IRC log for #wowace on 20070905

00:01.04*** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com)
00:02.29*** join/#wowace pub^^ (n=pub@cdubray.csbnet.se)
00:03.29Sinaloitdoes AceComm auto unregister in OnDisable or do I have to do it?
00:04.27ckknightautomatic
00:06.23SinaloitHooks also right?
00:07.16sbckknight: rock config looks pretty nice
00:07.26ckknight:-)
00:07.29ckknightglad you like it
00:07.32*** join/#wowace playtime3 (n=dsire@c58-107-116-116.livrp1.nsw.optusnet.com.au)
00:07.55Sinaloithave any screenshots?
00:08.02sband it - uhm - "feels" more stable - dont know how to say that... :o
00:08.08Neeblerdoes it have a rainbow gradient as its background? if not then I dont' want it!
00:08.13sband dont know how to describe ;o
00:10.40Tullerckknight: So is it safe to say there would be no gain for me to convert anything I've written to rock?
00:11.08TNSeheh
00:11.18*** join/#wowace ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com)
00:11.18*** mode/#wowace [+o ckknight] by ChanServ
00:11.34TNSeDrDamage thinks crusader strike is a magic spell
00:11.46NeoTroncrusader strike is odd
00:12.44TNSehe should change it to be an instant melee attack with +melee damage from 40% of spell damage
00:12.47TNSeand it would be correct
00:16.06Tullerckknight:  Make me a hello world addon so that i can see some basic differences :P
00:16.39ckknightTuller, I specifically list all the differences on the wiki
00:16.41ckknight~rock
00:16.41purlrumour has it, rock is an addon framework for World of Warcraft written by ckknight.  More information is available at http://wowace.com/wiki/Rock.
00:17.04Tullerckknight: but I've never coded an addon using ace2 :P
00:17.20ckknightah
00:17.31ckknightI'll likely port the WelcomeHome addon tutorial
00:27.17sbhmm ckknight - whats the difference between ace3 and rock? :o
00:27.38*** join/#wowace YourMomsHero (n=cirish@74.202.196.195)
00:27.41Reclusewe need a wiki page for that or something XD
00:27.47sbhm ;o
00:28.16Tullerthe good news is
00:28.20sbwell i thought rock could be used to built ace3 somehow - but then i see addons like cowtip working w/o all that ace3 stuff :o
00:28.25*** join/#wowace Wobwork (n=Wobin@203-206-178-228.perm.iinet.net.au)
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00:28.44Tullerwe can finally get away from the "I aced an addon and gained 500 combobulators!"
00:28.53*** join/#wowace xyu (n=blahblah@c-71-205-176-243.hsd1.mi.comcast.net)
00:29.09Wobworkonly 500?
00:29.19Tullerwell, that's in base 36
00:30.05Tullerso 6480 :)
00:30.26art3misyou jsut need 1 gnomish discomboulator to clear that up though
00:31.06Tulleractually the real good news is libstub
00:31.30Wobworks'true
00:32.03art3misi thought it was the good news bible?
00:32.24art3miswob was totally part of the good news club!
00:32.47Tullerwell, it should hopefully mean I can just drop in a library in most cases
00:32.58Tuller(those other cases should be obviously named)
00:33.15*** join/#wowace Awaa (i=wabbit@c-96c770d5.07-26-6f72652.cust.bredbandsbolaget.se)
00:33.48art3miswell....
00:33.50art3misname them
00:34.53TullerI mean like a naming scheme :P
00:35.07art3mis;)
00:35.07TullerLibBobDole might secretly depend on Republican :P
00:35.17Tulleror Viagra
00:35.19art3misbodole needs nothing!
00:35.24art3misbobdole is perfect
00:35.33art3misbobdole knows what the united states needs
00:35.38art3misbobdole bobdole bobdole
00:35.42Reclusei can return an 'or' in lua, yeah?  function() return ((this()) or (that())) end
00:35.51Tullertrue
00:35.54art3mis||
00:36.02Tullerfalse
00:36.05Tulleryields true!
00:36.15art3misdun dun duuuuuuuuuuunnnnnn
00:36.39*** join/#wowace PProvost__ (n=PProvost@WoWUIDev/WAU/Admin/Pprovost)
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00:36.49Recluselol
00:38.15art3misya know
00:38.21art3misi kind of want john mccain to win
00:38.33art3misjust cuz i just dont tire of his crazy rants
00:38.42Tuller& he'll die in office
00:38.50art3misthat too ;P
00:39.04art3misalthough if given a choice i'd totally vote for richard nixons head
00:41.28art3mispart of me wants to believe that if mccain did win the rnc vote he would almost willingly pick a democrat as a vice
00:41.41art3mismccain and obama would be awesome
00:42.01art3miscuz then when he heart assplodes the us would get its first black president ;P
00:42.15art3misand the the entire imdwest and south would assplode too
00:42.36art3misthe whole center of the country would be nothing but breeder corpses
00:43.02art3misand we'd all fondly remember the shots and make first day honuor patch at x-rods ;)
00:43.28art3mishonour and x-roads comments rather ;P
00:45.02Recluseand no try() in lua without creating an abstraction for it?
00:45.41Tullerjust don't cause any errors
00:46.13Reclusewell, that's the idea - a try() would just mean shorter code
00:46.29loonacyRecluse:  There's "assert" but I don't really like it.
00:46.59loonacyIt's not quite like try, but it's a bit similar.
00:48.03Recluseif confirmnamespace() then if namespace:func() then dosomething end end || if try(namespace:func()) then dosomething end
00:48.46Tullerpcall?
00:49.05Tullerhttp://www.wowwiki.com/API_pcall
00:49.44Reclusehmm
00:50.51Reclusedunno if that would save code or just require same/more
00:51.03*** join/#wowace Deviad (n=deviad@81-208-83-249.fastres.net)
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00:59.08Gnarfozhrm
00:59.10Gnarfozare there currently any known issues with CowTip and Tattle? I haven't seen a single tooltip with Tattle data recently, didn't really notice until I was doing arena eariler
01:01.02Tullerwell, tattle does not have everyone, right?
01:01.28kergothi wish tattle could have all the players on my realm, would be nice with tattle_lfm
01:02.50Gnarfozheh, I wrote that! :D
01:02.52Reclusewhat's tattle do, in short?
01:03.02Gnarfozand I just noticed it breaks horribly if no data is present... :<
01:03.37GnarfozTuller: that's right of course, but seeing some of the higher-up players in shattrath should make something appear
01:03.47Gnarfoz(and I'm using a deep scan with all 5000 teams of all 3 brackets)
01:03.57Tullerah
01:04.07Gnarfoz(the Armory doesn't seem to carry info on more than 5k teams per bracket per battlegroup)
01:04.31TullerI know a lot of guilds on my server do not show up because a few do not have arena teams at all
01:04.43Tullerbut the obvious thing to do is to test it with and without cowtip :)
01:04.48Gnarfozindeed
01:05.10Gnarfoztoo bad I only asked it *now* is because EU servers are now down for maintenance
01:05.10Gnarfoz:D
01:05.28Gnarfozs/is//
01:05.47nogudnikWhat's the normal wait for SVN commit access, I sent in a request about a week and a 1/2 ago. Is it too soon to start worrying that I screwed something up?
01:05.49*** join/#wowace Roartindon (n=jtlim@ppp121-45-69-170.lns10.adl6.internode.on.net)
01:07.22kergothtattle works fine with cowtip
01:09.20Gnarfozyeah, it worked for me before, and actually neither one's code (besides tattle data updates, but I use my own, anyway) was updated, so perhaps I should simply check again tomorrow, when servers are back up ;)
01:11.25*** join/#wowace JoshBorke (n=Joshua@adsl-219-66-128.asm.bellsouth.net)
01:12.04ckknightsb, still need me to answer?
01:12.09Diaomm
01:12.42sbckknight: mhhh - yes? :p
01:12.43Gnarfozif I want to bail out early in an addon, so it doesn't even really do anything at all because some condition is not met... do I just do "if ~condition return" outside of any loop or function?
01:12.56ckknightsb, okay, there's a number of differences
01:13.02ckknightthat I clearly outline
01:13.03ckknight~rock
01:13.04purlrumour has it, rock is an addon framework for World of Warcraft written by ckknight.  More information is available at http://wowace.com/wiki/Rock.
01:13.06ckknight^--- there
01:13.42mikmastupid dot :(
01:14.06Gnarfozstupid IRC client? :>
01:14.09JoshBorkeGnarfoz: yes
01:14.14sbckknight: well thats Rock <> Ace2 stuff?
01:14.21GnarfozJoshBorke: thanks, thought as much :)
01:14.28Diaohmm
01:14.35Diaodoes anyone know how to activate the xloot roll capturing?
01:14.35ckknightsb, oh, you said Ace3
01:14.40Diaodo you have to be looting something
01:14.41sbyup
01:15.21NeoTronso is this the beginning of an ace2/ace/rock kind of world?  
01:15.42NeoTronsemi serious question, will this splinter what has been a rather uniform single-framework world into 3 distinct frameworks?
01:15.53Tullerfour, people are lazy
01:15.56mikma~fanboism
01:15.56purlcheck Ace2
01:15.58Tuller+ whatever the else
01:16.22ckknightsb, okay, differences: Rock is basically finished and will be released soon, Ace3 is just getting going. Ace3 is designed by committee, whereas Rock has a chief architect (myself). This has allowed me to cut through all the bureaucracy and produce good, working code today rather than a dream for tomorrow.
01:16.32Tullerhehe
01:16.39ckknightgranted, there's downsides Rock being controlled by my swift, iron fist
01:17.02Tullerthat's the most "presidential" statement, ever :P
01:17.04sbah - so you wanted to create something that works NOW - and ace3 development will go on slowly (based on rock somehow)
01:17.06ckknightnamely "lack of community involvement", though I dispute that in that although I may not grant everyone's favorite feature, I will listen to requests
01:17.34ckknightactually, sb, I recommended that Ace3 be based on Rock, but was turned down because people's feelings would be hurt
01:18.01Tullerhehe
01:18.03ckknightso instead of joining the Ace3 crew to work on a framework that'll be done a long time from now, I decided to set my own path and use Rock today.
01:18.48JoshBorkecan you quantify long time?
01:19.08ckknight*shrug* Kaelten told me 3 months
01:19.28JoshBorkei suppose that could be seen as a long time
01:19.29ckknightI don't feel like waiting when I have a working framework now, in any case
01:19.30mikmaomg! that's like, 90 days!
01:19.51JoshBorkeit's everyone's choice to use what they want
01:19.51ckknightomg, mikma, why wait needlessly?
01:19.57ckknightyep
01:20.20Xinhuanyou get asked that question everyday, you should make a macro reply
01:20.24Xinhuanor a purl reply for it
01:20.27Tullerhe has one :P
01:20.35Tuller~rock
01:20.35purlsomebody said rock was an addon framework for World of Warcraft written by ckknight.  More information is available at http://wowace.com/wiki/Rock.
01:20.39cladhairethe reason gets more and more political every single time its asked.
01:20.45Tuller~bobdole
01:20.45purl[bobdole] God's chosen leader for the balkans, and will be cloned and instated as the new commandant shortly before his death.
01:20.48cladhairewhich I didn't think was possible.
01:20.59GnarfozIRC makes anything possible
01:21.00Tullerthat's interesting
01:21.05Gnarfoz(or rather: "the internet")
01:22.04Xinhuani do think people are more interested in the "functional difference" between ace2 and rock, than the political reason behind it
01:22.47cladhaireIndeed, and I don't enough of the Ace3 vision has been documented to a point where you can illustrate that difference
01:23.24Tullerwell, there's only the Ace3 stuff on the svn that I've seen
01:23.32cladhairethat's the code, yes
01:23.43ckknightyea, that's a big issue, it's hard to compare Rock and Ace3
01:23.48cladhairethere's other code not on the svn, not to mention all the discussion that's been happening.
01:23.55ckknightas Ace3 hasn't been even fully designed yet
01:24.03Tulleromg fud!
01:24.07Tuller:P
01:24.26cladhaireas far as you know
01:24.39ckknightXinhuan, well, between Ace2 and Rock is functional, between Ace3 and Rock is basically completely political
01:25.04Xinhuani've been in this channel long enough to know the difference
01:25.06Xinhuanhehe
01:25.15cladhaireXinhuan: srsly :P
01:25.48*** join/#wowace JoshBork1 (n=Joshua@adsl-219-140-98.asm.bellsouth.net)
01:25.57Xinhuanwtb ISP response to my email so i don't have to use a proxy tunnel to commit to svn
01:26.15siIentiumso in other words, Ace2 <-> Rock is bloated vs lightweight, while Ace3 <-> Rock is democracy with lengthy debates vs monarchy? ;>
01:26.27JoshBork1why does there need to be a comparison?
01:26.29cladhaireif you believe ckknight, then yes
01:26.45cladhairethe reality is a fact paced development environment with large amounts of communication and peer review
01:26.47cladhaire*shrug*
01:26.48cladhaire~spin
01:27.02cladhaireif purl doesnt have a spin entry, she needs one.
01:27.13Tullerbasically
01:27.16JoshBork1~lart cladhaire
01:27.16purltakes a large goose feather pillow and swings it wildly in cladhaire's direction, hitting cladhaire and sending cladhaire flying into the closet
01:27.18*** join/#wowace YourMomsHero (n=cirish@ip24-251-191-203.ph.ph.cox.net)
01:27.22Tullersome people cannot work together, so they don't
01:27.23siIentiumso the wuestion is, which is worse? debates or an autocrat? (dont take me too serious btw)
01:27.39ckknightsiIentium, they both have their ups and downs
01:27.42siIentium*question
01:28.38Tullerckknight does not play well with others :)
01:28.52siIentiumI know, and ideally it wont make any change for the end users, it should just be a design decision for authors
01:28.53ckknightsiIentium, the ups the chief architect way is that there's a unified vision and working code. Its downs can include lack of everyone's favorite feature, possible lack of involvement by the community (but I've stated that people are fully free to offer advice)
01:29.25ckknightTuller, oh, I just didn't want my month and a half of work to be shit on for political reasons
01:29.37ckknightbecause that'd be truly insulting
01:29.53JoshBork1i think you should drop the lack of everyone's favorite feature because that can happen in any project, i believe an appropriate term is feature creep
01:30.21ckknightyea, that works
01:30.27cladhaireWhat political reason is there?  From my perspective the only politics here is the fact that you want to retain the sole vision on Ace3, and Kaelten wasn't willing to grant that.  *shrug*
01:30.42cladhaireboth of you having reasons, I'm sure
01:31.14ckknightcladhaire, no, my suggestion was that we all use Rock as the basis of Ace3 instead of starting over, and discuss the code as it stands and alter it instead of starting from scratch
01:31.19Xinhuanckknight, why did you start writing Joker on your own 2 months ago?
01:31.50ckknightXinhuan, because I could see the warts in Ace2 and thought that I could fool around with something and see if it worked, turns out it worked pretty damn well
01:32.00GnarfozI'm too tired... if I do "if this or that" and want to negate it - do I have to do "if not this or not that" or just "if not this or that" ;D
01:32.20RoartindonGnarfoz: if not this and not that
01:32.28cladhaireit turns out everyone else who wanted to be involved was left out of the entire process.. and now instead of starting from a common standpoint, they have to convince you what you need to change.  Its the king-of-the-mountain syndrome.
01:32.29ckknightGnarfoz, if not (this or that) => if not this and not that
01:32.37Gnarfozah.
01:32.44*** join/#wowace [quoin] (n=quoin@219-90-150-48.ip.adam.com.au)
01:32.49siIentium"if not (this and that)" should be fine ;)
01:32.53Tekkub<PROTECTED>
01:33.01*** part/#wowace kergoth (n=kergoth@neutrino.joshua-colp.com)
01:33.04Xinhuanlol @ demorgan's rule
01:33.05siIentiumwhich is the same as "if not this or not that"
01:33.18ckknightcladhaire, but at least I have working code now, and by going with that, it'd be a big timesaver compared to starting over
01:33.26Tullernot necessarily
01:33.35Gnarfoz*boggle* I should sleep, not code :D
01:33.37cladhaireIts fine, I'm not starting anything, was just having a conversation.  I'll go back to writing the book.
01:33.58Tekkubclad starts drama when he has writer's block
01:34.04Tekkubwhich is often aparently
01:34.18cladhairetekkub: you know me.. and you should know that this _clearly_ isn't drama
01:34.26cladhairei haven't insulted anyone's mother yet
01:34.31cladhaireor challenged their sexuality
01:34.31Tekkubyes, it's clearly not
01:34.32*** join/#wowace JoshBork2 (n=Joshua@adsl-219-43-12.asm.bellsouth.net)
01:34.48cladhaireJoshBork2: however is amassing a dramabot army
01:34.55JoshBork2/flex
01:35.00Tekkubheh, my mother went off on my 8yo nephew sunday
01:35.11Tekkubhe called something "gay" in front of the whole family
01:35.19Coreywhats wrong with that
01:35.32ckknight(Tek's gay)
01:35.42Tekkubask my mothers?
01:35.44ZiconA dramabot army sounds useful. How would I go about procuring one?
01:35.53JoshBork2Zicon: obtain a relaly shitty connection
01:35.54Mecdemortis the only way to change a font size by font:SetFont(font:GetFont(), newSize) ?
01:36.03Tekkubdramabot... oh that's a good idea
01:36.08siIentiumcladhaire simply shows the point that probably annoys other authors with the "take Joker as a base for Ace3" suggestion, sometimes you have to try and understand how your actions will be seen by others, and why they react the way they do
01:36.08Ziconjoshbork2: Check. Whats the next step?
01:36.09Tekkubclad, you need to tweak cladbot
01:36.13JoshBork2no, you need to get the returns from font:GetFont() first
01:36.17ckknightMecdemort, don't forget the 3rd argument
01:36.20JoshBork2Zicon: 1 2 3 4 5
01:36.24JoshBork2Zicon: win
01:36.32cladhairetekkub: write a module, its a luabot :P
01:36.38Coreyi donno, with the schools today thats a common insult
01:36.42Mecdemortckknight: ty
01:36.43Coreyhard to break that
01:36.44Tekkublua> drama()
01:36.44cladbotTekkub: [string "drama()"]:1: attempt to call global 'drama' (a nil value)
01:36.49Tekkubnope, no workie
01:37.06Wobworkno drama?
01:37.10cladhaireCorey: that doesn't make it right more than any other derogatory term
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01:37.16TekkubCorey, my mom's a teacher too
01:37.20cladhairelua> if not drama then print ("Drama Free") end
01:37.20cladbotcladhaire: Drama Free
01:37.27JoshBork2~lart cladhaire
01:37.27purlstrangles cladhaire with a 9-pole serial cable
01:37.27ckknightsiIentium, yes, and it's not as if I can't see the issues, I just feel that dealing with those issues is more cost-effective than starting from scratch and forcing me out
01:37.29cladhairei would have never guessed.
01:37.32Coreytrue enough
01:37.35ckknightalright, well, my computer's finally fixed
01:38.28ckknightso I'm gonna go pick it up
01:38.29Tuller*popcorn*
01:38.29ckknightand finally start some non-drycoding
01:38.29Coreyprolly doesn't even realize he said it though
01:38.29Wobwork/popcorn
01:38.29Tekkublua> if claddoesntsuck then print ("clad sucks") end
01:38.29cladbotTekkub:
01:38.29Wobworkeh?
01:38.29Wobworkif clad -doesn't- suck then print clad sucks?
01:38.29cladhairetekkub cheats
01:38.29cladhaireclearly
01:38.37Wobworkbadly =)
01:38.41Wobworksince it didn't work =)
01:38.50Tekkubeither way, it didn't print now did it
01:39.04Wobworkso does clad suck?
01:39.08cladhaireoh that tekkub.. so crafty
01:39.21Tekkublua> print("What what monkey butt?")
01:39.22cladbotTekkub: What what monkey butt?
01:39.31*** join/#wowace woody67 (n=woody@216-99-214-242.dsl.aracnet.com)
01:39.34TullerI think we should list all addons with -Ace- -Ace2- -Dongle- -Rock- -Ace3- all at once
01:39.44cladhaire~lart tuller
01:39.45purltakes a big bite out of tuller's jugular vein
01:39.48JoshBork2tuller: my penis is bigger than your penis
01:39.53WobworkAADRA
01:39.54Xinhuanif i make a loop that prints that 100 times, would that bot spam this channel?
01:39.59Wobworkoh and cosmos
01:40.02*** join/#wowace Thelyna (n=burp@222-153-104-78.jetstream.xtra.co.nz)
01:40.07art3mislua> if not Wobnoob then print ("Wob is totally a noob") end
01:40.07cladbotart3mis: Wob is totally a noob
01:40.14Tekkubrename Ace3 to Cock and all will be well
01:40.15cladhairelua> for i=1,1e4 do print("no") end
01:40.15cladbotcladhaire: no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,... (result truncated)
01:40.15art3misi know cladbot i know
01:40.25Xinhuani see
01:40.35Tullerand someone still needs to write a functional framework
01:40.35cladhairefeel free to try and break it through other means
01:40.41JoshBork2i've got CockBlock ready to go
01:40.42cladhaire#luabot is a fun place to ruins things
01:40.46Wobworkart3mis: going by tekkub logic, eh?
01:40.50cladhaireTuller: function as in FP.. or functional as in working?
01:40.52TekkubJoshBork2... CLOCKBlock
01:40.54TullerFP
01:41.05JoshBork2Tekkub: no tekkub, CockBlock, for when Cock is released
01:41.11JoshBork2can never be too careful
01:41.19cladhairei was speccing one out the other night, actually
01:41.24Tekkubactually... Rock.... Ace3 needs to be named Lobster
01:41.25Wobworka cock?
01:41.27JoshBork2cladhaire: a cock?
01:41.40JoshBork2wobin beat me
01:41.43Wobworkhehe
01:41.45Tekkub"This addon needs Lobstered"
01:41.59WobworkLobster MADE OF MEAT
01:42.08TekkubPinchey
01:42.12JoshBork2i like water for a name
01:42.21WobworkSea?
01:42.21TekkubSee?
01:42.30TekkubSeaSharp
01:42.42Tullerjust use Diamond
01:42.54Tulleror...
01:43.21TullerBroked
01:43.48TekkubBetaLib
01:43.52JoshBork2i want a framework written after me: Borked
01:43.56WobworkLibeta
01:44.20TekkubPerpetuaLibeta
01:44.56TullerI'm trying to think of what kind of bad metaphors we can make about each framework
01:45.27XinhuanTwoTwos > Ace
01:45.32WobworkAce3: "Third time lucky?"
01:45.34TekkubAceVista
01:45.39TekkubAceAstra
01:45.39WobworkAceXP
01:45.40CIA-2203gnarfoz * r48181 10Tattle_LFM/lfm.lua: Tattle_LFM - changed how Tattle data presence is checked for. Should have been working before, but could have broken apart if no battlegroup data was loaded.
01:45.44TekkubAcestra
01:45.55Tullerit'll make you poop if you embed too much of it?
01:46.01Tekkuboh oh oh I have it
01:46.04Tullererr, Olestra
01:46.09TekkubAce2 Resurection
01:46.13JoshBork2lol
01:46.19TekkubAce2 Continued
01:46.28WobworkAce2: The SEQUEL
01:46.30GnarfozI hope I dind't break it, I wrote/copy-pasted that months ago ^^
01:46.36TekkubAce2.5
01:46.53TekkubAce1 1/2
01:47.02Coreydoes it matter
01:47.08siIentiumAce Revolutions
01:47.08WobworkAce2: Part III
01:47.11Tekkubyes, bugger off
01:47.13Coreyrock will have the cool addons anyway
01:47.23Tullernuh uh!
01:47.26TekkubAce3: The framework strikes back
01:47.32Wobworkhehe
01:47.38TullerAce3: Return of the Jedi?
01:47.44WobworkI should have appeneded "A New Hope"
01:48.06Kody-Ace 4: The search for Ace 3
01:48.11TekkubChildren of Ace2
01:48.18TekkubGod Emporer of Ace2
01:48.34*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
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01:49.23WobworkCities of Gol^HAce
01:49.27JoshBork2~lart Wobwork
01:49.27purlshoots Wobwork in his sleep
01:49.30JoshBork2~lart Tekkub
01:49.30purlwhips out a hot clue gun and makes sure that Tekkub is stuck to the floor
01:50.14siIentiumThe Ace: Path of Kaelten
01:51.15TullerCorey: what is likely to happen is that ck will move all of his stuff to rock.  Beyond that is really based on how good the framework actually is.
01:51.55TullerI think the funniest possible outcome will be people requesting PitBull be ace'd
01:52.13JoshBork2lol
01:52.32Stan__*yawn*
01:52.58Tullerbut these arguments all happened before when Dongle came around :P
01:53.11Gnarfozlol that'd be awesome Tuller
01:54.21TullerI think Joe user will probably assume:  on wowace svn == ace'd
01:54.47Wobworkif it comes from WAU, it's aced
01:54.55Coreyi hope its pretty good i love cartographer and fubar
01:55.13Xinhuanif i use some Ace2 libraries, but my addon doesn't use Ace2 itself, do you consider that an Aced addon?
01:55.14sylvanaarhey, i got into the trillian astra alpha today
01:55.28JoshBork2grats sylvanaar
01:55.36Stan__same sylvanaar :P
01:55.48Stan__do you like it?
01:55.52TullerXinhuan: well, are you including the framework?
01:55.55sylvanaari just got the email
01:55.58Xinhuanno
01:56.01sylvanaarim downloading
01:56.08Xinhuanwell i have to include the framework because the libraries use it
01:56.13Xinhuanbut my addon itself doesn't use it
01:56.16Wobworktrillian astra?
01:56.18TullerXinhuan: then its ace'd :P
01:56.20WobworkSounds like a car make
01:56.21Xinhuanbut i use the libraries
01:56.24TullerXinhuan: though not actually
01:56.27Stan__sylvanaar: it's pretty stable but the default skin is ugly
01:56.34Xinhuanmeaning, i use ItemBonusLib, so i have to include ace2
01:56.35TullerXinhuan: call it half ace'd :P
01:56.39Wobworkac'd
01:56.42Xinhuanbut i dont' register my addon with ace2 itself hehe
01:56.56Coreyflexbar2 will be in rock too cnc said
01:57.36Tulleroh noes!
01:57.38Tuller:P
01:57.51Diaoanyone know where xuerian is?
01:58.06Xinhuani didn't see the need to ace my addon just for a slash command, and 2 events ;p
01:58.19TullerXinhuan: exactly
01:58.37JoshBork2slash commands make me sad
01:58.47Wobworkthey're pretty useful
01:58.51Tulleraceoptions slash commands make me sad
01:58.53Wobwork/recount reset
01:59.00JoshBork2slash commands make me sad
01:59.02Wobwork/recount show
01:59.08Xinhuanall i need is a slash command to open my addon's main window, nothing else :)
01:59.18Xinhuanthat's 2 lines of code, not a library
01:59.22Tuller<PROTECTED>
01:59.25Tullermakes me sad
01:59.33Wobworkyeah
01:59.42Wobworkslash commands are good
01:59.44Tuller<PROTECTED>
01:59.45Wobworkfor one level of commands
01:59.49sylvanaarTuller we have /alias <command> <whatever>
02:00.02Wobworksylvanaar: but then you have to set them up
02:00.03Tullersylvanaar: you shouldn't need it in the first place :P
02:00.56sylvanaarthe author can provide all the slash commands if he wants, but most just use the default that aceconsole provides
02:01.12WobworkThe concept of slash commands was good, but it never took into account the complexity of configuration that could occurr
02:01.22sylvanaarright
02:01.42sylvanaarespecially modular framework stuff
02:02.09hyperChipmunkyes, but even still, acetab kept up with it all!  /flex
02:02.15sylvanaaryes
02:02.18JoshBork2~lart hyperChipmunk
02:02.18purlrm -rf's hyperChipmunk
02:02.54sylvanaarthats why most authors use it, because its still easily accessable
02:03.21hyperChipmunkdenied; i'm -r--r--r-x
02:03.27Tullerit still makes me sad :)
02:03.36sylvanaari cant be botherd to remember slash commands
02:03.43Xinhuani bet half the authors use it only because they don't know how to add a slash command any other way ;p
02:03.54sylvanaarthe year isnt 1995
02:03.59JoshBork2i've never remembered how to do it
02:04.09JoshBork2i have to look it up all the time
02:04.26Xinhuanyou'll be surprised ;p
02:04.35sylvanaaror 1975
02:04.51hyperChipmunkno, it's 2007 and text commands are still faster than point-and-click
02:05.02Tuller...sometimes
02:05.02sylvanaarif you can remember them
02:05.45sylvanaarand you can use /alias to make them exactly how you want
02:06.05CIA-2203woody * r48182 10Modality/ (Bindings.xml Core.lua res/Locale-enUS.lua): Modality: Removing tangential Mouselook-related bindings that are already better supported in the MouseLook AddOn.
02:06.48hyperChipmunkyea, that's much faster than /kb sy[TAB]
02:06.51Wobworkjust think how much faster it'd be if you used your mouse instead of /me ... =)
02:07.20sylvanaarim not arguing that it is
02:07.34hyperChipmunkit'd be more effective, too, if i actually had a svn client that wasn't curses-based
02:07.39sylvanaarbecause you know the command
02:08.03JoshBork2cli is faster for things you know about
02:08.07sylvanaarin wow there are 100's if not 1000's
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02:08.19Tullerof badly written configuration menus
02:08.26Tuller:P
02:08.45hyperChipmunkthat's why i made acetab/aceconsole display completions w/ descriptions
02:08.51sylvanaarright
02:09.13Xinhuanadd "tab completion" of aceconsole submenu options pls
02:09.22hyperChipmunkit's there
02:09.25sylvanaarits there
02:09.27hyperChipmunkit's always been
02:09.29JoshBork2it's there
02:09.33Xinhuan:o
02:09.34hyperChipmunkit works on the entire tree
02:09.42Xinhuanit always changes the entire /command instead of the suboption
02:09.50sylvanaaryou do /prat <tab> module <tab>
02:09.52sylvanaartype space
02:10.16sylvanaarits golden
02:10.24Xinhuanso i can't /prat <tab> mod<tab> <-- to have it complete the word "module"?
02:10.33hyperChipmunkit does that
02:10.34sylvanaaryes
02:10.45sylvanaaryou just need space after the first bit
02:10.48Tullerall i'm saying is
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02:10.55TullerI want something that does something for me based on thought
02:10.56JoshBork2is you're dumb
02:11.05hyperChipmunkoh, actually, someone ganked that up
02:11.10sylvanaar~ /prat <space> <tab> mod<tab>
02:11.10hyperChipmunkit should do that, but it isn't
02:11.11JoshBork2nn
02:11.16*** part/#wowace JoshBork2 (n=Joshua@adsl-219-43-12.asm.bellsouth.net)
02:11.45hyperChipmunkoh
02:11.56Xinhuanhow about suboptino tab cycling?
02:11.58sylvanaarTuller read your mind? sure
02:12.03hyperChipmunkthat's because /prat mod isn't there
02:12.06hyperChipmunkXinhuan: does that too
02:12.16hyperChipmunkthat's what i meant by menucomplete
02:12.25Tullersylvanaar: show me the code :P
02:12.49hyperChipmunk/prat f<Tab><Tab><Tab> gives filtering font fading
02:12.52Xinhuanhmm
02:12.59sylvanaarim too busy with _Gwhiz 2.0 atm
02:13.07Xinhuanneed link sylvanaar
02:13.10hyperChipmunkif you press space after, then it goes to the next level with that option
02:13.14sylvanaarlink?
02:13.21Xinhuanlink to gwhiz thread
02:13.22Xinhuan:P
02:13.32sylvanaarlol rofl, i pissed that guy off
02:14.01sylvanaari was just joking around, some people have no sense of humor
02:14.12*** part/#wowace Kaelten (n=kaelten@69.109.103.158)
02:14.20Xinhuani actually gwhizzed my addon just to find an elusive bug - turns out to be a capitalisation error on a variable name
02:14.25XinhuanT_T
02:14.43hyperChipmunk...and it also shows filtering, font, and fading with their descriptions when you do the first tab
02:15.13hyperChipmunkdang
02:15.21sylvanaarhehe, i have done it too, though you can also just use luac, then grep the output for setglobal
02:15.28hyperChipmunki totally forgot how awesome acetab/console is
02:15.39hyperChipmunki wish i knew how i did it
02:15.54sylvanaarlol@you
02:16.16hyperChipmunki must've been possessed by some alien or something that week
02:17.01zeegHey Tekkub, how's things
02:17.04Wobworkyour nick was SuperHyperBishiBashiChipmunk that week
02:17.05zeeghavent seen you in a whiel
02:17.15WobworkThat could have been indicative
02:17.22sylvanaari made an autocomplete for making macros, then realized it just made tainted ones (f-u bliz)
02:17.25hyperChipmunkO_o
02:17.43sylvanaarit used acetab, it was cool
02:17.56*** join/#wowace ckknight_ (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com)
02:17.58hyperChipmunkyea, i figured someone would do that for the macro
02:17.59*** mode/#wowace [+o ckknight_] by ChanServ
02:18.07hyperChipmunkit's a fairly restricted syntax
02:18.11hyperChipmunkshould be not hard
02:18.15ckknight_hey all
02:18.15sylvanaaryep, you cant even run em
02:18.17ckknight_finally have my comp back
02:18.23hyperChipmunkthat is of teh blow
02:18.25Stan__wohoo
02:18.31sylvanaarclient blocks em right away
02:18.49hyperChipmunkmaybe i'll look into that
02:18.57sylvanaari ended up storing them then you had to hit a button to execute them
02:19.00hyperChipmunki still know absolutely nothing about securewhatsises
02:19.48Xinhuanthink its a good idea not to learn them ;p
02:19.56sylvanaarits impossible to use tab completion for a macro because theres no way to submit the tainted string and have it work
02:19.57Xinhuanthey screw with your brain after an hour
02:20.00Xinhuanmaking you unstable
02:20.30ckknighthow's everyone feeling today?
02:20.40hyperChipmunkMood: Wonky O_o
02:20.50Stan__tired
02:21.01sylvanaari forget if i am in a good mood or not
02:21.09Stan__lol
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02:21.29Xinhuan18 horde in this AV has 0-0-0-0-0 on the scoreboard
02:22.01sylvanaarlol we had 32 afk in the last one
02:22.07*** join/#wowace Tuller (n=Tuller@c-76-27-166-119.hsd1.va.comcast.net)
02:24.39Tullerhrm, yes
02:24.44Tulleropera's irc client still is meh
02:24.54Coreyim alliance and thats the only thing we can win without premades
02:25.10ThraehyperChipmunk: My bot only sucks as much as you do.
02:25.18hyperChipmunkno u sux
02:25.49*** part/#wowace Tuller (n=Tuller@c-76-27-166-119.hsd1.va.comcast.net)
02:26.30*** join/#wowace Tuller (n=chatzill@c-76-27-166-119.hsd1.va.comcast.net)
02:27.54sylvanaarXinhuan http://forums.worldofwarcraft.com/thread.html?topicId=1371570830&sid=1&pageNo=1
02:28.12Xinhuansweet, time to read while i defend the cave
02:28.35sylvanaarXinhuan after reading again - i think the guy is an idiot, and i am making fun of him (hes a jerk)
02:29.32*** join/#wowace Adys|sleep (i=Adys@APoitiers-257-1-134-148.w90-50.abo.wanadoo.fr)
02:30.01sylvanaarnow i know what kind of mood im in
02:30.53Tullerhaha
02:31.39art3mispoke puppies with a stick mood?
02:32.24sylvanaaryes - this is going to be a pbs, ice cream, and xanax night
02:32.30art3miswow naruto has some great lines
02:32.34CIA-2203hyperactiveChipmunk 07Alpha * r48183 10Ace3/AceTab-3.0/:
02:32.34CIA-22AceTab-3.0:
02:32.34CIA-22- Copying AceTab-2.0 to branches/Ace3/Alpha/AceTab-3.0
02:32.44art3mis"let me end this battle quickly" "you cant end it if i end if first"
02:32.52sylvanaarsee you guys later
02:32.56art3miswait no
02:33.06art3misyou're suppsed to entertain me!
02:33.15art3mistullers kind of boring
02:33.36sylvanaardid you read the _Gwhiz thread yet?
02:33.47art3misthe above?
02:33.52sylvanaaryeah
02:34.09art3misparts of it i stopped when i hit clads 1400 lines of stuff
02:34.24sylvanaarok, well, read to the end, its still amusing
02:34.25art3misdoes it get better on page 2?
02:34.36sylvanaari propsed _Gwhiz 2.0
02:34.47sylvanaaranyhow nn
02:39.51*** join/#wowace RogueShadow (n=RogueSha@adsl-69-208-90-236.dsl.klmzmi.ameritech.net)
02:41.58CIA-2203woody * r48184 10Modality/ (Core.lua Modality.toc): Modality: Modality itself doesn't need it's own SavedVariables file.
02:43.06*** join/#wowace Guillotine (n=Guilloti@adsl-76-214-10-54.dsl.lsan03.sbcglobal.net)
02:46.42CIA-2203recluse * r48185 10TextSpy/code/TextSpy.lua:
02:46.42CIA-22TextSpy: code improvements
02:46.42CIA-22- more efficient logic for determining presence of compatible addons
02:46.42CIA-22- better code comments
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02:53.12Garounping Athou
02:54.00NeoTronfubar_addonspam is interesting
02:54.17NeoTronapparently DoTimer is horrid (why am I not surprised)
02:59.21*** join/#wowace Arokh (i=DvdKhl@p508A5AA5.dip.t-dialin.net)
02:59.38art3miswhy would you need dotimer?
03:00.05art3mishey look everyone its kaelten!
03:00.09*** mode/#wowace [+o Kaelten] by ChanServ
03:00.37PProvost__Since you bring up timer bars...
03:00.38PProvost__Survey: What is your favorite buff/spell/etc timer bar mod?
03:00.56*** join/#wowace zhou (n=20527CE6@124.22.48.136)
03:01.12PProvostI've used many, DoTimers has a nice feature set, but it feels heavy on my memory and framerate.
03:01.22PProvostAnyone else?
03:02.30Kaeltenhrm?
03:04.02PProvostMeh... just trying to get people talking. Apparently nothing but crickets here tonight. :)
03:04.27Kaeltenheh
03:04.32Kaeltenpeople just don't like me thats all
03:06.52Tullerdown with Kaelten!
03:06.54Tuller:P
03:07.32KaeltenYou just want OneBag to go away!
03:07.39Tullerits ugly! :P
03:07.52*** join/#wowace Aiiane (n=Aiiane@134.173.201.49)
03:08.03Tulleryou and your white item borders!
03:08.40Tulleris there any discussion about what's going into ace3 written down somewhere other than code?
03:09.23slug3hmmmm, don't suppose you could modify onebag to show trash with a noticablely different border colour?
03:09.29slug3fed up of modifying it myself everytime I update :p
03:10.18Tullergrey items?
03:10.33Tullerhonestly with trash, you should just have a mod that auto sells it
03:10.39art3misquartz?
03:10.47Tullerquarts auto sells trash, too?
03:10.55art3misPProvost: quartz
03:11.03art3mistuller: in a manner of speaking yes
03:11.15art3miswoah
03:11.16art3miswtf
03:11.33art3misjust got bored and installed vista x64 business
03:11.42art3misand oddly it runs wow WAY better than xp does
03:11.56PProvostart3mis, nope. Quartz does not do what DoTimers does. I wish it did.
03:12.04CidanGood luck doing anything else on it
03:12.13Cidanin particular if you have a recent nvidia card
03:12.14Cidan:D
03:12.23art3mishehe its an ati xpress 1100
03:12.23PProvostVista has always run WoW faster than XP for me.
03:12.27PProvostSince Vista Beta 2.
03:12.29art3misit's wierd
03:12.38art3misi got it free in this months action pack
03:12.49art3misfigured may as well muck with it since my laptop is my os testing machine ;P
03:12.57*** join/#wowace kebinusan (n=kevin@71-89-139-35.dhcp.aldl.mi.charter.com)
03:13.04art3misit's just spooky how much ebtter it behaves
03:13.26art3misthe rst of it is annoying as hell
03:13.40art3misPProvost: whats dotimers do btw?
03:13.54art3misi thought it just created timers based on user input
03:14.16PProvostNo. Timers for spells/cooldowns/dots/hots
03:14.20PProvostPer mob
03:14.26PProvostOrganized by mob
03:14.32PProvostIn nice little banks
03:14.53PProvostBTW, I use Quartz too... but for other stuff.
03:15.13Tuller(timing how long before you need to empty your trash from your inventory)
03:16.12PProvostGarbageFu sells trash
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03:17.08Tullerhrm, I think I should just implement a trash seller into combuctor
03:17.26Tullerthough I would assume people already use one
03:17.57art3misautomaton does it too
03:18.24Tullerhttp://ace.pastey.net/73413
03:19.20AeyanGarbageFu does it item by item and prints the profit from each in the chat log
03:19.28AeyanI just use tekjunkseller
03:19.33AeyanMakes it all go away at once, heh
03:20.35Mecdemortdoes frame:RegisterForDrag("LeftButton") not work the way you'd think?
03:20.59Tullerwhat is it not doing?
03:21.07Mecdemortits not letting me move the frame
03:21.14art3mishe's gonna have an on the job accident
03:21.16CIA-2203ckknight * r48186 10LibRockTimer-1.0/LibRockTimer-1.0.lua:
03:21.16CIA-22LibRockTimer-1.0 - ROCK-1
03:21.16CIA-22- add documentation to :AddRepeatingTimer to explain how it works
03:21.16CIA-22- fix a bug with the repeating timer to make it properly save the time as well as not play catch-up, running every frame after a lag spike.
03:21.16CIA-22- fix a bug where the timers would not run because of fuzziness of buckets.
03:21.20Tullerframe:EnableMouse(true)
03:21.27art3miswith all due respect donbot i dont think we should rely on an accident
03:21.34Mecdemorttuller: http://ace.pastey.net/73414
03:21.58Mecdemortdoh, forgot the enambemouse, thanks
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03:22.15Tullersomeone had the same problem earlier today, maybe it was you :)
03:22.56Mecdemortnaw
03:23.12Mecdemorti was using onmouseup and onmousedown but when i switched to drag i got rid of enablemouse for some reason :x
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03:36.02RogueShadowI use onebag. mmhmm
03:36.18*** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net)
03:36.40*** join/#wowace chuckg (i=chuckg@66-239-58-32.starstream.net)
03:37.51NightHawkTheSane"A complete operations manual for the Ceberus, I had it translated for you." "Thank you." "... That's not our language." "It's mine.. sir." ".. Right."
03:39.14CIA-2203ckknight * r48187 10LibParser-4.0/LibParser-4.0.toc: LibParser-4.0 - fix dependencies.
03:39.44*** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
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03:42.17CIA-2203helium * r48188 10Babble-2.2/Babble-Spell-2.2/Babble-Spell-2.2.lua:
03:42.17CIA-22Babble-2.2:
03:42.17CIA-22- Spell: fixed zhTW localization
03:43.01CIA-2203helium * r48189 10Threat-1.0/Threat-1.0/NPCModules/ (4 files in 2 dirs): Threat-1.0: updated zhTW localization
03:43.13art3misyou and your sg1
03:44.11CIA-2203ckknight * r48190 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - fix some typos
03:46.44NightHawkTheSaneart3mis: hell yes. :P
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03:48.54art3mismcgyver i could see, but not sg`1
03:49.28*** join/#wowace Tekkub (n=tekkub@c-67-166-39-47.hsd1.co.comcast.net)
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03:49.40NightHawkTheSanehm, anyone happen to know if the latest OpenOffice can read Office 2007 documents?
03:49.57kebinusanhttp://www.chick.com/catalog/tractlist.asp is amazing
03:50.11NightHawkTheSanekebinusan: if by amazing you mean great to mock
03:50.11art3misNightHawkTheSane: have it installed?
03:50.16NightHawkTheSaneart3mis: no
03:50.28kebinusanNightHawkTheSane: yeah I do
03:50.32art3misive got 2k7 at work i could vpn over and give ya a test if you were gonna install
03:50.32NightHawkTheSanekebinusan: :D
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03:51.01NightHawkTheSaneart3mis: nah, a friend was just curious and i didn't know the answer
03:51.09art3misi "think" it does
03:51.17art3misnot much changed in formatting and the like
03:51.28art3misa good portion of 2k7 was graphic user side stuff
03:52.44NightHawkTheSanewell, they changed enough in the document format so that office 2k4 for mac can't read the documents, which is idiotic, but an entirely separate argument
03:53.36art3misdid they?
03:53.45art3mis2k3 opens my 2k7 files fine
03:53.56NightHawkTheSanewell, again, this is what i'm being told by my friend.
03:53.57art3misthats kind of wierd
03:54.00NightHawkTheSaneI avoid office like the plague. :P
03:54.01Coreyu can save as the old format too
03:54.14NightHawkTheSaneCorey: yes,but that's not the problem. :P
03:54.33art3miswant me to make a tst he can just download to check?
03:54.45NightHawkTheSaneMeh, nah
03:54.47Coreypssh look a vista everything microsoft is doing lately is crap
03:55.12NightHawkTheSanei just suggested maybe trying OOo, she already has 2k7 documents to test with, ones she can't seem to open. :P
03:55.13art3mislonghorn seems nice
03:55.26Coreyi haven't checked that one out yet
03:55.30syerenMy WAU just keeps crashing :(
03:55.34art3misits got the vista look
03:55.34Coreybut after seeing vista and that new office im totally ready to switch to mac
03:55.49art3misbut seems the difference between vista as xp was to 2k
03:55.53nogudnikStyle question for you: when storing a reference to an item, is it better to use the item's name or and item id?
03:55.59art3mis2k being the better one of course
03:56.17hyperChipmunkid
03:56.23hyperChipmunknames are locale-dependent
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03:56.44nogudnikcrap, forgot about locale problems. Thanks.
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03:57.10hyperChipmunkalso, with e.g. pvp rep rewards, you get items of the same name but different levels
03:58.01NightHawkTheSaneor same name but different classes, like dire maul trinkets.
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03:58.43nogudnikdamned annoying that, good thing I have access to the item id and IRC.
03:58.50NightHawkTheSaneindeed.
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04:00.40Xinhuanif i have function addon:a() self.func = function() end end, would calling :a() keep making new copies of the function inside, and the old one thrown to GC?
04:01.18hyperChipmunkw-why? why would you do such a thing!
04:01.26NightHawkTheSanehyperChipmunk: to make your head explode, obviously
04:01.31hyperChipmunkoh
04:01.34hyperChipmunkcarry on
04:01.54Xinhuanso someone answer me :)
04:02.10hyperChipmunkfire up a lua interpreter and find out!
04:02.17NightHawkTheSaneXinhuan: I'm terribly far from an authority, but I would say yes.
04:02.29hyperChipmunkyea, that's about my answer
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04:04.10NightHawkTheSane"Tell him Mr. Man-who-has-the-stargate is here to see him. He'll understand."
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04:26.53ckknightXinhuan: yes, it would cost 20 bytes each time
04:27.07ckknightunless you use upvalues
04:27.15ckknightat which point it's +4 bytes per upvalue that you don't alter
04:27.21ckknightand +32 bytes for each upvalue you do alter
04:27.38Xinhuano_O
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04:27.56Xinhuandoes the old func get thrown to GC?
04:28.00Xinhuansince nothing else references it
04:28.04NightHawkTheSaneHm, anyone around play a lock?
04:28.30yssarili do
04:28.52ckknightback, btw
04:28.54ckknightXinhuan: it sure does
04:29.15NightHawkTheSaneyssaril: what spec would you recommend for leveling?
04:29.28yssarildepends :) what lvl are you at?
04:29.40NightHawkTheSane16 :P
04:29.58AeyanMost people recommend affliction, though demonology past felguard level works quite well
04:30.49yssarildemonology tends to be the best till late 50's then you can go affliction and learn to draintank depending on your gear you could go destro but that seams to be slower due to less survivability
04:31.59yssarili psrsonally was demonology till 60 and then switched to affliction
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04:41.36Mecdemortis OnProfileEnable called after reseting profile?
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04:43.10ckknightyes, Mecdemort
04:43.16Mecdemortckknight: thanks
04:44.14ckknight:-)
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04:47.13ChaosluxHey guys, i seem to have a problem... Im using some 100ish addons, and when i heard using StandaloneLibs is better than embed for this amount of addons, i made the switch
04:47.21ckknightk
04:47.29ckknightand the problem is...
04:47.42ChaosluxI got WAU, downloaded StandaloneLibs, and then re-downloaded every single of my ace adodns without external, logged back on wow
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04:47.50Chaosluxmy ui looks like on a patch day
04:48.03ChaosluxNONE of my Ace addons work / shows any sign of working
04:48.07ckknightany errors?
04:48.12Mecdemortdid you extract the libs from the StandaloneLibs folder?
04:48.14ChaosluxNope, none at all
04:48.22ckknightChaoslux: do you have !BugGrabber or BugSack?
04:48.27ChaosluxNope :x
04:48.33ckknightwait, answer Mec's question
04:48.59ChaosluxWell, WAU extracted the libs from SAL
04:49.33Mecdemortgo into Interface\AddOns\!!!StandaloneLibraries and run install.bat if you havnt
04:50.04ChaosluxSo, while they are out, i run the install?
04:50.10Chaosluxokay, will do
04:52.22Mecdemortthen you'll need to do WAU -> Reinstall all addons
04:52.32ChaosluxOkay
04:53.37ChaosluxOh yeah also, my WAU, after like 1 or 2 minutes open, there is a window that appear saying "WAU must be closed now, press OK to close" or something similar, but ive noticed WAU still works while that error is there
04:53.54Mecdemortit updated
04:54.30Chaosluxnah, that window appear before i update the addon, it always popup after 1-2 minutes no matter if i made an action or not :/
04:55.27ChaosluxSince WAU still works and i can still do everything, i just normally discard it to a corner of my screen and forget about it till i close WAU
04:56.08ChaosluxIt actually, pose no problem, its just annoying and i thought i would share in case o_O
04:56.33yssarilif you have a problem with wow go to #WAU :P
04:58.32Chaosluxmeh, its not really a problem since it doesnt disrupt anything of the functionality of WAU, so ill just... keep it that way... Why cause problems with a fully functional program just to remove an error that doesnt do anything at all o.o
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04:59.47NightHawkTheSaneChaoslux: why? because it's a bug. :P just because it's not harmful doesn't mean it shouldn't be fixed.
05:01.17ChaosluxTrue true, but, with past experiences in a few scripting/programming languages, trying to fix a bug that isnt harmful at all -may- create bugs that ARE harmful to the program ;p
05:01.33ckknightno, Chaoslux
05:01.36ckknightbad thoughts.
05:01.51ckknightfixing a minor bug is likely to fix a more devious bug
05:03.17yssarilckknight your parrot conversion to Rock Parrot is that gonna be branched for now or trunk?
05:03.21ChaosluxIn a best case scenario, that happens too ;o
05:03.33ckknightyssaril: branched
05:03.36yssarilkk
05:03.41ckknightyssaril: once I officially release Rock, it'll go to trunk
05:03.44NightHawkTheSanebugs are typically nefarius, and have this obnoxious habit of going a lot deeper than they seem :P
05:04.19NightHawkTheSaneChaoslux: besides, if fixing a minor bug actually introduces other bugs, then either a) your fix was a shitty hack, b) your program had a lot more serious issues than a minor bug. :P
05:05.05ChaosluxBy idling in here time to time, and having the knowledge of mirc scripting, some vb and c, i feel like joining the wow addon world o_O
05:05.23NightHawkTheSanemeh,its overrated ;)
05:05.47ChaosluxProblem is, i have no idea WTF to make, or learn to make as my first project o_O
05:06.18ckknightfigure out what annoys you
05:06.22ckknightand make your own
05:06.24ckknightthat's what I did
05:06.26ckknightTitan annoyed me.
05:06.30ChaosluxXD
05:06.38Chaoslux<3 Fubar
05:06.50ckknight:-)
05:06.52NightHawkTheSanethat reminds me
05:07.01NightHawkTheSaneckknight: i assume you intend on porting fubar to rock, yeah?
05:07.25ckknightyes, but I will support Ace2 plugins
05:07.37ckknightwant to make things as painless as possible
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05:07.48NightHawkTheSanebut, I was wondering how feasible it'd be to have the fubarplugin library be agnostic enough to work with any framework, so you could write plugins with whatever you wanted?
05:08.55ckknighthrm
05:08.59ckknightI'll look into it
05:09.23ckknightactually
05:09.25ckknightwait, no
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05:09.36ckknightNightHawkTheSane: since it requires it to be a mixin
05:09.41NightHawkTheSaneit's not really for myself, as I don't really write addons, but I thought it'd be nifty if you could make a fubar plugin without being tied to fubar's framework
05:09.43ckknightand mixins aren't library agnostic
05:09.51NightHawkTheSanefair enough
05:10.52Laricwill there be multiple fubaraddon libs then?
05:11.18ckknightFuBarPlugin-2.0 is currently an Ace2 mixin
05:11.31ckknightthe idea is to make LibFuBarPlugin-3.0, which is a Rock mixin
05:11.42ckknightand have FuBar 3.0 support both versions
05:12.35Laricif you dont look at the framework behind it. What would fubar-3.0 have that fubar-2.0 doesnt?
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05:14.52ckknightLaric: different configuration system
05:15.06ckknightRock standardizes all the configuration into a niagara-like menu
05:15.45Neeblerhttp://classic.journalvillage.com/mypepsee/5419/
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05:16.38CIA-2203ckknight * r48191 10LibGratuity-3.0/LibGratuity-3.0.lua: LibGratuity-3.0 - properly bump major version.
05:19.15Xinhuanwhoa
05:19.42Xinhuanon the PTR, FrameXML.log now logs errors in loading LUA files
05:19.48Xinhuanlike that:
05:19.48Xinhuan9/5 13:14:47.546 ...\WoWEquip\Libs\ItemBonusLib-1.0\ItemBonusLib-1.0.lua:127: Cannot find a library instance of AceAddon-2.0.
05:20.07Xinhuanon top of generating the ingame error that is
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05:20.56Laricckknight what would be really neat to have in any/all framework is the possibility to export configs in a easy way. To sort of serialize the 'current profile' into a string I could send to another player or cut/paste on guild forums etc.
05:21.37LaricLike grid it has soo many options that explaining it is a pain in the butt to get them to get a basic look that one can discuss
05:21.37ckknightI've thought about that, but sometimes you want a more localized situation, like with PitBull's layout system
05:21.43ckknightand sometimes it doesn't work cross-classes
05:22.11ckknightgranted, it's definitely an idea
05:22.59Laricmany addons are getting rather complex settings these days. so thats where it really helps.
05:24.24ckknighthey Laric
05:24.27ckknightwanna do me a favor?
05:24.38Laricsure
05:24.47ckknightfile it on http://jira.wowace.com/ in the Rock project
05:24.54Laricok
05:25.01ckknightcomponent is LibRockDB-1.0
05:25.44Xinhuandon't forget my suggestion of adding a slashcommand registration in Config to avoid using Console
05:25.49Tullerckknight: will all the Libs you're 'upgrading' require rock ore are they independent?
05:26.04ckknightsome require Rock, some are independent
05:26.07ckknightit depends on the situation
05:26.48ckknightXinhuan: that's ROCK-2
05:26.56ckknighthttp://jira.wowace.com/browse/ROCK-2
05:27.16TullerI just don't want a situation where LibBlah3.0 uses rock, and LibBlah4.0 uses another framework :)
05:27.33ckknight*shrug*
05:27.36ckknightnot much I can help you with there
05:27.44Xinhuanif a particular library must use Rock, wouldn't it be LibRockBlah ?
05:27.52ckknightno, Xinhuan
05:27.56NightHawkTheSaneTuller: i wouldn't be surprised if we see forks of popular/useful libraries for different frameworks
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05:28.06TullerLibBlah3.0-Rock
05:28.08ckknightsince something's only LibRock* if it's part of the "Rock" core
05:28.13TullerNightHawkTheSane: yeah, I know that
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05:28.34TullerNightHawkTheSane: I'm just wondering what would be the easiest way to clearly identify things short of including them
05:29.02NightHawkTheSane*nod*
05:30.00orionshockckknight: will lib rock event be intra-compatable with AceEvent? will they pass events to each other for addons that create custom events to trigger from?
05:30.16Tullereeew
05:30.28ckknightorionshock: LibRockEvent-1.0 receives custom events triggered by AceEvent-2.0
05:30.34ckknightthe namespace shows as "AceEvent-2.0"
05:30.45ckknightso you can register for "AceEvent-2.0","SharedMedia_Registered"
05:30.57Laricit would really really help clean up my addon folder if all libs started with Lib
05:31.03DhragaDid the patch 2.2 come this week ?
05:31.03ckknightLaric: they do, with Rock
05:31.08Tullerdirtydirtydirty :P
05:31.09NightHawkTheSaneDhraga: no
05:31.23ckknightTuller: how is that dirty at all? it's namespaced
05:31.42DhragaNHTS. ok thanks
05:32.45Madrakhmmm....  I've been contemplating making a frames lib for starting mod authors...hmmm....
05:32.48Tullerckknight: I just think it is :)
05:32.54yssarilckknight: is it possible to add bar support to fubar? instead of having just text have a statusbar under the text?
05:33.12ckknightcomplex, yssaril...
05:33.33yssarilcomplex maybe but nothing you could not handle :p
05:33.34ckknightwhat'd that be useful for?
05:33.36Madrakexcept when I save an image with GIMP it no longer works with SetTexture.....
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05:34.12ckknightMadrak: save it as a tga?
05:34.26yssarilsome status stuff like rep and maybe respawn timers that have one bar if that or where only  one bar is important and the rest would be on the drop down idk
05:34.48CIA-2203ckknight * r48192 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - remove AceLibrary reference.
05:34.58Madrakckknight:  Yeah.  I used a known good (like an icon from BigWigs) and just opened it, clicked "save" as TGA and GIMP ruined it.  But I can't bring myself to rip off photoshop, or pay for it. :)
05:35.11yssarili just installed a raid respawn timer and i would have loved to put the bar onto fubar because i got nowhere else to put it :P
05:35.12ckknightI've used gimp before
05:35.14ckknightI know it works
05:35.25Madrakoh?  hmm
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05:35.44MadrakDo you mind if I ask what version?  They're always changing it.
05:35.53orionshockyssaril: did u install incubator?
05:36.06yssarilyep
05:36.15orionshockif so it'd be nice if they added a fubar plugin that show'ed all the timers
05:36.35ChaosluxIm a gimp user, and often playing with TGA (as Warcraft 3 uses that >.>) but nothing was screwed up due to gimp
05:36.35orionshockf ons screen candybars
05:37.17ChaosluxThen again, when i save files, i always include the .tga or whatever extension i want myself better than "letting the program do it for me"
05:37.50MadrakAh, so you don't "save by extension" ?
05:38.08orionshocki take it embedded libs aren't going to show up under performanceFu's list of addons eh?
05:38.16ckknightorionshock: nope
05:38.17Xinhuanthe program will save it as .TGA if you dont specify
05:38.23Xinhuanand you actually wanted .tga
05:38.25Xinhuannot .TGA
05:38.32Xinhuansubtle difference
05:38.43Madrakholy crap is case sensitive?
05:38.54Xinhuanonly windows isn't case sensitive
05:38.58Xinhuaneverything else is
05:39.04Madrakwell, yeah
05:39.07Chaoslux;p
05:39.27ChaosluxOnly windows support spaces in file names too if i am not mistaken :/
05:39.40Xinhuanyou are mistaken then
05:39.43MadrakI'm running windows for my gimp.  My FreeBSD machine is a service box only, with just console and no X
05:40.17ckknightChaoslux: yea, you're mistaken
05:40.39MadrakChaoslux:  You can use " " or ' ' or \ and the like to denote spaces
05:42.40ckknightwoo, got Parrot running under Rock
05:42.55ckknighteverything except the config
05:43.21Xinhuanyou have your PC back?
05:43.57ckknightsure do
05:44.03ckknightgot it a few hours ago
05:44.17orionshockckknight:  where ... i wana try it :P
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05:44.30ckknightI'll commit once I get the config working, orionshock
05:46.22ckknighthoping it won't be too long
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05:48.05MadrakOk, I think I just owned myself.  Opened a TGA, did nothing, saved, exited... and it still works even though the file size changed.  doh
05:49.03Xinhuanwhy would the file size change?
05:49.07Laricis Ace2 leaking memory or is it addons that somehow gives ace2 the blame for vars/tables they generate? My Ace2 is going up like 8 kib/s
05:49.38MadrakXinhuan: the original file was created by another application
05:50.24MadrakXinhuan: and apparently it and gimp have slightly different ideas about a TGA file, however so small.
05:50.25ckknightLaric: little of both
05:50.41ckknightLaric: I know that there are leaks in Ace2 (my fault, in all honesty)
05:50.47ckknightbut I doubt it's causing all the issues
05:52.14Larictime to go to work ... :(
05:53.12ckknightcya
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05:59.06orionshock.. ugh.. i whish i knew how to recode some of my addons...
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06:08.28orionshocknow that's odd, so i get Hunter's Marke'd in AV... i stealth and the hunter dosn't drop target wtih in 2 seconds... and he keeps reApplying HM and i drop setalth
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06:08.54Wobworkhuh>?
06:09.04Wobworkwhy should he drop target?
06:09.09orionshocki stealthed
06:09.16ckknightyea, if you're marked, he sees you
06:09.16Wobworkthat doesn't invalidate HM
06:09.29WobworkI thought only vanish -possibly- wiped HM
06:09.31orionshockckknight:  only at close range
06:09.39Wobworkotherwise it stuck
06:09.40orionshockHM = magic, it's clos
06:09.56Wobworkstealthed ~= clos
06:10.06orionshocki was at quite a distance, but being stealthed he should drop targets, yes i'll be on the MM
06:10.14Wobworknope
06:10.15orionshockbut not directly visable or targetable
06:10.21Wobworkyou don't lose your target if HM
06:10.27Wobworkie you don't go invisible
06:10.29orionshockthen that is BULLSHIT
06:10.31Wobworkyou go transparent
06:10.35Wobworkthat's what clos is for
06:10.42Wobworkor vanish
06:10.44orionshockso druids get the bone?
06:10.49Wobworkyep
06:10.53orionshock... NERF
06:10.57Wobworkthat's what feral charge is for =P
06:11.03orionshockbtw anyone else find it a bit odd that hunters mark nor hunters traps generate combat log events?
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06:13.21orionshockhey Wobwork i suck at pvp btw, and unless you play a druid ... you don't know the half of the BS we have to put up with
06:15.09Wobworkevery class has to put up with bs in pvp
06:15.18Wobworkexcept maybe warlocks
06:15.21Wobworkwho are just op =)
06:15.51durcynwarlocks have to deal with physical damage classes, and it ain't a cake walk
06:15.59durcyncloak of shadows kidney shot /lol
06:16.27AeyanOnly thing that scares a warlock is an epic rogue or epic MS/Death Wish warrior =P
06:17.12durcyncertain hunters, too.  only certain ones.
06:17.26AeyanTrue
06:17.56Wobworkhigh crit/BRK hunters
06:18.12*** join/#wowace Kreiger (n=Kreiger@ool-44c1b8f4.dyn.optonline.net)
06:18.15Kreigersup guys
06:18.31AeyanEvenin'
06:18.48KreigerDo you know if the WWS team has an irc room?
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06:21.13CIA-2203nevcairiel 07Alpha * r48193 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
06:21.13CIA-22Ace3 -
06:21.13CIA-22- some more cleaning here
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06:21.52ckknightKreiger: WWS?
06:22.04CIA-2203ckknight * r48194 10LibRockConfig-1.0/LibRockConfig-1.0.lua:
06:22.04CIA-22LibRockConfig-1.0 - add in some checks in case a treeLine crashes and burns.
06:22.04CIA-22- args can now be a function properly, though more testing needs to be done.
06:22.04Wobworkthat's that webstats thing, isn't it?
06:22.06Kreigerwow web stats
06:22.07durcynwow web stats, i'd imagine
06:22.07Kreigeryeah
06:22.09ckknightah, okay
06:22.15CIA-2203jerry * r48195 10PitBull_AltAura/layout.lua: PitBull_AltAura: fix another copy/paste typo
06:22.20Kreigertrying to do something on it, and i'm having issues
06:22.36Kreigernamely, my log seems to have have a complete combat log of,like, the past week of fights
06:22.41Kreigerwhich is a bit much
06:24.27Wobworkhttp://www.lossendil.com/forum/
06:24.54durcynKreiger: you have to clear out your log occasionally, all wws does is parse it.
06:25.09Kreigerhow does one clear the log?
06:25.24durcynexit the game, delete logs\WoWCombatLog.txt
06:25.25KreigerAnd if anybody says "fiber" i'm gonna hurt them.
06:25.30durcynor rotate it, as it were
06:25.51durcynyou might want to check out something like LoggerHead to automatically toggle combatlogging based on zone
06:26.05durcynand i usually delete or archive my logs after each wws upload
06:28.35Kreigeris loggerhead wowace?
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06:33.08orionshocki think so Kreiger
06:33.20Kreigerit is.
06:33.26Kreigerwowaceupdater is giving me a windows error
06:33.35Kreigeri'll find out why tomorrow. i'm going to bed.
06:33.42orionshocku know what they say "Shit happens"
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06:36.31CIA-2203ckknight * r48196 10LibRockConfig-1.0/LibRockConfig-1.0.lua: LibRockConfig-1.0 - bugfix to allow tables without extraArgs to show
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06:40.14Fisker--i want you Wobin
06:40.39Fisker--anyone have a link to the new wau site?
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06:48.37ZaphtIs there any way to loot a corpse besides right clicking? Like a keybind, / command, anything? I hate using the mouse :(
06:48.50NightHawkTheSaneZapht: no
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06:57.22Soullessanybody here use NRT?
06:57.30CIA-2203nevcairiel 07Alpha * r48197 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: Ace3 - potential fix for repeating timers
06:57.31Soullesshow the hell do you export
06:57.57Soullessim just doing a dry run to make sure i've got everything working and i can't figure it out and can't find documentation
06:57.59Soullessacewiki?
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06:59.42ckknightSoulless: doubt it's on there
06:59.50Soullessyeah its not
07:00.02ckknightorionshock: now I'm gonna say one thing
07:00.13Soullessand i'd assume since its not on the svn but on nih's site that the support is supposed to be on their forums too no?
07:00.13ckknightorionshock: the rock configuration for Parrot is hella nice
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07:00.30ckknightyea
07:00.32Soullessi couldn't find a thread in ace forums
07:00.36Soullessgah :(
07:00.40Soullesswtb documntation
07:00.51orionshockhehe..
07:01.02ckknightorionshock: srsly
07:01.06ckknightnot quite done yet
07:01.34orionshocktbh all i really want is to put the arch hud rings and parrot on the world frame that way i can hide my UI and just grind on my hunter
07:01.54ckknightlol
07:01.54Soulless~seen rabbit
07:01.56purlrabbit <n=chatzill@122.167.74.195> was last seen on IRC in channel #debian, 14h 31m 7s ago, saying: 'yes, got it, thanks'.
07:01.59ckknightSoulless: vhaarr
07:02.18ckknightrabbit is another person completely
07:02.34Soullessok, who writes nr
07:02.57Soullesshttp://rabbit.nihilum.eu/nrt.html i thought it was written by rabbit
07:02.57ckknightRabbit is what he uses on the forums
07:03.04ckknightvhaarr is his IRC name
07:03.05Soullesso
07:03.15Soullessi know that name
07:03.28Soulless~seen vhaarr
07:03.29purlvhaarr <i=folk@ghybel696.krs.hia.no> was last seen on IRC in channel #wowace, 18d 9h 26m 8s ago, saying: 'you just need to read some code'.
07:03.38Soullesssounds about right
07:03.39ramozoh
07:03.39ramoz!
07:03.46ramozhe lives in the same town as me
07:04.14Soullessalright well, i need a way to record dkp shit from my 25 mans and import into eqdkp, and ctrt blows ass
07:04.28CIA-2203ckknight * r48198 10LibRockConfig-1.0/LibRockConfig-1.0.lua:
07:04.28CIA-22LibRockConfig-1.0 - add in a hack to not error on type = 'header'
07:04.28CIA-22- this might be added later in a different form.
07:04.29Soullessanybody know others mod or how to get NRT to export/function
07:04.32CIA-2203nevcairiel 07Alpha * r48199 10Ace3/AceTimer-3.0/AceTimer-3.0.lua: Ace3 - more cleanup in AceTimer
07:05.46orionshockah fk.. how do u access a frame that is created in lua as a local variable?
07:06.11ckknightorionshock: you don't
07:06.17orionshock>.> i know
07:06.18Soullesslocal f = getglobal(xxx) ?
07:06.19yssarilso ckknight any word on progress/status bars on fubar? you never said no :P
07:06.20ckknightunless you can get a reference somehow
07:06.30ckknightyssaril: in all honesty, I don't see it happening.
07:06.35ckknightsorry
07:06.40ckknightI just don't see the need
07:06.42yssarilcry
07:07.06yssarilyou think it would be possible to do a 3rd party lib for that ?
07:07.16orionshockunless your smarter than the average noob and know what ur looking at :D
07:07.30yssarilno idea what it would take to add something like that to fubar
07:07.36Xinhuan[9/5 15:04:14] <orionshock> ah fk.. how do u access a frame that is created in lua as a local variable?
07:07.48Xinhuanlocal a = CreateFrame() ?
07:08.06orionshockya but i didn't really know what i was looking at
07:08.10Xinhuanthen a is a local reference to that frame
07:08.24orionshockbut the frame it'self is global?
07:08.28ckknightyssaril: you could somehow hack FuBarPlugin-1.0
07:08.36Xinhuanit isn't in global unless you named it in CreateFrame
07:08.50yssarilhmmmm let me have a look
07:08.52XinhuanCreateFrame("TYPE", "name", "inheritsfrom")
07:08.58orionshockic
07:09.04Xinhuanso if the 2nd argument is nil, it won't be in the global env
07:09.15Xinhuanand a:GetName() will return nil
07:09.46orionshockhumm...
07:10.09orionshockwell i did find what i was looking for in the arch hud code, and that was the name of the ring's parent frame
07:10.18orionshockArcHUDFrame
07:11.53CIA-2203jerry * r48200 10lern2count/Core.lua: lern2count: Removed the unneeded Gratuity call when updating counts.
07:12.06orionshocknow only if i could re parent the quartz swing timer too .. it'd be perfect
07:13.15Recluseyssaril: it wouldn't be pretty candybars, but you might could use ascii as the label for such an addon? like: 0%¦¦¦¦¦¦¦¦100%
07:13.20yssarilckknight: btw was always wondering why is fubarplugin seperate from fubar if you need it for fubar anyways?
07:13.34ckknightbecause you don't need FuBar to have a plugin
07:13.41ckknightsince it'll attach itself to the minimap
07:14.02yssarilhmmm yea thats true have never not used fubar :P
07:14.34yssarilRecluse: yea was thinking that would be an option using a bunch of |||||||||||||||||||||| and then jsut changing their color
07:14.37_art3misso you really only need fubarplugin if you dont have fubar?
07:14.54yssaril_art3mis: yes
07:15.00orionshockthus fubarplugin is a lib where as fubar is an addon :D
07:15.15_art3misnever noticed
07:15.18Recluse:)
07:15.38_art3misi assumed it was a support thingy for addition plugins in fubar that werent "default like how titan had built-ins
07:15.48yssarilhmmmm could do it old school arcade boss health bar style where it would cycle thru several different bars of different color
07:16.35_art3miswelp bedtime for me ciao kiddies
07:17.03yssarilfunny thing is i dont have any use for bars on fubar atm was just toying with the idea :P
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07:18.52orionshockhey ckknight , it was asked on the fourms, but while im on my hunter i may as well bother you bout it :  any way we can get parrot to show pet's inc damage?
07:19.11elmargolHi on my resolution the life bar of pets is very tiny. Can someone suggest me an addon? (Im holy priest)
07:19.16ckknightorionshock: put it in jira
07:19.30ckknightelmargol: PitBull?
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07:21.12elmargolckknight: do you have a screenshot?
07:22.01ckknightelmargol: sure don't, but if you go on the forum, people have screenies
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07:22.44orionshockelmargol:  http://s41.photobucket.com/albums/e283/OrionShock/?action=view&current=WoWScrnShot_082707_233259.jpg
07:23.18elmargolthx i try it
07:23.50Recluseyou can resize each element, so if you want ginormous pet bars, you can XD
07:23.53Kirkburn|afkorionshock, colour overload :P
07:24.03orionshockeh?
07:24.04CIA-2203kaelten 07Alpha * r48201 10Ace3/AceEvent-3.0/AceEvent-3.0.lua:
07:24.04CIA-22Ace3 - ACE-4
07:24.04CIA-22- Optimizations for AceEvent-3.0
07:24.04CIA-22- Added event as first param passed into the handlers.
07:24.09orionshocki like blue
07:24.13yssarilorionshock: what minimap mod is that?
07:24.21orionshocksquareenixe
07:24.26orionshock.. it's on the svn
07:24.40yssarilthey have ACE 4 now what happened to 3?
07:24.41orionshockno wrong one
07:24.49yssarilRecluse:
07:24.52orionshock.. it's simple minimap
07:24.57yssarilmt
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07:25.02Recluse:p
07:25.14yssarilhit enter instead of backspace
07:25.35yssarilget rid of your zoom buttons and jsut use your mousewheer :P
07:25.36orionshockACE-4 means that it'in referance to a Jira issue
07:25.47yssarilahhhh
07:27.26orionshockbtw yssaril  i like my map buttons
07:27.31yssarilis there any wiki yet on why ace3?
07:27.58yssarilhehe i got rid of them the second i found out i could use my mouse
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07:28.24Reclusei'm not a fan of +/- minimap buttons either
07:28.37orionshockme
07:28.39orionshockmeh
07:29.17orionshockbtw my druid's ui looks worse
07:29.44orionshockhttp://s41.photobucket.com/albums/e283/OrionShock/?action=view&current=WoWScrnShot_090307_013512.jpg
07:30.21Reclusei haven't had time to sit down and redo my ui's since the discord suite broke way back when, so everything's rather bland for me atm
07:30.56yssarili like mine http://img460.imageshack.us/img460/1520/wowscrnshot090307234713ut9.jpg
07:31.17yssarilbtw that is parrot overload :P was using parrot to debug an addon :P
07:31.36Reclusehope you don't play with that CD spam :p j/k
07:31.49yssarilhehe nope
07:32.38orionshockwas gona say .. fk
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07:35.01yssarilthis might be more discriptive of what it looks like when i grind http://img381.imageshack.us/img381/6444/wowscrnshot090207161346ai7.jpg
07:35.31ckknightbtw, this is hilarious: http://www.youtube.com/watch?v=gGeF_z5xYzY
07:38.00orionshock...
07:38.07orionshockthat was pot induced btw
07:38.27ckknighttotally
07:38.32ckknightit does come from Iceland, after all
07:39.07CIA-2203totalpackage * r48202 10Capping/battlegrounds/AV.lua:
07:39.07CIA-22Capping
07:39.07CIA-22- minor bugfix for av syncing
07:39.09mort|workhmm i should really try parrot instead of the blizzard sct
07:41.33yssarilparrot >>>>>>>>>>>>> bliz sct imo
07:41.37orionshockyou might like it alot better
07:41.49CheadsI really like Parrot
07:42.07orionshockand who ever came up with soar & sink libs -- extra brownies and points
07:43.06mort|worki'll give it a try, playing around with new addons = fun ;)
07:43.19CIA-2203totalpackage * r48203 10Cellular/core.lua:
07:43.19CIA-22Cellular
07:43.19CIA-22- fixed anchoring for 2.2
07:43.32Fisker--i came
07:43.48yssarildidnt sink replace soar?
07:45.16orionshockya i think ckknight  rip'ed it appart and made it better and called it sink :D
07:46.03yssarilsais rabbit is the author
07:46.07ckknightactually that was vhaarr
07:46.09yssarilhttp://www.wowace.com/wiki/SinkLib
07:46.21yssarilvhaarr rabbit same guy :)
07:47.41Xinhuanneeds documentation
07:47.44Xinhuanlol
07:48.55orionshockya seriously
07:49.27yssarilall you really need is :pour(addon , text , r , g , b , ...) imo
07:49.56orionshockwb sticky?
07:51.06CIA-2203rophy 07Alpha * r48204 10Ace3/benchs/ (4 files in 2 dirs):
07:51.06CIA-22Ace3 -
07:51.06CIA-22- Uploading my in-game bench files for AceTimer-3.0.
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07:52.58yssarilself:Pour("Dark Pact now!", 1, 0, 0, nil, 24, "OUTLINE", true)  <--- used in my dark pact addon stickys just fine
07:54.28Punkie`rophy: do you have any data from your benchmark?
07:54.49Punkie`oww :(
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07:55.06Fisker--ownt
07:55.48Fisker--no
07:55.52rophyPunkie`: I was testing if using a centralized timer library is actually better than using your own custom OnUpdate frames.
07:56.15Punkie`rophy: I know, do you have the results of your personal tests? :)
07:56.44ckknightPunkie`: it really depends on what kind of centralized timing system is used...
07:57.09rophyit depends on the client usage... how many timer, frequenzy etc
07:57.20Punkie`I know what it depends on
07:57.32Punkie`I'm just asking if you have some results from your own personal tests
07:57.38Punkie`didn't realise that was so cryptic
07:57.44rophyso far from my tests, with many very-low-delay timers, using OnUpdate frame can be faster.
07:58.12Fisker--can i attack you Punkie`?
07:58.27rophy"many" means like 2000 timers / frames.
07:58.33yssarilcan you clarify very-low-delay?
07:58.43rophy0.01 or 0.05
07:58.50yssarilahh
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07:59.08Fisker--i don't like you
07:59.32Punkie`:D
07:59.35Punkie`cheers rophy
08:00.12rophyso if you need very realtime processing, it might be better to use your own OnUpdate frame
08:00.17rophymay be
08:00.54rophybut for the opposite where you have 2000 >1s delay timers
08:01.03rophythen centralized timer is faster
08:01.10phyberare there any mods at the moment which sync information about interrupts between players?  so you can see who has a kick or pummel available, etc?
08:01.46orionshockroast but it has alot of other junk too
08:02.17Punkie`rophy: faster or less intensive?
08:02.21Punkie`:p
08:02.53rophyFPS suffers less = faster
08:03.15rophyI doubt you can reach 2000 timers on your wow usage anyway
08:03.21rophyso who cares, i'm just bored.
08:03.43orionshockwrite me a macro i'll test it for you
08:03.55ckknightokay
08:04.00ckknightI'm done with the Parrot branch
08:05.23yssarilckknight: so whats next up for conversion? pitbull?
08:05.29ckknightprobably.
08:05.30orionshockhehe...
08:05.34ckknighteither that or Cartographer
08:06.16orionshockgod how many addons/libs do u author ckknight ? 20+
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08:06.35ckknight5 addons
08:06.38ckknight18 libs
08:06.38ckknightor so
08:06.43ckknightactually, more now
08:06.47orionshockdamn
08:06.55ckknightyea
08:07.02ckknightand it's not like it's a bunch of unused addons
08:07.08ckknightthey're all reasonably prominent
08:07.15ramozPitBull goes to Rock?
08:07.17orionshockpit bull, cart, parrot, cow tip
08:07.32orionshockwhat's the 5th one?
08:07.40rophyfubar
08:07.45orionshockah yes
08:07.56orionshock.. and i have no fkng clue what libs are yours
08:08.16CIA-2203ckknight * r48205 10/branches/Parrot/: .Parrot - prepare for Rock branch
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08:08.29ckknightorionshock: oh, if you want to count FuBar addons as well, I have a ton of those
08:08.36orionshocklike i have this vague impression that Shared media lib was made by syl
08:08.49ckknightElkano
08:08.58ckknight:-P
08:08.58CIA-2203ckknight 07Rock * r48206 10Parrot/: .Parrot - prepare for Rock branch
08:09.00orionshockoh ya
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08:09.50pb_ee1Morning
08:10.12ckknightmorning, pb_ee1
08:10.15ckknighthow are you today?
08:10.23pb_ee1Fine hehe
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08:10.51pb_ee1Seems you're going to convert Cartographer to Rock? And Pitbull?
08:11.19ckknightworking on Parrot right now
08:11.32abbat_whehe, nice ;)
08:11.45pb_ee1Ho, thought you had finished the work on it
08:11.55ckknightno, I did CowTip
08:11.57pb_ee1"[10:03:59] <@ckknight> I'm done with the Parrot branch"
08:12.08ckknightwell, I'm finishing up now
08:12.19pb_ee1(French time here :p)
08:12.31Silviu-ckknight is not better if u add all LibRock things in an addon ? like Rock ? :/
08:12.43pb_ee1oO
08:12.54pb_ee1Why should he do that?
08:12.59ckknightwait, what do you mean, Silviu-?
08:13.01Silviu-Just a question ?
08:13.20Silviu-Mhm ... like Ace2 is and inside the folder are AceLib AceDb etc
08:13.30ckknightoh, it's actually less efficient that way
08:13.34Silviu-Oh ok
08:13.49ckknightsometimes you don't want, say, LibRockHook-1.0
08:13.55ckknightso why load it with the rest of the Rock stuff?
08:14.03Silviu-hmm true
08:14.48Silviu-Seems like a lot of devs participate in Ace3 branch ;)
08:14.57yssarilckknight lets say if you have all rocklibs installed but only use half of them are the rest gonna still run or are they LOD?
08:14.57pb_ee1Rock is not Ace3
08:15.04Silviu-pb_ee1 i know
08:15.08ckknightyssaril: all LoD
08:15.12yssarilnice
08:15.23pb_ee1(Even if it's supposed to become so, but don't say it, it's a secret)
08:15.29ckknightSilviu-: yea, quite a few are, and that's okay, because Rock is pretty much done and Ace3 is just getting started
08:15.43abbat_wWhere we can find documentation and if it's possible 'examples good to use'? :)
08:15.46ckknightI know which one I'm putting my faith into
08:15.52ckknightabbat_w: for?
08:15.56pb_ee1abbat_w:
08:15.57pb_ee1~rock
08:15.58purlextra, extra, read all about it, rock is an addon framework for World of Warcraft written by ckknight.  More information is available at http://wowace.com/wiki/Rock.
08:16.32abbat_woh, ckk finish all docs ;)
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08:16.50[dRaCo]ckk: are you gonna move your rock stuff somewhere or will you keep it on the wowace svn?
08:16.51baer_moin
08:17.15pb_ee1I'm sorry, but I really love the "get hit by a bus" question in the documentation
08:17.24ckknight[dRaCo]: keep it on wowace
08:17.28abbat_wahaha ;)
08:17.32ckknightabbat_w: what's wrong with the docs?
08:17.38abbat_wyes, question about bus is nice
08:17.48ckknight[dRaCo]: wowace's infrastructure is nice, I don't see a reason to ditch it
08:17.57Silviu-As far as i see for future ... is Bigwigs, ora2 wh etc will be Ace3, Pitbull, fubar, cowtip etc will be Rock, and the others ... in time who knows ;)
08:17.59abbat_wckk, nothing. i look some times ago and not all docs was finished. now all fine
08:18.50Mikk~ace3
08:18.51purlace3 is probably an addon framework written from scratch with the hindsight of Ace2, Dongle, Cosmos, Rock, and all the other addon frameworks for WoW out there. The main difference from Ace3 is to be more interoperable with more frameworks, allow only bits and pieces to be chosen for addons, and no longer be a one megabyte monster.
08:19.32Fisker--zomg
08:19.40Fisker--i thiink i'll get exalted with the shatari n00bs
08:19.42Mikkhmm... typo there i do think
08:19.52ckknightyea, so people know, and as I know Mikk has been telling people privately, LibRock-1.0 has a lot of "extra features" which some may see as bloat. Frankly, since it makes things easier overall and faster in some cases, I'm quite alright with it
08:20.13ckknightI have no animosity towards you, Mikk
08:20.26rophythat's what made Ace2 'bloated with features which only one person need' though
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08:20.51ckknightI've taken out a lot of that, rophy
08:21.15rophyi know, im just say the principle of 'features which makes things easier overall and faster in some cases'
08:21.20rophyit has pro and con
08:21.22ckknightbtw, what specifically are you referring to, so that I might be able to double-check my work?
08:21.24rophydifferent approaches
08:21.53Mikki have not been telling people that privately btw. i did a "du" command in #wowace. and i did ask one person what he felt made rock better than other options available, mostly out of curiosity.
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08:22.56ckknightdu?
08:23.04Mikkpardon. unix command. "disk usage".
08:23.05Gregory-how is rock vs ace "holy war" going ?
08:23.26ckknightGregory-: lame
08:23.31rophyi guess they're trying to make them co-exist peacefully.
08:23.46Mikk^
08:23.54ckknight*shrug*
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08:23.56pb_ee2~seen pb_ee1
08:23.58purlpb_ee1 is currently on #wowhead (14m 30s) #wowace (14m 30s). Has said a total of 14 messages. Is idling for 6m 43s, last said: 'I'm sorry, but I really love the "get hit by a bus" question in the documentation'.
08:24.08Gregory-btw, is there any addon converted to use rock ?
08:24.23abbat_wcowtip
08:24.24Silviu-Gregory- Cowtip, and soon Parrit
08:24.28Silviu-Parrot*
08:24.38Silviu-but branches
08:24.59pb_ee2Ho by the way, something was bugging me about addon's name
08:25.01ckknightonce Rock is released, it'll go to trunk
08:25.06ckknightwhich addon?
08:25.08pb_ee2Suppose my addon is named "foo" but that I type "foo - Ace2" in its description in the TOC file
08:25.27pb_ee2If I do not change anything to it's name, it will appear as "foo - Ace2" in the fubar
08:25.30Gregory-any noticeable difference for end-user from Rock conversion ?
08:25.45Mikkhe asks and disconnects :P
08:25.46pb_ee2So atm I must change the name to "foo" by typing foo.name = foo
08:25.55ckknightbah
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08:26.12pb_ee2Since this name is automatically filled by the framework, i don't feel it's a nice way to do that
08:26.20ckknightGregory-: mostly that the configuration is all standardized
08:26.28Nargiddleypb_ee1, so take Ace2 out of the toc ?
08:26.35Mikkpb_ee2: a lot of us feel that there shouldn't be an "- Ace2 -" in addon titles at all
08:26.43ckknightpb_ee2: yea, no longer going with the -Ace2- thing or a -Rock- thing or whatever
08:27.02Mikkpb_ee2: and fubar uses the addon title because the internal addon name is a bit ugly at times
08:27.26pb_ee2Sure :p
08:27.46Gregory-ckknight: is rock going to include some UI interface library ? dewdrop terrible for complex configurations and niagara doesn't make it any better.
08:28.04pb_ee2It will, Gregory-
08:28.10pb_ee2LibRockConfig is the name
08:28.27ckknightyes, Gregory-
08:28.34[Ammo]which is basically waterfall/niagara
08:28.35ckknightwell, it's similar to Niagara
08:29.23Xinhuanpeople may want to know what framework an addon uses though
08:29.29Gregory-hmmm, niagara-made UI terrible :) any UI designer will score it to 0 or even worse :)
08:29.45[Ammo]I hear a volunteer to make a good open UI lib
08:29.51Mikkyay
08:29.52pb_ee2True Xinhuan, that's what I was thinking
08:30.08ckknightXinhuan: yea...
08:30.15Nickenyfikenlalalala
08:30.17MikkThey MAY. But why?
08:30.19NickenyfikenMorning
08:30.24pb_ee2But the user should also be able to get some documentation on the addons he/she installs
08:30.28ckknightMikk: in case they want to standardize on one framework
08:30.34pb_ee2exactly
08:30.37Xinhuannot sure why, but there are heaps of people that only want to use "1 framework"
08:30.43Xinhuansuch as "all ace2"
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08:30.58Xinhuansilly as that sounds
08:30.59pb_ee2Well when your computer is a bit slow, running two frameworks can be quite a pain
08:31.06Xinhuanbecause there's heaps of addons that are good and not ace2
08:31.22pb_ee2Sure Xinhuan, but they do not necessarly use a framework
08:31.28[Ammo]pb_ee2: you are luckily not hindered by any clue
08:31.44Nargiddley2 frameworks will make very little difference, one badly coded addon is so much worse
08:31.52abbat_wI want use framework which doesn't have any Babble* libs ;)
08:31.54ckknightwell, if both frameworks are well-written, it won't be a big deal
08:32.03ckknightno, abbat_w
08:32.06ckknightnone for you
08:32.11Mikkabbat_w: good luck with that one
08:32.11abbat_wi know
08:32.27Mikkif the framework doesn't have them, all that is in babble will be duplicated inside each addon needing names
08:32.31abbat_wbut znTw locales take my memory ;)
08:32.35Mikkthat's NOT a good thing
08:32.39ckknightno, they don't, abbat_w
08:32.43ckknightthat's released right away
08:33.05abbat_wThey don't if author make addon with mind
08:33.08Xinhuanif i'm running a zhTW client, does it release the enUS table?
08:33.16[Ammo]nope
08:33.18pb_ee2what do you mean [Ammo]? thought it would cause much more "damage" running two frameworks at the same time (even if they are well coded)
08:33.27Xinhuanso it will have both zhTW and enUS tables, but no others loaded?
08:33.29[Ammo]pb_ee2: not true
08:33.31ckknightXinhuan: no, but that's not a big deal, since the strings are shared anyway
08:33.35ckknightyes, Xinhuan
08:33.38[Ammo]pb_ee2: badly coded addons cause trouble
08:33.47ckknightXinhuan: tables are in ["english"] = "localized" format
08:33.49pb_ee2I agree at 100% on that :p
08:33.52[Ammo]or addons doing bad stuff
08:33.58[Ammo]*cough* pitbull auras *cough*
08:33.59ckknightso if you have the english table, it won't be expensive if you also have the localized one
08:34.03Xinhuani dont' really like that system though
08:34.09Xinhuanbecause if i need to change "english"
08:34.11ckknight[Ammo]: Jerry's working on that
08:34.15Xinhuani have to find every reference to that phrase
08:34.18Xinhuanand change it
08:34.24abbat_wAhahha ;)
08:34.28abbat_wPitbul_Auras ;)
08:34.58pb_ee2Are you going to rewrite Pitbull_Auras ckknight, btw?
08:35.01abbat_wI see Jerry make an alternative Pitbull_Aura
08:35.14Xinhuanfor eg, lets say i have L["Have a good day"] = true; if i want to change it to "Have a nice day", won't i have to find every reference?
08:35.27pb_ee2You'll have to Xinhuan
08:35.27Xinhuanor change it to L["Have a good day"] = "Have a nice day"
08:35.33*** part/#wowace Punkie` (n=~@host86-143-26-31.range86-143.btcentralplus.com)
08:35.36Xinhuansounds like a lot of work to me
08:35.40Arrowmasteryou can do both
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08:36.08Nargiddleyor add a new entry since the translation should change for non trivial changes as well
08:36.10Arrowmasteralthough find/replace isnt that hard
08:36.18ckknightalso, part of me thinks that you choose that just to slight me, specifically, in a backhanded way
08:36.18ckknight;-)
08:36.18ckknightpb_ee2: nope, I'm letting Jerry do it for me.
08:36.18ckknighthe's quite eager
08:36.18ckknightas well as pretty good
08:36.52[Ammo]naah I didn't cknight, I've said pitbull's auras have been bad from almost day 1
08:36.57ckknightabbat_w: yea, I've been testing it out, it's pretty good
08:37.03[Ammo]has nothing to do with recent dev
08:37.14abbat_wI can test it too in pvp :)
08:37.17ckknight[Ammo]: nah, they were good at day 1, it's sometime around day 30 that they started to suck
08:37.20ckknight[Ammo]: :-P
08:37.24pb_ee1Is Jerry's going to be released Ace2 or Rock (or both?)
08:37.31ckknightAce2
08:37.39ckknightat which point I'll port to Rock at a later time
08:37.45ckknightporting really isn't that hard
08:37.53pb_ee1It's really a nice idea to let Jerry do it
08:38.03pb_ee1Cause he'll take all criticisms with him :p
08:38.08ckknighthe seemed to want to :-P
08:38.14ckknightbah, that's not why
08:38.20Punkie`ckknight: are your rock ports going to be for instance, called Cartographer2? So people can continue working on the Ace2 version if they don't want to switch to Rock?
08:38.23ckknightand anyways, he just forked PitBull_Auras and moved things around
08:38.26pb_ee1If he does some good work, there's no reason why he shouldn't do it
08:38.45ckknightPunkie`: I'll tag the Ace2 version and Rock will become trunk, but the folder name won't change
08:39.01ckknightpb_ee1: oh, I completely agree
08:39.48Punkie`Okay, although I don't agree it is the best idea.
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08:40.46abbat_wHmm... Punkie, you think 2 version of the same addon it's a good idea? One is from author and second 'fanats update'
08:40.48yssarilckknight did you see the gatherer HUD they are working on?
08:40.56ckknightnope
08:41.10NickenyfikenGatherer HUD?
08:41.18yssarilyep http://gathereraddon.com/
08:41.24pb_ee1Punkie`, i really think it's the best way to do it. I don't mind if it's rock or ace3 or ... ? but we cannot have two folders at the same time for one addon
08:42.28yssarilteh hud looks interesting especially for farming no need to stare at the minimap anymore
08:42.35Xinhuani dont' see why cartographer itself can't be Rocked, and some of the other cartographer modules remain Ace2 or Ace3?
08:42.42Xinhuanshould still work
08:42.50orionshockright but the core addon being one framework and the fan-modules being a different one.. seems kinda backwards imho
08:43.31Xinhuanbut that's why they are modules - they are "separate" from the main addon
08:43.38NickenyfikenDo the modulecores work with each other?
08:43.40ckknightXinhuan: hrm, actually that doesn't quite work, since the module system is handled by AceModuleCore-2.0 and will be handled by LibRockModuleCore-1.0
08:43.52Xinhuanthey aren't compatible?
08:44.11ckknightthere's a lot of issues involved
08:44.16ckknightspecifically handling of mixins
08:44.22ckknightwhere there is absolutely no standard for
08:44.29ckknightnor has anyone ventured to really make a standard
08:44.30Xinhuanhmm
08:44.32yssarilso the rocked cartograph will break compatibility with the old modules/addons?
08:44.33ckknightcause it's pretty complex
08:44.47ckknightyssaril: unless those get updated as well, of course
08:44.52ckknightwhich is the idea
08:44.53yssarilkk
08:45.01Mikkyssaril: yes, and there's no way around that for major framework changes
08:45.08orionshockok so i now understand why i didn't load the quest objectives DB...
08:45.15Mikkunless like ckk said someone comes up with some sort of cross-framework standard
08:45.25Mikkwhich sounds hellishly hard to be honest
08:45.35ckknightbut that's complex due to things like OnEmbedEnable and such
08:45.58yssarilhehe write a lib that emulates anotherlib?
08:46.17[Ammo]ckknight: not really hard though
08:46.17*** join/#wowace Gregory- (i=c2369408@gateway/web/cgi-irc/ircatwork.com/x-0b5642ae8f91df31)
08:46.20*** join/#wowace quoin (n=quoin@219-90-160-107.ip.adam.com.au)
08:46.23[Ammo]ckknight: just requires some kind of 'standard' for embedding
08:46.26ckknight[Ammo]: but there's a lot of things like that
08:46.42ckknightalso, how would one tell what an object's mixins are?
08:46.56ckknightwhich is necessary for doing stuff like OnEmbedEnable
08:47.06[Ammo]that is handled in the framework
08:47.08ckknightRock keeps an internal table of that stuff
08:47.13[Ammo]and thus not a problem outside the framework
08:47.29ckknightright, but for cross-framework stuff, which is what we're talking about, there's issues
08:47.45Mikkammo: yeah but that was the point, it's bloody hard to run an addon written for framework X, with a module written for framework Y
08:47.49Xinhuanso how many modules will break on a Rock Cart?
08:47.59orionshockall
08:47.59Mikkand i'm not even sure anyone here is interested in even trying to fix that
08:48.17ckknightXinhuan: I don't know yet
08:48.49Xinhuanmaybe just prevent people from disabling modules dynamically for in carto
08:49.02Xinhuanand you won't need to disembed
08:50.52Xinhuan"requires reloadUI for changes to take effect!"
08:51.02ckknightit's not just that
08:51.51Mikkbah, it's not like upgrading carto's modules is a major undertaking
08:52.22Recluseyssaril: i guess it doesn't look too bad, but if wow/fubar would display extended ascii, it could be better http://i13.tinypic.com/5zh0tnc.jpg
08:53.11yssarilRecluse: hmmm that looks alot nicer than i thought it would
08:53.46yssarilckknight: any way to add extended ascii to fubar?
08:53.56Reclusei can't get it to print a \219, which gives a solid block - could look better
08:53.59ckknightsorry, don't know about that
08:54.08ckknightalso, WoW uses UTF-8
08:54.10MikkRecluse: you'll have to express that as unicode
08:54.13Mikkutf-8 rather
08:54.16Reclusehrm
08:54.41Grumyou like it!
08:55.17ckknight:-P
08:56.04Grumlol whats the fuzz about that hud?
08:56.10Grumit looks FEKKIN FUGLY
08:56.22NickenyfikenI agree
08:56.24*** join/#wowace Gregory- (i=c2369408@gateway/web/cgi-irc/ircatwork.com/x-4c8218fec2369b2b)
08:56.26Grumand not useful at all because you *still* need to look at your mini-crap-map to see if a node actually is there
08:56.35HealthWhat HUD?
08:56.43Grumhttp://grum.nl/lazy.jpg <-- that is how i herb ... =D
08:57.13CIA-2203ckknight * r48207 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - fix bad typo.
08:57.13yssarilso wow can display all of these http://www.columbia.edu/kermit/utf8-t1.html?
08:57.38Grumutf8 is only encoding
08:57.45Grumit depends which charsets wow had loaded
08:57.49Grum*has
08:57.53yssarilkk
08:58.10yssarilso if the font your using has it it will display it
08:58.15ramozGrum: what addon is that? and also, what makes the shade on your buttins?
08:58.27Grumramoz: shade? where?
08:58.33ramozbuttons*
08:58.34ramozlike
08:58.34Grumand the addon is Cartographer_Routes (which is MINE only atm :P)
08:58.45MikkGIMME
08:58.48ramozthe glow on top of the actionbar button
08:58.50ramozGIMME2!
08:58.54NickenyfikenGrum: nice!
08:58.56Grumoh that's cyCircled_Onyx i think
08:58.57yssarilGimme3
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08:59.07Grumbut it's not finished and slooow :(
08:59.09orionshockeek give that link again to the utf-8 encodings
08:59.14orionshockff crashed
08:59.21NickenyfikenGrum: why is it slow?
08:59.47Grumdeleting the last point is something like: /script t=Cartographer:GetModule("Routes").db.account.routes[GetRealZoneName()][ routename ].route; t[#t]=nil :(
09:00.00CIA-2203pb_ee1 * r48208 10Elephant/ (Core-Interface.lua Core-Structure.lua): Elephant: This should fix the bug when changing max chat/combat log. [DRYCODED]
09:00.00NickenyfikenDoes it actually search best way to visit the herbs/veins?
09:00.01Grumbecause of the massive intersection math you have to do to draw the lines on the minimap
09:00.05Grumno
09:00.08Grumyou 'draw' the route yourself
09:00.18Nickenyfikenah ok
09:00.18Grumbut then it will display it on your worldmap and minimap
09:00.25Grumso you can lazily follow it ;D
09:00.36Mikkminimap also? is that really necessary?
09:00.40Grumwithout missing *any* node (if your route is going through all of em ofc)
09:00.40Mikkjust interact with waypoints?
09:00.41ramozwtb wtb wtb wtb wtb!
09:00.55Grumminimap makes it easy to see where you are close to a line
09:00.57ramozi will pay with nudity and/or sex!
09:01.02NickenyfikenYeah waypoint would be suffice
09:01.10Nickenyfikenrofl
09:01.16CIA-2203nevcairiel 07Alpha * r48209 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
09:01.16CIA-22Ace3 -
09:01.16CIA-22- increase timer resolution to 25 FPS
09:01.16CIA-22- more cleanup
09:01.44Grumbut .. :(
09:01.50Grumno~! (at least not yet)
09:02.06ramozpls? *bambieyes*
09:02.12Grumi need to optimize the drawing first which will take like eons and eons and eons
09:02.27Grumbut you really cant use it .. unless you want to make a crapload of macros ;D
09:02.35Grumto add a point and to delete a point etc O.o
09:02.47NickenyfikenIsn't there algorithms for that already?
09:02.52NickenyfikenYou just have to lua it
09:03.00Grumsure find me one
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09:03.10Grumwhich does intersection with either a square, round or partly either of both
09:03.32Grumoh and ofc optimized so it cuts out most of the 'unneeded ones' (that is the worst part)
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09:04.00Nickenyfikenhehe I have no idea, was just asking :-P
09:04.13Grumbut i need to optimize the line-drawing on the minimap .. atm i do a 'if moved_more_than_threshold recalculate fuking *everything* and draw' :\
09:04.28Grumand i only support fullround or full square minimaps atm
09:04.37Grumbecause i was lazy and it didn't work!
09:05.22CIA-2203ckknight 07Rock * r48210 10Parrot/Parrot/ (21 files in 4 dirs): Parrot (Rock branch) - initial commit.
09:05.33ckknightfeel free to test that out, guys
09:05.40orionshock:D
09:06.04NickenyfikenGive me WoW at work and i will! :-P
09:06.19orionshocksoon as i find a safe spot
09:06.35CIA-2203ckknight 07Rock * r48211 10Parrot/Parrot/Parrot.toc: Parrot - add X-IssueTracker
09:06.39orionshocki wonder if i'll need to exit the game :D
09:06.41krkaGrum: redrawing should be fairly fast though - how many lines are there?
09:06.58Grumthe problem is that the current graph-lib does: 'full clear' and 'redraw'
09:07.37Grumhow i want to optimize it is: 'draw all line-frames for current worldmap' - find the ones which are 'fully inside' - move and make visible
09:07.57Grumthen find the ones which intersect - and move their start/endpoint accordingly
09:08.17krkaright
09:08.22krkai did similar things in autotravel
09:08.24Grumand the 'does this intersect my minimap' is really taking quite a toll out of my box
09:08.37krkai didnt have to bother with roundness though
09:08.41krkai only had a square map
09:08.42Grumbut drawing the lines on the worldmap is easy
09:08.56krkai meant autotravels own map
09:09.03krkait could zoom and pan and stuff
09:09.09Grumwell drawing static lines is easy tbh
09:09.15orionshockmmm parser4.0
09:09.16Grumah zooming is the same problem indeed
09:09.20Grumyou have to intersect manually
09:09.23krkafor zooming and panning i had to do some clipping manually
09:09.27krkarigth
09:09.28orionshocklib babble spell
09:09.31Grumhow did you solve it?
09:09.32krkaeasy for rectangles though
09:09.36HealthYOu're so cool krka
09:09.38Grumwell not so much tbh
09:09.39HealthNOT
09:09.45krkajust basic linear algebra
09:09.51Grumright .. Health  .. S T F U OR DIE
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09:09.56Grumand rather both
09:10.04Healthokay
09:10.09krkaonce you have the equation for the line, just calculate the new endpoints given the rectangles borders
09:10.20Grumkrka: yes but you dont want to check for *every* line if it intersects
09:10.25orionshockhehe .. i wonder if they are gona reWrite SharedMedia (the media pack not the lib) to work with rock :D
09:10.26Grumyou can cut loads out of the check
09:10.36krkaright, first you do a basic bounding box check
09:10.47krkaif the line fully inside? if so, just draw
09:10.53krkais the line fully outside? skip it
09:10.54Grumyes doing that
09:10.59Grumnow that is not correct
09:11.02krkapartially inside? calculate new endpoints
09:11.06Grum'full outside' how do you calculate that?
09:11.13krkai meant bounding box of the line
09:11.21Grummmmmmmm
09:11.29Healthl2code
09:11.38Grumcan someone ban and kick Health ?
09:11.39krkamost lines will fall into one of those categories, fortunately
09:11.43Grumckknight - please? :)
09:11.52HealthJust because Grum doesn't know algebra? Nice.
09:11.56ckknightah, sorry, no, you should learn how to do linear algebra
09:12.02krkapwnd
09:12.04HealthJust because Grum doesn't know how to work with bounding boxes? oaky.
09:12.06yssarilhow would round be any harder than square? just the math a bit more complex
09:12.08orionshockhehe...
09:12.10Grumlol
09:12.14Grumthe math is feking simple
09:12.18Grumthat is not the problem
09:12.24Grumdoing it as efficient as possible makes the problem
09:12.28ckknightah
09:12.30yssarilhehe
09:12.42Grumif you have 200+ lines on your map and you have to intersect it with a *very* small area you are doing *A LOT* of computations *EVERY* update
09:12.45krkai haven't tried it with circular... maybe that's easy too
09:12.51krkabut probably not as easy as rectangle
09:12.56orionshockahh... ckknight , parser 3 and 4, do they not play nice togeather?
09:12.59Grumactually easier
09:13.05ckknightthey should, orionshock
09:13.05HealthLess  calculations
09:13.08ShadowedMake it work
09:13.11ShadowedThen make it more efficent
09:13.11ckknightorionshock: does something happen?
09:13.18krkaagree with Shadowed
09:13.20Grumfind closest perpendicular point on the line - check if that is within the radius .. voila - intersection
09:13.28Shadoweddon't try and overcomplicate it by finding the most efficent code the first time you do it
09:13.29GrumShadowed: it works - but not efficient enough
09:13.31orionshockya my fps went to shit again oen sec in combat
09:13.43Shadowedit works and you've *implemented* it, or it works because you think it does
09:13.51slug3or just use a standard algorithm, it's not like this stuff hasn't been done before
09:13.57Grumhttp://grum.nl/lazy.jpg <-- it works because its on my screenshot
09:14.11ShadowedWhy do you have to recalculate that every update?
09:14.14Grumslug3: find me one that is 'computerized' :)
09:14.22GrumShadowed: because the intersections move if i move
09:14.25*** join/#wowace Athou_ (n=ask@83.101.11.153)
09:14.25krkanot sure how you trivially figure out where the clipped endpoints should be on a circle?
09:14.42Grumkrka: not so hard either tbh
09:14.57slug3what are you doing? :p
09:15.01CIA-2203ammo 07Alpha * r48212 10Ace3/AceEvent-3.0/AceEvent-3.0.lua: Ace3: AceEvent-3.0 - sanitize Kaelten's magicks with proper error messages
09:15.01CIA-2203ckknight * r48213 10LibBabble-Spell-3.0/LibBabble-Spell-3.0.lua: LibBabble-Spell-3.0 - fix a typo
09:15.09ShadowedGrum, what do you meah by the intersections?
09:15.13Grumonce you have the perpendicular intersection point you just go 'left' or 'right' from there till you are the 'radius' away from the midpoint :)
09:15.20krkahow many lines are really visible on the minimap though?
09:15.22GrumShadowed: the lines drawn on the minimap get intersected
09:15.24krkalike.... 10 at most?
09:15.31Grumkrka: depends
09:15.40Grumbut if have to pass every line to check if its intersecting
09:15.40krkaGrum: that sounds iterative! slowness
09:15.42CIA-2203ckknight * r48214 10LibBabble-Zone-3.0/LibBabble-Zone-3.0.lua: LibBabble-Zone-3.0 - fix typo
09:15.44Grumyes i know
09:15.46Grumthat is the problem!
09:15.53Wobinwell that map has more than 10 lines
09:15.53Grumbut i can also speed that up
09:15.58orionshockhehe....
09:16.00krkafirst you say it's easy, then you say you "guess" it?
09:16.06Grumthe minimap is the problem - worldmap is one time draw
09:16.09krkaWobin: but on the minimap?
09:16.25krkaonly a few of those lines would be in the minimap at the same time
09:16.30krkamost would fail the bounding box check
09:16.34orionshock<PROTECTED>
09:16.37ShadowedYou could do something like break them up into sections maybe
09:16.39Grumkrka: the calculation is simple but there is a *lot* to calculate before you can calculate intersections without severe caching
09:16.41Wobinkrka: ah
09:16.52ckknightI did it for the lulz
09:16.53krkayeah, making grid lookups is possibly a good idea
09:17.14ShadowedIt wouldn't be perfect, but it would at least reduce how much you need to check
09:17.29[Ammo]proper testing is best done by fanbois ofcourse :)
09:17.36Grumthere is just 1 problem - the 'intersection' from a line which goes from way left to way right
09:17.46Grumyou are nearly always testing for that :\
09:18.08ShadowedThe goal is simple, draw a line from one node to another, create a giant loop like the screenshot shows right?
09:18.16Grumno
09:18.18orionshockfanboi... i .. i.... i resent that comment....
09:18.24Grumlook at the minimap and *only* at the minimap
09:18.30krkawhy is "from left to right" a problem?
09:18.32Grumthe worldmap is no problem whatsoever that is a simple 'draw'
09:18.55Grumk lets fiddle up some psuedo code :)
09:18.57slug3I don't understand the problem?
09:19.05slug3you're just drawing lines or trying to find the best route?
09:19.08yssarilgrum all you ahve to do is find the lenght of the perpendicular line to the actual line if it is longer than your minimap radius it is not in the minimap
09:19.16slug3best route is intractable IIRC (travelling salesman problem)
09:19.16Shadowedoh theres more at the bottom
09:19.19Grumyssaril: i know, that is coded
09:19.30Grumand also not the problem
09:19.31Xinhuansounds like more trouble than it is worth ;p
09:19.39krkapft, there are good approximations to TSP
09:19.49Grumthe main problem is that if you move the intersectionpoints are moving and thus you have to do the complete iteration along the lines again
09:19.52Xinhuanthe best approximates come from Ant Algorithms
09:19.59Xinhuanor genetic algorithms
09:20.08krkaeven spanning tree is fairly decent
09:20.19slug3well for the number of nodes the normal expoential algorithm would be fine :p
09:20.35yssarilgrum btw with intersections you mean where two lines connect or where teh line intersects with the minimap?
09:20.40Grumit's not going to be such an addon btw .. it will not make the route for you .. that would be lame (and cool - so might be added later ;D)
09:20.43Xinhuanant algos can easily find the an optimal path with 500-1000 nodes
09:20.48Xinhuanvery quickly
09:20.58Grumyssaril: yes but the calculation is rather heavy to do 10 times per second for ~200+ lines
09:21.09orionshockbtw ckknight  it borked any addon that uses parser3.0
09:21.10Shadowedessentially
09:21.12Shadowedyou're fucked
09:21.14Shadowedat a certain point
09:21.19CIA-2203ckknight * r48215 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - fix issue with Parser-3.0 compat layer.
09:21.20Grumeventhough you only have ~1-6 intersections you still have to go past all of them and do the 'boundingbox check'
09:21.21ckknightorionshock: not anymore!
09:21.29CIA-2203phyber * r48216 10IRQ/ (. IRQ.lua IRQ.toc Libs/):
09:21.30CIA-22IRQ:
09:21.30CIA-22- Small mod to sync timers between people who can interrupt things. Hopefully making interrupt rotations easier to manage.
09:21.30CIA-22- Currently does nothing at all. Will hopefully do stuff Soon(TM).
09:21.41slug3why are you doing bounding checks? it just looks like linedrawing or have I missed something?
09:21.52Grumagain look at the minimap
09:21.56Xinhuanphyber: doesn't bigwigs already do that for Tranq shot? :)
09:21.58Grumit is *only* about the minimap
09:22.00slug3oh
09:22.01krkaslug3: you need to clip it at the minimap edges
09:22.02slug3minimap! :P
09:22.05Xinhuancan just add a few extra spells to it
09:22.09*** join/#wowace Livid (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk)
09:22.12slug3I hadn't scrolled down :P
09:22.14Grumthe second you move you have to update the minimap and do the intersection calculations again
09:22.17[Ammo]Xinhuan: do that and I'll have his balls
09:22.30[Ammo]the tranq thing should have been removed already
09:22.30slug3clipping is pretty damned fast if done correctly
09:22.34Mecdemortis there an easy way to implement a stack that only contains the top n items?
09:22.35Xinhuan:(
09:22.39Xinhuanwhy is it still in there
09:22.41Grumyes, give me a fast algorithm :)
09:22.49slug3cohen-sutherland is pretty easy
09:22.51orionshockphyber will that include druids :D
09:22.55[Ammo]because I could not yet reach an agreement on removal with Vhaarr
09:22.56slug3there are better ones that I can't remember the names of
09:22.56Grumgoogling
09:23.12orionshockgranted we only have 2 interupts >.>
09:23.16CIA-2203roartindon * r48217 10Assessment/Modules/BarInterface.lua: Assessment: Added reporting to target. Channel 10 is now sorted at the end of the channel list.
09:23.37phyberorionshock: should include anyone who can interrupt stuff.
09:24.00phyberhoping some others think it's a good idea and contribute, I don't have a class that can interrupt, so it will be slow going ;)
09:24.09Xinhuanwhat class are you?
09:24.10krkajust use linear algebra
09:24.15Grumslug3: mm again that seems easier than it is to do in code hehe =D
09:24.17krkayou're only clipping lines, not polygons
09:24.20phyberWarlock.
09:24.21krkapolygons are way trickier
09:24.24CIA-2203celellach * r48218 10AtlasLoot/ (5 files in 5 dirs):
09:24.24CIA-22AtlasLoot:
09:24.24CIA-22- Added the Shartuul event.
09:24.24CIA-22- Fixed Sunken Temple, RFC and BRD to fit the new atlas version (1.10.1).
09:24.24CIA-22- Added Zelemar the Wrathful to RFC.
09:24.27slug3it's trivial?
09:24.31phyberI actually have a Rogue and Druid and Shaman, but they are low level.
09:24.33orionshockwell all u need is a compliation of interupt spells, grab parser and look for em, then b/c the time remaining
09:24.38phybercould probably test with the shaman,  :)
09:24.47CIA-2203celellach * r48219 10AtlasLoot_OldInstances/original.en.lua:
09:24.47CIA-22AtlasLoot_OldInstances:
09:24.47CIA-22- Added Zelemar the Wrathful to RFC.
09:24.54yssarilgrum is it essential to update everytime you move could you not spread it out over say half a sec worth of frames?
09:25.02Xinhuanyou going to parse the combat log to show timers + addon communicate?
09:25.05CIA-2203celellach * r48220 10AtlasLoot_WorldLoot/WorldEvents.en.lua:
09:25.05CIA-22AtlasLoot_WorldLoot:
09:25.05CIA-22- Added the Shartuul event.
09:25.11phyberXinhuan: yeah.
09:25.18Grumyssaril: not really
09:25.24slug3it's also nice as it'll 99% of your lines without doing much work
09:25.37Grumwhen you dont update every '6 ingame units' you move it line will more stuttery along the minimap
09:25.37krkacohen-sutherland looks good actually, from the wikipedia content
09:25.44phyberParser-3.0 or something to see what was cast, if it's an interrupt spell, broadcast it to the raid so everyone running the mod sees a timer for your interrupt.
09:25.58phyber(CandyBars, yay)
09:26.07Grumkrka: yes indeed but it doesn't completely apply to my problem and it adds some 'overhead'
09:26.08krkaGrum: you can make two types of updates
09:26.10Xinhuannot everyone will be running the mod though
09:26.14krkaone full, and one simple
09:26.22krkathe simple will simply move all the lines as much as you have moved
09:26.26Grumkrka: the simple could be 'just move'
09:26.28Xinhuanso if i use your mod, i'll still want to see the cooldowns of other people (who don't use the mod)
09:26.33Xinhuanparsed off the combat log
09:26.38orionshockXinhuan:  not everyone will need to
09:26.39Grumyes but the problem is now that i can not access the line-frames because they are controlled by Graph-lib
09:26.42phyberXinhuan: *nod*.
09:26.55Grumso i have to take over that administration
09:27.00krkapatch Graph-lib or fork it
09:27.16Grumi'll likely make my own local version
09:27.27yssarilgrum here is an idea instead of always checking all the lines just update the once you have in the minimap all the time till tehy drop of and only occasionally every sec or so check for new lines in teh frames
09:27.30Grumwhich is highly optimized for what i will do
09:27.31*** join/#wowace in_der_wueste (n=geforz@p54A78B91.dip0.t-ipconnect.de)
09:28.00Grumyssaril: ideally i would draw the complete line-set in memory (create all the frames)
09:28.37Grumand then if i find that a line is inside, just move the complete drawn map to the right spot and make the lines that are inside visible
09:28.51Grumafter that see which intersect and modify the intersected frames to clip
09:28.57Grumso i just have to 'scale' the frame
09:29.12Gruminstead of completely making a new one and redrawing it
09:29.42Grumbut to get there i have to do a lot of yakshaving
09:30.28krkai am sorry, but i can't see how i'd solve intersection points of line against circle without some iterative approximate algorithm
09:30.35krkawho of you said it was easy? :)
09:30.55CIA-2203ckknight * r48221 10LibParser-4.0/LibParser-4.0.lua: LibParser-4.0 - Try another fix for the Parser-3.0 compat layer.
09:31.05Grumi did
09:31.42Mecdemortwhat would a data structure be called that contains n values, and each time a new value is added it replace the oldest, keeping the n most recent numbers?
09:31.44Grumwell .. not easy .. just doable ;D
09:31.57Xinhuanif you have the general equation of the line and the circle, you can just derive a formula
09:31.58Xinhuanfor it
09:32.00Grumfifo-stack ;D
09:32.02slug3a queue? :p
09:32.03Xinhuanfor the 2 intersection points
09:32.10yssarilMecdemort: a table?
09:32.15Xinhuanand make a special case for a vertical and horizontal line
09:33.07Mecdemortyssaril: i dont think a table rewrites the oldest value with the newest
09:33.16krkaGrum: how doable?
09:33.19yssarilyou can make it do that though
09:33.20GrumMecdemort: local max = 10; function add(t,v) if #t >= max then t[#t]=nil; tinsert(t, v) end
09:33.21CIA-2203ckknight * r48222 10SinkLib/Sink-1.0/Sink-1.0.lua: .Sink-1.0 - support the Rock branch of Parrot (which changes validate to choices)
09:33.31krkaalgebraically or with numerical methods?
09:33.33MecdemortGrum: a million thanks
09:33.37GrumMecdemort: local max = 10; function add(t,v) if #t >= max then t[#t]=nil; end tinsert(t, v) end
09:33.40Grumsorry missed end :D
09:33.41yssariljsut keep adding your values in front and keep deleting n+1
09:34.03krkaXinhuan: i dont see how you'd do it algebraically
09:34.08Xinhuantinser(t, v) inserts it at the end, not the front
09:34.16Grumoh crap indeed
09:34.24Grumeuuuuh
09:34.51ckknighttinsert(t, 1, v) inserts at front
09:34.52Mecdemorthmm
09:34.55GrumMecdemort: local max = 10; function add(t,v) if #t >= max then t[#t]=nil; end tinsert(t, 0, v) end
09:35.01Grumerm 1 indeed
09:35.04ckknight1, not 0
09:35.07Grumdamn stupid lua
09:35.14Mecdemortlol i got the idea ;p
09:35.20Xinhuanradius˛ = (x-a)˛ + (y-b)˛ is the equation of a circle isn't it?
09:35.23yssariljep dont use o AceOO dosnt like it when u do that :P
09:35.33Xinhuanand y = mx+c is the equation of a line
09:35.33Grumyes
09:35.39Xinhuansub one in the other
09:35.40Grumyes
09:35.42Xinhuanand bring X to one side
09:36.04krkaMecdemort: i'd use a table with a head and a tail element
09:36.25Xinhuanyou'll have x = (something) where you need to take squareroot, a quadratic equation
09:36.25krkathat'd have constant time insert / remove
09:36.42Grumthou shall not sqrt in thei equation - SLOW as hell :P
09:36.49Xinhuanso you have 2 values of x, and you can get the 2 corresponding values of y
09:36.57Xinhuanits just a single equation
09:37.04Xinhuanits not some iterative formula
09:37.16Xinhuantaking a single sqrt won't kill you!
09:37.18Mecdemorthmm
09:37.21Gruma single will not
09:37.25Grumbut 200 will
09:37.27yssarilsingle equation still performed for every single line
09:37.33Grumif you do that 20 times per second
09:37.46Xinhuanwell i don't see any other way, you're the one that needs to do it 20 times per second
09:37.59Grumi've got a better algo atm
09:38.27Xinhuansquareroot doesn't take that much time - if you want you can expand x^0.5 into the exponential form
09:38.28Xinhuanlolz
09:38.55krkahm, i got it now
09:38.57Grumlet me see if i can get to my code
09:39.10orionshockanyone got an idea of the time it takes to go from svn to files.wowace.com?
09:39.21krkayeah, sqrt is done in hardware probably, no big deal
09:39.22Xinhuan~20 minutes
09:39.24Grumorionshock: check ERRORS.txt and 3 times per hr
09:39.39Grumif you dont have to do sqrt - dont do it :)
09:40.03Xinhuansquareroot is the fastest way to get the 2 intersection points
09:40.06yssarilorionshock: files.wowace.com is updated every 20min i think so <20 id say
09:40.12Xinhuanyou get both answers in a single squareroot
09:40.21Xinhuan+ve and -ve version
09:40.37Grumanyhow, what i do approximately: translate line a,b onto the midpoint with y,-x (basicly making a point of which the line through c will be perpendicular with ab)
09:40.58orionshock.... fking nerds talking bout math...
09:41.01Grumthen solve the line intersection, you now have the point on ab which is closest to midpoint (c)
09:41.11orionshocki feel stupid tyvm  :P
09:41.13Grumif the lenght of that line is < radius you have an intersection
09:41.26Mikkorionshock: well pardon our devs for talking about how to implement an addon, in the #wowace channel
09:41.37orionshock:D
09:42.00XinhuanKISS
09:42.10Xinhuani'll say implement it first, then optimize it later
09:42.11Xinhuan:)
09:42.12orionshock.... ya i guess shit talking is .... rather old this late at night :D
09:42.13krkaGrum: sure, but i think it's faster to just calculate the intersection points
09:42.21krkasince you'll need them anyway
09:42.26Grumwell i need to do that anyways to see *if* if have intersection points
09:42.29krkaif the argument in sqrt is negative, you know it's outsie
09:43.03Grumhumz i cant get to my code atm
09:43.08Grumturned my box of :(
09:43.27MikkGrum: or just say fuckit and do the math against a square -- how important is it to have the intersections with the circle?
09:43.33Grumvery?
09:43.37Mikkremember that a lot of people have square minimaps :P
09:43.41Grumelse only people with square minimaps can use it
09:43.49Mikk?
09:43.51Grumwell i actually just ignore the round version till i got it working ;)
09:43.53krkaalso, think of people with semi square minimaps, et.c.
09:44.00Grumyes that is a MUCH bigger problem
09:44.08Grumseriously not as easy as it seems :\
09:44.09krkaactually... can't you use some tricks with texture blending to hide stuff outside minimap?
09:44.10Xinhuano_O
09:44.11Mikkjust plot a square that intersects with the circle. one time job.
09:44.18Grumnope krka :(
09:44.28krkahow does the regular minimap work?
09:44.28Mikkthen do lines against that square
09:44.51Grumkrka: blizzard magic
09:44.55Grumbut you are right - they do blending somehow
09:45.03Grumman i need to look into that code right now =D
09:45.24Grumargh where was that code?
09:45.33CIA-2203ckknight 07Rock * r48223 10Parrot/Parrot/Data/CombatEvents.lua: Parrot - update to use Rock's recycling functions
09:45.40slug3just a blitter with a mask? :p
09:45.45slug3easiest way of doing it
09:46.06krkahow do people mod the minimap look?
09:46.07Mikkslug3: except we can't blit and mask ourselves. it needs to be supported by blizzard's api. question is -- is it?
09:46.19Grumkrka: indeed - it is supported someho
09:46.31Grumblizzard does a 'round' intersection on the square map-data
09:46.39Grumso if blizz can do it .. so should i be able to
09:46.44Grumand then it's just easy :D
09:46.50Xinhuanthey probably used sqrts :)
09:47.08krkahow have people modded it?
09:47.19krkai have seen a semi circled minimap
09:47.28HealthSquare!
09:47.29Grumyes me as well
09:47.30Mikkcheck squeenix - square minimap
09:47.31Mikk?
09:47.59Grumbecause that might mean i would have to do *0* intersections
09:48.07Grumand just have some 'hardware blending' do the job
09:48.31slug3well there's no other constant software time way of doing it with arbitary shapes without a mask and using a blitter
09:48.32yssarilhttp://img460.imageshack.us/my.php?image=wowscrnshot090307234713ut9.jpg <---- semisquare minimap
09:48.36orionshockyou don't actually mod the minimap but change it's overlay artwork
09:48.52slug3and wow obviously has a blitter.... :P
09:49.03*** join/#wowace Moki (n=Miranda@e176242143.adsl.alicedsl.de)
09:49.23Grumorionshock: yes but that means you have 'masking'
09:49.29Grumwhich means i can apply the same masking on my lines
09:49.33Grumso i dont have to do intersections
09:49.53Grumbah i need a blp2tga converter for linux O.o
09:50.02krkaoh ok... people have just replaced blizzards own blit-texture
09:50.20Grumyes but all framexml code is public
09:50.21krkaso that wont help us
09:50.35Grumwell if i can just get on the 'right' level and draw my mines there
09:50.42Grum*lines
09:50.45CIA-2203nevcairiel 07Alpha * r48224 10Ace3/AceEvent-3.0/AceEvent-3.0.lua:
09:50.45CIA-22Ace3 -
09:50.45CIA-22- fixed logic error
09:51.00pb_ee1lol --> http://www.balades-moto.com/team/histoire/Titou01/Ace1.jpg
09:51.14slug3can you create textures at runtime?
09:51.38Grumno but i can create frames
09:51.41orionshock!api BuyRandomPicks
09:51.42ThraeBotorionshock: Could not find an example within http://www.wowwiki.com/API_BuyRandomPicks
09:51.53Grumand if i draw the frames below the 'blitter' i should be able to make use of it
09:51.57CIA-2203nevcairiel 07Alpha * r48225 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
09:51.57CIA-22Ace3 - ACE-7
09:51.57CIA-22- added inline table cache
09:52.18yssarilbtw what are them lottery functions on wowwiki?
09:52.52*** join/#wowace Tinhay (n=Tinhay@85.126.242.254)
09:52.53yssarilgrum you would have to blitter the entire screen
09:53.03slug3blit*
09:53.06Grumnot much of a problem as i can just replace the textures
09:53.18Grumjust curious what it will blitter
09:53.28Grumonly the frame the texture is in ... or also beyond that? :P
09:53.31yssarilhmmmyea you might get rid of other things too
09:53.34Grumit should be just that frame
09:53.44Grumbecause you can have buttons besides it already if you have a rtound map
09:53.47slug3to blit, blit is the verb :P
09:53.56Grumi dont care! blitter is blitz!
09:54.26krkai wonder if you can even access that layer though
09:54.43Grumwell you can change the texture
09:54.47yssarilwoot auctionner is finaly getting close to a compleate rewrite
09:54.52Grumso if i can just draw underneath it
09:54.59CIA-2203celellach * r48226 10AtlasLoot_OldInstances/original.en.lua:
09:54.59CIA-22AtlasLoot_OldInstances:
09:54.59CIA-22- Loot update
09:55.36GrumMinimap:SetMaskTexture("Textures\\MinimapMask")
09:56.04orionshocknow this is crreepy,
09:56.04Grumis that a public thing to do? :P
09:56.15orionshockwow isn't rendering any new objects for me..
09:56.29Grumhow can i find out if i can use that myself on other frames as well?
09:57.11yssarilgrum you try it out and see what happens?
09:57.21Grumnot in the position to do that now :\
09:57.26Grumno wow here =D
09:57.29yssariland then document what happend on wowwiki
09:57.53yssarilwrite some code and give it to orionshock to test it :P
09:58.07Grumhumz there is no 'mask' in the complete FrameXML code
09:58.08orionshockwhy the fk not
09:58.19*** join/#wowace Dhraga_ (n=chatzill@static-213.88.132.126.addr.tdcsong.se)
09:58.28*** join/#wowace Deviad (n=deviad@81-208-83-249.fastres.net)
09:58.35orionshocknot like im doing anything important... just bloating an addon that ive already simplified into a single macro
09:58.57CIA-2203nevcairiel 07Alpha * r48227 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
09:58.57CIA-22Ace3 - ACE-7
09:58.57CIA-22- return timers that get canceld to the cache too
10:01.35Grummeh there is completely nothing on the subject in the FrameXML code
10:01.48orionshockmy main is stuck
10:02.00yssarilstuck at what?
10:02.37orionshockin game
10:03.01orionshockit wouldn't render any thing in game and my UI stuck
10:03.19NickenyfikenSo he can't enter our realm?
10:03.37orionshockso i alt F4 'ed it and i had to wait for it to time out and DC my toon
10:03.50Punkie`delete your cache
10:04.10orionshockdon't care that much...
10:04.30Punkie`then why are you telling us about it?
10:04.48Punkie`sorry for making a suggestion that could help you out
10:04.50orionshockthought i'd share :D
10:04.51Grumorionshock: auto-report-bg-afkers? :)
10:05.01orionshockyou found it...
10:05.03orionshockzomg
10:05.16Grumno i just have a memory !
10:05.37CIA-2203pb_ee1 * r48228 10LibRockConfig-1.0/LibRockConfig-1.0.lua: LibRockConfig-1.0: Adding frFR translation for KEYBINDING_COLON & ROCK_CONFIGURATION.
10:05.40orionshockya i trimed it down to just a macro
10:05.42orionshock<PROTECTED>
10:06.02Grum:D
10:06.11Grumcan you also report for the 'other side' ? :)
10:06.18orionshockf==1 for alliance and f==0 for horde
10:06.21DeviadDoes anyone use LateX in here?
10:06.24yssarilbut indstaed of reporting it frezes your comp?
10:06.58Mikkorionshock: you should be able to extract if you're horde or alliance automatically and use the right constant
10:07.18orionshockright ... but serously it's a macro
10:07.27Mikkand? =)
10:07.38orionshock... make 2 if u play both sides :D
10:07.58orionshocki know - i did account for that in the addon version
10:08.28DeviadWhen you unpack such an archive be sure to preserve the directory structure,
10:08.28Deviadbut without creating a new directory, either in the local TEXMF tree or in a
10:08.28Deviadprivate TEXMF tree.  More information about the local TEXMF tree and the
10:08.28Deviadquestion of a private TEXMF tree, as well as how one makes this known to the
10:08.28Deviadsystem can be found in the directions for your TEX system.
10:08.34DeviadOops sorry
10:08.38Deviadwrong place
10:08.41yssarilso you hit the macro and it will report somone come next patch?
10:08.51orionshocknot just some one,
10:08.58yssarilall of them i mean
10:09.05orionshockeveryone on ur faction that has dmg+heal+HK = 0
10:09.19Mikk|UnitFactionGroup("self")=="Alliance" and 1 or 0|
10:09.20Punkie`orionshock: is ReportPlayerIsPVPAFK an API in the ptr?
10:09.21orionshockdon't even dare give me the bit about new player
10:09.23Mikktadaa
10:09.42orionshockPunkie`: yes it is
10:10.04yssarilthe new palyer wouldn't matter cause the report gets removed the sec they get into combat
10:10.12orionshockdon't even dare give me the bit about reporting a new player in teh bg
10:10.18orionshock<PROTECTED>
10:10.32Punkie`?
10:10.52orionshock?
10:10.56yssarilorion so instead of making it a macro make it a tiny addon that will do it every say 1 min
10:11.05orionshockyou can..
10:11.20orionshock<PROTECTED>
10:11.57orionshockright now if u click on anything in the tablet in fubar it just annoys bg chat with stats
10:12.55yssarillol
10:13.14orionshocktho it's rather sad to say "Number of players AFK: 22"
10:13.48cryogenkinda harsh to report people who just joined the game though, no?
10:13.56orionshockno
10:13.58yssarilbtw why instead of checking if they have no dmg/healing/HK's arent you jsut reporting everyone since reports get igonred when they are in combat
10:14.23Punkie`cryogen: unless the whole bg uses this macro/addon it shouldnt make much difference
10:14.26yssarilcryogen: the new reporting system is automatic so it's not a report to a GM
10:14.37cryogeni know but its not effectless
10:14.39cryogenor it wouldnt exist
10:14.42orionshockit wasn't designed to be very dynamic btw, the equation was made to be an fool prof idiot check
10:14.54cryogenand if everyone installs some addon which reports the whole raid every 5 minutes..
10:14.55orionshockthose with absoulty no contribution get reported
10:14.59Grumdont forget not to run it the second the BG starts ;D
10:14.59yssarilPunkie`: even if everyone spams the macro it wouldnt matter
10:15.04Grumtime it to run every 5 minutes orso ;D
10:15.27cryogenyes you can undo your "punishment" by doing something, but still
10:15.39orionshockthe system is automagic on bliz side, enough reports and the play gets a debuff that is CANCLED by PvP combat
10:15.42Grumi wonder why blizzard didn't implement it the 'other way'
10:15.55Grumyou automaticly get the debuff unless you do something
10:15.59orionshockso even if u do get it, go get back into the fray
10:16.02Grumwithout people voting
10:16.10Mikkcos noone wants to stand guard if that happens?
10:16.21yssarilthe no honor debuff is precuresed by a warning debuff so if you are pvping you should never get to the punishment debuff
10:16.33Grumso how will the addon 'fix' that ? :P
10:16.40orionshockdefense done correctly should always be in combat
10:16.48Mikkerhm
10:16.54Grumif the defensive side is actualyl defending
10:17.07Mikkeven if the opponents decide to not attack whatever you're defending?
10:17.11Mikkthink AB
10:17.22yssarilbest defence is a good offence :P
10:17.27Mecdemortor defending a tower for 5 minutes
10:17.30orionshockbesides if u wana get complicated you can always parse the ones that are standing in the cave, exclude the ones dead and report them
10:17.49Grumhow would you 'parse' those? :)
10:17.50evl_When the fuck is 2.2 coming
10:17.54evl_seriously slow ass blizz
10:17.56Grumwhen its done!
10:17.59Mecdemortit's vaporware
10:18.04yssarilpeople dont spawn in the cave come next patch after their first kill
10:18.04Grumdukenukem!
10:18.16Mecdemortthey'll never get that stupid voice thing working right and they'll never release it
10:18.18MikkYES! THEY NEED TO RUSH IT OUT WITHOUT FIXING BUGS TO SATISFY THE UPGRADE HUNGRY MASSES!!!11111
10:18.20orionshockyou can get the position of everyone on your faction in the battleground
10:18.22NickenyfikenWotlK will never be out in Januari...
10:18.23MikkIDIOTS! SHIP SOONER!
10:18.42Grumit made me laugh when our guildies were bouncing over it
10:18.52Grumand i was like ... sure .. check back in 12 months .. we *might* have it then ;D
10:19.12Grumeventhough the 'world' was ready afaik
10:20.11yssarili gtg guys its almost morning here
10:20.28yssariland grum get that addon done i want it :P
10:20.46Grumlol
10:20.47GrumNO
10:21.51orionshockwow... 28 afk in this av >.>
10:23.17*** join/#wowace Chompers (n=Chomp@cpc2-cove7-0-0-cust20.brhm.cable.ntl.com)
10:25.13CIA-2203durash * r48229 10cht/ (. cht.lua cht.toc gemchat_plugin.lua):
10:25.13CIA-22cht: initial commit
10:25.13CIA-22- a chataddon fĂĽr raidgroups scattered over multiple guilds
10:25.33CIA-2203ckknight * r48230 10LibRockTimer-1.0/LibRockTimer-1.0.lua: LibRockTimer-1.0 - make it so that delays of 0 are checked every frame instead of just every bucket-check (which happens every 0.05 seconds.
10:27.22ramozGrum: YES!
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10:34.17CIA-2203mikk 07Alpha * r48231 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
10:34.17CIA-22Ace3 - AceTimer-3.0
10:34.17CIA-22- Restore maximum frequency to 10/s awaiting proper discussion in Jira (ACE-12)
10:34.18CIA-22- Add comment about skipping on :Show()ing and :Hide()ing the frame
10:35.37ckknightMikk: imho, since timers are gonna be active in most cases, it'd be easier to just keep it shown
10:35.40ckknight*shrug*
10:36.23CIA-2203phyber * r48232 10IRQ/ (IRQ.lua IRQ.toc):
10:36.23CIA-22IRQ:
10:36.23CIA-22- Some changes. Perhaps it will make candy bars, perhaps not.
10:36.38CIA-2203mikk 07Alpha * r48233 10Ace3/AceTimer-3.0/tests/ (. test1.lua utils.lua):
10:36.38CIA-22Ace3 - AceTimer-3.0
10:36.39CIA-22- Add Test1: Basic embed, upgrade, start/stop timers (oneshot and repeating)
10:37.07[Ammo]ckknight: that's the exact comment he added
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10:40.23CIA-2203helium * r48234 10Capping/locals/localization-zhTW.lua:
10:40.23CIA-22Capping
10:40.23CIA-22- fixed zhTW localization
10:41.38*** join/#wowace Rayden (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com)
10:47.58CIA-2203phyber * r48235 10IRQ/ (IRQ.lua IRQ.toc Libs/ embeds.xml):
10:47.58CIA-22IRQ:
10:47.58CIA-22- Added embeds.xml and set externals on Libs/
10:47.58CIA-22- Added embeds.xml and Author/Version into to TOC.
10:47.58CIA-22- Changed something and forgot what it was in IRQ.lua
10:49.06phyberorionshock: which spells does a Druid have to interrupt?
10:51.01Punkie`bash and um, maim i think its called
10:51.50phyberah, cool.
10:53.44*** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com)
10:53.51orionshockmaim, pounce, and bash
10:54.27orionshockphyber: tbh - build ur addon in trunk till it' ready that way you don't bother the svn -> site script :D
10:54.44Grumramoz: pay me!
10:54.59ramozi already offered nudity and/or sex!
10:55.12Grumwho's nudity and/or sex?
10:55.16orionshock& good night new york, im off till tommrow after noon when i come back
10:55.28ramozme! o/
10:55.37Grumi hope you are hot then!
10:55.56ramozof cource i am! would i offer my booty if i werent?
10:56.04Grumpics or it's lies!
10:56.40ramozdont have a camera :O
10:56.57Grumso how can the nudity work then!? O.o
10:57.06ramozyou know
10:57.10ramozlike hardware pics
10:57.13ramozpaper and stuff
10:57.29CIA-2203phyber * r48236 10IRQ/IRQ.lua:
10:57.29CIA-22IRQ:
10:57.29CIA-22- Added Druid Bash and Maim.
10:57.29CIA-22- Added Paladin Hammer of Justice.
10:57.29CIA-22- Doesn't take into account any improved skills that might reduce cooldowns, yet.
10:58.07Grumramoz: meh
10:58.13Grumi still need to make an 'edit' mode
10:58.20Grumthat you can just move stuff on the map
10:58.25ramoztbh
10:58.40ramozi'd be happy just to get that netherstorm route into my map :P
10:58.48Grumhaha
10:59.02Grumi got 80 netherbloom in 45mins on that route ;D
10:59.10ramozcause farming netherbloom is a fucking sucky job
10:59.13Grumyeah
10:59.23ramozand one stack goes for 35-40g on our server atm
10:59.28ramozi blame curse!
10:59.29Grumgotto be kidding
10:59.32Grumseriously?
10:59.40ramoznope
10:59.43GrumEY!
10:59.52ramozthats why you should give me that addon!
11:00.09ramozon monday before the raid
11:00.10Grumi could give it in it's current form .. you just wont be able to use it ;D
11:00.29Grumunless you dive into the code ofc
11:00.41ramozit was 31-35g, but there was alot on AH atm
11:00.43ramozwell
11:00.50ramozwill i see the route in netherstorm?
11:01.08Grumno you have to make it yourself
11:02.58ramozhum
11:03.00ramozwith macros?
11:03.00Grumi use 3 macros, one to add a point, one to add a dead-point (so you can make a gap in the line) and one to delete the last point added
11:04.06*** join/#wowace sb (n=sb@dslb-084-056-146-138.pools.arcor-ip.net)
11:04.21ramozwould be awesome
11:04.37Grummeh
11:04.39Grumand it has bugs!
11:04.43Grumlotsofthem
11:04.59Grumand its slow;/
11:06.02Grumwell actually .. not so many bugs .. and not all that slow unless you have a zillion lines
11:06.10ckknighttime for bed
11:06.16Grumbed is for the weak!
11:06.59*** join/#wowace Bibi (n=Boubouil@AVelizy-151-1-8-52.w82-120.abo.wanadoo.fr)
11:07.07ramozmake its faster/less buggier and make some buttons to add waypoints
11:07.24Grumbuttons? noes!
11:07.30Grumi want to make the route 'editable' on the worldmap
11:07.35Mecdemortin a repeating event, delay is the time between fires right?
11:07.45Grumshould be
11:07.59Grumat this moment you have to 'be' at the point to add it
11:08.24Grumi'd like to be able to select an endpoint and just do: 'add new point where my mouse cursor is'
11:09.30*** join/#wowace tig (n=tigg@salmi.tf.uni-kiel.de)
11:09.38Grumand remove/move/add a point
11:10.47Mecdemorthmm if i do ScheduleRepeatingEvent(function, ...) is there any way to unregister it?
11:10.49Grumoh btw you can have multiple lines on the map, decide the width/color of em .. decide if they are 'looped' or not (so you dont have to connect the start/end manually ... and euuh .. make routes 'hidden' .. and decide to draw 'hidden lines' in a certain color/width
11:13.10*** join/#wowace Tinhay (n=Tinhay@85.127.57.235)
11:15.02CIA-2203ominous * r48237 10Tattle/ (38 files in 38 dirs): Tattle: daily run of the dataminer
11:16.49*** join/#wowace Demetrious (n=demetrio@unaffiliated/demetrious)
11:17.32CIA-2203phyber * r48238 10IRQ/IRQ.lua:
11:17.32CIA-22IRQ:
11:17.33CIA-22- Close the candy bar if it gets right clicked.
11:21.40*** join/#wowace Diao (n=vschiu@ip68-225-241-233.oc.oc.cox.net)
11:21.43Morghusphyber: Bash, Feral Charge, Maim, Pounce, Cyclone - to be exact :)
11:21.45*** join/#wowace dabujo (i=xx@p54ACA4AF.dip0.t-ipconnect.de)
11:22.08phyberjust looking for the ones with Cooldowns.  Pounce didn't appear to have a CD according to wowhead.
11:22.18MorghusAh
11:22.23MorghusNo, Pounce has no cooldown
11:22.31MorghusMaim, Bash, Feral Charge has
11:23.01MorghusMaim - 10 sec, Bash - 1 min, Feral Charge - 15 sec
11:23.13NickenyfikenMecdemort: UnregisterEvent()?
11:23.47MecdemortUnregisterEvent only accepts a string
11:24.56CIA-2203phyber * r48239 10IRQ/IRQ.lua:
11:24.56CIA-22IRQ:
11:24.56CIA-22- Added Druid Feral Charge, 15 second cooldown.
11:24.56CIA-22- Fixed a small typo. Main ~= Maim.
11:24.59*** join/#wowace Dotted (n=Dotted@ip-22-215.bnaa.dk)
11:25.03Mecdemorthmm wtb documentation
11:26.15[Ammo]ScheduleRepeatingEvent("zomgmyidentifier", ..... )
11:26.27[Ammo]CancelScheduledEvent("zomgmyidentifier")
11:26.36[Ammo]that will be 100$ plix
11:27.06Mecdemortya was just wondering if you could cancel an event where you pass a function tho
11:27.29Mecdemortbut i suppose ill just do it by strings
11:27.36pb_ee1Wow, IRQ seems nice
11:27.59[Ammo]euhm
11:28.18*** join/#wowace Wogroipl_ (n=Wogroipl@c529c7a0e.cable.wanadoo.nl)
11:28.20[Ammo]ScheduleRepeatingEvent("zomgmyidentifier", function() .. do porn ... end, 5 )
11:28.31Morghusphyber \o/
11:28.32[Ammo]the identifier is to cancel that specific repeating event
11:30.03Mecdemortah, thanks
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11:39.21cncfanaticsyo all
11:39.28CIA-2203cncfanatics * r48240 10FlexBar2/Action/Action.lua: FlexBar2: Final fix for conjured items
11:39.53CIA-2203ascalia * r48241 10AtlasLoot/Constants/constants.fr.lua:
11:39.53CIA-22AtlasLoot:
11:39.53CIA-22- included updated constants.fr from TrAsHeR
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11:44.25CIA-2203nevcairiel 07Alpha * r48242 10Ace3/ (Ace3.toc AceBucket-3.0/ AceBucket-3.0/AceBucket-3.0.lua):
11:44.25CIA-22Ace3 -
11:44.25CIA-22- added first implementation of AceBucket-3.0, still needs alot of polish, but registering buckets works so far
11:45.04*** join/#wowace Vegeta (n=Vegeta-G@xdslq101.osnanet.de)
11:45.07CIA-2203daviesh * r48243 10AtlasLoot/ (3 files in 3 dirs):
11:45.07CIA-22AtlasLoot:
11:45.07CIA-22- v4.01.02 finalised. Prelim Atlas 1.10.1 release, may need some localisation tweaking
11:47.41*** join/#wowace MadMonk (n=Nuno@bl4-5-64.dsl.telepac.pt)
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11:51.12CIA-2203ascalia * r48244 10AtlasLoot_WorldLoot/WorldEvents.en.lua:
11:51.12CIA-22AtlasLoot_WorldLoot:
11:51.12CIA-22- fixed 2 items from Shartuul
11:51.31CIA-2203cncfanatics * r48245 10FlexBar2/ (Action/Action.lua Core.lua): FlexBar2: Fixed a bug with creating new buttons
11:51.53*** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net)
11:53.14CIA-2203phyber * r48246 10IRQ/IRQ.lua:
11:53.14CIA-22IRQ:
11:53.14CIA-22- Added a big comment to remind myself how syncing the cooldowns might work, so that when I've forgotten it later. Also incase people think it's stupid and want to make a better method.
11:53.35phybers/so that/for/
11:57.36*** join/#wowace pub^^ (n=pub@cdubray.csbnet.se)
11:58.43[Liq]What's IRQ phyber?
11:59.02cncfanatics[Liquidor] u shortened ur name ? :o
11:59.05phyberinterrupt timers, to make managing interrupt rotations easier.
11:59.12*** join/#wowace Hjalte (i=Hjalte@0x57317e68.svgnxx3.adsl-dhcp.tele.dk)
11:59.19Chomperssmart name :P
11:59.34phyber:D
12:00.15[Liq]cncfanatics, netsplit
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12:00.39*** part/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
12:00.58CIA-2203jerry * r48247 10lern2count/Core.lua: lern2count: bugfix
12:01.04*** join/#wowace Hjalte (i=Hjalte@0x57317e68.svgnxx3.adsl-dhcp.tele.dk)
12:07.55*** join/#wowace Tinhay (n=Tinhay@85.127.57.235)
12:10.23HjalteIs there any buff addon, that can make groups like ebbs, but has icons instead of bars?
12:11.31CIA-2203jaslaughter * r48248 10JasonQuest/ (Comm.lua Core.lua ReadMe.txt):
12:11.31CIA-22JasonQuest:
12:11.31CIA-22- Applied quest selection fix to Comm.lua
12:11.39Grumyeah it's called hjalte-icon-buffs :D
12:11.42OlisonHjalte: try Buffalo2
12:12.13HjalteOlison, Buffalo2 couldnt make different groups (I need to be able to make at least player buffs/debuffs and target buffs/debuffs)
12:12.24Olisonoh it couldnt? :S
12:12.24Olisonok
12:12.28Grummake one yourself! rawr
12:12.30Olisonnever used it much
12:12.31HjalteGrum, Yeah, I'll just code it in php and have someone make it into lua :P
12:13.04Grumlua is simple, seriously
12:13.06Grumphp is horrendus
12:14.38|Stan|ckknight: going to test parrot now :)
12:15.45*** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu)
12:16.39CIA-2203nevcairiel 07Alpha * r48249 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - optimize bucket handling
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12:19.33*** join/#wowace Adys (n=Adys@APoitiers-257-1-134-148.w90-50.abo.wanadoo.fr)
12:21.30ramozphyber: any docs for IRQ yet?
12:21.43cncfanaticsuhm, wasnt the latest WAU in java ?
12:21.45cncfanaticsits .net now ?
12:21.55phyberramoz: not yet.  but they would probably read "load it and it should work".
12:21.57ramozWAU2 is java
12:22.18phyberhaven't tested it yet though, since I'm at work.
12:22.31ramozaha
12:22.36phyberI have a shaman with earth shock that I can test with later though. :)
12:22.48ramozi posted it on my guild forum
12:23.05ramozthink the mages are gonna try it for kael tonight
12:23.45*** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com)
12:23.45phyberthere isn't any code to set the CandyBar positions yet either.  not sure where they will appear since I don't explicitly set it.
12:23.52NickenyfikenMaybe i can try it on Shade tonight with my Shaman
12:25.31[Ammo]phyber: make SetCandyBarGroupPoint...
12:25.38[Ammo]done. :)
12:25.46CIA-2203nevcairiel 07Alpha * r48250 10Ace3/AceBucket-3.0/AceBucket-3.0.lua:
12:25.46CIA-22Ace3 - AceBucket-3.0
12:25.46CIA-22- some inline docs
12:25.46CIA-22- support for passing a table as event
12:25.46[Ammo]it will appear dead center of UI
12:26.02[Ammo]if you don't setpoint
12:27.03phyber[Ammo]: nice.  I was just adding a CandyBar group thinking that would be the case :)
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12:30.09nevcairielheh
12:30.14nevcairielthats where i got mine
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12:31.48phyberthat anchor stuff should probably be in candy bars. :)
12:31.57phyberself:CandyBarShowAnchor(groupName), or whatever.
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12:34.18[Ammo]phyber: meh
12:34.56abbat_wnope, phyber
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12:35.33abbat_wGroup of bars it's just a container for bars
12:35.47abbat_wso, bar should know which group he have and nothing else
12:36.21abbat_wI think Ammo know all about CandyBar ;)
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12:37.46phyberwell, my point was that everyone is coding their own anchors for moving the candybar, I just wondered why there wasn't an anchor in there that can easily be used.  You know, trying to be lazy. ;)
12:38.03abbat_wWhat about me, i have same problem
12:38.38abbat_wMaking an addon with bar groups and didn't found any standard anchoring system
12:39.07abbat_wI look at Antagonist (3 CandyBar groups), Cartographer (1 group) and BigWigs
12:39.16abbat_wEvery addon have own anchoring system
12:40.40cncfanatics<PROTECTED>
12:40.51cncfanaticspretty much just OnMouseDown StartDragging();
12:40.59abbat_w;)))))))))
12:41.31Gregory-the problem is that libs like CandyBar developer orientied not end-user UI oriented. as user i prefer it like Parrot & Co - i configure bar groups in "master" addon then all others addons direct their bars to this groups. actually that can be done "on top" of CandyBar
12:41.47abbat_wYes
12:42.17abbat_wAnd if group want make own design of bars they just not inherit master settings
12:42.28abbat_wI like this
12:42.37cncfanaticsthat is a pain in the ass to code
12:42.45abbat_wyes ;)
12:43.10[Ammo]fuck users
12:43.15abbat_wAmmo!
12:43.20[Ammo];p
12:43.50[Ammo]candybar was written for BigWigs
12:43.54[Ammo]as a mixin for the modules
12:44.03[Ammo]it expanded a bit and turned out to be useful to other developers
12:44.12[Ammo]it's not the end to everything for every user
12:44.14Saladin13:42 <@Ulthar> X-Perl rocks
12:44.14Saladin13:42 <@Ulthar> I haven't found better unit frames:(
12:44.28abbat_wCandyBar good
12:44.46abbat_wBut maybe developers need wrapper between they mod and CandyBar
12:45.14[Ammo]no they don't
12:45.25abbat_wok
12:45.33[Ammo]developers code a featureset specifically
12:45.54[Ammo]if you want to provide everything anyone ever wants you get humongous borg mods
12:45.58cncfanaticsI code what I need, and might include user requests if they ask nicely
12:46.00[Ammo]with insane amounts of config options
12:46.04abbat_wYes ;)
12:46.11abbat_wi was lost in options...
12:46.12[Ammo]-> unmaintainable
12:46.18abbat_wsettings inheritance etc
12:47.02abbat_wOk. Ammo, do you see Parrot?
12:47.12abbat_wParrot have 3 areas (by default)
12:47.28abbat_wImagine what in these areas we show not a text, but CandyBar bars
12:48.00[Ammo]you are not listening
12:48.11[Ammo]a developer decides what to do
12:48.28[Ammo]if someone else decides to hijack the bigwigs candybars for instance
12:48.38abbat_wi listen. candybar ok. but it's too 'low level'
12:48.39[Ammo]they'll be in for a suprise when they start animating all of a sudden
12:48.45[Ammo]it is NOT
12:49.02[Ammo]it is even too high level at some points already
12:49.12cncfanaticsabbat_w; basicly, if you want some very specific feature into something I'd suggest coding them yourself
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12:50.42CIA-2203nevcairiel 07Alpha * r48251 10Ace3/AceBucket-3.0/AceBucket-3.0.lua:
12:50.42CIA-22Ace3 - AceBucket-3.0
12:50.42CIA-22- dont fire empty buckets, just cancel their schedule
12:50.42CIA-22- added :UnregisterBucket(handle)
12:50.44abbat_wyes but lua not java. i can't just extend my clas with candybars for add some functionality
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12:51.21cncfanaticsyou can
12:51.31cncfanaticsCandyBars is a mixin ?
12:51.38[Ammo]he can't
12:51.54[Ammo]but that has more to do with his coding skills than anything else
12:52.00nevcairiellol
12:52.26cncfanaticsyou can do anything in lua pretty much, as long as you know how and blizz lets you
12:53.06abbat_wcnc, do you develop win32 gui for example?
12:53.18abbat_wor any other gui with good gui lib?
12:53.46cncfanaticsI do know some gtk, but thats it
12:53.48cncfanaticsnot a lot
12:54.13Mikki've written several apps in plain win32 api as well as MFC
12:54.14Mikkbig ones
12:54.22abbat_wgtk have good conception and ok
12:54.24cncfanatics<PROTECTED>
12:54.35abbat_wnow try to compare with gui libs in svn
12:54.59cncfanaticsit'd be a lot of work to write such framework in lua
12:55.15cncfanaticswell, it also was in C, but thats not the point
12:55.23cncfanaticsgtk is years old
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12:56.18abbat_wI think gtk have good design and easy to understand conception
12:56.20Mikkthere are no gui libs in the svn
12:56.27JoshBorkemikk: liar!
12:56.29Mikkthere are only widgets in the svn
12:56.34Mikkif you want a gui lib, write one
12:57.17JoshBorkeooo, wait!
12:57.17abbat_wWaterfall i think easy to understand ;)
12:57.17Mikkniagara/waterfall could be considered a very specialized gui lib, true
12:57.17Mikkwindowlib is not
12:57.20Mikkthat's just a widget still
12:57.26[Ammo]windowlib doesn't even have GUI stuffs
12:57.35JoshBorkekaelten wrote one
12:57.36[Ammo]it attaches itself to your gui
12:57.46[Ammo]yeah the query lib
12:57.49[Ammo]jquery style
12:57.51JoshBorkeyea!
12:58.00abbat_wevery gui project died ;)
12:58.01JoshBorkeuiquery
12:58.04abbat_wAceGUI etc ;)
12:58.13Mikkpretty much yes
12:58.21[Ammo]gui project is too big an undertaking for one man
12:58.28JoshBorkeckknight could do it
12:58.37abbat_wBut all mods have gui, guys
12:58.43Mikkalso because we keep finding it's not worth the effort
12:58.52JoshBorkeabbat_w: not true
12:59.12abbat_wYou make mods for end users, not for developers
12:59.20cncfanaticsno you don't for either
12:59.20[Ammo]I make mods for myself
12:59.21Mikkwhat's your point?
12:59.24cncfanaticsyou make mods for your own damn self
12:59.36JoshBorkeabbat_w: i made a mod for an end-user that had 0 gui stuff
12:59.40[Ammo]and maybe for a select few others
12:59.47abbat_wJoshBorke, which one?
12:59.53JoshBorkeabbat_w: a death counter
12:59.54JoshBorke:-D
12:59.56Mikkwhat does a gui lib have to do with how much code you have to write to display a candybar? you're a developer.
13:00.15JoshBorkeactually, i've written 3 mods that had no gui stuff
13:00.17Mikkeither way, noone's stopping you from writing a gui lib
13:00.24abbat_wOk. But look at today mods. Almost all have waterfall ui
13:00.27Grumusers demand guis :)
13:00.29abbat_wYou think it's bad?
13:00.36Mikkno
13:00.38cncfanaticsI don't mind GUIs
13:00.38JoshBorkeabbat_w: you should quantify all as all ace
13:00.43[Ammo]waterfall is no UI
13:00.47[Ammo]not a generic one
13:00.50[Ammo]its a config screen
13:00.54[Ammo]config UI
13:01.02cncfanaticsindeed
13:01.02abbat_wok, name it 'config ui'
13:01.14Gruma UI has widgets, windows and child/event support
13:01.19JoshBorkemikk:  remember when you were writing that in game UI creator
13:01.26Grumwhich are 'frames' in wow :)
13:01.28Mikkyes
13:01.45JoshBorketoo bad that died, it had potential
13:01.47Mikki still half want to finish it at some point but it keeps getting downgraded
13:01.49sylvanaarthats the what teh majority of mods use UI for - options
13:02.07cncfanaticsyea, config UIs are hard
13:02.12cncfanaticsfor anything else the blizz API suffices
13:02.15[Ammo]but abbat_w wants a UI for everything candybars etc
13:02.23abbat_wNope
13:02.30Mecdemortis it better to use local upvalues or globals
13:02.43abbat_wSomething like an MFC. LEGO which allow you to make an interface from standard blocks
13:02.44nevcairiellocal
13:02.44JoshBorkeMecdemort: local upvalues
13:02.47MikkMecdemort: define better. local upvalues cost ram
13:02.49JoshBorkeMecdemort: time vs space
13:02.55JoshBorkespace is cheap
13:03.03Mecdemorttime for the most part
13:03.22JoshBorkeyea, i didn't realize how much ram upvalues take
13:03.38CIA-2203nevcairiel 07Alpha * r48252 10Ace3/AceEvent-3.0/AceEvent-3.0.lua:
13:03.38CIA-22Ace3 - AceEvent-3.0
13:03.38CIA-22- use correct error level
13:03.43abbat_wit's not a reference to global?
13:03.55[Ammo]a reference still needs ram
13:04.12Mikklocals use more memory than just the cost of a reference
13:04.22Mikkthey create a little context that can be attached to functions using them
13:04.23Mikkintnerally
13:04.23JoshBorkeespecially changing locals
13:04.52Mikkhaving said that, the speed boost of using locals = nummy
13:05.07abbat_wearly optimisation it's a bad thing ;)
13:05.11JoshBorkeanybody know if different scopes have different access times?
13:05.21cncfanaticslocals have nothing to do with early optimisation tbh
13:05.27JoshBorkeas far as upvalue access?
13:05.29CIA-2203nevcairiel 07Alpha * r48253 10Ace3/AceBucket-3.0/AceBucket-3.0.lua:
13:05.29CIA-22Ace3 - AceBucket-3.0
13:05.29CIA-22- added input validation to bucket registering
13:05.38cncfanaticsJoshBorke, global scope is slower then local scope, but in detail, no idea
13:05.57JoshBorkebeyond global vs local, within a function, if block, do block etc
13:06.29cncfanaticsI guess they're the same, but thats purely a guess
13:06.45JoshBorkei want to do speed tests but i'm 1) too lazy, 2) too dumb
13:07.07cncfanaticsnot really hard to do, you're just lazy
13:07.21JoshBorkeyea, i know
13:07.28Mecdemorthmm are globals consider an upvalue of _G?
13:07.44cncfanaticsMecdemort, try /dump _G
13:07.59Mecdemort_G
13:08.12abbat_wIf i not wrong, _G it's a place where lua hold all you values etc
13:08.42Mecdemort_G holds all the globals, but im just wondering if they consider it an upvalue for each function so you can access the globals
13:09.05Mikkit doesn't really work that way
13:09.15Mikkeach function has an "fenv"
13:09.25Mikkfile scope is also considered a function
13:09.29Mikkyou can query it with getfenv()
13:09.31JoshBorkefenv = functional environment? o.O
13:09.40JoshBorkedo i get a cookie?
13:09.40Mikkmost likely yes ;)
13:10.00[Ammo]~cookie joshborke
13:10.08cncfanatics!api getfenv
13:10.09ThraeBotcncfanatics: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_getfenv
13:10.10[Ammo]boggle
13:10.21Mikkthe difference here is that accessing a global variable carries the internal cost of 1. getting hold of fenv  2. looking up the name in the table
13:10.44Mikkdo some tests and you'll see that if you have a local _G stored, "_G.variablename" is actually a few % cheaper
13:10.56Mikkbecause accessing the local _G is slightly cheaper than looking up the current fenv
13:11.02pb_ee2How do I pass from the value of a variable to its exact equivalent in a string?
13:11.12Mecdemortah ok
13:11.22CIA-2203nevcairiel 07Alpha * r48254 10Ace3/ (3 files in 3 dirs): Ace3 - some svn stuff, keywords yadayada
13:11.23pb_ee2I mean, if I have SOMETHING = 3, how do I get "SOMETHING"
13:11.32Mikkyou don't
13:11.35cncfanaticspb_ee2, you don't
13:11.40pb_ee2I can't? :(
13:11.45Mikknop
13:11.50cncfanaticscode is compiled
13:11.59cncfanaticsthe compiled code doesnt know how u called ur vars
13:11.59pb_ee2How come Blizzard uses this kind of values? CHAT_MSG_WHISPER for instance
13:12.02cncfanaticsit justs uses the references
13:12.06pb_ee2It's used for events AND for colors
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13:12.22cncfanaticspb_ee2, they don't get the variable name using its reference
13:12.23pb_ee2s/colors/desc of message type/
13:12.23Mikkhm?
13:12.40cncfanaticsyou must be very confused pb_ee2 :p
13:12.46Mikkvery
13:12.48pb_ee2Well
13:12.55Mecdemortya i dont understand whats going on
13:13.00pb_ee2Let me explain
13:13.19CIA-2203phyber * r48255 10IRQ/IRQ.lua:
13:13.19CIA-22IRQ:
13:13.19CIA-22- Anchoring code, perhaps, if we all just believe.
13:13.21Mikk"CHAT_MSG_WHISPER" isn't a variable name. it's a string value.
13:13.22Mecdemortoh, what about local upvalues vs an entry in self?
13:13.23pb_ee2When you catch an chat event, it's like "CHAT_MSG_WHISPER", "CHAT_MSG_WHIPSER_INFORM", ...
13:13.34pb_ee2And it is a string
13:13.38cncfanaticsthose are strings
13:13.41pb_ee2Yes.
13:13.46MikkMecdemort: local upvalues are faster still. self is a table lookup.
13:13.47pb_ee2But if you type /print CHAT_MSG_WHISPER
13:13.51pb_ee2then it's a variable
13:14.03Mikkthat would be because they'ev CREATED variables with those names
13:14.04Mikkgo read framexml
13:14.05pb_ee2It contains something like "Incoming whispers"
13:14.17Mikklook:
13:14.24cncfanaticspb_ee2, thats because CHAT_MSG_WHISPER = "Incoming whispers"; somewhere in framexml
13:14.24Mikksomemsg="MOOMOO"
13:14.28abbat_wwhat a problem to hold reference?
13:14.29MikkMOOMOO="The sound a cow makes"
13:14.37abbat_wlua have closures, can be used for this
13:15.07Mecdemortpb_ee2: basically _G["CHAT_MSG_WHISPER"] = "Incoming Whisper"
13:15.08cncfanaticsabbat_w, not really, you can't get the name of a var knowing only its reference, you can only get the reference of a var knowing only its name
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13:15.27pb_ee2Hum... that means i'll have to use a translation table between those variables and those strings
13:15.30pb_ee2that's a pain in the ass
13:15.37pb_ee2Mikk, I know, they are defined in Globalstrings.lua
13:16.00cncfanaticspb_ee1, you could loop through the local scope and search for said reference and then pick up the name
13:16.07cncfanaticsbut thats eh, a HUGE HUGE HUGE HUGE waste of cpu time
13:16.15pb_ee1yeah, it's not efficient.
13:16.19abbat_wcncfanatics, ok, if you need to know name, table can be used with named keys
13:16.27cncfanaticsofc, but thats not the point
13:16.28pb_ee1I'll use a workaround, no worries.
13:16.32cncfanaticsthats not what he asked abbat_w
13:17.26abbat_whmm.. lua need something like perl to work with references
13:17.34pb_ee1But that would mean Blizzard uses variables such as CHAT_MSG_WHISPER, so why the hell did they use strings for event catching?
13:17.48abbat_wlike $a = "aaa", $b = $$a
13:17.51pb_ee1Nm, I've got  the answer, that's because they parse the string
13:18.42cncfanaticsabbat_w; thats not what he needs
13:18.45cncfanaticsbut you can do that abbat_w
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13:19.17cncfanatics_G['var name'] -- this will do fine
13:19.17Kasreynwhat is this "texture" string that you get from GetContainerItemInfo ?
13:19.23abbat_wyes
13:19.37cncfanaticswhat pb_ee1 needs is
13:19.41cncfanatics$a = "aaa"
13:19.51cncfanaticsnow, he has "aaa" and wants to get $a returned somehow
13:20.03cncfanaticsthats not possible in any language except with a loop as far as I know
13:20.09Grumlol
13:20.12Grumthen store the reverse as well
13:20.19Grumbut seriously that is painful
13:20.27pb_ee1I'll find a way
13:20.36pb_ee1It's just surprising that blizzard did that
13:20.45Grumlet me read up and see what you want
13:20.48cncfanaticsI doubt blizzard used such poor techniques
13:20.58cncfanaticsanything that needs that kind of stuff is poorly written imo
13:21.00abbat_wwhy poor?
13:21.00pb_ee1They use CHAT_MSG_WHISPER (var) for their chat right-click menu description
13:21.11cncfanaticsthats just a reference
13:21.13pb_ee1And they use "CHAT_MSG_WHISPER" (string) for the corresponding event
13:21.19cncfanaticswhats wrong with that ?
13:21.23abbat_wnothing
13:21.50abbat_wmaybe only bad design ;)
13:22.16pb_ee1humm i'm surprised, that's why i asked if it was possible to do that
13:22.23pb_ee1Thought blizzard was doing it
13:22.25Kasreynah nvm. its a bloody icon
13:22.27CIA-2203nevcairiel 07Alpha * r48256 10Ace3/ (2 files in 2 dirs): Ace3 - added docs how the bucket implementation works
13:22.30cncfanaticspb_ee1, they're not
13:22.33Grumi dont get what you want to do :
13:22.36cncfanaticsjust bad naming conventions
13:22.44Grumor convenient ones
13:22.46pb_ee1Hum.
13:22.48cncfanaticsGrum, he's mainly very confused :)
13:23.00sylvanaarHe has a point about the naming
13:23.00pb_ee1Nope i'm not confused at all lol :p
13:23.11sylvanaarin retrospect, its quite poor
13:23.13pb_ee1I know exactly what I want, but I surely not expressed myself correctly
13:23.15Grumthe naming seems convenient and clear
13:23.26pb_ee1+did
13:23.51sylvanaarit should be heirarchical
13:24.13pb_ee1$var is the adress of var?
13:24.29abbat_w\$var (in perl)
13:25.56sylvanaareg. MSG.COMBAT.PLAYER.FRIENDLY.DAMAGE vs CHAT_MSG_COMBAT_FRIENDLY_PLAYER_DAMAGE
13:26.07sylvanaaror whatever they have
13:26.17abbat_wevent naming ugly btw ;)
13:26.17pb_ee1They are not doing this
13:26.47pb_ee1If you check ChatFrame.lua, you'll see they actuall parse the message
13:26.55sylvanaarwho me?
13:27.12pb_ee1if regex.match(blabla, "CHAT_MSG_") then .... end
13:27.13abbat_w;))))))
13:27.31abbat_wi think sylvanaar keep blizzard chat code in memory ;)
13:27.37Grum[15:10:44] <Mikk> do some tests and you'll see that if you have a local _G stored, "_G.variablename" is actually a few % cheaper <-- depends on the machine its running on
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13:27.56JoshBorkegrum: why's that?
13:28.11abbat_wdepends on VM realisation maybe
13:28.12Grumdunno why that is what the test showed :P
13:28.13sylvanaarthey take off CHAT_MSG_ AND stuff from the end also
13:28.15abbat_wwhy machine?
13:28.58pb_ee1Ok found the variables and the strings in ChatFrame.lua & GlobalStrings.lua
13:29.16pb_ee1They are actually defining CHAT_MSG_* and "*" ...
13:29.26pb_ee1:(
13:29.33Grumdunno why, just know the tests showed that
13:29.50CIA-2203phyber * r48257 10IRQ/IRQ.lua:
13:29.50CIA-22IRQ:
13:29.50CIA-22- Added functions to show and hide the anchor. Must be called manually for now. /script IRQ:ShowAnchor(), /script IRQ:HideAnchor()
13:30.03pb_ee1Thanks for your comments btw, I shall find a solution
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13:30.16Grumwell i dont get your problem still .. so i cant suggest one :D
13:30.38sylvanaari missed the problem too
13:31.19pb_ee1Don't worry, you'll see soon enough :p
13:31.24CIA-2203nevcairiel 07Alpha * r48258 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - minor optimization
13:31.32sylvanaarum ok
13:31.58Grumtell now or never tell again!
13:32.17phyberis that AceBucket pronounced AceBouquet? ;)
13:32.18pb_ee1"now or never tell again!"
13:32.21abbat_wit's not a problem. Possible pb_ee1 want to make something wonderfull but don't have good design ;)
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13:32.28Grumdammit!
13:32.36sylvanaaroh ok i see
13:32.39Grumthen i can just do one thing more
13:32.52pb_ee1Well I have a wonderful, incredible and "most better best" design in the world, but Blizzard did not unfortunately :p
13:33.04abbat_wahahah ;)
13:33.17sylvanaarand what is tha
13:34.08pb_ee1(actually i'm trying to find the translation of "trembler" in English)
13:34.22Grumshaker!
13:34.23pb_ee1shiver?
13:34.28pb_ee1shaker, lol
13:34.34Grumthat is prolly german?
13:34.39kadrahilvithos: do you think ebon netherscale is viable for part of a raid set?
13:34.53kadrahilor anyone for that matter
13:35.07sylvanaarok, im guessing he doesnt need an answer to his question. so im going to do something else
13:35.10pb_ee1Nope Grum. It's... F...rench.
13:35.18GrumIIIIIIIEW
13:35.29pb_ee1sylvanaar, i found a fix to my problem, no worries
13:35.48Grumyeah same here .. silly pb_nuub ;D
13:35.52pb_ee1sorry, didn't see you were waiting for me to explain :/
13:36.21pb_ee1Maybe, but when i'll be done my addon will rule the world !
13:36.32pb_ee1I'll be the master of the universe MUAHAHAHAHAHA *evil*
13:36.47Megalonby the power of greyskull
13:38.22abbat_wHmm.. Guys
13:38.33abbat_wIf i make a CandyBar, i make a frame
13:38.49Grumframes are sexa!
13:38.56abbat_wIf i hide created bar with :Hide(), my bar wil not updated?
13:39.32Grumprolly checks if the bar is hidden
13:39.49Grumto prevent 'hidden updates' which are a severe waste of time (logically)
13:40.00Grummaybe you can make an 'OnShow' to force an update
13:40.51cncfanaticsit probably doesnt bother check and does hidden updates, most mods do
13:41.00abbat_wneed to look into candybar src then ;)
13:41.09cncfanaticstry it out ? :p
13:41.16abbat_wat work now ;)
13:41.22Grumseems terribly inefficient
13:43.35cncfanaticsGrum, most addons are, even ace ones
13:43.40cncfanaticsincluding mine, need to optimize it really
13:43.53GrumSLACKER
13:44.11cncfanaticswaiting for new frameworks to get released
13:44.18cncfanaticsthen i'll pick one and start coding again
13:44.53Grumlol that is a crap reason not to improve it now
13:45.35abbat_wbtw
13:45.56abbat_wi use Pitbull (but with aguf or discord i have same)
13:46.03abbat_wI select some target
13:46.18abbat_wAfter i select, 1-1.5 sec later ToT frame shows
13:46.24*** join/#wowace doktoreas (n=lucacasa@host40-186-dynamic.1-87-r.retail.telecomitalia.it)
13:46.29doktoreashi to all
13:46.30abbat_wThis 1-1.5 sec - what is it?
13:46.36[Ammo]it's a delay
13:46.42Grumof 1-1.5s
13:46.46doktoreasis there an addon that show in a windows stats like ap and %crit?
13:46.58Grumyes, that's called the 'paperdoll frame'
13:46.59sylvanaarxperl has it as an optional delay
13:47.19abbat_wAmmo, it is possible to remove this delay?
13:47.25Grumdoktoreas: open it by pressing 'c'
13:47.52[Ammo]dunno
13:48.52abbat_wdoktoreas, RatingBuster?
13:49.24abbat_wor put mouse over rating and wow show tooltip with percent values
13:49.37doktoreasthx abbat_w
13:49.43doktoreasi'll try with ratingbuster
13:50.37*** join/#wowace Funkeh` (n=funkydud@host86-148-102-228.range86-148.btcentralplus.com)
13:50.59abbat_wif you press 'c' and mouse over gear slots, rating buster show stats in more readable format then standard
13:51.19abbat_walso this mod can show 'summary' of stats of gear piece
13:51.34*** join/#wowace nekoh (n=nekoh@pD9E00E0E.dip0.t-ipconnect.de)
13:52.27Funkeh`heya
13:53.56*** join/#wowace Corey (i=Corey@unaffiliated/corey)
13:53.57CIA-2203pb_ee1 * r48259 10Elephant/ (6 files): Elephant: Changing various localization messages so that we will not have to translate them anymore [DRYCODED]
13:54.03CIA-2203helium * r48260 10GloryLib/Glory-2.0/Glory-2.0.lua: GloryLib: updated zhTW localization
13:54.52doktoreasabbat_w: is there a way to have those stats always sticked in a window?
13:55.19abbat_wdoktoreas, don't sure. maybe not with this mod
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13:56.48hypetechIs there anyway to get ag_uf to keep the scorch debuff in one place on the target frame like pitbull does?
13:57.36abbat_win one place?
13:57.52abbat_wyou have different icons for each debuff?
13:58.08*** join/#wowace fscan (n=flo@chello084112182086.1.11.vie.surfer.at)
13:58.33cncfanaticshe means between all other debuffs
13:58.39cncfanaticsso it doesnt jump around but stays at spot X all the time
14:01.47abbat_wah
14:01.59*** join/#wowace MadMonk (n=Nuno@81.193.5.64)
14:02.48cncfanaticsgod, i'm having a nasty thing here and can't seem to fix it, ffs
14:04.09CIA-2203nevcairiel 07Alpha * r48261 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - allow lazy binding of AceEvent and AceTimer to compensate for load order issues
14:04.12*** part/#wowace zhou (n=20527CE6@124.22.48.136)
14:05.25CIA-2203jerry * r48262 10PitBull_AltAura/ (core.lua layout.lua options.lua update.lua): PitBull_AltAura: refactor some metalayout functions. Add an option for the width of the Aura frame in non-split/non-vertical mode.
14:06.54Coreythanks cncfanatics that worked
14:07.24doktoreasabbat_w: i found it
14:07.28doktoreasShows AP, Crit, weapon speed and damage in a movable window. (Hed
14:07.36doktoreasmeleeframe
14:08.05CIA-2203mikk 07Alpha * r48263 10Ace3/AceBucket-3.0/AceBucket-3.0.lua:
14:08.05CIA-22Ace3 - AceBucket-3.0
14:08.05CIA-22- Add yet another comment about the need for adding new variables OUTSIDE the if clause
14:08.33cncfanaticsCorey, did the latest fix work for you ?
14:08.40cncfanaticscan u try reloading ur UI ?
14:08.44cncfanaticsI fear it might reset everything :/
14:09.01cncfanaticscurrently working on that nasty bug
14:09.07Coreyit already reset everything when i logged in lol
14:09.10Grumnasibug? mmm tasty!
14:09.20cncfanaticsCorey, as I feared
14:09.25cncfanaticsit'll do that again every login
14:09.29cncfanaticssomething's fucked somewhere
14:09.36Coreyoh
14:09.47Coreyi thought it was just the new version so i wasn't going to complain
14:10.22cncfanaticsno it wasnt
14:11.05Xinhuan:)
14:11.17cncfanaticsthis sucks
14:11.19cncfanaticscan't fix it somehow
14:11.20Grumyou suck
14:11.23*** join/#wowace de_qua19 (n=user2024@p54B16646.dip.t-dialin.net)
14:11.23Grumsee :D
14:11.31Grumwhats the problem?
14:12.04Coreyeverything resets on login
14:12.05Xinhuando you need a master detective? :)
14:12.18Grumor a sexy slave?
14:12.30Coreybtw thanks Xinhuan for that info lastnight
14:12.39Xinhuanwhat did i do last night?
14:13.05Coreytellin me to use the edit thing instead of +
14:13.24Xinhuani don't even remember that :o
14:13.26sbhmm
14:13.45cncfanaticsand now it works
14:13.56Chomperswhat's with this whole balls of steel obsession?
14:13.59CIA-2203nevcairiel 07Alpha * r48264 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - change bucket implementation to fire only after the given interval
14:14.08Xinhuanso what was wrong?
14:14.17Xinhuanmessed up savedvar, or just messed up loop on loading?
14:14.23Chompersi just saw a guild called "we got balls of steel"
14:14.36Coreydid you ask to inspect
14:14.49sbckknight: parrot doesnt have any incoming and outgoing events (only some notification)
14:15.19sb(rock parrot)
14:15.33*** join/#wowace ie|Stiffe (n=hehe@81-231-242-209-no39.tbcn.telia.com)
14:16.04CIA-2203nevcairiel 07Alpha * r48265 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - small comment changes and cleanups
14:16.11CIA-2203cncfanatics * r48266 10FlexBar2/Core.lua: FlexBar2:Fixed a bug that would cause all your settings to get reset on login (oops)
14:16.20cncfanaticsCorey, try again with this one when its up (in 4 minutes it should get zipped
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14:17.22Coreyok
14:20.40sbckknight: your last commit (recycling stuff) breaks incoming/outgoing (but no errors)
14:21.10*** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com)
14:21.29sbmhh nvm, doesnt work..
14:22.34*** join/#wowace faCe| (n=f@pD955D68B.dip.t-dialin.net)
14:24.14*** join/#wowace m4rku5 (n=markus@cl-2320.ham-01.de.sixxs.net)
14:24.20Coreydon't see a new version in wowaceupdater yet
14:24.24CIA-2203mecdemort * r48267 10TimeToDie/ (. Core.lua TimeToDie.toc embeds.xml): TimeToDie: - Initial commit. Estimated time until current target will die.
14:24.29cncfanaticsCorey, be patient :)
14:24.36Coreykk
14:24.51Coreymy wowaceupdater crashes after every update lol
14:25.02cncfanaticslol, serious ?
14:25.05Coreyyea
14:25.05cncfanaticsthats nice coding
14:25.14Grumprolly running on vista? ;D
14:25.20Coreyxp sp2
14:25.25Grumnot sp3? oooh
14:25.28Coreyvista got thrown in my garbage
14:25.29Funkeh`You probably don't have the latest WAU
14:25.35sbyou dont have the latest
14:25.44Grumprolly need to update to the latest version
14:25.50sbgo to WAU install page (publish.htm) and install again
14:25.57Funkeh`err, no
14:26.01sbno?
14:26.02Funkeh`uninstall the old one first
14:26.02cncfanaticsCorey, if you cba to wait, get http://fish.wowace.com/browse/~tarball=zip/WowAce/trunk/FlexBar2/FlexBar2.zip
14:26.12Funkeh`add/remove
14:26.21Coreyok
14:26.31*** join/#wowace zzapht (n=Zapht@65.48.76.10)
14:26.31*** join/#wowace lolinternet (i=bitch2k@85.127.111.18)
14:26.31sbhmm yep, if you dont like 'wau-1' links in your start menu :o
14:27.58CIA-2203jerry * r48268 10PitBull_AltAura/ (core.lua options.lua update.lua): PitBull_AltAura: add an option to set the size of the cooldown text
14:30.14Coreythat new version won't install :(
14:31.20*** join/#wowace Tinhay (n=Tinhay@85.127.57.235)
14:32.02cncfanaticswon't install means ?
14:32.04Coreyhttp://ace.pastey.net/73439-3ym9 thats the error i get
14:32.16Coreyfrom WAU
14:32.20cncfanaticsah u mean WAU
14:32.25cncfanaticscould u check FB ? :o
14:32.32Coreyyep
14:32.37Coreyill go to that link u posted lol
14:33.29*** join/#wowace blay (i=KevFlow@35.136.243.24.cfl.res.rr.com)
14:33.53Mecdemorthmm what to do now
14:34.08pb_ee1Is it possible to do, with AceEvent   :RegisterEvent("<my_event>", self:my_function(par1, par2, ...)) ?
14:34.14pb_ee1important part is "par1, par2, ...)
14:34.17pb_ee1+"
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14:34.47Mecdemort:RegisterEvent("<my_event>", self.my_function, self, par1, par2)
14:34.52[Ammo]nope
14:35.02[Ammo]are par1 par2 etc arguments of the event that fired?
14:35.09pb_ee1No
14:35.17*** join/#wowace Holyfallout_ (n=chatzill@71.118.143.246)
14:35.18[Ammo]then you'll have to handle it otherwise
14:35.19pb_ee1I just would like to give my function some parameters
14:35.30*** join/#wowace Nicken (n=najklord@81.25.86.28)
14:36.04Mecdemortoh, i think you can do that in rock, but not currently
14:36.23pb_ee1Hum... or does the custom function that is triggered receives the event in param?
14:36.28Coreystill resets for me cnc
14:37.10[Ammo]pb_ee1: nope not in ace2
14:37.19[Ammo]pb_ee1: does for ace3 alpha :)
14:37.20pb_ee1Grumpf, ok
14:37.58pb_ee1Yeah, but either rock nor ace3 are usable frameworks atm, so it doesn't answer to my problem anyway :P
14:38.00sbport your app to ace3 ;p
14:38.05Coreymaybe that zip wasn't updated yet
14:38.06sbhmm no? well
14:38.11sbrock seems to be pretty usable ;p
14:38.15sbat least for ckk ;p
14:38.20cncfanaticsCorey, sec
14:38.21Mecdemortso what are the differences between rock and ace3?
14:38.22Grumpb_ee1: you can easily give your function parameters
14:38.25pb_ee1Yes, but I won't port anything until he says "go for it"
14:38.35pb_ee1How, Grum?
14:38.37sb~ace3
14:38.38purlrumour has it, ace3 is an addon framework written from scratch with the hindsight of Ace2, Dongle, Cosmos, Rock, and all the other addon frameworks for WoW out there. The main difference from Ace2 is to be more interoperable with more frameworks, allow only bits and pieces to be chosen for addons, and no longer be a one megabyte monster.
14:38.44Grumfunction() self:my_function(...) end as 'function'
14:38.51sb~rock
14:38.52purlfrom memory, rock is an addon framework for World of Warcraft written by ckknight.  More information is available at http://wowace.com/wiki/Rock.
14:39.22pb_ee1oO
14:39.22cncfanaticsCorey, it should reset once more because of the old version
14:39.31[Ammo]pb_ee1: use your own event handler then
14:39.32Grumseriously, just wrap it in an anon function :)
14:39.33cncfanaticsafter that it shouldnt reset anymore
14:39.50Coreyi made the groups and locked the buttons again and did /reload and they were reset again
14:39.51Grumabuse the power of lua ;D
14:39.54pb_ee1Already doing that, but it's a pain. I've got two 200+ lines files
14:39.57pb_ee1JUST for events
14:39.58Coreyill try again though
14:40.09CIA-2203shamino * r48269 10Auction-1.0/ (. Auction-1.0/Auction-1.0.lua Auction-1.0.toc):
14:40.09CIA-22Auction-1.0:
14:40.10CIA-22- added externals
14:40.10CIA-22- now listens for addon_loaded event. if it finds a supported auction addon, it will automatically set it to be used.
14:40.26pb_ee1Grum, i'd simply like to do myAddon:RegisterEvent("EVENT", myAddon:myFunction(EVENT, "EVENT"))
14:40.28pb_ee1Very simple
14:40.30[Ammo]pb_ee1: I think you might want to rethink your idea
14:40.58cncfanaticspb_ee1, that will use the return value of that func
14:41.00RogueShadowo. I didn't know you could get free mit courses online.
14:41.04cncfanaticsu'd want to do MyAddon.MyFunction
14:41.09cncfanaticsnot MyAddon:MyFunction
14:41.29pb_ee1cncfanatics, true
14:41.31cncfanaticsoh, and you can do that as far as I know
14:41.33pb_ee1But will it work?
14:41.35cncfanaticsregister a function with Ace
14:41.41cncfanaticsI do it, why couldn't you ?
14:41.45pb_ee1:P
14:42.02cncfanaticsself:RegisterEvent("BAG_UPDATE", function() ItemCache.ScheduleUpdate = true; ItemCache:TriggerEvent("FB2_ItemsChanged"); end);
14:42.07cncfanaticsthats a line from my ItemCache code
14:42.18[Ammo]eew bag_update without bucketing
14:42.19pb_ee1and is this correct: myAddon:RegisterEvent("EVENT", myAddon.myFunction(EVENT, "EVENT")) should do the trick then?
14:42.20[Ammo]bad cnc bad
14:42.28[Ammo]pb_ee1: no it wouldn't
14:42.28cncfanatics[Ammo]; explain ?
14:42.30mikmaMikk: wake up! :)
14:42.42pb_ee1ok I see how i'm going to do it. Thanks!
14:42.54cncfanatics[Ammo]  what is bucketing lol ?
14:42.56Coreyi logged out and back in this time and it still reset
14:43.08[Ammo]myAddon:RegisterEvent("EVENT", function( ... ) myAddon:myFunction("MyCustomVar", ... ) end )
14:43.11cncfanaticsCorey, sure u got latest version ?
14:43.26Coreyi followed that link u posted maybe it wasn't updated yet
14:43.38Coreyi can't check with WAU cause it hates me lol
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14:43.50pb_ee1[Ammo], even more simple
14:43.55pb_ee1self:RegisterEvent("CHAT_MSG_WHISPER", function() self:HandleMessage(CHAT_MSG_WHISPER, "CHAT_MSG_WHISPER") end)
14:44.15pb_ee1But it's a bit.... well weird to create a function in a function
14:44.16cncfanaticswhy would self.handlemessage simply not work ?
14:44.20cncfanaticsif the function is made for it
14:44.30pb_ee1to call *
14:44.38[Ammo]and you're not interested in the arguments for the event?
14:44.50cncfanaticseven if you are, they're passed anyway ?
14:44.51pb_ee1I am, but it's not a problem, they are global variables
14:44.57cncfanaticsfunction self.handlemessage(arg1, arg2)
14:45.04[Ammo]you might as well not use aceevent
14:45.07[Ammo]just use your own handler
14:45.19cncfanaticseither way [Ammo] share what bucketing is with me ? :p
14:45.26pb_ee1when you receive CHAT_MSG_WHISPER, arg1, arg2, etc. are globals containing information that you can use
14:45.27cncfanaticsCorey, http://files.wowace.com/FlexBar2/FlexBar2-r48266.zip
14:45.46[Ammo]cncfanatics: basically bucket hardfiring events
14:45.46pb_ee1[Ammo], easier with aceevent though
14:45.54[Ammo]not really pb_ee1
14:46.09[Ammo]your solution is inefficient and can be more efficient without using aceeevnt
14:46.24Coreyok ill try this one
14:46.27[Ammo]cncfanatics: so I can do: RegisterBucketEvent( "BAG_UPDATE", 0.5, function()  .... end )
14:46.37pb_ee1humm i'll find something. thanks
14:46.38Grumpb_ee1: you want the contents of 'EVENT' the second it's fired right?
14:46.42[Ammo]and it will pass all first arguments fired in .5 seonds to my event
14:46.44cladhairepurl, no, ace3 is an addon framework written from World of Warcraft written to make writing addons easier.  The primary difference from Ace2 is to be more interoperable with more frameworks, allow only bits and pieces to be chosen for addons, and no longer be a one megabyte monster.
14:46.44purlokay, cladhaire
14:47.02[Ammo]in a table
14:47.04pb_ee1yes grum
14:47.16Grummmm as [Ammo] said that is likely in '...'
14:47.50pb_ee1i don't have to use ...
14:47.56pb_ee1No need
14:48.02pb_ee1No worries, don't bother i'll find a way
14:48.05Thraecladhaire: There's something about that grammar that I can't place ^^;;
14:48.08Grumyou do, you can not get _G["EVENT"] other way
14:48.13[Ammo]written ........ written .....
14:48.21[Ammo]written from
14:48.23[Ammo]written for
14:48.32[Ammo]as in s/from/for/
14:48.41Grumlol
14:48.43*** join/#wowace Tinhay (n=Tinhay@85.127.57.235)
14:48.54Grumdude .. stop with the 'writ*'
14:48.56[Ammo]and the second written can be ditched
14:49.10cncfanatics[Ammo]; could you just give me an example for buckets ? I understand much better with examples :p
14:49.12cladhaireThrae: I was just getting rid of the bs :P
14:49.21cladhairefeel free to clean it up ,so long as the PR bullshit doesn't get re-added!
14:49.38[Ammo]cncfanatics: maybe a UNIT_HEALTH example is better
14:49.44[Ammo]it fires a fuckton as you might know
14:49.48cncfanaticsI do
14:49.48[Ammo]and the arg1 for UNIT_HEALTH is the unit
14:50.05[Ammo]if I do: self:RegisterBucketEvent("UNIT_HEALTH", 0.5 )
14:50.09Grumace3 is a World of Warcraft addon created to make writing additional addons easier. The primary difference with Ace2 is interopability with multiple frameworksblablabla
14:50.19[Ammo]then I get one call to my self:UNIT_HEALTH maximum per 0.5 seconds
14:50.19Reclusefrom->for just before WoW, remove written after Warcraft, and "allow only bits"-> "allowING only bits"
14:50.23Thraepurl, no, ace3 is an addon framework for World of Warcraft to make writing addons easier. The primary difference from Ace2 is to be more interoperable with as many frameworks as possible, allowing only bits and pieces to be chosen for addons, and no longer be a one megabyte monster.
14:50.23purlThrae: okay
14:50.26Coreyok cncfanatics that one didn't reset
14:50.33cncfanaticsah [Ammo]; you didnt read my code well
14:50.36Recluseyay
14:50.47cncfanaticswhen BAG_UPDATE triggers I schedule an update, I actualy only update it when the cache it triggers
14:50.48Mecdemortin Ace3, what's the purpose of defining safecall() when pcall() already does it?
14:50.51cncfanaticswhich does autobucketing pretty much
14:50.56[Ammo]cncfanatics: ah well I just read that line :)
14:51.07Grumlol
14:51.12[Ammo]anyway, in my example the first argument to the UNIT_HEALTH call is a table
14:51.14cncfanaticsupdating only happens when the cache is triggered, pretty much does "autobucketing"
14:51.17Grumthat description is completely crap ;D
14:51.19nevcairielMecdemort: safecall is a wrapper around pcall to actually send the error to the error handler
14:51.24cncfanaticss/triggered/queried/
14:51.25[Ammo]{ "player" = true, "target" = true, "party1" = true }
14:51.29[Ammo]if fired for those 3 units
14:51.35cncfanaticsI see
14:51.43[Ammo]in the case of bag_update
14:51.47[Ammo]it contains the bags updated :)
14:51.52[Ammo]since that's the first arg of bag_update
14:51.58Mecdemortnevcairiel: ah i see
14:52.01cncfanaticshandy stuff
14:52.22[Ammo]cncfanatics: yes very handy, you can thank Cladhaire for the idea
14:52.32GrumThrae / [Ammo] : will Ace3 really try to 'work with all' ? that will give a *large* overhead
14:52.51[Ammo]Grum: interopable ~= work with all
14:52.52Grumand what's about this '1mb-crap' ? who cares how big it is .. you dont load anything unless you really need it right?
14:53.06cncfanatics[Ammo]; here's my whole itemcache code btw, think its pretty well written personaly, http://cnc.pastey.net/73445
14:53.06[Ammo]Grum: have you checked Ace2 initial memory in game?
14:53.25cncfanatics[Ammo],; dont forget about the minor mem leaks in Ace2 with events
14:53.27Grumwell i know Ace2 loads all even if it's not needed by the 'looped' design
14:54.48ThraeGrum: A lot of Ace2 is interdependant, meaning you need Lib A to use Lib B. One of the main design principles of Ace3 is to avoid this, such that each library is independant. That means that authors could even use Ace3 libs with their own frameworks. Many authors already have their own frameworks which they use for their own addons, sometimes as libs, sometimes just part of their own code.
14:55.27cncfanaticsThrae, even ace addons do
14:55.28ThraeGrum: However, Ace3 will not force you to use libs which contain functionality you do not need.
14:55.32[Ammo]hence we started with LibStub as a generic universal non-framework dependant stub
14:55.39Coreyyep tried it twice now no resets
14:55.48cncfanaticsCorey ok thanks :)
14:55.53cncfanaticsI hope not too many people downloaded that commit
14:55.55Thraecncfanatics: Even Ace addons do what?
14:56.06cncfanaticsThrae, have custom frameworks as part of their code
14:56.15Thraecncfanatics: Right, true. Everyone has their own style.
14:56.41ThraeAce3's principle tries to work with an author's style instead of forcing a particular convention.
14:56.41cncfanaticsI <3 my custom event framework for example
14:56.55*** join/#wowace pub^ (n=pub@cdubray.csbnet.se)
14:57.08[Ammo]AceEvent-2.0 is needed for just about every Ace2 (core)lib
14:57.23[Ammo]not to mention AceOO and the AceLib dependancies
14:57.33Thraecncfanatics: Custom event, you mean message passing?
14:57.41[Ammo]which means you need at least 3 files before you can even start to code your own lib
14:57.49[Ammo]2 minimum
14:58.08[Ammo]and closes those libs off from others
14:58.19[Ammo]or rather forces them to have acelib etc as well
14:59.02[Ammo]in Ace3, none of that
14:59.16*** join/#wowace de_qua111 (n=user2024@p54B17467.dip.t-dialin.net)
14:59.18[Ammo]if some addon wants to read Ace3 interaddon messages, all tehy need is AceEvent-3.0
14:59.40cncfanaticsThrae, I made my own event system pretty much because AceEvent didnt suit my needs (cant register the same event multiple times, thats something I do a LOT)
14:59.57Mecdemortwhy?
14:59.58[Ammo]cncfanatics: you can, you just need to embed aceevent into your button objects :p
15:00.01Coreyi got another bug now :(
15:00.19cncfanaticsCorey, what one ?
15:00.23Coreyjust msged it to you
15:01.07Coreyhappens whenever i try to put an item in a bar
15:01.23cncfanaticsyea, got it
15:01.30cncfanaticssilly bug, seems I can't code anymore :p
15:01.31*** join/#wowace Aeyan (n=Aeyan@cpe-071-076-230-073.triad.res.rr.com)
15:01.36cncfanatics!api GetCursorInfo
15:01.37ThraeBotcncfanatics: "infoType", info1[, info2] = GetCursorInfo()  -- http://www.wowwiki.com/API_GetCursorInfo
15:02.02cncfanatics[Ammo], I work in a modular way, if multiple addons would want to register the same event for the same button then what happens ?
15:03.03[Ammo]oh that way
15:03.12CIA-2203cncfanatics * r48270 10FlexBar2/ (Action/Action.lua ItemCache/ItemCache.lua):
15:03.12CIA-22FlexBar2:
15:03.12CIA-22Action.lua:
15:03.12CIA-22<PROTECTED>
15:05.05cncfanaticsCorey, new zip should fix that when its online
15:05.08cncfanaticsgod i'm coding bad today
15:05.48*** join/#wowace de_qua112 (n=user2024@p54B15B9C.dip.t-dialin.net)
15:06.16Coreycool
15:06.24Coreyi gotta restart my comp ill try it when i get back
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15:13.36CIA-2203nevcairiel 07Alpha * r48271 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - another minor cleanup ( i should bucket my commits )
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15:16.49CIA-2203recluse * r48272 10TextSpy/code/TextSpy.lua:
15:16.49CIA-22TextSpy: superficial logic fix
15:16.49CIA-22- fixed two of the menu spacers to show at the proper time
15:16.49CIA-22- removed some unnecessary code from squelch checks
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15:19.33CIA-2203funkydude * r48273 10BigWigs_VashjFFA/ (. BigWigs_VashjFFA.lua BigWigs_VashjFFA.toc): BigWigs_VashjFFA: Initial Import, set loot to FFA when engaging Vashj, drycoded and untested.
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15:21.49evlWish they just fixed that fucking vashj bug
15:21.59evlhow hard can it be? TUrn the cores into a repeatable quest item, problem sovled.
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15:23.52Coreyyep items work now thanks
15:25.22cncfanaticsnp Corey, thank you for reporting it so fast :)
15:26.07Xinhuanwhat vashj bug
15:26.29*** join/#wowace Tuller (n=chatzill@c-76-27-166-119.hsd1.va.comcast.net)
15:27.04evlXinhuan_: you can't pick up the core if you're not in the killers group
15:27.11Xinhuanoh that
15:27.40*** join/#wowace Huuph (n=chatzill@0x503e54dc.naenxx13.adsl-dhcp.tele.dk)
15:28.06Xinhuani just remember to set FFA lol
15:28.55*** join/#wowace de_qua116 (n=user2024@p54B16747.dip.t-dialin.net)
15:28.57Xinhuani even have to remind ppl to EMPTY THEIR BAGS
15:29.20*** join/#wowace Daemona (n=me@d157219.adsl.hansenet.de)
15:29.21Xinhuancos they fucking fill up their bags full of soul shards and healthstones and food and water and shit
15:29.26Xinhuanthat they have no inventory room
15:29.33Xinhuanand when you throw the core to them, it just disappears
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15:42.25*** join/#wowace Mortehl (n=A@static-71-249-173-204.nycmny.east.verizon.net)
15:42.40MortehlHello.  I don't suppose the Omen developers are online right now?
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15:43.27nevcairielyou can try proding Antiarc, but havent seen him talk yet
15:43.51MortehlWelp. I'm going to leave a suggestion which I believe will make a lot of raid leader's lives a hell of a lot easier :D
15:44.54MortehlI was wondering if Ora2 could be given a "ThreatMeter" check that would confirm everyone is running the same damned version of Omen.  Even once Omen stabilizes, a version change is going to cause dead people.
15:45.15cncfanaticsshouldnt be in ora2
15:45.20cncfanaticsand thats already in Omen
15:45.23nevcairielyou can check that with "Show Party revisions"
15:45.25cncfanatics(as far as I know)
15:45.28nevcairielgranted it could use a UI
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15:46.05MortehlHmm.
15:46.16MortehlI would think it should be inside Ora for simplicity
15:46.20MortehlAll the other checks are there.
15:46.37durcynno, that's a totally unnecessary depdendency
15:46.39MikkEh
15:46.40MikkNo they aren't
15:46.47MikkBigwigs isn't there for instance
15:46.57Mortehlmm.
15:47.15durcynora's checks exist for ctra legacy compatibility reasons, and fill that need well enough.. making omen depend on ora for any reason is a horrible idea
15:47.43durcynif you'd like to write a patch for omen that uses windowlib for ora2-style checks instead of just printing it, that'd be a whole other thing entirely
15:47.49MortehlI don't see how adding a check within Ora would create a dependency.
15:48.05ulicone could make a menu item if it's install without forcing dependency no?
15:48.17Punkie`i doubt it will happen
15:48.20Punkie`so no point arguing
15:48.23Mikkvery much
15:48.38nevcairielits a opt dep, but still, using windowlib in Omen ( which can already output the versions ), to output that very same information would be easiest
15:48.40MikkIf you want to do a Fubar_CheckShit plugin that goes and does stuff in various addons, that's another thing
15:48.49MortehlHeh. I'm not trying to cause an argument, just address a perceived need.
15:48.50*** join/#wowace FtH|Daemona (n=me@c225137.adsl.hansenet.de)
15:48.55durcynand already exists twice, mikk
15:49.03durcynspygnome and somethingelseiforget
15:49.13nevcairielspygnome is weird
15:49.45MortehlHeh. Fubar_Checkshit. I could see that on a bar.
15:49.52cladhaireMortehl: If the addon you're concerned with is Omen.. and it already has an option to check your parties versions.. why would you want it somewhere else?
15:50.16MortehlCladhaire: Firstly, I didn't realize it was there. Mia Culpa for not following through.
15:50.17durcynnevcairiel: it just spams acecomm queries for specified addon names.  only thing 've found it useful for though is finding out who's running insanely old versions of acecomm that reply in whispers =(
15:50.25nevcairiellol
15:50.42cladhaireMortehl: I suggest checking there first, and if not, suggest to Antiarc that it gets added there.  It has no place in another addon
15:50.52MortehlSecondly: When I was thinking of Ora, I was considering a way of consolidating places raid leaders would need to screw around with to get pertinent information.
15:51.23MikkYeah that's a different thing
15:51.33nevcairieli used to run ThreatToKTM because it shows the revision in the tooltip
15:51.38nevcairielbut i dumped it
15:51.45MikkI for one wouldnt mind being able to ... oh.. i dunno.. drag common commands out to somewhere moer easily accessible
15:51.47MortehlIE, in Ora you can get a reagent, readiness, dura, zone, afk, et cetera
15:52.11MortehlIt would be nice to add BossMod (Someone else's point here) as well as Threatmeater
15:52.12Mikkso i could chuck all the "check shit pre-raid" commands in one menu
15:52.19Mikkand "during raid checks" in another
15:52.21MortehlYeah, what Mikk said.
15:52.23Mikkand not have to chase addons on my bars
15:52.33nevcairielmeh, you are just lazy
15:52.39Mikkyou betcha
15:52.42MortehlWith all the updates that Omen gets this is kinda serious.
15:52.51durcynthere's something to be said for an aggregate version check for relevant addons, but ora isn't the place for it
15:52.52MortehlAll it takes is one or two lazy asses in the raid to cause havok
15:53.00nevcairielmost of the updates to omen are not breaking anymore
15:53.02Mikkomen should just stop breaking itself imo >.<
15:53.04durcynMortehl: you're being far too dramatic
15:53.06Mikk^ biggest problem
15:53.15nevcairielomen is stable for like 2 month now
15:53.19Mikkbolx
15:53.21nevcairielthe big updates stoped in july
15:53.22durcynMortehl: there's already a version check mechanism, it's just not as prretty as you want, how is that havoc
15:53.37*** join/#wowace Ominous_ (i=Ominous@85-210-3-217.dsl.pipex.com)
15:53.41MortehlI don't believe I am Durcyn.  The last two raids had people pulling aggro while showing they were at 50% of tank threat
15:54.00durcynyes, and you have a way to find out their versions from within Omen
15:54.00MortehlEveryone was running Omen, but as it turns out, a few people were running outdated versions.
15:54.02nevcairielthat can have very different reasons, however
15:54.18durcynjust because it's not in Windowlib format doesn't mean it isn't there
15:54.40Mikk(btw that's not windowlib displaying those purty windows. windowlib just does positioning and stuff)
15:54.40MortehlNo sir, As I stated earlier, I realize this is partly my fault for not looking over the options all the way.
15:54.42MortehlI admit that.
15:54.44nevcairieli simple post new omen versions in our forums from time to time, and tell people "download that or stay in shattrath"
15:54.45nevcairielthat works
15:54.51Coreycnc is it possible to add buttons to a group thats already made or would you have to remake it?
15:55.12cncfanaticsCorey, its possible, but there's no slashcommand or gui config for it yet
15:55.19cncfanaticsshould add one, but i'm doing school work atm
15:55.25nevcairielhaha, so not possible :P
15:55.31MortehlThe dreaded school work :-)
15:55.44cncfanaticsits the fucking 3rd school day and i'm getting homework
15:55.54Mikknevcairiel: i believe mortehls point is more along the lines of "damn, it'd be handy to have all the version check shit in one place so i don't forget checking something"
15:56.03Mortehlbingo!
15:56.03*** join/#wowace nuoHep (i=nuoHep@85.192.55.242)
15:56.08Tullercncfanatics: you didn't have homework onn the first? :)
15:56.16cncfanaticsTuller, I did
15:56.17MortehlCall me lazy, or whatever but that is a fact.
15:56.34MortehlThe one thing I feel Wowace has above everyone else is how interoperable everything is.
15:56.35cncfanaticsMortehl, get coding a FuBar_LazyFuckCheck addon ?
15:57.10MortehlHeh.  Once I start, I won't stop.
15:57.23cncfanaticsnoticed
15:57.45durcynalright, so you've established that your own personal sky is falling.  fix it, instead of asking other people to.
15:59.54Coreycool
15:59.59Coreyno hurry was just curious
16:00.35cncfanaticsCorey, I'll add it when I can be bothered
16:01.15Coreywhat are you taking in school?
16:02.19*** join/#wowace SlackerJer (i=SlackerJ@slacker.ucdavis.edu)
16:02.38cncfanaticsi'm in the last year before university
16:02.46cncfanaticsmath-science
16:03.07*** join/#wowace Leachim (n=Necroman@p508A33B2.dip0.t-ipconnect.de)
16:04.00Coreyoh
16:04.17Coreythose are my worst subjects of all time lol
16:06.47cncfanaticsmaths is my best, but my teacher gives way too much homework meh
16:06.53cncfanaticsits his second hw in 3 days
16:07.25CIA-2203funkydude * r48274 10Incubator/ (Core.lua Locale-enUS.lua): Incubator: add Teron trash thanks to Panther
16:07.35nevcairielooh nice one
16:07.45nevcairielaltho i hope we dont need it anymore
16:08.11*** join/#wowace moonsorrow (n=moonsorr@HSI-KBW-085-216-057-070.hsi.kabelbw.de)
16:08.37Fisker-also
16:08.40Fisker-i'm going to cum
16:08.43Fisker-Orange box preload soon
16:09.47cncfanaticsFIsker-, do we want to know that ?
16:12.37CIA-2203durcyn * r48275 10Incubator/ (Core.lua Locale-enUS.lua): Incubator: add Illidari Council trash
16:13.16kenlyricheadhumpers on a train
16:14.50Fisker-yes cncfanatics
16:14.52Fisker-or else
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16:17.13CIA-2203samuelcup * r48276 10Violation/locales/zhCN.lua: Violation: zhCN updated
16:17.34cncfanaticsdone with HW, about time
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16:19.15*** mode/#wowace [+o Kaelten] by ChanServ
16:20.16*** join/#wowace Kaelten (n=kaelten@69.109.103.158)
16:20.16*** mode/#wowace [+o Kaelten] by ChanServ
16:25.20Chompersorange box preload?
16:25.33Chomperstell me moar
16:26.38cncfanaticsdon't feed the trolls !
16:29.01CIA-2203nevcairiel 07Alpha * r48277 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - fixed a bug in BucketHandler
16:30.30Fisker-i love you Punkie`
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16:31.39CIA-2203phyber * r48278 10IRQ/ (4 files in 2 dirs):
16:31.39CIA-22IRQ:
16:31.39CIA-22- Fixed random [ in IRQ.lua.
16:31.39CIA-22- Added missing Textures directory.
16:31.40CIA-2203nevcairiel 07Alpha * r48279 10Ace3/AceBucket-3.0/AceBucket-3.0.lua: Ace3 - more bugfixes
16:32.09Nickenhttp://www.phoronix.com/scan.php?page=article&item=821&num=1 omg!
16:32.37Fisker-care?
16:33.00*** join/#wowace Tsikura (n=tsikura@user-0cev19g.cable.mindspring.com)
16:33.00Punkie`Indeed
16:33.28cncfanaticsAMG
16:33.29cncfanaticsCARE
16:33.30cncfanaticsA LOT
16:33.40Fisker-NO
16:34.00cncfanaticsthe driver is out ?
16:34.08cncfanaticsI mean, downloadable for ppl like meh
16:34.15*** join/#wowace Gale (n=Gale212@85.211.240.160)
16:34.22Mudkipsdriver for what?
16:34.35Mudkipsolol linux
16:34.37Fisker-crappy operating systems
16:34.38Fisker-^^
16:34.48Mudkipsgetting excited over a driver
16:34.56Mudkipsthat's new
16:34.58cncfanaticslol
16:35.06cncfanaticswhen the driver can make ur hardware 10x better
16:35.06cncfanaticsyea
16:35.08*** join/#wowace _neuron_ (n=x@85.252.67.93)
16:35.24Mudkipsya dude installing my new ati was pain i the butt
16:35.28Mudkipsthose damn drivers
16:35.36Mudkipsin*
16:35.40cncfanaticsif u mean linux
16:35.45cncfanaticsI install the drivers in 5 mins
16:35.47cncfanaticsso used to it lol
16:35.59Mudkipswell the one in the CD was old
16:36.04NeoTronI wish they would just come out with the patch already
16:36.08Mudkipsthe one from the ATI website didn't support agp anymore
16:36.33Mudkipsso I had to use some ngohq optimized radeon drivers for it to recognize some missing resolutions
16:36.47cncfanaticshmmm, sec, lemme check my driver version
16:37.12cncfanaticsusing 8.38 atm
16:37.14MudkipsNeoTron, I right there with you
16:37.15cncfanaticsfrom the debian website
16:37.45cncfanaticswill upgrade to .41 the second its out, and get compuz
16:37.47CIA-2203phyber * r48280 10IRQ/IRQ.lua:
16:37.47CIA-22IRQ:
16:37.47CIA-22- Create the anchor frame if it hasn't been created when :ShowAnchor() is called.
16:37.47CIA-22- Call the correct function to hide the anchor frame when the [x] button is pressed.
16:37.47cncfanaticscompyz*
16:37.48Mudkipsthe only people that wants it pushed back it seems are the pvp arena players
16:37.58Mudkipsso they can keep cheesing lock teams with SR
16:38.17cncfanaticsMudkips, how did they do the gear limitation ?
16:38.24cncfanaticsno gear changes as soon as you entered the queue?
16:38.33Mudkipswhen the gate opens, you aren't allowed to switch gear anymore
16:38.52Fisker-no u Punkie`
16:39.30cncfanaticsMudkips, thats SILLY
16:39.35cncfanaticsyou can easely predict what team ur against
16:39.36NeoTronMudkips: even more so I wish any of the other
16:39.39cncfanaticsvery easely
16:39.46NeoTronwarriors had stepped up as they are better suited than me
16:39.48cncfanaticswon't stop anything at high rating
16:40.03NeoTronrather, they don't have to spec retard to tank it :P
16:40.08cncfanaticsshould stop gear changes from as soon as you're in the queue
16:41.01CIA-2203ckknight * r48281 10LibRockTimer-1.0/LibRockTimer-1.0.lua: LibRockTimer-1.0 - optimization
16:41.13*** join/#wowace YourMomsHero (n=cirish@74.202.196.195)
16:42.22cncfanaticsckknight, ping
16:43.17Fisker-pong
16:43.36CIA-2203phyber * r48282 10IRQ/IRQ.lua:
16:43.36CIA-22IRQ:
16:43.36CIA-22- Fixed CreateBar function.
16:43.41cncfanaticsFisker-: die In pain
16:46.05ckknighthey all
16:46.08ckknighthey cncfanatics
16:46.56cncfanaticshello, a lil question
16:47.05cncfanaticswhy does pitbull go so god damn slow in raid config mode ?
16:47.16cncfanaticstakes like several seconds to just disable a module then
16:47.52cc-workanyone have tips on increasing FPS??
16:48.12cncfanaticscc-work, depends on ur OS
16:48.12[Ammo]delete all addons, buy a better PC, buy a better graphics card
16:48.15ckknightbecause it has 40 frames to deal with, plus 40*every module, pretty much
16:48.29ckknightsince you update a module, everything refreshes
16:48.42cc-workrunning on XP, AMD 3800cpu, 2gigs of memory, x800 ati videocard
16:48.52cc-workand i get like 6-9fps during raids
16:49.08[Ammo]delete your addons :)
16:49.17[Ammo]or get proper ones made for a raiding environment
16:49.24cc-workshitty that i can't use recount...i can only use violation lol
16:49.48cc-workwhich addons are not proper? =)
16:50.09[Ammo]I dunno but I'd limit my addon usage
16:50.24cc-workwhat addons did u experience that is not proper?
16:50.31ChompersNo need for most addons
16:50.34[Ammo]heavy analytical addons
16:50.41Chompersbigwigs and oRA2
16:50.55[Ammo]addons that do lots of stuff on every partymember
16:50.57cc-workbigwigs i like to have..bu ti dont have ora2
16:51.07[Ammo]bigwigs and oRA2 were made for raiding
16:51.12[Ammo]they have little to no impact
16:51.17Chompershell, just BigWigs for most classes
16:51.40[Ammo]what raidframes do you use?
16:51.48cc-worki just notice cartographer and pitbull taking the most cpu%
16:52.05cc-workafter that it's recount..but i changed to violation and that helped
16:52.06*** join/#wowace Mech0z (i=IceChat7@d40ae446.rev.stofanet.dk)
16:52.16Chompersdisable them all
16:52.20cc-workviolation is really low on memory/cpu...just doesn't show deathlog like recount =)
16:52.20[Ammo]try something like Grid or PerfectRaid for your raidframes
16:52.34cc-worki dont have raidframes enabled for pitbull
16:52.45cc-workonly party frame and target/self,
16:52.51[Ammo]ok
16:52.58cc-workpitbull aura is a hogger too
16:53.01cc-workbut i need that lol
16:53.10[Ammo]you can try the AltAura module by jerry
16:53.14cc-workso i can see debuffs/buff
16:53.16nevcairiel(or agUF)
16:53.17nevcairiel:)
16:53.21cc-workoh altaura?
16:53.22cc-workcool
16:53.30[Ammo]or Sage, or no UFs at all :)
16:53.42Chompersdefault works fine
16:53.44cc-worklol
16:53.47cc-worknasty
16:53.52nevcairieldepends on your class i guess
16:53.54ckknightoh, yes, I definitely recommend trying out PitBull_AltAura instead of the default Aura module
16:53.58Chompersso is 6fps
16:54.00cc-workaloft is a huge hogger too!
16:54.14ckknightcc-work: just ask yourself "Do I need this?"
16:54.20ckknightfor each addon
16:54.25cncfanatics!api GetCursorPosition
16:54.26ThraeBotcncfanatics: GetCursorPosition();  -- http://www.wowwiki.com/API_GetCursorPosition
16:55.11Tullerckknight: that's how I approach design, yay
16:55.37cc-workyah, stuff like quartz, prat,pitbull, bigwigs, antagonist, bartender
16:55.47cc-workthats all i have
16:56.04ckknightPerfection is achieved, not when there is nothing more to add, but when there is nothing left to take away
16:56.20ckknight~Antoine de Saint-Exupry
16:56.34Tullerthe fun part is actually applying that
16:56.40ckknightI know, it's hard
16:56.49ckknightcc-work: well, I strongly recommend getting PitBull_AltAura and seeing if it helps
16:57.18*** join/#wowace Cidan (i=feh@ip68-98-130-180.dc.dc.cox.net)
16:57.54ggilbertIs BigWigs putting itself into a disabled state at every log in the expected behavior for the mod?
16:58.05*** join/#wowace Ominous (n=Ominous@85-210-3-217.dsl.pipex.com)
16:59.20ulicggilbert: yes
16:59.20ulicit enables itself when you zone into an instance that uses it.
16:59.30ulicit's magically delicious!
16:59.51ggilbertInteresting, so it's supposed to activate when you zone in? It's been extremely unreliable for me, but at least I know where to look now
17:01.07CIA-2203ckknight * r48283 10LibRockDB-1.0/LibRockDB-1.0.lua: LibRockDB-1.0 - bugfix for error message
17:01.37ulicit should enable when you zone in yes, like wise if you are running it load-on-demand (bigwigs_kara, bigwigs_eye, etc folders) then it will only load that zone when you load in, and lastly it should load the specifc boss module when you mouse over or target the boss.
17:02.18CIA-2203phyber * r48284 10IRQ/IRQ.lua:
17:02.18CIA-22IRQ:
17:02.18CIA-22- Added Test button to the anchor, ala BigWigs
17:02.22Funkeh`It will only load in a zone if you have the corresponding zone addon installed, and are in a raid
17:03.07ggilbertI guess I'll have to try debugging it a bit more, that just don't work for me frequently.
17:03.19Funkeh`and cc-work sounds to me like you are using embed libraries and so are getting false cpu usage results, since theres no way in hell carto can take more cpu than recount
17:03.25ulicoh yea, forgot the in a raid group thing.
17:03.55ulicor in a party if you're running LittleWigs
17:04.04ggilbertI'll find myself in the middle of a fight and realize I have no timers.
17:04.22cncfanaticssure u enabled em ? :p
17:05.07ggilbertWell, they work once I enable bigwigs through fubar and then tell it to activate the specific boss module.
17:05.11*** part/#wowace Deviad (n=deviad@81-208-83-249.fastres.net)
17:05.13*** join/#wowace Telrin (n=test@shandalar.xs4all.nl)
17:06.18Funkeh`Sounds like you have something completely buggered
17:06.24Funkeh`Do you run WowAceUpdater?
17:06.31cncfanaticshmmm, some maths, something is anchored to BOTTOMRIGHT, I wantto anchor it at the exact same place, but TOPRIGHT, what would the formula be?
17:06.38cncfanaticsI know X stays the same, but i'm lost with Y
17:06.48ggilbertFunkeh`: No, is there a particular SVN tag that's preferred for bigwigs?
17:07.06cncfanaticsnvm the above question
17:07.09*** join/#wowace Shirik|Ecole (n=nospam@155.31.172.214)
17:07.20Funkeh`err no
17:07.33Funkeh`But in wierds cases like that it usually means reinstall your addons
17:08.01ggilbertah. I actually did that a few days ago and it persisted. I wonder if something is conflicting with it.
17:08.23cncfanaticsaddon conflicts should only happen if they try to modify the same thing
17:08.34cncfanaticsbigwigs creates his own frames, shouldnt be possible
17:08.44ggilbertOk, then that seems unlikely
17:08.47Fisker-oh hi Punkie`
17:09.08Raydenwhat is the name of the firefox plugin i need to install wowace?
17:09.09Funkeh`cncfanatics: actually anything is possible
17:09.33Funkeh`cncfanatics: you would be amazed the amount of wierd bugs like that, fixed simply by addon reinstalls, with no logical explanation.
17:10.01Raydeni guess its on the website
17:10.44Funkeh`Just use internet explorer to instal it, works also
17:12.24CIA-2203phyber * r48285 10IRQ/IRQ.lua:
17:12.24CIA-22IRQ:
17:12.24CIA-22- Register the /irq command.
17:12.28Raydenis there a way to export my list of plugins?
17:12.41Raydenor should i just copy all the folders and wowace will pick them up?
17:14.53Funkeh`huh?
17:15.27Punkie`sup Fisker-
17:16.45Pkekyohttp://www.youtube.com/watch?v=p0dNob5mVz0 press "more" to see the lyrics ^^
17:17.53*** join/#wowace Sinaloit (n=Sinaloit@c-71-226-41-207.hsd1.az.comcast.net)
17:18.28Fisker-sup Punkie`
17:18.32*** join/#wowace NightHawkAtWork (n=duaiwe@static-71-121-241-67.sttlwa.dsl-w.verizon.net)
17:18.39*** mode/#wowace [+v Shirik|Ecole] by ChanServ
17:18.40SinaloitMorning, silly question, if you use AceComm's SendCommMessage, you don't have to process your own message do you?
17:18.56CIA-2203phyber * r48286 10IRQ/IRQ.lua:
17:18.56CIA-22IRQ:
17:18.56CIA-22- Add 'anchor' command to show the anchor and reposition the bars.
17:18.59Punkie`just looking at apple's 'The Beat goes on' special event
17:20.03*** join/#wowace TheKarn (n=TheKarn@cpc3-glfd1-0-0-cust609.glfd.cable.ntl.com)
17:21.30*** join/#wowace sag_ich_nicht (i=bitch2k@85.127.119.175)
17:21.59*** join/#wowace Tinyboom (n=Flexom@249.84-49-167.nextgentel.com)
17:22.18art3miscan someone do me a favour?
17:22.44art3mishttp://www.gothi.ca/Stuff/cyCircled_HKitty.rar  <-- download this and commit it ?
17:22.57durcynno
17:22.57Tullerhehe
17:23.20Coreythats disturbing
17:23.20ulicdon't give in to the kitty
17:23.43Sinaloitwhich would be faster, using table.sort and choosing the 1st entry in the table or iterating through the table using for k,v and looking for the lowest value? Assuming the table is a list of numbers
17:24.04Sinaloitor just for k i suppose
17:24.21Cidaninteration would be faster
17:24.28Cidanbecause you're not re-sorting the table
17:25.04sbart3mis: screenshot :p
17:25.09Sinaloitthanks
17:25.50Coreywhere you seeing that at Punkie`
17:26.12Punkie`http://www.engadget.com/2007/09/05/steve-jobs-live-apples-the-beat-goes-on-special-event/
17:26.17Punkie`just keep refreshing the page
17:26.23Punkie`gets updated every 1m or so
17:27.15Aeyan<PROTECTED>
17:27.44art3mishttp://www.gothi.ca/Stuff/hellokitty-ui.jpg
17:27.49art3misscreenie ;P
17:27.56Coreythey scare me
17:28.13art3misit puts little nose and eyes when you hover and whiskers when you activate ;P
17:29.06Fisker-Punkie`
17:29.08Fisker-orange box soon
17:29.15AeyanI think I might install that on my roommate's warlock while he's gone today
17:29.42art3misheh
17:29.57Punkie`orange box = careface
17:30.05art3misonce i get a proper skin for the bottom i can finish parrot settings and ill post it ;)
17:30.05Fisker-shit
17:30.11Fisker-they actually sold stuff apple
17:30.11*** join/#wowace Ed``` (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk)
17:30.28art3misunfortunately i don't know a good way to retain the WTF settings
17:33.35*** join/#wowace Cheads (i=chead@0x57327e20.virnxx18.adsl-dhcp.tele.dk)
17:35.34Punkie`160GB iPod
17:35.36Punkie`:o
17:35.41durcynwtb
17:36.58Punkie`$350
17:37.18evlwhere?!
17:37.36Punkie`its not out yet
17:37.44Punkie`im reading the special event
17:37.49Coreyits out this weekend
17:37.51Coreyin all stores it says
17:38.11Coreythey made an ipod with an iphone design too
17:38.22Coreythinner touch screen
17:38.25Tulleryeah I have a friend freaking out about that
17:38.37Sarozdamnit I need a new mod to play with
17:39.20Tullerwrite one :P
17:39.28*** join/#wowace alext (n=v@noc.salisbury.edu)
17:40.36Coreyhas wifi too
17:41.15*** join/#wowace PProvost (i=PProvost@WoWUIDev/WAU/Admin/Pprovost)
17:41.15*** mode/#wowace [+v PProvost] by ChanServ
17:42.24Coreycomes with safari
17:47.39Punkie`and youtube support :p
17:47.43Punkie`phoneless iphone :P
17:47.52CIA-2203pb_ee1 * r48287 10Elephant/ (6 files):
17:47.52CIA-22Elephant:
17:47.52CIA-22- Changing the way events are handled (a lot less code!).
17:47.52CIA-22- Adding <DND>/<AFK>/... tags to custom & general channels.
17:48.26Coreymight as well just get the iphone id say
17:49.53*** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net)
17:50.02Coreywow thats expensive
17:50.16*** join/#wowace RaydenUni (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com)
17:50.54NightHawkAtWorkxkcd is win
17:51.15NightHawkAtWorkPunkie`: o_0 link?
17:53.20Punkie`http://www.engadget.com/2007/09/05/steve-jobs-live-apples-the-beat-goes-on-special-event/
17:53.50the-golemElephant?
17:55.39Sinaloitused to be ChatLog
18:01.01*** join/#wowace Meiun| (i=xface@h24n2fls31o883.telia.com)
18:01.13art3misnighthawk you have svn/commit access?
18:03.56Mudkipshaha I LOL'D http://forums.2kgames.com/forums/showpost.php?p=191631&postcount=2347
18:04.10*** join/#wowace the_squid (n=Alex@dsl-220-235-118-202.sa.westnet.com.au)
18:04.16CIA-2203phyber * r48288 10IRQ/IRQ.lua:
18:04.16CIA-22IRQ:
18:04.16CIA-22- Added Warlock Shadowfury to the interrupts (could be useful on trash that needs interrupting, is there any?)
18:04.16CIA-22- Changed Filter type to 'Damage', not sure if this means Counterspell and other interrupts that don't damage will be missed. might need two filters.
18:06.39*** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost)
18:06.39*** mode/#wowace [+v PProvost_] by ChanServ
18:10.09*** join/#wowace mandrill_ (i=sintflut@dslb-088-077-233-065.pools.arcor-ip.net)
18:11.00*** join/#wowace Niklas_Lord (n=chatzill@81.25.86.28)
18:13.40*** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net)
18:15.07Niklas_Lordlalalala
18:15.52kenlyricMudkips: except that's exactly how the license is written.
18:16.02kenlyricyes, you should go buy a book for every member of your family.
18:16.15kenlyricsharing is bad. reselling is bad.
18:16.20NickenIs there a addon like ct_viewport but without the fancy config ui? I had a custom script before but i lost it :-/
18:16.31*** join/#wowace Shyva (n=n0time@c51470eec.cable.wanadoo.nl)
18:16.50ThraeNicken: There's the all-powerful Visor2, which has almost no UI.
18:16.52art3miskenlyric: http://www.gothi.ca/Stuff/cyCircled_HKitty.rar  <-- can you download this and commit it ?
18:17.02NightHawkAtWorkart3mis: no, why?
18:17.03kenlyricheh,no.
18:17.19art3misi dont have commit access and dont wanna bother installed svn just for that
18:17.25kenlyricor be really lazy, and just make part of the screen black with eepanels
18:17.28NickenThrae: Oh, didn't know Visor had viewport.
18:17.35kenlyricI certainly don't have commit access.
18:18.26ThraeNicken: It can do pretty much anything you want to the UI, you just need to figure out how ;)
18:19.34Mudkipskenlyric, I guess they should install biometric scanners for the xbox version
18:19.39ThraeWho's the author of cyCircled?
18:19.40Mudkipsto prevent your brother from playing it too
18:19.54art3misdont remember
18:20.02art3misthrae: its setup like the goldenorbs
18:20.12cncfanaticsThrae, good question, I need him
18:20.13Mudkipsalso maybe require you to lock yourself in the room, so people don't accidentally catch a glimpse of you playing bioshock
18:20.15art3misnot a remake just an additional folder that works with it
18:20.40kenlyricmudkips... just install it into your brain.
18:21.05Fisker-fucking win btw Mudkips
18:22.29cncfanaticsThrae, what u need cycircled author for ?
18:22.31kenlyricI don't see why this person is getting mad at take2. This is the opinion of every game publisher. 1 game, 1 person. If only they could find a way to enforce it.
18:22.48kenlyricblizzard has the exact same policy.
18:22.54kenlyricand it's equally dumb.
18:24.43Fisker-hi cncfanatics
18:24.47Punkie`why does that addon need to be on wowace svn?
18:24.54Fisker-and art3mis what do you need hello kitty expansion for?
18:25.05*** join/#wowace Shirik|Ghost (n=nospam@155.31.175.56)
18:25.08Coreypage says its sairen
18:25.22*** join/#wowace Shirik (i=skullsho@27.123.33.65.cfl.res.rr.com)
18:25.34*** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net)
18:25.38*** join/#wowace yssaril (n=chatzill@adsl-76-238-5-53.dsl.emhril.sbcglobal.net)
18:25.45ThraeOh, this is just an addon to work in conjunction with cyCircled.
18:25.48ThraeNothing wrong with that.
18:26.02TheKarnhttp://blag.xkcd.com/
18:26.08TheKarngiggle at the calendar
18:26.23*** part/#wowace ggilbert (n=ggilbert@tinman.treke.net)
18:26.29*** join/#wowace ggilbert (n=ggilbert@tinman.treke.net)
18:26.52kenlyricthey predicted the segway?
18:27.00*** join/#wowace Kilroo (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com)
18:27.00kenlyricthat's pretty impressive.
18:27.03TheKarnlol yar
18:27.52Thraeart3mis: I'll upload it for you.
18:28.33*** join/#wowace [Liquidor] (n=denras19@130.225.247.36)
18:28.47cncfanaticsThrae, if you get ur hands on the cycircled author, can u bug him for FB2 support ? I can help him with it ofc
18:28.48phyberis the "Cast" filter in Parser-3.0 broken?
18:29.00phyberit seems to not catch things that you would think it should.
18:29.13phyberfor example, if I cast "Shadowfury" on an empty spot, it's not picked up by the "Cast" filter.
18:31.20CIA-2203funkydude * r48289 10Babble-2.2/Babble-Boss-2.2/Babble-Boss-2.2.lua: Babble-2.2: Boss: Spanish fix
18:34.33rophyif you cast shadowfury on empty spot, i dont think there is a combat log for it
18:34.46phyberis there any event at all?
18:34.56rophyspell cast event yes, combat log event no
18:37.05Shirik|EcoleWho's the main coder of the WAU project?
18:37.16MikkWAU1 = Sylvanaar
18:37.25MikkWUA2 = ... umm... kaelten knows
18:37.34cncfanatics~wau2
18:37.35purlsomebody said wau2 was http://wowace.com/wau2
18:37.48Shirik|Ecole..
18:37.52KaeltenKarlThePagan before he got busy with work
18:37.53Shirik|Ecole~lart cncfanatics
18:37.53purlsteals cncfanatics's mojo
18:38.06*** join/#wowace nuoHep (i=nuoHep@85.192.55.242)
18:38.10Shirik|Ecoleread question before you sic purl on me!
18:38.23Shirik|EcoleKaelten: But so he would know the internal workings of it
18:38.33Kaeltencorrect
18:38.47Shirik|Ecolehave a question for you -- does it work on Vista where WoW is installed in the Program Files directory?
18:38.54cncfanaticsKaelten, when FB enters a stable phase (a week or two from now) would it be possible to get a subforum on wowace ?
18:39.11rophyFuBar?
18:39.13Kaeltenprobably
18:39.16Kaeltenflexbar I'm guessing
18:39.21cncfanaticsindeed
18:39.22yssarilShirik|Ecole: i have had no problem with it running on vista
18:39.23cncfanaticsnearly ready
18:39.31Kaeltenbeen a long time in the coming :P
18:39.36Shirik|Ecoleyssaril: do you have WoW in the program files directory
18:39.38cncfanaticsI'm not the type of guy to hurry :)
18:39.42Kaelten;)
18:39.48Tupsido the 2.0 modifiers work for /script as well in a macro?
18:39.51cncfanaticsstarted ehm, lemme check
18:39.58yssarilShirik|Ecole: yep
18:40.08Shirik|Ecoledo you have UAC enabled?
18:40.13cncfanaticsa month and a 15ish days ago
18:40.18yssarilC:\Program Files\World of Warcraft\
18:40.18Shirik|Ecoleand do you run it as an administrator?
18:40.19cncfanaticshasnt been to slow once I got started actualy
18:40.32yssariland now i turned of UAC 2 days after i got vista :P
18:40.36SinaloitShirik|Ecole which version of Vista x64 or x32?
18:40.40Shirik|Ecoleeither, doesn't matter
18:40.45Shirik|Ecoleirrelevant for what I want to know about it
18:40.47cncfanaticsVista is a big pile full of suck
18:40.49cncfanaticsgo get debian tbh
18:40.56sylvanaaryou must manually configure the folder permissings yourself
18:41.00Shirik|EcoleI can't tell the entire world to go get Debian
18:41.00KaeltenI run vista and don't have any problems
18:41.01Kaelten:P
18:41.10Shirik|EcoleI have to write programs with Vista in mind
18:41.15cncfanaticsKaelten, I dont either when I ran it, its more how its made
18:41.16cncfanatics~drm
18:41.17purl[drm] http://precisioninsight.com/dr/drm.html or the Direct Rendering Module, or called Direct Rendering Manager. "an acronym for "Digital Rights Management" ", or http://www.microsoft.com/windows/windowsmedia/drm.asp ... the best big black-caca from the ass of gates  Just Say No (tm), or http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html
18:41.28cncfanaticsthat last link, http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html is a VERY intresting read
18:41.42cncfanaticsmade me remove all my MS products :)
18:41.42sylvanaarvista 64 does not haev the correct file permissions in program files, even for administrator
18:42.14Shirik|EcoleI haven't had any problems with it
18:42.14cncfanaticsbtw Kaelten, did you work on those august stats yet ?
18:42.25Kaeltenoh, no
18:42.26Kaeltenbah
18:42.28Kaeltenbeen busy
18:42.28Shirik|Ecoleit virtualizes correctly for non UAC-manifest-embedded applications
18:42.31sylvanaaryou need to  set Program Files to full control for admin and inherit it
18:42.37Shirik|Ecoleoh nonononono
18:42.40Shirik|Ecoleno
18:42.42Shirik|Ecoledo not do that
18:42.51Shirik|EcoleVista was programmed with that folder intentionally blocked
18:42.55sylvanaari know
18:43.04sylvanaarbut i dont have time to explain that to everyone
18:43.24Shirik|Ecoleyou're referring to the 64-bit program files folder yeah?
18:43.30Shirik|EcoleYeah it shouldn't be touched really, but meh
18:43.52art3misFisker-: bunch of people were asking for the HK skin for cycircled so since its an ace thing i figured i'd just dump it on the svn
18:44.08sylvanaarwhatever- i cant deal with explaining why to everyone though
18:44.16art3misand get one of you to do it so i dont have to bother getting an account and instlling svn for a 1 shot ;P
18:44.52*** join/#wowace _neuron_ (n=x@85.252.67.93)
18:45.16SinaloitI know you can tonumber(str, 36) to go from base36 to decimal, how do you go back from decimal?
18:45.25Shirik|Ecoletostring()
18:45.42Sinaloittostring(number, 36)?
18:45.49TullerI wish
18:45.59Shirik|Ecole>>> tostring(8, 2)
18:46.04Shirik|Ecolelua> tostring(8,2)
18:46.05cladbotShirik|Ecole: 8,
18:46.07CIA-2203cncfanatics * r48290 10FlexBar2/ (Core.lua Keybindings/Keybindings.lua Layout/Layout.lua): (log message trimmed)
18:46.07CIA-22FlexBar2:
18:46.07CIA-22Core.lua:
18:46.07CIA-22<PROTECTED>
18:46.07CIA-22Keybindings.lua:
18:46.09CIA-22<PROTECTED>
18:46.11CIA-22Layout.lua:
18:46.11Shirik|Ecolehm, oops :P
18:46.14Shirik|Ecoleguess not
18:46.25cncfanaticslua> tonumber(18, 36)
18:46.25cladbotcncfanatics: 44,
18:46.31cncfanaticslua>tonumber(44, 10)
18:46.31cladbotcncfanatics: 44,
18:46.43Sinaloitlua>tonumber("hi", 36)
18:46.43cladbotSinaloit: 630,
18:46.58cncfanaticsplain tonumber works for conversions
18:47.01cncfanatics!api tonumber
18:47.01ThraeBotcncfanatics: tonumber("123")    -- http://www.wowwiki.com/API_tonumber
18:47.14Shirik|Ecoleyou can use string.format
18:47.17Shirik|Ecoleif you want
18:47.18Sinaloitwell anyway how do you get back to base36 from a decimal number
18:47.25Shirik|Ecolewhy 36?
18:47.32Shirik|Ecolecompression?
18:47.37Sinaloit1-0+A-Z
18:47.40Shirik|Ecoleyeah I got that
18:47.45Shirik|Ecolebut why are you doing it?
18:47.53Sinaloitusing character name as UUIDs, chosing highest value
18:47.59sylvanaarShirik|Ecole did you have a question though?
18:48.03Shirik|Ecolekinda
18:48.08Shirik|Ecolebut I think I answered it: WAU doesn't work.
18:48.23cncfanaticsSinalout "Z" > "A" works fine
18:48.24Shirik|EcoleI was hoping WAU could give me advise on how to elevate over UAC in a Java process
18:48.37Sinaloitto have a consistant selection method for selecting someone to perform a task when more than 1 person has the same addon
18:48.38CIA-2203jerry * r48291 10PitBull_AltAura/options.lua: PitBull_AltAura: I really suck at copy/pasting.
18:48.40cncfanaticsno need to convert to base 36
18:48.40sylvanaarfrom java?
18:48.45Shirik|Ecolenot necessarily
18:48.54Sinaloitwould ZZaa > ZZb?
18:48.54cncfanaticsSinaloit, use the > operator
18:48.58Sinaloiter <
18:49.01Shirik|Ecolebut executing java.exe from an elevated context does not seem to give Java any elevated permissions
18:49.06cncfanaticsSinalout "ZZaa > ZZb" yes
18:49.10RaydenUniwhere are plugin configuration settings stored? cause it sure ain't in the plugin folder
18:49.15Sinaloitk
18:49.19Tullerlua> 'ZZaa' > 'ZZb'
18:49.19ThraeCrap, autoprop
18:49.19cladbotTuller: false
18:49.25Nicken~seen adirelle
18:49.28purladirelle <n=gperreal@tok69-5-82-235-150-60.fbx.proxad.net> was last seen on IRC in channel #wowace, 23d 20h 41m 40s ago, saying: '~framexml'.
18:49.28cncfanaticss/"ZZaa > ZZB"/"ZZaa" > "ZZB"/
18:49.50Tullerlua> 'ZZaa' < 'ZZb'
18:49.50cladbotTuller: true
18:49.52Nickendead
18:49.53cncfanaticsneed a reboot, brb
18:49.54Shirik|Ecolelua> 'ZZaa' > 'ZZB'
18:49.55cladbotShirik|Ecole: true
18:49.55sylvanaarShirik what do you need elevation for?
18:49.57RaydenUniwhen i copy my mods from one computer to another i have to reconfig everything
18:50.14Sinaloitconfig info isn't in the addon folder
18:50.18cncfanaticssylvanaar: "to have a consistant selection method for selecting someone to perform a task when more than 1 person has the same addon"
18:50.21Sinaloitcopy the WTF folder, specifically the folder for your account
18:50.22Shirik|EcoleRaydenUni: Copy your WTF folder
18:50.26cncfanaticsalready told him to use string > string instead
18:50.31Sinaloitdifferent question cncfanatics
18:50.38cncfanaticsyes Sinaloit ?
18:50.52SinaloitSylvanaar was asking Shirik about elevation in Vista
18:50.54RaydenUniahh
18:51.22Shirik|Ecolesylvanaar: I can't really answer that at this time, just trust me it's something I need ><
18:51.26RaydenUnidoes /WTF get loaded if i reload the interface? or do i need to restart wow?
18:51.38cncfanaticsoh ups, thought sylvanaar ment something else
18:51.43cncfanaticseither way, I'm gonna reboot my comp
18:51.44cncfanaticsbrb
18:51.45Ominousurm
18:51.54OminousRaydenUni: you have to shut wow to copy it accross
18:51.54Tullerlua> tonumber(('Tuller'):lower(), 36)
18:51.54cladbotTuller: 1804915107,
18:51.58sylvanaarShirik|Ecole well, the jvm should get elevation on its own unless you are using something like JNI
18:52.11Shirik|Ecoleno jni, though that is something I thought about down the road
18:52.13Shirik|Ecolebut not now
18:52.13OminousRaydenUni: or it will overwrite the settings with your cuttent ones
18:52.22RaydenUnik
18:52.23Shirik|Ecolemaybe I"m just using CreateProcess() wrong
18:52.27Shirik|EcoleI'll have to look at it again
18:52.51SinaloitRaydenUni: Quit out, copy the WTF then startup otherwise when you quit it'll just overwrite whatever you copied over
18:53.07CIA-2203thrae * r48292 10cyCircled_HKitty/ (7 files in 2 dirs):
18:53.07CIA-22cyCircled_HKitty: Hello Kitty texture by Alestane, skin configuration by
18:53.07CIA-22art3mis, event code by me. This will override your current cyCircled skin. Feel
18:53.07CIA-22free to use this code as a basis for skin packages. Contact art3mis for
18:53.07CIA-22questions on this addon, not me.
18:53.08*** join/#wowace Shamino (n=chatzill@13.sub-75-226-109.myvzw.com)
18:53.11sylvanaarShirik|Ecole well, ok you can make a bootstrapper which places a link demand for full-trust
18:53.26sylvanaarthen spawn java.exe from it
18:53.37*** mode/#wowace [+v Shirik|Ecole] by ChanServ
18:53.52*** join/#wowace cncfanatics (i=evolve@25.93-64-87.adsl-dyn.isp.belgacom.be)
18:53.55cncfanaticsbk
18:53.56Shirik|Ecolewell see that's what I did
18:54.04Shirik|Ecoleand used CreateProcess() to spawn java.exe running my jar
18:54.11Shirik|Ecolebut it didn't seem to do anything :/
18:54.28*** join/#wowace karpadnik54 (i=karpadni@gateway/tor/x-a42562db06389b95)
18:54.31sylvanaarthen it must use a shared jvm or something
18:54.36sylvanaarthat was already running
18:54.57sylvanaarcan you make it create a new one
18:55.15Shirik|EcoleI dunno
18:55.19cncfanaticsjvm is a background process as far as I know
18:55.25sylvanaarthats what i mean
18:55.28*** join/#wowace PProvost (i=PProvost@WoWUIDev/WAU/Admin/Pprovost)
18:55.28*** mode/#wowace [+v PProvost] by ChanServ
18:55.33cncfanaticscan you "elevate" or whatever u call it an already existing process ?
18:55.33*** join/#wowace art3mis (n=art3mis@ool-18b9f13e.dyn.optonline.net)
18:55.37sylvanaarpass a parameter that says run this a new jvm
18:55.50sylvanaarthere is one
18:56.20*** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu)
18:56.24Shirik|Ecolethat one I didn't know
18:56.27Shirik|Ecolecncfanatics: No, intentionally
18:56.40Shirik|Ecoleif a program wants to become elevated it must restart itself
18:56.42cncfanaticsVista is trying to imitate "sudo" but does it bad, sigh
18:56.49Shirik|Ecolea process can only become elevated when it starts up
18:56.55cncfanaticswhy is that ?
18:56.59Shirik|Ecolethe rules
18:57.01sylvanaarhey sudo has known exploits too
18:57.14cncfanaticssylvanaar, please tell me some, intrests me, as its my only way to get root
18:57.23sylvanaargo goole it
18:57.24Shirik|Ecolea UAC manifest can only specify three types: asInvoker, highestAvailable, and requireAdministrator
18:57.44Shirik|Ecolein the latter two, if available, it will open a UAC prompt during startup and elevate. Otherwise it will run at the context of the calling process
18:57.51Sinaloitlua> 'Bob' > nil
18:57.51cladbotSinaloit: [string "return 'Bob' > nil"]:1: attempt to compare nil with string
18:57.55Shirik|EcoleThis can only occur during startup, and nowhere else
18:58.07Sinaloitlua> 'bob' > 0
18:58.07cladbotSinaloit: [string "return 'bob' > 0"]:1: attempt to compare number with string
18:58.16cncfanaticslua >'bob' > '0'
18:58.25cncfanaticslua> 'bob' > '0'
18:58.25cladbotcncfanatics: true
18:58.32Shirik|Ecolethe only exception is during a special call when spawning a process (CreateProcessAsLogonW) where you can request to elevate, but that's still just creating a new process
18:58.38Thraeart3mis: You still there? I cleaned up the code, got rid of Ace (wasn't needed for something this simple), so check it out in case I screwed up (not likely).
18:58.42JoshBorkeShirik|Ecole: hi :-)
18:58.45Shirik|Ecolehi
18:58.47sylvanaarthose ms jerks didnt bother to document those 3 flags either
18:58.53Shirik|Ecoleheh
18:58.57cncfanaticslol Shirik|Ecole, then a process can just spawn a subprocess for whatever it has to do elevated ?
18:58.59Shirik|EcoleI was searching all over the place for it :/
18:59.05Shirik|Ecolecncfanatics: It can if it wants
18:59.14CIA-2203shamino * r48293 10Auction-1.0/ (Auction-1.0/Auction-1.0.lua Auction-1.0.toc):
18:59.14CIA-22Auction-1.0:
18:59.14CIA-22- updated KC_Items pricing
18:59.16Thraelua> '-1' > '0'
18:59.16cladbotThrae: false
18:59.20Shirik|Ecolethat's not an option from a java perspective though
18:59.23sylvanaari wasted days looking for them
18:59.32cncfanaticsthen why did they put that SHITTY limitation that only new processes can do it ?
18:59.35cncfanaticsif you can get around it anyway
18:59.37cncfanaticstypical microsoft
18:59.38ThraeHmm, I didn't know > converted strings to numbers
19:00.05ThraeWait, if it's comparing the binary, then that makes sense
19:00.28Thraelua> '-1839476283761286' > '0'
19:00.28cladbotThrae: false
19:00.29art3misthrae: groovy thanks, im sure you know what yer doing, i just mimiced what the guy did for the goldenorbs "standalone"
19:00.37kadrahilhttp://i65.photobucket.com/albums/h215/warcrackgirl/Fail.jpg
19:00.49Thraeart3mis: Might as well grab it on files.wowace.com if you use it yourself
19:00.52Shirik|Ecolelua> "-0' >= '0'
19:00.52cladbotShirik|Ecole: sandbox.lua:276: Compilation failed: [string ""-0' >= '0'"]:1: unfinished string near '<eof>'
19:00.57Shirik|Ecolelua> '-0' >= '0'
19:00.57cladbotShirik|Ecole: false
19:00.59sylvanaarjust use asInvoker
19:01.06Shirik|Ecolethere's your proof Thrae: :)
19:01.08Shirik|Ecoleit doesn't
19:01.24art3mishehe when i do an update itll be ticked ;P
19:01.36cncfanaticswhat I usualy do for strings is this:
19:01.47cncfanaticsfirst convert both strings to compare to numbers
19:01.53cncfanaticsif either of them is nil, compare strings
19:02.00cncfanaticsif both conversions succeed, use numbers
19:02.03Shirik|Ecolesylvanaar: I'm using highestAvailable right now, but like I said
19:02.04cncfanaticsmakes everything match
19:02.07Shirik|EcoleJava doesn't respect this when I pass it on
19:02.19sylvanaarI use asInvoker
19:02.31Shirik|EcoleWell I want it to enter an elevated state if it's available :)
19:02.41Shirik|EcoleI didn't know about this spawning a new JVM argument though
19:02.42Shirik|EcoleI'll try this
19:02.44Shirik|Ecolethanks
19:02.47sylvanaaryeah, your bootstrapper is elevated
19:02.52Sinaloitlua> date()
19:02.52cladbotSinaloit: Wed Sep  5 14:58:34 2007,
19:03.05Sinaloitlua> diffdate(date(), Wed Sep  5 14:58:34 2007)
19:03.05cladbotSinaloit: sandbox.lua:276: Compilation failed: [string "diffdate(date(), Wed Sep  5 14:58:34 2007)"]:1: ')' expected near 'Sep'
19:03.25Sinaloitlua> diffdate(date(), "Wed Sep  5 14:58:34 2007")
19:03.25cladbotSinaloit: [string "diffdate(date(), "Wed Sep  5 14:58:34 2007"..."]:1: attempt to call global 'diffdate' (a nil value)
19:03.45Sinaloitbah
19:05.15BankZanyone know what cooldowns RaidInfo tracks?
19:06.12cncfanaticsBankZ, its lua code knows
19:06.42Shirik|Ecoleinteresting though: http://blackfalconsoftware.wordpress.com/2007/05/17/security-vista-humbled-by-malware-there-goes-the-security-angle/
19:06.49Shirik|Ecolea trojan that tries to circumvent UAC
19:06.53*** join/#wowace wixii (n=jasoncou@client-82-12-226-65.brnt.adsl.virgin.net)
19:10.27cncfanaticsShirik|Ecole, UAC is probably going to be useless pretty fast
19:10.36Shirik|Ecolethat's because of the userbase
19:10.43Shirik|Ecolebut of course Microsoft will get the blame again
19:11.19CIA-2203jerry * r48294 10PitBull_AltAura/ (options.lua update.lua): PitBull_AltAura: Better update of Aura frame when changing the width.
19:11.46art3misthrae: its not showing on files.wowace.com yet
19:15.05*** join/#wowace Ra1d3n (i=killspam@90.146.59.38)
19:16.27*** join/#wowace dylanm (n=dylanmor@c-69-241-235-52.hsd1.mi.comcast.net)
19:16.38kenlyricUAC conditions people *more* to just click away any infobox.
19:16.42phyberso, it picks up on a Counterspell fail in the "Fail" filter, but not a successful cast in the "Cast" filter?
19:16.45phyberriiight.
19:16.47ThraeWhat's the Wowace Wiki tag for code?
19:17.04NightHawkAtWork[code]?
19:17.20ThraeNo, that's BBS or whatever
19:18.21ThraeAh, it's just <pre> </pre>?
19:19.06ThraeErr, maybe not
19:19.12ThraeLooks like it automatically formats
19:19.25art3mishttp://forums.worldofwarcraft.com/thread.html?topicId=965514297&postId=13713620550&sid=1#56 <-- wheeee last post
19:20.31dylanmThrae: It may be the thing where you put a leading space on each line and then everything goes to <pre>-style I think.
19:23.35*** join/#wowace Athou (n=ask@d83-182-180-226.cust.tele2.be)
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19:29.53CIA-2203thrae * r48295 10cyCircled_HKitty/addskins.lua: cyCircled_HKitty: Whoops, EventFrame is suppose to be a local. That's what I get for copying code blindly.
19:30.30cncfanatics<PROTECTED>
19:30.30RaydenUniso swstats and recount disagree on my dps
19:30.45cncfanaticsThrae, could you make a module for FB2 & cyrcircled by chance ? or is it a lot
19:31.05Thraecncfanatics: I don't use cyCircled, never used it. I just did this at art3mis's request.
19:31.15art3misand thanks for that
19:31.36cncfanaticsbleh, I'd love cycircled to support flexbar
19:31.44Thraecncfanatics: If you look at what I did, it's just like 15 lines of code (of which I added 5 lines). A module for interaction between two addons would be a bit more ;)
19:31.52phyberThrae: is there an SS of that thing?
19:31.58art3miscnc just check how bartender does it
19:32.07art3mishttp://forums.worldofwarcraft.com/thread.html?topicId=1371643567&sid=1
19:32.15art3misphyber right there its on wowi now
19:32.16*** join/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com)
19:32.23nevcairielcncfanatics: you have todo your cy plugin yourself, dont be lazy
19:33.06phyberart3mis: hahaha :D
19:34.52*** part/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com)
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19:36.01*** mode/#wowace [+v Tekkub] by ChanServ
19:36.11*** join/#wowace alext (n=v@noc.salisbury.edu)
19:36.16cncfanaticsnevcairiel, I have no idea where to start
19:40.06Sinaloitcncfanatics: theres a Flexbar plugin in cycircled, maybe that could help you
19:40.15RaydenUniso swstats says i'm doing 591 dps and recount says i'm doing 435
19:40.23RaydenUni!cu us destromath raydenuni
19:40.33Sinaloitcncfanatics: several other plugin examples in the plugin folder
19:40.36RaydenUniis it not cu?
19:40.40RaydenUnilol
19:40.52rophysince formula of DPS isnt unique
19:41.06JoshBorkerophy: my way or the highway
19:41.22RaydenUniwhat is the command to pull up char info?
19:41.54Olison!c
19:41.55NightHawkAtWorkRaydenUni: !help
19:42.53*** join/#wowace ag` (i=Andreas@0x535cbb03.bynxx18.adsl-dhcp.tele.dk)
19:42.59ag`Hi
19:43.13Sinaloitwould anyone mind glancing at: http://ace.pastey.net/73459 and see if theres any fatal flaws
19:43.18Sinaloitgreetings ag
19:43.39phyberrophy: so, when DOES the "Cast" filter in Parser-3.0 work (asking since you're about and listed as an author)
19:43.46cncfanaticshmmm problem is, fb creates buttons on the fly
19:43.53RaydenUni!help
19:44.10phyberAll I have it filtering for now is "Cast" nothing else, like sourceID or abilityName.  it doesn't even tell me about Fireballs being cast on my mage.
19:44.18rophywhen tou see "You casts something" in the combat log.
19:44.27rophylockpick, vanish etc
19:44.30rophyperform and cast
19:44.42HjalteWhat does Auction-1.0 do, and what addons is it used in now?
19:45.50phyberso, there is no way to have Parser tell me about things like Counterspell being successfully cast on a mob?
19:46.10phyberCombat events suck :)
19:46.11rophyI guess you should see a "You cast counterspell on Mob"?
19:46.26rophyGo counter someone  and see your combat log
19:46.29phybernope, I don't, and I'm not supressing the regular combat log in SCL any more either :/
19:46.42phyberI'm just casting counterspell on rats in the deeprun tram.
19:46.50rophyYou dont see a counterspell message at all? I doubt it
19:47.06rophyiirc for cs it should be 'interrupt' messages
19:47.09cncfanaticsnevcairiel, how does cycircled work ?
19:47.17RaydenUni!fc us destromath raydenuni
19:47.18ThraeBotRaydenUni: Raydenuni, Level 70 Priest (13/2/46). 7271 HP; 8145 Mana; +2.3% spell hit; +127 spell crit rating; 524 +shadow.
19:47.19phyberrophy: hmm, ok.  I'll try that.
19:47.20rophy"Your Shadow Bolt is interrupted by Rophy's Counterspell"
19:47.21cncfanaticsonly thing I understand atm is GetElements tbh
19:47.36RaydenUniany ideas on what sort of dps i should be looking at?
19:47.47ckknighthey all, back
19:47.53Coreyhi ckk
19:47.55nevcairielcncfanatics: look at other modules and learn :)
19:48.04phybernope, Interrupt doesn't get it either.
19:48.25ckknightphyber: it's possible that it'll only show up as damage/healing/etc.
19:48.29ckknightand not a cast
19:48.31cncfanaticsnevcairiel, looking at the core and at bartender atm
19:48.35phyberI'm trying to catch me or others casting it.  they'll be casting it on boss mobs, for example.
19:48.41cncfanaticsbut no modules at all seem to create buttons on the fly like fb does
19:48.48rophynothing shows on combat log?
19:48.51rophydont care about parser
19:48.54rophyjust look at your combat log
19:49.02phybernothing at all. in the regular combat log.
19:49.07phyberno suppression from SCL.
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19:49.30rophyI think you need to actually counter something, not just casting it on someone who's doing nothing
19:49.48cncfanaticsnevcairiel, how would I "tell" cycircled new buttons have been created and it should skin them too ?
19:50.21snurrehttp://bestofgooglevideo.com/video.php?video=729
19:51.41rophyphyber: Khuunam interrupts Defias Rogue Wizard's Frostbolt.
19:51.52rophydoesn't show name of the countering spell.
19:52.07phyberI'll find some magic mob to test it then :)
19:52.14rophyI tested it just now
19:52.18rophyoutside stormwind
19:52.24CIA-2203shamino * r48296 10EnchantingSell/EnchantingSell.lua:
19:52.24CIA-22EnchantingSell:
19:52.24CIA-22- refactored the detection of a supported auction addon.
19:52.52ckknightanyone know why trying to use tortoise with svn.wowace.com would cause a 403 forbidden?
19:53.03cncfanaticswrong pw / username
19:53.05cncfanaticsexcept that, no idea
19:53.09phyberbad mirror?
19:53.13Jaxon403 is Permission Not Allowed.
19:53.14JoshBorkeyou can't commit to svn.wowace.com
19:53.21JoshBorkeand did you add the /wowace?
19:53.33ckknightError: MKACTIVITY of '/wowace/!svn/act/9043f9d7-a834-3f4b-98f6-3c2e0d945a02': 403 Forbidden (http://svn.wowace.com)
19:53.46ckknightJoshBorke: not committing
19:53.51ckknightand yes, it has wowace
19:55.00ckknightokay, crisis averted
19:55.32cncfanaticsdev.wowace.com
19:55.35cncfanaticsinstead of svcn ? :p
19:55.45Sinaloitit used to be svn i think, but yeah its dev now
19:56.10ckknightcncfanatics: helping a user
19:56.15ckknighttried to import instead of checkout
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19:58.50phyberrophy: well, that does say "you interrupt x", but it doesn't count as an Interrupt in Parser-3.0.
19:59.00phyberI guess because I was the one interrupting and not the one being interrupted?
19:59.00Ominousckknight: got ur laptop back yet?
19:59.01*** join/#wowace Kirkburn (n=Kirkburn@82-32-40-219.cable.ubr06.azte.blueyonder.co.uk)
19:59.05ckknightsure did, Ominous
19:59.16evlckknight: did they erase your gay porn?
19:59.30HjalteIs there any way that i can see, if an addon is using a specific library? eg. Auction-1.0
19:59.30ckknightno, I hid it before I turned it in
19:59.46ckknightjk (straight)
20:00.03*** join/#wowace zeeg (n=zeeg@69.109.103.158)
20:00.04Thraehttp://www.wowace.com/wiki/Avoid_Using_Event_Libraries_For_Simple_Tasks
20:00.07Sinaloitsearch for that libraries name in all of its lua files? :)
20:00.21ThraeCouldn't find anything relevent already on the wiki
20:01.07rophyphyber: I dunno then, ask ckknight
20:02.00ThraeI saw someone using AceEvent for a 15-line addon that just does something on load and nothing else.
20:02.20ckknight*shrug* event libraries make things easier
20:02.32rophybecause it make the addon more efficient?
20:02.46Thraeckknight: Well if you look at the code, I call the functions OnEnable and OnInitialize anyway ;)
20:02.52CIA-2203nevcairiel 07Alpha * r48297 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
20:02.52CIA-22Ace3 - AceTimer-3.0
20:02.52CIA-22- get local references to the functions used in OnUpdate to save some cpu cycles
20:02.58kebinusanI need to find some new anime to download
20:03.05BankZIs there anything you guys like better than SimpleCombatLog?
20:03.12Sinaloitis not usince AceEvent for simple tasks still relevant if you're using AceEvent already anyway?
20:03.26ckknightSinaloit: yea, pretty much
20:03.26kebinusanBankZ: I just use eavesdrop for my displayed combat logish thing
20:03.28NightHawkAtWorkthrae: the comments in your code snippet seem contradictory
20:03.37ThraeNightHawkAtWork: Eh?
20:04.31OminousThrae: i thought AceAddon needed ace event.... so its there anyway
20:04.34NightHawkAtWorkThrae: for OnEnable you say "the addon may not be fully loaded" and say "normally called after OnInitialize", where for OnInitialize you say "your addon is fully loaded"
20:05.24BankZkebinusan: what do you like better about it?
20:05.30ckknightOminous: you're right
20:05.41ThraeOminous: You don't need AceAddon for very simple addons.
20:06.10kebinusanBankZ: personal taste I spose, its just very compact and gives me incoming/outgoing events that affect me at a glance
20:06.13OminousThrae: ofc
20:06.17Tulleryou don't need anything for simple addons :P
20:06.20Pkekyowhat day is it?
20:06.30NightHawkAtWorkPkekyo: in the us, wednesday
20:06.44Sinaloitif AceAddon requires AceEvent then why do you specify it in the mixin list for some addons?
20:06.55PkekyoNightHawkAtWork: US time atm?
20:07.01ThraeOminous: Like, 15 lines of code. It doesn't really make it any easier on the developer -- in fact, I'd say it makes things more complicated unless you don't know how to code addons without using a framework. That's why I said "it's a learning experience".
20:07.05NightHawkAtWorkPkekyo: l2google, ffs. 1pm pst.
20:07.10CIA-2203ckknight * r48298 10LibSpecialEvents-Aura-3.0/LibSpecialEvents-Aura-3.0.lua: LibSpecialEvents-Aura-3.0 - bugfix for new event system
20:07.21OminousThrae: yes i understand
20:07.23PkekyoNightHawkAtWork: google what? "what time is it in the us exactly now?"
20:07.24Sinaloit1pm pst? sheesh is AZ already on PST time?
20:07.36CIA-2203deccard * r48299 10MiniChat/Core.lua:
20:07.36CIA-22MiniChat:
20:07.36CIA-22- fix for AutoMaximize not working on server channels (1-3)
20:07.36CIA-22- fix for tiny hooking error
20:07.36cncfanatics~seen Sairen
20:07.41purlsairen <n=Miranda@p57B35476.dip.t-dialin.net> was last seen on IRC in channel #wowace, 128d 2h 28m 49s ago, saying: 'thx Kaelten for repairing my forum account :)'.
20:07.41Fisker-zomg exalted with skyguard
20:07.41*** join/#wowace the-golem (n=Darrin@adsl-76-232-3-53.dsl.scrm01.sbcglobal.net)
20:07.46ThraeNightHawkAtWork: PLAYER_LOGIN may get called before ADDON_LOADED, or it may get called afterwards.
20:07.48cncfanaticslol 128d
20:08.08cncfanaticsKaelten, ping
20:08.09NightHawkAtWorkPkekyo: "current united states time" or any number of other searches
20:08.10Pkekyoif it demands so much energy for you to say what time it is that you can't bare to do so, simply keep your trap shut :)
20:08.19Sinaloitcncfanatics: but at least sairen's forum account is fixed!
20:08.20ThraeNightHawkAtWork: Hence "normally", not "is" or "always".
20:09.06Sarozuh uh, Ace3 got me all excited and stuff
20:09.53Thraekebinusan: What type of anime do you like?
20:10.02ckknightSaroz: excited?
20:10.17Sarozyus
20:10.37ckknightSaroz: why wait for Ace3?
20:10.52NightHawkAtWorkthrae: ahh, i think i see, okay. You may want to make it more clear in those comments though
20:10.56Sarozcause it looks neat
20:11.01kebinusanLil bit o every thing I spose, Bleach, Naruto Shippuden, Cowboy Bebop, FLCL, Ghost in the shell stuff, Full metal alchemist
20:11.03CIA-2203elkano 07Alpha * r48300 10Ace3/AceTimer-3.0/AceTimer-3.0.lua:
20:11.03CIA-22Ace3 - AceTimer
20:11.03CIA-22- replaced an if by a max and moved it to the for-loop initialization
20:11.21cncfanaticskebinusan, Bleach & Naruto here
20:11.30ckknightSaroz: Rock works now and has working addons that run on it ;-)
20:11.45NightHawkAtWorkkebinusan: seen lain or trigun?
20:12.11kebinusanyeah
20:12.13kebinusanI have four Im thinking of checking out: Dessou Coil, Claymore, Elfen Lied, Code Geass
20:12.13Sarozwell ckknight, write a "how to convert your ace2 mod into Rock" and I might look into it, but meh
20:12.16Silowyiis there a good default database for cartographer?
20:12.25Arrowmasteryou guys suck for not seeing claymore yet
20:12.25Silowyione that has most/all of the vendors at least
20:12.39cncfanaticsckknight, if possible, I would also request something to get Ace2 saved vars going to rock
20:12.40ckknightSaroz: actually I outline specifically what API changes were made and what it maps to
20:12.45NightHawkAtWorkI havn't been following anime lately. :\
20:12.49ckknightcncfanatics: too bad, it just works automatically
20:12.51ag`Ace3? :O
20:12.52ckknight:-P
20:12.58cncfanaticsckknight <3
20:12.58Tullerace3 is the baby jesus
20:13.00Tullermaybe
20:13.02Sarozindeed
20:13.07ag`baby jesus?
20:13.09Thraekebinusan: If you like those types of anime, I'd also look at Higurashi_no_Naku_Koro_ni and its second season, Higurashi_no_Naku_Koro_ni_Kai
20:13.09ckknightRock is the baby _raptor_ jesus
20:13.11ckknightbeat that!
20:13.12cncfanaticsI might actualy wait till both Rock & Ace3 are up before converting
20:13.21ag`Fisker-, your mom
20:13.27SarozAce3 is Ace2, with a 3 instead of a 2, so people will like it more.. face is ckknight
20:13.29Fisker-no u
20:13.34Arrowmasterclaymore, code geass, and higurashi no naku koro ni are must sees
20:13.34Thraekebinusan: At first those look like a dating game anime...until the lolis start going murderously insane
20:13.38Tullermeh, convert everything to dongle, it works now :)
20:13.44cncfanaticsSaroz, what the devs think > what the users think
20:13.49kebinusanThanks thrae I'll take a look
20:13.50SilowyiI'd like to switch over to using Rock, certain things about the design philosophy appeal to me. But I'm concerned about one thing.
20:13.55ckknightSaroz: except that Ace3 doesn't have much code, isn't a working framework yet. Rock is, and has working addons that run on it
20:14.02Tulleraddon!
20:14.08Tullerisn't it still just cowtip?
20:14.09ckknightSilowyi: what's that?
20:14.14ckknightTuller: Parrot too
20:14.15ag`So what's rock
20:14.18Sarozckknight, I'm in no rush
20:14.18ckknight~rock
20:14.18purlit has been said that rock is an addon framework for World of Warcraft written by ckknight.  More information is available at http://wowace.com/wiki/Rock.
20:14.19SilowyiYou've stated that one of the problems with Ace3 is the "encumbrance" of backwards compatibility.
20:14.20ag`on the wiki?
20:14.22Tullerckknight: does your config still suck? :)
20:14.22rophyDongle is a working addon, and has more working addons that run on it than Rock.
20:14.29rophys/working addon/working framework/
20:14.38Elkanockknight, so it's your framework and has two addons ported by you... well...
20:14.39Silowyidoes this imply that future versions of Rock won't preserve compatibility?
20:14.42ckknightTuller: does your mom still suck? oh wait, I already know that she does from last night
20:14.51Tullerhaha
20:15.00Tulleryou made a niagra clone, too right?
20:15.18ckknightSilowyi: oh no, the issue was that Ace2 had warts that needed fixing. If I decide to break compatibility, there'd be Rock 1.1 or 2.0, I'm not gonna break 1.0
20:15.28Arrowmastertime for me to watch claymore 23
20:15.29SilowyiOk, cool.
20:15.36ckknightTuller: yea, but I fixed some stuff
20:15.40SilowyiI figured. But was wondering.
20:15.47Tullerso you fixed the part where its auto generated? :)
20:15.49Elkanowell, ck, iirc you broke AceEvent once ;)
20:15.54ckknightI know
20:15.55ckknightmy bad
20:16.01ckknightand I've basically fixed that by having unit tests
20:16.02cncfanaticshttp://wowace.com/wiki/Ace3 is not set ?
20:16.05cncfanaticsvery nice lol
20:16.08ckknightso I won't break anything anymore
20:16.10ckknighthopefully
20:16.12Thrae~ace3
20:16.13purlace3 is probably an addon framework for World of Warcraft to make writing addons easier. The primary difference from Ace2 is to be more interoperable with as many frameworks as possible, allowing only bits and pieces to be chosen for addons, and no longer be a one megabyte monster.
20:16.13Sarozckknight, rename Rock to Ace4.. solved
20:16.42ckknightSaroz: lol, it's been suggested, I'm not sure Kaelten would approve, since he officially runs the "ace project"
20:16.56ckknighthe's the one who refused to use Rock (then Joker) as a basis for Ace3
20:16.59ckknightso...yea
20:16.59Sarozor.. here is a thought.. work together and make love, not way
20:17.01Sarozwar*
20:17.05ckknightdude, I've tried
20:17.08ckknightand got shot down
20:17.11cncfanaticsckknight, using libstub too ?
20:17.14ckknightTornhoof: why do you do that?
20:17.16ckknightcncfanatics: sure am
20:17.27cncfanaticsso, with some good will
20:17.30cncfanaticswe might get libs
20:17.34cncfanaticsthat work with both Ace3 & Rock ?
20:17.44ckknightoh yea, I've made some library-independent libs already
20:17.47ckknightlike LibBabble-3.0
20:17.53Fisker-lol @ ipod touch
20:18.01Silowyiwtb a good Cartographer database
20:18.03ckknightand LibDogTag-2.0
20:18.09ckknightSilowyi: Cartographer_Data
20:18.14Tullerbasically rock == ace2, but with unittests and some other junk built into acelibrary + refinements to remove some unneeded crap + some name changes + namespaces
20:18.15SarozWhat's the point... Make...Love...not...war
20:18.18*** join/#wowace kenlyric_ (n=kenlyric@c-68-54-218-192.hsd1.in.comcast.net)
20:18.25Sarozseriously, why make 5 fucking frameworks
20:18.27Sarozmake one good
20:18.28Silowyickknight: ok I have that... mmm, maybe I need to import it somehow
20:18.30Tullerat least that's what i determined :)
20:18.38ckknightno, Tuller
20:18.43ckknightRock is very different from Ace2
20:18.53ckknightSaroz: I have made 1 good one
20:19.06Silowyibah it's just herbalism, mining, and treasure... I want vendors :P
20:19.08ckknightexcept that people got all up in a tizzy that they started Ace3 as a response to Rock
20:19.15ckknightbecause they didn't feel "involved"
20:19.21Sarozwell they werent
20:19.21Sarozso
20:19.30ckknightwell, I asked for advice repeatedly
20:19.34rophyfrom what I've seen it's because Rock isn't much different from Ace2.
20:19.37clad|bookadvice.. not involvement
20:19.55ckknightif someone wants to be involved, I welcome them
20:19.59ckknightI have no issue with people working on it
20:20.06SarozAce3 says the same
20:20.12clad|books/working on it/giving feedback and letting me decide what goes and what stays/
20:20.15rophythey want to avoid framework core modules depending on each other
20:20.19ag`ckknight, what about Rock and FubarPlugin
20:20.21rophywhich was the main issue (afaik) in Ace2
20:20.38genetik-nothing wrong with having one project manager
20:20.42ckknightrophy: in Rock, that doesn't happen
20:20.44ckknightso your point is moot
20:20.56ckknightthe core framework libs only depend on LibRock-1.0
20:21.10cncfanaticsas I see it, the most successful framework is going to be whichever the most successful addons will use.
20:21.16ckknightag`: I'll be making LibFuBarPlugin-3.0, which depends on Rock. FuBar 3.0 will be able to use Ace2 and Rock versions.
20:21.16rophyand LibRock-1.0 doesn't count so it doesn't happen?
20:21.28ag`ckknight, okies
20:21.31ckknightrophy: basically
20:21.33NightHawkAtWorkcncfanatics: why does a framework's "success" even matter?
20:21.39NightHawkAtWorkit's not a fucking popularity contest.
20:21.44TullerYES IT IS!
20:21.47ckknightrophy: see, unlike what people believe, I actually think these things through
20:21.53cncfanaticshow much people can help you using it NightHawkAtWork
20:22.02cncfanaticsa "10 man" framework wont have much support
20:22.04Elkanockknight, you also said that Joker was just some testing of you and not ment for release iirc
20:22.09clad|bookyeah, depends on your meaning of success.  Dongle didn't get written so anyone could use it.. i wrote Dongle so I could get away from the stupid shit that was happening day by day in Ace2.  I'm completely happyw ith it too
20:22.12Tullercncfanatics: but it might be good enough :)
20:22.13Thraehttp://www.wowace.com/wiki/Ace3 <-- for you nitpickers
20:22.14AeyanI thought it was pretty odd that Rock got started and within a couple days even, bam - ace3 development, but unrelated project
20:22.19|Stan|sylvanaar: could you edit prat to user SharedMedia2?
20:22.23|Stan|-r
20:22.24ckknightElkano: and then it evolved into a working framework and became something _really good_
20:22.26JoshBorkeclad|book: i <3 Dongle
20:22.33clad|bookAeyan: Rock was started over a month ago
20:22.40clad|bookAeyan: the name change makes it appear otherwise
20:22.41ckknightAeyan: actually make that 6 weeks
20:22.49Punkie`Aeyan: yes, it happened just like BAM
20:22.55cncfanaticsclad|book, I might end up doing the same
20:22.59cncfanaticsor just not using any framework
20:23.05cncfanaticsdepends how things evolve
20:23.07clad|bookits certainly a good optino
20:23.11AeyanHah
20:23.17rophyand  LibRock-1.0 has 2480 lines of code, which every other core modules depend on ..
20:23.20clad|bookDongleDB will be tiny, and extremely powerful, with no dependencies.. everything else is easy
20:23.21rophyof course that doesn't count I think.
20:23.33Tulleromg lines of code
20:23.43ckknightcounting comments, rophy?
20:23.46ckknightalso counting unit tests?
20:23.51Tulleryou don't comment your code :P
20:23.53AeyanAnd yes, I realize joker was in the works for quite some time before it made it's way into talks on the wowace forums
20:23.58ckknightnote: I'll actually be moving the unit tests out of the main code soon
20:24.01Elkanoand Ace3 started quite a time before Joker was renamed to Rock; only that there hadn't been any code done yet since in development there are other things to do first
20:24.01cncfanaticsclad|book, the addons I *really* depend on are: nothing' -.- might as well just write the tiny bits of code needed myself after reflection
20:24.06Tullerckknight: good job
20:24.15AeyanI just showed up in here yesterday, so I'm looking at it from a particularly outsider point of view
20:24.16cncfanaticsonly thing I use AceDB for are char dependant settings, can do the same myself really
20:24.25*** join/#wowace Juanchox (n=juanbiet@host15.200-45-98.telecom.net.ar)
20:24.31clad|bookdongledb > acedb :P
20:24.37Juanchoxhi
20:24.38ckknightwhat makes you say that?
20:24.38cncfanaticsclad|book, how so ?
20:24.41Sarozhrm
20:24.42NightHawkAtWorkAeyan: the problem with such an "outsider" point of view is that you miss a lot of things that happen more behind the scenes
20:24.46Sarozdoes Ace3 have a DB module yet?
20:24.54ThraeAeyan: It pretty much always assured that Ace3 would come since the inception of Ace2, and Ace3's design was always being discussed by various people in the hypothetical. Dongle pre-dates Joker or Rock, and some of its design philosophy may be used in Ace3.
20:24.56Juanchoxwht  do we talk about here?
20:24.57clad|bookAce3 will be using a new version of DongleDB
20:24.59AeyanNightHawk: That's sort of the definition =P
20:25.10JuanchoxTOPIC?
20:25.14cncfanaticsclad|book, can u tell me how DongleDB works ?
20:25.15ckknightwait, I believe the last time we had a dispute about how databases were handled, clad called me a retard
20:25.17NightHawkAtWorkAeyan: well yes, but it often completely distorts the outcome from reality ;)
20:25.21SarozAce3 ftw tbh, kk
20:25.25Juanchoxtopic here?
20:25.25Tullercncfanatics: sexily
20:25.32cncfanaticsthats says much
20:25.35cncfanatics~dongle
20:25.35purlrumour has it, dongle is An integrated library with the goal of providing an addon framework as lightweight as possible, putting the burden on authors to implement most things they should be implementing themselves.  You can get more information at http://www.wowwiki.com/Dongle
20:25.38ckknightJuanchox: Rock vs. Ace3 vs. Dongle
20:25.40ckknightetc.
20:25.45Juanchoxty
20:25.48rophyhttp://www.wowwiki.com/Dongle/Database_API
20:25.49cncfanaticsckknight, u forgot standalone
20:25.50Juanchoxbut...
20:25.51krkawtb more frameworks!
20:25.52ag`haha, I don't know what I should use now :<
20:25.53clad|bookckknight: and you continue to hold on to somethign that was apoligized when it happened.  Still have the link to the file, since you apparently keep it on hand?
20:25.55Juanchoxwats that?
20:25.57HjalteWarlocks; At lvl 50 as a demology warlock, what pet should i use in instances?
20:26.05Funkeh`welcome back ag`
20:26.05NightHawkAtWorkHjalte: imp
20:26.05ckknightclad|book: no, but it's in purl's logs somewhere
20:26.08clad|bookckknight: do you need me to bring up all the slanderous things youv'e said about me.. and the personally hurtful things you've said?
20:26.09Juanchoxwat game?
20:26.13ag`Funkeh`, hi
20:26.13clad|bookcause I'm willing to put that behind us
20:26.16clad|bookI'm the only one apparently
20:26.44Juanchoxwhat game r u talkin about?
20:26.45ckknightah, I still think you're twofaced, manipulative, and mostly trying to further your own ends
20:26.56Tullerhehe
20:26.58Juanchox??
20:26.58ckknightwhich is why I don't like working with you
20:26.59cncfanatics<PROTECTED>
20:27.00Tullerwhiny time!
20:27.05*** part/#wowace TrueFreak (n=Alec@d14-69-157-78.try.wideopenwest.com)
20:27.07Juanchoxme?
20:27.10NightHawkAtWorkooh, this took a fun turn.
20:27.12clad|bookckknight: I have so many more negative things I could say about you, but there's nothing to be gained by doing so
20:27.19clad|bookI'm no in this to hurt anyone else.
20:27.19Temckknight, lolz
20:27.21SilowyiJaunchox: new to IRC? ^_^
20:27.27Tullerbasically: clad & ck are best buddies
20:27.29SarozDRAMA, cool it
20:27.41Juanchox<PROTECTED>
20:27.51NightHawkAtWorkSaroz: nooo... the test server restore at work is taking forever, i need something to entertain me. :D
20:28.07Silowyihypothetically this channel is about Ace, a framework for World of Warcraft lua scripting, and perhaps to a greater extent, lua scripting in general for Wolrd of Warcraft.
20:28.07Juanchoxiwant the popcorn
20:28.19rophywts popcorn
20:28.23Juanchox<PROTECTED>
20:28.50Silowyilately its mostly been an ongoing debate about the merits/demerits of various framework libraries, and their respective authors.
20:28.53Juanchoxi play the world of warcraft
20:29.02ckknightthe issue I most basically have is that whenever I have tried to have an intelligent conversation with clad (in the past), it always turns into him either insulting my work or insulting me. Since I really don't like to be insulted, I'd rather just not work with him
20:29.02krkamaybe i should write a truly lightweight "framework" with focus on guidelines and useful coding techniques
20:29.04SilowyiWhich isn't necessarily a bad thing mind you, we have to keep ourselves entertained
20:29.14Juanchoxbye
20:29.16*** part/#wowace Juanchox (n=juanbiet@host15.200-45-98.telecom.net.ar)
20:29.18Sarozwin
20:29.26clad|bookckknight: Making generalizations again, and discounting every single positive conversation we have had is fun, and continues the drama.  Keeping it up is for the win, clearly.
20:29.40hyperChipmunkyou all suck and everything you've ever worked on is a failure
20:29.44hyperChipmunkafk school
20:29.53cncfanaticsgoing to sleep, drama ain't for me sorry
20:29.57Shadowedckknight you mean, you've NEVER insulted Ace3, you've NEVER insulted kael, you've NEVER insulted anyone because they wont let you use Rock as Ace3?
20:29.58ckknightclad|book: dude, positive conversations don't matter if there are negative ones. I don't like being personally insulted by you or anyone
20:30.26ckknightShadowed: I've never called Kaelten a retard, because I know he's not. I've called him other things, all which were true
20:30.40ShadowedTelling someone to get there head out of their ass, is an insult.
20:30.43NightHawkAtWorkSilowyi: meh, just kick back and enjoy the show, that's my theory on it all :D
20:30.53clad|bookckknight: I would ask you to please stop pretending like you're innocent in this.  I have been personally insulted by you and your cronies a number of times, count them or stop.
20:31.06clad|bookI add your cronies, because I don't have any that do my bidding
20:31.07ckknighthere's a fun fact: Kaelten offered to allow me to work on Ace3, promising me that my code would not me thrown out. Then in practically the next sentence, he said he'd be starting from scratch, meaning that my code, my work, would all be thrown out
20:31.08clad|bookI stand on my own
20:31.18NeoTronwelcome to today's episode of "As The Ace Turns"
20:31.25ckknightthat's why I'm not working on Ace3
20:31.30Silowyidoes anyone know how to get the stuff in CartographerVendors Import.lua actually "into" the database?
20:31.33SilowyiI have no vendors
20:31.36hyperChipmunkHA-ha
20:31.57ckknightbecause Kaelten is a two-faced liar who wanted to throw out all my work, which is good work, for the sake of his and other's egos
20:32.05Tullerckknight: how about this
20:32.08hyperChipmunkSilowyi: check Cartographer_Import
20:32.11rophyso.... if Kaelten doesn't let you use your code, you don't help him?
20:32.12Tullerckknight: just drop your ego, and try to work :)
20:32.13NeoTronsomeone needs to make a frameworkframework to assist framework authors in making their frameworks
20:32.28clad|bookNeoTron: wins
20:32.29Tullerckknight: consider ace3 rock 2.0 :)
20:32.36hyperChipmunkused to be you used that and copied the data .lua into its directory and ran it once
20:32.40hyperChipmunkthen you could delete it
20:32.40art3misNeoTron: wasnt that what libstub was supposed to do?
20:32.54ckknightrophy: Kaelten said my code wouldn't be thrown out, then he said it would be. I'm not going to let 6 weeks of work just be thrown to the wind
20:33.05ckknightI see absolutely no reason whatsoever to throw out my work
20:33.08hyperChipmunkgranted, i'm a bit behind the times, but if the data file is in the .toc of Cart_Import, then that's what you do
20:33.09ckknightsince it's good
20:33.31ckknightand even though it may not have "community involvement" now, it's not as if people can't help me and suggest things and maybe change the internals, even
20:33.32ShadowedI'd imagine when he said he wouldn't throw your code out, he meant you could contribute and he couldn't ignore it, not you could make your own Ace3 and it's all used
20:33.35Tullerckknight: how do you know it would be completely thrown out?
20:33.42Shadowedthats not community involvement
20:33.48ckknightTuller: because he said so
20:33.53NightHawkAtWorkShadowed: thats what i would have interpreted too.
20:33.53Shadowedthats "they go through you to get stuff done"
20:34.00TemI see a reason to throw out your work, ckknight
20:34.00rophyso if Kaelten doesn't let you use your code, you don't help him?
20:34.04Temit's shiterrible
20:34.09Temthat's why you throw it out
20:34.16ckknightit's not bad at all.
20:34.18Tullerckknight: fair enough.  now why would that be done?
20:34.28hyperChipmunkSilowyi: yea, copy Import.lua to Cartographer_Import addon, and run it once
20:34.37Silowyicool
20:34.41Tullerckknight: just for "I hate ck" reasons?
20:34.44ckknightTuller: Kaelten's reason for starting from scratch was that otherwise people's feelings would be hurt
20:34.46hyperChipmunkyou can disable Cartographer_Import afterwards
20:34.55hyperChipmunkok really afk now for school >8x
20:35.02ckknightand oh, he's not to blame, even though he runs the show
20:35.30ckknighthere's a great example
20:35.43Tullerckknight: you're sure its not simply because, "We're going to approach this problem from a different angle"?
20:35.45ShadowedBefore you give your example, it's absurd and wrong i'm 100% sure
20:35.57ckknightMikk's work on timers showed me a better way to do timers, it's not like I'm going to not implement it that better way, I in fact changed how I did it internally
20:36.08ckknightwhich shows you that things can change
20:36.20ckknightfrom outside sources
20:36.30ckknightand not everything is set in stone
20:36.43ckknightand this is all one big political hub-bub
20:36.43Tullerwell, duh
20:36.53clad|bookwhich came up, entirely from us working on Ace3 from scratch
20:36.55clad|bookirony
20:37.13clad|bookfrom the five people (the community) discussing how best to implement the timers
20:37.16Temckknight, the political hubub has been waiting to happen since you usurped Ace2 from the real devs
20:37.17Tulleryou mean dongle :)
20:37.28clad|bookfunny how the spin machine only happens one way
20:37.37ckknightTem: hey, at least it gone done in good time. Had I not done that, it would've been delayed by months
20:37.38NightHawkAtWorkclad|book: squeeky wheels.
20:37.54clad|bookckknight: ah, unsubstantiated facts.. how fun they are.
20:37.57rophyHad you not done that, there probably doesnt need Rock or Ace3, probably.
20:38.00Temckknight, I'd have prefered the long delay over the massive pile of shit that resulted instead
20:38.01ShadowedDelays are fine
20:38.04ckknightyou know how long I had been asking for Ace2 to get a move-on, it was only when I decided to actually start coding for it that things finally got going
20:38.11Shadowedbetter to do it well in a month, then redoing it a year later
20:38.37NightHawkAtWorkso, on a less stupid drama note.. http://playthisthing.com/bible-fight
20:39.09ckknightRock exists and Rock works well. If you want to comment on how Rock is flawed compared to Ace3 from a purely code-based standpoint, I welcome it
20:39.12clad|bookckknight: things were going far before you stepped into the picture, and you know it.  This fud is fantacular.
20:39.49Temckknight, things were moving without you.  We had an AceLibrary that wasn't a bunch of extra crap that doesn't belong in a stub and prototypes of AceHook, AceDB, AceAddon, AceOO, AceEvent, ect
20:39.55AeyanBetter distraction -> http://www.youtube.com/watch?v=KOpsbAUEe90
20:40.04Sarozno instance map of BT
20:40.05Sarozwth
20:40.07ckknightAceOO kept being delayed and delayed and delayed
20:40.19ckknightkergoth made, what 7 different versions?
20:40.23Tulleri'm still wondering why aceoo actually exists :P
20:40.33TemTuller, because it's a cool idea
20:40.33clad|bookckknight: and you were the only one pushing to make it the core of everything
20:40.35Temthat's why
20:40.35ckknightand since it was all contingent on that, we all just kept waiting and waiting and waiting
20:40.36clad|booklook how that turned out
20:40.40ckknightno I wasn't
20:40.41rophyif you want something done fast, and just make another version when it borked, then I guess that's why Kaelton think Ace3 should use a different philosophy from yours?
20:40.44ckknightI was not the only one
20:40.47rophybloated
20:40.54CidanAnd in retrospect, I'd say the delay's were warrented.
20:40.55ckknightthat was Kaelten's plan from the start, if I remember
20:40.58TullerTem: yeah its a nice idea
20:41.01CidanThen again, you know my feelings about ACE2
20:41.02Elkanockknight, ever thouht about that there may be more behind code than pure bits and bits? so that when Kael said you can bring in your code he ment feel free to make use of what you learned in the past few weeks?
20:41.20CIA-2203funkydude * r48301 10Incubator/Core.lua: Incubator: Teron trash fix
20:41.29KaeltenI think I said Work, but I don't remember
20:41.31art3misno cidan, please elaborate
20:41.39ckknightElkano: feel free to make use of what I learned = throw out everything, redecide every fucking little detail, delay for 3 months (yes, he gave me a minimum 3 month figure)
20:41.47Cidanart3mis, die in a fire. :P
20:41.58Elkanoat the time you started your Joker stuff, at least to me it was already obvious that a recode of ace3 wouldn't be done by a single person by extreme programming...
20:42.01art3misim pure evil, dont you read the forums ;P
20:42.05NightHawkAtWorkckknight: um, welcome to most real workd project development?
20:42.25ckknightNightHawkAtWork: why wait 3 months when I have a working framework now?
20:42.27ckknightno one has answered that to me
20:42.33Tullerckknight: there's no problem with that
20:42.41NightHawkAtWorkckknight: because having one person do everything is not what they wanted?
20:42.48clad|bookwhy do we need your framework today, instead of a good community framework in a month?
20:43.02rophyI guess.. because  the team doesn't want a working framework, but a framework with good designs?
20:43.08rophyAce2 is a working framework.
20:43.09ckknightclad|book: I was told 3 months, which is a long time
20:43.13Tekkubwhy use anything when I have Dongle
20:43.24RaydenUnimy guild is hoping to do KZ soon, we're thinking about 10-manning a low level dungeon to get some practice. what level to 10 man FK?
20:43.26ckknightrophy: what's wrong with Rock's design?
20:43.28Tullerdongle lacks something that ck wanted, I would assume
20:43.40TekkubI'm sure it does
20:43.47ckknightTuller: mostly. I also disagree with some of the design mechanisms
20:44.00Tullerckknight: you wanted the extra testing junk, right?
20:44.03Tekkubbut we're very critical of adding features for some reason :)
20:44.04ShadowedJust because something works, doesn't mean it's useful or efficent
20:44.04[Ammo]Rock is basically Ace2 with DBC and UnitTest sauce, it's nothing innovative
20:44.09ckknightTuller: not just that
20:44.12rophyckknight: nothing wrong, I'm arguing against your 'why not use this working framework', because i think they don't want a working framework, they want to decide what is a good framework first.
20:44.16ckknightthere's also namespaced events and such
20:44.27Tullerhow useful are those?
20:44.30ckknightand with the removal of AceOO, the mixin handling is a lot simpler
20:44.32kenlyric_oh gods.
20:44.33Tullerjust from a theoretical standpoint?
20:44.39rophydesign and then code, not code and then design.
20:44.56ckknightTuller: very useful for determining Blizzard vs. custom events, as well as figuring out library versioning
20:45.02Temyou know, PROPER project deveoplemtn
20:45.08ckknightrophy: actually I did design it, then coded what I designed
20:45.08Temactually, no, I don't guess you do know
20:45.16RaydenUniwhat's a good dungeon to 10 man at lvl 10?
20:45.19Temotherwise I wouldn't hate you quite so much
20:45.20RaydenUniwould SFK be too easy?
20:45.28ckknightlvl 10?
20:45.30RaydenUnier RFK
20:45.30Shadowedckknight keyword
20:45.31ShadowedYOU
20:45.34Shadowednot community
20:45.34ShadowedYOU
20:45.34Tekkubtheoretically Dongle gives me head when I use it, something I theoretically want to see in Ace3
20:45.35Tullerckknight: well, I don't think that there should be any interaction between blizzard and custom events at all :)
20:45.37rophyckknight: so I guess kaelten mean you're welcome to use the designs in rock for ace3
20:45.39ckknightTem: why do you hate so much?
20:45.48ckknightrophy: but throw out my code, which he said he wouldn't do
20:45.52Temwell, among other things, you're a prick
20:45.56NeoTronRaydenUni: why would you 10-man anything at level 10?
20:46.09ckknightTuller: a valid argument, I actually thought about that, but I figured that if you use namespacing, it really accomplishes the same effect
20:46.12RaydenUnipractice 10 man before my guild does KZ
20:46.19*** join/#wowace cog|work (n=chatzill@intra.kistlerwine.com)
20:46.22NeoTronheh
20:46.28NeoTronit won't be anything like toing karazhan though
20:46.30ckknightTem: from what you're telling me right now, it's easy to see you as a prick
20:46.30NeoTronjust go do kara
20:46.32ggilbertYeah, that's not going to be particularly useful :)
20:46.39ckknightso perhaps you shouldn't be so hypocritical
20:46.41RaydenUnibut none of us have ever done 10 man
20:46.41rophyckknight: did he actually say he'll 'throw out your code', or he mean 'you can discuss your desings in Rock and see if they'll be added to Ace3'?
20:46.42Temckknight, honestly, you can think whatever you like
20:46.44ShadowedRock isn't just code, it's a framework
20:46.47Tullerckknight: true, its a different approach, and so is BLIZZARD_EVENT
20:46.50Temyour opinion carries no weight with me
20:46.52art3mistem: you ARE a prick though ;)
20:46.52RaydenUniwouldn't it be good experience learning how to work in a group of 10 people?
20:46.53Shadowedif you make an entire framework, you can't claim that he'll use it "because it's code"
20:46.57NeoTronnot really
20:46.59TemI DESPISE the way you work on a project
20:47.02NeoTronjust start learning in kara
20:47.06ckknightrophy: he said we'd be starting from scratch, which means my code would be thrown out
20:47.07RaydenUnirepair costs?
20:47.11ShadowedTekkub take cybering to whispers
20:47.15NeoTronyou'll always have heroics
20:47.16TemYou don't think things out
20:47.17kenlyric_tem, do you even work on projects?
20:47.19Temyou don't properly test
20:47.19Silowyibtw
20:47.20rophyckknight: yes, starting from scratch, and you can discuss your design in Rock.
20:47.20Tullerckknight: so if I were to design a framework, I'd throw out that portion of rock and write something else
20:47.21NeoTronthat's better practice
20:47.29Tekkubkael, give me ops so I can kick shad properlike
20:47.36Tekkubit's the only disipline he knows
20:47.37ckknightrophy: thus wasting 6 weeks of my life.
20:47.38Coreyooh i don't even need forums today
20:47.38NeoTronit's closer to kara than running a 10-man raid at level 10
20:47.40Shadowednobody trusts you with power
20:47.44TemYour 'style' of coding is more like pissing on a fence
20:47.48Temit's disgusting
20:47.49Silowyicorrect answer to my question was "You open the map > click cartographer > click vendors > click rebuild"
20:47.51Shadowedckknight who said you had to make Rock?
20:47.56ShadowedDid you ever ask kael?
20:48.02TekkubTem, mythbuster proved that whole thing didn't work
20:48.05Shadowedor did you just assume, work on it and then blame him
20:48.05RaydenUnii don't see how running a difficult 5 man would help you learn how to 10 man
20:48.15RaydenUnithe difficulty isn't what i'm thinking about
20:48.16Tekkubwait that was pissing on a train rail... but same principle
20:48.18krkanice drama!
20:48.20rophyckknight: so you admitted that the main problem is you dont want to waste your life discussing with others.
20:48.21RaydenUniits the scenario of having 10 people
20:48.22ckknightShadowed: I'm not blaming him for anything about Rock, I'm blaming him for Ace3
20:48.25TullerShadowed: meh, I would have written one if I felt like it
20:48.27ckknightrophy: no!
20:48.30ckknightrophy: not at all!
20:48.41krkai am still not sure why we need frameworks
20:48.41NightHawkAtWorkRaydenUni: the only difference between 5 mans and 10 mans is that there's 5 more people in the instance with you. it's really not that complex
20:48.42Shadowed"thus wasting 6 weeks of my life." that sounds like blame to me
20:48.42ckknightrophy: I just want to use Rock as a base and then change it rather than starting from scratch
20:48.45Tullerckknight: so is it a bad thing that ace3 exists at all?
20:48.51RaydenUnik
20:48.52krkai'd rather have collections of utility functions
20:48.56Shadowedyou're blaming him because you wasted 6 weeks on Rock, and then he threw it out, what part isn't blaming him again?
20:49.17rophyckknight: so, discuss your design in Rock and see if they'll be added to Ace3.
20:49.22RaydenUnihttp://egotisticalpriest.omen-guild.net/ <-- the suggestion was on here, so i thought i might try it
20:49.22rophytoo bad it'll waste your life?
20:49.23ckknightShadowed: okay, he's to blame for that.
20:49.35ckknightpart of me just wants to keep coding and forget the drama
20:49.39Tullerkrka: that's what I typically do :P
20:49.41ckknightI fucking hate bureaucracy
20:49.47Temand we fucking hate you
20:49.48NeoTronRaydenUni: there is no big diffeference from 5->10 man
20:49.50Tullerckknight: well, duh :P
20:49.50ggilbertRaydenUni: having 10 people  isn't all that much different from having 5 people. The difference is how the fights are designed, which is more centered around splitting your group to handle tasks properly
20:49.51Shadowedgo do that, and stop being an asshole to the people who want to make Ace3 happen then
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20:50.02NeoTron2 tanks, 3 healers, 5 dps
20:50.03Shadowedeverything i've heard so far sounds like you were given a fair chance, and you blew it
20:50.09ckknightKaelten: have you realized that Tem's a troll?
20:50.18ggilbertRaydenUni: taking 10 people to an old world 5 man is really just going to be about having more DPS and more healing.
20:50.18krkai am a gnome!
20:50.21TekkubTem's an ogre, not a troll
20:50.22NightHawkAtWorkckknight: you're doing as much as tem.
20:50.26Temckknight, you are what is called a "poisonous" person
20:50.27Tekkubone of the two headed ones
20:50.39Kaeltenckknight: I've met him in real life, he's a pretty cool guy
20:50.42ckknightI mean, you're supposed to be running this show, I really don't think that even if I were to work on Ace3, that I could work with someone so hateful.
20:50.44krkayou cant spell troll without roll!
20:50.46clad|bookckknight: Couldn't it have been "Okay.. we're starting from scratch... who has a good idea for lib registration".. then you present your code, say this is how i did it in joker, and we look over it.. if its not the right ideal, we code something else.  Starting from scratch doesn't mean you aren't allowed to present your ideas, at all.
20:50.50Temckknight, I'm letting you know how you've made me feel about you for the last 2 years
20:50.55KreigerNeotron, if your second tank can't dps. it fails
20:50.56Temand the result is, I FUCKING HATE YOU
20:51.04ckknightclad|book: hrm, now that's not necessarily bad.
20:51.07Temalmost everything you do turns to shit
20:51.14Sarozguys, easy
20:51.15TekkubI think Kael's (finally) doing a good job of running things, that's why I'm back
20:51.15krkahate is such a strong word :/
20:51.17ckknightTem: please stop being a player-hater
20:51.19ggilbertA fight like the first boss in heroic Mech is much better practice than just a typical tank and spank boss.
20:51.24rophyckknight: and everyone said that's probably what kaelten meant
20:51.30NeoTronTekkub: is Tem like an onion then?
20:51.46Tekkubno Tem only makes ckk cry, noone else
20:51.53ThraeTem: Seriously Tem, if you want to harras ckknight, do it in PMs.
20:51.55clad|bookckknight: Well, how did you know that's not what he meant from teh get-go?
20:52.06Tekkuband I don't like onions, but I like him
20:52.11Tullerprobably violent words were uttered :)
20:52.11TemI'm a /really/ nice person.  But I have a limit to how much bullshit I can take before I say something.
20:52.16NeoTronKreiger: you can do at least up until curator, and probably that too, with a random prot tank
20:52.26kenlyric_seriously, i've never seen this tem person before. did your nick change?
20:52.29krkayou're like a diode Tem?
20:52.31CidanAw, Tem, you make my heart feel at ease when you speak like that!
20:52.36TekkubTem, that made me laugh
20:52.37CidanIn fact, I think it's... naughty.
20:52.45ckknightrophy: *sigh*
20:52.46*** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost)
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20:52.47KreigerNeoTron, i'd still rather have a druid. Makes Moroes easier.
20:52.50NeoTronin fact initially, due to gear and such, I suspect it's better to start with two proper tanks (although feral druid OT is better than a second prot tank)
20:52.52kenlyric_oh, I see, the room is full of new old pople. Must be a convention.
20:52.54NeoTronprot pally OT is pretty godly too
20:52.55Thraekenlyric_: Tem's been around since early Ace1, he just doesn't pop up in #wowace very often.
20:53.04ckknightokay
20:53.07ckknightI have a proposition:
20:53.12kenlyric_or a "we hate Rock" day.
20:53.20TemI was one of the devs working on Ace2 before ckknight showed up and poisoned the pot
20:53.21NightHawkAtWorkthrae: well actually he idles here a lot, just doesn't say anything
20:53.23cog|workkenlyric_: I came with popcorn
20:53.27ggilbertMaybe we're just odd, but we used a druid as the MT for most of our Kara learning
20:53.33ThraeNightHawkAtWork: That's what I meant by "pop-up" ;)
20:53.33rophyckknight: it's not like 'we hate Rock', more like 'ckk hate Ace3 because Ace3 doesn't based on Rock'
20:53.34krkathe movie or the wrestler/actor?
20:53.43TemI was very active in #wowace when it was ##ace
20:53.44NightHawkAtWorkthrae: meh, semantics. whatever :)
20:53.44KreigerNeoTron, I did moroes last night and we had me MT a feral druid OT and one of the spawns was the prot warrior. we just tanked him with moroes since we had little cc. worked fine.
20:53.52the-golemlol
20:53.54kenlyric_you know, I don't see what all the fuss is aobut.
20:53.54the-golemQQ tem
20:53.55Kreigerggilbert, no, that works too.
20:53.59NightHawkAtWorkkenlyric_: egoes.
20:54.06Kreigerwhat was your OT?
20:54.07Tulleregos are fun!
20:54.07Temyay, let the fanbois come out
20:54.08kenlyric_CK will find another mod to work on in a month and abandon the old one.
20:54.09Shadoweds/egoes/ego/
20:54.09the-golemgo cry in your cheerios
20:54.18ThraeNightHawkAtWork: m Avoid Using Event Libraries For Simple Tasks‎; 20:15 . . Thrae (Talk | contribs) (NightHawk is a nitpicker on comments.)
20:54.20clad|bookTem: you didnt' stop when we became #wowace either, you petered out towards the start of Ace2 dev cause of school
20:54.26Tekkubfuss? this is just dev's version of PvP
20:54.28NeoTronggilbert: not too odd, but from am optimzied PoV, druid is good as OT because they can dps on fights like curator, aran, etc
20:54.28NightHawkAtWorkthrae: <3
20:54.32ggilbertA warrior. Not sure how she was specced at the time either
20:54.36kenlyric_and then will bitch at every last question he gets about the old ones until people stop asking. It's win/win/win
20:54.37ggilbertI think fury
20:54.42NightHawkAtWorkShadowed: no, it's more than just one.
20:54.45Temclad|book, aye, I was active in #wowace through the Ace2 crap
20:54.59Shadowednot exactly NightHawkAtWork
20:55.09AeyanTekkub, hahaha
20:55.14Kreigerggilbert, yeah, what NeoTron said. Druids CAN be awesome MT's but i prefer them in the OT spot since they are also better at maintaining threat without being hit.
20:55.15ggilbertNeoTron: Yeah, our trouble was that the warrior who would normally tank was hating warrior threat at the time. :)
20:55.16AeyanThink that's my favorite quote of the week
20:55.18Temit was at that same time that the S:N ratio in #wowace got on my nerves and I went to smaller channels
20:55.24Tekkubwhat we really need is a warlock to put an end to everyone
20:55.30mikmathis is the reason why i fucking love internet
20:55.31TullerI have a warlock
20:55.39[Ammo]my warlock is my main
20:55.41ag`mikma, why
20:55.42Kreigerggilbert, my threat is fine. just tell the raid to use a fucking threatmeter
20:55.44NeoTronif you don't have a dwarf/dranei priest  you pretty much need a warrior to tank nightbane too
20:55.45cog|workIf anyone wants to do some ego bashing just for the sake of ego bashing, I have an open invitation for anyone to do so to me in this thread: http://forums.worldofwarcraft.com/thread.html?topicId=1371602689
20:55.46ThraeTem: Seasoned:Noob?
20:55.47NeoTrondoable without but very iffy
20:55.52TekkubTuller, push WarlockLib out then
20:56.03mikmaag`: everywhere i look knifes are flying in the air
20:56.05*** join/#wowace Ominous (i=Ominous@85-210-3-217.dsl.pipex.com)
20:56.06AeyanIf I had my roommate's password for his comp, his warlock would be sporting cyCircled Hello Kitty Edition this very moment
20:56.20NightHawkAtWorkShadowed: meh, it always takes at least two. Placing blame soley on one person is silly
20:56.35CoreyAeyan thats evil
20:56.35KreigerNeotron, i had a guild on my server do that. They had the fury warrior dps put on tankish gear and taunt nightbane for those brief hits until the feral druid could come back
20:56.40ag`mikma, I'm just mostly confused:(
20:56.47NeoTronKreiger: our MT warrior learned partway through progressing in Karazhan that his threat generation was crap
20:56.50Kreigerworked for them, i guess but i think it's a weird
20:56.58ggilbertKreiger: We do. Conveniently one of our guild members wrote one :)
20:57.01mikmaag`: that's quite ok, i think everyone else is too
20:57.01Shadowedwhy would you want to be an MVP cog|work you couldn't bitch at people then
20:57.05KreigerNeoTron, what kind of numbers was he putting out?
20:57.08NeoTronhe made some changes (using devastate/HS instead of spamming sunder I think) and threat gen stormedu p
20:57.14cog|workShadowed: who said i wanted to? :P
20:57.21Shadowednobody
20:57.29NeoTronironically  was much better than one of our other warrior MT's (in his case short for "Moron Tank")
20:57.31Kaeltenlol, I didn't even know cog|work was in this channel
20:57.33AntiarcThreat meters are for noobs.
20:57.40Tullerduh
20:57.41Kreigerggilbert, which one?
20:57.42Kaelten~noob Antiarc
20:57.43Funkeh`and coed by noobs
20:57.47Funkeh`coded
20:57.47mikmaKaelten: channel receives +1 respect
20:57.58Kaeltenya cog is pretty cool
20:58.02NeoTronKreiger: honestly no clue
20:58.10NeoTronI just know I typcally have no issues with threat
20:58.16cog|workKaelten: I came for the ... uh... atmosphere...
20:58.17NeoTronPoM reallyhelps with that too, as does earthshield
20:58.32KreigerActually, lemme run this question by you guys since we're talking about it.
20:58.38ShadowedKreiger 42
20:59.30KreigerI was doing Maiden last night and i we did a normal kill. fairly easy. 9 manned it actually.
20:59.30KreigerI had the mage complain that she felt like she couldn't dps at all or pull aggro.
20:59.30NeoTronon maiden?
20:59.30Kreigerbut on the damage meters she was,like. 5th
20:59.30kenlyric_uh
20:59.30Kreigeryeah. maiden.
20:59.30kenlyric_out of 9?
20:59.30AntiarcWho was 1-4?
20:59.30krkadrama over? :/
20:59.35AntiarcAlso, lrn2invis IMO :)
20:59.36Kreiger3 healers and me.
20:59.38kenlyric_even if you only have two healers that's bad.
20:59.39Cidankrka, never.
20:59.40NeoTronmaiden is a typical fight where ranged dps has zero issues with threat due to repentance :P
20:59.41cog|workkrka: apparently i arrived too late
20:59.50NeoTrondid she spec for +20% threat or something?
20:59.50Kreiger3 healers, me and 5 dps
20:59.54Kreigeri dunno.
20:59.55kebinusanwow that hello kitty cycircled layout is priceless
20:59.56kenlyric_NeoTron: don't get repentanced.
20:59.57NeoTronso worse dps you say
21:00.07NeoTronkenlyric_: ranged dps does
21:00.15NeoTronI tried to step in, but it's so unpredictable my dps suffers
21:00.22kenlyric_run up at the right time and eat a concecrate.
21:00.24Aeyankebinusan: totally is
21:00.28NeoTronif it was on a reliable timer I'd just step in to make sure I got cons
21:00.38Silowyirepentance does impact damage meters though
21:00.42NeoTronbut timing wise it's a matter of 30-60s and trhe cast time is really slow
21:00.53NeoTronI mean it's fast
21:00.55KreigerBut, yeah. the top dps was, um. i think an arms warrior who's geared to shit. then the feral druid OT in cat gear, and it goes from there.
21:01.00Tullerdamn, that argument filled up the scrollable area
21:01.05kenlyric_really, the tank should drag her around a bit.
21:01.07Silowyirogues/dps warriors will typically outpace mages, though affliction locks don't seem to be heavily nerfed by it though.
21:01.10mikmai totally missed ckk's proposition :(
21:01.11KreigerBut the mage was either 4th or 5th. so why would SHE be bitching about aggro?
21:01.16kenlyric_"wake" everyone up.
21:01.26kenlyric_Kreiger: she might be dumb.
21:01.27NeoTronno salvation?
21:01.31Tullermikma: there wasn't one, he probably ran off to cool down or something
21:01.33AntiarcKreiger: Lack of salv is the only thing I can think of
21:01.34ChompersAntiarc: could you possible add a module to the al'ar fight? so when an ember dies it resets their threat?
21:01.35kenlyric_salvation, on maiden?
21:01.46KreigerI don't know if she did during the fight. i didn't see it on her at the time.
21:01.51AntiarcWars/rogues get an inherent threat reduction, so they could out-DPS and under-threat a mage
21:01.55mikmaTuller: you know how to do that properly? like the dogs do. drink from the toilet :D
21:01.59Coreymikma far as i can see he didn't type it
21:02.03cog|workMikk: u make wowbench2 kthxbye
21:02.12AntiarcChompers: That's not a valid assumption, as many strats have multiple embers up at once
21:02.13NeoTronAntiarc: ah but they only need 110% threat to pull aggro while ranged needs 130% so probably not
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21:02.19Chompersfair point
21:02.36kenlyric_if she was eatinc cons, then she could dps all she wants and not worry about threat.
21:02.44kenlyric_*wasn't
21:02.51NeoTronkenlyric_: right
21:03.00KreigerI dunno. I just thought it was very odd that she was bitching about it but was so low.
21:03.01kebinusanYeah we pretty much save all embers from phase 1 these days
21:03.10Kreigerif she was top dps, i would know..
21:03.17Chompersalso Antiarc: please add a pet show/hide toggle!
21:03.47NeoTronso /script DismissPet() works as a warlock
21:03.48Chompersor let me hide by name, so i can hide pets myself
21:04.04NeoTronadd that with a /cast Summon Felguard and you have a good way of losing a buffed pet
21:04.10cog|workping me if it heats up again...
21:04.13NeoTroncog|work: lol
21:04.21MorghusIs it possible to add range-checking to CorkFu? Would be brilliant, since that's the only thing it lacks :O
21:04.34kenlyric_I still think my prediction for the future will hold true.
21:05.00NightHawkAtWorkthat the world will end in a segfault?
21:05.14kenlyric_no, about the ace3/rock thing.
21:05.18NeoTronTomorrow on "As the Ace Turns" - Was it really ckknight or was it his evil twin? Will Tem's return wake forgotten feelings. Only tomorrow will tell.
21:05.25Tullerkenlyric_: ?
21:05.40the-golemlol neo
21:05.53Tullerkenlyric_: explain prediction!
21:05.55kenlyric_that ck gets bored with mods and moves on to a new one. why should rock be any different?
21:06.10NightHawkAtWorkkenlyric_: well, that's inevitable.
21:06.45Tullerwell I'm sure people might maintain it if he does not
21:06.51Tullerhe said he's commented stuff, at least
21:06.53TemNeoTron, I'm afraid you'll be disappointed to know that he's just evil.  His "evil twin" would be a nice person.
21:07.15NeoTronso evil + evil = nice then?
21:07.26NightHawkAtWorkwell, no, its just that ckk -is- the evil twin. :P
21:07.38kenlyric_he's the left, or sinister, one.
21:07.41mikmamy evul twin is the left nut
21:07.44krkalike with bender and flexo?
21:07.46TullerI think what would probably happen in the event of a ck hit by bus scenario
21:07.57Morghusmikma: Get alot of kicks out of that?
21:07.58Morghus:P
21:08.00NightHawkAtWorkTuller: tem celebratse for a week?
21:08.16Tulleris that he hopefully has enough comments to tell us exactly what should happen, and that things that break would be just rewritten one at a time
21:08.17mikmaMorghus: why ofc
21:08.25kenlyric_I guess I just don't get it. People got all bitchy about dongle and the world didn't end then, either.
21:08.35NeoTronso I'm thinking syncing in Recount is unnecessary (if you set combat log to 200 yrd).
21:08.37MorghusShould be sore after a while. Evil twin kicking the other one :P
21:08.38*** join/#wowace Viserion (n=Viserion@dial-69-55-136-7.sofnet.net)
21:08.39NeoTronit sure is a lot of addon traffic
21:08.54Tullerkenlyric_: well people were really bitchy then because clad and ck argue // most were starting to realize ace was big :)
21:08.55mikmaMorghus: but there's the greater good between :D
21:08.56*** join/#wowace Juanchox (n=juanbiet@host5.201-253-172.telecom.net.ar)
21:08.57NeoTronAnyone measured how much impact addon traffic actually has?
21:08.58AntiarcIt's a hell of a lot of traffic :/
21:09.00kenlyric_you only need to sync if you have combatlog range issues.
21:09.06NeoTronRecount and DoTimer are high
21:09.08AntiarcAnd DoTimer needs to die a horrible death
21:09.13Morghusmikma: No lesser evil? =P
21:09.17NeoTronDoTimer is so bad in all aspects
21:09.18AntiarcHas anyone ever looked at the data it sends? It's obscene
21:09.20NeoTronexcept what it provides
21:09.29TemNightHawkAtWork, I don't wish that kind of thing on anyone.  At the same time, though,  I think Rock's bus factor is hillarious.
21:09.30NeoTronI haven't looked at the data, just seen the traffic
21:09.33clad|booklook at google trends for things like swstats
21:09.33mikmaMorghus: right one, slightly lesser. not much tho
21:09.38NeoTronI actually have the "sharing" stuff diabled
21:09.39clad|bookits _insane_
21:09.42NeoTronsince I don't need it
21:09.45AntiarcDoTimer suffers from KTMitis. Good product, absolutely horrid implementation details
21:09.46kenlyric_Tuller: and why are the bitchy now? Maybe I don't understand the root of the problem?
21:10.03NeoTronAnd from what I've seen so far, there's no good equivalent in terms of functionality
21:10.04kenlyric_two lib frameworks, in heated battle and struggle.
21:10.16ArrowmasterDoTimer does something that looks like its sending XML over the addon channel, one tag at a time
21:10.30kenlyric_isn't dottimer what I have quartz and/or classtimer for?
21:10.42NeoTronkenlyric_: classtimer does my target/focus target
21:10.43kenlyric_it sucked, so someone made them better?
21:10.46NeoTronquarts is equally limited
21:10.57NeoTrondotimer does any target I put dots on
21:11.06NeoTronand does a better job at keeping track when things fall off imho
21:11.31kenlyric_hmmm. I swear that's the reason I got classtimer in the first place.
21:11.38Tullerkenlyric_: the root of the problem is just that "some people just cannot get along"
21:11.39NeoTronclasstimer was ok as destruction spec to keep track of CoS on my target. it's entirely inadequate for afflition specs
21:11.41*** join/#wowace Jaxon (n=jackson@S01060026540abc85.ed.shawcable.net)
21:11.42kenlyric_because quartz didn't do other targets.
21:12.03*** join/#wowace ckknight_ (n=ckknight@cpe-67-49-153-42.hawaii.res.rr.com)
21:12.03*** mode/#wowace [+o ckknight_] by ChanServ
21:12.08NeoTronit might be that classtimer doesn't handle same-named targets like dot does
21:12.15ag`vharr still hanging around on these parts?:)
21:12.16kenlyric_possibly
21:12.17NeoTroni.e based on name/level/gender/symbol
21:12.19Tullerkenlyric_: so thus they go their separate ways + argument stuff :)
21:12.20kenlyric_I"m a healer, so I don't have that problem.
21:12.24[Ammo]ag`: he was moving house
21:12.26[Ammo]he should have been back
21:12.28KreigerYou guys know why tinytips not showing debuffs properly?
21:12.35NeoTronah makes sense
21:12.39ag`[Ammo], okay
21:12.45kenlyric_i'll have to check next time though.
21:12.46[Ammo]probably delayed by lack of internet
21:12.47[Ammo]or something
21:12.48NeoTronhealing timers is easier
21:12.55kenlyric_because I play other classes, including warlock.
21:13.07ag`[Ammo], you still using my addon? :D
21:13.13[Ammo]ofcourse
21:13.14ag`I know, I haven't done much lately
21:13.20[Ammo]I use the trunk though
21:13.23kenlyric_I know I had some mod that tracked my SW:P though.
21:13.26[Ammo]the one I fixed up
21:13.28Tullerkenlyric_: I think a lot of programmers have a "my code is the best in the world" complex.  I know I do every now and then
21:13.31NeoTronmaybe it would be a worthy project to do right
21:13.32kenlyric_unless it did that through targettarget
21:13.49NeoTronhmm
21:13.50kenlyric_Tuller: that's fine. Nobody has to use rock if they don't wanna. Just like dongle.
21:13.52ag`I promise branch is going to be nice when I am done sometime [Ammo]
21:13.53KreigerAhem. tinytips?
21:13.58NeoTronyou probably could use targettarget to track it too
21:13.58ag`:D
21:14.15Tullerkenlyric_: yep.  There's really no problem with them existing beyond some organizational issues
21:14.18ag`But I just started uni
21:14.19yssarilbtw why id dottimer sending data anyway (i always turned that off)
21:14.31NeoTronit allows you to share timers with group mates
21:14.38[Ammo]ag`: I'll trust you on that one
21:14.44NeoTronlike seeing all sheep, banish timers for example
21:14.51[Ammo]but I am still waiting on your promise for easy partytargets :)
21:14.54kenlyric_oh. that would be useful.
21:14.55NeoTronor something
21:14.56NeoTronI never used it
21:15.01yssarilahhh they should worry about their own timers and not mine :P
21:15.12NeoTronit has uses
21:15.56kenlyric_that's the problem of functionality being to compartmentalized, so you need two or three mods to do the same thing.
21:15.57Tullerkenlyric_: as far as users are concerned, they will hopefully not be giving a damn.  I still think they'll think: on ace svn == ace'd
21:16.07AntiarcTuller: I have a "my code's good enough to not break (most of the time)" complex :P
21:16.16*** join/#wowace Beutju (n=tus@p57A7B050.dip0.t-ipconnect.de)
21:16.20TullerAntiarc: your code sucks! :P
21:16.23KreigerI could break pitbull.
21:16.24AntiarcWell, yeah
21:16.26AntiarcBut it doesn't break
21:16.28Antiarc(most of the time)
21:16.33kenlyric_Tuller: and mod authors will decide fairly fast which one is better/gets updated more/etc. Let them work it out.
21:16.35KreigerI would call in that one dude from the NFL.
21:16.43KreigerHe kills pitbulls all the time.
21:16.47Kreiger>_>
21:16.55AntiarcHaha, ouch
21:17.03kenlyric_it's ok, because he's black and southern and they think it's ok, so it's ok.
21:17.06Tullerkenlyric_: yep
21:17.09Kreigerhehe
21:17.22KreigerNow, anybody know why tinytips hates me?
21:17.30ag`[Ammo], yeah, I plan for that too... Still need to figure out what to do with strings, what to do about frameworks now etc...
21:17.39KreigerI want to be able to hover over a target and see what warrior debuffs I have on it.
21:17.45kenlyric_tinytip is still around?
21:17.51KreigerI guess so. what do you use?
21:18.09kenlyric_cowtip. I thought  tinytip got removed.
21:18.16rophytinytip is on Thrae's svn
21:18.17Mudkipsit was?
21:18.22Tullertinytip is magical
21:18.24rophyI still use it and its stable enough.
21:18.25MudkipsI'm still using ttip
21:18.38KreigerDo you guys know how to make it show debuffs?
21:18.45KreigerOr can cowtip do that too?
21:19.05Tullerask thrae :)
21:19.07kenlyric_i dunno, I don't really like tooltips for battle info.
21:19.31kenlyric_I have a tooltip mod to make them readable and to move them somewhere out of the way since all my other mods make them gigantic.
21:19.50Tullerkenlyric_: splitting things up into modules is good up to the point of splitting for the sake of splitting
21:20.17kenlyric_Tuller: I'm talking about mods that do parts of the same thing. like classtimers and dottimers and hottimers.
21:20.20kenlyric_which are all mods.
21:20.47Tullerah
21:20.49KreigerWell, kenlyric_ if i could find out how many sunders i have on non thunderclapped mobs i would be alot better at aoe tanking.
21:20.59Kreigerand i don't want to click off my main target, or tab.
21:21.00kenlyric_but, if you only play a healer, you might only want hotttimers.
21:21.12kenlyric_Kreiger: yeah, so classtimers should just do that.
21:21.27KreigerEven if they have the same name?
21:21.34Mikk^
21:21.36kenlyric_I tend to think of things from a 9-class perspective.
21:21.45kenlyric_Kreiger: sure, dottimers can do it.
21:22.25KreigerI'd still rather see it on a mouseover debuff so i know who to click and sunder real quick, instead of looking at a list of bars and going "ok. this mob has no sunder (finds mob ina  pack of 6, clicks him, sunders)
21:22.39kenlyric_oh, you're talking about the tooltips.
21:22.44Kreigeryes.
21:22.53kenlyric_I dunno, I always though tinytip had buff options on it.
21:22.59kenlyric_+t
21:22.59KreigerIt does. they don't work.
21:23.11Mudkipsyeah :(
21:23.29KreigerI'm testing it in nagrand now. and they don't show up, or if they DO show up, they don't update properly.
21:23.31yssarilcan anyone here tell me what patch the PTR is on (version number) am reinstalling it and it is updating for the 6th time now
21:23.41Elkanomaybe I should add mouseover to EBB ;)
21:23.51kenlyric_i'm always looking for 9-class mod solutions. Like I used to have an ammo tracker and a reagent tracker. then someone made ptreagentfu, and bam! combo.
21:24.00KreigerELkano, you are the creator of elk buff bars?
21:24.18yssarilelkano is there a way to put the bar below the icon for EBB?
21:24.19Elkanowell, that's why they are named Elkano's BuffBars ;)
21:24.26kenlyric_Yata, KotJ, and Mendwatch are my only class/role specific mods left.
21:24.26Elkanoyssaril, no
21:24.28KreigerI dunno, you could be a fanboi
21:24.32Kreigerhehe
21:24.36Mudkipsyssaril, why?
21:24.45Kreigergood mod, man. i'm usin it now. still tweaking it.
21:24.49Mudkipsvertical bars?
21:24.52*** join/#wowace Jaxon (n=Jackson@S01060017f2092837.ed.shawcable.net)
21:25.08Tulleryssaril: they have been doing daily patches for a whileish
21:25.18kenlyric_I still haven't decided if EBB are actual more practical than plain icons.
21:25.26kenlyric_(with time underneath, of course)
21:25.29yssarilactually i am not a big fan of bars but the one i have been using is a bit clunky
21:25.38AntiarcElkano: Speaking of EBB, is there a way to show a buff bar when I DON'T have a buff?
21:25.43Mudkipskenlyric_, I think it's practical
21:25.49MudkipsI like seeing my buffs on a bar
21:25.52Mudkipsmostly for short buffs
21:25.55NightHawkAtWorkkenlyric_: about the only practical implication i see is the fact that a bar is easier to discern relative time left than a number
21:25.58Elkanokenlyric_, well if you only use icon+time, maybe not. If you use the filters, yes ^^
21:26.02yssaril<--- agrees with kenlyric_
21:26.02Mudkipslike trinkets and procs and such
21:26.12kenlyric_Kreiger: cowtip doesn't appear to have a buff/debuff option.
21:26.17AntiarcI love bars for keeping BS/Rampage up
21:26.31AeyanThat's half the reason I use Classtimers
21:26.33Tullercowtip scares me, just because I cannot read DogTag
21:26.34kenlyric_filters?
21:26.37Mudkipsplus icons can be misleadign sometimes
21:26.43kenlyric_well, I do like the sorting, I find that useful.
21:26.49MudkipsI like to read the text instead of knowing an icon
21:26.55Tullernor do I actually care to do any customization :P
21:27.01kenlyric_classtimers aren't for things that go on EBB :)
21:27.15NickenElkano: would it be possible to remove the space between groups one groups is empty? For example between my weapon buffs and buffs there is a space even when i have no weapon buffs.
21:27.15kenlyric_well, I guess it shares really short buffs in common.
21:27.24kenlyric_but i've never looked over at my buffs for those anyway.
21:27.28*** join/#wowace Kilroo (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com)
21:27.30AeyanNo, I was just making a comment about short buffs
21:27.35AeyanLike rampage, procs, etc
21:28.00Kreigeror shield block
21:28.11Kreigerit's amazing knowing when my shield block is gonna fade.
21:28.34ElkanoNicken, no. I would have to dynamicaly reanchor groups which would be a pain. and a group always have a minimal size of 1px for the anchors to work
21:28.35art3mis~wau
21:28.36purlmethinks wau is WowAceUpdater, found at http://sf.net/projects/wowaceupdater - Updates all your ace addons quickly and easily.
21:28.40kenlyric_ooh, filters are nice.
21:29.00KreigerOh, btw. anybody here know why WAU is causing a windows error?
21:29.08Mudkipsyeah I"ve been getting that
21:29.09MorghusKreiger: happens here too
21:29.12*** join/#wowace gaurong_ (n=ilovemrd@194-247-229-62.dynamic.dsl.as9105.com)
21:29.18AeyanI'm clean of errors for the time being
21:29.30Kreiger>_<
21:29.39KreigerFail
21:29.40MorghusSo... we're dirty ? :(
21:29.41Kreigerepic fail
21:29.50AeyanOh yes
21:29.54Kreigerwhich version, morghus?
21:29.56kenlyric_kreiger, seems pretty random.
21:29.57genetik-i get errors in WAU every now and then.  from what i can tell, it happens at the end of a loop of some of the flash adverts
21:30.06genetik-or at least that seems to be the trend
21:30.08AeyanYour system has the herpes
21:30.09NickenElkano: i see
21:30.16KreigerIt has got the cancer
21:31.17sylvanaarwindows error in wau - discussed in the thread. if you are running .43 you must reinstall
21:31.55ThraeKreiger: Why does TinyTip hate you?
21:32.05sylvanaarit should happen after 30secs of being idle
21:32.14KreigerThrae, the debuff option seems to fail.
21:32.26Thraekenlyric_: TinyTip has not gotten removed -- v1.x is still on the AceSVN
21:32.27ElkanoKreiger, reinstall WAU and it should work again.
21:32.36sylvanaarif you run .43
21:32.42KreigerElkano, i cbf. it still updates the mods and such
21:32.48sylvanaarthe digital signature has been chaned
21:32.52sylvanaarchanged
21:33.18ThraeKreiger: Yeah, that's been a bug since 2.0 came out. Hence why I'm recoding TinyTip from scratch, so you'll have to wait for that. If you really need the options, use CowTip or TipBuddy.
21:33.28KreigerThrae, essentially, my issue is that i want to be able to mouseover  atarget and see how many of my casted debuffs are on it.
21:33.28sylvanaarwhen it checks for updates, it throws an exception - because its not the same application
21:33.39Kreigerahh. I thought ken said cowtip didn't have that option.
21:33.50ThraeKreiger: Dunno if it does or not. TipBuddy does.
21:33.54KreigerAlso, i like yours. <3
21:34.10ThraeKreiger: Thanks, it's my #1 priority addon
21:34.14sylvanaarand i cant catch the exception for security reasons
21:34.16KreigerAs well it should be.
21:34.22kenlyric_man, I haven't played around enough with EBB I guess. pet buff, woo!
21:34.45KreigerLemme go try out tipbuddy then. lemme know when TT is working again tho.
21:34.46kenlyric_tooooo many place where buffs can go. info overload.
21:35.12AeyanEBB is pretty extreme
21:35.23AeyanJust hard to get my interface to go with the bar display thing
21:35.27kenlyric_classtimers *hates* my pets short buffs.
21:35.48kenlyric_the constant refreshing of frenzy and FI make it sometimes forget useful things, like mend pet.
21:35.50Ominouskenlyric_: well maybe if you report a bug i can fix it
21:36.02Kreigerlulk
21:36.04Kreigerlul
21:36.23kenlyric_Ominous: I need  it to happen consistently first
21:36.25Kreigeri hates curse.com
21:36.39*** join/#wowace Dotted^1 (n=Dotted@ip-22-215.bnaa.dk)
21:37.25art3misme does too
21:37.26Mudkipswhy go there
21:37.27kenlyric_my issue, I think, is that I don't need FI and frenzy to be on classtimers, because I don't really care about them.
21:37.29Mudkipsi mean..
21:38.01NeoTronkenlyric_: ah right that's why I really didn't like classtimers. it lost timers for debuffs that were still going
21:38.14NeoTronbut yeah not sure when/how that happened
21:38.19kenlyric_I do think I need a cooldown timer bar to attach to classtimers
21:38.20art3misyata and chorno make me sad for that reason too
21:38.38art3misto doesnt recognize or acknowledge totem recall properly if you're out of range of the totem
21:38.42art3miserr chrono
21:38.50art3misor if you swap totems
21:38.55NightHawkAtWorkgotwood does.
21:38.59NightHawkAtWorkat least i'm fairly certain
21:39.15kenlyric_classtimers is much better at that kind of stuff. I think chrono is what I stopped using for it.
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21:43.54kenlyric_i'm mostly just thinking this stuff through because I'm trying for a radical UI change, and I know I have like six different mods with variable degrees of showing buffs. And I want to make sure that information is only shown once, or at least as few times as possible.
21:44.00kenlyric_and in as few mods as possible.
21:45.36*** join/#wowace Raz- (i=alyx-@r4ay106.net.upc.cz)
21:47.50KreigerHey Thrae?
21:47.58ThraeKreiger: Yes?
21:48.05mikmaU SUCK
21:48.23KreigerHow hard would it be for you to add in the option to only show self castable debuffs?
21:48.52KreigerTipbuddy shows the debuffs, but doesn't count, and i had a friend dot my target and it shows his.. i would really like it if i JUST saw tclap/sunder/whatever
21:49.05ThraeKreiger: Trivial -- put it on http://code.google.com/p/thrae-wow trac as a feature request
21:49.20Kreigergot it. thanks.
21:49.29KreigerAny idea what kind of time line we are talking about?
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21:53.41art3mishow well does skinner work?
21:53.49*** join/#wowace kovi (i=kovi@p4FD67BBE.dip.t-dialin.net)
21:54.27Tullerits haste's favorite addon
21:54.37haste<PROTECTED>
21:55.07[Ammo]haha
21:55.13art3misdoes it skin everything or just the blizz frames?
21:55.23art3mislike character AH questlog etc
21:55.45art3misneed something to change the default blizz frames to something more hello kitty ish
21:56.24Mudkipshello kitty?
21:56.33AeyanIt can do just about everything
21:56.43art3misoh and i meant to ask
21:56.50art3misdoes tiny tip have anchor points?
21:56.55MudkipsI think so
21:56.58art3misor just the typical 4 places and mouse
21:57.11Mudkipsyes it does have anchor points
21:57.20art3mismoveable ones?
21:57.23MudkipsI've seen it anchored in the middle of my screen once
21:57.23art3mis;)
21:58.15BankZwhats the new slash command to do a AH scan?
21:58.39BankZMT
22:00.22*** join/#wowace ravagernl (n=chatzill@85.148.20.110)
22:00.42*** join/#wowace Tinyboom (n=Flexom@249.84-49-167.nextgentel.com)
22:02.25ravagernlhey guys
22:03.41ravagernlquestion for dogtag, how would I do if UnitName('targettarget')==UnitName('player') then print "(You)" else print "" end
22:04.04ravagernlI want to get rid of my targettargetframe :P
22:04.06ckknight[IsUnit#player(targettarget)]
22:04.15ckknightwell,
22:04.31ckknight[IsUnit#player(targettarget)?Text(You)]
22:04.32sylvanaarok, lets hope my new posts in the updater thread help out the .43 users
22:04.41ravagernlah thanks ck
22:04.43ckknightbrb
22:05.26art3misam i a bad person for not updating to the new evil versions?
22:10.51ravagernlthe question mark used in dogtags is the same as and in lua isn't it
22:11.22norgsart3mis: nope, but you can no longer call yourself a decent geek
22:12.23sylvanaarwell, seeing as it supports the site art3mis, it sets a bad example
22:12.43norgsyou could probably still hit mediocre, or perhaps even average...
22:13.27sylvanaarbtw norgs i love this new auctioner, where can i provide input on it
22:13.40norgs#norganna
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22:15.00*** join/#wowace ckknight (n=ckknight@cpe-67-49-152-187.hawaii.res.rr.com)
22:15.01*** mode/#wowace [+o ckknight] by ChanServ
22:17.42art3missylvanaar: i have the first version that does the ads n stuff
22:17.52art3misjust not the later versions that were all borked ;P
22:17.53ravagernlckknight, so would it also be possible to see what my party members are targetting?
22:18.41sylvanaar.44 is working great
22:18.57Stan__./signed
22:19.30ckknightravagernl: [Target] returns the name of the unit's target
22:19.34ckknightput it on your party frames
22:19.41ravagernlah, thanks :)
22:20.47art3misya know what would be totally awesome?
22:20.52ravagernlAnd what if they are targetting me or my target? I want to see "Your target" or "You" :P
22:21.09art3misif addon writers put in frigging readmes for basic commands to thier bloody mods
22:22.21ckknightravagernl: hrm... you could do [Target:Equals([Name#party])?Text(You)]
22:22.21ckknightand such
22:23.31*** join/#wowace Mo1 (n=mike@e176242143.adsl.alicedsl.de)
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22:27.24ravagernlckknight: like [Target:Equals([Name#playertarget])?Text(Your target)!Equals([Name#player])?Text(You)] would that be a valid string? and what about multiple mobs with the same name
22:27.38*** part/#wowace Juanchox (n=juanbiet@host116.201-252-116.telecom.net.ar)
22:27.47ckknightyes, ravagernl
22:28.00ckknightfor multiple mods with the same name, you're fucked
22:28.05ckknightsadly
22:28.06ravagernlbah XD
22:28.23ravagernlI guess there is no solution for that, or Omen would be fixed also
22:29.12sbckknight: mhh - rockparrot + lots of ace2 stuff = evil :p (terrible lag on each parrot event) ;)
22:29.37Undinerockparrot?
22:29.45AeyanYes, rockparrot
22:29.55AeyanHmm...
22:29.58AeyanHow about 'Roc'
22:29.59Antiarcwtb rocklobster
22:30.00AeyanHehe
22:30.46ravagernlhow about naming it pidgeon then since i've never seen a parrot on a rock
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22:31.00ravagernl:P
22:31.39ckknight...
22:32.12*** join/#wowace boq (n=boho@p4FC4ED21.dip.t-dialin.net)
22:32.20ravagernly the way ckknight gratz on your ding, got ice barbed spear already?
22:32.28ckknightI'm prot
22:32.45ckknightso the spear doesn't do much for me
22:32.53ravagernloh, so is my pally
22:33.03boqdoes anyone know the usage of sinkLib?
22:33.13ravagernlsorrow hill pulling 12 mobs at the same time ftw :P
22:33.43ravagernlboq: http://wowace.com/wiki/SinkLib
22:33.52art3misokay i dont get how skinner works
22:34.01boqI know, but the arguments aren't described well
22:34.11art3misi selected the default texture, but its not applying it anywhere
22:34.22boqi don't know what i should replace the addon argument with
22:34.23*** part/#wowace Pheredhel (i=pheredhe@deep-water.de)
22:34.39boqas in chat(addon , text , r , g , b)  
22:35.31ckknightanything on the wiki?
22:35.43ravagernlwiki is auto generated
22:35.50ravagernlmaybe ask vhaarr hmm
22:35.56boqjust "needs documentation"
22:38.55*** join/#wowace Ra1d3n (i=killspam@90.146.59.38)
22:39.19NightHawkAtWorkboq: tried reading the code to see what it expects?
22:39.26art3miswho uses skinner
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22:42.50AeyanI use the skinner
22:42.52AeyanWhat's up?
22:43.00AeyanOnly simplistically though
22:44.07boqNightHawkAtWork: yea but still don't have a clue what to type in for that argument
22:44.10art3mishow do i make something the default teexture?
22:44.26art3misive added the skin i want to the textures directory and made it 32x32 but when i type it in as the default texture it does nothing
22:44.39art3miseven after shutdowns and restarts and /rl's
22:45.09AeyanAh, don't think I can help you there
22:45.18AeyanI tried to do with same thing with the borders and never really got it to work right
22:45.32AeyanEnded up just scrapping the idea
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22:51.25Pkekyocan anyone recommend good SP games I should get? (FPS prefered)
22:53.29sbbioshock
22:53.46AeyanBioshock is the only recent FPS I can think of
22:54.00AeyanFEAR, Half-life 2, if you never played those
22:54.15AeyanCall of Duty 2 maybe
22:54.44Silviu-Bioshock is hmm ... small
22:54.49Silviu-i finished it in 1 day
22:55.34Pkekyodon't have to be recent...
22:55.34Pkekyogot FEAR, all of the half-life games and spinoffs
22:55.53Pkekyofinished CoD2 as well
22:56.05Pkekyobioshock as good as people say it is?
22:56.46AeyanDunno
22:56.51AeyanMy comp isn't quite up to it
22:57.09Silviu-much grafic
22:57.09Mudkipsbioshock is just blown out of proportion
22:57.13Silviu-But only on terrain
22:57.17Mudkipsmre bad press than good
22:57.22Silviu-ppl .. look ugly
22:57.24Silviu-and unfinished
22:57.49*** join/#wowace fscan (n=flo@chello084112182086.1.11.vie.surfer.at)
22:57.59Pkekyorunning a 3200+ 64 x2, 2gb ram, radeon 1650xt...think my comp is up for bioshock?
22:58.11Mudkipso you have a x1650 too
22:58.20Mudkipsdamn that thing was a in butt driver wise
22:58.31Mudkipsa pain*
22:58.58Silviu-Pkekyo yes i think so
22:59.00Pkekyothe game or the card?
22:59.05Mudkipsthe card
22:59.08Mudkipswhat are you using?
22:59.15Silviu-02(CPU102) Intel® Core™2 Duo CPU E6750 @ 2.66GHz @ 2667MHz (Gigabyte Technology Co., Ltd. P35-DS3 mainboard) 02(RAM02) 2GB, 1.49GB free 02(HDDs02) 298GB, 197GB free
22:59.15Silviu-02(VGA102) NVIDIA GeForce 8800 GTS (320MB), 1280x1024x32, 85Hz 02(OS02) Microsoft® Windows Vista™ Ultimate , 7h 9m 5s uptime, 8h 40m 43s uptime record
22:59.21Silviu-i had no problem with this
22:59.22Silviu-:)
22:59.40PkekyoI still run with the gfx driver I got with the card...it's working wonders compared to the drivers I used to upgrade all the time on my 9600XTs and one 9600 Pro
22:59.56Mudkipshmmm
23:00.05Mudkipsthe one the cd didn't work well for me at all
23:00.11MudkipsI have AGP though
23:00.24PkekyoPCI-Ex or whatever it's called on this end
23:00.50Pkekyo<PROTECTED>
23:01.00CIA-2203sylvanaar * r48302 10ACP/ACP.lua: ACP: Add "-" to GROUP_BY_NAME, to (partially) support Auctioneer
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23:02.13AeyanI've still got my old AMD Athlon64 3200+, 1024mb pc3200 ram, and geforce 6600GT =P
23:02.29AeyanWith proper system tweaks, it's still running great
23:02.34AeyanBut not quite bioshock level
23:02.45Mudkipsat least you're on athlon64
23:02.54*** join/#wowace Jaxon (n=Jackson@S01060017f2092837.ed.shawcable.net)
23:02.55Mudkipsdoes that board support the x2's ?
23:03.05Silviu-I`m waiting for Crysis now ;)
23:03.21PkekyoSilviu-: ditto, it'll be awesome<3
23:03.27AeyanCrysis would just make my comp burst into flame
23:03.35PkekyoI've got so much chassis cooling I'd bet I could overclock this shit to run 10 times original capacity without risking overheating whatsoever :P
23:04.10PkekyoGRAW2 was a shitty game :<
23:04.40Aeyannforce3 board
23:04.45AeyanSo no, don't think so
23:04.59PkekyoI could never finish Splinter Cell: Double Agent
23:05.26Pkekyosome bug wouldn't stop crashing the game at a specific point right before boarding a oil tanker or something in the artic sea :<
23:06.10Mudkipsspeaking of fps
23:06.24MudkipsI just finished doom3 for the first time ever
23:06.26Mudkipsno cheating
23:06.31Mudkipsold game is old
23:06.48PkekyoI hated doom3 :<
23:06.58Pkekyojust wasn't any fun at all
23:07.01Mudkipslol
23:07.10MudkipsI used a flashlight mod though
23:07.14Pkekyowas just like..."meeh, where's the next demon?"
23:07.19MudkipsI don't know if thats considered cheating
23:07.19PkekyoMudkips: the duct tape one?
23:07.24Mudkipsyeas
23:07.38Pkekyowell...it's not playing as was originally intended
23:07.50Pkekyobut not directly cheating either imo, as it's not -all that- gamebreaking
23:08.00Mudkipsit just gets annoying
23:08.10Mudkipsturning a dark freakin corner and you can't see shit
23:08.14Pkekyothe KOTOR games...are they SP or MP?
23:08.22PkekyoMudkips: agreed
23:08.27Mudkipsyou know there is going to be a demon there but you can't blast it immediately since you have to switch to your shottie
23:08.54PkekyoI found both the doom 3 game and movie to be utterly boring and annoying
23:09.13MudkipsI loved the Hell level though
23:09.19Mudkipsinfinte stamina and no need for flashlights
23:10.44Pkekyohell level? care to refresh my memory?
23:10.51Mudkipsthe very last levels
23:11.01Mudkipsyou go to Hell
23:11.24Mudkipswell
23:11.30Mudkipsit's not exactly the last level
23:11.35AeyanKOTOR is single
23:11.38Mudkipsbut it's the part when you get the soul cube
23:11.40AeyanAnd a good series =P
23:11.41art3misalright so skinner sucks crap
23:11.44Pkekyocan't remember, so probably wasn't 'all that' :P
23:11.49Pkekyoart3mis: agreed
23:11.54PkekyoAeyan: thank you
23:12.05AeyanJust color your backdrops pink and be done with it, art3mis
23:12.19Mudkipsneed a screen shot of that
23:12.23art3misaeyan: if it worked that way it would be fine ;P
23:12.40art3misskinner is incapable of changing colours properly or using a tga tiled file
23:12.43AeyanYou're trying to replace the default backdrop texture, that's a little different
23:12.59AeyanJust shading it pink is no problem, hehe
23:13.08art3mislaugh but i want flowers on it!
23:13.14Mudkipsthe most annoying monster had to be the beefed up humanoids packing a tentacle
23:13.23Mudkipsyou can never hear those bastards coming
23:13.24art3misand beside whats the point of having the default texture if it cant even use it ;P
23:14.18PkekyoMudkips: indeed
23:14.32MudkipsHalf Life 2 will be next, since I've been putting it off to finish doom
23:14.34Pkekyospeaking of tentacles...gotta love the barnacle gun from half-life: op-for
23:14.50PkekyoMudkips: play it on hard and max graphics settings...you'll love it
23:14.55MudkipsI think I stopped at the nova prospekt level
23:15.01Mudkipsthe bug bait is the best :)
23:15.06Mudkipsgod I love that weapon
23:15.24Pkekyo45 days 21hrs ETA on current download :p
23:16.12*** part/#wowace Punkie` (n=~@host86-143-26-31.range86-143.btcentralplus.com)
23:17.46Pkekyomeh, I can't wait for halo 3 :<
23:18.13Pkekyoif only I could afford to buy a 360 :>
23:18.29Mudkipswhat's new with halo 3?
23:18.52Pkekyoit's halo...just more of it!
23:19.05Pkekyoor did you mean development-wise?
23:19.17Mudkipsyeah
23:19.21Pkekyoif the latter, I hear it just went gold...
23:19.33*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
23:19.36Pkekyocannot confirm though
23:19.52Temso I herd you leik mudkips?
23:20.06Mudkipsmudkip~
23:20.32Pkekyoquake wars went gold recently
23:20.34*** part/#wowace Wogroipl_ (n=Wogroipl@c529c7a0e.cable.wanadoo.nl)
23:20.40Pkekyoseems interesting
23:21.45Pkekyohalo 3 was confirmed to have gone gold august 29th
23:22.09PkekyoHL2: Orange Box launcing october 12th :<
23:22.19CIA-2203sylvanaar * r48303 10ACP/ACP.lua: ACP: Made some comparisons case insensitve to support Enchantrix and enchantrix-barker as a group
23:23.06Pkekyogoing into episode-based development of half-life 2 was a bullshit decision
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23:23.57Mudkipsorange box??
23:25.09Pkekyoaye
23:25.28Mudkipswtf?
23:25.58Pkekyoiirc they planned to drop two boxes...Black Box: HL2: Ep2, Portal and Team Fortress 2 and Orange Box: the ones mentioned + HL2 and HL2: Ep1
23:26.12Pkekyoatleast they scrapped the idea of selling Black Box as retail
23:26.31Pkekyoso the only way to get HL2:Ep2 alone is through steam
23:27.00Pkekyowhich is a shitty decision imo... wtb blackbox retail
23:27.27Mudkipsoh yeah did I tell you about me getting carded for HL2: ep 1
23:27.47MudkipsI only had cash on me that day and nothing else, I was buying a mouse on sale in bestbuy and I saw HL2: ep 1
23:28.28Mudkipshuge *facepalm* at the counter
23:28.55Pkekyocarded?
23:28.58MudkipsYEAH
23:29.01Mudkipsthey asked for ID
23:29.33MudkipsI guess I still look <17 young >_>
23:29.38Pkekyorofl
23:29.50MudkipsI had to leave
23:29.52Mudkipsasl;kdfj;asdlf
23:29.58Mudkipsleave it **
23:30.13PkekyoI haven't been asked for ID for -ANYTHING- ever since I passed 18 (legal age for tobacco, alcohol etc) :<
23:30.13Pkekyothough they all asked me for ID upto the day before
23:30.29Mikki was asked for ID the other week for buying smokes \o/
23:30.39Mikkhasn't happened for like 12 years but
23:30.47MudkipsI didn't know smokes and HL2: ep 1 were no the same level
23:30.49Mudkipsbut whatever
23:30.56Mudkipson*
23:30.58Pkekyorofl
23:31.19Mudkipslike... it's a game
23:31.22Mudkips;asdlfja;sldfj!!!!1
23:31.24Pkekyonudges is the definitely most retarded IM function -EVER-
23:31.36PkekyoMudkips: how old?
23:31.40MudkipsI"m 22
23:31.50Pkekyoah
23:31.59Pkekyothen the facepalm makes a bit more sense :>
23:32.20MudkipsI even started hitting on the girl to get her to forget about it
23:32.23Mudkipsbut nope.
23:32.27Pkekyopeople don't perceive me as young anymore...
23:32.28Pkekyothey perceive me more as a drug dealer /facepalm
23:32.45Mikkpff getting mistaken for 17 at 22
23:32.52Mikktry getting mistaken for <18 at 32
23:32.57Mudkipsher reason
23:32.59Pkekyopain
23:33.01Mikkhigher gigglefactor
23:33.05Mudkipspolicy was to ID everyone that doesn't look 30
23:33.12MudkipsW T F
23:33.16CIA-2203mecdemort * r48304 10TimeToDie/ (. embeds.xml): TimeToDie: - Fixed externals and embeds.xml.
23:33.22Mikksounds reasonable to me to avoid angry parents
23:33.25Mudkipshooooooooooly bananas batman
23:33.28PkekyoMikk: you look like a complete babyface or something?
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23:33.35Mikklol no
23:33.42Mikkonly happened that one time a few weeks ago
23:33.49Mikki reckon i must have done something to spark their suspicion
23:33.53Mikkfuck knows what :P
23:33.55MudkipsNO YOU SEE
23:34.04MudkipsHL2: ep 1 is an expansion
23:34.11Mudkipsmeaning I must have HL2 original to get it
23:34.16Mikkah
23:34.17Mikkgood point
23:34.21Pkekyomy math teacher (about 30 years) got asked if she was a child or an adult (15 years is the line) when she was eight months pregnant >.<
23:34.26Mudkips1 + 1 does not equal 2 to her I guess
23:34.27Mudkipsrofl
23:34.45PkekyoMudkips: I must disagree, it's a standalone game meant to followup the experience of HL2
23:35.04Mudkipsok that's just anal
23:35.17Mudkipsbut I still can't play if I haven't purchased the original
23:35.32Pkekyoyes you can
23:35.42Mudkipslol wut?
23:35.53Mudkipsso it is a "standalone"
23:36.05Mudkipshmm I didn't see that comin
23:36.13PkekyoI'm reading on the back of the retail cover as_we_speak: "Half-Life 2 not required: No other software needed to play."
23:36.27MudkipsI was pretty sure I saw HL2 needed
23:36.30Mudkipswhatever
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23:37.58PkekyoI was about to agree with you tbh, but felt I had to check the cover before opening my piehole :P
23:38.17*** join/#wowace Guillotine (n=Guilloti@adsl-76-214-10-54.dsl.lsan03.sbcglobal.net)
23:38.17NightHawkAtWorkmmm. pie.
23:38.21*** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net)
23:39.01PkekyoI find myself not really wanting pie anymore, ever since I watched American Pie
23:39.50Pkekyodamn movie ruined so much good culiminary (spelling?) joy :<
23:40.53Mudkipsyou know those crab zombies still gives me goosebumps
23:41.11Mudkipsravenholme is still one of my favorite levels
23:41.23PkekyoMudkips: the headhumpers?
23:41.26Mudkipsline em up in a hallway and saw them in half with a saw blade
23:41.42Pkekyothe little black ones are the worst thing I've ever faced in a game
23:41.48Mudkipsyeah I hate those
23:41.59Mudkipsthere is a tougher one that throws the black head crabs at you
23:42.14Funkeh`later
23:42.18Pkekyothey're easymode
23:42.23Pkekyojust find an explosive barrel
23:43.37Mudkipsthe bridge on that road level was a bit scary for me too
23:43.49Pkekyowith the train?
23:43.51Mudkipsfear of heights in game lol, now that's bizarre
23:43.55Mudkipsyeah
23:43.57Pkekyoah, underneath it?
23:44.04Mudkipsyup
23:44.44Pkekyo^^
23:45.05PkekyoI hate the level inside that underground road/tunnel/whatever
23:45.13Pkekyowith all the manhacks and zombies and whatnot
23:45.32Tulleroh my, I installed arkinventory on the ptr and it upgraded my profile 6 times
23:46.43Tullercould have sworn it was a clean install
23:48.28Mudkipsunderground tunnel
23:48.29Mudkipshmmm
23:51.05art3misanyone know of a tga->blp convertor thats NOT the broken one on curse?
23:52.04Pkekyoblp?
23:52.55Kreigerblp?
23:53.12art3miswow graphic format
23:53.30KreigerDo you guys know how to get rid of the "Not enough rage" or "too far away" messages?
23:53.42Mudkipsyeah
23:53.45Stan__errormonster
23:53.45Mudkipserrormonster
23:53.57Kreigerahh. ty
23:54.07Pkekyoerrormonster doesn't work for me :<
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23:57.06XinhuanUIERRORSFRAME:Hide() or something would work ;p
23:57.10*** join/#wowace RaydenUni (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com)
23:57.10Pkekyohaha, I love this...bonus features DVD: "Deleted Scenes"  next meny item: "REALLY REALLY Deleted Scenes"
23:57.13Xinhuanforgot the frame name
23:59.31PkekyoI'm off...g'nite all
23:59.41NightHawkAtWorkXinhuan: yes, but that would hide anything going to that frame, which isn't necessarily what you want :P

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