00:00.39 | winkiller | are there any cool new addons? |
00:00.53 | Mecdemort | here i think i might know the problem... |
00:00.53 | winkiller | I am still missing some kind of "hot and fresh" page |
00:00.57 | JoshBorke | are you sure that's the code you're running? the error is triggered if self[options.get] ~= function |
00:01.14 | Mecdemort | winkiller: http://wowace.com/trac/browser/trunk?order=date&desc=1 |
00:01.21 | SaladFork | Josh - I reloaded to make sure |
00:01.43 | SaladFork | I could revert back to before Mec's workaround and try reloading again |
00:01.45 | SaladFork | If you'd like. |
00:01.47 | winkiller | Mecdemort: that isn't exactly what I meant. more like. completely new addons + major updates |
00:01.56 | winkiller | not just bugfixes and minor stuff |
00:02.02 | SaladFork | Win - Yeah, I'm with you. There should be a "Featured Addon" section of WowAce, =) |
00:02.04 | winkiller | not just a log |
00:02.18 | dodga | !ap 1605 |
00:02.19 | ThraeBot | dodga: Arena points from a rating of 1605 is, 2v2: 349, 3v3: 398, 5v5: 498 |
00:02.30 | JoshBorke | reload without his changes, then /dump type(WhatIf['getInt']) |
00:02.48 | SaladFork | K, undoing his changes (back to my pastey.net code) |
00:03.06 | SaladFork | Reloading.... |
00:03.21 | Mecdemort | SaladFork: try RegisterChatCommand instead of just setting onmenurequest |
00:03.35 | SaladFork | onMenuRequest is for Fubar |
00:03.48 | SaladFork | RegisteChatCommand is in OnInitialize, though I tried with it outside and it didn't fix the bug |
00:03.49 | Mecdemort | hmm well i dunno then |
00:03.58 | SaladFork | Okay, I reloaded without Mec's fix |
00:04.01 | SaladFork | And it gave me that error again |
00:04.13 | JoshBorke | dump WhatIf.getInt |
00:04.13 | Mecdemort | but if you find out let me know, cuz i gotta fix it in a couple of my addons |
00:04.24 | SaladFork | /dump type(WhatIf['getInt']) |
00:04.27 | SaladFork | Oops, wrong window |
00:04.39 | SaladFork | nil |
00:04.49 | JoshBorke | there's your problem |
00:05.00 | SaladFork | Well |
00:05.06 | SaladFork | I typed /dump type(WhatIf:getInt()) |
00:05.08 | SaladFork | and got number |
00:05.28 | Mecdemort | ya cuz that called the function |
00:05.29 | JoshBorke | try /dump WhatIf.getInt |
00:05.42 | SaladFork | function: 13592D68 |
00:05.49 | JoshBorke | hm |
00:05.58 | JoshBorke | try /dump WhatIf['getInt'] |
00:06.08 | SaladFork | function: 13592D68 |
00:07.07 | SaladFork | What really bothers me is that this worked 100% in my other addon, =\ |
00:07.16 | SaladFork | So I assume it's a silly stupid mistake |
00:09.02 | JoshBorke | i dunno, looks like a weird bug to me, bug a real Ace developer |
00:09.05 | JoshBorke | your code looks fine |
00:09.12 | SaladFork | Anyone of you "real Ace Developers" online? |
00:09.18 | SaladFork | ckknight or kergoth perhaps? |
00:09.39 | Mecdemort | hmm what does the handler field do? |
00:09.59 | SaladFork | http://www.wowace.com/wiki/AceOptions_data_table |
00:10.36 | *** join/#wowace Ominous (n=Ominous@bb-87-82-26-73.ukonline.co.uk) |
00:11.14 | Mecdemort | hmm ill have to use that |
00:11.48 | SaladFork | I learnt about it from the tutorial on starting WowAce, lol |
00:11.59 | SaladFork | http://www.wowace.com/wiki/WelcomeHome_-_Your_first_Ace2_Addon |
00:12.11 | SaladFork | Actually, looking at it now, maybe I didn't |
00:12.16 | SaladFork | But look at how WelcomeHome does it |
00:12.19 | SaladFork | And it works 100% for them |
00:12.22 | SaladFork | Should I try removing my handler? |
00:13.06 | SaladFork | k, I removed my handler, reloading |
00:13.45 | JoshBorke | SaladFork: http://sf.pastey.net/72200 <-- try that |
00:13.53 | SaladFork | I don't need to |
00:13.57 | JoshBorke | ok |
00:13.58 | SaladFork | Removing the handler seems to have fixed it |
00:13.58 | mitch0 | salad: try with " handler = WhatIf " (no quotes around "WhatIf") |
00:14.06 | SaladFork | Woah |
00:14.08 | SaladFork | Mitch solved it. |
00:14.12 | SaladFork | That's what I did in my last addon. |
00:14.23 | SaladFork | Mitch - that has stumped ~25 people over the last few days |
00:14.25 | SaladFork | =D |
00:14.44 | mitch0 | silly mistake :) |
00:14.53 | Mecdemort | i've never even looked at handler before |
00:15.04 | JoshBorke | so sue me :D |
00:15.08 | SaladFork | Josh - this is my first |
00:15.10 | SaladFork | Well, second |
00:15.18 | SaladFork | My first was just a mod that tracked how many of an item I had in my invo |
00:15.22 | SaladFork | And I could change which item was trakced |
00:15.24 | SaladFork | Simple, but I learnt a lot |
00:15.26 | Mecdemort | but now that i know what it does ill just use it to my advantage |
00:15.31 | SaladFork | Mec - =) |
00:15.35 | SaladFork | Glad you learnt something too |
00:16.07 | SaladFork | Thanks mitch, I'll keep your name in mind for the next major stumper, hehe |
00:18.54 | mitch0 | :) |
00:19.03 | Pkekyo | WoWJutsu = us servers only? |
00:19.28 | Xinhuan | both |
00:19.35 | Xinhuan | updated last week to also include EU servers |
00:21.13 | Pkekyo | no search function though...meh |
00:22.16 | *** part/#wowace YourMomsHero (n=cirish@66.194.15.236) |
00:22.47 | Pkekyo | yay, my guild is 13159th on EU |
00:23.44 | Diao | o.O |
00:23.53 | Pkekyo | !c eu bloodfeather baesj |
00:23.56 | ThraeBot | Pkekyo: Baesj, Level 70 Tauren Warrior (8/5/48). 13224 HP; 14085 Armour; 604 AP; 125.3 Melee DPS; 10.56% melee crit; 45 melee hit; 305 defense; 18.72% dodge; 26.57% block; 4 resilience; 10 nature resist (+10);[[ TBR: 1287 ][ Link: http://tinyurl.com/ytatlc ][ Talents: http://tinyurl.com/2okjqb ]] |
00:24.09 | Diao | how did you find that pkekyo |
00:24.35 | Pkekyo | started browsing through the pages (from last page ofc) on wowjutsu eu list |
00:25.03 | Pkekyo | meh, wowjutsu show me having looted a ring from Curator with my current guild that I got months ago with my previous guild >.< |
00:25.18 | Diao | oh |
00:25.52 | Pkekyo | also show's a trinket I got with my previous guild |
00:26.18 | mitch0 | g'night |
00:28.41 | Arrowmaster | Pkekyo: if your EU then it just got added and doesnt know you got it with a previous guild |
00:29.06 | *** join/#wowace Kilro1 (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com) |
00:30.58 | Pkekyo | well that sucks frozen donkeyballsnuts |
00:31.24 | SaladFork | !ar 289 |
00:31.24 | ThraeBot | SaladFork: Arena rating from 289 points is, 2v2: 1533, 3v3: 1461, 5v5: 1271 |
00:31.34 | SaladFork | !ap 1462 |
00:31.34 | ThraeBot | SaladFork: Arena points from a rating of 1462 is, 2v2: 253, 3v3: 289, 5v5: 361 |
00:31.52 | Pkekyo | also doesn't show all items currently looted: http://www.wowjutsu.com/eu/bloodfeather/Cult%20Of%20The%20Frisky%20Goat.html#_karazhan |
00:31.52 | Pkekyo | Mooren (druid) had the first loot of the trinket I'm listed for, and the ring from curator I'm listed with haven't even dropped for us |
00:33.38 | Arrowmaster | if stuff isnt showing up check to see if the people have it equiped when they logout |
00:34.22 | Pkekyo | ah, it datamines the armory? |
00:35.32 | winkiller | hm, Baggins or ArkInv - the question of questions... |
00:35.50 | Pkekyo | AllInOneInventory ftw! |
00:36.03 | Pkekyo | completely wtfpwnz your question of questions :> |
00:36.09 | Diao | yeah |
00:36.14 | Diao | it checks your armory to see what loot your guild has |
00:36.16 | Diao | from which instances |
00:36.18 | Diao | and ranks you based on that |
00:37.02 | SaladFork | ew |
00:37.09 | SaladFork | AllInOne fucked up on me on a patch a while ago |
00:37.12 | SaladFork | And the author was MIA |
00:37.52 | Pkekyo | I've never had a single problem with AIOI |
00:38.14 | SaladFork | I switched form AIOI to BagNon |
00:38.17 | SaladFork | And I've never looked back |
00:38.18 | winkiller | I use OneBag on all chars except my druid |
00:38.28 | winkiller | but there I need CLosetGnome sets and shit |
00:38.34 | winkiller | always had ArkInv |
00:38.49 | winkiller | never got to test the new rules though |
00:38.54 | ckknight | SaladFork: what's the issue? |
00:39.03 | ckknight | I'm a real ace developer |
00:39.29 | Pkekyo | I use AIOI mostly because of OneView and the high customizability :> |
00:39.30 | SaladFork | Ck - surprisingly, mitch0 figured it out |
00:39.32 | ckknight | and kergoth really only wrote the AceOO parts, even though I have no doubt that he'd be able to comprehend the rest |
00:39.34 | SaladFork | I was using handler = "MODNAME" |
00:39.39 | SaladFork | instead of handler = MODNAME |
00:39.42 | ckknight | hrm |
00:39.43 | ckknight | okay |
00:39.47 | SaladFork | Thanks though, =) |
00:39.54 | SaladFork | And I was just looking at oped people |
00:40.05 | JoshBorke | AceOptions table FTW! |
00:40.23 | CIA-14 | 03pprovost * r46485 10Violation_EffectiveHealing/ (EffectiveHealing.lua Violation_EffectiveHealing.toc): |
00:40.23 | CIA-14 | Violation_EffectiveHealing: |
00:40.23 | CIA-14 | - Fixed the broken logic bug |
00:40.23 | CIA-14 | - Swapped in a better check for in-combat/OOC that deals with |
00:40.23 | CIA-14 | <PROTECTED> |
00:40.25 | CIA-14 | - Minor updates to the TOC file |
00:40.27 | CIA-14 | - IT ACTUALLY WORKS THIS TIME!!! :) |
00:40.32 | Pkekyo | sigh, plain impossible to buy a goddamn SM boost |
00:40.36 | *** join/#wowace PProvost (n=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
00:40.36 | CIA-14 | 03curney * r46486 10Prat/Prat_Modules/modules/ (ChatFrames.lua Editbox.lua): |
00:40.36 | CIA-14 | Prat: |
00:40.36 | CIA-14 | ChatFrames.lua - min height limit lowered to 15. |
00:40.36 | *** mode/#wowace [+v PProvost] by ChanServ |
00:40.37 | CIA-14 | Editbox.lua - removed redundant redundant option for setting alpha of the editbox. fixed ordering to keep like options together. adjusted spacing on fubar menu to make this busy menu easier to use. |
00:43.16 | Pkekyo | does Nymbia hang around here? |
00:44.21 | JoshBorke | nope, never |
00:44.27 | Pkekyo | http://ace.pastey.net/72201 this error keeps popping when I attempt to alter bar settings in ClassTimer 2...anyone got ideas 'bout what I can do to get some fixage? |
00:44.57 | Ominous | well you could ask me, or post on the forums |
00:45.32 | Pkekyo | forums require registration? |
00:45.38 | Ominous | actually im to tired to fix now can you post it on the forums |
00:45.45 | *** join/#wowace Viper007Bond (n=viper@75-164-150-177.ptld.qwest.net) |
00:46.08 | Ominous | yes |
00:46.36 | Pkekyo | forums requiring registration = moan |
00:46.36 | Pkekyo | quite nice to have reguarding spambots though :> |
00:46.46 | JoshBorke | yes, registration means an email address |
00:46.53 | JoshBorke | or you would wait for nymbia to come around here |
00:46.59 | *** join/#wowace Chaoslux (i=Shana_3@ppp36.39-205-205.netc.net) |
00:47.25 | Ominous | why nymbia? |
00:47.34 | Pkekyo | author of the addon |
00:47.36 | JoshBorke | i dunno, he asked |
00:47.44 | Ominous | Pkekyo: try looking at the toc again |
00:48.25 | Pkekyo | ah, credits for nymbia |
00:48.25 | Pkekyo | I'm too tired to read :> |
00:48.59 | HarveyDent | Anyone here ever used this old addon called CritRecord? |
00:49.10 | HarveyDent | I used to use it a while back but I think the author gave up on it |
00:49.22 | Cyrez | Screw it, get Violation. ^^ |
00:49.35 | Pkekyo | Ominous: youthink deleting the wtf would give fixage? |
00:49.38 | HarveyDent | Violation is a sw-swtats replacement, right? |
00:49.54 | HarveyDent | *swstats |
00:50.08 | Ominous | Pkekyo: sorry im too tired to look into it now, post it on forums and ill look tomorrow afternoon |
00:50.08 | Cyrez | I've never used that. |
00:50.09 | JoshBorke | HarveyDent: i use TopScoreFu |
00:50.21 | HarveyDent | JoshBorke: Did you ever use CritRecord? |
00:50.33 | Cyrez | But I've used DamageMeters, and Violation pwns it so much that it's not even worth crapping on. |
00:50.37 | Pkekyo | Ominous: will try to remember :> |
00:50.38 | HarveyDent | someone in my guild recommended TopScoreFu but it doesn't do what I was thinking it might |
00:50.42 | Ominous | Pkekyo: :) |
00:50.59 | JoshBorke | what does CritRecord do? |
00:51.19 | HarveyDent | All it was was this addon that, when used with... say Titan (I used to use Titan) |
00:51.37 | HarveyDent | it would have the icon for the attack, then the name of the attack, then the amount it crit for |
00:51.45 | HarveyDent | this would only be updated/displayed if you broke a record |
00:51.47 | Cyrez | Titan, yet another addon not worth crapping on compared to the Ace alternative. ^^ |
00:51.52 | JoshBorke | ah, i see |
00:52.03 | Pkekyo | that would be TopScoreFu |
00:52.14 | JoshBorke | no it wouldn't |
00:52.27 | HarveyDent | I just want something that will keep track of my highest crits with all my abilities, then, whenever I break a record with that ability, it will just update the FuBar plugin to show that abilities name and how much it crit for |
00:52.34 | HarveyDent | and only change it when a new ability breaks a record |
00:52.48 | Pkekyo | well, except from the ability icon (name instead), TopScoreFu does that |
00:53.01 | Pkekyo | not only crits though, does normal hits as well |
00:53.09 | JoshBorke | does topscore put the name and amount in FuBar? |
00:53.12 | HarveyDent | yeah thats what I didnt care for about TopScoreFu |
00:53.30 | HarveyDent | I like it, I think it's close |
00:53.42 | HarveyDent | but it's not what CritRecord could do. Was really bummed when that mod died. |
00:53.48 | Pkekyo | JoshBorke: don't know, I don't use text for 90% of my FuBar addons |
00:54.07 | JoshBorke | me neither |
00:54.55 | Pkekyo | just checked, it puts your max lifetime hit and crit in the fubar.... shows what attacks did what damage records etc on mouseover |
00:55.29 | CIA-14 | 03jaslaughter * r46487 10Baggins_Search/Baggins_Search.lua: Baggins_Search: -Proper use of Baggins scale |
00:56.12 | HarveyDent | right but does it do that "live mode" still? |
00:56.19 | Pkekyo | live mode? |
00:56.24 | HarveyDent | where it will constantly show me the last hit for every thing I did |
00:56.34 | HarveyDent | maybe I'm thinking of a different addon |
00:56.45 | Pkekyo | it only shows your max hit and max crit for the respective attacks |
00:56.50 | HarveyDent | but I could swear it was TopScoreFu I tried out on recommendation of a guildmate and it didn't suit my needs |
00:57.20 | Pkekyo | shows a splash on your screen "New Mortal Strike RECORD! 131541 damage" when you pop a new record, and updates it in the mouseover-list |
00:57.29 | SaladFork | !ar 400 |
00:57.29 | ThraeBot | SaladFork: Arena rating from 400 points is, 2v2: 1661, 3v3: 1606, 5v5: 1522 |
00:57.42 | SaladFork | !ar 425 |
00:57.42 | ThraeBot | SaladFork: Arena rating from 425 points is, 2v2: 1688, 3v3: 1631, 5v5: 1544 |
00:58.01 | Pkekyo | Ominous: still awake? |
00:59.05 | CIA-14 | 03ckknight 07ckknight * r46488 10Joker/LibJokerConsole-1.0/LibJokerConsole-1.0.lua: LibJokerConsole-1.0 - if doing a :PrintLiteral and providing exactly 0 arguments (not just 1 that's a nil), it'll print out () instead of nil. |
00:59.08 | Ominous | Pkekyo: ya |
00:59.27 | Pkekyo | what would ClassTimers be listed under in my WTF folder? I can't fricking find it |
00:59.36 | HarveyDent | pkekyo: ah ok - but can I disable the mouseover thing? |
00:59.46 | Ominous | erm normal non char based saved vars |
00:59.53 | HarveyDent | I just really want something that only shows the last name of the ability I used and the amount it crit for (if it broke a record) |
01:00.21 | Pkekyo | HarveyDent: on the fubar itself it then will only show your lifetime max hit and crit, no matter what attack made them |
01:00.38 | loonacy | Pkekyo: ClassTimer.wtf |
01:00.43 | Pkekyo | found it! cheers Ominous |
01:00.48 | loonacy | Pkekyo: ClassTimer.lua I mean. |
01:00.53 | Pkekyo | loonacy: was looking in char specific folders |
01:00.54 | JoshBorke | in the end, joker dies |
01:01.47 | SaladFork | !ap 1475 |
01:01.47 | ThraeBot | SaladFork: Arena points from a rating of 1475 is, 2v2: 256, 3v3: 293, 5v5: 366 |
01:01.49 | Pkekyo | HarveyDent: basicly, TopScoreFu does everything you want it to, BUT in a mouseover window... |
01:03.07 | Pkekyo | damnit, deleting the files in \wtf didn't change a thing |
01:03.16 | HarveyDent | ah ok |
01:03.22 | JoshBorke | pastamancer: ping |
01:03.29 | HarveyDent | yeah I would want it to show the name of the ability that cracked the "top score" |
01:03.37 | HarveyDent | ah well |
01:03.45 | HarveyDent | I will give it a second look |
01:04.46 | Pkekyo | meh, I've got way too many forums to troll nowadays |
01:04.52 | CIA-14 | 03andalia * r46489 10BattleChat/BattleChat.lua: BattleChat: - Shift-Click on a Line to paste the combat log string + timestamp into the chat editbox |
01:05.29 | Pkekyo | where on the ace forums would it be wise to pop a forum post about an error in an addon? |
01:05.39 | JoshBorke | the thread for the addon |
01:05.41 | sylvanaar | ckknight the aceevent uid stuff wasnt working yesterday - it was incrementing the ID too often - the last commit changed the behavior |
01:05.58 | ckknight | too often? |
01:06.30 | sylvanaar | yeah, it was no longer unique for a single event |
01:06.37 | ckknight | ...that's odd |
01:06.44 | ckknight | lemme see your commit... |
01:07.28 | ckknight | wait, you never did a commit |
01:07.29 | ckknight | okay... |
01:07.31 | *** join/#wowace FryGuy (i=fryguy@c-71-197-67-35.hsd1.ca.comcast.net) |
01:07.45 | ckknight | sylvanaar: it set the uid for OnUpdates |
01:07.48 | ckknight | that's the only difference |
01:08.38 | *** join/#wowace anholt (n=anholt@69-30-77-85.dq1sn.easystreet.com) |
01:09.21 | KarlThePagan | !ping |
01:09.23 | sylvanaar | ckknight it appears that code can execute during the processing of events |
01:09.37 | JoshBorke | wouldn't that mean threading? |
01:09.41 | sylvanaar | ckknight which increments the uid |
01:09.45 | SaladFork | Holy shit |
01:09.46 | ckknight | no, since OnUpdate and OnEvent are mutually exclusive |
01:09.48 | SaladFork | My arena team is on a roll |
01:09.54 | SaladFork | Just went from 1225 rating to 1611 |
01:09.58 | SaladFork | And we're not done yet |
01:10.33 | Pkekyo | wtb your arena team |
01:10.41 | *** part/#wowace Amadeo (n=amadeo@c-69-140-96-27.hsd1.md.comcast.net) |
01:10.47 | SaladFork | We have two shammies and me (frost mage) |
01:10.48 | CIA-14 | 03andalia * r46490 10AddonLoader/embeds.xml: AddonLoader: - Added reference to AceModuleCore to embeds.xml |
01:10.52 | sylvanaar | idk, all i can say is that my chatframe events were all the same UID then they werent |
01:10.52 | SaladFork | One shammy's resto, and one's enh |
01:10.56 | SaladFork | Having two shammies messes them up |
01:11.00 | SaladFork | They don't know who's healer, =P |
01:11.23 | ckknight | sylvanaar: do you use bucketing or something |
01:11.24 | ckknight | ? |
01:12.39 | sylvanaar | ckknight no, i use it to identify which chatframes produce output from each chat event |
01:13.14 | ckknight | right, but do you do any bucketing? |
01:13.20 | sylvanaar | ckknight no |
01:14.27 | *** join/#wowace Xuerian (n=core@wireless-216-222-130-182.citizip.com) |
01:14.57 | _art3mis | ? |
01:15.43 | Xuerian | Oh, it works fine. No use bothering to try to flash the bios till I have a atx12v psu over 250w anyway, and no reason getting one of those other than when I get a ath 3200+ :P |
01:16.59 | Xuerian | flashing to recognize the 1.7 ath, that is. |
01:20.27 | *** join/#wowace Bruners (i=lasseb@colargol.tihlde.org) |
01:22.15 | *** join/#wowace Ixan (i=kriberg@colargol.tihlde.org) |
01:24.16 | sylvanaar | hmmm, a chilled salad fork, how funny |
01:24.26 | art3mis | heh wow yer totally old school xuer ;P |
01:24.48 | SaladFork | I am far from chilled Sylv, thanks. |
01:24.57 | sylvanaar | frost mage |
01:25.00 | art3mis | how far? |
01:25.03 | SaladFork | Oh |
01:25.05 | SaladFork | XD |
01:25.14 | SaladFork | !c us aerie peak SaladFork |
01:25.14 | SaladFork | That's me |
01:25.17 | ThraeBot | SaladFork: Saladfork, Level 70 Troll Mage (10/0/51). 6413 HP; 7616 Mana; 134 mana regen; 201 spell crit; 116 spell hit; 625 +spell dmg/heal; 254 frost dmg (879); 179 shadow dmg (804); 5.34% dodge; 57 resilience; +3 all resists;[[ TBR: 685 ][ Link: http://tinyurl.com/273ku8 ][ Talents: http://tinyurl.com/32db27 ]] |
01:25.49 | Saladin | people with salad in their names ftw \m/ |
01:26.01 | Saladin | !c eu kul tiras saldin |
01:26.04 | ThraeBot | Saladin: Saldin, Level 70 Human Paladin (42/19/0). 6347 HP; 8628 Mana; 194 mana regen; 73 mp5; 8453 Armour; 72.9 Melee DPS; 3.93% melee crit; 51 spell crit; 138 +spell dmg; 1335 +heal; 3.73% dodge; 5% block;[[ TBR: 622 ][ Link: http://tinyurl.com/2dsmxl ][ Talents: http://tinyurl.com/395c5k ]] |
01:26.10 | sylvanaar | !c us proudmoore Portalme |
01:26.13 | ThraeBot | sylvanaar: Portalme, Level 70 Night Elf Priest (14/0/47). 8351 HP; 8760 Mana; 154 mana regen; 44 mp5; 83 spell crit; 67 spell hit; 647 +spell dmg/heal; 6.18% dodge; 11 resilience; 10 nature resist (+10);[[ TBR: 789 ][ Link: http://tinyurl.com/2hdchp ][ Talents: http://tinyurl.com/3cn2mo ]] |
01:26.16 | SaladFork | !vs us aerie peak saladfork eu kul tiras saldin |
01:26.18 | ThraeBot | SaladFork: Saladfork vs Saldin! A L70 mage and a L70 paladin square off!; 10/0/51 vs 42/19/0; Saladfork wins by 408 TBRs! ***OWNED!*** |
01:26.22 | SaladFork | =D |
01:26.27 | Chompers | hey kul tiras buddy :D |
01:26.37 | Saladin | 'lo |
01:27.00 | sylvanaar | !c us proudmoore Sylvaan |
01:27.03 | ThraeBot | sylvanaar: Sylvaan, Level 70 Night Elf Druid (5/0/56). 6814 HP; 8810 Mana; 290 mana regen; 86 mp5; 3.96% melee crit; 26 +spell dmg; 1233 +heal; 4.23% dodge; 18 resilience; 10 nature resist (+10);[[ TBR: 181 ][ Link: http://tinyurl.com/2ea8f5 ][ Talents: http://tinyurl.com/39jvk4 ]] |
01:27.48 | sylvanaar | !vs us proudmoore Portalme us aerie peak saladfork |
01:27.48 | ThraeBot | sylvanaar: Portalme vs saladfork! It's a showdown! ...But wait, what's this?! Portalme wins by 2328940 TBRs! Wow, that's GOTTA hurt. |
01:27.56 | SaladFork | Random event |
01:27.58 | SaladFork | Try it again, >.< |
01:28.06 | sylvanaar | !vs us proudmoore Portalme us aerie peak saladfork |
01:28.06 | ThraeBot | sylvanaar: Portalme vs saladfork! It's a showdown! ...But wait, what's this?! saladfork wins by 4887581 TBRs! Wow, that's GOTTA hurt. |
01:28.10 | SaladFork | Silly bot |
01:28.17 | Pkekyo | meh, I've ninjaed too many epic gems I don't need from heroics >.< |
01:28.29 | Saladin | "TBR"+ |
01:28.31 | Saladin | ? |
01:28.33 | sylvanaar | !vs us proudmoore Portalme us aerie peak saladfork |
01:28.34 | ThraeBot | Sorry sylvanaar, you must wait 36 seconds before making another request. |
01:28.38 | SaladFork | !vs us proudmoore Portalme us aerie peak saladfork |
01:28.40 | ThraeBot | SaladFork: Portalme vs Saladfork! A L70 priest and a L70 mage square off!; 14/0/47 vs 10/0/51; Portalme wins by 116 TBRs! |
01:28.43 | Wobin | Thraebot rating |
01:28.45 | SaladFork | I dislike preists |
01:28.47 | SaladFork | ~tbr |
01:28.48 | purl | [tbr] ThraeBot Ratings, an invention of Thrae for his ThraeBot. It works on a weighted logarithmic algorithm that, when used to compare two characters, tries to take which classes are fighting each other. |
01:29.16 | CIA-14 | 03ktrigger * r46491 10Numen/embeds.xml: |
01:29.16 | CIA-14 | Numen: |
01:29.16 | CIA-14 | - Updated order of embedded libraries. |
01:29.27 | xyu | do a warlock vs a war ^^ |
01:29.33 | SaladFork | Warlocks always win |
01:29.54 | sylvanaar | !vs us proudmoore Exlock us aerie peak saladfork |
01:29.57 | ThraeBot | sylvanaar: Exlock vs Saladfork! Saladfork has +9 lvls on Exlock (61 vs 70); A L61 warlock and a L70 mage square off!; 41/0/10 vs 10/0/51; Saladfork wins by 87 TBRs! |
01:30.05 | SaladFork | Except when they're level 61 |
01:30.34 | sylvanaar | thats my old main |
01:30.34 | sylvanaar | from 2005 |
01:30.34 | Megalon | hm |
01:31.36 | Pkekyo | warlock vs war: |
01:31.36 | Pkekyo | !vs eu moocowbank us baesj |
01:31.37 | *** join/#wowace spathi (n=spathi@c-67-163-45-166.hsd1.il.comcast.net) |
01:31.42 | Pkekyo | warlock vs war: |
01:31.42 | Pkekyo | !vs eu moocowbank eu baesj |
01:31.50 | SaladFork | You might want to give baesj a server |
01:31.53 | Pkekyo | server piece of shit l2typegoddamnfucktard |
01:32.03 | sylvanaar | !vs us proudmoore Exlock us proudmoore Sylvaan |
01:32.03 | ThraeBot | Sorry sylvanaar, you must wait 126 seconds before making another request. |
01:32.05 | Pkekyo | yes, was talkking to me :> |
01:32.09 | SaladFork | ooohhh, pwnt |
01:32.12 | sylvanaar | oh how gay |
01:32.16 | JoshBorke | !vs us stormreaver hamarian us stormreaver dagh |
01:32.17 | Pkekyo | warlock vs war: |
01:32.17 | Pkekyo | !vs eu bloodfeather moocowbank eu bloodfeather baesj |
01:32.19 | ThraeBot | JoshBorke: Hamarian vs Dagh! Dagh has +7 lvls on Hamarian (63 vs 70); A L63 paladin and a L70 priest square off!; 5/41/8 vs 14/2/45; Dagh wins by 573 TBRs! ***OWNED!*** |
01:32.21 | ThraeBot | Pkekyo: Armory parse error. You must have screwed up the command. You suck. |
01:32.27 | JoshBorke | !vs us stormreaver cryect us stormreaver dagh |
01:32.29 | ThraeBot | JoshBorke: Cryect vs Dagh! A L70 druid and a L70 priest square off!; 0/49/12 vs 14/2/45; Dagh wins by 562 TBRs! ***OWNED!*** |
01:32.38 | JoshBorke | Cryect: OWNED! |
01:32.56 | Megalon | :c |
01:33.06 | Tinyboom | !vs us proudmoore Portalme eu silvermoon tinyboom |
01:33.09 | ThraeBot | Tinyboom: Portalme vs Tinyboom! A L70 priest and a L70 mage square off!; 14/0/47 vs 40/0/21; Portalme wins by 105 TBRs! |
01:33.12 | Tinyboom | hehe |
01:33.17 | sylvanaar | hehe |
01:35.47 | sylvanaar | !vs us proudmoore Exlock us proudmoore Sylvaan |
01:35.49 | ThraeBot | sylvanaar: Exlock vs Sylvaan! Sylvaan has +9 lvls on Exlock (61 vs 70); A L61 warlock and a L70 druid square off!; 41/0/10 vs 5/0/56; Exlock wins by 459 TBRs! ***OWNED!*** |
01:35.55 | sylvanaar | haha |
01:36.24 | sylvanaar | sounds about right |
01:37.01 | JoshBorke | !vs us stormreaver dagh us proudmoore sylvaan |
01:37.03 | ThraeBot | JoshBorke: Dagh vs Sylvaan! A L70 priest and a L70 druid square off!; 14/2/45 vs 5/0/56; Dagh wins by 622 TBRs! ***OWNED!*** |
01:37.10 | JoshBorke | something seems off |
01:37.22 | sylvanaar | my tree druid cant kill anything |
01:39.16 | Arrowmaster | !us burning legion tokrim us proudmoore sylvaan |
01:39.23 | Arrowmaster | !vs us burning legion tokrim us proudmoore sylvaan |
01:39.25 | ThraeBot | Arrowmaster: Tokrim vs Sylvaan! A L70 warlock and a L70 druid square off!; 42/0/19 vs 5/0/56; Tokrim wins by 637 TBRs! ***OWNED!*** |
01:39.39 | Megalon | !vs us proudmoore sylvaan eu destromath chikan |
01:39.41 | ThraeBot | Megalon: Sylvaan vs Chikan! A L70 druid and a L70 warrior square off!; 5/0/56 vs 3/43/15; Chikan wins by 1101 TBRs! ***OWNED TO THE EXTREME!!*** |
01:39.47 | SaladFork | Sylv - talk to Thrae |
01:39.49 | Megalon | take this! |
01:39.50 | SaladFork | It's possible tree druids are off |
01:39.59 | Megalon | ;D |
01:40.12 | Xuerian | What's the rating based on, anyway? 0_o |
01:40.12 | sylvanaar | no tree druids really cant kill anything |
01:40.18 | SaladFork | That would do it |
01:40.18 | SaladFork | =D |
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01:40.54 | SaladFork | Xuer - algorithms that way certain stats depending on your class |
01:41.01 | SaladFork | And if you're doing a !vs, the class you're going against |
01:41.46 | Megalon | the rating for my warrior is weird |
01:41.48 | sylvanaar | !vs us proudmoore Portalme us burning legion tokrim |
01:41.49 | ThraeBot | sylvanaar: Portalme vs tokrim! It's a showdown! ...But wait, what's this?! tokrim always haxs, so wins automatically. |
01:41.56 | Megalon | fury specced, logged out in tankgear, 1318 TBR |
01:41.56 | Megalon | :> |
01:42.31 | Arrowmaster | wtf? |
01:42.47 | JoshBorke | lol thrae |
01:42.50 | SaladFork | !i4641 |
01:42.54 | SaladFork | !i 4641 |
01:42.54 | ThraeBot | SaladFork: Name: Hand of Dagun; Rarity: White; Unique; Consumable. [[ http://www.wowhead.com/?item=4641 ]] |
01:43.00 | SaladFork | wtf |
01:43.03 | SaladFork | Consumable hand? |
01:43.12 | JoshBorke | yum |
01:43.20 | SaladFork | I just typed a random item number, XD |
01:43.54 | Megalon | it isn't consumable, just a normal questitem |
01:43.56 | Megalon | :C |
01:45.39 | kenlyric_home | I want a salad fork weapon |
01:47.23 | Saladin | ! 3047 |
01:47.29 | Saladin | !i 3047 |
01:47.29 | ThraeBot | Saladin: Name: Lambent Scale Gloves; Rarity: Green; BoE; +3 Agility; +6 Strength; +118 Armour; Requires L22; 35 Durability; Get: Unknown. [[ http://www.wowhead.com/?item=3047 ]] |
01:47.30 | Saladin | meh |
01:48.26 | SaladFork | !i Salad Fork |
01:48.27 | ThraeBot | SaladFork: that is not the item you're looking for! |
01:48.29 | SaladFork | =( |
01:48.33 | SaladFork | !i Fork |
01:48.33 | ThraeBot | SaladFork: that is not the item you're looking for! |
01:48.36 | SaladFork | =( |
01:48.45 | Megalon | :< |
01:51.57 | SaladFork | My favorite bookmark: http://wowwiki.com/API |
01:54.47 | SaladFork | Hey guys, is there a function that would return the number of buffs on a player? |
01:55.07 | SaladFork | UnitBuff() returns information on a buff at a certain index, but I'd like to have some sort of "upper limit" |
01:55.16 | Tinyboom | !vs eu silvermoon Tinyboom us proudmoore Sylvaan |
01:55.18 | ThraeBot | Tinyboom: Tinyboom vs Sylvaan! A L70 mage and a L70 druid square off!; 40/0/21 vs 5/0/56; Tinyboom wins by 557 TBRs! ***OWNED!*** |
01:55.19 | Pkekyo | anyone here familliar with the addon Dash? |
01:55.25 | Tinyboom | weee:p |
01:55.36 | *** join/#wowace cogwheel_ (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net) |
01:57.03 | Pkekyo | where can I learn 300+ cooking skill? |
01:59.52 | HarveyDent | anyone here know of an addon that very simply just makes it so that if I am attempting to open a lockbox it will automatically enable the "Pick Lock" ability? |
02:00.33 | HarveyDent | I tried LockSmith (some neat functionality) but was disappointed to find out that it's limited to items in your inventory. Ideally, was hoping to have something a bit more flexible |
02:03.14 | ulic | crowbar maybe |
02:04.40 | Megalon | crowbar ;S |
02:06.20 | ckknight | not sure I'd trust HarveyDent in a dark alley |
02:06.26 | ckknight | seems a bit two-faced for my liking |
02:07.09 | Wobin | ~rimshot |
02:07.10 | purl | ba-dum CHH |
02:07.22 | HarveyDent | lol |
02:08.11 | ckknight | http://IBelieveinHarveyDent.com |
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02:09.52 | *** mode/#wowace [+o Cairenn] by ChanServ |
02:11.32 | SaladFork | !ap 1575 |
02:11.32 | ThraeBot | SaladFork: Arena points from a rating of 1575 is, 2v2: 323, 3v3: 369, 5v5: 461 |
02:11.51 | Funkeh` | !ap 1616 |
02:11.51 | ThraeBot | Funkeh`: Arena points from a rating of 1616 is, 2v2: 358, 3v3: 410, 5v5: 512 |
02:12.48 | Pkekyo | 3.2k whirlwind crit as prot O.o |
02:13.42 | ckknight | ooh, the Joker: http://s201.photobucket.com/albums/aa298/MovieLover909/The%20Dark%20Knight/?action=view¤t=jokerslash1ug7.jpg |
02:14.00 | kenlyric_home | http://picasaweb.google.com/kenlyric/20060217_19NYC/photo#5098373541566519490 |
02:14.04 | kenlyric_home | this still makes me giggle |
02:14.41 | Pkekyo | windows errors in public ftw :> |
02:14.55 | ckknight | hehe |
02:16.06 | SaladFork | !ar 425 |
02:16.06 | ThraeBot | SaladFork: Arena rating from 425 points is, 2v2: 1688, 3v3: 1631, 5v5: 1544 |
02:16.19 | Funkeh` | hows jokerconfig going ckk |
02:16.23 | Pkekyo | I like it on the local busses, there's like 5-6 LCDs with commercials and stuff on them...bluescreen on those is awesome :> |
02:16.26 | ckknight | it's coming |
02:16.33 | ckknight | I have the tree down |
02:16.37 | ckknight | and I have execute working |
02:16.50 | Pkekyo | ckknight: nice feature on the loot-gain in Parrot :> |
02:17.02 | ckknight | I'm gonna alter it so that it's a two-column main panel, with labels on the left and config on the right |
02:17.18 | ckknight | config can be sliders/buttons/dropdowns/etc. |
02:17.33 | ckknight | I figure if I do it that way (and do it consistently), it'll be the best situation |
02:18.04 | ckknight | anyone have any thoughts on that? |
02:18.59 | Pkekyo | if I understand correctly, it seems like a good idea |
02:19.10 | JoshBorke | ckknight: how come the unit tests for Joker are embedded into the files? shouldn't they be separate files to better impersonate a real addon using the framework? |
02:19.12 | Pkekyo | - but then again, I might not know wtf I'm on about :> |
02:19.55 | ckknight | no, JoshBorke, for a few reasons: i) ease of use ii) it's not just limited to the core libraries iii) it's only run in specific situations iv) |
02:20.07 | ckknight | ah, there was a forth |
02:20.10 | ckknight | fourth* |
02:20.11 | ckknight | I forget |
02:20.37 | ckknight | JoshBorke: and the way the unit tests are set up, it actually works out quite cleanly as it is now |
02:20.58 | ckknight | i.e. it's better to have the unit tests than to not have them |
02:21.03 | ckknight | since I'm prone to breaking things |
02:21.39 | JoshBorke | so when do the unit tests run? |
02:22.38 | ckknight | three situations must be filled: (a) LibJoker-1.0 must be standalone, not embedded (b) the library in question must be standalone, not embedded (c) it must be enabled through the slash command /jokerunit |
02:22.55 | ckknight | otherwise unit tests are thrown away right away |
02:23.25 | Pkekyo | http://www.youtube.com/watch?v=rN2VqFPNS8w&mode=related&search= |
02:23.36 | ckknight | and the garbage is collected once the addon is loaded, so no real harm |
02:24.36 | Pkekyo | what's this 'garbage collection' stuff? |
02:25.00 | Kyahx | Wouldn't that attribute to larger load times though? Especially once people start having 40 different copies of Joker* compiled and trashed. |
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02:25.00 | *** mode/#wowace [+v Shirik] by ChanServ |
02:25.39 | JoshBorke | ok, so i have some more questions :) i) ease of use: for whom? you or the developers or both and how? ii) what do you mean not limited to the core libraries? what are they testing then? iii) pretty self explanatory. as far as the three situation: so those are always checked when Joker is loaded, even if embedded? |
02:26.03 | ckknight | Kyahx: it's actually very light, the functions themselves, if only created and not run, only add a few milliseconds all-in-all |
02:26.30 | JoshBorke | Kyahx: yea kyahx, you'd need 1000 instances of Joker* to even see a difference :P |
02:26.37 | JoshBorke | Kyahx: quit trolling |
02:26.43 | Kyahx | :( |
02:26.49 | Kyahx | Not trolling, learning! |
02:26.53 | Kyahx | or something... |
02:27.02 | ckknight | JoshBorke: easy for developers, myself included. other libraries can use unit tests. as I said, if Joker's embedded, it won't run, it'll be thrown away asap |
02:28.25 | JoshBorke | ckknight: so how would the unit tests work for another library? |
02:28.40 | ckknight | any library or addon can register unit tests |
02:28.51 | ckknight | that's all |
02:29.13 | JoshBorke | oh, ok, so the unit tests are registered with Joker and then run against? |
02:29.31 | Thrae | ckknight: Shouldn't debugging be in a standalone debugging addon? |
02:29.46 | ckknight | no, and I'm not fucking repeating myself again, you can scroll up |
02:29.52 | ckknight | this is like the fifth time in a week |
02:30.00 | JoshBorke | lol |
02:30.16 | JoshBorke | so the unit tests you wrote are sort of like lunit? http://www.nessie.de/mroth/lunit/ |
02:30.33 | JoshBorke | the other libraries will register their unit tests with joker to be run against them |
02:30.36 | ckknight | yea, very similar, only a slimmer situation |
02:30.41 | JoshBorke | cool |
02:30.53 | ckknight | the library registers the unit tests, on ADDON_LOADED, said tests are run |
02:30.59 | ckknight | if the proper conditions are met |
02:31.02 | JoshBorke | cool |
02:31.07 | ckknight | otherwise, they're thrown away right away |
02:31.41 | ckknight | a big reason for having the unit tests and the program code in the same file is that as code changes, tests change, as tests change, code changes. They're by no means separate and they definitely shouldn't be separate. |
02:32.18 | JoshBorke | that's absolutely true |
02:32.33 | JoshBorke | which is what the wikipedia page says |
02:32.58 | SaladFork | Hey guys, is there a function that would return the number of buffs on a player? |
02:33.17 | ckknight | JoshBorke: Joel on Software says it too |
02:33.26 | ckknight | as well as The Pragmatic Programmer |
02:33.36 | NightHawkTheSane | SaladFork: wowwiki knows. |
02:33.36 | JoshBorke | well, not that they shouldn't be separate, but that they both change and should be kept relevant to one another |
02:33.47 | SaladFork | Night - I'm looking at the API listing |
02:33.50 | SaladFork | I see UnitBuff(), which I'm using |
02:33.58 | SaladFork | That returns the buff info for a buff index |
02:34.04 | SaladFork | I want to make a loop that goes through all the buffs |
02:34.07 | SaladFork | For which I need to know my upper limit |
02:34.09 | ckknight | JoshBorke: well, yea |
02:34.20 | ckknight | JoshBorke: and really, the easiest way for me to do that is if they're in the same place |
02:34.24 | ckknight | i.e. same file |
02:34.58 | Kyahx | SaladFork: you could use a while loop to itterate the buffs until you run out |
02:35.03 | NightHawkTheSane | SaladFork: as far as I recall, you just loop 1-40 and call unit buff until you get nil, but there may be something in SEEA to help with that, depending on what you need |
02:35.15 | JoshBorke | SaladFork: what kyahx said is the general consensus |
02:35.22 | SaladFork | Thanks |
02:35.29 | SaladFork | But I found a more efficient way of finding if a player has a buff |
02:35.40 | SaladFork | Rather than searching through all the buffs and comparing them to the name I'm checking |
02:35.43 | SaladFork | I just do GetPlayerBuffName() |
02:35.47 | Thrae | JoshBorke: ckknight's ROI is just different then your ROI...you can disagree with it, but you're disagreeing with principle. ckknight knows what's the most efficient overall, he's just doing what he considers the most efficient for -him-. |
02:35.48 | SaladFork | If it returns something, he has the buff |
02:35.50 | SaladFork | Otherwise it's nil |
02:35.50 | SaladFork | =D |
02:36.06 | ckknight | that's about it. |
02:36.09 | Kyahx | Well, checking for speicific buffs is different that checking how many buffs someone has :P |
02:36.13 | SaladFork | hehe |
02:36.23 | SaladFork | Yeah, I guess I asked the wrong question |
02:36.24 | SaladFork | Thanks though, =) |
02:36.26 | Kyahx | :) |
02:36.29 | Kyahx | np |
02:36.30 | JoshBorke | ~dict ROI |
02:36.46 | Thrae | ~ROI |
02:36.48 | SaladFork | rate of interest |
02:36.50 | SaladFork | errr |
02:36.53 | ckknight | and I believe in a trickle-down effect, basically, by my life and the lives of other developers being easier, we can code better, faster, cheaper addons, by which the users will end up benefitting |
02:36.55 | SaladFork | return on investment* |
02:36.56 | NightHawkTheSane | SaladFork: first thing to do to get the right answer is to make sure you're asking the right question ;) |
02:36.56 | JoshBorke | return on investment? |
02:37.04 | SaladFork | Night - yeah, I know, =\ |
02:37.22 | Megalon | JoshBorke: profit! |
02:37.34 | ckknight | Reaganism put into addon terms, basically |
02:38.45 | Thrae | purl, ROI is Return On Investment, usually used to describe one's own interpretation of a pragmatic solution, or just plain hedonism. Also could mean "Rate Of Interest" in banking terms. |
02:38.46 | purl | Thrae: okay |
02:38.59 | JoshBorke | ~tbr |
02:39.00 | purl | tbr is, like, ThraeBot Ratings, an invention of Thrae for his ThraeBot. It works on a weighted logarithmic algorithm that, when used to compare two characters, tries to take which classes are fighting each other. |
02:39.01 | ckknight | hedonism? |
02:39.03 | JoshBorke | thrae: fix that :P |
02:39.21 | JoshBorke | ~dict hedonism |
02:39.27 | ckknight | I'm just trying to find the most economical solution. |
02:39.48 | Wobin | hedonism? |
02:39.55 | ckknight | everything has a cost-benefit analysis attached to it |
02:40.11 | JoshBorke | wobin: lrn 2 read |
02:40.14 | Thrae | ckknight: ROI could easily be attributed to plain hedonism |
02:40.16 | Wobin | well yes |
02:40.20 | Wobin | I know what hedonism means |
02:40.33 | Wobin | just not sure how it applies to the current ROI definition |
02:40.37 | SaladFork | Hey guys, I'm not used to Lua. If I type "if (a = GetPlayerBuffName('whatever')) then" |
02:40.37 | ckknight | me either |
02:40.45 | ckknight | SaladFork: ==, not = |
02:40.47 | SaladFork | Would it correctly trigger if a was set to nil |
02:40.47 | JoshBorke | SaladFork: == not = |
02:40.51 | JoshBorke | as ckknight said |
02:40.51 | SaladFork | I'm not comparing |
02:40.52 | SaladFork | That's my point. |
02:40.55 | Wobin | no, cause you're assigning |
02:40.57 | SaladFork | I know how to compare, I'm not THAT newbie |
02:41.01 | JoshBorke | SaladFork: not possible in lua |
02:41.09 | SaladFork | Wobin - so an assignment to nil doesn't return false? |
02:41.21 | ckknight | you can't do an assignment in an if statement |
02:41.22 | JoshBorke | you cannot assign within an expression |
02:41.25 | SaladFork | Yuck. |
02:41.26 | Wobin | I don't think the if construct can handle it |
02:41.32 | ckknight | assignments are statements, you can't treat them as expressions |
02:41.33 | SaladFork | Okay, thanks anyway |
02:41.38 | Wobin | Forces you -not- to use side effects =P |
02:41.47 | JoshBorke | cleaner imo |
02:41.51 | Wobin | s'true |
02:41.56 | Pkekyo | anyone know what to do when you get stuck down in "looting-position"? |
02:42.04 | Wobin | loot/mine something eles |
02:42.07 | Wobin | else |
02:42.10 | Kyahx | just do [[ if GetPlayerBuffName('buff') then ]] |
02:42.23 | Pkekyo | Wobin: didn't work |
02:42.23 | Wobin | not if he wants to keep the name |
02:42.29 | Wobin | relog |
02:42.29 | SaladFork | Another question guys, = |
02:42.30 | SaladFork | =) |
02:42.34 | SaladFork | Does Lua support += and -=> |
02:42.36 | SaladFork | err |
02:42.37 | SaladFork | Does Lua support += and -=? |
02:42.38 | Wobin | no |
02:42.42 | SaladFork | Gah! |
02:42.42 | Kyahx | sadly =( |
02:42.44 | JoshBorke | SOC! new acronym! |
02:43.19 | Wobin | ~soc |
02:43.20 | purl | it has been said that soc is System On Chip - many embedded cpus include a variety of peripherals as well which makes them more than just a CPU. |
02:43.20 | Pkekyo | SOC = Son of Cunt? O.o |
02:43.20 | SaladFork | Kyah - you mean if [[ GetPlayerBuffName("buff") ]]? |
02:43.20 | *** join/#wowace Kirkburn (n=Kirkburn@76-220-202-143.lightspeed.oshkwi.sbcglobal.net) |
02:43.20 | Wobin | no |
02:43.23 | Thrae | ckknight: I said ROI -could- be hedonistic, I didn't say it always was. If a big piece of your ROI is how much work or stress it takes on you vs how much you gain from it, that's basically the definition of hedonism right there. It depends on how you use the term ROI. |
02:43.23 | JoshBorke | o.O |
02:43.32 | Wobin | he's using the [[]] as a deliniation in his own comment |
02:43.34 | JoshBorke | Separation of concerns |
02:43.35 | Kyahx | Salad that was just a bad choice of brackets to split my sentence from my code :P |
02:43.36 | SaladFork | I basically want to execute code only if a player has a buff. GetPlayerBuffName() returns nil if the buff doesn't exist, and returns a string if it does. |
02:43.40 | Wobin | it's not lua |
02:43.50 | SaladFork | Oh, I was thinking it was like the eval statement from Bash, =\ |
02:43.57 | SaladFork | I was getting excited too, I love eval |
02:44.00 | Wobin | Thrae: er |
02:44.05 | ckknight | Thrae: seeing as I don't make money off of this, then my investment is my work, my time, etc. and my return is the appreciation that I get out of it |
02:44.13 | Wobin | That's applying hedonism to the ROI, not explaining ROI from hedonism |
02:44.18 | JoshBorke | SaladFork: use if GetPlayerBuffName(<stuff>) then -- means they have the buff |
02:44.20 | Kyahx | local buff = GetPlayerBuff('buff') |
02:44.21 | Kyahx | if buff then -- do stuff |
02:44.25 | SaladFork | Josh - so nil == false in Lua? |
02:44.26 | Chompers | i'm making a statue of ckk in my garden |
02:44.32 | Wobin | SaladFork: yes |
02:44.32 | Thrae | ckknight: That part of the definition wasn't directed at you. |
02:44.33 | Chompers | 15 feet high |
02:44.35 | SaladFork | Yucky! |
02:44.35 | JoshBorke | SaladFork: false and nil are the only not true |
02:44.40 | SaladFork | So's 0 |
02:44.42 | SaladFork | false == nil == 0 |
02:44.43 | SaladFork | =) |
02:44.44 | JoshBorke | 0 is true |
02:44.47 | SaladFork | wtf |
02:44.53 | Wobin | nil is false =) |
02:45.00 | SaladFork | nil is false, 0 is true.... |
02:45.01 | SaladFork | What's ""? |
02:45.04 | JoshBorke | join #luabot |
02:45.05 | Wobin | true |
02:45.08 | Kyahx | no, 0 is a variable |
02:45.10 | JoshBorke | i repeate |
02:45.13 | SaladFork | What's ""? |
02:45.15 | SaladFork | (an empty string) |
02:45.16 | JoshBorke | false and nil are the only not true |
02:45.22 | Wobin | true |
02:45.25 | SaladFork | /sigh |
02:45.27 | JoshBorke | if it is not false and it is not nil then it is true |
02:45.29 | Kyahx | Its not that hard :P |
02:45.38 | JoshBorke | if not false and not nil then true end |
02:45.40 | SaladFork | if (not false) and (not nil) then true end |
02:45.42 | SaladFork | Thanks Josh. |
02:45.43 | SaladFork | That makes sense |
02:45.44 | SaladFork | =D |
02:45.46 | ckknight | Thrae: the general goal is to maximize said appreciation while minimizing the amount of effort I put into it |
02:45.58 | JoshBorke | ckknight: you'll never be fully appreciated, sadly |
02:46.01 | ckknight | so? |
02:46.04 | CIA-14 | 03sinaloit * r46492 10InfiniBar/ (. InfiniBar.toc): |
02:46.04 | CIA-14 | InfiniBar: |
02:46.04 | CIA-14 | - Corrected tsvn:logtemplate |
02:46.04 | CIA-14 | - Corrected X-Category to reflect one of the possible categories. |
02:46.04 | Wobin | not til you die |
02:46.07 | ckknight | it's not about that |
02:46.11 | Wobin | I hear that works for all sorts of artists |
02:46.14 | ckknight | it's about maximizing appreciation while minimizing effort |
02:46.15 | JoshBorke | Wobin: i won't be appreciated even then |
02:46.17 | Thrae | ckknight: How much people appreciate your work, or how much appreciate you? |
02:46.18 | ckknight | it's about the ratio |
02:46.38 | ckknight | Thrae: either way, I don't see a big differenc |
02:46.41 | ckknight | difference* |
02:47.01 | Thrae | ckknight: Well, that's hedonism right there. But like I said, the ROI comment wasn't directed at you. |
02:47.15 | Chompers | what a wonderful name : "P00PFAKT0R" |
02:47.27 | ckknight | if it's hedonism, then I don't see it as a flaw or any issue at all |
02:47.30 | Wobin | Is he a manure salesman? |
02:47.44 | Chompers | he joined my vent server, so he might be |
02:47.49 | Wobin | all people are hedonistic to a certain degree |
02:48.02 | Wobin | there is no such thing as pure altruism |
02:48.21 | Thrae | ckknight: All living things by design are hedonistic, humans have the ability to try and get away from hedonism, but in the end, there's debate on whether that's really good or not. |
02:48.29 | Thrae | I'm not trying to attack you. Geez. |
02:48.45 | ckknight | I figure embrace it and twist it into something good rather than fight against it |
02:48.50 | ckknight | for most things biological |
02:48.57 | ckknight | or instinctual |
02:49.13 | Thrae | Well, there are some instincts worth fighting, like to hump everything that moves. |
02:49.28 | cladhaire | why fight it? |
02:49.33 | NightHawkTheSane | Thrae: psh, you fight that if you want! |
02:49.34 | Chompers | even other dudes |
02:49.47 | cladhaire | Chompers: word |
02:49.49 | JoshBorke | or animals |
02:49.59 | JoshBorke | erm |
02:50.47 | Thrae | Most animals don't care about sisters or brothers or cousin relationships when mating, but humans have the Westermarck effect. |
02:50.57 | Thrae | Most humans, that is. |
02:51.11 | Chompers | empathy helps bring balance to the hedonism/altruism struggle |
02:51.21 | JoshBorke | you people confuse me |
02:51.43 | Chompers | i thought animals had a built in "warning" to stop inbreeding? |
02:52.00 | Wobin | "VIRGIN ALERT VIRGIN ALERT" |
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02:52.32 | Thrae | Chompers: No, animals pick out who has the best qualities regardless of their birth relationship |
02:52.33 | ckknight | incest is best? |
02:52.34 | *** mode/#wowace [+v Shirik] by ChanServ |
02:52.47 | Wobin | Buggery is boring |
02:52.51 | Wobin | Incest is relatively boring |
02:52.58 | Thrae | Chompers: If they had to pick from 5 sucky traits and 1 good trait that happens to be from their sister, they'd pick their sister |
02:52.58 | Wobin | Necrophilia is dead boring |
02:53.00 | ckknight | what isn't boring, then? |
02:53.12 | Chompers | even if it results in dna decay? |
02:53.22 | JoshBorke | Chompers: inbreeding gets bred out |
02:53.30 | Wobin | cause they die |
02:53.32 | Chompers | good point |
02:53.35 | ckknight | Chompers: the percentage of that happening for humans is about 4% if both are healthy adults |
02:53.37 | Megalon | just prospected 200 adamantite for someone in og, 15 blue gems |
02:53.39 | Megalon | >.< |
02:53.47 | ckknight | compare to if the woman is 40 years old, when the percentage is 6% |
02:53.55 | Thrae | Chompers: DNA Decay takes centuries of constant inbreeding |
02:53.56 | Wobin | less so for humans, cause our survivability is somewhat enhanced |
02:54.07 | ckknight | so yea, fucking your 20-year-old sister will have less of a detrimental effect than fucking your 40-year-old wife. |
02:54.12 | ckknight | good to know |
02:54.16 | Chompers | i guess it doesn't hurt a few times |
02:54.19 | *** join/#wowace flexom (n=Flexom@234.84-49-71.nextgentel.com) |
02:54.32 | Chompers | and i guess it's necessary if numbers are low |
02:54.43 | Thrae | 23:02 <@ckknight> so yea, fucking your 20-year-old sister will have less of a detrimental effect than fucking your 40-year-old wife. || 23:02 < Chompers> i guess it doesn't hurt a few times |
02:54.46 | Megalon | Thrae: that's not right with "regardless of thair birth relationship" |
02:55.03 | Thrae | Megalon: I said some living organisms, not all |
02:55.21 | Chompers | why do i talk at 4am, it only gets me further down into the hole im digging for myself |
02:55.46 | CIA-14 | 03funkydude * r46493 10cgProfiler/ (cgProfiler.toc embeds.xml): cgProfiler: use embeds.xml |
02:56.35 | Chompers | ckknight: i just watched a tv show you might like |
02:57.11 | *** join/#wowace Unrealii (i=NEXT96@121.129.140.109) |
02:57.11 | Chompers | it's called Californication, quite funny at times |
02:57.29 | Megalon | Thrae: you said animals, which covers quite everything |
02:57.44 | Megalon | ;o |
02:58.08 | Pkekyo | is there anyone here that consider using the term "black" to describe someone of dark skin tone offensive? |
02:58.09 | CIA-14 | 03mecdemort * r46494 10Baggins_AnywhereBags/Core.lua: Baggins_AnywhereBags: - Clicking an item outputs the item link to the chat frame. - Cleaned up some unnecessary code. - Searching will search all alts, but only current player's bank and mail. |
02:58.16 | Thrae | Megalon: If you scroll up to the beginning of the discussion, I first said "most animals". You can't jump into a conversation half-way and nitpick effectively. |
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03:02.07 | Arrowmaster | ok somebody needs to make the bar texture in this into a realbar texture http://i27.photobucket.com/albums/c168/dradesus/WoWScrnShot_072907_183903.jpg |
03:02.30 | Pkekyo | eew |
03:02.34 | JoshBorke | lol |
03:02.49 | ckknight | Chompers: I saw S01E01 |
03:02.51 | ckknight | it was pretty good |
03:03.02 | Cryect | that wavy bar bothers me |
03:03.19 | ckknight | Chompers: I've been getting into Mad Men and The Kill Point recently, they're also pretty good |
03:03.25 | Chompers | really? |
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03:03.58 | Chompers | i'll have to check those out, just finished season one of Carnivale, fantastic programme |
03:04.14 | Pkekyo | hahah, this is great...this rogue simply can't grasp how I gould stunlock her :> |
03:04.36 | Pkekyo | could* |
03:05.43 | Wobin | argh |
03:05.49 | Wobin | worst screenshot ever |
03:06.42 | Kirkburn | Sorry but ... Yay, no more Karl Rove! |
03:06.44 | Chompers | Burn Notice too, that's been getting better as the season progresses |
03:07.09 | NightHawkTheSane | Kirkburn: yay indeed. he still ought to be held accountable and tried/executed. :P |
03:08.54 | Kirkburn | NightHawkTheSane, yes indeed |
03:09.19 | Kirkburn | Unfortunately it's not immediate, there's still a few more weeks with him :/ |
03:09.32 | *** join/#wowace Johbe (n=johbe@81.216.27.2) |
03:09.52 | NightHawkTheSane | sadly |
03:10.09 | Pkekyo | !c eu bloodfeather thaladon |
03:10.11 | ThraeBot | Pkekyo: Thaladon, Level 34 Blood Elf Mage (0/0/24). 973 HP; 2877 Mana; 94 mana regen; 4.55% dodge; +3 all resists (+5 all);[[ TBR: 244 ][ Link: http://tinyurl.com/ywdem4 ][ Talents: http://tinyurl.com/35a9cf ]] |
03:12.35 | Funkeh` | later folks |
03:16.01 | ckknight | Chompers: oh yea, been watching Burn Notice, it's worth the watch |
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03:17.40 | CIA-14 | 03ckknight 07ckknight * r46495 10Joker/LibJoker-1.0/LibJoker-1.0.lua: LibJoker-1.0 - add more provisions to unit test checking, so that tests are thrown away sooner if the situation can be decided sooner. |
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03:18.21 | *** mode/#wowace [+v PProvost] by ChanServ |
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03:21.32 | Pkekyo | http://img.4chan.org/b/src/1187061555486.jpg |
03:22.26 | ckknight | lulz |
03:22.35 | SaladFork | Hehe |
03:22.38 | SaladFork | I was getting worried there |
03:22.43 | SaladFork | But Lua has block comments, =) |
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03:23.07 | *** mode/#wowace [+v Shirik] by ChanServ |
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03:31.49 | SaladFork | !api UnitDamage |
03:31.50 | ThraeBot | SaladFork: lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit"); -- http://www.wowwiki.com/API_UnitDamage |
03:31.54 | SaladFork | hmm |
03:31.57 | SaladFork | !api UnitSpellDamage |
03:31.58 | ThraeBot | SaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_UnitSpellDamage |
03:32.00 | SaladFork | noooo |
03:32.09 | SaladFork | Anyone know? =( |
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03:32.21 | JoshBork1 | ~wdn |
03:32.22 | purl | World of Warcraft Developer Network, a website where you can see the changes made to WoW's interface files between versions and also where you can download said versions. http://wdn.wowinterface.com/ |
03:32.31 | JoshBork1 | look up what the blizzard api uses |
03:32.41 | SaladFork | Where would I do that? >.< |
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03:33.08 | *** mode/#wowace [+v Shirik] by ChanServ |
03:38.35 | *** join/#wowace ckknight_ (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
03:38.36 | *** mode/#wowace [+o ckknight_] by ChanServ |
03:38.46 | SaladFork | I can't find it, heh |
03:38.50 | SaladFork | This should be simple, >.< |
03:42.41 | SaladFork | !api GetSpellBonusDamage |
03:42.42 | ThraeBot | SaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellBonusDamage |
03:42.49 | SaladFork | I hate you, ThraeBot |
03:43.01 | Thrae | !api GetSpellDamageBonus |
03:43.02 | ThraeBot | Thrae: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellDamageBonus |
03:43.19 | SaladFork | That function exists |
03:43.22 | SaladFork | And yet nobody knows about it. |
03:43.32 | Thrae | Hence why ThraeBot asks you to make the page |
03:43.33 | SaladFork | Not even /wiki/API |
03:43.58 | SaladFork | Jeez, this is a smart command |
03:43.59 | SaladFork | =D |
03:44.13 | SaladFork | Now damnit WowWiki, learn your stuff |
03:45.08 | JoshBork1 | SaladFork: make a page |
03:45.11 | SaladFork | Heh |
03:45.19 | SaladFork | <- doesn't know WikiCode and is an Lua newbie at that |
03:45.22 | SaladFork | But hey |
03:45.28 | SaladFork | Can I write I discovered it or something? |
03:45.43 | JoshBork1 | add it somewhere, create a new page and put a link to where you saw the usage |
03:45.55 | SaladFork | !api GetSpellDamageBonus |
03:45.56 | ThraeBot | SaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellDamageBonus |
03:45.57 | SaladFork | I'll add it there |
03:45.58 | SaladFork | =D |
03:45.59 | Thrae | SaladFork: Just name your wiki user the same, it'll be in the history |
03:46.01 | SaladFork | errr |
03:46.03 | SaladFork | BonusDamage* |
03:46.08 | SaladFork | woooo |
03:46.09 | SaladFork | History! |
03:46.11 | JoshBork1 | bye |
03:46.43 | CIA-14 | 03diablohu * r46496 10AtlasLoot/Constants/constants.cn.lua: |
03:46.43 | CIA-14 | AtlasLoot: |
03:46.43 | CIA-14 | - update zhCN |
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03:53.36 | FryGuy | is anyone here familiar with the internal workings of lua? |
03:53.45 | FryGuy | the c++ part i mean |
03:54.04 | *** join/#wowace Stan__ (n=Stan__@p54994989.dip.t-dialin.net) |
03:59.42 | SaladFork | Hey Thrae |
03:59.49 | SaladFork | For the argument, should I name it spellTreeID? |
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04:02.18 | *** mode/#wowace [+v Antiarc] by ChanServ |
04:02.33 | FryGuy | i bet ckknight could help me, but he's not here :p |
04:03.00 | SaladFork | I just discovered a function, =) |
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04:04.44 | *** join/#wowace FryGuy- (i=fryguy@c-71-197-67-35.hsd1.ca.comcast.net) |
04:05.25 | Pkekyo | can mages use maces? (1h) |
04:05.28 | SaladFork | No |
04:05.32 | SaladFork | Daggers, Staves, 1h Swords |
04:08.22 | SaladFork | !api GetSpellBonusDamage |
04:08.23 | ThraeBot | SaladFork: spellDmg = GetSpellBonusDamage(spellTreeID); -- http://www.wowwiki.com/API_GetSpellBonusDamage |
04:08.26 | SaladFork | That's mine! =) |
04:08.30 | Tem | Does anyone have a non-enligsh copy of globalstrings? |
04:08.42 | SaladFork | I can't believe there wasn't a page for it |
04:09.30 | SaladFork | !api GetSpellBonusHealing |
04:09.31 | ThraeBot | SaladFork: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetSpellBonusHealing |
04:09.32 | SaladFork | Woooot |
04:09.36 | SaladFork | That's 2 pages for me! |
04:10.00 | NightHawkTheSane | ~cookie SaladFork |
04:10.26 | kebinusan | Saladfork some new bot? |
04:10.31 | SaladFork | ? |
04:10.40 | kebinusan | nm thats thraebot |
04:10.43 | kebinusan | I read that wrong |
04:10.46 | kebinusan | sorry its late here |
04:10.46 | NightHawkTheSane | lol |
04:10.54 | SaladFork | I just found too functions that work 100% that weren't in the WIKI |
04:10.54 | SaladFork | =) |
04:11.00 | NightHawkTheSane | ~comfort kebinusan |
04:11.01 | purl | There, there, kebinusan. It's OK. I'm here for you. |
04:11.08 | kebinusan | ~kick purl |
04:11.09 | purl | ACTION kicks purl |
04:11.19 | kebinusan | ~whalecrush NightHawkTheSane |
04:11.33 | kebinusan | My whalefu is lacking |
04:11.40 | NightHawkTheSane | ~whalecrit kebinusan |
04:11.40 | purl | ACTION crits kebinusan with a mathematically skilled whale named Isaac for #NaN. kebinusan dies |
04:11.45 | ckknight | FryGuy-: hrm? |
04:11.54 | FryGuy- | oh you're here! |
04:12.02 | FryGuy- | you wrote a lua thingy in c right? |
04:12.06 | ckknight | nope |
04:12.07 | FryGuy- | i mean, used the lua api |
04:12.11 | FryGuy- | nevermind :( |
04:12.13 | ckknight | never have, haven't had a reason to |
04:12.21 | NightHawkTheSane | "What if it's some kind of trojan horse?" "Well, obviously.. they did it.. wrong." |
04:12.21 | FryGuy- | maybe it was kael |
04:12.31 | SaladFork | Psh, and I thought I would be famous and all |
04:13.07 | FryGuy- | i want to serialize the lua globals table somehow, and do a checksum of it so I can verify that people are using a legit version of some scripts |
04:13.18 | NightHawkTheSane | SaladFork: ill sing your praises out my window, if you like. |
04:13.23 | SaladFork | Please do, =) |
04:13.27 | SaladFork | hehe |
04:13.31 | NightHawkTheSane | meh. later. |
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04:15.46 | NightHawkTheSane | "...I have to go blow something up..." |
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04:18.39 | ckknight | FryGuy-: legit version? |
04:19.22 | FryGuy- | uh |
04:19.42 | FryGuy- | it's for something that needs to be tamper-resistant |
04:20.11 | FryGuy- | like a high-score thing that uses some stuff that's in lua |
04:20.31 | FryGuy- | but with modified lua it would be easy to cheat, so just verify that the lua is not tampered |
04:20.41 | ckknight | ... |
04:20.43 | ckknight | ick |
04:20.52 | NightHawkTheSane | that sounds like a logistical nightmare. |
04:20.57 | ckknight | I agree |
04:21.00 | Antiarc | You won't be able to, IMO |
04:21.09 | ckknight | you want to basically close source for something that is inherently open |
04:22.15 | FryGuy- | well, the high score sending stuff will be in our own code |
04:22.21 | FryGuy- | the c++ part |
04:22.44 | ckknight | k... |
04:23.20 | FryGuy- | what I was planning on doing was loading the lua files, and before any input from the game itself is loaded, computing a checksum of the global namespace in lua and sending that along with the score |
04:23.32 | CIA-14 | 03antiarc * r46497 10Threat-1.0/Threat-1.0/Threat-1.0.lua: Threat-1.0: Fixed a way-too-over-eager threat clear on party change. Is approximately 312% more awesome now. |
04:23.38 | clad|sleep | why does the global namespace matter |
04:23.42 | clad|sleep | if its just the score you're concerned with |
04:23.49 | clad|sleep | privacy isn't that hard in Lua, even on a pure-Lua basis. |
04:24.05 | FryGuy- | well, the score is computed in lua, and the rules of the game are in lua |
04:24.31 | ckknight | so embed the lua stuff in your C program and don't release the lua files |
04:24.42 | clad|sleep | well there's nothing you can really checksum, since they can just keep the same footprint |
04:24.45 | FryGuy- | well, we want them to be user-modifyable for custom stuff |
04:24.49 | clad|sleep | there's nothign to correlate it with on the other side |
04:24.52 | clad|sleep | so sandbox them in |
04:24.54 | clad|sleep | its not very difficult |
04:25.05 | clad|sleep | give them a seperate lua_State |
04:25.23 | clad|sleep | if nothing else, or a sandboxed genv |
04:25.55 | FryGuy- | the original way I was going to do it was checksum the individual lua files that are loaded and send those along |
04:26.29 | FryGuy- | but I thought I could serialize and checksum the lua_State somehow |
04:26.30 | clad|sleep | you could do that, but why not just _not_ allow them to alter those files. |
04:26.46 | FryGuy- | because, they have to be modifyable |
04:26.51 | ckknight | .. |
04:26.53 | ckknight | ...* |
04:26.55 | ckknight | catch-22 |
04:27.07 | FryGuy- | not really |
04:27.16 | ckknight | you can't have only one part be modifiable? |
04:27.32 | FryGuy- | I kind of obscured what I'm doing |
04:27.34 | Antiarc | If something has to be trusted, put it in your compiled C++, IMO |
04:27.34 | clad|sleep | you have to sandbox _something_ |
04:27.38 | clad|sleep | indeed |
04:27.41 | ckknight | yea. |
04:27.45 | clad|sleep | there's no need for the rules or values to be calculated in Lua |
04:27.53 | clad|sleep | or if there is, you have to sandbox things somehow |
04:28.23 | FryGuy- | :\ |
04:28.36 | ckknight | I figured this would be obvious |
04:28.38 | FryGuy- | there's going to be no sandbox |
04:28.58 | FryGuy- | I'll just checksum the lua files themselves |
04:29.02 | ckknight | ... |
04:29.04 | ckknight | why? |
04:29.17 | ckknight | you eliminate the point that way |
04:29.22 | FryGuy- | hm? |
04:29.28 | ckknight | modifiable? |
04:29.28 | FryGuy- | Let the game run, but the checksum will be wrong |
04:29.36 | FryGuy- | and the high score won't be uploaded |
04:29.43 | ckknight | alright |
04:29.58 | FryGuy- | I don't want to prevent modification, i want to be aware of it. |
04:30.08 | *** join/#wowace NimbleRabit (n=Nimble_R@cpe-76-170-244-178.socal.res.rr.com) |
04:30.09 | NightHawkTheSane | a) what's the point of making something modifiable at all if it's going to be mootin the end. b) what's to stop someone from just sending the unmodified checksum? |
04:30.10 | clad|sleep | that was unclear |
04:30.18 | FryGuy- | sorry |
04:30.22 | clad|sleep | to say the least |
04:30.47 | clad|sleep | you can't checksum the lua_state, or the genv, so you'll have to do the files |
04:30.52 | clad|sleep | if that's what you really want to do |
04:31.00 | FryGuy- | well there are going to be custom levels, but that's fine, I just don't want them to be able to submit those as high scores |
04:32.14 | FryGuy- | calculating a checksum of the files will be annoying though because there's an 'include' function :( |
04:32.24 | SaladFork | !api GetSpellBonusHealing |
04:32.25 | ThraeBot | SaladFork: bonusHeal = GetSpellBonusHealing(); -- http://www.wowwiki.com/API_GetSpellBonusHealing |
04:32.27 | SaladFork | Woot woot |
04:32.32 | SaladFork | That's two functions I've discovered |
04:32.34 | SaladFork | Beat that you non-newbies. |
04:33.43 | SaladFork | However, that still has not solved my problem |
04:33.57 | *** join/#wowace MentalPower (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower) |
04:33.57 | *** mode/#wowace [+v MentalPower] by ChanServ |
04:34.03 | SaladFork | I've discovered GetSpellBonusDamage() which returns your spell damage for a certain school of magic, but how I do I return my generic +spelldmg? =\ |
04:34.03 | NightHawkTheSane | "Next time we crash our brand new mothership, let's say we do it in the tropics?" |
04:35.12 | SaladFork | Anyone? |
04:35.26 | sag_ich_nicht | SaladFork get all values and take the lowest? ;P |
04:35.26 | NightHawkTheSane | hey, you're the one who found it. |
04:35.28 | Antiarc | !api GetSpellBonusDamage |
04:35.34 | sag_ich_nicht | i dunno, honestly :D |
04:35.34 | SaladFork | Anti - mine! back off! |
04:35.49 | SaladFork | Night - I found the one for specific spell schools |
04:35.56 | NightHawkTheSane | SaladFork: i'd say check how wow does it? |
04:36.05 | Antiarc | <PROTECTED> |
04:36.08 | Antiarc | I'm a rogue. |
04:36.09 | Antiarc | o.0 |
04:36.10 | SaladFork | It gives me 0 |
04:36.10 | Antiarc | Oooooh |
04:36.12 | Antiarc | It's physical |
04:36.16 | SaladFork | Huh? |
04:36.18 | Antiarc | It's because I have 2 rings |
04:36.22 | SaladFork | Physical? |
04:36.22 | Antiarc | Both with +2 damage on them |
04:36.25 | SaladFork | Oh |
04:36.34 | SaladFork | K, let me update the wiki page |
04:36.34 | SaladFork | ty |
04:36.59 | Xinhuan | whats the performance difference between a 8600 gts and a 8800 gts? |
04:37.01 | SaladFork | http://www.wowwiki.com/API_GetSpellBonusDamage |
04:37.02 | SaladFork | updated |
04:38.05 | Antiarc | local bd = GetSpellBonusDamage; genericSpellDamage = math.min(bd(2), bd(3), bd(4), bd(5), bd(6), bd(7)) |
04:38.08 | Antiarc | To answer your question |
04:38.17 | Antiarc | I suspect anyhow |
04:38.38 | Arrowmaster | gota be a simple way |
04:38.43 | SaladFork | That's assuming they didn't mix and max gear to the max |
04:38.47 | NightHawkTheSane | "I'd say having the supreme commander of the Ysgard fleet owe you one is more valuable." |
04:39.25 | SaladFork | mix and match* |
04:39.25 | Arrowmaster | NightHawkTheSane: watching sg1 again? |
04:39.25 | Antiarc | SaladFork: Eh? |
04:39.25 | NightHawkTheSane | Arrowmaster: indeed! |
04:39.26 | NightHawkTheSane | i've been working my way through the episodes. |
04:39.27 | SaladFork | Anti - imagine a +firedmg helm, a +frostdmg gloves... |
04:39.32 | Antiarc | SaladFork: It's a pretty safe bet that you don't have +damage from each of the 6 schools individually :P |
04:39.40 | SaladFork | Yeah, but it's not 100% safe |
04:39.44 | SaladFork | There's got to be a better way. |
04:39.44 | Antiarc | Safe enough. |
04:39.56 | Antiarc | Anyone that would violate that assumption probably doesn't know enough to use your mod anyway :P |
04:40.00 | Arrowmaster | check how the character frame does it |
04:40.02 | SaladFork | Actually, now that I think about it |
04:40.06 | SaladFork | If I have each individual school |
04:40.11 | SaladFork | Why the hell do I care what the base is? |
04:40.17 | ccKep | take holy school |
04:40.21 | SaladFork | If they cast a frostbolt, use +frostdmg, if they do holy, use +holydmg |
04:40.23 | ccKep | there is no +holy only damage in the game. |
04:40.31 | SaladFork | ccKep - that doesn't seem right |
04:40.31 | Arrowmaster | yes there is |
04:40.32 | ccKep | (thats how blizz does it) |
04:40.37 | SaladFork | But whatever, normal +spelldmg is useless to know, =D |
04:40.37 | ccKep | http://wdn.wowinterface.com/code/2136898/FrameXML/PaperDollFrame.lua |
04:40.42 | ccKep | # |
04:40.42 | ccKep | local minModifier = GetSpellBonusDamage(holySchool); |
04:40.53 | SaladFork | hahaha |
04:40.56 | SaladFork | seriously? |
04:40.56 | SaladFork | XD |
04:40.57 | NightHawkTheSane | there is +holy damage though,isn't there? |
04:41.00 | SaladFork | Gogoblizz! |
04:41.04 | ccKep | not that I know of? |
04:41.11 | Arrowmaster | there is |
04:41.12 | Antiarc | Yes, there is +holy damage |
04:41.15 | Antiarc | There's a cloak in Kara |
04:41.20 | SaladFork | I was just thinking the same Anti |
04:41.24 | SaladFork | It dropped for us yesterday |
04:41.31 | NightHawkTheSane | http://www.wowhead.com/?item=30642 |
04:41.37 | NightHawkTheSane | http://www.wowhead.com/?item=17741 |
04:41.49 | NightHawkTheSane | both of those have +holy damage. |
04:42.02 | NightHawkTheSane | as far as wowhead knows, the only two in the game, but they exist. |
04:42.03 | Arrowmaster | wtf |
04:42.08 | ccKep | just copied blizz code =) |
04:42.13 | Arrowmaster | i didnt even know that chest existed |
04:42.21 | NightHawkTheSane | ccKep: i know, i'm just saying. :) |
04:42.26 | NightHawkTheSane | Arrowmaster: me either, actually. :P |
04:42.58 | NightHawkTheSane | And it's a drop from a rare spawn in mara. wtf? |
04:42.59 | CIA-14 | 03antiarc * r46498 10Threat-1.0/Threat-1.0/Threat-1.0.lua: Threat-1.0: TPS clear fix. I think. |
04:43.24 | SaladFork | But seriously |
04:43.31 | SaladFork | When in your code - ever - would you need to know base +spelldmg? |
04:44.01 | NightHawkTheSane | arguably never. |
04:44.17 | SaladFork | I can't think of an actual situation |
04:44.35 | ccKep | weren't you the one who asked? ^^. |
04:44.36 | NightHawkTheSane | non-typed spell damage is almost purely academic, as any practical implementation must, by definition, be typed to a particular school. |
04:45.00 | SaladFork | ccKep - I assumed I needed it at first |
04:45.28 | SaladFork | /shrug |
04:45.28 | ccKep | local minModifier = GetSpellBonusDamage(holySchool); |
04:45.28 | ccKep | for i=(holySchool+1), MAX_SPELL_SCHOOLS do minModifier = min(minModifier, GetSpellBonusDamage(i)) end |
04:45.28 | ccKep | if you still need it ^.^ |
04:45.28 | SaladFork | Is that how Blizz does it? |
04:45.28 | ccKep | yeah |
04:45.28 | SaladFork | >.< |
04:45.30 | SaladFork | Anto |
04:45.31 | SaladFork | Anti |
04:45.33 | ccKep | (might replace holySchool with 2 though) |
04:45.39 | SaladFork | Anti's method is more efficient than Blizz's |
04:45.47 | SaladFork | one call, no loops |
04:46.06 | SaladFork | Only one min called |
04:46.07 | ccKep | yep |
04:46.12 | SaladFork | Anti - go get a job app |
04:46.16 | Arrowmaster | fucking steam |
04:46.18 | Antiarc | ? |
04:46.23 | Pkekyo | huh...there should be a graveyard-plugin for cartographer! :> |
04:46.28 | Arrowmaster | why cant i fucking play natural selection |
04:46.38 | SaladFork | Pkekyo - Cartographer Waypoints |
04:46.40 | Pkekyo | NS = win! |
04:46.47 | Pkekyo | SaladFork: have it |
04:46.51 | NightHawkTheSane | Antiarc: yeah,so when do we get to see your big sekret project? :P |
04:47.04 | Antiarc | NightHawkTheSane: Well, the big sekret project is still in development :P |
04:47.09 | Pkekyo | spent all of last fall at school playing NS in class :> |
04:47.10 | SaladFork | When you're dead, it'll mark the GY as a tombstone |
04:47.14 | SaladFork | As well as your body location |
04:47.16 | Arrowmaster | maybe ill just go play tremulous |
04:47.23 | Antiarc | The smaller sekret projects that are not really revenue streams but which are pretty fun anyway are being deployed as I type. :P |
04:47.47 | Pkekyo | SaladFork: that's all good and well, but I mean that it should show all graveyards in the zone - when alive! |
04:47.54 | NightHawkTheSane | Antiarc: ooh, linky? |
04:48.02 | Antiarc | well, let me deploy first :P |
04:48.03 | SaladFork | Pkek - why? |
04:48.07 | SaladFork | Why would you ever need to know that? XD |
04:48.20 | Antiarc | wingnut7 |
04:48.35 | Antiarc | well damn, I'm changing an ssh password tonight. |
04:48.42 | NightHawkTheSane | lol |
04:48.48 | NightHawkTheSane | ~comfort Antiarc |
04:48.51 | purl | There, there, Antiarc. It's OK. I'm here for you. |
04:48.54 | Arrowmaster | your password sucks |
04:48.58 | Antiarc | It does |
04:49.02 | Pkekyo | SaladFork: ie: to know wether or not - when traveling a certain distance - if stripping down and getting myself killed by mobs will benefit me or punish me in terms of travel times |
04:49.02 | Antiarc | But it's for a box on my LAN |
04:49.13 | Antiarc | So I don't care so much about that one |
04:49.15 | Pkekyo | (running through an entire zone on my alt right now) |
04:49.22 | SaladFork | Pkek - I guess you could submit a request to Cartographer POI |
04:49.35 | SaladFork | They do flightpaths and mailboxes, /shrug |
04:49.36 | Pkekyo | POI? |
04:49.45 | SaladFork | Places of Interest |
04:49.46 | ccKep | Cartographer_SuicideShortcuts |
04:49.48 | ccKep | ^.^ |
04:49.50 | NightHawkTheSane | Antiarc: a couple weeks ago I accidentally typed a password i use almost everywhere (yeah, bad me) into irc. Fortunately it was in a channel with only a few close friends, and not.. say.. here.. |
04:49.51 | Arrowmaster | Antiarc: why not use ssh keys |
04:49.57 | Pkekyo | ccKep: great name |
04:50.02 | *** join/#wowace Zeiris (n=anon@d206-116-165-72.bchsia.telus.net) |
04:50.09 | Antiarc | Arrowmaster: I have been too lazy to set them up :P |
04:50.11 | Pkekyo | SaladFork: it shows me mailboxes, but not flightpaths |
04:50.31 | *** join/#wowace Roartindon (n=jtlim@ppp121-45-51-120.lns11.adl2.internode.on.net) |
04:50.32 | SaladFork | Pkek - Oh wait, you have Cartographer Mailboxes |
04:50.36 | SaladFork | But I can see flightpaths too |
04:50.38 | SaladFork | What does that? o.O |
04:50.38 | Pkekyo | and POI |
04:50.46 | *** part/#wowace Zeiris (n=anon@d206-116-165-72.bchsia.telus.net) |
04:52.15 | Antiarc | okay |
04:52.19 | Antiarc | Anyone ever run into this: |
04:52.29 | Antiarc | svn: The version resource does not correspond to the resource within the transaction. Either the requested version resource is out of date (needs to be updated), or the requested version resource is newer than the transaction root (restart the commit) |
04:52.30 | Antiarc | However: |
04:52.33 | Pkekyo | I have pretty much all cartographer plugins there is :> |
04:52.35 | Antiarc | svn up produces nothing |
04:52.39 | Antiarc | This happens after every commit |
04:52.50 | Antiarc | I have to nuke all my all-wcprops files to be able to commit again |
04:52.52 | Antiarc | It basically sucks |
04:53.31 | *** join/#wowace Kirkburn_ (n=Kirkburn@76-220-202-143.lightspeed.oshkwi.sbcglobal.net) |
04:53.58 | Pkekyo | <--- in the process of making 100+ Heavy Silk Bandages... /sigh |
04:54.18 | Arrowmaster | 100? |
04:54.24 | Arrowmaster | why??? |
04:54.37 | ulic | you know the war effort is over right? |
04:54.39 | Pkekyo | just got Artisan First Aid |
04:54.52 | Pkekyo | and Heavy Silk Bandage is still green |
04:54.56 | Pkekyo | and I have fuckloads of Silk :> |
04:55.28 | Pkekyo | and leveled tailoring past silk cloth ages ago soeh...got nothing else to use it for :> |
04:55.42 | SaladFork | yuck |
04:55.48 | SaladFork | Tailoring AND First Aid is no fun |
04:55.50 | Pkekyo | took about 30 bandage crafts to get me 5 skill points |
04:56.47 | Pkekyo | SaladFork: howso? |
04:56.55 | SaladFork | Pkek - shared mats |
04:57.04 | Pkekyo | meh |
04:57.07 | SaladFork | Almost as bad as getting 2 between JC / Blacksmithing / Engineering |
04:57.28 | Pkekyo | I always have spare cloth anyways...got a gazillion alts |
04:57.54 | Pkekyo | I've leveled 4 levels on my mage now, completely by getting boosted in SM :> |
04:58.01 | Pkekyo | - that gives ALOT of silk! |
04:58.13 | SaladFork | lol |
04:58.25 | SaladFork | And to think I've been leveling the hard way |
04:58.33 | NightHawkTheSane | Okay, stupid noob question. >< Anyone had an issue where a cartographer profession db fails to load, or at least fails to show up on your map? |
04:59.21 | ulic | nope I get all 1 zillion icons |
04:59.45 | Pkekyo | SaladFork: it's really fucking easy with helpful guildies... just /follow and loot while they run 'round pewpewing :> |
04:59.50 | SaladFork | lol |
05:00.04 | Pkekyo | crafted 107 heavy silk bandages - gave me 12 skill points :> |
05:00.08 | NightHawkTheSane | Herbalism just isn't loading on this char for some reason. |
05:00.09 | SaladFork | High levels in my guilds (including me) don't often run through instances |
05:00.41 | NightHawkTheSane | wonder if it has to do with having both herb and mining.. but that shouldn't make a difference |
05:00.52 | Arrowmaster | thats why i have my friends account info and can use his 70 shadowpriest whenever i want since he doesnt play much |
05:00.59 | Pkekyo | NightHawkTheSane: checked character specific addon loading options? :> |
05:01.01 | ulic | nope have I have both, and it's insanity when they are both on :) |
05:01.06 | NightHawkTheSane | Pkekyo: yep |
05:01.53 | NightHawkTheSane | whats weird is that it was loading fine the other day |
05:02.01 | Arrowmaster | i once got a random tell asking if i wanted to do karazhan while i was on his priest but apparently thats on of the things im not allowed to do |
05:02.08 | Pkekyo | ffs, for some reason, I run out of mats tonight when my tradeskill level reaches x48 |
05:03.10 | Pkekyo | <PROTECTED> |
05:03.20 | *** join/#wowace Antiarc (n=Antiarc@wsip-70-184-82-98.ph.ph.cox.net) |
05:03.20 | *** mode/#wowace [+v Antiarc] by ChanServ |
05:04.20 | Pkekyo | autorun = win |
05:04.40 | SaladFork | I remember pre-2.0, when addons weren't blocked from everything |
05:04.52 | SaladFork | The Taxi mods that would take you to all the major flight paths automatically |
05:05.02 | sag_ich_nicht | [06:55] <Pkekyo> and leveled tailoring past silk cloth ages ago soeh...got nothing else to use it for :> <--put silkcloth stacks into AH, recieve money. |
05:05.27 | Pkekyo | I would |
05:05.49 | Pkekyo | if not silk sold for just about jack shit on my server :< |
05:05.54 | *** join/#wowace Kirkburn (n=Kirkburn@76-220-202-143.lightspeed.oshkwi.sbcglobal.net) |
05:06.06 | sag_ich_nicht | haha. |
05:06.11 | NightHawkTheSane | ckknight: ping |
05:06.17 | ckknight | pong |
05:06.28 | Pkekyo | it also helps with a bank char able of making about 50g/day :> |
05:06.48 | NightHawkTheSane | I've noticed on pitbull the enabled/disabled state of the blank space doesn't always persist |
05:06.54 | sag_ich_nicht | our server is one of the first to get online in europe, so our economy is a bit crazy... >_> |
05:06.57 | ckknight | lame |
05:07.08 | Arrowmaster | fuck i really dont have anything to do, steam wont let my play natural-selection and anarcyonline keeps failing on a patch |
05:07.15 | Pkekyo | sag_ich_nicht: define 'crazy'? |
05:07.17 | SaladFork | Pkek - I make sure to log onto my main every day and do dailies for ~150-200g/day |
05:07.21 | SaladFork | And then whenever my alt needs cash |
05:07.36 | SaladFork | I log onto my main and baske in the huge piles of gold, =D |
05:07.45 | Pkekyo | SaladFork: don't have rep for all dailies yet |
05:07.50 | sag_ich_nicht | Pkekyo well on one hand, compendium of dragon slaying still sells for 1000g+ |
05:07.56 | SaladFork | Pkek - Skettis + Ogri'la will get you 6/10 |
05:08.02 | sag_ich_nicht | on the other hand, solid star of elune costs about ~50g |
05:08.10 | Pkekyo | I don't have ogri'la rep yet |
05:08.16 | Pkekyo | impossible to get a group for the quest |
05:08.18 | SaladFork | You get it from dailies.... |
05:08.34 | Pkekyo | my alt and my main is broke as a churchrat, and my bank char made about 100g yesterday |
05:08.52 | sag_ich_nicht | fastest way to make profit: |
05:08.53 | SaladFork | lol |
05:08.57 | sag_ich_nicht | 1. Make Bank Alt with Enchanting |
05:09.04 | sag_ich_nicht | 2. Level Enchanting to 275 |
05:09.17 | Pkekyo | I have a 'norma' alt with enchanting...working on 275 ench atm |
05:09.18 | sag_ich_nicht | 3. Buy items in the AH with Bottomscanner |
05:09.23 | sag_ich_nicht | 4. Sell |
05:09.25 | sag_ich_nicht | 5. ??? |
05:09.27 | SaladFork | sag - I tried that, doesn't work on my server, =( |
05:09.28 | sag_ich_nicht | 6. Profit! |
05:09.30 | Pkekyo | bottomscanner? |
05:09.31 | SaladFork | We have smart noobs |
05:09.34 | Arrowmaster | ok this HAS to solve my boredom, i found my starcraft cd |
05:09.34 | SaladFork | and cheap enchanting mats |
05:09.48 | sag_ich_nicht | Pkekyo www.auctioneeraddon.com :P |
05:10.00 | sag_ich_nicht | you'll have to install the enchantrix alpha as well |
05:10.12 | sag_ich_nicht | otherwise you'll not get any useful results |
05:10.13 | SaladFork | hey, ckknight improves existing addons by converting them to Ace2 and making them more efficient right? |
05:10.22 | sag_ich_nicht | afk, moving my ass to work |
05:10.27 | ckknight | wrong, SaladFork |
05:10.32 | Pkekyo | why does EVERYONE add a "???"-step to their how-to-profit guides? >.< |
05:10.32 | SaladFork | So who am I thinking of? |
05:10.35 | ckknight | I don't "convert" |
05:10.42 | SaladFork | You recode, =) |
05:10.45 | ckknight | I steal other people's ideas and write em from scratch my own way |
05:10.52 | sag_ich_nicht | [07:10] <Pkekyo> why does EVERYONE add a "???"-step to their how-to-profit guides? >.< <--South Park |
05:10.54 | sag_ich_nicht | and now afk |
05:10.54 | SaladFork | ckknight - Do auctioneer right, =P |
05:11.00 | ckknight | no, Auctioneer works fine |
05:11.01 | *** join/#wowace Azure (i=Azurewra@i577BC4D9.versanet.de) |
05:11.07 | SaladFork | It's a memory hog, =( |
05:11.21 | ckknight | so use the dev version |
05:11.21 | Pkekyo | byes sag_ich_nicht |
05:11.40 | Pkekyo | dev version? |
05:12.19 | NightHawkTheSane | SaladFork: auctioneer is going to hog memory regardless, given how much raw data it stores. |
05:12.25 | SaladFork | Mmhmm |
05:12.44 | Cyrez | ./auctioneer load auctionhouse |
05:12.48 | NightHawkTheSane | and, as has been noted countless times before, memory usage doesn't matter as much as memory churn |
05:12.51 | SaladFork | But considering that among my ~160 addons that it's 1 of about 5 that isn't Ace'd, I assume it could be made slightly more efficient |
05:13.07 | Pkekyo | memory churn? |
05:13.14 | NightHawkTheSane | there's no correlation between whether a mod uses ace and whether it's efficiant. |
05:13.29 | SaladFork | Night - Mods that use ace share libraries with other mods that use ace |
05:13.30 | SaladFork | No? |
05:13.36 | Cyrez | My Auctioneer DB is ~9.7MB. |
05:13.59 | Pkekyo | the correlation is as to wether or not the programmer are a complete fucking nabcake or not :> |
05:14.05 | NightHawkTheSane | SaladFork: yeah, sharing code doesn't neccessarily imply efficiancy. |
05:14.13 | ccKep | 95% of auctioneers memory usage is the auction database... that has not much to do with wether its ace'd or not ^^. |
05:14.24 | Cyrez | Em, one of the Auctioneer devs is in here, BTW. |
05:14.31 | SaladFork | Surprisingly, "Ace2" is using more memory than "Auctioneer" |
05:14.36 | *** join/#wowace shingo2 (n=shingo@p5487F01C.dip.t-dialin.net) |
05:14.51 | Roartindon | ace2 gets billed sometimes for memory that other addons generate |
05:14.53 | NightHawkTheSane | SaladFork: thats not really surprising, precisely because of the shared code bit. |
05:15.00 | Comxx | ckknight is there anyway that you can make so that [Level:DifficultyColor] ?? is Red not Grey? |
05:15.06 | SaladFork | Nevermind, just garbage collected |
05:15.08 | SaladFork | Auctioneer's back on top |
05:15.25 | ckknight | Comxx: :Red |
05:15.41 | NightHawkTheSane | ckknight: it should probably be that way by default |
05:15.45 | Pkekyo | SaladFork: how do you get those stats? |
05:15.59 | SaladFork | Pkek - PerformanceFu |
05:16.07 | ckknight | yea, it should be red by default... |
05:16.08 | Comxx | i mean make Red sorry |
05:16.19 | Cyrez | FuBar_PerformanceFu for the pwn. |
05:16.33 | Comxx | nope it Grey |
05:16.42 | Pkekyo | I only have MiniPerfsFu |
05:16.53 | Comxx | Gray* |
05:18.35 | Pkekyo | what's the difference between PerformanceFu and MiniPerfsFu? |
05:18.53 | NightHawkTheSane | performancefu has some more profiling tools, i imagine |
05:19.59 | ulic | Nooooooo! |
05:20.18 | ulic | how well we flood the channel with queries now? |
05:20.28 | ulic | s/well/will |
05:20.39 | NightHawkTheSane | there's always purl |
05:21.19 | Pkekyo | <--- just made it on foot from TM to Kargath |
05:22.22 | Pkekyo | off to Thorium Point then... /sigh |
05:23.15 | Pkekyo | so many memories...all the ganking at thorium point when going MC... /sniff |
05:24.29 | *** join/#wowace mathuin (n=mathuin@c-71-202-238-151.hsd1.ca.comcast.net) |
05:24.39 | Pkekyo | you can only spiritress within the zone you died in, correct? |
05:24.49 | mathuin | Any of you guys actively use ItemValue? I'm wondering how to score a dagger based on the "average DPS" value. |
05:24.52 | mathuin | Pkekyo: yes. |
05:25.55 | Pkekyo | methinks I have ItemValue |
05:26.01 | Pkekyo | not sure though |
05:26.13 | Pkekyo | what does it do? :P |
05:29.51 | Pkekyo | you have to be exalted with said faction to buy their mount at lvl 40, correct? |
05:29.56 | NightHawkTheSane | yes |
05:29.59 | NightHawkTheSane | at any level |
05:30.18 | CIA-14 | 03syntherift * r46499 10Numen/ (7 files): |
05:30.19 | CIA-14 | Numen: |
05:30.19 | CIA-14 | - Renamed class files and data file. |
05:30.37 | NightHawkTheSane | well, aside from your own faction, obviously |
05:30.44 | Pkekyo | soeh...how to get exalted with a faction fast and cheap? |
05:30.54 | NightHawkTheSane | runecloth turnins? |
05:30.54 | Pkekyo | (I really, REALLY hate that bloodelf mount) |
05:31.06 | NightHawkTheSane | really? I likeit. |
05:31.16 | Pkekyo | :< |
05:31.38 | Pkekyo | I want a skellyhorse, methinks |
05:32.07 | Pkekyo | 1758/12k UC Honored |
05:32.16 | Pkekyo | never had a skellyhorse before... |
05:32.51 | Pkekyo | aw shite, lvl ?? dragonkin |
05:33.55 | Pkekyo | is if I weren't traumatized enough by those from the first char I leveled, now I gotta go through this shit again? meh! |
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05:35.12 | CIA-14 | 03syntherift * r46500 10Numen/ (7 files in 2 dirs): |
05:35.12 | CIA-14 | Numen: |
05:35.12 | CIA-14 | - Added Sorata's rewrite. |
05:35.12 | CIA-14 | - Includes main button reordering, totem ticks, totem timers, and pop-up button reordering. |
05:36.36 | CIA-14 | 03sinaloit * r46501 10Splut/ (. Splut.toc): |
05:36.36 | CIA-14 | Splut: |
05:36.36 | CIA-14 | - Added tsvn:logtemplate |
05:36.36 | CIA-14 | - X-Category: ActionBar -> Action Bars per Ace2 wiki |
05:37.30 | Comxx | is there a way or a Addon that will auto loot when you pick pocket ? |
05:37.57 | CIA-14 | 03syntherift * r46502 10Numen/embeds.xml: |
05:37.57 | CIA-14 | Numen: |
05:37.57 | CIA-14 | - Fixed embeds.xml. |
05:38.46 | *** join/#wowace Roartindon (n=jtlim@ppp121-45-51-120.lns11.adl2.internode.on.net) |
05:38.52 | Roartindon | who's in charge of the wowace forums? |
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05:39.21 | Xinhuan | Comxx: no, but if you hold down Shift while you pickpocket, it should auto-loot (assuming shift is your default autoloot key) |
05:39.26 | Comxx | im Sure ckknight can help you |
05:39.46 | ckknight | Roartindon: Kaelten is, but I have ops |
05:40.02 | Roartindon | ckknight: Right now, the forums are sending out notification emails using the address: www-data@wewowace.com |
05:40.10 | Roartindon | My mail server is rejecting every one of them |
05:40.14 | ckknight | yea, inform kaelten |
05:40.14 | Roartindon | because wewowace.com doens't exist |
05:40.23 | ckknight | probably a typo |
05:40.24 | Roartindon | It seems that it's only been for a week or two.. it used to be from @wowace.com |
05:40.47 | Comxx | Xinhuan: but Xloot does not loot when i hold down the shift key |
05:40.49 | ckknight | probably the server change |
05:40.51 | SaladFork | Woah |
05:40.55 | Roartindon | ckknight: yeah, I'll drop him a PM now |
05:40.56 | SaladFork | I just have a newfound love for Blizz |
05:40.56 | Xinhuan | try it without xloot |
05:41.02 | SaladFork | I was getting ready to parse some yucky stuff |
05:41.03 | SaladFork | Then found |
05:41.07 | Xinhuan | i don't use looting mods and holding down shift-key auto loots. |
05:41.11 | SaladFork | GetCombatRating(CR_CRIT_SPELL) and GetCombatRating(CR_HIT_SPELL) |
05:41.11 | SaladFork | =D |
05:41.14 | SaladFork | <3 |
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05:43.08 | art3mis | wewow |
05:43.10 | art3mis | heh |
05:43.43 | CIA-14 | 03syntherift * r46503 10Numen/: |
05:43.43 | CIA-14 | Numen: |
05:43.43 | CIA-14 | - Updated externals. |
05:46.19 | ckknight | wowee |
05:53.00 | Pkekyo | ~numen |
05:53.20 | Pkekyo | guess not |
05:53.40 | NightHawkTheSane | best bet for looking up what mods are is either ask the author if they're here, ortheforums |
05:53.54 | SaladFork | http://www.wowace.com/wiki/Numen |
05:53.54 | SaladFork | .wiki Numen |
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05:55.41 | Pkekyo | I need to l2sleepatnight so I get time to recharge my mouse |
05:56.30 | SaladFork | Night - files.wowace.com will show you the #Notes from the .toc, which most people fill in |
05:56.48 | SaladFork | !ap 1431 |
05:56.56 | SaladFork | NO |
05:56.59 | SaladFork | Thaebot is gone! |
05:57.18 | NightHawkTheSane | SaladFork: i'm aware, but #notes isn't always particularly descriptive |
05:57.26 | SaladFork | Night - True, =D |
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06:01.50 | *** part/#wowace Mistr (i=Mistr@c-69-243-144-101.hsd1.in.comcast.net) |
06:01.53 | ckknight | hrm |
06:02.01 | ckknight | perhaps there should be some standardization when it comes to Notes |
06:03.13 | SaladFork | Perhaps. |
06:03.45 | SaladFork | Okay, I have officially gone through my addon and commented everything |
06:03.56 | SaladFork | If anyone ever needs to steal some code and checks mine out, they will be more than happily surprised. |
06:04.51 | ckknight | anyone up and want to wax philosophical about configuration? |
06:05.10 | ckknight | k, I'll just state my thoughts anyway |
06:06.14 | ckknight | basically, with AceOptions (Ace2), you have passing groups, and the parent group can provide get/set functions, etc. AceConfig (Ace3) won't have passing groups, but will have explicit passValues (and an arbitrary number of them as well) |
06:06.48 | ckknight | now for AceOptions, the parent group provides the get/set functions by doing get = function() end, args = { {} } |
06:07.15 | ckknight | I was thinking instead to have explicit inheritance by doing child_get = function() end |
06:07.20 | ckknight | or something to that regard. |
06:07.36 | ckknight | Tablet-2.0 did the child_* stuff, and it seemed to work quite well |
06:08.34 | Xinhuan | err as long as you provide documentation :) |
06:08.55 | ckknight | well, yea |
06:09.07 | ckknight | but I'm just basically making things immensely easier this way |
06:09.26 | ckknight | for both coding the configuration backend and for developers making their addons' config tables |
06:09.34 | Yssaril | easier = better as long as everything still works |
06:09.55 | ckknight | Yssaril: it's a new system anyway, starting from scratch |
06:10.40 | Yssaril | cant wait to try it |
06:10.42 | CIA-14 | 03adirelle * r46504 10CastYeller/ (CastYeller.toc announces/warlock.lua): |
06:10.42 | CIA-14 | CastYeller: |
06:10.42 | CIA-14 | - added warlock enUS funny announces from Melvalian. |
06:10.53 | ckknight | Yssaril: the config is the last part of Ace3 |
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06:10.56 | Yssaril | btw who is resposible for AceComm? |
06:11.01 | ckknight | that'd be me |
06:11.16 | ckknight | *thumbs up* |
06:11.25 | ckknight | lemme guess, have an issue with it being broken? |
06:11.30 | ckknight | :-P |
06:11.33 | Yssaril | yep :P |
06:11.55 | ckknight | how is it broken for you? |
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06:11.58 | Yssaril | dces people every now and then due to sending addonmsg that are to big |
06:12.20 | Yssaril | seams to happen with large tables (at least for me) |
06:12.36 | ckknight | lame |
06:12.38 | ckknight | what distribution? |
06:12.51 | ckknight | WHISPER/GUILD/CUSTOM, etc? |
06:13.01 | Yssaril | guild |
06:13.12 | Yssaril | wrote a proof of error addon |
06:13.15 | Yssaril | http://bloodlinesaddons.googlecode.com/files/Crashtest.zip |
06:13.28 | ckknight | hrm |
06:13.39 | Yssaril | uses a SV file that generates the error when executed (at least when i do it) |
06:13.39 | ckknight | k, I'll check it out |
06:13.54 | Xinhuan | have you tried it on other machines? |
06:13.56 | Pkekyo | anyone know what level you have to be to complete the hand-in quests A Donation of Mageweave? |
06:14.03 | Xinhuan | maybe it only crashes/disconnects on yours |
06:14.08 | Yssaril | dont have another machine /cry |
06:14.15 | Xinhuan | ask a guildie? |
06:14.58 | Yssaril | havent yet :P they dont like me asking them hey can you try this it will only chrash your wow |
06:15.00 | ckknight | which error does it generate? |
06:15.35 | Yssaril | when i update to the newest chatthrottlelib it gives me the error that the prefix+msg is to long |
06:15.51 | Yssaril | with the updated lib it dosnt crash without it id dces |
06:16.32 | ckknight | hrm |
06:16.37 | ckknight | I'll look into it |
06:17.11 | Xinhuan | bbl |
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06:19.28 | Yssaril | have a thread about it on the forums somone else said it has also happened from large strings being serialized |
06:19.30 | Yssaril | http://www.wowace.com/forums/index.php?topic=7825.0 |
06:19.38 | Yssaril | keep us posted :) |
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06:24.25 | Yssaril | also had an idea am not sure how hard this would be to implement or even how usefull it would be but is there a way to get AceComm to fire an event when a message has been sent not jsut processed and then passed the throttle lib but actually gone and out of your system? |
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06:25.53 | Borked|Raider | anyone got a link to a good post/article telling difference, plusses and minuses of secure and not secure frames. |
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06:26.19 | ckknight | secure frames are bitches |
06:26.26 | ckknight | but it's the only way to call protected functions |
06:27.21 | Borked|Raider | ye thats the thing i know about em also, was hoping there was a bit more deep going post telling some more about it, or maybe theres just not more to it |
06:27.40 | Borked|Raider | also about the whats posible in combat/out of combat ect |
06:27.42 | ZealotOnAStick | So. |
06:27.49 | ZealotOnAStick | I learned a valuable lesson tonight. |
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06:29.28 | ZealotOnAStick | Never, ever allow news submissions (even if they have to be approved) to public/non-registered members. |
06:30.48 | SaladFork | Ahahahahahaha |
06:30.59 | ZealotOnAStick | Same for Trackbacks. |
06:31.07 | SaladFork | I was once in an organization and my job was to track replies we got from the "Contact Us" page |
06:31.13 | SaladFork | I read some of the craziest stuff, XD |
06:31.40 | ZealotOnAStick | The trackbacks thing -does- however explain some of the things that made no sense to me for top site search hits. |
06:32.12 | Megalon | "horse eel old mature asian puke"? |
06:32.32 | ZealotOnAStick | lots of viagra and cialis ads, hypercodone, etc. |
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06:33.23 | Pkekyo | If I respecc DW fury, where should I go grinding? |
06:34.18 | ZealotOnAStick | There were 2357 news submissions. |
06:34.28 | SaladFork | hahaha |
06:34.29 | SaladFork | wowww |
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06:41.04 | SaladFork | Where do you get these @WowUIDev/ hostnames? |
06:41.15 | SaladFork | or WowAce/ or whatever |
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06:42.01 | Pkekyo | wtb fishing bot |
06:42.17 | SaladFork | Pkek - try YoungerSibling-1.0 |
06:42.56 | ckknight | SaladFork: how do you mean? |
06:43.06 | ckknight | hostnames? |
06:43.41 | SaladFork | It's an IRC term |
06:43.52 | SaladFork | Hostname is what comes aftter @ |
06:44.06 | SaladFork | ie: Mental Power |
06:44.19 | SaladFork | MentalPower (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower) |
06:44.24 | NightHawkTheSane | hostname isn't a strictly irc term. :P |
06:44.36 | SaladFork | Well, that's what I'm referring to it as |
06:44.43 | ckknight | yea, I was thinking website stuff |
06:44.47 | NightHawkTheSane | well, its the proper term, but i'm just sayin |
06:44.49 | NightHawkTheSane | g |
06:44.53 | SaladFork | ty, =_ |
06:45.25 | MentalPower|ZZzz | hostmasks |
06:45.32 | MentalPower|ZZzz | and ask Cairenn for them |
06:46.01 | NightHawkTheSane | huh, druids can use fist weapons? never knewthat.. |
06:46.07 | SaladFork | Hey guys, can you set default arg values if not specified? |
06:46.09 | SaladFork | like |
06:46.17 | SaladFork | function name(arg1="default") |
06:46.34 | SaladFork | so if you call name(), arg1="default", but calling name("hi"), sets arg="hi" |
06:46.35 | MentalPower|ZZzz | arg1 = arg1 or "default" |
06:46.36 | SaladFork | Can you do that in Lua? |
06:46.38 | ZealotOnAStick | *sigh* |
06:46.55 | SaladFork | hmmm, I'll try that Mental, ty |
06:46.56 | ZealotOnAStick | I should be packing for GenCon . . . but I'm really unfocussed and frantic. |
06:48.11 | SaladFork | That didn't work Mental, =( |
06:48.32 | SaladFork | ')' expected near '=' |
06:48.45 | NightHawkTheSane | you'd want to do thatin the body of the function |
06:48.53 | SaladFork | ah |
06:48.54 | NightHawkTheSane | not in the prototype. |
06:48.55 | SaladFork | So if I have |
06:49.05 | SaladFork | name(arg1), and something calls name(), arg1 == nil? |
06:49.32 | MentalPower|ZZzz | function name(arg1) arg1 = arg1 or "default" --[[do stuff here]] end |
06:49.41 | MentalPower|ZZzz | SaladFork: yes |
06:49.44 | SaladFork | Even better. |
06:50.18 | SaladFork | Haha |
06:50.28 | SaladFork | Wait, before you go |
06:50.33 | SaladFork | Just noticed your comment on hostnames |
06:50.43 | MentalPower|ZZzz | yesh? |
06:50.43 | SaladFork | Is there a requirement for Cairenn to give you one? |
06:50.54 | Cairenn | that you be a mod author |
06:50.58 | MentalPower|ZZzz | you need to be a WoWUIDev :P |
06:51.08 | SaladFork | Well, that'll happen soon enough, at this rate, =) |
06:51.37 | Cairenn | talk to me when you've got one live |
06:51.41 | SaladFork | Will do, =) |
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06:53.59 | art3mis | can i have a vanity host for being awesome? |
06:54.26 | art3mis | art3mis@ckk.eats.bu.gs ;P |
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06:59.39 | Pkekyo | !c eu bloodfeather beefhoof |
06:59.40 | mathuin | So back to ItemValue. I don't know how to do a simple equation as part of a normal statsum build. |
06:59.41 | ThraeBot | Pkekyo: Beefhoof, Level 28 Tauren Shaman (0/19/0). 1002 HP; 1158 Mana; 78 mana regen; 34.6 Melee DPS; 11.56% melee crit; 11 +heal; 6.24% dodge; 4.48% block; 10 nature resist (+10);[[ TBR: 144 ][ Link: http://tinyurl.com/ytu9op ][ Talents: http://tinyurl.com/2p6wto ]] |
07:00.09 | mathuin | I want to value average DPS, which is average damage divided by weapon speed. |
07:02.47 | SaladFork | !api GetTalentInfo |
07:02.48 | ThraeBot | SaladFork: nameTalent, iconPath, tier, column, currentRank, maxRank, isExceptional, meetsPrereq = GetTalentInfo(tabIndex, talentIndex); -- http://www.wowwiki.com/API_GetTalentInfo |
07:02.52 | SaladFork | Thraebot has returned! |
07:02.56 | SaladFork | /cheer |
07:04.06 | mathuin | Ah well, I'll ask tomorrow. :-) |
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07:15.45 | SaladFork | Hey, anyone know why the following line wouldn't work to validate if a slash commands tries setting a number? |
07:15.48 | SaladFork | validate = function() return (type(input) == "number"); end, |
07:15.53 | SaladFork | oh |
07:15.59 | SaladFork | funciton(input) |
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07:16.00 | SaladFork | thanks! |
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07:22.58 | SaladFork | Hmm |
07:22.59 | SaladFork | That doesn't work |
07:23.03 | SaladFork | validate = function(input) return (type(input) == "number"); end, |
07:23.04 | SaladFork | =\ |
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07:25.36 | ccKep | maybe because input is a string? |
07:25.58 | SaladFork | well, wouldn't tonumber()-ing it kind of ruin the point of validating it? |
07:26.24 | SaladFork | I guess I can do an if not number set to 0 thing |
07:26.26 | SaladFork | /shrug |
07:26.38 | CIA-14 | 03jerry 07jerry * r46505 10Grid/Grid/GridFrame.lua: Grid: (branch) Better handling of UNIT_NAME_UPDATE |
07:26.49 | ccKep | string:match("%d%) or something? *shrug* |
07:27.05 | ccKep | "%d" |
07:27.11 | SaladFork | Nah, I just removed the validation |
07:27.13 | Nargiddley | tonumber returns nil if its not a number |
07:27.14 | SaladFork | Guess I'll have to trust my users |
07:27.21 | SaladFork | And hell, if they decide to fuck with it, they get an error |
07:27.23 | SaladFork | It'll serve 'em right. |
07:27.53 | Nargiddley | return tonumber(input) would validate it |
07:28.08 | SaladFork | It would make everything true though |
07:28.18 | SaladFork | Strings would become numbers, numbers would stay numbers.... |
07:28.31 | Nargiddley | no |
07:28.38 | Nargiddley | > print(tonumber('a')) |
07:28.38 | Nargiddley | nil |
07:29.36 | SaladFork | bwahah! |
07:29.43 | SaladFork | Thanks much, = |
07:29.44 | SaladFork | =) |
07:29.48 | SaladFork | I really do love this channel |
07:30.02 | ckknight | mah pants are broked |
07:30.20 | ckknight | Nargiddley: I'm using surprisingly less of Waterfall than I thought I would... |
07:32.10 | CIA-14 | 03jerry 07jerry * r46506 10Grid/Grid/GridFrame.lua: Grid: (branch) The GridFrame instance and the Grid Frame are not the same thing. |
07:33.44 | Nargiddley | ckknight, hows it coming along ? |
07:33.56 | ckknight | surprisingly well |
07:34.14 | ckknight | I'm done execute and boolean, working on number now |
07:34.26 | Nargiddley | i'm guessing mostly just the frame creation from waterfall ? |
07:34.51 | Nargiddley | rest probably wouldnt translate to non oo well |
07:35.17 | ckknight | well, only small parts of it |
07:35.23 | ckknight | mostly I just inherit from templates |
07:35.27 | ckknight | which you don't seem to do much of |
07:37.06 | ccKep | Scalding Water's Melee hits Werewolf for 500 Fire damage |
07:37.07 | ccKep | Werewolf dies |
07:37.12 | ccKep | (thats a feral druid) |
07:37.17 | ccKep | lolol |
07:37.46 | ccKep | died in that small water pitch while meleeing lurker =) |
07:38.02 | ckknight | Nargiddley: mostly using Waterfall as "inspiration" |
07:38.10 | *** join/#wowace kaiden (n=kaiden@c-71-197-188-78.hsd1.or.comcast.net) |
07:38.26 | Sole | ckknight: are you creating your take on waterfall? |
07:38.30 | CIA-14 | 03fin * r46507 10Prat/Prat_Modules/modules/UrlCopy.lua: Prat: Prat/Prat_Modules/modules/UrlCopy.lua: fixed "invalid index" error on URLs containing escaped characters; updated regexes slightly while I was poking around |
07:38.30 | Sole | Im guessing you are :P |
07:38.39 | ckknight | Sole: LibAceConfig-3.0 |
07:38.54 | Sole | ckknight: nice name, very non-generic |
07:39.02 | ckknight | it's meant to be generic |
07:39.10 | Sole | ^ |
07:39.15 | ckknight | this is the Ace core... |
07:39.24 | Sole | AceJungleRopes-3.0 |
07:39.25 | ccKep | and..? ;) |
07:39.26 | ckknight | I can't rename it, too much brand power |
07:39.36 | Sole | JungleRopes...hold everything together...omggetit? |
07:39.38 | ccKep | call it Ape instead of Ace |
07:39.42 | ckknight | ... |
07:39.56 | Sole | Ape is good |
07:40.18 | pb_ee1 | The new Ape2 generation of Addons |
07:40.29 | *** join/#wowace Elkano (n=elkano@ip-213-135-2-183.handshake.de) |
07:40.46 | Punkie` | omg, ACE3??? |
07:40.48 | pb_ee1 | A nice picture of a monkey on the homepage |
07:40.51 | ckknight | yes, Punkie` |
07:40.54 | ckknight | Ace3. |
07:40.58 | Punkie` | ACE? |
07:41.03 | ccKep | shhhh |
07:41.04 | ckknight | no, Ace |
07:41.05 | ccKep | codename ape! |
07:41.10 | ckknight | codename Joker |
07:41.14 | Sole | wait wtf |
07:41.15 | ccKep | :( |
07:41.15 | Sole | ace3? |
07:41.20 | ckknight | yea, Sole |
07:41.20 | pb_ee1 | It's top secret. Nobody knows about it. |
07:41.24 | Sole | APRIL FOOLS WASNT REALLY APRIL FOOLS AFTER ALL!? |
07:41.27 | ckknight | it's true |
07:41.30 | Nargiddley | yeah ckknight, i found it easier to just do my own instead of trying to get the bits of templates by name |
07:41.45 | Punkie` | codename minimalcommunityinput :P |
07:41.45 | ckknight | http://www.wowace.com/wiki/Joker |
07:41.47 | ckknight | Sole: ^--- |
07:41.50 | Nargiddley | less scripts doing weird things as well heh |
07:42.05 | Sole | ckknight: dont trust you, that HAS to be a keylogger |
07:42.07 | ckknight | Punkie`: meh, community's overrated, this is born out my my cruel iron fist |
07:42.23 | *** join/#wowace the_squid (n=Alex@dsl-220-235-115-12.sa.westnet.com.au) |
07:42.30 | ckknight | Nargiddley: :-P |
07:42.40 | Punkie` | Yeah, shame... since you just mocked this entire channel :P |
07:42.53 | ckknight | you're free to give input |
07:42.57 | ckknight | and I've asked for input |
07:43.08 | ckknight | but I claim veto power |
07:43.09 | Sole | so its codenamed Joker you say? |
07:43.12 | ckknight | yep. |
07:43.15 | ckknight | you can get it on the svn |
07:43.16 | Sole | I declaim your claim |
07:43.18 | ckknight | in branches |
07:43.31 | ckknight | ...you can't do that |
07:43.35 | Sole | watch me |
07:43.36 | pb_ee1 | http://www.wowace.com/wiki/Ape |
07:43.55 | Sole | rofl |
07:43.59 | ckknight | bah. |
07:44.19 | pb_ee1 | Ok you can delete it if you want :p |
07:44.29 | ccKep | sec. |
07:44.59 | Elkano | Nargiddley, will Baggins ever see a way to create categories for the next layer of a PT3 set by one click? eg for Tradeskill.Mats.ByType? |
07:45.02 | Sole | ckknight: I like the splitting of the timing functions from AceEvent into a seperate lib |
07:45.10 | ckknight | yea |
07:45.17 | ckknight | it's a lot saner |
07:45.19 | *** join/#wowace Mok724 (n=Miranda@p54BAF804.dip.t-dialin.net) |
07:45.21 | ckknight | and all events are namespaced |
07:45.24 | ckknight | which solves a lot of issues |
07:45.43 | pb_ee1 | btw, why "Joker"? |
07:46.05 | Sole | why not Ace3? :P |
07:46.10 | nevcairiel | Its just another card in the deck .. like the ace :P |
07:46.14 | ckknight | it'll be renamed Ace3 |
07:46.16 | nevcairiel | and the finished product will be renamed |
07:46.21 | ckknight | Joker is because of the April Fool's joke |
07:46.27 | ckknight | it's an homage |
07:46.29 | pb_ee1 | Hehe ok ;-) |
07:46.32 | Sole | no way, that makes too much sense |
07:46.41 | ckknight | lol |
07:47.09 | pb_ee1 | ccKep: YOU WERE RIGHT ! |
07:47.09 | Nargiddley | Elkano, how do you mean?. without opening the sub menu ? |
07:47.33 | pb_ee1 | http://www.wowace.com/wiki/LibJoker-1.0 --> first example, what do you see? LibMonkey.... :p |
07:47.52 | ckknight | it's true. |
07:47.56 | ckknight | I use LibMonkey a lot as an example |
07:47.57 | Elkano | well, I did it myself now by editing the SavedVariables ^^ but having an easy way in the UI would be nice. |
07:47.58 | ckknight | it flings poo |
07:48.05 | ckknight | Joker("LibMonkey-1.0"):FlingPoo() |
07:48.07 | mitch0-zZ | ckk: hi. I've tested the raid frames hiding / party frames problem with the InCombatLockdown() check in ChangeHidden() in pitbull. it doesn't make any difference. and in fact the problem happens out-of-combat, too |
07:48.17 | ckknight | mitch0-zZ: I blame gnomes |
07:48.25 | Elkano | So the bag shows all Tradeskill mats but sorted by types |
07:48.32 | mitch0-zZ | ckk: are you one? :) |
07:48.44 | ckknight | no, draenei here |
07:48.58 | mitch0 | I'll blame draenei then |
07:49.37 | mitch0 | what I noticed, that some of the partytarget frames went with the raid frames, too, but not all |
07:50.23 | mitch0 | I didn't pay much attention then, but I have a feeling that those frames went that referred to the same units as the raid frames (that is, those that were targeting raid members) |
07:50.49 | mitch0 | could it be that somehow all frames referring to the same unit are somehow hidden during ChangeHidden()? |
07:52.40 | pb_ee1 | ckknight: what if someone tries to AddChatCommand a command that already has been registered? |
07:52.42 | kaiden | Anyone here play a shadow priest? I just had some basic questions, just respec'd my always holy priest (2 years holy, never tried shadow) to shadow and was just wondering what the basics for grinding were, what spells do people typically stick to, i've noticed that if i use all the main ones mind blast / shadow touch / vampiric embrace / swp it's very mana inefficient, trying to find the happy norm that creates this never having to rest |
07:52.45 | kaiden | shadow priests talk about :) |
07:53.07 | ckknight | pb_ee1: overwrite |
07:53.10 | pb_ee1 | Ho |
07:53.11 | ckknight | pb_ee1: but that's a fringe case |
07:53.19 | pb_ee1 | Documentation doesn't say anything about it |
07:53.41 | ckknight | pb_ee1: you shouldn't really do it |
07:53.46 | ckknight | nor do you have reason to |
07:53.49 | pb_ee1 | i don't want to do it |
07:54.06 | pb_ee1 | but suppose another addon just uses a weird /command and that it's exaclty yours |
07:54.22 | pb_ee1 | I think about, for example, /clog <-- quite simple and could be use by other addons |
07:55.05 | pb_ee1 | or /abg (ace buff groups), well all the small /commands that could be registered and common to several addons (even not ace'd) |
07:56.49 | pb_ee1 | and another thing: why do you have to give the name of your addon in RemoveAllChatCommands() and RemoveChatCommand()? Isn't it better to let the user only remove chatcommands that originally have been binded to his addon? |
07:56.52 | Sole | ckknight: the JokerEvent api looks a lot saner than AceEvent-2.0 |
07:57.06 | ckknight | it's meant to be |
07:57.38 | ckknight | pb_ee1: it's MyAddon:RemoveAllChatCommands(), right? |
07:57.50 | ckknight | pb_ee1: which you would normally do as self:RemoveAllChatCommands() |
07:57.59 | Sole | that the whole point of Joker, is to make it all a lot saner and faster? |
07:58.02 | pb_ee1 | d'oh |
07:58.04 | ckknight | right, Sole |
07:58.08 | art3mis | http://www.kontraband.com/show/show.asp?ID=7015&Top20=1&rtn=index-top20 |
07:58.11 | ckknight | Sole: and to take out everything unneeded |
07:58.21 | art3mis | ^^ proof that evolution is a myth ;P |
07:58.23 | ckknight | Sole: and to be a lot more stable |
07:58.27 | pb_ee1 | ckknight: sorry, i was just confusing some lines |
07:58.37 | Sole | ckknight: naturally thats always a goal, but youre right on the unneeded bit |
07:59.23 | art3mis | kaiden: when soloing just shield mb to pull dot with pain and and ve and mf til it's dead |
07:59.34 | art3mis | nothing about sproiests in a solo is mana effcient though |
08:00.08 | art3mis | and when the mob hits about 900-1300 shadow word death kill it |
08:00.09 | ckknight | art3mis: so wrong, the peanut butter isn't exposed to great amounts of energy, only small amounts |
08:00.24 | ckknight | Sole: all in all, like what you see? |
08:00.28 | art3mis | the only saving grace you've got is getting spirit tap to boost your regen on death |
08:00.41 | art3mis | ckknight: yup its pretty funny though |
08:00.43 | ckknight | Sole: I'm doing the config now, a lot saner than Dewdrop/AceConsole/Waterfall |
08:00.55 | ckknight | from a developer's standpoint |
08:01.02 | Sole | ckknight: can't wait :P |
08:01.24 | art3mis | kaiden: in a group its a whole differnt ballgame though you wanna keep vt ve and pain on the mob and just use mf instead of mb/mf |
08:01.30 | Sole | ckknight: do you think joker is ready for addon development? |
08:01.35 | art3mis | the vt is enough to sustain your mf's |
08:01.41 | Sole | ckknight: Im just starting a project, might as well do it with joker? |
08:02.07 | ckknight | Sole: you are free to, but you don't have to |
08:02.18 | ckknight | keep it in branches, though, if you do that |
08:02.25 | ckknight | since Joker is in branches |
08:02.29 | Sole | alright |
08:02.54 | ckknight | also, one issue is that 3rd-party libraries haven't been ported, so stuff like Dewdrop, FuBarPlugin, etc. |
08:03.00 | pb_ee1 | ckknight: does PrintLiteral() still usable with /print <something>? |
08:03.05 | pb_ee1 | does -> is |
08:03.06 | ckknight | yep |
08:03.11 | pb_ee1 | nice :p |
08:03.11 | ckknight | and I've improved it |
08:03.14 | Megalon | art3mis: omg, that vid changed my life |
08:03.15 | ckknight | also, there's /printc |
08:03.23 | Megalon | art3mis: time to buy some peanut butter! |
08:03.30 | pb_ee1 | aha? what is it used for? |
08:03.41 | Sole | ckknight: will it be a big job to port over the libraries? |
08:03.49 | pb_ee1 | CustomPrint(). |
08:03.51 | pb_ee1 | ? * |
08:04.07 | ckknight | Sole: no, mostly a bit of renaming |
08:04.17 | ckknight | possibly some cleanup, though |
08:04.33 | ckknight | pb_ee1: no, /printc is :Print |
08:04.40 | ckknight | it just is simple comma-separated |
08:04.53 | ckknight | no colors, to table traversal |
08:04.54 | pb_ee1 | ok, nice ;-) |
08:05.12 | pb_ee1 | yup, as would do the normal AddOn:Print() function |
08:05.18 | ckknight | right |
08:06.14 | pb_ee1 | LibJokerTimer-1.0 is insane xD |
08:06.18 | ckknight | insane how? |
08:06.26 | pb_ee1 | I love it ;p |
08:06.36 | pb_ee1 | insanely-usefull |
08:06.37 | nevcairiel | its basicly what AceEvent did before |
08:06.38 | nevcairiel | :P |
08:06.48 | ckknight | yea, but the API's a bit saner |
08:06.51 | pb_ee1 | yup |
08:06.54 | Sole | indeed |
08:06.57 | ckknight | only difference |
08:07.04 | Sole | not that AceEvent timer functions were rocket science |
08:07.21 | ckknight | though they should be a bit faster now |
08:07.22 | Sole | but hey...if theres a simpler way..why not? |
08:07.38 | ckknight | pretty much. |
08:08.53 | mitch0 | ckk: what are "clusters" in PitBull? |
08:09.02 | ckknight | groups of unit frames |
08:09.15 | ckknight | e.g. the 8th raid group is a cluster |
08:09.21 | ckknight | if you group them by raid group |
08:09.29 | pb_ee1 | what is the point of namespaces? avoid several addons to use the same custom event _OR_ let several addons to use the same namespace for communication _OR_ both? |
08:09.48 | *** join/#wowace Livid (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk) |
08:09.51 | ckknight | first one, basically |
08:10.18 | Grum | ckknight: could i ask if you could add the 'raidpets' as 1 cluster? :) (or some option for that) |
08:10.18 | pb_ee1 | what if you try to register a custom event using the Blizzard namespace? |
08:10.21 | ckknight | it solves the RosterLib_SomeEvent vs. Roster21_SomeEvent vs. Roster20_SomeEvent debacle. |
08:10.32 | ckknight | pb_ee1: you mean dispatch? |
08:10.44 | ckknight | Grum: complex :-( |
08:10.58 | pb_ee1 | no, AddEventListener |
08:11.10 | Grum | ckknight: make give an option to have the frames 'link' to eachother |
08:11.15 | Grum | that achieves the same effect |
08:11.18 | pb_ee1 | and i'd be interested to know what happens with DispatchEvent too :p |
08:11.30 | ckknight | pb_ee1: oh, well, then you listen to Blizzard events. |
08:11.43 | ckknight | :AddEventListener("Blizzard", "PLAYER_LOGIN") |
08:11.50 | ckknight | same as :AddEventListener("PLAYER_LOGIN") |
08:12.12 | pb_ee1 | And if I do :AddEventListener("Blizzard", "CUSTOM_EVENT")? |
08:12.25 | Grum | if custom event is fired .. well that will still work :) |
08:12.27 | pb_ee1 | won't or will work? |
08:12.47 | Grum | not sure if the AddEventListener knows which events you can throw |
08:12.54 | Grum | but i doubt it will keep a list |
08:13.50 | ckknight | pb_ee1: will work, but nothing will happen. |
08:13.58 | ckknight | as it'll never fire |
08:14.02 | Grum | ckknight: i get lots of complaints from our hunters that we never heal up their pets (and i have to agree with them) |
08:14.11 | ckknight | huntards r dum |
08:14.20 | Grum | but at this moment having 5 different possible places for 1-5 pets kinda sucks |
08:14.36 | Grum | so if they could just be 'linked' into 1 list what would be great |
08:14.43 | ckknight | perhaps if my paladin were lvl 70 I could feel the pain |
08:14.49 | ckknight | until then, I have bigger issues |
08:15.03 | Grum | uhoih! no issues! :D |
08:15.06 | pb_ee1 | ckknight: will it work if i do DispatchNamespaceEvent("Blizzard", CUSTOM_EVENT")? |
08:15.11 | Grum | oh btw i got the 'drawing of lines' working \o/ ;D |
08:15.20 | pb_ee1 | ho btw, i should use "CustomEvent" instead of "CUSTOM_EVENT" |
08:15.22 | ckknight | pb_ee1: it'll work, but I don't recommend it outside of debugging purposes. |
08:15.32 | ckknight | if you do that, don't do it in the Blizzard namespace |
08:15.59 | pb_ee1 | sure, the best way is, i suppose, to do :AddEventListener("MyAddOn", "CustomEvent") and then :Dispatch("CustomEvent") ? |
08:16.01 | Grum | what does it do btw? fire of an event in 'another' namespace? |
08:16.09 | ckknight | yea, Grum |
08:16.16 | ckknight | pb_ee1: right. |
08:16.24 | Grum | well do you *have* to do :AddEventListener("MyAddOn", "CustomEvent") when you are in MyAddOn already? |
08:16.33 | ckknight | yes. |
08:16.42 | pb_ee1 | well it would only if object.name = "MyAddOn". Right. got it ;) |
08:16.44 | ckknight | normally, you wouldn't listen to your own events anyway |
08:16.56 | ckknight | here's a real example: |
08:17.04 | Grum | well that is not completely true, i can think of some uses for listening to your own events :) |
08:17.05 | ckknight | :AddEventListener("Cartographer", "MapOpened") |
08:17.14 | ckknight | Grum: I said normally |
08:17.15 | Grum | hehe i need that! ;D |
08:17.20 | ckknight | Grum: I know you do sometimes |
08:17.26 | Grum | and MapChanged orso :D |
08:17.36 | Grum | need to find out which events you can throw so i can redraw my lines! |
08:18.09 | Grum | it's scary how little work the addon is till now btw ... 2 functions, AddPoint and DrawLines :\ |
08:18.23 | pb_ee1 | :RemoveAllEventListeners() is cool for :OnDisable (if it still exists) |
08:18.34 | Grum | still exists and is cool/needed |
08:18.46 | ckknight | pb_ee1: yea, it does that |
08:19.41 | SaladFork | I should make a mod that just counts the number of times you do /rl |
08:20.00 | Grum | ckknight: you said somewhere above you didn't like the 'options' as they are now (used by Dewdrop and alike) - you going to change em? :) |
08:20.11 | ckknight | sure am. |
08:20.16 | ckknight | SaladFork: lol |
08:20.20 | Grum | SaladFork: make one which counts how long they took in total as well |
08:20.30 | *** join/#wowace Srosh (n=Srosh@c155217.adsl.hansenet.de) |
08:20.32 | SaladFork | Grum - that would be easy |
08:20.38 | Grum | i was coding while i was in SSC last night :\ |
08:20.47 | Grum | reloadui with full addons loaded takes nearly a minute :D |
08:20.48 | SaladFork | Hook the command (or make an alternate), make it record time to savedvars when you do it |
08:20.52 | *** join/#wowace Shyde (n=Shyde@HSI-KBW-085-216-077-234.hsi.kabelbw.de) |
08:21.03 | SaladFork | And then OnInitialize check if the last one was recent, and compare it ot the current time |
08:21.19 | SaladFork | Wooot |
08:21.28 | Grum | and add it to your 'time wasted of your life'-pool |
08:21.49 | SaladFork | I've officially "hacked" the Fubar/Dewdrop options to let me connect 2 toggles |
08:22.01 | SaladFork | So either one can be one, or none can be one |
08:22.02 | SaladFork | but not both |
08:22.03 | SaladFork | =D |
08:22.08 | Grum | 'connect 2 toggles' ? |
08:22.13 | SaladFork | Yep |
08:22.19 | SaladFork | two type="toggle" |
08:22.21 | Grum | you mean 'radio buttons' ? :/ |
08:22.25 | SaladFork | Nope |
08:22.29 | SaladFork | Radio butons let you pick between two |
08:22.29 | Grum | same effect |
08:22.30 | SaladFork | or three |
08:22.31 | SaladFork | or more |
08:22.39 | SaladFork | Grum - Radio buttons don't let you select nothing |
08:22.42 | SaladFork | One is always picked |
08:22.51 | Grum | make a 'nothing' option :D |
08:22.52 | pb_ee1 | you can |
08:23.00 | pb_ee1 | lol, i wanted to say that ;p |
08:23.05 | nevcairiel | :P |
08:23.07 | SaladFork | Grum - I actually considered that |
08:23.11 | pb_ee1 | "just select the <no_option> option" :p |
08:23.11 | SaladFork | But then I'd have to add even MORE code |
08:23.17 | SaladFork | mages have two armors |
08:23.24 | SaladFork | Molten Armor, and Mage Armor |
08:23.26 | SaladFork | I have a toggle for each |
08:23.29 | Grum | Frost armor! |
08:23.37 | SaladFork | and my programs tracks their status with moltenArmor and mageArmor |
08:23.53 | SaladFork | Turning it into a radio would be a whole lot of extra script to properly toggle those two booleans |
08:23.57 | SaladFork | This way I just have two toggles |
08:24.02 | SaladFork | Everything's easy, =D |
08:24.07 | Grum | well |
08:24.13 | Grum | that is where you took a wrong turn imho |
08:24.26 | SaladFork | For those curious... |
08:24.33 | Grum | you store it in multiple booleans instead of saying: current_armor = (moltenArmor|mageArmor|nil) |
08:24.53 | SaladFork | Grum - storing it in multiple booleans makes the rest of my code a lot more efficient/easier |
08:25.00 | Grum | just have a list of 'possible_armor = {..., ..., ... } |
08:25.01 | pb_ee1 | ckknight: GetDatabaseNamespace() creates a namespace for the lvalue that the user specifies? |
08:25.05 | SaladFork | if (moltenArmor) pCrit = pCrit + 3; end |
08:25.07 | CIA-14 | 03deccard * r46508 10MiniChat/Core.lua: |
08:25.07 | CIA-14 | MiniChat: |
08:25.07 | CIA-14 | - small changes to data structure |
08:25.15 | ckknight | pb_ee1: yep, it's used in modular frameworks |
08:25.22 | SaladFork | Anyway |
08:25.26 | SaladFork | For those curious: http://sf.pastey.net/72213 |
08:25.38 | Grum | SaladFork: if current_armor == "moltenArmor" then pCrit = pCrit + 3 end; |
08:25.50 | SaladFork | Grum - you do it your way, I do it mine |
08:25.50 | pb_ee1 | ckknight: humm, i was confused by the doc. Thought that it was getting an already existing namespace |
08:26.01 | SaladFork | Mine has a tiny bit of extra gloat in the options, which is very logical coding if you look at it anyway |
08:26.05 | ckknight | it creates it if it doesn't exist |
08:26.07 | pb_ee1 | but i couldn't find a way to create one :p |
08:26.11 | SaladFork | While the rest of the code is easy to read and understand |
08:26.15 | SaladFork | And simpler, =) |
08:26.20 | Grum | SaladFork: well just know you can not make an 'easy' Waterfall/Niagara option screen now |
08:26.26 | Grum | unless you also plan to hack those to keep them in sync |
08:26.31 | pb_ee1 | yup, i think that you should add that to the notes (my advice only ;) ) |
08:26.32 | SaladFork | Grum - I'll be using a custom GUI anyway |
08:26.40 | Grum | auch! :D |
08:26.42 | Grum | but nice practice |
08:26.44 | SaladFork | Slash commands work fine, Dewdrop/Fubar hae no issue |
08:26.48 | SaladFork | has* |
08:26.53 | SaladFork | So I'm in the clear, =) |
08:27.01 | Cyrez | Bah, I'm still waiting patiently for a hefty commit with a log message >6 lines, lol. |
08:27.02 | Elkano | does anyone have a system set up to run the PT3 dataminer and knows how to update specific sets? my current system isn't set up to do :( |
08:27.04 | Grum | so lets see how you hacked it |
08:27.17 | Grum | ah |
08:27.19 | SaladFork | Grum - if Waterfall/Niagra use options (and set/get), they should work 100% with my code |
08:27.21 | Grum | that is not hacking the code ;D |
08:27.30 | Grum | but nice solution nevertheless |
08:27.30 | SaladFork | That's why I quoted "hacking" |
08:27.34 | Grum | :D |
08:27.42 | SaladFork | It's simple, logical, and works |
08:27.56 | SaladFork | And I'm pretty sure Waterfall/Niagra DO use set/get (and options), so they should be fine with this too |
08:28.53 | SaladFork | Wooot, my code works! |
08:28.54 | SaladFork | =D |
08:28.57 | Grum | what is the 'order' attribute? :) |
08:29.05 | SaladFork | http://www.wowace.com/wiki/AceOptions_data_table |
08:29.36 | SaladFork | Theorycrafting ftw |
08:29.46 | SaladFork | typing /print WhatIf:EffFrostboltHitDmg() |
08:29.51 | SaladFork | Now returns 1520.04318 |
08:29.53 | SaladFork | =D |
08:30.36 | SaladFork | DrDmg reports it at 1516, so I'm definitely within a good accuracy percentile |
08:30.40 | *** join/#wowace abbat_w (i=abbat@moo.efnet.org) |
08:30.52 | abbat_w | Hi guys |
08:30.55 | SaladFork | Hi abbat. |
08:31.01 | Grum | nice SaladFork :D |
08:31.07 | abbat_w | Someone run pvp? Possible i found a bug |
08:31.11 | SaladFork | Grum - I'm in the easy stuff now |
08:31.19 | SaladFork | Let me paste my PHP program I'm converting to Lua |
08:31.21 | Nargiddley | SaladFork, AceOptions has far weirder things done to it than linked toggles heh |
08:31.25 | Elkano | ckknight, any chance that DewDrop will accept a function as eg description that will be called to populate the tooltip instead of showing name/desc? |
08:31.36 | SaladFork | The farthest I've gotten so far is effective average frostbolt hits |
08:31.40 | SaladFork | $aveFrostboltHit = (623.5 + $spellDmg) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01)); |
08:31.45 | ckknight | Elkano: it already does that |
08:31.47 | SaladFork | That's easy stuff |
08:31.57 | SaladFork | Next I have expected average frostbolt crits: |
08:31.58 | SaladFork | $aveFrostboltCrit = ((623.5 + $spellDmg) * (1.0 + (0.5 * (1.0 + ($iceShards * 0.2))))) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01)); |
08:32.05 | abbat_w | For example. As a frost mage, i have +100% on critical damage. But resilience applied wrong with ice shards talent (+100% on crit damage) |
08:32.06 | SaladFork | And finally, expected damage: |
08:32.07 | SaladFork | $expDmg = ($pHit/100) * (1 + ($pCrit/100)) * (623.5 + 0.823 * $frostDmg) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01)); |
08:32.15 | nevcairiel | you know that DrDamage already does all that ? :P |
08:32.17 | abbat_w | I test toning with my friend, warrior |
08:32.19 | SaladFork | (And that's after simplification) |
08:32.34 | SaladFork | Nev - DrDamage isn't a PHP file |
08:32.40 | abbat_w | My frostbolt hit him ~1400, crit only ~2000 |
08:32.42 | abbat_w | He has ~ 370 resilience |
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08:32.54 | nevcairiel | having the information ingame is kinda cooler :D |
08:32.59 | abbat_w | Where is about 500 damage? :) |
08:33.00 | SaladFork | Nev - I have DrDmg |
08:33.04 | *** mode/#wowace [+v clad|sleep] by ChanServ |
08:33.15 | SaladFork | However, DrDmg is quite limited in what it does |
08:33.26 | Grum | abbat_w: crit should be 1.5times right? |
08:33.27 | SaladFork | It takes your stats and values, jumbles them up with math, and shows you awesome data |
08:33.33 | SaladFork | Even puts it on your action bars and tooltips |
08:33.40 | SaladFork | However, it's stuck with your current stats and values |
08:33.46 | SaladFork | I'm trying to make a mod called WhatIf |
08:33.54 | SaladFork | To quote my mod Notes |
08:33.55 | SaladFork | In-game Theorycrafting for "what if I had..." situations |
08:33.55 | abbat_w | Grum, if i hit 1400, crit should be 2800. Minus resilience i should have about 2k5 crit |
08:34.01 | abbat_w | But i have only 2k ;) |
08:34.08 | abbat_w | I make screenshots |
08:34.09 | Elkano | ckknight, it does? I know that it does show a tooltip but how do I fill that with eg an item? |
08:34.15 | Grum | 370 only removes 300? |
08:34.22 | Grum | or is it 10% orso? |
08:34.27 | ckknight | you using AceOptions or flat Dewdrop? |
08:34.32 | mitch0 | abbat: the resilience will be fixed in next patch afaik |
08:34.43 | abbat_w | mitch0, ah, it's known bug? |
08:34.51 | mitch0 | abbat: will not screw talented crit damage modifiers |
08:34.58 | mitch0 | check ptr patchnotes |
08:34.59 | SaladFork | Grum - is attaching Waterfall quick? |
08:35.05 | SaladFork | Or does it require a bit of extra code slogging |
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08:35.08 | Grum | i have no idea SaladFork |
08:35.13 | abbat_w | mitch0, yep. Looks like. Because i test on npc and after this write GM ticket :) |
08:35.18 | mitch0 | salad: pretty straightforward |
08:35.20 | Grum | but afaik it should be able to live of a dewdrop option hash |
08:35.26 | *** join/#wowace cncfanatics (i=evolve@206.76-241-81.adsl-dyn.isp.belgacom.be) |
08:35.32 | SaladFork | mitch - is it just adding a library, calling :Register(), and then :Open()? |
08:35.35 | cncfanatics | good morning people |
08:35.38 | SaladFork | Hiya cnc |
08:35.40 | Nargiddley | SaladFork, yes |
08:35.43 | mitch0 | abbat: first check the patch notes, no point in bugging them with already fixed bugs |
08:35.52 | mitch0 | salad: basically, yes |
08:35.58 | SaladFork | Woot, I'm going to do it, I'm curious to see how Waterfall will handle my toggle hack |
08:36.04 | SaladFork | Cnc - http://sf.pastey.net/72213 |
08:36.11 | mitch0 | about 10 lines of code with handling missing waterfall and stuff |
08:36.12 | Grum | SaladFork: it will work and it's not a hack! |
08:36.16 | SaladFork | Grum - hehe, yay |
08:36.17 | SaladFork | Ooh, grum |
08:36.24 | Grum | ;D |
08:36.24 | SaladFork | Were you here when I discovered 2 unknown functions? |
08:36.29 | Nargiddley | SaladFork, if its the AceOptions spec it'll handle it |
08:36.32 | Grum | which ones? |
08:36.36 | abbat_w | mitch0, they make Archimonde hotfix but resilience bug (which nerf my dmg at arenas about 5%-10%) not fixed |
08:36.38 | Grum | or are they still unknown? :P |
08:36.40 | cncfanatics | SalafFork, I dont use AceOptions so cant help you :p |
08:36.43 | Nargiddley | its had worse thrown at trust me :P |
08:36.44 | cncfanatics | I use the API directly |
08:36.45 | SaladFork | GetSpellBonusDamage and GetSpellBonusHealing |
08:36.52 | SaladFork | They weren't on the WIKI or on any reference page at all |
08:36.57 | SaladFork | I found them in Blizz's .lua's |
08:36.58 | cncfanatics | Nargiddley, while ur here, mind taking a small feature request ? :p |
08:37.01 | SaladFork | Got to make the wiki pages myself, =D |
08:37.03 | Grum | lol |
08:37.07 | Grum | omg |
08:37.10 | Nargiddley | cncfanatics, sure |
08:37.15 | SaladFork | !api GetSpellBonusDamage |
08:37.15 | mitch0 | abbat: I don't know who Archimonde is. |
08:37.16 | cncfanatics | it'd be nice if u could recollor checkboxes, or can you already ? |
08:37.16 | ThraeBot | SaladFork: spellDmg = GetSpellBonusDamage(spellTreeID); -- http://www.wowwiki.com/API_GetSpellBonusDamage |
08:37.16 | pb_ee1 | ckknight: two things: :AddEventListener -> first parameter is not in [] even if it's optionnal (should add that), and when will Joker be finalized enough to code with it? |
08:37.17 | SaladFork | That's mine |
08:37.18 | SaladFork | =D |
08:37.49 | SaladFork | Cnc - I wasn't asking for help, I was showing off, =P |
08:37.59 | ckknight | pb_ee1: can't, Antiarc's doc generator doesn't do starting optionals properly |
08:38.31 | ckknight | pb_ee1: it'll be finalized in a few weeks |
08:38.31 | cncfanatics | SaladFork, I dont bother reading aceoptions :) |
08:38.31 | pb_ee1 | Ho okay, no worries |
08:38.31 | SaladFork | lol cnc |
08:38.31 | abbat_w | --- |
08:38.31 | Grum | SaladFork: so that allows you to quickly get the 'estimated' healing/dmg done with a spell *with* bonuses? |
08:38.31 | abbat_w | Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage. |
08:38.31 | pb_ee1 | Good to hear that! |
08:38.31 | abbat_w | --- |
08:38.31 | abbat_w | yep |
08:38.31 | abbat_w | mitch0, you right |
08:38.31 | Grum | SaladFork: oh .. i see what it is :) |
08:38.37 | pb_ee1 | How will we be able to know it can be used? When it will be renamed to Ace3 or official post on forums? |
08:38.39 | SaladFork | Grum - GetSpellBonusDamage() returns your +spelldmg for a certain spell school just like your character frame does it |
08:38.40 | SaladFork | Same for healing |
08:38.55 | Grum | that will safe you 'gearcounting' |
08:39.01 | Grum | lets see how drdmg does it :D |
08:39.02 | SaladFork | And quite a lot of code |
08:39.03 | SaladFork | I love blizz |
08:39.10 | SaladFork | Grum, check this out |
08:39.10 | abbat_w | Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage. |
08:39.10 | ckknight | pb_ee1: it'll be called Ace3, given its own svn, all the libs will take the form LibAce-3.0, LibAceTimer-3.0, etc. |
08:39.27 | ckknight | as well as an official forum post |
08:39.30 | Elkano | ckknight, using AceOption table |
08:39.35 | ckknight | Elkano: then no, there's no way, sorry |
08:39.38 | pb_ee1 | Cool. I can't wait to see that :) |
08:39.42 | SaladFork | Grum - http://sf.pastey.net/72214 |
08:39.56 | SaladFork | Blizz made my life infinitely easier, =) |
08:40.01 | Grum | SaladFork: not to burst your bubble - DrDamage is using this - but great job on documenting it :) |
08:40.05 | ckknight | Elkano: if you want to wait a few weeks for Ace3, it'll be in there ;-) |
08:40.06 | mitch0 | ckk: own svn? what for? |
08:40.07 | [Ammo] | ckknight: nice way to ignore what people were saying, by just pumping out ace3 without any developer community discussion |
08:40.07 | SaladFork | Grum - Are they really? |
08:40.12 | SaladFork | Greedy little troll |
08:40.15 | SaladFork | Didn't bother Wiki'ing it |
08:40.17 | Grum | Caster.lua:local GetSpellBonusDamage = GetSpellBonusDamage |
08:40.17 | Grum | Caster.lua: newValues = newValues + GetSpellBonusDamage(i) |
08:40.17 | Grum | Caster.lua: calculation.spellDmg = GetSpellBonusDamage(schoolTable[calculation.spellSchool] or 1) |
08:40.21 | SaladFork | psshh |
08:40.24 | [Ammo] | ckknight: you should name it ckkEgoTrip-3.0 |
08:40.25 | SaladFork | And he didn't even share |
08:40.26 | SaladFork | =( |
08:40.32 | cncfanatics | Nargiddley, what u think ? "it'd be nice if u could recollor checkboxes, or can you already ?" (not sure u saw my message between all messages here -.-) |
08:40.33 | ckknight | [Ammo]: do you have an actual problem? |
08:40.38 | Elkano | btw: will LibAceComm be able to be querried only for addon versions or also for libs? |
08:40.49 | ckknight | cause, I mean, I have been heeding people's advice |
08:40.56 | Nargiddley | cncfanatics, dont think you can. recolor what exactly about them ? |
08:41.08 | [Ammo] | ckknight: there was talk about having a discussion on what should be in ace3 or not and how it should be structured |
08:41.19 | [Ammo] | ckknight: and now there's a fleshed out 'prototype' to be finalized in 3 weeks |
08:41.19 | cncfanatics | Nargiddley, let me explain in detail, its a bit complicated |
08:41.22 | cncfanatics | u know in windows |
08:41.26 | [Ammo] | ckknight: there is no community behind it |
08:41.27 | cncfanatics | when u select a range of folders, and push properties |
08:41.35 | cncfanatics | if they dont all have the same properties |
08:41.36 | Grum | humz i think if you bring out ace3 now it will kill lots of the 'goodwill' ace2 has :\ |
08:41.38 | [Ammo] | ckknight: hence my problem |
08:41.42 | cncfanatics | some checkbuttons will be "half checked" |
08:41.47 | Nargiddley | cncfanatics, so a 3 state checkbox ? |
08:41.48 | ckknight | feel free to make some comments, then |
08:41.56 | cncfanatics | some kind of half checked button state |
08:41.57 | [Ammo] | comments is not good enough |
08:41.58 | *** join/#wowace Belgarat1 (n=kismith@doomsong.co.uk) |
08:42.02 | cncfanatics | meaning its true for some, false for others |
08:42.15 | ckknight | mitch0: well, Kaelten's gonna allow for addons to have their own svns, I figure that having Ace3 on its own svn would be a good idea. Also, the revision number would start at 1 instead of like 40000, then |
08:42.27 | ckknight | [Ammo]: um... then what is? |
08:42.34 | Grum | who cares about that number - really |
08:42.37 | cncfanatics | ckknight, what exactly is Ace3 ? I cant agree or disagree with something before I know what it is -.- |
08:42.46 | [Ammo] | ckknight: a proper developer community driven design |
08:42.50 | Grum | and having sepearate svns would be okish as long as you can still get the stuff from 1 location |
08:42.59 | [Ammo] | ckknight: instead of a rehashed ace2 |
08:43.01 | ckknight | cncfanatics: like Ace2, only slimmed down and cleaned up a bit |
08:43.14 | Grum | why not move Ace2 into that? and start all over? |
08:43.19 | Grum | and break any compatibility |
08:43.21 | cncfanatics | what changes about it ? and why call it ace3 i its just cleaned up & slimmed down ? |
08:43.22 | ckknight | Grum: because it requires API breakage. |
08:43.38 | cncfanatics | how much API breakage ? |
08:43.40 | Grum | yes but you will break more than just compatibility if you just push out an ace3 :\ |
08:43.44 | ckknight | cncfanatics: quite a bit |
08:43.50 | [Ammo] | ckknight: your api breakage is currently syntactic fluff, and yes I've read the code |
08:43.51 | ckknight | Grum: how so? |
08:43.52 | cncfanatics | I'm currently writing an addon and not planning to rewrite half of it :/ |
08:43.53 | Grum | how much can be solved with extra code ckknight? |
08:44.07 | ckknight | cncfanatics: you don't have to update |
08:44.12 | cncfanatics | oh no ? |
08:44.15 | cncfanatics | u know I will |
08:44.18 | ckknight | ... |
08:44.19 | cncfanatics | people will cry "make it ace3" |
08:44.19 | ckknight | yea |
08:44.24 | Grum | indeed |
08:44.34 | cncfanatics | so yes I will have to update |
08:44.36 | mitch0 | erm, without taking sides on this, when/if ace3 comes out, it won't instantly "break" all the ace2 addons... |
08:44.41 | ckknight | [Ammo]: if you'd like to make any comments, I'd be willing to hear them |
08:44.48 | ckknight | no, it's quite separate from ace2 |
08:44.53 | ckknight | mitch0 is quite right |
08:44.57 | cncfanatics | I didnt get in the code, let me get a checkout |
08:45.07 | Grum | it will indeed not - but it will create a seperate community |
08:45.09 | ckknight | nor do I expect everyone to try to upgrade right away cause I say to |
08:45.22 | cncfanatics | i'm mainly intrested in AceOO, how does it work in ace3 ? |
08:45.25 | cncfanatics | I make heavy use out of it |
08:45.33 | nevcairiel | it doesnt exist in ace3 :P |
08:45.34 | Grum | and that might be or not be a good thing |
08:45.35 | mitch0 | it's killed afaik :) |
08:45.36 | [Ammo] | ckknight: for one, start with a proper design document, instead of pumping out code, a design document that we can properly comment on and discuss |
08:45.38 | ckknight | cncfanatics: not in it, but I'm thinking it can be a separate library |
08:45.49 | ckknight | [Ammo]: well, I've documented all my code thus far |
08:45.54 | [Ammo] | ckknight: that's not what I'm saying |
08:46.01 | [Ammo] | ckknight: design without code |
08:46.03 | Grum | oh yes please some design document, so new people can also read into it without reading code |
08:46.08 | nevcairiel | design documentation ~= inline autodocs :P |
08:46.19 | pb_ee1 | I suppose ckknight isn't coding Ace3 just for fun, is he? it will take some time for addons to "upgrade" to ace3 so even if ace3 is out, i won't change a thing to my addons. I'll wait until all (or nearly all) of them are ace'd 3 |
08:46.26 | cncfanatics | ckknight, where to get a checkout ? |
08:46.30 | ckknight | of course I'm doing it for fun |
08:46.33 | ckknight | cncfanatics: branches, Joker |
08:46.47 | ckknight | [Ammo]: also, my general issue with the whole community-based development is that it'd take months upon months upon months to do anything, whereas with my process, I've gotten a reasonably working prototype in like 3 weeks or so |
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08:47.05 | Grum | ckknight: yeah i can see that point indeed :) |
08:47.07 | [Ammo] | ckknight: you did not even try it? and I'm talking about the -dev community |
08:47.24 | ckknight | I've been talking with people |
08:47.28 | ckknight | asking for input and the like |
08:47.31 | ckknight | Kaelten, Antiarc, etc. |
08:47.37 | Grum | would be nice if you could make up a document what has been changed any why |
08:47.43 | ckknight | oh yea, I will |
08:47.44 | abbat_w | heh, guys. now community have something (ace3 prototype) to discuss |
08:47.47 | abbat_w | so, start it |
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08:47.56 | ckknight | oh yea, feel free to discuss it et al |
08:48.02 | [Ammo] | abbat_w: that is not the issue here |
08:48.04 | ckknight | I'm gonna continue working on LibJokerConfig-1.0 |
08:48.11 | Fisker-- | anyone got a link to that tinytip cowtip.lua savedvar? |
08:48.17 | pb_ee1 | ckknight: the "new" waterfall? |
08:48.32 | ckknight | pb_ee1: it's like Waterfall and Niagara combined, sorta |
08:48.37 | pb_ee1 | if something is _REALLY_ missing to ace2, it is a waterfall-type of configuration window |
08:48.45 | abbat_w | Ammo, but why? No one start making ace3. Now community have some code to discuss |
08:48.45 | ckknight | i.e. Ace's Khaos |
08:48.50 | Grum | what's thte difference between Niagara and Waterfall? |
08:48.55 | cncfanatics | ckknight, would you also get a working AceOO before release ? |
08:49.32 | Grum | Niagara is like 'all waterfall configs combined' ? |
08:49.32 | ckknight | cncfanatics: I'll see what I can do, what I'll likely do is hash up a slimmed down system |
08:49.32 | abbat_w | Grum, Niagara is the mod based on waterfall :) |
08:49.32 | Neebler | don't name it ace2! name it some cheezy movie sequel name like: ace3: code red |
08:49.32 | ckknight | Grum: yea |
08:49.32 | Neebler | ace3: event critical |
08:49.32 | ckknight | lol, Neebler |
08:49.32 | pb_ee1 | ckknight: fubar is cool, but it's getting a bit shtting to configure everything with menus/chatcommands where other addons have an interface to do so. |
08:49.32 | ckknight | it's called Joker right now |
08:49.32 | [Ammo] | abbat_w: discussing prototype code that will be dubbed 'release' in 3 weeks is NOT a proper way to do a project |
08:49.35 | ckknight | pb_ee1: totally agree. |
08:49.35 | SaladFork | Just call it Ace0 and get it over with |
08:49.49 | [Ammo] | abbat_w: if you have done any serious development you'll know that |
08:49.50 | Grum | AceD! |
08:49.54 | Fisker-- | omg cowtip.lua plz |
08:49.58 | pb_ee1 | moreover, if we use only one lib, it will not take so much memory for all addons. |
08:49.58 | Fisker-- | it's from some dutch host |
08:50.30 | ckknight | by 'release' in 3 weeks means alpha in 3 weeks, where API breakage can still occur and it's time to discuss the general layout of everything, if something should change, et al |
08:50.44 | Grum | Fisker-: was the url posted in here orso? |
08:50.48 | Fisker-- | yeah |
08:50.56 | Grum | any idea about the name? |
08:50.59 | cncfanatics | ckknight, problem with alphas with such a stuff is |
08:50.59 | abbat_w | Ammo, you right. But you need something to discuss. Now community have it |
08:51.01 | ckknight | I dunno, frankly, seeing as about 85-90% of Ace2 is my code, I figured this wouldn't be as big of a deal |
08:51.02 | cncfanatics | we'll be reading code |
08:51.03 | Grum | got a very large backlog :\ |
08:51.11 | ckknight | cncfanatics: the code I have now is actually pretty clean |
08:51.25 | cncfanatics | problem is, I doubt anyone will use it a lot in alpha state |
08:51.30 | mitch0 | fisker: here's my config (not in db form though): http://ace.pastey.net/72215 |
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08:51.34 | cncfanatics | so we might miss some problems that only occure in practice |
08:51.41 | mitch0 | fisker: only the "left" columns are used |
08:51.44 | ckknight | quite true, cncfanatics |
08:51.46 | Fisker-- | do not want |
08:51.51 | ckknight | but I'll likely branch my big addons |
08:51.55 | ckknight | which are good test cases |
08:51.55 | [Ammo] | abbat_w: I'll repeat nevcariel: [10:46] < nevcairiel> design documentation ~= inline autodocs :P |
08:52.10 | ckknight | what do you want doc'd, then? |
08:52.13 | abbat_w | Ahah, sure it's can't be comparab;e ;) |
08:52.18 | cncfanatics | ckknight, your design ideas |
08:52.29 | Nandini | they are good test cases for addons that work like yours, ckknight |
08:52.37 | Grum | clean or not - you know the code you so you have an easy grasp on it - for all people new to it they have to read it all and make a picture themselves - it will only serve your purpose if you whip up a document clearly illustrating that picture (design document!) - You will most likely get much more people on your side instantly |
08:52.39 | pb_ee1 | ckknight: i've seen that in some addons, the fubar does not have the same options than the /commands. I know how to make this difference, but wouldn't be better to let the user make only ONE menu (LibJokerMenu?) that could be use in /command, FuBar and LibJokerConfig-1.0? |
08:52.39 | ckknight | but it's all a big menagerie in my mind |
08:53.01 | Grum | ckknight: hehe i know that feeling |
08:53.01 | ckknight | pb_ee1: LibJokerConfig-1.0 will be the one menu |
08:53.11 | ckknight | really, though, I will document my design ideas |
08:53.34 | pb_ee1 | so i will not be able to make a different menu in window interface and /command? |
08:53.41 | abbat_w | Ammo, and i think design documentation should released before some code was released. But anyway, now community have code and donesn't have design documentation ;) |
08:53.45 | Grum | just write your prototype - when you have the basics - make a simple wiki whaty you have changed and why and what you plan on doing next and keep on coding :) |
08:54.00 | ckknight | that was my idea, Grum |
08:54.02 | Grum | abbat_w: that works very counter productive |
08:54.04 | cncfanatics | ckknight, a question, I currently use the waterfall API directly, as it provides much more options then aceoptions with waterfall, how hard will it be to do the same in LibJokerConfig-1.0 ? |
08:54.09 | pb_ee1 | if yes, then that's quite cool. It also means i'll be able to use deucecommander with _all_ my addons (even if it won't be necessary if LibJOkerCOnfig-1.0 will be used) |
08:54.17 | Grum | the problem is you will not know if something will work (or even work nicely) unless you code it |
08:54.20 | ckknight | cncfanatics: well, the AceConfig tables will be _much_ more powerful. |
08:54.20 | Grum | you need a prototype for that |
08:54.22 | Awaa | hm, what addon is that can show how long mods take to load? |
08:54.31 | ckknight | cncfanatics: I definitely want to hear your input on what you'd like in them, though. |
08:54.34 | Nandini | I would be happy to assist in documentation, but I would likely be pestering you every 5 seconds with "How exactly do you envision people will use this?" |
08:54.48 | cncfanatics | ckknight, I'm gonna /msg u a list right now with all I need for a GUI :p |
08:54.55 | ckknight | great. |
08:54.57 | ckknight | that's what I need |
08:55.06 | Grum | indeed, type out your ideas after the first prototype (but keep that prototype rather basic - dont make it 'just 1 week till release'-code :D |
08:55.11 | abbat_w | Make a public discussion guys |
08:55.18 | abbat_w | You have community site |
08:55.25 | cncfanatics | hmmm actualy ckknight |
08:55.26 | abbat_w | Start thread about this |
08:55.27 | Fisker-- | btw Grum if you have logs i believe it was either juæy 17 or 16 |
08:55.29 | Fisker-- | july* |
08:55.32 | cncfanatics | mind me making a suggestion wiki ? |
08:55.33 | ckknight | abbat_w: but I rule as an autocrat... |
08:55.35 | Grum | omg that is WAAAY back |
08:55.37 | ckknight | cncfanatics: please do. |
08:55.41 | Grum | not sure i was even here then |
08:55.45 | Fisker-- | :( |
08:55.50 | Fisker-- | hey |
08:55.55 | Fisker-- | doesn't purl log chat here btw? |
08:55.59 | ckknight | sure does |
08:56.03 | nevcairiel | ~logs |
08:56.05 | purl | rumour has it, logs is apt/ibot/infobot/jbot/purl all log daily to http://ibot.rikers.org/<channelname>/ where channelname is html encoded ie: %23debian | lines that start with a space are not shown | some channels have stats at http://ibot.rikers.org/stats/<channelname>.html.gz |
08:56.08 | nevcairiel | there |
08:56.15 | Fisker-- | thanks |
08:56.17 | abbat_w | ckknight, doesn't matter ;) I think ppl don't like if someone make something w/o any discussion. And ppl is part of ace comminuty |
08:56.17 | Grum | lol |
08:56.27 | pb_ee1 | it does, but you'll be able to read today's logs only tomorrow |
08:56.35 | ckknight | abbat_w: I have been discussing this in the background, though |
08:56.43 | abbat_w | Heh |
08:56.53 | cncfanatics | thing is, in the background aint quite enough imo |
08:57.00 | abbat_w | and now you have reaction like Ammo do ;( it's not good i think |
08:57.01 | Elkano | pb_ee1, with addons that have different options when it comes to /command and FuBar, do you mean EBB? |
08:57.02 | ckknight | true... |
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08:57.22 | abbat_w | You can accept or drop any ideas from discussion, but it's community |
08:57.42 | cncfanatics | ckknight, how's the GUI module called ? cant find it anywhere ? |
08:57.44 | pb_ee1 | Elkano: i didn't use enough ebb to tell you it does, but there are some addons that do. For example, ChatLog. (and others but i have to login to check which one) |
08:57.51 | ckknight | cncfanatics: haven't committed yet. |
08:57.55 | ckknight | it's nowhere near ready |
08:57.56 | cncfanatics | oh, what will it be called ? |
08:58.01 | ckknight | LibJokerConfig-1.0 |
08:58.20 | Grum | i assume 'Joker' is a 'WorkInProgress' name for now? :) |
08:58.35 | pb_ee1 | Yes. |
08:58.38 | ckknight | yes, Grum |
08:58.46 | ckknight | it's so no one uses it |
08:58.53 | ckknight | and less questions are asked |
08:58.58 | Nandini | suggesting a new naming convention for libraries? LibWittynamePurpose-ver ? |
08:59.00 | Elkano | well, for EBB, I have to much terms with spaces and even some menues where I think command line wouldn't have made sense since you don't see the suroundings |
08:59.07 | Grum | so just people in here know it is actually Ace3 in progress? ;D |
08:59.07 | ckknight | Nandini: yep, that's the idea. |
08:59.12 | ckknight | yea, Grum |
08:59.19 | ckknight | but it's not on the forums, I don't want to start a kerfuffle |
08:59.20 | Fisker-- | oh hai i just found this jokker addon wut is it and why doesn't it wokr? |
08:59.26 | ckknight | precisely. |
08:59.34 | abbat_w | Grum, i read some info from ckk before about Joker |
08:59.37 | Grum | humz i need to set up my svn once |
08:59.39 | pb_ee1 | Elkano: I had to make a custom menu for FuBar too, with ChatLog. It wouldn't have make sense to reuse the /commands |
08:59.40 | abbat_w | Just after he finish Parrot |
08:59.57 | pb_ee1 | finish? an addon is never finished :p |
09:00.06 | ckknight | yea, it's just stable |
09:00.10 | Grum | my hello wow was finished! |
09:00.13 | abbat_w | pff... |
09:00.14 | mitch0 | pitbull is not stable :P |
09:00.16 | pb_ee1 | lol Grum |
09:00.20 | SaladFork | I still am rooting for the idea do have a Featured Addon wiki page. Get the lesser known (but good) add-ons some more attention. Plus, if it's updated daily/weekly, it gives people a reason to come back, =) |
09:00.28 | cncfanatics | http://www.wowace.com/wiki/Joker/Suggestions this is the first few ideas that got into my head when thinking about it ckknight |
09:00.28 | abbat_w | I was wrong ;) Stable ;) |
09:00.32 | cncfanatics | more to come most probably |
09:00.37 | Elkano | btw, ck, when it comes to forums I think they could need a large reordering ^^ |
09:00.43 | pb_ee1 | SaladFork: yup but comes the question of: why this addon and not this one? |
09:00.48 | ckknight | Elkano: probably. |
09:01.10 | ckknight | cncfanatics: complex :-P |
09:01.13 | cncfanatics | I did know what Joker was before today though |
09:01.13 | Nandini | featured addons will only lead to hurt feelings i'm afraid, unless they are featured randomly, which would require authors to put a little more effort into documenting their addons |
09:01.15 | Elkano | eg the split into Ace/Ace2 doesn't work as good as it maybe did after Ace2 release |
09:01.27 | pb_ee1 | i don't mind having some addons that i don't like on them, but I'm pretty sure sompe people will be angry if their addon is not listed |
09:01.35 | pb_ee1 | them -> it |
09:01.36 | SaladFork | /shrug |
09:01.48 | ckknight | cncfanatics: it's a bit different from Waterfall, so you know |
09:02.07 | ckknight | cncfanatics: multiple configs per line doesn't make sense... since it's a dual-column format |
09:02.17 | ckknight | label: config-dealy |
09:02.21 | ckknight | where label is the name |
09:02.23 | cncfanatics | a textbox with a confirm button next to it ? |
09:02.29 | ckknight | config-dealy is the checkmark/button/slider/etc. |
09:02.42 | ckknight | cncfanatics: that'll be in there... |
09:02.50 | Nargiddley | ckknight, control of layout is the big thing that i'd like over the current system |
09:03.01 | cncfanatics | I'd like full control over the layout personaly :p |
09:03.05 | ckknight | Nargiddley: well, there will be 3 kinds of groups: normal, tab, and inline |
09:03.17 | ckknight | cncfanatics: there's only so much before it becomes unwieldy |
09:03.22 | Nandini | if you want truly full control, build your own gui :) |
09:03.32 | Nargiddley | ckknight, thinking of things like the new baggins config i id |
09:03.32 | cncfanatics | true |
09:03.38 | Nargiddley | sometimes 4 controls on a line |
09:03.50 | Grum | 4? |
09:03.52 | cncfanatics | I often have 3 or 4 in my current FB config with waterfall |
09:03.57 | Grum | what kind of things are you using that? :) |
09:04.05 | Grum | +with |
09:04.11 | Nargiddley | sections in bags |
09:04.36 | Nargiddley | [ Name ] [Move Up] [Move Down] [Delete] |
09:05.00 | Grum | hmmm |
09:05.10 | Grum | maybe you would be please with some kind of 'grid' layout |
09:05.15 | cncfanatics | [Delete button] [ Cancel changes] [ Save changes] here, looks so much better on one line :p |
09:05.18 | Grum | column/row |
09:05.31 | Nargiddley | Grum, i'll show you a ss |
09:05.49 | ckknight | perhaps I should show a screenie of what I have now... |
09:05.53 | Grum | well if you can define an area as 'grid' with X rows an Y columns and just fill in the 'pieces' in that grid |
09:05.59 | Grum | yes please do ckknight |
09:06.00 | CIA-14 | 03pprovost * r46509 10Violation_EffectiveHealing/EffectiveHealing.lua: |
09:06.00 | CIA-14 | Violation_EffectiveHealing: |
09:06.00 | CIA-14 | <PROTECTED> |
09:06.02 | cncfanatics | u should put one in the wiki even ckknight :) |
09:06.10 | ckknight | it's nowhere near done, though |
09:06.14 | ckknight | I should just finish first |
09:06.15 | Grum | we know :) |
09:06.17 | Grum | nah |
09:06.20 | SaladFork | /print WhatIf:EffFrostboltCritDmg() |
09:06.21 | Grum | show us wip |
09:06.23 | SaladFork | Oops, wrong window |
09:06.24 | SaladFork | Excuse me |
09:06.31 | SaladFork | (It works, btw! =D) |
09:06.41 | Elkano | btw: Nargiddley, the "no douplicates" is only available on a global "per bag" basis, isn't it? ar can I set that for each bag individualy? |
09:06.50 | cncfanatics | gz, u might soon have to rewrite it, SaladFork :p |
09:06.54 | mitch0 | salad: what is WhatIf? |
09:06.57 | SaladFork | cnc - why's that? |
09:07.02 | Nargiddley | global or per bag atm |
09:07.03 | cncfanatics | read this channel |
09:07.06 | SaladFork | mitch - In-game Theorycrafting for "what if I had..." situations |
09:07.16 | Nargiddley | planning to put in an option on sections to allow duplicates |
09:07.23 | mitch0 | like, drdamaga+equipcompare? |
09:07.28 | SaladFork | mitch - Kind of |
09:07.31 | SaladFork | But it'll handle a full armor set |
09:07.38 | SaladFork | I'm planning on making a dummy character for you to play around with |
09:07.46 | SaladFork | And it'll show you the full stats for any gear you put on it |
09:07.50 | abbat_w | ckknight, perphaps you should make a thread with information / screenies / api examples etc ;) |
09:07.55 | SaladFork | =) |
09:08.00 | Elkano | so I can have a ClosetGnome bag showing duplicates and another bag not showing them? |
09:08.06 | mitch0 | salad: erm, could you add the simple case of "hover over item -> show stat change"? :) |
09:08.19 | SaladFork | mitch - Go get RatingBuster, ;) |
09:08.25 | mitch0 | that's not the same |
09:08.26 | abbat_w | btw |
09:08.31 | SaladFork | And Cnc - just because Ace3 is released doesn't mean Ace2 and its libraries will cease functioning |
09:08.35 | mitch0 | I need drdamage-ish output |
09:08.36 | SaladFork | mitch - you mean like +dps and such? |
09:08.40 | abbat_w | RatingBuster should work with resilience |
09:08.46 | cncfanatics | SaladFork, its called a joke :p |
09:08.49 | mitch0 | salad: yes |
09:08.51 | SaladFork | Cnc - hehe, I must have missed it |
09:08.52 | cncfanatics | notice the ":p" at the end |
09:08.55 | Nargiddley | Grum, http://img452.imageshack.us/img452/3046/bagginsqm6.jpg |
09:08.56 | SaladFork | Mitch - Most definitely, =D |
09:09.01 | SaladFork | Glad to see I have at least one person interested other than myself |
09:09.09 | Grum | SaladFork: one problem with a new framework is that addons using the old one will be called crap and likely most efford will be put into the new framework concerning features/additions |
09:09.27 | SaladFork | Grum - I'm not making addons for the sake of having them (though WhatIf seems strangely useful) |
09:09.31 | abbat_w | 'will be called crap' ;) ahahha ;) |
09:09.31 | SaladFork | I'm doing it more for experience with Lua |
09:09.41 | mitch0 | grum: that's kinda stupid |
09:09.46 | cncfanatics | Grum, thats one of the many problems of updating a framework |
09:09.50 | cncfanatics | mitch0, its how people think |
09:09.56 | SaladFork | Plus, since my WhatIf uses mostly WoW API-native functions rather than WowAce ones, it shouldn't be effected to much |
09:09.59 | cncfanatics | immagine all the "make it ace3" calls when u release an ace2 addon |
09:10.08 | Grum | yup |
09:10.12 | Grum | will be horrible |
09:10.16 | cncfanatics | same as all the crap people throw now |
09:10.18 | mitch0 | you'll just say: no |
09:10.18 | cncfanatics | "make it ace2" |
09:10.20 | SaladFork | The only issues I can foresee is if Fubar/DewDrop/Waterfall/Niagra drastically chance |
09:10.24 | SaladFork | Then my addon can't be configured |
09:10.27 | Grum | so ideally you make a Ace2-compatibility-layer ontop of your 'Ace3' |
09:10.29 | SaladFork | But I'm planning on making a custom GUI anyway |
09:10.30 | Grum | but that is HARD work :) |
09:10.33 | cncfanatics | mitch0, then people will use an ace3 addon cuz it'll be magicaly better somehow in their eyes :p |
09:10.41 | SaladFork | So that will be the only major thing I'd have to work with if an Ace3 is released |
09:11.16 | Nandini | why does there need to be a compatibility layer? if people implemented libraries correctly in their addons they should run fine side-by-side already |
09:11.23 | Grum | Nargiddley: tbh the config eventhough much better than dropdowns looks completely crap from a GUI pov (no offense!) |
09:11.44 | Nargiddley | Grum, better than it was heh |
09:11.53 | Grum | yes and no |
09:12.03 | cncfanatics | Grum, it does look better then anything I could make myself though, but its true its nothing very fancy |
09:12.10 | Grum | it's more standardized and 'complete' (you couldn't access the left-top options previously) |
09:12.14 | mitch0 | well, if ace3 _is_ better, then devs will slowly migrate. there'll be a time when some patch breaks ace2 and nobody will bother to repair it, then all of the active mods will migrate. I don't see the problem with it |
09:12.24 | mitch0 | but basically, just not call it Ace3 |
09:12.30 | Nandini | add an ace2 compatibility layer so you can call your addon ace3 while leaving all the ace2 code to be translated behind the scenes, ignoring any improvements of ace3? |
09:12.37 | ckknight | mitch0: branding's so strong, though |
09:12.44 | Grum | if you do not call it ace3 you will create a rift in the communities |
09:12.46 | Grum | you do not want that |
09:12.47 | cncfanatics | ckknight, too string |
09:12.53 | Nargiddley | less hidden shift click to do something type things |
09:12.54 | cncfanatics | s/string/strong/ |
09:13.00 | mitch0 | well, call it ace3 when ace2 is phased out almost completely :) |
09:13.04 | ckknight | Nandini: general issue with that is that Ace3 has less stuff |
09:13.12 | Grum | 'less stuff' |
09:13.20 | Grum | name something you are cutting out please :D |
09:13.23 | cncfanatics | ckknight, indeed, I can see all the fancy libraries that we currently have for ace2 heavely missing |
09:13.28 | cncfanatics | babble, etc |
09:13.30 | ckknight | Grum: the ability to register with all events at once |
09:13.53 | Grum | very useful for debug abilities |
09:13.54 | Nandini | ckknight: i think that's great, i was being facetious when i suggested people might need backward compatibility |
09:14.12 | ckknight | Grum: yes, it is, but if you do that, you can just use a normal frame. |
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09:14.41 | cncfanatics | ckknight, also, what about all ace2 libraries ? problem is some addons might need them before they go to ace3, and some of them arent specialy actively maintained |
09:14.57 | ckknight | upgrading libraries is easy |
09:15.02 | ckknight | but really, things can live side-by-sid |
09:15.04 | ckknight | side* |
09:15.09 | mitch0 | sidhe |
09:15.16 | ckknight | you can use both Ace2 and Joker libs without issue |
09:15.19 | cncfanatics | I know they can without conflict |
09:15.25 | cncfanatics | its the community cries that bothers me |
09:15.31 | sag_ich_nicht | what |
09:15.40 | sag_ich_nicht | talk of ace3? what madness is this D: |
09:15.42 | ckknight | unless I soothe them with my calming voice |
09:15.42 | Grum | Nargiddley: are the 'Categories\n\txxxxx\n\tAdd Category' pieces inbetween actually what you want there? |
09:16.02 | Nargiddley | ? |
09:16.05 | mitch0 | ! |
09:16.14 | Neebler | madness? THIS IS #WOWACE! *kick into pit* |
09:16.16 | Grum | between the slider and text input box |
09:16.35 | Grum | those seem to be redudant |
09:16.47 | Nargiddley | how so ? |
09:17.13 | Nandini | people seem to use community in two different senses, 1) developers who are sensible and smart to pick the libraries that work for them; 2) players who demand something immediately be upgraded to support the latest available features |
09:17.48 | Nargiddley | Sections of bags can have multiple categories in them, categories are defined somewhere else |
09:17.49 | Grum | which is basically: developers VS users |
09:18.02 | Grum | Nargiddley: it looks 'out of place' |
09:18.13 | Nandini | i can imagine that Ace2 libraries will always continue to be the best choice for some applications, even when "Ace3" is released and stable, especially if it lacks some features of Ace2 |
09:18.27 | ckknight | Nandini: I took out features nobody cares about. |
09:18.28 | Nargiddley | grum, hard to get that many options looking in place. A divider would help i think |
09:18.36 | Grum | yeah |
09:18.40 | Grum | but this is also the problem |
09:18.41 | ckknight | no useful features were removed without a good replacement |
09:18.54 | Grum | trying to get 'as many modifiers' in 1 spot as possible |
09:19.04 | cncfanatics | Nandini, with the community I meant the crap players that will want all their stuff upgraded the second its out thinking its easy :) |
09:19.04 | Nandini | Perhaps it should be called "AceLiteAddon-1.0" instead of Ace3 |
09:19.17 | Grum | AceD1.0 ! |
09:19.25 | ckknight | se, this is why I don't like community involvement |
09:19.29 | ckknight | see* |
09:19.37 | Grum | hehe |
09:19.41 | cncfanatics | developpers are usualy fine, but players are irritating sometime |
09:19.45 | Grum | but show us a screenie ckknight ;D |
09:19.45 | [Ammo] | there's community involvement and dev involvement |
09:19.57 | ckknight | Grum: later |
09:19.58 | [Ammo] | the community can diaf |
09:20.06 | Grum | ckknight: awww :( |
09:20.07 | [Ammo] | 'zomg make it this and that' |
09:20.09 | Nandini | in that case, you should call it CKone, host it on CKone.com, and only support your own addons with it on that site :) |
09:20.29 | ckknight | no, I find addons that attribute the authors to be in bad taste |
09:20.34 | ckknight | personally |
09:20.51 | SaladFork | Is there any way to make an addon disable itself? |
09:21.00 | ckknight | addon:ToggleActive(false) |
09:21.02 | [Ammo] | DisableAddOn("myAddon") |
09:21.06 | SaladFork | ty |
09:21.07 | cncfanatics | ckknight, can you ellaborate that ? I dont quite get what you mean |
09:21.07 | Grum | also addons should be named 'sensible' imho :) |
09:21.09 | [Ammo] | it'll never load for that char again :p |
09:21.29 | Elkano | well, imho Ace3 is the correct name since in development it's the third after Ace and Ace2. It may be basicaly a recode of Ace2 with API changes so Ace2.5 would fit, too. But Ace2.5 sounds... well... |
09:21.38 | ckknight | cncfanatics: oRA, for example. Haste is no longer part of the community, I think [Ammo] runs it now, having the o thing is kind of absurd now |
09:21.43 | Grum | half-done ;D |
09:21.44 | SaladFork | Grum, I can totally see you making an addon called AddonThatCalculatesYourDamageUnderDifferentConditions-1.0 |
09:21.48 | *** join/#wowace attumen (n=attumen@p54981907.dip0.t-ipconnect.de) |
09:22.02 | [Ammo] | ckknight: I do run it, but haste will be returning to the project maybe ;p |
09:22.02 | Grum | SaladFork: +1 for clarity |
09:22.05 | SaladFork | =D |
09:22.10 | ckknight | [Ammo]: that's cool |
09:22.20 | Grum | i could call it: MooWublelele as well |
09:22.24 | ckknight | [Ammo]: but I was using it specifically as an example wrt funky naming |
09:22.31 | ckknight | Elkano: it's a completely different API and all, it's not like Ace 2.5 |
09:22.53 | pb_ee1 | the devs will have to make some choices anyway |
09:22.56 | nevcairiel | who really knows thats the o in oRA anyway |
09:23.01 | ckknight | I do |
09:23.03 | ckknight | otravi |
09:23.04 | Grum | i didn't |
09:23.07 | nevcairiel | so do i |
09:23.08 | Grum | and now that i do .. it makes me cry |
09:23.09 | nevcairiel | but hey |
09:23.12 | Elkano | I did, too |
09:23.14 | pb_ee1 | it is *impossible* to follow all the communitie's advices |
09:23.14 | pb_ee1 | community * |
09:23.28 | ckknight | pb_ee1: unless you drive the community itself |
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09:23.43 | cncfanatics | ckknight, if the API is completely different we will need heavy documentation on the wiki though |
09:23.44 | cncfanatics | preferably some examples of how you did something in ace2 |
09:23.44 | cncfanatics | and the new code on how to do it in ace3 |
09:23.45 | pb_ee1 | you will get hundreds of advice, do this, that, ... and you'll have to chose what will be included in ace3 and what will not |
09:23.48 | Elkano | speaking of oRA, [Ammo], how's your baby evolving? ;) |
09:23.53 | ckknight | cncfanatics: right, I was planning on it |
09:24.04 | *** join/#wowace kenlyric_ (i=kenlyric@149.166.143.56) |
09:24.13 | Roartindon | Elkano: Surprisingly Real Apparently |
09:24.17 | ckknight | pb_ee1: right, I want to have it as big as possible, but no bigger |
09:24.45 | Elkano | Roartindon: :thumbup: |
09:24.47 | *** part/#wowace AniasRB (n=Anias@adsl-69-153-205-37.dsl.hstntx.swbell.net) |
09:24.53 | cncfanatics | ckknight, a first one, I already asked it but, rather be safe then sorry, will there be an AceOO like thing as a seperate library on ace3 release ? |
09:24.54 | ckknight | one of my favorite quotes: |
09:24.56 | ckknight | “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.” —Antoine De Saint-Exupery |
09:24.57 | [Ammo] | Elkano: if yuo're talking about SRA, it's dorment for now |
09:24.58 | Grum | ckknight: it will be bigger - so prepare for that ;D |
09:25.08 | ckknight | cncfanatics: I told you like twice before, probably |
09:25.13 | cncfanatics | :) |
09:25.14 | ckknight | Grum: what will be bigger? |
09:25.16 | [Ammo] | Elkano: mainly due to blizzard bugs with ready checks etc |
09:25.23 | Grum | ckknight: the new ace :) |
09:25.33 | pb_ee1 | choose * |
09:25.34 | pb_ee1 | you'll obviously make angry some people, but that's how it works ;) |
09:25.35 | ckknight | ...why do you say that? |
09:25.40 | Grum | really - within 1 month people will transfer all that is missing from Ace2 and add more stuff in a better way |
09:25.52 | Nandini | i think ckknight meant the documentation will be bigger |
09:25.58 | pb_ee1 | ouch, seems there is a problem with my connection, i get the messages by bunches of 10 |
09:26.00 | ckknight | that's not true, Grum, not if I hold control |
09:26.04 | Grum | haha |
09:26.12 | Grum | but will it be used then? ;) |
09:26.18 | ckknight | I don't see why not |
09:26.27 | ckknight | look at Ace2 |
09:26.31 | ckknight | it's used heavily now |
09:26.32 | Grum | because people miss stuff from Ace2 and start blaiming you! =D |
09:26.47 | ckknight | it was for their own good |
09:27.01 | pb_ee1 | You will save them all. |
09:27.03 | pb_ee1 | lol. |
09:27.08 | Nandini | i think if you named it AceLite (or something along those lines) you would be less likely to get demands to bulk it up with features that only 1 or 2 authors might ever use |
09:27.26 | cncfanatics | Nandini, those authors can write seperate libraries ? |
09:27.31 | ckknight | except that I don't negotiate with terr'rists |
09:27.32 | Grum | ah either way, it's cool your prototype is coming a long nicely, please just code on and ignore the community for a while - you've done a hell of a job on Ace2 so thre is no reason why you can't do it again :) |
09:27.36 | ckknight | exactly, cncfanatics |
09:27.52 | ckknight | Grum: those were my thoughts |
09:27.53 | cncfanatics | or heck, if its a feature for a single addon, why make it a library |
09:28.01 | Elkano | Grum, if there is a good migration documentation, there shouldn't be a problem |
09:28.09 | nevcairiel | i guess grum hasnt really worked in the software business either :P |
09:28.11 | Grum | well there is no good documentation at this moment |
09:28.20 | Grum | nevcairiel: i am actually working it it |
09:28.22 | Grum | *in it |
09:28.23 | ckknight | I mean, I'm not gonna deny it, I totally stole Ace2, the code, the design, the goals |
09:28.25 | nevcairiel | then you suck |
09:28.25 | nevcairiel | : |
09:28.27 | nevcairiel | :) |
09:28.28 | Grum | for 10 years :) |
09:28.29 | Grum | no |
09:28.31 | ckknight | *shrug* |
09:28.35 | Grum | but i do know somethings work and some just dont |
09:28.58 | nevcairiel | going on a ego trip in a community project wotn work for long |
09:28.58 | Nandini | ckknight: do you forsee that ALL addons will receive some benefit by using Ace3 rather than Ace2? |
09:28.58 | Grum | if you start taking in the community *before* the first prototype you will *never ever* get any coding done |
09:29.06 | ckknight | Nandini: oh totally, it's much slimmer CPU and memory-wise |
09:29.12 | nevcairiel | we are not talking about the full user community |
09:29.14 | ckknight | as well as having extra niceties such as recycling |
09:29.17 | nevcairiel | but more a small dev community |
09:29.21 | Grum | he has done that |
09:29.28 | nevcairiel | you might thnik that |
09:29.30 | nevcairiel | but its false |
09:29.32 | [Ammo] | indeed |
09:29.42 | Nandini | ckknight: in that sense, Ace3 does sound like an appropriate name |
09:29.44 | [Ammo] | he even admits it's one big egotrip |
09:29.52 | abbat_w | yep |
09:29.53 | ckknight | yea, pretty much |
09:29.55 | Grum | so you 2 feel passed over, check out the code - look around in it and make a wiki page with suggestions/complaints/questions for ckknight |
09:30.00 | Elkano | Nandini, but AceLight would suggest that it is intended as a subset of Ace2 and that you should use Ace2 if you need 'more'. But if I get things right is rather ment to clean up some design mistakes and to bring some new knowledge about lua/WoW into Ace |
09:30.06 | abbat_w | ace3 w/o support from dev comunity is dead i think |
09:30.09 | Nandini | but along the lines of Ace3 = 3rd generation of Ace, not Ace2+1more version's worth of bloat |
09:30.18 | ckknight | right, Nandini |
09:30.40 | ckknight | abbat_w: granted, it took a while for Ace2 to get going |
09:30.53 | cncfanatics | and most probably the same will be true for Ace3 |
09:30.57 | Roartindon | There's always a critical point in an API |
09:30.58 | ckknight | yea |
09:31.03 | [Ammo] | ace2 got going due to a group of core devs moving popular addons to it |
09:31.03 | ckknight | Roartindon: oh? |
09:31.12 | Roartindon | if it achieves a certain traction, or has a 'killer' app, then it'll attract the rest of the community |
09:31.15 | [Ammo] | and a group of core devs building libs for it |
09:31.23 | abbat_w | yep |
09:31.37 | abbat_w | i can't live w/o CandyBar for example ;) |
09:31.37 | cncfanatics | I wasnt around in the Ace1->Ace2 times, so please enlighten me :) |
09:31.46 | cncfanatics | only been around when Ace2 was already quite popular |
09:31.50 | ckknight | to which part, cncfanatics? |
09:31.51 | Elkano | well, we have ck... that's enought to attract most of these people ;) |
09:31.53 | Grum | when stuff like: Cartographer/Fubar/oRA2/Omen/Pitbull/Bartender(or Flexbar2 - finish it!) move over you will get a lot of the community with you |
09:31.55 | ckknight | it's an interesting tale |
09:32.08 | cncfanatics | Grum, FlexBar2 is usable now |
09:32.14 | cncfanatics | its not complete, but usable with some effort |
09:32.15 | Grum | it is? whoo :D |
09:32.18 | *** join/#wowace dabujo (i=xx@p54AC9B49.dip0.t-ipconnect.de) |
09:32.20 | Roartindon | FuBar2, ora2, BigWigs I think were the 'killer apps' for initial Ace2 |
09:32.30 | pb_ee1 | Well now that we've talked about Ace3... what about Ace4? |
09:32.36 | Grum | effort as in /script fiddle.with.settings; doMagicFunction() ? :P |
09:32.38 | abbat_w | ergh.... don't put Bartender to list please ;) nevcairiel won't make option for AnyUp/AnyDown ;) Totally ignoring user community ;) |
09:32.39 | ckknight | Ace4 has more explosions. |
09:32.42 | cncfanatics | well, if the Ace3 API allows me i'm converting my addon right when its out |
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09:32.54 | ckknight | really, converting will _not_ be tough |
09:33.05 | ckknight | for a mod like Cartographer, for instance, I doubt it'd take me 30 minutes |
09:33.06 | nevcairiel | abbat_w: you code it :P |
09:33.12 | ckknight | and that's a big one |
09:33.13 | abbat_w | lazy druid |
09:33.14 | cncfanatics | ckknight, thing is, not all authors code like you :) |
09:33.16 | abbat_w | i hate you ;) |
09:33.18 | Grum | ckknight: well that is really good to know tbh |
09:33.25 | ckknight | cncfanatics: they will if I have a step-by-step guide |
09:33.25 | cncfanatics | think its dependant a lot on how you code |
09:33.26 | Grum | Cartographer is BIIIIIIIIIIIIIIIIIIIG :) |
09:33.40 | ckknight | Grum: true. but it's modular, so I guess it's cheating. |
09:33.46 | Grum | still |
09:33.51 | Grum | it's one of the biggest addons |
09:33.52 | cncfanatics | <3 Modular addons |
09:33.57 | nevcairiel | cartographer feels abandonded, still no blacktemple map :P |
09:34.06 | Grum | oe that is bad |
09:34.08 | abbat_w | pff... |
09:34.27 | ckknight | nevcairiel: really? I wasn't informed. I thought Funkeh was on top of that |
09:34.33 | abbat_w | cartographer show sweet points on BG map ;) with combat indicator ;) |
09:34.34 | Elkano | after all its still Ace so most of the design rules for Ace addons will still apply I think ^^ thus the biggest change will be the way the API is called but not where/when, right? |
09:34.39 | abbat_w | it's better then BT map ;) |
09:34.56 | Sole | Im excited for ace3 |
09:34.57 | ckknight | Elkano: yea, basically, and most of the time it'll be a find/replace convert |
09:34.59 | pb_ee1 | The main thing missing to ace2 is (i think?): an auctioneer |
09:35.04 | Grum | yup |
09:35.06 | Grum | that is the only thing |
09:35.07 | ckknight | disagree, pb_ee1 |
09:35.07 | Nandini | "design rules for Ace addons" -- that's something I've never heard of :) |
09:35.11 | nevcairiel | i think funkeh finally added the boss nodes to hyjal now |
09:35.15 | nevcairiel | but nothing black temple |
09:35.17 | ckknight | we need a GuildCalendar |
09:35.18 | pb_ee1 | ckknight: how come? :p |
09:35.19 | ckknight | ;-) |
09:35.24 | Sole | Kaeltan was working on KC_Items2 wasnt he? |
09:35.26 | Grum | ckknight: that as well |
09:35.41 | Grum | beh i dont like addons with 'initials' :D |
09:36.00 | ckknight | same,. |
09:36.02 | ckknight | same* |
09:36.09 | ckknight | clearly, animal-based addons are better |
09:36.22 | Nandini | or playing card-based libraries |
09:36.22 | cncfanatics | nah, Flex based addons are |
09:36.28 | Arrowmaster | i have unreleased addons with 'initials' but only because i suck at naming |
09:36.29 | SaladFork | XD |
09:36.31 | Elkano | well, saying AceX needs some addon feels somehow wrong since it's that "AceX would make a good replacement for the crap in place" attitude :/ |
09:36.32 | SaladFork | I did something wrong |
09:36.35 | pb_ee1 | ckk_Ace3? :p |
09:36.51 | ckknight | ick, pb_ee1 |
09:36.59 | abbat_w | AceX |
09:37.02 | abbat_w | good name btw ;) |
09:37.04 | Sole | ck_MAPTHING |
09:37.06 | cncfanatics | AceX lol |
09:37.17 | ckknight | ck_SCTCLONE |
09:37.18 | cncfanatics | I thought the same thing abbat_w |
09:37.18 | abbat_w | (c) Elkano ;) |
09:37.22 | ckknight | ck_TITANCLONE |
09:37.28 | ckknight | :-P |
09:37.43 | cncfanatics | ck_UNITFRAMES |
09:37.49 | cncfanatics | ck_ADDONFRAMEWORK |
09:37.53 | Nandini | i just fell out of my chair. LOL |
09:37.53 | Nandini | and hit my head on the corner of the desk, don't do that again without warning :) |
09:38.03 | Arrowmaster | ck_METAMAPCLONE |
09:38.04 | Elkano | hmm.. AceIII? ;) |
09:38.05 | cncfanatics | lol Nandini, smart |
09:38.11 | Sole | ck_IMINYOURWOWZSTEALINGYOURACCOUNTZ |
09:38.12 | pb_ee1 | ck_LIBLIB --> A library to create libraries |
09:38.21 | cncfanatics | ck_KILLPB |
09:38.32 | cncfanatics | a send pb_ee1 to nothingness |
09:38.40 | Arrowmaster | AceThree (fan update) |
09:38.47 | cncfanatics | s/a/a library to/ |
09:38.53 | abbat_w | AceTree (version for druids) |
09:39.04 | pb_ee1 | rofl |
09:39.17 | [KzM]Fatalis | lol |
09:39.19 | Elkano | ck_PLACEHOLDERNAMEFORAREALGREATADDONIMWORKINGONTHATWILLAGAINBEAKILLERAPPLICATIONTHATWILLBRINGJOYANDHAPPYNESSTOALLWOWPLAYERS |
09:39.23 | abbat_w | anyway acex is good ;) |
09:39.28 | Sole | Elkano: tldr |
09:39.38 | cncfanatics | hmmm; this is what I call community input |
09:39.38 | SaladFork | Elkano - talk to Grum, he'd like to do something like that |
09:39.40 | ckknight | abbat_w: although it sounds neat, libraries need numbers |
09:39.44 | cncfanatics | someone go make usefull suggestions on the wiki :) |
09:39.48 | Elkano | sole, at least you got the intention ^^ |
09:40.01 | Nandini | the star trek series didn't need numbers. how about AceTNG? :) |
09:40.27 | Arrowmaster | AceTOA |
09:40.29 | abbat_w | Btw Sole, i make some updates for Antagonist. Especially for arenas (spell lock cd, counterspell cd) ;) |
09:40.37 | Sole | cool thanks |
09:40.45 | Sole | abandoned project :P |
09:40.51 | Elkano | Ace:WarOnDongle ;) |
09:40.51 | Nandini | Ace4 becomes AceDS9 for when ck gets fed up with everyone and launches them into space |
09:40.52 | abbat_w | no way ;) |
09:41.05 | abbat_w | i use it and like it |
09:41.09 | Sole | I use it too |
09:41.13 | Sole | but I barely play anymore |
09:41.16 | cncfanatics | Ace4 will be a port to warhammer's lua API of Ace3 ^^ |
09:41.25 | Grum | oh |
09:41.26 | Sole | speaking of warhammer |
09:41.31 | Sole | I cant speak on their interface :( |
09:41.33 | Sole | fucking NDA |
09:41.39 | Grum | i still need to harras the person who wrote Graph-1.0 =D |
09:41.53 | cncfanatics | Sole, delog, go anonymous with a random name, and start talking about it |
09:41.59 | Sole | cncfanatics: hokay |
09:42.04 | Elkano | "There is no interface..." *doing Jedi mind tricks* |
09:42.04 | abbat_w | And Sole i plan to make addon like Antagonist but with some more functions. Custom anchors etc ;) |
09:42.06 | RANDOMGUY | hi guys |
09:42.07 | Roartindon | Grum: why? Cryect is in channel.... |
09:42.15 | cncfanatics | yo RANDOMGUY :p |
09:42.17 | Grum | yeah i know |
09:42.26 | Grum | i just need to get hold of him :D |
09:42.28 | RANDOMGUY | well currently the warhammer lua interface isnt even in yet |
09:42.35 | cncfanatics | but its planned isnt it ? |
09:42.36 | Roartindon | send him a /msg, he'll get it eventually |
09:42.44 | Grum | there is a nasty sideeffect in his code that he might not have foreseen :) |
09:42.46 | RANDOMGUY | I dont know, they havent mentioned much about it |
09:43.01 | RANDOMGUY | abbat_w: I'll most likely write Antagonist2 ...sometime in the future |
09:43.02 | Roartindon | Grum: What side effect is it? |
09:43.14 | RANDOMGUY | abbat_w: with lots of functionality updates for arenas of course |
09:43.46 | Grum | when your addon-name is longer than 15 chars and you are using Graph-1.0 embedded in your Libs dir it can not find the 'artwork' directory |
09:43.48 | Sole | omfg who is that randomguy |
09:43.58 | Grum | so my 'Cartographer_Notes' kinda didn't work till i patched his code :) |
09:44.04 | ckknight | Sole: just some noob |
09:44.13 | Sole | ckknight: hokay , he should be slapped omg |
09:44.33 | Grum | and 'his way' will not work if the addon-name is longer than 24 chars |
09:44.36 | ckknight | clearly. |
09:44.39 | Grum | and it wont be fixable either |
09:44.47 | Roartindon | Grum: commit something that will? |
09:44.51 | CIA-14 | 03nemes * r46510 10NBuffBars/ (NBuffBars.lua RaidMember.lua locales/enUS.lua): NBuffBars: add range checking, add raid pets, add additional buff scanning via UnitBuff, various other bugfixes |
09:45.00 | Grum | the only way would be by merging the 2 dirs |
09:45.03 | ckknight | Grum: oh, I know how to fix it |
09:45.13 | ckknight | I have code in ...Joker to figure it out |
09:45.23 | Grum | yeah putting the images in Artwork in the Graph-1.0 dir |
09:45.25 | Grum | ooh how? |
09:45.30 | ckknight | amazing, eh? I come up with new ways to do things when I code |
09:45.39 | Grum | paste something to find 'your location' in the addons folder :) |
09:45.50 | Sole | I think ckknight is trying to say hes a good coder (hes not) |
09:45.51 | ckknight | gonna pastey |
09:45.56 | ckknight | Sole: wtf, I am good |
09:46.08 | abbat_w | :) |
09:46.26 | ckknight | I just wish I could do this all day, every day, and still be able to eat |
09:46.33 | Grum | local TextureDirectory="Interface\\AddOns\\"..string.match(debugstack(1,1,0),"AddOns\\(.+)Graph%-1%.0\\").."GraphTextures\\" |
09:46.52 | Nandini | you don't have a feeding tube? you really should get one, they're terribly handy. |
09:46.54 | Grum | that will break with an addon > 18 chars and will complete be unfixable with an addon > 26 chars |
09:46.55 | ckknight | http://pastebin.ca/656691 |
09:46.58 | ckknight | ^--- that's how |
09:47.18 | ckknight | Nandini: basically, I need a job |
09:47.28 | ckknight | one where I don't have to get covered in paint or end up sniffing fumes |
09:47.37 | ckknight | I swear, all those fumes had to have gotten to me by now |
09:47.39 | SaladFork | Could someone please explain to me the difference between Niagra and Waterfall? |
09:47.41 | Nandini | mmm... fumes |
09:47.50 | Nargiddley | Waterfall is the library that draws the windows |
09:47.51 | ckknight | SaladFork: Niagara uses Waterfall |
09:47.52 | MoonWolf | waterfall is a lib, niagra implements it. |
09:47.58 | Grum | ckknight: test it with long dirnames |
09:48.03 | Nargiddley | niagara just puts the options of addons into it |
09:48.05 | SaladFork | If I wanted to give my mod a GUI, which would I use? |
09:48.09 | ckknight | Grum: I did, it works for super-long ones through hax |
09:48.10 | Nandini | Niagara takes any ace2 addons config and uses the waterfall lib to display it |
09:48.11 | Nargiddley | Waterfall |
09:48.11 | cncfanatics | WaterfallLib |
09:48.12 | Grum | the problem is that lua doesnt return the 'full' dirname in his stacktrace but only a 'cut of one' |
09:48.17 | SaladFork | When would I use Niagra? |
09:48.24 | ckknight | as an end-user |
09:48.39 | cncfanatics | as dev, never SaladFork, like ckk just said :) |
09:48.50 | SaladFork | Okay |
09:48.52 | SaladFork | Ohhh, I get it |
09:49.03 | Nandini | players use niagara to configure Ace2 addons that don't have their own built-in waterfall or fubar GUI configurations |
09:49.03 | SaladFork | Niagra is a mod that helps users convert all their slash command junk into GUIs |
09:49.11 | Nargiddley | no |
09:49.29 | Nargiddley | Niagara just grabs every addons options and displays then, no addon 'uses' it |
09:49.36 | SaladFork | Okay |
09:49.44 | Nargiddley | Waterfall is the lib that does all the work :P |
09:49.52 | Grum | ckknight: the line returned by 'debugstack' is normally: Interface\\Addons\\AddonName\\Libs\\Graph-1.0 |
09:49.54 | SaladFork | So Waterfall is a library for developers to develop a GUI, and Niagra is a mod that uses the WaterfallLib to create GUIs for your Ace2 addons |
09:50.01 | Nargiddley | yes |
09:50.04 | SaladFork | /feelsmart |
09:50.09 | SaladFork | Thanks, =) |
09:50.20 | SaladFork | Is there a Waterfall tutorial anywhere? >.< |
09:50.21 | ckknight | Grum: did you get my pastey? |
09:50.30 | ckknight | Grum: http://pastebin.ca/656691 |
09:50.36 | Grum | yes but i kinda dont see how that will work! *cry* |
09:50.39 | *** join/#wowace Matrix110 (i=bla@pD957ED54.dip.t-dialin.net) |
09:50.46 | ckknight | through hax! |
09:50.51 | Nargiddley | SaladFork, not really. Check out Baggins for examples |
09:51.04 | Nandini | not a tutorial, but check out http://www.wowace.com/wiki/Waterfall-1.0 |
09:51.06 | ckknight | basically, if it gets only the end of an addon's folder name, it can properly accommodate |
09:51.17 | Grum | yes but what if your 'lib' has a long name? |
09:51.20 | SaladFork | Nan - that only shows one command, >.< |
09:51.24 | *** join/#wowace Lysithea (n=o@c-3d4ee455.017-172-73746f34.cust.bredbandsbolaget.se) |
09:51.26 | *** join/#wowace [dRaCo] (n=drc@p54859212.dip0.t-ipconnect.de) |
09:51.28 | Grum | or you put it in a directory: 'Libraries' instead of 'Libs' |
09:51.31 | Nandini | you only need one command :) |
09:51.47 | SaladFork | Oh |
09:51.48 | SaladFork | Cool |
09:51.52 | SaladFork | Time to tinker |
09:51.53 | SaladFork | >=) |
09:51.55 | ckknight | Grum: it's the best we have, just use it. |
09:51.56 | Nargiddley | if you have a working AceOptions table in dewdrop/console, it will display it |
09:52.03 | SaladFork | Oh, fantastic |
09:52.10 | Grum | ckknight: is there no way to get a 'full' stacktrace? |
09:52.12 | SaladFork | That makes my life a lot easier until I figure out how to design a GUI |
09:52.14 | Grum | it seems rather stupid :) |
09:52.19 | Grum | lets read some docs on lua 5.1 |
09:52.24 | ckknight | Grum: I did... |
09:52.34 | Grum | sigh .. stupid lua then? |
09:52.35 | ckknight | and I went into the C code, there's no way |
09:52.41 | Grum | THE NOOBS |
09:52.51 | Grum | *WHY* CUT IT OFF . .grrrrrr |
09:52.53 | mitch0 | salad: you're better of not designing a GUI :) GUI design is horrible stuff (ymmw) |
09:53.06 | SaladFork | mitch - I'll need to for my addon |
09:53.08 | ckknight | Grum: because they hate us |
09:53.11 | MoonWolf | many try, 99% fail |
09:53.13 | ckknight | Grum: also, you touch yourself at night |
09:53.16 | SaladFork | How else will I get them to drag + drop items onto a paper doll? |
09:53.18 | Grum | seriously that is just complete retarded |
09:53.34 | Grum | ckknight: we could ask Blizzard to add a function to return the 'relative path' for 'the current file' |
09:53.49 | ckknight | hrm |
09:53.52 | ckknight | probably a good idea |
09:53.55 | Grum | yeah |
09:53.56 | Nandini | SaladFork: there are other addons which emulate the character frame, take a look at CharacterInfo |
09:54.06 | Grum | because this makes frameworks rather impossible |
09:54.07 | ckknight | I've considered it, but Slouken keeps ignoring me |
09:54.09 | SaladFork | Nan - but is that not a GUI? =P |
09:54.19 | SaladFork | But wow |
09:54.22 | SaladFork | Thanks a BUNCH for that link |
09:54.26 | SaladFork | That will help me a crapload |
09:54.33 | Sole | SaladFork: GUIs can be painful, plan it carefully :P |
09:54.38 | SaladFork | Sole - yeh yeh |
09:54.40 | Sole | ckknight: slouken doesnt want you taking his job |
09:54.50 | SaladFork | Nan - does Characterinfo let you drag/drop items onto that frame? |
09:55.04 | Nandini | SaladFork: yes it's a GUI, but it sounds like your addon may not be configurable intuitively by slash commands, and waterfall just gives you a pretty GUI layout of your slash commands |
09:55.08 | ckknight | but I want his job... |
09:55.11 | pb_ee1 | ckknight: will LibJokerConfig-1.0 include a GUI or will it use another lib for the GUI? |
09:55.16 | Grum | ckknight: even worse - according to wow-wiki : Note that despite its all-lowercase name, this is not a core Lua function. It is a WoW API. |
09:55.19 | ckknight | it'll be the gui, pb_ee1 |
09:55.19 | SaladFork | Nan - The GUI is the last thing I'll be designing |
09:55.23 | SaladFork | Until then, it's all slash commands |
09:55.28 | SaladFork | I'm using fubar now for Dewdrop |
09:55.30 | ckknight | Grum: oh yea, it's stolen from debug.traceback |
09:55.35 | pb_ee1 | ckknight: will it be possible to use the gui for custom windows? |
09:55.38 | SaladFork | I figure throwing in Waterfall with the same options would help |
09:55.52 | CIA-14 | 03daviesh * r46511 10AtlasLoot/ (. filelist.wau): |
09:55.52 | CIA-14 | AtlasLoot: |
09:55.52 | CIA-14 | - Reinstated filelist.wau for now and renamed folders to remove ambiguity. |
09:55.53 | ckknight | pb_ee1: no, but the new config system will be extremely powerful |
09:55.57 | SaladFork | Nan - does Characterinfo let you drag/drop items onto that frame (into the item slots)? |
09:55.58 | pb_ee1 | sure |
09:56.00 | ckknight | pb_ee1: much moreso than AceOptions has been |
09:56.11 | pb_ee1 | But i was thinking that addons could use a lib to create windows |
09:56.13 | ckknight | in doing so, everything stays consistent |
09:56.17 | ckknight | and that's extremely important |
09:56.20 | ckknight | consistency |
09:56.32 | pb_ee1 | was thinking about aceGUI |
09:56.38 | cncfanatics | ckknight, consistency in the API or mainly in how most addons use AceOptions to make waterfall work ? |
09:56.38 | pb_ee1 | but hey, maybe it's not so simple |
09:56.41 | Grum | ckknight: but they mangle the return of debug.traceback - really i can not imagine any 'used' programing language cutting of paths in their debug output |
09:56.43 | mitch0 | nevcariel: are the savedvars available by the time you create the buttons in BT3? |
09:57.00 | ckknight | cncfanatics: consistency in the API is one concern, UI consistency from the end-user's perspective is another. |
09:57.08 | cncfanatics | true |
09:57.24 | Grum | so we should just petition for this change i guess |
09:57.25 | Nandini | SaladFork: Yes, Waterfall will probably be easier for you in this case than DewDrop. CharacterInfo doesn't let you drag and drop items, I was just suggesting that it contains code that might help you in designing the look and feel of your final GUI |
09:57.37 | SaladFork | Nan - thanks, =\ |
09:57.38 | ckknight | Grum: yea |
09:57.47 | Pkekyo | !c eu bloodfeather pkekyo |
09:57.50 | ThraeBot | Pkekyo: Pkekyo, Level 20 Orc Rogue (9/2/0). 493 HP; 13.18% melee crit; 16.32% dodge;[[ TBR: 163 ][ Link: http://tinyurl.com/ywqfcw ][ Talents: http://tinyurl.com/2s35hv ]] |
09:57.52 | SaladFork | I think my biggest trouble with my mod will find a way to let my mod have items "dropped" on it |
09:58.50 | mitch0 | salad: a better bet would be ClosetGnome, but it might use the standard CharacterPanel |
09:59.03 | Nandini | SaladFork: If you're only letting players "WhatIf" with items they currently have in their inventory or bank, consider your GUI letting them click on a slot and review any other items they have that might fit there |
09:59.03 | SaladFork | mitch - I believe it does |
09:59.26 | SaladFork | Nan - No, the whole idea is letting them design a character from any item |
09:59.35 | SaladFork | The Item() functions work with Names, IDs, and links |
09:59.46 | SaladFork | I'm hoping to let users shift click an item they like to throw it onto their paper doll |
10:00.18 | Nandini | Shift-click an item from where if they don't have it in their inventory? |
10:00.25 | SaladFork | Nan - AH, links in chat.... |
10:00.34 | SaladFork | AtlasLoot |
10:01.56 | cncfanatics | SaladFork |
10:01.59 | cncfanatics | why not use drag & drop ? |
10:02.02 | cncfanatics | like actionbar addons do |
10:02.08 | SaladFork | Cnc - that's what I'm trying to figure out how to do |
10:02.12 | cncfanatics | its not hard |
10:02.13 | SaladFork | Not now, but I'll need to know in the future |
10:02.22 | cncfanatics | !api GetCursorInfo() |
10:02.23 | ThraeBot | cncfanatics: Could not find a relevant page. Perhaps you could be so kind as to create one? http://www.wowwiki.com/API_GetCursorInfo() |
10:02.23 | Nandini | And you would display a dummy character panel with how those changes would affect the normal character panel drop-down stats? |
10:02.24 | SaladFork | Cnc - what, creatign a frame that will accept an item drop? |
10:02.29 | cncfanatics | !api GetCursorInfo |
10:02.29 | ThraeBot | cncfanatics: "infoType", info1[, info2] = GetCursorInfo() -- http://www.wowwiki.com/API_GetCursorInfo |
10:02.43 | cncfanatics | SaladFork, there are no frames that do that on their own |
10:02.45 | cncfanatics | u got to code it |
10:02.52 | SaladFork | Cnc - Hmmm |
10:03.00 | cncfanatics | not very hard though, when clicked on, call getcursorinfo and check if there's an item on it |
10:03.04 | SaladFork | Are you suggesting I create a script that when mouse is released over an item frame, it checks the active item? |
10:03.15 | SaladFork | OOooh |
10:03.18 | SaladFork | GetCursorInfo |
10:03.21 | SaladFork | How very useful |
10:03.41 | SaladFork | I'll be drawing on help from you guys tremendously once I get to the GUI part of this addon |
10:03.44 | SaladFork | Which will be at the end |
10:03.50 | SaladFork | I'm doing all the theorycrafting and math functions and such now |
10:04.14 | mitch0 | salad: why not use drdamage? it's all in there already |
10:04.42 | SaladFork | mitch - I considered it, but for some reason decided to use my own math |
10:04.52 | SaladFork | It's a combination of me knowing that my own data and formulas are 100% as accurate as I can get them |
10:04.57 | SaladFork | And the experience of recoding it all myself |
10:05.02 | SaladFork | uh oh |
10:05.09 | SaladFork | "Watterfall-1.0 is not an appropriate mixin" |
10:05.13 | SaladFork | What do I do? >.< |
10:05.18 | Sole | remove a t |
10:05.26 | SaladFork | err, I mistyped in mIRC |
10:05.28 | Nandini | Your data and formulas will become more accurate than DrDamages? |
10:05.29 | SaladFork | It's right in my code |
10:05.46 | cncfanatics | DrDamage has 100% accurate formulas |
10:05.46 | Sole | btw you cant be more accurate than DrDamage as far as Im aware |
10:05.50 | SaladFork | Nandini - as of right now, I'm about 1% off from DrDamage, but I'm using formulas that are used as public knowledge |
10:05.57 | SaladFork | As fact |
10:06.17 | cncfanatics | SaladFork, you might get more accurate for your own class |
10:06.26 | cncfanatics | but some classes, like the paladin, use very weird formulas |
10:06.32 | mitch0 | well, if you want the excercise, do it yourself, but then just hook into drdamage for the final product :) |
10:06.36 | SaladFork | Well, for now this will remain for my class then, ;) |
10:06.47 | Nandini | I was under the impression that DrDamage used baseline data from Spells.dbc |
10:07.01 | *** join/#wowace Mok724 (n=Miranda@p54BAF804.dip.t-dialin.net) |
10:07.09 | SaladFork | DrDamage has some really funky things going in |
10:07.13 | SaladFork | Here's an example |
10:07.20 | SaladFork | http://wowwiki.com/Frostbolt |
10:07.36 | SaladFork | Frostbolt w/ both Empowered and IMproved at 5/5 has spell damage coefficiency of 82.3% |
10:07.40 | SaladFork | And that's the value EVERY mage knows |
10:07.43 | SaladFork | 82.3 |
10:08.00 | SaladFork | my +spelldmg in game is +902 in my current gear |
10:08.07 | SaladFork | 82.3% of that is 742.346 |
10:08.08 | Sole | what font do you guys use in your editor? |
10:08.22 | SaladFork | DrDmg says that my effective +dmg is 821.2 |
10:08.22 | Nandini | I use Lucida Console |
10:08.25 | SaladFork | Which is off by a lot |
10:08.26 | cncfanatics | SaladFork, there are some % based modifiers that are applied after spelldmg |
10:08.38 | cncfanatics | all ur % based modifiers to frost dmg should be included as well |
10:08.43 | cncfanatics | as they scale directly with spelldmg too |
10:08.46 | SaladFork | Cnc - yep, Arctic Winds and Piercing Ice |
10:08.54 | mitch0 | salad: actually I think it's 81.4% |
10:08.55 | SaladFork | They're applied after all the other bonuses and math is calculated |
10:08.55 | Nandini | your level is also calculated into the basedamage, not just the spell's level |
10:09.10 | SaladFork | mitch - it's 81.4% without Improved/Empowered FB |
10:09.16 | SaladFork | mitch - http://wowwiki.com/Frostbolt |
10:09.17 | *** join/#wowace [gk]Hotphoenix (n=blah@87.113.75.106.plusnet.pte-ag2.dyn.plus.net) |
10:09.19 | SaladFork | The math's there |
10:09.21 | cncfanatics | either way |
10:09.23 | SaladFork | Using tried and true formulas |
10:09.31 | mitch0 | salad: I think improved/empowered cancel out |
10:09.32 | *** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net) |
10:09.34 | SaladFork | They don't. |
10:09.35 | cncfanatics | I think its wiser to have all formulas in one place (DrDamage) |
10:09.40 | SaladFork | Read that page, the math's all there, =) |
10:09.42 | cncfanatics | if a formula is wrong, suggest the author to fix it ? |
10:09.43 | Nandini | have you verified through extended testing that your formulas provide a more consistent approximation than dr. damages? |
10:09.52 | SaladFork | Cnc - Either way, I'd prefer having my addon be independent of DrDmg |
10:09.57 | SaladFork | I don't want to force all my users to get both |
10:10.18 | Nandini | dr. damage's averages are with 0.1% of my observed average damages versus a same-level mob on every spell |
10:10.21 | SaladFork | Nandini - Over 250 frostbolts, not a single one of mine has dropped below my expected min dmg, or gone above my expected max |
10:10.24 | *** join/#wowace Skyboat (i=Yix@82-33-30-102.cable.ubr02.stav.blueyonder.co.uk) |
10:10.31 | SaladFork | However, 13 went below DrDmg's min, and 29 went above DrDmg's max |
10:10.47 | Sole | youre wrong, Im right |
10:10.51 | Sole | end of discussion |
10:10.56 | SaladFork | Bottom line is that DrDmg and I take two very different approaches to calculating spell damage |
10:11.01 | SaladFork | Our final result is within a few percentiles |
10:11.05 | SaladFork | But for me, my method is a lot more logicla |
10:11.07 | SaladFork | logical* |
10:11.20 | SaladFork | I have all my code commented 100% with explanations and formulas if you guys want me to pastey it |
10:11.21 | eXemplar | so's your face |
10:11.41 | SaladFork | Like, obsessively commented |
10:11.43 | SaladFork | =P |
10:12.09 | SaladFork | I'm not insulting DrDmg in the least, I use it myself as a bible to judge my Frostbolt's stats |
10:12.13 | SaladFork | I'm just saying that my addon won't be using it |
10:12.50 | Nandini | perhaps you are using a different definition of minimum and maximum, i believe dr. damage uses the spellbook defition, which is applied before some of the dice rolls |
10:12.53 | CIA-14 | 03pettigrow * r46512 10BigWigs_AQ40/ (11 files): BigWigs_AQ40: frFR Update |
10:13.10 | cncfanatics | drd does no tooltip scanning at all |
10:13.16 | SaladFork | Nandini - all I know is that my mod seems to be just a tiny tiny bit more accurate for my independent character when it comes to final damage output |
10:13.24 | SaladFork | cnc - neither does mine, o.O |
10:13.47 | Nandini | not by scanning the spellbook, i mean by using the definition of minimum and maximum the spellbook uses, as defined in spells.dbc |
10:14.16 | SaladFork | mitch - If you didn't bother going to my link, let me explain. Imp does -2% bonus spelldmg/rank, and Emp does +2% spelldmg/rank. While it seems like they would offset each other, Empowered is an additive effect and Improved is a multiplicative effect. |
10:14.27 | SaladFork | You can get the formula and coefficient tables at http://wowwiki.com/Frostbolt |
10:14.36 | SaladFork | Nandini - /shrug |
10:14.58 | SaladFork | I just looked up Frostbolt and found out it did 600-647 damage from a naked level 70 mage |
10:15.02 | *** join/#wowace baer_ (n=baer@bodom.heim10.tu-clausthal.de) |
10:15.09 | SaladFork | WowWiki and Thottbot agreed, so I used that value |
10:15.46 | SaladFork | I think what DrDmg is doing wrong is it's applying my +dmg talents (Piercing Ice and Arctic Winds) straight to the +spelldmg stat of mind, instead of adding it at the very end of all calculations, which is where it goes |
10:16.04 | Nandini | after every patch you will look every spell up again in wowwiki every day for a week to see if it has changed? |
10:16.41 | SaladFork | Nandini - I'm willing to sacrifice 5 mintues of my time every patch in order to gain a little bit more accuracy and (in my eyes) more logical code |
10:16.55 | SaladFork | Again, if anyone's interested in my code (100% commmented and explained), I'll pastey it |
10:17.03 | SaladFork | So you can decide for yourself |
10:17.13 | SaladFork | maybe you'll spot something I did wrong that's causing me a difference from DrDmg |
10:17.38 | Nandini | i'm sure there's nothing wrong with it, i was just trying to figure out why there is a difference |
10:18.18 | SaladFork | It could be he thinks certain stats are additive when they're multiplicative, or that he applies a talent before calculations which should be done afterwards |
10:18.34 | SaladFork | I'm personally a research whore. I try learning as much about my class as I possibly can |
10:18.44 | SaladFork | It's possibly I (or he) have missed a thing or two |
10:18.44 | Nandini | and pointing out that it will take more than 5 minutes to review 1800+ class spells :) |
10:18.58 | SaladFork | nandini - I'm not doing a WhatIf for all spells |
10:19.04 | SaladFork | This is more of an end-game assistance tool |
10:19.15 | SaladFork | Frost mages will see Frostbolt, that's it |
10:19.21 | SaladFork | Fire mages will see Fireball/Scorch rotations |
10:19.36 | Nandini | druids will see what? |
10:19.43 | Matrix110 | moonfire! |
10:19.48 | SaladFork | I assume feral will use AP, Agil, etc. |
10:19.53 | SaladFork | Tank druids will see stam + armor in bear |
10:19.54 | SaladFork | Dodge |
10:20.00 | Elkano | \o/ for Druids :) |
10:20.26 | SaladFork | To be honest, this mage is more for me than anyone else. I love researchign stuff and if I can have a mod help find the best gear for DPS I'd love it |
10:20.34 | SaladFork | But I decided to go public with it and code it for other people to |
10:20.38 | Mikk | SaladFork: Just report it to the author. |
10:20.42 | SaladFork | At first, it'll be purely for frost mages such as myself, then fire mages |
10:20.43 | [Ammo] | mikkmeister |
10:20.45 | SaladFork | Mikk - there's nothing to report. |
10:20.50 | SaladFork | And then eventually other classes |
10:20.55 | SaladFork | As I learn more about how their formulas work |
10:21.00 | SaladFork | At the moment, mages are all I really know |
10:21.01 | nevcairiel | mikk is alice \o/ |
10:21.04 | nevcairiel | *alive |
10:21.15 | Mikk | Yeah, I've been busy GMing a newly merged guild for the last couple of weeks >.< |
10:21.31 | nevcairiel | you can be that busy with a stupid guild? |
10:21.39 | Mikk | Oyah |
10:21.43 | Mikk | Drama galore |
10:21.46 | [Ammo] | DRAMA |
10:21.55 | SaladFork | Plus, someone called Irontygress created a Theorycrafting Calculator outside of game (.exe) that most mages swear by |
10:22.01 | SaladFork | And my data matches his almost exactly |
10:22.20 | Nandini | Dear DrDamageAuthor, your reported minimum and maximum values for damage caused by Frostbolt (Rank 13) are different than the minimum and maximum values I have observed in-game. Can you explain to me how you have calculated them so that I may understand these differences? |
10:23.09 | SaladFork | Nand - I submitted a report to him a while ago after noticing Irontygress' calculator diferred form his |
10:23.28 | SaladFork | The bottom line is that our two addons are just that, two different addons. |
10:23.36 | SaladFork | I'm not trying to compete with him or anything of the sort |
10:23.56 | SaladFork | And our addons are for two completely different purposes |
10:24.24 | SaladFork | Waterfall-1.0 is not an appropriate mixin |
10:24.32 | SaladFork | Oh duh |
10:24.36 | Nandini | No, but his addon is intended to help you write yours, if there's something wrong with it that prevents you from using it, you should help him correct that. |
10:24.56 | SaladFork | Nand - Even if he fixes it, I won't be hooking my addon into his. I'd rather have an independent addon |
10:24.59 | Nandini | Or, you should find it and correctit yourself :) |
10:25.05 | SaladFork | Unless he releases some sort of DrDmgLib-1.0 |
10:25.08 | cncfanatics | the fact you wont use it |
10:25.14 | cncfanatics | is not a reason to not let him fix it |
10:25.15 | SaladFork | Cnc - I use DrDmg.... |
10:25.45 | cncfanatics | I know you do |
10:26.46 | SaladFork | Okay, I give up |
10:26.49 | SaladFork | Waterfall-1.0 is not an appropriate mixin |
10:26.51 | Nandini | there are a few other addons that DO use drdamage (estimated incoming heals is one popular application), so helping improve drdamage helps everyone :) |
10:26.52 | SaladFork | >.< |
10:27.02 | Nargiddley | SaladFork, its not a mixin |
10:27.24 | SaladFork | Perhaps I should stop trying to mix it in then. |
10:28.19 | SaladFork | W:Register('Example', options, self.opts, 'title', 'Example Waterfall') |
10:28.21 | SaladFork | What's self.opts? |
10:28.35 | Nandini | that is your options table |
10:28.43 | SaladFork | isn't options my options table? |
10:28.59 | Nargiddley | no options is 'options', telling waterfall what comes next |
10:29.15 | SaladFork | So... |
10:29.16 | SaladFork | W:Register('Example', 'aceOptions', options, 'title', 'Example Waterfall') |
10:29.16 | SaladFork | ? |
10:29.16 | CIA-14 | 03somerset * r46513 10BuffCheck/ (4 files): |
10:29.16 | CIA-14 | BuffCheck: |
10:29.17 | CIA-14 | - version 0.3.1 |
10:29.17 | CIA-14 | - fixed Mageblood Potion |
10:29.25 | Nargiddley | thats the one |
10:29.31 | SaladFork | Let's try it now |
10:30.51 | Nandini | make sure that one of your options is a command to actually open the waterfall window :) |
10:31.05 | SaladFork | Yep |
10:31.10 | SaladFork | function WhatIf:OnClick() |
10:31.10 | SaladFork | W:Open('Example'); |
10:31.10 | SaladFork | end |
10:31.34 | SaladFork | Yayyy, waterfall window, =D |
10:31.39 | Grum | ;) |
10:31.54 | SaladFork | Not to test if my toggle hack works |
10:31.57 | SaladFork | wooooo |
10:31.58 | SaladFork | it does |
10:32.07 | SaladFork | gogo waterfall |
10:32.18 | SaladFork | Now then, how do I mod Waterfall further? =P |
10:32.23 | Nandini | waterfall is pretty smart, so many people use it that when bugs are discovered, they're usually corrected very quickly |
10:32.47 | Nargiddley | so much blue >< |
10:33.07 | Nargiddley | thats what i get for having waterfall highlighted |
10:33.13 | SaladFork | lol |
10:34.11 | Nargiddley | there isnt too much to customize SaladFork, you can change the title color turn on the section view of the tree |
10:34.21 | SaladFork | The what of the what? |
10:34.36 | Nargiddley | http://img452.imageshack.us/img452/3046/bagginsqm6.jpg |
10:34.40 | *** join/#wowace drc|away (n=drc@p54859212.dip0.t-ipconnect.de) |
10:34.41 | Nargiddley | make the tree look like that insteda |
10:35.04 | SaladFork | Heh |
10:35.07 | SaladFork | His is prettier than mine |
10:35.15 | Nargiddley | that'd be mine :P |
10:35.18 | SaladFork | =( |
10:35.59 | Nargiddley | and thats done using the api not an options table, so more control over how things are placed |
10:36.43 | SaladFork | Ah |
10:36.44 | Nandini | you can use 'tree' and 'children' to create something very elaborate like Nargiddley has made |
10:36.55 | SaladFork | I'd definitely look into that if I wasn't going to make my own GUI |
10:37.15 | SaladFork | My next add-on, most likely |
10:37.17 | Nargiddley | that config window is what i was writing |
10:37.33 | Nargiddley | when i decided to make a lib to do it, and so waterfall started heh |
10:37.55 | Nargiddley | 6 months later i get around to the config |
10:38.00 | SaladFork | haha |
10:38.00 | SaladFork | nice |
10:38.42 | Mecdemort | i <3 waterfal |
10:38.44 | Nandini | you should have kept a photo album of screenshots as your "baby" grew up :) |
10:39.58 | Nargiddley | http://img266.imageshack.us/my.php?image=waterfallprealpha0yz.jpg |
10:40.01 | Nargiddley | :P |
10:40.25 | Nandini | aww how cute :) |
10:40.32 | SaladFork | I cannot open a Waterfall without registering it first? |
10:40.32 | SaladFork | BS |
10:40.47 | *** join/#wowace Vegeta]BT[AFK (n=Vegeta-G@xdslbl162.osnanet.de) |
10:40.49 | Sole | whats the big deal, just register it |
10:40.52 | SaladFork | Psh, fine. |
10:41.22 | Sole | Nargiddley: I kinda like how waterfall 0.1 looked :P |
10:41.33 | Nargiddley | man i've got some old images sitting around imageshack |
10:41.59 | Mecdemort | i just hope i eventually make an actually usefull addon half as good as one of yours |
10:42.11 | Nandini | you know what i've always thought would be handy for debugging in-game? a table browser |
10:42.20 | SaladFork | That's... od |
10:42.21 | Mecdemort | i was gunna write one of those |
10:42.22 | SaladFork | odd* |
10:42.46 | Mecdemort | i figured i was just odd for thinking it and everyone would call me silly |
10:43.24 | Sole | theres been plenty of them before |
10:43.35 | Sole | probly dont work now though |
10:46.31 | baer_ | anyone here playing wow on a ibm-t60 with (linux) wine? |
10:49.57 | *** mode/#wowace [+o [Ammoo]] by ChanServ |
10:51.07 | Mecdemort | hmm i need to make scaffold better, it's decently useless |
10:52.25 | Sole | ckknight: I see you havent modified some joker libraries much compared to their ace2 equiv, is that to be changed later on or were the changes simply internal? |
10:52.51 | ckknight | how do you mean? |
10:53.06 | Sole | the ModuleCore api seems vastly unchanged |
10:53.24 | ckknight | oh yea |
10:53.27 | ckknight | very true |
10:53.32 | ckknight | because it's good as it is, really |
10:53.38 | Sole | figured |
10:53.48 | ckknight | I had changed it a bit |
10:53.54 | ckknight | which was necessary |
10:53.57 | ckknight | but overall, it's quite similar |
10:54.08 | Sole | is it just internal optimizations? |
10:54.24 | ckknight | yes |
10:54.39 | ckknight | as well as the ability to call/iterate modules based on enabled status |
10:54.41 | ckknight | and the like |
10:55.05 | *** join/#wowace Viper007Bond (n=viper@75-164-150-177.ptld.qwest.net) |
10:55.10 | evl | any addon that can detect memory leaks in my addon? :P |
10:55.24 | *** join/#wowace Killmore (i=task@modemcable031.191-201-24.mc.videotron.ca) |
10:55.28 | SaladFork | PerformanceFu |
10:55.34 | [Ammo] | evl: get Expo |
10:55.42 | [Ammo] | evl: and set it to profile your namespace |
10:55.47 | evl | I can see it's leaking but I have no idea where |
10:55.50 | [Ammo] | evl: then use normally |
10:57.50 | *** join/#wowace NM|Xinhuan|Guru (i=xinhuan@adsl1500-105.dyn83.pacific.net.sg) |
10:58.11 | CIA-14 | 03nemes * r46514 10NShakedown/ (32 files in 2 dirs): NShakedown: add global version/date setting via svn:keywords |
10:58.46 | ckknight | whew |
10:58.58 | ckknight | alright, done execute/number/boolean controls |
10:59.07 | baer_ | gratz :) |
10:59.20 | Sole | nerd! |
10:59.46 | ckknight | there's still choice, multichoice, string, and color to do |
11:00.06 | ckknight | not including tabs and inline groups |
11:01.28 | CIA-14 | 03nemes * r46515 10NShakedown/ (32 files in 2 dirs): NShakedown: add global version/date setting via svn:keywords |
11:03.15 | *** join/#wowace Bibi (n=Boubouil@AVelizy-151-1-31-68.w82-124.abo.wanadoo.fr) |
11:03.32 | SaladFork | Nand - You by any chance bored? |
11:04.48 | SaladFork | or Narg |
11:04.51 | SaladFork | or anyone, relaly |
11:04.53 | SaladFork | really* |
11:04.59 | *** join/#wowace sunset (n=sun@ARouen-152-1-38-52.w90-22.abo.wanadoo.fr) |
11:05.39 | *** join/#wowace sunset (n=sun@ARouen-152-1-38-52.w90-22.abo.wanadoo.fr) |
11:06.20 | Mecdemort | im very bored |
11:07.01 | SaladFork | This is my first add-on, and I want to make sure I'm on the right path |
11:07.11 | SaladFork | Mind having a look at it to make sure I'm not making any really bad mistakes and catch bad habits early on? |
11:07.17 | SaladFork | You know, having a good Ace mindest and all |
11:07.42 | Mecdemort | sure but i dont think im an authority on good programming practices just yet ;p |
11:07.46 | SaladFork | hehe |
11:07.52 | SaladFork | Let me pastey my Core.lua |
11:08.16 | *** join/#wowace HighFidelity (n=ben@ppp121-44-253-212.lns4.mel4.internode.on.net) |
11:08.20 | SaladFork | http://sf.pastey.net/72216-3bz1 |
11:09.27 | ckknight | seems okay |
11:09.52 | SaladFork | Nothing blaringly obvious? |
11:10.39 | ckknight | there are optimizations to be done and all |
11:10.46 | SaladFork | Such as? |
11:11.08 | CIA-14 | 03sayclub * r46516 10Transcriptor/Core.lua: |
11:11.08 | CIA-14 | Transcriptor: |
11:11.08 | CIA-14 | - Added localization koKR(by omosiro) |
11:11.16 | ckknight | caching of self.db.profile |
11:11.18 | ckknight | and such |
11:11.25 | SaladFork | Ah, not bad |
11:11.31 | SaladFork | As long as I'm not making some really bad newbie mistake |
11:11.31 | SaladFork | =P |
11:12.02 | *** join/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net) |
11:12.06 | Herio | mm |
11:12.20 | Herio | are there unitids associated with the MT and PT lists? |
11:12.26 | SaladFork | PT? |
11:12.32 | Mikk | no |
11:12.54 | Gagorian- | SaladFork: Also you could use the integer for GetCombatRating(CR_HIT_SPELL) etc instead of global lookup |
11:13.05 | SaladFork | Gag - I didn't think it would make a difference |
11:13.09 | SaladFork | I assumed CR_HIT_SPELL was a constant |
11:13.20 | Gagorian- | Yes, but it's also a global lookup. Minor difference but still |
11:13.27 | SaladFork | I'll change it immediately |
11:14.16 | Gagorian- | Also, if percentHit is run several times it creates the table again and again. You should put it outside the scope of the function since it's constant |
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11:14.44 | SaladFork | Ah, I remember that now, I should declare the table outside of the function |
11:15.38 | Gagorian- | yar |
11:15.57 | SaladFork | Done, =) |
11:16.10 | Gagorian- | typo on line 467 |
11:16.14 | Gagorian- | you set effint as global |
11:16.21 | SaladFork | good catch |
11:16.33 | SaladFork | effint => effInt |
11:17.57 | CIA-14 | 03kilrogg * r46517 10RatingBuster/RatingBuster.lua: RatingBuster: % Show Sum(MP5) for Mage, Shaman as well |
11:18.14 | Gagorian- | within the addon you can use (example line 547) self instead of WhatIf |
11:18.25 | Gagorian- | It's a bit faster than getglobal whatif |
11:18.39 | SaladFork | Yeah, I'm surprised a missed that one |
11:19.27 | *** part/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net) |
11:19.54 | Gagorian- | yeah, probably the biggest optimzation I can see left is what ckknight said |
11:20.06 | Gagorian- | local settings = WhatIf.db.profile |
11:20.06 | SaladFork | Caching self.db.profile? |
11:20.24 | Gagorian- | then just use settings.whatever anywhere |
11:20.24 | SaladFork | and then just using settings.whatever everywhere? |
11:20.29 | Gagorian- | yar |
11:20.31 | SaladFork | I can do that with a simple Replace All |
11:20.46 | SaladFork | Wait, how would I get it to save to the SavedVars then? |
11:20.56 | Gagorian- | settings.bla = derp? |
11:21.07 | SaladFork | That would update the settings variable |
11:21.13 | Gagorian- | no |
11:21.15 | SaladFork | would that in turn ubdate WhatIf.db.profile? |
11:21.19 | Gagorian- | It's just a reference |
11:21.20 | Gagorian- | yes |
11:21.23 | SaladFork | No way, go figure |
11:21.38 | SaladFork | Can I put |
11:21.42 | SaladFork | local settings = self.db.profile |
11:21.45 | SaladFork | or do I need WhatIf? |
11:22.01 | Gagorian- | depends if you declare it in onenable or what |
11:22.10 | Gagorian- | self is nothing outside a function |
11:22.16 | SaladFork | Really? |
11:22.17 | si-m1 | zoinks, a what-if-machine |
11:22.20 | SaladFork | huh |
11:22.27 | SaladFork | WOoo, I got that reference! =D |
11:22.29 | Gagorian- | I'd do just in the start local settings |
11:22.39 | si-m1 | :) |
11:22.39 | Gagorian- | then in OnEnable settings = self.db.profile |
11:22.49 | SaladFork | kk |
11:22.49 | Gagorian- | But if you allow the user to change profiles |
11:23.07 | SaladFork | Yeah, Ace does that built in |
11:23.09 | SaladFork | I didn't have to add anything |
11:23.11 | Gagorian- | You probably need an function that changes it |
11:23.25 | SaladFork | Hmm? |
11:23.50 | Gagorian- | function WhatIf:OnProfileEnable() settings = self.db.profile end |
11:23.59 | SaladFork | That'll fix it up? |
11:24.12 | Gagorian- | Not completely sure you need it but yes |
11:24.28 | Gagorian- | (ace should automatically run that when profile changes) |
11:25.16 | SaladFork | k, done |
11:26.01 | SaladFork | Thanks a bunch man, =) |
11:26.06 | SaladFork | It's always good to learn these things early on |
11:26.13 | Gagorian- | 518 and 522 looks weird |
11:26.25 | SaladFork | Sec, my file's changed |
11:26.28 | Gagorian- | global lookups |
11:26.29 | SaladFork | Let me put up a new pastey |
11:26.36 | Gagorian- | if (mageArmor) then |
11:26.43 | Gagorian- | if (evoc) then |
11:26.50 | SaladFork | evoc is a funciton argument |
11:26.54 | SaladFork | mageArmor is a globla call though |
11:27.00 | SaladFork | fixed that. |
11:27.02 | Gagorian- | k |
11:27.22 | SaladFork | Newest version: |
11:27.24 | SaladFork | http://sf.pastey.net/72218-3oo1 |
11:28.17 | SaladFork | Oops, missed line 566 |
11:28.45 | Gagorian- | 486 as well |
11:28.56 | SaladFork | Nice |
11:29.33 | Gagorian- | Can't see anything else obvious |
11:29.45 | SaladFork | Thanks again! =D |
11:30.12 | Gagorian- | np |
11:31.34 | Gagorian- | Seems to be basically a part of what my addon does :p |
11:31.39 | SaladFork | Hehe |
11:31.42 | SaladFork | What's your add-on? |
11:31.46 | Gagorian- | DrDamage |
11:31.49 | SaladFork | Hehe |
11:31.56 | SaladFork | Mine's going a slightly different direction |
11:32.05 | SaladFork | Though I must say I'm curious |
11:32.05 | Gagorian | Yeah, mine is more about the current status |
11:32.08 | SaladFork | Yeah |
11:32.15 | SaladFork | I'm trying to look at what would happen under different gear/buff situations |
11:32.31 | SaladFork | My numbers are slightly different from yours, and I can't figure out why |
11:32.40 | SaladFork | I'm using all the formulas that are publicly known |
11:32.43 | SaladFork | And that every mage knows/uses |
11:32.46 | Gagorian | Hmm |
11:32.48 | SaladFork | And yet I'm always a few percent off from you |
11:32.53 | SaladFork | My code's on pastey fully commented |
11:32.56 | SaladFork | If you want to take a look |
11:32.58 | *** join/#wowace kovi (n=nnscript@p5081D602.dip.t-dialin.net) |
11:34.22 | Gagorian | Hmm. I guess I could |
11:37.45 | *** join/#wowace Demetrious (n=demetrio@unaffiliated/demetrious) |
11:39.13 | Gagorian | Seems like most of the calculations are the same |
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11:43.33 | Gagorian | What |
11:43.34 | Gagorian | ' |
11:43.43 | SaladFork | ? |
11:43.46 | Gagorian | Ermm. What's that 0.233 on line 575 |
11:43.56 | Gagorian | (trigger happy enter finger) |
11:45.23 | SaladFork | In |
11:45.23 | SaladFork | D = h (1 + c * m) (b + e * d) M |
11:45.26 | SaladFork | e = Effective power of damage gear (Imp. and Emp. Fireball change this) |
11:45.49 | SaladFork | Oooops |
11:45.51 | SaladFork | It should be .823 |
11:46.06 | SaladFork | Good catch! =D |
11:46.28 | SaladFork | Though I think I missed something else |
11:46.35 | SaladFork | A /print WhatIf:ExpFrostboltHitDmg() |
11:46.39 | SaladFork | Returns 41895.0788... |
11:46.48 | SaladFork | There's no way I'm expecting a 42k hit |
11:46.55 | Gagorian | kek :D |
11:47.15 | SaladFork | $expDmg = ($pHit/100) * (1 + ($pCrit/100)) * (623.5 + 0.823 * $frostDmg) * (1 + ($piercingIce * 0.02)) * (1 + ($arcticWinds * 0.01)); |
11:47.19 | SaladFork | That's the PHP version |
11:47.22 | SaladFork | That I made originally |
11:47.23 | SaladFork | lol |
11:47.23 | Gagorian | percent crit is in percent |
11:47.27 | Gagorian | ? |
11:47.35 | SaladFork | Yeah, that's why i gets divided by... oh |
11:48.04 | Gagorian | Also, a discrepency with my addon is that you use a two roll average calculation |
11:48.06 | Gagorian | I use a single roll |
11:48.11 | SaladFork | What do you mean? |
11:48.26 | Gagorian | You reduce the hit percentage from crit damage bonus. |
11:48.35 | SaladFork | mmhmm |
11:48.38 | SaladFork | That's what Irontygress does |
11:48.42 | SaladFork | It's the accepted method for most mages |
11:48.51 | Gagorian | Like.. First the game would roll if it hits or not. Then if it crits or not |
11:48.58 | Gagorian | So hit would improve effectiveness of crit |
11:49.10 | SaladFork | (Irontygress made a very well known and popular theorycrafting calculator that many mages use as a bible) |
11:49.11 | SaladFork | Yep |
11:49.15 | Gagorian | I've got both options in my addon. |
11:49.16 | SaladFork | +1% hit is +1% DPS |
11:49.23 | Gagorian | Default is one roll though |
11:49.25 | SaladFork | Ah |
11:49.27 | Gagorian | either hit misses, hits or crits |
11:49.36 | SaladFork | Interesting |
11:49.37 | Gagorian | not two roll hit or miss, hit or crit |
11:49.41 | SaladFork | Any reason you chose to do it that way? |
11:49.51 | ccKep | WoW does it one-roll-way ;) |
11:50.04 | Gagorian | Well, I believe it's one-roll but there's firm believers that it's two roll |
11:50.33 | SaladFork | Is there any way to actually... know? |
11:50.44 | Gagorian | ... loads of testing? |
11:50.55 | SaladFork | has anyone done that and arrived at a conclusion? |
11:50.58 | Gagorian | and against as high level targets as possible |
11:51.41 | SaladFork | has anyone done that and arrived at a conclusion? |
11:51.46 | Gagorian | Dunno |
11:51.55 | SaladFork | (BTW, /print WhatIf:ExpFrostboltHitDmg() now returns 1851.7918..., yay!) |
11:51.59 | Gagorian | Crit is very annoying to test since it's random |
11:52.05 | SaladFork | Yep |
11:52.11 | SaladFork | I'm sure someone must have figured it out |
11:52.18 | SaladFork | Perhaps WowWiki would have something under Formulas:? |
11:52.25 | ccKep | well, the attack tables |
11:52.34 | ccKep | www.wowwiki.com/Attack_Table |
11:52.36 | *** join/#wowace Higdur (n=nike@nl106-137-103.student.uu.se) |
11:52.37 | Gagorian | WowWiki isn't that good for theorycraft, there's a lot of false information |
11:52.50 | Gagorian | Perhaps someone at ElitistJerks would have a better answer |
11:52.56 | SaladFork | Let's check |
11:53.18 | Gagorian | basically.. if the two roll model is correct |
11:53.21 | ccKep | "The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses." |
11:53.27 | ccKep | blizz quote, basically enough for your cases |
11:53.29 | SaladFork | ccKep - that's WowWiki |
11:53.43 | Gagorian | your crit percentage misses included should be less than the percentage on your char screen |
11:53.47 | SaladFork | And is there an actual link or clip of a blizz rep actually saying that? |
11:54.05 | SaladFork | http://elitistjerks.com/f33/t9104-backstab_two_rolls/ |
11:54.09 | CIA-14 | 03nemes * r46518 10NShakedown/ (5 files in 2 dirs): NShakedown: add SimpleMinimap, Bartender3 and Parrot (skeleton) |
11:54.20 | ccKep | google says http://forums.wow-europe.com/thread.html?topicId=14551513&sid=1 |
11:54.23 | Gagorian | Yes but melee is different |
11:54.29 | Gagorian | So really, someone needs to test it on spells |
11:54.32 | ccKep | but wow-europe appears to be bugging |
11:54.37 | SaladFork | http://elitistjerks.com/264858-post17.html |
11:54.40 | SaladFork | That says 2-roll system |
11:55.04 | SaladFork | non-conclusive, but rather indicative |
11:55.19 | SaladFork | Oooh |
11:55.25 | SaladFork | Theere's something in the official TBC Mage thread |
11:55.35 | SaladFork | 2. Non-binary spells have a two-roll system for determining resists. The first roll is the hit% chance while the second roll is the partial resist rate (at least against players). I believe it's the same for mobs, but I don't have a WWS of a hit-capped fire mage DPSing Supremus to get numbers from. |
11:55.39 | SaladFork | 3. Binary spells have a one-roll system for determine resists. In this case, hit% can overcome resist rates, but at a much worse itemization than with -resist gear. |
11:56.03 | SaladFork | So Frostbolt = 2roll and Fireball = 1roll? |
11:56.08 | Gagorian | That's different |
11:56.19 | SaladFork | ? |
11:56.28 | Gagorian | That's the resist roll, not the hit roll |
11:56.45 | Gagorian | (resist as in resistances to certain schools) |
11:56.46 | SaladFork | Gag, do you have a mage? =) |
11:56.47 | Gagorian | not level based |
11:56.51 | Gagorian | Nay, I r warlock |
11:56.58 | SaladFork | "missed" spells show up as "Resist" |
11:57.11 | Gagorian | Yes but it's a different thing :) |
11:57.16 | SaladFork | And it's been proven that Penetration (minus target resist) is pointless in PvE |
11:57.39 | SaladFork | I may be mistaken though |
11:57.43 | SaladFork | The terms are often misuesd |
11:57.44 | SaladFork | misused* |
11:57.53 | Gagorian | Yeah. Basically there's two kinds of resists |
11:58.03 | Gagorian | Level based (which is the one we were talking about) and resistance based |
11:58.07 | CIA-14 | 03nemes * r46519 10NShakedown/Addons/Parrot.lua: NShakedown: add Parrot functionality |
11:58.12 | SaladFork | resistance to certain schools doesn't apply against PvE mobs |
11:58.28 | SaladFork | That's known as fact among the mage community |
11:58.34 | SaladFork | Which is why you never see a PvE mage with spell penetration |
11:58.47 | Gagorian | The reason is that higher level mobs have a base resistance that can't be removed |
11:58.50 | Gagorian | it was like 25 or something |
11:58.59 | SaladFork | Hmm |
11:59.02 | Gagorian | now, if the mob had 150 resistance it would be usefl |
11:59.04 | Gagorian | *useful |
11:59.23 | SaladFork | Level 73 raid bosses only give you a 83% chance to hit them, due to level-based resists |
11:59.32 | Gagorian | But in general resistances are already negated by CoE/CoS or are non-existant in the first place |
11:59.36 | SaladFork | Getting +16% hit rating (or +13% w/ ElemPrecision) will cap you at 99% hits |
12:00.23 | *** join/#wowace Legorol (n=legorol@stud-nat-blk12.trin.cam.ac.uk) |
12:00.31 | Gagorian | SaladFork: Yup. But if that same mob has sick resistances and you shoot binary spells like frostbolt you wont hit 99% |
12:00.48 | Gagorian | with capped resistance you will hit 0.99*0.25 |
12:00.50 | SaladFork | http://forums.wow-europe.com/thread.html?topicId=14551513&sid=1 |
12:00.51 | SaladFork | Blue post |
12:00.51 | Diao | saladfork |
12:00.54 | Diao | frostbolt is 1roll |
12:00.58 | Diao | and fireball is 2roll |
12:00.59 | Diao | :P |
12:01.06 | SaladFork | Gag - http://forums.wow-europe.com/thread.html?topicId=14551513&sid=1 |
12:01.08 | SaladFork | Blue post, =D |
12:01.41 | *** join/#wowace Wixi (n=jasoncou@client-82-12-245-239.brnt.adsl.virgin.net) |
12:02.09 | Gagorian | SaladFork: Well according to that the one-roll theory that I use is correct |
12:02.18 | SaladFork | Mind sharing your formula? =) |
12:02.34 | Gagorian | It's all in my addon ;) |
12:02.36 | SaladFork | Lol |
12:02.40 | SaladFork | Though Gag |
12:02.43 | SaladFork | According to a one-roll theory |
12:02.49 | SaladFork | +1 crit is ALWAYS better than +1 hit |
12:02.59 | SaladFork | Because not only do you reduce -1 miss, you also get the crit chance to do double damage |
12:03.06 | Diao | uhh |
12:03.07 | ccKep | you don't |
12:03.08 | Diao | what |
12:03.13 | Diao | you don't reduce miss |
12:03.14 | ccKep | +1% hit doesn't increase your chance to hit |
12:03.14 | Diao | with 1roll |
12:03.24 | ccKep | it reduces your chance to miss, I think |
12:03.38 | Diao | +1% hit converts 1% miss to 1% hit |
12:03.45 | Diao | +1% crit converts 1% hit to 1% crit |
12:03.49 | Diao | and does nothing to miss chance |
12:03.49 | SaladFork | Ah |
12:04.05 | Gagorian | Yup. Hit and Crit is the same DPS increase for 100% crit modifier |
12:04.13 | Diao | well |
12:04.14 | Diao | not quite |
12:04.17 | Gagorian | If you dont take into account any extra effects |
12:04.20 | Diao | talents change it a bit :P |
12:04.26 | Gagorian | Yes ;) |
12:04.30 | SaladFork | Alright, alright |
12:04.33 | Diao | ie flurry |
12:04.37 | SaladFork | Now are you really going to make me dig out the formula you use? XD |
12:04.38 | ccKep | (talking about binary spells, though?) |
12:04.40 | Diao | lol |
12:04.41 | Gagorian | Or Improved Shadow Bolt |
12:04.45 | SaladFork | ccKep - Frost isn't binary |
12:04.53 | Diao | what |
12:04.57 | ccKep | ? |
12:05.04 | ccKep | you can't partially resist frost, sure its binary? |
12:05.16 | SaladFork | You can't? Wow, I'm really tired, >.< |
12:05.17 | Diao | i thought |
12:05.19 | Diao | frostbolt was binary |
12:05.20 | Gagorian | Frostbolt is binary |
12:05.21 | Diao | and fireball isn't |
12:05.22 | ccKep | I thought you were the mage Oo |
12:05.28 | Gagorian | yeah due to the snare effect |
12:05.28 | SaladFork | I am, I've been up for 29 hours |
12:05.33 | ccKep | ;) |
12:05.39 | Gagorian | SaladFork basically I do this |
12:05.39 | SaladFork | Now to search through DrDmg code |
12:05.51 | Gagorian | base damage = something |
12:05.52 | ccKep | frostbolt is 1 roll; miss, crit, hit |
12:05.55 | Gagorian | crit bonus = something else |
12:06.01 | Gagorian | *calculate all stuff* |
12:06.07 | Diao | oh gagorian |
12:06.14 | Diao | how come your on next attacks don't have the right values >.> |
12:06.21 | Diao | for melee |
12:06.26 | Gagorian | hit calculation: ( base damage - critbonus ) * hit percent + crit bonus |
12:06.31 | Gagorian | Diao: They do |
12:06.35 | Gagorian | It's intentional |
12:06.38 | Diao | oh |
12:06.40 | Diao | o_O |
12:06.42 | Diao | cause |
12:06.43 | SaladFork | Gag - got a line #? =P |
12:06.43 | Diao | on my warrior |
12:06.45 | Gagorian | Thats the actual increase you get |
12:06.48 | Diao | yeah |
12:06.52 | Diao | is there a way to make it show increase + dmg |
12:06.53 | Gagorian | SaladFork: It's split over several lines |
12:07.01 | SaladFork | Well, a starting line, anyway |
12:07.01 | Gagorian | Diao: on actionbar? |
12:07.04 | Diao | yeah |
12:07.13 | Gagorian | Caster.lua 1323 |
12:07.16 | SaladFork | I have all the data I need, I just need the formula to calculate it |
12:07.27 | Gagorian | Diao: Well just chose another displaytype |
12:07.35 | SaladFork | baseSpell.canCrit |
12:07.39 | SaladFork | There are spells that can't crit? |
12:07.43 | cryogen | yes |
12:07.48 | Gagorian | Diao: "Avg" for example |
12:07.53 | cryogen | welcome to the world of shadowpriests :p |
12:07.56 | Diao | oh |
12:07.58 | ccKep | SaladFork: death coil can't crit |
12:08.00 | Gagorian | SaladFork: Death coil, dots etc |
12:08.02 | SaladFork | Ah |
12:08.13 | cryogen | mana burn cant crit :( |
12:08.24 | SaladFork | Taunt can't crit |
12:08.27 | SaladFork | Neither can Polymorph |
12:08.27 | SaladFork | =( |
12:08.31 | cryogen | crit sheep |
12:08.33 | cryogen | win |
12:08.51 | ramoz | crit sheep should turn it into a cow |
12:09.06 | Gagorian | SaladFork: Basically, that function calculates the damage/healing of most caster spells in the game so it's not the easiest to read concerning a single spell |
12:09.19 | SaladFork | Yeah, I'm still trying to find the line I need |
12:09.39 | Gagorian | SaladFork: hit calculation with one roll is on 1412 |
12:09.53 | SaladFork | calcAvgDmgCrit? |
12:09.59 | Gagorian | yar |
12:10.02 | SaladFork | I'm trying to look for average expected damage |
12:10.04 | Gagorian | see the difference between line 1410 |
12:10.09 | SaladFork | Combining non crits and normal crits |
12:10.14 | Gagorian | SaladFork: That's exactly it |
12:10.17 | SaladFork | Is it? |
12:10.23 | Gagorian | it's not avgcrit.. just includes crit averages |
12:10.29 | SaladFork | Huh? |
12:11.07 | Gagorian | The variable name could be missleading as to pointing to the average crit damage. But that's the average expected damage over time |
12:11.16 | Gagorian | The same thing you are calculating |
12:11.23 | Mikk | I'd have just "Average" then |
12:11.25 | SaladFork | Ah |
12:11.31 | SaladFork | calcAvgDmgCrit = ( calcAvgDmgCrit - critBonus ) * ( calculation.hitPerc / 100 ) + critBonus |
12:11.35 | SaladFork | So that's what I'm looking for |
12:12.01 | Gagorian | yes |
12:12.04 | SaladFork | okay |
12:12.27 | SaladFork | calcAvgDmgCrit (in the code itself) refers to what? |
12:12.32 | SaladFork | Since the name of the variable itself is misleading me |
12:13.13 | *** join/#wowace ccKep (n=Keeper@p54854073.dip.t-dialin.net) |
12:13.22 | SaladFork | And I assume critBonus is the +% damage a crit adds.... |
12:13.42 | SaladFork | >.< |
12:13.45 | SaladFork | What are these variables? |
12:14.13 | ccKep | wtf, pc reboots all of sudden |
12:14.38 | *** join/#wowace Net (n=hubertth@118.Red-80-25-112.staticIP.rima-tde.net) |
12:14.47 | Gagorian | SaladFork: It's the weighted average of a single cast of the spell |
12:15.05 | Gagorian | Including hit percentages and average effects of crits |
12:15.05 | SaladFork | Weighted how? |
12:15.37 | Gagorian | 1000 damage + 25% crit = 1250 damage average |
12:15.57 | SaladFork | Ah, I see you setting it up back at line 1323 |
12:16.21 | SaladFork | critM is crit multiplier? |
12:16.32 | Gagorian | yes |
12:17.00 | SaladFork | for calcAvgDmg, is that just the average hit of a normal spellcast? |
12:17.06 | Gagorian | yes |
12:17.08 | SaladFork | and for calcMinDmg and calcMax |
12:17.11 | SaladFork | Is that for a normal cast? |
12:17.21 | SaladFork | (Including talents/+spelldmg?) |
12:18.01 | Gagorian | yup |
12:18.13 | SaladFork | Interesting |
12:18.18 | SaladFork | I look forward to testing this |
12:18.29 | SaladFork | I'll have to do it by hand since server maintenance is now, >.< |
12:18.48 | evl | What's this NShakedown? :P |
12:19.00 | Diao | lets you config your ui |
12:19.02 | Diao | visually |
12:19.03 | Diao | like placement |
12:19.07 | evl | aha |
12:19.30 | evl | a fancy wrapper for SetPoint? :) |
12:19.39 | Diao | i suppose |
12:19.44 | Diao | only works with certain addons though |
12:20.22 | pb_ee1 | ckknight: hum btw, do you think you will add an option to disable entirely the icon on the minimap of an addon if a user does not use the FuBar |
12:20.24 | pb_ee1 | ? * |
12:20.55 | *** join/#wowace Lopen|Wooork (n=lopen@207.74.131.76) |
12:21.29 | Diao | pb_ee1 "hide plugin" doesn't work? |
12:21.30 | Diao | o.O |
12:22.05 | pb_ee1 | does it work? I don't have a wow client atm so i cannot test :( |
12:22.11 | Diao | no clue |
12:22.13 | Diao | i actually use fubar |
12:22.14 | Diao | so :( |
12:22.16 | Gagorian | SaladFork: You seem to have calculated that MP5 gets multiplied by evocation? Isn't it only the spirit regeneration? |
12:22.31 | CIA-14 | 03sayclub * r46520 10Numen/ (Numen.lua locales/enUS.lua locales/koKR.lua): |
12:22.31 | CIA-14 | Numen: |
12:22.31 | CIA-14 | - Updated localization koKR |
12:22.45 | SaladFork | While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec. |
12:22.52 | abbat_w | yep |
12:22.57 | abbat_w | like innervate |
12:23.00 | SaladFork | I assume mp5 is categorized under "mana regeneration" |
12:23.10 | *** join/#wowace Gandharva (n=Miranda@dslb-084-057-048-114.pools.arcor-ip.net) |
12:23.19 | Gagorian | MP5 will tick afaik but not multiplied |
12:23.21 | abbat_w | btw only spirit affect evoc |
12:23.28 | Gagorian | also.. mage armor doesn't do anything for evoc |
12:23.30 | Diao | mp5 doesn't get multiplied |
12:23.31 | Tinhay | Hmm, I believe it's spirit only - like innervate |
12:23.36 | Gagorian | it's always 100% of spirit |
12:23.37 | abbat_w | gear with 'regen 10 mana in 5 sec' don't work |
12:23.39 | Diao | all +regen items that aren't mana per 5 |
12:23.43 | Diao | are always spirit based |
12:23.47 | Diao | er |
12:23.50 | Diao | effects not items |
12:23.55 | abbat_w | As a mage i can say: evoc is spirit based |
12:24.14 | SaladFork | Gah, thottbot agrees |
12:24.28 | cryogen | "mana regeneration" in that context is normal spirit based mana regen |
12:24.29 | SaladFork | However, Evocation only amplifies the Mage's Spirit-based mana regeneration. Mana/5 gear and buffs will not improve your Evocation; only Spirit gear and buffs will. |
12:24.33 | Diao | consider mp5 as "mana restoration" vs regeneration :P |
12:24.36 | cryogen | ie, it turns it on and multiplies it |
12:24.38 | *** join/#wowace Chompers (n=Chomp@cpc2-cove7-0-0-cust20.brhm.cable.ntl.com) |
12:24.38 | *** join/#wowace nahkiss (i=nahkiss@dsl-hkibras1-ff4dc300-7.dhcp.inet.fi) |
12:24.41 | SaladFork | Mana from Evoc = 64*(Spirit/4 + 12.5) |
12:24.46 | abbat_w | yep |
12:24.57 | abbat_w | wowwiki btw have formulas for this case ;) |
12:25.29 | Gagorian | 64? |
12:25.34 | Gagorian | Isn't it 60* |
12:25.58 | SaladFork | 16 x 4 = 64 |
12:26.09 | SaladFork | You get +1500%, so you're at 1600% your normal regen |
12:26.12 | SaladFork | or 16 times |
12:26.14 | SaladFork | every 2 seconds |
12:26.15 | abbat_w | 32 x 2 also 64! ;) |
12:26.16 | SaladFork | for four seconds |
12:26.32 | abbat_w | yep. evoc do 4 'ticks' |
12:27.11 | Gagorian | well.. ok. I didn't include the normal regen |
12:28.19 | CIA-14 | 03evl * r46521 10Violation/Threat/ (TargetThreat.lua Threat.lua): |
12:28.19 | CIA-14 | Violation: |
12:28.19 | CIA-14 | <PROTECTED> |
12:29.18 | SaladFork | Gagorian - Line 1324 |
12:29.19 | SaladFork | calcMinCrit = calcMinDmg + calcMinDmg * calculation.critM |
12:29.23 | SaladFork | Oh, nevermind |
12:29.48 | Gagorian | Yar, just minimum crit range |
12:29.52 | SaladFork | Yeah |
12:30.02 | SaladFork | I was going to ask you why you added calcMinDmg twice, since i was reading left to right |
12:30.07 | SaladFork | Didn't notice the multicplication until after pasting |
12:30.19 | *** join/#wowace sb (n=sb@dslb-084-056-135-048.pools.arcor-ip.net) |
12:31.09 | SaladFork | calcAvgDmgCrit = calcAvgDmg + critBonus |
12:31.12 | SaladFork | That doesn't make sense to me |
12:31.25 | SaladFork | You take your average spell damage |
12:31.31 | SaladFork | And add your crit bonus (2)? |
12:31.40 | Gagorian | That's the average damage of a hit |
12:31.50 | SaladFork | Err, yeah |
12:31.52 | SaladFork | But you add 2 to it? |
12:31.57 | SaladFork | (for a 200% crit) |
12:32.10 | Gagorian | Crit bonus is crit chance * crit damage |
12:32.16 | Gagorian | so it's already an average |
12:32.29 | SaladFork | Ah, I was confusing critBonus with critM |
12:33.20 | Gagorian | Yes, the variable names could be better but if I start changing them now I'll just introduce new bugs when I miss some :P |
12:33.31 | SaladFork | Woahhh |
12:33.40 | SaladFork | Your formula's giving me 24438.0711004 expected damage |
12:33.52 | Gagorian | well, obviously something is wrong ;) |
12:33.58 | SaladFork | Let me pastey, >.< |
12:34.01 | Diao | o-o |
12:34.08 | *** join/#wowace LAG|Domo (n=Domo@cp511106-b.landg1.lb.home.nl) |
12:34.45 | Diao | Gagorian: search&replaceall ;) |
12:35.01 | SaladFork | Well, pastey's PHP highlighting officialyl sucks |
12:35.02 | SaladFork | but w.e |
12:35.06 | Gagorian | Diao: Been there.. done that. *next day in e-mail 52 bug reports* |
12:35.11 | Diao | lol |
12:35.11 | SaladFork | Gag - http://sf.pastey.net/72223-7apv |
12:35.18 | Gagorian | That can backfire badly :D |
12:35.24 | SaladFork | Oh wait |
12:35.41 | CIA-14 | 03killermiles * r46522 10TweakHub/ (. Libs/ TweakHub-enUS.lua TweakHub.lua TweakHub.toc): |
12:35.41 | CIA-14 | TweakHub |
12:35.41 | CIA-14 | - Initial Import |
12:35.45 | SaladFork | Gag - http://sf.pastey.net/72224-528k |
12:35.48 | SaladFork | Ignore the first and last lines |
12:35.57 | Diao | what's the .95 multiplier for in spelldmg O: |
12:36.05 | SaladFork | Diao - you get a penalty since it has a snare |
12:36.16 | Diao | oh |
12:36.59 | Gagorian | SaladFork line 19 you forgot / 100 |
12:37.04 | Gagorian | on crit percentage |
12:37.20 | CIA-14 | 03choumarin * r46523 10BankAccountant/ (BankAccountant.lua BankAccountant.toc): |
12:37.20 | CIA-14 | BankAccountant: |
12:37.20 | CIA-14 | - added anonymous Locale-deDE.lua (from trac) to toc |
12:37.20 | CIA-14 | - I know I'm slow! Remember it's beta! Backup your savedvariables! |
12:37.20 | CIA-14 | - New GUI using tablets, more flexible and less code |
12:37.20 | CIA-14 | - BE CAREFUL when using mail mods like BulkMail as they interfere with the hooks. First use and check with debug option ON. |
12:37.21 | SaladFork | Uh, it looks like its there for me |
12:37.24 | SaladFork | $critBonus = ($pCrit / 100) * $aveFrostboltHitAve * 2; |
12:37.33 | Gagorian | $calcAvgDmgCrit = $aveFrostboltHitAve + ($pCrit * $aveFrostboltCritAve); |
12:37.41 | SaladFork | Oh |
12:37.51 | SaladFork | Look at the syntax highlited copy: $critBonus = ($pCrit / 100) * $aveFrostboltHitAve * 2; |
12:37.54 | SaladFork | err |
12:37.56 | SaladFork | http://sf.pastey.net/72224-528k |
12:38.15 | Diao | linw 20 |
12:38.17 | Diao | line* |
12:38.22 | Diao | instead of 19 |
12:38.36 | SaladFork | Hmm, interesting |
12:38.45 | Gagorian | Basically.. Though since you do no other calculations in between you could just as well calculate it on a single line. |
12:38.46 | SaladFork | Gag, your script now gives me a very high expected damage |
12:38.56 | CIA-14 | 03killermiles * r46524 10TweakHub/Libs/: |
12:38.56 | CIA-14 | TweakHub |
12:38.56 | CIA-14 | - Added Externals |
12:39.13 | SaladFork | 2666.87688637 |
12:39.21 | SaladFork | And it should be ~1800-2000 |
12:39.37 | Diao | that's including |
12:39.41 | Diao | crit? |
12:39.43 | SaladFork | Yeah |
12:39.53 | SaladFork | One sec, let me update it with my up to date stats |
12:39.58 | SaladFork | which hits for 1.5k and crits for 3k |
12:40.15 | Diao | o_o |
12:40.20 | SaladFork | Done |
12:40.27 | SaladFork | My script says: 1851.79180796 expected damage |
12:40.32 | SaladFork | Yours says: 2852.72081812 expected damage |
12:40.48 | Diao | what's your crit rate |
12:40.49 | Diao | o.O |
12:40.52 | SaladFork | Effective chance to crit is 32.95% |
12:40.57 | SaladFork | with a 95.20% chance to hit |
12:41.03 | *** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk) |
12:41.12 | Diao | um |
12:41.15 | Diao | hm |
12:41.25 | CIA-14 | 03killermiles * r46525 10TweakHub_Chat/ (7 files in 2 dirs): |
12:41.25 | CIA-14 | TweakHub_Chat |
12:41.25 | CIA-14 | - Initial Import |
12:41.29 | Gagorian | Just do $expDmg2 = $calcAvgDmgCrit * ($pHit/100) + ($pCrit / 100) * $aveFrostboltHitAve |
12:41.36 | Gagorian | You dont need to do it in that many steps |
12:41.45 | SaladFork | My script says 1852.0 expectation damage, and Irontygress' calculator says 1902.3 expectation damage |
12:41.47 | SaladFork | Okay Gag |
12:42.08 | SaladFork | Now it says: 424.803062893 |
12:42.09 | SaladFork | =D |
12:42.15 | Gagorian | .. |
12:42.43 | Gagorian | $expDmg2 = $aveFrostboltHitAve * ($pHit/100) + ($pCrit / 100) * $aveFrostboltHitAve |
12:42.45 | Gagorian | :P |
12:43.00 | SaladFork | 1871.98068093 |
12:43.01 | Diao | lol |
12:43.03 | SaladFork | That's more like it |
12:43.22 | Diao | why did you bother with lines 18 and 19? |
12:43.25 | SaladFork | Now to drycode it into Lua |
12:43.27 | Diao | i don't see you use it anywhere |
12:43.36 | SaladFork | Diao - I was copying Gag's code, apparently incorrectly, =P |
12:43.42 | Diao | oh |
12:44.50 | SaladFork | Uh gag |
12:44.56 | SaladFork | onvm |
12:45.04 | Diao | well |
12:45.06 | Diao | off to bed |
12:45.28 | SaladFork | self:EffFrostboltHitDmg() * (self:percentHit() / 100) + (self:percentCrit() / 100) * self:EffFrostboltHitDmg() |
12:45.32 | SaladFork | That's what it would be in Lua? |
12:45.39 | Gagorian | Well, it's overkill to copy code from a function that calculates all different interesting theorycraft stats for most spells in the game to calculate a single spell ;) |
12:45.42 | Gagorian | SaladFork: seems ok |
12:45.49 | SaladFork | I'll test it after maintenance |
12:45.53 | SaladFork | ty |
12:46.00 | *** join/#wowace insatia (n=kj982734@c-71-59-100-178.hsd1.nj.comcast.net) |
12:46.00 | SaladFork | though it only changed my damage by 20, lol |
12:46.05 | SaladFork | 1851.79180796 |
12:46.06 | SaladFork | 1871.98068093 |
12:46.19 | CIA-14 | 03killermiles * r46526 10TweakHub_Chat/ (Libs/ TweakHub_Chat.toc): |
12:46.19 | CIA-14 | TweakHub_Chat |
12:46.19 | CIA-14 | - Added missing AceDB-2.0 reference in TweakHub_Chat.toc |
12:46.19 | CIA-14 | - Added externals |
12:46.25 | Gagorian | Well, that might be the difference you had with DrD :p |
12:46.31 | SaladFork | That's very lifely |
12:46.36 | SaladFork | I'll test it as soon as the servers are back up, =D |
12:46.42 | SaladFork | Thanks again for all the help |
12:46.53 | SaladFork | I'll mention you in one of my many million comments |
12:46.54 | Gagorian | np. I'm off to take a few hours nap |
12:46.57 | SaladFork | cya |
12:47.35 | Gagorian | Oh I'm honored. |
12:47.35 | Gagorian | laters |
12:47.38 | fireglow | when installing new addons, is there a command to initialize addons, that have been dragged to the addons folder, without restarting wow |
12:47.41 | fireglow | ? |
12:47.50 | *** join/#wowace nahkiss (i=nahkiss@dsl-hkibras1-ff4dc300-7.dhcp.inet.fi) |
12:47.52 | SaladFork | I don't believe you can |
12:47.53 | nevcairiel | fireglow: no |
12:47.57 | SaladFork | When WoW starts, it loads up all files into memory |
12:48.05 | SaladFork | or something |
12:48.05 | fireglow | mhm ok |
12:48.35 | [Ammo] | it doesn't |
12:48.38 | [Ammo] | it touches the files though |
12:48.51 | nevcairiel | it builds a file list |
12:48.55 | [Ammo] | yeah that |
12:48.56 | *** join/#wowace spathi (n=spathi@4.79.208.99) |
12:49.05 | nevcairiel | any new files wont be "seen" by wow until you restart it completly |
12:49.09 | phyber | back int he day, you'd just drop them into the addons directory and reloadui. ahh, simpler times. |
12:49.22 | nevcairiel | thats been along time ago .. :) |
12:49.25 | [Ammo] | you can still do that if you use .xml |
12:49.27 | CIA-14 | 03killermiles * r46527 10TweakHub_CombatLogger/ (8 files in 2 dirs): |
12:49.27 | CIA-14 | TweakHub_CombatLogger |
12:49.27 | CIA-14 | - Initial Import |
12:49.32 | [Ammo] | someshit.xml and just add the <Script> tags to it |
12:49.40 | [Ammo] | it'll reload the .xml and read the files from there fine |
12:49.44 | [Ammo] | so you can drag em into the folder :) |
12:49.47 | [Ammo] | afaik |
12:50.39 | pb_ee1 | where could i find some usefull info on embeds.xml? |
12:51.21 | pb_ee1 | Aha found it i suppose: http://www.wowace.com/forums/index.php?topic=5542.0 |
12:52.46 | pb_ee1 | OK, something weird. I usually see xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd" in .xml |
12:53.03 | pb_ee1 | shouldn't it logically be: xsi:schemaLocation="http://www.blizzard.com/wow/ui/../../FrameXML/UI.xsd" ? |
12:53.10 | CIA-14 | 03killermiles * r46528 10TweakHub_CombatLogger/Libs/: |
12:53.10 | CIA-14 | TweakHub_CombatLogger |
12:53.10 | CIA-14 | - Added Externals |
12:53.23 | pb_ee1 | without *any* \n |
12:53.50 | CIA-14 | 03jncl * r46529 10Skinner/ (AddonFrames.lua AddonSkins/EditingUI.lua Skinner.toc): Skinner: Skinned EditingUI |
12:53.52 | SaladFork | Or the sudden conversation from / to \ |
12:54.07 | *** join/#wowace JASlaughter (n=jason@adsl-074-164-225-026.sip.clt.bellsouth.net) |
12:54.36 | *** join/#wowace JoshBorke (n=Joshua@adsl-145-84-184.asm.bellsouth.net) |
12:54.42 | pb_ee1 | yes, all of this is very weird |
12:55.04 | pb_ee1 | Moreover, look at that: some addons use ..\FrameXML\ others ..\..\FrameXML\ |
12:55.25 | pb_ee1 | But if you type http://www.blizzard.com/wow/ui/../../FrameXML/UI.xsd in your web browser, it actually gets the correct file |
12:55.35 | pb_ee1 | so I suppose everyonoe should use http://www.blizzard.com/wow/ui/../../FrameXML/UI.xsd |
12:55.38 | pb_ee1 | Or am I wrong? |
12:56.01 | pb_ee1 | (or even http://www.blizzard.com/FrameXML/UI.xsd ) |
12:56.25 | SaladFork | That doesn't work for some strange reason |
12:56.26 | [Ammo] | unless wow/ui/ is a special handler that gets passed the rest |
12:56.28 | pb_ee1 | (but this last one is less logical because you already have xmlns="http://www.blizzard.com/wow/ui/" in the file) |
12:57.00 | pb_ee1 | well you can get UI.xsd by typing http://www.blizzard.com/FrameXML/UI.xsd in your web browser too |
12:57.13 | pb_ee1 | anyway |
12:57.24 | pb_ee1 | it does not make the addons fail at login |
12:57.35 | pb_ee1 | but I think most addons use the wrong URI |
12:59.19 | *** join/#wowace Amadeo (n=amadeo@c-69-140-96-27.hsd1.md.comcast.net) |
12:59.50 | CIA-14 | 03killermiles * r46530 10TweakHub_Chat/ (Libs/ TweakHub_Chat.toc): |
12:59.50 | CIA-14 | TweakHub_Chat |
12:59.50 | CIA-14 | - Added missing reference to AceEvent-2.0 to TweakHub_Chat.toc |
12:59.50 | CIA-14 | - Updated Externals |
13:01.09 | JASlaughter | Morning :) Anyone else having issues uploading images at wowace.com? I looked around and didn't see any threads about it... |
13:01.27 | CIA-14 | 03pb_ee1 * r46531 10ChatLog/ (ChatLog.toc ChatLog.xml embeds.xml): ChatLog: Correcting OptionalDeps & URI in xsi:schemaLocation. |
13:02.54 | CIA-14 | 03killermiles * r46532 10TweakHub/ (Libs/ TweakHub.toc): |
13:02.54 | CIA-14 | TweakHub |
13:02.54 | CIA-14 | - Added missing reference to AceEvent-2.0 to TweakHub.toc |
13:02.54 | CIA-14 | - Updated Externals |
13:04.17 | CIA-14 | 03killermiles * r46533 10TweakHub_Minimap/ (7 files in 2 dirs): |
13:04.17 | CIA-14 | TweakHub_Minimap |
13:04.17 | CIA-14 | - Initial Import |
13:04.35 | CIA-14 | 03pb_ee1 * r46534 10Percent/ (Percent.toc embeds.xml): Percent: Now using embeds.xml |
13:05.51 | *** part/#wowace spathi (n=spathi@4.79.208.99) |
13:06.00 | nevcairiel | ~seen nymbia |
13:06.07 | purl | nymbia <n=nymbia@71-218-149-62.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 12h 7m 13s ago, saying: 'Garoun|Loupana: they likely put the dede file above the enus file in the toc'. |
13:06.21 | CIA-14 | 03pb_ee1 * r46535 10LZProfiler/ (LZProfiler.toc embeds.xml): LZProfiler: Now using embeds.xml |
13:06.28 | *** join/#wowace Killmore7 (n=task@modemcable031.191-201-24.mc.videotron.ca) |
13:06.34 | CIA-14 | 03killermiles * r46536 10TweakHub_Minimap/Libs/: |
13:06.34 | CIA-14 | TweakHub_Minimap |
13:06.34 | CIA-14 | - Added Externals |
13:06.45 | *** join/#wowace spathi (n=spathi@4.79.208.99) |
13:07.53 | *** join/#wowace Kain_ (n=Kain@c-71-63-100-197.hsd1.va.comcast.net) |
13:09.39 | *** part/#wowace Kain_ (n=Kain@c-71-63-100-197.hsd1.va.comcast.net) |
13:09.43 | CIA-14 | 03killermiles * r46537 10TweakHub_RWFilter/ (7 files in 2 dirs): |
13:09.43 | CIA-14 | TweakHub_RWFilter |
13:09.44 | CIA-14 | - Initial Import |
13:11.32 | CIA-14 | 03killermiles * r46538 10TweakHub_RWFilter/Libs/: |
13:11.32 | CIA-14 | TweakHub_RWFilter |
13:11.32 | CIA-14 | - Added Externals |
13:14.47 | *** join/#wowace The_chosen_one (n=ckqlsjd@mna75-1-81-57-129-162.fbx.proxad.net) |
13:14.49 | *** join/#wowace JoshBork1 (n=Joshua@adsl-156-54-23.asm.bellsouth.net) |
13:15.00 | The_chosen_one | Hi all |
13:16.34 | yacoob | <PROTECTED> |
13:20.12 | Choumarin | I've got a problem with SVN : I noticed someone added a deDE translation to the trac, so I dled it and put it in my working rep, in the same time, someone else updated the svn with the translation. But now, when I want to commit, it says file already exist ... Tried to delete in working rep and update, but then I have 'file is already on queue for dl' ... Any idea ? |
13:20.30 | *** join/#wowace Kyahx (n=kyahx@mayo-nat4.mayo.edu) |
13:22.13 | [Ammo] | Choumarin: don't svn del it, just del it |
13:22.15 | [Ammo] | then up |
13:23.08 | ramoz | Bibi: whuts up with the rss? |
13:23.34 | *** join/#wowace JoshBorke (n=Joshua@adsl-219-66-80.asm.bellsouth.net) |
13:23.35 | *** join/#wowace Funkeh` (n=funkydud@host81-151-162-83.range81-151.btcentralplus.com) |
13:24.09 | Choumarin | [Ammo]> That's what I did |
13:24.15 | *** join/#wowace RLD_osx (n=rldempse@66-169-191-207.dhcp.ftwo.tx.charter.com) |
13:24.26 | Funkeh` | loes |
13:24.38 | Choumarin | Error: Failed to add file 'D:\Games\World of Warcraft\Interface\AddOns\BankAccountant\Locale-deDE.lua': object of the same name is already scheduled for addition |
13:24.59 | [Ammo] | scn cleanup ? |
13:25.01 | [Ammo] | svn cleaup first? |
13:26.06 | Choumarin | already did, not working (just tried again) |
13:26.16 | [Ammo] | delete addon, checkout again |
13:26.21 | *** join/#wowace kenlyric (i=kenlyric@iu-itpo-vreris.itpo.iu.edu) |
13:26.51 | Choumarin | I was hopping there was a better solution ^^ |
13:27.08 | Funkeh` | because thats a lot of trouble? |
13:27.26 | nevcairiel | of course, why else |
13:27.30 | Choumarin | nope, but would be I suppose on a big project |
13:33.23 | *** join/#wowace faCe| (n=face@pD955D4B1.dip.t-dialin.net) |
13:34.26 | Choumarin | It worked (of course) :) |
13:35.49 | Chompers | hai Funkeh` |
13:36.16 | Funkeh` | hai |
13:36.19 | kenlyric | what's the other mod that automates a bunch of tiny things, like Automaton? |
13:36.33 | xyu | minimilist? |
13:36.46 | *** join/#wowace beerke (n=beerke@5353E179.cable.casema.nl) |
13:38.28 | kenlyric | that's probably it |
13:39.17 | SaladFork | Minimalist* |
13:39.29 | xyu | yes, thanks. i knew it was spelled wrong but too lazy to fix it hehe |
13:40.28 | kenlyric | looks like minimalist does more of what I wouldn't use. |
13:41.08 | Choumarin | Bye all, thanks for the support :) |
13:41.46 | *** join/#wowace Adys_ (i=Adys@APoitiers-257-1-83-61.w86-210.abo.wanadoo.fr) |
13:42.28 | CIA-14 | 03celellach * r46539 10AtlasLoot_BCInstances/burningcrusade.en.lua: |
13:42.28 | CIA-14 | AtlasLoot_BCInstances: |
13:42.28 | CIA-14 | - Loot update |
13:42.36 | CIA-14 | 03celellach * r46540 10AtlasLoot_OldInstances/original.en.lua: |
13:42.36 | CIA-14 | AtlasLoot_OldInstances: |
13:42.36 | CIA-14 | - Loot update |
13:43.10 | CIA-14 | 03celellach * r46541 10AtlasLoot/ (3 files in 3 dirs): |
13:43.10 | CIA-14 | AtlasLoot: |
13:43.10 | CIA-14 | - Loot update |
13:43.47 | *** join/#wowace Crookfingerjake (n=chatzill@c-71-59-100-178.hsd1.nj.comcast.net) |
13:44.15 | kenlyric | man, I didn't realize how much of automaton I was actually using. |
13:44.25 | Grum | hehe |
13:44.28 | Grum | automaton ftw |
13:44.37 | SaladFork | http://www.wowace.com/wiki/Automaton |
13:44.37 | SaladFork | .wiki Automaton |
13:44.57 | weab | kenlyric: in that case I succeeded :p |
13:45.40 | kenlyric | Supress duel invitations by declining them, like the wuss you are. |
13:45.47 | kenlyric | ooh, I need to turn that one on. |
13:47.09 | Grum | Wuss - Supress duel invitations by declining them, like the wuss you are. |
13:47.12 | Grum | i am so using that one ;DF |
13:47.33 | ramoz | i already are |
13:47.39 | Grum | 'rez' and 'queue' and 'summon' are rather bad |
13:47.47 | kenlyric | i wonder if it still needs dismount, since the game does that automatically. |
13:47.49 | kenlyric | summon is good. |
13:47.58 | kenlyric | just put in the timed delay |
13:48.12 | Grum | 2m? ;) |
13:48.14 | weab | summon was gay before i bothered to set the defaults |
13:48.23 | kenlyric | that one made me crazy with the old defaults |
13:48.27 | kenlyric | instasummon |
13:48.42 | Grum | do you still have the 'accept' screen that you can use yourself? |
13:48.50 | kenlyric | yeah |
13:48.58 | kenlyric | you can cancel the summons and it will go away. |
13:49.08 | ramoz | weab: if you declines the summon with delay on, it still autoaccept after 2m |
13:49.16 | ramoz | me thinks |
13:49.20 | weab | probably |
13:49.22 | ramoz | happend to me at gruul once |
13:49.37 | weab | i still blame blizzard for that |
13:49.51 | weab | the cancel button doesn't do anything but hide the window |
13:49.51 | weab | :( |
13:49.52 | Grum | oh i hate it when you press escape and you kill a summon screen |
13:50.22 | pb_ee1 | ok i'm still looking at the xsi:schemaLocation thing and... well actually Blizzard does _not_ host anymore the file on their servers it seems |
13:50.45 | kenlyric | weab: I bet you can use dismount totally. I can't think of any condition where it fires and the default client doesn't. |
13:51.00 | kenlyric | *lose dismount |
13:51.01 | *** join/#wowace spathi (n=spathi@4.79.208.99) |
13:51.19 | weab | it acts slightly differently |
13:51.47 | *** join/#wowace JoshBork1 (n=Joshua@adsl-224-202-168.asm.bellsouth.net) |
13:52.04 | weab | won't activate the ability right away like blizzard's does. someone might prefer it that way for some reason |
13:52.18 | weab | i dunno. |
13:52.24 | kenlyric | this is true. |
13:52.38 | kenlyric | I don't know what kind of crazy people would want that, but it's possible. |
13:53.19 | Grum | i want AutoTravel back :\ |
13:53.39 | Grum | people can use glide now anyways for auto-traveling .. lets make it 'legal' ingame again |
13:54.09 | kenlyric | hammerfall to kargath |
13:54.09 | *** join/#wowace Telrin (n=test@shandalar.xs4all.nl) |
13:54.13 | kenlyric | wtf is with that walk |
13:54.47 | Grum | i loved autotravel |
13:54.58 | kenlyric | I suppose ratchet to booty bay is longer. |
13:55.03 | kenlyric | errr, ratchet to gadg |
13:55.31 | *** join/#wowace JoshBork2 (n=Joshua@adsl-219-1-64.asm.bellsouth.net) |
13:55.35 | Grum | i made routes all over the world and could walk from Booty Bay to Scarlet Monestary :\ |
13:56.12 | Wobin | worst flight is Duskwood to Tanaris |
13:56.31 | kenlyric | eh, flights are afk. |
13:56.51 | kenlyric | I'm talking about when you have to walk from fp to fp. they shouldn't be that damn far apart. |
13:56.52 | Silviu- | In welchem Arbeitsverhltnis stehen Sie? |
13:56.55 | weab | how do you fly from duskwood to tanaris? |
13:56.58 | Silviu- | ups |
13:57.08 | Wobin | Auberdine |
13:57.14 | Wobin | Darkshore I mean |
13:57.23 | Wobin | Always confuse the two |
13:57.23 | kenlyric | hax flier |
13:57.26 | weab | ah. that makes more sense :p |
13:57.48 | kenlyric | I haven't timed the longest flight path since they made connecting flights. |
13:58.10 | *** join/#wowace Kilroo (n=Kilroo@cpe-071-076-173-175.triad.res.rr.com) |
13:58.20 | kenlyric | I'd imagine it's something like moonglade to un'goro. |
13:58.34 | Grum | kenlyric: the longest is prolly from whatsitcalled to whatsitcalled |
13:58.44 | Wobin | Grum: Very true |
13:58.54 | Grum | sigh from lvl10-16 Nelf area to 'onyxia' area :) |
13:59.05 | Wobin | Darnassus to Theramore? |
13:59.09 | Wobin | You'd take the boat =P |
13:59.17 | kenlyric | Grum: that's probably the longest single flight path. |
13:59.20 | Grum | yeah |
13:59.25 | Grum | 10 minutes orso O.o |
13:59.46 | kenlyric | you only really ever take it once :) |
13:59.51 | Wobin | Darnassus/Auberdine to -anywhere- is stupidly long =P |
13:59.57 | kenlyric | boat to menethil, boat to theremore, and fly back to see it. |
14:00.01 | Grum | Aubergine! that was it :) |
14:00.22 | kenlyric | auberdine to moonglade isn't that long. |
14:00.24 | *** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net) |
14:00.24 | Wobin | It's like the nelfs want to be antisocial or something |
14:00.29 | kenlyric | and, party trolls |
14:00.30 | Grum | they think |
14:00.33 | Wobin | yeah, but who goes to moonglade? |
14:00.36 | Wobin | or rather |
14:00.40 | Wobin | who -flies- to moonglade? |
14:00.49 | Grum | lol .. i mean stink ofcourse .. i need to get some more sleep ;( |
14:00.56 | kenlyric | auberdine to winterspring isn't that long. auberdine to stonetalon isn't that long. |
14:01.07 | Wobin | who flies to stonetalon? =P |
14:01.15 | Grum | walking to Feralas FP the first time however .. IS LONG |
14:01.19 | Wobin | I gave up getting that flight point entirely after the first time |
14:01.31 | Wobin | Nah |
14:01.35 | kenlyric | hax |
14:01.35 | weab | hordies fly to stonetalon |
14:01.42 | Amadeo | Who the hell plays Alliance!? |
14:01.43 | Grum | allies too |
14:01.47 | Wobin | Not from Auberdine |
14:01.52 | Wobin | Why fly to stonetalon? |
14:01.56 | Grum | from astranaar :) |
14:02.03 | Wobin | And Feralas fp is easy. |
14:02.07 | Wobin | Go south from Desolace |
14:02.18 | nevcairiel | who goes to desolace? |
14:02.25 | Wobin | Mauradon |
14:02.28 | nevcairiel | its so .. desolate |
14:02.34 | Amadeo | I'll tell you why anyone plays Alliance, because their wife/girlfriend or friends wife/girlfriend wanted to be pretty :P |
14:02.35 | kenlyric | yeah, feralas isn't that far if you get it whille you're fighting centaurs |
14:02.36 | Wobin | That's what makes it so delightful |
14:02.44 | Grum | nevcairiel: decolete has prequests for SM |
14:02.52 | kenlyric | Ratchet to gadg and hammerfall to kargath are the crazy insane long walks |
14:03.00 | kenlyric | nobody goes to S<M |
14:03.11 | Grum | every alliance char does |
14:03.13 | kenlyric | who goes to instances before Ramparts? |
14:03.13 | weab | blaspheme |
14:03.14 | Grum | we grind that instance silly |
14:03.15 | nevcairiel | you go to SM to farm the stupid items |
14:03.22 | Grum | and xp |
14:03.22 | nevcairiel | but thats about it |
14:03.24 | kenlyric | farming items now is stupid. |
14:03.29 | kenlyric | get to level 60, profit. |
14:03.30 | Grum | clearing that bloody church is like imba xp :) |
14:03.34 | Grum | send in a pet .. and ... AOE! =D |
14:03.42 | Wobin | Just head to SM from WP =) |
14:03.47 | Grum | did that on my priest .. rawr =D |
14:03.56 | Grum | priest aoe ftw |
14:05.24 | *** join/#wowace ie|Stiffe (n=hehe@81-231-242-209-no39.tbcn.telia.com) |
14:06.09 | Wobin | I <3 Priest aoe |
14:06.21 | Wobin | novaspam for surgeprocs |
14:06.21 | Srosh | HN ftw? |
14:06.33 | Grum | Wobin: does that work?? |
14:06.38 | Wobin | yep |
14:06.40 | Grum | omg that is nice |
14:06.41 | Wobin | level 1 holy nova |
14:06.53 | Wobin | over and over til surge procs, which it does a lot |
14:06.55 | Grum | surge has a 1m hidden cooldown right? |
14:07.01 | Wobin | not yet |
14:07.08 | Grum | oh |
14:07.10 | Grum | wait |
14:07.10 | Wobin | it's still bugged |
14:07.15 | Wobin | in that you can proc off a proc |
14:07.20 | Grum | ooh yeah that surge |
14:07.23 | Wobin | Or maybe they fixed that last patch |
14:07.36 | Grum | i was thinking about 'Enchant Weapon: Spellsurge' |
14:07.44 | Wobin | hehe nah |
14:07.52 | Wobin | Surge of Light |
14:08.10 | Srosh | Ye, the proc itself can crit and thus proc itself again. |
14:08.18 | Wobin | I've had a chain of four |
14:08.20 | Srosh | Costs mana tho'. :P |
14:08.24 | Grum | yeah |
14:08.28 | Wobin | yeah =( |
14:08.35 | Grum | most i've had was 7 |
14:08.40 | Wobin | not complaining too loudly though |
14:08.47 | Wobin | cause that's some serious damage upfront there =P |
14:08.49 | Grum | that was nice dmg as i was with a pally in the instance |
14:08.50 | Srosh | Ye. :D |
14:09.02 | Grum | and it was 2.2k dmg a piece orso :D |
14:09.11 | Srosh | The best part about it is that they already fixed it once and then it bugged again. |
14:09.15 | Grum | oh even more |
14:09.20 | Grum | it was Botanica we also had the Mender buff |
14:09.37 | *** join/#wowace Ed``` (n=balh@82-38-192-139.cable.ubr04.shef.blueyonder.co.uk) |
14:09.49 | Grum | tbh i found it really annoying |
14:10.00 | Grum | i rather have it not use mana |
14:10.07 | Wobin | well... |
14:10.09 | Wobin | you could ignore it =P |
14:10.17 | Grum | i did now, havent specced it |
14:10.21 | Grum | purely raid-healing now :\ |
14:10.26 | Wobin | same |
14:10.33 | Wobin | but still specced to surge |
14:10.39 | Wobin | just for the hell of it |
14:10.43 | Grum | !c eu doomhammer xaros |
14:10.46 | ThraeBot | Grum: Xaros, Level 70 Human Priest (20/41/0). 7531 HP; 10650 Mana; 485 mana regen; 205 mp5; 102 +spell dmg; 1788 +heal; 6.3% dodge; +33 all resists;[[ TBR: 749 ][ Link: http://tinyurl.com/2fh5xj ][ Talents: http://tinyurl.com/2kr79p ]] |
14:10.46 | Tinhay | <PROTECTED> |
14:11.05 | *** join/#wowace _neuron_ (n=x@85.252.69.190) |
14:11.10 | *** join/#wowace JoshBorke (n=Joshua@adsl-219-140-53.asm.bellsouth.net) |
14:11.10 | Wobin | inner focus wouldn't wear off? |
14:11.13 | Wobin | or surge of light |
14:11.20 | Grum | surge i guess :D |
14:11.23 | Grum | that is nice ;D |
14:11.32 | Wobin | IF only crits for the next cast though |
14:11.35 | m4rku5 | !c eu blackmoore Amandria |
14:11.38 | ThraeBot | m4rku5: Amandria, Level 70 Human Priest (12/0/49). 7781 HP; 8415 Mana; 176 mana regen; 18 mp5; 39 spell crit; 62 spell hit; 858 +spell dmg/heal; 233 frost dmg (1091); 335 shadow dmg (1193); 4.98% dodge; 40 resilience;[[ TBR: 764 ][ Link: http://tinyurl.com/2dd9nq ][ Talents: http://tinyurl.com/2oxe95 ]] |
14:11.40 | cryogen | does surge of light still crit? |
14:11.44 | Wobin | yea |
14:11.44 | Tinhay | well that was part of the bug |
14:11.45 | Grum | yup |
14:11.52 | cryogen | so funny :p |
14:11.54 | Tinhay | since inner focus didnt wear off you had a 75% chance to crit again |
14:11.55 | Grum | Wobin: your spec? |
14:11.57 | Tinhay | triggering another surge |
14:11.59 | m4rku5 | nice bot :O |
14:12.04 | Mikk | yeah, i've had 3 or 4 surge procs in a row max |
14:12.10 | Srosh | IF wasn't consumed while SoL was up (cause IF is/was only consumed if a spell didn't cost mana). Got fixed tho'. |
14:12.11 | JoshBorke | zomg mikk! |
14:12.12 | Wobin | !c us Argent Dawn Rikitikitavi |
14:12.14 | Ominous | ckknight: ping |
14:12.15 | ThraeBot | Wobin: Rikitikitavi, Level 70 Dwarf Priest (16/45/0). 7501 HP; 8460 Mana; 261 mana regen; 56 mp5; 37 spell crit; 17 spell hit; 207 +spell dmg; 1026 +heal; 5.5% dodge; 10 frost resist (+10); +33 all resists (+10 frost);[[ TBR: 757 ][ Link: http://tinyurl.com/24x943 ][ Talents: http://tinyurl.com/2w9w92 ]] |
14:12.21 | Wobin | ^ |
14:12.43 | Wobin | ah, yeah, well IF would be consumed cause the proc still uses mana now |
14:12.51 | Mikk | And fwiw I'm seriously liking holy damage build for instancing :> |
14:12.55 | Grum | ah, you didn't take Mental Agility |
14:13.00 | Grum | i cant do without it as i also have CoH |
14:13.04 | Grum | those go hand in hand :) |
14:13.04 | Mikk | It's no rogue dps for sure but... it's good enuf :> |
14:13.20 | cryogen | i suppose its viable enough |
14:13.24 | cryogen | sucks monkey nuts for soloing though |
14:13.26 | m4rku5 | Mikk, seriously dont you go OOM quite fast with a holy dmg spec ? |
14:13.29 | Tinhay | was fun to see our holy priests aoe grind without losing mana or hp :/ |
14:13.35 | Mikk | m4rku5: yeah, won't work past 5mans |
14:13.51 | cryogen | well it works |
14:13.56 | m4rku5 | yeah the -15% mana cost was really nice for shadows |
14:13.59 | cryogen | just you spend half your time drinking |
14:14.02 | Mikk | and yeah you do NOT repeat NOT want to solo with it without a mage supplying you mana |
14:14.03 | m4rku5 | wish theyd offer that for holy too :( |
14:14.13 | Mikk | err supplying water |
14:14.17 | cryogen | quite |
14:14.19 | Srosh | Wobin, well, no, the thing is WoW considered the proc not cost mana although it did. *gg* |
14:14.24 | cryogen | which sucks because its a reasonably fun spec to play |
14:14.29 | Mikk | but i'm levelling this dude alongside a mage, so, bah =) |
14:17.16 | Grum | i wonder how viable a holy dps with mindflay would be =D |
14:17.19 | Mikk | (actually, if you happen to have a pally maintank that judges crusader, hilarity ensues with holy dps =)) |
14:17.52 | Wobin | Holy Priests synergise with pallies really well |
14:17.59 | Wobin | like how shadows with 'locks |
14:18.07 | Grum | yeah |
14:18.15 | Grum | +10% dmg is imba with surge-chains =D |
14:18.21 | Wobin | pewpewpew |
14:18.28 | Grum | add a shaman totem, Botanica Mender buff |
14:18.35 | Wobin | PEWPEWPEW |
14:18.51 | Grum | doing ~2800 smite crits :D |
14:19.03 | Grum | EAT THAT! =D |
14:19.14 | Grum | and no protection against holy dmg .. mruahaha |
14:20.20 | sb | 2800 hm |
14:20.24 | sb | 2300 for me :( |
14:20.30 | Grum | with nub priestgear ofc |
14:20.35 | Grum | ~700 spelldmg |
14:20.41 | sb | mh its ~900 here |
14:20.42 | sb | wtf :) |
14:20.50 | sb | +dmgbuff? |
14:20.53 | Grum | and +195 from mender, +110 from shaman, +10% from pally ;D |
14:20.55 | sb | ahh botanica |
14:20.56 | sb | okay |
14:20.57 | sb | :) |
14:21.02 | Grum | *SPLATTER* |
14:21.14 | Wobin | Boom. Headshot =) |
14:21.41 | Mikk | What I really really like is when you fire off an aoe heal, you're basically guaranteed a free instant smite |
14:21.48 | Wobin | yep =) |
14:21.56 | Grum | CoH becomes a CoH+SMITE |
14:21.57 | Wobin | and holynova too, cause you're causing damage too |
14:22.01 | Wobin | so more chance of crit |
14:22.04 | Grum | i might spec it again and show up on the dmg-meters =D |
14:22.21 | Wobin | I need to clique up CoH |
14:22.22 | Grum | so i can do imba dmg @ Morogrim =D |
14:22.34 | Grum | alt-scrollwheel click here=D |
14:22.40 | Grum | spamming it so massively that i need to reassign it :\ |
14:23.13 | Grum | did over 70% of my healing with just CoH last night on Morogrim tries |
14:24.21 | cryogen | doesnt CoH totally suck? |
14:24.28 | Matrix110 | for group healing no |
14:24.32 | Matrix110 | for everything else yes |
14:24.38 | Wobin | depends on how spread out your group is |
14:24.54 | CIA-14 | 03ominous * r46542 10ClassTimer/ClassTimer.lua: ClassTimer: fixed Pkekyo's error |
14:24.59 | cryogen | theres nothing i see in holy that makes me actually want to spec holy |
14:25.09 | Wobin | where 'your' = 'group you're targetting' |
14:25.10 | cryogen | and i dont even object to healing, its just the spec is so shit |
14:25.17 | Wobin | cryogen: true |
14:25.28 | Wobin | Holy spec is only done if you're needed to raidheal |
14:25.36 | cryogen | so i shall remain and imbalanced shdaowpriest with my pewpew powers |
14:25.44 | Wobin | I <3 shadowpriests |
14:25.49 | CIA-14 | 03pb_ee1 * r46543 10ChatLog/ (ChatLog.xml embeds.xml): ChatLog: Fixing UI tag in XML |
14:25.51 | Wobin | for their manabatterygoodness |
14:25.55 | cryogen | lots of people do :) |
14:26.13 | Grum | Cryect: CoH is totally imba in the right situation |
14:26.13 | CIA-14 | 03pb_ee1 * r46544 10LZProfiler/embeds.xml: LZProfiler: Fixing UI tag in XML |
14:26.42 | CIA-14 | 03pb_ee1 * r46545 10Percent/embeds.xml: Percent: Fixing UI tag in XML |
14:26.48 | Wobin | although I was in a Auch Crypts run, where the healer -only- used CoH |
14:26.49 | cryogen | ive even stacked my own mana to be able to battery for longer :p |
14:26.58 | cryogen | i have something like 12k mana raid buffed now.. as dps, which is a bit oO |
14:27.09 | cryogen | (pre t5 geared, no less) |
14:27.15 | Wobin | cryogen: neat! |
14:27.39 | cryogen | its funny to see what happens to the group when i run out of mana |
14:27.45 | Wobin | QQ |
14:27.47 | Wobin | =( |
14:28.05 | Grum | CoH is very good on full melee groups (tank and a melee with us), on AOE dmg in small areas (TK trash), on Morogrim when you stack the complete raid |
14:28.20 | cryogen | refreshing VT is a real pita |
14:28.27 | cryogen | much more to think about raiding as a spriest than a mage |
14:28.28 | Wobin | I used it a lot on the bird trash in TK |
14:28.37 | Wobin | yeah |
14:28.44 | Grum | its ~800-1200 per hit orso, so 4000-6000 for a meager amount of 400 mana :) |
14:28.55 | Wobin | or at least you need good timer bars to see when dots are running out |
14:28.59 | cryogen | aye |
14:29.11 | cryogen | before i installed classtimers, then quartz, i never managed it at all :D |
14:29.36 | Wobin | and it's instant =) |
14:29.41 | Grum | oh yeah |
14:29.49 | Grum | i love it |
14:29.54 | Wobin | it also looks cool |
14:30.04 | Grum | 'earthquaka' .. 15s later everyone full :D |
14:30.43 | cryogen | whats it like for mana efficiency? |
14:31.38 | Grum | not much but it heals a lot for money |
14:31.46 | cryogen | better than holy nova i take it? |
14:31.50 | Grum | 400 mana for 4000-6000 healing |
14:31.52 | Grum | yes |
14:32.08 | cryogen | not too shabby |
14:32.23 | Grum | 1200 mana for 9000-14000 |
14:32.30 | Grum | and 2.5s cast and just group |
14:32.33 | Elkano | iirc CoH is told to be good in Void Reaver fight |
14:32.44 | Grum | it is |
14:32.46 | cryogen | whats the range on it? |
14:32.52 | Grum | 40 i think |
14:33.00 | Grum | and from the target 15yrds out on the group |
14:33.07 | cryogen | also not too bad |
14:33.18 | CIA-14 | 03ulic * r46546 10LittleWigs/Auchindoun/Syth.lua: LittleWigs: Auch\Syth - Added esES |
14:33.23 | Grum | it's really nice if used properly |
14:33.52 | cryogen | i might be nice to one of our holy priests and swap places with them for a couple of weeks :) |
14:34.49 | Grum | whenever i use it i top the healing meters my at least 15% |
14:34.59 | Grum | (and slack the rest of the night ofc) |
14:35.04 | cryogen | question is |
14:35.09 | cryogen | is it worth skipping spirit for? |
14:35.25 | Grum | Talents: http://tinyurl.com/2kr79p <-- my spec |
14:35.50 | Matrix110 | cryogen if you got only 1 Holy priest no |
14:35.58 | Matrix110 | if you got more than 1 and that one has Spirit yes |
14:36.14 | cryogen | aye suppose its always been like that :) |
14:36.18 | *** join/#wowace Litvan (n=Litvan@0x535b997e.hrnxx14.adsl-dhcp.tele.dk) |
14:36.24 | cryogen | "someone needs to have spirit but ill be damned if its me!" |
14:36.35 | Grum | i've dropped divspi |
14:36.57 | Matrix110 | person buffing spirit doesnt buff POF or Shadow Prot where is the problem:P |
14:37.15 | cryogen | in theory! |
14:37.16 | Grum | yup |
14:37.18 | Grum | hehe |
14:37.21 | Grum | just dont buff them |
14:37.23 | Grum | and slack |
14:37.31 | Grum | that is the easiest way |
14:38.22 | cryogen | well, put it this way, i have to put 7 points in disc because of how much slacking our priests do :D |
14:38.31 | Grum | dont do it |
14:38.35 | cryogen | and i wasnt asked to, its just easier.. :) |
14:38.37 | Grum | if you dont have it they wont make you do it grin |
14:38.45 | Grum | i am actuall considering dropping imp fort |
14:38.54 | cryogen | aye but i already complain way too much |
14:39.03 | CIA-14 | 03pettigrow * r46547 10Prat/ (4 files in 2 dirs): Prat: frFR fix |
14:39.17 | cryogen | this was a complaint i actually did something about :D |
14:39.18 | pb_ee1 | I hope you like big-asses post on wowace forums, cause i'm ready to post a _big_ post |
14:39.36 | Grum | lol just be passive agressive .. ignore them and 'forget to spec imp fort' ;D |
14:40.01 | Matrix110 | pb_ee1 there is a 20.000 character limit |
14:40.03 | Grum | 'sorry - my mistake - oh yes also out of money - ooh you pay for respec? what about the candles? can you get me 500? |
14:40.12 | *** join/#wowace [androx^] (n=fs@manz-d93303f0.pool.mediaWays.net) |
14:40.26 | pb_ee1 | Matrix110: lol :p |
14:40.32 | cryogen | so annoying, our other shadow priest managed to outdps me like crazy |
14:40.38 | cryogen | and his gear isnt all that much better |
14:40.39 | pb_ee1 | Only 5460 characters |
14:40.45 | pb_ee1 | "only" |
14:40.51 | Grum | cryogen: it's mostly groupbuffs |
14:41.04 | cryogen | he's a troll too |
14:41.06 | cryogen | which is cheating |
14:41.28 | Grum | grin |
14:41.33 | cryogen | on the other he's considerably more ugly |
14:41.36 | cryogen | +hand |
14:42.23 | Ominous | ati radeon x1950 pro or geforce 8600GTS |
14:42.38 | Grum | no laptop :) |
14:43.19 | Ominous | s/ati/which would you guys recomend, the ati/ |
14:43.20 | Matrix110 | Ominous buying either of these is like wasting money |
14:43.26 | Ominous | why |
14:43.40 | pb_ee1 | I know it's too big, but I had load of things to say: http://www.wowace.com/forums/index.php?topic=7943.0 |
14:43.40 | Matrix110 | because there are faster cards for the same price? |
14:43.47 | Matrix110 | +DX10 support |
14:43.48 | cryogen | !c eu haomarush Galencia |
14:43.49 | ThraeBot | cryogen: Galencia is not the character you are looking for! |
14:43.55 | cryogen | ThraeBot: why arent you working :( |
14:44.13 | sb | Matrix110: there are? |
14:44.16 | pb_ee1 | Please read it and tell me (or post!) what you think about this ;-) |
14:44.24 | Elkano | !c eu mannoroth isdirial |
14:44.26 | ThraeBot | Elkano: Isdirial, Level 70 Night Elf Druid (0/47/14). 12134 HP; 4805 Mana; 126 mana regen; 19 mp5; 22283 Armour; 1253 AP; 158.7 Melee DPS; 24.39% melee crit; 14 melee hit; 126 defense; 25.37% dodge; 10 arcane resist; 10 nature resist (+10); +33 all resists (+10 nature);[[ TBR: 538 ][ Link: http://tinyurl.com/ys48m7 ][ Talents: http://tinyurl.com/34zqtm ]] |
14:44.32 | Matrix110 | yes |
14:44.46 | Ominous | Matrix110: the 8600 has dx10? |
14:44.56 | cryogen | hmm |
14:44.56 | sb | Matrix110: uhm... and? :p which one? |
14:45.03 | Matrix110 | oh ops i read 7600 sorry |
14:45.08 | Ominous | Matrix can you give me an example or two? |
14:45.08 | Matrix110 | the 8600:P |
14:45.15 | sb | arr :p |
14:45.25 | sb | but 1950 is faster than 8600? |
14:45.38 | cryogen | ah now it works |
14:46.08 | sb | oh Grum |
14:46.09 | Matrix110 | well i would get a 8800GTS anyway its only marginal more expensive |
14:46.15 | sb | !c eu khaz'goroth smb |
14:46.15 | CIA-14 | 03deccard * r46548 10MiniChat/Core.lua: |
14:46.15 | CIA-14 | MiniChat: |
14:46.15 | CIA-14 | - treat chat windows separately when handleAll is enabled |
14:46.18 | ThraeBot | sb: Smb, Level 70 Undead Priest (23/38/0). 7831 HP; 9420 Mana; 187 mana regen; 28 mp5; 215 spell crit; 50 spell hit; 864 +spell dmg/heal; 4.9% dodge; 63 resilience; 10 shadow resist (+10);[[ TBR: 758 ][ Link: http://tinyurl.com/2hr9hz ][ Talents: http://tinyurl.com/2rz86t ]] |
14:46.25 | cryogen | while we're on the subject of graphics cards.. anyone got any experience of running wow on a Radeon 1270? |
14:46.29 | sb | Matrix110: uhm... its like 400eur? :o |
14:46.30 | Ominous | Matrix110: cant afford that + ill need a new psu for that |
14:46.36 | Kyahx | If your going to buy a GeForce 8xxx anything, get an 8800 |
14:46.42 | Matrix110 | uhm no sb :P |
14:46.43 | Kyahx | the 8600 and below are absolute shit |
14:46.47 | sb | no? |
14:47.02 | Wobin | I like my 8800 |
14:47.06 | sb | okay, 340 eur... |
14:47.10 | Matrix110 | 300 |
14:47.18 | Kyahx | I got an 8600 thinking it would be an upgrade from my old 6800, and I actually LOST preformance |
14:47.24 | Matrix110 | depends on your taxes aswell though |
14:47.28 | sb | with 320MB!? |
14:47.31 | Matrix110 | 640 |
14:47.32 | Kyahx | Yes |
14:47.34 | Grum | sb: lets look at it :D |
14:47.51 | sb | Grum: need new wand :o |
14:47.53 | Ominous | 8600 or 7900? |
14:48.01 | Grum | you seriously are playing a holy dps spec? |
14:48.02 | Kyahx | I returned my 8600 and got two 7600GTs |
14:48.02 | Grum | omg ;D |
14:48.08 | Kyahx | :) and now im happy |
14:48.20 | sb | Grum: no.. playing healer :p |
14:48.28 | Kyahx | If your getting a single card, get a 7900 (but no DX10 support, if you care) |
14:48.34 | Grum | little +healing on that gear :D |
14:48.43 | sb | Grum: farming-gear :p |
14:48.45 | Grum | <PROTECTED> |
14:48.48 | Kyahx | Otherwise, wait for the next revision of the 8xxx cards for DX10 support |
14:48.55 | Kyahx | and hope they are better / cheaper |
14:48.57 | Grum | sb: hehe i also got farming gear - lets see |
14:49.01 | *** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net) |
14:49.02 | Grum | !c eu doomhammer shirok |
14:49.05 | ThraeBot | Grum: Shirok, Level 70 Dwarf Hunter (16/42/3). 6898 HP; 6328 Mana; 91 mana regen; 13 mp5; 4294 Armour; 1426 AP; 195.1 Melee DPS; 12.54% melee crit; 101 melee hit; 1612 RAP; 256.1 Ranged DPS; 17.58% ranged crit; 101 ranged hit; 11.35% dodge; 10 frost resist (+10);[[ TBR: 1407 ][ Link: http://tinyurl.com/2hgfzz ][ Talents: http://tinyurl.com/2r7e7t ]] |
14:49.05 | Grum | there it is ;D |
14:49.08 | Grum | huntard =D |
14:49.31 | sb | %-) |
14:49.39 | Kyahx | Ominous: Are you looking at future games, or do you only play wow? :P |
14:49.47 | Grum | i truly couldn't stand grinding on my priest anymore |
14:49.56 | Grum | sooooo leveling another char to 70 was the easiest ;D |
14:50.03 | Grum | now i can kill mobs without even getting near hitting me ;D |
14:50.09 | Matrix110 | 8600 is as fast as a 1950 Pro and as fast as a 7900 only really low diffrences (based on like 10 different games) |
14:50.19 | Matrix110 | 8600 has DX10 support though |
14:50.25 | Ominous | Kyahx: wow/cs/hl2/supreme commander atm and most probabilly some future games |
14:50.25 | Grum | who cares for that? |
14:50.39 | *** join/#wowace N3cr0m4ncer (n=Necroman@p508A0199.dip0.t-ipconnect.de) |
14:50.51 | Matrix110 | its just a matter of time anyway |
14:50.55 | Matrix110 | same for DX9 |
14:51.01 | Matrix110 | zomg who needs DX9 |
14:51.24 | Kyahx | You need DX9 now, but you won't *need* DX10 for a few years |
14:51.30 | Grum | Matrix110: DX10 only works on Vista atm which is still an alpha-state OS, by the time Vista matures and people bring out DX10 games that *NEED* a DX10 card (oh yes most can just be done with DX9 cards) the prices of the 'good cards' (read non GTS crap) have dropped so much you can better get one then. |
14:51.45 | sb | Matrix110: i think 1950 is > 8600 for DX9 stuff |
14:51.53 | sb | see tomshardware ;o |
14:51.55 | Kyahx | the 8600 is just bad |
14:52.02 | kenlyric | yes, but 1950 is ATI |
14:52.05 | Matrix110 | not really sb |
14:52.08 | Matrix110 | its about the same |
14:52.10 | Ominous | whats wrong with ati |
14:52.12 | Grum | so seriously, if you have a SLI capable box - get dual 7600GTs |
14:52.13 | Kyahx | They rushed out a cheap card for DX10 support, the 7600GT or 7900 are VASTLY supperior cards |
14:52.15 | kenlyric | it's ATI |
14:52.23 | Kyahx | Also, ATI sucks in all aspects of everything |
14:52.34 | Kyahx | Their drivers are crap, known prolems with wow in specific |
14:52.48 | Kyahx | I have to use modified third-party omega drivers for my laptop to even play wow (ATI card) |
14:52.57 | Grum | 7600GT runs wow at 1600x1200 on 60+fps everywhere (except the known 'buggy spots' ofc - drops to 30fps then) |
14:52.58 | sb | Matrix110: http://www.tomshardware.com/de/nvidia-geforce-8600-gts-8500-gt,testberichte-239646-8.html - read 5 lines :p |
14:53.30 | Kyahx | You can also get a 7600GT for ~$80 :) |
14:53.34 | Grum | indeed |
14:53.39 | Kyahx | Hence, get two! :P |
14:53.42 | Grum | they are bloody cheap and so worth their money |
14:53.43 | spathi | i run a 1950 with vanilla drivers on wow with no problems so ymmv |
14:53.54 | Matrix110 | sb these diffrences are marginal you wont notice them except in benchmarks... |
14:54.00 | Kyahx | Oh yes you will |
14:54.24 | Kyahx | I've actually OWNED an 8600 and a 7600, and the difference is VERY noticible |
14:54.35 | sb | Matrix110: mh... |
14:54.38 | Kyahx | Under both linux AND windows |
14:54.58 | Grum | 8600 is a 'celeron' |
14:55.04 | Grum | and you do not want a 'celeron' ;D |
14:55.12 | Kyahx | A litteral 20-30 fps difference from a cheap 8600GS vs an 7600GT |
14:55.23 | Ominous | ok, so maybe its the 7900/x1950pro im comparing then? |
14:55.24 | CIA-14 | 03killermiles * r46549 10TweakHub_Merchant/ (7 files in 2 dirs): |
14:55.24 | CIA-14 | TweakHub_Merchant |
14:55.24 | CIA-14 | - Initial Import |
14:55.28 | Kyahx | Im speaking from experience, not benchmarks :P |
14:55.58 | Kyahx | Ominous: indeed, allthou I'd personally *strongly* recommend the 7900, but Im a nvidia fanboy (linux yay) |
14:55.59 | *** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net) |
14:56.47 | *** join/#wowace Gamefaq (i=Gamefaq@pD9E620ED.dip.t-dialin.net) |
14:57.46 | CIA-14 | 03killermiles * r46550 10TweakHub_Merchant/Libs/: |
14:57.46 | CIA-14 | TweakHub_Merchant |
14:57.46 | CIA-14 | - Added Externals |
14:58.04 | Ominous | does it make a difference which company make the card eg inno, evga |
14:58.17 | Matrix110 | not realy most of them just put a diffrent sticke ron the cooler |
14:58.27 | Matrix110 | and you get more cables less cables more games etc. |
14:58.36 | spathi | unless you subscribe to evga's "lifetime" warranty |
14:58.38 | Ominous | games? |
14:58.39 | *** join/#wowace Dotted (n=me@0x555157c7.adsl.cybercity.dk) |
14:58.48 | Matrix110 | well retail cards often have games with them |
14:58.54 | pb_ee1 | Ominous: I love you! |
14:59.02 | pb_ee1 | But I don't remember why :( |
14:59.04 | Ominous | pb_ee1: ? |
14:59.09 | Kyahx | XFX and BFG tend to overclock their cards out of the factory, I just recent got two evga cards and they're find |
14:59.11 | Ominous | Matrix110: k |
14:59.12 | Kyahx | allbeit a little loud fan-wise |
14:59.23 | pb_ee1 | You probably made something fantastic, but I don't remember what |
14:59.40 | Kyahx | Matrix110: I can't remember the last time a card came with a retail game in it o.O |
14:59.53 | Matrix110 | well ofc the cheapass cards dont have em |
15:00.01 | Grum | I need some feedback from you guys |
15:00.03 | Kyahx | I don't buy cheapass cards :P |
15:00.05 | Matrix110 | check 8800GTX 2900XT cards:P |
15:00.22 | Matrix110 | you get Stalker/HL2 and such games |
15:00.34 | Grum | i'm making an addon called 'Cartographer_Routes' which will allow you to draw routes ontop of your worldmap (and show them on the minimap later on) |
15:00.53 | Grum | What kind of features should I implement in it? What would be a 'usable' interface for it? |
15:01.10 | Kyahx | meh, games are cheap, a lot of companies just use them to help justify overpriced cards :P |
15:01.10 | Wobin | click to draw |
15:01.19 | Wobin | something like how googlemaps does it perhaps |
15:01.29 | Matrix110 | true Kyahx but i wanted to tell Ominous the diffrence between the different companies selling cards:P |
15:01.35 | Grum | url for that Wobin? never 'drawn' stuff on googlemap |
15:01.57 | Wobin | Grum: um, no idea of a direct link, but try going to googlemaps and adding stuff to them |
15:02.06 | *** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net) |
15:02.52 | Matrix110 | and they all sell the original layouted nvidia cards with no diffrence atall besides maybe the cooler(but then they are already 40euro more xpensive) or the sticker on the cooler form nvidia the only thing different is the stuff you get with the cards then |
15:03.27 | Kyahx | I wouldn't exactly say that... |
15:03.42 | *** part/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net) |
15:03.42 | Grum | humz making some kind of userfriendly interface on it would prove hard |
15:03.53 | Kyahx | I've always bought BFG cards, and they are much different than say a cheap PNY card |
15:04.02 | Grum | i was going to let users have control over the name, color and width of the line |
15:04.10 | Kyahx | Much better quality stock cooling, faster out-of-the-box |
15:04.10 | Grum | so you could add multiple to 1 map |
15:04.36 | *** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net) |
15:04.41 | Wobin | You could have a toolbox |
15:04.48 | Wobin | that showed the types of lines usable |
15:04.56 | Wobin | and you click on it to select that type of line |
15:05.03 | Grum | nah i wont do diff types of lines yet |
15:05.07 | *** join/#wowace Fatalis`timeout (i=fatalisd@68-184-216-193.dhcp.stls.mo.charter.com) |
15:05.07 | Wobin | arrows? |
15:05.09 | Grum | just width+color at best |
15:05.15 | Grum | yeah that is another problem |
15:05.26 | Grum | when you 'add' to a line you need to select a startpoint |
15:05.38 | Wobin | first click? |
15:05.44 | Grum | at this moment i only allow single lines |
15:06.00 | Grum | codewise it proves a challenge |
15:06.20 | Ominous | how much of a difference is there between the 7900GS v GT |
15:06.30 | Grum | celeron vs non-celeron |
15:07.02 | Kyahx | Ominous: its decent, but two 7600GTs is better than a single 7900GS (if you can SLI) |
15:07.15 | Kyahx | Granted, two 7900s will be better than that too :P but twice as expensive |
15:08.02 | Ominous | i cant sli |
15:08.05 | Kyahx | How old is the PC your putting this card into? What are the other specs |
15:08.37 | N3cr0m4ncer | Sorry for being out ouf topic. What means "duct tape"? |
15:08.38 | Ominous | 1gb ram, pentium D 2.8ghz 400W psu |
15:09.03 | Grum | get 1gb more ram as well |
15:09.10 | Kyahx | Heh, I'd say just get a cheap card and build a new PC next year :P |
15:09.11 | *** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net) |
15:09.18 | Ominous | i wld |
15:09.19 | Ominous | BUT |
15:09.25 | Grum | N3cr0m4ncer: it's just a form of 'sticky tape' used in industrial envirionments |
15:09.26 | Ominous | im only 17 and dont have a job |
15:09.32 | Kyahx | Well, I'd say you'd probably be fine with a 7600GT |
15:09.32 | Grum | then get a job ? |
15:09.42 | Kyahx | It won't be as fast, but its half the price |
15:09.43 | Ominous | cant |
15:09.51 | Kyahx | and your ram will be your bottleck with wow anyways |
15:09.52 | Grum | you have 3 left hands? |
15:09.59 | N3cr0m4ncer | Thanks Grum |
15:10.10 | Ominous | i am at college and am busy every weekend |
15:10.29 | *** join/#wowace nuoHep (i=nuoHep@85.192.55.242) |
15:10.31 | Grum | N3cr0m4ncer: its used in craploads of pranks, due to the strength, putting people against walls, stuck in chairs, against lantarns etc |
15:10.39 | Nightdew_ | Anyone know which addon prints the "Used in" recipe lines in your tool tip? |
15:10.45 | Grum | eventhough it is mad strong you can still 'tear' it by hand |
15:11.58 | N3cr0m4ncer | Ah, ok. Than I understand the todays garfieldcomic^^ |
15:11.59 | N3cr0m4ncer | http://www.gocomics.com/garfield/ |
15:12.11 | Grum | ah! a noble cause! |
15:12.11 | Ominous | what about the ati radeon hd 2600 xt? |
15:12.24 | Grum | hahaha :D |
15:12.29 | Grum | yes also ceilings |
15:12.56 | Grum | here google helped me: http://www.ducttapeguys.com/walltapings/index.html |
15:12.56 | MoonWolf | Nightdew_, mendeleev |
15:13.04 | MoonWolf | i wrote the first few versions of it. |
15:13.08 | Kyahx | Ominous: as I said, Im not a fan of ATI, so I couldn't tell you :P |
15:13.45 | *** join/#wowace Karouko (n=karouko@log78-1-82-242-46-79.fbx.proxad.net) |
15:13.48 | Karouko | hello |
15:13.53 | Kyahx | http://tinyurl.com/37enl2 -- That's personally the card I would get |
15:14.07 | Kyahx | Only $80 after rebate, has GDDR3 (fast ram will make a big difference) |
15:14.21 | Nightdew_ | MoonWolf: thank you |
15:14.32 | Karouko | i have a problem with WAU2 and Ubuntu Fesity (Linux), anyone can help me ? |
15:14.43 | Matrix110 | Ominous the HD 2600XT is a good card but its slower than a 8600GTS or anything else kinda |
15:14.52 | Matrix110 | (but its faster than a 7600) |
15:15.08 | pb_ee1 | Yay, I know have the satisfaction to be one of the only person using correct <UI></UI> |
15:15.20 | Matrix110 | but it supports HDMI if you might need that with HDCP |
15:15.39 | Kyahx | Why would he need HDCP?? |
15:15.49 | Matrix110 | i said if you might need it... |
15:15.50 | pb_ee1 | It's useless, thus essential |
15:15.54 | Kyahx | lol |
15:16.13 | RogueShadow | But what about QRS? or EDV? or EXCGLKS? Or CTA? or KMDDPPS? |
15:16.27 | pb_ee1 | KTMDPS? |
15:16.40 | pb_ee1 | ~ktm |
15:16.45 | RogueShadow | I didn't say KTM |
15:16.53 | pb_ee1 | I know :) |
15:16.55 | Grum | !kill KTM |
15:16.58 | Tinhay | my card has all of that, twice. |
15:17.09 | Bibi | [15:22:49] <ramoz> Bibi: whuts up with the rss? |
15:17.10 | Bibi | ? |
15:17.17 | *** join/#wowace Wogroipl (n=Wogroipl@c529c7a0e.cable.wanadoo.nl) |
15:17.17 | Kyahx | Isn't HDCP only needed for watching HD-DVDs on Vista? |
15:17.23 | Karouko | Nobody could help me ? (WAU2 and Ubuntu feisty (linux) problems ? |
15:17.28 | Matrix110 | Kyahx atm yes |
15:17.28 | Kyahx | Even then, its not enabled / forced yet AFAIK |
15:17.41 | RogueShadow | I dont' think i'm qualified to help with that |
15:17.47 | Matrix110 | but the 7600 should support HDCP aswell |
15:17.59 | Karouko | the splashscreen load, but nothing else :x |
15:18.02 | Kyahx | If I couldn't watch a movie I owned on my own computer, then I'd just download a rip of it |
15:18.10 | Matrix110 | but not all TVs can work with DVI so HDMI is better for them |
15:18.24 | Kyahx | :P I won't buy special hardware so I can do what I should be able to do in the first place |
15:18.34 | Matrix110 | (HDMI is a dual link DVI i know that) but alot TVs dont have a DVI input |
15:18.41 | Kyahx | its principle! |
15:19.03 | Matrix110 | Well the whole HDCP thing is stupid anyway |
15:19.09 | Kyahx | Besides, people have already cracked HD-DVDs |
15:19.20 | Matrix110 | i mean why protect the sound if you can grab it directly even digitally from a receiver... |
15:19.34 | Fatalis`timeout | noob question not about ace: can you stack the 2 month came cards? |
15:19.44 | Kyahx | There will always be the analog hole, no matter how hard they try to get around it |
15:19.53 | Kyahx | If you can see it and hear it, you can copy it |
15:20.06 | Tinhay | Fatalis`timeout: stack? |
15:20.14 | Fatalis`timeout | buy 2 of them and enter them both |
15:20.22 | Fatalis`timeout | and have 4 months of time |
15:20.35 | Tinhay | yeah |
15:20.39 | Tinhay | works like that |
15:20.39 | Fatalis`timeout | ok thanks |
15:20.57 | Matrix110 | Kyahx the see is not true actually! |
15:21.12 | Matrix110 | there is already some technic so a camcorder cant record the pic you see |
15:21.19 | Matrix110 | but its to expensive atm to use it |
15:21.28 | Kyahx | There will always be a way |
15:21.43 | Matrix110 | i know |
15:21.45 | ramoz | Bibi: your the dude @ mmo-champion, right? |
15:21.46 | Matrix110 | but some people dont like work |
15:21.56 | Kyahx | Well, that's what the internet is for apparently :P |
15:22.02 | Kyahx | Aquiring other people's work, hehe |
15:22.08 | ramoz | Bibi: if so, check out http://www.mmo-champion.com/index.php?type=rss;action=.xml;board=2.0;sa=news; |
15:22.25 | Ominous | ok so im now looing at the 7900GS v 7600GT v x1950pro and cant decide, gah too much choice |
15:22.37 | Matrix110 | from those 3 |
15:22.43 | Matrix110 | none |
15:22.44 | Matrix110 | :P |
15:22.48 | Kyahx | Just look around Newegg, read customer reviews, see if any have won Customer Choice Awards, etc... |
15:22.53 | *** part/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net) |
15:22.57 | Matrix110 | but your choice |
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15:23.07 | Kyahx | For a PC as old as yours, I still suggest a cheaper 7600GT, or a 7900 if you want to try and make it last |
15:23.08 | *** part/#wowace Karouko (n=karouko@log78-1-82-242-46-79.fbx.proxad.net) |
15:23.10 | Ominous | Matrix110: i cant afford any more |
15:23.19 | Kyahx | but your going to need an entirely new machine sooner than later |
15:23.29 | Matrix110 | what card do you got atm btw? |
15:23.40 | Ominous | 7300LE |
15:23.49 | Matrix110 | ok... |
15:23.49 | Kyahx | That's not terrible |
15:23.55 | Matrix110 | it is Oo |
15:23.58 | Kyahx | lol |
15:23.58 | Matrix110 | that card is slower than mine |
15:24.08 | Matrix110 | and i bought my 9800Pro liek 3 or 4 years ago |
15:24.13 | spathi | it depends, can unlock the pipelines on some of those LEs |
15:24.19 | spathi | and make it worth alot more |
15:24.29 | Matrix110 | when it went down to 200euro for 1day at some shop and i got lucky and got it(was still 300 everwhere else)) |
15:24.37 | Kyahx | My vote, get a 7600GT instead of a 7900, but buy some more RAM while your at it (those two together would probley be the same price as a single 7900 |
15:24.58 | Kyahx | and make sure you get a GFX card with GDDR3 ram |
15:25.50 | CIA-14 | 03killermiles * r46551 10TweakHub_Chat/ (7 files in 2 dirs): |
15:25.50 | CIA-14 | TweakHub_Chat |
15:25.50 | CIA-14 | - Version 1.1 |
15:25.50 | CIA-14 | - Added option to remove the edit box border |
15:27.03 | Ominous | Kyahx: the 1950 has gddr3 and its got more memory than the 7600gt |
15:27.39 | Kyahx | I hate ATI so I would never suggest one, but that's your call :P |
15:27.58 | spathi | can get a 1950 for around $140, good price if you ask me |
15:28.09 | Kyahx | Can get a 7600GT for $80 =X |
15:29.04 | baer_ | Kyahx, you can get a 7600gt for < 60EUR by now. |
15:29.15 | Cryect | sb: Curious what would you like to see in Relog next |
15:30.17 | *** join/#wowace nekoh (n=nekoh@pD9E00837.dip0.t-ipconnect.de) |
15:31.01 | sb | Cryect: hmmm :) |
15:31.18 | sb | Cryect: is filtering applied to already recorded data or only to new data? |
15:31.25 | Cryect | both |
15:31.46 | sb | ah okay, so if i change filtering i see those changes in my table |
15:31.50 | Cryect | there is a bug I need to fix that currently its not telling hte windows to update except when it scrolls |
15:31.52 | Cryect | Yeah example |
15:32.40 | Cryect | I've been using on shahraz [(Ability=="Saber Lash")&(Victim==Player):"t"] |
15:32.56 | Cryect | which basically only displays Saber Lash's that hit me |
15:33.22 | Cryect | which I need to know for when I have the debuff or not |
15:33.39 | Cryect | or say I want to know who is getting parrys on Shahraz |
15:33.59 | Cryect | [(Result=="Parry")&(Victim=="Mother Shahraz"):"t"] |
15:34.09 | sb | hmmm okay :) |
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15:34.50 | CIA-14 | 03jncl * r46552 10Skinner/AddonSkins/ (EditingUI.lua WIM.lua): Skinner: Updated EditingUI & WIM skins |
15:35.42 | Cryect | btw you can't currently change the filter for the chatframe if you are using that |
15:37.44 | Cryect | Current features I'm thinking of adding 1. Add options for changing the tags used for constructing logs 2. Have a pulldown for predefined columns when you goto add them or have predefined ones shown on right clicking a column 3. Add a compiled log style similar to SimpleCombatLog |
15:38.58 | Roartindon | Cryect: it's sucky, but I think you need this bracketing: |
15:39.04 | Roartindon | <PROTECTED> |
15:39.10 | Cryect | I actually don't |
15:39.20 | Roartindon | oh? |
15:39.22 | Cryect | the one I wrote works correctly |
15:39.28 | Cryect | it might not be intended but it does :-p |
15:39.30 | Roartindon | oh yeah, I see why now too :) |
15:40.03 | Roartindon | (Victim==Player):"t" is evaluated, and results in nil or "t" |
15:40.12 | Roartindon | IT wouldn't with "|" (or) |
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15:40.24 | Tinhay | Does anyone know of a mod that makes the default Chatbox perfectly square and removes the borders around it? |
15:40.35 | Cryect | Huh strange I think my filter for the chatframe uses an or let me check |
15:40.44 | Cryect | I might have it in brackets thoug |
15:41.10 | Cryect | [(Victim==Player)|(Source==Player):\"true\"] |
15:41.13 | Tinhay | Until now I set the opacity of the background to 0% and put an eepanels frame behind it, but that doesn't work that well with Minichat for obvious reasons :( |
15:41.16 | Cryect | yeah that one works fine as well |
15:41.34 | Cryect | I need to switch them over to raw mode instead of using strings still :-p |
15:41.46 | Roartindon | If I ever get around to TagCompiler-2.0, the chaining will be done differently |
15:42.17 | sb | mhhm Cryect i still see random entries popping up |
15:42.28 | Cryect | Did you get a tag error |
15:42.32 | sb | no |
15:42.43 | sb | just bought 5 stacks of sacred candles, and every time i got a message from ~12h ago |
15:42.49 | Cryect | Oh that bug |
15:42.51 | Roartindon | Cryect: If you just want a true or false result, set them to "raw".. and remove the [ and ] |
15:42.52 | Cryect | yeah that bug is still in |
15:42.58 | *** join/#wowace loon (n=haarm@81-179-127-194.dsl.pipex.com) |
15:43.00 | Roartindon | so it just becomes: Victim == Player | Source == Player |
15:43.02 | Cryect | Ah thanks |
15:43.18 | loon | was there an ace addon to automatically restock reagents when visiting a vendor that stocked them? |
15:43.29 | Roartindon | loon: FreeRefills |
15:43.38 | loon | thanks a lot |
15:43.52 | Roartindon | Cryect: Makes the configuration look a lot cleaner too :) |
15:43.57 | Cryect | yeah |
15:44.06 | Roartindon | Using the syntax highlighting methods? |
15:44.21 | Cryect | syntax highlighting method? |
15:44.40 | Roartindon | TagCompiler-1.0.. you can feed it a string, and it'll return a syntax highlighted string |
15:44.52 | Cryect | oh didn't know that |
15:44.52 | Roartindon | Check out Aloft or Assessment's tags (the more complicated ones) |
15:45.14 | Roartindon | If someone enters a bad tag or syntax, it's red from the point of error onwards |
15:45.23 | Roartindon | Bracket depths are colored |
15:45.24 | Cryect | Will have to check that out since going to be using tags a lot for Recount 2 |
15:45.28 | loon | i haven't used aloft for a while now, has it been improved much? |
15:45.40 | loon | i know the castbars were totally bugged before |
15:45.42 | Roartindon | loon: Depends how recently |
15:45.47 | loon | few months :P |
15:45.56 | Roartindon | loon: CastBar bugs are blizzard's own bugs >< |
15:46.06 | Roartindon | Aloft doesn't control the castbar, it just repositions/retextures it |
15:46.16 | loon | well the default nameplate castbars worked, but alofts ones didn't ;x |
15:46.29 | Cryect | They do? last time I tried them they were bugged as hell |
15:46.39 | loon | i was actually thinking it would be really useful, if it moved all the nameplates to sort of a list, at the side of the screen... |
15:46.49 | Cryect | can't move the nameplates |
15:46.51 | Roartindon | loon: Can't do, can't reposition/resize them during combat |
15:46.53 | loon | ah ok |
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15:46.54 | *** mode/#wowace [+o Cairenn] by ChanServ |
15:47.07 | loon | fair enough |
15:47.11 | loon | was a nice idea though :D |
15:47.16 | Cryect | You could display the data as a list just they wouldn't be clickable |
15:47.26 | loon | and that would suck |
15:47.30 | Roartindon | Cryect: TagCompiler:HighlightSyntax(tag, tagData, resultType) |
15:47.30 | Cryect | pretty much |
15:47.51 | Roartindon | so get = function() return TagCompiler:HighlightSyntax(profile.tag, tagData, "raw") |
15:47.55 | Roartindon | end |
15:47.56 | Cryect | alright will have to more sophisticate my error function to use that then |
15:48.12 | Roartindon | Do it on data entry |
15:48.15 | Roartindon | in the get method |
15:48.49 | Cryect | oh okay so I can specify more args for TagError? |
15:49.05 | Roartindon | and in the set method, use: function(v) profile.tag = TagCompiler:FixCasing(tag:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""), tagData, "raw") end |
15:49.30 | Roartindon | Cryect: How do you imagine? |
15:50.17 | Roartindon | TagError is just the method in the tagData structure used to report errors |
15:50.26 | Cryect | k |
15:50.37 | Roartindon | You can replace it with tagData["TagError"] = function() blah.. end |
15:50.43 | Cryect | Just trying to understand what you mean |
15:50.46 | Roartindon | ["!TagError"] that should be |
15:50.50 | Cryect | Yeah at the moment I just have it print out |
15:50.54 | Cryect | Right |
15:51.19 | Roartindon | ohh. you want a validation method |
15:51.25 | Roartindon | ie.. IsValid(tag, tagData, type) ? |
15:51.34 | Cryect | oh yes that would be preferred |
15:51.38 | Roartindon | LEt me add it in |
15:51.55 | Cryect | At the moment it just keeps chugging away on wrong tags |
15:52.27 | Cryect | be nice if I can catch it when the player enters it |
15:53.21 | Cryect | luckily you have it setup so it only spams the errors once |
15:54.24 | SaladFork | Cryect - trying to add a tag replacement system? |
15:54.46 | Cryect | huh? |
15:54.53 | SaladFork | I'm coming in to the conversation late |
15:54.59 | SaladFork | Trying to see if I can still be of help |
15:54.59 | SaladFork | =P |
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15:55.36 | Cryect | no, was just getting details on how to better use TagCompiler from Roartindon for Relog |
15:55.42 | SaladFork | kk |
15:55.43 | SaladFork | Nvm then |
15:57.33 | Roartindon | Cryect: d'oh.. done the code, but on a US server.. and they're all down |
15:57.56 | Cryect | heh, yeah hence why I'm writing up Recount 2 plans |
15:59.54 | Roartindon | Cryect: It may bite me, but it's committed :) |
15:59.56 | CIA-14 | 03roartindon * r46553 10TagCompiler-1.0/TagCompiler-1.0/TagCompiler-1.0.lua: |
15:59.56 | CIA-14 | TagCompiler-1.0 |
15:59.56 | CIA-14 | - DryCoded :IsValid method |
16:00.37 | Roartindon | Cryect: But do check out Aloft of Assessment, how they display/set tags. |
16:00.43 | Cryect | k |
16:00.51 | Roartindon | Cryect: FixCasing calls mean better cache usage too |
16:01.09 | Roartindon | if someone enters pLaYer it's changed automatically to Player |
16:01.40 | CIA-14 | 03killermiles * r46554 10TweakHub_Minimap/ (5 files): |
16:01.40 | CIA-14 | TweakHub_Minimap |
16:01.40 | CIA-14 | - Version 1.1 |
16:01.40 | CIA-14 | - Added option to display who pinged the minimap |
16:02.01 | CIA-14 | 03diablohu * r46555 10AtlasLoot/TableRegister/loottables.cn.lua: |
16:02.01 | CIA-14 | AtlasLoot: |
16:02.01 | CIA-14 | - update zhCN |
16:05.09 | *** join/#wowace quoin (n=quoin@219-90-226-123.ip.adam.com.au) |
16:05.48 | Pkekyo | if I reroll DW fury, where should I go to grind? |
16:06.03 | SaladFork | I would imagine it would depend greatly on your level |
16:06.11 | Pkekyo | 70 |
16:06.27 | SaladFork | Try.... anywhere |
16:07.26 | Pkekyo | rofl |
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16:09.42 | *** join/#wowace evl (n=fuckoff@unaffiliated/evl) |
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16:13.38 | *** mode/#wowace [+v PProvost] by ChanServ |
16:17.26 | SaladFork | Hey guys, which do you recommend? |
16:17.30 | SaladFork | http://www.wowace.com/wiki/SVN_For_Beginners |
16:17.30 | SaladFork | or |
16:17.31 | SaladFork | http://www.wowace.com/wiki/SVN_For_Idiots |
16:18.03 | Funkeh` | SVN_For_Salad |
16:18.09 | SaladFork | I can create it |
16:18.10 | SaladFork | =( |
16:18.13 | sb | Cryect: well.. that tag based system for filtering is awesome :) |
16:18.30 | sb | in sws unilog i can have only 1 string compared |
16:18.50 | sb | victim=="MT1" | victim=="MT2" ... :) |
16:20.03 | Cryect | Well my plan is also to allow you to specify lists easily |
16:20.26 | Cryect | so hopefully that will be even better |
16:20.46 | sb | ah :) |
16:20.47 | Cryect | also a UI where if you aren't so good with tags that will create a tag expression based on check marks etc |
16:21.01 | sb | hm yes... and import oRA2 maintank list :p |
16:21.04 | Cryect | of course not as powerful, but lot simpler for people |
16:21.45 | *** join/#wowace Athou (i=Cricket_@83.101.11.169) |
16:21.49 | sb | mh.. thinking about how to make the table smaller... |
16:22.43 | *** join/#wowace Royal (n=m@cp291458-b.landg1.lb.home.nl) |
16:22.48 | Cryect | not sure, their is the potential choice of going like Unilog where all types and results get coded into a 2 symbol meaning |
16:23.00 | Cryect | like ++ I think was crit? |
16:23.15 | Cryect | where as currently you see Type as Damage then Result as Crit |
16:23.41 | dodga | Antiarc: Can you add an option to Omen, that locks the pullout bars, so I don't resize/move them accidentally? |
16:23.50 | dodga | Antiarc: Also: Fix Sanity already :>>>>>> |
16:24.08 | SaladFork | So do I need to get SVN access if I want to have an addon be on files.wowace.com and such |
16:24.55 | Matrix110 | yes |
16:25.02 | Matrix110 | or a person doing it for you |
16:25.08 | SaladFork | mmk, better send the email to the SVN admins then |
16:25.14 | SaladFork | Does it really matter what I tell them? >.< |
16:25.30 | *** join/#wowace shingo (n=shingo@84.135.230.137) |
16:26.41 | RogueShadow | I imagine you are going to tell them you want svn access? So, I also imagine that it does matter. |
16:26.53 | SaladFork | mmhmm |
16:26.58 | SaladFork | Are they usually picky as to who they give it to? |
16:27.51 | RogueShadow | Is there a reason they should deny you? Are you HIDING SOMETHING!!!! |
16:27.58 | SaladFork | Well, to be honest |
16:28.04 | SaladFork | I'm not quite sure I understand this whole "externals" business |
16:28.07 | SaladFork | Anyone care to explain? |
16:28.17 | sb | Cryect: mhh possibly - combine amount and result |
16:29.12 | sb | so its "1000 (100)" for hit + 1000 dmg, 100 resist, "fail" for failed (here some unilog stuff:) "100 >>" for glancing, "10000 <<" for crushing, "1000 **" for crit |
16:29.51 | Cryect | if you want |
16:29.57 | SaladFork | Guess not, =P |
16:29.58 | Cryect | you can personally add a new column that does that |
16:30.10 | sb | Cryect: oh hm |
16:30.17 | sb | but i have to specify tags? |
16:30.17 | Cryect | would be a complex tag though |
16:30.19 | sb | ah |
16:30.49 | sb | well predefinied "compressed amount" tag which is disabled by default? |
16:30.57 | Cryect | Yeah that would be nice |
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16:32.25 | Cryect | curious does unilog let you do multipass searches where you expand the lines selected after each filter? |
16:32.56 | sb | uhm... what? :) |
16:33.42 | Cryect | the idea is you filter once lets say by player deaths, then you expand the search to say include all log events that occured 5 seconds before any filtered logs |
16:33.52 | *** join/#wowace terrorxs (n=bob@97-84-134-149.dhcp.bycy.mi.charter.com) |
16:34.06 | deltron | http://shirt.woot.com/ heh |
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16:35.04 | Cryect | then you could refilter again |
16:35.07 | Cryect | and expand etc |
16:35.34 | sb | ah |
16:35.38 | Cryect | Lets you select items then based on the logs around it instead of restricting to just the data of a single log entry |
16:35.42 | sb | so what happened 5s before MT death |
16:35.47 | Cryect | right |
16:35.48 | sb | what kind of damage and stuff? |
16:35.51 | sb | hmm no, not possible |
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16:35.52 | *** mode/#wowace [+v Kemayo] by ChanServ |
16:35.56 | Cryect | lets say I wanted to know if there was any parrys before the MT died |
16:36.04 | Cryect | without multipass |
16:36.08 | Cryect | that wouldn't be possible |
16:36.25 | sb | its simple case sensitive string (part, so war -> warlock + warrior) check on that line |
16:36.25 | Cryect | Actually it is but not easily |
16:36.35 | sb | in unilog |
16:37.12 | Cryect | how much unit information does unilog store btw |
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16:37.40 | sb | name :o |
16:37.46 | Stan__ | http://www.maxconsole.net/content_img/catds.jpg |
16:38.00 | Cryect | Didn't think it included much |
16:38.07 | Cryect | Yeah so if you want |
16:38.09 | sb | name only :p |
16:38.20 | Cryect | You can even search for all logs |
16:38.28 | Cryect | where the MT was below a certain Health in Relog |
16:38.36 | deltron | scottish folds look surprised 100% of the time lol |
16:42.31 | Tinhay | http://armory.worldofwarcraft.com/character-reputation.xml?r=Cho'gall&n=Tombom |
16:42.39 | Tinhay | i wonder what his /played is :/ |
16:43.05 | sb | Cryect: whats tp? |
16:43.08 | sb | in tags.lua |
16:43.12 | gnorlish | it's a lot of played |
16:43.23 | gnorlish | he just xferred off my server a couple weeks ago |
16:43.35 | sb | Cryect: does it contain everything about that log line? |
16:43.46 | gnorlish | was guild leader of a mid-tier guild and had a fully geared alt too |
16:43.58 | Cryect | tP is the passed table |
16:44.21 | Cryect | which yeah is the log line |
16:45.01 | Cryect | it doesn't include the unit information which is why you see all the unit functions call GetUnit |
16:45.15 | sb | does it countain everything commented in parser.lua? |
16:45.30 | Cryect | yeah |
16:45.35 | sb | so -- hit = { "source", "victim", ... for hit |
16:45.35 | sb | okay |
16:45.38 | Cryect | the comments show waht everything should have |
16:45.45 | Cryect | though not in quite the right way |
16:45.50 | Cryect | since I copied and pasted that |
16:45.50 | sb | then compressed display is going to be easy :) |
16:46.06 | Cryect | -- hit = { "source", "victim", "skill", "amount", "element", "isCrit", "isDOT", "isSplit" }, |
16:46.11 | Cryect | like damage doesn't have all that :-p |
16:46.12 | sb | going to add that later (after we killed al'ar *sigh*) |
16:46.16 | sb | yep |
16:46.29 | *** part/#wowace Parlabane (n=nougat_n@ti122110a080-8002.bb.online.no) |
16:46.34 | Cryect | but its close enough for now till I finish documentating what each type has |
16:46.49 | CIA-14 | 03tornhoof * r46556 10Yata/ (Core.lua Localization.lua Options.lua): |
16:46.49 | CIA-14 | Yata: |
16:46.49 | CIA-14 | - macro updates |
16:46.58 | Cryect | How you doing on al'ar? |
16:47.05 | SaladFork | I'm not quite sure I understand this whole "externals" business, anyone care to explain? |
16:47.38 | sb | well - first tries yesterday.. |
16:47.38 | sb | 70% :o |
16:47.38 | Cryect | 70% stage 2 I assume |
16:47.38 | sb | yup |
16:47.38 | Cryect | Stage 1 is so easy now that movement is predictable :-p |
16:47.40 | sb | phase 1 is a joke, we cleared it in our first try... |
16:47.47 | CIA-14 | 03tornhoof * r46557 10Yata/Core.lua: |
16:47.47 | CIA-14 | Yata: |
16:47.47 | CIA-14 | - typo fix |
16:47.49 | [Ammo] | we'll be going first time today :) |
16:47.58 | Cryect | Should have tried it when there was 6 positions and it was semi random |
16:48.06 | sb | but stage 2.. well, tanks got stunned all the time |
16:48.10 | Cryect | so your tanks are running to a platform :-p |
16:48.12 | sb | and ppl didnt move out of that fire :/ |
16:48.17 | SaladFork | Ammo - Are you an SVN admin by any chance? |
16:48.28 | sb | so it was fire dmg + flame buffed because of random aggro |
16:48.32 | omega | SaladFork: what svn:external is? |
16:48.37 | SaladFork | omega - That too |
16:48.45 | omega | SaladFork: or why the Ace comunity uses it? |
16:48.51 | SaladFork | omega - I dont know what it is. |
16:49.07 | omega | SaladFork: svn:external is sort of a symbolic link in the svn repository |
16:49.09 | [Ammo] | SaladFork: I am not |
16:49.24 | omega | SaladFork: or "include" if you want |
16:49.30 | *** join/#wowace charon (n=anmoch@77-56-85-248.dclient.hispeed.ch) |
16:49.35 | omega | it makes a part of the repository point at another part of the repository |
16:49.46 | [Ammo] | not only of the repository |
16:49.50 | [Ammo] | of ANY repository |
16:49.51 | *** join/#wowace cladhaire (n=cladhair@cpe-74-79-41-65.twcny.res.rr.com) |
16:49.54 | SaladFork | So what's this whole thing about "No Externals" |
16:50.00 | SaladFork | What will I need to do on my end? |
16:50.01 | Amadeo | What other raid addons are there besides PerfectRaid and Grid? In that category |
16:50.11 | SaladFork | Amadeo - PerfectRaid |
16:50.11 | *** mode/#wowace [+v cladhaire] by ChanServ |
16:50.14 | SaladFork | oh, you mentioned that |
16:50.15 | SaladFork | XD |
16:50.16 | Amadeo | hahaha |
16:50.17 | [Ammo] | SaladFork: that will prevent your svn client to download the external references |
16:50.36 | [Ammo] | in the case of the ace svn the externals are used for libs mostly |
16:50.37 | SaladFork | Ammo - So basically I need to tell my client not to upload externals, and not to downlad them? |
16:50.47 | [Ammo] | upload is a different story |
16:50.54 | SaladFork | >.< |
16:50.59 | Cryect | Are you talking about how they want you to use svn:external and not storing copies of the libaries etc |
16:51.03 | [Ammo] | if you commit somthing to an external in your checkout |
16:51.09 | [Ammo] | then you commit to the repository of that external |
16:51.11 | SaladFork | Cryect - I'm talking about the whole thing in general, I'm clueless |
16:51.14 | [Ammo] | wether it be in the ace svn or somewhere else |
16:51.21 | Funkeh` | nevcairiel: why is it bt3 screws up so much randomly and you can't fix it? I'm in combat attacking like usualy and now bar 1 paging is -completely- broken |
16:51.22 | [Ammo] | read the SVN red book |
16:51.27 | [Ammo] | and you will be enlightened |
16:51.29 | [Ammo] | somewhat :p |
16:51.32 | SaladFork | Heh |
16:51.36 | SaladFork | On a similar note |
16:51.53 | SaladFork | Any idea what exactly I'm supposed to put in this email to the SVN request address? |
16:51.59 | NeoTron | so for healing in 5-mans waht is a good unit frames? I like x-perl for normal dps raiding but really don't like it from a healer perspective (imho too much redundant information) |
16:52.05 | NeoTron | maybe I should take another look at grid? |
16:52.15 | SaladFork | Neotron - my healer swears by PerfectRaid and Clique |
16:52.25 | NeoTron | perfectraid works in 5-mans ? |
16:52.31 | NeoTron | I swear it only used to activate in raids |
16:52.36 | SaladFork | Yeah, you can add a 'Party' filter |
16:52.39 | Cryect | Well any good raid frames works in parties if you set it to |
16:52.42 | SaladFork | But he uses it only in raids |
16:52.46 | SaladFork | Though he uses Clique for everything |
16:52.48 | SaladFork | 5-mans and raids |
16:52.53 | NeoTron | Cryect: problem is half the raid frames seems to only work for raids |
16:52.58 | NeoTron | I use clique as well |
16:53.05 | Cryect | Grid and PerfectRaid both can be set to work in parties |
16:53.07 | NeoTron | I've used click since 2.0 even as a dps cahracter :P |
16:53.11 | SaladFork | lol |
16:53.23 | *** join/#wowace Mudkipz (n=Yumm@71-9-79-184.static.hspr.ca.charter.com) |
16:53.24 | SaladFork | Nobody's telling me what to write in the email, lol |
16:53.28 | NeoTron | clicing on myself (well friendly) will life tap.. not sure why I foudn that handy but I do |
16:53.32 | *** join/#wowace mitch1 (n=mitchnul@dsl85-238-70-29.pool.tvnet.hu) |
16:54.03 | NeoTron | I mostly solo healed SL on my 69 pally yesterday, first time healing in a group in a long time |
16:54.16 | NeoTron | so different from dpsing >:-) |
16:55.23 | omega | NeoTron: I use Pitbull for 5-man healing and for dpsing and for everything really |
16:55.28 | omega | though I have never done 25 man |
16:55.33 | omega | as a healer |
16:55.52 | nevcairiel | Funkeh`: i have no idea, i havent encounterd any error once |
16:56.12 | Funkeh` | nevcairiel: Not it won't let me page bar 1 |
16:56.19 | Funkeh` | even though the paging settings are these |
16:56.23 | Funkeh` | there* |
16:56.36 | Funkeh` | instead its paging bar(4?) |
16:56.47 | nevcairiel | lol |
16:56.54 | *** join/#wowace Shir (n=grum@Grum.is.grum.tk) |
16:56.55 | *** join/#wowace Irish (n=cirish@74.202.196.195) |
16:58.00 | Cryect | you in some sort of stance/form? |
16:58.05 | Funkeh` | bar 1 set to 8 9 and 10, yet its only showing 4, disabling bar 4 does nothing |
16:58.06 | *** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net) |
16:58.08 | nevcairiel | Funkeh`: nah seriously, i play nearly every day with my druid, and i've never encounterd any issues with paging :o |
16:58.12 | Funkeh` | Yes i'm on my warrior |
16:58.53 | *** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net) |
16:58.58 | Funkeh` | nevcairiel: you tell me why the hell it would 'magically' change during combat? then an /rl and I get some message about settings upgraded |
16:59.07 | nevcairiel | lol |
16:59.15 | nevcairiel | did you change your profile or something? |
16:59.26 | Funkeh` | I haven't touched BT3 settings in yonks |
16:59.52 | nevcairiel | settings upgrade was last like 2 month ago |
17:00.48 | Funkeh` | I have it back to a normal ish state now, but it just won't allow me to point bar 1 to my 3 stances |
17:00.52 | Funkeh` | any ideas? |
17:01.11 | nevcairiel | it doesnt show any stances in your drop down anymore? |
17:01.33 | Funkeh` | No, they are set ok, bars 8 9 and 10 as my 3 stances |
17:01.39 | Funkeh` | the bars exist and have the abilitys |
17:01.45 | Funkeh` | It just doesn't show them in bar 1 |
17:02.47 | nevcairiel | even after reload? |
17:02.52 | Funkeh` | yeah |
17:03.20 | Nandini | stances work fine for me as druid too, since before and after the upgrade |
17:03.28 | Nandini | perhaps you should upgrade your class to druid :) |
17:04.12 | kenlyric | it works for my warrior, druid, and rogue. |
17:04.12 | Funkeh` | upgrade? |
17:04.15 | Nandini | i also use 8, 9, and 10 for cat, cat (stealth), and bear, so it shouldn't be an issue of picking different bars |
17:04.17 | Funkeh` | downgrade you mean |
17:04.18 | Grum | how would one make a dynamic menu with another dynamic menu inside of that using the 'regular' option tables? basically making something like: ['*'] = { ['*'] = {} } accesible |
17:04.19 | Iceroth | is there some macro command to cancel Find Herbs? |
17:04.43 | nevcairiel | Funkeh`: can you /dump Bartender3.db.profile.Bars[1].Stances |
17:04.58 | kenlyric | I did have to restart after I learned a new form, so it would be included in the Stances option. |
17:05.33 | Funkeh` | battle 10 zerk 9 def 8 shadowform 1 |
17:05.45 | Nandini | hmm shadowform? LOL |
17:05.54 | nevcairiel | guess he played a priest on that profile once :P |
17:06.18 | Nandini | aren't profiles by class by default? |
17:06.35 | Funkeh` | My profile is aged since the dawn of bt3 |
17:06.37 | Nandini | for switching i mean, my layouts always stayed the same, but the switching options changed |
17:06.44 | kenlyric | dear lord. |
17:06.55 | Elkano | Grum, with AceOption tables? simply change the args tables |
17:07.36 | Grum | Elkano: yeah so basically regenerating the whole thing from scratch everytime any of the items are changed? |
17:07.54 | nevcairiel | Funkeh`: i dunno really, maybe some tainting is going on there.. |
17:07.54 | Funkeh` | nevcairiel: now what? :P |
17:08.15 | CIA-14 | 03sinaloit * r46558 10DreamChat/ (. DreamChat.toc): |
17:08.16 | CIA-14 | DreamChat: |
17:08.16 | CIA-14 | - Updated tsvn:logtemplate |
17:08.16 | CIA-14 | - X-Category: Chat -> Chat/Communication per Ace2 Wiki |
17:08.32 | Elkano | well, you don't have to regenerate it from scratch, you can also move the tables around. fhave a look at ElkBuffBars or FuBar_ItemListFu |
17:09.05 | Elkano | though this can lead to some strange behavior when moving tables around without closing the menu |
17:09.24 | CIA-14 | 03sinaloit * r46559 10FuBar_ChatAlertsFu/FuBar_ChatAlertsFu.toc: |
17:09.24 | CIA-14 | FuBar_ChatAlertsFu: |
17:09.24 | CIA-14 | - X-Category: Chat -> Chat/Communication per Ace2 Wiki |
17:10.30 | Funkeh` | dear god my saved vars are a mess |
17:10.54 | *** join/#wowace syeren (i=syeren@cpc3-oldh5-0-0-cust762.manc.cable.ntl.com) |
17:11.37 | nevcairiel | since i changed the state system in 2.1 i really havent encountered issues with it *shrug |
17:11.54 | Grum | Elkano: well as my base is a ['*'] = { ['*'] = {} }, i can either code something which can adjust the existing table (more work) or just regen it completely |
17:11.59 | Funkeh` | nevcairiel: i fixed it by removing shadowform from the saved vars, how the fuck it got there is a good question though, unless you have some hotkey for copying profiles I hit by accident |
17:12.24 | CIA-14 | 03sinaloit * r46560 10ShutUp/ (. ShutUp.toc): |
17:12.24 | CIA-14 | ShutUp: |
17:12.24 | CIA-14 | - Added tsvn:logtemplate |
17:12.24 | CIA-14 | - X-Category: Chat/Communications -> Chat/Communication per Ace2 Wiki |
17:13.24 | nevcairiel | Funkeh`: that actually fixed it? i thought i had it account for multiple chars on one db .. lemme look |
17:13.36 | CIA-14 | 03sinaloit * r46561 10BossWhisperer/ (. BossWhisperer.toc): |
17:13.36 | CIA-14 | BossWhisperer: |
17:13.36 | CIA-14 | - Corrected tsvn:logtemplate |
17:13.36 | CIA-14 | - X-Category: Chat/Communications -> Chat/Communication per Ace2 Wiki |
17:14.35 | Funkeh` | just make bt4 already so I have an excuse to make new saved vars |
17:14.42 | Funkeh` | I -really- hate setting up bars |
17:14.50 | sb | whats tweakhub? :P |
17:15.05 | kenlyric | you can go through the SV yourself and remove all the stuff not related to layout. |
17:15.07 | kenlyric | if you dare. |
17:15.26 | *** join/#wowace harldephin (i=harl@dslb-088-076-043-146.pools.arcor-ip.net) |
17:15.46 | Funkeh` | kenlyric: too lazy |
17:15.49 | kenlyric | I found a SV the other day that had two entirely different data schemes in it, apparently from some change in the past. |
17:16.00 | Funkeh` | Mine has about 5 |
17:16.27 | kenlyric | I have the same SV from since TBC, and my stances work. |
17:16.29 | *** join/#wowace ulic (n=ulic@71-208-132-1.hlrn.qwest.net) |
17:16.37 | kenlyric | YOU FAIL! |
17:16.42 | Funkeh` | I only recently made a new aguf saved vars |
17:16.50 | Funkeh` | went from like 40kb to 3 |
17:17.48 | CIA-14 | 03sinaloit * r46562 10FuBar_TinyPadFu/FuBar_TinyPadFu.toc: |
17:17.48 | CIA-14 | FuBar_TinyPadFu: |
17:17.48 | CIA-14 | - X-Category: Development -> Development Tools per Ace2 Wiki |
17:18.07 | kenlyric | you could just remove the stances table from the SV, see if that helps. |
17:18.27 | kenlyric | that requires less work. |
17:18.51 | CIA-14 | 03sinaloit * r46563 10TaintChecker/ (. TaintChecker.toc): |
17:18.51 | CIA-14 | TaintChecker: |
17:18.51 | CIA-14 | - Added tsvn:logtemplate |
17:18.51 | CIA-14 | - X-Category: Development -> Development Tools per Ace2 Wiki |
17:19.50 | SaladFork | Damn. Server. Maintenance. |
17:20.28 | *** join/#wowace revv (n=Miranda@blk-137-70-1.eastlink.ca) |
17:22.06 | rubik | tried arenas for the first time last night.. was fun.. did 2v2.. was fun except for when we drew rogue/rogue opponents team |
17:22.21 | Roartindon | some servers are up now (US) |
17:22.34 | kenlyric | quick, flood the auth servers! |
17:22.39 | SaladFork | Let me check mine |
17:22.44 | SaladFork | Mine's still down |
17:22.54 | SaladFork | Though we've had a server queue the past few days, o_O |
17:22.58 | SaladFork | Haven't had one of those since January |
17:22.58 | CIA-14 | 03sinaloit * r46564 10WheresMyCow/ (. WheresMyCow.toc): |
17:22.58 | CIA-14 | WheresMyCow: |
17:22.59 | CIA-14 | - Added tsvn:logtemplate |
17:22.59 | CIA-14 | - X-Category: Development Tools Addons -> Development Tools per Ace2 Wiki |
17:25.35 | *** join/#wowace syeren (i=syeren@cpc3-oldh5-0-0-cust762.manc.cable.ntl.com) |
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17:26.00 | *** mode/#wowace [+o Kaelten] by ChanServ |
17:28.56 | *** join/#wowace Speeddymon (n=a@24.206.224.199) |
17:29.24 | *** join/#wowace revv (n=Miranda@blk-137-70-1.eastlink.ca) |
17:31.48 | Fisker- | ~seen nymbia |
17:32.12 | purl | nymbia <n=nymbia@71-218-149-62.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 16h 33m 18s ago, saying: 'Garoun|Loupana: they likely put the dede file above the enus file in the toc'. |
17:32.22 | Fisker- | i hate you! |
17:32.34 | Speeddymon | ~seen nargiddley |
17:32.35 | purl | nargiddley <n=narg@203-97-236-74.cable.telstraclear.net> was last seen on IRC in channel #wowace, 6h 51m 2s ago, saying: 'man i've got some old images sitting around imageshack'. |
17:33.27 | Yssaril | hmm it sais purl has a meg for me how do i go about retreaving it? |
17:33.33 | Yssaril | *msg |
17:34.17 | Fisker- | ~botmail |
17:34.40 | *** join/#wowace Tupsi (n=Miranda@217.95.129.245) |
17:35.26 | Yssaril | ~botmail |
17:35.31 | *** join/#wowace Antiarc (n=Antiarc@wsip-70-184-82-98.ph.ph.cox.net) |
17:35.31 | *** mode/#wowace [+v Antiarc] by ChanServ |
17:36.05 | Yssaril | cool thanks |
17:39.21 | *** join/#wowace copystring_ (n=copystri@p548A2F8B.dip0.t-ipconnect.de) |
17:42.59 | sb | Cryect: option to disable 'fail' messages ;p |
17:43.03 | sb | pretty annoying ;p |
17:45.13 | xyu | are there any tutorials on how to run ace2 addons w/o embedded libraries? i'd like to try and get into that ^_^ |
17:45.28 | SaladFork | xyu - I just did that |
17:45.43 | SaladFork | AuldLangSyne is really struggling, but the rest of my addons are happy as ever |
17:45.47 | xyu | easy? difficult? |
17:45.48 | SaladFork | And I lost a good minute on my UI load time |
17:45.51 | SaladFork | xyu - relatively esay |
17:46.00 | SaladFork | And i just fixed AuldLAngSyne |
17:46.00 | SaladFork | =D |
17:46.07 | Grum | what did you fix? |
17:46.13 | xyu | so, where do i go to find out how to do this? |
17:46.17 | *** join/#wowace djmccormick (n=djmccorm@adsl-68-253-58-220.dsl.ipltin.ameritech.net) |
17:46.22 | Grum | oh please tell me it was something which caused messaging to peple who were offline |
17:46.23 | SaladFork | Grum - AuldLangSyne was correctly free from externals |
17:46.28 | SaladFork | But it has about 3-4 modules too |
17:46.30 | SaladFork | That were bitching |
17:46.40 | SaladFork | So I copied the .source and the two .wau files from the main folder to the module folders |
17:46.45 | SaladFork | and restarted wow |
17:46.46 | Grum | :) |
17:47.05 | SaladFork | And Grum - I still get "Player not found." twice everytime I log in or reload my UI |
17:47.18 | Grum | i get it when one of the officers log of |
17:47.21 | Grum | or on |
17:47.30 | Grum | oh! i might just have solved it |
17:47.43 | Grum | oh ... nope |
17:47.45 | SaladFork | Why the hell is my in-game ping 2881ms |
17:47.50 | Grum | sexy |
17:47.56 | SaladFork | Stupid US servers |
17:48.27 | djmccormick | Antiarc / anyone who's used his tools: i'm using some of the code on your armory tools, and am only recently (haven't modified it lately) am getting "Fatal error: Call to a member function attributes() on a non-object in..." for the string: $node->attributes(). Just wondering if you had any idea of what might be wrong from this very short description? |
17:48.39 | xyu | So how do i run w/o embedded? I'm on the tutorials page and i dont' see anything that would explain it |
17:48.43 | Antiarc | djmccormick: Couldn't pull the requested info from the armory, in short |
17:48.57 | xyu | do i just get !!!standalonelibraries and install w/o externals? |
17:49.06 | *** join/#wowace NightHawkAtWork (n=duaiwe@static-71-121-241-67.sttlwa.dsl-w.verizon.net) |
17:49.24 | djmccormick | Antiarc: it looks like it has been happening only for about the last three days, have you noticed anything like this as of late or it's just me? |
17:49.33 | Antiarc | I haven't heard reports of it, no |
17:50.59 | Fisker- | uh oh |
17:51.05 | Fisker- | the EA moneymaking machine is rolled into position |
17:51.09 | Fisker- | a new C&C expansion |
17:51.29 | Fisker- | noes |
17:51.32 | Fisker- | RA-style |
17:52.26 | xyu | SaladFork: teach me how to run w/o externals :D |
17:52.28 | kergoth | I miss westwood. |
17:52.32 | kergoth | fuck EA |
17:53.06 | Amadeo | They're all money making machines |
17:53.12 | Amadeo | VU, EA, SOE, that's all they care for |
17:53.31 | xyu | Blizzard? ^^ |
17:53.38 | Fisker- | Blizzard is technically VU |
17:53.42 | xyu | oh yea |
17:53.46 | Fisker- | but yeah of course they're there to make money |
17:53.50 | Amadeo | That's why Bill Roper left :P |
17:53.55 | Amadeo | and the other 50 |
17:54.04 | Fisker- | not really |
17:54.10 | Amadeo | Yeah it is |
17:54.20 | Fisker- | they left because VU wanted to lay off the Blizzard North staff |
17:54.30 | Fisker- | though Blizzard ended up hiring them for Irvine instead |
17:54.32 | Amadeo | They left because VU wouldn't give them the freedom they wanted |
17:54.37 | Fisker- | no u |
17:54.45 | Amadeo | Too many restrictions |
17:55.06 | *** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net) |
17:55.40 | Amadeo | Asked what role Vivendi Universal's corporate management had to play in the decision, Roper admitted that was a big part of it: "We wanted to have a level of involvement [in deciding the studio's direction] that was not going to be made available. For the interests of the people that we work with, we should have been able to talk to the people that make the decisions and that knew what was going on." |
17:56.16 | Fisker- | Bill Roper is obviously lying!1 |
17:56.40 | *** join/#wowace Coruss (n=Coruss@204.50.113.44) |
17:57.09 | Amadeo | Unfortunately, I don't think they'll ever really get anywhere now |
17:57.18 | Amadeo | Hellgate isn't going to be as big as they want it to be |
17:57.29 | Amadeo | the whole subscription model is horrid |
17:58.03 | xyu | Can someone point me to some documentation on how to run Ace2 addons w/o externals, (noob friendly) or just tell me in a dcc chat or something |
17:58.52 | xyu | i've tried searching wowace.com to no avail |
17:59.18 | *** join/#wowace NM|Xinhuan|Guru (i=xinhuan@adsl1500-167.dyn83.pacific.net.sg) |
18:00.28 | RaydenUni | so now i need 10 primal waters |
18:00.39 | Fisker- | yeah Amadeo |
18:00.48 | Fisker- | they should've started up smaller almost |
18:00.56 | RaydenUni | you guys don't have any to spare do you? |
18:01.02 | RaydenUni | and maybe a primal fire while you are at it |
18:01.26 | NightHawkAtWork | Only 10 primal waters? |
18:01.36 | NightHawkAtWork | that's really very little. :P |
18:02.23 | Mudkipz | erp |
18:02.30 | Mudkipz | what to do with my gold :( |
18:02.44 | NightHawkAtWork | Mudkipz: send it to me. |
18:02.45 | RaydenUni | once i'm done with those 10 then i need 12 and then i need 14 |
18:02.45 | Mudkipz | there are only so much stuff on the AH to horde |
18:03.21 | *** join/#wowace Ani| (n=ani@86.56.51.7) |
18:03.49 | RaydenUni | http://www.wowhead.com/?spells=11.197.26801 :D |
18:04.35 | ckknight | Ominous: pong |
18:04.59 | Ominous | ckknight: oh dw i fixed the problem |
18:05.23 | Mudkipz | don't you hate it when you think you typed in your password right and it won't accept, you type it again carefully and it still wont accept |
18:05.27 | Mudkipz | I get really nervous |
18:05.54 | durcyn | i just re-type it and get on with my life. |
18:06.24 | NightHawkAtWork | Mudkipz: I get nervous sometimes when i try three or four times and it does that. |
18:06.27 | *** join/#wowace mandrill (i=sintflut@dslb-088-077-247-213.pools.arcor-ip.net) |
18:06.44 | Mudkipz | thats what just happened to me |
18:06.47 | NightHawkAtWork | but usually I just stop, and make absolutely sure i type it right. having a long and obnoxious password leads to easy typoes. |
18:07.01 | Mudkipz | the fourth time, I made sure to look at every letter I inputed |
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18:17.34 | Funkeh` | !ap 1800 |
18:17.34 | ThraeBot | Funkeh`: Arena points from a rating of 1800 is, 2v2: 532, 3v3: 608, 5v5: 760 |
18:25.17 | Coruss | !ap 1400 |
18:25.17 | ThraeBot | Coruss: Arena points from a rating of 1400 is, 2v2: 236, 3v3: 270, 5v5: 338 |
18:32.06 | *** join/#wowace Skyboat (i=Yix@82-33-30-102.cable.ubr02.stav.blueyonder.co.uk) |
18:32.10 | RaydenUni | what rating do you start with? |
18:32.38 | Coruss | 1500 |
18:33.29 | RaydenUni | and do you get points after each battle or once a day or what? |
18:33.50 | Coruss | your rating goes up and down based on wins/losses |
18:33.55 | *** join/#wowace Kirkburn (n=kirkburn@adsl-68-121-165-119.dsl.pltn13.pacbell.net) |
18:34.06 | Coruss | every week the team must play at least 10 matches |
18:34.38 | Coruss | every member must play at least 30% of the matches to get points |
18:34.38 | rubik | you get points weekly based on what your rating is at end of week |
18:34.38 | Coruss | points are awarded each week |
18:34.38 | Coruss | during the maintenance |
18:35.25 | RaydenUni | oh points once a week if you played 10 matches |
18:35.36 | RaydenUni | requires some dedication |
18:35.43 | NightHawkAtWork | Not particularly |
18:35.46 | rubik | yeah.. or 40-50 mins |
18:36.04 | RaydenUni | so lets say you start with 1500 points and you stay there, you would get 300-400 points a week? |
18:36.06 | rubik | depending on queue wait time.. was 5-6 mins on average for me last night |
18:36.15 | NightHawkAtWork | !ap 1500 |
18:36.16 | ThraeBot | NightHawkAtWork: Arena points from a rating of 1500 is, 2v2: 263, 3v3: 300, 5v5: 376 |
18:36.25 | NightHawkAtWork | RaydenUni: that's how many points you would get |
18:36.28 | rubik | you'd get exactly those points depending on team size |
18:37.10 | RaydenUni | does your rating generally go up when you start or is it a pretty average starting number? |
18:37.29 | rubik | goes up if you win, down if you lose |
18:37.35 | rubik | not sure how you mean |
18:37.49 | *** part/#wowace djmccormick (n=djmccorm@adsl-68-253-58-220.dsl.ipltin.ameritech.net) |
18:37.58 | sb | Cryect: hmm - filter isnt saved across sessions, right? |
18:38.05 | RaydenUni | i'm just wondering if i make a team with some friends and we suck, are we going to drop and get no points? |
18:38.20 | NightHawkAtWork | it's really hard to suck so bad you get no points. :P |
18:38.22 | rubik | you get points according to your running rating |
18:38.26 | NightHawkAtWork | !ar 100 |
18:38.26 | ThraeBot | NightHawkAtWork: Arena rating from 100 points is, 2v2: 886, 3v3: 839, 5v5: 774 |
18:38.36 | rubik | lol |
18:38.47 | NightHawkAtWork | see? you have to -really- suck to even get that few points |
18:38.54 | RaydenUni | k |
18:39.04 | RaydenUni | my guildmates are dubious as to whether we'll be able to make any points |
18:39.16 | NightHawkAtWork | You will get points, pretty much guaranteed. |
18:39.18 | RaydenUni | i have no doubts well suck, but i think it would be fun |
18:39.24 | *** join/#wowace Cyrez (n=freakona@c-24-5-6-64.hsd1.ca.comcast.net) |
18:39.29 | NightHawkAtWork | It may not be as fast as possible, but you will get points |
18:39.55 | rubik | my brother and i created new 2v2 team last night, started with 1500 rating, went 1-9 in 60 minutes (mostly queue wait time) and our rating is like 1380 or something that results in ~230 points earned |
18:40.35 | NightHawkAtWork | !ar 0 |
18:40.50 | NightHawkAtWork | !ar 1 |
18:40.51 | ThraeBot | NightHawkAtWork: Arena rating from 1 points is, 2v2: 514, 3v3: 514, 5v5: 513 |
18:41.11 | NightHawkAtWork | i wonder how bad you'd have to be to have a rating of ~500 |
18:41.14 | kergoth | heh, you'd have to lose a shitload of games to drop that low |
18:41.34 | NightHawkAtWork | kergoth: yeah, i mean, at that point it's more than just being bad, it's being persistently bad. |
18:42.09 | kergoth | even crappy lpayers should win by accident enough to get some points |
18:42.22 | xyu | that would really suck for that losing team |
18:42.27 | xyu | they'd lose like 30 points |
18:42.32 | Mikk | Maybe they're in all-shaman teams? |
18:42.47 | RaydenUni | what's a good site to look at arena rewards? |
18:43.15 | kergoth | someone in my guild wants to try an all rogue 3v3... i've never done much arena, but that seems like itd be either quite good or horribly bad |
18:43.19 | xyu | Can anyone point me in the direction of some documentation or show me how to run ace2 w/o externals? i've been looking w/ not much success |
18:43.37 | RaydenUni | kergoth IF you could get two saps off, then it would be easy i'd think |
18:43.54 | RaydenUni | if not then yo uare screwed |
18:43.56 | kergoth | yea, thats what i was thinking |
18:44.36 | xyu | 2 saps off in an arena is hard though, everyone uses trinket |
18:44.43 | xyu | and if i'm sapped i'm using that right away and aoe'ing |
18:44.58 | *** join/#wowace Baraius (n=Baraius@66.219.47.236) |
18:45.01 | kergoth | good point, everybody can break it now right, all the trinkets are the same? |
18:45.06 | xyu | yep |
18:45.35 | RaydenUni | trinkets are all pvp rewards right? |
18:45.40 | xyu | yeah |
18:45.50 | RaydenUni | just 3000 honor or whatever |
18:46.02 | RaydenUni | rogues suck in arena these days |
18:46.05 | xyu | most people have it. |
18:46.06 | RaydenUni | from what i hear |
18:46.15 | *** join/#wowace Stan__ (n=Stan__@84.153.73.137) |
18:46.46 | xyu | a 3v3 rogue team has the benefit of choosing someone to smash though, i wonder if you could sap a healer, hope he breaks trinket right away, then sap, and go for a clothy. |
18:47.02 | xyu | plus, is blind on diminishing return? |
18:47.33 | xyu | even if he does trinket, 3 rogues could burn down a squishy if you blind a healer mid fight |
18:47.47 | CIA-14 | 03adirelle * r46565 10CastYeller/announces/warlock.lua: |
18:47.47 | CIA-14 | CastYeller: |
18:47.47 | CIA-14 | - attempt to fix announces of warlock rituals. |
18:48.12 | *** join/#wowace Shyva (n=n0time@c51470eec.cable.wanadoo.nl) |
18:48.25 | RaydenUni | 3 backstabs... |
18:48.40 | RaydenUni | problem would be a paladin i think |
18:48.46 | xyu | yep |
18:48.49 | xyu | bubble, laugh |
18:49.01 | xyu | but just stealth, and restart |
18:49.01 | RaydenUni | you can always vanish though if they use their big cooldowns |
18:49.02 | xyu | ^^ |
18:49.10 | RaydenUni | pally + warlock :( |
18:49.42 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
18:50.33 | *** join/#wowace FryGuy (i=fryguy@c-71-197-67-35.hsd1.ca.comcast.net) |
18:51.22 | kergoth | hmm if at least one of the rogues was prep with the blind cooldown reduction, thatd help |
18:52.52 | *** join/#wowace Owner (n=chatzill@bas2-toronto63-1088801200.dsl.bell.ca) |
18:53.36 | xyu | ugh i can't figure out why i'm using so much addon memory. i don't even use that many addons |
18:54.23 | xyu | performancefu says fubar alone is at 20mb heh |
18:54.23 | Thrae | xyu: Do you have any addons which save information, like LootLink / KC_Items, etc.? Or give you large amounts of results, like Assessment, Omen, etc.? |
18:55.19 | Silviu- | Omen ? |
18:55.20 | Teromus | (Stupid Question) Does anyone know where I can find information on how to install/use SharedMedia? |
18:55.21 | xyu | i have PT3browser, i think that has a lot of info. And i use recount , which seems a bit high |
18:55.23 | Silviu- | Violation maybe |
18:56.01 | Thrae | xyu: Databases will cause a huge amount of addon memory to be used, but you really shouldn't worry about it unless you have less then a gig of memory |
18:56.15 | *** join/#wowace Thirdstringthing (n=H02svc-b@65.89.12.2) |
18:56.24 | *** part/#wowace Thirdstringthing (n=H02svc-b@65.89.12.2) |
18:56.29 | Thrae | Total Memory usage isn't really going to hurt you, even in raids. It's the rate of increase and CPU usage which are the killers. |
18:56.34 | xyu | oki. i've just never seen it approach 70mbs of addon memory before |
18:57.23 | Thrae | xyu: Try an addon like Warmup to give you a picture of how much your addons take up at start. Disembed your libs too. |
18:57.48 | xyu | i'm trying to learn how to do that Thrae, i can't find any tutorial on how to use them w/o embedded |
18:58.02 | *** join/#wowace Lysithea (i=o@c-3d4ee455.017-172-73746f34.cust.bredbandsbolaget.se) |
18:58.11 | Thrae | xyu: WAU has the option under one of its menus |
18:58.26 | xyu | but dont i need the actual libraries somewhere? |
18:58.35 | Thrae | xyu: WAU will take care of that for you |
18:58.59 | xyu | oh really, neat i'll give it a shot. i should "uninstall" all addons first, right? |
18:59.07 | Thrae | xyu: Probably, yeah |
19:00.32 | *** join/#wowace Ani| (i=ani@86.56.51.7) |
19:02.50 | *** join/#wowace KarlThePagan (n=andross@lanip-170-65.go180.net) |
19:02.50 | *** mode/#wowace [+v KarlThePagan] by ChanServ |
19:06.43 | *** join/#wowace Athou (i=Cricket_@83.101.11.169) |
19:11.53 | NM|Xinhuan|Guru | yep i bought a new PC. |
19:12.03 | NM|Xinhuan|Guru | my old FPS in IF = 12. my new FPS in IF = 170 |
19:12.10 | *** join/#wowace blay (i=KevFlow@35.136.243.24.cfl.res.rr.com) |
19:12.24 | NM|Xinhuan|Guru | haven't gone shattrath yet |
19:14.26 | Teromus | 170!? |
19:14.33 | Teromus | Must be an awesome PC |
19:14.47 | Xinhuan | old FPS in shattrath - 3 to 5, new fps in shattrath, 40-80 |
19:15.11 | CIA-14 | 03deccard * r46566 10MiniChat/Core.lua: |
19:15.11 | CIA-14 | MiniChat: |
19:15.11 | CIA-14 | - forgot to remove debug message |
19:15.20 | Xinhuan | i think my current bottleneck is the IDE harddisk now heh |
19:15.27 | Xinhuan | it previously was the AGP8x bus |
19:15.27 | Teromus | Mind posting your specs? |
19:15.34 | CIA-14 | 03sinaloit * r46567 10FuBar_ShardCountFu/ (. FuBar_ShardCountFu.toc): |
19:15.34 | CIA-14 | FuBar_ShardCountFu: |
19:15.34 | CIA-14 | - Added tsvn:logtemplate |
19:15.34 | CIA-14 | - X-Category: Warlock Addons -> Warlock per Ace2 Wiki |
19:15.52 | Teromus | I'm getting a new comp in a few weeks too, curious to see what that FPS would cost me |
19:15.54 | Teromus | :P |
19:15.59 | Xinhuan | old comp was AMD 1800+ (1.5ghz or so), 1 gb ram, 6600 |
19:16.20 | Xinhuan | new comp is E6550 C2D (2.33ghz), 2 gb ram, 8800 |
19:16.27 | Teromus | 8000 GTS? |
19:16.33 | Xinhuan | yes gts |
19:16.38 | Teromus | 640 or 320? |
19:16.40 | Xinhuan | the old 6600 uses a AGP 8x |
19:16.42 | Teromus | (sorry) :P |
19:16.52 | Xinhuan | the new 8800 is 320 mb, pci-e |
19:17.14 | Morghus | That looks like what I'm keen on getting at the moment :) |
19:17.32 | Teromus | that gets you that FPS? Wow... I was thinking of getting E6750, 8800 GTS (I think the 640MB OC one), 2 gig RAM |
19:17.55 | Teromus | What resolution is your monitor at with that FPS |
19:17.57 | Xinhuan | i'll say get the 8800gts and get a slower CPU C2D if you have a tight budget |
19:18.00 | Morghus | Though the C2Q is only a bit more expensive, and might get support in the future, and I do use alot of apps at the same time. |
19:18.20 | Xinhuan | i am running dual screen, 1280x1024 (wow on this one, maximised window mode), and i'm typing to you on my 2nd screen |
19:18.29 | Teromus | Impressive :o |
19:18.48 | Xinhuan | i wanted to get a 6750 too |
19:18.49 | Morghus | I am so getting that >.> |
19:18.55 | Morghus | ;) |
19:18.56 | Xinhuan | but got a 6550 instead when i saw the price |
19:19.09 | Teromus | What's the price difference? I haven't looked into the 6550 |
19:19.12 | Xinhuan | here i think graphics > cpu speed |
19:19.34 | Morghus | WoW is RAM > GFX > CPU |
19:19.46 | Xinhuan | because a C2D is already so fast anyway, no game takes advantage of all that speed yet |
19:19.58 | Morghus | Ah, like that. |
19:20.05 | Teromus | Someone tried to convince me that I needed a Q6600... |
19:20.11 | Teromus | I didn't buy it |
19:20.17 | Xinhuan | a 6550 runs at 2.33ghz, 1333 bus speed, and 4mb cache i think |
19:20.26 | Xinhuan | a 6750 runs at 2.66ghz? |
19:20.32 | Xinhuan | same everything else |
19:20.38 | Morghus | I want to buy a machinet that'll hold for around 5 years, like this one, so I'll probably get the quad |
19:20.42 | Xinhuan | you can buy a 6550 and overclock it to 6750 really |
19:20.52 | Xinhuan | with a good board/fan |
19:21.26 | Xinhuan | well no game or application supports more than dual core yet |
19:21.44 | Xinhuan | so getting a quad just means you can run 2 wows without problems ;p |
19:21.48 | CIA-14 | 03sinaloit * r46568 10FuBar_XPerlFu/ (. FuBar_XPerlFu.toc): |
19:21.48 | CIA-14 | FuBar_XPerlFu: |
19:21.48 | CIA-14 | - Added tsvn:logtemplate |
19:21.48 | CIA-14 | - Added svn:externals |
19:21.48 | CIA-14 | - X-Category: UnitFrame Addons -> UnitFrame per Ace2 Wiki |
19:21.51 | Xinhuan | each wow using 2 cores |
19:21.58 | xyu | i do that ^^ |
19:22.12 | xyu | 4 boxing warlocks! rawr |
19:22.18 | *** join/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net) |
19:22.22 | Teromus | Hehe |
19:22.22 | Herio | http://img108.imageshack.us/img108/841/warritardet7.png |
19:22.24 | Herio | *-_- |
19:22.27 | Xinhuan | o_O |
19:22.39 | Xinhuan | are you the guy with 4 locks and a priest? |
19:23.09 | Morghus | Xinhuan: As I said, not for the current support, but it might come in the future, and I don't see the problem in prepping for it :D |
19:23.12 | Teromus | HAHA nice SS |
19:23.13 | xyu | nah, no priest |
19:23.29 | Herio | that's what happens when you're a paladin tank |
19:23.38 | Herio | I usually play along and bubble hearth, though |
19:23.42 | Xinhuan | there was someone with 5 chars, 4 locks and a priest - and all are warlord ranked (old pvp system) |
19:24.05 | Herio | I'd like to do a one player karazhan |
19:24.16 | Nandini | you know what just occured to me would be a nice feature in quartz? the same abbreviate options available in parrot |
19:24.22 | *** join/#wowace Keias (n=Keias@c-69-245-192-193.hsd1.in.comcast.net) |
19:24.38 | SaladFork | How's Parrot doing? Is it out of testing yet? |
19:24.44 | KarlThePagan | Herio, simply awesome |
19:24.45 | Xinhuan | i think its in there nandini? |
19:24.46 | Herio | the fun part would be running two 5mans at a time to get the characters geared up |
19:24.56 | Morghus | Herio: I'm still laughing haha |
19:25.01 | Herio | the SS? |
19:25.02 | Herio | yeah |
19:25.07 | Morghus | Yus XD |
19:25.08 | Teromus | I cant decide on a font to use for Pitbull :( |
19:25.13 | Herio | ABF |
19:25.14 | Xinhuan | oh maybe not |
19:25.15 | CIA-14 | 03sinaloit * r46569 10nRaidTracker/nRaidTracker.toc: |
19:25.15 | CIA-14 | nRaidTracker: |
19:25.15 | CIA-14 | - X-Category: Raid Tracking -> Raid per Ace2 Wiki |
19:25.16 | SaladFork | ABF ftw |
19:25.17 | Herio | it's lesex |
19:25.19 | xyu | the thing i love most about parrot, is the adding up aoe damamge |
19:25.24 | xyu | i just love seeing 15000 cone of colds |
19:25.46 | sb | mh al'ar down |
19:25.47 | sb | easy :o |
19:25.54 | *** join/#wowace Xuerian (n=core@wireless-216-222-130-182.citizip.com) |
19:26.13 | Morghus | "our 3v3 us good" |
19:26.20 | *** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
19:26.20 | *** mode/#wowace [+v PProvost_] by ChanServ |
19:26.24 | Morghus | *wipes a tear* |
19:26.31 | kergoth | xyu: yea, always loved that feature of msbt, glad parrot has it too |
19:27.36 | CIA-14 | 03sinaloit * r46570 10FuBar_AlchemyFu/ (. FuBar_AlchemyFu.toc): |
19:27.36 | CIA-14 | FuBar_AlchemyFu: |
19:27.36 | CIA-14 | - Added tsvn:logtemplate |
19:27.36 | CIA-14 | - X-Category: Professions -> Tradeskill per Ace2 Wiki |
19:27.42 | KarlThePagan | 1503 rating they might as well get a prot pally to heal them |
19:27.57 | MoonWolf | ~whalecrit me |
19:27.57 | purl | ACTION crits moonwolf with a mathematically skilled whale named Isaac for #NaN. moonwolf dies |
19:27.57 | KarlThePagan | I run 2 shadow priests and a RET pally and we're over 1550 |
19:29.00 | Thrae | 15:36 * purl crits moonwolf with a mathematically skilled whale named Isaac for #NaN. moonwolf dies <-- this should be "moonwolf both dies and is reborn at the sametime", noting the paradox of #NaN ;) |
19:29.17 | MoonWolf | hehe |
19:29.30 | Teromus | Does anyone here have a Logitech G15 |
19:29.34 | Morghus | I've got some friends that log on with their alts, join Arena and go AFK till the opponents have killed them, just for weekly points. They've got 1500+ rating :P |
19:29.34 | SaladFork | <- |
19:29.47 | Thrae | Teromus: Yes, but I've never used the macro feature |
19:29.52 | SaladFork | Tero - watcha need? |
19:29.55 | NeoTron | how does parrot compare to msbt? i.e why should I change? |
19:30.05 | CIA-14 | 03sinaloit * r46571 10FuBar_FishingBuddyFu/ (. FuBar_FishingBuddyFu.toc): |
19:30.05 | CIA-14 | FuBar_FishingBuddyFu: |
19:30.05 | CIA-14 | - Added tsvn:logtemplate |
19:30.05 | CIA-14 | - X-Category: Professions -> Tradeskill per Ace2 Wiki |
19:30.07 | Teromus | Just curious about what you have on your screens when you are playing WoW |
19:30.15 | SaladFork | G15_TS, usually |
19:30.23 | SaladFork | or G15_Countdown if I'm in a time-based instance |
19:30.29 | NeoTron | Teromus: I do.. I usually show vent |
19:30.39 | SaladFork | or G15 Trillian otherwise |
19:31.03 | kergoth | hmm, whats the best pet for pvp? cat? |
19:31.13 | Nandini | parrot still has more of an effect on my fps than sct does, for example, but i like its options for creating as many notification frames as i want |
19:31.14 | SaladFork | scorpion |
19:31.16 | Xinhuan | hmm something in some ace2 addon just caused all my macros to be unusable - tainted |
19:31.39 | Nandini | you'll have to see the maiden of virtue about that, xinhuan |
19:31.46 | Nandini | get to kara immediately |
19:31.52 | CIA-14 | 03sinaloit * r46572 10MementoMori/ (. MementoMori.toc): |
19:31.52 | CIA-14 | MementoMori: |
19:31.52 | CIA-14 | - Added tsvn:logtemplate |
19:31.52 | CIA-14 | - X-Category: Others -> Miscellaneous per Ace2 Wiki |
19:31.53 | Xinhuan | well it fixed itself on /rl |
19:31.57 | Xinhuan | so i guess i'll never find out |
19:32.14 | CIA-14 | 03sinaloit * r46573 10!!!StandaloneLibraries/: |
19:32.14 | CIA-14 | !!!StandaloneLibraries: |
19:32.14 | CIA-14 | - Updated tsvn:logtemplate |
19:32.23 | kergoth | scorpion? but they're slow as hell, no dash/dive/charge |
19:32.30 | *** part/#wowace Herio (n=Kevin@dsl027-181-250.sfo1.dsl.speakeasy.net) |
19:32.43 | SaladFork | Kergoth - their DoT is no fun, =( |
19:32.46 | dreamss | Buy.com has Logitech G15 gaming keyboard on sale for $60.49 - $5 off $50 coupon (new customers/email) - $12.50 rebate = $43 with free shipping. Lowest on PriceGrabber is $72. Thanks g.g. |
19:32.47 | CIA-14 | 03sylvanaar * r46574 10Prat/extras/PratFu.lua: Prat: fix commandline access to minimap |
19:32.55 | kergoth | heh, true |
19:33.23 | kergoth | guess i'll try some pvp on my hunter then. his main pet is a 70 scorp |
19:33.24 | Xuerian | Who is sinalot, why are they updating SAL, and why is SAL still there? 0_o |
19:33.40 | *** join/#wowace QQngsk (n=Gngsk@c-69-138-213-251.hsd1.md.comcast.net) |
19:33.42 | Xinhuan | cos not everyone uses WAU 1.9? |
19:33.46 | Nandini | raptors will get dash in the next patch i think, that's the only pet change i've heard of |
19:33.50 | Xinhuan | 1.8 still works |
19:33.58 | Xuerian | Xinhuan: So do early versions of 1.9 o_0 |
19:34.08 | Xuerian | (Not to mention 2.x..) |
19:34.12 | kergoth | dont think i've ever pvp'd with a bm hunter.. should try it out |
19:34.21 | SaladFork | it's ez mode |
19:34.25 | Xinhuan | yeah so those ppl that stil use 1.8 and earlier would still use SAL |
19:34.29 | SaladFork | immune to sheep, feer, stun, AoE's... |
19:34.40 | Teromus | hmm |
19:34.40 | Nandini | there is some sort of "bug" with scorpions and their poisons |
19:34.41 | CIA-14 | 03sinaloit * r46575 10uiQuery/uiQuery.toc: |
19:34.41 | CIA-14 | uiQuery: |
19:34.41 | CIA-14 | - X-Category: Libraries -> Library per Ace2 Wiki |
19:34.53 | Xuerian | Xinhuan: Out of curiosity, why aren't you using 1.9? |
19:34.57 | Teromus | sorry I went AFK, what does the Vent Mod do? Like does it show whos talking |
19:35.00 | Xinhuan | i am |
19:35.07 | Xinhuan | but i'm just pointing out some people don't update it |
19:35.09 | Teromus | Or whose in the channel |
19:35.10 | Xinhuan | because of the hassle |
19:35.17 | Mikk | does 1.8 actually work? |
19:35.20 | Xinhuan | WAU 1.8 doesn't update itself |
19:35.24 | Xinhuan | to 1.9 |
19:35.26 | Xinhuan | yes |
19:35.28 | Xinhuan | 1.8 still works |
19:35.31 | Xinhuan | i used it last week |
19:35.34 | Xuerian | The hassle? You mean hitting "Yes", going to the page, saving the file, and copying the files over? |
19:35.42 | Mikk | that's hassle for lots of people Xuerian |
19:35.44 | Xinhuan | a lot of ppl find that a hassle |
19:35.50 | Xuerian | Mikk: And this is a developer svn. |
19:35.57 | Nandini | keep in mind that most people use wau to AVOID doing exactly that :) |
19:36.11 | Nandini | with their addons at least |
19:36.11 | Mikk | WAU is a release mechanism whether or not we want to admit it |
19:36.16 | Xuerian | Nandini: Right. With their addons. |
19:36.17 | Xinhuan | plus 1.9 has ADs, some ppl dont' want to use 1.9 cos of that |
19:36.19 | Xuerian | Mikk: It is. |
19:36.32 | Xuerian | Mikk: That doesn't change the fact that it is a ugly chimera, as the svn is still a development system |
19:36.45 | Xuerian | Xinhuan: Tough shit for them, then |
19:36.52 | sylvanaar | wau self updates, but you have an add at the bottom - so ppl who dont use it are both lazy and leeches |
19:37.00 | Xuerian | ^ |
19:37.19 | Xinhuan | yes but some of those probably aren't that lazy and will eventually update SAL lol!!! |
19:37.20 | Nandini | i leave it running all the time, i just move it slightly down on the screen so the ad is off the bottom |
19:37.27 | CIA-14 | 03sinaloit * r46576 10SanityItemCache/ (. SanityItemCache.toc): |
19:37.27 | CIA-14 | SanityItemCache: |
19:37.27 | CIA-14 | - Added tsvn:logtemplate |
19:37.27 | CIA-14 | - X-Category: Libraries -> Library per Ace2 Wiki |
19:37.40 | sylvanaar | i dont even notice the ad anymore |
19:37.49 | Nandini | plus i always get generous and click the ad once when i first fire it up |
19:38.19 | Xinhuan | who does the money go to? |
19:38.24 | sylvanaar | the site |
19:38.31 | Nandini | i'm guessing it pays for upkeep of svn/wiki |
19:38.35 | Xuerian | Server bills |
19:38.38 | Xinhuan | you sure? don't guess |
19:38.41 | Nandini | maybe it buys backup tapes for the wiki :) |
19:38.49 | Nandini | CLICK MORE! |
19:38.57 | sylvanaar | how do you think the bills get paid |
19:39.22 | NightHawkAtWork | Kaelten whores out ckknight on the corner, obviously |
19:39.29 | Nandini | i thought the wowace elves did all the work for free |
19:39.32 | Xinhuan | dunno - i dont know who wrote WAU, or whether he is an owner of wowace site |
19:39.46 | Xuerian | Xinhuan: We know |
19:40.03 | Xuerian | Xinhuan: Not to be snarky, but we've been here since before wau was a thought in said programmer(s) cranium |
19:40.11 | sylvanaar | <-- writes WAU (since 1.7) |
19:40.18 | Xinhuan | i see |
19:40.20 | Xuerian | And that >.> |
19:40.26 | Nandini | proudmoore worked on it before that? |
19:40.27 | *** join/#wowace Antiarc (n=Antiarc@wsip-70-184-82-98.ph.ph.cox.net) |
19:40.27 | *** mode/#wowace [+v Antiarc] by ChanServ |
19:40.36 | sylvanaar | PProvost |
19:40.49 | sylvanaar | that was in 11/06 |
19:40.58 | Nandini | why am i think proudmoore, is that your server or something? |
19:41.02 | sylvanaar | yes |
19:41.19 | Nandini | oh, i had that name related to you in my head for some reason. LOL |
19:41.39 | sylvanaar | !c us proudmoore Sylvaan |
19:41.41 | CIA-14 | 03deccard * r46577 10MiniChat/Core.lua: |
19:41.41 | CIA-14 | MiniChat: |
19:41.41 | CIA-14 | - button texturing improvement |
19:41.42 | ThraeBot | sylvanaar: Sylvaan, Level 70 Night Elf Druid (5/0/56). 6814 HP; 8810 Mana; 290 mana regen; 86 mp5; 3.96% melee crit; 26 +spell dmg; 1233 +heal; 4.23% dodge; 18 resilience; 10 nature resist (+10);[[ TBR: 181 ][ Link: http://tinyurl.com/2ea8f5 ][ Talents: http://tinyurl.com/39jvk4 ]] |
19:41.55 | Nandini | eek you're resto |
19:42.22 | sylvanaar | yeah, presently |
19:43.05 | CIA-14 | 03speeddymon * r46578 10CooldownTimers2/ (9 files in 2 dirs): (log message trimmed) |
19:43.05 | CIA-14 | CooldownTimers2: |
19:43.05 | CIA-14 | -Separated GUI and menu into separate files from the Core |
19:43.05 | CIA-14 | -Added GUI config |
19:43.05 | CIA-14 | -Fixed some LUA errors in menus that I previously missed |
19:43.06 | CIA-14 | -Added a Changelog and readme |
19:43.08 | CIA-14 | -Moved Localizations into their own folder - NEED new strings localized |
19:43.43 | Nandini | i'm addicted to spell abbreviations, i wonder if i can work them into quartz from using parrot as an example |
19:43.54 | Fisker- | ~seen nymbia |
19:43.58 | purl | nymbia <n=nymbia@71-218-149-62.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 18h 45m 4s ago, saying: 'Garoun|Loupana: they likely put the dede file above the enus file in the toc'. |
19:44.04 | Fisker- | : |
19:44.05 | Fisker- | :( |
19:44.05 | sylvanaar | 5D! |
19:44.08 | Fisker- | NO |
19:44.12 | Fisker- | btw sylvanaar |
19:44.49 | Fisker- | Think there's any chance of making it possible for WAU to make a list (an autoadd if wowace) of addons in the savedvars? :O |
19:44.50 | Killmore7 | Hmm, since few weeks only when im in combat.. I can use the "O" hotkey to open the raid frame but I cant close it.. I need to reload ui or wait until the end of the combat.. working fine with hotkey "C" (Character) or "P" (spell book) |
19:45.12 | Fisker- | something is tainting your raidframe |
19:45.19 | sylvanaar | Fisker- why |
19:45.20 | Fisker- | i guess |
19:45.48 | Fisker- | sylvanaar well i had the idea when i wanted to put my addons and settings on my svn |
19:46.00 | Fisker- | but if i put my addons on the svn WAU will ignore it when checked out on my other computer |
19:46.17 | sylvanaar | you can disable that feature |
19:46.30 | Fisker- | :o |
19:46.35 | sylvanaar | lol |
19:46.54 | Nandini | btw thank you for cleaning up SVs even for addons that are not managed by WAU :) |
19:47.01 | Fisker- | ^^ |
19:47.24 | Fisker- | anyone got some additional pylons? |
19:47.24 | Nandini | such a pain to track down all the SVs for non-ace addons after i delete them |
19:47.44 | sylvanaar | yeah, i was looking for an sv cleaner - and finally said screw it and wrote my own since there werent any that i could find |
19:48.56 | Nandini | something i had thought about in addition to cleaning them up, since you already have code written to back them up during that process, is just an option right below it to back them up separately |
19:49.07 | Pkekyo | "There are no women on the internet. |
19:49.07 | Pkekyo | <PROTECTED> |
19:49.07 | Pkekyo | <PROTECTED> |
19:49.16 | Nandini | sure, simple enough for me to just zip up the folder and move it to another comp |
19:49.18 | Xinhuan | i used a MSDOS - for command, using the IF EXIST condition :o |
19:49.42 | Nandini | but other players might find a simple backup option useful for SVs |
19:49.43 | *** join/#wowace darchon_ (i=darchon_@222.112.27.235) |
19:49.49 | Fisker- | you require more vespene gas |
19:51.10 | CIA-14 | 03speeddymon * r46579 10/branches/CooldownTimers2/: |
19:51.10 | CIA-14 | CooldownTimers2: |
19:51.10 | CIA-14 | - Branch not needed anymore |
19:51.47 | CIA-14 | 03sinaloit * r46580 10Cartographer_Icons_GathererPack/ (. Cartographer_Icons_GathererPack.toc): |
19:51.47 | CIA-14 | Cartographer_Icons_GathererPack: |
19:51.47 | CIA-14 | - Added tsvn:logtemplate |
19:51.47 | CIA-14 | - X-Category: Iconpack -> Map per Ace2 Wiki |
19:52.03 | cryogen | do the lurker adds always evade bug so damned much? |
19:52.12 | CIA-14 | 03sinaloit * r46581 10Cartographer_Icons_MetaMapPack/ (. Cartographer_Icons_MetaMapPack.toc): |
19:52.12 | CIA-14 | Cartographer_Icons_MetaMapPack: |
19:52.12 | CIA-14 | - Added tsvn:logtemplate |
19:52.12 | CIA-14 | - X-Category: Iconpack -> Map per Ace2 Wiki |
19:52.30 | NeoTron | the inner guys like to teleport to their highest target and own them if they are on an island |
19:52.44 | Cyrez | Yay, it worked! ^^ |
19:53.06 | cryogen | we are really sucking at handling the middle adds:/ |
19:53.11 | NeoTron | why they can't swim there, considering they re nagas that just swam to the inner platform is a mystery |
19:53.20 | NeoTron | you sheeping? |
19:53.28 | cryogen | ye |
19:53.36 | NeoTron | if so, are you making sure the tank has aggro first? |
19:53.38 | cryogen | but mages are complaining they eavde too fast |
19:53.45 | *** join/#wowace [dRaCo] (n=drc@p54859212.dip0.t-ipconnect.de) |
19:53.58 | NeoTron | tanks pick them up, hit a few times and then mages sheep |
19:53.59 | Xinhuan | my guild's solution is to have nobody stand on those islands ever |
19:54.02 | NeoTron | or you'll have problems |
19:54.19 | sylvanaar | anyone want to sell me a BE mage? ;) im sick of leveling |
19:54.33 | Salad`Brb | .brb |
19:55.16 | cryogen | not using the islands sounds like a smart idea |
19:55.45 | Mikk | we never even considered using the islands |
19:55.49 | Mikk | lucky us :P |
19:55.51 | Ominous | kaelten: ping |
19:56.14 | NeoTron | we just have the mages not use the island |
19:56.21 | Kaelten | about to head out for the doctor |
19:56.23 | Kaelten | sup? |
19:56.32 | Xinhuan | we have the melee swim over to the islands only after the sheeps are done basically |
19:56.37 | Xinhuan | to kill the ranged naga |
19:56.56 | Ominous | kaelten: can you activeate my forum account as it hasent sent the activation e-mail |
19:56.58 | Mikk | Oho. We go only with ranged against the ranged naga. |
19:57.10 | Mikk | melee against melee |
19:57.30 | Xinhuan | we use 2 ranged teams and a melee team - 3 teams for 3 islands basically |
19:57.40 | Kaelten | username? |
19:57.41 | Xinhuan | a bit different, but the idea is the same |
19:58.00 | Ominous | kaelten: ominous |
19:58.19 | NeoTron | onl need 2.5 dps per island |
19:58.45 | NeoTron | 3 dps on the first naga, then 2 dps on the second, with one from the first nage going to the inner circle adds |
19:58.47 | Xinhuan | well the boss dived, there's no reason not to have all 15 dps in your raid all kil something ;p |
19:59.01 | Xinhuan | that's 5 per island basically |
19:59.03 | NeoTron | the other dps kills the inner adds |
19:59.28 | *** join/#wowace Ani| (i=ani@86.56.51.7) |
19:59.37 | Teromus | Xinhuan, what was your FPS in a raid on your old comp? |
19:59.41 | Kaelten | done |
19:59.48 | Xinhuan | depends on fight location :( |
20:00.00 | Ominous | kaelten: thanks alot |
20:00.01 | Xinhuan | lurker is like 4 fps with raid frames showing, 7 with raid frames hidden |
20:00.12 | Xinhuan | 4 fps makes it near impossible to jump out of water |
20:00.14 | Xinhuan | 7 is ok |
20:00.14 | Teromus | Hmm... like on average, just even idle with 24 others |
20:00.25 | Xinhuan | about 15 then |
20:00.29 | Ominous | kaelten: are the e-mails not working due to the server change? |
20:00.31 | Teromus | Yeah im sitting at 3-4 right now too... it sucks |
20:00.39 | loon | xinhuan, with shadowpriests, you don't even need to leave the water :D |
20:00.53 | NeoTron | even without the amount of healing is rather minimal |
20:01.06 | Xinhuan | if i get in one of those groups ;p |
20:01.14 | NeoTron | one group + priest can sit in for 15s or so per prayer of healing |
20:01.32 | NeoTron | really is very little reason for ranged dps to ever leave the water |
20:01.40 | Mikk | you actually use priests for healing? o.O |
20:01.43 | Xinhuan | my shit FPS usually qualifies me for a not-so-good-group-makeup |
20:01.46 | NeoTron | of course |
20:01.54 | Mikk | what a novel concept :> |
20:02.03 | cryogen | hmm that went better |
20:02.06 | cryogen | a little |
20:02.25 | NeoTron | Xinhuan: which is understood. with 4-7 dps you will at best be ineffective DPS and at worst just die |
20:02.40 | NeoTron | and mostly useless for any other task like healing or tanking |
20:02.45 | Xinhuan | i don't die, its just ineffective dps because i can't take advantage of quartz |
20:03.14 | NeoTron | if I drop down to 10-15 FPS I notice a significant reduction in effectivity |
20:03.17 | Kaelten | apparently sendmail is slightly missconfigured |
20:03.23 | *** join/#wowace bindi (i=indigo@d54C68C7E.access.telenet.be) |
20:03.32 | Kaelten | also the new ips are in a range that is marked on some blacklists |
20:03.46 | NeoTron | Kaelten: that always sucks |
20:04.31 | Fisker- | My life for NeoTron |
20:07.29 | NeoTron | ~fishslap Fisker- |
20:07.32 | purl | ACTION slaps Fisker- up side the head with a wet fish. |
20:07.33 | *** join/#wowace Kirkburn (n=kirkburn@adsl-68-121-165-119.dsl.pltn13.pacbell.net) |
20:07.42 | NeoTron | did you know "fisk" is "fish" in Swedish? |
20:07.44 | Mikk | Sigh @ ISPs handing out blacklisted IPs |
20:07.52 | Mikk | NeoTron: I'd assume so since he's danish |
20:08.27 | Cyrez | Mikk: It's an honest mistake... |
20:08.39 | NeoTron | that might be likely, although I don't know what fish is called in Danish - it's not always obvious :) |
20:09.15 | Fisker- | NeoTron ffs |
20:09.20 | Fisker- | i'm danish |
20:09.23 | Fisker- | of course i know |
20:09.31 | Teromus | I'm throwing in the towel... I couldn't make a Custom UI for my life :( |
20:10.13 | NeoTron | as I said, there are danish words I couldn't begin to guess. I don't know danish (specifics I mean) so I don't know if fish is one of them |
20:10.22 | NeoTron | besides I didn't know you were danish anyway :) |
20:10.35 | Cyrez | Mikk: Like, they're getting crap from x.x.x.1xx - x.x.x.2xx so they block x.x.x.100 - x.x.x.255 not knowing there's some legit stuff in there from x.x.x.170 - x.x.x.195. |
20:11.05 | Fisker- | buuh NeoTron |
20:13.11 | Mikk | Cyrez: Myeah. Helps if the ISPs export whois records for individual netblocks. Lots of nice juicy extra work ;) |
20:15.31 | cncfanatics | hello everyone |
20:15.54 | RogueShadow | Hello cncfanatics |
20:18.21 | *** join/#wowace nevcairiel (i=nevcairi@unaffiliated/nevcairiel) |
20:19.46 | Fisker- | yeah like google Mikk |
20:19.47 | Fisker- | i hate it |
20:20.54 | *** join/#wowace BankZ (i=bankz@c-71-205-246-203.hsd1.mi.comcast.net) |
20:20.57 | *** join/#wowace BankZZ (i=bankz@c-71-205-246-203.hsd1.mi.comcast.net) |
20:23.02 | *** part/#wowace mitch1 (n=mitchnul@dsl85-238-70-29.pool.tvnet.hu) |
20:23.15 | CIA-14 | 03sinaloit * r46582 10Tattle_LFM/ (. Tattle_LFM.toc): |
20:23.15 | CIA-14 | Tattle_LFM: |
20:23.15 | CIA-14 | - Added tsvn:logtemplate |
20:23.15 | CIA-14 | - X-Category: LFG -> Interface Enhancements per Ace2 Wiki |
20:25.20 | CIA-14 | 03deccard * r46583 10MiniChat/ (6 files in 2 dirs): |
20:25.20 | CIA-14 | MiniChat: |
20:25.20 | CIA-14 | - changed button textures |
20:30.24 | xyu | in buffalo2 how do i get the names of the buffs above the icons? Fisker- had little abreviations and i cant' seem to find them |
20:30.55 | Elkano | \o/ 2nd T4 part :) |
20:31.27 | kergoth | xyu: there's a "sandbox" container that does that |
20:31.54 | xyu | oh ok |
20:32.26 | kergoth | i didnt like sandbox though, so did a bit of copying/pasting to make BlizzardBuffAbbrev and BlizzardDebuffAbbrev containers, just the blizzard style containers + abbreviated names |
20:32.27 | kergoth | heh |
20:32.33 | xyu | i can't move sandbox for some reason |
20:33.17 | xyu | it's right in the middle top of my screen |
20:33.37 | kergoth | locked? |
20:33.54 | xyu | it says not locked |
20:34.31 | xyu | i dont see a drag handle anywhere >< |
20:34.41 | drag_handle | *ahem* |
20:34.52 | xyu | heh |
20:35.12 | *** join/#wowace Killmore (i=task@modemcable031.191-201-24.mc.videotron.ca) |
20:35.48 | Ominous | how can you find out the size of your psu from insode xp |
20:36.00 | kergoth | xyu: there is no drag handle, you just drag it |
20:36.04 | Xuerian | Ominous: Generally, not possible.... 0_o |
20:36.13 | Xuerian | Ominous: Just pop open the case and look on the side of it |
20:36.54 | Xuerian | On that note though, I need a good brand of psu's, I need a new ~500w one |
20:37.14 | kergoth | xyu: http://git.kergoth.com/w/upstreamaddons/ace/Buffalo2.git?a=blob_plain;f=containers/BlizzardAbbrev.lua;h=4dd974bebaedcfd89314b545e41335e1c18672a2 is the containers i use |
20:37.20 | [dRaCo] | enermax |
20:37.39 | kergoth | http://git.kergoth.com/w/upstreamaddons/ace/Buffalo2.git?a=blobdiff;f=Buffalo2-enUS.lua;h=61ec1169feca2d78b2d84cd450ece230286bac6d;hp=cc6c268daf1ef6feca0c4229450e218f44bcf27e;hb=b5e1141cb59b1db2448da0d1421bcc6ac944fb1f;hpb=f4f34e3a2b347fc89810f52adb351964d2d178f6 is the locale change, and http://git.kergoth.com/w/upstreamaddons/ace/Buffalo2.git?a=blobdiff;f=containers/containers.xml;h=e61714e9d264814ec518f80c14be40983cf6a1c7;hp=c9c3fc9e4bc827d |
20:37.39 | kergoth | 112cd6cd78b67ca92b8880f51;hb=f4f34e3a2b347fc89810f52adb351964d2d178f6;hpb=e36a58f63f27f750de5175a06a7955c7fb17f641 the containers.xml change |
20:37.42 | kergoth | yikes |
20:37.45 | xyu | how do i use them? |
20:37.46 | xyu | er |
20:37.56 | MoonWolf | kinda |
20:38.05 | MoonWolf | i have seen shorter urls kerg |
20:38.08 | kergoth | you put that BlizzardAbbrev.lua in your containers dir and apply those two changes |
20:38.19 | kergoth | heh, downside to using a tool with sha1 sums for revisions |
20:40.00 | Grum | WHOOOOOO first kill on Morogrim .. *dance* |
20:40.11 | kergoth | grats |
20:40.24 | Grum | that took long enough .. finally hehe |
20:40.46 | NeoTron | we did morogrim last week with a prot paladin for the first time |
20:40.49 | NeoTron | holy ezmode |
20:41.00 | NeoTron | although we never use that strat before it was a lot easier |
20:41.43 | anholt | NeoTron: single prot pally tanking them? how did you deal with him getting graved? |
20:42.05 | Killmore | yeah, using holy paladin with righteous fury ON to grab murloc aggro = win |
20:43.09 | NeoTron | anholt: we have holy paladin backups |
20:43.18 | anholt | we run with two holies with RF on healing for aggro with a consecration up, and it's not as solid as we would like. |
20:43.20 | Matrix110 | we had today a funny morogrim kill |
20:43.26 | Matrix110 | i got 7 times watery grave |
20:43.29 | NeoTron | prot pallies just generate a lot more aggro when being hit upon |
20:43.40 | Matrix110 | only aoers/pala tanks got water grave-.- |
20:43.51 | NeoTron | RF healing aggro isn't as stron because there are so many targets to share threat with |
20:43.59 | NeoTron | a prot pally can grab and hold complete aggro |
20:44.13 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
20:44.13 | NeoTron | a holy pally really can't |
20:44.38 | Killmore | our pally is able |
20:45.02 | anholt | Killmore: does he stack spell damage? |
20:45.07 | xyu | just stack spell dmg |
20:45.17 | Killmore | he just keep his healing gear |
20:45.18 | xyu | dont really need to stack actually if you have a decent weap |
20:45.19 | xyu | that's enchanted |
20:45.24 | xyu | you can switch weapon out |
20:45.25 | *** join/#wowace Wixi (n=jasoncou@82.12.239.242) |
20:45.28 | *** part/#wowace Amadeo (n=amadeo@c-69-140-96-27.hsd1.md.comcast.net) |
20:45.46 | Killmore | with the 4 pcs t5 bonus is awesome.. 1.75sec holy light |
20:46.07 | Killmore | to heal him when he get hit by 20 murlocs |
20:48.08 | *** join/#wowace ag` (n=ag`@0x535cbb03.bynxx18.adsl-dhcp.tele.dk) |
20:49.21 | *** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
20:49.21 | *** mode/#wowace [+v PProvost_] by ChanServ |
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21:20.25 | Nandini | aww man i have created a new bar module for pitbull and it can't use it :( |
21:27.27 | *** join/#wowace Diao (i=vschiu@ip72-211-249-44.oc.oc.cox.net) |
21:32.10 | Nandini | it seems PitBull_MetaLayout has to be hardcoded to include position data for new bar modules |
21:32.51 | Nandini | hmm or maybe i can force it to do that from within my own module |
21:34.03 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
21:36.38 | *** join/#wowace PProvost_ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
21:36.38 | *** mode/#wowace [+v PProvost_] by ChanServ |
21:40.42 | *** join/#wowace Necrathex (n=bleptop@82-171-43-202.dsl.ip.tiscali.nl) |
21:41.18 | *** join/#wowace Sab (n=sabinome@d83-190-20-91.cust.tele2.it) |
21:41.42 | Sab | hi all |
21:42.24 | Sab | there is an ace addon similar as natur enemy castbar? |
21:42.38 | charon | antagonist |
21:42.40 | charon | to some extent |
21:43.14 | Sab | my friends say that antagonist is not the only one from ace |
21:43.16 | charon | to countdown your own buffs/debuffs on others, chronometer |
21:43.29 | Sab | is there an'other better then this one? |
21:43.55 | charon | dunno. i gave up after neither antagonist nor necb suited my needs |
21:44.04 | charon | i have chronometer running all the time though |
21:45.04 | charon | (if you find one that _just_ and _only_ tracks sheep/banish/trap, please tell me) |
21:45.26 | Sab | i want one thar tracks enemy bouble |
21:45.28 | Sab | ice block |
21:45.31 | Sab | casts |
21:45.34 | durcyn | Antagonist |
21:45.48 | blay | doesn't class timers do that too? |
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22:02.55 | RaydenUni | for netherwing do you have to grind repeatable quests? or is it one long questline? |
22:05.03 | Kaydeethree | daily quests |
22:05.12 | Kaydeethree | go see my writeup/articles on wowwiki |
22:05.21 | Kaydeethree | http://www.wowwiki.com/Netherwing |
22:05.49 | *** join/#wowace Shirik|Ghost4 (i=nospam@216-164-249-22.s276.apx1.atn.pa.dialup.rcn.com) |
22:06.12 | *** mode/#wowace [+v Shirik] by ChanServ |
22:07.07 | CIA-14 | 03duerma * r46584 10RPHelper2/ (17 files in 4 dirs): (log message trimmed) |
22:07.07 | CIA-14 | RPHelper2: |
22:07.07 | CIA-14 | --Added plugin support for Lore |
22:07.07 | CIA-14 | --Added option to use global delay or custom delay; slider is not shown if global delay is selected. |
22:07.07 | CIA-14 | --All spells with cast times of 4 seconds or longer (including hearthstone) automatically RP at beginning of cast. |
22:07.08 | CIA-14 | --Added Fubar plugin/minimap button. |
22:07.12 | CIA-14 | --GUI is now load-on-demand. |
22:08.32 | *** join/#wowace Yssaril (n=chatzill@adsl-76-224-122-140.dsl.emhril.sbcglobal.net) |
22:09.13 | Pkekyo | in pitbull config menu, the Save Layout-function is faded out to gray...why? how can I save the layout? |
22:10.45 | CIA-14 | 03cryect * r46585 10Relog/ (GUI_Table.lua parse.lua tags.lua): Relog - Filters now don't need to return a string and return either a false or true value |
22:12.22 | cncfanatics | I coded exactly 0 lines of code today, new record |
22:12.29 | cncfanatics | kotor is damn addicting lol |
22:13.45 | Pkekyo | what genre is KotOR? |
22:13.59 | Chompers | kotor1 or 2? |
22:14.15 | Chompers | Pkekyo: RPG |
22:14.56 | cncfanatics | one me thinks |
22:15.07 | cncfanatics | its with the star forge |
22:15.20 | Chompers | is bastilla part of your team? |
22:15.29 | Chompers | and that whiny pilot guy |
22:15.37 | cncfanatics | yea she is |
22:15.40 | CIA-14 | 03duerma * r46586 10RPHelper2/Deutsch/UNDEAD.de.lua: |
22:15.40 | CIA-14 | RPHelper2: |
22:15.40 | CIA-14 | - Added undead German file |
22:15.51 | Chompers | that's 1 then |
22:15.58 | cncfanatics | and the whiny carth is too indeed |
22:16.02 | cncfanatics | is two with that old woman ? |
22:16.06 | Chompers | yeah |
22:16.09 | cncfanatics | finished that one :p |
22:16.47 | cncfanatics | loved it though |
22:17.01 | cncfanatics | I mostly finished kotor one too, but I lost my copy when I was in the starforge |
22:17.10 | cncfanatics | (lost as in, my hd got formatted and I lost my iso's) |
22:17.49 | CIA-14 | 03cryect * r46587 10Relog/ (Relog.lua parse.lua): Relog - Fixes display not updating if not scrolling |
22:20.56 | Cyrez | Spam: <Mail Username> Your TODAYS WINNER! |
22:21.00 | Cyrez | Engrish FTW. |
22:21.06 | *** join/#wowace QuantumDelta (i=blahblah@77-99-38-93.cable.ubr04.chap.blueyonder.co.uk) |
22:21.07 | CIA-14 | 03deccard * r46588 10MiniChat/Core.lua: |
22:21.07 | CIA-14 | MiniChat: |
22:21.07 | CIA-14 | - lowered button alpha step |
22:21.31 | cncfanatics | i'm gonna go get sleep me thinks |
22:22.15 | *** join/#wowace cncfanatics (i=evolve@206.76-241-81.adsl-dyn.isp.belgacom.be) |
22:22.22 | Pkekyo | in pitbull config menu, the Save Layout-function is faded out to gray...why? how can I save the layout? |
22:24.45 | [Ammo] | al'ar down on on first night (6th attempt) on him |
22:24.46 | [Ammo] | yay |
22:25.04 | [Ammo] | pretty much a pushover |
22:25.09 | NeoTron | we had lots of tries because people couldn't figure out that standing in the fire was dumb |
22:25.29 | NeoTron | he's pretty easy once you get phase 1 down if people aren't .. challenged |
22:25.41 | [Ammo] | phase 1 we had down immediately |
22:25.49 | [Ammo] | first attempt ever was 78% phase 2 |
22:25.56 | [Ammo] | second attempt 51% |
22:26.45 | [Ammo] | had to remind people constantly to be aware of their surroundings though |
22:27.06 | [Ammo] | but killed = killed |
22:27.07 | RaydenUni | watching your surroundings isn't fun |
22:27.17 | [Ammo] | you don't have to watch em |
22:27.17 | Trancer | sounds like our Karatresh kill |
22:27.19 | [Ammo] | just be aware of em |
22:27.34 | Trancer | "oh, we got an add down.. lets kill the next one.. oh he died as well, well kill the third then! eh.. dead too? Cool lets nuke boss, ZOMG EPIX" |
22:28.19 | [Ammo] | solarian is next on the list |
22:28.22 | [Ammo] | and then kael |
22:28.28 | Punkie` | [Ammo]: well that proves once again that our tactics are usually better than the ones we read/watch :P |
22:28.50 | NeoTron | ppl were saying we needed more DPS for al'ar phase 2 |
22:28.51 | [Ammo] | more refined, wouldn't call em better :) |
22:28.56 | NeoTron | I just said "no, we need dps not to die" |
22:29.04 | [Ammo] | all ranged dps on the adds |
22:29.08 | [Ammo] | pewpew and time to spare on al'ar |
22:29.09 | NeoTron | when people finally realized that dying was bad, we had over 3 minutes left |
22:29.11 | Punkie` | [Ammo]: better for us :P |
22:29.35 | NeoTron | we used 4 locks, shadow priest + boomkin on al'ar, and all the rest of the dps (incl melee on adds) |
22:29.44 | NeoTron | adds always died perfectly on time when the next ones came out |
22:30.04 | *** join/#wowace EvilGrin (n=Geoff@80-193-144-85.cable.ubr01.pres.blueyonder.co.uk) |
22:30.12 | NeoTron | killed vashj yet Ammo? |
22:30.12 | [Ammo] | this worked for us, and new boss dead on first night = good |
22:30.14 | [Ammo] | yeah |
22:30.16 | Trancer | we put melee on adds and do the last 10% with ranged (huntards) |
22:30.29 | NeoTron | Al'ar is a lot easier than vashj for sure |
22:30.34 | EvilGrin | Ominous, awake? |
22:30.35 | [Ammo] | we try and keep tactics simple because there are some tickheaded people in the raid |
22:30.39 | Trancer | vashj is next for us |
22:30.47 | NeoTron | Trancer: we had melee on adds (which worked better because they had problem meleeing al'ar with the fire patches) as well as hunter/mages |
22:31.03 | Trancer | yeah same NeoTron, saves them all the quill bullshit |
22:31.09 | NeoTron | Vashj makes me cry at night (not really but..) |
22:31.10 | Trancer | and the gigantic amount of running |
22:31.21 | [Ammo] | melee on add in phase 1 |
22:31.25 | [Ammo] | melee on al'ar in phase 2 |
22:31.29 | NeoTron | it's like Razorgore I think. one of those fights you can do forever without apparingly improving that suddently just click |
22:31.29 | [Ammo] | was what we used |
22:31.43 | Trancer | grr. razorgore |
22:31.46 | Trancer | although I still love Razorgore |
22:31.50 | Trancer | amazing fight |
22:31.52 | [Ammo] | each add dead = 3% health off al'ar -> adds down fast = good |
22:31.57 | NeoTron | well |
22:32.07 | NeoTron | best dps = 2nd add dies when meteor is coming |
22:32.10 | Punkie` | yeah and tanks soaking the explosion > stun and CloS fuss |
22:32.14 | NeoTron | that way you maximize dps on al'ar and the adds |
22:32.38 | Xuerian | On a side note... Anyone have any AthlonXP CPUs they're looking to get rid of for a little monies? >.> |
22:32.42 | [Ammo] | 2nd add died 10 seconds before meteor -> everyone gets a few shots at alar |
22:32.48 | Punkie` | aye |
22:32.49 | Punkie` | anyway nn |
22:33.06 | NeoTron | problem with that, what we found, is that it results in nmore running around to get in range and thus a loss of DPS |
22:33.49 | [Ammo] | it's not that much of a dps race |
22:33.49 | NeoTron | but really SP + locks on al'ar just makes sense - an SP doesn't haev time to get shadoweaving on adds nor are adds very good for lots of dots |
22:33.49 | [Ammo] | 10 mins is soooooo much time |
22:33.49 | Punkie` | ammo what was our timer like? |
22:33.49 | [Ammo] | 2 mins left or so |
22:33.49 | NeoTron | yeah it is |
22:33.49 | Punkie` | i didnt even look :P |
22:34.00 | [Ammo] | 2:12 I think |
22:34.17 | [Ammo] | even on our botched second attempt ever we had him at 51% with 5 mins left |
22:34.18 | NeoTron | our kill was 12'56" |
22:34.21 | *** join/#wowace seXemplar (n=exem@124-171-213-141.dyn.iinet.net.au) |
22:34.21 | NeoTron | total time |
22:34.28 | [Ammo] | so we figured time was not an issue |
22:34.29 | NeoTron | >3m left in phase 2 |
22:34.53 | NeoTron | but the tip 6 DPS: lock, lock, lock, lock, SP, boomkin |
22:34.56 | *** part/#wowace Punkie` (n=~@host86-138-93-24.range86-138.btcentralplus.com) |
22:35.14 | NeoTron | DPS is an issue if people die |
22:35.15 | [Ammo] | we had 3 locks, 2 sp and no stinkin boomkin |
22:35.35 | shieldb | hmmm.. is it possible to automate rebinding some keys while in combat? |
22:35.41 | NeoTron | how many tanks did you use on al'ar? |
22:35.45 | [Ammo] | 5 |
22:35.51 | [Ammo] | well 3 on al'ar 2 on adds in phase 2 |
22:36.04 | Pkekyo | <PROTECTED> |
22:36.04 | NeoTron | we used 5 too |
22:36.18 | NeoTron | 2 on al'ar at all time, 3 on adds (in phase 1 the OT's helped after quill |
22:36.31 | [Ammo] | 3 on adds? |
22:36.32 | shieldb | I'm thinking for things like either the blade's edge event or teron gorefiend where it's extremely important that your pet bar bindings work |
22:36.36 | [Ammo] | boggle |
22:36.42 | NeoTron | well not really |
22:36.47 | shieldb | but I don't have any easy stuff to bind to those actions |
22:36.51 | [Ammo] | 3 on al'ar all time here |
22:36.57 | NeoTron | mainly we had 2 extra in case tanks weren't in rage after quill |
22:36.58 | [Ammo] | to prevent taunt failure resulting in tank death |
22:37.09 | [Ammo] | oh we just eat 2 flame buffets |
22:37.10 | [Ammo] | shrug |
22:37.10 | NeoTron | like if they were at 2 and 3 which makes getting to 1 and 4 a bit tricky |
22:37.21 | [Ammo] | 3 on platform at all time |
22:37.25 | [Ammo] | 2 for adds during p1 |
22:37.46 | NeoTron | I tried suggesting 3 tanks on al'ar bot got resistance.. and frankly we didn't have an issue - so they took a bit more damage a times, just healed it |
22:38.02 | [Ammo] | it's easier to use 3 |
22:38.08 | [Ammo] | we did p1 in one go with it |
22:38.11 | [Ammo] | without deaths |
22:38.25 | NeoTron | we have a bit of a difference betwen the first 2 tanks and the rest in gear and/or skill |
22:38.29 | *** join/#wowace seXemplar (n=exem@124-171-204-31.dyn.iinet.net.au) |
22:38.41 | NeoTron | so I don't really trust any other tank to properly tank al'ar in phase 3 |
22:38.44 | [Ammo] | we have a total of 8 good tanks in guild |
22:39.09 | [Ammo] | we brought the B-team tonight too |
22:39.12 | NeoTron | we have 2 great tanks, 1 great but undergeared, 1 most likely good but undergeared prot pally |
22:39.35 | [Ammo] | but time for bed |
22:39.35 | NeoTron | 1 greatly geared, but rather crappy tank and another average bear tank |
22:43.26 | *** join/#wowace Shirik (i=nospam@216-164-199-128.s1652.apx1.atn.pa.dialup.rcn.com) |
22:43.40 | *** mode/#wowace [+v Shirik] by ChanServ |
22:45.08 | *** join/#wowace Mecdemort (n=chatzill@c-24-13-244-158.hsd1.il.comcast.net) |
22:45.32 | Mecdemort | how come versions in WAU all of the sudden have decimal points? |
22:45.51 | pastamancer | welcome to several months ago |
22:46.06 | Mecdemort | its the first i've seen of it |
22:46.22 | pastamancer | the decimal part indicates external library updates |
22:46.26 | xyu | your addon isn't cool unless its 10 numbers long! |
22:47.32 | Pkekyo | anyone here know the Dash addon? |
22:47.49 | Matrix110 | yes |
22:47.54 | Mecdemort | oh, i've never used WAU with externals before, so i've never seen it |
22:47.59 | Matrix110 | but iam not using it but iam familiar with what it does |
22:48.28 | *** join/#wowace Azurewrath (i=Azurewra@i577BC4D9.versanet.de) |
22:48.36 | Pkekyo | having a slight problem with certain frames |
22:48.50 | Matrix110 | if the frames are unnamed you cant put them on the dashboard afaik |
22:49.24 | Matrix110 | but use wowi comments or ask in #dongle there is the author(hes here aswell i think but not sure) |
22:50.06 | Pkekyo | it's not that...when I try to add ie the honor-frame (hotkey: H) to Dash, it leaves the picture of my toon (upper left), the close frame button and such off dash, and puts the rest of the frame in dash |
22:50.28 | Pkekyo | and no, I couldn't explain anything decently if my life depended on it :< |
22:50.53 | Ominous | EvilGrin: ya |
22:51.49 | Pkekyo | Matrix110: did it make any sense to you at all? :> |
22:52.36 | Matrix110 | uhm well as i said iam not using it so ask where i said:P |
22:52.50 | EvilGrin | Ominous, it's just a cosmetic thing with Cartographer_Data. |
22:52.53 | *** join/#wowace PProvost__ (i=PProvost@WoWUIDev/WAU/Admin/Pprovost) |
22:52.53 | *** mode/#wowace [+v PProvost__] by ChanServ |
22:53.14 | Ominous | EvilGrin: ok |
22:53.23 | Pkekyo | gah, I don't know how to join channels with this client :P |
22:53.32 | Ominous | ./join #channe;? |
22:53.42 | Pkekyo | yay, worked |
22:53.51 | Pkekyo | Matrix110: you know the name of the Dash author? |
22:54.00 | Matrix110 | uhm |
22:54.14 | EvilGrin | Ominous, It imports both rare/normal ore notes. It making things messy as they are in the same location overlaid. I can fix it with the node filter in Cartographer_Mining though. |
22:55.09 | Matrix110 | its Kyahx |
22:55.13 | Matrix110 | atleast according to wowi :p |
22:55.33 | Matrix110 | he is here aswell |
22:55.54 | Pkekyo | but probably afk :> |
22:55.58 | Matrix110 | nope offline |
22:55.59 | Ominous | EvilGrin: so what do you want done |
22:56.14 | *** join/#wowace Mudkipz (n=Yumm@71-9-79-184.static.hspr.ca.charter.com) |
22:56.15 | Matrix110 | (23:36:07) —› quit: (Kyahx) (n=kyahx@mayo-nat4.mayo.edu) ("Leaving.") |
22:56.23 | Matrix110 | (its 0:56 here atm) |
22:56.34 | EvilGrin | Ominous, I think it's pointless importing rare ore notes. Don't bother. |
22:56.50 | Chompers | my paladin is nearly 68, i was wondering at what point i should go holy? |
22:56.55 | Pkekyo | gah |
22:57.08 | Chompers | does anyone have any experience with paladins at/near 70? |
22:57.33 | Pkekyo | I don't usually have any major troubles with addons, but there's always some little pissant flaw annoying the hell outta me :P |
22:57.38 | art3mis | i had one heal me once |
22:58.02 | Matrix110 | Chompers you can go holy already but that kinda depends on your Server if you are able to get groups for instances |
22:58.16 | Pkekyo | OY! you stole my line :< |
22:58.52 | Chompers | mostly retards on my server, the good guilds keep to themselves and do guild-only instances |
22:58.57 | Ominous | EvilGrin: what are the rare ones called |
23:00.02 | CIA-14 | 03duerma * r46589 10RPHelper2/English/WARRIOR.lua: |
23:00.02 | CIA-14 | RPHelper2: |
23:00.02 | CIA-14 | -Fixed WARRIOR.lua newline problem |
23:00.36 | Pkekyo | Ominous: posted the error from ClassTimers on forums like you asked me to :> |
23:00.53 | Ominous | Pkekyo: i saw, i fixed it too |
23:01.26 | EvilGrin | Silver, Gold, Truesilver + Ooze covered varients. Not sure about BC rare ones though.. |
23:01.28 | Pkekyo | allready? imba...now where did I hide WAU? >.< |
23:01.58 | *** join/#wowace mjc (n=mjc@c-66-229-5-216.hsd1.fl.comcast.net) |
23:02.12 | Ominous | EvilGrin: ok running scripts then ill commit |
23:02.37 | EvilGrin | Ominous, just Khorium I think. |
23:02.49 | Ominous | bah, |
23:02.51 | Ominous | ok |
23:03.06 | Ominous | they are all deffinatly rare ones which shouldnt be tracked? |
23:03.16 | Pkekyo | is there any eternium mineral nodes at all? |
23:03.41 | Diao | no |
23:03.45 | Diao | eternium comes from fel iron and adamantite |
23:04.06 | Pkekyo | what I thought |
23:04.11 | Pkekyo | that sucks |
23:04.19 | Pkekyo | eternium is too rare |
23:04.23 | EvilGrin | Ominous, they are definately rare spawn version of normal ore nodes. |
23:04.54 | CIA-14 | 03ominous * r46590 10Cartographer_Data/ (Herbalism.lua Mining.lua Treasure.lua): Cartographer_Data: now ignores the rare spawns at request of EvilGrin |
23:04.59 | Ominous | there |
23:05.19 | CIA-14 | 03duerma * r46591 10RPHelper2/English/ROGUE.lua: |
23:05.19 | CIA-14 | RPHelper2: |
23:05.19 | CIA-14 | -fixed newline errors in ROGUE.lua |
23:05.25 | Ominous | dammit |
23:05.51 | Ominous | missed a few ooze ones |
23:06.24 | EvilGrin | Cool, I'll get hate mail now. :) |
23:06.41 | Ominous | ya :D |
23:07.27 | CIA-14 | 03ominous * r46592 10Cartographer_Data/Mining.lua: Cartographer_Data: now ignores all (i think) rare spawns |
23:07.35 | art3mis | but eternium is what gives he-man his powers! |
23:07.55 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
23:08.20 | Ominous | sigh im not good at this find and replace thing |
23:09.15 | CIA-14 | 03ominous * r46593 10Cartographer_Data/Mining.lua: Cartographer_Data: NOW ignores all (i think) rare spawns, i really should be better at find/replace |
23:13.45 | Pkekyo | ever since eePanels got popular, ALL UIs look the same |
23:13.51 | Pkekyo | http://images.malevolence.apegaming.net/image_warehouse/43.jpeg like this...meh |
23:13.58 | *** join/#wowace Gamefaq (i=Gamefaq@pD9E6385F.dip.t-dialin.net) |
23:15.56 | Pkekyo | http://img508.imageshack.us/img508/623/wowscrnshot081207223937pj8.jpg |
23:16.02 | *** join/#wowace Kyahx (n=Kyahx@74-33-98-168.dsl1.mnd.mn.frontiernet.net) |
23:16.05 | Pkekyo | same thing, different colors... |
23:16.07 | Pkekyo | <PROTECTED> |
23:16.21 | Jaxon | Pkekyo: sounds like you need to blame BantoBar texture. |
23:16.26 | Funkeh` | nn folks |
23:16.31 | sb | mhhm Cryect: really strange stuff here.. |
23:16.42 | sb | relog reset -> empty -> 10 casts -> still empty |
23:17.08 | Diao | who cares if they are the same anyway lol |
23:17.36 | Jaxon | Anyone still use vBagnon? |
23:20.17 | kergoth | Jaxon: i was using it a couple weeks ago again.. still like it, but tuller isnt really maintaining it anymore |
23:20.36 | durcyn | he just dropped the V, http://tuller.wowinterface.com |
23:21.13 | Jaxon | Yeah, and dropped the category support, which I'm thinking about improving myself, but for something as simple as PT3 support, I think someone might've added it already on their own, which is why I'd ask in here. |
23:21.59 | *** join/#wowace Shirik (i=nospam@216-164-192-32.s540.apx1.atn.pa.dialup.rcn.com) |
23:21.59 | *** mode/#wowace [+v Shirik] by ChanServ |
23:25.45 | *** join/#wowace blime (n=you@c-68-57-99-93.hsd1.va.comcast.net) |
23:26.25 | Pkekyo | Jaxon: got link for BantoBar texture? |
23:26.33 | Pkekyo | - screenie, that is |
23:26.36 | Jaxon | Pkekyo: its in SharedMedia |
23:27.35 | Pkekyo | Jaxon: you mean the healthbar texture? |
23:27.37 | NeoTron | I remember when BC was new and I ws looking for nodes to mine in Hellfire peninsula |
23:27.48 | NeoTron | when I _finally_ found a node, easier said than done, it was Khorium |
23:27.56 | Pkekyo | ^^ |
23:28.07 | Jaxon | Pkekyo: its a texture, you can put it on anything. It is used heavily in that second UI you linked. |
23:28.47 | Pkekyo | Jaxon: I was ranting on about those borders and backdrops that are on every goddamn UI nowadays |
23:29.53 | Pkekyo | - the orange and white fading ones in the UIs I linked7 |
23:30.35 | Jaxon | I'd guess orange in the second one (orange or red, I'm colorblind so thats as specific as I can get). The layers beneath the unitframes and skills and chatboxes, etc. |
23:31.06 | Pkekyo | yeah, that's the stuff I'm sick and tired of seeing everywhere |
23:33.03 | Pkekyo | the terms originality and diversity went straight down the drain when eePanels got 'famous' :< |
23:33.28 | art3mis | zomgbox! is decent too ;P |
23:33.30 | Jaxon | That kind of stuff has been around a long time though. |
23:33.52 | Jaxon | I really think the Discord mod collection kickstarted that kind of stuff. |
23:34.10 | art3mis | nah |
23:34.17 | art3mis | they just made it collective and pretty |
23:34.20 | Pkekyo | yeah, it's not the art in general I'm sick off, I'm an art-nutter myself, it's that specific kind of 'art' |
23:35.03 | *** join/#wowace Discover (n=sam@217.75.242.24.cfl.res.rr.com) |
23:35.19 | Pkekyo | sec, gonna find a screenie with my art on it |
23:36.13 | Pkekyo | http://img230.imageshack.us/img230/2003/wowscrnshot080807214205yr1.jpg |
23:36.13 | Pkekyo | old screenie, modified it alot since then, but you get the general idea... |
23:36.34 | Jaxon | That kind of stuff would drive me crazy. |
23:36.56 | Gngsk | heh |
23:37.30 | Diao | tbh i don't like extra art in general :( |
23:39.26 | Pkekyo | Jaxon: it's really not that bad, as I have a decently sized monitor in addition to 0.64 UI scale :> |
23:39.47 | Jaxon | Pkekyo: this is recent enough for me http://jaxon.ca/ScreenShot_080507_202204.jpeg |
23:40.14 | Pkekyo | what bar texture is it? |
23:40.40 | Jaxon | Where, on the unitframes? |
23:40.44 | Pkekyo | aye? |
23:40.47 | Teromus | I would like to know too :( |
23:40.53 | Pkekyo | good UI, but I can't stand those big viewport bars on the lower screen :> |
23:41.06 | Pkekyo | currently I use the Smooth texture I got from sharedmedia...like it :> |
23:41.27 | Jaxon | Pkekyo: like I said, colorblind, so I need to have a background behind my chatframes to read the text. |
23:41.44 | Teromus | You're colorblind? |
23:41.51 | Pkekyo | ah |
23:42.01 | Jaxon | The unitframes texture is Minimalist. |
23:42.03 | Pkekyo | makes sense |
23:42.09 | Teromus | I am too :(, but not severely enough that I cant read chat |
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23:43.09 | blime | is there some option to align the pitbull frames, or did you have to manually place them? |
23:43.11 | Pkekyo | I'm so happy my eyes work properly :/ |
23:43.11 | Pkekyo | got away with decent eyes, but my ears got royally fucked ^^ |
23:43.11 | *** mode/#wowace [+v Shirik] by ChanServ |
23:43.14 | Diao | manually |
23:43.19 | Diao | use snaptogrid or align |
23:43.23 | Diao | if you want to line stuff up |
23:43.30 | blime | are those addons, or pitbull options? |
23:43.34 | Jaxon | Addons |
23:43.42 | Jaxon | I have both installed, SnaptoGrid is genius. |
23:43.55 | Diao | wowinterface.com |
23:44.21 | Pkekyo | Jaxon: what colours is it you can't distinguish? |
23:44.21 | blime | either of them Ace? |
23:44.36 | Diao | no |
23:44.38 | Pkekyo | blime: prolly not |
23:44.40 | Diao | does it matter? |
23:45.02 | Pkekyo | well, when you have an UI that's 100% ace addon, it matters...if not: no |
23:45.15 | Diao | ergh |
23:45.18 | Diao | only if you want to use WAU |
23:45.32 | Diao | but there's no reason to make those mods ace when they won't use any of the libs :P |
23:45.34 | Pkekyo | and I know ace addons aren't automaticly better than alternatives etc |
23:45.53 | blime | hmm, if i use SnaptoGrid to align the frames, will the positions remain after removing snaptogrid? |
23:46.10 | Pkekyo | if you lock them in place: should think so |
23:46.16 | blime | very cool |
23:46.17 | *** part/#wowace Discover (n=sam@217.75.242.24.cfl.res.rr.com) |
23:46.21 | Diao | that's the whole point isn't it :P |
23:46.38 | Pkekyo | indeed |
23:47.08 | Pkekyo | meh, getting Dash even though it wasn't ace when I finally had my UI 100% aced was a tough one :P |
23:47.32 | durcyn | why? |
23:47.37 | durcyn | it's a framework, not a fucking religion |
23:48.14 | blime | whoa |
23:48.18 | Pkekyo | true, but then again I can't remember anyone even implying that it's a religion... |
23:48.54 | Pkekyo | http://img227.imageshack.us/img227/3586/wowscrnshot081007120935wr6.jpg our druid tank's UI ^^ |
23:49.16 | Pkekyo | I just love that gigantic autoattack button :> |
23:49.33 | Diao | lol wtf |
23:49.40 | Diao | that's not an autoattack button o_o |
23:49.45 | durcyn | yes, so what exactly is the point of having a "100% aced ui"? what does that even mean? |
23:49.45 | Diao | unless he uses a different icon |
23:49.56 | Diao | in bearform the attack icon changes to a bear paw |
23:50.05 | Pkekyo | Diao: it is...uses the icon of his mace for some reason |
23:50.09 | Diao | o_O |
23:50.09 | Diao | weird |
23:50.12 | Jaxon | I like how your druid has his own name above him, incase he forgets. |
23:50.31 | Diao | the point is so you can use WAU and always have all your mods updated :P |
23:50.38 | Pkekyo | I too have that, although only for the purpose of guild screenies on first kills :> |
23:50.51 | Jaxon | If your addons all work, why do you need to update them? |
23:51.03 | Shirik | to break them, obviously |
23:51.14 | Diao | lol |
23:51.16 | Diao | new features |
23:51.16 | Diao | ;( |
23:51.26 | Pkekyo | Diao: damn you! that was my line! ;> |
23:51.31 | Diao | :] |
23:52.25 | Pkekyo | My guild's logo: http://www.cotfg.co.uk/images/logo_t.gif gotta love it x) |
23:52.51 | Teromus | NICE haha |
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23:52.59 | *** mode/#wowace [+v Wobwork] by ChanServ |
23:53.36 | *** join/#wowace darchon_ (i=darchon_@222.112.27.235) |
23:54.07 | Pkekyo | ^^ |
23:54.48 | Teromus | Hmm, I need a really lite actionbar mod... Only for like 12 buttons, doesnt have to do much special... Should I just stick with something like bartender? |
23:55.11 | Pkekyo | bartender will do fine |
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23:55.30 | Wobwork | although, if you want really light, Blizzard do a fairly good job =) |
23:55.45 | Teromus | hahaha but they are ugly :( |
23:56.02 | Shirik | Wobwork: In fact, nobody can get "lighter" than that |
23:56.09 | Pkekyo | I use Bartender, even for 4-button bars and such |
23:56.09 | Shirik | considering the best you can do is hide their frames, not destroy them |
23:56.21 | Teromus | That Dreamchat mod looks so nice... is it going to be updated or is it dead? |
23:56.30 | AKX | Dead, but may be updated. |
23:56.36 | AKX | Someday. |
23:56.40 | AKX | Some beautiful day. |
23:56.52 | Teromus | Seriously, some BEAUTIFUL day :D |
23:57.02 | Teromus | Minimalist's dream |
23:57.03 | Jaxon | Some guildmates of mine were going on about it. What is so special about that mod? |
23:57.35 | Wobwork | It's shiny and has rainbows |
23:57.52 | Teromus | Obviously |
23:58.21 | Pkekyo | rofl |
23:58.45 | Teromus | http://www.wowace.com/forums/index.php?topic=2571.0 |
23:58.57 | Teromus | I think it's an awesome idea |
23:59.09 | Teromus | and I saw it used in someones UI... Don't know how they did it |
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23:59.14 | Diao | well it's usable |
23:59.25 | Diao | minichat does some of the same function but hooks the blizzard frames i think |
23:59.31 | Diao | doesn't have the docking/individual min/max though |
23:59.36 | Teromus | I can't even find a link to download it :P |