IRC log for #wowace on 20090901

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00:12.17*** topic/#wowace is http://www.wowace.com | http://paste.wowace.com | http://lua.org | Curse Client: http://www.curse.com/client | http://wowace.com/a/author-store-is-launched | Want your Username changed? http://www.wowace.com/request-name-change/ | Sign up for BC UI Community dinner: http://www.wowinterface.com/forums/showthread.php?t=25437
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00:27.16XtekHe just left on his way home.
00:27.20XtekOh, you left... fail.
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00:43.37Repo10big-wigs: 03Rabbit * r5937 / (10 files in 3 directories): Add some option headers to Ulduar bosses.
00:45.48Groktaraccidently repo
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00:57.22Repo10big-wigs: 03yhpdoit * r5938 Coliseum/Jaraxxus.lua: Be sorry.
00:57.25RepoJaraxxus.lua koKR.
00:57.39vhaarryhpdoit: be sorry about what?
00:57.44vhaarr:o
00:57.58yhpdoitthis thing : revert yhpdoit's commit (bad encoding - all the accented characters were gone)
00:58.22vhaarrso you mean "I'm sorry."
01:00.33vhaarrI'll never understand how people who don't know english can translate anything from it.
01:00.42vhaarrbabelfish ftw?
01:01.13Stanzillani hao
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01:04.58Raydenhttp://waptang.mirror.waffleimages.com/files/96/965599c9d3336004ce18c5ab5f6d4a3c9fec7629.png  <-- this is fake right?
01:05.27rubikrofl
01:05.42XtekWow, that looks horrible.
01:05.53XtekAnd the blue modeler background doesn't give it away at all.
01:06.16Raydenit looks so bad
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01:10.33yhpdoitit is complicate that translate other language into english ,but opposite direction is easy.
01:10.37yhpdoitand i help from lua code,other language translate,etc...
01:10.44yhpdoitand game...
01:13.23orionshock" It is complicated to translate my language into english, but the other way is easy. I also help translate other [addons] for the game" -- i think what yhpdoit was trying to say..
01:13.38vhaarryou're wrong
01:14.01orionshockprolly, but that was almost complete gibberish in my head
01:14.16vhaarrwas perfectly understandable
01:14.38vhaarrhe means that other translations for the modules help him translate to his locale, and so does reading the Lua code for the module
01:14.40orionshockthe 2nd line was fo me
01:14.48vhaarrand ingame itself helps him translate as well
01:15.50orionshocko.O ok i can see how you can get that from what he said..
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01:20.58Groktarpriest tried to gs himself and run through barrage
01:21.03Groktar:s
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01:41.55Repo10decursive: 03Archarodim 07master * 2.4.2.1-19-g5767e67 Dcr_Raid.lua: [+1 commit] - Always use the "player" unitID in raid (was using raid# when the player was included the priority list)
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02:10.52GnarfozGroktar: that didn't work out, hm? :D
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02:24.57Repo10shunkit: 03LaoTseu * r10 ShunkIt.lua:
02:25.00Repo- Fixed an issues with log box, I can't cache them when they are locked since they can become unlocked... The solution is a bit fishing, I may have to forego the caching altogether.
02:25.03Repo- Display the tooltip list group by itemID instead of itemLink since some reward items with the dame ID have different links.
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02:35.15Repo10arl: 03Speeddymon * r2400 ARLFrame.lua: Fix another typo that I missed before
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02:41.54Groktarfrost bomb on boss
02:42.00Groktarmelee runs to opposite side from healers
02:42.01Groktardies
02:42.05Groktarbitches at healers
02:42.06Groktarragelogs
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03:25.07GnarfozGroktar: so he not only fails at running in the appropriate direction, he also failed at running far enough? ^^
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04:04.19Repo10pitbull4: 03Shefki 07master * v4.0.0-beta3-36-g76703f1 / (5 files in 2 directories): [+2 commits]
04:04.22Repo76703f1: Ticket 336: Change the Lock frames checkbox to a dropdown that allows
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04:04.28Repo93a54e3: Ticket 510: Allow 5 man raids to be treated as raids.
04:15.06Repo10libstatlogic-1-1: 03Whitetooth * r75 LibStatLogic-1.1/LibStatLogic-1.1.lua:
04:15.09Repo- 3.2.2.10371: Armor Penetration Rating: The 25% buff is scaled back to 10%
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04:49.40Groktar3 healers went insane during yogg p3
04:49.42GroktaroO
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04:51.53Xtek\it's so easy not to...
04:53.48ShefkiGroktar: WTF how do healers go insane.
04:56.16ShefkiYay Blizzard fixed something I asked them to on the 3.2.2 PTR. :)
04:56.34TorhalShefki: They start spamming Levitate instead of Flash Heal?
04:56.53ShefkiWhy would you do that?
04:57.00TorhalBecause you're insane?
04:57.02Torhal:D
05:03.13Axodiousanyone know what the request limit is on wowarmory xml calls?
05:03.31Axodiouslike how many before you get nothing
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05:14.13Xtekit's adaptive
05:14.27Xtekthere's no specific limit
05:15.28asmodaiI guess you're a good netizen with a proper pause in between request it will be ok
05:15.39asmodais/I guess/I guess if/
05:16.40asmodaipats purl
05:19.22Xtekwell
05:19.32XtekI think you can do 1 request per 1.5 seconds now
05:19.44XtekIt used to be 2 every 1
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05:28.43Repo10broker-channelwatch: 03Morgalm * r60 / (2 files in 1 directory): Broker_ChannelWatch
05:28.46Repo-revert pkgmeta
05:29.47Repo10morg-dkp2: 03Morgalm * r121 / (4 files in 2 directories): MorgDKP2
05:29.50Repo-revert pkgmeta
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05:29.53Repo-disable debug if mod state disabled
05:29.57Repo-fix alts not appearing on invite tablet
05:30.55Repo10broker-channelwatch: 03Morgalm 04v2.9 * r61 : Tagging as v2.9
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06:04.40sb|workmorning
06:14.06Repo10geargauge: 03Torhal 07master * beta9-34-g971570e / (3 files in 1 directory): [+2 commits]
06:14.10Repo971570e: Changed sorting order to default to descending and swap directions every click, regardless of which mouse button is pressed, rather than sorting in ascending with the right button and descending with the left.
06:14.16Repo7f46f42: Commented out the documentation section of the config - will probably end up removing it entirely.
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06:36.16Repo10pitbull4: 03Shefki 07master * v4.0.0-beta3-40-gf92da21 / (4 files in 4 directories): [+4 commits]
06:36.19Repof92da21: Debug assertion to try and help me track down the actual cause of 475.
06:36.23Repo30aa642: Prevent errors in config mode for frames that we end up unable to
06:36.25Repoefb59da: Workaround for 475, doesn't fix the root cause but will prevent the
06:36.28Repo5c6b23d: Revert "Debug code to help try and trace ticket 475."
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06:56.55Repo10big-wigs: 03Ammo * r5939 / (25 files in 3 directories):
06:56.59Reposplit common locale to separate files, as they will grow during this conversion
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07:52.45Repo10arl: 03pompachomp * r2401 RecipeDB/ARL-Jewelcraft.lua: Added a missing flag for Deft Monarch Topaz
07:53.46Repo10big-wigs: 03Ammo * r5940 Plugins/Bars2.lua:
07:53.50Repoonly run the emphasize updater when there are actually bars running
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07:59.26mitch0lala
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08:12.37Repo10speakinspell: 03rismisner * r377 / (2 files in 1 directory): incremented version number
08:13.06Repo10speakinspell: 03rismisner 04v3.2.0.05-release * r378 : Tagged release 3.2.0.05
08:15.30Repo10big-wigs: 03Pettigrow * r5941 / (6 files in 5 directories): -frFR Update
08:15.33Repo-fix yhpdoit's last commit
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08:26.49Repo10betterguildcontrol: 03Zhinjio * r19 / (4 files in 1 directory): BGC :
08:26.52Repo- viewing options for first two panels done
08:26.55Repo- no permissions altering yet
08:26.58Repo- still very alpha
08:27.23Repo10big-wigs: 03Ammo * r5942 / (9 files in 3 directories):
08:27.26RepoIn preparation of more ace3 conversion. move core files into core folder, options into config folder.
08:29.11TorhalFunkeh`: http://www.amazon.com/gp/product/B002JAU310/ref=dv_digg_heroesfree
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08:36.48Repo10libbabble-boss-3-0: 03Nevcairiel * r232 LibBabble-Boss-3.0.lua:
08:36.51RepoAutomated LibBabble re-generation from the localization system
08:36.56Repo10libbabble-creaturetype-3-0: 03Nevcairiel * r61 LibBabble-CreatureType-3.0.lua:
08:36.59RepoAutomated LibBabble re-generation from the localization system
08:37.04Repo10libbabble-inventory-3-0: 03Nevcairiel * r97 LibBabble-Inventory-3.0.lua:
08:37.19RepoAutomated LibBabble re-generation from the localization system
08:37.19Repo10libbabble-faction-3-0: 03Nevcairiel * r95 LibBabble-Faction-3.0.lua:
08:37.19RepoAutomated LibBabble re-generation from the localization system
08:37.21Repo10libbabble-race-3-0: 03Nevcairiel * r18 LibBabble-Race-3.0.lua:
08:37.24RepoAutomated LibBabble re-generation from the localization system
08:37.29Repo10libbabble-talenttree-3-0: 03Nevcairiel * r26 LibBabble-TalentTree-3.0.lua:
08:37.32RepoAutomated LibBabble re-generation from the localization system
08:37.37Repo10libbabble-zone-3-0: 03Nevcairiel * r228 LibBabble-Zone-3.0.lua:
08:37.40RepoAutomated LibBabble re-generation from the localization system
08:37.49Kalrothnev is a spammer
08:38.33nevcairielmoar?
08:38.34Repo10libbabble-boss-3-0: 03Nevcairiel 043.0-release35 * r233 : Weekly Tag - Week 35
08:38.35nevcairielmoar!
08:38.41Repo10libbabble-race-3-0: 03Nevcairiel 043.0-release35 * r19 : Weekly Tag - Week 35
08:38.46Repo10libbabble-creaturetype-3-0: 03Nevcairiel 043.0-release35 * r62 : Weekly Tag - Week 35
08:38.52Repo10libbabble-faction-3-0: 03Nevcairiel 043.0-release35 * r96 : Weekly Tag - Week 35
08:38.57Repo10libbabble-inventory-3-0: 03Nevcairiel 043.0-release35 * r98 : Weekly Tag - Week 35
08:39.02Repo10libbabble-talenttree-3-0: 03Nevcairiel 043.0-release35 * r27 : Weekly Tag - Week 35
08:39.07Repo10libbabble-zone-3-0: 03Nevcairiel 043.0-release35 * r229 : Weekly Tag - Week 35
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08:54.35Repo10hotcandy: 03Nevcairiel 07master * 1.5.1 / (2 files in 1 directory): [+2 commits]
08:54.38Repo7c642ac: Updated .toc for 3.2
08:54.41Repo1979d78: Add support for Mend Pet (Hunter spell)
08:54.46Repo10hotcandy: 03Nevcairiel 041.5.1 * 8aa3eff /: [new tag] Tagging as 1.5.1
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09:03.51Repo10ensidiafails: 03Maat * r109 EnsidiaFails-enUS.lua: spelling
09:05.02asmodaiSo how goes the Ace3? :)
09:09.57ElkanoZhinjio, you coded again? wow :)
09:14.08Repo10sick-of-clicking-dailies: 03OrionShock * r285 ldb.lua: accumulitive update for LDB & WG testing.
09:19.15nevcairiel!api PlayerIsPVPInactive
09:19.16lua_botPlayerIsPVPInactive: Returns whether a battleground participant is inactive (and eligible for reporting as AFK) (http://wowprogramming.com/docs/api/PlayerIsPVPInactive)
09:19.47Repo10big-wigs: 03Rabbit * r5943 / (7 files in 2 directories): Some random toggleOptions changes.
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09:30.32orionshocknevcairiel: im a bit confused with the whole idea of bump and taging of LibBabbel. Dosn't the packaging system automatically grab the latest localizations for the zip for projects that list them as dependancys. So that when the project is built on the packager it does the repo replacement then?
09:30.56nevcairielbabble doesnt use the replacement tags.
09:31.04orionshockreally?
09:31.06orionshockwhy not?
09:31.25nevcairielbecause it would suck
09:31.42orionshockwouldn't it make things simpler & more streamlined with having the proper localizations?
09:31.47nevcairielno.
09:32.21nevcairielFor one, you would still have to generate new zips for external downloads.
09:32.25orionshock<PROTECTED>
09:32.36nevcairielSecond, people using SVN checkouts would be totally screwed.
09:33.34profalbertckknight: ping
09:33.43Repo10big-wigs: 03Rabbit * r5944 / (2 files in 2 directories):
09:33.46RepoRemove the print warning on startup and add it to the interface options in red text instead.
09:40.59Repo10tank-points: 03Whitetooth * r111 TankPoints.lua: - Fixed some defense calculations
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09:47.02Repo10libstatlogic-1-1: 03Whitetooth * r76 LibStatLogic-1.1/LibStatLogic-1.1.lua:
09:47.05Repo- Mage: Removed Arcane Instability: Does not increase spell power
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09:53.21mitch0nev and/or some curse guy: would it be possible to make the sorting of babelfish and the curse localization system consistent?
09:54.10nevcairielwho cares?
09:54.38mitch0;)
09:54.44mitch0well, me, but not much
09:55.46ShefkiWhat does that mean anyway?
09:56.17nevcairielI just put in the bable libs whatever comes out of the export page
09:56.29nevcairielits like a 30 line python script
09:57.39mitch0shefki: the sort order regarding uppercase/lowercase (and possibly symbols) is different (if the question was aimed at me)
10:02.38*** join/#wowace Nargiddley (n=nargiddl@125.239.28.214)
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10:26.32Repo10big-wigs: 03Rabbit * r5945 / (5 files in 3 directories):
10:26.35RepoSome more non-working option changes. Well, the color options actually work, I think.
10:33.26Repo10big-wigs: 03Rabbit * r5946 / (2 files in 2 directories):
10:33.29RepoRemove the dewdrop for now, right clicking the LDB plugin will open interface options, but we'll have a small menu there soon.
10:33.54mitch0vhaarr: qtip?
10:34.42vhaarrhaha you wish
10:34.44vhaarrnever
10:34.54Funkeh`^
10:35.08mitch0vhaarr: 1) why not? 2) what else then? :)
10:35.16vhaarrEasyMenu
10:35.25mitch0what's wrong with qtip btw?
10:35.41WobinIt was never designed as a menu?
10:35.46mitch0(never used either, just curious)
10:35.47vhaarrI have no idea, I just know it must be crap
10:35.49vhaarrI can feel it
10:35.52mitch0haha
10:36.02Wobinyou can feel it... IN THE MOUNTAINS
10:36.07Funkeh`no
10:36.14Funkeh`in the mounts, you usually  can't feel it
10:36.20Funkeh`from cold
10:36.28Wobinwell, you feel cold, right?
10:36.34WobinTHAT'S A FEELING
10:36.37Funkeh`no you just feel numb
10:36.41Wobinaha
10:36.43vhaarrbut Wobin is right, I don't think it's a menu library anyway :P
10:36.44Wobinyou're still saying 'feel'
10:36.48Funkeh`lol
10:38.19mitch0also, when will ever be an AceConfigDropdown? :)
10:38.37mitch0erm, that didn't make much sense. oh well
10:38.51Stanzillalicks Funkeh`
10:38.53Stanzillafeel that?
10:39.02Wobin<PROTECTED>
10:39.26Funkeh`nope
10:39.29Funkeh`it sucked
10:39.41Wobinwell... he's doing -something- right then
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10:50.44hastemitch0: hopefully never
10:52.30Fiskerhastemen
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10:53.48Repo10big-wigs: 03ananhaid * r5947 / (8 files in 3 directories): BigWigs:
10:53.51Repo- zhCN/zhTW update.
10:56.03Repo10big-wigs: 03Rabbit * r5948 / (3 files in 2 directories):
10:56.06RepoAdd a temporary way to configure bars and messages, at least some parts of them.
10:57.55Repo10big-wigs: 03Rabbit * r5949 Core/Core.lua: Mark the options that don't work.
10:59.39hastewat Fisker
11:03.07Repo10ace3: 03Nevcairiel * r832 / (3 files in 3 directories):
11:03.10RepoAceConfig-3.0: Added an experimental "descStyle" member to all option table nodes that allows you to control the way the description is presented. Supported values are "tooltip" for the old behaviour, and "inline" for a inline display of the description, pending support in AceGUI-3.0 widgets.
11:03.13RepoAceGUI-3.0: Add support for inline descriptions to the checkbox widget.
11:03.58asmodaiwooo, more Ace3 goodness
11:05.37Fiskerhaha
11:05.41Fiskerstupid alliance
11:05.48Fiskerthat'll teach him to gank me :(
11:06.31FiskerK-K-K-K-KILLING SPREE
11:07.39Repo10ace3: 03Nevcairiel * r833 AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua: AceGUI-3.0: Disable some left-over debug stuff.
11:08.08*** join/#wowace Cryect (i=Cryect@71.56.93.39)
11:08.52Kalrothomg it Cryect
11:09.01*** join/#wowace Sirow (n=Sirow001@p508858C2.dip.t-dialin.net)
11:09.06Kalrothaccidently
11:09.37Wobinfeels like he's missing half of Kalroth's conversation
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11:11.39KalrothWobin: yeah, know that you and then
11:12.10*** part/#wowace sacarasc (i=sacarasc@xmms2/bitch/sacarasc)
11:13.04WobinHey! You leave my mother out of this =(
11:21.55*** join/#wowace Wasqer (n=dignat@c83-251-62-117.bredband.comhem.se)
11:22.21*** join/#wowace faCe| (n=face@p5489FE18.dip.t-dialin.net)
11:23.10Repo10ace3: 03Nevcairiel * r834 AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:
11:23.13RepoAceConfigDialog-3.0: Disable the tooltip of widgets if descStyle ~= "tooltip"
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11:24.10Repo10big-wigs: 03Rabbit * r5950 Core/Core.lua:
11:24.13RepoMake the configure button our first class citizen, since it's the most likely target for anyone who opens the options.
11:44.26Repo10big-wigs: 03Rabbit * r5951 Core/Core.lua:
11:44.29RepoRemove the Enable option, this'll be automagic soon, users shouldn't care about this.
11:45.31Stanzillavhaarr: what if I want to configure stuff when I'm not in an instance? :P
11:45.42vhaarrplugins will always be enabled
11:45.50vhaarrjust not boss modules
11:47.22[Ammo]Stanzilla: you will not need to worry
11:47.38[Ammo]clicking the config will make sure the plugins are there and ready to be configured
11:47.53[Ammo]I just need MOAR hours in a day
11:48.26vhaarrye me too it's time for work
11:48.31Stanzilla:)
11:49.00Stanzillaa way to force the boss modules to load would be cool
11:49.09vhaarrwhy?
11:49.52Stanzillaif you want to look something up or change settings to the way you like them before you go into the instance
11:50.00vhaarrthe options will be there
11:50.12[Ammo]they will be there when you click the options indeed
11:50.15vhaarrbut there will be no way to manually activate or reboot boss modules
11:50.39vhaarrif you need that, it means we fucked up
11:50.53Stanzillaok :P
11:51.10Repo10libwindow-1-1: 03mikk * r4 / (2 files in 2 directories): - TOC 30200
11:51.14Repo- "EnableMouseOnAlt" will now mix in properly when embedded
11:51.28*** join/#wowace Zealin (n=Lucas_Bi@cm56-200-51.liwest.at)
12:07.41*** join/#wowace Vegeta]BT[ (n=CBus@xdslga253.osnanet.de)
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12:12.53Repo10shunkit: 03LaoTseu 04v30200-1-beta-02 * r11 : Tagging as v30200-1-beta-02
12:13.13[Ammo]would have been nice if the author of shunkit asked permission to rip my code
12:13.16[Ammo]fucking cuntface
12:15.57Stanzilla@describe shunkit
12:15.59RepoStanzilla: http://www.wowace.com/addons/shunkit/. ShunkIt. Open those clams (and other containers)
12:16.25[Ammo]who approved that project?
12:16.46nevcairielKaelten
12:16.50[Ammo]yeah I just checked :p
12:16.55[Ammo]Kaelten: grrrr
12:17.07[Ammo]I don't really mind the project, just the fact that the author should ASK first
12:17.16[Ammo]I'll go change its status and tell him to contact me
12:18.40[Ammo]this should do the trick
12:18.41[Ammo]This project has an abnormal status: Changes required.
12:18.41[Ammo]LaoTseu, please contact me, Ammo. You used CrowBar code without asking. Asking is friendly. specially when the addon in question says All Rights Reserved.
12:25.56*** join/#wowace Hjalte (n=chatzill@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk)
12:25.58Wobin[Ammo]: is he on this channel?
12:26.05Wobinoh
12:26.09Wobinthat was the message on the addon =)
12:26.24[Ammo]yeah
12:26.41[Ammo]and we should enforce wowace authors to be on the channel or go fuck off to curseforge
12:26.53*** join/#wowace mojosdojo (n=gdbzet26@p4FEFD3B2.dip.t-dialin.net)
12:27.25asmodaiHeh.
12:28.56WobinI need an addon name
12:29.01Wobinfor a totem version of pallypower
12:29.49*** join/#wowace Thelyna (n=burp@222-152-89-17.jetstream.xtra.co.nz)
12:32.10akromatWobin, What do you want the addon to do exactly?
12:32.24akromatOrganize totems between multiple shaman?
12:32.29Wobinyeah
12:34.18EthanCentauraiTotemTower?
12:34.44WobinTotemFort?
12:34.57EthanCentauraiShammyPower
12:34.58dranorwobin: i see failiure there same as pallypower
12:35.09Wobinfailure in what way?
12:35.23dranoreveryone who can cast that must have that addon or a compatible one
12:35.27Wobinof course
12:35.43Wobinsuch is the way of these sorts of addons
12:35.55dranori'm sick of retards who buff wisdom when i have the improved one
12:36.09Daemonahttp://forums.worldofwarcraft.com/thread.html?topicId=19377466624&sid=1&pageNo=6#102
12:36.13WobinI could degrade to "ShammyLead suggests your totem loadout should be "X" "Y" "Z" "A"
12:37.16Wobindranor: It's only conceptual atm, I'm -assuming- I can pull all the necessary talent info from raid players
12:37.40[Ammo]you can
12:37.58*** join/#wowace taleden (n=atfrase@209.162.6.70)
12:38.05WobinHow does the imp mana stream totem affect the pally buff?
12:38.28WobinI'm under the impression that one overwrites the other
12:39.34pentium166it does
12:39.51pentium166i believe it will overwrite wisdom if neither are improved too
12:40.40Elkanono, BoW was buffed from 91 to 92 exactly because of that iirc
12:40.51pentium166oh, neat
12:40.54pentium166when was that?
12:41.16Elkanogood question, but I think it was before 3.2 so maybe 3.1.3
12:41.38akromatWobin: I can't find an updated version but look at http://www.wowinterface.com/downloads/info11699-RaidTotems.html#info
12:41.50Wobinyeah, I saw that
12:42.17*** join/#wowace Aikawa (n=shingo@p5B05461E.dip.t-dialin.net)
12:42.21Elkanowas 3.1.2
12:43.19ElkanoBlessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
12:44.34Wobinakromat: It, for some reason, uses a custom channel to transmit data
12:44.53asmodaiElkano: If mana spring did more mp5 would it then cancel out the blessings?
12:45.07akromatasmodai: Yes.
12:45.13Elkanoyeah, the improved overwrites normal BoW
12:45.15asmodaiYou can only have one mp5 boost?
12:45.23Wobinyep
12:45.26asmodaiAh ok
12:45.37Wobinwell, at least of those two
12:45.47WobinI'm pretty sure replenishment is additive
12:45.47*** join/#wowace Next96 (i=Next96@121.129.140.91)
12:46.17pentium166It would be nice if you could have both but only get benefit from the higher one, for shaman/paladin/DK shared buffs
12:47.22*** join/#wowace Zeksie (n=zeksie@cpc1-nott9-0-0-cust756.nott.cable.ntl.com)
12:48.28akromatpentium166: Yeah battleshout overrides BoM and then wears off and never gets refreshed. :(
12:49.08akromatWobin: This might be configurable for what you want. http://www.wowinterface.com/downloads/info5873-RABuffs.html
12:49.42akromatEdit - It appears to have not been updated. :(
12:49.54Wobinakromat: I want to make one for my own usage =) And specifically for totems
12:50.18akromatYou want to make your own addon? I thought you were looking for one.
12:50.26akromatcovers his face with his palm.
12:52.08Wobinyeah, I get a sudden urge to start projects and get through most of it, before discarding it at the last minute =)
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12:53.54MegalonWobin: leveling is so much fun, until you enter northrend? :P
12:54.52*** join/#wowace spode (i=spode@213-21-88-111.bon.t3.se)
12:56.20Wobinafter the first five times through northrend, it gets boring too =P
12:56.53Wobinhas a level 47 warlock, that, even with 20% xp boost, is finding it hard to level up
12:56.59akromatMegalon: Leveling may be boring in Northrend but how can you STAND outlands?
12:57.07Wobinthis ^
12:57.47akromatAlso, I have a rogue with every piece of heirloom gear and I couldn't level it so I just turned off xp and tried to do bgs.
12:58.04akromatBut queue times are like 5 hours so hes just rotting with all the gear. :/
12:58.21Megalonnorthrend is by far the worst of all leveling
12:58.50akromat358 badges + 250 Stone Keepers' Shards wasted.
12:58.51Megalon4 chars @ 70-72
12:58.52Megalon:X
12:59.13Megalonoutlands is kinda cool
12:59.20Megalonold world is the best
12:59.41Wobinakromat: badges wasted?
12:59.46WobinBuy gems
12:59.54akromatNo, I already used them.
12:59.57Wobinoh, wasted as already spent
13:00.01akromatTo buy the heirloom gear.
13:00.43akromathttp://armorylite.com/anon/84520/
13:01.25steevakromat: you're lucky
13:01.28akromatBut I also have two of the pve daggers for when I level high enough to mutilate.
13:01.37akromatsteev: Why?
13:01.41steev5 hours in non-xp bg queue
13:01.56akromatLol. I don't touch the character anymore. :(
13:01.59steevin emberstorm battlegroup
13:02.13steevi was on for around 10 hours without a queue pop
13:02.29akromatWhat level?
13:02.32steevfinally visited the forums where the suggestion was "transfer to this battlegroup"
13:02.37steev51-59
13:02.47akromatHah.
13:02.57akromatTry 19. :(
13:03.01steevsorry - this other battlegroup
13:03.31akromatWhen you do get a queue its 4v10 (me on the team with 4) and the other team is 8 hunters a druid and a priest.
13:04.20*** join/#wowace Chompers (n=Chomp@cpc3-cove11-2-0-cust846.3-1.cable.virginmedia.com)
13:04.41steevyeah
13:07.21*** join/#wowace CMoran (n=Xtek@69.73.16.202)
13:08.03*** mode/#wowace [+v Xtek] by ChanServ
13:08.11*** join/#wowace Xtek-- (i=Xtek@user-24-236-92-80.knology.net)
13:08.30akromatIs there a mod similar to atlasloot? As far as I can tell there is no alternative to it and I love what it does, but I hate the addon itself.
13:09.03Jyggacartographer_instanceloot ?
13:09.40Jyggathat cart addon was the last i used before i quit wow, no idea if its maintained ;)
13:09.44CrazyBennyakromat: you won't find any real alternative, so live with it :P
13:10.08Wobinwhy do you hate it?
13:10.26akromatIt's just bulky and clunky. :/
13:10.45Wobinhm, I guess I've never noticed =)
13:10.57Gnarfozwowhead.com :O
13:11.18Stanzillahttp://forums.wow-europe.com/thread.html?topicId=10711102501&sid=1 < i lol'd
13:11.49akromatI lost count... 50%
13:11.52Wobin9-15?
13:12.19Wobinthey weren't really thinking when they posited that poll...
13:12.26Stanzillasince when do you lose count at 15 :P
13:12.29akromatYeah.
13:12.45akromatI actually slimmed down the amount of addons I use.
13:13.23akromatBut its way more than 15.
13:13.46sb|workso  it's 9000 then?
13:13.57akromatYes.
13:15.30yoshimowobin, yes they weren't . the numbers are too low
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13:22.44akromatWhat is the name of that mod that handles profiles for dual specs?
13:22.53sb|worklibdualspecsomething
13:23.20sb|work@project LibDualSpec
13:23.22Reposb|work: No project found that matches 'libdualspec'
13:23.23sb|workmh
13:23.28*** join/#wowace blay (n=blaylok@99-169-89-70.lightspeed.dybhfl.sbcglobal.net)
13:23.38sb|work@project LibDualSpec-1.0
13:23.39Reposb|work: No project found that matches 'libdualspec-1.0'
13:23.44sb|work@project LibDualSpec-1-0
13:23.45Reposb|work: http://www.wowace.com/addons/libdualspec-1-0/. LibDualSpec-1.0. Game: WoW. Adirelle (Manager/Author). Updated: 3 days ago. Tickets: 1/1
13:24.03BrunersGrum: http://www.wowace.com/addons/chatter/tickets/14-editbox-polish-placement/
13:24.50akromatI want to find something like reflux.
13:25.29akromatBut easier to set up.
13:25.41GrumBruners: what?
13:25.42akromatBecause I have a lot of dual spec characters. Hah.
13:25.52BrunersGrum: my comment
13:26.15Grumyou can just place it wherever you want
13:26.24Grumso your ticket is solved
13:26.29Repo10grid2: 03jerry * r216 / (5 files in 4 directories):  (Message trimmed by 1 line)
13:26.32RepoFix Ticket-21
13:26.34BrunersGrum: i still want it to follow the chatframe when that change possition
13:26.35RepoRename a few functions in StatusAura, so that their function is more
13:26.38Repoexplicit.
13:26.41RepoSeveral small improvements to the main update function for Auras.
13:26.47Grumwhy would you move the chatframe around?
13:27.00BrunersGrum: i use oPanel, which hooks the chat
13:27.16Brunershttp://lasseb.tihlde.org/img/images/WoWScrnShot_121308_210909.jpg
13:27.32Brunershttp://lasseb.tihlde.org/img/images/WoWScrnShot_081709_033613.jpg
13:27.56Grumthat shows absolutely nothing to me
13:27.59Brunershttp://lasseb.tihlde.org/img/images/WoWScrnShot_082309_010930.jpg
13:28.16Brunersignore the first screenshot
13:28.18Grumyou resize the bottom bar? O.o
13:28.35BrunersGrum: yes, oPanel rezises when i click it or use they keybind
13:29.19Fiskeri hate you Bruners
13:29.20*** join/#wowace Baraius (n=bhuddles@150.105.84.5)
13:29.23Fiskeri also hate you Grum
13:29.32BrunersGrum: i did explain all this to antiarc when i made the ticket, but its kinda old now
13:29.42Brunersthink i even made some solutions for him
13:29.42Grumi kinda am tempted not to bother with it
13:29.47Grumwell yeah
13:29.53Grumif you make a patch to make it work -- fine
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13:31.10BrunersFisker: we love you too
13:31.32yoshimochatter isnt as dead as i thought it was *looks at the ticket counter*
13:31.51Grumnot changing doesnt mean dead
13:32.10yoshimoyes i know, id rather call it mature
13:32.20Grumi have to say it completely utterly sucks
13:32.35Grumits a giant flakey hack sofar
13:32.37akromatI forgot about the weekly maintainence. :(
13:33.11Grumbut its rather annoying to fix ;(
13:33.31yoshimoi liked the layout&design, and didn't care about beauty codewise
13:33.43Grumwhat layout? what design?
13:34.11yoshimoof chatter
13:34.31Grumit removes the big tabs and does not much more other than changing borders
13:35.26yoshimoand it still does what i want.
13:35.56akromatI've always just used prat. :/
13:36.06Brunersim just using ochat + fane for that
13:36.51Brunersand mitsugo, tenmetsu, thelowdown and  enen for other nice features
13:36.57*** join/#wowace Jyggaa (i=Jygga@g225079134.adsl.alicedsl.de)
13:38.07steevlooks up most of those addons (the ones he knows aren't hastes)
13:38.34Brunersthey are all haste's except thelowdown
13:38.35Bruners:P
13:43.17steevahh
13:43.22Brunershttp://github.com/haste
13:43.55Brunersmitsugo is awesome btw
13:44.36sb|workmh i need InstancesFffffuuuuu
13:45.36steevi'm not saying they aren't
13:45.42steevi like haste's addons
13:45.48steevjust didn't realize most of those were his :-P
13:45.54*** join/#wowace Yewbacca (i=C2@217.73.106.170)
13:50.36steevokay, wth? wowarmory says i have 12.2(ish)k hk's - but the statisticks page says 24k+ hk's ?
13:50.52steevs/statisticks/statistics/
13:51.12akromatI want to re-do my UI but servers are still down. :(
13:51.20*** join/#wowace Ghli_ (i=chatzill@netblock-68-183-227-13.dslextreme.com)
13:51.51Repo10gridstatusafk: 03mikk * r36 / (2 files in 1 directory): - TOC 30200
13:51.54Repo- Pretty much complete rewrite (wasnt much to begin with :P) to make it pick up on people changing AFK status outside of UnitIsVisible() range.  No more people looking like they're stuck with AFK on in raids, whee.
13:51.56steevand i still haven't won a duel (then again, i haven't been in one, but still...)
13:52.11YewbaccaDoes anyone know what happens if you try to declare local variables in a global table? ie "local table.find(...)", will that stay there due to "table" being global? will it overwrite any existing function globally in that case (if someone else made one)?
13:52.20YewbaccaJust trying to avoid any clashes before I add some features to tables.
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13:52.55Yewbaccacorrection, "local function table.find(...)"
13:54.19Mikker does it even allow that?
13:54.52nebula169was my thoughts, lol
13:54.57MikkWho's Azethoth again
13:55.03MikkHis nick here is something else entirely
13:55.13MikkAutoBar author
13:55.37Mikkah yeah toadkiller
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14:00.31Fiskerare the us servers past maintanence yet?
14:00.52Funkeh`is 3.2.2 today?
14:01.18Fiskerdoesn't look like it
14:02.26Brunershttp://narf.at/pix/1182354360555.gif
14:04.17Wobinhttp://wowi.pastey.net/124443
14:04.21WobinThat look logical to everyone?
14:04.31PneumatusFunkeh`: new multi-line goldspam :<
14:06.56steevpunt sentry, no one uses that junk
14:06.59Yewbacca"+Mikk • er does it even allow that?" << of course it does, everything in lua is an object, and functions like string.search etc are not diffrent. you can add your own to those tables. at least in regular non-wow lua.
14:07.17YewbaccaEven tables KEYS as objects
14:07.39YewbaccaYou could do sometable[function (x) print (x) end] = "foo";
14:08.00WobinYewbacca: yes, but I don't believe you can declare locals like that
14:08.08YewbaccaAha you meant that
14:08.09Pneumatusisnt 'table' secure though
14:08.23Mikkyeah i meant randomly declaring something in a table as local
14:08.28Mikki don't think that's even remotely possible
14:08.28Yewbaccaah right
14:08.29YewbaccaHmm guess I'll do some crap like "local function table_find()"
14:08.33WobinI think he was just being generic
14:09.00WobinYewbacca: If you're worried about namespacing... it's local
14:09.01Gnarfoz~seen neotron
14:09.04purlneotron is currently on #wowuidev (1d 8h 47m) #wowace (1d 8h 47m). Has said a total of 2 messages. Is idling for 20h 12m 43s, last said: 'there's good, there's bad and then there's Forte'.
14:09.37Gnarfozchannel topic could use an update, btw :D
14:09.51YewbaccaWobin yeah I'll just stick with an underscore instead of dot
14:10.07WobinWell, it's in a different scope altogether...
14:10.43*** join/#wowace p3lim (n=p3lim@084202209241.customer.alfanett.no)
14:10.46Wobinin that you -can't- add local variables to a global object
14:10.56*** join/#wowace ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
14:10.56*** mode/#wowace [+o ckknight] by ChanServ
14:11.45Wobinany variable declared local only exists in that direct scope, not in any global object
14:12.59YewbaccaCorrect but lua is such as a non-standard language, it's not unthinkable that they'd let local tokens enter global tokens and stay like that until the end of the scope
14:13.27WobinThat would be... messy =P
14:13.37[Ammo]local foo = 1; _G.foo = foo;
14:13.39[Ammo]done!
14:13.43[Ammo]global FOO
14:14.03WobinYou assigned the global reference =P
14:14.25Yewbaccayeah a better test would be local function table.find(...) print(...); end
14:14.28[Ammo]:)
14:14.49steevWobin: you ever gonna fix mrplow?
14:14.58YewbaccaAhhh, I see it now.
14:15.00[Ammo]who needs mrplow when you have bankstack
14:15.15Wobinmaybe one day =)
14:15.27YewbaccaWhen you use the keyword "local", it disallows specifying whatever you're doing as a child of ANYTHING.
14:15.28Pneumatus'(' expected near '.'
14:15.31YewbaccaYeah
14:16.07*** join/#wowace Odlaw (i=Unknown@98.245.39.78)
14:16.31YewbaccaExtending tables like "table." is not uncommon in standalone lua programs but I don't dare do it here in case other addons have done it. So no big deal, I'll just name everything table_find etc
14:16.43Pneumatuslocal table.find = function(...) print(...) end -- also errors, unexpected symbol near '.'
14:17.14PneumatusBUT if you local table first, its allowed
14:17.25Wobinlocal table = table
14:17.27Pneumatuslocal table = table; local table.find = function(...) print(...) end
14:17.40Pneumatuser
14:17.42Wobinfile scope only, though
14:17.47Pneumatuslocal table = table; table.find = function(...) print(...) end
14:17.52YewbaccaOohh, Pneumatus, interesting
14:18.07Pneumatusinfact, that's what works, but yeh, that then local's table to your scope and adds find()
14:18.10[Ammo]Pneumatus: will still overwrite the global table ref
14:18.11YewbaccaAnd the global "table" wasn't protected in any way, you could add stuff.
14:18.16Wobinactually, assigning a local reference to a global lookup function that you use a -lot- is suggested practice
14:18.23Wobinfor instance the math library
14:18.36[Ammo]but overwriting a member of that reference -> overwrite member in the global table
14:18.43Wobinif you're using one of the functions in the math library a lot of times in a loop, it's suggested you make a local reference to save the table lookup
14:18.54YewbaccaWobin: Yeah. Why is that exactly? Because functions are always looked for in the local lookup table and then the global, and that means it finds it faster, or what?
14:19.01Wobinyeah
14:19.16Wobininstead of a table lookup, it's a direct reference to a local
14:19.19YewbaccaProbably saving about 0.5 sec after a few million calls :D
14:19.28YewbaccaAh
14:19.38Pneumatusyeh, it does still end up in _G.table
14:19.45YewbaccaPneumatus oh
14:20.03Wobinassignation by reference
14:20.25Pneumatuslocal table = table; table.find = function(...) print(...) end; table.find("Test1"); _G.table.find("Test2");
14:20.41Pneumatuswill print twice
14:20.43Navvdoes UNIT_STATS report changes only to primary stats or what?
14:20.47[Ammo]lua> foo = { bar = function(...) print(...) end }; do local faa = foo; faa.bar = function() print("zomg") end foo.bar("test") end
14:20.47lua_bot[Ammo]: zomg
14:21.27Wobinnot assignation by value =\
14:21.35[Ammo]or even
14:21.41[Ammo]lua> foo = { bar = function(...) print(...) end }; do local faa = foo; faa.bar = function() print("zomg") end end foo.bar("test")
14:21.41lua_bot[Ammo]: zomg
14:21.45YewbaccaI thought everything in LUA was direct copies actually. Is there any way to force a reference? I've been wanting that feature when doing for .. pairs loops
14:21.47Repo10big-wigs: 037destiny * r5952 / (4 files in 3 directories): koKR Update
14:21.47[Ammo]to make it even more clear :p
14:21.49Wobin(except for whatsiscalled... numbers and the like)
14:22.03Pneumatusyeh, because local table is assigned by reference, you are still inserting into the global table
14:22.03Pneumatusscalars
14:22.06Wobineverything is by reference =)
14:22.09Wobinta
14:22.12*** join/#wowace DragonWin (n=goofy@193.47.81.75)
14:22.17Wobinor at least tables are
14:22.25YewbaccaHmm
14:22.34Wobinand sincel Lua is either scalars or tables... =)
14:22.44YewbaccaTable would be understandable
14:22.45Pneumatusbasically, to cut a long story short you can't make table.find() without putting it in _G
14:22.52YewbaccaPneumatus: Yeah noticed ;/
14:23.24YewbaccaCould always go 80s on it: function table.radicalfinddude, function table.searchtothemax
14:23.25[Ammo]local mytable; for k, v in pairs(table) do mytable[k] = v end; mytable.find = function(...) end
14:23.31Yewbacca(kidding)
14:23.39[Ammo]then use mytable
14:23.58YewbaccaHehe at that point might as well local function table_find()
14:24.27Yewbacca"Copying a table in Lua is copying by reference"
14:24.39Yewbacca"You need to clone it to create a copy"
14:24.44YewbaccaAha so it is like that for tables.
14:24.51[Ammo]that's what I did just there
14:24.52YewbaccaI learnt something today ;D
14:24.52*** join/#wowace Seerah (n=Ryan@c-76-107-188-150.hsd1.tn.comcast.net)
14:24.59YewbaccaYeah
14:25.00[Ammo]and after that do local table = mytable;
14:25.01[Ammo]and done
14:25.10WobinYou'd probably want some level of recursion in your clone
14:25.13Pneumatushalf of the stuff in _G.table is only there for convenience anyway, as they are references to other functions
14:25.17YewbaccaBut if those values in v are tables, it'd be reference again
14:25.18[Ammo]yeah probably wobin
14:25.25MikkPneumatus: other way around
14:25.27[Ammo]it was just quick example code
14:25.34Mikkstuff in _G.table. is the original. blizzard puts global refs to it.
14:25.45WobinOriginal G
14:25.47YewbaccaAt that point it's pretty pointless (cloning stages)
14:25.58Pneumatusoh, i thought it was the other way round :o
14:26.06Wobin(goddamn you Ice Cube =P)
14:26.11Yewbaccalol Wobin
14:26.38orionshockjust careful with recursion, you don't want to go copying _G :)
14:26.52Wobinyeah, he'll pop a cap in yo ass
14:27.44orionshockand what ever you do, don't use the same name for your addon's global and the name in the toc for you SV, it'll crash... horribly
14:28.00Yewbaccaorionshock: humm? :D
14:28.01orionshockxpecially with Ace2...
14:28.15WobinUsually add on a 'DB' suffix or 'SV'  =)
14:28.40YewbaccaWhat are you talking about orionshock, personal experience/flashback all of a sudden? :P
14:28.42orionshockya... Wobin while writing FuBar_AFKFu i learned that in an oopse sort of way >.>
14:28.47YewbaccaAhhahaha
14:28.50WobinYewbacca: people see ##SavedVariable in their .toc, and automatically put in their addon name
14:29.07YewbaccaAh. And what happens then?
14:29.21orionshockwith ace2 i managed to save about half the _G table before it crashed
14:29.21Wobinwell, you have a conflict in object naming for your SV object and your addon object then
14:29.22YewbaccaNever had the thought to try that
14:29.48YewbaccaWobin: Ah so Blizzard loads all addon code under _G[addonname]= { all objects from addon files } ?
14:30.02Daemonaneed a new bag mod, can't stand it anymore that ArkInventory is eating 5% cpu while idling in Dalaran :X
14:30.05WobinWell, essentially, you do
14:30.07orionshockYewbacca: no, just common convention for authors
14:30.20orionshockDaemona: OneBag3
14:30.27YewbaccaI've never done anything but "*DB" suffix so haven't seen what you describe
14:30.28WobinDaemona: Baggins?
14:30.29Daemonacross toon search and tooltip?
14:30.39Daemonalike 3 on char x, 2 on char y
14:30.42WobinDaemona: altoholic
14:31.07Wobinaltoholic is awesome
14:31.28Wobinhttp://www.wowinterface.com/downloads/info8533-Altoholic.html
14:31.29YewbaccaBagnon adds such tooltips too. Carbonite if you want an even more amazing addon that stores even more about your chars.
14:31.30orionshockYewbacca: according to Tekkub who i think said it the loudest once. "There should only be 2 global variables from each addon, one for the addons main table and another for the addon's SV table" - tho it's just common convention all the same
14:32.04DaemonaYewbacca yeah because i want to tell everyone in my guild what mob i just killed and were
14:32.05orionshockDaemona: One[Bag|Bank]3 & BankItems it works well
14:32.07Daemonaget lost with carbonite
14:32.08Wobinwell, Tekkub is noisy =)
14:32.08YewbaccaI suggest going with Bagnon over Altoholic, because it lets you actually VIEW the inventory of alts in a visual frame.
14:32.34WobinYewbacca: you can do that in altoholic... can't you?
14:32.37YewbaccaCarbonite also scans mail when it indexes, so it'll go "Mail: 3"
14:32.45YewbaccaWobin: Not that I've seen?
14:32.47orionshockWobin: not so much noisy as he is adamant about his opinion
14:33.05Daemonacarbonite is just as bad as questhelper
14:33.08YewbaccaAnd he's a homosexual furry :D
14:33.14WobinYewbacca: you certainly can...
14:33.14Daemonaand i don't want it just for inventory stuff
14:33.41orionshockarkinventory, bagnon, & alot of others are just chaulk full of crap for alot of things.
14:33.44YewbaccaDaemona: The two can't even be compared. QuestHelper is the addon that blizzard has had to put out notices about "disable quest helper to resolve a crash"
14:34.02orionshockstart simple start basic with small mods that do 1 thing well, written by OCD authors
14:34.08WobinDaemona: it does it for tradeskills and calendar events too
14:34.20WobinYewbacca: Carbonite suffers from the unfortunately "Bloat Creep"
14:34.25Wobiner unfortunate
14:34.44YewbaccaIt also replaces 30 other addons, hence no problem.
14:34.46orionshockWobin: did u see that thread on wowi about supporting LGP that i started?
14:34.52Wobinnope
14:34.57WobinI don't troll those forums
14:35.00Ackis~Windows7--
14:35.02orionshocksome interesting responses
14:35.10orionshockfair, but interesting
14:35.31WobinYewbacca: 18 of those addons, I'd've never used in the first place =P
14:35.47YewbaccaHaha :D
14:36.05orionshockand half of what's left would only get used a fourth of the time :)
14:36.05YewbaccaAnyway I found a secret in Wow. If you go around punching goats, you can skill all weapons to 400 easily.
14:36.12WobinI stopped using monolithic addons after Gypsymod
14:36.14YewbaccaThey are little critters that walk about, they don't fight back
14:36.28*** join/#wowace Sliker_Hawk (n=SlikerHa@5acfbeb9.bb.sky.com)
14:36.35[Ammo]you can skill all weapons easily to 400 just joining random Naxx25 runs :p
14:36.47Wobinterrible, [Ammo]
14:37.01orionshock^^ 2h maces one day
14:37.01YewbaccaI've maxed 4 skills so far in 1 hour
14:37.01orionshocktook about 10mins in spider wing trash
14:37.01YewbaccaAnd am going for unarmed now
14:37.05YewbaccaHehe
14:37.15YewbaccaNot 10 minutes, not with a slow 2 hander :P
14:37.23akromatMy priest has all weapon skills maxed.
14:37.28akromatIncluding unarmed. :o
14:37.31YewbaccaThe first 300 points are almost one per hit, but after that it's a grind.
14:37.33Yewbaccaakromat: hahahaha
14:37.40orionshockYewbacca: yes, about 10-15mins  on lvl 80trash in nax
14:37.48orionshockit goes rather fast tbh
14:37.48[Ammo]yeah
14:37.50Yewbaccaorionshock: That was extremely lucky then
14:38.05[Ammo]the higher level the mob = the faster the skill level
14:38.05YewbaccaBecause it's per-swing chance. and the last few points are like 0.005%
14:38.05YewbaccaYeah
14:38.07YewbaccaMy mobs are lvel 80
14:38.07orionshockYewbacca: fully raid buffed on at par mobs...
14:38.22[Ammo]and it's not so obvious in a raid :)
14:38.23YewbaccaHmm interesting
14:38.39[Ammo]specially after the first 10 mins you're dps is pretty much good enough
14:38.44orionshockeh are your mobs elites? and are you fully int buffed out with kings and AI ? :)
14:38.53*** join/#wowace DragonWi1 (n=goofy@193.47.81.75)
14:38.54[Ammo]by the time you reach patchwerk you will have 400 :)
14:39.08akromatINT DOES NOT EFFECT WEAPONS SKILLUPS )$WU#$*(R$#WJRF JWEFJSA
14:39.12YewbaccaNah regular 80s :P
14:39.21orionshockakromat: it does
14:39.29akromatIt does not.
14:39.30Yewbaccaakromat: Yeah it doesn't, there was some blue post about that myth :P
14:39.42Pneumatusit did in beta
14:39.42akromatIt did at one time. They removed it.
14:39.51Pneumatusand remaind on the int tooltip till about 2.0
14:39.52orionshocklast time i cheeked it was in the tooltip.
14:40.01Yewbaccahaha
14:40.02akromatAnd my mage has been raging at warriors asking for int buffs ever since.
14:40.15Wobinakromat: Just buff them with rank 1 AI
14:40.20akromatI've literally been kicked from groups for not buffing rogues.
14:40.33orionshock>.>
14:40.35WobinThat's what I did =)
14:40.36orionshocko.O
14:40.36YewbaccaI am running around naked wearing just a tabard and my chuck norris blood elf fists, punching goats, it's pretty sweet.
14:41.10Daemonasorry, can you just stop typing? noone cares.
14:41.27YewbaccaDaemona: Who crawled up your pussy and made you sour? :P
14:41.42Daemona~yewbacca--
14:41.42Wobin(Chuck Norris)
14:41.45*** join/#wowace profalbert (n=profalbe@188.23.34.91)
14:41.47akromat^
14:41.53orionshockthere a project admin around? i have a specific question
14:41.58Ackis@describe cnf
14:41.59RepoAckis: http://www.wowace.com/addons/cnf/. Chuck Norris Facts. Generates and posts random Chuck Norris facts to a specified chat medium.
14:42.00YewbaccaWobin: hahah
14:42.03Ackissup orionshock
14:42.15[Ammo]ask me orionshock ackis is inferior!
14:42.23ZhinjioElkano: yeah, got the remaining permissions done. bank tab stuff
14:42.25Ackis~lart [Ammo]
14:42.25purlDoSes [Ammo]
14:42.29durcyns/inferior/canadian/
14:42.33[Ammo]or ask in the channel
14:42.34durcynoh wait, synonyms!
14:42.37[Ammo]so we can all join in !
14:42.40AckisI read that as does not DoSes
14:42.56YewbaccaAckis: So when you've done this minimap coordinate thing, why not ask if the Recipe Radar guy wants to give his data to you and merge both addons? They'd do GREAT together.
14:43.01orionshockAckis:  there is a addon currently hosted on wowi that has been inactive for over a month or so now. the author appears to be MIA, despite being in IRC on the wowi channel. I'd like to port his project over to wowace, but am unsure.
14:43.13orionshock<PROTECTED>
14:43.16WobinYewbacca: "And I'll be the head!"
14:43.17Pneumatushow is it licensed?
14:43.30[Ammo]name of said addon
14:43.38orionshockPneumatus: ARR for lack of labeling
14:43.43YewbaccaWobin: :P
14:43.55PneumatusARR on a lib sounds pretty fail :<
14:43.55orionshock[Ammo]: it's called LibTradeLinks, it's inside the addon "TradeLinks" by maldiva
14:44.10orionshockPneumatus: it's not stated, so ARR is implied
14:44.19Ackisahh trade links
14:44.23[Ammo]Maldivia resopnded on 7/8/2009
14:44.24AckisYewbacca: join #arl
14:44.30[Ammo]in comments on wowi
14:44.51[Ammo]with an explanation of why no quick reaction as well
14:45.08orionshockhe's given permission for redistribution but the data source on wowi is about 4 patches old and useless, i've keept it upto date
14:45.55[Ammo]I say PM him, or try and email him
14:45.58Wobinorionshock: add it as a patch?
14:46.03[Ammo]that's another option
14:46.11Pneumatusyeh, you can submit a patch on wowi, at least
14:46.19orionshock[Ammo]: sent him a PM, wowi won't let me email him
14:46.46Pneumatuswe have the same problem here as well, i havnt been able to get in touch with seppyk
14:46.52[Ammo]luckily his email is in the toc orionshock :p
14:46.57[Ammo]maldivia@gmail.com
14:46.58[Ammo]gogogo
14:47.04durcyn~lart orionshock
14:47.04purlcuts orionshock into thin stripes
14:47.06[Ammo]try and do some more research!
14:47.19orionshock[Ammo]: good point
14:47.25orionshockfeels bit stupid.
14:47.33*** join/#wowace Jim-Bim (n=thorben_@pD9E70D02.dip0.t-ipconnect.de)
14:48.11Pneumatustry IRC PM as well? :P
14:48.23Wobinbotmail!
14:48.25durcyn~seen Maldivia_
14:48.26purlmaldivia_ is currently on #wowuidev (23h 7m 38s), last said: 'hmm'.
14:48.29durcynHMM
14:48.33Daemonahow do i tell bagnon to show more columns?
14:48.43durcynDaemona: right click the top of the window and drag the slider?
14:48.45WobinDaemona: Speak slowly and in a loud voice?
14:48.51durcynwhat Wobin said.
14:48.58ElkanoZhinjio, yeah, I checked the diff ^^
14:49.16Elkanostill wonder why the lines in the guild listing change positions though
14:49.31ZhinjioElkano: I think that panel looks pretty solid now. Its still view-only for now, but that was what was on my list for phase 1
14:49.53Daemonaoh there are sliders in the lower right corner like totally tiny and inobvious
14:50.27Elkanobtw, is there any API one can use to tell the number of guild bank tabs without being at the bank?
14:50.31durcynyou mean the ones that take up half of the config frame
14:50.45orionshockElkano: no, have to be at a bank iirc for any of that to be reliable
14:50.58Wobinlua> foo={{"x"}}; for _,v in pairs(foo) do print(v[1]); end; for _,v in pairs(foo) do v={"hi"}; end; for _,v in pairs(foo) do print(v[1]); end
14:50.58lua_botWobin: x, x
14:55.14ZhinjioGetNumGuildBankTabs() returns the right values, since it has to be available for the guild control tab
14:55.23*** join/#wowace Shadowed (n=Shadowed@174.34.168.226)
14:56.56Zhinjioat least, its working for me in my code
14:56.57Zhinjio*shrug*
14:57.27orionshockZhinjio: did you zone away from the guild bank and reload your UI first?
14:57.39Zhinjiono, fresh reload
14:57.44orionshockthen again you could be right.
14:57.58orionshockgrr have to sleep, night all
14:58.13orionshock& thx Ackis, [Ammo] for the insight/direction to go :)
15:03.04yoshimoi read the wowi.thread you mentioned orionshock, looks like they are really stubborn regarding lgp
15:05.06ZhinjioElkano: I think I followed through on the optimizations you included.
15:05.18Zhinjiobut I am, of course, always open to more suggestions.
15:07.00*** join/#wowace WobWork (n=Wobin@124-170-216-168.dyn.iinet.net.au)
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15:10.26XinhuanZhinjio, the return value is only correct after you visited the guild bank at least once since a fresh login
15:10.37Xinhuanif u then reloadui (without logging out), the information is still cached
15:10.59Xinhuanlots of such info works this way in wow
15:11.00ZhinjioXinhuan: that wasn't what I was finding last night. I was testing inside the inn, never visited the guild bank once, and still had the right values.
15:11.21Xinhuanfresh here would indicate completely existing wow to desktop
15:11.23Xinhuanexiting
15:11.31KasoSo with Ace3.0, can i create my own library, inheriting from AceComm, so on my addon core i can do comm = LibStub("MyCommWhatever"); ?
15:12.21*** join/#wowace Ghan (n=Miranda@ppp-82-135-1-252.dynamic.mnet-online.de)
15:12.28durcynyou would want to do what why exactly
15:12.45durcyneverybody and their fucking brother wants to make their own useless library
15:13.06KasoBecause ace is object oriented right? so why cant i use object oriented design methods?
15:13.07XinhuanKaso, you could, but it would also be rather pointless
15:13.09ZhinjioXinhuan: yes, agreed. I never left the inn last night
15:13.28Xinhuanbecause object oriented methods slow down code execution
15:13.32ZeksieKaso: not quite hte way you're thinking probably. it's not like C++
15:13.55*** join/#wowace Arcalyth (n=arcalyth@99-185-101-60.lightspeed.wyngmi.sbcglobal.net)
15:14.05Xinhuanwhen you wrap an AceComm function with your own function, yuo're introducing an extra function call (and function call stack)
15:14.22Zeksieif it's for the sake of adding one or two convenience functions, that likely nooone else will use. there's no point
15:14.50*** join/#wowace Ghli (n=chatzill@32.157.254.10)
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15:15.23*** mode/#wowace [+o ckknight] by ChanServ
15:15.26[Ammo]I kinda like I how I used AceComm and AceSerializer in oRA3
15:15.32Xinhuanperhaps you want to re-think the purposes of libraries
15:15.44[Ammo]check line 392 and on from oRA3.lua
15:15.46KasoWell i dont really want to wrap acecom, all i want to do is put all my communications business logic into a nice box somewhere that i dont have to look at it, and i can just call my interface function and forget about it. That's what i'd do in java or something, what's the correct paradigm in ace then?
15:16.12Xinhuanacecomm is the box you want to use, not your own box aronud the acecomm box
15:16.29Xinhuanyou're putting a black box in a black box
15:16.41Kasobut acecomm doesnt do what i want to do, so im going to have to have a fair amount of logic on top of what acecomm provides
15:16.54Xinhuanthen just write those functions as part of your addon
15:17.08Xinhuana library is a bunch of code that is very likely to be shared among multiple addons
15:17.09[Ammo]Kaso: what do you need?
15:17.17Xinhuando you think your additional functions will be used by more than your own addon?
15:17.20[Ammo]check what I did in oRA3, pretty generic comm handling
15:17.23[Ammo]for anything
15:17.56Xinhuanbefore you create a library, think, whether such a library will be used by anyone else
15:17.56Kasothe problem is i need to broadcast amongst people who arent necessarily in the same raid or guild
15:18.35Xinhuanfor example, i could create a library that boss mods can use
15:18.46nevcairielIf you need to broadcast to random people that are not in one guild and not in one raid, you probably need to use a custom channel anyway
15:18.47Xinhuanbut nobody would run more than one boss mod at any one time, or have more than one installed
15:18.50[Ammo]Kaso: I suggest writing the logic in your addon
15:19.02nevcairieland AceComm doesnt do custom channels
15:19.09Xinhuanas such, writing such a library is useless - because the code does not end up being shared by more than one addon at any one time
15:19.13Xinhuansee what i mean?
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15:19.34Xinhuanso instead of writing generic functions that any boss mod can use, each boss mod would write their own specific optimized functions
15:20.00Xinhuanare you following me?
15:20.13KasoThe thing is Xinhuan this code is going to be somewhere, i just fancied a way to box it up in a nice object oriented box, but apparently ace doesnt really allow addon authors to use OO just library authors
15:20.17Kasois that correct?
15:20.34Xinhuannope
15:20.48Xinhuanyou can use OO or any programming technique you fancy
15:20.53WobNetOO for sake of OO is invariably less efficient than just doing it
15:21.03[Ammo]if you want to wrap your code in a libstub wrapper go ahead
15:21.07[Ammo]but it's overkill
15:21.07nevcairiel(In Lua, anyway)
15:21.11Xinhuanwe're just not recommending you to use OO for the sake of using it, because it ends up being less effiecient than direct code
15:21.13WobNetBox up your functions in a different file
15:21.46Xinhuanpeople write code in OO because it is **easier** to expand, inherit, morph said code
15:22.04Xinhuanbut at the cost of speed, code efficiency and (sometimes) memory use
15:22.37Mikkor in the case of most addons, to easily share functions across multi-file addons without cluttering the global namespace
15:22.43Mikkit's not like we do very OO things with our "objects"
15:22.46Xinhuanacecomm, for example, requires additional checking code, to ensure that any addon passing in arguments to its functions, are of the correct type
15:22.56nevcairielMikk: just storing stuff in a table is not "OO" :P
15:23.02Mikknevcairiel: idd =)
15:23.02[Ammo]hehe
15:23.06WobNetthis ^
15:23.08Xinhuanyour own code, if you implemented your own comms, wouldn't need such checks/overheads
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15:23.15Xinhuanand would perform faster
15:23.20[Ammo]I like using acecomm + aceserializer
15:23.20MikkCOULD perform faster
15:23.31[Ammo]no need to worry, just push it in there :)
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15:23.36Mikkaceserializer is pretty well thought-out if i may say so myself!
15:23.38[Ammo](although I use it smartly)
15:23.49WobNetMikk:  we're talking about extending acecomm
15:24.01Xinhuanhowever, it results in "code duplication" since if every addon were to implement their own comms, there would be multiple copies of comms code
15:24.03hypetechhah.  good time to come into the channel.  "just push it in there"
15:24.04WobNethaving the code native would run better
15:24.10nevcairielMikk: you should write a compressor on top of it =p
15:24.17[Ammo]hypetech: happens when I listen to Steel Panther
15:24.17WobNetsimply because it lacks the extra table lookup =P
15:24.20[Ammo]:)
15:24.31[Ammo]'let me shove my sommersausage in your double chin'
15:24.33[Ammo]:)
15:24.37Mikknevcairiel: bleh
15:24.49Mikki like how aceserializer doesnt fuck up integer values tyvm
15:24.56Xinhuanso libraries in this case, allow users to share and use "standard code" and only 1 copy of comms code being shared by say 10 addons only need to be loaded
15:25.13[Ammo]Mikk: as soon as it starts fucking up I'll have your head on a silver platter :p
15:25.14Mikkhypetech: and it wasnt even tekkub that said it!
15:25.17Xinhuanso the argument is really about memory vs speed
15:25.28Xinhuanand of course, the fact you don't have to write a single line of code if you used a lib
15:25.30nevcairielMikk: you know what would be awesome, being able to transfer self-referencing tables in a consistent way
15:25.44Mikknot as awesome as me keeping my sanity
15:25.51Mikkwth do you need that for :P
15:25.52XinhuanMikk, i should get credit for aceserializer ;p
15:25.53nevcairiel:D
15:26.12nevcairielMikk: someone asked me if it worked some time ago, and it just came to my mind
15:26.13MikkXinhuan: oooh fuzzy recollections...   you found the problems with floating point yeah?
15:26.22Xinhuancan't remember which bugs i found
15:26.24[Ammo]~cookie Xinhuan
15:26.33[Ammo]purl!
15:26.39MikkProbably floating point. Can't remember much else changing from the original spec.
15:26.48Xinhuani found worse in ace2's version lol
15:27.03nevcairielace2 still doesnt work right
15:27.06Mikk^
15:27.09[Ammo]rule 1 about Ace2....
15:27.11nevcairielthe compressions kills some combinations
15:27.25Xinhuanthe compression was needless overhead :<
15:27.25Mikk"Don't talk about Ace2"? =P
15:27.47Mikkmm that's pretty much what i felt too
15:27.51Mikkso didnt do it
15:27.53[Ammo]Mikk: yep
15:27.56Mikk+ risk of fuckup
15:28.10[Ammo]I love the ease of use currently
15:28.20[Ammo]whole comm handling with callbacks in 20 lines of code
15:28.26[Ammo](in my addon that is)
15:28.43Mikkyeah splitting aceserializer and acecomm was one of pasta's brighter moments =)
15:28.50nevcairielwell that was our main goal, wasnt it?
15:28.53[Ammo]yeah
15:28.57Mikkand ooh so obvious once he said it
15:29.00nevcairielwriting small libs with an easy-to-use and simple API
15:29.31[Ammo]for my use it is brilliant :)
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15:30.13Xinhuananyway Kaso, the point here is, we're not stopping ppl from making libraries - however we want to remind people not to make libs needlessly - libraries that end up only being used by the author himself and no one else
15:30.30Mikkor even "only in one addon"
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15:30.43WobNethi2ufarlander
15:31.03[Ammo]I made a lib! for use in my addon, but I kept it in my addon and only libstubwrapped it for convenience :)
15:31.20Xinhuansome of the lib-babble-herbs/etc were created as a lib for herb names translated into all locales, but after 2 years, only 1 addon used it
15:31.35[Ammo]all libbabbbles should be KILLED BY FIRE
15:31.37nevcairielthats why we didnt port them to 3.0
15:31.48Mikk~lart [Ammo]
15:31.48purltakes a large goose feather pillow and swings it wildly in [Ammo]'s direction, hitting [Ammo] and sending [Ammo] flying into the closet
15:31.56Xinhuanthe idea behind it was that only 1 person needed to maintain it, and all addons using these translations would get their translations updated
15:32.11Mikkwonders if Kaso is even listening anymore
15:32.36Kasoyou guys started talking about aceserializer and i sort of zoned out ;p
15:33.21Mikkread 10 the last 10 lines or so :P
15:34.18KasoPerhaps i've gotten a misunderstanding of how ace helps the author that lead me to want to make a library then
15:34.53[Ammo]ace helps addon authors, not lib authors :)
15:34.55[Ammo]subtle differnece
15:35.00nevcairielWell our main point was: "Don't build a library thats only being used by your addon."
15:35.04Xinhuanace libraries are just a collection of commonly used code for other authors to make use of, so they don't have to rewrite/reimplement said code in their own addon
15:36.12Xinhuanfor example, many addons like to include comms in their addon, so AceComm-3.0 comes with basic functions to accomplish this, wrapping the Blizzard's implementation of SendAddOnMessage()
15:36.22Xinhuanso you don't have to
15:36.42Xinhuanyou can of course use SendAddOnMessage() directly in your code with your own implementation, which would outperform acecomm
15:37.12YewbaccaHave you noticed that it seems like the entire game of WoW is just a 3d+sound+input engine linked together with a LUA engine, and that everything on the backend of WoW is written in lua (hidden from us though)? Does anyone know more about this, if it's the case? The game is full of protected functions for every action imaginable (movement etc). Also, whenever a sound play the game calls LUA funcs
15:37.17Kasothe thing was, i was thinking ace would allow me to change how i write addons as well, rather than just giving me a bunch of functions to call
15:37.29Xinhuanbecause these libraries only implement basic functionality that most addons want, they doesn't come with "fringe functions" that only 1 out of 15 addons would use
15:37.34WobNetYewbacca: it's mostly in C
15:37.51[Ammo]Yewbacca: the reason is because lua has a simple interface to C(++)
15:37.54YewbaccaWobNet: Then why functions like player_move_left(), etc. Why does the entire game call PlaySound() for everything etc?
15:38.11[Ammo]Yewbacca: that's because blizzard wrote the userinterface in lua
15:38.20nevcairielit doesnt call PlaySound() for sounds
15:38.20WobNetall the game functions are lua wrappers for c functions
15:38.22Yewbacca[Ammo] I know that's what I mean, it's simple to interface with a C backend through lua.
15:38.26nevcairielonly sounds that come from the interface.
15:38.28Yewbaccanevcairiel it does, you can intercept them
15:38.30Yewbaccanevcairiel: oh
15:38.35Xinhuanan example of a "fringe function" would be addon-communication between people that aren't in the same guild/raid/group/bg, most addons that do comms do not need this, so its not included in the basic AceComm
15:38.39[Ammo]that's what I meant to say
15:38.48nevcairielLike, spell sounds, boss sounds .. not PlaySound =P
15:39.14Yewbaccanevcairiel: Odd, because you can intercept any sound in the game, I think there's an addon called SoundIntercept. It can change npc sounds etc.
15:39.16nevcairielAll the functions are exported for the keybindings, because those are mostly handled in Lua
15:39.28YewbaccaYeah that' what I thought
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15:40.17Repo10onering3: 03Kaelten * r19 / (2 files in 1 directory): Added tag v3.2.5 for changeset e94f347230c2
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15:40.22RepoFix'd invalid xml so this willa ctually work standalone.
15:40.46MikkKaso: in your case, yes, you could just SendAddOnMessage() stuff. But you'd be missing out on two things that you don't even think of.
15:40.59Mikk1) Handling too-long messages (you can't send more than 255 chars in a sendmessage)
15:41.21Mikk2) Handling outbound bandwidth (sending more than 2k cps sustained for a few secionds will disconnect you)
15:41.34Xinhuanacecomm internally takes a long message and breaks it up into smaller messages and sends them separately
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15:41.52Xinhuanthe receiving end receives the smaller messages, reassembles the message, then gives it back to the listening addon
15:42.17Mikkactually on the receiving end acecomm is probably more efficient
15:42.30Mikksince it handles demultiplexing for different prefixes -> different addons
15:42.39Mikkinstead of having every damn addon run its own CHAT_MSG_ADDON handler
15:42.51LuxusElghello, could you point me in the direction of a somewhat new tutorial to creating addons? I tried the show me the money stuff, but it doesn't actualy work ingame..
15:43.20YewbaccaLuxusElg: wowwiki has beginner tutorials
15:43.31LuxusElgokies, thanks :)
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15:44.19Yewbaccahttp://www.wowwiki.com/Getting_started_with_writing_addons
15:44.39LuxusElgtyvm
15:45.13KasoI understand the benefit, of acecomm, and i was aware of those two issues, however i was mis-understanding the extend of ace's OO implementation i think. For example, if i was writing this addon i java or something, the first thing i'd do is make an object that inherits AceComm then over-ride AceComm:SendCommMessage in order to add a "GLOBAL" option for the distribution argument, i'd have my magic logic in this new object then
15:45.13Kaso<PROTECTED>
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15:45.46Mikkah
15:45.48Kaso*having to think about it
15:45.50YewbaccaLuxusElg: You don't need the wow addon kit at all, that just lets you view wow ui's source code, but you extremely rarely need to see that, and you can find it online
15:46.01MikkYeah you can certainly do that.
15:46.04[Ammo]why not just make your addon use a SendToAll() and have your logic in that function
15:46.04YewbaccaAs in viewable online
15:46.11MikkOr what ammo just said =)
15:46.31[Ammo]the addon:SendToAll() can just use AceComm under the hood
15:46.34MikkAnd yeah we're being picky. It's not like WoW will grind to a halt or go out of RAM if you do it your way
15:46.37[Ammo]or direct addonmessage
15:46.38MikkIt's just ... less efficient :P
15:46.51YewbaccaLuxusElg: For text editor I suggest Notepad++ because it has syntax highlighting for 99% of all languages out there (it's massive). Has shortcuts for copying lines, etc. And you can set it to autocomplete what you are typing.
15:47.09YewbaccaIt's also tabbed, so you can view multiple files at once
15:47.27KasoYah i can do that, and i've already started implementing that since we've been talking
15:47.37MikkThough you want to keep a couple of things in mind
15:47.43YewbaccaFor your first addon, you should try making the design in .xml first, it's WAY easier and you can test things out.
15:47.45MikkHow are you calling the old function?
15:47.52WobNeteh. vim
15:47.57MikkTaking a private copy of AceComm.SendAddOnMessage and then using that?
15:48.00YewbaccaWobNet: fuck vim :D
15:48.09MikkMeep, wrong. If something loads a newer AceComm after you do that, it won't be upgraded
15:48.11WobNetscrew you Yewbacca =P
15:48.15YewbaccaHeheh :D
15:48.21durcyn~lart Yewbacca
15:48.21purltakes a rusty axe and swings it violently, taking Yewbacca's head off
15:48.27Yewbacca!
15:48.28WobNetvim is awesome, once you're past the learning curve
15:48.37LuxusElgYewbacca, yeah, I use notepad++ atm
15:48.39Mikknotepad++ is awesome without a learning curve
15:48.43Mikk!
15:48.52WobNetI could suggest emacs, but you never ever leave the learning curve with that
15:49.06YewbaccaIf you live in 1982 then vim ROCKS
15:49.08Yewbaccahttp://worldserver.oleane.com/rsn/Images/shot-vim2.gif
15:49.11durcynWobNet: <whisper> i think they're windows users </whisper>
15:49.22WobNetdurcyn: plebians =)
15:49.29YewbaccaOn Mac OS I use Coda, it's a superb editor
15:50.00WobNethonestly, vim is one of the most powerful editors
15:50.10Yewbacca1982 is calling again
15:50.17MikkWobNet: lies, perl is more powerful
15:50.21Mikkthat doesn't make it efficient :P
15:50.23YewbaccaCommand line editors belong when you're in a shell, not when you're in a GUI.
15:50.25WobNetsince you spend 70% of your time actually -editing- code
15:50.37durcynand GUIs are for clueless users.  QED.
15:50.40YewbaccaYeah, and moving around the file with the cursor keys = so 1982
15:50.40WobNetYewbacca: I'm talking about vim and gvim. not edln
15:50.48YewbaccaHmm
15:51.06WobNetit's -really- not a 'command line editor'
15:51.16Yewbaccahttp://writequit.org/blog/wp-content/uploads/2008/05/gvim.png
15:51.28YewbaccaWell you still can't click anywhere in teh code to place the cursor there now can you?
15:51.39durcynwho the hell uses mice
15:51.40WobNetyes?
15:51.46WobNetyou certainly can
15:51.51YewbaccaYeah let's all start typing on typewriters again
15:51.56YewbaccaAh ok nice frontend then Wob
15:52.00WobNetbut I can move to anywhere in the file faster on the keyboard than with the mouse
15:52.18WobNetoh I suppose you use the mouse to click on the letter keys in your virtual keyboard too?
15:52.19YewbaccaHmm Wob, are you up to the challenge? Write an addon on a typewriter and scan it in using punch cards?
15:52.36WobNetyou use the keyboard
15:52.40WobNetright?
15:52.41YewbaccaNo, mousewheel to move around the code quickly, mouse click to place the caret there, then type.
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15:52.54WobNetyou're not like... using a speech to text thing, right now?
15:53.13WobNetYewbacca: And :23 moves me straight to that line
15:53.18WobNetin four keystrokes
15:53.24WobNetmeanwhile, you're still scrolling
15:53.27Mikkctrl+g 23
15:53.29Yewbaccactrl+g and 23
15:53.31Yewbaccahahaha mikk
15:53.38WobNetomg KEYBOARD
15:53.45WobNet!!
15:53.47Mikkpoint is.. i dont HAVE to remember all this stuff :P
15:53.50YewbaccaHow often do you know the exact line ? rarely
15:53.53WobNetbut you did
15:53.59WobNetYewbacca: all the time
15:54.06Mikkwhile with vim i need to bang my head against the screen for every other operation
15:54.08WobNetever read a stack trace?
15:54.08Mikkpop open the helpscreen
15:54.14Mikkand trawl through until i find the command
15:54.22durcynwell
15:54.23YewbaccaMikk: precisely
15:54.29durcynyou can use your silly graphical editors all you want
15:54.29WobNetMikk: yes. because you haven't gotten past the inital learning curve
15:54.44WobNetit's the same as any tool
15:54.49MikkWHY DO I NEED A BLOODY LEARNING CURVE WHEN MY CURRENT EDITOR DOESNT REQUIRE IT AND CAN DO THE SAME?! :P
15:54.50durcynbut i don't see why you need to denigrate vim
15:54.54YewbaccaWobNet: I code in C and assembler too so of course.
15:54.54WobNetif you don't bother learning how to use it, you might as well use a rock
15:55.12WobNetthose stack traces give you a line number, no?
15:55.13YewbaccaAnd Notepad++ has freaking amazing macros
15:55.23YewbaccaAh you meant WoW stack errors
15:55.23Mikk"Mommy, why do we have to hide?"  "Shush. It's because we use vi and they use emacs."
15:55.36WobNetin any case
15:55.40YewbaccaAnyway about the macros, it has a few hundred quickedit macros.
15:55.51WobNetgvim is a very very good editor
15:55.56WobNetit's highly efficient
15:55.58YewbaccaCan do things like remove all empty lines, remove trailing whitespace, change tabs to spaces, etc.
15:56.00WobNetand it works well
15:56.08YewbaccaI only use those 3 really, it has hundreds, too much :P
15:56.18WobNetand it runs -anywhere-
15:56.20YewbaccaMikk knows what I mean. The quickfx menu :P
15:56.23MikkYep
15:56.30durcyn:%s/\n//g
15:56.35durcyni just removed all your blank lines.
15:56.44Mikkno, you didn't remove the DOS ones
15:56.59YewbaccaMikk: can you select a piece of text and press ctrl+q to make a streaming comment to block it all out, then press the same and uncomment it all?
15:57.04Yewbaccawobnet*
15:57.14Mikkprolly
15:57.17Yewbacca2 presses to comment and then uncomment
15:57.24YewbaccaI meant him, I doubt Vim does that
15:57.27WobNetprobably
15:57.30Mikki think it has it
15:57.34YewbaccaHehe okay
15:57.40Mikkthere really is shitloads of macros written for it
15:57.52YewbaccaAhh
15:57.55Mikkthing is you need to go read README.TXTs to find the macro names
15:58.07nevcairielctrl-q doesnt comment for me in notepad++, qq
15:58.16WobNetone other good thing about vim style editing
15:58.31Yewbaccanevcairiel: you must select at least 1 character
15:58.35WobNetno-one hijacks my computer at work cause they can't get any editing working =)
15:58.38nevcairieli did, a whole block :P
15:58.45Yewbaccaok and then press ctrl +q
15:58.57MikkWobNet: and when you ask someone to come help you with something you still have to load up a normal editor
15:58.58nevcairieldoesnt work :P
15:59.24YewbaccaAnd you've verified the language under the Language menu?
15:59.24WobNetMikk: if I ask someone to come help me, there's no point -them- doing the typing
15:59.24YewbaccaUpdate your notepad++ otehrwise
15:59.32nevcairielits the newest :P
15:59.34WobNetif they don't teach me how to do it, what's the point?
15:59.39Zeksietried Notepad++ a while back. seemed very clunky.
15:59.51WobNetIf I want them to do it, I'll go to -their- desk
16:00.00nevcairielhm apparently it just doesnt work with javascript
16:00.01WobNetwhere they can use their own personal tools
16:00.03nevcairielwhich i had open at the time
16:00.12Yewbaccanevcairiel: go to settigns > shortcut mapper
16:00.28nevcairielit works in other files, just not in javascript :P
16:00.30YewbaccaLook around 41
16:00.32Yewbacca31*
16:00.35YewbaccaBlock stream comment
16:00.46Yewbaccablock/stream
16:01.10MikkOhwell now we've reduced the vimmage to "i like it because it's my personal preference". That's a manageable level.
16:01.18MikkYou can go ahead and code stuff now :P
16:01.31YewbaccaMikk: haha :p
16:01.32WobNetit's my personal preference
16:01.37WobNet-and- it's awesome
16:01.40WobNet=P
16:01.46WobNetwhich is what I said in the beginning
16:01.56WobNetbefore you went all 'zomg'
16:02.01nevcairielYewbacca: although it fails when there are already comemnts in the block ,its kidna annyoing
16:02.07MikkI NEED TO WIN AT TEH INTERWEB KK? :P
16:02.15WobNetSOMEONE IS WRONG ON THE INTERNET
16:02.19YewbaccaAgain, it's so 1982. Although there is quite a feel to being back in 1982, go fullscreen with that text editor and boom, it's like you're "there", like you're going on a journey, in the computer. (snicker)
16:02.32YewbaccaF11 in notepad++, coincidentally, = fullscreen
16:02.43WobNetYewbacca: I use it in VS2008
16:02.48Yewbaccanevcairiel: that's if you are using the "toggle"
16:02.50WobNetit's not 1982
16:02.52MikkMeh, I did my VT80 dog years
16:02.59Yewbaccanevcairiel: there's many, like forcing comment, forcing uncomment, etc.
16:03.14Xinhuannevcairiel, block comment is ctrl+k i think ;p
16:03.15WobNetYewbacca: you just have to learn them? =P
16:03.30WobNetSHOCK AWE
16:03.34Xinhuanctrl+q or ctrl+k
16:03.38Xinhuancan't remember which
16:03.41YewbaccaXinhuan: ctrl+k yes
16:03.50Xinhuanone can block uncomment the other can't though
16:03.53Yewbaccait forces a per-line comment, meaning it won't uncomment
16:04.07nevcairielit does uncomment when oyu use -q again
16:04.16Xinhuantry the K one lol
16:04.30nevcairieli did, and q removes the comments again, since i thinks its already commented
16:04.34nevcairielthats fine =p
16:04.51WobNetYewbacca: in any case, the colouring scheme you linked earlier with that vim shot, is better than your standard windows black on white
16:04.58YewbaccaWobNet: yep
16:05.03WobNetso, sure, 1982ish
16:05.05*** join/#wowace Belazor (n=Vulcanus@cm-84.211.9.187.getinternet.no)
16:05.09YewbaccaSo change it in notepad++
16:05.11WobNetbut still better for your eyes =)
16:05.29WobNetuhuh, so what makes it so OLD SKOOL?
16:05.35WobNetthat it shouldn't be used>
16:05.50nevcairieli like working with black on white, i'm so used to it, and i can work with it all day
16:06.08WobNetnevcairiel: yes, we say that about the governement
16:06.29WobNetit doesn't mean it's the easiest colour combination for your eyes
16:06.30nevcairielinverted schemes give sometimes weird problems with syntax highlighting
16:06.37WobNetit just means you can stand the glare
16:06.51WobNetnevcairiel: yeah, that's why a pure inverted one will just not work
16:07.03WobNeta custom dark colourscheme usually takes that into account
16:07.25WobNetthat's if they're any good with how colours work
16:07.26nevcairielmy screen is running on a setting like 5 of 100 in brightness :P
16:07.41nevcairielon maximum it burns my eyes out
16:07.49WobNetso you're essentially working on black anyway =)
16:08.00nevcairielnah, the screen is really bright by default
16:08.04nevcairielit can light the whole room
16:08.11WobNetugh
16:08.16WobNetI need to go to bed
16:08.37quiescensgo to sleep
16:08.43nevcairielmaybe i should build me a proper color scheme and see how it works out
16:08.50nevcairielWobNet: wtb your vim scheme =P
16:08.51quiescenspink on purple
16:09.10WobNetnevcairiel: the one linked earlier isn't mine =)
16:09.17WobNetbut it looks pretty good
16:09.19nevcairielwho cares
16:09.21nevcairiel:P
16:09.25nevcairieli didnt even see the link
16:09.33WobNethttp://writequit.org/blog/wp-content/uploads/2008/05/gvim.png
16:10.04WobNetI had a nice visual studio theme that was a dark gray back...
16:10.07nevcairielhm yeah thats good too
16:10.12WobNetcan't for the life of me remember where I got it from though
16:11.57*** part/#wowace gautam_c (n=mrblue@202.53.13.107)
16:12.20WobNethttp://www.vim.org/scripts/script.php?script_id=1635
16:12.35nevcairielgah, that theme on that screenshot is part of MacVim :P
16:13.13nevcairielhm i like that one
16:13.47nevcairielI wish i didnt have such media issues on Linux, for some reason any HD video i play on linux gives me some small gfx fragments
16:14.13WobNetor macvim
16:14.20WobNethttp://writequit.org/blog/?p=195
16:14.37WobNetanyway, gnight
16:14.55nevcairielnite
16:15.21Repo10tradeskill-info: 03Dys * r331 TradeskillInfoUI/TradeskillInfoUI.lua:
16:15.37Repo- Group the enchanting scrolls together at the bottom of the Enchanting category
16:18.40KazieAnyone here who can explain to me why [modifier:shift] and [modifier:ctrl] doesn't work when [modifier:alt] works?? call me noob.. but it just doesn't work :s
16:19.06Kaziein a macro btw.
16:22.06Ackis~seen Nargiddley
16:22.11purlnargiddley <n=nargiddl@125-239-0-165.jetstream.xtra.co.nz> was last seen on IRC in channel #wowace, 30d 6h 47m 8s ago, saying: 'theres worse lurking in Ark'.
16:22.17Ackis=/
16:23.41Repo10waterfall-1-0: 03Ackis * r128 / (2 files in 1 directory):
16:23.44RepoUpdate the .pkgmeta to disable nolib creation, hopefully this will fix the issue with the Curse Client attempting to update this library every single refresh.
16:29.34*** join/#wowace Kalroth (n=kalroth@2506ds1-hj.0.fullrate.dk)
16:32.53Repo10big-wigs: 03funkydude * r5953 Locales (6 files in 1 directory):
16:32.56RepoSince most locales are using %s: %s for their target messages change the English one to this too, removes any restriction on TargetMessage.
16:41.47*** join/#wowace ckknight (n=ckknight@69.73.16.202)
16:41.56*** mode/#wowace [+o ckknight] by ChanServ
16:43.09Stanzillasexy Funkeh`
16:43.09Repo10waterfall-1-0: 03Ackis * r129 / (2 files in 2 directories): Fix the ToC/revision numbers in the code.
16:43.42Repo10waterfall-1-0: 03Ackis * r130 tags.3.01-release/: Tagging as 3.01 release so all clients get the fixed zip.
16:44.21StanzillaAckis: fail
16:44.29AckisStanzilla: hmm?
16:44.51nevcairielseriously, your tag fails
16:44.54Repo10big-wigs: 03mojosdojo * r5954 / (12 files in 5 directories): deDE updates
16:44.59StanzillaAckis: the tag man
16:45.06Ackiswow
16:45.21Repo10waterfall-1-0: 03Ackis 043.01-release * r131 : Tagging as 3.01 release so all clients get the fixed zip.
16:45.39Funkeh`lol
16:46.15Repo10waterfall-1-0: 03Nevcairiel * r132 tags.3.01-release/: Waterfall-1.0:
16:46.18Repo~fail Ackis
16:46.30nevcairielwtf is with purl
16:46.34nevcairielpurl: ping
16:46.35purl~pong
16:46.37Ackisthanks nevcairiel was just going to fix that :P
16:46.49Repo10shunkit: 03LaoTseu * r12 ShunkIt.lua:
16:46.52Repo- Added an acknowledgement comment for Ammo's and Tekkub's work.
16:47.20Ackis@project crybaby
16:47.21RepoAckis: http://www.wowace.com/addons/crybaby/. Crybaby. Game: WoW. durcyn (Manager/Author). Updated: 17 days ago. Tickets: 1/1
16:47.28Ackisping durcyn
16:51.03Ackis@ticket curseforge 1774
16:51.04RepoAckis: http://www.curseforge.com/projects/curseforge/tickets/1774 - Some AddOns appear to always require an update (OneRing3, Waterfall-1.0). Reported by: AesirRising. Type: Defect. Updated: 85 seconds ago. Status: Fixed. Priority: Medium. Assignee: Kaelten. Votes: 0. Comments: 2
16:51.12Ackiswhee
16:52.19*** join/#wowace Shirik (n=mpdelbuo@WoWUIDev/WoWIStaff/Norganna/StatisticalEngineer/Shirik)
16:52.19*** mode/#wowace [+v Shirik] by ChanServ
16:53.29*** join/#wowace luigithekid (n=chatzill@201.208.44.87)
16:57.49Repo10shunkit: 03LaoTseu * r13 / (5 files in 1 directory): It's shuck, not shunk, you French-Canadian twit
16:59.00Stanzillalol
17:01.14spodehaha
17:03.13Ackiswho's the french Canadian twit?
17:03.28Repo10shunkit: 03LaoTseu * r14 .pkgmeta: It's shuck, not shunk, you French-Canadian twit (cont.)
17:03.54GnarfozI only know "chuck" :\
17:04.38Gnarfoz~dict shuck
17:04.49Gnarfoz~dict shunk
17:04.55Gnarfoz?
17:04.57Gnarfoz:D
17:05.27nevcairiellol
17:05.35*** join/#wowace Sirow (n=Sirow001@p57A4B847.dip.t-dialin.net)
17:05.45Daemona@project shunkit
17:05.46RepoDaemona: http://www.wowace.com/addons/shunkit/. ShunkIt. Game: WoW. Status: Changes required. LaoTseu, please contact me, Ammo. You used CrowBar code without asking. Asking is friendly. specially when the addon in question says All Rights Reserved.. LaoTseu (Manager/Author). Updated: 17 minutes ago
17:05.56[Ammo]status was updated :p
17:05.59[Ammo]repo is slow
17:06.15Daemonai rather expected something telling me what it does ;)
17:06.34[Ammo]well the status is too long :p
17:06.46*** join/#wowace Kraftman (n=kraftman@cpc1-cwma7-2-0-cust280.7-3.cable.virginmedia.com)
17:06.47[Ammo]it is basically crowbar but in an LDB plugin
17:08.30[Ammo]grr nothing works to get my shit fps fixed
17:08.45[Ammo]before 3.2 I had 40 fps or so in dalaran
17:08.49[Ammo]now I have 4-10
17:09.10nevcairielI have some very weird lags on linux since 3.2
17:09.13Stanzillatried that texture size hack?
17:09.14nevcairieli can login, walk around for a minute
17:09.17nevcairielthen it freezes
17:09.23nevcairiellike a memory leak
17:09.23[Ammo]what texture size hack stan?
17:09.32nevcairielif i turn down gfx settings, it works longer
17:09.32Stanzillalamme find it
17:09.34nevcairielbut not for ever
17:09.35Stanzilla*e
17:09.56[Ammo]blizz gave several advices Set ProcessAffinityMask, shadowinstancing etc
17:09.57Stanzilla./console textureCacheSize 536870912
17:10.04[Ammo]there are tons of others experiencing the issues
17:10.29Stanzillatakes effect after restarting the client
17:11.08[Ammo]I'm ready to try just about everything :p
17:11.09[Ammo]it's pissing me off
17:11.41[Ammo]no effect
17:11.51Stanzilla:(
17:13.14[Ammo]non-windowed is even worse fps which is the weird thing
17:13.19[Ammo]windowed + fullscreen is best
17:14.23profalbertusing d3d or opengl?
17:14.31[Ammo]standard windows
17:14.34[Ammo]vista 64bit
17:14.40Stanzillaup to date graphics drivers?
17:14.47[Ammo]on ATI radeon 4870
17:14.51[Ammo]with most recent drivers
17:14.57Stanzillaoh ATI :8
17:15.02asmodaiWhat might be a reason for castbars not to show a cast bar at all? (After deinstalling Quartz.)
17:15.07[Ammo]it was fine before 3.2
17:15.11[Ammo]after 3.2 it went to shit
17:15.15[Ammo]and there are lots of others with the same issue
17:15.18profalbertfrom what I observed, ATI-> window mode > full-screen, for nvidia it't the other way round
17:15.49Repo10classloot: 03Pneumatus * r86 ClassLoot_Data.lua: - Massive update for Ulduar and Coliseum drops
17:15.52Repo- 720 Items Added, 24 Items Changed, 63 Items Removed (Mostly duplicates)
17:16.22profalbertand with observed I mean collected stories I heard from other people, since I don't have any ATI-stuff anymore
17:17.04[Ammo]I suppose it uses standard directx under windows
17:17.06[Ammo]not opengl right?
17:17.33PneumatusPeriodicTable needs something done about the new 4-tier difficulties :<
17:17.57profalbert[Ammo]: windows-default is d3d, and I won't recommend opengl
17:18.04Pneumatusi wonder who else uses the InstanceLoot tables
17:18.15profalbertI even use d3d on linux, even though it looks prettier with opengl
17:18.38nevcairield3d on linux is just utterly slow for me
17:18.38profalbertbut the lack of a hardware cursor drives me nuts sometimes
17:19.11[Ammo]I'm just wondering what the problem is
17:19.14[Ammo]other games are not affected
17:19.18[Ammo]so it must be something with WoW
17:20.13[Ammo]running without addons gives me the same abyssmal fps
17:20.50[Ammo]running at 800x600 gives me the same abyssmall fps
17:21.03[Ammo]no difference between 1280x1024 vs 800x600 makes me wonder
17:21.06nevcairielyeah, blizzard isnt really that good with the engine, methinks
17:21.16nevcairieli've seen better looking games get more fps
17:21.44[Ammo]so I wnoder if it's something with the CPU or something
17:21.52YewbaccaExactly. Their fucking retarded response is "well, I wanna see other games do as much network data as we do"... uh? As if that has SUCH a dramatic impact on fps.
17:21.58YewbaccaThat's the official response
17:22.32[Ammo]well I ahve a 20Mbit connection
17:22.43YewbaccaAlso a tip: The reason that the client crashes so much for so many people now, is the new realtime shadows engine. it's buggy, and has been ever since it was ninja-implemented (hidden) via cvars, way before official release.
17:23.09YewbaccaHigh values of shadow detail = buffer overflow or something, and crash. It doesn't seem to gracefully test if that high shadow texture resolution is supported with the video memory.
17:23.24[Ammo]I had to turn shadows completely off to make it even remotely playable
17:23.41YewbaccaWell you can go back to the old shadow engine, just set it to lowest instead of off
17:23.41[Ammo]everything at HIGH, shadow quality at Low
17:23.49[Ammo]hmm
17:23.52YewbaccaThat way it's a small dot underneath you again
17:23.55YewbaccaThat dot is stable :P
17:24.07nevcairielI can play fine on windows with everything HIGH and shadows off, on linux it just stops working after ~1 minute
17:24.18YewbaccaAh
17:24.24[Ammo]I used to be able to play with everything HIGH
17:24.28nevcairieli bet its some mem leak
17:24.48nevcairielprobably in wine, not in wow
17:24.50nevcairielbut shrug :P
17:25.01[Ammo]getting kinda stumped now
17:25.14[Ammo]same fps in 800x600 as 1280x1024 no matter the settings
17:25.19[Ammo]that's bullshit
17:25.44Pneumatushmm, i wonder if it would be useful to create some new PT3 sets just for raid loot, which could then have better control over the differentiation between difficulties
17:26.06PneumatusRaidLoot.10.Heroic.InstanceName.Boss, or something
17:26.10YewbaccaI wanna see WoW ported to the Crysis engine.
17:26.22YewbaccaThey could throw in a shitload of glitter with ease, and it'd run well.
17:26.31YewbaccaBut that engine is $300,000 :P
17:26.34YewbaccaBlizz probably can't afford it
17:26.37Yewbacca(greed-wise)
17:26.54nevcairielthe CryEngine wouldnt fit wow
17:26.59*** join/#wowace calrik_ (n=calrik@dsl-220-235-4-66.wa.westnet.com.au)
17:27.00asmodaiIt's not a matter of afford, it's time and effort to move things over
17:27.11[Ammo]the annoying thing is that on the wow-europe forums all the response you get is: "nothing changed, it's your problem"
17:27.11asmodaiyou make it sound bloody trivial which it isn't at all
17:27.20[Ammo]while there is at least 2 low fps problem since 3.2 threads a day
17:27.32nevcairielWoW is designed to be a comic style, the CryEngine goes too much into realism
17:27.56asmodaimeaning most of its features are worth jack
17:28.07nevcairielhowever they could just pimp out their own engine moar
17:28.21asmodainevcairiel: at least they're doing part of that for Cataclysm
17:28.38asmodaihopes the water and ground textures will finally NOT show repetition
17:28.41Yewbacca"asmodai • It's not a matter of afford, it's time and effort to move things over" << No, for a small team, yes, not for Blizzard. manpower = speed in this case.
17:29.06nevcairielThey could easily just pay the license for the engine if they wanted
17:29.12nevcairielman-power is the key
17:29.21Yewbaccaand "you make it sound bloody trivial which it isn't at all" I know it isn't but manpower is the key, exactly.
17:29.26asmodainevcairiel: Up to a certain level.
17:29.33nevcairieleven a big company can't just hire more devs and make everything go faster
17:29.37asmodaiThere's a law of diminishing returns.
17:29.37nevcairielit doesnt work that way =P
17:29.46asmodaipoints to the Mythical Man Month book
17:30.14asmodaiThat should be on CS curriculi
17:30.20[Ammo]CPU is at 35%
17:30.30[Ammo]network is low enough
17:30.36asmodai[Ammo]: looks like an artificial problem :S
17:30.39YewbaccaUnless they're retards, everything's compartmentalized into namespaces and classes for each thing, such as unit, animation, etc, with most model management being high-level via their OWN classes.
17:30.41[Ammo]artificial?
17:30.47asmodai[Ammo]: not your resources
17:30.50YewbaccaTo change engine: Rewrite the MODEL handling classes.
17:31.05YewbaccaI bet they aren't retards either and have done it this way, it's common sense
17:31.34asmodai[Ammo]: So if your resources are not the issue, then it has to be something artificial somewhere.
17:31.48YewbaccaThat way, most things will stay the same in the code, with only the low-level engine calls in the engine wrapper needing changes.
17:31.52YewbaccaSo no, it's trivial.
17:32.07YewbaccaThat is, if they weren't stupid and coded direct engine calls into every function that needs to deal with models.
17:32.11[Ammo]asmodai: it's blizzard probably
17:32.18[Ammo]started at 3.2
17:32.22[Ammo]but they say it can't be
17:32.31asmodai[Ammo]: heh, typical response
17:32.37YewbaccaYeah of course it's their engine
17:32.39[Ammo]I did everything, full reinstall of wow, graphic drivers, cleared cache, wtf interface everything
17:32.48YewbaccaIt's not the msot stable. Try editing engine cvars and you'll hit values that make ANYTHING crash.
17:32.56YewbaccaThese values used to be capped really low
17:33.02Yewbaccathey raised the caps and called it "look, better graphics!"
17:33.05Yewbaccathat's why some hit the cap and boom BSOD
17:33.32YewbaccaStuff like view distance, detail distance, ground effect density, ground effect radius
17:33.39Yewbaccaand of course the biggest culprit, the shadows
17:34.51[Ammo]addons make no visible differnec on the fps
17:36.07steevhahahah
17:36.14YewbaccaThey can, if they spend too long processing
17:36.21steev"we've run into some issues, servers are down til 2pm pdt, kthxbai"
17:36.39asmodai[Ammo]: Got to be a bug
17:37.07steevis there an addon to only show the paperdoll?
17:37.10[Ammo]I sure fucking hope so
17:37.13steevi miss that thing :(
17:37.46Shefki[Ammo]: There was an issue with building the cache that caused it to take forever sometimes.  Everyone swore I was imagining it.
17:37.52ShefkiThen the 3.2.0a had a note about it.
17:38.04[Ammo]deleting the cache had no effect
17:38.05ShefkiSo [Ammo] don't believe what people tell you. :P
17:38.16YewbaccaSince everything is processed in sequence, your code actually stops all other events etc from running until you are done. The event queue will just keep building. If you spent 90 seconds processing due to some infinite loop bug, you'd get a frozen screen and finally disconnected when that timer is up. Of course most addons don't work that hard so they hardly make a difference to fps :P
17:38.36*** join/#wowace mojosdojo_ (n=gdbzet26@p4FEFDE02.dip.t-dialin.net)
17:38.53YewbaccaThe wonders of building the entire game out of lego bricks. Sorry, lua bricks.
17:39.53ShefkiYewbacca: I don't think that has much to do with Lua as their design choices.
17:40.09YewbaccaThey don't have anything that can abort a function and say "this function has been running for 30 seconds, disable this addon?".
17:40.26YewbaccaYeah it's their fault, lua is pretty good.
17:41.36YewbaccaIn fact I think they should do away with all the "load out of date addons" stuff. How annoying is it to get asked for a toc bump when it's so pointless? Why not load all addons by default, and if there's a lua error, ask the player if they want to disable it. Most addons will keep working. Think of all the bandwidth we use up by pushing a small .toc update through an entirely new zip file.
17:42.03YewbaccaAnd the rage I feel when users ask for a toc update when everything is up to date and the APIs are still the same :P
17:42.55*** join/#wowace Shadowed (n=Shadowed@174.34.168.226)
17:44.00profalbertwell, not all addons that stop working throw a lua-error
17:44.10Pneumatus*shakesfist at wowhead filters
17:45.03LuxusElgsay i just want a generic looking frame, do i have to make my own tga files, or are there any standard backdrops and edges? S:
17:45.03Yewbaccaprofalbert: Hmm true. What's really needed is to stigmatize "out of date addons" less.
17:45.10*** join/#wowace texke_ (n=tex@pdpc/supporter/base/texke)
17:45.33*** join/#wowace kadrahil (n=kad@xor.pablotron.org)
17:47.34kadrahilis dis sum koralon up in hur
17:47.40kadrahilslaps Fisker around a bit with a large trout
17:47.42LuxusElgnevermind, found it
17:47.49kadrahilslaps ckknight around a bit with a large trout
17:50.11kadrahilwell we got 25man alg to sub 50% our first night in last night :/
17:50.23*** join/#wowace kollektiv (n=tim@c-76-19-135-87.hsd1.ma.comcast.net)
17:50.52Yewbaccaprofalbert: Blizzard makes it sound like "out of date addons" are the end of the world and that they're pieces of shit that you shouldn't use. Then users come and ask for a toc update even tho it all works. But really, thinking about it, why bother catering to those users?
17:51.22YewbaccaThere's a fair amount of people I've seen flatly state "I never load out of date addons" :S
17:52.41YewbaccaI think authors should be able to mark existing packages as compatible with the newest game version, and that Curse Client, upon seeing this, writes that interface version to the TOC. That'd be so sweet.
17:53.14profalberthmm... toc-bump by popular demand
17:53.15nevcairielIf they take the time to flag it compatible on the website, they could as well just push a new toc
17:53.18Repo10classloot: 03Pneumatus 04v1.6.4 * r87 : Tagging as v1.6.4
17:53.27XtekIt would be cool for people that had the Curse Client you'd still have to push an updated TOC for people that don't use the client.
17:53.37kadrahilpushes a new toc over on nevcairiel and walks away innocently
17:53.39XtekOr if the site does it.
17:54.17Yewbaccayeah the site should update teh zip file, easy.
17:54.44asmodaiah found it, Pitbull had hide blizzard castbar checked
17:55.59Pneumatusi still dont understand people refusing to tick load out of date :o
17:56.40Zeksiefirst thing i do... after logging in once and reallising i forgot.
17:57.52YewbaccaPneumatus: I know, but it's down to ignorance. They have been taught by blizzard that out of date means broken.
17:58.13YewbaccaZeksie: When updating, delete the runonce.wtf file from WTF\ before starting the game again
17:58.25YewbaccaThat takes care of having see all the stupid EULAs and ticking load out of date, etc.
17:58.52Yewbaccathe only thing that file does is enable the display of those screens, and disable addons. so I always delete it
17:59.02Pneumatusi think i've still got an addon with a 2.0 toc that still works
17:59.30Pneumatusinfact, i have lots with 20300 and 20400
17:59.37YewbaccaYeah it's common, as long as the arguments to the API still work the same, it's gonna work
17:59.52Pneumatus$ grep -rni "## Interface" * | awk '{ print $3 }' | sort | more
18:00.36YewbaccaHehe :D find.pl "## Interface" "\.toc" -E | more
18:00.56Pneumatuslolwhat, one of my addons has 31000
18:01.07YewbaccaYeah some do that
18:01.23YewbaccaIt's because blizztard has a really weird system where it's like 30 as in 3.0, followed by the subversion
18:01.35YewbaccaSo it's really 3.0.200, so confusing
18:01.47asmodaiShefki: btw
18:01.48YewbaccaI mean, they call it 3.2, and the build says otherwise
18:02.09PneumatusSkillsPlusFu is to blame
18:02.15asmodaiShefki: take fishing for example, I wonder if castbars (or blizzard's frame) is being silly here
18:02.17Yewbaccayeah that one hehe
18:02.18Pneumatusits about time i ditched that crap anyway
18:02.37asmodaiShefki: So you cast fishing, catch a fish, loot it and the channeling is still being depleted, despite the action having been over and odne with
18:02.42asmodais/odne/done/
18:02.51YewbaccaWhy? It's awesome. easy access to the windows by right click > select skill. seeing all cooldowns on alts. I can't get rid of it, I have 9 characters 70-80, all profs in the game, I need to see cooldowns :P
18:03.02Pneumatusits broken though
18:03.08YewbaccaNot the new version tho
18:03.13YewbaccaGrab the latest, works here
18:03.22asmodaibroker_tradecooldowns++
18:03.26Yewbacca:D
18:03.31Pneumatus# R: v3.1.0 for 3.1.0 on 16 May 2009
18:03.33ZeksieYewbacca: yeh, i'd remember to do that, right after i logged in once and forgot about load out of date..
18:03.45Pneumatusit's not been updated for the new transmutes, and a couple of other things
18:03.54YewbaccaI will move to broker the day that they emulate FuBar perfectly, with multiple movable and resizable bars, optional backgrounds, and sorting into left, center and right.
18:04.17YewbaccaZeksie: haha :D
18:04.29PneumatusYewbacca: and independant spacing widths for left/center/middle
18:04.37asmodaithrew out fubar and uses fortress now
18:04.41asmodaiworks decently enough
18:04.43YewbaccaPneumatus: 80% of my addons have toc 30000 hehe
18:04.57Yewbaccayeah pneum
18:05.10YewbaccaMaybe I'll write such an addon after I finish the 7 ones I am on now >_>
18:05.41Pneumatusapparently wanting tighly spaced stuff on the right, and open spaced stuff on the left is too much for any of the existing broker displays
18:06.00YewbaccaYeah for me it's tight on the sides, really wide in the middle. :P
18:06.24Pneumatusmy only real beef with FuBar is that it installs rock stand-alone with the curse client as its reqdepped
18:06.24YewbaccaAlso I find this Broker thing a bit of a hysteria
18:06.36YewbaccaIt's like everyone fell in love with a teen pop idol
18:07.02Yewbacca"oh mai god it's modular, there's multiple display addons". yeah... nice... now write a good display addon first
18:07.05Pneumatusbut its probably reqdepped for a good reason, like a broken upgrade path or something
18:07.19YewbaccaAhh
18:09.23LuxusElghm, how can i make a frame that is anchored to item tooltips?
18:10.00Repo10arl: 03Ackis * r2402 / (4 files in 4 directories):
18:10.03RepoFix the unknown location message, will be updating these over time.  Changed some of the custom strings to reflect proper naming conventions.  Made a few fixes to the map/mini-map integration with the custom strings.
18:10.10YewbaccaYou shouldn't :P Use the EnhTooltip from Auctioneer, it's a library for that purpose.
18:10.22Yewbaccawww.auctioneeraddon.com has it
18:10.26YewbaccaAnd hopefully documentation.
18:10.37LuxusElgokies :)
18:10.52YewbaccaThen you include it with your addon or specify it as a dependency, and use its functions to add lines to the enhtooltip frame ;)
18:11.41Daemonais there an achievement tracking page out there that allows for checking who got a certain achievement and who doesnt?
18:12.02LuxusElgapparently, enhtooltip is no longer in use :o
18:13.03YewbaccaLuxusElg: Hmm well it's working, because auctioneer uses it to add all auction data.
18:13.14LuxusElghttp://wiki.norganna.org/EnhTooltip
18:13.16YewbaccaYou *could* write your own but the problem then is that you have to take care to not overlap the enhtooltip frame, for instance
18:13.22LuxusElg:S
18:13.33Repo10crybaby: 03durcyn * r48 Crybaby.toc: bump for repackaging
18:13.44LuxusElgokay, okay.. how about just adding another line to the existing tooltip? sort of like ratingbuster
18:13.53YewbaccaHmm ok they've renamed the addon
18:14.00YewbaccaYes that's a great method, and easy.
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18:14.38*** mode/#wowace [+v Shirik] by ChanServ
18:14.44*** join/#wowace nevcairiel` (n=nevcairi@p5B10F4D6.dip.t-dialin.net)
18:15.00Yewbaccahttp://wiki.norganna.org/LibExtraTip
18:15.06YewbaccaThat's teh new name. Talk about sparse info though.
18:15.27LuxusElghm, i'd rather just do it the second way
18:15.34LuxusElgeven more so if its easier :D
18:15.34YewbaccaAdding text to the default tooltip?
18:15.37LuxusElgyeah
18:15.44YewbaccaOk I'll send you some code to do that
18:15.51LuxusElgnice
18:16.16Fiskerslaps Ackis around a bit with a large trout
18:16.19Fiskerslaps durcyn around a bit with a large trout
18:17.03YewbaccaI'll talk to you priv about it
18:17.12LuxusElgokies
18:17.16Pneumatusdamn you auctionator *shakesfist
18:17.54Repo10tank-points: 03Whitetooth * r112 / (2 files in 1 directory): - Fixed TankPoints per Defense Rating calculation
18:18.13Repo- Default mob damage at level 83 is now 44165, up from 24365 to match current raid difficulty.
18:20.41durcynFunkeh`: die
18:20.44durcyner Fisker
18:20.46durcyndamn F names.
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18:40.10profalbertZeksie: http://paste.wowace.com/1062/ and http://paste.wowace.com/1061/
18:40.26profalbertjust happened while I was raiding Emalon
18:42.53Zeksiethx
18:43.27profalbertckknight: ping
18:44.13ckknighthey profalbert
18:45.27Funkeh`durcyn, ty :))
18:48.44Zeksieprofalbert: wierd error. is like active talent page, is greater than max pages.
18:48.55durcynFunkeh`: sorry!
18:49.20Fiskerloves Zeksie
18:50.13Zeksiewill cap active page to max pages and see how that behaves
18:54.11profalbertZeksie: as for bug2, I must add, that I have no talent-points spend in tree1
18:54.54Repo10libgrouptalents-1-0: 03Zeksie * r20 LibGroupTalents-1.0.lua:
18:54.57RepoFixed odd issue when reported active talent group is greater than max number of talent groups. And a few other bits tidied.
18:55.08Zeksiethat shouldn't matter. it would just be 0,0,0
18:55.22Zeksiei'll double check it later though.
18:59.29Zeksieprofalbert: did you just switch to the empty tab then when it errored? that might do it.
19:00.02Zeksieit'll tighten it up though
19:00.23profalberti just switched to my resto-spec where I have no talents in the first tree (elemental)
19:01.38Zeksieyeh, i see the problem now. thanks
19:03.05Repo10libgrouptalents-1-0: 03Zeksie * r21 LibGroupTalents-1.0.lua:
19:03.08RepoSlightly better fix for last problem which won't error with people switching to empty talent groups.
19:12.17Repo10tomquest2: 03gagou * r207 / (4 files in 1 directory): bugfixes and optimizations
19:13.06Repo10tomquest2: 03gagou 043.2 beta12 * r208 : tag as beta 12
19:14.11*** join/#wowace robotusch (n=robotusc@50A2D989.flatrate.dk)
19:15.12Repo10parrot: 03profalbert 07master * v1.9.1-25-gaee5671 / (5 files in 3 directories): [+3 commits]
19:15.15Repoaee5671: fix names for localization
19:15.18Repo60f324c: update changelog
19:15.21Repo0b2a395: cleanup the Code in Data/CombatEvents.lua (by half of the code)
19:18.26profalbertdid the wowace-packager-script stop working?
19:20.58Repo10libgrouptalents-1-0: 03Zeksie * r22 LibGroupTalents-1.0.lua:
19:21.01RepoFixed problem when people respecced at trainer that the old spec wasn't being passed down to LibGroupTalents_Update event.
19:22.16*** join/#wowace NightHawkTheSane (n=jonathan@71-35-97-40.tukw.qwest.net)
19:22.47ZeksieA little slow if nothing else
19:23.36*** join/#wowace Sliker_Hawk (n=SlikerHa@5acfbeb9.bb.sky.com)
19:23.42Zeksieseems working, just a bit slow
19:24.14Repo10libgrouptalents-1-0: 03Zeksie 04Release 2 * r23 : Tagging as Release 2
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19:24.21*** mode/#wowace [+v tekkub] by ChanServ
19:24.49Repo10big-wigs: 03yhpdoit * r5955 Coliseum/Beasts.lua: Beasts.lua koKR update
19:25.47Repo10arl: 03Ackis * r2403 / (6 files in 2 directories):
19:25.50RepoConversion of some of the custom entries to something that makes more sense.
19:26.24*** join/#wowace nifty (n=schiwik@ti0186a340-0834.bb.online.no)
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19:32.13Repo10big-wigs: 03yhpdoit * r5956 Coliseum (2 files in 1 directory): koKR update
19:32.30Repo10grid-status-raid-debuff: 03azelkeeber * r196 WotLK/Coliseum.lua: -Change : Twin val'kyr
19:32.34RepoDark Essence's color :  Black -> Red
19:32.37RepoLight Essence's color : White -> blue
19:32.40RepoFix Twin Spike .
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19:33.30Stanzillamakes sense...not
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19:39.14Pneumatusdurcyn / nevcairiel: [2009/09/01 20:38:58-3981-x1]: Quartz_Player-1.0\Player.lua:301: attempt to perform arithmetic on local 'startTime' (a nil value)
19:39.22Pneumatusgot it when i fake-casted a mass dispel i think
19:39.31*** join/#wowace Tuikku (n=tuikku@as37-254.tontut.fi)
19:39.32Pneumatususing current beta
19:39.52durcynwhy would you do a thing like that
19:41.27Pneumatuswhy not :<
19:41.39durcynand the Player module hasn't been touched in months
19:43.21durcynunless you're running on sufficiently shitty hardware that the UnitCastingInfo() call was sufficiently delayed after UNIT_SPELLCAST_START that there wasn't actually a cast happening
19:43.26durcynwhich is impressive
19:43.54Pneumatusmy hardware isnt shitty
19:44.24durcynwe'll call it network latency then.  i'll add some nil checks.
19:44.25Repo10zomgbuffs: 03Zeksie * r103 / (7 files in 6 directories):
19:44.28RepoWith improved talent scan from LGT, comes a new mass assign roles button on the Blessings Manager. Won't be available until all talents are scanned.
19:44.30RepoShouldn't ignore blank templates sent to paladins now.
19:44.33RepoShould pick up correct reagent for spell level to display remaining count.
19:44.57durcynhave you been able to repeat it?
19:45.26Pneumatusi see it happening every so often, but i cant reproduce it reliably, this is just the first time i thought about mentioning it
19:45.31Repo10zomgbuffs: 03Zeksie 04LGT Release 2 * r104 : Tagging as LGT Release 2
19:45.39durcynah, okay
19:45.58Pneumatusits a fairly rare occurance, but it does happen
19:46.28Pneumatusso especially high latency could make sense
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19:46.49Repo10quartz: 03durcyn * r23 Player/Player.lua: add a quick and dirty workaround for cancel-cast edge cases
19:46.50durcynif the event is taking that long to fire, yeah.
19:47.05durcynand we're talking milliseconds, relatively
19:48.45asmodaihttp://www.reddit.com/r/scifi/comments/9g95k/after_watching_a_few_star_trek_tng_episodes_ive/
19:48.52NivFreakman, WWS just gets worse and worse
19:48.53asmodai3rd comment in
19:48.53*** join/#wowace Groktar (i=Groktar@c-98-239-116-74.hsd1.ca.comcast.net)
19:49.03NivFreakWoL needs to fix thier log parser
19:49.36durcynWoL's been fine, what's your beef?
19:49.39*** join/#wowace Vegeta]BT[ (n=CBus@xdsl-92-252-54-60.dip.osnanet.de)
19:49.49asmodaipork rather
19:50.17PneumatusWoL has been fine for us too
19:50.40Repo10parrot: 03profalbert 07master * v1.9.1-26-g1a5c8e9 CHANGELOG.txt: [+1 commit] update changelog
19:50.55NivFreakI love WoL, but it seems that if you're using the log browser, you can only see some subset of the events
19:51.30NivFreakfor example, I was tearing down firefighter attempts, and I was trying to figure out who fucked up in p1 and stacked a napalm shell
19:51.45NivFreakif it's one of the early napalm shells I can parse it
19:52.00NivFreakif it's later in the phase, the query doesn't find it
19:52.30NivFreakbut I can clearly see the deaths to it on the timeline
19:58.22Fiskerus maintanence over?
19:58.39FiskerQQ NivFreak
19:59.42kadrahilwas 3.2.2 today? or just S7>?
19:59.47kadrahilslaps > around a bit with a large trout
20:00.06kadrahilin before earth wind and fire achievements tonight
20:00.38steevlooks like just S7
20:01.03steevi look forward to the video of that
20:01.35kadrahilarchavon can be solo tanked, emalon and his adds can be solo tanked
20:01.42Fiskerlies steev
20:01.44FiskerTHEY PROMISED
20:01.46kadrahilslaps Fisker around a bit with a large trout
20:01.47FiskerPROMIIIIIIIIIISEEEEEEED
20:02.02kadrahilwell some plate wearing melee will have to taunt arch for a few :<
20:02.04kadrahiland
20:02.13kadrahilyeah.
20:02.41Fiskerbut how are you going to kill them, and more importantly within the enrage timer
20:02.54steevby dpsing them down, duh
20:02.58kadrahilcleaving, duh
20:03.14kadrahiloh they have an enrage
20:03.16kadrahillawl
20:03.16Fiskeryou can't cleave several hundred yards
20:03.22kadrahilyou drag them to the middle
20:03.22kadrahilduh
20:03.25steevdrag them all to the center circle
20:03.26Fiskeryou can't
20:03.27FiskerDUH
20:03.28kadrahiloh
20:03.30kadrahilthey're leashed?
20:03.38kadrahili never tried to kite them :(
20:03.43FiskerThe stonewatcher atleast is
20:03.46kadrahiloh
20:03.51*** join/#wowace Sunwind (n=Paradox@cpc1-brmb6-0-0-cust576.bagu.cable.ntl.com)
20:03.51kadrahilmaybe you can drag the other two to him :o
20:03.59FiskerI remember having him reset during encounters because people couldn't figure out not to stand on the stairs
20:04.02kadrahilyeah
20:04.10steeveh?
20:04.14kadrahilEH
20:04.16FiskerEH
20:04.17FiskerHE
20:04.20FiskerHEHE
20:04.20kadrahilHE
20:04.21FiskerEHEH
20:04.23kadrahili see what you did there
20:04.23steevhes jumped up there without resetting
20:04.40kadrahilgoes back to pretending to work and playing conquest lite for ipod touch
20:04.48FiskerProbably not jumped far enough up then
20:04.54FiskerI think he has to clear the stairs completely
20:05.05Fiskerhaven't been able to see it fully since i'm melee anyways
20:05.10kadrahilME TOO
20:05.14kadrahilalso afk realy
20:05.15kadrahil+l
20:05.19kadrahil.
20:05.33FiskerOf course there would be no point in making an achievement unless it's possible
20:05.35Fisker<PROTECTED>
20:05.39Fiskeranyways
20:05.46Fisker3.2.2 tonight or blizzard liiiiied
20:05.50Fiskerrages
20:05.52steevpossible, but not easy
20:05.58durcynwho the hell said it would be this week, Fisker
20:06.00steevwhere is this promise at?
20:06.03durcynyou're so incredibly wrong
20:06.07Fiskernaw
20:06.19Tinyboom_Fisker is misinformed as usual :p
20:06.19FiskerGhostcrawler said 3.2.2 would be released with Season 7
20:06.28FiskerSo not tied to any date
20:06.40Fiskerbut since Season 7 apparently is today
20:06.57Tinyboomjust says s6 ends today, not that s7 starts :p
20:07.03Fiskeri know
20:07.05Fiskerhence "apparently"
20:07.22Tinyboomthen patch is next week hopefully :)
20:07.22steeveh?
20:07.28steevs6 ended last week
20:07.39Pneumatusyeh, s6 is over already
20:07.42Tinyboomit did, I don't pvp so I have no idea
20:08.01Fiskerhis point was that they didn't say that Season 7 would start today
20:08.04Fiskeronly that it might
20:08.22steevmmm onyxia
20:08.23rubikso is new vault boss in today?
20:08.32Fiskermaybe
20:08.33steevno one knows til the servers come up
20:08.37Pneumatusnpcs in game say s7 starts today
20:08.38Fiskerbut i want 3.2.2
20:08.44Fiskerso pvp is a bit more bearable
20:08.57steevwhy is pvp more bearable with 3.2.2?
20:09.11FiskerBecause those fucked up holy protection faggots will be gone
20:09.24Fisker(yes i'm raging)
20:09.42steevrage on my brother
20:09.51durcynwhat makes you think they're homosexual, Fisker?
20:09.53steevpallies are annoying as shit nowadays
20:10.12Fiskerdurcyn because i fuck them in the ass eventually
20:10.15Fiskerjust a matter a time
20:10.21steevyou beat em down to almost dead, bubble, heal back to full, you beat them down again, they lay on hands, then you have to beat them down one more time
20:10.24Fisker:P
20:10.38Fiskernot to mention a bazillion damage reduction
20:10.53FiskerAnd pretty much unlimited mana depending on the enemy
20:11.01steevattack them from behind
20:11.15Fiskertalking about plea :P
20:11.27FiskerSanctuary is only bad if there's a lot on him
20:12.14steevbigurl inc
20:12.14steevhttp://www.swagdog.com/guildshirt.aspx?17%3dh%2618%3d92-13%2619%3d1-1%2620%3d42%2621%3dUndead%2622%3dPriest%2623%3dGoon+Squad%2624%3dAetoh%2625%3dMal'Ganis%2626%3dStormstrike%26stl%3d42%2629%3dBlack%26sz%3d34%2657%3dhblack%2661%3dhatlxl
20:12.29Fiskermuffins
20:12.32*** join/#wowace steino (n=steino@cDA2ABF51.dhcp.bluecom.no)
20:20.28Repo10utopia: 03Zeksie * r154 / (4 files in 3 directories):
20:20.30RepoCooldown and Countdown options for the buff icons. All defaulting to off. Note: You might need to upsize and downscale your icons for the text size to look right.
20:20.33RepoOptional hints on main display icon's tooltips showing the click options.
20:20.36RepoNew Shift-Right Click option to cancel auras of the selected type. This is a prelude to the aura filtering module which is experimental at the moment, so some way was needed to be able to clear buffs if desired.
20:20.39RepoFixed incorrect role buffs shown for a target if you had 'All Players' enabled and had no target previously.
20:21.38PrimerWill there be a new boss in 10/25 ToC this week?
20:21.43Zeksieyus
20:22.03profalbertlast one right?
20:22.06ZeksieAnub'arak
20:22.14Zeksieyeh
20:22.25Zeksiekill him and you can do Grown-Up Mode
20:22.41durcynit's kind of hard -not- to kill him if he's anhything like he was on PTR
20:23.04Zeksiegood. less time wasted on him and more spent on heroic the better
20:23.45profalbertis clearing ToC in normal mode kind of "attunement" for heroic mode?
20:23.50Zeksieyes
20:24.00Zeksieexactly that
20:24.01Primerthis raid isn't really that hard. I lead a pug that cleared it last week (4 bosses) in 2 hours
20:24.16Primeronly trouble was the faction champs
20:24.19Primer2 wipes
20:24.23profalbertdoes clearing ToC in 10-man-mode also attune for 25-heroic-mdoe?
20:24.36*** join/#wowace Shirik (n=mpdelbuo@WoWUIDev/WoWIStaff/Norganna/StatisticalEngineer/Shirik)
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20:24.36Zeksiedunno. doubt that.
20:24.57durcynno
20:25.16rubikother way around might work though? shrug
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20:26.59Repo10arl: 03Ackis * r2404 ARLDatamine.lua:
20:27.02RepoUpdate trade links for Engineering, LW and Cooking thanks to Jim-Bim.
20:35.30KazieAny of you know a good lightwight addon that will allow me to re-position my pvp objectives??
20:36.41Zeksiedunno, I just get Chinchilla to do mine. Minimap mod
20:41.35*** join/#wowace Shirik (n=mpdelbuo@WoWUIDev/WoWIStaff/Norganna/StatisticalEngineer/Shirik)
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20:44.01Repo10parrot: 03profalbert 07master * v1.9.1-27-g8d736e0 Data/Auras.lua: [+1 commit] add Secondary Conditions "Item buff active"
20:48.40Repo10libstatlogic-1-1: 03Whitetooth * r77 LibStatLogic-1.1/LibStatLogic-1.1.lua: - Fixed StatLogic:GetDodgePerAgi() returning 1.#INF
20:49.25steevanyone know if curse client 4 runs under wine?
20:49.40steevtryin to maintain my addons on my lonesome is starting to get irksome
20:50.48profalbertCurse client 3 does
20:51.20Stanzilla4 doesnt
20:51.24Stanzillano wpf for linux
20:51.37Pneumatuseverything runs under wine, doesnt it?
20:52.20Zeksiemy ex's mum did..
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20:54.44*** join/#wowace genetik- (i=genetik@pathetic.xq3.net)
20:57.29KazieAnyone know where i can download grid quickhealth? .. i've been looking for it on wowace, wowinterface and curse.. have it been replaced by something or changed name or?
20:59.40Pneumatus4 should run under wine shouldnt it, just not with mono
21:00.17taledenrawr never worked right in wine, because it used mono + wpf
21:00.45taledenwhich is the wonderful irony of mono: MS invents a framework to promote "cross-platform development", but it actually only works on windows
21:02.06durcynin related news, microsoft recently sponsored a programming contest.  an iphone app won.
21:02.17ulicmore importantly who crashed the gmail webservers?
21:02.25MegalonI blame Fisker
21:04.53taledena few US realms seem to be coming up
21:05.49Fiskergiev infos
21:06.06rubikon 25m normal ToC, only one Trophy of the Crusade drops per boss, correct? so can expect same for 10m-hard ToC?
21:06.56rubikor i guess nobody knows yet until they start doing 10m-hard ToC but would be a good assumption?
21:07.21Pneumatusa fair assumption i think
21:08.44ShefkiKazie: The libraries the quick health stuff depends upon have been abandoned.
21:09.13ShefkiKazie: And the 3rd party modules for unit frames by extension have too.
21:09.34KazieThen what?
21:09.46ShefkiThen nothing.
21:11.01KazieFair enough ^^
21:11.57steevjesus christ
21:12.12ShefkiI believe the old libraries still work and I believe the old modules still work, but you may have to go digging around to find them as they get marked abandoned and hidden on wowace/curseforge/curse.
21:12.31steevhttp://ubersekret.com/screenshots/nesingwary.png
21:12.39steevnevcairiel: look^^ i changed my theme
21:13.07StanzillaI will haxx0r your email
21:13.12steevgo for it
21:13.21Stanzillanah, that's Fisker stuff
21:13.23Shefkisteev: Thanks for your login id.
21:13.29steevShefki: *shrug*
21:13.38steevpeople have been after my email account for years
21:14.27Repo10fu-bar_addon-spam-fu: 03Pneumatus * r77 AddonSpamFu.lua: - Add Utopia and LGT
21:15.05durcyn~whalenuke Tulsa
21:15.06purlACTION dons her radiation cloak and tinted glasses while a highly intelligent whale named Ray precipitates critical mass for uncontrolled nuclear fission around Tulsa with his mind powers.
21:17.21steevhttp://www.youtube.com/watch?v=mvb7dCqv4W8
21:21.54*** join/#wowace Shirik (n=mpdelbuo@WoWUIDev/WoWIStaff/Norganna/StatisticalEngineer/Shirik)
21:21.54*** mode/#wowace [+v Shirik] by ChanServ
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21:29.50StanzillaShefki: http://ace.pastey.net/124493
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21:33.58Fiskergiev us news
21:34.46Repo10grid2: 03Azethoth * r217 RaidDebuffs (2 files in 1 directory): Leeching Swarm
21:35.15*** join/#wowace profalbert1 (n=profalbe@188-23-46-91.adsl.highway.telekom.at)
21:36.08steevand now they are restarting all the servers that are up
21:38.16Fisker:(
21:38.50vhaarrUS people: give anub'arak and hard mode transcripts!
21:39.19Megalonso I can rush through it when I wake up tomorrow ;<
21:41.48*** join/#wowace orionshock (n=chatzill@ip68-225-195-1.ph.ph.cox.net)
21:41.54Repo10tank-points: 03Whitetooth * r113 / (4 files in 1 directory): - Fixed GetEffectiveHealthWithBlock
21:42.38Yewbaccanevcairiel
21:42.48*** join/#wowace sylvanaar (n=sylvanaa@unaffiliated/sylvanaar)
21:44.38Repo10gridstatusafk: 03Azethoth 0436 release * r37 : Tagging as 36 release
21:47.46steevvhaarr: once the servers come up again
21:47.57Repo10tank-points: 03Whitetooth * r114 / (2 files in 1 directory): - toc update ready for release
21:47.58vhaarrsteev: you're raiding right away?
21:47.59Caleb|what vhaarr said, so by the time I wake up I won't have to do jack shit :D
21:48.08vhaarrhehe
21:48.19*** join/#wowace Whitetooth (n=chatzill@118-169-195-123.dynamic.hinet.net)
21:48.22Caleb|apart from updateing bigwigs :D
21:49.54Repo10tank-points: 03Whitetooth * r115 TankPoints.lua: - version number
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21:51.12Repo10tank-points: 03Whitetooth 042.8.4 * r116 :  (Message trimmed by 4 lines)
21:51.15Repo2.8.4
21:51.17steevvhaarr: well, around 8pm central
21:51.18Repo- toc update
21:51.21Repo- Packaged with new libraries with 3.2.0 class support
21:51.24Repo- Block Value is now 2/0.65 per statpoint
21:51.26vhaarrI have no idea what that means
21:51.29Pneumatusis cc4 supposed to be aware of addons that are just on wowi?
21:52.11HjaltePneumatus: It knows of some of them.
21:52.34PneumatusHjalte: ive only got 1 i think now, but it doesnt know about it :<
21:52.39Pneumatuswru unknown addon listing
21:52.50HjalteI believe the curse moderators have to add it manually at the moment.
21:52.51steevhttp://blog.backblaze.com/2009/09/01/petabytes-on-a-budget-how-to-build-cheap-cloud-storage/ hot
21:53.11steevvhaarr: in ~3 hours
21:53.15vhaarralright
21:53.17steevassuming servers are up
21:53.20Repo10gridstatusafk: 03Azethoth * r38 GridStatusAFK.toc: -- new version format inspired by mikk
21:53.28steevalso assuming we get past faction champs
21:53.32vhaarrI'll be sleeping then but if you can run transcriptor and mail me zips that'd be great
21:53.34steevsince the twins are easy
21:55.45HjalteI often experience video and audio out of sync. Is that a codec problem most of the time?
21:55.52Fiskerso have the servers gone up yet?
21:59.16steevFisker: they are starting to come up now
22:00.28Repo10grid2statusafk: 03Azethoth * r10 Grid2StatusAFK.lua: --Partial port of mikk's changes to GridStatusAFK
22:05.54*** join/#wowace FtH|Daemona (n=koaschte@i59F63AD4.versanet.de)
22:06.44akromatSo setting up reflux seems to be a pain.
22:07.11akromatAnyone use it?
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22:10.57steevi've seen a few ui compilations use it, but not myself
22:11.07Repo10big-wigs: 03StingerSoft * r5957 / (4 files in 3 directories): ruRU update
22:11.10Gnarfoz~seen neotron
22:11.14purlneotron is currently on #wowuidev (1d 16h 49m 10s) #wowace (1d 16h 49m 10s). Has said a total of 3 messages. Is idling for 5m 29s, last said: 'NightHawkTheSane: well thank you ;-)'.
22:12.02Fiskertell me if season 7 started steev
22:12.43NightHawkTheSanedammit, Gnarfoz..
22:12.51GnarfozNightHawkTheSane: yep
22:13.49*** join/#wowace Vulcanus (n=Vulcanus@cm-84.211.9.187.getinternet.no)
22:14.41taledenanyone know if a game event fires when the user changes their screen resolution?
22:14.46Repo10grid2: 03Azethoth * r218 GridLayoutLayouts.lua: more raid40 support
22:15.55steevFisker: looks like it
22:16.04steevat least, im not getting the message about s6 being closed
22:17.41steevi don't have access to dalaran though so
22:17.47steevat least, not on this toon
22:19.36NivFreakthey said s7 was starting
22:20.27*** join/#wowace Shadowed (n=Shadowed@174.34.168.226)
22:20.42vhaarrtaleden: yeah CVAR_UPDATE, probably
22:25.22AntiarcLevel information isn't encoded in chat messages, is it?
22:25.25AntiarcI know class info is
22:25.29AntiarcBut I don't remember if level is
22:27.20vhaarrAntiarc: nah, you still need to do /who queries
22:29.04AntiarcCurses
22:29.30vhaarrye sucks, how hard would it be to add that to the event
22:29.30AntiarcA chatter module that could block all chat from character under level 5 from general/trade would improve the game by several orders of magnitude
22:29.33vhaarrwould save a lot of trouble for many addons
22:29.54vhaarror you could have a slider
22:30.03NivFreakAntiarc: didn't badboy have a module to do that in general?
22:30.16vhaarrBlock all messages from players below level [1----|----------------------80]
22:30.24vhaarrI'd set it at 80.
22:30.26vhaarr:P
22:30.26AntiarcHeh
22:30.34*** join/#wowace sylvanaar (n=sylvanaa@unaffiliated/sylvanaar)
22:30.48NivFreakthat always screws me because guildies want ginvites for thier new alts
22:30.55NivFreakor mules
22:31.17vhaarrtell them to whisper another officer :P
22:31.32NivFreak;)
22:31.33taledenvhaarr: no dice :(  looks like the only events that fire are UNIT_PORTRAIT_UPDATE(player) and UPDATE_FLOATING_CHAT_WINDOWS
22:31.54taledenneither of which feel quite appropriate, but they'll have to do
22:31.57ulicor level their alts/mules, or ask on their main before they log.
22:32.04NivFreakthere's sadly a number of reasons I talk to low level players
22:32.16NivFreaksome crossfaction alts to negotiate item transfers in neutral AH etc
22:32.37genetik-potential applicants
22:32.42NivFreakyea, x-realm
22:32.45vhaarrtaleden: ye I don't think there's any other event, but you could hook the settings ui
22:33.07NivFreakI bet I could block 90% of them if I auto-ignored on "excuse me sir"
22:33.56taledenvhaarr: is that little enough work to be worthwhile over just using U_P_U? all I need is to cache the current screen resolution to use for inverse scaling, so I don't have to do GetCurrentResolution(),GetScreenResolutions(),string.gmatch() quite so often
22:34.15vhaarrtaleden: I have no idea
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22:50.08Vilkkuu~alert
22:50.09purlI'm falling asleep listening to you boring morons...
22:50.23Vilkkuuhmm that wasn't the command? :P
22:50.42vhaarrhttp://www.curseforge.com/projects/curseforge/tickets/620-per-project-rss-feeds-for-repositories/
22:50.44vhaarr^ VOTE
22:52.22Repo10arl: 03pompachomp * r2405 RecipeDB/ARL-Custom.lua: Sunwell->Sunwell Plateau
22:52.29Dessaoh, my ticket :D
22:52.35*** join/#wowace TNSe (n=evil@ti400720a080-2854.bb.online.no)
22:52.44Repo10grid2: 03Azethoth * r219 GridCore.lua: -- Avoid title rotation and mount unmount spam
22:53.04vhaarrDessa: I've been asking for this ever since curseforge.com was first created, and they don't care about it
22:53.21vhaarras a project manager it's simply the single most useful thing I could get
22:53.30Dessai agree
22:53.30vhaarrand we had it on wowace before this whole curseforge thing
22:53.42Dessayes, thats why i was asking for it
22:54.36vhaarrinstead they're working on per-project forums
22:54.44vhaarr~whalenuke everyone
22:54.44purlACTION dons her radiation cloak and tinted glasses while a highly intelligent whale named Ray precipitates critical mass for uncontrolled nuclear fission around everyone with his mind powers.
22:55.35Dessauh, really? not really following all that stuff
22:56.01vhaarryes, and it was even the option that got the -least- votes on the wowace.com poll
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22:59.49Stanzillaand it's a crappy idea, too
22:59.58vhaarrutterly useless
23:00.24Megalonyea, 40k subforums with 0-1 posts
23:00.29vhaarrindeed
23:00.31Megalonawesome idead is awesome
23:00.36Megalons/dead/dea/
23:00.51Megaloncould've been from Fisker
23:01.09Funkeh`blizzard can fuck right off
23:01.12vhaarrsteev: oooh and gief koralon transcript
23:01.15Funkeh`server shutdown in 15 minutes
23:01.18Funkeh`server shutdown in 4 minutes
23:01.36Stanzillaserver down
23:01.51Stanzillawell just killed kel with my awesome random group
23:02.00Stanzillatook only 7 hours for naxx
23:02.06vhaarrhaha
23:02.08Stanzillaand I didn't get a single piece of loot
23:02.18Stanzilladamn Betrayer of Humanity never drops
23:02.25Repo10big-wigs: 03mojosdojo * r5958 Coliseum (3 files in 1 directory):
23:02.28RepoYou fucked it up again, yhpdoit. Make sure, you know, what you're doing!
23:02.42vhaarryhpdoit: what editor do you use anyway?
23:02.55vhaarr<vhaarr> yhpdoit: what editor do you use anyway?
23:02.55vhaarr-yhpdoit- vhaarr ´Ô, È£ÃâÀÌ ±â·ÏµÆ½À´Ï´Ù. ³ªÁß¿¡ È®ÀÎÇÒ°Ô¿ä
23:03.05vhaarrI wonder what that means
23:03.21vhaarr"fuck off, I'm busy"
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23:13.43kadrahilWHERE IS MY SERVER
23:13.47kadrahilslaps stormreaver around a bit with a large trout
23:16.03*** join/#wowace nekoh (n=nekoh@p4FD88DAF.dip0.t-ipconnect.de)
23:16.09WasqerIs there any event that is thrown when an arena match begins that I can catch, so that I can minimize the times I need to check http://www.wowwiki.com/API_IsActiveBattlefieldArena ?
23:16.50vhaarryou can listen for PLAYER_ENTERING_WORLD and check IsInInstance()
23:19.40WasqerOkay thank you :)
23:20.32WasqerI won't start with the work tonight, but before I begin.. Is there any lib that keeps track of what kind of group/instance you are in? Party raid arena BG
23:21.38vhaarrno need for that, it's not many lines of code
23:22.17WasqerI guess not :P
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23:22.33WasqerMany addons use that though, but I guess the overhead would be too big
23:40.11pentium166Does anyone have any experience setting up an armory-scraping site? I'm wondering if there are any usable APIs or tools for that.
23:44.27ulicpentium166: dunno, if they are updated, but there used to be a few on sourceforge.net
23:45.48pentium166hmm. searching for armory on sf.net and then sorting by latest file results in a most recent update from 2008-06-13
23:46.33ulicI hadn't looking a while.
23:46.53Repo10status-target-icon: 03Azethoth * r2 / (28 files in 4 directories): Initial chicken.  Yum.
23:47.14ulichave you checked on curse, I know there used to be some non-addon stuff on there, but suggesting places to look is only slightly helpful to you though.
23:47.33pentium166I'm gonna keep looking around, I was just wondering if anyone had done anything related somewhat recently
23:47.42kadrahilslaps Fisker around a bit with a large trout
23:47.48kadrahilgief cataclysm beta? D:
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