irclog2html for #wowace on 20060804

00:00.11Wobinoh wait
00:00.13WobinPlowKing?
00:00.21Mikmaag`: damn you :P
00:00.22WobinI haven't touched it for a while
00:00.23hyperChipmunkyea
00:01.07hyperChipmunkit's all your fault
00:01.18Wobinhm
00:01.25WobinI dunno, it's coming up fine on Windows...
00:01.28hyperChipmunkand that's why we all hate wobin
00:01.40Wobinhehe have you got that macro'd? =)
00:01.44ckknighthehe, it's true
00:01.59hyperChipmunk/hatewob ftw
00:02.10WobinI'll shift the externals around a bit
00:02.14Wobin=)
00:02.26hyperChipmunkyou use backslashes in the directory part
00:02.30Wobinaye
00:02.40hyperChipmunkyou must die in fire
00:02.41WobinI'll put the externals on a folder inside instead
00:04.16*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
00:08.06FryGuymodules are truncated at 5 modules.?
00:08.47ckknightwhen you list em
00:08.49ckknightit shows 5
00:08.51vhaarrTekkub: "SpecialEvents-Aura\SpecialEvents-Aura-2.0.lua:50: AceEvent-2.0: Cannot unregister event "UNIT_AURA". "table: 0E498C28" is not registered with it."
00:08.54ckknightthen says "more..."
00:09.03vhaarrTekkub: or should I flash that at someone else?
00:09.37TekkubI said last time, SEA2 is totally untested :P
00:09.47TekkubI was converting shit and people distracted me :P
00:10.12CIA-1103wobin * r6819 10PlowKing/ (9 files in 5 dirs):
00:10.12CIA-11PlowKing - Shifted around externals for a rodent
00:10.12CIA-11~chippersnack hyperChipmunk
00:10.14purlACTION feeds hyperChipmunk some nuts.
00:10.43Tekkubhum hum... why is it throwing that?
00:11.21FryGuyya
00:11.23vhaarrTekkub: it happened when my UI loaded in Ironforge after a WSG match
00:11.27FryGuysea gets that when you zone
00:11.39Tekkubyea it's on PLW
00:11.42FryGuyit trues to unload unit_aura
00:11.47Wobindamn it's cold =\
00:11.47FryGuyplw?
00:11.58FryGuyoh player leaving world
00:12.00Tekkubthe opposite of P_E_W
00:12.18WobinOMGPUPPYDOGPLWPLWPLW
00:12.26FryGuyi still don't know which mod is causing my high kb/s :(
00:12.57TainSounds like a new feature for a performance monitor to show that
00:12.57Tekkubckk, question...
00:13.03ckknightTekkub, answer.
00:13.20FryGuylike just standing in this raid 20kb/s :(
00:13.27Tekkubwith libraries and AceEvent, should I unregister the old lib's events and register them to the new library on an upgrade?
00:13.33ckknightyea
00:13.38ckknight:UnregisterAllEvents()
00:13.42ckknightthat's what I do
00:13.45Tekkubokey
00:14.12WobinhyperChipmunk: Lemme know if I still have to play around with the directories
00:14.17MikkFryGuy: I'm pretty sure there's a mod out there that can hook events and measure kb/s
00:14.31MikkIt might backfire if one mod hooks the event function of another mod but ... hey.
00:15.59CIA-1103grimwald * r6820 10BigWigs_NefCount/BigWigs_NefCount.lua:
00:15.59CIA-11BigWigs_NefCount:
00:15.59CIA-11* Options tweaked:
00:15.59CIA-11<PROTECTED>
00:15.59CIA-11<PROTECTED>
00:17.43vhaarrckknight: "Ace2\AceAddon-2.0\AceAddon-2.0.lua:380: ')' expected (to close '(' at line 379) near 'break'".
00:18.25ckknight:-P
00:19.53CIA-1103ckknight * r6821 10Ace2/AceAddon-2.0/AceAddon-2.0.lua: AceAddon - typo
00:20.51vhaarrneato
00:21.01CIA-1103tekkub * r6822 10SpecialEventsEmbed/SpecialEvents-Aura-2.0/SpecialEvents-Aura-2.0.lua:
00:21.01CIA-11SpecialEventsEmbed (Aura-2.0)
00:21.01CIA-11- Should now reregister events to the new instance and unregister events in nthe old instance upon upgrading. This should (maybe?) fix the "Cannot unregister" errors on zone
00:21.06Tekkubtest that please!
00:21.54Mikmafirst i need to find out what addon uses it
00:22.08vhaarryeah me too
00:22.11vhaarrI just got the error
00:22.17vhaarr*no idea* what addon it is
00:22.23Mikmavhaarr: MH3?
00:22.24TekkubCorkFu, RefreshmentsFu, MounntMe
00:22.27Wobinfubar used to use it?
00:22.36Wobinoh mountmem
00:22.39Wobinof course
00:22.43*** join/#wowace Nightdew (n=nightdew@c-69-241-14-232.hsd1.ga.comcast.net)
00:22.43TekkubI think...
00:22.46TekkubI dunno
00:22.52Mikmadoesn't ring bells on me
00:22.53vhaarrI have corkfu but it's not loaded
00:22.54Tekkubsomeone else grabbed it
00:22.55WobinI just remember the fuplugin for it
00:22.58Tekkubnix what I said
00:23.00vhaarrmaybe fb-plugin-1.2
00:23.04Mikmai'll just grep
00:23.19TekkubI don't know who upgraded to Aura-2.0 but it wasn't me, yet
00:23.40Tekkubanyway I have dinner, FOAD so I can eat in peace
00:23.53Mikmaand my winners:
00:24.14Mikmaautoattack, bw, bugsack, fubar-compat. modmenutufu, msbtloot, xrs, oramenu
00:24.51vhaarrit's XRS
00:25.08Mikmai updated it today...
00:25.18vhaarr.. yes, and?
00:25.36Mikmaand today i got the error for the first time :)
00:25.46vhaarryes, how does that not make sense?
00:26.06Mikmahave i said it don't? no
00:26.09*** join/#wowace Tem (n=tardmrr@ip70-177-40-169.br.br.cox.net)
00:26.09*** mode/#wowace [+o Tem] by ChanServ
00:29.11Tupladomg lol I got a nice birthday present - I cant get on my account anymore and the account I was playing on got robbed between 1:00 - 2:00 - half of bank gone
00:29.35Mikmagz
00:29.49Mikmaso how did you get in then
00:30.26Tupladget on what ?
00:30.48Mikmahow do you know you "have been robbed" if you can't get in?
00:31.05Tuplado well, the one I cant get in has expired for 1 month so I played on my bro's account
00:31.58Mikmaam i the onlyone who doesn't understand you now
00:32.31ckknightI don't get it
00:33.11Nightdewi get the first part
00:33.23ThianaHis account was banned/blocked/whatever, and his brother's account was hacked.
00:33.24Nightdewhis account is expired and thus he cant get on it
00:33.30*** join/#wowace Andalia (n=xx@p54ADA776.dip0.t-ipconnect.de)
00:33.58*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
00:34.23MikmaTuplad: tell me both of the accounts to i can make a tickey about your account being hacked
00:35.09CIA-1103ag * r6823 10ag_UnitFrames/ag_UnitClass.lua:
00:35.09CIA-11ag_UnitFrames -
00:35.09CIA-11<PROTECTED>
00:38.36Mikmaok now i did things differentely in Bartender2. BonusActionButton1-12 won't be swapped with ActionButton1-12 anymore
00:38.49Mikmanow they both have own bars which can be moved / hidden etc
00:39.19Mikmaand thanks to fritti, the stealth/stance -detection works nicely
00:39.37TupladMikma: you're on EU servers?
00:39.43ag`Mikma, write something in the PM
00:39.46CIA-1103thrae * r6824 10TinyTip/TinyTip.lua: TinyTip - Money bug back, so I eschewed it.
00:39.48MikmaTuplad: um, no, no i'm not!
00:39.54TupladMikma: I am :<
00:40.07MikmaTuplad: you know where Finland is
00:40.41ckknightthat's like part of Canada, right?
00:40.44Nightdewlol
00:40.47Nightdewhaha
00:40.50Mikmahaha
00:40.54Mikmackknight: /kiss
00:40.57ckknight;-)
00:41.07Mikmaag`: well?
00:41.21*** part/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
00:41.24ag`Just wondered what the purpose of that pm was :P
00:41.37Mikmai wanted to ask you something
00:41.58Mikmaoh yeah now i remember
00:42.58CIA-1103mikma 07Mikma * r6825 10Bartender2/ (12 files in 2 dirs): Bartender2: Files changed to another folder, more bugfixed and tweaks on code
00:43.12Mikmamuch better
00:43.54Mikmaag`: you haven't registered?
00:44.22ag`registered what?
00:44.30Mikmainto this ircnetwork
00:44.38Mikma<PROTECTED>
00:45.18GngskI can't imagine anyone trying to steal the nick ag` but you never know!
00:45.32ag`I did
00:45.36ag`I just didn't log in
00:45.38MikmaGngsk: you can't use /m here if you don't register
00:45.45Gngsk:o
00:45.48ag`If I go on my mac it will log in for me
00:45.54GngskI've been registered for years
00:46.02Gngskbut not with this handle
00:46.50Mikmaag`: well login or go to your mac then and let's exchange some privatemessages
00:47.16ckknightwho had issues with Jostle?
00:47.16CIA-1103ckknight * r6826 10JostleLib/Jostle-2.0/Jostle-2.0.lua: Jostle - now starts working/taking data at PEW.
00:47.25GngskIs it ok if I screenshot that for later use?
00:47.49MikmaGngsk: about what?
00:49.13ckknighthas anyone here had issues with FuBar-2.0 not adjusting frames correctly?
00:49.43Mikmackknight: i do
00:49.53Mikmackknight: it's not a big thing tho
00:49.53ckknightMikma, update Jostle-2.0 and test, please
00:50.07Mikmackknight: will do right away
00:50.27ckknightthanks a lot
00:51.05Mikmapropably updating FuBar will do in this case
00:51.41Thraeckknight: Is there any point of using Fubar-2.0 if all my Fubar plugins use 1.2?
00:52.05MikmaThrae: yes, it's a good way of telling that developers for plugins are lazy. :)
00:52.18ckknightThrae, um, FuBar-1.2 is no longer supported
00:53.15ckknighthrm
00:53.27ag`Mikma, I don't understand what you're saying is wrong with my query abilities over IRC
00:53.30ckknightI'm gonna go ride my new bike
00:53.31TainGotta keep up on the bleeding edge, Thrae.  What's suppoted today isn't necessarily tomorrow!
00:53.35ckknighttell me if it works when I come back
00:53.45Mikmaag`: well send me a message
00:56.53Mikmaoh cool
00:56.56*** join/#wowace ag`_ (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
00:57.02Mikmai just found 2 clients for os x svn
00:57.13Mikmahttp://www.versiontracker.com/dyn/moreinfo/macosx/28796 http://www.versiontracker.com/dyn/moreinfo/macosx/25309
00:57.33cladhaireor you could use good old "svn"
00:57.47Mikmacladhaire: commandprompt?
00:57.50cladhaireyes
00:57.55cladhaireanything else is worthless imo
00:57.57ag`_mikma I should be logged in here
00:58.24Mikmacladhaire: wtb rtfm url
00:58.35hyperChipmunkThrae: you get those anchors unwonked yet?
00:58.40cladhaire?
00:58.46cladhairedownload it and use it.
00:59.20TainI have issues with command line or gui.  
00:59.26Mikmacladhaire: everytime i did try to use it i got some stupid error, meaning i don't know howto use it :)
00:59.35TainPeople are downright rude on the tortoise svn mailing list about it too.
00:59.57TainA number of people have posted about the issue and the response is basically, "It's a Windows problem, fuck off."
01:00.23cladhairewell if you can't use a commandline app then i can't help you
01:00.27cladhaireit has contextual help for everything.
01:00.58Mikmacladhaire: your missing the point, so lets just forget this topic now
01:01.02cladhairek
01:04.06Mikmackknight: atleast the castingbar is now in the correct place, and not moved to right. Roll-Frames are still moved to left.
01:05.07MikmaTekkub: yes, the error is gone now when zoning
01:05.23MikmaTekkub: oh wait, i lied :D
01:06.16MikmaTekkub: SpecialEvents-Aura-2.0.lua:57: AceEvent-2.0: Cannot unregister event "UNIT_AURA"."table: 0xef9c000" is not registered with it
01:07.02ThraeNeedyList is such a memory hog at 7MB, I wish CorkFu was 100% usuable =/
01:07.50*** join/#wowace eternally777 (n=eternall@pool-71-254-126-248.hrbgpa.east.verizon.net)
01:08.07*** join/#wowace quoin (n=quoin@220-245-171-242.tpgi.com.au)
01:08.08Mikmai also think thet the error does come from XRS, "...S\libs\SpecialEvents-Aura\"..yadayada
01:08.25Mikmai wonder why bugsack won't catch any error after login
01:08.39Mikma"you have no errors. yay!"
01:08.40mjcora_core.lua:344: attempt to index field '?' (nil)
01:08.51mjcMikma: got that too
01:11.46ckknightback
01:12.21Mikmackknight: shall i repeat or can you see backlog? :)
01:12.27ckknightI can see
01:12.33ckknightalright, good
01:12.58ckknightMikma, do you remember if it was moved left in Jostle-1 as well?
01:13.14Mikmackknight: yes i think they always have been moved to left on me
01:13.30ckknightalright
01:13.37ckknightthen we're back to where we were!
01:13.41Mikmackknight: but the interesting thing is my friend don't have them moved
01:13.43ckknightwhat's the name of the roll frame?
01:13.46ckknightso I can :Show() it
01:14.14Mikma<PROTECTED>
01:14.17TainYay!
01:14.28Mikmai'm not sure how many there is those lootframes
01:14.35Mikmapropably many
01:14.54Mikmahmm, 4 atleast gets shown
01:15.07ckknightthe others are attached to the first
01:15.10Mikma(don't mind the errorflood what you will get when you show it)
01:15.45ckknightokay
01:16.10Mikmackknight: http://wow.reaktio.net/fubar1.jpg this is without FuBar, and http://wow.reaktio.net/fubar2.jpg with
01:17.15ckknightokay
01:18.48ckknightthink I got a fix
01:18.57FryGuyhmm
01:19.07FryGuyrosterlib is bugged :(
01:19.12FryGuythe iterator
01:19.18ckknightI blame the schools
01:19.41cladhaireindeed
01:19.46cladhairethe kids.. can't even write a proper iteator this day
01:19.48Mikmai blame buggrabbed not catching errors after login
01:23.55Mikmaag`_: oh neat, try out the SmartSVN, seems to be a pretty nice app
01:24.10ag`_okies :)
01:26.33GngskMikma, I had the same issue with GroupLootFrame moving over like that, didn't know what was causing it
01:26.42GngskBut I installed EhnLootFrames, they're pretty nice
01:27.01MikmaGngsk: well, seems like boss knows what's wrong and how to fix it :)
01:27.08Gngskcool
01:27.13SlaymanCurse it, why is there Money all the time in every tooltip? freaking TinyTip
01:27.26MikmaSlayman: update it
01:28.23*** part/#wowace zigmund555 (n=bb@c-69-250-138-243.hsd1.md.comcast.net)
01:29.15Slaymanmuch better
01:29.46*** join/#wowace ag` (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
01:30.15CIA-1103ckknight * r6827 10JostleLib/Jostle-2.0/Jostle-2.0.lua: Jostle - fixed roll/loot frame being to the left
01:30.55*** join/#wowace Kemayo (n=Kemayo@pool-71-103-166-178.lsanca.dsl-w.verizon.net)
01:30.56ckknighttest, Mikma?
01:31.11Mikmayes milord
01:31.52eternally777Haven't heard that in awhile
01:31.56Mikmaoh i just got ganked byt 10x Defias Rioter infront of Stormwinds Stockades :D
01:32.37Mikmaand this happened outside instance meh, glad i wasn't in with lvl10 character
01:36.27eternally777Getting the timings on Heigan is a pain :( And my guild doesn't seem to understand the importance of me not decursing
01:36.27Mikmackknight: in the center of screen :)
01:37.16ckknightyep :-)
01:37.22ckknightclosing that bug
01:37.33Mikmagoodies, thanks :)
01:38.10Mikmaag`: http://www.versiontracker.com/dyn/moreinfo/macosx/27233 4/5 and 5/5  stars
01:41.50MikmaNeronix: hey which one is the "newest" version of MH3? 'Neronix' or 'RewriteNumber2'?
01:46.28ckknighthttp://www.happynews.com/news/832006/woman-bakes-cookies-dashboard.htm
01:47.19Mikmago Toyota!
01:49.01Mikmastill, that's a good way of making co-workers happy
01:49.07Mikmawarm, fresh cookies
01:51.55ckknightyea, it would be
01:53.25Mikmahow much is 200 in celcius?
01:56.17ckknight200F -> C?
01:56.30Mikmayeap
01:57.11clad|sleepnight all
01:57.31ckknightg'night
01:57.38ckknight212 is boiling, mikma
01:57.46ckknight212F is 100C
01:58.02ckknightso... 93 1/3 degrees
01:58.12Mikmaholy..
01:58.15ag`I hate farenheit and inches system... It makes no sense, hehe
01:58.23ckknightsure it does
01:58.24vhaarrag`: http://ace.pastebin.ca/114421
01:58.31ckknightI like happynews.com
01:58.44Mikmackknight: well maybe because they are happy? :)
01:58.44ckknightit's like news, but you don't get depressed from reading it
01:58.55*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
01:59.30ag`hehe, nice vhaarr
01:59.35vhaarr:P
01:59.36vhaarrag`: can I commit?
01:59.39ag`what does the smart thing do anyway?
01:59.57vhaarrit just doesn't show *anything* in the hp text if the unit isn't missing any hp
02:00.04vhaarrhpText = ""
02:00.14ag`sure vhaarr, as long as it is the newest version it's being applied to
02:00.17vhaarryes
02:00.44Mikmaoh neat
02:01.03CIA-1103rabbit * r6828 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua): ag_UnitFrames: Added "Smart" statusbar text style, courtesy of Sairen from his MG2 fork.
02:01.10Mikmavhaarr: also make a display like this: (100%) currentHP
02:01.58Mikmaso when mob starts to lose health and it's known it's like (97%) 13567
02:02.36Mikmaag`: you should make the "Extend Statusbar" work with AUF, making them extralong
02:02.52ag`that's not what extend is for
02:03.00ag`it works the same way as it works for oUF
02:03.24ag`if the style have the text next to the bar instead of on top of it
02:03.28Mikmayes, i know, but there is a "problem" with people using mobhealth ..
02:03.43Mikmalet's take ragnaros for example, it has like 1m health
02:04.04Mikmathe statusbar is getting awfully crowded with MH3 on
02:04.24Mikmasame goes with manabar and mobs.. 63 Elite Humanoid 13000/13000
02:04.26vhaarrag`: does all unit frames normally name the pet frames "Player's pet"?
02:04.38ag`yes
02:04.42vhaarroO
02:05.09ag`maybe except the player's pet
02:05.14vhaarrexactly
02:05.36Amadeoag`: msg :)
02:06.19Amadeothat's what extend statusbar does?
02:06.27AmadeoI always clicked it and never saw a change, so I didn't mess with it
02:07.38Mikmackknight: is there any way of getting getglobal to work with AceDB lines in game? example: if self.db.profile.Bar1.Hide then Bar1:Hide() end
02:07.52vhaarr""Ace2\AceEvent-2.0\AceEvent-2.0.lua:721: Cannot unregister event "MEETINGSTONE_CHANGED". Improperly unregistering from AceEvent-2.0."
02:07.53vhaarrwtf
02:08.15ckknightMikma, no idea what you mean
02:08.51Mikmackknight: i got Bar1 - Bar10, i don't wan't to do 10 lines of checking for them. anyway of making 1 getglobal line to do the job?
02:09.28ckknightvhaarr, vhaarr impossible, seeing as AceEvent doesn't have that many lines
02:09.37ckknightMikma, use an iterator
02:09.38Mikmackknight: i tried something like this: if self.db.profile[getglobal("Bar"..i)].Hide then getglobal("Bar"..i):Hide() end
02:09.43vhaarrckknight: heh, "nice"
02:09.47Mikmackknight: ok will have a look, thanks :)
02:10.13ckknightdon't have the first getglobal
02:10.18Mikmackknight: btw that line resulted a '?' (a nil error)
02:10.26ckknightyea, cause you used getglobal
02:10.43vhaarrckknight: it has 742 lines here
02:10.46Mikmaso your saying it will work without getglobal?
02:10.49kergothmikma needs to learn the difference between a table and a string.
02:10.53kergothgo real PIL for gods sake
02:11.09Tuplad:D
02:11.17vhaarrckknight: line 721 is |self:UnregisterEvent("MEETINGSTONE_CHANGED")|
02:11.20Mikmakergoth: i don't usually learn thing by reading very well, since it's not my mainlanguage what's in written with
02:11.28*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
02:11.34kergothwell apparently learning by doing isnt working either, now is it?
02:11.43kergothyou're just wasting people's time
02:11.44Mikmakergoth: if i were english or american then it would be a 100% different thing
02:11.52ckknightI'm gonna gree with kergoth
02:12.15ckknightMikma, if you want to be treated as a first-class citizen, then you're gonna have to take some initiative
02:12.27Mikmayeah well when someone translates it to finnish and i can understand wtf the pil actualyl is saying i'll read it
02:12.32ckknightsorry vhaarr, updated now
02:12.37vhaarrckknight: ah, thanks
02:12.42eternally777so much hate
02:12.44kergothif you cant understand pil, you wont understand our explanations.  learn to read
02:12.49eternally777so much hostility :(
02:12.53eternally777~roulette
02:12.54purlACTION watches eternally777 pull the trigger:  Click!
02:13.08ckknightif self:IsEventRegistered("MEETINGSTONE_CHANGED") then
02:13.09ckknightself:UnregisterEvent("MEETINGSTONE_CHANGED")
02:13.12ckknightwtf, mate?
02:13.15TainI got a right to be hostile!  My people been persecuted!
02:13.22vhaarr:D
02:13.24ckknightThey took our jerbs!
02:13.28eternally777Everybody's people been persecuted :P
02:14.21vhaarrThat's the first thing I look at when we recruit new people to the guild; if their application is written like "omg plx cn u recruut me to ur gild, I giev eppix and lol", they're not getting in.
02:14.26ckknightactually, not mine, really
02:14.45TainIt's never too late to start, ckknight
02:14.46vhaarrActually, anyone who doesn't take the time to write their application in proper english is quickly disregarded.
02:15.04ckknightI know I disregard furriners
02:15.26Mikmaeventho you're just being rude as hell i just learned the thing i asked and didn't know. i don't wan't to be treated any other way than others, i just wan't to learn it in some way. pil is not the right answer to all questions there is. thanks for your time
02:15.26vhaarrMikma: You can't start learning english soon enough. Just get a dictionary and read the PIL.
02:16.42ckknightMikma, it's not that we're being rude, it's that this is the 4th (I think) time now where you've come to us with a lua-based question, we directed you to the PIL, and you refused to read it
02:17.04vhaarrckknight: err, hm, I got it again. It seems I get it on PEW.
02:17.11ckknightokay.
02:17.12kergothif you cant be bothered to try to find an answer yourself, you aren't worth our time.
02:18.14Mikmayeah ok, /kickban works nicely and your done for me
02:18.19vhaarrMikma: http://catb.org/~esr/faqs/smart-questions.html
02:18.28ckknightfrankly, by bothering me, you're taking away my time and adding to my overall stress. I'm happy to help, I really am, it's just that for non-complex topics like these where there are simple answers documented in a manual we have referred to you, it's aggrivating
02:18.31Mikmalike i haven't read the pil, i just can't find the answers there
02:18.49vhaarrMikma: then you need to read the link I just gave you.
02:19.28kergothstop making your inability to peruse the documentation our problem.  its yours.  also, generic lua questions belong in #lua, not here.
02:20.02ckknightyea, feel free to join #lua, it's a good place
02:21.50vhaarrthe first paragraph here gets me in alot of trouble in the guild:
02:21.52vhaarrhttp://catb.org/~esr/faqs/smart-questions.html#keepcool
02:22.12ckknightI get a lot of help there, especially with complex topics (like the number compression and whatnot
02:22.13ckknight)
02:22.30kergoththere are a lot of really clueful folks over there
02:22.36kergothrici, lhf (one of the lua devs), etc
02:23.10ckknighthttp://www.actiontrip.com/comics/at_comic122.phtml <-- hehe
02:23.26ckknightyea, lhf pointed me to math.frexp yesterday
02:23.54kergothah, i think i made use of that when i was playing with functions to convert numbers to strings + SI prefixes
02:25.21kergothQ:
02:25.21kergothCan I convert an AcmeCorp document into a TeX file using the Bass-o-matic file converter?
02:25.25kergothA:
02:25.26kergoththats so common
02:25.28kergothTry it and see. If you did that, you'd (a) learn the answer, and (b) stop wasting my time.
02:25.31kergothhehe
02:25.34kergothpeople hopping on irc gonig "can i do FOO?!"
02:25.38kergothwhen it wouldve taken less time to just try it
02:26.20vhaarrhrm .. eh, wtf blizz
02:26.28vhaarrwhen you engage a boss, everyone should get into combat
02:26.46vhaarryet UnitAffectingCombat("target") if target == boss does not return 1 until you actually do something
02:26.51vhaarr...
02:27.15kergoththats consistent with non-boss fights, cant blame them too much, afaik
02:27.26vhaarrsure I can
02:27.29vhaarrwon't help, though
02:27.53vhaarrbut yes, you're right
02:28.00vhaarrit's consistent with non-boss fights
02:28.44CIA-1103mikma 07Mikma * r6829 10Bartender2/Bartender2.lua: Bartender2: All the basic functions in Bartender1 are working, still misses slash/dewdrop to use them.
02:28.52eternally777What exactly do you mean by "do something"
02:29.11eternally777I assume you mean cast something right?
02:29.52Tekkubah, rain, finally
02:31.41vhaarreternally777: get on his threat list
02:31.55CIA-1103tekkub * r6830 10SpecialEventsEmbed/SpecialEvents-Aura-2.0/SpecialEvents-Aura-2.0.lua:
02:31.55CIA-11SpecialEventsEmbed (Aura-2.0)
02:31.55CIA-11- Fine, screw it, I'll just unregister everything on P_L_W... ckk, this "Isn't registered" error is annoying...
02:31.57vhaarreternally777: which can mean hit him, heal someone, be close to someone on his threat list
02:31.57eternally777:(
02:34.42ckknightk, vhaarr|Zz
02:34.49vhaarr|Zz?
02:34.49CIA-1103ckknight * r6831 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - meetingstone bugfix
02:34.54vhaarr|Zzthanks :)
02:37.55CIA-1103tekkub * r6832 10FuBar_MailFu/FuBar_MailFu.toc: FuBar_MailFu - Updated TOC
02:40.24Mikmaoh noes i have managed to remove the lovely stealth/stance voice
02:41.06CIA-1103rabbit * r6833 10BigWigs/Naxxramas/Noth.lua: BigWigs: Noth: Fixed curse throttle.
02:47.38kergothhey kael
02:48.40Kaeltenhowdy
02:48.47Kaeltenhows it goin?
02:51.17CIA-1103mikma 07Mikma * r6834 10Bartender2/Bartender2.lua: Bartender2: Buttons are actually clickable now after locking the bars.
02:54.01mjcMikma: no /script commands sanymore?
02:54.22CIA-1103mikma 07Mikma * r6835 10Bartender2/Bartender2.lua: Bartender2: Border is removed from bars after lock
02:54.46Mikmamjc: nope, not yet. but the /script commands are rather easy :)
02:55.23Mikmajust /script Bartender: [ Move() Lock() Hide(Bar1) Show(Bar1) ]
02:55.42Mikmaand the bars are Bar1-10
02:56.03mjcjust make a / command
02:56.07mjcnot like those are hard :P
02:56.22Mikmayeah i will when i have got dewdrop working
02:56.34Mikmathat might take a week or more now
02:57.56Mikmabut now the Bartender2 code is usable and there should be no big fuckups around
02:58.16Mikmaand no, it don't have swapping / padding / autohide
02:58.55Gngskwhy not?!
02:59.32Mikmabecause i haven't coded them yet, been busy raiding and doing the coremodule
03:00.09Gngskpoint taken
03:00.15Gngskhow'd rag go?
03:00.32Mikma37% was the second try until people start to leave the raid
03:00.41Gngskahh
03:00.46Mikmaand 37% was the point where sons spawned :(
03:00.57Mikmawhen sons got killed there were like 5 players standing
03:01.24Mikmawell, it still was better than the first try, i think we didn't manage to kill any sons in the first
03:02.10mjcwe killed rag with 20 seconds to spare on the sons yesterday :D
03:02.24Mikmaheavy dps in air perhaps? :)
03:02.43Mikmathe best try i have been witnessing is 3 seconds before sons
03:06.14mjcleet rogues, myself included
03:06.36mjconce melee is called and we all ambush he loses 10% of his health
03:07.08kergothwhen does the darkmoon faire come? i never really paid attention to the day it was around
03:08.06KebinusanThe first friday of the month I believe
03:08.21Kebinusandid you guys see the change to lifetap
03:09.36KebinusanLife Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
03:09.55kergothyep, crazy :)
03:10.20Kebinusanyeah is a crazy change
03:10.25KebinusanIm pretty excited about it
03:10.29Amadeoholy shit
03:10.32Amadeothat's insane
03:10.51Mikmaeveryone makes a rogue and warlock
03:11.16KebinusanThat should really help warlock dps in long fights
03:11.39mjcI have a lock :)
03:11.42Amadeounless your health loss increases due to +damage
03:11.57Amadeorather than just straight extra mana
03:12.06Amadeonobody will want to lifetap by 1000's, hehe
03:12.11Mikmahave they changed the description to "changes priest mana to warlock mana"?
03:12.13Kebinusanyou can use lower ranks
03:12.39mjcMikma: renew much?
03:12.44KebinusanI honestly would mind losing 1000 health for 1200 mana
03:13.05Kebinusanand its going to make hellfiring to death on wipes alot easier
03:13.35Kebinusansome fights there are definately times where it is safe to lifetap, this just makes it more efficient
03:16.44Mikmamjc: every now and then, i enjoy of being the guilds shadowpriest
03:16.54kergothhttp://wow.allakhazam.com/profile.html?1706254
03:16.59kergothi need more shadowcraft :\
03:18.07mjckergoth: 7/8 here :)
03:18.11mjc5/8 NS too
03:18.12kergothnice
03:19.15mjccouldn't manage to get svk working
03:19.19mjccause I suck
03:19.31kergothaw
03:19.56mjctrouble making a repo
03:22.34mjcraidwarn.lua:58 attempt to index field db (nil)
03:23.03Kebinusanhttp://ctprofiles.net/1608839 I just updated it cause so many guilds ask to see it when you app
03:24.17TainI just got Bloodfang Pants 10 minutes ago.
03:25.02mjc~seen [ammo]
03:25.28purl[ammo] is currently on #wowi-lounge (16h 11m 19s) #wowace (16h 11m 19s). Has said a total of 372 messages. Is idling for 7h 28m 35s, last said: 'easier to aoe em that way'.
03:25.50*** join/#wowace Rihlsul (n=Rihlsul@static-71-243-117-63.bos.east.verizon.net)
03:27.56Gngskgrats tain
03:28.00RihlsulQuickie Q for the crowd...   AceGUI 0.9 seems to be no longer in progress in favor of 2.0 versions of Ace...  But, Ace2.0 is relatively early stage in development... So, is it fair to say that as a LUA/Add-On rookie, this is not quite yet the time to try to dive in to AceGUI development?
03:34.14Mikmahmm, ludwig needs a minimapbutton
03:34.15hasteThey are changing the AceGUI API after what I know
03:34.30hastealso, creating frames in Lua is more or less easier ;)
03:34.40eternally777Ludwig needs a FuBar button.. I brainstormed that earlier today
03:34.57Mikmaeternally777: well, fubar button would be better i must admit
03:35.17TainYes I despise minimap buttonsn.  (Personal thing.)
03:35.26Mikmasame
03:35.39kergothgive ludwig a little fubar plugin instead, ala the itemdb one
03:35.40*** part/#wowace Rihlsul (n=Rihlsul@static-71-243-117-63.bos.east.verizon.net)
03:35.58eternally777And when you click on it, a blank text field pops up and tries to guess what item you're trying to type as you type it.. kinda like Internet Explorer's auto-complete feature
03:36.16eternally777What do ya think?  Worth putting time into?
03:38.10Mikmaeternally777: the plugin? yes, worth it
03:41.18mjcsomeone fiix bigwigs_raidwarn :P
03:41.23eternally777Then I guess I'll try to write it :)
03:41.30Mikmaoh cool :)
03:41.37Mikma~snack eternally777
03:41.41purlACTION throws eternally777 a doggy treat
03:42.42Mikmahmmkay, i guess it's time to put Bartender2 into heavy use and replace the Bartender1
03:48.12Mikmahttp://ui.worldofwar.net/ui.php?id=2982
03:55.24Tekkubone sex mjc
03:55.40mjcyep
03:55.46mjcand yes please!
03:55.46mjc:D
03:56.03kergotheternally777: pretty sure kci has some sort of intelligent completion like that for its link stuff in chat, might be worth checking
03:56.29CIA-1103tekkub * r6836 10/tags/BigWigs_RaidWarn/: BigWigs_RaidWarn - Creating tags path
03:57.19*** join/#wowace MentalPower (n=MentalPo@host-70-45-82-92.onelinkpr.net)
03:58.05CIA-1103tekkub 07Ace1 * r6837 10BigWigs_RaidWarn/: BigWigs_RaidWarn - Tagging BW1/Ace1 version
03:58.21CIA-1103tekkub * r6838 10BigWigs_RaidWarn/: BigWigs_RaidWarn - DELETED!
03:58.25Tekkuball fixed
03:58.35Mikmalol
03:59.06kergoth~praise Tekkub
03:59.08purlAll hail Tekkub!
03:59.14kergothtek the fixeruper
04:01.22hyperChipmunkI think I'm going to make AceTab allow autocomplete if a single frame is speficied
04:01.31hyperChipmunkthe logic is 99% the same, it's just interface
04:02.47mjcTekkub:  owned
04:02.55hyperChipmunkif you specify a frame, you can also opt to have it AutoComplete instead of TabComplete
04:03.20mjcTekkub: it's built in now or using the ace2 one? :P
04:03.32Tekkubyes
04:04.00kergothmjc: didnt read the release notes on the new bigwigs, i take it. bossblock and rw are both built in
04:04.18mjckergoth: no I just did a svn update and it stopped working :p
04:04.32kergoth<PROTECTED>
04:04.35Mikmamjc: relog
04:04.48mjcMikma: have to delete _raidwarn first it looks
04:05.06Mikmamjc: yeah, it's in bw2 :)
04:05.23mjcyes I know but they conflict if you leave _raidwarn in, apparently
04:06.40Mikmahttp://www.wowinterface.com/downloads/full3451.jpg
04:07.41Mikmahaha, there's not much work for moonwolf left on scaling in Bartender2
04:08.22mjcwhat's the zombie warn thing
04:08.27Mikmaonly think needed is Bar1:SetScale(0.8)
04:09.05MikmaNotifies the raid when someone is Dazed.
04:09.09mjcMikma: it'd be nice if the auction parts of the 'mikma' mod were LoD
04:10.05kergothi loveses acetab
04:10.10mjchoping my mage food doesn't disappear when I relog
04:10.18ckknightTem, how's AceGUI coming?
04:10.25Mikmamjc: auction or action?
04:10.30Temit doesn't load
04:10.32FryGuyyes acegui ^^
04:10.33mjcauction
04:10.38Tembecause of that 127 error
04:10.47hyperChipmunk<3 kerg
04:10.50Temthe one I don't understand at all
04:10.52Mikmamjc: hmm, oh yeah you're using the other one heh
04:11.02mjcI just removed the auction part
04:11.10hyperChipmunkit's addicting; once you know how to use it, it's hard to stop =)
04:11.16Mikmamjc: colorknown?
04:11.27mjcMikma:  and undress
04:11.34ckknightTem, I fixed that error.
04:11.38ckknightso what's the problem?
04:11.39TemI know
04:11.48TemI have no idea what's causing it
04:11.54Mikmamjc: ok then, i'm not planning on making it a public release, it's only for my use :)
04:12.06kergoththinking about adding tab completion to ludwig's linkerator thingy with acetab.  typing out chat links converts to the link.. would be easy to add to it in my miscellanious crap addon
04:12.08mjcMikma: cause I've got blizzard_auctionui disabled :)
04:12.39Mikmamjc: i think the colorknown is only addon that requires auctionui
04:12.51mjcthe undress thing does oto
04:12.53ckknighthttp://www.actiontrip.com/comics/at_comic68.phtml
04:13.09ckknightTem, ever thought of sticking a debugstack() in the offending code?
04:13.16Temyeah, I did
04:13.23Temit didn't give anything useful though
04:13.56ckknightwhat'd it say?
04:14.55Temit traced back to AceEvent
04:15.16Temfiring the OnInit of an addon
04:15.43TemI'm convinced the problem is an out of date version of AceLibrary
04:16.09Tembut all the versions I can find have the same revision
04:18.07NightdewDoes anyone know how to find the bagid and slotid from an item that was dragged on a bar
04:18.08Nightdew?
04:18.22Nightdewor inventory slot for that matter
04:20.39Nightdewno?
04:21.01ckknightTem, if you get me the debugstack I may be able to figure it out
04:21.14Temafter this ZG I'm going to try something different
04:22.38Tekkubsomeone should make bugsack dump the debug stack too
04:23.12hyperChipmunkyou mean like fritti did?
04:27.51Mikmai don't understand the usage of BigWigs_ZombieFood
04:28.51kergothTekkub: i did. i added that to fritti's new bugsack version
04:28.56kergothTekkub: http://kergoth.com/images/wow_041.jpg
04:29.02Tekkubah okey
04:29.25Mikmalol, Bartender2 is 37KiB according to haste's Warmup
04:30.04mjcsounds reasonable
04:30.15mjchaste: fizzwidget's autocraft
04:30.25hasteand again, and again....
04:30.32Mikmamjc: Bartender1 was like 150KiB
04:30.43mjcMikma: most of which is the UI no?
04:30.51CIA-1103nightdew * r6839 10SpellStatus-1.0/SpellStatus-1.0.lua: SpellStatus: Added support for UseInventoryItem and UseContainerItem. Fixed multiple lesser defects and redid syntax in several areas.
04:30.53Mikmamjc: i have no idea :)
04:31.00mjcthink most of it was the UI parts.
04:31.10hastemjc: that one doesn't BUY for me tho'?
04:31.20mjcyes it does
04:31.25haste:OO /leech
04:31.51mjchaste: I click deadly poison v, type in 20, hit buy, hit queueall, click instant poison IV, type in 20, hit buy, hit queue all, hit run queue
04:32.01Mikmaoh man, i just visited the first server where i started my wowplaying
04:32.15hastehokai
04:32.24Mikmapeople have killed 7 bosses of naxx there and have T3 on them ^^
04:32.29hasterm -rf BuyPoisons/
04:32.36hastedie filthy addon of doom!
04:32.57TekkubAuto-craft type stuff got broken in like 1.10
04:33.06hasteI don't care about auto-craft
04:33.08Tekkubmore hardware event nerfing
04:33.15hasteI just want to buy the reagents with the click of a button
04:33.17Nightdewhow do these revisions work.. do i need to do anything special?
04:33.19mjcTekkub: it works ok for me
04:33.23mjcjust a lot of lcicking
04:33.34Tekkub*facepalm*
04:33.41Tekkubtaht's my queue to go sleep
04:33.58Tekkubwhat you mean night?
04:34.15hasteI'm thinking about making a poison addon tho'
04:34.19Nightdewi thought by using the lib header posted on wiki
04:34.23Nightdewit would auto increment
04:34.23hastesince I'm lazy and don't want anything else :p
04:34.35Tekkubyou have to set the SVN:Keywords on the file
04:34.50Nightdewwherer is that explained lol
04:34.59kergothgoogle for "svn keywords"
04:35.00kergothread
04:35.05Tekkubin your program's documentation
04:35.32hastebut hey
04:35.56Tekkubkergy, will you your special... skill... to explain to mjc what a hardware event nerf is please?
04:35.59Nightdewyall are a little easy in saying go read.. when its not that apparent for someone who doesnt work with a tool
04:36.01hastemjc: thanks, that saved me the work of writing a addon / macro
04:36.07mjcI know what it is
04:36.14mjchave to hit more keys
04:36.16mjcnot a big deal
04:36.27Tekkub:P night, documentation man
04:36.53hastemjc: okey, the addon partly worked
04:36.54hasteokey enough
04:36.56Tekkubwe can't tell you how to do everything, what fun is that
04:37.02mjchaste: works fine for me :)
04:37.13hastemjc: I said 20, it gave me 19
04:37.20hastebut kept saying it had enough for 20
04:37.21Nightdewno mentioning it or giving a hint woul dbe
04:37.25Tekkubbesides it'll distract you for a few min so I can get away without people asking me for more shit
04:37.26mjchaste: vials?
04:37.39hastemjc: probably
04:37.46TekkubI thought "you set the SVN:Keywords for the file" was a good hint
04:37.50hasteit won't buy the other stuff when I press buy?
04:37.53hasteeven if they are lacking?
04:38.03Nightdewlol
04:38.09Tekkubit says to me "oh I bet my SVN program can do that, I wonder what the command is..."
04:38.09Nightdewdont bs your way out of it lol
04:38.11kergothsilly tek, thinking people will read the documentation on the tools they use
04:38.19Nightdewi meant on wiki
04:38.24kergothclearly you have too much faith in humanity
04:38.31mjchow goes ora2, haste
04:38.36hasteNightdew: www.justfuckinggoogleit.com
04:38.38hasteseriuosly
04:38.51hastemjc: as I said  before, ammo has done quite alot
04:38.54TekkubI don't usually read docs, I just tinker with every screen till it's so broken I gotta wipe and reinstall
04:38.56Nightdewlol yall arent listening but whatever :)
04:38.57mjcNightdew: nobody will help you if you cba to help yourself some
04:38.58hasteand we are going to slightly change it
04:39.00mjchaste: ah
04:39.09hasteand I still have to put myself into the newness of the code
04:39.18Tekkubperhaps it is not us who are not listening, but rather yourself that is in your way
04:39.48kergotha quick svn "$revision$" in google gets you the link you need, first one right there
04:39.51kergothnot exactly difficult
04:40.12TainThere is no spoon.
04:40.28Tekkubwhe..... guess I'll go see if the pool's caught on fire yet
04:40.31hasteThere is a fork however.
04:40.34Nightdewdude, shut up and read, i was speaking of mentioning the hint on a place like wiki.. without running the risk of getting smart ass comments like these
04:40.46Nightdewwhen asking the damn question
04:40.55TainYou always run the risk of getting smart ass comments.
04:40.57mjcthose are not comments, they are answers
04:41.00Tekkubgood luck with that, all you get here are smartass comments
04:41.15Tekkubespecially at this time of night when I have no alchy
04:41.29Tekkuband have to work in the fucking morning
04:41.33mjcif you are not happy w/ the answers you get, then you obviously aren't actually comprehending what is being said
04:41.46Tekkubyou people need to pay me so I can spend more time working on my mods
04:42.05mjcTekkub: wtt sex for mods
04:42.14Tekkubmeh
04:42.16mjcand if you can't be arsed to google a little, you probably won't get very far in programming in general
04:42.18mjc:D
04:42.18TekkubI have an
04:42.24Tekkub~inflateable dildo
04:42.29Tekkuboops
04:42.32Tekkub~inflatable dildo
04:42.36Mikma~joy
04:42.38purlrumour has it, joy is a pr0n addict, or the guy who's gonna kick asuffield's ass
04:42.38Tekkub~inflatable dildos
04:42.39purlOh yea baby, stretch that hole!
04:42.39Tekkub??
04:42.49Tekkubthere we go
04:43.49Tekkubokey, for reals this time
04:43.52Tekkub~olilybb
04:43.53purlOkey Lady I love you buhbye!
04:44.58TainRabbit go down the hole
04:49.45kergothNightdew: if people cant be bothered to google, they dont deserve a link on the wiki.  i read what you said just fine, asshole
04:49.51kergoth<PROTECTED>
04:51.35eternally777I'm getting some rest -- take it easy..
04:55.27kergothhttp://www.wowinterface.com/downloads/info5217-BuyEmAll.html .. nice
05:00.30CIA-1103mikma 07Mikma * r6840 10Bartender2/Bartender2.lua: Bartender2: small changes
05:00.52CIA-1103nightdew * r6841 10SpellStatus-1.0/SpellStatus-1.0.lua: SpellStatus: Revision Auto Update test.
05:07.20ckknightlousy bikes. even though I'm off one, it still feels like I'm pedalling
05:13.40hastethis:GetParent():GetName():GetID() << I hate the look of that one :p
05:14.03hasteno need for the GetName tho'
05:14.12hasteI'm to tired
05:17.51CIA-1103grayhoof * r6842 10SCT/sct/ (5 files): sct: added rank to debuffs, added Sprinkler Animation, updated locals
05:19.21NeronixFuck
05:19.29NeronixI fell asleep at 21:30
05:19.35CIA-1103grayhoof * r6843 10SCT/sct_options/options.lua: sct_options: added sample messages when making some changes, changed the way show/hide works for select animation options
05:19.44NeronixI need to stop falling asleep while coding -_-
05:20.14NeronixMikma: I haven't even finished creating the Rewrite #2 Branch
05:20.33Neronixand the entire thing's getting deleted anyway. It's going to be a lib for mods to use now
05:21.41CIA-1103grayhoof * r6844 10SCT/sctd/ (5 files): sctd: fixed reset bug, added sample messages when changing options, added direction options to animation, updated locals
05:22.56CIA-1103grayhoof * r6845 10SCT/sctd_options/ (options.lua options.xml): sctd_options: added new animation direction options
05:23.50CIA-1103neronix 07RewriteNumber2 * r6846 10MobHealth/: MobHealth3 (Rewrite #2) - Deleted branch, This is going to be a lib now
05:25.14CIA-1103neronix * r6847 10/branches/Healthstimator/: Created folder remotely
05:26.03CIA-1103neronix 07Neronix * r6848 10Healthstimator/ (4 files in 2 dirs):
05:26.03CIA-11Healthstimator-1.0 - Initial import of blank files.
05:26.03CIA-11Will be an embed for mods to use for estimating a mob's health
05:26.15ckknightHealthstimator sounds like a drug
05:26.20ckknightor a vibrator
05:26.38ckknightor a cheezy superhero
05:27.18NeronixThe only other suggestion I got was MobHealth-Redux
05:27.24Neronixand that's sort of misleading
05:28.29ckknightMobHealth 2007 SE Professional
05:30.22MakkGetdatHealth
05:38.00hastehmm, where is the BonusActionButtons?
05:38.14hastes/?/used?/
05:38.22haste..., you get what I want!
05:39.11hasteaah, I figured it out
05:49.50ckknightum, hooray
05:52.56MikmaNeronix: ok :)
05:54.36CIA-1103mikma 07Mikma * r6849 10Bartender2/Bartender2.lua: Bartender2: Working scaling added
05:54.44ckknightyou know what's cool?
05:54.45ckknightporn.
05:54.49Mikmayes
05:55.03Mikma~inflatable dildos
05:55.04purlOh yea baby, stretch that hole!
05:57.32ckknight~teledildonics
05:57.40ckknighthrm, suprised it's not there
05:57.49ckknighthttp://en.wikipedia.org/wiki/Teledildonics
05:59.15Makklol
05:59.27Mikmahttp://en.wikipedia.org/wiki/Rubber_and_PVC_fetishism
05:59.28Mikmathere we go
06:00.39CIA-1103mikma 07Mikma * r6850 10Bartender2/Bartender2.lua: Bartender2: Added a check for scale function
06:01.11Mikmaoh yeah..
06:01.17sedatedChipmunkOPENDILDONICS: "CyberD for a GNU generation" - A group attempting to provide open-source software and hardware for dildonic devices.
06:01.26sedatedChipmunkthat's scary
06:01.30Mikmahttp://wow.reaktio.net/Bartender2/scale.jpg
06:01.36Mikmathere's the scale in action heh
06:01.42Makkhttp://upload.wikimedia.org/wikipedia/en/a/a3/Mt_hotham_alpine_range_scenery.jpg
06:02.01Makkawesome pic
06:02.10MikmaMakk: thanks ;)
06:02.17Makk:P
06:02.31sedatedChipmunkthat's neat; you take that?
06:02.55Makkno, today's featured pic on wiki
06:02.58WobinHm, the Victorian mountains =)
06:02.59sedatedChipmunkah
06:03.23Wobinthat's a huge picture
06:03.39Makkgotta go
06:03.43ckknightpfft. I could render better
06:06.28Mikmaok i found a pretty damn good svn gui for mac, http://subcommander.tigris.org/
06:06.41Mikmai believe it's from the same makers than TortoiseSVN
06:06.59Mikmaor not, but whatever
06:07.10Mikma"Tigris.org: Open Source Software Engineering Tools"
06:07.17*** join/#wowace snurre (n=snurre@AVelizy-153-1-58-122.w86-217.abo.wanadoo.fr)
06:07.46sedatedChipmunkisn't tigris the people who make svn?
06:07.52NeronixYeah
06:08.14NeronixOh damn, I think I've just got an idea to fix the current MobHealth3 *runs*
06:10.52norgannathat is hawt Mikma
06:12.41ckknighthow's things?
06:13.21Mikmanorganna: umm what? subcommander?
06:13.24Neronixbah, idea didn't work >.<
06:13.29norgannayar
06:13.36norgannasubcommander == hottness
06:13.45norganna(with 2 t's)
06:13.51Mikmaaye, i also found a way to edit SVN:Keyword SVN:External etc
06:16.44Mikmabut now i can't find it anymore :(
06:17.11Mikmaoh there we go :)
06:17.12ckknightyou know why?
06:17.21ckknightcause you touch yourself at night
06:17.30ckknight:-P
06:17.30ckknightjk
06:17.40MikmaO_O!! you have camera here somwhere??!
06:19.01Wobinckknight: You are the reason the internet can't have nice things =(
06:19.07ckknightlol.
06:45.20*** join/#wowace Smirky (n=smirk@Kirova-Unlimited-vpn.TeNeT.Odessa.UA)
06:45.58hastehmm
07:00.20Frittigood morning #wowace
07:00.56*** join/#wowace MoonWolf (n=moonwolf@f176182.upc-f.chello.nl)
07:00.56*** mode/#wowace [+o MoonWolf] by ChanServ
07:02.27MoonWolfgood morning
07:08.20ckknightmorning, MoonWolf
07:08.25ckknightmorning, Fritti
07:17.43*** join/#wowace Sairen (n=Miranda@p549E54CC.dip.t-dialin.net)
07:24.07Frittickknight: AceEvent question, am I correct in thinking that AceEvent.registry[ALL_EVENTS] is always AceEvent.registry[{}] ?
07:24.18ckknightno you are not
07:24.25ckknight{} ~= {}
07:24.27ckknightlocal ALL_EVENTS = {}
07:24.32ckknightALL_EVENTS == ALL_EVENTS
07:24.35Frittiah, right
07:24.49Frittione empty table is not the other, check
07:25.01Frittiis there anyway for an outsider to get to AceEvent.registry[ALL_EVENTS] ?
07:25.19FrittiI need to trigger an event without depending on AceEvent (for the bug grabber)
07:26.31Frittioh I just answered my own question, nevermind
07:26.33ckknightum...
07:26.48ckknighthow do you trigger events without AceEvent?
07:27.08Fritti<PROTECTED>
07:27.10Frittietc...
07:27.19Fritti(that's for my specific event obviously)
07:27.45gnorlishyou guys know if moonsorrow lurks around in irc at all?
07:27.59Frittihrm
07:27.59Frittidoh
07:28.03FrittiI am teh stupid
07:28.32hastewhat the hell
07:28.45hasteglobal has a global named "name"
07:29.26ckknightFritti, I _really_ don't recommend doing that.
07:29.28Frittickknight: right, nevermind, if I have AceEvent I should use TriggerEvet
07:29.33FrittiI agree 100%
07:29.35ckknightright
07:29.36ckknightgood.
07:29.41Fritticlearly wasn't awake when I wrote that code
07:30.41ckknightis this a library or an addon?
07:31.03Frittiaddon
07:31.25Frittiit shouldn't depend on anything if at all possible; catching errors is a tricky business when something craps out that you depend on
07:34.27ckknightif it's an addon, then you can embed AceEvent
07:34.37ckknightoh, this is for Bugsack?
07:34.59ckknightto trigger an event:
07:35.42ckknightif AceLibrary:HasInstance("AceEvent-2.0") then AceLibrary("AceEvent-2.0"):TriggerEvent("Bugsack_MyEvent") end
07:36.01Frittianyway to know the event was delivered succesfully?
07:36.14Frittiif no-one is listening I need to print it to the chat frame
07:36.17Frittiotherwise errors get lost
07:36.34CIA-1103ammo * r6851 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
07:36.34CIA-11CandyBar:
07:36.34CIA-11* Added SetCandyBarTimeLeft for haste
07:37.31ckknightFritti, oh, um... not to my knowledge
07:38.17Frittihttp://ace.pastebin.ca/114914
07:38.19FrittiI've got this now
07:38.55ckknightinvalid id
07:39.28Frittimeh, works here.
07:39.59Frittiwell it isn't that exciting anyway
07:40.07CIA-1103ammo * r6852 10BigWigs/Naxxramas/Thaddius.lua: BigWigs (Thaddius): fixed typo
07:40.46ckknighthrm
07:40.51ckknightokay, I got it
07:41.11ckknightI dunno, seems good to me
07:41.12*** join/#wowace Worf (n=worf@j-213.vc-graz.ac.at)
07:41.23ckknighthey Worf
07:41.35Worfhey fellow addicts
07:41.43Frittiproblem is without listeners the error gets lost
07:41.45Wobinhm
07:41.48Frittiheya Worf
07:41.50Wobinjust bought Shadow of the Colossus
07:41.54WobinPretty game
07:42.16ckknightFritti, yea...
07:42.18ckknighthrm.
07:42.33ckknightI could make TriggerEvent return a value if something goes through
07:42.56Frittithat would be nice
07:43.07Frittiwait
07:43.12Frittiisn't there an :IsRegistered?
07:43.22Frittior something like that?
07:43.24ckknightoh
07:43.27ckknightthat works.
07:43.27ckknight:-P
07:43.35ckknightyes
07:43.47ckknightAceEvent:IsRegistered(event) works globally
07:43.54ckknighti.e. not on a per-addon basis
07:43.56ckknightso use that
07:44.01ckknightyou'll be golden
07:44.08Fritticool
07:44.16Frittinow the only thing left is to detect error loops
07:44.29Frittiand avoid the whole event stuff if our error grab function is in the backtrace
07:45.53Frittibtw, speed question, does it matter much when declaring locals inside a loop as opposed to outside of it?
07:47.36ckknightdon't worry about it
07:50.59*** join/#wowace Industrial (n=tom@hellsblade.xs4all.nl)
07:54.51ckknighthey indie
07:56.48FISKER_Qnice nickname
07:56.50FISKER_Qi can see it now
07:56.59FISKER_Q"Industrial Jones and the holy grail"
07:57.09ckknightlol
07:57.39CIA-1103ammo * r6853 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
07:57.40CIA-11CandyBar:
07:57.40CIA-11* Typo fix
07:57.40Frittilol
07:58.57ckknightsweet sweet candy.
07:59.45[Ammo]this just in: http://fuxsake.net/images/games/wow/addons/oCD/WoWScrnShot_080406_084438.png
07:59.53Worfhmm... i think i created a nasty bug by doing the wrong things in :OnEnable()
07:59.55[Ammo]now to make a few more features for hasste
08:00.01IndustrialFISKER_Q, uh? :X
08:00.02Industrialhttp://www.ananova.com/news/story/sm_1938048.html?menu=
08:00.20Fritti[Ammo]: hey, that's AceTimer! nice
08:00.27Worfis there a :OnAllAddonsAreInitializedNow() ?
08:00.40[Ammo]fritti: naah that's oCD
08:00.49[Ammo]and it's damn hot!
08:00.55Frittioh wait those are cooldowns
08:01.05FrittiI clearly need more coffee
08:01.07ckknightWorf, :OnEnable()
08:01.09Frittiit does look hot
08:01.16ckknightor register with AceEvent_FullyInitialized
08:01.22Worfhmm
08:02.07Worfckknight: could you have a look at http://svn.wowace.com/root/trunk/CC_Core/CC_Core.lua ... at the :OnEnable() ...
08:02.54Worfckknight: could that be the cause of what http://www.wowace.com/forums/index.php/topic,1773.msg33189.html#msg33189
08:04.43Worfhmm - actually - why do i have this Toggle in there...? but that shouldn't be the prob...
08:10.34ckknightslow svn
08:11.37CIA-1103ckknight * r6854 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - bugfix on logout
08:11.44ckknightthere we go
08:11.49ckknightfixed, btw, Worf
08:11.54Worfckknight: huh?
08:12.06Worfckknight: you mean not my bug?
08:12.18Worfckknight: rotfl, thanks...
08:12.32ckknightI fixed the guy's bug
08:12.33ckknightso now you don't have to worry about the error on logout
08:13.13Worfckknight: so - what do you think what i do in this function ( collecting all modules option-tables and inserting them ) is valid that way?
08:14.16Worfsigh - that early in the morning grammar doesn't work..
08:16.25*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
08:16.54ckknight_blah.
08:19.41Worfckknight_: you can do a /nick ckknight now :)
08:19.50oxmanwhich addon do you use to record best critick ?
08:20.06*** mode/#wowace [+o ckknight] by ChanServ
08:20.16ckknightoxman, there's TopScoreFu
08:20.49oxmanthanks
08:21.27Worfckknight: i'll ask again since you propably didn't read it: do you think that what i do in CC_Core:OnEnable() is basically ok? (collecting the option tables from all modules and inserting them into the main option table)
08:21.46ckknightyea
08:21.51ckknightshould be fine
08:22.03oxmanand without dependency ckknight ? =)
08:22.17ckknightdependency on FuBar and Ace
08:22.37oxmanyep but i don't want fubar =)
08:23.39ckknightthen you're out of luck
08:24.15oxmanarf :(
08:26.30ckknighthttp://www.youtube.com/watch?v=d9UXw0fQmno
08:27.05CIA-1103ammo * r6855 10BigWigs/Core.lua:
08:27.05CIA-11BigWigs:
08:27.05CIA-11* typo fix for color in the core
08:27.41FISKER_Qhey what
08:27.51FISKER_Qframeadjustment in fubar works
08:27.52FISKER_Qw00t :P
08:33.04ckknightyep
08:33.06ckknightI fixed it
08:33.42ckknightpraise me.
08:34.57FISKER_Qindeed i will
08:35.08ckknightgood times
08:36.00CIA-1103otravi * r6856 10oCD/ (casting.lua core.lua hooks.lua items.lua): oCD - Changed the way it detects cooldown. This should make it work with - everything.
08:43.29Industrial<PROTECTED>
08:45.08hasteArgh, it doesn't work with the spellbook :p
08:45.43[Ammo]anyone that clicks spells from the spellbook is euhm, weird?
08:46.05hasteI know :p
08:46.30hastebut some (I will have to call them this) retard will whine about it
08:49.54IndustrialI wouldnt even think of that
08:49.55Industrial:P
08:55.02Frittido windows clients barf when I move a file on the svn while only differing it in case?
08:56.57MoonWolfthey very well migh
08:57.00MoonWolfmight*
08:57.11*** join/#wowace FryGuy- (i=fryguy@c-24-23-19-160.hsd1.mn.comcast.net)
08:58.09Frittimeh
09:01.37phybermorning.
09:01.37phyber10:05 and I'm late to work, still here before the other guys :p
09:01.37phyberlove this place ;)
09:03.58*** join/#wowace FryGuy__ (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
09:04.00hasteGuess what I just did!
09:04.36Worfyou broke everything
09:05.55CIA-1103otravi * r6857 10oCD/hooks.lua: oCD - Now supports cooldowns casted from the spellbook.
09:05.57hasteI feel slightly less sane now :p
09:07.12Slaymani possibly posted this earlier, but it is so demanding to be spread i need to post it again!
09:07.13Slaymanhttp://www.youtube.com/watch?v=dsGj-wuUAiY&search=Draenei%20Dance
09:10.17Frittithat's the real life video where they took the draenei dance from?
09:10.18CIA-1103ammo * r6858 10BigWigs/Naxxramas/ (Gluth.lua Heigan.lua Noth.lua Razuvious.lua):
09:10.19CIA-11BigWigs:
09:10.19CIA-11* Many fixes in Naxxramas modules
09:10.20*** join/#wowace FryGuy__ (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
09:11.22*** join/#wowace FtH|Eagle (i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
09:18.32CIA-1103ammo * r6859 10BigWigs/BWL/Chromaggus.lua:
09:18.32CIA-11BigWigs (Chromaggus):
09:18.32CIA-11* Fixed first timerbar
09:20.14MakkNow supports cooldowns casted from the spellbook.
09:20.15Makkhuh?
09:20.24Makklike Death Coil? :S
09:22.16hasteno
09:22.21hastelike you open your Spellbook
09:22.26hasteand click on a spell, which has a cooldown
09:22.52hasteI don't parse the spellbook when the event fires like everyone else :p
09:22.58haste(which has bars that is)
09:24.52FtH|Eagleckknight: are you there?
09:31.07ckknightif by watching youtube videos means I'm here, yes
09:31.54FtH|Eaglehehe, you closed my bug report with status 'couldn't reproduce'. I tested now my addon without any others and still get the dewdrop bug
09:32.19ckknightokay
09:32.26ckknightlist every step :-P
09:32.39FtH|EagleOpen a sub-menu with a slider, change the value, press esc
09:32.47FtH|Eaglethe sub-menu window stays
09:33.12SairenI can confirm that one
09:33.13FtH|Eaglebut only if you change the value, otherwise it works
09:34.03CIA-1103id * r6860 10idActionBar/idActionBar.lua: idActionBar: Fixed the button borders
09:34.05Industrialpew pew
09:36.34[Ammo]ckknight: there is an error in AceModuleCore. When you do ToggleModuleActive(module, false) it will give an invalid key to 'next' error. But gives no linenumber :(
09:36.57[Ammo]happens when BigWigs bosses die, and we disable a module
09:37.27ckknightalright
09:37.42ckknightI have about 20 minutes left on these videos
09:38.01[Ammo]doesn't happen all the time too which is the weird part
09:41.50FISKER_Qi got that error yesterday
09:42.03FISKER_Qit would just right like [next] in the chatlog(i got improved error frame)
09:42.11FISKER_Qthen it would broadcast "The bug family has been defeated"
09:43.05Wobinhehe
09:43.22Wobinevery time I see a Blondie music video, I can't help but think just how strung out she is in all of them =P
09:53.11CIA-1103ammo * r6861 10BigWigs/BWL/ (Ebonroc.lua Firemaw.lua Flamegor.lua Nefarian.lua):
09:53.12CIA-11BigWigs (BWL):
09:53.12CIA-11* Added synchronization for Shadowflame on all drakes
09:53.12CIA-11* Added synchronization for Shadowflame and fear for Nefarian
09:54.41*** join/#wowace Soltanis (i=as@81.168.16.197)
09:55.29ckknightFlamegor?
09:55.33ckknightlike Al Gore?
09:55.35ckknighthrm...
09:57.16SoltanisHello all
09:57.24Sairenhi
09:57.44ckknighthey Soltanis
09:57.53ckknightlife treating you okay?
09:58.54Soltanisyeah, not too bad , how about you?
09:59.25ckknightI'm well
10:03.26CIA-1103rabbit * r6862 10BigWigs/BWL/Nefarian.lua: BigWigs: Nefarian: Misplaced comma.
10:03.34[Ammo]grrr rabbit
10:03.38[Ammo]I just fixed that!
10:03.51[Ammo]ohwell :)
10:03.52[Ammo]thanks
10:03.53[Ammo]I guess
10:04.05vhaarr:P
10:04.16[Ammo]my wow boots sooooooo slow at work
10:04.25[Ammo]so took me a few minutes to notice it
10:04.41vhaarrwhat can I say but 2 slow!!1
10:05.03vhaarrtrying to fix the faerlina mod
10:05.09NeronixIn my lib have a local debug function that checks for Healthstimator.debug (Healthstimator is the local object name I use in the code). Would that work once people start instancing it?
10:05.34Neronixor do I have to make it HealthStimaor:Debug() and make it check for self.debugging?
10:05.53Neronixs/S/s/
10:09.16CIA-1103ammo 07Ace2 * r6863 10BigWigs/: BigWigs: Removed Ace2 branch, seems some people were still using it.
10:09.49CIA-1103otravi * r6864 10oCD/hooks.lua: oCD - heh, no more Hearthstone cooldown.
10:10.24[Ammo]but but but hearthstone cooldown is good!
10:11.40CIA-1103ammo * r6865 10BigWigs/AQ40/Cthun.lua: BigWigs (CThun): Fixed typo for weakening
10:11.51hastenot when it's named <insert skill on last actionbutton> and shows as 59:...
10:12.39[Ammo]ah :)
10:12.42[Ammo]hehe
10:13.46CIA-1103otravi * r6866 10oCD/hooks.lua: oCD - This one time at band camp...
10:14.23Frittirofl
10:14.35Worfmaybe a stupid question, but how many entries can a dewdrop radiolist ( type text + validate ) contain?
10:20.26*** join/#wowace Smirky (n=smirk@Kirova-Unlimited-vpn.TeNeT.Odessa.UA)
10:21.04Worfhmm... but maybe i don't need that...
10:21.25*** join/#wowace MvA|Slayman (i=Slayman@c195087.adsl.hansenet.de)
10:21.53Worfhas anyone ever done a dialog with a textfield that does autocomplete and has a dropdown with the autocomplete possibilities?
10:22.40ckknightnot to my knowledge
10:22.42Worf( if actually anyone does understand what i mean )
10:23.13ckknightradiolists can have arbitrary amount of entries
10:23.56Worfckknight: so it would not crash everything apart if i put in 50 entries or more? :)
10:24.03ckknightnope
10:24.13ckknightjust gotta use the mouse wheel to scroll, probably
10:24.22ckknightI don't recommend having that many, btw
10:24.29Worfk
10:24.50Worfyeah, that's why i think about alternatives
10:24.56Worfi'm talking about my notepad...
10:25.49Worfhttp://wiki.wowace.com/index.php/CC_Note - currently just a title field with autocomplete. like blizzards mail dialog. making that a dropdown would be the best i think
10:29.18FtH|EagleI'm getting this error everytime I log out: [12:26-441] AceEvent-2.0\\AceEvent-2.0.lua:175: in function `TriggerEvent'\nAceEvent-2.0\\AceEvent-2.0.lua:672: in function <AceEvent-2.0\\AceEvent-2.0.lua:670>
10:29.32FtH|EagleIs this a problem with aceevent or do I have to search for an addon that is causing this?
10:35.41CIA-1103ammo * r6867 10BigWigs/Naxxramas/Heigan.lua: BigWigs: Tweaks to Heigan
10:37.42CIA-1103otravi * r6868 10oCD/hooks.lua: oCD - Does now work - again.
10:38.08[Ammo]FtH|Eagle: update all your ACE2 stuff
10:38.20FtH|EagleI got that error with the newest update
10:38.26[Ammo]FtH|Eagle: [10:11] < CIA-11> ckknight * r6854 Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - bugfix on logout
10:38.27FtH|Eagledid an update like an hour ago
10:38.40FtH|Eagleok, will update again
10:39.24Neronixyo haste, I need your input
10:39.57hasteoh?
10:40.30NeronixWould you be happy with adding a healthstimator:TargetChanged() call to your target changed handler?
10:40.43*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
10:40.50NeronixIt informs healthstimator that the target's changed and it'll return the maxhp of the mob if it's in the cache
10:40.52Neronixotherwise 100
10:41.10Neronixor is that too intrusive to unit frames?
10:41.24*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
10:41.48hasteI can put it like this: I have nothing against it, but what about 'the others'?
10:42.18NeronixI'm gonna ask ag, Iceroth and Sairen when they're not afk
10:47.02CIA-1103ammo * r6869 10BigWigs/Naxxramas/Faerlina.lua: BigWigs (Faerlina): Silence bar added
10:49.20FtH|Eagle[Ammo]: error is still there
10:49.32FtH|Eagleand I had the latest revision of every ace 2 addon
10:49.48[Ammo]FtH|Eagle: dunno then, just thought that might have it
10:49.50[Ammo]migth be it
10:53.02CIA-1103ammo * r6870 10BigWigs/BWL/Chromaggus.lua: BigWigs (Chromaggus): Ignire Flesh > Ignite Flesh
10:55.01FISKER_Qhas anyone made an aced kos list addon?
10:56.10WorfWant to hire coder to do dropdown menu for my Notepad. will pay 50 dkp
10:59.44Neronix-?
11:03.58Worfok, i did post to the forum: http://www.wowace.com/forums/index.php/topic,1819.0.html
11:08.52Neronixcan hostile targets ever show more than 100 max hp?
11:09.43phyberonly when they're using a gameshark.
11:09.55*** join/#wowace Jens (i=Jens@unaffiliated/jens)
11:10.01NeronixSo no :P
11:10.22Worfhostile targets return their hp in %, but i'd not rely on that- don't know what happens to targets that change hostility, etc..
11:10.31Worfi'd rely on the max hp function
11:10.36phyberI wouldn't think so.  it's a percentage that they show, so it doesn't really make sense to have them go over 100.
11:10.44*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
11:10.48NeronixI'll double check
11:10.54Neronixand tell client mods to check too
11:10.55Neronixthanks
11:11.10Worffor example: i have no idea what happens to a mind controlled team member
11:11.16Worfor something like that
11:11.44NeronixYeah, was wondering about that
11:11.45Neronixduels too
11:14.19phyberyou could always give it a quick try, dueling at least.
11:14.29phyberunless your server is a freak of nature and nobody duels outside IF
11:14.50phyberor start a level 1 alt, every level 2 person seems to want to duel :|
11:15.04Neronixheh
11:15.15Worfrotfl - so damn right
11:20.45phyber<3 Denial.  Couldn't survive making an alt without it ;)
11:23.35Worfhmm... is there a way for people to read other peoples whispers? because the last days i clicked 3x on accept duel when i expected a group invite from somewone else
11:24.15Worfending in a lost duel and the winner telling me i could at least have tried to fight back
11:24.30Frittia "winner" is him
11:25.36Worfwell, if it makes feel one better duelling people that are busy with 100 other things, ...
11:27.19Worfah - finally - kde 3.5.4 is about to finish compiling... then i can play WoW ... ( WoW is unplayable when you do big compiles in the background )
11:28.17NeronixI wonder how the windows port's doing
11:28.25*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
11:29.02WorfNeronix: well, people expect that to be possible with qt4, so let's see what 2007 brings
11:29.43NeronixJust found this blog post: http://www.kdedevelopers.org/node/1530
11:30.14Neronixsounds like they're getting apps to run decently well natively already
11:30.30NeronixI wonder if I can replace explorer eventually
11:30.57Worfwell - why would you replace windows apps but keep windows? :D
11:31.31NeronixI'm too stupid to get rid of it entirely :P
11:31.37MikkBecause the windows kernel isn't that shoddy. It's all the crap on top that's meh :-P
11:31.45NeronixAnd I dunno how well foobar2000 runs under wine
11:31.59Frittithere's not that much that runs "well" under wine
11:32.32Worfwell, i have exactely one windows app... it's a game ... you might have heard of ...
11:32.32Frittistill, I've only used windows for gaming for the past 5 years or so and I've never looked back
11:32.38Frittisame here
11:32.52Frittiif Cedega provided the same performance I wouldn't even need windows for that anymore
11:33.17Worfsame here. but i actually would have prefered a native wow client
11:33.24Frittiof course
11:33.37Worfimagine, 2 years ago during the closed beta there did exist a linux client from blizzard
11:33.54kergothheh, my cedega used to give substantially better performance than windows
11:33.59FrittiI think they didn't consider the return-on-investment to be enough (and they were probably right)
11:34.00kergothnot sure what happened to change that though :(
11:34.27Frittiwell WoW doesn't like my twinview setup anyway
11:34.30kergothNeronix: there are lots of windows shell replacements. you dont have to use explorer at all.
11:34.31FrittiWoW-on-cedga
11:34.43Neronixkergoth: I tried a couple, didn't really like them
11:35.00NeronixI like explorer, but I find the concept of replacing it with KDE interesting
11:35.05kergothbblean is the best bet, and its still not good enough
11:35.13kergothi want a native ion3, ratpoison, or wmii
11:35.26Frittikergoth: aren't you on Linux then?
11:35.39kergothi was, recently had to go back to widnows due to acpi support issues
11:35.43NeronixAnd also, those shell replacements I tried still used explorer for browsing
11:35.47Frittimeh. those suck.
11:35.49kergothmy fans arent being engaged the way they should be, resulting in random crashes due to overheats
11:36.02Worfeek
11:36.02kergoth10k scsi drive + athlon 64 in a shuttle xpc case = ow
11:36.08Frittiouch
11:36.13Neronix:O
11:36.27Worfdidn't your mother teach you to not do that? :)
11:36.29Frittibuggy Linux kernel or buggy bios?
11:36.31kergothsokay, i could get almost stable compiles if i turned the floor fan on it :P
11:36.40*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
11:36.46kergothFritti: good question, hard to say, but if its a buggy bios, windows knows how to work around it
11:37.10kergothregardless, i have colinux directly mounting my old linux partition for /home, so i just fired up my builds right where i left them off inside of that
11:37.14kergothgets the job done
11:37.18Frittiheh
11:37.18kergothbut explorer makes me die a little inside
11:37.19Frittinice
11:37.30Frittinah, explorer is one of the apps that gets a lot of things right imho
11:37.36Worfwell, most drivers don't do much more than provide information how the vendor decided to abuse a standard chip
11:37.36phyberit's chipping away at your soul.
11:37.37Frittibut to each his own
11:37.47kergothi'm a console junkie, crazy keyboard user
11:37.56Worfzsh ftw!
11:37.58kergothif i have to take my fingers off the keyboard to do something, thats a problem
11:38.03Frittizsh indeed
11:38.07kergothhence, ion3/ratpoison/wmii
11:38.11Worfdo you guys know grml?
11:38.16Frittinope
11:38.20Frittiwhat's that?
11:38.25Worfwww.grml.org - you people sound like you would like it
11:38.33kergothhttp://kergoth.com/images/vim_002.png
11:38.35kergothcheck that out
11:39.01kergoththats my linux desktop, ion3 and my crazy vim setup
11:39.12phybero lawd, is dat sum vim?!
11:39.12Frittikergoth: wow... textonly huh :)
11:39.22phyberman, that's a crazy .vimrc you have there :)
11:39.23Frittiit's almost emacs :-p
11:39.27kergothnaw, i have non-tiled desktops
11:39.28Shyvahow can you work with that kergoth? o.0
11:39.37Frittilooks pretty workable to me
11:39.37kergothion3 supports both tiled and non-tiled workspaces
11:39.42Worfyeah - you are defenitely target group
11:39.43kergothi keep two non-tiled for gaim, firefox, etc
11:39.46kergothand the tiled for the development
11:39.48phyberkergoth: is that vimrc on your SVN? I want to try it :)
11:40.01kergothphyber: of course. -everything- of mine is in an scm somewhere
11:40.11kergothsvn co http://kergoth.com/svn/homefiles
11:40.22Frittiincluding your ssh keys? *wink*
11:40.23kergothhttp://kergoth.com/projects/homefiles/timeline
11:40.44kergothbah, everything but things you people arent allowed to see, dangit
11:40.49Fritti:)
11:41.40kergothi really need to look at zsh. until recently i hadnt even customized bash's interactive stuff
11:41.50kergothtoo much time spent working with only SuSv3 compliant shells
11:41.54kergothembedded linux development
11:41.58NeronixI don't even know much about how bash works
11:42.00kergothonly ash/dash/busybox ash to use
11:42.01Neronixor shells in general
11:42.34NeronixI know tab completion, * and .., and only enough scripting to write a function that handles all my wow svn stuff
11:42.36Neronixand that's it
11:43.11kergothi have this tendency to customize the hell out of anything i use.  i cant just leave it alone. i cant.
11:43.13phyberI see you use mutt. good. :)
11:43.37MoonWolfkergoth, same ehre
11:43.39FrittiI've stepped down on the customizing thing, I couldn't get anything done after a while before customizing my work environment
11:43.44Frittinever got to the actual work :)
11:43.48kergothmy inputrc is pretty crazy even -> http://kergoth.com/projects/homefiles/browser/.inputrc
11:43.59kergothhooray for vim-ish behavior at readline (including bash's) prompts
11:44.15kergothescape into normal mode, navigate with hjkl.. :)
11:44.22Frittibindkey -v
11:44.26Fritti-> .zshrc
11:44.37Worfi have to admit that i'm not really a regular vim user... yet ...
11:44.42kergothhehe. yeah, zsh is crazy when it comes to interactive support, i need to try it someday
11:44.56kergothstill, setting up an inputrc helps anything that uses readline, and thats quite a bit
11:45.18Frittiagreed, I might steal that one too
11:45.20Fritti:)
11:45.26Worfkergoth: you gotta boot grml and have a look at how they configured zsh and screen and all that stuff
11:46.19kergothworks for me, i'm always up for stealing peoples configs
11:46.32kergothyou dont want to know how many people's files i scrounged to set up my vim
11:46.42MoonWolfhehe
11:52.30Jenshttp://www.sfrepository.com/otherpics/prerror001.jpg <-- what's the mod people use to make the action bar like that?
11:52.57JensIt better not be the Discord crap I tried a few months ago :/
11:53.10Frittithat might be bartender
11:53.50kergothFritti: most annoying thing about that inputrc setup... when it supports the mode change in its vim keybindings, escape is used to enter normal mode.. but it doesnt change all the bindings for escape codes
11:54.23kergothFritti: so each adn every escape code needs to be rebound, otherwise it catches the escape from the code and interprets it as an "enter normal mode", then passes the remainder on
11:54.26kergothugly ugly
11:54.50Frittiah, ugly indeed
11:54.57Frittibut as long as it works
11:55.10kergothtook a while just to collect the necessary keybinds for the 42 different sets of codes for the arrow keys
11:55.16kergothgod i hate terminal emulation crap
12:01.34Frittigoodnight
12:03.31*** join/#wowace teedog (i=chatzill@vpn2-dhcp-138.bu.edu)
12:03.53teedog[Ammo]: "Added synchronization for Shadowflame on all drakes", thanks! ^_^
12:07.35*** join/#wowace vhaarr (n=chatzill@44.80-202-38.nextgentel.com)
12:07.43vhaarr[Ammo]: http://ace.pastebin.ca/115153 thoughts?
12:08.56[Ammo]ask someone who knows exactly how Faerlina works
12:09.13[Ammo]but chhecking the time is a good idea yeah
12:09.17vhaarrwell I know that's how it works, I'm just wondering if the code is fine or if I missed something
12:09.21Shyvaif that guy on the forum didn't remove my timer checks this shit would be werking.. :-X
12:10.59vhaarr[Ammo]: we just downed her last night, so I won't be able to test the mod for a while on her
12:11.05[Ammo]hehe
12:11.27vhaarrpoint is that we use one silence right away, so that she stops all those AoE spells and give us a clean start
12:11.48vhaarrwe dps her down before we would need all the silences at her enrages anyway
12:12.21[Ammo]code looks fine btw, decent way of doing it
12:12.25vhaarrokay thanks
12:12.30Neronixhaste: You like the look of this? http://ace.pastey.net/119-4bv6
12:12.31vhaarrshould I commit?
12:12.42Neronixit does the target-validy check itself
12:12.58NeronixIf the target's friendly and in your party, it'll return their true max hp
12:13.10Neronixsame with any other occasion when the true max is known
12:13.19[Ammo]vhaarr: I made a small change to faerlina
12:13.26[Ammo]so svn up first :)
12:13.39[Ammo]added the timerbar for silence
12:13.40vhaarr[Ammo]: already did
12:13.43[Ammo]k cool
12:13.47Neronixif the target's hostile and health unknown, it'll return the max health found in its cache, or 100 if not found
12:14.05CIA-1103rabbit * r6871 10BigWigs/Naxxramas/Faerlina.lua: BigWigs: Faerlina: Don't reset the enrage timer if you silence when there's more than 30sec to the next enrage.
12:14.10vhaarrSomeone should test it :P
12:18.09CIA-1103ammo * r6872 10BigWigs/Naxxramas/Razuvious.lua:
12:18.09CIA-11BigWigs (Razuvious):
12:18.10CIA-11* shouttrigger shortened, deDE locale updated, timerbar for understudy shieldwall
12:18.53vhaarr[Ammo]: know what needs sync'ing? the MC warnings on Skeram.
12:19.00vhaarr[Ammo]: I can fix that later, though
12:19.03vhaarrnot now
12:21.43[Ammo]vhaarr: the problem with that would be the amount of MC's when he slpits
12:23.22vhaarrYou're saying we'd be spammed?
12:23.53[Ammo]probably yeah ;)
12:24.06vhaarrthen we should just remove the MC warnings alltogether
12:24.16vhaarrand make it a seperate BW module
12:25.09vhaarr"separate" (sp?)
12:25.23vhaarrindeed
12:26.12[Ammo]it's probably a good idea to sync them
12:26.16[Ammo]just requires some target checking :)
12:26.31vhaarrwhat do you mean?
12:26.39vhaarrwe'll keep a table like the one I made for maexxna
12:27.09vhaarrhm, or just a prior, and reset it on every MC
12:27.25[Ammo]you have to take latency issues in account :)
12:27.32vhaarrnah :P
12:27.50vhaarrpeople with that high latency have bigger problems on their hands
12:30.57CIA-1103otravi * r6873 10oCD/items.lua: oCD - 'Talisman of Ascendance' added.
12:32.16vhaarr[Ammo]: rockin! I had just made my own code for understudy shieldwall timer last night :P
12:32.32vhaarrlol
12:33.20KebinusanThe RDX boss mod for the understudy is pretty neat
12:33.46[Ammo]it pissed of shyva though
12:33.48Kebinusanit tracks how long the debuff is on each target, how long they've been mc'd, and a couple other things
12:33.59vhaarr[Ammo]: your SW timer requires someone in the priests party to have BW2?
12:34.05vhaarrCHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS
12:34.11[Ammo]partybuffs work for raid too
12:34.19[Ammo]so requires someone to detect it
12:34.20vhaarrcool
12:34.32vhaarrso as long as someone with BW is within 30y, it's fine
12:34.36vhaarrshould suffice :)
12:34.57vhaarrmy code for the SW timer is like 50 lines with buff checking etc, haha
12:34.59[Ammo]Kebinusan: that's waaaaay too much, and not adding that to BW
12:35.12[Ammo]this is a simple 20 second timerbar
12:35.46vhaarrI agree, that's too much
12:35.54vhaarryou have to take in to account when mind control breaks, etc
12:36.12vhaarrKebinusan: should be easy to make a small mod for it
12:36.16vhaarrKebinusan: that plugs into BW
12:36.22vhaarrKebinusan: like the nefcounter
12:36.31vhaarrI might do that
12:37.12[Ammo]vhaarr: if you do that include the shieldwall timer as well, and I'll strip it from the module again :)
12:37.24[Ammo]since I as dps am not interested in that timer really
12:38.17KebinusanYeah I suppose, although if the mods are loaded/disabled after each encounter is really too much to make a more complex boss mod without adding boss specific addons?
12:38.30Kebinusanbut thats true, not everyone would care
12:39.52KebinusanI just found the rdx mod to be a good example of how if you got creative boss mods could be more than just timers
12:40.33[Ammo]link to rdx btw?
12:41.05Kebinusanlemme just toss my zip file up somewhere I dont remember the download link that I used.. it was on conquests site I think
12:41.30Kebinusanof course the increasing rate is just vile
12:41.44*** join/#wowace maiaAFK (n=maia@81-223-173-11.taubstummengasse.xdsl-line.inode.at)
12:42.41vhaarrmaiaAFK: could you turn off debugging in squishy by default? :P
12:42.47vhaarrI'm tired of doing /sq debug :P
12:42.52KebinusanThe interface was rather interesting though its worth a look and so is the code for some of the mods
12:43.10KebinusanHere is a link: http://www.simplicity-guild.com/Updates/RDX.zip
12:43.13maiavhaarr: well, I'm hoping to find a way to store the current debug setting in the db.
12:43.23maiaseems as if AceBD doesnt auto-store the setting.
12:43.39maiaand I don't want to hook SetDebugging() to save that data to the DB either.
12:43.52vhaarroh, okay
12:43.59Kebinusanammo
12:44.03Kebinusandid you see the lifetap change?
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12:44.13*** mode/#wowace [+o Suntiger] by ChanServ
12:44.25Neronixthey changed lifetap?
12:44.28KebinusanLife Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
12:44.43maiavhaarr: I've currently disabled debugging though, hope I can upload a compost-squishy later today which will also include that change.
12:44.46Neronixoh fuck yes
12:45.01Kebinusanyeah that was pretty much my response
12:45.06Neronixdoes shadow damage count?
12:45.13Neronixor just standard dmg+healing?
12:45.21KebinusanIm hoping its shadow since it says talents
12:45.29Kebinusanwhich would hint at it being affected by shadow mastery
12:45.48Kebinusanfind out when 1.12 comes up though
12:45.49maiaKaeltenAway: any way AceDB could auto-store the debug setting in the db? Or trigger an event when it changes (including the addon) so we can save the current value to the db?
12:45.51vhaarrit's already affected by the tier 1 bonus
12:46.07vhaarrso I'm guessing it's already affected by shadow mastery, too
12:46.14vhaarr*guessing*
12:46.25Kebinusanbut it should really help warlock dps in sustained dps fights
12:47.09Kebinusanand make it easier to lifetap/hellfire to death on wips
12:48.33Kebinusanone interesting thing though is how attactive this makes the plagueheart 8/9 bonus
12:49.04vhaarrrefresh our memoryu
12:49.05vhaarr-u
12:49.40vhaarrnot that it matters, my warlock alt will never get more gear than his current full tier 1 :P
12:49.48[Ammo]man RDX coding looks fugly
12:50.17*** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
12:50.17*** mode/#wowace [+o ckknight] by ChanServ
12:50.56Kebinusanit does a couple interesting things though
12:51.07*** join/#wowace clad (i=jnwhiteh@64.111.108.25)
12:51.10Neronixhttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=633975 - Scroll down to #56
12:51.12cladckknight: have a moment?
12:51.46ckknightabout  to sleep...
12:51.46Kebinusanone feature I liked was that Bars double as the alert messages, so when the bar approaches zero it moves to a more prominent posistion on your screen
12:52.25cladckknight: I want to make a base class/mixin for unit frames and saw how you required AceEvent for AceDB.. but I was wondering if there was an OnEmbedEnable?
12:52.38vhaarrhaste: "Aegis of Preservation", "Blessed Prayer Beads"
12:52.51vhaarrhaste: nvm, aegis is there :P
12:52.57ckknightyes, there is
12:53.32cladthank you kindly.. just have to work on the structure now.
12:53.34cladthanks =)
12:53.53[Ammo]Kebinusan: I don't really feel that need, the bar already goes red, and with the spark its easy to see which bar is about to end
12:54.01[Ammo]as well as the fact that the timer starts ticking more frantically
12:54.15Neronixclad: Got a minute?
12:54.23NeronixNeed your input on the healthstimator API
12:54.25Kebinusanyeah ammo I like the way you've done it
12:54.31KebinusanI havent seen the bars since the spark was added though
12:54.43[Ammo]run a bw test ;)
12:54.53[Ammo]open the bar or message anchor and clicky test
12:55.04Kebinusanyeah good point heh
12:55.22cladNeronix: go ahead
12:55.22KebinusanNeronix, thats pretty quality
12:55.33Kebinusanwe would always just move people to a different vent channel and yell at them
12:55.49Neronixhttp://ace.pastey.net/119-4bv6 - This is example usage of TargetChanged
12:55.53KebinusanOne guy liked to drink and would often pass out at the keyboard
12:56.20Neronixit informs Healthstimator of a target change and it'll return the max health from the cache if available, otherwise what UnitHealthMax returns
12:56.32NeronixIt checks whether the target is friendly or alive for you
12:57.03Neronixhttp://ace.pastey.net/120 - Is an example of using GetTargetHealth
12:57.55cladI like GTH better, its cleaner
12:58.17Neronixit calculates and gets target current and max health for you if available, otherwise the current and max based on the value in the cache if available, otherwise what UnitHealth and unitHalthMax return
12:58.43Neronixclad: How do I know when The target is changed without registering for PLAYER_TARGET_CHANGED?
12:59.04NeronixEvent order is unpredictable. That's why MobHealth3 Generation 1 failed
12:59.32cladWhy does it matter if the target changed?
12:59.35NeronixI could do the _G.event == "PLAYER_TARGET_CHANGED" thing again, but it looks hackish
12:59.58Neronixclad: It needs to reset its data and set itself up for the new target
13:00.07Neronixsimilar to how WD did it
13:00.15cladYour code can check that when its queried for health.
13:00.33cladif UnitName("target") == "last unit i was working on" then -- do old logic else -- setup for new logic end
13:01.08Neronixself:StabInEye("You fool!")
13:01.10Neronixthanks
13:01.26NeronixHow trivial is calling UnitName and UnitLevel?
13:02.05phyberwhat if you're fighting two Molten Giants, the name will be the same and the health would be wrong.
13:02.09phyber(wouldn't it?)
13:02.54Neronixit does UnitHealth on every call
13:03.02Neronixif they have the same max hp, things should still work
13:03.15cladphyber: you coudn't tell the difference between them anyway.
13:03.26phyberis there anything like an EnemyID(), this reminds me of an issue I have with AceTimers.
13:03.28cladphyber: your only optino would be to start calculating over again.. but you can't do that.
13:03.30cladphyber: nope.
13:03.31phyberif not, blizzard should add one :p
13:03.35cladNeronix: UnitHealth and UnitLevel are easy
13:03.35phyberbah :|
13:03.38cladphyber: its hidden on purpose..
13:03.41cladwe're not supposed to have it.
13:04.00Neronixthanks for the info clas
13:04.03cladNeronix: There is overhead to a health calculating addon, but its minimal.
13:04.06Neronixs/as/ad/
13:04.41NeronixIt's just some basic math involving a couple of table inserts and finding the median
13:04.48cladI'd try it out and see where you get with checking the name and level versus the cached information, so you knwo whether or not to switch
13:05.32cladok.. i know i always taunt you guys with googletalk
13:05.36cladbut i'm not on cladhaire@gmail.com
13:05.42cladi'm on jnwhiteh@gmail.com
13:05.46cladtho I should probably find a way to do both =)
13:05.51NeronixHmm, just worked out an issue
13:06.06NeronixA per called Foo having the same name as a player called Foo
13:06.10Neronix*pet
13:06.16cladNeronix: UnitIsPet()
13:06.21claderr
13:06.22cladrather.
13:06.34cladi already thought about that and i forget what my resolutino was.
13:07.19cladcan't you get pet classification type?
13:07.32cladin that case, you can give reasonable starting numbers as estimates and then recalculate on the fly
13:08.25cladok i gotta run
13:08.28clademail/gtalk me/
13:08.28Neronixif UnitName("target") == targetName and UnitLevel("target") == targetLevel and UnitIsPet("target") ~= then ChangeTarget() ?
13:08.43IcerothNeronix, i have nothing against calling mobhealt3:TargetChanged()
13:09.06NeronixWould be easier on my end
13:09.07*** join/#wowace XLVII (i=XLVII@CPE-58-162-73-125.qld.bigpond.net.au)
13:09.12Neronixbut not so easy on the client's end
13:09.29Neronixand not so clean
13:09.39NeronixI'll try clad's suggestion
13:10.13NeronixAnd it's not MobHealth3 anymore, it's Healthstimator-1.0, a lib :P
13:10.38Icerothah :)
13:11.58Nightdew_Health-o-matic ;)
13:12.22FrittiIceroth! I saw a screenshot of your UI. pray tell what font do you use?
13:15.17*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:20.11Kebinusanhmm ammo the spark is nice
13:20.30[Ammo]yarr it is
13:21.41IcerothFritti, clearfont
13:21.56Icerothhttp://clearfont.co.uk/
13:22.01[Ammo]I couldn't get used to clearfont for some reason, it just didn't feel 'right'
13:22.59*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:23.29FrittiIceroth: thanks
13:24.40oxmanfourth try to remember my nickserv password ='D
13:25.57FrittiIceroth: hmm, included font is gone in the new version, can you pass me an old one?
13:26.07Kebinusandepending on your ui scale and resolution clearfont can look quite crappy
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13:26.45Frittiah nm, wowinterface has old versions
13:35.35KebinusanEbb needs a spark
13:38.50*** join/#wowace ag` (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
13:39.48oxmanhi ag :)
13:39.51Icerothis there a fubar plugin for ace(2) commands? ie. enable/disable addons with from a menu?
13:40.01Iceroth-with
13:40.14oxmani think it can be possible
13:40.31oxmanhum no forget
13:40.32oxman=p
13:42.37Icerothag`, what i meant yesterday about group not updating in raid: when raid leader moves someone in/from my group (or moves me to another group), party frames still showed old member names
13:43.21ag`not anymore
13:43.23ag`I fixed that
13:43.37Icerothkk
13:43.41oxmanI wait ag_unitframe :D
13:44.00ag`I just have some trouble with my aura update function being too slow
13:44.06ag`so I have to rewrite it
13:44.13oxmanok
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13:45.36CIA-1103moonsorrow * r6874 10GotWood/ (5 files in 2 dirs):
13:45.36CIA-11GotWood:
13:45.37CIA-11- added gratuity as external
13:45.37CIA-11- trinket support now included (thx@Nightdew)
13:48.59Neronix`workag`: Need your opinion quickly please
13:49.28ag`ok
13:49.37Neronix`workhealthstimator:GetTargetHealth() will return what UnitHealth and UnitHealthMax return for the target if no data is found
13:49.47Neronix`workand a boolean stating whether data was found
13:50.02Neronix`workThat fine with you?
13:50.27Icerothdoes it also return friendly unit correct health (= in raid/party)?
13:50.34ag`Neronix`work, yes
13:50.44ag`I just need something like 0/1 or true/false
13:50.47Neronix`workIceroth: yes
13:51.11CIA-1103grimwald * r6876 10ImprovedRWF/Core.lua:
13:51.11CIA-11ImprovedRWF:
13:51.11CIA-11* added an option to set the time messages are visible
13:51.18Iceroththat's nice, caused me some trouble with mobhealth2 to determine if i'm getting the right stuff or not
13:51.28Neronix`workIf the unithealthmax returns something other than 100, then it'll give that back to you
13:52.15Neronix`workHere's a quick draft with all the checking logic: http://ace.pastey.net/122-32pf
13:54.00Icerothlooking good
13:55.30CIA-1103nightdew * r6877 10SpellStatus-1.0/SpellStatus-1.0.lua: SpellStatus: Added missing dependency Gratuity-2.0
13:56.01CIA-1103oxman * r6878 10PerfectRaid/ (4 files in 2 dirs): Support buff priest/druid, advanced sort, multiple selections
13:56.28Frittiyay oxman
13:57.15oxmanit's a try, i'm not sur :D
13:57.27oxmani've mail clad to know if all it's ok
13:59.02Icerothoh, one thing i'd like to see in praid: more control on the "align" feature. i'd like to get the health bars as close to the edge of my screen as possible, like this: "Cu Iceroth [========  ] <" when it currently is something like "Cu [======  ] Iceroth <"
14:01.11oxmanhum wait
14:01.13oxmani read again :D
14:01.39KebinusanPraid is weird, if I use the otravi texture only every other bar uses the texture
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14:02.47oxmanoh ok Iceroth :D
14:03.19oxmanyou want that to move the raid at the right ?
14:03.49Icerothyea
14:03.55oxmanKebinusan i don't understand
14:03.59Iceroth(or left if you have the left align option)
14:04.54oxmanI will see if i add it now
14:05.04*** join/#wowace Worf (i=Worf@j-213.vc-graz.ac.at)
14:05.47FtH|EagleHas anybody noticed a significant drop in fps using xrs? someone mentioned that on the forum, and I wonder if anybody has got the same issues
14:05.47Icerothhttp://iceroth.net/wow/elkbuffbar_3.jpg <-- basically swap health bar and name texts
14:06.01KebinusanI'll post a screenshot
14:06.22phyberFtH|Eagle: I had it a while ago, but not with the latest versions.
14:06.27IcerothFtH|Eagle, i'm gonna test that tonight.. i seemed to have some drop in bwl yesterday but it was so laggy that it was hard to tell what was causing it
14:06.47FtH|Eaglephyber: with a version from the svn or a really old one?
14:06.56FtH|EagleIceroth: every test is welcome
14:07.00Kebinusanoxman, http://img243.imageshack.us/img243/8370/weirdwm6.png that is what my buff bar looks like when I set the texture to otravi
14:07.08Kebinusanthe texture isnt the same for every bar
14:07.10phyberFtH|Eagle: with the really old one, and with one from SVN a while ago, maybe last week.
14:07.41FtH|Eagleok, maybe you got one with the old update system where I updated the bars when I got the event
14:07.46phyberit wasn't huge, just every 30 seconds or so i seemed to get a lot of garbage generated from it which would slow down for a moment.
14:08.14oxmanoh i see Kebinusan :D
14:08.21phybermaybe.  it worked find now anyway :) (for me at least)
14:08.24oxmanI think it will be ok in the next version of PR ;D
14:08.30phyberhad no problems with onyxia the other night or with MC last night.
14:08.39FtH|Eagleok, you definately got the old system, I implemented it this tuesday ;)
14:08.39phyberfind = fine :p
14:09.04Icerothhmh.. and my server is giving 404? how nice... apache config is not really working it seems..
14:09.27phyberbah, the config is working fine.  it's doing what you told it to!
14:09.40phyberyou just didn't tell it what to do correctly :p
14:09.45phyber;)
14:09.50Icerothwell it's working perfectly fine from my local network :P
14:09.57Iceroth3 interfaces ftl
14:10.03oxmanIceroth actually, how is the layout when you set an align right ? (I can't be in a raid right now)
14:10.26Icerothhttp://tatexi.net/tatexi/wow/elkbuffbar_3.jpg
14:10.30Iceroththat should work at least
14:11.35*** join/#wowace Elkano (n=elkano@ip-213-135-2-187.handshake.de)
14:13.52oxmanhum ?
14:14.12Iceroththat's align=right iirc
14:14.16oxmani see
14:14.25oxmani think the modification will be easy
14:14.27oxmanbut i need to test
14:14.30Icerothit should :)
14:14.47Icerothi have all the faith in clad's code :)
14:15.42oxman;D
14:17.13Icerothanyhow, if you can, make it an option, i'm sure there are ppl who prefer how it works right now
14:17.16oxmanin fact it's not a right align
14:17.27oxmanyou only want an option to set buff/debuff on the left or the right
14:17.36Icerothhmm.. true :)
14:19.13Elkanois there any page on 'how to write a FuBar-2.0 plugin'?
14:19.54*** join/#wowace armooo (n=jmichals@65.162.128.254)
14:20.21Icerothah, apache's conf fixed
14:32.25eternally777Elkano, I've been basing my attempts off of the new ClockFu.
14:33.37MikkIceroth: 403: You don't have permission to access /tatexi/wow/elkbuffbar_3.jpg on this server.
14:36.03[Ammo]grrr
14:36.08[Ammo]can't connect to WoW
14:36.14[Ammo]just when I made a start with candybar groups
14:36.22IcerothMikk, yea, i removed that dir, use http://iceroth.net/wow/
14:37.00Icerothtatexi.net uses my adsl line and iceroth.net t1
14:37.45*** join/#wowace ToastTheif (i=ToastThe@24-177-162-9.dhcp.mrqt.mi.charter.com)
14:38.41*** join/#wowace kloppe (n=mroc@c-3f9872d5.034-194-6e6b701.cust.bredbandsbolaget.se)
14:39.02MikkHummm... What's that raid bar?
14:39.13MikkIt looks eerily like something I meant to write at one point :-P
14:39.20Icerothperfect raid?
14:39.23Mikkaight
14:39.32[Ammo]perfectraid is sweeet
14:39.37Iceroththe best imo
14:39.43ElkanoIceroth, I've updated to Compost-2.0 which now includes a trap for nonempty tables, so everything should be fine again... I'll remove my debug code soon again
14:39.46ToastTheifdoes anyone know what AckBar and EtchASketch are?
14:40.02MikkEtchASketch is my in-game UI editor to-be
14:40.22ToastTheiflike Visor?
14:40.22IcerothElkano, nice... i hope compost-2 can pinpoint the addon that fcks things up
14:40.22Elkanobtw: is the BigWigs trunk Ace2 by now?
14:40.29Icerothit is
14:40.40MikkToastTheif: No, like WowUIDes except in-game and uses CreateFrame rather than horribly generated XML
14:40.46Elkanowell, since that addon still uses compost-1.0 most likely not ;)
14:40.56Icerothahm, true
14:41.44ToastTheifso it's like a tool to help you design stuff
14:41.48Mikkyes
14:41.48[Ammo]Elkano: BigWigs in trunk = Ace2
14:41.53ToastTheifok, cool
14:41.53[Ammo]since yesterday
14:45.35CIA-1103elkano * r6879 10ElkBuffBar/ElkBuffBar.lua: ElkBuffBar - removed the traps, with Compost-2.0 things should be fine again
14:46.47*** join/#wowace cladbot (n=piespy@cpe-69-202-110-177.twcny.res.rr.com)
14:47.35*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
14:48.36CIA-1103ag * r6880 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua):
14:48.36CIA-11ag_UnitFrames -
14:48.36CIA-11<PROTECTED>
14:48.36CIA-11<PROTECTED>
14:52.49CIA-1103ag * r6881 10ag_UnitFrames/ag_UnitClass.lua:
14:52.49CIA-11ag_UnitFrames -
14:52.49CIA-11<PROTECTED>
14:53.41Sairenyay cool the style's in :)
14:53.56ag`anyway is it meant to show mana all the time?
14:54.04ag`or how is the mana suposed to look like
14:54.14Elkanohmm... what ace2 cateory would be correct for ItemDBFu?
14:54.18Sairenthe mana should be shown all the time, yes
14:54.23Sairenthe current value
14:54.31ag`ok, I will fix that
14:57.38Industrialwooo I just played Tyrian
14:57.43Industrialanyone ever played that?
14:57.52IndustrialUsed to play it for hours when I was a kid
14:57.58Sairenag`: I would change the per-frame config dewdrop to only appear on eg. alt+rightclick
14:58.06Industrial:') (that and raptor: call of the shadows)
14:58.15Sairenag`: not shift/alt/ctrl + left/right click
14:58.27ag`any reason why?:)
14:58.34Sairenag`: opened the config menu hundred times on the last raid even I didnt intend to
14:58.37ag`Industrial, yes
14:58.44ag`I've played them lots
14:59.12SairenI have some healing spells on alt/shift + numbers so if I click on the frames I open the menu insted of healing the person ^^
14:59.55AmadeoSVN down again?
15:00.01AmadeoSVN is always down!
15:00.02steinoyes <.<
15:00.04SairenAmadeo: seems so
15:00.53[Ammo]not only the svn is down, Kazzak EU is down too it seems
15:00.55[Ammo]blergh
15:00.59[Ammo]stuck on Connected
15:01.02[Ammo]and then Disconnected from Server
15:01.21Mikkwtf =)
15:05.06FISKER_Qprobably because of lightbringer
15:05.57Elkanosvn isn't totaly down, only dying ;)
15:06.47AmadeoEye for an Eye crits Sairen for millions!
15:07.13FISKER_Qwait wait
15:07.20FISKER_QEye for an eye should ressurect Sairen right?
15:07.28AmadeoNot in this case
15:07.32AmadeoThis is SVN
15:07.33FISKER_Qnerf
15:07.55Sairen^^
15:09.08[Wobin]Industrial: Tyrian is that vertically scrolling plane fighter game, isn't it?
15:09.49Elkanoyes
15:09.54[Wobin]fnu
15:10.00ElkanoI loved it ^^
15:11.59[Wobin]night
15:12.33*** join/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
15:12.33*** join/#wowace Zicon (i=zicon@rosetta.nwo.no)
15:12.51Mikknice split
15:12.59Mikkat least as seen from my side =)
15:13.17*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
15:17.29FISKER_Qours were quite boring
15:17.34FISKER_Q(17:12:09) * Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com) Quit (leguin.freenode.net irc.freenode.net)
15:17.35FISKER_Q:(
15:18.25MikmaMoonWolf: http://wow.reaktio.net/Bartender2/scale.jpg ;)
15:18.40MoonWolfgrats
15:18.50MoonWolfbartender is the new cardbars
15:18.53MoonWolfnow do the hiding thing.
15:18.59[Ammo]woot indeed
15:19.05Icerothhmm... all know how the chat windows can be "grouped" together, right? each window as a tab. is it possible to create another group like that? i just can't seem to get other chat windows to "dock" other than the default chat frame
15:19.05[Ammo]oh and maybe borderhiding? :)
15:19.10[Ammo]so there are no borders on the buttons
15:19.26MikmaMoonWolf: i did a quick test ingame ... /script Bar1:SetScale(0.9) and the bastard worked like it should
15:19.31[Ammo]can anyone connect to any EU servers?
15:19.35AmadeoMikma: I know Rogues need to bandage, but damn...
15:19.35MikkIceroth: no, there's only one docking area afaik
15:19.36MoonWolfyay
15:19.44MikmaAmadeo: hah :D
15:20.11MikkIceroth: I wouldn't be surprised if it was fairly easy to coerce FrameXML into thinking that there's more tho
15:20.26Mikma[Ammo]: just like indie has in his actionbar?
15:20.41Icerothhmh.. i just may have to look into that.. i want 2nd docking area >.<
15:21.02[Ammo]Mikma: basically yes
15:21.22[Ammo]shouldn't be too hard, but work on the slashcommands and dewdrop first :)
15:21.27[Ammo]aka AceConsole
15:21.31[Ammo]dewdrop can be derived from that
15:21.47Mikmaaye, dewdrop is now next
15:21.52[Ammo]just do the console
15:22.01[Ammo]you can feed the consoletable to dewdrop eh voila
15:22.16[Ammo]grrrr
15:22.32[Ammo]stupid Kazzak
15:22.41[Ammo]disconnected.. whenever I try to connect
15:23.02*** join/#wowace vhaarr (n=chatzill@213.225.81.196)
15:23.05Icerothon the other hand.. FloatingChatFrame.lua is 1500 lines long.. i wonder how much i want that dock thing :|
15:23.42Mikmalol i have had a 3h ban at night ;)
15:23.52IcerothChatFrame.lua: 2400 lines
15:24.31Mikmasomeone started to yap some crap to me and i said to him "jesus christ you are a stupidass. i hope your mother dies because of breastcancer" and he have made a ticket ;)
15:24.39[Ammo]hrmf candybar just past 1000 lines
15:24.48[Ammo]lots of comments above each function though
15:24.52[Ammo]since that's the docs for the thing!
15:24.56[Ammo](atm)
15:25.21vhaarrhrmph, svn down?
15:25.27steino!
15:25.28steinoyes
15:25.29steino:<
15:25.42vhaarr><
15:26.48MikmaType of violation: Harassment
15:26.48MikmaDetails of incident: Real life threats
15:26.48MikmaConsequences for account: Warning placed on account and account suspended for 3 hours.
15:26.52Mikma:D
15:27.19SairenoO
15:27.24Mikmatoo bad i was sleeping so i can't have had a chat with gm
15:27.41vhaarrSairen: I added the smart style to agUF :D
15:27.53Mikmaso i didn't know that "i hope your mother dies because of breastcancer" is a real life threat
15:27.55Sairenseen it, nice :)
15:28.44hyperChipmunkfrom I love lucy?
15:28.51hyperChipmunkmis
15:28.59vhaarrstill need a MG2-Sairen theme for it with the right colors and such
15:29.40Sairenvhaarr: colors can't be adjusted through layout files in agUF, or can they?
15:29.51vhaarrSairen: oh, I have no idea
15:30.08vhaarrSairen: hm, probably at least not when the "color by class" option is set
15:30.14vhaarrmaybe if it's not set, I don't know
15:30.15Sairenvhaarr: well, the rest of the layout can be copied right over to agUF
15:30.26vhaarrneat
15:31.37Sairenmh I should get an svn account ^^
15:31.44vhaarryes :P
15:31.50steinosvn up!
15:31.52steino*gasp*
15:31.55vhaarroO
15:32.18*** join/#wowace Firedancer (n=Miranda@cpe-72-226-187-185.twcny.res.rr.com)
15:33.09phyberMikma: haha, nice.  What had the guy done to make you say that?
15:34.09Mikmahe was acting a regular jerk :)
15:35.09Mikmacan't remember what he said excatly but it was something that obviously annoyed me
15:35.34phyberI don't see how they GM saw what you said as a real life threat though.  maybe if you said "I'm going to put some cancerous cells in a syringe, come over there inject them into your mothers boobs and watch her die of breast cancer", then yeah.
15:35.46vhaarroxman: you should prepend your commits with the addon name
15:36.21vhaarroxman: instead of "Support buff priest/druid, advanced sort, multiple selections" do "PerfectRaid: Support buff priest/druid, advanced sort, multiple selections"
15:36.39Mikmaphyber: that's why i made a ticket and demand that the warning is removed :D
15:40.44oxmansorry vhaarr ?
15:40.50oxmani've submit something without the addon name ?
15:41.18oxmanOh
15:41.18Firedanceris there any way to figure out (other than enabling stuff one by one) what mod is erroring on logout/reloaui? all I get from bugsack is [1] = "[11:25-2] invalid key for `next'\n   ---", >_<
15:41.19oxmansorry
15:41.25oxmani understand vhaarr
15:41.54[Ammo]firedancer: that is a bug in AceModuleCore
15:41.55Icerothi'm getting some aceevent error at logout
15:42.14[Ammo]firedancer: happens when you do ToggleModuleActive(module, false)
15:42.22[Ammo]but it happens sometimes
15:42.24[Ammo]that's the problem
15:42.28Icerothand oxman, no worries, i made the same mistake like for like my 5 first commits ;)
15:42.42Icerothtoo many likes
15:43.08Firedancerah okie...ty ammo. I thought it was one of my new mods, but I disabled them all and was still getting it. must be something I updated through the SVN this morning :(
15:43.34vhaarroxman: yeah no worries at all mate, just reminding you
15:44.08oxmanyep no probleme vhaarr :)
15:44.42Mikmaouch, there's something wrong with my layout reset
15:50.51Icerotheh.. mailfu thinks i'm getting mail every time i zone :|
15:55.48CIA-1103moonsorrow * r6884 10GotWood/ (5 files in 2 dirs):
15:55.48CIA-11GotWood:
15:55.48CIA-11- added dewdrop and activatet menu on right-click on unlocked frame
15:55.48CIA-11- can now change the order of the totems
15:55.54Firedancerbleh. completely exited wow, did a search to see which addons used AceModuleCore, disabled them (and anything that depended on them)...and I still get that error. And Iceroth: I get that sometimes too...even when not zoning. The new mail sounds plays, so I hit the next mailbox I see, and I have no mail :P
15:57.58CIA-1103moonsorrow * r6885 10XRS/ (6 files):
15:57.58CIA-11XRS:
15:57.58CIA-11- can now lock the main frame
15:57.58CIA-11- fixed buff positions with more than 5
15:57.58CIA-11- more fixes to the buff checks
15:58.28*** join/#wowace Slayman (i=Slayman@c193033.adsl.hansenet.de)
15:58.35Firedanceryay for XRS locking! I keep almost dragging it around lol.
15:58.57FtH|Eagle;)
15:59.07Firedancernow if PR could just be locked or only moved via alt-left click like ora_mtf and oUF :D
15:59.08*** join/#wowace clad (i=jnwhiteh@64.111.108.25)
15:59.25cladVery basic, but any suggestions: http://wiki.wowace.com/index.php/PerfectFramePool-2.0_API_Documentation
15:59.41oxman;)
15:59.42cladAlso, does anyone know if seld.db.profile exists BEFORE OnInitialize()?
15:59.57oxmani think not, but not sur
16:00.26phyberFtH|Eagle: could there be an option to hide the main frame?  maybe we can reach the main menu again by control+right click on one of the bars if it was needed.
16:00.47cladk, just stopped in.. gotta run
16:00.49FtH|Eagleclad: afaik it exists after you register the db, but didn't test it yet
16:00.50phyberlike squishy where you can hide the backdrop :)
16:01.02FtH|Eaglephyber: you can already
16:01.06cladFtH|Eagle: If you dont' mind rujnning a test I'd love to know.
16:01.15phybero rly?  I must have missed it :)
16:01.17FtH|Eagleok I'll try
16:01.25cladyou can email me at cladhaire at gmail.. i'm plugging away on the PerfectRaid rewrite.
16:01.30phybertime to leave work now anyway, I can find it when i get home.  bbl. :)
16:01.40FtH|Eaglephyber: right-click the main frame, open the color group, there you have 3 colors, select one and move the slider down, it's the alpha value
16:01.40Firedancerwoot clad :D
16:01.42cladbasically what I want to do is Register the db.. then set a local binding opt = self.db.profile
16:01.46clad<3
16:01.58phyberFtH|Eagle: ahhh.  never thought about doing that ;)
16:02.11FiredancerI've been using oRA/PerfectRaid lately since CTRA is a laggy annoyance and I love that...and Clique!! <3
16:03.08oxmanme too Firedancer ;D
16:03.11oxmanora + pr + clique
16:03.44oxmanag` i've a bug with the last svn of aguf, "aceOO-2.0 method conflict in attempt to mixin. field "ishooked""
16:03.49cladwell glad you guys like em
16:04.34FtH|EagleI was wrong, you cannot access it before oninit
16:04.43oxmani was right :D
16:05.01Firedancerhrm. FuBar, ClockFu, PerformanceFu, and TopScoreFu all have refs to localization files that don't exist in the .toc's :P The random things you discover when trying to figure out how to mak errors go away ;)
16:05.13Mikmaoh ffs, my default layout bugs :(
16:05.20Mikmabars have gone offscreen for some reason
16:05.23*** join/#wowace Saroz (n=Saroz@0x50a422a5.slnxx1.adsl-dhcp.tele.dk)
16:05.29cladfth|eagle: Thanks.. I'll just set the binding in init.. thanks
16:05.30cladgotta run
16:12.12haste<3 kiting warriors with my rogue :p
16:12.54Firedancerhehe
16:13.14hasteL57 rogue vs L60 orc warrior works fine then
16:16.45Mikmathis is rather interesting
16:17.02Mikmafor some reason my addon moves the bars off screen when i start with new database
16:17.22Mikmabut when i reset the database by hand later with the same function, the bars come on screen
16:18.30Sarozag_UnitClass.lua:649: Attempt to call method GetTargetHealth (a nil value)
16:21.07*** join/#wowace Industrial` (n=tom@hellsblade.xs4all.nl)
16:21.29*** join/#wowace PX_Hakker (n=a@a82-93-101-11.adsl.xs4all.nl)
16:27.35KebinusanThe warlock forums make wish for a protocol to kick someone in the nuts over the Internet
16:30.26CIA-1103otravi * r6886 10oCD/ (items.lua oCD.toc): oCD - Added 'Draconic Infused Emblem', and fixed the TOC.
16:32.14MikmaKebinusan: zomg 3h suspension! real life threat!
16:36.19Kebinusanhahah
16:36.45Kebinusanall these people that are *cry 8pc plagueheart < 8 pc felheart bonus
16:38.14Mikmayeah right, i sorted out the bug i had
16:39.08*** join/#wowace ckknight__ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
16:39.16Mikmait's because i had to use another version of SavePosition in my addon
16:39.24Mikmalocal x,y = arg1:GetLeft(), arg1:GetBottom()
16:39.33Mikmainstead of GetTop()
16:39.58Mikmaso now i had to change Bar4:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", 3, 100) -> Bar4:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMRIGHT", -41, 100)
16:40.11Mikmawhich is more than weird, but it works now
16:40.52Mikmafor some reason the game would move the bars over the screen on right and save X position to something like 1040
16:43.18*** join/#wowace Tem (n=tardmrr@204.90.50.252)
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16:55.13SairenAceLibrary("Babble-Boss-2.0"):GetReverseTranslation("Gro\195\159witwe Faerlina") should return "Grand Widow Faerlina", right?
16:55.26SairendeDE -> enEN
16:55.35SairenenUS*
16:56.10mjcboo
16:56.56Firedancerfinally figured out which mod was giving me that logout error. And of course it was the last one in the list on the addons screen >_<  Tho it doesn't use the AceModuleCore (which Ammo said was the cause of the bug). odd.
17:01.39JensHow can I move the text input area to the top of the window?
17:02.25Jens'
17:02.26mjcJens: minimalist can do that
17:03.14mjcsomeone said haste had a patch for WarmUp
17:03.16mjcwhere is it? :P
17:03.47hastehttp://www.beverpung.net/addons/other/warmup.zip
17:04.03JensMinimalist is too big for what I want to do.
17:04.14mjcjens: the code is in there, pull it ou
17:04.16mjct
17:04.16Mikmahaste: with that version i get Bartender2 shown as 37KiB
17:05.46mjcMikma: what's the svn url for bar2 :P
17:06.45SoltanisOUF2 appears to be broken :(
17:07.25phyberMailFu's show text/count options are all kinds of broken :)
17:07.43Mikmamjc: http://svn.wowace.com/root/branches/Bartender2/Mikma
17:07.49phyberJens: idChatEditBox, does it, I believe.
17:08.12phyberhttp://svn.wowace.com/root/trunk/idChatEditbox/
17:08.20phyberreally small, should be just what you want :)
17:10.01CIA-1103mikma 07Mikma * r6887 10Bartender2/Bartender2.lua:
17:10.01CIA-11Bartender2:
17:10.01CIA-11* Reworked on the Default locations. Now the bars are on screen with clear database.
17:10.01CIA-11* Reworder the scale-checking on bars
17:10.11hasteSoltanis: oh?
17:10.17Mikmanice typo
17:10.23Mikmareworder
17:10.33Soltanisyeah, blizzard stanrdframes showing thorugh
17:10.40FiredanceroUF (from the branch) was working fine for me this morning
17:10.47hastethen you have something interfering Soltanis
17:10.56mjcMikma: make a darned / command or you'll force me to figure it out myself
17:11.07Soltanishow to you revert local copy using tortouisesvn?
17:11.36Mikmamjc: /script Bartender:Lock() Move() Hide(Bar1) Show(Bar1) Scale(Bar1,0.9)
17:11.42Mikmamjc: Bar1-10
17:11.45mjcstill
17:12.11Mikmathe only slash i will be making is /bar which will popup a dewdrop on mousecursor :D
17:13.05mjcLOL necronomicon loads on my rogue but doesn't display ;P
17:13.16mjcMikma: annoying, I want a real / command
17:13.23mjcmikma: /bar config for the gui
17:13.31Mikmamjc: well now you have 5 / commands ;)
17:15.16MikkMikma: Oh, that's why I saw you disconnect :-P
17:15.52MikmaMikk: huh?
17:16.25Mikkfrom wow
17:16.37Mikmawhen and.. what?
17:16.53MikkI'm idling around on my nub I created there while coding
17:17.15Mikk3 hour ban?
17:17.52MikmaMikk: well the reason why i disconnected was i wen't on my rogue to code :) and i disconnected like 2 hours later from the game because i started to sleep ;)
17:17.58Mikkoh =)
17:18.06Mikmai myself newer even saw that ban hehe
17:18.09Mikkhahaha
17:18.12Mikkoh noes :-)
17:20.35*** join/#wowace Tem_ (n=tardmrr@204.90.50.252)
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17:20.48hastehaha
17:21.07hasteI recommended Paintball to the person who sets targets :p
17:21.09mjcmikma: just make bartender:move() lock if things can alreadyt be moved
17:21.10CIA-1103moonsorrow * r6888 10XRS/XRS_BuffClass.lua:
17:21.10CIA-11XRS:
17:21.10CIA-11- fixed little bug
17:21.19hastehis having fun now, puting DPS warrior to tank and such :p
17:23.26Mikmamjc: same command for moving and locking? possibly
17:23.42Mikmai'm i had the dewdrop in my mind when i did that
17:23.46mjcmikma: Bartender:Lock() should be called from Bartender:Move() if anything
17:23.53mjcif you want it separate
17:24.40mjcotherwise just make it a toggle
17:26.09mjchaste: wu is listed as -108k
17:27.19Soltanishaste : reverting fixed it
17:28.26phyberFuBar.lua:118: attempt to index field `data' (a nil value)
17:28.38phyberwhen trying to set a texture from Futextures
17:28.59mjcyeah, futextures needs to be updated
17:29.01mjcfor fubar2
17:29.57CIA-1103mikk * r6889 10EtchASketch/ (5 files):
17:29.57CIA-11EtchASketch:
17:29.57CIA-11- Can now insert/add new methods for widgets
17:29.58CIA-11- Set default values for a lot of method arguments; NEEDED for methods with variants, otherwise the displayer logic will fail to guess the right variant for lack of argument types to look at.
17:30.19mjcTekkub: SEEmbedMount can't find compostlib for whatever reason
17:30.28CairennThe updated FAQs have been stickied on the Blizz UI forum, feel free to check them over, offer additions, etc (per usual)
17:30.32hasteSoltanis: do a clean checkout then
17:33.25Soltanisok ill have a try
17:33.29*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
17:34.35Tupladgg blizz, my brother's account is closed for sharing it with me, gg.
17:34.59Mikko.O
17:35.03*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
17:35.17Mikkthey close accounts if they see connects from too different places or something?
17:35.41Tupladwell
17:35.52Tupladwe actually connect from the same place
17:36.06Mikkso... umm ...
17:36.09Tupladbut I(my bro's account) got hacked this night
17:36.15Tupladand now it's banned for "account sharing"
17:36.28mjcMikma: Show/Hide individual bars should be a toggle that accepts an integer
17:36.40mjcMikma: Bartender:Visible(x)
17:36.57mjcor maybe just integrate that into :Move()
17:37.01MikkTuplad: Well.. that sounds sort of good... assuming you can get it unlocked with a new password.... >.<
17:37.32mjcif :Move is passed an integer, then hide that bar, otherwise unlock all
17:37.33TupladMikk: what you mean ?
17:38.03mjcif :Move is passed two ints, hide the individual button
17:38.05MikkI mean..... if blizz detected very funny stuff going on with my account, I'd prefer to have it locked so that I can contact them through other established means (my email address or phone # for instance) and get it unlocked with a new password set
17:39.05TupladMikk: well, I cant in my case, I think
17:39.16MikkBut if there's no way to get it unlocked again.... that'd suck badly. Account hacked = no more wow.
17:39.34TupladMikk: I got hacked, BoE SC pieces gone, 10 warlord cards gone, 95g gone - I reported it, I get banned. GG
17:39.52Mikko.O
17:40.00MikkAnother case of hitting the wrong button it seems
17:40.11Tuplad<PROTECTED>
17:40.28MikkSomeone else got banned the other week for reporting a gold seller
17:40.42Tuplad-_-
17:40.43MikkSeems like they have summer temps manning the GM stations
17:40.55MikkBlizzard fixed it after looking at the GM ticket one more time :-P
17:40.59TainOf course Tuplad was also using an account he bought from someone else, Mikk.  So Blizzard may have banned him for that.
17:41.02TupladThis reminds me of the case in England where a dude shot 2 robbers and he got into jail.
17:41.02MikkYou should seriously just try to email them
17:41.06*** join/#wowace vhaarr (n=chatzill@213.225.81.196)
17:41.24TupladTain: I bought it from GameMania, ran it for 1.5years. Who told you I bought it from someone ?
17:41.31Frittidude, it sucks to lose your wow account, but shooting robbers is something else entirely
17:41.32TupladMikk: gonna try
17:41.39TainOh now you bought it from GameMania?  
17:41.44TupladFritti: the result is same :p
17:41.52TupladTain: yea I kinda did :\
17:42.03Frittiwell.. no. no peoples lives are lost as a result of a hacked wow account.
17:42.06mjcno wonder you're so annoying
17:42.08Soltanishaste : nope still same problem... ill revert back to before mobhealth3 changes and wait :-)
17:42.59TupladFritti: -_- sure, but still :\
17:43.48hastedid neronix convert the new lines again now or?
17:45.12Soltanisyeah no commit after neronix changes
17:46.44hasteNeronix`work: !!!!
17:46.50hasteNeronix`work: I hate you for using Windows!
17:47.17hasteNeronix`work: http://svn.wowace.com/svnweb/index.cgi/root/revision?rev=6776 << just look :p
17:47.59phybernice
17:48.58Kebinusanheh
17:49.31KebinusanIts easy to fix in vim
17:50.00Soltanishaste : so i can stop feeling like an idiot? or
17:50.17Kebinusanwould be nice if svn corrected cr/lf crap on submit or something
17:50.30vhaarrckknight_: have you tried using the copy functions for profiles in FB2?
17:50.57vhaarrckknight_: basically, after I tried using it, I'm getting lots of strange errors
17:51.01vhaarrstack overflows
17:52.35Mikmaoh damn oh damn
17:52.54Mikmai just noticed that i am not able to click throught the bars
17:53.51MikkUmmm doesn't setting the SVN newline property help?
17:54.09Mikksvn:eol-style native
17:54.56Mikmahmm i'll try tooltip now hehe
17:55.53hasteKebinusan: well, would be nice if he didn't convert the new lines at all
17:56.01hastesince it totally fucks up the merging of new revision
17:56.05Mikmais there any strata that allows user to clicfk through it?
17:56.05haste+s
17:56.30hasteMikma: don't enable mouse?
17:58.48Mikkhaste: "svn:eol-style native" doesn't help with that? i thought that's what it was all about
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17:59.10hasteMikk: never tried
17:59.13hastedidn't know about it either
17:59.28Mikmahaste: hmm
18:01.22*** join/#wowace ckknight__ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
18:05.25Mikmahaste: let's see does it affect the frame
18:05.39hastehuh?
18:05.48hasteoh
18:06.37Mikmawell no, it didn't and i still can't mouseover persons under the bars :D
18:08.21Mikmaoh wait
18:08.53Mikmai lied, it does work now when i disable mouse
18:09.11CIA-1103fritti * r6890 10!BugGrabber/ (. !BugGrabber.toc BugGrabber.lua):
18:09.11CIA-11!BugGrabber:
18:09.11CIA-11- completely rewritten and more robust version that should not discard errors silently anymore, nor mutilate them
18:10.11CIA-1103fritti * r6891 10BugSack/ (7 files): BugSack: - rewrite to use !BugGrabber as the grabbing addon; now this is only a shell around showing an error frame
18:11.39Elkanoanyone has a idea why thisone isn't showing up on fuBar? http://svn.wowace.com/root/trunk/FuBar_ItemDBFu/FuBar_ItemDBFu.lua
18:11.48gnorlishfritti, what craziness are you doing to poor bugsack
18:12.44Fritticraziness?
18:12.52FrittiI'm trying to make it better :)
18:13.07vhaarrElkano: you need to mixin "AceEvent-2.0", "AceConsole-2.0", "AceDB-2.0"
18:13.38vhaarrElkano: make it |AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", "AceConsole-2.0", "AceDB-2.0", "FuBarPlugin-2.0")|
18:14.06Frittignorlish: try the new version, it should be much better than my previous attempt
18:14.28vhaarrElkano: it's because FB2-plugin depends on AceDB at the moment, which it should not do
18:14.42*** join/#wowace Sairen (n=Miranda@p549E54CC.dip.t-dialin.net)
18:14.42Elkanoah, k
18:15.24CIA-1103mikma 07Mikma * r6892 10Bartender2/Bartender2.lua:
18:15.24CIA-11Bartender2: Mouseovering people works throught frames now
18:15.25CIA-11~snack haste
18:15.27purlACTION throws haste a doggy treat
18:15.35vhaarrMikma: is bartender2 usable?
18:15.47Mikmaaye
18:15.48mjcyeah, no config gui yet though, have to use /script
18:15.57Mikmano slashs yet but all work well
18:16.01Mikmascaling, moving, hiding...
18:16.04phyberAceEvent-2.0 is starting to irritate me.
18:16.06phyber[19:15-28] Fizzle\Core.lua:87: AceEvent-2.0: Cannot unregister event "UPDATE_INVENTORY_ALERTS". "Fizzle" is not registered with it.
18:16.14phyberwhy am I not registered with it?
18:16.27vhaarris fizzle disabled?
18:16.29phyberhttp://svn.wowace.com/root/trunk/Fizzle/Core.lua
18:16.36phybersomeone take a look and tell me why it would say that.
18:16.38phybervhaarr: nope
18:16.50vhaarrwhen does it say?
18:17.00Frittiwhy does it even error out then? seems to be no point in making that an error
18:17.20phyberI just got that when zoning out of MC
18:17.34phyberwhich suggests that when I zoned in, I got the LEAVING WORLD thing
18:17.38phyberbut ENTERING WORLD never fired
18:17.44phyberand when I left again, I got an error.
18:17.50Elkanovhaarr, still not showing up :/
18:17.50Frittiweird indeed
18:17.51vhaarrindeed
18:17.52Mikmai would really appreciate if people would actually try Bartender2 eventho it don't have any slashs in yet. Bugtesting is what i need now :)
18:18.00phyberso, why isn't ENTERING WORLD working :|
18:18.08phyberif anyone is a wizard with that, let me know ;)
18:18.09mjckc_items is still huge on warmup :P
18:18.58mjcphyber: catalyst?
18:19.07phyberdon't have Catalyst enabled.
18:19.22vhaarrElkano: just take a look at the other FB2 plugins in the svn
18:19.22phyberself:RegisterEvent("PLAYER_ENTERING_WORLD", "OnWorldEnter")
18:19.23phyberself:RegisterEvent("PLAYER_LEAVING_WORLD", "OnWorldLeave")
18:19.24mjcthought I'd at least try tohelp :)
18:19.26phyberI have that.
18:19.28vhaarrElkano: you'll probably find something
18:20.30Mikmaag`: yo!
18:20.53Elkanomust I register a DB?
18:21.15Mikmaag`: http://mikma.reaktio.net/Subcommander-1.1.1-MacOSX.dmg
18:21.22mjcwhat is that
18:21.40mjc& why should I/he care
18:22.28Tuplad^.-
18:24.07Mikmamjc: you shouldn't, ag` should :D
18:24.21Mikmait's propably the best svn-program for os x after commandprompt
18:24.24mjcah
18:24.32mjcI'm using the terminal :P
18:24.43phyberyeah
18:24.50phybermy PLAYER_ENTERING_WORLD stuff isn't being triggered
18:24.56phyberthat's not right :|
18:25.00MikmaPEW PEW!
18:25.10vhaarrphyber: latest aceevent?
18:25.22vhaarrI know there was some problems with PEW earlier
18:25.30phyberhow much earlier?
18:25.51phyberI updated a few Ace2 addons before I logged in tonight, I'm sure at least one will have the latest AceEvent
18:26.25phyberit's possible that this is what was also bugging out the Fizzle with the bag durability
18:26.57Kebinusanevery time I get the fizzle error on zone mailfu says I have a new message
18:27.08KebinusanI havent disabled fizzle yet to see if thats teh cause
18:27.24phyberif I manually trigger my PEW function, it's fine.
18:27.47phyberso, it looks like AceEvent isn't giving it PEW, or something is stopping PEW somehow?
18:29.21Mikmahaste: that's really nice, now the mouse works on empty slots (on frames :)
18:29.41haste;)
18:29.47hastetime to clean up after Mr. Neronix
18:29.53Tupladhttp://www.curse-gaming.com/en/wow/addons-4725-1-poisonpouch.html this is a great addon
18:29.56hasteI'm sick of the false bug reports
18:31.05Fritti/comfort haste
18:31.16Tupladhaste: false ? oO
18:32.41CIA-1103elkano * r6893 10FuBar_ItemDBFu/ (FuBar_ItemDBFu.lua FuBar_ItemDBFu.toc Libs/):
18:32.41CIA-11FuBar_ItemDBFu - updated externals
18:32.42CIA-11- no clue why it doesn't show up on FuBar :/
18:33.17CIA-1103otravi 07otravi * r6894 10otravi_UnitFrames/oUF/ (oUF.toc otravi_UnitFrames.lua): oUF2 - Seriously, don't convert my files into CR+LF.
18:33.20Mikmaso, sorry for asking, but anyone can point me into really simple dewdrop addon?
18:33.24Mikmai mean, _really_ simple :D
18:33.35Mikmanow ag` comes on and points aguf
18:34.19Fritti:)
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18:34.38Frittidid you look into the AceOption tables already?
18:34.39phyberMikma: XPBarNone.
18:34.45Mikmaphyber: *bow*
18:34.51MikmaFritti: negative
18:34.55Frittibecause if you understand those it's pretty easy to make a dewdrop menu
18:34.56hasteXPBarNone confuses me
18:35.00hastethe Dewdrop that is :p
18:35.02phyberMikma: you only need to look in two places really.  my options table (self.options, iirc) and my "OnClick" stuff
18:35.26phyberhaste: the way I register and unregister OnClick?
18:35.36hastephyber: no, the way you have the menu :p
18:35.36mjcit'd be nice if someone'd merge necronomicon and the mage version of it
18:36.02phyberhaste: oh. What's wrong with it, maybe I can fix it.
18:36.08phyber< sucks at designing stuff
18:36.12Frittimjc: and name it MasterClass or something like that? :)
18:36.20hastephyber: It's messy, both the XP settings and the rep settings are at the same level
18:36.20mjcMSBT is bombing or something
18:36.28phyber"These things make sense to me, your milage may vary" ;)
18:36.32mjcFritti: I'd be happy with necronomicon as it is, I like the name
18:36.35MikmaXRS IS WUV!
18:37.03phyberhaste: ahh.  Right.  so, I should split them, into two different levels, that popup in a menu that has the -> arrow, right?
18:37.07hastephyber: also, I find the mouseover option strange :p
18:37.23hastephyber: I thought it was for the text
18:37.26hastebut noooo ^^
18:37.29Mikmaok i'll just concentrate on the raid this evening
18:37.33hasteso no text for me :(
18:37.53phyberah, mouseover is to switch between rep and xp bars.
18:38.16phybermaybe i could do it for text too, somehow.
18:38.20FtH|EagleMikma: wuv?
18:38.29MikmaFtH|Eagle: mutts
18:39.03phyberhaste: maybe have Mouseover as an option with 2 suboptions, ShowText or ShowOtherBar ?
18:39.13hastephyber: would be nice
18:39.13MikmaFtH|Eagle: http://muttscomics.com/index.asp
18:39.13phyberthen people can pick which they want it to do.
18:39.39hasteI would also like the ability to write in the color, but meeeh
18:39.46hasteI can always hack the DB for taht ;)
18:40.49MikmaFtH|Eagle: http://muttscomics.com/art/images/daily/070606.gif :D
18:40.54hastewoooooeooeoeooooo
18:41.02hastethat was some powerful coffee
18:41.11hasteusually I take 4 spoons on 1l
18:41.13Mikmahaste: thanks, just made it
18:41.13hastetoday I took seven
18:41.39hasteWonder if I'll survive this ^^
18:42.17Mikmai need to get more to survive this onyxia
18:42.36FtH|Eaglehaha :D
18:43.12phyberhehe, onyxia. :)
18:43.39Soltanishaste : problem solved now?
18:44.06hasteSoltanis: hopefully, but do a CLEAN checkout please
18:44.20Soltanisok
18:45.33Elkanovhaarr, I misspelled the lua filename in toc ^^'
18:45.46vhaarrElkano: :D
18:49.57*** join/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
18:50.28Elkanohmm, since FuBar-1.2 I have to call Update() myself, don't I?
18:52.07TupladWhat was the addon that added a bunch of buttons to your screen and each buttons was a channel(General, Trade, ...)
18:54.04hastesome cosmos addon
18:54.11hastetake a look at AL's addons
18:55.25ckknight__yes, Elkano
18:56.15Tupladhaste: "AL" ?
18:56.21*** mode/#wowace [+o ckknight] by ChanServ
18:56.23ckknightAnduinLothar
18:56.39Tupladaah
18:56.41Tupladthanks :)
18:58.55vhaarrckknight: have you tried the profile settings in fubar2 wrt copying etc?
18:59.04ckknightno
18:59.13vhaarrI got some weird errors with it
18:59.16vhaarrstack overflows etc
18:59.46ckknightyou should probably file a bug, then
19:02.01*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
19:02.37vhaarryes, probably
19:03.30Mikmayeah right
19:03.48Mikmalost t2 helm and it was only thing i needed, and we're not using dkp for it
19:03.59phyberckknight: something weird is going on with AceEvent.  my PEW events don't get triggered :( (PLW is ok).
19:04.06Mikmareally... i'm the onlyone who's been saving "rolls" and passing all items to get that
19:04.13ckknightodd
19:04.15phyberhttp://svn.wowace.com/root/trunk/Fizzle/Core.lua
19:04.20ckknightprobably should file a bug about that, too
19:04.24phyberpretty sure everything is as it should be too.
19:04.27phyberwill do :)
19:11.22Kebinusanitsafeature.wowace.com
19:11.35hastepiepiepie.wowace.com
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19:16.59phyber[20:16-29] BugSack\BugSack.lua:336: bad argument #2 to `format' (string expected, got nil)
19:17.02phyber:o
19:17.10phyberkilled Baron Geddon and got that :)
19:17.25hastephyber: I've gotten that one also
19:17.31hastehaven't updated the bugsack in a while tho' :p
19:18.26Mikmahmm
19:18.29Mikmai'll do the padding now
19:22.11vhaarrThrae: you there?
19:23.15JoshBorkei <3 bugsack
19:23.17vhaarrThrae: when I enable the TT extras tooltip to "Show other addons info", I get a double tooltip for units. It shows both the TT tooltip and the normal GameTooltip with some styling from TT except borders and background.
19:23.25vhaarrThrae: I'm using auctioneer
19:23.28vhaarrif that matters
19:23.42Thraevhaarr: This is intended.
19:23.53vhaarrso 2x tooltip is intended?
19:24.01kergothisnt that exactly what the extra tooltip is? an extra tooltip?
19:24.11kergothif you dont want an extra tooltip, dont enable the extra tooltip
19:24.12Thraevhaarr: Yes, the tooltip in the bottom-right is the original GameTooltip.
19:24.29ThraeIf I removed that information from GameTooltip, other addons couldn't read it, hence breaking most of them.
19:25.18vhaarrokay
19:26.49Mikmawhee
19:26.52Mikmathis is fun
19:27.18Mikmadoing little tests just to see if these work, and yes they do:
19:27.18Mikmalocal padding = 10*11
19:27.18MikmaBar1:SetWidth(429+padding)
19:31.55vhaarrbut that will only pad it in one direction?
19:32.34CIA-1103ag * r6896 10ag_UnitFrames/ag_UnitClass.lua:
19:32.34CIA-11ag_UnitFrames -
19:32.34CIA-11<PROTECTED>
19:33.31*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
19:48.14Mikmaag`: my tot isn't working for some reason, have you fixed it yet?
19:48.25Mikmaag`: (haven't tested the 3 latest revisions)
19:48.26ag`when did you update
19:48.34Mikmayesterday, umm, night
19:48.39Mikmabefore those updates etc
19:48.52CIA-1103maia * r6897 10Squishy/libs/: Squishy: updating externals, adding Compost-2.0
19:52.51eternally777In Compost-2.0, what does "Main: X" represent when you pass the :Stats() funciton?
19:56.22Mikmaoh ffs
20:00.44*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
20:04.34vhaarr[Ammo]: Tekkub's module register changes in BW Core borked TargetMonitor, want me to try and fix it or are you already on the issue? :P
20:04.52vhaarror hm, I'm not sure who owns TargetMonitor
20:06.33ag`seems to work for me fine Mikma
20:09.09Shyvatargetmonitor is made by Tekkub, first it was part of core.lua ..
20:09.16vhaarrah, okay
20:09.23ShyvaWhat's wrong with it?
20:09.42vhaarrproblem is that it iterates the boss modules  in OnInitialize
20:10.17vhaarror wait, hm
20:12.31Kebinusanok this is a mod I just dont want to ever run
20:12.43KebinusanLifetime Shard Counter: This mod is designed to show warlocks just how many shards they've created.
20:12.54KebinusanThat goes right up there with CT_ExpenseHistory
20:13.06Kebinusansome things were just not meant to be known
20:13.14vhaarrhaha
20:13.28hyperChipmunkI considered making an ammo counter
20:13.50vhaarrit's called "fun facts", and you've gotta love them
20:14.30hyperChipmunkmy spent ammo would be a "depressing fact"
20:14.47KebinusanI was thinking of installing the one that tags soul shard with who they were drained from
20:15.02vhaarrwhat would really rock is an addon that registers for REGEN_DISABLED, starts a timer, ends it at REGEN_ENABLED and checks if you get a shard, and if you do it adds the time to a global counter
20:15.10vhaarrso you can see how long you've spent farming shards
20:15.13vhaarrever
20:15.16vhaarrhaha that would rock :D
20:15.34vhaarrKebinusan: would you give me a cookie if I made that?
20:15.48Kebinusanheh
20:15.57Kebinusansure, but Im not telling you whats in the cookie
20:16.03Kebinusanthat would be a pretty sick stat to track
20:16.23Kebinusanyou could also just track how long you spend in searing gorge killing lava spiders alliance side, that should do it
20:16.29vhaarryep
20:20.47Mikkugh dear lord yes
20:21.00vhaarr<PROTECTED>
20:21.02mjcheh
20:21.06vhaarrI just kill them anyway
20:21.10vhaarrto get ironweb spider silk
20:21.11MikkYeah you have to
20:21.16vhaarrand respawn as 48+
20:21.21MikkOtherwise you'll end up with a full repop of 47 in the end
20:21.21vhaarr><
20:21.24vhaarrye
20:21.30vhaarrSo, like, I'm going to make that addon now.
20:21.38vhaarrname suggestions?
20:21.40Arrowmasteri farm shards in raven hill
20:21.47Kebinusanraven hill is a nice spot
20:21.48Arrowmasterand im horde on a pvp server =)
20:22.02vhaarrhehe
20:22.45MikkIt surely has to reference the general feeling of having your soul sucked out of you while you're farming those damn shards
20:23.39MikkSuckyStats? =P
20:24.08vhaarr:P
20:24.31vhaarrTimeYouCouldveSpentIRLCounter
20:24.35Mikkmmm
20:24.43vhaarrIfYouRolledRogueInstead
20:24.48Mikkhaha
20:25.19MikkI was almost going to say "if you rolled mage" but ...
20:25.25vhaarr:P
20:25.29snurrelol, aguf shows one of my party members 3 times in partyframes :p
20:25.33MikkI'm not sure I'd like all that water making either :-P
20:27.27Kebinusantrack the number of people who whisper me asking for a summon
20:27.39Mikkvhaarr: "Suckiness"
20:27.42Mikkshort and to the point =)
20:28.28MikkKebinusan: better idea... auto-ignore anyone asking for a summon for 10 minutes
20:29.29gnorlishquick question about libraries... i have a couple "cannot find a library instance..." errors throwing upon load
20:29.43gnorlishdoes this simply mean the addon can't find the library where it's looking?
20:29.44Arrowmasterrunning BigWigs?
20:30.05gnorlishme? yes
20:30.20Kebinusanthere was one called harassmenot that you could setup to have a challenge-response for people not in guild or on your friends list before you saw the tell
20:30.38Arrowmasterive always gotten that error when installing bigwigs directly from the svn, trying downloading it from wowinterface then updating it from the svn
20:30.52TekkubArrow, use a SVN client
20:30.57Arrowmasteri do
20:31.05Tekkubgnorl... uh, ... use an SVN client!
20:31.06gnorlishit's actually throwing from XRaidSTatus
20:31.14gnorlishi use RapidSVN
20:31.23Tekkubokey then problem solved!
20:31.35Tekkubdoes XRS have proper externals set up?
20:32.21venxrs works just fine for me
20:32.41*** join/#wowace wfSairen (n=Miranda@p549E5D4B.dip.t-dialin.net)
20:32.53gnorlishderives from this line: local SEA = AceLibrary("SpecialEvents-Aura-2.0")
20:33.08gnorlishguess i'll dig through the libraries and make sure they're set up ok
20:33.45gnorlishah
20:34.02gnorlishlooks like my version of that library somehow was not grabbed using an svn client
20:34.03Sarozdoes frames have a built in padding?
20:34.12*** join/#wowace maia (n=maia@chello084112137081.14.11.vie.surfer.at)
20:40.18maiaeveryone asleep?
20:40.35Nightdew_maia: lunch did me in lol i might as well be
20:41.00maiawell, I'd appreciate some help with reducing GC:
20:41.28Nightdew_maia: still at work unfortunately...
20:41.54maiaRosterLib has the following function: http://pastebin.ca/115788 - now if an addon frequently uses it, the return function will be GCd very, very often. any way to prevent that?
20:42.39kergothhaste: is there a way to move the oCD display yet? :) looking good btw
20:42.43Nightdew_self.roster[key] is a table?
20:42.55maiayes
20:43.11Nightdew_so far i have mostly only used tables internally..
20:43.36Nightdew_whenever giving stuff to external consumers i give back the individual values
20:44.05Nightdew_local v1, v2, v3 = table values; return v1, v2, v3
20:44.19Nightdew_but some of these geniuses here might know better
20:44.21hastekergoth: not yet, I'll might add it tomorrow
20:44.26hastegoing to sleep soon
20:44.30hastebeen up for 48 hours now
20:45.24maiaNightdew_: it's not the problem of returning a table me thinks, but that each time IterateRoster() is called, when it's done the return function inside it will be GC'd.
20:45.59Nightdew_maia: from what i understood .. its the tables that are costly.. and why compost was build
20:46.43MoonWolfCan someone do me a favor ?
20:47.24MoonWolfgo to irc.wowirc.com , join #wowradio , and say Fuck you duncor, the internet is FREE. The quit from the network.
20:47.26maiaNightdew_: well, but this iterator won't GC any table, will it? I'm only looping through self.roster, but not trashing it
20:47.29CIA-1103saroz * r6900 10sRaidFrames/sRaidFrames.lua:
20:47.29CIA-11sRaidFrames:
20:47.29CIA-11- Temp. fix for background color problem
20:47.29CIA-11- Change frame insets to 5
20:48.06maiaNightdew_: ...or does the iterator somewhere create a second table which it's using to return stuff?
20:48.27FryGuyungh
20:48.35FryGuyi want to know what's causing my memory churn :(
20:48.40MoonWolfsomeone please do that.
20:49.18*** join/#wowace gnorlish (n=jaydee@70-38-2-202.vnnyca.adelphia.net)
20:49.36CIA-1103saroz * r6901 10sRaidFrames/sRaidFrames.lua: sRaidFrames: Revert, broke feign death.. back to square one :/
20:49.38Sarozgrrrr
20:50.05*** part/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
20:50.13maiaFryGuy: I'm having the same problem. Using Compost reduced the kb/s Squishy is using when idling from 3.5 to 3.0.
21:00.22kergothhaste: okay, thatd be cool :)
21:01.03CIA-1103cladhaire 07unstable * r6902 10PerfectRaid/: PerfectRaid: Cleaning up
21:01.48CIA-1103cladhaire 07Unstable * r6903 10PerfectRaid/: PerfectRaid: Creating branch directory
21:02.15CIA-1103cladhaire 07Unstable * r6904 10PerfectRaid/PerfectRaid/: PerfectRaid: Branching for unstable development
21:02.24kergothhooray perfectraid development
21:02.42Mikmahow does purls calculate work?
21:02.47Mikmapurl: 1+1 ?
21:02.49purlmethinks 1+1 is 3 for large values of 1
21:02.54Mikkhahahaha
21:03.00Kebinusan~25*5
21:03.01purl125
21:03.02Mikk"unpredictably" :-P
21:03.07MikmaKebinusan: thanks
21:03.10clad|sleep~0x4564
21:03.16Mikma~440/12
21:03.17purl36.666666666667
21:03.20clad|sleeplol
21:03.23Mikk~c0ffeeh
21:03.28Mikmathat's the thing that don't make any sense to me
21:03.42Mikmabar is 440 px width with 12 buttons in it
21:03.49Mikk~123,16
21:03.50Kebinusan~0xDEADBEEF
21:04.13Kebinusanthat reminds me of netware
21:04.15Kebinusan*shudder
21:09.28MoonWolfhttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9361434&p=1&tmp=1#post9361434 <- roflll
21:11.03*** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
21:11.03*** mode/#wowace [+o ckknight] by ChanServ
21:11.45Kebinusanthis is retarded
21:11.55KebinusanI just got into a wsg game against 10 undead shadow priests
21:12.01MoonWolfrofl
21:12.47vhaarrhaha, good luck
21:13.05FryGuymine's still up to 4 kb/s :(
21:13.20FryGuyand it randomly jumps up to like 30kb/s
21:13.36gnorlishanyone ever had bigwigs seemingly randomly popup its debug bars and warning
21:14.19CIA-1103cladhaire 07Unstable * r6905 10PerfectRaid/PerfectRaid/ (8 files): PerfectRaid: Cleaning up.
21:14.34ckknighthey all, back
21:14.46KebinusanIm pretty sure that bigwigs doesnt check to see if you are in the same raid as someone else before running whatever sync message is sent... so if you are in a sync channel with someone and they are doing nef you'll get teh 'nefarian mod enabled' message
21:14.50Kebinusanif thats what you mean
21:15.03ShyvaThat's right Kebinusan
21:15.15FryGuyXRS bothers me when I go into the config and it moves the frame around :(
21:15.19Shyvawon't be a problem in 1.12..
21:15.27Kebinusanyeah
21:15.33Kebinusanthats why I just deal with it
21:15.54Kebinusanwas kinda funny the first time it happened to me
21:16.02Shyva;-)
21:16.46FryGuyheh someone was in same channel and they were wiping on ossirian he
21:16.52FryGuykind of amusing
21:17.45CIA-1103joshborke * r6906 10HealthMon/ (4 files):
21:17.45CIA-11HealthMon:
21:17.45CIA-11- lots of changes: dropped the graph
21:17.45CIA-11- now shows the DTPS and HTPS to your target in configurable intervals, hopefully :)
21:18.19CIA-1103cladhaire 07Unstable * r6907 10PerfectRaid/PerfectRaid/libs/: PerfectRaid: Externals blah blah
21:18.53CIA-1103cladhaire 07Unstable * r6908 10PerfectRaid/PerfectRaid/PerfectFramePool.lua: PerfectRaid: Oooh keywords
21:19.38TupladIceroth: IceHUD updates very slow on PTR.
21:21.07FryGuyhmm
21:21.15FryGuyso that means praid is being deuced?
21:21.23clad|sleepi hate that term
21:21.25clad|sleepi hated surfed
21:21.26clad|sleepi hated aced
21:21.34clad|sleepif you say its being deuced i'll delete it and stop working =)
21:21.35gnorlishdeuced is funny though :(
21:21.43gnorlishmakes me think someone is crapping on it
21:21.45clad|sleepneg
21:21.46FryGuyhey i didn't make it up :p
21:22.11FryGuyso that means praid is being converted to ace2?
21:23.11cladhairenot really
21:23.12cladhairebut in theory
21:23.13FryGuy:\
21:23.21FryGuyuse rosterlib?
21:23.26cladhairenope.
21:23.43FryGuyoh wait that was squishy
21:24.05FryGuythat 90% of the code was dealing with wierdness in the roster code
21:24.34cladhairei didn't need that much in Praid.. and hopefully dont need any this time.,
21:25.25cladhairei had very few errors in my code
21:25.29cladhairewell.. that part of the code.
21:25.30cladhairelol
21:25.39cladhairenow to join a raid :P
21:26.53Kebinusanadd a toggle option for it to use the praid interface for 5 man parties :-)
21:27.39gnorlishoh man
21:27.42gnorlishthat would be great
21:27.59cladhaireit won't be horribly difficult to do that.
21:28.02cladhairebut it won't be in there.
21:28.05cladhairesince you can use ag for that.
21:28.33KebinusanI should try aguf I spose
21:28.50cladhairehe needs to work on his event handling.
21:28.57FryGuyugh 10kb/s average with nothing.. just in a raid :(
21:29.00FryGuyjust standing in IF
21:29.14Kebinusanxrs?
21:29.19FryGuyit's on
21:29.21mjcag is kind of bleh
21:29.29mjcI mean I like it, but I don't
21:29.39mjcnot satisfied
21:29.40FryGuyi've got praid, squishy, xrs, and bigwigs
21:29.48mjcsquishy and xrs probably
21:29.56gnorlishclad, what would be the likely reason i'm reaching this line in the GetInstance method of AceLibrary.lua? "_G.error(string.format("Cannot find a library instance of %s.", major), 2)"
21:29.56Kebinusanunitframes and huds are things I keep going back and forth on
21:30.10FryGuywell
21:30.10FryGuyit was high before i loaded those too
21:30.15cladhaireWhat is the output of the error
21:30.29cladhairegnorlish: it means that you're trying to get a library that isn't registrered.
21:30.44gnorlishit's from the XRS addon, SpecialEvents-Aura-2.0
21:30.46gnorlishlibrary
21:31.01gnorlishi feel like i missed a savedvar when i updated, but i can't find shit
21:31.29mjckergoth: ping
21:31.36kergothis there no longer an option in squishy to hide the backdrop/border?
21:31.44kergothplease say its an option and i'm just missing it. please.
21:31.46kergothmjc: pong
21:31.59mjcwhat's with the number at the end of the MSBTLoot messages
21:32.06kergoth+4(45)
21:32.09kergoth4 is what you just looted
21:32.11mjcspecialeventsembed can't find compostlib for me btw, there's no apparent reason
21:32.15kergoth45 is how many you have in your inventory now, total
21:32.18kergothreally nice for farming
21:32.24mjckergoth: says I have 3588 scourgestones
21:32.34Kebinusanumm grats
21:32.37kergothdid you upgrade to version 2?
21:32.44mjcusing svn
21:33.03kergothcurrent trunk? no idea what would cause that, i fixed the only bug i'm aware of
21:33.07kergothi'll see if i can repro
21:33.25mjcI can give you my savedvar file for it if you want
21:33.45mjcI mean I know I haven't looted taht many since I installed it
21:33.59mjcand yeah I updated this morningish
21:34.27kergothmsbtloot doesnt have an sv :)
21:34.40mjcwell
21:34.42mjcthen idk
21:34.42kergothit scans at login and then keeps its info up to date as it goes
21:34.46mjcI restarted wow this mroning
21:35.05mjcbut I've not looted 3588 items in total of anything unless maybe you count silver :P
21:35.06kergothi dunno, i've been using it fine since the version 2 release without seeing count inconsistencies.  i'll keep an eye on it
21:35.45mjcsays 762 runecloth, that's probably accurate
21:35.48mjcbut might not be
21:35.56mjcI mean I don't have 762 in my inv
21:36.08mjcI have 6 stacks
21:36.16mjcbut I've turned in maybe 70 stacks on my alt
21:37.13kergothit doesnt count alts or your bank. inventory only.
21:37.25Gngsksay I have a bunch of stacks of a certain item and I want to send 1 stack to each guild member via mail, can bulkmail do that?
21:38.24mjcI mean I maile dthem to my alt
21:38.34mjckergoth: now it says 3763
21:38.36mjcand I only looted 5 more
21:39.08mjc3582 now, LOL
21:39.25Mikmapurl: let's test how smart are you
21:39.26purlokay, Mikma
21:39.31Mikma~-1*11
21:39.33purl-11
21:39.38Mikmadamn, he's smart
21:39.44kergothwtf, i wouldnt even know how to get numbers like that
21:39.49kergothhmm
21:40.10Mikmakergoth: this is just for my padding in Bartender2 :)
21:40.16mjckergoth: me either
21:40.35mjcMikma: he meant from MSBTLoot
21:40.39Mikmaoh
21:40.44Mikma~440+-11
21:40.46purl429
21:40.53Mikmadamn, he's smart :)
21:41.05Mikmaand he's right too hehe
21:41.21Mikmathat's the default barwidth when padding is -1 :D
21:42.05mjckergoth: k, I /rl'd and it said 179, which doesn't make sense
21:42.08mjcI have 90 in my inv
21:42.10kergothhaste: ping
21:42.12mjcmaybe 179 since login
21:42.28kergothhaste: oCD bug, i zoned and it thinks blind is on cooldown indefinately, when i havent casted it, and cant, lacking blinding powder :P
21:45.57kergothhaste: oh, it says its on cooldown for another hour, not indefinate
21:47.24maiaFryGuy: updating Squishy on the SVN in a few min, it's now using compost. saves you 3kb/s.
21:48.10ag`I need to start using compost too
21:48.31Tekkubotter, CR+LF is something the SVN should manage for you
21:49.54CIA-1103maia * r6909 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: now using Compost-2.0 when available
21:50.12MikkMikma: nice one tehre
21:50.18Mikkpurl, let's test how smart
21:50.20purllet's test how smart are you
21:50.33Gngskwould it be possible to trick the game client into thinking I have a certain debuff at all times?
21:50.38FryGuyis that it maia?
21:50.39Mikkno
21:50.46Gngskdarn.
21:50.48maiaFryGuy: huh
21:50.51Mikkpurl, forget let's test how smart
21:50.51purli forgot let's test how smart, Mikk
21:50.53GngskI really want my female dwarf to be undead :(
21:50.57mjcLOL
21:50.57FryGuy<CIA-11> maia * r6909 RosterLib-2.0/RosterLib-2.0.lua: RosterLib: now using Compost-2.0 when available
21:50.59Gngskor at least look that way
21:51.05mjcstock up on noggenfogger
21:51.07mjc:P
21:51.10maiaFryGuy: wait a sec.
21:51.11mjcor whatever it was
21:51.13FryGuyor is there one for squishy proper
21:51.56MikmaMikk: what where? :D
21:52.07mjcIceroth: ping
21:52.19GngskI've spent like 300g on noggenfogger since 1.11 was released :(
21:52.37mjcGngsk: noob
21:52.51Gngskwell, what can I do, I hate looking at juicy dorf butt.
21:53.00mjcdorf?
21:53.06Gngskaye
21:53.10Gngskmy priest is dwarven
21:53.14mjcl2spell
21:53.21Gngskoh, sry
21:53.50mjchttp://ohdarn.net/Ass-n-Tities.mp3
21:54.06mjc:D
21:54.10GngskSo you're telling me I have to bite the bullet and reroll undead?!
21:54.42MikkMikma: You taught purl that "let's test how smart" is "are you" :-P
21:55.09CIA-1103maia * r6910 10Squishy/ (Squishy.toc core.lua developer-todo.txt frames.lua): Squishy: now using Compost-2.0
21:55.09mjc~let's test how smart
21:55.17maiaFryGuy: there you go.
21:55.41maiamy mem usage is now down to 0.3kb/s with squishy enabled.
21:55.55TekkubI like dorf ass
21:55.56Gngsknice
21:55.58Tekkuband beard
21:56.01ckknightsweetness
21:56.04mjclol tek
21:56.16*** join/#wowace teedog (i=chatzill@vpn2-dhcp-138.bu.edu)
21:56.18ckknightit's hard to get < 0.3 KiB/s, because of simple string creation
21:56.24mjcTekkub: SEEMount has trouble finding compostlib :(
21:56.33Tekkuband now I must restart cause I have no sound... but first I must install shitty bloated Winamp tha tI think caused it
21:56.48mjcTekkub: fubar2000
21:56.50mjckthx
21:56.58Tekkubgood for it, give me a FS bug so I don't forget.
21:56.59Jenslol... WInamp.
21:57.09Tekkubalready installed mjc
21:57.14mjcgood
21:57.16maiackknight: AceEvent_FullyInitialized isnt properly triggering for me on /console reloadui - it just triggers every 2-3 attempts.
21:57.27mjcturn on resampling to 48kHz cause most sound cards have bugs in their resamplers
21:57.34TekkubI thought to myself "self, maybe winamp's tagger has gotten better"
21:57.36maiackknight: and I know you changed something recently, reducing the time when reloading or so...
21:57.36Tekkubit hasn't
21:57.38mjcand turn on advanced limiter
21:57.41ckknightmaia, odd
21:57.48ckknightyea, I recoded for 1.12
21:57.51ckknightthat probably bugged it
21:57.54JensUnless you have a soundcard that doesn't suck (ie. resample).
21:57.55mjcTekkub: foobar has a nice tagger component somewhere if you google a little
21:57.56maiackknight: maybe my computer is too slow
21:58.12ckknightit's probably the difference between 1.11 and 1.12, maia
21:58.31maiapossible. 1.12 isn't out yet though. don't pretend it is :)
21:58.36FryGuywow much better :D
21:58.45ckknightmaia, :-P
21:58.54ckknightI had to recode it for AceComm
21:59.01ckknightI'll add a version check to it
21:59.05maiaperfect.
21:59.09ckknightcurrently, I'm documenting FBP-2.0
21:59.18FryGuyis that why squishy never saves its settings between reloads?
21:59.25FryGuyi have to type /sq debug every time i reload :(
22:00.07maiahmm, is SVN confused? http://svn.wowace.com/svnweb/index.cgi/root/log/trunk/Ace2/AceEvent-2.0 shows the Squishy changelog for me.
22:00.22teedogquestion: does DuctTape on SVN replace StopTheLaginess?
22:00.40maiaFryGuy: a) I have reduced debug code very much. you shouldn't see anything anymore, and if you do, please report it.
22:01.03maiaFryGuy: b) the setting for debugging isn't saved in the db, so I can't restore it on reloading
22:01.37maiaFryGuy: and I don't want to hook AceDebug:SetDebugging() to store the current value in the db either
22:02.11maiaFryGuy: bug Kaelten. ;p
22:02.40ckknightmaia, it'd be easier to store it on PLAYER_LOGOUT, I'd figure
22:02.54ckknightprobably better to bug Kael
22:02.58*** join/#wowace Andalia (n=xx@p54ADA5EF.dip0.t-ipconnect.de)
22:03.14ckknightit's a 3-line change
22:03.50maiackknight: hmm. possible workaround. my idea was to have SetDebugging() trigger an event, including the addon name, so you can listen to that.
22:03.59ckknightah, no.
22:04.07ckknightthat's horribly unnecessary
22:04.12maialol
22:04.30maiawell, I assumed AceDebug shouldnt have AceBD as dependency, thats why I had that strange idea
22:04.48*** join/#wowace Tekkub (n=Tekk@ip70-178-135-244.ks.ks.cox.net)
22:06.31ckknightoptional  dependencies don't fit your fancy?
22:06.36ckknighthey Tekkub
22:06.47Tekkubyes?
22:06.55ckknightjust saying hey
22:07.00Tekkuboh
22:07.05Gngskhey
22:07.36Mikkomg? omg? did wereHamster actually name his collection DuctTape or is it something else?
22:08.24ckknightomg.
22:10.31Mikkah, no, damn, it's something else. i thought i'd finally convinced him there for a while =)
22:13.21Industrial`thats tain's addon dunno what it does
22:13.29Industrial`where is he btw
22:13.30Industrial`:P
22:13.41Industrial`anywho im off to bed
22:13.48Industrial`indoor snowboarding tomorrow \o/
22:14.00Industrial`</summer><snow>
22:14.01Mikkhm. tain was around not long ago
22:14.07MikkIndustrial`: have fun. gnite =)
22:15.39kergothGAH
22:15.43kergothtinytip keeps fucking up scale again
22:20.22*** join/#wowace vhaarr (n=chatzill@44.80-202-38.nextgentel.com)
22:20.29maiackknight: well, yeah, I guess optional dep is the best way ;)
22:22.18CIA-1103maia * r6911 10Squishy/frames.lua: Squishy: fixed toggling frame display (reported by theondry).
22:23.24maiawhat's the current status on BigWigs2 btw? Is it 'nearly done' or 'still a big mess'?
22:23.27kergothmaia: is it possible with the new squishy to hide the backdrop/border/title the way you used to be able to?
22:23.32kergothmaia: bw2 is released, and merged to trunk
22:23.36kergoththe wowi bw is bw2
22:23.39teedogmaia: BW2 is running really well
22:23.43maiakergoth: oh. nice.
22:24.22maiakergoth: did you try /squishy backdrop yet?
22:24.48maiais BW2 compatible with BW1 sync messages? just managed to convert a few people to use BW1 last week...
22:24.59FISKER_Qno
22:25.12phyberhave you guys seen what happens with RosterLib on a count mismatch?
22:25.16ag`what do I use to hook/unhook a frame script like onUpdate?
22:25.16phyberit goes ape shit.
22:25.22kergothmaia: no, i expected the right click options to mirror the aceoptions/aceconsole
22:25.23maiaphyber: oh?
22:25.25kergothmaia: any reason they dont?
22:25.26phyber2000KB/s increase :o
22:25.35phyberwell, it starts off low and gets to that.
22:25.37maiaphyber: ouch. it should fix itself.
22:25.46phyberyeah, it fixes itself, until it counts again
22:25.52phyberlooks like i have to reloadui to make it go away.
22:26.32cladhairewtf
22:26.32phyberroster: 43 - members: 44 - silent
22:26.35cladhairethis is not anchoring properly at al
22:26.36phyberkeeps spamming that.
22:26.42maiakergoth: I removed that option from dewdrop as if you hide the border you actually can't see the frame anymore, so there's no way you can tell where to click to show it again.
22:26.48maiaphyber: pet support turned on?
22:27.43phyberyeah
22:27.47maiaphyber: is this a new problem, did you just update in the past 30min?
22:28.11maiaphyber: and how long does it spam that until it goes away?
22:28.54phyberit isn't going away, it just keeps spamming it, it looks like RosterLib needs some work.
22:28.57phybercore.lua:609: attempt to perform arithmetic on field `classmodifier' (a nil value)
22:29.00phybersquishy gives me that now
22:29.04kergothah. hmm
22:29.14phybereven after a reload it can't count for shit.
22:29.55phyber(after a reload with pet support disabled)
22:29.56maiaphyber: what it does is: if wow fires an event related to raid changes, RosterLib tries to update the roster. It then compares the roster with what it should be. if there's a difference, it schedules another roster update in 0.1 sec. thats the endless loop you seem to be in
22:30.13maiaphyber: now I'd wish I'd know why it's stuck.
22:30.48maiaphyber: you didn't update Squishy yet, core.lua:609 is empty.
22:31.15phyberuhhh
22:31.24phyber"DEBUG: Scarshield Spellbinder"
22:31.33phyberit thinks the mindcontrolled mob is in the raid?
22:31.43maiaoh.
22:31.48maiathat must be it.
22:31.49phyberwe're controlling that mob for the FR buff before raggy
22:31.50maiagah.
22:32.12maiaMCd mobs are raidpets.
22:32.34phybermaybe, but it was still giving that error with pet support off.
22:32.38maiaI've seen the same at Razorgore. If you control him, your warrior will have a pet.
22:32.41mjcsigh
22:32.54mjcI fucking hate people who say they'll join a raid when we have more people
22:32.56mjcthat's not how shit works
22:32.56maiaphyber: well, actually turning off pet support doesnt fix it, as RosterLib still gathers pet info
22:32.59mjcfucking cuntbags
22:33.18phybermaia: ahh. :)
22:33.24maiaany ideas how to find out if a mob is MCd?
22:33.36mjcdebuff list
22:33.52maiamjc: I don't want to rely on that.
22:34.07maiamjc: because Razorgore doesn't have that debuff.
22:34.29maiarather something from the wow api, such as UnitIsFriendly()... ?
22:37.27ckknightmaia, UnitIsCharmed, afaik
22:37.33maiahmm. probably one of the following: UnitCanAttack(), UnitCanCooperate(), UnitFactionGroup(), UnitCanAssist(), UnitIsCharmed(), UnitIsFriend()
22:40.32CIA-1103maia * r6912 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: no more adding charmed units (Razorgore, spellbinders,...) to roster. Should fix the endless loop problem.
22:40.47maiaphyber: if you have a chance, update RosterLib and let me know if it's fixed.
22:43.04phyberwill do.  
22:43.19phyberwe're finished buffing now, but if we fail we might need to buff again
22:44.27maiaphyber: don't forget to update Squishy too (you'd need to restart wow though as I added a new library, in case you're not using the compost version yet I uploaded about an hour ago)
22:47.19maiaif BigWigs2 is released, why is the thread title still "BigWigs Ace2 [ALPHA]" ?
22:47.58mjccause you = sux
22:47.59mjc:D
22:48.19maiathat must be the reason. thanks.
22:48.50mjcanytime
22:50.10AmadeoWhat's the name of the Tier 3 Warrior and Priest set?
22:50.19mjclook on worldofwarcraft.com
22:50.33AmadeoToo slow with WoW open :)
22:50.55Tekkubmaia, I don't do releases :)
22:50.56ag`Amadeo, faith for the priest set
22:51.16maiaTekkub: you do BETA though ;p
22:51.17Amadeothanks ag` :)
22:51.21Tekkubyes
22:51.24Tekkub:)
22:51.39Tekkuband the thread isn't mine, besides I don't edit formum threads
22:51.47Tekkub(much)
22:52.10Tekkubit's too much hastle to update a stupid forum thread... besides if it's more than 2 pages long people don't read it anyway
22:52.16maiaI do
22:52.26Tekkubyes and you're not a stupid user
22:52.30maiano
22:52.37maiano?
22:52.47mjchmm. compostlib does't want to load. :(
22:53.08maiaTekkub: question related to Compost-2.0
22:53.12*** join/#wowace MoonWolf (i=Dark--Sk@f176182.upc-f.chello.nl)
22:53.12*** mode/#wowace [+o MoonWolf] by ChanServ
22:53.23Tekkubyes?
22:53.49maiaall Ace2 stuff checks for the existance of Compost-2.0. What if someone has Compost-1.0, it wont be used, right?
22:54.07maiashouldnt one use something like:
22:54.27maialocal Compost = ( AceLibrary:HasInstance("Compost-2.0") and AceLibrary("Compost-2.0") ) or (AceLibrary:HasInstance("Compost-1.0") and AceLibrary("Compost-1.0") )
22:54.40kergothcompost 1.0 isnt ace2
22:54.48kergothso no, using acelibrary to try to get to it isnt likely to work
22:54.48kergothafaik
22:54.58kergothwasnt compost 1.0 the old one that had its own stub?
22:55.04*** join/#wowace Sole (n=no@203.118.159.21)
22:55.09Solehello
22:55.11maiakergoth: oh, yeah.
22:55.12ckknightyes, kergoth
22:55.13Frittianyone try the new Bug* yet?
22:55.24ckknightCompostLib:GetInstance('1')
22:55.24kergothFritti: new changes? trunk or branch?
22:55.27Frittitrunk
22:55.31kergothk
22:55.32Frittiyou need !BugGrabber now
22:55.33snurrehm, some addon is spamming me with an "aggro" speech every time i get agg :(
22:55.35Frittiit grabs the bugs
22:55.40Frittiwithout ace2
22:55.41maiabut addons could still use Compost-1.0, even if they are Ace2. Can they?
22:55.55maiasnurre: thats Squishy.
22:56.11Tekkubmaia, if you want to use either library, yes
22:56.14cladhaireok
22:56.17cladhairewho wants to be my friend?
22:56.19snurreah
22:56.20maiasnurre: do a /squishy aggro to turn it off
22:56.25maiacladhaire: me?
22:56.28Tekkuband yes, they can still use compost-1 if they want
22:56.34maiaTekkub: okay.
22:56.39Tekkubclad: noone, FOAD
22:56.53maiaTekkub: same for libraries that are using the Ace2 stub?
22:56.53Tekkubwhatcha need?
22:56.53cladhaireI need someone to write a small algorithm to take a list of X frames, and lay them out in R rows and C columns, anchored to each other
22:57.00snurreMailFu is saying i have 1 new unread mail every time i zone/reloadui
22:57.02cladhaireTekkub: You could write that quick.. i just dont have time to fuck with it.
22:57.04snurre:p
22:57.07Tekkuboh fun.. lesse...
22:57.19kergothi LOVE the squishy aggro alert sound
22:57.22kergothon my rogue, its so handy
22:57.24maiacladhaire: now I know why you're asking tekkub and not me ;p
22:57.25CIA-1103cladhaire 07Unstable * r6913 10PerfectRaid/PerfectRaid/ (PerfectFramePool.lua PerfectRaid.lua): PerfectRaid: Its doing somethign .. without errors now.. kinda.
22:57.26cladhaire"aggro"
22:57.29Tekkubthe list is what, a table of references?
22:57.33cladhaireaye
22:57.48cladhaireX doesn't matter
22:57.54cladhaireits for PRaid.
22:58.09Tekkuband the user can specify col width or num rows and it'll fill until it's out of frames?
22:58.13cladhaireyep
22:58.26cladhairerectangular frames, can be anchored to each other
22:58.26Tekkubokey gimme a sex
22:58.31cladhairethe first frame gets anchored to the master frame
22:58.40kergotha generic mechanism for that would be useful for a candybars group handler
22:58.41Neronixhaste: I'd love to fix it, but I dunno if I can configure Scite to not auto-convet line endings
22:58.44maiacladhaire: mmh. will it skip to the next column for the next class, optionally?
22:58.56Neronixhaste: Did that svn:eol-style thing work?
22:58.58cladhairemaia: Not right now.. no
22:59.03cladhaireand i doubt it will
22:59.07maiacladhaire: or will it e.g. always use 5 rows, even if there aren't more than 3 druids in the raid.
22:59.08cladhairesince PR doesn't work well side-by-side
22:59.17cladhaireit will always use 5 rows
22:59.25maiaokay.
22:59.28cladhairei scrapped any plans I had to make groups seperatable.
22:59.33cladhaireI just dont want to take PR in that direction.
22:59.34maiaI see.
22:59.46Neronixcladhaire: Is it possible to configure scite to not autoconvery line endings?
22:59.59cladhaireyeah, check the global.properties file
22:59.59CIA-1103ag * r6914 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames-enUS.lua ag_UnitFrames.lua):
22:59.59CIA-11ag_UnitFrames -
23:00.00CIA-11<PROTECTED>
23:00.02cladhaireoff the main menu
23:00.15Frittiag`: your unit frames *rock*
23:00.29Neronixcladhaire: Thanks
23:01.02maiacladhaire: so PR is not the sooner-or-later replacement for WatchDog? Is WD still alive?
23:01.14cladhaireyes
23:01.23cladhaireWD's big problem is the config menus
23:01.26cladhairethere's just too manu options
23:01.29cladhairebut dewdrop will help that.
23:01.32Neronixcladhaire: eol.auto=0 ?
23:01.45cladhaireNeronix: Desribe the proplem for me again?
23:01.54ag`Fritti, thanks :p
23:02.05NeronixI don't want line endings to be automatically converted to CR+LF
23:02.15kergothXRS is 750K at load time? jesus
23:02.16maiaBigWigs2 doesn't need BW_RaidWarn nor BW_CTRA anymore, right?
23:02.18NeronixI want to keep them in the format the file was loaded in
23:02.21Frittioh and on the subject of praise: Tekkub: PRT *rocks* except you should rename it not to include 'raid'
23:02.28vhaarrmaia: right
23:02.31NeronixSO I don't piss off haste, hC, etc
23:02.32FrittiI have a hard time convincing my family guild to try it out
23:02.45Mikmaso, i have this line:
23:02.47Frittiperfect targets is more appropriate anyway
23:02.48MikmaUIPARENT_MANAGED_FRAME_POSITIONS["MultiBarBottomLeft"] = {baseY = 5, anchorTo = Bar2, point = "BOTTOMLEFT", rpoint = "BOTTOMLEFT", xOffset = 5};
23:02.50Tekkubclad wants me to remove perfect too
23:02.52mjcsomething is preventing my auction window from opening. no info
23:02.54Mikmacan i hook it with AceHook-2.0?
23:02.55TekkubTargets it si
23:02.55AmadeoWhen I load into a battleground, does WoW do a reloadui also?
23:02.58Tekkub*is
23:03.00vhaarrTekkub: lol
23:03.00Fritti*grni*
23:03.05Frittitargets sounds fine to me :)
23:03.13NeronixTekniTargets
23:03.28KebinusanWhoIsAssisting
23:03.29cladhaireNeronix: Its on the options menu
23:03.38cladhaireTekkub: You can leave perfect
23:03.45KebinusanThats actually what I use PRT for as a raid lead
23:03.45cladhaireif there's anyone who can its yuou =)
23:03.45FrittiKebinusan: I use it much  more to see who is not :)
23:03.54Kebinusanyeah exactly fritti
23:03.57Tekkubwewty!
23:03.58FrittiWhoIsOutOfLine ?
23:04.01Fritti:)
23:04.03Neronixcladhaire: I don't see an option for autoconverting, just manual converting
23:04.10Tekkubbut yea, I could rename it PerfectTargets
23:04.13NeronixI'll try eol.auto=0 in the config file...
23:04.25FrittiTekkub: it'd get rid of the maintank demanding as well :)
23:04.28cladhaireNeronix: I dont know about converting.. but you can just set it to use specific types.  *shrug* haven't run into that much
23:04.47KebinusanBeing super lazy though, a keybind for whatever target has the most people targeting it would be nice
23:04.51cladhaireTekkub: If you're actually consideirng working on that row col logic, i'll stop looking at it for right now.. my brain hurts =(
23:04.51Tekkubyea, I gave up on the tank thing
23:05.01Kebinusanbut I can just use the ora assist for that
23:05.12TekkubI'll append their initials... and I need to add colors and options, but otherwise they ain't getting shit from me
23:05.25Tekkubclad: I'm writing it... slowly
23:05.56cladhaireTekkub: I appreciate you looking at it.. my brain is code-dead at the moment.
23:06.19cladhairePR isn't taking much for the rewrite.. and i want to get it done
23:06.31Frittiwell I'm off to bed, rather sleepy. let me know if BugSack/BugGrabber need more love
23:06.35Frittinight people
23:06.38Kebinusangnite
23:07.26phybermy guild has killed Ragnaros 3 times now, each time he dropped Mage pants.
23:07.43gnorlishgood, mages need love always
23:07.45vhaarrI bet there are more than 3 mages in your guild
23:08.02Tekkubclad... if passed a cols value should it fill left-to-right then top-down or t-d then l-t-r?
23:08.06Tekkubi.e.....
23:08.09Tekkub1 2 3 4
23:08.12Tekkub5 6 7
23:08.13Tekkubor
23:08.18Tekkub1 3 5 7
23:08.21Tekkub2 4 6
23:08.39phyberTekkub: yup, maybe 4 or 5 active ones.  so it's not so bad.  just hope it doesn't continue wehn they all have it ;)
23:09.06Tekkuber I mean, if it's given a rows val
23:09.22Tekkubif it's given cols it'll fille a row l-t-r before starting a new one
23:09.29cladhaireTekkub: Ideally both
23:09.37cladhairesince you can align the frames either left or right
23:09.47Tekkubuhm...
23:09.53Tekkubokey now I'm confused
23:09.56cladhairelol
23:09.59cladhairewell wait
23:10.00cladhaireok
23:10.13cladhairefirst thing, the FIRST frame gets anchored to the TOPLEFT or BOTTOMRIGHT of the master frame
23:10.30cladhairedepending on GROW and ALIGN
23:10.40cladhaire(grow up, align left, grow down, align left, .etc
23:10.45cladhaireso it gets into one of the four corners
23:10.48cladhairethen we habve to build from there
23:10.58cladhairebut i can say screw the anchoring i suppose
23:10.58cladhairelol
23:11.08Tekkubokey... so you're gonna fill down then start the next col and fill down again
23:11.12cladhairehence why my brain hurts
23:11.16Tekkubor fill left, right, left, right
23:11.17cladhairewell they can fill up
23:11.18cladhairebut yeah
23:11.21cladhaireoh no
23:11.22Mikmaso seems like UIPARENT_MANAGED_FRAME_POSITIONS can't be hooked :(
23:11.28cladhairecolumns all the way down, then next col
23:11.30cladhairesorry
23:11.33Tekkubokey
23:12.02Tekkubare you always gonna be giving me columns, never saying "make 2 rows in however many cols are needed"?
23:12.31cladhairecorrect
23:12.45Tekkubokey, so I need to fill x columns, upwards or downwards
23:13.06Tekkuband you can anchor the whole batch of frames left or right as you need
23:13.19ckknighthttp://wiki.wowace.com/index.php/FuBarPlugin-2.0
23:13.30cladhaireaye
23:13.30Tekkubor do I need to handle right-alligned isn reverseeee?
23:13.37Tekkub10 1
23:13.39Tekkub11 2
23:13.42Tekkub12 3
23:13.49Tekkubor will it always be...
23:13.50cladhairehow would you want it as a user?
23:13.51Tekkub1 10
23:13.52Tekkub2 11
23:14.00cladhairethis is UpdateLayout() in PR branch unstable essentially
23:14.05TekkubI'd never want them to switch persanally
23:14.15ckknightTekkub, take a look at the documentation
23:14.23CIA-1103ckknight * r6915 10FuBarPlugin-2.0/FuBarPlugin-2.0/FuBarPlugin-2.0.lua: FBP-2.0 - random fixes
23:14.26ckknightof FBP-2.0, that is
23:14.26cladhairehrm
23:14.31TekkubI'd want it to always fill the leftest column first, rogardless of anchor
23:14.56Tekkubbut I can add grow-right logic too
23:15.02cladhaireeven if the frames are aligned right, so they can put them against the right hand side of the screen?
23:15.24maiahmm, didnt the new BugSack have a FuBar plugin? Or am I dreaming?
23:16.04kergothmaia: http://kergoth.com/images/wow_041.jpg
23:16.08kergothso unless fritti removed it..
23:16.14Tekkubwell the columns are always gonna be no more than 1 row diff
23:16.37Tekkubso it's kinda cosmetic, where do you want that extra, right alligned or left if it's anchored right
23:17.01Tupladkergoth: is that atlas & yatlas?
23:17.06cladhairewait, the columns are always going to be no more than one row diff?
23:17.30Tekkublocal rows = math.ceil(table.getn(t)/cols)
23:17.47cladhairerows should have precedence
23:17.50Tekkubor are you gonna start grouping stuff and not breaking roups?
23:17.51cladhairei may have not been clear =(
23:18.15Neronixcladhaire: I worked out an issue with the target-change-check logic
23:18.22Tekkubyou know what might be simpler, invisible container frames
23:18.23maiakergoth: hmm. seems as if it's only Fu2, and as I'm not sure how to find out if I'm using any Fu 1.0 plugins, I didn't upgrade yet.
23:18.35cladhairehows that?
23:18.37cladhairewhata re you thinking?
23:18.48NeronixIf the user switched to a mob of the same name, level and gender and it has less hp than the previous target, the sky falls
23:18.53Tekkublayout all the druid frames together, attach a frame to the TOPLEFT/BOTTOMRIGHT of the top/bottom frame
23:18.58cladhaireNeronix: nice
23:19.03Tekkubthen anchor the group frames together as you want
23:19.17cladhaireSee, I had thoughts
23:19.22cladhaireorignally i wanted the ability to make new "groups"
23:19.29cladhaireand then add "filters" to those groups
23:19.37cladhaireso you could have all healers in one container, etc.
23:19.40Tekkubwell, either way you've now fried my brain, thanks
23:19.44cladhairebut as much as I'd like that.. I think its too complicated.
23:20.02Tekkubyou know what might be the simplest of all
23:20.05NeronixSo I'm left with either doing a hackish check for _G.event == "PLAYER_TARGET_CHANGED" or telling mods to call healthstimator:TargetChanged() (Won't return anything now, I agree that having it return stuff would be dirty)
23:20.19kergothTuplad: yes
23:20.27kergothmaia: oh, i havent used the old one in quite a while
23:20.30Tekkubjust stickyframe all the frames together... have a few autolayouts like group, class
23:20.53Tekkubthen give the user the option to unlock the groups or al lthe unit and move them how they want
23:21.09Tekkubso you cound take the druid group and the priest group and sticky them together
23:21.09cladhairethere's no concepts of groups right now =/
23:21.10cladhairebah
23:21.21cladhaireits just 40 individual frames
23:21.36Tekkubor they could unlock everything, why they would want to I don't know...
23:21.38Neronixcladhaire: Is the much safer option of telling mods to call :TargetChanged() ok with you?
23:21.54cladhaireNeronix: I think that's reasonable.. how does it play with MH2 mods?
23:22.02cladhaireTekkub: Write a capsule embed and you'll make millions
23:22.04NeronixNo compatibility
23:22.11cladhairelet me add frames to a capsule group
23:22.14Tekkubit's too late, brain's dead now
23:22.16NeronixIt's an AceLib
23:22.18Tekkubyou broke me
23:22.28cladhairewhy
23:22.30cladhairethis one is a simple problem
23:22.33cladhaireno auto layouts =)
23:22.42TekkubI dunno, I was thinking simple frame matrix then you added all this shit
23:22.43cladhairejust make capsules and let me add frames to them =)
23:22.44Tekkub:P
23:22.54cladhaireyou made it more difficult.
23:23.06cladhaireall i want is if we have 1 row, 5 columns.. that it makes 1 2 3 4 5
23:23.14cladhaireif we have 1 row 5 columns align right, we have 5 4 3 2 1
23:23.37cladhaire2 row 5 columns is
23:23.37cladhaire1 3 5 7 9
23:23.37cladhaire2 4 6 8 10
23:23.43cladhaireright aligned is the horizontal mirror
23:23.47cladhairebut i like capsules better
23:23.52cladhaireand i think its easier to code
23:24.17Tekkubokey then do the capsule thing :)
23:24.26cladhaireno you do it
23:24.28cladhaireits easy
23:24.30Tekkubmake a simple class that'll take settings and frames
23:24.31ckknightwhat's this for?
23:24.47cladhairePerfectRaid
23:24.52cladhairebut its applications are ENDLESS!
23:24.55Tekkubyou make it, define the grow behaviour, push in some frames, and hit "do it"
23:25.27cladhairegrow behavior doesn't matter, the capsule is only as large as it needs to be =)
23:25.35cladhaireso they can always grow down
23:25.42CIA-1103ag * r6916 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames-enUS.lua ag_UnitFrames.lua):
23:25.42CIA-11ag_UnitFrames -
23:25.43CIA-11<PROTECTED>
23:26.00TekkubI'll write the basic framework then, you get to OO it
23:26.12cladhaireok\
23:26.26Tekkubit gonna take a columns variable, or always be one col?
23:26.30cladhaireag`: DId you read my post from this morning?
23:26.48cladhaireTekkub: I only see the need for one column.. but i dunno what do you think
23:26.49cladhaire?
23:26.53Neronixag`: Are you ok with having to call a healthstimator:TargetChanged() method on PLAYER_TARGET_CHANGED?
23:27.00Tekkubis a "capsule" one colums only?
23:27.24cladhaireTekkub: I suppose it could be anyway.. depends on how complex you wanna get
23:27.40Tekkub*foreheaddesk(
23:27.49Tekkubwe're back to where we were aren't we?
23:27.52ag`cladhaire, what post?
23:28.03cladhairethe one about the events in Aguf?
23:28.03ag`Neronix, sure
23:28.04*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
23:28.06cladhaireit was in some other post.
23:28.15ag`let me check the forums
23:28.15Jens<3 BW Jin'Do totem warning.
23:28.17cladhaireag`: Basically have you considered using the OnUpdate method I discuss?
23:29.14cladhairehaha
23:29.25Neronix~comfort Tekkub
23:29.27purlThere, there, Tekkub.  It's OK.  I'm here for you.
23:29.37cladhaire~lick tekkub
23:29.38purlACTION licks tekkub *SHLUUURRRRPPP*
23:29.50Tekkub~inflatable dildos
23:29.51purlOh yea baby, stretch that hole!
23:31.21ckknight_http://www.wowace.com/flyspray/?do=details&id=78 <-- regarding serialization, can someone look at it?
23:31.25ag`cladhaire, can't find your post
23:31.30ckknight_just has my thoughts on it
23:31.40ckknight_e.g. cladhaire
23:32.17*** mode/#wowace [+o ckknight] by ChanServ
23:32.24cladhaireag`: http://www.wowace.com/forums/index.php/topic,1799.0.html basically
23:32.34cladhaireag`: I'm concerned about the cost of your ebent handling.
23:33.23ag`yes, I see
23:33.36cladhaireckknight: It seems reasonable.. but true serialization of objects is going to be.. difficult.. you have functions working tho, no?
23:33.58ckknightyea, I already have serialization of all base lua types (except functions)
23:34.09cladhaireso you don't have functions?
23:34.24ag`cladhaire, does that save that much more over just returning when the arg isn't what you want?
23:34.29cladhairethen whats the benefit of object serialization?  AceOO just isn't used that way in WoW =(
23:34.41ckknightserializing an AceOO object doesn't serialize the functions
23:34.47ckknightjust the data associated with the object
23:34.57Neronixhttp://youtube.com/watch?v=yp8nk6IKVXA - O.o??
23:34.59ckknightthen to deserialize it, a new object is created and the data injected in
23:35.04cladhaireag`: Well the issue is.. in your method, if you get 10 UNIT_HEALTH updates for "player" within the same 1 second period you will update 10 times a second.  This limits that to 5 times a second.. x 40, etc.
23:35.04*** join/#wowace Galka (n=Galka@pool-72-88-156-150.nwrknj.east.verizon.net)
23:35.31cladhaireckknight: Hrm.. I'm just not sure i see the benefit to it, but as an academic persuit what you propose sounds reasonable.
23:35.42ckknighte.g. Dog:new("Rover", 13):Serialize() would give "Rover", 13 -- the data necessary to reconstitute, not the functions to go with it
23:35.55cladhaireaye
23:35.57ag`cladhaire, you could do that easily with a scheduled event with an ID...
23:36.04ckknightthen to deserialize, you'd just make a new Dog, inject "Rover", 13 into it, and you have the same puppy back
23:36.09cladhaireag`: Yes, same concept
23:36.20cladhaireI don't like the overhead imposed by ScheduleEvent tho
23:36.24*** join/#wowace Parak (i=PROFI@user-0cev737.cable.mindspring.com)
23:36.53ckknightcladhaire, also, this could be extended to AceDB
23:36.57cladhaireckknight: aye
23:37.18ag`schedule events could be used to "collect" events, and then fire 0.1 after the last one in a series
23:38.05ag`that wouldn't fire a function on a repeating basis
23:38.15ag`but still only in relation to real fired events
23:38.22cladhairethat makes no sense.
23:38.29cladhaireyou have no concept of time without a repeating function
23:38.30ckknightkergoth, mind reading http://www.wowace.com/flyspray/?do=details&id=78 when you have time?
23:38.41cladhairewhat "Schedule" are you using?
23:39.14ag`if you create a ScheduleEvent with an ID on unit_health for example
23:39.27cladhaireok
23:39.32ag`if 10 unit_health is called before the ScheduleEvent is run
23:39.50ag`the ScheduleEvent will only fire once
23:40.11cladhairebut you have to process those unit_health events to know what units are affected, so you only refresh those.
23:40.14cladhaireand ScehduleEvent is an OnUpdate.
23:40.15cladhaireso
23:40.45ag`well it's almost the same thing
23:40.51cladhaireexcept mine has no overhead =)
23:40.56cladhairei avoided ScheduleEvent for a reason
23:41.07ag`I see how it would use less than ScheduleEvent
23:41.34ag`but I'd still like something that "catches" events and then calls one event, instead of a repeating "dumb" event, maybe
23:41.40cladhaire<PROTECTED>
23:41.43cladhairei have no idea what you're saying
23:41.47cladhairethat's exactly what my code does
23:42.04cladhaireit catches the events, stores the args, and then processes them every 0.2 seconds.
23:42.07ag`ah sorry, yes. That's what it does
23:42.12ag`heh
23:42.16cladhairelol
23:42.29ag`so yes, nothing happens at all when you're not in combat
23:42.29Saroz><
23:43.03cladhairewell my code forces a full update every 1.0 seconds too
23:43.24ag`why's that btw?
23:43.35cladhairebecause in 1.10 events stopped firing for units randomly
23:43.48cladhaireand it gives me an opportunity to update mana, buffs, etc.
23:43.54ag`but they did fix it didn't they?
23:43.57cladhairesince i dont wnat them updated every 0.2 seconds
23:44.10cladhaireag`: Yes, but it took a month and a half.. and i dont trust it
23:44.15cladhaireplus a full update should be close to free
23:44.18cladhaireno garbage, little impact.
23:44.40ag`I might experiement with it, sounds good
23:44.55SarozI need to fix my god damn background color, I really wish I could avoid added a status array :/
23:45.00cladhaireits a concept we worked out about 9 months ago, but no one ever uses =(
23:45.17ag`everyone's scared of onUpdate
23:45.18SarozIs there a reason you have innervate, feign, etc variables, and not an array?
23:45.26Neronixhttp://youtube.com/watch?v=ap_yAdsJRJU
23:45.28cladhaireThere were people complaining of FPS issues with aguf
23:45.33cladhaireSaroz: Cause I coded PR in 2 hours?
23:45.52Sarozperfection in 2 hours
23:45.53ckknightag`, I'm not
23:45.53cladhaireag`: And I took a look at the events being used, and said somethign in that thread (which i suspected you wouldn't see)
23:46.07ag`I know, but that's because of my unit_aura function
23:46.20Tekkub*ponder* so I know FooBar2000 will open and play single mp3 files with a cue sheet for tracks...
23:46.20cladhaireag`: The other ones don't help in raid situations tho was more my point =)
23:46.31Tekkubcan I use it to break that file into track files?
23:46.39TekkubI hate those all-in-one files
23:47.17ag`anyway that FPS problem is a problem that comes if every 40 people in the raid gain a debuff at the same time
23:48.04ag`your method wouldn't get around that, all 40 people would still have to get their auras updated
23:48.05maiacladhaire: Squishy is using your concept.
23:48.13Sarozso am I :)
23:48.21Sarozafter a bit of lecturing
23:48.22cladhaireag`: A possible enhancement that Saroz talked about was spacing the buff or health updates over the course of time.
23:48.41cladhairei really dont want to rewrite perfectraid from scratch =(
23:48.44cladhairebut i'm half done.
23:48.48cladhairei just need the positioning crap =(
23:49.03ag`yeah... That would not make the debuff appear on everyone at the same time though :P
23:49.42Sarozindeed
23:50.00ag`I think I would benifit the most from someone looking at my unit_aura,unit_health functions and tell me what I could do to give them less overhead
23:50.13cladhairegi8mme a sec and i'll look
23:50.55ag`they work but I guess they could be made faster
23:50.58cladhairewhere are they?
23:51.11ag`UpdateHealth,UpdateAuras in ag_UnitClass.lua
23:51.13cladhairenvm
23:51.28ckknightphyber, here?
23:51.31cladhaireyou have 5 table lookups in the 2nd row
23:51.34ag`line 637, 817
23:51.37cladhairelocally bind self.database
23:52.07ag`I do, don't I?
23:52.20cladhaireyou use self.database, self.databse, etc.
23:52.28cladhairethat can be shortened by at least one table lookup
23:52.35ag`self.database is in fact aUF.db.profile.unit
23:52.44cladhairewhy do you have a function aUF:UnitDebuff() ?
23:52.53cladhaireinstead of calling teh api functino natively and acting on it?
23:53.08ag`I need it to display Weakened soul
23:53.34cladhaireand where else do you call that function from?
23:53.41ag`nowhere else
23:53.44cladhaireif nowhere, put the logic in UpdateAuras
23:53.48cladhaire20 function calls are expensive
23:53.53cladhairerelatively
23:54.35cladhaireyou have five concatenates in the 1,dbcount loop, bind that locally and only concat it once... better yet bind self["Aura"..x] locally and save the table lookips too
23:55.06cladhairethats 8 concats and 8 lookups if you do that, same concept in the loop after
23:55.44cladhairewhat you want to avoid at any cost in the critical sections are function calls (modularity is good, but depends on how optimized you want to be), and excessive table lookups and concats.. you can save on most of them by moving logic, or local bindsing.
23:55.49ag`so I should do local buffFrame = self["Aura"..x]
23:56.30cladhaireaye
23:56.49cladhaireyou use table lookups a lot, and you could cut down on a lot of them using local bindings, but its not that bad-- and its not hurting you all that much
23:57.28ag`I use that UnitDebuff function two places in the method
23:58.00cladhairebut you can add the Weakened Soul lookup to the loop without much issue
23:58.11cladhaireor you can leave it, i'm just making suggestions
23:58.40cladhairethe gsub in UpdateHealth is kinda excessive.. there are easier ways to get percvalue
23:58.49ag`format?
23:58.59cladhaire*shake*
23:59.07cladhairedo you want a string or a number?
23:59.08ckknightstring.format("%.0f%%", pc*100)
23:59.16Thrae*watches as berries falls out of cladhaire's branches*
23:59.20ag`a string
23:59.27SarozThrae: same
23:59.31cladhairei would avoid concatenatino at any cose.
23:59.32cladhairecost
23:59.43cladhaireespecially in that critical of a path.
23:59.45ag`<PROTECTED>
23:59.52cladhairehave lua coerce it on the c side of things.

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