IRC log for #wowace on 20090228

01:08.40*** join/#wowace purl (i=ibot@rikers.org)
01:08.40*** topic/#wowace is wowace.com | paste.wowace.com | lua.org | .15 Mac tinyurl.com/8pr7u7 || 2.1 RC1 tinyurl.com/bzw5gq | Username: wowace.com/request-name-change/
01:13.37*** join/#wowace Wobin (n=Wobin@203.158.46.192)
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01:18.56*** join/#wowace Starinnia (n=chatzill@d47-69-74-203.try.wideopenwest.com)
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01:40.31Repo10grid2: 03Azethoth * r60 Options/locales/enUS.lua: -- New status locale strings
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01:47.11Repo10atlasloot-enhanced: 03TrAsHeR * r1895 Locales (2 files in 1 directory): frFR update
01:49.27BWMerlinanyone know a site other then bosskillers for boss strats?
01:55.34Repo10prescription: 03Starinnia * r98 / (7 files in 2 directories): -first pass at allowing localization
01:55.37Repo-includes a partial deDE translation, the menu is still partially untranslated since I can't data-mine those phrases :P
01:56.48Xinhuananyone getting
01:56.49Xinhuan[2009/02/28 09:55:00-9175-x4]: Interface\FrameXML\ChatFrame.lua:2241: bad argument #1 to 'strlen' (string expected, got nil):
01:56.50Xinhuanin PTR
02:01.46Repo10prescription: 03Starinnia * r99 Locales/deDE.lua:
02:01.49Repoquickly translate two more phrases for deDE so all printed text is localized
02:05.03*** part/#wowace profalbert (n=profalbe@91-113-21-112.adsl.highway.telekom.at)
02:05.52Repo10prescription: 03Starinnia * r100 Prescription.toc: actually loading the translations will prevent errors!
02:07.08pentium166wtf. [flyable] works in a useful manner in the underbelly but not up above on the PTR
02:10.24*** join/#wowace Hirsute-Home (i=chatzill@WoWUIDev/Norganna/Developer/Hirsute)
02:11.26Hirsute-HomeHey Kaelten: CC 2.1.2 is Win!  Something I've noticed:  I'm running it on XP 32-bit SP3, and sometimes when downloading an update to an addon, it will get stuck.  I have to minimize the window to get it to resume the download.  It's odd.
02:13.49NivFreak*insert random prod about mac CC client here*
02:24.19TorhalHirsute-Home: Ugh. Sounds like some code that shouldn't be integrated _is_ integrated.
02:24.20RaydenUniwhy does pitbull tell me that blizzard has reserved a UI element when i try to set a focus?
02:26.02Hirsute-HomeIsn't that the dropdownUI taint rearing its ugly head?
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02:27.11RaydenUniso my guild uses a rogue to pull razuvious and die
02:27.16RaydenUnito give us time to MC everything else
02:27.19RaydenUniis that standard?
02:27.22Stanzillano O.o
02:27.35RaydenUnifor 25
02:27.51nuoHepbubble pull
02:28.05RaydenUnido you maintain aggro with bubble?
02:28.05BWMerlinno
02:28.12BWMerlinwell idk how everyone else does it
02:28.24Stanzillajust let a tank run in
02:28.26BWMerlinwe have 2 priest (another 1 and myself) and we pull
02:28.27Stanzillapriests MC
02:28.29Stanzilladone
02:28.34RaydenUnihe hits for like 50k
02:28.36RaydenUnion tanks
02:28.38BWMerlinthen the tank picks up the other 2 and moves them 2 the back
02:28.39RaydenUnii wouldn't survive that
02:28.41*** join/#wowace Torhal (n=Torhal@74-130-66-145.dhcp.insightbb.com)
02:28.46Starinniayou need faster priests then
02:28.48Hirsute-Home50k?
02:28.56RaydenUnimaybe he hit me for 40k the other day
02:28.56*** join/#wowace Higdur (n=nike@97-110-117-82.cust.blixtvik.se)
02:28.56Stanzillathe tank does not pull him
02:28.58Hirsute-HomeDoes tank health baloon at 80?
02:28.58Stanzillajust the adds^^
02:29.01sztanpetwe simply bop the priest who is mc-ing
02:29.03RaydenUnialthough that might be for 10 man
02:29.04Stanzillaor mind soothe the adds
02:29.09RaydenUniwhat Hirsute-Home ?
02:29.10Stanzillaso the priests can go further in
02:29.12sztanpetand he pulls with mc and does his thing
02:29.30BWMerlinthe mc'ing priest get the adds to taunt the boss in turns and drop mc once he is taunted off our mc and we run the add to the add tank and mc us a fresh add and then taunt boss and tank it
02:29.36Hirsute-Home<--Doesn't have a tank at 80 yet, but at 70 I don't think I ever saw a tank with more than 25k hp.
02:29.38Starinniatanks do heroic throw to the students, Raz pauses to yell, priests MC in this pause and students tank Raz
02:29.49Starinniathats how my guild does it
02:29.50RaydenUniHirsute-Home i have 40k raid buffed
02:29.57RaydenUnias a druid
02:29.59Hirsute-HomeNice.
02:30.11Hirsute-HomeI should get my tank up...
02:30.16BWMerlinhe is the easy break down
02:30.19BWMerlinhave 2 mc priest
02:30.20RaydenUni32109 armor
02:30.24BWMerlinwait till boss is at back
02:30.35BWMerlinboth priest mc first two adds and tank runs in and get last 2 adds
02:30.46BWMerlinthe priest then take it in turn using their mc add to tank boss
02:30.49RaydenUniyeah, i dunno why we sacrifice a rogue
02:30.52RaydenUnikind of amusing though
02:31.00*** join/#wowace Kilroo (n=Kilroo@cpe-098-026-168-017.triad.res.rr.com)
02:31.01XinhuanAce2 ChatFrame_MessageEventHandler() hooking is broken on PTR
02:31.01BWMerlindropping mc after each tanking time to get a new add
02:31.08XinhuanArrowmaster :)
02:31.21BWMerlinmaybe raid leader doesnt like the rogue?
02:31.42Xinhuanwait, i'll do more testing
02:32.10RaydenUniwhy does everyone stay on the ramp for razuvious 25?
02:32.11Xinhuanok its not broken
02:32.19RaydenUnithey are telling people to not walk down off the ramp
02:32.28BWMerlinidk
02:32.38RaydenUniwith him tanked at the bottom facing away from the raid
02:32.38BWMerlinwe fight at the bottom of the ramp
02:32.43RaydenUnidoes this avoid some aoe cleave thing?
02:32.45BWMerlinthat is just how it happens 4 us
02:32.49Starinniasomething to do with the should interrupting MC
02:32.52Starinniashout*
02:33.03nuoHepbecause some ppl are used to old 40man mechanic. the same reason we bubble pull him actually
02:33.04BWMerlinallows the add tank to take the adds 2 the back and gives the priest a chance to pick up adds b4 they run into the group
02:34.05BWMerlinhow do you do that fight if you dont have a priest?
02:34.15BWMerlinblizzard said bring the players not the class
02:34.23BWMerlinso how do you do it if you have no priest?
02:34.45Starinniathey also said Raz was one of the last gimmick fights
02:34.54BWMerlini didnt know that
02:34.57ToadkillerRaydenUI, mind soothe + evasion tank pull.  The rogue does not die though (25 man)
02:35.10RaydenUniyeah unless evasion fails
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02:36.50ToadkillerHirsute-Home: 25 man raid our tanks are cracking 40k now.  Bear can get to upper 40s
02:37.04Hirsute-HomeNice
02:38.05RaydenUnihttp://armorylite.com/us/Eitrigg/petahoof
02:38.08RaydenUnihere's my gear
02:38.16RaydenUni39.2k hp in naxx25 right now
02:38.23Toadkiller25 man you need 2 priests, there is no getting around that
02:38.31BWMerlini currently use bosskillers 4 boss strats any other sites worth checking out?
02:38.31Toadkiller10 man you dont need priests
02:38.49Toadkillerwowwikki has boss strats...
02:38.53RaydenUnitankspot
02:38.58RaydenUnitankspot.com i think
02:38.59RaydenUniit has videos
02:40.34BWMerlincool
02:40.43BWMerlini need to learn the naxx fights as tank
02:41.00BWMerlini current run pug OS 10/25 and VOA 10/25
02:41.10BWMerlinbut i want to gear my tank up with some naxx stuff
02:41.40BWMerlingoing to try 4 EOE 10 pug (that will be tuff)
02:47.26*** join/#wowace bien| (n=bien@pD9E6DB63.dip.t-dialin.net)
02:47.40RaydenUnii hear EOE is too tough for pug
02:47.45RaydenUnidoesn't sound fun
02:48.02ArrowmasterXinhuan: huh?
02:48.35Xinhuanignore me
02:48.37Xinhuanits an addon's fault
02:51.24StanzillaArrowmaster: should LibBetterBlizzOptions embed libstub?
02:52.47pdatrickHi I'm new to doing actually GUIs with ACE3, is there a good library to handle a list/grid type representation of data?
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03:01.57ArrowmasterStanzilla: maybe
03:03.12StanzillaAntiarc: ping :P
03:03.42Repo10prescription: 03Starinnia * r101 Locales/deDE.lua: switch to auto-generation of locale files
03:05.49RaydenUniomg
03:05.54RaydenUniwe've wiped on razuvious like 4 times nwo
03:06.01RaydenUniand 3 more cause someone accidentall pulled
03:06.13sztanpetwhats hard about it
03:06.33*** join/#wowace Welshpaladin (n=chatzill@88-104-102-190.dynamic.dsl.as9105.com)
03:06.53RaydenUnihe keeps getting loose
03:06.56RaydenUniwe have 3 healing priests
03:07.00RaydenUniso none of them ahve hit
03:07.04RaydenUniand it cuts down our healing quite a bit
03:07.14sztanpetyou dont need hit for it
03:07.20RaydenUnito MC?
03:07.24sztanpetyea
03:07.41RaydenUnipretty sure you did
03:08.27RaydenUniOn the other hand, players that are the same level as the mob target, have a base 5% chance to miss with spells. And for crowd control abilities (like MC or Shackle or Polymorph), that check is performed periodically. That's why +% to hit with spells is commonly used to mitigate MC breaking in this fight.
03:12.11sztanpetyes we are doing it with healer priests too, with 0+hit
03:12.29RaydenUniit helps in any case
03:12.39RaydenUnishould be able to with 0 hit
03:12.50sztanpetdoes not matter, 2 priests are on the boss, if one breaks the other taunts
03:13.22*** join/#wowace Wizardling (i=Durandal@ip-118-90-32-178.xdsl.xnet.co.nz)
03:14.25Toadkillerjsut gear the mfor hit.  duh
03:15.03Toadkillerotherwise you are sitting there with extra wipes because mobs get loose and run amock and your tanks may or may not control them in time
03:15.52RaydenUniyay all our healers died
03:16.01ToadkillerYour priests should have hit gear for farming anyways...
03:17.06CodayusYes, you need hit gear.  A few random heroic/quest blues is plenty.  And every healer should have that anyhow.  And doing it with 2 priests is fairly easy, although things will get exciting with an early break which happen occasioanlly no matter what.
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03:18.50ToadkillerMainly you just need ts or vent so the 2 priests can tell each other when to taunt.
03:19.02Toadkilleror to tell tanks when there is a cockup
03:19.07RaydenUniwe do
03:19.12RaydenUnii guess we are giving up and doing patchwerk
03:19.35ToadkillerThe rest is practice.  We had plenty of practice in 40 man & 10 man...
03:20.30sztanpeti just noticed that ckknight actually implemented rfc 2324 god damn
03:21.02ckknightwowace.com/brew-coffee
03:21.02sztanpettry sending a 418 status code to wowace
03:21.05sztanpethah
03:21.32ckknighthow did you find it, sztanpet?
03:21.50sztanpetcloned the gypsy source and was browsing through it
03:21.53ckknightah
03:21.54ckknightokay
03:22.22ckknightit wasn't in werkzeug
03:22.29ckknightand I felt like it should've been
03:23.01syerenAdded new Video Mode Ultra (should only be used on the highest-end systems).
03:23.02syeren:D
03:23.13sztanpethah
03:23.24syerenWhat do you think Blizzard's idea of 'highest-end' is?
03:23.39sztanpetnot a comp from 4years back
03:23.56Welshpaladinthey're adding higher resolution textures for northrend gear too
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03:26.03sztanpetthey must have noticed wow looks like shit
03:28.20ckknightyou probably shouldn't watch this: http://www.youtube.com/watch?v=mYvZh-Vcrb0&feature=subscription
03:30.24sztanpetFisker- you should tho, its good
03:34.17OlisonI wish I hadn't.
03:34.38sztanpetyou raged huh
03:37.01syeren03:23 Welshpaladin • they're adding higher resolution textures for northrend gear too
03:37.06syerenThat basically means.
03:37.11syeren"We made shoulders look better".
03:37.11syeren-_-
03:37.17Welshpaladin:P
03:37.57pdatrick"We made shoulders larger"
03:38.17syerenWell.
03:38.22syerenYou can see the difference.
03:38.33syerenLike lots of lighting effects and stuff.
03:38.35syerenSpells look better.
03:39.07pdatrickwtf was that utube video..
03:39.44sztanpetthats the magic of zeh internetz
03:40.04pdatrickand why didn't I type out 'you'
03:40.25Stanzillackknight: wtf >.<
03:41.04ckknightpdatrick: the video damaged your brain
03:41.18pdatrickIt was like microcarrottop I had to close it quickly
03:42.35ckknightMark Gormley is a God amongst Men: http://www.markgormley.com/
03:43.55IbanTheDeadlywow
03:44.28IbanTheDeadlyckknight are you Mark Gormley?
03:44.36ckknightno, I'm ckknight
03:44.56ckknightI wear cowboy hats and destroy vaginas
03:45.39IbanTheDeadlyNoted
03:47.23IbanTheDeadlyAnybody know any good resources on working with frames using Lua/Ace3? I'm a bit of a novice
03:47.53Stanzillathat's now my forum signature, thanks ck :P
03:48.43syerenAnyone want to see a screenshot of the new textures?
03:48.46syerenOr an example :p
03:48.51Stanzilla<
03:48.56IbanTheDeadlysure
03:49.15syerenhttp://imageflux.net/uploads/090228/cmHxr2PoQgvJGIv4icCVvT8QHGY/WoWScrnShot_022809_034648.jpg
03:50.21ckknightlol, Stanzilla
03:50.25sztanpetunimpressive much?
03:50.47Stanzillasztanpet: needs a comparison shot
03:50.50Stanzillaon/off
03:51.32syerenPretty sure.
03:51.42syerenIf you don't know what Mage shoulders look like without that...
03:52.12IbanTheDeadlyI mean the shoulders look good
03:52.22StanzillaI know how they look like
03:52.27Stanzillajust not..in detail :p
03:52.32syerenhttp://www.wowhead.com/?item=40419#screenshots:id=108527
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03:52.57syerenhttp://static.wowhead.com/uploads/screenshots/normal/108527.jpg
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03:55.28RaydenUniso much for clearing the last half of naxx tonight
03:59.10Stanzillahttp://i42.tinypic.com/2zpnzhz.png
03:59.12Stanzilla:)
03:59.31RaydenUniwhat is on?
03:59.47sztanpetbsg soon!
03:59.59Stanzillathat new 3.1 high res option
04:02.18Repo10pit-bull: 03Shefki * r1879 PitBull.lua:  (Message trimmed by 1 line)
04:02.22RepoFully fix the SetUnit error that was mostly fixed by 1870.  When
04:02.24Repothreat is set to display the tooltip doesn't disappear for the
04:02.27Repomob you have targeted allowing the tooltip to stay up even though
04:02.30Repothe mouse is not within the unitframe.  As a result don't unset
04:02.32RaydenUniwhy did they change the lighting?
04:02.58*** join/#wowace Nenue (n=Radio@cpe-72-227-95-124.maine.res.rr.com)
04:03.03RaydenUniit looks completely different
04:12.07Repo10pit-bull: 03Shefki * r1880 Aura/Filter.lua:
04:12.10RepoRemove 2.x compat code from filters.  Doing this before I start adding 3.1.0
04:12.13Repocompatability.
04:12.35Stanzilla2.0 compat..srsly :D
04:13.27nymbiathat's important!
04:13.47nymbiai really can't talk, i'm sure half my crap still have 2.0 compat code
04:14.05nymbiabut when i scrub it out, i'm not gonna admit to it in the commit
04:14.17Stanzillawhat the hell
04:14.26Stanzillawhere did nymbia come from out of sudden
04:14.33nymbiai've always been here!
04:14.35nymbia>.>
04:14.37Stanzillalies
04:14.40nymbiadamn
04:15.40nymbiafinished solo'ing a massive exchange 2007 migration then played fallout
04:15.49nymbiaso it's been a while ;)
04:15.58Repo10pit-bull: 03Shefki * r1881 Aura (2 files in 1 directory):
04:15.59Stanzillastill playing wow?
04:16.02RepoOops more 2.x compatability code in the Aura module I meant to remove.
04:16.13nymbiajust firing my account back up
04:16.38nymbiagonna try to spend some time cleaning up my addons, they're getting a little dusty
04:16.51Stanzillayes..Quartz Ace3 port plx
04:17.14nymbiaseriously
04:17.24Stanzillayou started that already twice :P
04:18.42nymbiawell the first time i kinda stopped cuz i was coding against a moving target.. config api stuff was still in flux
04:18.51nymbiasecond time i never really got started
04:20.26Stanzillaand I need to sleep now. /wave
04:20.33nymbialater
04:20.56Xinhuannymbia, just rewrite quartz from scratch ;p
04:21.01Xinhuanscrew the port
04:21.18nymbiawell, what's kinda nice about some of the code i've got
04:21.35Xinhuanstart with the core components: player cast bar, target cast bar, focus cast bar, and mirror bar
04:21.41Xinhuanand that's all that most people ever need
04:21.52nymbiais that a lot of it's library independant
04:21.54Xinhuanoh and pet bar
04:22.23Xinhuanhmm all of them have ace3 equivalents now
04:22.26nymbiawhen i was initially putting it together ace2 was losing momentum so i wanted to make it a little more easily ported
04:22.50Xinhuanso its really just much easier to write from scratch, and copy over small chunks of code from the old
04:22.54nymbiaand faster ;)  a lot of the update code is internal voodoo
04:22.59nymbiatrue
04:23.20Xinhuanwhat other addons do you have btw lol
04:23.26nymbiacode structure's pretty simple, i just need to familiarize myself with the module stuff
04:23.38Xinhuanthe module stuff is really simple
04:23.47nymbiacool
04:23.55Xinhuani'll explain it in 1 minute or so now if you like
04:24.03nymbiasure, hit me
04:24.33Xinhuanyou first create an addon object AceAddon3:New("name", "embedlib", ...)
04:24.37Xinhuanthen you create a module
04:24.47Xinhuanmyaddon:NewModule("name", "embedlib", ...)
04:25.00Xinhuanan addon module in ace3 is treated exactly like an addon
04:25.09Xinhuanthat is it inherits everything
04:25.35nymbiaok
04:25.39Xinhuanthe only difference between a module and an addon object is that the "addon module" is part of a bigger addon's module list
04:25.47Xinhuanthat is, part of a :IterateModule()
04:25.50Xinhuanand GetModule()
04:26.00nymbiaok
04:26.07Xinhuanso in essence, a module has its own :OnEnable(), :OnInitialize() etc
04:26.10Xinhuanlike a normal addon
04:26.18Xinhuanand they occur after the original addon's OnEnable() etc has occured
04:26.30nymbiaso none of the state persistance between sessions stuff that ace2 baked in, right?
04:26.36Xinhuannope
04:26.40nymbiacool
04:27.04Xinhuanin the core addon, before OnEnable(), that is, in OnInitialize, you can set module:SetEnabledState() using SV data
04:27.10Xinhuanto true or false
04:27.23Xinhuanif false, the module doesn't fire OnEnable
04:27.24nymbiaeasy enough
04:27.28Xinhuanif true, it does
04:27.35Xinhuanbut it'll still OnInit
04:27.54nymbiaahh.. intuitiveness, how i've missed you
04:28.08Xinhuanas a consequence of this, because the whole system relies on ADDON_LOADED firing
04:28.19Xinhuanyou cannot use LoadAddOn() in your main chunk
04:28.29nymbiaah yeah
04:28.36Xinhuanof any of your addon AFTER the AceAddon3:New() declaration
04:28.46Xinhuanso if u need to use LoadAddOn(), do it before
04:28.46nymbiayou'll trigger your OnEnable too early
04:28.50Xinhuanyep
04:29.29nymbiathat's nice and simple
04:29.30Xinhuanif you want an example addon, try Postal
04:29.31nymbiai like it
04:29.36Xinhuanit has 7 modules in ace3
04:29.44Xinhuanjust to see how it works
04:29.45nymbiacool, i'll check it out
04:30.37Xinhuanfunction Postal:OnInitialize() should be self explanatory
04:30.59HjalteI am working on some code for a client. Is there a simple program for monitoring how much time I spend? Just needs a stop, start and total command really :)
04:31.07nymbiaok
04:31.29Xinhuanand some of the modules are barely 20 lines of code
04:32.17nymbiaanyway, as far as my addons.. i think spellbinder, statstain, and pt are still working but spellbinder and statstain probably need some TLC
04:32.31nymbiaand i kinda wanna dust off manufac and rewrite it from scratch
04:33.27Xinhuanspellbinder will likely need a major update to factor in dual spec
04:33.34nymbiaoh shit
04:33.45Xinhuanhowever, it doesn't really need to
04:33.54nymbiado they have a mechanism for that - do keybinding sets stick to a spec?
04:34.02Xinhuanwell it works exactly like now
04:34.11nymbia?
04:34.16Xinhuanyou have 120 buttons and 36 macros, etc
04:34.24Xinhuanwhen you switch to your 2nd spec, you get a brand new set of 120 buttons
04:34.40Xinhuanwhich are by default equal to your first set on patching
04:34.41nymbiaah
04:34.54nymbiawell, that'd be really tough with spellbinder
04:35.07Xinhuanso anything spellbinder or simple action set does, just does it on whatever the curernt active set is
04:35.20Xinhuani.e spec 1's 120 buttons, or spec2's 120 buttons
04:36.02Xinhuanyou can view spec 1/2's talents and glyph set at any time, but you'll have to actually switch specs to see the 120 buttons
04:36.10nymbiasince stuff set with SetBinding* is stored server-side and hardcoded to a given spell or macro, if they don't make those switch with which spec you're on then spellbinder would need to store everything local and reset everything when the player swaps
04:36.45Xinhuannot really an issue
04:36.57Xinhuaneverything the addon does eventually gets saved server side
04:37.17Xinhuanaddon binds are client side
04:37.26Xinhuanand does not get affected
04:38.03nymbiahm
04:38.03Xinhuanthat is to say, if "B" is binded to an addon's function, then B doesn't get saved server side
04:38.21nymbiaoh yeah
04:38.27nymbiabut spellbinder doesnt do that
04:38.37Xinhuanwhat does it do specifically?
04:38.45nymbiaie, if you set all your stuff up with spellbinder then remove the addon
04:38.47nymbiait all sticks
04:38.57Xinhuanhow does it achieve that?
04:39.03nymbiait sets bindings with SetBindingSpell/SetBindingMacro/SetBindingItem
04:39.30nymbiawhich just jams a keybinding in directly for the action
04:39.40nymbiawhich nowadays lands server-side
04:39.56Xinhuanthat's because all those binds you do with SetBindingBlah() are saved in bindings-cache.wtf
04:40.07nymbiayeah
04:40.14Xinhuanthey are saved client side
04:40.31nymbiaoh i thought they replicated server-side as well
04:40.33Xinhuanso if you logged in on a friend's computer, you wouldn't have those binds
04:40.49Xinhuanthe server only saves the binds that comes with the default UI's keybinds screen
04:40.58nymbiain any case - where action buttons will swap magically to the spell that's now there
04:41.17nymbiathe addon would have to be watching and flip the bindings
04:41.26Xinhuanin fact how the server does syncing is kind of weird
04:41.30Xinhuanthere's an md5 checking i think
04:41.34nymbiahmm
04:41.57Xinhuanlets say computerA logs on, it retrieves the settings from server, and saves it locally, with a md5
04:42.04RaydenUniwoot
04:42.06RaydenUnidefender's code
04:42.08XinhuancomputerB then logs in, and does the same thing
04:42.27Xinhuanif B then modifies some stuff, the changes get saved locally on B as well as on the server
04:42.57XinhuancomputerA then logs on. because the local md5 doesn't match the server's, wow client then retrieves the server side's and overwrite the local one
04:43.03nymbiaah ok
04:43.04Xinhuanso any changes on B will apply on A
04:43.13Xinhuannow for computera to revert the changes made by B
04:43.29Xinhuanhe will then need to log out on A, restore the files in the WTF folder, and relog
04:43.43Xinhuanbecause the md5 matches, the client then uploads the local changes to the server
04:43.55Xinhuanso its a 2-login process for account sharing
04:44.09Xinhuanto restore settings
04:44.14Xinhuanafter a friend has logged on your account
04:44.23nymbiaah
04:45.02nymbiahmm... yeah i wonder if they have some plan for SetBindingSpell working with dual-spec
04:45.16Xinhuani think it works the same
04:45.23nymbiayeah
04:45.26nymbiamost likely
04:47.12nymbiaoh damn, they're doing equipment sets in 3.1 too, huh?
04:47.21RaydenUniequipment sets/
04:47.22RaydenUni?
04:47.22Xinhuanyes, it has a built in closetgnome/swapmagic now
04:47.32Xinhuanyou can have up to 10 equipment sets, which you can assign an icon/name
04:47.47Xinhuan(yes the default UI itemrack also has the "3 prismatic gems equipped" error)
04:47.59nymbiaheh
04:48.05Xinhuanand like swapmagic, holding down Alt key on the paper doll now replicates swapmagic
04:48.15Xinhuanthat is, you have to disable swapmagic or you'll get errors
04:48.15Repo10pit-bull: 03Shefki * r1882 Aura/Filter.lua:
04:48.18Repo3.1.0 PTR compatability.  This stops Aura module errors on the PTR.
04:48.25nymbiasome of this stuff i understand
04:48.33nymbiabut "UnitIsTappedByAllThreatList"?? wtf?
04:48.54Xinhuani haven't seen that function before
04:48.57Xinhuanis it 3.1 new?
04:49.01nymbiayeah
04:49.06nymbiajust perusing the new api thread
04:49.08Xinhuanlink? lol
04:49.18nymbiahttp://forums.worldofwarcraft.com/thread.html?topicId=15443405133&sid=1
04:49.44Xinhuani noted on PTR today that GetUnitThreatSituation() no longer returns nil
04:49.54Xinhuanit always returns a integer now
04:50.03*** join/#wowace Antiarc (n=Antiarc@wsip-70-167-195-98.ph.ph.cox.net)
04:50.03*** mode/#wowace [+v Antiarc] by ChanServ
04:50.06Xinhuanand its always 0 for a person that has no threat, rather than nil
04:50.21ShefkiI think they're allowing us to see threat before we enter combat.
04:50.50Xinhuanpossibly
04:50.52nymbiahmm
04:51.00Xinhuani only managed to test ulduar once today
04:51.06Xinhuanand i didn't really notice
04:51.14Xinhuanif i could see the tank's threat
04:51.17Xinhuanon engage
04:51.24Xinhuanbecause for bosses, you get placed on the boss's threat list anyway
04:51.25Xinhuanat 0
04:51.27Xinhuanon engage
04:51.32ShefkiI was on but I didn't specifically watch.
04:51.42ShefkiI noticed the 0 for threat for everyone.
04:51.47nymbiajoystick controls.. wha?
04:52.01Xinhuanyeah nymbia, they also added 3d goggles support to wow
04:52.09nymbiawhat the
04:52.15Xinhuannameplates will even show up properly in 3d
04:52.21Xinhuanto the correct depth of view
04:52.23nymbiathat's a little creepy
04:52.24nymbiahaha
04:52.26Xinhuanwith those goggles
04:52.41Xinhuanthey have an entire set of api for translating frame positions into depth
04:52.42Xinhuanlol
04:53.02nymbiaoh cool, GetPlayerFacing
04:53.22Xinhuanyeah that saves the trouble of getting the playerarrow on the minimap
04:53.39nymbiaso frames will have additional attributes to determine their depth?
04:53.40Xinhuanwhich has incidentally been changed from a model to a texture
04:53.42TorhalWasn't that functionality that was present in 1.0 and removed in 2.0?
04:53.50Xinhuanwhich now uses texcoords to rotate it
04:54.06Xinhuanthere's even a function that "shortcuts" rotation for settexcoord
04:54.09Xinhuanfor rotation
04:54.17nymbiawow
04:54.23Xinhuanso you don't have to go thru all that transformation matrix shit
04:54.31nymbiaim kinda surprised they put so much work into 3.1
04:54.45Xinhuanthey are actually 3.0 changes
04:54.48Xinhuanand some are 2.4
04:54.56nymbiaah
04:57.14Xinhuanthere's a lot of secure template changes

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