IRC log for #wowace on 20100316

00:08.49Repo10ora3: 03Rabbit * r407 modules/Loot.lua:
00:08.51RepoAdd an option to disable the loot method setting and disable it by default (policy not set yet).
00:11.43Repo10mobile-vault: 03Starinnia * r124 Options/Options.lua: -fix another invalid reference in the Update function
00:14.57Repo10ora3: 03Rabbit * r408 modules/ReadyCheck.lua:
00:14.59RepoRedo the readycheck options a bit and add a 'Hide ready players' option.
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00:57.44Repo10deus-vox-encounters: 03Shefki 07master * v468-2-g40d521d / (2 files in 2 directories): [+2 commits]
00:57.46Repo40d521d: Deathspeaker High Priest: Add support for the Dark Reckoning debuff for
00:57.52Repoa8e91a3: Putricide: Fix a typo that broke the Unbound Plague cooldown after
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01:04.05Repo10joustdoit: 03x87bliss * r7 / (7 files in 3 directories):  (Message trimmed by 2 lines)
01:04.07RepoAdded locale: French by Pettigrow and ckeurk
01:04.07RepoAdded locale: German by yoshimo
01:04.08RepoFixed: English phrases will be used in the absence of a phrase in the current locale.
01:04.09RepoCode cleanup: Remove trailing tabs, converted tabs to four spaces
01:06.48Repo10joustdoit: 03x87bliss 04v3.3.2.3 * r8 : Tagging as v3.3.2.3
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01:25.17steevyay, raid called again for lack of showups
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01:38.54Repo10ora3: 03Rabbit * r409 oRA3.lua:
01:38.56RepoAdd some more test images for the top left icon. Need to find/make one we like.
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01:51.56tim_l!api ReadyForAccountDataTimes
01:51.56lua_botCould not find a match for 'ReadyForAccountDataTimes'.
01:58.20Repo10ora3: 03Rabbit * r410 oRA3.lua:
01:58.22RepoSort the icons according to my preference and increase the cycle time to 5 seconds.
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04:17.19PrimerConsidering I haven't touched this distance calculation code in a while, and it was also a hack I borrowed from QuestHelper, does anyone know if there's a standard way of getting distance between 2 coordinates in an instance?
04:19.23Primerhttp://ceregatti.org/svnweb/index.cgi/friendly-arrow/view/trunk/ZoneFactors.lua
04:19.28Primerthis is the hack I imployed
04:19.33Primeremployed
04:22.17ShefkiPrimer: Standard, no.
04:23.47PrimerHackish, but modern?
04:24.19PrimerNote the hack I linked was still being worked on when I implemented it. It worked for the instances it had
04:28.15HidPrimer, What exactly is it you're trying to do? Get the x,y coordinates of a party member inside an instance?
04:28.38Cyprias1think he wants it in yards
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04:36.38ArrowmasterPrimer: that only works if both people are visable on the same map right?
04:37.52Arrowmasterdid you steal that entirely from zorba? theres some fucked up logic in that
04:38.40Hidgrep -ri "over nine thousand" tekkub-wow-ui-source-ecc4d8e/FrameXML/
04:38.40Hidtekkub-wow-ui-source-ecc4d8e/FrameXML/WorldMapFrame.lua:        PlayerArrowEffectFrame:SetFrameLevel(9001);     --It's over nine thousand!!!!!
04:38.43HidHah.
04:38.57Arrowmasterwhat fucking noob intern did that
04:39.11Arrowmasterframe levels dont work that high
04:39.31Arrowmasterunless they overhauled the frame handling engine
04:49.58ShefkiArrowmaster: They do work above 126 now.
04:50.17Arrowmasterthought they only went up to 1024 or so
04:50.17ShefkiArrowmaster: However SetToplevel is fucked up and doesn't always raise the frames.
04:50.31ShefkiArrowmaster: Ohh that might be, they used to bug out above 126 or so.
04:51.53ShefkiSpeaking of range stuff in instances, I wrote an addon to mark the person without Plague Sickness that's closest to the person with Unbound Plague today.
05:03.12PrimerHid: I already have x,y coordinates of party members in instances
05:03.31Primerconverting that to actual distance, that's another thing
05:03.40PrimerArrowmaster: yes, he was the one that turned me on to it
05:04.02Arrowmasterits the same as getting the distance anywhere else
05:04.11Primerindeed
05:04.21Arrowmasteryou just need to know the width of the map
05:04.22Primernote that those scales were derived
05:04.26Primerfrom exploration
05:04.33Arrowmasterthey can be extracted from the mpq's
05:04.33PrimerI was hoping for a more authoritative source
05:04.47PrimerYou just answered my question (indirectly)
05:04.56PrimerNow...surely someone has already done this?
05:05.25ArrowmasterAdys should be able to get them for you
05:05.31PrimerAnd if so, where is it? I'm not about to learn how to extract info from mpqs
05:05.34Primerperfect!
05:05.38PrimerArrowmaster: I love you
05:08.39ShefkiArrowmaster: I'd be interested in finding out how to do that, I spent some time today trying to figure out how to extract it.
05:09.07Arrowmasterits in one of the map dbc's
05:09.16Arrowmasterdata-tools has stuff for extracting it
05:09.18ShefkiYeah I was looking in them and not finding what I wanted.
05:09.25Adyssup?
05:09.44ShefkiURL on data-tools?
05:09.51Arrowmaster@project data-tools
05:09.53Adysi already gave them to some DBM guy
05:09.53RepoArrowmaster: http://wow.curseforge.com/addons/data-tools/. DataTools. Game: WoW. kagaro (Manager/Author), Ackis (Author). Updated: 170 days ago. Tickets: 4/48
05:10.02ArrowmasterAdys: eww
05:10.06Adysthey're prolly somewhere already in a lua table
05:10.30Adysactually maybe it wasnt dbm.. idk
05:10.59Adyseither way.. they're in worldmap.dbc
05:11.25Adyser
05:11.30Adysworldmaparea.dbc
05:11.47Arrowmasteri havent looked at the dbc files since they added zone maps to instances, i wonder if they include enough info to calculate the distance between different map levels like you can do with normal zones
05:12.13Adysthey always include as much info as you'll ever need
05:12.18Adysmaps need to be entirely clientside
05:13.46ShefkiAdys: In which mpq?
05:14.21Adysdata/enUS/patch-x.mpq
05:14.24Adyswhere x is the latest one
05:14.34Adysif you cant find it lower the number
05:14.40ShefkiThere's no worldmaparea.dbc or worldmap.dbc in patch-3.mpq
05:14.44ShefkiOr patch-2
05:14.52Arrowmastercheck them all
05:14.59Adyscheck patch-1 but there should be
05:15.12Arrowmasterif they dont make a change to it they dont put it in the most recent patch.mpq
05:15.30Adysyeah but unless your install is weird, patch-2 should at least contain icc data
05:15.34ShefkiYeah well Patch-1 dates back to October of 2008
05:15.35Adysand toravon thingy
05:15.44ArrowmasterShefki: thats not possible
05:15.47Adyserm
05:15.52Adysyou're not in enUS/
05:15.56Adysor enGB/ whatever
05:16.31AdysenXX* contains localized content, so thats sound files, interface textures and files and dbcs
05:16.54Adysroot dir contains non-localized content; models, sounds, musics
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05:20.41ShefkiAdys: The map coord stuff is in the locale specific files? O.O ok
05:21.19Adysevery dbc is
05:21.24Adysdbcs are all localized
05:22.41PrimerAdys: I just scrolled back, but I'm not quite getting this
05:22.56PrimerMust the data still be mined? Or has this been extracted?
05:23.08Primerpardon my ignorance
05:23.24Adyssec
05:25.31PrimerHoping it'll be much like the file I linked earlier. A table indexed by some locale agnostic string or an id provided by the API that supplies the instance scale
05:27.43AdysPrimer / Shefki : http://db.mmo-champion.com/adys/maps.txt
05:28.21HidWhy exactly do you need to know the width of the map to be able to calculate distances in instances btw? (haven't worked with any map-related code before :P)
05:28.53Adysthe wow api offers no way to check arbitrary ranges
05:29.13Adysso you need to know map world coordinates in order to be able to translate them into yards
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05:29.35PrimerAdys: excellent
05:29.37Primerthanks
05:29.41Adysnp.
05:30.36PrimerWhat would you recommend that be indexed by? name?
05:30.46PrimerI think that conforms to the table I was using
05:31.03Cyprias1Nice link. I'll have to see if I can add dungeon sizes to Totem Radius.
05:31.42Primerwhat about the separate dungeon levels? For example, Ulduar has like, 6
05:31.51HidYeah but wouldn't it be possible to just automaticly detect it by checking the coords while moving your character around, make sure you only record data when the character is moving at 100% speed (flat surface) and do a pretty accurate estimate for translating map coord distance to yards?
05:31.52Primerand each level could be different
05:32.00HidOr something like that
05:32.25PrimerHid: That's how Zorba (QH dude) mined his data
05:33.06PrimerAccording to the file I have, Ulduar has 5 levels, and each has a different scale
05:33.43Primererr, well, 2 are set at 100, the default
05:33.54Primerguessing he hadn't mapped those at that time
05:34.47Primerhehe it's HoS is still Ulduar77
05:34.54Primererr s/it's//
05:34.55Hidoh ok, but couldn't you use the same method but in a more dynamic way, to calculate distances no matter the scale on-the-fly?
05:35.17Primerand account for all those variables? pass
05:35.31Primeri.e. level surface, speed modifiers, etc
05:35.42Primerchanging of dungeon levels
05:37.16ShefkiCalculating it dynamically isn't likely to be as accurate as just pulling the precise data from the mpqs.
05:38.12HidWell yeah, but I suspect it would be accurate enough for what he's doing, and it wouldn't need to be updated any time they change/add maps
05:39.44Primernote sure where to go with this. Zorba said that technically all maps were 1.5:1, so all one really needed was the name returned by GetMapInfo() and the width
05:39.54ArrowmasterPrimer: zorba didnt make astrolabe, i dont know if that data came from him or the original astrolabe but afaik he only made some minor changes to the library
05:40.02Primerit didn't
05:40.05Primerhe modified it
05:40.48PrimerI'll just play with the data for now. I'll just take the column for the y value that seems the closest for the data I have and index it with the name
05:40.55Arrowmasterits not
05:41.30Arrowmasteractually adys only linked the zones, not the instances
05:41.44Primernegative
05:41.46Arrowmasteroh wait wtf they are mixed in
05:41.49Primerthe instances are there too
05:42.10ArrowmasterAdys: fucking sort by id next time you ass
05:42.12PrimerI'll just shell to astrolabe for zones, and this for instances
05:42.21Primerwell
05:42.22Primershit
05:42.26Primermight as well just do it right
05:42.57Primeranyhow, the formula I have with Zorba's data seemed pretty accurate
05:43.13PrimerI tested it pretty thoroughly for the instances where he had data
05:43.59Arrowmasterdo you know how to get the width?
05:44.33PrimerI presume it's one of these x columns?
05:44.34Adysmeh
05:44.38Arrowmasterits not
05:45.03Primerwrites a quick perl script
05:45.05Adysyou calculate it from x1 and x2
05:47.03ArrowmasterAdys: i dont see any instances with multiple levels in there
05:47.15Adyswas prolly in DungeonMap.dbc
05:47.17Arrowmasterthose are in a different file i think
05:49.25Primerok, so it's the difference
05:49.34Primerthose are origin points?
05:49.45Arrowmasteryeah
05:49.47Primermaking a bounding box
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05:59.22Primerexcept WoW map origin is inverted for y
05:59.31Primerso y = y2 - y1
06:00.19Primeror something
06:05.09Primersome rows have 0 for all the x/y values
06:05.56Arrowmasteryeah
06:06.04Arrowmasterdalaran has always been like that
06:06.26Primerand, as you mentioned, there's no multi-level dungeon data
06:06.27Arrowmasterim guessing its because they have multiple zone levels and everything is stored in another file for them
06:09.06Primerthat seems to make sense...except, I know that Ulduar has multiple levels, yet, it's in there
06:09.20Primeras well as Naxx
06:09.57Arrowmasterbut theres only one in there
06:10.17Primerexactly
06:12.38Adysthey dont function the same way
06:12.51Adysnaxx/icc have maps for global WMOs
06:12.58Adysulduar has maps for different subzones
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07:12.06Repo10platebuffs: 03Cyprias * r16 / (4 files in 2 directories):
07:12.08RepoAdded specific spell options to always show/hide, custom icon/cooldown size.
07:12.09RepoAdded option to not save player GUID's.
07:12.11RepoMany options are without locales.
07:12.12RepoMoved and split up options to new areas.
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07:47.15Primercurse.com is still fucked up WRT logins
07:47.31PrimerI have to occasionally delete my cookies for it to show me the login fields
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08:00.05mitch0primer: it's still not as fucked up as its search function ;)
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08:07.13Fiskerstop me mitch0
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08:15.36mitch0no
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08:24.18steevfck, i want to unfriend my aunt on facebook, but only because every frackin update she does is in ALL CAPS
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08:30.37Wobinso do it
08:32.06ShefkiWo
08:32.46Shefkitop
08:33.43spodeprotip: hide her posts from the frontpage
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08:36.11Repo10ora3: 03Ammo * r411 oRA3.lua: gray gear is indeed best
08:36.13Repoadjust checks scrollpane insets a tad
08:41.14Grumsteev: call her and SCREAM AT HER TO FIX HER SHIT
08:41.30Grumand then when she asks why you are screaming you can tell her about netiquette
08:42.00ShefkiOk the Tip of the Raid stuff in BigWigs is DUMB.
08:42.16Grumwas meant not to be that serious :D
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08:42.47quiescenso.o
08:44.14steevGrum: hah
08:45.52Grumtrust me it works
08:52.32steevbut it would also require i actually contact her
08:52.47Grumthen just publicly unfriend her
08:52.55steevheh
08:52.57Grumafter screaming back: STOP SCREAMING AT ME YUO CRAZY BIATCH
09:01.17orionshockPrimer, i just click logout and then back in ...
09:01.23orionshockfixes the curse problems
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09:04.35Shefki/n//////
09:05.41ShefkiDamn my terminal is sucking tonight.
09:06.19mitch0my terminal got hit by lighning (vt510). /mourn
09:09.16orionshocklol, one of the imps in SunkenTemple was carrying the Epic BoE Shield...
09:10.02SunTsuorionshock: which ilevel?
09:10.06quiescens1
09:10.11orionshock46
09:10.21orionshockBlackskull Shield
09:11.13TNZeWell
09:11.15TNZeyou know what they say
09:11.21TNZeRats and Imps, you never know where they've been
09:11.27TNZeso always wash your hands after handling.
09:11.58orionshockTNSe, or better, get someone else to handle it first to wash it
09:12.06TNZe:P
09:13.55SunTsuorionshock: I found Ardent Custodian there, too
09:14.33SunTsuas a side note, I found it there for the second time, after getting it in Uldaman, too
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10:06.32Repo10ora3: 03Ammo * r412 oRA3.lua: fix the clickable highlights to nolonger taint
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10:36.41Repo10ora3: 03Rabbit * r413 / (3 files in 3 directories): Add some slash commands and a help section for them.
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10:57.35Repo10ora3: 03Rabbit * r414 / (3 files in 3 directories): Add some shorthand invite commands.
11:04.39stolenlegacydoes anybody know at which rate i can safely send addon messages without risking the user disconnecting?
11:05.08Repo10ora3: 03Ammo * r415 modules/Tanks.lua: make sure the maintankbutton is not tainting etc
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11:07.48Adirelledoes anyone have some experience with inspecting API ?
11:07.49vhaarrstolenlegacy: an alarming rate, but look at ChatThrottleLib and obey its limits
11:08.01stolenlegacyvhaarr: ty
11:08.29AdirelleI've got a weird behavior: when scanning someone else for the first time, the item links does not contain gem and enchantment data
11:09.34Adirelleif I scan them another time, I've got, then, when I mouseover someone else and got over the same player again, enchantments are gone again
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11:22.13stolenlegacyvhaarr: the lib is working fine, thanks a bunch
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12:02.28Repo10duelog (experimental): 03stolenlegacy * r3 / (4 files in 1 directory): Added features:
12:02.41Repo- /duelog transmit opens the work-in-progress transmit window
12:02.42Repo-- Sending duels already works (percentages are reported to the chat for the time being)
12:02.43Repo-- Progress bar monitors are coming in the next revision
12:03.43sb|work@describe duelog
12:03.45Reposb|work: http://www.wowace.com/addons/duelog/. DueLog. Logs all your duels and provides analyzing tools.Current functions:Logs all duels you fightProvides a timeline of spells cast...
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12:22.14Repo10ora3: 03Rabbit * r416 modules/Cooldowns.lua: Use the List layout for the cooldown checkboxes.
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12:37.24GrumAdirelle, i think that is just a quirk in Blizzards API, you could check how other addons managed to solve it (or if they maybe just didnt)
12:40.32*** join/#wowace Kazie (~Kazie@port207.ds1-vg.adsl.cybercity.dk)
12:41.14shyvahi [Ammo]! still coding addons? :O
12:41.45[Ammo]yeah
12:42.20shyvabigwigs still alive?
12:42.24[Ammo]yup
12:42.26[Ammo]very much still
12:42.38shyvawaow, cool
12:42.49vhaarryou're even in the credits still :P
12:42.53[Ammo]yep
12:42.59shyvahaha, no joking?
12:43.02vhaarr7th place
12:43.07vhaarrI sort them by #commits
12:43.08shyvahaha, that's cool
12:44.41shyvais it more popular now than back in the days?
12:45.06vhaarrnah
12:45.29vhaarrpeople use DBM and DXE instead, DXE is a continuation of the old RDX stuff
12:45.50shyvahmm, no more CTraid atleast
12:45.59vhaarrif you remember RDX, the pay-for crap
12:46.10shyvaI do, yea
12:46.39vhaarrwe are working on oRA3 now, spiritual successor to CTRA stuff
12:46.41vhaarrlike, right now
12:46.46vhaarrthe last commit was 20min before you said hi
12:47.15KalrothI was hoping oRA3 would be the successor to oRA2!
12:47.22vhaarryes but give this guy a break
12:47.25vhaarrhe is a vanilla person
12:47.45shyvaoh nice, so blizzard didn't make raid-addons unnecessary yet?
12:47.53vhaarrthey tried, but failed
12:48.32shyvanot that much of a surprise
12:48.37Kalroththere are some ingame messages now, but they're still not enough (for most people)
12:48.39sztanphetdo i remember correctly that there will be a grid-like thing in cataclysm?
12:48.58vhaarrthose messages are bullshit
12:49.05vhaarrfirst of all they are _way_ too descriptive
12:49.21vhaarr"You have been infected by DEATHIMMINENT plague, please run away to the bottom right corner"
12:49.28vhaarrcovering the whole damn screen
12:49.37shyvahahaha you've got to be kidding!
12:49.41vhaarrno
12:49.47vhaarrof course we just block them all in bigwigs
12:49.56vhaarr"Plague on YOU!" seem better or worse?
12:50.26shyvait's one of the reasons bigwigs was created...
12:50.46vhaarranyway if you want to code you are welcome to jump in, I have a list of issues that need doing :P
12:50.49vhaarrand so does ammo :P
12:50.55[Ammo]hides
12:51.17shyvahaha, I'm not sure wether I'd still understand LUA ;)
12:51.49vhaarryou would, but probably not the libraries and coding methods we use now
12:52.29shyvathe moment I stopped contributing to bigwigs was the moment I stopped with WoW and coding as a whole.. which was in.. 2007? not sure
12:53.07*** join/#wowace xilcoy (~xilcoy@61-217-144-200.dynamic.hinet.net)
12:55.06vhaarrand now, what
12:55.09vhaarryou're back?
12:55.11vhaarr:P
12:55.52shyva;D nah! I was just checking out some other channels on freenode when I rememberd wowace being on freenode aswell
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12:58.24shyvaanyway, goodluck to you both, I might be back, one day ;)
12:58.24vhaarrhttp://paste.wowace.com/1819/
12:58.29vhaarrshyva: there you go
12:58.48vhaarrthat's the top 10 committers to bw not counting ammo, funkeh or me
12:59.06shyvaonly 86 commits, blegh!
12:59.18vhaarr:P
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14:02.41Repo10duelog (experimental): 03stolenlegacy * r4 DueLog.lua: Added features:
14:02.43Repo- Incoming and outgoing monitors are operational
14:02.44RepoTo do:
14:02.46Repo- Pop up a window when a transmission is incoming and prompt for approval before starting the transfer
14:05.38*** join/#wowace kagaro (~kagaro@cpe-173-095-131-224.nc.res.rr.com)
14:09.41Repo10ace3: 03Ammo * r917 AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua:
14:09.43Repocheck for self.desc:GetText() being nil as well as "" to prevent setting the wrong hight on the checkbox causing bouncing checkboxes
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14:13.28Repo10duelog (experimental): 03stolenlegacy 040.0.1-beta * r5 : Tagging as 0.0.1-beta
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14:38.19Repo10xloot-monitor: 03Dridzt * r108 XLootMonitor.lua: - bugfix nil errors from leavers during loot.
14:38.20Repo- fix specialevents debug formatting.
14:38.21Repo- DRYCODED
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14:44.30Kalrothdry code best code
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14:47.58steevstill waiting for someone to accidentally typed DRYHUMPED
14:49.11olafskidrycoding seems to be quite a buzzword lately
14:49.14pentium166now you have put the thought into everyone's heads, so it's only a matter of time
14:50.16steevthat is my goal.
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15:23.51Repo10duelog (experimental): 03stolenlegacy * r6 DueLog.lua: Added features:
15:23.53Repo- If you are not in combat when an incoming transmission arrives, the Incoming Transmissions status window is automatically opened
15:23.54Repo- If you send a duel to somebody, the outgoing transmission window is opened
15:24.30Repo10duelog (experimental): 03stolenlegacy 040.0.2-beta * r7 : Tagging as 0.0.2-beta
15:25.43Repo10big-wigs: 037destiny * r7440 Citadel/LichKing.lua: Fix error
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16:01.24winkmy Curse Client with embedded IE ads just threw a JS error
16:01.42winkzx.alicecomfort.de
16:03.45koaschtenwink mine did that a few days ago
16:04.10koaschteni am not sure whats worse, the alice ad or that they try/allow script ads in the CC
16:04.57*** join/#wowace Olog (~Olog@cs27088253.pp.htv.fi)
16:05.35koaschtenhttp://i39.tinypic.com/2cnds3q.png
16:05.46MegalonIE exploit ads coming to your CC next april
16:05.50AntiarcThe core problem is that they're using Trident in the CC :P
16:06.31Megalontridents Fisker
16:06.59sb|workfiskers Trident
16:07.28FiskerAntiarc !
16:07.36Antiarchi fisker
16:07.46Fiskerstares Antiarc down
16:07.47Megalonpoor trident :(
16:08.29AntiarcSo I guess God of War 3 is out
16:08.30Antiarchttp://i.imgur.com/V9aLk.jpg
16:09.03Fisker!care();
16:09.10olafskiouch :P
16:09.38*** join/#wowace Ghli (~Ice2009@netblock-68-183-229-223.dslextreme.com)
16:10.54FiskerAntiarc
16:11.02Antiarcwhat I don't even
16:13.36Megalonwhole bottle?
16:20.11Repo10avr (experimental): 03olog * r10 / (30 files in 4 directories): - Reorganized and documented code.
16:20.13Repo- BigWigs scene is now a separate module and is now configured through BigWigs options.
16:20.14Repo- Added raid icon meshes.
16:27.18Caleb|@describe avr
16:27.19RepoCaleb|: http://www.wowace.com/addons/avr/. AVR. Augmented Virtual Reality. Draw and add markers in the 3d world.
16:31.23*** join/#wowace Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
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16:35.36Stanzillaoh man
16:35.50StanzillaIE is finally getting good with v9
16:36.00kagarolies
16:36.09Stanzillago watch the live stream :p
16:36.16Stanzillaor download the preview build
16:36.26kagarothe sad part is it took 9 revisions .....
16:36.49kagarowonder if they finally will support HTML5
16:36.52CrazyBenny_its not getting good, its getting to level where others were 2+ years ago :P
16:36.54kagaroI thought I read they would
16:37.02Funkeh`Stanzilla, live stream?
16:37.07Funkeh`all i read was the entry on neowin
16:37.10Funkeh`link me up
16:37.17eidolarrI don't think they will ever catch up to chrome and firefox, thouigh firefox might catch up to chrome
16:37.31Funkeh`opera 10.5 > *
16:37.43SunTsuI really hope firefox will, can't stand chrome
16:37.43eidolarrerr
16:37.44Funkeh`but ie's smartscreen > *
16:38.07hasteFunkeh`: it doesn't properly support vertical tabs and the Linux integration is still quite shitty -- next release please
16:38.10StanzillaFunkeh`: http://live.visitmix.com/ but the ie9 stuff is already over
16:38.14eidolarri hated chrome but if you take the time to customize it now that there's a good amount of extensions it's really nice
16:38.22StanzillaFunkeh`: http://ie.microsoft.com/testdrive/ for the platform preview
16:38.29Funkeh`haste, if you're talking about opera, afaik 10.5 isn't even released for linux
16:38.34Stanzillakagaro: full html5 support btw
16:38.35Funkeh`ty Stanzilla
16:38.41hasteFunkeh`: alpha is
16:38.56Funkeh`haste, "released"
16:39.09hastethen beta possible is released as well
16:39.22Stanzillalol
16:39.22hastethe first issue is the main problem
16:39.27Stanzillathey used curse.com urls
16:39.32Stanzillain the microsoft presentation
16:39.34Stanzillaas examples
16:39.34hasteoh, and the fact that I can't read the menus under Linux :p
16:40.01Fiskerhey haste
16:40.33hastehey Fisker
16:41.12Funkeh`Stanzilla, well that sucks, I only jsut got home :(
16:41.48StanzillaFunkeh`: you can click the progress bar to go back
16:41.55Stanzillaguess it has on demand video, too
16:42.04Funkeh`-.-
16:42.11eidolarropera has never run well for me
16:42.12Stanzillayeah that works
16:42.16eidolarrit always bogs down under load
16:42.47eidolarrthe keyboard navigation is amazing though
16:42.55*** join/#wowace mjc (~mjc@c-75-74-190-16.hsd1.fl.comcast.net)
16:43.17StanzillaFunkeh`: streaming is fast, stop qq :p
16:43.32Funkeh`im qq because thats so obvious
16:43.36Funkeh`i can't believe i missed it
16:43.40Stanzillaoh ok :p
16:43.59Stanzillait's still cool that they use curse.com in their examples
16:44.01Stanzillafor asp
16:44.20Funkeh`probably because it's so damn heavy
16:44.43Funkeh`wtb wowi style curse
16:47.36Fiskeroh my gods
16:47.52FiskerIE9 is bitchingly fast
16:48.11Funkeh`what are you basing that on
16:48.23Funkeh`just curious
16:48.25Fiskerhttp://ie.microsoft.com/testdrive/
16:53.19Megalondrives over Fisker
16:53.26Fiskeri came in you Megalon
16:53.32Fiskera part of me is inside of you
16:55.42Megalonnot really
16:55.52Fiskeroh u
16:56.01Megaloni just define you as the outside!
17:00.33Killmoredo you think ICC get 10% this week ?
17:01.50*** part/#wowace mjc (~mjc@c-75-74-190-16.hsd1.fl.comcast.net)
17:02.48Fiskermaybe
17:02.49Fiskermaybe not
17:04.06Stanzillacurse presentation now on the stream
17:04.54Fiskersauce
17:05.13FiskerS A U C E
17:05.41Fiskerok i hate you Stanzilla :(
17:06.20Megalonawesomesauce?
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17:07.05pentium166opensauce
17:07.05NivFreakmy current guess is the 10% buff comes with 3.3.3, but it's a very uneducated guess ;)
17:08.00StanzillaFisker: why this time?
17:08.16Megalonhow dare you
17:08.16pentium166ew, silverlight
17:08.21Megalonasking
17:08.29MegalonFisker to give reason
17:08.43Megalonfor his INNATE RAGE
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17:10.27Fiskervery illogical too NivFreak
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17:17.59Stanzillanow tell me fisker
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17:22.49Fiskerno tell me Stanzilla
17:23.02Stanzillanever
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18:35.11mitchnull~toc
18:35.12purlwell, toc is The current WoW Interface Number is: 30300
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18:57.20kagarohrmm more patch data
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19:07.15RepoNew addon: http://www.wowace.com/addons/avr/. AVR. olog (Manager/Author). Approved by Nevcairiel.
19:07.49RepoNew addon: http://www.wowace.com/addons/duelog/. DueLog. stolenlegacy (Manager/Author). Approved by Nevcairiel.
19:08.17nevcairielbtw kagaro, you can really stop that gathermate_data cron job
19:08.25nevcairielwowdb is dead, they dont even update stuff anymore
19:08.25kagaroyes i can
19:08.55RepoNew addon: http://www.wowace.com/addons/zone-level/. Zone Level. Miller0925 (Manager/Author). Experimental. Approved by Nevcairiel.
19:08.59kagarodone Nev
19:09.05kagarois wowhead being updated?
19:09.12nevcairielyes
19:09.18kagaroill swap it back to wowhead then
19:09.28nevcairielthere isnt even a function to upload stuff to wowdb anymore :d
19:09.34kagarok
19:10.08Gnarfozfaildb
19:11.52hastehow surprising that it fialed~
19:14.27Repo10ailo: 03Starfox * r99 Ailo.lua: Add an option to track if chars compelted Raid Weekly
19:14.28RepoJust abuse QueryQuestsCompleted() to get the list of completed quests and check all the ID's of the those weekly quests
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19:17.48kagaroi gotta rewrite it for new wowhead formats I wish they just had an api
19:18.09nevcairielisnt it all just in json data?
19:18.24kagaroyeah but they keep changing the formatting
19:19.14kagaronot an issue for a browser, but for html parsing its interesting
19:21.47kagaroill recode the object lookup tommarrow got VM work todo today
19:22.20kagarothe zone lookups are still able to be parsed, but item pages changed
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19:41.43Repo10ailo: 03Starfox * r100 Ailo.lua:
19:41.45RepoDaily Heroic Done indicator is not a Emblem of Frost in front of the name anymore.
19:41.46RepoDaily Heroic/Raid Weekly are now columns in the tooltip, alway the left most ones.
19:45.36MegalonI suck at typing as it seems
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19:53.00Repo10deus-vox-encounters: 03kollektiv 07master * v468-5-gfbb39e4 / (4 files in 2 directories): [+3 commits]
19:53.01Repofbb39e4: Invoker: Add outproximitycheck command
19:53.02Repo82228c0: Lich King (52): Add heroic Necrotic Plague spellids
19:53.03Repo06648ba: Lich King (52): Add heroic spellids for Defile on self
19:53.15Repo10avr: 03olog 040.9.0beta * r11 : - Tagging beta
19:54.21Repo10ailo: 03Starfox * r101 Ailo.lua: Pass the right variable to GetQuestsCompleted()
20:00.59NeoTronwowhead succeeded because the experience / site was a huge step up to previous solutions, wowdb failed because it wasn't really better than wowhead ... or something
20:01.16NeoTronthe jump to wowhead was worth the loss of old comments :P
20:02.17hasteexactly
20:03.19Shadowedwowhead succeeded because the alternatives weren't very good in usability
20:03.24Shadowedwowdb failed because it wasn't anything new
20:03.44Shadowedwowdb was basically "Curse wowhead"
20:04.10Shadowedthottbot and alla were pretty bad to use :p
20:04.39SunTsuworst of all was alkallawhatever - nobody could even write that name
20:04.51Shadowedhaha yea
20:04.54Megalonallakhazam?
20:04.55Megalon:<
20:05.32NeoTronShadowed: that's sort of what I said
20:05.33nevcairielwasnt thottbot basically the first?
20:05.41nevcairielthey just never upgraded their page
20:05.43Shadowedpretty sure it was
20:05.50nevcairielso it died
20:06.01NeoTronwowdb wasn't worse, but it didn't have anything to offer that would make a user want to abandon wowhead and the comments
20:06.03Shadowedthottbot was always really bad in browsing thought, since it basically had no parsing
20:06.11NeoTronnevcairiel: it existed before launch
20:06.28NeoTronas in beta
20:06.35ShadowedIt was handy when you needed to find some obscure spells that wowhead or allakhazam parsed out, but wowhead's gotten better with that
20:06.40Fiskeryo Shadowed
20:06.42Fiskercool story bro
20:06.42NeoTronbut I actually looked at thottbot for a long time after wowhead
20:06.51NeoTronit had spell change diffs between patches and such
20:06.58NeoTronand in general did do spell data better
20:08.30ShadowedIsn't that sort of what I said!
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20:11.44NeoTronsure. after I said it :P
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20:22.22winkFisker: are you here? :)
20:25.39winkFisker: nevermind
20:34.24Repo10atlasloot-enhanced: 03TrAsHeR * r2597 Locales/constants.fr.lua: fix bug wtf
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20:39.00pakozHow do I modify the text above the unit's head?  (not the nameplates) http://s.wowinterface.com/preview/pvw29215.jpg
20:43.00nevcairielmodify how?
20:44.02Fiskeryes wink
20:44.04FiskerI AM HERE
20:44.44pakozChange the font, goal is for better clarity
20:45.22Fiskerimpossible
20:45.34Fiskerget a better monitor
20:47.26Megalondon't be fiskered
20:47.38olafskiwhat a horrible font :P
20:47.53Fiskeri disagree Megalon
20:49.01pakozits not possible to do whats in that screenshot?
20:49.35olafskiwell, given that it's a screenshot..... :)
20:49.45Fiskerthey're nameplates pakoz
20:49.51Fiskeroh
20:49.53olafskiI have no clue how but you can change it
20:50.05Fiskerprobably just changing the font
20:50.06nevcairielyou can change the font
20:50.09nevcairielbut i forgot how
20:50.25nevcairielwell i know *how*, i just dont know which font exactly is responsible for the names
20:51.07olafskifriz quadrata apparently
20:51.29olafskiisn't there a better way than to just replace the font completely though?
20:52.37pakozChanging the font type should help a lot, is it also possible to change the font size?  (visually impaired)
20:53.10nevcairielpossible, not sure
20:53.13nevcairielcheck one of the font addons
20:53.48nevcairielUNIT_NAME_FONT is probably it
20:54.00nevcairielbut it only allows font changes
20:54.02nevcairielnot size
20:54.19olafskiUNIT_NAME_FONT = "Fonts\\FRIZQT__.TTF"
20:54.22olafskilooks correct :)
20:54.57nevcairielsince its a 3D object you cant really adjust it much
20:57.01pakozThanks much
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20:59.42Repo10grid2: 03Azethoth * r456 Options/locales/frFR.lua: frFR Thanks Strigx!
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21:05.42pakozAnother question: is there an addon that reskins abilities?  The stock texture(?) looks crappy when increased in size.
21:05.54nevcairielnot that i know of
21:06.13nevcairielcan always draw a new icon yourself =)
21:06.31olafskihow do you notice if you're visually impaired?
21:06.34olafskisorry :(
21:06.52hasteuse your other eye!
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21:10.13pakozno artistic skills unfortunately || contacts with limited uptime
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21:15.51Repo10grid2: 03Azethoth * r457 Options/GridDefaults.lua: Move the dk HornOfWinter buff to AuraGroup.
21:19.18Repo10status-aura-group: 03Azethoth * r56 Options/Grid2StatusAuraGroupOptions.lua:
21:19.20Repogroup-HornOfWinter / group-StrengthOfEarthTotem for dk & shaman.
21:19.21RepoDo a reset if you want to use it.
21:22.23PrimerSo I installed vuhdo and my addon worked peachy with it...This dude said it didn't work with vuhdo for him, but worked fine when he dragged a raid group out of the default UI
21:22.35Primermeaning, it's working for him
21:22.45Primerso it's not some error or missing dep or some such
21:23.01PrimerAnyone here use vuhdo?
21:24.36pakozI do!
21:29.34pakozAny recommended alternatives to sexymap?
21:30.17nevcairielafaik, sexymap is unique
21:30.58Stanzillaand needs its own cpu core!
21:33.14pakozMy only present issue is the settings you configure dont seem to apply, and the occasional graphical bug with the gunship frames
21:34.53Repo10grid2: 03Azethoth * r458 RaidDebuffs/Grid2StatusRaidDebuffs.lua: A few missing icc trash and boss debuffs
21:37.02pakozmore specifically, some of the settings are ignored
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21:40.22Connor1|HomeworkHow can I have KGpanels show when I'm in combat and hide when I'm not?
21:40.42SunTsuConnor1|Homework: that's in the faq
21:40.46Connor1|HomeworkThank you
21:44.21Connor1|HomeworkSunTsu any ideas on why the panel will not hide?
21:45.24SunTsuLet me consult /dev/crystalball on your configuration, one moment please
21:45.42Connor1|HomeworkOkay.
21:46.03SunTsusarcasm does not work on you, right?
21:46.28SunTsuhow could anybody know what goes wrong if you don't show your config?
21:46.51SunTsuand, please, use the paste service in the topic
21:46.52Connor1|HomeworkFixed it
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21:59.13Repo10shadowed-unit-frames: 03Shadowed 07master * v3.2.5-16-g85d3222 modules/tags.lua: [+2 commits]
21:59.15Repo85d3222: Merge branch 'master' of git.wowace.com:wow/shadowed-unit-frames/mainline
21:59.16Repo569ad16: [cpoints] now watches PLAYER_TARGET_CHANGED
21:59.41hastegj missing that one Shadowed !
22:00.03nevcairielfunny how you managed to create a merge commit when adding one patchset
22:00.14nevcairielpeople need to learn their git-fu
22:00.24ShadowedI didn't feel like rebasing or whatever it is
22:00.32ShadowedThe fact hat it took like, a year for somebody to notice that haste since it required using [cpoints] on a player frame would imply that people rarely use it :p
22:00.32hasteglares at the oUF branches.
22:00.52nevcairielmerging another branch is fine
22:00.57hastedepends
22:01.03hastein most cases it is however
22:01.08nevcairielbut having a merge commit because your master is older then the remote master..
22:01.09nevcairielrebase already
22:01.10nevcairiel:D
22:01.40hastethis is why you have zsh yelling at you :D
22:02.09nevcairieli kinda dislike people that don't merge ever
22:02.19nevcairielrebase every feature branch to have a linear history
22:02.23nevcairielwhats that good for =(
22:02.29haste<PROTECTED>
22:02.31hasteD:
22:02.42ShadowedI'll probably break something when I merge branches on EA
22:03.55nevcairielhaste: you have some big files
22:04.31hasteyeh, 47k lines :(
22:04.55hasteall hail local cache that rarely needs updating!
22:05.13nevcairielthe only time i had such big files in a repository was a java stub class generated from a wsdl
22:05.20nevcairielIDEA refused to open it
22:05.29hasteIKEA?!
22:05.33nevcairiel10mb of java code :d
22:05.37nevcairielin one file!
22:05.47hastevim hadles the 47k file just fine
22:05.54hastebut then it doesn't do any extra parsing
22:06.04nevcairielIDEA is a java IDE :P
22:08.35Repo10big-wigs: 03Maat * r7441 Citadel/LichKing.lua: add enrage bar (for rogues too)
22:08.37Repoadd valkyr hug warning
22:10.49krkathe best one!
22:11.03Stanzillai like ikea
22:11.39krkawhoever wrote 47k of java source in a single file is a retard
22:11.45krkathe only explanation is generated code
22:14.14ckknightkrka: yea, the largest file we have in our codebase (for the project I'm working on) is 30k lines, but that's generated with documentation and stuff
22:14.52ckknightI think the largest non-generated is 2k lines, but that's for translating custom XML data into native objects
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22:39.23Repo10deus-vox-encounters: 03kollektiv 07master * v468-6-g7e3723f / (2 files in 2 directories): [+1 commit] Festergut (12): Add 10h Vile Gas spellid
22:39.49Repo10deus-vox-encounters: 03kollektiv 04v471 * 5735ec9 /: [new tag] Tagging as v471
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23:27.27Repo10loot-council: 03kandarz * r28 LootCouncil.lua:
23:27.29RepoBackward Incompatible changes to be able to vote on the same item twice from two different sources.  Light Testing done.
23:28.11Repo10loot-council: 03kandarz 04r29-beta * r29 : Created tag r29-beta.
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