IRC log for #wowace on 20070814

00:00.39winkillerare there any cool new addons?
00:00.53Mecdemorthere i think i might know the problem...
00:00.53winkillerI am still missing some kind of "hot and fresh" page
00:00.57JoshBorkeare you sure that's the code you're running?  the error is triggered if self[options.get] ~= function
00:01.14Mecdemortwinkiller: http://wowace.com/trac/browser/trunk?order=date&desc=1
00:01.21SaladForkJosh - I reloaded to make sure
00:01.43SaladForkI could revert back to before Mec's workaround and try reloading again
00:01.45SaladForkIf you'd like.
00:01.47winkillerMecdemort: that isn't exactly what I meant. more like. completely new addons + major updates
00:01.56winkillernot just bugfixes and minor stuff
00:02.02SaladForkWin - Yeah, I'm with you. There should be a "Featured Addon" section of WowAce, =)
00:02.04winkillernot just a log
00:02.18dodga!ap 1605
00:02.19ThraeBotdodga: Arena points from a rating of 1605 is, 2v2: 349, 3v3: 398, 5v5: 498
00:02.30JoshBorkereload without his changes, then /dump type(WhatIf['getInt'])
00:02.48SaladForkK, undoing his changes (back to my pastey.net code)
00:03.06SaladForkReloading....
00:03.21MecdemortSaladFork: try RegisterChatCommand instead of just setting onmenurequest
00:03.35SaladForkonMenuRequest is for Fubar
00:03.48SaladForkRegisteChatCommand is in OnInitialize, though I tried with it outside and it didn't fix the bug
00:03.49Mecdemorthmm well i dunno then
00:03.58SaladForkOkay, I reloaded without Mec's fix
00:04.01SaladForkAnd it gave me that error again
00:04.13JoshBorkedump WhatIf.getInt
00:04.13Mecdemortbut if you find out let me know, cuz i gotta fix it in a couple of my addons
00:04.24SaladFork/dump type(WhatIf['getInt'])
00:04.27SaladForkOops, wrong window
00:04.39SaladForknil
00:04.49JoshBorkethere's your problem
00:05.00SaladForkWell
00:05.06SaladForkI typed /dump type(WhatIf:getInt())
00:05.08SaladForkand got number
00:05.28Mecdemortya cuz that called the function
00:05.29JoshBorketry /dump WhatIf.getInt
00:05.42SaladForkfunction: 13592D68
00:05.49JoshBorkehm
00:05.58JoshBorketry /dump WhatIf['getInt']
00:06.08SaladForkfunction: 13592D68
00:07.07SaladForkWhat really bothers me is that this worked 100% in my other addon, =\
00:07.16SaladForkSo I assume it's a silly stupid mistake
00:09.02JoshBorkei dunno, looks like a weird bug to me, bug a real Ace developer
00:09.05JoshBorkeyour code looks fine
00:09.12SaladForkAnyone of you "real Ace Developers" online?
00:09.18SaladForkckknight or kergoth perhaps?
00:09.39Mecdemorthmm what does the handler field do?
00:09.59SaladForkhttp://www.wowace.com/wiki/AceOptions_data_table
00:10.36*** join/#wowace Ominous (n=Ominous@bb-87-82-26-73.ukonline.co.uk)
00:11.14Mecdemorthmm ill have to use that
00:11.48SaladForkI learnt about it from the tutorial on starting WowAce, lol
00:11.59SaladForkhttp://www.wowace.com/wiki/WelcomeHome_-_Your_first_Ace2_Addon
00:12.11SaladForkActually, looking at it now, maybe I didn't
00:12.16SaladForkBut look at how WelcomeHome does it
00:12.19SaladForkAnd it works 100% for them
00:12.22SaladForkShould I try removing my handler?
00:13.06SaladForkk, I removed my handler, reloading
00:13.45JoshBorkeSaladFork: http://sf.pastey.net/72200 <-- try that
00:13.53SaladForkI don't need to
00:13.57JoshBorkeok
00:13.58SaladForkRemoving the handler seems to have fixed it
00:13.58mitch0salad: try with "   handler = WhatIf   "  (no quotes around "WhatIf")
00:14.06SaladForkWoah
00:14.08SaladForkMitch solved it.
00:14.12SaladForkThat's what I did in my last addon.
00:14.23SaladForkMitch - that has stumped ~25 people over the last few days
00:14.25SaladFork=D
00:14.44mitch0silly mistake :)
00:14.53Mecdemorti've never even looked at handler before
00:15.04JoshBorkeso sue me :D
00:15.08SaladForkJosh - this is my first
00:15.10SaladForkWell, second
00:15.18SaladForkMy first was just a mod that tracked how many of an item I had in my invo
00:15.22SaladForkAnd I could change which item was trakced
00:15.24SaladForkSimple, but I learnt a lot
00:15.26Mecdemortbut now that i know what it does ill just use it to my advantage
00:15.31SaladForkMec - =)
00:15.35SaladForkGlad you learnt something too
00:16.07SaladForkThanks mitch, I'll keep your name in mind for the next major stumper, hehe
00:18.54mitch0:)
00:19.03PkekyoWoWJutsu = us servers only?
00:19.28Xinhuanboth
00:19.35Xinhuanupdated last week to also include EU servers
00:21.13Pkekyono search function though...meh
00:22.16*** part/#wowace YourMomsHero (n=cirish@66.194.15.236)
00:22.47Pkekyoyay, my guild is 13159th on EU
00:23.44Diaoo.O
00:23.53Pkekyo!c eu bloodfeather baesj
00:23.56ThraeBotPkekyo: Baesj, Level 70 Tauren Warrior (8/5/48). 13224 HP; 14085 Armour; 604 AP; 125.3 Melee DPS; 10.56% melee crit; 45 melee hit; 305 defense; 18.72% dodge; 26.57% block; 4 resilience; 10 nature resist (+10);[[ TBR: 1287 ][ Link: http://tinyurl.com/ytatlc ][ Talents: http://tinyurl.com/2okjqb ]]
00:24.09Diaohow did you find that pkekyo
00:24.35Pkekyostarted browsing through the pages (from last page ofc) on wowjutsu eu list
00:25.03Pkekyomeh, wowjutsu show me having looted a ring from Curator with my current guild that I got months ago with my previous guild >.<
00:25.18Diaooh
00:25.52Pkekyoalso show's a trinket I got with my previous guild
00:26.18mitch0g'night
00:28.41ArrowmasterPkekyo: if your EU then it just got added and doesnt know you got it with a previous guild
00:29.06*** join/#wowace Kilro1 (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com)
00:30.58Pkekyowell that sucks frozen donkeyballsnuts
00:31.24SaladFork!ar 289
00:31.24ThraeBotSaladFork: Arena rating from 289 points is, 2v2: 1533, 3v3: 1461, 5v5: 1271
00:31.34SaladFork!ap 1462
00:31.34ThraeBotSaladFork: Arena points from a rating of 1462 is, 2v2: 253, 3v3: 289, 5v5: 361
00:31.52Pkekyoalso doesn't show all items currently looted: http://www.wowjutsu.com/eu/bloodfeather/Cult%20Of%20The%20Frisky%20Goat.html#_karazhan
00:31.52PkekyoMooren (druid) had the first loot of the trinket I'm listed for, and the ring from curator I'm listed with haven't even dropped for us
00:33.38Arrowmasterif stuff isnt showing up check to see if the people have it equiped when they logout
00:34.22Pkekyoah, it datamines the armory?
00:35.32winkillerhm, Baggins or ArkInv - the question of questions...
00:35.50PkekyoAllInOneInventory ftw!
00:36.03Pkekyocompletely wtfpwnz your question of questions :>
00:36.09Diaoyeah
00:36.14Diaoit checks your armory to see what loot your guild has
00:36.16Diaofrom which instances
00:36.18Diaoand ranks you based on that
00:37.02SaladForkew
00:37.09SaladForkAllInOne fucked up on me on a patch a while ago
00:37.12SaladForkAnd the author was MIA
00:37.52PkekyoI've never had a single problem with AIOI
00:38.14SaladForkI switched form AIOI to BagNon
00:38.17SaladForkAnd I've never looked back
00:38.18winkillerI use OneBag on all chars except my druid
00:38.28winkillerbut there I need CLosetGnome sets and shit
00:38.34winkilleralways had ArkInv
00:38.49winkillernever got to test the new rules though
00:38.54ckknightSaladFork: what's the issue?
00:39.03ckknightI'm a real ace developer
00:39.29PkekyoI use AIOI mostly because of OneView and the high customizability :>
00:39.30SaladForkCk - surprisingly, mitch0 figured it out
00:39.32ckknightand kergoth really only wrote the AceOO parts, even though I have no doubt that he'd be able to comprehend the rest
00:39.34SaladForkI was using handler = "MODNAME"
00:39.39SaladForkinstead of handler = MODNAME
00:39.42ckknighthrm
00:39.43ckknightokay
00:39.47SaladForkThanks though, =)
00:39.54SaladForkAnd I was just looking at oped people
00:40.05JoshBorkeAceOptions table FTW!
00:40.23CIA-1403pprovost * r46485 10Violation_EffectiveHealing/ (EffectiveHealing.lua Violation_EffectiveHealing.toc):
00:40.23CIA-14Violation_EffectiveHealing:
00:40.23CIA-14- Fixed the broken logic bug
00:40.23CIA-14- Swapped in a better check for in-combat/OOC that deals with
00:40.23CIA-14<PROTECTED>
00:40.25CIA-14- Minor updates to the TOC file
00:40.27CIA-14- IT ACTUALLY WORKS THIS TIME!!! :)
00:40.32Pkekyosigh, plain impossible to buy a goddamn SM boost
00:40.36*** join/#wowace PProvost (n=PProvost@WoWUIDev/WAU/Admin/Pprovost)
00:40.36CIA-1403curney * r46486 10Prat/Prat_Modules/modules/ (ChatFrames.lua Editbox.lua):
00:40.36CIA-14Prat:
00:40.36CIA-14ChatFrames.lua - min height limit lowered to 15.
00:40.36*** mode/#wowace [+v PProvost] by ChanServ
00:40.37CIA-14Editbox.lua - removed redundant redundant option for setting alpha of the editbox. fixed ordering to keep like options together. adjusted spacing on fubar menu to make this busy menu easier to use.
00:43.16Pkekyodoes Nymbia hang around here?
00:44.21JoshBorkenope, never
00:44.27Pkekyohttp://ace.pastey.net/72201 this error keeps popping when I attempt to alter bar settings in ClassTimer 2...anyone got ideas 'bout what I can do to get some fixage?
00:44.57Ominouswell you could ask me, or post on the forums
00:45.32Pkekyoforums require registration?
00:45.38Ominousactually im to tired to fix now can you post it on the forums
00:45.45*** join/#wowace Viper007Bond (n=viper@75-164-150-177.ptld.qwest.net)
00:46.08Ominousyes
00:46.36Pkekyoforums requiring registration = moan
00:46.36Pkekyoquite nice to have reguarding spambots though :>
00:46.46JoshBorkeyes, registration means an email address
00:46.53JoshBorkeor you would wait for nymbia to come around here
00:46.59*** join/#wowace Chaoslux (i=Shana_3@ppp36.39-205-205.netc.net)
00:47.25Ominouswhy nymbia?
00:47.34Pkekyoauthor of the addon
00:47.36JoshBorkei dunno, he asked
00:47.44OminousPkekyo: try looking at the toc again
00:48.25Pkekyoah, credits for nymbia
00:48.25PkekyoI'm too tired to read :>
00:48.59HarveyDentAnyone here ever used this old addon called CritRecord?
00:49.10HarveyDentI used to use it a while back but I think the author gave up on it
00:49.22CyrezScrew it, get Violation. ^^
00:49.35PkekyoOminous: youthink deleting the wtf would give fixage?
00:49.38HarveyDentViolation is a sw-swtats replacement, right?
00:49.54HarveyDent*swstats
00:50.08OminousPkekyo: sorry im too tired to look into it now, post it on forums and ill look tomorrow afternoon
00:50.08CyrezI've never used that.
00:50.09JoshBorkeHarveyDent: i use TopScoreFu
00:50.21HarveyDentJoshBorke: Did you ever use CritRecord?
00:50.33CyrezBut I've used DamageMeters, and Violation pwns it so much that it's not even worth crapping on.
00:50.37PkekyoOminous: will try to remember :>
00:50.38HarveyDentsomeone in my guild recommended TopScoreFu but it doesn't do what I was thinking it might
00:50.42OminousPkekyo: :)
00:50.59JoshBorkewhat does CritRecord do?
00:51.19HarveyDentAll it was was this addon that, when used with... say Titan (I used to use Titan)
00:51.37HarveyDentit would have the icon for the attack, then the name of the attack, then the amount it crit for
00:51.45HarveyDentthis would only be updated/displayed if you broke a record
00:51.47CyrezTitan, yet another addon not worth crapping on compared to the Ace alternative. ^^
00:51.52JoshBorkeah, i see
00:52.03Pkekyothat would be TopScoreFu
00:52.14JoshBorkeno it wouldn't
00:52.27HarveyDentI just want something that will keep track of my highest crits with all my abilities, then, whenever I break a record with that ability, it will just update the FuBar plugin to show that abilities name and how much it crit for
00:52.34HarveyDentand only change it when a new ability breaks a record
00:52.48Pkekyowell, except from the ability icon (name instead), TopScoreFu does that
00:53.01Pkekyonot only crits though, does normal hits as well
00:53.09JoshBorkedoes topscore put the name and amount in FuBar?
00:53.12HarveyDentyeah thats what I didnt care for about TopScoreFu
00:53.30HarveyDentI like it, I think it's close
00:53.42HarveyDentbut it's not what CritRecord could do. Was really bummed when that mod died.
00:53.48PkekyoJoshBorke: don't know, I don't use text for 90% of my FuBar addons
00:54.07JoshBorkeme neither
00:54.55Pkekyojust checked, it puts your max lifetime hit and crit in the fubar.... shows what attacks did what damage records etc on mouseover
00:55.29CIA-1403jaslaughter * r46487 10Baggins_Search/Baggins_Search.lua: Baggins_Search: -Proper use of Baggins scale
00:56.12HarveyDentright but does it do that "live mode" still?
00:56.19Pkekyolive mode?
00:56.24HarveyDentwhere it will constantly show me the last hit for every thing I did
00:56.34HarveyDentmaybe I'm thinking of a different addon
00:56.45Pkekyoit only shows your max hit and max crit for the respective attacks
00:56.50HarveyDentbut I could swear it was TopScoreFu I tried out on recommendation of a guildmate and it didn't suit my needs
00:57.20Pkekyoshows a splash on your screen "New Mortal Strike RECORD! 131541 damage" when you pop a new record, and updates it in the mouseover-list
00:57.29SaladFork!ar 400
00:57.29ThraeBotSaladFork: Arena rating from 400 points is, 2v2: 1661, 3v3: 1606, 5v5: 1522
00:57.42SaladFork!ar 425
00:57.42ThraeBotSaladFork: Arena rating from 425 points is, 2v2: 1688, 3v3: 1631, 5v5: 1544
00:58.01PkekyoOminous: still awake?
00:59.05CIA-1403ckknight 07ckknight * r46488 10Joker/LibJokerConsole-1.0/LibJokerConsole-1.0.lua: LibJokerConsole-1.0 - if doing a :PrintLiteral and providing exactly 0 arguments (not just 1 that's a nil), it'll print out () instead of nil.
00:59.08OminousPkekyo: ya
00:59.27Pkekyowhat would ClassTimers be listed under in my WTF folder? I can't fricking find it
00:59.36HarveyDentpkekyo: ah ok - but can I disable the mouseover thing?
00:59.46Ominouserm normal non char based saved vars
00:59.53HarveyDentI just really want something that only shows the last name of the ability I used and the amount it crit for (if it broke a record)
01:00.21PkekyoHarveyDent: on the fubar itself it then will only show your lifetime max hit and crit, no matter what attack made them
01:00.38loonacyPkekyo:  ClassTimer.wtf
01:00.43Pkekyofound it! cheers Ominous
01:00.48loonacyPkekyo:  ClassTimer.lua I mean.
01:00.53Pkekyoloonacy: was looking in char specific folders
01:00.54JoshBorkein the end, joker dies
01:01.47SaladFork!ap 1475
01:01.47ThraeBotSaladFork: Arena points from a rating of 1475 is, 2v2: 256, 3v3: 293, 5v5: 366
01:01.49PkekyoHarveyDent: basicly, TopScoreFu does everything you want it to, BUT in a mouseover window...
01:03.07Pkekyodamnit, deleting the files in \wtf didn't change a thing
01:03.16HarveyDentah ok
01:03.22JoshBorkepastamancer: ping
01:03.29HarveyDentyeah I would want it to show the name of the ability that cracked the "top score"
01:03.37HarveyDentah well
01:03.45HarveyDentI will give it a second look
01:04.46Pkekyomeh, I've got way too many forums to troll nowadays
01:04.52CIA-1403andalia * r46489 10BattleChat/BattleChat.lua: BattleChat: - Shift-Click on a Line to paste the combat log string + timestamp into the chat editbox
01:05.29Pkekyowhere on the ace forums would it be wise to pop a forum post about an error in an addon?
01:05.39JoshBorkethe thread for the addon
01:05.41sylvanaarckknight the aceevent uid stuff wasnt working yesterday - it was incrementing the ID too often - the last commit changed the behavior
01:05.58ckknighttoo often?
01:06.30sylvanaaryeah, it was no longer unique for a single event
01:06.37ckknight...that's odd
01:06.44ckknightlemme see your commit...
01:07.28ckknightwait, you never did a commit
01:07.29ckknightokay...
01:07.31*** join/#wowace FryGuy (i=fryguy@c-71-197-67-35.hsd1.ca.comcast.net)
01:07.45ckknightsylvanaar: it set the uid for OnUpdates
01:07.48ckknightthat's the only difference
01:08.38*** join/#wowace anholt (n=anholt@69-30-77-85.dq1sn.easystreet.com)
01:09.21KarlThePagan!ping
01:09.23sylvanaarckknight it appears that code can execute during the processing of events
01:09.37JoshBorkewouldn't that mean threading?
01:09.41sylvanaarckknight which increments the uid
01:09.45SaladForkHoly shit
01:09.46ckknightno, since OnUpdate and OnEvent are mutually exclusive
01:09.48SaladForkMy arena team is on a roll
01:09.54SaladForkJust went from 1225 rating to 1611
01:09.58SaladForkAnd we're not done yet
01:10.33Pkekyowtb your arena team
01:10.41*** part/#wowace Amadeo (n=amadeo@c-69-140-96-27.hsd1.md.comcast.net)
01:10.47SaladForkWe have two shammies and me (frost mage)
01:10.48CIA-1403andalia * r46490 10AddonLoader/embeds.xml: AddonLoader: - Added reference to AceModuleCore to embeds.xml
01:10.52sylvanaaridk, all i can say is that my chatframe events were all the same UID then they werent
01:10.52SaladForkOne shammy's resto, and one's enh
01:10.56SaladForkHaving two shammies messes them up
01:11.00SaladForkThey don't know who's healer, =P
01:11.23ckknightsylvanaar: do you use bucketing or something
01:11.24ckknight?
01:12.39sylvanaarckknight no, i use it to identify which chatframes produce output from each chat event
01:13.14ckknightright, but do you do any bucketing?
01:13.20sylvanaarckknight no
01:14.27*** join/#wowace Xuerian (n=core@wireless-216-222-130-182.citizip.com)
01:14.57_art3mis?
01:15.43XuerianOh, it works fine. No use bothering to try to flash the bios till I have a atx12v psu over 250w anyway, and no reason getting one of those other than when I get a ath 3200+ :P
01:16.59Xuerianflashing to recognize the 1.7 ath, that is.
01:20.27*** join/#wowace Bruners (i=lasseb@colargol.tihlde.org)
01:22.15*** join/#wowace Ixan (i=kriberg@colargol.tihlde.org)
01:24.16sylvanaarhmmm, a chilled salad fork, how funny
01:24.26art3misheh wow yer totally old school xuer ;P
01:24.48SaladForkI am far from chilled Sylv, thanks.
01:24.57sylvanaarfrost mage
01:25.00art3mishow far?
01:25.03SaladForkOh
01:25.05SaladForkXD
01:25.14SaladFork!c us aerie peak SaladFork
01:25.14SaladForkThat's me
01:25.17ThraeBotSaladFork: Saladfork, Level 70 Troll Mage (10/0/51). 6413 HP; 7616 Mana; 134 mana regen; 201 spell crit; 116 spell hit; 625 +spell dmg/heal; 254 frost dmg (879); 179 shadow dmg (804); 5.34% dodge; 57 resilience; +3 all resists;[[ TBR: 685 ][ Link: http://tinyurl.com/273ku8 ][ Talents: http://tinyurl.com/32db27 ]]
01:25.49Saladinpeople with salad in their names ftw \m/
01:26.01Saladin!c eu kul tiras saldin
01:26.04ThraeBotSaladin: Saldin, Level 70 Human Paladin (42/19/0). 6347 HP; 8628 Mana; 194 mana regen; 73 mp5; 8453 Armour; 72.9 Melee DPS; 3.93% melee crit; 51 spell crit; 138 +spell dmg; 1335 +heal; 3.73% dodge; 5% block;[[ TBR: 622 ][ Link: http://tinyurl.com/2dsmxl ][ Talents: http://tinyurl.com/395c5k ]]
01:26.10sylvanaar!c us proudmoore Portalme
01:26.13ThraeBotsylvanaar: Portalme, Level 70 Night Elf Priest (14/0/47). 8351 HP; 8760 Mana; 154 mana regen; 44 mp5; 83 spell crit; 67 spell hit; 647 +spell dmg/heal; 6.18% dodge; 11 resilience; 10 nature resist (+10);[[ TBR: 789 ][ Link: http://tinyurl.com/2hdchp ][ Talents: http://tinyurl.com/3cn2mo ]]
01:26.16SaladFork!vs us aerie peak saladfork eu kul tiras saldin
01:26.18ThraeBotSaladFork: Saladfork vs Saldin! A L70 mage and a L70 paladin square off!; 10/0/51 vs 42/19/0; Saladfork wins by 408 TBRs! ***OWNED!***
01:26.22SaladFork=D
01:26.27Chompershey kul tiras buddy :D
01:26.37Saladin'lo
01:27.00sylvanaar!c us proudmoore Sylvaan
01:27.03ThraeBotsylvanaar: Sylvaan, Level 70 Night Elf Druid (5/0/56). 6814 HP; 8810 Mana; 290 mana regen; 86 mp5; 3.96% melee crit; 26 +spell dmg; 1233 +heal; 4.23% dodge; 18 resilience; 10 nature resist (+10);[[ TBR: 181 ][ Link: http://tinyurl.com/2ea8f5 ][ Talents: http://tinyurl.com/39jvk4 ]]
01:27.48sylvanaar!vs us proudmoore Portalme us aerie peak saladfork
01:27.48ThraeBotsylvanaar: Portalme vs saladfork! It's a showdown! ...But wait, what's this?! Portalme wins by 2328940 TBRs! Wow, that's GOTTA hurt.
01:27.56SaladForkRandom event
01:27.58SaladForkTry it again, >.<
01:28.06sylvanaar!vs us proudmoore Portalme us aerie peak saladfork
01:28.06ThraeBotsylvanaar: Portalme vs saladfork! It's a showdown! ...But wait, what's this?! saladfork wins by 4887581 TBRs! Wow, that's GOTTA hurt.
01:28.10SaladForkSilly bot
01:28.17Pkekyomeh, I've ninjaed too many epic gems I don't need from heroics >.<
01:28.29Saladin"TBR"+
01:28.31Saladin?
01:28.33sylvanaar!vs us proudmoore Portalme us aerie peak saladfork
01:28.34ThraeBotSorry sylvanaar, you must wait 36 seconds before making another request.
01:28.38SaladFork!vs us proudmoore Portalme us aerie peak saladfork
01:28.40ThraeBotSaladFork: Portalme vs Saladfork! A L70 priest and a L70 mage square off!; 14/0/47 vs 10/0/51; Portalme wins by 116 TBRs!
01:28.43WobinThraebot rating
01:28.45SaladForkI dislike preists
01:28.47SaladFork~tbr
01:28.48purl[tbr] ThraeBot Ratings, an invention of Thrae for his ThraeBot. It works on a weighted logarithmic algorithm that, when used to compare two characters, tries to take which classes are fighting each other.
01:29.16CIA-1403ktrigger * r46491 10Numen/embeds.xml:
01:29.16CIA-14Numen:
01:29.16CIA-14- Updated order of embedded libraries.
01:29.27xyudo a warlock vs a war ^^
01:29.33SaladForkWarlocks always win
01:29.54sylvanaar!vs us proudmoore Exlock us aerie peak saladfork
01:29.57ThraeBotsylvanaar: Exlock vs Saladfork! Saladfork has +9 lvls on Exlock (61 vs 70); A L61 warlock and a L70 mage square off!; 41/0/10 vs 10/0/51; Saladfork wins by 87 TBRs!
01:30.05SaladForkExcept when they're level 61
01:30.34sylvanaarthats my old main
01:30.34sylvanaarfrom 2005
01:30.34Megalonhm
01:31.36Pkekyowarlock vs war:
01:31.36Pkekyo!vs eu moocowbank us baesj
01:31.37*** join/#wowace spathi (n=spathi@c-67-163-45-166.hsd1.il.comcast.net)
01:31.42Pkekyowarlock vs war:
01:31.42Pkekyo!vs eu moocowbank eu baesj
01:31.50SaladForkYou might want to give baesj a server
01:31.53Pkekyoserver piece of shit l2typegoddamnfucktard
01:32.03sylvanaar!vs us proudmoore Exlock us proudmoore Sylvaan
01:32.03ThraeBotSorry sylvanaar, you must wait 126 seconds before making another request.
01:32.05Pkekyoyes, was talkking to me :>
01:32.09SaladForkooohhh, pwnt
01:32.12sylvanaaroh how gay
01:32.16JoshBorke!vs us stormreaver hamarian us stormreaver dagh
01:32.17Pkekyowarlock vs war:
01:32.17Pkekyo!vs eu bloodfeather moocowbank eu bloodfeather baesj
01:32.19ThraeBotJoshBorke: Hamarian vs Dagh! Dagh has +7 lvls on Hamarian (63 vs 70); A L63 paladin and a L70 priest square off!; 5/41/8 vs 14/2/45; Dagh wins by 573 TBRs! ***OWNED!***
01:32.21ThraeBotPkekyo: Armory parse error. You must have screwed up the command. You suck.
01:32.27JoshBorke!vs us stormreaver cryect us stormreaver dagh
01:32.29ThraeBotJoshBorke: Cryect vs Dagh! A L70 druid and a L70 priest square off!; 0/49/12 vs 14/2/45; Dagh wins by 562 TBRs! ***OWNED!***
01:32.38JoshBorkeCryect: OWNED!
01:32.56Megalon:c
01:33.06Tinyboom!vs us proudmoore Portalme eu silvermoon tinyboom
01:33.09ThraeBotTinyboom: Portalme vs Tinyboom! A L70 priest and a L70 mage square off!; 14/0/47 vs 40/0/21; Portalme wins by 105 TBRs!
01:33.12Tinyboomhehe
01:33.17sylvanaarhehe
01:35.47sylvanaar!vs us proudmoore Exlock us proudmoore Sylvaan
01:35.49ThraeBotsylvanaar: Exlock vs Sylvaan! Sylvaan has +9 lvls on Exlock (61 vs 70); A L61 warlock and a L70 druid square off!; 41/0/10 vs 5/0/56; Exlock wins by 459 TBRs! ***OWNED!***
01:35.55sylvanaarhaha
01:36.24sylvanaarsounds about right
01:37.01JoshBorke!vs us stormreaver dagh us proudmoore sylvaan
01:37.03ThraeBotJoshBorke: Dagh vs Sylvaan! A L70 priest and a L70 druid square off!; 14/2/45 vs 5/0/56; Dagh wins by 622 TBRs! ***OWNED!***
01:37.10JoshBorkesomething seems off
01:37.22sylvanaarmy tree druid cant kill anything
01:39.16Arrowmaster!us burning legion tokrim us proudmoore sylvaan
01:39.23Arrowmaster!vs us burning legion tokrim us proudmoore sylvaan
01:39.25ThraeBotArrowmaster: Tokrim vs Sylvaan! A L70 warlock and a L70 druid square off!; 42/0/19 vs 5/0/56; Tokrim wins by 637 TBRs! ***OWNED!***
01:39.39Megalon!vs us proudmoore sylvaan eu destromath chikan
01:39.41ThraeBotMegalon: Sylvaan vs Chikan! A L70 druid and a L70 warrior square off!; 5/0/56 vs 3/43/15; Chikan wins by 1101 TBRs! ***OWNED TO THE EXTREME!!***
01:39.47SaladForkSylv - talk to Thrae
01:39.49Megalontake this!
01:39.50SaladForkIt's possible tree druids are off
01:39.59Megalon;D
01:40.12XuerianWhat's the rating based on, anyway? 0_o
01:40.12sylvanaarno tree druids really cant kill anything
01:40.18SaladForkThat would do it
01:40.18SaladFork=D
01:40.20*** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net)
01:40.54SaladForkXuer - algorithms that way certain stats depending on your class
01:41.01SaladForkAnd if you're doing a !vs, the class you're going against
01:41.46Megalonthe rating for my warrior is weird
01:41.48sylvanaar!vs us proudmoore Portalme us burning legion tokrim
01:41.49ThraeBotsylvanaar: Portalme vs tokrim! It's a showdown! ...But wait, what's this?! tokrim always haxs, so wins automatically.
01:41.56Megalonfury specced, logged out in tankgear, 1318 TBR
01:41.56Megalon:>
01:42.31Arrowmasterwtf?
01:42.47JoshBorkelol thrae
01:42.50SaladFork!i4641
01:42.54SaladFork!i 4641
01:42.54ThraeBotSaladFork: Name: Hand of Dagun; Rarity: White; Unique; Consumable. [[ http://www.wowhead.com/?item=4641 ]]
01:43.00SaladForkwtf
01:43.03SaladForkConsumable hand?
01:43.12JoshBorkeyum
01:43.20SaladForkI just typed a random item number, XD
01:43.54Megalonit isn't consumable, just a normal questitem
01:43.56Megalon:C
01:45.39kenlyric_homeI want a salad fork weapon
01:47.23Saladin! 3047
01:47.29Saladin!i 3047
01:47.29ThraeBotSaladin: Name: Lambent Scale Gloves; Rarity: Green; BoE; +3 Agility; +6 Strength; +118 Armour; Requires L22; 35 Durability; Get: Unknown. [[ http://www.wowhead.com/?item=3047 ]]
01:47.30Saladinmeh
01:48.26SaladFork!i Salad Fork
01:48.27ThraeBotSaladFork: that is not the item you're looking for!
01:48.29SaladFork=(
01:48.33SaladFork!i Fork
01:48.33ThraeBotSaladFork: that is not the item you're looking for!
01:48.36SaladFork=(
01:48.45Megalon:<
01:51.57SaladForkMy favorite bookmark: http://wowwiki.com/API
01:54.47SaladForkHey guys, is there a function that would return the number of buffs on a player?
01:55.07SaladForkUnitBuff() returns information on a buff at a certain index, but I'd like to have some sort of "upper limit"
01:55.16Tinyboom!vs eu silvermoon Tinyboom us proudmoore Sylvaan
01:55.18ThraeBotTinyboom: Tinyboom vs Sylvaan! A L70 mage and a L70 druid square off!; 40/0/21 vs 5/0/56; Tinyboom wins by 557 TBRs! ***OWNED!***
01:55.19Pkekyoanyone here familliar with the addon Dash?
01:55.25Tinyboomweee:p
01:55.36*** join/#wowace cogwheel_ (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net)
01:57.03Pkekyowhere can I learn 300+ cooking skill?
01:59.52HarveyDentanyone here know of an addon that very simply just makes it so that if I am attempting to open a lockbox it will automatically enable the "Pick Lock" ability?
02:00.33HarveyDentI tried LockSmith (some neat functionality) but was disappointed to find out that it's limited to items in your inventory. Ideally, was hoping to have something  a bit more flexible
02:03.14uliccrowbar maybe
02:04.40Megaloncrowbar ;S
02:06.20ckknightnot sure I'd trust HarveyDent in a dark alley
02:06.26ckknightseems a bit two-faced for my liking
02:07.09Wobin~rimshot
02:07.10purlba-dum CHH
02:07.22HarveyDentlol
02:08.11ckknighthttp://IBelieveinHarveyDent.com
02:09.52*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
02:09.52*** mode/#wowace [+o Cairenn] by ChanServ
02:11.32SaladFork!ap 1575
02:11.32ThraeBotSaladFork: Arena points from a rating of 1575 is, 2v2: 323, 3v3: 369, 5v5: 461
02:11.51Funkeh`!ap 1616
02:11.51ThraeBotFunkeh`: Arena points from a rating of 1616 is, 2v2: 358, 3v3: 410, 5v5: 512
02:12.48Pkekyo3.2k whirlwind crit as prot O.o
02:13.42ckknightooh, the Joker: http://s201.photobucket.com/albums/aa298/MovieLover909/The%20Dark%20Knight/?action=view&current=jokerslash1ug7.jpg
02:14.00kenlyric_homehttp://picasaweb.google.com/kenlyric/20060217_19NYC/photo#5098373541566519490
02:14.04kenlyric_homethis still makes me giggle
02:14.41Pkekyowindows errors in public ftw :>
02:14.55ckknighthehe
02:16.06SaladFork!ar 425
02:16.06ThraeBotSaladFork: Arena rating from 425 points is, 2v2: 1688, 3v3: 1631, 5v5: 1544
02:16.19Funkeh`hows jokerconfig going ckk
02:16.23PkekyoI like it on the local busses, there's like 5-6 LCDs with commercials and stuff on them...bluescreen on those is awesome :>
02:16.26ckknightit's coming
02:16.33ckknightI have the tree down
02:16.37ckknightand I have execute working
02:16.50Pkekyockknight: nice feature on the loot-gain in Parrot :>
02:17.02ckknightI'm gonna alter it so that it's a two-column main panel, with labels on the left and config on the right
02:17.18ckknightconfig can be sliders/buttons/dropdowns/etc.
02:17.33ckknightI figure if I do it that way (and do it consistently), it'll be the best situation
02:18.04ckknightanyone have any thoughts on that?
02:18.59Pkekyoif I understand correctly, it seems like a good idea
02:19.10JoshBorkeckknight: how come the unit tests for Joker are embedded into the files?  shouldn't they be separate files to better impersonate a real addon using the framework?
02:19.12Pkekyo- but then again, I might not know wtf I'm on about :>
02:19.55ckknightno, JoshBorke, for a few reasons: i) ease of use ii) it's not just limited to the core libraries iii) it's only run in specific situations iv)
02:20.07ckknightah, there was a forth
02:20.10ckknightfourth*
02:20.11ckknightI forget
02:20.37ckknightJoshBorke: and the way the unit tests are set up, it actually works out quite cleanly as it is now
02:20.58ckknighti.e. it's better to have the unit tests than to not have them
02:21.03ckknightsince I'm prone to breaking things
02:21.39JoshBorkeso when do the unit tests run?
02:22.38ckknightthree situations must be filled: (a) LibJoker-1.0 must be standalone, not embedded (b) the library in question must be standalone, not embedded (c) it must be enabled through the slash command /jokerunit
02:22.55ckknightotherwise unit tests are thrown away right away
02:23.25Pkekyohttp://www.youtube.com/watch?v=rN2VqFPNS8w&mode=related&search=
02:23.36ckknightand the garbage is collected once the addon is loaded, so no real harm
02:24.36Pkekyowhat's this 'garbage collection' stuff?
02:25.00KyahxWouldn't that attribute to larger load times though?  Especially once people start having 40 different copies of Joker* compiled and trashed.
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02:25.39JoshBorkeok, so i have some more questions :)  i) ease of use:  for whom?  you or the developers or both and how? ii) what do you mean not limited to the core libraries?  what are they testing then?  iii) pretty self explanatory.  as far as the three situation:  so those are always checked when Joker is loaded, even if embedded?
02:26.03ckknightKyahx: it's actually very light, the functions themselves, if only created and not run, only add a few milliseconds all-in-all
02:26.30JoshBorkeKyahx: yea kyahx, you'd need 1000 instances of Joker* to even see a difference :P
02:26.37JoshBorkeKyahx: quit trolling
02:26.43Kyahx:(
02:26.49KyahxNot trolling, learning!
02:26.53Kyahxor something...
02:27.02ckknightJoshBorke: easy for developers, myself included. other libraries can use unit tests. as I said, if Joker's embedded, it won't run, it'll be thrown away asap
02:28.25JoshBorkeckknight: so how would the unit tests work for another library?
02:28.40ckknightany library or addon can register unit tests
02:28.51ckknightthat's all
02:29.13JoshBorkeoh, ok, so the unit tests are registered with Joker and then run against?
02:29.31Thraeckknight: Shouldn't debugging be in a standalone debugging addon?
02:29.46ckknightno, and I'm not fucking repeating myself again, you can scroll up
02:29.52ckknightthis is like the fifth time in a week
02:30.00JoshBorkelol
02:30.16JoshBorkeso the unit tests you wrote are sort of like lunit?  http://www.nessie.de/mroth/lunit/
02:30.33JoshBorkethe other libraries will register their unit tests with joker to be run against them
02:30.36ckknightyea, very similar, only a slimmer situation
02:30.41JoshBorkecool
02:30.53ckknightthe library registers the unit tests, on ADDON_LOADED, said tests are run
02:30.59ckknightif the proper conditions are met
02:31.02JoshBorkecool
02:31.07ckknightotherwise, they're thrown away right away
02:31.41ckknighta big reason for having the unit tests and the program code in the same file is that as code changes, tests change, as tests change, code changes. They're by no means separate and they definitely shouldn't be separate.
02:32.18JoshBorkethat's absolutely true
02:32.33JoshBorkewhich is what the wikipedia page says
02:32.58SaladForkHey guys, is there a function that would return the number of buffs on a player?
02:33.17ckknightJoshBorke: Joel on Software says it too
02:33.26ckknightas well as The Pragmatic Programmer
02:33.36NightHawkTheSaneSaladFork: wowwiki knows.
02:33.36JoshBorkewell, not that they shouldn't be separate, but that they both change and should be kept relevant to one another
02:33.47SaladForkNight - I'm looking at the API listing
02:33.50SaladForkI see UnitBuff(), which I'm using
02:33.58SaladForkThat returns the buff info for a buff index
02:34.04SaladForkI want to make a loop that goes through all the buffs
02:34.07SaladForkFor which I need to know my upper limit
02:34.09ckknightJoshBorke: well, yea
02:34.20ckknightJoshBorke: and really, the easiest way for me to do that is if they're in the same place
02:34.24ckknighti.e. same file
02:34.58KyahxSaladFork: you could use a while loop to itterate the buffs until you run out
02:35.03NightHawkTheSaneSaladFork: as far as I recall, you just loop 1-40 and call unit buff until you get nil, but there may be something in SEEA to help with that, depending on what you need
02:35.15JoshBorkeSaladFork: what kyahx said is the general consensus
02:35.22SaladForkThanks
02:35.29SaladForkBut I found a more efficient way of finding if a player has a buff
02:35.40SaladForkRather than searching through all the buffs and comparing them to the name I'm checking
02:35.43SaladForkI just do GetPlayerBuffName()
02:35.47ThraeJoshBorke: ckknight's ROI is just different then your ROI...you can disagree with it, but you're disagreeing with principle. ckknight knows what's the most efficient overall, he's just doing what he considers the most efficient for -him-.
02:35.48SaladForkIf it returns something, he has the buff
02:35.50SaladForkOtherwise it's nil
02:35.50SaladFork=D
02:36.06ckknightthat's about it.
02:36.09KyahxWell, checking for speicific buffs is different that checking how many buffs someone has :P
02:36.13SaladForkhehe
02:36.23SaladForkYeah, I guess I asked the wrong question
02:36.24SaladForkThanks though, =)
02:36.26Kyahx:)
02:36.29Kyahxnp
02:36.30JoshBorke~dict ROI
02:36.46Thrae~ROI
02:36.48SaladForkrate of interest
02:36.50SaladForkerrr
02:36.53ckknightand I believe in a trickle-down effect, basically, by my life and the lives of other developers being easier, we can code better, faster, cheaper addons, by which the users will end up benefitting
02:36.55SaladForkreturn on investment*
02:36.56NightHawkTheSaneSaladFork: first thing to do to get the right answer is to make sure you're asking the right question  ;)
02:36.56JoshBorkereturn on investment?
02:37.04SaladForkNight - yeah, I know, =\
02:37.22MegalonJoshBorke: profit!
02:37.34ckknightReaganism put into addon terms, basically
02:38.45Thraepurl, ROI is Return On Investment, usually used to describe one's own interpretation of a pragmatic solution, or just plain hedonism. Also could mean "Rate Of Interest" in banking terms.
02:38.46purlThrae: okay
02:38.59JoshBorke~tbr
02:39.00purltbr is, like, ThraeBot Ratings, an invention of Thrae for his ThraeBot. It works on a weighted logarithmic algorithm that, when used to compare two characters, tries to take which classes are fighting each other.
02:39.01ckknighthedonism?
02:39.03JoshBorkethrae:  fix that :P
02:39.21JoshBorke~dict hedonism
02:39.27ckknightI'm just trying to find the most economical solution.
02:39.48Wobinhedonism?
02:39.55ckknighteverything has a cost-benefit analysis attached to it
02:40.11JoshBorkewobin: lrn 2 read
02:40.14Thraeckknight: ROI could easily be attributed to plain hedonism
02:40.16Wobinwell yes
02:40.20WobinI know what hedonism means
02:40.33Wobinjust not sure how it applies to the current ROI definition
02:40.37SaladForkHey guys, I'm not used to Lua. If I type "if (a = GetPlayerBuffName('whatever')) then"
02:40.37ckknightme either
02:40.45ckknightSaladFork: ==, not =
02:40.47SaladForkWould it correctly trigger if a was set to nil
02:40.47JoshBorkeSaladFork: == not =
02:40.51JoshBorkeas ckknight said
02:40.51SaladForkI'm not comparing
02:40.52SaladForkThat's my point.
02:40.55Wobinno, cause you're assigning
02:40.57SaladForkI know how to compare, I'm not THAT newbie
02:41.01JoshBorkeSaladFork: not possible in lua
02:41.09SaladForkWobin - so an assignment to nil doesn't return false?
02:41.21ckknightyou can't do an assignment in an if statement
02:41.22JoshBorkeyou cannot assign within an expression
02:41.25SaladForkYuck.
02:41.26WobinI don't think the if construct can handle it
02:41.32ckknightassignments are statements, you can't treat them as expressions
02:41.33SaladForkOkay, thanks anyway
02:41.38WobinForces you -not- to use side effects =P
02:41.47JoshBorkecleaner imo
02:41.51Wobins'true
02:41.56Pkekyoanyone know what to do when you get stuck down in "looting-position"?
02:42.04Wobinloot/mine something eles
02:42.07Wobinelse
02:42.10Kyahxjust do [[   if GetPlayerBuffName('buff') then    ]]
02:42.23PkekyoWobin: didn't work
02:42.23Wobinnot if he wants to keep the name
02:42.29Wobinrelog
02:42.29SaladForkAnother question guys, =
02:42.30SaladFork=)
02:42.34SaladForkDoes Lua support += and -=>
02:42.36SaladForkerr
02:42.37SaladForkDoes Lua support += and -=?
02:42.38Wobinno
02:42.42SaladForkGah!
02:42.42Kyahxsadly =(
02:42.44JoshBorkeSOC!  new acronym!
02:43.19Wobin~soc
02:43.20purlit has been said that soc is System On Chip - many embedded cpus include a variety of peripherals as well which makes them more than just a CPU.
02:43.20PkekyoSOC = Son of Cunt? O.o
02:43.20SaladForkKyah - you mean if [[ GetPlayerBuffName("buff") ]]?
02:43.20*** join/#wowace Kirkburn (n=Kirkburn@76-220-202-143.lightspeed.oshkwi.sbcglobal.net)
02:43.20Wobinno
02:43.23Thraeckknight: I said ROI -could- be hedonistic, I didn't say it always was. If a big piece of your ROI is how much work or stress it takes on you vs how much you gain from it, that's basically the definition of hedonism right there. It depends on how you use the term ROI.
02:43.23JoshBorkeo.O
02:43.32Wobinhe's using the [[]] as a deliniation in his own comment
02:43.34JoshBorkeSeparation of concerns
02:43.35KyahxSalad that was just a bad choice of brackets to split my sentence from my code :P
02:43.36SaladForkI basically want to execute code only if a player has a buff. GetPlayerBuffName() returns nil if the buff doesn't exist, and returns a string if it does.
02:43.40Wobinit's not lua
02:43.50SaladForkOh, I was thinking it was like the eval statement from Bash, =\
02:43.57SaladForkI was getting excited too, I love eval
02:44.00WobinThrae: er
02:44.05ckknightThrae: seeing as I don't make money off of this, then my investment is my work, my time, etc. and my return is the appreciation that I get out of it
02:44.13WobinThat's applying hedonism to the ROI, not explaining ROI from hedonism
02:44.18JoshBorkeSaladFork: use if GetPlayerBuffName(<stuff>) then -- means they have the buff
02:44.20Kyahxlocal buff = GetPlayerBuff('buff')
02:44.21Kyahxif buff then -- do stuff
02:44.25SaladForkJosh - so nil == false in Lua?
02:44.26Chompersi'm making a statue of ckk in my garden
02:44.32WobinSaladFork: yes
02:44.32Thraeckknight: That part of the definition wasn't directed at you.
02:44.33Chompers15 feet high
02:44.35SaladForkYucky!
02:44.35JoshBorkeSaladFork: false and nil are the only not true
02:44.40SaladForkSo's 0
02:44.42SaladForkfalse == nil == 0
02:44.43SaladFork=)
02:44.44JoshBorke0 is true
02:44.47SaladForkwtf
02:44.53Wobinnil is false =)
02:45.00SaladForknil is false, 0 is true....
02:45.01SaladForkWhat's ""?
02:45.04JoshBorkejoin #luabot
02:45.05Wobintrue
02:45.08Kyahxno, 0 is a variable
02:45.10JoshBorkei repeate
02:45.13SaladForkWhat's ""?
02:45.15SaladFork(an empty string)
02:45.16JoshBorkefalse and nil are the only not true
02:45.22Wobintrue
02:45.25SaladFork/sigh
02:45.27JoshBorkeif it is not false and it is not nil then it is true
02:45.29KyahxIts not that hard :P
02:45.38JoshBorkeif not false and not nil then true end
02:45.40SaladForkif (not false) and (not nil) then true end
02:45.42SaladForkThanks Josh.
02:45.43SaladForkThat makes sense
02:45.44SaladFork=D
02:45.46ckknightThrae: the general goal is to maximize said appreciation while minimizing the amount of effort I put into it
02:45.58JoshBorkeckknight: you'll never be fully appreciated, sadly
02:46.01ckknightso?
02:46.04CIA-1403sinaloit * r46492 10InfiniBar/ (. InfiniBar.toc):
02:46.04CIA-14InfiniBar:
02:46.04CIA-14- Corrected tsvn:logtemplate
02:46.04CIA-14- Corrected X-Category to reflect one of the possible categories.
02:46.04Wobinnot til you die
02:46.07ckknightit's not about that
02:46.11WobinI hear that works for all sorts of artists
02:46.14ckknightit's about maximizing appreciation while minimizing effort
02:46.15JoshBorkeWobin: i won't be appreciated even then
02:46.17Thraeckknight: How much people appreciate your work, or how much appreciate you?
02:46.18ckknightit's about the ratio
02:46.38ckknightThrae: either way, I don't see a big differenc
02:46.41ckknightdifference*
02:47.01Thraeckknight: Well, that's hedonism right there. But like I said, the ROI comment wasn't directed at you.
02:47.15Chomperswhat a wonderful name : "P00PFAKT0R"
02:47.27ckknightif it's hedonism, then I don't see it as a flaw or any issue at all
02:47.30WobinIs he a manure salesman?
02:47.44Chompershe joined my vent server, so he might be
02:47.49Wobinall people are hedonistic to a certain degree
02:48.02Wobinthere is no such thing as pure altruism
02:48.21Thraeckknight: All living things by design are hedonistic, humans have the ability to try and get away from hedonism, but in the end, there's debate on whether that's really good or not.
02:48.29ThraeI'm not trying to attack you. Geez.
02:48.45ckknightI figure embrace it and twist it into something good rather than fight against it
02:48.50ckknightfor most things biological
02:48.57ckknightor instinctual
02:49.13ThraeWell, there are some instincts worth fighting, like to hump everything that moves.
02:49.28cladhairewhy fight it?
02:49.33NightHawkTheSaneThrae: psh, you fight that if you want!
02:49.34Chomperseven other dudes
02:49.47cladhaireChompers: word
02:49.49JoshBorkeor animals
02:49.59JoshBorkeerm
02:50.47ThraeMost animals don't care about sisters or brothers or cousin relationships when mating, but humans have the Westermarck effect.
02:50.57ThraeMost humans, that is.
02:51.11Chompersempathy helps bring balance to the hedonism/altruism struggle
02:51.21JoshBorkeyou people confuse me
02:51.43Chompersi thought animals had a built in "warning" to stop inbreeding?
02:52.00Wobin"VIRGIN ALERT VIRGIN ALERT"
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02:52.32ThraeChompers: No, animals pick out who has the best qualities regardless of their birth relationship
02:52.33ckknightincest is best?
02:52.34*** mode/#wowace [+v Shirik] by ChanServ
02:52.47WobinBuggery is boring
02:52.51WobinIncest is relatively boring
02:52.58ThraeChompers: If they had to pick from 5 sucky traits and 1 good trait that happens to be from their sister, they'd pick their sister
02:52.58WobinNecrophilia is dead boring
02:53.00ckknightwhat isn't boring, then?
02:53.12Chomperseven if it results in dna decay?
02:53.22JoshBorkeChompers: inbreeding gets bred out
02:53.30Wobincause they die
02:53.32Chompersgood point
02:53.35ckknightChompers: the percentage of that happening for humans is about 4% if both are healthy adults
02:53.37Megalonjust prospected 200 adamantite for someone in og, 15 blue gems
02:53.39Megalon>.<
02:53.47ckknightcompare to if the woman is 40 years old, when the percentage is 6%
02:53.55ThraeChompers: DNA Decay takes centuries of constant inbreeding
02:53.56Wobinless so for humans, cause our survivability is somewhat enhanced
02:54.07ckknightso yea, fucking your 20-year-old sister will have less of a detrimental effect than fucking your 40-year-old wife.
02:54.12ckknightgood to know
02:54.16Chompersi guess it doesn't hurt a few times
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02:54.32Chompersand i guess it's necessary if numbers are low
02:54.43Thrae23:02 <@ckknight> so yea, fucking your 20-year-old sister will have less of a detrimental effect than fucking your 40-year-old wife. || 23:02 < Chompers> i guess it doesn't hurt a few times
02:54.46MegalonThrae: that's not right with "regardless of thair birth relationship"
02:55.03ThraeMegalon: I said some living organisms, not all
02:55.21Chomperswhy do i talk at 4am, it only gets me further down into the hole im digging for myself
02:55.46CIA-1403funkydude * r46493 10cgProfiler/ (cgProfiler.toc embeds.xml): cgProfiler: use embeds.xml
02:56.35Chompersckknight: i just watched a tv show you might like
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02:57.11Chompersit's called Californication, quite funny at times
02:57.29MegalonThrae: you said animals, which covers quite everything
02:57.44Megalon;o
02:58.08Pkekyois there anyone here that consider using the term "black" to describe someone of dark skin tone offensive?
02:58.09CIA-1403mecdemort * r46494 10Baggins_AnywhereBags/Core.lua: Baggins_AnywhereBags: - Clicking an item outputs the item link to the chat frame. - Cleaned up some unnecessary code. - Searching will search all alts, but only current player's bank and mail.
02:58.16ThraeMegalon: If you scroll up to the beginning of the discussion, I first said "most animals". You can't jump into a conversation half-way and nitpick effectively.
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03:02.07Arrowmasterok somebody needs to make the bar texture in this into a realbar texture http://i27.photobucket.com/albums/c168/dradesus/WoWScrnShot_072907_183903.jpg
03:02.30Pkekyoeew
03:02.34JoshBorkelol
03:02.49ckknightChompers: I saw S01E01
03:02.51ckknightit was pretty good
03:03.02Cryectthat wavy bar bothers me
03:03.19ckknightChompers: I've been getting into Mad Men and The Kill Point recently, they're also pretty good
03:03.25Chompersreally?
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03:03.58Chompersi'll have to check those out, just finished season one of Carnivale, fantastic programme
03:04.14Pkekyohahah, this is great...this rogue simply can't grasp how I gould stunlock her :>
03:04.36Pkekyocould*
03:05.43Wobinargh
03:05.49Wobinworst screenshot ever
03:06.42KirkburnSorry but ... Yay, no more Karl Rove!
03:06.44ChompersBurn Notice too, that's been getting better as the season progresses
03:07.09NightHawkTheSaneKirkburn: yay indeed. he still ought to be held accountable and tried/executed. :P
03:08.54KirkburnNightHawkTheSane, yes indeed
03:09.19KirkburnUnfortunately it's not immediate, there's still a few more weeks with him :/
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03:09.52NightHawkTheSanesadly
03:10.09Pkekyo!c eu bloodfeather thaladon
03:10.11ThraeBotPkekyo: Thaladon, Level 34 Blood Elf Mage (0/0/24). 973 HP; 2877 Mana; 94 mana regen; 4.55% dodge; +3 all resists (+5 all);[[ TBR: 244 ][ Link: http://tinyurl.com/ywdem4 ][ Talents: http://tinyurl.com/35a9cf ]]
03:12.35Funkeh`later folks
03:16.01ckknightChompers: oh yea, been watching Burn Notice, it's worth the watch
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03:17.40CIA-1403ckknight 07ckknight * r46495 10Joker/LibJoker-1.0/LibJoker-1.0.lua: LibJoker-1.0 - add more provisions to unit test checking, so that tests are thrown away sooner if the situation can be decided sooner.
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03:21.32Pkekyohttp://img.4chan.org/b/src/1187061555486.jpg
03:22.26ckknightlulz
03:22.35SaladForkHehe
03:22.38SaladForkI was getting worried there
03:22.43SaladForkBut Lua has block comments, =)
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03:31.49SaladFork!api UnitDamage
03:31.50ThraeBotSaladFork: lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit");  -- http://www.wowwiki.com/API_UnitDamage
03:31.54SaladForkhmm
03:31.57SaladFork!api UnitSpellDamage
03:31.58ThraeBotSaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_UnitSpellDamage
03:32.00SaladForknoooo
03:32.09SaladForkAnyone know? =(
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03:32.21JoshBork1~wdn
03:32.22purlWorld of Warcraft Developer Network, a website where you can see the changes made to WoW's interface files between versions and also where you can download said versions. http://wdn.wowinterface.com/
03:32.31JoshBork1look up what the blizzard api uses
03:32.41SaladForkWhere would I do that? >.<
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03:38.46SaladForkI can't find it, heh
03:38.50SaladForkThis should be simple, >.<
03:42.41SaladFork!api GetSpellBonusDamage
03:42.42ThraeBotSaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellBonusDamage
03:42.49SaladForkI hate you, ThraeBot
03:43.01Thrae!api GetSpellDamageBonus
03:43.02ThraeBotThrae: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellDamageBonus
03:43.19SaladForkThat function exists
03:43.22SaladForkAnd yet nobody knows about it.
03:43.32ThraeHence why ThraeBot asks you to make the page
03:43.33SaladForkNot even /wiki/API
03:43.58SaladForkJeez, this is a smart command
03:43.59SaladFork=D
03:44.13SaladForkNow damnit WowWiki, learn your stuff
03:45.08JoshBork1SaladFork: make a page
03:45.11SaladForkHeh
03:45.19SaladFork<- doesn't know WikiCode and is an Lua newbie at that
03:45.22SaladForkBut hey
03:45.28SaladForkCan I write I discovered it or something?
03:45.43JoshBork1add it somewhere, create a new page and put a link to where you saw the usage
03:45.55SaladFork!api GetSpellDamageBonus
03:45.56ThraeBotSaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellDamageBonus
03:45.57SaladForkI'll add it there
03:45.58SaladFork=D
03:45.59ThraeSaladFork: Just name your wiki user the same, it'll be in the history
03:46.01SaladForkerrr
03:46.03SaladForkBonusDamage*
03:46.08SaladForkwoooo
03:46.09SaladForkHistory!
03:46.11JoshBork1bye
03:46.43CIA-1403diablohu * r46496 10AtlasLoot/Constants/constants.cn.lua:
03:46.43CIA-14AtlasLoot:
03:46.43CIA-14- update zhCN
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03:53.36FryGuyis anyone here familiar with the internal workings of lua?
03:53.45FryGuythe c++ part i mean
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03:59.42SaladForkHey Thrae
03:59.49SaladForkFor the argument, should I name it spellTreeID?
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04:02.33FryGuyi bet ckknight could help me, but he's not here :p
04:03.00SaladForkI just discovered a function, =)
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04:05.25Pkekyocan mages use maces? (1h)
04:05.28SaladForkNo
04:05.32SaladForkDaggers, Staves, 1h Swords
04:08.22SaladFork!api GetSpellBonusDamage
04:08.23ThraeBotSaladFork: spellDmg = GetSpellBonusDamage(spellTreeID);  -- http://www.wowwiki.com/API_GetSpellBonusDamage
04:08.26SaladForkThat's mine! =)
04:08.30TemDoes anyone have a non-enligsh copy of globalstrings?
04:08.42SaladForkI can't believe there wasn't a page for it
04:09.30SaladFork!api GetSpellBonusHealing
04:09.31ThraeBotSaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellBonusHealing
04:09.32SaladForkWoooot
04:09.36SaladForkThat's 2 pages for me!
04:10.00NightHawkTheSane~cookie SaladFork
04:10.26kebinusanSaladfork some new bot?
04:10.31SaladFork?
04:10.40kebinusannm thats thraebot
04:10.43kebinusanI read that wrong
04:10.46kebinusansorry its late here
04:10.46NightHawkTheSanelol
04:10.54SaladForkI just found too functions that work 100% that weren't in the WIKI
04:10.54SaladFork=)
04:11.00NightHawkTheSane~comfort kebinusan
04:11.01purlThere, there, kebinusan.  It's OK.  I'm here for you.
04:11.08kebinusan~kick purl
04:11.09purlACTION kicks purl
04:11.19kebinusan~whalecrush NightHawkTheSane
04:11.33kebinusanMy whalefu is lacking
04:11.40NightHawkTheSane~whalecrit kebinusan
04:11.40purlACTION crits kebinusan with a mathematically skilled whale named Isaac for #NaN. kebinusan dies
04:11.45ckknightFryGuy-: hrm?
04:11.54FryGuy-oh you're here!
04:12.02FryGuy-you wrote a lua thingy in c right?
04:12.06ckknightnope
04:12.07FryGuy-i mean, used the lua api
04:12.11FryGuy-nevermind :(
04:12.13ckknightnever have, haven't had a reason to
04:12.21NightHawkTheSane"What if it's some kind of trojan horse?" "Well, obviously.. they did it.. wrong."
04:12.21FryGuy-maybe it was kael
04:12.31SaladForkPsh, and I thought I would be famous and all
04:13.07FryGuy-i want to serialize the lua globals table somehow, and do a checksum of it so I can verify that people are using a legit version of some scripts
04:13.18NightHawkTheSaneSaladFork: ill sing your praises out my window, if you like.
04:13.23SaladForkPlease do, =)
04:13.27SaladForkhehe
04:13.31NightHawkTheSanemeh. later.
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04:15.46NightHawkTheSane"...I have to go blow something up..."
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04:18.39ckknightFryGuy-: legit version?
04:19.22FryGuy-uh
04:19.42FryGuy-it's for something that needs to be tamper-resistant
04:20.11FryGuy-like a high-score thing that uses some stuff that's in lua
04:20.31FryGuy-but with modified lua it would be easy to cheat, so just verify that the lua is not tampered
04:20.41ckknight...
04:20.43ckknightick
04:20.52NightHawkTheSanethat sounds like a logistical nightmare.
04:20.57ckknightI agree
04:21.00AntiarcYou won't be able to, IMO
04:21.09ckknightyou want to basically close source for something that is inherently open
04:22.15FryGuy-well, the high score sending stuff will be in our own code
04:22.21FryGuy-the c++ part
04:22.44ckknightk...
04:23.20FryGuy-what I was planning on doing was loading the lua files, and before any input from the game itself is loaded, computing a checksum of the global namespace in lua and sending that along with the score
04:23.32CIA-1403antiarc * r46497 10Threat-1.0/Threat-1.0/Threat-1.0.lua: Threat-1.0: Fixed a way-too-over-eager threat clear on party change. Is approximately 312% more awesome now.
04:23.38clad|sleepwhy does the global namespace matter
04:23.42clad|sleepif its just the score you're concerned with
04:23.49clad|sleepprivacy isn't that hard in Lua, even on a pure-Lua basis.
04:24.05FryGuy-well, the score is computed in lua, and the rules of the game are in lua
04:24.31ckknightso embed the lua stuff in your C program and don't release the lua files
04:24.42clad|sleepwell there's nothing you can really checksum, since they can just keep the same footprint
04:24.45FryGuy-well, we want them to be user-modifyable for custom stuff
04:24.49clad|sleepthere's nothign to correlate it with on the other side
04:24.52clad|sleepso sandbox them in
04:24.54clad|sleepits not very difficult
04:25.05clad|sleepgive them a seperate lua_State
04:25.23clad|sleepif nothing else, or a sandboxed genv
04:25.55FryGuy-the original way I was going to do it was checksum the individual lua files that are loaded and send those along
04:26.29FryGuy-but I thought I could serialize and checksum the lua_State somehow
04:26.30clad|sleepyou could do that, but why not just _not_ allow them to alter those files.
04:26.46FryGuy-because, they have to be modifyable
04:26.51ckknight..
04:26.53ckknight...*
04:26.55ckknightcatch-22
04:27.07FryGuy-not really
04:27.16ckknightyou can't have only one part be modifiable?
04:27.32FryGuy-I kind of obscured what I'm doing
04:27.34AntiarcIf something has to be trusted, put it in your compiled C++, IMO
04:27.34clad|sleepyou have to sandbox _something_
04:27.38clad|sleepindeed
04:27.41ckknightyea.
04:27.45clad|sleepthere's no need for the rules or values to be calculated in Lua
04:27.53clad|sleepor if there is, you have to sandbox things somehow
04:28.23FryGuy-:\
04:28.36ckknightI figured this would be obvious
04:28.38FryGuy-there's going to be no sandbox
04:28.58FryGuy-I'll just checksum the lua files themselves
04:29.02ckknight...
04:29.04ckknightwhy?
04:29.17ckknightyou eliminate the point that way
04:29.22FryGuy-hm?
04:29.28ckknightmodifiable?
04:29.28FryGuy-Let the game run, but the checksum will be wrong
04:29.36FryGuy-and the high score won't be uploaded
04:29.43ckknightalright
04:29.58FryGuy-I don't want to prevent modification, i want to be aware of it.
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04:30.09NightHawkTheSanea) what's the point of making something modifiable at all if it's going to be mootin the end. b) what's to stop someone from just sending the unmodified checksum?
04:30.10clad|sleepthat was unclear
04:30.18FryGuy-sorry
04:30.22clad|sleepto say the least
04:30.47clad|sleepyou can't checksum the lua_state, or the genv, so you'll have to do the files
04:30.52clad|sleepif that's what you really want to do
04:31.00FryGuy-well there are going to be custom levels, but that's fine, I just don't want them to be able to submit those as high scores
04:32.14FryGuy-calculating a checksum of the files will be annoying though because there's an 'include' function :(
04:32.24SaladFork!api GetSpellBonusHealing
04:32.25ThraeBotSaladFork: bonusHeal = GetSpellBonusHealing();  -- http://www.wowwiki.com/API_GetSpellBonusHealing
04:32.27SaladForkWoot woot
04:32.32SaladForkThat's two functions I've discovered
04:32.34SaladForkBeat that you non-newbies.
04:33.43SaladForkHowever, that still has not solved my problem
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04:34.03SaladForkI've discovered GetSpellBonusDamage() which returns your spell damage for a certain school of magic, but how I do I return my generic +spelldmg? =\
04:34.03NightHawkTheSane"Next time we crash our brand new mothership, let's say we do it in the tropics?"
04:35.12SaladForkAnyone?
04:35.26sag_ich_nichtSaladFork get all values and take the lowest? ;P
04:35.26NightHawkTheSanehey, you're the one who found it.
04:35.28Antiarc!api  GetSpellBonusDamage
04:35.34sag_ich_nichti dunno, honestly :D
04:35.34SaladForkAnti - mine! back off!
04:35.49SaladForkNight - I found the one for specific spell schools
04:35.56NightHawkTheSaneSaladFork: i'd say check how wow does it?
04:36.05Antiarc<PROTECTED>
04:36.08AntiarcI'm a rogue.
04:36.09Antiarco.0
04:36.10SaladForkIt gives me 0
04:36.10AntiarcOooooh
04:36.12AntiarcIt's physical
04:36.16SaladForkHuh?
04:36.18AntiarcIt's because I have 2 rings
04:36.22SaladForkPhysical?
04:36.22AntiarcBoth with +2 damage on them
04:36.25SaladForkOh
04:36.34SaladForkK, let me update the wiki page
04:36.34SaladForkty
04:36.59Xinhuanwhats the performance difference between a 8600 gts and a 8800 gts?
04:37.01SaladForkhttp://www.wowwiki.com/API_GetSpellBonusDamage
04:37.02SaladForkupdated
04:38.05Antiarclocal bd = GetSpellBonusDamage; genericSpellDamage = math.min(bd(2), bd(3), bd(4), bd(5), bd(6), bd(7))
04:38.08AntiarcTo answer your question
04:38.17AntiarcI suspect anyhow
04:38.38Arrowmastergota be a simple way
04:38.43SaladForkThat's assuming they didn't mix and max gear to the max
04:38.47NightHawkTheSane"I'd say having the supreme commander of the Ysgard fleet owe you one is more valuable."
04:39.25SaladForkmix and match*
04:39.25ArrowmasterNightHawkTheSane: watching sg1 again?
04:39.25AntiarcSaladFork: Eh?
04:39.25NightHawkTheSaneArrowmaster: indeed!
04:39.26NightHawkTheSanei've been working my way through the episodes.
04:39.27SaladForkAnti - imagine a +firedmg helm, a +frostdmg gloves...
04:39.32AntiarcSaladFork: It's a pretty safe bet that you don't have +damage from each of the 6 schools individually :P
04:39.40SaladForkYeah, but it's not 100% safe
04:39.44SaladForkThere's got to be a better way.
04:39.44AntiarcSafe enough.
04:39.56AntiarcAnyone that would violate that assumption probably doesn't know enough to use your mod anyway :P
04:40.00Arrowmastercheck how the character frame does it
04:40.02SaladForkActually, now that I think about it
04:40.06SaladForkIf I have each individual school
04:40.11SaladForkWhy the hell do I care what the base is?
04:40.17ccKeptake holy school
04:40.21SaladForkIf they cast a frostbolt, use +frostdmg, if they do holy, use +holydmg
04:40.23ccKepthere is no +holy only damage in the game.
04:40.31SaladForkccKep - that doesn't seem right
04:40.31Arrowmasteryes there is
04:40.32ccKep(thats how blizz does it)
04:40.37SaladForkBut whatever, normal +spelldmg is useless to know, =D
04:40.37ccKephttp://wdn.wowinterface.com/code/2136898/FrameXML/PaperDollFrame.lua
04:40.42ccKep#
04:40.42ccKeplocal minModifier = GetSpellBonusDamage(holySchool);
04:40.53SaladForkhahaha
04:40.56SaladForkseriously?
04:40.56SaladForkXD
04:40.57NightHawkTheSanethere is +holy damage though,isn't  there?
04:41.00SaladForkGogoblizz!
04:41.04ccKepnot that I know of?
04:41.11Arrowmasterthere is
04:41.12AntiarcYes, there is +holy damage
04:41.15AntiarcThere's a cloak in Kara
04:41.20SaladForkI was just thinking the same Anti
04:41.24SaladForkIt dropped for us yesterday
04:41.31NightHawkTheSanehttp://www.wowhead.com/?item=30642
04:41.37NightHawkTheSanehttp://www.wowhead.com/?item=17741
04:41.49NightHawkTheSaneboth of those have +holy damage.
04:42.02NightHawkTheSaneas far as wowhead knows, the only two in the game, but they exist.
04:42.03Arrowmasterwtf
04:42.08ccKepjust copied blizz code =)
04:42.13Arrowmasteri didnt even know that chest existed
04:42.21NightHawkTheSaneccKep: i know, i'm just saying. :)
04:42.26NightHawkTheSaneArrowmaster: me either, actually. :P
04:42.58NightHawkTheSaneAnd it's a drop from a rare spawn in mara. wtf?
04:42.59CIA-1403antiarc * r46498 10Threat-1.0/Threat-1.0/Threat-1.0.lua: Threat-1.0: TPS clear fix. I think.
04:43.24SaladForkBut seriously
04:43.31SaladForkWhen in your code - ever - would you need to know base +spelldmg?
04:44.01NightHawkTheSanearguably never.
04:44.17SaladForkI can't think of an actual situation
04:44.35ccKepweren't you the one who asked? ^^.
04:44.36NightHawkTheSanenon-typed spell damage is almost purely academic, as any practical implementation must, by definition, be typed to a particular school.
04:45.00SaladForkccKep - I assumed I needed it at first
04:45.28SaladFork/shrug
04:45.28ccKeplocal minModifier = GetSpellBonusDamage(holySchool);
04:45.28ccKepfor i=(holySchool+1), MAX_SPELL_SCHOOLS do minModifier = min(minModifier, GetSpellBonusDamage(i)) end
04:45.28ccKepif you still need it ^.^
04:45.28SaladForkIs that how Blizz does it?
04:45.28ccKepyeah
04:45.28SaladFork>.<
04:45.30SaladForkAnto
04:45.31SaladForkAnti
04:45.33ccKep(might replace holySchool with 2 though)
04:45.39SaladForkAnti's method is more efficient than Blizz's
04:45.47SaladForkone call, no loops
04:46.06SaladForkOnly one min called
04:46.07ccKepyep
04:46.12SaladForkAnti - go get a job app
04:46.16Arrowmasterfucking steam
04:46.18Antiarc?
04:46.23Pkekyohuh...there should be a graveyard-plugin for cartographer! :>
04:46.28Arrowmasterwhy cant i fucking play natural selection
04:46.38SaladForkPkekyo - Cartographer Waypoints
04:46.40PkekyoNS = win!
04:46.47PkekyoSaladFork: have it
04:46.51NightHawkTheSaneAntiarc: yeah,so when do we get to see your big sekret project? :P
04:47.04AntiarcNightHawkTheSane: Well, the big sekret project is still in development :P
04:47.09Pkekyospent all of last fall at school playing NS in class :>
04:47.10SaladForkWhen you're dead, it'll mark the GY as a tombstone
04:47.14SaladForkAs well as your body location
04:47.16Arrowmastermaybe ill just go play tremulous
04:47.23AntiarcThe smaller sekret projects that are not really revenue streams but which are pretty fun anyway are being deployed as I type. :P
04:47.47PkekyoSaladFork: that's all good and well, but I mean that it should show all graveyards in the zone - when alive!
04:47.54NightHawkTheSaneAntiarc: ooh, linky?
04:48.02Antiarcwell, let me deploy first :P
04:48.03SaladForkPkek - why?
04:48.07SaladForkWhy would you ever need to know that? XD
04:48.20Antiarcwingnut7
04:48.35Antiarcwell damn, I'm changing an ssh password tonight.
04:48.42NightHawkTheSanelol
04:48.48NightHawkTheSane~comfort Antiarc
04:48.51purlThere, there, Antiarc.  It's OK.  I'm here for you.
04:48.54Arrowmasteryour password sucks
04:48.58AntiarcIt does
04:49.02PkekyoSaladFork: ie: to know wether or not - when traveling a certain distance - if stripping down and getting myself killed by mobs will benefit me or punish me in terms of travel times
04:49.02AntiarcBut it's for a box on my LAN
04:49.13AntiarcSo I don't care so much about that one
04:49.15Pkekyo(running through an entire zone on my alt right now)
04:49.22SaladForkPkek - I guess you could submit a request to Cartographer POI
04:49.35SaladForkThey do flightpaths and mailboxes, /shrug
04:49.36PkekyoPOI?
04:49.45SaladForkPlaces of Interest
04:49.46ccKepCartographer_SuicideShortcuts
04:49.48ccKep^.^
04:49.50NightHawkTheSaneAntiarc: a couple weeks ago I accidentally typed a password i use almost everywhere (yeah, bad me) into irc. Fortunately it was in a channel with only a few close friends, and not.. say.. here..
04:49.51ArrowmasterAntiarc: why not use ssh keys
04:49.57PkekyoccKep: great name
04:50.02*** join/#wowace Zeiris (n=anon@d206-116-165-72.bchsia.telus.net)
04:50.09AntiarcArrowmaster: I have been too lazy to set them up :P
04:50.11PkekyoSaladFork: it shows me mailboxes, but not flightpaths
04:50.31*** join/#wowace Roartindon (n=jtlim@ppp121-45-51-120.lns11.adl2.internode.on.net)
04:50.32SaladForkPkek - Oh wait, you have Cartographer Mailboxes
04:50.36SaladForkBut I can see flightpaths too
04:50.38SaladForkWhat does that? o.O
04:50.38Pkekyoand POI
04:50.46*** part/#wowace Zeiris (n=anon@d206-116-165-72.bchsia.telus.net)
04:52.15Antiarcokay
04:52.19AntiarcAnyone ever run into this:
04:52.29Antiarcsvn: The version resource does not correspond to the resource within the transaction.  Either the requested version resource is out of date (needs to be updated), or the requested version resource is newer than the transaction root (restart the commit)
04:52.30AntiarcHowever:
04:52.33PkekyoI have pretty much all cartographer plugins there is :>
04:52.35Antiarcsvn up produces nothing
04:52.39AntiarcThis happens after every commit
04:52.50AntiarcI have to nuke all my all-wcprops files to be able to commit again
04:52.52AntiarcIt basically sucks
04:53.31*** join/#wowace Kirkburn_ (n=Kirkburn@76-220-202-143.lightspeed.oshkwi.sbcglobal.net)
04:53.58Pkekyo<--- in the process of making 100+ Heavy Silk Bandages... /sigh
04:54.18Arrowmaster100?
04:54.24Arrowmasterwhy???
04:54.37ulicyou know the war effort is over right?
04:54.39Pkekyojust got Artisan First Aid
04:54.52Pkekyoand Heavy Silk Bandage is still green
04:54.56Pkekyoand I have fuckloads of Silk :>
04:55.28Pkekyoand leveled tailoring past silk cloth ages ago soeh...got nothing else to use it for :>
04:55.42SaladForkyuck
04:55.48SaladForkTailoring AND First Aid is no fun
04:55.50Pkekyotook about 30 bandage crafts to get me 5 skill points
04:56.47PkekyoSaladFork: howso?
04:56.55SaladForkPkek - shared mats
04:57.04Pkekyomeh
04:57.07SaladForkAlmost as bad as getting 2 between JC / Blacksmithing / Engineering
04:57.28PkekyoI always have spare cloth anyways...got a gazillion alts
04:57.54PkekyoI've leveled 4 levels on my mage now, completely by getting boosted in SM :>
04:58.01Pkekyo- that gives ALOT of silk!
04:58.13SaladForklol
04:58.25SaladForkAnd to think I've been leveling the hard way
04:58.33NightHawkTheSaneOkay, stupid noob question. >< Anyone had an issue where a cartographer profession db fails to load, or at least fails to show up on your map?
04:59.21ulicnope I get all 1 zillion icons
04:59.45PkekyoSaladFork: it's really fucking easy with helpful guildies... just /follow and loot while they run 'round pewpewing :>
04:59.50SaladForklol
05:00.04Pkekyocrafted 107 heavy silk bandages - gave me 12 skill points :>
05:00.08NightHawkTheSaneHerbalism just isn't loading on this char for some reason.
05:00.09SaladForkHigh levels in my guilds (including me) don't often run through instances
05:00.41NightHawkTheSanewonder if it has to do with having both herb and mining.. but that shouldn't make a difference
05:00.52Arrowmasterthats why i have my friends account info and can use his 70 shadowpriest whenever i want since he doesnt play much
05:00.59PkekyoNightHawkTheSane: checked character specific addon loading options? :>
05:01.01ulicnope have I have both, and it's insanity when they are both on :)
05:01.06NightHawkTheSanePkekyo: yep
05:01.53NightHawkTheSanewhats weird is that it was loading fine the other day
05:02.01Arrowmasteri once got a random tell asking if i wanted to do karazhan while i was on his priest but apparently thats on of the things im not allowed to do
05:02.08Pkekyoffs, for some reason, I run out of mats tonight when my tradeskill level reaches x48
05:03.10Pkekyo<PROTECTED>
05:03.20*** join/#wowace Antiarc (n=Antiarc@wsip-70-184-82-98.ph.ph.cox.net)
05:03.20*** mode/#wowace [+v Antiarc] by ChanServ
05:04.20Pkekyoautorun = win
05:04.40SaladForkI remember pre-2.0, when addons weren't blocked from everything
05:04.52SaladForkThe Taxi mods that would take you to all the major flight paths automatically
05:05.02sag_ich_nicht[06:55] <Pkekyo> and leveled tailoring past silk cloth ages ago soeh...got nothing else to use it for :> <--put silkcloth stacks into AH, recieve money.
05:05.27PkekyoI would
05:05.49Pkekyoif not silk sold for just about jack shit on my server :<
05:05.54*** join/#wowace Kirkburn (n=Kirkburn@76-220-202-143.lightspeed.oshkwi.sbcglobal.net)
05:06.06sag_ich_nichthaha.
05:06.11NightHawkTheSaneckknight: ping
05:06.17ckknightpong
05:06.28Pkekyoit also helps with a bank char able of making about 50g/day :>
05:06.48NightHawkTheSaneI've noticed on pitbull the enabled/disabled state of the blank space doesn't always persist
05:06.54sag_ich_nichtour server is one of the first to get online in europe, so our economy is a bit crazy... >_>
05:06.57ckknightlame
05:07.08Arrowmasterfuck i really dont have anything to do, steam wont let my play natural-selection and anarcyonline keeps failing on a patch
05:07.15Pkekyosag_ich_nicht: define 'crazy'?
05:07.17SaladForkPkek - I make sure to log onto my main every day and do dailies for ~150-200g/day
05:07.21SaladForkAnd then whenever my alt needs cash
05:07.36SaladForkI log onto my main and baske in the huge piles of gold, =D
05:07.45PkekyoSaladFork: don't have rep for all dailies yet
05:07.50sag_ich_nichtPkekyo well on one hand, compendium of dragon slaying still sells for 1000g+
05:07.56SaladForkPkek - Skettis + Ogri'la will get you 6/10
05:08.02sag_ich_nichton the other hand, solid star of elune costs about ~50g
05:08.10PkekyoI don't have ogri'la rep yet
05:08.16Pkekyoimpossible to get a group for the quest
05:08.18SaladForkYou get it from dailies....
05:08.34Pkekyomy alt and my main is broke as a churchrat, and my bank char made about 100g yesterday
05:08.52sag_ich_nichtfastest way to make profit:
05:08.53SaladForklol
05:08.57sag_ich_nicht1. Make Bank Alt with Enchanting
05:09.04sag_ich_nicht2. Level Enchanting to 275
05:09.17PkekyoI have a 'norma' alt with enchanting...working on 275 ench atm
05:09.18sag_ich_nicht3. Buy items in the AH with Bottomscanner
05:09.23sag_ich_nicht4. Sell
05:09.25sag_ich_nicht5. ???
05:09.27SaladForksag - I tried that, doesn't work on my server, =(
05:09.28sag_ich_nicht6. Profit!
05:09.30Pkekyobottomscanner?
05:09.31SaladForkWe have smart noobs
05:09.34Arrowmasterok this HAS to solve my boredom, i found my starcraft cd
05:09.34SaladForkand cheap enchanting mats
05:09.48sag_ich_nichtPkekyo www.auctioneeraddon.com :P
05:10.00sag_ich_nichtyou'll have to install the enchantrix alpha as well
05:10.12sag_ich_nichtotherwise you'll not get any useful results
05:10.13SaladForkhey, ckknight improves existing addons by converting them to Ace2 and making them more efficient right?
05:10.22sag_ich_nichtafk, moving my ass to work
05:10.27ckknightwrong, SaladFork
05:10.32Pkekyowhy does EVERYONE add a "???"-step to their how-to-profit guides? >.<
05:10.32SaladForkSo who am I thinking of?
05:10.35ckknightI don't "convert"
05:10.42SaladForkYou recode, =)
05:10.45ckknightI steal other people's ideas and write em from scratch my own way
05:10.52sag_ich_nicht[07:10] <Pkekyo> why does EVERYONE add a "???"-step to their how-to-profit guides? >.< <--South Park
05:10.54sag_ich_nichtand now afk
05:10.54SaladForkckknight - Do auctioneer right, =P
05:11.00ckknightno, Auctioneer works fine
05:11.01*** join/#wowace Azure (i=Azurewra@i577BC4D9.versanet.de)
05:11.07SaladForkIt's a memory hog, =(
05:11.21ckknightso use the dev version
05:11.21Pkekyobyes sag_ich_nicht
05:11.40Pkekyodev version?
05:12.19NightHawkTheSaneSaladFork: auctioneer is going to hog memory regardless, given how much raw data it stores.
05:12.25SaladForkMmhmm
05:12.44Cyrez./auctioneer load auctionhouse
05:12.48NightHawkTheSaneand, as has been noted countless times before, memory usage doesn't matter as much as memory churn
05:12.51SaladForkBut considering that among my ~160 addons that it's 1 of about 5 that isn't Ace'd, I assume it could be made slightly more efficient
05:13.07Pkekyomemory churn?
05:13.14NightHawkTheSanethere's no correlation between whether a mod uses ace and whether it's efficiant.
05:13.29SaladForkNight - Mods that use ace share libraries with other mods that use ace
05:13.30SaladForkNo?
05:13.36CyrezMy Auctioneer DB is ~9.7MB.
05:13.59Pkekyothe correlation is as to wether or not the programmer are a complete fucking nabcake or not :>
05:14.05NightHawkTheSaneSaladFork: yeah, sharing code doesn't neccessarily imply efficiancy.
05:14.13ccKep95% of auctioneers memory usage is the auction database... that has not much to do with wether its ace'd or not ^^.
05:14.24CyrezEm, one of the Auctioneer devs is in here, BTW.
05:14.31SaladForkSurprisingly, "Ace2" is using more memory than "Auctioneer"
05:14.36*** join/#wowace shingo2 (n=shingo@p5487F01C.dip.t-dialin.net)
05:14.51Roartindonace2 gets billed sometimes for memory that other addons generate
05:14.53NightHawkTheSaneSaladFork: thats not really surprising, precisely because of the shared code bit.
05:15.00Comxxckknight is there anyway that you can make so that [Level:DifficultyColor] ?? is Red not Grey?
05:15.06SaladForkNevermind, just garbage collected
05:15.08SaladForkAuctioneer's back on top
05:15.25ckknightComxx: :Red
05:15.41NightHawkTheSaneckknight: it should probably be that way by default
05:15.45PkekyoSaladFork: how do you get those stats?
05:15.59SaladForkPkek - PerformanceFu
05:16.07ckknightyea, it should be red by default...
05:16.08Comxxi mean make Red sorry
05:16.19CyrezFuBar_PerformanceFu for the pwn.
05:16.33Comxxnope it Grey
05:16.42PkekyoI only have MiniPerfsFu
05:16.53ComxxGray*
05:18.35Pkekyowhat's the difference between PerformanceFu and MiniPerfsFu?
05:18.53NightHawkTheSaneperformancefu has some more profiling tools, i imagine
05:19.59ulicNooooooo!
05:20.18ulichow well we flood the channel with queries now?
05:20.28ulics/well/will
05:20.39NightHawkTheSanethere's always purl
05:21.19Pkekyo<--- just made it on foot from TM to Kargath
05:22.22Pkekyooff to Thorium Point then... /sigh
05:23.15Pkekyoso many memories...all the ganking at thorium point when going MC... /sniff
05:24.29*** join/#wowace mathuin (n=mathuin@c-71-202-238-151.hsd1.ca.comcast.net)
05:24.39Pkekyoyou can only spiritress within the zone you died in, correct?
05:24.49mathuinAny of you guys actively use ItemValue?  I'm wondering how to score a dagger based on the "average DPS" value.
05:24.52mathuinPkekyo: yes.
05:25.55Pkekyomethinks I have ItemValue
05:26.01Pkekyonot sure though
05:26.13Pkekyowhat does it do? :P
05:29.51Pkekyoyou have to be exalted with said faction to buy their mount at lvl 40, correct?
05:29.56NightHawkTheSaneyes
05:29.59NightHawkTheSaneat any level
05:30.18CIA-1403syntherift * r46499 10Numen/ (7 files):
05:30.19CIA-14Numen:
05:30.19CIA-14- Renamed class files and data file.
05:30.37NightHawkTheSanewell, aside from your own faction, obviously
05:30.44Pkekyosoeh...how to get exalted with a faction fast and cheap?
05:30.54NightHawkTheSanerunecloth turnins?
05:30.54Pkekyo(I really, REALLY hate that bloodelf mount)
05:31.06NightHawkTheSanereally? I likeit.
05:31.16Pkekyo:<
05:31.38PkekyoI want a skellyhorse, methinks
05:32.07Pkekyo1758/12k UC Honored
05:32.16Pkekyonever had a skellyhorse before...
05:32.51Pkekyoaw shite, lvl ?? dragonkin
05:33.55Pkekyois if I weren't traumatized enough by those from the first char I leveled, now I gotta go through this shit again? meh!
05:34.04*** part/#wowace Roartindon (n=jtlim@ppp121-45-51-120.lns11.adl2.internode.on.net)
05:35.12CIA-1403syntherift * r46500 10Numen/ (7 files in 2 dirs):
05:35.12CIA-14Numen:
05:35.12CIA-14- Added Sorata's rewrite.
05:35.12CIA-14- Includes main button reordering, totem ticks, totem timers, and pop-up button reordering.
05:36.36CIA-1403sinaloit * r46501 10Splut/ (. Splut.toc):
05:36.36CIA-14Splut:
05:36.36CIA-14- Added tsvn:logtemplate
05:36.36CIA-14- X-Category: ActionBar -> Action Bars per Ace2 wiki
05:37.30Comxxis there a way or a Addon that will auto loot when you pick pocket ?
05:37.57CIA-1403syntherift * r46502 10Numen/embeds.xml:
05:37.57CIA-14Numen:
05:37.57CIA-14- Fixed embeds.xml.
05:38.46*** join/#wowace Roartindon (n=jtlim@ppp121-45-51-120.lns11.adl2.internode.on.net)
05:38.52Roartindonwho's in charge of the wowace forums?
05:39.12*** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net)
05:39.21XinhuanComxx: no, but if you hold down Shift while you pickpocket, it should auto-loot (assuming shift is your default autoloot key)
05:39.26Comxxim Sure ckknight can help you
05:39.46ckknightRoartindon: Kaelten is, but I have ops
05:40.02Roartindonckknight: Right now, the forums are sending out notification emails using the address: www-data@wewowace.com
05:40.10RoartindonMy mail server is rejecting every one of them
05:40.14ckknightyea, inform kaelten
05:40.14Roartindonbecause wewowace.com doens't exist
05:40.23ckknightprobably a typo
05:40.24RoartindonIt seems that it's only been for a week or two.. it used to be from @wowace.com
05:40.47ComxxXinhuan: but Xloot does not loot when i hold down the shift key
05:40.49ckknightprobably the server change
05:40.51SaladForkWoah
05:40.55Roartindonckknight: yeah, I'll drop him a PM now
05:40.56SaladForkI just have a newfound love for Blizz
05:40.56Xinhuantry it without xloot
05:41.02SaladForkI was getting ready to parse some yucky stuff
05:41.03SaladForkThen found
05:41.07Xinhuani don't use looting mods and holding down shift-key auto loots.
05:41.11SaladForkGetCombatRating(CR_CRIT_SPELL) and GetCombatRating(CR_HIT_SPELL)
05:41.11SaladFork=D
05:41.14SaladFork<3
05:43.02*** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
05:43.08art3miswewow
05:43.10art3misheh
05:43.43CIA-1403syntherift * r46503 10Numen/:
05:43.43CIA-14Numen:
05:43.43CIA-14- Updated externals.
05:46.19ckknightwowee
05:53.00Pkekyo~numen
05:53.20Pkekyoguess not
05:53.40NightHawkTheSanebest bet for looking up what mods are is either ask the author if they're here, ortheforums
05:53.54SaladForkhttp://www.wowace.com/wiki/Numen
05:53.54SaladFork.wiki Numen
05:54.20*** part/#wowace Keias (n=Keias@c-69-245-192-193.hsd1.in.comcast.net)
05:55.41PkekyoI need to l2sleepatnight so I get time to recharge my mouse
05:56.30SaladForkNight - files.wowace.com will show you the #Notes from the .toc, which most people fill in
05:56.48SaladFork!ap 1431
05:56.56SaladForkNO
05:56.59SaladForkThaebot is gone!
05:57.18NightHawkTheSaneSaladFork: i'm aware, but #notes isn't always  particularly descriptive
05:57.26SaladForkNight - True, =D
05:58.03*** join/#wowace ND_afk (n=Miranda@h062040167062.gun.cm.kabsi.at)
06:01.09*** join/#wowace Mistr (i=Mistr@c-69-243-144-101.hsd1.in.comcast.net)
06:01.50*** part/#wowace Mistr (i=Mistr@c-69-243-144-101.hsd1.in.comcast.net)
06:01.53ckknighthrm
06:02.01ckknightperhaps there should be some standardization when it comes to Notes
06:03.13SaladForkPerhaps.
06:03.45SaladForkOkay, I have officially gone through my addon and commented everything
06:03.56SaladForkIf anyone ever needs to steal some code and checks mine out, they will be more than happily surprised.
06:04.51ckknightanyone up and want to wax philosophical about configuration?
06:05.10ckknightk, I'll just state my thoughts anyway
06:06.14ckknightbasically, with AceOptions (Ace2), you have passing groups, and the parent group can provide get/set functions, etc. AceConfig (Ace3) won't have passing groups, but will have explicit passValues (and an arbitrary number of them as well)
06:06.48ckknightnow for AceOptions, the parent group provides the get/set functions by doing get = function() end, args = { {} }
06:07.15ckknightI was thinking instead to have explicit inheritance by doing child_get = function() end
06:07.20ckknightor something to that regard.
06:07.36ckknightTablet-2.0 did the child_* stuff, and it seemed to work quite well
06:08.34Xinhuanerr as long as you provide documentation :)
06:08.55ckknightwell, yea
06:09.07ckknightbut I'm just basically making things immensely easier this way
06:09.26ckknightfor both coding the configuration backend and for developers making their addons' config tables
06:09.34Yssarileasier  = better as long as everything still works
06:09.55ckknightYssaril: it's a new system anyway, starting from scratch
06:10.40Yssarilcant wait to try it
06:10.42CIA-1403adirelle * r46504 10CastYeller/ (CastYeller.toc announces/warlock.lua):
06:10.42CIA-14CastYeller:
06:10.42CIA-14- added warlock enUS funny announces from Melvalian.
06:10.53ckknightYssaril: the config is the last part of Ace3
06:10.54*** join/#wowace [r1-Fox (i=starfox@85.127.160.6)
06:10.56Yssarilbtw who is resposible for AceComm?
06:11.01ckknightthat'd be me
06:11.16ckknight*thumbs up*
06:11.25ckknightlemme guess, have an issue with it being broken?
06:11.30ckknight:-P
06:11.33Yssarilyep :P
06:11.55ckknighthow is it broken for you?
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06:11.58Yssarildces people every now and then due to sending addonmsg that are to big
06:12.20Yssarilseams to happen with large tables (at least for me)
06:12.36ckknightlame
06:12.38ckknightwhat distribution?
06:12.51ckknightWHISPER/GUILD/CUSTOM, etc?
06:13.01Yssarilguild
06:13.12Yssarilwrote a proof of error addon
06:13.15Yssarilhttp://bloodlinesaddons.googlecode.com/files/Crashtest.zip
06:13.28ckknighthrm
06:13.39Yssariluses a SV file that generates the error when executed (at least when i do it)
06:13.39ckknightk, I'll check it out
06:13.54Xinhuanhave you tried it on other machines?
06:13.56Pkekyoanyone know what level you have to be to complete the hand-in quests A Donation of Mageweave?
06:14.03Xinhuanmaybe it only crashes/disconnects on yours
06:14.08Yssarildont have another machine /cry
06:14.15Xinhuanask a guildie?
06:14.58Yssarilhavent yet :P they dont like me asking them hey can you try this it will only chrash your wow
06:15.00ckknightwhich error does it generate?
06:15.35Yssarilwhen i update to the newest chatthrottlelib it gives me the error that the prefix+msg is to long
06:15.51Yssarilwith the updated lib it dosnt crash without it id dces
06:16.32ckknighthrm
06:16.37ckknightI'll look into it
06:17.11Xinhuanbbl
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06:19.28Yssarilhave a thread about it on the forums somone else said it has also happened from large strings being serialized
06:19.30Yssarilhttp://www.wowace.com/forums/index.php?topic=7825.0
06:19.38Yssarilkeep us posted :)
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06:24.25Yssarilalso had an idea am not sure how hard this would be to implement or even how usefull it would be but is there a way to get AceComm to fire an event when a message has been sent not jsut processed and then passed the throttle lib but actually gone and out of your system?
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06:25.53Borked|Raideranyone got a link to a good post/article telling difference, plusses and minuses of secure and not secure frames.
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06:26.19ckknightsecure frames are bitches
06:26.26ckknightbut it's the only way to call protected functions
06:27.21Borked|Raiderye thats the thing i know about em also, was hoping there was a bit more deep going post telling some more about it, or maybe theres just not more to it
06:27.40Borked|Raideralso about the whats posible in combat/out of combat ect
06:27.42ZealotOnAStickSo.
06:27.49ZealotOnAStickI learned a valuable lesson tonight.
06:28.07*** join/#wowace Keya (n=patrick@xdsl-213-196-254-113.netcologne.de)
06:29.28ZealotOnAStickNever, ever allow news submissions (even if they have to be approved) to public/non-registered members.
06:30.48SaladForkAhahahahahaha
06:30.59ZealotOnAStickSame for Trackbacks.
06:31.07SaladForkI was once in an organization and my job was to track replies we got from the "Contact Us" page
06:31.13SaladForkI read some of the craziest stuff, XD
06:31.40ZealotOnAStickThe trackbacks thing -does- however explain some of the things that made no sense to me for top site search hits.
06:32.12Megalon"horse eel old mature asian puke"?
06:32.32ZealotOnASticklots of viagra and cialis ads, hypercodone, etc.
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06:33.23PkekyoIf I respecc DW fury, where should I go grinding?
06:34.18ZealotOnAStickThere were 2357 news submissions.
06:34.28SaladForkhahaha
06:34.29SaladForkwowww
06:39.32*** join/#wowace Nargiddley (n=narg@203-97-236-74.cable.telstraclear.net)
06:41.04SaladForkWhere do you get these @WowUIDev/ hostnames?
06:41.15SaladForkor WowAce/ or whatever
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06:42.01Pkekyowtb fishing bot
06:42.17SaladForkPkek - try YoungerSibling-1.0
06:42.56ckknightSaladFork: how do you mean?
06:43.06ckknighthostnames?
06:43.41SaladForkIt's an IRC term
06:43.52SaladForkHostname is what comes aftter @
06:44.06SaladForkie: Mental Power
06:44.19SaladForkMentalPower (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower)
06:44.24NightHawkTheSanehostname isn't a strictly irc term. :P
06:44.36SaladForkWell, that's what I'm referring to it as
06:44.43ckknightyea, I was thinking website stuff
06:44.47NightHawkTheSanewell, its the proper term, but i'm just  sayin
06:44.49NightHawkTheSaneg
06:44.53SaladForkty, =_
06:45.25MentalPower|ZZzzhostmasks
06:45.32MentalPower|ZZzzand ask Cairenn for them
06:46.01NightHawkTheSanehuh, druids can use fist weapons? never knewthat..
06:46.07SaladForkHey guys, can you set default arg values if not specified?
06:46.09SaladForklike
06:46.17SaladForkfunction name(arg1="default")
06:46.34SaladForkso if you call name(), arg1="default", but calling name("hi"), sets arg="hi"
06:46.35MentalPower|ZZzzarg1 = arg1 or "default"
06:46.36SaladForkCan you do that in Lua?
06:46.38ZealotOnAStick*sigh*
06:46.55SaladForkhmmm, I'll try that Mental, ty
06:46.56ZealotOnAStickI should be packing for GenCon . . . but I'm really unfocussed and frantic.
06:48.11SaladForkThat didn't work Mental, =(
06:48.32SaladFork')' expected near '='
06:48.45NightHawkTheSaneyou'd want to do thatin the body of the function
06:48.53SaladForkah
06:48.54NightHawkTheSanenot in the prototype.
06:48.55SaladForkSo if I have
06:49.05SaladForkname(arg1), and something calls name(), arg1 == nil?
06:49.32MentalPower|ZZzzfunction name(arg1) arg1 = arg1 or "default" --[[do stuff here]] end
06:49.41MentalPower|ZZzzSaladFork: yes
06:49.44SaladForkEven better.
06:50.18SaladForkHaha
06:50.28SaladForkWait, before you go
06:50.33SaladForkJust noticed your comment on hostnames
06:50.43MentalPower|ZZzzyesh?
06:50.43SaladForkIs there a requirement for Cairenn to give you one?
06:50.54Cairennthat you be a mod author
06:50.58MentalPower|ZZzzyou need to be a WoWUIDev :P
06:51.08SaladForkWell, that'll happen soon enough, at this rate, =)
06:51.37Cairenntalk to me when you've got one live
06:51.41SaladForkWill do, =)
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06:53.59art3miscan i have a vanity host for being awesome?
06:54.26art3misart3mis@ckk.eats.bu.gs ;P
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06:59.39Pkekyo!c eu bloodfeather beefhoof
06:59.40mathuinSo back to ItemValue.  I don't know how to do a simple equation as part of a normal statsum build.
06:59.41ThraeBotPkekyo: Beefhoof, Level 28 Tauren Shaman (0/19/0). 1002 HP; 1158 Mana; 78 mana regen; 34.6 Melee DPS; 11.56% melee crit; 11 +heal; 6.24% dodge; 4.48% block; 10 nature resist (+10);[[ TBR: 144 ][ Link: http://tinyurl.com/ytu9op ][ Talents: http://tinyurl.com/2p6wto ]]
07:00.09mathuinI want to value average DPS, which is average damage divided by weapon speed.
07:02.47SaladFork!api GetTalentInfo
07:02.48ThraeBotSaladFork: nameTalent, iconPath, tier, column, currentRank, maxRank, isExceptional, meetsPrereq = GetTalentInfo(tabIndex, talentIndex);  -- http://www.wowwiki.com/API_GetTalentInfo
07:02.52SaladForkThraebot has returned!
07:02.56SaladFork/cheer
07:04.06mathuinAh well, I'll ask tomorrow. :-)
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07:15.45SaladForkHey, anyone know why the following line wouldn't work to validate if a slash commands tries setting a number?
07:15.48SaladForkvalidate = function() return (type(input) == "number"); end,
07:15.53SaladForkoh
07:15.59SaladForkfunciton(input)
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07:16.00SaladForkthanks!
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07:22.58SaladForkHmm
07:22.59SaladForkThat doesn't work
07:23.03SaladForkvalidate = function(input) return (type(input) == "number"); end,
07:23.04SaladFork=\
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07:25.36ccKepmaybe because input is a string?
07:25.58SaladForkwell, wouldn't tonumber()-ing it kind of ruin the point of validating it?
07:26.24SaladForkI guess I can do an if not number set to 0 thing
07:26.26SaladFork/shrug
07:26.38CIA-1403jerry 07jerry * r46505 10Grid/Grid/GridFrame.lua: Grid: (branch) Better handling of UNIT_NAME_UPDATE
07:26.49ccKepstring:match("%d%) or something? *shrug*
07:27.05ccKep"%d"
07:27.11SaladForkNah, I just removed the validation
07:27.13Nargiddleytonumber returns nil if its not a number
07:27.14SaladForkGuess I'll have to trust my users
07:27.21SaladForkAnd hell, if they decide to fuck with it, they get an error
07:27.23SaladForkIt'll serve 'em right.
07:27.53Nargiddleyreturn tonumber(input) would validate it
07:28.08SaladForkIt would make everything true though
07:28.18SaladForkStrings would become numbers, numbers would stay numbers....
07:28.31Nargiddleyno
07:28.38Nargiddley> print(tonumber('a'))
07:28.38Nargiddleynil
07:29.36SaladForkbwahah!
07:29.43SaladForkThanks much, =
07:29.44SaladFork=)
07:29.48SaladForkI really do love this channel
07:30.02ckknightmah pants are broked
07:30.20ckknightNargiddley: I'm using surprisingly less of Waterfall than I thought I would...
07:32.10CIA-1403jerry 07jerry * r46506 10Grid/Grid/GridFrame.lua: Grid: (branch) The GridFrame instance and the Grid Frame are not the same thing.
07:33.44Nargiddleyckknight, hows it coming along ?
07:33.56ckknightsurprisingly well
07:34.14ckknightI'm done execute and boolean, working on number now
07:34.26Nargiddleyi'm guessing mostly just the frame creation from waterfall ?
07:34.51Nargiddleyrest probably wouldnt translate to non oo well
07:35.17ckknightwell, only small parts of it
07:35.23ckknightmostly I just inherit from templates
07:35.27ckknightwhich you don't seem to do much of
07:37.06ccKepScalding Water's Melee hits Werewolf for 500 Fire damage
07:37.07ccKepWerewolf dies
07:37.12ccKep(thats a feral druid)
07:37.17ccKeplolol
07:37.46ccKepdied in that small water pitch while meleeing lurker =)
07:38.02ckknightNargiddley: mostly using Waterfall as "inspiration"
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07:38.26Soleckknight: are you creating your take on waterfall?
07:38.30CIA-1403fin * r46507 10Prat/Prat_Modules/modules/UrlCopy.lua: Prat: Prat/Prat_Modules/modules/UrlCopy.lua: fixed "invalid index" error on URLs containing escaped characters; updated regexes slightly while I was poking around
07:38.30SoleIm guessing you are :P
07:38.39ckknightSole: LibAceConfig-3.0
07:38.54Soleckknight: nice name, very non-generic
07:39.02ckknightit's meant to be generic
07:39.10Sole^
07:39.15ckknightthis is the Ace core...
07:39.24SoleAceJungleRopes-3.0
07:39.25ccKepand..? ;)
07:39.26ckknightI can't rename it, too much brand power
07:39.36SoleJungleRopes...hold everything together...omggetit?
07:39.38ccKepcall it Ape instead of Ace
07:39.42ckknight...
07:39.56SoleApe is good
07:40.18pb_ee1The new Ape2 generation of Addons
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07:40.46Punkie`omg, ACE3???
07:40.48pb_ee1A nice picture of a monkey on the homepage
07:40.51ckknightyes, Punkie`
07:40.54ckknightAce3.
07:40.58Punkie`ACE?
07:41.03ccKepshhhh
07:41.04ckknightno, Ace
07:41.05ccKepcodename ape!
07:41.10ckknightcodename Joker
07:41.14Solewait wtf
07:41.15ccKep:(
07:41.15Soleace3?
07:41.20ckknightyea, Sole
07:41.20pb_ee1It's top secret. Nobody knows about it.
07:41.24SoleAPRIL FOOLS WASNT REALLY APRIL FOOLS AFTER ALL!?
07:41.27ckknightit's true
07:41.30Nargiddleyyeah ckknight, i found it easier to just do my own instead of trying to get the bits of templates by name
07:41.45Punkie`codename minimalcommunityinput :P
07:41.45ckknighthttp://www.wowace.com/wiki/Joker
07:41.47ckknightSole: ^---
07:41.50Nargiddleyless scripts doing weird things as well heh
07:42.05Soleckknight: dont trust you, that HAS to be a keylogger
07:42.07ckknightPunkie`: meh, community's overrated, this is born out my my cruel iron fist
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07:42.30ckknightNargiddley: :-P
07:42.40Punkie`Yeah, shame... since you just mocked this entire channel :P
07:42.53ckknightyou're free to give input
07:42.57ckknightand I've asked for input
07:43.08ckknightbut I claim veto power
07:43.09Soleso its codenamed Joker you say?
07:43.12ckknightyep.
07:43.15ckknightyou can get it on the svn
07:43.16SoleI declaim your claim
07:43.18ckknightin branches
07:43.31ckknight...you can't do that
07:43.35Solewatch me
07:43.36pb_ee1http://www.wowace.com/wiki/Ape
07:43.55Solerofl
07:43.59ckknightbah.
07:44.19pb_ee1Ok you can delete it if you want :p
07:44.29ccKepsec.
07:44.59ElkanoNargiddley, will Baggins ever see a way to create categories for the next layer of a PT3 set by one click? eg for Tradeskill.Mats.ByType?
07:45.02Soleckknight: I like the splitting of the timing functions from AceEvent into a seperate lib
07:45.10ckknightyea
07:45.17ckknightit's a lot saner
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07:45.21ckknightand all events are namespaced
07:45.24ckknightwhich solves a lot of issues
07:45.43pb_ee1btw, why "Joker"?
07:46.05Solewhy not Ace3? :P
07:46.10nevcairielIts just another card in the deck .. like the ace :P
07:46.14ckknightit'll be renamed Ace3
07:46.16nevcairieland the finished product will be renamed
07:46.21ckknightJoker is because of the April Fool's joke
07:46.27ckknightit's an homage
07:46.29pb_ee1Hehe ok ;-)
07:46.32Soleno way, that makes too much sense
07:46.41ckknightlol
07:47.09pb_ee1ccKep: YOU WERE RIGHT !
07:47.09NargiddleyElkano, how do you mean?. without opening the sub menu ?
07:47.33pb_ee1http://www.wowace.com/wiki/LibJoker-1.0 --> first example, what do you see? LibMonkey.... :p
07:47.52ckknightit's true.
07:47.56ckknightI use LibMonkey a lot as an example
07:47.57Elkanowell, I did it myself now by editing the SavedVariables ^^ but having an easy way in the UI would be nice.
07:47.58ckknightit flings poo
07:48.05ckknightJoker("LibMonkey-1.0"):FlingPoo()
07:48.07mitch0-zZckk: hi. I've tested the raid frames hiding / party frames problem with the InCombatLockdown() check in ChangeHidden() in pitbull. it doesn't make any difference. and in fact the problem happens out-of-combat, too
07:48.17ckknightmitch0-zZ: I blame gnomes
07:48.25ElkanoSo the bag shows all Tradeskill mats but sorted by types
07:48.32mitch0-zZckk: are you one? :)
07:48.44ckknightno, draenei here
07:48.58mitch0I'll blame draenei then
07:49.37mitch0what I noticed, that some of the partytarget frames went with the raid frames, too, but not all
07:50.23mitch0I didn't pay much attention then, but I have a feeling that those frames went that referred to the same units as the raid frames (that is, those that were targeting raid members)
07:50.49mitch0could it be that somehow all frames referring to the same unit are somehow hidden during ChangeHidden()?
07:52.40pb_ee1ckknight: what if someone tries to AddChatCommand a command that already has been registered?
07:52.42kaidenAnyone here play a shadow priest? I just had some basic questions, just respec'd my always holy priest (2 years holy, never tried shadow) to shadow and was just wondering what the basics for grinding were, what spells do people typically stick to, i've noticed that if i use all the main ones mind blast / shadow touch / vampiric embrace / swp it's very mana inefficient, trying to find the happy norm that creates this never having to rest
07:52.45kaidenshadow priests talk about :)
07:53.07ckknightpb_ee1: overwrite
07:53.10pb_ee1Ho
07:53.11ckknightpb_ee1: but that's a fringe case
07:53.19pb_ee1Documentation doesn't say anything about it
07:53.41ckknightpb_ee1: you shouldn't really do it
07:53.46ckknightnor do you have reason to
07:53.49pb_ee1i don't want to do it
07:54.06pb_ee1but suppose another addon just uses a weird /command and that it's exaclty yours
07:54.22pb_ee1I think about, for example, /clog <-- quite simple and could be use by other addons
07:55.05pb_ee1or /abg (ace buff groups), well all the small /commands that could be registered and common to several addons (even not ace'd)
07:56.49pb_ee1and another thing: why do you have to give the name of your addon in RemoveAllChatCommands() and RemoveChatCommand()? Isn't it better to let the user only remove chatcommands that originally have been binded to his addon?
07:56.52Soleckknight: the JokerEvent api looks a lot saner than AceEvent-2.0
07:57.06ckknightit's meant to be
07:57.38ckknightpb_ee1: it's MyAddon:RemoveAllChatCommands(), right?
07:57.50ckknightpb_ee1: which you would normally do as self:RemoveAllChatCommands()
07:57.59Solethat the whole point of Joker, is to make it all a lot saner and faster?
07:58.02pb_ee1d'oh
07:58.04ckknightright, Sole
07:58.08art3mishttp://www.kontraband.com/show/show.asp?ID=7015&Top20=1&rtn=index-top20
07:58.11ckknightSole: and to take out everything unneeded
07:58.21art3mis^^ proof that evolution is a myth ;P
07:58.23ckknightSole: and to be a lot more stable
07:58.27pb_ee1ckknight: sorry, i was just confusing some lines
07:58.37Soleckknight: naturally thats always a goal, but youre right on the unneeded bit
07:59.23art3miskaiden: when soloing just shield mb to pull dot with pain and and ve and mf til it's dead
07:59.34art3misnothing about sproiests in a solo is mana effcient though
08:00.08art3misand when the mob hits about 900-1300 shadow word death kill it
08:00.09ckknightart3mis: so wrong, the peanut butter isn't exposed to great amounts of energy, only small amounts
08:00.24ckknightSole: all in all, like what you see?
08:00.28art3misthe only saving grace you've got is getting spirit tap to boost your regen on death
08:00.41art3misckknight: yup its pretty funny though
08:00.43ckknightSole: I'm doing the config now, a lot saner than Dewdrop/AceConsole/Waterfall
08:00.55ckknightfrom a developer's standpoint
08:01.02Soleckknight: can't wait :P
08:01.24art3miskaiden: in a group its a whole differnt ballgame though you wanna keep vt ve and pain on the mob and just use mf instead of mb/mf
08:01.30Soleckknight: do you think joker is ready for addon development?
08:01.35art3misthe vt is enough to sustain your mf's
08:01.41Soleckknight: Im just starting a project, might as well do it with joker?
08:02.07ckknightSole: you are free to, but you don't have to
08:02.18ckknightkeep it in branches, though, if you do that
08:02.25ckknightsince Joker is in branches
08:02.29Solealright
08:02.54ckknightalso, one issue is that 3rd-party libraries haven't been ported, so stuff like Dewdrop, FuBarPlugin, etc.
08:03.00pb_ee1ckknight: does PrintLiteral() still usable with /print <something>?
08:03.05pb_ee1does -> is
08:03.06ckknightyep
08:03.11pb_ee1nice :p
08:03.11ckknightand I've improved it
08:03.14Megalonart3mis: omg, that vid changed my life
08:03.15ckknightalso, there's /printc
08:03.23Megalonart3mis: time to buy some peanut butter!
08:03.30pb_ee1aha? what is it used for?
08:03.41Soleckknight: will it be a big job to port over the libraries?
08:03.49pb_ee1CustomPrint().
08:03.51pb_ee1? *
08:04.07ckknightSole: no, mostly a bit of renaming
08:04.17ckknightpossibly some cleanup, though
08:04.33ckknightpb_ee1: no, /printc is :Print
08:04.40ckknightit just is simple comma-separated
08:04.53ckknightno colors, to table traversal
08:04.54pb_ee1ok, nice ;-)
08:05.12pb_ee1yup, as would do the normal AddOn:Print() function
08:05.18ckknightright
08:06.14pb_ee1LibJokerTimer-1.0 is insane xD
08:06.18ckknightinsane how?
08:06.26pb_ee1I love it ;p
08:06.36pb_ee1insanely-usefull
08:06.37nevcairielits basicly what AceEvent did before
08:06.38nevcairiel:P
08:06.48ckknightyea, but the API's a bit saner
08:06.51pb_ee1yup
08:06.54Soleindeed
08:06.57ckknightonly difference
08:07.04Solenot that AceEvent timer functions were rocket science
08:07.21ckknightthough they should be a bit faster now
08:07.22Solebut hey...if theres a simpler way..why not?
08:07.38ckknightpretty much.
08:08.53mitch0ckk: what are "clusters" in PitBull?
08:09.02ckknightgroups of unit frames
08:09.15ckknighte.g. the 8th raid group is a cluster
08:09.21ckknightif you group them by raid group
08:09.29pb_ee1what is the point of namespaces? avoid several addons to use the same custom event _OR_ let several addons to use the same namespace for communication _OR_ both?
08:09.48*** join/#wowace Livid (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk)
08:09.51ckknightfirst one, basically
08:10.18Grumckknight: could i ask if you could add the 'raidpets' as 1 cluster? :) (or some option for that)
08:10.18pb_ee1what if you try to register a custom event using the Blizzard namespace?
08:10.21ckknightit solves the RosterLib_SomeEvent vs. Roster21_SomeEvent vs. Roster20_SomeEvent debacle.
08:10.32ckknightpb_ee1: you mean dispatch?
08:10.44ckknightGrum: complex :-(
08:10.58pb_ee1no, AddEventListener
08:11.10Grumckknight: make give an option to have the frames 'link' to eachother
08:11.15Grumthat achieves the same effect
08:11.18pb_ee1and i'd be interested to know what happens with DispatchEvent too :p
08:11.30ckknightpb_ee1: oh, well, then you listen to Blizzard events.
08:11.43ckknight:AddEventListener("Blizzard", "PLAYER_LOGIN")
08:11.50ckknightsame as :AddEventListener("PLAYER_LOGIN")
08:12.12pb_ee1And if I do :AddEventListener("Blizzard", "CUSTOM_EVENT")?
08:12.25Grumif custom event is fired .. well that will still work :)
08:12.27pb_ee1won't or will work?
08:12.47Grumnot sure if the AddEventListener knows which events you can throw
08:12.54Grumbut i doubt it will keep a list
08:13.50ckknightpb_ee1: will work, but nothing will happen.
08:13.58ckknightas it'll never fire
08:14.02Grumckknight: i get lots of complaints from our hunters that we never heal up their pets (and i have to agree with them)
08:14.11ckknighthuntards r dum
08:14.20Grumbut at this moment having 5 different possible places for 1-5 pets kinda sucks
08:14.36Grumso if they could just be 'linked' into 1 list what would be great
08:14.43ckknightperhaps if my paladin were lvl 70 I could feel the pain
08:14.49ckknightuntil then, I have bigger issues
08:15.03Grumuhoih! no issues! :D
08:15.06pb_ee1ckknight: will it work if i do DispatchNamespaceEvent("Blizzard", CUSTOM_EVENT")?
08:15.11Grumoh btw i got the 'drawing of lines' working \o/ ;D
08:15.20pb_ee1ho btw, i should use "CustomEvent" instead of "CUSTOM_EVENT"
08:15.22ckknightpb_ee1: it'll work, but I don't recommend it outside of debugging purposes.
08:15.32ckknightif you do that, don't do it in the Blizzard namespace
08:15.59pb_ee1sure, the best way is, i suppose, to do :AddEventListener("MyAddOn", "CustomEvent") and then :Dispatch("CustomEvent") ?
08:16.01Grumwhat does it do btw? fire of an event in 'another' namespace?
08:16.09ckknightyea, Grum
08:16.16ckknightpb_ee1: right.
08:16.24Grumwell do  you *have* to do :AddEventListener("MyAddOn", "CustomEvent") when you are in MyAddOn already?
08:16.33ckknightyes.
08:16.42pb_ee1well it would only if object.name = "MyAddOn". Right. got it ;)
08:16.44ckknightnormally, you wouldn't listen to your own events anyway
08:16.56ckknighthere's a real example:
08:17.04Grumwell that is not completely true, i can think of some uses for listening to your own events :)
08:17.05ckknight:AddEventListener("Cartographer", "MapOpened")
08:17.14ckknightGrum: I said normally
08:17.15Grumhehe i need that! ;D
08:17.20ckknightGrum: I know you do sometimes
08:17.26Grumand MapChanged orso :D
08:17.36Grumneed to find out which events you can throw so i can redraw my lines!
08:18.09Grumit's scary how little work the addon is till now btw ... 2 functions, AddPoint and DrawLines :\
08:18.23pb_ee1:RemoveAllEventListeners() is cool for :OnDisable (if it still exists)
08:18.34Grumstill exists and is cool/needed
08:18.46ckknightpb_ee1: yea, it does that
08:19.41SaladForkI should make a mod that just counts the number of times you do /rl
08:20.00Grumckknight: you said somewhere above you didn't like the 'options' as they are now (used by Dewdrop and alike) - you going to change em? :)
08:20.11ckknightsure am.
08:20.16ckknightSaladFork: lol
08:20.20GrumSaladFork: make one which counts how long they took in total as well
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08:20.32SaladForkGrum - that would be easy
08:20.38Grumi was coding while i was in SSC last night :\
08:20.47Grumreloadui with full addons loaded takes nearly a minute :D
08:20.48SaladForkHook the command (or make an alternate), make it record time to savedvars when you do it
08:20.52*** join/#wowace Shyde (n=Shyde@HSI-KBW-085-216-077-234.hsi.kabelbw.de)
08:21.03SaladForkAnd then OnInitialize check if the last one was recent, and compare it ot the current time
08:21.19SaladForkWooot
08:21.28Grumand add it to your 'time wasted of your life'-pool
08:21.49SaladForkI've officially "hacked" the Fubar/Dewdrop options to let me connect 2 toggles
08:22.01SaladForkSo either one can be one, or none can be one
08:22.02SaladForkbut not both
08:22.03SaladFork=D
08:22.08Grum'connect 2 toggles' ?
08:22.13SaladForkYep
08:22.19SaladForktwo type="toggle"
08:22.21Grumyou mean 'radio buttons' ? :/
08:22.25SaladForkNope
08:22.29SaladForkRadio butons let you pick between two
08:22.29Grumsame effect
08:22.30SaladForkor three
08:22.31SaladForkor more
08:22.39SaladForkGrum - Radio buttons don't let you select nothing
08:22.42SaladForkOne is always picked
08:22.51Grummake a 'nothing' option :D
08:22.52pb_ee1you can
08:23.00pb_ee1lol, i wanted to say that ;p
08:23.05nevcairiel:P
08:23.07SaladForkGrum - I actually considered that
08:23.11pb_ee1"just select the <no_option> option" :p
08:23.11SaladForkBut then I'd have to add even MORE code
08:23.17SaladForkmages have two armors
08:23.24SaladForkMolten Armor, and Mage Armor
08:23.26SaladForkI have a toggle for each
08:23.29GrumFrost armor!
08:23.37SaladForkand my programs tracks their status with moltenArmor and mageArmor
08:23.53SaladForkTurning it into a radio would be a whole lot of extra script to properly toggle those two booleans
08:23.57SaladForkThis way I just have two toggles
08:24.02SaladForkEverything's easy, =D
08:24.07Grumwell
08:24.13Grumthat is where you took a wrong turn imho
08:24.26SaladForkFor those curious...
08:24.33Grumyou store it in multiple booleans instead of saying: current_armor = (moltenArmor|mageArmor|nil)
08:24.53SaladForkGrum - storing it in multiple booleans makes the rest of my code a lot more efficient/easier
08:25.00Grumjust have a list of 'possible_armor = {..., ..., ... }
08:25.01pb_ee1ckknight: GetDatabaseNamespace() creates a namespace for the lvalue that the user specifies?
08:25.05SaladForkif (moltenArmor) pCrit = pCrit + 3; end
08:25.07CIA-1403deccard * r46508 10MiniChat/Core.lua:
08:25.07CIA-14MiniChat:
08:25.07CIA-14- small changes to data structure
08:25.15ckknightpb_ee1: yep, it's used in modular frameworks
08:25.22SaladForkAnyway
08:25.26SaladForkFor those curious: http://sf.pastey.net/72213
08:25.38GrumSaladFork: if current_armor == "moltenArmor" then pCrit = pCrit + 3 end;
08:25.50SaladForkGrum - you do it your way, I do it mine
08:25.50pb_ee1ckknight: humm, i was confused by the doc. Thought that it was getting an already existing namespace
08:26.01SaladForkMine has a tiny bit of extra gloat in the options, which is very logical coding if you look at it anyway
08:26.05ckknightit creates it if it doesn't exist
08:26.07pb_ee1but i couldn't find a way to create one :p
08:26.11SaladForkWhile the rest of the code is easy to read and understand
08:26.15SaladForkAnd simpler, =)
08:26.20GrumSaladFork: well just know you can not make an 'easy' Waterfall/Niagara option screen now
08:26.26Grumunless you also plan to hack those to keep them in sync
08:26.31pb_ee1yup, i think that you should add that to the notes (my advice only ;) )
08:26.32SaladForkGrum - I'll be using a custom GUI anyway
08:26.40Grumauch! :D
08:26.42Grumbut nice practice
08:26.44SaladForkSlash commands work fine, Dewdrop/Fubar hae no issue
08:26.48SaladForkhas*
08:26.53SaladForkSo I'm in the clear, =)
08:27.01CyrezBah, I'm still waiting patiently for a hefty commit with a log message >6 lines, lol.
08:27.02Elkanodoes anyone have a system set up to run the PT3 dataminer and knows how to update specific sets? my current system isn't set up to do :(
08:27.04Grumso lets see how you hacked it
08:27.17Grumah
08:27.19SaladForkGrum - if Waterfall/Niagra use options (and set/get), they should work 100% with my code
08:27.21Grumthat is not hacking the code ;D
08:27.30Grumbut nice solution nevertheless
08:27.30SaladForkThat's why I quoted "hacking"
08:27.34Grum:D
08:27.42SaladForkIt's simple, logical, and works
08:27.56SaladForkAnd I'm pretty sure Waterfall/Niagra DO use set/get (and options), so they should be fine with this too
08:28.53SaladForkWooot, my code works!
08:28.54SaladFork=D
08:28.57Grumwhat is the 'order' attribute? :)
08:29.05SaladForkhttp://www.wowace.com/wiki/AceOptions_data_table
08:29.36SaladForkTheorycrafting ftw
08:29.46SaladForktyping /print WhatIf:EffFrostboltHitDmg()
08:29.51SaladForkNow returns 1520.04318
08:29.53SaladFork=D
08:30.36SaladForkDrDmg reports it at 1516, so I'm definitely within a good accuracy percentile
08:30.40*** join/#wowace abbat_w (i=abbat@moo.efnet.org)
08:30.52abbat_wHi guys
08:30.55SaladForkHi abbat.
08:31.01Grumnice SaladFork :D
08:31.07abbat_wSomeone run pvp? Possible i found a bug
08:31.11SaladForkGrum - I'm in the easy stuff now
08:31.19SaladForkLet me paste my PHP program I'm converting to Lua
08:31.21NargiddleySaladFork, AceOptions has far weirder things done to it than linked toggles heh
08:31.25Elkanockknight, any chance that DewDrop will accept a function as eg description that will be called to populate the tooltip instead of showing name/desc?
08:31.36SaladForkThe farthest I've gotten so far is effective average frostbolt hits
08:31.40SaladFork$aveFrostboltHit = (623.5 + $spellDmg) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01));
08:31.45ckknightElkano: it already does that
08:31.47SaladForkThat's easy stuff
08:31.57SaladForkNext I have expected average frostbolt crits:
08:31.58SaladFork$aveFrostboltCrit = ((623.5 + $spellDmg) * (1.0 + (0.5 * (1.0 + ($iceShards * 0.2))))) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01));
08:32.05abbat_wFor example. As a frost mage, i have +100% on critical damage. But resilience applied wrong with ice shards talent (+100% on crit damage)
08:32.06SaladForkAnd finally, expected damage:
08:32.07SaladFork$expDmg = ($pHit/100) * (1 + ($pCrit/100)) * (623.5 + 0.823 * $frostDmg) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01));
08:32.15nevcairielyou know that DrDamage already does all that ? :P
08:32.17abbat_wI test toning with my friend, warrior
08:32.19SaladFork(And that's after simplification)
08:32.34SaladForkNev - DrDamage isn't a PHP file
08:32.40abbat_wMy frostbolt hit him ~1400, crit only ~2000
08:32.42abbat_wHe has ~ 370 resilience
08:32.44*** join/#wowace clad|sleep (n=ncladhai@cpe-74-79-41-65.twcny.res.rr.com)
08:32.54nevcairielhaving the information ingame is kinda cooler :D
08:32.59abbat_wWhere is about 500 damage? :)
08:33.00SaladForkNev - I have DrDmg
08:33.04*** mode/#wowace [+v clad|sleep] by ChanServ
08:33.15SaladForkHowever, DrDmg is quite limited in what it does
08:33.26Grumabbat_w: crit should be 1.5times right?
08:33.27SaladForkIt takes your stats and values, jumbles them up with math, and shows you awesome data
08:33.33SaladForkEven puts it on your action bars and tooltips
08:33.40SaladForkHowever, it's stuck with your current stats and values
08:33.46SaladForkI'm trying to make a mod called WhatIf
08:33.54SaladForkTo quote my mod Notes
08:33.55SaladForkIn-game Theorycrafting for "what if I had..." situations
08:33.55abbat_wGrum, if i hit 1400, crit should be 2800. Minus resilience i should have about 2k5 crit
08:34.01abbat_wBut i have only 2k ;)
08:34.08abbat_wI make screenshots
08:34.09Elkanockknight, it does? I know that it does show a tooltip but how do I fill that with eg an item?
08:34.15Grum370 only removes 300?
08:34.22Grumor is it 10% orso?
08:34.27ckknightyou using AceOptions or flat Dewdrop?
08:34.32mitch0abbat: the resilience will be fixed in next patch afaik
08:34.43abbat_wmitch0, ah, it's known bug?
08:34.51mitch0abbat: will not screw talented crit damage modifiers
08:34.58mitch0check ptr patchnotes
08:34.59SaladForkGrum - is attaching Waterfall quick?
08:35.05SaladForkOr does it require a bit of extra code slogging
08:35.06*** join/#wowace RaydenUni (n=bozartmp@adsl-69-231-125-198.dsl.irvnca.pacbell.net)
08:35.08Grumi have no idea SaladFork
08:35.13abbat_wmitch0, yep. Looks like. Because i test on npc and after this write GM ticket :)
08:35.18mitch0salad: pretty straightforward
08:35.20Grumbut afaik it should be able to live of a dewdrop option hash
08:35.26*** join/#wowace cncfanatics (i=evolve@206.76-241-81.adsl-dyn.isp.belgacom.be)
08:35.32SaladForkmitch - is it just adding a library, calling :Register(), and then :Open()?
08:35.35cncfanaticsgood morning people
08:35.38SaladForkHiya cnc
08:35.40NargiddleySaladFork, yes
08:35.43mitch0abbat: first check the patch notes, no point in bugging them with already fixed bugs
08:35.52mitch0salad: basically, yes
08:35.58SaladForkWoot, I'm going to do it, I'm curious to see how Waterfall will handle my toggle hack
08:36.04SaladForkCnc - http://sf.pastey.net/72213
08:36.11mitch0about 10 lines of code with handling missing waterfall and stuff
08:36.12GrumSaladFork: it will work and it's not a hack!
08:36.16SaladForkGrum - hehe, yay
08:36.17SaladForkOoh, grum
08:36.24Grum;D
08:36.24SaladForkWere you here when I discovered 2 unknown functions?
08:36.29NargiddleySaladFork, if its the AceOptions spec it'll handle it
08:36.32Grumwhich ones?
08:36.36abbat_wmitch0, they make Archimonde hotfix but resilience bug (which nerf my dmg at arenas about 5%-10%) not fixed
08:36.38Grumor are they still unknown? :P
08:36.40cncfanaticsSalafFork, I dont use AceOptions so cant help you :p
08:36.43Nargiddleyits had worse thrown at trust me :P
08:36.44cncfanaticsI use the API directly
08:36.45SaladForkGetSpellBonusDamage and GetSpellBonusHealing
08:36.52SaladForkThey weren't on the WIKI or on any reference page at all
08:36.57SaladForkI found them in Blizz's .lua's
08:36.58cncfanaticsNargiddley, while ur here, mind taking a small feature request ? :p
08:37.01SaladForkGot to make the wiki pages myself, =D
08:37.03Grumlol
08:37.07Grumomg
08:37.10Nargiddleycncfanatics, sure
08:37.15SaladFork!api GetSpellBonusDamage
08:37.15mitch0abbat: I don't know who Archimonde is.
08:37.16cncfanaticsit'd be nice if u could recollor checkboxes, or can you already ?
08:37.16ThraeBotSaladFork: spellDmg = GetSpellBonusDamage(spellTreeID);  -- http://www.wowwiki.com/API_GetSpellBonusDamage
08:37.16pb_ee1ckknight: two things: :AddEventListener -> first parameter is not in [] even if it's optionnal (should add that), and when will Joker be finalized enough to code with it?
08:37.17SaladForkThat's mine
08:37.18SaladFork=D
08:37.49SaladForkCnc - I wasn't asking for help, I was showing off, =P
08:37.59ckknightpb_ee1: can't, Antiarc's doc generator doesn't do starting optionals properly
08:38.31ckknightpb_ee1: it'll be finalized in a few weeks
08:38.31cncfanaticsSaladFork, I dont bother reading aceoptions :)
08:38.31pb_ee1Ho okay, no worries
08:38.31SaladForklol cnc
08:38.31abbat_w---
08:38.31GrumSaladFork: so that allows you to quickly get the 'estimated' healing/dmg done with a spell *with* bonuses?
08:38.31abbat_wResilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.
08:38.31pb_ee1Good to hear that!
08:38.31abbat_w---
08:38.31abbat_wyep
08:38.31abbat_wmitch0, you right
08:38.31GrumSaladFork: oh .. i see what it is :)
08:38.37pb_ee1How will we be able to know it can be used? When it will be renamed to Ace3 or official post on forums?
08:38.39SaladForkGrum - GetSpellBonusDamage() returns your +spelldmg for a certain spell school just like your character frame does it
08:38.40SaladForkSame for healing
08:38.55Grumthat will safe you 'gearcounting'
08:39.01Grumlets see how drdmg does it :D
08:39.02SaladForkAnd quite a lot of code
08:39.03SaladForkI love blizz
08:39.10SaladForkGrum, check this out
08:39.10abbat_wCorrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage.
08:39.10ckknightpb_ee1: it'll be called Ace3, given its own svn, all the libs will take the form LibAce-3.0, LibAceTimer-3.0, etc.
08:39.27ckknightas well as an official forum post
08:39.30Elkanockknight, using AceOption table
08:39.35ckknightElkano: then no, there's no way, sorry
08:39.38pb_ee1Cool. I can't wait to see that :)
08:39.42SaladForkGrum - http://sf.pastey.net/72214
08:39.56SaladForkBlizz made my life infinitely easier, =)
08:40.01GrumSaladFork: not to burst your bubble - DrDamage is using this - but great job on documenting it :)
08:40.05ckknightElkano: if you want to wait a few weeks for Ace3, it'll be in there ;-)
08:40.06mitch0ckk: own svn? what for?
08:40.07[Ammo]ckknight: nice way to ignore what people were saying, by just pumping out ace3 without any developer community discussion
08:40.07SaladForkGrum - Are they really?
08:40.12SaladForkGreedy little troll
08:40.15SaladForkDidn't bother Wiki'ing it
08:40.17GrumCaster.lua:local GetSpellBonusDamage = GetSpellBonusDamage
08:40.17GrumCaster.lua:             newValues = newValues + GetSpellBonusDamage(i)
08:40.17GrumCaster.lua:             calculation.spellDmg = GetSpellBonusDamage(schoolTable[calculation.spellSchool] or 1)
08:40.21SaladForkpsshh
08:40.24[Ammo]ckknight: you should name it ckkEgoTrip-3.0
08:40.25SaladForkAnd he didn't even share
08:40.26SaladFork=(
08:40.32cncfanaticsNargiddley, what u think ? "it'd be nice if u could recollor checkboxes, or can you already ?" (not sure u saw my message between all messages here -.-)
08:40.33ckknight[Ammo]: do you have an actual problem?
08:40.38Elkanobtw: will LibAceComm be able to be querried only for addon versions or also for libs?
08:40.49ckknightcause, I mean, I have been heeding people's advice
08:40.56Nargiddleycncfanatics, dont think you can. recolor what exactly about them ?
08:41.08[Ammo]ckknight: there was talk about having a discussion on what should be in ace3 or not and how it should be structured
08:41.19[Ammo]ckknight: and now there's a fleshed out 'prototype' to be finalized in 3 weeks
08:41.19cncfanaticsNargiddley, let me explain in detail, its a bit complicated
08:41.22cncfanaticsu know in windows
08:41.26[Ammo]ckknight: there is no community behind it
08:41.27cncfanaticswhen u select a range of folders, and push properties
08:41.35cncfanaticsif they dont all have the same properties
08:41.36Grumhumz i think if you bring out ace3 now it will kill lots of the 'goodwill' ace2 has :\
08:41.38[Ammo]ckknight: hence my problem
08:41.42cncfanaticssome checkbuttons will be "half checked"
08:41.47Nargiddleycncfanatics, so a 3 state checkbox ?
08:41.48ckknightfeel free to make some comments, then
08:41.56cncfanaticssome kind of half checked button state
08:41.57[Ammo]comments is not good enough
08:41.58*** join/#wowace Belgarat1 (n=kismith@doomsong.co.uk)
08:42.02cncfanaticsmeaning its true for some, false for others
08:42.15ckknightmitch0: well, Kaelten's gonna allow for addons to have their own svns, I figure that having Ace3 on its own svn would be a good idea. Also, the revision number would start at 1 instead of like 40000, then
08:42.27ckknight[Ammo]: um... then what is?
08:42.34Grumwho cares about that number - really
08:42.37cncfanaticsckknight, what exactly is Ace3 ? I cant agree or disagree with something before I know what it is -.-
08:42.46[Ammo]ckknight: a proper developer community driven design
08:42.50Grumand having sepearate svns would be okish as long as you can still get the stuff from 1 location
08:42.59[Ammo]ckknight: instead of a rehashed ace2
08:43.01ckknightcncfanatics: like Ace2, only slimmed down and cleaned up a bit
08:43.14Grumwhy not move Ace2 into that? and start all over?
08:43.19Grumand break any compatibility
08:43.21cncfanaticswhat changes about it ? and why call it ace3 i its just cleaned up & slimmed down ?
08:43.22ckknightGrum: because it requires API breakage.
08:43.38cncfanaticshow much API breakage ?
08:43.40Grumyes but you will break more than just compatibility if you just push out an ace3 :\
08:43.44ckknightcncfanatics: quite a bit
08:43.50[Ammo]ckknight: your api breakage is currently syntactic fluff, and yes I've read the code
08:43.51ckknightGrum: how so?
08:43.52cncfanaticsI'm currently writing an addon and not planning to rewrite half of it :/
08:43.53Grumhow much can be solved with extra code ckknight?
08:44.07ckknightcncfanatics:  you don't have to update
08:44.12cncfanaticsoh no ?
08:44.15cncfanaticsu know I will
08:44.18ckknight...
08:44.19cncfanaticspeople will cry "make it ace3"
08:44.19ckknightyea
08:44.24Grumindeed
08:44.34cncfanaticsso yes I will have to update
08:44.36mitch0erm, without taking sides on this, when/if ace3 comes out, it won't instantly "break" all the ace2 addons...
08:44.41ckknight[Ammo]: if you'd like to make any comments, I'd be willing to hear them
08:44.48ckknightno, it's quite separate from ace2
08:44.53ckknightmitch0 is quite right
08:44.57cncfanaticsI didnt get in the code, let me get a checkout
08:45.07Grumit will indeed not - but it will create a seperate community
08:45.09ckknightnor do I expect everyone to try to upgrade right away cause I say to
08:45.22cncfanaticsi'm mainly intrested in AceOO, how does it work in ace3 ?
08:45.25cncfanaticsI make heavy use out of it
08:45.33nevcairielit doesnt exist in ace3 :P
08:45.34Grumand that might be or not be a good thing
08:45.35mitch0it's killed afaik :)
08:45.36[Ammo]ckknight: for one, start with a proper design document, instead of pumping out code, a design document that we can properly comment on and discuss
08:45.38ckknightcncfanatics: not in it, but I'm thinking it can be a separate library
08:45.49ckknight[Ammo]: well, I've documented all my code thus far
08:45.54[Ammo]ckknight: that's not what I'm saying
08:46.01[Ammo]ckknight: design without code
08:46.03Grumoh yes please some design document, so new people can also read into it without reading code
08:46.08nevcairieldesign documentation ~= inline autodocs :P
08:46.19pb_ee1I suppose ckknight isn't coding Ace3 just for fun, is he? it will take some time for addons to "upgrade" to ace3 so even if ace3 is out, i won't change a thing to my addons. I'll wait until all (or nearly all) of them are ace'd 3
08:46.26cncfanaticsckknight, where to get a checkout ?
08:46.30ckknightof course I'm doing it for fun
08:46.33ckknightcncfanatics: branches, Joker
08:46.47ckknight[Ammo]: also, my general issue with the whole community-based development is that it'd take months upon months upon months to do anything, whereas with my process, I've gotten a reasonably working prototype in like 3 weeks or so
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08:47.05Grumckknight: yeah i can see that point indeed :)
08:47.07[Ammo]ckknight: you did not even try it? and I'm talking about the -dev community
08:47.24ckknightI've been talking with people
08:47.28ckknightasking for input and the like
08:47.31ckknightKaelten, Antiarc, etc.
08:47.37Grumwould be nice if you could make up a document what has been changed any why
08:47.43ckknightoh yea, I will
08:47.44abbat_wheh, guys. now community have something (ace3 prototype) to discuss
08:47.47abbat_wso, start it
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08:47.56ckknightoh yea, feel free to discuss it et al
08:48.02[Ammo]abbat_w: that is not the issue here
08:48.04ckknightI'm gonna continue working on LibJokerConfig-1.0
08:48.11Fisker--anyone got a link to that tinytip cowtip.lua savedvar?
08:48.17pb_ee1ckknight: the "new" waterfall?
08:48.32ckknightpb_ee1: it's like Waterfall and Niagara combined, sorta
08:48.37pb_ee1if something is _REALLY_ missing to ace2, it is a waterfall-type of configuration window
08:48.45abbat_wAmmo, but why? No one start making ace3. Now community have some code to discuss
08:48.45ckknighti.e. Ace's Khaos
08:48.50Grumwhat's thte difference between Niagara and Waterfall?
08:48.55cncfanaticsckknight, would you also get a working AceOO before release ?
08:49.32GrumNiagara is like 'all waterfall configs combined' ?
08:49.32ckknightcncfanatics: I'll see what I can do, what I'll likely do is hash up a slimmed down system
08:49.32abbat_wGrum, Niagara is the mod based on waterfall :)
08:49.32Neeblerdon't name it ace2! name it some cheezy movie sequel name like: ace3: code red
08:49.32ckknightGrum: yea
08:49.32Neeblerace3: event critical
08:49.32ckknightlol, Neebler
08:49.32pb_ee1ckknight: fubar is cool, but it's getting a bit shtting to configure everything with menus/chatcommands where other addons have an interface to do so.
08:49.32ckknightit's called Joker right now
08:49.32[Ammo]abbat_w: discussing prototype code that will be dubbed 'release' in 3 weeks is NOT a proper way to do a project
08:49.35ckknightpb_ee1: totally agree.
08:49.35SaladForkJust call it Ace0 and get it over with
08:49.49[Ammo]abbat_w: if you have done any serious development you'll know that
08:49.50GrumAceD!
08:49.54Fisker--omg cowtip.lua plz
08:49.58pb_ee1moreover, if we use only one lib, it will not take so much memory for all addons.
08:49.58Fisker--it's from some dutch host
08:50.30ckknightby 'release' in 3 weeks means alpha in 3 weeks, where API breakage can still occur and it's time to discuss the general layout of everything, if something should change, et al
08:50.44GrumFisker-: was the url posted in here orso?
08:50.48Fisker--yeah
08:50.56Grumany idea about the name?
08:50.59cncfanaticsckknight, problem with alphas with such a stuff is
08:50.59abbat_wAmmo, you right. But you need something to discuss. Now community have it
08:51.01ckknightI dunno, frankly, seeing as about 85-90% of Ace2 is my code, I figured this wouldn't be as big of a deal
08:51.02cncfanaticswe'll be reading code
08:51.03Grumgot a very large backlog :\
08:51.11ckknightcncfanatics: the code I have now is actually pretty clean
08:51.25cncfanaticsproblem is, I doubt anyone will use it a lot in alpha state
08:51.30mitch0fisker: here's my config (not in db form though): http://ace.pastey.net/72215
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08:51.34cncfanaticsso we might miss some problems that only occure in practice
08:51.41mitch0fisker: only the "left" columns are used
08:51.44ckknightquite true, cncfanatics
08:51.46Fisker--do not want
08:51.51ckknightbut I'll likely branch my big addons
08:51.55ckknightwhich are good test cases
08:51.55[Ammo]abbat_w: I'll repeat nevcariel: [10:46] < nevcairiel> design documentation ~= inline autodocs :P
08:52.10ckknightwhat do you want doc'd, then?
08:52.13abbat_wAhah, sure it's can't be comparab;e ;)
08:52.18cncfanaticsckknight, your design ideas
08:52.29Nandinithey are good test cases for addons that work like yours, ckknight
08:52.37Grumclean or not - you know the code you so you have an easy grasp on it - for all people new to it they have to read it all and make a picture themselves - it will only serve your purpose if you whip up a document clearly illustrating that picture (design document!) - You will most likely get much more people on your side instantly
08:52.39pb_ee1ckknight: i've seen that in some addons, the fubar does not have the same options than the /commands. I know how to make this difference, but wouldn't be better to let the user make only ONE  menu (LibJokerMenu?) that could be use in /command, FuBar and LibJokerConfig-1.0?
08:52.39ckknightbut it's all a big menagerie in my mind
08:53.01Grumckknight: hehe i know that feeling
08:53.01ckknightpb_ee1: LibJokerConfig-1.0 will be the one menu
08:53.11ckknightreally, though, I will document my design ideas
08:53.34pb_ee1so i will not be able to make a different menu in window interface and /command?
08:53.41abbat_wAmmo, and i think design documentation should released before some code was released. But anyway, now community have code and donesn't have design documentation ;)
08:53.45Grumjust write your prototype - when you have the basics - make a simple wiki whaty you have changed and why and what you plan on doing next and keep on coding :)
08:54.00ckknightthat was my idea, Grum
08:54.02Grumabbat_w: that works very counter productive
08:54.04cncfanaticsckknight, a question, I currently use the waterfall API directly, as it provides much more options then aceoptions with waterfall, how hard will it be to do the same in LibJokerConfig-1.0 ?
08:54.09pb_ee1if yes, then that's quite cool. It also means i'll be able to use deucecommander with _all_ my addons (even if it won't be necessary if LibJOkerCOnfig-1.0 will be used)
08:54.17Grumthe problem is you will not know if something will work (or even work nicely) unless you code it
08:54.20ckknightcncfanatics: well, the AceConfig tables will be _much_ more powerful.
08:54.20Grumyou need a prototype for that
08:54.22Awaahm, what addon is that can show how long mods take to load?
08:54.31ckknightcncfanatics: I definitely want to hear your input on what you'd like in them, though.
08:54.34NandiniI would be happy to assist in documentation, but I would likely be pestering you every 5 seconds with "How exactly do you envision people will use this?"
08:54.48cncfanaticsckknight, I'm gonna /msg u a list right now with all I need for a GUI :p
08:54.55ckknightgreat.
08:54.57ckknightthat's what I need
08:55.06Grumindeed, type out your ideas after the first prototype (but keep that prototype rather basic - dont make it 'just 1 week till release'-code :D
08:55.11abbat_wMake a public discussion guys
08:55.18abbat_wYou have community site
08:55.25cncfanaticshmmm actualy ckknight
08:55.26abbat_wStart thread about this
08:55.27Fisker--btw Grum if you have logs i believe it was either juæy 17 or 16
08:55.29Fisker--july*
08:55.32cncfanaticsmind me making a suggestion wiki ?
08:55.33ckknightabbat_w: but I rule as an autocrat...
08:55.35Grumomg that is WAAAY back
08:55.37ckknightcncfanatics: please do.
08:55.41Grumnot sure i was even here then
08:55.45Fisker--:(
08:55.50Fisker--hey
08:55.55Fisker--doesn't purl log chat here btw?
08:55.59ckknightsure does
08:56.03nevcairiel~logs
08:56.05purlrumour has it, logs is apt/ibot/infobot/jbot/purl all log daily to http://ibot.rikers.org/<channelname>/ where channelname is html encoded ie: %23debian | lines that start with a space are not shown | some channels have stats at http://ibot.rikers.org/stats/<channelname>.html.gz
08:56.08nevcairielthere
08:56.15Fisker--thanks
08:56.17abbat_wckknight, doesn't matter ;) I think ppl don't like if someone make something w/o any discussion. And ppl is part of ace comminuty
08:56.17Grumlol
08:56.27pb_ee1it does, but you'll be able to read today's logs only tomorrow
08:56.35ckknightabbat_w: I have been discussing this in the background, though
08:56.43abbat_wHeh
08:56.53cncfanaticsthing is, in the background aint quite enough imo
08:57.00abbat_wand now you have reaction like Ammo do ;( it's not good i think
08:57.01Elkanopb_ee1, with addons that have different options when it comes to /command and FuBar, do you mean EBB?
08:57.02ckknighttrue...
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08:57.22abbat_wYou can accept or drop any ideas from discussion, but it's community
08:57.42cncfanaticsckknight, how's the GUI module called ? cant find it anywhere ?
08:57.44pb_ee1Elkano: i didn't use enough ebb to tell you it does, but there are some addons that do. For example, ChatLog. (and others but i have to login to check which one)
08:57.51ckknightcncfanatics: haven't committed yet.
08:57.55ckknightit's nowhere near ready
08:57.56cncfanaticsoh, what will it be called ?
08:58.01ckknightLibJokerConfig-1.0
08:58.20Grumi assume 'Joker' is a 'WorkInProgress' name for now? :)
08:58.35pb_ee1Yes.
08:58.38ckknightyes, Grum
08:58.46ckknightit's so no one uses it
08:58.53ckknightand less questions are asked
08:58.58Nandinisuggesting a new naming convention for libraries? LibWittynamePurpose-ver ?
08:59.00Elkanowell, for EBB, I have to much terms with spaces and even some menues where I think command line wouldn't have made sense since you don't see the suroundings
08:59.07Grumso just people in here know it is actually Ace3 in progress? ;D
08:59.07ckknightNandini: yep, that's the idea.
08:59.12ckknightyea, Grum
08:59.19ckknightbut it's not on the forums, I don't want to start a kerfuffle
08:59.20Fisker--oh hai i just found this jokker addon wut is it and why doesn't it wokr?
08:59.26ckknightprecisely.
08:59.34abbat_wGrum, i read some info from ckk before about Joker
08:59.37Grumhumz i need to set up my svn once
08:59.39pb_ee1Elkano: I had to make a custom menu for FuBar too, with ChatLog. It wouldn't have make sense to reuse the /commands
08:59.40abbat_wJust after he finish Parrot
08:59.57pb_ee1finish? an addon is never finished :p
09:00.06ckknightyea, it's just stable
09:00.10Grummy hello wow was finished!
09:00.13abbat_wpff...
09:00.14mitch0pitbull is not stable :P
09:00.16pb_ee1lol Grum
09:00.20SaladForkI still am rooting for the idea do have a Featured Addon wiki page. Get the lesser known (but good) add-ons some more attention. Plus, if it's updated daily/weekly, it gives people a reason to come back, =)
09:00.28cncfanaticshttp://www.wowace.com/wiki/Joker/Suggestions this is the first few ideas that got into my head when thinking about it ckknight
09:00.28abbat_wI was wrong ;) Stable ;)
09:00.32cncfanaticsmore to come most probably
09:00.37Elkanobtw, ck, when it comes to forums I think they could need a large reordering ^^
09:00.43pb_ee1SaladFork: yup but comes the question of: why this addon and not this one?
09:00.48ckknightElkano: probably.
09:01.10ckknightcncfanatics: complex :-P
09:01.13cncfanaticsI did know what Joker was before today though
09:01.13Nandinifeatured addons will only lead to hurt feelings i'm afraid, unless they are featured randomly, which would require authors to put a little more effort into documenting their addons
09:01.15Elkanoeg the split into Ace/Ace2 doesn't work as good as it maybe did after Ace2 release
09:01.27pb_ee1i don't mind having some addons that i don't like on them, but I'm pretty sure sompe people will be angry if their addon is not listed
09:01.35pb_ee1them -> it
09:01.36SaladFork/shrug
09:01.48ckknightcncfanatics: it's a bit different from Waterfall, so you know
09:02.07ckknightcncfanatics: multiple configs per line doesn't make sense... since it's a dual-column format
09:02.17ckknightlabel: config-dealy
09:02.21ckknightwhere label is the name
09:02.23cncfanaticsa textbox with a confirm button next to it ?
09:02.29ckknightconfig-dealy is the checkmark/button/slider/etc.
09:02.42ckknightcncfanatics: that'll be in there...
09:02.50Nargiddleyckknight, control of layout is the big thing that i'd like over the current system
09:03.01cncfanaticsI'd like full control over the layout personaly :p
09:03.05ckknightNargiddley: well, there will be 3 kinds of groups: normal, tab, and inline
09:03.17ckknightcncfanatics: there's only so much before it becomes unwieldy
09:03.22Nandiniif you want truly full control, build your own gui :)
09:03.32Nargiddleyckknight, thinking of things like the new baggins config i id
09:03.32cncfanaticstrue
09:03.38Nargiddleysometimes 4 controls on a line
09:03.50Grum4?
09:03.52cncfanaticsI often have 3 or 4 in my current FB config with waterfall
09:03.57Grumwhat kind of things are you using that? :)
09:04.05Grum+with
09:04.11Nargiddleysections in bags
09:04.36Nargiddley[ Name ] [Move Up] [Move Down] [Delete]
09:05.00Grumhmmm
09:05.10Grummaybe you would be please with some kind of 'grid' layout
09:05.15cncfanatics[Delete button] [ Cancel changes] [ Save changes] here, looks so much better on one line :p
09:05.18Grumcolumn/row
09:05.31NargiddleyGrum, i'll show you a ss
09:05.49ckknightperhaps I should show a screenie of what I have now...
09:05.53Grumwell if you can define an area as 'grid' with X rows an Y columns and just fill in the 'pieces' in that grid
09:05.59Grumyes please do ckknight
09:06.00CIA-1403pprovost * r46509 10Violation_EffectiveHealing/EffectiveHealing.lua:
09:06.00CIA-14Violation_EffectiveHealing:
09:06.00CIA-14<PROTECTED>
09:06.02cncfanaticsu should put one in the wiki even ckknight :)
09:06.10ckknightit's nowhere near done, though
09:06.14ckknightI should just finish first
09:06.15Grumwe know :)
09:06.17Grumnah
09:06.20SaladFork/print WhatIf:EffFrostboltCritDmg()
09:06.21Grumshow us wip
09:06.23SaladForkOops, wrong window
09:06.24SaladForkExcuse me
09:06.31SaladFork(It works, btw! =D)
09:06.41Elkanobtw: Nargiddley, the "no douplicates" is only available on a global "per bag" basis, isn't it? ar can I set that for each bag individualy?
09:06.50cncfanaticsgz, u might soon have to rewrite it, SaladFork :p
09:06.54mitch0salad: what is WhatIf?
09:06.57SaladForkcnc - why's that?
09:07.02Nargiddleyglobal or per bag atm
09:07.03cncfanaticsread this channel
09:07.06SaladForkmitch - In-game Theorycrafting for "what if I had..." situations
09:07.16Nargiddleyplanning to put in an option on sections to allow duplicates
09:07.23mitch0like, drdamaga+equipcompare?
09:07.28SaladForkmitch - Kind of
09:07.31SaladForkBut it'll handle a full armor set
09:07.38SaladForkI'm planning on making a dummy character for you to play around with
09:07.46SaladForkAnd it'll show you the full stats for any gear you put on it
09:07.50abbat_wckknight, perphaps you should make a thread with information / screenies / api examples etc ;)
09:07.55SaladFork=)
09:08.00Elkanoso I can have a ClosetGnome bag showing duplicates and another bag not showing them?
09:08.06mitch0salad: erm, could you add the simple case of "hover over item -> show stat change"? :)
09:08.19SaladForkmitch - Go get RatingBuster, ;)
09:08.25mitch0that's not the same
09:08.26abbat_wbtw
09:08.31SaladForkAnd Cnc - just because Ace3 is released doesn't mean Ace2 and its libraries will cease functioning
09:08.35mitch0I need drdamage-ish output
09:08.36SaladForkmitch - you mean like +dps and such?
09:08.40abbat_wRatingBuster should work with resilience
09:08.46cncfanaticsSaladFork, its called a joke :p
09:08.49mitch0salad: yes
09:08.51SaladForkCnc - hehe, I must have missed it
09:08.52cncfanaticsnotice the ":p" at the end
09:08.55NargiddleyGrum, http://img452.imageshack.us/img452/3046/bagginsqm6.jpg
09:08.56SaladForkMitch - Most definitely, =D
09:09.01SaladForkGlad to see I have at least one person interested other than myself
09:09.09GrumSaladFork: one problem with a new framework is that addons using the old one will be called crap and likely most efford will be put into the new framework concerning features/additions
09:09.27SaladForkGrum - I'm not making addons for the sake of having them (though WhatIf seems strangely useful)
09:09.31abbat_w'will be called crap' ;) ahahha ;)
09:09.31SaladForkI'm doing it more for experience with Lua
09:09.41mitch0grum: that's kinda stupid
09:09.46cncfanaticsGrum, thats one of the many problems of updating a framework
09:09.50cncfanaticsmitch0, its how people think
09:09.56SaladForkPlus, since my WhatIf uses mostly WoW API-native functions rather than WowAce ones, it shouldn't be effected to much
09:09.59cncfanaticsimmagine all the "make it ace3" calls when u release an ace2 addon
09:10.08Grumyup
09:10.12Grumwill be horrible
09:10.16cncfanaticssame as all the crap people throw now
09:10.18mitch0you'll just say: no
09:10.18cncfanatics"make it ace2"
09:10.20SaladForkThe only issues I can foresee is if Fubar/DewDrop/Waterfall/Niagra drastically chance
09:10.24SaladForkThen my addon can't be configured
09:10.27Grumso ideally you make a Ace2-compatibility-layer ontop of your 'Ace3'
09:10.29SaladForkBut I'm planning on making a custom GUI anyway
09:10.30Grumbut that is HARD work :)
09:10.33cncfanaticsmitch0, then people will use an ace3 addon cuz it'll be magicaly better somehow in their eyes :p
09:10.41SaladForkSo that will be the only major thing I'd have to work with if an Ace3 is released
09:11.16Nandiniwhy does there need to be a compatibility layer? if people implemented libraries correctly in their addons they should run fine side-by-side already
09:11.23GrumNargiddley: tbh the config eventhough much better than dropdowns looks completely crap from a GUI pov (no offense!)
09:11.44NargiddleyGrum, better than it was heh
09:11.53Grumyes and no
09:12.03cncfanaticsGrum, it does look better then anything I could make myself though, but its true its nothing very fancy
09:12.10Grumit's more standardized and 'complete' (you couldn't access the left-top options previously)
09:12.14mitch0well, if ace3  _is_ better, then devs will slowly migrate. there'll be a time when some patch breaks ace2 and nobody will bother to repair it, then all of the active mods will migrate. I don't see the problem with it
09:12.24mitch0but basically, just not call it Ace3
09:12.30Nandiniadd an ace2 compatibility layer so you can call your addon ace3 while leaving all the ace2 code to be translated behind the scenes, ignoring any improvements of ace3?
09:12.37ckknightmitch0: branding's so strong, though
09:12.44Grumif you do not call it ace3 you will create a rift in the communities
09:12.46Grumyou do not want that
09:12.47cncfanaticsckknight, too string
09:12.53Nargiddleyless hidden shift click to do something type things
09:12.54cncfanaticss/string/strong/
09:13.00mitch0well, call it ace3 when ace2 is phased out almost completely :)
09:13.04ckknightNandini: general issue with that is that Ace3 has less stuff
09:13.12Grum'less stuff'
09:13.20Grumname something you are cutting out please :D
09:13.23cncfanaticsckknight, indeed, I can see all the fancy libraries that we currently have for ace2 heavely missing
09:13.28cncfanaticsbabble, etc
09:13.30ckknightGrum: the ability to register with all events at once
09:13.53Grumvery useful for debug abilities
09:13.54Nandinickknight: i think that's great, i was being facetious when i suggested people might need backward compatibility
09:14.12ckknightGrum: yes, it is, but if you do that, you can just use a normal frame.
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09:14.41cncfanaticsckknight, also, what about all ace2 libraries ? problem is some addons might need them before they go to ace3, and some of them arent specialy actively maintained
09:14.57ckknightupgrading libraries is easy
09:15.02ckknightbut really, things can live side-by-sid
09:15.04ckknightside*
09:15.09mitch0sidhe
09:15.16ckknightyou can use both Ace2 and Joker libs without issue
09:15.19cncfanaticsI know they can without conflict
09:15.25cncfanaticsits the community cries that bothers me
09:15.31sag_ich_nichtwhat
09:15.40sag_ich_nichttalk of ace3? what madness is this D:
09:15.42ckknightunless I soothe them with my calming voice
09:15.42GrumNargiddley: are the 'Categories\n\txxxxx\n\tAdd Category' pieces inbetween actually what you want there?
09:16.02Nargiddley?
09:16.05mitch0!
09:16.14Neeblermadness? THIS IS #WOWACE! *kick into pit*
09:16.16Grumbetween the slider and text input box
09:16.35Grumthose seem to be redudant
09:16.47Nargiddleyhow so ?
09:17.13Nandinipeople seem to use community in two different senses, 1) developers who are sensible and smart to pick the libraries that work for them; 2) players who demand something immediately be upgraded to support the latest available features
09:17.48NargiddleySections of bags can have multiple categories in them, categories are defined somewhere else
09:17.49Grumwhich is basically: developers VS users
09:18.02GrumNargiddley: it looks 'out of place'
09:18.13Nandinii can imagine that Ace2 libraries will always continue to be the best choice for some applications, even when "Ace3" is released and stable, especially if it lacks some features of Ace2
09:18.27ckknightNandini: I took out features nobody cares about.
09:18.28Nargiddleygrum, hard to get that many options looking in place. A divider would help i think
09:18.36Grumyeah
09:18.40Grumbut this is also the problem
09:18.41ckknightno useful features were removed without a good replacement
09:18.54Grumtrying to get 'as many modifiers' in 1 spot as possible
09:19.04cncfanaticsNandini, with the community I meant the crap players that will want all their stuff upgraded the second its out thinking its easy :)
09:19.04NandiniPerhaps it should be called "AceLiteAddon-1.0" instead of Ace3
09:19.17GrumAceD1.0 !
09:19.25ckknightse, this is why I don't like community involvement
09:19.29ckknightsee*
09:19.37Grumhehe
09:19.41cncfanaticsdeveloppers are usualy fine, but players are irritating sometime
09:19.45Grumbut show us a screenie ckknight ;D
09:19.45[Ammo]there's community involvement and dev involvement
09:19.57ckknightGrum: later
09:19.58[Ammo]the community can diaf
09:20.06Grumckknight: awww :(
09:20.07[Ammo]'zomg make it this and that'
09:20.09Nandiniin that case, you should call it CKone, host it on CKone.com, and only support your own addons with it on that site :)
09:20.29ckknightno, I find addons that attribute the authors to be in bad taste
09:20.34ckknightpersonally
09:20.51SaladForkIs there any way to make an addon disable itself?
09:21.00ckknightaddon:ToggleActive(false)
09:21.02[Ammo]DisableAddOn("myAddon")
09:21.06SaladForkty
09:21.07cncfanaticsckknight, can you ellaborate that ? I dont quite get what you mean
09:21.07Grumalso addons should be named 'sensible' imho :)
09:21.09[Ammo]it'll never load for that char again :p
09:21.29Elkanowell, imho Ace3 is the correct name since in development it's the third after Ace and Ace2. It may be basicaly a recode of Ace2 with API changes so Ace2.5 would fit, too. But Ace2.5 sounds... well...
09:21.38ckknightcncfanatics: oRA, for example. Haste is no longer part of the community, I think [Ammo] runs it now, having the o thing is kind of absurd now
09:21.43Grumhalf-done ;D
09:21.44SaladForkGrum, I can totally see you making an addon called AddonThatCalculatesYourDamageUnderDifferentConditions-1.0
09:21.48*** join/#wowace attumen (n=attumen@p54981907.dip0.t-ipconnect.de)
09:22.02[Ammo]ckknight: I do run it, but haste will be returning to the project maybe ;p
09:22.02GrumSaladFork: +1 for clarity
09:22.05SaladFork=D
09:22.10ckknight[Ammo]: that's cool
09:22.20Grumi could call it: MooWublelele as well
09:22.24ckknight[Ammo]: but I was using it specifically as an example wrt funky naming
09:22.31ckknightElkano: it's a completely different API and all, it's not like Ace 2.5
09:22.53pb_ee1the devs will have to make some choices anyway
09:22.56nevcairielwho really knows thats the o in oRA anyway
09:23.01ckknightI do
09:23.03ckknightotravi
09:23.04Grumi didn't
09:23.07nevcairielso do i
09:23.08Grumand now that i do .. it makes me cry
09:23.09nevcairielbut hey
09:23.12ElkanoI did, too
09:23.14pb_ee1it is *impossible* to follow all the communitie's advices
09:23.14pb_ee1community *
09:23.28ckknightpb_ee1: unless you drive the community itself
09:23.38*** join/#wowace Cyrez (n=freakona@c-24-5-6-64.hsd1.ca.comcast.net)
09:23.43cncfanaticsckknight, if the API is completely different we will need heavy documentation on the wiki though
09:23.44cncfanaticspreferably some examples of how you did something in ace2
09:23.44cncfanaticsand the new code on how to do it in ace3
09:23.45pb_ee1you will get hundreds of advice, do this, that, ... and you'll have to chose what will be included in ace3 and what will not
09:23.48Elkanospeaking of oRA, [Ammo], how's your baby evolving? ;)
09:23.53ckknightcncfanatics: right, I was planning on it
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09:24.13RoartindonElkano: Surprisingly Real Apparently
09:24.17ckknightpb_ee1: right, I want to have it as big as possible, but no bigger
09:24.45ElkanoRoartindon: :thumbup:
09:24.47*** part/#wowace AniasRB (n=Anias@adsl-69-153-205-37.dsl.hstntx.swbell.net)
09:24.53cncfanaticsckknight, a first one, I already asked it but, rather be safe then sorry, will there be an AceOO like thing as a seperate library on ace3 release ?
09:24.54ckknightone of my favorite quotes:
09:24.56ckknight“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.” —Antoine De Saint-Exupery
09:24.57[Ammo]Elkano: if yuo're talking about SRA, it's dorment for now
09:24.58Grumckknight: it will be bigger - so prepare for that ;D
09:25.08ckknightcncfanatics: I told you like twice before, probably
09:25.13cncfanatics:)
09:25.14ckknightGrum: what will be bigger?
09:25.16[Ammo]Elkano: mainly due to blizzard bugs with ready checks etc
09:25.23Grumckknight: the new ace :)
09:25.33pb_ee1choose *
09:25.34pb_ee1you'll obviously make angry some people, but that's how it works ;)
09:25.35ckknight...why do you say that?
09:25.40Grumreally - within 1 month people will transfer all that is missing from Ace2 and add more stuff in a better way
09:25.52Nandinii think ckknight meant the documentation will be bigger
09:25.58pb_ee1ouch, seems there is a problem with my connection, i get the messages by bunches of 10
09:26.00ckknightthat's not true, Grum, not if I hold control
09:26.04Grumhaha
09:26.12Grumbut will it be used then? ;)
09:26.18ckknightI don't see why not
09:26.27ckknightlook at Ace2
09:26.31ckknightit's used heavily now
09:26.32Grumbecause people miss stuff from Ace2 and start blaiming you! =D
09:26.47ckknightit was for their own good
09:27.01pb_ee1You will save them all.
09:27.03pb_ee1lol.
09:27.08Nandinii think if you named it AceLite (or something along those lines) you would be less likely to get demands to bulk it up with features that only 1 or 2 authors might ever use
09:27.26cncfanaticsNandini, those authors can write seperate libraries ?
09:27.31ckknightexcept that I don't negotiate with terr'rists
09:27.32Grumah either way, it's cool your prototype is coming a long nicely, please just code on and ignore the community for a while - you've done a hell of a job on Ace2 so thre is no reason why you can't do it again :)
09:27.36ckknightexactly, cncfanatics
09:27.52ckknightGrum: those were my thoughts
09:27.53cncfanaticsor heck, if its a feature for a single addon, why make it a library
09:28.01ElkanoGrum, if there is a good migration documentation, there shouldn't be a problem
09:28.09nevcairieli guess grum hasnt really worked in the software business either :P
09:28.11Grumwell there is no good documentation at this moment
09:28.20Grumnevcairiel: i am actually working it it
09:28.22Grum*in it
09:28.23ckknightI mean, I'm not gonna deny it, I totally stole Ace2, the code, the design, the goals
09:28.25nevcairielthen you suck
09:28.25nevcairiel:
09:28.27nevcairiel:)
09:28.28Grumfor 10 years :)
09:28.29Grumno
09:28.31ckknight*shrug*
09:28.35Grumbut i do know somethings work and some just dont
09:28.58nevcairielgoing on a ego trip in a community project wotn work for long
09:28.58Nandinickknight: do you forsee that ALL addons will receive some benefit by using Ace3 rather than Ace2?
09:28.58Grumif you start taking in the community *before* the first prototype you will *never ever* get any coding done
09:29.06ckknightNandini: oh totally, it's much slimmer CPU and memory-wise
09:29.12nevcairielwe are not talking about the full user community
09:29.14ckknightas well as having extra niceties such as recycling
09:29.17nevcairielbut more a small dev community
09:29.21Grumhe has done that
09:29.28nevcairielyou might thnik that
09:29.30nevcairielbut its false
09:29.32[Ammo]indeed
09:29.42Nandinickknight: in that sense, Ace3 does sound like an appropriate name
09:29.44[Ammo]he even admits it's one big egotrip
09:29.52abbat_wyep
09:29.53ckknightyea, pretty much
09:29.55Grumso you 2 feel passed over, check out the code - look around in it and make a wiki page with suggestions/complaints/questions for ckknight
09:30.00ElkanoNandini, but AceLight would suggest that it is intended as a subset of Ace2 and that you should use Ace2 if you need 'more'. But if I get things right is rather ment to clean up some design mistakes and to bring some new knowledge about lua/WoW into Ace
09:30.06abbat_wace3 w/o support from dev comunity is dead i think
09:30.09Nandinibut along the lines of Ace3 = 3rd generation of Ace, not Ace2+1more version's worth of bloat
09:30.18ckknightright, Nandini
09:30.40ckknightabbat_w: granted, it took a while for Ace2 to get going
09:30.53cncfanaticsand most probably the same will be true for Ace3
09:30.57RoartindonThere's always a critical point in an API
09:30.58ckknightyea
09:31.03[Ammo]ace2 got going due to a group of core devs moving popular addons to it
09:31.03ckknightRoartindon: oh?
09:31.12Roartindonif it achieves a certain traction, or has a 'killer' app, then it'll attract the rest of the community
09:31.15[Ammo]and a group of core devs building libs for it
09:31.23abbat_wyep
09:31.37abbat_wi can't live w/o CandyBar for example ;)
09:31.37cncfanaticsI wasnt around in the Ace1->Ace2 times, so please enlighten me :)
09:31.46cncfanaticsonly been around when Ace2 was already quite popular
09:31.50ckknightto which part, cncfanatics?
09:31.51Elkanowell, we have ck... that's enought to attract most of these people ;)
09:31.53Grumwhen stuff like: Cartographer/Fubar/oRA2/Omen/Pitbull/Bartender(or Flexbar2 - finish it!) move over you will get a lot of the community with you
09:31.55ckknightit's an interesting tale
09:32.08cncfanaticsGrum, FlexBar2 is usable now
09:32.14cncfanaticsits not complete, but usable with some effort
09:32.15Grumit is? whoo :D
09:32.18*** join/#wowace dabujo (i=xx@p54AC9B49.dip0.t-ipconnect.de)
09:32.20RoartindonFuBar2, ora2, BigWigs I think were the 'killer apps' for initial Ace2
09:32.30pb_ee1Well now that we've talked about Ace3... what about Ace4?
09:32.36Grumeffort as in /script fiddle.with.settings; doMagicFunction() ? :P
09:32.38abbat_wergh.... don't put Bartender to list please ;) nevcairiel won't make option for AnyUp/AnyDown ;) Totally ignoring user community ;)
09:32.39ckknightAce4 has more explosions.
09:32.42cncfanaticswell, if the Ace3 API allows me i'm converting my addon right when its out
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09:32.54ckknightreally, converting will _not_ be tough
09:33.05ckknightfor a mod like Cartographer, for instance, I doubt it'd take me 30 minutes
09:33.06nevcairielabbat_w: you code it :P
09:33.12ckknightand that's a big one
09:33.13abbat_wlazy druid
09:33.14cncfanaticsckknight, thing is, not all authors code like you :)
09:33.16abbat_wi hate you ;)
09:33.18Grumckknight: well that is really good to know tbh
09:33.25ckknightcncfanatics: they will if I have a step-by-step guide
09:33.25cncfanaticsthink its dependant a lot on how you code
09:33.26GrumCartographer is BIIIIIIIIIIIIIIIIIIIG :)
09:33.40ckknightGrum: true. but it's modular, so I guess it's cheating.
09:33.46Grumstill
09:33.51Grumit's one of the biggest addons
09:33.52cncfanatics<3 Modular addons
09:33.57nevcairielcartographer feels abandonded, still no blacktemple map :P
09:34.06Grumoe that is bad
09:34.08abbat_wpff...
09:34.27ckknightnevcairiel: really? I wasn't informed. I thought Funkeh was on top of that
09:34.33abbat_wcartographer show sweet points on BG map ;) with combat indicator ;)
09:34.34Elkanoafter all its still Ace so most of the design rules for Ace addons will still apply I think ^^ thus the biggest change will be the way the API is called but not where/when, right?
09:34.39abbat_wit's better then BT map ;)
09:34.56SoleIm excited for ace3
09:34.57ckknightElkano: yea, basically, and most of the time it'll be a find/replace convert
09:34.59pb_ee1The main thing missing to ace2 is (i think?): an auctioneer
09:35.04Grumyup
09:35.06Grumthat is the only thing
09:35.07ckknightdisagree, pb_ee1
09:35.07Nandini"design rules for Ace addons" -- that's something I've never heard of :)
09:35.11nevcairieli think funkeh finally added the boss nodes to hyjal now
09:35.15nevcairielbut nothing black temple
09:35.17ckknightwe need a GuildCalendar
09:35.18pb_ee1ckknight: how come? :p
09:35.19ckknight;-)
09:35.24SoleKaeltan was working on KC_Items2 wasnt he?
09:35.26Grumckknight: that as well
09:35.41Grumbeh i dont like addons with 'initials' :D
09:36.00ckknightsame,.
09:36.02ckknightsame*
09:36.09ckknightclearly, animal-based addons are better
09:36.22Nandinior playing card-based libraries
09:36.22cncfanaticsnah, Flex based addons are
09:36.28Arrowmasteri have unreleased addons with 'initials' but only because i suck at naming
09:36.29SaladForkXD
09:36.31Elkanowell, saying AceX needs some addon feels somehow wrong since it's that "AceX would make a good replacement for the crap in place" attitude :/
09:36.32SaladForkI did something wrong
09:36.35pb_ee1ckk_Ace3? :p
09:36.51ckknightick, pb_ee1
09:36.59abbat_wAceX
09:37.02abbat_wgood name btw ;)
09:37.04Soleck_MAPTHING
09:37.06cncfanaticsAceX lol
09:37.17ckknightck_SCTCLONE
09:37.18cncfanaticsI thought the same thing abbat_w
09:37.18abbat_w(c) Elkano ;)
09:37.22ckknightck_TITANCLONE
09:37.28ckknight:-P
09:37.43cncfanaticsck_UNITFRAMES
09:37.49cncfanaticsck_ADDONFRAMEWORK
09:37.53Nandinii just fell out of my chair. LOL
09:37.53Nandiniand hit my head on the corner of the desk, don't do that again without warning :)
09:38.03Arrowmasterck_METAMAPCLONE
09:38.04Elkanohmm.. AceIII? ;)
09:38.05cncfanaticslol Nandini, smart
09:38.11Soleck_IMINYOURWOWZSTEALINGYOURACCOUNTZ
09:38.12pb_ee1ck_LIBLIB --> A library to create libraries
09:38.21cncfanaticsck_KILLPB
09:38.32cncfanaticsa send pb_ee1 to nothingness
09:38.40ArrowmasterAceThree (fan update)
09:38.47cncfanaticss/a/a library to/
09:38.53abbat_wAceTree (version for druids)
09:39.04pb_ee1rofl
09:39.17[KzM]Fatalislol
09:39.19Elkanock_PLACEHOLDERNAMEFORAREALGREATADDONIMWORKINGONTHATWILLAGAINBEAKILLERAPPLICATIONTHATWILLBRINGJOYANDHAPPYNESSTOALLWOWPLAYERS
09:39.23abbat_wanyway acex is good ;)
09:39.28SoleElkano: tldr
09:39.38cncfanaticshmmm; this is what I call community input
09:39.38SaladForkElkano - talk to Grum, he'd like to do something like that
09:39.40ckknightabbat_w: although it sounds neat, libraries need numbers
09:39.44cncfanaticssomeone go make usefull suggestions on the wiki :)
09:39.48Elkanosole, at least you got the intention ^^
09:40.01Nandinithe star trek series didn't need numbers. how about AceTNG? :)
09:40.27ArrowmasterAceTOA
09:40.29abbat_wBtw Sole, i make some updates for Antagonist. Especially for arenas (spell lock cd, counterspell cd) ;)
09:40.37Solecool thanks
09:40.45Soleabandoned project :P
09:40.51ElkanoAce:WarOnDongle ;)
09:40.51NandiniAce4 becomes AceDS9 for when ck gets fed up with everyone and launches them into space
09:40.52abbat_wno way ;)
09:41.05abbat_wi use it and like it
09:41.09SoleI use it too
09:41.13Solebut I barely play anymore
09:41.16cncfanaticsAce4 will be a port to warhammer's lua API of Ace3 ^^
09:41.25Grumoh
09:41.26Solespeaking of warhammer
09:41.31SoleI cant speak on their interface :(
09:41.33Solefucking NDA
09:41.39Grumi still need to harras the person who wrote Graph-1.0 =D
09:41.53cncfanaticsSole, delog, go anonymous with a random name, and start talking about it
09:41.59Solecncfanatics: hokay
09:42.04Elkano"There is no interface..." *doing Jedi mind tricks*
09:42.04abbat_wAnd Sole i plan to make addon like Antagonist but with some more functions. Custom anchors etc ;)
09:42.06RANDOMGUYhi guys
09:42.07RoartindonGrum: why? Cryect is in channel....
09:42.15cncfanaticsyo RANDOMGUY :p
09:42.17Grumyeah i know
09:42.26Grumi just need to get hold of him :D
09:42.28RANDOMGUYwell currently the warhammer lua interface isnt even in yet
09:42.35cncfanaticsbut its planned isnt it ?
09:42.36Roartindonsend him a /msg, he'll get it eventually
09:42.44Grumthere is a nasty sideeffect in his code that he might not have foreseen :)
09:42.46RANDOMGUYI dont know, they havent mentioned much about it
09:43.01RANDOMGUYabbat_w: I'll most likely write Antagonist2 ...sometime in the future
09:43.02RoartindonGrum: What side effect is it?
09:43.14RANDOMGUYabbat_w: with lots of functionality updates for arenas of course
09:43.46Grumwhen your addon-name is longer than 15 chars and you are using Graph-1.0 embedded in your Libs dir it can not find the 'artwork' directory
09:43.48Soleomfg who is that randomguy
09:43.58Grumso my 'Cartographer_Notes' kinda didn't work till i patched his code :)
09:44.04ckknightSole: just some noob
09:44.13Soleckknight: hokay , he should be slapped omg
09:44.33Grumand 'his way' will not work if the addon-name is longer than 24 chars
09:44.36ckknightclearly.
09:44.39Grumand it wont be fixable either
09:44.47RoartindonGrum: commit something that will?
09:44.51CIA-1403nemes * r46510 10NBuffBars/ (NBuffBars.lua RaidMember.lua locales/enUS.lua): NBuffBars: add range checking, add raid pets, add additional buff scanning via UnitBuff, various other bugfixes
09:45.00Grumthe only way would be by merging the 2 dirs
09:45.03ckknightGrum: oh, I know how to fix it
09:45.13ckknightI have code in ...Joker to figure it out
09:45.23Grumyeah putting the images in Artwork in the Graph-1.0 dir
09:45.25Grumooh how?
09:45.30ckknightamazing, eh? I come up with new ways to do things when I code
09:45.39Grumpaste something to find 'your location' in the addons folder :)
09:45.50SoleI think ckknight is trying to say hes a good coder (hes not)
09:45.51ckknightgonna pastey
09:45.56ckknightSole: wtf, I am good
09:46.08abbat_w:)
09:46.26ckknightI just wish I could do this all day, every day, and still be able to eat
09:46.33Grumlocal TextureDirectory="Interface\\AddOns\\"..string.match(debugstack(1,1,0),"AddOns\\(.+)Graph%-1%.0\\").."GraphTextures\\"
09:46.52Nandiniyou don't have a feeding tube? you really should get one, they're terribly handy.
09:46.54Grumthat will break with an addon > 18 chars and will complete be unfixable with an addon > 26 chars
09:46.55ckknighthttp://pastebin.ca/656691
09:46.58ckknight^--- that's how
09:47.18ckknightNandini: basically, I need a job
09:47.28ckknightone where I don't have to get covered in paint or end up sniffing fumes
09:47.37ckknightI swear, all those fumes had to have gotten to me by now
09:47.39SaladForkCould someone please explain to me the difference between Niagra and Waterfall?
09:47.41Nandinimmm... fumes
09:47.50NargiddleyWaterfall is the library that draws the windows
09:47.51ckknightSaladFork: Niagara uses Waterfall
09:47.52MoonWolfwaterfall is a lib, niagra implements it.
09:47.58Grumckknight: test it with long dirnames
09:48.03Nargiddleyniagara just puts the options of addons into it
09:48.05SaladForkIf I wanted to give my mod a GUI, which would I use?
09:48.09ckknightGrum: I did, it works for super-long ones through hax
09:48.10NandiniNiagara takes any ace2 addons config and uses the waterfall lib to display it
09:48.11NargiddleyWaterfall
09:48.11cncfanaticsWaterfallLib
09:48.12Grumthe problem is that lua doesnt return the 'full' dirname in his stacktrace but only a 'cut of one'
09:48.17SaladForkWhen would I use Niagra?
09:48.24ckknightas an end-user
09:48.39cncfanaticsas dev, never SaladFork, like ckk just said :)
09:48.50SaladForkOkay
09:48.52SaladForkOhhh, I get it
09:49.03Nandiniplayers use niagara to configure Ace2 addons that don't have their own built-in waterfall or fubar GUI configurations
09:49.03SaladForkNiagra is a mod that helps users convert all their slash command junk into GUIs
09:49.11Nargiddleyno
09:49.29NargiddleyNiagara just grabs every addons options and displays then, no addon 'uses' it
09:49.36SaladForkOkay
09:49.44NargiddleyWaterfall is the lib that does all the work :P
09:49.52Grumckknight: the line returned by 'debugstack' is normally: Interface\\Addons\\AddonName\\Libs\\Graph-1.0
09:49.54SaladForkSo Waterfall is a library for developers to develop a GUI, and Niagra is a mod that uses the WaterfallLib to create GUIs for your Ace2 addons
09:50.01Nargiddleyyes
09:50.04SaladFork/feelsmart
09:50.09SaladForkThanks, =)
09:50.20SaladForkIs there a Waterfall tutorial anywhere? >.<
09:50.21ckknightGrum: did you get my pastey?
09:50.30ckknightGrum: http://pastebin.ca/656691
09:50.36Grumyes but i kinda dont see how that will work! *cry*
09:50.39*** join/#wowace Matrix110 (i=bla@pD957ED54.dip.t-dialin.net)
09:50.46ckknightthrough hax!
09:50.51NargiddleySaladFork, not really. Check out Baggins for examples
09:51.04Nandininot a tutorial, but check out http://www.wowace.com/wiki/Waterfall-1.0
09:51.06ckknightbasically, if it gets only the end of an addon's folder name, it can properly accommodate
09:51.17Grumyes but what if your 'lib' has a long name?
09:51.20SaladForkNan - that only shows one command, >.<
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09:51.28Grumor you put it in a directory: 'Libraries' instead of 'Libs'
09:51.31Nandiniyou only need one command :)
09:51.47SaladForkOh
09:51.48SaladForkCool
09:51.52SaladForkTime to tinker
09:51.53SaladFork>=)
09:51.55ckknightGrum: it's the best we have, just use it.
09:51.56Nargiddleyif you have a working AceOptions table in dewdrop/console, it will display it
09:52.03SaladForkOh, fantastic
09:52.10Grumckknight: is there no way to get a 'full' stacktrace?
09:52.12SaladForkThat makes my life a lot easier until I figure out how to design a GUI
09:52.14Grumit seems rather stupid :)
09:52.19Grumlets read some docs on lua 5.1
09:52.24ckknightGrum: I did...
09:52.34Grumsigh .. stupid lua then?
09:52.35ckknightand I went into the C code, there's no way
09:52.41GrumTHE NOOBS
09:52.51Grum*WHY* CUT IT OFF . .grrrrrr
09:52.53mitch0salad: you're better of not designing a GUI :) GUI design is horrible stuff (ymmw)
09:53.06SaladForkmitch - I'll need to for my addon
09:53.08ckknightGrum: because they hate us
09:53.11MoonWolfmany try, 99% fail
09:53.13ckknightGrum: also, you touch yourself at night
09:53.16SaladForkHow else will I get them to drag + drop items onto a paper doll?
09:53.18Grumseriously that is just complete retarded
09:53.34Grumckknight: we could ask Blizzard to add a function to return the 'relative path' for 'the current file'
09:53.49ckknighthrm
09:53.52ckknightprobably a good idea
09:53.55Grumyeah
09:53.56NandiniSaladFork: there are other addons which emulate the character frame, take a look at CharacterInfo
09:54.06Grumbecause this makes frameworks rather impossible
09:54.07ckknightI've considered it, but Slouken keeps ignoring me
09:54.09SaladForkNan - but is that not a GUI? =P
09:54.19SaladForkBut wow
09:54.22SaladForkThanks a BUNCH for that link
09:54.26SaladForkThat will help me a crapload
09:54.33SoleSaladFork: GUIs can be painful, plan it carefully :P
09:54.38SaladForkSole - yeh yeh
09:54.40Soleckknight: slouken doesnt want you taking his job
09:54.50SaladForkNan - does Characterinfo let you drag/drop items onto that frame?
09:55.04NandiniSaladFork: yes it's a GUI, but it sounds like your addon may not be configurable intuitively by slash commands, and waterfall just gives you a pretty GUI layout of your slash commands
09:55.08ckknightbut I want his job...
09:55.11pb_ee1ckknight: will LibJokerConfig-1.0 include a GUI or will it use another lib for the GUI?
09:55.16Grumckknight: even worse - according to wow-wiki : Note that despite its all-lowercase name, this is not a core Lua function. It is a WoW API.
09:55.19ckknightit'll be the gui, pb_ee1
09:55.19SaladForkNan - The GUI is the last thing I'll be designing
09:55.23SaladForkUntil then, it's all slash commands
09:55.28SaladForkI'm using fubar now for Dewdrop
09:55.30ckknightGrum: oh yea, it's stolen from debug.traceback
09:55.35pb_ee1ckknight: will it be possible to use the gui for custom windows?
09:55.38SaladForkI figure throwing in Waterfall with the same options would help
09:55.52CIA-1403daviesh * r46511 10AtlasLoot/ (. filelist.wau):
09:55.52CIA-14AtlasLoot:
09:55.52CIA-14- Reinstated filelist.wau for now and renamed folders to remove ambiguity.
09:55.53ckknightpb_ee1: no, but the new config system will be extremely powerful
09:55.57SaladForkNan - does Characterinfo let you drag/drop items onto that frame (into the item slots)?
09:55.58pb_ee1sure
09:56.00ckknightpb_ee1: much moreso than AceOptions has been
09:56.11pb_ee1But i was thinking that addons could use a lib to create windows
09:56.13ckknightin doing so, everything stays consistent
09:56.17ckknightand that's extremely important
09:56.20ckknightconsistency
09:56.32pb_ee1was thinking about aceGUI
09:56.38cncfanaticsckknight, consistency in  the API or mainly in how most addons use AceOptions to make waterfall work ?
09:56.38pb_ee1but hey, maybe it's not so simple
09:56.41Grumckknight: but they mangle the return of debug.traceback - really i can not imagine any 'used' programing language cutting of paths in their debug output
09:56.43mitch0nevcariel: are the savedvars available by the time you create the buttons in BT3?
09:57.00ckknightcncfanatics: consistency in the API is one concern, UI consistency from the end-user's perspective is another.
09:57.08cncfanaticstrue
09:57.24Grumso we should just petition for this change i guess
09:57.25NandiniSaladFork: Yes, Waterfall will probably be easier for you in this case than DewDrop. CharacterInfo doesn't let you drag and drop items, I was just suggesting that it contains code that might help you in designing the look and feel of your final GUI
09:57.37SaladForkNan - thanks, =\
09:57.38ckknightGrum: yea
09:57.47Pkekyo!c eu bloodfeather pkekyo
09:57.50ThraeBotPkekyo: Pkekyo, Level 20 Orc Rogue (9/2/0). 493 HP; 13.18% melee crit; 16.32% dodge;[[ TBR: 163 ][ Link: http://tinyurl.com/ywqfcw ][ Talents: http://tinyurl.com/2s35hv ]]
09:57.52SaladForkI think my biggest trouble with my mod will find a way to let my mod have items "dropped" on it
09:58.50mitch0salad: a better bet would be ClosetGnome, but it might use the standard CharacterPanel
09:59.03NandiniSaladFork: If you're only letting players "WhatIf" with items they currently have in their inventory or bank, consider your GUI letting them click on a slot and review any other items they have that might fit there
09:59.03SaladForkmitch - I believe it does
09:59.26SaladForkNan - No, the whole idea is letting them design a character from any item
09:59.35SaladForkThe Item() functions work with Names, IDs, and links
09:59.46SaladForkI'm hoping to let users shift click an item they like to throw it onto their paper doll
10:00.18NandiniShift-click an item from where if they don't have it in their inventory?
10:00.25SaladForkNan - AH, links in chat....
10:00.34SaladForkAtlasLoot
10:01.56cncfanaticsSaladFork
10:01.59cncfanaticswhy not use drag & drop ?
10:02.02cncfanaticslike actionbar addons do
10:02.08SaladForkCnc - that's what I'm trying to figure out how to do
10:02.12cncfanaticsits not hard
10:02.13SaladForkNot now, but I'll need to know in the future
10:02.22cncfanatics!api GetCursorInfo()
10:02.23ThraeBotcncfanatics: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetCursorInfo()
10:02.23NandiniAnd you would display a dummy character panel with how those changes would affect the normal character panel drop-down stats?
10:02.24SaladForkCnc - what, creatign a frame that will accept an item drop?
10:02.29cncfanatics!api GetCursorInfo
10:02.29ThraeBotcncfanatics: "infoType", info1[, info2] = GetCursorInfo()  -- http://www.wowwiki.com/API_GetCursorInfo
10:02.43cncfanaticsSaladFork, there are no frames that do that on their own
10:02.45cncfanaticsu got to code it
10:02.52SaladForkCnc - Hmmm
10:03.00cncfanaticsnot very hard though, when clicked on, call getcursorinfo and check if there's an item on it
10:03.04SaladForkAre you suggesting I create a script that when mouse is released over an item frame, it checks the active item?
10:03.15SaladForkOOooh
10:03.18SaladForkGetCursorInfo
10:03.21SaladForkHow very useful
10:03.41SaladForkI'll be drawing on help from you guys tremendously once I get to the GUI part of this addon
10:03.44SaladForkWhich will be at the end
10:03.50SaladForkI'm doing all the theorycrafting and math functions and such now
10:04.14mitch0salad: why not use drdamage? it's all in there already
10:04.42SaladForkmitch - I considered it, but for some reason decided to use my own math
10:04.52SaladForkIt's a combination of me knowing that my own data and formulas are 100% as accurate as I can get them
10:04.57SaladForkAnd the experience of recoding it all myself
10:05.02SaladForkuh oh
10:05.09SaladFork"Watterfall-1.0 is not an appropriate mixin"
10:05.13SaladForkWhat do I do? >.<
10:05.18Soleremove a t
10:05.26SaladForkerr, I mistyped in mIRC
10:05.28NandiniYour data and formulas will become more accurate than DrDamages?
10:05.29SaladForkIt's right in my code
10:05.46cncfanaticsDrDamage has 100% accurate formulas
10:05.46Solebtw you cant be more accurate than DrDamage as far as Im aware
10:05.50SaladForkNandini - as of right now, I'm about 1% off from DrDamage, but I'm using formulas that are used as public knowledge
10:05.57SaladForkAs fact
10:06.17cncfanaticsSaladFork, you might get more accurate for your own class
10:06.26cncfanaticsbut some classes, like the paladin, use very weird formulas
10:06.32mitch0well, if you want the excercise, do it yourself, but then just hook into drdamage for the final product :)
10:06.36SaladForkWell, for now this will remain for my class then, ;)
10:06.47NandiniI was under the impression that DrDamage used baseline data from Spells.dbc
10:07.01*** join/#wowace Mok724 (n=Miranda@p54BAF804.dip.t-dialin.net)
10:07.09SaladForkDrDamage has some really funky things going in
10:07.13SaladForkHere's an example
10:07.20SaladForkhttp://wowwiki.com/Frostbolt
10:07.36SaladForkFrostbolt w/ both Empowered and IMproved at 5/5 has spell damage coefficiency of 82.3%
10:07.40SaladForkAnd that's the value EVERY mage knows
10:07.43SaladFork82.3
10:08.00SaladForkmy +spelldmg in game is +902 in my current gear
10:08.07SaladFork82.3% of that is 742.346
10:08.08Solewhat font do you guys use in your editor?
10:08.22SaladForkDrDmg says that my effective +dmg is 821.2
10:08.22NandiniI use Lucida Console
10:08.25SaladForkWhich is off by a lot
10:08.26cncfanaticsSaladFork, there are some % based modifiers that are applied after spelldmg
10:08.38cncfanaticsall ur % based modifiers to frost dmg should be included as well
10:08.43cncfanaticsas they scale directly with spelldmg too
10:08.46SaladForkCnc - yep, Arctic Winds and Piercing Ice
10:08.54mitch0salad: actually I think it's 81.4%
10:08.55SaladForkThey're applied after all the other bonuses and math is calculated
10:08.55Nandiniyour level is also calculated into the basedamage, not just the spell's level
10:09.10SaladForkmitch - it's 81.4% without Improved/Empowered FB
10:09.16SaladForkmitch - http://wowwiki.com/Frostbolt
10:09.17*** join/#wowace [gk]Hotphoenix (n=blah@87.113.75.106.plusnet.pte-ag2.dyn.plus.net)
10:09.19SaladForkThe math's there
10:09.21cncfanaticseither way
10:09.23SaladForkUsing tried and true formulas
10:09.31mitch0salad: I think improved/empowered cancel out
10:09.32*** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net)
10:09.34SaladForkThey don't.
10:09.35cncfanaticsI think its wiser to have all formulas in one place (DrDamage)
10:09.40SaladForkRead that page, the math's all there, =)
10:09.42cncfanaticsif a formula is wrong, suggest the author to fix it ?
10:09.43Nandinihave you verified through extended testing that your formulas provide a more consistent approximation than dr. damages?
10:09.52SaladForkCnc - Either way, I'd prefer having my addon be independent of DrDmg
10:09.57SaladForkI don't want to force all my users to get both
10:10.18Nandinidr. damage's averages are with 0.1% of my observed average damages versus a same-level mob on every spell
10:10.21SaladForkNandini - Over 250 frostbolts, not a single one of mine has dropped below my expected min dmg, or gone above my expected max
10:10.24*** join/#wowace Skyboat (i=Yix@82-33-30-102.cable.ubr02.stav.blueyonder.co.uk)
10:10.31SaladForkHowever, 13 went below DrDmg's min, and 29 went above DrDmg's max
10:10.47Soleyoure wrong, Im right
10:10.51Soleend of discussion
10:10.56SaladForkBottom line is that DrDmg and I take two very different approaches to calculating spell damage
10:11.01SaladForkOur final result is within a few percentiles
10:11.05SaladForkBut for me, my method is a lot more logicla
10:11.07SaladForklogical*
10:11.20SaladForkI have all my code commented 100% with explanations and formulas if you guys want me to pastey it
10:11.21eXemplarso's your face
10:11.41SaladForkLike, obsessively commented
10:11.43SaladFork=P
10:12.09SaladForkI'm not insulting DrDmg in the least, I use it myself as a bible to judge my Frostbolt's stats
10:12.13SaladForkI'm just saying that my addon won't be using it
10:12.50Nandiniperhaps you are using a different definition of minimum and maximum, i believe dr. damage uses the spellbook defition, which is applied before some of the dice rolls
10:12.53CIA-1403pettigrow * r46512 10BigWigs_AQ40/ (11 files): BigWigs_AQ40: frFR Update
10:13.10cncfanaticsdrd does no tooltip scanning at all
10:13.16SaladForkNandini - all I know is that my mod seems to be just a tiny tiny bit more accurate for my independent character when it comes to final damage output
10:13.24SaladForkcnc - neither does mine, o.O
10:13.47Nandininot by scanning the spellbook, i mean by using the definition of minimum and maximum the spellbook uses, as defined in spells.dbc
10:14.16SaladForkmitch - If you didn't bother going to my link, let me explain. Imp does -2% bonus spelldmg/rank, and Emp does +2% spelldmg/rank. While it seems like they would offset each other, Empowered is an additive effect and Improved is a multiplicative effect.
10:14.27SaladForkYou can get the formula and coefficient tables at http://wowwiki.com/Frostbolt
10:14.36SaladForkNandini - /shrug
10:14.58SaladForkI just looked up Frostbolt and found out it did 600-647 damage from a naked level 70 mage
10:15.02*** join/#wowace baer_ (n=baer@bodom.heim10.tu-clausthal.de)
10:15.09SaladForkWowWiki and Thottbot agreed, so I used that value
10:15.46SaladForkI think what DrDmg is doing wrong is it's applying my +dmg talents (Piercing Ice and Arctic Winds) straight to the +spelldmg stat of mind, instead of adding it at the very end of all calculations, which is where it goes
10:16.04Nandiniafter every patch you will look every spell up again in wowwiki every day for a week to see if it has changed?
10:16.41SaladForkNandini - I'm willing to sacrifice 5 mintues of my time every patch in order to gain a little bit more accuracy and (in my eyes) more logical code
10:16.55SaladForkAgain, if anyone's interested in my code (100% commmented and explained), I'll pastey it
10:17.03SaladForkSo you can decide for yourself
10:17.13SaladForkmaybe you'll spot something I did wrong that's causing me a difference from DrDmg
10:17.38Nandinii'm sure there's nothing wrong with it, i was just trying to figure out why there is a difference
10:18.18SaladForkIt could be he thinks certain stats are additive when they're multiplicative, or that he applies a talent before calculations which should be done afterwards
10:18.34SaladForkI'm personally a research whore. I try learning as much about my class as I possibly can
10:18.44SaladForkIt's possibly I (or he) have missed a thing or two
10:18.44Nandiniand pointing out that it will take more than 5 minutes to review 1800+ class spells :)
10:18.58SaladForknandini - I'm not doing a WhatIf for all spells
10:19.04SaladForkThis is more of an end-game assistance tool
10:19.15SaladForkFrost mages will see Frostbolt, that's it
10:19.21SaladForkFire mages will see Fireball/Scorch rotations
10:19.36Nandinidruids will see what?
10:19.43Matrix110moonfire!
10:19.48SaladForkI assume feral will use AP, Agil, etc.
10:19.53SaladForkTank druids will see stam + armor in bear
10:19.54SaladForkDodge
10:20.00Elkano\o/ for Druids :)
10:20.26SaladForkTo be honest, this mage is more for me than anyone else. I love researchign stuff and if I can have a mod help find the best gear for DPS I'd love it
10:20.34SaladForkBut I decided to go public with it and code it for other people to
10:20.38MikkSaladFork: Just report it to the author.
10:20.42SaladForkAt first, it'll be purely for frost mages such as myself, then fire mages
10:20.43[Ammo]mikkmeister
10:20.45SaladForkMikk - there's nothing to report.
10:20.50SaladForkAnd then eventually other classes
10:20.55SaladForkAs I learn more about how their formulas work
10:21.00SaladForkAt the moment, mages are all I really know
10:21.01nevcairielmikk is alice \o/
10:21.04nevcairiel*alive
10:21.15MikkYeah, I've been busy GMing a newly merged guild for the last couple of weeks >.<
10:21.31nevcairielyou can be that busy with a stupid guild?
10:21.39MikkOyah
10:21.43MikkDrama galore
10:21.46[Ammo]DRAMA
10:21.55SaladForkPlus, someone called Irontygress created a Theorycrafting Calculator outside of game (.exe) that most mages swear by
10:22.01SaladForkAnd my data matches his almost exactly
10:22.20NandiniDear DrDamageAuthor, your reported minimum and maximum values for damage caused by Frostbolt (Rank 13) are different than the minimum and maximum values I have observed in-game. Can you explain to me how you have calculated them so that I may understand these differences?
10:23.09SaladForkNand - I submitted a report to him a while ago after noticing Irontygress' calculator diferred form his
10:23.28SaladForkThe bottom line is that our two addons are just that, two different addons.
10:23.36SaladForkI'm not trying to compete with him or anything of the sort
10:23.56SaladForkAnd our addons are for two completely different purposes
10:24.24SaladForkWaterfall-1.0 is not an appropriate mixin
10:24.32SaladForkOh duh
10:24.36NandiniNo, but his addon is intended to help you write yours, if there's something wrong with it that prevents you from using it, you should help him correct that.
10:24.56SaladForkNand - Even if he fixes it, I won't be hooking my addon into his. I'd rather have an independent addon
10:24.59NandiniOr, you should find it and correctit yourself :)
10:25.05SaladForkUnless he releases some sort of DrDmgLib-1.0
10:25.08cncfanaticsthe fact you wont use it
10:25.14cncfanaticsis not a reason to not let him fix it
10:25.15SaladForkCnc - I use DrDmg....
10:25.45cncfanaticsI know you do
10:26.46SaladForkOkay, I give up
10:26.49SaladForkWaterfall-1.0 is not an appropriate mixin
10:26.51Nandinithere are a few other addons that DO use drdamage (estimated incoming heals is one popular application), so helping improve drdamage helps everyone :)
10:26.52SaladFork>.<
10:27.02NargiddleySaladFork, its not a mixin
10:27.24SaladForkPerhaps I should stop trying to mix it in then.
10:28.19SaladForkW:Register('Example', options, self.opts, 'title', 'Example Waterfall')
10:28.21SaladForkWhat's self.opts?
10:28.35Nandinithat is your options table
10:28.43SaladForkisn't options my options table?
10:28.59Nargiddleyno options is 'options', telling waterfall what comes next
10:29.15SaladForkSo...
10:29.16SaladForkW:Register('Example', 'aceOptions', options, 'title', 'Example Waterfall')
10:29.16SaladFork?
10:29.16CIA-1403somerset * r46513 10BuffCheck/ (4 files):
10:29.16CIA-14BuffCheck:
10:29.17CIA-14- version 0.3.1
10:29.17CIA-14- fixed Mageblood Potion
10:29.25Nargiddleythats the one
10:29.31SaladForkLet's try it now
10:30.51Nandinimake sure that one of your options is a command to actually open the waterfall window :)
10:31.05SaladForkYep
10:31.10SaladForkfunction WhatIf:OnClick()
10:31.10SaladForkW:Open('Example');
10:31.10SaladForkend
10:31.34SaladForkYayyy, waterfall window, =D
10:31.39Grum;)
10:31.54SaladForkNot to test if my toggle hack works
10:31.57SaladForkwooooo
10:31.58SaladForkit does
10:32.07SaladForkgogo waterfall
10:32.18SaladForkNow then, how do I mod Waterfall further? =P
10:32.23Nandiniwaterfall is pretty smart, so many people use it that when bugs are discovered, they're usually corrected very quickly
10:32.47Nargiddleyso much blue ><
10:33.07Nargiddleythats what i get for having waterfall highlighted
10:33.13SaladForklol
10:34.11Nargiddleythere isnt too much to customize SaladFork, you can change the title color turn on the section view of the tree
10:34.21SaladForkThe what of the what?
10:34.36Nargiddleyhttp://img452.imageshack.us/img452/3046/bagginsqm6.jpg
10:34.40*** join/#wowace drc|away (n=drc@p54859212.dip0.t-ipconnect.de)
10:34.41Nargiddleymake the tree look like that insteda
10:35.04SaladForkHeh
10:35.07SaladForkHis is prettier than mine
10:35.15Nargiddleythat'd be mine :P
10:35.18SaladFork=(
10:35.59Nargiddleyand thats done using the api not an options table, so more control over how things are placed
10:36.43SaladForkAh
10:36.44Nandiniyou can use 'tree' and 'children' to create something very elaborate like Nargiddley has made
10:36.55SaladForkI'd definitely look into that if I wasn't going to make my own GUI
10:37.15SaladForkMy next add-on, most likely
10:37.17Nargiddleythat config window is what i was writing
10:37.33Nargiddleywhen i decided to make a lib to do it, and so waterfall started heh
10:37.55Nargiddley6 months later i get around to the config
10:38.00SaladForkhaha
10:38.00SaladForknice
10:38.42Mecdemorti <3 waterfal
10:38.44Nandiniyou should have kept a photo album of screenshots as your "baby" grew up :)
10:39.58Nargiddleyhttp://img266.imageshack.us/my.php?image=waterfallprealpha0yz.jpg
10:40.01Nargiddley:P
10:40.25Nandiniaww how cute :)
10:40.32SaladForkI cannot open a Waterfall without registering it first?
10:40.32SaladForkBS
10:40.47*** join/#wowace Vegeta]BT[AFK (n=Vegeta-G@xdslbl162.osnanet.de)
10:40.49Solewhats the big deal, just register it
10:40.52SaladForkPsh, fine.
10:41.22SoleNargiddley: I kinda like how waterfall 0.1 looked :P
10:41.33Nargiddleyman i've got some old images sitting around imageshack
10:41.59Mecdemorti just hope i eventually make an actually usefull addon half as good as one of yours
10:42.11Nandiniyou know what i've always thought would be handy for debugging in-game? a table browser
10:42.20SaladForkThat's... od
10:42.21Mecdemorti was gunna write one of those
10:42.22SaladForkodd*
10:42.46Mecdemorti figured i was just odd for thinking it and everyone would call me silly
10:43.24Soletheres been plenty of them before
10:43.35Soleprobly dont work now though
10:46.31baer_anyone here playing wow on a ibm-t60 with (linux) wine?
10:49.57*** mode/#wowace [+o [Ammoo]] by ChanServ
10:51.07Mecdemorthmm i need to make scaffold better, it's decently useless
10:52.25Soleckknight: I see you havent modified some joker libraries much compared to their ace2 equiv, is that to be changed later on or were the changes simply internal?
10:52.51ckknighthow do you mean?
10:53.06Solethe ModuleCore api seems vastly unchanged
10:53.24ckknightoh yea
10:53.27ckknightvery true
10:53.32ckknightbecause it's good as it is, really
10:53.38Solefigured
10:53.48ckknightI had changed it a bit
10:53.54ckknightwhich was necessary
10:53.57ckknightbut overall, it's quite similar
10:54.08Soleis it just internal optimizations?
10:54.24ckknightyes
10:54.39ckknightas well as the ability to call/iterate modules based on enabled status
10:54.41ckknightand the like
10:55.05*** join/#wowace Viper007Bond (n=viper@75-164-150-177.ptld.qwest.net)
10:55.10evlany addon that can detect memory leaks in my addon? :P
10:55.24*** join/#wowace Killmore (i=task@modemcable031.191-201-24.mc.videotron.ca)
10:55.28SaladForkPerformanceFu
10:55.34[Ammo]evl: get Expo
10:55.42[Ammo]evl: and set it to profile your namespace
10:55.47evlI can see it's leaking but I have no idea where
10:55.50[Ammo]evl: then use normally
10:57.50*** join/#wowace NM|Xinhuan|Guru (i=xinhuan@adsl1500-105.dyn83.pacific.net.sg)
10:58.11CIA-1403nemes * r46514 10NShakedown/ (32 files in 2 dirs): NShakedown: add global version/date setting via svn:keywords
10:58.46ckknightwhew
10:58.58ckknightalright, done execute/number/boolean controls
10:59.07baer_gratz :)
10:59.20Solenerd!
10:59.46ckknightthere's still choice, multichoice, string, and color to do
11:00.06ckknightnot including tabs and inline groups
11:01.28CIA-1403nemes * r46515 10NShakedown/ (32 files in 2 dirs): NShakedown: add global version/date setting via svn:keywords
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11:03.32SaladForkNand - You by any chance bored?
11:04.48SaladForkor Narg
11:04.51SaladForkor anyone, relaly
11:04.53SaladForkreally*
11:04.59*** join/#wowace sunset (n=sun@ARouen-152-1-38-52.w90-22.abo.wanadoo.fr)
11:05.39*** join/#wowace sunset (n=sun@ARouen-152-1-38-52.w90-22.abo.wanadoo.fr)
11:06.20Mecdemortim very bored
11:07.01SaladForkThis is my first add-on, and I want to make sure I'm on the right path
11:07.11SaladForkMind having a look at it to make sure I'm not making any really bad mistakes and catch bad habits early on?
11:07.17SaladForkYou know, having a good Ace mindest and all
11:07.42Mecdemortsure but i dont think im an authority on good programming practices just yet ;p
11:07.46SaladForkhehe
11:07.52SaladForkLet me pastey my Core.lua
11:08.16*** join/#wowace HighFidelity (n=ben@ppp121-44-253-212.lns4.mel4.internode.on.net)
11:08.20SaladForkhttp://sf.pastey.net/72216-3bz1
11:09.27ckknightseems okay
11:09.52SaladForkNothing blaringly obvious?
11:10.39ckknightthere are optimizations to be done and all
11:10.46SaladForkSuch as?
11:11.08CIA-1403sayclub * r46516 10Transcriptor/Core.lua:
11:11.08CIA-14Transcriptor:
11:11.08CIA-14- Added localization koKR(by omosiro)
11:11.16ckknightcaching of self.db.profile
11:11.18ckknightand such
11:11.25SaladForkAh, not bad
11:11.31SaladForkAs long as I'm not making some really bad newbie mistake
11:11.31SaladFork=P
11:12.02*** join/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net)
11:12.06Heriomm
11:12.20Herioare there unitids associated with the MT and PT lists?
11:12.26SaladForkPT?
11:12.32Mikkno
11:12.54Gagorian-SaladFork: Also you could use the integer for GetCombatRating(CR_HIT_SPELL) etc instead of global lookup
11:13.05SaladForkGag - I didn't think it would make a difference
11:13.09SaladForkI assumed CR_HIT_SPELL was a constant
11:13.20Gagorian-Yes, but it's also a global lookup. Minor difference but still
11:13.27SaladForkI'll change it immediately
11:14.16Gagorian-Also, if percentHit is run several times it creates the table again and again. You should put it outside the scope of the function since it's constant
11:14.23*** join/#wowace Adys|sleep (n=Adys@APoitiers-257-1-91-11.w86-210.abo.wanadoo.fr)
11:14.44SaladForkAh, I remember that now, I should declare the table outside of the function
11:15.38Gagorian-yar
11:15.57SaladForkDone, =)
11:16.10Gagorian-typo on line 467
11:16.14Gagorian-you set effint as global
11:16.21SaladForkgood catch
11:16.33SaladForkeffint => effInt
11:17.57CIA-1403kilrogg * r46517 10RatingBuster/RatingBuster.lua: RatingBuster: % Show Sum(MP5) for Mage, Shaman as well
11:18.14Gagorian-within the addon you can use (example line 547) self instead of WhatIf
11:18.25Gagorian-It's a bit faster than getglobal whatif
11:18.39SaladForkYeah, I'm surprised a missed that one
11:19.27*** part/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net)
11:19.54Gagorian-yeah, probably the biggest optimzation I can see left is what ckknight said
11:20.06Gagorian-local settings = WhatIf.db.profile
11:20.06SaladForkCaching self.db.profile?
11:20.24Gagorian-then just use settings.whatever anywhere
11:20.24SaladForkand then just using settings.whatever everywhere?
11:20.29Gagorian-yar
11:20.31SaladForkI can do that with a simple Replace All
11:20.46SaladForkWait, how would I get it to save to the SavedVars then?
11:20.56Gagorian-settings.bla = derp?
11:21.07SaladForkThat would update the settings variable
11:21.13Gagorian-no
11:21.15SaladForkwould that in turn ubdate WhatIf.db.profile?
11:21.19Gagorian-It's just a reference
11:21.20Gagorian-yes
11:21.23SaladForkNo way, go figure
11:21.38SaladForkCan I put
11:21.42SaladForklocal settings = self.db.profile
11:21.45SaladForkor do I need WhatIf?
11:22.01Gagorian-depends if you declare it in onenable or what
11:22.10Gagorian-self is nothing outside a function
11:22.16SaladForkReally?
11:22.17si-m1zoinks, a what-if-machine
11:22.20SaladForkhuh
11:22.27SaladForkWOoo, I got that reference! =D
11:22.29Gagorian-I'd do just in the start local settings
11:22.39si-m1:)
11:22.39Gagorian-then in OnEnable settings = self.db.profile
11:22.49SaladForkkk
11:22.49Gagorian-But if you allow the user to change profiles
11:23.07SaladForkYeah, Ace does that built in
11:23.09SaladForkI didn't have to add anything
11:23.11Gagorian-You probably need an function that changes it
11:23.25SaladForkHmm?
11:23.50Gagorian-function WhatIf:OnProfileEnable() settings = self.db.profile end
11:23.59SaladForkThat'll fix it up?
11:24.12Gagorian-Not completely sure you need it but yes
11:24.28Gagorian-(ace should automatically run that when profile changes)
11:25.16SaladForkk, done
11:26.01SaladForkThanks a bunch man, =)
11:26.06SaladForkIt's always good to learn these things early on
11:26.13Gagorian-518 and 522 looks weird
11:26.25SaladForkSec, my file's changed
11:26.28Gagorian-global lookups
11:26.29SaladForkLet me put up a new pastey
11:26.36Gagorian-if (mageArmor) then
11:26.43Gagorian-if (evoc) then
11:26.50SaladForkevoc is a funciton argument
11:26.54SaladForkmageArmor is a globla call though
11:27.00SaladForkfixed that.
11:27.02Gagorian-k
11:27.22SaladForkNewest version:
11:27.24SaladForkhttp://sf.pastey.net/72218-3oo1
11:28.17SaladForkOops, missed line 566
11:28.45Gagorian-486 as well
11:28.56SaladForkNice
11:29.33Gagorian-Can't see anything else obvious
11:29.45SaladForkThanks again! =D
11:30.12Gagorian-np
11:31.34Gagorian-Seems to be basically a part of what my addon does :p
11:31.39SaladForkHehe
11:31.42SaladForkWhat's your add-on?
11:31.46Gagorian-DrDamage
11:31.49SaladForkHehe
11:31.56SaladForkMine's going a slightly different direction
11:32.05SaladForkThough I must say I'm curious
11:32.05GagorianYeah, mine is more about the current status
11:32.08SaladForkYeah
11:32.15SaladForkI'm trying to look at what would happen under different gear/buff situations
11:32.31SaladForkMy numbers are slightly different from yours, and I can't figure out why
11:32.40SaladForkI'm using all the formulas that are publicly known
11:32.43SaladForkAnd that every mage knows/uses
11:32.46GagorianHmm
11:32.48SaladForkAnd yet I'm always a few percent off from you
11:32.53SaladForkMy code's on pastey fully commented
11:32.56SaladForkIf you want to take a look
11:32.58*** join/#wowace kovi (n=nnscript@p5081D602.dip.t-dialin.net)
11:34.22GagorianHmm. I guess I could
11:37.45*** join/#wowace Demetrious (n=demetrio@unaffiliated/demetrious)
11:39.13GagorianSeems like most of the calculations are the same
11:41.25*** join/#wowace Tinhay (n=Tinhay@85.127.150.236)
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11:43.33GagorianWhat
11:43.34Gagorian'
11:43.43SaladFork?
11:43.46GagorianErmm. What's that 0.233 on line 575
11:43.56Gagorian(trigger happy enter finger)
11:45.23SaladForkIn
11:45.23SaladForkD = h (1 + c * m) (b + e * d) M
11:45.26SaladForke = Effective power of damage gear (Imp. and Emp. Fireball change this)
11:45.49SaladForkOooops
11:45.51SaladForkIt should be .823
11:46.06SaladForkGood catch! =D
11:46.28SaladForkThough I think I missed something else
11:46.35SaladForkA /print WhatIf:ExpFrostboltHitDmg()
11:46.39SaladForkReturns 41895.0788...
11:46.48SaladForkThere's no way I'm expecting a 42k hit
11:46.55Gagoriankek :D
11:47.15SaladFork$expDmg = ($pHit/100) * (1 + ($pCrit/100)) * (623.5 + 0.823 * $frostDmg) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01));
11:47.19SaladForkThat's the PHP version
11:47.22SaladForkThat I made originally
11:47.23SaladForklol
11:47.23Gagorianpercent crit is in percent
11:47.27Gagorian?
11:47.35SaladForkYeah, that's why i gets divided by... oh
11:48.04GagorianAlso, a discrepency with my addon is that you use a two roll average calculation
11:48.06GagorianI use a single roll
11:48.11SaladForkWhat do you mean?
11:48.26GagorianYou reduce the hit percentage from crit damage bonus.
11:48.35SaladForkmmhmm
11:48.38SaladForkThat's what Irontygress does
11:48.42SaladForkIt's the accepted method for most mages
11:48.51GagorianLike.. First the game would roll if it hits or not. Then if it crits or not
11:48.58GagorianSo hit would improve effectiveness of crit
11:49.10SaladFork(Irontygress made a very well known and popular theorycrafting calculator that many mages use as a bible)
11:49.11SaladForkYep
11:49.15GagorianI've got both options in my addon.
11:49.16SaladFork+1% hit is +1% DPS
11:49.23GagorianDefault is one roll though
11:49.25SaladForkAh
11:49.27Gagorianeither hit misses, hits or crits
11:49.36SaladForkInteresting
11:49.37Gagoriannot two roll hit or miss, hit or crit
11:49.41SaladForkAny reason you chose to do it that way?
11:49.51ccKepWoW does it one-roll-way ;)
11:50.04GagorianWell, I believe it's one-roll but there's firm believers that it's two roll
11:50.33SaladForkIs there any way to actually... know?
11:50.44Gagorian... loads of testing?
11:50.55SaladForkhas anyone done that and arrived at a conclusion?
11:50.58Gagorianand against as high level targets as possible
11:51.41SaladForkhas anyone done that and arrived at a conclusion?
11:51.46GagorianDunno
11:51.55SaladFork(BTW, /print WhatIf:ExpFrostboltHitDmg() now returns 1851.7918..., yay!)
11:51.59GagorianCrit is very annoying to test since it's random
11:52.05SaladForkYep
11:52.11SaladForkI'm sure someone must have figured it out
11:52.18SaladForkPerhaps WowWiki would have something under Formulas:?
11:52.25ccKepwell, the attack tables
11:52.34ccKepwww.wowwiki.com/Attack_Table
11:52.36*** join/#wowace Higdur (n=nike@nl106-137-103.student.uu.se)
11:52.37GagorianWowWiki isn't that good for theorycraft, there's a lot of false information
11:52.50GagorianPerhaps someone at ElitistJerks would have a better answer
11:52.56SaladForkLet's check
11:53.18Gagorianbasically.. if the two roll model is correct
11:53.21ccKep"The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses."
11:53.27ccKepblizz quote, basically enough for your cases
11:53.29SaladForkccKep - that's WowWiki
11:53.43Gagorianyour crit percentage misses included should be less than the percentage on your char screen
11:53.47SaladForkAnd is there an actual link or clip of a blizz rep actually saying that?
11:54.05SaladForkhttp://elitistjerks.com/f33/t9104-backstab_two_rolls/
11:54.09CIA-1403nemes * r46518 10NShakedown/ (5 files in 2 dirs): NShakedown: add SimpleMinimap, Bartender3 and Parrot (skeleton)
11:54.20ccKepgoogle says http://forums.wow-europe.com/thread.html?topicId=14551513&sid=1
11:54.23GagorianYes but melee is different
11:54.29GagorianSo really, someone needs to test it on spells
11:54.32ccKepbut wow-europe appears to be bugging
11:54.37SaladForkhttp://elitistjerks.com/264858-post17.html
11:54.40SaladForkThat says 2-roll system
11:55.04SaladForknon-conclusive, but rather indicative
11:55.19SaladForkOooh
11:55.25SaladForkTheere's something in the official TBC Mage thread
11:55.35SaladFork2. Non-binary spells have a two-roll system for determining resists. The first roll is the hit% chance while the second roll is the partial resist rate (at least against players). I believe it's the same for mobs, but I don't have a WWS of a hit-capped fire mage DPSing Supremus to get numbers from.
11:55.39SaladFork3. Binary spells have a one-roll system for determine resists. In this case, hit% can overcome resist rates, but at a much worse itemization than with -resist gear.
11:56.03SaladForkSo Frostbolt = 2roll and Fireball = 1roll?
11:56.08GagorianThat's different
11:56.19SaladFork?
11:56.28GagorianThat's the resist roll, not the hit roll
11:56.45Gagorian(resist as in resistances to certain schools)
11:56.46SaladForkGag, do you have a mage? =)
11:56.47Gagoriannot level based
11:56.51GagorianNay, I r warlock
11:56.58SaladFork"missed" spells show up as "Resist"
11:57.11GagorianYes but it's a different thing :)
11:57.16SaladForkAnd it's been proven that Penetration (minus target resist) is pointless in PvE
11:57.39SaladForkI may be mistaken though
11:57.43SaladForkThe terms are often misuesd
11:57.44SaladForkmisused*
11:57.53GagorianYeah. Basically there's two kinds of resists
11:58.03GagorianLevel based (which is the one we were talking about) and resistance based
11:58.07CIA-1403nemes * r46519 10NShakedown/Addons/Parrot.lua: NShakedown: add Parrot functionality
11:58.12SaladForkresistance to certain schools doesn't apply against PvE mobs
11:58.28SaladForkThat's known as fact among the mage community
11:58.34SaladForkWhich is why you never see a PvE mage with spell penetration
11:58.47GagorianThe reason is that higher level mobs have a base resistance that can't be removed
11:58.50Gagorianit was like 25 or something
11:58.59SaladForkHmm
11:59.02Gagoriannow, if the mob had 150 resistance it would be usefl
11:59.04Gagorian*useful
11:59.23SaladForkLevel 73 raid bosses only give you a 83% chance to hit them, due to level-based resists
11:59.32GagorianBut in general resistances are already negated by CoE/CoS or are non-existant in the first place
11:59.36SaladForkGetting +16% hit rating (or +13% w/ ElemPrecision) will cap you at 99% hits
12:00.23*** join/#wowace Legorol (n=legorol@stud-nat-blk12.trin.cam.ac.uk)
12:00.31GagorianSaladFork: Yup. But if that same mob has sick resistances and you shoot binary spells like frostbolt you wont hit 99%
12:00.48Gagorianwith capped resistance you will hit 0.99*0.25
12:00.50SaladForkhttp://forums.wow-europe.com/thread.html?topicId=14551513&sid=1
12:00.51SaladForkBlue post
12:00.51Diaosaladfork
12:00.54Diaofrostbolt is 1roll
12:00.58Diaoand fireball is 2roll
12:00.59Diao:P
12:01.06SaladForkGag - http://forums.wow-europe.com/thread.html?topicId=14551513&sid=1
12:01.08SaladForkBlue post, =D
12:01.41*** join/#wowace Wixi (n=jasoncou@client-82-12-245-239.brnt.adsl.virgin.net)
12:02.09GagorianSaladFork: Well according to that the one-roll theory that I use is correct
12:02.18SaladForkMind sharing your formula? =)
12:02.34GagorianIt's all in my addon ;)
12:02.36SaladForkLol
12:02.40SaladForkThough Gag
12:02.43SaladForkAccording to a one-roll theory
12:02.49SaladFork+1 crit is ALWAYS better than +1 hit
12:02.59SaladForkBecause not only do you reduce -1 miss, you also get the crit chance to do double damage
12:03.06Diaouhh
12:03.07ccKepyou don't
12:03.08Diaowhat
12:03.13Diaoyou don't reduce miss
12:03.14ccKep+1% hit doesn't increase your chance to hit
12:03.14Diaowith 1roll
12:03.24ccKepit reduces your chance to miss, I think
12:03.38Diao+1% hit converts 1% miss to 1% hit
12:03.45Diao+1% crit converts 1% hit to 1% crit
12:03.49Diaoand does nothing to miss chance
12:03.49SaladForkAh
12:04.05GagorianYup. Hit and Crit is the same DPS increase for 100% crit modifier
12:04.13Diaowell
12:04.14Diaonot quite
12:04.17GagorianIf you dont take into account any extra effects
12:04.20Diaotalents change it a bit :P
12:04.26GagorianYes ;)
12:04.30SaladForkAlright, alright
12:04.33Diaoie flurry
12:04.37SaladForkNow are you really going to make me dig out the formula you use? XD
12:04.38ccKep(talking about binary spells, though?)
12:04.40Diaolol
12:04.41GagorianOr Improved Shadow Bolt
12:04.45SaladForkccKep - Frost isn't binary
12:04.53Diaowhat
12:04.57ccKep?
12:05.04ccKepyou can't partially resist frost, sure its binary?
12:05.16SaladForkYou can't? Wow, I'm really tired, >.<
12:05.17Diaoi thought
12:05.19Diaofrostbolt was binary
12:05.20GagorianFrostbolt is binary
12:05.21Diaoand fireball isn't
12:05.22ccKepI thought you were the mage Oo
12:05.28Gagorianyeah due to the snare effect
12:05.28SaladForkI am, I've been up for 29 hours
12:05.33ccKep;)
12:05.39GagorianSaladFork basically I do this
12:05.39SaladForkNow to search through DrDmg code
12:05.51Gagorianbase damage = something
12:05.52ccKepfrostbolt is 1 roll; miss, crit, hit
12:05.55Gagoriancrit bonus = something else
12:06.01Gagorian*calculate all stuff*
12:06.07Diaooh gagorian
12:06.14Diaohow come your on next attacks don't have the right values >.>
12:06.21Diaofor melee
12:06.26Gagorianhit calculation: ( base damage - critbonus ) * hit percent + crit bonus
12:06.31GagorianDiao: They do
12:06.35GagorianIt's intentional
12:06.38Diaooh
12:06.40Diaoo_O
12:06.42Diaocause
12:06.43SaladForkGag - got a line #? =P
12:06.43Diaoon my warrior
12:06.45GagorianThats the actual increase you get
12:06.48Diaoyeah
12:06.52Diaois there a way to make it show increase + dmg
12:06.53GagorianSaladFork: It's split over several lines
12:07.01SaladForkWell, a starting line, anyway
12:07.01GagorianDiao: on actionbar?
12:07.04Diaoyeah
12:07.13GagorianCaster.lua 1323
12:07.16SaladForkI have all the data I need, I just need the formula to calculate it
12:07.27GagorianDiao: Well just chose another displaytype
12:07.35SaladForkbaseSpell.canCrit
12:07.39SaladForkThere are spells that can't crit?
12:07.43cryogenyes
12:07.48GagorianDiao: "Avg" for example
12:07.53cryogenwelcome to the world of shadowpriests :p
12:07.56Diaooh
12:07.58ccKepSaladFork: death coil can't crit
12:08.00GagorianSaladFork: Death coil, dots etc
12:08.02SaladForkAh
12:08.13cryogenmana burn cant crit :(
12:08.24SaladForkTaunt can't crit
12:08.27SaladForkNeither can Polymorph
12:08.27SaladFork=(
12:08.31cryogencrit sheep
12:08.33cryogenwin
12:08.51ramozcrit sheep should turn it into a cow
12:09.06GagorianSaladFork: Basically, that function calculates the damage/healing of most caster spells in the game so it's not the easiest to read concerning a single spell
12:09.19SaladForkYeah, I'm still trying to find the line I need
12:09.39GagorianSaladFork: hit calculation with one roll is on 1412
12:09.53SaladForkcalcAvgDmgCrit?
12:09.59Gagorianyar
12:10.02SaladForkI'm trying to look for average expected damage
12:10.04Gagoriansee the difference between line 1410
12:10.09SaladForkCombining non crits and normal crits
12:10.14GagorianSaladFork: That's exactly it
12:10.17SaladForkIs it?
12:10.23Gagorianit's not avgcrit.. just includes crit averages
12:10.29SaladForkHuh?
12:11.07GagorianThe variable name could be missleading as to pointing to the average crit damage. But that's the average expected damage over time
12:11.16GagorianThe same thing you are calculating
12:11.23MikkI'd have just "Average" then
12:11.25SaladForkAh
12:11.31SaladForkcalcAvgDmgCrit = ( calcAvgDmgCrit - critBonus ) * ( calculation.hitPerc / 100 ) + critBonus
12:11.35SaladForkSo that's what I'm looking for
12:12.01Gagorianyes
12:12.04SaladForkokay
12:12.27SaladForkcalcAvgDmgCrit (in the code itself) refers to what?
12:12.32SaladForkSince the name of the variable itself is misleading me
12:13.13*** join/#wowace ccKep (n=Keeper@p54854073.dip.t-dialin.net)
12:13.22SaladForkAnd I assume critBonus is the +% damage a crit adds....
12:13.42SaladFork>.<
12:13.45SaladForkWhat are these variables?
12:14.13ccKepwtf, pc reboots all of sudden
12:14.38*** join/#wowace Net (n=hubertth@118.Red-80-25-112.staticIP.rima-tde.net)
12:14.47GagorianSaladFork: It's the weighted average of a single cast of the spell
12:15.05GagorianIncluding hit percentages and average effects of crits
12:15.05SaladForkWeighted how?
12:15.37Gagorian1000 damage + 25% crit = 1250 damage average
12:15.57SaladForkAh, I see you setting it up back at line 1323
12:16.21SaladForkcritM is crit multiplier?
12:16.32Gagorianyes
12:17.00SaladForkfor calcAvgDmg, is that just the average hit of a normal spellcast?
12:17.06Gagorianyes
12:17.08SaladForkand for calcMinDmg and calcMax
12:17.11SaladForkIs that for a normal cast?
12:17.21SaladFork(Including talents/+spelldmg?)
12:18.01Gagorianyup
12:18.13SaladForkInteresting
12:18.18SaladForkI look forward to testing this
12:18.29SaladForkI'll have to do it by hand since server maintenance is now, >.<
12:18.48evlWhat's this NShakedown? :P
12:19.00Diaolets you config your ui
12:19.02Diaovisually
12:19.03Diaolike placement
12:19.07evlaha
12:19.30evla fancy wrapper for SetPoint? :)
12:19.39Diaoi suppose
12:19.44Diaoonly works with certain addons though
12:20.22pb_ee1ckknight: hum btw, do you think you will add an option to disable entirely the icon on the minimap of an addon if a user does not use the FuBar
12:20.24pb_ee1? *
12:20.55*** join/#wowace Lopen|Wooork (n=lopen@207.74.131.76)
12:21.29Diaopb_ee1 "hide plugin" doesn't work?
12:21.30Diaoo.O
12:22.05pb_ee1does it work? I don't have a wow client atm so i cannot test :(
12:22.11Diaono clue
12:22.13Diaoi actually use fubar
12:22.14Diaoso :(
12:22.16GagorianSaladFork: You seem to have calculated that MP5 gets multiplied by evocation? Isn't it only the spirit regeneration?
12:22.31CIA-1403sayclub * r46520 10Numen/ (Numen.lua locales/enUS.lua locales/koKR.lua):
12:22.31CIA-14Numen:
12:22.31CIA-14- Updated localization koKR
12:22.45SaladForkWhile channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.
12:22.52abbat_wyep
12:22.57abbat_wlike innervate
12:23.00SaladForkI assume mp5 is categorized under "mana regeneration"
12:23.10*** join/#wowace Gandharva (n=Miranda@dslb-084-057-048-114.pools.arcor-ip.net)
12:23.19GagorianMP5 will tick afaik but not multiplied
12:23.21abbat_wbtw only spirit affect evoc
12:23.28Gagorianalso.. mage armor doesn't do anything for evoc
12:23.30Diaomp5 doesn't get multiplied
12:23.31TinhayHmm, I believe it's spirit only - like innervate
12:23.36Gagorianit's always 100% of spirit
12:23.37abbat_wgear with 'regen 10 mana in 5 sec' don't work
12:23.39Diaoall +regen items that aren't mana per 5
12:23.43Diaoare always spirit based
12:23.47Diaoer
12:23.50Diaoeffects not items
12:23.55abbat_wAs a mage i can say: evoc is spirit based
12:24.14SaladForkGah, thottbot agrees
12:24.28cryogen"mana regeneration" in that context is normal spirit based mana regen
12:24.29SaladForkHowever, Evocation only amplifies the Mage's Spirit-based mana regeneration. Mana/5 gear and buffs will not improve your Evocation; only Spirit gear and buffs will.
12:24.33Diaoconsider mp5 as "mana restoration" vs regeneration :P
12:24.36cryogenie, it turns it on and multiplies it
12:24.38*** join/#wowace Chompers (n=Chomp@cpc2-cove7-0-0-cust20.brhm.cable.ntl.com)
12:24.38*** join/#wowace nahkiss (i=nahkiss@dsl-hkibras1-ff4dc300-7.dhcp.inet.fi)
12:24.41SaladForkMana from Evoc = 64*(Spirit/4 + 12.5)
12:24.46abbat_wyep
12:24.57abbat_wwowwiki btw have formulas for this case ;)
12:25.29Gagorian64?
12:25.34GagorianIsn't it 60*
12:25.58SaladFork16 x 4 = 64
12:26.09SaladForkYou get +1500%, so you're at 1600% your normal regen
12:26.12SaladForkor 16 times
12:26.14SaladForkevery 2 seconds
12:26.15abbat_w32 x 2 also 64! ;)
12:26.16SaladForkfor four seconds
12:26.32abbat_wyep. evoc do 4 'ticks'
12:27.11Gagorianwell.. ok. I didn't include the normal regen
12:28.19CIA-1403evl * r46521 10Violation/Threat/ (TargetThreat.lua Threat.lua):
12:28.19CIA-14Violation:
12:28.19CIA-14<PROTECTED>
12:29.18SaladForkGagorian - Line 1324
12:29.19SaladForkcalcMinCrit = calcMinDmg + calcMinDmg * calculation.critM
12:29.23SaladForkOh, nevermind
12:29.48GagorianYar, just minimum crit range
12:29.52SaladForkYeah
12:30.02SaladForkI was going to ask you why you added calcMinDmg twice, since i was reading left to right
12:30.07SaladForkDidn't notice the multicplication until after pasting
12:30.19*** join/#wowace sb (n=sb@dslb-084-056-135-048.pools.arcor-ip.net)
12:31.09SaladForkcalcAvgDmgCrit = calcAvgDmg + critBonus
12:31.12SaladForkThat doesn't make sense to me
12:31.25SaladForkYou take your average spell damage
12:31.31SaladForkAnd add your crit bonus (2)?
12:31.40GagorianThat's the average damage of a hit
12:31.50SaladForkErr, yeah
12:31.52SaladForkBut you add 2 to it?
12:31.57SaladFork(for a 200% crit)
12:32.10GagorianCrit bonus is crit chance * crit damage
12:32.16Gagorianso it's already an average
12:32.29SaladForkAh, I was confusing critBonus with critM
12:33.20GagorianYes, the variable names could be better but if I start changing them now I'll just introduce new bugs when I miss some :P
12:33.31SaladForkWoahhh
12:33.40SaladForkYour formula's giving me 24438.0711004 expected damage
12:33.52Gagorianwell, obviously something is wrong ;)
12:33.58SaladForkLet me pastey, >.<
12:34.01Diaoo-o
12:34.08*** join/#wowace LAG|Domo (n=Domo@cp511106-b.landg1.lb.home.nl)
12:34.45DiaoGagorian: search&replaceall ;)
12:35.01SaladForkWell, pastey's PHP highlighting officialyl sucks
12:35.02SaladForkbut w.e
12:35.06GagorianDiao: Been there.. done that. *next day in e-mail 52 bug reports*
12:35.11Diaolol
12:35.11SaladForkGag - http://sf.pastey.net/72223-7apv
12:35.18GagorianThat can backfire badly :D
12:35.24SaladForkOh wait
12:35.41CIA-1403killermiles * r46522 10TweakHub/ (. Libs/ TweakHub-enUS.lua TweakHub.lua TweakHub.toc):
12:35.41CIA-14TweakHub
12:35.41CIA-14- Initial Import
12:35.45SaladForkGag - http://sf.pastey.net/72224-528k
12:35.48SaladForkIgnore the first and last lines
12:35.57Diaowhat's the .95 multiplier for in spelldmg O:
12:36.05SaladForkDiao - you get a penalty since it has a snare
12:36.16Diaooh
12:36.59GagorianSaladFork line 19 you forgot / 100
12:37.04Gagorianon crit percentage
12:37.20CIA-1403choumarin * r46523 10BankAccountant/ (BankAccountant.lua BankAccountant.toc):
12:37.20CIA-14BankAccountant:
12:37.20CIA-14- added anonymous Locale-deDE.lua (from trac) to toc
12:37.20CIA-14- I know I'm slow! Remember it's beta! Backup your savedvariables!
12:37.20CIA-14- New GUI using tablets, more flexible and less code
12:37.20CIA-14- BE CAREFUL when using mail mods like BulkMail as they interfere with the hooks. First use and check with debug option ON.
12:37.21SaladForkUh, it looks like its there for me
12:37.24SaladFork$critBonus = ($pCrit / 100) * $aveFrostboltHitAve * 2;
12:37.33Gagorian$calcAvgDmgCrit = $aveFrostboltHitAve + ($pCrit * $aveFrostboltCritAve);
12:37.41SaladForkOh
12:37.51SaladForkLook at the syntax highlited copy: $critBonus = ($pCrit / 100) * $aveFrostboltHitAve * 2;
12:37.54SaladForkerr
12:37.56SaladForkhttp://sf.pastey.net/72224-528k
12:38.15Diaolinw 20
12:38.17Diaoline*
12:38.22Diaoinstead of 19
12:38.36SaladForkHmm, interesting
12:38.45GagorianBasically.. Though since you do no other calculations in between you could just as well calculate it on a single line.
12:38.46SaladForkGag, your script now gives me a very high expected damage
12:38.56CIA-1403killermiles * r46524 10TweakHub/Libs/:
12:38.56CIA-14TweakHub
12:38.56CIA-14- Added Externals
12:39.13SaladFork2666.87688637
12:39.21SaladForkAnd it should be ~1800-2000
12:39.37Diaothat's including
12:39.41Diaocrit?
12:39.43SaladForkYeah
12:39.53SaladForkOne sec, let me update it with my up to date stats
12:39.58SaladForkwhich hits for 1.5k and crits for 3k
12:40.15Diaoo_o
12:40.20SaladForkDone
12:40.27SaladForkMy script says: 1851.79180796 expected damage
12:40.32SaladForkYours says: 2852.72081812 expected damage
12:40.48Diaowhat's your crit rate
12:40.49Diaoo.O
12:40.52SaladForkEffective chance to crit is 32.95%
12:40.57SaladForkwith a 95.20% chance to hit
12:41.03*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
12:41.12Diaoum
12:41.15Diaohm
12:41.25CIA-1403killermiles * r46525 10TweakHub_Chat/ (7 files in 2 dirs):
12:41.25CIA-14TweakHub_Chat
12:41.25CIA-14- Initial Import
12:41.29GagorianJust do $expDmg2 = $calcAvgDmgCrit * ($pHit/100) + ($pCrit / 100) * $aveFrostboltHitAve
12:41.36GagorianYou dont need to do it in that many steps
12:41.45SaladForkMy script says 1852.0 expectation damage, and Irontygress' calculator says 1902.3 expectation damage
12:41.47SaladForkOkay Gag
12:42.08SaladForkNow it says: 424.803062893
12:42.09SaladFork=D
12:42.15Gagorian..
12:42.43Gagorian$expDmg2 = $aveFrostboltHitAve * ($pHit/100) + ($pCrit / 100) * $aveFrostboltHitAve
12:42.45Gagorian:P
12:43.00SaladFork1871.98068093
12:43.01Diaolol
12:43.03SaladForkThat's more like it
12:43.22Diaowhy did you bother with lines 18 and 19?
12:43.25SaladForkNow to drycode it into Lua
12:43.27Diaoi don't see you use it anywhere
12:43.36SaladForkDiao - I was copying Gag's code, apparently incorrectly, =P
12:43.42Diaooh
12:44.50SaladForkUh gag
12:44.56SaladForkonvm
12:45.04Diaowell
12:45.06Diaooff to bed
12:45.28SaladForkself:EffFrostboltHitDmg() * (self:percentHit() / 100) + (self:percentCrit() / 100) * self:EffFrostboltHitDmg()
12:45.32SaladForkThat's what it would be in Lua?
12:45.39GagorianWell, it's overkill to copy code from a function that calculates all different interesting theorycraft stats for most spells in the game to calculate a single spell ;)
12:45.42GagorianSaladFork: seems ok
12:45.49SaladForkI'll test it after maintenance
12:45.53SaladForkty
12:46.00*** join/#wowace insatia (n=kj982734@c-71-59-100-178.hsd1.nj.comcast.net)
12:46.00SaladForkthough it only changed my damage by 20, lol
12:46.05SaladFork1851.79180796
12:46.06SaladFork1871.98068093
12:46.19CIA-1403killermiles * r46526 10TweakHub_Chat/ (Libs/ TweakHub_Chat.toc):
12:46.19CIA-14TweakHub_Chat
12:46.19CIA-14- Added missing AceDB-2.0 reference in TweakHub_Chat.toc
12:46.19CIA-14- Added externals
12:46.25GagorianWell, that might be the difference you had with DrD :p
12:46.31SaladForkThat's very lifely
12:46.36SaladForkI'll test it as soon as the servers are back up, =D
12:46.42SaladForkThanks again for all the help
12:46.53SaladForkI'll mention you in one of my many million comments
12:46.54Gagoriannp. I'm off to take a few hours nap
12:46.57SaladForkcya
12:47.35GagorianOh I'm honored.
12:47.35Gagorianlaters
12:47.38fireglowwhen installing new addons, is there a command to initialize addons, that have been dragged to the addons folder, without restarting wow
12:47.41fireglow?
12:47.50*** join/#wowace nahkiss (i=nahkiss@dsl-hkibras1-ff4dc300-7.dhcp.inet.fi)
12:47.52SaladForkI don't believe you can
12:47.53nevcairielfireglow: no
12:47.57SaladForkWhen WoW starts, it loads up all files into memory
12:48.05SaladForkor something
12:48.05fireglowmhm ok
12:48.35[Ammo]it doesn't
12:48.38[Ammo]it touches the files though
12:48.51nevcairielit builds a file list
12:48.55[Ammo]yeah that
12:48.56*** join/#wowace spathi (n=spathi@4.79.208.99)
12:49.05nevcairielany new files wont be "seen" by wow until you restart it completly
12:49.09phyberback int he day, you'd just drop them into the addons directory and reloadui.  ahh, simpler times.
12:49.22nevcairielthats been along time ago .. :)
12:49.25[Ammo]you can still do that if you use .xml
12:49.27CIA-1403killermiles * r46527 10TweakHub_CombatLogger/ (8 files in 2 dirs):
12:49.27CIA-14TweakHub_CombatLogger
12:49.27CIA-14- Initial Import
12:49.32[Ammo]someshit.xml and just add the <Script> tags to it
12:49.40[Ammo]it'll reload the .xml and read the files from there fine
12:49.44[Ammo]so you can drag em into the folder :)
12:49.47[Ammo]afaik
12:50.39pb_ee1where could i find some usefull info on embeds.xml?
12:51.21pb_ee1Aha found it i suppose: http://www.wowace.com/forums/index.php?topic=5542.0
12:52.46pb_ee1OK, something weird. I usually see xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd" in .xml
12:53.03pb_ee1shouldn't it logically be: xsi:schemaLocation="http://www.blizzard.com/wow/ui/../../FrameXML/UI.xsd" ?
12:53.10CIA-1403killermiles * r46528 10TweakHub_CombatLogger/Libs/:
12:53.10CIA-14TweakHub_CombatLogger
12:53.10CIA-14- Added Externals
12:53.23pb_ee1without *any* \n
12:53.50CIA-1403jncl * r46529 10Skinner/ (AddonFrames.lua AddonSkins/EditingUI.lua Skinner.toc): Skinner: Skinned EditingUI
12:53.52SaladForkOr the sudden conversation from / to \
12:54.07*** join/#wowace JASlaughter (n=jason@adsl-074-164-225-026.sip.clt.bellsouth.net)
12:54.36*** join/#wowace JoshBorke (n=Joshua@adsl-145-84-184.asm.bellsouth.net)
12:54.42pb_ee1yes, all of this is very weird
12:55.04pb_ee1Moreover, look at that: some addons use ..\FrameXML\  others ..\..\FrameXML\
12:55.25pb_ee1But if you type http://www.blizzard.com/wow/ui/../../FrameXML/UI.xsd in your web browser, it actually gets the correct file
12:55.35pb_ee1so I suppose everyonoe should use http://www.blizzard.com/wow/ui/../../FrameXML/UI.xsd
12:55.38pb_ee1Or am I wrong?
12:56.01pb_ee1(or even http://www.blizzard.com/FrameXML/UI.xsd )
12:56.25SaladForkThat doesn't work for some strange reason
12:56.26[Ammo]unless wow/ui/ is a special handler that gets passed the rest
12:56.28pb_ee1(but this last one is less logical because you already have xmlns="http://www.blizzard.com/wow/ui/" in the file)
12:57.00pb_ee1well you can get UI.xsd by typing http://www.blizzard.com/FrameXML/UI.xsd in your web browser too
12:57.13pb_ee1anyway
12:57.24pb_ee1it does not make the addons fail at login
12:57.35pb_ee1but I think most addons use the wrong URI
12:59.19*** join/#wowace Amadeo (n=amadeo@c-69-140-96-27.hsd1.md.comcast.net)
12:59.50CIA-1403killermiles * r46530 10TweakHub_Chat/ (Libs/ TweakHub_Chat.toc):
12:59.50CIA-14TweakHub_Chat
12:59.50CIA-14- Added missing reference to AceEvent-2.0 to TweakHub_Chat.toc
12:59.50CIA-14- Updated Externals
13:01.09JASlaughterMorning :)  Anyone else having issues uploading images at wowace.com?  I looked around and didn't see any threads about it...
13:01.27CIA-1403pb_ee1 * r46531 10ChatLog/ (ChatLog.toc ChatLog.xml embeds.xml): ChatLog: Correcting OptionalDeps & URI in xsi:schemaLocation.
13:02.54CIA-1403killermiles * r46532 10TweakHub/ (Libs/ TweakHub.toc):
13:02.54CIA-14TweakHub
13:02.54CIA-14- Added missing reference to AceEvent-2.0 to TweakHub.toc
13:02.54CIA-14- Updated Externals
13:04.17CIA-1403killermiles * r46533 10TweakHub_Minimap/ (7 files in 2 dirs):
13:04.17CIA-14TweakHub_Minimap
13:04.17CIA-14- Initial Import
13:04.35CIA-1403pb_ee1 * r46534 10Percent/ (Percent.toc embeds.xml): Percent: Now using embeds.xml
13:05.51*** part/#wowace spathi (n=spathi@4.79.208.99)
13:06.00nevcairiel~seen nymbia
13:06.07purlnymbia <n=nymbia@71-218-149-62.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 12h 7m 13s ago, saying: 'Garoun|Loupana: they likely put the dede file above the enus file in the toc'.
13:06.21CIA-1403pb_ee1 * r46535 10LZProfiler/ (LZProfiler.toc embeds.xml): LZProfiler: Now using embeds.xml
13:06.28*** join/#wowace Killmore7 (n=task@modemcable031.191-201-24.mc.videotron.ca)
13:06.34CIA-1403killermiles * r46536 10TweakHub_Minimap/Libs/:
13:06.34CIA-14TweakHub_Minimap
13:06.34CIA-14- Added Externals
13:06.45*** join/#wowace spathi (n=spathi@4.79.208.99)
13:07.53*** join/#wowace Kain_ (n=Kain@c-71-63-100-197.hsd1.va.comcast.net)
13:09.39*** part/#wowace Kain_ (n=Kain@c-71-63-100-197.hsd1.va.comcast.net)
13:09.43CIA-1403killermiles * r46537 10TweakHub_RWFilter/ (7 files in 2 dirs):
13:09.43CIA-14TweakHub_RWFilter
13:09.44CIA-14- Initial Import
13:11.32CIA-1403killermiles * r46538 10TweakHub_RWFilter/Libs/:
13:11.32CIA-14TweakHub_RWFilter
13:11.32CIA-14- Added Externals
13:14.47*** join/#wowace The_chosen_one (n=ckqlsjd@mna75-1-81-57-129-162.fbx.proxad.net)
13:14.49*** join/#wowace JoshBork1 (n=Joshua@adsl-156-54-23.asm.bellsouth.net)
13:15.00The_chosen_oneHi all
13:16.34yacoob<PROTECTED>
13:20.12ChoumarinI've got a problem with SVN : I noticed someone added a deDE translation to the trac, so I dled it and put it in my working rep, in the same time, someone else updated the svn with the translation. But now, when I want to commit, it says file already exist ...  Tried to delete in working rep and update, but then I have 'file is already on queue for dl' ... Any idea ?
13:20.30*** join/#wowace Kyahx (n=kyahx@mayo-nat4.mayo.edu)
13:22.13[Ammo]Choumarin: don't svn del it, just del it
13:22.15[Ammo]then up
13:23.08ramozBibi: whuts up with the rss?
13:23.34*** join/#wowace JoshBorke (n=Joshua@adsl-219-66-80.asm.bellsouth.net)
13:23.35*** join/#wowace Funkeh` (n=funkydud@host81-151-162-83.range81-151.btcentralplus.com)
13:24.09Choumarin[Ammo]> That's what I did
13:24.15*** join/#wowace RLD_osx (n=rldempse@66-169-191-207.dhcp.ftwo.tx.charter.com)
13:24.26Funkeh`loes
13:24.38ChoumarinError: Failed to add file 'D:\Games\World of Warcraft\Interface\AddOns\BankAccountant\Locale-deDE.lua': object of the same name is already scheduled for addition  
13:24.59[Ammo]scn cleanup ?
13:25.01[Ammo]svn cleaup first?
13:26.06Choumarinalready did, not working (just tried again)
13:26.16[Ammo]delete addon, checkout again
13:26.21*** join/#wowace kenlyric (i=kenlyric@iu-itpo-vreris.itpo.iu.edu)
13:26.51ChoumarinI was hopping there was a better solution ^^
13:27.08Funkeh`because thats a lot of trouble?
13:27.26nevcairielof course, why else
13:27.30Choumarinnope, but would be I suppose on a big project
13:33.23*** join/#wowace faCe| (n=face@pD955D4B1.dip.t-dialin.net)
13:34.26ChoumarinIt worked (of course) :)
13:35.49Chompershai Funkeh`
13:36.16Funkeh`hai
13:36.19kenlyricwhat's the other mod that automates a bunch of tiny things, like Automaton?
13:36.33xyuminimilist?
13:36.46*** join/#wowace beerke (n=beerke@5353E179.cable.casema.nl)
13:38.28kenlyricthat's  probably it
13:39.17SaladForkMinimalist*
13:39.29xyuyes, thanks. i knew it was spelled wrong but too lazy to fix it hehe
13:40.28kenlyriclooks like minimalist does more of what I wouldn't use.
13:41.08ChoumarinBye all, thanks for the support :)
13:41.46*** join/#wowace Adys_ (i=Adys@APoitiers-257-1-83-61.w86-210.abo.wanadoo.fr)
13:42.28CIA-1403celellach * r46539 10AtlasLoot_BCInstances/burningcrusade.en.lua:
13:42.28CIA-14AtlasLoot_BCInstances:
13:42.28CIA-14- Loot update
13:42.36CIA-1403celellach * r46540 10AtlasLoot_OldInstances/original.en.lua:
13:42.36CIA-14AtlasLoot_OldInstances:
13:42.36CIA-14- Loot update
13:43.10CIA-1403celellach * r46541 10AtlasLoot/ (3 files in 3 dirs):
13:43.10CIA-14AtlasLoot:
13:43.10CIA-14- Loot update
13:43.47*** join/#wowace Crookfingerjake (n=chatzill@c-71-59-100-178.hsd1.nj.comcast.net)
13:44.15kenlyricman, I didn't realize how much of automaton I was actually using.
13:44.25Grumhehe
13:44.28Grumautomaton ftw
13:44.37SaladForkhttp://www.wowace.com/wiki/Automaton
13:44.37SaladFork.wiki Automaton
13:44.57weabkenlyric: in that case I succeeded :p
13:45.40kenlyricSupress duel invitations by declining them, like the wuss you are.
13:45.47kenlyricooh, I need to turn that one on.
13:47.09GrumWuss  - Supress duel invitations by declining them, like the wuss you are.
13:47.12Grumi am so using that one ;DF
13:47.33ramozi already are
13:47.39Grum'rez' and 'queue' and 'summon' are rather bad
13:47.47kenlyrici wonder if it still needs dismount, since the game does that automatically.
13:47.49kenlyricsummon is good.
13:47.58kenlyricjust put in the timed delay
13:48.12Grum2m? ;)
13:48.14weabsummon was gay before i bothered to set the defaults
13:48.23kenlyricthat one made me crazy with the old defaults
13:48.27kenlyricinstasummon
13:48.42Grumdo you still have the 'accept' screen that you can use yourself?
13:48.50kenlyricyeah
13:48.58kenlyricyou can cancel the summons and it will go away.
13:49.08ramozweab: if you declines the summon with delay on, it still autoaccept after 2m
13:49.16ramozme thinks
13:49.20weabprobably
13:49.22ramozhappend to me at gruul once
13:49.37weabi still blame blizzard for that
13:49.51weabthe cancel button doesn't do anything but hide the window
13:49.51weab:(
13:49.52Grumoh i hate it when you press escape and you kill a summon screen
13:50.22pb_ee1ok i'm still looking at the xsi:schemaLocation thing and... well actually Blizzard does _not_ host anymore the file on their servers it seems
13:50.45kenlyricweab: I bet you can use dismount totally. I can't think of any condition where it fires and the default client doesn't.
13:51.00kenlyric*lose dismount
13:51.01*** join/#wowace spathi (n=spathi@4.79.208.99)
13:51.19weabit acts slightly differently
13:51.47*** join/#wowace JoshBork1 (n=Joshua@adsl-224-202-168.asm.bellsouth.net)
13:52.04weabwon't activate the ability right away like blizzard's does. someone might prefer it that way for some reason
13:52.18weabi dunno.
13:52.24kenlyricthis is true.
13:52.38kenlyricI don't know what kind of crazy people would want that, but it's possible.
13:53.19Grumi want AutoTravel back :\
13:53.39Grumpeople can use glide now anyways for auto-traveling .. lets make it 'legal' ingame again
13:54.09kenlyrichammerfall to kargath
13:54.09*** join/#wowace Telrin (n=test@shandalar.xs4all.nl)
13:54.13kenlyricwtf is with that walk
13:54.47Grumi loved autotravel
13:54.58kenlyricI suppose ratchet to booty bay is longer.
13:55.03kenlyricerrr, ratchet to gadg
13:55.31*** join/#wowace JoshBork2 (n=Joshua@adsl-219-1-64.asm.bellsouth.net)
13:55.35Grumi made routes all over the world and could walk from Booty Bay to Scarlet Monestary :\
13:56.12Wobinworst flight is Duskwood to Tanaris
13:56.31kenlyriceh, flights are afk.
13:56.51kenlyricI'm talking about when you have to walk from fp to fp. they shouldn't be that damn far apart.
13:56.52Silviu-In welchem Arbeitsverhltnis stehen Sie?
13:56.55weabhow do you fly from duskwood to tanaris?
13:56.58Silviu-ups
13:57.08WobinAuberdine
13:57.14WobinDarkshore I mean
13:57.23WobinAlways confuse the two
13:57.23kenlyrichax flier
13:57.26weabah. that makes more sense :p
13:57.48kenlyricI haven't timed the longest flight path since they made connecting flights.
13:58.10*** join/#wowace Kilroo (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com)
13:58.20kenlyricI'd imagine it's something like moonglade to un'goro.
13:58.34Grumkenlyric: the longest is prolly from whatsitcalled to whatsitcalled
13:58.44WobinGrum: Very true
13:58.54Grumsigh from lvl10-16 Nelf area to 'onyxia' area :)
13:59.05WobinDarnassus to Theramore?
13:59.09WobinYou'd take the boat =P
13:59.17kenlyricGrum: that's probably the longest single flight path.
13:59.20Grumyeah
13:59.25Grum10 minutes orso O.o
13:59.46kenlyricyou only really ever take it once :)
13:59.51WobinDarnassus/Auberdine to -anywhere- is stupidly long =P
13:59.57kenlyricboat to menethil, boat to theremore, and fly back to see it.
14:00.01GrumAubergine! that was it :)
14:00.22kenlyricauberdine to moonglade isn't that long.
14:00.24*** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net)
14:00.24WobinIt's like the nelfs want to be antisocial or something
14:00.29kenlyricand, party trolls
14:00.30Grumthey think
14:00.33Wobinyeah, but who goes to moonglade?
14:00.36Wobinor rather
14:00.40Wobinwho -flies- to moonglade?
14:00.49Grumlol .. i mean stink ofcourse .. i need to get some more sleep ;(
14:00.56kenlyricauberdine to winterspring isn't that long. auberdine to stonetalon isn't that long.
14:01.07Wobinwho flies to stonetalon? =P
14:01.15Grumwalking to Feralas FP the first time however .. IS LONG
14:01.19WobinI gave up getting that flight point entirely after the first time
14:01.31WobinNah
14:01.35kenlyrichax
14:01.35weabhordies fly to stonetalon
14:01.42AmadeoWho the hell plays Alliance!?
14:01.43Grumallies too
14:01.47WobinNot from Auberdine
14:01.52WobinWhy fly to stonetalon?
14:01.56Grumfrom astranaar :)
14:02.03WobinAnd Feralas fp is easy.
14:02.07WobinGo south from Desolace
14:02.18nevcairielwho goes to desolace?
14:02.25WobinMauradon
14:02.28nevcairielits so .. desolate
14:02.34AmadeoI'll tell you why anyone plays Alliance, because their wife/girlfriend or friends wife/girlfriend wanted to be pretty :P
14:02.35kenlyricyeah, feralas isn't that far if you get it whille you're fighting centaurs
14:02.36WobinThat's what makes it so delightful
14:02.44Grumnevcairiel: decolete has prequests for SM
14:02.52kenlyricRatchet to gadg and hammerfall to kargath are the crazy insane long walks
14:03.00kenlyricnobody goes to S<M
14:03.11Grumevery alliance char does
14:03.13kenlyricwho goes to instances before Ramparts?
14:03.13weabblaspheme
14:03.14Grumwe grind that instance silly
14:03.15nevcairielyou go to SM to farm the stupid items
14:03.22Grumand xp
14:03.22nevcairielbut thats about it
14:03.24kenlyricfarming items now is stupid.
14:03.29kenlyricget to level 60, profit.
14:03.30Grumclearing that bloody church is like imba xp :)
14:03.34Grumsend in a pet .. and ... AOE! =D
14:03.42WobinJust head to SM from WP =)
14:03.47Grumdid that on my priest .. rawr =D
14:03.56Grumpriest aoe ftw
14:05.24*** join/#wowace ie|Stiffe (n=hehe@81-231-242-209-no39.tbcn.telia.com)
14:06.09WobinI <3 Priest aoe
14:06.21Wobinnovaspam for surgeprocs
14:06.21SroshHN ftw?
14:06.33GrumWobin: does that work??
14:06.38Wobinyep
14:06.40Grumomg that is nice
14:06.41Wobinlevel 1 holy nova
14:06.53Wobinover and over til surge procs, which it does a lot
14:06.55Grumsurge has a 1m hidden cooldown right?
14:07.01Wobinnot yet
14:07.08Grumoh
14:07.10Grumwait
14:07.10Wobinit's still bugged
14:07.15Wobinin that you can proc off a proc
14:07.20Grumooh yeah that surge
14:07.23WobinOr maybe they fixed that last patch
14:07.36Grumi was thinking about 'Enchant Weapon: Spellsurge'
14:07.44Wobinhehe nah
14:07.52WobinSurge of Light
14:08.10SroshYe, the proc itself can crit and thus proc itself again.
14:08.18WobinI've had a chain of four
14:08.20SroshCosts mana tho'. :P
14:08.24Grumyeah
14:08.28Wobinyeah =(
14:08.35Grummost i've had was 7
14:08.40Wobinnot complaining too loudly though
14:08.47Wobincause that's some serious damage upfront there =P
14:08.49Grumthat was nice dmg as i was with a pally in the instance
14:08.50SroshYe. :D
14:09.02Grumand it was 2.2k dmg a piece orso :D
14:09.11SroshThe best part about it is that they already fixed it once and then it bugged again.
14:09.15Grumoh even more
14:09.20Grumit was Botanica we also had the Mender buff
14:09.37*** join/#wowace Ed``` (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk)
14:09.49Grumtbh i found it really annoying
14:10.00Grumi rather have it not use mana
14:10.07Wobinwell...
14:10.09Wobinyou could ignore it =P
14:10.17Grumi did now, havent specced it
14:10.21Grumpurely raid-healing now :\
14:10.26Wobinsame
14:10.33Wobinbut still specced to surge
14:10.39Wobinjust for the hell of it
14:10.43Grum!c eu doomhammer xaros
14:10.46ThraeBotGrum: Xaros, Level 70 Human Priest (20/41/0). 7531 HP; 10650 Mana; 485 mana regen; 205 mp5; 102 +spell dmg; 1788 +heal; 6.3% dodge; +33 all resists;[[ TBR: 749 ][ Link: http://tinyurl.com/2fh5xj ][ Talents: http://tinyurl.com/2kr79p ]]
14:10.46Tinhay<PROTECTED>
14:11.05*** join/#wowace _neuron_ (n=x@85.252.69.190)
14:11.10*** join/#wowace JoshBorke (n=Joshua@adsl-219-140-53.asm.bellsouth.net)
14:11.10Wobininner focus wouldn't wear off?
14:11.13Wobinor surge of light
14:11.20Grumsurge i guess :D
14:11.23Grumthat is nice ;D
14:11.32WobinIF only crits for the next cast though
14:11.35m4rku5!c eu blackmoore Amandria
14:11.38ThraeBotm4rku5: Amandria, Level 70 Human Priest (12/0/49). 7781 HP; 8415 Mana; 176 mana regen; 18 mp5; 39 spell crit; 62 spell hit; 858 +spell dmg/heal; 233 frost dmg (1091); 335 shadow dmg (1193); 4.98% dodge; 40 resilience;[[ TBR: 764 ][ Link: http://tinyurl.com/2dd9nq ][ Talents: http://tinyurl.com/2oxe95 ]]
14:11.40cryogendoes surge of light still crit?
14:11.44Wobinyea
14:11.44Tinhaywell that was part of the bug
14:11.45Grumyup
14:11.52cryogenso funny :p
14:11.54Tinhaysince inner focus didnt wear off you had a 75% chance to crit again
14:11.55GrumWobin: your spec?
14:11.57Tinhaytriggering another surge
14:11.59m4rku5nice bot :O
14:12.04Mikkyeah, i've had 3 or 4 surge procs in a row max
14:12.10SroshIF wasn't consumed while SoL was up (cause IF is/was only consumed if a spell didn't cost mana). Got fixed tho'.
14:12.11JoshBorkezomg mikk!
14:12.12Wobin!c us Argent Dawn Rikitikitavi
14:12.14Ominousckknight: ping
14:12.15ThraeBotWobin: Rikitikitavi, Level 70 Dwarf Priest (16/45/0). 7501 HP; 8460 Mana; 261 mana regen; 56 mp5; 37 spell crit; 17 spell hit; 207 +spell dmg; 1026 +heal; 5.5% dodge; 10 frost resist (+10); +33 all resists (+10 frost);[[ TBR: 757 ][ Link: http://tinyurl.com/24x943 ][ Talents: http://tinyurl.com/2w9w92 ]]
14:12.21Wobin^
14:12.43Wobinah, yeah, well IF would be consumed cause the proc still uses mana now
14:12.51MikkAnd fwiw I'm seriously liking holy damage build for instancing :>
14:12.55Grumah, you didn't take Mental Agility
14:13.00Grumi cant do without it as i also have CoH
14:13.04Grumthose go hand in hand :)
14:13.04MikkIt's no rogue dps for sure but... it's good enuf :>
14:13.20cryogeni suppose its viable enough
14:13.24cryogensucks monkey nuts for soloing though
14:13.26m4rku5Mikk, seriously dont you go OOM quite fast with a holy dmg spec ?
14:13.29Tinhaywas fun to see our holy priests aoe grind without losing mana or hp :/
14:13.35Mikkm4rku5: yeah, won't work past 5mans
14:13.51cryogenwell it works
14:13.56m4rku5yeah the -15% mana cost was really nice for shadows
14:13.59cryogenjust you spend half your time drinking
14:14.02Mikkand yeah you do NOT repeat NOT want to solo with it without a mage supplying you mana
14:14.03m4rku5wish theyd offer that for holy too :(
14:14.13Mikkerr supplying water
14:14.17cryogenquite
14:14.19SroshWobin, well, no, the thing is WoW considered the proc not cost mana although it did. *gg*
14:14.24cryogenwhich sucks because its a reasonably fun spec to play
14:14.29Mikkbut i'm levelling this dude alongside a mage, so, bah =)
14:17.16Grumi wonder how viable a holy dps with mindflay would be =D
14:17.19Mikk(actually, if you happen to have a pally maintank that judges crusader, hilarity ensues with holy dps =))
14:17.52WobinHoly Priests synergise with pallies really well
14:17.59Wobinlike how shadows with 'locks
14:18.07Grumyeah
14:18.15Grum+10% dmg is imba with surge-chains =D
14:18.21Wobinpewpewpew
14:18.28Grumadd a shaman totem, Botanica Mender buff
14:18.35WobinPEWPEWPEW
14:18.51Grumdoing ~2800 smite crits :D
14:19.03GrumEAT THAT! =D
14:19.14Grumand no protection against holy dmg .. mruahaha
14:20.20sb2800 hm
14:20.24sb2300 for me :(
14:20.30Grumwith nub priestgear ofc
14:20.35Grum~700 spelldmg
14:20.41sbmh its ~900 here
14:20.42sbwtf :)
14:20.50sb+dmgbuff?
14:20.53Grumand +195 from mender, +110 from shaman, +10% from pally ;D
14:20.55sbahh botanica
14:20.56sbokay
14:20.57sb:)
14:21.02Grum*SPLATTER*
14:21.14WobinBoom. Headshot =)
14:21.41MikkWhat I really really like is when you fire off an aoe heal, you're basically guaranteed a free instant smite
14:21.48Wobinyep =)
14:21.56GrumCoH becomes a CoH+SMITE
14:21.57Wobinand holynova too, cause you're causing damage too
14:22.01Wobinso more chance of crit
14:22.04Grumi might spec it again and show up on the dmg-meters =D
14:22.21WobinI need to clique up CoH
14:22.22Grumso i can do imba dmg @ Morogrim =D
14:22.34Grumalt-scrollwheel click here=D
14:22.40Grumspamming it so massively that i need to reassign it :\
14:23.13Grumdid over 70% of my healing with just CoH last night on Morogrim tries
14:24.21cryogendoesnt CoH totally suck?
14:24.28Matrix110for group healing no
14:24.32Matrix110for everything else yes
14:24.38Wobindepends on how spread out your group is
14:24.54CIA-1403ominous * r46542 10ClassTimer/ClassTimer.lua: ClassTimer: fixed Pkekyo's error
14:24.59cryogentheres nothing i see in holy that makes me actually want to spec holy
14:25.09Wobinwhere 'your' = 'group you're targetting'
14:25.10cryogenand i dont even object to healing, its just the spec is so shit
14:25.17Wobincryogen: true
14:25.28WobinHoly spec is only done if you're needed to raidheal
14:25.36cryogenso i shall remain and imbalanced shdaowpriest with my pewpew powers
14:25.44WobinI <3 shadowpriests
14:25.49CIA-1403pb_ee1 * r46543 10ChatLog/ (ChatLog.xml embeds.xml): ChatLog: Fixing UI tag in XML
14:25.51Wobinfor their manabatterygoodness
14:25.55cryogenlots of people do :)
14:26.13GrumCryect: CoH is totally imba in the right situation
14:26.13CIA-1403pb_ee1 * r46544 10LZProfiler/embeds.xml: LZProfiler: Fixing UI tag in XML
14:26.42CIA-1403pb_ee1 * r46545 10Percent/embeds.xml: Percent: Fixing UI tag in XML
14:26.48Wobinalthough I was in a Auch Crypts run, where the healer -only- used CoH
14:26.49cryogenive even stacked my own mana to be able to battery for longer :p
14:26.58cryogeni have something like 12k mana raid buffed now.. as dps, which is a bit oO
14:27.09cryogen(pre t5 geared, no less)
14:27.15Wobincryogen: neat!
14:27.39cryogenits funny to see what happens to the group when i run out of mana
14:27.45WobinQQ
14:27.47Wobin=(
14:28.05GrumCoH is very good on full melee groups (tank and a melee with us), on AOE dmg in small areas (TK trash), on Morogrim when you stack the complete raid
14:28.20cryogenrefreshing VT is a real pita
14:28.27cryogenmuch more to think about raiding as a spriest than a mage
14:28.28WobinI used it a lot on the bird trash in TK
14:28.37Wobinyeah
14:28.44Grumits ~800-1200 per hit orso, so 4000-6000 for a meager amount of 400 mana :)
14:28.55Wobinor at least you need good timer bars to see when dots are running out
14:28.59cryogenaye
14:29.11cryogenbefore i installed classtimers, then quartz, i never managed it at all :D
14:29.36Wobinand it's instant =)
14:29.41Grumoh yeah
14:29.49Grumi love it
14:29.54Wobinit also looks cool
14:30.04Grum'earthquaka' .. 15s later everyone full :D
14:30.43cryogenwhats it like for mana efficiency?
14:31.38Grumnot much but it heals a lot for money
14:31.46cryogenbetter than holy nova i take it?
14:31.50Grum400 mana for 4000-6000 healing
14:31.52Grumyes
14:32.08cryogennot too shabby
14:32.23Grum1200 mana for 9000-14000
14:32.30Grumand 2.5s cast and just group
14:32.33Elkanoiirc CoH is told to be good in Void Reaver fight
14:32.44Grumit is
14:32.46cryogenwhats the range on it?
14:32.52Grum40 i think
14:33.00Grumand from the target 15yrds out on the group
14:33.07cryogenalso not too bad
14:33.18CIA-1403ulic * r46546 10LittleWigs/Auchindoun/Syth.lua: LittleWigs: Auch\Syth - Added esES
14:33.23Grumit's really nice if used properly
14:33.52cryogeni might be nice to one of our holy priests and swap places with them for a couple of weeks :)
14:34.49Grumwhenever i use it i top the healing meters my at least 15%
14:34.59Grum(and slack the rest of the night ofc)
14:35.04cryogenquestion is
14:35.09cryogenis it worth skipping spirit for?
14:35.25GrumTalents: http://tinyurl.com/2kr79p <-- my spec
14:35.50Matrix110cryogen if you got only 1 Holy priest no
14:35.58Matrix110if you got more than 1 and that one has Spirit yes
14:36.14cryogenaye suppose its always been like that :)
14:36.18*** join/#wowace Litvan (n=Litvan@0x535b997e.hrnxx14.adsl-dhcp.tele.dk)
14:36.24cryogen"someone needs to have spirit but ill be damned if its me!"
14:36.35Grumi've dropped divspi
14:36.57Matrix110person buffing spirit doesnt buff POF or Shadow Prot where is the problem:P
14:37.15cryogenin theory!
14:37.16Grumyup
14:37.18Grumhehe
14:37.21Grumjust dont buff them
14:37.23Grumand slack
14:37.31Grumthat is the easiest way
14:38.22cryogenwell, put it this way, i have to put 7 points in disc because of how much slacking our priests do :D
14:38.31Grumdont do it
14:38.35cryogenand i wasnt asked to, its just easier.. :)
14:38.37Grumif you dont have it they wont make you do it grin
14:38.45Grumi am actuall considering dropping imp fort
14:38.54cryogenaye but i already complain way too much
14:39.03CIA-1403pettigrow * r46547 10Prat/ (4 files in 2 dirs): Prat: frFR fix
14:39.17cryogenthis was a complaint i actually did something about :D
14:39.18pb_ee1I hope you like big-asses post on wowace forums, cause i'm ready to post a _big_ post
14:39.36Grumlol just be passive agressive .. ignore them and 'forget to spec imp fort' ;D
14:40.01Matrix110pb_ee1 there is a 20.000 character limit
14:40.03Grum'sorry - my mistake - oh yes also out of money - ooh you pay for respec? what about the candles? can you get me 500?
14:40.12*** join/#wowace [androx^] (n=fs@manz-d93303f0.pool.mediaWays.net)
14:40.26pb_ee1Matrix110: lol :p
14:40.32cryogenso annoying, our other shadow priest managed to outdps me like crazy
14:40.38cryogenand his gear isnt all that much better
14:40.39pb_ee1Only 5460 characters
14:40.45pb_ee1"only"
14:40.51Grumcryogen: it's mostly groupbuffs
14:41.04cryogenhe's a troll too
14:41.06cryogenwhich is cheating
14:41.28Grumgrin
14:41.33cryogenon the other he's considerably more ugly
14:41.36cryogen+hand
14:42.23Ominousati radeon x1950 pro or geforce 8600GTS
14:42.38Grumno laptop :)
14:43.19Ominouss/ati/which would you guys recomend, the ati/
14:43.20Matrix110Ominous buying either of these is like wasting money
14:43.26Ominouswhy
14:43.40pb_ee1I know it's too big, but I had load of things to say: http://www.wowace.com/forums/index.php?topic=7943.0
14:43.40Matrix110because there are faster cards for the same price?
14:43.47Matrix110+DX10 support
14:43.48cryogen!c eu haomarush Galencia
14:43.49ThraeBotcryogen: Galencia is not the character you are looking for!
14:43.55cryogenThraeBot: why arent you working :(
14:44.13sbMatrix110: there are?
14:44.16pb_ee1Please read it and tell me (or post!) what you think about this ;-)
14:44.24Elkano!c eu mannoroth isdirial
14:44.26ThraeBotElkano: Isdirial, Level 70 Night Elf Druid (0/47/14). 12134 HP; 4805 Mana; 126 mana regen; 19 mp5; 22283 Armour; 1253 AP; 158.7 Melee DPS; 24.39% melee crit; 14 melee hit; 126 defense; 25.37% dodge; 10 arcane resist; 10 nature resist (+10); +33 all resists (+10 nature);[[ TBR: 538 ][ Link: http://tinyurl.com/ys48m7 ][ Talents: http://tinyurl.com/34zqtm ]]
14:44.32Matrix110yes
14:44.46OminousMatrix110: the 8600 has dx10?
14:44.56cryogenhmm
14:44.56sbMatrix110: uhm... and? :p which one?
14:45.03Matrix110oh ops i read 7600 sorry
14:45.08OminousMatrix can you give me an example or two?
14:45.08Matrix110the 8600:P
14:45.15sbarr :p
14:45.25sbbut 1950 is faster than 8600?
14:45.38cryogenah now it works
14:46.08sboh Grum
14:46.09Matrix110well i would get a 8800GTS anyway its only marginal more expensive
14:46.15sb!c eu khaz'goroth smb
14:46.15CIA-1403deccard * r46548 10MiniChat/Core.lua:
14:46.15CIA-14MiniChat:
14:46.15CIA-14- treat chat windows separately when handleAll is enabled
14:46.18ThraeBotsb: Smb, Level 70 Undead Priest (23/38/0). 7831 HP; 9420 Mana; 187 mana regen; 28 mp5; 215 spell crit; 50 spell hit; 864 +spell dmg/heal; 4.9% dodge; 63 resilience; 10 shadow resist (+10);[[ TBR: 758 ][ Link: http://tinyurl.com/2hr9hz ][ Talents: http://tinyurl.com/2rz86t ]]
14:46.25cryogenwhile we're on the subject of graphics cards.. anyone got any experience of running wow on a Radeon 1270?
14:46.29sbMatrix110: uhm... its like 400eur? :o
14:46.30OminousMatrix110: cant afford that + ill need a new psu for that
14:46.36KyahxIf your going to buy a GeForce 8xxx anything, get an 8800
14:46.42Matrix110uhm no sb :P
14:46.43Kyahxthe 8600 and below are absolute shit
14:46.47sbno?
14:47.02WobinI like my 8800
14:47.06sbokay, 340 eur...
14:47.10Matrix110300
14:47.18KyahxI got an 8600 thinking it would be an upgrade from my old 6800, and I actually LOST preformance
14:47.24Matrix110depends on your taxes aswell though
14:47.28sbwith 320MB!?
14:47.31Matrix110640
14:47.32KyahxYes
14:47.34Grumsb: lets look at it :D
14:47.51sbGrum: need new wand :o
14:47.53Ominous8600 or 7900?
14:48.01Grumyou seriously are playing a holy dps spec?
14:48.02KyahxI returned my 8600 and got two 7600GTs
14:48.02Grumomg ;D
14:48.08Kyahx:) and now im happy
14:48.20sbGrum: no.. playing healer :p
14:48.28KyahxIf your getting a single card, get a 7900 (but no DX10 support, if you care)
14:48.34Grumlittle +healing on that gear :D
14:48.43sbGrum: farming-gear :p
14:48.45Grum<PROTECTED>
14:48.48KyahxOtherwise, wait for the next revision of the 8xxx cards for DX10 support
14:48.55Kyahxand hope they are better / cheaper
14:48.57Grumsb: hehe i also got farming gear - lets see
14:49.01*** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
14:49.02Grum!c eu doomhammer shirok
14:49.05ThraeBotGrum: Shirok, Level 70 Dwarf Hunter (16/42/3). 6898 HP; 6328 Mana; 91 mana regen; 13 mp5; 4294 Armour; 1426 AP; 195.1 Melee DPS; 12.54% melee crit; 101 melee hit; 1612 RAP; 256.1 Ranged DPS; 17.58% ranged crit; 101 ranged hit; 11.35% dodge; 10 frost resist (+10);[[ TBR: 1407 ][ Link: http://tinyurl.com/2hgfzz ][ Talents: http://tinyurl.com/2r7e7t ]]
14:49.05Grumthere it is ;D
14:49.08Grumhuntard =D
14:49.31sb%-)
14:49.39KyahxOminous: Are you looking at future games, or do you only play wow? :P
14:49.47Grumi truly couldn't stand grinding on my priest anymore
14:49.56Grumsooooo leveling another char to 70 was the easiest ;D
14:50.03Grumnow i can kill mobs without even getting near hitting me ;D
14:50.09Matrix1108600 is as fast as a 1950 Pro and as fast as a 7900 only really low diffrences (based on like 10 different games)
14:50.19Matrix1108600 has DX10 support though
14:50.25OminousKyahx: wow/cs/hl2/supreme commander atm and most probabilly some future games
14:50.25Grumwho cares for that?
14:50.39*** join/#wowace N3cr0m4ncer (n=Necroman@p508A0199.dip0.t-ipconnect.de)
14:50.51Matrix110its just a matter of time anyway
14:50.55Matrix110same for DX9
14:51.01Matrix110zomg who needs DX9
14:51.24KyahxYou need DX9 now, but you won't *need* DX10 for a few years
14:51.30GrumMatrix110: DX10 only works on Vista atm which is still an alpha-state OS, by the time Vista matures and people bring out DX10 games that *NEED* a DX10 card (oh yes most can just be done with DX9 cards) the prices of the 'good cards' (read non GTS crap) have dropped so much you can better get one then.
14:51.45sbMatrix110: i think 1950 is > 8600 for DX9 stuff
14:51.53sbsee tomshardware ;o
14:51.55Kyahxthe 8600 is just bad
14:52.02kenlyricyes, but 1950 is ATI
14:52.05Matrix110not really sb
14:52.08Matrix110its about the same
14:52.10Ominouswhats wrong with ati
14:52.12Grumso seriously, if you have a SLI capable box - get dual 7600GTs
14:52.13KyahxThey rushed out a cheap card for DX10 support, the 7600GT or 7900 are VASTLY supperior cards
14:52.15kenlyricit's ATI
14:52.23KyahxAlso, ATI sucks in all aspects of everything
14:52.34KyahxTheir drivers are crap, known prolems with wow in specific
14:52.48KyahxI have to use modified third-party omega drivers for my laptop to even play wow (ATI card)
14:52.57Grum7600GT runs wow at 1600x1200 on 60+fps everywhere (except the known 'buggy spots' ofc - drops to 30fps then)
14:52.58sbMatrix110: http://www.tomshardware.com/de/nvidia-geforce-8600-gts-8500-gt,testberichte-239646-8.html - read 5 lines :p
14:53.30KyahxYou can also get a 7600GT for ~$80 :)
14:53.34Grumindeed
14:53.39KyahxHence, get two! :P
14:53.42Grumthey are bloody cheap and so worth their money
14:53.43spathii run a 1950 with vanilla drivers on wow with no problems so ymmv
14:53.54Matrix110sb these diffrences are marginal you wont notice them except in benchmarks...
14:54.00KyahxOh yes you will
14:54.24KyahxI've actually OWNED an 8600 and a 7600, and the difference is VERY noticible
14:54.35sbMatrix110: mh...
14:54.38KyahxUnder both linux AND windows
14:54.58Grum8600 is a 'celeron'
14:55.04Grumand you do not want a 'celeron' ;D
14:55.12KyahxA litteral 20-30 fps difference from a cheap 8600GS vs an 7600GT
14:55.23Ominousok, so maybe its the 7900/x1950pro im comparing then?
14:55.24CIA-1403killermiles * r46549 10TweakHub_Merchant/ (7 files in 2 dirs):
14:55.24CIA-14TweakHub_Merchant
14:55.24CIA-14- Initial Import
14:55.28KyahxIm speaking from experience, not benchmarks :P
14:55.58KyahxOminous: indeed, allthou I'd personally *strongly* recommend the 7900, but Im a nvidia fanboy (linux yay)
14:55.59*** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
14:56.47*** join/#wowace Gamefaq (i=Gamefaq@pD9E620ED.dip.t-dialin.net)
14:57.46CIA-1403killermiles * r46550 10TweakHub_Merchant/Libs/:
14:57.46CIA-14TweakHub_Merchant
14:57.46CIA-14- Added Externals
14:58.04Ominousdoes it make a difference which company make the card eg inno, evga
14:58.17Matrix110not realy most of them just put a diffrent sticke ron the cooler
14:58.27Matrix110and you get more cables less cables more games etc.
14:58.36spathiunless you subscribe to evga's "lifetime" warranty
14:58.38Ominousgames?
14:58.39*** join/#wowace Dotted (n=me@0x555157c7.adsl.cybercity.dk)
14:58.48Matrix110well retail cards often have games with them
14:58.54pb_ee1Ominous: I love you!
14:59.02pb_ee1But I don't remember why :(
14:59.04Ominouspb_ee1: ?
14:59.09KyahxXFX and BFG tend to overclock their cards out of the factory, I just recent got two evga cards and they're find
14:59.11OminousMatrix110: k
14:59.12Kyahxallbeit a little loud fan-wise
14:59.23pb_ee1You probably made something fantastic, but I don't remember what
14:59.40KyahxMatrix110: I can't remember the last time a card came with a retail game in it   o.O
14:59.53Matrix110well ofc the cheapass cards dont have em
15:00.01GrumI need some feedback from you guys
15:00.03KyahxI don't buy cheapass cards :P
15:00.05Matrix110check 8800GTX 2900XT cards:P
15:00.22Matrix110you get Stalker/HL2 and such games
15:00.34Grumi'm making an addon called 'Cartographer_Routes' which will allow you to draw routes ontop of your worldmap (and show them on the minimap later on)
15:00.53GrumWhat kind of features should I implement in it? What would be a 'usable' interface for it?
15:01.10Kyahxmeh, games are cheap, a lot of companies just use them to help justify overpriced cards :P
15:01.10Wobinclick to draw
15:01.19Wobinsomething like how googlemaps does it perhaps
15:01.29Matrix110true Kyahx but i wanted to tell Ominous the diffrence between the different companies selling cards:P
15:01.35Grumurl for that Wobin? never 'drawn' stuff on googlemap
15:01.57WobinGrum: um, no idea of a direct link, but try going to googlemaps and adding stuff to them
15:02.06*** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
15:02.52Matrix110and they all sell the original layouted nvidia cards with no diffrence atall besides maybe the cooler(but then they are already 40euro more xpensive) or the sticker on the cooler form nvidia the only thing different is the stuff you get with the cards then
15:03.27KyahxI wouldn't exactly say that...
15:03.42*** part/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
15:03.42Grumhumz making some kind of userfriendly interface on it would prove hard
15:03.53KyahxI've always bought BFG cards, and they are much different than say a cheap PNY card
15:04.02Grumi was going to let users have control over the name, color and width of the line
15:04.10KyahxMuch better quality stock cooling, faster out-of-the-box
15:04.10Grumso you could add multiple to 1 map
15:04.36*** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
15:04.41WobinYou could have a toolbox
15:04.48Wobinthat showed the types of lines usable
15:04.56Wobinand you click on it to select that type of line
15:05.03Grumnah i wont do diff types of lines yet
15:05.07*** join/#wowace Fatalis`timeout (i=fatalisd@68-184-216-193.dhcp.stls.mo.charter.com)
15:05.07Wobinarrows?
15:05.09Grumjust width+color at best
15:05.15Grumyeah that is another problem
15:05.26Grumwhen you 'add' to a line you need to select a startpoint
15:05.38Wobinfirst click?
15:05.44Grumat this moment i only allow single lines
15:06.00Grumcodewise it proves a challenge
15:06.20Ominoushow much of a difference is there between the 7900GS v GT
15:06.30Grumceleron vs non-celeron
15:07.02KyahxOminous: its decent, but two 7600GTs is better than a single 7900GS (if you can SLI)
15:07.15KyahxGranted, two 7900s will be better than that too :P but twice as expensive
15:08.02Ominousi cant sli
15:08.05KyahxHow old is the PC your putting this card into?  What are the other specs
15:08.37N3cr0m4ncerSorry for being out ouf topic. What means "duct tape"?
15:08.38Ominous1gb ram, pentium D 2.8ghz 400W psu
15:09.03Grumget 1gb more ram as well
15:09.10KyahxHeh, I'd say just get a cheap card and build a new PC next year :P
15:09.11*** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
15:09.18Ominousi wld
15:09.19OminousBUT
15:09.25GrumN3cr0m4ncer: it's just a form of 'sticky tape' used in industrial envirionments
15:09.26Ominousim only 17 and dont have a job
15:09.32KyahxWell, I'd say you'd probably be fine with a 7600GT
15:09.32Grumthen get a job ?
15:09.42KyahxIt won't be as fast, but its half the price
15:09.43Ominouscant
15:09.51Kyahxand your ram will be your bottleck with wow anyways
15:09.52Grumyou have 3 left hands?
15:09.59N3cr0m4ncerThanks Grum
15:10.10Ominousi am at college and am busy every weekend
15:10.29*** join/#wowace nuoHep (i=nuoHep@85.192.55.242)
15:10.31GrumN3cr0m4ncer: its used in craploads of pranks, due to the strength, putting people against walls, stuck in chairs, against lantarns etc
15:10.39Nightdew_Anyone know which addon prints the "Used in" recipe lines in your tool tip?
15:10.45Grumeventhough it is mad strong you can still 'tear' it by hand
15:11.58N3cr0m4ncerAh, ok. Than I understand the todays garfieldcomic^^
15:11.59N3cr0m4ncerhttp://www.gocomics.com/garfield/
15:12.11Grumah! a noble cause!
15:12.11Ominouswhat about the ati radeon hd 2600 xt?
15:12.24Grumhahaha :D
15:12.29Grumyes also ceilings
15:12.56Grumhere google helped me: http://www.ducttapeguys.com/walltapings/index.html
15:12.56MoonWolfNightdew_, mendeleev
15:13.04MoonWolfi wrote the first few versions of it.
15:13.08KyahxOminous: as I said, Im not a fan of ATI, so I couldn't tell you :P
15:13.45*** join/#wowace Karouko (n=karouko@log78-1-82-242-46-79.fbx.proxad.net)
15:13.48Karoukohello
15:13.53Kyahxhttp://tinyurl.com/37enl2 -- That's personally the card I would get
15:14.07KyahxOnly $80 after rebate, has GDDR3 (fast ram will make a big difference)
15:14.21Nightdew_MoonWolf: thank you
15:14.32Karoukoi have a problem with WAU2 and Ubuntu Fesity (Linux), anyone can help me ?
15:14.43Matrix110Ominous the HD 2600XT is a good card but its slower than a 8600GTS or anything else kinda
15:14.52Matrix110(but its faster than a 7600)
15:15.08pb_ee1Yay, I know have the satisfaction to be one of the only person using correct <UI></UI>
15:15.20Matrix110but it supports HDMI if you might need that with HDCP
15:15.39KyahxWhy would he need HDCP??
15:15.49Matrix110i said if you might need it...
15:15.50pb_ee1It's useless, thus essential
15:15.54Kyahxlol
15:16.13RogueShadowBut what about QRS? or EDV? or  EXCGLKS?    Or CTA?  or  KMDDPPS?
15:16.27pb_ee1KTMDPS?
15:16.40pb_ee1~ktm
15:16.45RogueShadowI didn't say KTM
15:16.53pb_ee1I know :)
15:16.55Grum!kill KTM
15:16.58Tinhaymy card has all of that, twice.
15:17.09Bibi[15:22:49] <ramoz> Bibi: whuts up with the rss?
15:17.10Bibi?
15:17.17*** join/#wowace Wogroipl (n=Wogroipl@c529c7a0e.cable.wanadoo.nl)
15:17.17KyahxIsn't HDCP only needed for watching HD-DVDs on Vista?
15:17.23KaroukoNobody could help me ? (WAU2 and Ubuntu feisty (linux) problems ?
15:17.28Matrix110Kyahx atm yes
15:17.28KyahxEven then, its not enabled / forced yet AFAIK
15:17.41RogueShadowI dont' think i'm qualified to help with that
15:17.47Matrix110but the 7600 should support HDCP aswell
15:17.59Karoukothe splashscreen load, but nothing else :x
15:18.02KyahxIf I couldn't watch a movie I owned on my own computer, then I'd just download a rip of it
15:18.10Matrix110but not all TVs can work with DVI so HDMI is better for them
15:18.24Kyahx:P I won't buy special hardware so I can do what I should be able to do in the first place
15:18.34Matrix110(HDMI is a dual link DVI i know that) but alot TVs dont have a DVI input
15:18.41Kyahxits principle!
15:19.03Matrix110Well the whole HDCP thing is stupid anyway
15:19.09KyahxBesides, people have already cracked HD-DVDs
15:19.20Matrix110i mean why protect the sound if you can grab it directly even digitally from a receiver...
15:19.34Fatalis`timeoutnoob question not about ace: can you stack the 2 month came cards?
15:19.44KyahxThere will always be the analog hole, no matter how hard they try to get around it
15:19.53KyahxIf you can see it and hear it, you can copy it
15:20.06TinhayFatalis`timeout:  stack?
15:20.14Fatalis`timeoutbuy 2 of them and enter them both
15:20.22Fatalis`timeoutand have 4 months of time
15:20.35Tinhayyeah
15:20.39Tinhayworks like that
15:20.39Fatalis`timeoutok thanks
15:20.57Matrix110Kyahx the see is not true actually!
15:21.12Matrix110there is already some technic so a camcorder cant record the pic you see
15:21.19Matrix110but its to expensive atm to use it
15:21.28KyahxThere will always be a way
15:21.43Matrix110i know
15:21.45ramozBibi: your the dude @ mmo-champion, right?
15:21.46Matrix110but some people dont like work
15:21.56KyahxWell, that's what the internet is for apparently :P
15:22.02KyahxAquiring other people's work, hehe
15:22.08ramozBibi: if so, check out http://www.mmo-champion.com/index.php?type=rss;action=.xml;board=2.0;sa=news;
15:22.25Ominousok so im now looing at the 7900GS v 7600GT v x1950pro and cant decide, gah too much choice
15:22.37Matrix110from those 3
15:22.43Matrix110none
15:22.44Matrix110:P
15:22.48KyahxJust look around Newegg, read customer reviews, see if any have won Customer Choice Awards, etc...
15:22.53*** part/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
15:22.57Matrix110but your choice
15:23.06*** join/#wowace moonsorrow (n=moonsorr@HSI-KBW-085-216-057-070.hsi.kabelbw.de)
15:23.07KyahxFor a PC as old as yours, I still suggest a cheaper 7600GT, or a 7900 if you want to try and make it last
15:23.08*** part/#wowace Karouko (n=karouko@log78-1-82-242-46-79.fbx.proxad.net)
15:23.10OminousMatrix110:  i cant afford any more
15:23.19Kyahxbut your going to need an entirely new machine sooner than later
15:23.29Matrix110what card do you got atm btw?
15:23.40Ominous7300LE
15:23.49Matrix110ok...
15:23.49KyahxThat's not terrible
15:23.55Matrix110it is Oo
15:23.58Kyahxlol
15:23.58Matrix110that card is slower than mine
15:24.08Matrix110and i bought my 9800Pro liek 3 or 4 years ago
15:24.13spathiit depends, can unlock the pipelines on some of those LEs
15:24.19spathiand make it worth alot more
15:24.29Matrix110when it went down to 200euro for 1day at some shop and i got lucky and got it(was still 300 everwhere else))
15:24.37KyahxMy vote, get a 7600GT instead of a 7900, but buy some more RAM while your at it (those two together would probley be the same price as a single 7900
15:24.58Kyahxand make sure you get a GFX card with GDDR3 ram
15:25.50CIA-1403killermiles * r46551 10TweakHub_Chat/ (7 files in 2 dirs):
15:25.50CIA-14TweakHub_Chat
15:25.50CIA-14- Version 1.1
15:25.50CIA-14- Added option to remove the edit box border
15:27.03OminousKyahx: the 1950 has gddr3 and its got more memory than the 7600gt
15:27.39KyahxI hate ATI so I would never suggest one, but that's your call :P
15:27.58spathican get a 1950 for around $140, good price if you ask me
15:28.09KyahxCan get a 7600GT for $80 =X
15:29.04baer_Kyahx, you can get a 7600gt for < 60EUR by now.
15:29.15Cryectsb: Curious what would you like to see in Relog next
15:30.17*** join/#wowace nekoh (n=nekoh@pD9E00837.dip0.t-ipconnect.de)
15:31.01sbCryect: hmmm :)
15:31.18sbCryect: is filtering applied to already recorded data or only to new data?
15:31.25Cryectboth
15:31.46sbah okay, so if i change filtering i see those changes in my table
15:31.50Cryectthere is a bug I need to fix that currently its not telling hte windows to update except when it scrolls
15:31.52CryectYeah example
15:32.40CryectI've been using on shahraz [(Ability=="Saber Lash")&(Victim==Player):"t"]
15:32.56Cryectwhich basically only displays Saber Lash's that hit me
15:33.22Cryectwhich I need to know for when I have the debuff or not
15:33.39Cryector say I want to know who is getting parrys on Shahraz
15:33.59Cryect[(Result=="Parry")&(Victim=="Mother Shahraz"):"t"]
15:34.09sbhmmm okay :)
15:34.24*** join/#wowace Parlabane (n=nougat_n@ti122110a080-8002.bb.online.no)
15:34.50CIA-1403jncl * r46552 10Skinner/AddonSkins/ (EditingUI.lua WIM.lua): Skinner: Updated EditingUI & WIM skins
15:35.42Cryectbtw you can't currently change the filter for the chatframe if you are using that
15:37.44CryectCurrent features I'm thinking of adding 1. Add options for changing the tags used for constructing logs 2. Have a pulldown for predefined columns when you goto add them or have predefined  ones shown on right clicking a column 3. Add a compiled log style similar to SimpleCombatLog
15:38.58RoartindonCryect: it's sucky, but I think you need this bracketing:
15:39.04Roartindon<PROTECTED>
15:39.10CryectI actually don't
15:39.20Roartindonoh?
15:39.22Cryectthe one I wrote works correctly
15:39.28Cryectit might not be intended but it does :-p
15:39.30Roartindonoh yeah, I see why now too :)
15:40.03Roartindon(Victim==Player):"t" is evaluated, and results in nil or "t"
15:40.12RoartindonIT wouldn't with "|" (or)
15:40.21*** join/#wowace Coruss (n=Coruss@204.50.113.44)
15:40.24TinhayDoes anyone know of a mod that makes the default Chatbox perfectly square and removes the borders around it?
15:40.35CryectHuh strange I think my filter for the chatframe uses an or let me check
15:40.44CryectI might have it in brackets thoug
15:41.10Cryect[(Victim==Player)|(Source==Player):\"true\"]
15:41.13TinhayUntil now I set the opacity of the background to 0% and put an eepanels frame behind it, but that doesn't work that well with Minichat for obvious reasons :(
15:41.16Cryectyeah that one works fine as well
15:41.34CryectI need to switch them over to raw mode instead of using strings still :-p
15:41.46RoartindonIf I ever get around to TagCompiler-2.0, the chaining will be done differently
15:42.17sbmhhm Cryect i still see random entries popping up
15:42.28CryectDid you get a tag error
15:42.32sbno
15:42.43sbjust bought 5 stacks of sacred candles, and every time i got a message from ~12h ago
15:42.49CryectOh that bug
15:42.51RoartindonCryect: If you just want a true or false result, set them to "raw".. and remove the [ and ]
15:42.52Cryectyeah that bug is still in
15:42.58*** join/#wowace loon (n=haarm@81-179-127-194.dsl.pipex.com)
15:43.00Roartindonso it just becomes: Victim == Player | Source == Player
15:43.02CryectAh thanks
15:43.18loonwas there an ace addon to automatically restock reagents when visiting a vendor that stocked them?
15:43.29Roartindonloon: FreeRefills
15:43.38loonthanks a lot
15:43.52RoartindonCryect: Makes the configuration look a lot cleaner too :)
15:43.57Cryectyeah
15:44.06RoartindonUsing the syntax highlighting methods?
15:44.21Cryectsyntax highlighting method?
15:44.40RoartindonTagCompiler-1.0.. you can feed it a string, and it'll return a syntax highlighted string
15:44.52Cryectoh didn't know that
15:44.52RoartindonCheck out Aloft or Assessment's tags (the more complicated ones)
15:45.14RoartindonIf someone enters a bad tag or syntax, it's red from the point of error onwards
15:45.23RoartindonBracket depths are colored
15:45.24CryectWill have to check that out since going to be using tags a lot for Recount 2
15:45.28looni haven't used aloft for a while now, has it been improved much?
15:45.40looni know the castbars were totally bugged before
15:45.42Roartindonloon: Depends how recently
15:45.47loonfew months :P
15:45.56Roartindonloon: CastBar bugs are blizzard's own bugs ><
15:46.06RoartindonAloft doesn't control the castbar, it just repositions/retextures it
15:46.16loonwell the default nameplate castbars worked, but alofts ones didn't ;x
15:46.29CryectThey do? last time I tried them they were bugged as hell
15:46.39looni was actually thinking it would be really useful, if it moved all the nameplates to sort of a list, at the side of the screen...
15:46.49Cryectcan't move the nameplates
15:46.51Roartindonloon: Can't do, can't reposition/resize them during combat
15:46.53loonah ok
15:46.54*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
15:46.54*** mode/#wowace [+o Cairenn] by ChanServ
15:47.07loonfair enough
15:47.11loonwas a nice idea though :D
15:47.16CryectYou could display the data as a list just they wouldn't be clickable
15:47.26loonand that would suck
15:47.30RoartindonCryect: TagCompiler:HighlightSyntax(tag, tagData, resultType)
15:47.30Cryectpretty much
15:47.51Roartindonso get = function() return TagCompiler:HighlightSyntax(profile.tag, tagData, "raw")
15:47.55Roartindonend
15:47.56Cryectalright will have to more sophisticate my error function to use that then
15:48.12RoartindonDo it on data entry
15:48.15Roartindonin the get method
15:48.49Cryectoh okay so I can specify more args for TagError?
15:49.05Roartindonand in the set method, use: function(v) profile.tag = TagCompiler:FixCasing(tag:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""), tagData, "raw") end
15:49.30RoartindonCryect: How do you imagine?
15:50.17RoartindonTagError is just the method in the tagData structure used to report errors
15:50.26Cryectk
15:50.37RoartindonYou can replace it with tagData["TagError"] = function() blah.. end
15:50.43CryectJust trying to understand what you mean
15:50.46Roartindon["!TagError"] that should be
15:50.50CryectYeah at the moment I just have it print out
15:50.54CryectRight
15:51.19Roartindonohh. you want a validation method
15:51.25Roartindonie.. IsValid(tag, tagData, type) ?
15:51.34Cryectoh yes that would be preferred
15:51.38RoartindonLEt me add it in
15:51.55CryectAt the moment it just keeps chugging away on wrong tags
15:52.27Cryectbe nice if I can catch it when the player enters it
15:53.21Cryectluckily you have it setup so it only spams the errors once
15:54.24SaladForkCryect - trying to add a tag replacement system?
15:54.46Cryecthuh?
15:54.53SaladForkI'm coming in to the conversation late
15:54.59SaladForkTrying to see if I can still be of help
15:54.59SaladFork=P
15:55.34*** join/#wowace YourMomsHero (n=cirish@66.194.15.236)
15:55.36Cryectno, was just getting details on how to better use TagCompiler from Roartindon for Relog
15:55.42SaladForkkk
15:55.43SaladForkNvm then
15:57.33RoartindonCryect: d'oh.. done the code, but on a US server.. and they're all down
15:57.56Cryectheh, yeah hence why I'm writing up Recount 2 plans
15:59.54RoartindonCryect: It may bite me, but it's committed :)
15:59.56CIA-1403roartindon * r46553 10TagCompiler-1.0/TagCompiler-1.0/TagCompiler-1.0.lua:
15:59.56CIA-14TagCompiler-1.0
15:59.56CIA-14- DryCoded :IsValid method
16:00.37RoartindonCryect: But do check out Aloft of Assessment, how they display/set tags.
16:00.43Cryectk
16:00.51RoartindonCryect: FixCasing calls mean better cache usage too
16:01.09Roartindonif someone enters pLaYer it's changed automatically to Player
16:01.40CIA-1403killermiles * r46554 10TweakHub_Minimap/ (5 files):
16:01.40CIA-14TweakHub_Minimap
16:01.40CIA-14- Version 1.1
16:01.40CIA-14- Added option to display who pinged the minimap
16:02.01CIA-1403diablohu * r46555 10AtlasLoot/TableRegister/loottables.cn.lua:
16:02.01CIA-14AtlasLoot:
16:02.01CIA-14- update zhCN
16:05.09*** join/#wowace quoin (n=quoin@219-90-226-123.ip.adam.com.au)
16:05.48Pkekyoif I reroll DW fury, where should I go to grind?
16:06.03SaladForkI would imagine it would depend greatly on your level
16:06.11Pkekyo70
16:06.27SaladForkTry.... anywhere
16:07.26Pkekyorofl
16:07.30*** join/#wowace Gale (n=Gale212@85-211-246-244.dsl.pipex.com)
16:09.42*** join/#wowace evl (n=fuckoff@unaffiliated/evl)
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16:13.38*** mode/#wowace [+v PProvost] by ChanServ
16:17.26SaladForkHey guys, which do you recommend?
16:17.30SaladForkhttp://www.wowace.com/wiki/SVN_For_Beginners
16:17.30SaladForkor
16:17.31SaladForkhttp://www.wowace.com/wiki/SVN_For_Idiots
16:18.03Funkeh`SVN_For_Salad
16:18.09SaladForkI can create it
16:18.10SaladFork=(
16:18.13sbCryect: well.. that tag based system for filtering is awesome :)
16:18.30sbin sws unilog i can have only 1 string compared
16:18.50sbvictim=="MT1" | victim=="MT2" ... :)
16:20.03CryectWell my plan is also to allow you to specify lists easily
16:20.26Cryectso hopefully that will be even better
16:20.46sbah :)
16:20.47Cryectalso a UI where if you aren't so good with tags that will create a tag expression based on check marks etc
16:21.01sbhm yes... and import oRA2 maintank list :p
16:21.04Cryectof course not as powerful, but lot simpler for people
16:21.45*** join/#wowace Athou (i=Cricket_@83.101.11.169)
16:21.49sbmh.. thinking about how to make the table smaller...
16:22.43*** join/#wowace Royal (n=m@cp291458-b.landg1.lb.home.nl)
16:22.48Cryectnot sure, their is the potential choice of going like Unilog where all types and results get coded into a 2 symbol meaning
16:23.00Cryectlike ++ I think was crit?
16:23.15Cryectwhere as currently you see Type as Damage then Result as Crit
16:23.41dodgaAntiarc: Can you add an option to Omen, that locks the pullout bars, so I don't resize/move them accidentally?
16:23.50dodgaAntiarc: Also: Fix Sanity already :>>>>>>
16:24.08SaladForkSo do I need to get SVN access if I want to have an addon be on files.wowace.com and such
16:24.55Matrix110yes
16:25.02Matrix110or a person doing it for you
16:25.08SaladForkmmk, better send the email to the SVN admins then
16:25.14SaladForkDoes it really matter what I tell them? >.<
16:25.30*** join/#wowace shingo (n=shingo@84.135.230.137)
16:26.41RogueShadowI imagine you are going to tell them you want svn access? So, I also imagine that it does matter.
16:26.53SaladForkmmhmm
16:26.58SaladForkAre they usually picky as to who they give it to?
16:27.51RogueShadowIs there a reason they should deny you? Are you HIDING SOMETHING!!!!
16:27.58SaladForkWell, to be honest
16:28.04SaladForkI'm not quite sure I understand this whole "externals" business
16:28.07SaladForkAnyone care to explain?
16:28.17sbCryect: mhh possibly - combine amount and result
16:29.12sbso its "1000 (100)" for hit + 1000 dmg, 100 resist, "fail" for failed (here some unilog stuff:) "100 >>" for glancing, "10000 <<" for crushing, "1000 **" for crit
16:29.51Cryectif you want
16:29.57SaladForkGuess not, =P
16:29.58Cryectyou can personally add a new column that does that
16:30.10sbCryect: oh hm
16:30.17sbbut i have to specify tags?
16:30.17Cryectwould be a complex tag though
16:30.19sbah
16:30.49sbwell predefinied "compressed amount" tag which is disabled by default?
16:30.57CryectYeah that would be nice
16:32.06*** join/#wowace Higdur (n=nike@81-229-136-48-o1124.telia.com)
16:32.07*** join/#wowace nighty (n=sigh@c211-30-191-4.artrmn2.nsw.optusnet.com.au)
16:32.25Cryectcurious does unilog let you do multipass searches where you expand the lines selected after each filter?
16:32.56sbuhm... what? :)
16:33.42Cryectthe idea is you filter once lets say by player deaths, then you expand the search to say include all log events that occured 5 seconds before any filtered logs
16:33.52*** join/#wowace terrorxs (n=bob@97-84-134-149.dhcp.bycy.mi.charter.com)
16:34.06deltronhttp://shirt.woot.com/ heh
16:35.03*** join/#wowace Livid (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk)
16:35.04Cryectthen you could refilter again
16:35.07Cryectand expand etc
16:35.34sbah
16:35.38CryectLets you select items then based on the logs around it instead of restricting to just the data of a single log entry
16:35.42sbso what happened 5s before MT death
16:35.47Cryectright
16:35.48sbwhat kind of damage and stuff?
16:35.51sbhmm no, not possible
16:35.52*** join/#wowace Kemayo (n=kemayo@pool-71-103-215-86.lsanca.dsl-w.verizon.net)
16:35.52*** mode/#wowace [+v Kemayo] by ChanServ
16:35.56Cryectlets say I wanted to know if there was any parrys before the MT died
16:36.04Cryectwithout multipass
16:36.08Cryectthat wouldn't be possible
16:36.25sbits simple case sensitive string (part, so war -> warlock + warrior) check on that line
16:36.25CryectActually it is but not easily
16:36.35sbin unilog
16:37.12Cryecthow much unit information does unilog store btw
16:37.12*** join/#wowace Keya (n=patrick@xdsl-81-173-227-101.netcologne.de)
16:37.27*** join/#wowace Shyde (n=Shyde@HSI-KBW-085-216-077-234.hsi.kabelbw.de)
16:37.40sbname :o
16:37.46Stan__http://www.maxconsole.net/content_img/catds.jpg
16:38.00CryectDidn't think it included much
16:38.07CryectYeah so if you want
16:38.09sbname only :p
16:38.20CryectYou can even search for all logs
16:38.28Cryectwhere the MT was below a certain Health in Relog
16:38.36deltronscottish folds look surprised 100% of the time lol
16:42.31Tinhayhttp://armory.worldofwarcraft.com/character-reputation.xml?r=Cho'gall&n=Tombom
16:42.39Tinhayi wonder what his /played is :/
16:43.05sbCryect: whats tp?
16:43.08sbin tags.lua
16:43.12gnorlishit's a lot of played
16:43.23gnorlishhe just xferred off my server a couple weeks ago
16:43.35sbCryect: does it contain everything about that log line?
16:43.46gnorlishwas guild leader of a mid-tier guild and had a fully geared alt too
16:43.58CryecttP is the passed table
16:44.21Cryectwhich yeah is the log line
16:45.01Cryectit doesn't include the unit information which is why you see all the unit functions call GetUnit
16:45.15sbdoes it countain everything commented in parser.lua?
16:45.30Cryectyeah
16:45.35sbso -- hit = { "source", "victim", ... for hit
16:45.35sbokay
16:45.38Cryectthe comments show waht everything should have
16:45.45Cryectthough not in quite the right way
16:45.50Cryectsince I copied and pasted that
16:45.50sbthen compressed display is going to be easy :)
16:46.06Cryect-- hit = { "source", "victim", "skill", "amount", "element", "isCrit", "isDOT", "isSplit" },
16:46.11Cryectlike damage doesn't have all that :-p
16:46.12sbgoing to add that later (after we killed al'ar *sigh*)
16:46.16sbyep
16:46.29*** part/#wowace Parlabane (n=nougat_n@ti122110a080-8002.bb.online.no)
16:46.34Cryectbut its close enough for now till I finish documentating what each type has
16:46.49CIA-1403tornhoof * r46556 10Yata/ (Core.lua Localization.lua Options.lua):
16:46.49CIA-14Yata:
16:46.49CIA-14- macro updates
16:46.58CryectHow you doing on al'ar?
16:47.05SaladForkI'm not quite sure I understand this whole "externals" business, anyone care to explain?
16:47.38sbwell - first tries yesterday..
16:47.38sb70% :o
16:47.38Cryect70% stage 2 I assume
16:47.38sbyup
16:47.38CryectStage 1 is so easy now that movement is predictable :-p
16:47.40sbphase 1 is a joke, we cleared it in our first try...
16:47.47CIA-1403tornhoof * r46557 10Yata/Core.lua:
16:47.47CIA-14Yata:
16:47.47CIA-14- typo fix
16:47.49[Ammo]we'll be going first time today :)
16:47.58CryectShould have tried it when there was 6 positions and it was semi random
16:48.06sbbut stage 2.. well, tanks got stunned all the time
16:48.10Cryectso your tanks are running to a platform :-p
16:48.12sband ppl didnt move out of that fire :/
16:48.17SaladForkAmmo - Are you an SVN admin by any chance?
16:48.28sbso it was fire dmg + flame buffed because of random aggro
16:48.32omegaSaladFork: what svn:external is?
16:48.37SaladForkomega - That too
16:48.45omegaSaladFork: or why the Ace comunity uses it?
16:48.51SaladForkomega - I dont know what it is.
16:49.07omegaSaladFork: svn:external is sort of a symbolic link in the svn repository
16:49.09[Ammo]SaladFork: I am not
16:49.24omegaSaladFork: or "include" if you want
16:49.30*** join/#wowace charon (n=anmoch@77-56-85-248.dclient.hispeed.ch)
16:49.35omegait makes a part of the repository point at another part of the repository
16:49.46[Ammo]not only of the repository
16:49.50[Ammo]of ANY repository
16:49.51*** join/#wowace cladhaire (n=cladhair@cpe-74-79-41-65.twcny.res.rr.com)
16:49.54SaladForkSo what's this whole thing about "No Externals"
16:50.00SaladForkWhat will I need to do on my end?
16:50.01AmadeoWhat other raid addons are there besides PerfectRaid and Grid? In that category
16:50.11SaladForkAmadeo - PerfectRaid
16:50.11*** mode/#wowace [+v cladhaire] by ChanServ
16:50.14SaladForkoh, you mentioned that
16:50.15SaladForkXD
16:50.16Amadeohahaha
16:50.17[Ammo]SaladFork: that will prevent your svn client to download the external references
16:50.36[Ammo]in the case of the ace svn the externals are used for  libs mostly
16:50.37SaladForkAmmo - So basically I need to tell my client not to upload externals, and not to downlad them?
16:50.47[Ammo]upload is a different story
16:50.54SaladFork>.<
16:50.59CryectAre you talking about how they want you to use svn:external and not storing copies of the libaries etc
16:51.03[Ammo]if you commit somthing to an external in your checkout
16:51.09[Ammo]then you commit to the repository of that external
16:51.11SaladForkCryect - I'm talking about the whole thing in general, I'm clueless
16:51.14[Ammo]wether it be in the ace svn or somewhere else
16:51.21Funkeh`nevcairiel: why is it bt3 screws up so much randomly and you can't fix it? I'm in combat attacking like usualy and now bar 1 paging is -completely- broken
16:51.22[Ammo]read the SVN red book
16:51.27[Ammo]and you will be enlightened
16:51.29[Ammo]somewhat :p
16:51.32SaladForkHeh
16:51.36SaladForkOn a similar note
16:51.53SaladForkAny idea what exactly I'm supposed to put in this email to the SVN request address?
16:51.59NeoTronso for healing in 5-mans waht is a good unit frames? I like x-perl for normal dps raiding but really don't like it from a healer perspective (imho too much redundant information)
16:52.05NeoTronmaybe I should take another look at grid?
16:52.15SaladForkNeotron - my healer swears by PerfectRaid and Clique
16:52.25NeoTronperfectraid works in 5-mans ?
16:52.31NeoTronI swear it only used to activate in raids
16:52.36SaladForkYeah, you can add a 'Party' filter
16:52.39CryectWell any good raid frames works in parties if you set it to
16:52.42SaladForkBut he uses it only in raids
16:52.46SaladForkThough he uses Clique for everything
16:52.48SaladFork5-mans and raids
16:52.53NeoTronCryect: problem is half the raid frames seems to only work for raids
16:52.58NeoTronI use clique as well
16:53.05CryectGrid and PerfectRaid both can be set to work in parties
16:53.07NeoTronI've used click since 2.0 even as a dps cahracter :P
16:53.11SaladForklol
16:53.23*** join/#wowace Mudkipz (n=Yumm@71-9-79-184.static.hspr.ca.charter.com)
16:53.24SaladForkNobody's telling me what to write in the email, lol
16:53.28NeoTronclicing on myself (well friendly) will life tap.. not sure why I foudn that handy but I do
16:53.32*** join/#wowace mitch1 (n=mitchnul@dsl85-238-70-29.pool.tvnet.hu)
16:54.03NeoTronI mostly solo healed SL on my 69 pally yesterday, first time healing in a group in a long time
16:54.16NeoTronso different from dpsing >:-)
16:55.23omegaNeoTron: I use Pitbull for 5-man healing and for dpsing and for everything really
16:55.28omegathough I have never done 25 man
16:55.33omegaas a healer
16:55.52nevcairielFunkeh`: i have no idea, i havent encounterd any error once
16:56.12Funkeh`nevcairiel: Not it won't let me page bar 1
16:56.19Funkeh`even though the paging settings are these
16:56.23Funkeh`there*
16:56.36Funkeh`instead its paging bar(4?)
16:56.47nevcairiellol
16:56.54*** join/#wowace Shir (n=grum@Grum.is.grum.tk)
16:56.55*** join/#wowace Irish (n=cirish@74.202.196.195)
16:58.00Cryectyou in some sort of stance/form?
16:58.05Funkeh`bar 1 set to 8 9 and 10, yet its only showing 4, disabling bar 4 does nothing
16:58.06*** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net)
16:58.08nevcairielFunkeh`: nah seriously, i play nearly every day with my druid, and i've never encounterd any issues with paging :o
16:58.12Funkeh`Yes i'm on my warrior
16:58.53*** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net)
16:58.58Funkeh`nevcairiel: you tell me why the hell it would 'magically' change  during combat? then an /rl and I get some message about settings upgraded
16:59.07nevcairiellol
16:59.15nevcairieldid you change your profile or something?
16:59.26Funkeh`I haven't touched BT3 settings in yonks
16:59.52nevcairielsettings upgrade was last like 2 month ago
17:00.48Funkeh`I have it back to a normal ish state now, but it just won't allow me to point bar 1 to my 3 stances
17:00.52Funkeh`any ideas?
17:01.11nevcairielit doesnt show any stances in your drop down anymore?
17:01.33Funkeh`No, they are set ok, bars 8 9 and 10 as my 3 stances
17:01.39Funkeh`the bars exist and have the abilitys
17:01.45Funkeh`It just doesn't show them in bar 1
17:02.47nevcairieleven after reload?
17:02.52Funkeh`yeah
17:03.20Nandinistances work fine for me as druid too, since before and after the upgrade
17:03.28Nandiniperhaps you should upgrade your class to druid :)
17:04.12kenlyricit works for my warrior, druid, and rogue.
17:04.12Funkeh`upgrade?
17:04.15Nandinii also use 8, 9, and 10 for cat, cat (stealth), and bear, so it shouldn't be an issue of picking different bars
17:04.17Funkeh`downgrade you mean
17:04.18Grumhow would one make a dynamic menu with another dynamic menu inside of that using the 'regular' option tables? basically making something like: ['*'] = { ['*'] = {} } accesible
17:04.19Icerothis there some macro command to cancel Find Herbs?
17:04.43nevcairielFunkeh`: can you /dump Bartender3.db.profile.Bars[1].Stances
17:04.58kenlyricI did have to restart after I learned a new form, so it would be included in the Stances option.
17:05.33Funkeh`battle 10 zerk 9 def 8 shadowform 1
17:05.45Nandinihmm shadowform? LOL
17:05.54nevcairielguess he played a priest on that profile once :P
17:06.18Nandiniaren't profiles by class by default?
17:06.35Funkeh`My profile is aged since the dawn of bt3
17:06.37Nandinifor switching i mean, my layouts always stayed the same, but the switching options changed
17:06.44kenlyricdear lord.
17:06.55ElkanoGrum, with AceOption tables? simply change the args tables
17:07.36GrumElkano: yeah so basically regenerating the whole thing from scratch everytime any of the items are changed?
17:07.54nevcairielFunkeh`: i dunno really, maybe some tainting is going on there..
17:07.54Funkeh`nevcairiel: now what? :P
17:08.15CIA-1403sinaloit * r46558 10DreamChat/ (. DreamChat.toc):
17:08.16CIA-14DreamChat:
17:08.16CIA-14- Updated tsvn:logtemplate
17:08.16CIA-14- X-Category: Chat -> Chat/Communication per Ace2 Wiki
17:08.32Elkanowell, you don't have to regenerate it from scratch, you can also move the tables around. fhave a look at ElkBuffBars or FuBar_ItemListFu
17:09.05Elkanothough this can lead to some strange behavior when moving tables around without closing the menu
17:09.24CIA-1403sinaloit * r46559 10FuBar_ChatAlertsFu/FuBar_ChatAlertsFu.toc:
17:09.24CIA-14FuBar_ChatAlertsFu:
17:09.24CIA-14- X-Category: Chat -> Chat/Communication per Ace2 Wiki
17:10.30Funkeh`dear god my saved vars are a mess
17:10.54*** join/#wowace syeren (i=syeren@cpc3-oldh5-0-0-cust762.manc.cable.ntl.com)
17:11.37nevcairielsince i changed the state system in 2.1 i really havent encountered issues with it *shrug
17:11.54GrumElkano: well as my base is a ['*'] = { ['*'] = {} }, i can either code something which can adjust the existing table (more work) or just regen it completely
17:11.59Funkeh`nevcairiel: i fixed it by removing shadowform from the saved vars, how the fuck it got there is a good question though, unless you have some hotkey for copying profiles I hit by accident
17:12.24CIA-1403sinaloit * r46560 10ShutUp/ (. ShutUp.toc):
17:12.24CIA-14ShutUp:
17:12.24CIA-14- Added tsvn:logtemplate
17:12.24CIA-14- X-Category: Chat/Communications -> Chat/Communication per Ace2 Wiki
17:13.24nevcairielFunkeh`: that actually fixed it? i thought i had it account for multiple chars on one db .. lemme look
17:13.36CIA-1403sinaloit * r46561 10BossWhisperer/ (. BossWhisperer.toc):
17:13.36CIA-14BossWhisperer:
17:13.36CIA-14- Corrected tsvn:logtemplate
17:13.36CIA-14- X-Category: Chat/Communications -> Chat/Communication per Ace2 Wiki
17:14.35Funkeh`just make bt4 already so I have an excuse to make new saved vars
17:14.42Funkeh`I -really- hate setting up bars
17:14.50sbwhats tweakhub? :P
17:15.05kenlyricyou can go through the SV yourself and remove all the stuff not related to layout.
17:15.07kenlyricif you dare.
17:15.26*** join/#wowace harldephin (i=harl@dslb-088-076-043-146.pools.arcor-ip.net)
17:15.46Funkeh`kenlyric: too lazy
17:15.49kenlyricI found a SV the other day that had two entirely different data schemes in it, apparently from some change  in the past.
17:16.00Funkeh`Mine has about 5
17:16.27kenlyricI have the same SV from since TBC, and my stances work.
17:16.29*** join/#wowace ulic (n=ulic@71-208-132-1.hlrn.qwest.net)
17:16.37kenlyricYOU FAIL!
17:16.42Funkeh`I only recently made a new aguf saved vars
17:16.50Funkeh`went from like 40kb to 3
17:17.48CIA-1403sinaloit * r46562 10FuBar_TinyPadFu/FuBar_TinyPadFu.toc:
17:17.48CIA-14FuBar_TinyPadFu:
17:17.48CIA-14- X-Category: Development -> Development Tools per Ace2 Wiki
17:18.07kenlyricyou could just remove the stances table from the SV, see if that helps.
17:18.27kenlyricthat requires less work.
17:18.51CIA-1403sinaloit * r46563 10TaintChecker/ (. TaintChecker.toc):
17:18.51CIA-14TaintChecker:
17:18.51CIA-14- Added tsvn:logtemplate
17:18.51CIA-14- X-Category: Development -> Development Tools per Ace2 Wiki
17:19.50SaladForkDamn. Server. Maintenance.
17:20.28*** join/#wowace revv (n=Miranda@blk-137-70-1.eastlink.ca)
17:22.06rubiktried arenas for the first time last night.. was fun.. did 2v2.. was fun except for when we drew rogue/rogue opponents team
17:22.21Roartindonsome servers are up now (US)
17:22.34kenlyricquick, flood the auth servers!
17:22.39SaladForkLet me check mine
17:22.44SaladForkMine's still down
17:22.54SaladForkThough we've had a server queue the past few days, o_O
17:22.58SaladForkHaven't had one of those since January
17:22.58CIA-1403sinaloit * r46564 10WheresMyCow/ (. WheresMyCow.toc):
17:22.58CIA-14WheresMyCow:
17:22.59CIA-14- Added tsvn:logtemplate
17:22.59CIA-14- X-Category: Development Tools Addons -> Development Tools per Ace2 Wiki
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17:26.00*** mode/#wowace [+o Kaelten] by ChanServ
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17:31.48Fisker-~seen nymbia
17:32.12purlnymbia <n=nymbia@71-218-149-62.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 16h 33m 18s ago, saying: 'Garoun|Loupana: they likely put the dede file above the enus file in the toc'.
17:32.22Fisker-i hate you!
17:32.34Speeddymon~seen nargiddley
17:32.35purlnargiddley <n=narg@203-97-236-74.cable.telstraclear.net> was last seen on IRC in channel #wowace, 6h 51m 2s ago, saying: 'man i've got some old images sitting around imageshack'.
17:33.27Yssarilhmm it sais purl has a meg for me how do i go about retreaving it?
17:33.33Yssaril*msg
17:34.17Fisker-~botmail
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17:35.26Yssaril~botmail
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17:36.05Yssarilcool thanks
17:39.21*** join/#wowace copystring_ (n=copystri@p548A2F8B.dip0.t-ipconnect.de)
17:42.59sbCryect: option to disable 'fail' messages ;p
17:43.03sbpretty annoying ;p
17:45.13xyuare there any tutorials on how to run ace2 addons w/o embedded libraries?  i'd like to try and get into that ^_^
17:45.28SaladForkxyu - I just did that
17:45.43SaladForkAuldLangSyne is really struggling, but the rest of my addons are happy as ever
17:45.47xyueasy? difficult?  
17:45.48SaladForkAnd I lost a good minute on my UI load time
17:45.51SaladForkxyu - relatively esay
17:46.00SaladForkAnd i just fixed AuldLAngSyne
17:46.00SaladFork=D
17:46.07Grumwhat did you fix?
17:46.13xyuso, where do i go to find out how to do this?
17:46.17*** join/#wowace djmccormick (n=djmccorm@adsl-68-253-58-220.dsl.ipltin.ameritech.net)
17:46.22Grumoh please tell me it was something which caused messaging to peple who were offline
17:46.23SaladForkGrum - AuldLangSyne was correctly free from externals
17:46.28SaladForkBut it has about 3-4 modules too
17:46.30SaladForkThat were bitching
17:46.40SaladForkSo I copied the .source and the two .wau files from the main folder to the module folders
17:46.45SaladForkand restarted wow
17:46.46Grum:)
17:47.05SaladForkAnd Grum - I still get "Player not found." twice everytime I log in or reload my UI
17:47.18Grumi get it when one of the officers log of
17:47.21Grumor on
17:47.30Grumoh! i might just have solved it
17:47.43Grumoh ... nope
17:47.45SaladForkWhy the hell is my in-game ping 2881ms
17:47.50Grumsexy
17:47.56SaladForkStupid US servers
17:48.27djmccormickAntiarc / anyone who's used his tools: i'm using some of the code on your armory tools, and am only recently (haven't modified it lately) am getting "Fatal error: Call to a member function attributes() on a non-object in..." for the string: $node->attributes(). Just wondering if you had any idea of what might be wrong from this very short description?
17:48.39xyuSo how do i run w/o embedded?  I'm on the tutorials page and i dont' see anything that would explain it
17:48.43Antiarcdjmccormick: Couldn't pull the requested info from the armory, in short
17:48.57xyudo i just get !!!standalonelibraries and install w/o externals?
17:49.06*** join/#wowace NightHawkAtWork (n=duaiwe@static-71-121-241-67.sttlwa.dsl-w.verizon.net)
17:49.24djmccormickAntiarc: it looks like it has been happening only for about the last three days, have you noticed anything like this as of late or it's just me?
17:49.33AntiarcI haven't heard reports of it, no
17:50.59Fisker-uh oh
17:51.05Fisker-the EA moneymaking machine is rolled into position
17:51.09Fisker-a new C&C expansion
17:51.29Fisker-noes
17:51.32Fisker-RA-style
17:52.26xyuSaladFork: teach me how to run w/o externals :D
17:52.28kergothI miss westwood.
17:52.32kergothfuck EA
17:53.06AmadeoThey're all money making machines
17:53.12AmadeoVU, EA, SOE, that's all they care for
17:53.31xyuBlizzard? ^^
17:53.38Fisker-Blizzard is technically VU
17:53.42xyuoh yea
17:53.46Fisker-but yeah of course they're there to make money
17:53.50AmadeoThat's why Bill Roper left :P
17:53.55Amadeoand the other 50
17:54.04Fisker-not really
17:54.10AmadeoYeah it is
17:54.20Fisker-they left because VU wanted to lay off the Blizzard North staff
17:54.30Fisker-though Blizzard ended up hiring them for Irvine instead
17:54.32AmadeoThey left because VU wouldn't give them the freedom they wanted
17:54.37Fisker-no u
17:54.45AmadeoToo many restrictions
17:55.06*** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net)
17:55.40AmadeoAsked what role Vivendi Universal's corporate management had to play in the decision, Roper admitted that was a big part of it: "We wanted to have a level of involvement [in deciding the studio's direction] that was not going to be made available. For the interests of the people that we work with, we should have been able to talk to the people that make the decisions and that knew what was going on."
17:56.16Fisker-Bill Roper is obviously lying!1
17:56.40*** join/#wowace Coruss (n=Coruss@204.50.113.44)
17:57.09AmadeoUnfortunately, I don't think they'll ever really get anywhere now
17:57.18AmadeoHellgate isn't going to be as big as they want it to be
17:57.29Amadeothe whole subscription model is horrid
17:58.03xyuCan someone point me to some documentation on how to run Ace2 addons w/o externals, (noob friendly)  or just tell me in a dcc chat or something
17:58.52xyui've tried searching wowace.com to no avail
17:59.18*** join/#wowace NM|Xinhuan|Guru (i=xinhuan@adsl1500-167.dyn83.pacific.net.sg)
18:00.28RaydenUniso now i need 10 primal waters
18:00.39Fisker-yeah Amadeo
18:00.48Fisker-they should've started up smaller almost
18:00.56RaydenUniyou guys don't have any to spare do you?
18:01.02RaydenUniand maybe a primal fire while you are at it
18:01.26NightHawkAtWorkOnly 10 primal waters?
18:01.36NightHawkAtWorkthat's really very little. :P
18:02.23Mudkipzerp
18:02.30Mudkipzwhat to do with my gold :(
18:02.44NightHawkAtWorkMudkipz: send it to me.
18:02.45RaydenUnionce i'm done with those 10 then i need 12 and then i need 14
18:02.45Mudkipzthere are only so much stuff on the AH to horde
18:03.21*** join/#wowace Ani| (n=ani@86.56.51.7)
18:03.49RaydenUnihttp://www.wowhead.com/?spells=11.197.26801 :D
18:04.35ckknightOminous: pong
18:04.59Ominousckknight: oh dw i fixed the problem
18:05.23Mudkipzdon't you hate it when you think you typed in your password right and it won't accept, you type it again carefully and it still wont accept
18:05.27MudkipzI get really nervous
18:05.54durcyni just re-type it and get on with my life.
18:06.24NightHawkAtWorkMudkipz: I get nervous sometimes when i try three or four times and it does that.
18:06.27*** join/#wowace mandrill (i=sintflut@dslb-088-077-247-213.pools.arcor-ip.net)
18:06.44Mudkipzthats what just happened to me
18:06.47NightHawkAtWorkbut usually I just stop, and make absolutely sure i type it right. having a long and obnoxious password leads to easy typoes.
18:07.01Mudkipzthe fourth time, I made sure to look at every letter I inputed
18:16.43*** join/#wowace copystring (n=copystri@84.138.47.139)
18:17.34Funkeh`!ap 1800
18:17.34ThraeBotFunkeh`: Arena points from a rating of 1800 is, 2v2: 532, 3v3: 608, 5v5: 760
18:25.17Coruss!ap 1400
18:25.17ThraeBotCoruss: Arena points from a rating of 1400 is, 2v2: 236, 3v3: 270, 5v5: 338
18:32.06*** join/#wowace Skyboat (i=Yix@82-33-30-102.cable.ubr02.stav.blueyonder.co.uk)
18:32.10RaydenUniwhat rating do you start with?
18:32.38Coruss1500
18:33.29RaydenUniand do you get points after each battle or once a day or what?
18:33.50Corussyour rating goes up and down based on wins/losses
18:33.55*** join/#wowace Kirkburn (n=kirkburn@adsl-68-121-165-119.dsl.pltn13.pacbell.net)
18:34.06Corussevery week the team must play at least 10 matches
18:34.38Corussevery member must play at least 30% of the matches to get points
18:34.38rubikyou get points weekly based on what your rating is at end of week
18:34.38Corusspoints are awarded each week
18:34.38Corussduring the maintenance
18:35.25RaydenUnioh points once a week if you played 10 matches
18:35.36RaydenUnirequires some dedication
18:35.43NightHawkAtWorkNot particularly
18:35.46rubikyeah.. or 40-50 mins
18:36.04RaydenUniso lets say you start with 1500 points and you stay there, you would get 300-400 points a week?
18:36.06rubikdepending on queue wait time.. was 5-6 mins on average for me last night
18:36.15NightHawkAtWork!ap 1500
18:36.16ThraeBotNightHawkAtWork: Arena points from a rating of 1500 is, 2v2: 263, 3v3: 300, 5v5: 376
18:36.25NightHawkAtWorkRaydenUni: that's how many points you would get
18:36.28rubikyou'd get exactly those points depending on team size
18:37.10RaydenUnidoes your rating generally go up when you start or is it a pretty average starting number?
18:37.29rubikgoes up if you win, down if you lose
18:37.35rubiknot sure how you mean
18:37.49*** part/#wowace djmccormick (n=djmccorm@adsl-68-253-58-220.dsl.ipltin.ameritech.net)
18:37.58sbCryect: hmm - filter isnt saved across sessions, right?
18:38.05RaydenUnii'm just wondering if i make a team with some friends and we suck, are we going to drop and get no points?
18:38.20NightHawkAtWorkit's really hard to suck so bad you get no points. :P
18:38.22rubikyou get points according to your running rating
18:38.26NightHawkAtWork!ar 100
18:38.26ThraeBotNightHawkAtWork: Arena rating from 100 points is, 2v2: 886, 3v3: 839, 5v5: 774
18:38.36rubiklol
18:38.47NightHawkAtWorksee? you have to -really- suck to even get that few points
18:38.54RaydenUnik
18:39.04RaydenUnimy guildmates are dubious as to whether we'll be able to make any points
18:39.16NightHawkAtWorkYou will get points, pretty much guaranteed.
18:39.18RaydenUnii have no doubts well suck, but i think it would be fun
18:39.24*** join/#wowace Cyrez (n=freakona@c-24-5-6-64.hsd1.ca.comcast.net)
18:39.29NightHawkAtWorkIt may not be as fast as possible, but you will get points
18:39.55rubikmy brother and i created new 2v2 team last night, started with 1500 rating, went 1-9 in 60 minutes (mostly queue wait time) and our rating is like 1380 or something that results in ~230 points earned
18:40.35NightHawkAtWork!ar 0
18:40.50NightHawkAtWork!ar 1
18:40.51ThraeBotNightHawkAtWork: Arena rating from 1 points is, 2v2: 514, 3v3: 514, 5v5: 513
18:41.11NightHawkAtWorki wonder how bad you'd have to be to have a rating of ~500
18:41.14kergothheh, you'd have to lose a shitload of games to drop that low
18:41.34NightHawkAtWorkkergoth: yeah, i mean, at that point it's more than just being bad, it's being persistently bad.
18:42.09kergotheven crappy lpayers should win by accident enough to get some points
18:42.22xyuthat would really suck for that losing team
18:42.27xyuthey'd lose like 30 points
18:42.32MikkMaybe they're in all-shaman teams?
18:42.47RaydenUniwhat's a good site to look at arena rewards?
18:43.15kergothsomeone in my guild wants to try an all rogue 3v3... i've never done much arena, but that seems like itd be either quite good or horribly bad
18:43.19xyuCan anyone point me in the direction of some documentation or show me how to run ace2 w/o externals?  i've been looking w/ not much success
18:43.37RaydenUnikergoth IF you could get two saps off, then it would be easy i'd think
18:43.54RaydenUniif not then yo uare screwed
18:43.56kergothyea, thats what i was thinking
18:44.36xyu2 saps off in an arena is hard though, everyone uses trinket
18:44.43xyuand if i'm sapped i'm using that right away and aoe'ing
18:44.58*** join/#wowace Baraius (n=Baraius@66.219.47.236)
18:45.01kergothgood point, everybody can break it now right, all the trinkets are the same?
18:45.06xyuyep
18:45.35RaydenUnitrinkets are all pvp rewards right?
18:45.40xyuyeah
18:45.50RaydenUnijust 3000 honor or whatever
18:46.02RaydenUnirogues suck in arena these days
18:46.05xyumost people have it.
18:46.06RaydenUnifrom what i hear
18:46.15*** join/#wowace Stan__ (n=Stan__@84.153.73.137)
18:46.46xyua 3v3 rogue team has the benefit of choosing someone to smash though,  i wonder if you could sap a healer,  hope he breaks trinket right away, then sap, and go for a clothy.
18:47.02xyuplus, is blind on diminishing return?
18:47.33xyueven if he does trinket,  3 rogues could burn down a squishy if you blind a healer mid fight
18:47.47CIA-1403adirelle * r46565 10CastYeller/announces/warlock.lua:
18:47.47CIA-14CastYeller:
18:47.47CIA-14- attempt to fix announces of warlock rituals.
18:48.12*** join/#wowace Shyva (n=n0time@c51470eec.cable.wanadoo.nl)
18:48.25RaydenUni3 backstabs...
18:48.40RaydenUniproblem would be a paladin i think
18:48.46xyuyep
18:48.49xyububble, laugh
18:49.01xyubut just stealth, and restart
18:49.01RaydenUniyou can always vanish though if they use their big cooldowns
18:49.02xyu^^
18:49.10RaydenUnipally + warlock :(
18:49.42*** join/#wowace YourMomsHero (n=cirish@74.202.196.195)
18:50.33*** join/#wowace FryGuy (i=fryguy@c-71-197-67-35.hsd1.ca.comcast.net)
18:51.22kergothhmm if at least one of the rogues was prep with the blind cooldown reduction, thatd help
18:52.52*** join/#wowace Owner (n=chatzill@bas2-toronto63-1088801200.dsl.bell.ca)
18:53.36xyuugh i can't figure out why i'm using so much addon memory.  i don't even use that many addons
18:54.23xyuperformancefu says fubar alone is at 20mb  heh
18:54.23Thraexyu: Do you have any addons which save information, like LootLink / KC_Items, etc.? Or give you large amounts of results, like Assessment, Omen, etc.?
18:55.19Silviu-Omen ?
18:55.20Teromus(Stupid Question) Does anyone know where I can find information on how to install/use SharedMedia?
18:55.21xyui have PT3browser, i think that has a lot of info.  And i use recount , which seems a bit high
18:55.23Silviu-Violation maybe
18:56.01Thraexyu: Databases will cause a huge amount of addon memory to be used, but you really shouldn't worry about it unless you have less then a gig of memory
18:56.15*** join/#wowace Thirdstringthing (n=H02svc-b@65.89.12.2)
18:56.24*** part/#wowace Thirdstringthing (n=H02svc-b@65.89.12.2)
18:56.29ThraeTotal Memory usage isn't really going to hurt you, even in raids. It's the rate of increase and CPU usage which are the killers.
18:56.34xyuoki.  i've just never seen it approach 70mbs of addon memory before
18:57.23Thraexyu: Try an addon like Warmup to give you a picture of how much your addons take up at start. Disembed your libs too.
18:57.48xyui'm trying to learn how to do that Thrae, i can't find any tutorial on how to use them w/o embedded
18:58.02*** join/#wowace Lysithea (i=o@c-3d4ee455.017-172-73746f34.cust.bredbandsbolaget.se)
18:58.11Thraexyu: WAU has the option under one of its menus
18:58.26xyubut dont i need the actual libraries somewhere?
18:58.35Thraexyu: WAU will take care of that for you
18:58.59xyuoh really, neat i'll give it a shot.  i should "uninstall" all addons first, right?
18:59.07Thraexyu: Probably, yeah
19:00.32*** join/#wowace Ani| (i=ani@86.56.51.7)
19:02.50*** join/#wowace KarlThePagan (n=andross@lanip-170-65.go180.net)
19:02.50*** mode/#wowace [+v KarlThePagan] by ChanServ
19:06.43*** join/#wowace Athou (i=Cricket_@83.101.11.169)
19:11.53NM|Xinhuan|Guruyep i bought a new PC.
19:12.03NM|Xinhuan|Gurumy old FPS in IF = 12. my new FPS in IF = 170
19:12.10*** join/#wowace blay (i=KevFlow@35.136.243.24.cfl.res.rr.com)
19:12.24NM|Xinhuan|Guruhaven't gone shattrath yet
19:14.26Teromus170!?
19:14.33TeromusMust be an awesome PC
19:14.47Xinhuanold FPS in shattrath - 3 to 5, new fps in shattrath, 40-80
19:15.11CIA-1403deccard * r46566 10MiniChat/Core.lua:
19:15.11CIA-14MiniChat:
19:15.11CIA-14- forgot to remove debug message
19:15.20Xinhuani think my current bottleneck is the IDE harddisk now heh
19:15.27Xinhuanit previously was the AGP8x bus
19:15.27TeromusMind posting your specs?
19:15.34CIA-1403sinaloit * r46567 10FuBar_ShardCountFu/ (. FuBar_ShardCountFu.toc):
19:15.34CIA-14FuBar_ShardCountFu:
19:15.34CIA-14- Added tsvn:logtemplate
19:15.34CIA-14- X-Category: Warlock Addons -> Warlock per Ace2 Wiki
19:15.52TeromusI'm getting a new comp in a few weeks too, curious to see what that FPS would cost me
19:15.54Teromus:P
19:15.59Xinhuanold comp was AMD 1800+ (1.5ghz or so), 1 gb ram, 6600
19:16.20Xinhuannew comp is E6550 C2D (2.33ghz), 2 gb ram, 8800
19:16.27Teromus8000 GTS?
19:16.33Xinhuanyes gts
19:16.38Teromus640 or 320?
19:16.40Xinhuanthe old 6600 uses a AGP 8x
19:16.42Teromus(sorry) :P
19:16.52Xinhuanthe new 8800 is 320 mb, pci-e
19:17.14MorghusThat looks like what I'm keen on getting at the moment :)
19:17.32Teromusthat gets you that FPS? Wow... I was thinking of getting E6750, 8800 GTS (I think the 640MB OC one), 2 gig RAM
19:17.55TeromusWhat resolution is your monitor at with that FPS
19:17.57Xinhuani'll say get the 8800gts and get a slower CPU C2D if you have a tight budget
19:18.00MorghusThough the C2Q is only a bit more expensive, and might get support in the future, and I do use alot of apps at the same time.
19:18.20Xinhuani am running dual screen, 1280x1024 (wow on this one, maximised window mode), and i'm typing to you on my 2nd screen
19:18.29TeromusImpressive :o
19:18.48Xinhuani wanted to get a 6750 too
19:18.49MorghusI am so getting that >.>
19:18.55Morghus;)
19:18.56Xinhuanbut got a 6550 instead when i saw the price
19:19.09TeromusWhat's the price difference? I haven't looked into the 6550
19:19.12Xinhuanhere i think graphics > cpu speed
19:19.34MorghusWoW is RAM > GFX > CPU
19:19.46Xinhuanbecause a C2D is already so fast anyway, no game takes advantage of all that speed yet
19:19.58MorghusAh, like that.
19:20.05TeromusSomeone tried to convince me that I needed a Q6600...
19:20.11TeromusI didn't buy it
19:20.17Xinhuana 6550 runs at 2.33ghz, 1333 bus speed, and 4mb cache i think
19:20.26Xinhuana 6750 runs at 2.66ghz?
19:20.32Xinhuansame everything else
19:20.38MorghusI want to buy a machinet that'll hold for around 5 years, like this one, so I'll probably get the quad
19:20.42Xinhuanyou can buy a 6550 and overclock it to 6750 really
19:20.52Xinhuanwith a good board/fan
19:21.26Xinhuanwell no game or application supports more than dual core yet
19:21.44Xinhuanso getting a quad just means you can run 2 wows without problems ;p
19:21.48CIA-1403sinaloit * r46568 10FuBar_XPerlFu/ (. FuBar_XPerlFu.toc):
19:21.48CIA-14FuBar_XPerlFu:
19:21.48CIA-14- Added tsvn:logtemplate
19:21.48CIA-14- Added svn:externals
19:21.48CIA-14- X-Category: UnitFrame Addons -> UnitFrame per Ace2 Wiki
19:21.51Xinhuaneach wow using 2 cores
19:21.58xyui do that ^^
19:22.12xyu4 boxing warlocks! rawr
19:22.18*** join/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net)
19:22.22TeromusHehe
19:22.22Heriohttp://img108.imageshack.us/img108/841/warritardet7.png
19:22.24Herio*-_-
19:22.27Xinhuano_O
19:22.39Xinhuanare you the guy with 4 locks and a priest?
19:23.09MorghusXinhuan: As I said, not for the current support, but it might come in the future, and I don't see the problem in prepping for it :D
19:23.12TeromusHAHA nice SS
19:23.13xyunah, no priest
19:23.29Heriothat's what happens when you're a paladin tank
19:23.38HerioI usually play along and bubble hearth, though
19:23.42Xinhuanthere was someone with 5 chars, 4 locks and a priest - and all are warlord ranked (old pvp system)
19:24.05HerioI'd like to do a one player karazhan
19:24.16Nandiniyou know what just occured to me would be a nice feature in quartz? the same abbreviate options available in parrot
19:24.22*** join/#wowace Keias (n=Keias@c-69-245-192-193.hsd1.in.comcast.net)
19:24.38SaladForkHow's Parrot doing? Is it out of testing yet?
19:24.44KarlThePaganHerio, simply awesome
19:24.45Xinhuani think its in there nandini?
19:24.46Heriothe fun part would be running two 5mans at a time to get the characters geared up
19:24.56MorghusHerio: I'm still laughing haha
19:25.01Heriothe SS?
19:25.02Herioyeah
19:25.07MorghusYus XD
19:25.08TeromusI cant decide on a font to use for Pitbull :(
19:25.13HerioABF
19:25.14Xinhuanoh maybe not
19:25.15CIA-1403sinaloit * r46569 10nRaidTracker/nRaidTracker.toc:
19:25.15CIA-14nRaidTracker:
19:25.15CIA-14- X-Category: Raid Tracking -> Raid per Ace2 Wiki
19:25.16SaladForkABF ftw
19:25.17Herioit's lesex
19:25.19xyuthe thing i love most about parrot, is the adding up aoe damamge
19:25.24xyui just love seeing 15000 cone of colds
19:25.46sbmh al'ar down
19:25.47sbeasy :o
19:25.54*** join/#wowace Xuerian (n=core@wireless-216-222-130-182.citizip.com)
19:26.13Morghus"our 3v3 us good"
19:26.20*** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost)
19:26.20*** mode/#wowace [+v PProvost_] by ChanServ
19:26.24Morghus*wipes a tear*
19:26.31kergothxyu: yea, always loved that feature of msbt, glad parrot has it too
19:27.36CIA-1403sinaloit * r46570 10FuBar_AlchemyFu/ (. FuBar_AlchemyFu.toc):
19:27.36CIA-14FuBar_AlchemyFu:
19:27.36CIA-14- Added tsvn:logtemplate
19:27.36CIA-14- X-Category: Professions -> Tradeskill per Ace2 Wiki
19:27.42KarlThePagan1503 rating they might as well get a prot pally to heal them
19:27.57MoonWolf~whalecrit me
19:27.57purlACTION crits moonwolf with a mathematically skilled whale named Isaac for #NaN. moonwolf dies
19:27.57KarlThePaganI run 2 shadow priests and a RET pally and we're over 1550
19:29.00Thrae15:36  * purl crits moonwolf with a mathematically skilled whale named Isaac for #NaN. moonwolf dies <-- this should be "moonwolf both dies and is reborn at the sametime", noting the paradox of #NaN ;)
19:29.17MoonWolfhehe
19:29.30TeromusDoes anyone here have a Logitech G15
19:29.34MorghusI've got some friends that log on with their alts, join Arena and go AFK till the opponents have killed them, just for weekly points. They've got 1500+ rating :P
19:29.34SaladFork<-
19:29.47ThraeTeromus: Yes, but I've never used the macro feature
19:29.52SaladForkTero - watcha need?
19:29.55NeoTronhow does parrot compare to msbt? i.e why should I change?
19:30.05CIA-1403sinaloit * r46571 10FuBar_FishingBuddyFu/ (. FuBar_FishingBuddyFu.toc):
19:30.05CIA-14FuBar_FishingBuddyFu:
19:30.05CIA-14- Added tsvn:logtemplate
19:30.05CIA-14- X-Category: Professions -> Tradeskill per Ace2 Wiki
19:30.07TeromusJust curious about what you have on your screens when you are playing WoW
19:30.15SaladForkG15_TS, usually
19:30.23SaladForkor G15_Countdown if I'm in a time-based instance
19:30.29NeoTronTeromus: I do.. I usually show vent
19:30.39SaladForkor G15 Trillian otherwise
19:31.03kergothhmm, whats the best pet for pvp? cat?
19:31.13Nandiniparrot still has more of an effect on my fps than sct does, for example, but i like its options for creating as many notification frames as i want
19:31.14SaladForkscorpion
19:31.16Xinhuanhmm something in some ace2 addon just caused all my macros to be unusable - tainted
19:31.39Nandiniyou'll have to see the maiden of virtue about that, xinhuan
19:31.46Nandiniget to kara immediately
19:31.52CIA-1403sinaloit * r46572 10MementoMori/ (. MementoMori.toc):
19:31.52CIA-14MementoMori:
19:31.52CIA-14- Added tsvn:logtemplate
19:31.52CIA-14- X-Category: Others -> Miscellaneous per Ace2 Wiki
19:31.53Xinhuanwell it fixed itself on /rl
19:31.57Xinhuanso i guess i'll never find out
19:32.14CIA-1403sinaloit * r46573 10!!!StandaloneLibraries/:
19:32.14CIA-14!!!StandaloneLibraries:
19:32.14CIA-14- Updated tsvn:logtemplate
19:32.23kergothscorpion? but they're slow as hell, no dash/dive/charge
19:32.30*** part/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net)
19:32.43SaladForkKergoth - their DoT is no fun, =(
19:32.46dreamssBuy.com has Logitech G15 gaming keyboard on sale for $60.49 - $5 off $50 coupon (new customers/email) - $12.50 rebate = $43 with free shipping. Lowest on PriceGrabber is $72. Thanks g.g.
19:32.47CIA-1403sylvanaar * r46574 10Prat/extras/PratFu.lua: Prat: fix commandline access to minimap
19:32.55kergothheh, true
19:33.23kergothguess i'll try some pvp on my hunter then.  his main pet is a 70 scorp
19:33.24XuerianWho is sinalot, why are they updating SAL, and why is SAL still there? 0_o
19:33.40*** join/#wowace QQngsk (n=Gngsk@c-69-138-213-251.hsd1.md.comcast.net)
19:33.42Xinhuancos not everyone uses WAU 1.9?
19:33.46Nandiniraptors will get dash in the next patch i think, that's the only pet change i've heard of
19:33.50Xinhuan1.8 still works
19:33.58XuerianXinhuan: So do early versions of 1.9 o_0
19:34.08Xuerian(Not to mention 2.x..)
19:34.12kergothdont think i've ever pvp'd with a bm hunter.. should try it out
19:34.21SaladForkit's ez mode
19:34.25Xinhuanyeah so those ppl that stil use 1.8 and earlier would still use SAL
19:34.29SaladForkimmune to sheep, feer, stun, AoE's...
19:34.40Teromushmm
19:34.40Nandinithere is some sort of "bug" with scorpions and their poisons
19:34.41CIA-1403sinaloit * r46575 10uiQuery/uiQuery.toc:
19:34.41CIA-14uiQuery:
19:34.41CIA-14- X-Category: Libraries -> Library per Ace2 Wiki
19:34.53XuerianXinhuan: Out of curiosity, why aren't you using 1.9?
19:34.57Teromussorry I went AFK, what does the Vent Mod do? Like does it show whos talking
19:35.00Xinhuani am
19:35.07Xinhuanbut i'm just pointing out some people don't update it
19:35.09TeromusOr whose in the channel
19:35.10Xinhuanbecause of the hassle
19:35.17Mikkdoes 1.8 actually work?
19:35.20XinhuanWAU 1.8 doesn't update itself
19:35.24Xinhuanto 1.9
19:35.26Xinhuanyes
19:35.28Xinhuan1.8 still works
19:35.31Xinhuani used it last week
19:35.34XuerianThe hassle? You mean hitting "Yes", going to the page, saving the file, and copying the files over?
19:35.42Mikkthat's hassle for lots of people Xuerian
19:35.44Xinhuana lot of ppl find that a hassle
19:35.50XuerianMikk: And this is a developer svn.
19:35.57Nandinikeep in mind that most people use wau to AVOID doing exactly that :)
19:36.11Nandiniwith their addons at least
19:36.11MikkWAU is a release mechanism whether or not we want to admit it
19:36.16XuerianNandini: Right. With their addons.
19:36.17Xinhuanplus 1.9 has ADs, some ppl dont' want to use 1.9 cos of that
19:36.19XuerianMikk: It is.
19:36.32XuerianMikk: That doesn't change the fact that it is a ugly chimera, as the svn is still a development system
19:36.45XuerianXinhuan: Tough shit for them, then
19:36.52sylvanaarwau self updates, but you have an add at the bottom - so ppl who dont use it are both lazy and leeches
19:37.00Xuerian^
19:37.19Xinhuanyes but some of those probably aren't that lazy and will eventually update SAL lol!!!
19:37.20Nandinii leave it running all the time, i just move it slightly down on the screen so the ad is off the bottom
19:37.27CIA-1403sinaloit * r46576 10SanityItemCache/ (. SanityItemCache.toc):
19:37.27CIA-14SanityItemCache:
19:37.27CIA-14- Added tsvn:logtemplate
19:37.27CIA-14- X-Category: Libraries -> Library per Ace2 Wiki
19:37.40sylvanaari dont even notice the ad anymore
19:37.49Nandiniplus i always get generous and click the ad once when i first fire it up
19:38.19Xinhuanwho does the money go to?
19:38.24sylvanaarthe site
19:38.31Nandinii'm guessing it pays for upkeep of svn/wiki
19:38.35XuerianServer bills
19:38.38Xinhuanyou sure? don't guess
19:38.41Nandinimaybe it buys backup tapes for the wiki :)
19:38.49NandiniCLICK MORE!
19:38.57sylvanaarhow do you think the bills get paid
19:39.22NightHawkAtWorkKaelten whores out ckknight on the corner, obviously
19:39.29Nandinii thought the wowace elves did all the work for free
19:39.32Xinhuandunno - i dont know who wrote WAU, or whether he is an owner of wowace site
19:39.46XuerianXinhuan: We know
19:40.03XuerianXinhuan: Not to be snarky, but we've been here since before wau was a thought in said programmer(s) cranium
19:40.11sylvanaar<-- writes WAU (since 1.7)
19:40.18Xinhuani see
19:40.20XuerianAnd that >.>
19:40.26Nandiniproudmoore worked on it before that?
19:40.27*** join/#wowace Antiarc (n=Antiarc@wsip-70-184-82-98.ph.ph.cox.net)
19:40.27*** mode/#wowace [+v Antiarc] by ChanServ
19:40.36sylvanaarPProvost
19:40.49sylvanaarthat was in 11/06
19:40.58Nandiniwhy am i think proudmoore, is that your server or something?
19:41.02sylvanaaryes
19:41.19Nandinioh, i had that name related to you in my head for some reason. LOL
19:41.39sylvanaar!c us proudmoore Sylvaan
19:41.41CIA-1403deccard * r46577 10MiniChat/Core.lua:
19:41.41CIA-14MiniChat:
19:41.41CIA-14- button texturing improvement
19:41.42ThraeBotsylvanaar: Sylvaan, Level 70 Night Elf Druid (5/0/56). 6814 HP; 8810 Mana; 290 mana regen; 86 mp5; 3.96% melee crit; 26 +spell dmg; 1233 +heal; 4.23% dodge; 18 resilience; 10 nature resist (+10);[[ TBR: 181 ][ Link: http://tinyurl.com/2ea8f5 ][ Talents: http://tinyurl.com/39jvk4 ]]
19:41.55Nandinieek you're resto
19:42.22sylvanaaryeah, presently
19:43.05CIA-1403speeddymon * r46578 10CooldownTimers2/ (9 files in 2 dirs): (log message trimmed)
19:43.05CIA-14CooldownTimers2:
19:43.05CIA-14-Separated GUI and menu into separate files from the Core
19:43.05CIA-14-Added GUI config
19:43.05CIA-14-Fixed some LUA errors in menus that I previously missed
19:43.06CIA-14-Added a Changelog and readme
19:43.08CIA-14-Moved Localizations into their own folder - NEED new strings localized
19:43.43Nandinii'm addicted to spell abbreviations, i wonder if i can work them into quartz from using parrot as an example
19:43.54Fisker-~seen nymbia
19:43.58purlnymbia <n=nymbia@71-218-149-62.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 18h 45m 4s ago, saying: 'Garoun|Loupana: they likely put the dede file above the enus file in the toc'.
19:44.04Fisker-:
19:44.05Fisker-:(
19:44.05sylvanaar5D!
19:44.08Fisker-NO
19:44.12Fisker-btw sylvanaar
19:44.49Fisker-Think there's any chance of making it possible for WAU to make a list (an autoadd if wowace) of addons in the savedvars? :O
19:44.50Killmore7Hmm, since few weeks only when im in combat.. I can use the "O" hotkey to open the raid frame but I cant close it.. I need to reload ui or wait until the end of the combat.. working fine with hotkey "C" (Character) or "P" (spell book)
19:45.12Fisker-something is tainting your raidframe
19:45.19sylvanaarFisker- why
19:45.20Fisker-i guess
19:45.48Fisker-sylvanaar well i had the idea when i wanted to put my addons and settings on my svn
19:46.00Fisker-but if i put my addons on the svn WAU will ignore it when checked out on my other computer
19:46.17sylvanaaryou can disable that feature
19:46.30Fisker-:o
19:46.35sylvanaarlol
19:46.54Nandinibtw thank you for cleaning up SVs even for addons that are not managed by WAU :)
19:47.01Fisker-^^
19:47.24Fisker-anyone got some additional pylons?
19:47.24Nandinisuch a pain to track down all the SVs for non-ace addons after i delete them
19:47.44sylvanaaryeah, i was looking for an sv cleaner - and finally said screw it and wrote my own since there werent any that i could find
19:48.56Nandinisomething i had thought about in addition to cleaning them up, since you already have code written to back them up during that process, is just an option right below it to back them up separately
19:49.07Pkekyo"There are no women on the internet.
19:49.07Pkekyo<PROTECTED>
19:49.07Pkekyo<PROTECTED>
19:49.16Nandinisure, simple enough for me to just zip up the folder and move it to another comp
19:49.18Xinhuani used a MSDOS - for command, using the IF EXIST condition :o
19:49.42Nandinibut other players might find a simple backup option useful for SVs
19:49.43*** join/#wowace darchon_ (i=darchon_@222.112.27.235)
19:49.49Fisker-you require more vespene gas
19:51.10CIA-1403speeddymon * r46579 10/branches/CooldownTimers2/:
19:51.10CIA-14CooldownTimers2:
19:51.10CIA-14- Branch not needed anymore
19:51.47CIA-1403sinaloit * r46580 10Cartographer_Icons_GathererPack/ (. Cartographer_Icons_GathererPack.toc):
19:51.47CIA-14Cartographer_Icons_GathererPack:
19:51.47CIA-14- Added tsvn:logtemplate
19:51.47CIA-14- X-Category: Iconpack -> Map per Ace2 Wiki
19:52.03cryogendo the lurker adds always evade bug so damned much?
19:52.12CIA-1403sinaloit * r46581 10Cartographer_Icons_MetaMapPack/ (. Cartographer_Icons_MetaMapPack.toc):
19:52.12CIA-14Cartographer_Icons_MetaMapPack:
19:52.12CIA-14- Added tsvn:logtemplate
19:52.12CIA-14- X-Category: Iconpack -> Map per Ace2 Wiki
19:52.30NeoTronthe inner guys like to teleport to their highest target and own them if they are on an island
19:52.44CyrezYay, it worked! ^^
19:53.06cryogenwe are really sucking at handling the middle adds:/
19:53.11NeoTronwhy they can't swim there, considering they re nagas that just swam to the inner platform is a mystery
19:53.20NeoTronyou sheeping?
19:53.28cryogenye
19:53.36NeoTronif so, are you making sure the tank has aggro first?
19:53.38cryogenbut mages are complaining they eavde too fast
19:53.45*** join/#wowace [dRaCo] (n=drc@p54859212.dip0.t-ipconnect.de)
19:53.58NeoTrontanks pick them up, hit a few times and then mages sheep
19:53.59Xinhuanmy guild's solution is to have nobody stand on those islands ever
19:54.02NeoTronor you'll have problems
19:54.19sylvanaaranyone want to sell me a BE mage? ;) im sick of leveling
19:54.33Salad`Brb.brb
19:55.16cryogennot using the islands sounds like a smart idea
19:55.45Mikkwe never even considered using the islands
19:55.49Mikklucky us :P
19:55.51Ominouskaelten: ping
19:56.14NeoTronwe just have the mages not use the island
19:56.21Kaeltenabout to head out for the doctor
19:56.23Kaeltensup?
19:56.32Xinhuanwe have the melee swim over to the islands only after the sheeps are done basically
19:56.37Xinhuanto kill the ranged naga
19:56.56Ominouskaelten: can you activeate my forum account as it hasent sent the activation e-mail
19:56.58MikkOho. We go only with ranged against the ranged naga.
19:57.10Mikkmelee against melee
19:57.30Xinhuanwe use 2 ranged teams and a melee team - 3 teams for 3 islands basically
19:57.40Kaeltenusername?
19:57.41Xinhuana bit different, but the idea is the same
19:58.00Ominouskaelten: ominous
19:58.19NeoTrononl need 2.5 dps per island
19:58.45NeoTron3 dps on the first naga, then 2 dps on the second, with one from the first nage going to the inner circle adds
19:58.47Xinhuanwell the boss dived, there's no reason not to have all 15 dps in your raid all kil something ;p
19:59.01Xinhuanthat's 5 per island basically
19:59.03NeoTronthe other dps kills the inner adds
19:59.28*** join/#wowace Ani| (i=ani@86.56.51.7)
19:59.37TeromusXinhuan, what was your FPS in a raid on your old comp?
19:59.41Kaeltendone
19:59.48Xinhuandepends on fight location :(
20:00.00Ominouskaelten: thanks alot
20:00.01Xinhuanlurker is like 4 fps with raid frames showing, 7 with raid frames hidden
20:00.12Xinhuan4 fps makes it near impossible to jump out of water
20:00.14Xinhuan7 is ok
20:00.14TeromusHmm... like on average, just even idle with 24 others
20:00.25Xinhuanabout 15 then
20:00.29Ominouskaelten: are the e-mails not working due to the server change?
20:00.31TeromusYeah im sitting at 3-4 right now too... it sucks
20:00.39loonxinhuan, with shadowpriests, you don't even need to leave the water :D
20:00.53NeoTroneven without the amount of healing is rather minimal
20:01.06Xinhuanif i get in one of those groups ;p
20:01.14NeoTronone group + priest can sit in for 15s or so per prayer of healing
20:01.32NeoTronreally is very little reason for ranged dps to ever leave the water
20:01.40Mikkyou actually use priests for healing? o.O
20:01.43Xinhuanmy shit FPS usually qualifies me for a not-so-good-group-makeup
20:01.46NeoTronof course
20:01.54Mikkwhat a novel concept :>
20:02.03cryogenhmm that went better
20:02.06cryogena little
20:02.25NeoTronXinhuan: which is understood. with 4-7 dps you will at best be ineffective DPS and at worst just die
20:02.40NeoTronand mostly useless for any other task like healing or tanking
20:02.45Xinhuani don't die, its just ineffective dps because i can't take advantage of quartz
20:03.14NeoTronif I drop down to 10-15 FPS I notice a significant reduction in effectivity
20:03.17Kaeltenapparently sendmail is slightly missconfigured
20:03.23*** join/#wowace bindi (i=indigo@d54C68C7E.access.telenet.be)
20:03.32Kaeltenalso the new ips are in a range that is marked on some blacklists
20:03.46NeoTronKaelten: that always sucks
20:04.31Fisker-My life for NeoTron
20:07.29NeoTron~fishslap Fisker-
20:07.32purlACTION slaps Fisker- up side the head with a wet fish.
20:07.33*** join/#wowace Kirkburn (n=kirkburn@adsl-68-121-165-119.dsl.pltn13.pacbell.net)
20:07.42NeoTrondid you know "fisk" is "fish" in Swedish?
20:07.44MikkSigh @ ISPs handing out blacklisted IPs
20:07.52MikkNeoTron: I'd assume so since he's danish
20:08.27CyrezMikk: It's an honest mistake...
20:08.39NeoTronthat might be likely, although I don't know what fish is called in Danish - it's not always obvious :)
20:09.15Fisker-NeoTron ffs
20:09.20Fisker-i'm danish
20:09.23Fisker-of course i know
20:09.31TeromusI'm throwing in the towel... I couldn't make a Custom UI for my life :(
20:10.13NeoTronas I said, there are danish words I couldn't begin to guess. I don't know danish (specifics I mean) so I don't know if fish is one of them
20:10.22NeoTronbesides I didn't know you were danish anyway :)
20:10.35CyrezMikk: Like, they're getting crap from x.x.x.1xx - x.x.x.2xx so they block x.x.x.100 - x.x.x.255 not knowing there's some legit stuff in there from x.x.x.170 - x.x.x.195.
20:11.05Fisker-buuh NeoTron
20:13.11MikkCyrez: Myeah. Helps if the ISPs export whois records for individual netblocks. Lots of nice juicy extra work ;)
20:15.31cncfanaticshello everyone
20:15.54RogueShadowHello cncfanatics
20:18.21*** join/#wowace nevcairiel (i=nevcairi@unaffiliated/nevcairiel)
20:19.46Fisker-yeah like google Mikk
20:19.47Fisker-i hate it
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20:23.15CIA-1403sinaloit * r46582 10Tattle_LFM/ (. Tattle_LFM.toc):
20:23.15CIA-14Tattle_LFM:
20:23.15CIA-14- Added tsvn:logtemplate
20:23.15CIA-14- X-Category: LFG -> Interface Enhancements per Ace2 Wiki
20:25.20CIA-1403deccard * r46583 10MiniChat/ (6 files in 2 dirs):
20:25.20CIA-14MiniChat:
20:25.20CIA-14- changed button textures
20:30.24xyuin buffalo2 how do i get the names of the buffs above the icons?  Fisker- had little abreviations and i cant' seem to find them
20:30.55Elkano\o/ 2nd T4 part :)
20:31.27kergothxyu: there's a "sandbox" container that does that
20:31.54xyuoh ok
20:32.26kergothi didnt like sandbox though, so did a bit of copying/pasting to make BlizzardBuffAbbrev and BlizzardDebuffAbbrev containers, just the blizzard style containers + abbreviated names
20:32.27kergothheh
20:32.33xyui can't move sandbox for some reason
20:33.17xyuit's right in the middle top of my screen
20:33.37kergothlocked?
20:33.54xyuit says not locked
20:34.31xyui dont see a drag handle anywhere ><
20:34.41drag_handle*ahem*
20:34.52xyuheh
20:35.12*** join/#wowace Killmore (i=task@modemcable031.191-201-24.mc.videotron.ca)
20:35.48Ominoushow can you find out the size of your psu from insode xp
20:36.00kergothxyu: there is no drag handle, you just drag it
20:36.04XuerianOminous: Generally, not possible.... 0_o
20:36.13XuerianOminous: Just pop open the case and look on the side of it
20:36.54XuerianOn that note though, I need a good brand of psu's, I need a new ~500w one
20:37.14kergothxyu: http://git.kergoth.com/w/upstreamaddons/ace/Buffalo2.git?a=blob_plain;f=containers/BlizzardAbbrev.lua;h=4dd974bebaedcfd89314b545e41335e1c18672a2 is the containers i use
20:37.20[dRaCo]enermax
20:37.39kergothhttp://git.kergoth.com/w/upstreamaddons/ace/Buffalo2.git?a=blobdiff;f=Buffalo2-enUS.lua;h=61ec1169feca2d78b2d84cd450ece230286bac6d;hp=cc6c268daf1ef6feca0c4229450e218f44bcf27e;hb=b5e1141cb59b1db2448da0d1421bcc6ac944fb1f;hpb=f4f34e3a2b347fc89810f52adb351964d2d178f6 is the locale change, and http://git.kergoth.com/w/upstreamaddons/ace/Buffalo2.git?a=blobdiff;f=containers/containers.xml;h=e61714e9d264814ec518f80c14be40983cf6a1c7;hp=c9c3fc9e4bc827d
20:37.39kergoth112cd6cd78b67ca92b8880f51;hb=f4f34e3a2b347fc89810f52adb351964d2d178f6;hpb=e36a58f63f27f750de5175a06a7955c7fb17f641 the containers.xml change
20:37.42kergothyikes
20:37.45xyuhow do i use them?
20:37.46xyuer
20:37.56MoonWolfkinda
20:38.05MoonWolfi have seen shorter urls kerg
20:38.08kergothyou put that BlizzardAbbrev.lua in your containers dir and apply those two changes
20:38.19kergothheh, downside to using a tool with sha1 sums for revisions
20:40.00GrumWHOOOOOO first kill on Morogrim .. *dance*
20:40.11kergothgrats
20:40.24Grumthat took long enough .. finally hehe
20:40.46NeoTronwe did morogrim last week with a prot paladin for the first time
20:40.49NeoTronholy ezmode
20:41.00NeoTronalthough we never use that strat before it was a lot easier
20:41.43anholtNeoTron: single prot pally tanking them?  how did you deal with him getting graved?
20:42.05Killmoreyeah, using holy paladin with righteous fury ON to grab murloc aggro = win
20:43.09NeoTronanholt: we have holy paladin backups
20:43.18anholtwe run with two holies with RF on healing for aggro with a consecration up, and it's not as solid as we would like.
20:43.20Matrix110we had today a funny morogrim kill
20:43.26Matrix110i got 7 times watery grave
20:43.29NeoTronprot pallies just generate a lot more aggro when being hit upon
20:43.40Matrix110only aoers/pala tanks got water grave-.-
20:43.51NeoTronRF healing aggro isn't as stron because there are so many targets to share threat with
20:43.59NeoTrona prot pally can grab and hold complete aggro
20:44.13*** join/#wowace YourMomsHero (n=cirish@74.202.196.195)
20:44.13NeoTrona holy pally really can't
20:44.38Killmoreour pally is able
20:45.02anholtKillmore: does he stack spell damage?
20:45.07xyujust stack spell dmg
20:45.17Killmorehe just keep his healing gear
20:45.18xyudont really need to stack actually if you have a decent weap
20:45.19xyuthat's enchanted
20:45.24xyuyou can switch weapon out
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20:45.46Killmorewith the 4 pcs t5 bonus is awesome.. 1.75sec holy light
20:46.07Killmoreto heal him when he get hit by 20 murlocs
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21:20.25Nandiniaww man i have created a new bar module for pitbull and it can't use it :(
21:27.27*** join/#wowace Diao (i=vschiu@ip72-211-249-44.oc.oc.cox.net)
21:32.10Nandiniit seems PitBull_MetaLayout has to be hardcoded to include position data for new bar modules
21:32.51Nandinihmm or maybe i can force it to do that from within my own module
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21:41.18*** join/#wowace Sab (n=sabinome@d83-190-20-91.cust.tele2.it)
21:41.42Sabhi all
21:42.24Sabthere is an ace addon similar as natur enemy castbar?
21:42.38charonantagonist
21:42.40charonto some extent
21:43.14Sabmy friends say that antagonist is not the only one from ace
21:43.16charonto countdown your own buffs/debuffs on others, chronometer
21:43.29Sabis there an'other better then this one?
21:43.55charondunno. i gave up after neither antagonist nor necb suited my needs
21:44.04charoni have chronometer running all the time though
21:45.04charon(if you find one that _just_ and _only_ tracks sheep/banish/trap, please tell me)
21:45.26Sabi want one thar tracks enemy bouble
21:45.28Sabice block
21:45.31Sabcasts
21:45.34durcynAntagonist
21:45.48blaydoesn't class timers do that too?
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22:02.55RaydenUnifor netherwing do you have to grind repeatable quests? or is it one long questline?
22:05.03Kaydeethreedaily quests
22:05.12Kaydeethreego see my writeup/articles on wowwiki
22:05.21Kaydeethreehttp://www.wowwiki.com/Netherwing
22:05.49*** join/#wowace Shirik|Ghost4 (i=nospam@216-164-249-22.s276.apx1.atn.pa.dialup.rcn.com)
22:06.12*** mode/#wowace [+v Shirik] by ChanServ
22:07.07CIA-1403duerma * r46584 10RPHelper2/ (17 files in 4 dirs): (log message trimmed)
22:07.07CIA-14RPHelper2:
22:07.07CIA-14--Added plugin support for Lore
22:07.07CIA-14--Added option to use global delay or custom delay; slider is not shown if global delay is selected.
22:07.07CIA-14--All spells with cast times of 4 seconds or longer (including hearthstone) automatically RP at beginning of cast.
22:07.08CIA-14--Added Fubar plugin/minimap button.
22:07.12CIA-14--GUI is now load-on-demand.
22:08.32*** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net)
22:09.13Pkekyoin pitbull config menu, the Save Layout-function is faded out to gray...why? how can I save the layout?
22:10.45CIA-1403cryect * r46585 10Relog/ (GUI_Table.lua parse.lua tags.lua): Relog - Filters now don't need to return a string and return either a false or true value
22:12.22cncfanaticsI coded exactly 0 lines of code today, new record
22:12.29cncfanaticskotor is damn addicting lol
22:13.45Pkekyowhat genre is KotOR?
22:13.59Chomperskotor1 or 2?
22:14.15ChompersPkekyo: RPG
22:14.56cncfanaticsone me thinks
22:15.07cncfanaticsits with the star forge
22:15.20Chompersis bastilla part of your team?
22:15.29Chompersand that whiny pilot guy
22:15.37cncfanaticsyea she is
22:15.40CIA-1403duerma * r46586 10RPHelper2/Deutsch/UNDEAD.de.lua:
22:15.40CIA-14RPHelper2:
22:15.40CIA-14- Added undead German file
22:15.51Chompersthat's 1 then
22:15.58cncfanaticsand the whiny carth is too indeed
22:16.02cncfanaticsis two with that old woman ?
22:16.06Chompersyeah
22:16.09cncfanaticsfinished that one :p
22:16.47cncfanaticsloved it though
22:17.01cncfanaticsI mostly finished kotor one too, but I lost my copy when I was in the starforge
22:17.10cncfanatics(lost as in, my hd got formatted and I lost my iso's)
22:17.49CIA-1403cryect * r46587 10Relog/ (Relog.lua parse.lua): Relog - Fixes display not updating if not scrolling
22:20.56CyrezSpam: <Mail Username> Your TODAYS WINNER!
22:21.00CyrezEngrish FTW.
22:21.06*** join/#wowace QuantumDelta (i=blahblah@77-99-38-93.cable.ubr04.chap.blueyonder.co.uk)
22:21.07CIA-1403deccard * r46588 10MiniChat/Core.lua:
22:21.07CIA-14MiniChat:
22:21.07CIA-14- lowered button alpha step
22:21.31cncfanaticsi'm gonna go get sleep me thinks
22:22.15*** join/#wowace cncfanatics (i=evolve@206.76-241-81.adsl-dyn.isp.belgacom.be)
22:22.22Pkekyoin pitbull config menu, the Save Layout-function is faded out to gray...why? how can I save the layout?
22:24.45[Ammo]al'ar down on on first night (6th attempt) on him
22:24.46[Ammo]yay
22:25.04[Ammo]pretty much a pushover
22:25.09NeoTronwe had lots of tries because people couldn't figure out that standing in the fire was dumb
22:25.29NeoTronhe's pretty easy once you get phase 1 down if people aren't .. challenged
22:25.41[Ammo]phase 1 we had down immediately
22:25.49[Ammo]first attempt ever was 78% phase 2
22:25.56[Ammo]second attempt 51%
22:26.45[Ammo]had to remind people constantly to be aware of their surroundings though
22:27.06[Ammo]but killed = killed
22:27.07RaydenUniwatching your surroundings isn't fun
22:27.17[Ammo]you don't have to watch em
22:27.17Trancersounds like our Karatresh kill
22:27.19[Ammo]just be aware of em
22:27.34Trancer"oh, we got an add down.. lets kill the next one.. oh he died as well, well kill the third then! eh.. dead too? Cool lets nuke boss, ZOMG EPIX"
22:28.19[Ammo]solarian is next on the list
22:28.22[Ammo]and then kael
22:28.28Punkie`[Ammo]: well that proves once again that our tactics are usually better than the ones we read/watch :P
22:28.50NeoTronppl were saying we needed more DPS for al'ar phase 2
22:28.51[Ammo]more refined, wouldn't call em better :)
22:28.56NeoTronI just said "no, we need dps not to die"
22:29.04[Ammo]all ranged dps on the adds
22:29.08[Ammo]pewpew and time to spare on al'ar
22:29.09NeoTronwhen people finally realized that dying was bad, we had over 3 minutes left
22:29.11Punkie`[Ammo]: better for us :P
22:29.35NeoTronwe used 4 locks, shadow priest + boomkin on al'ar, and all the rest of the dps (incl melee on adds)
22:29.44NeoTronadds always died perfectly on time when the next ones came out
22:30.04*** join/#wowace EvilGrin (n=Geoff@80-193-144-85.cable.ubr01.pres.blueyonder.co.uk)
22:30.12NeoTronkilled vashj yet Ammo?
22:30.12[Ammo]this worked for us, and new boss dead on first night = good
22:30.14[Ammo]yeah
22:30.16Trancerwe put melee on adds and do the last 10% with ranged (huntards)
22:30.29NeoTronAl'ar is a lot easier than vashj for sure
22:30.34EvilGrinOminous, awake?
22:30.35[Ammo]we try and keep tactics simple because there are some tickheaded people in the raid
22:30.39Trancervashj is next for us
22:30.47NeoTronTrancer: we had melee on adds (which worked better because they had problem meleeing al'ar with the fire patches) as well as hunter/mages
22:31.03Tranceryeah same NeoTron, saves them all the quill bullshit
22:31.09NeoTronVashj makes me cry at night (not really but..)
22:31.10Trancerand the gigantic amount of running
22:31.21[Ammo]melee on add in phase 1
22:31.25[Ammo]melee on al'ar in phase 2
22:31.29NeoTronit's like Razorgore I think. one of those fights you can do forever without apparingly improving that suddently just click
22:31.29[Ammo]was what we used
22:31.43Trancergrr. razorgore
22:31.46Tranceralthough I still love Razorgore
22:31.50Tranceramazing fight
22:31.52[Ammo]each add dead = 3% health off al'ar -> adds down fast = good
22:31.57NeoTronwell
22:32.07NeoTronbest dps = 2nd add dies when meteor is coming
22:32.10Punkie`yeah and tanks soaking the explosion > stun and CloS fuss
22:32.14NeoTronthat way you maximize dps on al'ar and the adds
22:32.38XuerianOn a side note... Anyone have any AthlonXP CPUs they're looking to get rid of for a little monies? >.>
22:32.42[Ammo]2nd add died 10 seconds before meteor -> everyone gets a few shots at alar
22:32.48Punkie`aye
22:32.49Punkie`anyway nn
22:33.06NeoTronproblem with that, what we found, is that it results in nmore running around to get in range and thus a loss of DPS
22:33.49[Ammo]it's not that much of a dps race
22:33.49NeoTronbut really SP + locks on al'ar just makes sense - an SP doesn't haev time to get shadoweaving on adds nor are adds very good for lots of dots
22:33.49[Ammo]10 mins is soooooo much time
22:33.49Punkie`ammo what was our timer like?
22:33.49[Ammo]2 mins left or so
22:33.49NeoTronyeah it is
22:33.49Punkie`i didnt even look :P
22:34.00[Ammo]2:12 I think
22:34.17[Ammo]even on our botched second attempt ever we had him at 51% with 5 mins left
22:34.18NeoTronour kill was 12'56"
22:34.21*** join/#wowace seXemplar (n=exem@124-171-213-141.dyn.iinet.net.au)
22:34.21NeoTrontotal time
22:34.28[Ammo]so we figured time was not an issue
22:34.29NeoTron>3m left in phase 2
22:34.53NeoTronbut the tip 6 DPS: lock, lock, lock, lock, SP, boomkin
22:34.56*** part/#wowace Punkie` (n=~@host86-138-93-24.range86-138.btcentralplus.com)
22:35.14NeoTronDPS is an issue if people die
22:35.15[Ammo]we had 3 locks, 2 sp and no stinkin boomkin
22:35.35shieldbhmmm.. is it possible to automate rebinding some keys while in combat?
22:35.41NeoTronhow many tanks did you use on al'ar?
22:35.45[Ammo]5
22:35.51[Ammo]well 3 on al'ar 2 on adds in phase 2
22:36.04Pkekyo<PROTECTED>
22:36.04NeoTronwe used 5 too
22:36.18NeoTron2 on al'ar at all time, 3 on adds (in phase 1 the OT's helped after quill
22:36.31[Ammo]3 on adds?
22:36.32shieldbI'm thinking for things like either the blade's edge event or teron gorefiend where it's extremely important that your pet bar bindings work
22:36.36[Ammo]boggle
22:36.42NeoTronwell not really
22:36.47shieldbbut I don't have any easy stuff to bind to those actions
22:36.51[Ammo]3 on al'ar all time here
22:36.57NeoTronmainly we had 2 extra in case tanks weren't in rage after quill
22:36.58[Ammo]to prevent taunt failure resulting in tank death
22:37.09[Ammo]oh we just eat 2 flame buffets
22:37.10[Ammo]shrug
22:37.10NeoTronlike if they were at 2 and 3 which makes getting to 1 and 4 a bit tricky
22:37.21[Ammo]3 on platform at all time
22:37.25[Ammo]2 for adds during p1
22:37.46NeoTronI tried suggesting 3 tanks on al'ar bot got resistance.. and frankly we didn't have an issue - so they took a bit more damage a times, just healed it
22:38.02[Ammo]it's easier to use 3
22:38.08[Ammo]we did p1 in one go with it
22:38.11[Ammo]without deaths
22:38.25NeoTronwe have a bit of a difference betwen the first 2 tanks and the rest in gear and/or skill
22:38.29*** join/#wowace seXemplar (n=exem@124-171-204-31.dyn.iinet.net.au)
22:38.41NeoTronso I don't really trust any other tank to properly tank al'ar in phase 3
22:38.44[Ammo]we have a total of 8 good tanks in guild
22:39.09[Ammo]we brought the B-team tonight too
22:39.12NeoTronwe have 2 great tanks, 1 great but undergeared, 1 most likely good but undergeared prot pally
22:39.35[Ammo]but time for bed
22:39.35NeoTron1 greatly geared, but rather crappy tank and another average bear tank
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22:45.08*** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net)
22:45.32Mecdemorthow come versions in WAU all of the sudden have decimal points?
22:45.51pastamancerwelcome to several months ago
22:46.06Mecdemortits the first i've seen of it
22:46.22pastamancerthe decimal part indicates external library updates
22:46.26xyuyour addon isn't cool unless its 10 numbers long!
22:47.32Pkekyoanyone here know the Dash addon?
22:47.49Matrix110yes
22:47.54Mecdemortoh, i've never used WAU with externals before, so i've never seen it
22:47.59Matrix110but iam not using it but iam familiar with what it does
22:48.28*** join/#wowace Azurewrath (i=Azurewra@i577BC4D9.versanet.de)
22:48.36Pkekyohaving a slight problem with certain frames
22:48.50Matrix110if the frames are unnamed you cant put them on the dashboard afaik
22:49.24Matrix110but use wowi comments or ask in #dongle there is the author(hes here aswell i think but not sure)
22:50.06Pkekyoit's not that...when I try to add ie the honor-frame (hotkey: H) to Dash, it leaves the picture of my toon (upper left), the close frame button and such off dash, and puts the rest of the frame in dash
22:50.28Pkekyoand no, I couldn't explain anything decently if my life depended on it :<
22:50.53OminousEvilGrin: ya
22:51.49PkekyoMatrix110: did it make any sense to you at all? :>
22:52.36Matrix110uhm well as i said iam not using it so ask where i said:P
22:52.50EvilGrinOminous, it's just a cosmetic thing with Cartographer_Data.
22:52.53*** join/#wowace PProvost__ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost)
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22:53.14OminousEvilGrin: ok
22:53.23Pkekyogah, I don't know how to join channels with this client :P
22:53.32Ominous./join #channe;?
22:53.42Pkekyoyay, worked
22:53.51PkekyoMatrix110: you know the name of the Dash author?
22:54.00Matrix110uhm
22:54.14EvilGrinOminous, It imports both rare/normal ore notes. It making things messy as they are in the same location overlaid. I can fix it with the node filter in Cartographer_Mining though.
22:55.09Matrix110its Kyahx
22:55.13Matrix110atleast according to wowi :p
22:55.33Matrix110he is here aswell
22:55.54Pkekyobut probably afk :>
22:55.58Matrix110nope offline
22:55.59OminousEvilGrin: so what do you want done
22:56.14*** join/#wowace Mudkipz (n=Yumm@71-9-79-184.static.hspr.ca.charter.com)
22:56.15Matrix110(23:36:07) —› quit: (Kyahx) (n=kyahx@mayo-nat4.mayo.edu) ("Leaving.")
22:56.23Matrix110(its 0:56 here atm)
22:56.34EvilGrinOminous, I think it's pointless importing rare ore notes. Don't bother.
22:56.50Chompersmy paladin is nearly 68, i was wondering at what point i should go holy?
22:56.55Pkekyogah
22:57.08Chompersdoes anyone have any experience with paladins at/near 70?
22:57.33PkekyoI don't usually have any major troubles with addons, but there's always some little pissant flaw annoying the hell outta me :P
22:57.38art3misi had one heal me once
22:58.02Matrix110Chompers you can go holy already but that kinda depends on your Server if you are able to get groups for instances
22:58.16PkekyoOY! you stole my line :<
22:58.52Chompersmostly retards on my server, the good guilds keep to themselves and do guild-only instances
22:58.57OminousEvilGrin: what are the rare ones called
23:00.02CIA-1403duerma * r46589 10RPHelper2/English/WARRIOR.lua:
23:00.02CIA-14RPHelper2:
23:00.02CIA-14-Fixed WARRIOR.lua newline problem
23:00.36PkekyoOminous: posted the error from ClassTimers on forums like you asked me to :>
23:00.53OminousPkekyo: i saw, i fixed it too
23:01.26EvilGrinSilver, Gold, Truesilver + Ooze covered varients. Not sure about BC rare ones though..
23:01.28Pkekyoallready? imba...now where did I hide WAU? >.<
23:01.58*** join/#wowace mjc (n=mjc@c-66-229-5-216.hsd1.fl.comcast.net)
23:02.12OminousEvilGrin: ok running scripts then ill commit
23:02.37EvilGrinOminous, just Khorium I think.
23:02.49Ominousbah,
23:02.51Ominousok
23:03.06Ominousthey are all deffinatly rare ones which shouldnt be tracked?
23:03.16Pkekyois there any eternium mineral nodes at all?
23:03.41Diaono
23:03.45Diaoeternium comes from fel iron and adamantite
23:04.06Pkekyowhat I thought
23:04.11Pkekyothat sucks
23:04.19Pkekyoeternium is too rare
23:04.23EvilGrinOminous, they are definately rare spawn version of normal ore nodes.
23:04.54CIA-1403ominous * r46590 10Cartographer_Data/ (Herbalism.lua Mining.lua Treasure.lua): Cartographer_Data: now ignores the rare spawns at request of EvilGrin
23:04.59Ominousthere
23:05.19CIA-1403duerma * r46591 10RPHelper2/English/ROGUE.lua:
23:05.19CIA-14RPHelper2:
23:05.19CIA-14-fixed newline errors in ROGUE.lua
23:05.25Ominousdammit
23:05.51Ominousmissed a few ooze ones
23:06.24EvilGrinCool, I'll get hate mail now. :)
23:06.41Ominousya :D
23:07.27CIA-1403ominous * r46592 10Cartographer_Data/Mining.lua: Cartographer_Data: now ignores all (i think) rare spawns
23:07.35art3misbut eternium is what gives he-man his powers!
23:07.55*** join/#wowace YourMomsHero (n=cirish@74.202.196.195)
23:08.20Ominoussigh im not good at this find and replace thing
23:09.15CIA-1403ominous * r46593 10Cartographer_Data/Mining.lua: Cartographer_Data: NOW ignores all (i think) rare spawns, i really should be better at find/replace
23:13.45Pkekyoever since eePanels got popular, ALL UIs look the same
23:13.51Pkekyohttp://images.malevolence.apegaming.net/image_warehouse/43.jpeg like this...meh
23:13.58*** join/#wowace Gamefaq (i=Gamefaq@pD9E6385F.dip.t-dialin.net)
23:15.56Pkekyohttp://img508.imageshack.us/img508/623/wowscrnshot081207223937pj8.jpg
23:16.02*** join/#wowace Kyahx (n=Kyahx@74-33-98-168.dsl1.mnd.mn.frontiernet.net)
23:16.05Pkekyosame thing, different colors...
23:16.07Pkekyo<PROTECTED>
23:16.21JaxonPkekyo: sounds like you need to blame BantoBar texture.
23:16.26Funkeh`nn folks
23:16.31sbmhhm Cryect: really strange stuff here..
23:16.42sbrelog reset -> empty -> 10 casts -> still empty
23:17.08Diaowho cares if they are the same anyway lol
23:17.36JaxonAnyone still use vBagnon?
23:20.17kergothJaxon: i was using it a couple weeks ago again.. still like it, but tuller isnt really maintaining it anymore
23:20.36durcynhe just dropped the V, http://tuller.wowinterface.com
23:21.13JaxonYeah, and dropped the category support, which I'm thinking about improving myself, but for something as simple as PT3 support, I think someone might've added it already on their own, which is why I'd ask in here.
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23:26.25PkekyoJaxon: got link for BantoBar texture?
23:26.33Pkekyo- screenie, that is
23:26.36JaxonPkekyo: its in SharedMedia
23:27.35PkekyoJaxon: you mean the healthbar texture?
23:27.37NeoTronI remember when BC was new and I ws looking for nodes to mine in Hellfire peninsula
23:27.48NeoTronwhen I _finally_ found a node, easier said than done, it was Khorium
23:27.56Pkekyo^^
23:28.07JaxonPkekyo: its a texture, you can put it on anything.  It is used heavily in that second UI you linked.
23:28.47PkekyoJaxon: I was ranting on about those borders and backdrops that are on every goddamn UI nowadays
23:29.53Pkekyo- the orange and white fading ones in the UIs I linked7
23:30.35JaxonI'd guess orange in the second one (orange or red, I'm colorblind so thats as specific as I can get).  The layers beneath the unitframes and skills and chatboxes, etc.
23:31.06Pkekyoyeah, that's the stuff I'm sick and tired of seeing everywhere
23:33.03Pkekyothe terms originality and diversity went straight down the drain when eePanels got 'famous' :<
23:33.28art3miszomgbox! is decent too ;P
23:33.30JaxonThat kind of stuff has been around a long time though.
23:33.52JaxonI really think the Discord mod collection kickstarted that kind of stuff.
23:34.10art3misnah
23:34.17art3misthey just made it collective and pretty
23:34.20Pkekyoyeah, it's not the art in general I'm sick off, I'm an art-nutter myself, it's that specific kind of 'art'
23:35.03*** join/#wowace Discover (n=sam@217.75.242.24.cfl.res.rr.com)
23:35.19Pkekyosec, gonna find a screenie with my art on it
23:36.13Pkekyohttp://img230.imageshack.us/img230/2003/wowscrnshot080807214205yr1.jpg
23:36.13Pkekyoold screenie, modified it alot since then, but you get the general idea...
23:36.34JaxonThat kind of stuff would drive me crazy.
23:36.56Gngskheh
23:37.30Diaotbh i don't like extra art in general :(
23:39.26PkekyoJaxon: it's really not that bad, as I have a decently sized monitor in addition to 0.64 UI scale :>
23:39.47JaxonPkekyo: this is recent enough for me http://jaxon.ca/ScreenShot_080507_202204.jpeg
23:40.14Pkekyowhat bar texture is it?
23:40.40JaxonWhere, on the unitframes?
23:40.44Pkekyoaye?
23:40.47TeromusI would like to know too :(
23:40.53Pkekyogood UI, but I can't stand those big viewport bars on the lower screen :>
23:41.06Pkekyocurrently I use the Smooth texture I got from sharedmedia...like it :>
23:41.27JaxonPkekyo: like I said, colorblind, so I need to have a background behind my chatframes to read the text.
23:41.44TeromusYou're colorblind?
23:41.51Pkekyoah
23:42.01JaxonThe unitframes texture is Minimalist.
23:42.03Pkekyomakes sense
23:42.09TeromusI am too :(, but not severely enough that I cant read chat
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23:43.09blimeis there some option to align the pitbull frames, or did you have to manually place them?
23:43.11PkekyoI'm so happy my eyes work properly :/
23:43.11Pkekyogot away with decent eyes, but my ears got royally fucked ^^
23:43.11*** mode/#wowace [+v Shirik] by ChanServ
23:43.14Diaomanually
23:43.19Diaouse snaptogrid or align
23:43.23Diaoif you want to line stuff up
23:43.30blimeare those addons, or pitbull options?
23:43.34JaxonAddons
23:43.42JaxonI have both installed, SnaptoGrid is genius.
23:43.55Diaowowinterface.com
23:44.21PkekyoJaxon: what colours is it you can't distinguish?
23:44.21blimeeither of them Ace?
23:44.36Diaono
23:44.38Pkekyoblime: prolly not
23:44.40Diaodoes it matter?
23:45.02Pkekyowell, when you have an UI that's 100% ace addon, it matters...if not: no
23:45.15Diaoergh
23:45.18Diaoonly if you want to use WAU
23:45.32Diaobut there's no reason to make those mods ace when they won't use any of the libs :P
23:45.34Pkekyoand I know ace addons aren't automaticly better than alternatives etc
23:45.53blimehmm, if i use SnaptoGrid to align the frames, will the positions remain after removing snaptogrid?
23:46.10Pkekyoif you lock them in place: should think so
23:46.16blimevery cool
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23:46.21Diaothat's the whole point isn't it :P
23:46.38Pkekyoindeed
23:47.08Pkekyomeh, getting Dash even though it wasn't ace when I finally had my UI 100% aced was a tough one :P
23:47.32durcynwhy?
23:47.37durcynit's a framework, not a fucking religion
23:48.14blimewhoa
23:48.18Pkekyotrue, but then again I can't remember anyone even implying that it's a religion...
23:48.54Pkekyohttp://img227.imageshack.us/img227/3586/wowscrnshot081007120935wr6.jpg our druid tank's UI ^^
23:49.16PkekyoI just love that gigantic autoattack button :>
23:49.33Diaolol wtf
23:49.40Diaothat's not an autoattack button o_o
23:49.45durcynyes, so what exactly is the point of having a "100% aced ui"?  what does that even mean?
23:49.45Diaounless he uses a different icon
23:49.56Diaoin bearform the attack icon changes to a bear paw
23:50.05PkekyoDiao: it is...uses the icon of his mace for some reason
23:50.09Diaoo_O
23:50.09Diaoweird
23:50.12JaxonI like how your druid has his own name above him, incase he forgets.
23:50.31Diaothe point is so you can use WAU and always have all your mods updated :P
23:50.38PkekyoI too have that, although only for the purpose of guild screenies on first kills :>
23:50.51JaxonIf your addons all work, why do you need to update them?
23:51.03Shirikto break them, obviously
23:51.14Diaolol
23:51.16Diaonew features
23:51.16Diao;(
23:51.26PkekyoDiao: damn you! that was my line! ;>
23:51.31Diao:]
23:52.25PkekyoMy guild's logo: http://www.cotfg.co.uk/images/logo_t.gif gotta love it x)
23:52.51TeromusNICE haha
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23:54.07Pkekyo^^
23:54.48TeromusHmm, I need a really lite actionbar mod... Only for like 12 buttons, doesnt have to do much special... Should I just stick with something like bartender?
23:55.11Pkekyobartender will do fine
23:55.18*** part/#wowace KeyaA (n=patrick@xdsl-213-196-243-26.netcologne.de)
23:55.30Wobworkalthough, if you want really light, Blizzard do a fairly good job =)
23:55.45Teromushahaha but they are ugly :(
23:56.02ShirikWobwork: In fact, nobody can get "lighter" than that
23:56.09PkekyoI use Bartender, even for 4-button bars and such
23:56.09Shirikconsidering the best you can do is hide their frames, not destroy them
23:56.21TeromusThat Dreamchat mod looks so nice... is it going to be updated or is it dead?
23:56.30AKXDead, but may be updated.
23:56.36AKXSomeday.
23:56.40AKXSome beautiful day.
23:56.52TeromusSeriously, some BEAUTIFUL day :D
23:57.02TeromusMinimalist's dream
23:57.03JaxonSome guildmates of mine were going on about it.  What is so special about that mod?
23:57.35WobworkIt's shiny and has rainbows
23:57.52TeromusObviously
23:58.21Pkekyorofl
23:58.45Teromushttp://www.wowace.com/forums/index.php?topic=2571.0
23:58.57TeromusI think it's an awesome idea
23:59.09Teromusand I saw it used in someones UI... Don't know how they did it
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23:59.14Diaowell it's usable
23:59.25Diaominichat does some of the same function but hooks the blizzard frames i think
23:59.31Diaodoesn't have the docking/individual min/max though
23:59.36TeromusI can't even find a link to download it :P

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