IRC log for #wowace on 20090404

00:00.46ckknightlol, Axodious
00:00.48ckknightwould be interesting
00:04.14NeoTrona pve rating would be nice
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00:09.59KalrothPvE rating = 10 points for first boss kill, 1 point for normal mode farm kills, 2 points for hard more farm kills, -1 points per death!
00:12.12Megalonyou'll get mass people
00:12.16Megalonfor progress nights
00:12.17Megalon:p
00:12.41NeoTrontracking deaths would be fun
00:12.46NeoTronlike deaths during boss kills
00:12.55NeoTronlike a automated 50 dkp minus
00:15.42*** join/#wowace Aikawa (n=shingo@p5B0555F9.dip.t-dialin.net)
00:18.02kagaro|awaymore patch data on live i guess
00:20.00Megalonwould be quite complicated to whom you give the -50 dkp :P
00:20.24VonhintenHOME`Not if you just spread the -dkp liberally
00:20.24Megalonthe dead one or the healer, would be a very nice source of dramasauce
00:20.36Megalonoh the whole raid, even more dramasauce
00:20.52VonhintenHOME`If you argue over whether the -dkp was just or unjust... -dkp
00:20.54VonhintenHOME`it's simple
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00:22.05NeoTronMegalon: just give it to the people that died :P
00:22.08NeoTronit'll even out!
00:22.26NeoTronor just combine it with LibFail and only give fail dkp to people that failed :p
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00:26.34Repo10raidbuffstatus: 03danielbarron 04v3.86 * r211 : RaidBuffStatus:
00:26.37Repo- Tagged as stable.
00:33.31TorhalZhinjio: http://forums.wowace.com/showthread.php?p=271734#post271734
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00:36.42fewynso since no equipment manager in 3.1 i need to find one again
00:36.46fewynany suggestions?
00:37.40Repo10mrtrader: 03kolenka * r7 / (2 files in 1 directory):
00:37.43Repo- Fix a bug with the new spellID-based skill checks and Cooking.
00:37.46Repo- Adjust icon size for skills.
00:52.44Repo10dropthecheapestthing: 03Kemayo 07master * 6b20ea8 / (2 files in 1 directory): [+2 commits]
00:52.47Repo6b20ea8: Merchant button updates when things change
00:52.50Repoe894c5a: Fix never consider
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00:57.36Repo10mrtrader: 03kolenka * r8 TradeskillMenu.lua: - Fix for tradeskills not opening after moving to spellIDs.
01:07.35NeoTronfewyn: closetgnome?
01:24.32SqueeGWhy would one localize strsub, format and floor?
01:24.47NeoTronbecause one fails? :P
01:24.50ckknightla floro.
01:25.06SqueeGlocal strsub, format, floor, XP, restedXP, maxXP, frame = strsub, format, floor
01:25.20NeoTronoh like that
01:25.29NeoTronso that you don't make global calls but local
01:25.30NeoTronfaster
01:25.33KemayoHah -- you know the "Please check out our Getting Started Guide for more information on project management." thing on new wowace projects? The "getting started guide" link is broken. :P
01:25.43NeoTronI thought you meant L["strsub"]... :P
01:25.47SqueeGHrm... nifty
01:25.49SqueeGlol
01:25.50SqueeGno
01:25.56SqueeGsorry xD
01:26.05NeoTronso performance is the reason
01:26.15SqueeGI've never seen that O_o
01:26.27VonhintenHOME`I don't understand why it's not automatically optimized that way
01:26.35SqueeGThat's rather nifty
01:26.42VonhintenHOME`stupid language tricks need to go away
01:26.46SqueeG=p
01:27.01SqueeG=o I just found out Rexx is still in use XD
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01:27.14NeoTronamiga flashback
01:27.27NeoTronVonhintenHOME`: because in reality it probably rarely every matters
01:27.46NeoTronand it's a speed vs memory thing
01:28.01NeoTronI'd say unless you call it in a tight loop (a lot of calls) the impact is very very minimal
01:29.18Repo10dropthecheapestthing: 03Kemayo 04v2.1 * 89e3168 /: [new tag]
01:29.21Repo(In line with the wowi releases, see.)
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02:10.42ArrowmasterVonhintenHOME`: lua is a very basic language because its designed for extreme low memory embedded systems, it doesnt have any automatic optimizations that i can think of
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02:18.08ZorbaTHutvonhinten, there have been a few projects to speed up lua - the best one I know of is luajit, but it seems to have been kind of abandoned unfortunately
02:18.29ZorbaTHutalso, it's worth mentioning that an optimization like that technically does not preserve the original meaning, which is why it can't be done automatically
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02:18.36ZorbaTHut(without a significant amount of cleverness, at least)
02:18.55sztanpetits not abandoned, luajit2 is almost done
02:19.11sztanpetand its going to be a tracing jit
02:19.20ZorbaTHutsz, really? hasn't it been almost-done for months now?
02:19.32ZorbaTHutI've been looking for status updates occasionally for a few months now, never seen a thing
02:19.40sztanpetwell i dont think the author gets payed to do it, so theres no rush
02:20.14ZorbaTHutI wonder how close he is and whether he'd be interested in getting paid to do it :P
02:21.02ZorbaTHutstill, though, no updates or even status reports for months leaves me questioning its future a little.
02:22.04sztanpetmeh, its the same with lua 5.2 and you still know it will come out eventually
02:24.10ZorbaTHutI think it's kind of a different situation though - lua 5.1 is Good Enough, lua is heavily used by a large number of people, and I don't know of any place where they've even announced major features in 5.2
02:24.22ZorbaTHutluajit2 is a huge upgrade to luajit1, though, and isn't even publicly available in beta form yet
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02:30.02SqueeGIs there a way to scan your spellbook for casting ranges? Instead of compiling a database for each class?
02:30.25Arrowmasteryou can scan tooltips
02:31.03SqueeGWith out physically needing to mouse over the spell/item, right?
02:31.11Arrowmasteryes
02:31.46SqueeGThat's what I thought, thanks
02:31.57Repo10vanas-ko-s: 03xilcoy * r379 / (5 files in 2 directories): Initial work on updating the Distributed Tracker module.
02:32.00RepoChanged the Synchronizer communication format to be more generic. Which breaks
02:32.03Repocompatibility with sharing lists with alpha 378 users.
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02:37.50PProvostWas there some kind of breaking change in AceDB-3.0 lately?
02:41.06Arrowmasterdont think so
02:41.30PProvostI did an update and now epgp is failing with an AceDB-3.0 load error
02:41.35PProvostTrying to trace is down
02:50.19Megalonsomeone happen to know the base crit% for a warrior?
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04:04.38Repo10mrtrader: 03kolenka * r9 TradeskillMenu.lua: Remove a silly debug spew.
04:10.17Repo10mrtrader: 03kolenka * r10 / (2 files in 2 directories): Allow removing a character's data from the tradeskill menu.
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05:14.43Repo10mrtrader: 03kolenka 04v0.2 * r11 : Tagging as v0.2
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05:38.04SqueeGblegh
05:38.39SqueeGmy brain has melted, what's the easiest way to dump info into a table for resorting and later use
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05:47.24Repo10smart-res: 03myrroddin * r107 / (4 files in 1 directory): SmartRes:
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06:22.43Repo10atlasloot-enhanced: 03Hegarol * r1936 / (2 files in 2 directories): Ulduar: Deconstructor
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06:42.54Repo10vanas-ko-s: 03xilcoy * r380 / (2 files in 2 directories):
06:42.57RepoAdded ability to display translucent dots instead of icons for the pvp event
06:43.00Repomap. Some people PvP so much they can't see anything on their map when the
06:43.03Repoevent map is enabled.
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07:46.08Zhinjioevenin'
07:52.15sb|workmorning :p
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08:05.06theoddone33so I didn't get to raid with my guild this week
08:05.10theoddone33so I took a chance on a pug naxx
08:05.18theoddone33they did two fail attempts on grobbulus then called it
08:05.26theoddone33I did 1k dps over the next highest player in raid :(
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08:26.11Repo10ace3: 03Nevcairiel * r766 / (6 files in 6 directories): More LuaDoc updates
08:31.26Repo10ace3: 03Nevcairiel * r767 .docmeta: Update .docmeta
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08:31.54starlon_Anyone know of a javascript/dhtml oriented irc channel?
08:32.27starlon_well besides #javascript :)
08:35.39Repo10sick-of-clicking-dailies: 03OrionShock * r185 wotlk.lua:
08:35.42RepoAdd Gossip text for Troll Patrol: Intestinal Fortitude... Now this is the total lazy man's Addon for Dailies :)
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09:03.48Repo10mob-spells: 03Rabbit * r57 / (2 files in 2 directories):
09:03.51Repo* Add options to only record in certain instance and group types
09:03.54Repo* Fix deleting zones
09:03.57Repo* Don't create Heroic zones for PvP and Arena instances
09:04.10vhaarrAntiarc: ^
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09:35.45Repo10mob-spells: 03Rabbit * r58 MobSpells.lua:
09:35.48RepoFix the search dropdown and hide the button on the keyword editbox.
09:39.59Repo10mob-spells: 03Rabbit * r59 MobSpells.lua: Fix deleting mobs.
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09:58.38Venara|afkNeoTron: Is there a way to toggle a manual standby logging with MDKP?
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10:18.42Repo10ace3: 03Nevcairiel * r768 / (2 files in 2 directories): More LuaDocs
10:22.51Repo10manager: 03Lhooq * r22 Manager/gui/ManagerFrameLib.lua: ManagerFrame now use backup correctly
10:23.27nevcairiel@project manager
10:23.28Reponevcairiel: http://www.wowace.com/projects/manager/. Manager. Game: WoW. Lhooq (Manager/Author). Updated: 29 seconds ago
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10:27.33Repo10vanas-ko-s: 03xilcoy * r381 modules/EventMap.lua:
10:27.36RepoChanged eventmap to not reuse old points when in dot mode so blending works
10:27.39Repobetter.
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10:56.44sb|workvhaarr: is mob-spells something like "Ghost: Recon"?
10:56.48sb|work@describe mob-spells
10:56.49Reposb|work: http://www.wowace.com/projects/mob-spells/. MobSpells. Stores a browsable database of spells that mobs cast
10:57.10sb|workoh its Antiarc
10:57.35sb|workmeh, inactive :/
10:59.36vhaarr.. I just made 3 commits, it's not inactive :p
11:01.22nevcairielYeah once it goes inactive, you have to set it to active manually
11:01.55vhaarrI'm guessing only Antiarc can do that
11:02.27nevcairieli changed it
11:02.40nevcairielbut yes, usually only the author, or a moderator for that matter
11:03.00nevcairielAt least they don't go all "abandoned and deleted" anymore
11:03.01vhaarrso eh, what's the current toc version, 30000?
11:03.12nevcairiel30000 now, 30100 in two weeks
11:03.13nevcairielhehe
11:03.17vhaarrright
11:03.34Repo10mob-spells: 03Rabbit * r60 / (2 files in 1 directory): I hate this crap.
11:05.13Repo10ace3: 03Nevcairiel * r769 / (7 files in 6 directories): More LuaDocs for the AceConfig* libs
11:06.28nevcairielHm only AceGUI missing
11:06.36nevcairielthen i documented all public APIs in the libs
11:06.37nevcairielyay me
11:06.51Groktarpounces nevcairiel
11:06.55sb|workso then you have time for other addons? :p
11:06.57Groktarsticks his tongue down nevcairiel's throat
11:08.45nevcairielWell i still need to document the AceConfig table format
11:08.51nevcairieland the AceDB defaults format
11:09.40ramozgives nevcairiel a lollipop
11:10.09nevcairielToo bad i cannot order the APIs on the doc pages
11:10.15nevcairielmaybe i should hack that into the documenter
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11:40.46TNSeokay... what did I miss about this new addon policy from blizzard
11:41.09Industrialhard to say
11:41.13Industrialwhat did you not miss
11:42.07VonhintenHOME`I'm not exactly sure what he didn't not miss or what not
11:42.08TNSeeverything apparently
11:42.32TNSesomething about blizzard controlling distribution? O_o
11:42.34Groktardrags nevcairiel off to bed
11:43.25Industrialnev and groktar, lyin on a bed
11:43.37Industrialdoin it ANAL
11:43.41Groktarperforms a lewd act on nevcairiel involving a goat
11:43.47Industrialwith a goat.
11:44.11Groktar(and nevcairiel lieks it)
11:44.44CodayusTNSe: http://www.worldofwarcraft.com/policy/ui.html
11:46.29TNSeis it #5?
11:51.20TNSesadly enough, I never read the old one :P
11:51.24Codayus*shrug*  #1, #5, and depending on interpretation, #2.  In terms of dictating distribution #1 is the most problematic.
11:52.11CodayusThe old one is under "Malicious UI Modifications" here, plus the general TOU/AUP stuff:
11:52.14Codayushttp://us.blizzard.com/support/article.xml?articleId=20224
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11:54.16TNSe#1 & #5 partially overlap, yet are not exclusive
11:54.17TNSeweird
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11:55.16CodayusAlso note that the new one says that failure to abide by the rules may result in formal legal action.  That obviously causes concern.  It's not so much that people think Bliz WILL sue people for putting a donation link in their addon - just the idea that they would say that the MIGHT...
11:56.07TNSeOkay, getting slapped with a cnd would suck when you are just catering users
11:56.44TNSeI've experienced getting mails asking if they can donate, and if addon then opens up for the possibility you could get sued, that would indeed suck :P
11:57.42nevcairieldonations are not against the rules
11:57.48nevcairielonly asking ingame is
11:58.19TNSemmm... but how many people read the sites where they download stuff :P
11:59.04TNSeAnyway, this just seems to hurt sites that gather and distribute addons, which results in the addon authors having a harder time getting the addons out there due to a lack of centralization <_<
11:59.42TNSethat 1st april joke almost makes sense now >_<
11:59.49TNSeiAddons!
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12:00.21nevcairielHow does it hurt the pages?
12:00.37TNSebecause I never read those pages
12:00.43TNSeas they are full of advertisement
12:00.46nevcairielYou didn't before
12:00.55nevcairielso whats the difference for them?
12:00.57TNSeI download the addon, put it in interface
12:01.05TNSeand then open the ingame addon menu
12:01.27TNSethe differencei s that an addon author wont be able to put ingame where to donate
12:01.35TNSeand noone reads the centralized sites
12:01.45TNSeso he'd have to put it on another site where he can put the information instead
12:02.13*** join/#wowace Legorol|alt (n=legorol@80-192-28-127.cable.ubr07.sgyl.blueyonder.co.uk)
12:02.29*** join/#wowace Kalroth (n=kalroth@2506ds1-hj.0.fullrate.dk)
12:02.43nevcairielwhy would anyone go to their site if they don't read curse or similar?
12:03.18nevcairielIt still does in no way hurt the distribution pages
12:03.42TNSebecause if I can't go to curse, type in the addon name
12:03.58TNSeI have to go google it or similar, and then I have to deal witha  different layout, meaning I have to read the new site.
12:04.36nevcairielNoone will pull their addons from the big sites just to get more donations
12:04.40TNSeAs long as its a standardized site, and/or autoupdater, I wont read a shit
12:04.42nevcairielbecause noone will use their addons then
12:04.56TNSewell, that means that donations are effectively dead
12:05.12TNSeI just dont see the problem
12:05.19TNSeWhy blizzard doesnt want that at all :P
12:05.28nevcairielIts a form of advertising
12:05.34TNSeI mean, I'm getting 20 messages a day from lvl1's trying to sell gold
12:06.00TNSeI see the same names pop up day after day after relogging, I watch the addon information screen maybe once a year
12:06.22TNSeBut yeah, I can see why people would have issues with new guidelines now <_<
12:07.11nevcairielAlot of other games had those guidelines from day1, people just cry because its new, they'll get used to it and suck it up
12:07.17nevcairielor just leave
12:07.22nevcairielcrying is pointles
12:07.24nevcairiel+s
12:07.26TNSeheh
12:07.56TNSeYEs, I recognize a few of those, and #2.... I wonder if blizz would try to go after someone who used lets say, norwegian nameso n the variables
12:08.02TNSethats a slight obfuscation
12:08.03TNSelol
12:08.31TNSewhere does the line go between me using non-english words to random letters
12:08.34nevcairielit has to be intentional
12:08.46nevcairieland only using random letters for vars is not stricly obfuscation
12:09.02nevcairielencoding it with xor and then loadstring'ing the code after decode, thats obfuscation
12:09.21TNSeAny addons do that ? O_o
12:09.25nevcairielsure
12:09.36nevcairielwell used to, anyway
12:11.45TNSeOnly time I ever needed obfuscation in Unreal Tournament was for UTPuer >_<
12:22.53Repo10priorityqueue: 03Pericles * r18 / (9 files in 1 directory): PriorityQueue:-
12:22.56RepoFix priorities being reset to none on logout
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12:25.54Repo10priorityqueue: 03Pericles 04v0.30-beta * r19 : PriorityQueue:-
12:25.57RepoRelease v0.30-beta to Curse.com
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12:27.32Repo10ace3: 03Nevcairiel * r770 AceGUI-3.0/AceGUI-3.0.lua: Simple AceGUI-3.0 API LuaDocs
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12:36.27Repo10mr-plow: 03wobin * r105 PlowEngine.lua: Sorting finally works!
12:36.38Stanzillanowai
12:36.45vhaarrlolwut
12:36.51vhaarr~whalenuke Wobin
12:36.54Wobinyarly
12:37.00WobinNow I just need to write the frontend
12:37.21vhaarr5 lines of LDB and you're done? :p
12:37.37Wobinyeah, well there's all that ignore slot/bag etc etc etc
12:37.40Wobinitem
12:37.54vhaarrbah who needs that
12:38.00Wobinand still have to have it intelligently deal with profession bags
12:38.16Wobinthen have a lookup convertor to sort the bank
12:38.21Wobiner gbank
12:38.35Wobinalthough not sure on the gbank
12:39.14vhaarrgb sorting would rock
12:39.41Wobinit's a bit iffy
12:39.45Groktarhrm
12:39.46Wobindue to synchronity
12:39.52Wobinand not knowing what's on the cursor
12:40.04Groktarthey're offering me 12/2 cable interwebs for 19.99 for six months at my new apartment
12:40.07Groktargood deal?
12:40.10Repo10ace3: 03Nevcairiel * r771 AceGUI-3.0/AceGUI-3.0.lua: Small usage example for AceGUI
12:42.08vhaarrnevcairiel: so eh, I just found a weird, potentially critical bug here, but I'm not sure how to reproduce it yet
12:42.26nevcairielin what?
12:42.35vhaarrsomewhere in AceGUI/Config
12:42.47nevcairielWhat happend?
12:42.49nevcairielmaybe i've seen it
12:43.05vhaarrwell, I have a normal AceConfig table with a description as the first element
12:43.12vhaarr(this is in MobSpells)
12:43.35vhaarrthen in addition there is a AceGUI frame created to act as an interface towards the mob/spell database
12:43.54vhaarrI played around with the AceGUI interface and then went back to the options
12:44.44vhaarrand the description had been turned into a link
12:44.44vhaarrwith a tooltip and hover effet
12:44.45vhaarreffect*
12:45.10nevcairielheh
12:46.42vhaarrthere I did it
12:46.52Repo10ace3: 03Nevcairiel * r772 / (4 files in 4 directories): Update docs some more, and remove the old stubbed docs
12:46.56vhaarrwant a screenshot and steps to reproduce, or do you understand what's going on?
12:47.04nevcairielsteps would be nice
12:47.20nevcairiellet me update my mobspells
12:47.31vhaarrso you have some saved data?
12:47.55nevcairielyea
12:48.00nevcairieli've been running it since sunwell
12:48.31vhaarryeah me too, I just noticed its database was over 4 megabytes
12:48.36vhaarrso figured I'd add some options
12:48.54vhaarrI don't need recording in battlegrounds, arenas, 5mans or solo stuff :p
12:49.21vhaarranyway
12:49.28vhaarr1. Reload UI / log in
12:49.33vhaarr2. Type /mobspells show
12:49.44vhaarr3. Right-click a NPC in the treeview and Delete it
12:49.58vhaarr4. Open the Interface -> Addons -> MobSpells options
12:50.05vhaarrtry that
12:51.02kagaromorning
12:51.08nevcairielno deal
12:51.58vhaarrright, now it didn't happen here either ><
12:52.33vhaarrnow it did
12:53.00vhaarrclick the entry in the NPC list first, then click a spell in the right side pane
12:53.07vhaarrthen delete, close and open interface options
12:53.15VonhintenHOME`Was that strange AceGUI garbage frame issue ever resolved?
12:53.22vhaarryeah I think this is related
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12:53.36vhaarrrecycling the label frames doesn't reset all the properties it seems
12:54.08VonhintenHOME`Maybe frame recycling should be turned off until that issue is fixed
12:54.14kagaro~seen [Ammo]
12:54.15purl[ammo] is currently on #wowprogramming (2d 8h 56m 22s) #norganna (2d 8h 56m 22s) #wowuidev (2d 8h 56m 22s) #wowace (2d 8h 56m 22s), last said: 'dhedbor is a moron'.
12:56.05nevcairielI don't get it to happen <.<
12:56.20vhaarrthink you need to reload ui before every time
12:56.28nevcairieli did
12:57.33KalrothGotta love non-reproduceable bugs :/
13:02.34nevcairielWell using raw AceGUI is always a problem, kinda.
13:02.50nevcairielPeople just do anything to the frames, and you can't really revert everything
13:03.28Kalrothperverts
13:03.51nevcairielany direct access to the sub-frames of a widget is bad
13:05.31Repo10epgploot2: 03felsir * r11 / (3 files in 1 directory): fixed 'runnerup' code
13:11.42nevcairielAnd i can't think of a proper way to fix it
13:14.46nevcairielI blame addons modifying parts of the widgets they are not supposed to access. If you need to modify those parts of the widgets, ask for a API on the widget itself, and it will be done
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13:18.25vhaarrwell you know what mobspells does
13:18.42vhaarrlabel.label:SetFont("Fonts\\ARIALN.TTF", 15, f)
13:18.47vhaarrlabel.frame:EnableMouse(true)
13:18.52vhaarrlabel.frame:SetScript("OnEnter", showSpellTooltip)
13:18.52nevcairielyeah i've seen it
13:18.55vhaarretc
13:18.59vhaarrand those properties stay
13:19.42nevcairielI am adding a SetFont API to the label, but not sure how to build an API for the mouse thing
13:19.55vhaarrperhaps just create a linklabel type
13:20.04vhaarror :SetLink
13:20.35nevcairielyeah labels are just not meant to be interactive, a new widget would be better, imho
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13:27.18nevcairielnot sure how to deal with the highlight, though
13:27.20nevcairiellets see
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13:41.35vhaarrnevcairiel: are you even sure that the frame recycling is benefitial?
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13:42.46nevcairielFor AceConfigDialog? absolutely, all the frames to exactly the same. Its better then having thousands of damn frames running around, every click on the options gui would cause it to create new ones, as the whole refreshing was designed with recycling in mind
13:43.46Repo10ace3: 03Nevcairiel * r773 AceGUI-3.0 (4 files in 2 directories):
13:43.49Repo- Add a new InteractiveLabel with OnEnter/OnLeave/OnClick callbacks and a highlight texture
13:43.52Repo- Add SetFont and SetFontObject functions to the Label widget (and the new InteractiveLabel)
13:44.25Repo10mob-spells: 03Nevcairiel * r61 MobSpells.lua: Use the new InteractiveLabel widget
13:44.34nevcairielworks fine :)
13:44.37nevcairielonly using proper APIs
13:45.50nevcairielIn most cases recycling of the widgets is fine, if everyone sticks to the APIs we provide, especially with GUIs that get opened alot
13:46.44Repo10inline-aura: 03Adirelle * r45 / (3 files in 2 directories):  (Message trimmed by 2 lines)
13:46.47RepoMade "only mine" the default behavior.
13:46.50RepoAdded a lot of spell specific settings for several classes.
13:46.53RepoChanged configuration GUI for spells with default settings:
13:46.56Repo- these spells are marked by '*' in the spell list,
13:47.03nevcairielIf the APIs don't exist, just bring them up and we'll implement them. We never objected to more extensive widget APIs, Nargs mostly only implemented the ones required for AceConfig, but thats one part of the whole thing where we're open to add alot of stuff
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13:50.09Repo10visualheal: 03xbeeps * r20 VisualHeal.lua: Remove some unused code. No functional change.
13:51.42vhaarrnevcairiel: one thing that would be nice is if I could make the font size of descriptions a bit bigger
13:51.49vhaarrbut that's about AceConfig tables, not AceGUI
13:52.10nevcairielyeah i was wondering if i should allow font control there
13:52.18nevcairielor at least size control
13:52.26vhaarrI brought that up a few months ago, but it was turned down for some reason
13:52.29vhaarryeah just size
13:52.58vhaarrand it shouldn't be a number, it should be a constant, like
13:53.06vhaarrfontsize = "normal", "bigger", "biggest"
13:53.09vhaarrlike CSS
13:53.10nevcairielheh
13:53.26nevcairielI'll write myself a ticket
13:53.27vhaarrthat way, you don't have things looking weird because everyone uses different sizes
13:53.39vhaarrif you catch my drift
13:53.50nevcairielya thats not a bad idea
13:54.45Repo10talented: 03jerry * r504 inspectui.lua: fix typo
13:55.30vhaarractually the real css values are something like normal, large, x-large etc
13:55.39vhaarrsmall, x-small, if I remember correctly
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13:55.51vhaarrI just wanted to say "biggest", it's such an awesome word
13:57.51nevcairielI was thinking about small, medium, large .. and small being the current default, since the text is kinda small
13:58.27nevcairieland large being the size of the headings in the blizzard panel
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13:59.15nevcairielGameFontHighlightSmall, GameFontHightligh, GameFontHighlightLarge
13:59.19nevcairielthose three fonts
13:59.20nevcairielbasically
14:00.33nevcairiel(the Small is the current font)
14:04.09Fisker-slaps nevcairiel around a bit with a large trout
14:07.52vhaarrsounds good
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14:21.58Repo10mob-spells: 03Rabbit * r62 MobSpells.lua:
14:22.01RepoFix deleting and linking spells, and add a Cancel item to the right click menu.
14:25.12nevcairielevil Antiarc used this everywhere!
14:25.39vhaarrhaha, I wasn't the only one messing with AceGUI stuff!
14:26.26vhaarrfor some reason I'm more concerned about all the trailing spaces I keep finding in his code :p
14:27.02nevcairielhah
14:27.17vhaarrmaybe people who do that are listening to music and keep drumming to the beat using the space bar, who knows
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14:48.39Repo10manager: 03Lhooq * r23 Manager/gui/ManagerFrameLib.lua: Timer issue if reboot
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15:17.00Repo10buttonfacade: 03StormFX * r232 Core.lua: - Revert the GUI layout.
15:17.03Repo- The GUI options can now be found under the "About" panel.
15:17.51StanzillaO.o
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15:59.33vhaarrwhat?
15:59.38vhaarrthat doesn't make any sense
16:00.00nevcairielI stopped looking for sense in other peoples commit notes
16:00.05Repo10langoustine: 03kagaro * r4 / (2 files in 1 directory):
16:00.08RepoLangoustine: whisper invite, auto promotes, auto loot settings now all work.
16:00.33vhaarrnevcairiel: well I just had a look at it ingame, and the addon has a tree on the left side of the interface options, like ButtonFacade -> ..., ..., About
16:00.38vhaarrand in the "About" section, he put some options
16:00.47nevcairielo.o
16:00.49vhaarrso the commit message makes sense
16:00.53vhaarrbut what he DID, on the other hand
16:01.24vhaarrin any case, the buttonfacade code is a mess
16:01.47vhaarrwhich is weird, since it was written to replace another mess
16:03.08nevcairielits alot nicer for the authors of other addons to use
16:03.22vhaarryeah I know, but the code is still shit
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16:06.43vhaarrlike they just assume that your object has a :GetName() even though they don't actually need the name anywhere, so I couldn't skin the aura buttons on my oUF layout
16:07.05vhaarrI went into the library code and just did a |local name = button.GetName and button:GetName() or nil|, and it works fine
16:12.07Repo10langoustine: 03kagaro * r5 Langoustine.lua:
16:12.10RepoLangoustine: rapromote will promote a playe rto assit and add them to the auto promote list
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16:23.53ckknightapproval queue is fixed
16:31.34Repo10ace3: 03Nevcairiel * r774 / (2 files in 2 directories): AceGUI-3.0: Support icons in the TreeGroup display.
16:31.37RepoAceConfigDialog-3.0: Pass icons defined in the option table to the TreeGroup widget (Ticket #20)
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16:40.16Repo10talented: 03jerry * r505 / (2 files in 2 directories): apply the scale also to the alternate view
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16:56.40Repo10sdkp: 03ddumont * r78 commands.lua: Moar comments.
17:03.36nevcairielvhaarr: i think the code got messed up alot after the original author left, i just remembered that =P
17:03.55nevcairielscrew those guys that just vanish!
17:04.28vhaarrpff you'll do it some day too, I know it!
17:04.47vhaarrbut yeah, and then that StormFX guy took over, and he's really just an artist, isn't he
17:04.57vhaarror something
17:05.02Fisker-Ackis btw
17:05.04Fisker-https://us.battle.net/account/_images/game-boxes/en-GB/S2.jpg
17:05.06Fisker-dun dun dun
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17:09.09Repo10item-level-dkp: 03ddumont 06gimpedguild * r41 libs/: lib folder pissing me off
17:10.43Fisker-makes out with Ackis
17:13.00Megalontakes screenshots
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17:14.33Repo10ice-hud: 03Parnic * r361 / (4 files in 2 directories):
17:14.35Repo- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target
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17:38.19Repo10reflux: 03kagaro * r22 Reflux.lua: Reflux: added rock support *DRYCODE*
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18:34.42Repo10ice-hud: 03Parnic * r362 / (2 files in 2 directories):
18:34.44Repo- added information dialog when creating a new custom bar about how to use it
18:34.47Repo- added confirmation dialog when deleting a custom bar to tell the user that it cannot be undone
18:34.50Repo- made the custom bar's upper text match the buff/debuff that the user wants to track (it's still editable by the user, but it defaults to the buff name)
18:34.53Repo- made bar color apply properly when the module is created and when configuring without the bar active
18:35.56zomoohow would I go about making a simple addon to report to myself after a boss dies, the name of the person who got the killing blow?
18:36.15zomooPARTY_KILL fires, well, for people in my party, but not raid members
18:36.37zomoowould I need to check for overkill > 0?
18:37.37zomooUNIT_DIED doesn't include the person's name either
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18:50.02cncfanaticsI think there's multiple people overkilling a boss in a raid setting actualy
18:50.18cncfanaticsbolts hitting the boss & dots ticking and whatnot
18:55.51sztanpetkilling blows are reported separatly i think
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19:45.02Repo10recount: 03Elsia * r1046 Tracker.lua: - Changed source/target order for leech events.
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19:56.58Repo10auctionstogo: 03SunTsu 07master * 8069fa5 / (3 files in 2 directories): [+1 commit] Added some docs
19:58.15Repo10ace3: 03Nevcairiel * r775 / (2 files in 2 directories): A few doc touches
20:00.44Repo10auctionstogo: 03SunTsu 07master * 611ae80 doc/Main.txt: [+1 commit] Fixed link
20:03.06Repo10auctionstogo: 03SunTsu 07master * c7d644e .docmeta: [+1 commit] fixed .docmeta markup types
20:03.14SunTsuSorry for the noise, still learning
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20:04.27Repo10ace3: 03Nevcairiel * r776 AceAddon-3.0/AceAddon-3.0.lua: Hide some internal APIs in the docs
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20:16.18Repo10ace3: 03Nevcairiel * r777 AceAddon-3.0/AceAddon-3.0.lua: More doc touches
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20:22.07Repo10pitbull4: 03TAP3AH 06tap3ah * r30 Modules/RaceIcon/RaceIcon.lua: RaceIcon: added "Gas Cloud" creature type
20:22.10RepoRaceIcon: added partial localization; "Totem", "Non-combat Pet" and "Gas Cloud" not working with non-English clients ATM
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20:40.14RepoNew project: http://www.wowace.com/projects/mrtrader/. MrTrader. kolenka (Manager/Author). Approved by Nevcairiel.
20:40.44syerenShadowed, how long until you release your Dispel Announcer addon :D?
20:40.57ShadowedI'm not, it's built back into Afflicted.
20:41.02syerenAh, okay :<
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20:45.42Repo10fu-bar_addon-spam-fu: 03Nevcairiel * r63 / (4 files in 1 directory):
20:45.42RepoRemove the RosterLib dependency, as we can do perfectly fine without it.
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20:48.51*** topic/#wowace by nevcairiel -> http://www.wowace.com | http://paste.wowace.com | http://lua.org | Curse Client: http://www.curse.com/client | Want your Username changed? http://www.wowace.com/request-name-change/
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21:15.03Repo10boss-notes: 03Bethink * r69 / (4 files in 2 directories): Encounter database additions
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21:56.30Chompersckk, do you remember that blackjack game i was working on yesterday?
21:56.46ckknightyea, what's up?
21:56.49Chompersi'm trying to think if ideas to fix the ace problem
21:57.06Zyndromebutton: Punch Dealer
21:57.16Zyndrome..
21:58.02Chompersi'm thinking the best solution is to have a method that checks for an ace in my hand array, promps the user
21:58.24Chompersasks them what they want to ace to be, 1 or 11, then modifes the object inside the arraylist
21:58.39Chompersis that possible/ does that sound a good idea
21:59.21durcynjust leave it at 11 until they bust, then change it to 1
22:02.34Chompersthink i'll write an aceCheck() method first
22:02.40Chompersthen progress from there
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22:13.17ToadkillerQuestion: Is there an easy way to determine someone's role?  That is dps / tank etc?  The context for this is class filtering for Grid2.  Tank = thorns buff, dps who cares as an example.
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22:15.03Matrix110Iam not sure how it is in Wotlk now but Tanks usually have loads of HP compared to the rest of the raid
22:15.26Matrix110As iam not playing wotlk I dont know how DPS warriors HP looks like now
22:16.25Matrix110But I guess checking specs would be easier?
22:16.31Matrix110and work for all
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22:17.03Toadkillerooh, interresting idea to filter by hp
22:17.58Matrix110Well but finding healers like that is more difficult
22:18.23Matrix110Only by checking specs/Gear or spells used you would know which spec a Priest for example is
22:18.58Matrix110stupid hybrids :P
22:19.42ToadkillerI think the main issue is identifying the tank though.  The rest have similar buff / debuff issues
22:20.42Matrix110or do it over mt targets :P
22:21.10Matrix110although then maybe some guild uses mt targets for main assist aswell
22:22.34Chompershttp://www.pastey.net/111663 how does this look to you guys
22:23.27Matrix110Javaish :P
22:23.34Chompersi'm getting an 'unexpected type error' for line 7, am i comparing it wrong or something?
22:23.37Chompersyeah, java :<
22:24.23thulmanaged to update my hackintosh
22:24.36ckknightno issues?
22:24.37thulbut luck updating wow?
22:24.37thulNO
22:24.41ckknighthehe
22:24.47thulall that hassle, and no wow :-(
22:24.56thulI'm a bit.. bitter right now
22:25.12ramozChompers: you forgot a =
22:25.17quiescenso.o
22:25.20Chompersoooh!
22:25.30Chompersim trying to assign it, god damn
22:25.49Chompersthanks man
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22:50.03Repo10dropthecheapestthing: 03Kemayo 07master * v2.1-4-gb486e1a / (6 files in 1 directory): [+4 commits]
22:50.06Repob486e1a: Add some options to the merchant button
22:50.09Repo1004f56: Fix some error conditions in drop_bagslot
22:50.12Repo7b8b325: Stupid off-by-one error
22:50.15Repo66d1911: Add a minimap icon, and move config around
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22:57.50Chompersckk: http://www.pastey.net/111666
22:58.11ckknightwhat the hell?
22:58.21ckknighteh
22:58.25ckknightthat feels so dirty
22:58.38Chompersany ideas for improvement?
22:58.47Chompersim guessing you do
23:00.42ckknightthe function itself feels wrong
23:00.59KalrothYeah, it's something deeper than the code in the paste :p
23:01.08ckknightyea
23:01.11Repo10priorityqueue: 03Pericles * r20 / (9 files in 2 directories):  (Message trimmed by 1 line)
23:01.14RepoPriorityQueue:-
23:01.17RepoAdded Rogue, Mage, Warrior, Druid code - mostly empty at present
23:01.18ckknightyou shouldn't be switching at all
23:01.20RepoAdded Beast Master Hunter
23:01.23RepoFixed bug with Priest broken Mind Blast
23:01.34ckknightyou should basically be returning all the possible values of what your cards should be
23:01.37ckknightinstead of a single integer
23:01.40ckknightit should be a set of ints
23:01.54ckknightso two aces would return {2, 12, 22}
23:02.25Repo10priorityqueue: 03Pericles 04v0.31-beta * r21 : PriorityQueue:-
23:02.28RepoRelease v0.31-beta to Curse.com
23:09.45Chompersthats actually a great idea
23:10.38Chompersmaybe in a few years ill try it ;)
23:11.02ckknightwhy's that?
23:11.52Chompersi don't have the knowledge to implement something like that
23:12.46ckknightI do!
23:13.04axodious^what don't you have the knowledge to do ckk ;p
23:13.14ckknightI can't solve the halting problem.
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23:14.21ckknighthttp://java.sun.com/javase/6/docs/api/java/util/Set.html
23:15.01Chomperssets! nooo
23:15.11Chompersim just starting to use arraylists
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23:15.51SqueeGI used to love arrays :p
23:16.00SqueeGnow I can't even remember how to build a fucking table >.<
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23:18.57Repo10dropthecheapestthing: 03Kemayo 07master * v2.1-6-g9986d39 / (3 files in 1 directory): [+2 commits]
23:18.59Repo9986d39: Option for auction values -- blame Tekkub
23:19.02Repo1f16a6e: Config tweak for LDB
23:19.23ckknightChompers: a set is like an arraylist, only members can appear only once
23:19.38Chompersyeah, i did part of this in a set theory class
23:19.47Chompersif they're related
23:21.01ckknightyea, they are
23:21.38SqueeGwhat's the most effective way of just clearing a whole table?
23:22.15SqueeGlike... "bam!" ...cleared
23:22.27ckknightwipe(t)
23:22.36ckknightdoes not clear the metatable, though
23:22.54SqueeGHm... thanks =)
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23:35.42Jamashso if I want to have a command line-only option with multiple arguments, do I define a nested structure in AceConfig or write a handler with AceConsole?
23:36.34Jamashexample: /la test add spell 1
23:36.52Repo10dropthecheapestthing: 03Kemayo 07master * v2.1-7-g995ba2a / (2 files in 1 directory): [+1 commit] quality threshold for auction values
23:37.51KemayoI'd say an aceconfig 'text' type, with guiHidden=true.
23:38.33SqueeGooooh chinatown
23:39.51SqueeGhow can this woman have grown up in the states and NEVER had a pickle, in her life?
23:40.51Jamashby "text" do you mean "input"?
23:43.22ArrowmasterJamash: yes he means input
23:43.29Jamashthanks
23:43.32KemayoYes, sorry.
23:48.51Repo10langoustine: 03kagaro * r6 / (3 files in 1 directory):
23:48.54RepoLangoustine: rainvite now works with level or rank, looting working as well
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23:55.25Jamashok, I think I've figured out what I'm looking for: I want a set of nested groups
23:55.35kagarohey vhaarr you there?
23:55.40vhaarryes
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23:59.26SqueeGi thought table inserting was suppose to over-write previous data if you supply a specific index number
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