00:00.46 | ckknight | lol, Axodious |
00:00.48 | ckknight | would be interesting |
00:04.14 | NeoTron | a pve rating would be nice |
00:05.54 | *** join/#wowace Dark_Elf (i=Dark_Elf@ip89.net253.mw.net) |
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00:09.59 | Kalroth | PvE rating = 10 points for first boss kill, 1 point for normal mode farm kills, 2 points for hard more farm kills, -1 points per death! |
00:12.12 | Megalon | you'll get mass people |
00:12.16 | Megalon | for progress nights |
00:12.17 | Megalon | :p |
00:12.41 | NeoTron | tracking deaths would be fun |
00:12.46 | NeoTron | like deaths during boss kills |
00:12.55 | NeoTron | like a automated 50 dkp minus |
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00:18.02 | kagaro|away | more patch data on live i guess |
00:20.00 | Megalon | would be quite complicated to whom you give the -50 dkp :P |
00:20.24 | VonhintenHOME` | Not if you just spread the -dkp liberally |
00:20.24 | Megalon | the dead one or the healer, would be a very nice source of dramasauce |
00:20.36 | Megalon | oh the whole raid, even more dramasauce |
00:20.52 | VonhintenHOME` | If you argue over whether the -dkp was just or unjust... -dkp |
00:20.54 | VonhintenHOME` | it's simple |
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00:22.05 | NeoTron | Megalon: just give it to the people that died :P |
00:22.08 | NeoTron | it'll even out! |
00:22.26 | NeoTron | or just combine it with LibFail and only give fail dkp to people that failed :p |
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00:26.34 | Repo | 10raidbuffstatus: 03danielbarron 04v3.86 * r211 : RaidBuffStatus: |
00:26.37 | Repo | - Tagged as stable. |
00:33.31 | Torhal | Zhinjio: http://forums.wowace.com/showthread.php?p=271734#post271734 |
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00:36.42 | fewyn | so since no equipment manager in 3.1 i need to find one again |
00:36.46 | fewyn | any suggestions? |
00:37.40 | Repo | 10mrtrader: 03kolenka * r7 / (2 files in 1 directory): |
00:37.43 | Repo | - Fix a bug with the new spellID-based skill checks and Cooking. |
00:37.46 | Repo | - Adjust icon size for skills. |
00:52.44 | Repo | 10dropthecheapestthing: 03Kemayo 07master * 6b20ea8 / (2 files in 1 directory): [+2 commits] |
00:52.47 | Repo | 6b20ea8: Merchant button updates when things change |
00:52.50 | Repo | e894c5a: Fix never consider |
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00:57.36 | Repo | 10mrtrader: 03kolenka * r8 TradeskillMenu.lua: - Fix for tradeskills not opening after moving to spellIDs. |
01:07.35 | NeoTron | fewyn: closetgnome? |
01:24.32 | SqueeG | Why would one localize strsub, format and floor? |
01:24.47 | NeoTron | because one fails? :P |
01:24.50 | ckknight | la floro. |
01:25.06 | SqueeG | local strsub, format, floor, XP, restedXP, maxXP, frame = strsub, format, floor |
01:25.20 | NeoTron | oh like that |
01:25.29 | NeoTron | so that you don't make global calls but local |
01:25.30 | NeoTron | faster |
01:25.33 | Kemayo | Hah -- you know the "Please check out our Getting Started Guide for more information on project management." thing on new wowace projects? The "getting started guide" link is broken. :P |
01:25.43 | NeoTron | I thought you meant L["strsub"]... :P |
01:25.47 | SqueeG | Hrm... nifty |
01:25.49 | SqueeG | lol |
01:25.50 | SqueeG | no |
01:25.56 | SqueeG | sorry xD |
01:26.05 | NeoTron | so performance is the reason |
01:26.15 | SqueeG | I've never seen that O_o |
01:26.27 | VonhintenHOME` | I don't understand why it's not automatically optimized that way |
01:26.35 | SqueeG | That's rather nifty |
01:26.42 | VonhintenHOME` | stupid language tricks need to go away |
01:26.46 | SqueeG | =p |
01:27.01 | SqueeG | =o I just found out Rexx is still in use XD |
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01:27.14 | NeoTron | amiga flashback |
01:27.27 | NeoTron | VonhintenHOME`: because in reality it probably rarely every matters |
01:27.46 | NeoTron | and it's a speed vs memory thing |
01:28.01 | NeoTron | I'd say unless you call it in a tight loop (a lot of calls) the impact is very very minimal |
01:29.18 | Repo | 10dropthecheapestthing: 03Kemayo 04v2.1 * 89e3168 /: [new tag] |
01:29.21 | Repo | (In line with the wowi releases, see.) |
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02:10.42 | Arrowmaster | VonhintenHOME`: lua is a very basic language because its designed for extreme low memory embedded systems, it doesnt have any automatic optimizations that i can think of |
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02:18.08 | ZorbaTHut | vonhinten, there have been a few projects to speed up lua - the best one I know of is luajit, but it seems to have been kind of abandoned unfortunately |
02:18.29 | ZorbaTHut | also, it's worth mentioning that an optimization like that technically does not preserve the original meaning, which is why it can't be done automatically |
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02:18.36 | ZorbaTHut | (without a significant amount of cleverness, at least) |
02:18.55 | sztanpet | its not abandoned, luajit2 is almost done |
02:19.11 | sztanpet | and its going to be a tracing jit |
02:19.20 | ZorbaTHut | sz, really? hasn't it been almost-done for months now? |
02:19.32 | ZorbaTHut | I've been looking for status updates occasionally for a few months now, never seen a thing |
02:19.40 | sztanpet | well i dont think the author gets payed to do it, so theres no rush |
02:20.14 | ZorbaTHut | I wonder how close he is and whether he'd be interested in getting paid to do it :P |
02:21.02 | ZorbaTHut | still, though, no updates or even status reports for months leaves me questioning its future a little. |
02:22.04 | sztanpet | meh, its the same with lua 5.2 and you still know it will come out eventually |
02:24.10 | ZorbaTHut | I think it's kind of a different situation though - lua 5.1 is Good Enough, lua is heavily used by a large number of people, and I don't know of any place where they've even announced major features in 5.2 |
02:24.22 | ZorbaTHut | luajit2 is a huge upgrade to luajit1, though, and isn't even publicly available in beta form yet |
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02:30.02 | SqueeG | Is there a way to scan your spellbook for casting ranges? Instead of compiling a database for each class? |
02:30.25 | Arrowmaster | you can scan tooltips |
02:31.03 | SqueeG | With out physically needing to mouse over the spell/item, right? |
02:31.11 | Arrowmaster | yes |
02:31.46 | SqueeG | That's what I thought, thanks |
02:31.57 | Repo | 10vanas-ko-s: 03xilcoy * r379 / (5 files in 2 directories): Initial work on updating the Distributed Tracker module. |
02:32.00 | Repo | Changed the Synchronizer communication format to be more generic. Which breaks |
02:32.03 | Repo | compatibility with sharing lists with alpha 378 users. |
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02:37.50 | PProvost | Was there some kind of breaking change in AceDB-3.0 lately? |
02:41.06 | Arrowmaster | dont think so |
02:41.30 | PProvost | I did an update and now epgp is failing with an AceDB-3.0 load error |
02:41.35 | PProvost | Trying to trace is down |
02:50.19 | Megalon | someone happen to know the base crit% for a warrior? |
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04:04.38 | Repo | 10mrtrader: 03kolenka * r9 TradeskillMenu.lua: Remove a silly debug spew. |
04:10.17 | Repo | 10mrtrader: 03kolenka * r10 / (2 files in 2 directories): Allow removing a character's data from the tradeskill menu. |
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05:14.43 | Repo | 10mrtrader: 03kolenka 04v0.2 * r11 : Tagging as v0.2 |
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05:38.04 | SqueeG | blegh |
05:38.39 | SqueeG | my brain has melted, what's the easiest way to dump info into a table for resorting and later use |
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05:47.24 | Repo | 10smart-res: 03myrroddin * r107 / (4 files in 1 directory): SmartRes: |
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06:22.43 | Repo | 10atlasloot-enhanced: 03Hegarol * r1936 / (2 files in 2 directories): Ulduar: Deconstructor |
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06:42.54 | Repo | 10vanas-ko-s: 03xilcoy * r380 / (2 files in 2 directories): |
06:42.57 | Repo | Added ability to display translucent dots instead of icons for the pvp event |
06:43.00 | Repo | map. Some people PvP so much they can't see anything on their map when the |
06:43.03 | Repo | event map is enabled. |
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07:46.08 | Zhinjio | evenin' |
07:52.15 | sb|work | morning :p |
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08:05.06 | theoddone33 | so I didn't get to raid with my guild this week |
08:05.10 | theoddone33 | so I took a chance on a pug naxx |
08:05.18 | theoddone33 | they did two fail attempts on grobbulus then called it |
08:05.26 | theoddone33 | I did 1k dps over the next highest player in raid :( |
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08:26.11 | Repo | 10ace3: 03Nevcairiel * r766 / (6 files in 6 directories): More LuaDoc updates |
08:31.26 | Repo | 10ace3: 03Nevcairiel * r767 .docmeta: Update .docmeta |
08:31.36 | *** join/#wowace starlon_ (n=starlon@melody.lyrical.net) |
08:31.54 | starlon_ | Anyone know of a javascript/dhtml oriented irc channel? |
08:32.27 | starlon_ | well besides #javascript :) |
08:35.39 | Repo | 10sick-of-clicking-dailies: 03OrionShock * r185 wotlk.lua: |
08:35.42 | Repo | Add Gossip text for Troll Patrol: Intestinal Fortitude... Now this is the total lazy man's Addon for Dailies :) |
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09:03.48 | Repo | 10mob-spells: 03Rabbit * r57 / (2 files in 2 directories): |
09:03.51 | Repo | * Add options to only record in certain instance and group types |
09:03.54 | Repo | * Fix deleting zones |
09:03.57 | Repo | * Don't create Heroic zones for PvP and Arena instances |
09:04.10 | vhaarr | Antiarc: ^ |
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09:35.45 | Repo | 10mob-spells: 03Rabbit * r58 MobSpells.lua: |
09:35.48 | Repo | Fix the search dropdown and hide the button on the keyword editbox. |
09:39.59 | Repo | 10mob-spells: 03Rabbit * r59 MobSpells.lua: Fix deleting mobs. |
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09:58.38 | Venara|afk | NeoTron: Is there a way to toggle a manual standby logging with MDKP? |
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10:18.42 | Repo | 10ace3: 03Nevcairiel * r768 / (2 files in 2 directories): More LuaDocs |
10:22.51 | Repo | 10manager: 03Lhooq * r22 Manager/gui/ManagerFrameLib.lua: ManagerFrame now use backup correctly |
10:23.27 | nevcairiel | @project manager |
10:23.28 | Repo | nevcairiel: http://www.wowace.com/projects/manager/. Manager. Game: WoW. Lhooq (Manager/Author). Updated: 29 seconds ago |
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10:27.33 | Repo | 10vanas-ko-s: 03xilcoy * r381 modules/EventMap.lua: |
10:27.36 | Repo | Changed eventmap to not reuse old points when in dot mode so blending works |
10:27.39 | Repo | better. |
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10:56.44 | sb|work | vhaarr: is mob-spells something like "Ghost: Recon"? |
10:56.48 | sb|work | @describe mob-spells |
10:56.49 | Repo | sb|work: http://www.wowace.com/projects/mob-spells/. MobSpells. Stores a browsable database of spells that mobs cast |
10:57.10 | sb|work | oh its Antiarc |
10:57.35 | sb|work | meh, inactive :/ |
10:59.36 | vhaarr | .. I just made 3 commits, it's not inactive :p |
11:01.22 | nevcairiel | Yeah once it goes inactive, you have to set it to active manually |
11:01.55 | vhaarr | I'm guessing only Antiarc can do that |
11:02.27 | nevcairiel | i changed it |
11:02.40 | nevcairiel | but yes, usually only the author, or a moderator for that matter |
11:03.00 | nevcairiel | At least they don't go all "abandoned and deleted" anymore |
11:03.01 | vhaarr | so eh, what's the current toc version, 30000? |
11:03.12 | nevcairiel | 30000 now, 30100 in two weeks |
11:03.13 | nevcairiel | hehe |
11:03.17 | vhaarr | right |
11:03.34 | Repo | 10mob-spells: 03Rabbit * r60 / (2 files in 1 directory): I hate this crap. |
11:05.13 | Repo | 10ace3: 03Nevcairiel * r769 / (7 files in 6 directories): More LuaDocs for the AceConfig* libs |
11:06.28 | nevcairiel | Hm only AceGUI missing |
11:06.36 | nevcairiel | then i documented all public APIs in the libs |
11:06.37 | nevcairiel | yay me |
11:06.51 | Groktar | pounces nevcairiel |
11:06.55 | sb|work | so then you have time for other addons? :p |
11:06.57 | Groktar | sticks his tongue down nevcairiel's throat |
11:08.45 | nevcairiel | Well i still need to document the AceConfig table format |
11:08.51 | nevcairiel | and the AceDB defaults format |
11:09.40 | ramoz | gives nevcairiel a lollipop |
11:10.09 | nevcairiel | Too bad i cannot order the APIs on the doc pages |
11:10.15 | nevcairiel | maybe i should hack that into the documenter |
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11:40.46 | TNSe | okay... what did I miss about this new addon policy from blizzard |
11:41.09 | Industrial | hard to say |
11:41.13 | Industrial | what did you not miss |
11:42.07 | VonhintenHOME` | I'm not exactly sure what he didn't not miss or what not |
11:42.08 | TNSe | everything apparently |
11:42.32 | TNSe | something about blizzard controlling distribution? O_o |
11:42.34 | Groktar | drags nevcairiel off to bed |
11:43.25 | Industrial | nev and groktar, lyin on a bed |
11:43.37 | Industrial | doin it ANAL |
11:43.41 | Groktar | performs a lewd act on nevcairiel involving a goat |
11:43.47 | Industrial | with a goat. |
11:44.11 | Groktar | (and nevcairiel lieks it) |
11:44.44 | Codayus | TNSe: http://www.worldofwarcraft.com/policy/ui.html |
11:46.29 | TNSe | is it #5? |
11:51.20 | TNSe | sadly enough, I never read the old one :P |
11:51.24 | Codayus | *shrug* #1, #5, and depending on interpretation, #2. In terms of dictating distribution #1 is the most problematic. |
11:52.11 | Codayus | The old one is under "Malicious UI Modifications" here, plus the general TOU/AUP stuff: |
11:52.14 | Codayus | http://us.blizzard.com/support/article.xml?articleId=20224 |
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11:54.16 | TNSe | #1 & #5 partially overlap, yet are not exclusive |
11:54.17 | TNSe | weird |
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11:55.16 | Codayus | Also note that the new one says that failure to abide by the rules may result in formal legal action. That obviously causes concern. It's not so much that people think Bliz WILL sue people for putting a donation link in their addon - just the idea that they would say that the MIGHT... |
11:56.07 | TNSe | Okay, getting slapped with a cnd would suck when you are just catering users |
11:56.44 | TNSe | I've experienced getting mails asking if they can donate, and if addon then opens up for the possibility you could get sued, that would indeed suck :P |
11:57.42 | nevcairiel | donations are not against the rules |
11:57.48 | nevcairiel | only asking ingame is |
11:58.19 | TNSe | mmm... but how many people read the sites where they download stuff :P |
11:59.04 | TNSe | Anyway, this just seems to hurt sites that gather and distribute addons, which results in the addon authors having a harder time getting the addons out there due to a lack of centralization <_< |
11:59.42 | TNSe | that 1st april joke almost makes sense now >_< |
11:59.49 | TNSe | iAddons! |
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12:00.21 | nevcairiel | How does it hurt the pages? |
12:00.37 | TNSe | because I never read those pages |
12:00.43 | TNSe | as they are full of advertisement |
12:00.46 | nevcairiel | You didn't before |
12:00.55 | nevcairiel | so whats the difference for them? |
12:00.57 | TNSe | I download the addon, put it in interface |
12:01.05 | TNSe | and then open the ingame addon menu |
12:01.27 | TNSe | the differencei s that an addon author wont be able to put ingame where to donate |
12:01.35 | TNSe | and noone reads the centralized sites |
12:01.45 | TNSe | so he'd have to put it on another site where he can put the information instead |
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12:02.43 | nevcairiel | why would anyone go to their site if they don't read curse or similar? |
12:03.18 | nevcairiel | It still does in no way hurt the distribution pages |
12:03.42 | TNSe | because if I can't go to curse, type in the addon name |
12:03.58 | TNSe | I have to go google it or similar, and then I have to deal witha different layout, meaning I have to read the new site. |
12:04.36 | nevcairiel | Noone will pull their addons from the big sites just to get more donations |
12:04.40 | TNSe | As long as its a standardized site, and/or autoupdater, I wont read a shit |
12:04.42 | nevcairiel | because noone will use their addons then |
12:04.56 | TNSe | well, that means that donations are effectively dead |
12:05.12 | TNSe | I just dont see the problem |
12:05.19 | TNSe | Why blizzard doesnt want that at all :P |
12:05.28 | nevcairiel | Its a form of advertising |
12:05.34 | TNSe | I mean, I'm getting 20 messages a day from lvl1's trying to sell gold |
12:06.00 | TNSe | I see the same names pop up day after day after relogging, I watch the addon information screen maybe once a year |
12:06.22 | TNSe | But yeah, I can see why people would have issues with new guidelines now <_< |
12:07.11 | nevcairiel | Alot of other games had those guidelines from day1, people just cry because its new, they'll get used to it and suck it up |
12:07.17 | nevcairiel | or just leave |
12:07.22 | nevcairiel | crying is pointles |
12:07.24 | nevcairiel | +s |
12:07.26 | TNSe | heh |
12:07.56 | TNSe | YEs, I recognize a few of those, and #2.... I wonder if blizz would try to go after someone who used lets say, norwegian nameso n the variables |
12:08.02 | TNSe | thats a slight obfuscation |
12:08.03 | TNSe | lol |
12:08.31 | TNSe | where does the line go between me using non-english words to random letters |
12:08.34 | nevcairiel | it has to be intentional |
12:08.46 | nevcairiel | and only using random letters for vars is not stricly obfuscation |
12:09.02 | nevcairiel | encoding it with xor and then loadstring'ing the code after decode, thats obfuscation |
12:09.21 | TNSe | Any addons do that ? O_o |
12:09.25 | nevcairiel | sure |
12:09.36 | nevcairiel | well used to, anyway |
12:11.45 | TNSe | Only time I ever needed obfuscation in Unreal Tournament was for UTPuer >_< |
12:22.53 | Repo | 10priorityqueue: 03Pericles * r18 / (9 files in 1 directory): PriorityQueue:- |
12:22.56 | Repo | Fix priorities being reset to none on logout |
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12:25.54 | Repo | 10priorityqueue: 03Pericles 04v0.30-beta * r19 : PriorityQueue:- |
12:25.57 | Repo | Release v0.30-beta to Curse.com |
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12:27.32 | Repo | 10ace3: 03Nevcairiel * r770 AceGUI-3.0/AceGUI-3.0.lua: Simple AceGUI-3.0 API LuaDocs |
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12:36.27 | Repo | 10mr-plow: 03wobin * r105 PlowEngine.lua: Sorting finally works! |
12:36.38 | Stanzilla | nowai |
12:36.45 | vhaarr | lolwut |
12:36.51 | vhaarr | ~whalenuke Wobin |
12:36.54 | Wobin | yarly |
12:37.00 | Wobin | Now I just need to write the frontend |
12:37.21 | vhaarr | 5 lines of LDB and you're done? :p |
12:37.37 | Wobin | yeah, well there's all that ignore slot/bag etc etc etc |
12:37.40 | Wobin | item |
12:37.54 | vhaarr | bah who needs that |
12:38.00 | Wobin | and still have to have it intelligently deal with profession bags |
12:38.16 | Wobin | then have a lookup convertor to sort the bank |
12:38.21 | Wobin | er gbank |
12:38.35 | Wobin | although not sure on the gbank |
12:39.14 | vhaarr | gb sorting would rock |
12:39.41 | Wobin | it's a bit iffy |
12:39.45 | Groktar | hrm |
12:39.46 | Wobin | due to synchronity |
12:39.52 | Wobin | and not knowing what's on the cursor |
12:40.04 | Groktar | they're offering me 12/2 cable interwebs for 19.99 for six months at my new apartment |
12:40.07 | Groktar | good deal? |
12:40.10 | Repo | 10ace3: 03Nevcairiel * r771 AceGUI-3.0/AceGUI-3.0.lua: Small usage example for AceGUI |
12:42.08 | vhaarr | nevcairiel: so eh, I just found a weird, potentially critical bug here, but I'm not sure how to reproduce it yet |
12:42.26 | nevcairiel | in what? |
12:42.35 | vhaarr | somewhere in AceGUI/Config |
12:42.47 | nevcairiel | What happend? |
12:42.49 | nevcairiel | maybe i've seen it |
12:43.05 | vhaarr | well, I have a normal AceConfig table with a description as the first element |
12:43.12 | vhaarr | (this is in MobSpells) |
12:43.35 | vhaarr | then in addition there is a AceGUI frame created to act as an interface towards the mob/spell database |
12:43.54 | vhaarr | I played around with the AceGUI interface and then went back to the options |
12:44.44 | vhaarr | and the description had been turned into a link |
12:44.44 | vhaarr | with a tooltip and hover effet |
12:44.45 | vhaarr | effect* |
12:45.10 | nevcairiel | heh |
12:46.42 | vhaarr | there I did it |
12:46.52 | Repo | 10ace3: 03Nevcairiel * r772 / (4 files in 4 directories): Update docs some more, and remove the old stubbed docs |
12:46.56 | vhaarr | want a screenshot and steps to reproduce, or do you understand what's going on? |
12:47.04 | nevcairiel | steps would be nice |
12:47.20 | nevcairiel | let me update my mobspells |
12:47.31 | vhaarr | so you have some saved data? |
12:47.55 | nevcairiel | yea |
12:48.00 | nevcairiel | i've been running it since sunwell |
12:48.31 | vhaarr | yeah me too, I just noticed its database was over 4 megabytes |
12:48.36 | vhaarr | so figured I'd add some options |
12:48.54 | vhaarr | I don't need recording in battlegrounds, arenas, 5mans or solo stuff :p |
12:49.21 | vhaarr | anyway |
12:49.28 | vhaarr | 1. Reload UI / log in |
12:49.33 | vhaarr | 2. Type /mobspells show |
12:49.44 | vhaarr | 3. Right-click a NPC in the treeview and Delete it |
12:49.58 | vhaarr | 4. Open the Interface -> Addons -> MobSpells options |
12:50.05 | vhaarr | try that |
12:51.02 | kagaro | morning |
12:51.08 | nevcairiel | no deal |
12:51.58 | vhaarr | right, now it didn't happen here either >< |
12:52.33 | vhaarr | now it did |
12:53.00 | vhaarr | click the entry in the NPC list first, then click a spell in the right side pane |
12:53.07 | vhaarr | then delete, close and open interface options |
12:53.15 | VonhintenHOME` | Was that strange AceGUI garbage frame issue ever resolved? |
12:53.22 | vhaarr | yeah I think this is related |
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12:53.36 | vhaarr | recycling the label frames doesn't reset all the properties it seems |
12:54.08 | VonhintenHOME` | Maybe frame recycling should be turned off until that issue is fixed |
12:54.14 | kagaro | ~seen [Ammo] |
12:54.15 | purl | [ammo] is currently on #wowprogramming (2d 8h 56m 22s) #norganna (2d 8h 56m 22s) #wowuidev (2d 8h 56m 22s) #wowace (2d 8h 56m 22s), last said: 'dhedbor is a moron'. |
12:56.05 | nevcairiel | I don't get it to happen <.< |
12:56.20 | vhaarr | think you need to reload ui before every time |
12:56.28 | nevcairiel | i did |
12:57.33 | Kalroth | Gotta love non-reproduceable bugs :/ |
13:02.34 | nevcairiel | Well using raw AceGUI is always a problem, kinda. |
13:02.50 | nevcairiel | People just do anything to the frames, and you can't really revert everything |
13:03.28 | Kalroth | perverts |
13:03.51 | nevcairiel | any direct access to the sub-frames of a widget is bad |
13:05.31 | Repo | 10epgploot2: 03felsir * r11 / (3 files in 1 directory): fixed 'runnerup' code |
13:11.42 | nevcairiel | And i can't think of a proper way to fix it |
13:14.46 | nevcairiel | I blame addons modifying parts of the widgets they are not supposed to access. If you need to modify those parts of the widgets, ask for a API on the widget itself, and it will be done |
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13:18.25 | vhaarr | well you know what mobspells does |
13:18.42 | vhaarr | label.label:SetFont("Fonts\\ARIALN.TTF", 15, f) |
13:18.47 | vhaarr | label.frame:EnableMouse(true) |
13:18.52 | vhaarr | label.frame:SetScript("OnEnter", showSpellTooltip) |
13:18.52 | nevcairiel | yeah i've seen it |
13:18.55 | vhaarr | etc |
13:18.59 | vhaarr | and those properties stay |
13:19.42 | nevcairiel | I am adding a SetFont API to the label, but not sure how to build an API for the mouse thing |
13:19.55 | vhaarr | perhaps just create a linklabel type |
13:20.04 | vhaarr | or :SetLink |
13:20.35 | nevcairiel | yeah labels are just not meant to be interactive, a new widget would be better, imho |
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13:27.18 | nevcairiel | not sure how to deal with the highlight, though |
13:27.20 | nevcairiel | lets see |
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13:41.35 | vhaarr | nevcairiel: are you even sure that the frame recycling is benefitial? |
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13:42.46 | nevcairiel | For AceConfigDialog? absolutely, all the frames to exactly the same. Its better then having thousands of damn frames running around, every click on the options gui would cause it to create new ones, as the whole refreshing was designed with recycling in mind |
13:43.46 | Repo | 10ace3: 03Nevcairiel * r773 AceGUI-3.0 (4 files in 2 directories): |
13:43.49 | Repo | - Add a new InteractiveLabel with OnEnter/OnLeave/OnClick callbacks and a highlight texture |
13:43.52 | Repo | - Add SetFont and SetFontObject functions to the Label widget (and the new InteractiveLabel) |
13:44.25 | Repo | 10mob-spells: 03Nevcairiel * r61 MobSpells.lua: Use the new InteractiveLabel widget |
13:44.34 | nevcairiel | works fine :) |
13:44.37 | nevcairiel | only using proper APIs |
13:45.50 | nevcairiel | In most cases recycling of the widgets is fine, if everyone sticks to the APIs we provide, especially with GUIs that get opened alot |
13:46.44 | Repo | 10inline-aura: 03Adirelle * r45 / (3 files in 2 directories): (Message trimmed by 2 lines) |
13:46.47 | Repo | Made "only mine" the default behavior. |
13:46.50 | Repo | Added a lot of spell specific settings for several classes. |
13:46.53 | Repo | Changed configuration GUI for spells with default settings: |
13:46.56 | Repo | - these spells are marked by '*' in the spell list, |
13:47.03 | nevcairiel | If the APIs don't exist, just bring them up and we'll implement them. We never objected to more extensive widget APIs, Nargs mostly only implemented the ones required for AceConfig, but thats one part of the whole thing where we're open to add alot of stuff |
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13:50.09 | Repo | 10visualheal: 03xbeeps * r20 VisualHeal.lua: Remove some unused code. No functional change. |
13:51.42 | vhaarr | nevcairiel: one thing that would be nice is if I could make the font size of descriptions a bit bigger |
13:51.49 | vhaarr | but that's about AceConfig tables, not AceGUI |
13:52.10 | nevcairiel | yeah i was wondering if i should allow font control there |
13:52.18 | nevcairiel | or at least size control |
13:52.26 | vhaarr | I brought that up a few months ago, but it was turned down for some reason |
13:52.29 | vhaarr | yeah just size |
13:52.58 | vhaarr | and it shouldn't be a number, it should be a constant, like |
13:53.06 | vhaarr | fontsize = "normal", "bigger", "biggest" |
13:53.09 | vhaarr | like CSS |
13:53.10 | nevcairiel | heh |
13:53.26 | nevcairiel | I'll write myself a ticket |
13:53.27 | vhaarr | that way, you don't have things looking weird because everyone uses different sizes |
13:53.39 | vhaarr | if you catch my drift |
13:53.50 | nevcairiel | ya thats not a bad idea |
13:54.45 | Repo | 10talented: 03jerry * r504 inspectui.lua: fix typo |
13:55.30 | vhaarr | actually the real css values are something like normal, large, x-large etc |
13:55.39 | vhaarr | small, x-small, if I remember correctly |
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13:55.51 | vhaarr | I just wanted to say "biggest", it's such an awesome word |
13:57.51 | nevcairiel | I was thinking about small, medium, large .. and small being the current default, since the text is kinda small |
13:58.27 | nevcairiel | and large being the size of the headings in the blizzard panel |
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13:59.15 | nevcairiel | GameFontHighlightSmall, GameFontHightligh, GameFontHighlightLarge |
13:59.19 | nevcairiel | those three fonts |
13:59.20 | nevcairiel | basically |
14:00.33 | nevcairiel | (the Small is the current font) |
14:04.09 | Fisker- | slaps nevcairiel around a bit with a large trout |
14:07.52 | vhaarr | sounds good |
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14:21.58 | Repo | 10mob-spells: 03Rabbit * r62 MobSpells.lua: |
14:22.01 | Repo | Fix deleting and linking spells, and add a Cancel item to the right click menu. |
14:25.12 | nevcairiel | evil Antiarc used this everywhere! |
14:25.39 | vhaarr | haha, I wasn't the only one messing with AceGUI stuff! |
14:26.26 | vhaarr | for some reason I'm more concerned about all the trailing spaces I keep finding in his code :p |
14:27.02 | nevcairiel | hah |
14:27.17 | vhaarr | maybe people who do that are listening to music and keep drumming to the beat using the space bar, who knows |
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14:48.39 | Repo | 10manager: 03Lhooq * r23 Manager/gui/ManagerFrameLib.lua: Timer issue if reboot |
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15:17.00 | Repo | 10buttonfacade: 03StormFX * r232 Core.lua: - Revert the GUI layout. |
15:17.03 | Repo | - The GUI options can now be found under the "About" panel. |
15:17.51 | Stanzilla | O.o |
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15:59.33 | vhaarr | what? |
15:59.38 | vhaarr | that doesn't make any sense |
16:00.00 | nevcairiel | I stopped looking for sense in other peoples commit notes |
16:00.05 | Repo | 10langoustine: 03kagaro * r4 / (2 files in 1 directory): |
16:00.08 | Repo | Langoustine: whisper invite, auto promotes, auto loot settings now all work. |
16:00.33 | vhaarr | nevcairiel: well I just had a look at it ingame, and the addon has a tree on the left side of the interface options, like ButtonFacade -> ..., ..., About |
16:00.38 | vhaarr | and in the "About" section, he put some options |
16:00.47 | nevcairiel | o.o |
16:00.49 | vhaarr | so the commit message makes sense |
16:00.53 | vhaarr | but what he DID, on the other hand |
16:01.24 | vhaarr | in any case, the buttonfacade code is a mess |
16:01.47 | vhaarr | which is weird, since it was written to replace another mess |
16:03.08 | nevcairiel | its alot nicer for the authors of other addons to use |
16:03.22 | vhaarr | yeah I know, but the code is still shit |
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16:06.43 | vhaarr | like they just assume that your object has a :GetName() even though they don't actually need the name anywhere, so I couldn't skin the aura buttons on my oUF layout |
16:07.05 | vhaarr | I went into the library code and just did a |local name = button.GetName and button:GetName() or nil|, and it works fine |
16:12.07 | Repo | 10langoustine: 03kagaro * r5 Langoustine.lua: |
16:12.10 | Repo | Langoustine: rapromote will promote a playe rto assit and add them to the auto promote list |
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16:23.53 | ckknight | approval queue is fixed |
16:31.34 | Repo | 10ace3: 03Nevcairiel * r774 / (2 files in 2 directories): AceGUI-3.0: Support icons in the TreeGroup display. |
16:31.37 | Repo | AceConfigDialog-3.0: Pass icons defined in the option table to the TreeGroup widget (Ticket #20) |
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16:33.20 | Fisker- | slaps ckknight around a bit with a large trout |
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16:40.16 | Repo | 10talented: 03jerry * r505 / (2 files in 2 directories): apply the scale also to the alternate view |
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16:56.40 | Repo | 10sdkp: 03ddumont * r78 commands.lua: Moar comments. |
17:03.36 | nevcairiel | vhaarr: i think the code got messed up alot after the original author left, i just remembered that =P |
17:03.55 | nevcairiel | screw those guys that just vanish! |
17:04.28 | vhaarr | pff you'll do it some day too, I know it! |
17:04.47 | vhaarr | but yeah, and then that StormFX guy took over, and he's really just an artist, isn't he |
17:04.57 | vhaarr | or something |
17:05.02 | Fisker- | Ackis btw |
17:05.04 | Fisker- | https://us.battle.net/account/_images/game-boxes/en-GB/S2.jpg |
17:05.06 | Fisker- | dun dun dun |
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17:09.09 | Repo | 10item-level-dkp: 03ddumont 06gimpedguild * r41 libs/: lib folder pissing me off |
17:10.43 | Fisker- | makes out with Ackis |
17:13.00 | Megalon | takes screenshots |
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17:14.33 | Repo | 10ice-hud: 03Parnic * r361 / (4 files in 2 directories): |
17:14.35 | Repo | - basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target |
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17:38.19 | Repo | 10reflux: 03kagaro * r22 Reflux.lua: Reflux: added rock support *DRYCODE* |
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17:52.27 | Fisker- | hey sexy Ackis |
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18:34.42 | Repo | 10ice-hud: 03Parnic * r362 / (2 files in 2 directories): |
18:34.44 | Repo | - added information dialog when creating a new custom bar about how to use it |
18:34.47 | Repo | - added confirmation dialog when deleting a custom bar to tell the user that it cannot be undone |
18:34.50 | Repo | - made the custom bar's upper text match the buff/debuff that the user wants to track (it's still editable by the user, but it defaults to the buff name) |
18:34.53 | Repo | - made bar color apply properly when the module is created and when configuring without the bar active |
18:35.56 | zomoo | how would I go about making a simple addon to report to myself after a boss dies, the name of the person who got the killing blow? |
18:36.15 | zomoo | PARTY_KILL fires, well, for people in my party, but not raid members |
18:36.37 | zomoo | would I need to check for overkill > 0? |
18:37.37 | zomoo | UNIT_DIED doesn't include the person's name either |
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18:50.02 | cncfanatics | I think there's multiple people overkilling a boss in a raid setting actualy |
18:50.18 | cncfanatics | bolts hitting the boss & dots ticking and whatnot |
18:55.51 | sztanpet | killing blows are reported separatly i think |
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19:45.02 | Repo | 10recount: 03Elsia * r1046 Tracker.lua: - Changed source/target order for leech events. |
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19:56.58 | Repo | 10auctionstogo: 03SunTsu 07master * 8069fa5 / (3 files in 2 directories): [+1 commit] Added some docs |
19:58.15 | Repo | 10ace3: 03Nevcairiel * r775 / (2 files in 2 directories): A few doc touches |
20:00.44 | Repo | 10auctionstogo: 03SunTsu 07master * 611ae80 doc/Main.txt: [+1 commit] Fixed link |
20:03.06 | Repo | 10auctionstogo: 03SunTsu 07master * c7d644e .docmeta: [+1 commit] fixed .docmeta markup types |
20:03.14 | SunTsu | Sorry for the noise, still learning |
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20:04.27 | Repo | 10ace3: 03Nevcairiel * r776 AceAddon-3.0/AceAddon-3.0.lua: Hide some internal APIs in the docs |
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20:16.18 | Repo | 10ace3: 03Nevcairiel * r777 AceAddon-3.0/AceAddon-3.0.lua: More doc touches |
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20:22.07 | Repo | 10pitbull4: 03TAP3AH 06tap3ah * r30 Modules/RaceIcon/RaceIcon.lua: RaceIcon: added "Gas Cloud" creature type |
20:22.10 | Repo | RaceIcon: added partial localization; "Totem", "Non-combat Pet" and "Gas Cloud" not working with non-English clients ATM |
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20:40.14 | Repo | New project: http://www.wowace.com/projects/mrtrader/. MrTrader. kolenka (Manager/Author). Approved by Nevcairiel. |
20:40.44 | syeren | Shadowed, how long until you release your Dispel Announcer addon :D? |
20:40.57 | Shadowed | I'm not, it's built back into Afflicted. |
20:41.02 | syeren | Ah, okay :< |
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20:45.42 | Repo | 10fu-bar_addon-spam-fu: 03Nevcairiel * r63 / (4 files in 1 directory): |
20:45.42 | Repo | Remove the RosterLib dependency, as we can do perfectly fine without it. |
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20:48.51 | *** topic/#wowace by nevcairiel -> http://www.wowace.com | http://paste.wowace.com | http://lua.org | Curse Client: http://www.curse.com/client | Want your Username changed? http://www.wowace.com/request-name-change/ |
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21:15.03 | Repo | 10boss-notes: 03Bethink * r69 / (4 files in 2 directories): Encounter database additions |
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21:56.30 | Chompers | ckk, do you remember that blackjack game i was working on yesterday? |
21:56.46 | ckknight | yea, what's up? |
21:56.49 | Chompers | i'm trying to think if ideas to fix the ace problem |
21:57.06 | Zyndrome | button: Punch Dealer |
21:57.16 | Zyndrome | .. |
21:58.02 | Chompers | i'm thinking the best solution is to have a method that checks for an ace in my hand array, promps the user |
21:58.24 | Chompers | asks them what they want to ace to be, 1 or 11, then modifes the object inside the arraylist |
21:58.39 | Chompers | is that possible/ does that sound a good idea |
21:59.21 | durcyn | just leave it at 11 until they bust, then change it to 1 |
22:02.34 | Chompers | think i'll write an aceCheck() method first |
22:02.40 | Chompers | then progress from there |
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22:13.17 | Toadkiller | Question: Is there an easy way to determine someone's role? That is dps / tank etc? The context for this is class filtering for Grid2. Tank = thorns buff, dps who cares as an example. |
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22:15.03 | Matrix110 | Iam not sure how it is in Wotlk now but Tanks usually have loads of HP compared to the rest of the raid |
22:15.26 | Matrix110 | As iam not playing wotlk I dont know how DPS warriors HP looks like now |
22:16.25 | Matrix110 | But I guess checking specs would be easier? |
22:16.31 | Matrix110 | and work for all |
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22:17.03 | Toadkiller | ooh, interresting idea to filter by hp |
22:17.58 | Matrix110 | Well but finding healers like that is more difficult |
22:18.23 | Matrix110 | Only by checking specs/Gear or spells used you would know which spec a Priest for example is |
22:18.58 | Matrix110 | stupid hybrids :P |
22:19.42 | Toadkiller | I think the main issue is identifying the tank though. The rest have similar buff / debuff issues |
22:20.42 | Matrix110 | or do it over mt targets :P |
22:21.10 | Matrix110 | although then maybe some guild uses mt targets for main assist aswell |
22:22.34 | Chompers | http://www.pastey.net/111663 how does this look to you guys |
22:23.27 | Matrix110 | Javaish :P |
22:23.34 | Chompers | i'm getting an 'unexpected type error' for line 7, am i comparing it wrong or something? |
22:23.37 | Chompers | yeah, java :< |
22:24.23 | thul | managed to update my hackintosh |
22:24.36 | ckknight | no issues? |
22:24.37 | thul | but luck updating wow? |
22:24.37 | thul | NO |
22:24.41 | ckknight | hehe |
22:24.47 | thul | all that hassle, and no wow :-( |
22:24.56 | thul | I'm a bit.. bitter right now |
22:25.12 | ramoz | Chompers: you forgot a = |
22:25.17 | quiescens | o.o |
22:25.20 | Chompers | oooh! |
22:25.30 | Chompers | im trying to assign it, god damn |
22:25.49 | Chompers | thanks man |
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22:50.03 | Repo | 10dropthecheapestthing: 03Kemayo 07master * v2.1-4-gb486e1a / (6 files in 1 directory): [+4 commits] |
22:50.06 | Repo | b486e1a: Add some options to the merchant button |
22:50.09 | Repo | 1004f56: Fix some error conditions in drop_bagslot |
22:50.12 | Repo | 7b8b325: Stupid off-by-one error |
22:50.15 | Repo | 66d1911: Add a minimap icon, and move config around |
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22:57.50 | Chompers | ckk: http://www.pastey.net/111666 |
22:58.11 | ckknight | what the hell? |
22:58.21 | ckknight | eh |
22:58.25 | ckknight | that feels so dirty |
22:58.38 | Chompers | any ideas for improvement? |
22:58.47 | Chompers | im guessing you do |
23:00.42 | ckknight | the function itself feels wrong |
23:00.59 | Kalroth | Yeah, it's something deeper than the code in the paste :p |
23:01.08 | ckknight | yea |
23:01.11 | Repo | 10priorityqueue: 03Pericles * r20 / (9 files in 2 directories): (Message trimmed by 1 line) |
23:01.14 | Repo | PriorityQueue:- |
23:01.17 | Repo | Added Rogue, Mage, Warrior, Druid code - mostly empty at present |
23:01.18 | ckknight | you shouldn't be switching at all |
23:01.20 | Repo | Added Beast Master Hunter |
23:01.23 | Repo | Fixed bug with Priest broken Mind Blast |
23:01.34 | ckknight | you should basically be returning all the possible values of what your cards should be |
23:01.37 | ckknight | instead of a single integer |
23:01.40 | ckknight | it should be a set of ints |
23:01.54 | ckknight | so two aces would return {2, 12, 22} |
23:02.25 | Repo | 10priorityqueue: 03Pericles 04v0.31-beta * r21 : PriorityQueue:- |
23:02.28 | Repo | Release v0.31-beta to Curse.com |
23:09.45 | Chompers | thats actually a great idea |
23:10.38 | Chompers | maybe in a few years ill try it ;) |
23:11.02 | ckknight | why's that? |
23:11.52 | Chompers | i don't have the knowledge to implement something like that |
23:12.46 | ckknight | I do! |
23:13.04 | axodious^ | what don't you have the knowledge to do ckk ;p |
23:13.14 | ckknight | I can't solve the halting problem. |
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23:14.21 | ckknight | http://java.sun.com/javase/6/docs/api/java/util/Set.html |
23:15.01 | Chompers | sets! nooo |
23:15.11 | Chompers | im just starting to use arraylists |
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23:15.51 | SqueeG | I used to love arrays :p |
23:16.00 | SqueeG | now I can't even remember how to build a fucking table >.< |
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23:18.57 | Repo | 10dropthecheapestthing: 03Kemayo 07master * v2.1-6-g9986d39 / (3 files in 1 directory): [+2 commits] |
23:18.59 | Repo | 9986d39: Option for auction values -- blame Tekkub |
23:19.02 | Repo | 1f16a6e: Config tweak for LDB |
23:19.23 | ckknight | Chompers: a set is like an arraylist, only members can appear only once |
23:19.38 | Chompers | yeah, i did part of this in a set theory class |
23:19.47 | Chompers | if they're related |
23:21.01 | ckknight | yea, they are |
23:21.38 | SqueeG | what's the most effective way of just clearing a whole table? |
23:22.15 | SqueeG | like... "bam!" ...cleared |
23:22.27 | ckknight | wipe(t) |
23:22.36 | ckknight | does not clear the metatable, though |
23:22.54 | SqueeG | Hm... thanks =) |
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23:35.42 | Jamash | so if I want to have a command line-only option with multiple arguments, do I define a nested structure in AceConfig or write a handler with AceConsole? |
23:36.34 | Jamash | example: /la test add spell 1 |
23:36.52 | Repo | 10dropthecheapestthing: 03Kemayo 07master * v2.1-7-g995ba2a / (2 files in 1 directory): [+1 commit] quality threshold for auction values |
23:37.51 | Kemayo | I'd say an aceconfig 'text' type, with guiHidden=true. |
23:38.33 | SqueeG | ooooh chinatown |
23:39.51 | SqueeG | how can this woman have grown up in the states and NEVER had a pickle, in her life? |
23:40.51 | Jamash | by "text" do you mean "input"? |
23:43.22 | Arrowmaster | Jamash: yes he means input |
23:43.29 | Jamash | thanks |
23:43.32 | Kemayo | Yes, sorry. |
23:48.51 | Repo | 10langoustine: 03kagaro * r6 / (3 files in 1 directory): |
23:48.54 | Repo | Langoustine: rainvite now works with level or rank, looting working as well |
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23:55.25 | Jamash | ok, I think I've figured out what I'm looking for: I want a set of nested groups |
23:55.35 | kagaro | hey vhaarr you there? |
23:55.40 | vhaarr | yes |
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23:59.26 | SqueeG | i thought table inserting was suppose to over-write previous data if you supply a specific index number |
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