IRC log for #wowace on 20070330

00:08.27CIA-1103archarodim * r31306 10Decursive/ (Dcr_DebuffsFrame.lua Readme.txt):
00:08.27CIA-11Decursive:
00:08.27CIA-11- Clicking on a MUF will cancel any spell targeting in progress
00:08.27CIA-11- The MUFs only react when a mouse button is released instead of reacting when the button is pressed.
00:08.27CIA-11- Comment clean up and spelling in Dcr_DebuffsFrame.lua
00:15.37knarf-the only thing that annoys me with decursive is that the ding sound only is there for the live list :/
00:17.08Mikmackknight: sometimes when i reach my waypoint, the waypoint arrow bugs and starts to spin around and the image jumps around the frame :D
00:17.35Arrowmasteryou know i used to get that all the time but for the longest time but now its stoped
00:17.47ckknightMikma: that's someone else's bug, possibly wobin's
00:17.59Mikmawobin: hear that? it's your bug.
00:18.30Mikmabtw, clearing the waypoint does remove the arrow and the bug, and when i use another /tloc it works like it should
00:18.37Mikmaso it's a minor gfx glitch or so
00:18.59kergothMikma: yea i've seen that too
00:19.17Kirkburn|afkA little bit of news - Nihilum has got Vashj down
00:19.29NightHawkTheSanepsh, that's so 2 hours ago.
00:19.36Cryecthaha years behind :-p
00:19.39CIA-1103ckknight * r31307 10PitBull/PitBull.lua:
00:19.39CIA-11PitBull - make height/width/scale based on group.
00:19.39CIA-11- make group options autogenerated.
00:19.42Kirkburn|afk*sigh*
00:19.57CryectBest part was only 4 vials
00:20.09CryectThough I won't be suprised if its a random 1-4 Vials
00:20.46koviafaik she bugged out, died, gave loot and respawned
00:20.52kovi._o
00:21.13CIA-1103shieldb * r31308 10Incubator/Core.lua: Incubator: Commas are overrated
00:21.38JJSheetswtf is incubator?
00:22.03trhdid anyone of you read the searching classes thing from nihilum with their requirements?
00:22.04NightHawkTheSaneIncubator? I hardly know her.
00:22.11JJSheetslol
00:22.12shieldb;)
00:22.14trhit's basically: if you didn't got any rl, you're welcome ;)
00:22.49kovii play on the same server as them, it's pretty, well .....
00:23.10Chomperswhat requirements?
00:23.52Mikmackknight: dewdrop = ability to remove the manabar?
00:24.15ckknightMikma: dewdrop = ability to pwn your mom?
00:24.20ckknightbut yes, later.
00:24.32Mikmaaww, i wanted it like right now
00:24.48NightHawkTheSaneframe.manaBar:Hide()?
00:24.52ckknightdude, wait like a few hours
00:25.02ckknightNightHawkTheSane: yea, that's basically it.
00:25.07Mikmaand stop talking about my mother or my daddy will beat up your daddy and drive over your cat with his mercedes benz
00:25.10ckknightif you disable the mana bar in the layout, it'll work as well
00:25.19trhChompers: like at least 6 days a week raiding from 17-24
00:25.19ckknightnot Miss Priss!
00:39.12MikmaKemayo: assplode!
00:43.11NightHawkTheSaneI love how this episode of sg-1 is one big ball joke.
00:43.59Mikmalol these Raging Colossus' are funny, you can mine them once they are dead and looted
00:44.26Gngsklotsa mobs like that
00:44.46knarf-ye in instances you can herb some of the tree mobs too
00:44.47knarf-:P
00:44.52NightHawkTheSaneindeed.
00:45.14Mikmabut, why is the miner "skinning" the giants? :D
00:45.31NightHawkTheSanebecause their skins are rock, duh. :D
00:45.58Mikmayou're not making any sense, so i'm imaginating that you have a carrot in your butt.
00:46.03CIA-1103kemayo * r31309 10PitBull_Portrait/Portrait.lua: PitBull_Portrait: IsWackyUnit[unit], not IsWackyUnit(unit).
00:46.43CIA-1103ckknight * r31310 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: .Dewdrop-2.0 - added passValue option to AceOptions
00:47.12ckknightKemayo: yea, that might change.
00:47.16ckknightKemayo: we'll see
00:47.28ckknightKemayo: there's a reason I haven't documented it yet
00:49.19KemayoI'm not even sure that Portrait needs to use it.  I just didn't know while I was working on it whether I could get portraits from anything but the standard units.
00:50.42KemayoI'm trying to find a target-chain long enough to test this.
00:51.46Chomperseveryones helping out on pitbull
00:51.47Chompersawesome
00:52.02KemayoI just like portrats.
00:52.07Mikmasame, same
00:52.09Kemayos/portrats/portraits/
00:52.14Chomperssoon it will devour ag_uf and make it into its own module
00:52.22Chompersthere is no stopping it
00:53.12KemayoMostly it's that I know if I don't jump in soon enough the portraits will probably be 2d.  By getting there first I can force whoever writes a 2d portraits module to at least have to call it something like PitBull_PortraitsThatLookLikeAss.
00:53.51Chompers:P
00:53.57Chompers3d portraits are rather great
00:54.12Chompersdo they not need a large memory footprint?
00:54.17KemayoOkay, units like targettarget don't work for :SetModel, so I'm good.
00:54.35NightHawkTheSaneKemayo: I think all portraits should be "PortraitsThatLookLikeAss"
00:54.35NightHawkTheSane:P
00:54.39*** join/#wowace rophy (n=Miranda@220-132-204-186.HINET-IP.hinet.net)
00:54.58KemayoChompers: I don't know. :D
00:55.12kenlyricNightHawkTheSane: I've never understood that either.
00:55.23CIA-1103ckknight * r31311 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: .AceConsole-2.0 - add .passValue support. probably.
00:55.33*** join/#wowace _neuron_ (n=x@195.204.54.159)
00:56.40ckknightChompers: PitBull's made to be an extensible framework
00:59.11Chompersit sure is
00:59.11xlviipitbull is the new ag_uf? ;p
00:59.22xlviiwell, it does what ag_uf does and more?
00:59.24Chompersgood idea, so lots of people can help out with various modules
00:59.36Chompersif thats what you mean?
00:59.54nymbiavery easy to write modules :)
01:00.58Chompersi've only ever written a basic snakes and ladders game before, coding lingo is hard :/
01:01.33ckknightxlvii: PitBull is a modular, efficient UF framework
01:01.44ckknightI don't want to say it's necessarily the "new" agUF
01:01.50ckknightbut it does take a lot of inspiration from agUF
01:01.56xlviiany screenshots?
01:01.57xlvii:p
01:02.26xlviihttp://cache.consumerist.com/assets/resources/2007/03/swimacrosstheatlantic.jpg gg google maps.
01:03.05JoshBorkexlvii: nice
01:04.56CIA-1103ckknight * r31312 10PitBull/PitBull.lua:
01:04.56CIA-11PitBull - layout and border are now group-based.
01:04.56CIA-11- added a "New unit frame" option.
01:05.14Chompersdont forget party targets ;)
01:05.19ckknightxlvii: check the forum post
01:05.22ckknightChompers: you can add em yourself.
01:05.28ckknightChompers: use the new unit frame option
01:05.37Chompersoh yes
01:06.38NightHawkTheSanexlvii: lol. nice. not that i believe it's real :P
01:07.43Kemayockknight: Does it remember the frames you've made between sessions?
01:07.57KemayoNightHawkTheSane: It's real.
01:07.57ckknightyea
01:07.58ckknightwait
01:07.59ckknightno
01:08.02ckknightnot yet
01:08.21ckknightcause there's no way to easily remove one
01:08.34ckknightfrom the menu, that is
01:09.17KemayoNightHawkTheSane: http://maps.google.com/maps?f=d&hl=en&saddr=new+york,+ny&daddr=Dublin,+Ireland&sll=57.984808,-55.019531&sspn=72.354033,164.53125&layer=&ie=UTF8&om=1&z=4&ll=48.166085,-36.5625&spn=43.171238,82.265625
01:09.51Chomperscould drive that, just hold your breath
01:09.53todd`ahaha
01:10.01Prophhis there a mod that will tell me when Fearward is used on the player that i casted??? some sort of warning type mod??
01:10.07todd`"Swim across the Atlantic Ocean 3462 mi"
01:10.20NightHawkTheSaneKemayo: okay, -now- i'll believe it. :P
01:10.26JoshBorkethat's awesome
01:15.20xlviidoes anyone know if there is a 'sct' that works for attacks you make?
01:15.47JoshBorkexlvii: sctd
01:26.34trhgot a feature request for cartographer... add a "only when finding profession items is active" under Professions / Herbalism & Mining
01:28.50CIA-1103ckknight * r31313 10TabletLib/Tablet-2.0/Tablet-2.0.lua: .Tablet-2.0 - can now take AceOptions data tables in the menu argument
01:29.49JoshBorkeKaelten: ping
01:29.55Prophhis there a mod that will tell me when Fearward is used on the player that i casted??? some sort of warning type mod??
01:30.07JoshBorkeProph: not that i have heard of
01:31.39JoshBorkebut then again, i don't know everything
01:33.24sedatedChipmunko
01:33.25sedatedChipmunkno?
01:33.32sedatedChipmunkmeh
01:33.36kergothstupid question, but how do you give a frame a solid color background?  there's setbackdropcolor, but do you have to setbackdrop too, even though there's no bgfile?
01:34.28JoshBorkekergoth: texture=frame:CreateTexture(nil,'BACKGROUND') texture:SetAllPoints() texture:SetTexture stuff?
01:34.41cladhaireyou can make a texture, and SetTexture(1,0.3,1)
01:34.56kergothah
01:35.44*** join/#wowace freeman_ (n=freeman@pD9E47601.dip.t-dialin.net)
01:38.23*** join/#wowace gerber^Cavisty[I (n=Jon@c-71-200-85-204.hsd1.md.comcast.net)
01:39.45CIA-1103kemayo * r31314 10FuBar_QuestsFu/Blizz/Blizz.lua: FuBar_QuestsFu: Blizz: Missing locale string.
01:40.24CIA-1103ckknight * r31315 10PitBull/ (PitBull.lua WatchdogTags.lua): PitBull - made profiling system more optimized, allow for sorting (right-click for options).
01:40.26CIA-1103kemayo * r31316 10PitBull_Portrait/Portrait.lua: PitBull_Portrait: Fix the background.
01:44.44kergothcladhaire, JoshBorke: thanks, forgot that settexture can take rgba :)
01:45.17cladhairethat bit me a few times =)
01:46.03*** join/#wowace ZealotOnAStick (n=zoas@c-69-246-194-227.hsd1.in.comcast.net)
01:46.03*** mode/#wowace [+v ZealotOnAStick] by ChanServ
01:47.24JoshBorkekergoth: cladhaire told you the RGB stuff :-D
01:47.28kergothnymbia: will you accept a pt3bar patch to let you, in game, hide/show individual buttons
01:47.36JoshBorkejust say no!
01:47.47JoshBorkekergoth: you never answered my question about GuildBook :-P
01:47.56nymbiakergoth: sure
01:49.01kergothJoshBorke: which question?
01:49.38kergothnymbia: k, doing that now.  wanted to add pt3bar into my addon set, but its users dont always want to hack lua, so i figured i'd add the basics, and they can hide the ones they dont need for that char/class\
01:50.01*** join/#wowace Unrealii (i=NEXT96@222.111.123.66)
01:50.12nymbiakergoth: yeah, understandable.  thanks :D
01:50.38JoshBorkekergoth: fixing synchronization in guildbook for me :-D
01:51.52kergothnymbia: do you want to bother with lazy frame creation for hidden frames?  i.e. frames hidden at login not created until you unlock
01:51.56kergothnymbia: or is it not worth the trouble?
01:53.29CIA-1103ckknight * r31317 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: .Dewdrop-2.0 - added in more checks
01:54.11JoshBorkeonly 20 more revisions!
01:54.18JoshBorkethen the ace SVN will have to be shut down
01:55.14ZealotOnAStickis dev and svn still not syncing right?
01:56.06Aens|SuperiorityWhats a good raid frames addon?  sRaidFrames hasn't fixed the shaman/paladin issue for a long time now :/
01:56.32JoshBorkeAens|Superiority: what issue is that?  just out of curiousity
01:56.34NightHawkTheSaneAens|Superiority: I like perfectraid, but i havnt seen how it handles shammy/pallies
01:56.35CIA-1103ckknight * r31318 10PitBull/PitBull.lua: PitBull - modifier-right-click on the unit frames will open the PitBull dropdown for that group.
01:56.46cladhairewhat do you mean, how it handles them?
01:57.00JoshBorkeyea, that's what i'm thinking
01:57.01Aens|SuperiorityI arrange by class
01:57.03JoshBorkei <3 perfectraid
01:57.13cladhairethere's nothing special about shaman or paladin..
01:57.36*** join/#wowace vid` (i=user@c-68-36-197-141.hsd1.nj.comcast.net)
01:57.43NightHawkTheSanecladhaire: well, all /I/ meant was that i havnt been in a raid using praid since the expansion, so any issue that Aens means, I havnt had the opportunity to encounter.
01:57.52cladhairehrm k
01:58.17nymbiakergoth: if you feel like it.  they're pretty tiny but it wouldnt hurt
01:59.19JoshBorkequestion:  is it better to inline a function for table.sort or to create a proper version of the function?  ie: http://ace.pastey.net/9709
01:59.20xlviidoes anyone know of an addon that will block tells from people under level 5?
01:59.22CIA-1103ckknight * r31319 10PitBull/PitBull.lua: PitBull - bugfix with menus
01:59.39Aens|Superioritycladhaire: when I arrange by class, sraidframes doesn't have a frame for the 9th class
01:59.54cladhairehrm, still?
01:59.55cladhairethat's odd.
02:00.30ckknightI have a request to the community
02:00.37ckknightcome up with an icon for PitBull
02:00.41JoshBorkewoof woof
02:01.02ckknightfor use as a FuBar icon and such
02:01.22knarf-find a pitbull and use that? :>
02:01.27Amadeohaha
02:01.56JoshBorkeoops: http://ace.pastey.net/9710
02:02.42ckknightknarf-: yea, basically.
02:03.01vid`hmm
02:03.01vid`http://music.aol.com/videos/sessions/sessions_flash.adp?defaultCovers=565,562,559&defaultID=565
02:03.05vid`thats interesting
02:03.19vid`never pictured korn doing acoustic
02:03.20vid`lol
02:04.39knarf-"The pitbull has traditionally been used as a skinhead symbol, probably because of its reputation as a "fighting" dog"
02:04.57syerencladhaire, do you have any updates planned for Clique? Or Simply not needed anytime soon?
02:05.12knarf-http://images.google.com/imgres?imgurl=http://www.adl.org/hate_symbols/processed_new_images/pitbull_150.gif&imgrefurl=http://www.adl.org/hate_symbols/skin_pitbull.asp&h=230&w=432&sz=19&tbnid=aHRM0Vol5byYPM:&tbnh=67&tbnw=126&prev=/images%3Fq%3Dpitbull&start=1&sa=X&oi=images&ct=image&cd=1 <-- guess that kinda removes thoose images :P
02:05.16cladhairei have preliminary tooltip support
02:05.22cladhairebut nothing really needed
02:05.27syerenOki Doki :p
02:06.30ckknightknarf-: I like it, if it were clearer
02:06.36knarf-http://images.google.com/imgres?imgurl=http://my.opera.com/diakok/homes/albums/41774/Pitbull.jpg&imgrefurl=http://capitolbrewhaha.blogspot.com/2006_10_01_archive.html&h=323&w=292&sz=11&hl=da&start=39&um=1&tbnid=3voB7RAUExTfFM:&tbnh=118&tbnw=107&prev=/images%3Fq%3Dpitbull%26start%3D21%26ndsp%3D21%26svnum%3D10%26um%3D1%26hl%3Dda%26client%3Dopera%26rls%3Den%26sa%3DN
02:06.41knarf-how about that one ?
02:06.47xlviickknight, how big does that the icon have to be? ;p
02:06.54ckknightxlvii: 32x32 or so
02:07.02ckknightif it's bigger it can be scaled down
02:07.16ckknightknarf-: cool
02:07.22*** join/#wowace Kelben (i=Kelben@residence-232-115.mschaffer.ualberta.ca)
02:08.27sedatedChipmunkor, you know, http://files.myopera.com/diakok/albums/41774/Pitbull.jpg
02:08.31Kelbenhey.... question... why when i join a raid is my chat hidden? i can't see anything i type or anything anyone else types but they see it just fine
02:08.41Kelbenbigwigs is giving a ton of errors
02:09.06Kelbenso i'm assuming its somehow related
02:10.04knarf-ckknight thoose where the "cool" ones I could find doing a quick google search, anyway think i'm gonna jump to bed now :P
02:10.11ckknightokay
02:10.13ckknightthanks
02:10.39NightHawkTheSaneyou know, when looking for pictures to use as icons, you should probably make sure the picture is public domain, free to use, or you otherwise have permission from the copyright holder. :P
02:11.05knarf-NightHawkTheSane hence why i'm linking the entire page :)
02:11.13NightHawkTheSane:)
02:11.18kergothi usually check http://www.openclipart.org/ before anything else when i'm looking for stuff like this
02:11.25knarf-http://images.google.com/imgres?imgurl=http://www.spon.com.br/imagens/produtos/931/pitbull_azul.jpg&imgrefurl=http://www.spon.com.br/shop.asp%3Fid%3D2&h=288&w=288&sz=18&hl=da&start=208&um=1&tbnid=4qMINzSq65Q2qM:&tbnh=115&tbnw=115&prev=/images%3Fq%3Dpitbull%26start%3D189%26ndsp%3D21%26svnum%3D10%26um%3D1%26hl%3Dda%26client%3Dopera%26rls%3Den%26sa%3DN <-- that one looks cool too
02:11.38kenlyriclongest link ever.
02:11.53knarf-kenlyric cry more
02:11.54knarf-:>
02:12.10kergoththe openclipart stuff is entirely vector, so you can resize without loss.  course it isnt picture quality, but at 32x32 you rarely want that.  see if theres a bulldog there
02:14.14xlviickknight, what format?
02:14.14ckknightxlvii: tga eventually
02:14.14knarf-http://images.google.com/images?q=pitbull&ndsp=21&svnum=10&um=1&hl=da&client=opera&rls=en&start=231&sa=N some cool ones there too, anyway my bed is calling :P
02:14.14*** join/#wowace WobWork (n=WobWork@202-129-81-206.perm.iinet.net.au)
02:15.55sedatedChipmunkyou know, we really don't need all your browser/referral garbage
02:16.23sedatedChipmunke.g. http://www.spon.com.br/imagens/produtos/931/pitbull_azul.jpg is sufficient
02:17.21ckknighthttp://img340.imageshack.us/my.php?image=dogjb6.png
02:17.25ckknighttake a look at that
02:17.27knarf-sedatedChipmunk excuse me mr professional linker, sorry for trying to help :>
02:18.56ckknightyea, sedatedChipmunk, not like it matters
02:19.14xlviickknight, www.8th-dimension.net/wowace/pitbull.tga
02:19.23ckknightknarf-: what do you think about the one I pasted? it's just the one but with transparency
02:19.25*** join/#wowace gnor (n=jaydee@cpe-76-81-38-253.socal.res.rr.com)
02:20.05ckknightlol, xlvii, nice
02:20.10xlviirofl.
02:20.13xlviirandom pixel art.
02:20.16xlviii cropped it :P
02:20.17knarf-ckknight looks fine, maybe get the last black pixels around the borders gone :)
02:20.25ckknightknarf-: yea, did that already
02:20.33xlviiknarf-, www.8th-dimension.net/wowace/pitbull.png
02:20.33ckknightxlvii: I think I'll go with the black and white one, though
02:20.43xlviickknight, fair enough :P
02:20.58knarf-xlvii quite decent one :P
02:22.40knarf-anyway, that bed :P
02:23.32ckknightbtw, yours was a bulldog
02:23.42ckknightat least it looked like it
02:26.01NightHawkTheSanewtb [New Friends] ><
02:26.13ckknighthow come?
02:26.43NightHawkTheSanemeh, long story. i'm just annoyed at the moment
02:26.54ckknightI'll be your friend, NightHawkTheSane
02:27.17NightHawkTheSane... for some reason, I'm slightly disturbed by that prospect.
02:27.29CIA-1103kergoth * r31320 10PT3Bar/PT3Bar.lua: PT3Bar: add the ability to hide buttons via rightclick when unlocked.
02:29.01ckknightlol
02:33.35*** join/#wowace buhdagzy (n=Buhdacru@75-129-134-150.dhcp.fdul.wi.charter.com)
02:33.50buhdagzyhi guys miss me
02:33.51buhdagzy?
02:34.20*** join/#wowace MagicTroll (n=Buhdacru@75-129-134-150.dhcp.fdul.wi.charter.com)
02:34.31MagicTrollthats better who wants gold
02:34.39MagicTrollyou guys miss me
02:35.22MagicTrollcowboy you still here
02:35.42MagicTrollneenee to
02:35.54MagicTrolldid you guys miss me?
02:38.03*** join/#wowace Kilroo (n=Jarentha@cpe-071-076-173-175.triad.res.rr.com)
02:38.27WobWorkMagicTroll: Don't do that here, either =P
02:40.24MagicTrolldont do what
02:40.30MagicTrollI was asking if I was missed
02:40.32Mikmadoes anyone actually know how flexbar2 works?
02:41.10JoshBorkemikma:  i do
02:41.43WobWorkWhat you tried in wowi-lounge =P
02:41.50MikmaJoshBorke: slashcommands? something to control it?
02:42.06WobWorkmental commands
02:42.14WobWorkit's all done by telepathy nowadays
02:42.15JoshBorkemikma:  magic :-D
02:42.32MikmaJoshBorke: so that means it doesn't work. ok thanks
02:43.44JoshBorkeMikma: not sure if cncfanatics put slash commands in yet
02:43.52JoshBorkemikma:  it might still all be done through lua at this point
02:44.08JoshBorkehe was asking about options stuff earlier
02:44.09Mikmaok then
02:49.53*** join/#wowace FryGuy (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
02:50.53CIA-1103ckknight * r31321 10PitBull/ (PitBull.lua PitBull.toc icon.tga libs/):
02:50.53CIA-11PitBull - add icon, add FuBarPlugin-2.0 and Tablet-2.0 to libs.
02:50.53CIA-11- now a FuBar plugin, for easy configuration.
02:51.20*** join/#wowace RaydenUni (n=bozartmp@kirchmke-2.student.rose-hulman.edu)
02:53.05*** join/#wowace grzesieq (i=grzesieq@shells.pl)
02:53.18*** join/#wowace Rayden (n=bozartmp@bozartmp-1.student.rose-hulman.edu)
02:55.44nymbiackknight: i havent updated in the last 4 hours or so, but i've got aura textures acting weird when recycled
02:55.56ckknighthow so?
02:56.21nymbiai've got an ss, sec
02:58.23nymbiackknight: http://img340.imageshack.us/img340/9503/wowscrnshot032907195853bd3.jpg
02:58.37ckknightgah
02:58.42ckknightI can't figure out how to reproduce that.
02:58.50nymbiacheese frame!!
02:58.57JoshBorke<3 giant cheese
02:59.11nymbiai twas only doing it on my girlfriend's druid in a 10 man raid
02:59.37nymbiathey werent mouse enabled or part of any active frame as far as i could tell
03:01.06nymbiaooh there it goes on my mage too
03:01.36nymbiatargettarget's health bar background
03:01.43Daemonao.O http://tinyurl.com/3dymhc
03:01.49Daemonanot safe for work
03:05.03CIA-1103ckknight * r31322 10FuBar/FuBar_Panel.lua: FuBar - bugfix
03:05.09CIA-1103ckknight * r31323 10FuBarPlugin-2.0/FuBarPlugin-2.0/FuBarPlugin-2.0.lua: FuBarPlugin-2.0 - bugfix
03:06.19NightHawkTheSaneDaemona: lol
03:06.35FryGuyckknight: it seems to be related to buffs > 8 on targettarget
03:06.43ckknighthrm
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03:07.24CIA-1103ckknight * r31324 10PitBull/PitBull.lua: PitBull - inject AceOptions stuff at OnEnable
03:09.24CIA-1103ckknight * r31325 10PitBull/Aura/Aura.lua: PitBull_Aura - clear all points before setting points
03:09.34ckknightnymbia, FryGuy: might be solved now
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03:10.11nymbiatesting :)
03:10.15FryGuywell i'm sticking with aguf for now
03:11.00Chomperscheese!
03:11.47nymbiackknight: nope, still doing it
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03:12.17ckknightur dum!
03:12.23ckknightblah.
03:12.27ckknighthow to reproduce?
03:12.35nymbiackknight: they seem to recycle into other aura frame just fine
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03:13.36nymbiackknight: near as i can tell, just have a lot of auras going on and off
03:14.56Chompersfantastic link Daemona
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03:22.26ckknightnymbia: can't reproduce, even with flicking on and off auras
03:23.46ckknight:-(
03:24.19nymbiackknight: maybe try in a battleground or something?
03:24.33ckknightI don't have any chars at BG level, really
03:24.42ckknightand my server sucks for BGs
03:24.46ckknightmaybe once in 3 hours
03:24.54NightHawkTheSane"Who makes a movie out of a series that lasted three episodes?" "It allegedly performed well on DVD."
03:25.18nymbiahrm.. well any debuggery steps you want me to take?  we're clearing trash so i've got time to fiddle
03:26.02FryGuycan you get up to 9 buffs ckk?
03:26.13ZealotOnAStickheh, "debuggery"
03:26.14ckknightFryGuy: I can shrink the frame to only show 3
03:26.16FryGuythat seemed to be the threshold
03:26.27ckknightFryGuy: which did nothing with me at 1-5 buffs
03:26.43nymbiai dont think its related to that
03:27.08FryGuyit only happened to me for the target & targettarget frame
03:27.19nymbiai think its when an aura frame gets deleted then reused..
03:27.25kergothckknight: your scale stuff screws up the positions of the frames which are scaled, at least it does here with an overall ui scale other than 1.0
03:28.11ckknightkergoth: any thoughts, then?
03:28.40kergothhttp://ace.pastey.net/9713 is what i used in my layout that scaled
03:28.59kergothit retains their current position when it changes the scale
03:29.06kergothyou probably want something like that
03:29.35ckknightfeel free to commit a change that works
03:29.41kergothk
03:30.33kergoththe key is that setpoint operates in the coordinate system of the frame, and when you change its scale, its setpoint values are still what they were before, afaict
03:30.41kergothmeh, headache again
03:33.58CIA-1103ckknight * r31326 10PitBull/Aura/Aura.lua: PitBull_Aura - hide and clear points of buffs that can't be shown.
03:34.03ckknightthat might fix it
03:34.19ckknightnymbia, FryGuy: please test
03:34.30nymbiackknight: i will
03:35.02nymbiackknight: new interesting tidbit...  well i'll test that first then show you the screenshot if it doesnt
03:35.37ckknightk
03:36.01FISKER_Q<-work
03:38.23Funkeh`oi
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03:38.27Funkeh`don't make love to my gnome
03:39.00Funkeh`gnomes don't deserve to be loved
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03:43.51nymbiackknight: fixed the visible ones, but, i think that just masks the actual bug
03:44.18CIA-1103kergoth * r31327 10PitBull/PitBull.lua: PitBull: convert db.x and db.y from UIParent scale locations to the frame's scale before doing the initial SetPoint.
03:44.28kergothckknight: fixed
03:44.36kergoththe position problem anyway
03:45.33nymbiackknight: http://img412.imageshack.us/img412/3657/wowscrnshot032907213243on9.jpg
03:46.02nymbiackknight: i targeted him, then he applied that buff
03:46.47nymbiackknight: that was before the fix -- did the same just now with the fix, the buff simply didnt appear
03:51.15ZealotOnASticknymbia, was the PT3bar thread topic edit suitable?
03:57.12Prophhis there a mod that will tell me when Fearward is used on the player that i casted??? some sort of warning type mod??
03:57.25ckknightnymbia: I declare it solved for now.
03:58.47nymbiaZealotOnAStick: amazing, thanks
03:58.56Chompersi just tried out ekbb2, its come a long way in a few days :O
03:59.22nymbiackknight: we dont need to see those buffs anyway ;)   oh also: PitBull-r31326\Aura\Aura.lua:43: Usage: GameTooltip:SetUnitBuff("unit", index [,raidFilter])
04:00.25CIA-1103ckknight * r31328 10PitBull/Aura/Aura.lua: PitBull_Aura - fix typo uniht => unit
04:00.52ilifintruniht
04:02.06nymbiackknight: looks like it's working now
04:02.22Chompersits pitbull mania tonight
04:02.42ckknightI suppose so
04:05.38Kirkburn|afkHeh, in a week PitBull has gone from 6.2KB to 181.5KB. Now that's was a I call rapid development
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04:06.59Chompersbloatware tbh ;)
04:07.13Kirkburn|afkWhereas in over two months Ace2 has gone from 88.9 to 89.1KB
04:07.28ckknight:-P
04:07.34ckknightlots of work
04:07.41ckknight181 KiB is not much
04:08.06Kirkburn|afkGawd, what are you aiming for?
04:08.26CIA-1103ckknight * r31329 10PitBull/PitBull.lua: PitBull - fix party group to locale dealy
04:08.26Kirkburn|afkAs a comparison FuBar is 250 atm I think
04:08.45Kirkburn|afk253.3
04:08.47ckknightFuBar is actually pretty small for what it does.
04:08.53Chomperstextures take alot of space i guess
04:09.12Kirkburn|afkMid Feb it hit about 340
04:09.16Kirkburn|afkGone down a lot since then
04:09.27nymbiackknight: want a Parser-3.0 bug report?
04:09.35ckknightsure don't
04:09.37Kirkburn|afkNo bg textures in the main FB dl
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04:14.31CIA-1103trh * r31330 10VanasKoS/ (13 files in 4 dirs): VanasKoS: updated localization frFR
04:15.31trhdang.. just seven more revisions and it'd be real sweet ;)
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04:17.00trhare there screenshots from pitbull?
04:17.12ilifinckknight_ doesn't like users who want screenshots
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04:17.32xlviitrh, looks quite similar to ag_uf
04:17.35xlviii can upload one if you want.
04:17.43trhtoo bad ;) i like looking at a screenshot before trying a addon
04:17.49trhxlvii: would be very nice :)
04:17.54NightHawkTheSanea screenshot isnt going to tell you very much, though
04:18.06xlviithis one points out a bug though
04:18.07xlviiand it's not mine
04:18.21trhNightHawkTheSane: but it tells me the general "style" of the addon and if i may like it
04:18.41MagicTrollhttp://www.wowgold4free.com
04:18.47MagicTrollI cant resist
04:18.58NightHawkTheSanetrh: given the fact that you can, more or less, completely alter the visual appearance (and thus style), how's that telling you anything?
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04:19.21trhNightHawkTheSane: if it's screenshot of the configuration menu, what i can alter :)
04:19.47ckknightMagicTroll: ?
04:19.53NightHawkTheSaneokay, but that's probably no better than a simple feature list. :P
04:20.12xlviitrh, www.8th-dimension.net/wowace/pitbull1.jpg
04:20.13trhNightHawkTheSane: true, but i can't even find that for pitbull :P
04:20.45NightHawkTheSanetrh: well, pitbull doesnt have much in the way of config options yet either ;)
04:20.53nymbiackknight: auras are working perfectly now
04:21.04ckknightyay
04:21.09ckknightI thought that was the issue
04:21.22trhNightHawkTheSane: looks nice.... btw: kudos on the very very clean ui
04:21.26ckknightNightHawkTheSane: I'm adding it.
04:22.13NightHawkTheSanetrh: thats not my screenshot. :D
04:22.35trhwhatever.. very clean
04:23.36CIA-1103funkydude * r31331 10BigWigs/Outland/Magtheridon.lua:
04:23.36CIA-11BigWigs: Outland/Magtheridon:
04:23.36CIA-11- damn commas
04:23.45trhMagicTroll: sounds like that webpage is some kind of pyramid thing or you have to advertise their real gold service
04:23.57Chompersany problems with ebbs ck?
04:24.15ckknightChompers: don't know, I don't use it
04:24.16Chomperssince installing pitbull, ebbs doesnt work :/
04:24.18ckknightused to
04:24.38ckknightthat doesn't seem like it's my bad
04:24.51Chompersits probably me
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04:30.31winkillerhm, am I blind and Cartographer already has it or is there no replacement for AtlasLoot?
04:31.18kergothyou're blind
04:31.22kergothopen a map for an instance
04:31.27kergothclick on a mapnote for a boss
04:31.31kergothperuse the loot
04:31.34kergoth:)
04:31.51winkillerthanks
04:31.59Chompersis the loot manually added for the bosses kergoth?
04:32.00winkillerI guess it's called feature overkill :P
04:32.45Chompersactually, i dont see any other way...nm
04:33.42NightHawkTheSaneChompers: it pulls it from periodic table, which is populated by a script that pulls data from wowhead, I believe.
04:33.59Chompersah right, thank you :D
04:34.36Chompersi enjoy knowing the ins and outs of the addons i use
04:37.15Nickenyfikenread the code then :-P
04:38.11Chompersunderstanding it is far beyond me
04:40.44xlviiany french people in here?
04:41.14xlviior someone that can speak french?
04:41.29chutwignon
04:43.18ckknightcochon
04:45.31CIA-1103ckknight * r31332 10PitBull/ (Health/Health.lua PitBull.lua):
04:45.32CIA-11PitBull - added :RegisterPitBullOptionsMethod(func or "method"), which'll be
04:45.32CIA-11called in the form of func(group) whenever there's a new AceOptions data table
04:45.32CIA-11formed for said group. This is to allow for options on a per-group basis.
04:46.56Chompersoh poo, its 6am again
04:47.15Chompersor close to it
04:47.44Chompersthanks for the info everyone, good night
04:48.30kergothwow, <3 fubar_poisonreminderfu.. how'd i ever get along without you
04:52.12trh_7am, time to go to bed... g'nite #wowace
04:53.10xlviikergoth, does it display huge reminders?
04:53.14xlviibecause that's what i need.
04:53.17xlviiD;
04:53.50kergothxlvii: pops up a box saying "your main hand poison as expired, would you like to reapply?" with a reapply button and a close button.
04:53.52kergothits awesome
04:54.07xlviioo..
04:54.10xlviimust get it!
04:58.45kergothsheesh, i have a heck of a lot of rogue specific addons in my set now
04:59.50NightHawkTheSaneanyone know the hex color used for epic items?
05:01.33kergothsee GetItemQuality(4)
05:01.36kergothor so
05:05.22nymbiaa335ee
05:05.44NightHawkTheSanenymbia: thanks. though i googled for it already. I guess i should have done that in the first place. :p
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05:12.54CIA-1103ckknight * r31333 10PitBull/ (Health/Health.lua PitBull.lua):
05:12.54CIA-11PitBull - removed frame.db, as it doesn't make sense in a modular framework where the data is stored in each module.
05:12.54CIA-11PitBull-Health - added options for color by class and color by hostility.
05:13.04CIA-1103nickenyfiken 07Nickenyfiken * r31334 10FuBar_TrainerFu/ (6 files in 2 dirs):
05:13.05CIA-11FuBar_TrainerFu:
05:13.05CIA-11-A lot of changes and rewrites that i "forgot" to commit
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05:15.36CIA-1103nickenyfiken 07Nickenyfiken * r31335 10FuBar_TrainerFu/TrainerFu_FuBar.lua: FuBar_TrainerFu: Removed character name and level display
05:15.56CIA-1103fatherjim * r31336 10loudmouth/ (loudmouth.lua modules/marks-quotes.lua):
05:15.56CIA-11loudmouth:
05:15.56CIA-11- Few more bugfixes. Probably the last update before Easter, appropriate for my new eggs. :)
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05:16.31Nickenyfikenoh easter eggs
05:16.31CIA-1103fatherjim * r31337 10loudmouth/loudmouth.lua:
05:16.32CIA-11loudmouth:
05:16.32CIA-11- Bugfix...
05:18.28CIA-1103ckknight * r31338 10PitBull/Health/Health.lua: PitBull-Health - add option to show as deficit
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05:20.35ckknightdoes anyone know if it's possible to make a statusbar go from right-to-left instead of left-to-right?
05:21.58Feldialike for a healthbar? filling from the opposite direction
05:22.21ckknightright.
05:22.42FeldiaI don't believe I've ever seen such an option
05:22.50JJSheets:SetOrientation() maybe?  not sure, and wowwiki doesn't document that method.
05:22.57Feldiawhich obviously doesn't make it impossible
05:23.23ckknightJJSheets: only HORIZONTAL and VERTICAL
05:24.16JJSheetsmaybe a max of zero, a min of -maxHealth and current value of curHealth-maxHealth?
05:24.42ckknighttried.
05:24.46JJSheetsthat 'might' do it... but it's just a guess.
05:24.49JJSheetsah
05:24.51ckknightdoesn't work
05:24.54ckknightTem says it's impossible
05:24.56ckknightwith a StatusBar
05:25.02JJSheetsgood luck then, cause I don't know.  :)
05:25.06ckknightbut could be done with a texture and :SetTexCoord
05:25.26nuoHeptreat a statusbar as a background and a background as a bar itself?
05:25.31Temie, it'd be a pain in the ass
05:25.40JJSheetscould you invert the frame?  set the left point to the right of the right point?
05:25.57ckknightno, fucks up
05:26.21JJSheetsyou'll probably have to bite the bullet and program it from scratch.
05:26.27chuckghttp://www.acc.umu.se/~zqad/cats/1174330218-1173806850075.jpg
05:28.28JJSheetsckknight, steal the hell outta Blizzard's statusbar code.
05:28.40ckknightimpossible
05:28.42ckknightthat's done in C
05:28.46FeldiaI think the closest feature to that I've ever seen is like reversing the fill colors
05:28.46ckknightand I'm not worried too much
05:28.50JJSheetsthat sucks.
05:29.14ckknightFeldia: hrm, that's actually possible...
05:29.26ckknightFeldia: but I don't think I care enough.
05:29.32JJSheetslol
05:29.33Feldiayea I wouldn't tbh
05:29.40Feldiano one is going to need it :P
05:30.36CIA-1103ckknight * r31339 10PitBull/Health/Health.lua: PitBull-Health - make sure to set transparency on bg
05:30.37pastamancerthe only way to get a statusbar filling in the "opposite" direction is to fake your own statusbar
05:32.20pastamancermaia and I took a long look at it before deciding on doing things the way we did with grid
05:32.34CIA-1103ckknight * r31340 10PitBull/Health/Health.lua: PitBull-Health - only allow hostility coloring on focus and target$
05:32.58ckknightpastamancer: do you allow it?
05:33.07ckknightpastamancer: or just say fuck it?
05:33.40pastamancerhealth bars in grid default to top -> bottom, but we fake it by setting the background color to the "bar" color and the bar color to the "background" color
05:34.10pastamancerit's semi-abstracted
05:34.25_icetrainckknight: I modified the ABF layout to hide the manabar on my targettarget, how can I get rid of the excess backdrop in an easy way? :)
05:34.50ckknight_icetrain: my best advice is to wait for me to put a proper option in.
05:34.56_icetrainok :D
05:35.06kergothchange the height, and modify the layout to change the healthbar setpoint
05:35.08kergoththats what i did, anyway
05:35.38_icetrainhmm yeah i'l try that thx :)
05:36.37kergoth_icetrain: http://ace.pastey.net/9715
05:36.47kergothignore the setheight
05:36.51kergoththats from a previous incarnation of the layout
05:37.08kergothyou can change the height through pitbull's configuration for that group instead
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05:47.41ckknightkergoth: I'm also thinking that it should be up to the layout to determine VERTICAL/HORIZONTAL for the status bars
05:52.02CIA-1103ckknight * r31341 10PitBull/ (Health/Health.lua PitBull.lua):
05:52.02CIA-11PitBull - let menus work in combat (no real reason not to, except for certain functions).
05:52.02CIA-11PitBull-Health - add option to reverse the status bar direction
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05:57.43CIA-1103ckknight * r31342 10PitBull/PitBull.lua: PitBull - on layout update, change statusbar back to HORIZONTAL. This now allows layouts to change the orientation if they so choose (if you want vertical health bars or otherwise)
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06:03.40kergothhmm, itd be cool to do a pitbull module to let you change the frame alpha, per group, based on your (or the unit's?) combat status.  so you could make them mostly translucent when not in combat
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06:04.58ckknightprobably add it to the Combat module
06:05.13ckknightkergoth: I see no need for it personally, but if you're so willing, feel free to add it
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06:05.56ckknightdoesn't seem like it'd be too hard.
06:06.47NightHawkTheSane"We should probably prepare to return fire." "For the record? I'm always prepared, I just have to push this button here."
06:08.35CIA-1103ckknight * r31343 10PitBull/ (Health/Health.lua Mana/Mana.lua PitBull.lua):
06:08.35CIA-11PitBull - fix typo
06:08.35CIA-11PitBull-Mana - added options for reverse bar direction and show as deficit.
06:09.35kergothckknight: well, based on personal combat status could be useful to clean up the screen if your unitframes arent along an edge.  mine are closer to the center so i can keep a better eye on them
06:09.35ckknightsame
06:09.35kergothif you can go based on that unit's combat status, itd serve as an indicator of what they're doing as well, which would be nifty
06:09.36kergothhmm
06:09.47kergothguess i'm just used to huds like metahud fading when i'm not fighting.  i've mostly ditched huds in favor of well positioned unitframes
06:10.02Funkeh`later
06:13.59Arrowmasterlol so i found this spot around 56,40 in the twisting nether that i cant fly through, it seems to be a giant 'tube' like object that you cant see
06:14.24Arrowmasterbut theres nothing there
06:15.11CIA-1103adirelle * r31344 10BankList/ (BankList.lua localization.lua):
06:15.11CIA-11BankList:
06:15.11CIA-11- disabled default debugging (doh),
06:15.11CIA-11- replies to guild channel reply are shorter,
06:15.11CIA-11- should better handle item refreshing.
06:21.43kergothArrowmaster: hahah, nice
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06:23.35Arrowmasteri marked it on my map as "TUBE OF NOTHINGNESS" so i know not to fly near it
06:24.17SquishemHardHEY!
06:24.32SquishemHardIs there someone I can talk to about Grid?
06:25.06SquishemHard:(
06:26.13SquishemHardI need to know if there is a way to modify the nameList  of a grid list dynamically
06:27.00pastamanceryou have to reload the layout for any changes to take effect
06:27.37SquishemHardHow would I make the changes? Would I have to overwrite the existing layout with the new one?
06:28.52pastamanceryou'd keep a reference to the table that was passed to AddLayout, modify it, and then schedule a layout reload
06:30.11SquishemHardBut I would have to pass the reference back to AddLayout before I reloaded right/
06:31.10pastamanceryou only call AddLayout once
06:31.28pastamanceryou keep the reference so you can modify it
06:31.39pastamanceryou reload the layout for the changes to take effect
06:31.54SquishemHardIm new to LUA but I know C++, what syntax would I use to make the reference?
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06:34.06ckknightSquishemHard: everything's a reference...
06:34.23SquishemHard:0
06:34.34NightHawkTheSaneI referenced your mom last night
06:36.21SquishemHardSo if I assign my namelist variable in my own addon, then pass it to AddLayout... modifying it will change whats in  Grids list of layouts?
06:37.33sbuoh - pitbull is growing fast
06:37.58ckknightsbu: mmm... yep
06:38.23sbu10000 commits / day :o
06:38.45ckknight?
06:38.59sbusvn stuff
06:41.53pastamancerSquishemHard: yup
06:43.50Cruciashey, im tryin to make a small addon that goes down a user-defined list of consumables and uses the first one in the list tahts off cd and in inv.  But, I ran into a prob because of use on items being protected...is there any way around this? I've tried a few things so far but nothing seems to work
06:43.51sylvanaarplay another game
06:43.55Cruciaslol
06:44.07SquishemHardthanks pasta, really appreciate the help
06:44.19kergothCrucias: check out pt3bar.  it doesnt go based on cooldown (yet), but..
06:45.35sylvanaarone of my accounts was hacked
06:45.36Cruciasalright, ill check it out...only thing ive seen that works somewhat like it r the bars that use clicks bound to buttons
06:45.47CIA-1103ckknight * r31345 10PitBull/Health/Health.lua: PitBull-Health - added options to change the health text
06:46.15ckknightsylvanaar: sucks
06:47.00sbuckknight: MH3 support? :)
06:47.07ckknightyea
06:47.12ckknightthat's builtin
06:47.51sbumhh then... i think i'm going to test it as my main unitframes today :o
06:48.09sbufocus + raidicons is also in?
06:48.45sylvanaarmust have been a trojan/keylogger
06:48.54sbusylvanaar: oh?
06:49.12ckknightsbu: yes
06:49.19sbunice :)
06:49.24sylvanaarpassword strength was way too high for anything else
06:49.28ckknightsbu: well, for focus, right-click and add the frame
06:49.36ckknightNew unit frame -> "focus"
06:49.44sbuokay
06:49.44ckknightnot too complex.
06:53.07*** join/#wowace [ND] (n=andy@h062040167062.gun.cm.kabsi.at)
06:56.46SquishemHardSo in Ace, I can hook  an event registered by a mod and use it to notify my mod when it has changed right/
06:56.57ckknightyep.
06:57.13SquishemHardcool
06:57.45renchapckknight: is it a "color name by class" setting ?
06:58.00ckknightrenchap: rephrase.
06:58.34ckknightokay, if I understand you, no, that's not in yet.
06:59.15sbuckknight: hm - healthbar coloring doesnt work for other faction (alliance for me)
06:59.33ckknightsbu: it colors by hostility
06:59.34*** join/#wowace Punkie` (n=~@host86-130-2-120.range86-130.btcentralplus.com)
06:59.48ckknighthow does agUF do it?
06:59.53NightHawkTheSanehuh, Morena Baccarin was in sg-1? thats neat.
07:00.36renchapit colors the name by class and the healthbar by hostility
07:00.37SquishemHardI love that show!
07:01.23sbuhuh
07:01.33sbuyou are right... no class coloring for other faction
07:01.37sbusorry then :o
07:02.27sbui guess its because here are only 3-4 players in shattrath to target :o
07:03.53SquishemHardI use AceHook 2.0 correct?
07:03.59ckknightno, AceHook-2.1
07:04.27SquishemHardahh, thought it was .1 or something oops
07:10.33*** join/#wowace evl (n=fuckoff@gw.apt.no)
07:11.27Punkie`can someone go to http://forums.wow-europe.com/?sid=1 and tell me if the forums stylesheet isn't working properly for them?
07:11.34Punkie`could justbe my browser or something
07:12.20mitch0there are some white areas
07:12.30mitch0and some ugly gray
07:12.33Punkie`yeah
07:12.43Punkie`it starts to look worse when you actually look at threads
07:12.46mitch0opera
07:12.58Punkie`same here
07:13.09mitch0I'll check with ff
07:13.29mitch0looks OK in ff
07:13.31SquishemHardAn event registered with self:RegisterEvent("EventPew") can be hooked using self:Hook("EventPew", "FunctionToCallOnEvent") is that correct or am I missing something?
07:13.47Punkie`works with IE too :/
07:14.03mitch0someone screwed up :)
07:14.16Punkie`iam sad :(
07:15.26mitch0validator.w3.org: Result:Failed validation, 46 errors
07:15.33mitch0could be that :)
07:19.08ckknightSquishemHard: did you read the wiki?
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07:23.11art3mishttp://www.rockstargames.com/IV/trailer_splash.html
07:23.11SquishemHardim looking at the wiki
07:23.16SquishemHarddont exactly understand it
07:24.40SquishemHardohhhh, I think i see now
07:27.32SquishemHardin my other example hook would be called like self:Hook("OriginalMod", "EventPew") and it calls EventPew() from my local addon when EventPew() is fired in OriginalMod/
07:27.51wereHamsterhm.. who wrote WAU?
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07:30.59nymbiackknight: mind if i add a couple patterns to parser?
07:31.09ckknightgo ahead
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07:31.15ckknightwereHamster: PProvost
07:40.07vhaarrAnyone from curse-gaming around? Or even anyone who's on their IRC channel?
07:40.25vhaarrIf they have one.
07:42.46nymbiavhaarr: kael's been working on their site recently.. other than that..
07:42.58nymbia~seen [Cu]Werik
07:43.43purl[cu]werik <i=trustno1@catv5403B39A.pool.t-online.hu> was last seen on IRC in channel #wowace, 3d 14h 53m 20s ago, saying: 'Ok, editing it is then. Thanks :)'.
07:43.43vhaarrI know, but he's not around.
07:43.43vhaarr~seen netcurse
07:43.46purlnetcurse <n=net@pD9E364F2.dip.t-dialin.net> was last seen on IRC in channel #wowace, 100d 19h 4m 42s ago, saying: 'yep'.
07:43.46nymbiathere were a couple of those guys idling around here for a while but
07:43.46vhaarryeah I talked to both of them on several occasions
07:43.46vhaarrbut they're not here either no
07:43.47vhaarrnow*
07:44.29nymbia3 days, more recently than i thought.
07:44.34vhaarrindeed
07:48.04*** join/#wowace abbat_w (i=abbat@moo.efnet.org)
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07:54.46cncfanaticsyo ppl
07:56.30nymbiasup cncfanatics
07:56.56cncfanaticsexams over :) finaly
07:57.02cncfanaticsI get the results today *gulp*
07:57.16SquishemHardCan anyone please tell me the type of array Grid's nameList is? Do I used integer indexes or....
07:57.39SquishemHardI r confusled
07:58.19vhaarrif it's the same nameList that's used in secure raid headers, it's an array
07:58.21*** join/#wowace nahkiss (n=Nahkiss@dsl-hkigw7-fed8dc00-135.dhcp.inet.fi)
07:58.32vhaarrlike {"PLAYER", "PLAYER2", "PLAYER3}
07:58.35vhaarr+"
07:58.50SquishemHardcool thanks
08:03.28KinkxAnyone know of a good Paladin blessing buffing addon?
08:03.51Gngngsksince when can you pickpocket a mob that is in combat? the other day someone mentioned a macro for pick pocket + cheapshot. I've been using it for a while now and noticed it works
08:04.27*** join/#wowace Kinkx^ (i=bleh@70.80-203-37.nextgentel.com)
08:05.23PhatrikKinkx^ : PallyPower
08:06.01nymbiaGngngsk: its not in combat when the first cast fires
08:06.07[Ammo]vhaarr: nameList is "Ammo, Vhaarr, Someotherdude"
08:06.13[Ammo]it's a , separated string
08:06.21vhaarrah
08:06.25vhaarryou're right
08:06.28Kinkx^Phatrik, thanks :)
08:06.28vhaarrSquishemHard: ^
08:07.11Punkie`What the hell were the devs thinking with those pala gloves from vashj -.-
08:08.16Gngngsknymbia, that'd be true in solo situations. But when I'm in a five man andn the tank pulls I still get phat pick pocket lewtz when I cheapshot
08:08.42*** join/#wowace sylvanaar (n=sylvanaa@205-196-182-22.static.cmts1.phonoscope.net)
08:08.51mitch0Punkie`: those were probly the "designers" not the devs :)
08:09.01Loki|muhGngngsk: phat? how much is it per mob?
08:09.16Punkie`developers of lewtz durr!
08:09.25Gngngskit's like 5-20s per mob, plus chance for bread/potion/lockbox
08:09.27Punkie`I want to see what that dagger looks like!
08:09.54SquishemHardThanks ammo, it makes a lot more sense now
08:10.00Punkie`Gngngsk: Since many patches ago you could do that in combat
08:10.30GngngskPunkie`, neat guess I'm a noob...but I usually read all rogue related patch notes and don't remember seeing that
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08:12.17sylvanaarwhats the best way to handle an error after bugsack has captured it?
08:12.52Punkie`Gngngsk: http://www.wowwiki.com/Patch_1.12_(Release_Notes)
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08:21.33SquishemHardHow should I call :ScheduleLeaveCombatAction()  on GridLayout:ReloadLayout() from my own addon?
08:22.49SquishemHardI would think self:ScheduleLeaveCombatAction(GridLayout.ReloadLayout())
08:22.51CIA-1103nymbia * r31346 10Parser-3.0/Parser-3.0/Parser-3.0.lua:
08:22.51CIA-11Parser-3.0:
08:22.51CIA-11- Add HEALEDOTHEROTHER and HEALEDCRITOTHEROTHER
08:23.20vhaarrself:ScheduleLeaveCombatAction(Grid.ReloadLayout, Grid)
08:23.43SquishemHardawesome, thanks a tonn1
08:25.18SquishemHardnow i get to see what kind of a noob i am!
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08:29.43ckknightvhaarr: actually, I made self:ScheduleLeaveCombatAction(Grid, "ReloadLayout") work
08:29.52vhaarrah
08:30.06SquishemHarddoh
08:30.17vhaarrckknight: I see you also implemented passValue, could you doc it on the wiki?
08:30.18SquishemHardjust as I log in
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08:30.42ckknightvhaarr: I don't wanna
08:30.43ckknight:-P
08:30.47vhaarr:<
08:30.52ckknightbut yea, I will
08:30.56SquishemHardwill the way he posted earlier work too?
08:31.00vhaarryes
08:31.11SquishemHardyay
08:36.06ckknightvhaarr: documented
08:36.15vhaarrthanks
08:36.58Stephmwmornin'
08:37.57SquishemHardevening!
08:38.44vhaarrckknight: So if it's set on a passing group, the methods will get (passValue, newValue) instead of (optionName, newValue) ?
08:40.05ckknightyep.
08:40.10ckknightit just replaces the key in that case.
08:40.49ckknightthat was the easiest to implement as well as the one that made the most sense
08:42.47SquishemHardself:Hook(oRAOMainTank, "oRA_MainTankUpdate") give the error that Bad Argument #2, table expected, got nil i r screwed up :/
08:44.01[Ammo]SquishemHard: just register oRA_MainTankUpdate
08:44.01[Ammo]silly man
08:44.01[Ammo]the event is fired
08:44.01SquishemHardI have to register it in my mod?
08:44.01SquishemHardohhh
08:44.02[Ammo]read some ace2 docs first
08:44.30SquishemHardlike what docs
08:44.35SquishemHardIm trying to use the api
08:44.53vhaarrckknight: http://ace.pastey.net/9718
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08:45.01vhaarrSquishemHard: http://wowace.com/wiki/Ace2
08:45.08vhaarrSquishemHard: http://wowace.com/wiki/Category:Tutorials
08:46.16ckknightvhaarr: where did that error originate?
08:46.24vhaarrckknight: in dewdrop
08:46.27[Ammo]ckknight: include PitBull_Portrait in PitBull itself :p
08:46.30[Ammo]it works fine
08:46.36ckknight[Ammo]: you do it
08:46.41ckknightvhaarr: I need a line number.
08:46.45[Ammo]I'll ask kemayo first I guess :)
08:46.51ckknight[Ammo]: he said it's cool
08:46.57ckknightjust tag him in the toc
08:47.01vhaarrckknight: http://ace.pastey.net/9719
08:47.03[Ammo]k
08:47.49[Ammo]after that it needs options for 3d, 2d, classicon
08:47.51[Ammo]but that's easy
08:48.15ckknightvhaarr: oh, passValue doesn't get passed to disabled or hidden, just get and set
08:48.33vhaarrah
08:49.12vhaarrany reason why it could not?
08:50.06ckknightI didn't code it that way :-P
08:50.34ckknightbut it most certainly could
08:51.38vhaarrI'm guessing it would need changes in aceconsole, dewdrop and waterfall, then
08:52.24ckknightyea
08:52.38HealthIt would be funny if ace was ass
08:52.40ckknightdewdrop's is the easiest to hack on, honestly
08:52.43HealthAssConsole
08:52.51ckknightHealth: stop while you're behind
08:53.05HealthI'm always behind :(
08:55.30CIA-1103ammo * r31347 10PitBull/ (PitBull.toc Portrait/ Portrait/Portrait.lua): PitBull: include the PitBull_Portrait module by Kemayo
08:55.36Nargiddleyshould I implement it on disabled and hidden as well ?
08:55.58Nargiddleyi'm not sure if i've got waterfall doing those property with passgroups in general :/
08:57.32ckknightit's not in the others yet
08:57.34ckknightI'd say wait
08:57.38Nargiddleyk
08:57.45ckknightbut passValue is important
09:00.07vhaarrthink I got it for aceconsole and dewdrop
09:00.23[Ammo]it's soooo friday
09:00.28*** join/#wowace sun\ (n=sun@ARouen-152-1-19-147.w90-22.abo.wanadoo.fr)
09:01.02ckknightvhaarr: if you got it, commit and document
09:02.15NargiddleypassValue is defined in the option that uses it right ?
09:02.27*** join/#wowace Wiebbe (n=Wiebbe@c529c6063.cable.wanadoo.nl)
09:02.29NightHawkTheSaneit is friday isn't it. ><
09:03.29Healthhttp://isitfriday.net/
09:03.37vhaarrNargiddley: yes
09:03.50Nargiddleyk, done in waterfall then
09:04.29NightHawkTheSaneHealth: thank you for that. Really, I would have been lost as to whether it was friday.
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09:05.28CIA-1103rabbit * r31348 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: .Dewdrop-2.0: .passValue is now passed to disable and hidden.
09:05.42CIA-1103rabbit * r31349 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: .AceConsole-2.0: .passValue is now passed to disable and hidden.
09:08.12Nargiddleyok done for disabled and hidden as well, quick test then i'll commit
09:08.14vhaarrvalue - a value which will be passed to the func, disabled and hidden functions as the first argument. Note: this will replace the first argument (instead of using the option key) if it is part of a passing group.
09:08.19Kirkburn|afkckknight, one has to wonder, what will be the next part of the UI to incur your wrath
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09:08.34ckknightafter the UF?
09:08.38Kirkburn|afkAye
09:08.47Kirkburn|afkAnd after the map addon
09:08.48ckknightmy guess is a buff addon
09:08.50Kirkburn|afkAnd after the info bar
09:08.57Kirkburn|afkAnd after the addon framework
09:09.07Kirkburn|afkWhat type?
09:09.09ckknightI dunno
09:09.14ckknightarbitrary
09:09.21ckknightwho's to say
09:09.27ckknightmight even be something besides that
09:09.30Kirkburn|afkBuff management-type?
09:09.32SunTigerporbably AH or inventory
09:09.42Kirkburn|afkOh, yes, bag mod
09:10.31ckknightnah, I'm not interested in bags
09:10.47SunTigerauctionhouse would a challange.
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09:11.03Kirkburn|afkHow much stuff can you do with the auction house?
09:11.19Kirkburn|afkIs it possible to give it a different interface, for example?
09:11.29SunTigerdon't know
09:11.35SunTigernobody ever really tried ithink.
09:13.39sylvanaarwhats the best way to get notified when buggrabber gets a bug without using Ace2
09:15.45vhaarrsylvanaar: hook
09:19.14sylvanaarok
09:23.35CIA-1103rabbit * r31350 10BigWigs/ (Core.lua LoadOnDemand.lua Options.lua Prototype.lua): BigWigs: Kill more closures.
09:24.01CIA-1103ckknight * r31351 10PitBull/ (Health/Health.lua Mana/Mana.lua): PitBull-Mana - bugfixing
09:24.09mitch0poor closures... what did they do to deserve killing? :)
09:25.03HealthYay, I'm famous! I have my own PitBull module
09:25.10CIA-1103sylvanaar * r31352 10ACP/ACP.lua: ACP: Added another form of library error to catch. Listen for buggrabber events to catch LoD errors that occur after PEW
09:25.13SquishemHard:(  I dont know what i did wrong still
09:26.46ckknightHealth: ...
09:27.16Loki|muhlol :)
09:28.06HealthI'm not funny today? :(
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09:28.17NightHawkTheSane.. "today"?
09:28.23ckknightlol, NightHawkTheSane
09:28.28Healthdoh, I fail at life!
09:28.29Loki|muhyou had a clown for breakfast? ;)
09:30.01CIA-1103nargiddley * r31353 10Waterfall-1.0/Waterfall-1.0/Waterfall-1.0.lua: Waterfall-1.0: Implement passValue for AceOptions tables
09:31.11SquishemHardSo would I get an error trying to use self:Hook(oRAOMainTank, "oRA_MainTankUpdate") because oRA is Load on demand and im calling it before its loaded?
09:31.23[Ammo]SquishemHard: once more
09:31.30[Ammo]You don't do it like that!
09:31.34Nargiddleywhat are you trying to achieve with the hook anyway ?
09:31.40[Ammo]self:RegisterEvent("oRA_MainTankUpdate")
09:31.43[Ammo]and be done with it
09:31.46[Ammo]you don't hook
09:32.10SquishemHardIm trying to let my addon know when the main tank list is changed
09:32.18[Ammo]then register the damn event
09:32.48Nargiddleywhen I was doing that for main assist i found it alot easier to just listen for the addon messages
09:32.59SquishemHardSo I must be retarded on the point of hooking
09:33.11Nargiddleyrather than try to read CTRA's list
09:33.50[Ammo]well if he wants to know when oRA updates the maintanklist
09:33.52Nargiddleyand also it'll work without relying on other addons
09:34.01[Ammo]he registers the oRA_MainTankUpdate event
09:34.07Nargiddleyyep
09:34.24Nargiddleyno argument there
09:34.45[Ammo]hooking is silly hwen you get an event slugged your way
09:36.33SquishemHardI think i just misunderstood what you said. WHen you said to just register it, I registered it but also left the hook in there too
09:37.04NargiddleySquishemHard, does the addon rely on oRA2 other than getting the MT list ?
09:37.15CIA-1103rabbit * r31354 10BigWigs/Plugins/Colors.lua: BigWigs: Colors: Even more closures sleeping with the fishes.
09:37.18SquishemHardnope
09:38.03Nargiddleyyou could listen for the addon messgaes then, maintain the list yourself
09:38.30vhaarrNargiddley: [2007/03/30 11:38:13-3060-x2]: Waterfall-1.0-31353 (Waterfall-1.0):3718: attempt to index field '?' (a nil value)
09:39.12vhaarrNargiddley: When I try to pull down any of the zones on the left side.
09:39.16vhaarr(for bw)
09:39.33Nargiddleyvhaarr, i'll have a look
09:40.06evlckknight: will there be a CastBar?
09:40.11ckknightyes
09:40.19[Ammo]ckknight: I'm working on a CombatText module atm :p
09:40.22Nargiddleyvhaarr: working on mine, i guess you just added passValue to them ?
09:40.37ckknight[Ammo]: what'll it do?
09:40.42vhaarrNargiddley: yes
09:40.58[Ammo]show the hits misses heals etc on unitframes
09:41.02ckknightoh
09:41.04ckknightawesome
09:41.04Nargiddleyvhaarr, k now to find how that managed to cause the error ><
09:41.17[Ammo]drycoding the whole thing atm
09:42.58sylvanaaroh btw i made a fix to waterfall a couple days ago
09:43.27Mikmackknight: bug with carto. you keep having "you can't sent to that channel" errors if you are muted in guildchat
09:43.28Nargiddleysylvanaar, yeah i saw that
09:43.47ckknightMikma: I thought I fixed that
09:44.02Nargiddleyit should have already been doing those calls, but from the tree
09:44.10Mikmackknight: well, it was the latest revision and this happened yesterday
09:44.30nymbiackknight: if i want to add something to the global options table, should i just stick it in there?
09:44.42CIA-1103ckknight * r31355 10PitBull/ (Health/Health.lua Mana/Mana.lua): PitBull - tweaks to Health/Mana
09:44.47ckknightnymbia: for PitBull?
09:44.48nymbiackknight: in pitbull, i mean
09:45.02ckknightlook how the Health module does it
09:45.47ckknightwait
09:45.50ckknightfor the global one
09:45.53ckknightwhat are you trying to add?
09:45.55CIA-1103sylvanaar * r31356 10ACP/ACP.lua: ACP: fixed a typo, then added support for BugGrabber/Sack's message field being a table
09:45.57Nargiddleyvhaarr, not getting the error with the latest bw
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09:46.14Nargiddleyvhaarr, but thats with the mods still embedded
09:46.20vhaarrNargiddley: indeed
09:46.23vhaarrtry disembedded
09:46.36Nargiddleyvhaarr: restarting to do it now
09:47.29nymbiackknight: non-unit specific settings stuff.  just for InteractLines at the moment
09:47.34ckknightoh
09:47.35ckknightokay
09:47.42ckknightyea, just peg it on PitBull.options
09:47.45sylvanaaranyone use acp? want to sanity check that enhancement i just made?
09:47.52ckknightwell, PitBull.options.args
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09:48.13nymbiackknight: ok
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09:50.17ForGet=)
09:50.34*** join/#wowace Kadish___ (n=Kadish@anubis.student.cwru.edu)
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09:50.50ForGet=)
09:50.56ForGet<PROTECTED>
09:50.57ForGet<PROTECTED>
09:50.58ForGet<PROTECTED>
09:50.59ForGet<PROTECTED>
09:51.01ForGet<PROTECTED>
09:51.02ForGet<PROTECTED>
09:51.05ForGet<PROTECTED>
09:51.06sylvanaark
09:51.06ForGet<PROTECTED>
09:51.07sylvanaari
09:51.08sylvanaarc
09:51.09ForGet<PROTECTED>
09:51.09sylvanaark
09:51.10Silviu-:/
09:51.10ForGet<PROTECTED>
09:51.12ForGet<PROTECTED>
09:51.13*** kick/#wowace [ForGet!n=folk@ghybel696.krs.hia.no] by vhaarr (vhaarr)
09:51.15NightHawkTheSaneuh, can we get a /kick /ban?
09:51.31*** join/#wowace ForGet (n=Lythium@core.sevstar.net)
09:51.55Mikmahmm the 3D in PitBull really needs to have a changeable position
09:52.05ForGet<PROTECTED>
09:52.07ForGet:(
09:52.09ForGet<PROTECTED>
09:52.10*** mode/#wowace [+b *!n=Lythium@*.sevstar.net] by vhaarr
09:52.12*** kick/#wowace [ForGet!n=folk@ghybel696.krs.hia.no] by vhaarr (vhaarr)
09:52.26Mikmascriptkiddies
09:52.29Nargiddleyvhaarr, stopped the error but now theres no entry there to load them. Isn't there in dewdrop either tho
09:52.44vhaarrNargiddley: err
09:52.53vhaarrthere is for me
09:53.15Nargiddleyvhaarr, hm i'll make sure everything is up to date
09:53.30vhaarrNargiddley: Dewdrop and AceConsole must be updated.
09:53.43Nargiddleyyeah i had done ace2, missed dewdrop
09:54.04Punkie`OMG ALL THOSE $'s just STOLORED my bank details!!!11
09:55.48Punkie`What was Mr_Molez about anyway :p
09:56.56nevcairielwho knows
09:57.08NightHawkTheSanepurl does, i imagine.
09:57.33Punkie`~hug
09:57.34purlACTION gives <target> a hug
09:57.42NightHawkTheSanelol
09:57.48Punkie`:(
09:58.11SquishemHardCan soneone look at www.liquidenforcer.com/downloads/addons/GridoRA2Layouts/  and tell me just the area I screwed up on. I no longer get any errors so I dont know whats hosed :(  Ill <3 you forever
09:59.21Nargiddleyvhaarr, does the loadall execute use passValue ?
09:59.27Silviu-## Interface: 20008 ? ;)
10:00.03SquishemHardshh
10:00.07SquishemHardim from the future
10:00.11Silviu-:P
10:00.18vhaarrNargiddley: yes
10:00.22Mikmackknight: shouldn't the feature "send your position to guild" be in guildmemberlocation module, not in the core?
10:00.33ckknighthax
10:00.41nevcairieleverybody thinks that
10:00.43nevcairielexcept ckk
10:00.44nevcairiel:D
10:01.33CIA-1103rabbit * r31357 10BanzaiAlert/BanzaiAlert.lua: BanzaiAlert: Work around Dewdrop bug.
10:01.42CIA-1103nymbia * r31358 10PitBull_Banzai/PitBull_Banzai.lua:
10:01.42CIA-11PitBull_Banzai:
10:01.42CIA-11- Make it a PitBull module so as to use the options functions from the module prototype.
10:01.42CIA-11- Add per-group option to ignore aggro on that unit, and a global option to control the aggro-gain color.
10:03.06ckknightI know it's hax, but I don't care, it's better for me that way
10:04.06*** join/#wowace Ordog (i=ordog@port-87-234-85-114.dynamic.qsc.de)
10:04.14Mikmayes, for you but what about the others!?
10:04.24nevcairieljust keep a localy modified copy
10:04.31nevcairiellike me :P
10:04.58*** join/#wowace Tenrai (n=Tenrai@a82-92-149-38.adsl.xs4all.nl)
10:05.21nevcairieljust a simple chance to turn of the broadcaster when i disable the guildposition module, thats all i ever wanted
10:05.31nevcairiels/chance/change/
10:05.40ckknightbut then your guildies can't see you
10:05.54nevcairielthats the point of the whole change
10:06.10vhaarrI agree with ckk, there should be no such option.
10:06.10Mikmayeah
10:06.20Mikma"if it ain't loaded, don't provide information" :D
10:06.29ckknightthat's why it's in the core.
10:06.31Punkie`But I want to hide from Ammo!
10:07.51MikmaPunkie`: don't we all
10:07.51ckknightso the guildies don't suffer when you don't want to see them
10:07.52nevcairieli dont generally turn it off anyway
10:07.52nevcairieli just feel better knowing i could hide.
10:07.52*** join/#wowace UE|Daemona (i=koaschte@i577A2039.versanet.de)
10:07.52*** join/#wowace Tenrai_ (n=Tenrai@a82-92-149-38.adsl.xs4all.nl)
10:11.17vhaarrnymbia: btw, poke me if you add pullouts to PT3Bar some day, I saw someone had requested it on the forums.
10:11.25vhaarror I'll probably see the commit
10:12.16nymbiavhaarr: yeah there's been a lot of requests for that, it'll probably end up in there when i get the chance to mess with it
10:12.31vhaarrnymbia: righty
10:14.14CIA-1103nargiddley * r31359 10Waterfall-1.0/Waterfall-1.0/Waterfall-1.0.lua: Waterfall-1.0: Fix for :3718: attempt to index field '?' (a nil value) and handling of passValue in some cases
10:14.27Nargiddleyvhaarr, thats working with what I tested
10:14.44MikmaNargiddley: where is the money!??! ;)
10:14.49SquishemHardhmm, so i think i messed up on how I created and updated my variable
10:15.58SquishemHardHow should I create the variable i use to pass to AddLayout?
10:16.10NargiddleyMikma: in MoneyFu :D
10:16.29MikmaNargiddley: noes, put it in faggins! (in the fubarplugin perhaps)
10:16.51NargiddleyMikma, its already on my fubar, that would be pointless
10:17.00vhaarrNargiddley: cool
10:17.25MikmaNargiddley: then you can remove the MoneyFu! normal bags have the cash displayed too :O
10:17.56vhaarrNargiddley: yes, working now, thank you :)
10:18.08CIA-1103nymbia * r31360 10PitBull/PitBull.toc:
10:18.08CIA-11PitBull:
10:18.08CIA-11- Unit Frames -> UnitFrame in toc so it falls into the correct category in FuBar etc.
10:19.05ckknightit should be Unit Frames
10:19.18ckknightI don't care enough
10:19.28nevcairielckknight is there a way to turn of the portrait?
10:19.39ckknightno idea
10:19.44ckknightI haven't seen the portrait module yet
10:19.54nevcairieli'm not even using the module.
10:19.58nevcairieli think.
10:20.03[Ammo]there isn't atm
10:20.18[Ammo]testing combattext now
10:20.20nevcairielunless the module is in the main pack now too
10:20.29nevcairieloh it is :)
10:20.35nymbiackknight: i agree that the category should be named as such
10:20.46SquishemHardIs my problem that im using the variable im changing like this: [1] = {
10:20.46SquishemHard<PROTECTED>
10:20.46SquishemHard<PROTECTED>
10:20.57SquishemHardANd I should be passing the entire table instead/
10:22.18SquishemHardTo get it by reference
10:23.42nevcairielhm so pitbull doesnt look bad .. but still some quirks .. buffs look so down-scaled .. wtb option to change the number per row.
10:23.48[Ammo]you should not be passing a table
10:23.59[Ammo]you should be passing a , separated string
10:24.09[Ammo]table.concat( tanktable, ",")
10:24.22CIA-1103ckknight * r31361 10PitBull/Mana/Mana.lua: PitBull-Mana add option to hide mana bar
10:24.27SquishemHardThats what GridoRA2Layouts_TankList is
10:25.46SquishemHardBut I need to pass the layout of the whole grid
10:25.46CIA-1103nymbia * r31362 10PitBull_EstimatedHeals/PitBull_EstimatedHeals.lua:
10:25.46CIA-11PitBull_EstimatedHeals:
10:25.47CIA-11- Add options. Basically the same as Banzai; global color setting and group-based ignore settings.
10:25.56SquishemHardto addlayout
10:26.18vhaarrnymbia: you didn't translate the options for banzai
10:27.49SquishemHardThis is how that var is updated:
10:27.51SquishemHardfunction GridoRA2Layouts:oRA_MainTankUpdate( maintanktable )
10:27.51SquishemHard<PROTECTED>
10:27.52SquishemHard<PROTECTED>
10:27.52SquishemHard<PROTECTED>
10:27.52SquishemHard<PROTECTED>
10:27.52SquishemHard<PROTECTED>
10:27.54SquishemHard<PROTECTED>
10:27.56SquishemHard<PROTECTED>
10:27.58SquishemHardend
10:28.05ckknightplease don't spam
10:28.07vhaarrSquishemHard: ace.pastey.net
10:28.11ckknightuse pastey
10:28.19SquishemHardok
10:28.21nevcairielmhm
10:28.29nevcairielaura module is not working right at all
10:28.29nevcairielimho
10:29.55SquishemHardhttp://ace.pastey.net/9734
10:30.00nymbiavhaarr: good point, i'll toss acelocale in there and do translations at the top
10:30.06ckknightnevcairiel: works for me
10:30.23nevcairielits only showing 6 buffs or so
10:30.32nevcairielnot one more
10:30.56nevcairielok 7
10:30.57CIA-1103sylvanaar * r31363 10Prat/ (Prat.lua Prat.toc extras/Presets.lua): Prat: Try to fix the double presets menu item
10:31.00nevcairielbut not more :D
10:31.42ckknightnevcairiel: what happens if you increase the width?
10:33.12nevcairielwell it shows more
10:33.15nevcairielbut on 160 width
10:33.18nevcairielit should show 10
10:33.20nevcairielbut doesnt
10:33.32nevcairielhm except
10:33.39nevcairielthe portrait is screwing there somewhere
10:34.13nevcairielplus going into a second row would be cool .. :P
10:34.20CIA-1103ammo * r31364 10PitBull/ (CombatText/ CombatText/CombatText.lua PitBull.toc): PitBull: add CombatText module
10:34.27CIA-1103nymbia * r31365 10PitBull_Banzai/PitBull_Banzai.lua:
10:34.27CIA-11PitBull_Banzai:
10:34.27CIA-11- Localize options menus.
10:34.56*** join/#wowace Daemona (i=koaschte@i577A2039.versanet.de)
10:35.06nevcairieloh well i will toy around with the aura module, and submit a patch to you once i like it .. maybe you do too :)
10:37.27*** join/#wowace [dRaCo] (i=drc@p54859BC8.dip0.t-ipconnect.de)
10:37.48CIA-1103nymbia * r31366 10PitBull_EstimatedHeals/PitBull_EstimatedHeals.lua:
10:37.48CIA-11PitBull_EstimatedHeals:
10:37.48CIA-11- Localize options menus.
10:41.38HealthNice amount of people working in PitBull.
10:42.13nymbiathe messages may SEEM productive
10:42.16Mikmackknight: "disable manabar" please!
10:42.26Mikmai wanna start bugtesting pitbull in action :P
10:42.28ckknightI already added it.
10:42.37Mikmaorly?
10:42.42nymbiabut we're actually just having revert wars
10:42.52ckknightCIA-11> ckknight * r31361 PitBull/Mana/Mana.lua: PitBull-Mana add option to hide mana bar
10:42.56[Ammo]hehe
10:43.03Mikmaholy crap
10:43.04[Ammo]ckknight: I added the combattext module :p
10:43.10ckknight[Ammo]: good times
10:43.10[Ammo]it seems to work fine
10:43.11Mikmalet the bugtesting begin!
10:43.17[Ammo]just no options ofcourse
10:43.42ckknightmeh
10:45.39CIA-1103ammo * r31367 10PitBull/CombatText/CombatText.lua: PitBull: tweak the CombatText module
10:45.51CIA-1103nymbia * r31368 10PitBull_EstimatedHeals/PitBull_EstimatedHeals.lua:
10:45.51CIA-11PitBull_EstimatedHeals:
10:45.52CIA-11- Re-use the already attached frame if for some stupid reason the spellcast stop event fails to fire. (only had this happen twice now, so this fix may not work.)
10:46.05[Ammo]hmm castbars hmmm
10:46.34CIA-1103ckknight * r31369 10PitBull/Layout.lua: PitBull - make layout more sensible when mana bar is hidden
10:46.54*** join/#wowace pub^ (n=pub@cdubray.csbnet.se)
10:46.59ckknightyea, I should make the castbar module
10:47.08[Ammo]it's easy as pie
10:47.35[dRaCo]yeah, castbars!
10:47.50nymbiaan experience bar wouldnt hurt either if anyone's bored
10:47.55[Ammo]should update the layout a bit so the portrait is properly in the frame
10:48.02[Ammo]instead of hovering on the side
10:48.08*** join/#wowace fatbrain (i=fatbrain@85.8.1.66.se.wasadata.net)
10:48.10ckknightnymbia: you do it
10:48.15*** join/#wowace cybane (n=cybane@cpe-75-185-73-189.columbus.res.rr.com)
10:48.19ckknight[Ammo]: that'd be nice
10:48.20fatbrainanyone got a link to a great shadow-priest-specc?
10:48.50[dRaCo]just click everything that says "more % dmg"
10:49.33ckknightnymbia: I have no need for an experience bar
10:49.36ckknightso I'm not writing it
10:49.53cybaneArgh Ck you need ops in wowi
10:49.55[dRaCo]an xp/rep bar? ;)
10:49.59ckknightyea
10:50.14Ordogwowhead down? Oo
10:50.17*** join/#wowace cncfanatics (n=cncfanat@164.65-241-81.adsl-dyn.isp.belgacom.be)
10:50.26ckknightI don't participate much wrt wowi anymore
10:50.33[dRaCo]works finre here, Ordog
10:50.42[dRaCo]s/finre/fine/
10:51.11Ordogoh ya, works ^^
10:51.26Mikmackknight: yeah right, the manabar does goe away but the background doesn't rezise with the changes :D
10:51.37ckknightnote my most recent fix
10:51.45Mikmameh
10:51.45ckknightUpdate before bugging me.
10:52.10[dRaCo]fatbrain: raiding or solo/lvl-spec?
10:52.41*** join/#wowace nymbia (n=nymbia@71-218-138-197.hlrn.qwest.net)
10:53.14Mikmackknight: ok, now i will bug you. option to swap the 3D portrait to other side on Target-frame :D i have a perfect layout in my mind alredy
10:53.28nymbiackknight: i wont use it either, just thought it might be good to have around, people seem to like 'em ;)
10:53.28ckknightMikma: that's a layout issue.
10:53.31ckknightMikma: you do it.
10:55.53[Ammo]requires some rewriting of the layout
10:56.19MikmaPitBull/Mana/Mana.lua:162: attempt to index field 'manaBar' (a nil value)
10:56.36[dRaCo]fatbrain: http://www.wowhead.com/?talent=bVMhzhZZVGgzMtohtVo <--- put the last 5 points wherever you feel you need em... imp. mind blast or blackout would be my suggestion
10:56.39MikmaGlobal settings -> StatusBar texture
10:58.36CIA-1103ckknight * r31370 10PitBull/Mana/Mana.lua: PitBull-Mana - fix nil bug
10:58.47*** part/#wowace SquishemHard (n=Squishem@24-216-242-204.dhcp.mdfd.or.charter.com)
10:59.09vhaarrfatbrain: you need 2 points in imp. mind blast, also get healing focus and put the last point in martyrdom or imp. ve
10:59.43CIA-1103ckknight * r31371 10PitBull/Portrait/Portrait.lua: PitBull-Portrait - assorted hacking. Make it show on the right if we're looking at the target.
10:59.53[Ammo]damn ckk
10:59.56[Ammo]I was just about to commit that :p
11:00.00ckknightlol
11:00.00Healthpwnd
11:00.04ckknightI did more than just that
11:00.09ckknightI fixed portraitBG and such
11:00.27Mikmayay!
11:00.32Mikmanow i can show what i have in my mind
11:00.35[Ammo]hehe
11:01.07[Ammo]it should be properly 'inside' the frame though
11:01.13ckknightright.
11:01.15[Ammo]but that Layout.lua file will become a mess
11:01.24ckknightit's inevitable.
11:01.29[Ammo]yup
11:01.31ckknightjust go for it
11:02.05Mikmaholy mother
11:02.06[Ammo]no thanks, I'm happy this way :p
11:02.10ckknightMikma: ?
11:02.15nevcairielwtf
11:02.16ckknight:-P
11:02.18Mikmamy target's portrait was 50% of the screen :D
11:02.20nevcairielmy portrait is scaled to hell
11:02.23[Ammo]hahaha
11:02.24ckknightokay
11:02.26Mikmano not target
11:02.27ckknight"my bad"
11:02.30Mikmamyself myserf!
11:02.32[Ammo]pwned
11:02.32nevcairielits player portrait
11:02.33nymbialol
11:02.35nevcairiellooks kinda funny
11:02.35nevcairiel:D
11:02.40*** join/#wowace pub^^ (n=pub@cdubray.csbnet.se)
11:03.19[Ammo]time for lunch :)
11:03.50CIA-1103ckknight * r31372 10PitBull/Portrait/Portrait.lua: PitBull-Portrait - fix bug. shh.
11:05.10*** join/#wowace Yinchie (n=me@e245073.upc-e.chello.nl)
11:05.27nevcairielframe.auraFrame:GetWidth() is reporting 121 or so, but ive set the frame width to 160 .. its kinda weird :(
11:05.35*** join/#wowace Bibi (n=bibi@AVelizy-151-1-17-225.w82-120.abo.wanadoo.fr)
11:06.43ckknightodd
11:06.44nevcairielheh it has an integrated error check for layouts
11:06.45nevcairielthats great
11:07.03ckknightit's necessary, as you can't trust layouts
11:07.14CIA-1103ckknight * r31373 10PitBull/Portrait/Portrait.lua: PitBull-Portrait - more messing with the layout
11:08.32*** join/#wowace [DiE]Celeb (n=zlkkiz@ti300720a080-4862.bb.online.no)
11:11.39CIA-1103nymbia * r31374 10PitBull_InteractLines/PitBull_InteractLines.lua:
11:11.39CIA-11PitBull_InteractLines:
11:11.39CIA-11- Options.
11:11.56*** join/#wowace kovi (i=nnscript@p5081E135.dip.t-dialin.net)
11:13.13Mikmackknight: http://wow.reaktio.net/pb.jpg
11:14.08ckknightnice setup
11:14.11ckknightyou showing me a bug?
11:15.51CIA-1103ckknight * r31375 10PitBull/Mana/Mana.lua: PitBull-Mana - hide targettarget by default
11:16.03ckknightoh man, I'm totally gonna be hacking AceDB-2.0 because of that commit ^---
11:16.18ckknightif you see, the whole ['*'] table has to be reproduced to change one value
11:16.25ckknightand I don't feel like doing that
11:16.41nevcairieli requestet that some time ago
11:16.43ckknightso I'm thinking of having a ['**'] table which populates its internal values to other sibling tables
11:16.54Mikmackknight: no, i'm showing you what i had in my mind and why i was asking for the hide manabar and swap portrait :D
11:16.55nevcairielgood that you noticed it now too and i finally get it :P
11:17.13ckknightyea, but I'm self-centered, and now that it affects me, we all get to reap the benefits
11:17.28Health*giggle*
11:17.30ckknightnevcairiel: ['**'] seem good or something else make more sense?
11:17.45nevcairielsounds good
11:17.59Mikmayou know what else sounds good?
11:18.01Mikmacake
11:18.01*** join/#wowace narapathrider (n=A@mnch-4db02ded.pool.einsundeins.de)
11:18.03MikmaI like cake.
11:18.14ckknightI'm more of a pie person, myself
11:18.50nymbiammm food
11:19.04nymbiadammit now i have to eat ice cream
11:19.08nymbiaand its cold in here >.<
11:19.36Mikmanymbia: just don't put that stuff on your nipples
11:19.45nymbiaMikma: will do
11:19.57nevcairieli cant believe i am actually using the verification stuff i learned at university
11:20.02nevcairielbut it really makes sense
11:20.03nevcairiel:D
11:20.06nymbiaMikma: i put my warm socks on..  it's on now.
11:20.48Mikma:D
11:21.05*** join/#wowace Unrealii (i=NEXT96@222.111.123.146)
11:25.25CIA-1103sole * r31376 10Antagonist/Antagonist-Options.lua: Antagonist: Fixed small typo which was causing Epeen to spasm when Antagonist was loaded.
11:25.59nymbiaEpeen spasms... sounds pretty serious
11:26.37*** join/#wowace doktoreas_ (n=chatzill@host29-132-dynamic.61-82-r.retail.telecomitalia.it)
11:26.43doktoreas_hi to all
11:27.08doktoreas_anyone is using WUU under linux?
11:28.22nymbiaholy crap... suddenly the profile tablet is like 6 pages to scroll
11:28.32ckknightlol, yea, nymbia
11:28.41ckknightbut you have no idea how handy it is to optimize things
11:28.46ckknightright-click to sort by stuff
11:28.56nymbiaAH HA!
11:29.02nymbiai was wondering how to change sort
11:30.35ckknightI added that today
11:32.04*** join/#wowace Sole (n=chatzill@203-118-186-231.bliink.ihug.co.nz)
11:32.45Solehi friends
11:32.48Sole~seen ckknight
11:33.12purlckknight is currently on #wowi-lounge #norganna #wowace. Has said a total of 193 messages. Is idling for 2m 37s, last said: 'I added that today'.
11:33.12nymbiahey sole :)
11:33.12ckknighthey Sole
11:33.12SoleI just saw the pitbull thread, promising stuff there
11:33.13Solehai nymbia
11:33.30ckknightyea, lot of cool work has been done
11:33.41Soleany plans or modules which you havent done yet?
11:33.46ckknightCastBar
11:33.59nymbiawas [Ammo] working on that one already?
11:34.03ckknightnot sure
11:34.15Soleit wouldnt be too hard to implement
11:35.15Solehmm going for the external modules approach agian
11:35.40Solenymbia: whats InteractLines?
11:35.55Solethe description isnt enough for my brain
11:36.08nevcairielman i cannot think straight today
11:36.23nymbiadraws lines between unitframes when they heal or damage each other
11:36.34nymbiaits just eye candy, but its fun
11:36.58Solesounds funky
11:38.33nymbiathink i've got a screenshot around from that auras bug
11:38.58SoleI think I might return to that actionbar project
11:40.20SoleI like what I see with PitBull though
11:40.29SoleagUF seems like its getting too big
11:40.54nymbiaSole: kinda a hideous screenshot but you get the idea: http://img53.imageshack.us/my.php?image=wowscrnshot032907210706sm2.jpg
11:41.27Solewhoa
11:41.29Solefunky
11:41.30nevcairielman, good debuff positioning takes some weird thinking
11:44.33[Ammo]ckknight: I can do the castbar if you want, not sure I can do it now though :p
11:44.55ckknightif you would, please
11:44.58ckknightI'm hacking AceDB
11:45.54yacoobnymbia, crazy sshot O_o
11:46.28nymbiait looks pretty cool when everyone's going at once... i didnt get a shot of that though :(
11:51.28ckknightwoot, I got it to work
11:51.33ckknightand it's all so crazy
11:51.44nymbiahuh?
11:51.59nymbiaoh ['**'] ?
11:52.29ckknightyea
11:52.47ckknightin other news, I made it quite a bit faster
11:53.01nymbianice
11:53.19ckknightI just hope I didn't break anything
11:53.35ckknightcause if I did, everyone's DBs blow up ;-)
11:53.40ckknighthere's hoping.
11:53.56nymbiahm.  ckknight, should i do :RegisterPitBullChildFrames() on a frame that's not always present?
11:54.02ckknightyes
11:54.07nymbiaok
11:54.26ckknightnymbia: currently it just determines if :OnUnknownLayout is called
11:54.34ckknightit maps a frame to a module
11:54.37CIA-1103gamefaq * r31377 10FuBar_QuestsFu/ (9 files in 9 dirs): FuBar_QuestsFu: deDE Update to all Modules and done some Tweaks.
11:54.41ckknightso that the layout will know what to do
11:54.56*** join/#wowace Worf (n=worf@85-125-177-155.dynamic.xdsl-line.inode.at)
11:56.46CIA-1103ckknight * r31378 10Ace2/AceDB-2.0/AceDB-2.0.lua: (log message trimmed)
11:56.46CIA-11.AceDB-2.0 - added a special key ['**'], which should always be a table. Like ['*'], it acts a filler for all values, except that unlike ['*'], it will permeate through its siblings.
11:56.46CIA-11e.g.
11:56.46CIA-11{
11:56.47CIA-11['**'] = { alpha = true, bravo = true, charlie = true },
11:56.49CIA-11monkey = { bravo = false }
11:56.51CIA-11}
11:57.07ckknightmissed the last line
11:57.23ckknightit was that monkey will actually be { alpha = true, bravo = false, charlie = true }
11:57.35nymbialets see if that blew up the world ;)
11:57.54mitch0ckknight: is there a slash command or keyboard binding in carto to pop up new note creation window with my current coordinates?
11:58.06ckknightnot to my knowledge
11:58.15CIA-1103ckknight * r31379 10PitBull/Mana/Mana.lua: PitBull-Mana - switch to ['**'] form.
11:58.19mitch0would it be hard to add?
11:58.20ckknightnymbia: it passed my (minimal) tests
11:58.25ckknightmitch0: probably not
11:58.34mitch0will you do it? :)
11:58.34vhaarrckknight: ** rocks.
11:58.39CIA-1103ammo * r31380 10PitBull/CombatText/CombatText.lua: PitBull: remove aceconsole from combattext, was only used for debuggin
11:58.42ckknightvhaarr: :-)
11:58.44nymbiackknight: didnt blow anything up for me either
11:58.55ckknightmitch0: no, I have no motivation to
11:59.07mitch0guessed as much ;)
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12:00.51*** join/#wowace kenlyric (n=jabels@iu-itpo-vreris.itpo.iu.edu)
12:05.00SoleBartender3 doesnt even use SecureStateHeaderTemplate?
12:05.16Solehere I was under the impression it was important to use headers
12:06.25nevcairielbartender uses SecureStateDriverTemplate
12:06.34nevcairielwhich is an advanced state header
12:07.58sbuhmm - so casting bar is the only 'real' feature that is missing? (real as in 'whats in blizzard/ag and not in pitbull)
12:08.48Silviu-ckk now the scale, width etc is in options ?
12:08.54Silviu-In pitbull
12:08.56ckknightyes
12:09.06CIA-1103rabbit * r31381 10Ace2/Ace2.toc: Ace2: ChatThrottleLib optdep.
12:09.09ckknightsbu: and grouping
12:09.21sbuckknight: rightclick on custom frames (e.g. focus) opens config menu - not unit menu - bug/feature?
12:10.14ckknightfeature
12:10.20nevcairielthats so weird
12:10.26nevcairielwhats up with the aura stuff
12:10.38ckknightexplain the issue
12:10.42ckknightsaying it's weird does me no good
12:10.57nevcairielits somehow getting the size wrong
12:11.13nevcairieltrying some stuff
12:12.01CIA-1103ckknight * r31382 10PitBull/Layout.lua: PitBull - make portraits inside the frame instead of outside.
12:13.37nevcairielthis frame with a configured width of 160
12:13.43nevcairielsomehow gets its auraframe set to 121
12:15.54nevcairielplus toying around with auras sucks, if you dont have enough buffs to test with :P
12:16.55[Ammo]I'm working on the castbar atm
12:17.24nevcairieli was working on better aura positioning
12:17.32nevcairielbut something is screwed with the fram there
12:17.42nevcairiel*frame
12:20.34CIA-1103ckknight * r31383 10PitBull/ (Mana/Mana.lua Portrait/Portrait.lua):
12:20.34CIA-11PitBull - added ability to hide portrait.
12:20.34CIA-11- bugfix to Mana
12:20.48cncfanatics~seen ag`
12:21.19purlag` <n=ag`@0x503e79d4.bynxx18.adsl-dhcp.tele.dk> was last seen on IRC in channel #wowace, 14h 48m 14s ago, saying: 'a lot in aguf was changed recently, it probably needs updating'.
12:21.19*** join/#wowace Batos (n=Batos@193.69.144.170)
12:24.03CIA-1103ckknight * r31384 10PitBull/Portrait/Portrait.lua: PitBull-Portrait - only show portrait menu if it's a non-wacky unit
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12:28.18mitch0ckknight: is there a "why-did-I-create-this" type of doc about pitbull?
12:28.25ckknightno
12:28.27ckknightoh
12:28.29ckknightcheck the forum
12:28.33ckknightI may have posted something
12:28.37mitch0:)
12:29.19nevcairielthis weirdness is driving me crazy
12:29.39ckknightnevcairiel: possibly a scaling issue?
12:29.56mitch0ckknight: which forum? ace2 dev corner? or addons? or libs?
12:30.08nevcairielhrm
12:30.11nevcairielscaling could be
12:30.20nevcairielit should ignore scale in that place
12:30.32mitch0found it
12:30.40*** join/#wowace chutwig (n=chutwig@URDAV3.rutgers.edu)
12:31.13ckknightmitch0: ace2 addons, unit frames section
12:31.41nevcairielframe:GetWidth() returns 200 .. or well 199.999 something .. frame.auraFrame, which should be relative to frame, doesnt.
12:31.44nevcairieli am teh confused.
12:32.57ckknighthrm
12:33.04ckknightcheck the :GetEffectiveScale() on both
12:33.38*** join/#wowace faCe| (n=face@pD955E9F9.dip.t-dialin.net)
12:34.43nevcairielframe itself returns my uiscale
12:34.45nevcairielauraframe 1
12:37.36nevcairielha works now
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12:39.49CIA-1103ckknight * r31385 10PitBull/ (4 files in 3 dirs):
12:39.50CIA-11PitBull - bugfix to Portrait.
12:39.50CIA-11- increase overlay framelevel, possible bugfix
12:39.50CIA-11- added [smartrace] to WatchdogTags, that'll show the race if they're a player or their creature type otherwise.
12:39.50CIA-11- messed with the class text.
12:40.04evlckknight: I'm still getting a ton of nodes that hump eachother on the map, even after updating to the latest ver and mining a node close to 3-4 others I get another duplicate, maybe a cleaning routine which runs when a module is loaded would be nice? Including overwriting lesser nodes with it's best possible sibling
12:40.38ckknightprobably a good idea.
12:40.48*** join/#wowace alyx- (i=alyx-@r4ay106.net.upc.cz)
12:40.57evlckknight: and why can't one edit notes created when talking to a NPC about a POI?
12:41.10ckknightno idea
12:41.19ckknightoh, wait
12:41.30ckknightyou can't edit notes that are created by modules
12:41.37evlckknight: it's just minor but most of the guards in Stormwind give you directions to a person so the note shows Josh Garnett and I have no idea what he does :)
12:41.41ckknightcause the data format is completely different
12:41.53ckknightyou can delete it and make your own
12:42.27evlI was thinking maybe one could sniff the option selected at the NPC dialog and use that as secondary comment
12:44.52evlckknight: last question (maybe!), giving IterateNearbyNotes nil for the radius parameter gives you a list of all the nodes in the zone?
12:45.12ckknightyea, doesn't it already do that?
12:45.15ckknightI documented this
12:46.16evlckknight: It says nil = maximum radius whatever maximu, radius is :)
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12:55.16mitch0didum
12:55.50Stephmwhumdidum
12:57.08CIA-1103rabbit * r31386 10PitBull_Banzai/PitBull_Banzai.lua: PitBull_Banzai: Cleanup.
12:57.37vhaarrckknight: With Banzai, I only hook UpdateHealthbarColor, but the bar does not resize for units that have aggro.
12:57.50ckknightresize?
12:57.53vhaarrckknight: I've read through UpdateHealthbarColor in the health module, and it doesn't seem to set the width anywhere, I don't understand.
12:57.57vhaarryes, resize the health bar
12:58.03ckknightmmm... no
12:58.06vhaarr:SetValue
12:58.06ckknightno I don't
12:58.07vhaarrI guess
12:58.09ckknightoh
12:58.12ckknightthat's :UpdateHealth
12:58.18vhaarrI know
12:58.20vhaarrI'm not hooking it
12:58.24ckknightk
12:58.27vhaarrbut it's still not changing
12:58.35vhaarrwhen I only hook UpdateHealthbarColor
12:58.57ckknightoh
12:59.09ckknightum, what colors do you set the statusbar and bg?
12:59.16ckknightif they're exactly equal, that's bad
12:59.21vhaarryes they are
12:59.22sbuheh - so much new stuff to play with, elkbuffbars seems also pretty usable :)
12:59.34ckknighttake a look at the recent code
12:59.47vhaarrckknight: so how should I know what to use for the bg color?
13:00.01ckknightonce again, take a look at the recent code
13:00.46vhaarrI am, but I don't want to copy/paste that beast into banzai
13:01.05ckknightlast 7 lines
13:01.15ckknightstarting with if db.reverse then
13:01.19vhaarralright, I'll replicate that
13:04.08*** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu)
13:07.36CIA-1103rabbit * r31387 10PitBull_Banzai/PitBull_Banzai.lua: PitBull_Banzai: Fix background colors.
13:07.43CIA-1103nymbia * r31388 10PitBull_EstimatedHeals/PitBull_EstimatedHeals.lua:
13:07.43CIA-11PitBull_EstimatedHeals:
13:07.43CIA-11- Position the bar correctly regardless of deficit mode and/or reverse mode and/or vertical oriented health bars.
13:08.30*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
13:08.30*** mode/#wowace [+o Cairenn] by ChanServ
13:11.52CIA-1103nymbia * r31389 10PitBull_EstimatedHeals/PitBull_EstimatedHeals.lua:
13:11.52CIA-11PitBull_EstimatedHeals:
13:11.52CIA-11- Set the heal bar one level above the health bar.
13:13.39wobinalas
13:13.44wobinI get a highlight from Mikma
13:13.48wobinbut it's scrolled off
13:13.56wobinI need something to record these things =P
13:14.05Mikmawobin: yeah it's your fault
13:14.18Punkie`ckknight, what on earth is that youtube scam about!
13:14.50*** join/#wowace Andalia (i=xx@p54AC93BA.dip0.t-ipconnect.de)
13:15.19JoshBorke~logs
13:15.20purlfrom memory, logs is apt/ibot/infobot/jbot/purl all log daily to http://ibot.rikers.org/<channelname>/ where channelname is html encoded ie: %23debian | lines that start with a space are not shown | some channels have stats at http://ibot.rikers.org/stats/<channelname>.html.gz
13:16.06JoshBorkedidn't happen yesterday :-D
13:17.38Punkie`:(
13:18.14art3misbananas in pjamas are coming down the stairs
13:18.19CIA-1103archarodim * r31390 10Babble-2.2/Babble-Boss-2.2/Babble-Boss-2.2.lua:
13:18.19CIA-11Babble-2.2: Babble-Boss-2.2.lua:
13:18.19CIA-11- Fix frFR for Al'ar missing translation error
13:19.46JoshBorkebananas in pajamas are coming down in pairs
13:20.45Punkie`uhh
13:20.50Fisker-anyone know shit about notepad++?
13:20.54Punkie`do they chase teddy bears next?
13:21.25sbuFisker-: uhm - its my standard text editor here - but dont know much about it :o
13:21.55Fisker-I need to know if it's possible to easily view the difference between 2 files
13:21.58Fisker-i.e. diff
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13:32.35CIA-1103gamefaq * r31391 10FuBar_QuestsFu/ (Blizz/Blizz.lua QuestsFuLocale-deDE.lua): FuBar_QuestsFu: deDE Update
13:32.36wobinCause on tuesdays they would like to catch them unawares
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13:44.37Punkie`~slap wobin
13:44.39purlACTION slaps wobin, keep your grubby fingers to yourself!
13:45.29wobinoi
13:49.58*** join/#wowace beerke (n=beerke@5353E179.cable.casema.nl)
13:50.13JoshBorke~slap wobin
13:50.14purlACTION slaps wobin, keep your grubby fingers to yourself!
13:51.10sbuckknight: hmm - font / -size setting possible for pitbull's texts?
13:57.54wobin=(
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14:00.14*** join/#wowace gerber^Cavisty[I (n=Jon@c-71-200-85-204.hsd1.md.comcast.net)
14:01.25art3misi dont think you WANT the "something" that josh and punkie can give you.
14:01.56JoshBorkelol
14:02.04*** join/#wowace pub^ (n=pub@cdubray.csbnet.se)
14:03.14wobinSam will kill him if he tries anything.
14:04.04*** join/#wowace Stack (i=Stack@75.110.75.203)
14:04.09Punkie`wobin!
14:04.14Punkie`make me an ingame mudkip, kthx
14:04.36wobinPunkie`: Make it yourself =P
14:04.42Punkie`buhu :(
14:04.43wobinI've got too much on my plate =P
14:05.00JoshBorkegief splut!
14:05.25wobinsee?
14:06.10Healthsplut!
14:06.10Healthsplut you slut!
14:06.10Healthalmost the same
14:09.12[Ammo]time to test pitbull castbars
14:14.59Nickenyfiken[Ammo]: have you written a castbar module?
14:15.03art3misgod i love new york
14:15.04[Ammo]yeah
14:15.08art3mishttp://www.1010wins.com/pages/327596.php?contentType=4&contentId=392010
14:15.15[Ammo]I'm getting the drycoded bugs out now :p
14:17.49Nickenyfikenawsome
14:18.08Nickenyfikenmost important thing i miss when using PitBull
14:18.39deltronspam!
14:19.16deltronhmm pitbull is ready now eh?
14:20.37Tornhoofany screenshot for pitbull around?
14:21.23renchapTornhoof: try it
14:21.37renchapthats like aguf
14:21.50renchapbut you can easily make a custom layout
14:21.51Tornhoofi already use aguf
14:22.02Tornhoofso no real reason until i want to customize?
14:22.04Nickenyfikenit looks pretty much like agUF
14:22.16renchapsmaller, faster
14:22.17*** join/#wowace Fisker- (i=ballmer@85.24.17.250.generic-hostname.arrownet.dk)
14:22.18ProphagUF laggs bigtime if u play a healing class
14:22.23vhaarrTornhoof: No, there's no real reason until you want to customize.
14:22.29vhaarrProph: Not for me.
14:22.46Prophdoes for me and most ppl
14:22.54Tornhoofk thx vhaarr
14:23.03Prophperhaps we have lots of options enabled
14:23.15Prophcombattext for groups,etc or some other options
14:23.24deltronTornhoof: I have an issue wity yata atm, the timer doesn't show up, among other things
14:24.05Tornhooferror msg?
14:24.23deltronI didn't grab it last night
14:24.28deltron:/
14:24.51Tornhoofthere is some weird bug with reskilling atm, one i can't reproduce and i don't know why
14:25.09Tornhoofsometimes it just does not remove non existing totems from the savedvar list
14:25.10deltroni'll grab it when I get home later
14:25.11Tornhoofdunno why tbh
14:25.24deltronyeah when you respec?
14:25.32deltronI always relog after I respec
14:25.36deltronif totems change
14:25.46Tornhoofyeh even then
14:26.03art3mishttp://youtube.com/watch?v=sLiwHaspMe8 <-- another's pain to brighten your day
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14:32.00art3misi love it if someone made a party/raid ONLY unitframes
14:32.08art3missomething tiny and simple
14:32.17knarf-ckknight is pitbull usable yet? :)
14:32.28HealthTest it maybe?
14:32.34art3misits mostly useable
14:32.43art3misit's ugly but its useable ;P
14:33.00knarf-well it looks like aguf and aguf is pretty imho
14:33.09*** join/#wowace Jens (n=jens@pdpc/supporter/active/Jens)
14:33.18knarf-but aguf freezes from time to time and I hate the aura system in aguf
14:33.32*** join/#wowace Amadeo (n=amadeo@c-68-50-75-9.hsd1.md.comcast.net)
14:34.06art3misyeah im not a fan of it
14:34.17art3misi actually love the look of nymbias back in the day
14:34.20HealthAura?
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14:35.53knarf-Health buff/debuff
14:36.11HealthI see
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14:40.36ExUser111«« 15Server11 »» 14Trigger11~[15!Keeereeookke11]~ 14Used11~[150 cps11]~ 14Next.Send11~[15Open11]~ 14Stole11~[150b in 0 files11]~ 14Record11~[153b/s by n/a11]~ 14Sends11~[150/211]~ 14Queues11~[150/1011]~ 14Entered11~[150 times11]~ 14Note11~[15Sharing is good11]~ 11« 14Ë×Çü11®14§îöñ 11»
14:41.13*** mode/#wowace [+b *!n=none@*.wa.bigpond.net.au] by vhaarr
14:41.13*** kick/#wowace [ExUser1!n=folk@ghybel696.krs.hia.no] by vhaarr (vhaarr)
14:41.30Nickenyfikenlol
14:41.42vhaarrI decided to level my shaman again, and need a build to look to; http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500015000300000000050050001450213053115100000000000000000000
14:41.44vhaarrany comments?
14:41.52vhaarrshe's only lvl 16
14:41.54RLD_osx<PROTECTED>
14:42.17vhaarrI'm thinking maybe reverberation is not worth it
14:42.42Tornhoofwhat's your goal with that build
14:42.48Tornhoofget killed instantly?
14:42.55vhaarrTornhoof: level to 70
14:43.02AmadeoEnhancement is leveling, lol
14:43.15Amadeoalso does well in PvP
14:43.22Tornhoofa.) you want enhancing totems
14:43.27Tornhoofsince it buffs your lazy ass
14:44.00Tornhooffor dual wield, not taking the precious +3hit from the resto tree is kinda mad
14:44.03TecnoBratimo, if you are going duel wield .. dont go 2h mace/axe
14:44.18vhaarrwell, when leveling it's kind of hard, isn't it?
14:44.23vhaarrI'll switch weapons like mad
14:44.50Tornhoofif you get hit
14:44.55Tornhoofyuou can't heal yourself
14:45.07Tornhoofyou have no means of any uninterruptable heal spells
14:45.21Tornhoofneither the talent from the ele tree nor the one from the resto tree
14:45.30Tornhoofthat's why such a build is suicide
14:45.42Tornhoofeither the mob dies or you die
14:46.11vhaarrhttp://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000050050021450213053115150005331000000000000
14:46.15vhaarrsomething like that then?
14:46.49AmadeoTornhoof: What spec is your Shaman?
14:46.57Nickenyfikenthats almost like my 70 shamans build
14:47.03Tornhoof0/5/56
14:47.13Tornhoofyes vhaarr, that's better
14:47.21vhaarralright
14:47.38Tornhoofeven though you might want to put two points from anticipation into the missing two points in improved lesser healing wave
14:47.52[Ammo]damn castbars are almost working :p
14:47.56[Ammo]some buggy stuff left to do :)
14:47.56Nickenyfikengo for Shamanistic Rage cus it will save you a lot of mana whne grinding
14:48.04vhaarrhm, yeah, I can do that
14:48.11vhaarrNickenyfiken: I have that
14:48.23Tornhoofrelying on dodge for a shaman is kinda mad tbh
14:48.34vhaarrTornhoof: *leveling build*
14:48.37Tornhoofyah
14:48.38vhaarrMobs will hit me.
14:48.39Tornhoofeven then
14:48.52vhaarrHaving it is not the same as relying on it.
14:48.53Nickenyfikeni dont think Anticipation is that good but im not sure
14:48.54Tornhoof2% dodge won't help there
14:48.56vhaarrDodge always helps.
14:49.10vhaarrwell it was just a dump talent to get higher
14:49.22vhaarrbut I could remove 2 points since I put 2 in enhancing totems
14:49.23Tornhoofyeh
14:49.42Tornhoofi always had two/three points in imp. lightning shield for dump
14:50.05*** join/#wowace nekoh (n=nekoh@pD9E00C2E.dip0.t-ipconnect.de)
14:50.12Tornhoofbut that was pre mana shield
14:50.24vhaarrI'm not good at keeping it up enough
14:50.30Tornhoofme neither
14:50.32Nickenyfikeni could almost put those point in imp gost wolf
14:50.41Tornhoofback  in the days i had a mod to do that for me
14:51.19Nickenyfikeni use a mot that dings when i lose elemental shield or weapon buff
14:51.30Nickenyfikenmod*
14:51.40Tornhoofadditionally you can argue if you need the imp. weapon totems
14:51.46Tornhoofif you really want the dodge
14:52.00vhaarrgrace of air, what is that?
14:52.02art3misi miss inner fire
14:52.06Tornhoofagility
14:52.07vhaarrI only have strength of earth so far
14:52.09vhaarrah
14:52.16NickenyfikenGoA is good
14:52.24Nickenyfikenyou want to crit
14:52.25art3misnot this sucky new piece of crap they nerfed us to
14:52.41Tornhoofyeh
14:52.50Tornhoofand unfortunately there is no higher GoA with bc
14:52.57Tornhoofso you're stuck with the old 77 agi one
14:53.05art3misthen again i miss auto innerfire and autoshield
14:53.18art3mismainly cuz auto shield was annoying and always took my mana at the wrong time ;P
14:53.31AmadeoBlizzard should have left Inner Fire the way it was
14:53.35*** join/#wowace RLD_osx (n=rldempse@66-169-191-207.dhcp.ftwo.tx.charter.com)
14:53.37Tornhoofunfortunately with 70 GoA will give you less crit than with 60 :/
14:53.41AmadeoNow you end up casting it more often than the last version
14:53.42art3misi dont quite understand why they changed it
14:53.53art3misi rarely cast it now
14:53.54Amadeo20 hits happens in seconds
14:54.03art3mismost mobs rage and within 5 seconds its gone anyways
14:54.22art3misto me its not wiorth the mana for 5 seconds of 2k ac
14:54.41deltronI just learned about judgement of wisdom
14:54.44deltronwhat haxx
14:54.46art3misand that shield bonus in the talents tree makes me laugh
14:55.04art3miswoo!! i get a bonus 193 damage absorb
14:55.17art3misfor point i could use in something more useful
14:55.25art3misthey really need to make shield scale better
14:55.34Nickenyfikenhmm it's possible to hide the portrait in PitBulls targetframe
14:55.43*** join/#wowace faCe| (n=face@pD955E9F9.dip.t-dialin.net)
14:55.59art3miswhich one is jom?
14:56.17art3misthe one that does double damage on stun?
14:56.50AmadeoI think I have more fun on my Rogue than any other class I've leveled up so far
14:57.00art3misi love my priest
14:57.02AmadeoI'm starting to hate my Warlock
14:57.26art3mishehe i ahve a priest for dpsand im making a paladin to heal ;P
14:57.36art3missince paladins rule at healing
14:57.39art3misplain and simple
14:57.44AmadeoGranted, my Warlock has crappy gear, but DoTs aren't really effective anymore if a healer is around
14:57.53AmadeoDIspelling isn't necessary, just heal through them
14:58.08art3misthey may not get the big numbers like holy priests but they sure can last a lot longer
14:58.26art3misnot to mention thier buffs
14:58.56art3mishehe me and a guild holy were messing around alst night duelling without fears
14:59.09art3misand his heals and mana pool are more than enough to beat me 50% ofthe time
14:59.21art3miswe ahd our mana fiends fighting at one point
14:59.34art3misthey actually stopped stealing mana and moved between us to duke it out
15:01.05CIA-1103ammo * r31392 10PitBull/ (CastBar/ CastBar/CastBar.lua PitBull.toc):
15:01.05CIA-11PitBull: add castbar module based off aguf castbars, but with icons.
15:01.06CIA-11Someone will have to fix the layouting better though.
15:02.34HealthMmm, hot icons.
15:04.51art3misthe layouting?
15:05.42[Ammo]yeah
15:05.44[Ammo]it's now fixed on top of the frames
15:05.49[Ammo]outside the 'frame' actually
15:05.53[Ammo]but it works
15:06.03art3misi was commenting about the word ;P
15:06.12[Ammo]oh yeah
15:06.12art3misits still "layout"
15:06.14[Ammo]dutchism :p
15:06.24art3miswoo amputee porn! http://www.efukt.com/1724_1_Legged_Pussy_Fuck.html NSFW obviously
15:06.27[Ammo]I'm not a native english speaker
15:06.27*** join/#wowace Vegeta]BT[ (n=Vegeta-G@xdslfe223.osnanet.de)
15:06.35[Ammo]and it shows at times
15:08.07art3misya don't say ;)
15:08.39[Ammo]if I had motivation/time I'd fix the layout etc
15:08.41[Ammo]but meh
15:08.43[Ammo]screw that :p
15:09.19art3missicbne you're better at lua think you could do me a fav when you get time?
15:10.57art3mistake aguf xperl nymbias nurfed unitframes(whichever one you want) and strip out EVERYTHING that isnt the party and raid frames?
15:11.08art3misall i need is the compact party and raid frames as i like my player and target ones from duf ;P
15:11.21art3miswithout all the extras i dont even use
15:11.45art3misi'd do it but im not all that sure if i rip out the other stuff if it will still work
15:12.08vhaarrDUF still works?
15:12.14art3missorta
15:12.20art3misi ripped the copy out of mazzle's
15:12.31art3misnot sure if the actual one is still functional
15:15.33beerkeanyone remember the name of the tool that allowed you to see the textures and models from WoW
15:15.43beerkesomething like modelviewer or something it was
15:16.07renchapbeerke: http://www.wowmodelviewer.org/ ?
15:16.08*** join/#wowace moonsorrow (n=moonsorr@HSI-KBW-085-216-057-070.hsi.kabelbw.de)
15:16.31beerkethanks !
15:17.42Prophis there a mod that notifies me when Fearward is gone on a player??
15:18.01deltronheh you asked yesterday didn't you?
15:18.09Prophyah
15:18.20HealthYou could use Chronometer to get a pretty bar
15:18.26sedatedChipmunkChronometer?
15:18.28Prophhmm i use chrono
15:18.34Prophi dont see that picking up buffs
15:18.45Prophwhen buffs expires or a buff is purged/used.
15:19.19sedatedChipmunkoh
15:19.22sbuthanks [Ammo] :)
15:19.28sedatedChipmunkyou mean when it's used up
15:19.43Prophused up or purged..hehe
15:19.46*** part/#wowace Punkie` (n=~@host86-130-2-120.range86-130.btcentralplus.com)
15:19.49*** join/#wowace weab (n=asdf@66.89.174.138.ptr.us.xo.net)
15:19.53*** join/#wowace Punkie` (n=~@host86-130-2-120.range86-130.btcentralplus.com)
15:20.08Prophhmm since fearward is a buff..maybe some sort of buff tracker mod?
15:20.19sedatedChipmunkshouldn't be difficult
15:20.20Prophanyone use a buff tracker mod?
15:20.39sedatedChipmunkalmost a one-liner; you can write that yourself easy
15:20.43Azurewrathjust don't use Fear Ward and play like a Man :p
15:21.06Prophoh what type of macro line?
15:21.51Fisker-nooo
15:21.54Fisker-i just lost in C&C3
15:22.00Healthn00b
15:22.02Fisker-came up with the most lulz idea
15:22.19Fisker-I took over a building in the enemy base and deployed a mothership right above his fucking mcv
15:23.01Fisker-He lost 3 warfactories a lot of units shooting, his conyard (to capture :P)
15:23.13Fisker-But the fucker managed to sneak a crane away
15:23.32Fisker-Then i got severe butthurt from 3 players as my 2 allies left the game
15:24.44deltronlol
15:24.57deltronfisker- is either a goon or a 4chan
15:25.01*** join/#wowace faux-sioux (n=komodo@137.155.128.23)
15:25.15Fisker-4chan :(
15:25.25deltronnot so anonymous now!
15:25.26deltronmuahahha
15:25.35deltronoh wai...
15:25.49Fisker-They removed forced_anon!
15:25.53Azurewrathtry Supreme Commander 4vs4, it's sooo much better :)
15:26.50Fisker-I dislike supreme commander
15:27.11*** join/#wowace Ordog (i=ordog@port-87-234-85-114.dynamic.qsc.de)
15:27.38deltronI doubt supreme commander would run decently on my laptop heh
15:32.00hyperChipmunk[2007/03/30 11:30:21-1721-x1]: PitBull-r31392\CastBar\CastBar.lua:157: attempt to index global 'u' (a nil value)
15:32.13shieldbSo not only can GMs restore characters that were deleted over a year ago, they can do an 'as-is' restore without having to pass it to a specialist
15:32.38deltronblizz doesn't delete anything
15:32.50Fisker-Why shouldn't they be able too?
15:33.07shieldbI'm not really surprised, just kind of nice to find out
15:34.12Fisker-ah that way
15:35.46hyperChipmunkckknight: around?
15:36.43Fisker-nah he's asquare
15:36.44Fisker-HOHOHO
15:36.52Fisker-i am so funny
15:36.57Fisker-should get a fucking medal
15:38.10hyperChipmunk/kick Fisker-
15:38.27[Ammo]hyperChipmunk: my bad
15:38.31[Ammo]will see if I can fix it :p
15:38.51hyperChipmunknp, just heads-up
15:39.00Fisker-you forgot to specify the channel
15:39.10CIA-1103ammo * r31393 10PitBull/CastBar/CastBar.lua: PitBull: fix line 157 error in castbar
15:39.19[Ammo]I didn't test channeling :p
15:39.26[Ammo]just made lots and lots and lots of drinks on my mage
15:39.30hyperChipmunklol
15:39.49[Ammo]the layout needs some work
15:40.04hyperChipmunkdon't you mean the "layouting"
15:40.07[Ammo]haha
15:40.39hyperChipmunkah, i see
15:40.46hyperChipmunkmy test spell is mend pet =)
15:40.56hyperChipmunkwhich is channeled =P
15:41.24[Ammo]yeah
15:41.38[Ammo]I fixed it though, so test again
15:41.48hyperChipmunkyep, works dandy
15:42.06hyperChipmunkexcept, of course, the crappy layouting
15:42.20[Ammo]yeah
15:42.20[Ammo]well
15:42.24[Ammo]that can be fixed
15:42.27*** join/#wowace LittleBigUser (n=chatzill@p57B1A7CD.dip0.t-ipconnect.de)
15:42.30hyperChipmunkhm
15:42.44TecnoBrathttp://farm1.static.flickr.com/144/360410578_f4733b64db_o.jpg
15:43.00hyperChipmunkactually, the channel doesn't show up by my character
15:43.18[Ammo]oh?
15:43.24[Ammo]hrmf
15:43.29[Ammo]normal casts do?
15:44.04hyperChipmunkyea, i thought that was yours, but it's at the bottom of my screen, and regular casts are by my bar
15:44.12hyperChipmunkgimme a min to sort this out
15:44.35CIA-1103ammo * r31394 10PitBull/CastBar/CastBar.lua: PitBull: fix for channeled casts not showing up on castbar
15:44.37[Ammo]try that update :p
15:45.26[Ammo]no evocation yet on my mage I think
15:45.29[Ammo]so I can't test the channeled stuff
15:45.40[Ammo]and my warlock is in a too crowded region to properly test
15:45.47TecnoBratArcane missles?
15:45.55[Ammo]that means leaving my quiet spot
15:46.01TecnoBratlol
15:46.09[Ammo]2 fps development ....
15:46.10Gngskbandage?
15:46.14hyperChipmunklookso good; only nitpick is that the interrupt defecit shows, even when it's just -0.0
15:46.22[Ammo]hrmf
15:46.27[Ammo]on channeling
15:46.28[Ammo]oh bah
15:46.31*** join/#wowace Vegeta]BT[AFK (n=Vegeta-G@xdslfe223.osnanet.de)
15:46.43hyperChipmunkhehe
15:46.59hyperChipmunkyou just filtered +0.0, didn't you =p
15:47.14CIA-1103ammo * r31395 10PitBull/CastBar/CastBar.lua: PitBull: don't show delay on channeled spells when its 0
15:47.16[Ammo]no
15:47.28[Ammo]I fixed all the stuff for non-channeled spells
15:47.36[Ammo]but forgot all about channeled spells :)
15:47.40hyperChipmunkah
15:47.57CIA-1103roartindon * r31396 10RapidCast/RapidCast.lua: RapidCast: oCB support
15:48.26hyperChipmunkTecnoBrat: funny thing is, i wasn't checking nonchanneled stuff for the same reasons =)
15:48.37hyperChipmunki likes me my quiet spot =P
15:48.45TecnoBrathaha
15:49.09TecnoBratcast your hearthstone! :P
15:49.15[Ammo]that's not channeled!
15:49.16[Ammo]hehe
15:49.24TecnoBrat"i wasn't checking nonchanneled stuff for the same reasons"
15:49.31hyperChipmunkhehe
15:49.45hyperChipmunkyea, i'm using my mount now
15:50.05art3misperv
15:50.06Fisker-firstaid [Ammo] !
15:50.13TecnoBrato.O
15:50.19TecnoBratfirstaid, thats smart
15:50.35art3misshhhh
15:50.40art3mishe's gonna get a god complex now
15:50.53sbuhmmmm
15:50.58hyperChipmunkright; who needs all that cloth anyway
15:51.07sbu[Ammo]: there is no casttext/castbar on target-target
15:51.08sbuwhy? :)
15:51.12art3misrogues ;)
15:51.16sbuis there a way to enable this?
15:51.23[Ammo]sbu: because there is no way to enable that
15:51.27sbuoh...
15:51.45[Ammo]blizzard doesn't fire an event for targettarget
15:51.53art3mispitbull doesnt even ahve the tags for waterfall/niagara to work right ;P
15:51.54*** join/#wowace Wiebbe (n=Wiebbe@c529c6063.cable.wanadoo.nl)
15:52.00Wiebbehelloes :P
15:52.08sbu[Ammo]: but PitBull_EstimatedHeals shows up on tt?
15:52.17hyperChipmunkhiyo
15:52.19Wiebbei was wondering if someone could give me a pointer on some lua/error :>
15:52.26[Ammo]sbu: see me caring?
15:52.37sbumeh :o
15:52.49yacoobYou mean: carring. Big two-hand axe.
15:52.58*** join/#wowace copystring (n=copystri@p548AC3D3.dip0.t-ipconnect.de)
15:53.01art3mishe's a sucker for baby rabbits
15:53.04hyperChipmunkWiebbe: let's see it
15:53.08yacoobhttp://files.filefront.com/Gold_Beggers_NO_MOREwmv/;7072172;/fileinfo.html btw
15:53.33WiebbehyperChipmunk, thank you, lets see if pasting here works ;p (its small :P)
15:53.39Wiebbei "declare" a variable like this:
15:53.39Wiebbeself.loggedRaid = {
15:53.40WiebberaidDescription = "",
15:53.40Wiebbeevents = {}
15:53.40Wiebbe}
15:53.46Wiebbeaccording to the coding tips
15:53.50Wiebbethis is better for performance
15:54.04Punkie`omg spam
15:54.25hyperChipmunk~whalesmack Punkie`
15:54.35Wiebbebut when i try to assign the variable like this: self.loggedRaid.raidDescription = value
15:54.36Wiebbei get a nil error for loggedRaid
15:54.45Wiebbei have a lot of experience in non lua languages
15:54.55Wiebbeand this is basicly my first Ace2 addon in which i try to do things the right way
15:54.59Fisker-wtf
15:55.15Fisker-why do i suddenly have a google search for "face covered in pussy juice"
15:55.16Fisker-O_o
15:55.16hyperChipmunkhm
15:55.17Wiebbehow am i doing things wrong here?
15:55.19*** join/#wowace Chompers (n=Chomp@cpc1-cove7-0-0-cust955.brhm.cable.ntl.com)
15:55.36yacoobthe question is, how this hunter does what he does in this movie
15:55.44Punkie`because you typed it, Fisker- ? :p
15:55.45hyperChipmunkmy guess it's with the self
15:56.33Wiebbehmm, the scope of the variable?
15:56.36Fisker-did not :(
15:56.37hyperChipmunkyea
15:56.53Punkie`I bet you searched furry friday too :(
15:56.57hyperChipmunkstick the file up on ace.pastey.net and lemme have a look
15:57.02GngskFisker-, any interesting finds with that search string?
15:57.29*** join/#wowace nuoHep (n=nuoHep@outer.test.e-larek.ru)
15:57.38Fisker-not really :(
15:57.55art3misgod i hate people that cant encode videos well enough that the text is all blurry
15:58.49art3misyacoob: distracting shot i believe and then he shoots someone he's "friendly" with
15:59.23WiebbehyperChipmunk
15:59.25Wiebbelemme see :)
15:59.30[Ammo]Wiebbe: if not self.loggedRaid then self.loggedRaid = {} end
15:59.34[Ammo]self.loggedRaid.raidDescription = value
15:59.43[Ammo]you ahve to make sure loggedRaid is a table
15:59.48[Ammo]before adding stuff to it
15:59.58Wiebbebut dont i do with the declaration?
16:00.05Wiebbeself.loggedRaid = {
16:00.05WiebberaidDescription = "",
16:00.05Wiebbeevents = {}
16:00.06Wiebbe}
16:00.07Wiebbelike that
16:00.18Wiebbethats what the wiki said
16:00.28Wiebbeinstead of doing: self.loggedRaid = {}
16:00.36[Ammo]apparantly that code wasn't exeecuted yet
16:00.39yacoobart3mis, I know they can redirect aggro, but this distracting shot stuff should NOT affect guards and such... right?
16:00.40[Ammo]or loggedRaid would be a table
16:00.43Wiebbehmm
16:00.44Fisker-distracting shot?
16:00.49Fisker-You mean misdirection?
16:00.53Wiebbei placed it on the onInitialize
16:01.02Wiebbebut only after a /rl
16:01.04Wiebbeill reload wow
16:01.05hyperChipmunkmy guess is self isn't set the second time
16:01.07Fisker-Misdirection works on faction npcs anyways
16:01.30Fisker-I saw some dude use misdirection on a lowlevel in a party to put the cenarion expedition guy on him
16:01.37Fisker-cenarion circle*
16:01.39Fisker-in orgrimmar
16:01.48*** join/#wowace Elkano (n=elkano@ip-213-135-2-169.handshake.de)
16:01.56Fisker-Elkano!
16:01.57Fisker-you suck!
16:02.09Elkanonope, that was your job
16:02.24Fisker-nahuh
16:02.36yacoobFisker-, basically this is this movie
16:02.46CIA-1103kemayo * r31397 10FuBar_QuestsFu/Blizz/Blizz.lua: FuBar_QuestsFu: Blizz: Include update zhTW localization by Hanne.
16:02.47yacoobnot sure whether it's misdirection, as I'm not playing much nowadays
16:03.18Fisker-I HATE GEOLOCATION IN SF.NET ARAWRWRAWRRAAAAAGRRRRRRGH
16:03.36Wiebbeheh
16:03.38Wiebbeit works now :>
16:03.52Wiebbei used the addon name at all self instances
16:04.00Wiebbeand reordered the placing of the code
16:04.01CIA-1103kemayo * r31398 10PitBull_Portrait/: PitBull_Portrait: Deleted, as incorporated into PitBull core.
16:04.08*** join/#wowace copystring (n=copystri@p548ac3d3.dip0.t-ipconnect.de)
16:04.11Fisker-damn you Kemayo
16:04.14sergio[Ammo]: Would increasing CombatLogRangeHostilePlayers help me see a player's spell messages further away with witchhunt
16:04.14Fisker-i just checked it out
16:04.20*** join/#wowace |s|Sparhawk (n=apoc13@c-24-10-167-109.hsd1.ut.comcast.net)
16:04.37[Ammo]sergio: yeah
16:04.38KemayoFisker-: Things would have been weird looking, then, with two versions of it overwriting each other. :D
16:04.49ChompersElkano: does ebbs save settings for the bar locations and such?
16:04.57Fisker-perhaps :P
16:05.10ElkanoChompers, for the groups, yes
16:05.39hyperChipmunkyea, you need to pass self, either explicitly or implicitly with e.g. function MyAddon:foo()
16:05.40Chompersweird, i set it up, quit out of wow and restarted
16:05.51Chomperscame back and they had all disapeared
16:06.13hyperChipmunkif you're using it in just a normal local or global function, it won't be what you want it to be
16:07.26ElkanoChompers, I tested it and it was working for me :/
16:07.43Elkanocould you pastey your SVs for EBBs?
16:07.57*** join/#wowace ilifin (i=ilifin@062016181186.customer.alfanett.no)
16:08.07Chompersi could try
16:08.22Chompersill start it up again, see if its still doing it
16:10.15*** join/#wowace Lysithea (i=o@c-ad4ee455.017-172-73746f34.cust.bredbandsbolaget.se)
16:10.53Wiebbethanks hyperChipmunk
16:11.32CIA-1103shieldb * r31399 10Incubator/ (Locale-deDE.lua Locale-enUS.lua):
16:11.32CIA-11Incubator: minor localization cleanup, deDE update
16:11.32CIA-11- deDE should track all of the KZ trash now
16:11.34hyperChipmunkcertainly >8)
16:11.50Chompersnope, the default buffs are there but ebbs is enabled
16:12.11Chompersill try to use pastey for you
16:14.49sbuckknight: http://img386.imageshack.us/img386/7703/pitbull1vd6.png - 1. sometimes target/tt is just 'black' (after some clicking around) 2. see heal/mana text on target(s) - also after some random targetting
16:17.36sbuElkano: ebbs is nice :)
16:17.59Elkanoand I'm working through the forums for fixes ^^
16:18.09ChompersElkano: what would you like me to put into a pastey? im a nub at this
16:18.24sbuElkano: there are bugs? :o
16:19.12ElkanoChompers: World of Warcraft\WTf\Account\<account>\SavedVariables\ElkBuffBars.lua
16:20.49Chompershttp://ace.pastey.net/9759
16:21.03*** join/#wowace xyu (i=xyu@218-170-27-37.dynamic.hinet.net)
16:21.47Chompersi made sure the instantiation was in the code, but it doesnt seem to have kept it :/
16:23.28Chompersand: Error:  bad argument #1 to 'pairs' (table expected, got nil) / File: ElkBuffBars.lua / Line: 356
16:24.32Elkanothat one is fixed localy ^^
16:28.02Fisker-buttsechs up your ass Elkano
16:29.46sergiopitbull castbar error: http://sp.cream.org/images/misc/pitbullcast.jpg
16:29.56CIA-1103shieldb * r31400 10Incubator/Core.lua: Incubator: setting barcount / maxshowtime to 0 will now display all bars/times instead of displaying nothing.
16:30.01Chomperscan you have buttseks anywher else?
16:30.37Cowboy__can anyone help me with a bug my fubar addon is having?
16:30.42Fisker-oh lawd is that sum castbar?
16:30.50Fisker-oh wait it is
16:30.50Cowboy__the most recent comment here -> http://www.wowinterface.com/downloads/info7027-CowboysAuctionSearch.html
16:31.00*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
16:31.00*** mode/#wowace [+o Tekkub] by ChanServ
16:31.24*** join/#wowace |MoX|Padwa| (n=zoomjr@212.220.18.160)
16:31.41Cowboy__i've looked into it, but can't figure out why i'm getting this error; i'm stumped
16:33.52KemayoAnyone know what happens if you UnitClass('target') when target is a mob?
16:34.09Gngskit shows stuff
16:34.15Cowboy__it'll give the unit's class :D
16:34.17Gngsklike, classes for different mobs
16:34.21Fisker-CP FLOOD
16:34.59Cowboy__sigh
16:35.04Cowboy__that error is over my head
16:35.05vhaarrKemayo: Depends, but most of the time it defaults to Warrior.
16:35.15Kemayovhaarr: Thanks. :D
16:35.17Gngsksome odd things bring back paladin, heh
16:35.43Fisker-Isn't it warrior for mobs with no mana and paladin for mobs with mana?
16:35.50Gngskthat'd make sense
16:35.53ElkanoChompers, there are a few things in your SVs that look a bit strange... eg the ids should be the same as the table keys :/
16:36.06Fisker-Afterall warriors are just watered down paladins :)
16:36.06Cowboy__i'm getting this error -> FuBarPlugin-2.0-31323:813: Usage: IsAddOnLoadOnDemand(index or "name")
16:36.20Cowboy__shit afk a few
16:38.02Fisker-heh
16:38.08Fisker-i figured out what interactlines is for
16:38.22art3mishttp://uncyclopedia.org/wiki/HowTo:Construct_a_Federation_Starship
16:41.10Fisker-ARGH
16:41.10Fisker-where's my gloss?
16:41.10Fisker-ah
16:41.10Fisker-called glaze now
16:41.13Fisker-silly gooses
16:43.15Fisker-ah
16:43.23Fisker-we got a faggery daggery doo problem
16:43.39Fisker-ckknight you there?
16:47.22Fisker-lol
16:47.33Fisker-you can make frames for target's target's target's etc.
16:47.43Fisker-this addon delivers
16:50.11Fisker-Can you make target specific frames?
16:50.29Fisker-i.e something like target=gruul
16:50.58NeoTronah yes. Prince down. Many attempts below 10% where we got the last unlucky infernal landing in our last safe spot
16:54.57KemayoAny idea what the paths for the various class icons are?
16:55.29Fisker-Nope, but i think wowwiki shows the path to the icon
16:55.44Fisker-because their iconpack or whatever is built up the same way
16:56.35Fisker-nope not on class icons :/
16:57.26KemayoThis is retarded.  I've downloaded several mods that display them, and they all include their own copies of the icons.
16:58.15Fisker-lol
16:59.00ElkanoKemayo, where ingame are classicons used? only in the vhar creation Glue?
16:59.15KemayoElkano: They're used in the raid frames, no?
17:00.01CIA-1103jerry * r31401 10Talented/apply.lua: Talented: bugfix
17:00.17Fisker-yup
17:00.41Fisker-when in a raid you get a icon in the side with the numbers of persons of each class
17:00.47Fisker-in default blizzard raid frames
17:00.57Fisker-But guess what, blizzard also just included their own class icons
17:00.59Fisker-oh wait...
17:04.16*** join/#wowace _DvdKhl_ (i=DvdKhl@p508A7434.dip.t-dialin.net)
17:06.23ChompersElkano: i've just deleted my sv files for ebbs, gonna give it a go
17:07.31CIA-1103archarodim * r31402 10Decursive/ (Dcr_Raid.lua WhatsNew.txt):
17:07.31CIA-11Decursive:
17:07.31CIA-11- When in a party, pets were not ordered correctly.
17:07.31CIA-11- Updated WhatsNew.txt
17:07.32Chompersannnd it works
17:08.05Elkanodoes anyone have screenshots of weapon tooltips with poisons or firestones applied?
17:12.11Antiarc|WorkNo, but I can tell you what it says
17:12.27*** join/#wowace nuoHep (n=nuoHep@85.192.55.242)
17:12.27AmadeoOh my god, PitBull actually has a height modifier...I've been asking for that in other UF addons forever :P
17:12.31Antiarc|WorkIt just adds a "Deadly Poison (26 minutes)" line. Though the formatting may be off.
17:14.04Elkanohmm...
17:15.03vhaarrAntiarc|Work: You forgot the number of remaining charges.
17:15.05Punkie`Elkano, are you desperate, i could go get one
17:15.45Elkanowell, for some reason it seems like the time isn't removed for poisons but for eg windfurry :/
17:16.00Elkanoor is there a (23 xharges) behind that, too?
17:16.41CIA-1103kemayo * r31403 10PitBull/Portrait/Portrait.lua: PitBull: Add option for portrait to be 2d, 3d, or classicon. (Drycoded, but I promise there are no syntax errors, at least.)
17:16.43Punkie`windfury doesnt have charges
17:16.51AmadeoCasting bar is above the unit frames? That's weird
17:18.45KemayoTurns out the reason everyone includes their own class icons is that, insofar as I can tell from reading the raid frame code, all the class icons are stored in a single texture.
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17:19.11vhaarrKemayo: Yes, they are, just like the raid target icons.
17:19.38KemayoI feel that this is no excuse for not just splitting them up yourself, but...
17:20.15KemayoThus I hope that I split them up *correctly* in that commit. :D
17:22.04sbuKemayo: PitBull-r31395\PitBull.lua:1151: Dewdrop-2.0: args.Portrait.args.strata: "set" must be a string or function
17:22.38sbuand line 1151
17:22.38kenlyricwowhead needs a map of mailboxes.
17:22.46sbuerrr 700
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17:24.10Chompersdamnit, its done it again
17:24.27CIA-1103kemayo * r31404 10PitBull/Portrait/Portrait.lua: PitBull: Portrait type (set*Style*).
17:24.27Elkanook, it does say "Name (x min) (y Charges)" ^^
17:24.37Kemayosbu: Thanks!
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17:24.56Kemayo...I am amused that I typo'd typo.
17:26.03Kemayosbu: Update and let me know if that fixed it?
17:26.06sbuPitBull-r31395\PitBull.lua:133: Usage: PitBullTexture8:SetDrawLayer("layer")
17:26.21sbuPitBull-r31395\Portrait\Portrait.lua:154: attempt to call method 'OnUpdateFrane' (a nil value)
17:26.45sbulayer thing is here:
17:26.46sbuPitBull-r31395\Portrait\Portrait.lua:91: in function <Interface\AddOns\PitBull\Portrait\Portrait.lua:84>
17:27.10Cowboy__so, i'm getting this error and i can't figure out what could possibly be causing it. are there common things one can do in an addon to break it? -> FuBarPlugin-2.0-31323:813: Usage: IsAddOnLoadOnDemand(index or "name")
17:27.56Cowboy__here's the full error
17:27.59Cowboy__"FuBarPlugin-2.0-31323:813: Usage: IsAddOnLoadOnDemand(index or \"name\")\n<in C code>: ?\nAceEvent-2.0-30806 (Ace2):251: in function `TriggerEvent'\nAceEvent-2.0-30806 (Ace2):997: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:990>\n\n"
17:28.12Cowboy__i can't figure out what i'm doing that's breaking it
17:28.27Cowboy__i've tried a million things to isolate it, but can't find anything specific that causes the error
17:28.39Cowboy__i am clearly doing something wrong
17:29.11CIA-1103kemayo * r31405 10PitBull/Portrait/Portrait.lua: PitBull: Portrait bugfix -- newFrame expects drawlayer for Texture, apparently.
17:29.23Kemayosbu: That should fix it.
17:29.36vhaarrCowboy__: If the addon name is not the same as the folder name, you'll have problems.
17:30.19Cowboy__so if my fonder is called Cowboy_AuctionSearch, i can't call the name "Cowboy's Auction Search" ?
17:30.22Cowboy__er folder
17:31.29Cowboy__i have Cowboy_AuctionSearch\Cowboy_AuctionSearch.toc
17:31.30sbukey: PitBull-r31395\Portrait\Portrait.lua:44: attempt to index local 'frame' (a nil value)PitBull-r31395\PitBull.lua:53: in function `Update'PitBull-r31395\Portrait\Portrait.lua:81: in function <Interface\AddOns\PitBull\Portrait\Portrait.lua:80>
17:31.33sbuKemayo
17:31.39Cowboy__and in there, ## Title: Cowboy's Auction Search
17:31.54Cowboy__i set the .name = "Cowboy's Auction Search"
17:32.04Cowboy__is that the problem?
17:32.05Cowboy__hmmn
17:32.08sbuhm strange
17:34.06Cowboy__i think i meant .title but instead i used .name
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17:37.25sbuKemayo: got it? :o
17:39.09Kemayosbu: This one is weird.
17:39.34KemayoOh, wait, it's not.
17:39.38sbuhmm
17:39.45sbuit works if i hide/show the portrait
17:39.50sbubut on-the-fly changing doesnt
17:40.18CIA-1103kemayo * r31406 10PitBull/Portrait/Portrait.lua: PitBull: Portrait, didn't change arguments to Update when changed to OnUpdateFrame.
17:40.25Kemayosbu: That should fix it.
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17:41.11Kemayosbu: Do the class icons actually work?
17:41.29sbuyep
17:41.31sbubut 1 more thing
17:41.40sbuif you switch to 2d or class icon and then back to 3d
17:41.52sbuthe frame is black - no portrait shown
17:42.00sbu2d works, class icons works
17:42.12sergioHow would I go about disabling the party frames in PitBull
17:43.11sbuuh and (but i guess thats not your stuff) - wtb portrait config for target frame (dont know about party yet)
17:43.16Saint-NPitbull:DestroyFrame("party")
17:43.20Saint-Ni think
17:43.22Fisker-Kemayo rawr
17:43.42Fisker-You think you can fix that estimatedheals bar is overlapping targetframe?
17:46.04Kemayosbu: That's weird.  Can you tell me what's printed by: /print PitBull:GetUnitFrame('player').portrait:GetObjectType()
17:46.14CIA-1103next96 * r31407 10simpleMinimap/modules/coords.lua:
17:46.14CIA-11simpleMinimap:
17:46.15CIA-11- Update locale koKR
17:46.48sbuKemayo: uhm - you mean after i switched to 3d and the frame is empty?
17:46.54Kemayosbu: Yup.
17:47.07KemayoFisker-: Not my thing at all. :)
17:47.07sbuPlayerModel
17:47.20sbu"PlayerModel"
17:47.49sbuand if i use hide+show to reenable 3d it works but is still PlayerModel
17:47.56sbu(so i guess thats correct? :p)
17:49.48Kemayosbu: PlayerModel is correct, yes.  Can you get it to an empty state, then see if this makes it reappear?  /script PitBull:GetUnitFrame('player'):Update('player', PitBull:GetUnitFrame('player')
17:50.00KemayoUm, with one more ) at the end.
17:50.33sbu<string>:"PitBull:GetUnitFrame('player'):Update('play...":1: attempt to call method 'Update' (a nil value)<in C code>: in function `RunScript'
17:50.51KemayoOh, right. I'm an idiot.
17:51.26Kemayosbu:  /script PitBull_Portrait:Update('player', PitBull:GetUnitFrame('player')
17:52.03CIA-1103elkano * r31408 10ElkBuffBars/ (EBB_Bar.lua EBB_BarGroup.lua ElkBuffBars.lua ElkBuffBars.toc):
17:52.03CIA-11ElkBuffBars
17:52.03CIA-11- bugfixes
17:52.03CIA-11- poisons should be working now (didn't expect the charges in the name)
17:52.03CIA-11- strings shouldn't overlap anymore
17:52.51sbuElkano: WTB flashing on buff fade (10s? :o) (ebb-like)
17:53.17Kemayosbu: Or, even /script PitBull_Portrait:Update('player', PitBull:GetUnitFrame('player'))
17:53.18sylvanaarwhy cant i checkout externals? i get 405 method not allowed
17:53.38sylvanaarbeen like this for weeks
17:53.44sbu<string>:"PitBull_Portrait:Update('player', PitBull:G...":1: attempt to index global 'PitBull_Portrait' (a nil value)
17:55.17Elkanosbu, I think "buff expiring" stuff will be added later ^^ alpha pulse maybe, text warnings almost for sure, sound hmm...
17:55.39KemayoHuh, I was sure I hadn't made it local.
17:56.09Kemayosbu: In that case: /script PitBull:GetModule('Portrait'):Update('player', PitBull:GetUnitFrame('player'))
17:56.41sbuElkano: mhh. alpha pulse sounds good - some decent visual effect (not annoying like message (bah reading.. :p) / sound / ...) ;o
17:56.43ChompersElkano, those bug fixes...any chance it'll fix my problem?
17:57.02sbuKemayo: didnt fix it
17:57.18sbuhm wait
17:57.32ElkanoChompers, sorry still didn't get 100% what your bug actually is :(
17:57.33sylvanaarElkano could shared media library possibly define a table with type string tokens eg MediaType.SOUND, MediaType.FONT
17:58.03sbuhmmm strange
17:58.50Kemayosbu: ?
17:58.50Elkanosylvanaar, what's the point?
17:58.50sbuKemayo: after 'breaking' the portrait (-> 2d -> 3d) i can drag something from my frame (bars stay where they are, but the border / icons are moving)
17:59.01Chompersah damn, ill keep investigating
17:59.11Chomperssorry for the lack of info Elkano
17:59.18sylvanaarElkano standard naming - prevents type "sounds" and "sounds"
17:59.25sylvanaargrr
17:59.35sylvanaar"sound" "sounds"
17:59.59sylvanaaror even "sounds" "sound" "audio"
18:00.21Kemayosbu: Huh. Sounds like this might actually be a bug in the frame cache. ckknight might want to hear about it, I guess.
18:00.22sylvanaarinstead you use MediaType.SOUND
18:00.46sbukk *screenshot*
18:00.52Elkanosylvanaar, won't stop them from using MediaType.SOUNDS or MediaType.AUDIO ;)
18:01.20sylvanaarElkano no, but it at least provides a suggested name
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18:02.01ElkanoI think one should rather use the wiki to suggest other types as by now there are only "font" and "statusbar" build in
18:02.21Kemayosbu: In any case, it's reached the limit of what I can debug remotely.  I'll investigate further when I'm actually at a computer with WoW.
18:02.50Elkanohaving a constant MediaType.SOUND won't stop them from not using it and forcing them would shut the lib for new types on the fly without editing the lib
18:03.47sylvanaarElkano its good style to provide symbolic names
18:06.12*** join/#wowace RLD_osx (n=rldempse@66-169-191-207.dhcp.ftwo.tx.charter.com)
18:06.45sbuKemayo: http://img395.imageshack.us/img395/4080/pitbull2ph0.jpg
18:06.55sbu2nd picture
18:07.24sylvanaarElkano plus its like one line of code, and its use isnt mandatory
18:08.23*** join/#wowace Rewad (n=Miranda@84-72-53-32.dclient.hispeed.ch)
18:08.39Rewadhi there
18:08.55deltronhullo
18:09.27Rewadexist a ace2 addon which show the class/guild of my target in the unitframe?
18:14.16*** join/#wowace Ominous (i=HydraIRC@88-109-246-223.dynamic.dsl.as9105.com)
18:14.28ChompersElkano, would having a sound play when you get a debuff be possible?
18:14.50Elkanoit's not aware of gains and looses
18:14.55Chompersperhaps only play on selected debuffs
18:15.09Chompersoh right
18:18.21cncfanatics~seen ag`
18:18.54purlag` <n=ag`@0x503e79d4.bynxx18.adsl-dhcp.tele.dk> was last seen on IRC in channel #wowace, 20h 45m 49s ago, saying: 'a lot in aguf was changed recently, it probably needs updating'.
18:18.55CIA-1103sylvanaar * r31409 10Prat/libs/: Prat: Adds SharedMediaLibrary-1.0 external
18:20.21sylvanaarcan someone try getting that prat/libs? i cant get externals for some reason
18:25.02Ominousckknight: ping
18:25.51Saint-Nrewad: in the unitframe no, not off hand although you could mod it to do so, AFTTE tooltip and most tooltip addons do that however it's a mouse hover target instead of a unit frame
18:27.23CIA-1103elkano * r31410 10SharedMediaLib/SharedMedia-1.0/SharedMedia-1.0.lua: .SharedMedia-1.0 - added <lib>.MediaType constants; see wiki for more infos
18:28.17Elkanosylvanaar, is that what you ment?
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18:33.36Saint-Nhttp://filebeam.com/45409495095f417781e7fa83eb3a1a2a <-- BWH source
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18:36.36Fisker-what's bwh?
18:37.25ckknightOminous: pong
18:37.36ckknightFisker-: I'm here now
18:37.41Ominoushow on earth do you dissable the cast bar?
18:38.39Fisker-Looks like frames are a bit buggy
18:38.46ckknightOminous: I didn't code it
18:38.48rubikis there a variable for focus target? like.. "/say %f is my focused target"?
18:38.52Fisker-If i change targets quickly the frames don't draw correctly
18:38.54Fisker-:o
18:39.15Ominousah god it :D
18:39.18rubikor some other script way to get focused target in macros?
18:40.40CIA-1103ckknight * r31411 10PitBull/ (Health/Health.lua Mana/Mana.lua): PitBull - fix bug where mana/health text is behind the bar.
18:41.27CIA-1103ckknight * r31412 10PitBull/PitBull.lua: PitBull - fix another possible bug
18:41.46ckknightFisker-: try now
18:43.24hyperChipmunkrubik: %f coming in 2.1
18:43.28Saint-NFisker-: its that wow bot thingy
18:43.34Saint-Nprolly one of the best
18:43.34Fisker-oh
18:43.52Fisker-btw i can't find any wiki for it, but what are valid units i can use for frames?
18:44.03Fisker-I.e. i want to know if i can make a frame for a specific mob/player
18:44.27ravagernldoes bartender3 support a cat bar?
18:44.43ravagernlmate of me is telling me it is supporting bear form but not cat form
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18:45.20Saint-Nhttp://gizmodo.com/gadgets/gadgets/wiigobot-the-wii-bowling-lego-robot-248453.php
18:45.22hyperChipmunkplayer, pet, raid[1-40], party[1-4], focus, target, and combinations of those appended by 'target'
18:45.45hyperChipmunki think that's all of them
18:46.03Saint-Nits too bad that pitbull doesnt use those
18:46.05Fisker-:(
18:46.30Saint-Nunitframe1..49
18:46.54Saint-Nwhich makes for button appended a tad annoying
18:47.08Saint-Nand while im guessing its better for resources and such is just silly
18:47.18NeoTronSaint-N: lol perfect wii bowling robot
18:47.21NeoTronthats fnny
18:47.26Saint-Nhehe yeah isnt that awesome?
18:47.34Saint-Nnerds and legos!
18:47.43Saint-Na winning combination
18:47.58NeoTronwonder how long it took to calibrate that
18:48.16Saint-Na while judging on the books and the "hop" im guessing it did
18:48.20Saint-Ndid/does
18:49.11sergioIs there a way to turn off the creation of party frames in pitbull so I don't have to destroy them everytime I load
18:49.19NeoTronheh didn't even notice the books
18:49.37ckknightSaint-N: there's no real need to use those.
18:49.50ckknightSaint-N: I mean, PitBullUnitFrame1.unit tells you the unit
18:49.55ckknightno need to put it in the name
18:50.03ckknightand that'd make it more inefficient anyway
18:50.20Arrowmasterravagernl: tell him to stop being lazy and do the damn aquatic form quest
18:50.25ckknightsergio: in PitBull?
18:50.40ravagernlarrowmaster eh?
18:50.48ravagernlhe already did on lvl 14 :P
18:50.58sergiockknight: yes
18:51.28ckknightsergio: I wouldn't bother, honestly.
18:51.30Arrowmasteroh, thats usually the reason most people complain about bear form working but cat form not working on action bar mods
18:51.41sergiobasicly, I only want to use the target, tot, player, pet frames for the most part
18:52.07ckknightI'll make options to hide frames later
18:52.14ckknightuntil then you'll have to stick it out.
18:53.08Industrialanyone here done state mapping with buttons?
18:53.21sergioalso whoever coded the casting bar: http://sp.cream.org/images/misc/pitbullcast.jpg
18:53.30sergiohappens everytime I don't finish a cast of steady shot
18:54.02ckknightokay, so it looks like the casting bar module is gonna get a good tuning
18:54.44Amadeockknight: Please allow movement of it also :)
18:54.53ckknightno.
18:55.00ckknightthat's a layout issue
18:55.12ckknightstop bothering me with issues about the layout
18:55.18ckknightit's not part of the module itself
18:55.40AmadeoI wasn't aware that this was just going to be agUF2
18:56.21ckknightwhat're you talking about?
18:57.05Ominousckknight: can i change the default layout for class/name text so it is actually in the right place if it isnt specified in the custom layout
18:57.07ravagernlbar 0 in bartender is button id's 1-12 right
18:57.17ckknightOminous: go ahead
18:57.21ravagernlor is it bar 1
18:57.40Saint-Nckknight: yeah just a pain for intergration of button addons like extreme unitbuttons and benecast and the likes
18:57.59Saint-Nbar1 is the listed name
18:58.16ravagernlhmm, so bar 0 must mean its disabled
18:59.34Saint-Nckknight: mostly because they assume that it's partyframe# when they do it and don't really allow for unitframe5-9 type settings
18:59.45ckknightnot my problem
18:59.52ckknightthey should be going by .unit
19:00.15Saint-Nnope, but it will lead to a lower amount of people using it, no worries though
19:01.20ckknightif you are at all trying to guilt-trip me into changing it, you had better stop right now
19:01.25Saint-Nthey do "go by" .unit however in most unitframe addons the unit blocks are difined for easy glancing in the code ie unitframe 5-9 is really partframe 1-4
19:01.35Saint-Ndefined
19:01.59Saint-Nno guilt trip just telling you why ill never use it and a good portion of others wont as well
19:02.03Saint-Nyou make it how you want it
19:02.17Saint-Nand you can hop off your defencsive highhorse any time you want ;)
19:02.26Saint-Ndefensive
19:02.40ckknightmy way is better and more efficient in the long run
19:02.44ckknightso I'm not budging
19:02.55kergothSaint-N: you can stop making assumptions about what other people are going to do based on your own feelings anytime now.
19:03.04ChompersElkano, im using ebbs in a raid, is it possible to make dots stack?
19:03.20yacoob"throw more dots, more dots"
19:03.24Saint-Nshrug heaven forbid someone make comments abpout an addon
19:03.26Arrowmasterpeople here generally write addons for them selves how they want to, not because they want to please everybody
19:03.27Chompersi've got 2 corruption bars, would be great if it just said  corruptionx2
19:03.34Saint-NArrowmaster: i know ;P
19:04.32kergothapparently you dont know, since you seem to think the size of the userbase is a valid argument on your side.
19:04.52ckknightI thought that was granted, now you're just being a vindictive prick
19:04.59Ominousckknight: is it ok if i now do a commit which puts name/class text in right place on default and also adds the portrait options to the target frame
19:05.19CIA-1103sylvanaar * r31413 10Prat/ (Prat.lua Prat.toc embeds.xml): Prat: Register sounds with sharedmedialib
19:05.20ckknightOminous: go ahead
19:05.20Elkanopossible, maybe, but it would be a bunch of overhead due to my internal structures
19:05.22Saint-Nive always been a vindictive prick, but you can blame kerg for this one, as i already said "no worries though"
19:05.49kergothsorry, people making asses of themselves with their assumptions is a big bullseye, i cant pass it up.
19:06.07Saint-Nlike what you're doing now?
19:06.20ckknightSaint-N: stop, right now.
19:06.22kergothnot particularly, no.
19:06.26ckknightyou're only fanning flames
19:06.33kergothi dont make an ass of myself, i was an ass before.
19:06.36kergoththank you very much
19:07.10AmadeoIt's like ego-fest in here :P
19:07.20kergothhehe
19:07.25Saint-Nthere's a rather large portion of people that don't use ace. plain and simple kerg. the ones that did come over from the general stuff still like how ace addons play nice with "most" of the regular addons, this particular addon however doesnt, and as ckk has stated has no intentions, of playing nice, thus my statement isn't much of an assumption as simple statistics.
19:07.32Saint-Nnah
19:07.38Saint-Nlively debates and arguments are fun
19:07.39AmadeoBobby Flay is even hiding
19:07.55Saint-Nprovided everyone whos playing knows that 3 minutes from now when we tire of it things go back to normal ;P
19:07.55kergothno, he plays nice, he just isnt willing to sacrifice his goals to attain it.
19:07.56ckknight1) I don't care about poorly written addons
19:08.00kergothwhich is what you're clearly missing
19:08.04deltronbobby flay is so annoying
19:08.07ckknightkergoth's got it on the money
19:08.24Amadeodeltron: At least all he does is lose on his Throwdown show
19:08.44deltronAmadeo: yeah, it's funny
19:08.48Saint-Nnot at all
19:09.07Saint-Nscroll up i already know and stated that he make it how he wants, just that he be aware of the obvious
19:09.14sbuPitBull-r31395\CastBar\CastBar.lua:81: attempt to perform arithmetic on field 'stopTime' (a nil value)
19:09.28Saint-Nof course if it isnt obvious to you guys, thats notreally my problem now is it ;)
19:09.30ckknightsbu: I already fixed that locally, will commit soon
19:09.40kergoththen dont say nonsense like "has no intentions of playing nice" in the future, if you already know better.
19:09.45ckknightSaint-N: I don't see a problem in my code, I see a problem in their code.
19:09.59Saint-Nand thts precisely what i mean about playing nice ;)
19:10.23Saint-Nnice means even ground and compatibility, not doing it your way and forcing/expecting others to come around regardless of which way is better
19:10.24Arrowmasterwhy should he have to make his addon worse to make it 'play nice' with poorly written addons that could just be fixed to work with his
19:10.37ckknightI won't pander to lesser mortals. My way _is_ better, hands down
19:10.43Amadeorofl
19:11.05ckknightbecause of this very fact, I will not change and 'fix' it to work with poorly written addons.
19:11.06Saint-Nand therefore none of my states are wrong or unfounded
19:11.11Saint-N;)
19:11.16Saint-Nstatements
19:11.23kergothSaint-N: and yet you seem to think the other addons can freely force ck to come around.  even ground isnt moving to the other end, its finding middleground.
19:11.35CIA-1103ominous * r31414 10PitBull/ (Class/Class.lua Name/Name.lua Portrait/Portrait.lua): PitBull: - fix default position of name/class, add target to portrait custom options
19:11.44Saint-Nnot at all
19:11.58ckknightSaint-N: btw, what are the addons that expect "party1-4" anyway?
19:11.58Saint-Ni never once said ckk change it so it works you stupid bastard ;P
19:12.02*** join/#wowace Kadish___ (n=Kadish@anubis.student.cwru.edu)
19:12.26Saint-Nbenecast, extreme unit buttons and another one thats a "extention" of group buttons
19:12.29AmadeoI would think that a unit frame would be like the parent addon, and functionality addons would have to support the unit frame, not the other way around...but I don't code, so.. :P
19:12.29Arrowmasterone of the things that makes the great ace based addons great is that they are written to be great not popular and work with everything
19:12.38*** join/#wowace rezz|Diana (i=slash10@84.115.1.116)
19:12.48Saint-Nhardcoding you can change them, which is fine, but thier interface doesnt allow for "ranges"
19:13.02Saint-Nwhich is what you'd need to pitbull to behave/work right with them
19:13.23Saint-Nlike the above exmaple ofpartyframe# as opposed to unitframe5-9
19:13.26Saint-Nexample
19:13.42Saint-Nmore along the lines of the "frame groupsings"
19:13.42kergothmodifying pitbull to fit others assumptions is utterly idiotic.  they should stop making such foolish assumptions, and then they'd work with everything
19:13.50Saint-Nkerg
19:13.57Saint-Nthey DO work with everything at present
19:14.03Saint-Nthey do NOT work with pitbull
19:14.09kergothbut you seem to like making as many assumptions as they do, so i'll just ignore you now.
19:14.10Saint-Nbecause he's doing it different
19:14.34Saint-Nits not an assumption, it's called seeing them work with all the unitframes ive played with
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19:14.52hyperChipmunkthe only thing that should be assumed is the wow api
19:15.00hyperChipmunkanything else is lucky coincidence
19:15.36Saint-Nyoure argument is like saying because ckk make a gas car that requires pure lead poured into it that all other cars that take normal gas change over to the pure lead so the gas pumps are all gas+pure lead, when right now all the cars work fine with the normal gas pumps
19:15.54ckknightno, as the car analogy doesn't work
19:15.56Arrowmasterno your an idiot
19:16.04Saint-Nthats exactly what he's saying
19:16.09Amadeothat analogy would place the API in place of gas
19:16.14Amadeonot addons
19:16.44Amadeosince you don't need extreme buttons and stuff to play the game
19:17.05hyperChipmunkthe only "exception" to that is the API-defined #Dependencies field
19:17.57Saint-Nbut regardless o0f that, pitbull isn't using "standard" unitframes assignments that a majority of the other unitframes do
19:18.09Saint-Nso anyways, see above3 for what and why ;P
19:18.14AmadeoWho set the "standard"?
19:18.20Saint-Ni dont know
19:18.24hyperChipmunki wasn't aware there was a published standard
19:18.26AmadeoUnless it was Blizzard, there isn't one :)
19:18.29Saint-Nbut even aguf follows it ;P
19:18.41Saint-Nstandard is in "quotes" btw ;P
19:18.54hyperChipmunkwell, either there is one or there isn't
19:18.55Saint-Nif you're unclear of that meaning go back to english ;P
19:19.06Arrowmasterthe "standard" would be to fucking use the proper API so obviously those addons your bitching that dont work with PitBull are FAR from "standard"
19:19.18Saint-Nits a mickey mouse standard, meaning that most unitframe authors follow it for compatibility to other addons yadd yad yad
19:19.21AmadeoI remember cladhaire coding Clique to support all the unit frames...I would imagine other addons would do the same if a unit frame didn't work right with it
19:19.35Saint-Nstandard == majority ;P
19:19.52Arrowmastermajority == morons
19:19.52ckknightAmadeo: that's cause Clique/Click2Cast/etc. use ClickCastFrames instead of some arbitrary naming system
19:19.55hyperChipmunkheh
19:20.03Saint-Ndoesnt change the fact that majority == stanard ;P
19:20.07AmadeoYes it does
19:20.12Saint-Nstandard
19:20.35AmadeoWebpages coded for IE is the majority, but it's not the standard, nor is it right, and now things are breaking in IE7 because of it :P
19:20.51Saint-Nthats because they changed how ie7 behaves
19:20.56Saint-N;)
19:21.04Saint-Nbut lets not go OS zealot in here
19:21.08Saint-Nthats just a really bad idear
19:21.17Arrowmasterthats not OS zealot
19:21.19Ominousckknight: shall i work on adding some options about auras to frames, such as hiding them?
19:21.31Saint-NArrowmaster: it can devole into that very rapidly
19:21.39Saint-Nim guessing english isnt your first language
19:21.46Saint-Ndevolve
19:22.09Arrowmaster*sigh*
19:22.14hyperChipmunkno, he's making sense; you aren't
19:22.25Saint-Noh please
19:22.36hyperChipmunki don't like the way PitBull returne GetName either
19:22.43hyperChipmunkbut i like idiots even less
19:23.17Saint-Ntsk tsk name calling
19:23.18sbuckknight: did you see my screenshots?
19:23.33Saint-Nnot once have i resorted to that in this whole discussion
19:23.40ckknightknock yourself out
19:23.40ckknightSaint-N: it's breaking because IE6 didn't support open standards, they made their own standards, and now people are getting fucked because of it
19:23.41ckknightbecause they "changed" the standards
19:23.41ckknightthat weren't even standards in the first place
19:23.42ckknightde facto standardization is hardly ever a good thing when it comes to software
19:23.44ckknightbecause when something comes along that uses a real standard, your de facto standards no longer work.
19:23.50Saint-Nso you're just a infantile piece of shit hyper ;P
19:24.06Saint-Ntrue i dont disagree with that
19:24.07Cheadsde facto standards often become standards though =)
19:24.30hyperChipmunkonly if they make sense
19:24.41*** kick/#wowace [Saint-N!n=ckknight@rrcs-74-62-251-185.west.biz.rr.com] by ckknight (ckknight)
19:24.41Cheadsno shit
19:24.42*** join/#wowace Saint-N (n=art3mis@pool-70-18-198-82.ny325.east.verizon.net)
19:24.51Arrowmasterrelating this to web browsers, what your saying is that even though there are published web standards so that properly writen web pages will display the same on all standards compliant browsers, because IE didnt follow the standards yet was the most popular everybody should write web pages exclusivly to work on IE completely ignoring the standards so they dont work on other browsers
19:24.53ckknightdon't call hyperChipmunk an infantile piece of shit
19:24.54*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
19:24.54*** mode/#wowace [+o Cairenn] by ChanServ
19:25.08Saint-Ni just figured i'd mention it incase you cared but it seems that your initial reaction to any comments about stuff you work on is to immediately get defensive and talk down about it and have the little sheep in here jump to your defense as a coding genious is getting rather tired
19:25.15hyperChipmunkin this case, they don't; there's a REAL standard in place already
19:25.29hyperChipmunkand it's tied into the game API
19:25.47hyperChipmunkthere's no need for an additional one
19:25.48Saint-Nckknight: ill call him a piece of shit if i want. if he's gonna call others names im sure hes grown enough to accept the retorts as well
19:25.57Cheadsand the game api 'standard' changes every now and then
19:26.23hyperChipmunkright, which is why you program to that instead
19:26.23Arrowmasterand when the game api changes its published for everybody to see
19:26.31Cheadsyeah
19:26.31hyperChipmunkbecause that's documented
19:26.39ckknightI don't see him calling other people names
19:26.59Arrowmasterthe 'most popular way of doing something' isnt documented so you can update stuff as it changes
19:27.04Saint-NhyperChipmunk> no, he's making sense; you aren't
19:27.04Saint-N<Saint-N> oh please
19:27.04Saint-N<hyperChipmunk> i don't like the way PitBull returne GetName either
19:27.04Saint-N<hyperChipmunk> but i like idiots even less
19:27.04Saint-N<
19:27.07hyperChipmunkif you rely on the frame name rather than a return value, then focus frames would never have worked
19:27.14ckknightSaint-N: you are the one turning this into a flamefest.
19:27.16Saint-Nlast time i checked idiots wasnt my username ;P
19:27.31CIA-1103shieldb * r31415 10Incubator/Locale-deDE.lua: Incubator: deDE fixes
19:27.39Saint-Nand not at all ckk if you believe that it's entirely your perogative, i started by stating what was wrong with pitbull in regards to other things
19:28.07Saint-Nkerg arrow and hyper degraded it into a "you're wrong and an asshole/moron so shut up" type of talk
19:28.13hyperChipmunkthose addons would have had to re-hardcode when focus frames were introduced
19:28.31Saint-Nbenecast didnt work for a LONG time when 2.0 came out
19:28.36Arrowmasterand it was stated that changing pitbull would have a negative effect and that those other addons should change and use the proper api
19:28.40Saint-Nso ill let that be the guide
19:28.57AmadeoBenecast didn't work for a LONG time when it first came out :P
19:29.11Saint-NArrowmaster: scroll up to where i first mentioned it and then watch the responses.
19:29.15Saint-Nthats true
19:29.28AmadeoIn fact, I didn't know it was even still around
19:29.38Saint-Nwinthrow revived it
19:29.41kergothi'm quite surprised that people still use it
19:29.45Saint-Ni dop
19:29.49kergothi remember using it for a while long long ago
19:29.54Saint-Ndo, i dont really like click casting
19:29.59AmadeoYeah, I used it once...really, really long time ago
19:30.16Saint-Nextreme unit buttons is an extention of what group buttons and benecast did
19:30.18sbuckknight? :o
19:30.19Amadeoback when I used MiniGroup unit frames (classic ones)
19:30.27hyperChipmunki'm a big fan of sticking to modularity; heck, BatFu darn near worked with EotS right when it came out, with no foreknowledge of the zone at all
19:30.28Saint-Nit allows for custom spells/ranks/macros yadda yadd yadd
19:30.30kergothAmadeo: heh, same :)
19:30.31ckknightsbu: no, I didn't, sorry
19:30.51Amadeokergoth: I'd probably use them now if they still worked
19:31.08Arrowmasterwas it one of those 'revivals' where the person updatng it just changes the bare min to make it work leaving all the old bad coding still there or was it a proper rewrite using the new api and coding methods?
19:31.29sbuckknight: http://img395.imageshack.us/img395/4080/pitbull2ph0.jpg
19:31.30Saint-Nmore or less a fix and minor code changes for better function
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19:31.39Saint-Nnot a complete re-write i dont think
19:31.44sbuproblem w/ fonts (looks like they are in the background?)
19:31.50ckknightsbu: oh, update, I fixed that
19:31.54sbuoh ok
19:32.07Amadeohttp://www.wowhealers.com/mods/minigroup2.jpg -- not classic, but I miss the frames :)
19:32.11sbuckknight: and that movable border thing
19:32.24sbusee screenshot in the middle
19:32.52ckknightsbu: odd
19:32.56ckknightsbu: don't know about that
19:33.02ckknightsbu: how to reproduce?
19:33.13AmadeoFirst a man meets a woman...
19:34.06AmadeoTaking things out of context is fun
19:34.14Saint-N"does this rag smell like chloroform to you?"
19:34.14kergothAmadeo: i dont miss em much anymore, got used to the aguf look i guess
19:34.28*** join/#wowace Cheadser (i=chead@0x573397ca.virnxx18.adsl-dhcp.tele.dk)
19:34.47Amadeokergoth: Maybe I miss DAoC more than anything :P
19:34.51ravagernlI liked how all the party frames had a border around them
19:34.59Amadeoravagernl: Like one big frame? I loved that
19:35.10Kadish___ack, updated addons, and now there are errors with SharedMedia and Prat
19:35.10kergothhehe
19:35.11Saint-Nnurfed kinf od does that
19:35.16Kadish___and i can't rightclick or drag :/
19:35.29ravagernlyeah, abf style in one big frame and pets underneath the players
19:35.30Saint-NKadish: syl just mentioned about that she cant check out the externals properly at the moment
19:35.31AmadeoSaint-N: All the layouts for Nurfed are like the same unit frame in 90 different colors
19:35.36Kadishaha
19:35.55Saint-NAmadeo: oh? im talking about long time ago nurfed
19:36.05Saint-Ni ahvent looked at it since about sept of last year
19:36.06Amadeooh yeah
19:36.16AmadeoOld, old nurfed was a MiniGroup rip
19:36.26Amadeoso it was 98% the same :P
19:36.30Saint-Nhehe
19:36.35Saint-Ni miss how wicked old nurfed was
19:36.42Saint-Nand how much new nurfed is asstastic
19:36.44AmadeoThen you miss MiniGroup!
19:36.47Saint-Nyup
19:36.50CIA-1103ckknight * r31416 10PitBull/CastBar/CastBar.lua: PitBull-CastBar - bugfixing, style update.
19:36.54Saint-Ni used minigroup from .4 up
19:37.05Saint-Nstill have jaslaughters page in my bookmarks
19:38.16Saint-Ncuz remember kids "We put the laughter back in man-slaughter"
19:40.05AmadeoI can't remember what I used before MiniGroup
19:40.45kergothhmm, i cant recall either.  i know at one point i used the original perl frames, and mg, and mg2.. but i dont remember exactly what when
19:40.48AmadeoI remember using GypsyMod for the unit frames at one point...but they always had some lame invert bug so I got rid of them
19:41.37AmadeoI used Cosmos at one point, too ;)
19:41.59Amadeoearly WoW :)
19:42.50sbuckknight: portrait 2d, then back to 3d - then try to move the frame
19:43.43ckknightreproduced
19:45.38ckknightfound the bug
19:46.53kergothdid you guys end up nailing down that odd aura bug?
19:47.40*** join/#wowace RaydenUni (n=bozartmp@bozartmp-1.student.rose-hulman.edu)
19:48.13ckknightwhich aura bug?
19:48.16ckknightthe scale thing?
19:48.19ckknightit was something weird
19:48.24ckknightnot sure what ended up
19:48.47Industrialahh, nostalgy :') ftp://ftp.scene.org/pub/music/disks/pdx-herc.zip
19:49.46kergothyea, the one where it bloated up to the frame size
19:50.23ckknightoh
19:50.28ckknightthat was fixed
19:51.35Fisker-Btw
19:51.53kergoth[2007/03/30 12:50:26-480-x1]: PitBull-r31416\Mana\Mana.lua:131: attempt to index field '?' (a nil value)
19:51.54kergothhmm
19:51.55Fisker-who was responsible for the destruction of the gloss-style and replaced it with a much faggier name like glaze?
19:52.21CIA-1103ckknight * r31417 10PitBull/ (PitBull.lua Portrait/Portrait.lua):
19:52.25CIA-11PitBull-Portrait - fix bug when changing styles
19:52.27CIA-11PitBull - add argChecking to a few methods
19:52.30ckknightsbu: try that
19:52.53ckknightkergoth: how to reproduce?
19:53.01ckknightkergoth: also, make sure you updated AceDB and all
19:54.41ravagernlckknight: portrait as in 3d just like aguf or does it switch to 2d when the model is oor
19:54.49ravagernlout of range
19:54.51ckknightravagernl: no idea, I didn't write it
19:54.59*** join/#wowace chuckg_ (n=chuckg@66-237-5-116.starstream.net)
19:55.05ckknightravagernl: try it out
19:56.06ckknightkergoth: I added a nice thing to AceDB, you might appreciate. You know how there's ['*'] for defaults that makes it populate all other nodes? I added ['**'] which does the same thing _but_ also populates inside sibling nodes. For example, { ['**'] = { alpha = true, bravo = true, charlie = true}, monkey = { bravo = false } } makes monkey behave like { alpha = true, bravo = false, charlie = true }
19:56.38ravagernlId like to have 2d portraits when UnitIsVisible(unit) returns false
19:56.46ravagernllike in xperl :)
19:57.01ravagernlbut I guess you wont write that
19:57.09ckknightyou write it
19:57.12ckknightit shouldn't be hard.
19:57.17*** join/#wowace stavmar (n=chatzill@cpe-72-179-61-149.austin.res.rr.com)
19:57.17ckknightactually, it probably would be.
19:57.18sbuckknight: fixed thx
19:57.23kergothhuh, neat, i'll have to play with that
19:58.11ckknightkergoth: it was useful for hiding the mana bar on targettarget but not having to copy all the other settings
19:58.11sbuKemayo: problem w/ emtpy portrait is gone
19:58.22ravagernllmao ck XD
19:58.32ckknightokay, I gotta go paint something
19:58.38ckknightI'll cya all in an hour or so
19:58.50AmadeoMr. Miyagi's fence?
19:59.10ckknightno, board we put up to hold the washing machine structure in place
19:59.37Amadeoso the board is the Ace2 of your Washing Machine?
19:59.43hyperChipmunklol
19:59.57hyperChipmunkno, his "washing maching structure"
20:00.03Amadeooh true
20:00.41Amadeomaybe the board is the bugfix to the Ace2 structure of the washing machine
20:01.27*** join/#wowace mok_ (n=chatzill@e179206130.adsl.alicedsl.de)
20:04.39hyperChipmunkhehe
20:05.22kergothhmm
20:05.31kergothpitbull combo point text overlapping the class text
20:05.39Chompersgod damnit
20:05.40kergothprobably need to make it shorten the class text if need be
20:05.44Chompersshade of aran sucks
20:05.46GngskI had a thought about combo points
20:05.50ChompersYOU MUST DIEEE
20:06.04Gngsklike, if you have x combo points and x charges of deadly poison, then the number would show green
20:06.54Arrowmasterbut you cant tell if thats your deadly poison
20:07.14Gngskis there no way to tell?
20:07.22Arrowmasternope
20:07.22GngskI thought there were mods that did that stuff
20:07.35Arrowmasterthey guess but theres no 100% way to tell
20:07.41Gngskoh well, it was just a thought
20:08.20ravagernlgngsk: do you know about Cutup?
20:08.30kergothArrowmaster: you can see when your poison charge gets applied.... but you cant tell if its been removed/dispelled/resisted or whatever
20:08.39Gngskravagernl, no what's that?
20:08.39kergothi hope cutup shows what it can for deadly charge count on its timer bar
20:09.04ravagernlits some rogue modules
20:09.19ravagernl+ it tracks deadly poison with a candybar
20:09.23Amadeokergoth: Can you deadly throw while moving?
20:10.19*** join/#wowace Vegeta]BT[AFK (n=Vegeta-G@xdslfe223.osnanet.de)
20:10.31stavmarIs the latest version of Prat ok?
20:10.32kergothnot sure, i should use it more..
20:10.47kergothgods, getting my lw to 375 is a pain
20:10.54*** join/#wowace gxam (n=gxam@cpe-70-112-7-41.austin.res.rr.com)
20:10.57kergothfarmed 100 knothide leather with my rogue last night for it and leveled a whopping 8 points
20:11.41Amadeo:(
20:11.57Gngskyeah, you can deadly throw while moving
20:12.03Amadeoawesome
20:12.15Gngskyeah, it's nice
20:12.21Gngska whole lot nicer with pvp gloves that make it interrupt
20:12.27AmadeoI can't wait to throw it at a Hunter who tries to Cheetah kite me :P
20:12.37*** join/#wowace Nargiddley (n=narg@203-97-236-74.cable.telstraclear.net)
20:12.51kergothhmm
20:13.01kergothis there any tbc quality shaman gear that increases ghost wolf speed?
20:13.30*** join/#wowace mok__ (n=chatzill@e179206130.adsl.alicedsl.de)
20:13.50kergothpitbull castbar module needs some options :)
20:14.06kergothlike to be able to be inside the frame, show/hide the icon, hide it for specific groups..
20:14.08*** join/#wowace mok___ (n=chatzill@e179206130.adsl.alicedsl.de)
20:14.50sylvanaarstavmar why?
20:15.03stavmarlet me pastey it for you
20:15.25sylvanaari cant get externals so i have been waiting for the zip
20:16.14stavmarhttp://ace.pastey.net/9768 lol that must be it, I use the external libs always, but maybe something else is up?
20:16.16*** join/#wowace JoshBorke (n=Josh@r35h14.res.gatech.edu)
20:16.37stavmarsylvanaar: that error is reported 37 times...
20:17.24stavmarsylvanaar: http://ace.pastey.net/9769 along with this error, 37 times reported as well...
20:17.55Kadishyeah, i got those too
20:18.02Kadishalong with an error to SharedMedia
20:18.06Kadishdunno if its related
20:18.42*** join/#wowace DaSniper (n=tawdasni@70-100-88-242.br1.ara.mn.frontiernet.net)
20:18.48stavmarsame error with shared media as well on my end
20:18.56DaSniperHello
20:19.17KadishI am using !!!SharedLibs and updating without externals
20:19.22DaSniperlooking for some info on a Xloot error.
20:19.53stavmarhttp://ace.pastey.net/9770 the shared libs error...
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20:20.22*** mode/#wowace [+o Tekkub] by ChanServ
20:20.57DaSniperIm having a problem with Xloot if I load xloot some UI mods get nullified or dont seem to load like eepanels and skinner.
20:21.37sylvanaarKadish the shared media error is the cause
20:21.52sylvanaarstavmar did you exit the game and restart
20:22.02stavmarno will do
20:22.10sylvanaarthats why prolly
20:22.22Kadishive exited and reloaded a couple times myself
20:22.32Kadishthe error in sharedmedia is coming from somewhere else tho
20:22.42*** join/#wowace break19 (n=break19@adsl-065-013-119-154.sip.mob.bellsouth.net)
20:22.51sylvanaaridk what is the error
20:23.01Kadishsomething is calling its filename() function with the path "TellMessage"
20:23.07break19someone broke prat? :p
20:23.07Kadishwhich is clearly not a filename
20:23.18stavmarhttp://ace.pastey.net/9770 that is the sharemedia error
20:23.31sylvanaarmaybe i transposed k and v
20:24.12break19[2007/03/30 15:18:11-463-x36]: Prat-2.0 Beta 3 31413\Prat.lua:1605: attempt to index field 'Registered' (a nil value), and no modules show up, for me at least, and I just svn up'd about 5mins ago..
20:24.31break19stavmar: also getting that one.
20:24.39Kadishyea, it sounds like it syl
20:24.41CIA-1103rabbit * r31418 10SimpleChatMods/antispam.lua: SimpleChatMods: antispam: Added igtu.com.
20:25.04stavmarbreak19: yes i am
20:25.15sylvanaaroh i see what i did, nah
20:25.31break19stavmar: yes you are, huh?? I said I was also getting your pastey error... I didnt ask a question. :)
20:25.49stavmarlol
20:25.53break19you can always tell if I ask a question, there'll be a ? at the end. :)
20:26.01*** part/#wowace Amadeo (n=amadeo@c-68-50-75-9.hsd1.md.comcast.net)
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20:27.46DaSniperanyone know if Xloot conflicts with some mods?
20:27.47stavmarbreak19: sorry to misinterpret your statement!?.
20:28.24DaSniperif I turn on xloot and I load up the game my ui will be one way and if I relog in it will load up another way. There is no consistancy with how things keep loading.
20:28.24break19stavmar: heh.. I am a punctuator. :P
20:28.47kergothDaSniper: odd, never seen any issues with it
20:29.09kergothi havent, anyway.  havent heard anyone else mention it though either *shrug*
20:29.16DaSniperhmm
20:29.18chutwignothing unusual for me either with xloot
20:29.24DaSnipercause I mean I got lots of mods
20:29.34DaSniperand Im not sure if there is some issue between some
20:29.34shieldbxloot has always seemed to do exactly what it's supposed to do for me
20:29.41chutwigi am about to flip a shit i cannot find these 3 motes of air that i need
20:30.05shieldbchutwig, as in "I cannot find them in my inventory" or as in "They aren't dropping" ?
20:30.12DaSniperthe issue im getting is Xloot will seem to shutoff simpleminimap and skinner.
20:30.15kergothi have 160+ addons in my compilation, including the xloot addons, but havent seen any conflicts
20:30.19kergothi'm using simpleminimap
20:30.24kergothnot skinner, but i used to
20:30.28CIA-1103sylvanaar * r31419 10Prat/Prat.lua: Prat: Don'r register wow built in sounds
20:30.33shieldbI'm using skinner and simpleminimap and no issues for me
20:30.40kergothdo you have skinner trying to skin the loot frame? maybe tahts interfering?  i dunno
20:30.40DaSniperhow bout eepanel?
20:30.45kergothusing that
20:31.06DaSniperhmm
20:33.07DaSniperusing the latest version of xloot?
20:33.20kergothusing the latest version of everything
20:33.23DaSniperok
20:33.37kergothhm
20:33.50DaSniperand easier way I could debug it?
20:33.55sylvanaaraparently registering a media file with no extension is grounds for immediate termination of the execution path!!
20:33.58DaSniperI mean I do run a few out of date mods
20:34.57break19sylvanaar: yay, fixed 3 different errors at once :p
20:34.58Kadishhmm it does seem like sharedmedia doesnt need to bail out because of that...
20:34.59kergothJoshBorke: is there an option to change the overall fontsize / scale of guildbook's frame(s)?
20:35.29break19now if I could keep my &*^#%&@#^ing CharmsFU from moving to a different panel than the one I put it in, it'll all be good
20:35.32shieldbDaSniper, if it's any help here's all the stuff I run: http://ace.pastey.net/9771
20:35.37JoshBorkekergoth: not exactly.  what do you want to change?
20:35.42sylvanaarill have to pcall it
20:36.50kergothJoshBorke: just the text is awfully large, i wouldnt mind shrinking it a bit, or scaling the whole thing down a bit
20:36.55Fisker-so there you have it sylvanaar
20:37.04kergothJoshBorke: also, i dunno why, but i modified instanceloot to use ChatEdit_InsertLink() and it doesnt seem to work still :(
20:37.04JoshBorkekergoth: did you try different block sizes?
20:37.04shieldbthough not everything is running for all my characters - auctioneer / ct_mailmod only load on my bank alt
20:37.38JoshBorkekergoth: specifically, i doubt you'll find <H3> to be too big ;-)
20:37.39break19shieldb: "yes, lets load the heaviest memory hogs on an alt" sounds good to me :p
20:37.41kergothJoshBorke: not yet, i'll play around.  wasnt sure what html tags were supported
20:38.13kergothi noticed it cant do lists :(
20:38.13JoshBorkekergoth: check out the addon help (dpending on which version you have)
20:38.14Antiarc|Workhttp://online.wsj.com/public/article/SB117519670114653518-FR_svDHxRtxkvNmGwwpouq_hl2g_20080329.html?mod=rss_free
20:38.20Antiarc|WorkHahah.
20:38.21kergothk
20:38.22Antiarc|Work"[12:50] Nosty-Work: Just got a call from a user complaining that her password is just coming up as little dots"
20:38.32shieldbbreak19, yeah I don't have a need to run the behemoth that is auctioneer on my main, but there's a lot of handy tools for a bank/ah alt :)
20:39.04kergothJoshBorke: any idea on the linking thing, or is there anything else i can do to make it easier to isolate?
20:39.21break19shieldb: yes, auctioneer is the emacs of wow.. did I mention I use nano instead? :p
20:39.22kergothit hits my chat editbox directly, not the open guildbook edit window :\
20:39.25JoshBorkekergoth: paste this on a page: http://ace.pastey.net/9773
20:39.35JoshBorkekergoth: sec, let me finish my lure :-D
20:39.53kergoththis is version 0.13
20:39.54kergothhehe, k
20:39.57break19postal > ctmailmod | KC_Items > auctioneer. :)
20:39.58shieldbI'll be happy to dump auctioneer as soon as another tool has something equivalent to the post auctions tab that auctioneer adds :)
20:40.09kergothkci cant compare to auctioneer's features
20:40.10JoshBorkekergoth: oh, if you have 0.13 then go to addons->GuildBook->content
20:40.13kergothdont even try to claim otherwise
20:40.17kergothJoshBorke: k
20:40.29shieldbbreak19, postal has that built in delay when opening mails
20:40.30ckknightyea, I'm gonna say that Auctioneer has KCI beat in quite a few respects
20:40.30break19kergoth: and nano cant compare to emac's features either.. but that doesnt mean I'll use emacs. :)
20:40.31kergothah, cool
20:40.46shieldbI run postal and kc_items on my regular characters, though
20:40.59kergothkci is smaller, not better.  > is misleading.
20:41.09kergoth"better" is purely subjective of course, but .. :)
20:42.12*** join/#wowace RaydenUnicyclist (i=bozartmp@bozartmp-1.student.rose-hulman.edu)
20:42.22JoshBorkeok, fishing done, let me modify my instance loot
20:42.31Fisker-KC_Items > Auctioneer then
20:42.32Fisker-:(
20:42.50Fisker-It's a shame kaelten isn't able to get more work done with kc_items 2
20:43.08Fisker-Let's propose a blackmail he can't refuse
20:43.16*** join/#wowace RaydenUnicyclist (i=bozartmp@bozartmp-1.student.rose-hulman.edu)
20:43.35Fisker-mostly because it's blackmail of course
20:43.40JoshBorkehe's got other things to work on :-P
20:43.44JoshBorkei've helped him out a little bit
20:43.54JoshBorkewhat more do you want from kci 2?
20:43.59Fisker-Then it's you we should be blackmailing!
20:44.03Fisker-Trunk, trunk, trunk!
20:44.03Fisker-:P
20:45.12JoshBorkekergoth: did you remove the code that forced the editbox shown?  in instanceloot?
20:45.32kergothoh, no, i didnt see it.  oops, that would explain it.. if it stole the focus away from guildbook
20:45.34kergothhehe
20:45.47JoshBorkeguildbook doesn't insert the link if the editbox is open
20:46.04JoshBorkeit's a manual check inside guildbook because i have no way to check if the function returned true or not
20:46.09kergothah
20:46.15kergothokay, thanks for checking it out, i appreciate it
20:46.27kergoth:)
20:46.38JoshBorkekergoth: np.  glad someone found a use for it :-)
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20:46.55kergothnow you just need to get syncing working ;)
20:47.05JoshBorkei thought i told you, i assigned that task to you :-P
20:47.20ckknightI still think there should be some way for the layout itself to have options, such as portrait position and such.
20:47.25ckknightI wonder how I'll fit that in
20:47.27kergothoops, in the vastness of my todo list i must have missed it being added to the list ;)
20:47.44ckknightI shall think on this whilst applying paint to now dry board
20:48.48Fisker-btw ckknight it still has issues drawing the frame, but atleast it has text and overlay now :)
20:48.57Fisker-just missing mana/health colors sometimes
20:48.58break19ckknight: can the castbar in pitbull be moved independantly of the player uf?
20:49.42*** join/#wowace xyu (i=xyu@218-170-30-104.dynamic.hinet.net)
20:50.45kergothbreak19: thats up to the layout, not the castbar module or pitbull itself
20:50.55Fisker-soemone kited the cenarion circle npc out of orgrimmar
20:50.56kergothmake a layout that lets you positiion it independently and save its position in the db
20:50.59Fisker-who would do such a thing :o
20:51.03*** join/#wowace xyu (i=xyu@218-170-30-104.dynamic.hinet.net)
20:54.00kergothJoshBorke: i dunno if its possible, but you should think about letting the tab key do something in the edit frame.  indentation of some sort to make it more readable when editing it, perhaps?  indent 2 spaces or something maybe?
20:54.01kergothi dunno
20:54.03kergothjust something to think about
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20:55.19Fisker-fuck
20:55.24CIA-1103toadkiller * r31420 10AutoBar/ (12 files): (log message trimmed)
20:55.24CIA-11AutoBar:
20:55.24CIA-11-- 2.00.00.32 beta
20:55.24CIA-11-- crash fix in update
20:55.24CIA-11-- Sort weapon poisons
20:55.28Fisker-i oneshotted the cenarion circle npc
20:55.28CIA-11-- Remove deprecated "Alterac Valley" potions. Use PvP potions instead.
20:55.28Fisker-:(
20:55.28CIA-11-- Reinstated Anesthetic poison category. It is like instant but has no extra aggro & is cheaper apparently.
20:55.33JoshBorkekergoth: ok, don't see any reason not to
20:55.41CIA-1103toadkiller * r31421 10AutoBarConfig/ (AutoBarConfig.lua AutoBarConfig.toc AutoBarConfig.xml): (log message trimmed)
20:55.41CIA-11AutoBarConfig:
20:55.41CIA-11-- 2.00.00.32 beta
20:55.42CIA-11-- crash fix in update
20:55.42CIA-11-- Sort weapon poisons
20:55.43CIA-11-- Remove deprecated "Alterac Valley" potions. Use PvP potions instead.
20:55.45CIA-11-- Reinstated Anesthetic poison category. It is like instant but has no extra aggro & is cheaper apparently.
20:56.29*** join/#wowace Hjalte (n=chatzill@0x5735c626.svgnxx3.adsl-dhcp.tele.dk)
20:57.35Fisker-fuck you Kemayo you're a fucking genius
20:57.41Fisker-i mean that in a good way
20:58.31kergoth?
20:58.36JoshBorkeo.O
20:58.54Fisker-you can use class icons for portraits
20:58.59sylvanaarhrm, i wonder if that should be in the registration code of SharedMedia, or just offered as an API like IsFile(whatever)
20:59.14Fisker-<3 on target
20:59.19Fisker-now i just need it on target's target
20:59.21*** join/#wowace Rayden (n=bozartmp@kirchmke-2.student.rose-hulman.edu)
20:59.25Fisker-or target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target's target
20:59.34break19hell, why stop there?
20:59.56break19target^infinity's target.
20:59.57Fisker-target's focustarget's target
20:59.57Fisker-:P
21:00.05sylvanaaris that still exploitable?
21:00.06Arrowmasterno need to continue on, Kevin Bacon's always targeting himself
21:00.12Fisker-i doubt it
21:00.26*** join/#wowace Tupsi3472 (n=Miranda@p54B21523.dip0.t-ipconnect.de)
21:00.27deltronwhat the heck?
21:00.31Fisker-pitbull just needs MOAR options
21:00.37JoshBorkekergoth: slight problem, it seems to condense the 5 spaces into 1
21:00.41JoshBorkesince it's html
21:00.43break19someone oughta target him, with a little red dot.
21:00.43*** join/#wowace RaydenUni (n=bozartmp@bozartmp-1.student.rose-hulman.edu)
21:00.52JoshBorkei guess i could gsub 5 spaces with a tab
21:00.59sylvanaar<PROTECTED>
21:01.22sylvanaarisnt there something like that
21:01.27Arrowmaster&nbsp; is a different character than a space
21:01.43sylvanaarright
21:02.33*** join/#wowace vid`` (i=user@c-68-36-197-141.hsd1.nj.comcast.net)
21:02.42kergothJoshBorke: wait, it condenses in the edit window?  i dont care if the spaces are visible in the rendered window, i expect that, but itd be nice to at least be able to organize the html itself for easier editing
21:02.43kergothhmm
21:02.54kergothnot like i'm writing anything extensive anyway :)
21:03.15JoshBorkekergoth: it condenses in the SimpleHTML, it's fine in the edit wind
21:03.17JoshBorkeerm, window
21:03.28*** join/#wowace Nahkiss_ (i=nahkiss@dsl-hkigw7-fed8dc00-135.dhcp.inet.fi)
21:04.00kergothi still wish we had lists, thatd be a big help for layout in the rendered window
21:04.02kergothbut oh well
21:04.07sbumeh - omor is hard w/ 4 melees :o
21:04.08*** join/#wowace Guillotine (n=Guilloti@ns.motek-services.com)
21:04.10kergothblocks will have to do
21:04.32Fisker-http://www.developersdevelopersdevelopers.dk/justincase.jpg
21:04.34Fisker-i liek
21:04.43sbuhmmm
21:04.49sbupitbull?
21:04.52Mikmahaha
21:05.07Fisker-Noone from ironforge is gonna chaintarget me
21:05.10Fisker-cause i'll figure them out
21:05.20deltronwhat does chain targeting do?
21:05.32kergothJoshBorke: oh, i notijced the links dont survive a copy/paste.  i presume that might not be possible to fix, but i wanted to make sure you knew about it
21:05.37kergothends up just as the text
21:05.45Fisker-nothing
21:06.21*** join/#wowace clad|work (n=jnwhiteh@WoWUIDev/WoWI/Featured/Dongle/cladhaire)
21:06.21*** mode/#wowace [+o clad|work] by ChanServ
21:06.29sylvanaaryou know come to think of it - sharedmedia should not be doing identity checks on the file name at all
21:06.47deltronFisker-: lol I thought Niagara said Nigra
21:07.02Fisker-stereotypes usually play out well :P
21:07.04JoshBorkekergoth: ok, all done.  btw, did you find your text options?
21:07.14cladhairekergoth, ckknight: From what I read of the earlier conversation, I agree with you 100% wrt to the group buttons thing.
21:07.32JoshBorkecladhaire agreeing with someone?  preposterous
21:07.37kergothlol
21:07.45kergothJoshBorke: yeah, that help was really.. helpful
21:07.47cladhaireI tried extremely hard to get ClickCastFrames to be an agreed upon standard, by contacting individual authors and getting people to agree that a standard was a good idea.  That doesn't seem to be the case, and de-facto standard does not mean standard.
21:08.03break19*covers head* the sky is falling
21:08.03*** join/#wowace Punkie``` (n=~@host86-130-2-120.range86-130.btcentralplus.com)
21:08.34Fisker-how do i remove the unitframe again btw? :P
21:08.38JoshBorkekergoth: i'll go ahead and update guildbook with these changes
21:08.53kergothcool.  you want to check in the instanceloot fix or should i?
21:09.04kergothhad to modify my local copy of ludwig to use chatedit_insertlink too :)
21:09.10Ordoghm do you think a full heal shaman can heal solo at shattered halls normal?
21:09.19Ordogwith about +800 heal
21:09.21Ordog-.-
21:09.30JoshBorkedid i do anything besides the tabs?  i don't think so
21:09.36NeoTronthat would depend on the rest of the group
21:09.48kergothhehe
21:11.03CIA-1103slake333 * r31422 10SpellWatch/ (15 files in 2 dirs):
21:11.03CIA-11SpellWatch: initial commit
21:11.03CIA-11- SpellWatch is an addon to create and display fully customizable timer bars. The bars can be set up to trigger on various conditions such as spell casts, buff and debuff gains on the player or the player's target, etc.
21:11.14Fisker-http://www.bt.dk/ <-this is the only reason why i would ever use firefox
21:11.16Fisker-adblock that shit
21:11.43Fisker-watch out btw it's gonna rape oyu
21:11.44Fisker-you
21:12.13JoshBorkeoh dear
21:12.17JoshBorkelook kergoth
21:12.17Ordogzomg that site is full of a shitload of useless stuff ^^
21:12.20JoshBorkewhat we were talking about
21:13.02Fisker-faggotry ads
21:13.19Fisker-That TMNT ad is taking up one of my CPU's after a couple of minutes
21:13.23*** mode/#wowace [+o Cairenn] by ChanServ
21:13.33JoshBorkekergoth: updated
21:14.19JoshBorkejust waiting on the lazy mods over at wowi ;-)
21:14.48JoshBorkeyou can get it from http://joshborke.is-a-geek.com/files/GuildBook/
21:15.03cladhaireJoshBorke: I hate you.  Approved.
21:15.13JoshBorkepurl, love cladhaire
21:15.14purlIf you love cladhaire so much, why don't you marry it? (oooooh)
21:15.40JoshBorke:-D
21:16.20*** join/#wowace cybane (n=cybane@cpe-75-185-73-189.columbus.res.rr.com)
21:18.07Fisker-faggery daggery doo
21:18.08HjalteI'm experiencing something odd with Pitbull and C2C. I've bound player menu to ctrl and rightclick and it works with player and target - but when i click ctrl and rightclick on targettarget i get the pitbull config menu for that frame.
21:20.19ckknightcladhaire: I do appreciate you stepping ahead and declaring ClickCastFrames
21:20.26*** join/#wowace Vegeta]BT[ (n=Vegeta-G@xdslfe223.osnanet.de)
21:20.34JoshBorkeyou know what sucks, writing in dvorak when the keyboard is still in qwerty...while using vim
21:20.38ckknightsimplifies things up the wazoo
21:20.43JoshBorkenothing like seeing your current line change to all c's
21:20.44cladhaireIt seems that someone needs to do the same with group butons, but i dont think naming is the way to go =)
21:20.52break19is there a readme for pitbull that tells ya how to create layouts?
21:21.06JoshBorkepst, kergoth, what are these group buttons you guys are talking about?
21:21.37Fisker-sounds like fun JoshBorke
21:21.49Fisker-just about as fun as paying for an optimus keyboard
21:21.51Fisker-or a PS3
21:21.52ckknightcladhaire: naming also requires you to have knowledge of every single unit frame addon *shudder*
21:22.01cladhaireyeah which is... teh bad.
21:22.17cladhaireI had leet infoz from alpha, and wanted to stop that shit with click -casting =)
21:22.21cladhairethe clique modules were nice, they made everything work
21:22.26cladhairebut i wanted to stab myself in the scrotum =(
21:22.42JoshBorkethat could hurt
21:22.58break19JoshBorke: only if you're alive.
21:23.09*** join/#wowace chutwig (n=edmundrh@ool-44c58c53.dyn.optonline.net)
21:23.14Fisker-i got pics of scrotum stabbing
21:23.21Fisker-I think
21:23.23break19Fisker-: perv
21:23.39Fisker-nah it wasn't the scrotum
21:23.48Fisker-and it's not me but 4chan :(
21:23.49chutwigwhat a thing to join on
21:24.05Fisker-I can't be held responsible for what i enjoy watching that 4chan-users post!
21:24.06chutwigpitbull is ready for public consumption now by the proles?  i want to try it out :o
21:24.26Fisker-needs moar config
21:24.29break19what's a prole?
21:24.29Fisker-But yeah it works
21:24.37chutwigthe proletariat
21:24.58chutwigthe unwashed lower classes
21:25.00break19ah, lusers
21:25.06chutwigsu
21:25.08chutwigp
21:25.25break19lusers = local users. :p
21:25.45break19ie: the people on the IRC server beside's the serverOps
21:26.31JoshBorkeoh hey kergoth, you ever check out the tooltip help for all the buttons in guildbook?
21:26.58CIA-1103slake333 * r31423 10SpellWatch/: SpellWatch: Added Externals (I hope!)
21:28.07*** join/#wowace NightHawkTheSane (n=duaiwe@65-102-187-18.tukw.qwest.net)
21:30.05KemayoFisker-: Yes, yes I am.  To maintain your belief in that statement, please don't look at the bugfix that ckknight did to Portraits in the last commit. :D
21:30.41*** join/#wowace FryGuy (i=fryguy@c-24-23-19-160.hsd1.mn.comcast.net)
21:31.36Fisker-I will not
21:32.05Fisker-however i will require you to fix 2d portraits when no class icon can be found, and to add a toggle between 3d and 2d if no class portrait exists
21:32.06Fisker-etc.
21:33.12Fisker-http://img.4chan.org/b/src/1175290337807.jpg <-ahah
21:34.10kergothJoshBorke: i dont think so,. i'll look
21:34.15kergothJoshBorke: http://gallery.kergoth.com/wow/guildbook1?full=1 :)
21:34.32MikmaFisker-: :D
21:35.24Fisker-Now i will move myself to my bed
21:35.26Fisker-and sleep!
21:35.33Fisker-to the sleepmobile
21:35.37Fisker-bye
21:35.51ckknightlol, Fisker-
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21:37.57JoshBorkekergoth: h8 at shammies :-P
21:38.25kergoth:P
21:39.03JoshBorkebut very nice
21:39.20JoshBorkeyou could take everytihng down 1 block
21:39.30kergothyeah, good point
21:39.34JoshBorkeuse H2 for Slots, p for the slot names, and h3 for the text
21:39.46JoshBorkeand you should center the headings ;-)
21:40.52deltronhmm
21:41.33*** join/#wowace SR (n=chatzill@74.72.187.155)
21:41.43kergothcould use a fubar plugin or minimap button to open it
21:41.50kergothi always type /guildbook, which gets old :)
21:42.02JoshBorkeyou can use /gb too
21:42.10kergothah, that helps
21:42.18JoshBorkeif you want to write a little plugin for it you can
21:42.47kergothtrue, not like it has to do much, just open it
21:42.59kergoththough you could get fancy and show the hierarchy in the tooltip and click on parts to jump to it
21:43.24JoshBorkehm, you get me teh little button and i might work on that
21:43.53*** join/#wowace PProvost (n=PProvost@WoWUIDev/WAU/Admin/Pprovost)
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21:44.36JoshBorkeactually i dunno that i would
21:44.43JoshBorkei might just continue working on KC_Linkview
21:44.54kergothhehe
21:45.21deltronkergoth: how'd you make your autobar look like that?
21:46.06kergothcycircled skins it as well as bartender3
21:46.29deltronah
21:46.41deltroni keep on forgetting about cycircled
21:47.36deltronok i'm going home, cya guys
21:47.39PProvostWhich autobar are you using Kergoth?
21:47.47deltronautobar :)
21:47.52kergothautobar.  svn trunk.
21:48.05kergothi might switch to a combination of pt3bar adn autorack, and poisoner for weapon buffs, but not yet
21:48.17JoshBorkeodd, things which don't have a Required: report a minLvl of 0 :-/
21:48.17kergothits in my "Keepaneyeon" dir in my addons dir :P
21:48.39PProvostAh.. there are a couple of similarly named projects out there on curse and whatnot... hence my asking
21:48.45xlviiokay, i asked this a while ago, but i don't recall if anyone replied.
21:49.01xlviiis there an equivalent of sct that shows the damage you do to targets?
21:49.06JoshBorkexlvii: sctd
21:49.09kergothyou mean like sctd?
21:49.12JoshBorkeas i said earlier
21:49.12kergothheh :)
21:49.32xlviisorry, i went out just after i asked
21:49.40xlviithanks kergoth and josh
21:50.23xlviikergoth, what's this guild book?
21:50.41kergothits josh's
21:50.49kergothguild wide hierarchical data / notepad type dealy, at least thats the idea
21:51.00kergothjosh made it so it can stor eitemlinks now, which is nifty
21:51.01xlviioo, cool.
21:51.05JoshBorkecurrently it's a glorified notepad
21:51.09kergothsyncing is apparently bugged atm, that needs fixing
21:51.15JoshBorkeyea, yea yea
21:51.17kergothstill, its a spiffy notepad :)
21:51.21JoshBorkeyou implement it and tell me how easy it is :-P
21:51.35kergothoh i wouldnt claim its easy, that sort of thing never is
21:51.50kergoththeres a reason i never looked into writing a guildcalendar replacement despite hating and being stuck using it :P
21:52.09CIA-1103toadkiller * r31424 10PeriodicTable-3.0/data.lua:
21:52.09CIA-11PeriodicTable-3.0
21:52.09CIA-11-- 28112:4410 Underspore Pod
21:52.13JoshBorkeooo, is that mod still in development?
21:52.26kergothdunno, i still want kael to finish combine
21:52.36JoshBorkeyou'll have to bug me about that now :-P
21:52.50kergothhehe
21:53.10kergothi've not done much p2p coding, which is basically what that is
21:53.14JoshBorkei'm working on the event storage atm
21:53.24JoshBorkeooo, you wanna help with it?
21:53.37KemayoFisker-: "fix 2d portraits when no class icon can be found" <-- What needs fixing about it currently?
21:53.41JoshBorkethe event storage that is :-D
21:54.30JoshBorkecombine is like the most incomplete gorgeous mod i've ever seen
21:54.34kergothyou have a design up somewhere yet?
21:54.35kergothhahah
21:55.23JoshBorkekergoth: http://ace.pastey.net/9777  is all i have atm :-P
21:55.50*** join/#wowace Cheadser (i=chead@0x573397ca.virnxx18.adsl-dhcp.tele.dk)
21:56.07JoshBorkeas kaelten and i have discussed, we'll have a revision history of all events that are yet to come which we'll drop when events pass (to save space)
21:56.15*** join/#wowace Tuller (n=chatzill@c-68-57-185-39.hsd1.va.comcast.net)
21:57.14*** join/#wowace sergio_ (i=sp@unaffiliated/sergio)
21:58.06kergothhmm
22:01.23*** join/#wowace Kadish_ (i=user@anubis.student.cwru.edu)
22:03.10JoshBorkekergoth: i still have to design the create new event frame, cause kaelten is no help
22:03.14HjalteCan anyone recommend an addon to hide the default castbar?
22:05.42CIA-1103cpickslay * r31425 10FuBar_TraxieFu/: initial checkin
22:06.05FryGuy[14:34:02] <@kergoth> JoshBorke: http://gallery.kergoth.com/wow/guildbook1?full=1 :)
22:06.17FryGuywhat's the mod that colors the item and puts itemlevel :p
22:06.36kergoththe stat coloring is statstain, the rate -> % and itemlevel is ratingbuster
22:06.44*** join/#wowace kenlyric (n=Jason@adsl-76-192-254-193.dsl.ipltin.sbcglobal.net)
22:06.56kergothJoshBorke: here's a question for you, are you going to allow people other than the event creator to modify the event?
22:07.40*** join/#wowace nuoHep_ (n=nuoHep@85.192.55.242)
22:07.54FryGuyso you play on linux then :p
22:10.32kergothhm, [2007/03/30 15:09:40-488-x1]: nQuestLog-1.0\modules\Tooltips.lua:123: Quixote-1.0: Bad argument #2 to `IsQuestItem' (string expected, got nil)
22:10.51*** join/#wowace ZealotOnAStick (n=zoas@c-69-246-194-227.hsd1.in.comcast.net)
22:10.51*** mode/#wowace [+v ZealotOnAStick] by ChanServ
22:10.51_neuron_hm
22:11.16_neuron_any idea which quest that is?
22:11.40kergothnot offhand, i have a ton and just talked to a vendor (innkeeper)
22:11.48kergothany idea how to go about diagnosing it?
22:12.01_neuron_well it's triggere on tooltip
22:12.16xlviiis there anyway to stop the 'not enough energy' showing?
22:12.33_neuron_xlvii, yes but that alert frame is used for tons of things (such as quest objectives completed and shit)
22:12.42NightHawkTheSanexlvii: ErrorMonster I believe does that
22:12.55JoshBorkehm, pretty sure we'll have multiple people that can change it
22:13.21xlviiand uh.
22:13.21_neuron_kergoth, looks like tooltip:GetItem can return nil, gimme a sec
22:13.21xlviihow can i open the sctd menu?
22:13.22xlviii types /sctd menu
22:13.29xlviiand it won't let me press enter
22:13.32NightHawkTheSane<PROTECTED>
22:13.37xlviiit's _FREAKIN'_ weird.
22:15.01JoshBorkexlvii: check buggrabber
22:15.01JoshBorkekergoth: and i think i'm going to change the data storage a little bit
22:15.01kergothnaturally if you let multiple people change it you'll need some sort of trust system
22:15.10kergothotherwise every joe bloe could accidentally modify the event and hose everybody
22:15.11CIA-1103neuron * r31426 10nQuestLog/modules/Tooltips.lua: nQuestLog : Check that tooltip:GetItem doesn't return nil
22:15.18_neuron_kergoth, give that a try, should work
22:15.24kergothokay thanks
22:15.34JoshBorkehttp://ace.pastey.net/9781  is my updated thinking on the event table.  and i know
22:15.52_neuron_fixing bugs really aint a problem when people let me know they exist :p
22:16.05kergothare you thinking a rudamentary web of trust / karma type system?  I trust joe, and joe trusts bob, so i trust bob (though less than i trust joe)?
22:16.06_neuron_I've had two people msg me that "it bugged", very accurate :p
22:16.11kergothhehe
22:16.14kergothi hate bug reports like that
22:16.21_neuron_yeah :p
22:16.30JoshBorkekergoth: haven't really thought that far ahead tbh.  my first step was to get basic event storage working locally
22:17.31kergothshould start a wiki page or something on the overall design.. i would, at least.  i always do something like that before i code though, probably just me :)
22:17.53JoshBorkeno, i would too, i'm just lazy :-D
22:18.00kergothhehe
22:19.24art3misoh is the paladintimerfu person around? i keep meaning to mention that locale=misc  doesn't exist
22:20.47art3misso what behaves better errormonster or buggrabber?
22:21.17break19_neuron_: I have a bug in Foo.app! it keeps doing strange things when I try to get it to do a certain thing! Please fix it! KTHNXBAI!
22:21.40break19art3mis: don't they do different things?
22:21.40ravagernlerrormonster is a totally different addon then buggrabber
22:22.01art3misi dunno, thier names lead me to believe it's the same sorta thing but im not entirely sure now that you've asked ;)
22:22.10_neuron_break19, yeah, then go afk for 17 hours, then come back again for 2 minutes and cry about why it hasn't been fixed yet
22:22.10ravagernlerrormonster is for "not enough energy" buggrabber and bugsack are for capturing errors caused by scripts
22:22.16art3misahh
22:22.18art3misthanks
22:22.43art3misshould ahve called it Never E-nuff ;P
22:22.47break19art3mis: yea, basically.. errormonster is for user errors, and bug grabber is for god err developer errors.
22:22.53art3misgotcha
22:23.25art3miss/err/damn/g
22:24.46CIA-1103cpickslay * r31427 10FuBar_TraxieFu/ (FuBar_TraxieFu.toc README.txt TraxieFu.lua): FuBar_TraxieFu: initial checkin
22:24.46ravagernlIts like selling fish
22:24.48break19kergoth: there arent enough! theres only 2.6million of em as it is! we need more!
22:25.13Tullerkergoth: because i didn't feel like updating ludwig :P
22:25.18*** join/#wowace topp (n=yodla@hstad-132-175-209-82.3.cust.bredband2.com)
22:25.35art3misokay so i ahve a question about unitframes
22:25.38art3mishave
22:26.04JoshBorkethey are all bad
22:26.05art3miswill it cause problems if say i take minigroup as an example and srip out EVERYTHING except the party frames
22:26.06JoshBorkejust use blizzard's
22:26.15JoshBorkeart3mis: give it a try and see
22:26.16art3misstrip
22:26.45art3misoh wait i know
22:26.53art3misi think i just sovled it, thanks josh
22:27.23art3mistake raid only frames and chop them down to party size ;P
22:28.43kergothTuller: ah :)
22:28.52ckknightback
22:31.33ravagernlckknight: whenever pitbull is loaded announceit's fubar font is way too large
22:31.45ckknightk
22:31.52ckknighthow does PitBull affect that?
22:31.54ravagernldont know if its an issue on announceit's part
22:32.12ravagernluploading a screenshot heh
22:32.22Chompersck, when do you think you will implement profiles for pitbull?
22:32.39ravagernlckknight: http://img133.imageshack.us/my.php?image=03312007003159wt7.jpg on my fubar
22:32.56ckknightChompers: I thought it was already implemented
22:33.13ckknightwait, no
22:33.17ravagernlwhen i dont have pitbull enabled its the same size as all the other fubar plugins
22:33.17ckknightit's not fully working
22:33.33ckknightravagernl: *shrug*
22:33.49ravagernlyeah :/
22:35.11ravagernldoing a GetMouseFocus():GetName() results in "FuBarPluginAnnounceIt 1.0.1Frame"
22:35.22JoshBorkeravagernl: what's the mod in the middle of your screen?  EBBs?
22:36.14ravagernlyes :P
22:37.02ravagernlwhoa elkano has been busy
22:37.11art3misThis Addon won't be updated no longer.
22:37.11art3misAndreasG, the author develops the know Minigroup now based on Ace.
22:37.11art3mishttp://www.wowace.com
22:37.11art3misYou can download the newest Minigroup, which now names "AG unit frames" at:
22:37.11art3mishttp://www.wowace.com/files/ag_UnitFrames/
22:37.11*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
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22:37.18art3mishrm that explains a lot actually
22:38.19winkillerwhy does that sucky armory always break when you need it?
22:39.53*** join/#wowace nymbia (n=nymbia@71-218-138-197.hlrn.qwest.net)
22:40.33Kemayockknight: There isn't any way to tell a detached tablet to grow up instead of down, is there?
22:40.37JoshBorkeckknight: curious, what's the Watchdog stuff in pitbull?
22:40.50ckknightKemayo: yea, if it's at the bottom of the screen it'll grow up
22:40.52kergothfor tags in the health bar and mana bar and etc text, no doubt
22:40.58kergothnow that you can customize them
22:41.05ckknightJoshBorke: it's a bunch of tags like [class] and such
22:41.05JoshBorkeah, ok
22:41.14ckknightwhen you register with it, it'll turn the [class] into Warrior
22:41.16ckknightfor example
22:41.21JoshBorkecool
22:42.07ckknightnote: if people want to add tags to the current list, I have no problem with that
22:43.47*** join/#wowace Amadeo (n=amadeo@c-68-50-75-9.hsd1.md.comcast.net)
22:46.16CIA-1103kergoth * r31428 10Sheppard/Core.lua: Sheppard: fix the msbt text color.
22:46.25AmadeoWhat's that, kergoth?
22:46.38CIA-1103cpickslay * r31429 10FuBar_TraxieFu/ (. FuBar_TraxieFu.toc TraxieFu.lua): FuBar_TraxieFu: fixed keyword expansion
22:46.51kergothits an old addon, i think it was tek's, it just plays a "wree!" sheep type sound and displays text warning when you target a sheeped/sapped/etc mob
22:46.57Amadeohaha
22:47.00AmadeoI see :)
22:47.01kergothit used to be able to untarget it for you, but naturally you cant do that anymore
22:47.03kergothstill, i like it
22:48.06ravagernlpitbull doesnt have a way to hide the buff frame curently?
22:49.05kergothyou can with a layout modification.. maybe not in the options..
22:49.53*** join/#wowace JJSheets (n=jjsheets@74-136-100-20.dhcp.insightbb.com)
22:50.04ravagernlgetting "highlight" errors
22:50.27kergothTuller: you convert the data to base36 to compress it? cute :)
22:50.28JJSheetsNargiddley, may I request a Multiline editbox for Waterfall?  :)
22:50.45Tullerkergoth: yup
22:51.30ravagernlckknight you probably know about this error already: http://pastey.net/9796
22:51.41ckknightsure didn't
22:51.57ckknightwhen did it happen?
22:53.15CIA-1103ckknight * r31430 10PitBull/Highlight/Highlight.lua: PitBull-Highlight - fix potential nil bug
22:54.18ravagernlwhen i mouseover frames
22:54.34ravagernlmaybe its because i have pitbull_portraits as a seperate addon
22:54.49ravagernlI got portrait is registered already when logged in
22:54.55*** join/#wowace yodaj007 (n=HP_Admin@c-69-138-45-158.hsd1.tn.comcast.net)
22:55.45yodaj007hi.  i came in just to say that the Ace addons are absolutely amazing.  I've been trying them out today and I'm so very pleased.  Thank you for your time, developers.
22:55.57JoshBorkeyodaj007: you're welcome
22:56.08JoshBorke(not that i'm an Ace developer, but i am a developer of addons none-the-less)
22:56.14ravagernlckknight: kemayo developed portraits right?
22:56.16JoshBorkenon-released addons don't count
22:56.24ckknightravagernl: don't know, possible.
22:56.30ckknightactually, yes
22:56.31ckknighthe did
22:56.36hyperChipmunkyodaj007: thanks =)
22:56.45ckknightyodaj007: you're welcome
22:56.58hyperChipmunkyou can send me money if you want
22:57.02yodaj007hehe
22:57.07ckknightlol, I was about to say that
22:57.08art3misso whats the difference between perl and xperl uf?
22:57.16ckknightthe x makes it sound cool
22:57.20JJSheetslmao
22:57.32art3mislaugh
22:57.33CIA-1103cpickslay * r31431 10FuBar_TraxieFu/ (FuBar_TraxieFu.toc README.txt): FuBar_TraxieFu: updated release notes
22:57.40hyperChipmunkoh dude
22:57.43hyperChipmunkwell shoot
22:58.06nymbiaTuller: i think when kaelten was working on KCI2 he found that it was a lot faster to split the strings just a little, ie 1-4999, 5000-9999 etc each with their own seperate string
22:58.13JJSheets~whalecrit XhyperChipmunk
22:58.14purlACTION crits XhyperChipmunk with a mathematically skilled whale named Isaac for #NaN. XhyperChipmunk dies
22:58.28XhyperChipmunki cannot die!
22:58.30JJSheetsnot too cool for a whalecrit.  :p
22:58.31XhyperChipmunki'm too COOL to die
22:58.36*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
22:58.36*** mode/#wowace [+o Tekkub] by ChanServ
22:58.37JJSheetsheheh
22:58.39ravagernlperl classic is where nymbia stopped developing, xperl is added features and trying to make it run smoother
22:58.42xlviiany rogues around?
22:58.44XhyperChipmunk~whaleriposte
22:58.48kergothxlvii: yep
22:58.59JoshBorke/t cladhaire ping
22:59.04JoshBorkebah!
22:59.05xlviikergoth, what bracers are you wearing?
22:59.05JoshBorkestupid wow
22:59.11JJSheetsnyah, JoshBorke  :)
22:59.12XhyperChipmunkpurl fails me =(
22:59.18xlviikergoth, i need the _best_ i can get out of non-raid instances, haha.
22:59.18JJSheetsbwhahahahha
22:59.20AmadeoI think xperl rocks, if it were more efficient it would be the perfect unit frame :)
22:59.28kergothhell, dont ask me, i'm only 67 :P
22:59.30shieldbxlvii, pve or pvp?
22:59.42kergothi think i'm still using the blue AP ones out of hellfire citadel from a few levels ago
22:59.42ravagernlheh, pitbull is gonna pwn xperl
22:59.42kergothhehe
22:59.54hyperChipmunknah, pitbull doesn't have a chance
22:59.58xlviipve.
23:00.00hyperChipmunkxpitbull, however...
23:00.04NightHawkTheSaneI'm a fan of perl classic, myself
23:00.06JJSheetslol hyperChipmunk
23:00.13Amadeohahaha
23:00.25shieldbprobably the spymistress's wristguards
23:00.29shieldbhttp://www.wowhead.com/?item=28171
23:00.32ckknightdon't fork
23:00.37ckknightI'll smash your face in
23:00.42ravagernllol
23:00.45JoshBorkehyperChipmunk: lol
23:00.47nymbiarofl
23:00.54JJSheetsfork you ckknight!  :)
23:01.01ckknightI forked your mom last night
23:01.10JJSheetsshe forks good don't she?
23:01.12Mikmaand then she forked you
23:01.15xlviishieldb, that's what i'm using, anything better?
23:01.28xlviiwith a +16 ap gem and +24 attack power enchant.
23:01.30shieldboutside of raids? not that I've found ;)
23:01.57shieldbAhh, I went with +4 hit / 4 agi in those
23:02.13*** join/#wowace Groll (n=yodla@hstad-132-175-209-82.3.cust.bredband2.com)
23:02.15ravagernlhey i found a sneaky way of combining 2d portraits with 3d ones :o
23:02.36Chompersdoes anyone have tips of how to organise the shieldbashing/pummeling on shade of aran?
23:02.41nymbiawhy would you do that ravagernl ?
23:02.41ravagernljust need a nice name
23:02.42CIA-1103cpickslay * r31432 10FuBar_TraxieFu/README.txt: FuBar_TraxieFu: enabled keyword expansion
23:02.47art3mishttp://ui.worldofwar.net/macros.php?id=478 hah
23:02.48Chompersdo you take turns/call out of vent?
23:02.57Chompers*on vent
23:02.58shieldbChompers, usually assign one casttype to a particular person
23:03.03shieldbcalling out is too much vent traffic imo
23:03.05ravagernlnymbia: to get rid of the ugly questionmarks if the unit is not visible in the worldframe to you.
23:03.07nymbiaChompers: two people on fireball, two on frostbolt, call on vent when you interrupt
23:03.23shieldbi.e. rogue1 gets fire, warrior1 on frost, etc
23:03.44yodaj007hmmmm.  i'm using candybar with ag_UFSheeper.  is it possible to move the timer bar with another addon that i dont have?  searching google hasn't proven useful
23:03.55ravagernlckknight: can you add a new portraitstyle? http://ace.pastey.net/9798
23:04.20vhaarrChompers: We use 2 people and they just alternate the entire fight.
23:04.21ravagernlsee what im trying to do there :)
23:04.32vhaarrChompers: If something gets through we just heal it.
23:04.43ckknightravagernl: does it work?
23:04.48shieldbwe just went with a rogue getting frost, a warrior getting fire, a shaman getting either one with earthshock, and our mage would counterspell his first frost/fire after an arcane explosion since we're out of melee
23:05.09Chompersfair enough
23:05.17ravagernli dont know, i copied the 2d style and put it in place where the questionmark would be set
23:05.19Chompersfingers crossed we get him down tomorrow
23:05.40CIA-1103cpickslay * r31433 10FuBar_TraxieFu/ (FuBar_TraxieFu.toc README.txt TraxieFu.lua): FuBar_TraxieFu: enabled keyword expansion
23:05.45shieldbthe fight isn't that tough so long as people pay attention
23:05.52ravagernlim gonna see if it will
23:05.58Chomperswe were lacking exactly that
23:06.05shieldbdesignating a mage or someone with a raid target icon to be the 'stack here during blizzard' marker helped us out a lot, too
23:06.07Chomperssome people didnt have bigwigs :/
23:06.12nymbiaa lot of it is getting people to not explode the raid during flame wreath.  once you've got that, you're set
23:06.34shieldband then that one person would pay extra attention to blizzard, everyone else just had to stack up on them (other then melee)
23:06.56Tullernymbia: I was not aware KCI2 actually existed :P
23:07.22JJSheetsckknight, I'm getting "attempt to index field '?' (a nil value)" at Mana\Mana.lua.  This is after clearing out my Saved Vars file.
23:07.29JJSheetsbah... line 131.
23:07.55ckknight:-(
23:08.15JJSheetsand yes I have the most recent revision.  :)
23:08.22ckknightJJSheets: did you update AceDB?
23:08.32JJSheetsem... nope ...let me try that.
23:08.35nymbiaTuller: it's not done, heh.  it's in svn branches if you wanna check it out, its just auction data collection right now i think
23:09.13nymbianeeds more ["**"] JJSheets !
23:09.26kergothckknight: my health is no longer updating in combat.  the text is, the health bar isnt
23:09.30kergothhmm
23:09.31JJSheetsthat fixed it.  :)
23:09.48JJSheetsoooh castbars...
23:10.42yodaj007is it possible to move candybar created timerbars?  its right above my head, kind of annoying.  but i dont see any way to move it
23:11.58nymbiackknight: i think there's an actual bug report in the pitbull thread, a clickcasting conflict with the custom menus on wacky frames
23:12.29ckknighthrm
23:13.07ravagernlis it needed to use unitisconnected and unitexists when setting a 2d portrait?
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23:13.49vhaarrravagernl: Yes, because the class is not available if not.
23:14.02nymbiai'd rather just have my portrait for a unit hide itself when the 3d one isnt available, but that's just me ^^
23:14.42vhaarryodaj007: That's up to the individual addon.
23:15.10yodaj007ok thanks vhaarr.  hmmmm
23:15.12vhaarrkergoth: I fixed that in Banzai already.
23:16.11ravagernlhmm portrait is nil
23:17.13JJSheetsckknight, any other libs I need to update?  I'm getting errors playing around with layouts/etc.  all of em attempt to index '?' (a nil value)
23:17.23ckknightupdate em all.
23:17.35ravagernlhttp://ace.pastey.net/9802 see line 70, tried adding backwards compatible 3d portraits
23:17.46ravagernlbut getting portrait nil
23:18.08nymbiaJJSheets: probably need to clear your pitbull savedvars since the stuff didnt populate that first time
23:18.34JJSheetsnymbia, I'll try that if updating doesn't fix it...
23:20.03JJSheetsnope... updating my libs fixed it all.
23:20.55ckknightwoo, I got layout-based settings working
23:21.08ravagernlthats awesome
23:21.11*** join/#wowace Legorol (i=Legorol@zr205.trin.cam.ac.uk)
23:22.18kergothvhaarr: ah cool, thanks
23:22.25ravagernlckknight: I tried adding backwards compatible 3d portraits(ADAPT), but  getting portrait is nil: http://ace.pastey.net/9802
23:22.37kergothman, why arent there any shaman items > lvl60 that increase ghost wolf movement speed?
23:22.42kergoththeres the old pvp ones that gave +15%, thatd kick ass
23:22.58CIA-1103ckknight * r31434 10PitBull/PitBull.lua:
23:22.58CIA-11PitBull - added a layout-based settings system, fully handled by layout registration. Usage goes as such
23:22.59CIA-11healthBar_options = function(group)
23:22.59CIA-11return { some AceOptions data table }
23:22.59CIA-11end
23:22.59CIA-11Which will be called for each group.
23:24.07ravagernllmao kergoth still dont have your epic mount :o
23:24.19nymbiackknight: that goes in the layout file?  neat.
23:24.27ckknightnow that's how auras will be able to be places on the top/bottom/etc.
23:24.30ckknightall handled by layout
23:24.52nymbiavery nifty.
23:25.16kergothravagernl: hm? gw isnt a replacement for a mount.  i use it as an escape mechanism when things go bad
23:25.23kergothsince you can use it in combat
23:25.29*** join/#wowace Bibi`ouF (n=bibi@AVelizy-151-1-17-225.w82-120.abo.wanadoo.fr)
23:25.49ravagernlah lol, my friend doesnt have a mount yet and hes 59 :P and hes using ghost wolf
23:25.54NightHawkTheSanekergoth: tell me about it. I'm considering picking up one of the old pvp boots just for that
23:26.00CIA-1103ckknight * r31435 10PitBull/PitBull.lua: PitBull - potential optimization
23:28.13ravagernlbah, i guess il have to swap in adapt again then
23:30.11Mikmackknight: do you want the styles to be "2d 3d class" or "2D 3D Class"?
23:30.33JJSheetsckknight, when will I be able to force the focus unit frame to remain after a reloadui?  :)
23:30.38ckknightMikma: latter
23:30.50ckknightJJSheets: when you give me money?
23:30.51Mikmackknight: do you mind if i change them?
23:30.54kergothNightHawkTheSane: :\  glad to know i'm not the only one annoyed by this at least
23:30.55kergothheh
23:30.56JJSheetslmao
23:30.59ckknightMikma: go ahead
23:31.05ravagernlmikma: http://ace.pastey.net/9802
23:31.06JJSheetsnot that important then :p
23:31.09ckknightit's either that or just wait
23:31.15ravagernlthats where i tried ADAPT implementation
23:31.34Mikmaravagernl: what's that? :)
23:31.50ravagernlif model out of range set a regular 2d texture
23:32.07ravagernlbut cant get it to work, erroring back portrait is nil
23:32.42ravagernlim trying to mimic almost default animated portraits by gello
23:32.43ckknightso check if portrait is nil first or something.
23:33.48ravagernlactually ckknight, its already being checked, see line 44
23:34.39ckknightwell, you do realize you haven't told me where it's erroring
23:34.43ckknighti.e. I can't help you till you do
23:36.47Mikmaoh right. i must svn from dev before i can start commiting
23:37.41CIA-1103sayclub * r31436 10AutoBar/Locale-koKR.lua:
23:37.41CIA-11AutoBar:
23:37.42CIA-11- Updated localization koKR
23:39.01ravagernlckknight: its erroring when i try to set the portrait style to adapt, as modified in the pastey: http://ace.pastey.net/9802 and error code is here: http://ace.pastey.net/9804
23:40.14ckknightyea, a line number?
23:40.20kergothi need fubar_poisonreminderfu for my windfury weapon.
23:40.28Kemayoravagernl: The portrait frame isn't being created.
23:40.28kergothi keep forgetting to reappy it
23:40.51Kemayoravagernl: Note the conditional based on style on line 96.
23:41.09CIA-1103ckknight * r31437 10PitBull/PitBull.lua: PitBull - more tweaking for the layout settings
23:41.31KemayoIf you've changed the style to something other than 2d, 3d, or class, it won't create anything at all.
23:41.51ravagernlok thanks :)
23:41.52Mikmackknight: oh i got a juicy bug for you in portraits :D when i use Class in target, select a player character and then select NPC the "image" gets all fucked up
23:41.58ravagernli see it now
23:41.58CIA-1103ckknight * r31438 10PitBull/Layout.lua: PitBull - add option for portrait side in the ABF layout.
23:42.38CIA-1103kemayo * r31439 10PitBull/Portrait/Portrait.lua: PitBull: Portrait, change style names to '2D', '3D', 'Class'.
23:43.03KemayoSince it was mentioned.
23:43.03Cowboy__so i'm still getting this error:
23:43.11Cowboy__[2007/03/30 19:42:23-1472-x1]: FuBarPlugin-2.0-27487 (BugSack):769: Usage: IsAddOnLoadOnDemand(index or "name")
23:43.14Cowboy__<in C code>: ?
23:43.17Cowboy__AceEvent-2.0-25921 (FuBar):251: in function `TriggerEvent'
23:43.17Cowboy__<PROTECTED>
23:43.20Cowboy__AceEvent-2.0-25921 (FuBar):962: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:955>
23:43.25MikmaCowboy__: update
23:43.41ckknightCowboy__: impossible, update
23:43.53Cowboy__is it something that was just fixed? i tried the latest versions from 2 days ago and still had that problem
23:44.02ckknightlatest version is 31323
23:44.10ckknightit doesn't matter, update anyway
23:44.11Cowboy__so i downgraded to see if it was the new versions, i still had the problem
23:44.12Cowboy__ok
23:44.13winkillerpvp with combat swords isn't fun
23:44.20ckknightthen you can give a proper line number
23:44.32ckknightdowngrading almost never helps solve the problem
23:44.32Cowboy__definitely. one sec
23:45.10*** join/#wowace Arilaw (n=Arilaw@brother-gatetn.tnbrother.com)
23:45.14JoshBorkeCowboy__: please use ace.pastey.net in the future
23:45.26Cowboy__ok sure
23:45.28Cowboy__sorry bout that
23:46.32*** join/#wowace PogoTribal (n=crapper@pool-68-238-126-102.atl.dsl-w.verizon.net)
23:46.41PogoTribalWhat the hell happened to Prat?
23:47.31shieldbPogoTribal, what's wrong with it?
23:47.43shieldbI run prat but I haven't updated and played today
23:47.54ravagernlkemayo: do you think you can implement backwards compatible portraits, aka ADAPT? like when you can't see the unitmodel, portrait changes to 2d, else it's 3d?
23:48.03ravagernllike i tried to do :P
23:48.14CIA-1103mikma * r31440 10PitBull/Portrait/Portrait.lua: PitBull: Portrait: SetTexCoord reseted when selecting NPC with Class -selection
23:48.24PogoTribalI just updated and it seems to have been a major rehaul.
23:48.33PogoTribalSo... now my version is screwed and I can't fin da place to download.
23:48.40PogoTribalThe older version that is.
23:48.46shieldbhttp://files.wowace.com/Prat/ ?
23:48.47kergoththeres a healthbar/manabar coloring issue
23:48.50Finoh my
23:48.51kergothi just targeted a mob and they're both black
23:48.54Finmy cable provider is nuts
23:48.55Cowboy__ok libs updated to what's at wowace.com/files/ new error pasted here -> http://ace.pastey.net/9805
23:49.14Finthey're upgrading me from 6Mbit to 12Mbit as of the 1st of April, for free
23:49.21ckknightno, Cowboy__
23:49.24Mikmapeople without my latest commit test this: target -> portrait -> class, then select npc, player, and npc again ;)
23:49.26ckknightyou're out of date
23:49.28PogoTribalAhh ok, thanks shieldb
23:49.33shieldb<3
23:49.41Cowboy__i just downloaded them from wowace.com/files
23:49.41Cowboy__?
23:49.43ckknightnote how it says FuBarPlugin-2.0-27487
23:49.46Cowboy__where do i get them all?
23:50.01ckknightlatest version is FuBarPlugin-2.0-31323
23:50.08Cowboy__ok
23:50.08ravagernlcowboy__ looks like its your own addon, cowboy_auctionsearch
23:50.11shieldbif you run with disembedded externals just browse into /no-ext/ and go that route
23:50.13Cowboy__what's the download url?
23:50.26Mikmahttp://files.wowace.com
23:50.31Cowboy__sorry for the thickheadedness, i'm new to ace
23:50.41Cowboy__ok that's where i was at
23:50.58Cowboy__i downloaded ace2, tabletlib, crayonlib, and dewdroplib just now
23:51.10Cowboy__hrmn
23:51.10Mikmapress "RELOAD" on the browser :D
23:51.19KemayoCowboy__: You would also need FuBarPlugin-2.0.
23:51.25ravagernlwowaceupdater > manual downloading
23:51.31Cowboy__yeah i got that also Kemayo
23:51.36Cowboy__sorry i forgot to mention it
23:51.41Mikmaravagernl: svn dev > wowaceupdater
23:51.43Cowboy__let me make sure i actually used the right one
23:51.48Cowboy__<- nublet
23:51.53PogoTribalIs there a FAQ on how to setup your mods for standalone libraries?
23:52.08ravagernlbah, im not really a coder
23:52.18ckknightput em in OptionalDeps and X-Embeds
23:52.26MikmaCowboy__: copy the link of them and see are they latest or near it
23:52.34Cowboy__lol oops
23:52.56Cowboy__ok i used the FuBarPlugin-2.0 folder instead of its FuBarPlugin-2.0 subfolder
23:52.57Mikmayou had an old page from proxy?
23:53.21Cowboy__nope right files, didn't extract them correctly
23:53.31Cowboy__so it was using whatever was included with the old fubar i had installed
23:53.36Cowboy__let me try now
23:54.01ravagernlpogotribal: download standalonelibraries with wau and update without externals.
23:54.10Cowboy__i don't think that friday night is the best time for me to be debugging code
23:54.10Cowboy__heh
23:54.16Kemayoravagernl: I might implement that, but it's not high on my own personal priorities right now.  (I likes me my question mark.) :D
23:54.31Cowboy__not that *i* am actually doing any work, you guys are
23:54.41ravagernlkemayo: ADAPT > question mark :o
23:54.41Cowboy__since i am apparently useless at the moment
23:55.15Mikmaumm
23:55.16*** join/#wowace ag` (n=ag`@0x503e79d4.bynxx18.adsl-dhcp.tele.dk)
23:55.19ravagernlpogotribal: faq is here: http://www.wowace.com/wiki/How_To_Update_Beta_Addons
23:55.32Cowboy__updated -> http://ace.pastey.net/9806-3b44
23:55.34Mikmadoes adapt know the real portrait if you haven't been near the person?
23:55.46Kemayoravagernl: As I said, my question mark is terribly sexy.  Mainly because I dislike the 2d portraits.
23:55.58ravagernleeww
23:56.11MikmaKemayo: and can you see the portraits of the persons if you haven't been near them in the session?
23:56.26ravagernlI always imagine i can hand in quests at my partymembers XD
23:56.36Mikmai believe ag had that problem when he was adding portraits to agUF, that's why he added the questionmarks in
23:56.54KemayoMikma: Actually, that's why *I* added the question mark in. :D
23:57.08Mikmaok, YOU, Kemayo, the sexy bastard
23:58.18KemayoBut yes, the fallback behaviors for 2d and 3d portraits differ.  2d falls back to a generic image for each race, 3d just doesn't show anything.
23:58.19ravagernlI think most people would prefer a 3d portrait that can fall back to 2d portraits when necesary.
23:58.32Mikmatrue
23:58.44Cowboy__so this error i'm getting mentions function TriggerEvent and AceEvent-2.0.lua
23:58.47MikmaI think there should be an option for it!
23:59.03Mikma"if not near player, use A) Questionmark B) 2D Portrait"
23:59.14Cowboy__i have 2 self:RegisterEvent(...) calls in :OnEnable
23:59.21KemayoThus the question mark, because it's a 3d approach which doesn't rely on being able to produce a *textured* generic racial model.  (Which I couldn't work out how to do.)
23:59.33Cowboy__and then 2 corresponding functions for the events that call self:Update()
23:59.36Cowboy__that's it for events

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