irclog2html for #wowace on 20060802

00:00.00NeronixThrae: 2 gathering professions from lv1
00:00.03ThraeI'm thinking of dropping Mining for Enchanting
00:00.10NeronixI have 330g and I'm only lv 45
00:00.14MikmaThrae: grinding the birds in deadwind pass
00:00.24NeronixWould be 500 or so if I didn't waste it all
00:00.48ThraeNeronix: I can't drop Engineering, it's too fun
00:01.00ThraeI did Herbalism/Mining until Level 35
00:01.10ThraeNow I'm Engineering/Mining
00:01.13Tupladwewt! I just got a deal, full NS: 500g
00:01.44Mikmans?
00:01.49Mikmanature's swiftness?
00:01.51vhaarrnightslayer?
00:01.58WobinMining is one of the skills that -do- eventualy pay off
00:03.12Mikmai believe every gathering skill does if you don't take a profession that uses it...
00:03.31Mikmasome people are willing to pay good money for flowers
00:03.32vhaarrherbalism makes you filthy rich
00:03.57Tupladnightslayer
00:04.07TupladIm herbalist/alchemist
00:04.09Tupladbut this server is so shit
00:04.10Mikmai didn't know you can buy t1 gears...
00:04.23Tupladon this server they consider an alt as someone that's AQ40 geared
00:04.44TupladMikma: a guy earns dkp for himself, then he says Im his alt
00:04.52TupladI get NS, I pay him 500g
00:04.58Tupladhe spent dkp on me :)
00:05.10Mikmalame but suits you sir, suits you
00:05.44Mikmahmm
00:06.05TupladMikma: well, it's my brother's char and he didnt bother learning English or getting some powerful friends - so now Im doing some stuff for him
00:06.27Tupladbought him an epic mount, got him ZG bracers, got him rank 9, got some R13 guys that lead me to pvp etc.
00:07.15*** join/#wowace Grumpey (n=Owner@dialup-4.152.210.93.Dial1.Atlanta1.Level3.net)
00:08.17Mikmawell i have my opinions about that but i'll keep it to myself :)
00:08.25ckknighthey all
00:08.26ckknightback
00:09.14Mikmahi boss
00:09.27*** part/#wowace Ratbert_CP (n=KCummins@adsl-71-147-10-6.dsl.irvnca.sbcglobal.net)
00:09.27*** join/#wowace quoin (n=quoin@60-240-222-119.tpgi.com.au)
00:09.47ckknightI made $100 today
00:09.51ckknight:-)
00:09.58Mikmackknight: nice :)
00:10.06gnorlishdo you feel dirty now or was it not that kind of thing?
00:10.16AmadeoI lost $100 today :(
00:10.40ckknightgnorlish, a little.
00:10.48ckknighthehe
00:10.52Mikma:D
00:10.57ckknightI was doing computer stuff
00:11.05Mikmai was gonna make a joke about it but didn't know are you happy today or not ;)
00:11.09ckknighttechnician-related
00:11.18Neronixwb ckk
00:11.37TainIt's too goddamn hot.
00:11.47NeronixWe found a serious problem with AceEvent
00:11.52Neronixthe handler's too expensive
00:12.08TainToo expensive?  There goes his $100
00:12.30NeronixElkano reported an anony frame acting badly according to debugprofiler
00:12.45NeronixI branched ace event and added a name to its CreateFrame to see if it was AceEvent
00:12.49Neronixand it is :(
00:14.07ckknighthrm
00:14.13ckknightprobably the global manipulation.
00:14.25ckknightmy best idea
00:14.36ckknightokay, how do I do specific testing for it?
00:15.08ckknightI can start trimming it down if I know how to test
00:16.23*** join/#wowace Tem (n=tardmrr@ip70-177-40-169.br.br.cox.net)
00:16.23*** mode/#wowace [+o Tem] by ChanServ
00:17.03*** join/#wowace Kyahx|afk (n=Kyahx@65-73-45-21.dsl1.mnd.mn.frontiernet.net)
00:18.26NeronixI'm sure Elkano said he thinks its something to do with the onupdate stuff
00:19.13NeronixI also know clad has something to say about this, but he's afk
00:20.11Kyahx|afkbwahahahah
00:20.33KyahxWarrior in my guild is pissed now :)  Every time he says "YOU SUCK" he gets a flood of 20+ tells
00:20.41ckknight?
00:21.03Kyahxhttp://www.wowace.com/forums/index.php/topic,1798.0.html
00:21.27KyahxA somewhat immature warrior in my guild seems to think "YOU SUCK" is a proper response to almost any question / statement.
00:21.34Kyahxand thinks its funny :P
00:21.40KyahxI think 20+ tells is funnier
00:22.45ckknighthehe
00:24.21Mikmahah
00:25.36kergothdamnit
00:25.40kergothxrs is bugged for more than 5 bars
00:25.43Tekkubwhat exactly are the tells?  I hope you went the route I would have
00:26.11*** part/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
00:26.32Kyahxjust "NO YOU SUCK"
00:26.40KyahxHe'll get sick of it after a while, hopefully he'll stop :P
00:26.46CIA-1103mikma 07Mikma * r6542 10Bartender2/Bartender2_Core/Bartender2_Core.lua: Bartender2: Bars can be hidden/shown
00:27.27Mikmanow would be a perfect time of having a look in DewDrop
00:31.24teedogKyashx: wouldn't it be easier to /gkick him? :)
00:32.27Mikmasomeone say a simple ace2 addon with slashcommands in it?
00:32.39TupladIndustrial is not updating http://www.wowace.com/forums/index.php/topic,1591.0.html :<
00:33.51Tekkubyou know, I think I'm gonna take up a mod name prefix too
00:34.11Tekkublike otter's 'o' and clads's "Perfect"
00:34.19*** part/#wowace Grumpey (n=Owner@dialup-4.152.210.93.Dial1.Atlanta1.Level3.net)
00:34.22haste^^
00:34.23Tekkubmine shall be "Tekni<mod>
00:34.39TekkubTeknidura, Teknimail
00:34.52Kyahxhaha
00:35.07Mikmafurrymail, furrydura... ;)
00:35.34TupladTekkub: Teknimail ?Oo
00:35.37Tekkubwell I was thinking Duratek, Mailtek... drop the Fu's and make em standaloneable
00:35.53Tekkubyes tup, Deucing Fubar_Mail
00:36.03TupladTekkub: sweet
00:36.05TekkubDeucing/FuTuing
00:36.53Tekkubanyone got any better naming scheme ideas?
00:37.47TupladTekkub: well ...
00:37.52Tupladnope :)
00:38.03Tupladhaste: you should add global texture to oUF
00:38.09MikmaTekkub: yeah i have, "dildo"
00:38.12Tupladhaste: like, choose a texture and it automatically applies it to all
00:38.14Mikma"dildomail"
00:38.16TupladDildomail
00:38.18Tupladdildotek
00:38.20Tupladgreat!
00:38.30Mikmadildotek?
00:38.31Tekkubcair wouldn't let me post them to WoWI
00:38.36TekkubVibramail
00:38.44TainWell the best mail addon name is already taken, even though it hasn't been used for anything yet.
00:38.46hasteTuplad: patience!
00:38.55TainMailEnhancement
00:39.01Tekkubwhich is what tain?
00:39.05Tekkubmeh
00:39.06kergothfor some reason that makes me think of leisure suit larry 7, the one where the dildo appeared at random on the screen, colored like wehere's waldo
00:39.08MikmaTekkub: "Super" !
00:39.17Mikmaor PIRATE!
00:39.18Tekkubit's amusing but not
00:39.34Mikmarobot is funny too
00:39.42KyahxRobotMail
00:39.44Kyahx?
00:39.56TekkubiMail?
00:40.03Mikma"t"
00:40.04Tekkubneed iTem first...
00:40.09MikmatMail
00:40.11MikmatDura
00:40.22Kyahxor teMail, teDura
00:40.26Kyahxbut then you'd ave to write a bag addon
00:40.28Tekkubbleh
00:40.30KyahxteBag
00:40.37Mikmahahaha
00:40.44TainDVDAMail
00:41.10kergothhehe, i take it slash is still in development. shows Instant: 0.0 - 0.0
00:41.21kergothwoot, that weapon kicks ass.  i stab you with my 0.0 damage
00:41.32TekkubbearMail
00:41.45TekkubBFTDMail
00:41.52TekkubBigFloppyTaurenDick
00:41.57Mikma"zomg"
00:42.05TainLimpMail?
00:42.15TekkubI could go with urs
00:42.17TekkubursMail
00:42.23TekkubursDura
00:42.50hyperChipmunkursaDura hehe
00:43.50Tekkubursa it is
00:43.52Temsorry, Tek
00:43.59TemiTemFu just breaks FuBar atm
00:44.37Tekkubmake it bishie!
00:44.57Tekkubif I end up writing a wishlist fu thing i _WILL_ name it iTemFu
00:45.11Tekkubor just iTem prolly
00:45.23Tem*glare*
00:45.30Tekkubsorry, slowpoke
00:45.35TemI expect people like AL to take my addon names
00:45.39Tembut you..
00:45.45TainBetter than tardList
00:45.49TekkubI gave you that name asshole
00:45.52ThraeYou should name it ILuvFu
00:45.54Mikmalol i don't understand a living shit of AceConsole
00:46.00Mikmasad :P
00:46.19kergothconstruct an aceoptions table and call it a day
00:46.21kergothnothing to it
00:46.23TemTain, don't make my commit my addon named "tard"
00:46.27TemI seriously have one
00:46.41Tainhah
00:46.41Tekkubyou got one named fucktard too?
00:47.02TaintardBag, tardMail, tardFu
00:47.11hastetardBag :p
00:47.15Temwell
00:47.20Mikmaeventho tekkub's a spit, i still wait for him to come online everyday haha
00:47.20TemtardUnitFrames
00:47.22ThraeNever understood your "tardmgr" nick.
00:47.25TemtardTweaks
00:47.28TemtardBuffFrame
00:47.32TemtardBarOrders
00:47.35Mikmas/spit/bitch/ lol
00:47.37TemtardButtonPlacer
00:47.40clad|dinnerckknight: You there?>
00:47.53Temnone of them do anything except for TardTweaks
00:47.55Mikmawtf spit...
00:48.07Temand it's just my scratch addon
00:48.37Tekkubspit?
00:48.46Tekkubwere you trying to call me a spic?
00:48.58TekkubI do like spicdick ^^
00:49.15MikmaTekkub: hell no, i really wonder how in the hell could i typo bitch as a spit
00:49.38Tekkublikely excuse
00:49.51clad|dinnerckknight: I wonder wondering why we needed to do the global manipulation there.. It seems very expensive and not very worthwhile
00:49.51TainYou spit on bitches?
00:50.01Mikmaspit or swallow
00:50.03TainI wonder wondering too
00:50.07Tekkubswallow
00:50.13Tekkubor snowball ^^
00:50.19Mikmahaha
00:50.29Tekkubupon request
00:50.29TainYou sucked thirty-seven dicks!?
00:50.33clad|dinnerckknight: It just seemed the AceEvent (wow event) handler was so simple before, and that's why it had the efficiency it did, and its a lot more complicated now when it doesn't need to be.
00:50.37clad|dinnerTain: just on the way to the parking lot.
00:50.43clad|dinnerTain: YOu should have seen inside the store.
00:50.56clad|dinnerckknight: Perhaps the wow event handler and the trigger handler should be seperate?
00:51.48NeronixI agree with clad
00:51.57TainHoward Johnson is right
00:52.05Tekkubthe global thing seems unneeded to me
00:52.19Tekkubif we're passing the args as "proper" args into the handler
00:52.32Mikmathe funny thing is i have Ace2 things loaded and i only use Hook ...
00:52.42TainThe hook brings you back.
00:52.45clad|dinnerhttp://imagelink.org/info/4614
00:53.13Mikmabut i start to wonder why in the hell did i have to do it since i don't know any other use of ace2 yet :D
00:53.19*** join/#wowace hyperChipmunk (n=staharaj@d14-69-214-77.try.wideopenwest.com)
00:53.59clad|dinnerTekkub: It seems to me that arg1 arg2 arg3 should be no different in AceEvent than they are in the global environment.. if the user wants to make them local references they can
00:54.17clad|dinnerTekkub: And I think TriggerEvent() should pass the arguments to the handler specified
00:54.21CIA-1103neronix 07Neronix * r6543 10MobHealth/MobHealth3.lua:
00:54.21CIA-11MobHealth3
00:54.21CIA-11- Comment tweaks
00:54.21CIA-11- Now saves target data on target change if necessary
00:54.21CIA-11- Minor optimisation
00:54.22CIA-11- Got rid of all of Vika's semicolons \o/
00:54.22clad|dinnersince the handlers (imo) should be different
00:54.31clad|dinnerNeronix: I hated vika's coding style =)
00:54.46NeronixI've grown to kinda dislike it too ^^
00:55.05clad|dinnerhehe
00:55.09clad|dinnerbut some of the ideas were brilliant =)
00:55.12NeronixMH3 now looks less like a hackjob built around carbon copied WD code
00:55.13FryGuyooh mobhealth3?
00:55.19Mikmahttp://svn.wowace.com/root/branches/Bartender2/Mikma/Bartender2_Core/
00:55.20KemayoSo, is MobHealth3 up to the point where it's usable enough to try using instead of MobHealth2?
00:55.24Mikmahave a look ^^
00:55.25NeronixYes
00:55.32Mikmasure they all are loaded but i only use hooking haha
00:55.49NeronixI just need to add some polish, make saved vars optional and make the precision configurable
00:56.01NeronixAnd a new API
00:56.51NeronixMobHealth3:GetNonTargetHealth("party3target") ^^
00:57.31Neronixpreviously, mods had to directly index the DB and calculate it themselves
00:57.53KemayoThat's icky.
00:57.58NeronixIndeed
00:58.30TupladNeronix: so I can use MobHealth3 now ?
00:58.32clad|dinnerwait.. whats GetNonTargetHealth()
00:58.35clad|dinnerwhat does that mean?
00:58.46Neronixget data for units other than target
00:58.51clad|dinnerKaeltenAway: Ping =)
00:59.16Mikmapurl: 1+1
00:59.19purlfrom memory, 1+1 is 3 for large values of 1
00:59.31clad|dinnerNeronix: but... why not GetUnitHealth()
00:59.33Mikmapurl: 1+1?
00:59.34purlsomebody said 1+1 was 3 for large values of 1
00:59.35NeronixHmm, I think that's unnecessary
00:59.38Mikma
00:59.41Neronixclad|dinner: just thought that
00:59.41Mikmapurl: 1+1 =
01:00.07clad|dinnerNeronix: I like clean API =)
01:00.23hyperChipmunkin this case, the API already exists, though, no?
01:00.37Neronixif not unit or unit == "target" then return hpmax/100*UnitHealth("target"), hpmax (local that Vika and I store the current target's max hp in)
01:01.02clad|dinnerwhat i mean is the function GetNonTargetHealth() makes no sense-- GetTargetHealth("unit") seems to be more consistent.
01:01.03NeronixhyperChipmunk: MH2 introduced MobHealth_GetTargetCur/MaxHealth()
01:01.21Neronixclad|dinner: yeah, that was code I was gonna put in to make it like that
01:01.46NeronixhyperChipmunk: They only work for target and return nil if they can't find data
01:01.49Neronixwhich is silly
01:01.56hyperChipmunkoh, I know
01:02.03Neronixwhen you can always return UnitHealth and UnitHealthMax
01:02.05hyperChipmunkbut you have to follow it
01:02.11hyperChipmunkif you want compatibility
01:02.13NeronixI already have compatibility
01:02.44NeronixI have the MH2 functions done, and Mikk helped me get a metatable proxy working for mods that still access the DB directly
01:03.06NeronixThe new API is for developer-friendliness
01:03.21hyperChipmunkjust checkin'
01:03.21*** join/#wowace mjc (n=mjc@c-66-176-173-47.hsd1.fl.comcast.net)
01:03.48TupladThrae: pimp.
01:03.58TupladThrae: TinyTip is ...
01:04.24NeronixMH3:GetUnitHealth("unit"[, unitHealth][, unitHealthMax]
01:04.39NeronixunitHealth and unitHealthMax are passed if the mod already knows them
01:04.59Neronixso it saves the method from having to call them again for internal calculations
01:05.25KemayoNeronix:  It looks like the externals on MobHealth3 aren't set up yet.
01:05.27Neronixthat a good idea or just unnecessary?
01:05.34mjchmm
01:05.38NeronixKemayo: I know, I'll get that soom
01:05.39mjcIceroth: ping
01:05.44Kemayo'k
01:05.47mjckergoth: ping
01:06.04Neronixbut for now, that gives me the nice ability to see decently accurate memory usage :P
01:06.14Neronix20kb iirc
01:06.41mjcI need to do something about my framerate during raids
01:06.54mjcit recently went down to like 1fps when I have 40 people on screen
01:06.56mjcpretty sad
01:08.05mjcdisabling icehud gave me an extra 2fps :p
01:09.55snurrei had huge issues with the same on twin emps today
01:09.59snurreuntil i disabled aguf
01:10.06snurremade me a sad panda
01:11.21mjcyeah that helped
01:11.24mjc8fps in fight now
01:12.21snurrewas down to like <10ish, was horrible :(
01:12.25snurrelike.. being at work..
01:13.23mjcag`: ping
01:13.41ag`pong... though busy
01:13.54mjcdefinitely aguf causing this lag in MC :p
01:14.04mjcI unclicked active and it stayed at my usual 10
01:15.18NeronixDoes UNIT_HEALTH only fire when the percentage health of a unit changes?
01:16.10Neronixe.g., mob has 100,000 hp. Would hitting it for 100 not fire it because it'll still be at 100%?
01:16.38snurreonly each % i think
01:16.51snurrebut hitting it for 100 would put it at 99%, as it's rounded down
01:17.06NeronixSweet
01:17.18Neronixthought mobs with shitloads of HP would make stuff hard for me
01:17.45FryGuyand also if there's a lot of extra hp too
01:18.26clad|dinnerNeronix: I think it fires in between percents too
01:18.33clad|dinneri've never seen indications otherwise
01:23.40NeronixSo for the API, MobHealth3:GetUnitHealth(["unit"][, unitCurrentPercent])
01:23.51Neronix"target" is assumed if unit isn't present
01:23.54*** join/#wowace Galka__ (n=Galka@pool-72-88-159-177.nwrknj.east.verizon.net)
01:24.12Neronixand unitCurrentPercent can be passed if the mod already has it to save MH3 from calling UnitHealth a second time
01:24.37Neronixgood? bad? or should I be exiled to #cosmostesters?
01:26.21clad|dinnerhahahahaha
01:27.12Mikmahmm
01:27.48Mikmais there a GetBottom?
01:28.30NeronixI don't think so, but that's always the same as GetTop()-GetHeight()
01:28.33Mikmai think i need to redo the who SavePosition/LoadPosition i use
01:28.51Neronixyou sure you get returns btw? :P
01:29.04NeronixYou've been using them forever
01:29.10Mikmathey work
01:29.30NeronixGetTop() returns the top of the frame
01:29.31Mikmabut now i have a problem with swapping the damn bars :(
01:29.36Neronix:P
01:29.48Mikmayeah i think i need to get the bottom and left of the frames
01:29.56Mikmaor else they will jump off the screen
01:30.55Neronix`sleepnight
01:31.26Mikmanight
01:32.06Neronix`sleepleft = frame:GetTop() - frame:GetHeight() and you're golden
01:32.13Neronix`sleeper, bottom =
01:33.29Mikmahmm neat
01:37.43mjcmodmenutufu definitely doesn't respect the show text option after a reloadui
01:39.15MikmaNeronix`sleep: rofl there was GetBottom
01:40.32Mikmaneat heh
01:40.38Mikmalocal y = arg1:GetBottom() ..
01:40.43Mikmaarg1:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x, y)
01:40.56Mikmanow it gets the bottom of the frame and sets the point correctly xD
01:48.00clad|dinnerhttp://www.activecollab.com/
01:48.02clad|dinnerwant it?
01:48.05clad|dinneri can install it in about 2 seconds.
01:49.29Mikmaclad|dinner: what's the pros and cons?
01:49.50clad|dinnerMikma: Thats for you guys to decide.
01:49.54clad|dinneri just install shit.
01:50.00clad|dinnerbasically, i dont like flyspray
01:50.02clad|dinner=)
01:50.08Mikma:D
01:50.16clad|dinnerhence why i continue to use wowi.. cause i dont have any issues with it =)
01:50.33clad|dinnerand i think its neat =)
01:51.08Mikmawell that activecollab looks nice but i can't say anything about it
01:51.35Mikmabut what i CAN say is i've almost done barswapping for Bartender2 :P
01:51.50clad|dinner<PROTECTED>
01:52.35Mikmareally, this is kinda bugging me... i now use Ace2 on Bartender2 but i don't know what features there is
01:52.46Mikmaand can some things be done differently with ace2
01:53.05Mikmaall i have done now is hooked some functions, nothing more
01:53.41ag`brb
01:53.45CIA-1103ag * r6544 10ag_UnitFrames/ag_UnitClass.lua:
01:53.45CIA-11ag_UnitFrames -
01:53.45CIA-11<PROTECTED>
01:54.17ag`Mikma, use Ace for you db
01:54.17ag`brb
01:55.42Mikmayes that's what i really should do
01:55.53Mikmawhen i find a good example of aceDB in use..
01:56.13mjcbugsack ahs no locale thingies
01:57.44mjcmicroassist is broken on line 10 :p
01:57.58mjcFuBar_SEAura too
02:00.27Kyahxself.db.profile.variables!
02:00.34*** join/#wowace teedog_ (i=chatzill@vpn2-dhcp-138.bu.edu)
02:00.35Kyahxits rather easy :P
02:02.31Mikmabut i need a good example of it in use :)
02:02.44Mikma+ i need example of slashcommands
02:02.50Mikma+ i need example of dewdrop
02:02.58Mikmaand metrognome ...
02:05.10*** join/#wowace ag` (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
02:05.27ag`ok
02:05.51ag`Anyway Mikma, did you impliment any slash command features or saved variables in bartender2?
02:06.44Mikmaag`: SV yes, but i need examples of AceDB, Slashcommands, DewDrop, MetroGnome .. :P
02:07.05Mikmaag`: because i think i will need all of those i mentioned in Bartender2 in some stage :D
02:07.39ag`using dewdrop is going to be exactly the same as using slash commands because of AceOptions
02:07.55ag`AceDB is peace of cake, it's damn nice
02:08.14Mikmabut there ain't any clear and simple exampleaddons anywhere, or atleast i wasn't able to find em
02:08.32ag`self.db.profile is where all your settings can be saved and loaded in
02:08.32Mikmabut i do hope to use profiles etc for easy layout copying and stuff
02:09.37Mikmaf*** :/ i'm going to have alot of troubles with keyring button
02:10.22Mikmait's not going to fit anywhere if the bagbar is swappable
02:10.46ag`fuck keyring addon..
02:10.54ag`onebag to the rescue
02:11.22Mikmai think i'll just completely nuke it away and forget it exists
02:11.31Mikmayeah, that's what i do
02:13.15Tupladhttp://svn.wowace.com/root/trunk/Slash/ -> this shows the DPS on sinister strike, isnt it ?
02:13.17Tuplador instant attack damage
02:13.22Mikmai'll just yell out loud that KEYRINGBUTTON IS FROM DEVIL!!!1
02:13.38kergothTuplad: instant attack damage for now, but it isnt showing the damage range at all atm, just the dps
02:13.44ag`you can always fix it later
02:13.44kergothi take it moon's still working on it
02:14.29Tupladkergoth: ok goodie :)
02:14.35KyahxMikma: build your own Keyring button to hide / show the bag?
02:14.37Mikma"Bartender2: Ready to serve!"
02:14.49KyahxWhy is the regular Keyring button so bad?
02:15.08MikmaKyahx: because if i swap the bar, then the button won't fit anywhere
02:15.44Mikmawhat i might do is make a really really small frame for keyring
02:15.47TupladDewdrop looks easy.
02:15.50Mikmaand add a dewdrop for it
02:15.54Mikma"Show keyring"
02:16.09Mikmayeah that's what i'll do later
02:16.48*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
02:18.55clad|dinnerhttp://clad.brokendreams.net/ac login: demo, pass: demo
02:18.59Mikmaag`: CRASH! horrible horrible crash!
02:19.08Mikmaag`: and it's a semicrash by OS X again :)
02:19.11clad|dinnerits an admin account, so test it out.
02:19.31ag`what Mikma
02:19.43Mikmaag`: go on your mac
02:19.50Mikmaag`: delete settings :P
02:20.10ag`Iam
02:20.12Mikmaag`: then, join a party, i set barcolors as class for player and parry
02:20.30ag`I don't have a party :-)
02:20.36Mikmaag`: then, i changed Party's grouping, to "without player", ding, they wen't in middle of screen
02:20.52Mikmaag`: join nordrassil, alliance and /r catrina once you are there, we have 5man party atm
02:20.56Mikma4man
02:21.09Mikmaag`: then, set it to Don't group. *CRASH*
02:21.13ag`one sec
02:21.17Mikmaag`: Assertion: Scale :)
02:21.21ag`hm
02:21.27ag`it should be a missing scale again
02:21.41Mikmashould or could
02:22.15ag`aahh Mikma you have the leadership in my damn raid
02:22.20Mikmalol
02:22.22ag`give it back :P
02:22.24Mikmai'll join there one sec
02:22.58ag`anyway of course they will go to the middle of the screen
02:23.17ag`because every frame or group will go to the middle of the screen
02:23.25Mikmaaye
02:23.31Mikmathat's ok since i know the reason for it
02:23.38Mikmabut i don't know the reason for the crash :)
02:23.54ag`It's the easiest way out for me until I bother setting up default x,y coords in the defaults file
02:24.00ag`for each frame and group
02:24.04Mikmaaye
02:24.12Mikmadon't even bother
02:24.19Mikmasince the grouping is on by default
02:24.36Mikmaif people choose not to use it they will most likely have to move the bars anyway
02:26.05ag`yup, I got the scale error...
02:27.57ag`blizzard needs to make their mac clients do less errors
02:28.13Mikmano, you just need to code better xD
02:29.11Kaeltenhows it going guys
02:29.30Nightdewgood eve Kaelten
02:29.32Mikmalol now my wow crashed
02:29.36Mikmaag`: good job!
02:29.56clad|dinnerKaelten: o hai
02:30.17ag`grats Mikma
02:30.33Mikmaag`: i was in windowed mode after the crash and cmd+m :)
02:30.36Mikmaag`: try it ;)
02:30.55ag`nah, I think I fixed the crash so I can't try it... commiting now
02:33.31CIA-1103kaelten * r6545 10Combine/ (. libs/):
02:33.31CIA-11Combine -
02:33.31CIA-11- Initial import
02:34.25CIA-1103ag * r6546 10ag_UnitFrames/ag_UnitClass.lua:
02:34.26CIA-11ag_unitframes -
02:34.26CIA-11<PROTECTED>
02:35.18ag`goodie
02:35.21ag`try it out Mikma
02:36.44Mikmawill do it
02:41.00Mikmaag`: partypets -> group with party  /  group with other pets
02:41.33ag`yes, that option doesn't exist yet
02:42.00CIA-1103kaelten * r6547 10Combine/ (. Combine.lua Combine.toc Combine.xml libs/): Combine - Initial commit of base files and external info.
02:42.08ag`what is combine?
02:42.11ag`:)
02:42.20Mikmaag`: and change the playerpet -> group with player, not group pets :)
02:42.36Kaeltenag`:  guild/raid management,  but its jsut starting development
02:42.49MikmaA true guild and raid management system.
02:42.50ag`nice, through AceComm?
02:42.57Kaeltenyep
02:43.02ag`raid signup/schedule?
02:43.06Kaeltenyep
02:43.09ag`sweet.
02:43.13Kaeltenprobably some form of dkp management
02:43.16Kaeltenstatistics
02:43.20KaeltenI've got a lot of ideas
02:43.20Mikmaporn...
02:43.28Kaeltenonly midget porn
02:43.35Mikmaso it's not KC_Combine ;)
02:43.42ag`most guilds use addons that goes together with their web dkp system kergoth
02:43.54ag`maybe impliment most common systems
02:43.56ag`like NDKP
02:43.59Mikmaag`: and, no crash
02:44.04ag`Mikma: goodie
02:44.16ag`so I guess I can end my wow for today :O
02:44.50ag`when will we see SCT in trunk?:D
02:44.56mjcSCT? or MSBT
02:45.03Mikmaact
02:45.04Mikmasct
02:45.26Mikmaserver shutdown in 15:00
02:47.12Mikmaoh boy i do hope we see it soon
02:47.35CIA-1103kaelten * r6548 10Combine/ (Combine.toc libs/): Combine - Added externals and references to AceComm
02:47.56Kaeltennope not KC_Combine.  :P
02:49.07Mikmawasn't KC addons yours?
02:49.30ckknightwhat's Combine?
02:49.41Mikmas/wasn't/aren't/
02:49.45ag`makes me think of HL2
02:49.45ckknightah, I see...
02:50.18Kaeltenyep they are
02:50.24KaeltenKC_* are all mine
02:50.33ag`what does KC stand for
02:50.40Kaeltenso are a hand full of others, like OneBag, MyBindigns, and technically Ace and Ace2
02:50.42ag`your name? :)
02:50.47Kaeltenalthough those are more group projects
02:50.51KaeltenKC == Kael Cycle
02:51.03Kaeltensounded good at the time when I could figure out what to name stuff and it kinda stuck
02:51.44KaeltenYou know I'm looking at the code for group calander and its scary
02:51.49Kaeltenits some 12k lines give or take
02:52.41Mikmahttp://wow.reaktio.net/Bartender2/swap.jpg
02:52.52Mikmai hope this picture will make some people happy ;)
02:53.00Kaeltenis bartender worth using at this point?
02:53.13Mikmawell depends
02:53.21Mikmait DOES have same features as the Bartender1 ...
02:53.28Mikmabut you have to use then throught /script :)
02:53.43Mikma+ it has swappable actionbars
02:54.00Mikma(others don't work yet due maintenance)
02:54.18Kaeltenwell main functionality I need is 1) move em, 2) hide em, 3) reorganize them
02:54.33Kaeltenlike 6 rowns 2 columns
02:54.38CIA-1103mikma 07Mikma * r6549 10Bartender2/Bartender2_Core/Bartender2_Core.lua: Bartender2: ActionBar swapping works, others don't yet
02:54.50MikmaKaelten: Bartender has only 5 rows :P
02:55.19Mikmait uses the normal blizz buttons, but if you need 6 rows you should try AckBar in branches
02:55.31Mikmait has same features as bartender and is highly configurable atm
02:57.09Kaeltenhrm I'll look at them later
02:58.00Mikmai dunno does other buttonmodifier addons work woth AckBar, haven't tried. but they do work with bartender since i use the blizzbuttons
02:58.35Mikma(addons like lern2count, omni cc, etc)
03:01.11ckknightKaelten, if you ever need an API change or something added ;-)
03:01.29ckknightyours'd be an important use case
03:01.36Kaeltentalking about AceComm?
03:02.16ckknightright
03:03.07Kaeltenk, I'm going to be working on it a lot over the next few weeks?
03:03.13Kaeltenerr that wasn't a question
03:03.24Kaeltenthe xml is going to be the hardest part for me I fear.
03:06.09Kaeltenprobably going to end up going with a similar approach to what I did in OneBag, have the building blocks,a nd build the frame dynamically.
03:08.03ckknighthrm
03:08.46ckknightI still plan to add some stuff to AceComm
03:08.57ckknightcompression for item links, for instance
03:09.25Kaeltenhrm, as long as it comes back out correctly on the other side :)
03:09.32ckknightright
03:09.41gnorlishckk
03:09.49ckknightyes?
03:09.59gnorlishi was out of the game for like 10 days and just updated fubar and whatnot from svn today
03:10.10gnorlishand i'm getting errors thrown every which way.. should i clear savedvars
03:10.11ckknightI see.
03:10.20ckknightyou have FuBar-compat-1.2?
03:10.22*** join/#wowace MentalPower (n=MentalPo@host-70-45-82-92.onelinkpr.net)
03:10.24gnorlishyeah
03:10.46gnorlishlibraries aren't being found
03:11.09gnorlishi forget the exact error however, and seeing as how my realm is down right now i can't quite check atm
03:13.04ckknightokay, I'm gonna get rid of the global manipulation for AceEvent _except_ for _G.event
03:13.11ckknightall the args and stuff will go, though.
03:13.27Tekkuband eventDispatcher I assume..
03:13.30ckknightI also cleaned up the insides as well
03:13.35ckknightyea, Tek
03:13.43ckknightit's going :-P
03:13.46ckknightI don't see a need.
03:14.05TekkubI do, I just havn't implemented it into BW core yet
03:14.28Tekkubunless you give me some sort of OnNewModule that's called when a new module is declared from ModuleCore
03:15.19ckknightthat's doable
03:15.34Tekkubthen that'ss do pig, that'll do
03:16.04ag`is it possible to register an event to fire at the end, when all other (ace) addons have used the event
03:16.09Tekkubactually, can I just slip it in right now?
03:18.49Tekkubhrm.... but I'd think I'd want it called after the modue had inited...
03:18.56Tekkubmeh, I'll just do it manually in BW
03:21.42mjcTekkub: might want to stick in some text about shazz's blink reporting only working if someone w/ BW is meleeing
03:22.23Tekkubwe just need a list of modules that require someone in combatlog range
03:23.46mjcbagboy2 useful?
03:25.01Kaeltennight guys see you all later
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03:31.27*** mode/#wowace [+o cladhaire] by ChanServ
03:42.04Mikma*yawn*
03:45.20mjc~seen kergoth
03:45.35purlkergoth is currently on #wowi-lounge #oe #wowace #elinux. Has said a total of 609 messages. Is idling for 1h 31m 51s, last said: 'i take it moon's still working on it'.
03:45.35mjckergoth: ping
03:46.00mjckergoth: MSBTLoot\core.lua:67 attempt to index global MikSBT (nil)
03:46.47CIA-1103mikma 07Mikma * r6550 10Bartender2/Bartender2_Core/ (5 files in 2 dirs): Bartender2: Misc changes and adding libraries for later use
03:47.50MikmaI guess i will split that into parts later
03:49.10mjcor I will have wasted another 5mins of my day
03:50.36kergothmjc: you need msbt 2.0 or higher..
03:50.39kergothMikSBT is the msbt object
03:50.43mjcah
03:50.56mjckergwowbits?
03:51.26Mikma~msbt
03:51.29purlfrom memory, msbt is Mikk's Scrolling Battle Text, a possible SCT replacement, found at http://www.wowinterface.com/downloads/info5153-2.0.html
03:52.02mjckergoth: leeching it form kergwow
03:52.54Mikmahmm, someday i need to learn how to put the externals (or something) working in Bartender2 ^^
03:54.07Mikmaand i need to learn to make a table for my frames :P
03:54.21Mikmabut that's for later, now i'm off to have a nap
03:55.16mjcgoing to try wowglider on my t1 rogue
03:56.12kergothwowglider?
03:56.18mjcbot ;)
03:56.32mjcI used it to get her from 20 to 60
03:56.39mjcbut now I'm going back for farming UD stuff
03:58.33Mikmanice way to get a ban tho
03:58.54*** join/#wowace teedog (i=chatzill@vpn2-dhcp-138.bu.edu)
03:59.46teedoghmm fighting Chromaggus with Frost Burn and Ignite Flesh.  i get warnings for both FB and IF, but i only get bar for Frost Burn.  there's no bar for Ignite Flesh
03:59.50teedogthis is BW2
04:02.21CIA-1103tekkub 07Ace2 * r6551 10BigWigs/Options.lua:
04:02.21CIA-11BigWigs (Ace2 Branch)
04:02.22CIA-11- Fixed BigWigsOptions:OnTooltipUpdate... temporary tables without Compost... FOR SHAME!!! It was a totally unneeded table too... bastards...
04:06.10Tekkubtee... http://www.wowace.com/flyspray/index.php?tasks=all&project=1
04:08.36GngskHow do I get a Flyspray account?
04:09.18Tekkubyou fill out the little register thing and ignore the errors it throws
04:09.32teedogah BW is on flyspray now.  didn't see it a few days ago
04:10.25Tekkubset it up like last night
04:10.34Tekkubalong with the other projects
04:11.41teedogthanks ticket filed
04:15.26Gngskcool, got my account setup, thx
04:26.38CIA-1103grayhoof * r6552 10SCT/: Created SCT folder remotely
04:28.01CIA-1103grayhoof * r6554 10SCT/sct/: Removed file/folder
04:29.19hyperChipmunkO_o
04:31.14CIA-1103grayhoof * r6557 10SCT/sct/: Created sct folder
04:31.30CIA-1103grayhoof * r6558 10SCT/sct_options/: Created sct_options folder
04:31.40CIA-1103grayhoof * r6559 10SCT/sctd/: Created sctd folder remotely
04:31.58CIA-1103grayhoof * r6560 10SCT/sctd_options/: Created sctd_options folder remotely
04:33.38CIA-1103grayhoof * r6562 10SCT/sct_options/ (options.lua options.xml options_setup.lua sct_options.toc): Initial Commit
04:34.28CIA-1103grayhoof * r6564 10SCT/sctd_options/ (options.lua options.xml sctd_options.toc): Initial Commit
04:35.04hyperChipmunk>8O
04:35.07FryGuywoah
04:35.09FryGuysct :O
04:35.22hyperChipmunkgrayhoof needs to read some svn docs methinks
04:35.36FryGuytoo bad i've fallen in love with msbt :/
04:35.44hyperChipmunkas have we all
04:36.25*** join/#wowace maia (n=maia@chello084112137081.14.11.vie.surfer.at)
04:36.55FryGuyugh
04:37.00FryGuythe svn fubar is hosed :(
04:37.21FryGuyhe needs to stop committing broken stuffs :(
04:43.55kergothi dont think ck has touched fubar in quite a while
04:44.01kergothgot burned out on it, methinks
04:44.15*** join/#wowace Sole (n=no@203.118.159.21)
04:44.20Solehello
04:48.11*** join/#wowace Galka (n=Galka@pool-72-88-159-177.nwrknj.east.verizon.net)
04:48.20GalkaO_O
04:48.23GalkaSCT initial commit on Trunk
04:48.28GalkaO_O
04:52.45CIA-1103sole * r6565 10Soap/ (Soap.lua Soap.toc): Soap: fixed a wrong entry in the toc
04:55.58*** join/#wowace Sole (n=no@203.118.159.21)
04:57.22CIA-1103grayhoof * r6566 10SCT/sct/libs/Ace2/: sct: Added Ace2 Externals
04:59.05CIA-1103grayhoof * r6567 10SCT/sct/libs/Ace2/ (10 files in 8 dirs): sct: removed Ace Files, replaced with externals
05:06.09CIA-1103grayhoof * r6568 10SCT/sct/libs/ (Compost-2.0/ ParserLib/): sct: Removing ParserLib and Compost files
05:07.44CIA-1103grayhoof * r6569 10SCT/sct/libs/: sct: Removed ParserLib and Compost-2.0 files, replaced with externals
05:11.45*** join/#wowace Galka_ (n=Galka@pool-72-88-159-177.nwrknj.east.verizon.net)
05:25.00CIA-1103sole * r6570 10Soap/ (Soap.lua Soap.toc libs/):
05:25.01CIA-11Soap:
05:25.01CIA-11* updated externals (Compost and ParserLib)
05:26.53Kebinusanwow
05:26.58Kebinusansct in trunk
05:27.05Kebinusanmust... download
05:27.30CIA-1103handdol * r6571 10Necronomicon/ (Necronomicon.toc NecronomiconLocals_koKR.lua): Korean localization is added
05:43.09Frittiesp. 40
05:45.06Icerothmjc, pong
05:45.28Iceroththrow me a private message or write to icehud thread, gotta go the office ->
05:52.47*** join/#wowace steino_ (n=stein-iv@ti531210a080-7447.bb.online.no)
06:08.05*** join/#wowace `-FISKER_Q\ (i=blah2@85.24.17.250)
06:15.56ckknightback
06:16.39Frittiheya ckknight
06:17.15ckknightFryGuy, I can't take your judging stares anymore
06:17.25FryGuy:\
06:17.59FryGuyit's just the fubar addons
06:23.05*** join/#wowace `-FISKER_Q (i=blah2@85.24.17.250)
06:23.36ckknightfeel free to take some initiative
06:26.35Frittickknight: could your please take a quick look at flyspray bug 40? http://www.wowace.com/flyspray/?do=details&id=40
06:26.48ckknightI really don't want to right now
06:26.59Frittiok
06:29.21Frittire FuBar plugins, can other people fix the FuBar-1.2 default plugins (money, exp, etc) ?
06:29.29Frittior would you rather do it yourself?
06:32.06oxman<PROTECTED>
06:41.59vhaarrSole: Soap.lua:360: attempt to concatenate field 'texture' nil value
06:42.23vhaarrSole: I got that error a few times last night
06:45.46*** join/#wowace Thiana (n=unknown@c-24-147-41-254.hsd1.nh.comcast.net)
06:46.07ckknightFritti, I would love people to take those over.
06:46.29ckknightany changes you want will be gladly accepted
06:46.34ckknight...unless they suck
06:47.08ckknightjust remember to keep the Ace philosophy in mind of having minimal CPU, minimal memory churn, and ease of readability
06:47.15ckknightas long as you do that, you'll be golden
06:48.33Frittickknight: ok, I'll see if I can find some time. I'll branch them first so people can check the code
06:50.29ckknightgood work
06:50.51ckknightone thing I need to do is document FBP-2.0
06:51.27ckknightFritti, bug 41 is related to AceTab: bug chip
06:51.40ckknightfuck
06:51.45ckknightwhat's chip's real name?
06:51.51ckknightI want to add him to notificatons
06:52.07sedatedChipmunkbirth name or SVN?
06:52.34ckknightJohn Stehara, it seems
06:52.38ckknightyou're not on flyspray
06:52.40sedatedChipmunka
06:52.43sedatedChipmunkStahara
06:52.45ckknighthttp://www.wowace.com/flyspray/?do=details&id=41
06:52.48ckknightalright
06:52.51sedatedChipmunkyea, I haven't registered
06:52.59ckknightwhat kind of name is Stahara?
06:53.02ckknightjw
06:53.41sedatedChipmunkit's my name; it's actually warped a few generations from a Ukrainian root
06:54.02ckknightah, okay
06:54.19sedatedChipmunkinteresting bug; I only touch OnTabPressed
06:54.28ckknightEllis Island-style?
06:54.52sedatedChipmunkyea
06:54.55ckknightalright
06:55.08ckknightmine hasn't changed since 1600 or so :-P
06:55.16sedatedChipmunkyours is simple
06:55.28ckknightit used to be spelled "Cnet"
06:55.35sedatedChipmunkand doesn't have any combination of c's and z's
06:55.44ckknightbut that was in like 1200 in Normandy :-P
06:56.53Frittickknight: ooh! thanks for looking at that one
06:57.23sedatedChipmunkI'll take a look at bug 41 tomorrow
06:57.30sedatedChipmunki'm technically asleep =P
06:57.36FrittiI've been hunting for like 3 hours yesterday evening
06:58.04Frittioh, should I put in my real name too?
06:58.08sedatedChipmunkI really not sure it's AceTab, honestly, but I've spent enough time with chat events in writing it that I can probably figure it out
06:58.30ckknightFritti, do what you feel like
06:58.37ckknightfrankly, I'd rather have people on Bugspray use their irc names
06:58.39ckknight:-P
06:58.57ckknightI feel I'm exempt, seeing as it's reasonably obvious that "Cameron Kenneth Knight" is "ckknight"
06:59.08Frittiheh :)
06:59.19Frittiluckily my real name isn't in any way related to Fritti
06:59.19sedatedChipmunkcan't you just look at username?
06:59.37ckknightreally, what I'd like is "John Stahara (hyperChipmunk)"
06:59.38ckknightor something
07:00.36sedatedChipmunkso how's flyspray supposed to send me a jabber message
07:01.31sedatedChipmunkmeh, i'll deal in the morning
07:01.36sedatedChipmunkI'm thumped
07:01.40sedatedChipmunkg'night
07:01.43Frittigood night
07:01.57sedatedChipmunkslick work on BugSack, btw, fritz
07:02.03ThianaNight night sC
07:02.06sedatedChipmunkdunno where you came from, but good to have ya aboard
07:03.08ckknightyes, Fritti, I was told you are "money" from a reliable source, so I'm assuming that's good
07:05.38*** join/#wowace Worf (n=worf@i-247.vc-graz.ac.at)
07:05.59ckknightFritti, get ready to test
07:06.34ckknightdewdrop uploaded
07:06.48ckknightwtf
07:06.55oxmanwhat's  the changelog ?
07:06.55ckknightwhy won't you post bugs :-P
07:07.14CIA-1103ckknight * r6572 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: Dewdrop - possible bugfix line 372
07:07.14ckknightpossible bugfix for line 372
07:07.14ckknightthere it is
07:07.23FrittisedatedChipmunk, ckknight thanks for the kind words
07:07.27oxmanhuù ok
07:07.42ckknighthuù?
07:07.43Frittican't test right now, WoW-EU down
07:07.47ckknightah
07:07.51ckknightEuropean, eh?
07:07.53Frittimaintenance
07:07.56Frittidutch
07:08.50ckknightah, cool
07:08.59FrittiI've been using ace / reading lua since Rowne was active, never dared to publish my "work" though (mostly ui fiddling addons)
07:08.59ckknightI've wanted to learn Dutch
07:08.59[Ammo]maintenance sucks a bit :)
07:09.11[Ammo]dutch is easy
07:09.14ckknightRowne has given me bad advice in my day
07:09.22[Ammo]start with: hoi, leuke schoenen, neuken?
07:09.26ckknightIk hab geld
07:09.36Frittihe had an interesting coding style to say the least :)
07:09.43Frittickknight: bijna goed
07:09.55ckknightFritti, monkey pants.
07:09.59Fritti:)
07:10.08ckknightI don't know what you said
07:10.10Fritti"Ik heb geld" = i have money
07:10.21Fritti"bijna goed" = that was almost ok (?)
07:11.07[Ammo]hoi, leuke schoenen, neuken? = hi, nice shoes, wanna fuck/
07:11.25[Ammo]dutch joke introduced by Fokke & Sukke
07:11.32Frittifokke & sukke rule :)
07:12.15Frittiah if you want to learn dutch, try to pronounce my real name: Stijn
07:12.34oxmanlol
07:13.06Fritti:) always fun to meet non-Dutch people with a name like that
07:13.10Worfmorning fellow addicts
07:13.21ckknightmorning, Worf
07:13.48ckknightFritti, I'm guessing it's like the Jewish "Stein"
07:13.57ckknightjust a guess, though
07:13.59Frittigood guess
07:14.02Frittiit is
07:14.15ckknighthow do you pronounce it?
07:14.32Frittimore like "ai" in english I think
07:14.38Frittinot sure of the vowel
07:16.00ckknightStein can sound like "St-ai-n" or "St-ee-n"
07:16.07ckknightI was thinking the former
07:16.08[Ammo]ij as in my
07:16.09Frittidefinitely the first one
07:16.14ckknightalright then
07:16.16ckknightI was right!
07:16.21ckknightyou Jewish, then?
07:16.29Frittino, not at all
07:16.32ckknightor just coincidental
07:16.34ckknightokay
07:16.44FrittiStijn is a german derivative of constantine
07:17.09Fritti(constantijn in dutch)
07:17.34Frittiother that that I've never bothered to research my name (I wouldn't even know a famous constantine myself :-)
07:17.36*** join/#wowace Kameril (n=dssd@69-171-226-188.clspco.adelphia.net)
07:18.31ckknightKeanu Reeves was in Constantine
07:18.37ckknightand there was that mobster
07:18.41Frittiand it was a great movie
07:18.43ckknightand there was the Roman guy
07:19.00Frittioh yeah
07:19.04Frittiforgot about that one
07:19.08FrittiI don't know the mobster
07:19.54Kamerilso whats the advantages of using an aceoptions datatable in dewdrop over dewdrop:AddLine? just the ability to use the same table in AceConsole and whatever else? currently my gui is built with AddLine, trying to see if its worth it to switch
07:19.55vhaarrmaintenance (sp?)
07:20.48[Ammo]Kameril: using the same table for both console and dewdrop is perfect
07:20.51[Ammo]saves a lot of trouble
07:21.39ckknightKameril, do what you feel like. the table is parsed into standard dewdrop addlines
07:21.45vhaarrhttp://www.wowace.com/flyspray/index.php?tasks=all&project=1 is empty for me
07:21.55vhaarrdo I have to log in to see open tasks?
07:22.01Kamerili won't be using console though, i use a lot of dynamic frames and depending what you click on different dewdrop functions are called
07:22.08ckknightah
07:22.12ckknightstick with :AddLine.
07:22.16Kamerilk thanks
07:22.25ckknightboth are available
07:22.30ckknightand they can be mixed
07:22.33ckknightFuBar uses a mix
07:22.38ckknighta standard set of options
07:22.46Frittivhaarr: it shows 1 task for me whether i'm logged in or not
07:22.47ckknightbut some specific ones depending on the specific panel
07:22.52Kamerilyeah, like profiles in AceDB can be fed in?
07:22.58vhaarrFritti: okay, hm
07:23.08Frittitask ID 9
07:23.41vhaarrah, it's my user stylesheet that hides it
07:24.14ckknightKameril, hrm?
07:25.25Kamerilprofiles in AceDB, i haven't messed with them much, but i assume you can get an ace options table from AceDB to feed to dewdrop from the wiki api?
07:25.33MakkIs there an addon that sorts consumables into a specific folder, and then gives you a panel (some thing like AutoBar) containing them all?
07:25.38Kamerilso its easy profile switches
07:25.48ckknightright, Kameril
07:26.02Kamerilk, cool, thanks
07:26.56vhaarrMakk: http://www.wowace.com/forums/index.php/topic,1483.0.html
07:29.21CIA-1103ammo 07Ace2 * r6573 10BigWigs/Naxxramas/Gluth.lua:
07:29.21CIA-11BigWigs (Ace2):
07:29.21CIA-11* Gluth, updated start detection of Gluth encounter, could probably use some optimization
07:30.06FryGuy:O
07:30.06FryGuysweet
07:30.14Worfi'm just wondering about the ace2 forums... is the forum the only place for describing the addons one writes ( and doesn't yet release as .zip )  ?
07:30.35Worfand since images would be good, what do you recommend?
07:30.49vhaarr[Ammo]: neat
07:31.00vhaarr|self:CancelScheduledEvent("GLuth_CheckStart")|
07:31.07vhaarrshould probably be "Gluth"
07:31.18Worfi've been told that i sould propably add some better descriptions and images about the stuff i do
07:31.27[Ammo]vhaarr: oh yeah
07:31.55CIA-1103ammo 07Ace2 * r6574 10BigWigs/Naxxramas/Gluth.lua:
07:31.55CIA-11BigWigs (ace2):
07:31.55CIA-11* Gluth typo fix
07:33.57CIA-1103ckknight * r6575 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - got rid of global mangling in the trigger. should be faster now.
07:42.48*** join/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
07:42.48*** mode/#wowace [+o Cairenn] by ChanServ
07:49.03*** join/#wowace quoin (n=quoin@60-240-222-119.tpgi.com.au)
07:49.22ckknightalright
07:49.25ckknightnow to write RPS
07:49.42oxmanRPS ?
07:49.51ckknightone issue with multi-user mods is that I need someone to test with :-P
07:49.56ckknightrock-paper-scissors
07:50.10oxmanlol
07:50.36ckknighttest for AceComm
07:50.36oxmansometimes i want two ore more account to test  my multi-users mods :D
07:50.44ckknightyea
07:50.50ckknightsee, I only have 1 computer
07:51.07ckknightif I had more, then I could borrow someone else's while they're not using it or whatnot
07:51.22oxmanyep
07:57.20CIA-1103ckknight * r6576 10BabbleLib/Babble-Spell-2.0/Babble-Spell-2.0.lua: Babble-Spell-2.0 - http://www.wowace.com/flyspray/?do=details&id=38
07:59.25[Ammo]ckknight: I tested some with shyva, on irc, just roll a level 1 on a server and test
07:59.41[Ammo]find someone in US and roll a char :)
07:59.42ckknightyea, that'll be the plan
08:00.22*** join/#wowace MoonWolf (n=moonwolf@f176182.upc-f.chello.nl)
08:00.22*** mode/#wowace [+o MoonWolf] by ChanServ
08:02.33*** join/#wowace Kebinusan (i=Kebinusa@adsl-69-208-94-101.dsl.klmzmi.ameritech.net)
08:03.43FrittiWorf: re descriptions, why not use the wiki?
08:03.49Worfah - i found there is a wiki... why didn't you guys take a big chunk of wood and beat me in the right directions :D
08:03.54WorfFritti: just found it :D
08:04.12Frittitiming ^_^
08:04.16WorfFritti: http://wiki.wowace.com/index.php/CC_Core - started to edit
08:04.18ckknightFritti, test Dewdrop
08:04.30Frittiit's 10:06, servers aren't back up yet for an hour
08:04.35ckknightoh
08:04.37ckknightyea
08:04.43ckknightsorry, forgot
08:04.45Fritti:)
08:04.46Worfit's just that i didn't yet use a wiki... need to get used to that
08:04.52ckknighthttp://www.wowace.com/flyspray/?do=details&id=40 :-P
08:05.45FrittiI need to set up a scheme between my private svn and the ace svn that doesn't require me jumping through so many hoops to update all the libraries :-/
08:07.23ckknighthrm.
08:07.32ckknightkergoth has a funky way
08:09.35Frittiway to go cryptic svn errors 'svn: Cannot replace a directory from within' actually means 'hey you have a checkout of something that doesnt exist in HEAD anymore'
08:10.00*** join/#wowace Industrial (n=tom@hellsblade.xs4all.nl)
08:10.42kergothi have a funky way?
08:11.16FrittiIndustrial: didn't you get that 'replace directory from within' svn error yesterday?
08:11.26Industrialyes
08:11.48FrittiI just found out that it means that you have checked out something that isn't in the same location on the repository anymore
08:12.05Frittimy probably guess would be Bartender2 or !BugGrabber
08:12.10Industrialah
08:12.12Industrialthanks
08:12.15Industrialbuggrabber yeah
08:12.16gnorlishi can't get into svn right now :(
08:17.03Frittikergoth: so what is your funky/unfunky way?
08:21.47*** join/#wowace ven (n=ven@dyndsl-085-016-092-105.ewe-ip-backbone.de)
08:22.17Worfdamn... now i would need screenshots, but there is maintainance...
08:25.23kergothFritti: i wish i knew, that comment confused me
08:25.39kergothoh, i know what hes referring to
08:25.47kergothyou want to look into svk
08:25.49kergoth~svk
08:25.53purlrumour has it, svk is a decentralized version control system. It uses the Subversion filesystem but provides additional, powerful features. svk plays well with others, it can mirror remote Subversion, Perforce, and CVS repositories to perform offline operations.  It supports star merges, cherry picking, etc.  See http://svk.elixus.org/
08:27.49FrittiI've toyed with svk
08:27.55Frittibut that was a long time ago
08:28.25[Ammo]hrmf, why is the svn always down around this time of the day
08:32.31Kebinusanok
08:32.41KebinusanEvery time I logout I hear the worms 'fatality' sound
08:33.02[Ammo]bugsack giving you errors ;)
08:33.04MoonWolfcool
08:33.39kergothFritti: my entire addon set is maintained in svk, every single addon is in a vendor branch, every version of upstream tagged, merged to trunk so i lose no local changes
08:33.47kergothhttp://kergoth.com/projects/wow/timeline
08:34.03FrittiI've got that using regular svn :)
08:34.12Frittiand a local property 'merged' and 2 scripts
08:34.49Frittibut how do you develop in the ace svn then?
08:35.00Frittihack code locally and merge back to ace?
08:35.16MoonWolfooh
08:35.20MoonWolfyou imported slash
08:35.30MoonWolfits not even working right yet.
08:35.35MoonWolfthe formula's are off.
08:36.14kergothi noticed, it shows 0.0 - 0.0 for melee right now :)
08:36.19kergothstill, lots of potential
08:36.26kergothFritti: svk tracks merges automatically
08:36.42MoonWolfit does...
08:36.44MoonWolfcould be
08:36.45kergothi develop in wowace checkouts, then run my script to import wowace svn paths as of a certain date onto the vendor branch, tag it, and merge to trunk
08:36.50MoonWolfit works on ranged weapons though!
08:37.04MoonWolfkinda
08:37.22kergothhttp://kergoth.com/projects/homefiles/browser/bin/wow_addon
08:37.23Frittikergoth: ok, sounds like a good setup. does svk work with 'regular' svn backend servers?
08:37.29kergothFritti: svk uses svn.
08:37.34kergothits local depots are svn repositories
08:37.39kergothit stores merge points in svn properties, as you said
08:37.41kergothall for you
08:37.43MoonWolfits svn with more features
08:38.04kergothaye, and mirrors repositories, so you can go offline
08:38.05*** join/#wowace Sairen (n=Miranda@p549E56B2.dip.t-dialin.net)
08:38.08kergothpeer to peer for svn
08:38.18Frittithat's why I initally toyed with it
08:38.22Frittilaptop offline commits
08:38.28Frittisync when online
08:38.39MoonWolfkergoth, you do a lot of changes in a day
08:39.03Frittinow to see whether can I set my svk depot to a https:// svn repository
08:45.06[Ammo]hmm thinking about a 4 horsemen mark reporting mod
08:45.26vhaarrhave you read the theorycrafts on the fight?
08:45.29[Ammo]yeah
08:45.33[Ammo]30 seconds, then every 12 seconds
08:45.37vhaarrye
08:45.39[Ammo]should be easy enough
08:45.39WorfQuestion: is it ok to upload a 2.5 MB Video to the Wiki?
08:45.52kergothMoonWolf: aye, its mostly automated, just download the zips off the addon sites of the upgrades and run teh script on each and call it done
08:45.52[Ammo]why would you want that?
08:46.12kergothFritti: i dont think you can, i think you'd need a mirror of it
08:46.22kergothFritti: it is nice though, especially when wowace goes down :P
08:46.52vhaarr[Ammo]: http://forums-en.wow-europe.com/thread.aspx?fn=wow-dungeons-en&t=90517&p=1&tmp=1#post90517
08:46.58vhaarris that what you read?
08:47.00[Ammo]yeah I've read the theory
08:47.05vhaarrokay cool
08:47.15[Ammo]easy enough to hack together
08:47.21[Ammo]I guess I'll go do that while I wait for servers and svn
08:47.30Frittikergoth: you're right, can't be done, but then it's also a stupid idea in the first place (because you lose the local commit capabilites)
08:48.14vhaarr[Ammo]: maybe also add a "Shield Wall up for 20sec" when they hit 50%
08:48.19Worfah - i just see that it's not ok, the server doesn't allow ...
08:48.44[Ammo]I'd need a transcript for the exact message
08:48.48[Ammo]but sounds like a good idea
08:48.58vhaarrit's probably just "Thane gains Shield Wall."
08:49.03[Ammo]probably yeah
08:49.08[Ammo]I'll just do that
08:49.42vhaarrthat will need sync'ing though
08:49.58kergothteehee
08:50.06kergothi just won a lucky bid for 2s for 9 amber idols
08:50.09kergothand sold the stack for 95g
08:50.13kergothhooray for long shot investments
08:50.31Worflol
08:51.57IndustrialIs there something with the svn?
08:52.13MoonWolfwow
08:52.16MoonWolftalk about profit
08:53.15IndustrialIts not reacting :(
08:55.04MakkIndustrial: confimed
08:55.07Makkwtf :(
08:55.21kergothokay, its time for me to finish taht assist addon
08:55.21Makkand btw, the guy hosting CardBars has taken it down or smth
08:55.29kergothfucking smartassist is engaging my autoattack while i'm in stealth
08:55.35kergothknocks my ass out  if i'm not careful
08:55.53Makkhttp://membres.lycos.fr/robertixe/fichiers/CardBars/
08:56.12kergothFritti: one really really cool thing
08:56.18kergothFritti: i dunno if you've used other scm tools..
08:56.34kergothbut in tools like clearcase, perforce, etc, they support somethign called views
08:56.51kergothsvn externals is a wannabe and a hack
08:57.15kergothwith views, you can pick and choose this component and that component and this other part of the svn repo and bring it all down to a working copy in a single update
08:57.33Frittiooh that sounds nice
08:57.36kergothsvk is getting that.
08:57.37FrittiI've only ever used CVS and svn
08:57.39kergothit has it in its svn
08:57.59IndustrialMakk, cardbars is 1.5 years old
08:58.03IndustrialMakk, move on
08:58.09FrittiMakk: try AckBar
08:58.10Makkey
08:58.18FrittiI wrote it to replce Card_Bars for me :)
08:58.19Makkit works perfectly fine..
08:58.24Industrialthe author obviously did :>
08:58.31Makk:(
08:58.44MakkFritti: show on mouseover-function?
08:58.55ckknighthttp://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=397240&in_page_id=1766&in_page_id=1766&expand=true
08:59.31kergothackbar adds new buttons, rather than using the blizzard ones the way bartender does, right?
08:59.37FrittiMakk: nope
08:59.57Frittikergoth: it does right now, I'm planning to investigate whether to re-use the _buttons_ is possible (as opposed to the bars)
09:00.06Industrialckknight, lmao
09:00.44Frittii've run into too many UI repositioning issues when I dragged the "right" card bar away from it's position and the game still thought it had to move all durability stuff etc to the left
09:01.10kergothFritti: i'd think we could set up a pool of buttons that includes teh blizzard ones, and only allocate new ones as needed, programmatically
09:01.24*** join/#wowace quoin (n=quoin@60-240-222-119.tpgi.com.au)
09:01.28Frittithat would rock
09:01.58Frittiactually AckBar is quite functional execept for bugs 40 & 41; and ckknight probably fixed 40 (going to test in a minute)
09:01.59kergothi'd offer to assist, but i need to stop slacking and finish my own addons, dangit
09:02.02kergoth:)
09:02.03kergothcool
09:02.08kergoth~/code/wowace$ svk pull
09:02.11kergothRA layer request failed: PROPFIND request failed on '/root': PROPFIND of '/root': could not connect to server (http://svn.wowace.com)
09:02.12kergoth:'(
09:02.12kergothglad i have svk
09:02.13FrittiI can try and add mouse over as well
09:03.39Industrialkergoth, ;\
09:04.12kergothwhats this combine addon of kael's in svn?
09:09.26Industrialsvn up
09:09.28Industrial:o
09:09.40kergoth/cheer
09:10.22Frittickknight: unfortunately the error moved :(
09:10.43ckknightokay
09:10.49ckknightwhereto?
09:11.03Frittiline 375
09:11.45Worfok, wiki doesn't allow uploads of 2.5 MB files, google video scales the video down, other video sharing sites that don't make me vomit i don't know, so for now i have the file on my own host... may i put your attention to http://wiki.wowace.com/index.php/CC_Target , for i'm very prowd of my first Wiki pages ( and do click the video ... )
09:13.01hastenp: The Cumshots - Øl
09:13.36vhaarr:P
09:13.49MoonWolfhaste.....
09:13.57haste:OO
09:16.12ckknightwhat's the full error message, Fritti?
09:16.15kergothWorf: ooh, that looks seriously kick ass for a hunter
09:16.28Worfkergoth: do tell... :D
09:16.39kergothmy highest hunter is only 30, but i gotta try it :)
09:16.42Worfkergoth: i only do addons that seriousely kick ass
09:16.43Frittiattempt to index field 'level' (a nil value)
09:16.54kergothi've been looking for an addon for just that, letting me see both my target and that of my pet
09:17.13Neronixckknight: Can you merge in my AceEvent branch please?
09:17.20kergothcourse i no longer use blizz unitframes, so its probably not all that useful to me, but still!\
09:17.29NeronixI couldn't do the quick fix to trunk because some heathen passworded it :P
09:17.30ckknightNeronix, I need to look at it first :-P
09:17.49NeronixAll I did was add "AceEvent20Frame" to the CreateFrame call
09:18.26Frittickknight: if it helps, it seems to occur when I open a range
09:18.34Frittiit doesn't occur when opening a toggle
09:18.44ckknightFritti, ah.
09:18.50ckknightsee, that's useful information
09:19.01Frittib
09:19.48Worfkergoth: well, if you want you can create a version with a alternative unit frame... or maybe we split it up or so :D
09:19.52kergoth:)
09:20.02kergothdamnit, stop giving me ideas to  hack on other peoples addons
09:20.07kergothi need to finish one of mine first for once
09:20.08kergothhehe
09:20.10Worfhehehe
09:20.24CIA-1103ckknight * r6577 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - frame is now given a name: AceEvent20Frame
09:20.45NeronixJust so it doesn't appear as an anonyframe anymore
09:20.49Neronixthanks
09:22.40ckknightNeronix, do your testing on trunk
09:23.11kergothisgh
09:23.12kergothisgh
09:23.14kergothSIGH
09:23.18haste:D
09:23.21kergothi keep trying to use .. to concatenate in python
09:25.03kergothooh, didnt notice squishy going ace2
09:25.03Wobinbeen a while
09:25.14oxmansquishy is not very good
09:25.21oxmanyou can't set priority like :
09:25.26oxmanwarrior = 1
09:25.30oxmanpriest = 0.8
09:25.32oxmanetc..
09:25.46kergothworks well enough for me, my needs are pretty basic
09:26.10oxmani see that, an emergency monitor without priority isn't very useful
09:26.10hasteoxman: a option like that would make me dislike squishy even more :p
09:26.32oxmanwhy ?
09:26.56hasteI dislike add ons that make the gameplay easier then it currently is
09:27.06oxmanthat what squishy do
09:27.09oxmanwith or without priority.
09:27.17hasteI said dislike it even more
09:27.29oxmansorry, i'm french :')
09:27.40oxmanwhich addon do you use ?
09:27.53oxmanand witch class ?
09:28.08hastePerfectRaid as raid frames, on my shaman
09:28.22oxmanand which others ?
09:28.33hastewhich other?
09:28.33CIA-1103ammo 07Ace2 * r6578 10BigWigs/ (AQ40/Twins.lua Core.lua Naxxramas/Horsemen.lua):
09:28.33CIA-11BigWigs (Ace2):
09:28.33CIA-11* added 'have been defeated' locale
09:28.33CIA-11* Added experimental 4 horsemen module no testing whatsoever ofcourse :)
09:28.39oxmanaddon
09:28.41hasteI use oRA ofc :p
09:28.49hasteand my own unit frames
09:28.54oxmanoRA !? for what ?
09:28.56CIA-1103ammo * r6579 10BabbleLib/Babble-Boss-2.0/Babble-Boss-2.0.lua:
09:28.57CIA-11Babble-Boss-2.0:
09:28.59CIA-11* Added 'The Four Horsemen' locale
09:29.08hasteoRA, as a replacement for CTRA
09:29.10Industrialoh noes oxman is back :<
09:29.13oxmani know ora
09:29.23oxmanso youse use oRA for... maintank ?
09:29.29hastenope
09:29.36oxmanso for what ?
09:29.42[Ammo]ready checks, item checks, resist checks etc
09:29.43hastejust the ready check, item scan, durability check
09:29.50oxmanok
09:29.54oxmanwhich other addon ?
09:30.05haste*makes a list*
09:30.06oxman(ready check = /appel now in french, maybe /call for you)
09:30.17haste/readycheck for us
09:30.21oxmanok
09:30.36[Ammo]just that the blizzard ready check sucks
09:30.42Frittickknight: if I move your 'button reclaimed' code to just above 375 it seems to work
09:30.45oxmanwhy ? i like it
09:30.55[Ammo]it's slow as helll
09:31.02oxmanreally ? not here
09:31.05[Ammo]you don't get any feedback until everyone has clicked or 30 seconds has passed
09:31.20[Ammo]it's crap
09:31.24oxmanoh for that, so you know that some people aren't very ready
09:31.25oxman;)
09:31.37vhaarrckknight: "Ace2\AceEvent-2.0\AceEvent-2.0.lua:625: Cannot unregister event "MEETINGSTONE_CHANGED". Improperly unregistering from AceEvent-2.0."
09:31.42ckknightFritti, alright, do that and commit :-P
09:31.42vhaarron login
09:31.49ckknightvhaarr, newest version?
09:31.57vhaarryes
09:32.18oxmanwell i will try to do an emergency with priority with the layout of perfectraid
09:32.27hasteoxman: http://pastebin.ca/111382 < if you have a question about anything, just ask ;)
09:32.31oxmancladhaire said it's easy to re-use the layout/code
09:32.57CIA-1103fritti * r6580 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: Dewdrop - fix for flyspray bug 40
09:33.17[Ammo]now, is there anyone on here that is in a guild that is up to the 4 horsemen :)
09:33.38FrittiI've got absolutely no clue why that worked but it did
09:33.43vhaarralmost :P
09:33.47hasteWe were on patch =\
09:33.54hastebut out MT quit now so :p
09:33.56oxmanah ah ah haste
09:33.58hastenot sure anymore
09:33.59oxmanCThunWarner ?
09:34.09oxmanIt make the gameplay more easy :')
09:34.18haste...
09:34.37oxman;p
09:34.46oxmanand about ora_mtf, i've post a comment about a new layout
09:34.50oxman:)
09:34.55steino_haste: we are still on patch.. kinda :o
09:34.56oxman(on wowi)
09:35.14hasteI'm not the author ! :p
09:35.28Industrialsteino, grim batol is online
09:35.34steinoi know
09:35.35oxmani know
09:35.38steinoi AM online :)
09:35.42hastesteino: well, I don't trust half the guild atm :p
09:35.45oxmanbut maybe you could like the layout i've submit
09:35.51steinohaste: that makes us two
09:35.56steino:<
09:35.58oxmanand you can try now with little modification in the addon
09:36.03hasteI still don't use oRA_MTF and PRT
09:36.07vhaarr[Ammo]: well we need to kill Gothik first but we're not far away from them.
09:36.09oxmanok
09:36.35[Ammo]I'll first see if the module loads without errors :)
09:36.37[Ammo]all drycoded etc
09:36.37oxmanexactly what's prt ? mt with pr layout ?
09:36.41Industrialgo go gadget 30 minute svn updates
09:36.44Industrial:|
09:36.48[Ammo]perfectraidtargets
09:36.55IndustrialIs there some alternative to externals?
09:36.56oxmanyes i know that =p
09:37.01Industrialim really anoyed by it
09:37.01oxmanplayertarget ?
09:37.01Industrial:P
09:37.04hasteoxman: more or less a: scan raid for targets and show how many have targeted what
09:37.05oxmanmaintanktarget ?
09:37.05vhaarrIndustrial: yes
09:37.10hastenot maintank
09:37.11oxmanoh ok
09:37.17vhaarrIndustrial: check the libs and Ace2 out as their own addons
09:37.21[Ammo]oxman: look up the thread on wowace forums
09:37.25vhaarrIndustrial: and then check out everything else without externals
09:37.28Wobin<PROTECTED>
09:37.31oxmanyes but my computer lag :D
09:37.40vhaarrIndustrial: but the mods must have OptionalDeps: Ace2, <lib>, <lib>, etc.
09:37.48Wobinmaybe by daflare
09:39.05phyberhttp://forums-en.wow-europe.com/thread.aspx?fn=wow-test-realm-en&t=157770&p=1&tmp=1#post157770 (if anyone else wanted a look at those undocumented changes)
09:39.09Wobinhttp://www.wowace.com/forums/index.php/topic,1774.0.html
09:39.13phyberPaladin Bubble/Hearth got nerfed ;)
09:40.22WobinExpose armor is now 8/16/24/32/40% reducing the targets armor
09:40.27NeronixThat's evil
09:40.29*** join/#wowace Industrial` (n=tom@hellsblade.xs4all.nl)
09:40.31WobinDoes it stack with the warrior one?
09:40.54Neronixbut I bet that when 1.13 or whatever patch they have the next instance in, they'll say they applied a hotfix
09:41.01Neronixthen suddenly EVERYONE kills them
09:41.10Neronixand Sapphiron and Kel'Thuzad
09:41.20vhaarrpatchwerk will probably be nerfed too
09:41.24phyberNeronix: link to thread? :)
09:41.30NeronixJust like what happened just before Naxx was ready when they "hotfixed" ouro and c'thun
09:41.45Neronixand when mc became mysteriously easy just before BWL
09:42.01Neronixphyber: http://forums-en.wow-europe.com/thread.aspx?fn=wow-dungeons-en&t=90517&p=1&tmp=1#post90517
09:43.26CIA-1103fritti 07Fritti * r6581 10AckBar/AckBar/AckBar.lua: AckBar: - really reset everything on bar reset
09:44.05NeronixWobin: iirc it still doesn't stack
09:44.10Wobinalas =)
09:44.29Wobincould it outperform sunder?
09:45.05vhaarreh
09:45.08vhaarrSunder = aggro.
09:45.12hasteNeronix: Well, the Vael nerf is the worst one ever :D
09:45.14vhaarrExpose = lol.
09:45.15Wobinyes
09:45.40vhaarrSunder doesn't have performance.
09:45.45vhaarrIt's like -200 armor or something.
09:45.47vhaarrIt's crap.
09:45.51vhaarrIt's aggro, and that's it.
09:46.17Neronixhaste: What was it like before and after?
09:46.31hasteNeronix: after 1h of tries you got a 12h despawn
09:46.38hasteNeronix: more HP, more damage from him
09:46.40CIA-1103fritti * r6582 10AckBar/: AckBar: - move AckBar into trunk; it's got an annoying FrameXML error left on console input (bug 41) but other than that it should work for some more people besides me
09:46.51NeronixI see
09:46.52hasteNeronix: and the lag issue and VPU errors that you had back then
09:47.12hasteyou entered the Vael room and saw your FPS drop to half due to a memory leak in the room or something
09:47.15CIA-1103fritti * r6583 10/branches/AckBar/: AckBar: - Remove unnecessary branch
09:47.37Neronixomg, dafire's perl script looks pimp
09:47.41CIA-1103ammo 07Ace2 * r6584 10BigWigs/ (BigWigs.toc Naxxramas/Horsemen.lua):
09:47.41CIA-11BigWigs (ace2):
09:47.41CIA-11* Horsemen module enables/disables without errors, added to the .toc
09:47.46Neronixif only I could actually read perl
09:48.06phyberhmm, perl where?
09:49.23Neronixlink wobin posted a page ago
09:49.34Neronix10 mins ago
09:49.37Wobinhttp://www.wowace.com/forums/index.php/topic,1774.0.html
09:50.03phybermy scroll buffer only has 3 lines.  I'm trying to save memory.  honest.
09:50.13hasteerrr
09:50.21hasteoh, lol :p
09:50.29hasteI was thinking of the ChatFrameX now :p
09:51.02MoonWolfphyber, a whole 3 lines.
09:51.08MoonWolftalk about backlog.
09:52.18phyberhis script does what I've been wanting to do for a while.
09:52.29phyberjust get the externals once and copy them into everything else.
09:52.52vhaarryou can also get the externals as seperate addons and checkout the normal addons without externals
09:53.39vhaarrhm, something is weird with Squishy after the latest AceEvent updates
09:53.50vhaarrit doesn't show even if I have it on
09:53.56vhaarrI have to /squishy standby x2
09:54.10CIA-1103icetrain * r6585 10oRA_MainTankFrames/oRA_MainTankFrames.lua: oRA_MainTankFrames: Split SetStyle() into a set of smaller functions that will be called from UpdateStyle() when needed, this will eliminate unnecessary style updates
09:54.43kergothNeronix: what script is that?
09:56.43NeronixReads an addonlist with svn paths from a text file, cos/updates them, reads and saves all externals props, fetches each external once, exports addons and exports externals into addons
09:56.50oxman+1 icetrain :')
09:57.52Neronixsounds pimp, haven't tried it yet
09:58.33kergothcute
09:58.51kergothi wrote one like that myself since svk doesnt support externals at all
09:58.55kergothhehe
10:00.02phyberhe should add some code to check for win/nix so that paths work on both systems.
10:00.04NeronixI thought svk was supposed to wtfpwn everything else ;P
10:00.48*** join/#wowace Mikk1 (i=bofh@81-233-236-26-no19.tbcn.telia.com)
10:00.48Frittigah, fingers keep typing svn instead of svk
10:01.05NeronixAnyone been playing with MH3 overnight?
10:01.13Frittiplay? what's that? :-p
10:01.15vhaarryes, I use it now
10:01.16Neronixwtb feedback
10:01.18vhaarrit works fine
10:01.22Neronixsweet
10:01.39NeronixAbout to test the optional savedvar stuff
10:01.40vhaarronly tried it on some mobs in Searing Gorge up till now, but
10:01.49vhaarrif they work, so should everyone else, I guess.
10:02.26kergothNeronix: the svk devs refused to implement externals, because externals are a steaming pile of crap, which i agree with.  just leaves us lacking functionality until they get views implemented :\
10:03.21Neronixwtf? I have to chmod in cygwin? O.o
10:03.26Neronixkergoth: I see
10:03.39CodayusHmmm
10:03.46CodayusMy oUF player frame is....gone.
10:03.47CodayusOdd.
10:03.49CIA-11wowbench: 03mikeclueby4 * r109 10/trunk/readme.txt: Just prodding CIA :-)
10:03.57MikkWhee =)
10:05.02*** join/#wowace snurre (n=snurre@AVelizy-153-1-35-76.w81-249.abo.wanadoo.fr)
10:05.24MoonWolfcongrats mikk
10:05.52vhaarrCodayus: same problem with ag_UF
10:06.05vhaarrMG2 works fine, though
10:06.07MoonWolfI want 17 back
10:06.07CodayusI get the default player frame.
10:06.12MoonWolfhe was way more fun then 11
10:06.15CodayusBut the oUF party frames...hm'
10:06.22CodayusAnd default target frame too...
10:09.24CodayusGrrr
10:10.29Frittikergoth: how long did it take to sync the whole ace repository?
10:10.36Fritti6800 revisions...
10:10.43Frittierr 6500
10:12.37hasteCodayus: hmm?
10:12.46vhaarr[Ammo]: getting lots of CandyBar errors in wsg now
10:12.49vhaarr[Ammo]: with Soap
10:13.00vhaarr[Ammo]: the same error I gave you yesterdayt
10:13.04[Ammo]hmm
10:13.11[Ammo]weird
10:13.26[Ammo]I had no errors yesterday
10:13.34[Ammo]used BW2 all night in AQ40
10:14.28kergothFritti: heh, when i started there werent nearly as many revs as there are today
10:14.36kergothi think i did my first sync at revision 100 or something :P
10:14.41Frittilucky you...
10:14.54MoonWolfhehe
10:15.11haste[Ammo]: the current oRA2 is your latest right?
10:15.16hasteor have you finished something localy ;) ?
10:15.33[Ammo]I started locally with a different structure
10:15.37[Ammo]will explain in msgs
10:15.48hasteaye
10:16.20vhaarr[Ammo]: well I get it all the time, it's really annoying
10:16.32Codayushaste: Having odd issues with oUF just not working....or giving an error message.  Double checking.
10:16.37*** join/#wowace FtH|Eagle (i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
10:17.18vhaarrhaste: agUF and oUF don't work after the latests AceEvent changes
10:17.21FtH|Eaglehi
10:17.23vhaarrthey just don't show
10:17.38hasteI'll update my libs loacaly and try then
10:17.55vhaarrsame thing with Squishy
10:18.03Codayushaste: I seem to get functioning oUF party frames...
10:18.06vhaarrI have to do a /squishy standby x2 to get it to show
10:18.13vhaarrCodayus: try /ouf standby x2
10:18.15CodayusNot player or target, I just get the default.
10:18.24Codayusvhaarr: Does nothing.
10:18.32[Ammo]vhaarr: blame soap :p
10:18.34vhaarrokay that works for Squishy, at least.
10:18.36vhaarr[Ammo]: ><
10:18.37[Ammo]I think :)
10:18.44vhaarrwell it's an error in CandyBars
10:18.54vhaarrattempt to perform arimethic on something
10:19.01vhaarryou got it last night, I don't remember it now
10:19.14vhaarrmaybe I should get bugsack
10:19.26[Ammo]I know
10:19.29Codayusvhaarr: Thanks, I hadn't noticed squishy had broken too - that fixed it.
10:19.41vhaarryep
10:26.20[Ammo]vhaarr: I'll check what soap does different compared to bw2 that causes errors in candybar
10:26.44vhaarr[Ammo]: nice, busy in bg's atm :P
10:28.19[Ammo]vhaarr: hmm I think I might have found the problem
10:28.27vhaarrthat was fast
10:29.01[Ammo]Sole uses self.can:StartCandyBar etc while when using self.can: you should use self.can:Start()
10:29.07[Ammo]since he's not using it as a mixin
10:29.47[Ammo]I think
10:30.17[Ammo]but hrmf
10:30.44NeronixI wonder if AceOO can be used outside of wow
10:30.50vhaarrhm, no candybar docs on the wiki
10:30.52ckknightyes, it can
10:30.55Neronixif so, why not put it on Luaforge or something?
10:31.00ckknightit was developed outside wow
10:31.02NeronixAllow non-wow coders to get their mitts on it
10:31.21Neronixbecause afaik, nobody's written something like it before for lua
10:31.50Neronixand the WoW community's only a small subset of the Lua community as a whole
10:32.11FtH|Eaglethanks for fixing the bug ckknight :D
10:32.13kergothof course people have written things lke it
10:32.24kergothi reviewed like 4 peoples object models before writing the core of aceoo :P
10:32.30NeronixI see
10:32.38Neronixis AceOO better than them?
10:32.43kergothi wrote like 17 incarnations of aceoo
10:32.47kergothwith varying features
10:33.10kergoththe most fun was doing multiple inheritence with the C3 linearization that python and dylan use, but was less practical than mixins+interfaces
10:34.22kergothhehe, hyper's bits to get tab completion for teknicolor's known nicks kicks ass
10:34.23Neronixif AceOO is worth publishing to the rest of the lua community, then I think it should be
10:34.27kergothline one line of code and its happiness
10:34.45Neronixs/be/be published/
10:34.46kergothwell, currently it isnt really in a suitable state for outside of lua use
10:34.52kergothit should be broken up into multiple files, cleaned up, etc
10:34.59kergothbut that isnt viable for its distribution in wow
10:35.08kergothso you need to determine how best to maintain that
10:35.17kergoths/outside of lua/outside of wow/
10:35.19kergothsilly fingers
10:35.45hasteCodayus: I don't have the same problem with the latest of all libs
10:35.53Codayushm
10:36.06CodayusI deleted and checked them back out...same problem
10:36.08CodayusThoughts?
10:36.22hasteyou don't have any evil addon like cardbars?
10:36.29CodayusNo...
10:36.39CodayusI have all the same addons as I did two days ago when it worked...
10:36.43hasteif you get no error, it's loaded, and such - then I don't know
10:36.50[Ammo]vhaarr: do you get the errors when doing /soap test ?
10:37.06ckknightFtH|Eagle, :-)
10:37.09CodayusNo error...all I did was update from svn.  :-(
10:37.33hasteCodayus: /script LoadAddOn("oUF_Player") does?
10:38.03CodayusIt...makes it work.
10:38.04CodayusHm
10:38.07Codayushmm, even
10:39.11hasteCodayus: the addons are loaded at PEW
10:39.29CodayusHmm
10:39.33*** join/#wowace Industrial (n=tom@hellsblade.xs4all.nl)
10:39.46CodayusAnd repeating for oUF_Target and TargetsTarget fixed those too, of course.
10:39.48CodayusOdd.
10:42.10NeronixHmm, I should add a __newindex metamethod to the mobhealth1/2 db compatibility
10:42.34Neronixbecause A) Fun! B) There's proably some stupid, stupid addon out there that tries to write to the db
10:42.40Neronixand C) Fun!
10:42.51Neronixmetatables/methods are fun!
10:43.44Frittiyay, sync is at revision 1100 :)
10:44.28Industrialback
10:44.39Industrialgot some temperature issues with my pc
10:44.43mjcwhy is it that bagboy never works right :9
10:44.48Industrialso I took it apart and cleaned it
10:44.57Neronixsure it wasn't temperature issues with that girl you picked up ;P
10:45.18Industrialeh?
10:45.19Industrial:P
10:45.29Industrial~emulate Industrial
10:45.30purland now I'm high o/
10:45.30Neronixnvm
10:45.58Industrialthats a keeper :p
10:46.02mjchaha
10:46.33*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
10:46.41Industrialahhh its him all hide
10:47.13Tuplad:>
10:47.18Industrial..
10:47.24Fritti"2 little birds sitting in a corner"
10:47.29Tuplad:o
10:47.46Fritti:)
10:47.48hastekergoth: did you ever find out what happened if you removed the add on that you used to LoadWith?
10:48.19NeronixAceOO.Inherits(Industrial, monkey) ?
10:48.31Frittininja!
10:48.38Neronixs/monkey/monkey, ninja/
10:48.52*** join/#wowace teedog (i=chatzill@vpn2-dhcp-138.bu.edu)
10:49.32vhaarr[Ammo]: no
10:49.57Industrialhttp://tn5.deviantart.com/300W/fs6.deviantart.com/i/2005/079/f/3/Ninja_Monkey_by_Jadon_0.jpg
10:51.38[Ammo]hmmm nice
10:51.48[Ammo]PEW isn't firing anymore with the most recent AceEvent or something?
10:51.57IndustrialPEW? lol
10:52.15[Ammo]just updated all my addons on test machine
10:52.25Neronixhttp://www.wowace.com/forums/index.php/topic,1795.0.html looks realy handy
10:52.30[Ammo]and squishy not showing anymore, ag_unitframes not showing anymore
10:52.46Neronix/annoy ckknight
10:53.06Frittihmm, I added PEW to buggrabber, maybe it's related?
10:53.17Frittido you have that & if so try to disable it?
10:53.27vhaarrno, I don't have buggrabber
10:53.29vhaarrand I get the same errors
10:53.32Frittiphew
10:53.34[Ammo]I don't use buggrabber etc
10:53.43[Ammo]it's related to the most recent AceEvent changes
10:54.18hastehaha
10:54.22[Ammo]vhaarr: I really think Soap is doing something weird, but I have no idea
10:54.26hasteI just dueled a alliance warlock with my rogue
10:54.29hastein winterspring
10:54.36haste100% fair duel :D
10:54.40hastethat was actually fun
10:54.44hasteboth died ^^
10:54.55vhaarr[Ammo]: so you're saying I should poke Sole?
10:55.05Wobin...terface\AddOns\FuBar-compat-1.2\FuBar-compat-1.2.lua:12 function `method'
10:55.06Wobin=(
10:55.06vhaarr[Ammo]: anyway I think it's weird getting such an error from a library
10:55.12vhaarr[Ammo]: it needs better handling imo
10:55.16Wobinattempt to index a nil value
10:56.25[Ammo]vhaarr: probably does
10:56.31Codayushaste: the frame isn't updating though
10:56.45[Ammo]vhaarr: I'm trying to see what's wrong
10:56.45hasteCodayus: sounds like your AceEvent is strange
10:56.49hasteCodayus: what revision?
10:56.49CodayusHm
10:56.58CodayusLatest off the svn?
10:56.59[Ammo]haste: I'm getting the same problems with the most recent AceEvent
10:57.07[Ammo]it breaks most events: )
10:57.12hasteWhy don't I get it?
10:57.13[Ammo]or some at least
10:57.15ckknightNeronix, hrm?
10:58.00CodayusHm
10:58.11CodayusYeah, something is totally screwing up events...
10:58.18[Ammo]yup
10:58.22hasteCodayus: revision !?
10:58.38Codayus6577
10:58.39[Ammo]6577 haste
10:58.40CodayusSorry
10:58.47[Ammo]aka latest
10:58.51Neronixckknight: Some people think AceEvent's borked
10:59.05ckknightokay
10:59.10CodayusSomethings borked.  :-)
10:59.15ckknightwhat is?
10:59.20ckknightand why?
10:59.24TupladChatThrottleLib looks neat
10:59.24hasteI got two bugsack errors after updating now tho' :p
10:59.24WobinWEll I'm getting a fubar-compat-1.2 bug, and the stack does suggest it could be AceEvent
10:59.29[Ammo]addons like Squishy, OUF, ag_Unitframes don't enable
10:59.32hasteoUF2 still works just fine tho'
10:59.39[Ammo]have to do /squishy standby twice
10:59.42[Ammo]to get it to work
10:59.44Wobin...terface\AddOns\FuBar-compat-1.2\FuBar-compat-1.2.lua:12 function `method'
10:59.44WobinInterface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:175 function `TriggerEvent'
10:59.44WobinInterface\AddOns\FuBar\FuBar_Panel.lua:242 function `init'
10:59.44WobinInterface\AddOns\Ace2\AceOO-2.0\AceOO-2.0.lua:465 function `new'
10:59.44WobinInterface\AddOns\FuBar\FuBar.lua:909 function `OnEnable'
10:59.49CodayusStuff doesn't enable, and if you make it enable, it doesn't update.
11:00.27Wobinthe problem with Ace2
11:00.36Wobin's embedding, means that you can't easily roll back
11:01.11FrittiI think you can just update the external to a previous revision manually
11:01.18Fritticd $external && svn up -rPREV
11:01.30Wobinoh yeah
11:01.33[Ammo]fritti: but you have to update every external in your addons folder
11:01.36Frittitrue
11:01.37Wobinbut the problem is if you have more than one addon using it
11:01.38Tupladwhat the hell ? SCT is in trunk now ?
11:01.44Wobinit's Ace2 now
11:01.46ckknightyep
11:01.49vhaarrwhy does |AceLibrary('AceEvent-2.0'):GetLibraryVersion()| return "AceEvent-2.0" ?
11:01.59Tuplad:|
11:01.59phyberit uses ParserLib :|
11:02.02vhaarrah, hm
11:02.02Tupladzomg, is that good ?
11:02.07phyberI hope it's improved since I last used it in SCL
11:02.10vhaarrI need the minor version
11:03.13vhaarr<PROTECTED>
11:03.13vhaarr6577
11:03.44NeronixTuplad: No
11:03.45vhaarrhaste: what does yours say?
11:03.50Wobinmine says the same
11:03.55Neronixit's huge, messy and manufactures tables
11:04.07haste6577
11:04.09TupladNeronix: why not ?
11:04.09Neronixsure, it uses compost to recycle the table it makes on every single event
11:04.19Neronixbut that makes it hella slow too
11:04.24phyberwhen I first load the game, my UI is ~39MB and goes to maybe 40-41 when questing/partying, 44 when raid.  with ParserLib, it was 39MB on load, then 46MB a few moments later when the combat log had stuff to show. :/
11:04.26TupladNeronix: I meant is it good that SCT is Ace2
11:04.29Neronixand did I mention it's bigger than a ps3
11:04.50[Ammo]Neronix: then write your own parserlib instead of whinging the whole time abou tit :p
11:04.51NeronixAce2: good
11:05.07NeronixI don't need one Ammo :P
11:05.09Tupladtrue ;p
11:05.23[Ammo]you could use it for NS2
11:05.28[Ammo]and I'll adopt one for WitchHUnt
11:05.30NeronixBut I'm looking forward to Thrae's
11:05.32[Ammo]and grayhoof can be confinced
11:05.37[Ammo]convined
11:05.38[Ammo]argh
11:05.41[Ammo]typing bad
11:05.57hasteI actually read confident
11:06.00hastehe can be that also :p
11:06.09`-FISKER_Qanyone know if tard is online here?
11:06.20haste"There is no way the GUI can use 500 KiB memory"
11:06.26Neronix`-FISKER_Q: Tard == Tem
11:06.29hastenext version of SCT it's split :p
11:06.36phyber`-FISKER_Q: there are lots of tards here right now.
11:06.42`-FISKER_Qso liek Tem
11:06.44`-FISKER_Qya up?
11:07.00Worfhaste: yeah. 640kB ought to be enough for everybody
11:07.07*** join/#wowace Sole (n=no@203.118.159.21)
11:07.11hasteWorf: haha :p
11:07.11Soleheya
11:07.20hasteWorf: bad artists copy, great artists steal ;)
11:08.00[Ammo]Sole: are you getting line 570 errors (in candybar) with Soap as well?
11:08.08Soledoes the method IsEventRegistered in ParserLib work for anyone else?
11:08.09[Ammo]or is it just vhaarr, because I can't reproduce them
11:08.13Soleyes ammo
11:08.16[Ammo]hrmf
11:08.19Soleits when you give an incorrect color
11:08.22[Ammo]aha
11:08.24Soleits basicly paintchips spazzing out
11:08.28Sole^_^
11:08.39SoleI ironed it out with soap
11:08.42Soleshouldnt be happening
11:08.50[Ammo]it's still happening in soap
11:08.51[Ammo]atm
11:08.56[Ammo]but ok
11:08.57Solenot in the new one
11:09.02Solethats not on the svn :P
11:09.02[Ammo]vhaarr says it is
11:09.04[Ammo]ah
11:09.10Soleanyway
11:09.10[Ammo]I'll fix it
11:09.17Soleive converted to ParserLib
11:09.21[Ammo]make it go Error: you provided a screwed color
11:09.56[Ammo]or just make the bar white :p
11:09.58[Ammo]or black
11:10.00Solebut for some reason the way Im writing parser:IsEventRegistered("Soap", event)  isnt working
11:10.06Solewell atm it goes to green
11:10.13[Ammo]I mean in CandyBar
11:10.17Soleit pops the error msg and makes the bar green
11:10.18Soleyea
11:10.20Solein candybar
11:10.40Solethe bar is always green when I provide a color that isnt supported by paintchips
11:10.56Sole<PROTECTED>
11:11.01`-FISKER_Qanyone know if you can get "Tab" to ignore offline people
11:11.05`-FISKER_Qseems like there's code for it
11:11.06Sole^ paint chips colors
11:11.28Soledunno fisker
11:11.43Soleammo: have you used parserlib before?
11:12.26[Ammo]Sole: yeah
11:13.29Soleok
11:13.35Solewell can you tell me whats wrong with this?
11:13.44Solelocal event = "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"
11:13.44Soleif self.db.profile.spellHostilePlayerBuff and not parser:IsEventRegistered("Soap", event) then  parser:RegisterEvent("Soap", event, Soap.ParseCombatBuffs)
11:13.44Sole<PROTECTED>
11:13.49Soleshit sorry for spam
11:14.05Worfhmm... does one know how to handle item links in chat? i'd like to create some auto-roll feature for CC_Roll ...
11:14.27Solebasiccly the  parser:IsEventRegistered("Soap", event)   is whats wrong
11:14.45[Ammo]no idea sole
11:14.47SoleIve been messing with it ingame to see where the error is... that never returns true
11:14.51[Ammo]didn't use that part of parerlib
11:14.56Sole:(
11:16.21CIA-11wowbench: 03mikeclueby4 * r110 10/trunk/ (debugger.lua utils.lua):
11:16.21CIA-11wowbench: utils.lua:
11:16.21CIA-11wowbench: - Ugh, some of the changes from the UTF-8 fix caused the debugger to NOT run
11:16.21CIA-11wowbench: where the error was actually caused, but much further back down the stack where
11:16.22CIA-11wowbench: it's not doing much good. And to top if all off, the DEBUGGER started bugging as
11:16.24CIA-11wowbench: a result. Fixed.
11:17.01Tupladspammer
11:17.16Worfhrhr
11:18.07Soleim so sad :(
11:18.10Solewhy doesnt it worky
11:18.20CIA-1103neronix 07Neronix * r6586 10MobHealth/MobHealth3.lua: MobHealth3 - SavedVars are now optional. No config yet though
11:18.30Worfbut CIA-11 does get everybody's attention... you might consider adding payed ads to it
11:19.21Tupladye :O
11:19.50*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
11:20.06`-FISKER_Qmobhealth3? O_o
11:21.51*** join/#wowace XLVII (i=XLVII@CPE-58-162-73-125.qld.bigpond.net.au)
11:21.55Tupladye
11:22.09TupladHmm, suddenly XArt and AuldLangSyne stopped working o_O
11:22.12CIA-1103ammo * r6587 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
11:22.13CIA-11CandyBar-2.0:
11:22.13CIA-11* more checks on correct colors
11:22.26[Ammo]tuplad: something happened with ace2 that killed of some addons :p
11:22.44Tuplad[Ammo]: >:|
11:23.01Tupladwell, kek ...
11:23.03Tupladany idea what ?
11:23.12[Ammo]nope
11:23.17[Ammo]but it happened in the last 8 hours :)
11:23.41mjcicehud doesn't work either
11:23.43Solethis is one of those bugs where I gotta say...wtf
11:24.50[Ammo]r6575 of AceEvent breaks things
11:24.58[Ammo]it might be faster, but it's also less functional ;)
11:26.02FtH|Eagleso do I have to change something or should I wait for a fix?
11:26.35[Ammo]if you revert all your AceEvents to r6574 it all seems to work again
11:26.37vhaarrNeronix: hm, seems MH3 does not work on npc's in AV
11:26.46vhaarrNeronix: either that or it doesn't work with MG2
11:27.25Tuplad[Ammo]: so in any Ace2 addons I should revert AceEvents ?
11:27.45[Ammo]to revision 6574 that should make em work again
11:27.49CIA-11wowbench: 03mikeclueby4 * r111 10/trunk/xmlparse.lua: xmlparse.lua: CreateFrame() with parent=nil while inheriting something would cause crashes in WOWB_ParseXML_InheritObj. Fixed.
11:28.04Tupladok
11:28.31Tuplad:\ but doesnt Ace2 update to the latest version ?
11:28.43Tupladat startup I mean
11:28.49Tupladthe Ace2 system to find latest lib and load it etc.
11:28.58TupladI dont have just 1 addon that uses AceEvent, I think :)
11:29.57*** join/#wowace ag` (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
11:30.39oxman<PROTECTED>
11:30.41oxman=)
11:30.50WobinTuplad: Aye, that's the problem =)
11:31.33TupladWobin: nah
11:31.40TupladWobin: reverted, /rl
11:31.41Tupladworks
11:31.52TupladI just had 2 errors that's all o_O
11:31.56Tuplad[13:29-145] CandyBar-2.0\CandyBar-2.0.lua:199: `then' expected near `not'
11:31.56TupladSoap.lua:40: Cannot find a library instance of CandyBar-2.0.
11:32.41mjcupdate it
11:32.48mjcCB
11:33.20CIA-1103ammo * r6588 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
11:33.20CIA-11CandyBar-2.0:
11:33.20CIA-11* typo fixes
11:33.23[Ammo]fixed candybar :p
11:33.37Industrialhttp://img506.imageshack.us/img506/9179/wowscrnshot080206133210na3.jpg
11:33.40IndustrialANyone else have this?
11:34.01Industrial:>
11:34.16[Ammo]revert all your acevents to r6574 industrial
11:34.17CIA-1103moonsorrow * r6589 10BabbleLib/Babble-Spell-2.0/Babble-Spell-2.0.lua:
11:34.17CIA-11Babble-Spell-2.0:
11:34.17CIA-11- fixed GetSpellIcon and GetShortSpellIcon for non enUS clients
11:34.24WobinThat would be the AceEvent bug we're talking about =P
11:34.28Industrialoh hehe
11:34.47Industrial^
11:34.49Industrial^^*
11:34.53mjcIceHUD\IceCore.lua:60: attempt to index field 'settings' (nil value)
11:35.06TupladIndustrial: I see idUF on that :O
11:35.21IndustrialTuplad, .. duh?
11:35.23mjcdewdroplib\dewdrop-2.0.lua:209:<unnamed:SetPoint(): <unnamed> is dependent on this
11:35.46TupladTuplad: gief!
11:36.02IndustrialTuplad, its been on the svn for months you dummy
11:36.08TupladIndustrial: o_O
11:36.16TupladIndustrial: but u said it wasnt for use :<
11:36.30[Ammo]usage creates questions
11:36.41IndustrialI'm using it right now :> (only player and target frames)
11:37.22Industrialbefore you ask alt-drag moves them
11:37.24Industrial:p
11:37.58mjchaha
11:39.17hastedid someone make the stop rogue spam addon?
11:39.20CIA-1103ckknight * r6590 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - small bugfix
11:39.31Wobinwoohoo
11:39.36Wobinstop rogue spam?
11:39.44WobinSpam: AVAST!
11:40.20Industrialckknight, \o/
11:40.24ckknight?
11:40.26Amadeoag`: You there?
11:40.34ag`yes
11:40.41Amadeoag`: Get my msgs? :)
11:40.51[Ammo]ckknight: does this fix the problems that r6575 gave us?
11:40.53hasteWobin: did anyone make that addon? or was the person just talking about it :D
11:41.00Wobinwhat addon?
11:41.17hasteWobin: remove the "Out of range" and such spam :p
11:41.30hastebad example ftw :D
11:41.31Wobinoh.
11:41.32Wobinno idea
11:41.42ag`Amadeo, yes. I don't notice if people are writing to me unless they highlight me
11:42.04Amadeohehe ok, wasn't sure if you were registered or not
11:43.09ckknight[Ammo], possible
11:43.11ckknightI don't know
11:43.19ckknightI'm pretty much pissing into the wind here
11:44.11[Ammo]ckknight: k I'll test
11:45.26Codayusckknight: hmm, seems like it might be working
11:47.10mjchaste: I think you should get 1 out of range message per repeatedly casted spell :p
11:47.32Wobin=\
11:47.39WobinBugSack is refusing to load for me
11:48.55[Ammo]ckknight: looks fixed to me
11:48.59haste<PROTECTED>
11:50.01Wobinwhat does that mean?
11:50.07ckknightokay
11:50.11ckknightsorry bout that, then
11:50.16ckknightshould be good now
11:50.21ckknightand faster than before
11:50.28ckknightthe error was from a premature optimization
11:50.38[Ammo]ah
11:50.39ckknightactually from the expectation of Compost to destroy a table
11:50.51ckknightalong with premature optimizations for TriggerEvent
11:50.55[Ammo]I just noticed I posted my flyspray bug about it in the wrong category
11:50.57[Ammo]sorry
11:51.02[Ammo]flyspray is a weird app
11:51.06ckknightlink? I'll close it
11:51.08[Ammo]am used to Mantis
11:51.23mjcwe use mantis at work
11:51.27mjccouldn't get flyspray to install
11:51.33[Ammo]http://www.wowace.com/flyspray/?do=details&id=44
11:51.35mjcspent 10 minutes on it and said fuggit
11:52.13WobinIs noone else getting that Fubar-compat-1.2 error?
11:52.38[Ammo]not me
11:52.45*** join/#wowace MvA|Slayman (i=Slayman@d126243.adsl.hansenet.de)
11:53.07mjcWobin: I had to blow away some stuff and re-checkout to get it to work. not sure which one it was
11:53.21Wobinmeh, recheckingout then =\
11:54.59Neronixvhaarr: Did it work before that last commit?
11:55.13vhaarrI haven't updated since your latest commit
11:55.17NeronixHmm
11:55.38NeronixAnd is it hostile npcs you're talking about?
11:55.58vhaarryes
11:56.04Neronixhmm hmm
11:56.46NeronixCan you do UnitCanAttack("player", "target") and UnitIsFriend("player", "target") on them please?
11:57.13*** join/#wowace Andalia (n=xx@p54AD8A7C.dip0.t-ipconnect.de)
11:57.19NeronixIf it only happens for those guys, might be a problem in that hostile target detector code I ninja'd from MH2
11:57.35vhaarrit worked with mh2
11:58.44NeronixI'll have a look at MG2's code
11:58.54phyberwhy would you check if you could attack your friend?  for dualing?
11:58.59phyberduel
12:00.02NeronixMost likely to avoid trying to get data for a friendly target
12:00.46Neronixvhaarr: Did it work for players?
12:00.50phyberah, I see it looks ok in the actual script :)
12:01.29vhaarrNeronix: ye
12:01.53NeronixIs MiniGroup2-65 the latest?
12:02.54Neronixhmm
12:03.04Neronixit directly indexes the DB :(
12:03.18*** join/#wowace Andalia (n=xx@p54AD8A7C.dip0.t-ipconnect.de)
12:03.25Neronixmy metatable proxy should be working
12:03.42Neronixcan you /print MobHealth3Config.saveData please?
12:04.09Neronixthe metatable proxy only works if savedvars are being used
12:04.48vhaarr|nil|
12:05.06Neronixdo MobHealth3Config.saveData = true please
12:06.05CIA-1103grayhoof * r6591 10SCT/sct/sct.lua: sct: replaced print with self:Print
12:06.22CIA-1103grayhoof * r6592 10SCT/sct_options/options.lua: sct_options: replaced print with self:Print
12:06.24vhaarrNeronix: I don't have the latest revision
12:06.28vhaarrNeronix: should I update?
12:06.37NeronixTry that please
12:06.49CIA-1103grayhoof * r6593 10SCT/sctd/sctd.lua: sctd: replaced print with self:Print. fixed errors when options disabled.
12:07.26Neronixafterwards you'll need to do MobHealth3Config.saveData = true because I don't have slash commands yet
12:08.01FtH|Eaglewhat is the modulo function in lua called?
12:08.12Neronixmath.mod
12:08.14Neronixor bit.mod
12:08.24Neronixboth seem to perform identically
12:08.51FtH|Eaglethx
12:08.54Neronixnp
12:09.12Amadeowhoa
12:09.15AmadeoSCT is on SVN?
12:09.35Amadeodoes it use ParserLib? :(
12:09.38NeronixAye
12:09.40phyberyes :|
12:09.53Neronix~donate Thrae cookies
12:09.57AmadeoMSBT ftw
12:10.14Amadeo...unless SCT is more efficient now :P
12:10.18Neronixwhat's the real difference between MSBT and SCT anyway?
12:10.28Neronixit should be more efficient. Grayhoof said it's a major cleanup
12:10.30AmadeoNeronix: I have no idea, I like the default layout of MSBT
12:11.32Amadeoso SCT on SVN is ready to use? or still testing?
12:11.42NeronixI guess its ready
12:11.47Amadeointeresting
12:11.50NeronixHaven't checkd out yet
12:12.03Neronixvhaarr: Any success?
12:12.04oxmana light sct is in 1.12
12:12.08oxman:D
12:12.49Neronixs/light/poor excuse for an attempt at replacing/
12:12.54Amadeoyeah
12:12.56Amadeoit's pretty awful
12:13.00Amadeothe default messages are huge
12:13.05AmadeoThey might as well say
12:13.11Wobinrararar
12:13.17Amadeo<You Have Just Stopped Fighting for Long Enough to Leave Combat>
12:13.18WobinFuBar-Compat-1.2 fails to load
12:13.22Wobineven with no fubar addons
12:14.09FtH|EagleMh, is there an easy way to make 02:00 (minutes) out of 120 seconds?
12:14.50vhaarrNeronix: we won av
12:14.59Neronixgrats :P
12:15.32vhaarr:P
12:16.23vhaarrNeronix: have you used the perl script yet, btw?
12:16.25vhaarrNeronix: any success?
12:16.28Neronixnot yet
12:16.54Tupladwhen you detach or attach FuBar_Speed to minimap it becomes useless
12:17.06Tupladif you detach tooltip you dont see your speed, if you attack to map you cant see it aswell
12:17.15MentalPowerFtH|Eagle: you can re-do the SecondsToTime() or SecondsToTimeAbbrev() function found in UIParent.lua
12:17.42FtH|Eaglek will try that, thx
12:17.43NeronixFtH|Eagle: DoppelGangerBuffTimers hooks it
12:17.58NeronixI can send you the ridiculously small code for that if you want
12:18.21FtH|Eaglesure
12:19.17vhaarr[Ammo]: oh, you fixed the error?
12:19.26Wobin=(
12:19.27WobinFuBarInterface.lua:9: attempt to index global `TabletLib' (a nil value)
12:19.27WobinAceEvent-2.0\AceEvent-2.0.lua:136: in function `TriggerEvent'
12:19.27WobinAceEvent-2.0\AceEvent-2.0.lua:576: in function <AceEvent-2.0\AceEvent-2.0.lua:574>
12:22.50hasteNeronix: send it to me also :p
12:23.18Tupladhm some addon is causing me to lag while fighting, my kb/s goes up to 30-60
12:23.26FrittiFtH|Eagle: theres also AbacusLib
12:23.31Wobinare you using a ranged weapon?
12:23.39Frittibut it makes 2:00 instead of 02:00
12:24.02TupladWobin: me ?
12:24.04Wobinyes
12:24.08Tupladnope, rogue
12:24.09hasteyou could have pastebin-ed it!
12:24.15haste*goes out of screen*
12:24.47TupladWobin: Here's my addon list http://plixx.org/?7A
12:25.21AmadeoI didn't know you were Russian
12:25.32oxmanwow all that
12:25.33oxman=D
12:26.34TupladAmadeo: :D
12:26.45AmadeoThat explains everything!
12:27.30Tupladlike what ?
12:27.38TupladIm uploading an in combat screenshot atm.
12:28.15IndustrialFryGuy, http://forums.fortress-forever.com/showthread.php?p=139297#post139297
12:28.30[Ammo]vhaarr: fixed is a big word, bars are now green if colors are invalid :)
12:28.47vhaarr[Ammo]: okay, I'm in wsg again so guess I'll see
12:28.53FryGuyi did one of thsoe on cats a while back
12:29.36TupladWobin: http://users.telenet.be/tuplad/wow/Screenshots/UI2AugInCombat.png I took that screenshot when I just started combat, see my KB/S increase ?
12:32.56Industrialhttp://ny1.com/ny1/content/index.jsp?&aid=61474
12:33.05TupladWhen Im fighting Im having freezes etc, when I vanish I have a huge freeze
12:33.07FtH|EagleI want to extract the number from "Rank 5" or "Rang 5", what is the easiest way? string.match doesn't exist in wow :/
12:33.18Mikkstring.find does
12:33.33WobinTuplad: I don't know =\
12:34.12FtH|Eagleworks mikk ;)
12:34.45CIA-1103ammo * r6594 10WitchHunt/libs/ (. ParserLib/):
12:34.47CIA-11WitchHunt:
12:34.49CIA-11* Now reference ParserLib via external
12:34.59TupladWorf: har har :<
12:35.21WorfTuplad: ?
12:35.26WorfTuplad: oh... i remember
12:36.04Tuplad:O
12:36.06WorfTuplad: bout CIA-11, right? :D
12:36.13phyberIndustrial: those things are made by CYBERDYNE
12:36.20TupladWorf: :P was meant for Wobin actually :<
12:36.22phyberIndustrial: T-1000 coming soon :p
12:36.23Worfoh
12:36.29Industrialphyber, ^^
12:36.44phyberit says it on the computer on his back :)
12:36.51WorfTuplad: and i started to think you're somewhat slow at getting jokes :D
12:38.18TupladWorf: what was the joke ? o_O
12:38.52WorfTuplad: heh - i think someone complained about CIA-11 spamming...
12:39.31WorfTuplad: and i said something like "but he does get attention. maybe we should sell adspace in his messages"
12:39.31Tupladoooo :D
12:39.31Tupladyea that ;p
12:40.00Worfbtw - been busy documenting my addon stuff all day... ( well, not all day, but the last 2 hours )
12:40.02TupladNeronix: will MobHealth3 work with oUF etc. ?
12:40.10NeronixIt does
12:40.17TupladNeronix: good :D
12:40.18NeronixI've included compatibility
12:40.22Tupladgonna get it right now
12:40.28Neronixand I tested it with oUF
12:40.30Tupladnow I just gotta find a replacement for AceTimer :<
12:41.12Neronixvhaarr: The script works like a charm
12:41.27vhaarrNeronix: excellent
12:41.34Neronixyou need to put it in WowDir/Interface
12:41.46Neronixand use / instead of \ in the path
12:41.57Neronixand change Program Files to Progra~1
12:42.20TupladWobin: I think I just found what was causing lag ... GroupCalendar
12:42.22hastelooking up quests on thottbot is like asking a twelve year old if he solo'd it or not...
12:42.33Wobin=\
12:42.36Wobinweird
12:43.36TupladWobin: well yea I joined some crap guild and they required GroupCalendar - yet they had TeamSpeak and a site with eqDKP :\
12:44.09vhaarrhaste: thottbot sucks
12:44.17vhaarruse allakhazam or something sane
12:44.22hastevhaarr: zam is so slow
12:44.27hasteand wowhead doesn't have user comments
12:44.29Neronixvhaarr: ack, didn't work
12:44.39vhaarrhaste: not if you block all the adds in a proxy
12:44.46vhaarrlike I do
12:44.57hasteI can't be arsed to do that
12:45.03hasteI don't use zam that often
12:45.07hasteor thottbot for that matter :p
12:46.43NeronixWowHead: promising, cleaner and not owned by gold sellers
12:46.49vhaarrNeronix: script didn't work?
12:47.05hastewowhead is already my favorite
12:47.11Neronixvhaarr: damn backslashes
12:47.18vhaarrheh
12:47.21NeronixI changed all \\ to /
12:47.30vhaarrperl should l2p
12:47.44vhaarrautoconvert things like that
12:48.18Neronixworks now
12:48.27*** join/#wowace Galka_ (n=Galka@pool-72-88-156-150.nwrknj.east.verizon.net)
12:48.38NeronixAfter search/replacing through that file, I don't think I should ever touch perl ;P
12:48.59vhaarrah, you're using cygwin?
12:49.04NeronixYeah
12:49.41vhaarrcan you post the script in the thread? I'll need one that works for win and linux
12:49.49NeronixSure
12:49.51vhaarrthankws
12:49.53vhaarr-w
12:49.55Worfhmmm... how performant is cytwin currently? i still perfer being in linux and run WoW in wine ...
12:50.14Icerothmeh, what's with ppl and externals... bugsack and sct5 both miss them
12:50.24vhaarrWorf: eh, well .. cygwin = wine just the opposite way.
12:50.29vhaarrWorf: so you take a guess.-
12:50.35NeronixI dunno how it compares to running natively
12:50.36Worfvhaarr: hrhrhr
12:50.43NeronixI only use windows
12:50.48vhaarrit compares nicely
12:50.48Worfvhaarr: ok, you convinced me
12:50.49NeronixI just prefer unix shells :P
12:50.51vhaarrconsidering
12:50.53WorfNeronix: well, nobody is perfect
12:51.18FrittiIceroth: wotwot? BugSack missing externals?
12:51.34Fritti[stijn@tangaloor] <~/src/wow/ace/trunk/BugSack> svn pg svn:externals Libs
12:51.36FrittiAceAddon http://svn.wowace.com/root/trunk/Ace2/AceAddon-2.0
12:51.38Fritti..
12:52.40Icerothhmm.. was i too hasty.. sec
12:52.55*** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
12:53.07Icerothah, my apologies
12:53.31Icerothcheckout wasn't finished when i copied those dirs.. externals weren't up to date apparently
12:53.37Frittinp :)
12:53.58NeronixI need to add that script to my all-in-one bash function...
12:54.00teedogFritti: does BugSack require BugGrabber?
12:57.02FryGuyungh
12:57.13FryGuyi wish AUF was maintained :/
12:57.26FryGuyI don't want to make another unitframes thing from scratch
12:57.36Frittiteedog: no
12:57.39Frittinot yet
13:02.32*** join/#wowace Jens (i=Jens@unaffiliated/jens)
13:03.17IndustrialFryGuy, its not that bad
13:03.33FryGuymeh
13:03.38FryGuyi just wnat to configure the layout :p
13:03.42IndustrialI just copied oUF
13:03.57Industrialand then started altering it to what I need/want
13:04.23IndustrialFryGuy, and I think I just screwed my reputation in the FF channel xP
13:04.52NeronixWhat'd you do now? :P
13:05.27Industrialtell them I have 42 steam accounts and one account I from a cd I bought 7 years ago
13:05.37Industrial;>
13:06.44NeronixAnd how did you acquire 42 steam accounts?
13:06.51Industrialnot telling
13:06.54NeronixAnd why?
13:06.59Industrialno telling
13:07.02Industrialnot*
13:07.12Neronixconclusion: nefarious activity :P
13:07.25oxman42 steams for raid alone
13:07.26oxman=')
13:07.29Nightdew_illegally and so you can pop back after you get banned
13:09.41*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:10.27CIA-1103rabbit * r6595 10Soap/Soap.lua: Soap: Typo fix.
13:12.31IndustrialAceEvent error still there?
13:12.52NeronixSeems fixed
13:13.03Neronixvhaarr: MH3 WFM with oUF
13:13.08vhaarrokay
13:13.42Neronixworks fine with saved vars disabled until I remove the MobHealth_GetTargetCur/MaxHealth functions (as expected)
13:13.59Neronixelse it fetches data through the metatable proxy properly
13:14.18Neronixits GetTelo works the same as MG2's
13:14.19AmadeoI hate how far the new SCT scrolls
13:14.27Amadeoit scrolls off the screen
13:14.55NeronixIf it still doesn't work for you, I'll give you some debug strings
13:15.16FryGuyotravi = haste right?
13:15.43Neronixyeah
13:16.03FryGuyhe's not here now is he? :P
13:16.11hasteFryGuy: yes
13:16.16FryGuyooh
13:16.30FryGuyi was just curious if you're still working on oCD
13:16.39hasteI am :p
13:16.47hastegoing to change it so it hook cooldown_timers
13:16.53hasteand makes a timer out of that
13:16.56FryGuyah
13:16.58hasteeven tho' it will be slightly hard :p
13:17.08hastesince it fires like mad and is designed for buttons
13:17.08FryGuyya it misses a bunch of things
13:17.23hasteit misses spells with a delayed cooldown, and macros atm
13:17.37FryGuyand popping out of stealth
13:17.45FryGuyalthough i guess that's a delayed cooldown
13:17.47hastepopping out of stealth without a hotkey!
13:17.54hasteit works if you use a hotkey / button
13:18.27hastebut everything will be fixed
13:18.35hastewith the loss of some resource usage tho'
13:18.36FryGuyand an anchor would be nice too :p
13:18.51FryGuyspeaking of anchors
13:19.04haste:p
13:19.19CIA-1103iceroth * r6596 10IceHUD/modules/PlayerMana.lua: IceHUD: Fixed an energy ticker bug
13:19.19FryGuyace2 needs its anchor frame to behave like soap's anchor frame imo :p
13:19.43Industrialhttp://img515.imageshack.us/img515/6412/wowscrnshot080206151903al0.jpg
13:19.50Industrialseems like some externals are wrong
13:19.51Industrial?
13:20.00hasteYou know what a really nice CandyBar feature would be?
13:20.05FryGuyheh same thing for me id
13:20.10hastehave it handle all the timers in one frame :D
13:20.16FryGuyneed to get the fubar-compat-1.2 lib
13:20.25Industrialo
13:20.25FryGuyand ck got irritated with me :P
13:20.26hasteie. if you want - have everything at one spot :p
13:21.12NeronixIndustrial: I think you forgot to uncheck "omit externals" :P
13:21.19phyberit could even add all of the timers into one number! "I have 24 minutes until all of my stuff is gone" ;)
13:21.20Industrialnoes
13:21.39NeronixAnd you rerolled again? :P
13:22.24IndustrialNeronix, shhh :>
13:22.32Mikma*yawn*
13:22.36IndustrialI want my bg rogue back :'(
13:24.36MikmaMikk: <0436> [freenode] <Hexarobi> http://www.wowinterface.com/downloads/info5204-wowChess.html <0436> [freenode] <Hexarobi> sounds added, thanks for the good idea
13:26.03[Ammo]yay almost got my silly CThun module debugged for BW2
13:26.07[Ammo]damn that thing was bugridden
13:28.50Frittiyay my svk sync is done
13:32.55CIA-1103ammo 07Ace2 * r6597 10BigWigs/AQ40/Cthun.lua:
13:32.55CIA-11BigWigs (Ace2):
13:32.55CIA-11* Major bugfixes in the C'Thun module
13:35.40[Ammo]haste: ugh
13:35.50[Ammo]haste: having all the timers in one spot eeeew
13:36.03[Ammo]haste: I will add grouping no worries
13:36.10[Ammo]but I want BW2 in trunk
13:36.10haste^^
13:36.25[Ammo]I guess we could just dump it in trunk and watch the onslaught ensue
13:36.40[Ammo]but some of the modules are still 100% untested in the field
13:37.21[Ammo]I just bugfixed C'Thun by manually calling the startsync, p2startsync and weakened sync
13:37.27[Ammo]should have done that way earlier :)
13:41.21IndustrialAnyone else so anoyed by sliders as me? I can never ge the value I want because its not accurate enough. Input boxes ftw! :(
13:41.45Mikmaem
13:41.53Mikmakk, me..
13:41.54Industrialfor example with sct I want the first frame at -70 and the second at 70 but for some reason one is at 80 and jumps to 50 or 90
13:42.08Industrialwhen I move my mouse 1 pixel
13:42.37Mikmaaye, slider + inputbox would rock for all addons
13:42.40AmadeoI agree about sliers in general
13:42.43Amadeosliders
13:42.53Amadeobut, I tried Ace2 SCT, and I'm going back to MSBT :/
13:44.04Neronixanyone got quick access to a lv ??
13:44.15NeronixNeed to be sure that UnitHealth returns -1 for those
13:44.18MikmaAmadeo: so it's not that much different from nonace sct?
13:44.56oxmanwhat's the fullname of msbt please ?
13:45.12Industrial-please
13:45.13NeronixMik's Scrolling Battle Text
13:45.21oxmanthanks
13:45.34AmadeoMikma: Not from my perspective
13:45.40NeronixFine, I'll run this test char to gnomer -_-
13:45.51Amadeoexcept the scroll goes way too far for my tastes, and I can't adjust it...as far as I know
13:47.37Mikmaand for some reason i can't even find sct in svn
13:47.42*** join/#wowace [ven] (n=ven@dyndsl-085-016-092-105.ewe-ip-backbone.de)
13:47.45Industrialyeah msbt it is
13:48.18*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:48.29AmadeoAlso, I don't know how much memory SCT Ace2 actually uses, since Warmup and Ace2 don't get along, but MSBT is only 478KB for me
13:48.36Tupladguess what Wobin ?
13:48.38[Ammo]mikma: http://svn.wowace.com/root/trunk/SCT/
13:48.42Mikmathanks
13:48.44TupladAmadeo: haste has a version that works well with Ace2
13:48.53MikmaMoonWolf: yo, did you check out the latest commit of Bartender2
13:49.00MoonWolfnot yet
13:49.01TupladWobin: deleted groupcalendar, acetimer and nanostats and no lag ;)
13:49.03AmadeoTuplad: Yeah, but it increases load time
13:49.06MoonWolfwill do soon
13:49.07MikmaMoonWolf: ot has actionbarswapping now but there's no command for it ;)
13:49.11WobinTuplad: hehe
13:49.12MoonWolflol
13:49.18TupladAmadeo: /care, memory is irght
13:49.18Industrialhttp://www.youtube.com/watch?v=wGUZLxVwJRQ&search=amazing
13:49.19Tupladright
13:49.26hasteTuplad: of what?
13:49.28MikmaMoonWolf: /script ftw!
13:49.30Tupladhaste: your warmup
13:49.36hasteoh that one
13:50.22Mikmai need an simple example of AceDB :P
13:50.50AmadeoTuplad: But isn't the purpose of Warmup to aid you in increasing performance by monitoring memory use?
13:52.12[Ammo]Mikma: register the db
13:52.19[Ammo]Mikma: then access self.db.profile.<key>
13:52.27[Ammo]simple as pie
13:52.58Worfhmm.. i wonder if a addon that does swap action bars actually needs a config :D
13:53.25Worfbecause i assume everybody actually wants the same: swap bars 1 and 2 depending on range
13:53.34*** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
13:53.34*** mode/#wowace [+o ckknight] by ChanServ
13:53.44Worfor am i to naive?
13:53.46TupladAmadeo: not really
13:53.49TupladAmadeo: I think ...
13:53.59[Ammo]Worf: I never swap bars
13:54.05TupladAmadeo: I only need the correct number, so I took haste's warmup, my loading is 50secs tho but it's worth it :D
13:54.12Amadeo50 seconds?
13:54.14Amadeothat's ridiculous
13:54.19[Ammo]FIFTY?!
13:54.19FtH|Eagle[Ammo]: what's the standard height of your candy bar?
13:54.22Worf[Ammo]: ok, in that case you propably won't install a addon that does so :D
13:54.26[Ammo]16 I think
13:54.37FtH|Eaglek
13:54.38AmadeoMy load time is 11 seconds
13:54.44hasteTuplad: You have 50 sec?
13:54.48hasteI have 5 sec
13:54.49AmadeoI wouldn't play WoW if it took 50 seconds to load
13:55.00FrittiAmadeo: I don't believe you :)
13:56.09AmadeoFritti: I mean it :)
13:56.15FtH|Eagle[Ammo]: And the complete width?
13:56.51[Ammo]216
13:56.54[Ammo]200 + height
13:57.00[Ammo]because I like square icons left of the bar
13:57.08FtH|Eagleyeah, they're cool ;)
13:57.09[Ammo]the bar itself is 200, the icon is heightxheight
13:57.15FtH|Eaglealright, thx
13:57.34Wobinrofl
13:57.36Wobinhttp://sinfest.net/comikaze/comics/2006-08-02.gif
14:00.07Tupladhaste: yea
14:00.28TupladI kinda have 150+ addons :<
14:00.39Tuplad+ haste's warmup
14:01.17Tupladthere should be a function in ace that reports how much each addon uses instead of using haste's loading time increasing warmup :D
14:01.36oxman:p
14:01.37hasteIT WOULD BE JUST THE SAME
14:01.43oxman150 you're crazy
14:01.43oxman:p
14:01.48FtH|Eagle[Ammo]: http://img339.imageshack.us/img339/8054/gwpw0.jpg :D
14:02.02Mikmathe default positions for SCT2 messages suck ass
14:02.12[Ammo]ooooh fth :)
14:02.30[Ammo]I like the spark
14:02.37[Ammo]stole it real smartlike from otravi_castingbar :)
14:02.41Mikma~snack FtH|Eagle
14:02.44purlACTION throws FtH|Eagle a doggy treat
14:02.59MikmaFtH|Eagle: that's sexy, what is it? :)
14:03.01FtH|Eagleyeah, it really looks nice
14:03.07Tupladhaste: why ? :)
14:03.16FtH|Eaglemy new addon, called gotwood :P
14:03.21TupladFtH|Eagle: sexy
14:03.23FtH|Eaglesame as totemtimers
14:03.26TupladI wish oCD was like that :D
14:03.43MikmaFtH|Eagle: what is gotwood
14:03.52Wobin<FtH|Eagle> same as totemtimers
14:03.56hasteTuplad: 'cause you force the GC collect to happen, on each addon loadup
14:04.03hasteTuplad: that's what inceases the loadtime
14:04.15Mikmaok
14:04.28Mikmafritti should stole the spark you use for his Ace2Timers
14:04.35[Ammo]euhm
14:04.45[Ammo]fritti is using candybars as well
14:04.45Wobineveryone's stolen that spark =\
14:04.46[Ammo]so euhm
14:04.59Tupladhaste: aha
14:05.25Wobinnight!
14:05.25[Ammo]mikma: oCD, Soap, gotwood and fritti's thing, all CandyBar, so all the same spark :p
14:05.49Mikma[Ammo]: oh so you DID put the spark in CandyBar!
14:05.55Mikma[Ammo]: thanks, that's neat :)
14:05.57[Ammo]euhm yeah :)
14:07.23MikmaMoonWolf: http://wow.reaktio.net/Bartender2/swap.jpg
14:08.12[Ammo]Mikma: ooh they rotate now?
14:08.27Mikmaaye
14:08.30[Ammo]good
14:08.51phyberneat.  i can clear the side of the screen for elkbuffbar or something :)
14:09.07Wobinomg
14:09.10Mikmabut it's only x/y swap, not a neat swap like AckBar has
14:09.15Wobinyou have the same dwarf model as my priest
14:09.47Wobinanyway gotta sleep
14:09.51[Ammo]Mikma: x/y is good enough for me
14:09.52Wobintoo cold =(
14:10.34hasteFtH|Eagle: Give me a slap if it needs testing ;)
14:10.42*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
14:10.48FtH|EagleI'll upload it soon into the repository
14:10.50*** join/#wowace Elkano (n=elkano@ip-213-135-2-187.handshake.de)
14:11.10hasteaye
14:11.31FtH|EagleI want to complete both views first, the old from totemtimers, and the new with candybars
14:12.41hastenoes! candybars is superior :p
14:12.56FtH|Eagleyeah sure
14:14.00vhaarrNeronix: seems MH3 doesn't work with agUF either
14:14.25Mikmahttp://wow.reaktio.net/Bartender2/swap2.jpg
14:14.36NeronixI don't think agUF supports any kind of mobhealth
14:14.45MikmaNeronix: yes it does
14:14.50NeronixOo
14:14.51*** join/#wowace MentalPower (n=MentalPo@host-70-45-82-92.onelinkpr.net)
14:15.01NeronixOk, new version with optional debug strings is almost ready
14:15.33NeronixSo you can help out with that
14:15.52TupladMikma: that's sexy
14:16.23TupladMikma: now I can use it on my paladin aswell :D
14:16.39MikmaTuplad: sorry but i don't have the actionbars shaped as bubble ;)
14:16.45Tuplad>:|
14:17.11TupladTekkub: could you add a function for BossBlock to filter AV spam ? it's fannoying
14:17.27MikmaNeronix: quick, upload the version in svn so i can go and give it a go
14:17.30NeronixThat's not what BossBlock is for...
14:17.41NeronixMikma: I just need to fix my AO table
14:17.45vhaarrNeronix: sure, poke me when I should svn update
14:17.52MikmaNeronix: how long will it take, eta?
14:17.56Neronix2 mins
14:18.00MikmaNeronix: i need to go to UBRS soon :P
14:19.07TupladNeronix: ;<
14:19.46Tupladisn't there some AV filter then ?
14:20.36AmadeoI know this is Discord and all, but I wish I had a UI as clean as this
14:20.37Amadeohttp://img439.imageshack.us/img439/7/wowuiwo6.jpg
14:21.06Tupladugh ...
14:21.16Tupladgay colors, aight for the rest
14:21.35Amadeothe blue? looks great to me
14:21.36Mikmawhat's wrong with gay?
14:22.03TupladMikma: I didnt say there's something wrong, I said the colors are gay, l2interpret
14:22.23Tupladhis minimap is big, I want it
14:22.34Mikmawell you seem to have an opinion about gay, so what is gay and why the colors are gay?
14:22.45NeronixSomeone should make a standalong UF mode out of that Discord layout
14:23.01AmadeoNeronix: I agree...I know just the person...
14:23.23AmadeoNeronix: Hey, want to make a standalone UF addon out of a Discord UF layout?
14:24.31Tupladis that even possible ? oO
14:24.56MikmaNeronix: fix the path for your MobHealth :P
14:27.14NeronixMikma: The folder name should be MobHealth
14:27.19Neronixor is there another problem?
14:27.36MikmaNeronix: Mobhealth/Neronix/MobHealth.toc .. :)
14:27.45NeronixTuplad: Reverse Engineering :P
14:27.46Neronixoh >.<
14:27.49Neronixwill fix soon
14:27.59Mikmait should be MobHealth/Neronix/MobHealth/MobHealth.toc
14:28.01TupladNeronix: :O
14:28.07*** join/#wowace MentalPower_ (n=MentalPo@host-70-45-82-92.onelinkpr.net)
14:28.09Mikmajesus, you figured it out way too fast
14:28.17Mikmawasn't even able to type that before
14:29.06*** join/#wowace hyperChipmunk (n=staharaj@d14-69-214-77.try.wideopenwest.com)
14:30.29MikmaBOO! ttst should remember it's position :(
14:31.10Tupladunreal ... 20 Naxx geared people moved to Drek'Thar and we won AV in 11 minutes
14:32.03CIA-1103neronix 07Neronix * r6598 10MobHealth/ (Libs/ MobHealth3.lua):
14:32.03CIA-11MobHealth3
14:32.03CIA-11- Added config (/mh3)
14:32.03CIA-11- Added debug strings
14:32.03CIA-11- Added externals
14:32.14Mikmaok, aguf doesn't work with MH3 atm
14:33.10CIA-1103neronix 07Neronix * r6599 10MobHealth/MobHealth3.lua: MobHealth3 - Fixed debug strings
14:34.44NeronixI need to run now
14:34.59Neronixdo /mh3 save and /mh3 debug and enjoy the spam ^^
14:35.31TekkubCLAD!!!!!!!!!!!!!!!!!!!
14:35.32Tekkubhttp://svn.ivt.com.au/flyspray/trunk/addons/subversion-close-0.3.sh
14:35.44Tekkubnow damnit, I don't care if you're at woik!
14:35.56Shyvao.0
14:36.04Tekkub^^
14:36.35Shyvarun around your house or something, seems like you have to much energy :X
14:36.40[Ammo]nononono
14:36.42[Ammo]not run around the house
14:36.51[Ammo]giev registercolor in paintchips khtxbye
14:37.22ElkanoTekkub, we've managed to get a nonempty table from CompostLib's Acquire :/
14:37.27Tekkubu giev soj?
14:37.31Elkano-> http://tatexi.net/tatexi/wow/elkbuffbar_3.jpg
14:37.34Frittigiev specialeventsembedace2 kthxbye
14:37.49TekkubElk: somone's not niling out their ref when they reclaim then
14:38.07Elkanoor reclaims twice, yes
14:38.08FrittiElkano: what font is that?
14:38.19TupladElkano-> http://tatexi.net/tatexi/wow/elkbuffbar_3.jpg
14:38.22Tupladhow did you get that so small ? :d
14:38.28MikmaTuplad: uiscale
14:38.41Elkanoit's Iceroth screenshot
14:38.58Tekkubhrm... that a dump of the info in the table I assume?
14:39.14MikmaNeronix`brb: error
14:39.31TupladMikk: kk
14:39.32Elkanosince the data in the table is from metrognome, it looks like it was reclaimed twice by another addon and then given to metrognome and ebb
14:39.50FryGuyhow did iceroth get praid to look like that
14:40.04FryGuyi mean the black border around text & bars
14:40.22Elkanowell, update to latest version of PR ^^
14:40.26Tekkubcould be... I'll add a doublechek on the reclaim method to throw an error if a double-reclaim happens like that
14:41.04MikmaNeronix`brb: MobHealth3.lua:45: attempt to index global 'MobHealth3Config' (a nil value) .. this is when i /mh3 save
14:41.30FryGuythat sure is a lot of fubar plugins though
14:42.49Elkanomaybe it was caused by reclaiming a table of tables that referenced to the same table twice or sth. like that... we haven't found out which addon was causing the trouble but since I never had the problems myself maybe it's Paintball or ParserLib
14:42.52*** join/#wowace Andalia (n=xx@p54AD8A7C.dip0.t-ipconnect.de)
14:42.58Mikmai don't get popups with BugSack when i get errors :(
14:43.36FrittiMikma: you can tell it to autopopup
14:43.42Fritti/bs auto
14:43.53Tupladhaste: oUF is bugged oO
14:44.02MikmaFritti: error :D
14:44.04Tupladtarget frame
14:44.04hasteTuplad: define: bugged
14:45.03Elkanohmm... ok, Paintball only uses GetTable and AcquireHash, so it should be safe...
14:45.12hasteTuplad: HELLO?!
14:45.15FrittiMikma: oh? cool :)
14:45.30MikmaFritti: ChatFrame.lua:2144: AceConsole-2.0: Option handler "GetAuto" not found
14:45.42Frittiouch
14:45.43MikmaFritti: i do use Error Redirect, don't know is it a issua
14:45.45Mikmaissue*
14:45.52Frittilet me have a look
14:46.17Frittiwhat does Error Redirect do?
14:46.22MikmaError Redirect is lovely, i can put all the normal HUD-spam into combatlog
14:46.59Frittiyou mean all error messages?
14:47.14Frittioh wait, those are the 'Out of range' / 'Out of mana' errors?
14:47.20*** join/#wowace Soltanis (i=as@81.168.16.197)
14:47.39MikmaFritti: http://wow.reaktio.net/er.jpg
14:47.45Tupladhaste: o well :p
14:47.45Mikmai mean all errors
14:47.52Mikmaincluding ui-errors
14:48.00Tupladhaste: Target -> Health Bar -> Display -> total/max
14:48.10FrittiMikma: hmm
14:48.13Frittithat could be in the way
14:48.20hastethere is no total/max option
14:48.24Frittibut let me test /bs auto first
14:48.24Tupladand he either shows me like realhealth/100 or 1895615/real health
14:48.24MikmaFritti: i kinda thought it might
14:48.35TupladMikk: how did you do that with pr ?
14:48.36hasteTuplad: guess why? MOBHEALTH :D
14:48.43Tupladnumb0rz and black bg
14:48.52Tupladhaste: :(( when I used percent it was bugged aswell
14:49.05MikmaTuplad: in case you meant "Mikma" i can respond to you
14:49.08hasteTuplad: percent was also 'bugged'?
14:50.08TupladMikma: yea :)
14:50.13Tupladhaste: yes, wait
14:50.18MikmaTuplad: /perfectraid select number
14:50.33Tupladhaste: it goes like: realhealth%
14:50.48hasteTuplad: I'll have a look at it, but what mobhealth do you use?
14:50.52TupladMikma: what about the black bg ?
14:50.53FrittiMikma: it works here, but still that's a strange error
14:50.55Tupladhaste: 3 :D
14:51.30hasteTuplad: >.<
14:51.34MikmaTuplad: /perfectraid backdrop frame 1 0 0 0.5
14:51.51Tupladhaste: >_< ?
14:51.59TupladMikma: /bow
14:52.00MikmaFritti: well i'll update my addons then, theres newer verison of error redirect etc
14:52.23Frittilet me know. Point is, I would expect nothing to show up in BugSack, but there shouldn't be an error.
14:52.51Frittiif you could try disabling errorredirect, and then type /bs auto, I'd be interested to know if the error is still there
14:53.16TupladMikma: it's red oO
14:53.24MikmaTuplad: no shit?
14:53.30TupladMikma: shit!
14:53.42MikmaTuplad: /perfectraid backdrop frame 1 0 1 0.5
14:54.13Tupladpurple haze yeey
14:55.04Frittilol
14:55.21hasteTuplad: It works just fine here with Mobhealth3
14:55.33hasteor wait, maybe it's only Mobhealth :D
14:55.47hastedamn, the checkout failed :p
14:56.05Tupladhaste: :\
14:56.16Tupladgonna try /rl
14:56.57TupladMikma: cant you like split praid in 2 bars ?
14:57.10MikmaTuplad: no
14:57.43Tuplad;<
14:58.20hasteTuplad: that one also works fine
14:58.22hasteMH3 that is
14:58.44Tupladhaste: I'll try again
14:58.52MikmaFritti: i updated bug* addons and the error is gone
14:59.08MikmaFritti: but still it doesn't grab the bugs :)
15:00.47Mikmaok i disabled error redirect, now it works.
15:01.20Nightdew_FtH|Eagle: Any luck?
15:01.57Tupladhaste: same shit ;\
15:02.20FrittiMikma: that's what I suspected
15:02.26Frittigood to know it doesn't error out anymore
15:02.34MikmaFritti: have a look is there anything that you can do?
15:02.49Mikmasince error redirect is nice :(
15:03.00Frittihmm
15:03.01Mikmaoh hmm
15:03.08Mikmamaybe i'll just try one more thing
15:03.34Frittidoesn't it have an option not to capture bugs by chance?
15:03.37Tupladhaste: it's only with friendly targets btw
15:03.45MikmaFritti: that's what i'm trying out now :)
15:03.49hasteTuplad: That's the information I want!
15:03.56Frittithat would be the best solution :)
15:03.56CIA-1103ag * r6600 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua):
15:03.57CIA-11ag_UnitFrames -
15:03.57CIA-11<PROTECTED>
15:04.01Mikmabtw, Acecommunity needs an addon like that :)
15:04.02Mikmaag`: !
15:04.16Mikmaag`: i love you okeydokey
15:04.17Frittithat wouldn't be very hard to write I think
15:04.24Mikmawhy's that
15:04.25[Ammo]Mikma, an addon like what?
15:04.32Mikma[Ammo]: error redirect
15:04.41Fritticatching those 'out of mana' errors and moving them to the combat log
15:04.45[Ammo]hmm
15:04.47Mikma[Ammo]: it removes the messages onscreen and puts them in chat
15:04.56Mikma[Ammo]: http://wow.reaktio.net/er.jpg
15:05.08Frittijust hook  UIErrorsFrame:SetText
15:05.13Frittiand send the text to ChatFrame2 ?
15:05.16Frittiguessing here
15:05.23[Ammo]only for those errors that need to be moved :p
15:05.24Mikmahmm
15:05.26Tupladhaste: aha :D
15:05.36[Ammo]for instance I use the UIerrorsframe for witchhunt :)
15:05.43Frittiheh :)
15:06.03Mikmathen i might have a look at it sometimes
15:06.11FrittiMikma: got a link where I can download ErrorRedirect?
15:06.13Mikmaace2 version of error redirect would be nice
15:06.22MikmaFritti: uno momento por favor
15:06.24FrittiI can't look at it tonight but maybe tomorrow night
15:06.47Mikmahttp://www.curse-gaming.com/en/wow/addons-4067-1-error-redirect-with-gui.html
15:07.02[Ammo]ErrorRedirect shouldn't be too hard
15:07.17vhaarrit's very simple
15:07.24vhaarrmodify ErrorMonster to have an option
15:07.28Mikmaall i REALLY wan't is the errormessages from user to be printed in chat
15:07.32vhaarr'redirect to chatframe X'
15:07.34Mikmaui-errors shouldn't be touched
15:07.37vhaarrinstead of just eating them
15:07.48FrittiErrorMonster? lol
15:07.52Mikma"out of range" "target not in sight"
15:08.01Mikmathat's a good name there
15:08.08Frittiand it's on the svn :)
15:08.09vhaarrthanks :P
15:08.13[Ammo]good idea yeah
15:08.15vhaarrit has some bugs
15:08.17[Ammo]instead of eating spit them out again
15:08.19vhaarrbut nvm that
15:08.22[Ammo]munch BARF
15:08.27[Ammo]oh oops now it's in the chatfrmae :)
15:08.29MikmaSpitOrSwallow
15:08.29Mikmalol
15:08.34MoonWolflol
15:08.35Frittilol
15:10.05Soltanishmm BG score frame not adjusted by fubar?
15:10.13MikmaSoltanis: the resultframe?
15:10.31Soltanisyeah the little annoying one at the top
15:10.42Mikmawell we're not talking about the same one :)
15:10.57MikmaNeronix: fix the error!
15:11.00MikmaNeronix: damn you :P
15:11.21Soltanismaybe i have a mod that's stopping Fubar from moving it then
15:12.01NeronixI noticed :P
15:12.18CIA-1103tekkub * r6601 10/tags/BigWigs/: BigWigs - Creating tags path
15:12.27CIA-1103neronix 07Neronix * r6602 10MobHealth/MobHealth3.lua: MobHealth3 - Killed typo with fire
15:12.36Mikmahozah*!
15:12.49Mikmalol "Fatality!"
15:13.00CIA-1103tekkub 07Ace1_Final * r6603 10BigWigs/: BigWigs - Tagging final Ace1 version
15:13.03Neronixvhaarr: Tested with debug strings yet?
15:13.09vhaarrNeronix: I got an error.
15:13.18[Ammo]BW2 here we come
15:13.36vhaarrNeronix: MobHealth3.lua:45: attempt to index global 'MobHealth3Config'
15:13.44vhaarrNeronix: was that the one I should set to |true|?
15:14.15NeronixYeah
15:14.23Neronixupdate. I just fixed that
15:16.45Mikmadamn that svnx is slow program :(
15:16.47vhaarrNeronix: "MobHealth3.lua:104: attempt to index global 'MobHealth3Config' (a boolean value)"
15:16.58vhaarrNeronix: I get that when I target someone
15:17.02vhaarra player
15:17.18NeronixO.o
15:17.24vhaarrusing agUF
15:17.59Mikmavhaarr: update MH3 + aguf
15:18.04Mikmavhaarr: i don't get the error
15:18.14vhaarrMikma: no, because YOU don't have the latest update
15:18.17NeronixDo /script MobHealth3Config = { precision = 8, saveData = true)
15:18.18vhaarrof MH3
15:18.21Tekkubwow, merging a big ol branch is schlow
15:18.28Mikmavhaarr: i do, just took it 1min ago :)
15:18.31NeronixYou set the variable itself to the boolean instead of .saveData :P
15:18.40[Ammo]Tekkub: uhuh
15:18.41vhaarrno Neronix, I relogged after that
15:18.48vhaarrso unless it was saved ..
15:18.54MikmaNeronix: this doesn't calculate anything
15:18.57MikmaNeronix: nil nil nil nil
15:19.18TekkubI love AphexTwin.... I'm listening to "Laughable Bob" from "Hangable Auto Bulb"
15:19.21Neronixwhat debug messages are spitting that?
15:19.26vhaarrNeronix: done, relog now?
15:19.32Neronixyeah /rl
15:19.45MikmaNeronix: MobHealth3: New maxHP calculated!: nil
15:19.50Neronix...
15:20.20vhaarrNeronix: okay, no error now.
15:20.41Mikmai wonder should i relog and delete mh3 database
15:20.47Mikmaif there's something going on after the error
15:20.58Mikmaall the healths are nil nil nil nil
15:21.04Mikmaand none gets saved
15:21.59Neronixtry this:
15:22.04vhaarrNeronix: I get the same thing, "New maxHP calculated: nil!"
15:22.10MikmaLOL hahahahaha :D
15:22.15Mikmavhaarr: try this
15:22.19Mikmatarget mob, kill it
15:22.29CIA-1103neronix 07Neronix * r6604 10MobHealth/MobHealth3.lua: MobHealth3 - updated target checking in hopes that it fixes bugs
15:22.41Mikmathen target a friendly partyplayer near you. you should be able to see the mobs health as the players health :D
15:22.45*** join/#wowace eternally777 (n=eternall@pool-71-254-221-251.hrbgpa.east.verizon.net)
15:23.03Mikmai started to wonder that my GF has 12k life :D
15:23.05*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
15:23.34Mikma(this is with aguf + mh3) ;)
15:23.40NeronixO.o
15:24.13MikmaNeronix: is the MH3 database global?
15:24.40Mikmaseems like no :P
15:24.46Mikmashould be imho
15:24.51Mikma(atleast for mobs)
15:24.52NeronixIt is
15:25.29NeronixMobHealth3DB
15:25.32Mikmaace2 db?
15:25.32NeronixDB is separate from config
15:25.32Neronixnah, raw
15:25.39Mikmawell why do i have the SV as WTF/Account/MYACCOUNT/Server/Toon/SavedVariables? :)
15:25.54Mikmashouldn't it be WTF/Accounr/MYACCOUNT/SavedVariables
15:26.05CIA-1103neronix 07Neronix * r6605 10MobHealth/MobHealth3.lua: MobHealth3 - MH2 compat functions now check whether the target is valid
15:26.42NeronixIts PerChar because I didn't think lv60s would want to know data for raggy when they're on their lv20 alt
15:26.49Neronixbut it;s a silly idea - fixing
15:26.57NeronixI thought you meant global as in scope
15:27.34CIA-1103neronix 07Neronix * r6606 10MobHealth/MobHealth.toc: MobHealth3 - Made SavedVars normal (not per character)
15:27.55MikmaNeronix: what i had in mind is, use 2x databases...
15:28.04MikmaNeronix: 1 global for MOBS and 1 perchar for players
15:28.24Neronixwhy would people need different settings across characters?
15:28.24[Ammo]why store data for players at all?
15:28.33NeronixOh wait
15:28.33Mikmaby that way every character in WoW can see the healths recorded for mobs but not for players
15:28.38[Ammo]player hp changes on a whim
15:28.44Mikma[Ammo]: some people like to see opposite faction recorded :)
15:28.53Neronix[Ammo]: It recalculates from scratch on every battle
15:29.02[Ammo]for players?
15:29.03[Ammo]k
15:29.04Neronixand it's there in case a mod wants data for a non-target unit
15:29.26Neronixthat'll be part of the API that's coming up
15:29.32[Ammo]not that I use mobhealth stuffs anymore
15:29.47[Ammo]I know the HP for most of the stuff I'm fighting and for the stuff that has TONS it doesn't really matter :)
15:30.09Mikmai don't use it either anymore, since i'm good with the % display :)
15:30.13[Ammo]yeah
15:30.17Mikmabut i'm bugtesting it for neronix just to be kind
15:30.20[Ammo]:)
15:30.22Neronix<3
15:30.26[Ammo]can't bugtest atm
15:30.38[Ammo]at work, so I can only log on my level 10 hunter who's in a 10 fps room :p
15:30.44[Ammo]10 fps with like 1 wall drawn
15:30.47[Ammo]work pc sucks :)
15:30.48Neronixdoes the mob's health show up for friendly players now?
15:30.56Mikma[Ammo]: sounds like my mac :)
15:31.08MikmaNeronix: i'll have to test it first to tell you :D
15:31.15Mikmanil nil nil
15:31.27[Ammo]anyway, outa here to catch a bus
15:31.30NeronixO.o
15:31.37Mikmalol
15:31.51NeronixLemme see how ag does things...
15:32.03MikmaNeronix: hahaha my gf has...1112442/15325 life
15:32.12Mikmaand really, 1112442/15325
15:32.22Neronixo.o
15:32.29Mikmastill it doesn't save the mobs
15:32.35Mikmaor atleast show them for me
15:33.12MikmaNeronix: it seems to multiply the maxhealth for partymembers for some reason
15:33.20Mikmaor, the currentHP
15:33.24Mikmanot sure which one, but the first
15:33.54Neronixwhat's her real max hp?
15:34.05Mikmauno momento
15:34.25Mikma7259 atm
15:34.37Neronixbah
15:34.51Neronixthis is what happens when I essentially carbon-copy code I don't understand!
15:34.59NeronixI think I'll start again from scratch
15:35.40MikmaNeronix: well the current hp gets multiplied and the maxhp is shown as the previously saved mob
15:36.15NeronixThe previously saved mob's hp is 15325, right?
15:36.26Mikmai have no idea since it don't show them
15:36.33Mikmait shows nil for every hp it records
15:36.45NeronixI'm trying to do my maths backwards
15:36.50Mikmabut i do have a strong feeling it is the previously saved value yes
15:36.58Mikmasince it does change after each kill
15:37.25Mikmaafter some while you should be releasing MH3MobhealthDatabase
15:38.25MikmaNeronix: ok. the thing is..
15:38.31Mikma["Rage Talon Fire Tongue:61"] = 15325,
15:38.34Mikmathis is in SV
15:38.45Mikmaso it _DOES_ save them properly yes
15:38.56Mikmabut it doesn't show them or show the recorded value ingame
15:38.59NeronixI just realised I messed up on the MH2 compat
15:41.09CIA-1103neronix 07Neronix * r6608 10MobHealth/MobHealth3.lua: MobHealth3 - Maybe fixed the MH2 compat
15:41.13NeronixTry that please
15:41.20Mikmawill do
15:41.32NeronixShould at least stop the data from coming up for friendly targets
15:41.35NeronixI hope
15:42.09Mikmathis also might be a aguf issue, not sure about it tho :)
15:42.21NeronixIt shouldn't be
15:42.28NeronixagUF uses the exact same code as oUF
15:42.31dreamssoh an irc echo bot for a svn?
15:42.35Neronixfor MH
15:42.42Neronixdreamss: yeah
15:42.49MikmaNeronix: dunno
15:42.50Mikmaag`: does it?
15:43.07NeronixIt uses the same var names and everything
15:43.31Neronixjust for the mobhealth stuff though :P
15:44.04ag`I borrowed haste's mobhealth code
15:44.21NeronixMost of which was written by me :P
15:44.25ag`I've never used mobhealth so I have no idea on how to impliment it
15:44.32NeronixYou did it fine
15:44.34hyperChipmunklies; I wrote that code
15:44.39NeronixI'm the nubcake at fault
15:44.45hyperChipmunkthen you broke it
15:44.46NeronixhyperChipmunk: I rewrote if after you did
15:44.48AmadeoAnyone like my idea? :P
15:44.49Amadeohttp://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-suggestions&ThreadID=947621
15:44.51Neronixtwice
15:44.54MikmaNeronix: error on select
15:45.06Mikmaline 200: attempt to perform arithmetic on a nil value
15:45.29CIA-1103tekkub * r6609 10BigWigs/ (Naxxramas/Gothik.lua Naxxramas/Loatheb.lua Texture/): BigWigs - Last bit of merging
15:45.35Tekkubthere we goes
15:45.44CIA-1103neronix 07Neronix * r6610 10MobHealth/MobHealth3.lua: MobHealth3 - attempt numero dos
15:46.49Mikmaoh wow, when BW2 has hit the trunk?
15:46.51eternally777"The merging is complete"?
15:46.53NeronixMikma: update again please
15:47.26MikmaNeronix: on it, my svnclient is slow as ****
15:47.41Tekkubyes
15:48.02ElkanoAmadeo, would be hard... eg. if you are unlucky you'll be 20 before you've finished the 19er-sets quest line
15:48.52Elkanoalso twinks could simply be pulled through the quest line by high levels...
15:49.30AmadeoElkano: It could start pretty low, like level 10
15:49.41Amadeothe quests don't have to be that hard either
15:49.53Amadeoand you could get multiple items per quest, kind of like how the upgrade quests for Tier 0.5 are now
15:51.49Elkanowell, but atm you are caped to 60, so there is a line that cannot be passed. if you start these quests to early, you'll break your lowlevel content since you're getting better equipment than you should... and setting al items to 'needs level x9' also doesn't sound as a good methode to cope with that
15:53.03NeronixMikma: Good? bad? or "omgwtf crash!"?
15:53.15MikmaNeronix: nothing yet, haven't fought the mobs :)
15:53.24AmadeoElkano: But as it stands, it's difficult to get decent equipment to level up anyway
15:53.29Amadeoassuming you don't know anyone
15:53.35Amadeosome servers, you can't even get groups
15:53.41AmadeoIt took me 2 hours to get a "VC" group on Akama
15:53.43Amadeoon an alt
15:55.16MikmaNeronix: works now, no mobhealth on partymembers but still no display for MH and debug still saves "nil"
15:55.24Elkanobut you are planing to give out equipment equal to the top weapons for these levels with enchants applied for an effort that isn't harder as eg. clearing deadmines? that can't be the solution...
15:55.50Elkanosince this would render almost all other drops useless
15:55.53AmadeoElkano: Well it's a better solution than what they are currently working on, which is nothing :P
15:56.30Elkanowell, I think setting min. item levels to the enchants would be a better point to start at
15:57.01NeronixMikma: Do you get "New target!" messages when clicking on hostiles?
15:57.06AmadeoI figured Blizzard didn't like the idea, since people have been asking for it for a year now
15:57.08MikmaNeronix: yeap
15:57.29Neronixare the name and level nil?
15:57.37eternally777Does anyone use the HitsMode mod?
15:57.39Mikmalevel works, hp nil
15:57.48KebinusanI used to use hitsmode
15:57.50MikmaNeronix: _INGAME_
15:57.56KebinusanI switched to simple combat log
15:58.02MikmaYule <3
15:58.09*** join/#wowace MentalPower_ (n=MentalPo@host-70-45-82-92.onelinkpr.net)
15:58.54Mikmagrayhoof should visit irc more often
15:59.23Mikmai did try sct for a moment in Ironforge, but the default places sucked so i switched back to MSBT :)
15:59.53Industrialckknight, got a moment?
16:00.36Industrialckknight, I think it'd be a nice thing for dewdrop to have an inputbox NEXT to the slider wherever the slider is
16:00.56AmadeoElkano: I changed it to say that the items would only be useable within a BG :)
16:00.59IndustrialIn most cases I cant get the value I want and I have to go into the SV file
16:01.17MikmaNeronix: eventho it says in game that maxHP: nil, it still does get recorded in SV :)
16:01.33NeronixWeird
16:01.36Mikmaoh damn
16:01.42GngskIndustrial, I think instead of the input box being there at all times, if you clicked on the slider it'd show up
16:01.43Mikmai just realized i need to relog since you changed .toc
16:01.47NeronixNew commit with more strings coming up
16:01.54Neronix:(
16:02.02Soltanisstill need raidwarn addon, if we want to broadcast off bw2?
16:02.04Neronixit should still save to per char for now I think
16:02.11Mikmayeah it does
16:02.12IndustrialGngsk, sure anything as long as I get to pick the value
16:02.20Mikmabut i don't wan't it to do that ;)
16:02.32TekkubTubular Bells just never gets old
16:02.37GngskRight, it can be really annoying trying to get 100 and you can only get 99 and 102
16:02.37Tekkubgood ol Mike Oldfield
16:02.38Soltanis:-)
16:02.45Mikmapopcorn ftw :)
16:02.49CIA-1103neronix 07Neronix * r6611 10MobHealth/MobHealth3.lua:
16:02.49CIA-11MobHealth3 - More debug strings for Mikma
16:02.49CIA-11- Throw him some cookies! He's risking wiping his UBRS raid for you!
16:03.01Mikmalol
16:03.14Neronix~throw Mikma cookie
16:03.20Mikmano worries, i'm doing shadowform atm meh meh
16:03.21Soltanislet me rephase my question since it was a stupid question : do i need to wait for an update of Bigwigs_raidwarn to broadcast off BW2?
16:03.50Mikmaoh! i heard a classic yesterday on radia
16:03.54Mikmaradio*
16:03.57MikmaMoonlight shadow!
16:04.08Tekkubyou don't need BW_RW
16:04.11Tekkubor BossBlock
16:04.14MikmaMaggie still kicks ass big time
16:04.24Soltanisoh you added them both?
16:04.28Tekkubyes
16:04.35TekkubBB is on by default, RW isn't
16:04.46Soltanisok so it wasn't sucha stupid question in the firs tplace :-)
16:04.49Soltanischeers thank you
16:04.58CIA-1103neronix 07Neronix * r6612 10MobHealth/MobHealth3.lua: MobHealth3 - Moved a line
16:05.16MikmaNeronix: do i have to take that one too? :P
16:05.28NeronixPlease do
16:05.29CIA-1103neronix 07Neronix * r6613 10MobHealth/MobHealth3.lua: MobHealth3 - Damn unfinished strings >.<
16:05.31NeronixAnd this one too
16:05.53Mikmadsadawfw1!!
16:05.58Mikmadamn you :D
16:06.14Mikmai really need faster svn
16:06.54CIA-1103neronix 07Neronix * r6614 10MobHealth/MobHealth3.lua: MobHealth3 - And this one too (I'm an idiot, I was feeding maxhp into my debug strings instead of hpmax >.<)
16:07.07Neronixok, there has to be something in the debug strings now
16:07.11*** join/#wowace Nightdew (n=nightdew@c-69-241-14-232.hsd1.ga.comcast.net)
16:07.20Mikmaok now i'm switching into wget
16:07.36Neronixlol
16:08.01Mikmaits' 200x faster than svnX
16:08.24Mikmanow i wonder, is this a firewall issue afterall :P
16:08.26Neronixl2bash
16:08.35Neronixsvn up ./MobHealth
16:08.46MikmaNeronix: write an document for me :D
16:09.20Neronix1) Get command line binaries from subversion.tigris.org
16:09.22Neronix2) Install
16:09.27Neronix3) Profit!
16:09.28*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
16:09.32`-FISKER_Qnonono
16:09.38`-FISKER_Q1) Get command line binaries
16:09.39`-FISKER_Q2) ???
16:09.41`-FISKER_Q3) Profit!
16:09.43MikmaNeronix: i DO have the binaries already :D
16:09.49NeronixI deliberately left out ??? :P
16:09.55Icerothhmmm.. does this what tekkub wrote about bigwigs ("Branch has been merged to trunk. You'll prolly wanna delete and re-checkout.") mean i should force our raiders to update bw?
16:09.55Mikmamikma@[~]: svn
16:09.55MikmaType 'svn help' for usage.
16:09.56Mikmawoot
16:10.11`-FISKER_Qlol Iceroth
16:10.18`-FISKER_Qwas just about to ask what was up with bigwigs
16:10.20TekkubI'm gonna push out a version to the site Ice
16:10.30TekkubBW2 and BW1 won't sync with each other
16:10.36Icerothyea, that i read
16:10.36Tekkubintentionally, of course
16:10.44Tekkub*sites
16:10.46Icerothso, i'll take that as a yes :)
16:10.50MikmaNeronix: new maxHP calculated!: 18133
16:10.56`-FISKER_Qso it's BW2 you just put in trunk?
16:11.05Tekkubyes, but are they updating from the SVN or WoWI/etc?
16:11.05NeronixYATTA
16:11.11*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
16:11.14MikmaNeronix: new maxHP calculated!: 15081
16:11.19Tupladhmm
16:11.22Neronixyatta?
16:11.29TupladStopTheSpam filters Catalyst loading times o_O
16:12.22MikmaNeronix: Saving target on PLAYER_TARGET_CHANGED: Name: Blaclhand Iron Guard Level: 60 MaxHP: 10425
16:12.35NeronixGood
16:12.54Neronixdo /script MobHealth3DB = {} please
16:13.13Neronixand tell me if "Target is new! xxx" messages ever come up
16:14.09Mikmayep
16:14.09Mikmathey do
16:14.26Neronix<3
16:14.35Neronixdoes text show up in the unit frames now?
16:14.46Mikmanegative
16:15.17Mikmalol
16:15.32Mikma"Yo! What's this next number? 12082"
16:15.52Neronixas long as that's not nil, you're ok
16:17.13Neronixis it only current hp that you can't see?
16:17.20TupladCan I print my loading/zoning time with catalyst - StopTheSpam filters it :(
16:17.27MikmaNeronix: i only see % display on mobs
16:17.41Neronixis max 100?
16:17.51Mikma0-100% yes :)
16:21.55MikmaNeronix: no matter what i change the options in aguf, it always displays 100%
16:22.14MikmaNeronix: but i checked the SV again, values are saved.
16:22.30Neronixweird
16:22.33NeronixI'm checking my logic
16:22.51Mikmacheck out aguf too
16:23.09Mikmawell these mobs are new
16:23.15Mikmanext number is 100 ;)
16:24.53NeronixThat's fine if it's an unsaved target
16:25.48hastemeep, I have four 4-chan surfer in my guild :p
16:25.58haste+me :p
16:27.06Tupladerm, /cry ?
16:27.12TupladBigwigs button doesnt detach
16:27.23TupladI mean doesnt attach to minimap :\
16:27.42CIA-1103neronix 07Neronix * r6615 10MobHealth/MobHealth3.lua: MobHealth3 - Added more debug strings
16:28.21NeronixMikma: On target change, if MH3 will care about it, it'll say it's valid. If not, it'll ask you if it's friendly
16:28.44Neronixsecondly, It'll tell you if the MH2 functions need to return nil
16:28.53MikmaNeronix: doesn't work with that one (on target)
16:29.21`-FISKER_Qhmm Tekkub
16:29.24Neronix:O
16:29.28Tekkubwhat?
16:29.30`-FISKER_Qis it on purpose that all bigwigs 2 modules are active at start?
16:29.49Tekkubthey shouldn't be
16:30.24NeronixMikma: Doesn't work in what way?
16:30.26Tekkubdo a proper wipe and install
16:30.30MikmaNeronix: it reports boss at lvl1 ;)
16:30.36Neronix-1?
16:30.38Neronixthat's fine
16:30.42MikmaNeronix: current health won't be displayed. only 100%
16:30.43Neronixit's what UnitHealth returns
16:30.45MikmaNeronix: yeah -1 sorry
16:30.51`-FISKER_QI deleted the folder and checked it out from start
16:30.58`-FISKER_Qshould i wipe the savedvars as well?
16:31.13Tekkubyes
16:31.41`-FISKER_Qok
16:31.56NeronixMikma: Do you see the "Logic false in MH2 CUR" or "Logic false in MH2 MAX" messages?
16:32.07MikmaNeronix: when they should pop up?
16:32.21Mikmaatm we are waiting to start a battle at drakki's room :P
16:32.23Neronixwhenever you target anything
16:32.35Neronixand ag` feels like he needs a health update
16:32.44Neronixso you might need to be in combat
16:33.04Neronixbrb, fetching food
16:33.59`-FISKER_Qtimers look hot Tekkub :)
16:34.12Tekkubthank ammo, CandyBars is his
16:34.25Tekkubmass majority of the bossmodule work is too
16:35.32`-FISKER_Qno way to move the bar?
16:36.10`-FISKER_Qstupid me
16:36.17Tekkubsame as before tardo
16:37.05Icerothwhat's that "Menu" button in BW message anchor frame? seems to do nothing
16:37.47`-FISKER_Qit's an toggle for the anchor
16:37.54Tekkuboh I need to kill that
16:38.00Tekkubit was before FuTu
16:38.10`-FISKER_Qdoh
16:39.19ag`Neronix, huh?
16:39.29Neronixnothing
16:39.30CIA-1103tekkub * r6616 10BigWigs/ (Messages.lua Messages.xml): BigWigs - Removed old menu button from the messages anchor
16:40.11Amadeowow, Coreiel is hot :D
16:40.15Amadeohttp://i5.photobucket.com/albums/y161/Gr8kabookie/STA70420.jpg
16:41.04Tainug forgot to copy my error.wav into bugsack and it doesn't take effect on a reload.  What an annoying sound!
16:41.18TupladAmadeo: who's coreiel ?
16:41.24AmadeoGM
16:41.27Amadeoposts on the forums a lot
16:41.30Tupladdude
16:41.33Tupladshe's fat and has hair on her arms
16:41.43Amadeohair = testosterone = sex
16:41.45Amadeo:)
16:41.50Tuplad-____________________________________--"
16:41.52AmadeoRight, Tekkub?
16:41.56Tekkubyes
16:41.58Tainhah
16:42.04Tekkubbut neither of those people were hot
16:42.07Amadeobah
16:42.09TainShe isn't fat.
16:42.11AmadeoShe's hot for a GM, is what I mean :)
16:42.27AmadeoI like em thick anyway
16:42.28NeronixMikma: Any good news?
16:42.42Tekkubthick is fun, always like a good stretching
16:42.49Amadeorofl
16:42.54MikmaNeronix: nope :(
16:43.29AmadeoHere's Nethaera: http://www.tgdaily.com/picturegalleries/20060721/15.jpg
16:43.36Neronixdoes that "Logic false" spam get printed?
16:43.38Tupladshe's fat
16:43.48Tekkubfat my ass
16:43.55Amadeoshe's chubby, but she's cute too
16:43.58Tupladif I say she's fat, then she's fat, eod!
16:43.59Tuplad:D
16:44.03Tekkubshe might be a tad chubby, but not fat
16:44.16Tekkubfat women get this sorta pear shape
16:44.18TupladYou clearly didnt see women for a long time :D
16:44.34Tupladwell, screw them all - one of them could of banned me ;D
16:44.37FtH|EagleTekkub: need ace2'd SEE :D
16:44.40AmadeoPeople just perceive fat differently
16:44.51AmadeoI like chubbiness in women, to an extent
16:44.55Tekkubwhat fth?
16:45.16Tekkuboh
16:45.32Tekkubyea yea, gotta get some asserts into Compost first
16:45.40Tekkubsince issues are being caused
16:45.50FtH|Eagledon't panic ;) I can wait :)
16:46.08Tekkubit's on the list, and fairly high on it since a lot of my stuff depend on it
16:46.09ag`Neronix, how is mobhealth3 coming along?
16:46.23Tekkubbut they don't "have" to be ace2'd, they'll still work fine in Ace2 mods
16:46.23Neronixag`: Mikma's testing
16:46.31NeronixI've almost nailed the issue
16:46.41Tekkubanyway I'm gonna go find some food
16:46.42FtH|Eaglehow?
16:46.46ag`btw Neronix ... Please do so I don't have to force hide the mobhealth display in my own addon
16:46.49Mikmaag`: it's not working :(
16:46.50FtH|Eaglethought the event system is different
16:46.52Tekkubsame as before
16:47.00Neronixag`: It uses the same frame name as its predecessors
16:47.06Tekkubyea, they don't run thru AceEvent
16:47.09Neronixand from looking at your code, you hide it
16:47.13Tekkubbut they will once it's converted
16:47.14Neronixso you're fine ^^
16:47.18FtH|Eaglesee aura does
16:47.19FtH|Eagleafaik
16:47.43ag`Neronix, yes, but I think it is wrong that addons have the manage the mobhealth frame
16:48.03ag`can't you make it the parent of the blizzard target so when it's hidden, mobhealth is too
16:48.25NeronixI'd love to just do "if not SomeBlizzyFrame:IsShown() then MobHealthFrame:Hide()" on AceEvent_FullyInitialized
16:48.53Neronixbut I'm worried some silly authors will forget to add compat for MH1/2
16:49.03Neronixbecause MH3 would hide it itself
16:49.15Neronixoh, blizz target
16:49.17Neronixforgot about that >.<
16:49.36Neronixs/target/ target parenting/
16:49.40NeronixThanks
16:49.41ag`can't you make it a child of the blizzard frame
16:50.00Mikmaok Neronix ..
16:50.06ag`so WHENEVER the blizzard target is hidden, mobhealth is too
16:50.08Mikmai just got invited to kill drakki again ;)
16:50.09Neronixag`: Doing that now
16:50.20NeronixMikma: you got kicked?
16:50.31ag`Neronix, ok. Now I just need to do so my addon only works with mobhealth 3.
16:50.37MikmaNeronix: no we killed drakki already and ported to if
16:50.57hyperChipmunkFritti: you around?
16:51.00NeronixMikma: ahh
16:51.04MikmaNeronix: and the display didn't work etc :P
16:51.18Mikmabut since ag` is here you can fix it together! joy :)
16:51.26Mikmaag`: hey feature request
16:51.45Mikmaag`: "remove the class" and "remove the race" options please
16:51.53Neronixag`: I'll handle it once I get the API done
16:52.01NeronixI just need to fix MH2 Compat
16:52.40NeronixMikma: Do /script MobHealth_GetTargetMaxHP = nil and /script MobHealth_GetTargetMaxHP = nil
16:52.49Neronixthat'll force agUf to index the DB directly
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16:52.57Neronixif that works, then my logic in those functions is flawed
16:53.19Soltanissync test got removed in bw2?
16:53.26hasteNeronix: well, MH3 works on oUF2
16:53.32MikmaNeronix: hmm i need to find out a place to test it
16:53.39Mikmai wasn't invited to kill drakki again
16:53.58Tupladlol what the hell, wowecon = 10mb+
16:54.01Neronixhaste: Yeah, I tested on it
16:54.15hasteNeronix: do you have a Mobhealth frame or something?
16:54.20*** join/#wowace clad (i=jnwhiteh@fairfax.dreamhost.com)
16:54.27hasteI remember there was several ways of checking after MH2
16:54.44Neronixhaste: Yes, just because some mods still look for it to check for MH
16:54.55NeronixI'll have it set up for blizzy frames and to autohide soon
16:56.10ag`Neronix, is there a variable I can check for to see which version of mobhealth it is?
16:56.42Neronixag`: Not for MH1/2
16:56.52Neronixfor MH3, you can just check for the MobHealth3 object
16:56.56Mikmaag`: don't support lower than 3
16:56.58NeronixMH1 just has the DB
16:57.21MikmaNeronix: make some "local MobHealth3 = true" ;)
16:57.23NeronixMH2 introduced MobHealth_GetTargetCurHP)_ and MobHealth_GetTargetMaxHP()
16:57.36Mikmathen people can use something like "if MobHealth3 then"
16:57.46Neronixif it's local, then it won't work :P
16:58.03Neronixright, need to run for now
16:58.07cladNeronix: Any reason you use the passed arguments instead of the global values on events?
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16:58.23Neronixclad|work: I thought globals won't work anymore with the new AceEvent
16:58.34cladIf they don't then AceEvent is broken and it needs to be fixed.
16:58.39cladI think the passing arg thing is retarded.
16:58.40clad=)
16:58.44cladand I'm trying to get rid of it.
16:58.54NeronixMikma: If you get "Logic is false" debugs, do /script MobHealth_GetTargetMaxHP = nil
16:59.01Neronixif it works after that, my MH2 compat's fucked
16:59.13Neronix`afkand by the way, I love you longtime
16:59.40MikmaNeronix`afk: haven't got any yet, i'll relog now and redownload the lua
17:00.23cladckknight_ : You around or just ghosting?
17:03.25cladckknight_: Just wondering if there's a way to turn off the debug table stuff in AceEvent
17:03.39clad(tho some people obviously need it)
17:03.46cladjust lemm eknow.. i'm headed back to work
17:03.49cladi think i'm rewriting acehook
17:03.51cladO.o
17:04.04Tainack what's this 4 silver icon showing on every tooltip
17:05.35MoonWolfits the moneyframe
17:05.44MoonWolfand its evil.
17:05.51MoonWolfi though blizzard got rid of it.
17:06.57Tupladhmm, will KCI Merged Tooltip ever get fixed?
17:07.07MoonWolfis it broken ?
17:12.40Mikma<PROTECTED>
17:12.52MikmaNeronix`afk: now i have recorded some values of mobs i'm killing
17:13.02MikmaNeronix`afk: what shall i do now?
17:14.10*** join/#wowace Slayman (i=Slayman@c152228.adsl.hansenet.de)
17:18.37*** join/#wowace Tem (n=tardmrr@204.90.50.252)
17:18.37*** mode/#wowace [+o Tem] by ChanServ
17:19.11`-FISKER_QI love alliance on my server
17:19.34`-FISKER_QApparently killing 1 person for each 10 we kill is a victory in their eyes :)
17:22.19hasteNeronix`afk: Your MobHealth says out off-tank has 139k HP :p
17:22.21hastemissing ^^
17:22.26JensTrying oRA Maintankframes. Seem to work, but I can't move them around.
17:22.38JensThey're kind of bothering me being in the middle of the screen.
17:23.09Gngskhold alt, click drag
17:23.20JensThanks.
17:24.12vhaarrhrmph, ag_UF doesn't play well in raids
17:24.18vhaarrthe grouping, that is
17:26.19Mikmaag`: read that ^
17:28.06haste"If Anub'Rekhan is black for me, it's wrong right?"
17:28.08hasteTodays question!
17:28.45Temomg it might finally be happening
17:28.55eternally777@haste: Turning off shader effects supposedly fixes it.
17:29.07hasteeternally777: I know that
17:29.15hasteeternally777: I was just stating it as todays question
17:29.18Temyep
17:29.32TemCTRA_BM is finally stealing from bigwigs
17:29.39TemI wondered when that would finally happen
17:29.52hyperChipmunkVael marking?
17:30.00Temtimers
17:30.03hyperChipmunkah
17:30.14TupladMoonWolfis it broken ?
17:30.14Tupladyes it is
17:30.28Tekkubhrm?
17:30.36Tupladhttp://users.telenet.be/tuplad/wow/Screenshots/ check Bug1.png till Bug4.png
17:30.43MoonWolfill look into it when i finish slash again
17:30.50TupladMoonWolf: slash looks neat btw :D
17:31.04Mikmalaelae
17:31.23MoonWolfbug4 is blizzards fault.
17:32.06MoonWolfall of those are not mendeleevs problem.
17:32.28TupladMoonWolf: look a bit more to the right
17:32.35Mikmahmm
17:32.38Tupladmy mouse is hovered over error button
17:32.38Mikmaoh damn oh damn
17:32.44Mikmai can't code anymore today :(
17:32.51Mikmamaybe again after 0:00
17:33.20*** join/#wowace Saroz (n=Saroz@0x50a422a5.slnxx1.adsl-dhcp.tele.dk)
17:33.26Sarozsup
17:33.32*** join/#wowace Ratbert_CP (n=KCummins@proxy-ce5.disney.com)
17:33.38JensI can't get used to praid, and I can't live without emergency monitor.
17:33.48ag`squishy
17:33.55Sarozsquishy
17:33.56MikmaMoonWolf: http://wow.reaktio.net/Bartender2/swap.jpg
17:33.58MikmaMoonWolf: http://wow.reaktio.net/Bartender2/swap2.jpg
17:34.01JensNeed to fix when this raid is over.
17:34.05ag`what Mikma?
17:34.30Mikmaag`: <2024> <vhaarr> hrmph, ag_UF doesn't play well in raids
17:34.30Mikma<2024> <vhaarr> the grouping, that is
17:34.34MoonWolfmikma, I WANTED TO DO THAT. Cool though.
17:34.44MikmaMoonWolf: well sorry i'll delete the code
17:34.49MoonWolfhehe
17:34.51ag`I kinda need some more info than that :P
17:34.53MikmaMoonWolf: just kidding, go ahead and do it, it's NOT COMPLETE
17:34.54ag`seems to work ok for me
17:34.55MoonWolfbyebye idactionbars.
17:35.01MoonWolfnot complete ?
17:35.04vhaarrag`: the frames jump around like crazy
17:35.04MikmaMoonWolf: it's just a ALPHABETTAGAMMADELTA version of swap
17:35.04Nightdew_does bartender get rid of stuff too?
17:35.09vhaarrag`: people vanish
17:35.15vhaarrag`: like they're not in the raid, they don't have a frame
17:35.21vhaarrag`: changing grouping style just ..
17:35.22MikmaMoonWolf: meaning it don't have a toggle yet :)
17:35.26vhaarrag`: fucks it totally.
17:35.28MoonWolfright
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17:35.45vhaarrag`: basically it doesn't work at all
17:35.54MikmaMoonWolf: you have to use /script BarDB.Frames.BBar1.Swap = true  to swap the bar :D
17:36.01MikmaMoonWolf: and then /rl swaps it ;)
17:36.05JensI miss buff display from CTRA too.
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17:36.12JensTiny icons on unit frames.
17:36.19ag`vhaarr, you need to remember that when you change grouping style the groups have their own set of positions
17:36.23MoonWolfLater , First I have other things to do, like be a good wowradio staffer on probation so i can be permanent.
17:36.30MoonWolfSo thats going t eat most of my time today.
17:36.38vhaarrag`: it's not the positions that bother me, I can just move them.
17:36.49vhaarrag`: there are so many bugs with the grouping here that I can't believe it works for you.
17:36.55TupladJens: good for you :D we dont
17:36.56vhaarrI even got errors.
17:37.01TupladJens: get sRaidFrames ?
17:37.04vhaarrI was busy so I just clicked it away.
17:37.06Tupladcopy of CTRA UF
17:37.08MikmaMoonWolf: i had to edit the SavePosition and LoadPosition in order to make the swap work
17:37.31JensIt has huge frames. Anyways, I'm in the middle of a raid...
17:38.05MoonWolfyou can write a for loop (or a series) to do the changins for you.
17:38.06MoonWolfi think.
17:39.35Mikmai need to learn that first
17:40.21CIA-1103neronix 07Neronix * r6617 10MobHealth/MobHealth3.lua: MobHealth3 - Oops, I accidentally made some debug strings as :Print()s
17:40.40JensBeing able to see at a glance if anyone is missing fort/spi/shadow buff is invaluable to me.
17:40.55NeronixOh god
17:41.05NeronixThe problem's in the MH2 compat
17:41.31NeronixoUF worked because it checks of Max() returns anything before it tries it
17:41.48Neronixs/tries it/tries indexing the DB directly/
17:41.59NeronixagUF didn't because it checks for the existance of Max()
17:42.11Neronixwhich doesn't return anything because I fucked up somewhere
17:42.28CIA-1103iceroth * r6618 10IceHUD/modules/PlayerMana.lua: IceHUD: Another little tweak to energy ticker
17:42.49[Ammo]haha our guilds direct line to blueness: http://forums-en.wow-europe.com/thread.aspx?fn=wow-dungeons-en&t=92334&p=1&tmp=1#post92334
17:42.54[Ammo]first post reaction by blue :)
17:50.09MikmaNeronix: poke!
17:50.19MikmaNeronix: make it work :P i'm soon heading to MC :P
17:50.59MikmaMoonWolf: and by all means, if you wan't to do the barswap you can do it :) i only did the basic-swap to see does it work or not
17:51.40MoonWolfif i have time before you figure it out i will.
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17:52.35ag`vhaarr, there is a bug where people who should have been removed from the group is still in it but invisible. Else it seems to be ok though, I will fix that bug now
17:52.51vhaarrag`: okay, I already told you what happens here
17:53.03MoonWolfhttp://img.4chan.org/b/src/1154540116420.jpg  < SFW
17:53.05NeronixMikma: IT suddenly works for me again
17:53.13MikmaNeronix: aguf?
17:53.17NeronixoUF
17:53.27Mikmaafter last commit?
17:53.31Neronixseems the MH2 functions work again
17:53.39Neronixand all I did was adda debug string
17:53.43NeronixI'll try aguf
17:53.50Neronixmight be something to do with event ordering
17:54.42Elkanowell, bad news for you MoonWolf ;)
17:56.15MikmaMoonWolf: i noticed the Hermione first :P
17:56.20hasteNeronix: rawr, does it still tag friendlies?
17:56.38NeronixI have no idea
17:56.44NeronixIn theory it shouldn't
17:56.48Neronixbut I haven't tested in a part
17:57.07NeronixI'm in noobridge valley and I'm a priest. I can get one easily
17:57.18hastewell, the of tank I was healing suddly had -49239239239232 HP
17:57.22hastenot helpful :p
17:57.46NeronixAnd the MH2 functions work with agUF
17:57.52Neronixbut it's not showing the numbers...
17:58.01hastebad coding in agUF!
17:58.05haste*hides*
17:59.00Neronixseems to be the base
17:59.02phyberMmm.  just checked out Elkano's Buff Bar, nice :)
17:59.07Neronixs/ba/ca/
17:59.09Elkano^^
17:59.13phyberwell, I've seen pictures, but it's nicer when it's loaded :)
17:59.15Neronixhis logic is flawed :P
18:00.02Elkanofeel free to pay my next vacation ;)
18:00.07Neronixhe's setting percentages
18:00.20Neronixafter his logic checks that he's NOT setting percentages
18:00.34NeronixWhich would've affected all mobhealths
18:01.13CIA-1103tekkub * r6619 10CompostLib/Compost-2.0/Compost-2.0.lua:
18:01.14CIA-11Compost-2.0
18:01.14CIA-11- Added doublechecks to help minimize issues caused by mods retaining references to table they've given to compost's reclaimer...
18:01.14CIA-11- Attempting to reclaim a table that is already in Compost's cache will throw a bitchy error
18:01.14CIA-11- GetTable (used by the Acquire methods) will verify that a table is empty before it returns it. If it's not the table will be discarded and another bitchy error will be thrown.
18:02.21Tekkubhopefully we can track down the bishies not handing tables with compost correctly
18:02.24Neronix~throw cookies Mikma
18:02.35CIA-1103ag * r6620 10ag_UnitFrames/ag_UnitClass.lua:
18:02.35CIA-11ag_UnitFrames -
18:02.35CIA-11<PROTECTED>
18:02.41MikmaNeronix: was? :)
18:03.16Tekkubtoo bad there's not a way to find everyone that holds a ref to a table...
18:03.21Tekkubor is there?
18:03.40ElkanoTekkub, you should add that code to compost-1, too
18:03.47CIA-1103neronix * r6621 10ag_UnitFrames/ag_UnitClass.lua: agUF - Fixed MobHealth support
18:03.50NeronixMikma: Go test that on nubcake trash outside of IF/Org/Wherever please
18:03.54Tekkubpeople still use compost-1?
18:03.55Elkanoor are they using the same cache?
18:03.59Tekkubthey should convert
18:04.07Tekkubthey don't use the same cache, no
18:04.15Elkanowell, if the addon still uses it and hasn't been updated...
18:04.34Soltaniswas sync test removed from ace2 because it's not needed with the new modchannel?
18:04.40Soltanisbigwigs 2*
18:04.55MikmaNeronix: the latest commit? ok will test it now
18:04.56Tekkubuh, sync test module might not have been converted
18:05.16MikmaNeronix: gonna test it with MC giants
18:05.17Tekkubthen they should update elk :P
18:05.27Tekkubcompost-1 is depriciated
18:05.31*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
18:05.59ag`is mobhealth3 ion the svn?
18:05.59Elkanowell, the problem occured with compost-1 so I don't think a trap in compost-2.0 will catch the evil guy ^^
18:06.10Elkanoag, yes it is
18:06.38ag`trunk/branch?
18:06.41Tekkubyea but the trap uses the AceLibrary assert so that we can route out WHO does the bad reclaims
18:06.47Mikmabranches/MobHealth/Neronix
18:07.23Tekkubget people to convert, it's just a matter of changing how they get their instance, the API didn't change
18:07.57Elkanohow about a compost-1 version that will redirect to compost-2.0?
18:08.07ag`Neronix, I see you fixed my mobhealth support, will it merge our changes?
18:08.28Tekkubthey need AceLibrary
18:08.34MikmaNeronix: ooooh, you changed aguf too :P
18:08.46TekkubI can't just change it :P
18:08.47Mikmaag`: ctake the fix and commit the new one in
18:09.05TupladCore.lua:9: bad argument #1 to `upper' (string expected, got nil)  -> after joining raid :(
18:09.34TupladNeronix: wtf @ mobhealth ?
18:10.00Neronixag`: It merged fine
18:10.06ag`goodie
18:10.06NeronixTuplad?
18:10.18TupladNeronix: crap like "lv 60 newb loaded from db"
18:10.27NeronixOh, update
18:10.28Tupladspam :<
18:10.34Tupladhm
18:10.36Tupladhow to stop it ? :p
18:10.38NeronixI accidentally put in some debug strings as :print
18:10.44Neronixlike I said, update
18:10.52Tupladoh
18:11.02Elkanowell, I mean: you won't be updating compost-1 any longer so we can be sure that there will be no newer version. so in order to trap the evil guy, let's simply write a wraper that will forward those who use compost-1 to compost-2.0 and put it into eg ebb unitl we found the bad guy
18:11.31MikmaNeronix: i see 100/100 now
18:11.45Neronixall the time?
18:11.56Mikmawell don't have that mob recorded :)
18:12.00Neronix:P
18:12.02Neronixthat's fine
18:12.27Mikmaseems like changing the settings in aguf works too
18:12.35NeronixYeah
18:12.38Mikmaabsolute = mobhealth, percent = %
18:12.41TekkubI'll put a simple whiney error in Elk :P
18:12.51Neronixag` was setting his text as percentage by accidenty
18:12.58Mikma:D
18:13.00ag`not sure Neronix
18:13.01Mikmahmm
18:13.17ag`that thing you changed used to set things as percentage if the unit didn't have a known health
18:13.18Mikmaafter this MC i think i'll have a look on Error Redirect minimized or so
18:13.41NeronixOh, I'll handle that
18:14.34Mikmaag`: wtb "hide race" and "hide class" toggles :D
18:14.43CIA-1103tekkub * r6622 10CompostLib/Lib/CompostLib.lua:
18:14.43CIA-11compost-1
18:14.43CIA-11- Added "bitch at the user" message to encourage people to convert to Compost-2.0
18:14.43CIA-11- Removed compost-1 from TOC
18:14.46Mikmaag`: and extended bars for AUF layout
18:15.09CIA-1103ag * r6623 10ag_UnitFrames/ag_UnitClass.lua:
18:15.09CIA-11ag_UnitFrames -
18:15.09CIA-11<PROTECTED>
18:15.57CIA-1103tekkub * r6624 10CompostLib/CompostLib.toc: Compost - Helps to save before a commit eh?
18:16.51Neronixah, was just about to commit
18:17.17Elkano^^
18:17.22CIA-1103ag * r6625 10ag_UnitFrames/ag_UnitClass.lua:
18:17.22CIA-11ag_UnitFrames -
18:17.22CIA-11<PROTECTED>
18:17.32Mikmaag`: that's the way aha aha :D
18:17.43Neronix^^
18:17.47MikmaNeronix: please, put a "local MobHealth3 = true" at MH3 :)
18:17.54Mikmathen people can use "if MobHealth3 then"
18:18.09Neronixif it's local, then people can't find it
18:18.14Mikmaoh sorry
18:18.19Neronixand there's already a mobhealth3 global
18:18.22Mikmadon't make it local, neither save it in DB
18:18.27Neronixwhere all the functions are stored
18:18.31ag`I need it only to support mobhealth 3 because I don't want issues with people using mobhealth versions that that have that floating mobhealth frame
18:18.35Mikmajust to have the variable set to true when the MH3 is loaded
18:19.01NeronixMikma: people can just do "if MobHealth3"
18:19.04Neronixthat works
18:19.06ag`MobHealth3 is the addon object
18:19.13ag`so "if MobHealth3 then" works fine
18:19.13Mikmaok that's cool then
18:19.22Mikmaain't that a easy way to check if it's loaded huh? :)
18:19.27NeronixYes :P
18:19.44Neronixag`: I'll update that to the new API for you once I get that done
18:19.58CIA-1103ag * r6626 10ag_UnitFrames/ag_UnitFrames.lua:
18:19.58CIA-11ag_UnitFrames -
18:19.58CIA-11<PROTECTED>
18:20.13NeronixIt's not even finished
18:20.19ag`rarw
18:20.21ag`rawr
18:20.32Neronixall it is right now is a plain CreateFrame
18:20.42ag`good with me, then people can't see it
18:21.03NeronixIt's parented to TargetFrame like you asked
18:21.39ag`yes, that means that it should hide when you hide the blizz targetframe
18:21.56NeronixYeah
18:22.12ag`why didn't the old mobhealth versions work that way?
18:23.49*** join/#wowace hyperChi1munk (n=staharaj@d14-69-214-77.try.wideopenwest.com)
18:23.55Sarozgive MobHealth3
18:23.57NeronixThe human race is stupid :P
18:23.57Sarozin trunk
18:24.11NeronixSaroz: It's not quite ready
18:24.27Neronixonce I'm sure I've nailed this friendly target issue and added the API, it'll be moved
18:24.35Saroznice
18:24.43Sarozthat's another 2k mem saved
18:25.19Tuplad2k ? oo
18:25.30Sarozmobinfo2
18:25.32Sarozteh sux
18:25.58Mikmaag`: ok 3 requests :P
18:26.28Mikmaag`: the 2 options i already said, + "only show current health"
18:26.32NeronixSaroz: All MH3 does is get HP
18:26.45Sarozthats all I need
18:26.53NeronixAh, then you could've used MH2 :P
18:26.53Sarozis it usable now?
18:26.56Sarozyea I know
18:26.57NeronixYes
18:27.03vhaarrag`: just get Sairen's "Smart" style from MG2-sairen.
18:27.03Sarozk, will get it
18:27.10NeronixWait a sec, I'm committing
18:27.32Sairenag`: if haste doesn't mind, take his nice idea of different text styles in :)
18:29.17CIA-1103neronix 07Neronix * r6627 10MobHealth/MobHealth3.lua: (log message trimmed)
18:29.17CIA-11MobHealth3
18:29.17CIA-11- Removed all debug strings I don't need anymore
18:29.17CIA-11- Added a targetValid check to the metatable proxy
18:29.17CIA-11- Redone debug strings that note target-validity. Should help me check whether the friendly target issue's fixed
18:29.19CIA-11- Oh, and thank Mikma for all his help
18:29.21CIA-11- Seriously, give him all your cookies
18:29.35Neronix- This goes to all you people in #commits too!
18:30.04CIA-1103ag * r6628 10ag_UnitFrames/layouts/ABF.lua:
18:30.04CIA-11ag_UnitFrames -
18:30.04CIA-11<PROTECTED>
18:30.11CIA-1103tekkub * r6629 10PeriodicTable/ (4 files in 3 dirs): PeriodicTable - Converted to Compost-2.0
18:32.00MikmaNeronix: all cute :)
18:32.24TupladWhat could cause lag while fighting ? Not the addon but the reason =]
18:33.09Sarozok, I'm fetching mobhealth3
18:33.11hasteSairen: I never mind
18:33.16Mikmaoh wait, i got a megaidea
18:33.16Sairen:)
18:33.34Mikmaerror redirect ace2...
18:33.45Mikmait also could forward the errors to MSBT
18:33.47Tekkubnani?
18:33.52hasteoh rofl
18:33.56hasteYou know what I found out?
18:34.01Mikmahaste: you rule?
18:34.02hasteI have a little bump on the top of my headset
18:34.10hastelike under the head rester thingy
18:34.20hasteand I have bump on my head where that one has been
18:34.20Tupladye
18:34.27TupladoO
18:34.35*** join/#wowace maia (n=maia@chello084112137081.14.11.vie.surfer.at)
18:35.00hastethat can't be good
18:35.59Tupladno idea wtf you're talking about but /cheer
18:36.03maiahas anyone spent some time in 1.12 battlegrounds yet? wonder what the unit ids are in there.
18:36.36Tupladmaia: I did
18:36.38Tupladit's shit
18:36.50Tuplada bunch of newbs in pve gear with pvp builds :D
18:37.13maiaI don't care about that at the moment. I'm worries about the fact that it seems once is in 2 groups at the same time
18:37.40maiaaka when being in a raid and zoning in, you'll grouped with the other players in the BG too, and it seems as if they had new unitids
18:37.45CIA-1103jncl * r6630 10RogueCounts/RogueCounts.lua: Rogue Counts: Added support for Nurfed Action Bars
18:37.59maiaaka not raid1 ..raid40 but rather battlegroundmember1 .. battlegroundmember40 ?
18:38.57Tupladyea
18:40.04maiaany details?
18:40.15SarozNeronix, should I check it out as "MobHealth"?
18:40.20hasteSairen: yes
18:40.28maiaevery single unit frame mod would need to be completely reworked if thats the case.
18:40.29NeronixSaroz: yes
18:41.16hastemaia: don't think they've changed it
18:41.20hastemaia: but you never know
18:41.54maiahaste: well, if it's true that you won't leave your original raid when zoning in but will *also* get grouped with the cross realm people, this sounds like a *major* change.
18:42.11hastemaia: oho
18:42.28hastemaia: I'll see if I can force someone to check it out with me tonight
18:42.34maiagreat.
18:42.46maiamaybe you can also check which events fire when zoning in
18:42.51Mikmaag`: the "new" font is nice
18:42.57maiaor which way is bet to check if you're in a battleground
18:43.03SarozHrrm, it complains that AceDebug-2-0 doesn't exist
18:43.07ag`Mikma, it was the font that used to be in mg
18:43.08maiadoubt constantly checking the zone is the best :)
18:43.25*** join/#wowace clad (i=jnwhiteh@fairfax.dreamhost.com)
18:43.28cladumm
18:43.29cladso.
18:43.32Mikmayes
18:43.35Mikmaand no
18:43.36hastethis one time at bandcamp...
18:43.44maiahaha
18:44.08Neronixag`: you update health every 0.5 sec?
18:44.17ag`Neronix, nope
18:44.17TupladMikma: gief screenie
18:44.23ag`Neronix, on unit_health
18:44.25cladwhat would you say if I said I just rewrote AceHook in 190 lines (As opposed to 500+ lines), with less garbage being generated for each hook?
18:44.44hyperChipmunkI would say <3
18:44.53hasteI would say: holy shit WHY?!
18:44.54MikmaTuplad: no, go and download it yourself :P
18:45.00SarozNeronix: Hrrm, it complains that AceDebug-2-0 doesn't exist
18:45.05cladum.. cause i had a good idea
18:45.10MentalPowermaia: afaik, the UI is effectively unable to query the original party/raid's info when in a battleground, but you're still able to talk in them if you so wish
18:45.22cladI want to go back to self:CallHook() instead of self.hooks, blah, blah
18:45.23CIA-1103maia * r6631 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: pets that have the name of a raid member won't replace these anymore. real players have priority. sorry, pets.
18:46.01maiaMentalPower: aka you're still in your old raid. So what are the unitids inside the battleground? stuff like battleground3pettargettarget?
18:46.07Neronixag`: you start a repeating timer that calls UpdateMetro every 0.5s, which in turn seems to call UpdateHealth
18:46.12SarozNeronix: and TipBuddy is going insane about not having MobHealth_PPP
18:46.18ag`Neronix, that is for the targettarget
18:46.22NeronixAh
18:46.23maiaag`: this RosterLib update is for you.
18:46.29MentalPowernop, afaik its still raid1 ... raid40
18:46.36ag`oh my
18:46.41NeronixSaroz: WTF? He's stupid enough to actually call those functions?
18:46.41MikmaSaroz: TipBuddy?!? zomg
18:46.52Sarozmmm <3 TipBuddy
18:46.59NeronixSeems I'll have to add compat for those -_-
18:47.03Mikmapurl: burn Saroz
18:47.04purlibot pours gasoline all over Saroz, ignites the fire, and then enjoys some toasty marshmallows with the glorious blaze
18:47.09Sarozomg
18:47.09maiaMentalPower: so if you're in a raid with 40ppl pre-zoning, then zone in and get auto-grouped with 14 other players, you'll have raid1-raid15?
18:47.09cladI still need to unit test some of the method calling.. but everything checks out right now.
18:47.12Sarozfeel the hate
18:47.13Saroz!!
18:47.24MentalPowerafaik yes
18:47.25SarozNeronix, ye
18:47.27MikmaSaroz: support the ace community you anti-ace!!
18:47.36Sarozso what's the replacement for tipbuddy?
18:47.41MikmaTinyTip!
18:47.42ElkanoTinyTip
18:47.52maiaMentalPower: and any idea how to tell that all of a sudden all raid members got replaced?
18:47.54Saroz....
18:47.57Sarozooooookaay
18:48.05Mikmait's so freaking clean, and small on resources it makes me wanna cry
18:48.05MentalPowerRAID_ROSTER_UPDATE?
18:48.26Sarozok, I'll try it
18:48.33Sarozbut I'm picky about my tooltips
18:48.38Mikmaso was i
18:48.44maiaMentalPower: well, for some reason someone reported that Squishy ended in an endless loop when trying to create the roster inside a battleground.
18:48.44Mikmauntil Thrae made TinyTip
18:49.05maiaMentalPower: ...which is why I believe that the old raid members are still there, but maybe not really accessible.
18:49.37MentalPowermaia: that would be wierd since the default UI shows the new members and no changes were made to the raidUI
18:49.43maiaI just wish I had more space left on my harddisk than 3GB. Then I could install the test patch.
18:49.51maiaMentalPower: I see. Hmm.
18:50.25TupladMikma: cba :<
18:50.29TupladMikma: oUF all the way :D
18:50.43MentalPowermaia: this patch take 2GB
18:50.53MikmaTuplad: then don't ask for screenies :)
18:50.54MentalPowers/take/takes/
18:51.19maiaMentalPower: yeah, but wow will completely install itself in a subfolder. so you'll need additional 4GB (the space it now needs alread)
18:51.27MentalPowernop
18:51.28maiaalready, not alread.
18:51.42MentalPower2GB is the sizde of my WoWTest folder
18:51.54maiahmm.
18:52.10maiaMentalPower: and the size of your main wow folder, excluding the test folder?
18:52.44maiaI currently have 5.24GB, and I deleted all patch files.
18:52.58CIA-1103ag * r6632 10ag_UnitFrames/ag_UnitClass.lua:
18:52.58CIA-11ag_UnitFrames -
18:52.58CIA-11<PROTECTED>
18:53.02maiaso I can't imagine how wowtest would only need 2GB. interesting.
18:53.08Sarozso do I need TinyTipExtras
18:53.23Mikmano if you don't wan't the extras :D
18:53.28ag`maia, I am not sure on how to impliment rosterlib with aguf
18:53.29MentalPower5.15GB
18:53.37Sarozlol, tipbuddy was 8MB memory, good fucking game
18:53.43maiaag`: why? maybe I can help.
18:53.49MentalPowermaia: the patch only copies over the changed files, not the entire installation
18:53.54maiaMentalPower: I see.
18:54.00ag`it's because of it's object orientedness
18:54.05MikmaSaroz: 8mb?
18:54.07ag`units keep their subgroups themselves
18:54.13MikmaSaroz: on me it was 1.5mb
18:54.22FryGuydo i need anything special to get the tinytipextras working?
18:54.27ag`I dunno, you could try using/looking at aguf and see how it is
18:54.34SarozI dropped 8MB
18:54.34maiaag`: hmm. I wish I'd know more about OO. Would it help to convert RosterLib to OO?
18:54.34MikmaFryGuy: just the other 2 folders :)
18:54.45ag`no idea
18:55.08MikmaSaroz: it dropped from GC treshhold to 0 ;)
18:55.20ag`vhaarr, test aguf now and see how it works. I think I have fixed the problems you talked about
18:55.21maiaag`: well, in theory I know how OO works (meow = new Cat() ), but I never managed to convert my brain to that coding style. :)
18:55.29Mikmathreshold*
18:55.38vhaarrag`: okay very nice, can't relog now though
18:55.53Sarozhrm, you can't anchor to the BOTTOMLEFT of CURSOR
18:55.54Sarozsux
18:56.06ag`vhaarr, you should be able to alt-tab, do svn update and then /rl
18:56.21vhaarrag`: not really, I disabled ag_UF and dropped in MG2.
18:56.26vhaarrit was completely unplayable.
18:56.31ag`do /ace enable ag_unitframes
18:56.43Mikma?
18:56.43vhaarreven if I have it disabled in the addon screen?
18:56.47Sairenyes
18:56.51ag`vhaarr, yes
18:56.52vhaarrwow, nice
18:56.58CIA-1103tekkub 07tekkub * r6633 10SpecialEventsEmbed/ (5 files in 3 dirs):
18:56.58CIA-11SpecialEventsEmbed
18:56.58CIA-11- Externals, whee!
18:56.58CIA-11- Added Mail-2.0 module
18:57.04Sairenalso /ace disable minigroup2
18:57.29Sarozok, tinytip rocks
18:57.29Sarozgg
18:57.40ag`Sairen, if you have a theme you can upload it to the svn
18:58.05Sairenag`: haven't got an svn account yet
18:58.25vhaarr"Ace: MiniGroup2 has been disabled but will remain loaded until you reload the game."
18:58.27vhaarrcool
18:58.54ag`vhaarr, remember to do the svn update on ag_unitframes
18:59.07CIA-1103tekkub 07tekkub * r6634 10SpecialEventsEmbed/Aura/SEEmbedAura.lua:
18:59.07CIA-11SpecialEventsEmbed
18:59.07CIA-11- Upgraded Aura-1 to Compost-2.0 and Gratuity-2.0
18:59.11vhaarrag`: it's still fucked
18:59.22vhaarrag`: people get dislodged from their groups
18:59.27vhaarrframes overlay eachother and can't be moved
18:59.38vhaarrsome names are unreadable
18:59.46SarozMikma, can tinytip show target's target?
18:59.46vhaarrlike there are 2 labels on top of eachother
19:01.06ag`vhaarr, sure you did svn update?
19:01.07vhaarrag`: the frames suddenly just jump around on the screen
19:01.08MikmaSaroz: yes :) /tinytip ...
19:01.10vhaarrag`: yes, I'm sure.
19:01.17ag`I am pretty sure it should work just fine now
19:01.18vhaarrag`: without me touching them, they just randomly change position.
19:01.19ckknight_clad, it's off by default and only on when you do :EnableDebugging()
19:01.21Sarozguess it's in the extras
19:01.24vhaarrag`: well it doesn't work here.
19:01.36MikmaSaroz: Target of.. in /tinytip
19:01.44MikmaSaroz: if it's not there it's in extras then
19:01.51ag`I need someone else that vhaarr to tell me how raiding is working in aguf
19:01.55Sarozguess it is
19:02.06Mikmaag`: well i have 40/40 raid atm
19:02.06ag`I am in my own 6 people alt-raid and everything seems perfect
19:02.10vhaarrag`: Mikma was also having problems
19:02.13Gngskanyone notice that oCB doesn't say 'opening' anymore?
19:02.18ag`Mikma, do you have the newest SVN?
19:02.23Mikmaag`: yes
19:02.31*** join/#wowace Neronix (i=neronix@user-514dd91b.l4.c2.dsl.pol.co.uk)
19:02.32ag`Mikma, and how is it working now?
19:02.35NeronixWow hung ---
19:02.38Neronix*-_-
19:02.46Mikmaag`: well what part?
19:02.48ag`Mikma, r6632
19:02.57*** mode/#wowace [+o ckknight] by ChanServ
19:03.00Kebinusanspiffy bw2 in trunk, now if only my guild wasnt disbanding on thursday
19:03.02Mikmaag`: raid? party? ..
19:03.12TupladKebinusan: pwnt >:|
19:03.14TupladKebinusan: what happened?
19:03.25ag`vhaarr is saying he's having people dissapearing and grouping not working, frames chaning position
19:03.31ag`seing any of that Mikma ?
19:03.32ag`it's raid
19:04.01KebinusanEh, the real guild leader left for real life abruptly and a bunch of people didnt like the person who stepped up to try and lead.. so two months later there was a big drama split and a bunch of people transfered to a new realm
19:04.53KebinusanSo not enough left to raid, merger with another guild isnt really an option due to progression on our realm, so current leader is doing the big gdisband and telling people to go on their merry way
19:05.36CIA-1103tekkub * r6635 10SpecialEventsEmbed/ (16 files in 6 dirs): SpecialEventsEmbed - Why me in branch? Merging over to trunk
19:05.59KebinusanIt sucks, now I need to look at transfering to a new realm with more than one guild that has killed c'thun or take a big step back in progression
19:06.15Mikmaag`: not using aguf raid so don't know :)
19:06.27ag`try to enable it ^_^
19:06.39Mikmawell i did, they appeared on screen
19:06.57Mikmai must say
19:07.09Mikmathe grouping is acting weird
19:07.11ag`they all appear at the same spot
19:07.15ag`you have to move them
19:07.29Mikmawhat? me move? nooooo :)
19:07.44Sarozok, I replaced tipbuddy, need more replacements now
19:07.44Mikmaright now i have Group 1 and Group DRUID ...
19:07.51Mikmathe grouping is not working like it should
19:07.55FryGuydoes anyone know the formula for repair costs?
19:08.05TupladKebinusan: :\
19:08.07ag`oh lol, now it is fucked for me too
19:08.15FryGuyi looked on wowwiki but didn't find anything
19:08.22FryGuyand durabilityfu didn't really help
19:08.29Mikmaag`: yeah i changed the grouping optins and it's completly fucked up
19:08.36NeronixI don't think anyone knows
19:08.37Mikmaclass grouping and number grouping on screen etc
19:08.57Mikmaseems like they all move together too
19:08.58NeronixBut prices are like this: plate > mail > leather > cloth
19:09.09FryGuyhasItem,_,repairCost = gratuity:SetInventoryItem("player", id)
19:09.10Mikmathey go ontop of each other and move together when moved
19:10.42Mikmaag`: anchors won't go away
19:10.52vhaarrag`: ^^
19:12.01Mikmahttp://wow.reaktio.net/agcookie.jpg
19:12.22ag`I hate when shit is fucked
19:12.38Mikmathat's kinky
19:12.53Mikmayou should start doing german pisspoop-porn
19:13.34FtH|EagleIf I want to get the number in 'Rank 6', what is the best way?
19:13.42hasteGngsk: not my fault blizzard sucks
19:13.52hasteGngsk: I know a workaroudn tho'
19:14.06MikmaFtH|Eagle: umh, take out the "Rank " ;)
19:14.18FtH|Eaglewant to be locale independent
19:14.51hastefetch the diget only
19:15.15hastelocal _,_, name, rank = string.find(text, "^(.+)%("..ACETIMER.PAT_RANK.."%)%s*$")
19:15.20hastethat's aceTimers solution
19:15.31TupladMikma: thats porn
19:16.04MikmaTuplad: german pisspoop?
19:16.06Nightdew_doesnt have to be that complicated if you have Rank localized
19:16.07FtH|EagleI think acetimer does something different, I only want to get that stupid number, nothing else :D
19:16.16Nightdew_however how can you do it with knowing the word
19:16.25Nightdew_regex pattern for
19:16.29FtH|Eaglewith string.find I know the position
19:16.32FtH|Eaglebut then?
19:16.35Nightdew_word/aspace/d%+
19:17.06Nightdew_find gives back the params FtH|Eagle
19:17.41Nightdew_local _, _, NUMBER = string.find("Rank 6", "Rank d%+");
19:21.06CIA-1103ag * r6636 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua):
19:21.06CIA-11ag_UnitFrames -
19:21.06CIA-11<PROTECTED>
19:23.10ag`Mikma, vhaarr, time to test :P
19:23.15vhaarr:P
19:23.21ag`It seriously works now. I promise
19:23.28Mikmaag`: ok
19:24.04ag`I am using SCT5 now ^_^
19:25.01Sarozis there a mod in SVN that allows for easy error grabbing
19:25.11Mikmabuggrabber and bugsack
19:25.12Sarozcause I need to paste an error on IRC, and I can't be arsed to write it
19:25.13Saroznice
19:25.16ckknightMikma, that in trunk?
19:25.24vhaarrag`: is that agUF spamming "************"
19:25.27vhaarrag`: ?
19:25.33Mikmackknight: what? where?
19:25.44ckknightMikma, buggrabber + bugsack
19:25.46ckknightFritti's version
19:25.48ag`vhaarr, that's me forgetting to remove a debug message...
19:25.51ckknightis that in trunk or branches?
19:25.52Mikmayeah they should be in trunk
19:25.55ckknightokay
19:26.00Mikmaatleast i took them from trunk today..
19:26.01ag`vhaarr, I am removing it now
19:26.21*** join/#wowace Arrowmaster (i=Arrow@cpe-24-209-111-105.woh.res.rr.com)
19:28.15vhaarrag`: now I just need the "Smart" style from Sairen's MG2
19:28.25vhaarrHP/mana style
19:28.25ag`hehe, ok. It might appear
19:28.35ag`vhaarr, does it work now though?
19:28.46vhaarrag`: it seems so, yes
19:29.02ag`great
19:29.17Sarozso buggrabber allows me to copy/paste errors?
19:29.21Mikmayeap
19:29.27Mikmajust put the autopopup on or so
19:29.31Mikmaeither from fubar or /bs auto
19:29.44Arrowmasteror just type /bs show i think
19:29.45Mikmabut you need them both, buggrabber and bugsack
19:31.04vhaarrag`: can I hide the raid anchors?
19:31.12Nightdew_is there a wiki page on how to do externals?
19:31.30Sarozoki
19:31.34Sairenag`: I already added the "smart" text style locally, just can't upload it to the svn yet
19:31.41SarozSVN is slow atm
19:31.41ag`vhaarr, not yet, but could be done atm by commenting one line
19:32.03ag`Sairen, okies, when you get an SVN you can commit it :-)
19:32.08ag`or perhaps just send it to me
19:32.13ag`use pastebin
19:32.14Sairenclad's doin the svn stuff?
19:32.25CIA-1103ag * r6637 10ag_UnitFrames/ag_UnitFrames.lua:
19:32.25CIA-11ag_UnitFrames -
19:32.25CIA-11<PROTECTED>
19:32.29NeronixOk, this is fucking weird
19:32.43Neronixsometimes when I target something, it's data's unknwon
19:32.52vhaarrag`: and the "Extend Statusbars" option needs a description
19:32.52MikmaNeronix: mh3?
19:32.56vhaarrag`: it just says "desc"
19:32.58Neronixsome other times, it's 100/100
19:33.05Neronixand some other times it's the correct values
19:33.10vhaarrag`: I have no idea what that option does without a description
19:33.12NeronixMikma: aye
19:33.16Neronixand it's random
19:33.24Sairenvhaarr: test it ^^
19:33.27NeronixI'll see what MH2 thinks...
19:33.30vhaarrSairen: nothing happens
19:33.39Sairenvhaarr: it depends on what layout u use
19:33.47*** join/#wowace Eternal (n=eternall@pool-71-254-221-251.hrbgpa.east.verizon.net)
19:33.57vhaarrSairen: not very easy to guess from the name, is it? :P
19:33.58Sairenvhaarr: check oUF and then activate/deactivate that setting for ex.
19:34.12Sairenvhaarr: the oUF style
19:34.21MikmaNeronix: haven't noticed yet
19:34.23ag`vhaarr, hehe. Haven't added descriptions yet
19:34.39vhaarrag`: ah
19:34.58ag`if you didn't notice all options say "desc"
19:35.12NeronixAh
19:35.23NeronixI think I've worked out a pattern
19:35.49vhaarrag`: okay, I've configured AceHeal to "target unit" on Shift+LeftClick, but it only works on partyframes, not raid.
19:35.51hasteso much talk about oUF today, and I don't follow any of it :p
19:35.52vhaarrag`: why is that?
19:36.14ag`vhaarr, use clique
19:36.14*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
19:36.21vhaarrag`: http://svn.wowace.com/root/branches/AceHeal/Kyahx/AceHeal/Plugins/AH_agUnitFrames.lua
19:36.35ag`dunno if AceHeal supports aguf
19:36.39vhaarrag`: no thanks
19:36.45Amadeoag`: agUF seems to be seperating my grouped party from player like I asked, but it randomly groups it back with player....and then seperates it again...
19:36.52Amadeokinda back and forth, at random times
19:36.58Amadeoone time it happened when I was in a group and flew off somewhere
19:36.59vhaarrag`: it does, I wrote the plugin
19:37.22ag`vhaarr, something must be wrong somewhere I guess
19:37.27vhaarrag`: can you see what's wrong with it then?
19:37.33ag`perhaps yes
19:37.46ag`Amadeo, hmm... When did you do the last svn update?
19:37.51Amadeolet me check
19:38.13vhaarrag`: eh, hm
19:38.24vhaarrag`: the HP text says "DEAD" for 2 players in my party
19:38.28vhaarrag`: but they're not.
19:38.45vhaarrag`: everything else is fine, just the text says "DEAD"
19:38.51vhaarrag`: in fact, they haven't died today at all.
19:38.58ag`wierd
19:39.10ag`what about their helath bar
19:39.17vhaarrag`: everything else is fine
19:39.32vhaarrag`: but the AceHeal plugin is more important, can you tell what's wrong with it?
19:39.38vhaarrag`: other click-combos work on raid frames
19:39.44vhaarrag`: just not Shift+LeftClick
19:39.47vhaarrit just gives me the menu
19:39.51Tekkubwheeeeee!
19:39.56Tekkubmaking progress :)
19:40.00Neronixwtf...
19:40.04vhaarrag`: ah, erm
19:40.07vhaarrag`: now it works ...
19:40.10ag`hm?
19:40.11ag`ok
19:40.12ag`:P
19:40.12Neronixwhat it's doing is showing the previous mob's hp
19:40.14vhaarr><
19:40.29Neronixs/previous/previously targetted pre-engage/
19:40.43NeronixOk, I think I'm gonna have to rewrite this
19:41.22vhaarrag`: I get lots of debug spam when I shift+click the raid group headers
19:41.40vhaarrag`: the raid ID of everyone in that group, I think
19:42.23ag`vhaarr, yes. Something I forgot to remove
19:42.34Mikmayay
19:42.35ag`when you click a header it will show you which units are in the group :P
19:42.46Mikmai skipped the raid with reason "headache" so i can code Bartender2
19:43.01Mikmai don't need anything from mc... :P
19:43.14Thraeckknight, Mikk, Kaelten, Clad, kergoth, or Tem around?
19:43.25Mikmathey all are!
19:43.30Mikmathey just don't answer :P
19:43.42Tekkubwewt he doesn't need me
19:43.50ckknightThrae, yes.
19:44.10vhaarrag`: oh god, and snapping please, that rocked
19:44.25vhaarrag`: edge magnetism
19:44.34*** join/#wowace neriak (n=diz@dslb-084-058-161-106.pools.arcor-ip.net)
19:44.36ag`it will come back sometime
19:44.37ThraeI just need brainstorming help on how to best optimize CombLib (combat log parser). It seems just by using Deformat-2.0 and AceEvent-2.0 most of my optimization is done for me.
19:44.52neriakhi
19:44.59Sarozgreat, bugsack is bugged
19:45.10Sairenag`: small bug, if you activate "color health bar by class" on the ToT frame, it doesn't update it's color on target change
19:45.13Mikmano it ain't :D
19:45.15Saroz266, attempt to call nil value
19:45.16hastea bugged sack of bugs, that can't be good
19:45.18Neronixag`: Do you do updatehealth on player_target_changed?
19:45.20ckknightThrae, um, yep.
19:45.25ckknight*thumbs up*
19:45.35Saroztotally bugged
19:45.38ag`Neronix, for the target frame, yes
19:45.40MikmaSaroz: update all of your ace2 addons etc, i had errors with it earlier too but i updated all and they are gone
19:45.41ckknightThrae, are you doing it by firing extra events?
19:45.47ckknighte.g. specialized events
19:45.50Makkwtf, why did that SVN update download every bigwigs file i had?
19:45.51NeronixAh, it's an unavoidable problem on your end then
19:45.51ag`Neronix, not for everything else
19:45.54Thraeckknight: Custom Events, yep
19:45.56Sarozupdated all?
19:45.57ckknightokay
19:45.58Makkis BW2 standard?
19:45.59NeronixYour PTU handler fires before MH3's
19:46.01Sarozhrm
19:46.01Sarozk
19:46.12Neronixso before engaging the target, the hp shown will be inaccurate
19:46.14vhaarrag`: this is really stupid, now it says "DEAD" on another party member
19:46.19vhaarrag`: and the two that had it before are fine now
19:46.19Neronixunless saved vars are turned off
19:46.20ckknightThrae, I say just write it up then let me have a look at it ;-)
19:46.35ag`vhaarr, sounds like some wierd shit is going on
19:46.48Thraeckknight: CombLib registers itself for all the WoW events, and only if they are needed. So the custom events fired are almost as numerous as the WoW API.
19:46.51ag`but what is their healthbar/health points like
19:47.10Thraes/API/Combat Log Events/
19:47.15vhaarrag`: what do you mean?
19:47.18vhaarrag`: it looks fine
19:47.23vhaarrag`: the HP bar is fine, mana bar is fine
19:47.37vhaarrag`: I can't see their HP because the hp text is replaced by "DEAD"
19:47.47ag`strange
19:48.06ag`Neronix, is there anything we can do to fix it?
19:48.14NeronixDoubt it
19:48.14Amadeoag`: I just updated to latest, I'll see if it happens again
19:48.23Mikmadelete your SV :P
19:48.26Neronixunless we can somehow change the order eventhandlers are executed in
19:49.07Neronixthough it'll be much less noticeable if it shows 100/100 if data's unknown instead of 100%
19:49.10IcerothNeronix, make a "dummy" method we can hook to
19:49.29Iceroththat is executed after your PTC is done
19:49.46Neronixit shouldn't show percent ever if the user chose absolute
19:49.50NeronixIceroth: hmm
19:49.59Iceroth(or any event handler really that calculates the healths)
19:50.05ag`Neronix, can I do a "if Mobhealth3 then dosomething end"
19:50.20Neronixsure
19:50.27Mikmaag`: you should add the OptionalDeps in .toc
19:50.27ag`where I call the mobhealth function before my target is updated
19:50.30NeronixIceroth, good idea
19:50.39Icerothi did that with mobhealth2
19:50.40Mikmaag`: SnapToGrid, MobHealth3
19:50.52Icerothhooked directly to it's event handler
19:50.53NeronixIceroth: This problem occurs with MH2?
19:50.57Icerothyeah
19:50.57ag`snaptogrid isn't an optional req :-)
19:51.07Mikmai know ;)
19:51.08NeronixI see
19:51.11Icerothmy event handler was fired before mh2
19:52.14Icerothi haven't tried mh3 yet, i was too scared with the amount of "added even more debug statements" svn commits today :P
19:52.18Neronixthanks for the info Aceroth
19:52.23Neronix*Ice
19:52.24ag`Neronix, can you tell me the name of the function I need mobhealth to run before I update my target?
19:52.45ckknightThrae, right.
19:53.05ckknightThrae, what you're really just doing is translating WoW events into easy to handle Ace events
19:53.13Neronixag`: not 100% sure about how it's going to work
19:53.20ag`Neronix, if I comment out the first way to get the target HP, and use "currValue, maxValue, Telo = self:GetTelo()" instead, it seems to work fine...
19:53.56Neronixag`: That indexes the DB directly. The other way fetches from MH3's local vars caches
19:54.15ag`and that's a bad thing?
19:54.29NeronixIndexing the SB is slow and the old way of doing things
19:54.37Thraeckknight: The AceEvent part yeah, pretty much.
19:54.45Neronixit goes through an __index metamethod which does a concat
19:55.17Neronixand then you have to split the result of THAT and then divide those together to get HP-per-percent
19:55.17ag`Neronix, seems like the "best" way to do that, as it is impossible to change the order in which events are fired at
19:56.01Icerothag`, if Neronix adds a method that is called after mh3 has accurate data, you can just hook to it and have that update your health text
19:56.05NeronixI think I have an idea to prevent that
19:56.12NeronixI'll think more on the loo...
19:56.14Neronixbrb
19:56.24*** join/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
19:57.17ag`Iceroth, yes. Neronix, do self:TriggerEvent("MobHealth3_HealthAvailable")
19:57.33ag`then I will register that event to UNIT_HEALTH for my target
19:57.34ag`and boom
19:57.35ag`it works
19:58.18Icerothyep, that would work too
19:58.31Icerothi kinda hate hooking myself
19:58.46ag`AceEvent is MEANT for stuff like this
19:58.56vhaarrag`: aha, hm, the Shift+LeftButton does not work when the member is dead
19:59.02vhaarrag`: not on party frames either
19:59.16ag`not caused by me
19:59.32vhaarrag`: so it's my aceheal plugin?
19:59.36vhaarrag`: can you take a look at it?
19:59.38ag`my OnClicks doesn't discriminate against alive status
19:59.40vhaarrit's just a few lines
19:59.47vhaarraha
19:59.49Neronixback
19:59.51vhaarrso it's probably aceheal then
19:59.55ag`I looked at it and nothing seemed wrong with it
19:59.59ag`it's Aceheal I belive
20:00.05Neronixgot an idea that means less work on the author's part
20:00.18vhaarrag`: okay
20:00.22NeronixWhenever the MH2 compat or the future API functions are called,
20:00.26ag`Neronix, self:TriggerEvent("MobHealth3_HealthAvailable")
20:00.31ag`seriously :P
20:00.50Neronixit'll check whether UnitName("target") == mh3'sCacheOfTheTargetIt'sDealingWith
20:01.02Neronixif ~=, then Mh3 updates target and resumes as normal after that
20:01.07Neronixsame effect, less work for author
20:01.51Neronixbut then that means the mh2 on-target-change code will be done twice per target change
20:01.51Mikmaanyooooone! simple AceDB Addon?
20:02.02Icerothag`, add currentHealth and maxHealth as arguments as well to the event?
20:02.31Icerothavoid extra function calls
20:02.31ag`possibly
20:02.36ag`could be nice
20:02.40Neronixhmm
20:02.51Icerothok Neronix, start to code, we know now what we want :]
20:02.57ag`would only fix it for AceEvent using addons, but would be real nice for them
20:03.03Neronixyeah, but what about that idea of mine?
20:03.11Neronixworks for all addons, less work for authors
20:03.15ag`I didn't undersand it :)
20:03.20Icerothtbh me neither
20:03.23ag`s/undersand/understand
20:03.25Neronixah
20:03.47Icerothah, i think i got it
20:04.07NeronixWhenever mh3 handles PLAYER_TARGET_CHANGED, it gets the target's name and level for its internal stuff
20:04.51Neronixwhenever a client addon calls the old MH2 funcs or the new API, mh3 will check if UnitName/level("target") match its cache
20:05.00Neronixif they don't, MH3 updates itself
20:05.06Neronixso it'll return the correct value
20:05.10vhaarr[Ammo]: hm, have you confirmed that the Twins BW2 mod works?
20:05.11ag`do it fast
20:05.11Icerothbut that doesn't affect only PTC, it's the same deal with every event, other addon's handlers may run before mh3's does
20:05.27NeronixAh, true
20:05.39CIA-1103tekkub * r6638 10SpecialEventsEmbed/ (7 files in 5 dirs):
20:05.39CIA-11SpecialEventsEmbed
20:05.39CIA-11- Fixed activation of 2.0 modules
20:05.39CIA-11- Moved externals to their own folder
20:05.39CIA-11- Added Aura-2.0... probably not completely functional tho
20:05.40Icerothso you'd be doing double work then
20:05.54Icerothpossibly..
20:06.01NeronixOk, so provide a custom event then?
20:06.12ag`that's the Ace solution
20:06.13Iceroththat would be my choice
20:06.21ag`but that doesn't work for addons that doesn't use AceEvent
20:06.30NeronixAnd what would authors of non-ace mods do?
20:06.58NeronixoUF, IceHud and agUF are used by a very very small subset of the community
20:07.04Icerothreality check: would they be using mh3 in the first place?
20:07.23Neronixmaybe
20:07.53FtH|EagleAura-2.0? Yeah :D
20:07.57NeronixThey read the name, they notice that the description says the algorithm's better, it's databse is optional and that it's backwards compatible
20:08.07NeronixThen they d/l :P
20:08.33ag`Mm, but why are we running into this problem now, and not with lets say a non ace unit frame and mobhealth2?
20:09.05NeronixI don't think it's an ace problem
20:09.08Neronixbrb, double checking
20:09.24CIA-1103mikma 07Mikma * r6639 10Bartender2/Bartender2_Core/ (Bartender2_Core.lua Bartender2_Core.toc): Bartender2: Whops, bars are now shown on new char :)
20:09.36Nightdew_who was MH2 made by?
20:09.49vhaarrTelo?
20:09.54Mikmanope
20:09.58Mikmatelo made MobHealth
20:10.01vhaarrTekkub: btw, the CandyBars scaling in BW2 does not work.
20:10.11vhaarr[Ammo], Shyva ^
20:10.17Tekkub*points at FlySpray*
20:10.25Mikmacan't anyone point me into good acedb addon?
20:10.30NeronixWyv made MH2
20:10.40NeronixHmm, happens with oUF too
20:10.44ag`Mikma, agUF uses AceDB :P
20:10.56Tekkubyou mean AceDb-2.0?
20:11.00Icerothag`, that's a good question but i'd ask back, did they ever work?
20:11.01Saroznice, I updated to latest SVN, of all my ace mods, and now my game crashes when I log in
20:11.16NeronixLemme test with some non-ace mod
20:11.21ag`Iceroth, I think so yes
20:11.24NeronixPerl, how I miss you
20:11.37*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
20:11.39Mikmaag`: it's way too complicated
20:11.51ag`:'(
20:11.54Nightdew_Just taking some other addons name.. isnt that a little much?
20:11.58Icerothor hmm.. it may be that it's the way addons are registered
20:12.05MikmaTekkub: yeap, i'm looking for a really small and simple addon / instructions on how to use AceDB-2.0 properly
20:12.31Iceroththat ace event handler goes before other addons
20:12.49NeronixThat's good
20:12.49Icerothso when some non-ace addons lists mh2 as an optional dependency, mh2 gets the events first
20:12.51Tekkubyou can look at bigwigs a tad
20:12.59Tekkubit sets up namespaces for each module
20:13.09NeronixMobHealth is an optionaldep for most UF mods
20:13.17Neronixand MH3 uses that foldername for compat
20:13.31Neronixnow to be sure, I suppose I should :RegisterEvent in file scope
20:13.36Mikmai do know i have to use Bartender:RegisterDB("BarDB") and then self.db.BarDB or so
20:13.58Sarozuhm, help me out here: FuBar-compat-1.2: Compostlib: This version of compost is no longer supported, please upgrade your addon to use Compost 2.0? wtf
20:14.00NeronixMikma: self.db.profile.BarDB
20:14.24XLVIIdoes anyone know the addon that changes bufftimes into <minutes>:<seconds>
20:14.35Mikmaoh yeah :P forgot the profile
20:14.35NeronixXLVII: Doppelganger_BuffTimers
20:15.33Sarozanyone?
20:15.40XLVIIit's not on the svn?
20:15.54ag`need a pastebin that works
20:16.05Mikmaag`: ace.pastey. .. org?
20:16.12Mikma.net!
20:16.23*** mode/#wowace [+o ckknight] by ChanServ
20:16.27ag`net
20:16.31hyperChipmunkca?
20:16.39NeronixXLVII: somewhere in the forums
20:16.41Mikmahttp://ace.pastey.net/
20:16.59hyperChipmunkace.pastebin.ca go under?
20:17.01ag`Mikma, my small tutorial
20:17.02ag`http://ace.pastey.net/100
20:17.02hyperChipmunksteino?
20:17.02NeronixhyperChipmunk: pastey highlights the wow api
20:17.09Mikmarofl, clad's working on AceHook-3.0?
20:17.17steino?
20:17.40hyperChipmunkjust wondering what was wrong with pastebin.ca
20:17.46steinoworking here
20:17.49hyperChipmunkand too lazy to look myself =)
20:17.51XLVIIsorry, just redoing my uio
20:17.53XLVIIui*
20:17.53Mikmaag`: thank you very much :)
20:18.10TekkubI love when something hijacks a folder and I can't do anything to it
20:18.15XLVIIdoes anyone know of a decent addon that filters thecombat log and colours it?
20:18.27TekkubI can't even pull up permissions on it, *growl*
20:18.28Icerothsimple combat log
20:18.51Mikmayule!
20:18.56Sarozwhat's up with all the descriptions appearing below the tooltip in the dropdowns?
20:18.58ThraeTekkub: sysmon...or was it filemon...from Sys Internals, tells you what file pipes are open
20:19.01Mikmai wuv yule
20:19.15CIA-1103ckknight * r6640 10Ace2/AceComm-2.0/AceComm-2.0.lua: AceComm - updated embedded ChatThrottleLib to v7
20:20.08SarozThis version of Compost is no longer supported, please upgrade your addon to use Compost-2.0 in Fubar-compat-1.2
20:20.09Sarozwtf?
20:20.39Sarozgonna comment out the line :)
20:20.51TainI use filemon but this Unlocker program is a nice simple way to see stuff like that also that I like.  http://ccollomb.free.fr/unlocker/
20:21.10Sarozthere we go, fubar works again
20:22.00XLVIIdoes anyone know of an addon that automatically sells grey items (vendor trash)?
20:22.16Mikki want one like that. except it can't sell weapons
20:22.20Mikkweapons are lots of cash
20:22.32TainBagboy does it.  I use Sell-O-Matic still.
20:22.42Neronixag`, Iceroth: Seems to work fine on login and then starts acting funny on /rl
20:22.43Mikkoh sells
20:22.47Mikkyeah sell plx
20:22.55Mikmahmm now i'm confused
20:22.57Mikki want one that junks nonweapon grays too
20:23.04vhaarr[Ammo]: yt?
20:23.07Tekkubnope, no help thrae
20:23.11Mikmai don't have to use self.db.profile.DBnameHere.foo ?
20:23.13Tekkub*shrug* I'll fix it laters
20:23.28Mikmaall i need is to set the DB and then self.db.profile.foo
20:23.40*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
20:23.43IcerothNeronix, what does?)
20:23.57Neronixag`, Iceroth: I suppose the best solution is to rely on clients to add MobHealth to their optional deps and have MH3 register for events in file scope rather than OnEvent
20:24.07ckknighthey Tekkub
20:24.13NeronixWhich should make sure it comes first in the list
20:24.16ckknightI have an API thingy for Compost
20:24.20NeronixIceroth: The event order
20:24.26Icerothah
20:24.27Tekkubno mik, once it's registered just use self.db.profile[your index here]
20:24.32steinohyperChipmunk: pastebin.ca is working fine as far as i can see :O
20:24.32ckknightgetmetatable(Compost).__call = Compost.Acquire
20:24.34steino:)
20:24.43ckknightthat way Compost() will fetch a table
20:24.43Tekkubah, slip it in ckk
20:24.47ckknightwill do
20:24.47hyperChipmunk=) k, they were asking for a pastebin and I couldn't figure out why they weren't using it
20:24.55Neronixoo, metatables
20:24.58TekkubI added some asserts and shit to assure that mods don't double-reclaim
20:25.05ckknightah, cool.
20:25.06NeronixI should add a __call for MH3
20:25.07Tekkubseems it's causing some issues somewhere
20:25.19Tekkubso hopefully we can route out the bishie doing it
20:25.31NeronixMobHealth3("target") == MobHealth3:GetUnitHealth("target")
20:25.40ckknightgood idea
20:25.44ckknightDeformat does it too
20:25.51Tekkuband also a safety check in GetTable to discard tables that have been modified, I.E. someone didn't nil out their ref after a reclaim
20:25.53Sarozmeh, MobHealth_GetTargetCurHP() returns nothing for me
20:25.54Saroz:/
20:25.57NeronixYeah, metatables are fun!
20:25.59ckknightcause technically it's AceLibrary("Deformat-2.0"):Deformat(...)
20:26.07Tekkubalso made compost-1 bitch at people to use Compost-2.0
20:26.11ckknightwhen really I allow and recommend AceLibrary("Deformat-2.0")(...)
20:26.15ckknightTekkub, hehe.
20:26.25Nightdew_Tekkub: Saroz just removed that lol
20:26.37NeronixI wouldn't have done the DB-indexing compat if metatables weren't fun :P
20:26.37Tekkubfrom what?
20:26.41NeronixSaroz: hm?
20:26.50Tekkubseriously, don't fucking remove it, upgrade
20:27.00Sarozwtf
20:27.11Nightdew_Tekkub: 10[16:20] Saroz: 01This version of Compost is no longer supported, please upgrade your addon to use Compost-2.0 in Fubar-compat-1.2
20:27.11Nightdew_10[16:20] Saroz: 01wtf?
20:27.11Nightdew_10[16:20] Saroz: 01gonna comment out the line :)
20:27.18Sarozah
20:27.21Tekkub*eyeroll*
20:27.28hastehaha
20:27.30Sarozwell wtf
20:27.37Sarozfubar-compat-1.2 says upgrade to 2.0
20:27.42Sarozgogo
20:27.56Tekkubso upgrade fupat12
20:27.59Sarozdid
20:28.52Tekkubactually, I could get really mean...
20:28.58hastedamn you Tekkub !
20:29.00hastedamn you!
20:29.05Tekkubmake compost-1 just instanciate compst-2.0
20:29.11hastenow I have to update oRA mods using compost
20:29.12Tekkuband bitch if it's not present
20:29.29Tekkubhaste: it's just two externals and changing how you instanciate
20:29.33ckknightTekkub, I don't recommend it :-P
20:29.38hasteand changing it to use AceLibary :p
20:29.41Tekkubyea I know ckk
20:29.46ckknighttak, can I also add setmetatable(t, nil) to :Erase(t) ?
20:29.48ckknightitek*
20:29.49ckknighttek*
20:29.56ckknightit seems like it should be there
20:29.57NeronixYOu definitely should
20:30.05NeronixIt's even in my DestroyTable
20:30.19hyperChipmunkhow do I supress Ace2's print from printing multiple returns?
20:30.19Tekkubyes ckk, if you're 100% certain it won't cause any oddities to the next mod to get that table
20:30.26ckknightit doesn't
20:30.31XLVIIany ace alternatives to monkey quest?
20:30.34NeronixTekkub: Leaving metatables in WOULD cause oddities :P
20:30.35ckknighthyperChipmunk, multiple returns?
20:30.38TainThe oddity potential would be if you left it
20:30.39Tekkub*waves a fist at table.getn*
20:30.40Sarozhave yet to see MH3 work, gonna enable debugging now
20:30.45MikmaSuperMan returns!
20:31.00Neronixfoo.mt = { __index = function return "Fuck off" end }
20:31.01TekkubNore: I've said 500000x times not to reclaim metatable'd tables
20:31.05Neronix"wtf? This table's rude!"
20:31.18hyperChipmunkprint(string.gsub("I like foo", "foo", "bar")) -> I like bar 1
20:31.32hyperChipmunkbecause string.gsub returns "I like bar", 1
20:31.36CIA-1103ckknight * r6641 10CompostLib/Compost-2.0/Compost-2.0.lua:
20:31.36CIA-11Compost-2.0 - added setmetatable(t, nil) to :Erase(t)
20:31.36CIA-11added __call metamethod, which is linked to :Acquire
20:31.39Tekkubokey, I guess I'll be nice and remove the error... just make it be bitchy instead
20:31.59TainXLVII what pieces of MonkeyQuest do you want?  I used it forever but now just use QuestsFu with the built-in game quest tracker.
20:32.01ckknighthyperChipmunk, easy
20:32.04NeronixSaroz: What unit frames do you use?
20:32.07ckknightprint((string.gsub("I like foo", "foo", "bar")))
20:32.11SarozNurfed, but I haxxed it
20:32.14ckknightI like bar
20:32.14hyperChipmunkdur
20:32.17hyperChipmunkthanks
20:32.18Neronixah
20:32.22Sarozdebug spams: Logic false in MH2 MAX
20:32.30NeronixThere we go
20:32.30hyperChipmunksee, I's is rusty
20:32.33TainDamnit I'm out of rum but it's hot outside.
20:32.37Neronixwhen did you last update?
20:32.38ckknightTekkub, Compost-2.0 doesn't have any docs
20:32.42Sarozlike now
20:32.48Neronixintriguing
20:32.51CIA-1103tekkub * r6642 10CompostLib/Lib/CompostLib.lua: compost-1 - No longer an error() call, just a chatframe-spammy bitching thingy
20:32.51Tekkubckk... copy/paste :)
20:32.54Neronixbrb, readding debug strings
20:32.55TekkubAPI's the same
20:33.01ckknight:-P
20:33.08Sarozit just keeps spamming Logic false in MH2 MAX
20:34.06Thrae"Tekkub: Hmm CompostLib giving an error? I'll fix that! *stops using error()*"
20:34.13Neronixthat means it wants to return nil
20:34.14Neronixhmm
20:34.21vhaarrag`: did you make the debuff appliance count numbers smaller in ag_UF than in MG2?
20:34.31vhaarrag`: they're really small :P
20:34.47Sarozman, squishy is acting up aswell, it says incomplete roster
20:34.54Tekkub*shrug* trying to force people into upgrading so I can find the tard that's not niling out their tables after a reclaim
20:35.11TekkubI wish I could get a list of all references held on a table.....
20:35.18Mikmaso, if i need a table in AceDB, i'll just do table = { option = true }
20:35.19Tekkub*eyes kerg*
20:35.29Mikmathen i can use it as self.db.profile.table.option?
20:35.52Tekkubyou mean self.db.profile.table = { option = true }
20:36.02CIA-1103neronix 07Neronix * r6643 10MobHealth/MobHealth3.lua: MobHealth3 - Added some debug strings for Saroz
20:36.07Saroznice
20:36.12*** part/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
20:36.23MikmaTekkub: yeah but i didn't wan't to type all that in :P
20:36.24NeronixSaroz: It should now tell you if it cares about your target and whenever it recalculates max HP
20:36.34*** join/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
20:36.38Tekkubyou typed it once... copy paste
20:37.10Mikmawell that's not my point heh, this is kinda hard to explain
20:37.12Mikmahttp://ace.pastey.net/100 ..
20:37.30Sarozanyone using latest SVN of squishy? mine won't show anymore :/
20:37.37ThraeI hate the job search market. Why can't everyone just use Monster.com instead of their own crap portal? I have to register for umpty-billion different websites just to send out some resumes.
20:37.55*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
20:37.55TekkubYourAddon:OnInitialize
20:38.33MikmaBartender:RegisterDefaults('profile', defaults ) ..
20:38.49Tekkubif self.db.profile.hat == true then >>> if self.db.profile.hat then
20:38.52TemTekkub, I take offense to that
20:39.00Mikmaand in OnInitialize() ..local defaults = {
20:39.09Tekkubto what?
20:39.10vhaarrSaroz: svn update
20:39.15MikmaFrames = { BBar1 = {}, } ..
20:39.20Temnevermind, it was a bad joke
20:39.26Mikma} . can it be done in that way
20:39.27Temand I'm too sleepy to explain int
20:39.28Temit(
20:39.30Sarozvhaarr?
20:39.36ThraeAlso, I just know I'm missing some checkbox that says "You authorize us to inform you about how much larger your penis could be if using Cialis."
20:39.38vhaarrSaroz: svn update?
20:39.39CIA-1103neronix * r6644 10ag_UnitFrames/ag_UnitFrames.toc: agUF - Added Ace2 and MobHealth to OptionalDeps
20:40.07SarozThis is getting old, now /mh3 doesn't work
20:40.23Sarozand /dump MobHealth3 returns nil
20:40.26Mikmabut then again i don't have to use that stupid "frames" there
20:40.42Mikmai'll just work on soemthing and see how horribly it will explode :D
20:40.43NeronixSaroz: it's not even loaded
20:40.57NeronixWhat did you name the addon folder?
20:41.04NeronixIt needs to be MobHealth, not MobHealth3
20:41.13Sarozit is
20:41.15Sarozand it was loaded
20:41.16MikmaNeronix: bad boy, rename it in SVN
20:41.20Sarozafter SVN up, it's not
20:41.35CIA-1103neronix 07otravi * r6645 10otravi_UnitFrames/oUF/oUF.toc: oUF2 - Added Ace2 and MobHealth to OptionalDeps
20:41.36Neronixno wonder,
20:41.39Neronixunfinished string >.<
20:41.47Sarozmmmm
20:41.54Tekkuboh so it was nero's fault
20:41.56Sarozbugsack is bull
20:42.00Sarozremoving
20:42.07Mikmano it ain't, it's the best there is :D
20:42.11CIA-1103neronix 07Neronix * r6646 10MobHealth/MobHealth3.lua: MobHealth3 - Fixed unfinished string
20:42.16Sarozit bugs when there is a bug
20:43.19ag`Neronix, did you figure out a solution?
20:44.05CIA-1103maia * r6647 10RosterLib-2.0/RosterLib-2.0.lua:
20:44.05CIA-11RosterLib: - fixed GetUnitObjectFromUnit()
20:44.05CIA-11- fixed GetUnitIDFromUnit()
20:44.05CIA-11- added event RosterLib_Enabled
20:44.05CIA-11- added event RosterLib_Disabled
20:44.05Sarozuhhhhmmm
20:44.11SarozThis is odd Neronix
20:44.15vhaarrag`: did you make the debuff appliance count numbers smaller in ag_UF than in MG2?
20:44.17vhaarrag`: they're really small :P
20:44.34ag`vhaarr, kinda
20:44.36hyperChipmunkbehold the powr of AceTab: http://wiki.wowace.com/index.php/AceTab-2.0_API_Documentation#Example
20:44.45*** join/#wowace Neronix_ (i=neronix@user-514dd91b.l4.c2.dsl.pol.co.uk)
20:44.46vhaarrag`: increase it a bit please
20:45.00Neronixag`: I have one
20:45.03ag`I did it so it doesn't overlap the entire icon o_O
20:45.15ag`Neronix, can I hear?
20:45.17ag`:)
20:45.18NeronixI'm gonna try registering events in file scope rather than on event
20:45.19SarozValid target acquired. name: nil level: nil
20:45.20Mikmait's hard to see since it's so small :)
20:45.27vhaarrag`: and yeah.. now it says "OFFLINE" on one of the partymembers
20:45.28Neronixand I added MH to optional deps in aguf and ouf2
20:45.35Sarozomg nm
20:45.37Mikmaoh, and that is the countnumber, you perverts ;)
20:45.37hasteNeronix: HACKS!
20:45.41Sarozyou fucked up the debug function
20:45.45Saroz<PROTECTED>
20:45.47Sarozhelloo?
20:45.55TainHeath Ledger to play The Joker in the the next Batman movie tentatively titled, "The Dark Knight"
20:46.04Mikmaneat
20:46.34TainWe're now in for a year of, "Broke-Bat Mountain" jokes.
20:46.37NeronixSaroz: Excuse my rushing >.<
20:46.41Saroz:p
20:46.45Sarozirelevant debug message
20:46.48Sarozgonna kill some stuff now
20:46.55ag`Neronix... File scope?
20:47.15Neronixag`: OnLoad
20:47.22Neronixessentially
20:47.28CIA-1103tekkub * r6648 10CompostLib/Lib/CompostLib.lua: compost-1 - fine, removing the nag. If you have any bitches about double-reclaim-caused errors don't come to me till you've upgraded your mod to use Compost-2.0
20:47.34Sarozit works now Neronix
20:47.34Mikmahttp://ace.pastey.net/101
20:47.37Mikmais this correct?
20:47.47*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
20:48.11NeronixSaroz: I see
20:48.15Sarozmm
20:48.31Sarozyup, works now
20:48.33CIA-1103neronix 07Neronix * r6649 10MobHealth/MobHealth3.lua: MobHealth3 - Fixed debug string for real this time
20:49.12Mikmaag`: can you check out my link and tell me is it correct? :)
20:49.31ag`on line 3 you probably need "" around DBversion
20:49.55Mikmaag`: i got this: local DBVersion = "Bar2DB-01"
20:50.00ag`ok, fine then
20:50.09Mikmaag`: everything looks ok then?
20:50.13ag`yeha
20:50.28Mikmanow i can enter crap in there like self.db.profile.Bar1.cherry = red
20:51.36ag`yes
20:51.42ag`and it will be saved
20:51.49ckknightself.db.profile.Bar1.cherry = popped
20:52.00ag`haha
20:52.08Mikma:D
20:52.21maiaTekkub: any spare time for ProximityLib-2.0?
20:52.27Mikmaseems so easy, but let's see it in action ;)
20:52.29vhaarrag`: on targets, too, it shows some as "DEAD" and some as "OFFLINE"
20:52.41Neronixckknight.db.profile.Bar1.mother = "fucked"
20:52.43Neronix;P
20:52.46XLVIIwhat's the command to show all slash commands again?
20:52.47ckknight...
20:53.05Tekkubperhaps, what you need?
20:53.13NeronixWell, you tend to do your mom jokes :P
20:53.41XLVIIwhat's the command to show all slash commands again?
20:53.48Mikmalocal x = self.db.profile[configname].PosX
20:53.49ckknightXLVII, *shrug*
20:53.57Mikmaoh god i hope it works that way :D
20:54.03XLVIIhmm..
20:54.07XLVIIfubar is fuxing up.
20:54.10XLVIIwon't show..
20:54.44XLVIIneed joffle or something.
20:54.52XLVIIjostle.
20:55.41CIA-1103neronix 07Neronix * r6650 10MobHealth/MobHealth.toc:
20:55.41CIA-11MobHealth3 - forgot to add AceDebug to the TOC
20:55.42CIA-11- Man, this is not my day
20:56.25ag`mobhealth3 doesn't seem to work at my place
20:56.27ag`hehe
20:56.31ag`after an SVN update
20:56.50Mikmahere we go!
20:56.59MikmaBartender2 with AceDB-2.0
20:57.04Mikmatestdrive!
20:57.04maiaTekkub: in case the "perhaps" was a reply to me: don't think I need much. Just thought it would be nice to have no 'old' libraries. Oh, and there are rumors that combat log range changed in 1.12, but I can't test that myself. That would cause some troubles with ProximityLib.
20:57.30Tekkubplayer combat log range?
20:57.35XLVIIdamn it
20:57.41XLVIIhow many libraries for fubar do i need?
20:57.42Tekkubcan be tested if ya got a hunter :)
20:58.07Tekkuband you mean it needs Ace2'd? that's easily doable
20:58.14haste[Ammo]: Our realms are in the same battlegroup ;)
20:58.29CIA-1103neronix 07Neronix * r6651 10MobHealth/MobHealth3.lua:
20:58.29CIA-11MobHealth3 - Helps if I don't commit with the bloody event registrations commented out
20:58.29CIA-11- Boy, the people in #commits must think I'm hilarious
20:58.38maiaTekkub: I do have a hunter. But not on 1.12. I can't install 1.12 here.
20:58.47Tekkubah
20:59.38Tekkubwell with a hunter you can get the exact 45 yard number that I got with hC, and you need a pet to take hits while you run around finding the log edge
21:00.14maiayup
21:00.22Mikmabah
21:00.25Mikmaexploded like usual
21:00.43ckknightmaia, why can't you install 1.12?
21:00.46FryGuymaia: you can use the console command to extend the combat log range
21:00.57maiaFryGuy: huh?
21:00.58hasteFryGuy: uhm?
21:01.10MikmaAceDB-2.0: Bad argument #3 to 'RegisterDefaults' (table expected, got nil)
21:01.13FryGuyhttp://forums.afterglow.net/viewtopic.php?t=472
21:01.16Mikmawhopdidoo
21:01.26FryGuyit's incredible the range
21:01.45FryGuyit's like if you can see the entity, then you get its messages
21:01.50maiackknight: I'm playing on a iBook. With 3GB spare harddisk space. I can't really install wowtest there - even if it only needs 2GB, it needs more during the install, and I need about a gig for my virtual memory (paging)
21:02.01ckknighthrm
21:02.08ckknightnow whose fault is that?
21:02.23maiackknight: Apple
21:02.23ckknightright.
21:02.33MikmaFryGuy: lol
21:02.34maiackknight: still waiting for them to release revision 2 from their MacBook Pro
21:02.45MikmaFryGuy: that's neat
21:02.51maiaI don't like buying rev1 notebooks. they tend to explode ;)
21:03.03FryGuybut keep it on the downlow.. i think blizz will fix it if they realize you can do that :)
21:03.09maiaplus, Core Duo isnt really core yet, but Core 2 Duo is.
21:03.24MikmaFryGuy: will have to make a script for that :)
21:03.40FryGuyjust need to do it once
21:03.46Elkanockknight, got my notes on JostleLib?
21:03.50ckknightnope
21:04.09maiaquick, quick, add it to ParserLib :)
21:04.34Sarozseriously, this new dropdown thing is nice and all, but the descriptions are behind the dropdown
21:04.37ag`so it seems to be working now kergoth
21:04.39Saroz:/
21:04.54ckknightSaroz, that just means your dropdown is in the bottom-right
21:05.05Elkanomy bug is caused by GetLeft()/GetTop() returning different values when called after login compared with later. So JostleLib thinks they had been moved by sth else and isn't updating them
21:05.05Saroznop
21:05.13ag`be back in some hours
21:05.26Neronixag`: that didn't fix it
21:05.28ckknightElkano, hrm. Do you know when they become static?
21:05.47Sarozdropdowns are all over the place, descriptions are always behind the item you highlight
21:05.51ag`Neronix, it seems to be working for me now...
21:06.01ag`the mobs have their db health when you click them
21:06.02Mikmaag`: doesn't work :/
21:06.03NeronixIceroth, ag`: How about that idea where MH3 checks the target?
21:06.10Neronixag`: until you /rl
21:06.28[ven]Saroz: do you have ur tooltips anchored to your mouse in some way?
21:06.46Sarozhrrrm
21:06.50SarozI guess tinytip does that
21:06.52ag`Mikma, it says that your #3rd argument is nil
21:07.12Sarozit should still be ABOVE the dropdown, not below
21:07.12Mikmahttp://ace.pastey.net/102
21:07.14ckknightSaroz, not for me
21:07.21Elkanowell, I had added some debug output to my refresh() and on the first call they hadb been set 'wrong' and the following calls they seem to have returned the correct values. som maybe refresh is called erlier for me than for you... what reolution/scaling are you playing with? I'm on 1280x800 at 0.62 scale
21:07.31ckknightoh yea, though
21:07.34Mikmaag`: yeah eventho i disabled it the nag is same
21:07.34ckknightthe strata
21:07.39Sarozye, strata
21:07.41ckknightgotta fix that
21:07.44Saroznice
21:07.44venit's below the dropdown for me too.. also most of the tips are empty, but I don't care very much :>
21:07.45ckknightdo me a favor
21:07.45Saroz<3
21:07.47Sarozsure
21:07.57ckknightfigure out exactly what strata/stratalevel GameTooltip is.
21:08.06ag`Mikma, http://ace.pastey.net/103
21:08.30SarozI would guess TOOLTIP strata
21:08.46ckknightand the level?
21:08.59kergothmorning
21:09.07ckknightmorning, Mr. Goth
21:09.22Mikmaag`: the other way? hmm
21:09.46ag`Mikma, what I pasted is the right way
21:10.00Mikmahmm almost worked
21:10.10ag`first of all, your defaults should be local when you give it a name like that :)
21:10.15maiammh: /script ChatFrameEditBox:SetHistoryLines(1000)   and   /script for i = 1, 7 do getglobal("ChatFrame"..i):SetMaxLines(1000) end
21:10.22Mikmaself.db.profile[arg1].PosX = x .. this doesn't work :P
21:10.43ag`secondly, you should registerDB and defaults in the initialize
21:11.54Tekkubyou can do it onload, you don't have to wait for oninit
21:11.56TekkubI think
21:12.08Tekkubckk, right, "do it whenever the fuck you want"?
21:12.19Sarozckknight: level 1
21:12.21ckknightah, okay.
21:12.24Saroz/dump GameTooltip:GetFrameLevel()
21:12.26Mikmaag`: ok, it almost worked, now i got this as my problem: http://ace.pastey.net/104
21:12.31ckknightalriht then.
21:12.45ckknightare these bugs filed on flyspray?
21:12.54ckknightI'm working on RPS/AceComm right now
21:13.01Saroznoh
21:13.04`-FISKER_Qhave anyone tried BW2 with Chromaggus
21:13.22ckknightalright, please file
21:13.24Mikmaag`: attempt to index fiels '?' (a nil value) :P
21:13.36`-FISKER_Qdoh
21:13.39`-FISKER_QTekkub
21:13.41Mikmaag`: and the line it nags is "self.db.profile[arg1].PosX = x"
21:13.44ag`Mikma, http://ace.pastey.net/105
21:13.48Tekkubwhatn?
21:13.52`-FISKER_QAgainst Chromaggus i only get one breath timer
21:13.58Tekkubdon't tell me
21:14.02TekkubFlySpray
21:14.12ag`Mikma, arg1 is a FRAME.... Don't pass it to table[arg1], that will fuck up
21:15.38Mikmaag`: oh yeah, that's right, i should have used the GetName()
21:15.38vhaarr`-FISKER_Q: it has been fixed already.
21:15.38vhaarr`-FISKER_Q: read the svn log.
21:16.05vhaarr`-FISKER_Q: and you do get 2 timers, you just only get 1 bar.
21:16.20`-FISKER_Qoh yeah that's what i meant
21:16.36`-FISKER_Qand sorry didn't really check for new versions during our raid :P
21:16.38vhaarrcan you remove the `- from your nick?
21:16.45vhaarrmakes it freaking hard to tabcomplete
21:17.02vhaarrthanks
21:17.06SarozNeronix, it does the same now, spam MH2 MAX thing
21:17.12Sarozclicking totems on hexxer
21:17.34Sarozclicked hexxer now, same
21:17.38Mikmatoo many damn errors
21:17.39Mikmapff
21:18.09*** join/#wowace labzuk (n=labzuk@AToulouse-254-1-41-108.w81-250.abo.wanadoo.fr)
21:19.13Mikmawhich one is runned first, OnEnable or OnInitialize?
21:19.38*** join/#wowace MentalPower_ (n=MentalPo@host-70-45-82-92.onelinkpr.net)
21:19.53TekkubOnInit
21:20.21TekkubOnInit is always called during loadup, OnEnable is called any time the addon is enabled
21:20.33Mikmaok that might be the reason for errors
21:20.36Tekkubwhich usually happens on loadup, but not always
21:20.42Mikmathere's no freakin db to play with
21:20.58Tekkubdb exists at oninit onward
21:21.06*** join/#wowace Thrae (n=generalm@c-68-48-83-98.hsd1.md.comcast.net)
21:21.20Tekkubyou should do your db initialization onload, and DB _USE_ after oninit
21:21.57ThraeSomehow my irssi config got screwed up with other servers, needed to reconstruct it by hand. Piece of cake.
21:21.57TekkubFuBar_Mail = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", "AceConsole-2.0", "AceDB-2.0", "FuBarPlugin-2.0", "AceHook-2.0")
21:21.57TekkubFuBar_Mail:RegisterDB("FuBar_MailDB", "FuBar_MailDBPC")
21:21.57TekkubFuBar_Mail:RegisterDefaults("char", {......
21:22.26Mikmai did try that but got horrible errors
21:22.35Tekkubworks fine for me, what errors?
21:23.36MikmaAceDB-2.0: Bad Argument #3 to 'RegisterDefaults' (table expected, got nil)
21:23.47Tekkubdon't give it nil then tard
21:24.03Mikmai don't :P
21:24.09Tekkubyea you did
21:24.09ag`Yes you do
21:24.10ag`:D
21:24.14hasteThrae: fix Tinytip! :p
21:24.25Thraehaste: WHat do I need to fix about it?
21:24.41hasteThrae: it shows 'ressurectable' pretty random about on the tip
21:24.43Mikmahttp://ace.pastey.net/106
21:24.45Mikmait's like that now
21:24.51hasteand I have a moneyframe on each tooltip after updating :p
21:24.56Thraehaste: Do you have latest SVN?
21:25.02hasteI updated 20min ago
21:25.06ThraeMoneyframe is from Kaelten's mods, need to talk to him
21:25.12TekkubMik: bad scope
21:25.15Thraes/need/I need/
21:25.22hasteI didn't have the money frames before tho' :p
21:25.32hastewhat about the ressurect text?
21:25.38SarozNeronix: me thinks you have a problem with PLAYER_TARGET_CHANGED not fireing
21:25.44Mikmaif i try it the ag` way then it bugs too heh :P
21:25.51ThraeLemme see if I use UnitDead or UnitDeadOrGhost
21:26.04ag`no wai
21:26.09ag`paste your code and I will pwn it
21:26.14Tekkubmikma http://ace.pastey.net/107
21:26.15Saroz... you commented OnEnable out, wth
21:26.29Tekkubbut I don't know what that DBVersion is
21:26.44MikmaTekkub: i use local for it
21:26.53Tekkubokey
21:27.01Mikmalocal DBVersion = "Bar2DB-01" .. blaeh
21:28.01TekkubI don't know if you want to be putting blank tables in for defaults though
21:28.04ag`anyway I still think that Bartender:RegisterDefaults the defaults argument should be a link to a table, not a table
21:28.36Tekkubit's better to create the tables when you need then, or OnProfileEnable
21:28.45MikmaTekkub: yeah i'm planning on putting the default settings there too, but first i need to get the damn table working :)
21:29.07vhaarr[Ammo]: yt?
21:29.15Tekkubwhy ag?
21:29.21Tekkubyou shouldn't be changing the defaults
21:29.27Tekkubit should be a one-time thing
21:29.46Tekkubchanging them makes them be not defaults...
21:29.53Mikmanew error, cool :D :4: table index is nil
21:30.02Mikmaoh yeah
21:30.05Tekkubthat's your DBVersion shit
21:30.07Mikmait's the damn [pldsa]
21:30.41Mikma780: attempt to index field 'Frames' (a nil value) .. right
21:31.11Mikmaoh yeah
21:32.17CIA-1103moonsorrow * r6652 10SpellStatus-1.0/SpellStatus-1.0.lua:
21:32.17CIA-11SpellStatus-1.0:
21:32.17CIA-11- Fix for macros
21:32.24Mikmahuzah :D
21:32.44Mikmaok tekkub zomgwtfpwned, db works
21:32.52Tekkub:P told ya
21:34.04Mikmajust one thing more, can I do all settings in 1 line in table? table = {pirate = yes, rape = yes, rob = yes}
21:35.14CIA-1103thrae * r6653 10TinyTip/TinyTip.lua: TinyTip - Added UnitIsCorpse check for dead units, and switched from using AceHook by default to using TinyTip hooks by default.
21:35.35CIA-1103thrae * r6654 10TinyTipOptions/ (TinyTipChatLocale_enEN.lua TinyTipOptions.lua): TinyTipOptions - Updated for change in TinyTip.
21:35.42*** join/#wowace haste (n=haste@host-81-191-131-80.bluecom.no)
21:36.44Elkanobtw: tekkum, seems like SEEAura's trunk is still messed up: SEEmbedAura.lua:311: Debuff: needed - Value not a table: 0/1
21:37.15Elkanothese things only happend to me after leaving battlegrounds
21:37.33CIA-1103hyperactiveChipmunk * r6655 10Ace2/AceTab-2.0/AceTab-2.0.lua: (log message trimmed)
21:37.33CIA-11AceTab-2.0:
21:37.34CIA-11- Cleaned up a few extra bits
21:37.34CIA-11- Added filter to not show "fallback" completions (those with regex == "") if there exist any valid non-fallback completions that match. This makes combining tab completion sets on one line much cleaner.
21:37.34CIA-11+ Example: If you have a "fallback" tab completion for playernames and an AddOn
21:37.37CIA-11that uses AceConsole, the names will be considered for completion in a
21:37.39CIA-11slash-command string for that AddOn only if there are no other matches available
21:38.44NeronixSaroz: I'm gonna start from scratch
21:38.52hastePlay with my hole, eventually a little person comes out - I will name him X
21:38.55hastenice summoning macro :p
21:38.56CIA-1103moonsorrow * r6656 10GotWood/ (7 files in 2 dirs):
21:38.56CIA-11GotWood:
21:38.56CIA-11- Creating Project trunk
21:38.57Mikmaso now when i use AceDB, how can i check ie. does the database exist?
21:39.02Sarozhehe Neronix :)
21:39.14Mikmaand how can i reset the DB?
21:39.22Mikmajust self.db.profile = {}
21:39.27NeronixThe first time, I copy/pasted code from WatchDog and built everything around it
21:39.34NeronixMikma: self:ResetDatabse?
21:39.40Mikmahah
21:39.45Mikmadidn't even know that exists
21:39.51Mikmamight help alot ^^
21:39.54NeronixI dunno if it even does
21:40.14Mikma..
21:40.17Mikmabastard :D
21:40.31ThraeUse the wiki people
21:40.40Thrae:ResetDB(["datatype"])
21:40.53NeronixI'm sure it was something like that
21:40.53ThraeWhere datatype is char, profile, etc., or nil to reset the entire database
21:40.57maiafunction AceDB:ResetDB(kind)
21:41.06maiagah, Thrae was faster.
21:41.12Thraeckknight has these functions well documented
21:41.34Mikmaso, do i have to use self:ResetDB('profile') or AceDB:ResetDB('profile')
21:41.49NeronixI merely tried to guess from memory because I cba opening Opera :P
21:41.59ThraeMikma: self, if it's an AceAddon
21:42.57Mikmaneat
21:43.57CIA-1103moonsorrow * r6657 10GotWood/ (GotWood.toc libs/):
21:43.57CIA-11GotWood:
21:43.57CIA-11- updated externals and properties
21:44.14hasteFtH|Eagle: I'll give it a whirl later today ;)
21:44.26Sarozwhere is this flyspray thing
21:44.31FtH|EagleIt should work, but don't expect to have much configuration now :P
21:44.44hasteFtH|Eagle: as long as it doesn't remove my totem timers if they are destroyed - I'm happy
21:45.09hasteAceTimer does it, had to comment out the code to be able to raid with it :p
21:45.19FtH|EagleIt's not implemented yet, but why shouldn't I include it?
21:45.29FtH|EagleI'm not relying on deaths, but on damage taken
21:45.31hasteIn raids... it reacts on other shamans totems
21:45.39hasteokey
21:45.48hasteAceTimer uses X is destryoed
21:45.52hastewhich is just... :(
21:45.54Worfi got a question about dewdrop: i've seen FtH|Eagle 's XRS, and there is some raido list thing... i'm wondering... this isn't yet supported by the ace option table structure?
21:45.58FtH|Eaglethat's stupid for totems ;)
21:45.58kergothdoes ResetDB('char') reset only the current character, not all characters? (please)
21:46.11FtH|Eagleit is Worf
21:46.24FtH|Eagletype text with validation
21:46.34Worfhmmm
21:46.40Neronixhaste: any idea what chat msg event damage totems trigger?
21:46.45Neronixand healing totems?
21:46.53FtH|Eaglehaste: The mana trinket will be included in a later revision if you're using it
21:46.54kergothFtH|Eagle: feature request.  can we get the ability to hide the border/title?  perhaps in a 'lock' function so i dont accidentally move it as well?
21:46.56CIA-1103mikma 07Mikma * r6658 10Bartender2/Bartender2_Core/Bartender2_Core.lua: Bartender2: Meet the brand new AceDB-2.0!
21:46.58Mikmathere ya go :)
21:47.05kergothFtH|Eagle: other than that, xrs is kicking ass, nice work
21:47.06hasteFtH|Eagle: haven't even done the quest :p
21:47.18kergothFtH|Eagle: oh, and the bug with more than 5 or 6 bars, but i'm sure you know about that one.  /me needs to check flyspray
21:47.29FtH|Eaglekergoth: it is already included
21:47.36FtH|Eaglekergoth: set the color, there is a slider for alpha
21:47.36WorfFtH|Eagle: but the texture structure has a empty validate... hmm... ah, maybe you fill it later ...
21:47.37hasteNeronix: CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS << on healing stream and mana spring :p
21:47.45FtH|EagleWorf: exactly
21:47.46kergothFtH|Eagle: that hides the background, not the _border_
21:47.50hasteNeronix: not damage tho', can't really try that - here
21:47.58kergothits still a line around a transparent frame
21:47.59FtH|Eaglekergoth: you can set the border color
21:48.04kergothah, didnt see it
21:48.06kergothcool
21:48.11hyperChipmunkI friggin love AceTab-2.0...and i'm not just saying it because I'm the author.  Dang it's useful =D
21:48.16FtH|Eaglekergoth: and lock function will be implemented soon
21:48.21kergothcool
21:48.29kergothhyperChipmunk: i love it too, acetab + teknicolor = happy kergoth
21:48.33kergothnice job
21:48.40FtH|Eaglekergoth: and which bug with more than 5 bars?
21:48.49FtH|Eaglekergoth: there shouldn't be one :/
21:48.52MikmaTekkub: do you have the same things in your Teknicolor now as ckknight has? :)
21:48.54kergothFtH|Eagle: i created a 6th or 7th bar, and it overlayed the 1st, two on top of one another
21:49.00kergothcreated an 8th, it overlayed with the 2nd
21:49.03Tekkubno
21:49.07hyperChipmunkcheck out the AceTab-2.0 Quickies in the wiki for some variations =)
21:49.08kergothmade it completely unusable, had to reset its db and start over
21:49.21FtH|EagleDid you wipe your savedvar after I changed the db structure?
21:49.23kergoth9th with 3rd, etc
21:49.29FtH|Eagleok, will try that now
21:49.31kergothyes, it freaked out and died horribly before i did that
21:49.33hyperChipmunkI wrote a few different ones, including ones with colon-suffix for first words in a line
21:49.37kergothafter that it worked fine beyond this bug
21:49.46FtH|EagleI know, was still alpha ;)
21:49.47kergothcool, thanks
21:49.48kergothhehe
21:49.51hyperChipmunkso you can do, e.g., Elnuberino: you suck
21:49.59kergothno worries, not complaining about svn code :P
21:50.03Mikmaok i think i'll have a try on tek's version too
21:50.10kergothits svn, if it breaks its my own damn fault for using it
21:50.14FtH|EagleI created now 27 bars
21:50.22FtH|Eagleand they align perfectly
21:50.29hyperChipmunkhttp://wiki.wowace.com/index.php/AceTab-2.0_Quickies
21:50.50FtH|Eaglecould you send me your xrs.lua?
21:50.52kergothhmm, didnt for me. maybe its dependent upon what bars used or something.  i'll update to current svn (again) and confirm i can still reproduce
21:51.25FtH|Eagleargh, deleting 27 bars is a pain
21:51.31hyperChipmunkthe "slightly more complicated..." one is the one I personally use
21:51.37kergothFtH|Eagle: oh, another thing :)
21:51.51kergothFtH|Eagle: acedb can call a function of yours when the profile is changed by the user
21:52.02kergothFtH|Eagle: you need to implement one of those to adapt to self.db.proifle's contents changing underneith you
21:52.12hyperChipmunkproifle
21:52.13hyperChipmunkhehe
21:52.16vhaarrShyva, [Ammo]: yt?
21:52.17kergothhehe
21:52.19FtH|EagleHm ok, didn't look too much in db code yet
21:52.26kergothits morning, i havent had caffeine, leave me alone :)
21:52.37kergothbe glad i'm coherent at all
21:52.46*** part/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
21:52.46hyperChipmunkbut it sounds funny
21:52.52hyperChipmunkproifle proifle proifle
21:53.05kergothFtH|Eagle: its pretty painless, just define the function in your object, and in there update your bars/display with the self.db.profile contents
21:53.22FtH|Eagleyou know which function exactly?
21:53.24kergothag` ended up adding that per my request as well
21:53.28kergothnot offhand, its in the acedb api docs
21:53.35kergothcan look in aguf though
21:53.41FtH|EagleI'll look
21:53.47kergotham i the only one really using profiles in the field, or what? :)
21:54.21Sarozuhm, when you reset hakkar, the enrage timer doesn't reset
21:54.35Neronixhaste: Thanks
21:55.02FtH|Eaglekergoth: maybe ;)
21:55.11hasteNeronix: argh, can't test damage now
21:55.17hasteNeronix: remind me later today :p
21:55.17kergothits quite handy.  my rogue hides the player and target frames and relies on a HUD, for example
21:55.25kergothwhereas my casters show those frames and disable the hud
21:55.40Mikmasomeome commit teknicolor + acetab in svn ;)
21:55.53kergothMikma: its like one line of code.
21:55.56Shyvawzzp vhaarr?
21:56.00kergothadd it to a miscellanious crap add on :)
21:56.07CIA-1103rabbit * r6659 10BigWigs/AQ40/Ouro.lua:
21:56.07CIA-11BigWigs:
21:56.07CIA-11<PROTECTED>
21:56.14vhaarrShyva: ah, I just checked in some fixes to the ouro module
21:56.20vhaarrShyva: and it confuses me
21:56.29Mikmakergoth: mm, ok :)
21:56.45ShyvaI didn't make it.. dunno anything about it :p
21:56.45Mikmaand one question. wtf does it do? :)
21:56.58vhaarrShyva: because the warnings are opposite of what they should be, I think
21:57.00kergothhttp://kergoth.com/projects/wow/changeset/8224 is mine, though i accidentally checked in other crap in that changeset too
21:57.05kergothMikma: acetab is tab completin.
21:57.06vhaarrShyva: never done ouro?
21:57.16Mikmakergoth: yeah but how and where does the tabcompleting work?
21:57.19kergothusing it with teknicolor lets you tab complete any player name that teknicolor colors
21:57.22kergothin chat, where else?
21:57.26Mikmaoh
21:57.30kergoth<PROTECTED>
21:57.37kergothnow you see a list of players starting with go
21:57.43kergothor if theres only one, it compltes him
21:57.55Mikmawith, or without : ;)
21:58.07Shyvanope vhaarr
21:58.12Shyvawe suck in AQ40
21:58.15vhaarrShyva: okay
21:58.22labzukany french people using witchhunt here ?
21:58.57hyperChipmunkhttp://wiki.wowace.com/index.php/AceTab-2.0
21:59.03hyperChipmunkhttp://wiki.wowace.com/index.php/AceTab-2.0_Quickies for examples
21:59.34hyperChipmunkMikma: there's a version in the quickies that will add the : if it's the first word
22:00.14Mikmai think i will put that in teknicolor directly
22:02.13hyperChipmunkyou can be as simple or as complex as you want with when you want to consider completions, and what (if any) kind of feedback you want for the possible candidate completions
22:03.13hyperChipmunkfor instance, the second one gives the feedback using the colored names, puts them space-separated on one line, and inserts a colon after the name if it's the first word in the editbox
22:03.19Mikmaag`: i lost my playerframe on /rl :D
22:04.23NeronixAnyone know what influences the order events get handled in?
22:05.08*** join/#wowace SilvioGarona (n=Silvio@adsl-155-192-39.mem.bellsouth.net)
22:05.19Mikmaag`: nvm ;)
22:05.26CIA-1103moonsorrow * r6660 10XRS/XRS.lua:
22:05.26CIA-11XRS:
22:05.26CIA-11- changing profiles will now update the bars
22:07.55*** join/#wowace dsfsdf (n=jago7777@adsl-070-157-225-196.sip.asm.bellsouth.net)
22:08.52JensIs there some simple Ace2 addon I can have a look at, before attempting a port of my own?
22:09.13FtH|EagleWitchhunt is a simple one
22:09.37MikmaJens: what are you doing/porting? :)
22:09.47JensI'm porting /dev/null.
22:10.14JensMy own ignore-yells-based-on-zone mod.
22:10.49JensAce2 has thrown me in a loop though... I don't know where to start, or which Ace2 components I even need.
22:11.06JensI'm guessing AceAddon is mandatory...
22:12.22ThraeJens: The only thing that is mandatory is AceLibrary. AceAddon just provides the Ace2 framework.
22:12.31NeronixYou need AceLibrary, AceOO, AceEvent and AceAddon to at least make an addon
22:12.52NeronixEverything depends on AceLibrary
22:12.56ThraeNah, I'd say using AceLibrary by itself makes the addon an "Ace2" addon.
22:12.59Neronixthe rest depend on AceOO
22:13.14NeronixAnd AceAddon depends on AceEvent
22:14.11JensI can already tell I'm going to need more wine to do this.
22:16.20hyperChipmunkusing acelibrary alone makes it an Ace2-derived library; you can't make an addon with just that, though, but you can make a library
22:16.50hyperChipmunkwell, you could, obviously, but there's not much point
22:17.08ThraeI just meant using anything that depends on AceLibrary.
22:18.05hyperChipmunkwell, any jocko coder can use AceLibrary to make, like, NewbieScreenerLib
22:18.19hyperChipmunkand you can use NewbieScreenerLib in your DeathToNewbies addon
22:18.51hyperChipmunkI wouldn't necessarily call that an ace AddOn, but NewbieScreenerLib is still an AceLibrary-based library
22:27.23*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
22:33.49Tupladheh, events are cool
22:35.05vhaarroO
22:35.05vhaarrrev. 6660
22:35.05vhaarrwut is teh svn?
22:35.10vhaarrevul is teh svn
22:38.54Tupladmeh can I try my code out somewhere else ? loading wow is = :(
22:40.30TupladWorf: Dewdrop is sexy :P
22:40.40WorfTuplad: yeah. highly erotic
22:40.47Tupladlooks like counter strike commandmenu tbfh
22:40.58Worfheh - never played CS
22:41.09Tupladbah, but it looks like it :O
22:41.10Worfok - not totally right. once for about one hour. never again
22:41.20Tupladused to code stuff for CS
22:41.34Worfbut i actually wanted to ask about dewdrop...
22:41.39Tuplad:0
22:41.51Worfthe title in the main menu - is that the addon name? or configurable somehow?
22:42.30Worfit is not the topmost name in the options table as i expected
22:42.36TupladIf you're asking me, no idea.
22:42.51CIA-1103maia * r6661 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: the scheduled check doesn't seem to be necessary.
22:44.12FtH|EagleWorf: should be the addon name
22:45.07Worf... should have used a proper name ... damn :D
22:45.28FtH|EagleI'm going to bed, g'night
22:46.46Tuplad<PROTECTED>
22:49.02Neronixckknight: What dictates the order event handlers are executed in?
22:49.32JensHmm is RegisterForLoad() gone in Ace2?
22:49.37NeronixYeah
22:49.45Jensbaleeted!
22:49.46TupladJens: didnt u make /dev/null/ ?
22:49.50JensYes.
22:50.08TupladJens: ho ho ho
22:50.16JensWhy? :)
22:50.33TupladJens: :< if you could implent a spam filter for AV NPC yells :<
22:50.53TupladJens: you know in AV ... NPCs keep yelling shit, there are always some level 51s that will pull Drek'Thar and Drek'Thar will spam all the time :
22:50.54JensNPC filter is on todo. Working on Ace2'ing it now.
22:50.57Tuplad:O <3
22:51.25Jensace:print() is just print() now?
22:51.55Neronixself:Print()
22:52.16*** join/#wowace ven (n=ven@dyndsl-085-016-092-105.ewe-ip-backbone.de)
22:52.44Jenshttp://wiki.wowace.com/index.php/AceLocale-2.0 <-- Under MyAddon.lua it seems to suggest otherwise.
22:52.59NeronixWhat's awesome about it, is that if the first arg to it has a % in it, it runs string.format on all the args
22:59.26CIA-1103maia * r6662 10Squishy/libs/: Squishy: updated externals, including RosterLib-2.0
23:03.01CIA-1103mikma 07Mikma * r6663 10Bartender2/Bartender2_Core/: Bartender2: Rename folder part1
23:03.02CIA-1103grayhoof * r6664 10SCT/sct/ (localization.de.lua localization.fr.lua localization.sp.lua): sct: Fixed localization variable names
23:03.48CIA-1103grayhoof * r6665 10SCT/sctd/ (localization.de.lua localization.fr.lua localization.sp.lua): sctd: Fixed localization variable names
23:05.52CIA-1103zalkalin * r6666 10devnull/ (. Libs/ devnull-enUS.lua devnull.lua devnull.toc): /dev/null: Ace2 port. About 10% chance of this working correctly.
23:05.55*** join/#wowace mjc (n=mjc@c-66-176-173-47.hsd1.fl.comcast.net)
23:05.56CIA-1103mikma 07Mikma * r6667 10Bartender2/Bartender2/: Bartender2: Rename folder part2
23:06.07Jensomfg I got 6666 :D
23:06.17Mikmayou're the mega-anti-christ
23:06.42cladhaireAnyone look at my hook code?
23:06.55Mikmacladhaire: i did ;)
23:07.28cladhairek lol
23:07.35Mikmayeah, thought so :D
23:08.29CIA-1103mikma 07Mikma * r6668 10Bartender2/Bartender2/ (12 files in 2 dirs): Bartender2: Rename folder part3, Files strikes back!
23:08.59CIA-1103maia * r6669 10Squishy/ (Squishy.toc core.lua developer-todo.txt frames.lua): Squishy: now using RosterLib-2.0 instead of roster.lua
23:09.09mjcready for testing yet?
23:09.13mjcMikma: ^
23:09.58CIA-1103maia * r6670 10Squishy/roster.lua: Squishy: svn-deleting roster.lua as it's not needed anymore.
23:10.05Mikmamjc: yes if you don't mind doing some /script commands :)
23:11.29mjcMikma: for?
23:12.06Mikmamjc: moving / barswapping / hiding xD
23:12.21mjcis dewdrop really that fcomplicated?
23:12.34NeronixMikma: Whenever you need me to do the scaling again, ask me :P
23:12.34Mikmahaven't even looked at it yet
23:12.36ckknighthey all
23:12.40ckknightback
23:12.48mjcMikma: *whipcrack*
23:12.49Neronixwb ckk
23:12.49mjchey ckk.
23:12.51mjchow're things
23:12.57MikmaNeronix: someone told me i need you to do the scaling for B2, was the perosn right?
23:13.09Mikmahehehe ;)
23:13.13Neronix:P
23:13.14JensHmm... /dev/null seems to cause other Ace2 addons to break.
23:13.28ckknightNeronix, event handling should be unknown or arbitrary
23:13.31mjcJens: bug report please?
23:13.33ckknightyou can't know
23:13.40Neronixdamn
23:13.40JensMy code is so bad, it's causing other addons to kill themselves :D
23:14.09ckknightNeronix, you _shouldn't_ have to know
23:14.12ThianaJust tell yourself that they killed themselves because they felt they couldnt compare to your addon Jens ;)
23:14.12NeronixGuess I'll need to add that stuff to the MH3 API after all
23:14.19ckknightif you do, then you need to rethink your code
23:14.22MikmaNeronix: can you make the scaling as another module?
23:14.22JensOh yea, that's it.
23:14.29Neronixckknight: Well, I'd love to know
23:14.43NeronixI need to make sure MH3's event handlers go before unit frames' event handlers
23:14.54Neronixso the unit frames get the proper data
23:15.12Jens"AceOO-2.0: AceLocale-2.0 is not an appropriate mixin"
23:15.21ckknightJens, it's a library, not a mixin
23:15.23hyperChipmunkAceLocale isn't a mixin =x
23:15.55JensDisregard... I suck.
23:16.18hyperChipmunkroger that
23:16.18JensAlso pretend my last commit didn't happen.
23:16.20hyperChipmunkJens = suck
23:16.28ckknight~Jens
23:18.36ckknighthrm
23:18.40ckknightpurl doesn't confirm
23:19.13Jensself:print("|cffff0000/dev/null: |r"..L"Yell chat disabled.") --> attempt to call method `print' (a nil value)
23:19.23ckknightJens, :Print
23:19.33ckknightNeronix, sorry. my best idea is to fire your own event
23:19.35mjcnoob
23:19.47ckknightI wanted to add prioritization, but that idea was squashed :-P
23:19.55NeronixHmm
23:20.09ckknightoh, idea
23:20.17NeronixEasy enough for ag, haste, Iceroth and other Ace2 UF authors to add
23:20.17ckknight_G.event is set when an event starts
23:20.28Neronixbut what happens for non ace mods?
23:20.37cladhairei dont think AceEvent should touch the global environment.
23:20.38cladhaireat all
23:20.49cladhaireits unnecessary
23:20.57JensMore noob questions: self:CallHook also breaks.
23:20.58hasteNeronix: huh?
23:21.08ckknightso when someone requests data, just check if _G.event is "UNIT_HEALTH", then if it is, recalculate MobHealth
23:21.11ckknightor what have you
23:21.23Neronixnoted, thanks
23:21.25ckknightJens, please read the documentation.
23:21.30Neronixcladhaire: Now it's necessary ;P
23:21.34JensI did :/
23:21.35cladhaireNeronix: No its not.
23:21.53JensI'll try again.
23:22.00Neronixcladhaire: How so?
23:22.04hasteNeronix: [01:21-2716] MobHealth\MobHealth3.lua:139: table index is nil
23:22.06cladhaireNeronix: Why is it needed?
23:22.14TupladGuys, can you like make a sort of table with random words in it, let's say: "Hello", "Bye", "Greetings" etc. and give it a name and everytime you use it it'll print one of them ? Lets say we name it "randommessages" and we use it in SendChatMessage(randommessages, "WHISPER", "Common", UnitName("player"));
23:22.23mjchow well does itemizeddeductions work
23:22.25Neronixcladhaire: Did you read what ckknight just said?
23:22.28Neronixhaste: When did that happen?
23:22.31Tupladmjc: finds the grey item that's worth the least
23:22.37Tupladmjc: and you can destroy it when ur bags are full
23:22.37hasteNeronix: When I lost my target ;)
23:22.40mjcI said how well
23:22.43Tupladoh
23:22.44mjccause bagboy fuckin doesn't
23:22.44Tupladmy bad
23:22.48hasteon a friendly player Neronix
23:23.21Tupladso well could anyone help me out with that random crap ?
23:23.27Neronixline 139?
23:23.48ckknightTuplad, um, why?
23:23.58Tupladckknight: why help me or what's the purpose of it ?
23:24.01cladhaireNeronix: You cannot ever guarantee that your event handlers are going to fire before someone else.
23:24.11cladhaireSame with hooking.
23:24.18ckknightcladhaire, changing _G.event is the only way to check what the current event is
23:24.30ckknightwhat if you register with multiple Ace Events?
23:24.46Neronixhaste: it doesn't even index a table in line 139
23:24.52Neronixwhen did you last update?
23:24.53ckknightTuplad, what's the purpose
23:24.57cladhairesimple question.  Why does AceEvent ever need to change event,arg1,arg2,arg3,...?
23:25.00hasteNeronix: hmm, couple of hours ago
23:25.06ckknightcladhaire, I took that out.
23:25.12ckknightit _only_ changes _G.event now
23:25.14hastewhen tup was whining on the friendly bug
23:25.14Tupladckknight: educational
23:25.31cladhaireckknight: Why does it need to change it?
23:25.35cladhaireckknight: That's what I'm asking.
23:25.42mjcCHT just looks so retarded :(
23:25.43ckknightcladhaire, :TriggerEvent("MyEvent")
23:25.57ckknightmakes _G.event = "MyEvent" for that time, then switches back
23:26.07cladhaireBut WHY?
23:26.12CIA-1103grayhoof * r6671 10SCT/sctd/sctd.lua: sctd: Made default values false instead of nil
23:26.14ckknightI'll tell you why _again_
23:26.26ckknightself:RegisterEvent("MyEvent", "Handler")
23:26.29ckknightself:RegisterEvent("OtherEvent", "Handler")
23:26.40ckknightwhen Handler is called, how does it know the event?
23:26.49ckknightit's a fringe case, but it happens often enough
23:26.49cladhaire.. you pass it as an arg, or make it available elsewhere.
23:26.55cladhairei think it was a bad design decision
23:26.56ckknightsuch as _G.event?
23:27.00cladhaireno.
23:27.03cladhairebecause we shouldn't touch it.
23:27.06cladhairebut its not something we can change now
23:27.07cladhaireso its fine.
23:27.08ckknightI don't see what's so bad about _G.event
23:27.12cladhaireI just needed to understand
23:27.26ckknightit's immediately changed back when everything is triggered
23:27.36ckknightto the old event or to nil
23:27.43Tupladhmm
23:27.50*** join/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
23:27.50*** mode/#wowace [+o Cairenn] by ChanServ
23:27.51TupladMikma: you there ? :D
23:27.52cladhairethats fine, i just dont agree with doing it that way and wanted to know why it was done.
23:28.14MikmaTuplad: yes
23:28.20TupladMikma: >:) check private
23:28.41MikmaTuplad: you are on ignore on MSGS
23:28.55cladhaireckknight: Did you happen to see the acehook stuff i posted?
23:29.01Tuplad:O
23:29.01ckknightcladhaire, yea, knowing the current event (ace or otherwise) was why it was put in
23:29.08ckknightcladhaire, on the Forums?
23:29.24Neronixckknight: I don't get how your idea's going to help me
23:29.35ckknightNeronix, I don't know.
23:29.48ckknightcladhaire, I saw what you put on the Forums
23:29.54NeronixI don't see how it can tell me where in the queue I am
23:30.05ckknightis it API-incompatible with AceHook-2.0?
23:30.34cladhaireand you didn't read the post
23:30.37cladhaireit could be either way
23:31.49ckknightI think it'd be good if it were API-compatible
23:31.53MikmaTuplad: ok, pm again what you said
23:31.57ckknightor with some kind of API transition period
23:32.04cladhaireckknight: again, read the post =)
23:32.25TupladMikma: I think it just got solved in #wowi-lounge :P
23:33.00cladhaireit needs to be fleshed out.. but its where i want it to be
23:33.02ckknightokay, reading
23:33.48*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
23:33.53cladhaireckknight: Essentially to make it compatible, you'd need to provide a metatable to the last levels of the hook table and provide an __index for "orig" which returns the current element, essentially
23:33.59Worfsigh - i can't find the piece of svn docu i need.. could one kick me in the right direction please so i see how to edit the externals?
23:34.01mjccan ItemizedDeductions delete white items ? I already have minimalist trashing greys
23:34.02*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
23:34.06cladhairethat's the only difference, is its self.hooks[obj].Method()
23:34.27mjcbasically I want bagboy to do what it should instead of bombing all the time
23:35.20ckknightcladhaire, I think the best way for everyone would be to do the timebomb things, perhaps over a longer period of time than I had previously
23:36.49ckknightlet's say it lasts 6 weeks
23:37.03ckknightfirst 3, provide a compatibility layer to handle both ways
23:37.16ckknightnext 3, do it both ways, but if you use the old way, it will pop a warning
23:37.27cladhaireit needs more unit testing, but i'm pretty much done with the u testing
23:37.28ckknightthen after that, it could cause an error
23:37.32ckknightalright
23:38.10cladhairethe pasey.net code there isn't the most recent, i found some issues during testing that i resolved
23:38.13cladhairethey're on my dump
23:38.14mjcgrr
23:38.39*** join/#wowace Parak (i=PROFI@user-0cev737.cable.mindspring.com)
23:38.53mjc~seen Ratbert_CP
23:39.03purlratbert_cp is currently on #wowi-lounge (6h 5m 31s) #wowace (6h 5m 31s), last said: 'It is alive, just slooo-oooo-oooo-oooo-oooo-ooow...  At least, through my corp proxy... :P'.
23:39.03ckknightokay
23:39.12mjcRatbert_CP: pingpingping
23:39.15haste<3<3 PvP servers
23:39.19hastea L60 warlock ganks me
23:39.24hasteso I relog and gank the warlock back with mine
23:39.31hasteand then a warrio and mage shows up
23:39.35hasteand I also beat them into dust :p
23:39.40mjcheh
23:39.45hyperChipmunkthat's so in the spirit of the game it isn't funny
23:39.51hyperChipmunkoh wait, no it isn't
23:40.27hyperChipmunkit's absolutely retarded; why would you brag about that?
23:40.38hastehaha :p
23:40.47hasteI don't PvP, except from when someone attacks me
23:40.48Mikmahmm
23:41.03hasteand 3v1 fights are fun to win
23:41.21mjconly thing windows is useful for is botting
23:41.32Mikmais there any way of getting a confirmation-box, either with Ace or DewDrop?
23:41.46snurreis there a GrowUp/GrowDown option for party frames in aguf?
23:41.46Mikma"are you sure you wan't to reset your database?"
23:41.59mjcsnurre: doesn't look it
23:42.18mjcdidn't have party frames or raid group frames til recently evne
23:42.20mjcso it may soon
23:42.20snurremeh, growup for greater justice
23:42.26mjchaha
23:42.30mjcgreat
23:42.35mjcer
23:42.39mjc*great justice
23:44.53*** join/#wowace Kyahx (n=Kyahx@65-73-45-21.dsl1.mnd.mn.frontiernet.net)
23:45.10ckknightMikma, there's Blizzard's Static frame thingy
23:45.13ckknightI suggest using that
23:45.28Mikmahmm, that might do it yes
23:45.38JensCall me stupid, but I can't figure out how to properly convert "self:CallHook("ChatFrame_OnEvent", event)" to the Ace2 equivalent. It seems to be something like "self.hooks[event].orig(event)", but it won't work.
23:46.12cladhaireself.hooks.[ChatFrame_OnEvent].orig(event)
23:46.24cladhaireor self.hooks.ChatFrame_OnEvent.orig(event)
23:47.10mjcwtf @ SCT in svn
23:47.23NeronixLink the MH2 compat functions to MH3:Estimate_Health()!
23:47.26NeronixBRILLIANCE
23:47.27KyahxAce2 :P
23:47.40Neronixand link the new API to that too
23:47.41KyahxNeronix, does MH3 rule?
23:47.46KyahxWith it bring smiles to my face?
23:47.49KyahxMultiple at the same time
23:47.51Kyahx??
23:47.58NeronixKyahx: I'm rewriting it right now because in its current state, it won't
23:47.59JensSuccess. I've got my mod in a state where it simply doesn't work, instead of actually throwing error messages. A step in the right direction.
23:48.14cladhaire=)
23:48.31NeronixKyhax: If another mod's PLAYER_TARGET_CHANGED or UNIT_HEALTH fires before MH3's, the sky falls
23:48.38Kyahx=(
23:48.45KyahxI prefer my sky to stay where it is
23:48.49KyahxI will leave it be for now
23:49.02NeronixBasically, mod will query the MH2 compat functions
23:49.22NeronixMH3 itself thinks the health hasn't been updated and returns BS values
23:49.53NeronixBasically, with this rewrite, it'll work more like the way it did in WatchDog
23:50.40ckknightNeronix, I already gave you your solution :-P
23:50.57ckknightinstead of registering with an event
23:51.00Kyahxso, SCT5 or MSBT
23:51.00Neronixckknight: Which makes no sense
23:51.04KyahxI cannot decide
23:51.14NeronixFire my own event and fuck up non-ace mods? :P
23:51.16ckknighthave your :Estimate_Health() method recalculate if _G.event == "UNIT_HEALTH"
23:51.25Neronixit already does
23:51.42ckknightso where's the issue?
23:51.44WorfI'm just reading Zidomo's post about errors he get with my addons ( CC_Target and CC_Note ) anyone here who ever tried the addons and did get similar errors, or anyone who can thing what's causing the reported errors? because i can't reproduce them ...
23:52.13Neronixckknight: 1) data for the previous target appears before engagement
23:52.30Neronix2) Data still shows 100/100 after the first hit
23:52.52Neronixie. Unit frames' handler is firing before MH3's
23:53.14ckknightreread what I wrote.
23:54.06Mikmasomething's wrong with my Stealth-button
23:54.16NeronixI understand it
23:54.28ckknightso you'll know there is no issue
23:54.53NeronixShouldn't _G.event be UNIT_HEALTH if my handler is called in the first place?
23:55.21ckknightI said don't register
23:55.27ckknightyou no longer have a handler
23:56.10NeronixOk, so when do I check _G.event? whenever an addon queries me?
23:56.27ckknightright
23:57.12NeronixThanks, I'll keep that noted
23:57.36mjchm...
23:58.40ThraeRemember, if you're using _G, it's best to do local _G = getfenv(0) at the top of your file.
23:59.00NeronixI always do
23:59.00ckknight_G doesn't exist without it, Thrae
23:59.40ThraeI thought I saw it in the pil.
23:59.41ckknightand now ..RPS
23:59.54ckknightThrae, it's not in WoW, just in lua proper

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