IRC log for #wowace on 20100324

00:01.41ShefkiOhh wow.
00:01.52ShefkiThey moved the implementation of the focus frame into the TargetFrame files.
00:02.03ShefkiBut left the FocusFrame.lua and FocusFrame.xml and just don't bother to load them.
00:02.17Shefki:q
00:04.00Shefkihahaha... They did this back with 3.3.0 and I just didn't notice becuase they didn't remove the files so they kept loading.
00:04.12ShefkiNow they removed them from loading but didn't bother to remove them from the mpqs
00:09.17Repo10pitbull4: 03Shefki 07master * v4.0.0-beta9-1-ge606213 Modules/HideBlizzard/HideBlizzard.lua: [+1 commit] Avoid an error in showing the FocusFrame since blizzard removed
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00:12.24FiskerShefki
00:14.57ShefkiFisker: ?
00:16.14Parnicwow. i've received more comments on my mod today than the entirety of last month
00:16.25Parnicgood thing i get an email for each one
00:21.01ArrowmasterShefki: they cant remove things from the mpqs on minor patches
00:21.15ShefkiAhh
00:21.26Arrowmasterif they dont include the file in the new patch-#.mpq then the old one just shows up
00:21.30ShefkiThat makes sense now that you say that.
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00:25.09Parnichas anyone successfully used SetHorizTile/SetVertTile to emulate the pre-3.3.3 behavior of SetTexCoord? I'm having zero luck whether I define the texture in XML or set the property at runtime.
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00:31.12ShefkiParnic: What exactly are you trying to do?
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00:32.20ParnicIceHUD works by having existing textures and just changing the source rectangle to define how much gets drawn on the screen. where other mods typically skew a straight bar with SetTexCoord math, I just clip the draw area
00:32.46Parnicso the old behavior allowed me to do that, but now the bar just gets skewed whenever i call SetTexCoord instead of clipping what portion of the texture is drawn to the screen
00:33.28ShefkiI don't think you can do that with the new behavior.
00:33.35Parnici don't think so either :P
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00:33.48ShefkiAnd I think that's on purpose.
00:33.48Parnicand that's how my entire mod works, heh
00:34.15Parnicif i just squish the bar down, then we get a smashed bar instead of a clipped bar that looks like it's filling up
00:34.58Parnici've gotten 5 donations today alone from people begging me to fix it :P
00:39.08Parnici think i can put in a stopgap solution for now that just uses SetHeight on a straight vertical bar
00:39.13Parnicthat will at least allow people to continue using th emod
00:42.08ShefkiSo you just take and draw a bar that's straight over the area that they want to display and then clip the edges to make the bar appear cuved?
00:42.14Shefkis/cuved/curved/
00:43.00Parnicthe textures are already curved/formed a certain way. I'm just drawing them to the screen, then using SetTexCoord to say "draw the bottom half of the texture" if the bar is half-full, for example
00:43.21ShefkiAhh I see.
00:43.28WobWorkmaybe a mask?
00:43.32Parnicthat way one preset can have a concave curve to it, but another can be some crazy shape
00:43.54Parnichmm, i haven't looked into masks. i'll dig around wowwiki to see how they're implemented
00:44.14ShefkiWhat happens if you resize the texture manually.
00:44.21ShefkiI think you can duplicate what you're doing now.
00:44.24WobWorkit scales, I imagine
00:44.33Parnicif i resize the texture now, it makes the bar appear squished
00:44.34ShefkiWobWork: Not if you set the tile arguments.
00:44.41Parnicoh?
00:44.45WobWorkShefki: which is what Parnic is after =)
00:44.55ShefkiParnic: The tile arguments are poorly named.
00:44.58Parnicso i might be able to set horiztile/verttile and just replace SetTexCoord with SetHeight or something?
00:45.00ShefkiDid you read what they actually do?
00:45.03ShefkiYes.
00:45.08Parnichmm
00:45.10Parnicthat sounds promising :)
00:45.24Parnici also noticed that SetStatusBarTexture is not behaving the way it used to
00:45.27Parnicthough that might be the same change
00:45.46ShefkiThe tile arguments say "Do not scale the texture and if the texture is smaller than the object repeat the texture to fill the extra space."
00:45.58ShefkiIf your object is smaller than the texture then it should clip.
00:46.06Parnicinteresting. okay, i'll try that out
00:46.35WobWorkI'm kinda looking forward to easter
00:46.51WobWorkI get some time off, and I've told myself I'll spend some of it coding =P
00:47.53Shefkisets off to see if he can fix IceHud.
00:48.07Parnichaha
00:48.11Parnici've almost got it, i think :)
00:48.45Parnicnope, SetHeight is still scaling the texture. blech
00:48.56Parnici have it working with the straight vertical bar texture, though :P
00:49.30Parnicshefki: if you're really interested in the problem, then the code in question is in IceBarElement.lua. CreateBar and CreateBackground methods are where the texture is created. SetScale is where the scale is applied that should be doing the magic
00:50.16Parnici've had to comment out the two calls to SetStatusBarTexture, make :UpdateBar do a SetVertexColor on the texture itself instead, and use SetHeight instead of SetTexCoord. *phew*
00:53.18WobWork"And a Parnic in a pear tree"
00:54.03ShefkiParnic: SetHeight probably wasn't working because you were SetAllPoints()
00:54.16ShefkiYou can't do that  anymore.
00:54.25Parnicis boggled
00:54.27Parnicreally?
00:54.37ShefkiParnic: SetAllPoints() means the texture is sized by the anchors.
00:54.45ShefkiAnd calls to SetHeight/Width are ignored.
00:55.27Parnicso i need to anchor it to just the bottom of the frame or something?
00:55.51WobWorkif the bottom is the last thing being clipped, probably yes =)
00:58.23pompyIs the Auction House closed for anyone else?
01:12.00WobWorktekkub: wow, your college really wants to welcome those student
01:12.01WobWorks
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01:21.35frontendloaderpompy: only the dalaran one
01:23.30Parnicshefki: are you still messing around with icehud at all?
01:24.21ShefkiParnic: Yes.
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01:30.33Repo10deus-vox-encounters: 03kollektiv 07master * v471-33-g58ac979 / (2 files in 1 directory): [+1 commit] Add return statement to closest replace func
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01:50.01Repo10ice-hud: 03Parnic * r461 / (6 files in 2 directories):
01:50.03Repo- super temporary hack to get IceHUD back into a working state. this forces all users to use the RivetBar preset since straight vertical bars are the only things that work right now. a future update will fix the problem for real
01:51.39arkanesI don't suppose theres any way to make bartender have self-cast be the default action?
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01:56.16Repo10ice-hud: 03Parnic 041.5.16a * r462 :  (Message trimmed by 7 lines)
01:56.18RepoTagging as 1.5.16a. PLEASE NOTE: this is a VERY temporary stop-gap solution to fix IceHUD for the short term. This updated forces ALL users to use the RivetBar texture as it's the only one that's currently functioning (since it's a vertical bar it's easy to fake). There WILL be another update once the mod is back in full working order, but everyone has been so generous and supportive so I wanted to get something out. Other changes included in this updat
01:56.19Repo- hopefully fix a bug where the cast bar could sometimes try to access nil
01:56.20Repo- added user-submitted modifications to the threat bar so that mirror image and fade will display the threat the player will have when they wear off. this is largely untested by me
01:56.21Repo- added user-submitted "reverse direction" option that lets bars fill top to bottom instead of bottom to top
02:09.03Parniccrap, that release got tagged as a Beta instead of a Release. I guess because it ends with a letter?
02:11.07Repo10ice-hud: 03Parnic 041.5.16.1 * r463 :  (Message trimmed by 7 lines)
02:11.09RepoTagging as 1.5.16.1. PLEASE NOTE: this is a VERY temporary stop-gap solution to fix IceHUD for the short term. This updated forces ALL users to use the RivetBar texture as it's the only one that's currently functioning (since it's a vertical bar it's easy to fake). There WILL be another update once the mod is back in full working order, but everyone has been so generous and supportive so I wanted to get something out. Other changes included in this upda
02:11.10Repo- hopefully fix a bug where the cast bar could sometimes try to access nil
02:11.12Repo- added user-submitted modifications to the threat bar so that mirror image and fade will display the threat the player will have when they wear off. this is largely untested by me
02:11.13Repo- added user-submitted "reverse direction" option that lets bars fill top to bottom instead of bottom to top
02:12.21Primerok, I think I've decided
02:12.28Primerhttp://www.newegg.com/Product/Product.aspx?Item=N82E16824002446&nm_mc=OTC-Froogle&cm_mmc=KNC-GoogleAdwords-_-PlusBox-_-NA-_-NA
02:12.45Primeropinions?
02:14.14WobWorkdo you need it with the speakers?
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03:18.57Repo10deus-vox-encounters: 03kollektiv 07master * v471-36-gbc4ded6 / (2 files in 2 directories): [+3 commits]
03:18.59Repobc4ded6: Putricide (38): Fix Unbound Plague cooldown timer after transitions
03:19.00Repo5aae16d: Sindragosa: Fix Instability on self timer
03:19.01Repo85504e1: Putricide (37): Apparently Guzzle Potions is a 20s cast on 25h
03:20.34Repo10deus-vox-encounters: 03kollektiv 04v475 * 3ccfc2b /: [new tag] Tagging as v475
03:21.22ckknightanyone know the gear requirements for heroic ToC?
03:23.02Rockja wild guess would be normal mode loot from the same instance, but I guess that doesnt help that much.
03:23.21Rockjbtw, for getting your own project page on wowace, is that alot of work? :O
03:23.38steevmmm
03:23.51steevckknight: 10 or 25
03:24.01steev10, should be fine in 232, 25, 245
03:24.02ckknight5-man
03:24.04steevoh
03:24.06steev219
03:24.12steevif you have all t9 you will smoke it
03:26.03Rockjsteev: heh, checking out the knowledge base now, seems to have some info on it o_O
03:26.38steevwhat knowledge base?
03:26.45Rockjhttp://kb.wowace.com/projects/getting-started-with-wow-ace/
03:26.58steever wrong highlight?
03:27.08steevoh
03:27.10steevsorry
03:27.14steevi was responding to ckk
03:27.23Rockjaha, no worries. hehe
03:27.29steevas for getting a project page, pretty much just have to have a proj that doesn't suck
03:27.38steevbql tme
03:28.05ckknightno, I want to know for the LFG system, what's the minimum gear?
03:30.19WobWorkckknight: probably 200
03:31.00Funkeh`anyone else in the eu unable to DL the patch due to the tracker being down?
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03:35.07Funkeh`seems to be working now
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03:43.12Repo10arl: 03Torhal 07master * d619fda Frame.lua: [+7 commits] (3 truncated)
03:43.14Repod619fda: Added support for subheaders in MainPanel.scroll_frame:Update() - scrolling is broken when a sub-section is expanded.
03:43.15Repo94601ff: Added support for subheaders in ListItem_OnClick()
03:43.16Repo7637387: Gutted MainPanel.scroll_frame:ExpandEntry() to make MainPanel.scroll_frame:ExpandAcquireData() to facilitate subtables for Acquisition sorting - added support here.
03:43.17Repoaf721f8: Moved anchoring of state and entry buttons from addon:InitializeFrame() to MainPanel.scroll_button:Update().
03:43.36Repo10deus-vox-encounters: 03kollektiv 07master * v475-1-g5b9784e / (2 files in 1 directory): [+1 commit] Disable HorizTile on StatusBar frames
03:44.42Repo10deus-vox-encounters: 03kollektiv 04v476 * b2119fb /: [new tag] Tagging as v476
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03:57.17Funkeh`it unfortunately doesn't seem to want to seed in utorrent, and blizzard had the smart idea of automatically killing the downlaoder when it finished. So no seeding can be done...
03:58.41pompyFunkeh`: the process was still in my task manager even though I didn't see it open anywhere
03:58.42pompywas weird
03:59.43Funkeh`nvm it's seeding now
03:59.43Funkeh`i forgot encryption on forced like a moron
03:59.51Repo10collectinator: 03pompachomp 07master * Beta9-17-g115c207 Database/MountDatabase.lua: [+3 commits]
03:59.53Repo115c207: trim trailing space
04:00.00Repo83fe2cd: Added the F_ENG flag to the two Engineering motorcycle mounts
04:00.02Repo3f315b2: Added the Frosty Flying Carpet mount
04:00.07Repo10arl: 03pompachomp 07master * 8d35efa / (3 files in 2 directories): [+2 commits]
04:00.08Repo8d35efa: Added "Frosty Flying Carpet" to the Tailoring database
04:00.10Repo5e37880: Added "Frozo the Renowned" to the Vendor database
04:03.46steevblargh
04:03.56steevone shot on every boss, then 10% was our best attempt at bql
04:05.09steevwe did see 3 vanq tokens though, so that was nice
04:05.19steevsince up til now we've seen 3
04:10.17Repo10collectinator: 03pompachomp 07master * Beta9-18-g38f3cee Database/MountDatabase.lua: [+1 commit] Added spellid of the profession side of Frosty Flying Carpet
04:11.26steevyay, i did 9.9k dps on Saurfang 25(N)
04:11.39steevhttp://www.worldoflogs.com/reports/erevhynchprbfbzu/sum/damageDone/?s=4392&e=4592
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04:12.27MysticalOSall i can say is, yay for surprising bug fixes!
04:12.43MysticalOS3.3.3 fixed map in blood queen lanathels room, full range functions and arrow code can be used now
04:16.48pompyThey also added a graphic that shows where the malleable goo is gonna land
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04:32.45Repo10arl: 03pompachomp 07master * 95d601f Database (2 files in 1 directory): [+1 commit] Fixed some recipe binding flags F.RBOE->F.RBOP and added itemids to two enchanting recipes
05:00.49*** part/#wowace Seerah (~Ryan@c-76-107-191-65.hsd1.tn.comcast.net)
05:14.36theoddone33so if I have mod A and it uses A/AceLib-3.0
05:14.42theoddone33and mod b uses B/AceLib-3.0
05:14.50theoddone33only one of the AceLib-3.0's is loaded, right?T
05:14.58theoddone33and is there a way to predict which it will be?
05:14.59orionshockanyone uploaded the 3.3.3 patch diffs to the usual locations?
05:20.02steevtheoddone33: afaik, first one it comes across
05:20.18theoddone33hm
05:20.29theoddone33is it nice enough to load mods alphabetically?
05:21.11Parnictheoddone33: i believe it will load alphabetically and keep the highest version loaded
05:21.12MysticalOSdoesn't the newest version of lib load as well, not nessesarily first load?
05:21.23Parnicso if B is a newer version, it should dump the one that A loaded
05:21.27theoddone33hmm
05:22.13MysticalOSi just use external ace 2 ace 3 and babble libs, it makes sure that pretty much no mods are ever broken from outdated libs
05:22.50theoddone33it's odd
05:22.53theoddone33because I updated one mod
05:23.02theoddone33with embedded libs, and it's th e mod I updated that broke
05:23.07theoddone33so I figure it's loading a lower version of a lib
05:23.13theoddone33but if it dumps the lower versions that's not possible
05:23.41Parnicunless there's just a bug in the most recent version of that mod :)
05:24.08theoddone33well it's pitbull, I think if there was a bug one million voices would cry out at once
05:24.29Parnicah, heh. the wow forums lit up with complaints, but i thought Shefki fixed it
05:25.39theoddone33I didn't think to check the forums, heh
05:25.54theoddone33I've had this same problem before but it's gone away when I updated all of the rest of my mods
05:25.59theoddone33so I figured embedded lib problem, but I guess not
05:27.18Shefkifixed what?
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05:27.51steevtheoddone33: pitbull 3 or 4?
05:27.55theoddone334
05:27.56steevif its 3, move to 4 :P
05:28.06steevif its 4, then move to 3 :P
05:31.26Parnicfixed a Pitbull error
05:32.07MysticalOSShefki, you hear the good news about blood queen?
05:32.14MysticalOS:D
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05:34.49ShefkiMysticalOS: It should be fine, 4 has a small error about the focus frame if you show it after having it hidden.
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05:34.57ShefkiBut the error doesn't actually break anything.
05:35.27MysticalOSoh i was talking about something different for DXE
05:35.37ShefkiI heard that yeah.
05:35.41MysticalOS3.3.3 dropped my jaw, they fixed the map in BQL room
05:36.48MysticalOSfelt so much more roomy with a 6 or 8 yard range checker for bloodbolt splash
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05:45.18Shefki"OMG PitBull has performance issues and is erroring and today was a patch.  Let me open a ticket about it."
05:45.35Shefki"You're running the old version."
05:45.43Shefki"Ohh I didn't think to look for an upgrade."
05:45.49Shefki<PROTECTED>
05:46.06nevcairielof course he didnt
05:46.27ShefkiBest part is he made two tickets for the same issue.
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05:49.33Shefkickknight: ping
05:49.42ckknightShefki: pong
05:49.58ckknighthey Shefki, been having some performance problems
05:50.04ckknight...maybe I should update
05:50.06ShefkiMake the curse people let me delete crap off the pitbull pages.
05:50.17ckknighthmm
05:50.21ShefkiI'm tired of looking at these key logger posts.
05:50.23ckknightokay, I'll bring it up tomorrow
05:50.29ShefkiYou can delete it.
05:50.31ShefkiBut I can't.
05:50.36ShefkiOnly the "Manager" can.
05:50.48ShefkiI can click REport but it takes forever and them spams me after I do it.
05:51.02nevcairielwe can actually delete comments? last time i checked, that stopped working a while ago
05:51.12Shefkinevcairiel: I can on my projects.
05:51.26Shefkinevcairiel: I just can't on PB because it's assigned to ckk.
05:52.48Shefkickknight: Or better yet, just make me a mod. :P
05:53.03ckknighthmm
05:53.10ShefkiThen I can delete them whenever I see them period. :P
05:53.20ShefkiOr...
05:53.28ShefkiEven better yet.  Someone develop a filter for these stupid posts.
05:54.36ckknightShefki: made you a moderator
05:55.05ShefkiOn curse?
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05:55.21ShefkiI was already a mod on wowace/cf
05:55.48Parnicmy favorite curse posts always start with "i find a automatic"
05:55.59ShefkiParnic: This is actually what I'm talking about.
05:56.19Parnici made a gmail filter for it because i got tired of my phone buzzing for those
05:56.28ShefkiI find a automatic way to hack you, with 3.3.2 patch
05:56.32Parnicheh
05:56.32Shefkiwww.someaddon.org
05:56.44Parnici appreciate all the work, very nice
05:56.46ShefkiI appreicate all the hard work you've put into your character.  Very nice!
05:57.13ShefkiSee how bad this is ckknight, we all can recite the stupid posts from memory.
05:58.02ShefkiSo my GF is doing the raid weekly on her fresh 80.
05:58.14ShefkiAnd she's 4th on the damage meters. /sigh
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05:58.20WobWork=(
06:00.09ShefkiI think ckknight fell into the abyss of finding automatic mining addons.
06:01.41nevcairieli dont care for curse comments, let them spam themself in there, shrug
06:02.18Shefkinevcairiel: I don't either, but the thing is people click on that shit and then we have to listen to the people insisting that the curse client hacked them.
06:02.52ShefkiBecuase their friend got hacked after clicking a link on curse and the curse client is the only thing that could have possibly gotten them hacked.
06:03.36nevcairielclearly that logic is flawless
06:04.04ShefkiYou know I'm not making this up either.
06:06.50MysticalOSi report those constantly, so annoying.
06:07.58MysticalOSi think the worst part about reporting though, is curse thinks it's a good idea to mail me a copy of the spam i reported
06:08.10MysticalOSit's like "thanks"
06:10.50Parnicshefki: how messed up is this? code: http://paste.wowace.com/1861/ result: http://i.imgur.com/umCjz.png
06:11.01Parnicit clips horizontally (but won't tile) and resizes vertically...
06:11.45Parnicthat white blot in the middle of the image is supposed to be a half-circle
06:11.51ShefkiWhat's with the OnEvent code?
06:12.08Parnici dunno, just screwing around
06:12.27ShefkiThere's nothing you did that you can't just do flat out.  But yeah that's messed up.
06:12.51ShefkiWhat happens when you add an xml file with this in it:
06:13.17Shefki<Texture name="TestMod_texture_template" horizTile="true" vertTile="true"/>
06:13.19Parnicthere. fixed the lua :P
06:13.35ShefkiAnd then pass "TestMod_texture_template" as a 3rd param to CreateTexture
06:13.47Parnicneeds to be virtual="true" right?
06:13.51Shefkierr yeah
06:14.07Parnicout of curiosity, does reloadui work for adding new files?
06:14.11ShefkiAnd you picked an awful background to take a screenshot.
06:14.13ShefkiNo
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06:14.26Parnicyeah yeah, i wasn't trying to setup a beautiful shot. i know it's ugly :P
06:14.37MysticalOSreloadui just tells game to load whatever was in toc files the first time
06:14.45MysticalOSit doesn't reload new toc files
06:14.48ShefkiActually it does reload the toc file.
06:14.58ShefkiIt just doesn't read new files.
06:15.02MysticalOSdoes it?
06:15.02MysticalOScuase it won't show any new data in them, version info etc
06:15.09ShefkiWoW builds and index of files when it loads.
06:15.20ShefkiIt will only read the files that existed in the tree when it loaded.
06:15.52MysticalOSbut if it reloaded toc file, why would it not show new version if addon pulls version from toc?
06:16.52ShadowedIt doesn't reload the TOC metadata from ##s
06:17.48MysticalOSah ok
06:18.00nevcairielit loads the file load order from .toc on every reload
06:18.05ShefkiYeah it builds the metadata indexes once too.
06:18.22Shefkimetadata and file indexes are built once on first load up.
06:18.28ShefkiEverything else is read from disk every load.
06:18.46Parnichttp://paste.wowace.com/1861/ <== same result, Shefki
06:18.47ShefkiWho knows why.
06:19.18ShefkiParnic: Looks like the tile code is fubared.
06:19.32ShefkiNice of them to remove the old functional code before they knew the new stuff worked.
06:19.40Parnicmy favorite thing is even though it'll clip horizontally, if i set the width to 250 it won't clip, but won't repeat either
06:19.43Parnicso it's double-broke :P
06:19.44nevcairielthey did say that calling the functions from lua might have weird behaviour
06:19.54Shefkinevcairiel: He just tested with XML
06:19.56Parnici'm not doing that any more, nev. same behavior from xml and lua
06:20.00nevcairielall pastes i say dont show xml
06:20.08Parnicrefresh the same paste
06:20.09nevcairieli see*
06:20.15Shefkinevcairiel: His paste isn't updating.
06:20.25Parnicctrl+f5?
06:20.38ShefkiParnic: reload is doing nothing here.
06:20.43nevcairielits a caching thing on wowace
06:21.04Parnichttp://paste.wowace.com/1862/ ?
06:21.08Parnicnew one
06:21.24ShefkiParnic: Next attempt.  Just make the texture flat out in XML and don't use a template.
06:21.45ShefkiSet all the attributes on it in XML bet it's still fubared.
06:22.41nevcairieli bet its working somehow, just not the way you would expect it to
06:23.01Shefkinevcairiel: It's not working per the description that was given on the forums to us by the MVP.
06:23.12ShefkiAnd I'm guessing he just copied and pasted whatever he was told to paste.
06:23.18Shefkierr to say
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06:23.46ShefkiPer the description if those flags are set it's not supposed to stretch the textures at all.
06:23.50ShefkiIt does.
06:23.57nevcairielheh the TG repo on github is back, my usual update script just pulled from it again
06:24.00ShefkiIt's also supposed to tile.  It doesn't seem to.
06:24.12ShefkiTG?
06:24.28nevcairieltourguide
06:24.35ShefkiAhh
06:26.35nevcairielif you want the texture to tile, you can use SetTexCoord for that, just cropping instead of zooming requires some more magic these days
06:26.44nevcairielbut can also be done, just resize the texture to fit :d
06:27.07Parnicdo you happen to know what the "more magic" is? :P
06:27.31Shefkinevcairiel: The problem is the "more magic" that's based on our understanding of how this stuff works, doesn't work.
06:27.36nevcairielmake the texture object the size it needs to be, so it doesnt have to zoom
06:27.49nevcairieland just settexcoord
06:29.10Parnicalright i fail at XML. this is not displaying anything at all: http://paste.wowace.com/1864/
06:30.00nevcairielif i feel like it later today i might test that, but work now, byebye
06:30.43ShefkiParnic: May need a Frame around that.
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06:32.17Parnici wrapped it in <Frame><Layers><Layer level="BACKGROUND"> to no avail
06:32.33ShefkiAny errors in Logs/FrameXML.log
06:33.00Parnicnothing for TestMod, no
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06:46.43ArrowmasterShefki: so are you a mod on curse.com now?
06:46.51ShefkiArrowmaster: I don't know.
06:46.53ShefkiI asked to be.
06:47.36Arrowmasteri mean ckk said he made you one but then disappeared, have you tried to see if you can delete comments on curse?
06:49.03Arrowmasterthe top comment on cartographer2 needs deleted
06:49.13Arrowmasterits like a 500 line long error report
06:51.19Arrowmasterhttp://www.wowace.com/addons/cartographer/tickets/310-not-working/
06:51.49Arrowmasteri so want to reply "READ THE FUCKING DESCRIPTION YOU FUCKTARD! IT DOESNT WORK WITH 3.3!"
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06:54.46frontendloaderckk in jail again?
06:57.27ShefkiArrowmaster: No I can't, doesn't give me the option.
06:58.52ShefkiArrowmaster: Make the text bigger.
06:59.42Arrowmasterill change "CARTOGRAPHER HAS NOT BEEN UPDATED FOR 3.3!" to "READ THIS YOU STUPID FUCKS! CARTOGRAPHER HAS NOT BEEN UPDATED FOR 3.3!" and make it bigger
06:59.57*** join/#wowace bien|| (~bien@p4FF47574.dip.t-dialin.net)
07:00.00*** join/#wowace quiesense (~quiescens@203-217-28-61.perm.iinet.net.au)
07:00.31WobWorkflash tag
07:00.32ShefkiArrowmaster: I'm marked as a mod so I guess I should be able to remove stuff.
07:00.33WobWorkor marquee
07:00.44WobWorkput a sparkly background on the words
07:01.11WobWorkhometime!
07:01.19ShefkiArrowmaster: Ahh now I can delete stuff.
07:01.23ShefkiI had to log out and back in.
07:02.20Arrowmasterwaiting for it to sync
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07:02.40ArrowmasterShefki: delete that 400 line error message
07:02.55ShefkiWhere?
07:03.03Arrowmasterhttp://wow.curse.com/downloads/wow-addons/details/cartographer.aspx
07:04.10ShefkiDone.
07:04.26Arrowmastertheres a keylogger too
07:04.34Arrowmasterah it synced
07:04.40Arrowmasteri made the text 400%
07:04.54ShefkiYeah I'm trying to figure out how to ban the user and hopefully deletee all his comments.
07:06.03TNZeoh shi- wow is a keylogger
07:06.08TNZeblizzard knows my password.
07:06.46AdirelleArrowmaster, that's not big enough, IMO
07:07.04Shefkiwow no wonder it takes them forever to moderate this stuff.
07:07.07Arrowmasteri know but if i make it bigger it will cutoff the cartographer word
07:07.09ShefkiTHis moderation software SUCKS.
07:07.45ArrowmasterShefki: remember, the people that created this and every previous version of the curse.com site nolonger work for curse for a very good reason
07:07.59Arrowmasterthey were fucking idiots
07:08.01ShefkiOk so I can figure out how to ban the person that reported a post.
07:08.09ShefkiBut not ban the person who made the bad posts.
07:08.10Shefkilawl
07:09.00quiesenseban the person that reported it, out of spite
07:10.56ShefkiI think part of the problem is when I click on the Control Panel option it just bounces me to the login page.
07:11.23quiescenswait for things load
07:11.25quiescensomj
07:12.13quiescenscomputer people are so impatient
07:12.32ShefkiWhat am I supposed to be waiting for...
07:12.50quiescensi hae no idea really
07:12.58quiescenshave*
07:13.11Shefkiquiescens: Damn you.  I clicked it and sat here and waited for a few minutes expecting something to happen.
07:13.19quiescens):
07:13.21Shefkiquiescens: I'm banning you in spite. :P
07:13.27quiescens!
07:13.33ShefkiWhen I figure out how to ban you that is.
07:13.54asmodaiwoo
07:14.08ShefkiThere's reports in the moderation queue from OCTOBER.
07:14.20quiescensbest get to it
07:14.26quiescenslot of catching up to do
07:14.39quiescenssounds like I won't be getting banned until december then
07:14.42quiescens~
07:15.16ShefkiOhh look I found the mod forum.
07:16.08ShefkiOhh look other mods complaining they can't ban users.
07:17.03quiescensyou broked it
07:17.05quiescens):
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07:17.13ShefkiAckis: ping
07:17.21ShefkiElkano: ping
07:17.22Arrowmasterno wonder those same accounts keep spamming
07:17.40*** join/#wowace Elkano (~elkano@pool014.vpn.uni-saarland.de)
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07:17.40*** mode/#wowace [+v Elkano] by ChanServ
07:17.57ShefkiYou there Elkano?
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07:24.11Elkanono ;)
07:26.47quiescensrun awai
07:27.01ShefkiElkano: How do I ban people now that I'm a mod?
07:27.26Elkanocurse or cf/wowace?
07:27.30Shefkicurse
07:27.43Elkanothere should be a link on their profile pages
07:28.17ShefkiNot seeing it.  I've been looking there.
07:28.26Elkanologout, clear cookies, relog
07:28.58quiescens"delete your interface folder and reboot"?
07:29.02Arrowmasteryeah remember they use some form of caching proxy too
07:29.22ShefkiElkano: I've sorta done that but I'm reseting Safari now.
07:29.27Arrowmasterthe little box at the top with the login button or your username and number of messages is an iframe
07:29.59Elkanoyeah, curse.com is pretty broken as a page :/
07:30.13Elkanosometimes I end up on the wrong profile pages...
07:30.25Arrowmasterive seen that happen
07:30.31ShefkiWell now it says the guy's been banned.
07:30.38ShefkiWhen I try to look at his profile page.
07:31.03ShefkiOf course just before you replied I'd pulled the page apart and figured out how to just do it by hand.
07:31.23Arrowmasterlol
07:32.32quiescenstear it down
07:32.51ShefkiSo now to ban quiescens for his previous transgressions. :P
07:33.09quiescens):
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07:36.13ElkanoShefki, depending on who you wanted to ban, maybe I already banned him ^^
07:36.28ShefkiThe mining crap guy.
07:36.52Elkanoyeah, busted thatone ^^
07:36.54ShefkiSo how harsh do you guys get about stuff like this:
07:36.55Shefkihttp://wow.curse.com/downloads/wow-addons/details/parrot.aspx#702937
07:40.27Elkanoin most cases I tend to ignore such guys; as you can see the community tends to take care of them ^^
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07:55.36asmodai~wowalert
07:55.37purlhttp://launcher.worldofwarcraft.com/alert (US); http://status.wow-europe.com/en/alert (EU) [NB: URL goes to 404 unless there's an active alert]
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08:15.30Repo10fishwarden: 03x87bliss * r10 / (7 files in 2 directories):  (Message trimmed by 5 lines)
08:15.32Repov3.3.3.4
08:15.33RepoPlease help translate.
08:15.35RepoI currently need 7 German, Korean, and Spanish; and 5 Russian phrases translated from English.
08:15.36Repohttp://www.wowace.com/addons/fishwarden/localization/
08:17.43Repo10fishwarden: 03x87bliss 04v3.3.3.4 * r11 : Tagging as v3.3.3.4
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08:33.09DWSRfishwarden rofl?
08:33.17DWSR@describe fishwarden
08:33.20RepoDWSR: http://www.wowace.com/addons/fishwarden/. Fish Warden. Selectively loots your fishing catches.
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08:56.05Repo10atlasloot-enhanced: 03Daviesh * r2603 / (2 files in 2 directories): v5.10.01
08:57.57Repo10parrot: 03profalbert 07master * v1.10.14-3-g390f5d4 Code/CombatEvents.lua: [+1 commit] remove Demonic pact from sfilters
08:59.01Repo10atlasloot-enhanced: 03Daviesh 04v5.10.01 * r2604 : Tagging as v5.10.01
09:17.52*** part/#wowace profalbert (~profalber@188-23-82-117.adsl.highway.telekom.at)
09:21.56Repo10squire: 03Adirelle * r112 / (3 files in 1 directory): Updated dataminer to parse latest wowhead JSON data.
09:21.58RepoRan the dataminer and added the Frosty Flying Carpet (ticket #36).
09:38.43winkeh, curse client can now only do 1 in parallel?
09:38.51winkany plans to more --? :P
09:39.31winkholy hell, this is confusing now
09:39.39winkI can start 1.5, but it says 1
09:39.46winkadmit, the plan is to confuse people so they pay
09:45.57haste<PROTECTED>
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09:54.39Mikkwink: you can queue the next one while one is downloading.
09:54.48Mikki doubt they plan to allow more for free
09:54.58winkwhen did it get changed?
09:55.09winkthink I've used the updater so seldomly last 1-2months
09:55.14winkI didn't notice until now
09:55.20winkthought it was always 2 in parallel
09:55.31Mikkno idea. i only noticed it just now when setting it up for a friend. i've got premium myself.
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09:58.32vhaarrMikk: how many "welcome to curse premium" emails have you recieved?
09:59.27vhaarractually, now that I searched for them on gmail it seems I get exactly one per month
09:59.30vhaarrwhich would make sense
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10:08.06Elkanowow.. 5 servers for EU, 4 locked... have fun on the 5th ^^
10:11.41vhaarrI love these threads http://forums.wow-europe.com/thread.html?topicId=12947156658&sid=1
10:12.04vhaarr"Prloblem whit 3.3.3", the thread title kind of gives it away
10:12.38vhaarrand when people from guilds like "Greek Alliance" post, you know it's going to be good
10:16.06Elkanoyeah, post like that me you loos faith in humanity... if you haven't already...
10:16.31SunTsuI expect 3.3.3 to have half as much problems as 6.6.6 will have
10:23.59ShefkiParnic: ping
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10:30.03ckknightwhat's the best way to show data in a table-like format?
10:30.10ckknightin WoW, that is
10:30.19ckknightI'm speaking technical-wise, not design-wise
10:34.55harla table?
10:35.21ckknightlike in HTML
10:35.26ckknightwith rows and columns and cells
10:35.55ElkanoQTip does it with hidden column/row frames for the alignment
10:37.20krkaeditbox with monospaced font
10:39.01harllikes rows and columns and cells.
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11:22.20Repo10dr-damage: 03Gagorian * r1402 Data/Warlock.lua:
11:22.22Repo- Fixed life tap calculation (still slightly off for warlocks below 80 due to unknown base increases)
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11:36.59Repo10dr-damage: 03Gagorian 041.7.7_release-3 * r1403 : Tagging as 1.7.7_release-3
11:41.26Repo10parrot: 03profalbert 07master * v1.10.14-5-ge88a678 Code/CombatEvents.lua: [+2 commits]
11:41.27Repoe88a678: remove filters for spells that were removed from Wow
11:41.28Repoc41eaa2: Revert "remove Demonic pact from sfilters"
11:41.43Repo10parrot: 03profalbert 04v1.10.15 * 83f48bb /: [new tag] tag as v1.10.15
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11:59.26olafskikalroth: good point about the axe racial ;)
11:59.44Kalroth:P
12:00.41KalrothIt actually means a lot at your level, since you'll be missing quite often
12:01.05olafskiyeah
12:01.24olafskiI generally don't have any issue tanking, with health nor threat.. vanilla content is so easy
12:01.28olafskijust figured I'd post a question ;p
12:04.35KalrothYeah, that is true for most content in WoW :)
12:05.00olafskiyer
12:05.01KalrothThere really isn't anything that is hard to tank, unless it's hidden deep in ICC
12:05.06olafskiwell in tbc some of the dungeons are getting a bit tougher
12:05.11olafskifor pugs / leveling
12:05.13Kalroth(which I haven't tried yet)
12:05.35KalrothTBC tanking could be challenging pre-3.0 as a warrior, but it isn't today
12:06.30SunTsuolafski: I remember the first run to steam vault, that thing was really hard at that point
12:08.03KalrothYeah, original SV could be fun :)
12:08.03Kalrothsame with SH and Alcatraz
12:08.03KalrothShattered Halls was really .. exciting!
12:08.34SunTsuit had enough opportunity to let things really go astray, which was fun
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12:09.33olafskiI've never played tbc before the nerfs I think
12:10.29KalrothTBC heroics were proper hard, both because of the lack of proper gear but also because it was tuned much higher than today
12:12.08olafskiyeah even after nerf they were a bit harder than what I expected
12:12.14olafskisince I came back after having not played for 2 years
12:12.34olafskiI quit about 2 weeks after naxxramas was released so the hardest 5man I had done was probably dire maul north or something
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12:14.52SunTsuKalroth: and much higher trash population, so lots of pulls could go really bad
12:15.14KalrothYeah that too, trash was nuts back then
12:15.41KalrothMan, the times where 1 feared NPC caused half the room to join in
12:17.03SunTsuI miss controlled fear on my warlock. Control moby by juggling between fear and curse of recklessness
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12:19.31winkcontrol moby? make him release a new album plx
12:20.03SunTsumob, of course, if I could control moby, that would be even more fun, though ;)
12:21.44olafski:D
12:21.58olafskiI actually never considered using CC on the mobs in pit of saron :/
12:22.50winkKalroth: what do you mean with "proper hard" - I didn't find em much more challenging than those today
12:23.22winkeven if I had max. "half-kara gear" or even crafted epics+blues to tank, and now completely overgeared
12:24.37KalrothOriginal Shattered Halls and Alcatraz were proper hard
12:24.45Kalrothnone of the wotlk heroics even came close to it
12:25.31SunTsuwink: doing that shotgun run in Shattered Halls heroic e.g.
12:25.48winkshotgun run?
12:25.59winkyou mean executioner timed?
12:26.29SunTsuwink: yeah, that aisle, where more and more mobs show up
12:26.42arkanestbc heroics were just brutal at launch
12:26.59arkanesespecially because I was a rogue, and *everything* had a 360 cleave
12:27.10Kalrothhahah, i loved rogues in shattered halls
12:27.13Kalroth"rez pls"
12:27.15arkanesit was just stupid
12:27.17Kalroth"plz res"
12:27.24arkanesstab stab woop dead
12:27.28arkanesit wasn't even a l2p thing
12:27.40arkanesaside from l2p meaning "I'll just be over here"
12:28.16SunTsuKalroth: that was when I got used to tell people that I was meant to die, that you could easily tell by the fact that I was not wearing plate or fur ;)
12:28.55SunTsuI normally say so today while playing my clothies
12:29.13olafskilet's see if they mucked up the weekly raid thing again :>
12:30.25olafskiheh they did
12:30.52olafskihm sort of.. the weekly raid changed yesterday and today
12:31.31winkarkanes: I really died MUCH less in early TBC than I died in Military quarter at early 80
12:38.46SunTsuwink: then you were either lucky then or you did a miserable job now ;)
12:39.32winkdunno, I think I was quick with Evasion
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12:39.41winkand stepped away from some mobs
12:39.47winkbut the WW-DKs in MIlitary
12:40.07winkfuckit, after 4 weeks I just put on /follow to my girlfriend (healer)
12:40.59olafskidark rune warriors = rogues die :P
12:43.18SunTsuHoL is quite fun in that regard, too. especially those groups with whirlwind dwarves and titan outposts at the sides
12:44.39SunTsumelee is quite prone to die there, too
12:44.55olafskimm I like the new revenge
12:48.08arkanesman I never died in the military quarter
12:48.18arkanesyou can see the whirlwinds, and theres not many mobs that do it
12:48.38arkanesshattered halls was a whole different store, 360 cleave on every mob in a 6 mob pull, no warning, no animation, just *whack* cleave
12:48.50olafskionly every pack in the military quarter has 1-2 of those mobs
12:48.58arkanesthere's only 3 packs
12:49.01olafskioO
12:49.05arkanesand you can stun them out of the whirlwind
12:49.09olafskiwhich military quarter are you talking about?
12:49.19olafskimust be a different one than the one I've been doing
12:49.23arkanesoh, I guess the trash on the way to 4h
12:49.27arkaneswe skip all those pulls though
12:49.47arkanesI'm not even sure the 4h packs have whirlwinders, now that I think of it
12:49.48olafskithe mobs are in there from the start
12:49.53arkanesit's been 6 months since I've been inside nax
12:49.56olafskiup to razuvious, between razuvious and gothik and between gothik and 4h
12:50.02arkanesyes, there are 3 pulls that have  a whirlwinding guy
12:50.20olafskiI guess if you count a pull as "every mob up to a boss" ;)
12:50.21arkanesthe gothik trash doesn't have any whirlwinds except the animated axe, which hits for crap
12:50.33arkaneswhat military quarter are *you* talking about
12:50.48arkanesit's the death knight recruits that do the whirlwind
12:50.52vhaarrunless you skip packs, there's at least 6-7 packs that include whirlwinds
12:50.56olafskino, dark rune warriors do whirlwind
12:50.59vhaarrindeed
12:51.00arkanesright
12:51.03arkanesthats wht I meant
12:51.07olafskithere are about 3-4 of those packs on the ledge overlooking razuvious
12:51.23olafskicouple more after razuvious in the hallway before gothik iirc
12:51.26arkanes3
12:51.27olafskiand then about 4-5 more packs up to 4h
12:51.28arkanesnot 4
12:51.35olafski3 is included in 3-4
12:51.43arkanesjust clarifying
12:51.52sb|workgiev http://www.stupid.com/fun/CONE.html already :p
12:51.56vhaarrwhat's the point of this conversation anyway
12:52.01arkanesthere's a pat, but it doesn't have a warrior in it
12:52.02olafskiI guess it wasn't dark rune warrior either btw
12:52.05olafskithose are in halls of stone :P
12:52.13arkanesmaybe it's just dark warrior
12:52.19arkanesI know what the model looks like :P
12:52.21olafskidark touched warrior?
12:52.32olafskihttp://www.wowhead.com/?npc=16156#abilities that's it :)
12:52.34arkanessomething like that
12:52.41arkanesdark nasty touched warrior of blood and death
12:53.04arkanesvhaarr: that pre-nerf shattered halls killed more rogues than 3.0 military quarter
12:53.25arkanesI don't get how there can even be a question :\
12:53.42vhaarrwell you are there with either 10 or 25, so it's just about having people stun them on the first whirlwind, then they die before 2nd one anyway
12:53.48vhaarrand shattered halls wiped us many many times
12:54.06arkanesthere's an animation and a cast time before the whirlwind goes off
12:54.21arkanesyou usually can't get clear before the first hit, but unless you sit there and take it y ou won't die
12:54.26arkanesnot so with shattered halls
12:54.41vhaarryou just need a good tank in SH really, that can grab all the mobs and face them away
12:54.47vhaarrthere was just frontal cleaves, not whirlwinds
12:54.51arkanesthe cleave was 360 at launch
12:54.53winkpre-nerf
12:54.56arkanesthey removed them a couple months after
12:55.03vhaarrah that's so long ago I can't even remember it
12:55.08winkhehe
12:55.14arkanesyou probably suppressed the trauma
12:55.22vhaarryes probably, but I was a tank in all TBC, so
12:55.24winkor wasn't melee
12:55.25vhaarrmaybe I didn't notice it
12:55.32vhaarrI just tanked them facing away
12:55.37winkmhm, launch TBC was awesome for my feral tank
12:55.39vhaarrpeople died all around, that's what I remember
12:55.40arkanes"what the hell is up with all the dead rogues"
12:55.41winkEarthwarden <3
12:56.03winkgod I ran SV so often
12:56.06KalrothI remember that outdoor raid boss in Hellfire
12:56.14winkand heroic UB and SP
12:56.16Kalrothwith his 359.99% degree cleave
12:56.35Kalrothif a rogue took a step to the right or left = 2-4 melee dead
12:56.52SunTsuHehe, I remember finding Earthwarden at Cenarius' and having my chin dropping, starting to drool - as feral tank, of course
12:57.01arkaneschaining cleaves were the worst
12:57.09winkI remember vanishing Teron Gorefiend's whatever skill
12:57.13winkTBC was so awesome
12:57.28winkwell, apart from rep grinds
12:57.30vhaarrthat flash game someone made for Teron was imba
12:57.36winkno, it was horrible
12:57.36vhaarrsomeone should make a flash game for defiles
12:57.53arkaneswhat flash game is this?
12:57.57winkvhaarr: I failed at the flash time EVERY time on 1st ghost. in my guild I was the fastest hitter
12:58.05vhaarrwink: I know
12:58.05winkbecause the flash game had no keybinds
12:58.11vhaarrthat doesn't mean the flash game is bad
12:58.17vhaarrif you are good at the flash, you are even better ingame
12:58.18arkanesI didn't do teron pre-nerf :(
12:58.23winkno
12:58.33winkall the people who aced the flash game usually sucked
12:58.38vhaarrnot so in my guild
12:58.38winkor they just said they made it
12:58.42arkanesand post nerf were were all kinda "what? ghost things? how does this work? Oh, loot"
12:58.43winkI can't prove that
12:59.20*** join/#wowace Lisimba (~Lisimba@h240192.upc-h.chello.nl)
12:59.29winkarkanes: yeah, was a bit sad. on the other hand, we had no tactics for council, so I quote teamspeak: "Nevermind, let's aoe them down"
12:59.36arkanesheh
12:59.37winkturns out.. wasn't nerfed SO much
12:59.53arkanesshaz was still pretty tough post nerf
12:59.57vhaarrcouncil was the best fight in black temple
13:00.09winkwe only did RoS and Bloodboil pre-nerf :(
13:00.10vhaarrI haven't had that kind of cold sweat in any other fight or game except Quake1
13:00.13arkanescase we didn't have any shadow resist gear, and that shadow touch thingy could still fuck you up
13:00.28Kalrothpre-nerf being?
13:00.31winkwe walked over shazz postnerf
13:00.40arkanesKalroth: they cut the health of all the bosses by like 30% with 3.0
13:00.42winkKalroth: 3 weeks before WotLK, the -30%
13:00.43Kalrothahh
13:00.52arkanesoh right, even before 3.0
13:01.21Kalrothyeah okay, I think we cleared BT like 6 months before Sunwell was released and we almost cleared Sunwell too (last boss in last phase the day before the patch ><)
13:01.22*** join/#wowace Matilda_ (~alexia@69.73.16.202)
13:01.43winkhehe
13:02.09winknah, think we lost some people because obv RoS and Bloodboil wasn't fast enough progress
13:02.13winkand then we never came further
13:02.29winkshame, BT was the best instance I've ever seen
13:02.36arkanesour GM was a baby and didn't let us get into BT until the nerf
13:02.43arkaneswe were still doing TK
13:02.49arkanesand hyjal
13:03.09arkaneswe could have been doing at least the first wing in BT for a long time, but eh
13:03.35winkoh my, first Vashj kill
13:03.38winkthat was annoying
13:03.47arkanesI never got to see vashj
13:03.59vhaarrthe only problem with that fight is the insane lag in p3
13:03.59KalrothVashj was awesome, same with Kael'thas
13:04.03arkanesor kael :(
13:04.11winkKT - stabbing people to health
13:04.21winkor, stabbing for debuff
13:04.37winkonly did KT once I think
13:04.41winkin a kind of super-PUG
13:04.41Kalrothfirst Kael'thas kill was pretty epic, so much that had to be coordinated in P3
13:05.03winkof 3 top guilds' alts plus some randoms (us) from the next tier :P
13:05.13SunTsuSomehow my guild never really had progress, because everytime we really moved things it nearly fell apart
13:05.44arkanesSunTsu: I think that had happened to my previous guild GM, which was why he was so tentative about putting us up against new content or hard fights
13:06.24arkaneshappens to a lot of guilds
13:06.44SunTsuIt really didn't survive Ulduar, unfortunately. Things went peachy, when suddenly the guild split up and died
13:06.45arkaneshappened to me in Wotlk, we moved from naxx 25 to ulduar and all of a sudden the pepole we were carrying became *very* obvious
13:07.14arkanessame back in classic when we moved from MC to BWL
13:07.15*** join/#wowace koaschten (~koaschten@i577A8F3A.versanet.de)
13:07.31arkanesand it can easily kill a guild
13:09.09arkanesman I want to play with deep sub but the only people I can find doing it have retarded specs
13:09.15*** join/#wowace Megalon (~Megalon@d86-32-5-49.cust.tele2.at)
13:09.16SunTsuI've been in that guild since the early days of Karazhan, and I still wonder where it all went wrong, probably back then when the first GM quit
13:10.15arkanes2/2 heightened senses over the third point in cheat death? craziness
13:10.21winkarkanes: I saw some pretty awesome tweets about sub raiding this morning
13:10.23*** join/#wowace Ghli_ (~Ghli_@netblock-68-183-229-223.dslextreme.com)
13:10.29arkanesdirty tricks instead of opportunity?
13:10.32winkto sum it up in a polite manner: RETARDS
13:10.50*** join/#wowace rmk` (~user@delusion.fourty.net)
13:10.52arkaneswink: it's less dps than mut or combat, of course
13:11.05winkI don't care, I never really liked it
13:11.13arkaneswink: even when you include the crazy raid dps from 50% uptime on tricks and hemo
13:11.15winkI levelled my 2nd rogue to 70 as sub
13:11.30winkbut they somehow broke it with LK
13:11.34arkaneswink: apparently it's quite strong on stuff like heroic blood princes and LK though
13:11.39winkdidn't stand a chance in Fjord
13:11.41wink:(
13:11.51winkwell "quite strong"
13:11.53arkanesI just want to give it a shot
13:11.59winkif it's not clearly better
13:12.00winkwhy bother
13:12.02wink:(
13:12.05arkanesbecause why not
13:12.32arkanesit's hard to model the effects of things like shadowstepping when you've got the dark prison
13:12.42arkanesso 'clearly better' is pretty subjective
13:13.18winkwtf is a dark prison?
13:13.24arkanestake damage when you move
13:13.28winkis that Leet King talk?
13:13.34arkaneswhatever its called
13:13.37arkaneschains of shadow?
13:13.38arkanessomething?
13:13.46winkwhere?
13:13.50arkanesheroic princes
13:13.54winkoh, k
13:13.59winknot done any hardmodes
13:14.02winkor LK on normal
13:14.14winkbecause I'm supposed to study :P
13:14.21winkinstead of waiting for my pizza
13:14.22arkanesit's like regular princes, except more damage (of course), and they put a thing on people that makes you take damage when you move
13:14.25SunTsuwhat? IRC? ;)
13:14.35arkaneswhich of course is a pretty rough debuff on that fight
13:14.36winkno, this silly IT stuff
13:14.41winkcould also call it CompSci
13:14.57SunTsubut you prefer ircing? ;)
13:15.05arkanesare you learning how to install office, or how to prune b-trees?
13:15.55*** join/#wowace cncfanatics (~cncfanati@WoWUIDev/cncfanatics)
13:15.57winkonly got one subject/exam left :P
13:15.58winkdatabases
13:16.00SunTsuarkanes: isn't installing office more propperly filed under "esotherics"?
13:16.05arkanesSunTsu: no, its IT
13:16.23SunTsuthat what MS wants you to believe, but it's not ;)
13:16.32arkanesit really is
13:16.37arkanesnot just office of course
13:16.38winkwell, being paid for a task a monkey could do.. awesome
13:16.43arkanesyou could be configuring apache
13:16.49wink(given enough bananas)
13:17.03winkok, I wouldn't let a monkey near my apache config
13:17.24arkanesI'm far to leet to use apache
13:17.43winkyou lack users with needs for htaccess
13:17.54arkanesprobably
13:18.00arkanesI don't have "users"
13:18.03arkanesbecause I am not in IT :P
13:22.40Grumso, blizzard really broke stuff with their SetTexCoordModifiesRect removal :(
13:23.55*** join/#wowace Legorol (~legorol@cpc1-cmbg12-0-0-cust184.cmbg.cable.ntl.com)
13:24.11ShefkiGrum: Not really.
13:24.21ShefkiI've almost got IceHUD working again.
13:24.50arkanes"Pets are receiving Hellscream's Warsong and Strength of Wrynn outside of Icecrown Citadel on servers with the buffs active."
13:25.10olafskinice
13:25.11GrumShefki: how?
13:25.22Grumbecause every addon is suffering from texture repeats now O.o
13:25.32Grumand i dont seem to be able to put my finger on how to prevent it
13:26.10ShefkiGrum: Well you know it was a lot easier than I thought it would be.
13:26.19ShefkiTook me about 30 minutes to work out how to get it working again.
13:26.34Grumwell none of the addons that are broken are mine :P so if you could give some pointers :P
13:26.36ShefkiThe SetVertTile and SetHorizTile stuff is entirely useless.
13:26.51Grumyeah that i found out
13:26.53ShefkiI mean I'm sure it's useful to someone.
13:27.01Grumit appears blizz completely ignores anything you stuff into it
13:27.04ShefkiBut it's not the solution to the people using SetTexCoordModifiesREct()
13:27.12ShefkiActually it works.
13:27.16ShefkiIt's just a bit wonky.
13:27.24Grumas many thing are :D
13:27.30Grumso how to get the texture properly stretched again?
13:27.34Gruminstead of repeating itself?
13:27.34ShefkiI don't believe it updates until you change the texture.
13:27.47ShefkiStretched is the normal behavior.
13:28.03Grumwell then there should be a call to do: SetVertTile(true) somewher?
13:28.10Grumbut there isnt, yet the textures all have it set to 1 O.o
13:28.22ShefkiI can't really give tips without the context of what an addon is trying to do.
13:28.44ShefkiIceHUD broke because it was using SetTexCoordModifiesRect to do clipping for it.
13:28.46Grumwell, ag_UnitFrames, any bar has the 'texture repetition' problem
13:28.55Shefkiag_UnitFrames is an easy fix.
13:29.07ShefkiJust comment out the SetTexCoordModifiesRect()
13:29.12ShefkiIt doesn't even need it.
13:29.14Grumdoesnt fix it
13:29.22Grumthat removes the lua errors
13:29.26Grumdoesnt fix the 'banding'
13:29.43ShefkiI can't fathom why aguf would need it.
13:30.01ShefkiPB only had it to because we recycle textures and we need to make sure the're reset.
13:30.13Grumsame how it is used in AG
13:30.31Grumthe only call is in the 'delFrame' for a texture
13:30.42ShefkiYes that's the texture recycling.
13:30.49ShefkiCommenting it out is all you need to do then.
13:31.15Grumas i just said, it is not
13:31.22Grumthe textures are still fucked up on the bars
13:31.40ShefkiThen that's some other problem entirely and has NOTHING to do with SetTexCoordModifiesRect.
13:31.52ShefkiBecuase if the only time it calls it is to delete a frame then it's not really using it.
13:32.09Grumand when i dump the texture it has:  GetVertTile() => 1, and GetHorizTile() => 1, set
13:32.18Grumbut it makes no sense, nowhere in *any* code is that being set
13:34.37*** join/#wowace Sliker (~Sliker@5ac458f1.bb.sky.com)
13:35.04GrumShefki: any idea how on earth those things can be set?
13:35.15Grumi even modified the code that on a texture creation it sets it to false
13:35.27Grumbut to be frank, i have no idea if false is even the wanted setting
13:35.34*** join/#wowace Legorol (~legorol@cpc1-cmbg12-0-0-cust184.cmbg.cable.ntl.com)
13:35.42Grumwhen i set it to false on the texture ingame and i dump it again, i get nil back
13:36.05Grumand apparently it should only work before the first display of the texture ofzo O.o
13:36.09Grum*orso
13:36.29ShefkiNo it works otherwise, that was a temporary situation on the PTR>
13:36.48Grumi dont see how the  GetVertTile() => 1, and GetHorizTile() => 1, are getting set
13:36.52Grumit makes no sense O.o
13:37.00Grumand what to 'set' them to to unset them? O.o
13:37.52*** join/#wowace Adirelle|work (~Adirelle@tok69-5-82-235-150-60.fbx.proxad.net)
13:40.12ShefkiGrum: I just applied the fix of commenting out that line.
13:40.15ShefkiTextures are fine.
13:40.18Grumthey arent here
13:40.18ShefkiYou're nuts.
13:40.22Grumuse the 'Armory' texture
13:40.24Grumand you'll see
13:40.28Grumits completely fucked :)
13:42.01ShefkiWhy are you even using aguf still?
13:42.04ShefkiNobody maintains it.
13:44.14ShefkiHmm well that's weird.
13:44.22ShefkiI see what you mean but it only happens if I play around with the width.
13:44.58Grumsee
13:45.01Grumits just wonky O.o
13:45.05Grumand yeah you have a point
13:45.08Grumi should be using pitbul
13:45.21Grumbut you know how much time it costs to resetup something after its fucking pixel perfect :D
13:45.44durcynoUF.
13:45.50pentium166i set up pitbull FOR FUN
13:45.51ShefkiBetter to do it now than wait for aguf to completely break when you can't run them both and put it on top of each other.
13:46.00Grumyeah i know
13:46.50SunTsuGrum: you don't have to do it all at once, do a quick basic setup, and keep tweaking it time after time
13:47.31DWSRGrum: You should try SUF then
13:47.41SunTsuGrum: and on the plus side: If something with PB4 is broken you can slap Shefki because he is the culprit that made you switch ;)
13:47.56ShefkiI'm not making him switch.
13:48.03ShefkiI didn't even mention PB4.
13:48.06ShefkiHe can use whatever he wants.
13:48.23SunTsuI shouldn't have written that inside the channel ;)
13:48.46ShefkiHell I bothered to download and installing aguf.
13:49.00ShefkiHell I'm fixing feaking IceHUD and I've never even used it.
13:49.21SunTsulooks like you are the right person to slap anyway, because you care ;)
13:50.01ShefkiHalf of fixing it is removing all the stupid uses of StatusBar frames when it's reimplmeenting the statusbar on it's own anyway.
13:50.24*** join/#wowace Legorol (~legorol@cpc1-cmbg12-0-0-cust184.cmbg.cable.ntl.com)
13:50.27ShefkiIt's only using the statusbar frames for sideffects of calling some of the statusbar functions that it could jsut call the specific things it needs.
13:57.58vhaarrif you're talking about agUF, it's important to remember just how old that code is
13:58.10*** join/#wowace profalbert (~profalber@v254-011.vps.tuwien.ac.at)
13:58.13vhaarralthough I'm not sure if the statusbar API has changed since vanilla
13:58.25Shefkivhaarr: I was talking about IceHUD
13:58.34vhaarrah, then nevermind
13:58.48Grumwell if the problems recide in the statusbar then there is not much to do about it
13:58.58Grumexcept what Shefki says, making your own implementation
13:59.23ShefkiGrum: I'm pretty sure aguf has it's own implementation.
13:59.24winkI still wonder how you people keep sane when starting with this addon stuff
13:59.38GrumShefki: mmm could be
13:59.47winkI mean, you will make more errors than correct code if you're not used to lua nor wowapi
13:59.52ShefkiPB has a lot of similarities to the aguf code.
13:59.53winkand no testing besides /reloaui
14:00.32Shefkiwink: Just turn everything else off and reloadui is fast.
14:01.15*** join/#wowace Legorol (~legorol@cpc1-cmbg12-0-0-cust184.cmbg.cable.ntl.com)
14:01.57Fiskerhttp://gizmodo.com/5500433/james-cameron-hates-commercials-on-his-dvds-too <-sweet
14:02.09FiskerDoes it also include fbi warnings about pirating the dvd's?
14:02.20olafskiwink: start with a small addon ;p
14:02.27FiskerYou know the warnings i never see because i don't want to wait several months for dvds to be released in my market?
14:02.32winkolafski: I already did one, but that's not the point
14:03.06SunTsuFisker: the thought is epic, James Cameron tyring to watch his own movies and being told not to pirate it
14:03.21SunTsuor trying, whatever suits him
14:03.40olafskiwink: also turning off all other addons makes /rl a bit shorter.. other than that I don't know =)
14:03.44*** join/#wowace Silowyi (~silowyi_d@24-155-117-45.dyn.grandenetworks.net)
14:03.55winkyeah, when I did stuff I had an extra client
14:04.05winkwith no addons apart from bugsack and my addon
14:04.23SunTsuwink: I just defined a basic addon set with acp
14:04.54olafskican acp control all addons or just ones that support it?
14:05.18olafskiI should really install that.. now I just log out if I want to turn an addon off, or I manually edit addons.txt
14:05.34durcyn<PROTECTED>
14:05.40winkI don't really see a point in ACP
14:05.58winkthe only "sets" I have would be 1-2 class-specific addons for me
14:06.05olafskidurcyn: oh nice :) will that save the setting?
14:06.09winkI can keep track of this manually
14:06.40olafskidurcyn: that'll also require me to know the name of the addon.. not all addons have a logical name imo
14:07.29Grumyou can install: "OptionHouse"
14:09.41Parnicshefki: pong. sorry, was sleeping :)
14:09.54ShefkiParnic: I almost have everything working.
14:10.00Parnicwow that's exciting
14:10.31ShefkiYou're gonna laugh when I explain how easy it is.
14:10.36SunTsuolafski: Sure, no need to support ACP
14:10.37Parnicokay, hit me :)
14:10.52*** join/#wowace Legorol (~legorol@cpc1-cmbg12-0-0-cust184.cmbg.cable.ntl.com)
14:10.55Shefkia) Change the anchors so that you have a BOTTOMLEFT and BOTTOMRIGHT anchor to the frame.
14:11.03ShefkiThis makes the width set and the height unbounded.
14:11.21Shefkib) SetHeight whenver you do SetTexCoord()
14:11.25ShefkiThat's it.
14:11.32ShefkiThe tile stuff etc is all unnecessary.
14:11.38Parniclol. you're right. i laughed :)
14:11.49ShefkiOhh and c) Get rid of the StatusBar crap.
14:11.52Parnicis that the barFrame anchor or the barFrame.bar's anchor? :P
14:11.54Parnicyeah, i need to do that
14:12.14ShefkiIt's absolutely necessary if you don't do it then the bars wig out becuase it screws with the anchors.
14:12.22ShefkiThe updates fix it but it makes them flicker.
14:12.46Parnicwell that sounds promising. i'll give that a go today
14:13.03Parnici'm not sure why all of those frames are status bars when they never actually do any minmaxvalues/setvalue-type stuff at all
14:13.17ShefkiYeah I removed it on the stuff I touched.
14:13.39ShefkiParnic: My guess would be he didnt know about SetVertexColor
14:13.50Parnicthat's likely
14:14.06ShefkiYou may need to tweak some of my usage.
14:14.06Parnicso my 1.5.16a update actually almost got the solution, then :P
14:14.13ShefkiI did some sutff like texture:GetParent():GetHeight()
14:14.14Parnicit just needs to change the anchors basically
14:15.02GrumShefki: whats the deal with MT frames nowadays? it appears we still have the old CTRA/oRA2 MT stuff floating about
14:15.12Grumand the newer blizzard one (but that one lacks order)
14:15.23ShefkioRA3
14:15.26Grumwhich i think oRA3 'resolved' by making their own change to indicat order
14:15.42Parnicwell thanks for finding the anchor thing, shefki :). that's awesome
14:15.50Grumyeah i saw PB4 has support for oRA3, seems to dropped the support for oRA2?
14:16.04vhaarrwe dropped support for it as well, it's not maintained any more
14:16.10vhaarrso no reason anyone else should continue to support it
14:16.17ShefkiGrum: It still has support for ora2.
14:16.30ShefkiIt's just that the oRA3 support is used if you have it instaed of oRA2.
14:16.36Grumah
14:16.52Grumbut what if you have oRA3 and your raidleaders oRA2? :p
14:16.56Grumthen you cant see the MT frames
14:17.00ShefkiParnic: http://files.shefki.org/IceHud-3.3.3-partialfix.patch
14:17.06ShefkiParnic: That's what I have so far.
14:17.20vhaarrGrum: then set your own tanks using oRA3? that's what the panel is there for really
14:17.38Grumyes
14:17.50Grumbut how to know who is on the tankframes if you do not know what the leaders put there? :p
14:17.59ShefkiGrum: Some people have complained, I intend to make the selection configurable at some point.
14:18.04ShefkiIt's just not a priority.
14:18.23ShefkiIf someone cares enough they could edit the code in 5 minutes to force it one way or the other.
14:19.15ShefkiGrum: You could make a macro that copies the oRA2 -> oRA3 tank list.
14:19.16durcynstop using old unsupported shit.
14:19.20ShefkiI have one going the other way around.
14:19.29Grumoh that would be intresting
14:20.00durcynor, stop putting version numbers in addon names, and just clobber the old, unsupported shit once the new branch is ready
14:21.10Parnicshefki: that's a patch on 1.5.16, i assume?
14:21.20ShefkiGrum: /run local o2mt = oRA:GetModule("LeaderMT") local o2t = oRA.maintanktable for i=1,#o2t do if o2t[i] then o2mt:Remove(i) end end local o3t = oRA3:GetSortedTanks() for i=1,#o3t do o2mt:Set(i,o3t[i]) end
14:21.29ShefkiGrum: That's oRA3->oRA2
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14:21.42ShefkiParnic: Yes.
14:22.00Parnicvery cool. i'll definitely get the mod fixed up for reals today, then :)
14:22.14Parnici'll let you know what the Blizzard developer says too in case he has some insights on how the tiling is supposed to work
14:23.12ShefkiParnic: For all practical purposes I ended up figring it out by writing my own arbitrary texture bar thingy.
14:23.50ShefkiParnic: Where I was with what I was working on... Let's see.
14:23.58ShefkiI haven't tested the Incoming heal stuff.
14:24.07ShefkiHaven't tested the threat bar.
14:24.10Repo10atlasloot-enhanced: 03Hegarol * r2605 Modules/WrathoftheLichKing/wrathofthelichking.lua: bugfix
14:24.23Shefkilatency on the castbar is working for direct and channeled.
14:24.29Parnici need to fix runes and combo points. they have the same status bar issue when they should not be status bars at all
14:25.07ShefkiCC bar feature is working.
14:25.10Parnicif castbar latency works, then the aggro-pull threshold and incoming heals should work as well. they use the same system
14:25.33Parnicoh, and custom bars reimplement a bit of the update logic such that they're calling SetStatusBarColor directly. they'll need to be patched up
14:25.46ShefkiParnic: Yeah but I had to go into the Castbar module to do it.
14:26.22ShefkiBasically look for statusbar (case insensitive because the case varies by the use) and SetTexCoord
14:26.36ShefkiThe uses of SetTexCoord without clipping don't matter.
14:26.54Shefkie.g the flips for left
14:28.56Parnicoff to work for me. i'm looking forward to having my inbox calm back down :P
14:29.23Shefkilol
14:29.29ShefkiThink it's time for me to go to bed.
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14:33.16Ackiscan I join you Shefki?
14:34.01Fiskerhey Ackis
14:34.14Ackishi Fisker
14:34.17Fiskerpeople are stupid
14:34.22ShefkiUmm I think my GF would object.
14:34.43Fiskerbetter keep your GF in line then
14:34.44Fisker;3
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14:35.00AckisShefki: if you get your GF involved, my fiancée would object... I've finally gotten her to let me have the "special" relationship with Kaelten
14:35.17ShefkiEU realms must have come up.
14:35.17Fiskerbuttbuddies?
14:35.31Fiskeryeah like eleventy billion years ago Shefki
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14:35.34ShefkiNew batch of idiots posting on the PB4 pages about the errors without botheirng to update.
14:35.34Fiskerroughly
14:36.03FiskerI just had to explain someone why his disconnect issues wouldn't go away by clearing the cache
14:36.26Fiskerapparently a blue telling him that disconnects were usually caused by his connection crapping out during a cache rebuild wasn't convincing enough
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14:39.43GrumFisker: that is so obvious .. always having shitty lag issues right after a patch :(
14:40.21Fiskerl2internet
14:40.34Fiskerthink i'll go play some wow without being disconnected constantly
14:41.00Grumlike your dad did with you ?
14:41.01Fiskerinfact might just make me a program to clear the cache every time i close WoW just for the fun of it
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14:48.19Shefkilol can I ban the idiot that reported the GearScore addon with the text "this addon sucks?"
14:51.38TNZeyou go ahead and be china
14:51.42TNZeban people for telling the truth.
14:51.51GrumShefki: please do
14:51.58GrumTNZe: troll :(
14:51.59durcynShefki: throw him a parade
14:52.08Grumhungry troll looking for trollfood
14:52.14TNZeYUMMY
14:52.22TNZeseriously tho, that addon is technically fine
14:52.24*** join/#wowace Odlaw (~ozzy@c-98-245-3-204.hsd1.co.comcast.net)
14:52.35durcynthe concept is deliberately stupid.
14:52.36TNZeit just sucks because its being used wrong :P
14:53.11RepoNew addon: http://www.wowace.com/addons/fubar_mcpfu/. Fubar_MCPFu. Smuggles (Manager/Author). Approved by Ackis.
14:53.13TNZeelitistarmory is slightly better, but it again requires someone to have brains
14:53.42TNZeokay. what addon makes wow hang up when you log into 3.3.3? >_<
14:54.09*** join/#wowace Ghli_ (~Ghli_@netblock-68-183-229-223.dslextreme.com)
14:57.12ShefkiTNZe: The Blizzard addon
14:57.25ShefkiIt's called a patch that resets your cache.
14:58.20ShefkiTNZe: And whatever his opinion may be, it's not a legitimate reason to report it.  It's not violating any policy.
15:01.36Ackisreports GearScore for sucking. :P
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15:05.42nicoli_sAckis: gj on getting the hon mods on curseforge
15:06.11Ackisnicoli_s: ty, 2 have been submitted now
15:06.33nicoli_snice
15:06.48AckisThey aren't syncing to Curse.com however, so Chip is looking into that
15:07.15nicoli_syah i heard them talking about it
15:11.48Fiskerthe addon is technically wrong TNZe
15:12.23TNZethis is ridiculous. I am having a hard time logging on, due to whatever
15:12.28TNZeis it Fisker?
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15:12.37TNZedoesn't it just sum up shit and put it in tooltips?
15:12.52Grumis there any way to move indicators to a fix position on a frame using pitbull4?
15:14.14Fiskeryes
15:14.24Fiskerthat's what's technically wrong about it
15:14.38FiskerIt's an arbitrary number with no meaning basically
15:14.57TNZethats why its technically right
15:15.00TNZebecause its arbitrary
15:15.07Fiskerno?
15:15.12TNZeyeah?
15:15.15Fiskerno?
15:15.22TNZetechnically yeah? :P
15:15.38TNZeit performs exactly what it intends to
15:15.39FiskerHow can it be used the right way, when it can only give you a wrong value?
15:15.49TNZedisplays a value based on itemlvl of gear, weighted by slot.
15:16.01*** join/#wowace dividehex (~romp@c-98-234-185-207.hsd1.ca.comcast.net)
15:16.29FiskerBut how do i use it the right way then?
15:16.49FiskerWhat's the point with the addon if i cannot use it to judge people based on an arbitrary number?
15:16.50TNZethats the genius of it
15:16.57TNZethey use this arbitrary number exactly the way they want
15:17.08TNZethat is why its having such a huge effect
15:17.14TNZethe intended use is unclear
15:17.15Fiskerthat's why it's technically wrong
15:17.24TNZenono
15:17.32TNZetechnically it does what its specifications say it will
15:17.42FiskerDoesn't matter
15:17.48Fiskerdoesn't line up with what you said earlier
15:18.37TNZethats the whole point
15:18.46TNZeits rather unclear
15:18.58Grumaarggrhh
15:19.13Grumyou cannot use pitbul 4 to position shit whereever you want :(
15:19.31Grumit only does stuff relative to bars/frames ...
15:20.10Grumand obviously it does only know 'left right middle' etc for bars >< .. instead of all the 17 points :(
15:22.06arkaneswhats hon
15:22.12arkanesthat doesn't even make sense :(
15:23.02Ackisarkanes: HoN == Heroes of Newerth
15:23.29arkanessounds like norrath to me!
15:23.46RepoNew announcement: http://www.wowace.com/announcements/world-of-warcraft-3-3-3-released/
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15:27.10Repo10drainsouler: 03kunda * r12 DrainSouler.lua:
15:27.12Repocosmetics: config frame minimum width is 350px (150px size slider + 150px alpha slider + 50px offset)
15:28.21Ackisarkanes: it's like DotA if you ever played that in Warcraft 3
15:30.21*** join/#wowace DarkAudit (~Brian@pool-74-99-27-73.clrkwv.east.verizon.net)
15:33.24HidSo, is there an easy way to fix the repeating status bar texture problem? (Need my Aloft working again :)
15:33.41Grumapparently not
15:34.13HidWhat's actually causing it?
15:34.29Grumblizzard breaking shit :)
15:34.58HidYes ofc, but what exactly did they break this time? =)
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15:42.13vhaarrAckis: throw me on the build diff list; vhaarr@gmail.com
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15:49.15winkbrilliant, a new email for my collection
15:49.27winkin roughly 30 years I'll be able to sell 1 million
15:49.41winkto the spammers, I'm gonna be filthy rich
15:50.15pentium166why do you think ackis is asking for email addresses
15:51.04Ackisvhaarr: k will pass it on (I don't handle the diffs, but I didn't want to say to contact him without permission first)
15:54.16hasteit's kd3's list your thinking about now I guess?
15:54.52Ackisyes
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16:05.37Repo10ora3: 03Rabbit * r430 / (2 files in 2 directories):
16:05.38RepoHopefully fix an issue where the disband button is disabled when the player is actually promoted.
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16:27.55kollektiv<statusbar>:GetStatusBarTexture():SetHorizTile(false) fixes the repeating textures, and it has to be done to every statusbar type frame
16:28.33Rockjhm, anyone could help me debug my addon? :)
16:28.42kollektivit might be default on for lua created ones, and not xml creates ones. i didn't see blizzard messing with horiztile in their unit frames. their dont suffer from repeated textures
16:28.43Rockjtrying to add support for AceDB but getting a bit stuck.
16:29.00Shadowedkollektiv: Didn't work when I tried it
16:29.17kollektivit does work
16:30.31kollektivat least it does on the default texture
16:30.35kollektivdidnt test any others
16:30.41kollektivnot that it matters
16:31.45Shadowedweird, not sure why it wasn't working when I was toggling it off
16:32.54Rockjhttp://paste.wowace.com/1869/ , if anyone want to help me to get the AceDB to work so I can store and save variables :)
16:33.07Repo10shadowed-unit-frames: 03Shadowed 07master * v3.2.6-1-g1b969a9 modules/layout.lua: [+1 commit] Fixed tiling bug, will confirm I got evertyhing and I'll tag later
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16:34.02kollektivhm it only partially makes it behave like it used to. it doesn't do the SetTexCoord(0, perc, 0, 1); tex:SetWidth(perc*maxwidth) so the texture doesn't look like it stretches
16:34.12kollektivnow it looks ugly for any nonhorizontally uniform texture
16:34.39Cypriasrockj: what's your toc look like?
16:34.58RockjCyrez: messy , let me paste it too
16:35.21RockjCyrez: updated the paste, please refresh.
16:35.52Rockjerr
16:36.18Rockjor I did, but it doesn't show :O
16:36.41Rockjhttp://paste.wowace.com/1870/
16:37.50Rockj..face\AddOns\Broker_FriendsChannel\FriendsChannel.lua:135: attempt to index field 'db' (a nil value)
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16:43.25Shadowedkollektiv: You can only call SetHorizTile (and I assume, SetVertTile) once for a texture before it "locks", that's the issue I was ending up with
16:44.38kollektivoh i see
16:45.13kollektivwell looks like theres no way to make a statusbar do SetTexCoords like it used to
16:46.20kollektivactually you could overwrite the setvalue function and do like
16:46.43CypriasRockj: could your events be firing before OnInitialize creates the db table?
16:46.44Cypriasadd debug msgs to CHANNEL_LEAVE and OnInitialize to see which fires first.
16:47.26kollektivlocal t = self:GetStatusBarTexture(); t:SetTexCoord(0,self:GetValue(),0,1); t:SetWidth(self:GetValue()*self:GetWidth());
16:47.28RockjCyprias: ahh, that might be yes. If I swap to AceEvent, will it take care of it?
16:47.41kollektivassuming minmaxvalue is 0,1 and t:SetPoint("TOPLEFT"); t:SetPoint("BOTTOMLEFT")
16:47.45kollektivdunno im gonna test this later
16:48.23CypriasRockj: probably. register your events in OnInit. Though if CHANNE_LEAVE is firing before OnInit then you're missing out on that event. hummmm
16:48.37kollektivoops, replace self:GetValue() with the param passed to SetValue
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16:49.52RockjCyprias: missing out on those events isn't a big problem aslong as I dont subscribe to em before db is created I guess?
16:49.53Rockjhm
16:50.17Rockjbut then, will I be able to fetch PLAYER_LOGIN? hmh m
16:53.23CypriasOnEnable fires during PLAYER_LOGIN event.
16:54.30RockjUsage: AceDBObject:RegisterDefaults(defaults): 'users_guid' is not a valid datatype."
16:54.31Rockjhm
16:54.57RockjProbably due to <enter>
16:57.04ckknightRockj: you probably meant to do ({ profile = { users_guid = blah } })
16:57.47RockjI wanted users_guid to be global, and not profile specified, bu hm
16:58.09Rockj(guessing a bit here on how it works)
16:58.25nevcairielso use global data type
16:58.32nevcairieland not profile
16:58.33Rockjmoving it into profile works tho.
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17:32.16Repo10xpbarnone: 03phyber 07master * v1.5-2-gf6e3ee0 Core.lua: [+1 commit] Shitty fix for stupid texture tiling.
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17:47.39arkanesrankwatch saves the day again
17:47.41arkaneshttp://imgur.com/IeD9w
17:50.14winklol awesome
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18:03.23Pneumatushmm, did 3.3.3 break icehud then?
18:04.39harli'm logging in, i'm sure. i just can't see it, because it's stuck at the loading screen.
18:04.41Repo10fence: 03phyber 07master * v1.3-1-gd11567f Modules/AutoFill/Fence_AutoFill.lua: [+1 commit] Fix the AutoFill module, maybe.
18:04.49harlrawr
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18:05.40Fiskeri broke you Pneumatus
18:07.52Pneumatus^im totally throwing caution to the wind and rolling back
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18:08.46Pneumatusok, it is broken :<
18:10.33PrimerThe developer was talking about it yesterday, and I saw a commit to account for what was broken shortly thereafter
18:10.35Funkeh`optionhouse has fucked textures Shadowed
18:10.55PneumatusPrimer: yeh, curved bars are broked, so the "fix" forces vertical bars which work
18:11.28Repo10quartz: 03Nevcairiel 07master * 3.0.2-4-g2648fc2 / (4 files in 2 directories): [+1 commit] Fix the tiling of the statusbars introduced by patch 3.3.3.
18:12.00pentium166yay
18:14.50nevcairielthis is confusing, who the hell is "vjeux" and why does he write to PM "him" and then the link goes to ackis? :P
18:15.06Ackisnevcairiel: he deleted the article and then undeleted it
18:16.06nevcairiellet me guess, some eager moderater on the sc2 page that saw the global post and deleted it promptly? :d
18:16.12Ackisyup
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18:26.43Pneumatus~seen zeksie
18:26.45purlzeksie <n=zeksie@cpc2-nott9-0-0-cust23.nott.cable.ntl.com> was last seen on IRC in channel #wowuidev, 98d 18h 58m 18s ago, saying: '(enjoy)'.
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18:30.30winkuhm, anyone knows how the patch file looks like?
18:30.39winkblizz-downloader, installed it
18:30.44winkbut patch folder empty now
18:30.45winko_O
18:30.53winkI only have -downloader.exe
18:31.04winkargh updates. silly me
18:31.05winkignore me.
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18:45.04Gnarfoznevcairiel, Ackis: vjeux is not some random newbie, he's got a long history of hacking and modifying Blizzard games (not sure if others, too)
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18:45.31Gnarfozthat is, if he's the same person ^^
18:45.59Gnarfoznevcairiel: could you say, in one sentence, what this "tiling bug" is? ;o
18:49.34nevcairielhe was noob enough to delete a global news :p
18:50.13nevcairielhe didnt do much on wow, or i would've known the name if he was so famous
18:50.21Gnarfozwho cares about 3.3.3 release on sc2mapster, rom, or war pages? :p
18:50.38nevcairielno idea, but you should not just delete a global news
18:50.47nevcairielwhich gets deleted everywhere then
18:50.59Gnarfozwell, that system is broken in at least two ways, then
18:50.59Gnarfoz:D
18:51.01Silowyiso librockevent aceevent and wowhead_looter all giving me c stack overflows as of this patch.
18:51.18nevcairielalso Gnarfoz, http://bayimg.com/aalkiaAcH
18:51.33GnarfozSilowyi: wowhead_looter is the culprit, it seems
18:51.34nevcairielyou see whats bugging there? :p
18:51.36ckknightGnarfoz: I fixed that
18:51.39GnarfozSilowyi: I run fubar fine
18:52.17Gnarfoznevcairiel: good god what is that page *turns on JS just to view a screenshot*
18:52.22SilowyiGnarfoz: yup looks like it's Wowhead_looter
18:52.34Gnarfoznevcairiel: and yes, I see^^
18:52.36SilowyiGnarfoz: time to disable the wowhead client for a bit looks like
18:52.44nevcairielpeople that turn JS off are silly anyway .. JS cant eat your babies, its browser bugs that do that
18:52.59nevcairielnot that i would use that page
18:53.04GnarfozSilowyi: indeed, that fixed the horrible brokenness for me, some little other things left, like SimpleBuffBars, but nothing major
18:53.15durcynnevcairiel: http://www.boingboing.net/2010/03/23/poisoned-by-ads-char.html
18:53.17nevcairielsome user posted that in a bug report
18:53.18Gnarfoznevcairiel: noscript, and yes, JS eats babies left and right
18:53.29SilowyiGnarfoz: EBB is effectively identical to SBB so I just switched over
18:53.43Gnarfozwell, I trust Shadowed's coding prowess more <3
18:53.47durcynSilowyi: does SBB have groups and filtering yet?
18:53.55SilowyiGnarfoz: once shadowed fixes it I'll switch back
18:53.55Gnarfozno, and I don't think it's supposed to
18:54.03Gnarfozwell, it works, it just throws a random error
18:54.09nevcairielwhatever you come up with for examples, its not JS's fault
18:54.19Gnarfozburns nevcairiel to the ground
18:54.28durcynnevcairiel: "Implementations, being software, suck."
18:54.32GnarfozTO THE GROUND BABY :<
18:54.42nevcairielproper javascript makes good pages more enjoyable, if you insist on not using that, your loss, go back to the 80s :P
18:54.58GnarfozSilowyi: except for checking if everyone buffed what they should be buffing, I don't actually need SBB anyway xD
18:55.15Gnarfozwell, I'd have to turn on debuffs on my player frame somehow, but that's about it
18:55.38SilowyiJavaScript provides the attack vector. I enable JavaScript for most websites that I view regularly, but generally speaking not on pages I'm unfamilar with. disabling Javascript also eliminates a large number of adds.
18:55.48nevcairielin the geocities time, people abused every bad feature of html to make ugly web pages, did you refuse to use a browser because of that? :d
18:56.05durcynnevcairiel: i used one that didn't honor the <blink> tag.
18:56.05Gnarfoznevcairiel: no, but I refused to use geocities websites :p
18:56.14Gnarfozdurcyn: IE? :P
18:56.17Silowyinevcairiel: ditto durcyn :)
18:56.21Gnarfoz(it did marquee, tho!)
18:56.42nevcairielthere have been attacks through all kinds of web browser features
18:56.46durcynhonestly, i think i did spend some time with ie4 before useful alternatives existed
18:57.06nevcairielfrom plain html over images and css to javascript and flash
18:57.48nevcairielalso the ad argument isnt really valid, an adblocker is far more effective :D
18:57.52durcynnevcairiel: the point is, javascript is the new hotness for attack vectors, and there are a lot of browser vulnerabilities to watch out for in regards to it
18:58.16nevcairieli never turned it off, i never was hacked
18:58.22Silowyinevcairiel: true, but generally speaking most of them in recent memory have been flash or js. Though I do remember one bug, really fun one, where the ART rendering for every version of windows since 98 had a remote execution bug XD
18:58.23nevcairielyour point? :d
18:58.24durcynespecially when attackers are able to get their code served up by places like google and yahoo
18:58.35durcynuh, and your point?
18:58.48durcyn"i never got exploited, there for exploits aren't an issue" is a rather naive viewpoint
18:58.49nevcairielif it would be so vulnerable, why wasnt i hacked yet?
18:59.05durcynno one broke into your house, therefore crime doesn't exist
18:59.10nevcairielall the really bad exploits i remember have been flash
18:59.55nevcairielnot forgetting that DEP basically protects you from remote code execution
19:00.00SilowyiAnyway the two seconds it takes me to toggle javascript on for a site is worth it to me.
19:00.39durcyni browse with javascript on, but i also have squid removing ad servers, but there are millions of vulnerable copies of firefox out there, for example, DEP or no
19:01.06nevcairielpeople that dont update dont have the sense to turn off js either
19:01.08SilowyiAlso DEP doesn't cover all processes by default on most installs.
19:01.25Silowyiconsidering the prominence of zero day...
19:01.30durcyn3.6.2 isn't out for non-beta-flagged installs yet
19:01.36durcynyour argument is moot
19:01.40nevcairielhuh
19:01.48nevcairielit was in auto-update on default installs
19:01.49Pneumatus3.6.2 has been pushed to everyone
19:02.07durcynwhen, Pneumatus, in the last day or two, or what
19:02.08nevcairielbesides, your JS block doesnt help against that particular bug
19:02.18Pneumatusyeh, in the last 24 hours i'd guess
19:02.27durcynoh, well, that's an improvement
19:03.58Adirelle~DEP
19:03.59purl[dep] Data Execution Prevention, a protection tool built into more recent versions of Microsoft Windows which identifies when a program attempts to execute code in memory which has been written to since the application started, blocking potential buffer overflow exploits.
19:04.19SunTsuI use noscript to turn on JS on cases I need it, for sites I trust more or less
19:04.24GnarfozSilowyi: does on x64, yaaay, but it's been subverted already, anyway =(
19:04.29SilowyiSunTsu: yup
19:04.37*** join/#wowace Kalroth (kalroth@d40aaec1.rev.stofanet.dk)
19:05.01*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
19:05.01*** mode/#wowace [+v tekkub] by ChanServ
19:05.04Adirellenowadays, most JS attacks are not directed to your computer but to webservices you're using, i.e. XSS
19:05.11nevcairielthat purl description is kinda inaccurate
19:05.16nevcairielDEP is also a feature in CPUs
19:05.33SilowyiWindows 7 also has software DEP
19:05.34nevcairielNX bits, etc
19:05.37Silowyiif your CPU doesn't support it
19:06.15SunTsuAdirelle: I know, but I like to keep attac vectors as narrow as possible onto my machine, I normally use as little Web services I can.
19:06.50SilowyiNoScript does a pretty good job of detecting clickjacking, XSS, etc...
19:06.59Silowyiwhich makes it useful even if you have javascript enabled
19:08.55*** join/#wowace MysticalOS (~Myst@h246.15.91.75.dynamic.ip.windstream.net)
19:09.55koaschtenSunTsu just get a vmWare up ;)
19:10.03MysticalOSpokes Shefki
19:10.08koaschtenand do browsing from a vmware which you reset to a snapshot on startup
19:10.11Megalonreturn oriented programming and your DEP security goes out the window
19:16.14SunTsukoaschten: I thought about that, too, I'll do that as soon as a) VirtualBox no longer crashes my box and b) seamless mode works again. Until then I think I can bear the risk as it is, using FreeBSD does narrow down the vector on it's own pretty good
19:16.29nevcairielparanoia much?
19:16.46nevcairieljust browse with links2, no-one targets that!
19:16.53Fiskernevcairiel
19:17.26koaschtenhahahha
19:17.30koaschten./who dalaran
19:17.34koaschten0 players total
19:17.38Fiskerhow does one target link2?
19:17.40Fiskerlinks2*
19:17.41koaschteni THINK there crashed a server :D
19:17.50SunTsunevcairiel: yeah, but it is a major usability setback, whereas my machine normally hardly notices a runnung vbox
19:18.04nevcairielseamless mode is always kinda annoying
19:18.05SunTsurunning even
19:18.09nevcairieland will always be :d
19:19.30SunTsuI'd only use a vbox for more "obscure" websites I don't trust, most sites I visit can be trusted anyway
19:20.15nevcairieli still stand by my statement that with DEP/NX active, remote code execution is very unlikely, only other bugs that come up are mostly flash related since it runs in its own environment
19:20.45nevcairielclick hijacking and the sorts are still possible, sure, but that wont be stopped by vboxing :d
19:24.03koaschtenyeah, but who cares about a vbox getting infected and getting reset to a clean snapshot after being shutdown ;)
19:24.33nevcairielclick hijacking isnt really about infecting, its about stealing the infos you want to input on the page you're using right there :d
19:25.50Fiskerkoaschten nevcairiel
19:26.02SunTsunevcairiel: I'd never use any "real" information on that vbox ;)
19:26.19MysticalOSsigh, 3.3.3 broke arrows too. -- GetPlayerFacing seems to return values between -pi and pi instead of 0 - 2pi sometimes since 3.3.3
19:26.32MysticalOSbut it's not consistent
19:26.45Fiskerwhat about cake?
19:26.48nevcairielthey redid some parts of the ui renderer
19:26.55nevcairielwill be fixed later :p
19:28.07Primerwait, what?
19:28.29PrimerI use GetPlayerFacing and didn't notice any breakage
19:28.36Primerbut perhaps I wasn't looking...
19:29.24PrimerI've received no reports of breakage on any of addons...from either user!
19:29.59Primer(implying I have only 2 users...meh...having to explain bad joke...)
19:30.13DWSRPrimer: I got it. :P
19:30.45PrimerDWSR: thanks :)
19:31.27Primerdammit, I should have brought my laptop to work...now this is going to bug me until I get home
19:31.58winkI always do $ lynx http://shadywebsite
19:32.01winknot been hacked yet!
19:33.51*** join/#wowace pschriner (~Miranda@xdsl-89-0-151-226.netcologne.de)
19:33.56Gnarfozusing brain 1.0, you say
19:34.50winkvirtualbox used to slow my box
19:35.29Primerand I just got a new ticket for one of my addons
19:35.32*** join/#wowace rmk (~user@delusion.fourty.net)
19:36.00Primeroh, this is something else
19:37.36SunTsuwink: currently it crashes mine, but this is an AMD 965 4 core, VT support, I normally hardly notice a vbox is running
19:39.19ShadowedSilowyi Gnarfoz SSB error will be fixed in a second
19:39.30GnarfozShadowed: wootage
19:39.34Shadowedjust need to figure out what they changed elemental oath to
19:39.54ShadowedFunkeh` I know, I really should just retire OH at this point, I don't feel like finding the old textures and forcing them
19:52.38Pneumatuswhoa, the icc healer ring proc finally got a proper name
19:53.02*** join/#wowace chiper (~chiper@wsip-70-183-99-102.sd.sd.cox.net)
19:53.27Repo10direction-arrow: 03Barfolomeu * r26 Description.txt:
19:53.29RepoGuess I should check the page on the site to see if the wiki markup is correct.
19:56.56Fiskerthose were the times Antiarc
19:59.44GnarfozShadowed: elemental oath? hm
19:59.50Shadowedyea that's the aura
19:59.52GnarfozShadowed: it stopped erroring btw
19:59.58Gnarfozsince re-re-relogging
20:00.02ShadowedI'm pretty sure I didn't commit :P
20:00.04Gnarfozis it possible it fixe ditself?
20:00.12Gnarfoz*fixed
20:00.12Shadowedno
20:00.13Shadowedwell
20:00.14Shadowedmaybe
20:00.15Shadowedrun
20:00.30Shadowed<PROTECTED>
20:00.44Primerdoh, seems I need to add battlegrounds to my table of instance widths and heights
20:00.50Shadoweddoes that give you nil Gnarfoz?
20:02.03Shadowedhttp://www.wowhead.com/?spell=53414 according to wowhead it doesn't exist
20:02.07*** join/#wowace sylvanaar_atwork (~sylvanaar@unaffiliated/sylvanaar)
20:02.36ShadowedFeh whatever, I'll use #51466 which does
20:03.06pompyShadowed: yeah nothign prints out
20:03.16Gagorianthey just removed some spellID for it
20:03.27Shadowedyea I'll commit in a moment
20:03.31ShadowedI need to check SUF
20:04.21Repo10direction-arrow: 03Barfolomeu * r27 Description.txt: Add more TODO's.
20:05.11Shadowedcheck github Gnarfoz Silowyi or WOWI in a minute
20:06.03PrimerAdys: Don't suppose you have a db with the names, levels, and sizes of battlegrounds?
20:06.22*** join/#wowace Ghli_ (~Ghli_@netblock-68-183-229-223.dslextreme.com)
20:06.52Shadowedk pushed to wowi
20:09.13AdysPrimer: prolly somewhere
20:09.13GnarfozShadowed: kk
20:09.17PrimerAdys: I don't mind sifting through a bunch of files, if you have them available publicly
20:09.33Adyszezula.net
20:09.37Adysdownloads, mpqedit
20:09.44Adyspatch-2.mpq, worldmaparea.dbc
20:09.44Primerheh
20:10.40*** join/#wowace Repo (~supybot@repos.curseforge.net)
20:11.25Repo10grid2: 03Azethoth * r469 modules/StatusAuras.lua: Clean up comments for missing status init
20:11.43ShadowedGnarfoz if you're a Druid, and you respecced to a non-physical spec, then you'd not see the error anymore
20:11.49PrimerAdys: thanks
20:11.50Shadowed(probably why it magically fixed iself)
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20:20.22*** join/#wowace rmk` (~user@delusion.fourty.net)
20:25.51Repo10fubar_mcpfu: 03Smuggles * r49 / (18 files in 3 directories): completely new version
20:27.04*** join/#wowace Ghli_ (~Ghli_@netblock-68-183-229-223.dslextreme.com)
20:27.10Repo10fubar_mcpfu: 03Smuggles 042.0.0beta * r50 : Tagging as 2.0.0beta
20:28.47Primerwow, these mpq files are a mess
20:32.55PrimerI can't make any sense out of this
20:33.08Primercan't even find said worldmaparea.dbc
20:34.43AdysDBFilesClient folder
20:36.17PrimerI've opened WoW/Data/patch-2.mpq using mpq editor
20:36.50AdysenGB/
20:36.53Adysor enUS/
20:36.56Primerok
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20:40.05PrimerAdys: can you predict what my next question is? :)
20:40.14Primerfile WorldMapArea.dbc
20:40.14PrimerWorldMapArea.dbc: data
20:40.30Adysthats the part where im supposed to come in
20:40.44PrimerAdys: well, I was hoping to avoid bothering you
20:41.04Repo10fubar_mcpfu: 03Smuggles * r51 FuBar_MCPFu.lua: not used any more
20:42.21Adysbecause bibi doesn't want me to share my dbc parser
20:42.23Adyspokes bibi
20:44.04Repo10shadowed-unit-frames: 03Shadowed 07master * v3.2.6-3-g46e1c8b / (5 files in 2 directories): [+2 commits]
20:44.05PrimerGuessing it's just some binary csv-like file?
20:44.05Repo46e1c8b: Runes and totem icons no longer tiling either
20:44.10Repo43d764c: Fixed texture tiling in combo points and highligh
20:44.16Repo10shadowed-unit-frames: 03Shadowed 04v3.2.7 * 195c8ca /: [new tag] Tagging as release 3.2.7
20:45.22PrimerCardinalDeathwhisper, eh
20:45.25Primerweird
20:45.46Primercreates a soundpack of null wavs with specific paths...
20:46.05*** join/#wowace sztanphet (~sztanpet@142.58ec54.tvnetwork.hu)
20:46.09BibiAdys doesn't want me to post the addon and doesn't want me to have reagents on my DB
20:46.18Shadowedpost it to spite him
20:46.51Adysyes Bibi
20:46.55Adysthe addon is in lua
20:46.56Adysplaintext
20:46.57Primeropens WorldMapArea.dbc in a hex editor
20:47.01Adysthe competition could whore it
20:47.01BibiI think it's Lua
20:47.03Bibinot lua
20:48.29PrimerAdys: perhaps I can convince you to make me a text file of this file? I have like, 1300 developer points to bribe you with!
20:49.21Adysoh, dev points !
20:49.26Adysi dont know what its for but im convinced !
20:49.35Adysjust gimme a few
20:50.07nevcairielfevery point is like 5 US cents
20:50.58Adyshmmmm
20:51.26Adysturns to gus: "How much is that?"
20:51.42PrimerIt's weird listening to these wav files out of context
20:51.51Bibi$65.
20:52.01Adys~fail bibi
20:52.02purlbibi: FAIL!
20:52.06*** join/#wowace Lisimba (~Lisimba@s55915088.adsl.wanadoo.nl)
20:52.11nevcairielso bibi is your gus?
20:52.30Adyswhy does nobody get my jokes
20:52.30Adys:(
20:57.30Kalroththey're french
21:01.28Megalonand as a wise man once said
21:01.32Megalonit is wrong to be french
21:15.08*** join/#wowace Moncai (~moncai@5ED4878D.cable.ziggo.nl)
21:34.41Fiskerharr harr
21:37.20Fiskerbaww nevcairiel
21:37.38*** join/#wowace Daduke1 (~mark_mil@S0106001d7e6ee4cc.ed.shawcable.net)
21:37.58Daduke1Hey has anyone heard of a mod the insults people in battlegrounds based on the damage they do?
21:38.06FiskerCharlie is a retard, 100% confirmed nevcairiel
21:38.20Fiskerhis latest venture in the fud business has been debunked as well
21:38.33*** join/#wowace cncfanatics (~cncfanati@WoWUIDev/cncfanatics)
21:39.14Shadowedfss
21:39.17Shadoweddid syndication break on Curse?
21:40.14SunTsuDaduke1: so you want something to emulate the normal pvp pwner?
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21:43.18nevcairielFisker: who the hell is charlie
21:43.21Repo10smooth-quest: 03Ammo * r87 SmoothQuest.lua:
21:43.23Repobugfix tons of nils in the GetGossipAvailableQuests() apparantly.
21:47.52Adirelle[Ammo_], GetGossipAvailableQuests() now returns 5 arguments per quest, and GetGossipActiveQuests() 4
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21:48.40Adirellegrmpf, bad completion
21:49.02Primeranxiously awaits for Adys to provide the WorldMapArea.csv file
21:49.09Megalonhttp://www.youtube.com/watch?v=kkGeOWYOFoA
21:49.14Megalonhooray for PHIbonacci
21:49.46Adirelle[Ammo], GetGossipAvailableQuests() now returns 5 values per quest (title, level, trivial, daily, repeatable), and GetGossipActiveQuests() 4 (title, level, trivial, incomplete)
21:50.04Adyser
21:50.05Adysoh yeah
21:50.06Repo10fubar_mcpfu: 03Smuggles * r52 FuBar_MCPFu.lua: new FuBar_MCPFu.lua file
21:50.08Adyssec
21:51.00Repo10fubar_mcpfu: 03Smuggles 042.0beta * r53 : Tagging as 2.0beta
21:53.40Fiskernevcairiel the semiaccurate guy
21:55.47Repo10arl: 03pompachomp 07master * f073b51 / (8 files in 2 directories): [+4 commits]
21:55.49Repof073b51: Any recipes that drop in a raid will no longer also have the mob drop flag along with it unless the recipe drops from a specific mob in the raid
21:55.50Repodf38b6d: More work on tickets 949,950,953,954 refining the databases
21:55.52Repo470444e: Fixed the qualities of many jewelcrafting and enchanting recipes.
21:55.53Repoac5139d: Don't localize something that the client will localize
21:56.21*** join/#wowace Caleb| (~caleb@dsl4E5C0362.pool.t-online.hu)
21:59.07AdysPrimer: http://dpaste.com/175739/
21:59.15Adysand now i have a dbc2csv \o/
21:59.29PrimerAdys: <3
21:59.58Primerexcept the header and the first line are merged
22:00.09Primeri.e. all on the same line
22:00.11Adysoh
22:00.13Primerno \n after the header
22:00.34Adysyeah just fixed it but you dont need a new one i guess
22:01.16PrimerIs Astrolabe still maintained? It seems this all should be in there
22:01.32PrimerPerhaps I should send a patch
22:07.36PrimerSo what's the standard for putting variables into the global namespace? I'm thinking of just making this file be named ZoneSizes.lua with a table named ZoneSizes, but I think it's too generic. But I'd rather not prefix with the name of the addon
22:08.04ShefkiThe standard is prefix it with the name of your addon or don't put it in the global namespace.
22:09.47NechcknIt is still maintained, Primer, you can send it to Esamynn(a)Norganna(d)org
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22:17.01*** part/#wowace profalbert (~profalber@91-113-15-169.adsl.highway.telekom.at)
22:27.25PrimerAny bets that NetherstormArena is EotS?
22:27.40PrimerCan't find EotS in the file Adys provided
22:28.18Adysnetherstormarena is eots, yes
22:28.38AdysPrimer: http://db.mmo-champion.com/static/img/maps/netherstormarena.png
22:28.54*** join/#wowace Silker (~Sliker@5ac458f1.bb.sky.com)
22:31.05PrimerAdys: excellent, thanks
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22:33.51Adirellehrm, where can I find some info about the new tile "feature" of texture objects ?
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22:49.40AntiarcHey Adys
22:49.50Adyssup
22:50.03AntiarcAre there any MMOC DB namespaces beyond item, achievement, itemset, spell, npc, and quest?
22:50.13AntiarcI'm integrating BBcode parsers for them into my site
22:50.56Adysholiday, talent, glyph, object, instance
22:51.19AntiarcAh, nice. Just the full name in the URL?
22:51.34Adysholiday == h, talent == t, glyph == g, object == o
22:51.36Adysinstance is full
22:51.42Adysactually, one sec.
22:51.47Fiskerbtw Antiarc
22:51.51Fiskerdo you remember the good old days?
22:52.00AntiarcFisker: Hm?
22:52.12Adys(?P<type>spell|p|buff|faction|is|object|npc|itemset|quest|obj|skill|achievement|glyph|a|c|z|e|zone|g|f|i|h|ach|talent|o|q|instance|s|t|item|gameobject|holiday|enchant|page|creature)
22:52.14AntiarcAdys: Is there any way, that for glyphs, I can get it to match a partial name?
22:52.17FiskerYou know back in the days when you needed help with a problem, and i gave you the solution
22:52.18AntiarcOh, nice. Stealing that.
22:52.21Fiskerlike my ai was bugged or something
22:52.54AntiarcIt's working pretty nicely so far :D
22:52.58Antiarchttp://wowqu.com/questions/which-talent-should-i-take-with-dual-wield-dk-tanking for example
22:53.07AdysAntiarc: every url works this way: if it's a number, it matches against the id, otherwise it attempts an exact match on the name; otherwise, it attempts a startswith match on the name
22:53.14Adysevery match is case-insensitive
22:53.18Antiarcstartswith. Hm, okay.
22:53.23Adyshttp://db.mmo-champion.com/item/runecloth/
22:53.26Adyshttp://db.mmo-champion.com/item/ashbringer/
22:53.28AntiarcI'll see what I can do to work with that.
22:53.31Adyshttp://db.mmo-champion.com/item/thunderfury/
22:54.13Adysstartswith has to be ended by a separation (so you cant do http://db.mmo-champion.com/item/r/
22:54.20*** join/#wowace sztanphet (~sztanpet@142.58ec54.tvnetwork.hu)
22:54.23Adyswell actually you can but you see my point
22:54.31AntiarcHeh, yeah
22:54.38AntiarcThat's workable, though.
22:54.46AntiarcThanks!
22:56.40Fiskerbtw Antiarc
22:56.53Fiskerif the idea to use the calendar feed for validating people's characters start getting popular
22:56.59Fiskerthen i know whose fault it is
22:57.01Fiskeri'm watching you
22:57.02Antiarchahah
22:57.05AntiarcWell
22:57.10AntiarcShadowed is going to use it for ElitistArmory
22:57.15*** join/#wowace clever (~clever@2001:470:1d:19a:205:5dff:feff:f422)
22:57.24Shadowedwhat's wrong with it
22:57.32FiskerIt was my idea :P
22:57.38Fiskeryou're using my idea Shadowed
22:57.38Fisker:D
22:57.47Fiskerhow delightful
22:57.50hastethrows Fisker back into the stream.
22:58.18ShadowedFisker: As payment, you get one free "Don't get banned or kick from uidev" card
22:58.42Fisker:o
22:58.50Gnarfozbtw, why is there a need for Rawr3 to pull from ArmoryLite5 a.k.a. ElitistArmory?
22:59.11FiskerBecause it can't use the client connection apparelty
22:59.14Gnarfoz(maybe more be.imba2 than ArmoryLite5)
22:59.14Fiskerapparently*
22:59.27Gnarfozsaywhat? haha
22:59.28ShadowedGnarfoz I'll explain in a second
23:00.01Shadowedneed to push an EA fix
23:00.50*** join/#wowace Sliker (~Sliker@5ac2602c.bb.sky.com)
23:01.23Megalonno
23:01.44ShadowedOr not, Blizzard keeps bringing the armory out of maintenance before I can test fixes :|
23:01.46Megalonhe is implementing your idea Fisker
23:01.53ShadowedAnyway
23:01.56Megalonwhich, in fact, makes you a patent troll
23:02.10ShadowedGnarfoz: It's not really like either of them, EAs closer to wowheroes if you have to make a comparison :p
23:02.15Fiskerindeed Megalon
23:02.33FiskerPatents is the cure for the cancer that's killing CREATIVITY
23:02.35GnarfozI think I don't want to know what that site is like
23:02.41Shadowedhah
23:02.42Megalonno
23:02.55Megalonthe cancer killing democracy is known as PROGRESSIVISM
23:03.12Fiskerin b4 the best image ever
23:03.30Megalonhttp://hurrdurr.com/hurrdurr.png
23:03.30Megalon?
23:03.39Gnarfozyes
23:04.00ShadowedGnarfoz: there's two issues (my understanding!), one is Silverlight requires a crossdomainpermissions or something file before it will allow Silverlight to use the users connection to make a request to a website. Blizzard also could flag ElitistJerks IPs to not be throttled, but they haven't so if Rawr tries to go through ElitistJerks servers to do requests, they'll get banned relatively quickly
23:04.01Fiskernaw
23:04.04Fiskerthe one on /b/
23:04.24ShadowedBasically, the only way to really get around it is to setup a queuing/node system, and EA already does it
23:04.30Gnarfozhm, the second part answers a question I didn't ask
23:04.33*** join/#wowace Dark_Elf (~Dark_Elf@h69-128-38-233.wdrnin.dsl.dynamic.tds.net)
23:04.40Primerheh, I thought the URL about DW DK tank was the beginning of a troll
23:04.47Gnarfozthe first one is... well, good in theory, sucks for stuff like this :P
23:04.57Shadowedyea
23:05.17ShadowedI can't really complain, it's basically a win/win/win for me :p
23:05.20Gnarfozbasically, Blizz would need to cooperate for Rawr3 to work directly with the Armory
23:05.28Shadowedcorrect
23:05.33PrimerAdys: surely no battleground has more than one level?
23:05.44Adysnah
23:05.58Gnarfozsumma summarum I conclude: using Silverlight for Rawr3 was a horrible idea! :D
23:06.06ShadowedFlash has the same issue actually
23:06.07PrimerBut doesn't the minimap change in WSG when you go into the tunnel?
23:06.21Adysthats nothing to do with maps
23:06.22Gnarfozwell, Flash wouldn't have been my alternative suggestion :D
23:06.25PrimerI guess the map itself doesn't
23:06.29Dark_Elfmercy this new 3.3.3 must of broke some addons, i deleted saved variables and the game still freezes on the loading bar
23:06.33Primerthat's just indoor vs. outdoor
23:06.35Shadowedusing Silverlight isn't a bad idea I think honestly
23:06.43PrimerDark_Elf: must "have"
23:06.48Shadowedbeing able to tell people "Go use this website" is a bit easier than telling them to download and keep something up to date
23:06.50Primeror must've
23:06.52Gnarfozit's horribly ineffective, or bad at throttling itself
23:07.02Shadowed?
23:07.08Shadowed"bad at throttling itself"?
23:07.20Primeris that like /wrists ?
23:07.22Gnarfozfiring up rawr3 = browser grabs as much cpu as it can
23:07.27Shadowedah
23:07.34Gnarfozand then again when I try to import a character
23:07.48Shadowedi haven't noticed much issue on that, but I'm not sure how much of that is Silverlight vs Rawr3 not being optimized
23:07.56Gnarfozand actually, I have yet to successfully import a character ^^
23:08.02Shadowedwhen did you try?
23:08.07ShadowedThe last two days armory has been spotty
23:08.17Gnarfoz20min ago, or so
23:08.19HjalteDark_Elf: I am getting the same problem just now when logging in.
23:08.29ShadowedAre you US?
23:08.31GnarfozEU
23:08.43ShadowedTry again is my suggestion
23:08.49Gnarfozfun: as soon as I click ok in Rawr3's "pull character from Armory" dialog
23:08.55Shadowedor try on EA, if you can pull it from EA, no reason you can't grab it from Rawr
23:09.01Gnarfozmy youtube flash video starts choking/stuttering/breaking down
23:09.20Gnarfozthis is madness! :D
23:09.31Megalonyou should close those 20 youporn vids in the background then
23:09.31Gnarfozor I need a multithreaded browser.
23:09.38GnarfozMegalon: just the one
23:09.44Gnarfozand it's MJ!
23:10.16Gnarfozwhelp, I guess the beta disclaimers aren't there without a reason
23:10.19Gnarfozit died ^^
23:10.27Dark_Elfi think its addon related cause i disabled about 3/4 of the addons and it loaded finally, now i just gotta figure out which one is hanging the game lol
23:10.45GnarfozDark_Elf: do you have +Wowhead_Looter
23:10.58Dark_Elfwowhead looter?
23:11.00FiskerGnarfoz
23:11.13GnarfozFisker
23:11.31Gnarfozis danish flexible enough for that to mean that I will soon have fish?
23:11.34Gnarfozbecause I'm hungry
23:12.10Fiskerit means you're fishing
23:12.11Fisker;3
23:13.20Gnarfozwell, success!
23:13.30Fiskersleep
23:13.33FiskerGnarfoz bye
23:13.44Gnarfozgroktar Fisker
23:14.09Repo10shadowgreenlight: 03Mokhtar * r67 / (5 files in 1 directory):
23:14.11Repo- Fixed a bug with Elemental Oath causing massive amounts of errors (hopefully cause of fps drop)
23:14.12Repo- Hopefully fixed the hide out of combat feature
23:14.28*** join/#wowace Groktar (~rg@c-67-182-103-122.hsd1.ca.comcast.net)
23:15.03Fiskerhttp://www.xtremesystems.org/forums/showthread.php?p=4304409#post4304409 <-i like where this is going
23:15.50Repo10shadowgreenlight: 03Mokhtar 04v1.7.1 * r68 : Tagging as v1.7.1
23:16.01Megalonis it going fisker?
23:16.26Fisker~25% better than HD5870
23:19.09Repo10deus-vox-encounters: 03kollektiv 07master * v476-3-g0cb23ad / (4 files in 2 directories): [+3 commits]
23:19.11Repo0cb23ad: Ticket #106: Add "Run Away Little Girl" sound as ALERT12
23:19.12Repo69c443d: Ticket #105: Fix references in pfl.Proximity
23:19.13Repo9cb1670: Uncomment Royal Quarters map dimensions
23:19.29Fiskerbut of course charlie has already pretty much been raped in all of his claims
23:20.53arkanesso where is rawr3 hosted?
23:21.00arkanesor do I need to build it myself?
23:21.40Fiskerhttp://elitistjerks.com/rawr.php
23:24.48Repo10deus-vox-encounters: 03kollektiv 04v477 * 72b4c4c /: [new tag] Tagging as v477
23:27.17*** join/#wowace arkanes (~arkanes@adsl-69-151-150-77.dsl.hstntx.swbell.net)
23:34.21*** part/#wowace CrazyBenny_ (s_m@a02-0602b.kn.vutbr.cz)
23:36.33*** join/#wowace Nechckn (~N@WoWUIDev/Norganna/Admin/Nechckn)
23:36.33*** mode/#wowace [+v Nechckn] by ChanServ
23:38.30*** join/#wowace Mec (~Mec@c-24-11-236-160.hsd1.il.comcast.net)
23:42.00Gnarfozokay
23:42.06GnarfozI disabled multithreading in Rawr3
23:42.21Gnarfozso it wouldn't kill my browser when trying to get my character from the Armory
23:42.33Gnarfozsuccess, but it still doesn't work :(
23:42.50Gnarfozand I don't see what's so complicated about fetching XML that it needs to DIE HORRIBLY :P
23:43.04ShadowedPost a ticket? :p
23:43.06Shadowedit is beta
23:43.49Gnarfozyeah
23:43.59GnarfozI last used the closed beta when there wasn't even importing
23:44.06Gnarfozthat was kind of a bummer to test
23:44.33arkanestheres a bunch of UI glitches
23:44.44arkanespossibly due to silverlight and/or silverlight on OS X
23:45.04arkanesother than that it seems to work pretty much like the regular client to me
23:45.37ShadowedGnarfoz: It only got importing like, 5 days ago :p
23:45.48GnarfozShadowed: I'm aware
23:45.58Gnarfozthat's why it finally went to open beta, right? ;p
23:45.58arkanesimporting powered by elitistarmory.com!
23:46.04Shadowedright
23:46.13arkaneswhats that actually mean, though
23:46.38arkanesdid you write the import code? or for some reason is it easier for them to call your app than to parse the armory XML directly?
23:46.40Gnarfozscroll up a bit, Shadowed explained it to me at about 00:04 UTC+2
23:46.49Gnarfozerrr +1
23:46.56arkanesloading it managed to drop my net connection and I lost my scrollback when I relogged
23:46.59Gnarfoz+2 is only starting this sunday :D
23:47.06Gnarfozhaha, great
23:47.07Shadowedsec
23:47.17Shadowedthere's two issues (my understanding!), one is Silverlight requires a crossdomainpermissions or something file before it will allow Silverlight to use the users connection to make a request to a website. Blizzard also could flag ElitistJerks IPs to not be throttled, but they haven't so if Rawr tries to go through ElitistJerks servers to do requests, they'll get banned relatively quickly
23:47.29arkanesI see
23:47.58Gnarfozthe former is the actual reason ;)
23:48.10arkanesyeah that'd be the deal breaker
23:48.12Gnarfozthe second is already advertising for this outsourcing of armory requests
23:48.23arkanesthey could stick a proxy on the EJ site, but thats hits the second reason
23:48.26Shadowedright
23:48.33ShadowedAnd ultimately, they'd just be duplicating what EA already does
23:48.36arkanesso they need something that does caching and throttling, so theres EA
23:48.45Gnarfozwhich is a cool idea (not really new, just that now there's an actual application that can make good use of it)
23:48.45arkanesthis ain't my first rodeo :P
23:48.51ShadowedIt is technically easier to pull from EA thought, because it takes Rawr 2 connections to do what EA does in 2
23:49.07ShadowedGnarfoz: Rawr likes me more than wowheroes/beimba apparently :P
23:49.10arkaneswell rawrs netcode is a hideous pile of shit
23:49.23Gnarfozit has netcode?
23:49.32arkanesthats perhaps being excessive
23:49.34GnarfozSilverlight should be handling everything, I'd hope
23:49.41arkanesrawr2, I mean
23:49.45Gnarfozwell, .net there
23:49.51arkanesright
23:50.05arkanes.nets APIs for doing networking are pretty crappy too, but the way rawr does them is also bad
23:50.09Gnarfozhehe
23:50.16arkanesI can't blame them too much, nobody does networking right it seems
23:50.18GnarfozShadowed: I don't think I get what you mean ;\
23:50.34arkanesmy day job is writing highly concurrent networked servers & clients, so it's something that irks me when I see it
23:51.01ShadowedGnarfoz ?
23:51.06Shadowedoh
23:51.23Shadowedwow-heroes, be.imba, armorylite etc etc already do the node stuff
23:51.29arkanesI dont think the rogue model is correctly modelling the crit cap
23:51.39arkanesbecause it wants me to be gemming all agi and crit instead of ap and haste
23:51.52Gnarfozthey do? must have overlooked that, but I only use be.imba.hu, and then only to check applicants :D
23:52.06arkanesI use EA now for all my applicant processing needs
23:52.06Shadowedwell
23:52.15Shadowedarkanes: It'll have some guild features tonight too
23:52.21Gnarfozbut, I stil don't really understand what you mean by "rawr likes me more"
23:52.22arkanesShadowed: awesome
23:52.31Gnarfozwhy would the other pages use EA when EA is 2 weeks old
23:52.31ShadowedExcept IRC keeps distracting me
23:52.34arkanesGnarfoz: he means they chose to use him instead of someone else
23:52.35Gnarfozand they are 2 years old
23:52.42ShadowedGnarfoz: What arkanes said
23:52.48Gnarfozarkanes: well, they have solutions in place already, for years in some cases
23:52.53arkanesraise ParseException("ambiguous antecedants detected!")
23:52.59Gnarfozwhy would this be a matter of liking
23:53.20ShadowedPersonally, I'd choose the stable site that has been out for 2 years over the 3-4 week old one :P
23:53.26Gnarfozin other news, I hate having a song stuck in my head D:
23:53.29Shadowedbut who knows, maybe he did ask and they didn't respond
23:53.30Shadowedhaha
23:53.34ShadowedGood or bad song
23:53.43GnarfozI'm not yet sick of it
23:54.19Repo10ice-hud: 03Shefki * r464 / (11 files in 2 directories): Fix for removal of SetTexCoordModifiesRect in 3.3.3.
23:54.42Gnarfozhttp://www.youtube.com/watch?v=esTVVjpTzIY
23:54.48Gnarfoznevermind the crappy video
23:55.27Gnarfozit came out like 2 days after she won the contest, so production of it will probably have taken a whole... afternoon or something
23:55.30Gnarfoz:p
23:55.56arkanesshe reminds me of someone
23:56.14arkanesand I feel like she should have a crazy hat or something
23:56.19Gnarfozoh wait, I scrapped the line where I was going to say that it's Germany's entry for this year's Eurovision Song Contest
23:56.24Repo10ice-hud: 03Shefki * r465 modules/PlayerMana.lua:
23:56.26RepoFix for druids logging in with a messed up ticker bar when predictedPower is turned off.
23:56.32arkanesits in the youtube title
23:56.44Gnarfozright
23:56.50Repo10direction-arrow: 03Barfolomeu * r28 / (5 files in 1 directory): Add battleground map sizes. (Fixes Ticket #4)
23:56.52RepoRename DirectionArrowInstanceSizes.lua to DirectionArrowZoneSizes.lua and move the function out and into DirectionArrow.lua.
23:56.55Gnarfozfrantically looks for coffee
23:57.22PrimerI'm having to cut down on coffee
23:57.45PrimerI'm have a recurrence of heart palpitations I had about 10 years ago
23:57.46Gnarfozand I don't actually drink coffee at 1am in the night
23:58.02Primerwell, right about now was when I'd have my afternoon coffee
23:58.09Primerbeing 5PM here
23:58.29arkanesI love coffee so much
23:58.33Primerme too
23:58.46PrimerI've got the shakes right now
23:58.57Primerand I feel a headache coming on
23:59.19Primerplus I'm _really_ sleepy
23:59.19Gnarfozyay caffeeine dependency!
23:59.30Primeryup

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