00:00.05 | Nandini | why even give an option for confirmation? can't the user handle that in his own function? |
00:01.39 | Nandini | chances are no matter how you implement confirmation, authors will need to provide their own custom confirmation for some functions anyway |
00:01.40 | ckknight | no, because many addons do it |
00:01.47 | ckknight | no, I doubt it |
00:01.50 | *** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu) |
00:01.54 | ckknight | hasn't happened in the past |
00:02.09 | ckknight | also, why do the same thing twice? |
00:02.30 | Nandini | suppose i want my users to have to type DELETE in an edit box to delete all their saved data? |
00:02.50 | Nandini | or suppose i want to display a progress bar on screen with a cancel button as part of my function |
00:03.55 | Nandini | i guess a cancel button isn't really confirmation, but it's an additional chance for feedback i'm giving the user |
00:04.20 | Nargiddley | thats going a bit beyond confirmation |
00:04.39 | Nandini | you could maybe implement it by forcing the user to click a button twice if the author has specified confirmation for his execute type option |
00:05.01 | Nandini | maybe add a little label next to it after the first click that says (click again to confirm) |
00:06.11 | Nandini | you'd have to make the confirm text an attribute of the execute control tho too, so the author could localize it himself, like the button text |
00:06.31 | Nandini | since i know you are trying to make all your controls language neutral |
00:06.31 | ckknight | yea, that's already the idea |
00:06.45 | ckknight | confirm = "My message" |
00:07.30 | Nandini | execute with no confirm text appears as a center aligned button perhaps, with confirm text it appears left aligned with confirm text next to it |
00:08.16 | ckknight | I was thinking about having the button and have it change its text after you click it once |
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00:09.49 | Nandini | even better, TWO buttons, second button is disabled until first one is clicked |
00:10.01 | Nandini | so it's obvious to the user that it's a 2 step process |
00:10.02 | JoshBorke | two buttons?! |
00:10.13 | ckknight | hrm, not a bad idea |
00:10.25 | ckknight | JoshBorke: oh noes! |
00:10.31 | Pkekyo | wtf, I'm allowed to perform new dailies, but haven't been given a new daily quota |
00:10.40 | ckknight | two buttons is definitely doable |
00:10.54 | Nandini | i think two buttons would be the most intuitive for players to understand, as well |
00:11.43 | Nandini | or a checkbox and button (like agreeing to a EULA) |
00:11.49 | ckknight | perhaps just have the second button say "Confirm" |
00:11.56 | Nandini | button is disabled until checkbox is checked |
00:12.18 | ckknight | so you have [ red Click red ] [ gray Confirm gray ] |
00:12.38 | ckknight | when you click the red "Click" button, the "Confirm" button turns red (i.e. clickable |
00:12.39 | Nandini | except you will have to localize confirm yourself |
00:12.46 | ckknight | yea, but that's doable. |
00:13.03 | Nargiddley | how well would that work for longer confirm messages ? |
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00:13.23 | ckknight | Nargiddley: well, in that event, you'd just have one standard confirm message, i.e. "Confirm" |
00:13.43 | ckknight | text on buttons should be only 1-2 words |
00:13.47 | Nargiddley | yeah |
00:13.55 | Nandini | checkbox and button might be even better, since it's a paradigm encountered elsewhere in WoW and outside WoW already for confirmation |
00:14.03 | Nargiddley | i tend to want a confirm message that says whats about to happen |
00:14.23 | Nargiddley | so if its a misclick to delete the wrong thing for example you can see whats about to happen |
00:14.44 | Nandini | also having the checkbox allows people to uncheck it, stepping them back out of the confirmation |
00:14.59 | ckknight | hrm, true |
00:15.06 | Nandini | otherwise once you click that first button, there's no stepping back out unless you let them click it again or something |
00:15.10 | ckknight | Nargiddley: the name next to it _should_ be intuitive |
00:15.16 | Nargiddley | yeah |
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00:15.42 | Nargiddley | i'm thinking where i've got a list of bags or sections |
00:15.46 | Nandini | for example, control lable says "Delete data", checkbox label says "Yes, delete my data", button says "Delete" |
00:16.13 | Nargiddley | and buttons next to each to delete, the confirm would have the name of the thing they're deleting in case they click the one next to it |
00:17.42 | Nandini | or control (margin) label that says "Forced Sync", checkbox label that says "Yes, sync with guild members now", button that says "Begin syncing" |
00:17.46 | ckknight | Nandini: why couldn't the button say "Confirm"? |
00:18.12 | Nandini | it could say confirm, but why not let the developer do the work of localizing it himself and making sure it fits? |
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00:19.04 | Nandini | especially since there may be instances where you are confirming a negative, like turning off a scheduled function or something |
00:19.08 | Nandini | hard to think of a good example |
00:20.36 | Nandini | allot half the space for the checkbox and its author specified/localized label, and half the width for the confirm button |
00:22.06 | Nandini | or your button could just say "execute" since the confirm part was really the checkbox |
00:22.27 | Nandini | button could be the normal execute text |
00:23.07 | Nandini | if there is a confirmtext attribute, throw that on the checkbox |
00:23.51 | Nandini | that way a developer can just get rid of the confirmtext attirbute and it turns into a normal execute button |
00:23.57 | ckknight | hrm. |
00:24.00 | ckknight | quite true. |
00:25.12 | Nandini | or if he gets complaints that users are blindly clicking his execute button and doing bad things, he can throw in a quick confirmtext attribute to save the day |
00:25.48 | ckknight | I like it. |
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00:26.23 | Nandini | kind of like your color control, if you ask for alpha, you get an alpha slider, otherwise it's hidden |
00:27.32 | ckknight | yea |
00:27.40 | Nandini | i still haven't found out if RGBA is actually called RGBA in spanish :) |
00:28.48 | Nandini | are there any non-english client users here who use graphics programs localized for your own language? |
00:32.23 | Pkekyo | I use all my software in english...I even go outta my way to get english versions of software |
00:32.52 | CIA-14 | 03cryect * r46925 10Recount/ (Recount_Modes.lua pets.lua): |
00:32.52 | CIA-14 | Recount - Pet fix for NPC's so it doesn't try to check with an invalid unitid |
00:32.53 | CIA-14 | - Fixes Resser mode |
00:33.01 | Cryect | oh nice svn is fast again |
00:33.37 | ckknight | yea, I contacted Kaelten |
00:33.49 | Nandini | i'm just curious if RGB(A) and HSV are abbreviated differently in different languages, or if they're universally understood |
00:34.28 | Cryect | Should be Universal |
00:35.03 | Nandini | yes but for example does the color picker in spanish photoshop say RGB or RVA? |
00:35.18 | Pkekyo | I'd imagine it's universal... |
00:35.18 | Pkekyo | RGB atleast is used in norwegian |
00:35.47 | Pkekyo | didn't pay any more attention than that whilst 'learning' about photoshop at school though |
00:36.48 | Nandini | well it makes sense that rød, grønn, blå would still be abbreviated RGB in norwegian :) |
00:37.01 | Nandini | or rot, grün, blau would still be RGB in german |
00:37.27 | Cidan | or rojo, verd... never mind, doesn't work for spanish |
00:37.27 | Cidan | :P |
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00:37.41 | Pkekyo | well, I've never seen anything but RGB used in any language |
00:38.49 | SquishemHard | hey, umm... is there a way to get an event when a player in your raid gets a debuff? |
00:39.57 | SquishemHard | or do you have to constantly check to see if its on someone? |
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00:41.29 | ckknight | SquishemHard: check UNIT_AURA |
00:42.22 | SquishemHard | k, thanks |
00:43.22 | Pkekyo | the amount of people screaming for warrior nerfs is simply incredible |
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00:44.17 | Pkekyo | warlock crying his head off about warriors being overpowered :> |
00:44.29 | Nandini | aha, in photoshop in spanish, HSV = CSB |
00:45.02 | Nandini | and yes RGB = RVA |
00:45.05 | Pkekyo | remind me, what's the V? |
00:45.21 | Pkekyo | Hue, Saturation, ? |
00:45.22 | Nandini | V = value (sometimes L is used for luminosity) |
00:45.49 | Pkekyo | you just forced me to start PS and check :> |
00:46.22 | Nandini | adobe uses HSL rather than HSV, not sure why they chose L |
00:46.34 | ckknight | Luminosity is different from value |
00:46.38 | Nandini | sorry they use HSB B = brightness |
00:46.38 | ckknight | intrinsically |
00:46.43 | ckknight | oh, B = V |
00:46.45 | ckknight | no difference there |
00:46.59 | Pkekyo | no, they use Lightness :P |
00:47.36 | Nandini | it's HSL for you? |
00:48.07 | Pkekyo | aye |
00:48.21 | Nandini | in an english version of photoshop or norwegian? |
00:48.25 | Pkekyo | enUS version of Adobe Web Premium CS3 |
00:48.56 | loonacy | Pkekyo: Are you talking about a specific whining warlock? |
00:49.18 | Pkekyo | loonacy: aye, prolly a bad trolling attempt |
00:49.38 | Pkekyo | Nandini: I would NEVER use norwegian localization for such software :> |
00:49.50 | loonacy | There's a warlock in my guild who started doing the Arena, he was going of in guild chat about how unbalanced Warriors are and how he had sent a ticket in so they would "FIX THE PROBLEM" |
00:49.53 | Pkekyo | if it's made in english, I use it in english...alot easier |
00:50.19 | Pkekyo | lmao, what a cunt... |
00:50.19 | Pkekyo | "ohnoes warriors can hurt us now NREF!!!!!!!!111oneoneI'mafuckingdickwad" |
00:50.30 | Nandini | maybe adobe has changed their standards, in illustrator CS and photoshop CS (the first versions) it's always labeled HSB |
00:50.52 | Pkekyo | I've only ever used 7.0, CS2 and CS3 |
00:51.02 | loonacy | My respect for him dropped a lot after that tirade, and I don't even play a warrior. |
00:52.15 | Pkekyo | indeed...locks are the last ones who should call out for nerfing of other classes, they've been on top of the food-chain for ages |
00:52.54 | Pkekyo | "Warriors are doing way to much damage ! critting 5ks easily !!!! |
00:52.54 | Pkekyo | It need to be fixed and ofcourse come with the flame. I dont care because I'm not coming to watch the treath. |
00:52.54 | Pkekyo | But, if you honest, you know that they kinda op these days." |
00:53.14 | Pkekyo | what a tool |
00:53.33 | loonacy | Oh, that's not the warlock in my guild. |
00:53.45 | loonacy | He doesn't use capital letters or spell out words. |
00:53.59 | Pkekyo | no punctuation either? :p |
00:54.07 | loonacy | Well, the exclamation points fit. |
00:54.18 | loonacy | But it would be "im" instead of "I'm" |
00:54.24 | Silowyi | anyone know the name of the ability that the Embers of A'lar do when they explode? a.k.a. what the explosion is called? |
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00:54.51 | Nandini | hmm premerger, adobe always used HSB (HSV) colorspace and macromedia always used HSL |
00:55.57 | Pkekyo | I love the blizz warrior forums...so many clueless tools I can have a go at :> |
00:56.17 | Nandini | however, W3C CSS3 uses HSL due to its symmetrical nature, so perhaps adobe has adopted HSL in new products |
00:56.43 | Pkekyo | symmetrical nature? |
00:57.27 | Nandini | in HSL, lightness always goes from black, through the hue value in the middle, to white at the top |
00:57.46 | Nandini | in HSV, value only goes from black to the hue |
00:58.54 | Pkekyo | I promise I one day will attempt to make sense of that :P |
00:58.55 | Pkekyo | haven't slept for fucking ages...cba to even try to understand it |
01:00.04 | Pkekyo | also: what's with all the DW fury peeps wanting to tank heroics without respeccing? |
01:00.54 | Nandini | yeah i find that odd, that's similar to me wearing bear gear but "tanking" in cat form |
01:01.42 | Nandini | i might wear cat gear and still tank in bear form, but having the right abilities is even more important than having the armor i would think |
01:01.46 | Pkekyo | if you want to do heroics, you either have your friends drag you along, or you get with the programme and specc prot for a week or so...can't be that hard to grasp? |
01:01.55 | Diao | only a week |
01:02.00 | Diao | :o |
01:02.24 | Nandini | i got an average of 15 badges a day for a week |
01:02.50 | Nandini | doing mech, the coilfang heroics, and sometimes a HC or auch heroic |
01:02.55 | Pkekyo | Diao: that's how long it took me to get nethers for my t2 sword and several gear upgrades...I also accumulated a righteous fuckload of badges...you honestly don't need more than a week if you're efficient |
01:02.57 | ckknight | HSL does seem nicer than HSV... |
01:03.22 | Nandini | HSL seems to be becoming a more broadly accepted standard from what i'm reading |
01:03.33 | Diao | o_O |
01:03.35 | Pkekyo | and if you're inefficient, you've only got your own skanky arse to blame :> |
01:03.37 | Diao | did you get every single nether |
01:03.44 | Diao | cause i need um |
01:03.44 | Pkekyo | Diao: no, not really |
01:03.45 | Diao | 18 nethers |
01:04.39 | Pkekyo | avg. 4-5 heroics EVERY day, that's 28-35 chances to get a nether in ADDITION to the possibility of buying from badges... |
01:04.39 | Pkekyo | Diao: wtf you crafting that needs 18 nethers? |
01:04.46 | ckknight | if I feel up to it, I might change LibJokerConfig-1.0 to use it, we'll see, though. |
01:04.53 | Diao | t2 maces |
01:04.54 | Diao | both |
01:05.01 | Diao | and engy helms |
01:05.04 | Pkekyo | Lionheart<3 |
01:05.23 | Pkekyo | you're buying all your ores?! |
01:05.23 | Pkekyo | holy jumping fucking jesus |
01:05.26 | Nandini | ckknight: premade conversions for you at http://www.easyrgb.com/math.php?MATH=M19#text19 |
01:05.37 | ckknight | ah, nice |
01:05.44 | SquishemHard | is there a way to make a queue in LUA? |
01:06.06 | ckknight | yea |
01:06.13 | Diao | uhh |
01:06.15 | Diao | no Pkekyo |
01:06.18 | Diao | mining alt |
01:06.18 | Diao | lol |
01:06.25 | Pkekyo | ah...you scared me there :P |
01:06.35 | Diao | :P |
01:06.38 | Pkekyo | at times I forget it's possible to have more than one high-level char :> |
01:06.53 | ckknight | local t = {}; t[#t+1] = "Alpha"; t[#t+1] = "Bravo"; assert(table.remove(t, 1) == "Alpha"); t[#t+1] = "Charlie"; assert(table.remove(t, 1) == "Bravo"); assert(table.remove(t, 1) == "Charlie") |
01:06.54 | Pkekyo | I always fuck about exploring stuff instead of leveling >.< |
01:06.57 | Diao | lol |
01:07.03 | *** part/#wowace SquishemHard (n=Squishem@66-190-228-211.dhcp.klmt.or.charter.com) |
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01:07.16 | Pkekyo | just between lvl 5 and 20 I raided Teldrassil on my own about 30 times |
01:07.20 | SquishemHard | doh |
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01:07.48 | Diao | rofl |
01:07.49 | Diao | nic |
01:07.50 | Diao | e |
01:08.18 | Pkekyo | it was great fun |
01:08.23 | Nandini | you raided teledrassil as a night elf? |
01:08.26 | Pkekyo | but took me fucking ages to get to 60 |
01:08.30 | Pkekyo | Nandini: tauren warrior :> |
01:08.40 | Diao | i'm a bit of a freak at collecting recipes |
01:08.45 | Diao | slowly getting every single recipe that exists |
01:09.15 | ckknight | ... |
01:09.30 | Pkekyo | O.o |
01:09.41 | Pkekyo | what happened to echo and zulu? :O |
01:09.51 | harldephin | they died recently |
01:10.07 | Pkekyo | ohnoes |
01:10.42 | Pkekyo | lmao, Balls of Steel is THE shit! |
01:10.46 | *** part/#wowace Pkekyo (i=bsm89mod@084202183120.customer.alfanett.no) |
01:11.00 | Funkeh` | later |
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01:12.47 | Pkekyo | gah, piece of shit quit-hotkey |
01:13.20 | Pkekyo | anyone here know Ska Films? |
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01:16.11 | Nandini | not off the top of my head |
01:16.39 | Chaotic_D | Hello. I was wondering how can I figure out how to make sense of why people use in XML <frame> <frames> <layer> <layers> in certain patterns. even official blizzard stuff doesn't always have <frame> following <frames>, sometimes they reverse it. |
01:16.48 | Pkekyo | they make great movies :> |
01:16.49 | Pkekyo | warr forums are filled to the brim with nerf-threads, whilst warlock forums don't even contain a reference to nerfing... interesting twist |
01:17.20 | Nandini | blizz doesn't read the forums anyways, at least not the druid ones |
01:17.55 | harldephin | blizz can read? |
01:17.59 | Pkekyo | Nandini: nor do they read the warrior ones, but they always make sure there's never a nerf-reference on the warlock forums for some reason... |
01:18.02 | Pkekyo | harldephin: hardly |
01:18.52 | harldephin | thought they were all blind |
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01:19.47 | Chaotic_D | also, when you're picking how big to make your frames, how do you figure out how many pixels a font is tall? aren't there fonts of different heights? |
01:19.57 | Pkekyo | harldephin: they only wear really REALLY dark sunglasses whilst 'moderating' all class forums but the warrior ones :> |
01:20.23 | harldephin | and generally |
01:20.34 | Pkekyo | but the warlock ones*** |
01:21.24 | harldephin | damn.. where's gnome-audio |
01:21.39 | *** part/#wowace Amadeo (n=amadeo@c-68-50-169-170.hsd1.md.comcast.net) |
01:21.57 | SquishemHard | Now i have a technical question |
01:22.39 | SquishemHard | Im going to get an event 3 times because 3 raid members will get this debuff at a time |
01:22.46 | Pkekyo | haham I love this shit, Jason Statham is a bloody genious |
01:23.09 | SquishemHard | actually nm, i think ive got it |
01:23.42 | harldephin | using "going to" as a past or present tense is strange enough anyway |
01:23.59 | Pkekyo | Chaotic_D: open the font in photoshop, zoom in to 1600% and count? :> |
01:24.50 | CIA-14 | 03ckknight 07ckknight * r46926 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: LibJokerConfig-1.0 - make scrolling work properly. |
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01:28.10 | Chaotic_D | you mean the WoW fonts picked im the XML frames can be loaded straight into photoshop? I bet I have to unpack them from an MPQ file first... |
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01:29.12 | Pkekyo | Chaotic_D: quite possible, I was thinking 'bout fonts in general... |
01:29.12 | Pkekyo | font + transparent background in photoshop + squared backdrop = easymode |
01:29.23 | Chaotic_D | and... are they bitmap fonts? because truetype fonts don't have an inherent pixel height... so I'd still need a size setting. and... that still doesn't tell me the height, because there's like... buffer space. |
01:29.55 | Chaotic_D | oh, colored background, huh? I wonder if that would work. |
01:31.39 | Pkekyo | Chaotic_D: no, not colored background, the default 1px white/gray squares you have in photoshop when backgorund color is not set (transparent) |
01:31.52 | Chaotic_D | ... wait a sec. maybe the font is scaled to whatever the height is. I hadn't thought of that. -_-; I figured maybe it would make "rows" that aren't necessarily the same height as the font. |
01:33.12 | Pkekyo | I dunno about fonts in wow, just popping tips about fonts in general :> |
01:33.31 | SquishemHard | Will UNIT_AURA fire when someone dies? |
01:33.32 | Chaotic_D | :S *goes back to reading* |
01:36.00 | ckknight | SquishemHard: doubt it |
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01:37.59 | Spikehead777 | Hey Everyone |
01:39.00 | Pkekyo | hi |
01:39.01 | Chaotic_D | I don't get why <Frame name="QuestFrameRewardPanel"> is not within a <Frames> like all the others. Why do all the others have to be in <Frames> but not this one? |
01:40.19 | Arrowmaster | the solution, dont use xml |
01:40.21 | Xinhuan | a frame inside another frame merely implicitly sets its parent without a parent="abc" attribute in XML. |
01:40.30 | Xinhuan | there is no difference otherwise |
01:40.51 | Pkekyo | [talking about a very fat guy]OY! I thought you said he was a getaway driver?! HOW THE FUCK IS HE GONNA GET AWAY FROM ANYTHING?! |
01:40.51 | Pkekyo | ^^ |
01:41.04 | Xinhuan | you can declare all of them seperately and put the parent="abc" attribute accordingly and it'll still work |
01:41.06 | Chaotic_D | I mean what's the point of it if you do <Frames> <Frame> and then </Frame> </Frames>? just one of each. nothing in between the singular and plural to justify two tags instead of one. |
01:41.30 | Xinhuan | <Frames> means the start of child frames |
01:41.40 | Xinhuan | <Frame> is the actual frame definition itself |
01:42.16 | Xinhuan | if you have 10 child frames, you will have 10 <Frame> but you will still only have 1 <Frames> enclosing all 10 |
01:42.46 | Chaotic_D | but what if you only have 1 of each? what's the point in having a parent frame? |
01:42.58 | Xinhuan | you still need to declare it |
01:43.02 | Xinhuan | because its designed that way |
01:43.27 | Chaotic_D | then why doesn't <Frame name="QuestFrameRewardPanel"> have a parent <Frames> ? |
01:43.33 | Xinhuan | you can't declare a frame inside another one without that <Frames></Frames> indicating the start/end of child frames definition |
01:43.49 | Xinhuan | because a frame doesn't really need a parent |
01:43.59 | Xinhuan | frames can be parentless |
01:44.35 | Chaotic_D | right. but why is there two of them, when one would do just as well? it's in Blizzard code. (not that they're perfect or anything) |
01:44.51 | Xinhuan | 2 of what? |
01:45.10 | Chaotic_D | two "parenthesises". |
01:45.30 | Chaotic_D | one being <Frames> and the other being <Frame> |
01:45.32 | Xinhuan | i just explained the differences between <Frame> and <Frames> |
01:45.35 | Xinhuan | did you not get it? |
01:45.41 | Xinhuan | they do NOT mean the same thing |
01:46.22 | Chaotic_D | ok, just <Frames> is paranthesis? then why use it when it's not needed? when there's only one (what's it called? element?) inside? |
01:46.32 | ckknight | ugh, xml sucks |
01:46.34 | Xinhuan | becaue its XML |
01:46.40 | Xinhuan | because* |
01:46.44 | NightHawkTheSane | stop saying its parentheses, it's the wrong term |
01:47.16 | Xinhuan | when you define tags to appear in a certain way, you have to follow it, blizzard defined that way |
01:47.20 | Pkekyo | http://pastebin.org/838 |
01:47.49 | NightHawkTheSane | xml doesn't suck, its pretty neutral in general. It's just how you use it that may or may not suck |
01:47.59 | Chaotic_D | right here. http://svn.wowace.com/wowace/branches/BlizzardUI/vendor/FrameXML/QuestFrame.lua |
01:48.01 | [Liquidor] | Xinhuan, not only Blizzard. It's standard XML |
01:48.11 | Chaotic_D | I'm not the one using it in two different ways, Blizzard is. |
01:48.13 | ckknight | true, NightHawkTheSane |
01:48.15 | Xinhuan | yes, i'm aware [Liquidor] |
01:48.35 | Xinhuan | blizzard isn't using the same tag in 2 different ways |
01:48.40 | Xinhuan | i don't see whats the big problem |
01:49.18 | Xinhuan | as long as you want to declare child frames inside another frame, surround all the child frames with a <Frames> </Frames> its that simple |
01:49.22 | JoshBorke | XML SUCKS! |
01:49.29 | JoshBorke | :-P |
01:49.54 | Chaotic_D | why does Blizzard do <Frames><Frame> ...etc... </Frame></Frames> most of the time, but then throws a <Frame></Frame> without a <Frames></Frames> around it like it almost always does? |
01:50.07 | Xinhuan | ok i'm going to repeat it a 3rd time |
01:50.10 | Xinhuan | read carefully |
01:50.10 | JoshBorke | because they only have one child frame? |
01:50.12 | ckknight | <Frames> is the list of child frames |
01:50.17 | [Liquidor] | What Xinhuan said. If you don't want your frame to be a child, don't use <frames> but you won't be able to possition it the same place as if it was a child surrounded by <frames> |
01:50.52 | Nargiddley | Chaotic_D, <Frame name="QuestFrameRewardPanel"> *does* have a parent <Frames> |
01:50.56 | CIA-14 | 03grayhoof * r46927 10EavesDrop/ (EavesDrop.toc localization_zhCN.lua): EavesDrop: Added zhCN localization |
01:51.04 | Xinhuan | <Frame> defines the actual frame you are creating. <Frames> defines that everything inside this are all going to be CHILD frames |
01:51.28 | NightHawkTheSane | welcome to xml 101. >< |
01:51.39 | Xinhuan | they define TWO DIFFERENT THINGS |
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01:51.57 | Xinhuan | hence you need both |
01:52.06 | Chaotic_D | ah crap. I indented my summary incorrectly. that's why. -_-; |
01:53.14 | [Liquidor] | Just think of it as Frames = Box, Frame = An item in that box. If you got 5 items in the box you'll need <frame name="box"> <Frames> <Frame name="item1"></Frame> ..x5 </Frames> </frame>--- however if you take 1 item out of the box it won't be a child to the box and it will not be listed in <frame name="box"> <frames> </frames> </frame>. |
01:53.48 | CIA-14 | 03grayhoof * r46928 10Proximo/ (5 files): (log message trimmed) |
01:53.48 | CIA-14 | Proximo: |
01:53.48 | CIA-14 | - Cleaned up syncs to only update when data changes |
01:53.48 | CIA-14 | - Changed class passing to use a standard name instead of localized name. Non enUS clients must all be running 1.12 if anyone in the group is using 1.12. |
01:53.48 | CIA-14 | - Added option to display class in text |
01:53.50 | CIA-14 | - Added left click options |
01:53.52 | CIA-14 | - Added Target and Macro as options for clicks |
01:53.58 | Chaotic_D | can you position frames without anchors? because these <Frames> don't have separate anchors from their child <Frame>s |
01:54.17 | Xinhuan | frames without anchors won't display |
01:54.22 | Xinhuan | it must have at least 1 anchor |
01:54.59 | Xinhuan | a frame can inherit anchors from a template |
01:55.15 | Xinhuan | so sometimes its not defined, but its there inheritted from a template |
01:55.16 | Nargiddley | Chaotic_D, <Frames> is not a frame, it doesnt translate to anything in game. It is simply a list of child frames |
01:55.36 | Xinhuan | or its sometimes not defined at all, and the LUA code positions it with Frame:SetPoint() |
01:55.54 | [Liquidor] | You should just direct him to some XML learning website I guess. Or #wowi-lounge :) |
01:56.52 | Chaotic_D | I can understand using <Frames> to group elements like <Frame>s together. but why group a single element of a <Frame> into <Frames>? it's not being grouped with anything. |
01:56.56 | NightHawkTheSane | [Liquidor]: shame we can't redirect him to /dev/null ;0 |
01:57.14 | Xinhuan | because you still need to group it even if its only one element |
01:57.18 | Xinhuan | this is XML |
01:57.20 | Xinhuan | you can't take shortcuts |
01:57.30 | Xinhuan | and pray that the compiler is smart enough |
01:57.35 | Xinhuan | to know what you mean/want |
01:57.35 | Nargiddley | Chaotic_D, it is nothing more complex than it is what the bliz xml parser expects so do it |
01:57.54 | Xinhuan | its defined that way, and that's how you need to do it |
01:59.00 | Chaotic_D | Ok, I was just trying to understand what the rules were, since they weren't obvious from what I was looking at. then again, I thought there was an exception to the rule before. I gotta readjust now. :S |
01:59.09 | Xinhuan | the XML parser only expects <Frame> to exist inside a <Frames>, so if it doesn't see that, it'll likely ignore a <Frame> inside a <Frame> and generate a XML error in logs/FrameXML.log |
02:00.00 | Nargiddley | and errors in xml tend to make the whole file not parse |
02:00.15 | [Liquidor] | Xinhuan, quite sure it looks out for <frames> first before reading <frame>, but I'm ofc not 100% sure. |
02:00.34 | Xinhuan | ya |
02:01.20 | [Liquidor] | Nargiddley, even better when your error is a typo in the .toc since tracking that error ingame with debuggers aint possible -.- |
02:01.33 | Nargiddley | yeah :/ |
02:01.38 | Chaotic_D | are the rules in FrameXML\UI.xsd ? |
02:01.44 | Xinhuan | only certain XML tags can exist inside another XML tag, for a Frame, Frame isn't one of them, but Frames is |
02:01.49 | NightHawkTheSane | Chaotic_D: most likely yes |
02:01.57 | Xinhuan | ya its all there |
02:01.59 | NightHawkTheSane | xsd files define the rules that xml files have to play by |
02:02.11 | [Liquidor] | And ofc you've recoded your entire project 3-4 times just find the stupid error yet to find out it was in the .toc forcing you to Undo 366 times. |
02:02.47 | Chaotic_D | wooo! I figured something out on my own! |
02:03.47 | CIA-14 | 03ckknight 07ckknight * r46929 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: LibJokerConfig-1.0 - use HSL instead of HSV. |
02:04.20 | Chaotic_D | "Notice that XSD is an advanced XML feature and requires a special editor as well as a good knowledge of advanced XML-concepts." ah crap. that's why it's like Chinese to me. :S |
02:04.45 | ckknight | *shrug* |
02:04.52 | Chaotic_D | then again, how hard can "advanced" XML be? |
02:05.38 | ckknight | some things get interesting |
02:05.41 | ckknight | XPath, XSLT |
02:05.44 | ckknight | etc. |
02:06.56 | NightHawkTheSane | xpath is fairly easy.. *shrug* |
02:06.57 | Arrowmaster | if you really want to use xml then i suggest getting a good editor that will read the xsd and warn you when you fuck up |
02:07.25 | Chaotic_D | learn all I can about XML just to make frames, wing it and work blindly, or try and find a shortcut? |
02:07.40 | Arrowmaster | solution, dont use xml use lua |
02:07.46 | NightHawkTheSane | ^^? |
02:07.50 | Chaotic_D | I hear there's libraries you can use to make frames more easily. :> |
02:08.16 | Chaotic_D | can you make scrolling frames with lua? |
02:08.55 | Chaotic_D | huh. I only wasted an hour on this. -_-; |
02:09.41 | Arrowmaster | you can do everything in lua |
02:10.36 | [Liquidor] | Chaotic_D, you can create everything with lua, manipulate and remove everything with lua. |
02:11.12 | [Liquidor] | When I found out about that last year I didn't bother with the .xml files anymore. |
02:11.28 | [Liquidor] | All you need is .toc and .lua (images and sound files but nvm) |
02:11.51 | Chaotic_D | still have to find where it's documented. |
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02:12.15 | Nargiddley | only thing i've had to use xml for is templates to pass to state headers, and that was just an empty frame with an onload function that did the work in lua |
02:12.50 | Xinhuan | bindings.xml can't really be replaced :< |
02:13.10 | Arrowmaster | thats a different xml imho since you dont define that in your toc |
02:13.40 | [Liquidor] | I haven't created anything using bindings yet anyway |
02:14.09 | Arrowmaster | i have a minor addon i update myself for personal use thats nothing but a bindings.xml |
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02:14.21 | *** mode/#wowace [+v Antiarc] by ChanServ |
02:14.37 | [Liquidor] | For spells and abilities? |
02:15.01 | Chaotic_D | in-game, a place like "Thousand Needles" is called a region, right? it's not called that in code though. It's an Area? |
02:15.02 | Arrowmaster | well really theres a .lua but all it does is set a global varible for the binding name so it doesnt error |
02:15.36 | Arrowmaster | Chaotic_D: wah???? |
02:16.01 | Xinhuan | Thousand Needles is a zone |
02:16.03 | Chaotic_D | god damnit! I hate my brain! I can never remember terms! |
02:16.15 | Arrowmaster | its not called anything in code |
02:16.21 | Xinhuan | like Barrens is another zone |
02:16.22 | Arrowmaster | its a string |
02:16.39 | Chaotic_D | it doesn't help that english is all figurative. words can mean so many different things. area=zone=region. |
02:16.54 | Diao | for cartographer waypoints |
02:16.58 | Diao | what's the zone called |
02:17.06 | Diao | cause i tried doing /way 50,50 Nagrand |
02:17.09 | Diao | and it told me Nagrand isn't a zone |
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02:17.20 | [Liquidor] | Chaotic_D http://www.wowwiki.com/World_of_Warcraft_API |
02:17.22 | Diao | er |
02:17.23 | Diao | z-Nagrand |
02:17.31 | Arrowmaster | try z-"Nagrand" |
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02:17.49 | Xinhuan | yeah but in the context of the wow API, they are Zones, and zones have subzones |
02:18.08 | Diao | nope |
02:18.15 | Diao | creates a waypoint in netherstorm (where i'm at atm) |
02:18.16 | Diao | but no error |
02:19.09 | Chaotic_D | so in code, there's no way to tell the difference between changing a named section of a Zone like Freewind Post in Thousand Needles, to changing into a whole new Zone? |
02:19.20 | Xinhuan | correct. |
02:19.29 | Chaotic_D | well the map manages to do it. |
02:19.37 | Xinhuan | the map changes the text on 2 events |
02:20.13 | Xinhuan | or maybe 3 or 4 |
02:20.17 | Xinhuan | http://www.wowwiki.com/Events/Z |
02:20.21 | Arrowmaster | theres a bunch of events |
02:20.36 | Chaotic_D | no, I mean it changes the map it shows you. to a different zone. but not if you go from one section of a zone to a differently named section of a zone, like within Thousand Needles, going from Freewind Post to Splithoof Crag. |
02:20.40 | Xinhuan | also look at |
02:20.40 | Xinhuan | http://www.wowwiki.com/Events/M |
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02:20.44 | Arrowmaster | ZONE_CHANGED_NEW_AREA i think is when you change 'zones' |
02:20.45 | Xinhuan | and check the minimap stuff |
02:20.57 | Xinhuan | note that these some of these events fire exclusively |
02:21.12 | Xinhuan | and it'll probably take you an hour to figure out which event you really want |
02:21.43 | Chaotic_D | I tried to rely on that event and it wouldn't fire when I went from Tanaris to Un'Goro Crater. :( |
02:21.43 | Arrowmaster | MINIMAP_ZONE_CHANGED is when the minimap title changes and could be considered for 'areas' of 'zones' |
02:22.00 | [Liquidor] | Ehm |
02:22.07 | [Liquidor] | If I'm not mistaken... |
02:22.57 | ckknight | they're subzones, basically |
02:23.01 | [Liquidor] | Chaotic_D http://wowace.com/wiki/WelcomeHome_-_Your_first_Ace2_Addon |
02:23.02 | [Liquidor] | There |
02:23.18 | Chaotic_D | yeah, I did that one. |
02:23.25 | [Liquidor] | Oh we're talking about subzones? |
02:23.58 | [Liquidor] | well just another event to register, that's pretty much it |
02:23.58 | Arrowmaster | heh theres actually a flaw with welcomehome |
02:23.59 | Chaotic_D | no. gah. I gotta do this again, and test it out in a bunch of different zone/subzone changes. :( |
02:24.21 | Xinhuan | it defines all that stupid subzones and stuff nonsense because some of those stuff trigger the big text to appear in the middle of the screen |
02:24.28 | Xinhuan | when you change zones / subzones |
02:25.53 | Chaotic_D | "Zones are the smallest named subdivions of the game world and are contained within areas (also called regions)" |
02:26.27 | Arrowmaster | wheres that from? |
02:26.28 | Chaotic_D | so according to that, Thousand Needles would be an area/region, not a zone. Freewind Post within Thousand Needles would be a zone. |
02:26.33 | [Liquidor] | Arrowmaster wowwiki |
02:26.37 | Chaotic_D | from http://www.wowwiki.com/Events/Z |
02:26.37 | [Liquidor] | http://www.wowwiki.com/Events/Z |
02:26.39 | Arrowmaster | god that needs changed |
02:26.44 | Arrowmaster | its so wrong |
02:26.45 | Chaotic_D | hahah. :> |
02:26.48 | [Liquidor] | ye |
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02:27.13 | Arrowmaster | Chaotic_D: think of it like the API, youve got Zone and SubZone |
02:27.14 | Xinhuan | actually its more like Thousand Needles is a Zone and Freewind Post within is a subzone |
02:27.15 | Arrowmaster | nothing else |
02:27.24 | Chaotic_D | telling me to go there, huh? sending poor little old newbie me off to get the wrong info. :> |
02:27.28 | Xinhuan | the word/area "region" isn't used |
02:27.40 | Nargiddley | http://www.wowwiki.com/World_of_Warcraft_API#Location_Functions |
02:27.48 | Nargiddley | is what i would look at for what to call things |
02:28.21 | [Liquidor] | Chaotic_D, there's 3 different names within a zone |
02:28.39 | [Liquidor] | there's the name of the zone, the "real" name and the name of the subzone |
02:28.52 | Chaotic_D | oh awesome. thanks. I was wondering why the hell GetRealZoneText and GetZoneText gave the same results. now I see where to get subzone text. |
02:28.55 | Arrowmaster | 4 really |
02:28.59 | Xinhuan | also if you are not in a subzone, the game uses the name of the zone itself |
02:29.10 | Xinhuan | in the minimap |
02:29.17 | [Liquidor] | Arrowmaster, excluding continents? |
02:29.27 | Arrowmaster | NEVER use GetZoneText when you really want GetRealZoneText, they can be different |
02:29.51 | Xinhuan | Arrowmaster: i'm not very certain myself is GetRealZoneText() localized? ;p |
02:29.54 | Arrowmaster | blizzard made some screwy ass areas that act like new zones but arent |
02:29.59 | [Liquidor] | Chaotic_D http://www.wowwiki.com/API_GetRealZoneText |
02:30.02 | Arrowmaster | theyre all localized |
02:30.18 | CIA-14 | 03ckknight 07ckknight * r46930 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: LibJokerConfig-1.0 - add confirmText for the execute type. With it, the button is grayed out, a checkbox appears near it with the text from confirmText. When the checkbox is clicked, the real button becomes enabled. |
02:30.30 | Chaotic_D | only difference seems to e realzonetext includes instances. |
02:30.43 | Chaotic_D | *seems to be |
02:30.44 | Xinhuan | you're just going to have to run around and trial and error with these |
02:30.54 | [Liquidor] | What Xinhuan said. |
02:31.03 | Arrowmaster | no theres some really screwy as areas that have different GetZoneText() and act like new zones when they arent |
02:31.04 | Xinhuan | i'm going to guess than 80% of us haven't bothered using those functions/events before in any of our addons |
02:31.13 | ckknight | I've used em ;-) |
02:31.16 | Chaotic_D | I did some trial. it was always giving me the same results. but I never tried and instance. |
02:31.19 | [Liquidor] | 1) We don't know what you want. 2) We don't know what to tell you to get what you want. |
02:31.20 | Arrowmaster | examples being timbermaw hold in ashenvale and some cave in the middle of arathi highlands |
02:31.22 | ckknight | I always use GetRealZoneText() |
02:31.32 | ckknight | and unlocalize with Babble-Zone-2.2 |
02:31.50 | Xinhuan | hmm that makes sense ckknight hhe |
02:31.51 | Xinhuan | heh |
02:31.54 | [Liquidor] | Why unlocalize? |
02:32.02 | [Liquidor] | Just curious |
02:32.02 | ckknight | because foreigners suck |
02:32.04 | Xinhuan | because it returns a localized string |
02:32.16 | [Liquidor] | Oh that sucks |
02:32.17 | ckknight | not really, it's just that it's easier working with English strings on the backend |
02:32.22 | Xinhuan | so you dont' know what zone you're really in if you're running on a french client |
02:32.24 | ckknight | and then when showing the user, relocalize |
02:32.38 | SquishemHard | can someone take a look at my tiny addon and see if they can tell me why im not getting any errors and why its not working? |
02:32.41 | [Liquidor] | ckknight, ofc. I was just a bit confused about the word "unlocalizing" |
02:32.43 | Arrowmaster | if saving you always want to save in english |
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02:33.13 | SquishemHard | http://ace.pastey.net/72460 Theres gotta be something increadibly small and stupid wrong... |
02:33.27 | SquishemHard | or big and stupid |
02:33.29 | CIA-14 | 03ckknight 07ckknight * r46931 10Joker/JokerTest/JokerTest.lua: JokerTest - add more test stuff, specifically a lot of groups (to test scrolling), a lot of colors (to test scrolling), and an execute with a confirmText. |
02:33.37 | Chaotic_D | big stupid to the rescue! |
02:33.42 | Xinhuan | whats wrong with it SquishemHard |
02:33.56 | SquishemHard | it doesnt apply a raid icon when someone recieves the buff |
02:33.59 | [Liquidor] | is arg2 set? |
02:34.14 | SquishemHard | their supposed to be global |
02:34.20 | Arrowmaster | umm UNIT_AURA doesnt have those args |
02:34.25 | Xinhuan | are you sure arg2 and arg3 are correct? |
02:34.33 | SquishemHard | http://www.wowwiki.com/UNIT_AURA |
02:34.35 | [Liquidor] | I actually thought you had to parse it through the function(...) |
02:34.36 | Arrowmaster | its wrong |
02:34.46 | Arrowmaster | somebody posted incorrect info on wowwiki for that |
02:34.51 | SquishemHard | doh |
02:34.52 | Arrowmaster | im 100% sure its wrong |
02:34.55 | Xinhuan | i thought so too |
02:35.29 | Chompers | so someones going to put a torrent up of the Bioshock demo, what torrent program do people recommend? |
02:35.29 | Xinhuan | liquidor: arg2, arg3, etc are actually globals that WoW sets when an event fires |
02:36.07 | Hjalte | http://www.utorrent.com/ |
02:36.10 | Arrowmaster | SquishemHard: you might want to look into using SpecialEvents-Aura-2.0 |
02:36.21 | SquishemHard | damn |
02:36.32 | Chaotic_D | I'm really sorry if I'm asking pointless questions. maybe I should just not even think about them. it would probably save time. maybe just go on the assumption that I missed something and that somehow it makes sense. |
02:37.02 | [Liquidor] | Chaotic_D #wowi-lounge |
02:37.03 | SquishemHard | so UNIT_AURA doesnt provide that info at all? |
02:37.08 | Arrowmaster | nope |
02:37.22 | Arrowmaster | whoever posted that was using some mod that changed the global arg values |
02:37.24 | Chaotic_D | what's wowi-lounge? |
02:37.33 | Arrowmaster | i dont remember what mod it was but i know there was one that did that |
02:37.45 | Xinhuan | Chaotic_D: double click on the word #wowi-lounge |
02:37.51 | [Liquidor] | I'm quite sure you need sufixes for UNIT_AURA like _BUFF, _DEBUFF etc. |
02:37.59 | [Liquidor] | Tho not sure and can't really find more info about it on wowwiki |
02:38.02 | ckknight | no, [Liquidor] |
02:38.42 | Chaotic_D | other than seeing pastey, I don't see anything to specify what that channel is for. and I don't know what PN in RTFPN stands for. |
02:38.52 | ckknight | hey Cartas |
02:38.56 | Cartas | Hi old chap! :D |
02:39.01 | SquishemHard | im confused ahhh |
02:39.13 | ckknight | SquishemHard: Blizzard events suck donkey balls. |
02:39.18 | ckknight | Cartas: hey there, what's up? |
02:39.31 | SquishemHard | i hate blizzard |
02:39.47 | Cartas | Isn't it beautiful, ckknight, getting up at 2am? :P |
02:40.18 | ckknight | 4:40 PM for me |
02:40.33 | Cartas | 3:40am for me atm! |
02:40.52 | Xinhuan | ckknight: if you could change how the blizzard events system works, how would you change it? :D |
02:41.07 | ckknight | for auras specifically? |
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02:41.29 | Xinhuan | in general |
02:41.45 | [Liquidor] | Is it UNIT_BUFF? |
02:41.48 | ckknight | in general, it's not bad, except that there's a lot of backwards compat cruft (e.g. VARIABLES_LOADED) |
02:41.55 | ckknight | [Liquidor]: it's just UNIT_AURA |
02:42.00 | Arrowmaster | http://www.wowwiki.com/UNIT_AURA fixed! |
02:42.29 | ckknight | as far as UNIT_AURA works, I'd have it pass along what actually changed |
02:42.36 | ckknight | more likely split it up into multiple events as well |
02:43.11 | ckknight | also have it so auras/spells don't have to deal with localization gaiety |
02:43.20 | Xinhuan | is it ok to register ADDON_LOADED and use it without checking arg1 for itself and unregister it in the event handling? assuming your own addon doesn't load any other addon? |
02:44.04 | SquishemHard | damn, to use SpecialEvents-Aura, im gonna need to add Ace Envnt and all that stuff arent i? :( |
02:44.12 | ckknight | well, sometimes it does load another addon :-P |
02:44.14 | Arrowmaster | yeah |
02:44.18 | SquishemHard | So much for a simple addon |
02:44.20 | ckknight | but if you're 100% sure it doesn't, then it'd be fine |
02:44.24 | Xinhuan | hmmm |
02:44.35 | Xinhuan | i guess it would load other addons if someone hooks into something :( |
02:44.39 | Arrowmaster | SquishemHard: you can just use aceevent and not the rest of ace |
02:44.56 | SquishemHard | hmm, ok |
02:46.07 | SquishemHard | So helpful... :P http://wowace.com/wiki/SpecialEvents-Aura-2.0 |
02:46.24 | Arrowmaster | stupid autodoc |
02:47.41 | ckknight | Arrowmaster: hrm? |
02:48.13 | Arrowmaster | SEA doc is gone |
02:48.34 | ckknight | Arrowmaster: that's because it was wiped in the wiki crash. |
02:48.38 | Arrowmaster | yup |
02:48.41 | nymbia | . |
02:49.07 | ckknight | it's not autodoc's fault |
02:49.15 | SquishemHard | so I could put :UnitHasDebuff() inside UNIT_AURA, and check who has thhe dubuff in there? |
02:49.51 | SquishemHard | or should i use AuraScan? |
02:50.15 | Arrowmaster | SquishemHard: no theres events that SpecialEvents-Aura-2.0 will fire that will tell you who got the buff/debuff and what buff/debuff it is in the args |
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02:50.54 | SquishemHard | ok, where would i look to find what events those are? |
02:51.54 | Arrowmaster | what are you wanting to do? |
02:52.22 | SquishemHard | My guild is working on mother shahraz right now |
02:52.39 | SquishemHard | up to 3 people get a debuff called fatal atraction |
02:52.47 | SquishemHard | i want to put raid symbols on their heads |
02:53.17 | Wobwork | Bigwigs should be able to do that sort of thing |
02:53.25 | Xinhuan | you could probably just edit bigwigs to do that lol |
02:53.35 | SquishemHard | i dont use bigwigs :/ |
02:53.39 | Arrowmaster | bigwigs only uses 1 icon |
02:53.46 | Wobwork | er, no reason not to use it =P |
02:54.03 | Wobwork | Arrowmaster: true, but it shouldn't be hard to expand on that? |
02:54.34 | Arrowmaster | SquishemHard: with SEEA the event is SpecialEvents_UnitDebuffGained and the args are (unitid, debuffName, applications, debuffType, texture) |
02:54.57 | [Liquidor] | Would you have to scan the raid from time to time then? |
02:55.10 | CIA-14 | 03speeddymon * r46932 10CooldownTimers2/CooldownTimers2.toc: |
02:55.10 | CIA-14 | CooldownTimers2: |
02:55.10 | CIA-14 | - Hopefully, fix missing libs errors some users are receiving |
02:55.34 | Arrowmaster | would have to scan the raid when the icons are changed to figure out which ones are used yeah |
02:56.15 | [Liquidor] | ye was just wondering... what triggers the debuff? an event or ? |
02:56.17 | Cryect | SquishemHard: I can give you code for bigwigs one second |
02:56.25 | SquishemHard | ohh sweet |
02:57.04 | SquishemHard | some peopl in the raid use bigwigs so i can just give it to them |
02:58.03 | Cryect | http://ace.pastey.net/72461 |
02:58.11 | Cryect | you need to change that function to that code |
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02:58.36 | CIA-14 | 03ckknight 07ckknight * r46933 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: |
02:58.36 | CIA-14 | LibJokerConfig-1.0 - fix some bugs with scrolling |
02:58.36 | CIA-14 | - bugfix with the default slider positions for hsl |
02:58.39 | Cryect | oh |
02:58.47 | Cryect | also need |
02:58.48 | Cryect | local Roster = AceLibrary("Roster-2.1") |
02:59.11 | SquishemHard | at the top right? |
02:59.12 | Cryect | http://ace.pastey.net/72462 |
02:59.17 | Cryect | there |
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02:59.46 | SquishemHard | awesome, thanks |
03:00.01 | SquishemHard | and theres a mother shahraz file that goes in? |
03:00.03 | Pkekyo | http://pastebin.org/838 |
03:00.47 | CIA-14 | 03speeddymon * r46934 10CooldownTimers2/Options.lua: |
03:00.47 | CIA-14 | CooldownTimers2: |
03:00.47 | CIA-14 | - Hopefully fix the lua error on line 542 |
03:00.53 | Cryect | yeah it should be in their BigWigs_BlackTemple directory |
03:01.01 | SquishemHard | ok cool |
03:01.01 | Cryect | Shahraz.lua |
03:01.58 | Cryect | Tyrone was the best part of snatch |
03:02.30 | Cryect | why you paste that Pkekyo? :-p |
03:05.08 | Arrowmaster | who the hell wrote that bigwigs module for shahraz and why did they use select(3, msg:find(L["attraction_trigger"])) instead of msg:match(L["attraction_trigger"]) |
03:05.28 | SquishemHard | uhh, why? |
03:05.45 | SquishemHard | is it a efficency thing, or functionality problem? |
03:05.53 | Arrowmaster | efficency |
03:05.58 | SquishemHard | ok |
03:06.03 | Cryect | yeah should always use match if you only care about the result |
03:06.47 | ckknight | question: for LibJokerConfig-1.0, after someone types in text into an edit box and turns out there's a validation issue, where should I show the user error? |
03:07.14 | NightHawkTheSane | can you make the edit box border red? |
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03:07.35 | ckknight | yes, I can |
03:07.59 | Nandini | issue for color blind people |
03:08.09 | Nandini | unless you make it really really bright so the contrast is obvious |
03:08.14 | Cryect | background should be slight red also |
03:08.27 | NightHawkTheSane | Nandini: fair point. |
03:08.41 | Arrowmaster | i like that idea, unless you can provide a list of valid inputs or something but if thats the case then it shouldnt be an editbox |
03:08.49 | ckknight | well, I guess another question: should it show a specific message or just show that there was some error? |
03:09.02 | Nandini | perhaps put an exclamation point next to it? |
03:09.03 | ckknight | Arrowmaster: validation for item links, maybe? |
03:09.20 | Arrowmaster | is this going to be in some frame? |
03:09.28 | ckknight | yes |
03:09.38 | NightHawkTheSane | ckknight: it'd be neat if you could do something like put a red asterisk or something next to the invalid input that has a tooltip on hover that shows what the error was |
03:09.52 | ckknight | ooh, that's complex... |
03:09.57 | ckknight | hrm... |
03:10.00 | ckknight | doable, though |
03:10.01 | Arrowmaster | make a tiny message box that pops up with the error or something |
03:10.13 | ckknight | I kinda don't want to have any popups |
03:10.19 | Nandini | yup or the little yield icon with an exclamation point, there's something somewhere in the bliz interface that does something similar |
03:10.47 | Arrowmaster | yeah an icon next to the editbox with a mouseover tooltip is good |
03:11.05 | art3mis | du dweeee du du da dwee dow |
03:11.25 | art3mis | du dweeee du du da dweeeeeee dow |
03:11.43 | art3mis | SPOOOOOOOOOOOOOOOOONNNNNNNNNNNN!!!!!! |
03:11.53 | Xinhuan | i think atm the config in a textbox isn't saved unless you specifically press Enter. |
03:12.05 | ckknight | right. |
03:12.09 | Xinhuan | can you make it such that the config is saved on losing focus as well? |
03:12.14 | ckknight | but it could validate every character |
03:12.28 | Arrowmaster | focus lost is better than every character |
03:12.29 | Xinhuan | just OnEnterPress and OnFocusLost |
03:12.32 | ckknight | no, Xinhuan, that means you're specifically getting out of it |
03:12.43 | Xinhuan | or whatever the focus loss event is? |
03:12.49 | ckknight | pressing escape loses focus |
03:12.51 | Xinhuan | i dunno i tend to click in the next text box i want to edit |
03:13.00 | Xinhuan | rather than press enter first |
03:13.02 | ckknight | moving to somewhere else loses focus |
03:13.09 | ckknight | learn to press enter :-P |
03:13.20 | Xinhuan | yeah but it isn't immediately obvious you need to press enter |
03:13.27 | Arrowmaster | is there a way to detect pressing escape vs just losing focus |
03:13.31 | Xinhuan | windows OS doesn't require you to press enter |
03:13.35 | Xinhuan | in all of its dialogs |
03:13.46 | ckknight | yes, Arrowmaster |
03:13.53 | Xinhuan | OnEscPressed |
03:13.56 | Xinhuan | is that event lol |
03:13.59 | ckknight | OnEscapePressed |
03:14.06 | Xinhuan | ^ |
03:14.07 | Arrowmaster | dont save on escape but save on focus lost? |
03:14.49 | Xinhuan | the problem is OnEscapePressed will call :ClearFocus() which causes the focus lost event to fire - you'll have to set a variable to avoid saving on esc press |
03:15.17 | Xinhuan | but doable |
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03:15.42 | Xinhuan | but even then, pressing ESC in this manner doesn't revert the text in the textbox |
03:15.45 | Xinhuan | back to its previous value |
03:15.49 | Xinhuan | that would be a nice addition |
03:16.04 | Xinhuan | just an extra line of code i think, to revert |
03:16.14 | SquishemHard | hey, this person thats using that mod didnt have RosterLib |
03:16.38 | SquishemHard | should he put the one hee downloaded into his bigwigs folder or addons folder? |
03:16.45 | Arrowmaster | addons |
03:17.07 | ckknight | Xinhuan: currently, it reverts by default |
03:17.10 | ckknight | unless you press enter |
03:17.11 | SquishemHard | k |
03:17.14 | Xinhuan | ah ok |
03:17.54 | Xinhuan | also i'm not sure how hard it is to program in pressing Tab to gainfocus in the next textbox ;p |
03:18.02 | ckknight | doable. |
03:18.12 | Xinhuan | you'll probably have a list of "prev and next" textboxes |
03:18.14 | ckknight | hard, but doable |
03:18.19 | Xinhuan | and set focus accordingly |
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03:18.34 | Xinhuan | which means pressing Tab should save as well |
03:18.42 | ckknight | bah, why can't you just press enter? |
03:18.47 | Xinhuan | :) |
03:20.04 | ckknight | does anyone know if there is a warning sign or anything in WoW? |
03:21.39 | Xinhuan | i think default wow comes with one for staticdialog |
03:21.46 | RaydenUnicyclist | i need a mod to tell me when i can make more cloth, 4day cooldown |
03:21.51 | Xinhuan | it appears when you try to destroy an item? |
03:21.52 | RaydenUnicyclist | i know one exists, feed me knowledge |
03:22.23 | RaydenUnicyclist | i'm guessing there is some sort of fubar one |
03:22.48 | SquishemHard | sweet, thanks for the help guys |
03:23.02 | *** part/#wowace SquishemHard (n=Squishem@66-190-228-211.dhcp.klmt.or.charter.com) |
03:23.22 | ckknight | ah, good, Xinhuan |
03:23.36 | Xinhuan | the staticdialog code is.. alertIcon:Show(); |
03:23.39 | Xinhuan | hmm i'll see |
03:23.57 | Xinhuan | "Interface\DialogFrame\DialogAlertIcon" |
03:24.14 | Xinhuan | size: <AbsDimension x="64" y="64"/> |
03:24.15 | RaydenUnicyclist | Fubar_tradeCDFu |
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03:28.16 | Nandini | how would one best go about setting an option that required a spell name or item link in LJC? |
03:29.29 | ckknight | { type = 'string', validate = function(value) if valueIsNotASpell then return false, "Must be a spell name" else return true end end } |
03:29.30 | ckknight | basically |
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03:30.07 | ckknight | I'm adding the validate stuff right now |
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03:30.21 | Nandini | so it will require typing and validation, had you considered a reusable drop target? |
03:30.58 | ckknight | I was planning on allowing drag and drop |
03:32.26 | Nandini | i was just thinking that spell names and item links could practically be considred their own data types for many purposes |
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03:33.02 | xyu | holy shit. if you die in the deeprun tram (iron forge side) as a horde. |
03:33.05 | Nandini | (purposes of validation, mainly), not sure if that would warrant a separate control for either or both of them |
03:33.07 | xyu | they put you in elwynnf orest |
03:33.08 | xyu | forest |
03:33.13 | xyu | wayyyyyyyyyy the hell by the redridge zone line |
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03:34.20 | Nandini | i've just been perusing the different kinds of controls people have made for other addons, some waterfall based, some not |
03:36.51 | Arrowmaster | xyu: yeah ive made that corpse run way too many times |
03:37.33 | Spikehead777 | That homework took the longest time...anyways, now I can get back to what I was doing before: figuring out why my addon is causing a stack overflow, and why it's dumping irrelevant stuff in savedvariables for my addon. |
03:38.41 | vithos | any bigwigs people around? kaz'rogal's mark timing is non-random. after the first one, there's 40 seconds, then 5 seconds shorter between each following one until it gets to 10 seconds between for the rest of the encounter |
03:41.51 | Nandini | here's one nice touch i've seen in some addons, and could easily be implemented by an execute type control, which is to display a frame with basic help information |
03:42.36 | Chaotic_D | anyone know why my addon is catching only the first of these two? function Walkthrough:ZONE_CHANGED_NEW_AREA() and function Walkthrough:ZONE_CHANGED() |
03:42.46 | ulic | vithos: I'd post that on the BigWigs forum |
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03:43.10 | Chaotic_D | I found devtools is reporting :ZONE_CHANGED_NEW_AREA() is going off, but my addon isn't catching it with that. |
03:43.19 | Nandini | did you register a listener for both events? |
03:43.30 | Spikehead777 | Can anyone see why I'm getting stack overflows/huge savedvariables files? http://ace.pastey.net/72463 |
03:44.00 | Chaotic_D | I don't think so. I don't know what a listener is. I thought that function was enough. after all, it catches zone_changed. |
03:44.37 | Chaotic_D | do I have to just do one function for catching all events, and then find out if it's the event I want? |
03:46.15 | Nandini | if you are using AceEvent you can register them individually (yet have them point to the same handler if you want) |
03:46.21 | Yssaril | if you use the basic way then yes Chaotic_D but if you use AceEvents its really easy |
03:46.50 | Chaotic_D | AceEvents. easy. I'm on it. :> |
03:47.37 | Nandini | you probably don't need AceEvents for picking up one or two events if you know for sure you are unregistering them properly when your addon is disabled or suspended, but AceEvents handles all that automatically for you if you register them at the right time |
03:48.28 | CIA-14 | 03ominous * r46935 10Cartographer_Data/ (Herbalism.lua Mining.lua Treasure.lua): Cartographer_Data: Weekly update |
03:48.55 | Nandini | Spikehead: it's not obvious to me what would cause a stack overflow there, what is actually in the SV file for your addon? |
03:49.03 | Nandini | investigating that can tell you what's causing the problem |
03:49.07 | Chaotic_D | registering doesn't override where they go, does it? :S or is that exactly the point, that AceEvents doesn't screw up? |
03:49.37 | Nandini | AceEvents actually has very good documentation on the wiki |
03:50.11 | Nandini | the example is not really functional, but the methods are all very well explained |
03:50.56 | Chaotic_D | oh man! it must have been part of the tutorial or something! the registration for the first event was there already! >_<; |
03:51.09 | Nandini | yup, it's in WelcomeHome :) |
03:51.31 | Spikehead777 | For the SavedVariables, I noticed that the more addons that I have running alongside mine, the larger the file. |
03:51.51 | Chaotic_D | that explains it. thanks for pointing out this registering business. |
03:53.10 | RaydenUni | any of you used tradecooldownfu? |
03:53.11 | Spikehead777 | Like, I see FuBar stuff and ClearFont stuff. |
03:53.13 | RaydenUni | its telling me 11 days |
03:53.49 | RaydenUni | or do you guys have something else to recommend for my tailoring cooldowns? |
03:53.58 | sag_ich_nicht | sure |
03:54.03 | sag_ich_nicht | forgetmenot |
03:54.28 | Yssaril | group calender has a nice CD feature but if you are not gonna use it for the calander part its a big of a bloated thing |
03:54.47 | Yssaril | big should have been bit :P |
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03:55.59 | Chipset | Excuse me I am having troubles installing the wowace updater. Running command 'C:\Documents and Settings\Young Chang\Desktop\WowAceUpdater.application' with arguments '' |
03:55.59 | Chipset | ShellExecuteEx failed with error code 2 |
03:55.59 | Chipset | Error: The following error occurred attempting to install 'C:\Documents and Settings\Young Chang\Desktop\WowAceUpdater.application': |
03:55.59 | Chipset | "The system cannot find the file specified. " |
03:56.48 | Chipset | I double click the application setup.exe and I get "An error occured attempting to install wowaceupdater. |
03:56.51 | Nandini | You see fubar and clearfont stuff in your own saved variables? |
03:57.12 | Nandini | did you perhaps specify a saved variable name in your TOC that's shared by ClearFont? |
03:57.16 | Yssaril | Chipset: did you use the oneclick installer? |
03:57.34 | Chipset | Am confused but I have 0 addons, and am using the oneclick installer. |
03:57.57 | Yssaril | and it installed it already? |
03:58.09 | Chipset | I am having troubles installing the application |
03:58.13 | Yssaril | then WAU should be in your start menu |
03:58.15 | Chipset | It keeps telling me that a file is missing. |
03:58.47 | Chipset | "An error occured attempting to install WowAceUpdater. I got close/details in details : |
03:58.47 | Nandini | you are installing WAU 1.9.whatever? you have the .NET Framework 2.0 installed already? |
03:58.52 | Chipset | The following error occurred attempting to install 'C:\Documents and Settings\Young Chang\Desktop\WowAceUpdater.application': |
03:58.52 | Chipset | "The system cannot find the file specified. " |
03:58.52 | Chipset | See the setup log file located at 'C:\DOCUME~1\YOUNGC~1\LOCALS~1\Temp\VSDE.tmp\install.log' for more information. |
03:59.01 | Chipset | The netframe was install via the 1 click installer. |
03:59.09 | Chipset | I am not sure if that's the problem but I also read this in the log info |
03:59.13 | Yssaril | http://www.wowace.com/wau/publish.htm |
03:59.21 | Chipset | Result of checks for command 'dotnetfx\dotnetfx.exe' is 'Bypass' |
03:59.21 | Chipset | '.NET Framework 2.0' RunCheck result: No Install Needed |
03:59.22 | Yssaril | use that link that should install the program |
03:59.54 | Yssaril | btw what operating system are you using? |
04:00.02 | Chipset | windows xp fresh copy |
04:00.26 | Chipset | Interesting |
04:00.35 | Silowyi | !ar 570 |
04:00.36 | ThraeBot | Silowyi: Arena rating from 570 points is, 2v2: 1839, 3v3: 1765, 5v5: 1660 |
04:00.38 | Chipset | I wonder why the publish worked however, I was unable to use it with the 1 click install |
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04:00.41 | Chipset | Thank you Yssaril |
04:00.43 | Nargiddley | if you're using firefox you need a plugin for it to install, or use IE |
04:00.59 | Silowyi | !ap 1660 |
04:00.59 | ThraeBot | Silowyi: Arena points from a rating of 1660 is, 2v2: 398, 3v3: 455, 5v5: 569 |
04:01.08 | Chipset | !ap 1935 |
04:01.09 | ThraeBot | Chipset: Arena points from a rating of 1935 is, 2v2: 657, 3v3: 750, 5v5: 938 |
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04:01.13 | Yssaril | np :) |
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04:01.33 | Silowyi | !ar 700 |
04:01.35 | ThraeBot | Silowyi: Arena rating from 700 points is, 2v2: 1986, 3v3: 1885, 5v5: 1756 |
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04:02.21 | Spikehead777 | I have no idea what variables any of the other addons are using. In my .toc file, I'm saving a variable, SimpleBackground |
04:02.56 | Nandini | yup that's the same one used in your code, i can't see where the problem is coming from |
04:02.57 | Yssaril | Spikehead777: i would usually include some reference to your addon in any global vars your using |
04:03.33 | Yssaril | that way you can make it very unique to your addon |
04:03.56 | Yssaril | for example my YssGuildShop i usually put YGS_ infront of any var that i use |
04:03.59 | Nandini | there don't seem to be any globals in his addon |
04:04.02 | Spikehead777 | Oh, so instead of width, it's sbgwidth, like so? |
04:04.20 | Yssaril | yea for globals or saved vars |
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04:04.39 | Yssaril | whats the name of your addon? |
04:04.40 | Nandini | you're using width as a table key tho, not as a variable name |
04:05.01 | Spikehead777 | Yeah |
04:05.09 | theoddone33 | is there an addon that I can configure to make a big huge display on my screen when either MS or unstable affliction is on my target? |
04:05.17 | Chaotic_D | thank you to whoever made devtools. |
04:05.34 | sag_ich_nicht | Chaotic_D that'd be iriel. |
04:06.02 | Nandini | theoddone33: i use ElkBuffBars for that and create a custom bar group |
04:06.10 | sag_ich_nicht | Chaotic_D now try out /dump Somecrazyfunction() |
04:06.19 | theoddone33 | that sounds workable, thanks |
04:06.26 | Nandini | in that bargroup, i only whitelist the priority buff/debuff i want to see on the target |
04:06.36 | sag_ich_nicht | Chaotic_D and then go download this and be even more amazed: http://ftp.blizzard.com/pub/WoW/other/EditingUI.zip |
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04:06.46 | Nandini | and then i put that bargroup smack dab in the middle of the screen |
04:06.50 | Arrowmaster | dont use EditingUI on 2.1.x |
04:06.52 | Nandini | and make it really big :) |
04:06.53 | chipset | What's the difference between with Externals and Without Externals please? |
04:06.54 | theoddone33 | yeah that's what I'm planning |
04:06.57 | theoddone33 | right over my character |
04:07.02 | sag_ich_nicht | Arrowmaster it works in 2.1.x. |
04:07.07 | sag_ich_nicht | just not SOME stuff. |
04:07.13 | sag_ich_nicht | like the escape catching. |
04:07.16 | Arrowmaster | its very broken for me in 2.1.x |
04:07.24 | Arrowmaster | i had to alt-f4 to quit |
04:07.27 | sag_ich_nicht | then you are doing something wrong. :P |
04:07.32 | sag_ich_nicht | lol |
04:07.42 | sag_ich_nicht | bet you didn't notice the small tiny button in the upper left cornor |
04:07.43 | sag_ich_nicht | *corner |
04:07.46 | sag_ich_nicht | for closing it |
04:07.47 | Arrowmaster | enter and escape did nothing |
04:07.48 | sag_ich_nicht | and paniced |
04:08.03 | Nandini | with externals (the default) means that external libraries referenced by your addon will be kept as a part of that addon's structure when unpacked |
04:08.04 | Arrowmaster | nope i didnt |
04:08.12 | sag_ich_nicht | yeah. that's what i'm talking about. the escape catching doesn't work. use the small button in the upper left corner to close it for now. |
04:08.48 | Nandini | WITHOUT externals means those libraries will not be left with your addon, and you will have to update them separately |
04:09.19 | Nandini | (WAU does a good job of automatically adding those for you to download as dependencies tho) |
04:09.48 | Yssaril | so thats how you close that thing lol i just ended up logging of and disabled it :P |
04:09.57 | Arrowmaster | when using WAU you usually want to use without externals, when using a zip to upload to another website for release such as wowi or curse you want to upload a zip with externals |
04:10.22 | Chaotic_D | gah. I can't get online on WoW. *goes to fix* |
04:10.24 | *** join/#wowace nekoh (n=nekoh@pD9E0104D.dip0.t-ipconnect.de) |
04:10.25 | Nandini | switching to without externals for WAU is a good idea |
04:10.44 | sag_ich_nicht | yes. |
04:11.02 | Arrowmaster | even if only for the reduced bandwidth on the server |
04:11.51 | Spikehead777 | I was wondering what the with(out) externals thing was...what's the difference between self-updating externals, and having addons with externals? |
04:12.01 | chipset | Thank you very much for your explaination |
04:12.03 | Arrowmaster | the libraries |
04:12.56 | Spikehead777 | Yeah, I got that far, but is there a difference between having them with addons and having them outside of addons? |
04:13.34 | Arrowmaster | sometimes theres library upgrade issues that you wont run into if your using without externals |
04:13.52 | Spikehead777 | Oh. |
04:14.04 | Arrowmaster | and its a hell of a lot easyer to debug when using without externals |
04:15.15 | Bruners | why isnt !!!SAL removed yet? |
04:15.17 | Nandini | true, it's easier to see where an error is coming from |
04:15.38 | vithos | ulic: will do |
04:15.43 | Arrowmaster | like when 2.0 came out and some people were getting 'addon blocked' messages saying ace2 and others would get some random ace2 addon and disable it then it would say another addon and so on |
04:16.06 | Silowyi | wow |
04:16.13 | Bruners | i still get those |
04:16.14 | Silowyi | we just fought a team so bad we got zero points for the win |
04:16.22 | Silowyi | and WE are 1645 |
04:16.24 | Silowyi | ... |
04:16.36 | Silowyi | we destroyed them |
04:16.39 | Bruners | haha, i didnt think that was possible |
04:16.49 | Xinhuan | my team was 1800 or so and i met a 1100 team |
04:16.51 | Xinhuan | got 0 points |
04:16.57 | Xinhuan | we checked armory to see why 0 points lOL |
04:17.04 | Nandini | i've fought teams where our rating didn't change many times |
04:17.10 | Arrowmaster | i wonder what would happen if youd have lost |
04:17.15 | vithos | and wooot! shade of akama, anetheron, and kaz'rogal all down in one night (3 server firsts) |
04:17.15 | Silowyi | this team was HORRID |
04:17.21 | Nandini | but i tend to aim for the status quo and we play at times when not many are queueing up |
04:17.22 | Silowyi | the warrior MS crit me for 790 in cat form |
04:17.31 | Arrowmaster | ive seen worse |
04:17.45 | Arrowmaster | had a team mount rush us then dance naked |
04:18.04 | Nandini | i have an alt i basically do that with |
04:18.17 | Nandini | it's only on a team to get a few points each week |
04:18.42 | theoddone33 | you'd think that a paladin would be more desired but my server kind of sucks so I've only got one arena team and it's some other guy's alt as my partner |
04:18.42 | Arrowmaster | when i actually do arenas i atleast try now that they changed the scaling so its possible to get 0 points |
04:19.35 | Nandini | we usually at least 2 or 3 times get opponents where one person is afk and didn't join |
04:19.58 | Nandini | so that's enough wins to guarantee a few points |
04:20.17 | Nandini | our battlegroup is full of slackers |
04:21.01 | Nandini | if your team isn't above 1800, there's not much use in trying |
04:21.28 | Nandini | and then, you actually DO have to try hard, because that handful of good players are very good and very well geared |
04:23.26 | CIA-14 | 03cryect * r46936 10Record/ (Data.lua Record.lua Record.toc Replay.lua Replay.toc): Record - Few changes to renaming to Replay since the name fits the idea better |
04:27.17 | Fisker- | i has luv for u Cryect |
04:27.38 | CIA-14 | 03cryect * r46937 10/trunk/ (Record/ Replay/): Renames Record to Replay |
04:27.46 | CIA-14 | 03ckknight 07ckknight * r46938 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: |
04:27.46 | CIA-14 | LibJokerConfig-1.0 - add validate capabilities. |
04:27.46 | CIA-14 | - shows a warning sign next to the edit box, on tooltip hover it says the proper error in red, and prevents enter from being pressed. |
04:28.09 | CIA-14 | 03ckknight 07ckknight * r46939 10Joker/JokerTest/JokerTest.lua: JokerTest - add a test for validation |
04:28.34 | Yssaril | anyone know of a decent bagaddon where you can auto sort your stuff but isnt as clunky as arkinventory? |
04:29.01 | Yssaril | i looked at sanity but it didnt seam to ahve a cust category function |
04:29.11 | ckknight | all that looks like is left is multiline editboxes, keybinding control, and tabbed/inline groups |
04:29.20 | Cryect | not bad |
04:29.36 | Yssaril | ckknight you have a screenshot we can check out? |
04:29.46 | ckknight | you should just get the addon :-P |
04:30.03 | Cryect | Curious, you have font selection or texture selection to show a preview of the texture or font you are getting? |
04:30.05 | Yssaril | that would be too easy :P |
04:30.31 | Yssaril | is it jsut on the SVN or can i get it from WAU? |
04:30.33 | ckknight | Cryect: no, not yet. I was contemplating adding that in hackishly |
04:30.41 | ckknight | Yssaril: SVN from the Joker/ckknight branch |
04:30.50 | Yssaril | k |
04:30.53 | ckknight | oh, I also have to add in icon support |
04:30.57 | ckknight | for like everything |
04:30.59 | Cryect | yeah that too |
04:31.27 | Cryect | Be nice having icons by the various options |
04:31.49 | ckknight | yea |
04:31.55 | ckknight | or at least having the option to |
04:32.01 | Cryect | yeah |
04:34.23 | Bruners | ckknight: what do you mean by icon support? |
04:34.46 | ckknight | for options, be able to specify icon = "Icon path" |
04:35.02 | Bruners | aha |
04:35.45 | ckknight | all in all, though, LibJokerConfig-1.0 can be used to make addons now |
04:35.51 | ckknight | well, along with the rest of Joker |
04:35.56 | ckknight | all the major pieces are in place |
04:36.03 | theoddone33 | heh |
04:36.07 | ckknight | from here on out, it's just general tweaking |
04:36.14 | theoddone33 | "blessing of demonstration" excellent debuff... elkbuffbars amuses me |
04:39.13 | Spikehead777 | Without externals = easier debug, right? |
04:39.29 | Yssaril | shouldn't matter either way spike |
04:39.32 | Xinhuan | are you updating your own addons to use joker first? |
04:39.37 | Spikehead777 | Oh. |
04:39.55 | Spikehead777 | Huh? |
04:40.09 | ckknight | yea, Xinhuan |
04:40.23 | *** join/#wowace resker (n=fefsd@pool-72-95-150-26.pitbpa.east.verizon.net) |
04:40.48 | ckknight | I'll probably do Parrot |
04:40.48 | Xinhuan | does that mean we have to load/run both ace2 and joker at the same time? |
04:40.48 | Xinhuan | until every addon is converted |
04:40.50 | ckknight | technically, yes |
04:41.00 | Cryect | until all the libraries get converted yeah |
04:41.04 | ckknight | Joker itself is actually pretty lightweight, though |
04:41.10 | ckknight | compared to Ace2 |
04:41.39 | Xinhuan | would converting fubar break fubar plugins? |
04:41.58 | ckknight | no, FuBar and its plugins are actually quite decoupled |
04:42.04 | ckknight | I'll make sure to keep the API stable |
04:42.14 | ckknight | or at least support both |
04:42.22 | *** join/#wowace Soulless (n=Fridgid@24.96.171.144) |
04:42.29 | Chaotic_D | man, windowed WoW slows things down a lot. |
04:42.33 | Xinhuan | what's joker's mem usage? |
04:42.36 | ckknight | yep |
04:42.39 | Arrowmaster | theres some fubar plugins that require fubar and dont include libraries included with fubar |
04:42.40 | ckknight | Xinhuan: lemme see, hang on |
04:42.55 | ckknight | gotta load up PerfFu |
04:43.13 | ckknight | Arrowmaster: they aren't supposed to do that, I explicitly state that |
04:43.53 | Chaotic_D | I think it takes less system resources to run WoW fullscreen. why do people do windowed, just because it crashes less when alt-tabbing? I haven't had it crash yet. |
04:44.06 | Arrowmaster | and i doubt youll see stuff get 'converted' or atleast i hope not, it should be stuff getting rewriten by the authors and not just somebody converting then abondoning |
04:44.14 | ckknight | Chaotic_D: easier to switch between |
04:44.15 | Xinhuan | you run windowed in 2 situations - you want to alt-tab faster - you run dual screen |
04:44.35 | ckknight | I use a laptop :-P |
04:44.36 | Xinhuan | in fact even if you run wow full-screen, it is really in window mode with dual screens |
04:44.52 | Chaotic_D | damnit. I shoulda bought that LCD monitor this summer. T_T; |
04:45.14 | Xinhuan | so i actually see no difference in fps running fullscreen or not |
04:45.23 | Xinhuan | 170 fps both ways in IF ;p |
04:45.45 | Arrowmaster | i hate you |
04:46.08 | Chaotic_D | meh. I'm use to it. I don't have money to burn like some people. |
04:46.24 | Spikehead777 | The game shouldn't run at 170...I thought the limit was 60 FPS? |
04:46.26 | Arrowmaster | i need a new lcd too, this ones going bad |
04:46.29 | Xinhuan | i only bought a new PC just 5 days ago, that's why |
04:46.33 | Chaotic_D | I think it's a bit obscene to upgrade too often. |
04:46.37 | Spikehead777 | Or whatever your monitor's refresh rate is |
04:46.39 | Xinhuan | before that i barely get 20 fps in IF, and 5 in shatt |
04:46.46 | Chaotic_D | I upgrade like every half a decade. ;> |
04:46.47 | theoddone33 | it can go higher than 60 if you turn off vsync |
04:46.47 | Arrowmaster | Spikehead777: thats only if you use vsync |
04:46.54 | Spikehead777 | Oh. |
04:47.19 | ckknight | Xinhuan: http://img441.imageshack.us/my.php?image=screenshot081907184530zq1.jpg - after loading the config menu, but no real addons running and using it, also no real addons using Ace2 either. |
04:47.22 | Spikehead777 | So...what's the entire point of refreshing faster than the monitor can display? |
04:47.34 | Cryect | You like seeing tearing? |
04:48.16 | Yssaril | [2007/08/19 23:43:47-497-x1]: LibJokerConfig-1.0\LibJokerConfig-1.0.lua:3483: attempt to index global 'frame' (a nil value) |
04:48.18 | Yssaril | LibJokerConfig-1.0\LibJokerConfig-1.0.lua:3690: in function <...ace\AddOns\LibJokerConfig-1.0\LibJokerConfig-1.0.lua:3688> |
04:48.19 | Arrowmaster | if your fps never drops below your monitor refresh rate then yeah its probably better to use vsync |
04:48.31 | Xinhuan | imageshack not loading the image lol :< |
04:48.34 | ckknight | ick. |
04:48.36 | Xinhuan | oh it is |
04:48.37 | Xinhuan | slowly |
04:48.43 | Spikehead777 | My fps aerages around 5 -_- |
04:48.54 | Spikehead777 | Everywhere... |
04:49.08 | Arrowmaster | mines below 10 in combat during raids |
04:49.15 | Arrowmaster | but ill break 100 when flying around |
04:49.16 | ckknight | Yssaril: that's a weird error, fix incoming |
04:49.26 | Yssaril | lol :P |
04:49.37 | Yssaril | als are you still working on the dropdown menus? |
04:49.48 | Arrowmaster | probably doesnt help that i run at 1600x1200 with all the settings at the lowest |
04:49.57 | Spikehead777 | So...if I get 100 fps when flying, then I don't think I would be able to raid...=/ |
04:50.01 | ckknight | Yssaril: no, that line shouldn't be there |
04:50.02 | Spikehead777 | Oops, 5 fps |
04:50.27 | Yssaril | hehe |
04:50.29 | *** join/#wowace MentalPower (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower) |
04:50.29 | *** mode/#wowace [+v MentalPower] by ChanServ |
04:50.52 | Xinhuan | so uh to find out ace2's mem usage, i have to add acelib + aceoo + acehook + aceevent + acedebug? those being the "core"? |
04:51.12 | ckknight | yea, basically |
04:51.15 | Arrowmaster | after getting a 1600x1200 lcd i cant stand to run stuff at anything lower than 1600x1200 unless i have to, and even then ill usually run at 800x600 or sometimes 1024x768 |
04:51.31 | Yssaril | spike if you get 5fps in raid i think you could :P i think lowest i ahve raided with (before getting a new comp was around 4fps during some of the fights |
04:52.14 | Spikehead777 | 5fps everywhere, I meant |
04:52.27 | Spikehead777 | On average |
04:52.33 | Arrowmaster | im building a new system once intels new motherboard chipset is released |
04:52.36 | Yssaril | Xinhuan if you jsut install Ace2 not each part seperatly then you should jsut be able to check Ace2 (thats what i do) |
04:52.38 | Spikehead777 | Well, like 20 at max |
04:52.55 | Xinhuan | mine says something huge like 2 mb, because a few million addons are using it ;p |
04:53.08 | Arrowmaster | 2mb is huge? |
04:53.14 | Spikehead777 | But back when I was at 256MB RAM...XD Slideshow lol |
04:53.22 | Yssaril | with arkinventory up and running mine goes to 16-18 MB :P |
04:53.27 | Xinhuan | yeah |
04:53.31 | Chaotic_D | what library should I use for making menus? |
04:53.33 | Cryect | 2mb is kinda small :-p |
04:53.36 | Yssaril | usually idles at 2-3 MB though |
04:53.41 | Cryect | Dewdrop if you want dropdown menus |
04:53.41 | Xinhuan | if no addons is using it, it barely goes up to 300k? |
04:53.59 | Chaotic_D | I don't think I need dropdown. |
04:54.02 | Arrowmaster | mines usually at 5mb after a forced GC and gets up to 10mb before ill force GC |
04:54.07 | Xinhuan | it only sits on 2-3 mb after a while of playing, usually unitframes and stuff |
04:54.10 | Cryect | then what do you mean by menu |
04:54.41 | Chaotic_D | just... frames. |
04:54.44 | Yssaril | curently testing jokertest and have buggrabberr and ace2 loaded bug takes about 400KB and Ace2 about 650KB |
04:54.51 | Cryect | Then uh just use frames |
04:55.08 | Chaotic_D | but it's hard. :) |
04:56.00 | Xinhuan | sigh why does EnhTooltip use like 6 mb |
04:56.18 | Cryect | why does EnhTooltip do half the stuff it does |
04:56.44 | Xinhuan | dunno, its crap |
04:57.03 | Cryect | most bloated tooltip addon ever >_> |
04:57.06 | Xinhuan | but half my addon users want me to hook in for auctioneer, and the latest 4.0.4 broke something |
04:57.12 | Xinhuan | that isn't even related to my addon |
04:57.28 | Arrowmaster | whats your addon? |
04:57.32 | Bruners | Xinhuan: what addon? |
04:57.39 | Xinhuan | BankItems |
04:57.50 | Xinhuan | it isn't an ace addon |
04:58.12 | Arrowmaster | why does that need to hook into auctioneer? cant you just display items normally and auctioneer will work with them? |
04:58.13 | Yssaril | what does it do ? |
04:58.33 | Xinhuan | it remembers your bank/equipped/etc |
04:58.43 | Xinhuan | basically a really old addon |
04:58.46 | Xinhuan | that has been around |
04:58.51 | Xinhuan | before ace even existed |
04:58.53 | Yssaril | ahh |
04:59.14 | Chaotic_D | the Lua version of the XML on how to create frames on this tutorial seems... not the same. like the different parts aren't parent/child elements. http://home.blarg.net/~tyroney/wow/uitutorial/ |
04:59.25 | Fisker- | COME ON FILEPLANET |
04:59.37 | Fisker- | be retarded enough to have more than 3 serious exploits in your code |
04:59.40 | Fisker- | DO IT |
04:59.47 | Yssaril | what do you have to hook into ehn tooltip for? |
04:59.52 | Fisker- | "Oh hi we has encrypted your demo" |
04:59.57 | Chaotic_D | oh wait, I see the parent/child relationship. |
05:00.00 | Fisker- | "Oh lol i just told you it was another app so you unlocked it for me" |
05:00.02 | Fisker- | "CRAP!" |
05:00.16 | Yssaril | i just use SetItemRef(link, link, 'LeftButton') and it attaches the ehn tooltip like always |
05:01.00 | Xinhuan | well i use GameTooltip:SetHyperlink() |
05:01.09 | Yssaril | ahhhh |
05:01.10 | Chaotic_D | is using Lua for making menus really any easier than XML? :S it looks even more messy and convoluted. |
05:01.16 | Xinhuan | to display hyperlinks and because the buttons are my own, they dont' display the Enhtooltip tooltip |
05:01.23 | Xinhuan | so you have to hook in |
05:02.11 | Yssaril | still dont understand why you have to use GameTooltip instead of SetItemRef |
05:02.12 | Xinhuan | or at least, when the mouse enters one of my buttons, my button has to call the Enhtooltip functions to add that tooltip |
05:02.22 | *** join/#wowace DnT|kiberian (n=tib@c-67-161-127-15.hsd1.wa.comcast.net) |
05:02.26 | Yssaril | unless you do the mouseover thing |
05:02.38 | Yssaril | ahhhh kk nm your right |
05:02.41 | Xinhuan | so they say that when my addon is loaded, it works on everything but chatlinks break |
05:02.48 | Xinhuan | im like .... |
05:03.00 | Xinhuan | i don't even do anything to chatlinks! |
05:03.07 | Yssaril | lol |
05:04.00 | Xinhuan | whats more, my copy of auctioneer and EnhTooltip works |
05:04.06 | Xinhuan | some users doesn't |
05:04.08 | Xinhuan | its dumb |
05:04.15 | Yssaril | Chaotic_D: it might look more convoluted but if you use lua you can be extreamly dynamic in how you use them whereas xml is kinda static |
05:05.12 | Chaotic_D | heh. definately with the indenting. :> |
05:05.28 | CIA-14 | 03sayclub * r46940 10Proximo/localization-koKR.lua: |
05:05.28 | CIA-14 | Proximo : |
05:05.28 | CIA-14 | - Updated localization koKR |
05:05.57 | Yssaril | alright guys i am going to bed you all have a good night |
05:05.59 | *** join/#wowace Ani| (n=ani@86.56.51.7) |
05:06.06 | Xinhuan | oh god, i just saw a mage wearing T4 chest, with a "+6 Hit Rating" gem in it. |
05:06.18 | Xinhuan | how dumb can ppl get |
05:06.20 | Chaotic_D | I gotta draw my menu or something. man, so much planning required. :P at least I feel I'm on the brink of being able to make something a little less unordinary. |
05:07.09 | Chaotic_D | you can't redo the sockets, huh? |
05:07.23 | Chaotic_D | I know nothing about the new gemcrafting and socketing. |
05:08.52 | Spikehead777 | Okay, I managed to get only my addon and swatter loaded, and I still got stack overflow, but now my savedvariables is only 9kb in size, and everything that is irrelevant to my addon is under "['super'] = {...LONG!...}". |
05:09.29 | Xinhuan | that sounds random Spikehead777 - what are you talking about? |
05:09.33 | *** join/#wowace rophy (n=Miranda@220-132-204-186.HINET-IP.hinet.net) |
05:09.42 | Arrowmaster | Spikehead777: whats your saved variable? |
05:09.51 | Nargiddley | bet its his addon name |
05:09.53 | *** join/#wowace Azure (i=Azurewra@i577BD468.versanet.de) |
05:09.59 | Arrowmaster | yeah im guessing that too |
05:10.00 | Spikehead777 | Yeah |
05:10.08 | Nargiddley | dont do that |
05:10.08 | Xinhuan | haha |
05:10.10 | Nargiddley | heh |
05:10.11 | CIA-14 | 03ckknight 07ckknight * r46941 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: |
05:10.11 | CIA-14 | LibJokerConfig-1.0 - cache globals |
05:10.11 | CIA-14 | - fix bug with dropdowns. |
05:10.11 | CIA-14 | - add documentation on icons (not implemented, though) |
05:10.11 | Spikehead777 | Simplebackground |
05:10.25 | Spikehead777 | ## SavedVariablesPerCharacter: SimpleBackground |
05:10.25 | Arrowmaster | make it SimplebackgroundDB |
05:10.32 | Nargiddley | you're saving your addon object to saved vars, this is a Bad Thing |
05:10.32 | Spikehead777 | Oh, okay. |
05:10.40 | Xinhuan | you just saved your entire addon object |
05:10.40 | Xinhuan | ;p |
05:10.46 | Spikehead777 | Oh XD |
05:11.36 | Arrowmaster | should make an addon and use _G as the savedvar |
05:11.41 | Spikehead777 | Well, since the old Zomgbox did that, I had no idea |
05:12.03 | ckknight | Arrowmaster: hrm, try it |
05:12.23 | Arrowmaster | i dont startup wow anymore other to raid |
05:12.29 | Xinhuan | :o |
05:12.47 | Neebler | don't you at least do 10 arena games a week? |
05:12.54 | sylvanaar | I told him that yesterday |
05:12.59 | Spikehead777 | So... SimpleBackgroundDB_G? @_@ |
05:12.59 | Xinhuan | if you do /script _G = {} |
05:13.05 | Arrowmaster | no i dont do arenas |
05:13.08 | Xinhuan | i wonder if it garbage collects everything ;p |
05:13.19 | Arrowmaster | lol |
05:13.47 | ckknight | Spikehead777: just SimpleBackgroundDB |
05:13.52 | Spikehead777 | Okay |
05:15.29 | Chaotic_D | hrm... dropdown menus... that might be useful for jumping to other chapters in the walkthrough. |
05:15.30 | Gngsk | how do you turn off autocast pet abilities? |
05:15.51 | Arrowmaster | theres a slash command for it Gngsk |
05:16.26 | Nargiddley | i think wow just went into an infinate loop while writing sv's |
05:16.28 | Nargiddley | heh |
05:16.36 | Gngsk | I mean for specific abilities |
05:16.42 | Gngsk | thought it was shift click on the ability |
05:18.47 | Spikehead777 | Omfg yay woot I love you guys lol |
05:19.06 | ckknight | well, I think I may work on actually porting a library or addon to Joker |
05:19.07 | NightHawkTheSane | Gngsk: right click |
05:19.58 | Chaotic_D | menus... aren't destroyed when you close them, are they? they're just hidden? so if I'm making a menu with Lua, I would build it at the start and just hide/unhide it during various events after that? |
05:20.13 | ckknight | depends on what you're doing. |
05:20.19 | CIA-14 | 03sayclub * r46942 10WhoDrop/ (3 files): |
05:20.19 | CIA-14 | WhoDrop - |
05:20.19 | CIA-14 | - Typo fix |
05:21.23 | Chaotic_D | hrm. looks like it. |
05:21.29 | Nargiddley | well, i got to just over a 1gb sv file before i killed wow |
05:21.44 | Arrowmaster | haha |
05:21.53 | Spikehead777 | Lol |
05:23.23 | Spikehead777 | If it isn't one error, it's another...=/ |
05:24.15 | CIA-14 | 03ckknight * r46943 10/branches/LibSharedMedia-1.0/: LibSharedMedia-1.0 - preparing for Joker branch |
05:24.30 | Nargiddley | i'm not sure if this is even recursive |
05:24.31 | Bruners | hmm, has the Bartender3_AutoBindings been changed recently ? |
05:24.45 | CIA-14 | 03ckknight 07Joker * r46944 10LibSharedMedia-1.0/: LibSharedMedia-1.0 - preparing for Joker branch |
05:25.16 | Chaotic_D | why is it so hard to search for keywords like OnEnable or OnIntialize? I can't remember the difference. |
05:25.32 | Xinhuan | whats the fastest way i can grab a copy of joker without svn software ~_~ |
05:25.39 | ckknight | impossible |
05:26.20 | Silviu- | is is possible |
05:26.31 | Silviu- | Open webpage and take every file and save it ;)) |
05:26.34 | Silviu- | ong work ;p |
05:26.38 | Silviu- | long* |
05:26.43 | Xinhuan | that's a really gay method |
05:26.52 | Chaotic_D | when is an addon technically loaded or enabled? is it at the character select screen? |
05:27.00 | ckknight | no |
05:27.01 | Chaotic_D | nah. that's probably a stupid idea of mine. |
05:27.05 | ckknight | during the loading screen |
05:27.11 | CIA-14 | 03ckknight 07Joker * r46945 10LibSharedMedia-1.0/LibSharedMedia-1.0/: LibSharedMedia-1.0 - copy from trunk to Joker branch |
05:27.12 | ckknight | as the bar goes across |
05:27.29 | Chaotic_D | when is an addon loaded by not enabled? |
05:27.42 | ckknight | um, what? |
05:27.45 | Xinhuan | an addon that is disabled is never loaded |
05:28.04 | sylvanaar | not true |
05:28.09 | Chaotic_D | why have an OnEnable and OnInitialize if you can't have one without the other? |
05:28.30 | Xinhuan | disabled on charlogin screen sylvanaar - not "disabled" as in a :OnDisable() |
05:28.54 | sylvanaar | only if it is not LoD |
05:29.02 | Chaotic_D | oh. -_-; |
05:29.09 | sylvanaar | LoD addons can be enabled at any time |
05:29.16 | sylvanaar | enabled or disabled |
05:29.25 | *** join/#wowace shingo2 (n=shingo@p5487D7C3.dip.t-dialin.net) |
05:29.28 | Xinhuan | alright, fair enough lol |
05:29.40 | sylvanaar | lol |
05:30.02 | Xinhuan | although in theory, a disabled LoD addon should still never get loaded - because you really want it not to load |
05:30.08 | sylvanaar | the wow loader wont load the addon |
05:30.09 | Xinhuan | wow isn't very smart |
05:30.54 | sylvanaar | lol, but acelibrary will, and so will some of the modular addons |
05:31.30 | Xinhuan | yes, but lets say i am using addon A. i want to disable it to test addon B. but because A is LoD, it loads by some addon C forcing it to load |
05:31.37 | Xinhuan | i can't get rid of A loading, unless i delete it |
05:31.40 | CIA-14 | 03speeddymon * r46946 10CooldownTimers2/Options.lua: |
05:31.40 | CIA-14 | CooldownTimers2: |
05:31.40 | CIA-14 | - Change self to CooldownTimers to avoid lua errors |
05:31.43 | Xinhuan | from AddOns folder |
05:31.56 | sylvanaar | for testing you can define a value |
05:32.01 | sylvanaar | in acelibrary |
05:32.22 | Xinhuan | but that requires modifying Addon A? |
05:32.47 | sylvanaar | you just set a flag in acelibrary |
05:33.20 | Xinhuan | can you do that if addon C loads first (and loads A) before B loads? heh |
05:33.37 | sylvanaar | who is loading the addons |
05:33.44 | Xinhuan | its just an example |
05:33.46 | sylvanaar | wow or acelibrary |
05:33.58 | Xinhuan | acelibrary |
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05:34.25 | sylvanaar | then you define the flag in acelibrary if you want |
05:34.37 | Xinhuan | then that sounds like you need to edit AceLibrary |
05:34.40 | sylvanaar | look at the code you can see clearly |
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05:35.26 | Xinhuan | the point is, i want to disable A, to test B, but not edit A or C to achieve it |
05:35.32 | sylvanaar | because acelibrary is by default going to try and load without errors |
05:35.34 | Xinhuan | in this case - edit AceLibrary's flag |
05:36.25 | sylvanaar | if you want it to cause errors you can set the flag |
05:36.36 | Xinhuan | i know i can zzzz |
05:36.40 | Xinhuan | you're not getting my point |
05:36.47 | Xinhuan | my point is that a disabled addon should stay disabled |
05:37.00 | Xinhuan | and not have me editing AceLib just to make it stay disabled |
05:37.01 | sylvanaar | you arent getting mine - you can edit the flag |
05:37.25 | Xinhuan | because you have to reedit it that flag a lot |
05:37.38 | sylvanaar | you check it out from the svn |
05:37.42 | sylvanaar | and edit it |
05:38.17 | Chaotic_D | WalkThrough_Frame has WTF as an acronym. heh. </juvenile> |
05:38.54 | Xinhuan | i don't see how disabling a LOD addon from the login screen should force me to edit a flag to keep it disabled - its just an extra unnecessary step due to wow's oversight of allowing disabled LoD addons to be enabled dynamically |
05:39.04 | sylvanaar | it makes no sense for the users to have addon load errors, just so you can test your A,B,C failure scenerios without editing a file |
05:39.38 | sylvanaar | you are a developer, you can handle it |
05:39.42 | Chaotic_D | I sure know how to ask the most pointless questions that destroy the channel. :> |
05:40.05 | Xinhuan | the point of disabling an addon is to make it not load - users disable and enable addons to try and find addon conflicts when something bad happens |
05:40.54 | sylvanaar | the greater good is served by the current implementation |
05:41.32 | Spikehead777 | It seems that when I call RegisterDefaults, none of my default variables are getting set; none of my slash commands are working! /sbg throws a "framelist is nil" value |
05:41.37 | *** join/#wowace Mikk (n=opera@81-233-236-26-no19.tbcn.telia.com) |
05:41.37 | *** mode/#wowace [+v Mikk] by ChanServ |
05:42.33 | Xinhuan | i don't agree |
05:43.04 | sylvanaar | you dont have to, =) You can set a flag. |
05:50.26 | CIA-14 | 03ckknight 07ckknight * r46947 10Joker/LibJokerEvent-1.0/LibJokerEvent-1.0.lua: |
05:50.26 | CIA-14 | LibJokerEvent-1.0 - will now dispatch events triggered by AceEvent-2.0, using the namespace "AceEvent-2.0". |
05:50.26 | CIA-14 | e.g. "AceEvent-2.0", "SharedMedia_Registered" is the event triggered by SharedMediaLib. |
05:51.21 | CIA-14 | 03ckknight 07ckknight * r46948 10Joker/LibJokerEvent-1.0/LibJokerEvent-1.0.lua: LibJokerEvent-1.0 - whoops, forgot to save before I committed. |
05:52.09 | Spikehead777 | When variables are declared, are they automatically local to the function that they're placed in? |
05:52.35 | ckknight | no |
05:52.41 | Spikehead777 | Hmm... |
05:52.43 | ckknight | unless you prefix them with local |
05:52.50 | ckknight | otherwise they're global |
05:52.54 | Wobwork | only if specified 'loca' |
05:54.08 | Spikehead777 | Because in my OnInit, I have a table specified, and when I call that table in my CreateBox script, it tells me that table is expected, but nil was returned |
05:54.37 | Wobwork | pastey? |
05:54.52 | Spikehead777 | Okay, one sec. |
05:55.22 | Spikehead777 | http://ace.pastey.net/72468 |
05:56.22 | *** join/#wowace ND (n=Miranda@h062040167062.gun.cm.kabsi.at) |
05:57.11 | *** join/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net) |
05:57.21 | Herio | directx overlay RSS feed?! |
05:59.21 | Wobwork | I think tinsert is depreciated |
05:59.44 | Wobwork | try table.insert |
06:00.00 | Herio | dayam |
06:00.02 | Spikehead777 | Someone mentioned that tinsert works just as well, but I'll give that a try |
06:00.14 | theoddone33 | if I ever make a programming language |
06:00.19 | theoddone33 | I'm gonna force people to be polite |
06:00.20 | Fisker- | So anyone playing the "Pogopop" demo? |
06:00.27 | theoddone33 | blocks can start and end with please and thank you |
06:00.44 | Spikehead777 | Lol Theoddone33 XD |
06:00.44 | Wobwork | sounds like LOLCODE |
06:00.51 | Herio | I'm searching for an rss reader/ticker thing with directdraw overlay capabilities and I'm just getting rss feeds with directdraw overlay news =( |
06:01.13 | Jaxon | Herio: be more specific in your search terms |
06:01.30 | Jaxon | Herio: http://www.google.com/help/cheatsheet.html |
06:01.33 | Fisker- | Fileplanet is lolcode |
06:01.42 | Fisker- | Can i has Bioshock demo? |
06:01.45 | Fisker- | Sure |
06:01.47 | Wobwork | http://lolcode.com/keywords/hai |
06:01.59 | Fisker- | Rename bioshock demo to pogopop and uncrypt KTHX |
06:01.59 | Fisker- | sure |
06:02.03 | Fisker- | AWSUM THX |
06:02.17 | Fisker- | uncrypt = decrypt :P |
06:03.30 | Spikehead777 | Still "bad argument #1 to 'insert' (table expected, got nil)" =/ |
06:04.43 | Spikehead777 | I'm going to give renaming "bg" a try |
06:05.52 | Spikehead777 | Failure =( |
06:07.22 | Wobwork | are you sure onInit is being called? |
06:07.32 | Spikehead777 | Nope |
06:07.50 | Wobwork | what happens when you try /dump bg |
06:07.50 | Wobwork | after loading |
06:08.05 | Wobwork | Shouldn't it be OnInitialize? |
06:08.06 | Spikehead777 | Give me one second |
06:08.06 | theoddone33 | what do people use to broadcast crap to party |
06:08.10 | theoddone33 | like taunt resist or I'm silenced |
06:08.18 | Wobwork | YouTube |
06:08.24 | theoddone33 | cool |
06:08.26 | Spikehead777 | I don't know what anything should be XD |
06:08.59 | Spikehead777 | But if it is getting called, then I should see one frame at the bottom of my screen. |
06:10.25 | Xinhuan | the answer |
06:10.26 | Xinhuan | is that |
06:10.31 | Xinhuan | CreateFrame("frame", nil, UIParent) |
06:10.33 | Xinhuan | should be |
06:10.36 | Xinhuan | CreateFrame("Frame", nil, UIParent) |
06:10.41 | *** part/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net) |
06:10.45 | Xinhuan | i think |
06:10.57 | Xinhuan | can you insert a nil? |
06:11.02 | Spikehead777 | CreateFrame("frame"...) created a frame just fine |
06:11.08 | Xinhuan | not sure if tinsert allows nil values to be inserted |
06:11.16 | Wobwork | it's fine |
06:11.21 | Xinhuan | hmm |
06:11.31 | Wobwork | then it would complain with a different error, no? |
06:11.44 | Wobwork | Basically, if OnInit() isn't being called at all, there's nothing to insert it to |
06:11.56 | Wobwork | I'm fairly sure it's OnInitialize |
06:12.00 | Xinhuan | at the top of the wholefile |
06:12.04 | Wobwork | that gets called by AceAddon |
06:12.05 | Xinhuan | add a "local bg; |
06:12.06 | Spikehead777 | It is, and it works |
06:12.08 | Xinhuan | add a "local bg;" |
06:12.23 | Xinhuan | i believe the variable "bg" might have been used by some other addon using it as a global |
06:12.27 | Wobwork | nah |
06:12.40 | Wobwork | despite the bad naming of a global, he tried renaming it =) |
06:12.42 | Spikehead777 | Which is why the first thing I tried was renaming it to sbg_bg |
06:12.50 | Xinhuan | oh ^^ |
06:12.52 | Wobwork | So it works now? |
06:13.00 | Spikehead777 | Yep! =) |
06:13.05 | Wobwork | Brilliant |
06:13.28 | Spikehead777 | Okay, I can create frames just fine now. Now slash commands =/ |
06:14.04 | Antiarc | Vashj down. |
06:14.14 | Mikk | theoddone33: tbh, i use /say. it gets visible on screen, which is a good thing. |
06:14.15 | ckknight | grats, Antiarc |
06:14.31 | theoddone33 | ah |
06:15.36 | Chaotic_D | Spikehead777 is beating me. I can't make frames yet. |
06:15.58 | Wobwork | Is it a race |
06:15.59 | Wobwork | ? |
06:16.02 | Chaotic_D | too tired. bedtime I think. |
06:16.03 | ckknight | clearly. |
06:16.16 | Spikehead777 | I was using Zomgbox as a framework for my modifications. XD |
06:18.01 | Spikehead777 | I'm racing until 1:00 AM (12:15 AM) right now XD |
06:18.39 | ckknight | go for the gold |
06:19.30 | Spikehead777 | Hmm...it seems like framelist is not getting created in RegisterDefaults. In any get or set variable I call through the slash commands, nothing is retrieved or set, and "attempt to index field '?' (a nil value)" |
06:20.35 | Nargiddley | where is aframe coming from in those function ? |
06:20.51 | Nargiddley | s/function/functions/ |
06:21.19 | Spikehead777 | aframe is the current frame that you are editing, it comes /should be coming from RegisterDefaults |
06:21.41 | Spikehead777 | In fact, looking at makes me want to slap myself XD |
06:21.42 | CIA-14 | 03ckknight 07Joker * r46949 10LibSharedMedia-1.0/LibSharedMedia-1.0/ (6 files in 3 dirs): |
06:21.42 | CIA-14 | LibSharedMedia-1.0 - update from Ace2-style to Joker-style |
06:21.42 | CIA-14 | - this properly gets media from Surface-1.0 and SharedMediaLib |
06:21.42 | CIA-14 | - API hasn't really changed at all from SharedMediaLib. |
06:22.01 | Nargiddley | you're using a global called aframe to index almost all of those, thats what the error will be |
06:22.07 | Spikehead777 | CTRL-H replace aframe with self.db.profile.aframe |
06:22.24 | ckknight | you can't save frames in the database |
06:23.04 | Spikehead777 | I'm not saving frames, I'm saving variables that define those frames in |
06:23.50 | ckknight | so you're doing _G[self.db.profile.aframe]? |
06:23.53 | ckknight | or something? |
06:24.04 | Nargiddley | its an index into his list of frames |
06:24.08 | Spikehead777 | Yeah |
06:24.29 | CIA-14 | 03adirelle * r46950 10CastYeller/ (4 files in 2 dirs): |
06:24.29 | CIA-14 | CastYeller: |
06:24.29 | CIA-14 | - added pseudo-channel "_PARTY_BROADCAST", like _BROADCAST but restricted to party, |
06:24.29 | CIA-14 | - shamans: Mana Tide Totem and Bloodlust/Heroism are now announced to _PARTY_BROADCAST. |
06:24.29 | CIA-14 | - druids: Tranquility is now announced to _PARTY_BROADCAST. |
06:24.31 | CIA-14 | - attempt to fix library loading trouble. |
06:24.34 | ckknight | hrm |
06:24.37 | ckknight | fair enough |
06:25.24 | Spikehead777 | Okay, well, all of my "get" functions work |
06:25.34 | *** join/#wowace Srosh (n=Srosh@c155095.adsl.hansenet.de) |
06:27.20 | Xinhuan | are you trying to save a list of frame objects? or a list of framenames |
06:27.21 | ramoz | Boubouille: ping? i got the newsfeed nau |
06:27.28 | CIA-14 | 03ckknight 07Joker * r46951 10DogTag-1.0/: DogTag-1.0 - prepare Joker branch |
06:27.38 | Spikehead777 | Variables that define frame objects |
06:28.48 | CIA-14 | 03ckknight 07Joker * r46952 10DogTag-1.0/LibDogTag-1.0/: LibDogTag-1.0 - create Joker branch |
06:29.09 | Arrowmaster | looking at your pastey, just changing all the aframe's to self.db.profile.aframe except for the ones in SimpleBackground:SetCurrentFrame() and making bg a local var should work |
06:30.14 | Arrowmaster | ok why the +1 in for i=1,self.db.profile.boxes+1 do |
06:30.35 | Spikehead777 | Everything looks like it's working how it should |
06:30.37 | ckknight | btw, I'm converting CowTip as my first Joker addon, mostly cause it's one of my smaller ones |
06:31.26 | Spikehead777 | I replaced all kinds of "aframe"s to "self.db.profile.aframe"s, because someone mentioned aframe, and I slapped myself for making that mistake |
06:33.33 | Arrowmaster | !api tremove |
06:33.35 | ThraeBot | Arrowmaster: table.remove(table [, pos]) -- http://www.wowwiki.com/API_tremove |
06:34.06 | Arrowmaster | your RemoveBox() seems very very wrong |
06:35.19 | Spikehead777 | How so? |
06:36.36 | Xinhuan | because its table.remove(table [, pos]) |
06:36.42 | Xinhuan | and that's not how you called the function |
06:37.07 | Arrowmaster | it should just be table.remove(self.db.profile.framelist, self.db.profile.aframe) i think |
06:37.23 | Xinhuan | the second arg should be an integer |
06:37.24 | Spikehead777 | Oh. |
06:37.27 | Xinhuan | integer index |
06:37.37 | Arrowmaster | his second arg is an integer |
06:37.42 | Arrowmaster | his first isnt a table though |
06:38.16 | Spikehead777 | aframe is an integer that sets the currently active frame for editing |
06:38.34 | Arrowmaster | your CreateBox() is perty off too |
06:38.52 | Arrowmaster | your only creating the frame and not defining anything for it like you do in the oninit |
06:39.09 | Xinhuan | should probbaly also assign a local var to self.db.profile.aframe instead of doing 4 tablelookups for it every tremove call ;p |
06:39.39 | Arrowmaster | only needs 1 tremove |
06:40.39 | Spikehead777 | Okay |
06:40.43 | Fisker- | ~seen xuerian |
06:40.48 | purl | xuerian <n=core@wireless-216-222-130-182.citizip.com> was last seen on IRC in channel #wowace, 4d 13h 39m 57s ago, saying: 'windowedmaximized is a good thing anyway'. |
06:40.52 | Arrowmaster | you should probably move all the frame creation code from oninit to createbox and just have your loop in oninit call createbox however many times |
06:41.25 | Xinhuan | can also shorten heaps of code in the :Set functions |
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06:41.31 | CIA-14 | 03adirelle * r46953 10CastYeller/announces/warlock.lua: |
06:41.31 | CIA-14 | CastYeller: |
06:41.31 | CIA-14 | - warlocks: added Soulstone announce. |
06:41.35 | Xinhuan | for eg |
06:41.41 | *** join/#wowace RLD_osx (n=rldempse@66-169-191-207.dhcp.ftwo.tx.charter.com) |
06:41.49 | Xinhuan | in SetHeight, you can shorten |
06:41.49 | Xinhuan | bg[aframe]:SetHeight(self.db.profile.framelist[aframe].height) |
06:41.52 | Xinhuan | to just |
06:41.59 | Xinhuan | bg[aframe]:SetHeight(height) |
06:42.07 | Xinhuan | since the value is already there |
06:42.58 | Arrowmaster | your SetY is bugged |
06:43.30 | Spikehead777 | @_@ information overload |
06:43.36 | Arrowmaster | it should be SetY(yoff) not SetY(anchor) looks like a copy paste error |
06:43.49 | Arrowmaster | hehe |
06:44.00 | Xinhuan | there's just a lot of code that can be shortened ;p |
06:44.08 | Spikehead777 | Yeah, I do quite a bit of copy paste |
06:44.22 | Xinhuan | there's really no need to self.db.profile.blahblahblah |
06:44.32 | Xinhuan | when you already have the values directly available in the function args |
06:44.40 | Arrowmaster | is it wrong that i cant code anything original myself but i love to read other peoples code and comment on it |
06:45.07 | Xinhuan | just makes things really hard to read |
06:45.52 | Spikehead777 | Wouldn't say for example: self.db.profile.framelist[self.db.profile.aframe].height = height set the current frame's height to whatever is set in the slash command? |
06:46.17 | Xinhuan | that sets the value of your savedvar |
06:46.18 | Arrowmaster | yeah it should |
06:46.22 | Xinhuan | im saying your next line |
06:46.27 | Spikehead777 | Oh, I see |
06:46.30 | Xinhuan | doesn't need to load that value back from your savedvar |
06:46.37 | Xinhuan | because you already have the local "height" |
06:46.47 | Xinhuan | it makes the code really hard to read |
06:47.25 | Xinhuan | get what i mean? |
06:47.29 | Spikehead777 | YEah |
06:47.50 | *** join/#wowace Johbe_ (n=johbe@81.216.27.2) |
06:47.51 | Arrowmaster | take the 'bg = {}' from the oninit and move it to above the oninit and change it to 'local bg = {}' |
06:48.12 | Spikehead777 | But I can only shorten so much with some codes, like "sbg_bg[self.db.profile.aframe]:SetBackdropColor(self.db.profile.framelist[self.db.profile.aframe].R,self.db.profile.framelist[self.db.profile.aframe].G,self.db.profile.framelist[self.db.profile.aframe].B,trans)" |
06:48.37 | Spikehead777 | Okay. |
06:48.44 | Xinhuan | ya but shortening it wherever possible helps debugging ;p |
06:48.59 | Xinhuan | in the case of the line you just pasted |
06:49.02 | Xinhuan | its better to have |
06:49.14 | Xinhuan | local temp = self.db.profile.framelist[self.db.profile.aframe] |
06:49.16 | Spikehead777 | Okay. |
06:49.17 | Xinhuan | and then use |
06:49.23 | Xinhuan | temp.R, temp.G, temp.B |
06:49.27 | Xinhuan | get it? |
06:49.39 | Spikehead777 | Yeah |
06:49.42 | Xinhuan | it is less error prone |
06:50.24 | Arrowmaster | for something like this i would probably make filewide locals for a few variables |
06:50.44 | Arrowmaster | but that would just be a personal preference |
06:50.56 | Spikehead777 | I have one comment to make on Lua |
06:51.12 | ckknight | what's that? |
06:51.13 | CIA-14 | 03ckknight 07Joker * r46954 10DogTag-1.0/LibDogTag-1.0/ (AceLibrary/ DogTag-1.0/ LibDogTag-1.0.lua LibDogTag-1.0.toc): |
06:51.13 | CIA-14 | LibDogTag-1.0 - update from Ace2-style to Joker-style |
06:51.13 | CIA-14 | - API hasn't changed at all. |
06:51.46 | Spikehead777 | I used to mess around in this one program, it's called Game Maker, and with Lua, there's stuff that you can make a LOT cleaner than with Game Maker. |
06:51.57 | Arrowmaster | heh |
06:52.09 | Arrowmaster | most programing languages would be that way i bet |
06:52.16 | Xinhuan | handwritten code is usually > computer generated code |
06:52.17 | Xinhuan | ;p |
06:52.30 | Xinhuan | in terms of readability that is |
06:52.33 | Arrowmaster | except maybe cobal |
06:52.38 | Arrowmaster | thats just wrong |
06:52.42 | CIA-14 | 03ckknight * r46955 10/branches/CowTip/: CowTip - preparing Joker branch |
06:52.59 | Spikehead777 | And game maker has only one return value unlike Lua, it looks like. |
06:52.59 | Xinhuan | looking at FrontPage generated HTML makes me want to kill myself |
06:53.10 | Arrowmaster | lol |
06:53.19 | Wobwork | Xinhuan: yes. yes it does |
06:53.28 | Arrowmaster | wysiwyg html editors all tend to do that |
06:53.34 | Spikehead777 | Lol XD |
06:53.40 | Xinhuan | it doesn't have to :o |
06:53.44 | Xinhuan | they can format it all nicely |
06:53.47 | Xinhuan | but they choose not to |
06:53.56 | Arrowmaster | what version of frontpage? |
06:54.05 | Wobwork | any of them? |
06:54.12 | Xinhuan | its not that hard to properly indent stuff! |
06:54.13 | Arrowmaster | i think the last one i ever touched was 2000 and omg it was so bad |
06:54.15 | CIA-14 | 03ckknight 07Joker * r46956 10CowTip/: CowTip - preparing Joker branch |
06:54.40 | Wobwork | oh. I actually typed that |
06:54.45 | Arrowmaster | it wasnt just the formating it was everything about how it did it |
06:54.46 | Wobwork | I thought I just thought it |
06:54.53 | Wobwork | I need sleep =P |
06:54.59 | Spikehead777 | I used I think Frontpage 2007 last year in Web Design |
06:55.00 | ckknight | cobol |
06:55.00 | ckknight | or more precisely, COBOL |
06:55.00 | ckknight | Spikehead777: most languages have 1 return value |
06:55.00 | ckknight | Spikehead777: lua's special ;-) |
06:55.13 | Spikehead777 | =P |
06:55.18 | Arrowmaster | really? |
06:55.49 | Arrowmaster | lua's one of the few languages that does multiple return values? |
06:56.04 | CIA-14 | 03ckknight 07Joker * r46957 10CowTip/CowTip/: CowTip - copying to Joker branch |
06:56.27 | ckknight | yea, I mean, python has em through tuples, but the C-based languages don't have em |
06:56.42 | ckknight | don't think PHP has em, unless you count passing tables (I don't) |
06:57.09 | Spikehead777 | Passing tables, I don't really count them, either |
06:57.42 | Arrowmaster | i have to admit right now lua is probably the language i know best, ive done some php and tcl in the past but never really learned the language that well |
06:58.29 | Spikehead777 | I can learn the syntax in some languages pretty easily, but it's always the functions that get me |
06:58.47 | ckknight | I know lots of languages :-P |
06:59.16 | Arrowmaster | whats your favorite? |
06:59.30 | Jaxon | (Say Fortran, say Fortran) |
06:59.56 | Spikehead777 | Mine's English =P |
07:00.11 | ckknight | *shrug* they all have something lacking |
07:00.11 | ckknight | I'll make my own language one day |
07:00.20 | ckknight | compiler theory is pretty fun stuff |
07:00.48 | ckknight | I haven't done much Fortran work, Jaxon, but the upcoming Fortress looks pretty snazzy |
07:01.56 | *** join/#wowace evl (n=fuckoff@unaffiliated/evl) |
07:03.34 | Spikehead777 | Well, I moved OnInitialize code to CreateBox code, and it seems to have broke =/ |
07:04.35 | Spikehead777 | I'm going to post my code, and then probably head to sleep or try to. School tomorrow...=/ |
07:06.28 | Spikehead777 | Okay, here's my updated code if you guys want to look at it: http://ace.pastey.net/72471 Also, besides WoW, what syntax checkers do you guys recommend for Lua? |
07:07.19 | Nargiddley | luac |
07:08.30 | Xinhuan | in your CreateBox() |
07:08.33 | Xinhuan | you have a |
07:08.39 | Xinhuan | m:SetBackdrop({ etc }) |
07:08.41 | Mikk | Nargiddley: cheers for gem fix =) |
07:08.49 | Xinhuan | that table is created everytime you created a box |
07:08.54 | Nargiddley | working oj Mikk ? |
07:09.03 | Nargiddley | *ok |
07:09.04 | Mikk | dno, just saw it. will test later. |
07:09.09 | Xinhuan | maybe you can just take that table out and put it as a file local var |
07:09.11 | Nargiddley | dont have any chars with gems to test it heh |
07:09.23 | Mikk | ow =) |
07:09.34 | Nargiddley | gogo coding instead of lvling, still havent hit 70 |
07:09.36 | Mikk | i'll just run this sethekk and log my storage toon |
07:10.26 | Xinhuan | so you have m:SetBackdrop(myBackDropTable) or something, and that's just a local file variable that has the table created once instead of once per box |
07:10.44 | Thrae | !fc us maelstrom thrae |
07:10.46 | ThraeBot | Thrae: Thrae, Level 59 Druid (1/41/8). 4043 HP; 2899 Mana; 193 Str; 233 Agi; 19.62% dodge. |
07:10.47 | Spikehead777 | Okay. |
07:11.09 | Nargiddley | !fc kael'thas nargiddley |
07:11.18 | Nargiddley | bah |
07:11.19 | Thrae | Nargiddley: Feel better? |
07:11.23 | Nargiddley | !fc us kael'thas nargiddley |
07:11.24 | ThraeBot | Nargiddley: Nargiddley, Level 65 Warlock (41/0/15). 5483 HP; 6439 Mana; +3.27% spell hit; +98 spell crit rating; 498 +dmg. |
07:11.43 | Gngsk | less mod more level |
07:11.50 | Thrae | !c us kael'thas nargiddley |
07:11.53 | ThraeBot | Thrae: Nargiddley, Level 65 Gnome Warlock (41/0/15). 5483 HP; 6439 Mana; 118 mana regen; 4 mp5; 98 spell crit; 32 spell hit; 498 +spell dmg/heal; 4.35% dodge; 10 arcane resist (+10); 10 fire resist;[[ TBR: 654 ][ Link: http://tinyurl.com/2dn6ll ][ Talents: http://tinyurl.com/38wtqk ]] |
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07:12.26 | Nargiddley | had decent gear before the xpac, then diddnt have the time to lvl :/ |
07:12.27 | Fisker- | http://xkcd.com/ <-OMG RULE 1 & 2 |
07:15.57 | Mikk | Nargiddley: but we wub j00 for hacking on baggins =) |
07:17.26 | Spikehead777 | There's no way to remove a frame aside from a reloadui, right? |
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07:17.57 | Nargiddley | correct |
07:18.03 | Spikehead777 | Alright |
07:20.58 | Xinhuan | i think someone asked why |
07:21.04 | Xinhuan | OnInit creates |
07:21.07 | Xinhuan | +1 boxes ;p |
07:22.20 | Spikehead777 | Yeah, I caught that one. I set it to 0 on OnInitialize, and increase it on CreateBox |
07:22.52 | Spikehead777 | You know, maybe I should do something different from that...lol you keep saying something that influences me to catch things XD |
07:23.06 | Spikehead777 | No wonder I only see 1 frame every reload lol |
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07:27.26 | Xinhuan | well i don't really see that being fixed exactly |
07:27.38 | Xinhuan | lets say you have 5 boxes stored in that number |
07:27.44 | Xinhuan | so your loop creates 6 boxes |
07:27.50 | Xinhuan | and your variable changes to 11. |
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07:29.10 | Spikehead777 | I store a local variable f with the number of boxes, reset boxes to 0, run the loop from 1 til f, and increase boxes by one in the createbox |
07:29.30 | pb_ee1 | Morning |
07:29.45 | Spikehead777 | Good morning |
07:29.48 | Xinhuan | ah |
07:30.34 | Spikehead777 | Since i in my for loop wasn't transferring over, I had to define a local variable i in createbox to the current box value =/ |
07:31.29 | Xinhuan | well look at your CreateBox function again |
07:31.39 | Xinhuan | m:SetWidth(self.db.profile.framelist[i].width) |
07:31.49 | Xinhuan | where is that "i" variable declared |
07:33.03 | pb_ee1 | http://www.wowace.com/wiki/FuBarPlugin-2.0#:HideIcon.28.29 --> Shouldn't it be "if shown" instead of "if hidden"? |
07:33.06 | Spikehead777 | Well, it was declared in the for loop, but I kept seeing error messages with ? saying nil. Now, I define a local i variable at the beginning of CreateBox |
07:33.12 | pb_ee1 | If so, i'll change it |
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07:33.29 | Xinhuan | that i variable declared in the for-loop is local to that "for loop" |
07:33.37 | Xinhuan | it doesn' exist anywhere else |
07:33.43 | Xinhuan | and definitely not in CreateBox |
07:33.55 | Xinhuan | you're trying to use a global var "i" there |
07:33.58 | MoonWolf | in short |
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07:34.08 | MoonWolf | learn how scope works. |
07:34.16 | Spikehead777 | So instead, I did this: local i = self.db.profile.boxes |
07:34.22 | ckknight | yes, pb_ee1 |
07:34.28 | Xinhuan | then that would work perfectly |
07:34.36 | pb_ee1 | I changed it, ckknight. |
07:34.45 | ckknight | okay |
07:34.58 | Xinhuan | although you can probably shorten the code again with local temp = self.db.profile.framelist[self.db.profile.boxes] |
07:35.09 | Spikehead777 | Just so I wouldn't have to replace all of the "i"s with "self.db.profile.boxes" |
07:35.29 | Xinhuan | since you used that all over the function |
07:38.13 | Spikehead777 | Well, I did what you said |
07:39.09 | Xinhuan | what addon is this for btw? :) |
07:40.30 | Spikehead777 | Interior Decor? =P |
07:41.57 | Xinhuan | don't understand that =P |
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07:42.03 | Spikehead777 | It's improving on the old Zomgbox in that there's multiple box frames, and you're able to colorize them |
07:42.16 | Xinhuan | what does zomgbox do? |
07:42.20 | art3mis | with drag to resize support? |
07:43.19 | art3mis | Xinhuan: it makes a box |
07:43.25 | art3mis | like eepanels |
07:43.25 | Spikehead777 | I think I'll let it speak for itself: http://www.wowinterface.com/downloads/info5766-ZomgBox.html |
07:44.30 | Xinhuan | hmm :o |
07:49.23 | Spikehead777 | Well, it's going to be 2:00 AM here and I have school tomorrow. I need to start heading to bed. |
07:49.42 | Spikehead777 | Thanks for the help, guys. |
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07:53.24 | Sole | good evening (morning) |
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07:59.39 | buu | Are there any good addons that let me deal with bunches of items in the mail or auctioning a bunch of items at a time? |
08:00.36 | Bruners | postal do handle a bunch of mail |
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08:03.32 | buu | Hrm |
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08:15.05 | CIA-14 | 03deccard * r46958 10MiniChat/Core.lua: |
08:15.05 | CIA-14 | MiniChat: |
08:15.07 | CIA-14 | - animation code reworked |
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08:22.27 | Wobin | anyone got a vent server I can test my sound setup on? |
08:23.57 | Ominous | sure, got a free one |
08:24.35 | Ominous | woblin: look at the query :) |
08:25.04 | Wobin | how's that? |
08:25.25 | Ordog | searching for an american to look over a sponsor proposal -.- |
08:25.35 | CIA-14 | 03ckknight 07ckknight * r46959 10Joker/LibJokerModuleCore-1.0/LibJokerModuleCore-1.0.lua: LibJokerModuleCore-1.0 - bugfix for inheriting from Joker's addon metatable |
08:25.55 | ckknight | sponsor proposal? |
08:26.05 | Ominous | woblin: the private message i sent you |
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08:27.19 | Ominous | meh, here they are ominous.me.uk 3784 storm |
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08:33.30 | pb_ee1 | ckknight, how do you enable the "hide icon" option of an addon in Fubar? |
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08:33.54 | pb_ee1 | I've seen it is automatically added to some addons menu, or at least it seems it's automatic |
08:34.06 | ckknight | it should add automatically if you have .hasIcon |
08:34.10 | ckknight | and not .hasNoText |
08:34.23 | pb_ee1 | hummm |
08:34.28 | CIA-14 | 03speeddymon * r46960 10CooldownTimers2/Options.lua: |
08:34.28 | CIA-14 | CooldownTimers2: |
08:34.29 | CIA-14 | - Fix some lua errors in the gui when changing condense groups |
08:34.55 | pb_ee1 | i've got a .hasIcon and no .hasnotext, but no "hide icon" |
08:35.11 | pb_ee1 | well wait a sec, i'm talking about a specific context |
08:35.28 | pb_ee1 | a player _not_ having the fubar and willing to hide the button from the minimap |
08:35.54 | pb_ee1 | i have the "show icon" toggle option in the normal fubar and it works correctly |
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08:36.18 | pb_ee1 | but not in the menu on the minimap if i don't have the fubar |
08:36.52 | Ominous | you need to make it hideable then |
08:37.08 | pb_ee1 | Hum... how? :/ |
08:37.18 | Ominous | its in the docs i cant remember |
08:37.26 | Ominous | search for hide |
08:37.28 | pb_ee1 | I'll check it, thanks |
08:37.53 | Nargiddley | .hideWithoutStandby or something similar |
08:38.39 | pb_ee1 | There is the :Hide(), but desc is "Hides the plugin, disables the plugin if cannot hide without standby." and obviously not what i'm looking for |
08:38.59 | Ominous | no |
08:39.04 | Nargiddley | .hideWithoutStandby = true |
08:39.04 | Ominous | its self.hide... |
08:39.51 | Nargiddley | is what thats talking about, it wont disable if set |
08:39.51 | pb_ee1 | Not in the documentation of FuBarPlugin-2.. |
08:39.51 | Ominous | is is as i have used it from there |
08:40.21 | pb_ee1 | Well i'm searching "hide" and it doesn't find it, if you can Ominous i'd be glad. I hate asking things that I can find on documentations |
08:40.28 | pb_ee1 | http://www.wowace.com/wiki/FuBarPlugin-2.0 |
08:41.03 | Ominous | must have got lost with the data then |
08:41.11 | pb_ee1 | I suppose, yes |
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08:42.38 | nevcairiel | Heh |
08:42.38 | nevcairiel | i found a bug in default blizzard actionbars =P |
08:42.38 | nevcairiel | on 2.2 ptr |
08:42.44 | Ominous | oO |
08:42.45 | Wobin | Ominous: Thank you, but I got it sorted =) |
08:42.45 | pb_ee1 | <addon>.hideWithoutStandby = true |
08:42.53 | pb_ee1 | That's it, found on: http://svn.wowace.com/wowace/trunk/Grid/GridCore.lua |
08:43.08 | Wobin | PS. I don't think you're registered |
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08:43.31 | Ominous | woblin: i am |
08:43.53 | Ominous | -NickServ- Password accepted - you are now recognized * services. sets mode +e Ominous * services. sets mode +6 Ominous |
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08:45.05 | CIA-14 | 03pb_ee1 * r46961 10ChatLog/ (ChatLog.lua ChatLog.xml embeds.xml): |
08:45.05 | CIA-14 | ChatLog: |
08:45.05 | CIA-14 | - Adding option to hide addon without disabling it. |
08:45.05 | CIA-14 | - Changing xsi:schemaLocation (should be fine now) |
08:45.28 | Industrial | dun dun DUN |
08:45.30 | Industrial | ^^ |
08:46.05 | Sole_ | <PROTECTED> |
08:46.08 | Industrial | ok so someone remind me, whats this embeds.xml for again? |
08:46.20 | Industrial | ya hi im back to torture some more |
08:46.23 | Industrial | ^^ |
08:46.27 | CIA-14 | 03pb_ee1 * r46962 10LZProfiler/embeds.xml: LZProfiler: Updating xsi:schemaLocation |
08:46.35 | Sole_ | embeds.xml - cool kids only |
08:46.37 | Sole_ | sorry |
08:47.13 | Industrial | is it ZOGMODULAR ? |
08:47.22 | Sole_ | pretty much |
08:47.25 | Sole_ | increases load time |
08:47.27 | Sole_ | as far as I understand it |
08:47.39 | Industrial | no but really, cant you just take out the toc entries? |
08:47.44 | [Ammo] | embeds.xml is removed by WAU from the .toc |
08:47.49 | Ominous | the zip script does it |
08:47.51 | [Ammo] | -> easy removal of all embed stuff |
08:47.53 | Ominous | not afaik |
08:47.57 | Sole_ | ^ |
08:48.03 | Ominous | dammit |
08:48.08 | Ominous | i cait tupe |
08:48.12 | Industrial | ah, then it makes sense. |
08:48.16 | Sole_ | lol |
08:48.19 | Ominous | i meant the zip script does it AFAIK |
08:48.39 | nevcairiel | I wonder if people really read the ingame bug reports from PTR |
08:48.52 | nevcairiel | i should prolly get that posted on the US forums |
08:48.53 | Sole_ | the warhammer guys do ^_^ |
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08:49.44 | CIA-14 | 03rophy * r46963 10ParserLib/ParserLib-1.1/ParserLib.lua: ParserLib: added SPELLLOGSELF to CHAT_MSG_SPELL_SELF_DAMAGE. |
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08:56.53 | theoddone33 | the following thing is sad: |
08:57.02 | theoddone33 | mining is the most fun I have in WoW lately |
08:57.04 | CIA-14 | 03pb_ee1 * r46964 10Percent/ (Core.lua Locale.lua Percent.lua Percent.toc embeds.xml): |
08:57.04 | CIA-14 | Percent: |
08:57.04 | CIA-14 | - Changing file names. |
08:57.04 | CIA-14 | - Adding Locale (enUS & frFr) [drycoded] |
08:57.04 | CIA-14 | - Updating xsi:schemaLocation. |
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08:59.18 | pb_ee1 | asSole? |
08:59.53 | Sole | hi |
09:00.35 | pb_ee1 | heya :p |
09:02.38 | CIA-14 | 03ckknight 07ckknight * r46965 10Joker/LibJoker-1.0/LibJoker-1.0.lua: LibJoker-1.0 - random bugfixings. |
09:09.46 | loonacy | ckknight: I find myself in need of a color picker, and I've heard you're working on one. Any chance it's released yet? |
09:10.02 | ckknight | release is hard to say |
09:10.19 | ckknight | it's LibJokerConfig-1.0 |
09:10.21 | ckknight | which is essentially done |
09:10.25 | ckknight | there's tweaking to be done |
09:10.32 | ckknight | it's like Waterfall, sorta |
09:11.27 | ckknight | I don't really recommend trying to use it yet, though |
09:11.44 | loonacy | Sigh. |
09:12.13 | loonacy | I guess I'll stick with the standard color picker thing. |
09:14.11 | ckknight | yea |
09:14.13 | ckknight | for now |
09:14.39 | Nargiddley | finally had a look at it today |
09:14.45 | Nargiddley | that color picker is sexy |
09:14.54 | loonacy | So I've heard. |
09:14.55 | Nargiddley | are tab groups in yet ? |
09:15.08 | ckknight | alright |
09:15.08 | ckknight | :- |
09:15.08 | ckknight | :-) |
09:15.08 | ckknight | I'm converting CowTip over now |
09:15.08 | ckknight | not yet |
09:15.09 | ckknight | that has a TODO comment |
09:15.11 | ckknight | :-P |
09:15.18 | Nargiddley | ah |
09:20.55 | Grum | slacker ckknight |
09:21.03 | ckknight | what? |
09:21.08 | Grum | TODO? .. tssk |
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09:36.56 | Industrial | hmm, "Believe in the you that believes in you", makes me happy reading it :-) |
09:37.23 | Mikk | Nice. Prat_Font suddenly inverted the meaning of the shadow toggle |
09:38.30 | sylvanaar | i dont know why curney changed it |
09:38.47 | Mikk | change it back tbh |
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09:38.57 | Mikk | if it says "shadow" and isn't checked, i don't want a shadow |
09:38.59 | sylvanaar | go ahead |
09:39.17 | Mikk | meh, i don't have prat checked out |
09:39.30 | sylvanaar | me either |
09:39.34 | Mikk | o.O |
09:39.45 | Industrial | maybe the function is "remove the shadow". having it checked means "remove the shadow" ?:) |
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09:40.00 | Mikk | except chat fonts aren't shadowed by default >.< |
09:40.06 | Industrial | .. yes they are |
09:40.23 | Mikk | not this way they aren't |
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09:40.39 | Mikk | sec, i'll ss it |
09:41.39 | theoddone33 | heh... 7 of the 24 US guilds that have illidan/archimonde on farm are in my battlegroup |
09:41.44 | theoddone33 | go go pve weapons hurting me :( |
09:42.09 | nevcairiel | lol |
09:42.21 | nevcairiel | poor you |
09:42.28 | Mikk | http://mikk.cjb.net/pratfont.png |
09:42.39 | Mikk | it look poo :S |
09:43.13 | Awaa | Turn it off then, i did =) |
09:43.27 | Mikk | of course i have |
09:43.37 | Mikk | was more thinking about a couple hundred thousand users out there |
09:43.44 | Awaa | =) |
09:44.09 | Ominous | it would be fine if the option was the right way around and defaulted to off imo |
09:44.13 | loon | are there any unitframes addons available that offer the option to have the bars vertically filled? |
09:44.24 | Industrial | Mikk: why is that even in the addon, thats fugly :P why would anyone want that? |
09:44.29 | Jaxon | Wow |
09:44.34 | Industrial | http://images.gammatester.com/pics/b4758ca93c0a5c3b836d4403f314c901.jpg |
09:44.37 | Jaxon | irssi's proxy module is GENIUS |
09:45.02 | Mikk | Industrial: beats me |
09:45.29 | Fisker- | http://i11.tinypic.com/6629nb4.jpg |
09:45.30 | Fisker- | KITTEH |
09:45.55 | Industrial | lol |
09:45.56 | Industrial | do want |
09:46.17 | Industrial | torrent url? |
09:46.17 | Industrial | whats the name again? biosomething? |
09:46.18 | Fisker- | now i just need those stupid drivers so i can run the game a bit better |
09:46.21 | Fisker- | Bioshock |
09:47.09 | Industrial | :( http://torrentz.com/search?x=0&y=0&q=bioshock+-xbox |
09:47.11 | Industrial | only xbox? |
09:47.47 | Fisker- | thepiratebay.org |
09:48.07 | Fisker- | fileplanet doesn't know how to do this shit :( |
09:48.18 | Fisker- | i wonder if they're stupid enough to do the same stuff with the full game |
09:49.26 | Industrial | torrentz indexes sites, tpb too |
09:49.49 | Industrial | i see only demos |
09:49.55 | Fisker- | of course |
09:49.56 | *** join/#wowace ie|Stiffe (n=hehe@81-231-242-209-no39.tbcn.telia.com) |
09:49.58 | Fisker- | not full version yet duh |
09:50.01 | Industrial | .. |
09:50.02 | Industrial | :| |
09:50.17 | Fisker- | but it's still funny how Fileplanet screwed up |
09:50.22 | *** join/#wowace ie|Stiffe (n=hehe@81-231-242-209-no39.tbcn.telia.com) |
09:50.47 | Industrial | yah |
09:50.50 | Industrial | down the queue! |
09:53.17 | Industrial | enough with the leveling :( AB TIEM LULZ |
09:53.58 | Fisker- | lulz |
09:54.37 | CIA-14 | 03daviesh * r46966 10AtlasLoot/ (6 files in 2 dirs): |
09:54.37 | CIA-14 | AtlasLoot: |
09:54.37 | CIA-14 | -v4.01.00 for Atlas 1.10 release |
09:54.56 | Industrial | i cant get gear with ab right? :| |
09:55.03 | Jaxon | Yes you can |
09:55.05 | Industrial | (im L27 anyway) |
09:55.08 | Industrial | what kinda |
09:55.11 | Jaxon | oh |
09:55.13 | Jaxon | 27 |
09:55.19 | Jaxon | I'd go into WSG, there is low level rep gear in WSG |
09:55.23 | Jaxon | I don't think it is rep anymore though. |
09:55.25 | Industrial | but wsg sucks |
09:55.33 | Jaxon | I think all the AB gear is 60 |
09:55.37 | Industrial | hm |
09:57.17 | si-m1 | you get nice ab and wsg gear for 29 |
09:58.03 | Industrial | k |
09:58.19 | Jaxon | I don't know, I can't stand Battlegrounds. |
09:58.42 | Industrial | I dont like WSG, too much indoor, and the outdoor has no escape |
09:58.48 | Industrial | ab is fine |
09:59.25 | Jaxon | So I used Bootcamp, partitioned my drive, installed XP, got that running then went back in to OSX and it wouldn't boot. |
09:59.33 | Jaxon | I remembered reading that Shift is "safe mode" and did that. |
09:59.42 | Industrial | http://armory.wow-europe.com/character-sheet.xml?n=Seryan&r=Grim%20Batol |
09:59.45 | Industrial | blah update! :| |
09:59.54 | Jaxon | That worked. If I didn't remember reading that, how would I have known to use that to fix my machine |
09:59.56 | Industrial | im 27 now and have nicer gear :| |
10:01.06 | Industrial | btw thx armory for using javascript links |
10:01.23 | Industrial | the people that make ajax apps didnt think about tabbed browsing |
10:01.41 | si-m1 | http://armory.wow-europe.com/character-sheet.xml?n=Hilffsake&r=Jaedenar |
10:01.52 | si-m1 | that's my priest in lots of ab and wsg gear |
10:02.14 | Industrial | misery! |
10:02.31 | Industrial | im in misery |
10:02.34 | si-m1 | you can make real links even with js if you do it right |
10:03.03 | si-m1 | nais |
10:03.05 | Industrial | javascript: GoToUpgrade(0); ? :P |
10:03.35 | si-m1 | yeah, but you don't need to make the link a js-function |
10:03.44 | si-m1 | since you can use onclick and such for the js-stuff |
10:03.56 | Industrial | thats what im saying. |
10:04.03 | si-m1 | ah ye :) |
10:04.12 | Jaxon | Between Camino, Firefox and Safari, the Armory chugs along slowest in Firefox, which doesn't make any sense as Camino should be using the same rendering engine. |
10:04.14 | Industrial | hmm, wonder if i have enough time from 27 to twink my char a bit |
10:04.35 | si-m1 | you can easily if you get someone to boost you atleast |
10:04.48 | Industrial | no. heh. |
10:04.48 | si-m1 | to a boss that is |
10:04.50 | sylvanaar | the prat stuff is Outline btw |
10:04.58 | Grum | !c eu Jaedenar Hilffsake |
10:05.00 | ThraeBot | Grum: Hilffsake, Level 29 Undead Priest (11/9/0). 1548 HP; 1840 Mana; 97 mana regen; 6 mp5; 25 +spell dmg; 190 +heal; 4.83% dodge; 10 shadow resist (+10);[[ TBR: 264 ][ Link: http://tinyurl.com/ysduc2 ][ Talents: http://tinyurl.com/34sfjh ]] |
10:05.05 | Industrial | ive bothered people (cough haste) enough for that already |
10:05.21 | Industrial | !c eu Grim Batol Seryan |
10:05.24 | ThraeBot | Industrial: Seryan, Level 25 Troll Hunter (16/0/0). 842 HP; 856 Mana; 65 mana regen; 3.01% melee crit; 2.69% ranged crit; 2.71% dodge;[[ TBR: 218 ][ Link: http://tinyurl.com/ytommk ][ Talents: http://tinyurl.com/2w3qsr ]] |
10:05.28 | sylvanaar | it enables or disables the outline version of the font |
10:05.43 | Industrial | pff i have 8% ranged crit now |
10:06.04 | Jaxon | That prat stuff is genius, now I dont' ahve to have a backdrop on all my chat windows. |
10:07.18 | CIA-14 | 03mikk * r46967 10Baggins/Baggins-Filtering.lua: Baggins: Fix: Old rules using "Trade Goods:Gem" would cause errors. Will now display as "Trade Goods:?" |
10:07.45 | Grum | si-m1: do you actually heal for a lot with such a char? :) |
10:07.54 | Grum | i really cant imagine playing with a lvl29 =D |
10:08.04 | si-m1 | greater heal crits for around 1100 |
10:08.13 | Industrial | ;o thats more then myhp |
10:08.14 | si-m1 | but yeah, its fun fun |
10:08.41 | si-m1 | yeah, don't use greater heal that much :) |
10:09.06 | si-m1 | renew ticks for 100 |
10:09.26 | Grum | hmm you can still get a better enchant on your pants ;) |
10:09.29 | Industrial | Grum: twinking is fun, limited set of skills means less opportunity kills and instant kills due to zomgtrinketshots etc. |
10:09.36 | si-m1 | yeah i know, but not anymor |
10:09.53 | Grum | they limited the threads now? |
10:10.06 | si-m1 | jup, rumours say so atleast |
10:10.31 | Grum | 'Requires lvl60' ... awww :) |
10:10.40 | Grum | but that makes anyone with it severly overpowered |
10:10.54 | si-m1 | hehe, yeah, if it still works :) |
10:11.30 | si-m1 | havn't played in a while but gotta check that out someday |
10:11.52 | Grum | oh well.. i hardly have time next to pve to do anything with pvp - and i dont like it ;D |
10:11.58 | si-m1 | don't know why they nerfed it while still keeping the crazy enchants |
10:12.10 | si-m1 | well, you should try 29-pvp |
10:12.14 | *** join/#wowace baer_ (n=baer@bodom.heim10.tu-clausthal.de) |
10:12.14 | si-m1 | much much more fun |
10:12.27 | Grum | getting the gear is 'not so much fun' :D |
10:12.31 | si-m1 | haha, no |
10:12.34 | baer_ | moin |
10:12.46 | si-m1 | can buy most on AH but it's a bit expensive |
10:12.55 | Grum | i'd only settle for the best of the best |
10:13.14 | si-m1 | most of the pvprewards are the best ones too |
10:13.20 | si-m1 | but you'd have to play alot :) |
10:13.53 | baer_ | si-m1, depends on the class you play. |
10:14.20 | Industrial | i hello there +22 AP chest armor for 1g \o/ |
10:14.24 | baer_ | IMO the pvp-rewards for healin' classes lack manareg, mp5 and such. |
10:14.51 | phyber | is the healer alive in pvp long enough for mp3 to matter? |
10:14.55 | phyber | mp3! |
10:15.05 | nevcairiel | depends |
10:15.12 | nevcairiel | in arenas it sometimes happens |
10:15.30 | nevcairiel | when i notice that i am not being targeted |
10:15.32 | baer_ | in arena-pvp not, but if you play > 5 minutes it might be. |
10:15.33 | nevcairiel | i switch to pve gear |
10:15.49 | nevcairiel | which like doubles my healing performance :P |
10:15.54 | si-m1 | just buy a lot of the pvpfood |
10:16.06 | si-m1 | and run out of combat eat, run back |
10:16.09 | si-m1 | usually works fine |
10:16.33 | si-m1 | the 29 pvpfood is really nice |
10:17.12 | baer_ | 29 pvpfood? |
10:18.15 | si-m1 | well it's level 25 i guess |
10:18.25 | si-m1 | the stuff you buy from the AB and WSG vendors |
10:18.37 | si-m1 | very cheap and restores mana and hp |
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10:19.08 | si-m1 | the "rations" |
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10:28.35 | Mikk | sylvanaar: for t=1,100 do SendChatMessage(strrep(".",100), "WHISPER", nil, UnitName("player")) end <- this freezes people using prat for a good 30 seconds |
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10:29.34 | Fisker- | i gotta use that on our maintank then |
10:30.37 | sylvanaar | Mikk "doctor it hurts when i move my arm like this" |
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10:31.48 | sylvanaar | why are you sending strings of 100 '.''s |
10:32.23 | Mikk | well |
10:32.28 | Mikk | imagine if i sent it to my arena opponents instead of myself |
10:33.01 | ckknight | lol |
10:33.05 | sylvanaar | i know of ways you can get them to d/c altogether |
10:33.29 | Fisker- | how can you send it to arena oppoonents? |
10:33.39 | sylvanaar | same faction |
10:33.40 | ckknight | horde vs. horde |
10:33.45 | ckknight | or ally vs. ally |
10:33.52 | sylvanaar | but, luckily |
10:33.54 | Mikk | right. i take it you don't think it's a problem that prat locks the puter up for half a minute, when default chatframes don't even hickup. |
10:34.01 | sylvanaar | whispers are throttled |
10:34.35 | sylvanaar | well, default chatframes dont do any processing of the chat do they |
10:34.47 | Mikk | it's only 100 messages |
10:35.02 | CIA-14 | 03mecdemort * r46968 10Baggins_AnywhereBags/Core.lua: |
10:35.02 | CIA-14 | Baggins_AnywhereBags: |
10:35.02 | CIA-14 | - Optimized menu display: No longer reloads entire menu when checking mail or bank. |
10:35.02 | CIA-14 | - Fixed empty ammo slot sometimes coming up as random arrow x 0. |
10:35.02 | CIA-14 | - Equiped, Mail, and Keyring: no longer have a submenu or Player name before them and removed redundant sectionid. |
10:35.02 | Mikk | that would suggest a processing time of 0.3 seconds per message |
10:35.05 | Nandini | EACH whisper takes prat about 300 ms |
10:35.35 | Mikk | it's quite possible that something is going bonkers over 100 successive dots |
10:35.36 | Mikk | i haven't tested |
10:35.38 | Mikk | just reported it |
10:35.45 | Mikk | since i found it by accident |
10:35.48 | nevcairiel | replace it with , |
10:35.48 | nevcairiel | :P |
10:36.01 | Arrowmaster | lol i bet its the urlcopy |
10:36.03 | sylvanaar | im sure its the urlcopy module |
10:36.17 | Nandini | nevcairiel: did you get your PTR bug reported? |
10:36.20 | Mikk | yep, it doesn't go bonkers with ,s |
10:36.38 | Arrowmaster | haha its the shitty patterns in urlcopy then |
10:36.40 | Nandini | Mikk: have you tested it using the General channel? |
10:36.48 | Mikk | wanna bet urlcopy creates substrings for every damn dot it sees? |
10:36.56 | sylvanaar | it does |
10:36.59 | Mikk | >.< |
10:37.08 | sylvanaar | most likely |
10:37.16 | Arrowmaster | urlcopy needs more strict patterns |
10:37.21 | sylvanaar | idk the patterns come from IDChat |
10:37.28 | sylvanaar | i never changed them |
10:37.32 | Arrowmaster | so it doesnt trigger from shit like #.#.# |
10:37.48 | Nandini | imagine being inside a raid instance and putting ................................... in General chat, if someone is killing a boss, they start to lag |
10:37.53 | Jaxon | Or someone going "Hmm..." |
10:37.56 | Mecdemort | lol |
10:38.02 | nevcairiel | Nandini: i reported it using that ingame bug thing, not sure if people actually read it tho :P |
10:38.19 | Nandini | i got a response to one of my in-game reports |
10:38.22 | Mecdemort | h.m.m.m.m.m.m.m.m |
10:38.49 | sylvanaar | Urlcopy is open to anyone to put in better patterns |
10:38.56 | Nandini | well, maybe not, it's possible someone else reported it in the forums and they got it from there |
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10:40.00 | cncfanatics | yo all |
10:40.57 | sylvanaar | anyways, im going to take a nap and see how the european forex market is doing, ni ni |
10:41.57 | Industrial | uh did the av entrance go byebye? |
10:42.05 | Industrial | (horde) |
10:42.35 | Industrial | oh nm wrong side |
10:42.35 | Industrial | : |
10:42.36 | Industrial | :p |
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10:51.34 | CIA-14 | 03cncfanatics * r46969 10FlexBar2/Action/Action.lua: |
10:51.34 | CIA-14 | FlexBar2: |
10:51.34 | CIA-14 | Action.lua: |
10:51.34 | CIA-14 | <PROTECTED> |
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10:55.13 | Arrowmaster | what the hell is %S in lua patterns again |
10:55.24 | nevcairiel | the opposite of %s |
10:55.26 | nevcairiel | :P |
10:55.49 | Arrowmaster | ..... |
10:55.59 | nevcairiel | so %S is all non-space characters, since %s is space characters |
10:56.12 | Arrowmaster | so [^%s] and %S are the same? |
10:56.16 | nevcairiel | yes |
10:58.00 | Arrowmaster | and %w is [A-Za-z0-9] right |
10:59.59 | nevcairiel | yea |
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11:02.24 | Mecdemort | ckknight: Does your passValueN pass the N values first to the function, followed by the actual function value? |
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11:05.24 | CIA-14 | 03celellach * r46970 10AtlasLoot/ (Core/ExtraText.lua Instances/instances.en.lua): |
11:05.24 | CIA-14 | AtlasLoot: |
11:05.24 | CIA-14 | - Removed second Anzu entry |
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11:17.31 | *** join/#wowace Vankoover (i=IT-user@91.193.168.192) |
11:18.13 | Vankoover | hi guys |
11:18.17 | Vankoover | can u help me |
11:18.37 | Vankoover | any addons to find hiddeb frames |
11:21.14 | evl | /print GetMouseFocus() |
11:23.52 | Jaxon | Lua doesn't use standard regular expressions? |
11:26.15 | Gngsk | irregular expressions! |
11:26.19 | Arrowmaster | i think my lua.exe is fucked or something, i try to do print(string.gmatch(......)) and its printing function: XXXXXX |
11:26.57 | dodga | Doesn't gmatch return an iterator or something? |
11:27.08 | CIA-14 | 03ascalia * r46971 10AtlasLoot_OldInstances/AtlasLoot_OldInstances.toc: |
11:27.09 | CIA-14 | AtlasLoot_OldInstances: |
11:27.09 | CIA-14 | - small TOC fix |
11:27.30 | Pheredhel | hi |
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11:30.13 | Mikk | it does |
11:30.29 | Arrowmaster | ill just use match for my testing then |
11:30.53 | Mikk | Vankoover: iriel's DevTools |
11:31.04 | Mikk | tho it won't find "hidden" frames per se |
11:31.06 | JoshBorke | ~devtools |
11:31.09 | purl | Iriel's DevTools, a highly useful set of debugging tools for developers on WoW. Found at http://www.wowinterface.com/downloads/fileinfo.php?id=3999 Why isn't it in the default client yet? |
11:31.13 | Mikk | what are you trying to accomplish, exactly? |
11:32.08 | nevcairiel | if a frame is hidden and not named, you will never find it :P |
11:32.17 | JoshBorke | that's totally true |
11:32.29 | JoshBorke | actually |
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13:08.20 | *** topic/#wowace is http://www.wowace.com | http://files.wowace.com/ | http://ace.pastey.net | http://www.lua.org | http://wowace.com/wiki/Optimization | WAU2 beta started http://www.wowace.com/wau2/ | Sites back up and the restoration has began | check out #wowace-cia for realtime commit log |
13:08.57 | vithos | i usually just alttab to wowhead and find the itemid when i want to link something not in atlasloot, though that's not quite as convenient as just tabcompleting the name if it's cached |
13:09.33 | vithos | but has the benefit of being able to link stuff not in my cache |
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13:09.52 | Kreiger | hm. thanks. |
13:10.01 | Kreiger | cf2 doesn't change it. btw |
13:10.38 | vithos | hmm.. did you try reloading ui after making the change perhaps? |
13:10.45 | vithos | though i remember it being instant |
13:11.10 | Kreiger | Yeah. the cf2 changes affected non context windows. i played around with it. |
13:11.21 | Kreiger | I can try reloadui real quick tho. |
13:11.32 | vithos | oh, you mean it doesn't affect the blizzard context menus? |
13:11.38 | vithos | but does affect fubar context menus? |
13:11.49 | Kreiger | The font size for both is the same. |
13:11.58 | Kreiger | I'm assuming it's connected somehow. |
13:12.03 | vithos | ah, weird. i guess my memory just sucks. |
13:12.08 | Kreiger | i have another SS one sec |
13:13.02 | Kreiger | http://img443.imageshack.us/my.php?image=wowscrnshot082007085451wu9.jpg |
13:13.15 | Kreiger | That is, as i understand it, a normal rightclick context menu. |
13:13.23 | alext | there isnt an ace2 of lootlink |
13:13.25 | alext | but Itemsync is ace2 |
13:13.27 | alext | and rocks |
13:13.36 | Kreiger | I could have all my addons off, and it would still look like that |
13:13.43 | alext | I cant remember if it has tab complete |
13:13.51 | alext | but i can type [head of onyxia] and it links it |
13:13.52 | Kreiger | Thanks alex. i'll take a look at this. |
13:14.24 | alext | np, I used to use lootlink but I moved over to itemsync like 6 months ago and havent looked back |
13:14.36 | Kreiger | I think right now i'm wondering what the hell UI scale even does. it seems to make everything smaller. |
13:14.41 | CIA-14 | 03jncl * r46978 10Skinner/ (7 files in 2 dirs): Skinner: Skinned DopieArenaInfo, nQuestLog, PvpMessages, SmartDebuff, BattlefieldMinimap |
13:14.56 | Kreiger | while providing more space. |
13:14.58 | Kreiger | or something |
13:14.59 | _art3mis | thas all ui scale does |
13:15.01 | vithos | yes, that's what it does |
13:15.45 | vithos | i hate scaling personally, it makes my pixels fuzzy :( |
13:16.01 | art3mis | heh i run 1680x1050 and .64 scale |
13:16.22 | Kreiger | Then perhaps i'm going at this backwards. Maybe i should increase my scaling to where i can see blizz's context menus comfortably, and make my other stuff smaller. |
13:16.45 | Mikk | eek, 1680x1050.. do you have the screen taped to your baseball cap in front of your face to see anything? o.O |
13:16.58 | art3mis | heh close! |
13:17.00 | Kreiger | Art, my Screens are at 1600x1200 at almost .64. |
13:17.04 | evl | 1920x1200 :) |
13:17.14 | Kreiger | Do your context menus look like mine? |
13:17.18 | vithos | :( 1280x1024 @ 1.00 |
13:17.19 | art3mis | it's even better taht i use that medival font in cf2 |
13:17.37 | evl | YOu basically don't get a measurable FPS increase in wow if you run a higher res |
13:17.44 | art3mis | you mean all smushed and barely readable? |
13:18.06 | art3mis | depends if im running in a small window |
13:18.16 | art3mis | fullscreen nope |
13:18.16 | vithos | i run at the native of my LCD, but yeah. WTB an FW-900 display. |
13:18.54 | Kreiger | I have a 22inch CRT. |
13:19.19 | xyu | wow |
13:19.19 | Mikk | yuck crt |
13:19.21 | xyu | that's pimp |
13:19.24 | xyu | yum |
13:19.28 | Kreiger | I like it. |
13:19.31 | sb_ | mh 3200x1200 this week... %-) |
13:19.37 | Kreiger | it weighs stupid much. |
13:19.42 | Kreiger | but it never goes anywhere, so w/e |
13:19.53 | xyu | yeah but if i throw it at a LCD user i'll win ! |
13:20.01 | Mikk | well, crt certainly contributes to stuff getting smudgey and unreadable |
13:20.56 | xyu | and eye strain for those 19 hour mmo sessions? |
13:21.09 | Mikk | and that :> |
13:21.10 | *** join/#wowace Stylpe (n=chatzill@84.84-48-89.nextgentel.com) |
13:21.57 | Kreiger | It's not so much smudgey, it's just small. |
13:22.02 | Kreiger | hrm. lemme tool around |
13:22.19 | Mikk | still waiting for imageshack to give me that SS |
13:22.23 | Kreiger | which one? |
13:22.31 | Kreiger | mine? |
13:22.36 | Mikk | yea |
13:22.47 | Kreiger | anybody else have trouble? |
13:23.14 | Mikk | it's just imageshack lagginess |
13:23.30 | Kreiger | Lemme see if i can get a smaller size for ya, mikk |
13:23.36 | CIA-14 | 03jncl * r46979 10Skinner/UIElements1.lua: Skinner: Move Chat Frames above Bottom Frame |
13:23.39 | CIA-14 | 03cncfanatics * r46980 10FlexBar2/ (Action/Action.lua Libs/): |
13:23.39 | CIA-14 | FlexBar2: |
13:23.39 | CIA-14 | Action.lua: |
13:23.39 | CIA-14 | <PROTECTED> |
13:23.39 | CIA-14 | Other: |
13:23.40 | CIA-14 | <PROTECTED> |
13:23.41 | Mikk | And yeah I agree, that menu is small and hard to read even on a crt |
13:23.45 | *** join/#wowace Neandre (n=sacha_tr@ANantes-156-1-22-201.w90-12.abo.wanadoo.fr) |
13:23.48 | Kreiger | You see it now? |
13:24.03 | Mikk | yeah, just took forever to get that far down on the ss |
13:24.04 | xyu | who reads menus |
13:24.10 | Kreiger | I do. |
13:24.20 | art3mis | http://img504.imageshack.us/my.php?image=myui001us3.jpg |
13:24.33 | art3mis | thats mine |
13:24.38 | Kreiger | holy crap. haha |
13:24.39 | art3mis | i lurv that font for some reason |
13:24.40 | Industrial | noooo |
13:24.42 | xyu | did anyone ever download that 1gb picture from NASA? lol |
13:24.45 | Kreiger | how can you READ that? |
13:24.45 | Industrial | font, no. |
13:25.00 | Industrial | maybe for decorative headings |
13:25.04 | Industrial | but not text man >_o |
13:25.21 | art3mis | actually i used to have a tsr font changer for medieval text long time ago for bbs's and muds |
13:25.30 | art3mis | got sued to reading it |
13:25.32 | art3mis | user |
13:25.34 | art3mis | used |
13:25.39 | *** join/#wowace Psylo (n=grut@AAnnecy-157-1-89-210.w90-4.abo.wanadoo.fr) |
13:25.48 | Psylo | hi |
13:26.09 | vithos | your WoW UI appears to have requested my RSVP |
13:26.10 | Kreiger | art3mis, that doesn't show me the menus i'm concerned about tho. |
13:26.28 | art3mis | heh one sec |
13:26.32 | phyber | Fisker-: you got a mirror for that pogopop? |
13:27.06 | *** join/#wowace Kyahx (n=kyahx@mayo-nat4.mayo.edu) |
13:27.08 | Fisker- | * done 1888.5 MB Rate: 3389.7 / 0.0 KB Uploaded: 99999.9 MB [ R: 52.95] |
13:27.08 | Psylo | cg_switcher don't work with druide bear form cause of the talent "enrage" make me enter in combat when i morph to bear |
13:27.14 | Fisker- | i'm seeding the torrent |
13:27.43 | phyber | ah. I was trying to torrent it, but it sucked. ~100KB/s in for 2-3MB/s out. |
13:27.51 | art3mis | krie: any old drop down menu? |
13:28.08 | Kreiger | yeah. rightclick your own nameplate, for instance |
13:28.12 | Nandini | Psylo - in patch 2.2 that is fixed |
13:28.14 | Kreiger | or fubar's menu |
13:28.22 | Fisker- | whats your max dl phyber ? |
13:28.25 | Kreiger | fubar would probably show me more. |
13:28.33 | Psylo | Nandini ah good :) thx :) |
13:28.34 | phyber | Fisker-: I'm at work, so, 100MB/s |
13:28.37 | phyber | uhh, Mbit. |
13:28.51 | phyber | I wanted to mirror it for my guild. |
13:29.57 | art3mis | http://img440.imageshack.us/my.php?image=myui002dd6.jpg |
13:31.01 | Kreiger | hm. |
13:31.13 | Kreiger | yours is larger then mine. but only slightly. |
13:31.26 | CIA-14 | 03nevcairiel 072.2 * r46981 10Bartender3/Bartender3/ (Bartender3_ButtonClass.lua Core.lua): Bartender3: some drycoded changes to get rid of AceOO in the Button Class ( its still in the Bar Class, thats next ) |
13:31.28 | Kreiger | you have the UI scale all the way to the left? |
13:31.34 | art3mis | yup |
13:31.45 | art3mis | i think my font size is 11 though |
13:31.47 | Fisker- | wtf do not want art3mis |
13:32.19 | cncfanatics | nevcairiel, getting rid of OO too N |
13:32.41 | *** join/#wowace Unrealii (i=NEXT96@121.129.140.140) |
13:33.27 | Kreiger | what font size? |
13:34.01 | nevcairiel | cncfanatics: why too? |
13:34.52 | art3mis | kreiger using cf2 i set it to 11 i believe |
13:34.58 | *** join/#wowace bindi (i=indigo@d54C68C7E.access.telenet.be) |
13:35.42 | nevcairiel | cncfanatics: we are trying to get rid of AceOO from the Ace core .. so i thought i could get rid of it in my addon too :P |
13:35.48 | Fisker- | Anyone got a fuckfinger ascii from the forums? |
13:36.04 | Mikk | __|__ |
13:36.10 | Fisker- | no u |
13:36.16 | cncfanatics | nevcairiel, same here heh |
13:36.17 | Fisker- | and you don't want me to paste the whole one |
13:36.24 | cncfanatics | but didnt get around it yet |
13:36.25 | cncfanatics | too much to do |
13:36.27 | Kreiger | cf2 didn't have an po |
13:36.33 | art3mis | .nIm |
13:36.39 | Kreiger | art3mis, cf2 didn't have an option to change those windows. |
13:36.42 | Kreiger | not that i saw, anyway |
13:37.00 | art3mis | i dunno what to tell ya then ;P |
13:37.18 | art3mis | it maybe a UF font size setting |
13:37.33 | art3mis | within whatever uf you're using |
13:37.42 | pb_ee1 | If I have some time to do so, i'll make chatlog (the addon) automatically fill in the chats on login of your previous tells/messages/guild/... |
13:37.47 | art3mis | im just using stellar cuz its stupidly plain and simple |
13:37.56 | *** join/#wowace Tinhay (n=Tinhay@85-127-234-10.dynamic.xdsl-line.inode.at) |
13:37.57 | pb_ee1 | And this, per frame (it will do it exactly how you customized your chat frames) |
13:37.59 | *** part/#wowace Tinhay (n=Tinhay@85-127-234-10.dynamic.xdsl-line.inode.at) |
13:38.13 | Kreiger | Pitbull. |
13:40.37 | *** join/#wowace Ominous (n=Ominous@bb-87-82-26-73.ukonline.co.uk) |
13:42.06 | baer_ | is there a way to split debuffs & buffs in pitbull? |
13:42.30 | baer_ | for example displaying buffs on the right side of the energy bar & debuffs to the left? |
13:43.30 | Grum | art3mis: what kind of *horrible* font are you using - you have to be kidding O.o |
13:43.40 | Industrial | pb_ee1: very easy, keep a table with a safehooked addmessage and table.remove the first (if the #table is bigger then say 30) and table.insert on the end :) |
13:43.58 | pb_ee1 | Industrial: ChatLog already does it :p^ |
13:44.07 | Industrial | in fact, might add that to idChat >_> |
13:44.10 | pb_ee1 | Saves the log for all chats in-game for further reading |
13:44.16 | pb_ee1 | and keeps it when you get disc'ed |
13:44.22 | *** join/#wowace Pucmel (n=nnpucmel@dwarf.dkm.cz) |
13:44.31 | Industrial | keeping chats when reloading the interface ftw |
13:44.34 | pb_ee1 | up to 1000 lines, 250 defaut |
13:44.43 | Chompers | Fisker-: did you just post on the 2k forums? |
13:44.45 | pb_ee1 | Industrial, that is exactly the point of this addon |
13:44.52 | Industrial | ic |
13:45.09 | pb_ee1 | and when you are hell tell-ed, it's absolutly essential imo :p |
13:45.10 | art3mis | grum: thats the black something in cf2, and nope thats my usual font ;P |
13:45.24 | Grum | seriously? |
13:45.25 | Fisker- | Chompers of course |
13:45.28 | Chompers | balls of steel indeed |
13:45.34 | Grum | and you do not have a permanent migraine? |
13:45.43 | Fisker- | i'm the best troll ever |
13:45.47 | Chompers | my demos at 89% so far |
13:45.51 | pb_ee1 | Give it a try, Industrial, and get your opinion on it |
13:46.00 | Fisker- | :( |
13:46.04 | Fisker- | Please do not discuss torrents on these forums, as per the new rules. |
13:46.09 | Fisker- | I DID NOT DISCUSS TORRENTS QQ |
13:46.09 | Chompers | aww |
13:46.18 | Grum | torrents are stupid! |
13:46.25 | Industrial | pb_ee1: why's it have to use 7 libraries for filling a few tables tho (I like to nag, btw) |
13:46.37 | pb_ee1 | Most people have installed it and never uninstalled it. The problem is that a lot of people don't actually see the point to install it :P |
13:46.52 | Grum | Industrial: you dont |
13:46.57 | Chompers | is it any good fisker? |
13:47.22 | Industrial | Grum: you are telling me what I dont like? (see im nagging) |
13:47.37 | Grum | you dont need to use 7 libraries |
13:47.54 | pb_ee1 | Industrial, that's quite simple. It uses Ace, so you need acelib, ace00, aceaddon, aceevent. /commands -> aceconsole. localization -> acelocale. fubar plugin -> tablet + fubarplugin |
13:48.06 | Grum | i think you need to use at least 42 |
13:48.24 | Fisker- | Chompers it's pretty laggy because of the driver stuff |
13:48.36 | Chompers | ati or nvidia? |
13:48.44 | Fisker- | nvidia |
13:48.46 | pb_ee1 | it is not simply saving logs, it has a few more features that you should try to make your opinion ;) |
13:49.00 | Chompers | oh right, ati here + new drivers out today |
13:49.50 | Fisker- | yeah |
13:49.56 | Fisker- | nvidia's drivers are expected later today |
13:50.02 | pb_ee1 | Industrial: it's not a lot, but there has been at least 20,000+ downloads just on curse, nearly 4 thousands since the new curse site is up |
13:50.11 | pb_ee1 | so i hope it's not completely useless |
13:50.26 | art3mis | grum: heh nope no migraine, like i said im used to reading it, plus im not in a guild and have no friends so... |
13:50.36 | Grum | ah |
13:50.43 | CIA-14 | 03nevcairiel 072.2 * r46982 10Bartender3/Bartender3/ (Bartender3_ButtonClass.lua Core.lua): Bartender3: more drycoded optimizations, someone giev teh PTR back |
13:50.44 | Grum | well that exlains |
13:50.44 | Grum | +p |
13:51.07 | art3mis | and it makes the world look all neat |
13:51.24 | Chompers | Fisker-: i tried out the new combat mission game to pass the time, it crashes when i left click, horay! |
13:51.36 | Chompers | who releases a game that crashes when you left click? |
13:51.57 | art3mis | that woulsd be me |
13:52.48 | phyber | if the name of the game was "Don't Left Click", then of course you'd release it! |
13:53.29 | Chompers | surprisingly, it was. |
13:53.34 | *** join/#wowace Lysithea (i=o@c-3d4ee455.017-172-73746f34.cust.bredbandsbolaget.se) |
13:54.58 | Pkekyo | ran out of reasonable things to do, games to play and movies to watch...what movie should I aquire? |
13:56.10 | Gngsk | aquire some drugs |
13:56.38 | Pkekyo | how 'bout no? |
13:56.53 | Gngsk | fine, aqure a ti-82 and the game drugwars |
13:58.49 | *** join/#wowace Kilroo (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com) |
13:58.56 | Chompers | watch a film called 'Sunshine' |
13:59.07 | Chompers | it's pretty good |
14:00.05 | *** join/#wowace dylanmoreland (n=dylanmor@c-69-241-235-52.hsd1.mi.comcast.net) |
14:00.56 | aztecs|Awaaa | its ok, awesome effects in it |
14:05.19 | *** join/#wowace EG|Sparhawke (n=apoc13@c-24-10-245-73.hsd1.co.comcast.net) |
14:08.16 | lived_ | hmm.. anyone an idea why my omen doesn't display any threat but at the same time sending my threatvalues to other players? |
14:09.04 | Neebler | delete it and the saved variable for it. reinstall |
14:09.19 | Neebler | if you have already then its a conflict with another addon |
14:11.28 | jme | hkm on farm heh |
14:11.32 | jme | gruul at 50% best attempt :X |
14:12.16 | dodga | lived_: Because the "sending" is done by Threat; Omen just displays the values from that library |
14:12.31 | *** join/#wowace Industrial (n=Industri@194.145.194.227) |
14:12.55 | lived_ | ah ok, that makes sense. nevertheless i'm going to give neeblers advice a try ^^ |
14:13.07 | *** join/#wowace CC__ (n=prophy@204.153.88.3) |
14:13.33 | *** join/#wowace Higdur (n=nike@nl106-137-103.student.uu.se) |
14:13.37 | Industrial | pb_ee1: http://pastey.net/72488 |
14:13.42 | Industrial | doesnt do db/slash butyou get the idea |
14:13.47 | Industrial | drycoded |
14:14.14 | pb_ee1 | Industrial: ? |
14:14.31 | pb_ee1 | Where's the UI? |
14:14.43 | Industrial | pb_ee1: as in you dont have to use 7 libraries to do that. |
14:14.50 | pb_ee1 | haaa |
14:15.06 | Industrial | UI? for remembering chat lines? |
14:15.16 | pb_ee1 | Did you try running ChatLog? |
14:15.29 | Industrial | no |
14:15.41 | pb_ee1 | then try it, and tell me what could be enhanced :) |
14:15.59 | Industrial | k |
14:16.11 | pb_ee1 | the point is not "just" to save lines, it is also to let the user browse in it, click on player names, item links, have the timestamps, ... |
14:16.22 | *** join/#wowace Amadeo (n=amadeo@c-68-50-169-170.hsd1.md.comcast.net) |
14:17.22 | *** join/#wowace Wogroipl (n=Wogroipl@c529c7a0e.cable.wanadoo.nl) |
14:18.04 | pb_ee1 | let the user log only what he wants, too |
14:18.15 | pb_ee1 | logging /say or general chat is generally useless |
14:18.18 | Industrial | >:| tell me before i go coding |
14:18.46 | pb_ee1 | I didn't tell you to code, Industrial |
14:19.06 | pb_ee1 | You also have all the info on http://www.wowace.com/wiki/ChatLog |
14:19.13 | *** join/#wowace lolinternet (i=bitch2k@85.127.102.106) |
14:19.15 | Industrial | but you also didnt tell me it does more then just log chat, wich it name implies (imho) |
14:19.22 | Industrial | yes, I should have looked first. |
14:19.51 | pb_ee1 | yes, a lot of people told me to change its name |
14:19.56 | *** join/#wowace EG|Sparhawke (n=apoc13@c-24-10-245-73.hsd1.co.comcast.net) |
14:20.08 | pb_ee1 | I should rename it Elephant, or Dolphin, or... :p |
14:20.13 | Grum | how 'hard' is Fathom-lord Karathress? :D |
14:20.26 | pb_ee1 | Elephant sounds cool, elephants are known to have a good memory |
14:20.43 | Grum | name it after what it does |
14:20.48 | pb_ee1 | chatlog? |
14:20.56 | Industrial | .. |
14:21.03 | pb_ee1 | it does... log... the chat... :p |
14:21.10 | Grum | \o/ |
14:21.27 | pb_ee1 | or: "chatlogandreadingameandchoosewhatyouwanttolog" |
14:21.33 | Industrial | Grum: sit in the corner. you failed. |
14:21.41 | Grum | i refuse to |
14:22.15 | pb_ee1 | if i succeed to do what i want, i'll be able to display message at login such as prat would display them |
14:22.34 | pb_ee1 | +s |
14:22.45 | pb_ee1 | or any other addon btw |
14:22.46 | Grum | just fake message events and have prat pick em up? :P |
14:22.46 | Industrial | thats what i thought we were talking about, and only talking about |
14:22.52 | pb_ee1 | Grum: right |
14:23.06 | pb_ee1 | nope, Industrial, sorry for the confusion |
14:23.18 | Grum | should be doable O.o |
14:23.23 | pb_ee1 | it is |
14:23.25 | pb_ee1 | now i need time |
14:23.34 | pb_ee1 | that's the problem |
14:24.09 | pb_ee1 | i have to code a lot of things, and i'm not able to code too things at the same time.. :( |
14:24.20 | pb_ee1 | too -> two |
14:25.08 | Grum | omg how can you fail? |
14:25.14 | Grum | i can have you code 3 things if you want |
14:25.20 | pb_ee1 | lol |
14:25.36 | Grum | can you 'draw' on the outside of a frame? |
14:26.04 | pb_ee1 | i've got a roster that nobody uses, a profiler that nobody uses, a chatlog that not enough people use, a httptoftp website, an uploader, ... xD |
14:26.13 | Industrial | Grum: grab a pencil and try? |
14:26.25 | Grum | Industrial: haha! but not funny! |
14:26.37 | Industrial | pb_ee1: beh you arent getting paid for it |
14:26.46 | pb_ee1 | nope |
14:26.49 | pb_ee1 | grum: |
14:26.50 | pb_ee1 | ++++++++++ |
14:26.50 | pb_ee1 | + + |
14:26.50 | pb_ee1 | ++++++++++ |
14:26.55 | Industrial | lol |
14:27.03 | Grum | and can you draw outside of the frame inside wow? :) |
14:27.06 | Grum | does it allow you to do that? |
14:27.11 | Industrial | draw how |
14:27.19 | Grum | or are all childen of a frame limited to the boundaries of the parent frame? |
14:27.23 | Industrial | no |
14:27.44 | Industrial | they are just children acting by hiding/scaling/alpha-ing together witht he parent |
14:27.53 | Grum | ah |
14:27.56 | Industrial | you can put them wherever you want |
14:27.58 | *** join/#wowace Tinhay (n=Tinhay@85-127-234-10.dynamic.xdsl-line.inode.at) |
14:27.58 | pb_ee1 | Grum: |
14:27.59 | pb_ee1 | ++++++++++ |
14:27.59 | pb_ee1 | + + |
14:27.59 | pb_ee1 | + + i'm outside the frame! |
14:27.59 | pb_ee1 | + + |
14:27.59 | pb_ee1 | ++++++++++ |
14:28.04 | pb_ee1 | easy |
14:28.04 | Industrial | ... |
14:28.04 | Grum | O M G! |
14:28.08 | Grum | so gay though |
14:28.31 | Industrial | ur moms gay |
14:28.39 | Grum | ah well i guess i have to make some kind of 'advanced' clipping mechanism then .. *sigh* |
14:28.46 | Hjalte | Where should i go to get that last bit of 39 and maybe a few lvls into 40? Done STV, what i can, and desolace. |
14:28.48 | Industrial | now, I shall take part |
14:29.15 | Industrial | Grum: post your full idea on the forum, doubt it hasnt been done before (or you like reimplementing things like me) |
14:29.37 | pb_ee1 | Grum, what's your idea? |
14:30.09 | pb_ee1 | drawing outside the frame or is it a bit more developped than that? |
14:30.34 | cryogen | Hjalte: badlads? |
14:31.34 | pb_ee1 | You can go in Tanaris and/or Shimmering Flats too, Hjalte. A few quests are available there at your level. |
14:32.04 | Hjalte | cryogen, i had totally forgotten about badlands. they might have a few quests just to get me to 40. thanks |
14:32.46 | Hjalte | pb_ee1, shimmering flats and tanaris is also nice, had forgotten about shimmering flats as well |
14:32.57 | Grum | Industrial: i need to draw lines on the minimap |
14:33.04 | Grum | but the lines should be clipped at the right points |
14:33.11 | Grum | and that is hard because the minimap has no defined shape |
14:33.31 | pb_ee1 | There's a minimap frame isn't it? |
14:33.48 | pb_ee1 | This should have a size |
14:33.56 | pb_ee1 | size + coords = you're a happy man |
14:34.03 | Industrial | it will be hard |
14:34.05 | Grum | yes and it can be round, square, 3 quarter round and 1 quarter square |
14:34.08 | Industrial | to get it correct |
14:34.09 | Grum | you get my draft :/ |
14:34.30 | pb_ee1 | Sure Grum, but there is at least one shape that is always visible |
14:34.41 | Grum | the inner 'round' |
14:34.48 | pb_ee1 | that's right |
14:34.49 | Grum | but it will look STUPID to clip the lines there |
14:35.06 | pb_ee1 | argh, if you meant to do a line between two borders, this will be tricky for sure |
14:35.15 | Grum | yup |
14:35.20 | Grum | a 'route' on the map |
14:35.27 | Grum | now you determain where it clips the minimap view |
14:35.29 | Grum | and draw it :P |
14:35.40 | pb_ee1 | hummm |
14:35.44 | Grum | indeed ;) |
14:35.52 | Grum | oh and do it fast .. you have to do it every frame |
14:35.54 | pb_ee1 | GL |
14:36.00 | Grum | oh and support rotation |
14:36.16 | pb_ee1 | i hope you like maths :p |
14:36.20 | Grum | i've got a brain meltdown ;) |
14:36.23 | dodga | Okay this is where I would say "That is gonna cost some enormous amount of cash" |
14:36.27 | Grum | well i know how to do it on paper - sortof |
14:36.41 | pb_ee1 | at least it's quite a challenge |
14:36.43 | Grum | it's just that converting it to code is hard .. very hard |
14:36.57 | Grum | well even for a square it is hard :) |
14:37.08 | pb_ee1 | but i've not idea on how the minmap works :( maybe you should ask the author/look at the code of cartographer |
14:37.08 | Grum | try to think of the way to do it .. it's not so much fun :) |
14:38.04 | Grum | you have to determain if a fixed length line intersects a border of the map |
14:38.04 | Grum | ah well .. i need to write some pseudocode ;D |
14:38.04 | pb_ee1 | :D |
14:38.04 | Grum | there are 3 basic situations |
14:38.15 | Grum | 1) 2 points inside area .. easy .. draw line .. done |
14:38.36 | Grum | 2) 1 point inside - 1 point outside ... harder .. but still doable -- calculate point of exit and that is the point to draw to |
14:38.47 | Grum | 3) 2 points outside ... *PURE HORROR* |
14:39.47 | dodga | Grum: Can't you do it with some scanline stuff? I ditched the graphics basic lesson so don't shoot me :> |
14:39.53 | dodga | Or maybe you need Bresenham! |
14:39.57 | Grum | for 2 points outside you need to know if you have 0,1 or 2 intersections with the border |
14:40.21 | Grum | for 0 (misses the shape)/1 (touches the shape) i do not care less |
14:40.44 | Grum | but if it has 2 intersections - i have to calculate the points and draw a line between |
14:41.21 | dodga | Isn't drawing kinda hard in WoW? I mean you can only load textures and stuff |
14:41.31 | Grum | yup it is |
14:41.39 | Mikk | you can also rotate textures |
14:41.42 | Grum | but you have Graph-1.0 which can draw lines perfectly |
14:41.50 | Grum | see: http://grum.nl/images/routes.jpg |
14:41.57 | Grum | that is what i have working already without much problem |
14:42.40 | dodga | Grum: BTW did you look at PitBull_InteractLines thingie? |
14:42.52 | Grum | that wont really help i think |
14:42.58 | Grum | i need intersection math |
14:43.00 | Grum | heavy intersection math :) |
14:43.39 | Grum | ah well i first need to determain if a line could possibly cross the area |
14:43.57 | Grum | not even sure how to do that in a fast way i can do it for 100-200 linesections per frame |
14:44.55 | *** join/#wowace Nemes_ (n=chatzill@202-161-16-143.dyn.iinet.net.au) |
14:45.20 | si-m1 | Grum: arn't you just trying to clip the lines with the square of the map? |
14:45.25 | *** join/#wowace Sais (n=mnj@dyn-62-56-99-242.dslaccess.co.uk) |
14:45.50 | Grum | si-m1: the map is not square - but yes that is part of it |
14:45.58 | Grum | but then again i need to do intersections :) |
14:46.14 | *** join/#wowace evl (n=fuckoff@unaffiliated/evl) |
14:46.18 | si-m1 | ok, if it's just a square you could cheat a lot |
14:46.19 | Grum | which is doable but to optimize it you need to know beforehand with which sides you even *need* to intersect |
14:46.31 | Grum | tell me how :) |
14:46.36 | Grum | because i will need cheating ;) |
14:47.12 | Fisker- | WTF |
14:47.22 | si-m1 | ex. just compare to the square start and end X-coords and use them if you are outside them and keep the Y |
14:47.45 | si-m1 | but I may be misunderstanding your intent here :p |
14:48.07 | Grum | well see http://grum.nl/images/routes.jpg .. and now imagine drawing that on the minimap |
14:48.15 | *** join/#wowace n4LR (n=n4LR@mail.trinityvideo.net) |
14:48.26 | si-m1 | ah, I see |
14:48.55 | si-m1 | well, then it would work for square minimaps if you cheat like that |
14:49.15 | Grum | what if you have a point on the left and on the right of the minimap |
14:49.19 | Grum | with a line in between |
14:50.00 | si-m1 | you'd start with the first point, check the X, if it's less than the map_start_x then use map_start_x |
14:50.13 | Megalon | si-m1: won't work |
14:50.23 | Megalon | x [minimap] y |
14:50.30 | Megalon | both out of the map, but a line has to be drawn |
14:50.51 | si-m1 | yeah, then you'd use the minimap_x for the first point |
14:50.58 | si-m1 | and the minimap_width for the second |
14:51.10 | Grum | and what about the height? |
14:51.16 | si-m1 | keep it |
14:51.17 | Grum | and what about if the line is not horizontal but sloped |
14:51.19 | Megalon | first you'll have to determine if the line crosses the minimap |
14:51.23 | Megalon | that's the hard part |
14:51.27 | Megalon | drawing it is simple |
14:51.29 | Grum | if it's sloped the entrypoint is higher :) |
14:51.37 | Grum | (or lower) |
14:51.50 | si-m1 | then you'd have minimap_start_x and minimap_start_y |
14:52.06 | si-m1 | since you compare the point_x and point_y to the minmap_start_x and minimap_start_y |
14:52.38 | si-m1 | and use minimap_start_x if it's less, and minimap_start_y if y is less |
14:53.06 | Grum | no |
14:53.22 | Grum | you forget that a sloped line will have x+abit and y+abit |
14:53.52 | si-m1 | hmm |
14:54.03 | si-m1 | yeah |
14:54.06 | Grum | a line is a starpoint + direction |
14:54.11 | Megalon | Grum: as wow has no way of vector calculus.. it'll be |
14:54.24 | Grum | so (sx,sy) + (dx,dy) |
14:54.26 | Megalon | many if-tests :7 |
14:54.41 | evl | what's the lightest possible button-bar mod out there atm |
14:54.51 | Grum | wow |
14:55.19 | Grum | the biggest problem i have is that any vectormath consist of 'endless lines' |
14:55.29 | Grum | where i have a clear start and end point on my line |
14:55.58 | Grum | but anyhow: a line would be: y = ax +b |
14:56.11 | Megalon | vectors have clear start and endpoints ;) |
14:56.19 | Grum | mm not really |
14:56.44 | Grum | hmmm ax + by + c = 0 even for a line :) |
14:57.35 | haste | evl: blizzard's :DD:D::DD |
14:58.38 | Tornhoof | hmm grum, megalon is correct for his vector statement |
14:58.39 | evl | haste: I know but I'm losing my sanity over the fact that I can't toggle the mainmenubar's visibility in combat |
14:58.42 | CIA-14 | 03helium * r46983 10Prat/ (41 files in 6 dirs): |
14:58.42 | CIA-14 | Prat: |
14:58.42 | CIA-14 | - upadted zhTW localization |
14:59.28 | Grum | Tornhoof: a vector shows direction |
14:59.31 | Grum | else it would be a line :) |
14:59.36 | Amadeo | I've reported about 5 botters the past two days |
14:59.43 | Amadeo | they're all still playing WoW, too |
15:00.23 | Grum | give them an origin and a length and they are a line :D |
15:02.48 | *** join/#wowace nekoh (n=nekoh@pD9E00ACE.dip0.t-ipconnect.de) |
15:03.45 | Megalon | if linear algebra 1 to 3 would not have been so fucking boring, i could probably help you more |
15:03.50 | Megalon | :s |
15:04.18 | Grum | Megalon: i've had this all before, even much harder stuff :P |
15:04.22 | Grum | but doing it on paper is easy |
15:04.27 | Grum | doing it in code .. much harder :D |
15:04.39 | resker | why not use one of the functions already written up |
15:05.04 | Cryect | I need to fix something about that script :-p |
15:06.06 | Grum | like which one? |
15:06.17 | Megalon | Grum: studying math, there is no hard stuff, only the boring one and the fucking boring one sometimes ;D |
15:06.21 | Cryect | whats the hard part you are running into clipping or drawing thhe lines? |
15:06.47 | Grum | both |
15:06.53 | Cryect | Alright drawing the lines |
15:06.56 | Grum | to draw then i need to clip em :) |
15:06.58 | Grum | i can draw lines |
15:07.01 | Grum | that is a piss |
15:07.03 | Cryect | k good |
15:07.22 | Grum | but i need to calculate the right points which gives the problem now :D |
15:07.28 | Cryect | So you are now trying to clip them to a circle |
15:07.35 | Grum | no |
15:07.42 | Grum | because the minimap is no circle :) |
15:08.00 | Cryect | Its sure a circle by defaul :-p |
15:08.13 | Cryect | clipping to axis aligned rectangles better not be what you are complaining about :-p |
15:08.16 | Grum | best case a square - best case a circle .. and all iterations in between |
15:08.17 | Cryect | thats so damn easy |
15:08.24 | Grum | quarter square, 3 quarter circle |
15:08.30 | Cryect | yeah but thats easy |
15:08.47 | Cryect | you just see what quarter a point is in then clip with a circle or square for that point |
15:08.53 | Grum | sure is - but it requires some work to define which lines to intersect with |
15:09.03 | Cryect | huh |
15:09.06 | Grum | yeah that is what i figured i would do |
15:09.17 | Cryect | all lines have to go through your clip test |
15:09.27 | Grum | try to defined which 'quarter' it would intersect and then with that knowledge apply circle or squarish clipping :) |
15:10.05 | Cryect | Well... one option is generate clip points for both circle and square |
15:10.08 | Grum | oh btw, Scarlet Monastary is not working well and Gnomeregan needs rotation |
15:10.09 | Cryect | then see where they end up |
15:10.18 | Grum | and Shadowfangkeep also needs a non k90 rotation |
15:10.20 | Cryect | yeah for some rotation isn't working |
15:10.32 | jme | rotation? what? |
15:10.45 | Cryect | he's talking in Record/Replay |
15:10.46 | Grum | for SM the zonename is the same on every instance |
15:10.51 | jme | <- just jumped on irc |
15:11.04 | Grum | ahd for .. damn .. there was another one |
15:11.09 | Cryect | and I'm making a wild guess they didn't put the WMO minimaps in the correct location |
15:11.34 | Grum | dunno but i can make the SM maps show |
15:11.48 | Cryect | yeah its an issue with funkeh showing them differently |
15:11.49 | Grum | if i rename their data section to 'SM' :) |
15:11.56 | Cryect | I can make a special case |
15:12.03 | Grum | you have to :) |
15:12.14 | Grum | meh there was another zone that was not working well |
15:12.17 | Cryect | To remap player coordinates |
15:12.26 | Grum | i actually went to *all* instances |
15:12.32 | Cryect | haha wow |
15:12.37 | jme | wow. |
15:12.48 | Grum | and lost the data O.o |
15:12.52 | Grum | not kidding |
15:12.58 | Grum | pc crashed while file not saved |
15:13.00 | Grum | i was a sad puppy |
15:13.01 | Cryect | ouch |
15:13.06 | Grum | anyhow i'll need to do that again :D |
15:13.07 | jme | i don't think i've even been to all the instances |
15:13.17 | Grum | took 7 hrs orso ;D |
15:13.21 | Grum | feking walkin :P |
15:13.55 | jme | i skipped mara, zf, dm, scholo, gnomer.. |
15:14.07 | Grum | oh! |
15:14.12 | Grum | ZG should also be fixed |
15:14.18 | Grum | the zonename is SV inside |
15:14.19 | jme | uh. and half the instances in outlands on the way to 70 |
15:14.26 | Grum | <PROTECTED> |
15:14.26 | Grum | <PROTECTED> |
15:14.27 | Grum | etc :) |
15:14.33 | Grum | oh nub! |
15:14.41 | jme | :X |
15:14.43 | Grum | that should not be BZ["ZG"] :\ |
15:14.47 | Grum | anyhow |
15:14.49 | Grum | fix plox ;) |
15:14.55 | Grum | and let me set rotations |
15:14.57 | Grum | so i can fix them up |
15:15.04 | Grum | you can fix the 'seamlessly' rotating later |
15:15.11 | jme | hate having to rebuild mysql just to get my dev environment working again |
15:15.15 | *** join/#wowace Dia (n=Dia@c-76-24-177-191.hsd1.ma.comcast.net) |
15:15.20 | Cryect | I just need to check whats not working with rotations |
15:15.33 | Grum | yeah i didnt quite get it |
15:15.36 | *** join/#wowace moonsorrow (n=moonsorr@HSI-KBW-085-216-057-070.hsi.kabelbw.de) |
15:15.49 | Grum | anyhow i can not give you BT or MH offsets |
15:15.56 | Grum | so you need to find another sucker for those |
15:16.01 | Pkekyo | http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html?050250213520105230212000505313502521225010502300510000000000000000 <-- wtf? O.o |
15:16.05 | Cryect | BT doesn't have a map |
15:16.12 | Grum | lol |
15:16.17 | Grum | you kidding right? |
15:16.27 | Cryect | or did it finally get one? |
15:17.36 | Grum | Pkekyo: i can tell you where the coder fucked up |
15:18.06 | Grum | 'if talent_points_left == 0 then no_clicky_clicky_any_more() end |
15:18.16 | Grum | instead of <= 0 ;) |
15:18.19 | Cryect | Nope Black Temple doesn't have a map |
15:18.31 | Pkekyo | Grum: huh? confused :< |
15:18.31 | Grum | how did you get all those offsets btw? |
15:18.49 | dodga | Grum: Or he just takes whatever the user enters as URL without realizing that it is out of bounds? :p |
15:18.49 | Grum | Pkekyo: the second you get negative talentpoints (by altering the url) you can add as many as you want |
15:18.54 | Grum | yes ofc |
15:18.58 | Grum | how can it know which part you didn't want? |
15:19.08 | Grum | but it should not let you assign more points - only take em away |
15:19.11 | Cryect | Get what offsets? |
15:19.19 | dodga | Grum: http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html?000000000000000000000000000000000000000000000000000000000000000009 |
15:19.21 | Grum | of the different 'map tiles' |
15:19.22 | dodga | :D |
15:19.32 | *** join/#wowace Higdur (n=nike@nl106-135-171.student.uu.se) |
15:19.39 | dodga | Hm, I wonder.. will it take SQL statements? :D |
15:19.43 | Cryect | From cartographer they are generated by a script ckknight wrote |
15:19.50 | Cryect | which gets them from the wmos |
15:20.28 | *** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu) |
15:20.34 | Grum | it auto-stitches em together orso? |
15:20.44 | Cryect | basically |
15:20.44 | CIA-14 | 03helium * r46984 10FuBarPlugin-2.0/FuBarPlugin-2.0/FuBarPlugin-2.0.lua: FuBarPlugin-2.0: updated zhTW localization |
15:20.47 | Cryect | the problem with BT |
15:20.58 | Grum | anyhow - you need to either 'know' which zone you are in for SM - or stitch together the 4 SM instance maps with the right offsets |
15:21.03 | Cryect | it usees outside and inside |
15:21.13 | Grum | SFK also has that problem |
15:21.25 | Grum | when you get on the 'roof' you dont see the instance map anymore |
15:21.36 | Cryect | k |
15:23.01 | Grum | so from my data gathering that i remember: SM needs to be merged into 1 map (or you need to know which 'zone' you are in - SubZone doesnt give that away btw) - SFK has outside zones - Deadmines is not rotated properly - ZG is called 'Stranglethorn Vale' inside - I want to set rotating dynamicly so i can fix them eventhough it causes tearing! |
15:24.02 | Grum | also Stratholme had some 'not so well' connected tiles |
15:24.18 | Cryect | yeah I noticed that a lot of the old stuff has that issue |
15:24.35 | jme | so what exactly is it you guys are talking about |
15:24.35 | Grum | and make a stupid button which allows me to 'follow' the player :P |
15:24.49 | Cryect | hehe |
15:25.05 | Grum | oh SFK is also rotated on a non k90 boundary |
15:25.35 | Grum | anyhow - fix silly stuff so i can give you the right offsets :P |
15:26.36 | jme | finally |
15:26.39 | jme | shesh |
15:26.42 | jme | +e |
15:27.00 | CIA-14 | 03nevcairiel 072.2 * r46985 10Bartender3/Bartender3/Core.lua: Bartender3: fix drycoding issues |
15:27.15 | Grum | btw, as the whole GPS data is covering the whole world - why not put all the maps on 1 big canvas? :P |
15:27.34 | Grum | that would at least solve it for SM :) |
15:27.48 | Grum | oh and one of the offsets was something like: 8000x8000 orso =D |
15:28.02 | Grum | oh and also Karazhan was not rotated 'properly' i tihnk |
15:28.03 | Grum | or at least parts of it |
15:29.12 | Grum | but again - make the rotate table not local and/or give me a 'unload map and redraw with rotation X' |
15:29.20 | Grum | i'll get you the numbers :D |
15:30.23 | *** join/#wowace EvilGrin (n=Geoff@80-193-144-85.cable.ubr01.pres.blueyonder.co.uk) |
15:31.41 | Grum | mm the dot product will give me the perpendicular vector right? :) |
15:32.40 | JoshBorke | or is it the cross product? |
15:33.32 | dodga | dot product = cosine, cross = perpenthingie.. Normale :P |
15:34.27 | Cryect | the offsets for ADT based stuff that is treated as a wmo like SM will be off like that |
15:34.41 | Cryect | by large numbers of around 17333 or so :-p |
15:34.59 | Cryect | and yeah you want the cross product |
15:35.06 | Cryect | dot product gives you a scalar :-p |
15:35.45 | *** join/#wowace Sinaloit (n=Sinaloit@c-71-226-41-207.hsd1.az.comcast.net) |
15:36.58 | cncfanatics | SpecialEvents-Aura-2.0 works completely of a cache doesnt it ? |
15:37.44 | Amadeo | What's the best square minimap? :) |
15:37.53 | jme | i use simpleMinimap |
15:38.14 | *** join/#wowace Cheads (i=chead@0x5733e2eb.virnxx18.adsl-dhcp.tele.dk) |
15:38.49 | Amadeo | I just want it to be square, and maybe to be able to move the buttons around it properly |
15:39.04 | *** join/#wowace flexom (n=Flexom@234.84-49-71.nextgentel.com) |
15:39.05 | Grum | dodga: trying to read up on it - problem is the notation is not that familiar anymore |
15:39.10 | Grum | makes it rather hard to read :P |
15:39.16 | Grum | i wish i had my mathbooks somehwere |
15:39.30 | Fisker- | Anyone here 1337 with UT3_ |
15:39.31 | Fisker- | ? |
15:39.36 | Fisker- | or UE3 overall |
15:39.52 | Cryect | hard to be 1337 with a game thats not out :-p |
15:40.18 | Cryect | anyways Grum I'm going to go play super metroid, and will fix rotations later |
15:40.22 | Fisker- | engine wise motherfucker! |
15:40.36 | Grum | Cryect: but then it will NEVER finish! |
15:40.56 | Cryect | Super Metroid is like a 3-5 hour game or so :-p |
15:41.13 | Grum | make it now! :D |
15:41.21 | Cryect | so that gives me a few hours before raiding then well the bioshock demo comes out tonight |
15:41.25 | dodga | Grum: Yeah notations can be tricky sometimes :D |
15:41.27 | Cryect | then bioshock tomorrow |
15:41.30 | jme | Cryect plays games other than wow? lies! |
15:41.41 | pastamancer | yay bioshock |
15:41.46 | Grum | dodga: kinda sucks :) |
15:42.05 | Cryect | Only been waiting for something like bioshock since oh '99 after SS2 :-p |
15:42.11 | jme | gruul isn't a very hunter pet friendly fight :( |
15:42.36 | Cryect | don't like the cave ins? :-p |
15:42.50 | Cryect | someone should make a bigwigs for pets |
15:43.00 | jme | not really, it didn't last very long |
15:43.00 | Cryect | that tells you when your pet needs to be recalled :-p |
15:43.06 | jme | yeah, heh |
15:43.18 | cncfanatics | why not make a module that tells u exactly what to cast & when to move ? |
15:43.28 | cncfanatics | you could sleep while raiding ! |
15:43.41 | Cryect | Because telling if your pet is in trouble is a lot harder than telling if you your self is in trouble |
15:43.58 | jme | yeah, bigwigs already says "Cave in ON YOU" |
15:43.58 | Cryect | and that extra delay is costly |
15:44.09 | Grum | and not 'CAVEINONPET'? lame! |
15:44.14 | jme | and can't pets get stoned? |
15:44.20 | cncfanatics | no |
15:44.21 | Cryect | no |
15:44.22 | cncfanatics | they're immune to it |
15:44.26 | jme | ahh |
15:44.30 | cncfanatics | and wont get hurt by it or hurt anyone either |
15:44.31 | jme | well that helps |
15:44.42 | cncfanatics | glad they are tbh |
15:44.44 | Cryect | oh can't play super metroid, Nintendo just released early the VC list :-p |
15:44.47 | *** join/#wowace Nemes__ (n=chatzill@202-161-24-243.dyn.iinet.net.au) |
15:44.47 | cncfanatics | all those shadowfiends ner me -.- |
15:44.58 | cncfanatics | s/ner/near/ |
15:45.03 | Cryect | I want to know why shadowfiends run for the front of a mob |
15:45.07 | jme | basically next time i'll just recall my pet when i see it taking a lot of damage |
15:45.12 | Grum | ah well .. home it is :P |
15:45.16 | Grum | go fix stuf Cryect ;) |
15:45.18 | Cryect | on mother they would run from behind the mob to the front of the mob |
15:45.40 | jme | Cryect: illidan dead in 2 weeks? |
15:45.50 | Grum | Cryect: makes it easier to cleave em .. DUH :P |
15:45.55 | Cryect | it better be dead in 2 weeks or sooner hopefully |
15:46.12 | jme | Cryect: do you recruit rerolls? :X |
15:46.23 | jme | horde -> alliance rerolls.. hah |
15:46.43 | Cryect | not normally :-p |
15:46.57 | JoshBorke | jme: they wouldn't take you anyway jme :-P |
15:47.04 | jme | JoshBorke: bah |
15:47.05 | Cryect | hordes in BT and Hyjal finally though |
15:47.19 | jme | catalyst? |
15:47.22 | *** join/#wowace EG|Sparhawke (n=apoc13@c-24-10-245-73.hsd1.ut.comcast.net) |
15:47.29 | Cryect | yea |
15:47.29 | JoshBorke | so BT is your last place to clear cryect? |
15:47.36 | Cryect | yeah Illidan is it |
15:47.44 | JoshBorke | cool |
15:47.46 | Cryect | everything else dead |
15:47.55 | JoshBorke | do you guys even bother running kara? |
15:48.00 | JoshBorke | or mag/gruul? |
15:48.00 | jme | huh, wowjutsu must not update on the fly |
15:48.13 | Cryect | we somehow manage to scrape together Kara raids of alts |
15:48.36 | Cryect | WE've not done mag in months |
15:48.41 | JoshBorke | heh |
15:48.44 | Cryect | Gruul very occasionally |
15:48.59 | jme | run JoshBorke through SSC imo |
15:49.07 | Cryect | and we really only do TK/SSC if we are attuning a new recruit |
15:49.31 | jme | s/attuning/initiating |
15:50.00 | cncfanatics | sigh |
15:50.04 | cncfanatics | I never killed gruul rofl |
15:50.17 | jme | Cryect: so you guys got the illidari council down? wowjutsu doesn't say :/ |
15:50.19 | Cryect | we've got pug gruuls on stormreaver |
15:50.27 | Cryect | Yes, we killed illidari council last night |
15:50.31 | jme | ah |
15:50.57 | Cryect | played with illidan few times before leaving (no one had fire resist and no reason to really start hard on him at 11:30 PM |
15:51.15 | jme | basically you /hugged him and left |
15:51.15 | Cryect | err the tanks I should say didn't have fire resist on them |
15:51.23 | Cryect | we got to stage 2 and left yeah |
15:51.28 | jme | ah |
15:52.11 | JoshBorke | Cryect: yea, pull me through instances ;-P |
15:52.13 | cncfanatics | Cryect, WTB your guild |
15:52.28 | *** join/#wowace Higdur (n=nike@nl106-137-103.student.uu.se) |
15:53.16 | JoshBorke | or at least let me tap your tailors with Spellstrike set :-D |
15:53.31 | *** join/#wowace kov` (i=nnscript@p4FD66D68.dip.t-dialin.net) |
15:53.35 | jme | Cryect: let me mana tap you |
15:54.10 | *** join/#wowace kovi (i=nnscript@p4FD66D68.dip.t-dialin.net) |
15:54.23 | *** join/#wowace earthbane (n=Earthban@144.92.206.24) |
15:54.29 | earthbane | howdy |
15:54.34 | Cryect | I don't think we have a tailor in guild with spellstrike helm |
15:54.43 | Cryect | the pattern that is |
15:54.44 | JoshBorke | you suck |
15:54.56 | *** join/#wowace nuoHep (i=nuoHep@85.192.55.242) |
15:54.58 | JoshBorke | anyway, class time bye |
15:55.00 | jme | Cryect: so like, some guy horde side has 41k gold |
15:55.06 | *** join/#wowace EG|Sparhawke (n=apoc13@c-24-10-245-73.hsd1.co.comcast.net) |
15:55.39 | Hjalte | Servo is my new hero. A lvl 5 robot in Blasted Lands: "It is dangerous here, Master. But I shall help stand guard." - And then he asks where all the trees have gone :D |
15:57.24 | cncfanatics | Hjalte, ur my hero ! |
15:58.45 | *** join/#wowace Kaelten (n=kaelten@69.109.103.158) |
15:58.45 | *** mode/#wowace [+o Kaelten] by ChanServ |
16:00.30 | Hjalte | cncfanatics, <3 |
16:00.40 | Fisker- | http://forums.wow-europe.com/thread.html?topicId=508562143&postId=5575056806&sid=1#31 <-obvious troll isn't obvious? :P |
16:02.10 | *** join/#wowace kovi (i=nnscript@79.214.127.218) |
16:02.17 | cncfanatics | is there any library that keeps a cache of items ? |
16:02.23 | cncfanatics | instead of having to keep one myself :p |
16:04.33 | phyber | Ludwig not good enough for you? :) |
16:05.01 | cncfanatics | whats that N |
16:05.19 | phyber | loot linking mod, it uses WoWs itemcache to get the links |
16:05.23 | phyber | doesn't save the information itself. |
16:05.33 | cncfanatics | i'm not making an itemloot addon |
16:05.48 | dodga | Why not? |
16:05.50 | cncfanatics | I just need to get the bagid & slot of an item knowing only its itemlink |
16:05.57 | cncfanatics | (or inventory slot if its equipped) |
16:05.58 | *** join/#wowace Kody- (n=nope@69.109.103.158) |
16:05.58 | *** mode/#wowace [+v Kody-] by ChanServ |
16:06.00 | phyber | oh. |
16:06.04 | dodga | cncfanatics: Try SanityItemCache |
16:06.15 | *** join/#wowace PProvost (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
16:06.15 | *** mode/#wowace [+v PProvost] by ChanServ |
16:06.17 | cncfanatics | dodga, wiki page link ? |
16:06.32 | dodga | uhm |
16:06.55 | dodga | none there :D |
16:07.06 | dodga | cncfanatics: Try to bother Antiarc :D |
16:07.26 | cncfanatics | hmmm |
16:07.29 | cncfanatics | its an addon |
16:07.30 | cncfanatics | not a library |
16:07.31 | dodga | Though he has no love for Sanity currently :\ |
16:07.39 | cncfanatics | not rly what I need either :p |
16:07.51 | dodga | cncfanatics: It's the data backend for Sanity2 and SanityBags |
16:08.15 | cncfanatics | way too much code for me |
16:08.19 | cncfanatics | my code is 15 lines -.- |
16:08.28 | cncfanatics | guess i'll just let it in my addon for now |
16:09.54 | *** join/#wowace Higdur_ (n=nike@nl106-135-171.student.uu.se) |
16:11.59 | CIA-14 | 03helium * r46986 10StatLogicLib/StatLogic-1.0/StatLogic-1.0.lua: StatLogicLib: updated zhTW localization |
16:12.17 | CIA-14 | 03helium * r46987 10Prat/Prat_Modules/modules/Editbox.lua: Prat: updated zhTW localization |
16:13.08 | cncfanatics | hmmmm |
16:13.21 | cncfanatics | the /dump slashcommand doesnt like anything that involves itemlinks |
16:15.18 | *** join/#wowace Mudkipz (n=Yumm@71-9-79-184.static.hspr.ca.charter.com) |
16:15.56 | *** join/#wowace Adys|sleep (i=Adys@86.210.183.6) |
16:16.01 | snurre | oh, sweet.. bioshock pc demo |
16:16.11 | jme | ugh |
16:16.18 | jme | i wish i could take another week off from work before classes start |
16:22.52 | *** join/#wowace Gale (n=Gale212@85-211-251-223.dsl.pipex.com) |
16:23.45 | *** part/#wowace Pkekyo (i=bsm89mod@084202183120.customer.alfanett.no) |
16:23.59 | *** join/#wowace Pkekyo (i=bsm89mod@084202183120.customer.alfanett.no) |
16:24.44 | CIA-14 | 03sinaloit * r46988 10EyeCandy/ (. EyeCandy.toc): |
16:24.44 | CIA-14 | EyeCandy: |
16:24.44 | CIA-14 | - Updated tsvn:logtemplate |
16:24.44 | CIA-14 | - Removed X-Category per Ammo, test addons get no classification. |
16:28.44 | jme | oh that sucks |
16:29.05 | jme | now that vmware fusion is out of beta, the beta license keys are evaluation now and don't work anymore |
16:29.21 | jme | owned |
16:30.22 | Fisker- | wut is it? |
16:30.34 | jme | virtual machine app for osx |
16:32.08 | *** join/#wowace shingo2 (n=shingo@p5487CFDF.dip.t-dialin.net) |
16:32.31 | *** join/#wowace cncfanatics (i=evolve@162.19-201-80.adsl-dyn.isp.belgacom.be) |
16:33.47 | cncfanatics | orange is what rgb code ? |
16:36.02 | *** join/#wowace Anaro (n=kjartan@ti200710a340-3175.bb.online.no) |
16:36.13 | Punkie` | google a colour picker? :P |
16:36.25 | Fisker- | that's pretty bad |
16:36.28 | *** join/#wowace Kazie (n=k@port207.ds1-vg.adsl.cybercity.dk) |
16:36.31 | Fisker- | it takes me 4 seconds to cast a flash of light |
16:36.54 | cncfanatics | Fisker-, god wants you to stop healing and get to tanking/dps |
16:37.09 | Fisker- | i don't want me to stop healing and get to tanking/dps |
16:37.13 | Fisker- | your point is invalid |
16:37.15 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
16:37.19 | Fisker- | you're not the boss of me |
16:38.16 | jme | cncfanatics: probably something like ff9000 or ff7000 |
16:39.38 | jme | 255 144 0 |
16:39.55 | jme | or 255 112 0 |
16:40.05 | cncfanatics | thanks |
16:40.10 | cncfanatics | hmmmz, other question |
16:40.19 | cncfanatics | is there an event that triggers when a spell gets in / out of range ? |
16:40.35 | jme | no clue, i'm not an addon coder |
16:41.22 | Arrowmaster | no there isnt |
16:41.26 | cncfanatics | sigh |
16:41.27 | cncfanatics | OnUpdate ftl ? |
16:41.28 | *** join/#wowace Johbe (n=johbe@81.216.27.2) |
16:41.51 | cncfanatics | throttling once a second should do |
16:42.14 | *** join/#wowace Ominous (n=Ominous@bb-87-82-26-73.ukonline.co.uk) |
16:42.36 | vithos | once a second sounds too slow, if you're doing it for actionbutton fading/coloring |
16:42.50 | Cryect | yeah need more like 10 times a seconds |
16:42.57 | cncfanatics | lol seriously ? |
16:43.09 | Arrowmaster | max twice a second i would say |
16:43.15 | vithos | if it was configurable, i'd set it to 0.1 personally |
16:43.26 | Cryect | Well you can handle it smartly |
16:43.30 | Cryect | and cache certain ranges |
16:43.35 | jme | hmmmm new apple keyboard |
16:43.48 | Punkie` | jme: it rules! |
16:43.53 | vithos | then again, i just use Nudge for rangefinding |
16:44.05 | jme | Punkie`: really? |
16:44.06 | Megalon | <cncfanatics> the /dump slashcommand doesnt like anything that involves itemlinks < try /dump "[item]" |
16:44.07 | *** join/#wowace NightHawkAtWork (n=duaiwe@71.121.241.67) |
16:44.11 | cncfanatics | why would you want it to update 10 times a second if ur own reaction time is slower then that anyway ? |
16:44.12 | *** join/#wowace Fisker- (i=_-FISKER@62.61.142.209.generic-hostname.arrownet.dk) |
16:44.19 | Punkie` | well it looks awesome, never actually used one :P |
16:44.24 | vithos | because the sooner it changes, the sooner you can react |
16:44.37 | jme | Punkie`: if it's anything like the macbook pro keyboard i might get one |
16:44.41 | cncfanatics | hmmm |
16:44.42 | *** join/#wowace Kazie (n=k@217.157.193.212) |
16:44.45 | cncfanatics | i'll have a few tries with numbers |
16:44.57 | vithos | i mean yeah, most of the time having it update 10 times a second is overkill |
16:45.02 | jme | Punkie`: it looks like that's what they designed it after |
16:45.11 | vithos | it's just the times when you're out of range, moving and staring at the color waiting for it to change that it'd matter |
16:45.47 | cncfanatics | calling IsUsableSpell and IsSpellInRange once every 0.1 sec does seem overkill to me |
16:45.47 | Punkie` | jme: yeah indeed, someone at my office is getting a new iMac delivered shortly so I'll definately have a play :D |
16:45.58 | *** join/#wowace [gk]Hotphoenix (n=blah@87.113.75.106.plusnet.pte-ag2.dyn.plus.net) |
16:45.59 | jme | Punkie`: nice :D |
16:46.13 | vithos | 0.2 might be a more reasonable default, given that default should be sane and it might be dropping someone's fps on an old system |
16:46.35 | vithos | i dunno, just make it configurable. then the number you settle on doesn't have to be perfect |
16:46.42 | cncfanatics | first let me code |
16:46.46 | cncfanatics | let me bother about config later :p |
16:46.50 | Punkie` | jme: I use a windows PC, so got another guy at the office to install WoW on his iMac, runs really well... after beta testing Vista for my company I think I'll defect to mac :p |
16:46.58 | Hjalte | What's the best way to signal "peace" to your horde "friends"? |
16:47.01 | vithos | good point. |
16:47.06 | jme | Punkie`: lol |
16:47.12 | cncfanatics | Hjalte, enable pvp |
16:47.18 | cncfanatics | they'll show u what peace is :) |
16:47.19 | jme | Punkie`: yeah, the video cards in the new imacs look decent enough |
16:47.28 | Punkie` | Hjalte: just do /wave |
16:47.34 | dodga | Hjalte: /insult, /rasp, /mock, ... |
16:47.40 | jme | Punkie`: wow runs really well on my macbook pro even.. drops down to maybe 20fps at full details in outlands |
16:47.56 | Hjalte | dodga, yeah, ill try that, thanks. |
16:48.08 | jme | Hjalte: reported for xteaming |
16:48.13 | dodga | Hjalte: No biggie :> |
16:48.23 | Punkie` | jme: yeah, but the latest are ATi when I'd rather have an nVidia |
16:48.29 | Punkie` | dodga: you forgot /spit |
16:48.39 | jme | and then /quit |
16:48.44 | cncfanatics | meh, I got a damn old stupid ati |
16:49.07 | Punkie` | I disliked ATi since there was that texture bug in BWL :P |
16:49.17 | jme | Punkie`: well, the latest MBP have nvidia cards, mine is a revision from december and has an ati |
16:49.30 | Punkie` | jme: yeah but i want a 24" iMac :p |
16:49.47 | cncfanatics | linux > all imo |
16:49.51 | cncfanatics | though I never actualy tried mac |
16:49.57 | cncfanatics | but it looks a damn lot like gnome from what I saw |
16:50.02 | jme | Punkie`: i want a dual quad core mac pro with dual 30" cinema displays ;) |
16:50.06 | jme | Punkie`: but i don't have $15k |
16:50.14 | Punkie` | jme: everyone wants one of those, but let's be realistic :P |
16:50.18 | jme | hehe |
16:50.21 | vithos | don't take this wrong, i'm not trying to diss anybody's hardware. but lol @ 20fps being considered good. i'm so used to games where i'm running my monitor at 100 Hz w/ vsync and my fps never dips below 100 fps, and if it did drop to even 60 fps i'd be pissed |
16:50.39 | dodga | Punkie`: Ah my bad :\ |
16:50.45 | jme | vithos: meh |
16:50.52 | vithos | i miss having fluid graphics, i really do |
16:50.58 | cncfanatics | vithos, 7.5 fps in shattrah here |
16:51.03 | cncfanatics | but my hardware sucks :p |
16:51.06 | jme | vithos: 2.3ghz c2d, 2gb of ram, a friggin laptop video card at 256 or 512 mb (i forgot which) |
16:51.16 | vithos | yeah, i get somewhere in the 20's |
16:51.17 | cncfanatics | a radeon 9600 here |
16:51.21 | vithos | at non-max settings |
16:51.37 | jme | i tried playing on my old pc with 512mb of ram |
16:51.38 | cncfanatics | hmmmm |
16:51.42 | Punkie` | vithos: 20fps is pretty decent for a laptop if you ask me :P |
16:51.43 | jme | literally 0.5-1 fps in shattrath when i logged in |
16:51.47 | Punkie` | definately playable |
16:51.50 | cryogen | my new laptop runs wow at 60 fps |
16:51.52 | cryogen | i <3 it |
16:51.57 | vithos | yes, it really is pretty good for WoW |
16:52.11 | *** join/#wowace `-FISKER_Q (i=_-FISKER@85.24.19.212) |
16:52.15 | vithos | i'm just saying, man, i wish WoW's framerates weren't so low on all hardware |
16:52.27 | cncfanatics | someone |
16:52.33 | cncfanatics | if I call this function once every 0.2 seconds |
16:52.35 | cncfanatics | how hard will it lag me |
16:52.43 | Cryect | depends how you ccall it |
16:52.44 | cncfanatics | http://cnc.pastey.net/72499 |
16:52.56 | Pkekyo | Rocco: Fuckin'..What the fuckin' fuck..Who the fuck..Fuck this fuckin'..How did you two fuckin' fucks.. FUCK! |
16:52.56 | Pkekyo | Connor: Well, that certainly illustrates the diversity of the word. |
16:52.58 | Nandini | also depends what you do every 0.2 seconds |
16:53.12 | cncfanatics | I need to update button colors every 0.2 second |
16:53.17 | cncfanatics | in / out of range check & shit |
16:53.23 | Cryect | well if you do it smartly |
16:53.32 | Cryect | it will have little effect how often you do it |
16:53.40 | cncfanatics | depends |
16:53.45 | Cryect | If you it dumbly might not be very good |
16:53.47 | cncfanatics | GetModifiedAttribute is probably pretty demanding |
16:53.55 | cncfanatics | and I need to call it to find out the spell name |
16:54.01 | Punkie` | man, just try it and see cncfanatics :P |
16:54.06 | Cryect | you should be caching same ranges together and do a binary search to determine which ones neede updating |
16:54.22 | cncfanatics | hmmmm |
16:54.58 | cncfanatics | how to find out a spell's range ? :p |
16:55.00 | cncfanatics | or item |
16:55.05 | vithos | well yeah, you wouldn't want to take any action to update the frame unless the range for that button has crossed a threshold |
16:55.34 | cncfanatics | you can't find out your range to a target |
16:55.35 | Hjalte | cncfanatics, you use it at 1 yard, then at 2 yard, then at 3 yard, then at 4 yard, then at 5 yard and so on. |
16:55.38 | vithos | but hm.. you could probably also check fewer spells than you have buttons for |
16:55.50 | cncfanatics | so the best solution imo is each update |
16:55.52 | cncfanatics | take one action |
16:55.56 | Cryect | you can check significantly fewer spells than button |
16:55.56 | cncfanatics | and cache its result |
16:56.01 | cncfanatics | if u find another action with the same range |
16:56.06 | cncfanatics | use the cache instead |
16:56.18 | cncfanatics | but to do that I need to find out range easely |
16:56.39 | Cryect | with a binary search plus caching you will be down to log n/x where x is how much overlap there is in ranges |
16:56.44 | vithos | i'm not sure there is an easy way, isn't that kind of what rangecheck lib is for? |
16:56.45 | Cryect | tooltip |
16:57.01 | Cryect | rangecheck might have a way oyu can access its databased |
16:57.50 | cncfanatics | Cryect, explain me how binary checks work :p |
16:57.55 | vithos | let me log back in and check, i was thinking the tooltip doesn't give you the full story, for a hunter anyway |
16:58.02 | Cryect | you perform a binary search |
16:58.08 | cncfanatics | what is that ? -.- |
16:58.12 | Cryect | basically you do it every halfway point |
16:58.27 | Cryect | so say you have spells at even 5 yd intervals |
16:58.32 | Cryect | I would first check 20 yds |
16:58.39 | Cryect | if 20 yds is in range I then check 30 yds |
16:58.45 | Cryect | if 30 yds isn't in range I then check 25 |
16:58.57 | Cryect | then everything below/above 25 yds is in range |
16:59.11 | *** join/#wowace ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
16:59.11 | *** mode/#wowace [+o ckknight] by ChanServ |
16:59.11 | Cryect | that way I performed 3 checks instead of the 8 I would have otherwise had to do |
16:59.46 | cncfanatics | hmmm |
17:01.00 | cncfanatics | quite innacurate for an actionbar mod though |
17:01.03 | cncfanatics | I need it yard per yard |
17:01.04 | *** join/#wowace cc-work (n=cc-work@204.153.88.3) |
17:01.16 | Cryect | Eh you can get more accurate |
17:01.27 | Cryect | I was just giving an example with 5 yd intervals |
17:01.31 | *** join/#wowace Elkano (n=elkano@213.135.2.169) |
17:01.36 | cncfanatics | what I'd do is |
17:01.44 | Cryect | you construct the binary tree based on the spells |
17:02.27 | vithos | alright, the tooltips do specify min-max for range, so you wouldn't need to ship the addon with a spell/range database |
17:02.43 | cncfanatics | ofc they do :p |
17:03.11 | vithos | i thought it was just max, heh |
17:03.25 | *** join/#wowace Leachim (n=Necroman@p508A049A.dip0.t-ipconnect.de) |
17:03.35 | cncfanatics | either way, aint IsSpellInRange and IsUsableSpell quite memory efficient in the first place ? |
17:03.37 | *** join/#wowace Dwarik (n=Dwarik@e49087.upc-e.chello.nl) |
17:03.42 | cncfanatics | think even blizzard calls them at OnUpdate |
17:04.17 | Kaelten | g'morning |
17:04.25 | *** join/#wowace charon (n=anmoch@77.56.85.248) |
17:04.37 | Ominous | morning Kaelten |
17:05.17 | Kaelten | Uptime15 days 6 hours 34 min 17 s |
17:05.17 | Kaelten | Started at2007-08-05 06:30:38 |
17:05.17 | Kaelten | absolute (since start) |
17:05.17 | Kaelten | Requests14 Mreq |
17:05.17 | Kaelten | Traffic2.33 Tbyte |
17:05.20 | Cryect | what does memory efficient have to do with it :-p |
17:05.26 | vithos | http://www.wowwiki.com/API_IsActionInRange has a comment about CheckInteractDistance being much faster (though it can't accomplish what you need here) |
17:05.54 | Leachim | Oh my god....thats much in 15 Days |
17:05.54 | vithos | er, that's not the API you mentioned anyway though. |
17:06.39 | Kaelten | wonder what 2.2's patch day will bring |
17:07.03 | Leachim | Maye put the svn down for patch day? |
17:07.07 | Leachim | *Maybe |
17:07.24 | *** join/#wowace cncfanatics (i=evolve@162.19-201-80.adsl-dyn.isp.belgacom.be) |
17:07.28 | cncfanatics | damn shitcomp |
17:07.29 | *** join/#wowace beerke_ (n=beerke@5353E179.cable.casema.nl) |
17:07.30 | cncfanatics | hard lock |
17:08.12 | Kaelten | probably won't need to |
17:08.25 | *** part/#wowace sanari (n=zi@c-71-207-194-158.hsd1.al.comcast.net) |
17:09.15 | Leachim | Why? Do you think that people will not play on Patchday because patchday suck for the most? ^^ |
17:09.56 | Kaelten | no, I just think the servers can handle it |
17:09.59 | Kaelten | but we'll see :) |
17:10.00 | cncfanatics | Cryect, do you think IsSpellUsable and IsSpellInRange are efficient enough with cpu time to be called every 0.2 sec ? |
17:10.02 | Kaelten | might have to turn trac off |
17:10.07 | Tornhoof | patchday tomorrow? |
17:10.10 | cncfanatics | blizz might cache that result in the first place |
17:10.10 | Kaelten | but that'll be about that |
17:10.16 | Kaelten | tornhoof don't think so |
17:10.19 | Leachim | ^^ |
17:10.22 | Tornhoof | k |
17:11.18 | *** join/#wowace Shadowed| (n=wingzero@204.9.178.253) |
17:11.22 | Leachim | I've not thought on the server, more for your money. A lot of people will try to upgrade their mods which causes a lot of traffic^^ |
17:12.00 | *** join/#wowace dylanmoreland (n=dylanmor@c-69-241-235-52.hsd1.mi.comcast.net) |
17:12.26 | *** join/#wowace jonathan|work (n=duaiwe@static-71-121-241-67.sttlwa.dsl-w.verizon.net) |
17:13.35 | *** join/#wowace V^ (i=V_@host86-128-45-13.range86-128.btcentralplus.com) |
17:13.40 | V^ | WHY DOESNT HEMLOCK WORK :@@@@@@@@@@@@' |
17:14.17 | evl | works for me |
17:14.17 | evl | l2p |
17:14.21 | V^ | >:( |
17:14.31 | vithos | YOUR CAPSLOCK HATH SLAIN IT |
17:14.39 | Leachim | :P |
17:14.52 | V^ | It doesnt fucking come up with the buttons on the left on my new char |
17:14.57 | V^ | It used to, you know, on the vendor windows |
17:15.35 | ckknight | Mecdemort: yes, for methods it sends the handler, all passvalues, then the actual value to be set. for functions, same process without sending the handler |
17:16.30 | *** join/#wowace kovi (i=nnscript@p4FD67805.dip.t-dialin.net) |
17:17.06 | ckknight | hey all, btw |
17:17.23 | vithos | morning |
17:18.31 | CIA-14 | 03nemes * r46989 10FuBar_BattlegroundFu/ (6 files in 2 dirs): FuBar_BattlegroundFu: add greyed out icons when you're not in a queue or BG and option to remove the "No Queue" text. Feel free to yell at me and rollback, hyperchipmonk, if you don't like the changes. |
17:19.59 | deltron | http://www.funlol.com/funpages/superbad-drawing-penis-scene.html <-- NWS!!!! |
17:22.46 | *** join/#wowace theoddone33 (n=jimbob@pool-71-109-99-2.lsanca.dsl-w.verizon.net) |
17:27.40 | Pkekyo | Imp. Revenge or Imp. Sunder armor? (going deep prot) |
17:27.53 | *** join/#wowace evl (n=fuckoff@unaffiliated/evl) |
17:29.15 | *** join/#wowace the_squid (n=Alex@220.235.115.12) |
17:30.39 | NeoTron | Vashj = dead. woot. |
17:31.31 | NeoTron | lots of attempts but, ironically, less attempts than Hydross |
17:32.15 | Nandini | ironically or suprisingly? (where is the irony?) |
17:32.45 | Nandini | surprisingly, that is |
17:32.49 | *** join/#wowace [dRaCo] (n=drc@p5485ACE4.dip0.t-ipconnect.de) |
17:34.26 | Pkekyo | congrats NeoTron |
17:34.53 | Cryect | Congrats |
17:35.07 | NeoTron | it's ironic because although hydross is hard, he's not THAT hard |
17:35.18 | Cryect | the original Hydross 1.0 was |
17:35.28 | NeoTron | we actually had some really bad group makeups with some less good players on hydross |
17:35.30 | *** join/#wowace Ani| (n=ani@86.56.51.7) |
17:35.35 | Cryect | the origianl vashj was hard too of course |
17:35.39 | NeoTron | this was the most modern iteration |
17:35.56 | Cryect | vashj yeah is still pretty hard |
17:36.15 | Cryect | back to metroid now |
17:37.24 | *** join/#wowace pub^ (n=pub@cdubray.csbnet.se) |
17:38.07 | NeoTron | vashj is reminding me of razorgore |
17:38.39 | NeoTron | except getting past the zerg stage isn't exactly a free ticket to win |
17:39.09 | NeoTron | Antiarc: are we looking at an official release of Omen soon? :) |
17:39.23 | *** join/#wowace AnduinLothar (n=AnduinLo@WoWUIDev/Cosmos/AnduinLothar) |
17:39.23 | *** mode/#wowace [+v AnduinLothar] by ChanServ |
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17:47.55 | RaydenUnicyclist | so spirit is useless right now |
17:48.08 | durcyn | mostly. |
17:48.11 | RaydenUnicyclist | too bad for priests who are supposed to use it |
17:48.13 | *** join/#wowace icouldbefire (n=aknapp@64.178.109.138.dynamic.dejazzd.com) |
17:48.19 | RaydenUnicyclist | what if spirit added some +spell? |
17:48.30 | durcyn | it does with improved divine spirit talent |
17:48.31 | [dRaCo] | it does for some priests. |
17:48.48 | icouldbefire | hey, I had a quick omen/threat question/request |
17:48.55 | durcyn | but the priest Spec of the Month is COH it seems |
17:48.56 | icouldbefire | any experts? |
17:49.00 | RaydenUni | COH? |
17:49.03 | durcyn | ~asktoask |
17:49.04 | purl | This is IRC. Don't ask to ask a question. Just ask your question and if someone's around, they'll be glad to help. |
17:49.05 | durcyn | circle of healing |
17:49.15 | NeoTron | so is it common for guilds that has killed vashj ad kael'thas to pretty much immediately abandon ssc/TK to progress in BT? |
17:49.33 | durcyn | NeoTron: we only do t5 instances to attune new recruits lately |
17:49.37 | shieldb | NeoTron, as soon as you have enough people attuned so you don't need to go back |
17:49.47 | Cryect | by the time you get Kael down |
17:49.54 | Cryect | you've pretty much all geared up generally |
17:50.03 | durcyn | there are very few slots that are upgraded in ssc/tk that aren't upgraded in bt/hyjal |
17:50.10 | durcyn | so no point |
17:50.10 | NeoTron | so what about the "6 bosses in one night = lots of lewt" factor? is BT/hyjal so similar in difficulty that it's pointless? |
17:50.16 | icouldbefire | well, I was looking for a way with omen to have a "healer mode" where it shows the threat list for the target of target so that if a healer is healing the mt, they will know when and who is going to take aggro and can move over to healing them |
17:50.33 | shieldb | you can do through illidan with mixed tier 4 / tier 5 (Nihilum) and as much T6 as you pick up in a single clear of black temple |
17:50.34 | Cryect | You will have 5 bosses down easily in BT/Hyjal right away |
17:50.36 | durcyn | NeoTron: it's conceivable to clear BT in one night |
17:51.02 | shieldb | there isn't a reason to really go back to ssc/tk for gear if you're able to get in to the other instances |
17:51.03 | Cryect | No really feasible due to mother changes really needing the epic resist gear instead of greens |
17:51.06 | NeoTron | nihilum likely spent more tiem in ssc/tk than my guild will have by the time we clear it |
17:51.13 | NeoTron | due to vashj being buggy/broken/hard as hell et |
17:51.17 | shieldb | yeah |
17:51.29 | durcyn | mother's only hard because FA pulses before your screen renders on a teleport |
17:51.30 | NeoTron | but still |
17:51.37 | durcyn | which is totally godamn fruity |
17:51.41 | NeoTron | I guess our main goal is to get kael'thas down and move on - and finish people up on vashj |
17:51.46 | Cryect | how about the buggy mechanics in the fight :-p |
17:52.03 | shieldb | Cryect, http://www.flickr.com/photo_zoom.gne?id=1045336659&size=o |
17:52.05 | shieldb | ;) |
17:52.15 | *** join/#wowace anholt (n=anholt@69-30-77-85.dq1sn.easystreet.com) |
17:52.29 | Cryect | Though I get to go truly afk on that fight when they fix the bugs |
17:52.41 | shieldb | The problem we're running into is the same as when we were finishing our last few folks for the TK attunement when that was around, though |
17:52.44 | durcyn | Cryect: offtank? |
17:52.48 | Cryect | great fun being an ot and suddenly being ported |
17:52.48 | Cryect | yes |
17:52.54 | shieldb | we've got ~35 attuned for black temple or so |
17:53.00 | Pkekyo | !c eu bloodfeather nohappy |
17:53.00 | shieldb | but only 15 that show up regularly |
17:53.03 | ThraeBot | Pkekyo: Nohappy, Level 70 Tauren Warrior (0/52/9). 9633 HP; 7890 Armour; 1414 AP; 172.7 Melee DPS; 20.67% melee crit; 56 melee hit; 7.36% dodge; 5.64% block; 107 resilience; 10 nature resist (+10);[[ TBR: 956 ][ Link: http://tinyurl.com/295w4z ][ Talents: http://tinyurl.com/2ud889 ]] |
17:53.09 | Cryect | The first time I was ported as OT I was like wtf :-p |
17:53.17 | Cryect | suddenly staring at a black wall |
17:53.38 | *** join/#wowace anholt (n=anholt@69-30-77-85.dq1sn.easystreet.com) |
17:53.57 | NeoTron | we need to rotate tanks in for vashj.. only had 2 tanks and obviously need more attuned |
17:53.58 | Cryect | Also great fun watching the main tank getting punted in the air then gibbed by Saber Lash finally hitting (heh moved under a couch after that) |
17:54.13 | Cryect | well moved after having it happen twice |
17:54.17 | NeoTron | difficult though - not like we're anywhere close to easily wning vashj |
17:54.35 | durcyn | i always enjoy the "uhhhh, hey guys we just got teleported into a couch.. i can't move." |
17:54.35 | Cryect | You will still prolyl farm ssc and tk for at least another month |
17:54.42 | Cryect | yeah that bug is great also |
17:54.44 | durcyn | "nm, ded" |
17:55.00 | NeoTron | Cryect: likely |
17:55.02 | Cryect | The only good thing about the fight is the leash |
17:55.06 | durcyn | or seeing people get teleported on top of the melee |
17:55.11 | durcyn | lolwipe |
17:55.26 | Cryect | I died less on Mother than I died on the trash after Mother the first night |
17:55.30 | Pkekyo | gah, the dickwad specced deep fury hours before he was supposed to OT kara |
17:55.38 | durcyn | and the fucking FA debuff doesn't get applied until the first pulse, so you can't really tell who it is until someone's dead or dying |
17:55.52 | durcyn | if i eve rmeet the person who coded that encounter, i WILL kick their ass |
17:56.02 | Cryect | there is no way that encounter got tested well |
17:56.15 | Cryect | we would see some sort of bug/stupid thing at least 1 out of 3 attempts |
17:56.23 | Cryect | the other 2 attempts were people sucking at FA :-p |
17:56.28 | Kaelten | egads apache was using 2.5gb of sawp |
17:56.38 | Cryect | damn 2.5gb of swap? |
17:56.46 | Cryect | is it leaking? |
17:57.34 | *** part/#wowace Metago (n=metago@32.92-247-81.adsl-dyn.isp.belgacom.be) |
17:59.01 | Kaelten | it has to do with trac leaking |
17:59.11 | Cryect | ouch |
17:59.35 | Kaelten | :s |
17:59.48 | Cryect | I guess at least it gets moved to swap |
18:00.28 | *** join/#wowace Dwarik (n=Dwarik@e49087.upc-e.chello.nl) |
18:01.27 | NeoTron | Pkekyo: seems perfect. OT being dps spec ftw |
18:02.17 | Cryect | why would you bring a prot warrior as ot to kara? |
18:02.29 | Cryect | you need an OT for practically nothing anymore |
18:02.57 | Ominous | feral druids as ot ftw |
18:03.33 | Pkekyo | NeoTron: not with his tanking gear |
18:03.37 | CIA-14 | 03nemes * r46990 10FuBar_BattlegroundFu/ (4 files): FuBar_BattlegroundFu: Show coloured icon when in a BG and not queued; make menu items/descriptions a bit clearer. |
18:03.37 | CIA-14 | 03Silowyi * r46991 10MissRate/ (MissRate.lua MissRate.toc): |
18:03.37 | CIA-14 | MissRate: |
18:03.37 | CIA-14 | - Fixed a rare error in the combat parsing |
18:03.46 | Pkekyo | Cryect: I prefer a feralol, but not available atm |
18:03.54 | Cryect | so Fury warriors can OT trash fine |
18:03.57 | *** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu) |
18:04.06 | *** join/#wowace Livid (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk) |
18:04.11 | Cryect | its like you only need an OT for the trash before opera then they just dps the entire way |
18:04.30 | Cryect | strange how you only need an OT at the start of the instance |
18:04.47 | Cryect | oh I guess some of the trash before prince if you aren't overgeared |
18:04.53 | Pkekyo | Cryect: not at this guy's gear level |
18:05.07 | Cryect | huh? |
18:05.13 | Cryect | but you said he was going to OT? |
18:05.21 | durcyn | you don't need an off tank for opera trash, it's shackleable now ffs |
18:05.26 | Cryect | it is? |
18:05.29 | Cryect | wow :-p |
18:05.33 | durcyn | welcome to 2.1 |
18:05.38 | [Ammo] | nerfed |
18:05.42 | Cryect | haha we just OT'ed in our kara alt run last weekend >_> |
18:05.50 | [Ammo] | haha |
18:05.53 | Pkekyo | Cryect: he is... still can't tank decently as fury with his shitty gear |
18:05.56 | Silowyi | well |
18:06.06 | Silowyi | it's still not a bad idea to have two tanks on the ushers |
18:06.08 | Cryect | Pkekyo: we just did it with shitty alts that were MS spec this last weekend |
18:06.21 | [Ammo] | Silowyi: why use metrognome when the functionality is in aceevent |
18:06.23 | Silowyi | unless you like having healers owned when he ice tombs |
18:06.24 | Cryect | so its fine! |
18:06.26 | [Ammo] | on your missrate addon |
18:06.32 | Cryect | we had our DPS owned >_> |
18:06.33 | Cryect | :-p |
18:06.38 | *** join/#wowace Royal (n=m@cp291458-b.landg1.lb.home.nl) |
18:06.51 | *** join/#wowace mandrill_ (i=sintflut@dslb-088-077-232-117.pools.arcor-ip.net) |
18:06.53 | Silowyi | it is Ammo? |
18:06.55 | Cryect | the only problem with the tanks being MS specced we easily pulled aggro off them |
18:07.01 | Silowyi | I don't know much about Ace Event |
18:07.46 | Pkekyo | Cryect: fine, it's doable, but I won't spend all night wiping on stupid trash pulls 'cause he got critted for wtfbbq |
18:07.59 | [Ammo] | Silowyi: read the docs |
18:08.22 | *** join/#wowace Daemona (i=me@i577A2D69.versanet.de) |
18:08.55 | Silowyi | the docs for AceEvent are currently not very helpful |
18:09.02 | [Ammo] | oh? |
18:09.07 | Silowyi | most of it is "- needs documentation" |
18:09.11 | Fisker- | No. Replacing Holy Shock with a HoT would be stupid becuase it works really well with Divine Favor for those life saving situations also doing so will annihilate the Shockadin build which is something i would rather have then some stupid HoT. <-i would be scared if the paladin who wrote that was level 70 and holy specced |
18:09.46 | Silowyi | the code block at the top has all I need to replace metrognome though |
18:09.51 | [Ammo] | okie |
18:09.59 | [Ammo] | the docs used to be better |
18:10.08 | CIA-14 | 03speeddymon * r46992 10CooldownTimers2/Options.lua: |
18:10.08 | CIA-14 | CooldownTimers2: |
18:10.08 | CIA-14 | - Really add the parenthesis to line 542. |
18:10.08 | CIA-14 | - Also reverse the checking for the sort/collapse option so the gap and columns options appear when it is _disabled_ |
18:10.08 | CIA-14 | - Also check if the collapse option is nil to prevent lua error, hopefully this fixes the issue |
18:10.08 | [Ammo] | but wiki crash + autodoc script -> pain |
18:10.10 | Cryect | They should make an ability that doubles your heal range for like 15 seconds |
18:10.13 | Silowyi | yeah the wiki got hosed |
18:10.21 | Cryect | goto archive.org :-p |
18:10.27 | *** join/#wowace Daemona (i=me@i577A2D69.versanet.de) |
18:10.35 | *** join/#wowace Tupsi (n=Miranda@217.95.139.199) |
18:11.18 | *** join/#wowace ravagernl (n=chatzill@85.148.20.110) |
18:11.42 | Saint-N | !c echo isles rozalyn |
18:11.57 | Saint-N | okay i lose |
18:12.03 | Silowyi | now here's the question |
18:12.31 | durcyn | have to specify the continent, artemiis. |
18:12.37 | Silowyi | will UnregisterEvent stop any scheduled repeating event? |
18:12.50 | Cryect | yes if you tell it to |
18:12.59 | Silowyi | hmm probably have to use: CancelAllScheduledEvents() |
18:13.09 | Cryect | no it works fine |
18:13.22 | *** join/#wowace Daemona (i=me@i577A2D69.versanet.de) |
18:13.42 | Silowyi | err, correction, I meant will UnregisterAllEvents stop a scheduled event |
18:13.47 | [Ammo] | you can do: self:ScheduleRepeatingEvent("myeventid", "SomeEvent", 15 ) |
18:13.59 | [Ammo] | Silowyi: no it won't |
18:14.07 | [Ammo] | but if your addon disables it will |
18:14.15 | [Ammo] | automatically |
18:14.25 | [Ammo] | also self:CancelScheduledEvent( "myeventid" ) |
18:14.32 | [Ammo] | if you pass an id |
18:14.41 | [Ammo] | or you can cancel them all |
18:14.48 | Silowyi | yeah its the only one |
18:14.55 | Silowyi | so laziness wins out, CancelAll! |
18:14.58 | [Ammo] | tsk |
18:15.18 | durcyn | i predict that will bite you in the ass in about three weeks |
18:15.29 | durcyn | when you add another event and forgot you were nuking them all |
18:15.34 | Silowyi | probably not |
18:15.37 | Silowyi | very small addon |
18:15.43 | kergoth | hmm, is there a small addon to track general mob immunities? taunt, stun, poison, .. |
18:15.43 | Silowyi | kk here's a question |
18:15.43 | durcyn | scope creep! |
18:15.58 | Silowyi | nvm... |
18:16.36 | Grum | Killorder for Fathomlord? :P |
18:16.46 | Grum | Shaman -> Hunter -> Priest -> Karathress? |
18:16.47 | durcyn | shaman hunter priest |
18:16.52 | [Ammo] | s h p |
18:16.54 | [Ammo] | inded |
18:17.24 | durcyn | though more like shaman totem totem shaman totem totem hunter priest totem karathress totem karathress totem.. you get the picture |
18:17.39 | CIA-14 | 03nemes * r46993 10FuBar_BattlegroundFu/ (4 files): FuBar_BattlegroundFu: Add shift-click to toggle battle map |
18:18.21 | Grum | what do you do with the totems after the shaman dies? |
18:18.25 | Grum | you put range on it? |
18:18.29 | Grum | or do you drag karathress away? |
18:18.39 | [Ammo] | we drag him away afaik |
18:18.44 | durcyn | use the corners |
18:18.55 | [Ammo] | and kill them only when on karathress himself |
18:18.55 | durcyn | four mobs, square room, hmm... |
18:19.00 | Grum | from the wowwiki guide it puts the shaman in the opposite corner |
18:19.02 | *** join/#wowace shingo (n=shingo@p5487DF8F.dip.t-dialin.net) |
18:19.07 | Grum | that seems stupid |
18:19.09 | [Ammo] | we use: |
18:19.11 | [Ammo] | S K |
18:19.16 | [Ammo] | H P |
18:19.30 | [Ammo] | karathress where he is originally |
18:19.44 | [Ammo] | priest to his euhm north I think |
18:19.52 | durcyn | it works either way, only recommendation would be to put the priest as far away from the shaman and hunters as possible so that whirlwind shit doesn't cc your raid the entire fight |
18:20.01 | Grum | http://i81.photobucket.com/albums/j213/crystalh922/karathress-positions-02.jpg <-- that picture is kinda off right? |
18:20.07 | [Ammo] | it's plenty of room |
18:20.17 | durcyn | oh, and keep an affliction warlock on the priest spamming CoT and draining life to keep himself up |
18:20.30 | Grum | yeah |
18:20.32 | durcyn | it's up to the tank to pummel |
18:20.35 | [Ammo] | don't need to spam CoT |
18:20.38 | [Ammo] | I did that job twice |
18:20.40 | [Ammo] | just CoT |
18:20.45 | [Ammo] | run back to dps totem etc |
18:20.50 | [Ammo] | plenty of range |
18:20.55 | [Ammo] | you can keep dots running on the adds etc |
18:21.01 | [Ammo] | just make sure you CoT in time again |
18:21.15 | durcyn | probably could get away with it |
18:21.18 | Grum | ammo: you see the room as pictured in http://i81.photobucket.com/albums/j213/crystalh922/karathress-positions-02.jpg ? |
18:21.24 | [Ammo] | yeah grum |
18:21.25 | durcyn | unless you get stuck in the wind trying to run back and forth |
18:21.26 | [Ammo] | that's how we do it |
18:21.29 | Grum | with the S K\nH P ? |
18:21.31 | durcyn | or raped by karathress's RSTS bolt |
18:21.35 | [Ammo] | if the bluue arrow is the shaman |
18:21.39 | [Ammo] | the white one the priest |
18:21.40 | [Ammo] | green hunter |
18:21.48 | Grum | yeah that is mixed up |
18:21.55 | [Ammo] | durcyn: that's why you use someone reliable |
18:21.55 | Grum | green is shaman |
18:21.56 | [Ammo] | and not shit |
18:22.04 | CIA-14 | 03jwensley2 * r46994 10MageAnnounce/ (. Locale-enUS.lua MageAnnounce.lua MageAnnounce.toc): |
18:22.04 | CIA-14 | MageAnnounce: initial commit |
18:22.04 | CIA-14 | - Broadcasts mage spells to party/raid |
18:22.07 | [Ammo] | oh we do shaman at blue arrow, hunter green |
18:22.10 | durcyn | [Ammo]: true enough ;) |
18:22.13 | Grum | so on that picture: |
18:22.16 | Grum | H S |
18:22.20 | Grum | P K |
18:22.20 | Grum | ? |
18:22.25 | [Ammo] | yeah |
18:22.28 | [Ammo] | that's what we do |
18:22.35 | Grum | thanks |
18:22.39 | Grum | we're slapping him tonight |
18:22.42 | Grum | he'll die =) |
18:22.49 | durcyn | it doesn't really matter though, just as long as they're split up |
18:22.57 | NeoTron | we just have a good dps group on priest (ele shammy, rogue, tank, and myself - lock) |
18:23.07 | durcyn | just try to position it so you don't eat spitfire from karathress while dpsing the hunter and priest |
18:23.13 | NeoTron | we usually get the priest down before or at the same time as the last of the other two adds |
18:23.35 | NeoTron | and we tank the hunter/shammy in the same spot, killing hunter first |
18:24.13 | [Ammo] | we split em up, do shaman first then hunter then priest |
18:25.05 | durcyn | there's definitely more than one way to do it, just use what works best for your raid, and avoid the caveats already mentioned, nbd |
18:25.55 | NeoTron | we tried splitting them but the healers on the hunter tank ran out of mana pretty much |
18:26.18 | [Ammo] | wow |
18:28.25 | [Ammo] | must be due to splitting your dps though |
18:28.43 | [Ammo] | if you burn them sequential then shaman healer can go on either karathress tank or hunter tank |
18:29.43 | *** part/#wowace Shadowed| (n=wingzero@204.9.178.253) |
18:29.46 | *** join/#wowace Shadowed| (n=wingzero@204.9.178.253) |
18:32.11 | Daemona | hrm anyone got an idea what might cause a constant "No player named 'name' is currently playing." it happens for me only if a guildmate logs from one char on another |
18:32.31 | Shadowed| | a mod is being bad |
18:33.32 | Shadowed| | if it's guild related, disable it and try again. |
18:33.33 | Nandini | someone mentioned the same thing last night, i don't remember if they determined which addon was causing it |
18:36.24 | loonacy | Daemona: It's probably InventoryLib |
18:37.14 | Daemona | INVENTORYLIB?!? |
18:37.18 | Daemona | wtf? |
18:38.18 | *** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn) |
18:38.18 | *** mode/#wowace [+o Cairenn] by ChanServ |
18:38.46 | loonacy | I was getting the same thing, noticed that InventoryLib does some weird messaging and if they go offline you get that message. |
18:40.13 | Shadowed| | It whispers a list of known users |
18:42.12 | CIA-14 | 03archarodim * r46995 10Decursive/Dcr_DebuffsFrame.lua: |
18:42.12 | CIA-14 | Decursive: |
18:42.12 | CIA-14 | - Fix a Lua error when mouse-overing the MUFs with the class borders disabled. |
18:43.46 | NeoTron | did a rather badly set up raid on kazzak last night and would have had him if ppl hadn't died. 24% or so and he healed up. sigh |
18:44.39 | NeoTron | had like 26 ppl with at least one group being OOG/non-raiders |
18:44.43 | *** join/#wowace Cidan (i=feh@ip68-98-130-180.dc.dc.cox.net) |
18:47.10 | Fisker- | Hasn't Threat gone out of beta? |
18:47.26 | *** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
18:47.26 | *** mode/#wowace [+v PProvost_] by ChanServ |
18:47.32 | durcyn | it's in release candidate state now |
18:49.56 | *** join/#wowace SlackerJer (i=SlackerJ@slacker.ucdavis.edu) |
18:52.20 | Fisker- | lulz |
18:52.47 | Fisker- | doesn't look like KTM takes magtheridon encounter into consideration |
18:55.13 | Arrowmaster | i like how KTM 20.3d (i think?) supposedly finally gets voidreaver correct |
18:56.07 | Neebler | + |
18:56.35 | CIA-14 | 03pettigrow * r46996 10Babble-2.2/ (2 files in 2 dirs): Babble-2.2: frFR Update |
18:58.37 | *** join/#wowace snurre (i=snurre@ver78-4-82-244-182-91.fbx.proxad.net) |
18:58.47 | snurre | wtb bioshock! |
18:58.51 | Industrial | http://www.wowace.com/forums/index.php?topic=8045.msg131287#new |
18:59.00 | Industrial | wtb less failsauce on wowace |
18:59.14 | Industrial | dumbshit lazy users |
18:59.15 | Shadowed| | you're still a whimp for editing it |
18:59.25 | Industrial | id get banned for sure |
18:59.51 | Shadowed| | it'd be worth it |
19:00.10 | durcyn | wau should never have been written |
19:00.17 | durcyn | caused far more harm than good |
19:00.26 | durcyn | there, i said it |
19:00.32 | Shadowed| | WAU is fine, just need to remove the idiots |
19:00.38 | Shadowed| | well...fine idea |
19:00.42 | Amadeo | You guys know those ARE the Ace forums, right? :P |
19:01.05 | Arrowmaster | yeah and indi trolls them too much |
19:01.13 | Shadowed| | indie is the offical troll |
19:01.19 | [Ammo] | ~tuplad |
19:01.20 | purl | http://www.taikamaailma.org/gallery/Sekavaa/1080065830042.jpg |
19:01.21 | durcyn | he's not trolling |
19:01.23 | Fisker- | I love Holy Shock...combined with divine favor and those increasing spell dmg trinkets its like having your own Mortal srike ^^ |
19:01.24 | Fisker- | OMG PLEASE DIE |
19:01.28 | [Ammo] | he is trolling |
19:01.32 | durcyn | he's telling stupid people that they're stupid, and he's right |
19:01.41 | durcyn | sometimes a spade is a spade |
19:01.42 | Arrowmaster | oh btw Industrial, your patterns for url detection in idchat or whatever prats urlcopy riped off of yours sucked |
19:02.10 | Industrial | good for them, works fine for me? |
19:02.10 | durcyn | Arrowmaster: nah, i like having brackets around every ellipsis |
19:02.54 | durcyn | but yeah, those regexps need a bit of polish |
19:02.56 | Amadeo | I think that's how SimpleChatMods was, too...dunno if it ever changed |
19:03.17 | NeoTron | What is with I [wonder...] [hmm...] |
19:03.22 | Industrial | Arrowmaster: Seriously though, mine sucked? Show me precisely why and how, or take that back. |
19:03.31 | NeoTron | I had to turn of color changing and brackets to not go insane |
19:03.34 | Arrowmaster | were you the one that made the "([%w_.-]+%.[%w_.-]+%.%S+:%d+)" one? |
19:03.45 | Industrial | check the changelog :> |
19:03.59 | Arrowmaster | trying to find idchat but its gone |
19:04.00 | Industrial | or just check idChat on industrial.wowinterface.com |
19:04.05 | Industrial | they havent changed |
19:04.24 | Industrial | http://www.wowinterface.com/downloads/fileinfo.php?id=7129 |
19:04.31 | Arrowmaster | im so going to trout slap you if i find that pattern in idchat |
19:04.47 | *** join/#wowace weab (n=asdf@70.112.136.88) |
19:04.59 | NeoTron | ~fishslap Industrial |
19:05.00 | purl | ACTION slaps Industrial up side the head with a wet fish. |
19:05.08 | Industrial | ~whaleblock |
19:05.09 | NeoTron | why wait? |
19:05.29 | durcyn | ~whalecrit Industrial |
19:05.30 | purl | ACTION crits Industrial with a mathematically skilled whale named Isaac for #NaN. Industrial dies |
19:05.46 | Industrial | ~whaleparry durcyn |
19:05.46 | purl | ACTION uses a slightly less-huge but eminently more agile killer whale named Edwardo to parry durcyn's attacks. |
19:06.14 | Arrowmaster | ok theres nothing at all about urlcopy in that dongled idchat |
19:06.50 | Industrial | thus its not my work. |
19:07.06 | Arrowmaster | i swear sylv told me to blame you |
19:07.22 | Industrial | I made idChat2 wich used Ace2 at some point. it was ZOGMODULAR but I soon trashed it because it sucked. Some other people adopted it |
19:07.33 | Industrial | fine with me but im not touching it again |
19:07.37 | Kyahx | isn't Prat what idChat2 turned into? |
19:07.41 | Kyahx | after other people borged it up? |
19:07.42 | Industrial | that became prat2, and I jsut kept idchat (1) |
19:07.54 | Industrial | er, prat* |
19:08.36 | durcyn | dongled idchat? why didn't you tell me sooner! |
19:09.01 | durcyn | can i get it on WowDongleUpdater? damn! |
19:09.12 | Industrial | lol pwnt |
19:09.35 | jme | http://forums.worldofwarcraft.com/thread.html?topicId=1133904628&sid=1 |
19:09.38 | jme | epic kara drama thread |
19:09.46 | Industrial | I'm only using it for Enable(), im lazy :( |
19:09.56 | jme | pug, rogue goes back after raid is over and ninjas chess loot |
19:10.01 | jme | owned |
19:11.16 | Amadeo | that always happens, lol |
19:11.26 | jme | 4 pages of QQ |
19:14.59 | *** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net) |
19:15.48 | Amadeo | Looks like the Eee PC is going to start at $199 after all, but now there are a bunch of prices, so it'll probably suck at the low end |
19:15.56 | *** part/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net) |
19:17.25 | Arrowmaster | Industrial: damn seems you didnt make the idchat2_urlcopy and that pattern wasnt even in it..... |
19:17.37 | Arrowmaster | but atleast i found out who i get to yell at now |
19:17.55 | Arrowmaster | http://trac.wowace.com/changeset/46507 |
19:18.25 | Arrowmaster | now wheres Fin |
19:18.57 | ckknight | hey all |
19:19.02 | ckknight | how's everyone doing? |
19:19.11 | ckknight | Amadeo: eee pc? |
19:20.19 | Industrial | Arrowmaster: ^^ |
19:20.34 | Industrial | ckknight: chillin, yallin at some nubs, just fine. |
19:20.41 | Industrial | yellin* |
19:20.59 | ckknight | hey Industrial |
19:21.14 | Industrial | hai |
19:23.08 | Amadeo | ckknight: Asus has a cheap laptop coming out by that name, has like a 7" screen and a bunch of stuff..originally it was rumored to be $199 and would have been a great deal, but things keep changing |
19:23.20 | ckknight | hrm |
19:23.38 | Amadeo | it ran Linux by default, supposidly boots in 10 seconds and stuff |
19:24.36 | Amadeo | but now they have some "mainstream" version that's gonna be like $350, and at that price, you can start finding budget laptops which end up being better |
19:24.49 | CIA-14 | 03Tristan * r46997 10Enhancer/ (30 files in 4 dirs): |
19:24.50 | CIA-14 | Enhancer: ShammySpy recoded and renamed |
19:24.50 | CIA-14 | - Made it more modular then ShammySpy was, able to turn of individual elements etc. |
19:24.50 | CIA-14 | - Added loads of other features such as the hidden WF cooldown, AEP, DEP, HEP |
19:25.06 | Kyahx | http://en.wikipedia.org/wiki/ASUS_Eee_PC |
19:26.24 | Chompers | hey ckk, how was your day? |
19:26.37 | ckknight | meh, only worked for an hour |
19:26.43 | ckknight | still gotta go drop some stuff off |
19:27.26 | NeoTron | come Hyjal/BT, what are the typical tank requirements? (i.e number of tanks etc) |
19:27.33 | durcyn | three |
19:28.07 | *** join/#wowace sunset (n=sun@ARouen-152-1-91-37.w90-22.abo.wanadoo.fr) |
19:28.48 | NeoTron | so perhaps prot warrior, feral druid, prot pally |
19:28.51 | NeoTron | as an example |
19:28.58 | durcyn | and in bt it helps if you have a tankadin to consecrate on the trash waves |
19:29.06 | Chompers | more prot warriors than the other two |
19:29.31 | durcyn | er hyjal |
19:29.49 | durcyn | you can get away with one prot warrior in most of bt |
19:29.50 | NeoTron | our two mt's is druid/warrior |
19:29.53 | NeoTron | that's not going to change |
19:29.59 | durcyn | you'll need three tanks for bloodboil |
19:30.08 | durcyn | and three tanks for shahraz |
19:30.56 | durcyn | and i hope your leotheras warlock tank is ready for illidan |
19:31.10 | CIA-14 | 03jwensley2 * r46998 10MageAnnounce/: MageAnnounce: Added externals |
19:31.51 | NeoTron | what do you lock tank on illidan? |
19:32.00 | NeoTron | and I'm the lock tank |
19:32.06 | NeoTron | but I don't know anything about that encounte |
19:34.03 | CIA-14 | 03Tristan * r46999 10Enhancer/: |
19:34.03 | CIA-14 | Enhancer: |
19:34.03 | CIA-14 | - Externals set |
19:34.13 | NeoTron | seems to be one fight where details on strategy is missing |
19:34.56 | Chompers | we're taking on void reaver soon, looks like fun |
19:35.02 | Chompers | last 2 trash groups |
19:36.05 | NeoTron | hrm need shadow resist gear to tank him? |
19:36.44 | *** join/#wowace Kirkburn (n=Kirkburn@adsl-76-203-124-78.dsl.pltn13.sbcglobal.net) |
19:36.58 | CIA-14 | 03livid * r47000 10Queeg/ (7 files): |
19:36.58 | CIA-14 | Queeg : initial commit |
19:36.58 | CIA-14 | - Manages queues for raids. |
19:37.25 | CIA-14 | 03Tristan * r47001 10Enhancer/: |
19:37.25 | CIA-14 | Enhancer: |
19:37.25 | CIA-14 | - Typo in BabbleSpell external |
19:37.48 | ckknight | Queeg? |
19:37.53 | CIA-14 | 03pettigrow * r47002 10BigWigs/ (4 files in 4 dirs): BigWigs: frFR Update |
19:38.23 | Livid | ye |
19:39.17 | ckknight | a bit too much like "Quief" too me |
19:39.34 | Livid | haha |
19:40.01 | cryogen | queeg is from red dwarf is it not? |
19:40.15 | durcyn | that's smeg |
19:40.23 | Livid | nope queeg is from rd |
19:40.41 | durcyn | oh hm, you're right. |
19:40.48 | cryogen | queeg is the fake holly |
19:40.51 | Livid | aye |
19:40.53 | cryogen | who pretends to be a PI |
19:41.01 | cryogen | rd ftw btw |
19:41.04 | Livid | :) |
19:41.18 | jme | you need a few more acronyms there |
19:41.31 | cryogen | perhaps |
19:41.36 | jme | "rd ftw btw lol kthx bai" :D |
19:41.46 | jme | ~flee |
19:41.47 | purl | ACTION runs away screaming |
19:41.55 | cryogen | heh |
19:42.04 | durcyn | i wish i could reach through the internet and lart anyone using textspeak acronyms |
19:42.07 | durcyn | ~lart cryogen |
19:42.07 | purl | gets a hotmal account and SPAMs cryogen |
19:42.19 | Amadeo | I can't decide if I should do Engineering or Blacksmithing on my Paladin |
19:42.21 | jme | hotmal? |
19:42.23 | jme | good one |
19:42.31 | cryogen | pfft there was nothing "txtsp33k" about that |
19:42.41 | cryogen | just happened to be a pretty crappy sentence is all |
19:42.48 | cryogen | or sentance, whichever you prefer |
19:42.52 | jme | cryogen: i was just messing with ya |
19:43.03 | cryogen | i know :) |
19:43.05 | *** join/#wowace Ed``` (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk) |
19:43.20 | *** join/#wowace [KzM]Fatalis (i=fatalisd@68-184-216-193.dhcp.stls.mo.charter.com) |
19:44.07 | *** join/#wowace Aiiane (n=Aiiane@static-64-83-15-85.dsl.cavtel.net) |
19:53.24 | *** part/#wowace Keya (n=patrick@xdsl-213-196-244-237.netcologne.de) |
19:53.47 | Silowyi | http://www.google.com/ig?hl=en rofl |
19:54.20 | Silowyi | iGoogle... that's good |
19:54.43 | Neebler | hey! I've been using that was my homepage for almost a year |
19:54.59 | *** join/#wowace Funkeh` (n=funkydud@host217-44-96-5.range217-44.btcentralplus.com) |
19:55.01 | Silowyi | I never saw it before today |
19:55.15 | NeoTron | how hard is kael'thas compared to vashj appxorimately? |
19:55.33 | evl | more l2p |
19:55.42 | jme | http://youtube.com/watch?v=GPbw9mY3_7A |
19:55.45 | evl | and reliance on hunters :P |
19:55.46 | jme | mwahaha |
19:55.48 | Funkeh` | loes |
19:56.22 | Silowyi | if that's chocolate rain someone's gonna die |
19:56.27 | jme | nope |
19:56.52 | jme | i did successfully rickroll #wowace once though |
19:57.30 | *** join/#wowace the_squid (n=Alex@dsl-220-235-115-12.sa.westnet.com.au) |
19:57.50 | Chompers | void reaver time :/ |
19:58.15 | jme | do most people skip mag and go from gruul to VR? |
19:58.36 | NeoTron | jme: imho mag is easier than vr |
19:58.40 | NeoTron | if people can click |
19:58.43 | jme | heh |
19:58.45 | NeoTron | vr trash is especially grueling |
19:58.48 | durcyn | thusly mag is not easier than vr |
19:58.53 | jme | i was reading that VR is about as easy as gruul |
19:58.55 | durcyn | QED |
19:58.58 | NeoTron | he isn't |
19:59.04 | jme | ah |
19:59.16 | durcyn | vr's a loot pinata on par with bwl drakes |
19:59.16 | NeoTron | well if you have good dps and ppl that can move around |
19:59.19 | jme | well.. we're still a couple of weeks from downing gruul |
19:59.37 | NeoTron | from a technical standpoint he is easier |
19:59.38 | Cryect | pfft firemaw wasn't exactly a loot pinata :-p |
19:59.40 | durcyn | hell, al'ar and vr are both lolfreeloot |
19:59.50 | NeoTron | or rather, tactical |
20:00.06 | jme | after a night of attempts at gruul and getting him to 50%, we know the fight well enough that it's just a dps gear issue |
20:00.34 | NeoTron | VR is not too disimilar from gruul in that aspect |
20:00.48 | NeoTron | except the added fun of threat reduction which tends to have fun effects towards the end of the fight |
20:00.51 | Jaxon | I'm pretty sure VR has an enrage timer, also a DPS fight with similar HP to Gruul. |
20:00.59 | jme | ah |
20:01.15 | jme | a "go back and get more kara loot" fight |
20:01.16 | NeoTron | 10m enrage |
20:01.44 | NeoTron | dpsers need to do maybe 500 dps or more on average while in a relatively mobile fight |
20:01.55 | jme | i love how this one mage was like "i don't know how you guys can say our dps is undergeared, when i'm pulling 4k-5k firebolts" |
20:02.05 | NeoTron | and rough for locks since you can't life drain him |
20:02.24 | jme | or whatever it was he was using... |
20:02.29 | *** join/#wowace nahkiss (i=nahkiss@dsl-hkibras1-ff4dc300-7.dhcp.inet.fi) |
20:02.30 | durcyn | shadowmend from ua/corr is usually sufficient |
20:02.59 | *** join/#wowace Keias (n=Keias@c-69-245-192-208.hsd1.in.comcast.net) |
20:03.10 | jme | eh, i can pull about 750 dps on gruul specced MM |
20:03.14 | jme | with a dead pet |
20:03.39 | Jaxon | 500 is rather low :\ |
20:03.52 | Silowyi | see here's what I don't get |
20:04.01 | Silowyi | VR has an enrage time limit, mag does not |
20:04.09 | CIA-14 | 03gits * r47003 10Acolyte2/ (7 files in 2 dirs): |
20:04.09 | CIA-14 | Acolyte2: |
20:04.09 | CIA-14 | - several bugs fixed |
20:04.09 | CIA-14 | - auto hide of unknown spell does now work |
20:04.13 | Silowyi | VR requires heightened awareness of pretty much the entire raid |
20:04.21 | Silowyi | mag requires about 10 people to be paying attention |
20:04.25 | jme | i imagine if i respecced to my 41/20 bm spec it'd be closer to 900 dps |
20:04.25 | jme | if my pet survived for any length of time |
20:04.26 | NeoTron | jme: thing is you're potentially moving around a lot on VR |
20:04.35 | NeoTron | and you'll have ppl die because they don't move around.. |
20:04.35 | jme | NeoTron: more than gruul? |
20:04.41 | NeoTron | yeah more tahn gruul |
20:04.45 | Silowyi | Mag seemed so much easier than VR the first time we finally got it down |
20:04.53 | jme | NeoTron: gruul was fairly mobile, but i got the timing down |
20:05.06 | Silowyi | not taht void reaver was hard mind you |
20:05.06 | NeoTron | mags i easier - only caveat is sufficient dps to take down the adds in a speedy fashion |
20:05.09 | Silowyi | just that mag is easier |
20:05.09 | jme | i just ran into a niche in the corner of the room to hide behind when we got stoned |
20:05.17 | NeoTron | after that you just need to be able to click |
20:05.25 | jme | how many people click? |
20:05.26 | Silowyi | if you can't take down mag's adds fast enough you won't be able to kill VR within 10 min |
20:05.29 | NeoTron | two teams of 5 |
20:05.38 | Silowyi | with 1 team on backup |
20:05.46 | jme | so basically your dps? |
20:05.48 | NeoTron | and frankly the hardest part of learning VR is the trash before him |
20:05.55 | NeoTron | tanks / healers work great |
20:06.04 | NeoTron | since they won't be doing much once the adds are down |
20:06.10 | jme | ah |
20:06.15 | NeoTron | can be pretty much anyone |
20:06.16 | Chompers | we can kill 4 of mags adds and get the last to 30% before mag's out, still can't kill him though |
20:06.17 | Silowyi | we tend to use our ranged dps |
20:06.18 | CIA-14 | 03livid * r47004 10Queeg/: |
20:06.18 | CIA-14 | Queeg: |
20:06.18 | CIA-14 | - Added externals |
20:06.28 | *** join/#wowace sylvanaar (n=sylvanaa@205-196-182-22.static.cmts1.phonoscope.net) |
20:06.30 | Silowyi | we are VERY conservative about our clicking though |
20:06.33 | durcyn | melee on the two closest, ranged on the other three, shrug |
20:06.41 | Silowyi | clicking teams get into position 15 seconds before the timer |
20:06.52 | jonathan|work | interesting.. http://heartbeat.skype.com/2007/08/what_happened_on_august_16.html |
20:06.55 | jonathan|work | hmm.. |
20:07.20 | Silowyi | yeah Skype sucked that whole day, and the day after |
20:07.50 | NightHawkAtWork | well, yeah, but I love why. :) |
20:08.01 | Ominous | woot nightbane down |
20:08.21 | Silowyi | NightHawk, when WoW patched to 2.03, I might as well have not used the internet that day |
20:08.53 | Silowyi | it coincided with a microsoft patch, and the net, just, sucked. I was getting 400ms pings 10+ hops out |
20:08.56 | NeoTron | Ominous: grats |
20:09.00 | NightHawkAtWork | Silowyi: I've never had an issue with that, really |
20:09.08 | CIA-14 | 03Tristan * r47005 10ShammySpy/ (6 files): |
20:09.08 | CIA-14 | ShammySpy: |
20:09.08 | CIA-14 | - Final Update from me |
20:09.31 | Silowyi | NightHawk, most of your internet traffic probably doesn't trunk out through Dallas, TX |
20:10.19 | Silowyi | but then again |
20:10.34 | Silowyi | I think Level 3 and Cogent were mad at each other around that time too... so who knows |
20:11.01 | Silowyi | nvm that was 2005 |
20:11.02 | Silowyi | :D |
20:12.03 | Mihara | whats the dogtag string for zone? |
20:12.28 | Silowyi | tells when the zone last had its rabies vaccination |
20:12.34 | Silowyi | maybe |
20:12.37 | Silowyi | >.> |
20:13.03 | Silowyi | hmm |
20:13.07 | Silowyi | what is ShammySpy I wonder |
20:13.09 | Mihara | nopes |
20:13.19 | ulic | it spies on shammys |
20:13.35 | ulic | and has now been replaced by Enhancer or something like that. |
20:13.38 | Silowyi | "Keeps track of shaman related stuff" |
20:13.45 | Silowyi | very descriptive |
20:13.58 | Tornhoof | it does what it says |
20:14.03 | Tornhoof | shield charges |
20:14.04 | Tornhoof | etc. |
20:14.07 | Silowyi | cool |
20:14.14 | NightHawkAtWork | It should be more descriptive than "stuff" >< |
20:14.39 | Tornhoof | its work in progress i guess, that's why it is stuff ;) |
20:14.43 | Silowyi | I want to write a new addon, I'm not good at it but I have written two addons in the past. Any requests/ideas? |
20:15.53 | ulic | something that stops Parrot from eating all my crackers, I hate that part of the addon :) |
20:16.29 | durcyn | Silowyi: write a CandyBar anchor management and abstraction library. |
20:16.51 | Silowyi | Durcyn: to do that I'd have to know what CandyBar anchors were |
20:17.57 | Silowyi | I was thinking more along the lines of an addon to switch druid idols after using abilities to exploit the global cooldown and get my Wild, Everbloom, and Feral Shadows idols equipped before the appropriate skills. |
20:19.01 | ulic | Silowyi: there are alot of addons out there that have bugs/feature requests in the forums, you could help enhance current addons |
20:19.14 | *** join/#wowace |s|Sparhawk (n=apoc13@c-24-10-245-73.hsd1.co.comcast.net) |
20:20.30 | Silowyi | I'm not comfortable enough with my own code >.> working on someone else's might be an excercise in futility. |
20:20.53 | Silowyi | unless it was really well documented |
20:20.54 | Silowyi | hmm |
20:21.19 | Silowyi | does wowace or wowwiki have the equivalent of a Lua for WoW "cookbook?" |
20:21.28 | ulic | it's how I learn the best, find a feature I want in an addon and figure out how to add it. |
20:21.51 | Silowyi | there was an addon I saw recently that did weapon swapping |
20:21.59 | Silowyi | maybe I could add the idol functionality to that |
20:22.27 | Silowyi | well anyway, bbl8r. |
20:22.33 | ulic | yea, Closet Gnome maybe make a module for that |
20:26.01 | *** join/#wowace Tinhay (n=Tinhay@85.127.57.242) |
20:26.58 | *** join/#wowace rberrill (n=chatzill@mail.glasertechnology.com) |
20:29.21 | CIA-14 | 03cryect * r47006 10Replay/Replay.lua: Replay - Fixes Map Rotation and adds in code for handling ADT maps |
20:31.02 | rberrill | Anyone have a minute to give a hand with something if they aren't busy...first time using the SVN I followed the auto prop documentation and am working through the beginners document but I just can't get it to apply the eol-style using Tortoise |
20:31.24 | *** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn) |
20:31.24 | *** mode/#wowace [+o Cairenn] by ChanServ |
20:32.29 | Cryect | if you changed the autoprop settings after you already added the files |
20:32.36 | Cryect | you will have to manually change those file properties |
20:33.15 | rberrill | ok, thanks I'll give that a shot |
20:33.45 | *** join/#wowace stavmar_ (n=chatzill@fw2.isgenesis.com) |
20:34.34 | CIA-14 | 03cryect * r47007 10Replay/Replay.lua: Replay - Fixes offsets for Blood Furnace |
20:36.35 | *** join/#wowace anholt (n=anholt@71-36-108-26.ptld.qwest.net) |
20:38.57 | CIA-14 | 03lilcure * r47008 10DuraRecolor/ (. Core.lua DuraRecolor.toc Locale-enUS.lua): |
20:38.57 | CIA-14 | DuraRecolor: initial commit |
20:38.58 | CIA-14 | - Recolors the minimap frame based on durability of your gear. |
20:39.08 | rberrill | that worked thanks for the help Cryect |
20:40.07 | sylvanaar | http://alanbecker.deviantart.com/art/Animator-vs-Animation-34244097 |
20:40.11 | sylvanaar | lol |
20:41.17 | Nandini | What would be a good name for a mod that adds a new type of bar to Pitbull that is always full but has class/reaction/happiness background coloring like the health bar? I've called it ClassBar while developing it. |
20:42.07 | Nandini | Ideally it would just update the "blank space" just with new options for coloring, but the blank bar is already handled very explicitly in the existing code. |
20:43.38 | Kemayo | MetaBar? ColorBar? |
20:44.06 | Jaxon | Collar |
20:45.55 | Nandini | I've been careful to try and make it work without having to change any of the existing PitBull addon, but maybe I'll just see how extensive the changes would need to be to just add these options to the "blank space" itself in PitBull. |
20:46.35 | NeoTron | so I somehow missed the elevator in a weird way (in SSC). I took fall damage a bit below the top, didn't die and ended up like this |
20:46.38 | NeoTron | http://eongames.com/wow/screens/vertigo.jpg |
20:46.49 | NeoTron | that's looking down |
20:47.12 | Nandini | are you stuck there? |
20:47.16 | *** join/#wowace harldephin (i=harl@dslb-088-076-043-007.pools.arcor-ip.net) |
20:47.30 | NeoTron | I was sitting mid-air |
20:47.41 | NeoTron | I didn't dare move. elevator went up/down through me and I got a summon out |
20:47.44 | Nandini | did you have a lock summon you out? |
20:47.47 | Nandini | ah cool |
20:48.24 | NeoTron | looking up: http://eongames.com/wow/screens/vertigo2.jpg |
20:48.55 | NeoTron | I don't recall now if I hopped down as it was moving up or down |
20:48.55 | CIA-14 | 03lilcure * r47009 10DuraRecolor/: DuraRecolor: Added externals |
20:49.22 | *** join/#wowace sun\ (n=sun@ARouen-152-1-34-47.w90-22.abo.wanadoo.fr) |
20:49.28 | kiberian | mmm |
20:49.29 | Nandini | it's still a cool screenshot, you should submitit to one of the gallery sites! |
20:50.28 | RaydenUni | are there more than 10 daily quests available? |
20:50.55 | Nandini | yes, counting netherwing, ogri'la, and skyguard quests there are 16 i think |
20:50.56 | durcyn | 8-10 from netherwing, depending on gathering professions, two from skettis, four from blades edge |
20:51.08 | Nandini | and 1 more if you count hellfire peninsula |
20:51.17 | durcyn | oh, right, they made that daily |
20:51.29 | RaydenUni | oh ok |
20:51.34 | durcyn | which totally sucks, i spent a weekend repeating it and pulled down a hundred tokens a while back |
20:52.05 | Chompers | VR to 20% |
20:52.06 | Chompers | woo |
20:52.09 | RaydenUni | i can't do netherwing yet so i have 2 skettis, 1 thrallmar, 1 ogri'la, and 2 skyguard/ogri'la |
20:52.27 | CIA-14 | 03lilcure * r47010 10DuraRecolor/: DuraRecolor: fixed externals property |
20:52.31 | Nandini | you'll be more with ogri'la/skyguard as your rep increases |
20:52.34 | jme | wait.. thrallmar daily? the pvp one? |
20:52.34 | Megalon | http://www.wowhead.com/?quests&filter=da=ja |
20:52.36 | Nandini | you'll get more options |
20:52.41 | Megalon | lists all daily quests |
20:52.50 | Megalon | 18 for both sides + hellfire pvp quest for each side |
20:52.56 | RaydenUni | there is one ogri'la/skyguard that requires honored |
20:53.01 | Nandini | yeah capturing the 3 pvp POIs in hellfire is daily now |
20:53.08 | Nandini | you get 1 gold and 3 tokens from it i think |
20:53.10 | RaydenUni | i'm looking at the wowwiki page |
20:53.25 | RaydenUni | 70s WW says |
20:54.20 | RaydenUni | i really need to do the ogri'la prereq quests |
20:54.37 | RaydenUni | the money rewards on wowwiki is wrong |
20:54.43 | RaydenUni | they are more like 11-12g |
20:55.16 | Nandini | they are 11g99s including the experience you get from most of them |
20:55.24 | RaydenUni | oh right |
20:55.31 | Nandini | there is one netherwing quest in the mine that gives you 18g |
20:55.43 | RaydenUni | picking up the pieces? |
20:56.05 | RaydenUni | sucks you can't do netherwing until 300 ridin |
20:56.07 | Nandini | blizz mentioned the gold reward will be decreasing somewhat for some dailies, don't remember if that will be in 2.2 or 2.3 |
20:56.30 | Nandini | but they will be introducing new dailies as well, including daily cooking quests of all things |
20:56.39 | jme | lol |
20:56.58 | RaydenUni | wtf |
20:57.28 | Zicon | Cooking! <3 |
20:57.35 | Nandini | maybe they feel cooking is an underutilized profession and want to give people more of a reason to level it up |
20:57.46 | RaydenUni | i feel little reason to level it |
20:57.58 | RaydenUni | i think i'm lvl 1 in cooking |
20:58.03 | Nandini | well, i fish and cook crawdads every day for about 30 minutes |
20:58.06 | RaydenUni | but then again i'm lvl 1 in first aid as well |
20:58.11 | RaydenUni | why? |
20:58.14 | jme | dude |
20:58.17 | Nandini | since i'm a tank, no one else is likely to spend the time catching and cooking my food |
20:58.35 | jme | first aid is win |
20:58.38 | RaydenUni | i know |
20:58.42 | Nandini | plus i got mr. pinchy :) and a magical crawdad box! |
20:58.45 | RaydenUni | but i'm a priest and i was a newb when i was levelling |
20:58.52 | RaydenUni | "who needs first aid when i can heal myself?" |
20:59.05 | RaydenUni | and i haven't gotten around to levelling it now that i'm 70 |
20:59.10 | Fisker- | anyone know some 1337 firewall software? |
20:59.28 | jme | Fisker-: any linksys router |
20:59.38 | jme | 1) block ports |
20:59.40 | jme | 2) profit |
20:59.41 | Nandini | you don't need software, just find the ethernet cable and unplug it. or turn of your wireless card. |
20:59.52 | Chompers | Norton |
21:00.02 | Chompers | lolololololol |
21:00.05 | RaydenUni | linksys router = win |
21:00.18 | Amadeo | I have a Buffalo which I like more! |
21:00.39 | Amadeo | Buffalos roam, what do Linksys' do? |
21:00.41 | Fisker- | jme you forgot ??? |
21:01.01 | Fisker- | and i just need to see if my isp is shitty or if i'm getting D/DoS'ed |
21:01.12 | Amadeo | I'd say both |
21:01.35 | Fisker- | i agree Nandini ! |
21:02.00 | Fisker- | fixed! |
21:02.00 | Fisker- | i activated Windows Firewall |
21:02.00 | Fisker- | fixed forever! |
21:02.16 | Fisker- | 1 1347 ms 1271 ms 1360 ms 10.255.255.254 |
21:02.21 | Fisker- | groundbreaking perfomrance |
21:02.24 | Fisker- | performance* |
21:03.08 | Nandini | well, that is unless some alien race is assaulting, infecting, or controlling your computer with futuristic technology. Pulling the plug won't help much in that case. You should just move to Montana and hide. |
21:03.30 | Fisker- | but i live in montana :( |
21:03.42 | Nandini | Oh, umm, nice knowin ya I guess. |
21:04.16 | Fisker- | thanks |
21:04.18 | Fisker- | not ping though |
21:04.19 | ulic | I hope they bring that show back, it was getting good. |
21:04.23 | Fisker- | if it is anyhting |
21:04.58 | Nandini | Montana has a very sophisticated firewall protecting the entire state. It's called Ignorance. |
21:05.08 | *** join/#wowace Jagobah (n=jago7777@adsl-070-157-248-161.sip.asm.bellsouth.net) |
21:05.59 | Nandini | It works even better than China's filtering and censoring software! |
21:06.20 | Nandini | Their slogan: "What you don't know can't hurt you." |
21:08.22 | *** join/#wowace Cidan (i=feh@ip68-98-130-180.dc.dc.cox.net) |
21:10.35 | *** join/#wowace MoonWolf (n=MoonWolf@g34212.upc-g.chello.nl) |
21:10.36 | *** mode/#wowace [+o MoonWolf] by ChanServ |
21:10.37 | *** join/#wowace slaeor (i=quakenet@r72h222.res.gatech.edu) |
21:11.03 | *** part/#wowace slaeor (i=quakenet@r72h222.res.gatech.edu) |
21:11.28 | *** join/#wowace Dotted (n=nnscript@0x555157c7.adsl.cybercity.dk) |
21:11.30 | Chompers | 6% wipe on vr |
21:11.37 | cryogen | not unusual |
21:11.38 | Chompers | :< |
21:13.49 | CIA-14 | 03Tristan * r47011 10Enhancer/ (CombatParser.lua Enhancer.toc): |
21:13.49 | CIA-14 | Enhancer: |
21:13.49 | CIA-14 | - Fixed a bugg that snuck in when I removed my debug stuff |
21:14.10 | jme | ... |
21:14.30 | jme | removing debug code should not introduce more bugs :D |
21:15.46 | *** join/#wowace Drool (n=drool@87-194-188-170.bethere.co.uk) |
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21:16.29 | *** mode/#wowace [+v Antiarc] by ChanServ |
21:17.44 | *** join/#wowace Higdur (n=nike@81-229-136-48-o1124.telia.com) |
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21:20.42 | *** join/#wowace Elnaril (n=elnaril@pool-71-254-8-9.burl.east.verizon.net) |
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21:23.10 | sylvanaar | debug code should be left in imho |
21:23.29 | jme | i usually leave mine in and comment it out |
21:23.57 | sylvanaar | i mean left in altogether |
21:24.07 | jme | ah |
21:24.42 | sylvanaar | so that it can be enabled when there are problems |
21:24.46 | Amadeo | Who else has a sexy CowTip? I wanna see |
21:25.38 | Pkekyo | prince in kara...immune to taunt? |
21:25.53 | Punkie` | yeah |
21:26.06 | Punkie` | most bosses are immune to taunt nowadays |
21:26.10 | *** join/#wowace joey` (n=joey@apollo.arsenic.org.uk) |
21:26.56 | CIA-14 | 03ckknight 07ckknight * r47012 10Joker/LibJokerConfig-1.0/LibJokerConfig-1.0.lua: |
21:26.56 | CIA-14 | LibJokerConfig-1.0 - make getConfigTable return all the tables leading up to it, as a tuple. |
21:26.56 | CIA-14 | - make checking for the parent's child_type a lot easier and more streamlined. |
21:27.00 | ckknight | Amadeo: I have a CowTip running on Joker |
21:27.02 | ckknight | :-P |
21:28.58 | Amadeo | Now Batman has no chance! |
21:29.07 | Pkekyo | 17k hp, 498 def, 19.79% dodge, 17.23% parry, 26.57% block, 14.6k armor :> |
21:29.17 | ckknight | lol, Amadeo |
21:29.42 | Chompers | holy shit, we got vr down with 3 seconds to spare |
21:30.08 | Pkekyo | gz |
21:31.15 | Ominous | !ar 1215 |
21:31.16 | ThraeBot | Ominous: Arena rating from 1215 points is, 2v2: 0, 3v3: 0, 5v5: 2218 |
21:31.20 | Pkekyo | first go at prince as tank...this'll get interesting |
21:31.22 | Ominous | !ap 1215 |
21:31.22 | ThraeBot | Ominous: Arena points from a rating of 1215 is, 2v2: 187, 3v3: 214, 5v5: 267 |
21:37.01 | Pkekyo | some dongjob managed to get himself shut outside on the prince fight |
21:39.36 | [dRaCo] | yay! |
21:42.50 | jme | Pkekyo: gkick |
21:45.52 | *** join/#wowace Morghus (i=changeme@213.82-134-68.bkkb.no) |
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21:47.05 | dodga | whoohoo, Vashj down |
21:47.10 | dodga | Man what a sucky fight |
21:47.14 | aztecs|Awaaa | gz |
21:48.15 | Awaa | Moonkin druid maintanked Mulgar successful, lets see how he does on gruuls :p |
21:49.47 | jme | Awaa: my pet maintanked gruul |
21:49.54 | jme | Awaa: (kidding) |
21:49.59 | Awaa | :p |
21:50.18 | jme | my cat did actually offtank illhoof's pet though |
21:50.47 | anholt | funny, I tanked illhoof's pet in cat gear. |
21:51.36 | *** join/#wowace Kyahx (n=Kyahx@74-33-109-77.dsl1.mnd.mn.frontiernet.net) |
21:52.26 | Awaa | Not good when MT says oom :D |
21:52.45 | [dRaCo] | illhoof's pet is weak... I used to tank it for a while, and I'm a shaman :þ |
21:52.45 | jme | :O |
21:52.56 | jme | [dRaCo]: yeah |
21:53.15 | jme | heh we do gruuls on sundays now so tonight we're skipping to the second half of kara |
21:53.35 | jme | *crosses fingers for t4 helm* |
21:53.39 | jme | and sunfury. |
21:54.36 | Awaa | Got full t4, doubt ill ever get t5 thou.. sometimes it sucks beeing only holy priest in raids =) |
21:56.09 | [dRaCo] | good luck with that, jme |
21:56.27 | jme | thanks |
21:56.36 | jme | i want my friggin dps cloak from shade too |
21:56.38 | *** join/#wowace Gale (n=Gale212@85-211-251-223.dsl.pipex.com) |
21:57.06 | [dRaCo] | he, I'd like that one too. |
21:57.11 | [dRaCo] | never ever seen it drop |
21:57.20 | jme | [dRaCo]: it hasn't dropped for us yet either |
21:58.03 | jme | legacy, sunfury, helm, cloak, bracers.. all i have left from kara |
21:59.08 | jme | bbl |
21:59.28 | *** join/#wowace Gandharva (n=Miranda@dslb-084-057-005-058.pools.arcor-ip.net) |
22:01.09 | *** join/#wowace Zarhan (n=kjetil@216-156-57.7003.adsl.tele2.no) |
22:09.02 | kergoth | hmmm, which badge item should i save up for on my rogue first? |
22:09.27 | Shadowed| | what kind of gear do you have access to |
22:09.36 | Punkie` | get the necklace |
22:09.52 | kergoth | guild's casual, havent downed curator yet, think we've gotten maiden down |
22:09.53 | Shadowed| | the badge items aren't very good, you can replace them with the honor stuff |
22:10.24 | Shadowed| | or even blue gear for some of them |
22:10.29 | kergoth | http://armory.worldofwarcraft.com/character-sheet.xml?r=Suramar&n=Zebrin |
22:10.30 | Shadowed| | the broach isn't bad |
22:10.54 | kergoth | i was thinking the cloak, but i'd rather have the one off of aran, or the broach, or the helm, but the helm is only like 9ap more than my helm of hte claw, hardly worthwhile |
22:11.02 | kergoth | heh |
22:11.06 | Punkie` | like i said, get the necklace, it owns |
22:12.04 | *** join/#wowace Nandini (n=Nandini@66.193.90.159) |
22:12.23 | kergoth | necklace is like +0.01 more hit than my current one, and thats it. heh |
22:13.15 | kergoth | er, s/0.01/1/.. silly me |
22:13.30 | Punkie` | still an upgrade! |
22:13.40 | Shadowed| | pretty much kergoth |
22:13.41 | Punkie` | and the brooch is probably the best thing you can get |
22:13.48 | Shadowed| | they aren't that impressive if you have semi-decent gear |
22:14.04 | kergoth | okay, thats what i was leaning toward, thanks. |
22:14.06 | Punkie` | and btw, dont slack with +3hit +3agi gems on those boots! |
22:14.11 | Punkie` | get +4! |
22:14.23 | Punkie` | Those boots are like the best in the game for almost ever :P |
22:15.16 | *** join/#wowace pub^ (n=pub@cdubray.csbnet.se) |
22:15.46 | CIA-14 | 03cryect * r47013 10Replay/Replay.lua: Replay - Should show a map right away now |
22:17.46 | *** join/#wowace Wobin (n=wobin@124-170-225-248.dyn.iinet.net.au) |
22:17.46 | *** mode/#wowace [+v Wobin] by ChanServ |
22:19.28 | sb_ | <3 replay ;o |
22:19.53 | sb_ | wtb cartographer integration %-) |
22:21.31 | *** join/#wowace Diao (i=vschiu@ip68-225-241-233.oc.oc.cox.net) |
22:25.42 | Pkekyo | guild's first try on netherspite - down |
22:25.42 | Pkekyo | guild's first try on prince - down |
22:25.42 | Pkekyo | pewpew! :> |
22:26.24 | CIA-14 | 03jncl * r47014 10Skinner/ (18 files in 2 dirs): |
22:26.24 | CIA-14 | Skinner: Renamed DoTimer skin to Ash_DoTimer |
22:26.24 | CIA-14 | - Updated CharactersViewer skin to v 2.88 |
22:26.24 | CIA-14 | - Updated Dewdrop, AutoBarConfig, BigBankStatement, Clique, CT_RaidTracker, EnhTooltip, CT_RaidAssist, EditingUI, Baggins, ArkInventory, Auctioneer, DBM, Badapples skins |
22:30.28 | *** join/#wowace Morgh (i=changeme@213.82-134-68.bkkb.no) |
22:32.08 | *** join/#wowace darchon_ (i=darchon_@222.112.27.235) |
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22:33.11 | mikma | Latest Revision of Grid does this: "attempt to call a nil value" |
22:33.33 | *** mode/#wowace [+v cladhaire] by ChanServ |
22:37.19 | CIA-14 | 03jncl * r47015 10Skinner/AddonSkins/Atlas.lua: Skinner: Atlas Fix, broke it last update :( |
22:43.04 | *** join/#wowace Thelyna (n=burp@222-155-42-87.jetstream.xtra.co.nz) |
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23:00.44 | CIA-14 | 03nevcairiel 072.2 * r47016 10Bartender3/Bartender3/ (Bartender3_BarClass.lua Bartender3_ButtonClass.lua Core.lua): Bartender3: remove more AceOO stuff from the Bar classes, make more use of metatables to avoid copying the function references |
23:05.52 | *** join/#wowace thmo (n=thmo@0103ds1-hr.0.fullrate.dk) |
23:07.25 | Ironhand | can anyone tell me what the "Humour" option in Tankalyze does? I have it on but none of the messages are particularly funny... |
23:08.39 | *** join/#wowace kenlyric (n=kenlyric@c-68-54-218-192.hsd1.in.comcast.net) |
23:09.42 | NightHawkAtWork | It probably toggles those messages and either you or the author just does't have a sense of humor. :P |
23:10.14 | Kaelten | could be both |
23:10.17 | NightHawkAtWork | s/s't/sn't/ |
23:10.24 | NightHawkAtWork | Kaelten: arguably so. :P |
23:12.08 | *** join/#wowace ZealotOnAStick (n=ZOAS@69.246.194.227) |
23:12.08 | Ironhand | thanks - unless I'm the only one that isn't rolling off my chair from "Taint failed against [target]" it'll have to be the latter then |
23:12.11 | *** mode/#wowace [+v ZealotOnAStick] by ChanServ |
23:17.51 | CIA-14 | 03starinnia * r47017 10SimpleMD/Locale-deDE.lua: |
23:17.51 | CIA-14 | SimpleMD: |
23:17.51 | CIA-14 | - deDE fix for misdirection fading |
23:18.38 | *** join/#wowace Azurewrath (i=Azurewra@i577BD468.versanet.de) |
23:21.21 | CIA-14 | 03strange * r47018 10FuriousWaitlist/FuriousWaitlist.lua: |
23:21.21 | CIA-14 | FuriousWaitlist: |
23:21.21 | CIA-14 | - fixed incorrect references to FuriousTask (never should have been in there in the first place). |
23:23.35 | *** join/#wowace anholt (n=anholt@69-30-77-85.dq1sn.easystreet.com) |
23:23.50 | *** part/#wowace Amadeo (n=amadeo@c-68-50-169-170.hsd1.md.comcast.net) |
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23:28.04 | Kaelten | definately looking forward to patch day only .2 load on the files server |
23:28.54 | Chompers | it'll still be bad |
23:29.10 | Kaelten | last patch day we only had 15 mins of down time |
23:29.29 | art3mis | youshould follow skypes model ;P |
23:29.34 | Kaelten | lol |
23:29.38 | Kaelten | windows update broke it ! |
23:29.45 | art3mis | heh |
23:29.55 | Xinhuan | windows sucks :) |
23:30.04 | art3mis | fuinny hing is ive seen widnows update break machines before so im partially inclined to believe them |
23:30.20 | Kaelten | ya, I don't really doubt it |
23:30.31 | Kaelten | but wether its legit or not it still sounds bad |
23:31.07 | *** join/#wowace flexom (n=Flexom@83.80-202-153.nextgentel.com) |
23:33.01 | *** join/#wowace flexom (n=Flexom@83.80-202-153.nextgentel.com) |
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23:34.32 | art3mis | hehe thatll learn you p2p is bad mmkay |
23:34.59 | art3mis | 800k people reboot for updates at the same time and all comeback up |
23:35.05 | art3mis | and instantly they head to your server |
23:35.18 | *** join/#wowace Neebler (n=BuM@adsl-75-0-199-45.dsl.chi2ca.sbcglobal.net) |
23:35.18 | art3mis | all because you told them to come back right away if they reboot ;P |
23:35.56 | art3mis | of course we're not mentioning that your server appearantly is a 486dx25 with 8mb of ram on a bnc connection to the dialup server |
23:36.03 | art3mis | but it's all the same ;) |
23:36.43 | *** part/#wowace Punkie` (n=~@host86-138-93-24.range86-138.btcentralplus.com) |
23:38.36 | [dRaCo] | we actually used that back in the days. |
23:38.38 | [dRaCo] | funny stuff. |
23:39.08 | Cyrez | My dad used to work at DEC so I grew up with it. |
23:39.20 | CIA-14 | 03speeddymon * r47019 10CooldownTimers2/Options.lua: |
23:39.20 | CIA-14 | CooldownTimers2: |
23:39.20 | CIA-14 | - Temporarily disabled wfhidden for the collapse options for niagara users. I |
23:39.20 | CIA-14 | have a fix in my tree, but there are other lua errors that come up when using |
23:39.20 | CIA-14 | niagara. For now, don't use niagara to configure CDT, just left click the CDT |
23:39.21 | CIA-14 | minimap/fubar icon to get to the gui that is builtin. |
23:39.28 | [dRaCo] | like "hey, lemme shutdown my pc" - "noooooooo!" *bam* network gone. |
23:40.51 | Cyrez | Those terminators were a lot of fun. |
23:40.58 | [dRaCo] | hell yeah |
23:42.04 | Cyrez | Like when you'd make a new connection at the hub but it wasn't terminated at the wall on the other end. |
23:43.27 | [dRaCo] | epic. |
23:43.45 | *** join/#wowace Dwarik_ (n=Dwarik@e49087.upc-e.chello.nl) |