IRC log for #wowace on 20100511

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00:47.40Repo10debuff-alarm: 03starlon * r79 / (4 files in 1 directory): Icon and stacking debuffs
00:49.45Repo10debuff-alarm: 03starlon 041.4b * r80 : Tagging as 1.4b
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01:09.14Repo10collectinator: 03Torhal 07master * v1.0.0-3-g8ec22b6 / (2 files in 1 directory): [+1 commit] Added support for Chill Effect thanks to Corveroth.
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01:53.34Repo10debuff-alarm: 03starlon * r81 DebuffAlarm.lua: Oops.
01:54.36Repo10debuff-alarm: 03starlon 041.4.1b * r82 : Tagging as 1.4.1b
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02:06.45Repo10revelation: 03Torhal 07master * 3.3.3-1.5.6-2-g5f9476b Revelation.lua: [+2 commits]
02:06.48Repo5f9476b: In OnCraftItems(): Re-wrote to work with the "Okay" button - previously this only worked when pressing Enter after typing a number in the editbox.
02:06.48Repo52b6991: Changed the popup-EditBox so the "Okay" button is disabled until something is typed in the box.
02:07.34Repo10revelation: 03Torhal 043.3.3-1.5.7 * 5f33485 /: [new tag] New release.
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03:57.30ShefkiWTF: http://www.symantec.com/norton/theme.jsp?themeid=ironman2_trialsoftware
03:58.00ShefkiI know I'll choose my anti-virus because they show a comic book character next to the software boxes.
04:00.07Shefki"Tony Stark's identity is at risk yours could be next."
04:00.20ShefkiDid the marketing people even watch the movies...
04:00.21TrelaWow.
04:00.40TrelaEpic find.
04:01.47Shefki*shrug* I just am shocked at how stupid marketing has gotten.
04:02.08Shefkihttp://www.everyclickmatters.com/ironman/
04:02.22ShefkiEven more absurdity for norton there.
04:03.10Cyprias1When the powerful protection of Norton 2010 and the awesome strength of Iron man, you can fight evildoers like a superheo.
04:03.14Cyprias1With*
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04:07.36TrelaMind blowing.
04:10.02ShefkiTrela: http://www.scariestthingieversaw.com/
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04:11.12TrelaI am lost, Shefki.
04:11.48WobWorkTrela: http://maps.google.com
04:11.56TrelaXD
04:12.07TrelaHuh, that thing crashed.
04:12.15TrelaWait, there it goes.
04:13.54ShefkiTrela: It's a viral site for Super 8.
04:14.10TrelaSuper 8?  O.O  *Googles*
04:14.38TrelaI get... the shitty hotel I stayed in nearby.
04:14.56WobWorkwtf is super 8?
04:15.55Shefkihttp://en.wikipedia.org/wiki/Super_8_(film)
04:16.16TrelaDamn Colloquy.
04:16.21TrelaOh, that.
04:16.25TrelaI saw the preview.  D:
04:16.36ShefkiYeah that website was hidden in that preview.
04:17.21TrelaLooked lame.
04:17.40ShefkiI thought the PDP-11 emulator was cool.  *shrug*
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06:26.09RepoNew addon: http://www.wowace.com/addons/gui-factory-1-0/. GUI-Factory-1.0. mangeg (Manager/Author). Experimental. Approved by Torhal.
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06:29.21RepoNew addon: http://www.wowace.com/addons/mminimap/. mMinimap. mangeg (Manager/Author). Approved by Torhal.
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06:53.23mitch0torhal: are you around?
06:53.35TorhalYup
06:53.48mitch0could you check the new bazooka alpha? wiht the softMax thing?
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06:54.52TorhalYah, one sec.
06:56.14TorhalActually, I can't: Somehow nuking my old PTR install fucked up my live install
06:56.17TorhalUgh
06:56.41Torhal"Failed to open archive common.MPQ"
06:56.56mitch0eh, sounds fun...
06:57.44TorhalI have no idea how that's even possible.
06:58.16TorhalI couldn't update the PTR so I backed up the patch files and nuked the folder so I could do a fresh install then patch up
06:58.44TorhalMaybe it's confused since I'm trying to launch WoW while installing the new copy of the PTR
06:59.01TorhalAt least, I hope so.
07:07.14Arrowmasterprobably
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07:21.05Fiskermitch0
07:21.06Fiskerwait you
07:21.28mitch0fisker?
07:21.40mitch0coffee time, bbl
07:22.17Fiskerbai
07:23.24hastemm coffee
07:23.44Fiskerhey haste
07:23.46Fiskeri hate haste
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08:29.25vhaarrhaste: gah, lots of oUF changes :(
08:29.32vhaarrnow I have to update my layout!
08:29.39hastethat was quick
08:29.53hastestill some more stuff that needs to be merged into master anyway
08:30.00hasteI have at least two more local branches
08:30.06vhaarrah you just merged it?
08:30.10hasteyes
08:30.16hastelike 10min ago
08:30.17vhaarrwell I just did todays update so
08:30.27haste:D
08:30.58hastemost of the changes are due to OverrideX and Post|PreUpdates getting moved around
08:31.08vhaarryeah
08:31.13hasteand override actually replaces the internal functions now
08:32.20vhaarrah so that's why you changed it I guess
08:33.18hasteit makes more sense tbh
08:33.32hasteand lots of people (including myself) abused how the old override worked
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08:34.13hasteI'm also adding a common wrapper for :Spawn and :SpawnHeader
08:34.28hasteso it's possible for people to control what gets spawned
08:34.33hasteoptionally!
08:35.44vhaarryou should add some new rules to the framework license, demanding that people don't name their addon "oUF_" something, and saying that it should be embedded like any other library
08:36.15hastebut it's not a library :(
08:36.21vhaarrI don't think you realise how many people blame "oUF" for the lack of configuration options in oUF-based unit frame addons
08:36.44vhaarror maybe you do and don't care
08:36.51hasteI get some PMs once in a while asking :p
08:36.54vhaarrI don't care except when my guild members starts talking nonsense in guildchat
08:37.23hasteYou kinda have to remember that I delayed a whole year before I even started doing stable APIs
08:37.49hastethink there was about 30 layouts when I started playing nice
08:38.24vhaarrI know
08:39.03vhaarrincluding mine :P
08:40.07hasteI do hope people will use the :Factory() function I'm adding tho' :P
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08:40.25hastesince it enables people to change what layout should be used on what unit
08:40.55hastealso going to change the boilerplate template into something unit separated
08:41.23vhaarrwhat you should add is something to fake unit creation
08:42.15hasteit's a real bitch with how everything is built up tho'
08:42.47hasteyou could iterate over a frames update functions and env. proxy the calls
08:42.52hasteand then just force a update
08:44.22vhaarryeah I don't care though I just register the layout I am testing with the player anyway
08:44.30vhaarrwas thinking more for "end users", whoever they are
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08:47.06hastethere's no such thing!
08:50.45vhaarrso what are you saying? that .. they're all in my head?!
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08:51.55AeyanThat's the beauty of oUF, I guess, hehe. Either you're a layout developer with at least enough programming knowledge to make/fix your own crap or you use the layout of one of the former, and can just bitch to them about any trouble.
08:52.02AeyanHaste has no end users!
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09:01.51koaschteneuro ptr login not working?
09:05.09hastevhaarr: something like that
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10:02.43Repo10blockoland: 03Rabbit * r10 lego.lua: Add option to hide blocks in combat.
10:03.25koaschtenhttps://cogaccounts.codemasters.com/?wbwlifetime=lotro&skin=lotro
10:03.55hastedurr?
10:04.03FiskerI DURR U
10:04.21Zynhurr
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10:45.13Adirelle|workwhat's the trick to reset a buggy combatlog without log out and in ?
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10:46.35haste/run CombatLogClearEntries() -- afaik
10:47.06Adirelle|workty, worked fine
10:47.35hastethink Shadowed has an addon to work around it
10:49.11Adirelle|workthat rings a bell
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11:23.46Mikk:O  that works?  damn
11:24.07Adirelle|workit does
11:24.37Adirelle|workboth recount and libhealcomm weren't working properly, though the combatlog window showed something
11:24.57Adirelle|workand they started to work again after clearing the CL entries
11:25.22Mikkwell hrm there's also the situation where the combatlog simply stops showing anything at all
11:25.43Mikk(which also causes any addon relying on it to stop working)
11:28.56Adirelle|workwell, both recount and libhealcomm rely on combatlog
11:29.21Mikkyeah but you were saying that combatlog window showed something
11:29.23Adirelle|workrecount was showing nothing and libhealcomm wasn't detecting HoTs properly
11:29.35Adirelle|workthat's the weirdest part
11:29.52Mikkwas it showing new events though or just old ones?
11:30.34Adirelle|workI didn't look carefully, but I would say it was showing new events (the content was scrolling continuously)
11:30.54Mikkboggles
11:31.01MikkWeeeiiiiiird
11:32.19Adirelle|worknote that it started to scroll faster once I resetted it
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12:24.46mitch0torhal: ping
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15:30.48Adirelle|workhaste, what's the use of the Factory in ouf 1.4 ? (e.g. did I overlook something ?)
15:32.06hasteAdirelle|work: just as a simple wrapper for people to dump their :Spawn and :SpawnHeader in, so it can be completely overriden without hooking the living crap out of oUF
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15:32.32hasteI looked at handling themes and units externally, and there's so many corner cases :P
15:32.44hastes/themes/layouts./
15:33.06Adirelle|workyou're likely to be screwed by combat status
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15:33.51hasteyou should be able to dodge it
15:34.02hastecombat status doesn't hit until PEW
15:34.11hasteand you can disable the factory at load
15:34.20hasteand run your own spawns and such at AL
15:34.29Adirelle|workhrm
15:34.31Adirelle|workwait
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15:35.26Adirelle|workok
15:35.57Adirelle|workI thought AddonLoader was executing -Raid and -Group conditions at PLAYER_LOGIN, but it does it on PEW
15:36.48hasteI was at work when I wrote it, so I couldn't test events (and still havent' tested it :P)
15:37.11Adirelle|workI failed to make oUF_Adirelle_Raid load only on group/raid using AddonLoader because it checks these conditions on PEW
15:37.27Adirelle|workthere are chance information aren't available until then though
15:37.34hastethere's some minor things I need to change with the current logic tho'
15:38.44Adirelle|workI'll do some test, but now I'm off
15:40.59hastethe current version should have some logic issues with reload ui, but login should work fine :P
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16:21.06Repo10arl: 03pompachomp 07master * v1.1.0-beta2-4-g0e93685 Database (8 files in 1 directory): [+1 commit] Fixed the quality coloring of trainable only recipes, some were not colored COMMON like they should have been.  Scanner also didn't pick up the ones fixed in this
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16:34.04Repo10hrune: 03Heda * r2 / (4 files in 2 directories): Hrune: 1st alpha
16:39.48Repo10atlasloot-enhanced: 03arith * r2610 Locales/constants.tw.lua: zhTW update
16:48.43koaschtenhmpf what was the name of that addon again that pulled your quest list from the server and you could see which you hadn't done?
16:49.39pompykoaschten: Everyquest
16:49.47pompy@project everyquest
16:49.49Repopompy: http://www.wowace.com/addons/everyquest/. EveryQuest. Game: WoW. kandarz (Manager/Author). Updated: 75 days ago. Tickets: 6/67
16:50.15koaschteni know it does the tracking part, the description doesn't mention the addition of pulling completed / undone quests from the server
16:50.22koaschteni'll have a look
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16:51.03pompyit does
16:52.25koaschtenif now everyquest_questgiver handed over data to questhelper *ponder*
16:52.32koaschtenall kinds of loremaster awesome
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17:04.10Superfly1check tourguide afaik it does check the server's data whether you have done the quest or not
17:04.31nevcairielkoaschten: ew, questhelper evilness =(
17:05.05nevcairielalso, TG is for leveling, not doing loremaster
17:05.09Superfly1maybe it doesnt do loremaster on old azeroth but helps a lot, and outland+northrend modules have enough quest
17:05.39Superfly1well it is for leveling, but if you follow and do every quest you will pretty much get outland+northrend loremaster
17:05.54nevcairielsure, but the classic world is the hard part anyway
17:06.04nevcairielwell not anymore, after 2 nerfs to the counter
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17:08.09koaschtencall me stupid, but i'd like to see what quests i never did and if i can still complete them ;)
17:08.28nevcairielthats what everyquest is for
17:08.30koaschtenpreferably in a style of "go there and see if he gives you the quest" and with a shortest roundtrip ;)
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17:39.20Repo10atlasloot-enhanced: 03arith 07cataclysm * r2611 Locales/constants.tw.lua: zhTW update
17:48.17Repo10prat-3-0: 03sylvanaar 043.3.11 * r451 :
17:48.19RepoTagging as 3.3.11. Didn't really get any feedback from the changes in the alpha version
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18:43.00Repo10atlasloot-enhanced: 03arith * r2612 Modules/ (5 files in 5 directories): translation update
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19:36.07Torhalkoaschten: http://wow.curseforge.com/addons/odyssey/ > EveryQuest
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19:42.03Torhalmitch0: pong
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19:49.56Repo10libqtip-1-0: 03Torhal 04r135-release * r135 : Tagging as r135-release
19:51.12mitchnulltorhal: any luck with trying the bazooka alpha?
19:53.54Torhalmitchnull: Any suggestions? The max is currently larger than my screen
19:54.01TorhalI have it set to 1927 and max is 2k
19:54.09mitchnulloh ;)
19:54.37mitchnullwell, just try if it kinda works (changing stuff with the slider)
19:54.55mitchnullthen try entering a value on the input field under the slikder, like 3000
19:55.29Torhalmitchnull: Heh, I did. It works
19:55.30mitchnullon  a side-note, I seem to have lost my latex sources of my uni thesis :(
19:55.38TorhalStuff moved outward and disappeared
19:55.44TorhalOuch
19:55.48Torhal:(
19:55.59mitchnullan important bit of history lost ;)
19:56.18TorhalThat's horrible
19:56.25mitchnullI do have the final .ps, but I don't understand where the sources went...
19:56.28nevcairielhonestly, i could care less if that stuff just vanished
19:56.36mitchnull:P
19:56.37nevcairieli have my one hardcopy for history :p
19:57.03nevcairielactually i should have a second hardcopy somewhere
19:57.05nevcairielno idea where
19:57.45mitchnullI have the .ps right along the .tex files, but those .tex files are definitely not the ones that were used to generate the final version...
19:58.29mitchnullwhat's even stranger is that there's vim backup file that's got more content then the original...
19:58.49nevcairielheh
19:59.50mitchnullwell, it's in hungarian and about some obscure math thing anyway, so probably not much loss for humanity ;)
20:00.25nevcairielI should've written mine in english, all the half-translated computer words just sound wrong now
20:00.35nevcairielwonder if i would've been allowed to do that
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20:05.07Gnarfozkoaschten_: have you seen Iran Man 2, yet?
20:05.59mitchnullhm. found a floppy disk with a promising date
20:06.59mitchnulldamn, 1 year off... '99 instead of '98 :)
20:08.55mitchnulltorhal: thanks for the test btw, I"ll tag a release tomorrow
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20:18.02koaschtenGnarfoz yes i did :) awesome screenshot no?
20:18.34koaschtenfor all of those wondering ... http://i40.tinypic.com/b4gohs.png (found in my inbox last week)
20:19.10koaschtenand thanks for the Odessey tip Torhal
20:19.21koaschtenOdyssey -.
20:21.56GnarfozHomer's "Odyssey"? ^^
20:22.12Gnarfozkoaschten: good screenshot, but what about the movie? ;>
20:23.38koaschtennot so good
20:23.53koaschtenand the 2 friends that came with me hadn't seen pt1
20:24.03koaschtenand were totally lost on the vanity faire joke e.g.
20:24.06koaschten:/
20:24.17koaschtenme laughing and getting strange looks from em
20:24.18Megalonthought #1 was already bad
20:24.26Megalonor was just the game bad
20:24.30koaschtenpt1 was good compared to pt2
20:25.33Megalonk :>
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20:28.18Gnarfozpt1 was fun, it's not like these kinds of movies try to be "good" :D
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20:29.51Gnarfozalso, wtb DSL provider without/with low minimum contract duration (MVLZ) in BaWü. =o
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20:38.14sbuGnarfoz: screw dsl, get kabelbw :p
20:40.32Gnarfozsbu: you missed the vital part of the requirements :<
20:41.24sbuwhy low MVLZ?
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21:24.33Repo10massmailer: 03Necramar * r40 / (6 files in 2 directories):
21:24.36Repo-- Added support for Guild Events in the event mailer window
21:24.37Repo-- The "Mail" button will no longer appear on guild announcement events, since there are no members to mail
21:24.38Repo-- Updated locales
21:25.20Repo10massmailer: 03Necramar 04Beta_1.1.0 * r41 : Tagged to Beta_1.1.0
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21:39.03Gnarfozsbu: because I'll only live in that place for a short while, hopefully
21:40.49Gnarfozsbu: also, the house-owners switched everything to satellite 2 years ago. so while the house could actually have cable, my apartment would not be connected to the house port, because that cabling is now used to distribute the satellite signals :X
21:41.33Gnarfozanyway, I don't plan on staying in that place longer than I need to (let's see how that plays out)
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21:55.34Repo10libfail-1-0: 03mysticalos * r237 LibFail-1.0.lua:
21:55.36RepoFixed a bug in Koralon flame cinder Fail(somehow mimirons deafening siren spellid was in there)
21:55.37RepoRedid some of the fail logic for some of the fails again to try and perfect their behavior.
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