IRC log for #wowace on 20090801

00:01.40*** mode/#wowace [+o ckknight_] by ChanServ
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00:05.35GainPrimer I think you can set that
00:05.43Gainmake 3 different groups, 1 for 10, 25, 40
00:05.48Gainand choose a different layout or whatever for each
00:05.48PrimerI have
00:05.56Gainso whats the problem
00:05.59Primerbut it switches to 40 when there are 26 people
00:06.07Gainhmm
00:06.15Gainthought you wanted to do that
00:06.19Primerno
00:06.30Primerbecause someone might have switched to their alt
00:06.41Primerbut raid leaders like to keep them in raid, despite showing as offline
00:07.36Primerin PB3 I actually wrote a module to accomplish this, except it was based on raid instance/arena/bg
00:08.04Primerand when LK came out I even added support for detecting heroic vs. normal...but then I switched to PB4
00:08.38Primerit sucked when raid leaders moved people into groups 6-8 in 25 man though, since I had those frames hidden
00:09.56PrimerI like the way PB4 does it now, but I just don't want it to switch to 40 man mode when there's, say, 26-28 people in the raid
00:10.30ckknightwell, it creates the frames on demand, so it shouldn't be too heavyweight
00:14.39Primerchecks the PB4 bugs...
00:14.43Primerlots of whiners
00:30.38Gainin 2 days, 22 wg marks
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00:42.19StanzillaAntiarc: do you have your forte internal cooldown plugin/mod/hack somewhere?
00:42.38Antiarchttp://wow.curse.com/downloads/wow-addons/details/internal-cooldowns.aspx
00:42.50Stanzillathanks!
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01:33.03Repo10tweakhub: 03Speeddymon * r95 Core.lua:
01:33.06RepoChange order on the clear loot tables button so that it is ALWAYS last.
01:36.30Repo10tweakhub_minimap: 03Speeddymon * r36 / (3 files in 1 directory):
01:36.33RepoSplit header options into 3 separate ones so that other addons don't fight over the 3 parts of the header.
01:37.39Repo10tweakhub: 03Speeddymon 04v2.0-2 * r96 : Tagging as v2.0-2
01:39.04Repo10tweakhub_minimap: 03Speeddymon 04v2.0.2 * r37 : Tagging as v2.0.2
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02:05.56taledenany ideas why svn is rejecting my .pkgmeta because of an invalid external, which is already present in the .pkgmeta it previously accepted?
02:06.17ShefkiBecause it's invalid now and it wasn't when it was added before.
02:07.01taledenpretty sure it didn't just disappear -- i had a lot of trouble getting this particular external added in the first place, and that was just a day or two ago
02:07.12taledeni'm still not sure what if anything changed that made it go through once, but i think it's pretty flaky
02:07.57taledenit's a git repo, if that makes a difference.. i'm wondering if the precommit hook has a short timeout and this repo is just too slow to validate most of the time
02:10.44ckknighthang on
02:11.03ckknighttaleden: try now
02:11.17Repo10auracle: 03taleden * r48 .pkgmeta: - added AceLocale-3.0
02:11.21taledenbingo
02:11.24taledenthanks ck, what was wrong?
02:11.41Repo10auracle: 03taleden * r49 / (17 files in 2 directories): - fixed a bug in the generation of form/stance options
02:11.44Repo- added localization support via AceLocale-3.0 and WoWAce's localization tool
02:11.47Repo- made some libraries optional: AceDBOptions, AceConfig, AceConfigCmd, AceConfigDialog, AceConfigRegistry, LibDataBroker, LibDualSpec and LibSharedMedia; they are still embedded in the default distribution, but disembedded users may now run without them (and, of course, without the features they provide)
02:11.52ckknightsome douchebag tripped over the power wire earlier
02:12.01ckknightfor the repos server (among others)
02:12.07ckknightI think that may have caused this
02:12.13taledennice
02:12.16taledenwhat a huge douchebag
02:12.20ckknightyea
02:12.24taledeni sure hope that douchebag gets a thorough teabagging
02:12.25ckknightwe're hoping to move data centers
02:12.25taledenwith douche tea
02:13.05ckknightcurrent data center is in New Jersey
02:13.12ckknightwe want to move to Atlanta
02:13.14ckknightfar closer
02:13.20taledenwhere are you guys based?
02:13.29ckknightnorth Alabama
02:13.51ckknightHuntsville, AL, specifically
02:13.53taledenis that just where the other servers are, or are most of the devs/employees there too?
02:14.03ckknightthe developers are all here in Huntsville
02:14.07p3limis SplitChatMessage a global function by blizzard
02:14.09p3lim?
02:15.03ckknighttaleden: we have a san francisco office, that's where marketing and such is
02:15.39Groktarmakes murloc sounds at ckknight
02:15.50ckknighto noes
02:18.58Groktarremind ckknight that he's social with the other 50 murlocs
02:19.26Gnarfozbye trolls and others, off to denmark for 2 weeks ;D
02:19.27ckknightdons a murloc suit and is now your new god.
02:19.34ckknighthave fun, Gnarfoz
02:19.47Gnarfozthanks :D
02:20.50Gainwait what? WowAce is maintained by paid developers?
02:20.51Groktarsees right through ckknight's costume and demands a bunch of whale meat
02:20.56GainI thought it was volunteer -.-
02:22.41ckknightslaughters a few Orcas
02:22.49ckknightGain: yea, I make teh monies.
02:23.09Gainhmm
02:23.09ckknightGain: currently, I'm the only one doing development on WowAce
02:23.20Groktarkeeps ckknight's spare murloc suit anyway
02:23.35Gainare you serious ckknight?
02:23.38Gainor kidding lol
02:23.43ckknightGain: completely serious.
02:23.52ckknightI even have bidniss cards now
02:23.55Gainso, how exactly is it funded?
02:23.57Groktaris it your full time job?
02:23.59Gaindevs have to pay?
02:24.02Gainthat too!!
02:24.02ckknightLead Developer of CurseForge/WowAce/SC2Mapster.com
02:24.10ckknightGroktar: sure is
02:24.48Gainoh I assume curse owns it all?
02:25.23ckknightyea, I'm an employee of Curse, Inc.
02:25.24Groktarthat doesn't make the whole one man job thing sound quite so bad
02:25.28ckknightWowAce is subsidized by Curse
02:25.46Groktardo you have to do all the server maintenance and stuff too?
02:25.53Groktaror does it all just run on curse's environment?
02:26.07Gainsounds like he is somewhat in control of that from his lst message
02:26.13Gainabout moving servers
02:26.16ckknightGroktar: Kael mostly does server maintenance, though I've begun doing some of that myself
02:26.21ckknightlike, I upgraded Postgres last week
02:26.31Gainpostgres?!?!
02:26.35ckknightyep.
02:26.42ckknightfrom 8.3 to 8.4
02:26.56ckknightthat reminds me
02:27.08RepoKnowledge base page update: http://kb.wowace.com/technology/ by ckknight
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02:27.39ckknightyea, but our current server setup is not something I'm satisfied with
02:27.44Gainso how can you be develop SC2mapster if it isn't even out yet...do you have beta access or something/
02:27.45ckknightsave for the DB server, which is nice
02:27.53Gainor can you neither deny or confirm that?
02:28.02ckknightI'm not in the SC2 alpha yet
02:28.06ckknightand SC2Mapster has 0 maps on it currently
02:28.12ckknightwhen I do have access, I will make maps
02:28.17sacarascI AM! But don't tell Fisker.
02:28.23ckknightand I will host them on SC2Mapster
02:28.28ckknightalso, Gain, check out sc2mapster.com
02:28.33Gainya I just did
02:28.35ckknightit should look suspiciously like wowace and curseforge
02:28.38Gainya :P
02:28.42ckknightonly difference is theme and game
02:28.44ckknightand moderators
02:28.59ckknightit's easy to make new sites
02:29.01Gainbut, do you know if SC2 has a built in map editor in it like previous RTSes released by Blizz?
02:29.04ckknightjust a new DB row and a theme
02:29.08ckknightGain: yea, it will
02:29.22ckknightand the scripting language is a C-style inhouse language called Galaxy
02:29.29Gaincool
02:29.33ckknightwhich should be more powerful than JASS
02:29.36ckknighthopefully
02:29.41Gainmaybe they will throw a curveball and be like..only 1/3 of the editor will be available in each version of the game
02:29.54ckknightso you know, they're only releasing the one game
02:29.57ckknightthe other two are just expansions
02:30.04ckknightwhich won't release at the same time
02:30.12Gainthey changed that or something?
02:30.18Gainwell I guess it is expansions
02:30.25Gainbut only 1 campaign in each version
02:30.26ckknightTerran first, then Zerg, then Protoss
02:30.36ckknightand each campaign is like 30 missions
02:30.39ckknightso I'm really not complaining
02:32.13taledenbut multiplayer available from the beginning, right?  so all units of all races have to be in there somewhere for the editor to get to
02:32.22Gainmultiplayer is available right away
02:32.26Gainonly the single player campaigns are not
02:32.35taledenright, so no need to split the editor in thirds =D
02:32.35ckknightyea, it's just the campaign that is the one race
02:32.43Gainessentially each expansion will add: 1 new single player campaign for a new race and few units for all races
02:32.50ckknightcorrect
02:32.51Gaintaleden i was just poking fun :P
02:32.53taledenaltho with the no-lan stunt i wouldn't put it past them to milk people for buying the full editor, too
02:33.03ckknight...they aren't going to do that
02:33.08ckknightI already know they won't
02:33.16taledeni hope not, i'd seriously consider not buying it
02:33.33Gainit's funny how blizz are pumping so many games out now after Activision bought htem out
02:33.35Gainer merged with them
02:33.47taledena good majority of the fun i had with sc1 was lan games after i'd long since tired of the single play, it wouldn't be worth the money without that option
02:33.49ckknightthey were already working on them before the merger
02:33.50Gaincompared to like pre 2001 when it was 1 game every 2-3 years
02:34.13ckknighttaleden: changing landscape. I always have internet available
02:34.24ckknightand they'll have LAN-style setups available
02:34.26Gainand Battle.net with WC3 was very fun
02:34.28ckknightit's just that you have to go through battle.net first
02:34.39GainI hope they dont charge for b.net
02:34.39ckknightGain: I liked tower defenses and risk and such
02:34.45Gainya, those were always fun
02:34.47Gainalso Dota
02:35.50taledeni'm curious to see how bliz can push the modding community in their games
02:36.11taledenhalflife changed everything for fps' with the moddability of their hl1 engine
02:36.26taledeneven spawning some novel new genres, like the fps/rts hybrid
02:36.38taledeni'm curious if bliz can accomplish the same thing for rts game mods
02:36.57Gainthey did
02:37.01Gainlook at WC3
02:37.04Gainlook at Tower Defense
02:37.05Gainlook at Dota
02:37.08taledenyeah
02:37.13taledenbut that doesn't compare to the hl1 mod community
02:37.24taledenhell, counterstrike became its own standalone commercial venture
02:37.29taledenthat's never happened to an rts mod, yet
02:37.33Gaindota is becoming its own
02:37.37taledengetting there, aye
02:37.38Stanzillawhy does target=mouseover not work on my party frames? :/
02:37.38GainDemigod and the Dota Creators are working on
02:37.48Gainwhat about Tower Defense, that initially started with SC I believe
02:38.10Gainso many tower defense games on its own
02:38.21taledeni suppose so
02:38.48ckknightI loved SC tower defense :)
02:40.20Gainbut ya, HL1 was definitely more successful
02:41.07Gainbut me personally, I am more excited for D3 than SC2 :(
02:41.10Gainway more fun
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03:08.50Repo10bloodsurge: 03networkerror * r22 BloodSurge.lua: BloodSurge
03:08.53Repo- Fix for first run
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03:15.47Repo10decursive: 03Archarodim 07master * 2.4.2_beta_6-5-g08cdb38 / (5 files in 1 directory): [+3 commits]
03:15.50Repo08cdb38: - Added the latency to the debug reporter.
03:15.53Repoe719af6: - Sanity check update (more data) and tweaks
03:15.56Repo65e255f: - Show MUFs only when their position is set correctly to avoid MUFs overlapping at maximum in race condition (entering combat while players are joining/leaving the raid).
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03:24.01Archarodimckknight: I've modified the changelog of the last generated package of Decursive but the modification is not effective on wowace or curse.com (only the CC displays the correct changelog)
03:24.12ckknightlink.
03:24.19Archarodimhttp://www.wowace.com/addons/decursive/files/8229-2-4-2_beta_6-5-g08cdb38/
03:25.48ckknightlooks up to date to me
03:26.05Archarodimyes nw it's ok
03:26.16Archarodims/nw/now/
03:26.49Archarodimit took time to propagate to the websites?
03:27.08ckknightI don't know
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03:56.05Funkeh`well
03:56.12Funkeh`thats my windows 7 copy on preorder
03:56.15Funkeh`saved 53%!
04:04.08NivFreakI saved 100%
04:04.11NivFreakI guess I should install it
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04:45.09steev_osxbleh
04:45.24steev_osxcouldn't f'n get thorim down
04:45.47steev_osxon 10... NORMAL
04:46.12steev_osxi was a sad panda... but we were there with 4 alts so
04:46.45steev_osxtechnically 5, cuz we had a ret pally who doesn't raid at all with us and was severely undergeared for it hehe
04:46.54steev_osxshe still did around 2.7k dps
04:48.38steev_osxi wish wow-heroes would give a clickable link
04:51.17XtekI love these sites that show armor rankings when all it is, is adding the iLvl.
04:53.40steev_osxif only the rankings were actually how much good it does people
04:55.42ShefkiThe sad thing is a lot of Algalon loot has much better stats than the item level they are.
04:55.58steev_osxi doubt ill ever see algalon
04:56.18ShefkiYou will.
04:56.22ShefkiThey've nerfed Mimiron.
04:56.28ShefkiThey're nerfing Freya.
04:56.31steev_osxmimiron isn't our issue
04:56.35steev_osxnor freya
04:56.44steev_osxits getting steelbreaker down last
04:56.56ShefkiYou don't need steelbreaker last for Algalon.
04:57.03steev_osxhell we haven't even f'n pushed yogg past p2
04:57.12ShefkiDon't need YS either.
04:57.22steev_osxno you need runemaster or steelbreaker
04:57.28ShefkiRight.
04:57.30steev_osxand for whatever reason, we won't try runemaster last
04:57.43steev_osxthey'd rather have tank faces melt
04:57.47ShefkiRunemaster is more annoying but not hard.
04:58.01ShefkiThe problem is one person doesn't run and they can wipe the raid.
04:58.12ShefkiGenerally the only people that can screw Steelbreaker is tanks and healers.
04:58.16steev_osxyeah, thats pretty much what happened
04:58.20steev_osxand DKs
04:58.33steev_osxZOMG MUST DO MOAR DAMAGE *AOTD*
04:59.32steev_osxnext thing you know, he's doing 150% more damage
05:00.30XtekOf course, it couldn't happen anywhere other than Alabama... http://www.liveleak.com/view?i=a88_1249007894
05:00.33XtekGG
05:01.36steev_osxyou know what i see?
05:02.11steev_osxi see a spoiled fucking brat refusing to get off his ass and a mom not putting up with his shit, and then a shitload of dumbfucks getting in the way because they think they can raise your god damned kids better
05:02.32steev_osxkids these days
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05:15.07Repo10mountiful: 03daxdax * r65 Mountiful.lua: Mountiful:
05:15.11Repo- minor bug fix
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05:34.03ckknightXtek: ugh. kids these days.
05:34.10Xtekright?
05:34.27ckknightthough I do tend to blame the parents
05:34.36ckknightmost people don't know how to raise their kids for shit
05:35.01steev_osxthe issue is you can't beat the shit outta your kids anymore
05:35.20XtekYou can, just don't get caught.
05:36.13steev_osxyou can't because they call cps
05:37.03ckknightwho calls the cops?
05:37.14steev_osxnot cops
05:37.15steev_osxcps
05:37.16ckknightoh, child protective services
05:37.21steev_osxyes
05:37.26ckknightsee, I never thought that was an option as a kid
05:37.34ckknighteven still, I wouldn't've done it
05:37.35steev_osxdamn straight you didn't
05:37.39ckknightmy parents are good people
05:37.54steev_osxmine weren't - but there was no way i was calling cps on them
05:38.20steev_osxkids these days though, everything is all touchy feely bullshit
05:38.48ckknightfuck that.
05:38.59ckknightI think the trick is to treat your kids with respect
05:39.18ckknightI was treated with respect as a kid
05:39.40ckknightand I left when I was 13, so my parents missed all the bullshit teenager years
05:39.48ckknightimo, best thing they could've done
05:39.51steev_osxsame... sorta
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05:43.10steev_osxugh
05:43.23steev_osxwhy can't people who make rails apps f'n bother to change the README
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05:44.47ckknightsteev_osx: well, the tutorial doesn't say to do so
05:44.48ckknight:P
05:44.53steev_osxheh
05:46.00ckknightMumsy and Dadsy won't allow me to breathe poor people air.
05:48.03steev_osxquite a few people do think their shit don't stink
05:54.22ckknightyou see that south park episode where they smelled their own farts?
05:54.56steev_osxyeah heh
05:55.27ckknightthat was a good one
05:57.04ckknightall-in-all, I'm glad I'm not gonna have kids for a while
05:57.14ckknightI mean, I could take care of a kid worst case scenario
05:57.24ckknightbut I have more important things to do
05:59.22XtekSame. I like my time, money and sleep.
05:59.42XtekI'll pass on the bundle of hell.
05:59.59steev_osxmy girlfriend has her tubes tied, im good for quite a while
06:00.00ckknightI like being able to go out if I want, or to work late if need be, or whatever
06:00.07ckknightsteev_osx: ooh, fun times
06:00.21steev_osxindeed
06:01.14ckknightI still really wonder about the ROI of children
06:01.31ckknightbecause the investment is huge, both monetarily and time-wise
06:01.53ckknightand yet return is both undetermined and low
06:02.32steev_osxthere are times where i wouldn't mind a house full of slaves to do the shit i don't want to do
06:02.50ckknightI think it's easier to import Asians
06:03.05XtekNot sure they're really slaves when you have to invest a lot of money into them.
06:03.05steev_osxin oklahoma its much easier to get mexicans than asians
06:03.15ckknighttrue
06:03.18ckknightI'm used to Hawaii
06:03.20steev_osxyou don't HAVE to invest a lot of money
06:03.37XtekWell, if you don't you might as well get some whistle kids.
06:04.15steev_osxheh
06:04.22ckknightwhistle kids?
06:17.30Nechcknis interested in this term, as well.
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06:50.53orionshockTuatara: tag :) did u ever find an example of how acegui - tree works?
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08:15.53Repo10libbabble-boss-3-0: 03Nevcairiel * r223 LibBabble-Boss-3.0.lua:
08:15.53RepoAutomated LibBabble re-generation from the localization system
08:15.53Repo10libbabble-zone-3-0: 03Nevcairiel * r219 LibBabble-Zone-3.0.lua:
08:15.56RepoAutomated LibBabble re-generation from the localization system
08:16.06Repo10libbabble-boss-3-0: 03Nevcairiel 043.0-release30 * r224 : Weekly Tag - Week 30
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08:16.14Repo10libbabble-zone-3-0: 03Nevcairiel 043.0-release30 * r220 : Weekly Tag - Week 30
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08:35.29Repo10brokerpom: 03Lastrite 04v1.03 * r10 : Tagging as v1.03
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08:37.41orionshocknevcairiel: do u have like a cron job that runs those, or do u manually do each one?
08:37.56nevcairieli have a script that does that, i just run that manually =P
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09:09.29thulhave palas got any form of interrupt?
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09:14.06sacarascYes.
09:14.17sacarascHammer of Justice or whatever.
09:18.40thulah, but other than that: no?
09:19.23sacarascAvenger's Shield interrupts or silences or something.
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09:21.07thulaah, ok
09:23.39Wobinrepentence will interrupt
09:23.42Wobincause it's a stun
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09:34.50thulah, yeah, another good point
09:34.52thulthanks
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09:48.05Repo10morg-dkp2: 03Morgalm * r113 / (19 files in 3 directories):  (Message trimmed by 8 lines)
09:48.08RepoMorgDKP2
09:48.11Repo-WEB! Added rank options to export
09:48.38Repo-WEB fixed rounding error
09:48.39Repo-fixed boss detection triggering with a player named same as boss
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09:51.05Repo10morg-dkp2: 03Morgalm 04v4.02 * r114 : Tagging as v4.02
09:55.05RepoNew addon: http://www.wowace.com/addons/libsidepanels-1-0/. LibSidePanels-1.0. Graveeater (Manager/Author). Experimental. Approved by Torhal.
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09:57.37Repo10arl: 03pompachomp * r2265 RecipeDB (2 files in 1 directory): Added missing First Aid trainer data, tickets 766,768
09:59.31EthanCentaurai~seen funkeh`
09:59.33purlfunkeh` is currently on #sc2mapster (10h 26m 34s) #wowhead (10h 26m 34s) #wowuidev (10h 26m 34s) #wowace (10h 26m 34s) #curseforge (10h 26m 34s). Has said a total of 3 messages. Is idling for 6h 3m 18s, last said: 'saved 53%!'.
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10:21.26zoktarcurious does anyone have a working quartz3?
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11:09.09zoktarsomeone wanna take a glance at this, so i know if its my own fault or just normal type error in alphas/betas, http://paste.wowace.com/908/
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11:16.01Repo10decursive: 03Archarodim 07master * 2.4.2_beta_6-6-gcce75f6 Dcr_Events.lua: [+1 commit] - MUF status were no longer updated after the last debuff was removed (bug introduced in beta6)
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11:21.35Repo10libsidepanels-1-0 (experimental): 03Graveeater * r3 / (4 files in 1 directory): .pkgmeta, embed stuff
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11:25.38GraveeaterI think the packager is naming the zip files not quite correct...
11:26.34Graveeaterbut i can use package-as for that?
11:26.46Belazorshould imagine so yeah
11:27.38Repo10libsidepanels-1-0 (experimental): 03Graveeater * r4 / (2 files in 1 directory): .pkgmeta: package as
11:27.38Graveeaterlets have a try
11:27.40Repoactually we don't embed LibDebugLog
11:29.02Graveeaterthanks, works
11:30.44Graveeaternow I just need an actual use case
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11:36.11yoshimoi've been told that you have to click an ! to take over inactive&abandoned addon.projects, but i cant find this damn icon. Is it only visible for abandoned projects?
11:36.35Graveeaterno
11:36.42Graveeaterlook in the bottom right corner
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11:36.53Graveeaterthere is an /!\
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11:45.26Repo10libsidepanels-1-0 (experimental): 03Graveeater * r5 LibSidePanel-1.0.lua: Some more documentation
11:45.52Repo10libsidepanels-1-0 (experimental): 03Graveeater 04beta 1.0 * r6 : Tagging as beta 1.0
11:47.37GraveeaterWell... someone here with an FuBar like addon?
11:48.03yoshimograveeater, ok i didnt look that far down ;)
11:48.28Graveeater^^
11:50.35Graveeate^afkif someone feels like having a look at LibSidePanel-1.0, i would appreciate feedback. Im away for some time now, but just drop a message per whisper or on the project page
11:55.15orionshockwhat does it do?
11:56.03orionshock@describe libsidepanels-1-0
11:56.10Repoorionshock: http://www.wowace.com/addons/libsidepanels-1-0/. LibSidePanels-1.0. Frame layout manager for side panels.
12:01.02Repo10decursive: 03Archarodim 07master * 2.4.2_beta_6-7-g9430434 Dcr_LiveList.lua: [+1 commit] - fixes "Sanity check failed in LiveList:GetDebuff() no MUF for unit"
12:08.55orionshock!api time
12:08.55lua_bottime: Returns the numeric time value for a described date/time (or the current time) (http://wowprogramming.com/docs/api/time)
12:10.06orionshockhehe, dailies reset has about a 6sec offset from day to day
12:11.11Repo10sick-of-clicking-dailies: 03OrionShock * r261 ldb.lua: tweak tooltip layout
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12:52.23Repo10sick-of-clicking-dailies: 03OrionShock * r262 wotlk.lua: tweak options table again
12:52.42Stanzilla~seen Fisker
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13:04.04thulFisker is currently in my bed
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13:17.17Brunershttp://thismight.be/offensive/uploads/2009/08/01/image/267511_Mom!.jpg
13:18.52orionshockBruners: i know childhood life is tramatic, but in this case it's best not to mention it
13:23.04Megalonwhat has been seen cannot be unseen
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13:36.03orionshockMegalon: sadly this is true..
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13:53.21KasoDoes AceComm not have any support for doing "addon channel" style communications?
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13:54.26nevcairielAll it does is use the addon channel
13:59.03Kasoim doing a "guild addon" style thing so i cant just rely on the addon channel because there are cases when people on alts arent in guild want to see communications
13:59.42Repo10auracle: 03taleden * r50 locales (8 files in 1 directory):
13:59.45Repo- forgot to include the builtin GlobalStrings in the actual locale files
14:12.10Ackis~seen Bibi
14:12.12purlbibi is currently on #wowhead (2d 1h 6m 32s) #wowuidev (2d 1h 6m 32s) #wowace (2d 1h 6m 32s) #wowwiki (2d 1h 6m 32s). Has said a total of 4 messages. Is idling for 18h 47m 33s, last said: 'but I'm evil'.
14:12.27Ackisoh yes he is evil
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14:21.12Pneumatushm, cc3 wont update until i close cc4
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14:28.42Ackisanyone install vista SP2?
14:29.21em3raldsp2?
14:29.37em3raldI didnt even know there was one.
14:29.43nevcairieli did install it once
14:29.48nevcairielbut i'm on 7 now =P
14:29.55em3raldhow do you like 7?
14:30.04nevcairielits great
14:30.26em3raldapparently it is supposed to have less suck than vista
14:30.33em3raldthat would be nice hehe :)
14:31.26em3raldIn WoW, how do I move the target icon thingie that shows up when you click on a character?  Mine currently shows up in the middle of the screen for one of my toons, and its really annoying.
14:33.32em3raldI guess it's actually called the Portrait ... so far I cant figure out how to move it back.
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14:35.13em3raldno one with an answer?  or even a suggestion?
14:37.38taledenwho codes the localization app on wowace and curseforge?  is that ck?
14:38.18robotuschem3rald, depends on what addon is doing it, but most of them have a "lock xyz" checkbox in the settings
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14:52.19GhanI've been developing an addon for some time and think there could actually be people interested in using it. After reading the Knowlage Base articles a few times I wonder which kind of repository I should try to understand - svn, git or hg?
14:53.19Wobingit is the hardest to understand
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14:53.32Wobinhg slightly less so, and svn -might- be the easiest
14:53.42Wobinbut I suggest hg
14:53.50Wobinthat's just a personal preference
14:53.55taledeni would have thought svn would have more random help available on google
14:54.00taledenisn't it more widely used?
14:56.00Ghansvn it is then
14:57.10em3raldrobotusch: Hmm, well I have bagnon, UnitRange, and Questhelper, and I havent seen any settings like the one you are suggesting.  I will have a good look again though.  Thanx
14:57.47em3raldsvn is also heavily used for linux-based open-source stuff
14:58.16WobinI've used SVN before
14:58.20Wobinand I just like hg better
14:58.25Wobinperhaps because it's not SVN =P
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14:58.52GhanI didn't quite understand the .pkgmeta file either - In my Addon Folder there is the toc, a lua file and, as I have seen in many addons, I put the libraries I used in an embeds.xml (and didn't quite understand why they aren't just part of the toc) and the actual files are in a subfolder.
14:58.53em3raldhehe, well I am no SVN pro either, so I couldn`t tell you whether one was better than the other.
14:59.03Wobingit is also heavily used for linux-based open-source stuff
14:59.07Wobinbut that's no recommendation =P
14:59.16GhanI will now just have to upload my toc and lua files and somehow define what libs i would like to use?
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14:59.38em3raldWobin: hmm, I haven`t seen git for anything, but that could mean nothing because I typically dont look for bleeding-edge software
14:59.40WobinGhan: the pkgmeta file is one used by curse to allow for embedding and disembedding of included libraries
15:00.00Wobinalong with changing how the packager deals with your project
15:00.17Wobineg, you might like the file to be named something specific
15:00.29taledenya know, wowace can read the .pkgmeta and put those fancy "embeds these libraries" links to the relevant projects on your own project page
15:00.33taledenit'd be cool if it could do it the other way around
15:00.46Wobinor have the package automatically pull the most recent version of a library
15:00.49taledenlike, have you check off the libraries you want on your project page and it sticks them into your .pkgmeta automatically
15:01.27Wobinthat is probably more effort than it's worth
15:01.40Wobinfilling out the pkgmeta file is relatively simple
15:01.46taledenmaybe, just seems like .pkgmeta is one of the bigger hurdles for new developers
15:01.55Wobinrewriting the web platform to auto generate a pkgmeta is ridiculous =P
15:01.56taledengets asked a lot anyway
15:02.07WobinThe instructions on the KB are pretty straightforward
15:02.15Ghanso what do I have to do to have curse like me and the libs be part of my addon?
15:02.36Brunerscould just make a pkgmeta builder
15:02.37Ghanstraightforward enough for me not to understand them :x
15:02.53WobinGhan: http://kb.wowace.com/projects/pkgmeta-file/
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15:03.15Ghanyeah, I've read this three times
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15:03.34Wobinwhat aren't you understanding?
15:04.23Ghanwheater it does what I think it does: Put the Libraries in the zip file?
15:04.29Wobinyes
15:04.31taledenyes, it does that
15:04.40taledenas long as you specify the libraries in just the right way in that file :)
15:04.43Ghanand I'll just have to upload everything but the libraries?
15:04.47Wobinyes
15:05.00Wobinwell, not 'upload' per se, but commit to your repository
15:05.08taledenwhich is the same thing but fancier
15:05.12Ghanand specify where (in which folder) the libraries should be put in this .pkgmeta file?
15:05.35Wobinsorry?
15:05.53Wobinyou specify what folder to put the libraries in, in the pkgmeta file, yes
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15:05.59Ghanah
15:06.08Ghansuddenly everything makes sense
15:06.58Ghanthanks for your help, I'll go ahead and create a project then
15:07.13Wobingood luck!
15:07.26Ghanguess I'll need it
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15:13.24em3raldGrrr, I still cant figure it out.  I have tried almost everything.  My target`s portrait always shows up in the freaking middle of the screen.  So annoying.  but only with this one toon, so I know there must be a setting for it.  But think I can find itÉ  Grrrr.
15:14.48em3raldWell I`m out for the day.  Workin nightshift, so i gotta sleep.  Cheers!
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15:18.56Shinjahi
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15:32.41Pneu^anyone happen to have framexml downloaded that they can grep through for SecondsToTimeAbbrev?
16:00.00ckknight~framexml
16:00.01purlframexml is probably Get the official Blizzard Interface AddOn Kit: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21465 or view it online at http://wowprogramming.com/utils/xmlbrowser
16:02.20Pneu^it's also in tek's git repo, but i don't have a git client
16:02.39taledenthere's a web interface for that
16:02.49taledeni was just looking at his GlobalStrings the other day, found it on google
16:03.00Pneu^yes, it's not searchable though
16:03.13taledeni guess its not searchable between files, no
16:03.20taledeni was looking for lines in that one file so it worked for me =D
16:03.57Tristanianwhich string are you looking for Pneu ?
16:04.30Pneu^i want to know where SecondsToTimeAbbrev is used, i know its used for buff frames, and for the pvp indicator on playerframe
16:04.33Pneu^but i dunno where else
16:04.51Tristanianah hrm
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16:13.58taledenanyone know how soon UnitGUID("arena1") starts returning something when you enter the arena?  is it available right away at PLAYER_ENTERING_WORLD or not til later?
16:16.15Tuataraorionshock: ping... no. Still looking but got distracted with other stuff. You have an example of how to use the TreeGroup? Main problem I have is that it looks like there is space on the right for content but I don't know how to get the frame to add children to it.
16:16.18Pneu^ARENA_OPPONENT_UPDATE iirc
16:17.25taledenPneu^: golden.. do you know if that also fires when i.e. an opponent goes stealth or otherwise suddenly becomes unavailable to you?
16:17.39taledenbasically I need to cover any and all moments when the identity of an arena unitid changes
16:17.53TuataraWhat I am looking to have as a final result... a treegroup container such that when you select an element within it the content section of the treegroup there would be a tabgroup. I am not sure if that is possible within the AceGUI
16:18.31Pneu^taleden: it definatly fires a few times, with the 3rd arg being different
16:18.51Pneu^third arg will be "seen" the first time you "see" the unit
16:19.00Pneu^aka when the arena frame loads
16:20.49taledenI assume "arena1target" works like "party1target" -- is there also an "arenapet1" or "arena1pet" or somesuch?  and even "arenapet1target"?
16:21.47Ghanthere is "arenapet1"
16:21.59taledendoes UNIT_PET fire with arg1="arena1" when it changes?
16:22.11taledenand likewise UNIT_TARGET(arenapet1) for arenapet1target?
16:23.13GhanI think it does, but it's been some time since i tried
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16:43.31XtekI like cookies.
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17:02.16VenaraNeoTron: *poke*
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17:42.13elsiaanyone else seen the weird embedded flash scripts in posted comments on curse?
17:42.27nevcairielexample link?
17:42.49elsiaall comments by this guy, script link coming up http://wow.curse.com/user/Profile.aspx?UserID=2140593
17:43.10elsiascript link: http://cdn.cpmstar.com/cached/creatives/3042_AQ_berserker_728x90.swf
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17:43.31elsiait's a no-display flash script embedded in the comment
17:43.33nevcairielno flash visible in there for me
17:43.44elsiaI use flash blocker so I see it :P
17:44.01taledenhe joined today, posted on tons of very high-traffic addons
17:44.05taledensure looks like intentional spam
17:44.06nevcairielI use flash blocker too
17:44.15nevcairieland no typical flash thingy came up
17:44.23nevcairielunless the adblocker blocked it before flash block got to it
17:44.32elsiacould be
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17:44.47elsiaevery of his comment posts starts with an embed link to that flash script
17:45.03elsiathat is invisible, i.e. does no visible rendering
17:45.19nevcairieli clicked on elkbuffbars, and the html source doesnt have anything either
17:45.25nevcairielthe only flash thing is google syndication
17:45.32elsialet me see what my html source says
17:45.41nevcairieloh wait, its a fake address
17:45.47nevcairielit has a typo in it
17:45.48nevcairielha :P
17:46.31elsiayep
17:46.42elsiait's faking to be a googlesyndicated ad
17:46.53elsia<script src=//pagead2.googlesyndlcation.com/pagead/show_ad.js>
17:47.02elsiasyndLcation
17:47.02nevcairielyeah
17:47.15taledenhe's copying comments he sees on one page onto the next
17:47.26nevcairielI dunno, its the weekend, no-one from curse is around, probably
17:47.27taledenon recount hammer2 posted right before him "How to change the font size?;0"
17:47.34taledenon omen, this guy posted that exact text
17:47.44elsiait's a script clearly
17:47.52elsiaquestion is if the flash script can do any phishing
17:47.57taledenaye, meant to make his comments look legit, by taking other legit comments and posting them on different pages
17:48.10Repo10arl: 03pompachomp * r2266 RecipeDB/ARL-FirstAid.lua: removed a flag from some recipes.
17:48.21nevcairielthats half smart already :D
17:48.43taledenhalf smart :)
17:48.52taledenexcept one of them included the name of the addon
17:48.57taledenso he posted somebody's question about xperl on auctioneer
17:48.57nevcairielhah
17:49.34elsiawell at least I can delete that comment in the recount part of the site :P
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17:51.23elsiahe also commented on BT4 :D
17:51.36nevcairieli don't read those comments, usually
17:51.52elsiahe wants autorestocking for reagents :P
17:52.15nevcairieli've always wanted to do that
17:52.19taledenadded to pallypower, which is now part of bt4 i guess =D
17:52.20elsiahehe
17:52.28taledengrats on your acquisition nev
17:56.19TorhalBloatware!
17:56.22Torhal:D
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17:59.04elsiabt4 is way too slim anyway, who likes a bartender without a bear belly
17:59.07Zyndromeburpware
17:59.23nevcairielI have the bear belly, my addons dont =P
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17:59.28taledenelsia: was that a druid pun or a typo? :)
17:59.28nevcairieler, beer :P
17:59.41elsiaboth :)
17:59.46taledenwin :)
18:00.06taledenor a freudian slip, maybe
18:00.09taledenwho knew, elsia's a furry ;)
18:06.32Repo10arl: 03Torhal * r2267 ARLFrame.lua:
18:06.35RepoIn addon.RecipeItem_OnClick(): Added checks for nil tables. Removed a nested-if level by changing a check. Removed spurious comments.
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18:23.47elsia_rowi think the flash is harmless, it's an ad from some gamer site. apparently by mass linking someone is trying to boost ad revenue due to traffic...
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18:57.22taledenanyone know the syntax to grab a single tag from a git repo?  the examples I'm finding look like they're going to clone the entire repo, every single tag for all time, and then copy off the one tag I want
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18:57.48Arrowmasterthats how git works
18:58.14taledenis there no way to ask git to please just send me the files as they were in some tag?  i'd rather not have to download 100x the data that i'll end up actually needing
18:58.29taledeni don't need it to be a functional local clone, i won't be committing back to it, i just need the source from a point-in-time
18:58.49Arrowmasteralthough i do know of a way to get only a single revision but its dependent on the server having remote usage of git-archive enabled which isnt usually on by default
18:59.01taledenthat's.. kind of lame
18:59.39Arrowmastertaleden: git is extremely efficent, the entire history is likely smaller than a single uncompressed revision
19:00.19nevcairiela project has to be rather large to notice a delay when cloning
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19:01.25taledenwell, in this case it's wine, which is a little bit big :)
19:04.16Arrowmastererror: out of disk
19:04.22Arrowmastersomething seems wrong with my /boot
19:04.34nevcairielits full? :P
19:04.50Arrowmasterno
19:04.59Arrowmaster200MB available
19:05.49taledenclearly your /boot is simply outside your disk, just give a good shove and it'll pop back into place
19:21.20Repo10shadowgreenlight: 03Mokhtar 04v1.4 * r44 : Tagging as v1.4
19:21.57Repo10project-14633: 03Mokhtar 04v2.1 * r34 : Tagging as v2.1
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20:10.45PrimerI'm having to reset the "combat opacity" in chinchilla every time I log on
20:10.55Primerand it's getting tedious
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20:21.34Repo10arl: 03Torhal * r2268 ARLFrame.lua:
20:21.37RepoIn addon.RecipeItem_OnClick(): Removed four unnecessary local variables and replaced with one, named clicked_line.
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20:29.29Repo10talented: 03jerry 07v2.4 * r586 core.lua:
20:29.32RepoDo not disable the preview talent option, although we do take control of its value.
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21:06.10Repo10talented_loader: 03jerry * r37 / (2 files in 1 directory): Merge branch in trunk
21:07.00Repo10talented_loader: 03jerry 04v2.1-beta * r38 : Tagging as v2.1-beta
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21:35.56Repo10pitbull4: 03Shefki 07master * v4.0.0-beta2-37-g55232aa Modules/Aura/Controls.lua: [+1 commit] Ticket 532: Workaround for a Blizzard bug that causes Aura tooltips to
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21:41.21orionshockTuatara: that's entirely posible. but it sounds like your doing an options table. Have you tried using aceconfig options table for this? However if u want an example, in the Ace3 standalone there is a small example of how to use ace gui. You can find another one in GuildCrafts's browser module. good luck.
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21:49.16Repo10prat-3-0: 03sylvanaar * r350 / (2 files in 2 directories):
21:49.19Repoaddress #134 and make channel names case insensitive where possible
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22:23.07Kalroth00:22:25 BadBoy: An unknown addon is breaking BadBoy. :(
22:23.22Repo10prat-3-0: 03sylvanaar * r351 modules/PopupMessage.lua:
22:23.25Repoaddress #137 and make sure to hide the fontstring in the popupmessage after we fade it out, otherwise icons in the fontstring will remain visible
22:23.26Kalrothoh, no Funkeh anyways :P
22:24.57Repo10prat-3-0: 03sylvanaar * r352 modules/ChannelColorMemory.lua: added an additional nil check on the channel name
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22:30.32BrunersKalroth: thats when you disable everything
22:30.52KalrothBruners: where do I enable everything then? :p
22:31.03Brunerswhen you find the addon that fucks up
22:31.08Kalroth..
22:31.34Brunersyou obviously have badboy enabled, then enable a group of 5 addons
22:31.37Brunerstest, next group
22:31.51Kalrothor I uninstall it and find a proper spam filter
22:32.49Brunersgl hf
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22:33.10KalrothWell it's not like Funky cares about error reports or suggestions anyways :p
22:34.18Brunersmost likely its not badboys fault, why should he test all different addons to see if it works when you are the one with the the problem
22:34.31Gainhey in pitbull4, how do I check if a unit is in range (for a text)
22:34.58KalrothBruners: He shouldn't, I just installed SpamSentry and it works, so there's no issue
22:35.00BrunersKalroth: disabling and enabling addons take you 10 minutes tops
22:37.07KalrothAlternatively I could just dump the stack to the developer, who could pinpoint the addon in 10 seconds? :p
22:37.59Pneu^badboy works fine here, never had anything conflict with it
22:38.36KalrothYup, it worked fine when I used it last, but it blocked and reported too many people
22:38.52KalrothI tried it with the plugins (level one) today, but no dice :p
22:44.22Repo10prat-3-0: 03sylvanaar * r353 modules/PlayerNames.lua:
22:44.25Reposince you cant have icons in links, end the playerlink just before the icon. #128
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22:47.24sylvanaarsomeone should write a addon disabler/enabler that can do a binary search
22:48.36elsiawould be easy if it wasn't for libs/dependencies
22:48.53sylvanaarwell, dont get me started on that
22:49.00elsia;)
22:51.00sylvanaarid assume youd have to use embedded, or have it leave all the libraries enabled /shrug
22:51.23sylvanaarstill its doable (not by me though)
22:51.36Groktarnibbles on sylvanaar
22:59.12Fiskerhttp://www.youtube.com/watch?v=tZOYZkaUxCk <-needs moar mountains
22:59.18Repo10pitbull4: 03Shefki 07master * v4.0.0-beta2-42-g8af1426 / (4 files in 3 directories): [+5 commits] (1 truncated)
22:59.21Repo8af1426: Pass nil for the alpha for the Aggro modules hook of the HealthBars'
22:59.24Repo2cd2296: Finish putting alpha support back in for bar modules GetColor functions.
22:59.27Repo5ab7ab7: Put the alpha return back in the GetColor() functions for bar modules.
22:59.30Repoc7494bb: Put the alpha return back into the GetColor functions for bar modules
23:11.47Repo10prat-3-0: 03sylvanaar * r354 services/patterns.lua:
23:11.50Repoadd support for the .priority field for each pattern. patterns with higher priorities will be matched first. if not specified the priority is 50
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23:35.00Repo10prat-3-0: 03sylvanaar * r355 modules/PlayerNameGlobalPatterns.lua:
23:35.03Repousing the pattern priority support, add a pattern to match links which will run before all the player name patterns for global name coloring. This should prevent coloring names inside of links. #119
23:37.41sylvanaarsits back and waits for the bug reports
23:38.19Fiskerpeople still use prat?
23:38.52mortyes
23:46.10ShefkiI use Prat.
23:46.28Shefkisylvanaar: And thank you for finally not color links. :)
23:50.30Pneu^sylvanaar: omg woot
23:50.41Pneu^updating!
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23:57.53taledenanyone know any way to write a loop that'll register a frame for every game event there is? (no i'm not doing this to poor users, it's for my own testing)
23:58.28taledeni'm hoping to avoid doing them all one by one :X
23:58.30Pneu^devtools does it for /dteventtrace afaik
23:58.41Pneu^dunno if it maintains a list of all events to register tho

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