00:01.04 | *** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com) |
00:02.29 | *** join/#wowace pub^^ (n=pub@cdubray.csbnet.se) |
00:03.29 | Sinaloit | does AceComm auto unregister in OnDisable or do I have to do it? |
00:04.27 | ckknight | automatic |
00:06.23 | Sinaloit | Hooks also right? |
00:07.16 | sb | ckknight: rock config looks pretty nice |
00:07.26 | ckknight | :-) |
00:07.29 | ckknight | glad you like it |
00:07.32 | *** join/#wowace playtime3 (n=dsire@c58-107-116-116.livrp1.nsw.optusnet.com.au) |
00:07.55 | Sinaloit | have any screenshots? |
00:08.02 | sb | and it - uhm - "feels" more stable - dont know how to say that... :o |
00:08.08 | Neebler | does it have a rainbow gradient as its background? if not then I dont' want it! |
00:08.13 | sb | and dont know how to describe ;o |
00:10.40 | Tuller | ckknight: So is it safe to say there would be no gain for me to convert anything I've written to rock? |
00:11.08 | TNSe | heh |
00:11.18 | *** join/#wowace ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
00:11.18 | *** mode/#wowace [+o ckknight] by ChanServ |
00:11.34 | TNSe | DrDamage thinks crusader strike is a magic spell |
00:11.46 | NeoTron | crusader strike is odd |
00:12.44 | TNSe | he should change it to be an instant melee attack with +melee damage from 40% of spell damage |
00:12.47 | TNSe | and it would be correct |
00:16.06 | Tuller | ckknight: Make me a hello world addon so that i can see some basic differences :P |
00:16.39 | ckknight | Tuller, I specifically list all the differences on the wiki |
00:16.41 | ckknight | ~rock |
00:16.41 | purl | rumour has it, rock is an addon framework for World of Warcraft written by ckknight. More information is available at http://wowace.com/wiki/Rock. |
00:17.04 | Tuller | ckknight: but I've never coded an addon using ace2 :P |
00:17.20 | ckknight | ah |
00:17.31 | ckknight | I'll likely port the WelcomeHome addon tutorial |
00:27.17 | sb | hmm ckknight - whats the difference between ace3 and rock? :o |
00:27.38 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
00:27.41 | Recluse | we need a wiki page for that or something XD |
00:27.47 | sb | hm ;o |
00:28.16 | Tuller | the good news is |
00:28.20 | sb | well i thought rock could be used to built ace3 somehow - but then i see addons like cowtip working w/o all that ace3 stuff :o |
00:28.25 | *** join/#wowace Wobwork (n=Wobin@203-206-178-228.perm.iinet.net.au) |
00:28.25 | *** mode/#wowace [+v Wobwork] by ChanServ |
00:28.44 | Tuller | we can finally get away from the "I aced an addon and gained 500 combobulators!" |
00:28.53 | *** join/#wowace xyu (n=blahblah@c-71-205-176-243.hsd1.mi.comcast.net) |
00:29.09 | Wobwork | only 500? |
00:29.19 | Tuller | well, that's in base 36 |
00:30.05 | Tuller | so 6480 :) |
00:30.26 | art3mis | you jsut need 1 gnomish discomboulator to clear that up though |
00:31.06 | Tuller | actually the real good news is libstub |
00:31.30 | Wobwork | s'true |
00:32.03 | art3mis | i thought it was the good news bible? |
00:32.24 | art3mis | wob was totally part of the good news club! |
00:32.47 | Tuller | well, it should hopefully mean I can just drop in a library in most cases |
00:32.58 | Tuller | (those other cases should be obviously named) |
00:33.15 | *** join/#wowace Awaa (i=wabbit@c-96c770d5.07-26-6f72652.cust.bredbandsbolaget.se) |
00:33.48 | art3mis | well.... |
00:33.50 | art3mis | name them |
00:34.53 | Tuller | I mean like a naming scheme :P |
00:35.07 | art3mis | ;) |
00:35.07 | Tuller | LibBobDole might secretly depend on Republican :P |
00:35.17 | Tuller | or Viagra |
00:35.19 | art3mis | bodole needs nothing! |
00:35.24 | art3mis | bobdole is perfect |
00:35.33 | art3mis | bobdole knows what the united states needs |
00:35.38 | art3mis | bobdole bobdole bobdole |
00:35.42 | Recluse | i can return an 'or' in lua, yeah? function() return ((this()) or (that())) end |
00:35.51 | Tuller | true |
00:35.54 | art3mis | || |
00:36.02 | Tuller | false |
00:36.05 | Tuller | yields true! |
00:36.15 | art3mis | dun dun duuuuuuuuuuunnnnnn |
00:36.39 | *** join/#wowace PProvost__ (n=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
00:36.39 | *** mode/#wowace [+v PProvost__] by ChanServ |
00:36.49 | Recluse | lol |
00:38.15 | art3mis | ya know |
00:38.21 | art3mis | i kind of want john mccain to win |
00:38.33 | art3mis | just cuz i just dont tire of his crazy rants |
00:38.42 | Tuller | & he'll die in office |
00:38.50 | art3mis | that too ;P |
00:39.04 | art3mis | although if given a choice i'd totally vote for richard nixons head |
00:41.28 | art3mis | part of me wants to believe that if mccain did win the rnc vote he would almost willingly pick a democrat as a vice |
00:41.41 | art3mis | mccain and obama would be awesome |
00:42.01 | art3mis | cuz then when he heart assplodes the us would get its first black president ;P |
00:42.15 | art3mis | and the the entire imdwest and south would assplode too |
00:42.36 | art3mis | the whole center of the country would be nothing but breeder corpses |
00:43.02 | art3mis | and we'd all fondly remember the shots and make first day honuor patch at x-rods ;) |
00:43.28 | art3mis | honour and x-roads comments rather ;P |
00:45.02 | Recluse | and no try() in lua without creating an abstraction for it? |
00:45.41 | Tuller | just don't cause any errors |
00:46.13 | Recluse | well, that's the idea - a try() would just mean shorter code |
00:46.29 | loonacy | Recluse: There's "assert" but I don't really like it. |
00:46.59 | loonacy | It's not quite like try, but it's a bit similar. |
00:48.03 | Recluse | if confirmnamespace() then if namespace:func() then dosomething end end || if try(namespace:func()) then dosomething end |
00:48.46 | Tuller | pcall? |
00:49.05 | Tuller | http://www.wowwiki.com/API_pcall |
00:49.44 | Recluse | hmm |
00:50.51 | Recluse | dunno if that would save code or just require same/more |
00:51.03 | *** join/#wowace Deviad (n=deviad@81-208-83-249.fastres.net) |
00:54.57 | *** join/#wowace Neebler (n=BuM@adsl-63-207-238-205.dsl.chic01.pacbell.net) |
00:55.58 | *** join/#wowace RaydenUnicyclist (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com) |
00:59.08 | Gnarfoz | hrm |
00:59.10 | Gnarfoz | are there currently any known issues with CowTip and Tattle? I haven't seen a single tooltip with Tattle data recently, didn't really notice until I was doing arena eariler |
01:01.02 | Tuller | well, tattle does not have everyone, right? |
01:01.28 | kergoth | i wish tattle could have all the players on my realm, would be nice with tattle_lfm |
01:02.50 | Gnarfoz | heh, I wrote that! :D |
01:02.52 | Recluse | what's tattle do, in short? |
01:03.02 | Gnarfoz | and I just noticed it breaks horribly if no data is present... :< |
01:03.37 | Gnarfoz | Tuller: that's right of course, but seeing some of the higher-up players in shattrath should make something appear |
01:03.47 | Gnarfoz | (and I'm using a deep scan with all 5000 teams of all 3 brackets) |
01:03.57 | Tuller | ah |
01:04.07 | Gnarfoz | (the Armory doesn't seem to carry info on more than 5k teams per bracket per battlegroup) |
01:04.31 | Tuller | I know a lot of guilds on my server do not show up because a few do not have arena teams at all |
01:04.43 | Tuller | but the obvious thing to do is to test it with and without cowtip :) |
01:04.48 | Gnarfoz | indeed |
01:05.10 | Gnarfoz | too bad I only asked it *now* is because EU servers are now down for maintenance |
01:05.10 | Gnarfoz | :D |
01:05.28 | Gnarfoz | s/is// |
01:05.47 | nogudnik | What's the normal wait for SVN commit access, I sent in a request about a week and a 1/2 ago. Is it too soon to start worrying that I screwed something up? |
01:05.49 | *** join/#wowace Roartindon (n=jtlim@ppp121-45-69-170.lns10.adl6.internode.on.net) |
01:07.22 | kergoth | tattle works fine with cowtip |
01:09.20 | Gnarfoz | yeah, it worked for me before, and actually neither one's code (besides tattle data updates, but I use my own, anyway) was updated, so perhaps I should simply check again tomorrow, when servers are back up ;) |
01:11.25 | *** join/#wowace JoshBorke (n=Joshua@adsl-219-66-128.asm.bellsouth.net) |
01:12.04 | ckknight | sb, still need me to answer? |
01:12.09 | Diao | mm |
01:12.42 | sb | ckknight: mhhh - yes? :p |
01:12.43 | Gnarfoz | if I want to bail out early in an addon, so it doesn't even really do anything at all because some condition is not met... do I just do "if ~condition return" outside of any loop or function? |
01:12.56 | ckknight | sb, okay, there's a number of differences |
01:13.02 | ckknight | that I clearly outline |
01:13.03 | ckknight | ~rock |
01:13.04 | purl | rumour has it, rock is an addon framework for World of Warcraft written by ckknight. More information is available at http://wowace.com/wiki/Rock. |
01:13.06 | ckknight | ^--- there |
01:13.42 | mikma | stupid dot :( |
01:14.06 | Gnarfoz | stupid IRC client? :> |
01:14.09 | JoshBorke | Gnarfoz: yes |
01:14.14 | sb | ckknight: well thats Rock <> Ace2 stuff? |
01:14.21 | Gnarfoz | JoshBorke: thanks, thought as much :) |
01:14.28 | Diao | hmm |
01:14.35 | Diao | does anyone know how to activate the xloot roll capturing? |
01:14.35 | ckknight | sb, oh, you said Ace3 |
01:14.40 | Diao | do you have to be looting something |
01:14.41 | sb | yup |
01:15.21 | NeoTron | so is this the beginning of an ace2/ace/rock kind of world? |
01:15.42 | NeoTron | semi serious question, will this splinter what has been a rather uniform single-framework world into 3 distinct frameworks? |
01:15.53 | Tuller | four, people are lazy |
01:15.56 | mikma | ~fanboism |
01:15.56 | purl | check Ace2 |
01:15.58 | Tuller | + whatever the else |
01:16.22 | ckknight | sb, okay, differences: Rock is basically finished and will be released soon, Ace3 is just getting going. Ace3 is designed by committee, whereas Rock has a chief architect (myself). This has allowed me to cut through all the bureaucracy and produce good, working code today rather than a dream for tomorrow. |
01:16.32 | Tuller | hehe |
01:16.39 | ckknight | granted, there's downsides Rock being controlled by my swift, iron fist |
01:17.02 | Tuller | that's the most "presidential" statement, ever :P |
01:17.04 | sb | ah - so you wanted to create something that works NOW - and ace3 development will go on slowly (based on rock somehow) |
01:17.06 | ckknight | namely "lack of community involvement", though I dispute that in that although I may not grant everyone's favorite feature, I will listen to requests |
01:17.34 | ckknight | actually, sb, I recommended that Ace3 be based on Rock, but was turned down because people's feelings would be hurt |
01:18.01 | Tuller | hehe |
01:18.03 | ckknight | so instead of joining the Ace3 crew to work on a framework that'll be done a long time from now, I decided to set my own path and use Rock today. |
01:18.48 | JoshBorke | can you quantify long time? |
01:19.08 | ckknight | *shrug* Kaelten told me 3 months |
01:19.28 | JoshBorke | i suppose that could be seen as a long time |
01:19.29 | ckknight | I don't feel like waiting when I have a working framework now, in any case |
01:19.30 | mikma | omg! that's like, 90 days! |
01:19.51 | JoshBorke | it's everyone's choice to use what they want |
01:19.51 | ckknight | omg, mikma, why wait needlessly? |
01:19.57 | ckknight | yep |
01:20.20 | Xinhuan | you get asked that question everyday, you should make a macro reply |
01:20.24 | Xinhuan | or a purl reply for it |
01:20.27 | Tuller | he has one :P |
01:20.35 | Tuller | ~rock |
01:20.35 | purl | somebody said rock was an addon framework for World of Warcraft written by ckknight. More information is available at http://wowace.com/wiki/Rock. |
01:20.39 | cladhaire | the reason gets more and more political every single time its asked. |
01:20.45 | Tuller | ~bobdole |
01:20.45 | purl | [bobdole] God's chosen leader for the balkans, and will be cloned and instated as the new commandant shortly before his death. |
01:20.48 | cladhaire | which I didn't think was possible. |
01:20.59 | Gnarfoz | IRC makes anything possible |
01:21.00 | Tuller | that's interesting |
01:21.05 | Gnarfoz | (or rather: "the internet") |
01:22.04 | Xinhuan | i do think people are more interested in the "functional difference" between ace2 and rock, than the political reason behind it |
01:22.47 | cladhaire | Indeed, and I don't enough of the Ace3 vision has been documented to a point where you can illustrate that difference |
01:23.24 | Tuller | well, there's only the Ace3 stuff on the svn that I've seen |
01:23.32 | cladhaire | that's the code, yes |
01:23.43 | ckknight | yea, that's a big issue, it's hard to compare Rock and Ace3 |
01:23.48 | cladhaire | there's other code not on the svn, not to mention all the discussion that's been happening. |
01:23.55 | ckknight | as Ace3 hasn't been even fully designed yet |
01:24.03 | Tuller | omg fud! |
01:24.07 | Tuller | :P |
01:24.26 | cladhaire | as far as you know |
01:24.39 | ckknight | Xinhuan, well, between Ace2 and Rock is functional, between Ace3 and Rock is basically completely political |
01:25.04 | Xinhuan | i've been in this channel long enough to know the difference |
01:25.06 | Xinhuan | hehe |
01:25.15 | cladhaire | Xinhuan: srsly :P |
01:25.48 | *** join/#wowace JoshBork1 (n=Joshua@adsl-219-140-98.asm.bellsouth.net) |
01:25.57 | Xinhuan | wtb ISP response to my email so i don't have to use a proxy tunnel to commit to svn |
01:26.15 | siIentium | so in other words, Ace2 <-> Rock is bloated vs lightweight, while Ace3 <-> Rock is democracy with lengthy debates vs monarchy? ;> |
01:26.27 | JoshBork1 | why does there need to be a comparison? |
01:26.29 | cladhaire | if you believe ckknight, then yes |
01:26.45 | cladhaire | the reality is a fact paced development environment with large amounts of communication and peer review |
01:26.47 | cladhaire | *shrug* |
01:26.48 | cladhaire | ~spin |
01:27.02 | cladhaire | if purl doesnt have a spin entry, she needs one. |
01:27.13 | Tuller | basically |
01:27.16 | JoshBork1 | ~lart cladhaire |
01:27.16 | purl | takes a large goose feather pillow and swings it wildly in cladhaire's direction, hitting cladhaire and sending cladhaire flying into the closet |
01:27.18 | *** join/#wowace YourMomsHero (n=cirish@ip24-251-191-203.ph.ph.cox.net) |
01:27.22 | Tuller | some people cannot work together, so they don't |
01:27.23 | siIentium | so the wuestion is, which is worse? debates or an autocrat? (dont take me too serious btw) |
01:27.39 | ckknight | siIentium, they both have their ups and downs |
01:27.42 | siIentium | *question |
01:28.38 | Tuller | ckknight does not play well with others :) |
01:28.52 | siIentium | I know, and ideally it wont make any change for the end users, it should just be a design decision for authors |
01:28.53 | ckknight | siIentium, the ups the chief architect way is that there's a unified vision and working code. Its downs can include lack of everyone's favorite feature, possible lack of involvement by the community (but I've stated that people are fully free to offer advice) |
01:29.25 | ckknight | Tuller, oh, I just didn't want my month and a half of work to be shit on for political reasons |
01:29.37 | ckknight | because that'd be truly insulting |
01:29.53 | JoshBork1 | i think you should drop the lack of everyone's favorite feature because that can happen in any project, i believe an appropriate term is feature creep |
01:30.21 | ckknight | yea, that works |
01:30.27 | cladhaire | What political reason is there? From my perspective the only politics here is the fact that you want to retain the sole vision on Ace3, and Kaelten wasn't willing to grant that. *shrug* |
01:30.42 | cladhaire | both of you having reasons, I'm sure |
01:31.14 | ckknight | cladhaire, no, my suggestion was that we all use Rock as the basis of Ace3 instead of starting over, and discuss the code as it stands and alter it instead of starting from scratch |
01:31.19 | Xinhuan | ckknight, why did you start writing Joker on your own 2 months ago? |
01:31.50 | ckknight | Xinhuan, because I could see the warts in Ace2 and thought that I could fool around with something and see if it worked, turns out it worked pretty damn well |
01:32.00 | Gnarfoz | I'm too tired... if I do "if this or that" and want to negate it - do I have to do "if not this or not that" or just "if not this or that" ;D |
01:32.20 | Roartindon | Gnarfoz: if not this and not that |
01:32.28 | cladhaire | it turns out everyone else who wanted to be involved was left out of the entire process.. and now instead of starting from a common standpoint, they have to convince you what you need to change. Its the king-of-the-mountain syndrome. |
01:32.29 | ckknight | Gnarfoz, if not (this or that) => if not this and not that |
01:32.37 | Gnarfoz | ah. |
01:32.44 | *** join/#wowace [quoin] (n=quoin@219-90-150-48.ip.adam.com.au) |
01:32.49 | siIentium | "if not (this and that)" should be fine ;) |
01:32.53 | Tekkub | <PROTECTED> |
01:33.01 | *** part/#wowace kergoth (n=kergoth@neutrino.joshua-colp.com) |
01:33.04 | Xinhuan | lol @ demorgan's rule |
01:33.05 | siIentium | which is the same as "if not this or not that" |
01:33.18 | ckknight | cladhaire, but at least I have working code now, and by going with that, it'd be a big timesaver compared to starting over |
01:33.26 | Tuller | not necessarily |
01:33.35 | Gnarfoz | *boggle* I should sleep, not code :D |
01:33.37 | cladhaire | Its fine, I'm not starting anything, was just having a conversation. I'll go back to writing the book. |
01:33.58 | Tekkub | clad starts drama when he has writer's block |
01:34.04 | Tekkub | which is often aparently |
01:34.18 | cladhaire | tekkub: you know me.. and you should know that this _clearly_ isn't drama |
01:34.26 | cladhaire | i haven't insulted anyone's mother yet |
01:34.31 | cladhaire | or challenged their sexuality |
01:34.31 | Tekkub | yes, it's clearly not |
01:34.32 | *** join/#wowace JoshBork2 (n=Joshua@adsl-219-43-12.asm.bellsouth.net) |
01:34.48 | cladhaire | JoshBork2: however is amassing a dramabot army |
01:34.55 | JoshBork2 | /flex |
01:35.00 | Tekkub | heh, my mother went off on my 8yo nephew sunday |
01:35.11 | Tekkub | he called something "gay" in front of the whole family |
01:35.19 | Corey | whats wrong with that |
01:35.32 | ckknight | (Tek's gay) |
01:35.42 | Tekkub | ask my mothers? |
01:35.44 | Zicon | A dramabot army sounds useful. How would I go about procuring one? |
01:35.53 | JoshBork2 | Zicon: obtain a relaly shitty connection |
01:35.54 | Mecdemort | is the only way to change a font size by font:SetFont(font:GetFont(), newSize) ? |
01:36.03 | Tekkub | dramabot... oh that's a good idea |
01:36.08 | siIentium | cladhaire simply shows the point that probably annoys other authors with the "take Joker as a base for Ace3" suggestion, sometimes you have to try and understand how your actions will be seen by others, and why they react the way they do |
01:36.08 | Zicon | joshbork2: Check. Whats the next step? |
01:36.09 | Tekkub | clad, you need to tweak cladbot |
01:36.13 | JoshBork2 | no, you need to get the returns from font:GetFont() first |
01:36.17 | ckknight | Mecdemort, don't forget the 3rd argument |
01:36.20 | JoshBork2 | Zicon: 1 2 3 4 5 |
01:36.24 | JoshBork2 | Zicon: win |
01:36.32 | cladhaire | tekkub: write a module, its a luabot :P |
01:36.38 | Corey | i donno, with the schools today thats a common insult |
01:36.42 | Mecdemort | ckknight: ty |
01:36.43 | Corey | hard to break that |
01:36.44 | Tekkub | lua> drama() |
01:36.44 | cladbot | Tekkub: [string "drama()"]:1: attempt to call global 'drama' (a nil value) |
01:36.49 | Tekkub | nope, no workie |
01:37.06 | Wobwork | no drama? |
01:37.10 | cladhaire | Corey: that doesn't make it right more than any other derogatory term |
01:37.14 | *** join/#wowace Guillotine (n=Guilloti@adsl-76-214-10-54.dsl.lsan03.sbcglobal.net) |
01:37.16 | Tekkub | Corey, my mom's a teacher too |
01:37.20 | cladhaire | lua> if not drama then print ("Drama Free") end |
01:37.20 | cladbot | cladhaire: Drama Free |
01:37.27 | JoshBork2 | ~lart cladhaire |
01:37.27 | purl | strangles cladhaire with a 9-pole serial cable |
01:37.27 | ckknight | siIentium, yes, and it's not as if I can't see the issues, I just feel that dealing with those issues is more cost-effective than starting from scratch and forcing me out |
01:37.29 | cladhaire | i would have never guessed. |
01:37.32 | Corey | true enough |
01:37.35 | ckknight | alright, well, my computer's finally fixed |
01:38.28 | ckknight | so I'm gonna go pick it up |
01:38.29 | Tuller | *popcorn* |
01:38.29 | ckknight | and finally start some non-drycoding |
01:38.29 | Corey | prolly doesn't even realize he said it though |
01:38.29 | Wobwork | /popcorn |
01:38.29 | Tekkub | lua> if claddoesntsuck then print ("clad sucks") end |
01:38.29 | cladbot | Tekkub: |
01:38.29 | Wobwork | eh? |
01:38.29 | Wobwork | if clad -doesn't- suck then print clad sucks? |
01:38.29 | cladhaire | tekkub cheats |
01:38.29 | cladhaire | clearly |
01:38.37 | Wobwork | badly =) |
01:38.41 | Wobwork | since it didn't work =) |
01:38.50 | Tekkub | either way, it didn't print now did it |
01:39.04 | Wobwork | so does clad suck? |
01:39.08 | cladhaire | oh that tekkub.. so crafty |
01:39.21 | Tekkub | lua> print("What what monkey butt?") |
01:39.22 | cladbot | Tekkub: What what monkey butt? |
01:39.31 | *** join/#wowace woody67 (n=woody@216-99-214-242.dsl.aracnet.com) |
01:39.34 | Tuller | I think we should list all addons with -Ace- -Ace2- -Dongle- -Rock- -Ace3- all at once |
01:39.44 | cladhaire | ~lart tuller |
01:39.45 | purl | takes a big bite out of tuller's jugular vein |
01:39.48 | JoshBork2 | tuller: my penis is bigger than your penis |
01:39.53 | Wobwork | AADRA |
01:39.54 | Xinhuan | if i make a loop that prints that 100 times, would that bot spam this channel? |
01:39.59 | Wobwork | oh and cosmos |
01:40.02 | *** join/#wowace Thelyna (n=burp@222-153-104-78.jetstream.xtra.co.nz) |
01:40.07 | art3mis | lua> if not Wobnoob then print ("Wob is totally a noob") end |
01:40.07 | cladbot | art3mis: Wob is totally a noob |
01:40.14 | Tekkub | rename Ace3 to Cock and all will be well |
01:40.15 | cladhaire | lua> for i=1,1e4 do print("no") end |
01:40.15 | cladbot | cladhaire: no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,... (result truncated) |
01:40.15 | art3mis | i know cladbot i know |
01:40.25 | Xinhuan | i see |
01:40.35 | Tuller | and someone still needs to write a functional framework |
01:40.35 | cladhaire | feel free to try and break it through other means |
01:40.41 | JoshBork2 | i've got CockBlock ready to go |
01:40.42 | cladhaire | #luabot is a fun place to ruins things |
01:40.46 | Wobwork | art3mis: going by tekkub logic, eh? |
01:40.50 | cladhaire | Tuller: function as in FP.. or functional as in working? |
01:40.52 | Tekkub | JoshBork2... CLOCKBlock |
01:40.54 | Tuller | FP |
01:41.05 | JoshBork2 | Tekkub: no tekkub, CockBlock, for when Cock is released |
01:41.11 | JoshBork2 | can never be too careful |
01:41.19 | cladhaire | i was speccing one out the other night, actually |
01:41.24 | Tekkub | actually... Rock.... Ace3 needs to be named Lobster |
01:41.25 | Wobwork | a cock? |
01:41.27 | JoshBork2 | cladhaire: a cock? |
01:41.40 | JoshBork2 | wobin beat me |
01:41.43 | Wobwork | hehe |
01:41.45 | Tekkub | "This addon needs Lobstered" |
01:41.59 | Wobwork | Lobster MADE OF MEAT |
01:42.08 | Tekkub | Pinchey |
01:42.12 | JoshBork2 | i like water for a name |
01:42.21 | Wobwork | Sea? |
01:42.21 | Tekkub | See? |
01:42.30 | Tekkub | SeaSharp |
01:42.42 | Tuller | just use Diamond |
01:42.54 | Tuller | or... |
01:43.21 | Tuller | Broked |
01:43.48 | Tekkub | BetaLib |
01:43.52 | JoshBork2 | i want a framework written after me: Borked |
01:43.56 | Wobwork | Libeta |
01:44.20 | Tekkub | PerpetuaLibeta |
01:44.56 | Tuller | I'm trying to think of what kind of bad metaphors we can make about each framework |
01:45.27 | Xinhuan | TwoTwos > Ace |
01:45.32 | Wobwork | Ace3: "Third time lucky?" |
01:45.34 | Tekkub | AceVista |
01:45.39 | Tekkub | AceAstra |
01:45.39 | Wobwork | AceXP |
01:45.40 | CIA-22 | 03gnarfoz * r48181 10Tattle_LFM/lfm.lua: Tattle_LFM - changed how Tattle data presence is checked for. Should have been working before, but could have broken apart if no battlegroup data was loaded. |
01:45.44 | Tekkub | Acestra |
01:45.55 | Tuller | it'll make you poop if you embed too much of it? |
01:46.01 | Tekkub | oh oh oh I have it |
01:46.04 | Tuller | err, Olestra |
01:46.09 | Tekkub | Ace2 Resurection |
01:46.13 | JoshBork2 | lol |
01:46.19 | Tekkub | Ace2 Continued |
01:46.28 | Wobwork | Ace2: The SEQUEL |
01:46.30 | Gnarfoz | I hope I dind't break it, I wrote/copy-pasted that months ago ^^ |
01:46.36 | Tekkub | Ace2.5 |
01:46.53 | Tekkub | Ace1 1/2 |
01:47.02 | Corey | does it matter |
01:47.08 | siIentium | Ace Revolutions |
01:47.08 | Wobwork | Ace2: Part III |
01:47.11 | Tekkub | yes, bugger off |
01:47.13 | Corey | rock will have the cool addons anyway |
01:47.23 | Tuller | nuh uh! |
01:47.26 | Tekkub | Ace3: The framework strikes back |
01:47.32 | Wobwork | hehe |
01:47.38 | Tuller | Ace3: Return of the Jedi? |
01:47.44 | Wobwork | I should have appeneded "A New Hope" |
01:48.06 | Kody- | Ace 4: The search for Ace 3 |
01:48.11 | Tekkub | Children of Ace2 |
01:48.18 | Tekkub | God Emporer of Ace2 |
01:48.34 | *** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn) |
01:48.34 | *** mode/#wowace [+o Cairenn] by ChanServ |
01:49.23 | Wobwork | Cities of Gol^HAce |
01:49.27 | JoshBork2 | ~lart Wobwork |
01:49.27 | purl | shoots Wobwork in his sleep |
01:49.30 | JoshBork2 | ~lart Tekkub |
01:49.30 | purl | whips out a hot clue gun and makes sure that Tekkub is stuck to the floor |
01:50.14 | siIentium | The Ace: Path of Kaelten |
01:51.15 | Tuller | Corey: what is likely to happen is that ck will move all of his stuff to rock. Beyond that is really based on how good the framework actually is. |
01:51.55 | Tuller | I think the funniest possible outcome will be people requesting PitBull be ace'd |
01:52.13 | JoshBork2 | lol |
01:52.32 | Stan__ | *yawn* |
01:52.58 | Tuller | but these arguments all happened before when Dongle came around :P |
01:53.11 | Gnarfoz | lol that'd be awesome Tuller |
01:54.21 | Tuller | I think Joe user will probably assume: on wowace svn == ace'd |
01:54.47 | Wobwork | if it comes from WAU, it's aced |
01:54.55 | Corey | i hope its pretty good i love cartographer and fubar |
01:55.13 | Xinhuan | if i use some Ace2 libraries, but my addon doesn't use Ace2 itself, do you consider that an Aced addon? |
01:55.14 | sylvanaar | hey, i got into the trillian astra alpha today |
01:55.28 | JoshBork2 | grats sylvanaar |
01:55.36 | Stan__ | same sylvanaar :P |
01:55.48 | Stan__ | do you like it? |
01:55.52 | Tuller | Xinhuan: well, are you including the framework? |
01:55.55 | sylvanaar | i just got the email |
01:55.58 | Xinhuan | no |
01:56.01 | sylvanaar | im downloading |
01:56.08 | Xinhuan | well i have to include the framework because the libraries use it |
01:56.13 | Xinhuan | but my addon itself doesn't use it |
01:56.16 | Wobwork | trillian astra? |
01:56.18 | Tuller | Xinhuan: then its ace'd :P |
01:56.20 | Wobwork | Sounds like a car make |
01:56.21 | Xinhuan | but i use the libraries |
01:56.24 | Tuller | Xinhuan: though not actually |
01:56.27 | Stan__ | sylvanaar: it's pretty stable but the default skin is ugly |
01:56.34 | Xinhuan | meaning, i use ItemBonusLib, so i have to include ace2 |
01:56.35 | Tuller | Xinhuan: call it half ace'd :P |
01:56.39 | Wobwork | ac'd |
01:56.42 | Xinhuan | but i dont' register my addon with ace2 itself hehe |
01:56.56 | Corey | flexbar2 will be in rock too cnc said |
01:57.36 | Tuller | oh noes! |
01:57.38 | Tuller | :P |
01:57.51 | Diao | anyone know where xuerian is? |
01:58.06 | Xinhuan | i didn't see the need to ace my addon just for a slash command, and 2 events ;p |
01:58.19 | Tuller | Xinhuan: exactly |
01:58.37 | JoshBork2 | slash commands make me sad |
01:58.47 | Wobwork | they're pretty useful |
01:58.51 | Tuller | aceoptions slash commands make me sad |
01:58.53 | Wobwork | /recount reset |
01:59.00 | JoshBork2 | slash commands make me sad |
01:59.02 | Wobwork | /recount show |
01:59.08 | Xinhuan | all i need is a slash command to open my addon's main window, nothing else :) |
01:59.18 | Xinhuan | that's 2 lines of code, not a library |
01:59.22 | Tuller | <PROTECTED> |
01:59.25 | Tuller | makes me sad |
01:59.33 | Wobwork | yeah |
01:59.42 | Wobwork | slash commands are good |
01:59.44 | Tuller | <PROTECTED> |
01:59.45 | Wobwork | for one level of commands |
01:59.49 | sylvanaar | Tuller we have /alias <command> <whatever> |
02:00.02 | Wobwork | sylvanaar: but then you have to set them up |
02:00.03 | Tuller | sylvanaar: you shouldn't need it in the first place :P |
02:00.56 | sylvanaar | the author can provide all the slash commands if he wants, but most just use the default that aceconsole provides |
02:01.12 | Wobwork | The concept of slash commands was good, but it never took into account the complexity of configuration that could occurr |
02:01.22 | sylvanaar | right |
02:01.42 | sylvanaar | especially modular framework stuff |
02:02.09 | hyperChipmunk | yes, but even still, acetab kept up with it all! /flex |
02:02.15 | sylvanaar | yes |
02:02.18 | JoshBork2 | ~lart hyperChipmunk |
02:02.18 | purl | rm -rf's hyperChipmunk |
02:02.54 | sylvanaar | thats why most authors use it, because its still easily accessable |
02:03.21 | hyperChipmunk | denied; i'm -r--r--r-x |
02:03.27 | Tuller | it still makes me sad :) |
02:03.36 | sylvanaar | i cant be botherd to remember slash commands |
02:03.43 | Xinhuan | i bet half the authors use it only because they don't know how to add a slash command any other way ;p |
02:03.54 | sylvanaar | the year isnt 1995 |
02:03.59 | JoshBork2 | i've never remembered how to do it |
02:04.09 | JoshBork2 | i have to look it up all the time |
02:04.26 | Xinhuan | you'll be surprised ;p |
02:04.35 | sylvanaar | or 1975 |
02:04.51 | hyperChipmunk | no, it's 2007 and text commands are still faster than point-and-click |
02:05.02 | Tuller | ...sometimes |
02:05.02 | sylvanaar | if you can remember them |
02:05.45 | sylvanaar | and you can use /alias to make them exactly how you want |
02:06.05 | CIA-22 | 03woody * r48182 10Modality/ (Bindings.xml Core.lua res/Locale-enUS.lua): Modality: Removing tangential Mouselook-related bindings that are already better supported in the MouseLook AddOn. |
02:06.48 | hyperChipmunk | yea, that's much faster than /kb sy[TAB] |
02:06.51 | Wobwork | just think how much faster it'd be if you used your mouse instead of /me ... =) |
02:07.20 | sylvanaar | im not arguing that it is |
02:07.34 | hyperChipmunk | it'd be more effective, too, if i actually had a svn client that wasn't curses-based |
02:07.39 | sylvanaar | because you know the command |
02:08.03 | JoshBork2 | cli is faster for things you know about |
02:08.07 | sylvanaar | in wow there are 100's if not 1000's |
02:08.08 | *** join/#wowace AnduinLothar (n=AnduinLo@WoWUIDev/Cosmos/AnduinLothar) |
02:08.08 | *** mode/#wowace [+v AnduinLothar] by ChanServ |
02:08.19 | Tuller | of badly written configuration menus |
02:08.26 | Tuller | :P |
02:08.45 | hyperChipmunk | that's why i made acetab/aceconsole display completions w/ descriptions |
02:08.51 | sylvanaar | right |
02:09.13 | Xinhuan | add "tab completion" of aceconsole submenu options pls |
02:09.22 | hyperChipmunk | it's there |
02:09.25 | sylvanaar | its there |
02:09.27 | hyperChipmunk | it's always been |
02:09.29 | JoshBork2 | it's there |
02:09.33 | Xinhuan | :o |
02:09.34 | hyperChipmunk | it works on the entire tree |
02:09.42 | Xinhuan | it always changes the entire /command instead of the suboption |
02:09.50 | sylvanaar | you do /prat <tab> module <tab> |
02:09.52 | sylvanaar | type space |
02:10.16 | sylvanaar | its golden |
02:10.24 | Xinhuan | so i can't /prat <tab> mod<tab> <-- to have it complete the word "module"? |
02:10.33 | hyperChipmunk | it does that |
02:10.34 | sylvanaar | yes |
02:10.45 | sylvanaar | you just need space after the first bit |
02:10.48 | Tuller | all i'm saying is |
02:10.54 | *** join/#wowace theoddone33 (n=jimbob@pool-71-109-99-2.lsanca.dsl-w.verizon.net) |
02:10.55 | Tuller | I want something that does something for me based on thought |
02:10.56 | JoshBork2 | is you're dumb |
02:11.05 | hyperChipmunk | oh, actually, someone ganked that up |
02:11.10 | sylvanaar | ~ /prat <space> <tab> mod<tab> |
02:11.10 | hyperChipmunk | it should do that, but it isn't |
02:11.11 | JoshBork2 | nn |
02:11.16 | *** part/#wowace JoshBork2 (n=Joshua@adsl-219-43-12.asm.bellsouth.net) |
02:11.45 | hyperChipmunk | oh |
02:11.56 | Xinhuan | how about suboptino tab cycling? |
02:11.58 | sylvanaar | Tuller read your mind? sure |
02:12.03 | hyperChipmunk | that's because /prat mod isn't there |
02:12.06 | hyperChipmunk | Xinhuan: does that too |
02:12.16 | hyperChipmunk | that's what i meant by menucomplete |
02:12.25 | Tuller | sylvanaar: show me the code :P |
02:12.49 | hyperChipmunk | /prat f<Tab><Tab><Tab> gives filtering font fading |
02:12.52 | Xinhuan | hmm |
02:12.59 | sylvanaar | im too busy with _Gwhiz 2.0 atm |
02:13.07 | Xinhuan | need link sylvanaar |
02:13.10 | hyperChipmunk | if you press space after, then it goes to the next level with that option |
02:13.14 | sylvanaar | link? |
02:13.21 | Xinhuan | link to gwhiz thread |
02:13.22 | Xinhuan | :P |
02:13.32 | sylvanaar | lol rofl, i pissed that guy off |
02:14.01 | sylvanaar | i was just joking around, some people have no sense of humor |
02:14.12 | *** part/#wowace Kaelten (n=kaelten@69.109.103.158) |
02:14.20 | Xinhuan | i actually gwhizzed my addon just to find an elusive bug - turns out to be a capitalisation error on a variable name |
02:14.25 | Xinhuan | T_T |
02:14.43 | hyperChipmunk | ...and it also shows filtering, font, and fading with their descriptions when you do the first tab |
02:15.13 | hyperChipmunk | dang |
02:15.21 | sylvanaar | hehe, i have done it too, though you can also just use luac, then grep the output for setglobal |
02:15.28 | hyperChipmunk | i totally forgot how awesome acetab/console is |
02:15.39 | hyperChipmunk | i wish i knew how i did it |
02:15.54 | sylvanaar | lol@you |
02:16.16 | hyperChipmunk | i must've been possessed by some alien or something that week |
02:17.01 | zeeg | Hey Tekkub, how's things |
02:17.04 | Wobwork | your nick was SuperHyperBishiBashiChipmunk that week |
02:17.05 | zeeg | havent seen you in a whiel |
02:17.15 | Wobwork | That could have been indicative |
02:17.22 | sylvanaar | i made an autocomplete for making macros, then realized it just made tainted ones (f-u bliz) |
02:17.25 | hyperChipmunk | O_o |
02:17.43 | sylvanaar | it used acetab, it was cool |
02:17.56 | *** join/#wowace ckknight_ (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
02:17.58 | hyperChipmunk | yea, i figured someone would do that for the macro |
02:17.59 | *** mode/#wowace [+o ckknight_] by ChanServ |
02:18.07 | hyperChipmunk | it's a fairly restricted syntax |
02:18.11 | hyperChipmunk | should be not hard |
02:18.15 | ckknight_ | hey all |
02:18.15 | sylvanaar | yep, you cant even run em |
02:18.17 | ckknight_ | finally have my comp back |
02:18.23 | hyperChipmunk | that is of teh blow |
02:18.25 | Stan__ | wohoo |
02:18.31 | sylvanaar | client blocks em right away |
02:18.49 | hyperChipmunk | maybe i'll look into that |
02:18.57 | sylvanaar | i ended up storing them then you had to hit a button to execute them |
02:19.00 | hyperChipmunk | i still know absolutely nothing about securewhatsises |
02:19.48 | Xinhuan | think its a good idea not to learn them ;p |
02:19.56 | sylvanaar | its impossible to use tab completion for a macro because theres no way to submit the tainted string and have it work |
02:19.57 | Xinhuan | they screw with your brain after an hour |
02:20.00 | Xinhuan | making you unstable |
02:20.30 | ckknight | how's everyone feeling today? |
02:20.40 | hyperChipmunk | Mood: Wonky O_o |
02:20.50 | Stan__ | tired |
02:21.01 | sylvanaar | i forget if i am in a good mood or not |
02:21.09 | Stan__ | lol |
02:21.20 | *** join/#wowace elnaril (n=elnaril@pool-71-254-8-9.burl.east.verizon.net) |
02:21.29 | Xinhuan | 18 horde in this AV has 0-0-0-0-0 on the scoreboard |
02:22.01 | sylvanaar | lol we had 32 afk in the last one |
02:22.07 | *** join/#wowace Tuller (n=Tuller@c-76-27-166-119.hsd1.va.comcast.net) |
02:24.39 | Tuller | hrm, yes |
02:24.44 | Tuller | opera's irc client still is meh |
02:24.54 | Corey | im alliance and thats the only thing we can win without premades |
02:25.10 | Thrae | hyperChipmunk: My bot only sucks as much as you do. |
02:25.18 | hyperChipmunk | no u sux |
02:25.49 | *** part/#wowace Tuller (n=Tuller@c-76-27-166-119.hsd1.va.comcast.net) |
02:26.30 | *** join/#wowace Tuller (n=chatzill@c-76-27-166-119.hsd1.va.comcast.net) |
02:27.54 | sylvanaar | Xinhuan http://forums.worldofwarcraft.com/thread.html?topicId=1371570830&sid=1&pageNo=1 |
02:28.12 | Xinhuan | sweet, time to read while i defend the cave |
02:28.35 | sylvanaar | Xinhuan after reading again - i think the guy is an idiot, and i am making fun of him (hes a jerk) |
02:29.32 | *** join/#wowace Adys|sleep (i=Adys@APoitiers-257-1-134-148.w90-50.abo.wanadoo.fr) |
02:30.01 | sylvanaar | now i know what kind of mood im in |
02:30.53 | Tuller | haha |
02:31.39 | art3mis | poke puppies with a stick mood? |
02:32.24 | sylvanaar | yes - this is going to be a pbs, ice cream, and xanax night |
02:32.30 | art3mis | wow naruto has some great lines |
02:32.34 | CIA-22 | 03hyperactiveChipmunk 07Alpha * r48183 10Ace3/AceTab-3.0/: |
02:32.34 | CIA-22 | AceTab-3.0: |
02:32.34 | CIA-22 | - Copying AceTab-2.0 to branches/Ace3/Alpha/AceTab-3.0 |
02:32.44 | art3mis | "let me end this battle quickly" "you cant end it if i end if first" |
02:32.52 | sylvanaar | see you guys later |
02:32.56 | art3mis | wait no |
02:33.06 | art3mis | you're suppsed to entertain me! |
02:33.15 | art3mis | tullers kind of boring |
02:33.36 | sylvanaar | did you read the _Gwhiz thread yet? |
02:33.47 | art3mis | the above? |
02:33.52 | sylvanaar | yeah |
02:34.09 | art3mis | parts of it i stopped when i hit clads 1400 lines of stuff |
02:34.24 | sylvanaar | ok, well, read to the end, its still amusing |
02:34.25 | art3mis | does it get better on page 2? |
02:34.36 | sylvanaar | i propsed _Gwhiz 2.0 |
02:34.47 | sylvanaar | anyhow nn |
02:39.51 | *** join/#wowace RogueShadow (n=RogueSha@adsl-69-208-90-236.dsl.klmzmi.ameritech.net) |
02:41.58 | CIA-22 | 03woody * r48184 10Modality/ (Core.lua Modality.toc): Modality: Modality itself doesn't need it's own SavedVariables file. |
02:43.06 | *** join/#wowace Guillotine (n=Guilloti@adsl-76-214-10-54.dsl.lsan03.sbcglobal.net) |
02:46.42 | CIA-22 | 03recluse * r48185 10TextSpy/code/TextSpy.lua: |
02:46.42 | CIA-22 | TextSpy: code improvements |
02:46.42 | CIA-22 | - more efficient logic for determining presence of compatible addons |
02:46.42 | CIA-22 | - better code comments |
02:51.19 | *** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net) |
02:51.20 | *** join/#wowace nekoh (n=nekoh@pD9E01060.dip0.t-ipconnect.de) |
02:53.12 | Garoun | ping Athou |
02:54.00 | NeoTron | fubar_addonspam is interesting |
02:54.17 | NeoTron | apparently DoTimer is horrid (why am I not surprised) |
02:59.21 | *** join/#wowace Arokh (i=DvdKhl@p508A5AA5.dip.t-dialin.net) |
02:59.38 | art3mis | why would you need dotimer? |
03:00.05 | art3mis | hey look everyone its kaelten! |
03:00.09 | *** mode/#wowace [+o Kaelten] by ChanServ |
03:00.37 | PProvost__ | Since you bring up timer bars... |
03:00.38 | PProvost__ | Survey: What is your favorite buff/spell/etc timer bar mod? |
03:00.56 | *** join/#wowace zhou (n=20527CE6@124.22.48.136) |
03:01.12 | PProvost | I've used many, DoTimers has a nice feature set, but it feels heavy on my memory and framerate. |
03:01.22 | PProvost | Anyone else? |
03:02.30 | Kaelten | hrm? |
03:04.02 | PProvost | Meh... just trying to get people talking. Apparently nothing but crickets here tonight. :) |
03:04.27 | Kaelten | heh |
03:04.32 | Kaelten | people just don't like me thats all |
03:06.52 | Tuller | down with Kaelten! |
03:06.54 | Tuller | :P |
03:07.32 | Kaelten | You just want OneBag to go away! |
03:07.39 | Tuller | its ugly! :P |
03:07.52 | *** join/#wowace Aiiane (n=Aiiane@134.173.201.49) |
03:08.03 | Tuller | you and your white item borders! |
03:08.40 | Tuller | is there any discussion about what's going into ace3 written down somewhere other than code? |
03:09.23 | slug3 | hmmmm, don't suppose you could modify onebag to show trash with a noticablely different border colour? |
03:09.29 | slug3 | fed up of modifying it myself everytime I update :p |
03:10.18 | Tuller | grey items? |
03:10.33 | Tuller | honestly with trash, you should just have a mod that auto sells it |
03:10.39 | art3mis | quartz? |
03:10.47 | Tuller | quarts auto sells trash, too? |
03:10.55 | art3mis | PProvost: quartz |
03:11.03 | art3mis | tuller: in a manner of speaking yes |
03:11.15 | art3mis | woah |
03:11.16 | art3mis | wtf |
03:11.33 | art3mis | just got bored and installed vista x64 business |
03:11.42 | art3mis | and oddly it runs wow WAY better than xp does |
03:11.56 | PProvost | art3mis, nope. Quartz does not do what DoTimers does. I wish it did. |
03:12.04 | Cidan | Good luck doing anything else on it |
03:12.13 | Cidan | in particular if you have a recent nvidia card |
03:12.14 | Cidan | :D |
03:12.23 | art3mis | hehe its an ati xpress 1100 |
03:12.23 | PProvost | Vista has always run WoW faster than XP for me. |
03:12.27 | PProvost | Since Vista Beta 2. |
03:12.29 | art3mis | it's wierd |
03:12.38 | art3mis | i got it free in this months action pack |
03:12.49 | art3mis | figured may as well muck with it since my laptop is my os testing machine ;P |
03:12.57 | *** join/#wowace kebinusan (n=kevin@71-89-139-35.dhcp.aldl.mi.charter.com) |
03:13.04 | art3mis | it's just spooky how much ebtter it behaves |
03:13.26 | art3mis | the rst of it is annoying as hell |
03:13.40 | art3mis | PProvost: whats dotimers do btw? |
03:13.54 | art3mis | i thought it just created timers based on user input |
03:14.16 | PProvost | No. Timers for spells/cooldowns/dots/hots |
03:14.20 | PProvost | Per mob |
03:14.26 | PProvost | Organized by mob |
03:14.32 | PProvost | In nice little banks |
03:14.53 | PProvost | BTW, I use Quartz too... but for other stuff. |
03:15.13 | Tuller | (timing how long before you need to empty your trash from your inventory) |
03:16.12 | PProvost | GarbageFu sells trash |
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03:17.08 | Tuller | hrm, I think I should just implement a trash seller into combuctor |
03:17.26 | Tuller | though I would assume people already use one |
03:17.57 | art3mis | automaton does it too |
03:18.24 | Tuller | http://ace.pastey.net/73413 |
03:19.20 | Aeyan | GarbageFu does it item by item and prints the profit from each in the chat log |
03:19.28 | Aeyan | I just use tekjunkseller |
03:19.33 | Aeyan | Makes it all go away at once, heh |
03:20.35 | Mecdemort | does frame:RegisterForDrag("LeftButton") not work the way you'd think? |
03:20.59 | Tuller | what is it not doing? |
03:21.07 | Mecdemort | its not letting me move the frame |
03:21.14 | art3mis | he's gonna have an on the job accident |
03:21.16 | CIA-22 | 03ckknight * r48186 10LibRockTimer-1.0/LibRockTimer-1.0.lua: |
03:21.16 | CIA-22 | LibRockTimer-1.0 - ROCK-1 |
03:21.16 | CIA-22 | - add documentation to :AddRepeatingTimer to explain how it works |
03:21.16 | CIA-22 | - fix a bug with the repeating timer to make it properly save the time as well as not play catch-up, running every frame after a lag spike. |
03:21.16 | CIA-22 | - fix a bug where the timers would not run because of fuzziness of buckets. |
03:21.20 | Tuller | frame:EnableMouse(true) |
03:21.27 | art3mis | with all due respect donbot i dont think we should rely on an accident |
03:21.34 | Mecdemort | tuller: http://ace.pastey.net/73414 |
03:21.58 | Mecdemort | doh, forgot the enambemouse, thanks |
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03:22.15 | Tuller | someone had the same problem earlier today, maybe it was you :) |
03:22.56 | Mecdemort | naw |
03:23.12 | Mecdemort | i was using onmouseup and onmousedown but when i switched to drag i got rid of enablemouse for some reason :x |
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03:36.02 | RogueShadow | I use onebag. mmhmm |
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03:37.51 | NightHawkTheSane | "A complete operations manual for the Ceberus, I had it translated for you." "Thank you." "... That's not our language." "It's mine.. sir." ".. Right." |
03:39.14 | CIA-22 | 03ckknight * r48187 10LibParser-4.0/LibParser-4.0.toc: LibParser-4.0 - fix dependencies. |
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03:42.17 | CIA-22 | 03helium * r48188 10Babble-2.2/Babble-Spell-2.2/Babble-Spell-2.2.lua: |
03:42.17 | CIA-22 | Babble-2.2: |
03:42.17 | CIA-22 | - Spell: fixed zhTW localization |
03:43.01 | CIA-22 | 03helium * r48189 10Threat-1.0/Threat-1.0/NPCModules/ (4 files in 2 dirs): Threat-1.0: updated zhTW localization |
03:43.13 | art3mis | you and your sg1 |
03:44.11 | CIA-22 | 03ckknight * r48190 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - fix some typos |
03:46.44 | NightHawkTheSane | art3mis: hell yes. :P |
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03:48.54 | art3mis | mcgyver i could see, but not sg`1 |
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03:49.40 | NightHawkTheSane | hm, anyone happen to know if the latest OpenOffice can read Office 2007 documents? |
03:49.57 | kebinusan | http://www.chick.com/catalog/tractlist.asp is amazing |
03:50.11 | NightHawkTheSane | kebinusan: if by amazing you mean great to mock |
03:50.11 | art3mis | NightHawkTheSane: have it installed? |
03:50.16 | NightHawkTheSane | art3mis: no |
03:50.28 | kebinusan | NightHawkTheSane: yeah I do |
03:50.32 | art3mis | ive got 2k7 at work i could vpn over and give ya a test if you were gonna install |
03:50.32 | NightHawkTheSane | kebinusan: :D |
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03:51.01 | NightHawkTheSane | art3mis: nah, a friend was just curious and i didn't know the answer |
03:51.09 | art3mis | i "think" it does |
03:51.17 | art3mis | not much changed in formatting and the like |
03:51.28 | art3mis | a good portion of 2k7 was graphic user side stuff |
03:52.44 | NightHawkTheSane | well, they changed enough in the document format so that office 2k4 for mac can't read the documents, which is idiotic, but an entirely separate argument |
03:53.36 | art3mis | did they? |
03:53.45 | art3mis | 2k3 opens my 2k7 files fine |
03:53.56 | NightHawkTheSane | well, again, this is what i'm being told by my friend. |
03:53.57 | art3mis | thats kind of wierd |
03:54.00 | NightHawkTheSane | I avoid office like the plague. :P |
03:54.01 | Corey | u can save as the old format too |
03:54.14 | NightHawkTheSane | Corey: yes,but that's not the problem. :P |
03:54.33 | art3mis | want me to make a tst he can just download to check? |
03:54.45 | NightHawkTheSane | Meh, nah |
03:54.47 | Corey | pssh look a vista everything microsoft is doing lately is crap |
03:55.12 | NightHawkTheSane | i just suggested maybe trying OOo, she already has 2k7 documents to test with, ones she can't seem to open. :P |
03:55.13 | art3mis | longhorn seems nice |
03:55.26 | Corey | i haven't checked that one out yet |
03:55.30 | syeren | My WAU just keeps crashing :( |
03:55.34 | art3mis | its got the vista look |
03:55.34 | Corey | but after seeing vista and that new office im totally ready to switch to mac |
03:55.49 | art3mis | but seems the difference between vista as xp was to 2k |
03:55.53 | nogudnik | Style question for you: when storing a reference to an item, is it better to use the item's name or and item id? |
03:55.59 | art3mis | 2k being the better one of course |
03:56.17 | hyperChipmunk | id |
03:56.23 | hyperChipmunk | names are locale-dependent |
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03:56.44 | nogudnik | crap, forgot about locale problems. Thanks. |
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03:57.10 | hyperChipmunk | also, with e.g. pvp rep rewards, you get items of the same name but different levels |
03:58.01 | NightHawkTheSane | or same name but different classes, like dire maul trinkets. |
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03:58.43 | nogudnik | damned annoying that, good thing I have access to the item id and IRC. |
03:58.50 | NightHawkTheSane | indeed. |
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04:00.40 | Xinhuan | if i have function addon:a() self.func = function() end end, would calling :a() keep making new copies of the function inside, and the old one thrown to GC? |
04:01.18 | hyperChipmunk | w-why? why would you do such a thing! |
04:01.26 | NightHawkTheSane | hyperChipmunk: to make your head explode, obviously |
04:01.31 | hyperChipmunk | oh |
04:01.34 | hyperChipmunk | carry on |
04:01.54 | Xinhuan | so someone answer me :) |
04:02.10 | hyperChipmunk | fire up a lua interpreter and find out! |
04:02.17 | NightHawkTheSane | Xinhuan: I'm terribly far from an authority, but I would say yes. |
04:02.29 | hyperChipmunk | yea, that's about my answer |
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04:04.10 | NightHawkTheSane | "Tell him Mr. Man-who-has-the-stargate is here to see him. He'll understand." |
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04:26.53 | ckknight | Xinhuan: yes, it would cost 20 bytes each time |
04:27.07 | ckknight | unless you use upvalues |
04:27.15 | ckknight | at which point it's +4 bytes per upvalue that you don't alter |
04:27.21 | ckknight | and +32 bytes for each upvalue you do alter |
04:27.38 | Xinhuan | o_O |
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04:27.56 | Xinhuan | does the old func get thrown to GC? |
04:28.00 | Xinhuan | since nothing else references it |
04:28.04 | NightHawkTheSane | Hm, anyone around play a lock? |
04:28.30 | yssaril | i do |
04:28.52 | ckknight | back, btw |
04:28.54 | ckknight | Xinhuan: it sure does |
04:29.15 | NightHawkTheSane | yssaril: what spec would you recommend for leveling? |
04:29.28 | yssaril | depends :) what lvl are you at? |
04:29.40 | NightHawkTheSane | 16 :P |
04:29.58 | Aeyan | Most people recommend affliction, though demonology past felguard level works quite well |
04:30.49 | yssaril | demonology tends to be the best till late 50's then you can go affliction and learn to draintank depending on your gear you could go destro but that seams to be slower due to less survivability |
04:31.59 | yssaril | i psrsonally was demonology till 60 and then switched to affliction |
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04:41.36 | Mecdemort | is OnProfileEnable called after reseting profile? |
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04:43.10 | ckknight | yes, Mecdemort |
04:43.16 | Mecdemort | ckknight: thanks |
04:44.14 | ckknight | :-) |
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04:47.13 | Chaoslux | Hey guys, i seem to have a problem... Im using some 100ish addons, and when i heard using StandaloneLibs is better than embed for this amount of addons, i made the switch |
04:47.21 | ckknight | k |
04:47.29 | ckknight | and the problem is... |
04:47.42 | Chaoslux | I got WAU, downloaded StandaloneLibs, and then re-downloaded every single of my ace adodns without external, logged back on wow |
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04:47.50 | Chaoslux | my ui looks like on a patch day |
04:48.03 | Chaoslux | NONE of my Ace addons work / shows any sign of working |
04:48.07 | ckknight | any errors? |
04:48.12 | Mecdemort | did you extract the libs from the StandaloneLibs folder? |
04:48.14 | Chaoslux | Nope, none at all |
04:48.22 | ckknight | Chaoslux: do you have !BugGrabber or BugSack? |
04:48.27 | Chaoslux | Nope :x |
04:48.33 | ckknight | wait, answer Mec's question |
04:48.59 | Chaoslux | Well, WAU extracted the libs from SAL |
04:49.33 | Mecdemort | go into Interface\AddOns\!!!StandaloneLibraries and run install.bat if you havnt |
04:50.04 | Chaoslux | So, while they are out, i run the install? |
04:50.10 | Chaoslux | okay, will do |
04:52.22 | Mecdemort | then you'll need to do WAU -> Reinstall all addons |
04:52.32 | Chaoslux | Okay |
04:53.37 | Chaoslux | Oh yeah also, my WAU, after like 1 or 2 minutes open, there is a window that appear saying "WAU must be closed now, press OK to close" or something similar, but ive noticed WAU still works while that error is there |
04:53.54 | Mecdemort | it updated |
04:54.30 | Chaoslux | nah, that window appear before i update the addon, it always popup after 1-2 minutes no matter if i made an action or not :/ |
04:55.27 | Chaoslux | Since WAU still works and i can still do everything, i just normally discard it to a corner of my screen and forget about it till i close WAU |
04:56.08 | Chaoslux | It actually, pose no problem, its just annoying and i thought i would share in case o_O |
04:56.33 | yssaril | if you have a problem with wow go to #WAU :P |
04:58.32 | Chaoslux | meh, its not really a problem since it doesnt disrupt anything of the functionality of WAU, so ill just... keep it that way... Why cause problems with a fully functional program just to remove an error that doesnt do anything at all o.o |
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04:59.47 | NightHawkTheSane | Chaoslux: why? because it's a bug. :P just because it's not harmful doesn't mean it shouldn't be fixed. |
05:01.17 | Chaoslux | True true, but, with past experiences in a few scripting/programming languages, trying to fix a bug that isnt harmful at all -may- create bugs that ARE harmful to the program ;p |
05:01.33 | ckknight | no, Chaoslux |
05:01.36 | ckknight | bad thoughts. |
05:01.51 | ckknight | fixing a minor bug is likely to fix a more devious bug |
05:03.17 | yssaril | ckknight your parrot conversion to Rock Parrot is that gonna be branched for now or trunk? |
05:03.21 | Chaoslux | In a best case scenario, that happens too ;o |
05:03.33 | ckknight | yssaril: branched |
05:03.36 | yssaril | kk |
05:03.41 | ckknight | yssaril: once I officially release Rock, it'll go to trunk |
05:03.44 | NightHawkTheSane | bugs are typically nefarius, and have this obnoxious habit of going a lot deeper than they seem :P |
05:04.19 | NightHawkTheSane | Chaoslux: besides, if fixing a minor bug actually introduces other bugs, then either a) your fix was a shitty hack, b) your program had a lot more serious issues than a minor bug. :P |
05:05.05 | Chaoslux | By idling in here time to time, and having the knowledge of mirc scripting, some vb and c, i feel like joining the wow addon world o_O |
05:05.23 | NightHawkTheSane | meh,its overrated ;) |
05:05.47 | Chaoslux | Problem is, i have no idea WTF to make, or learn to make as my first project o_O |
05:06.18 | ckknight | figure out what annoys you |
05:06.22 | ckknight | and make your own |
05:06.24 | ckknight | that's what I did |
05:06.26 | ckknight | Titan annoyed me. |
05:06.30 | Chaoslux | XD |
05:06.38 | Chaoslux | <3 Fubar |
05:06.50 | ckknight | :-) |
05:06.52 | NightHawkTheSane | that reminds me |
05:07.01 | NightHawkTheSane | ckknight: i assume you intend on porting fubar to rock, yeah? |
05:07.25 | ckknight | yes, but I will support Ace2 plugins |
05:07.37 | ckknight | want to make things as painless as possible |
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05:07.48 | NightHawkTheSane | but, I was wondering how feasible it'd be to have the fubarplugin library be agnostic enough to work with any framework, so you could write plugins with whatever you wanted? |
05:08.55 | ckknight | hrm |
05:08.59 | ckknight | I'll look into it |
05:09.23 | ckknight | actually |
05:09.25 | ckknight | wait, no |
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05:09.36 | ckknight | NightHawkTheSane: since it requires it to be a mixin |
05:09.41 | NightHawkTheSane | it's not really for myself, as I don't really write addons, but I thought it'd be nifty if you could make a fubar plugin without being tied to fubar's framework |
05:09.43 | ckknight | and mixins aren't library agnostic |
05:09.51 | NightHawkTheSane | fair enough |
05:10.52 | Laric | will there be multiple fubaraddon libs then? |
05:11.18 | ckknight | FuBarPlugin-2.0 is currently an Ace2 mixin |
05:11.31 | ckknight | the idea is to make LibFuBarPlugin-3.0, which is a Rock mixin |
05:11.42 | ckknight | and have FuBar 3.0 support both versions |
05:12.35 | Laric | if you dont look at the framework behind it. What would fubar-3.0 have that fubar-2.0 doesnt? |
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05:14.52 | ckknight | Laric: different configuration system |
05:15.06 | ckknight | Rock standardizes all the configuration into a niagara-like menu |
05:15.45 | Neebler | http://classic.journalvillage.com/mypepsee/5419/ |
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05:16.38 | CIA-22 | 03ckknight * r48191 10LibGratuity-3.0/LibGratuity-3.0.lua: LibGratuity-3.0 - properly bump major version. |
05:19.15 | Xinhuan | whoa |
05:19.42 | Xinhuan | on the PTR, FrameXML.log now logs errors in loading LUA files |
05:19.48 | Xinhuan | like that: |
05:19.48 | Xinhuan | 9/5 13:14:47.546 ...\WoWEquip\Libs\ItemBonusLib-1.0\ItemBonusLib-1.0.lua:127: Cannot find a library instance of AceAddon-2.0. |
05:20.07 | Xinhuan | on top of generating the ingame error that is |
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05:20.56 | Laric | ckknight what would be really neat to have in any/all framework is the possibility to export configs in a easy way. To sort of serialize the 'current profile' into a string I could send to another player or cut/paste on guild forums etc. |
05:21.37 | Laric | Like grid it has soo many options that explaining it is a pain in the butt to get them to get a basic look that one can discuss |
05:21.37 | ckknight | I've thought about that, but sometimes you want a more localized situation, like with PitBull's layout system |
05:21.43 | ckknight | and sometimes it doesn't work cross-classes |
05:22.11 | ckknight | granted, it's definitely an idea |
05:22.59 | Laric | many addons are getting rather complex settings these days. so thats where it really helps. |
05:24.24 | ckknight | hey Laric |
05:24.27 | ckknight | wanna do me a favor? |
05:24.38 | Laric | sure |
05:24.47 | ckknight | file it on http://jira.wowace.com/ in the Rock project |
05:24.54 | Laric | ok |
05:25.01 | ckknight | component is LibRockDB-1.0 |
05:25.44 | Xinhuan | don't forget my suggestion of adding a slashcommand registration in Config to avoid using Console |
05:25.49 | Tuller | ckknight: will all the Libs you're 'upgrading' require rock ore are they independent? |
05:26.04 | ckknight | some require Rock, some are independent |
05:26.07 | ckknight | it depends on the situation |
05:26.48 | ckknight | Xinhuan: that's ROCK-2 |
05:26.56 | ckknight | http://jira.wowace.com/browse/ROCK-2 |
05:27.16 | Tuller | I just don't want a situation where LibBlah3.0 uses rock, and LibBlah4.0 uses another framework :) |
05:27.33 | ckknight | *shrug* |
05:27.36 | ckknight | not much I can help you with there |
05:27.44 | Xinhuan | if a particular library must use Rock, wouldn't it be LibRockBlah ? |
05:27.52 | ckknight | no, Xinhuan |
05:27.56 | NightHawkTheSane | Tuller: i wouldn't be surprised if we see forks of popular/useful libraries for different frameworks |
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05:28.06 | Tuller | LibBlah3.0-Rock |
05:28.08 | ckknight | since something's only LibRock* if it's part of the "Rock" core |
05:28.13 | Tuller | NightHawkTheSane: yeah, I know that |
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05:28.34 | Tuller | NightHawkTheSane: I'm just wondering what would be the easiest way to clearly identify things short of including them |
05:29.02 | NightHawkTheSane | *nod* |
05:30.00 | orionshock | ckknight: will lib rock event be intra-compatable with AceEvent? will they pass events to each other for addons that create custom events to trigger from? |
05:30.16 | Tuller | eeew |
05:30.28 | ckknight | orionshock: LibRockEvent-1.0 receives custom events triggered by AceEvent-2.0 |
05:30.34 | ckknight | the namespace shows as "AceEvent-2.0" |
05:30.45 | ckknight | so you can register for "AceEvent-2.0","SharedMedia_Registered" |
05:30.57 | Laric | it would really really help clean up my addon folder if all libs started with Lib |
05:31.03 | Dhraga | Did the patch 2.2 come this week ? |
05:31.03 | ckknight | Laric: they do, with Rock |
05:31.08 | Tuller | dirtydirtydirty :P |
05:31.09 | NightHawkTheSane | Dhraga: no |
05:31.23 | ckknight | Tuller: how is that dirty at all? it's namespaced |
05:31.42 | Dhraga | NHTS. ok thanks |
05:32.45 | Madrak | hmmm.... I've been contemplating making a frames lib for starting mod authors...hmmm.... |
05:32.48 | Tuller | ckknight: I just think it is :) |
05:32.54 | yssaril | ckknight: is it possible to add bar support to fubar? instead of having just text have a statusbar under the text? |
05:33.12 | ckknight | complex, yssaril... |
05:33.33 | yssaril | complex maybe but nothing you could not handle :p |
05:33.34 | ckknight | what'd that be useful for? |
05:33.36 | Madrak | except when I save an image with GIMP it no longer works with SetTexture..... |
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05:34.12 | ckknight | Madrak: save it as a tga? |
05:34.26 | yssaril | some status stuff like rep and maybe respawn timers that have one bar if that or where only one bar is important and the rest would be on the drop down idk |
05:34.48 | CIA-22 | 03ckknight * r48192 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - remove AceLibrary reference. |
05:34.58 | Madrak | ckknight: Yeah. I used a known good (like an icon from BigWigs) and just opened it, clicked "save" as TGA and GIMP ruined it. But I can't bring myself to rip off photoshop, or pay for it. :) |
05:35.11 | yssaril | i just installed a raid respawn timer and i would have loved to put the bar onto fubar because i got nowhere else to put it :P |
05:35.12 | ckknight | I've used gimp before |
05:35.14 | ckknight | I know it works |
05:35.25 | Madrak | oh? hmm |
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05:35.44 | Madrak | Do you mind if I ask what version? They're always changing it. |
05:35.53 | orionshock | yssaril: did u install incubator? |
05:36.06 | yssaril | yep |
05:36.15 | orionshock | if so it'd be nice if they added a fubar plugin that show'ed all the timers |
05:36.35 | Chaoslux | Im a gimp user, and often playing with TGA (as Warcraft 3 uses that >.>) but nothing was screwed up due to gimp |
05:36.35 | orionshock | f ons screen candybars |
05:37.17 | Chaoslux | Then again, when i save files, i always include the .tga or whatever extension i want myself better than "letting the program do it for me" |
05:37.50 | Madrak | Ah, so you don't "save by extension" ? |
05:38.08 | orionshock | i take it embedded libs aren't going to show up under performanceFu's list of addons eh? |
05:38.16 | ckknight | orionshock: nope |
05:38.17 | Xinhuan | the program will save it as .TGA if you dont specify |
05:38.23 | Xinhuan | and you actually wanted .tga |
05:38.25 | Xinhuan | not .TGA |
05:38.32 | Xinhuan | subtle difference |
05:38.43 | Madrak | holy crap is case sensitive? |
05:38.54 | Xinhuan | only windows isn't case sensitive |
05:38.58 | Xinhuan | everything else is |
05:39.04 | Madrak | well, yeah |
05:39.07 | Chaoslux | ;p |
05:39.27 | Chaoslux | Only windows support spaces in file names too if i am not mistaken :/ |
05:39.40 | Xinhuan | you are mistaken then |
05:39.43 | Madrak | I'm running windows for my gimp. My FreeBSD machine is a service box only, with just console and no X |
05:40.17 | ckknight | Chaoslux: yea, you're mistaken |
05:40.39 | Madrak | Chaoslux: You can use " " or ' ' or \ and the like to denote spaces |
05:42.40 | ckknight | woo, got Parrot running under Rock |
05:42.55 | ckknight | everything except the config |
05:43.21 | Xinhuan | you have your PC back? |
05:43.57 | ckknight | sure do |
05:44.03 | ckknight | got it a few hours ago |
05:44.17 | orionshock | ckknight: where ... i wana try it :P |
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05:44.30 | ckknight | I'll commit once I get the config working, orionshock |
05:46.22 | ckknight | hoping it won't be too long |
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05:48.05 | Madrak | Ok, I think I just owned myself. Opened a TGA, did nothing, saved, exited... and it still works even though the file size changed. doh |
05:49.03 | Xinhuan | why would the file size change? |
05:49.07 | Laric | is Ace2 leaking memory or is it addons that somehow gives ace2 the blame for vars/tables they generate? My Ace2 is going up like 8 kib/s |
05:49.38 | Madrak | Xinhuan: the original file was created by another application |
05:50.24 | Madrak | Xinhuan: and apparently it and gimp have slightly different ideas about a TGA file, however so small. |
05:50.25 | ckknight | Laric: little of both |
05:50.41 | ckknight | Laric: I know that there are leaks in Ace2 (my fault, in all honesty) |
05:50.47 | ckknight | but I doubt it's causing all the issues |
05:52.14 | Laric | time to go to work ... :( |
05:53.12 | ckknight | cya |
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05:59.06 | orionshock | .. ugh.. i whish i knew how to recode some of my addons... |
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06:08.28 | orionshock | now that's odd, so i get Hunter's Marke'd in AV... i stealth and the hunter dosn't drop target wtih in 2 seconds... and he keeps reApplying HM and i drop setalth |
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06:08.54 | Wobwork | huh>? |
06:09.04 | Wobwork | why should he drop target? |
06:09.09 | orionshock | i stealthed |
06:09.16 | ckknight | yea, if you're marked, he sees you |
06:09.16 | Wobwork | that doesn't invalidate HM |
06:09.29 | Wobwork | I thought only vanish -possibly- wiped HM |
06:09.31 | orionshock | ckknight: only at close range |
06:09.39 | Wobwork | otherwise it stuck |
06:09.40 | orionshock | HM = magic, it's clos |
06:09.56 | Wobwork | stealthed ~= clos |
06:10.06 | orionshock | i was at quite a distance, but being stealthed he should drop targets, yes i'll be on the MM |
06:10.14 | Wobwork | nope |
06:10.15 | orionshock | but not directly visable or targetable |
06:10.21 | Wobwork | you don't lose your target if HM |
06:10.27 | Wobwork | ie you don't go invisible |
06:10.29 | orionshock | then that is BULLSHIT |
06:10.31 | Wobwork | you go transparent |
06:10.35 | Wobwork | that's what clos is for |
06:10.42 | Wobwork | or vanish |
06:10.44 | orionshock | so druids get the bone? |
06:10.49 | Wobwork | yep |
06:10.53 | orionshock | ... NERF |
06:10.57 | Wobwork | that's what feral charge is for =P |
06:11.03 | orionshock | btw anyone else find it a bit odd that hunters mark nor hunters traps generate combat log events? |
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06:13.21 | orionshock | hey Wobwork i suck at pvp btw, and unless you play a druid ... you don't know the half of the BS we have to put up with |
06:15.09 | Wobwork | every class has to put up with bs in pvp |
06:15.18 | Wobwork | except maybe warlocks |
06:15.21 | Wobwork | who are just op =) |
06:15.51 | durcyn | warlocks have to deal with physical damage classes, and it ain't a cake walk |
06:15.59 | durcyn | cloak of shadows kidney shot /lol |
06:16.27 | Aeyan | Only thing that scares a warlock is an epic rogue or epic MS/Death Wish warrior =P |
06:17.12 | durcyn | certain hunters, too. only certain ones. |
06:17.26 | Aeyan | True |
06:17.56 | Wobwork | high crit/BRK hunters |
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06:18.15 | Kreiger | sup guys |
06:18.31 | Aeyan | Evenin' |
06:18.48 | Kreiger | Do you know if the WWS team has an irc room? |
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06:21.13 | CIA-22 | 03nevcairiel 07Alpha * r48193 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
06:21.13 | CIA-22 | Ace3 - |
06:21.13 | CIA-22 | - some more cleaning here |
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06:21.52 | ckknight | Kreiger: WWS? |
06:22.04 | CIA-22 | 03ckknight * r48194 10LibRockConfig-1.0/LibRockConfig-1.0.lua: |
06:22.04 | CIA-22 | LibRockConfig-1.0 - add in some checks in case a treeLine crashes and burns. |
06:22.04 | CIA-22 | - args can now be a function properly, though more testing needs to be done. |
06:22.04 | Wobwork | that's that webstats thing, isn't it? |
06:22.06 | Kreiger | wow web stats |
06:22.07 | durcyn | wow web stats, i'd imagine |
06:22.07 | Kreiger | yeah |
06:22.09 | ckknight | ah, okay |
06:22.15 | CIA-22 | 03jerry * r48195 10PitBull_AltAura/layout.lua: PitBull_AltAura: fix another copy/paste typo |
06:22.20 | Kreiger | trying to do something on it, and i'm having issues |
06:22.36 | Kreiger | namely, my log seems to have have a complete combat log of,like, the past week of fights |
06:22.41 | Kreiger | which is a bit much |
06:24.27 | Wobwork | http://www.lossendil.com/forum/ |
06:24.54 | durcyn | Kreiger: you have to clear out your log occasionally, all wws does is parse it. |
06:25.09 | Kreiger | how does one clear the log? |
06:25.24 | durcyn | exit the game, delete logs\WoWCombatLog.txt |
06:25.25 | Kreiger | And if anybody says "fiber" i'm gonna hurt them. |
06:25.30 | durcyn | or rotate it, as it were |
06:25.51 | durcyn | you might want to check out something like LoggerHead to automatically toggle combatlogging based on zone |
06:26.05 | durcyn | and i usually delete or archive my logs after each wws upload |
06:28.35 | Kreiger | is loggerhead wowace? |
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06:33.08 | orionshock | i think so Kreiger |
06:33.20 | Kreiger | it is. |
06:33.26 | Kreiger | wowaceupdater is giving me a windows error |
06:33.35 | Kreiger | i'll find out why tomorrow. i'm going to bed. |
06:33.42 | orionshock | u know what they say "Shit happens" |
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06:36.31 | CIA-22 | 03ckknight * r48196 10LibRockConfig-1.0/LibRockConfig-1.0.lua: LibRockConfig-1.0 - bugfix to allow tables without extraArgs to show |
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06:40.14 | Fisker-- | i want you Wobin |
06:40.39 | Fisker-- | anyone have a link to the new wau site? |
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06:48.37 | Zapht | Is there any way to loot a corpse besides right clicking? Like a keybind, / command, anything? I hate using the mouse :( |
06:48.50 | NightHawkTheSane | Zapht: no |
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06:57.22 | Soulless | anybody here use NRT? |
06:57.30 | CIA-22 | 03nevcairiel 07Alpha * r48197 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: Ace3 - potential fix for repeating timers |
06:57.31 | Soulless | how the hell do you export |
06:57.57 | Soulless | im just doing a dry run to make sure i've got everything working and i can't figure it out and can't find documentation |
06:57.59 | Soulless | acewiki? |
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06:59.42 | ckknight | Soulless: doubt it's on there |
06:59.50 | Soulless | yeah its not |
07:00.02 | ckknight | orionshock: now I'm gonna say one thing |
07:00.13 | Soulless | and i'd assume since its not on the svn but on nih's site that the support is supposed to be on their forums too no? |
07:00.13 | ckknight | orionshock: the rock configuration for Parrot is hella nice |
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07:00.30 | ckknight | yea |
07:00.32 | Soulless | i couldn't find a thread in ace forums |
07:00.36 | Soulless | gah :( |
07:00.40 | Soulless | wtb documntation |
07:00.51 | orionshock | hehe.. |
07:01.02 | ckknight | orionshock: srsly |
07:01.06 | ckknight | not quite done yet |
07:01.34 | orionshock | tbh all i really want is to put the arch hud rings and parrot on the world frame that way i can hide my UI and just grind on my hunter |
07:01.54 | ckknight | lol |
07:01.54 | Soulless | ~seen rabbit |
07:01.56 | purl | rabbit <n=chatzill@122.167.74.195> was last seen on IRC in channel #debian, 14h 31m 7s ago, saying: 'yes, got it, thanks'. |
07:01.59 | ckknight | Soulless: vhaarr |
07:02.18 | ckknight | rabbit is another person completely |
07:02.34 | Soulless | ok, who writes nr |
07:02.57 | Soulless | http://rabbit.nihilum.eu/nrt.html i thought it was written by rabbit |
07:02.57 | ckknight | Rabbit is what he uses on the forums |
07:03.04 | ckknight | vhaarr is his IRC name |
07:03.05 | Soulless | o |
07:03.15 | Soulless | i know that name |
07:03.28 | Soulless | ~seen vhaarr |
07:03.29 | purl | vhaarr <i=folk@ghybel696.krs.hia.no> was last seen on IRC in channel #wowace, 18d 9h 26m 8s ago, saying: 'you just need to read some code'. |
07:03.38 | Soulless | sounds about right |
07:03.39 | ramoz | oh |
07:03.39 | ramoz | ! |
07:03.46 | ramoz | he lives in the same town as me |
07:04.14 | Soulless | alright well, i need a way to record dkp shit from my 25 mans and import into eqdkp, and ctrt blows ass |
07:04.28 | CIA-22 | 03ckknight * r48198 10LibRockConfig-1.0/LibRockConfig-1.0.lua: |
07:04.28 | CIA-22 | LibRockConfig-1.0 - add in a hack to not error on type = 'header' |
07:04.28 | CIA-22 | - this might be added later in a different form. |
07:04.29 | Soulless | anybody know others mod or how to get NRT to export/function |
07:04.32 | CIA-22 | 03nevcairiel 07Alpha * r48199 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: Ace3 - more cleanup in AceTimer |
07:05.46 | orionshock | ah fk.. how do u access a frame that is created in lua as a local variable? |
07:06.11 | ckknight | orionshock: you don't |
07:06.17 | orionshock | >.> i know |
07:06.18 | Soulless | local f = getglobal(xxx) ? |
07:06.19 | yssaril | so ckknight any word on progress/status bars on fubar? you never said no :P |
07:06.20 | ckknight | unless you can get a reference somehow |
07:06.30 | ckknight | yssaril: in all honesty, I don't see it happening. |
07:06.35 | ckknight | sorry |
07:06.40 | ckknight | I just don't see the need |
07:06.42 | yssaril | cry |
07:07.06 | yssaril | you think it would be possible to do a 3rd party lib for that ? |
07:07.16 | orionshock | unless your smarter than the average noob and know what ur looking at :D |
07:07.30 | yssaril | no idea what it would take to add something like that to fubar |
07:07.36 | Xinhuan | [9/5 15:04:14] <orionshock> ah fk.. how do u access a frame that is created in lua as a local variable? |
07:07.48 | Xinhuan | local a = CreateFrame() ? |
07:08.06 | orionshock | ya but i didn't really know what i was looking at |
07:08.10 | Xinhuan | then a is a local reference to that frame |
07:08.24 | orionshock | but the frame it'self is global? |
07:08.28 | ckknight | yssaril: you could somehow hack FuBarPlugin-1.0 |
07:08.36 | Xinhuan | it isn't in global unless you named it in CreateFrame |
07:08.50 | yssaril | hmmmm let me have a look |
07:08.52 | Xinhuan | CreateFrame("TYPE", "name", "inheritsfrom") |
07:08.58 | orionshock | ic |
07:09.04 | Xinhuan | so if the 2nd argument is nil, it won't be in the global env |
07:09.15 | Xinhuan | and a:GetName() will return nil |
07:09.46 | orionshock | humm... |
07:10.09 | orionshock | well i did find what i was looking for in the arch hud code, and that was the name of the ring's parent frame |
07:10.18 | orionshock | ArcHUDFrame |
07:11.53 | CIA-22 | 03jerry * r48200 10lern2count/Core.lua: lern2count: Removed the unneeded Gratuity call when updating counts. |
07:12.06 | orionshock | now only if i could re parent the quartz swing timer too .. it'd be perfect |
07:13.15 | Recluse | yssaril: it wouldn't be pretty candybars, but you might could use ascii as the label for such an addon? like: 0%¦¦¦¦¦¦¦¦100% |
07:13.20 | yssaril | ckknight: btw was always wondering why is fubarplugin seperate from fubar if you need it for fubar anyways? |
07:13.34 | ckknight | because you don't need FuBar to have a plugin |
07:13.41 | ckknight | since it'll attach itself to the minimap |
07:14.02 | yssaril | hmmm yea thats true have never not used fubar :P |
07:14.34 | yssaril | Recluse: yea was thinking that would be an option using a bunch of |||||||||||||||||||||| and then jsut changing their color |
07:14.37 | _art3mis | so you really only need fubarplugin if you dont have fubar? |
07:14.54 | yssaril | _art3mis: yes |
07:15.00 | orionshock | thus fubarplugin is a lib where as fubar is an addon :D |
07:15.15 | _art3mis | never noticed |
07:15.18 | Recluse | :) |
07:15.38 | _art3mis | i assumed it was a support thingy for addition plugins in fubar that werent "default like how titan had built-ins |
07:15.48 | yssaril | hmmmm could do it old school arcade boss health bar style where it would cycle thru several different bars of different color |
07:16.35 | _art3mis | welp bedtime for me ciao kiddies |
07:17.03 | yssaril | funny thing is i dont have any use for bars on fubar atm was just toying with the idea :P |
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07:18.52 | orionshock | hey ckknight , it was asked on the fourms, but while im on my hunter i may as well bother you bout it : any way we can get parrot to show pet's inc damage? |
07:19.11 | elmargol | Hi on my resolution the life bar of pets is very tiny. Can someone suggest me an addon? (Im holy priest) |
07:19.16 | ckknight | orionshock: put it in jira |
07:19.30 | ckknight | elmargol: PitBull? |
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07:21.12 | elmargol | ckknight: do you have a screenshot? |
07:22.01 | ckknight | elmargol: sure don't, but if you go on the forum, people have screenies |
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07:22.44 | orionshock | elmargol: http://s41.photobucket.com/albums/e283/OrionShock/?action=view¤t=WoWScrnShot_082707_233259.jpg |
07:23.18 | elmargol | thx i try it |
07:23.50 | Recluse | you can resize each element, so if you want ginormous pet bars, you can XD |
07:23.53 | Kirkburn|afk | orionshock, colour overload :P |
07:24.03 | orionshock | eh? |
07:24.04 | CIA-22 | 03kaelten 07Alpha * r48201 10Ace3/AceEvent-3.0/AceEvent-3.0.lua: |
07:24.04 | CIA-22 | Ace3 - ACE-4 |
07:24.04 | CIA-22 | - Optimizations for AceEvent-3.0 |
07:24.04 | CIA-22 | - Added event as first param passed into the handlers. |
07:24.09 | orionshock | i like blue |
07:24.13 | yssaril | orionshock: what minimap mod is that? |
07:24.21 | orionshock | squareenixe |
07:24.26 | orionshock | .. it's on the svn |
07:24.40 | yssaril | they have ACE 4 now what happened to 3? |
07:24.41 | orionshock | no wrong one |
07:24.49 | yssaril | Recluse: |
07:24.52 | orionshock | .. it's simple minimap |
07:24.57 | yssaril | mt |
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07:25.02 | Recluse | :p |
07:25.14 | yssaril | hit enter instead of backspace |
07:25.35 | yssaril | get rid of your zoom buttons and jsut use your mousewheer :P |
07:25.36 | orionshock | ACE-4 means that it'in referance to a Jira issue |
07:25.47 | yssaril | ahhhh |
07:27.26 | orionshock | btw yssaril i like my map buttons |
07:27.31 | yssaril | is there any wiki yet on why ace3? |
07:27.58 | yssaril | hehe i got rid of them the second i found out i could use my mouse |
07:28.17 | *** join/#wowace copystring (n=copystri@p548A2AAA.dip0.t-ipconnect.de) |
07:28.24 | Recluse | i'm not a fan of +/- minimap buttons either |
07:28.37 | orionshock | me |
07:28.39 | orionshock | meh |
07:29.17 | orionshock | btw my druid's ui looks worse |
07:29.44 | orionshock | http://s41.photobucket.com/albums/e283/OrionShock/?action=view¤t=WoWScrnShot_090307_013512.jpg |
07:30.21 | Recluse | i haven't had time to sit down and redo my ui's since the discord suite broke way back when, so everything's rather bland for me atm |
07:30.56 | yssaril | i like mine http://img460.imageshack.us/img460/1520/wowscrnshot090307234713ut9.jpg |
07:31.17 | yssaril | btw that is parrot overload :P was using parrot to debug an addon :P |
07:31.36 | Recluse | hope you don't play with that CD spam :p j/k |
07:31.49 | yssaril | hehe nope |
07:32.38 | orionshock | was gona say .. fk |
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07:35.01 | yssaril | this might be more discriptive of what it looks like when i grind http://img381.imageshack.us/img381/6444/wowscrnshot090207161346ai7.jpg |
07:35.31 | ckknight | btw, this is hilarious: http://www.youtube.com/watch?v=gGeF_z5xYzY |
07:38.00 | orionshock | ... |
07:38.07 | orionshock | that was pot induced btw |
07:38.27 | ckknight | totally |
07:38.32 | ckknight | it does come from Iceland, after all |
07:39.07 | CIA-22 | 03totalpackage * r48202 10Capping/battlegrounds/AV.lua: |
07:39.07 | CIA-22 | Capping |
07:39.07 | CIA-22 | - minor bugfix for av syncing |
07:39.09 | mort|work | hmm i should really try parrot instead of the blizzard sct |
07:41.33 | yssaril | parrot >>>>>>>>>>>>> bliz sct imo |
07:41.37 | orionshock | you might like it alot better |
07:41.49 | Cheads | I really like Parrot |
07:42.07 | orionshock | and who ever came up with soar & sink libs -- extra brownies and points |
07:43.06 | mort|work | i'll give it a try, playing around with new addons = fun ;) |
07:43.19 | CIA-22 | 03totalpackage * r48203 10Cellular/core.lua: |
07:43.19 | CIA-22 | Cellular |
07:43.19 | CIA-22 | - fixed anchoring for 2.2 |
07:43.32 | Fisker-- | i came |
07:43.48 | yssaril | didnt sink replace soar? |
07:45.16 | orionshock | ya i think ckknight rip'ed it appart and made it better and called it sink :D |
07:46.03 | yssaril | sais rabbit is the author |
07:46.07 | ckknight | actually that was vhaarr |
07:46.09 | yssaril | http://www.wowace.com/wiki/SinkLib |
07:46.21 | yssaril | vhaarr rabbit same guy :) |
07:47.41 | Xinhuan | needs documentation |
07:47.44 | Xinhuan | lol |
07:48.55 | orionshock | ya seriously |
07:49.27 | yssaril | all you really need is :pour(addon , text , r , g , b , ...) imo |
07:49.56 | orionshock | wb sticky? |
07:51.06 | CIA-22 | 03rophy 07Alpha * r48204 10Ace3/benchs/ (4 files in 2 dirs): |
07:51.06 | CIA-22 | Ace3 - |
07:51.06 | CIA-22 | - Uploading my in-game bench files for AceTimer-3.0. |
07:51.37 | *** join/#wowace Dwarik (n=Dwarik@e49087.upc-e.chello.nl) |
07:52.39 | *** join/#wowace Hjalte (n=chatzill@bw1.svend-es.dk) |
07:52.58 | yssaril | self:Pour("Dark Pact now!", 1, 0, 0, nil, 24, "OUTLINE", true) <--- used in my dark pact addon stickys just fine |
07:54.28 | Punkie` | rophy: do you have any data from your benchmark? |
07:54.49 | Punkie` | oww :( |
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07:55.06 | Fisker-- | ownt |
07:55.48 | Fisker-- | no |
07:55.52 | rophy | Punkie`: I was testing if using a centralized timer library is actually better than using your own custom OnUpdate frames. |
07:56.15 | Punkie` | rophy: I know, do you have the results of your personal tests? :) |
07:56.44 | ckknight | Punkie`: it really depends on what kind of centralized timing system is used... |
07:57.09 | rophy | it depends on the client usage... how many timer, frequenzy etc |
07:57.20 | Punkie` | I know what it depends on |
07:57.32 | Punkie` | I'm just asking if you have some results from your own personal tests |
07:57.38 | Punkie` | didn't realise that was so cryptic |
07:57.44 | rophy | so far from my tests, with many very-low-delay timers, using OnUpdate frame can be faster. |
07:58.12 | Fisker-- | can i attack you Punkie`? |
07:58.27 | rophy | "many" means like 2000 timers / frames. |
07:58.33 | yssaril | can you clarify very-low-delay? |
07:58.43 | rophy | 0.01 or 0.05 |
07:58.50 | yssaril | ahh |
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07:59.08 | Fisker-- | i don't like you |
07:59.32 | Punkie` | :D |
07:59.35 | Punkie` | cheers rophy |
08:00.12 | rophy | so if you need very realtime processing, it might be better to use your own OnUpdate frame |
08:00.17 | rophy | may be |
08:00.54 | rophy | but for the opposite where you have 2000 >1s delay timers |
08:01.03 | rophy | then centralized timer is faster |
08:01.10 | phyber | are there any mods at the moment which sync information about interrupts between players? so you can see who has a kick or pummel available, etc? |
08:01.46 | orionshock | roast but it has alot of other junk too |
08:02.17 | Punkie` | rophy: faster or less intensive? |
08:02.21 | Punkie` | :p |
08:02.53 | rophy | FPS suffers less = faster |
08:03.15 | rophy | I doubt you can reach 2000 timers on your wow usage anyway |
08:03.21 | rophy | so who cares, i'm just bored. |
08:03.43 | orionshock | write me a macro i'll test it for you |
08:03.55 | ckknight | okay |
08:04.00 | ckknight | I'm done with the Parrot branch |
08:05.23 | yssaril | ckknight: so whats next up for conversion? pitbull? |
08:05.29 | ckknight | probably. |
08:05.30 | orionshock | hehe... |
08:05.34 | ckknight | either that or Cartographer |
08:06.16 | orionshock | god how many addons/libs do u author ckknight ? 20+ |
08:06.17 | *** join/#wowace abbat_w (i=abbat@moo.efnet.org) |
08:06.35 | ckknight | 5 addons |
08:06.38 | ckknight | 18 libs |
08:06.38 | ckknight | or so |
08:06.43 | ckknight | actually, more now |
08:06.47 | orionshock | damn |
08:06.55 | ckknight | yea |
08:07.02 | ckknight | and it's not like it's a bunch of unused addons |
08:07.08 | ckknight | they're all reasonably prominent |
08:07.15 | ramoz | PitBull goes to Rock? |
08:07.17 | orionshock | pit bull, cart, parrot, cow tip |
08:07.32 | orionshock | what's the 5th one? |
08:07.40 | rophy | fubar |
08:07.45 | orionshock | ah yes |
08:07.56 | orionshock | .. and i have no fkng clue what libs are yours |
08:08.16 | CIA-22 | 03ckknight * r48205 10/branches/Parrot/: .Parrot - prepare for Rock branch |
08:08.29 | *** join/#wowace nahkiss (i=nahkiss@88.195.77.7) |
08:08.29 | ckknight | orionshock: oh, if you want to count FuBar addons as well, I have a ton of those |
08:08.36 | orionshock | like i have this vague impression that Shared media lib was made by syl |
08:08.49 | ckknight | Elkano |
08:08.58 | ckknight | :-P |
08:08.58 | CIA-22 | 03ckknight 07Rock * r48206 10Parrot/: .Parrot - prepare for Rock branch |
08:09.00 | orionshock | oh ya |
08:09.26 | *** join/#wowace pb_ee1 (n=nospam@83.145.75.66) |
08:09.50 | pb_ee1 | Morning |
08:10.12 | ckknight | morning, pb_ee1 |
08:10.15 | ckknight | how are you today? |
08:10.23 | pb_ee1 | Fine hehe |
08:10.30 | *** join/#wowace krka (n=krka@c83-250-42-60.bredband.comhem.se) |
08:10.51 | pb_ee1 | Seems you're going to convert Cartographer to Rock? And Pitbull? |
08:11.19 | ckknight | working on Parrot right now |
08:11.32 | abbat_w | hehe, nice ;) |
08:11.45 | pb_ee1 | Ho, thought you had finished the work on it |
08:11.55 | ckknight | no, I did CowTip |
08:11.57 | pb_ee1 | "[10:03:59] <@ckknight> I'm done with the Parrot branch" |
08:12.08 | ckknight | well, I'm finishing up now |
08:12.19 | pb_ee1 | (French time here :p) |
08:12.31 | Silviu- | ckknight is not better if u add all LibRock things in an addon ? like Rock ? :/ |
08:12.43 | pb_ee1 | oO |
08:12.54 | pb_ee1 | Why should he do that? |
08:12.59 | ckknight | wait, what do you mean, Silviu-? |
08:13.01 | Silviu- | Just a question ? |
08:13.20 | Silviu- | Mhm ... like Ace2 is and inside the folder are AceLib AceDb etc |
08:13.30 | ckknight | oh, it's actually less efficient that way |
08:13.34 | Silviu- | Oh ok |
08:13.49 | ckknight | sometimes you don't want, say, LibRockHook-1.0 |
08:13.55 | ckknight | so why load it with the rest of the Rock stuff? |
08:14.03 | Silviu- | hmm true |
08:14.48 | Silviu- | Seems like a lot of devs participate in Ace3 branch ;) |
08:14.57 | yssaril | ckknight lets say if you have all rocklibs installed but only use half of them are the rest gonna still run or are they LOD? |
08:14.57 | pb_ee1 | Rock is not Ace3 |
08:15.04 | Silviu- | pb_ee1 i know |
08:15.08 | ckknight | yssaril: all LoD |
08:15.12 | yssaril | nice |
08:15.23 | pb_ee1 | (Even if it's supposed to become so, but don't say it, it's a secret) |
08:15.29 | ckknight | Silviu-: yea, quite a few are, and that's okay, because Rock is pretty much done and Ace3 is just getting started |
08:15.43 | abbat_w | Where we can find documentation and if it's possible 'examples good to use'? :) |
08:15.46 | ckknight | I know which one I'm putting my faith into |
08:15.52 | ckknight | abbat_w: for? |
08:15.56 | pb_ee1 | abbat_w: |
08:15.57 | pb_ee1 | ~rock |
08:15.58 | purl | extra, extra, read all about it, rock is an addon framework for World of Warcraft written by ckknight. More information is available at http://wowace.com/wiki/Rock. |
08:16.32 | abbat_w | oh, ckk finish all docs ;) |
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08:16.50 | [dRaCo] | ckk: are you gonna move your rock stuff somewhere or will you keep it on the wowace svn? |
08:16.51 | baer_ | moin |
08:17.15 | pb_ee1 | I'm sorry, but I really love the "get hit by a bus" question in the documentation |
08:17.24 | ckknight | [dRaCo]: keep it on wowace |
08:17.28 | abbat_w | ahaha ;) |
08:17.32 | ckknight | abbat_w: what's wrong with the docs? |
08:17.38 | abbat_w | yes, question about bus is nice |
08:17.48 | ckknight | [dRaCo]: wowace's infrastructure is nice, I don't see a reason to ditch it |
08:17.57 | Silviu- | As far as i see for future ... is Bigwigs, ora2 wh etc will be Ace3, Pitbull, fubar, cowtip etc will be Rock, and the others ... in time who knows ;) |
08:17.59 | abbat_w | ckk, nothing. i look some times ago and not all docs was finished. now all fine |
08:18.50 | Mikk | ~ace3 |
08:18.51 | purl | ace3 is probably an addon framework written from scratch with the hindsight of Ace2, Dongle, Cosmos, Rock, and all the other addon frameworks for WoW out there. The main difference from Ace3 is to be more interoperable with more frameworks, allow only bits and pieces to be chosen for addons, and no longer be a one megabyte monster. |
08:19.32 | Fisker-- | zomg |
08:19.40 | Fisker-- | i thiink i'll get exalted with the shatari n00bs |
08:19.42 | Mikk | hmm... typo there i do think |
08:19.52 | ckknight | yea, so people know, and as I know Mikk has been telling people privately, LibRock-1.0 has a lot of "extra features" which some may see as bloat. Frankly, since it makes things easier overall and faster in some cases, I'm quite alright with it |
08:20.13 | ckknight | I have no animosity towards you, Mikk |
08:20.26 | rophy | that's what made Ace2 'bloated with features which only one person need' though |
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08:20.51 | ckknight | I've taken out a lot of that, rophy |
08:21.15 | rophy | i know, im just say the principle of 'features which makes things easier overall and faster in some cases' |
08:21.20 | rophy | it has pro and con |
08:21.22 | ckknight | btw, what specifically are you referring to, so that I might be able to double-check my work? |
08:21.24 | rophy | different approaches |
08:21.53 | Mikk | i have not been telling people that privately btw. i did a "du" command in #wowace. and i did ask one person what he felt made rock better than other options available, mostly out of curiosity. |
08:22.28 | *** join/#wowace pb_ee2 (n=nospam@83.145.75.66) |
08:22.56 | ckknight | du? |
08:23.04 | Mikk | pardon. unix command. "disk usage". |
08:23.05 | Gregory- | how is rock vs ace "holy war" going ? |
08:23.26 | ckknight | Gregory-: lame |
08:23.31 | rophy | i guess they're trying to make them co-exist peacefully. |
08:23.46 | Mikk | ^ |
08:23.54 | ckknight | *shrug* |
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08:23.56 | pb_ee2 | ~seen pb_ee1 |
08:23.58 | purl | pb_ee1 is currently on #wowhead (14m 30s) #wowace (14m 30s). Has said a total of 14 messages. Is idling for 6m 43s, last said: 'I'm sorry, but I really love the "get hit by a bus" question in the documentation'. |
08:24.08 | Gregory- | btw, is there any addon converted to use rock ? |
08:24.23 | abbat_w | cowtip |
08:24.24 | Silviu- | Gregory- Cowtip, and soon Parrit |
08:24.28 | Silviu- | Parrot* |
08:24.38 | Silviu- | but branches |
08:24.59 | pb_ee2 | Ho by the way, something was bugging me about addon's name |
08:25.01 | ckknight | once Rock is released, it'll go to trunk |
08:25.06 | ckknight | which addon? |
08:25.08 | pb_ee2 | Suppose my addon is named "foo" but that I type "foo - Ace2" in its description in the TOC file |
08:25.27 | pb_ee2 | If I do not change anything to it's name, it will appear as "foo - Ace2" in the fubar |
08:25.30 | Gregory- | any noticeable difference for end-user from Rock conversion ? |
08:25.45 | Mikk | he asks and disconnects :P |
08:25.46 | pb_ee2 | So atm I must change the name to "foo" by typing foo.name = foo |
08:25.55 | ckknight | bah |
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08:26.12 | pb_ee2 | Since this name is automatically filled by the framework, i don't feel it's a nice way to do that |
08:26.20 | ckknight | Gregory-: mostly that the configuration is all standardized |
08:26.28 | Nargiddley | pb_ee1, so take Ace2 out of the toc ? |
08:26.35 | Mikk | pb_ee2: a lot of us feel that there shouldn't be an "- Ace2 -" in addon titles at all |
08:26.43 | ckknight | pb_ee2: yea, no longer going with the -Ace2- thing or a -Rock- thing or whatever |
08:27.02 | Mikk | pb_ee2: and fubar uses the addon title because the internal addon name is a bit ugly at times |
08:27.26 | pb_ee2 | Sure :p |
08:27.46 | Gregory- | ckknight: is rock going to include some UI interface library ? dewdrop terrible for complex configurations and niagara doesn't make it any better. |
08:28.04 | pb_ee2 | It will, Gregory- |
08:28.10 | pb_ee2 | LibRockConfig is the name |
08:28.27 | ckknight | yes, Gregory- |
08:28.34 | [Ammo] | which is basically waterfall/niagara |
08:28.35 | ckknight | well, it's similar to Niagara |
08:29.23 | Xinhuan | people may want to know what framework an addon uses though |
08:29.29 | Gregory- | hmmm, niagara-made UI terrible :) any UI designer will score it to 0 or even worse :) |
08:29.45 | [Ammo] | I hear a volunteer to make a good open UI lib |
08:29.51 | Mikk | yay |
08:29.52 | pb_ee2 | True Xinhuan, that's what I was thinking |
08:30.08 | ckknight | Xinhuan: yea... |
08:30.15 | Nickenyfiken | lalalala |
08:30.17 | Mikk | They MAY. But why? |
08:30.19 | Nickenyfiken | Morning |
08:30.24 | pb_ee2 | But the user should also be able to get some documentation on the addons he/she installs |
08:30.28 | ckknight | Mikk: in case they want to standardize on one framework |
08:30.34 | pb_ee2 | exactly |
08:30.37 | Xinhuan | not sure why, but there are heaps of people that only want to use "1 framework" |
08:30.43 | Xinhuan | such as "all ace2" |
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08:30.58 | Xinhuan | silly as that sounds |
08:30.59 | pb_ee2 | Well when your computer is a bit slow, running two frameworks can be quite a pain |
08:31.06 | Xinhuan | because there's heaps of addons that are good and not ace2 |
08:31.22 | pb_ee2 | Sure Xinhuan, but they do not necessarly use a framework |
08:31.28 | [Ammo] | pb_ee2: you are luckily not hindered by any clue |
08:31.44 | Nargiddley | 2 frameworks will make very little difference, one badly coded addon is so much worse |
08:31.52 | abbat_w | I want use framework which doesn't have any Babble* libs ;) |
08:31.54 | ckknight | well, if both frameworks are well-written, it won't be a big deal |
08:32.03 | ckknight | no, abbat_w |
08:32.06 | ckknight | none for you |
08:32.11 | Mikk | abbat_w: good luck with that one |
08:32.11 | abbat_w | i know |
08:32.27 | Mikk | if the framework doesn't have them, all that is in babble will be duplicated inside each addon needing names |
08:32.31 | abbat_w | but znTw locales take my memory ;) |
08:32.35 | Mikk | that's NOT a good thing |
08:32.39 | ckknight | no, they don't, abbat_w |
08:32.43 | ckknight | that's released right away |
08:33.05 | abbat_w | They don't if author make addon with mind |
08:33.08 | Xinhuan | if i'm running a zhTW client, does it release the enUS table? |
08:33.16 | [Ammo] | nope |
08:33.18 | pb_ee2 | what do you mean [Ammo]? thought it would cause much more "damage" running two frameworks at the same time (even if they are well coded) |
08:33.27 | Xinhuan | so it will have both zhTW and enUS tables, but no others loaded? |
08:33.29 | [Ammo] | pb_ee2: not true |
08:33.31 | ckknight | Xinhuan: no, but that's not a big deal, since the strings are shared anyway |
08:33.35 | ckknight | yes, Xinhuan |
08:33.38 | [Ammo] | pb_ee2: badly coded addons cause trouble |
08:33.47 | ckknight | Xinhuan: tables are in ["english"] = "localized" format |
08:33.49 | pb_ee2 | I agree at 100% on that :p |
08:33.52 | [Ammo] | or addons doing bad stuff |
08:33.58 | [Ammo] | *cough* pitbull auras *cough* |
08:33.59 | ckknight | so if you have the english table, it won't be expensive if you also have the localized one |
08:34.03 | Xinhuan | i dont' really like that system though |
08:34.09 | Xinhuan | because if i need to change "english" |
08:34.11 | ckknight | [Ammo]: Jerry's working on that |
08:34.15 | Xinhuan | i have to find every reference to that phrase |
08:34.18 | Xinhuan | and change it |
08:34.24 | abbat_w | Ahahha ;) |
08:34.28 | abbat_w | Pitbul_Auras ;) |
08:34.58 | pb_ee2 | Are you going to rewrite Pitbull_Auras ckknight, btw? |
08:35.01 | abbat_w | I see Jerry make an alternative Pitbull_Aura |
08:35.14 | Xinhuan | for eg, lets say i have L["Have a good day"] = true; if i want to change it to "Have a nice day", won't i have to find every reference? |
08:35.27 | pb_ee2 | You'll have to Xinhuan |
08:35.27 | Xinhuan | or change it to L["Have a good day"] = "Have a nice day" |
08:35.33 | *** part/#wowace Punkie` (n=~@host86-143-26-31.range86-143.btcentralplus.com) |
08:35.36 | Xinhuan | sounds like a lot of work to me |
08:35.40 | Arrowmaster | you can do both |
08:35.57 | *** join/#wowace Punkie` (n=~@host86-143-26-31.range86-143.btcentralplus.com) |
08:36.08 | Nargiddley | or add a new entry since the translation should change for non trivial changes as well |
08:36.10 | Arrowmaster | although find/replace isnt that hard |
08:36.18 | ckknight | also, part of me thinks that you choose that just to slight me, specifically, in a backhanded way |
08:36.18 | ckknight | ;-) |
08:36.18 | ckknight | pb_ee2: nope, I'm letting Jerry do it for me. |
08:36.18 | ckknight | he's quite eager |
08:36.18 | ckknight | as well as pretty good |
08:36.52 | [Ammo] | naah I didn't cknight, I've said pitbull's auras have been bad from almost day 1 |
08:36.57 | ckknight | abbat_w: yea, I've been testing it out, it's pretty good |
08:37.03 | [Ammo] | has nothing to do with recent dev |
08:37.14 | abbat_w | I can test it too in pvp :) |
08:37.17 | ckknight | [Ammo]: nah, they were good at day 1, it's sometime around day 30 that they started to suck |
08:37.20 | ckknight | [Ammo]: :-P |
08:37.24 | pb_ee1 | Is Jerry's going to be released Ace2 or Rock (or both?) |
08:37.31 | ckknight | Ace2 |
08:37.39 | ckknight | at which point I'll port to Rock at a later time |
08:37.45 | ckknight | porting really isn't that hard |
08:37.53 | pb_ee1 | It's really a nice idea to let Jerry do it |
08:38.03 | pb_ee1 | Cause he'll take all criticisms with him :p |
08:38.08 | ckknight | he seemed to want to :-P |
08:38.14 | ckknight | bah, that's not why |
08:38.20 | Punkie` | ckknight: are your rock ports going to be for instance, called Cartographer2? So people can continue working on the Ace2 version if they don't want to switch to Rock? |
08:38.23 | ckknight | and anyways, he just forked PitBull_Auras and moved things around |
08:38.26 | pb_ee1 | If he does some good work, there's no reason why he shouldn't do it |
08:38.45 | ckknight | Punkie`: I'll tag the Ace2 version and Rock will become trunk, but the folder name won't change |
08:39.01 | ckknight | pb_ee1: oh, I completely agree |
08:39.48 | Punkie` | Okay, although I don't agree it is the best idea. |
08:40.44 | *** join/#wowace Srosh (n=Srosh@d019097.adsl.hansenet.de) |
08:40.46 | abbat_w | Hmm... Punkie, you think 2 version of the same addon it's a good idea? One is from author and second 'fanats update' |
08:40.48 | yssaril | ckknight did you see the gatherer HUD they are working on? |
08:40.56 | ckknight | nope |
08:41.10 | Nickenyfiken | Gatherer HUD? |
08:41.18 | yssaril | yep http://gathereraddon.com/ |
08:41.24 | pb_ee1 | Punkie`, i really think it's the best way to do it. I don't mind if it's rock or ace3 or ... ? but we cannot have two folders at the same time for one addon |
08:42.28 | yssaril | teh hud looks interesting especially for farming no need to stare at the minimap anymore |
08:42.35 | Xinhuan | i dont' see why cartographer itself can't be Rocked, and some of the other cartographer modules remain Ace2 or Ace3? |
08:42.42 | Xinhuan | should still work |
08:42.50 | orionshock | right but the core addon being one framework and the fan-modules being a different one.. seems kinda backwards imho |
08:43.31 | Xinhuan | but that's why they are modules - they are "separate" from the main addon |
08:43.38 | Nickenyfiken | Do the modulecores work with each other? |
08:43.40 | ckknight | Xinhuan: hrm, actually that doesn't quite work, since the module system is handled by AceModuleCore-2.0 and will be handled by LibRockModuleCore-1.0 |
08:43.52 | Xinhuan | they aren't compatible? |
08:44.11 | ckknight | there's a lot of issues involved |
08:44.16 | ckknight | specifically handling of mixins |
08:44.22 | ckknight | where there is absolutely no standard for |
08:44.29 | ckknight | nor has anyone ventured to really make a standard |
08:44.30 | Xinhuan | hmm |
08:44.32 | yssaril | so the rocked cartograph will break compatibility with the old modules/addons? |
08:44.33 | ckknight | cause it's pretty complex |
08:44.47 | ckknight | yssaril: unless those get updated as well, of course |
08:44.52 | ckknight | which is the idea |
08:44.53 | yssaril | kk |
08:45.01 | Mikk | yssaril: yes, and there's no way around that for major framework changes |
08:45.08 | orionshock | ok so i now understand why i didn't load the quest objectives DB... |
08:45.15 | Mikk | unless like ckk said someone comes up with some sort of cross-framework standard |
08:45.25 | Mikk | which sounds hellishly hard to be honest |
08:45.35 | ckknight | but that's complex due to things like OnEmbedEnable and such |
08:45.58 | yssaril | hehe write a lib that emulates anotherlib? |
08:46.17 | [Ammo] | ckknight: not really hard though |
08:46.17 | *** join/#wowace Gregory- (i=c2369408@gateway/web/cgi-irc/ircatwork.com/x-0b5642ae8f91df31) |
08:46.20 | *** join/#wowace quoin (n=quoin@219-90-160-107.ip.adam.com.au) |
08:46.23 | [Ammo] | ckknight: just requires some kind of 'standard' for embedding |
08:46.26 | ckknight | [Ammo]: but there's a lot of things like that |
08:46.42 | ckknight | also, how would one tell what an object's mixins are? |
08:46.56 | ckknight | which is necessary for doing stuff like OnEmbedEnable |
08:47.06 | [Ammo] | that is handled in the framework |
08:47.08 | ckknight | Rock keeps an internal table of that stuff |
08:47.13 | [Ammo] | and thus not a problem outside the framework |
08:47.29 | ckknight | right, but for cross-framework stuff, which is what we're talking about, there's issues |
08:47.45 | Mikk | ammo: yeah but that was the point, it's bloody hard to run an addon written for framework X, with a module written for framework Y |
08:47.49 | Xinhuan | so how many modules will break on a Rock Cart? |
08:47.59 | orionshock | all |
08:47.59 | Mikk | and i'm not even sure anyone here is interested in even trying to fix that |
08:48.17 | ckknight | Xinhuan: I don't know yet |
08:48.49 | Xinhuan | maybe just prevent people from disabling modules dynamically for in carto |
08:49.02 | Xinhuan | and you won't need to disembed |
08:50.52 | Xinhuan | "requires reloadUI for changes to take effect!" |
08:51.02 | ckknight | it's not just that |
08:51.51 | Mikk | bah, it's not like upgrading carto's modules is a major undertaking |
08:52.22 | Recluse | yssaril: i guess it doesn't look too bad, but if wow/fubar would display extended ascii, it could be better http://i13.tinypic.com/5zh0tnc.jpg |
08:53.11 | yssaril | Recluse: hmmm that looks alot nicer than i thought it would |
08:53.46 | yssaril | ckknight: any way to add extended ascii to fubar? |
08:53.56 | Recluse | i can't get it to print a \219, which gives a solid block - could look better |
08:53.59 | ckknight | sorry, don't know about that |
08:54.08 | ckknight | also, WoW uses UTF-8 |
08:54.10 | Mikk | Recluse: you'll have to express that as unicode |
08:54.13 | Mikk | utf-8 rather |
08:54.16 | Recluse | hrm |
08:54.41 | Grum | you like it! |
08:55.17 | ckknight | :-P |
08:56.04 | Grum | lol whats the fuzz about that hud? |
08:56.10 | Grum | it looks FEKKIN FUGLY |
08:56.22 | Nickenyfiken | I agree |
08:56.24 | *** join/#wowace Gregory- (i=c2369408@gateway/web/cgi-irc/ircatwork.com/x-4c8218fec2369b2b) |
08:56.26 | Grum | and not useful at all because you *still* need to look at your mini-crap-map to see if a node actually is there |
08:56.35 | Health | What HUD? |
08:56.43 | Grum | http://grum.nl/lazy.jpg <-- that is how i herb ... =D |
08:57.13 | CIA-22 | 03ckknight * r48207 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - fix bad typo. |
08:57.13 | yssaril | so wow can display all of these http://www.columbia.edu/kermit/utf8-t1.html? |
08:57.38 | Grum | utf8 is only encoding |
08:57.45 | Grum | it depends which charsets wow had loaded |
08:57.49 | Grum | *has |
08:57.53 | yssaril | kk |
08:58.10 | yssaril | so if the font your using has it it will display it |
08:58.15 | ramoz | Grum: what addon is that? and also, what makes the shade on your buttins? |
08:58.27 | Grum | ramoz: shade? where? |
08:58.33 | ramoz | buttons* |
08:58.34 | ramoz | like |
08:58.34 | Grum | and the addon is Cartographer_Routes (which is MINE only atm :P) |
08:58.45 | Mikk | GIMME |
08:58.48 | ramoz | the glow on top of the actionbar button |
08:58.50 | ramoz | GIMME2! |
08:58.54 | Nickenyfiken | Grum: nice! |
08:58.56 | Grum | oh that's cyCircled_Onyx i think |
08:58.57 | yssaril | Gimme3 |
08:58.57 | *** join/#wowace orionshock (n=chatzill@ip68-96-53-124.ph.ph.cox.net) |
08:59.07 | Grum | but it's not finished and slooow :( |
08:59.09 | orionshock | eek give that link again to the utf-8 encodings |
08:59.14 | orionshock | ff crashed |
08:59.21 | Nickenyfiken | Grum: why is it slow? |
08:59.47 | Grum | deleting the last point is something like: /script t=Cartographer:GetModule("Routes").db.account.routes[GetRealZoneName()][ routename ].route; t[#t]=nil :( |
09:00.00 | CIA-22 | 03pb_ee1 * r48208 10Elephant/ (Core-Interface.lua Core-Structure.lua): Elephant: This should fix the bug when changing max chat/combat log. [DRYCODED] |
09:00.00 | Nickenyfiken | Does it actually search best way to visit the herbs/veins? |
09:00.01 | Grum | because of the massive intersection math you have to do to draw the lines on the minimap |
09:00.05 | Grum | no |
09:00.08 | Grum | you 'draw' the route yourself |
09:00.18 | Nickenyfiken | ah ok |
09:00.18 | Grum | but then it will display it on your worldmap and minimap |
09:00.25 | Grum | so you can lazily follow it ;D |
09:00.36 | Mikk | minimap also? is that really necessary? |
09:00.40 | Grum | without missing *any* node (if your route is going through all of em ofc) |
09:00.40 | Mikk | just interact with waypoints? |
09:00.41 | ramoz | wtb wtb wtb wtb wtb! |
09:00.55 | Grum | minimap makes it easy to see where you are close to a line |
09:00.57 | ramoz | i will pay with nudity and/or sex! |
09:01.02 | Nickenyfiken | Yeah waypoint would be suffice |
09:01.10 | Nickenyfiken | rofl |
09:01.16 | CIA-22 | 03nevcairiel 07Alpha * r48209 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
09:01.16 | CIA-22 | Ace3 - |
09:01.16 | CIA-22 | - increase timer resolution to 25 FPS |
09:01.16 | CIA-22 | - more cleanup |
09:01.44 | Grum | but .. :( |
09:01.50 | Grum | no~! (at least not yet) |
09:02.06 | ramoz | pls? *bambieyes* |
09:02.12 | Grum | i need to optimize the drawing first which will take like eons and eons and eons |
09:02.27 | Grum | but you really cant use it .. unless you want to make a crapload of macros ;D |
09:02.35 | Grum | to add a point and to delete a point etc O.o |
09:02.47 | Nickenyfiken | Isn't there algorithms for that already? |
09:02.52 | Nickenyfiken | You just have to lua it |
09:03.00 | Grum | sure find me one |
09:03.05 | *** join/#wowace yssaril (n=chatzill@adsl-76-238-5-53.dsl.emhril.sbcglobal.net) |
09:03.10 | Grum | which does intersection with either a square, round or partly either of both |
09:03.32 | Grum | oh and ofc optimized so it cuts out most of the 'unneeded ones' (that is the worst part) |
09:03.48 | *** join/#wowace Keya (n=patrick@xdsl-81-173-225-125.netcologne.de) |
09:04.00 | Nickenyfiken | hehe I have no idea, was just asking :-P |
09:04.13 | Grum | but i need to optimize the line-drawing on the minimap .. atm i do a 'if moved_more_than_threshold recalculate fuking *everything* and draw' :\ |
09:04.28 | Grum | and i only support fullround or full square minimaps atm |
09:04.37 | Grum | because i was lazy and it didn't work! |
09:05.22 | CIA-22 | 03ckknight 07Rock * r48210 10Parrot/Parrot/ (21 files in 4 dirs): Parrot (Rock branch) - initial commit. |
09:05.33 | ckknight | feel free to test that out, guys |
09:05.40 | orionshock | :D |
09:06.04 | Nickenyfiken | Give me WoW at work and i will! :-P |
09:06.19 | orionshock | soon as i find a safe spot |
09:06.35 | CIA-22 | 03ckknight 07Rock * r48211 10Parrot/Parrot/Parrot.toc: Parrot - add X-IssueTracker |
09:06.39 | orionshock | i wonder if i'll need to exit the game :D |
09:06.41 | krka | Grum: redrawing should be fairly fast though - how many lines are there? |
09:06.58 | Grum | the problem is that the current graph-lib does: 'full clear' and 'redraw' |
09:07.37 | Grum | how i want to optimize it is: 'draw all line-frames for current worldmap' - find the ones which are 'fully inside' - move and make visible |
09:07.57 | Grum | then find the ones which intersect - and move their start/endpoint accordingly |
09:08.17 | krka | right |
09:08.22 | krka | i did similar things in autotravel |
09:08.24 | Grum | and the 'does this intersect my minimap' is really taking quite a toll out of my box |
09:08.37 | krka | i didnt have to bother with roundness though |
09:08.41 | krka | i only had a square map |
09:08.42 | Grum | but drawing the lines on the worldmap is easy |
09:08.56 | krka | i meant autotravels own map |
09:09.03 | krka | it could zoom and pan and stuff |
09:09.09 | Grum | well drawing static lines is easy tbh |
09:09.15 | orionshock | mmm parser4.0 |
09:09.16 | Grum | ah zooming is the same problem indeed |
09:09.20 | Grum | you have to intersect manually |
09:09.23 | krka | for zooming and panning i had to do some clipping manually |
09:09.27 | krka | rigth |
09:09.28 | orionshock | lib babble spell |
09:09.31 | Grum | how did you solve it? |
09:09.32 | krka | easy for rectangles though |
09:09.36 | Health | YOu're so cool krka |
09:09.38 | Grum | well not so much tbh |
09:09.39 | Health | NOT |
09:09.45 | krka | just basic linear algebra |
09:09.51 | Grum | right .. Health .. S T F U OR DIE |
09:09.54 | *** join/#wowace Unrealii (i=NEXT96@121.129.140.173) |
09:09.56 | Grum | and rather both |
09:10.04 | Health | okay |
09:10.09 | krka | once you have the equation for the line, just calculate the new endpoints given the rectangles borders |
09:10.20 | Grum | krka: yes but you dont want to check for *every* line if it intersects |
09:10.25 | orionshock | hehe .. i wonder if they are gona reWrite SharedMedia (the media pack not the lib) to work with rock :D |
09:10.26 | Grum | you can cut loads out of the check |
09:10.36 | krka | right, first you do a basic bounding box check |
09:10.47 | krka | if the line fully inside? if so, just draw |
09:10.53 | krka | is the line fully outside? skip it |
09:10.54 | Grum | yes doing that |
09:10.59 | Grum | now that is not correct |
09:11.02 | krka | partially inside? calculate new endpoints |
09:11.06 | Grum | 'full outside' how do you calculate that? |
09:11.13 | krka | i meant bounding box of the line |
09:11.21 | Grum | mmmmmmm |
09:11.29 | Health | l2code |
09:11.38 | Grum | can someone ban and kick Health ? |
09:11.39 | krka | most lines will fall into one of those categories, fortunately |
09:11.43 | Grum | ckknight - please? :) |
09:11.52 | Health | Just because Grum doesn't know algebra? Nice. |
09:11.56 | ckknight | ah, sorry, no, you should learn how to do linear algebra |
09:12.02 | krka | pwnd |
09:12.04 | Health | Just because Grum doesn't know how to work with bounding boxes? oaky. |
09:12.06 | yssaril | how would round be any harder than square? just the math a bit more complex |
09:12.08 | orionshock | hehe... |
09:12.10 | Grum | lol |
09:12.14 | Grum | the math is feking simple |
09:12.18 | Grum | that is not the problem |
09:12.24 | Grum | doing it as efficient as possible makes the problem |
09:12.28 | ckknight | ah |
09:12.30 | yssaril | hehe |
09:12.42 | Grum | if you have 200+ lines on your map and you have to intersect it with a *very* small area you are doing *A LOT* of computations *EVERY* update |
09:12.45 | krka | i haven't tried it with circular... maybe that's easy too |
09:12.51 | krka | but probably not as easy as rectangle |
09:12.56 | orionshock | ahh... ckknight , parser 3 and 4, do they not play nice togeather? |
09:12.59 | Grum | actually easier |
09:13.05 | ckknight | they should, orionshock |
09:13.05 | Health | Less calculations |
09:13.08 | Shadowed | Make it work |
09:13.11 | Shadowed | Then make it more efficent |
09:13.11 | ckknight | orionshock: does something happen? |
09:13.18 | krka | agree with Shadowed |
09:13.20 | Grum | find closest perpendicular point on the line - check if that is within the radius .. voila - intersection |
09:13.28 | Shadowed | don't try and overcomplicate it by finding the most efficent code the first time you do it |
09:13.29 | Grum | Shadowed: it works - but not efficient enough |
09:13.31 | orionshock | ya my fps went to shit again oen sec in combat |
09:13.43 | Shadowed | it works and you've *implemented* it, or it works because you think it does |
09:13.51 | slug3 | or just use a standard algorithm, it's not like this stuff hasn't been done before |
09:13.57 | Grum | http://grum.nl/lazy.jpg <-- it works because its on my screenshot |
09:14.11 | Shadowed | Why do you have to recalculate that every update? |
09:14.14 | Grum | slug3: find me one that is 'computerized' :) |
09:14.22 | Grum | Shadowed: because the intersections move if i move |
09:14.25 | *** join/#wowace Athou_ (n=ask@83.101.11.153) |
09:14.25 | krka | not sure how you trivially figure out where the clipped endpoints should be on a circle? |
09:14.42 | Grum | krka: not so hard either tbh |
09:14.57 | slug3 | what are you doing? :p |
09:15.01 | CIA-22 | 03ammo 07Alpha * r48212 10Ace3/AceEvent-3.0/AceEvent-3.0.lua: Ace3: AceEvent-3.0 - sanitize Kaelten's magicks with proper error messages |
09:15.01 | CIA-22 | 03ckknight * r48213 10LibBabble-Spell-3.0/LibBabble-Spell-3.0.lua: LibBabble-Spell-3.0 - fix a typo |
09:15.09 | Shadowed | Grum, what do you meah by the intersections? |
09:15.13 | Grum | once you have the perpendicular intersection point you just go 'left' or 'right' from there till you are the 'radius' away from the midpoint :) |
09:15.20 | krka | how many lines are really visible on the minimap though? |
09:15.22 | Grum | Shadowed: the lines drawn on the minimap get intersected |
09:15.24 | krka | like.... 10 at most? |
09:15.31 | Grum | krka: depends |
09:15.40 | Grum | but if have to pass every line to check if its intersecting |
09:15.40 | krka | Grum: that sounds iterative! slowness |
09:15.42 | CIA-22 | 03ckknight * r48214 10LibBabble-Zone-3.0/LibBabble-Zone-3.0.lua: LibBabble-Zone-3.0 - fix typo |
09:15.44 | Grum | yes i know |
09:15.46 | Grum | that is the problem! |
09:15.53 | Wobin | well that map has more than 10 lines |
09:15.53 | Grum | but i can also speed that up |
09:15.58 | orionshock | hehe.... |
09:16.00 | krka | first you say it's easy, then you say you "guess" it? |
09:16.06 | Grum | the minimap is the problem - worldmap is one time draw |
09:16.09 | krka | Wobin: but on the minimap? |
09:16.25 | krka | only a few of those lines would be in the minimap at the same time |
09:16.30 | krka | most would fail the bounding box check |
09:16.34 | orionshock | <PROTECTED> |
09:16.37 | Shadowed | You could do something like break them up into sections maybe |
09:16.39 | Grum | krka: the calculation is simple but there is a *lot* to calculate before you can calculate intersections without severe caching |
09:16.41 | Wobin | krka: ah |
09:16.52 | ckknight | I did it for the lulz |
09:16.53 | krka | yeah, making grid lookups is possibly a good idea |
09:17.14 | Shadowed | It wouldn't be perfect, but it would at least reduce how much you need to check |
09:17.29 | [Ammo] | proper testing is best done by fanbois ofcourse :) |
09:17.36 | Grum | there is just 1 problem - the 'intersection' from a line which goes from way left to way right |
09:17.46 | Grum | you are nearly always testing for that :\ |
09:18.08 | Shadowed | The goal is simple, draw a line from one node to another, create a giant loop like the screenshot shows right? |
09:18.16 | Grum | no |
09:18.18 | orionshock | fanboi... i .. i.... i resent that comment.... |
09:18.24 | Grum | look at the minimap and *only* at the minimap |
09:18.30 | krka | why is "from left to right" a problem? |
09:18.32 | Grum | the worldmap is no problem whatsoever that is a simple 'draw' |
09:18.55 | Grum | k lets fiddle up some psuedo code :) |
09:18.57 | slug3 | I don't understand the problem? |
09:19.05 | slug3 | you're just drawing lines or trying to find the best route? |
09:19.08 | yssaril | grum all you ahve to do is find the lenght of the perpendicular line to the actual line if it is longer than your minimap radius it is not in the minimap |
09:19.16 | slug3 | best route is intractable IIRC (travelling salesman problem) |
09:19.16 | Shadowed | oh theres more at the bottom |
09:19.19 | Grum | yssaril: i know, that is coded |
09:19.30 | Grum | and also not the problem |
09:19.31 | Xinhuan | sounds like more trouble than it is worth ;p |
09:19.39 | krka | pft, there are good approximations to TSP |
09:19.49 | Grum | the main problem is that if you move the intersectionpoints are moving and thus you have to do the complete iteration along the lines again |
09:19.52 | Xinhuan | the best approximates come from Ant Algorithms |
09:19.59 | Xinhuan | or genetic algorithms |
09:20.08 | krka | even spanning tree is fairly decent |
09:20.19 | slug3 | well for the number of nodes the normal expoential algorithm would be fine :p |
09:20.35 | yssaril | grum btw with intersections you mean where two lines connect or where teh line intersects with the minimap? |
09:20.40 | Grum | it's not going to be such an addon btw .. it will not make the route for you .. that would be lame (and cool - so might be added later ;D) |
09:20.43 | Xinhuan | ant algos can easily find the an optimal path with 500-1000 nodes |
09:20.48 | Xinhuan | very quickly |
09:20.58 | Grum | yssaril: yes but the calculation is rather heavy to do 10 times per second for ~200+ lines |
09:21.09 | orionshock | btw ckknight it borked any addon that uses parser3.0 |
09:21.10 | Shadowed | essentially |
09:21.12 | Shadowed | you're fucked |
09:21.14 | Shadowed | at a certain point |
09:21.19 | CIA-22 | 03ckknight * r48215 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - fix issue with Parser-3.0 compat layer. |
09:21.20 | Grum | eventhough you only have ~1-6 intersections you still have to go past all of them and do the 'boundingbox check' |
09:21.21 | ckknight | orionshock: not anymore! |
09:21.29 | CIA-22 | 03phyber * r48216 10IRQ/ (. IRQ.lua IRQ.toc Libs/): |
09:21.30 | CIA-22 | IRQ: |
09:21.30 | CIA-22 | - Small mod to sync timers between people who can interrupt things. Hopefully making interrupt rotations easier to manage. |
09:21.30 | CIA-22 | - Currently does nothing at all. Will hopefully do stuff Soon(TM). |
09:21.41 | slug3 | why are you doing bounding checks? it just looks like linedrawing or have I missed something? |
09:21.52 | Grum | again look at the minimap |
09:21.56 | Xinhuan | phyber: doesn't bigwigs already do that for Tranq shot? :) |
09:21.58 | Grum | it is *only* about the minimap |
09:22.00 | slug3 | oh |
09:22.01 | krka | slug3: you need to clip it at the minimap edges |
09:22.02 | slug3 | minimap! :P |
09:22.05 | Xinhuan | can just add a few extra spells to it |
09:22.09 | *** join/#wowace Livid (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk) |
09:22.12 | slug3 | I hadn't scrolled down :P |
09:22.14 | Grum | the second you move you have to update the minimap and do the intersection calculations again |
09:22.17 | [Ammo] | Xinhuan: do that and I'll have his balls |
09:22.30 | [Ammo] | the tranq thing should have been removed already |
09:22.30 | slug3 | clipping is pretty damned fast if done correctly |
09:22.34 | Mecdemort | is there an easy way to implement a stack that only contains the top n items? |
09:22.35 | Xinhuan | :( |
09:22.39 | Xinhuan | why is it still in there |
09:22.41 | Grum | yes, give me a fast algorithm :) |
09:22.49 | slug3 | cohen-sutherland is pretty easy |
09:22.51 | orionshock | phyber will that include druids :D |
09:22.55 | [Ammo] | because I could not yet reach an agreement on removal with Vhaarr |
09:22.56 | slug3 | there are better ones that I can't remember the names of |
09:22.56 | Grum | googling |
09:23.12 | orionshock | granted we only have 2 interupts >.> |
09:23.16 | CIA-22 | 03roartindon * r48217 10Assessment/Modules/BarInterface.lua: Assessment: Added reporting to target. Channel 10 is now sorted at the end of the channel list. |
09:23.37 | phyber | orionshock: should include anyone who can interrupt stuff. |
09:24.00 | phyber | hoping some others think it's a good idea and contribute, I don't have a class that can interrupt, so it will be slow going ;) |
09:24.09 | Xinhuan | what class are you? |
09:24.10 | krka | just use linear algebra |
09:24.15 | Grum | slug3: mm again that seems easier than it is to do in code hehe =D |
09:24.17 | krka | you're only clipping lines, not polygons |
09:24.20 | phyber | Warlock. |
09:24.21 | krka | polygons are way trickier |
09:24.24 | CIA-22 | 03celellach * r48218 10AtlasLoot/ (5 files in 5 dirs): |
09:24.24 | CIA-22 | AtlasLoot: |
09:24.24 | CIA-22 | - Added the Shartuul event. |
09:24.24 | CIA-22 | - Fixed Sunken Temple, RFC and BRD to fit the new atlas version (1.10.1). |
09:24.24 | CIA-22 | - Added Zelemar the Wrathful to RFC. |
09:24.27 | slug3 | it's trivial? |
09:24.31 | phyber | I actually have a Rogue and Druid and Shaman, but they are low level. |
09:24.33 | orionshock | well all u need is a compliation of interupt spells, grab parser and look for em, then b/c the time remaining |
09:24.38 | phyber | could probably test with the shaman, :) |
09:24.47 | CIA-22 | 03celellach * r48219 10AtlasLoot_OldInstances/original.en.lua: |
09:24.47 | CIA-22 | AtlasLoot_OldInstances: |
09:24.47 | CIA-22 | - Added Zelemar the Wrathful to RFC. |
09:24.54 | yssaril | grum is it essential to update everytime you move could you not spread it out over say half a sec worth of frames? |
09:25.02 | Xinhuan | you going to parse the combat log to show timers + addon communicate? |
09:25.05 | CIA-22 | 03celellach * r48220 10AtlasLoot_WorldLoot/WorldEvents.en.lua: |
09:25.05 | CIA-22 | AtlasLoot_WorldLoot: |
09:25.05 | CIA-22 | - Added the Shartuul event. |
09:25.11 | phyber | Xinhuan: yeah. |
09:25.18 | Grum | yssaril: not really |
09:25.24 | slug3 | it's also nice as it'll 99% of your lines without doing much work |
09:25.37 | Grum | when you dont update every '6 ingame units' you move it line will more stuttery along the minimap |
09:25.37 | krka | cohen-sutherland looks good actually, from the wikipedia content |
09:25.44 | phyber | Parser-3.0 or something to see what was cast, if it's an interrupt spell, broadcast it to the raid so everyone running the mod sees a timer for your interrupt. |
09:25.58 | phyber | (CandyBars, yay) |
09:26.07 | Grum | krka: yes indeed but it doesn't completely apply to my problem and it adds some 'overhead' |
09:26.08 | krka | Grum: you can make two types of updates |
09:26.10 | Xinhuan | not everyone will be running the mod though |
09:26.14 | krka | one full, and one simple |
09:26.22 | krka | the simple will simply move all the lines as much as you have moved |
09:26.26 | Grum | krka: the simple could be 'just move' |
09:26.28 | Xinhuan | so if i use your mod, i'll still want to see the cooldowns of other people (who don't use the mod) |
09:26.33 | Xinhuan | parsed off the combat log |
09:26.38 | orionshock | Xinhuan: not everyone will need to |
09:26.39 | Grum | yes but the problem is now that i can not access the line-frames because they are controlled by Graph-lib |
09:26.42 | phyber | Xinhuan: *nod*. |
09:26.55 | Grum | so i have to take over that administration |
09:27.00 | krka | patch Graph-lib or fork it |
09:27.16 | Grum | i'll likely make my own local version |
09:27.27 | yssaril | grum here is an idea instead of always checking all the lines just update the once you have in the minimap all the time till tehy drop of and only occasionally every sec or so check for new lines in teh frames |
09:27.30 | Grum | which is highly optimized for what i will do |
09:27.31 | *** join/#wowace in_der_wueste (n=geforz@p54A78B91.dip0.t-ipconnect.de) |
09:28.00 | Grum | yssaril: ideally i would draw the complete line-set in memory (create all the frames) |
09:28.37 | Grum | and then if i find that a line is inside, just move the complete drawn map to the right spot and make the lines that are inside visible |
09:28.51 | Grum | after that see which intersect and modify the intersected frames to clip |
09:28.57 | Grum | so i just have to 'scale' the frame |
09:29.12 | Grum | instead of completely making a new one and redrawing it |
09:29.42 | Grum | but to get there i have to do a lot of yakshaving |
09:30.28 | krka | i am sorry, but i can't see how i'd solve intersection points of line against circle without some iterative approximate algorithm |
09:30.35 | krka | who of you said it was easy? :) |
09:30.55 | CIA-22 | 03ckknight * r48221 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - Try another fix for the Parser-3.0 compat layer. |
09:31.05 | Grum | i did |
09:31.42 | Mecdemort | what would a data structure be called that contains n values, and each time a new value is added it replace the oldest, keeping the n most recent numbers? |
09:31.44 | Grum | well .. not easy .. just doable ;D |
09:31.57 | Xinhuan | if you have the general equation of the line and the circle, you can just derive a formula |
09:31.58 | Xinhuan | for it |
09:32.00 | Grum | fifo-stack ;D |
09:32.02 | slug3 | a queue? :p |
09:32.03 | Xinhuan | for the 2 intersection points |
09:32.10 | yssaril | Mecdemort: a table? |
09:32.15 | Xinhuan | and make a special case for a vertical and horizontal line |
09:33.07 | Mecdemort | yssaril: i dont think a table rewrites the oldest value with the newest |
09:33.16 | krka | Grum: how doable? |
09:33.19 | yssaril | you can make it do that though |
09:33.20 | Grum | Mecdemort: local max = 10; function add(t,v) if #t >= max then t[#t]=nil; tinsert(t, v) end |
09:33.21 | CIA-22 | 03ckknight * r48222 10SinkLib/Sink-1.0/Sink-1.0.lua: .Sink-1.0 - support the Rock branch of Parrot (which changes validate to choices) |
09:33.31 | krka | algebraically or with numerical methods? |
09:33.33 | Mecdemort | Grum: a million thanks |
09:33.37 | Grum | Mecdemort: local max = 10; function add(t,v) if #t >= max then t[#t]=nil; end tinsert(t, v) end |
09:33.40 | Grum | sorry missed end :D |
09:33.41 | yssaril | jsut keep adding your values in front and keep deleting n+1 |
09:34.03 | krka | Xinhuan: i dont see how you'd do it algebraically |
09:34.08 | Xinhuan | tinser(t, v) inserts it at the end, not the front |
09:34.16 | Grum | oh crap indeed |
09:34.24 | Grum | euuuuh |
09:34.51 | ckknight | tinsert(t, 1, v) inserts at front |
09:34.52 | Mecdemort | hmm |
09:34.55 | Grum | Mecdemort: local max = 10; function add(t,v) if #t >= max then t[#t]=nil; end tinsert(t, 0, v) end |
09:35.01 | Grum | erm 1 indeed |
09:35.04 | ckknight | 1, not 0 |
09:35.07 | Grum | damn stupid lua |
09:35.14 | Mecdemort | lol i got the idea ;p |
09:35.20 | Xinhuan | radius˛ = (x-a)˛ + (y-b)˛ is the equation of a circle isn't it? |
09:35.23 | yssaril | jep dont use o AceOO dosnt like it when u do that :P |
09:35.33 | Xinhuan | and y = mx+c is the equation of a line |
09:35.33 | Grum | yes |
09:35.39 | Xinhuan | sub one in the other |
09:35.40 | Grum | yes |
09:35.42 | Xinhuan | and bring X to one side |
09:36.04 | krka | Mecdemort: i'd use a table with a head and a tail element |
09:36.25 | Xinhuan | you'll have x = (something) where you need to take squareroot, a quadratic equation |
09:36.25 | krka | that'd have constant time insert / remove |
09:36.42 | Grum | thou shall not sqrt in thei equation - SLOW as hell :P |
09:36.49 | Xinhuan | so you have 2 values of x, and you can get the 2 corresponding values of y |
09:36.57 | Xinhuan | its just a single equation |
09:37.04 | Xinhuan | its not some iterative formula |
09:37.16 | Xinhuan | taking a single sqrt won't kill you! |
09:37.18 | Mecdemort | hmm |
09:37.21 | Grum | a single will not |
09:37.25 | Grum | but 200 will |
09:37.27 | yssaril | single equation still performed for every single line |
09:37.33 | Grum | if you do that 20 times per second |
09:37.46 | Xinhuan | well i don't see any other way, you're the one that needs to do it 20 times per second |
09:37.59 | Grum | i've got a better algo atm |
09:38.27 | Xinhuan | squareroot doesn't take that much time - if you want you can expand x^0.5 into the exponential form |
09:38.28 | Xinhuan | lolz |
09:38.55 | krka | hm, i got it now |
09:38.57 | Grum | let me see if i can get to my code |
09:39.10 | orionshock | anyone got an idea of the time it takes to go from svn to files.wowace.com? |
09:39.21 | krka | yeah, sqrt is done in hardware probably, no big deal |
09:39.22 | Xinhuan | ~20 minutes |
09:39.24 | Grum | orionshock: check ERRORS.txt and 3 times per hr |
09:39.39 | Grum | if you dont have to do sqrt - dont do it :) |
09:40.03 | Xinhuan | squareroot is the fastest way to get the 2 intersection points |
09:40.06 | yssaril | orionshock: files.wowace.com is updated every 20min i think so <20 id say |
09:40.12 | Xinhuan | you get both answers in a single squareroot |
09:40.21 | Xinhuan | +ve and -ve version |
09:40.37 | Grum | anyhow, what i do approximately: translate line a,b onto the midpoint with y,-x (basicly making a point of which the line through c will be perpendicular with ab) |
09:40.58 | orionshock | .... fking nerds talking bout math... |
09:41.01 | Grum | then solve the line intersection, you now have the point on ab which is closest to midpoint (c) |
09:41.11 | orionshock | i feel stupid tyvm :P |
09:41.13 | Grum | if the lenght of that line is < radius you have an intersection |
09:41.26 | Mikk | orionshock: well pardon our devs for talking about how to implement an addon, in the #wowace channel |
09:41.37 | orionshock | :D |
09:42.00 | Xinhuan | KISS |
09:42.10 | Xinhuan | i'll say implement it first, then optimize it later |
09:42.11 | Xinhuan | :) |
09:42.12 | orionshock | .... ya i guess shit talking is .... rather old this late at night :D |
09:42.13 | krka | Grum: sure, but i think it's faster to just calculate the intersection points |
09:42.21 | krka | since you'll need them anyway |
09:42.26 | Grum | well i need to do that anyways to see *if* if have intersection points |
09:42.29 | krka | if the argument in sqrt is negative, you know it's outsie |
09:43.03 | Grum | humz i cant get to my code atm |
09:43.08 | Grum | turned my box of :( |
09:43.27 | Mikk | Grum: or just say fuckit and do the math against a square -- how important is it to have the intersections with the circle? |
09:43.33 | Grum | very? |
09:43.37 | Mikk | remember that a lot of people have square minimaps :P |
09:43.41 | Grum | else only people with square minimaps can use it |
09:43.49 | Mikk | ? |
09:43.51 | Grum | well i actually just ignore the round version till i got it working ;) |
09:43.53 | krka | also, think of people with semi square minimaps, et.c. |
09:44.00 | Grum | yes that is a MUCH bigger problem |
09:44.08 | Grum | seriously not as easy as it seems :\ |
09:44.09 | krka | actually... can't you use some tricks with texture blending to hide stuff outside minimap? |
09:44.10 | Xinhuan | o_O |
09:44.11 | Mikk | just plot a square that intersects with the circle. one time job. |
09:44.18 | Grum | nope krka :( |
09:44.28 | krka | how does the regular minimap work? |
09:44.28 | Mikk | then do lines against that square |
09:44.51 | Grum | krka: blizzard magic |
09:44.55 | Grum | but you are right - they do blending somehow |
09:45.03 | Grum | man i need to look into that code right now =D |
09:45.24 | Grum | argh where was that code? |
09:45.33 | CIA-22 | 03ckknight 07Rock * r48223 10Parrot/Parrot/Data/CombatEvents.lua: Parrot - update to use Rock's recycling functions |
09:45.40 | slug3 | just a blitter with a mask? :p |
09:45.45 | slug3 | easiest way of doing it |
09:46.06 | krka | how do people mod the minimap look? |
09:46.07 | Mikk | slug3: except we can't blit and mask ourselves. it needs to be supported by blizzard's api. question is -- is it? |
09:46.19 | Grum | krka: indeed - it is supported someho |
09:46.31 | Grum | blizzard does a 'round' intersection on the square map-data |
09:46.39 | Grum | so if blizz can do it .. so should i be able to |
09:46.44 | Grum | and then it's just easy :D |
09:46.50 | Xinhuan | they probably used sqrts :) |
09:47.08 | krka | how have people modded it? |
09:47.19 | krka | i have seen a semi circled minimap |
09:47.28 | Health | Square! |
09:47.29 | Grum | yes me as well |
09:47.30 | Mikk | check squeenix - square minimap |
09:47.31 | Mikk | ? |
09:47.59 | Grum | because that might mean i would have to do *0* intersections |
09:48.07 | Grum | and just have some 'hardware blending' do the job |
09:48.31 | slug3 | well there's no other constant software time way of doing it with arbitary shapes without a mask and using a blitter |
09:48.32 | yssaril | http://img460.imageshack.us/my.php?image=wowscrnshot090307234713ut9.jpg <---- semisquare minimap |
09:48.36 | orionshock | you don't actually mod the minimap but change it's overlay artwork |
09:48.52 | slug3 | and wow obviously has a blitter.... :P |
09:49.03 | *** join/#wowace Moki (n=Miranda@e176242143.adsl.alicedsl.de) |
09:49.23 | Grum | orionshock: yes but that means you have 'masking' |
09:49.29 | Grum | which means i can apply the same masking on my lines |
09:49.33 | Grum | so i dont have to do intersections |
09:49.53 | Grum | bah i need a blp2tga converter for linux O.o |
09:50.02 | krka | oh ok... people have just replaced blizzards own blit-texture |
09:50.20 | Grum | yes but all framexml code is public |
09:50.21 | krka | so that wont help us |
09:50.35 | Grum | well if i can just get on the 'right' level and draw my mines there |
09:50.42 | Grum | *lines |
09:50.45 | CIA-22 | 03nevcairiel 07Alpha * r48224 10Ace3/AceEvent-3.0/AceEvent-3.0.lua: |
09:50.45 | CIA-22 | Ace3 - |
09:50.45 | CIA-22 | - fixed logic error |
09:51.00 | pb_ee1 | lol --> http://www.balades-moto.com/team/histoire/Titou01/Ace1.jpg |
09:51.14 | slug3 | can you create textures at runtime? |
09:51.38 | Grum | no but i can create frames |
09:51.41 | orionshock | !api BuyRandomPicks |
09:51.42 | ThraeBot | orionshock: Could not find an example within http://www.wowwiki.com/API_BuyRandomPicks |
09:51.53 | Grum | and if i draw the frames below the 'blitter' i should be able to make use of it |
09:51.57 | CIA-22 | 03nevcairiel 07Alpha * r48225 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
09:51.57 | CIA-22 | Ace3 - ACE-7 |
09:51.57 | CIA-22 | - added inline table cache |
09:52.18 | yssaril | btw what are them lottery functions on wowwiki? |
09:52.52 | *** join/#wowace Tinhay (n=Tinhay@85.126.242.254) |
09:52.53 | yssaril | grum you would have to blitter the entire screen |
09:53.03 | slug3 | blit* |
09:53.06 | Grum | not much of a problem as i can just replace the textures |
09:53.18 | Grum | just curious what it will blitter |
09:53.28 | Grum | only the frame the texture is in ... or also beyond that? :P |
09:53.31 | yssaril | hmmmyea you might get rid of other things too |
09:53.34 | Grum | it should be just that frame |
09:53.44 | Grum | because you can have buttons besides it already if you have a rtound map |
09:53.47 | slug3 | to blit, blit is the verb :P |
09:53.56 | Grum | i dont care! blitter is blitz! |
09:54.26 | krka | i wonder if you can even access that layer though |
09:54.43 | Grum | well you can change the texture |
09:54.47 | yssaril | woot auctionner is finaly getting close to a compleate rewrite |
09:54.52 | Grum | so if i can just draw underneath it |
09:54.59 | CIA-22 | 03celellach * r48226 10AtlasLoot_OldInstances/original.en.lua: |
09:54.59 | CIA-22 | AtlasLoot_OldInstances: |
09:54.59 | CIA-22 | - Loot update |
09:55.36 | Grum | Minimap:SetMaskTexture("Textures\\MinimapMask") |
09:56.04 | orionshock | now this is crreepy, |
09:56.04 | Grum | is that a public thing to do? :P |
09:56.15 | orionshock | wow isn't rendering any new objects for me.. |
09:56.29 | Grum | how can i find out if i can use that myself on other frames as well? |
09:57.11 | yssaril | grum you try it out and see what happens? |
09:57.21 | Grum | not in the position to do that now :\ |
09:57.26 | Grum | no wow here =D |
09:57.29 | yssaril | and then document what happend on wowwiki |
09:57.53 | yssaril | write some code and give it to orionshock to test it :P |
09:58.07 | Grum | humz there is no 'mask' in the complete FrameXML code |
09:58.08 | orionshock | why the fk not |
09:58.19 | *** join/#wowace Dhraga_ (n=chatzill@static-213.88.132.126.addr.tdcsong.se) |
09:58.28 | *** join/#wowace Deviad (n=deviad@81-208-83-249.fastres.net) |
09:58.35 | orionshock | not like im doing anything important... just bloating an addon that ive already simplified into a single macro |
09:58.57 | CIA-22 | 03nevcairiel 07Alpha * r48227 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
09:58.57 | CIA-22 | Ace3 - ACE-7 |
09:58.57 | CIA-22 | - return timers that get canceld to the cache too |
10:01.35 | Grum | meh there is completely nothing on the subject in the FrameXML code |
10:01.48 | orionshock | my main is stuck |
10:02.00 | yssaril | stuck at what? |
10:02.37 | orionshock | in game |
10:03.01 | orionshock | it wouldn't render any thing in game and my UI stuck |
10:03.19 | Nickenyfiken | So he can't enter our realm? |
10:03.37 | orionshock | so i alt F4 'ed it and i had to wait for it to time out and DC my toon |
10:03.50 | Punkie` | delete your cache |
10:04.10 | orionshock | don't care that much... |
10:04.30 | Punkie` | then why are you telling us about it? |
10:04.48 | Punkie` | sorry for making a suggestion that could help you out |
10:04.50 | orionshock | thought i'd share :D |
10:04.51 | Grum | orionshock: auto-report-bg-afkers? :) |
10:05.01 | orionshock | you found it... |
10:05.03 | orionshock | zomg |
10:05.16 | Grum | no i just have a memory ! |
10:05.37 | CIA-22 | 03pb_ee1 * r48228 10LibRockConfig-1.0/LibRockConfig-1.0.lua: LibRockConfig-1.0: Adding frFR translation for KEYBINDING_COLON & ROCK_CONFIGURATION. |
10:05.40 | orionshock | ya i trimed it down to just a macro |
10:05.42 | orionshock | <PROTECTED> |
10:06.02 | Grum | :D |
10:06.11 | Grum | can you also report for the 'other side' ? :) |
10:06.18 | orionshock | f==1 for alliance and f==0 for horde |
10:06.21 | Deviad | Does anyone use LateX in here? |
10:06.24 | yssaril | but indstaed of reporting it frezes your comp? |
10:06.58 | Mikk | orionshock: you should be able to extract if you're horde or alliance automatically and use the right constant |
10:07.18 | orionshock | right ... but serously it's a macro |
10:07.27 | Mikk | and? =) |
10:07.38 | orionshock | ... make 2 if u play both sides :D |
10:07.58 | orionshock | i know - i did account for that in the addon version |
10:08.28 | Deviad | When you unpack such an archive be sure to preserve the directory structure, |
10:08.28 | Deviad | but without creating a new directory, either in the local TEXMF tree or in a |
10:08.28 | Deviad | private TEXMF tree. More information about the local TEXMF tree and the |
10:08.28 | Deviad | question of a private TEXMF tree, as well as how one makes this known to the |
10:08.28 | Deviad | system can be found in the directions for your TEX system. |
10:08.34 | Deviad | Oops sorry |
10:08.38 | Deviad | wrong place |
10:08.41 | yssaril | so you hit the macro and it will report somone come next patch? |
10:08.51 | orionshock | not just some one, |
10:08.58 | yssaril | all of them i mean |
10:09.05 | orionshock | everyone on ur faction that has dmg+heal+HK = 0 |
10:09.19 | Mikk | |UnitFactionGroup("self")=="Alliance" and 1 or 0| |
10:09.20 | Punkie` | orionshock: is ReportPlayerIsPVPAFK an API in the ptr? |
10:09.21 | orionshock | don't even dare give me the bit about new player |
10:09.23 | Mikk | tadaa |
10:09.42 | orionshock | Punkie`: yes it is |
10:10.04 | yssaril | the new palyer wouldn't matter cause the report gets removed the sec they get into combat |
10:10.12 | orionshock | don't even dare give me the bit about reporting a new player in teh bg |
10:10.18 | orionshock | <PROTECTED> |
10:10.32 | Punkie` | ? |
10:10.52 | orionshock | ? |
10:10.56 | yssaril | orion so instead of making it a macro make it a tiny addon that will do it every say 1 min |
10:11.05 | orionshock | you can.. |
10:11.20 | orionshock | <PROTECTED> |
10:11.57 | orionshock | right now if u click on anything in the tablet in fubar it just annoys bg chat with stats |
10:12.55 | yssaril | lol |
10:13.14 | orionshock | tho it's rather sad to say "Number of players AFK: 22" |
10:13.48 | cryogen | kinda harsh to report people who just joined the game though, no? |
10:13.56 | orionshock | no |
10:13.58 | yssaril | btw why instead of checking if they have no dmg/healing/HK's arent you jsut reporting everyone since reports get igonred when they are in combat |
10:14.23 | Punkie` | cryogen: unless the whole bg uses this macro/addon it shouldnt make much difference |
10:14.26 | yssaril | cryogen: the new reporting system is automatic so it's not a report to a GM |
10:14.37 | cryogen | i know but its not effectless |
10:14.39 | cryogen | or it wouldnt exist |
10:14.42 | orionshock | it wasn't designed to be very dynamic btw, the equation was made to be an fool prof idiot check |
10:14.54 | cryogen | and if everyone installs some addon which reports the whole raid every 5 minutes.. |
10:14.55 | orionshock | those with absoulty no contribution get reported |
10:14.59 | Grum | dont forget not to run it the second the BG starts ;D |
10:14.59 | yssaril | Punkie`: even if everyone spams the macro it wouldnt matter |
10:15.04 | Grum | time it to run every 5 minutes orso ;D |
10:15.27 | cryogen | yes you can undo your "punishment" by doing something, but still |
10:15.39 | orionshock | the system is automagic on bliz side, enough reports and the play gets a debuff that is CANCLED by PvP combat |
10:15.42 | Grum | i wonder why blizzard didn't implement it the 'other way' |
10:15.55 | Grum | you automaticly get the debuff unless you do something |
10:15.59 | orionshock | so even if u do get it, go get back into the fray |
10:16.02 | Grum | without people voting |
10:16.10 | Mikk | cos noone wants to stand guard if that happens? |
10:16.21 | yssaril | the no honor debuff is precuresed by a warning debuff so if you are pvping you should never get to the punishment debuff |
10:16.33 | Grum | so how will the addon 'fix' that ? :P |
10:16.40 | orionshock | defense done correctly should always be in combat |
10:16.48 | Mikk | erhm |
10:16.54 | Grum | if the defensive side is actualyl defending |
10:17.07 | Mikk | even if the opponents decide to not attack whatever you're defending? |
10:17.11 | Mikk | think AB |
10:17.22 | yssaril | best defence is a good offence :P |
10:17.27 | Mecdemort | or defending a tower for 5 minutes |
10:17.30 | orionshock | besides if u wana get complicated you can always parse the ones that are standing in the cave, exclude the ones dead and report them |
10:17.49 | Grum | how would you 'parse' those? :) |
10:17.50 | evl_ | When the fuck is 2.2 coming |
10:17.54 | evl_ | seriously slow ass blizz |
10:17.56 | Grum | when its done! |
10:17.59 | Mecdemort | it's vaporware |
10:18.04 | yssaril | people dont spawn in the cave come next patch after their first kill |
10:18.04 | Grum | dukenukem! |
10:18.16 | Mecdemort | they'll never get that stupid voice thing working right and they'll never release it |
10:18.18 | Mikk | YES! THEY NEED TO RUSH IT OUT WITHOUT FIXING BUGS TO SATISFY THE UPGRADE HUNGRY MASSES!!!11111 |
10:18.20 | orionshock | you can get the position of everyone on your faction in the battleground |
10:18.22 | Nickenyfiken | WotlK will never be out in Januari... |
10:18.23 | Mikk | IDIOTS! SHIP SOONER! |
10:18.42 | Grum | it made me laugh when our guildies were bouncing over it |
10:18.52 | Grum | and i was like ... sure .. check back in 12 months .. we *might* have it then ;D |
10:19.12 | Grum | eventhough the 'world' was ready afaik |
10:20.11 | yssaril | i gtg guys its almost morning here |
10:20.28 | yssaril | and grum get that addon done i want it :P |
10:20.46 | Grum | lol |
10:20.47 | Grum | NO |
10:21.51 | orionshock | wow... 28 afk in this av >.> |
10:23.17 | *** join/#wowace Chompers (n=Chomp@cpc2-cove7-0-0-cust20.brhm.cable.ntl.com) |
10:25.13 | CIA-22 | 03durash * r48229 10cht/ (. cht.lua cht.toc gemchat_plugin.lua): |
10:25.13 | CIA-22 | cht: initial commit |
10:25.13 | CIA-22 | - a chataddon fĂĽr raidgroups scattered over multiple guilds |
10:25.33 | CIA-22 | 03ckknight * r48230 10LibRockTimer-1.0/LibRockTimer-1.0.lua: LibRockTimer-1.0 - make it so that delays of 0 are checked every frame instead of just every bucket-check (which happens every 0.05 seconds. |
10:27.22 | ramoz | Grum: YES! |
10:31.34 | *** join/#wowace Telrin (n=test@klaagmuur.quince.nl) |
10:33.57 | *** join/#wowace bindi (n=indigo@d54C68C7E.access.telenet.be) |
10:34.17 | CIA-22 | 03mikk 07Alpha * r48231 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
10:34.17 | CIA-22 | Ace3 - AceTimer-3.0 |
10:34.17 | CIA-22 | - Restore maximum frequency to 10/s awaiting proper discussion in Jira (ACE-12) |
10:34.18 | CIA-22 | - Add comment about skipping on :Show()ing and :Hide()ing the frame |
10:35.37 | ckknight | Mikk: imho, since timers are gonna be active in most cases, it'd be easier to just keep it shown |
10:35.40 | ckknight | *shrug* |
10:36.23 | CIA-22 | 03phyber * r48232 10IRQ/ (IRQ.lua IRQ.toc): |
10:36.23 | CIA-22 | IRQ: |
10:36.23 | CIA-22 | - Some changes. Perhaps it will make candy bars, perhaps not. |
10:36.38 | CIA-22 | 03mikk 07Alpha * r48233 10Ace3/AceTimer-3.0/tests/ (. test1.lua utils.lua): |
10:36.38 | CIA-22 | Ace3 - AceTimer-3.0 |
10:36.39 | CIA-22 | - Add Test1: Basic embed, upgrade, start/stop timers (oneshot and repeating) |
10:37.07 | [Ammo] | ckknight: that's the exact comment he added |
10:37.09 | *** join/#wowace Gandharva (n=Miranda@dslb-084-057-025-211.pools.arcor-ip.net) |
10:40.23 | CIA-22 | 03helium * r48234 10Capping/locals/localization-zhTW.lua: |
10:40.23 | CIA-22 | Capping |
10:40.23 | CIA-22 | - fixed zhTW localization |
10:41.38 | *** join/#wowace Rayden (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com) |
10:47.58 | CIA-22 | 03phyber * r48235 10IRQ/ (IRQ.lua IRQ.toc Libs/ embeds.xml): |
10:47.58 | CIA-22 | IRQ: |
10:47.58 | CIA-22 | - Added embeds.xml and set externals on Libs/ |
10:47.58 | CIA-22 | - Added embeds.xml and Author/Version into to TOC. |
10:47.58 | CIA-22 | - Changed something and forgot what it was in IRQ.lua |
10:49.06 | phyber | orionshock: which spells does a Druid have to interrupt? |
10:51.01 | Punkie` | bash and um, maim i think its called |
10:51.50 | phyber | ah, cool. |
10:53.44 | *** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com) |
10:53.51 | orionshock | maim, pounce, and bash |
10:54.27 | orionshock | phyber: tbh - build ur addon in trunk till it' ready that way you don't bother the svn -> site script :D |
10:54.44 | Grum | ramoz: pay me! |
10:54.59 | ramoz | i already offered nudity and/or sex! |
10:55.12 | Grum | who's nudity and/or sex? |
10:55.16 | orionshock | & good night new york, im off till tommrow after noon when i come back |
10:55.28 | ramoz | me! o/ |
10:55.37 | Grum | i hope you are hot then! |
10:55.56 | ramoz | of cource i am! would i offer my booty if i werent? |
10:56.04 | Grum | pics or it's lies! |
10:56.40 | ramoz | dont have a camera :O |
10:56.57 | Grum | so how can the nudity work then!? O.o |
10:57.06 | ramoz | you know |
10:57.10 | ramoz | like hardware pics |
10:57.13 | ramoz | paper and stuff |
10:57.29 | CIA-22 | 03phyber * r48236 10IRQ/IRQ.lua: |
10:57.29 | CIA-22 | IRQ: |
10:57.29 | CIA-22 | - Added Druid Bash and Maim. |
10:57.29 | CIA-22 | - Added Paladin Hammer of Justice. |
10:57.29 | CIA-22 | - Doesn't take into account any improved skills that might reduce cooldowns, yet. |
10:58.07 | Grum | ramoz: meh |
10:58.13 | Grum | i still need to make an 'edit' mode |
10:58.20 | Grum | that you can just move stuff on the map |
10:58.25 | ramoz | tbh |
10:58.40 | ramoz | i'd be happy just to get that netherstorm route into my map :P |
10:58.48 | Grum | haha |
10:59.02 | Grum | i got 80 netherbloom in 45mins on that route ;D |
10:59.10 | ramoz | cause farming netherbloom is a fucking sucky job |
10:59.13 | Grum | yeah |
10:59.23 | ramoz | and one stack goes for 35-40g on our server atm |
10:59.28 | ramoz | i blame curse! |
10:59.29 | Grum | gotto be kidding |
10:59.32 | Grum | seriously? |
10:59.40 | ramoz | nope |
10:59.43 | Grum | EY! |
10:59.52 | ramoz | thats why you should give me that addon! |
11:00.09 | ramoz | on monday before the raid |
11:00.10 | Grum | i could give it in it's current form .. you just wont be able to use it ;D |
11:00.29 | Grum | unless you dive into the code ofc |
11:00.41 | ramoz | it was 31-35g, but there was alot on AH atm |
11:00.43 | ramoz | well |
11:00.50 | ramoz | will i see the route in netherstorm? |
11:01.08 | Grum | no you have to make it yourself |
11:02.58 | ramoz | hum |
11:03.00 | ramoz | with macros? |
11:03.00 | Grum | i use 3 macros, one to add a point, one to add a dead-point (so you can make a gap in the line) and one to delete the last point added |
11:04.06 | *** join/#wowace sb (n=sb@dslb-084-056-146-138.pools.arcor-ip.net) |
11:04.21 | ramoz | would be awesome |
11:04.37 | Grum | meh |
11:04.39 | Grum | and it has bugs! |
11:04.43 | Grum | lotsofthem |
11:04.59 | Grum | and its slow;/ |
11:06.02 | Grum | well actually .. not so many bugs .. and not all that slow unless you have a zillion lines |
11:06.10 | ckknight | time for bed |
11:06.16 | Grum | bed is for the weak! |
11:06.59 | *** join/#wowace Bibi (n=Boubouil@AVelizy-151-1-8-52.w82-120.abo.wanadoo.fr) |
11:07.07 | ramoz | make its faster/less buggier and make some buttons to add waypoints |
11:07.24 | Grum | buttons? noes! |
11:07.30 | Grum | i want to make the route 'editable' on the worldmap |
11:07.35 | Mecdemort | in a repeating event, delay is the time between fires right? |
11:07.45 | Grum | should be |
11:07.59 | Grum | at this moment you have to 'be' at the point to add it |
11:08.24 | Grum | i'd like to be able to select an endpoint and just do: 'add new point where my mouse cursor is' |
11:09.30 | *** join/#wowace tig (n=tigg@salmi.tf.uni-kiel.de) |
11:09.38 | Grum | and remove/move/add a point |
11:10.47 | Mecdemort | hmm if i do ScheduleRepeatingEvent(function, ...) is there any way to unregister it? |
11:10.49 | Grum | oh btw you can have multiple lines on the map, decide the width/color of em .. decide if they are 'looped' or not (so you dont have to connect the start/end manually ... and euuh .. make routes 'hidden' .. and decide to draw 'hidden lines' in a certain color/width |
11:13.10 | *** join/#wowace Tinhay (n=Tinhay@85.127.57.235) |
11:15.02 | CIA-22 | 03ominous * r48237 10Tattle/ (38 files in 38 dirs): Tattle: daily run of the dataminer |
11:16.49 | *** join/#wowace Demetrious (n=demetrio@unaffiliated/demetrious) |
11:17.32 | CIA-22 | 03phyber * r48238 10IRQ/IRQ.lua: |
11:17.32 | CIA-22 | IRQ: |
11:17.33 | CIA-22 | - Close the candy bar if it gets right clicked. |
11:21.40 | *** join/#wowace Diao (n=vschiu@ip68-225-241-233.oc.oc.cox.net) |
11:21.43 | Morghus | phyber: Bash, Feral Charge, Maim, Pounce, Cyclone - to be exact :) |
11:21.45 | *** join/#wowace dabujo (i=xx@p54ACA4AF.dip0.t-ipconnect.de) |
11:22.08 | phyber | just looking for the ones with Cooldowns. Pounce didn't appear to have a CD according to wowhead. |
11:22.18 | Morghus | Ah |
11:22.23 | Morghus | No, Pounce has no cooldown |
11:22.31 | Morghus | Maim, Bash, Feral Charge has |
11:23.01 | Morghus | Maim - 10 sec, Bash - 1 min, Feral Charge - 15 sec |
11:23.13 | Nickenyfiken | Mecdemort: UnregisterEvent()? |
11:23.47 | Mecdemort | UnregisterEvent only accepts a string |
11:24.56 | CIA-22 | 03phyber * r48239 10IRQ/IRQ.lua: |
11:24.56 | CIA-22 | IRQ: |
11:24.56 | CIA-22 | - Added Druid Feral Charge, 15 second cooldown. |
11:24.56 | CIA-22 | - Fixed a small typo. Main ~= Maim. |
11:24.59 | *** join/#wowace Dotted (n=Dotted@ip-22-215.bnaa.dk) |
11:25.03 | Mecdemort | hmm wtb documentation |
11:26.15 | [Ammo] | ScheduleRepeatingEvent("zomgmyidentifier", ..... ) |
11:26.27 | [Ammo] | CancelScheduledEvent("zomgmyidentifier") |
11:26.36 | [Ammo] | that will be 100$ plix |
11:27.06 | Mecdemort | ya was just wondering if you could cancel an event where you pass a function tho |
11:27.29 | Mecdemort | but i suppose ill just do it by strings |
11:27.36 | pb_ee1 | Wow, IRQ seems nice |
11:27.59 | [Ammo] | euhm |
11:28.18 | *** join/#wowace Wogroipl_ (n=Wogroipl@c529c7a0e.cable.wanadoo.nl) |
11:28.20 | [Ammo] | ScheduleRepeatingEvent("zomgmyidentifier", function() .. do porn ... end, 5 ) |
11:28.31 | Morghus | phyber \o/ |
11:28.32 | [Ammo] | the identifier is to cancel that specific repeating event |
11:30.03 | Mecdemort | ah, thanks |
11:32.49 | *** join/#wowace Dhraga_ (n=chatzill@static-213.88.132.126.addr.tdcsong.se) |
11:37.47 | *** join/#wowace cncfanatics (i=evolve@25.93-64-87.adsl-dyn.isp.belgacom.be) |
11:39.21 | cncfanatics | yo all |
11:39.28 | CIA-22 | 03cncfanatics * r48240 10FlexBar2/Action/Action.lua: FlexBar2: Final fix for conjured items |
11:39.53 | CIA-22 | 03ascalia * r48241 10AtlasLoot/Constants/constants.fr.lua: |
11:39.53 | CIA-22 | AtlasLoot: |
11:39.53 | CIA-22 | - included updated constants.fr from TrAsHeR |
11:40.58 | *** join/#wowace Ordog (i=ordog@port-87-234-85-114.dynamic.qsc.de) |
11:44.25 | CIA-22 | 03nevcairiel 07Alpha * r48242 10Ace3/ (Ace3.toc AceBucket-3.0/ AceBucket-3.0/AceBucket-3.0.lua): |
11:44.25 | CIA-22 | Ace3 - |
11:44.25 | CIA-22 | - added first implementation of AceBucket-3.0, still needs alot of polish, but registering buckets works so far |
11:45.04 | *** join/#wowace Vegeta (n=Vegeta-G@xdslq101.osnanet.de) |
11:45.07 | CIA-22 | 03daviesh * r48243 10AtlasLoot/ (3 files in 3 dirs): |
11:45.07 | CIA-22 | AtlasLoot: |
11:45.07 | CIA-22 | - v4.01.02 finalised. Prelim Atlas 1.10.1 release, may need some localisation tweaking |
11:47.41 | *** join/#wowace MadMonk (n=Nuno@bl4-5-64.dsl.telepac.pt) |
11:50.12 | *** join/#wowace silentium (i=silentiu@dslb-088-066-035-008.pools.arcor-ip.net) |
11:51.12 | CIA-22 | 03ascalia * r48244 10AtlasLoot_WorldLoot/WorldEvents.en.lua: |
11:51.12 | CIA-22 | AtlasLoot_WorldLoot: |
11:51.12 | CIA-22 | - fixed 2 items from Shartuul |
11:51.31 | CIA-22 | 03cncfanatics * r48245 10FlexBar2/ (Action/Action.lua Core.lua): FlexBar2: Fixed a bug with creating new buttons |
11:51.53 | *** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net) |
11:53.14 | CIA-22 | 03phyber * r48246 10IRQ/IRQ.lua: |
11:53.14 | CIA-22 | IRQ: |
11:53.14 | CIA-22 | - Added a big comment to remind myself how syncing the cooldowns might work, so that when I've forgotten it later. Also incase people think it's stupid and want to make a better method. |
11:53.35 | phyber | s/so that/for/ |
11:57.36 | *** join/#wowace pub^^ (n=pub@cdubray.csbnet.se) |
11:58.43 | [Liq] | What's IRQ phyber? |
11:59.02 | cncfanatics | [Liquidor] u shortened ur name ? :o |
11:59.05 | phyber | interrupt timers, to make managing interrupt rotations easier. |
11:59.12 | *** join/#wowace Hjalte (i=Hjalte@0x57317e68.svgnxx3.adsl-dhcp.tele.dk) |
11:59.19 | Chompers | smart name :P |
11:59.34 | phyber | :D |
12:00.15 | [Liq] | cncfanatics, netsplit |
12:00.30 | *** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net) |
12:00.39 | *** part/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net) |
12:00.58 | CIA-22 | 03jerry * r48247 10lern2count/Core.lua: lern2count: bugfix |
12:01.04 | *** join/#wowace Hjalte (i=Hjalte@0x57317e68.svgnxx3.adsl-dhcp.tele.dk) |
12:07.55 | *** join/#wowace Tinhay (n=Tinhay@85.127.57.235) |
12:10.23 | Hjalte | Is there any buff addon, that can make groups like ebbs, but has icons instead of bars? |
12:11.31 | CIA-22 | 03jaslaughter * r48248 10JasonQuest/ (Comm.lua Core.lua ReadMe.txt): |
12:11.31 | CIA-22 | JasonQuest: |
12:11.31 | CIA-22 | - Applied quest selection fix to Comm.lua |
12:11.39 | Grum | yeah it's called hjalte-icon-buffs :D |
12:11.42 | Olison | Hjalte: try Buffalo2 |
12:12.13 | Hjalte | Olison, Buffalo2 couldnt make different groups (I need to be able to make at least player buffs/debuffs and target buffs/debuffs) |
12:12.24 | Olison | oh it couldnt? :S |
12:12.24 | Olison | ok |
12:12.28 | Grum | make one yourself! rawr |
12:12.30 | Olison | never used it much |
12:12.31 | Hjalte | Grum, Yeah, I'll just code it in php and have someone make it into lua :P |
12:13.04 | Grum | lua is simple, seriously |
12:13.06 | Grum | php is horrendus |
12:14.38 | |Stan| | ckknight: going to test parrot now :) |
12:15.45 | *** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu) |
12:16.39 | CIA-22 | 03nevcairiel 07Alpha * r48249 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - optimize bucket handling |
12:16.56 | *** join/#wowace Adys (n=Adys@APoitiers-257-1-134-148.w90-50.abo.wanadoo.fr) |
12:19.33 | *** join/#wowace Adys (n=Adys@APoitiers-257-1-134-148.w90-50.abo.wanadoo.fr) |
12:21.30 | ramoz | phyber: any docs for IRQ yet? |
12:21.43 | cncfanatics | uhm, wasnt the latest WAU in java ? |
12:21.45 | cncfanatics | its .net now ? |
12:21.55 | phyber | ramoz: not yet. but they would probably read "load it and it should work". |
12:21.57 | ramoz | WAU2 is java |
12:22.18 | phyber | haven't tested it yet though, since I'm at work. |
12:22.31 | ramoz | aha |
12:22.36 | phyber | I have a shaman with earth shock that I can test with later though. :) |
12:22.48 | ramoz | i posted it on my guild forum |
12:23.05 | ramoz | think the mages are gonna try it for kael tonight |
12:23.45 | *** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com) |
12:23.45 | phyber | there isn't any code to set the CandyBar positions yet either. not sure where they will appear since I don't explicitly set it. |
12:23.52 | Nickenyfiken | Maybe i can try it on Shade tonight with my Shaman |
12:25.31 | [Ammo] | phyber: make SetCandyBarGroupPoint... |
12:25.38 | [Ammo] | done. :) |
12:25.46 | CIA-22 | 03nevcairiel 07Alpha * r48250 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: |
12:25.46 | CIA-22 | Ace3 - AceBucket-3.0 |
12:25.46 | CIA-22 | - some inline docs |
12:25.46 | CIA-22 | - support for passing a table as event |
12:25.46 | [Ammo] | it will appear dead center of UI |
12:26.02 | [Ammo] | if you don't setpoint |
12:27.03 | phyber | [Ammo]: nice. I was just adding a CandyBar group thinking that would be the case :) |
12:28.26 | *** join/#wowace MentalPower (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower) |
12:28.26 | *** mode/#wowace [+v MentalPower] by ChanServ |
12:30.09 | nevcairiel | heh |
12:30.14 | nevcairiel | thats where i got mine |
12:31.38 | *** join/#wowace restored (i=restored@sherman.campus.luth.se) |
12:31.48 | phyber | that anchor stuff should probably be in candy bars. :) |
12:31.57 | phyber | self:CandyBarShowAnchor(groupName), or whatever. |
12:32.07 | *** join/#wowace Saladin (i=saladin@makk.no) |
12:33.48 | *** join/#wowace Beutju (n=tus@p57A7B050.dip0.t-ipconnect.de) |
12:34.18 | [Ammo] | phyber: meh |
12:34.56 | abbat_w | nope, phyber |
12:35.22 | *** join/#wowace windwolf (i=harl@dslb-088-076-046-146.pools.arcor-ip.net) |
12:35.33 | abbat_w | Group of bars it's just a container for bars |
12:35.47 | abbat_w | so, bar should know which group he have and nothing else |
12:36.21 | abbat_w | I think Ammo know all about CandyBar ;) |
12:37.16 | *** join/#wowace Lopen|Wooork (n=lopen@207.74.131.76) |
12:37.46 | phyber | well, my point was that everyone is coding their own anchors for moving the candybar, I just wondered why there wasn't an anchor in there that can easily be used. You know, trying to be lazy. ;) |
12:38.03 | abbat_w | What about me, i have same problem |
12:38.38 | abbat_w | Making an addon with bar groups and didn't found any standard anchoring system |
12:39.07 | abbat_w | I look at Antagonist (3 CandyBar groups), Cartographer (1 group) and BigWigs |
12:39.16 | abbat_w | Every addon have own anchoring system |
12:40.40 | cncfanatics | <PROTECTED> |
12:40.51 | cncfanatics | pretty much just OnMouseDown StartDragging(); |
12:40.59 | abbat_w | ;))))))))) |
12:41.31 | Gregory- | the problem is that libs like CandyBar developer orientied not end-user UI oriented. as user i prefer it like Parrot & Co - i configure bar groups in "master" addon then all others addons direct their bars to this groups. actually that can be done "on top" of CandyBar |
12:41.47 | abbat_w | Yes |
12:42.17 | abbat_w | And if group want make own design of bars they just not inherit master settings |
12:42.28 | abbat_w | I like this |
12:42.37 | cncfanatics | that is a pain in the ass to code |
12:42.45 | abbat_w | yes ;) |
12:43.10 | [Ammo] | fuck users |
12:43.15 | abbat_w | Ammo! |
12:43.20 | [Ammo] | ;p |
12:43.50 | [Ammo] | candybar was written for BigWigs |
12:43.54 | [Ammo] | as a mixin for the modules |
12:44.03 | [Ammo] | it expanded a bit and turned out to be useful to other developers |
12:44.12 | [Ammo] | it's not the end to everything for every user |
12:44.14 | Saladin | 13:42 <@Ulthar> X-Perl rocks |
12:44.14 | Saladin | 13:42 <@Ulthar> I haven't found better unit frames:( |
12:44.28 | abbat_w | CandyBar good |
12:44.46 | abbat_w | But maybe developers need wrapper between they mod and CandyBar |
12:45.14 | [Ammo] | no they don't |
12:45.25 | abbat_w | ok |
12:45.33 | [Ammo] | developers code a featureset specifically |
12:45.54 | [Ammo] | if you want to provide everything anyone ever wants you get humongous borg mods |
12:45.58 | cncfanatics | I code what I need, and might include user requests if they ask nicely |
12:46.00 | [Ammo] | with insane amounts of config options |
12:46.04 | abbat_w | Yes ;) |
12:46.11 | abbat_w | i was lost in options... |
12:46.12 | [Ammo] | -> unmaintainable |
12:46.18 | abbat_w | settings inheritance etc |
12:47.02 | abbat_w | Ok. Ammo, do you see Parrot? |
12:47.12 | abbat_w | Parrot have 3 areas (by default) |
12:47.28 | abbat_w | Imagine what in these areas we show not a text, but CandyBar bars |
12:48.00 | [Ammo] | you are not listening |
12:48.11 | [Ammo] | a developer decides what to do |
12:48.28 | [Ammo] | if someone else decides to hijack the bigwigs candybars for instance |
12:48.38 | abbat_w | i listen. candybar ok. but it's too 'low level' |
12:48.39 | [Ammo] | they'll be in for a suprise when they start animating all of a sudden |
12:48.45 | [Ammo] | it is NOT |
12:49.02 | [Ammo] | it is even too high level at some points already |
12:49.12 | cncfanatics | abbat_w; basicly, if you want some very specific feature into something I'd suggest coding them yourself |
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12:50.42 | CIA-22 | 03nevcairiel 07Alpha * r48251 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: |
12:50.42 | CIA-22 | Ace3 - AceBucket-3.0 |
12:50.42 | CIA-22 | - dont fire empty buckets, just cancel their schedule |
12:50.42 | CIA-22 | - added :UnregisterBucket(handle) |
12:50.44 | abbat_w | yes but lua not java. i can't just extend my clas with candybars for add some functionality |
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12:51.21 | cncfanatics | you can |
12:51.31 | cncfanatics | CandyBars is a mixin ? |
12:51.38 | [Ammo] | he can't |
12:51.54 | [Ammo] | but that has more to do with his coding skills than anything else |
12:52.00 | nevcairiel | lol |
12:52.26 | cncfanatics | you can do anything in lua pretty much, as long as you know how and blizz lets you |
12:53.06 | abbat_w | cnc, do you develop win32 gui for example? |
12:53.18 | abbat_w | or any other gui with good gui lib? |
12:53.46 | cncfanatics | I do know some gtk, but thats it |
12:53.48 | cncfanatics | not a lot |
12:54.13 | Mikk | i've written several apps in plain win32 api as well as MFC |
12:54.14 | Mikk | big ones |
12:54.22 | abbat_w | gtk have good conception and ok |
12:54.24 | cncfanatics | <PROTECTED> |
12:54.35 | abbat_w | now try to compare with gui libs in svn |
12:54.59 | cncfanatics | it'd be a lot of work to write such framework in lua |
12:55.15 | cncfanatics | well, it also was in C, but thats not the point |
12:55.23 | cncfanatics | gtk is years old |
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12:56.18 | abbat_w | I think gtk have good design and easy to understand conception |
12:56.20 | Mikk | there are no gui libs in the svn |
12:56.27 | JoshBorke | mikk: liar! |
12:56.29 | Mikk | there are only widgets in the svn |
12:56.34 | Mikk | if you want a gui lib, write one |
12:57.17 | JoshBorke | ooo, wait! |
12:57.17 | abbat_w | Waterfall i think easy to understand ;) |
12:57.17 | Mikk | niagara/waterfall could be considered a very specialized gui lib, true |
12:57.17 | Mikk | windowlib is not |
12:57.20 | Mikk | that's just a widget still |
12:57.26 | [Ammo] | windowlib doesn't even have GUI stuffs |
12:57.35 | JoshBorke | kaelten wrote one |
12:57.36 | [Ammo] | it attaches itself to your gui |
12:57.46 | [Ammo] | yeah the query lib |
12:57.49 | [Ammo] | jquery style |
12:57.51 | JoshBorke | yea! |
12:58.00 | abbat_w | every gui project died ;) |
12:58.01 | JoshBorke | uiquery |
12:58.04 | abbat_w | AceGUI etc ;) |
12:58.13 | Mikk | pretty much yes |
12:58.21 | [Ammo] | gui project is too big an undertaking for one man |
12:58.28 | JoshBorke | ckknight could do it |
12:58.37 | abbat_w | But all mods have gui, guys |
12:58.43 | Mikk | also because we keep finding it's not worth the effort |
12:58.52 | JoshBorke | abbat_w: not true |
12:59.12 | abbat_w | You make mods for end users, not for developers |
12:59.20 | cncfanatics | no you don't for either |
12:59.20 | [Ammo] | I make mods for myself |
12:59.21 | Mikk | what's your point? |
12:59.24 | cncfanatics | you make mods for your own damn self |
12:59.36 | JoshBorke | abbat_w: i made a mod for an end-user that had 0 gui stuff |
12:59.40 | [Ammo] | and maybe for a select few others |
12:59.47 | abbat_w | JoshBorke, which one? |
12:59.53 | JoshBorke | abbat_w: a death counter |
12:59.54 | JoshBorke | :-D |
12:59.56 | Mikk | what does a gui lib have to do with how much code you have to write to display a candybar? you're a developer. |
13:00.15 | JoshBorke | actually, i've written 3 mods that had no gui stuff |
13:00.17 | Mikk | either way, noone's stopping you from writing a gui lib |
13:00.24 | abbat_w | Ok. But look at today mods. Almost all have waterfall ui |
13:00.27 | Grum | users demand guis :) |
13:00.29 | abbat_w | You think it's bad? |
13:00.36 | Mikk | no |
13:00.38 | cncfanatics | I don't mind GUIs |
13:00.38 | JoshBorke | abbat_w: you should quantify all as all ace |
13:00.43 | [Ammo] | waterfall is no UI |
13:00.47 | [Ammo] | not a generic one |
13:00.50 | [Ammo] | its a config screen |
13:00.54 | [Ammo] | config UI |
13:01.02 | cncfanatics | indeed |
13:01.02 | abbat_w | ok, name it 'config ui' |
13:01.14 | Grum | a UI has widgets, windows and child/event support |
13:01.19 | JoshBorke | mikk: remember when you were writing that in game UI creator |
13:01.26 | Grum | which are 'frames' in wow :) |
13:01.28 | Mikk | yes |
13:01.45 | JoshBorke | too bad that died, it had potential |
13:01.47 | Mikk | i still half want to finish it at some point but it keeps getting downgraded |
13:01.49 | sylvanaar | thats the what teh majority of mods use UI for - options |
13:02.07 | cncfanatics | yea, config UIs are hard |
13:02.12 | cncfanatics | for anything else the blizz API suffices |
13:02.15 | [Ammo] | but abbat_w wants a UI for everything candybars etc |
13:02.23 | abbat_w | Nope |
13:02.30 | Mecdemort | is it better to use local upvalues or globals |
13:02.43 | abbat_w | Something like an MFC. LEGO which allow you to make an interface from standard blocks |
13:02.44 | nevcairiel | local |
13:02.44 | JoshBorke | Mecdemort: local upvalues |
13:02.47 | Mikk | Mecdemort: define better. local upvalues cost ram |
13:02.49 | JoshBorke | Mecdemort: time vs space |
13:02.55 | JoshBorke | space is cheap |
13:03.03 | Mecdemort | time for the most part |
13:03.22 | JoshBorke | yea, i didn't realize how much ram upvalues take |
13:03.38 | CIA-22 | 03nevcairiel 07Alpha * r48252 10Ace3/AceEvent-3.0/AceEvent-3.0.lua: |
13:03.38 | CIA-22 | Ace3 - AceEvent-3.0 |
13:03.38 | CIA-22 | - use correct error level |
13:03.43 | abbat_w | it's not a reference to global? |
13:03.55 | [Ammo] | a reference still needs ram |
13:04.12 | Mikk | locals use more memory than just the cost of a reference |
13:04.22 | Mikk | they create a little context that can be attached to functions using them |
13:04.23 | Mikk | intnerally |
13:04.23 | JoshBorke | especially changing locals |
13:04.52 | Mikk | having said that, the speed boost of using locals = nummy |
13:05.07 | abbat_w | early optimisation it's a bad thing ;) |
13:05.11 | JoshBorke | anybody know if different scopes have different access times? |
13:05.21 | cncfanatics | locals have nothing to do with early optimisation tbh |
13:05.27 | JoshBorke | as far as upvalue access? |
13:05.29 | CIA-22 | 03nevcairiel 07Alpha * r48253 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: |
13:05.29 | CIA-22 | Ace3 - AceBucket-3.0 |
13:05.29 | CIA-22 | - added input validation to bucket registering |
13:05.38 | cncfanatics | JoshBorke, global scope is slower then local scope, but in detail, no idea |
13:05.57 | JoshBorke | beyond global vs local, within a function, if block, do block etc |
13:06.29 | cncfanatics | I guess they're the same, but thats purely a guess |
13:06.45 | JoshBorke | i want to do speed tests but i'm 1) too lazy, 2) too dumb |
13:07.07 | cncfanatics | not really hard to do, you're just lazy |
13:07.21 | JoshBorke | yea, i know |
13:07.28 | Mecdemort | hmm are globals consider an upvalue of _G? |
13:07.44 | cncfanatics | Mecdemort, try /dump _G |
13:07.59 | Mecdemort | _G |
13:08.12 | abbat_w | If i not wrong, _G it's a place where lua hold all you values etc |
13:08.42 | Mecdemort | _G holds all the globals, but im just wondering if they consider it an upvalue for each function so you can access the globals |
13:09.05 | Mikk | it doesn't really work that way |
13:09.15 | Mikk | each function has an "fenv" |
13:09.25 | Mikk | file scope is also considered a function |
13:09.29 | Mikk | you can query it with getfenv() |
13:09.31 | JoshBorke | fenv = functional environment? o.O |
13:09.40 | JoshBorke | do i get a cookie? |
13:09.40 | Mikk | most likely yes ;) |
13:10.00 | [Ammo] | ~cookie joshborke |
13:10.08 | cncfanatics | !api getfenv |
13:10.09 | ThraeBot | cncfanatics: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_getfenv |
13:10.10 | [Ammo] | boggle |
13:10.21 | Mikk | the difference here is that accessing a global variable carries the internal cost of 1. getting hold of fenv 2. looking up the name in the table |
13:10.44 | Mikk | do some tests and you'll see that if you have a local _G stored, "_G.variablename" is actually a few % cheaper |
13:10.56 | Mikk | because accessing the local _G is slightly cheaper than looking up the current fenv |
13:11.02 | pb_ee2 | How do I pass from the value of a variable to its exact equivalent in a string? |
13:11.12 | Mecdemort | ah ok |
13:11.22 | CIA-22 | 03nevcairiel 07Alpha * r48254 10Ace3/ (3 files in 3 dirs): Ace3 - some svn stuff, keywords yadayada |
13:11.23 | pb_ee2 | I mean, if I have SOMETHING = 3, how do I get "SOMETHING" |
13:11.32 | Mikk | you don't |
13:11.35 | cncfanatics | pb_ee2, you don't |
13:11.40 | pb_ee2 | I can't? :( |
13:11.45 | Mikk | nop |
13:11.50 | cncfanatics | code is compiled |
13:11.59 | cncfanatics | the compiled code doesnt know how u called ur vars |
13:11.59 | pb_ee2 | How come Blizzard uses this kind of values? CHAT_MSG_WHISPER for instance |
13:12.02 | cncfanatics | it justs uses the references |
13:12.06 | pb_ee2 | It's used for events AND for colors |
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13:12.22 | cncfanatics | pb_ee2, they don't get the variable name using its reference |
13:12.23 | pb_ee2 | s/colors/desc of message type/ |
13:12.23 | Mikk | hm? |
13:12.40 | cncfanatics | you must be very confused pb_ee2 :p |
13:12.46 | Mikk | very |
13:12.48 | pb_ee2 | Well |
13:12.55 | Mecdemort | ya i dont understand whats going on |
13:13.00 | pb_ee2 | Let me explain |
13:13.19 | CIA-22 | 03phyber * r48255 10IRQ/IRQ.lua: |
13:13.19 | CIA-22 | IRQ: |
13:13.19 | CIA-22 | - Anchoring code, perhaps, if we all just believe. |
13:13.21 | Mikk | "CHAT_MSG_WHISPER" isn't a variable name. it's a string value. |
13:13.22 | Mecdemort | oh, what about local upvalues vs an entry in self? |
13:13.23 | pb_ee2 | When you catch an chat event, it's like "CHAT_MSG_WHISPER", "CHAT_MSG_WHIPSER_INFORM", ... |
13:13.34 | pb_ee2 | And it is a string |
13:13.38 | cncfanatics | those are strings |
13:13.41 | pb_ee2 | Yes. |
13:13.46 | Mikk | Mecdemort: local upvalues are faster still. self is a table lookup. |
13:13.47 | pb_ee2 | But if you type /print CHAT_MSG_WHISPER |
13:13.51 | pb_ee2 | then it's a variable |
13:14.03 | Mikk | that would be because they'ev CREATED variables with those names |
13:14.04 | Mikk | go read framexml |
13:14.05 | pb_ee2 | It contains something like "Incoming whispers" |
13:14.17 | Mikk | look: |
13:14.24 | cncfanatics | pb_ee2, thats because CHAT_MSG_WHISPER = "Incoming whispers"; somewhere in framexml |
13:14.24 | Mikk | somemsg="MOOMOO" |
13:14.28 | abbat_w | what a problem to hold reference? |
13:14.29 | Mikk | MOOMOO="The sound a cow makes" |
13:14.37 | abbat_w | lua have closures, can be used for this |
13:15.07 | Mecdemort | pb_ee2: basically _G["CHAT_MSG_WHISPER"] = "Incoming Whisper" |
13:15.08 | cncfanatics | abbat_w, not really, you can't get the name of a var knowing only its reference, you can only get the reference of a var knowing only its name |
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13:15.27 | pb_ee2 | Hum... that means i'll have to use a translation table between those variables and those strings |
13:15.30 | pb_ee2 | that's a pain in the ass |
13:15.37 | pb_ee2 | Mikk, I know, they are defined in Globalstrings.lua |
13:16.00 | cncfanatics | pb_ee1, you could loop through the local scope and search for said reference and then pick up the name |
13:16.07 | cncfanatics | but thats eh, a HUGE HUGE HUGE HUGE waste of cpu time |
13:16.15 | pb_ee1 | yeah, it's not efficient. |
13:16.19 | abbat_w | cncfanatics, ok, if you need to know name, table can be used with named keys |
13:16.27 | cncfanatics | ofc, but thats not the point |
13:16.28 | pb_ee1 | I'll use a workaround, no worries. |
13:16.32 | cncfanatics | thats not what he asked abbat_w |
13:17.26 | abbat_w | hmm.. lua need something like perl to work with references |
13:17.34 | pb_ee1 | But that would mean Blizzard uses variables such as CHAT_MSG_WHISPER, so why the hell did they use strings for event catching? |
13:17.48 | abbat_w | like $a = "aaa", $b = $$a |
13:17.51 | pb_ee1 | Nm, I've got the answer, that's because they parse the string |
13:18.42 | cncfanatics | abbat_w; thats not what he needs |
13:18.45 | cncfanatics | but you can do that abbat_w |
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13:19.17 | cncfanatics | _G['var name'] -- this will do fine |
13:19.17 | Kasreyn | what is this "texture" string that you get from GetContainerItemInfo ? |
13:19.23 | abbat_w | yes |
13:19.37 | cncfanatics | what pb_ee1 needs is |
13:19.41 | cncfanatics | $a = "aaa" |
13:19.51 | cncfanatics | now, he has "aaa" and wants to get $a returned somehow |
13:20.03 | cncfanatics | thats not possible in any language except with a loop as far as I know |
13:20.09 | Grum | lol |
13:20.12 | Grum | then store the reverse as well |
13:20.19 | Grum | but seriously that is painful |
13:20.27 | pb_ee1 | I'll find a way |
13:20.36 | pb_ee1 | It's just surprising that blizzard did that |
13:20.45 | Grum | let me read up and see what you want |
13:20.48 | cncfanatics | I doubt blizzard used such poor techniques |
13:20.58 | cncfanatics | anything that needs that kind of stuff is poorly written imo |
13:21.00 | abbat_w | why poor? |
13:21.00 | pb_ee1 | They use CHAT_MSG_WHISPER (var) for their chat right-click menu description |
13:21.11 | cncfanatics | thats just a reference |
13:21.13 | pb_ee1 | And they use "CHAT_MSG_WHISPER" (string) for the corresponding event |
13:21.19 | cncfanatics | whats wrong with that ? |
13:21.23 | abbat_w | nothing |
13:21.50 | abbat_w | maybe only bad design ;) |
13:22.16 | pb_ee1 | humm i'm surprised, that's why i asked if it was possible to do that |
13:22.23 | pb_ee1 | Thought blizzard was doing it |
13:22.25 | Kasreyn | ah nvm. its a bloody icon |
13:22.27 | CIA-22 | 03nevcairiel 07Alpha * r48256 10Ace3/ (2 files in 2 dirs): Ace3 - added docs how the bucket implementation works |
13:22.30 | cncfanatics | pb_ee1, they're not |
13:22.33 | Grum | i dont get what you want to do : |
13:22.36 | cncfanatics | just bad naming conventions |
13:22.44 | Grum | or convenient ones |
13:22.46 | pb_ee1 | Hum. |
13:22.48 | cncfanatics | Grum, he's mainly very confused :) |
13:23.00 | sylvanaar | He has a point about the naming |
13:23.00 | pb_ee1 | Nope i'm not confused at all lol :p |
13:23.11 | sylvanaar | in retrospect, its quite poor |
13:23.13 | pb_ee1 | I know exactly what I want, but I surely not expressed myself correctly |
13:23.15 | Grum | the naming seems convenient and clear |
13:23.26 | pb_ee1 | +did |
13:23.51 | sylvanaar | it should be heirarchical |
13:24.13 | pb_ee1 | $var is the adress of var? |
13:24.29 | abbat_w | \$var (in perl) |
13:25.56 | sylvanaar | eg. MSG.COMBAT.PLAYER.FRIENDLY.DAMAGE vs CHAT_MSG_COMBAT_FRIENDLY_PLAYER_DAMAGE |
13:26.07 | sylvanaar | or whatever they have |
13:26.17 | abbat_w | event naming ugly btw ;) |
13:26.17 | pb_ee1 | They are not doing this |
13:26.47 | pb_ee1 | If you check ChatFrame.lua, you'll see they actuall parse the message |
13:26.55 | sylvanaar | who me? |
13:27.12 | pb_ee1 | if regex.match(blabla, "CHAT_MSG_") then .... end |
13:27.13 | abbat_w | ;)))))) |
13:27.31 | abbat_w | i think sylvanaar keep blizzard chat code in memory ;) |
13:27.37 | Grum | [15:10:44] <Mikk> do some tests and you'll see that if you have a local _G stored, "_G.variablename" is actually a few % cheaper <-- depends on the machine its running on |
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13:27.56 | JoshBorke | grum: why's that? |
13:28.11 | abbat_w | depends on VM realisation maybe |
13:28.12 | Grum | dunno why that is what the test showed :P |
13:28.13 | sylvanaar | they take off CHAT_MSG_ AND stuff from the end also |
13:28.15 | abbat_w | why machine? |
13:28.58 | pb_ee1 | Ok found the variables and the strings in ChatFrame.lua & GlobalStrings.lua |
13:29.16 | pb_ee1 | They are actually defining CHAT_MSG_* and "*" ... |
13:29.26 | pb_ee1 | :( |
13:29.33 | Grum | dunno why, just know the tests showed that |
13:29.50 | CIA-22 | 03phyber * r48257 10IRQ/IRQ.lua: |
13:29.50 | CIA-22 | IRQ: |
13:29.50 | CIA-22 | - Added functions to show and hide the anchor. Must be called manually for now. /script IRQ:ShowAnchor(), /script IRQ:HideAnchor() |
13:30.03 | pb_ee1 | Thanks for your comments btw, I shall find a solution |
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13:30.12 | *** mode/#wowace [+v Tekkub] by ChanServ |
13:30.16 | Grum | well i dont get your problem still .. so i cant suggest one :D |
13:30.38 | sylvanaar | i missed the problem too |
13:31.19 | pb_ee1 | Don't worry, you'll see soon enough :p |
13:31.24 | CIA-22 | 03nevcairiel 07Alpha * r48258 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - minor optimization |
13:31.32 | sylvanaar | um ok |
13:31.58 | Grum | tell now or never tell again! |
13:32.17 | phyber | is that AceBucket pronounced AceBouquet? ;) |
13:32.18 | pb_ee1 | "now or never tell again!" |
13:32.21 | abbat_w | it's not a problem. Possible pb_ee1 want to make something wonderfull but don't have good design ;) |
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13:32.28 | Grum | dammit! |
13:32.36 | sylvanaar | oh ok i see |
13:32.39 | Grum | then i can just do one thing more |
13:32.52 | pb_ee1 | Well I have a wonderful, incredible and "most better best" design in the world, but Blizzard did not unfortunately :p |
13:33.04 | abbat_w | ahahah ;) |
13:33.17 | sylvanaar | and what is tha |
13:34.08 | pb_ee1 | (actually i'm trying to find the translation of "trembler" in English) |
13:34.22 | Grum | shaker! |
13:34.23 | pb_ee1 | shiver? |
13:34.28 | pb_ee1 | shaker, lol |
13:34.34 | Grum | that is prolly german? |
13:34.39 | kadrahil | vithos: do you think ebon netherscale is viable for part of a raid set? |
13:34.53 | kadrahil | or anyone for that matter |
13:35.07 | sylvanaar | ok, im guessing he doesnt need an answer to his question. so im going to do something else |
13:35.10 | pb_ee1 | Nope Grum. It's... F...rench. |
13:35.18 | Grum | IIIIIIIEW |
13:35.29 | pb_ee1 | sylvanaar, i found a fix to my problem, no worries |
13:35.48 | Grum | yeah same here .. silly pb_nuub ;D |
13:35.52 | pb_ee1 | sorry, didn't see you were waiting for me to explain :/ |
13:36.21 | pb_ee1 | Maybe, but when i'll be done my addon will rule the world ! |
13:36.32 | pb_ee1 | I'll be the master of the universe MUAHAHAHAHAHA *evil* |
13:36.47 | Megalon | by the power of greyskull |
13:38.22 | abbat_w | Hmm.. Guys |
13:38.33 | abbat_w | If i make a CandyBar, i make a frame |
13:38.49 | Grum | frames are sexa! |
13:38.56 | abbat_w | If i hide created bar with :Hide(), my bar wil not updated? |
13:39.32 | Grum | prolly checks if the bar is hidden |
13:39.49 | Grum | to prevent 'hidden updates' which are a severe waste of time (logically) |
13:40.00 | Grum | maybe you can make an 'OnShow' to force an update |
13:40.51 | cncfanatics | it probably doesnt bother check and does hidden updates, most mods do |
13:41.00 | abbat_w | need to look into candybar src then ;) |
13:41.09 | cncfanatics | try it out ? :p |
13:41.16 | abbat_w | at work now ;) |
13:41.22 | Grum | seems terribly inefficient |
13:43.35 | cncfanatics | Grum, most addons are, even ace ones |
13:43.40 | cncfanatics | including mine, need to optimize it really |
13:43.53 | Grum | SLACKER |
13:44.11 | cncfanatics | waiting for new frameworks to get released |
13:44.18 | cncfanatics | then i'll pick one and start coding again |
13:44.53 | Grum | lol that is a crap reason not to improve it now |
13:45.35 | abbat_w | btw |
13:45.56 | abbat_w | i use Pitbull (but with aguf or discord i have same) |
13:46.03 | abbat_w | I select some target |
13:46.18 | abbat_w | After i select, 1-1.5 sec later ToT frame shows |
13:46.24 | *** join/#wowace doktoreas (n=lucacasa@host40-186-dynamic.1-87-r.retail.telecomitalia.it) |
13:46.29 | doktoreas | hi to all |
13:46.30 | abbat_w | This 1-1.5 sec - what is it? |
13:46.36 | [Ammo] | it's a delay |
13:46.42 | Grum | of 1-1.5s |
13:46.46 | doktoreas | is there an addon that show in a windows stats like ap and %crit? |
13:46.58 | Grum | yes, that's called the 'paperdoll frame' |
13:46.59 | sylvanaar | xperl has it as an optional delay |
13:47.19 | abbat_w | Ammo, it is possible to remove this delay? |
13:47.25 | Grum | doktoreas: open it by pressing 'c' |
13:47.52 | [Ammo] | dunno |
13:48.52 | abbat_w | doktoreas, RatingBuster? |
13:49.24 | abbat_w | or put mouse over rating and wow show tooltip with percent values |
13:49.37 | doktoreas | thx abbat_w |
13:49.43 | doktoreas | i'll try with ratingbuster |
13:50.37 | *** join/#wowace Funkeh` (n=funkydud@host86-148-102-228.range86-148.btcentralplus.com) |
13:50.59 | abbat_w | if you press 'c' and mouse over gear slots, rating buster show stats in more readable format then standard |
13:51.19 | abbat_w | also this mod can show 'summary' of stats of gear piece |
13:51.34 | *** join/#wowace nekoh (n=nekoh@pD9E00E0E.dip0.t-ipconnect.de) |
13:52.27 | Funkeh` | heya |
13:53.56 | *** join/#wowace Corey (i=Corey@unaffiliated/corey) |
13:53.57 | CIA-22 | 03pb_ee1 * r48259 10Elephant/ (6 files): Elephant: Changing various localization messages so that we will not have to translate them anymore [DRYCODED] |
13:54.03 | CIA-22 | 03helium * r48260 10GloryLib/Glory-2.0/Glory-2.0.lua: GloryLib: updated zhTW localization |
13:54.52 | doktoreas | abbat_w: is there a way to have those stats always sticked in a window? |
13:55.19 | abbat_w | doktoreas, don't sure. maybe not with this mod |
13:55.57 | *** join/#wowace Wixi (n=jasoncou@client-82-27-237-131.brnt.adsl.virgin.net) |
13:56.26 | *** join/#wowace hypetech (i=hypetech@74-130-68-125.dhcp.insightbb.com) |
13:56.44 | *** join/#wowace the-golem (n=Darrin@adsl-76-232-3-53.dsl.scrm01.sbcglobal.net) |
13:56.48 | hypetech | Is there anyway to get ag_uf to keep the scorch debuff in one place on the target frame like pitbull does? |
13:57.36 | abbat_w | in one place? |
13:57.52 | abbat_w | you have different icons for each debuff? |
13:58.08 | *** join/#wowace fscan (n=flo@chello084112182086.1.11.vie.surfer.at) |
13:58.33 | cncfanatics | he means between all other debuffs |
13:58.39 | cncfanatics | so it doesnt jump around but stays at spot X all the time |
14:01.47 | abbat_w | ah |
14:01.59 | *** join/#wowace MadMonk (n=Nuno@81.193.5.64) |
14:02.48 | cncfanatics | god, i'm having a nasty thing here and can't seem to fix it, ffs |
14:04.09 | CIA-22 | 03nevcairiel 07Alpha * r48261 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - allow lazy binding of AceEvent and AceTimer to compensate for load order issues |
14:04.12 | *** part/#wowace zhou (n=20527CE6@124.22.48.136) |
14:05.25 | CIA-22 | 03jerry * r48262 10PitBull_AltAura/ (core.lua layout.lua options.lua update.lua): PitBull_AltAura: refactor some metalayout functions. Add an option for the width of the Aura frame in non-split/non-vertical mode. |
14:06.54 | Corey | thanks cncfanatics that worked |
14:07.24 | doktoreas | abbat_w: i found it |
14:07.28 | doktoreas | Shows AP, Crit, weapon speed and damage in a movable window. (Hed |
14:07.36 | doktoreas | meleeframe |
14:08.05 | CIA-22 | 03mikk 07Alpha * r48263 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: |
14:08.05 | CIA-22 | Ace3 - AceBucket-3.0 |
14:08.05 | CIA-22 | - Add yet another comment about the need for adding new variables OUTSIDE the if clause |
14:08.33 | cncfanatics | Corey, did the latest fix work for you ? |
14:08.40 | cncfanatics | can u try reloading ur UI ? |
14:08.44 | cncfanatics | I fear it might reset everything :/ |
14:09.01 | cncfanatics | currently working on that nasty bug |
14:09.07 | Corey | it already reset everything when i logged in lol |
14:09.10 | Grum | nasibug? mmm tasty! |
14:09.20 | cncfanatics | Corey, as I feared |
14:09.25 | cncfanatics | it'll do that again every login |
14:09.29 | cncfanatics | something's fucked somewhere |
14:09.36 | Corey | oh |
14:09.47 | Corey | i thought it was just the new version so i wasn't going to complain |
14:10.22 | cncfanatics | no it wasnt |
14:11.05 | Xinhuan | :) |
14:11.17 | cncfanatics | this sucks |
14:11.19 | cncfanatics | can't fix it somehow |
14:11.20 | Grum | you suck |
14:11.23 | *** join/#wowace de_qua19 (n=user2024@p54B16646.dip.t-dialin.net) |
14:11.23 | Grum | see :D |
14:11.31 | Grum | whats the problem? |
14:12.04 | Corey | everything resets on login |
14:12.05 | Xinhuan | do you need a master detective? :) |
14:12.18 | Grum | or a sexy slave? |
14:12.30 | Corey | btw thanks Xinhuan for that info lastnight |
14:12.39 | Xinhuan | what did i do last night? |
14:13.05 | Corey | tellin me to use the edit thing instead of + |
14:13.24 | Xinhuan | i don't even remember that :o |
14:13.26 | sb | hmm |
14:13.45 | cncfanatics | and now it works |
14:13.56 | Chompers | what's with this whole balls of steel obsession? |
14:13.59 | CIA-22 | 03nevcairiel 07Alpha * r48264 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - change bucket implementation to fire only after the given interval |
14:14.08 | Xinhuan | so what was wrong? |
14:14.17 | Xinhuan | messed up savedvar, or just messed up loop on loading? |
14:14.23 | Chompers | i just saw a guild called "we got balls of steel" |
14:14.36 | Corey | did you ask to inspect |
14:14.49 | sb | ckknight: parrot doesnt have any incoming and outgoing events (only some notification) |
14:15.19 | sb | (rock parrot) |
14:15.33 | *** join/#wowace ie|Stiffe (n=hehe@81-231-242-209-no39.tbcn.telia.com) |
14:16.04 | CIA-22 | 03nevcairiel 07Alpha * r48265 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - small comment changes and cleanups |
14:16.11 | CIA-22 | 03cncfanatics * r48266 10FlexBar2/Core.lua: FlexBar2:Fixed a bug that would cause all your settings to get reset on login (oops) |
14:16.20 | cncfanatics | Corey, try again with this one when its up (in 4 minutes it should get zipped |
14:17.16 | *** join/#wowace kenlyric (n=kenlyric@c-68-54-218-192.hsd1.in.comcast.net) |
14:17.22 | Corey | ok |
14:20.40 | sb | ckknight: your last commit (recycling stuff) breaks incoming/outgoing (but no errors) |
14:21.10 | *** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com) |
14:21.29 | sb | mhh nvm, doesnt work.. |
14:22.34 | *** join/#wowace faCe| (n=f@pD955D68B.dip.t-dialin.net) |
14:24.14 | *** join/#wowace m4rku5 (n=markus@cl-2320.ham-01.de.sixxs.net) |
14:24.20 | Corey | don't see a new version in wowaceupdater yet |
14:24.24 | CIA-22 | 03mecdemort * r48267 10TimeToDie/ (. Core.lua TimeToDie.toc embeds.xml): TimeToDie: - Initial commit. Estimated time until current target will die. |
14:24.29 | cncfanatics | Corey, be patient :) |
14:24.36 | Corey | kk |
14:24.51 | Corey | my wowaceupdater crashes after every update lol |
14:25.02 | cncfanatics | lol, serious ? |
14:25.05 | Corey | yea |
14:25.05 | cncfanatics | thats nice coding |
14:25.14 | Grum | prolly running on vista? ;D |
14:25.20 | Corey | xp sp2 |
14:25.25 | Grum | not sp3? oooh |
14:25.28 | Corey | vista got thrown in my garbage |
14:25.29 | Funkeh` | You probably don't have the latest WAU |
14:25.35 | sb | you dont have the latest |
14:25.44 | Grum | prolly need to update to the latest version |
14:25.50 | sb | go to WAU install page (publish.htm) and install again |
14:25.57 | Funkeh` | err, no |
14:26.01 | sb | no? |
14:26.02 | Funkeh` | uninstall the old one first |
14:26.02 | cncfanatics | Corey, if you cba to wait, get http://fish.wowace.com/browse/~tarball=zip/WowAce/trunk/FlexBar2/FlexBar2.zip |
14:26.12 | Funkeh` | add/remove |
14:26.21 | Corey | ok |
14:26.31 | *** join/#wowace zzapht (n=Zapht@65.48.76.10) |
14:26.31 | *** join/#wowace lolinternet (i=bitch2k@85.127.111.18) |
14:26.31 | sb | hmm yep, if you dont like 'wau-1' links in your start menu :o |
14:27.58 | CIA-22 | 03jerry * r48268 10PitBull_AltAura/ (core.lua options.lua update.lua): PitBull_AltAura: add an option to set the size of the cooldown text |
14:30.14 | Corey | that new version won't install :( |
14:31.20 | *** join/#wowace Tinhay (n=Tinhay@85.127.57.235) |
14:32.02 | cncfanatics | won't install means ? |
14:32.04 | Corey | http://ace.pastey.net/73439-3ym9 thats the error i get |
14:32.16 | Corey | from WAU |
14:32.20 | cncfanatics | ah u mean WAU |
14:32.25 | cncfanatics | could u check FB ? :o |
14:32.32 | Corey | yep |
14:32.37 | Corey | ill go to that link u posted lol |
14:33.29 | *** join/#wowace blay (i=KevFlow@35.136.243.24.cfl.res.rr.com) |
14:33.53 | Mecdemort | hmm what to do now |
14:34.08 | pb_ee1 | Is it possible to do, with AceEvent :RegisterEvent("<my_event>", self:my_function(par1, par2, ...)) ? |
14:34.14 | pb_ee1 | important part is "par1, par2, ...) |
14:34.17 | pb_ee1 | +" |
14:34.22 | *** join/#wowace Lysithea (n=o@c-654ee455.017-172-73746f34.cust.bredbandsbolaget.se) |
14:34.47 | Mecdemort | :RegisterEvent("<my_event>", self.my_function, self, par1, par2) |
14:34.52 | [Ammo] | nope |
14:35.02 | [Ammo] | are par1 par2 etc arguments of the event that fired? |
14:35.09 | pb_ee1 | No |
14:35.17 | *** join/#wowace Holyfallout_ (n=chatzill@71.118.143.246) |
14:35.18 | [Ammo] | then you'll have to handle it otherwise |
14:35.19 | pb_ee1 | I just would like to give my function some parameters |
14:35.30 | *** join/#wowace Nicken (n=najklord@81.25.86.28) |
14:36.04 | Mecdemort | oh, i think you can do that in rock, but not currently |
14:36.23 | pb_ee1 | Hum... or does the custom function that is triggered receives the event in param? |
14:36.28 | Corey | still resets for me cnc |
14:37.10 | [Ammo] | pb_ee1: nope not in ace2 |
14:37.19 | [Ammo] | pb_ee1: does for ace3 alpha :) |
14:37.20 | pb_ee1 | Grumpf, ok |
14:37.58 | pb_ee1 | Yeah, but either rock nor ace3 are usable frameworks atm, so it doesn't answer to my problem anyway :P |
14:38.00 | sb | port your app to ace3 ;p |
14:38.05 | Corey | maybe that zip wasn't updated yet |
14:38.06 | sb | hmm no? well |
14:38.11 | sb | rock seems to be pretty usable ;p |
14:38.15 | sb | at least for ckk ;p |
14:38.20 | cncfanatics | Corey, sec |
14:38.21 | Mecdemort | so what are the differences between rock and ace3? |
14:38.22 | Grum | pb_ee1: you can easily give your function parameters |
14:38.25 | pb_ee1 | Yes, but I won't port anything until he says "go for it" |
14:38.35 | pb_ee1 | How, Grum? |
14:38.37 | sb | ~ace3 |
14:38.38 | purl | rumour has it, ace3 is an addon framework written from scratch with the hindsight of Ace2, Dongle, Cosmos, Rock, and all the other addon frameworks for WoW out there. The main difference from Ace2 is to be more interoperable with more frameworks, allow only bits and pieces to be chosen for addons, and no longer be a one megabyte monster. |
14:38.44 | Grum | function() self:my_function(...) end as 'function' |
14:38.51 | sb | ~rock |
14:38.52 | purl | from memory, rock is an addon framework for World of Warcraft written by ckknight. More information is available at http://wowace.com/wiki/Rock. |
14:39.22 | pb_ee1 | oO |
14:39.22 | cncfanatics | Corey, it should reset once more because of the old version |
14:39.31 | [Ammo] | pb_ee1: use your own event handler then |
14:39.32 | Grum | seriously, just wrap it in an anon function :) |
14:39.33 | cncfanatics | after that it shouldnt reset anymore |
14:39.50 | Corey | i made the groups and locked the buttons again and did /reload and they were reset again |
14:39.51 | Grum | abuse the power of lua ;D |
14:39.54 | pb_ee1 | Already doing that, but it's a pain. I've got two 200+ lines files |
14:39.57 | pb_ee1 | JUST for events |
14:39.58 | Corey | ill try again though |
14:40.09 | CIA-22 | 03shamino * r48269 10Auction-1.0/ (. Auction-1.0/Auction-1.0.lua Auction-1.0.toc): |
14:40.09 | CIA-22 | Auction-1.0: |
14:40.10 | CIA-22 | - added externals |
14:40.10 | CIA-22 | - now listens for addon_loaded event. if it finds a supported auction addon, it will automatically set it to be used. |
14:40.26 | pb_ee1 | Grum, i'd simply like to do myAddon:RegisterEvent("EVENT", myAddon:myFunction(EVENT, "EVENT")) |
14:40.28 | pb_ee1 | Very simple |
14:40.30 | [Ammo] | pb_ee1: I think you might want to rethink your idea |
14:40.58 | cncfanatics | pb_ee1, that will use the return value of that func |
14:41.00 | RogueShadow | o. I didn't know you could get free mit courses online. |
14:41.04 | cncfanatics | u'd want to do MyAddon.MyFunction |
14:41.09 | cncfanatics | not MyAddon:MyFunction |
14:41.29 | pb_ee1 | cncfanatics, true |
14:41.31 | cncfanatics | oh, and you can do that as far as I know |
14:41.33 | pb_ee1 | But will it work? |
14:41.35 | cncfanatics | register a function with Ace |
14:41.41 | cncfanatics | I do it, why couldn't you ? |
14:41.45 | pb_ee1 | :P |
14:42.02 | cncfanatics | self:RegisterEvent("BAG_UPDATE", function() ItemCache.ScheduleUpdate = true; ItemCache:TriggerEvent("FB2_ItemsChanged"); end); |
14:42.07 | cncfanatics | thats a line from my ItemCache code |
14:42.18 | [Ammo] | eew bag_update without bucketing |
14:42.19 | pb_ee1 | and is this correct: myAddon:RegisterEvent("EVENT", myAddon.myFunction(EVENT, "EVENT")) should do the trick then? |
14:42.20 | [Ammo] | bad cnc bad |
14:42.28 | [Ammo] | pb_ee1: no it wouldn't |
14:42.28 | cncfanatics | [Ammo]; explain ? |
14:42.30 | mikma | Mikk: wake up! :) |
14:42.42 | pb_ee1 | ok I see how i'm going to do it. Thanks! |
14:42.54 | cncfanatics | [Ammo] what is bucketing lol ? |
14:42.56 | Corey | i logged out and back in this time and it still reset |
14:43.08 | [Ammo] | myAddon:RegisterEvent("EVENT", function( ... ) myAddon:myFunction("MyCustomVar", ... ) end ) |
14:43.11 | cncfanatics | Corey, sure u got latest version ? |
14:43.26 | Corey | i followed that link u posted maybe it wasn't updated yet |
14:43.38 | Corey | i can't check with WAU cause it hates me lol |
14:43.45 | *** join/#wowace de_qua110 (n=user2024@p54B17FA9.dip.t-dialin.net) |
14:43.50 | pb_ee1 | [Ammo], even more simple |
14:43.55 | pb_ee1 | self:RegisterEvent("CHAT_MSG_WHISPER", function() self:HandleMessage(CHAT_MSG_WHISPER, "CHAT_MSG_WHISPER") end) |
14:44.15 | pb_ee1 | But it's a bit.... well weird to create a function in a function |
14:44.16 | cncfanatics | why would self.handlemessage simply not work ? |
14:44.20 | cncfanatics | if the function is made for it |
14:44.30 | pb_ee1 | to call * |
14:44.38 | [Ammo] | and you're not interested in the arguments for the event? |
14:44.50 | cncfanatics | even if you are, they're passed anyway ? |
14:44.51 | pb_ee1 | I am, but it's not a problem, they are global variables |
14:44.57 | cncfanatics | function self.handlemessage(arg1, arg2) |
14:45.04 | [Ammo] | you might as well not use aceevent |
14:45.07 | [Ammo] | just use your own handler |
14:45.19 | cncfanatics | either way [Ammo] share what bucketing is with me ? :p |
14:45.26 | pb_ee1 | when you receive CHAT_MSG_WHISPER, arg1, arg2, etc. are globals containing information that you can use |
14:45.27 | cncfanatics | Corey, http://files.wowace.com/FlexBar2/FlexBar2-r48266.zip |
14:45.46 | [Ammo] | cncfanatics: basically bucket hardfiring events |
14:45.46 | pb_ee1 | [Ammo], easier with aceevent though |
14:45.54 | [Ammo] | not really pb_ee1 |
14:46.09 | [Ammo] | your solution is inefficient and can be more efficient without using aceeevnt |
14:46.24 | Corey | ok ill try this one |
14:46.27 | [Ammo] | cncfanatics: so I can do: RegisterBucketEvent( "BAG_UPDATE", 0.5, function() .... end ) |
14:46.37 | pb_ee1 | humm i'll find something. thanks |
14:46.38 | Grum | pb_ee1: you want the contents of 'EVENT' the second it's fired right? |
14:46.42 | [Ammo] | and it will pass all first arguments fired in .5 seonds to my event |
14:46.44 | cladhaire | purl, no, ace3 is an addon framework written from World of Warcraft written to make writing addons easier. The primary difference from Ace2 is to be more interoperable with more frameworks, allow only bits and pieces to be chosen for addons, and no longer be a one megabyte monster. |
14:46.44 | purl | okay, cladhaire |
14:47.02 | [Ammo] | in a table |
14:47.04 | pb_ee1 | yes grum |
14:47.16 | Grum | mmm as [Ammo] said that is likely in '...' |
14:47.50 | pb_ee1 | i don't have to use ... |
14:47.56 | pb_ee1 | No need |
14:48.02 | pb_ee1 | No worries, don't bother i'll find a way |
14:48.05 | Thrae | cladhaire: There's something about that grammar that I can't place ^^;; |
14:48.08 | Grum | you do, you can not get _G["EVENT"] other way |
14:48.13 | [Ammo] | written ........ written ..... |
14:48.21 | [Ammo] | written from |
14:48.23 | [Ammo] | written for |
14:48.32 | [Ammo] | as in s/from/for/ |
14:48.41 | Grum | lol |
14:48.43 | *** join/#wowace Tinhay (n=Tinhay@85.127.57.235) |
14:48.54 | Grum | dude .. stop with the 'writ*' |
14:48.56 | [Ammo] | and the second written can be ditched |
14:49.10 | cncfanatics | [Ammo]; could you just give me an example for buckets ? I understand much better with examples :p |
14:49.12 | cladhaire | Thrae: I was just getting rid of the bs :P |
14:49.21 | cladhaire | feel free to clean it up ,so long as the PR bullshit doesn't get re-added! |
14:49.38 | [Ammo] | cncfanatics: maybe a UNIT_HEALTH example is better |
14:49.44 | [Ammo] | it fires a fuckton as you might know |
14:49.48 | cncfanatics | I do |
14:49.48 | [Ammo] | and the arg1 for UNIT_HEALTH is the unit |
14:50.05 | [Ammo] | if I do: self:RegisterBucketEvent("UNIT_HEALTH", 0.5 ) |
14:50.09 | Grum | ace3 is a World of Warcraft addon created to make writing additional addons easier. The primary difference with Ace2 is interopability with multiple frameworksblablabla |
14:50.19 | [Ammo] | then I get one call to my self:UNIT_HEALTH maximum per 0.5 seconds |
14:50.19 | Recluse | from->for just before WoW, remove written after Warcraft, and "allow only bits"-> "allowING only bits" |
14:50.23 | Thrae | purl, no, ace3 is an addon framework for World of Warcraft to make writing addons easier. The primary difference from Ace2 is to be more interoperable with as many frameworks as possible, allowing only bits and pieces to be chosen for addons, and no longer be a one megabyte monster. |
14:50.23 | purl | Thrae: okay |
14:50.26 | Corey | ok cncfanatics that one didn't reset |
14:50.33 | cncfanatics | ah [Ammo]; you didnt read my code well |
14:50.36 | Recluse | yay |
14:50.47 | cncfanatics | when BAG_UPDATE triggers I schedule an update, I actualy only update it when the cache it triggers |
14:50.48 | Mecdemort | in Ace3, what's the purpose of defining safecall() when pcall() already does it? |
14:50.51 | cncfanatics | which does autobucketing pretty much |
14:50.56 | [Ammo] | cncfanatics: ah well I just read that line :) |
14:51.07 | Grum | lol |
14:51.12 | [Ammo] | anyway, in my example the first argument to the UNIT_HEALTH call is a table |
14:51.14 | cncfanatics | updating only happens when the cache is triggered, pretty much does "autobucketing" |
14:51.17 | Grum | that description is completely crap ;D |
14:51.19 | nevcairiel | Mecdemort: safecall is a wrapper around pcall to actually send the error to the error handler |
14:51.24 | cncfanatics | s/triggered/queried/ |
14:51.25 | [Ammo] | { "player" = true, "target" = true, "party1" = true } |
14:51.29 | [Ammo] | if fired for those 3 units |
14:51.35 | cncfanatics | I see |
14:51.43 | [Ammo] | in the case of bag_update |
14:51.47 | [Ammo] | it contains the bags updated :) |
14:51.52 | [Ammo] | since that's the first arg of bag_update |
14:51.58 | Mecdemort | nevcairiel: ah i see |
14:52.01 | cncfanatics | handy stuff |
14:52.22 | [Ammo] | cncfanatics: yes very handy, you can thank Cladhaire for the idea |
14:52.32 | Grum | Thrae / [Ammo] : will Ace3 really try to 'work with all' ? that will give a *large* overhead |
14:52.51 | [Ammo] | Grum: interopable ~= work with all |
14:52.52 | Grum | and what's about this '1mb-crap' ? who cares how big it is .. you dont load anything unless you really need it right? |
14:53.06 | cncfanatics | [Ammo]; here's my whole itemcache code btw, think its pretty well written personaly, http://cnc.pastey.net/73445 |
14:53.06 | [Ammo] | Grum: have you checked Ace2 initial memory in game? |
14:53.25 | cncfanatics | [Ammo],; dont forget about the minor mem leaks in Ace2 with events |
14:53.27 | Grum | well i know Ace2 loads all even if it's not needed by the 'looped' design |
14:54.48 | Thrae | Grum: A lot of Ace2 is interdependant, meaning you need Lib A to use Lib B. One of the main design principles of Ace3 is to avoid this, such that each library is independant. That means that authors could even use Ace3 libs with their own frameworks. Many authors already have their own frameworks which they use for their own addons, sometimes as libs, sometimes just part of their own code. |
14:55.27 | cncfanatics | Thrae, even ace addons do |
14:55.28 | Thrae | Grum: However, Ace3 will not force you to use libs which contain functionality you do not need. |
14:55.32 | [Ammo] | hence we started with LibStub as a generic universal non-framework dependant stub |
14:55.39 | Corey | yep tried it twice now no resets |
14:55.48 | cncfanatics | Corey ok thanks :) |
14:55.53 | cncfanatics | I hope not too many people downloaded that commit |
14:55.55 | Thrae | cncfanatics: Even Ace addons do what? |
14:56.06 | cncfanatics | Thrae, have custom frameworks as part of their code |
14:56.15 | Thrae | cncfanatics: Right, true. Everyone has their own style. |
14:56.41 | Thrae | Ace3's principle tries to work with an author's style instead of forcing a particular convention. |
14:56.41 | cncfanatics | I <3 my custom event framework for example |
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14:57.08 | [Ammo] | AceEvent-2.0 is needed for just about every Ace2 (core)lib |
14:57.23 | [Ammo] | not to mention AceOO and the AceLib dependancies |
14:57.33 | Thrae | cncfanatics: Custom event, you mean message passing? |
14:57.41 | [Ammo] | which means you need at least 3 files before you can even start to code your own lib |
14:57.49 | [Ammo] | 2 minimum |
14:58.08 | [Ammo] | and closes those libs off from others |
14:58.19 | [Ammo] | or rather forces them to have acelib etc as well |
14:59.02 | [Ammo] | in Ace3, none of that |
14:59.16 | *** join/#wowace de_qua111 (n=user2024@p54B17467.dip.t-dialin.net) |
14:59.18 | [Ammo] | if some addon wants to read Ace3 interaddon messages, all tehy need is AceEvent-3.0 |
14:59.40 | cncfanatics | Thrae, I made my own event system pretty much because AceEvent didnt suit my needs (cant register the same event multiple times, thats something I do a LOT) |
14:59.57 | Mecdemort | why? |
14:59.58 | [Ammo] | cncfanatics: you can, you just need to embed aceevent into your button objects :p |
15:00.01 | Corey | i got another bug now :( |
15:00.19 | cncfanatics | Corey, what one ? |
15:00.23 | Corey | just msged it to you |
15:01.07 | Corey | happens whenever i try to put an item in a bar |
15:01.23 | cncfanatics | yea, got it |
15:01.30 | cncfanatics | silly bug, seems I can't code anymore :p |
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15:01.36 | cncfanatics | !api GetCursorInfo |
15:01.37 | ThraeBot | cncfanatics: "infoType", info1[, info2] = GetCursorInfo() -- http://www.wowwiki.com/API_GetCursorInfo |
15:02.02 | cncfanatics | [Ammo], I work in a modular way, if multiple addons would want to register the same event for the same button then what happens ? |
15:03.03 | [Ammo] | oh that way |
15:03.12 | CIA-22 | 03cncfanatics * r48270 10FlexBar2/ (Action/Action.lua ItemCache/ItemCache.lua): |
15:03.12 | CIA-22 | FlexBar2: |
15:03.12 | CIA-22 | Action.lua: |
15:03.12 | CIA-22 | <PROTECTED> |
15:05.05 | cncfanatics | Corey, new zip should fix that when its online |
15:05.08 | cncfanatics | god i'm coding bad today |
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15:06.16 | Corey | cool |
15:06.24 | Corey | i gotta restart my comp ill try it when i get back |
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15:13.36 | CIA-22 | 03nevcairiel 07Alpha * r48271 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - another minor cleanup ( i should bucket my commits ) |
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15:16.49 | CIA-22 | 03recluse * r48272 10TextSpy/code/TextSpy.lua: |
15:16.49 | CIA-22 | TextSpy: superficial logic fix |
15:16.49 | CIA-22 | - fixed two of the menu spacers to show at the proper time |
15:16.49 | CIA-22 | - removed some unnecessary code from squelch checks |
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15:19.33 | CIA-22 | 03funkydude * r48273 10BigWigs_VashjFFA/ (. BigWigs_VashjFFA.lua BigWigs_VashjFFA.toc): BigWigs_VashjFFA: Initial Import, set loot to FFA when engaging Vashj, drycoded and untested. |
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15:21.49 | evl | Wish they just fixed that fucking vashj bug |
15:21.59 | evl | how hard can it be? TUrn the cores into a repeatable quest item, problem sovled. |
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15:23.52 | Corey | yep items work now thanks |
15:25.22 | cncfanatics | np Corey, thank you for reporting it so fast :) |
15:26.07 | Xinhuan | what vashj bug |
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15:27.04 | evl | Xinhuan_: you can't pick up the core if you're not in the killers group |
15:27.11 | Xinhuan | oh that |
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15:28.06 | Xinhuan | i just remember to set FFA lol |
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15:28.57 | Xinhuan | i even have to remind ppl to EMPTY THEIR BAGS |
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15:29.21 | Xinhuan | cos they fucking fill up their bags full of soul shards and healthstones and food and water and shit |
15:29.26 | Xinhuan | that they have no inventory room |
15:29.33 | Xinhuan | and when you throw the core to them, it just disappears |
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15:42.40 | Mortehl | Hello. I don't suppose the Omen developers are online right now? |
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15:43.27 | nevcairiel | you can try proding Antiarc, but havent seen him talk yet |
15:43.51 | Mortehl | Welp. I'm going to leave a suggestion which I believe will make a lot of raid leader's lives a hell of a lot easier :D |
15:44.54 | Mortehl | I was wondering if Ora2 could be given a "ThreatMeter" check that would confirm everyone is running the same damned version of Omen. Even once Omen stabilizes, a version change is going to cause dead people. |
15:45.15 | cncfanatics | shouldnt be in ora2 |
15:45.20 | cncfanatics | and thats already in Omen |
15:45.23 | nevcairiel | you can check that with "Show Party revisions" |
15:45.25 | cncfanatics | (as far as I know) |
15:45.28 | nevcairiel | granted it could use a UI |
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15:46.05 | Mortehl | Hmm. |
15:46.16 | Mortehl | I would think it should be inside Ora for simplicity |
15:46.20 | Mortehl | All the other checks are there. |
15:46.37 | durcyn | no, that's a totally unnecessary depdendency |
15:46.39 | Mikk | Eh |
15:46.40 | Mikk | No they aren't |
15:46.47 | Mikk | Bigwigs isn't there for instance |
15:46.57 | Mortehl | mm. |
15:47.15 | durcyn | ora's checks exist for ctra legacy compatibility reasons, and fill that need well enough.. making omen depend on ora for any reason is a horrible idea |
15:47.43 | durcyn | if you'd like to write a patch for omen that uses windowlib for ora2-style checks instead of just printing it, that'd be a whole other thing entirely |
15:47.49 | Mortehl | I don't see how adding a check within Ora would create a dependency. |
15:48.05 | ulic | one could make a menu item if it's install without forcing dependency no? |
15:48.17 | Punkie` | i doubt it will happen |
15:48.20 | Punkie` | so no point arguing |
15:48.23 | Mikk | very much |
15:48.38 | nevcairiel | its a opt dep, but still, using windowlib in Omen ( which can already output the versions ), to output that very same information would be easiest |
15:48.40 | Mikk | If you want to do a Fubar_CheckShit plugin that goes and does stuff in various addons, that's another thing |
15:48.49 | Mortehl | Heh. I'm not trying to cause an argument, just address a perceived need. |
15:48.50 | *** join/#wowace FtH|Daemona (n=me@c225137.adsl.hansenet.de) |
15:48.55 | durcyn | and already exists twice, mikk |
15:49.03 | durcyn | spygnome and somethingelseiforget |
15:49.13 | nevcairiel | spygnome is weird |
15:49.45 | Mortehl | Heh. Fubar_Checkshit. I could see that on a bar. |
15:49.52 | cladhaire | Mortehl: If the addon you're concerned with is Omen.. and it already has an option to check your parties versions.. why would you want it somewhere else? |
15:50.16 | Mortehl | Cladhaire: Firstly, I didn't realize it was there. Mia Culpa for not following through. |
15:50.17 | durcyn | nevcairiel: it just spams acecomm queries for specified addon names. only thing 've found it useful for though is finding out who's running insanely old versions of acecomm that reply in whispers =( |
15:50.25 | nevcairiel | lol |
15:50.42 | cladhaire | Mortehl: I suggest checking there first, and if not, suggest to Antiarc that it gets added there. It has no place in another addon |
15:50.52 | Mortehl | Secondly: When I was thinking of Ora, I was considering a way of consolidating places raid leaders would need to screw around with to get pertinent information. |
15:51.23 | Mikk | Yeah that's a different thing |
15:51.33 | nevcairiel | i used to run ThreatToKTM because it shows the revision in the tooltip |
15:51.38 | nevcairiel | but i dumped it |
15:51.45 | Mikk | I for one wouldnt mind being able to ... oh.. i dunno.. drag common commands out to somewhere moer easily accessible |
15:51.47 | Mortehl | IE, in Ora you can get a reagent, readiness, dura, zone, afk, et cetera |
15:52.11 | Mortehl | It would be nice to add BossMod (Someone else's point here) as well as Threatmeater |
15:52.12 | Mikk | so i could chuck all the "check shit pre-raid" commands in one menu |
15:52.19 | Mikk | and "during raid checks" in another |
15:52.21 | Mortehl | Yeah, what Mikk said. |
15:52.23 | Mikk | and not have to chase addons on my bars |
15:52.33 | nevcairiel | meh, you are just lazy |
15:52.39 | Mikk | you betcha |
15:52.42 | Mortehl | With all the updates that Omen gets this is kinda serious. |
15:52.51 | durcyn | there's something to be said for an aggregate version check for relevant addons, but ora isn't the place for it |
15:52.52 | Mortehl | All it takes is one or two lazy asses in the raid to cause havok |
15:53.00 | nevcairiel | most of the updates to omen are not breaking anymore |
15:53.02 | Mikk | omen should just stop breaking itself imo >.< |
15:53.04 | durcyn | Mortehl: you're being far too dramatic |
15:53.06 | Mikk | ^ biggest problem |
15:53.15 | nevcairiel | omen is stable for like 2 month now |
15:53.19 | Mikk | bolx |
15:53.21 | nevcairiel | the big updates stoped in july |
15:53.22 | durcyn | Mortehl: there's already a version check mechanism, it's just not as prretty as you want, how is that havoc |
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15:53.41 | Mortehl | I don't believe I am Durcyn. The last two raids had people pulling aggro while showing they were at 50% of tank threat |
15:54.00 | durcyn | yes, and you have a way to find out their versions from within Omen |
15:54.00 | Mortehl | Everyone was running Omen, but as it turns out, a few people were running outdated versions. |
15:54.02 | nevcairiel | that can have very different reasons, however |
15:54.18 | durcyn | just because it's not in Windowlib format doesn't mean it isn't there |
15:54.40 | Mikk | (btw that's not windowlib displaying those purty windows. windowlib just does positioning and stuff) |
15:54.40 | Mortehl | No sir, As I stated earlier, I realize this is partly my fault for not looking over the options all the way. |
15:54.42 | Mortehl | I admit that. |
15:54.44 | nevcairiel | i simple post new omen versions in our forums from time to time, and tell people "download that or stay in shattrath" |
15:54.45 | nevcairiel | that works |
15:54.51 | Corey | cnc is it possible to add buttons to a group thats already made or would you have to remake it? |
15:55.12 | cncfanatics | Corey, its possible, but there's no slashcommand or gui config for it yet |
15:55.19 | cncfanatics | should add one, but i'm doing school work atm |
15:55.25 | nevcairiel | haha, so not possible :P |
15:55.31 | Mortehl | The dreaded school work :-) |
15:55.44 | cncfanatics | its the fucking 3rd school day and i'm getting homework |
15:55.54 | Mikk | nevcairiel: i believe mortehls point is more along the lines of "damn, it'd be handy to have all the version check shit in one place so i don't forget checking something" |
15:56.03 | Mortehl | bingo! |
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15:56.08 | Tuller | cncfanatics: you didn't have homework onn the first? :) |
15:56.16 | cncfanatics | Tuller, I did |
15:56.17 | Mortehl | Call me lazy, or whatever but that is a fact. |
15:56.34 | Mortehl | The one thing I feel Wowace has above everyone else is how interoperable everything is. |
15:56.35 | cncfanatics | Mortehl, get coding a FuBar_LazyFuckCheck addon ? |
15:57.10 | Mortehl | Heh. Once I start, I won't stop. |
15:57.23 | cncfanatics | noticed |
15:57.45 | durcyn | alright, so you've established that your own personal sky is falling. fix it, instead of asking other people to. |
15:59.54 | Corey | cool |
15:59.59 | Corey | no hurry was just curious |
16:00.35 | cncfanatics | Corey, I'll add it when I can be bothered |
16:01.15 | Corey | what are you taking in school? |
16:02.19 | *** join/#wowace SlackerJer (i=SlackerJ@slacker.ucdavis.edu) |
16:02.38 | cncfanatics | i'm in the last year before university |
16:02.46 | cncfanatics | math-science |
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16:04.00 | Corey | oh |
16:04.17 | Corey | those are my worst subjects of all time lol |
16:06.47 | cncfanatics | maths is my best, but my teacher gives way too much homework meh |
16:06.53 | cncfanatics | its his second hw in 3 days |
16:07.25 | CIA-22 | 03funkydude * r48274 10Incubator/ (Core.lua Locale-enUS.lua): Incubator: add Teron trash thanks to Panther |
16:07.35 | nevcairiel | ooh nice one |
16:07.45 | nevcairiel | altho i hope we dont need it anymore |
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16:08.37 | Fisker- | also |
16:08.40 | Fisker- | i'm going to cum |
16:08.43 | Fisker- | Orange box preload soon |
16:09.47 | cncfanatics | FIsker-, do we want to know that ? |
16:12.37 | CIA-22 | 03durcyn * r48275 10Incubator/ (Core.lua Locale-enUS.lua): Incubator: add Illidari Council trash |
16:13.16 | kenlyric | headhumpers on a train |
16:14.50 | Fisker- | yes cncfanatics |
16:14.52 | Fisker- | or else |
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16:17.13 | CIA-22 | 03samuelcup * r48276 10Violation/locales/zhCN.lua: Violation: zhCN updated |
16:17.34 | cncfanatics | done with HW, about time |
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16:19.15 | *** mode/#wowace [+o Kaelten] by ChanServ |
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16:20.16 | *** mode/#wowace [+o Kaelten] by ChanServ |
16:25.20 | Chompers | orange box preload? |
16:25.33 | Chompers | tell me moar |
16:26.38 | cncfanatics | don't feed the trolls ! |
16:29.01 | CIA-22 | 03nevcairiel 07Alpha * r48277 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - fixed a bug in BucketHandler |
16:30.30 | Fisker- | i love you Punkie` |
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16:31.39 | CIA-22 | 03phyber * r48278 10IRQ/ (4 files in 2 dirs): |
16:31.39 | CIA-22 | IRQ: |
16:31.39 | CIA-22 | - Fixed random [ in IRQ.lua. |
16:31.39 | CIA-22 | - Added missing Textures directory. |
16:31.40 | CIA-22 | 03nevcairiel 07Alpha * r48279 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - more bugfixes |
16:32.09 | Nicken | http://www.phoronix.com/scan.php?page=article&item=821&num=1 omg! |
16:32.37 | Fisker- | care? |
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16:33.00 | Punkie` | Indeed |
16:33.28 | cncfanatics | AMG |
16:33.29 | cncfanatics | CARE |
16:33.30 | cncfanatics | A LOT |
16:33.40 | Fisker- | NO |
16:34.00 | cncfanatics | the driver is out ? |
16:34.08 | cncfanatics | I mean, downloadable for ppl like meh |
16:34.15 | *** join/#wowace Gale (n=Gale212@85.211.240.160) |
16:34.22 | Mudkips | driver for what? |
16:34.35 | Mudkips | olol linux |
16:34.37 | Fisker- | crappy operating systems |
16:34.38 | Fisker- | ^^ |
16:34.48 | Mudkips | getting excited over a driver |
16:34.56 | Mudkips | that's new |
16:34.58 | cncfanatics | lol |
16:35.06 | cncfanatics | when the driver can make ur hardware 10x better |
16:35.06 | cncfanatics | yea |
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16:35.24 | Mudkips | ya dude installing my new ati was pain i the butt |
16:35.28 | Mudkips | those damn drivers |
16:35.36 | Mudkips | in* |
16:35.40 | cncfanatics | if u mean linux |
16:35.45 | cncfanatics | I install the drivers in 5 mins |
16:35.47 | cncfanatics | so used to it lol |
16:35.59 | Mudkips | well the one in the CD was old |
16:36.04 | NeoTron | I wish they would just come out with the patch already |
16:36.08 | Mudkips | the one from the ATI website didn't support agp anymore |
16:36.33 | Mudkips | so I had to use some ngohq optimized radeon drivers for it to recognize some missing resolutions |
16:36.47 | cncfanatics | hmmm, sec, lemme check my driver version |
16:37.12 | cncfanatics | using 8.38 atm |
16:37.14 | Mudkips | NeoTron, I right there with you |
16:37.15 | cncfanatics | from the debian website |
16:37.45 | cncfanatics | will upgrade to .41 the second its out, and get compuz |
16:37.47 | CIA-22 | 03phyber * r48280 10IRQ/IRQ.lua: |
16:37.47 | CIA-22 | IRQ: |
16:37.47 | CIA-22 | - Create the anchor frame if it hasn't been created when :ShowAnchor() is called. |
16:37.47 | CIA-22 | - Call the correct function to hide the anchor frame when the [x] button is pressed. |
16:37.47 | cncfanatics | compyz* |
16:37.48 | Mudkips | the only people that wants it pushed back it seems are the pvp arena players |
16:37.58 | Mudkips | so they can keep cheesing lock teams with SR |
16:38.17 | cncfanatics | Mudkips, how did they do the gear limitation ? |
16:38.24 | cncfanatics | no gear changes as soon as you entered the queue? |
16:38.33 | Mudkips | when the gate opens, you aren't allowed to switch gear anymore |
16:38.52 | Fisker- | no u Punkie` |
16:39.30 | cncfanatics | Mudkips, thats SILLY |
16:39.35 | cncfanatics | you can easely predict what team ur against |
16:39.36 | NeoTron | Mudkips: even more so I wish any of the other |
16:39.39 | cncfanatics | very easely |
16:39.46 | NeoTron | warriors had stepped up as they are better suited than me |
16:39.48 | cncfanatics | won't stop anything at high rating |
16:40.03 | NeoTron | rather, they don't have to spec retard to tank it :P |
16:40.08 | cncfanatics | should stop gear changes from as soon as you're in the queue |
16:41.01 | CIA-22 | 03ckknight * r48281 10LibRockTimer-1.0/LibRockTimer-1.0.lua: LibRockTimer-1.0 - optimization |
16:41.13 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
16:42.22 | cncfanatics | ckknight, ping |
16:43.17 | Fisker- | pong |
16:43.36 | CIA-22 | 03phyber * r48282 10IRQ/IRQ.lua: |
16:43.36 | CIA-22 | IRQ: |
16:43.36 | CIA-22 | - Fixed CreateBar function. |
16:43.41 | cncfanatics | Fisker-: die In pain |
16:46.05 | ckknight | hey all |
16:46.08 | ckknight | hey cncfanatics |
16:46.56 | cncfanatics | hello, a lil question |
16:47.05 | cncfanatics | why does pitbull go so god damn slow in raid config mode ? |
16:47.16 | cncfanatics | takes like several seconds to just disable a module then |
16:47.52 | cc-work | anyone have tips on increasing FPS?? |
16:48.12 | cncfanatics | cc-work, depends on ur OS |
16:48.12 | [Ammo] | delete all addons, buy a better PC, buy a better graphics card |
16:48.15 | ckknight | because it has 40 frames to deal with, plus 40*every module, pretty much |
16:48.29 | ckknight | since you update a module, everything refreshes |
16:48.42 | cc-work | running on XP, AMD 3800cpu, 2gigs of memory, x800 ati videocard |
16:48.52 | cc-work | and i get like 6-9fps during raids |
16:49.08 | [Ammo] | delete your addons :) |
16:49.17 | [Ammo] | or get proper ones made for a raiding environment |
16:49.24 | cc-work | shitty that i can't use recount...i can only use violation lol |
16:49.48 | cc-work | which addons are not proper? =) |
16:50.09 | [Ammo] | I dunno but I'd limit my addon usage |
16:50.24 | cc-work | what addons did u experience that is not proper? |
16:50.31 | Chompers | No need for most addons |
16:50.34 | [Ammo] | heavy analytical addons |
16:50.41 | Chompers | bigwigs and oRA2 |
16:50.55 | [Ammo] | addons that do lots of stuff on every partymember |
16:50.57 | cc-work | bigwigs i like to have..bu ti dont have ora2 |
16:51.07 | [Ammo] | bigwigs and oRA2 were made for raiding |
16:51.12 | [Ammo] | they have little to no impact |
16:51.17 | Chompers | hell, just BigWigs for most classes |
16:51.40 | [Ammo] | what raidframes do you use? |
16:51.48 | cc-work | i just notice cartographer and pitbull taking the most cpu% |
16:52.05 | cc-work | after that it's recount..but i changed to violation and that helped |
16:52.06 | *** join/#wowace Mech0z (i=IceChat7@d40ae446.rev.stofanet.dk) |
16:52.16 | Chompers | disable them all |
16:52.20 | cc-work | violation is really low on memory/cpu...just doesn't show deathlog like recount =) |
16:52.20 | [Ammo] | try something like Grid or PerfectRaid for your raidframes |
16:52.34 | cc-work | i dont have raidframes enabled for pitbull |
16:52.45 | cc-work | only party frame and target/self, |
16:52.51 | [Ammo] | ok |
16:52.58 | cc-work | pitbull aura is a hogger too |
16:53.01 | cc-work | but i need that lol |
16:53.10 | [Ammo] | you can try the AltAura module by jerry |
16:53.14 | cc-work | so i can see debuffs/buff |
16:53.16 | nevcairiel | (or agUF) |
16:53.17 | nevcairiel | :) |
16:53.21 | cc-work | oh altaura? |
16:53.22 | cc-work | cool |
16:53.30 | [Ammo] | or Sage, or no UFs at all :) |
16:53.42 | Chompers | default works fine |
16:53.44 | cc-work | lol |
16:53.47 | cc-work | nasty |
16:53.52 | nevcairiel | depends on your class i guess |
16:53.54 | ckknight | oh, yes, I definitely recommend trying out PitBull_AltAura instead of the default Aura module |
16:53.58 | Chompers | so is 6fps |
16:54.00 | cc-work | aloft is a huge hogger too! |
16:54.14 | ckknight | cc-work: just ask yourself "Do I need this?" |
16:54.20 | ckknight | for each addon |
16:54.25 | cncfanatics | !api GetCursorPosition |
16:54.26 | ThraeBot | cncfanatics: GetCursorPosition(); -- http://www.wowwiki.com/API_GetCursorPosition |
16:55.11 | Tuller | ckknight: that's how I approach design, yay |
16:55.37 | cc-work | yah, stuff like quartz, prat,pitbull, bigwigs, antagonist, bartender |
16:55.47 | cc-work | thats all i have |
16:56.04 | ckknight | Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away |
16:56.20 | ckknight | ~Antoine de Saint-Exupry |
16:56.34 | Tuller | the fun part is actually applying that |
16:56.40 | ckknight | I know, it's hard |
16:56.49 | ckknight | cc-work: well, I strongly recommend getting PitBull_AltAura and seeing if it helps |
16:57.18 | *** join/#wowace Cidan (i=feh@ip68-98-130-180.dc.dc.cox.net) |
16:57.54 | ggilbert | Is BigWigs putting itself into a disabled state at every log in the expected behavior for the mod? |
16:58.05 | *** join/#wowace Ominous (n=Ominous@85-210-3-217.dsl.pipex.com) |
16:59.20 | ulic | ggilbert: yes |
16:59.20 | ulic | it enables itself when you zone into an instance that uses it. |
16:59.30 | ulic | it's magically delicious! |
16:59.51 | ggilbert | Interesting, so it's supposed to activate when you zone in? It's been extremely unreliable for me, but at least I know where to look now |
17:01.07 | CIA-22 | 03ckknight * r48283 10LibRockDB-1.0/LibRockDB-1.0.lua: LibRockDB-1.0 - bugfix for error message |
17:01.37 | ulic | it should enable when you zone in yes, like wise if you are running it load-on-demand (bigwigs_kara, bigwigs_eye, etc folders) then it will only load that zone when you load in, and lastly it should load the specifc boss module when you mouse over or target the boss. |
17:02.18 | CIA-22 | 03phyber * r48284 10IRQ/IRQ.lua: |
17:02.18 | CIA-22 | IRQ: |
17:02.18 | CIA-22 | - Added Test button to the anchor, ala BigWigs |
17:02.22 | Funkeh` | It will only load in a zone if you have the corresponding zone addon installed, and are in a raid |
17:03.07 | ggilbert | I guess I'll have to try debugging it a bit more, that just don't work for me frequently. |
17:03.19 | Funkeh` | and cc-work sounds to me like you are using embed libraries and so are getting false cpu usage results, since theres no way in hell carto can take more cpu than recount |
17:03.25 | ulic | oh yea, forgot the in a raid group thing. |
17:03.55 | ulic | or in a party if you're running LittleWigs |
17:04.04 | ggilbert | I'll find myself in the middle of a fight and realize I have no timers. |
17:04.22 | cncfanatics | sure u enabled em ? :p |
17:05.07 | ggilbert | Well, they work once I enable bigwigs through fubar and then tell it to activate the specific boss module. |
17:05.11 | *** part/#wowace Deviad (n=deviad@81-208-83-249.fastres.net) |
17:05.13 | *** join/#wowace Telrin (n=test@shandalar.xs4all.nl) |
17:06.18 | Funkeh` | Sounds like you have something completely buggered |
17:06.24 | Funkeh` | Do you run WowAceUpdater? |
17:06.31 | cncfanatics | hmmm, some maths, something is anchored to BOTTOMRIGHT, I wantto anchor it at the exact same place, but TOPRIGHT, what would the formula be? |
17:06.38 | cncfanatics | I know X stays the same, but i'm lost with Y |
17:06.48 | ggilbert | Funkeh`: No, is there a particular SVN tag that's preferred for bigwigs? |
17:07.06 | cncfanatics | nvm the above question |
17:07.09 | *** join/#wowace Shirik|Ecole (n=nospam@155.31.172.214) |
17:07.20 | Funkeh` | err no |
17:07.33 | Funkeh` | But in wierds cases like that it usually means reinstall your addons |
17:08.01 | ggilbert | ah. I actually did that a few days ago and it persisted. I wonder if something is conflicting with it. |
17:08.23 | cncfanatics | addon conflicts should only happen if they try to modify the same thing |
17:08.34 | cncfanatics | bigwigs creates his own frames, shouldnt be possible |
17:08.44 | ggilbert | Ok, then that seems unlikely |
17:08.47 | Fisker- | oh hi Punkie` |
17:09.08 | Rayden | what is the name of the firefox plugin i need to install wowace? |
17:09.09 | Funkeh` | cncfanatics: actually anything is possible |
17:09.33 | Funkeh` | cncfanatics: you would be amazed the amount of wierd bugs like that, fixed simply by addon reinstalls, with no logical explanation. |
17:10.01 | Rayden | i guess its on the website |
17:10.44 | Funkeh` | Just use internet explorer to instal it, works also |
17:12.24 | CIA-22 | 03phyber * r48285 10IRQ/IRQ.lua: |
17:12.24 | CIA-22 | IRQ: |
17:12.24 | CIA-22 | - Register the /irq command. |
17:12.28 | Rayden | is there a way to export my list of plugins? |
17:12.41 | Rayden | or should i just copy all the folders and wowace will pick them up? |
17:14.53 | Funkeh` | huh? |
17:15.27 | Punkie` | sup Fisker- |
17:16.45 | Pkekyo | http://www.youtube.com/watch?v=p0dNob5mVz0 press "more" to see the lyrics ^^ |
17:17.53 | *** join/#wowace Sinaloit (n=Sinaloit@c-71-226-41-207.hsd1.az.comcast.net) |
17:18.28 | Fisker- | sup Punkie` |
17:18.32 | *** join/#wowace NightHawkAtWork (n=duaiwe@static-71-121-241-67.sttlwa.dsl-w.verizon.net) |
17:18.39 | *** mode/#wowace [+v Shirik|Ecole] by ChanServ |
17:18.40 | Sinaloit | Morning, silly question, if you use AceComm's SendCommMessage, you don't have to process your own message do you? |
17:18.56 | CIA-22 | 03phyber * r48286 10IRQ/IRQ.lua: |
17:18.56 | CIA-22 | IRQ: |
17:18.56 | CIA-22 | - Add 'anchor' command to show the anchor and reposition the bars. |
17:18.59 | Punkie` | just looking at apple's 'The Beat goes on' special event |
17:20.03 | *** join/#wowace TheKarn (n=TheKarn@cpc3-glfd1-0-0-cust609.glfd.cable.ntl.com) |
17:21.30 | *** join/#wowace sag_ich_nicht (i=bitch2k@85.127.119.175) |
17:21.59 | *** join/#wowace Tinyboom (n=Flexom@249.84-49-167.nextgentel.com) |
17:22.18 | art3mis | can someone do me a favour? |
17:22.44 | art3mis | http://www.gothi.ca/Stuff/cyCircled_HKitty.rar <-- download this and commit it ? |
17:22.57 | durcyn | no |
17:22.57 | Tuller | hehe |
17:23.20 | Corey | thats disturbing |
17:23.20 | ulic | don't give in to the kitty |
17:23.43 | Sinaloit | which would be faster, using table.sort and choosing the 1st entry in the table or iterating through the table using for k,v and looking for the lowest value? Assuming the table is a list of numbers |
17:24.04 | Sinaloit | or just for k i suppose |
17:24.21 | Cidan | interation would be faster |
17:24.28 | Cidan | because you're not re-sorting the table |
17:25.04 | sb | art3mis: screenshot :p |
17:25.09 | Sinaloit | thanks |
17:25.50 | Corey | where you seeing that at Punkie` |
17:26.12 | Punkie` | http://www.engadget.com/2007/09/05/steve-jobs-live-apples-the-beat-goes-on-special-event/ |
17:26.17 | Punkie` | just keep refreshing the page |
17:26.23 | Punkie` | gets updated every 1m or so |
17:27.15 | Aeyan | <PROTECTED> |
17:27.44 | art3mis | http://www.gothi.ca/Stuff/hellokitty-ui.jpg |
17:27.49 | art3mis | screenie ;P |
17:27.56 | Corey | they scare me |
17:28.13 | art3mis | it puts little nose and eyes when you hover and whiskers when you activate ;P |
17:29.06 | Fisker- | Punkie` |
17:29.08 | Fisker- | orange box soon |
17:29.15 | Aeyan | I think I might install that on my roommate's warlock while he's gone today |
17:29.42 | art3mis | heh |
17:29.57 | Punkie` | orange box = careface |
17:30.05 | art3mis | once i get a proper skin for the bottom i can finish parrot settings and ill post it ;) |
17:30.05 | Fisker- | shit |
17:30.11 | Fisker- | they actually sold stuff apple |
17:30.11 | *** join/#wowace Ed``` (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk) |
17:30.28 | art3mis | unfortunately i don't know a good way to retain the WTF settings |
17:33.35 | *** join/#wowace Cheads (i=chead@0x57327e20.virnxx18.adsl-dhcp.tele.dk) |
17:35.34 | Punkie` | 160GB iPod |
17:35.36 | Punkie` | :o |
17:35.41 | durcyn | wtb |
17:36.58 | Punkie` | $350 |
17:37.18 | evl | where?! |
17:37.36 | Punkie` | its not out yet |
17:37.44 | Punkie` | im reading the special event |
17:37.49 | Corey | its out this weekend |
17:37.51 | Corey | in all stores it says |
17:38.11 | Corey | they made an ipod with an iphone design too |
17:38.22 | Corey | thinner touch screen |
17:38.25 | Tuller | yeah I have a friend freaking out about that |
17:38.37 | Saroz | damnit I need a new mod to play with |
17:39.20 | Tuller | write one :P |
17:39.28 | *** join/#wowace alext (n=v@noc.salisbury.edu) |
17:40.36 | Corey | has wifi too |
17:41.15 | *** join/#wowace PProvost (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
17:41.15 | *** mode/#wowace [+v PProvost] by ChanServ |
17:42.24 | Corey | comes with safari |
17:47.39 | Punkie` | and youtube support :p |
17:47.43 | Punkie` | phoneless iphone :P |
17:47.52 | CIA-22 | 03pb_ee1 * r48287 10Elephant/ (6 files): |
17:47.52 | CIA-22 | Elephant: |
17:47.52 | CIA-22 | - Changing the way events are handled (a lot less code!). |
17:47.52 | CIA-22 | - Adding <DND>/<AFK>/... tags to custom & general channels. |
17:48.26 | Corey | might as well just get the iphone id say |
17:49.53 | *** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net) |
17:50.02 | Corey | wow thats expensive |
17:50.16 | *** join/#wowace RaydenUni (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com) |
17:50.54 | NightHawkAtWork | xkcd is win |
17:51.15 | NightHawkAtWork | Punkie`: o_0 link? |
17:53.20 | Punkie` | http://www.engadget.com/2007/09/05/steve-jobs-live-apples-the-beat-goes-on-special-event/ |
17:53.50 | the-golem | Elephant? |
17:55.39 | Sinaloit | used to be ChatLog |
18:01.01 | *** join/#wowace Meiun| (i=xface@h24n2fls31o883.telia.com) |
18:01.13 | art3mis | nighthawk you have svn/commit access? |
18:03.56 | Mudkips | haha I LOL'D http://forums.2kgames.com/forums/showpost.php?p=191631&postcount=2347 |
18:04.10 | *** join/#wowace the_squid (n=Alex@dsl-220-235-118-202.sa.westnet.com.au) |
18:04.16 | CIA-22 | 03phyber * r48288 10IRQ/IRQ.lua: |
18:04.16 | CIA-22 | IRQ: |
18:04.16 | CIA-22 | - Added Warlock Shadowfury to the interrupts (could be useful on trash that needs interrupting, is there any?) |
18:04.16 | CIA-22 | - Changed Filter type to 'Damage', not sure if this means Counterspell and other interrupts that don't damage will be missed. might need two filters. |
18:06.39 | *** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
18:06.39 | *** mode/#wowace [+v PProvost_] by ChanServ |
18:10.09 | *** join/#wowace mandrill_ (i=sintflut@dslb-088-077-233-065.pools.arcor-ip.net) |
18:11.00 | *** join/#wowace Niklas_Lord (n=chatzill@81.25.86.28) |
18:13.40 | *** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net) |
18:15.07 | Niklas_Lord | lalalala |
18:15.52 | kenlyric | Mudkips: except that's exactly how the license is written. |
18:16.02 | kenlyric | yes, you should go buy a book for every member of your family. |
18:16.15 | kenlyric | sharing is bad. reselling is bad. |
18:16.20 | Nicken | Is there a addon like ct_viewport but without the fancy config ui? I had a custom script before but i lost it :-/ |
18:16.31 | *** join/#wowace Shyva (n=n0time@c51470eec.cable.wanadoo.nl) |
18:16.50 | Thrae | Nicken: There's the all-powerful Visor2, which has almost no UI. |
18:16.52 | art3mis | kenlyric: http://www.gothi.ca/Stuff/cyCircled_HKitty.rar <-- can you download this and commit it ? |
18:17.02 | NightHawkAtWork | art3mis: no, why? |
18:17.03 | kenlyric | heh,no. |
18:17.19 | art3mis | i dont have commit access and dont wanna bother installed svn just for that |
18:17.25 | kenlyric | or be really lazy, and just make part of the screen black with eepanels |
18:17.28 | Nicken | Thrae: Oh, didn't know Visor had viewport. |
18:17.35 | kenlyric | I certainly don't have commit access. |
18:18.26 | Thrae | Nicken: It can do pretty much anything you want to the UI, you just need to figure out how ;) |
18:19.34 | Mudkips | kenlyric, I guess they should install biometric scanners for the xbox version |
18:19.39 | Thrae | Who's the author of cyCircled? |
18:19.40 | Mudkips | to prevent your brother from playing it too |
18:19.54 | art3mis | dont remember |
18:20.02 | art3mis | thrae: its setup like the goldenorbs |
18:20.12 | cncfanatics | Thrae, good question, I need him |
18:20.13 | Mudkips | also maybe require you to lock yourself in the room, so people don't accidentally catch a glimpse of you playing bioshock |
18:20.15 | art3mis | not a remake just an additional folder that works with it |
18:20.40 | kenlyric | mudkips... just install it into your brain. |
18:21.05 | Fisker- | fucking win btw Mudkips |
18:22.29 | cncfanatics | Thrae, what u need cycircled author for ? |
18:22.31 | kenlyric | I don't see why this person is getting mad at take2. This is the opinion of every game publisher. 1 game, 1 person. If only they could find a way to enforce it. |
18:22.48 | kenlyric | blizzard has the exact same policy. |
18:22.54 | kenlyric | and it's equally dumb. |
18:24.43 | Fisker- | hi cncfanatics |
18:24.47 | Punkie` | why does that addon need to be on wowace svn? |
18:24.54 | Fisker- | and art3mis what do you need hello kitty expansion for? |
18:25.05 | *** join/#wowace Shirik|Ghost (n=nospam@155.31.175.56) |
18:25.08 | Corey | page says its sairen |
18:25.22 | *** join/#wowace Shirik (i=skullsho@27.123.33.65.cfl.res.rr.com) |
18:25.34 | *** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net) |
18:25.38 | *** join/#wowace yssaril (n=chatzill@adsl-76-238-5-53.dsl.emhril.sbcglobal.net) |
18:25.45 | Thrae | Oh, this is just an addon to work in conjunction with cyCircled. |
18:25.48 | Thrae | Nothing wrong with that. |
18:26.02 | TheKarn | http://blag.xkcd.com/ |
18:26.08 | TheKarn | giggle at the calendar |
18:26.23 | *** part/#wowace ggilbert (n=ggilbert@tinman.treke.net) |
18:26.29 | *** join/#wowace ggilbert (n=ggilbert@tinman.treke.net) |
18:26.52 | kenlyric | they predicted the segway? |
18:27.00 | *** join/#wowace Kilroo (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com) |
18:27.00 | kenlyric | that's pretty impressive. |
18:27.03 | TheKarn | lol yar |
18:27.52 | Thrae | art3mis: I'll upload it for you. |
18:28.33 | *** join/#wowace [Liquidor] (n=denras19@130.225.247.36) |
18:28.47 | cncfanatics | Thrae, if you get ur hands on the cycircled author, can u bug him for FB2 support ? I can help him with it ofc |
18:28.48 | phyber | is the "Cast" filter in Parser-3.0 broken? |
18:29.00 | phyber | it seems to not catch things that you would think it should. |
18:29.13 | phyber | for example, if I cast "Shadowfury" on an empty spot, it's not picked up by the "Cast" filter. |
18:31.20 | CIA-22 | 03funkydude * r48289 10Babble-2.2/Babble-Boss-2.2/Babble-Boss-2.2.lua: Babble-2.2: Boss: Spanish fix |
18:34.33 | rophy | if you cast shadowfury on empty spot, i dont think there is a combat log for it |
18:34.46 | phyber | is there any event at all? |
18:34.56 | rophy | spell cast event yes, combat log event no |
18:37.05 | Shirik|Ecole | Who's the main coder of the WAU project? |
18:37.16 | Mikk | WAU1 = Sylvanaar |
18:37.25 | Mikk | WUA2 = ... umm... kaelten knows |
18:37.34 | cncfanatics | ~wau2 |
18:37.35 | purl | somebody said wau2 was http://wowace.com/wau2 |
18:37.48 | Shirik|Ecole | .. |
18:37.52 | Kaelten | KarlThePagan before he got busy with work |
18:37.53 | Shirik|Ecole | ~lart cncfanatics |
18:37.53 | purl | steals cncfanatics's mojo |
18:38.06 | *** join/#wowace nuoHep (i=nuoHep@85.192.55.242) |
18:38.10 | Shirik|Ecole | read question before you sic purl on me! |
18:38.23 | Shirik|Ecole | Kaelten: But so he would know the internal workings of it |
18:38.33 | Kaelten | correct |
18:38.47 | Shirik|Ecole | have a question for you -- does it work on Vista where WoW is installed in the Program Files directory? |
18:38.54 | cncfanatics | Kaelten, when FB enters a stable phase (a week or two from now) would it be possible to get a subforum on wowace ? |
18:39.11 | rophy | FuBar? |
18:39.13 | Kaelten | probably |
18:39.16 | Kaelten | flexbar I'm guessing |
18:39.21 | cncfanatics | indeed |
18:39.22 | yssaril | Shirik|Ecole: i have had no problem with it running on vista |
18:39.23 | cncfanatics | nearly ready |
18:39.31 | Kaelten | been a long time in the coming :P |
18:39.36 | Shirik|Ecole | yssaril: do you have WoW in the program files directory |
18:39.38 | cncfanatics | I'm not the type of guy to hurry :) |
18:39.42 | Kaelten | ;) |
18:39.48 | Tupsi | do the 2.0 modifiers work for /script as well in a macro? |
18:39.51 | cncfanatics | started ehm, lemme check |
18:39.58 | yssaril | Shirik|Ecole: yep |
18:40.08 | Shirik|Ecole | do you have UAC enabled? |
18:40.13 | cncfanatics | a month and a 15ish days ago |
18:40.18 | yssaril | C:\Program Files\World of Warcraft\ |
18:40.18 | Shirik|Ecole | and do you run it as an administrator? |
18:40.19 | cncfanatics | hasnt been to slow once I got started actualy |
18:40.32 | yssaril | and now i turned of UAC 2 days after i got vista :P |
18:40.36 | Sinaloit | Shirik|Ecole which version of Vista x64 or x32? |
18:40.40 | Shirik|Ecole | either, doesn't matter |
18:40.45 | Shirik|Ecole | irrelevant for what I want to know about it |
18:40.47 | cncfanatics | Vista is a big pile full of suck |
18:40.49 | cncfanatics | go get debian tbh |
18:40.56 | sylvanaar | you must manually configure the folder permissings yourself |
18:41.00 | Shirik|Ecole | I can't tell the entire world to go get Debian |
18:41.00 | Kaelten | I run vista and don't have any problems |
18:41.01 | Kaelten | :P |
18:41.10 | Shirik|Ecole | I have to write programs with Vista in mind |
18:41.15 | cncfanatics | Kaelten, I dont either when I ran it, its more how its made |
18:41.16 | cncfanatics | ~drm |
18:41.17 | purl | [drm] http://precisioninsight.com/dr/drm.html or the Direct Rendering Module, or called Direct Rendering Manager. "an acronym for "Digital Rights Management" ", or http://www.microsoft.com/windows/windowsmedia/drm.asp ... the best big black-caca from the ass of gates Just Say No (tm), or http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html |
18:41.28 | cncfanatics | that last link, http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html is a VERY intresting read |
18:41.42 | cncfanatics | made me remove all my MS products :) |
18:41.42 | sylvanaar | vista 64 does not haev the correct file permissions in program files, even for administrator |
18:42.14 | Shirik|Ecole | I haven't had any problems with it |
18:42.14 | cncfanatics | btw Kaelten, did you work on those august stats yet ? |
18:42.25 | Kaelten | oh, no |
18:42.26 | Kaelten | bah |
18:42.28 | Kaelten | been busy |
18:42.28 | Shirik|Ecole | it virtualizes correctly for non UAC-manifest-embedded applications |
18:42.31 | sylvanaar | you need to set Program Files to full control for admin and inherit it |
18:42.37 | Shirik|Ecole | oh nonononono |
18:42.40 | Shirik|Ecole | no |
18:42.42 | Shirik|Ecole | do not do that |
18:42.51 | Shirik|Ecole | Vista was programmed with that folder intentionally blocked |
18:42.55 | sylvanaar | i know |
18:43.04 | sylvanaar | but i dont have time to explain that to everyone |
18:43.24 | Shirik|Ecole | you're referring to the 64-bit program files folder yeah? |
18:43.30 | Shirik|Ecole | Yeah it shouldn't be touched really, but meh |
18:43.52 | art3mis | Fisker-: bunch of people were asking for the HK skin for cycircled so since its an ace thing i figured i'd just dump it on the svn |
18:44.08 | sylvanaar | whatever- i cant deal with explaining why to everyone though |
18:44.16 | art3mis | and get one of you to do it so i dont have to bother getting an account and instlling svn for a 1 shot ;P |
18:44.52 | *** join/#wowace _neuron_ (n=x@85.252.67.93) |
18:45.16 | Sinaloit | I know you can tonumber(str, 36) to go from base36 to decimal, how do you go back from decimal? |
18:45.25 | Shirik|Ecole | tostring() |
18:45.42 | Sinaloit | tostring(number, 36)? |
18:45.49 | Tuller | I wish |
18:45.59 | Shirik|Ecole | >>> tostring(8, 2) |
18:46.04 | Shirik|Ecole | lua> tostring(8,2) |
18:46.05 | cladbot | Shirik|Ecole: 8, |
18:46.07 | CIA-22 | 03cncfanatics * r48290 10FlexBar2/ (Core.lua Keybindings/Keybindings.lua Layout/Layout.lua): (log message trimmed) |
18:46.07 | CIA-22 | FlexBar2: |
18:46.07 | CIA-22 | Core.lua: |
18:46.07 | CIA-22 | <PROTECTED> |
18:46.07 | CIA-22 | Keybindings.lua: |
18:46.09 | CIA-22 | <PROTECTED> |
18:46.11 | CIA-22 | Layout.lua: |
18:46.11 | Shirik|Ecole | hm, oops :P |
18:46.14 | Shirik|Ecole | guess not |
18:46.25 | cncfanatics | lua> tonumber(18, 36) |
18:46.25 | cladbot | cncfanatics: 44, |
18:46.31 | cncfanatics | lua>tonumber(44, 10) |
18:46.31 | cladbot | cncfanatics: 44, |
18:46.43 | Sinaloit | lua>tonumber("hi", 36) |
18:46.43 | cladbot | Sinaloit: 630, |
18:46.58 | cncfanatics | plain tonumber works for conversions |
18:47.01 | cncfanatics | !api tonumber |
18:47.01 | ThraeBot | cncfanatics: tonumber("123") -- http://www.wowwiki.com/API_tonumber |
18:47.14 | Shirik|Ecole | you can use string.format |
18:47.17 | Shirik|Ecole | if you want |
18:47.18 | Sinaloit | well anyway how do you get back to base36 from a decimal number |
18:47.25 | Shirik|Ecole | why 36? |
18:47.32 | Shirik|Ecole | compression? |
18:47.37 | Sinaloit | 1-0+A-Z |
18:47.40 | Shirik|Ecole | yeah I got that |
18:47.45 | Shirik|Ecole | but why are you doing it? |
18:47.53 | Sinaloit | using character name as UUIDs, chosing highest value |
18:47.59 | sylvanaar | Shirik|Ecole did you have a question though? |
18:48.03 | Shirik|Ecole | kinda |
18:48.08 | Shirik|Ecole | but I think I answered it: WAU doesn't work. |
18:48.23 | cncfanatics | Sinalout "Z" > "A" works fine |
18:48.24 | Shirik|Ecole | I was hoping WAU could give me advise on how to elevate over UAC in a Java process |
18:48.37 | Sinaloit | to have a consistant selection method for selecting someone to perform a task when more than 1 person has the same addon |
18:48.38 | CIA-22 | 03jerry * r48291 10PitBull_AltAura/options.lua: PitBull_AltAura: I really suck at copy/pasting. |
18:48.40 | cncfanatics | no need to convert to base 36 |
18:48.40 | sylvanaar | from java? |
18:48.45 | Shirik|Ecole | not necessarily |
18:48.54 | Sinaloit | would ZZaa > ZZb? |
18:48.54 | cncfanatics | Sinaloit, use the > operator |
18:48.58 | Sinaloit | er < |
18:49.01 | Shirik|Ecole | but executing java.exe from an elevated context does not seem to give Java any elevated permissions |
18:49.06 | cncfanatics | Sinalout "ZZaa > ZZb" yes |
18:49.10 | RaydenUni | where are plugin configuration settings stored? cause it sure ain't in the plugin folder |
18:49.15 | Sinaloit | k |
18:49.19 | Tuller | lua> 'ZZaa' > 'ZZb' |
18:49.19 | Thrae | Crap, autoprop |
18:49.19 | cladbot | Tuller: false |
18:49.25 | Nicken | ~seen adirelle |
18:49.28 | purl | adirelle <n=gperreal@tok69-5-82-235-150-60.fbx.proxad.net> was last seen on IRC in channel #wowace, 23d 20h 41m 40s ago, saying: '~framexml'. |
18:49.28 | cncfanatics | s/"ZZaa > ZZB"/"ZZaa" > "ZZB"/ |
18:49.50 | Tuller | lua> 'ZZaa' < 'ZZb' |
18:49.50 | cladbot | Tuller: true |
18:49.52 | Nicken | dead |
18:49.53 | cncfanatics | need a reboot, brb |
18:49.54 | Shirik|Ecole | lua> 'ZZaa' > 'ZZB' |
18:49.55 | cladbot | Shirik|Ecole: true |
18:49.55 | sylvanaar | Shirik what do you need elevation for? |
18:49.57 | RaydenUni | when i copy my mods from one computer to another i have to reconfig everything |
18:50.14 | Sinaloit | config info isn't in the addon folder |
18:50.18 | cncfanatics | sylvanaar: "to have a consistant selection method for selecting someone to perform a task when more than 1 person has the same addon" |
18:50.21 | Sinaloit | copy the WTF folder, specifically the folder for your account |
18:50.22 | Shirik|Ecole | RaydenUni: Copy your WTF folder |
18:50.26 | cncfanatics | already told him to use string > string instead |
18:50.31 | Sinaloit | different question cncfanatics |
18:50.38 | cncfanatics | yes Sinaloit ? |
18:50.52 | Sinaloit | Sylvanaar was asking Shirik about elevation in Vista |
18:50.54 | RaydenUni | ahh |
18:51.22 | Shirik|Ecole | sylvanaar: I can't really answer that at this time, just trust me it's something I need >< |
18:51.26 | RaydenUni | does /WTF get loaded if i reload the interface? or do i need to restart wow? |
18:51.38 | cncfanatics | oh ups, thought sylvanaar ment something else |
18:51.43 | cncfanatics | either way, I'm gonna reboot my comp |
18:51.44 | cncfanatics | brb |
18:51.45 | Ominous | urm |
18:51.54 | Ominous | RaydenUni: you have to shut wow to copy it accross |
18:51.54 | Tuller | lua> tonumber(('Tuller'):lower(), 36) |
18:51.54 | cladbot | Tuller: 1804915107, |
18:51.58 | sylvanaar | Shirik|Ecole well, the jvm should get elevation on its own unless you are using something like JNI |
18:52.11 | Shirik|Ecole | no jni, though that is something I thought about down the road |
18:52.13 | Shirik|Ecole | but not now |
18:52.13 | Ominous | RaydenUni: or it will overwrite the settings with your cuttent ones |
18:52.22 | RaydenUni | k |
18:52.23 | Shirik|Ecole | maybe I"m just using CreateProcess() wrong |
18:52.27 | Shirik|Ecole | I'll have to look at it again |
18:52.51 | Sinaloit | RaydenUni: Quit out, copy the WTF then startup otherwise when you quit it'll just overwrite whatever you copied over |
18:53.07 | CIA-22 | 03thrae * r48292 10cyCircled_HKitty/ (7 files in 2 dirs): |
18:53.07 | CIA-22 | cyCircled_HKitty: Hello Kitty texture by Alestane, skin configuration by |
18:53.07 | CIA-22 | art3mis, event code by me. This will override your current cyCircled skin. Feel |
18:53.07 | CIA-22 | free to use this code as a basis for skin packages. Contact art3mis for |
18:53.07 | CIA-22 | questions on this addon, not me. |
18:53.08 | *** join/#wowace Shamino (n=chatzill@13.sub-75-226-109.myvzw.com) |
18:53.11 | sylvanaar | Shirik|Ecole well, ok you can make a bootstrapper which places a link demand for full-trust |
18:53.26 | sylvanaar | then spawn java.exe from it |
18:53.37 | *** mode/#wowace [+v Shirik|Ecole] by ChanServ |
18:53.52 | *** join/#wowace cncfanatics (i=evolve@25.93-64-87.adsl-dyn.isp.belgacom.be) |
18:53.55 | cncfanatics | bk |
18:53.56 | Shirik|Ecole | well see that's what I did |
18:54.04 | Shirik|Ecole | and used CreateProcess() to spawn java.exe running my jar |
18:54.11 | Shirik|Ecole | but it didn't seem to do anything :/ |
18:54.28 | *** join/#wowace karpadnik54 (i=karpadni@gateway/tor/x-a42562db06389b95) |
18:54.31 | sylvanaar | then it must use a shared jvm or something |
18:54.36 | sylvanaar | that was already running |
18:54.57 | sylvanaar | can you make it create a new one |
18:55.15 | Shirik|Ecole | I dunno |
18:55.19 | cncfanatics | jvm is a background process as far as I know |
18:55.25 | sylvanaar | thats what i mean |
18:55.28 | *** join/#wowace PProvost (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
18:55.28 | *** mode/#wowace [+v PProvost] by ChanServ |
18:55.33 | cncfanatics | can you "elevate" or whatever u call it an already existing process ? |
18:55.33 | *** join/#wowace art3mis (n=art3mis@ool-18b9f13e.dyn.optonline.net) |
18:55.37 | sylvanaar | pass a parameter that says run this a new jvm |
18:55.50 | sylvanaar | there is one |
18:56.20 | *** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu) |
18:56.24 | Shirik|Ecole | that one I didn't know |
18:56.27 | Shirik|Ecole | cncfanatics: No, intentionally |
18:56.40 | Shirik|Ecole | if a program wants to become elevated it must restart itself |
18:56.42 | cncfanatics | Vista is trying to imitate "sudo" but does it bad, sigh |
18:56.49 | Shirik|Ecole | a process can only become elevated when it starts up |
18:56.55 | cncfanatics | why is that ? |
18:56.59 | Shirik|Ecole | the rules |
18:57.01 | sylvanaar | hey sudo has known exploits too |
18:57.14 | cncfanatics | sylvanaar, please tell me some, intrests me, as its my only way to get root |
18:57.23 | sylvanaar | go goole it |
18:57.24 | Shirik|Ecole | a UAC manifest can only specify three types: asInvoker, highestAvailable, and requireAdministrator |
18:57.44 | Shirik|Ecole | in the latter two, if available, it will open a UAC prompt during startup and elevate. Otherwise it will run at the context of the calling process |
18:57.51 | Sinaloit | lua> 'Bob' > nil |
18:57.51 | cladbot | Sinaloit: [string "return 'Bob' > nil"]:1: attempt to compare nil with string |
18:57.55 | Shirik|Ecole | This can only occur during startup, and nowhere else |
18:58.07 | Sinaloit | lua> 'bob' > 0 |
18:58.07 | cladbot | Sinaloit: [string "return 'bob' > 0"]:1: attempt to compare number with string |
18:58.16 | cncfanatics | lua >'bob' > '0' |
18:58.25 | cncfanatics | lua> 'bob' > '0' |
18:58.25 | cladbot | cncfanatics: true |
18:58.32 | Shirik|Ecole | the only exception is during a special call when spawning a process (CreateProcessAsLogonW) where you can request to elevate, but that's still just creating a new process |
18:58.38 | Thrae | art3mis: You still there? I cleaned up the code, got rid of Ace (wasn't needed for something this simple), so check it out in case I screwed up (not likely). |
18:58.42 | JoshBorke | Shirik|Ecole: hi :-) |
18:58.45 | Shirik|Ecole | hi |
18:58.47 | sylvanaar | those ms jerks didnt bother to document those 3 flags either |
18:58.53 | Shirik|Ecole | heh |
18:58.57 | cncfanatics | lol Shirik|Ecole, then a process can just spawn a subprocess for whatever it has to do elevated ? |
18:58.59 | Shirik|Ecole | I was searching all over the place for it :/ |
18:59.05 | Shirik|Ecole | cncfanatics: It can if it wants |
18:59.14 | CIA-22 | 03shamino * r48293 10Auction-1.0/ (Auction-1.0/Auction-1.0.lua Auction-1.0.toc): |
18:59.14 | CIA-22 | Auction-1.0: |
18:59.14 | CIA-22 | - updated KC_Items pricing |
18:59.16 | Thrae | lua> '-1' > '0' |
18:59.16 | cladbot | Thrae: false |
18:59.20 | Shirik|Ecole | that's not an option from a java perspective though |
18:59.23 | sylvanaar | i wasted days looking for them |
18:59.32 | cncfanatics | then why did they put that SHITTY limitation that only new processes can do it ? |
18:59.35 | cncfanatics | if you can get around it anyway |
18:59.37 | cncfanatics | typical microsoft |
18:59.38 | Thrae | Hmm, I didn't know > converted strings to numbers |
19:00.05 | Thrae | Wait, if it's comparing the binary, then that makes sense |
19:00.28 | Thrae | lua> '-1839476283761286' > '0' |
19:00.28 | cladbot | Thrae: false |
19:00.29 | art3mis | thrae: groovy thanks, im sure you know what yer doing, i just mimiced what the guy did for the goldenorbs "standalone" |
19:00.37 | kadrahil | http://i65.photobucket.com/albums/h215/warcrackgirl/Fail.jpg |
19:00.49 | Thrae | art3mis: Might as well grab it on files.wowace.com if you use it yourself |
19:00.52 | Shirik|Ecole | lua> "-0' >= '0' |
19:00.52 | cladbot | Shirik|Ecole: sandbox.lua:276: Compilation failed: [string ""-0' >= '0'"]:1: unfinished string near '<eof>' |
19:00.57 | Shirik|Ecole | lua> '-0' >= '0' |
19:00.57 | cladbot | Shirik|Ecole: false |
19:00.59 | sylvanaar | just use asInvoker |
19:01.06 | Shirik|Ecole | there's your proof Thrae: :) |
19:01.08 | Shirik|Ecole | it doesn't |
19:01.24 | art3mis | hehe when i do an update itll be ticked ;P |
19:01.36 | cncfanatics | what I usualy do for strings is this: |
19:01.47 | cncfanatics | first convert both strings to compare to numbers |
19:01.53 | cncfanatics | if either of them is nil, compare strings |
19:02.00 | cncfanatics | if both conversions succeed, use numbers |
19:02.03 | Shirik|Ecole | sylvanaar: I'm using highestAvailable right now, but like I said |
19:02.04 | cncfanatics | makes everything match |
19:02.07 | Shirik|Ecole | Java doesn't respect this when I pass it on |
19:02.19 | sylvanaar | I use asInvoker |
19:02.31 | Shirik|Ecole | Well I want it to enter an elevated state if it's available :) |
19:02.41 | Shirik|Ecole | I didn't know about this spawning a new JVM argument though |
19:02.42 | Shirik|Ecole | I'll try this |
19:02.44 | Shirik|Ecole | thanks |
19:02.47 | sylvanaar | yeah, your bootstrapper is elevated |
19:02.52 | Sinaloit | lua> date() |
19:02.52 | cladbot | Sinaloit: Wed Sep 5 14:58:34 2007, |
19:03.05 | Sinaloit | lua> diffdate(date(), Wed Sep 5 14:58:34 2007) |
19:03.05 | cladbot | Sinaloit: sandbox.lua:276: Compilation failed: [string "diffdate(date(), Wed Sep 5 14:58:34 2007)"]:1: ')' expected near 'Sep' |
19:03.25 | Sinaloit | lua> diffdate(date(), "Wed Sep 5 14:58:34 2007") |
19:03.25 | cladbot | Sinaloit: [string "diffdate(date(), "Wed Sep 5 14:58:34 2007"..."]:1: attempt to call global 'diffdate' (a nil value) |
19:03.45 | Sinaloit | bah |
19:05.15 | BankZ | anyone know what cooldowns RaidInfo tracks? |
19:06.12 | cncfanatics | BankZ, its lua code knows |
19:06.42 | Shirik|Ecole | interesting though: http://blackfalconsoftware.wordpress.com/2007/05/17/security-vista-humbled-by-malware-there-goes-the-security-angle/ |
19:06.49 | Shirik|Ecole | a trojan that tries to circumvent UAC |
19:06.53 | *** join/#wowace wixii (n=jasoncou@client-82-12-226-65.brnt.adsl.virgin.net) |
19:10.27 | cncfanatics | Shirik|Ecole, UAC is probably going to be useless pretty fast |
19:10.36 | Shirik|Ecole | that's because of the userbase |
19:10.43 | Shirik|Ecole | but of course Microsoft will get the blame again |
19:11.19 | CIA-22 | 03jerry * r48294 10PitBull_AltAura/ (options.lua update.lua): PitBull_AltAura: Better update of Aura frame when changing the width. |
19:11.46 | art3mis | thrae: its not showing on files.wowace.com yet |
19:15.05 | *** join/#wowace Ra1d3n (i=killspam@90.146.59.38) |
19:16.27 | *** join/#wowace dylanm (n=dylanmor@c-69-241-235-52.hsd1.mi.comcast.net) |
19:16.38 | kenlyric | UAC conditions people *more* to just click away any infobox. |
19:16.42 | phyber | so, it picks up on a Counterspell fail in the "Fail" filter, but not a successful cast in the "Cast" filter? |
19:16.45 | phyber | riiight. |
19:16.47 | Thrae | What's the Wowace Wiki tag for code? |
19:17.04 | NightHawkAtWork | [code]? |
19:17.20 | Thrae | No, that's BBS or whatever |
19:18.21 | Thrae | Ah, it's just <pre> </pre>? |
19:19.06 | Thrae | Err, maybe not |
19:19.12 | Thrae | Looks like it automatically formats |
19:19.25 | art3mis | http://forums.worldofwarcraft.com/thread.html?topicId=965514297&postId=13713620550&sid=1#56 <-- wheeee last post |
19:20.31 | dylanm | Thrae: It may be the thing where you put a leading space on each line and then everything goes to <pre>-style I think. |
19:23.35 | *** join/#wowace Athou (n=ask@d83-182-180-226.cust.tele2.be) |
19:24.28 | *** join/#wowace Athou_ (n=ask@83.101.11.153) |
19:24.35 | *** join/#wowace Keias (i=HydraIRC@c-69-245-192-208.hsd1.in.comcast.net) |
19:26.22 | *** join/#wowace zeeg (n=zeeg@69.109.103.158) |
19:26.52 | *** join/#wowace Elkano (n=elkano@ip-213-135-2-183.handshake.de) |
19:29.53 | CIA-22 | 03thrae * r48295 10cyCircled_HKitty/addskins.lua: cyCircled_HKitty: Whoops, EventFrame is suppose to be a local. That's what I get for copying code blindly. |
19:30.30 | cncfanatics | <PROTECTED> |
19:30.30 | RaydenUni | so swstats and recount disagree on my dps |
19:30.45 | cncfanatics | Thrae, could you make a module for FB2 & cyrcircled by chance ? or is it a lot |
19:31.05 | Thrae | cncfanatics: I don't use cyCircled, never used it. I just did this at art3mis's request. |
19:31.15 | art3mis | and thanks for that |
19:31.36 | cncfanatics | bleh, I'd love cycircled to support flexbar |
19:31.44 | Thrae | cncfanatics: If you look at what I did, it's just like 15 lines of code (of which I added 5 lines). A module for interaction between two addons would be a bit more ;) |
19:31.52 | phyber | Thrae: is there an SS of that thing? |
19:31.58 | art3mis | cnc just check how bartender does it |
19:32.07 | art3mis | http://forums.worldofwarcraft.com/thread.html?topicId=1371643567&sid=1 |
19:32.15 | art3mis | phyber right there its on wowi now |
19:32.16 | *** join/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com) |
19:32.23 | nevcairiel | cncfanatics: you have todo your cy plugin yourself, dont be lazy |
19:33.06 | phyber | art3mis: hahaha :D |
19:34.52 | *** part/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com) |
19:34.54 | *** join/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com) |
19:35.59 | *** join/#wowace Tekkub (n=tekkub@c-67-166-39-47.hsd1.co.comcast.net) |
19:35.59 | *** join/#wowace Jaxon (n=Jackson@S01060017f2092837.ed.shawcable.net) |
19:36.01 | *** mode/#wowace [+v Tekkub] by ChanServ |
19:36.11 | *** join/#wowace alext (n=v@noc.salisbury.edu) |
19:36.16 | cncfanatics | nevcairiel, I have no idea where to start |
19:40.06 | Sinaloit | cncfanatics: theres a Flexbar plugin in cycircled, maybe that could help you |
19:40.15 | RaydenUni | so swstats says i'm doing 591 dps and recount says i'm doing 435 |
19:40.23 | RaydenUni | !cu us destromath raydenuni |
19:40.33 | Sinaloit | cncfanatics: several other plugin examples in the plugin folder |
19:40.36 | RaydenUni | is it not cu? |
19:40.40 | RaydenUni | lol |
19:40.52 | rophy | since formula of DPS isnt unique |
19:41.06 | JoshBorke | rophy: my way or the highway |
19:41.22 | RaydenUni | what is the command to pull up char info? |
19:41.54 | Olison | !c |
19:41.55 | NightHawkAtWork | RaydenUni: !help |
19:42.53 | *** join/#wowace ag` (i=Andreas@0x535cbb03.bynxx18.adsl-dhcp.tele.dk) |
19:42.59 | ag` | Hi |
19:43.13 | Sinaloit | would anyone mind glancing at: http://ace.pastey.net/73459 and see if theres any fatal flaws |
19:43.18 | Sinaloit | greetings ag |
19:43.39 | phyber | rophy: so, when DOES the "Cast" filter in Parser-3.0 work (asking since you're about and listed as an author) |
19:43.46 | cncfanatics | hmmm problem is, fb creates buttons on the fly |
19:43.53 | RaydenUni | !help |
19:44.10 | phyber | All I have it filtering for now is "Cast" nothing else, like sourceID or abilityName. it doesn't even tell me about Fireballs being cast on my mage. |
19:44.18 | rophy | when tou see "You casts something" in the combat log. |
19:44.27 | rophy | lockpick, vanish etc |
19:44.30 | rophy | perform and cast |
19:44.42 | Hjalte | What does Auction-1.0 do, and what addons is it used in now? |
19:45.50 | phyber | so, there is no way to have Parser tell me about things like Counterspell being successfully cast on a mob? |
19:46.10 | phyber | Combat events suck :) |
19:46.11 | rophy | I guess you should see a "You cast counterspell on Mob"? |
19:46.26 | rophy | Go counter someone and see your combat log |
19:46.29 | phyber | nope, I don't, and I'm not supressing the regular combat log in SCL any more either :/ |
19:46.42 | phyber | I'm just casting counterspell on rats in the deeprun tram. |
19:46.50 | rophy | You dont see a counterspell message at all? I doubt it |
19:47.06 | rophy | iirc for cs it should be 'interrupt' messages |
19:47.09 | cncfanatics | nevcairiel, how does cycircled work ? |
19:47.17 | RaydenUni | !fc us destromath raydenuni |
19:47.18 | ThraeBot | RaydenUni: Raydenuni, Level 70 Priest (13/2/46). 7271 HP; 8145 Mana; +2.3% spell hit; +127 spell crit rating; 524 +shadow. |
19:47.19 | phyber | rophy: hmm, ok. I'll try that. |
19:47.20 | rophy | "Your Shadow Bolt is interrupted by Rophy's Counterspell" |
19:47.21 | cncfanatics | only thing I understand atm is GetElements tbh |
19:47.36 | RaydenUni | any ideas on what sort of dps i should be looking at? |
19:47.47 | ckknight | hey all, back |
19:47.53 | Corey | hi ckk |
19:47.55 | nevcairiel | cncfanatics: look at other modules and learn :) |
19:48.04 | phyber | nope, Interrupt doesn't get it either. |
19:48.25 | ckknight | phyber: it's possible that it'll only show up as damage/healing/etc. |
19:48.29 | ckknight | and not a cast |
19:48.31 | cncfanatics | nevcairiel, looking at the core and at bartender atm |
19:48.35 | phyber | I'm trying to catch me or others casting it. they'll be casting it on boss mobs, for example. |
19:48.41 | cncfanatics | but no modules at all seem to create buttons on the fly like fb does |
19:48.48 | rophy | nothing shows on combat log? |
19:48.51 | rophy | dont care about parser |
19:48.54 | rophy | just look at your combat log |
19:49.02 | phyber | nothing at all. in the regular combat log. |
19:49.07 | phyber | no suppression from SCL. |
19:49.11 | *** join/#wowace Godzmack (i=Godzmack@85-220-82-91.dsl.dynamic.simnet.is) |
19:49.27 | *** join/#wowace Elkano (n=elkano@ip-213-135-2-183.handshake.de) |
19:49.30 | rophy | I think you need to actually counter something, not just casting it on someone who's doing nothing |
19:49.48 | cncfanatics | nevcairiel, how would I "tell" cycircled new buttons have been created and it should skin them too ? |
19:50.21 | snurre | http://bestofgooglevideo.com/video.php?video=729 |
19:51.41 | rophy | phyber: Khuunam interrupts Defias Rogue Wizard's Frostbolt. |
19:51.52 | rophy | doesn't show name of the countering spell. |
19:52.07 | phyber | I'll find some magic mob to test it then :) |
19:52.14 | rophy | I tested it just now |
19:52.18 | rophy | outside stormwind |
19:52.24 | CIA-22 | 03shamino * r48296 10EnchantingSell/EnchantingSell.lua: |
19:52.24 | CIA-22 | EnchantingSell: |
19:52.24 | CIA-22 | - refactored the detection of a supported auction addon. |
19:52.52 | ckknight | anyone know why trying to use tortoise with svn.wowace.com would cause a 403 forbidden? |
19:53.03 | cncfanatics | wrong pw / username |
19:53.05 | cncfanatics | except that, no idea |
19:53.09 | phyber | bad mirror? |
19:53.13 | Jaxon | 403 is Permission Not Allowed. |
19:53.14 | JoshBorke | you can't commit to svn.wowace.com |
19:53.21 | JoshBorke | and did you add the /wowace? |
19:53.33 | ckknight | Error: MKACTIVITY of '/wowace/!svn/act/9043f9d7-a834-3f4b-98f6-3c2e0d945a02': 403 Forbidden (http://svn.wowace.com) |
19:53.46 | ckknight | JoshBorke: not committing |
19:53.51 | ckknight | and yes, it has wowace |
19:55.00 | ckknight | okay, crisis averted |
19:55.32 | cncfanatics | dev.wowace.com |
19:55.35 | cncfanatics | instead of svcn ? :p |
19:55.45 | Sinaloit | it used to be svn i think, but yeah its dev now |
19:56.10 | ckknight | cncfanatics: helping a user |
19:56.15 | ckknight | tried to import instead of checkout |
19:57.16 | *** join/#wowace zac (n=zac@148.189.189.72.cfl.res.rr.com) |
19:58.48 | *** join/#wowace Demetrious (n=demetrio@unaffiliated/demetrious) |
19:58.49 | *** join/#wowace Ani| (n=ani@86.56.51.7) |
19:58.50 | phyber | rophy: well, that does say "you interrupt x", but it doesn't count as an Interrupt in Parser-3.0. |
19:59.00 | phyber | I guess because I was the one interrupting and not the one being interrupted? |
19:59.00 | Ominous | ckknight: got ur laptop back yet? |
19:59.01 | *** join/#wowace Kirkburn (n=Kirkburn@82-32-40-219.cable.ubr06.azte.blueyonder.co.uk) |
19:59.05 | ckknight | sure did, Ominous |
19:59.16 | evl | ckknight: did they erase your gay porn? |
19:59.30 | Hjalte | Is there any way that i can see, if an addon is using a specific library? eg. Auction-1.0 |
19:59.30 | ckknight | no, I hid it before I turned it in |
19:59.46 | ckknight | jk (straight) |
20:00.03 | *** join/#wowace zeeg (n=zeeg@69.109.103.158) |
20:00.04 | Thrae | http://www.wowace.com/wiki/Avoid_Using_Event_Libraries_For_Simple_Tasks |
20:00.07 | Sinaloit | search for that libraries name in all of its lua files? :) |
20:00.21 | Thrae | Couldn't find anything relevent already on the wiki |
20:01.07 | rophy | phyber: I dunno then, ask ckknight |
20:02.00 | Thrae | I saw someone using AceEvent for a 15-line addon that just does something on load and nothing else. |
20:02.20 | ckknight | *shrug* event libraries make things easier |
20:02.32 | rophy | because it make the addon more efficient? |
20:02.46 | Thrae | ckknight: Well if you look at the code, I call the functions OnEnable and OnInitialize anyway ;) |
20:02.52 | CIA-22 | 03nevcairiel 07Alpha * r48297 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
20:02.52 | CIA-22 | Ace3 - AceTimer-3.0 |
20:02.52 | CIA-22 | - get local references to the functions used in OnUpdate to save some cpu cycles |
20:02.58 | kebinusan | I need to find some new anime to download |
20:03.05 | BankZ | Is there anything you guys like better than SimpleCombatLog? |
20:03.12 | Sinaloit | is not usince AceEvent for simple tasks still relevant if you're using AceEvent already anyway? |
20:03.26 | ckknight | Sinaloit: yea, pretty much |
20:03.26 | kebinusan | BankZ: I just use eavesdrop for my displayed combat logish thing |
20:03.28 | NightHawkAtWork | thrae: the comments in your code snippet seem contradictory |
20:03.37 | Thrae | NightHawkAtWork: Eh? |
20:04.31 | Ominous | Thrae: i thought AceAddon needed ace event.... so its there anyway |
20:04.34 | NightHawkAtWork | Thrae: for OnEnable you say "the addon may not be fully loaded" and say "normally called after OnInitialize", where for OnInitialize you say "your addon is fully loaded" |
20:05.24 | BankZ | kebinusan: what do you like better about it? |
20:05.30 | ckknight | Ominous: you're right |
20:05.41 | Thrae | Ominous: You don't need AceAddon for very simple addons. |
20:06.10 | kebinusan | BankZ: personal taste I spose, its just very compact and gives me incoming/outgoing events that affect me at a glance |
20:06.13 | Ominous | Thrae: ofc |
20:06.17 | Tuller | you don't need anything for simple addons :P |
20:06.20 | Pkekyo | what day is it? |
20:06.30 | NightHawkAtWork | Pkekyo: in the us, wednesday |
20:06.44 | Sinaloit | if AceAddon requires AceEvent then why do you specify it in the mixin list for some addons? |
20:06.55 | Pkekyo | NightHawkAtWork: US time atm? |
20:07.01 | Thrae | Ominous: Like, 15 lines of code. It doesn't really make it any easier on the developer -- in fact, I'd say it makes things more complicated unless you don't know how to code addons without using a framework. That's why I said "it's a learning experience". |
20:07.05 | NightHawkAtWork | Pkekyo: l2google, ffs. 1pm pst. |
20:07.10 | CIA-22 | 03ckknight * r48298 10LibSpecialEvents-Aura-3.0/LibSpecialEvents-Aura-3.0.lua: LibSpecialEvents-Aura-3.0 - bugfix for new event system |
20:07.21 | Ominous | Thrae: yes i understand |
20:07.23 | Pkekyo | NightHawkAtWork: google what? "what time is it in the us exactly now?" |
20:07.24 | Sinaloit | 1pm pst? sheesh is AZ already on PST time? |
20:07.36 | CIA-22 | 03deccard * r48299 10MiniChat/Core.lua: |
20:07.36 | CIA-22 | MiniChat: |
20:07.36 | CIA-22 | - fix for AutoMaximize not working on server channels (1-3) |
20:07.36 | CIA-22 | - fix for tiny hooking error |
20:07.36 | cncfanatics | ~seen Sairen |
20:07.41 | purl | sairen <n=Miranda@p57B35476.dip.t-dialin.net> was last seen on IRC in channel #wowace, 128d 2h 28m 49s ago, saying: 'thx Kaelten for repairing my forum account :)'. |
20:07.41 | Fisker- | zomg exalted with skyguard |
20:07.41 | *** join/#wowace the-golem (n=Darrin@adsl-76-232-3-53.dsl.scrm01.sbcglobal.net) |
20:07.46 | Thrae | NightHawkAtWork: PLAYER_LOGIN may get called before ADDON_LOADED, or it may get called afterwards. |
20:07.48 | cncfanatics | lol 128d |
20:08.08 | cncfanatics | Kaelten, ping |
20:08.09 | NightHawkAtWork | Pkekyo: "current united states time" or any number of other searches |
20:08.10 | Pkekyo | if it demands so much energy for you to say what time it is that you can't bare to do so, simply keep your trap shut :) |
20:08.19 | Sinaloit | cncfanatics: but at least sairen's forum account is fixed! |
20:08.20 | Thrae | NightHawkAtWork: Hence "normally", not "is" or "always". |
20:09.06 | Saroz | uh uh, Ace3 got me all excited and stuff |
20:09.53 | Thrae | kebinusan: What type of anime do you like? |
20:10.02 | ckknight | Saroz: excited? |
20:10.17 | Saroz | yus |
20:10.37 | ckknight | Saroz: why wait for Ace3? |
20:10.52 | NightHawkAtWork | thrae: ahh, i think i see, okay. You may want to make it more clear in those comments though |
20:10.56 | Saroz | cause it looks neat |
20:11.01 | kebinusan | Lil bit o every thing I spose, Bleach, Naruto Shippuden, Cowboy Bebop, FLCL, Ghost in the shell stuff, Full metal alchemist |
20:11.03 | CIA-22 | 03elkano 07Alpha * r48300 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: |
20:11.03 | CIA-22 | Ace3 - AceTimer |
20:11.03 | CIA-22 | - replaced an if by a max and moved it to the for-loop initialization |
20:11.21 | cncfanatics | kebinusan, Bleach & Naruto here |
20:11.30 | ckknight | Saroz: Rock works now and has working addons that run on it ;-) |
20:11.45 | NightHawkAtWork | kebinusan: seen lain or trigun? |
20:12.11 | kebinusan | yeah |
20:12.13 | kebinusan | I have four Im thinking of checking out: Dessou Coil, Claymore, Elfen Lied, Code Geass |
20:12.13 | Saroz | well ckknight, write a "how to convert your ace2 mod into Rock" and I might look into it, but meh |
20:12.16 | Silowyi | is there a good default database for cartographer? |
20:12.25 | Arrowmaster | you guys suck for not seeing claymore yet |
20:12.25 | Silowyi | one that has most/all of the vendors at least |
20:12.39 | cncfanatics | ckknight, if possible, I would also request something to get Ace2 saved vars going to rock |
20:12.40 | ckknight | Saroz: actually I outline specifically what API changes were made and what it maps to |
20:12.45 | NightHawkAtWork | I havn't been following anime lately. :\ |
20:12.49 | ckknight | cncfanatics: too bad, it just works automatically |
20:12.51 | ag` | Ace3? :O |
20:12.52 | ckknight | :-P |
20:12.58 | cncfanatics | ckknight <3 |
20:12.58 | Tuller | ace3 is the baby jesus |
20:13.00 | Tuller | maybe |
20:13.02 | Saroz | indeed |
20:13.07 | ag` | baby jesus? |
20:13.09 | Thrae | kebinusan: If you like those types of anime, I'd also look at Higurashi_no_Naku_Koro_ni and its second season, Higurashi_no_Naku_Koro_ni_Kai |
20:13.09 | ckknight | Rock is the baby _raptor_ jesus |
20:13.11 | ckknight | beat that! |
20:13.12 | cncfanatics | I might actualy wait till both Rock & Ace3 are up before converting |
20:13.21 | ag` | Fisker-, your mom |
20:13.27 | Saroz | Ace3 is Ace2, with a 3 instead of a 2, so people will like it more.. face is ckknight |
20:13.29 | Fisker- | no u |
20:13.34 | Arrowmaster | claymore, code geass, and higurashi no naku koro ni are must sees |
20:13.34 | Thrae | kebinusan: At first those look like a dating game anime...until the lolis start going murderously insane |
20:13.38 | Tuller | meh, convert everything to dongle, it works now :) |
20:13.44 | cncfanatics | Saroz, what the devs think > what the users think |
20:13.49 | kebinusan | Thanks thrae I'll take a look |
20:13.50 | Silowyi | I'd like to switch over to using Rock, certain things about the design philosophy appeal to me. But I'm concerned about one thing. |
20:13.55 | ckknight | Saroz: except that Ace3 doesn't have much code, isn't a working framework yet. Rock is, and has working addons that run on it |
20:14.02 | Tuller | addon! |
20:14.08 | Tuller | isn't it still just cowtip? |
20:14.09 | ckknight | Silowyi: what's that? |
20:14.14 | ckknight | Tuller: Parrot too |
20:14.15 | ag` | So what's rock |
20:14.18 | Saroz | ckknight, I'm in no rush |
20:14.18 | ckknight | ~rock |
20:14.18 | purl | it has been said that rock is an addon framework for World of Warcraft written by ckknight. More information is available at http://wowace.com/wiki/Rock. |
20:14.19 | Silowyi | You've stated that one of the problems with Ace3 is the "encumbrance" of backwards compatibility. |
20:14.20 | ag` | on the wiki? |
20:14.22 | Tuller | ckknight: does your config still suck? :) |
20:14.22 | rophy | Dongle is a working addon, and has more working addons that run on it than Rock. |
20:14.29 | rophy | s/working addon/working framework/ |
20:14.38 | Elkano | ckknight, so it's your framework and has two addons ported by you... well... |
20:14.39 | Silowyi | does this imply that future versions of Rock won't preserve compatibility? |
20:14.42 | ckknight | Tuller: does your mom still suck? oh wait, I already know that she does from last night |
20:14.51 | Tuller | haha |
20:15.00 | Tuller | you made a niagra clone, too right? |
20:15.18 | ckknight | Silowyi: oh no, the issue was that Ace2 had warts that needed fixing. If I decide to break compatibility, there'd be Rock 1.1 or 2.0, I'm not gonna break 1.0 |
20:15.28 | Arrowmaster | time for me to watch claymore 23 |
20:15.29 | Silowyi | Ok, cool. |
20:15.36 | ckknight | Tuller: yea, but I fixed some stuff |
20:15.40 | Silowyi | I figured. But was wondering. |
20:15.47 | Tuller | so you fixed the part where its auto generated? :) |
20:15.49 | Elkano | well, ck, iirc you broke AceEvent once ;) |
20:15.54 | ckknight | I know |
20:15.55 | ckknight | my bad |
20:16.01 | ckknight | and I've basically fixed that by having unit tests |
20:16.02 | cncfanatics | http://wowace.com/wiki/Ace3 is not set ? |
20:16.05 | cncfanatics | very nice lol |
20:16.08 | ckknight | so I won't break anything anymore |
20:16.10 | ckknight | hopefully |
20:16.12 | Thrae | ~ace3 |
20:16.13 | purl | ace3 is probably an addon framework for World of Warcraft to make writing addons easier. The primary difference from Ace2 is to be more interoperable with as many frameworks as possible, allowing only bits and pieces to be chosen for addons, and no longer be a one megabyte monster. |
20:16.13 | Saroz | ckknight, rename Rock to Ace4.. solved |
20:16.42 | ckknight | Saroz: lol, it's been suggested, I'm not sure Kaelten would approve, since he officially runs the "ace project" |
20:16.56 | ckknight | he's the one who refused to use Rock (then Joker) as a basis for Ace3 |
20:16.59 | ckknight | so...yea |
20:16.59 | Saroz | or.. here is a thought.. work together and make love, not way |
20:17.01 | Saroz | war* |
20:17.05 | ckknight | dude, I've tried |
20:17.08 | ckknight | and got shot down |
20:17.11 | cncfanatics | ckknight, using libstub too ? |
20:17.14 | ckknight | Tornhoof: why do you do that? |
20:17.16 | ckknight | cncfanatics: sure am |
20:17.27 | cncfanatics | so, with some good will |
20:17.30 | cncfanatics | we might get libs |
20:17.34 | cncfanatics | that work with both Ace3 & Rock ? |
20:17.44 | ckknight | oh yea, I've made some library-independent libs already |
20:17.47 | ckknight | like LibBabble-3.0 |
20:17.53 | Fisker- | lol @ ipod touch |
20:18.01 | Silowyi | wtb a good Cartographer database |
20:18.03 | ckknight | and LibDogTag-2.0 |
20:18.09 | ckknight | Silowyi: Cartographer_Data |
20:18.14 | Tuller | basically rock == ace2, but with unittests and some other junk built into acelibrary + refinements to remove some unneeded crap + some name changes + namespaces |
20:18.15 | Saroz | What's the point... Make...Love...not...war |
20:18.18 | *** join/#wowace kenlyric_ (n=kenlyric@c-68-54-218-192.hsd1.in.comcast.net) |
20:18.25 | Saroz | seriously, why make 5 fucking frameworks |
20:18.27 | Saroz | make one good |
20:18.28 | Silowyi | ckknight: ok I have that... mmm, maybe I need to import it somehow |
20:18.30 | Tuller | at least that's what i determined :) |
20:18.38 | ckknight | no, Tuller |
20:18.43 | ckknight | Rock is very different from Ace2 |
20:18.53 | ckknight | Saroz: I have made 1 good one |
20:19.06 | Silowyi | bah it's just herbalism, mining, and treasure... I want vendors :P |
20:19.08 | ckknight | except that people got all up in a tizzy that they started Ace3 as a response to Rock |
20:19.15 | ckknight | because they didn't feel "involved" |
20:19.21 | Saroz | well they werent |
20:19.21 | Saroz | so |
20:19.30 | ckknight | well, I asked for advice repeatedly |
20:19.34 | rophy | from what I've seen it's because Rock isn't much different from Ace2. |
20:19.37 | clad|book | advice.. not involvement |
20:19.55 | ckknight | if someone wants to be involved, I welcome them |
20:19.59 | ckknight | I have no issue with people working on it |
20:20.06 | Saroz | Ace3 says the same |
20:20.12 | clad|book | s/working on it/giving feedback and letting me decide what goes and what stays/ |
20:20.15 | rophy | they want to avoid framework core modules depending on each other |
20:20.19 | ag` | ckknight, what about Rock and FubarPlugin |
20:20.21 | rophy | which was the main issue (afaik) in Ace2 |
20:20.38 | genetik- | nothing wrong with having one project manager |
20:20.42 | ckknight | rophy: in Rock, that doesn't happen |
20:20.44 | ckknight | so your point is moot |
20:20.56 | ckknight | the core framework libs only depend on LibRock-1.0 |
20:21.10 | cncfanatics | as I see it, the most successful framework is going to be whichever the most successful addons will use. |
20:21.16 | ckknight | ag`: I'll be making LibFuBarPlugin-3.0, which depends on Rock. FuBar 3.0 will be able to use Ace2 and Rock versions. |
20:21.16 | rophy | and LibRock-1.0 doesn't count so it doesn't happen? |
20:21.28 | ag` | ckknight, okies |
20:21.31 | ckknight | rophy: basically |
20:21.33 | NightHawkAtWork | cncfanatics: why does a framework's "success" even matter? |
20:21.39 | NightHawkAtWork | it's not a fucking popularity contest. |
20:21.44 | Tuller | YES IT IS! |
20:21.47 | ckknight | rophy: see, unlike what people believe, I actually think these things through |
20:21.53 | cncfanatics | how much people can help you using it NightHawkAtWork |
20:22.02 | cncfanatics | a "10 man" framework wont have much support |
20:22.04 | Elkano | ckknight, you also said that Joker was just some testing of you and not ment for release iirc |
20:22.09 | clad|book | yeah, depends on your meaning of success. Dongle didn't get written so anyone could use it.. i wrote Dongle so I could get away from the stupid shit that was happening day by day in Ace2. I'm completely happyw ith it too |
20:22.12 | Tuller | cncfanatics: but it might be good enough :) |
20:22.13 | Thrae | http://www.wowace.com/wiki/Ace3 <-- for you nitpickers |
20:22.14 | Aeyan | I thought it was pretty odd that Rock got started and within a couple days even, bam - ace3 development, but unrelated project |
20:22.19 | |Stan| | sylvanaar: could you edit prat to user SharedMedia2? |
20:22.23 | |Stan| | -r |
20:22.24 | ckknight | Elkano: and then it evolved into a working framework and became something _really good_ |
20:22.26 | JoshBorke | clad|book: i <3 Dongle |
20:22.33 | clad|book | Aeyan: Rock was started over a month ago |
20:22.40 | clad|book | Aeyan: the name change makes it appear otherwise |
20:22.41 | ckknight | Aeyan: actually make that 6 weeks |
20:22.49 | Punkie` | Aeyan: yes, it happened just like BAM |
20:22.55 | cncfanatics | clad|book, I might end up doing the same |
20:22.59 | cncfanatics | or just not using any framework |
20:23.05 | cncfanatics | depends how things evolve |
20:23.07 | clad|book | its certainly a good optino |
20:23.11 | Aeyan | Hah |
20:23.17 | rophy | and LibRock-1.0 has 2480 lines of code, which every other core modules depend on .. |
20:23.20 | clad|book | DongleDB will be tiny, and extremely powerful, with no dependencies.. everything else is easy |
20:23.21 | rophy | of course that doesn't count I think. |
20:23.33 | Tuller | omg lines of code |
20:23.43 | ckknight | counting comments, rophy? |
20:23.46 | ckknight | also counting unit tests? |
20:23.51 | Tuller | you don't comment your code :P |
20:23.53 | Aeyan | And yes, I realize joker was in the works for quite some time before it made it's way into talks on the wowace forums |
20:23.58 | ckknight | note: I'll actually be moving the unit tests out of the main code soon |
20:24.01 | Elkano | and Ace3 started quite a time before Joker was renamed to Rock; only that there hadn't been any code done yet since in development there are other things to do first |
20:24.01 | cncfanatics | clad|book, the addons I *really* depend on are: nothing' -.- might as well just write the tiny bits of code needed myself after reflection |
20:24.06 | Tuller | ckknight: good job |
20:24.15 | Aeyan | I just showed up in here yesterday, so I'm looking at it from a particularly outsider point of view |
20:24.16 | cncfanatics | only thing I use AceDB for are char dependant settings, can do the same myself really |
20:24.25 | *** join/#wowace Juanchox (n=juanbiet@host15.200-45-98.telecom.net.ar) |
20:24.31 | clad|book | dongledb > acedb :P |
20:24.37 | Juanchox | hi |
20:24.38 | ckknight | what makes you say that? |
20:24.38 | cncfanatics | clad|book, how so ? |
20:24.41 | Saroz | hrm |
20:24.42 | NightHawkAtWork | Aeyan: the problem with such an "outsider" point of view is that you miss a lot of things that happen more behind the scenes |
20:24.46 | Saroz | does Ace3 have a DB module yet? |
20:24.54 | Thrae | Aeyan: It pretty much always assured that Ace3 would come since the inception of Ace2, and Ace3's design was always being discussed by various people in the hypothetical. Dongle pre-dates Joker or Rock, and some of its design philosophy may be used in Ace3. |
20:24.56 | Juanchox | wht do we talk about here? |
20:24.57 | clad|book | Ace3 will be using a new version of DongleDB |
20:24.59 | Aeyan | NightHawk: That's sort of the definition =P |
20:25.10 | Juanchox | TOPIC? |
20:25.14 | cncfanatics | clad|book, can u tell me how DongleDB works ? |
20:25.15 | ckknight | wait, I believe the last time we had a dispute about how databases were handled, clad called me a retard |
20:25.17 | NightHawkAtWork | Aeyan: well yes, but it often completely distorts the outcome from reality ;) |
20:25.21 | Saroz | Ace3 ftw tbh, kk |
20:25.25 | Juanchox | topic here? |
20:25.25 | Tuller | cncfanatics: sexily |
20:25.32 | cncfanatics | thats says much |
20:25.35 | cncfanatics | ~dongle |
20:25.35 | purl | rumour has it, dongle is An integrated library with the goal of providing an addon framework as lightweight as possible, putting the burden on authors to implement most things they should be implementing themselves. You can get more information at http://www.wowwiki.com/Dongle |
20:25.38 | ckknight | Juanchox: Rock vs. Ace3 vs. Dongle |
20:25.40 | ckknight | etc. |
20:25.45 | Juanchox | ty |
20:25.48 | rophy | http://www.wowwiki.com/Dongle/Database_API |
20:25.49 | cncfanatics | ckknight, u forgot standalone |
20:25.50 | Juanchox | but... |
20:25.51 | krka | wtb more frameworks! |
20:25.52 | ag` | haha, I don't know what I should use now :< |
20:25.53 | clad|book | ckknight: and you continue to hold on to somethign that was apoligized when it happened. Still have the link to the file, since you apparently keep it on hand? |
20:25.55 | Juanchox | wats that? |
20:25.57 | Hjalte | Warlocks; At lvl 50 as a demology warlock, what pet should i use in instances? |
20:26.05 | Funkeh` | welcome back ag` |
20:26.05 | NightHawkAtWork | Hjalte: imp |
20:26.05 | ckknight | clad|book: no, but it's in purl's logs somewhere |
20:26.08 | clad|book | ckknight: do you need me to bring up all the slanderous things youv'e said about me.. and the personally hurtful things you've said? |
20:26.09 | Juanchox | wat game? |
20:26.13 | ag` | Funkeh`, hi |
20:26.13 | clad|book | cause I'm willing to put that behind us |
20:26.16 | clad|book | I'm the only one apparently |
20:26.44 | Juanchox | what game r u talkin about? |
20:26.45 | ckknight | ah, I still think you're twofaced, manipulative, and mostly trying to further your own ends |
20:26.56 | Tuller | hehe |
20:26.58 | Juanchox | ?? |
20:26.58 | ckknight | which is why I don't like working with you |
20:26.59 | cncfanatics | <PROTECTED> |
20:27.00 | Tuller | whiny time! |
20:27.05 | *** part/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com) |
20:27.07 | Juanchox | me? |
20:27.10 | NightHawkAtWork | ooh, this took a fun turn. |
20:27.12 | clad|book | ckknight: I have so many more negative things I could say about you, but there's nothing to be gained by doing so |
20:27.19 | clad|book | I'm no in this to hurt anyone else. |
20:27.19 | Tem | ckknight, lolz |
20:27.21 | Silowyi | Jaunchox: new to IRC? ^_^ |
20:27.27 | Tuller | basically: clad & ck are best buddies |
20:27.29 | Saroz | DRAMA, cool it |
20:27.41 | Juanchox | <PROTECTED> |
20:27.51 | NightHawkAtWork | Saroz: nooo... the test server restore at work is taking forever, i need something to entertain me. :D |
20:28.07 | Silowyi | hypothetically this channel is about Ace, a framework for World of Warcraft lua scripting, and perhaps to a greater extent, lua scripting in general for Wolrd of Warcraft. |
20:28.07 | Juanchox | iwant the popcorn |
20:28.19 | rophy | wts popcorn |
20:28.23 | Juanchox | <PROTECTED> |
20:28.50 | Silowyi | lately its mostly been an ongoing debate about the merits/demerits of various framework libraries, and their respective authors. |
20:28.53 | Juanchox | i play the world of warcraft |
20:29.02 | ckknight | the issue I most basically have is that whenever I have tried to have an intelligent conversation with clad (in the past), it always turns into him either insulting my work or insulting me. Since I really don't like to be insulted, I'd rather just not work with him |
20:29.02 | krka | maybe i should write a truly lightweight "framework" with focus on guidelines and useful coding techniques |
20:29.04 | Silowyi | Which isn't necessarily a bad thing mind you, we have to keep ourselves entertained |
20:29.14 | Juanchox | bye |
20:29.16 | *** part/#wowace Juanchox (n=juanbiet@host15.200-45-98.telecom.net.ar) |
20:29.18 | Saroz | win |
20:29.26 | clad|book | ckknight: Making generalizations again, and discounting every single positive conversation we have had is fun, and continues the drama. Keeping it up is for the win, clearly. |
20:29.40 | hyperChipmunk | you all suck and everything you've ever worked on is a failure |
20:29.44 | hyperChipmunk | afk school |
20:29.53 | cncfanatics | going to sleep, drama ain't for me sorry |
20:29.57 | Shadowed | ckknight you mean, you've NEVER insulted Ace3, you've NEVER insulted kael, you've NEVER insulted anyone because they wont let you use Rock as Ace3? |
20:29.58 | ckknight | clad|book: dude, positive conversations don't matter if there are negative ones. I don't like being personally insulted by you or anyone |
20:30.26 | ckknight | Shadowed: I've never called Kaelten a retard, because I know he's not. I've called him other things, all which were true |
20:30.40 | Shadowed | Telling someone to get there head out of their ass, is an insult. |
20:30.43 | NightHawkAtWork | Silowyi: meh, just kick back and enjoy the show, that's my theory on it all :D |
20:30.53 | clad|book | ckknight: I would ask you to please stop pretending like you're innocent in this. I have been personally insulted by you and your cronies a number of times, count them or stop. |
20:31.06 | clad|book | I add your cronies, because I don't have any that do my bidding |
20:31.07 | ckknight | here's a fun fact: Kaelten offered to allow me to work on Ace3, promising me that my code would not me thrown out. Then in practically the next sentence, he said he'd be starting from scratch, meaning that my code, my work, would all be thrown out |
20:31.08 | clad|book | I stand on my own |
20:31.18 | NeoTron | welcome to today's episode of "As The Ace Turns" |
20:31.25 | ckknight | that's why I'm not working on Ace3 |
20:31.30 | Silowyi | does anyone know how to get the stuff in CartographerVendors Import.lua actually "into" the database? |
20:31.33 | Silowyi | I have no vendors |
20:31.36 | hyperChipmunk | HA-ha |
20:31.57 | ckknight | because Kaelten is a two-faced liar who wanted to throw out all my work, which is good work, for the sake of his and other's egos |
20:32.05 | Tuller | ckknight: how about this |
20:32.08 | hyperChipmunk | Silowyi: check Cartographer_Import |
20:32.11 | rophy | so.... if Kaelten doesn't let you use your code, you don't help him? |
20:32.12 | Tuller | ckknight: just drop your ego, and try to work :) |
20:32.13 | NeoTron | someone needs to make a frameworkframework to assist framework authors in making their frameworks |
20:32.28 | clad|book | NeoTron: wins |
20:32.29 | Tuller | ckknight: consider ace3 rock 2.0 :) |
20:32.36 | hyperChipmunk | used to be you used that and copied the data .lua into its directory and ran it once |
20:32.40 | hyperChipmunk | then you could delete it |
20:32.40 | art3mis | NeoTron: wasnt that what libstub was supposed to do? |
20:32.54 | ckknight | rophy: Kaelten said my code wouldn't be thrown out, then he said it would be. I'm not going to let 6 weeks of work just be thrown to the wind |
20:33.05 | ckknight | I see absolutely no reason whatsoever to throw out my work |
20:33.08 | hyperChipmunk | granted, i'm a bit behind the times, but if the data file is in the .toc of Cart_Import, then that's what you do |
20:33.09 | ckknight | since it's good |
20:33.31 | ckknight | and even though it may not have "community involvement" now, it's not as if people can't help me and suggest things and maybe change the internals, even |
20:33.32 | Shadowed | I'd imagine when he said he wouldn't throw your code out, he meant you could contribute and he couldn't ignore it, not you could make your own Ace3 and it's all used |
20:33.35 | Tuller | ckknight: how do you know it would be completely thrown out? |
20:33.42 | Shadowed | thats not community involvement |
20:33.48 | ckknight | Tuller: because he said so |
20:33.53 | NightHawkAtWork | Shadowed: thats what i would have interpreted too. |
20:33.53 | Shadowed | thats "they go through you to get stuff done" |
20:34.00 | Tem | I see a reason to throw out your work, ckknight |
20:34.00 | rophy | so if Kaelten doesn't let you use your code, you don't help him? |
20:34.04 | Tem | it's shiterrible |
20:34.09 | Tem | that's why you throw it out |
20:34.16 | ckknight | it's not bad at all. |
20:34.18 | Tuller | ckknight: fair enough. now why would that be done? |
20:34.28 | hyperChipmunk | Silowyi: yea, copy Import.lua to Cartographer_Import addon, and run it once |
20:34.37 | Silowyi | cool |
20:34.41 | Tuller | ckknight: just for "I hate ck" reasons? |
20:34.44 | ckknight | Tuller: Kaelten's reason for starting from scratch was that otherwise people's feelings would be hurt |
20:34.46 | hyperChipmunk | you can disable Cartographer_Import afterwards |
20:34.55 | hyperChipmunk | ok really afk now for school >8x |
20:35.02 | ckknight | and oh, he's not to blame, even though he runs the show |
20:35.30 | ckknight | here's a great example |
20:35.43 | Tuller | ckknight: you're sure its not simply because, "We're going to approach this problem from a different angle"? |
20:35.45 | Shadowed | Before you give your example, it's absurd and wrong i'm 100% sure |
20:35.57 | ckknight | Mikk's work on timers showed me a better way to do timers, it's not like I'm going to not implement it that better way, I in fact changed how I did it internally |
20:36.08 | ckknight | which shows you that things can change |
20:36.20 | ckknight | from outside sources |
20:36.30 | ckknight | and not everything is set in stone |
20:36.43 | ckknight | and this is all one big political hub-bub |
20:36.43 | Tuller | well, duh |
20:36.53 | clad|book | which came up, entirely from us working on Ace3 from scratch |
20:36.55 | clad|book | irony |
20:37.13 | clad|book | from the five people (the community) discussing how best to implement the timers |
20:37.16 | Tem | ckknight, the political hubub has been waiting to happen since you usurped Ace2 from the real devs |
20:37.17 | Tuller | you mean dongle :) |
20:37.28 | clad|book | funny how the spin machine only happens one way |
20:37.37 | ckknight | Tem: hey, at least it gone done in good time. Had I not done that, it would've been delayed by months |
20:37.38 | NightHawkAtWork | clad|book: squeeky wheels. |
20:37.54 | clad|book | ckknight: ah, unsubstantiated facts.. how fun they are. |
20:37.57 | rophy | Had you not done that, there probably doesnt need Rock or Ace3, probably. |
20:38.00 | Tem | ckknight, I'd have prefered the long delay over the massive pile of shit that resulted instead |
20:38.01 | Shadowed | Delays are fine |
20:38.04 | ckknight | you know how long I had been asking for Ace2 to get a move-on, it was only when I decided to actually start coding for it that things finally got going |
20:38.11 | Shadowed | better to do it well in a month, then redoing it a year later |
20:38.37 | NightHawkAtWork | so, on a less stupid drama note.. http://playthisthing.com/bible-fight |
20:39.09 | ckknight | Rock exists and Rock works well. If you want to comment on how Rock is flawed compared to Ace3 from a purely code-based standpoint, I welcome it |
20:39.12 | clad|book | ckknight: things were going far before you stepped into the picture, and you know it. This fud is fantacular. |
20:39.49 | Tem | ckknight, things were moving without you. We had an AceLibrary that wasn't a bunch of extra crap that doesn't belong in a stub and prototypes of AceHook, AceDB, AceAddon, AceOO, AceEvent, ect |
20:39.55 | Aeyan | Better distraction -> http://www.youtube.com/watch?v=KOpsbAUEe90 |
20:40.04 | Saroz | no instance map of BT |
20:40.05 | Saroz | wth |
20:40.07 | ckknight | AceOO kept being delayed and delayed and delayed |
20:40.19 | ckknight | kergoth made, what 7 different versions? |
20:40.23 | Tuller | i'm still wondering why aceoo actually exists :P |
20:40.33 | Tem | Tuller, because it's a cool idea |
20:40.33 | clad|book | ckknight: and you were the only one pushing to make it the core of everything |
20:40.35 | Tem | that's why |
20:40.35 | ckknight | and since it was all contingent on that, we all just kept waiting and waiting and waiting |
20:40.36 | clad|book | look how that turned out |
20:40.40 | ckknight | no I wasn't |
20:40.41 | rophy | if you want something done fast, and just make another version when it borked, then I guess that's why Kaelton think Ace3 should use a different philosophy from yours? |
20:40.44 | ckknight | I was not the only one |
20:40.47 | rophy | bloated |
20:40.54 | Cidan | And in retrospect, I'd say the delay's were warrented. |
20:40.55 | ckknight | that was Kaelten's plan from the start, if I remember |
20:40.58 | Tuller | Tem: yeah its a nice idea |
20:41.01 | Cidan | Then again, you know my feelings about ACE2 |
20:41.02 | Elkano | ckknight, ever thouht about that there may be more behind code than pure bits and bits? so that when Kael said you can bring in your code he ment feel free to make use of what you learned in the past few weeks? |
20:41.20 | CIA-22 | 03funkydude * r48301 10Incubator/Core.lua: Incubator: Teron trash fix |
20:41.29 | Kaelten | I think I said Work, but I don't remember |
20:41.31 | art3mis | no cidan, please elaborate |
20:41.39 | ckknight | Elkano: feel free to make use of what I learned = throw out everything, redecide every fucking little detail, delay for 3 months (yes, he gave me a minimum 3 month figure) |
20:41.47 | Cidan | art3mis, die in a fire. :P |
20:41.58 | Elkano | at the time you started your Joker stuff, at least to me it was already obvious that a recode of ace3 wouldn't be done by a single person by extreme programming... |
20:42.01 | art3mis | im pure evil, dont you read the forums ;P |
20:42.05 | NightHawkAtWork | ckknight: um, welcome to most real workd project development? |
20:42.25 | ckknight | NightHawkAtWork: why wait 3 months when I have a working framework now? |
20:42.27 | ckknight | no one has answered that to me |
20:42.33 | Tuller | ckknight: there's no problem with that |
20:42.41 | NightHawkAtWork | ckknight: because having one person do everything is not what they wanted? |
20:42.48 | clad|book | why do we need your framework today, instead of a good community framework in a month? |
20:43.02 | rophy | I guess.. because the team doesn't want a working framework, but a framework with good designs? |
20:43.08 | rophy | Ace2 is a working framework. |
20:43.09 | ckknight | clad|book: I was told 3 months, which is a long time |
20:43.13 | Tekkub | why use anything when I have Dongle |
20:43.24 | RaydenUni | my guild is hoping to do KZ soon, we're thinking about 10-manning a low level dungeon to get some practice. what level to 10 man FK? |
20:43.26 | ckknight | rophy: what's wrong with Rock's design? |
20:43.28 | Tuller | dongle lacks something that ck wanted, I would assume |
20:43.40 | Tekkub | I'm sure it does |
20:43.47 | ckknight | Tuller: mostly. I also disagree with some of the design mechanisms |
20:44.00 | Tuller | ckknight: you wanted the extra testing junk, right? |
20:44.03 | Tekkub | but we're very critical of adding features for some reason :) |
20:44.04 | Shadowed | Just because something works, doesn't mean it's useful or efficent |
20:44.04 | [Ammo] | Rock is basically Ace2 with DBC and UnitTest sauce, it's nothing innovative |
20:44.09 | ckknight | Tuller: not just that |
20:44.12 | rophy | ckknight: nothing wrong, I'm arguing against your 'why not use this working framework', because i think they don't want a working framework, they want to decide what is a good framework first. |
20:44.16 | ckknight | there's also namespaced events and such |
20:44.27 | Tuller | how useful are those? |
20:44.30 | ckknight | and with the removal of AceOO, the mixin handling is a lot simpler |
20:44.32 | kenlyric_ | oh gods. |
20:44.33 | Tuller | just from a theoretical standpoint? |
20:44.39 | rophy | design and then code, not code and then design. |
20:44.56 | ckknight | Tuller: very useful for determining Blizzard vs. custom events, as well as figuring out library versioning |
20:45.02 | Tem | you know, PROPER project deveoplemtn |
20:45.08 | ckknight | rophy: actually I did design it, then coded what I designed |
20:45.08 | Tem | actually, no, I don't guess you do know |
20:45.16 | RaydenUni | what's a good dungeon to 10 man at lvl 10? |
20:45.19 | Tem | otherwise I wouldn't hate you quite so much |
20:45.20 | RaydenUni | would SFK be too easy? |
20:45.28 | ckknight | lvl 10? |
20:45.30 | RaydenUni | er RFK |
20:45.30 | Shadowed | ckknight keyword |
20:45.31 | Shadowed | YOU |
20:45.34 | Shadowed | not community |
20:45.34 | Shadowed | YOU |
20:45.34 | Tekkub | theoretically Dongle gives me head when I use it, something I theoretically want to see in Ace3 |
20:45.35 | Tuller | ckknight: well, I don't think that there should be any interaction between blizzard and custom events at all :) |
20:45.37 | rophy | ckknight: so I guess kaelten mean you're welcome to use the designs in rock for ace3 |
20:45.39 | ckknight | Tem: why do you hate so much? |
20:45.48 | ckknight | rophy: but throw out my code, which he said he wouldn't do |
20:45.52 | Tem | well, among other things, you're a prick |
20:45.56 | NeoTron | RaydenUni: why would you 10-man anything at level 10? |
20:46.09 | ckknight | Tuller: a valid argument, I actually thought about that, but I figured that if you use namespacing, it really accomplishes the same effect |
20:46.12 | RaydenUni | practice 10 man before my guild does KZ |
20:46.19 | *** join/#wowace cog|work (n=chatzill@intra.kistlerwine.com) |
20:46.22 | NeoTron | heh |
20:46.28 | NeoTron | it won't be anything like toing karazhan though |
20:46.30 | ckknight | Tem: from what you're telling me right now, it's easy to see you as a prick |
20:46.30 | NeoTron | just go do kara |
20:46.32 | ggilbert | Yeah, that's not going to be particularly useful :) |
20:46.39 | ckknight | so perhaps you shouldn't be so hypocritical |
20:46.41 | RaydenUni | but none of us have ever done 10 man |
20:46.41 | rophy | ckknight: did he actually say he'll 'throw out your code', or he mean 'you can discuss your desings in Rock and see if they'll be added to Ace3'? |
20:46.42 | Tem | ckknight, honestly, you can think whatever you like |
20:46.44 | Shadowed | Rock isn't just code, it's a framework |
20:46.47 | Tuller | ckknight: true, its a different approach, and so is BLIZZARD_EVENT |
20:46.50 | Tem | your opinion carries no weight with me |
20:46.52 | art3mis | tem: you ARE a prick though ;) |
20:46.52 | RaydenUni | wouldn't it be good experience learning how to work in a group of 10 people? |
20:46.53 | Shadowed | if you make an entire framework, you can't claim that he'll use it "because it's code" |
20:46.57 | NeoTron | not really |
20:46.59 | Tem | I DESPISE the way you work on a project |
20:47.02 | NeoTron | just start learning in kara |
20:47.06 | ckknight | rophy: he said we'd be starting from scratch, which means my code would be thrown out |
20:47.07 | RaydenUni | repair costs? |
20:47.11 | Shadowed | Tekkub take cybering to whispers |
20:47.15 | NeoTron | you'll always have heroics |
20:47.16 | Tem | You don't think things out |
20:47.17 | kenlyric_ | tem, do you even work on projects? |
20:47.19 | Tem | you don't properly test |
20:47.19 | Silowyi | btw |
20:47.20 | rophy | ckknight: yes, starting from scratch, and you can discuss your design in Rock. |
20:47.20 | Tuller | ckknight: so if I were to design a framework, I'd throw out that portion of rock and write something else |
20:47.21 | NeoTron | that's better practice |
20:47.29 | Tekkub | kael, give me ops so I can kick shad properlike |
20:47.36 | Tekkub | it's the only disipline he knows |
20:47.37 | ckknight | rophy: thus wasting 6 weeks of my life. |
20:47.38 | Corey | ooh i don't even need forums today |
20:47.38 | NeoTron | it's closer to kara than running a 10-man raid at level 10 |
20:47.40 | Shadowed | nobody trusts you with power |
20:47.44 | Tem | Your 'style' of coding is more like pissing on a fence |
20:47.48 | Tem | it's disgusting |
20:47.49 | Silowyi | correct answer to my question was "You open the map > click cartographer > click vendors > click rebuild" |
20:47.51 | Shadowed | ckknight who said you had to make Rock? |
20:47.56 | Shadowed | Did you ever ask kael? |
20:48.02 | Tekkub | Tem, mythbuster proved that whole thing didn't work |
20:48.05 | Shadowed | or did you just assume, work on it and then blame him |
20:48.05 | RaydenUni | i don't see how running a difficult 5 man would help you learn how to 10 man |
20:48.15 | RaydenUni | the difficulty isn't what i'm thinking about |
20:48.16 | Tekkub | wait that was pissing on a train rail... but same principle |
20:48.18 | krka | nice drama! |
20:48.20 | rophy | ckknight: so you admitted that the main problem is you dont want to waste your life discussing with others. |
20:48.21 | RaydenUni | its the scenario of having 10 people |
20:48.22 | ckknight | Shadowed: I'm not blaming him for anything about Rock, I'm blaming him for Ace3 |
20:48.25 | Tuller | Shadowed: meh, I would have written one if I felt like it |
20:48.27 | ckknight | rophy: no! |
20:48.30 | ckknight | rophy: not at all! |
20:48.41 | krka | i am still not sure why we need frameworks |
20:48.41 | NightHawkAtWork | RaydenUni: the only difference between 5 mans and 10 mans is that there's 5 more people in the instance with you. it's really not that complex |
20:48.42 | Shadowed | "thus wasting 6 weeks of my life." that sounds like blame to me |
20:48.42 | ckknight | rophy: I just want to use Rock as a base and then change it rather than starting from scratch |
20:48.45 | Tuller | ckknight: so is it a bad thing that ace3 exists at all? |
20:48.51 | RaydenUni | k |
20:48.52 | krka | i'd rather have collections of utility functions |
20:48.56 | Shadowed | you're blaming him because you wasted 6 weeks on Rock, and then he threw it out, what part isn't blaming him again? |
20:49.17 | rophy | ckknight: so, discuss your design in Rock and see if they'll be added to Ace3. |
20:49.22 | RaydenUni | http://egotisticalpriest.omen-guild.net/ <-- the suggestion was on here, so i thought i might try it |
20:49.22 | rophy | too bad it'll waste your life? |
20:49.23 | ckknight | Shadowed: okay, he's to blame for that. |
20:49.35 | ckknight | part of me just wants to keep coding and forget the drama |
20:49.39 | Tuller | krka: that's what I typically do :P |
20:49.41 | ckknight | I fucking hate bureaucracy |
20:49.47 | Tem | and we fucking hate you |
20:49.48 | NeoTron | RaydenUni: there is no big diffeference from 5->10 man |
20:49.50 | Tuller | ckknight: well, duh :P |
20:49.50 | ggilbert | RaydenUni: having 10 people isn't all that much different from having 5 people. The difference is how the fights are designed, which is more centered around splitting your group to handle tasks properly |
20:49.51 | Shadowed | go do that, and stop being an asshole to the people who want to make Ace3 happen then |
20:49.52 | *** join/#wowace orionshock (n=chatzill@ip68-96-53-124.ph.ph.cox.net) |
20:49.57 | *** join/#wowace RLD_osx (n=rldempse@66-169-191-207.dhcp.ftwo.tx.charter.com) |
20:50.02 | NeoTron | 2 tanks, 3 healers, 5 dps |
20:50.03 | Shadowed | everything i've heard so far sounds like you were given a fair chance, and you blew it |
20:50.09 | ckknight | Kaelten: have you realized that Tem's a troll? |
20:50.18 | ggilbert | RaydenUni: taking 10 people to an old world 5 man is really just going to be about having more DPS and more healing. |
20:50.18 | krka | i am a gnome! |
20:50.21 | Tekkub | Tem's an ogre, not a troll |
20:50.22 | NightHawkAtWork | ckknight: you're doing as much as tem. |
20:50.26 | Tem | ckknight, you are what is called a "poisonous" person |
20:50.27 | Tekkub | one of the two headed ones |
20:50.39 | Kaelten | ckknight: I've met him in real life, he's a pretty cool guy |
20:50.42 | ckknight | I mean, you're supposed to be running this show, I really don't think that even if I were to work on Ace3, that I could work with someone so hateful. |
20:50.44 | krka | you cant spell troll without roll! |
20:50.46 | clad|book | ckknight: Couldn't it have been "Okay.. we're starting from scratch... who has a good idea for lib registration".. then you present your code, say this is how i did it in joker, and we look over it.. if its not the right ideal, we code something else. Starting from scratch doesn't mean you aren't allowed to present your ideas, at all. |
20:50.50 | Tem | ckknight, I'm letting you know how you've made me feel about you for the last 2 years |
20:50.55 | Kreiger | Neotron, if your second tank can't dps. it fails |
20:50.56 | Tem | and the result is, I FUCKING HATE YOU |
20:51.04 | ckknight | clad|book: hrm, now that's not necessarily bad. |
20:51.07 | Tem | almost everything you do turns to shit |
20:51.14 | Saroz | guys, easy |
20:51.15 | Tekkub | I think Kael's (finally) doing a good job of running things, that's why I'm back |
20:51.15 | krka | hate is such a strong word :/ |
20:51.17 | ckknight | Tem: please stop being a player-hater |
20:51.19 | ggilbert | A fight like the first boss in heroic Mech is much better practice than just a typical tank and spank boss. |
20:51.24 | rophy | ckknight: and everyone said that's probably what kaelten meant |
20:51.30 | NeoTron | Tekkub: is Tem like an onion then? |
20:51.46 | Tekkub | no Tem only makes ckk cry, noone else |
20:51.53 | Thrae | Tem: Seriously Tem, if you want to harras ckknight, do it in PMs. |
20:51.55 | clad|book | ckknight: Well, how did you know that's not what he meant from teh get-go? |
20:52.06 | Tekkub | and I don't like onions, but I like him |
20:52.11 | Tuller | probably violent words were uttered :) |
20:52.11 | Tem | I'm a /really/ nice person. But I have a limit to how much bullshit I can take before I say something. |
20:52.16 | NeoTron | Kreiger: you can do at least up until curator, and probably that too, with a random prot tank |
20:52.26 | kenlyric_ | seriously, i've never seen this tem person before. did your nick change? |
20:52.29 | krka | you're like a diode Tem? |
20:52.31 | Cidan | Aw, Tem, you make my heart feel at ease when you speak like that! |
20:52.36 | Tekkub | Tem, that made me laugh |
20:52.37 | Cidan | In fact, I think it's... naughty. |
20:52.45 | ckknight | rophy: *sigh* |
20:52.46 | *** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
20:52.46 | *** mode/#wowace [+v PProvost_] by ChanServ |
20:52.47 | Kreiger | NeoTron, i'd still rather have a druid. Makes Moroes easier. |
20:52.50 | NeoTron | in fact initially, due to gear and such, I suspect it's better to start with two proper tanks (although feral druid OT is better than a second prot tank) |
20:52.52 | kenlyric_ | oh, I see, the room is full of new old pople. Must be a convention. |
20:52.54 | NeoTron | prot pally OT is pretty godly too |
20:52.55 | Thrae | kenlyric_: Tem's been around since early Ace1, he just doesn't pop up in #wowace very often. |
20:53.04 | ckknight | okay |
20:53.07 | ckknight | I have a proposition: |
20:53.12 | kenlyric_ | or a "we hate Rock" day. |
20:53.20 | Tem | I was one of the devs working on Ace2 before ckknight showed up and poisoned the pot |
20:53.21 | NightHawkAtWork | thrae: well actually he idles here a lot, just doesn't say anything |
20:53.23 | cog|work | kenlyric_: I came with popcorn |
20:53.27 | ggilbert | Maybe we're just odd, but we used a druid as the MT for most of our Kara learning |
20:53.33 | Thrae | NightHawkAtWork: That's what I meant by "pop-up" ;) |
20:53.33 | rophy | ckknight: it's not like 'we hate Rock', more like 'ckk hate Ace3 because Ace3 doesn't based on Rock' |
20:53.34 | krka | the movie or the wrestler/actor? |
20:53.43 | Tem | I was very active in #wowace when it was ##ace |
20:53.44 | NightHawkAtWork | thrae: meh, semantics. whatever :) |
20:53.44 | Kreiger | NeoTron, I did moroes last night and we had me MT a feral druid OT and one of the spawns was the prot warrior. we just tanked him with moroes since we had little cc. worked fine. |
20:53.52 | the-golem | lol |
20:53.54 | kenlyric_ | you know, I don't see what all the fuss is aobut. |
20:53.54 | the-golem | QQ tem |
20:53.55 | Kreiger | ggilbert, no, that works too. |
20:53.59 | NightHawkAtWork | kenlyric_: egoes. |
20:54.06 | Kreiger | what was your OT? |
20:54.07 | Tuller | egos are fun! |
20:54.07 | Tem | yay, let the fanbois come out |
20:54.08 | kenlyric_ | CK will find another mod to work on in a month and abandon the old one. |
20:54.09 | Shadowed | s/egoes/ego/ |
20:54.09 | the-golem | go cry in your cheerios |
20:54.18 | Thrae | NightHawkAtWork: m Avoid Using Event Libraries For Simple Tasks‎; 20:15 . . Thrae (Talk | contribs) (NightHawk is a nitpicker on comments.) |
20:54.20 | clad|book | Tem: you didnt' stop when we became #wowace either, you petered out towards the start of Ace2 dev cause of school |
20:54.26 | Tekkub | fuss? this is just dev's version of PvP |
20:54.28 | NeoTron | ggilbert: not too odd, but from am optimzied PoV, druid is good as OT because they can dps on fights like curator, aran, etc |
20:54.28 | NightHawkAtWork | thrae: <3 |
20:54.32 | ggilbert | A warrior. Not sure how she was specced at the time either |
20:54.36 | kenlyric_ | and then will bitch at every last question he gets about the old ones until people stop asking. It's win/win/win |
20:54.37 | ggilbert | I think fury |
20:54.42 | NightHawkAtWork | Shadowed: no, it's more than just one. |
20:54.45 | Tem | clad|book, aye, I was active in #wowace through the Ace2 crap |
20:54.59 | Shadowed | not exactly NightHawkAtWork |
20:55.09 | Aeyan | Tekkub, hahaha |
20:55.14 | Kreiger | ggilbert, yeah, what NeoTron said. Druids CAN be awesome MT's but i prefer them in the OT spot since they are also better at maintaining threat without being hit. |
20:55.15 | ggilbert | NeoTron: Yeah, our trouble was that the warrior who would normally tank was hating warrior threat at the time. :) |
20:55.16 | Aeyan | Think that's my favorite quote of the week |
20:55.18 | Tem | it was at that same time that the S:N ratio in #wowace got on my nerves and I went to smaller channels |
20:55.24 | Tekkub | what we really need is a warlock to put an end to everyone |
20:55.30 | mikma | this is the reason why i fucking love internet |
20:55.31 | Tuller | I have a warlock |
20:55.39 | [Ammo] | my warlock is my main |
20:55.41 | ag` | mikma, why |
20:55.42 | Kreiger | ggilbert, my threat is fine. just tell the raid to use a fucking threatmeter |
20:55.44 | NeoTron | if you don't have a dwarf/dranei priest you pretty much need a warrior to tank nightbane too |
20:55.45 | cog|work | If anyone wants to do some ego bashing just for the sake of ego bashing, I have an open invitation for anyone to do so to me in this thread: http://forums.worldofwarcraft.com/thread.html?topicId=1371602689 |
20:55.46 | Thrae | Tem: Seasoned:Noob? |
20:55.47 | NeoTron | doable without but very iffy |
20:55.52 | Tekkub | Tuller, push WarlockLib out then |
20:56.03 | mikma | ag`: everywhere i look knifes are flying in the air |
20:56.05 | *** join/#wowace Ominous (i=Ominous@85-210-3-217.dsl.pipex.com) |
20:56.06 | Aeyan | If I had my roommate's password for his comp, his warlock would be sporting cyCircled Hello Kitty Edition this very moment |
20:56.20 | NightHawkAtWork | Shadowed: meh, it always takes at least two. Placing blame soley on one person is silly |
20:56.35 | Corey | Aeyan thats evil |
20:56.35 | Kreiger | Neotron, i had a guild on my server do that. They had the fury warrior dps put on tankish gear and taunt nightbane for those brief hits until the feral druid could come back |
20:56.40 | ag` | mikma, I'm just mostly confused:( |
20:56.47 | NeoTron | Kreiger: our MT warrior learned partway through progressing in Karazhan that his threat generation was crap |
20:56.50 | Kreiger | worked for them, i guess but i think it's a weird |
20:56.58 | ggilbert | Kreiger: We do. Conveniently one of our guild members wrote one :) |
20:57.01 | mikma | ag`: that's quite ok, i think everyone else is too |
20:57.01 | Shadowed | why would you want to be an MVP cog|work you couldn't bitch at people then |
20:57.05 | Kreiger | NeoTron, what kind of numbers was he putting out? |
20:57.08 | NeoTron | he made some changes (using devastate/HS instead of spamming sunder I think) and threat gen stormedu p |
20:57.14 | cog|work | Shadowed: who said i wanted to? :P |
20:57.21 | Shadowed | nobody |
20:57.29 | NeoTron | ironically was much better than one of our other warrior MT's (in his case short for "Moron Tank") |
20:57.31 | Kaelten | lol, I didn't even know cog|work was in this channel |
20:57.33 | Antiarc | Threat meters are for noobs. |
20:57.40 | Tuller | duh |
20:57.41 | Kreiger | ggilbert, which one? |
20:57.42 | Kaelten | ~noob Antiarc |
20:57.43 | Funkeh` | and coed by noobs |
20:57.47 | Funkeh` | coded |
20:57.47 | mikma | Kaelten: channel receives +1 respect |
20:57.58 | Kaelten | ya cog is pretty cool |
20:58.02 | NeoTron | Kreiger: honestly no clue |
20:58.10 | NeoTron | I just know I typcally have no issues with threat |
20:58.16 | cog|work | Kaelten: I came for the ... uh... atmosphere... |
20:58.17 | NeoTron | PoM reallyhelps with that too, as does earthshield |
20:58.32 | Kreiger | Actually, lemme run this question by you guys since we're talking about it. |
20:58.38 | Shadowed | Kreiger 42 |
20:59.30 | Kreiger | I was doing Maiden last night and i we did a normal kill. fairly easy. 9 manned it actually. |
20:59.30 | Kreiger | I had the mage complain that she felt like she couldn't dps at all or pull aggro. |
20:59.30 | NeoTron | on maiden? |
20:59.30 | Kreiger | but on the damage meters she was,like. 5th |
20:59.30 | kenlyric_ | uh |
20:59.30 | Kreiger | yeah. maiden. |
20:59.30 | kenlyric_ | out of 9? |
20:59.30 | Antiarc | Who was 1-4? |
20:59.30 | krka | drama over? :/ |
20:59.35 | Antiarc | Also, lrn2invis IMO :) |
20:59.36 | Kreiger | 3 healers and me. |
20:59.38 | kenlyric_ | even if you only have two healers that's bad. |
20:59.39 | Cidan | krka, never. |
20:59.40 | NeoTron | maiden is a typical fight where ranged dps has zero issues with threat due to repentance :P |
20:59.41 | cog|work | krka: apparently i arrived too late |
20:59.50 | NeoTron | did she spec for +20% threat or something? |
20:59.50 | Kreiger | 3 healers, me and 5 dps |
20:59.54 | Kreiger | i dunno. |
20:59.55 | kebinusan | wow that hello kitty cycircled layout is priceless |
20:59.56 | kenlyric_ | NeoTron: don't get repentanced. |
20:59.57 | NeoTron | so worse dps you say |
21:00.07 | NeoTron | kenlyric_: ranged dps does |
21:00.15 | NeoTron | I tried to step in, but it's so unpredictable my dps suffers |
21:00.22 | kenlyric_ | run up at the right time and eat a concecrate. |
21:00.24 | Aeyan | kebinusan: totally is |
21:00.28 | NeoTron | if it was on a reliable timer I'd just step in to make sure I got cons |
21:00.38 | Silowyi | repentance does impact damage meters though |
21:00.42 | NeoTron | but timing wise it's a matter of 30-60s and trhe cast time is really slow |
21:00.53 | NeoTron | I mean it's fast |
21:00.55 | Kreiger | But, yeah. the top dps was, um. i think an arms warrior who's geared to shit. then the feral druid OT in cat gear, and it goes from there. |
21:01.00 | Tuller | damn, that argument filled up the scrollable area |
21:01.05 | kenlyric_ | really, the tank should drag her around a bit. |
21:01.07 | Silowyi | rogues/dps warriors will typically outpace mages, though affliction locks don't seem to be heavily nerfed by it though. |
21:01.10 | mikma | i totally missed ckk's proposition :( |
21:01.11 | Kreiger | But the mage was either 4th or 5th. so why would SHE be bitching about aggro? |
21:01.16 | kenlyric_ | "wake" everyone up. |
21:01.26 | kenlyric_ | Kreiger: she might be dumb. |
21:01.27 | NeoTron | no salvation? |
21:01.31 | Tuller | mikma: there wasn't one, he probably ran off to cool down or something |
21:01.33 | Antiarc | Kreiger: Lack of salv is the only thing I can think of |
21:01.34 | Chompers | Antiarc: could you possible add a module to the al'ar fight? so when an ember dies it resets their threat? |
21:01.35 | kenlyric_ | salvation, on maiden? |
21:01.46 | Kreiger | I don't know if she did during the fight. i didn't see it on her at the time. |
21:01.51 | Antiarc | Wars/rogues get an inherent threat reduction, so they could out-DPS and under-threat a mage |
21:01.55 | mikma | Tuller: you know how to do that properly? like the dogs do. drink from the toilet :D |
21:01.59 | Corey | mikma far as i can see he didn't type it |
21:02.03 | cog|work | Mikk: u make wowbench2 kthxbye |
21:02.12 | Antiarc | Chompers: That's not a valid assumption, as many strats have multiple embers up at once |
21:02.13 | NeoTron | Antiarc: ah but they only need 110% threat to pull aggro while ranged needs 130% so probably not |
21:02.18 | *** join/#wowace Stan__ (n=Stan__@p54997BD6.dip.t-dialin.net) |
21:02.19 | Chompers | fair point |
21:02.36 | kenlyric_ | if she was eatinc cons, then she could dps all she wants and not worry about threat. |
21:02.44 | kenlyric_ | *wasn't |
21:02.51 | NeoTron | kenlyric_: right |
21:03.00 | Kreiger | I dunno. I just thought it was very odd that she was bitching about it but was so low. |
21:03.01 | kebinusan | Yeah we pretty much save all embers from phase 1 these days |
21:03.10 | Kreiger | if she was top dps, i would know.. |
21:03.17 | Chompers | also Antiarc: please add a pet show/hide toggle! |
21:03.47 | NeoTron | so /script DismissPet() works as a warlock |
21:03.48 | Chompers | or let me hide by name, so i can hide pets myself |
21:04.04 | NeoTron | add that with a /cast Summon Felguard and you have a good way of losing a buffed pet |
21:04.10 | cog|work | ping me if it heats up again... |
21:04.13 | NeoTron | cog|work: lol |
21:04.21 | Morghus | Is it possible to add range-checking to CorkFu? Would be brilliant, since that's the only thing it lacks :O |
21:04.34 | kenlyric_ | I still think my prediction for the future will hold true. |
21:05.00 | NightHawkAtWork | that the world will end in a segfault? |
21:05.14 | kenlyric_ | no, about the ace3/rock thing. |
21:05.18 | NeoTron | Tomorrow on "As the Ace Turns" - Was it really ckknight or was it his evil twin? Will Tem's return wake forgotten feelings. Only tomorrow will tell. |
21:05.25 | Tuller | kenlyric_: ? |
21:05.40 | the-golem | lol neo |
21:05.53 | Tuller | kenlyric_: explain prediction! |
21:05.55 | kenlyric_ | that ck gets bored with mods and moves on to a new one. why should rock be any different? |
21:06.10 | NightHawkAtWork | kenlyric_: well, that's inevitable. |
21:06.45 | Tuller | well I'm sure people might maintain it if he does not |
21:06.51 | Tuller | he said he's commented stuff, at least |
21:06.53 | Tem | NeoTron, I'm afraid you'll be disappointed to know that he's just evil. His "evil twin" would be a nice person. |
21:07.15 | NeoTron | so evil + evil = nice then? |
21:07.26 | NightHawkAtWork | well, no, its just that ckk -is- the evil twin. :P |
21:07.38 | kenlyric_ | he's the left, or sinister, one. |
21:07.41 | mikma | my evul twin is the left nut |
21:07.44 | krka | like with bender and flexo? |
21:07.46 | Tuller | I think what would probably happen in the event of a ck hit by bus scenario |
21:07.57 | Morghus | mikma: Get alot of kicks out of that? |
21:07.58 | Morghus | :P |
21:08.00 | NightHawkAtWork | Tuller: tem celebratse for a week? |
21:08.16 | Tuller | is that he hopefully has enough comments to tell us exactly what should happen, and that things that break would be just rewritten one at a time |
21:08.17 | mikma | Morghus: why ofc |
21:08.25 | kenlyric_ | I guess I just don't get it. People got all bitchy about dongle and the world didn't end then, either. |
21:08.35 | NeoTron | so I'm thinking syncing in Recount is unnecessary (if you set combat log to 200 yrd). |
21:08.37 | Morghus | Should be sore after a while. Evil twin kicking the other one :P |
21:08.38 | *** join/#wowace Viserion (n=Viserion@dial-69-55-136-7.sofnet.net) |
21:08.39 | NeoTron | it sure is a lot of addon traffic |
21:08.54 | Tuller | kenlyric_: well people were really bitchy then because clad and ck argue // most were starting to realize ace was big :) |
21:08.55 | mikma | Morghus: but there's the greater good between :D |
21:08.56 | *** join/#wowace Juanchox (n=juanbiet@host5.201-253-172.telecom.net.ar) |
21:08.57 | NeoTron | Anyone measured how much impact addon traffic actually has? |
21:08.58 | Antiarc | It's a hell of a lot of traffic :/ |
21:09.00 | kenlyric_ | you only need to sync if you have combatlog range issues. |
21:09.06 | NeoTron | Recount and DoTimer are high |
21:09.08 | Antiarc | And DoTimer needs to die a horrible death |
21:09.13 | Morghus | mikma: No lesser evil? =P |
21:09.17 | NeoTron | DoTimer is so bad in all aspects |
21:09.18 | Antiarc | Has anyone ever looked at the data it sends? It's obscene |
21:09.20 | NeoTron | except what it provides |
21:09.29 | Tem | NightHawkAtWork, I don't wish that kind of thing on anyone. At the same time, though, I think Rock's bus factor is hillarious. |
21:09.30 | NeoTron | I haven't looked at the data, just seen the traffic |
21:09.33 | clad|book | look at google trends for things like swstats |
21:09.33 | mikma | Morghus: right one, slightly lesser. not much tho |
21:09.38 | NeoTron | I actually have the "sharing" stuff diabled |
21:09.39 | clad|book | its _insane_ |
21:09.42 | NeoTron | since I don't need it |
21:09.45 | Antiarc | DoTimer suffers from KTMitis. Good product, absolutely horrid implementation details |
21:09.46 | kenlyric_ | Tuller: and why are the bitchy now? Maybe I don't understand the root of the problem? |
21:10.03 | NeoTron | And from what I've seen so far, there's no good equivalent in terms of functionality |
21:10.04 | kenlyric_ | two lib frameworks, in heated battle and struggle. |
21:10.16 | Arrowmaster | DoTimer does something that looks like its sending XML over the addon channel, one tag at a time |
21:10.30 | kenlyric_ | isn't dottimer what I have quartz and/or classtimer for? |
21:10.42 | NeoTron | kenlyric_: classtimer does my target/focus target |
21:10.43 | kenlyric_ | it sucked, so someone made them better? |
21:10.46 | NeoTron | quarts is equally limited |
21:10.57 | NeoTron | dotimer does any target I put dots on |
21:11.06 | NeoTron | and does a better job at keeping track when things fall off imho |
21:11.31 | kenlyric_ | hmmm. I swear that's the reason I got classtimer in the first place. |
21:11.38 | Tuller | kenlyric_: the root of the problem is just that "some people just cannot get along" |
21:11.39 | NeoTron | classtimer was ok as destruction spec to keep track of CoS on my target. it's entirely inadequate for afflition specs |
21:11.41 | *** join/#wowace Jaxon (n=jackson@S01060026540abc85.ed.shawcable.net) |
21:11.42 | kenlyric_ | because quartz didn't do other targets. |
21:12.03 | *** join/#wowace ckknight_ (n=ckknight@cpe-67-49-153-42.hawaii.res.rr.com) |
21:12.03 | *** mode/#wowace [+o ckknight_] by ChanServ |
21:12.08 | NeoTron | it might be that classtimer doesn't handle same-named targets like dot does |
21:12.15 | ag` | vharr still hanging around on these parts?:) |
21:12.16 | kenlyric_ | possibly |
21:12.17 | NeoTron | i.e based on name/level/gender/symbol |
21:12.19 | Tuller | kenlyric_: so thus they go their separate ways + argument stuff :) |
21:12.20 | kenlyric_ | I"m a healer, so I don't have that problem. |
21:12.24 | [Ammo] | ag`: he was moving house |
21:12.26 | [Ammo] | he should have been back |
21:12.28 | Kreiger | You guys know why tinytips not showing debuffs properly? |
21:12.35 | NeoTron | ah makes sense |
21:12.39 | ag` | [Ammo], okay |
21:12.45 | kenlyric_ | i'll have to check next time though. |
21:12.46 | [Ammo] | probably delayed by lack of internet |
21:12.47 | [Ammo] | or something |
21:12.48 | NeoTron | healing timers is easier |
21:12.55 | kenlyric_ | because I play other classes, including warlock. |
21:13.07 | ag` | [Ammo], you still using my addon? :D |
21:13.13 | [Ammo] | ofcourse |
21:13.14 | ag` | I know, I haven't done much lately |
21:13.20 | [Ammo] | I use the trunk though |
21:13.23 | kenlyric_ | I know I had some mod that tracked my SW:P though. |
21:13.26 | [Ammo] | the one I fixed up |
21:13.28 | Tuller | kenlyric_: I think a lot of programmers have a "my code is the best in the world" complex. I know I do every now and then |
21:13.31 | NeoTron | maybe it would be a worthy project to do right |
21:13.32 | kenlyric_ | unless it did that through targettarget |
21:13.49 | NeoTron | hmm |
21:13.50 | kenlyric_ | Tuller: that's fine. Nobody has to use rock if they don't wanna. Just like dongle. |
21:13.52 | ag` | I promise branch is going to be nice when I am done sometime [Ammo] |
21:13.53 | Kreiger | Ahem. tinytips? |
21:13.58 | NeoTron | you probably could use targettarget to track it too |
21:13.58 | ag` | :D |
21:14.15 | Tuller | kenlyric_: yep. There's really no problem with them existing beyond some organizational issues |
21:14.18 | ag` | But I just started uni |
21:14.19 | yssaril | btw why id dottimer sending data anyway (i always turned that off) |
21:14.31 | NeoTron | it allows you to share timers with group mates |
21:14.38 | [Ammo] | ag`: I'll trust you on that one |
21:14.44 | NeoTron | like seeing all sheep, banish timers for example |
21:14.51 | [Ammo] | but I am still waiting on your promise for easy partytargets :) |
21:14.54 | kenlyric_ | oh. that would be useful. |
21:14.55 | NeoTron | or something |
21:14.56 | NeoTron | I never used it |
21:15.01 | yssaril | ahhh they should worry about their own timers and not mine :P |
21:15.12 | NeoTron | it has uses |
21:15.56 | kenlyric_ | that's the problem of functionality being to compartmentalized, so you need two or three mods to do the same thing. |
21:15.57 | Tuller | kenlyric_: as far as users are concerned, they will hopefully not be giving a damn. I still think they'll think: on ace svn == ace'd |
21:16.07 | Antiarc | Tuller: I have a "my code's good enough to not break (most of the time)" complex :P |
21:16.16 | *** join/#wowace Beutju (n=tus@p57A7B050.dip0.t-ipconnect.de) |
21:16.20 | Tuller | Antiarc: your code sucks! :P |
21:16.23 | Kreiger | I could break pitbull. |
21:16.24 | Antiarc | Well, yeah |
21:16.26 | Antiarc | But it doesn't break |
21:16.28 | Antiarc | (most of the time) |
21:16.33 | kenlyric_ | Tuller: and mod authors will decide fairly fast which one is better/gets updated more/etc. Let them work it out. |
21:16.35 | Kreiger | I would call in that one dude from the NFL. |
21:16.43 | Kreiger | He kills pitbulls all the time. |
21:16.47 | Kreiger | >_> |
21:16.55 | Antiarc | Haha, ouch |
21:17.03 | kenlyric_ | it's ok, because he's black and southern and they think it's ok, so it's ok. |
21:17.06 | Tuller | kenlyric_: yep |
21:17.09 | Kreiger | hehe |
21:17.22 | Kreiger | Now, anybody know why tinytips hates me? |
21:17.30 | ag` | [Ammo], yeah, I plan for that too... Still need to figure out what to do with strings, what to do about frameworks now etc... |
21:17.39 | Kreiger | I want to be able to hover over a target and see what warrior debuffs I have on it. |
21:17.45 | kenlyric_ | tinytip is still around? |
21:17.51 | Kreiger | I guess so. what do you use? |
21:18.09 | kenlyric_ | cowtip. I thought tinytip got removed. |
21:18.16 | rophy | tinytip is on Thrae's svn |
21:18.17 | Mudkips | it was? |
21:18.22 | Tuller | tinytip is magical |
21:18.24 | rophy | I still use it and its stable enough. |
21:18.25 | Mudkips | I'm still using ttip |
21:18.38 | Kreiger | Do you guys know how to make it show debuffs? |
21:18.45 | Kreiger | Or can cowtip do that too? |
21:19.05 | Tuller | ask thrae :) |
21:19.07 | kenlyric_ | i dunno, I don't really like tooltips for battle info. |
21:19.31 | kenlyric_ | I have a tooltip mod to make them readable and to move them somewhere out of the way since all my other mods make them gigantic. |
21:19.50 | Tuller | kenlyric_: splitting things up into modules is good up to the point of splitting for the sake of splitting |
21:20.17 | kenlyric_ | Tuller: I'm talking about mods that do parts of the same thing. like classtimers and dottimers and hottimers. |
21:20.20 | kenlyric_ | which are all mods. |
21:20.47 | Tuller | ah |
21:20.49 | Kreiger | Well, kenlyric_ if i could find out how many sunders i have on non thunderclapped mobs i would be alot better at aoe tanking. |
21:20.59 | Kreiger | and i don't want to click off my main target, or tab. |
21:21.00 | kenlyric_ | but, if you only play a healer, you might only want hotttimers. |
21:21.12 | kenlyric_ | Kreiger: yeah, so classtimers should just do that. |
21:21.27 | Kreiger | Even if they have the same name? |
21:21.34 | Mikk | ^ |
21:21.36 | kenlyric_ | I tend to think of things from a 9-class perspective. |
21:21.45 | kenlyric_ | Kreiger: sure, dottimers can do it. |
21:22.25 | Kreiger | I'd still rather see it on a mouseover debuff so i know who to click and sunder real quick, instead of looking at a list of bars and going "ok. this mob has no sunder (finds mob ina pack of 6, clicks him, sunders) |
21:22.39 | kenlyric_ | oh, you're talking about the tooltips. |
21:22.44 | Kreiger | yes. |
21:22.53 | kenlyric_ | I dunno, I always though tinytip had buff options on it. |
21:22.59 | kenlyric_ | +t |
21:22.59 | Kreiger | It does. they don't work. |
21:23.11 | Mudkips | yeah :( |
21:23.29 | Kreiger | I'm testing it in nagrand now. and they don't show up, or if they DO show up, they don't update properly. |
21:23.31 | yssaril | can anyone here tell me what patch the PTR is on (version number) am reinstalling it and it is updating for the 6th time now |
21:23.41 | Elkano | maybe I should add mouseover to EBB ;) |
21:23.51 | kenlyric_ | i'm always looking for 9-class mod solutions. Like I used to have an ammo tracker and a reagent tracker. then someone made ptreagentfu, and bam! combo. |
21:24.00 | Kreiger | ELkano, you are the creator of elk buff bars? |
21:24.18 | yssaril | elkano is there a way to put the bar below the icon for EBB? |
21:24.19 | Elkano | well, that's why they are named Elkano's BuffBars ;) |
21:24.26 | kenlyric_ | Yata, KotJ, and Mendwatch are my only class/role specific mods left. |
21:24.26 | Elkano | yssaril, no |
21:24.28 | Kreiger | I dunno, you could be a fanboi |
21:24.32 | Kreiger | hehe |
21:24.36 | Mudkips | yssaril, why? |
21:24.45 | Kreiger | good mod, man. i'm usin it now. still tweaking it. |
21:24.49 | Mudkips | vertical bars? |
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21:25.08 | Tuller | yssaril: they have been doing daily patches for a whileish |
21:25.18 | kenlyric_ | I still haven't decided if EBB are actual more practical than plain icons. |
21:25.26 | kenlyric_ | (with time underneath, of course) |
21:25.29 | yssaril | actually i am not a big fan of bars but the one i have been using is a bit clunky |
21:25.38 | Antiarc | Elkano: Speaking of EBB, is there a way to show a buff bar when I DON'T have a buff? |
21:25.43 | Mudkips | kenlyric_, I think it's practical |
21:25.49 | Mudkips | I like seeing my buffs on a bar |
21:25.52 | Mudkips | mostly for short buffs |
21:25.55 | NightHawkAtWork | kenlyric_: about the only practical implication i see is the fact that a bar is easier to discern relative time left than a number |
21:25.58 | Elkano | kenlyric_, well if you only use icon+time, maybe not. If you use the filters, yes ^^ |
21:26.02 | yssaril | <--- agrees with kenlyric_ |
21:26.02 | Mudkips | like trinkets and procs and such |
21:26.12 | kenlyric_ | Kreiger: cowtip doesn't appear to have a buff/debuff option. |
21:26.17 | Antiarc | I love bars for keeping BS/Rampage up |
21:26.31 | Aeyan | That's half the reason I use Classtimers |
21:26.33 | Tuller | cowtip scares me, just because I cannot read DogTag |
21:26.34 | kenlyric_ | filters? |
21:26.37 | Mudkips | plus icons can be misleadign sometimes |
21:26.43 | kenlyric_ | well, I do like the sorting, I find that useful. |
21:26.49 | Mudkips | I like to read the text instead of knowing an icon |
21:26.55 | Tuller | nor do I actually care to do any customization :P |
21:27.01 | kenlyric_ | classtimers aren't for things that go on EBB :) |
21:27.15 | Nicken | Elkano: would it be possible to remove the space between groups one groups is empty? For example between my weapon buffs and buffs there is a space even when i have no weapon buffs. |
21:27.15 | kenlyric_ | well, I guess it shares really short buffs in common. |
21:27.24 | kenlyric_ | but i've never looked over at my buffs for those anyway. |
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21:27.30 | Aeyan | No, I was just making a comment about short buffs |
21:27.35 | Aeyan | Like rampage, procs, etc |
21:28.00 | Kreiger | or shield block |
21:28.11 | Kreiger | it's amazing knowing when my shield block is gonna fade. |
21:28.34 | Elkano | Nicken, no. I would have to dynamicaly reanchor groups which would be a pain. and a group always have a minimal size of 1px for the anchors to work |
21:28.35 | art3mis | ~wau |
21:28.36 | purl | methinks wau is WowAceUpdater, found at http://sf.net/projects/wowaceupdater - Updates all your ace addons quickly and easily. |
21:28.40 | kenlyric_ | ooh, filters are nice. |
21:29.00 | Kreiger | Oh, btw. anybody here know why WAU is causing a windows error? |
21:29.08 | Mudkips | yeah I"ve been getting that |
21:29.09 | Morghus | Kreiger: happens here too |
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21:29.18 | Aeyan | I'm clean of errors for the time being |
21:29.30 | Kreiger | >_< |
21:29.39 | Kreiger | Fail |
21:29.40 | Morghus | So... we're dirty ? :( |
21:29.41 | Kreiger | epic fail |
21:29.50 | Aeyan | Oh yes |
21:29.54 | Kreiger | which version, morghus? |
21:29.56 | kenlyric_ | kreiger, seems pretty random. |
21:29.57 | genetik- | i get errors in WAU every now and then. from what i can tell, it happens at the end of a loop of some of the flash adverts |
21:30.06 | genetik- | or at least that seems to be the trend |
21:30.08 | Aeyan | Your system has the herpes |
21:30.09 | Nicken | Elkano: i see |
21:30.16 | Kreiger | It has got the cancer |
21:31.17 | sylvanaar | windows error in wau - discussed in the thread. if you are running .43 you must reinstall |
21:31.55 | Thrae | Kreiger: Why does TinyTip hate you? |
21:32.05 | sylvanaar | it should happen after 30secs of being idle |
21:32.14 | Kreiger | Thrae, the debuff option seems to fail. |
21:32.26 | Thrae | kenlyric_: TinyTip has not gotten removed -- v1.x is still on the AceSVN |
21:32.27 | Elkano | Kreiger, reinstall WAU and it should work again. |
21:32.36 | sylvanaar | if you run .43 |
21:32.42 | Kreiger | Elkano, i cbf. it still updates the mods and such |
21:32.48 | sylvanaar | the digital signature has been chaned |
21:32.52 | sylvanaar | changed |
21:33.18 | Thrae | Kreiger: Yeah, that's been a bug since 2.0 came out. Hence why I'm recoding TinyTip from scratch, so you'll have to wait for that. If you really need the options, use CowTip or TipBuddy. |
21:33.28 | Kreiger | Thrae, essentially, my issue is that i want to be able to mouseover atarget and see how many of my casted debuffs are on it. |
21:33.28 | sylvanaar | when it checks for updates, it throws an exception - because its not the same application |
21:33.39 | Kreiger | ahh. I thought ken said cowtip didn't have that option. |
21:33.50 | Thrae | Kreiger: Dunno if it does or not. TipBuddy does. |
21:33.54 | Kreiger | Also, i like yours. <3 |
21:34.10 | Thrae | Kreiger: Thanks, it's my #1 priority addon |
21:34.14 | sylvanaar | and i cant catch the exception for security reasons |
21:34.16 | Kreiger | As well it should be. |
21:34.22 | kenlyric_ | man, I haven't played around enough with EBB I guess. pet buff, woo! |
21:34.45 | Kreiger | Lemme go try out tipbuddy then. lemme know when TT is working again tho. |
21:34.46 | kenlyric_ | tooooo many place where buffs can go. info overload. |
21:35.12 | Aeyan | EBB is pretty extreme |
21:35.23 | Aeyan | Just hard to get my interface to go with the bar display thing |
21:35.27 | kenlyric_ | classtimers *hates* my pets short buffs. |
21:35.48 | kenlyric_ | the constant refreshing of frenzy and FI make it sometimes forget useful things, like mend pet. |
21:35.50 | Ominous | kenlyric_: well maybe if you report a bug i can fix it |
21:36.02 | Kreiger | lulk |
21:36.04 | Kreiger | lul |
21:36.23 | kenlyric_ | Ominous: I need it to happen consistently first |
21:36.25 | Kreiger | i hates curse.com |
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21:37.25 | art3mis | me does too |
21:37.26 | Mudkips | why go there |
21:37.27 | kenlyric_ | my issue, I think, is that I don't need FI and frenzy to be on classtimers, because I don't really care about them. |
21:37.29 | Mudkips | i mean.. |
21:38.01 | NeoTron | kenlyric_: ah right that's why I really didn't like classtimers. it lost timers for debuffs that were still going |
21:38.14 | NeoTron | but yeah not sure when/how that happened |
21:38.19 | kenlyric_ | I do think I need a cooldown timer bar to attach to classtimers |
21:38.20 | art3mis | yata and chorno make me sad for that reason too |
21:38.38 | art3mis | to doesnt recognize or acknowledge totem recall properly if you're out of range of the totem |
21:38.42 | art3mis | err chrono |
21:38.50 | art3mis | or if you swap totems |
21:38.55 | NightHawkAtWork | gotwood does. |
21:38.59 | NightHawkAtWork | at least i'm fairly certain |
21:39.15 | kenlyric_ | classtimers is much better at that kind of stuff. I think chrono is what I stopped using for it. |
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21:43.54 | kenlyric_ | i'm mostly just thinking this stuff through because I'm trying for a radical UI change, and I know I have like six different mods with variable degrees of showing buffs. And I want to make sure that information is only shown once, or at least as few times as possible. |
21:44.00 | kenlyric_ | and in as few mods as possible. |
21:45.36 | *** join/#wowace Raz- (i=alyx-@r4ay106.net.upc.cz) |
21:47.50 | Kreiger | Hey Thrae? |
21:47.58 | Thrae | Kreiger: Yes? |
21:48.05 | mikma | U SUCK |
21:48.23 | Kreiger | How hard would it be for you to add in the option to only show self castable debuffs? |
21:48.52 | Kreiger | Tipbuddy shows the debuffs, but doesn't count, and i had a friend dot my target and it shows his.. i would really like it if i JUST saw tclap/sunder/whatever |
21:49.05 | Thrae | Kreiger: Trivial -- put it on http://code.google.com/p/thrae-wow trac as a feature request |
21:49.20 | Kreiger | got it. thanks. |
21:49.29 | Kreiger | Any idea what kind of time line we are talking about? |
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21:53.41 | art3mis | how well does skinner work? |
21:53.49 | *** join/#wowace kovi (i=kovi@p4FD67BBE.dip.t-dialin.net) |
21:54.27 | Tuller | its haste's favorite addon |
21:54.37 | haste | <PROTECTED> |
21:55.07 | [Ammo] | haha |
21:55.13 | art3mis | does it skin everything or just the blizz frames? |
21:55.23 | art3mis | like character AH questlog etc |
21:55.45 | art3mis | need something to change the default blizz frames to something more hello kitty ish |
21:56.24 | Mudkips | hello kitty? |
21:56.33 | Aeyan | It can do just about everything |
21:56.43 | art3mis | oh and i meant to ask |
21:56.50 | art3mis | does tiny tip have anchor points? |
21:56.55 | Mudkips | I think so |
21:56.58 | art3mis | or just the typical 4 places and mouse |
21:57.11 | Mudkips | yes it does have anchor points |
21:57.20 | art3mis | moveable ones? |
21:57.23 | Mudkips | I've seen it anchored in the middle of my screen once |
21:57.23 | art3mis | ;) |
21:58.15 | BankZ | whats the new slash command to do a AH scan? |
21:58.39 | BankZ | MT |
22:00.22 | *** join/#wowace ravagernl (n=chatzill@85.148.20.110) |
22:00.42 | *** join/#wowace Tinyboom (n=Flexom@249.84-49-167.nextgentel.com) |
22:02.25 | ravagernl | hey guys |
22:03.41 | ravagernl | question for dogtag, how would I do if UnitName('targettarget')==UnitName('player') then print "(You)" else print "" end |
22:04.04 | ravagernl | I want to get rid of my targettargetframe :P |
22:04.06 | ckknight | [IsUnit#player(targettarget)] |
22:04.15 | ckknight | well, |
22:04.31 | ckknight | [IsUnit#player(targettarget)?Text(You)] |
22:04.32 | sylvanaar | ok, lets hope my new posts in the updater thread help out the .43 users |
22:04.41 | ravagernl | ah thanks ck |
22:04.43 | ckknight | brb |
22:05.26 | art3mis | am i a bad person for not updating to the new evil versions? |
22:10.51 | ravagernl | the question mark used in dogtags is the same as and in lua isn't it |
22:11.22 | norgs | art3mis: nope, but you can no longer call yourself a decent geek |
22:12.23 | sylvanaar | well, seeing as it supports the site art3mis, it sets a bad example |
22:12.43 | norgs | you could probably still hit mediocre, or perhaps even average... |
22:13.27 | sylvanaar | btw norgs i love this new auctioner, where can i provide input on it |
22:13.40 | norgs | #norganna |
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22:15.00 | *** join/#wowace ckknight (n=ckknight@cpe-67-49-152-187.hawaii.res.rr.com) |
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22:17.42 | art3mis | sylvanaar: i have the first version that does the ads n stuff |
22:17.52 | art3mis | just not the later versions that were all borked ;P |
22:17.53 | ravagernl | ckknight, so would it also be possible to see what my party members are targetting? |
22:18.41 | sylvanaar | .44 is working great |
22:18.57 | Stan__ | ./signed |
22:19.30 | ckknight | ravagernl: [Target] returns the name of the unit's target |
22:19.34 | ckknight | put it on your party frames |
22:19.41 | ravagernl | ah, thanks :) |
22:20.47 | art3mis | ya know what would be totally awesome? |
22:20.52 | ravagernl | And what if they are targetting me or my target? I want to see "Your target" or "You" :P |
22:21.09 | art3mis | if addon writers put in frigging readmes for basic commands to thier bloody mods |
22:22.21 | ckknight | ravagernl: hrm... you could do [Target:Equals([Name#party])?Text(You)] |
22:22.21 | ckknight | and such |
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22:27.24 | ravagernl | ckknight: like [Target:Equals([Name#playertarget])?Text(Your target)!Equals([Name#player])?Text(You)] would that be a valid string? and what about multiple mobs with the same name |
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22:27.47 | ckknight | yes, ravagernl |
22:28.00 | ckknight | for multiple mods with the same name, you're fucked |
22:28.05 | ckknight | sadly |
22:28.06 | ravagernl | bah XD |
22:28.23 | ravagernl | I guess there is no solution for that, or Omen would be fixed also |
22:29.12 | sb | ckknight: mhh - rockparrot + lots of ace2 stuff = evil :p (terrible lag on each parrot event) ;) |
22:29.37 | Undine | rockparrot? |
22:29.45 | Aeyan | Yes, rockparrot |
22:29.55 | Aeyan | Hmm... |
22:29.58 | Aeyan | How about 'Roc' |
22:29.59 | Antiarc | wtb rocklobster |
22:30.00 | Aeyan | Hehe |
22:30.46 | ravagernl | how about naming it pidgeon then since i've never seen a parrot on a rock |
22:30.59 | *** join/#wowace ckknight (n=ckknight@cpe-67-49-152-187.hawaii.res.rr.com) |
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22:31.00 | ravagernl | :P |
22:31.39 | ckknight | ... |
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22:32.20 | ravagernl | y the way ckknight gratz on your ding, got ice barbed spear already? |
22:32.28 | ckknight | I'm prot |
22:32.45 | ckknight | so the spear doesn't do much for me |
22:32.53 | ravagernl | oh, so is my pally |
22:33.03 | boq | does anyone know the usage of sinkLib? |
22:33.13 | ravagernl | sorrow hill pulling 12 mobs at the same time ftw :P |
22:33.43 | ravagernl | boq: http://wowace.com/wiki/SinkLib |
22:33.52 | art3mis | okay i dont get how skinner works |
22:34.01 | boq | I know, but the arguments aren't described well |
22:34.11 | art3mis | i selected the default texture, but its not applying it anywhere |
22:34.22 | boq | i don't know what i should replace the addon argument with |
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22:34.39 | boq | as in chat(addon , text , r , g , b) |
22:35.31 | ckknight | anything on the wiki? |
22:35.43 | ravagernl | wiki is auto generated |
22:35.50 | ravagernl | maybe ask vhaarr hmm |
22:35.56 | boq | just "needs documentation" |
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22:39.19 | NightHawkAtWork | boq: tried reading the code to see what it expects? |
22:39.26 | art3mis | who uses skinner |
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22:42.50 | Aeyan | I use the skinner |
22:42.52 | Aeyan | What's up? |
22:43.00 | Aeyan | Only simplistically though |
22:44.07 | boq | NightHawkAtWork: yea but still don't have a clue what to type in for that argument |
22:44.10 | art3mis | how do i make something the default teexture? |
22:44.26 | art3mis | ive added the skin i want to the textures directory and made it 32x32 but when i type it in as the default texture it does nothing |
22:44.39 | art3mis | even after shutdowns and restarts and /rl's |
22:45.09 | Aeyan | Ah, don't think I can help you there |
22:45.18 | Aeyan | I tried to do with same thing with the borders and never really got it to work right |
22:45.32 | Aeyan | Ended up just scrapping the idea |
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22:51.25 | Pkekyo | can anyone recommend good SP games I should get? (FPS prefered) |
22:53.29 | sb | bioshock |
22:53.46 | Aeyan | Bioshock is the only recent FPS I can think of |
22:54.00 | Aeyan | FEAR, Half-life 2, if you never played those |
22:54.15 | Aeyan | Call of Duty 2 maybe |
22:54.44 | Silviu- | Bioshock is hmm ... small |
22:54.49 | Silviu- | i finished it in 1 day |
22:55.34 | Pkekyo | don't have to be recent... |
22:55.34 | Pkekyo | got FEAR, all of the half-life games and spinoffs |
22:55.53 | Pkekyo | finished CoD2 as well |
22:56.05 | Pkekyo | bioshock as good as people say it is? |
22:56.46 | Aeyan | Dunno |
22:56.51 | Aeyan | My comp isn't quite up to it |
22:57.09 | Silviu- | much grafic |
22:57.09 | Mudkips | bioshock is just blown out of proportion |
22:57.13 | Silviu- | But only on terrain |
22:57.17 | Mudkips | mre bad press than good |
22:57.22 | Silviu- | ppl .. look ugly |
22:57.24 | Silviu- | and unfinished |
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22:57.59 | Pkekyo | running a 3200+ 64 x2, 2gb ram, radeon 1650xt...think my comp is up for bioshock? |
22:58.11 | Mudkips | o you have a x1650 too |
22:58.20 | Mudkips | damn that thing was a in butt driver wise |
22:58.31 | Mudkips | a pain* |
22:58.58 | Silviu- | Pkekyo yes i think so |
22:59.00 | Pkekyo | the game or the card? |
22:59.05 | Mudkips | the card |
22:59.08 | Mudkips | what are you using? |
22:59.15 | Silviu- | 02(CPU102) Intel® Core™2 Duo CPU E6750 @ 2.66GHz @ 2667MHz (Gigabyte Technology Co., Ltd. P35-DS3 mainboard) 02(RAM02) 2GB, 1.49GB free 02(HDDs02) 298GB, 197GB free |
22:59.15 | Silviu- | 02(VGA102) NVIDIA GeForce 8800 GTS (320MB), 1280x1024x32, 85Hz 02(OS02) Microsoft® Windows Vista™ Ultimate , 7h 9m 5s uptime, 8h 40m 43s uptime record |
22:59.21 | Silviu- | i had no problem with this |
22:59.22 | Silviu- | :) |
22:59.40 | Pkekyo | I still run with the gfx driver I got with the card...it's working wonders compared to the drivers I used to upgrade all the time on my 9600XTs and one 9600 Pro |
22:59.56 | Mudkips | hmmm |
23:00.05 | Mudkips | the one the cd didn't work well for me at all |
23:00.11 | Mudkips | I have AGP though |
23:00.24 | Pkekyo | PCI-Ex or whatever it's called on this end |
23:00.50 | Pkekyo | <PROTECTED> |
23:01.00 | CIA-22 | 03sylvanaar * r48302 10ACP/ACP.lua: ACP: Add "-" to GROUP_BY_NAME, to (partially) support Auctioneer |
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23:02.13 | Aeyan | I've still got my old AMD Athlon64 3200+, 1024mb pc3200 ram, and geforce 6600GT =P |
23:02.29 | Aeyan | With proper system tweaks, it's still running great |
23:02.34 | Aeyan | But not quite bioshock level |
23:02.45 | Mudkips | at least you're on athlon64 |
23:02.54 | *** join/#wowace Jaxon (n=Jackson@S01060017f2092837.ed.shawcable.net) |
23:02.55 | Mudkips | does that board support the x2's ? |
23:03.05 | Silviu- | I`m waiting for Crysis now ;) |
23:03.21 | Pkekyo | Silviu-: ditto, it'll be awesome<3 |
23:03.27 | Aeyan | Crysis would just make my comp burst into flame |
23:03.35 | Pkekyo | I've got so much chassis cooling I'd bet I could overclock this shit to run 10 times original capacity without risking overheating whatsoever :P |
23:04.10 | Pkekyo | GRAW2 was a shitty game :< |
23:04.40 | Aeyan | nforce3 board |
23:04.45 | Aeyan | So no, don't think so |
23:04.59 | Pkekyo | I could never finish Splinter Cell: Double Agent |
23:05.26 | Pkekyo | some bug wouldn't stop crashing the game at a specific point right before boarding a oil tanker or something in the artic sea :< |
23:06.10 | Mudkips | speaking of fps |
23:06.24 | Mudkips | I just finished doom3 for the first time ever |
23:06.26 | Mudkips | no cheating |
23:06.31 | Mudkips | old game is old |
23:06.48 | Pkekyo | I hated doom3 :< |
23:06.58 | Pkekyo | just wasn't any fun at all |
23:07.01 | Mudkips | lol |
23:07.10 | Mudkips | I used a flashlight mod though |
23:07.14 | Pkekyo | was just like..."meeh, where's the next demon?" |
23:07.19 | Mudkips | I don't know if thats considered cheating |
23:07.19 | Pkekyo | Mudkips: the duct tape one? |
23:07.24 | Mudkips | yeas |
23:07.38 | Pkekyo | well...it's not playing as was originally intended |
23:07.50 | Pkekyo | but not directly cheating either imo, as it's not -all that- gamebreaking |
23:08.00 | Mudkips | it just gets annoying |
23:08.10 | Mudkips | turning a dark freakin corner and you can't see shit |
23:08.14 | Pkekyo | the KOTOR games...are they SP or MP? |
23:08.22 | Pkekyo | Mudkips: agreed |
23:08.27 | Mudkips | you know there is going to be a demon there but you can't blast it immediately since you have to switch to your shottie |
23:08.54 | Pkekyo | I found both the doom 3 game and movie to be utterly boring and annoying |
23:09.13 | Mudkips | I loved the Hell level though |
23:09.19 | Mudkips | infinte stamina and no need for flashlights |
23:10.44 | Pkekyo | hell level? care to refresh my memory? |
23:10.51 | Mudkips | the very last levels |
23:11.01 | Mudkips | you go to Hell |
23:11.24 | Mudkips | well |
23:11.30 | Mudkips | it's not exactly the last level |
23:11.35 | Aeyan | KOTOR is single |
23:11.38 | Mudkips | but it's the part when you get the soul cube |
23:11.40 | Aeyan | And a good series =P |
23:11.41 | art3mis | alright so skinner sucks crap |
23:11.44 | Pkekyo | can't remember, so probably wasn't 'all that' :P |
23:11.49 | Pkekyo | art3mis: agreed |
23:11.54 | Pkekyo | Aeyan: thank you |
23:12.05 | Aeyan | Just color your backdrops pink and be done with it, art3mis |
23:12.19 | Mudkips | need a screen shot of that |
23:12.23 | art3mis | aeyan: if it worked that way it would be fine ;P |
23:12.40 | art3mis | skinner is incapable of changing colours properly or using a tga tiled file |
23:12.43 | Aeyan | You're trying to replace the default backdrop texture, that's a little different |
23:12.59 | Aeyan | Just shading it pink is no problem, hehe |
23:13.08 | art3mis | laugh but i want flowers on it! |
23:13.14 | Mudkips | the most annoying monster had to be the beefed up humanoids packing a tentacle |
23:13.23 | Mudkips | you can never hear those bastards coming |
23:13.24 | art3mis | and beside whats the point of having the default texture if it cant even use it ;P |
23:14.18 | Pkekyo | Mudkips: indeed |
23:14.32 | Mudkips | Half Life 2 will be next, since I've been putting it off to finish doom |
23:14.34 | Pkekyo | speaking of tentacles...gotta love the barnacle gun from half-life: op-for |
23:14.50 | Pkekyo | Mudkips: play it on hard and max graphics settings...you'll love it |
23:14.55 | Mudkips | I think I stopped at the nova prospekt level |
23:15.01 | Mudkips | the bug bait is the best :) |
23:15.06 | Mudkips | god I love that weapon |
23:15.24 | Pkekyo | 45 days 21hrs ETA on current download :p |
23:16.12 | *** part/#wowace Punkie` (n=~@host86-143-26-31.range86-143.btcentralplus.com) |
23:17.46 | Pkekyo | meh, I can't wait for halo 3 :< |
23:18.13 | Pkekyo | if only I could afford to buy a 360 :> |
23:18.29 | Mudkips | what's new with halo 3? |
23:18.52 | Pkekyo | it's halo...just more of it! |
23:19.05 | Pkekyo | or did you mean development-wise? |
23:19.17 | Mudkips | yeah |
23:19.21 | Pkekyo | if the latter, I hear it just went gold... |
23:19.33 | *** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk) |
23:19.36 | Pkekyo | cannot confirm though |
23:19.52 | Tem | so I herd you leik mudkips? |
23:20.06 | Mudkips | mudkip~ |
23:20.32 | Pkekyo | quake wars went gold recently |
23:20.34 | *** part/#wowace Wogroipl_ (n=Wogroipl@c529c7a0e.cable.wanadoo.nl) |
23:20.40 | Pkekyo | seems interesting |
23:21.45 | Pkekyo | halo 3 was confirmed to have gone gold august 29th |
23:22.09 | Pkekyo | HL2: Orange Box launcing october 12th :< |
23:22.19 | CIA-22 | 03sylvanaar * r48303 10ACP/ACP.lua: ACP: Made some comparisons case insensitve to support Enchantrix and enchantrix-barker as a group |
23:23.06 | Pkekyo | going into episode-based development of half-life 2 was a bullshit decision |
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23:23.57 | Mudkips | orange box?? |
23:25.09 | Pkekyo | aye |
23:25.28 | Mudkips | wtf? |
23:25.58 | Pkekyo | iirc they planned to drop two boxes...Black Box: HL2: Ep2, Portal and Team Fortress 2 and Orange Box: the ones mentioned + HL2 and HL2: Ep1 |
23:26.12 | Pkekyo | atleast they scrapped the idea of selling Black Box as retail |
23:26.31 | Pkekyo | so the only way to get HL2:Ep2 alone is through steam |
23:27.00 | Pkekyo | which is a shitty decision imo... wtb blackbox retail |
23:27.27 | Mudkips | oh yeah did I tell you about me getting carded for HL2: ep 1 |
23:27.47 | Mudkips | I only had cash on me that day and nothing else, I was buying a mouse on sale in bestbuy and I saw HL2: ep 1 |
23:28.28 | Mudkips | huge *facepalm* at the counter |
23:28.55 | Pkekyo | carded? |
23:28.58 | Mudkips | YEAH |
23:29.01 | Mudkips | they asked for ID |
23:29.33 | Mudkips | I guess I still look <17 young >_> |
23:29.38 | Pkekyo | rofl |
23:29.50 | Mudkips | I had to leave |
23:29.52 | Mudkips | asl;kdfj;asdlf |
23:29.58 | Mudkips | leave it ** |
23:30.13 | Pkekyo | I haven't been asked for ID for -ANYTHING- ever since I passed 18 (legal age for tobacco, alcohol etc) :< |
23:30.13 | Pkekyo | though they all asked me for ID upto the day before |
23:30.29 | Mikk | i was asked for ID the other week for buying smokes \o/ |
23:30.39 | Mikk | hasn't happened for like 12 years but |
23:30.47 | Mudkips | I didn't know smokes and HL2: ep 1 were no the same level |
23:30.49 | Mudkips | but whatever |
23:30.56 | Mudkips | on* |
23:30.58 | Pkekyo | rofl |
23:31.19 | Mudkips | like... it's a game |
23:31.22 | Mudkips | ;asdlfja;sldfj!!!!1 |
23:31.24 | Pkekyo | nudges is the definitely most retarded IM function -EVER- |
23:31.36 | Pkekyo | Mudkips: how old? |
23:31.40 | Mudkips | I"m 22 |
23:31.50 | Pkekyo | ah |
23:31.59 | Pkekyo | then the facepalm makes a bit more sense :> |
23:32.20 | Mudkips | I even started hitting on the girl to get her to forget about it |
23:32.23 | Mudkips | but nope. |
23:32.27 | Pkekyo | people don't perceive me as young anymore... |
23:32.28 | Pkekyo | they perceive me more as a drug dealer /facepalm |
23:32.45 | Mikk | pff getting mistaken for 17 at 22 |
23:32.52 | Mikk | try getting mistaken for <18 at 32 |
23:32.57 | Mudkips | her reason |
23:32.59 | Pkekyo | pain |
23:33.01 | Mikk | higher gigglefactor |
23:33.05 | Mudkips | policy was to ID everyone that doesn't look 30 |
23:33.12 | Mudkips | W T F |
23:33.16 | CIA-22 | 03mecdemort * r48304 10TimeToDie/ (. embeds.xml): TimeToDie: - Fixed externals and embeds.xml. |
23:33.22 | Mikk | sounds reasonable to me to avoid angry parents |
23:33.25 | Mudkips | hooooooooooly bananas batman |
23:33.28 | Pkekyo | Mikk: you look like a complete babyface or something? |
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23:33.35 | Mikk | lol no |
23:33.42 | Mikk | only happened that one time a few weeks ago |
23:33.49 | Mikk | i reckon i must have done something to spark their suspicion |
23:33.53 | Mikk | fuck knows what :P |
23:33.55 | Mudkips | NO YOU SEE |
23:34.04 | Mudkips | HL2: ep 1 is an expansion |
23:34.11 | Mudkips | meaning I must have HL2 original to get it |
23:34.16 | Mikk | ah |
23:34.17 | Mikk | good point |
23:34.21 | Pkekyo | my math teacher (about 30 years) got asked if she was a child or an adult (15 years is the line) when she was eight months pregnant >.< |
23:34.26 | Mudkips | 1 + 1 does not equal 2 to her I guess |
23:34.27 | Mudkips | rofl |
23:34.45 | Pkekyo | Mudkips: I must disagree, it's a standalone game meant to followup the experience of HL2 |
23:35.04 | Mudkips | ok that's just anal |
23:35.17 | Mudkips | but I still can't play if I haven't purchased the original |
23:35.32 | Pkekyo | yes you can |
23:35.42 | Mudkips | lol wut? |
23:35.53 | Mudkips | so it is a "standalone" |
23:36.05 | Mudkips | hmm I didn't see that comin |
23:36.13 | Pkekyo | I'm reading on the back of the retail cover as_we_speak: "Half-Life 2 not required: No other software needed to play." |
23:36.27 | Mudkips | I was pretty sure I saw HL2 needed |
23:36.30 | Mudkips | whatever |
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23:37.58 | Pkekyo | I was about to agree with you tbh, but felt I had to check the cover before opening my piehole :P |
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23:38.17 | NightHawkAtWork | mmm. pie. |
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23:39.01 | Pkekyo | I find myself not really wanting pie anymore, ever since I watched American Pie |
23:39.50 | Pkekyo | damn movie ruined so much good culiminary (spelling?) joy :< |
23:40.53 | Mudkips | you know those crab zombies still gives me goosebumps |
23:41.11 | Mudkips | ravenholme is still one of my favorite levels |
23:41.23 | Pkekyo | Mudkips: the headhumpers? |
23:41.26 | Mudkips | line em up in a hallway and saw them in half with a saw blade |
23:41.42 | Pkekyo | the little black ones are the worst thing I've ever faced in a game |
23:41.48 | Mudkips | yeah I hate those |
23:41.59 | Mudkips | there is a tougher one that throws the black head crabs at you |
23:42.14 | Funkeh` | later |
23:42.18 | Pkekyo | they're easymode |
23:42.23 | Pkekyo | just find an explosive barrel |
23:43.37 | Mudkips | the bridge on that road level was a bit scary for me too |
23:43.49 | Pkekyo | with the train? |
23:43.51 | Mudkips | fear of heights in game lol, now that's bizarre |
23:43.55 | Mudkips | yeah |
23:43.57 | Pkekyo | ah, underneath it? |
23:44.04 | Mudkips | yup |
23:44.44 | Pkekyo | ^^ |
23:45.05 | Pkekyo | I hate the level inside that underground road/tunnel/whatever |
23:45.13 | Pkekyo | with all the manhacks and zombies and whatnot |
23:45.32 | Tuller | oh my, I installed arkinventory on the ptr and it upgraded my profile 6 times |
23:46.43 | Tuller | could have sworn it was a clean install |
23:48.28 | Mudkips | underground tunnel |
23:48.29 | Mudkips | hmmm |
23:51.05 | art3mis | anyone know of a tga->blp convertor thats NOT the broken one on curse? |
23:52.04 | Pkekyo | blp? |
23:52.55 | Kreiger | blp? |
23:53.12 | art3mis | wow graphic format |
23:53.30 | Kreiger | Do you guys know how to get rid of the "Not enough rage" or "too far away" messages? |
23:53.42 | Mudkips | yeah |
23:53.45 | Stan__ | errormonster |
23:53.45 | Mudkips | errormonster |
23:53.57 | Kreiger | ahh. ty |
23:54.07 | Pkekyo | errormonster doesn't work for me :< |
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23:57.06 | Xinhuan | UIERRORSFRAME:Hide() or something would work ;p |
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23:57.10 | Pkekyo | haha, I love this...bonus features DVD: "Deleted Scenes" next meny item: "REALLY REALLY Deleted Scenes" |
23:57.13 | Xinhuan | forgot the frame name |
23:59.31 | Pkekyo | I'm off...g'nite all |
23:59.41 | NightHawkAtWork | Xinhuan: yes, but that would hide anything going to that frame, which isn't necessarily what you want :P |