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00:31.47 | Repo | New addon: http://www.wowace.com/addons/mage-biscuits/. Mage Biscuits. Baban42 (Manager/Author). Experimental. Approved by Torhal. |
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00:43.25 | steev | heh |
00:43.58 | steev | http://ubersekret.com/screenshots/rffotlk.jpg |
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01:32.34 | Stew-a | random question, but beyond those initial 3 contests 11 months ago, is wowace/curseforge going to be running any more or..? |
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02:58.00 | Repo | 10arl: 03Torhal 07master * v1.1.0-beta1-69-g4c363ee / (2 files in 2 directories): [+3 commits] |
02:58.02 | Repo | 4c363ee: Changed the text of the Specialty filter's tooltip to better reflect what it does. |
02:58.03 | Repo | 55dd654: If a recipe requires a certain specialization, display the fact in the Acquire tooltip. |
02:58.05 | Repo | 97a39a0: The "Name" tab is now the "Recipes" tab. |
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04:03.31 | Repo | 10macro-bank: 03Odlaw * r51 MacroBank.lua: |
04:03.33 | Repo | Shift-Clicking Save will now save the entire global or character macros to a category of your choice. |
04:03.34 | Repo | Shift-Clicking Load will now load the entire category. |
04:03.36 | Repo | Added AutoLoad for Global/Char macros on login options. |
04:03.37 | Repo | Updated a few localization phrases |
04:04.21 | steev | ugh, 18% on sindragosa when doing it with 23 |
04:04.31 | steev | we were able to get bql though |
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04:36.26 | Repo | 10ice-hud: 03Parnic * r507 / (2 files in 2 directories): - set the default bar texture back to roundbar |
04:36.27 | Repo | - split the buff/debuff filter into a buff filter and a debuff filter |
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05:08.56 | Repo | 10arl: 03Torhal 07master * v1.1.0-beta1-71-gcccc84e / (4 files in 2 directories): [+2 commits] |
05:08.57 | Repo | cccc84e: Under "Display Options", it is now possible to turn off the hint text at the bottom of the acquire tooltip. |
05:08.58 | Repo | 4cfed6a: Renamed the AcquireTab to AcquisitionTab (finding AcquireTable() when doing a search for AcquireTab is annoying.) |
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06:06.57 | Repo | 10raidycheck: 03Adirelle 07master * 1.0-1-gc2d3e81 modules/SelfBuffs.lua: [+1 commit] Added tests for warlocks' armor and soul link, mages' armor. |
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06:25.36 | Repo | 10talented: 03jerry * r643 / (9 files in 2 directories): |
06:25.39 | Repo | Fix localisations related to wowhead import and export URLs. |
06:25.41 | Repo | Fix import and export of pet templates from wowhead. |
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06:46.45 | Repo | 10talented: 03jerry 04v2.4.5b-release * r644 : Tagging as v2.4.5b-release |
06:54.32 | Repo | 10grid-dynamic-layout: 03Phanx * r65 GridDynamicLayout.lua: - Updated for removal of unnecessary globals in Grid |
06:56.44 | Repo | 10grid-mana-bars: 03Phanx * r95 GridStatusMana.lua: - Updated for removal of unnecessary globals in Grid |
06:58.24 | Repo | 10grid-status-lifebloom: 03Phanx * r51 GridStatusLifebloom.lua: - Updated for removal of unnecessary globals in Grid |
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07:04.25 | Repo | 10grid-side-indicators: 03Phanx * r42 GridSideIndicators.lua: - Updated for removal of unnecessary globals in Grid |
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07:18.57 | Repo | 10ailo: 03stencil 06ailo_wg * r121 Ailo.lua: |
07:18.58 | Repo | player shouldn't be passed to the event handler for bootstrapping - that was needed for a different event that was later replaced in favor of QUEST_LOG_UPDATE |
07:19.56 | Repo | 10ailo: 03stencil 06ailo_wg * r122 Ailo.lua: fix typo |
07:22.50 | Repo | 10grid-dynamic-zone-switch: 03Phanx * r40 GridDynamicZoneSwitch.lua: |
07:22.52 | Repo | - Grid core modules no longer have global names; use Grid:GetModule(moduleName) |
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10:01.52 | Repo | 10arl: 03Torhal 07master * v1.1.0-beta1-72-gc44879b ARL.lua: [+1 commit] Added a quick proof-of-concept LDB menu for quick profession scanning. |
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13:38.21 | Repo | 10grid-status-control-pipes: 03Julith * r55 / (2 files in 1 directory): |
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13:38.23 | Repo | GridStatusControlPipes: updated for Grids global->local change |
13:39.16 | Repo | 10gridstatusaurasext: 03Julith * r15 GridStatusAurasExt.lua: GridStatusAurasExt: updated for Grids global->local change |
13:40.12 | Repo | 10gridtargets: 03Julith * r10 / (2 files in 1 directory): GridTargets: updated for Grids global->local change |
13:40.33 | Repo | 10grid-mana-bars: 03Julith * r96 GridManaBars.toc: GridManaBars: updated version |
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14:47.26 | Stanzilla | Gnarfoz: http://www.youtube.com/watch?v=9I-I6yMx23g |
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16:06.22 | Gnarfoz | Stanzilla: what the hell, I was just swimming ;p |
16:06.45 | Stanzilla | Gnarfoz: haha :p |
16:07.32 | Megalon | wtf :S |
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16:09.23 | Stanzilla | :p |
16:10.30 | Megalon | whats next |
16:10.32 | Megalon | disco |
16:10.33 | Megalon | pogo |
16:10.41 | Megalon | klingelingeling, klingelingeling? |
16:10.42 | Megalon | :x |
16:10.51 | Stanzilla | kabinenparty > disco pogo! |
16:10.59 | Megalon | :( |
16:11.00 | Megalon | kk |
16:11.35 | Stanzilla | ^^ |
16:13.37 | Repo | 10arl: 03Torhal 07master * v1.1.0-beta1-73-g1087438 Frame.lua: [+1 commit] Anchor the LocationTab to the AcquisitionTab - the AcquireTab no longer exists. Bah. |
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16:26.02 | Gnarfoz | Megalon: it's dingalingaling :p |
16:26.18 | Gnarfoz | and I have no clue what the definition of "ein Atze" is. :( |
16:27.26 | harl | for some reason, the "Crafted by" category of my Mendeleev is totally confused |
16:28.31 | Pneumatus | so. i heard Scarab Brooch from Viscidus scales :o |
16:28.32 | harl | Gnarfoz: ein atze ist ein großer bruder, manchmal auch verwendet für einen guten kumpel |
16:29.17 | Gnarfoz | harl: that doesn't make sense in the context it's used in that horrid "song" :o |
16:29.55 | harl | if it's a hiphop or rap song, that's probably the reason to it |
16:30.03 | Fisker | Gnarfoz |
16:30.04 | Gnarfoz | disco shit |
16:30.04 | Fisker | http://www.youtube.com/watch?v=k4qK9D1gIMU |
16:32.24 | harl | no clue then |
16:33.40 | Gnarfoz | Fisker: whaaa |
16:34.03 | Fisker | i were bored? |
16:34.53 | Stanzilla | fisker oida :o |
16:39.48 | harl | luja, sog i |
16:42.09 | jnwhiteh | Useful snippet I just threw together: http://wowprogramming.com/snippets/WoW_Font_Preview_with_dynamic_scroll_frames_22 |
16:49.28 | harl | Skero is one of those exemplary stupid pieces of rap music where words like "atze" have completely lost their original meaning. |
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16:50.16 | harl | anyone who thinks he's "cool" or likes to party or whatever can call himself an "atze" |
16:51.28 | harl | it's like calling oneself a "checker" or any similar wannabe-hero terms |
16:51.58 | harl | just in case you were referring to anything like that |
16:53.10 | Stanzilla | I would not call that rap |
16:58.50 | harl | it's a dumb mixture of rap, hiphop, disco, apres-ski and something i'd just call "asi-musik", to simplify matters. |
17:02.46 | Stanzilla | and I like it :D |
17:02.54 | Stanzilla | cause it's soo dumb it makes me laugh |
17:05.39 | harl | hm lol, maybe, but it's also making my eyes roll and my ears bleed. |
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17:10.56 | quiescens | o.o |
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18:03.55 | Fisker | btw Gnarfoz |
18:03.58 | Fisker | carrier has arrived |
18:04.00 | Fisker | http://images.gammatester.com/pics/df18e8a3075f291a53abff709d73d089.jpg |
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18:05.04 | Gnarfoz | Fisker: whaaaat |
18:05.05 | Gnarfoz | rofl |
18:06.40 | nevcairiel | hahaha |
18:06.48 | nevcairiel | the carrier itself does look kinda awesome though |
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18:12.45 | Fisker | Gnarfoz |
18:12.50 | Fisker | i just made a recursive carrier lol |
18:13.21 | Fisker | http://images.gammatester.com/pics/fd24475634206cfaf1f178d1436cbbf5.jpg |
18:13.58 | haste | wat |
18:14.08 | haste | lol |
18:14.50 | Fisker | after 5 seconds the game pretty much grinded to a halt |
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19:37.53 | tlund | i am having a weird problem with a ChatFrame_AddMessageEventFilter. I put up some code with comments do reproduce it at http://wowuidev.pastey.net/135616 if anyone would like to have a look and comment on it. |
19:40.43 | NivFreak | holy crap @ AVRE |
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19:41.43 | Hjalte | NivFreak: Is it good? - I never got the chance to play with it while raiding. |
19:41.55 | NivFreak | I just watched the videos they have posted |
19:42.10 | NivFreak | smells like the kind of thing that gets us reduced functionality in the future |
19:43.00 | Hjalte | Yeah. It looks pretty good. And playing around with it in IF made it seem pretty good. |
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20:05.53 | Stanzilla | trust me..when you log in and there are penis and cat pictures all over dalaran |
20:06.14 | Stanzilla | you know how good it is :p |
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20:25.01 | Repo | 10avr-encounters: 03Allara * r74 / (11 files in 4 directories): |
20:25.03 | Repo | - Implement Ulduar instance (Hodir, Freya, Mimiron, General Vezax, Yogg-Saron) - completely untested! |
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20:29.01 | Primer | administratrix == wears black leathers and runs servers? |
20:29.07 | Primer | runs |
20:29.20 | Megalon | sounds hawt |
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21:05.58 | marius| | Good evening |
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21:21.08 | marius| | quick question: another addon has an AceDB that I want to read something from. Is this possible? |
21:23.04 | Arrowmaster | only if their db is globally accessable |
21:23.29 | marius| | and I guess that if they access the db as self.db, it isn't? |
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21:23.49 | Arrowmaster | if their addon object is global accessable then it is |
21:24.31 | marius| | ok |
21:24.54 | marius| | I'm pretty new to addon programming, so this is probably a stupid question: how do I access that object then? or how do I find out if I can access it. |
21:27.25 | Arrowmaster | you are asking extremely basic questions, you should learn Lua before even considering trying to interact with somebody elses addon so that you dont end up breaking theirs completely |
21:28.17 | marius| | ok |
21:28.51 | marius| | i'm no novice at programming in general, and it's a very simple thing I want to do, I just have a hard time finding a general FAQ or something :/ |
21:30.54 | Arrowmaster | ~pil |
21:30.55 | purl | Programming in Lua, a book written by the authors of the Lua programming language. The first edition is available free online at http://www.lua.org/pil and covers Lua 5.0. The second edition is available in print from most online bookstores, and covers Lua 5.1. |
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21:31.37 | marius| | thanks :) |
21:31.56 | Repo | 10links: 03jerry * r116 / (2 files in 1 directory): |
21:31.56 | Arrowmaster | if you are no novice at programming you should be able to read the online version of PiL and then understand all the essential basics |
21:31.57 | Repo | Links: Remove Ace2 from optional dependencies and check that AceEvent is available if AceLibrary exists |
21:33.00 | Repo | 10libitembonus-2-0: 03jerry * r91 LibItemBonus-2.0 (2 files in 2 directories): |
21:33.03 | Repo | Fix Initialisation so that it occurs after the player has logged in. |
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21:47.47 | LexSfX | Hi! I was hoping someone in here could help me with this. I use mouseover macros for healing. I also use Grid. It's annoying having to right-click somewhere off Grid to turn. I figured out a way to bind TURNORACTION to a keyboard key and that works while hovering over Grid, but doing the same with a mouse button (even button 3) doesn't work. |
21:48.13 | LexSfX | essentially, i would like to be able to right-click to turn while hovering over Grid. |
21:49.36 | Primer | I don't think you can do that |
21:49.44 | LexSfX | i can get so close though |
21:49.49 | RLD_osx | only way to avoid that kind of problems is to use a modifier whenever you want to click on grid |
21:49.56 | LexSfX | it feels like there has to be a way, considering you can bind it to space bar and it works that way. |
21:50.08 | RLD_osx | or use a modifier to turn |
21:50.10 | LexSfX | or any other keyboard key |
21:50.49 | Primer | I also use mouseover macros for healing. IMO, they're the best method |
21:50.59 | Primer | but moving does become a problem |
21:51.05 | LexSfX | it's almost like the right mouse button is bound to multiple things at once, and not just "turnoraction" |
21:51.23 | LexSfX | because if it was just "turnoraction", it would work just like binding spacebar to "turnoraction" |
21:52.18 | LexSfX | if i could unbind whatever else the right mouse button is bound to, it might work |
21:53.29 | Primer | LexSfX: I think that would eliminate the mouse hover event you're counting on too |
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21:54.02 | LexSfX | hmm. |
21:54.13 | Primer | You could try finding the name of the frame using /framestack and going FrameName:EnableMouse(0) |
21:55.33 | Primer | or something |
21:55.33 | LexSfX | hmm |
21:56.08 | LexSfX | someone posted this, which is similar to that idea: |
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21:56.58 | LexSfX | -- /run local a,b="GridLayoutHeader","UnitButton" for i=1,40 do if _G[a..i..b..i] then _G[a..i..b..i]:EnableMouse(false) end end |
21:57.17 | LexSfX | but this disables the mouseover too |
21:57.29 | Primer | as I suspected it would |
21:58.32 | LexSfX | that's not what i want though. there must be a way to still have mouseover and have right-click act completely separately. there's no reason it has to be tied into the cursor position or whatever it's doing |
21:59.00 | Primer | the problem is that the mouse isn't making it below the frame, to UI parent |
21:59.01 | LexSfX | i mean, if spacebar works, the right mouse button should work equally. it's just a button, and should have nothing to do with the cursor position |
22:01.00 | Primer | Pretty sure you can't get around this |
22:01.19 | LexSfX | the BindingID, "TURNORACTION", checks only the cursor position below the UI. i can open the mailbox while hovering over the mailbox and my grid simultaneously, using the space bar bind i set up. |
22:01.37 | LexSfX | so right-click not working for it must just be a bug |
22:01.49 | Primer | I wish I understood what you meant there |
22:01.56 | LexSfX | imagine this |
22:02.08 | LexSfX | i positioned my camera so that i have a grid frame covering a mailbox |
22:02.17 | LexSfX | then i positioned my cursor on my grid frame |
22:02.36 | LexSfX | i have space bar bound to the BindingID, "TURNORACTION" |
22:02.39 | LexSfX | i pressed space |
22:02.47 | LexSfX | the mailbox frame opens. |
22:03.24 | Primer | so obviously the cursor is also over the mailbox |
22:03.27 | LexSfX | yup |
22:03.37 | LexSfX | hmm. that works with right-click too. |
22:03.46 | LexSfX | oh wait |
22:03.50 | LexSfX | i ran that guy's script |
22:03.51 | LexSfX | haha |
22:03.55 | Primer | yeah, I was gonna say |
22:03.57 | LexSfX | have to reload UI for accurate test |
22:04.49 | LexSfX | ok, did the accurate test |
22:04.53 | LexSfX | space opens the mailbox |
22:05.02 | LexSfX | right mouse button, bound to the same BindingID, does not. |
22:05.10 | LexSfX | while hovering over a grid frame |
22:06.18 | LexSfX | it's like the Grid frame makes "dead click space" you can't use mouse buttons on it, for no apparent reason. |
22:06.41 | LexSfX | it's not like right-click would do anything on a Grid frame by default anyway |
22:06.55 | LexSfX | it just kills your mouse buttons |
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22:07.39 | LexSfX | there's got to be a fix for it. it seems like useless behavior to me. |
22:07.43 | Primer | I suppose it'd have to be coded to pass the event to the parent |
22:08.15 | LexSfX | the question is: why does space work with the same bind? |
22:08.25 | LexSfX | it is passing that event to the parent |
22:08.57 | RLD_osx | space bar is not typically a modifier. ctrl alt shft are |
22:09.12 | LexSfX | that's completely unrelated to this conversation |
22:09.54 | RLD_osx | not if you use a modifier when you right click to turn left or right over grid |
22:10.08 | LexSfX | i don't |
22:10.12 | LexSfX | i mean |
22:10.14 | RLD_osx | wich is what yo were asking |
22:10.16 | Primer | he said he uses mouseover macros |
22:10.19 | Primer | with the keyboard |
22:10.24 | Primer | i.e. not a clicker |
22:10.34 | Primer | or keyboard turner for that matter! |
22:10.48 | LexSfX | ICC glory25 earner too! |
22:11.04 | LexSfX | no LK25H or LK10H kill yet though :( |
22:11.27 | LexSfX | but yeah, just want to be able to mouse-turn without moving the cursor |
22:11.52 | LexSfX | now that i have been thinking about this for a long time, it feels like a bug |
22:12.10 | RLD_osx | from what I read he was concerned cause he could use the mouse to turn when it was hovered over grid. modifier right click would allow him to turn while still hover over grid |
22:12.27 | LexSfX | what about without a modifier key? |
22:12.41 | RLD_osx | not gonna be possible |
22:12.47 | LexSfX | why not? space works without a modifier |
22:13.31 | LexSfX | it's possible. it just needs a bug fix somewhere. |
22:13.39 | RLD_osx | turning is not a simple action like a single click as on your mailbox example |
22:13.56 | LexSfX | space works for turning while hovering over grid too |
22:14.39 | LexSfX | the entire BindingID, "TURNORACTION", works completely while hovering over grid, when used with a keyboard key |
22:15.44 | RLD_osx | don't think there is gonna be a way to click thru w/o a modifer key |
22:15.47 | LexSfX | i'm fairly certain the computer can be told what to do as long as the programmer knows how to tell it. there is definitely a way, even if it involves reversing. |
22:16.06 | LexSfX | and/or telling Blizzard to fix their pointless bug |
22:17.38 | RLD_osx | only way I can see, is to use a modifier to click on grid or modifier to turn. |
22:18.55 | LexSfX | Grid could probably modified to send "TURNORACTION" to the game when it's right-clicked, as a workaround, right? |
22:19.25 | LexSfX | maybe not, but it's worth exploring. i mean, this would make moving as a healer so much better. |
22:19.40 | RLD_osx | not if anything is bound to grid's right click |
22:19.44 | LexSfX | nothing is |
22:20.13 | LexSfX | when nothing is bound, it should just pass the event to the parent, imo |
22:20.24 | LexSfX | ya, that's a good idea |
22:20.29 | LexSfX | when the bind is unknown! |
22:20.59 | Primer | except that EnableMouse() seems all-encompassing |
22:21.05 | Primer | it's all or nothing |
22:21.59 | RLD_osx | true. I find it hard to believe there is nothing bound to right click in grid. as; iirc, it has lef righ mid + modifier clicks. depending on how it is set up. |
22:22.34 | LexSfX | it just has left-click as target by default |
22:22.41 | LexSfX | right-click just makes a dead click |
22:23.21 | LexSfX | where would i go to rebind that, if i wanted to? |
22:23.40 | LexSfX | because that area of the code or options might be the key to working around this |
22:23.49 | RLD_osx | would be in grid's config I would think |
22:24.30 | Primer | perhaps if you could emit an event to UIParent in code? |
22:24.36 | Primer | does the game even support that? |
22:24.50 | LexSfX | maybe |
22:25.59 | LexSfX | actually, i think how Grid works is it makes some sort of pre-constructed unit frame thingy and the left mouse button just targets when used on a unit frame, by default. sorry if i sound wacky because i don't know the jargon |
22:26.19 | Primer | no |
22:26.26 | Primer | each box is a frame of a player |
22:26.34 | Primer | which allows mouseover macros to work |
22:26.37 | LexSfX | ya |
22:26.41 | LexSfX | that's what i mean |
22:27.06 | LexSfX | so i don't think there are Grid-specific binds |
22:27.10 | Primer | oh, I see what you mean, yes |
22:27.16 | Primer | left click sets the target |
22:27.20 | LexSfX | ya |
22:27.30 | Primer | for me in PB, right click brings up the context menu |
22:28.03 | Primer | surprised grid doesn't do the same |
22:28.22 | LexSfX | hmm. when mousing over an actual player model and right-clicking, it targets them. |
22:28.44 | Primer | I believe that's standard |
22:28.46 | LexSfX | i wonder if i can unbind that |
22:28.54 | LexSfX | i don't ever do that |
22:29.09 | LexSfX | so that might be what's getting in the way here |
22:29.18 | Primer | unlikely |
22:29.24 | Primer | as that click is still on UIParent |
22:29.24 | LexSfX | oddly, it doesn't do the same on a unit frame |
22:29.29 | LexSfX | just on a character model |
22:30.08 | Repo | 10massmailer: 03turle001 * r2 / (93 files in 23 directories): Initial Import |
22:30.14 | LexSfX | and it's only on button release, so i can still mouse-turn if i started on top of a player model. aaaaa |
22:30.43 | LexSfX | that's much smarter than the behavior on a unit frame! |
22:31.05 | Repo | 10grid2: 03Azethoth * r518 RaidDebuffsOptions/Grid2StatusRaidDebuffsOptions.lua: Add inoculated and dominate mind to extra icon. |
22:31.07 | Repo | Needs reset to pick up the change (which is optional) |
22:33.00 | Primer | btw, what class is your healer? Just curious |
22:33.19 | Primer | I've had the healbot vs. targeting vs. mouseover macros debate with a lot of people |
22:33.33 | LexSfX | i have a holy paladin, disc/holy priest, and resto druid. |
22:33.46 | Primer | and to this day I can't imagine how people heal any way OTHER than mouseover macros |
22:33.58 | Primer | ahh, I have holy/disc priest and resto druid |
22:34.04 | LexSfX | my main is the paladin, but i have been playing the druid and priest a lot too. |
22:34.30 | Primer | oh, and add decursive to that list |
22:34.31 | LexSfX | i got ICC10 glory in 12 days after hitting 80 on my druid :) |
22:35.14 | Primer | I have videos up where I show people how I heal and decurse with one raid frame addon, and indicators that show dispelable debuffs, etc |
22:35.27 | Primer | yet people continue to use healbot + decursive as the "standard" |
22:35.27 | LexSfX | healing without mouseover macros via targeting isn't too bad. it just strains your hand after a while (from all the clicking). |
22:35.45 | Primer | I never click at all |
22:35.47 | LexSfX | recently i felt like i might be developing CTS, so i decided to switch to mouseover. |
22:35.54 | Primer | it's all hovers and keyboard |
22:36.05 | LexSfX | and clicking to turn, right? |
22:36.17 | Primer | yes |
22:36.23 | LexSfX | don't you just wish you could right-click directly on your raid frames to turn? haha |
22:36.27 | olafski | primer: just because you like it doesn't mean other people have to like it? :s |
22:36.30 | Primer | and a mouse button to toggle autorun |
22:36.32 | LexSfX | without moving your mouse around like a maniac |
22:36.35 | LexSfX | yeah, i also have that |
22:36.49 | LexSfX | it's on the right side of my mouse, so i just squeeze my hand in a nice way to autorun |
22:36.52 | Primer | olafski: I've watched people target heal |
22:36.55 | Primer | and fail |
22:37.01 | olafski | that must mean the method is flawed |
22:37.12 | olafski | I wouldn't call healbot target healing though |
22:37.18 | LexSfX | i've target-healed all through TBC, to the end of Sunwell on a holy priest |
22:37.18 | Primer | no, healbot is not |
22:37.24 | olafski | to each his own, but it seems very arrogant to say "I've shown people how I heal and they haven't copied my methods" |
22:37.27 | Primer | but healbot + decursive is fail |
22:37.29 | LexSfX | and topped healing against 2 other holy priests in Sunwell |
22:37.33 | LexSfX | with targeting |
22:37.43 | Primer | Why arrogant? Why not "informative"? |
22:37.44 | olafski | in your absolutely-not-humble opinion |
22:37.56 | LexSfX | and i've been doing it all the way since then until just very recently; roughly 1 month ago. |
22:37.57 | olafski | right, let me rephrase |
22:38.11 | olafski | it seems arrogant to say "I've shown people how I heal and I am amazed that they haven't copied it" |
22:38.15 | LexSfX | so, target-healing and being good with it is very doable. |
22:38.34 | LexSfX | it's just hand-stressful. |
22:38.38 | Primer | scrolls back to where I wrote that... |
22:39.18 | olafski | < Primer> I have videos up where I show people how I heal and decurse with one raid frame addon, and indicators that show dispelable debuffs, etc |
22:39.21 | olafski | < Primer> yet people continue to use healbot + decursive as the "standard" |
22:39.35 | Primer | I get the same reaction from people when I tell them all my macro slots are used up |
22:39.38 | olafski | the statements at least seem to be related |
22:39.48 | LexSfX | macro slots? ew |
22:39.51 | LexSfX | use Macaroon |
22:39.59 | LexSfX | every button is a macro |
22:40.01 | Primer | ok, I'll give you that |
22:40.18 | Primer | makes a note: Look into Macaroon |
22:40.20 | olafski | I use grid+clique+decursive.. to each his own I say :) |
22:40.31 | Repo | 10grid2-broker: 03Azethoth * r16 Grid2Broker.toc: simplify version format |
22:40.42 | Primer | olafski: I suppose I should have phrased it differently. Obviously other methods work well for people |
22:41.09 | Primer | but people who are not into addons and macros invariably do this: click to target person to be healed, move mouse to button, click on button |
22:41.13 | LexSfX | f:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up") |
22:41.23 | LexSfX | hmm |
22:41.33 | LexSfX | maybe there is something i can modify in GridFrame.lua |
22:41.34 | Primer | there you go |
22:41.38 | LexSfX | i found that line |
22:41.45 | olafski | primer: they could still use hotkeys |
22:41.48 | LexSfX | but i am bad when it comes to code :( |
22:41.58 | olafski | that's how I healed in vanilla |
22:42.45 | LexSfX | Primer: oh, when i was talking about target-healing, i meant all heals are bound to keys, but i targeted each person i wanted to CoH/renew/whatever |
22:43.08 | Primer | funny thing is, I leveled my priest as holy, back in BC, so I could "learn to heal", as I didn't want to presume I'd be able to just pick it up at 70 |
22:43.13 | Primer | since my goal was to be holy |
22:43.18 | LexSfX | it's equally as fast as mouseover |
22:43.25 | LexSfX | arguably faster in some situations |
22:43.44 | Primer | I had discovered mouseover macros from a guildy at about 50, never looked back |
22:43.50 | LexSfX | because you can hover over another target to be ready to GS that person extremely fast |
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22:43.57 | LexSfX | while still healing your target |
22:43.59 | Primer | LexSfX: I target the boss when I heal raids |
22:44.04 | LexSfX | yeah, me too now |
22:44.05 | LexSfX | but still |
22:44.17 | LexSfX | there are some situations target-healing can be faster |
22:44.25 | LexSfX | for reaction speed |
22:44.47 | LexSfX | especially on a holy paladin |
22:45.16 | Primer | well, most arguments I've had with people have been with holy paladin players :) |
22:45.16 | LexSfX | i was very hesitant to switch to mouseover macros on my paladin |
22:45.31 | Primer | seems they don't really cast much more than FH |
22:45.46 | LexSfX | you mean HL? |
22:46.12 | Primer | whatever |
22:46.17 | Primer | I have no paladin |
22:46.30 | LexSfX | but yeah, i still target the tank pretty often on my paladin, since it's useful to be able to holy shock him while running and turning. |
22:46.51 | LexSfX | my macros are like this: /cast [@mouseover,help,nodead][]Holy Light |
22:46.59 | LexSfX | the second [] is so it hits your target if you have one |
22:47.01 | Primer | yeah, same here |
22:47.03 | LexSfX | or yourself if not |
22:47.05 | LexSfX | ya |
22:48.00 | LexSfX | so |
22:48.32 | LexSfX | is self.frameRegisterForClicks:RegisterForClicks() a Grid-specific thing? |
22:48.43 | LexSfX | self.frame:RegisterForClicks:RegisterForClicks(), i mean |
22:48.43 | Primer | I should add nodead to some of my macrosno |
22:48.47 | Primer | no |
22:49.09 | LexSfX | what if i just omitted the "RightButtonUp" part? |
22:49.14 | LexSfX | then would my bind work? |
22:49.25 | Primer | try it |
22:49.28 | LexSfX | ok |
22:49.31 | Primer | I'm curious to find out :) |
22:49.37 | Primer | as I'll probably do something similar |
22:49.51 | LexSfX | here goes |
22:49.56 | LexSfX | saved it and reloading UI! |
22:49.58 | LexSfX | oooh, how exciting |
22:50.02 | *** join/#wowace p3lim (~Miranda@85.108.34.95.customer.cdi.no) |
22:50.04 | Primer | seg fault! |
22:50.06 | Primer | runs |
22:50.18 | Primer | btw, I've found an action that'll seg wow every time |
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22:50.40 | Primer | open the pitbull config, open a dropdown, and hit the "close" button at the bottom right |
22:50.44 | LexSfX | nope. does nothing. :/ |
22:51.19 | LexSfX | i tried omitting "LeftButtonUp", and now i can't target, and it still makes the left-click dead while on the Grid frame |
22:51.24 | LexSfX | like i thought |
22:52.05 | LexSfX | gonna put both of them back and then figure out how to make the right mouse button "pass through" via something similar to "f:SetAttribute("type1", "target")" |
22:55.12 | LexSfX | wtf? i commented out the whole f:RegisterForClicks() line and i can still target myself via left-click on Grid frame |
22:55.22 | LexSfX | yet when i omitted just "LeftButtonUp", i couldn't |
22:57.55 | Repo | 10massmailer: 03turle001 * r3 v0.1/: Tagging as Beta |
22:57.56 | Primer | if you could somehow get the right button up event to emit that event to UIParent, I think you'd be set, but I'm still not very familiar with WoW programming...not sure emitting events to other frames is possible |
22:58.18 | Primer | from code, that is |
22:59.11 | LexSfX | i wonder why what i did made that happen, as described above. |
22:59.14 | LexSfX | it doesn't make any sense. |
22:59.34 | Repo | 10massmailer: 03turle001 * r4 v0.1/: Made a mistake... |
23:00.13 | Primer | Buttons default to having "LeftButtonUp" registered for clicks. |
23:00.22 | Primer | from http://www.wowwiki.com/API_Button_RegisterForClicks |
23:00.42 | LexSfX | ahhhh |
23:00.43 | LexSfX | i see |
23:00.44 | LexSfX | ok |
23:00.46 | LexSfX | that explains it |
23:03.48 | Primer | I can find nothing regarding non game-based events |
23:04.22 | Primer | Seems events only come from the game, and cannot be user generated |
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23:22.42 | Repo | 10massmailer: 03turle001 04Beta_0.1 * r5 : Tagging as Beta 0.1 |
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