irclog2html for #wowace on 20060801

00:00.10TainToo many people for a raid tonight, so I volunteered to sit out and still get dkp.
00:00.16NeronixI don't really cared
00:00.21Neronix-d
00:00.26CIA-1103neronix * r6399 10FuBar_MiniPerfsFu/ (. FuBar_MiniPerfsFu.toc):
00:00.26CIA-11MiniPerfsFu
00:00.26CIA-11- Added optional deps
00:00.26CIA-11- addes tsvn:logtemplate
00:00.28NeronixAs long as the bugs I report get fixed :P
00:00.35JensYou get DKP for not doing anything?
00:00.49TainIf they need more of another class, yeah.
00:00.56TainWe had 9 Rogues and 1 Warlock.
00:01.01JensLet me join your guild :P
00:01.42CIA-1103neronix * r6400 10FuBar_MiniClockFu/ (. FuBar_MiniClockFu.toc):
00:01.42CIA-11MiniClockFu
00:01.43CIA-11- Added optionaldeps
00:01.43CIA-11- Added tsvn:logtemplate
00:02.13TupladWobin: sometimes when I do /mrplow theworks I get "MrPlow.lua:761: Usage: GetBagName(index)"
00:02.36JensMrPlow == Greatest mod name ever.
00:02.52JensI don't even know what it does.
00:03.09CIA-1103neronix * r6401 10FuBar_NavigatorFu/ (. FuBar_NavigatorFu.toc):
00:03.09CIA-11NavigatorFu
00:03.09CIA-11- Added optionaldeps
00:03.09CIA-11- Added tsvn:logtemplate
00:03.40TupladJens: agree
00:03.52CIA-1103neronix * r6402 10FuBar_MiniClockFu/FuBar_MiniClockFu.toc: MiniClockFu - Added FuBar to optionaldeps
00:03.52WobinTuplad: hm, do you have any odd bags?
00:04.22CIA-1103neronix * r6403 10FuBar_MiniPerfsFu/FuBar_MiniPerfsFu.toc: MiniPerfsFu - Added FuBar to optionaldeps
00:04.51NeronixHell yes!
00:04.58NeronixI'm the open source world's most active developer for today ^^
00:05.07Mikkhaha
00:05.18Mikk1 line commits ftwin!
00:05.40CIA-1103neronix 07Neronix * r6404 10NanoStats2/FuBar_NanoStats2Fu/FuBar_NanoStats2Fu.toc: NanoStats2Fu - Added FuBar to optionaldeps
00:05.50Mikmahmm
00:06.07Mikmai need to find a smarter way of getting rid of the damn border on buttons
00:07.09CIA-1103neronix * r6405 10DeuceCommander/DeuceCommander.toc: DeuceCommander - Added optionaldeps
00:07.31TemKERGOTH
00:07.36TemGIMME YOUR BUGSACK
00:07.40TemGIMME GIMME GIMME
00:07.52hastefetch it from his SVN?
00:07.52CIA-1103neronix * r6406 10EarPlug/Earplug.toc: EarPlug - Added optionaldep
00:08.12ckknightwhere is the bugsuck
00:08.16ckknightmy ...precious
00:08.26Neronixgief gud bagsack plx
00:08.36Mikmanutsack?
00:08.46kergothTem: its fritti's branch, i committed my backtrace stuff and other changes into there
00:08.57Temthanks much
00:09.02Tembrb, going home
00:09.16cladhairehttp://dump.brokendreams.net/gallery/main.php?g2_view=slideshow.Slideshow&g2_itemId=113
00:09.20CIA-1103neronix * r6407 10Lexan/Lexan.toc: Lexan - added optionaldep
00:09.22NeronixFun fact: Lexan 2.0 was the first ever Ace2 mod
00:09.55hyperChipmunkhttp://kergoth.com/svn/wow/trunk/KergWOW/AddOns/BugSack
00:10.00Neronixcladhaire: Would be brilliant if that was the correct size ;P
00:10.05hyperChipmunk*yoink*
00:10.06NeronixAnd those bots are fun ^^
00:10.24Neronixwait, nvm
00:10.41cladhaireNeronix: um.. resize it.
00:10.43cladhairedouchebag
00:10.55NeronixYeah, I just noticed it was the gallery thing limiting it
00:11.33cladhairehttp://dump.brokendreams.net/gallery/main.php?g2_view=slideshow.Slideshow&g2_itemId=113 specifically
00:11.37cladhairedamnit
00:11.46cladhairehttp://dump.brokendreams.net/gallery/main.php?g2_view=slideshow.Slideshow&g2_itemId=113 even
00:11.51cladhairei'll run it and we'll see where it ends up
00:12.12cladhaireNeronix and CIA-11 are lovers tho
00:12.15cladhaireobviously
00:12.32Tainhaha it's another wing buffet night on Vent.
00:12.48vhaarrGoing to bed now, honey.
00:13.05JoshBorkelol
00:13.07hastehttp://fuxsake.net/images/games/wow/WoWScrnShot_080106_021058.png
00:13.11hasteboredom crits you for....
00:13.43TainDespite my suggestion they insist on pronouncing the dragon's buffet attack like it were all-you-can-eat.
00:14.03hyperChipmunk=x
00:14.09cladhairehahah
00:14.13ZiconAll-you-can-eat barbequed dragon wings? Mmm, makes me hungry...
00:14.13cladhairewe do that in my guild
00:14.17cladhairewe go to the wing buffet =)
00:14.20hyperChipmunkbetter than a buffalo wing buffet
00:14.37Wobinwish me luck
00:14.38cladhaireO.o
00:14.40Mikmahaste: where's the minimap
00:14.41cladhairehyperChipmunk: LIAR
00:14.48WobinJob pre-interview =P
00:14.49hasteMikma: what the hell do you need a minimap for?
00:14.54Jenshaste: Yellow text on yellow background... that's not painful at all.
00:15.01Mikmahaste: to know where you are obviously d'oh!
00:15.09hasteJens: :-P
00:15.11Neronix~whalestab cladbot
00:15.13purlACTION stabs cladbot with a rather narrow and pointy whale named Montgomery
00:15.26hasteI can read it, so I'm happy
00:15.34hasteand it's only ace stuff that uses the yellow color anyway
00:15.41Zicon... without the minimap I'd get lost every five minutes, I swear.
00:15.56JoshBorkeyea, who decided on yellow for ace?
00:15.57Mikmahaste: fuck the others, as long as you like it
00:15.57JensMy interface > *
00:16.05hasteMikma: that's my moto
00:16.09TainJust think what it was like in games before you had an onscreen map, Zicon.
00:16.15cladhaireJoshBorke: I think it was the yellow that turan used imo
00:16.23Zicontain: Yeah, I got lost. :P
00:16.38Jenshttp://jensrex.net/img/myinterface.jpg <-- :D
00:17.09Neronixzomg
00:17.11Neronixctra!
00:17.15Neronix~whalecrit Jens
00:17.17purlACTION crits Jens with a mathematically skilled whale named Isaac for #NaN. Jens dies
00:17.20NeronixBlasphemer!
00:17.28JensWFM.
00:17.33TainHow can people play with so little of the screen visible?
00:17.36hyperChipmunkkergoth: your bugsack is just sending my errors to /dev/null =x
00:17.45JensI'm a priest... I look at numbers most of the time.
00:17.48JoshBorkeTain: haven't you played Whack-a-mole?
00:17.51vhaarr|ZzJens: sorry Cide already closed as WONTFIX
00:18.04JoshBorkedo you need to see the world outside of the moles popping out of the ground?
00:18.09JensBesides, I can see plenty.
00:18.12TainI do!
00:18.21Jensvhaarr|Zz: ?
00:18.30vhaarr|Zzyou said WFM
00:18.42JensWFM == Works For Me
00:18.46JensIn regards to CTRA.
00:18.46vhaarr|Zzwhich is a bugzilla shorthand for WorksForMe, a resolution you can put on bugs
00:18.51vhaarr|Zzanother resolution is WONTFIX
00:19.01JensI plead ignorance.
00:19.35cladhairehttp://img417.imageshack.us/img417/6198/wowacecurrentrx2.png
00:19.42JensAnyway... yea my interface is a mess, but I don't really know how to make it any more appealing. I probably don't care enough.
00:19.44JoshBorkei'm so sad, i'm not on the social network diagram :-(
00:19.58JoshBorkewait! there i am!
00:20.04cladhaireoh shit
00:20.05JensAlso, I like to keep my number of mods at a sane level.
00:20.06cladhairei'm not
00:20.06cladhairelol
00:20.09cladhairei'm ignoring myself.
00:20.09cladhairebrb
00:20.15Neronixcladhaire: liek hai
00:20.22Neronixaww, too late
00:20.31Mikmahmm?
00:20.35JoshBorkemine showed wobin and tuplad as being their own network
00:20.36JoshBorkelol
00:20.44Mikmainteresting diagram i must say :D
00:21.04JensI can't live without three large text boxes, which complicates things some. And I've got little useful windows everywhere.
00:21.05*** join/#wowace cladbot (n=piespy@cpe-69-202-110-177.twcny.res.rr.com)
00:21.08*** join/#wowace Nightdew (n=nightdew@c-24-30-7-244.hsd1.ga.comcast.net)
00:21.58Tekkubckknight, EEBKAC?  http://www.wowace.com/forums/index.php/topic,1789.0/topicseen.html
00:22.16ckknightgah, already fixed goddammit
00:22.35Tekkubbut he "updated" !
00:22.42cladbotzomg
00:22.53Tekkubbadclot?
00:22.58Nightdewlol temper temper
00:24.17JensOkay... since I'm obviously not going to sleep tonight, I'll mess with CTRA replacement. Ora is it?
00:24.21Neronixcladhaire: Where's the latest version of watchdog. the SVN?
00:24.22ckknightNightdew, 3rd time someone's come to me with the bug _after_ I've fixed it
00:24.26Mikmacladbot: are you a bot?
00:24.27ckknightJens, oRA
00:24.29*** join/#wowace Tem_ (n=tardmrr@ip70-177-40-169.br.br.cox.net)
00:24.29*** mode/#wowace [+o Tem_] by ChanServ
00:24.33cladhaireNeronix: wowi really
00:24.34NeronixJens: oRA doesn't do frames though
00:24.41NeronixThere's plenty of mods for that
00:24.51cladbot"Mimka:
00:24.53JoshBorkecladhaire: when are you going to stop working on Clique? ^_^
00:25.01Neronixperfectraid looks cool, sRaidFrames is a new one that's trying to look like CTRA
00:25.01JensAny way to actually test it, without forming a raid?
00:25.04cladhaireJoshBorke: Its approaching release.
00:25.05vhaarr|Zzwhy doesn't %d match '10' in string.gsub?
00:25.10JensI mean... like ctra virtual frames.
00:25.23TekkubI was only repointing it out cause the guy claims he updated, I know you "fixed" it right after I showed it last time
00:25.30Neronixcladhaire: Did you write the mobhealth-type algorithm?
00:25.48cladhaireNeronix: No, Vika did
00:26.21ag`cladhaire, one thing. I am getting a very long load time for clique, is it because of the plugins or?
00:26.29JensHmm... here's something called Xraid too.
00:26.33cladhaireag`: Probably.. I haven't profiled in a while
00:26.42ag`It's like 1 second, most have <0.5
00:26.44Neronixcladhaire: Do I need permission to use that algorithm in a standalong mod?
00:26.47vhaarr|ZzJens: there are *many* alternatives, go fish.
00:26.48cladhaireag`: I'm not going to distribute it with all the plugins
00:26.50Neronixs/long/lone/
00:26.51cladhaireNeronix: Not at all.
00:26.56NeronixSweet
00:27.17cladhaireNeronix: the concept is the same one everyone uses, so its really just free
00:27.41cladhaireif the mob takes damage.. track how much it takes, and check it agaist percentage changes
00:27.48cladhairecalculate X times for higher accuracy
00:27.49CIA-1103yzerman * r6408 10TinyTipExtras/TinyTipExtrasLocale_zhCN.lua: TinyTipExtras - Chinese Locals Review
00:28.19NeronixBasially, I think I'll start a MobHealth3 project
00:28.23Mikmahm i have a tiny problem
00:28.32cladhaireNeronix: I thought you already had
00:28.32Neronixto fix the crap in its predecessors
00:28.54CIA-1103ckknight * r6409 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - typo in :UnregisterAllEvents()
00:29.01cladhaireag`: Any idea on how to cut load time down on the plugins?  I can't really think of anything except grouping the modules together in one file
00:29.05cladhaireand even that won't be cheap.
00:29.05vhaarr|Zz"%ddigits" <- not the plural
00:29.09vhaarr|Zzwhy doesn't it match '10' then
00:29.11CIA-1103neronix * r6410 10/branches/MobHealth/: Created folder remotely
00:29.13Mikmahttp://ace.pastey.net/62
00:29.18hyperChipmunk%d+
00:29.22vhaarr|Zzaha
00:29.25Mikmanow i'll try to explain...
00:29.45Mikmafirst i wan't to check does database exist. if it does not, create new db
00:29.50CIA-1103neronix 07Neronix * r6411 10MobHealth/ (. MobHealth.toc MobHealth3.lua):
00:29.50CIA-11MobHealth3 - Initial import. Ya rly
00:29.50CIA-11Files are blank as usual
00:29.50ag`cladhaire, afraid not. I was not aware that splitting code up in multiple files would make things load much longer than one single file
00:29.56Mikmaif it does exist but it's old, create new db
00:30.00Mikmaelse do the normal crap
00:30.04NeronixK, task #1
00:30.10cladhaireag`: Well it makes sense given the way lua works.
00:30.16cladhairecan wow read luc files?
00:30.20cladhairedoubtful.. but i wonder.
00:30.21Neronixwhat exactly is wrong with its predecessors apat from the not so accurate algorithm
00:30.25Neronix+?
00:30.27Mikmanow, i don't wan't to put the functions there x3, is there any way of making that check much smarter? :P
00:30.34hyperChipmunkcladhaire: I think I've tried
00:30.40hyperChipmunkwithout success
00:30.45ag`Neronix, calling it mobhealth3, does that mean you have anything to do with the older versions or are you just taking the name? :)
00:30.51cladhairehyperChipmunk: it makes sense, there's no guarantee we have the same opcode structure.
00:31.05Mikmawhops, there's 1 end too much anyway
00:31.09ckknight[Ammo], ping. Your AceEvent bug is fixed
00:31.14ag`cladhaire, bug slouken? :P
00:31.58cladhaireif not SuperDB or not SuperDB[version] then
00:31.58cladhaire-- Reset Databse
00:31.58cladhaireelse
00:31.58cladhaire-- Do something else
00:31.58cladhaireend
00:32.04Neronixag`: I think it will be based on them in some way
00:32.10cladhaireag`: Not likely that we'll get an luac that works with the blizz implementation.
00:32.16NeronixFailing that, it'll give me an instant userbase :P
00:32.42ag`I'd use it :P
00:32.45Mikmacladhaire: ok, that's simple, but i still would have to run the functions there twice what's needed after reset..
00:32.53Mikmai'll just try something
00:33.22cladhaireMikma: I'm not sure i understand
00:33.23ag`cladhaire, you're probably right about the modules. currently it is loading a bunch of modules for me I don't need
00:33.31cladhaireaye
00:33.54cladhaireI'll probably distribute it with BlizzUnitFrames, BlizzRaidFrames, DUF and .. i dunno
00:33.59Mikmacladhaire: i'm not good at explaining this but i'll show it to you soon in pastey
00:34.02cladhaireand have the rest available as seperate downloads, or all together
00:36.02Mikmacladhaire: http://ace.pastey.net/62
00:36.08CIA-1103rabbit * r6412 10FuBar_TinyTipFu/FuBar_TinyTipFu.toc: FuBar_TinyTipFu: Added optionaldeps.
00:36.33Mikmacladhaire: ok now my question is, will the 3 functions at the end be still run after ResetDB
00:36.53JoshBorkenot if you return
00:37.07Mikmabut won't the return just end the if ?
00:37.07ckknightKaeltenAway, can we get www.wowace.com a favicon?
00:37.26JoshBorkeno, return exits the entire function
00:37.31Mikmagah
00:37.34JoshBorkeyou don't need the return to exit the if
00:37.57JoshBorkedue to the way you have you logic, once it enters one branch of the if it won't enter any of the others and continue on (if you remove the 'return')
00:38.11cladhaireMikma: Do what i did
00:38.15cladhaireand add your functinos afterwards
00:38.15Mikmahmm so it would be like "if no db reset it then do 3 functions, otherwise only do the 3 functions"?
00:38.23cladhaireno
00:38.28cladhaireits if this do this, else do this
00:38.33cladhaireTHEN when we're done, do this either way
00:39.00NeronixI like how this algorithm has user-controllable accuracy
00:39.02Mikmahttp://ace.pastey.net/64
00:39.09NeronixBut My brain's getting dangerously warm
00:39.10Mikmaso this will not work the way i want?
00:39.19cladhaireyes it will
00:39.22cladhairebut its overly complicated
00:39.34cladhaireand corrupt as far as coding style codes =)
00:39.38cladhaires/cod/goe/
00:39.41cladhairewhoa.
00:39.43cladhairethats fun
00:39.56Mikmawell no, not really, i wan't to keep the 2 databasereset-events separated :P
00:40.10cladhairethen yes
00:40.11Mikmabut on the other hand
00:40.13cladhaireit does what you wan
00:40.28Mikmawho really needs to know why the db was reseted hehe
00:40.41cladhaireyou may
00:40.45cladhaireif you have upgrade code, for example
00:41.43Mikmayeah but i don't think there will be much need to reset the db when b2 is released
00:41.55Neronixcladhaire: did WD save its data?
00:42.04cladhaire??
00:42.05cladhaireyes
00:42.27ckknightI'm glad Draenei can be both Paladins and Shaman
00:42.34cladhaireckknight:  k
00:43.00ckknightBliz released the classes, if anyone didn't know
00:43.26ckknightDraenei: War, Pal, Hun, Pri, Sha, Mag
00:44.01ckknightBlood Elf: Pal, Hun, Rog, Pri, Mag, Lock
00:44.04ckknighthrm
00:44.06ckknightno Warrior
00:44.09ckknightinteresting
00:44.17Mikmabut a rogue..
00:44.48ckknighthow will we differentiate Sha and Pals by color now?
00:44.54ckknightsince both factions can have both
00:44.59Mikmahehe
00:45.01ckknightand they're both pink currently
00:45.02cladhaireckknight: they'll make a new one
00:45.02Tekkubpallies get hot pink
00:45.10cladhairehence why we use the table to get them and not hardcode them =)
00:45.11ckknightTekkub, sextastic
00:45.12Tekkubthey're purple now :P
00:45.25ckknightcladhaire, I hardcode it into Babble-Class
00:45.29ckknight:-P
00:45.38TekkubI hardcoded mine too, easy to tweak tho
00:46.57cladhaireckknight: lol
00:48.01JensCan't sRaidFrames borders be turned off?
00:51.50ckknightlocks are purple
00:52.02Tekkubhey ckk, I just had a neat idea for AceConsole/AceLocale cross-functionality
00:52.10ckknighthit me
00:52.43Tekkubinstead of registering strings for things like "Name" you could provide a Locale set name and then a locale key for each option...
00:52.47JoshBorke~whalehit ckknight
00:53.06JoshBorkeguess not...
00:53.15ckknightI'd prefer to have explicit L"Name"
00:53.31TekkubAceConsole will look in the set for keys like <optionname>_description
00:53.47Tekkubbasically like how BigWigs core builds the option tables
00:53.52ckknightfrankly, I think the way it is now is a better option :-P
00:53.52Tekkubfor modules
00:54.21Tekkub:P I was just thinking it'd make tables a bit smaller
00:54.46Mikmaoh ffs
00:54.54Mikmathis really is a stupidass program
00:55.04Tekkubmaybe I'll make a lil library to genarte the tables for me like that
00:55.14Mikmai can't commit anything since the file is changed in svn
00:55.36TekkubI like that idea, nevermind ckk :)
00:55.54ckknightJoshBorke, what's the issue?
00:56.05ckknightMikma, update first
00:56.59CIA-1103mikma 07Mikma * r6413 10Bartender2/Bartender2/ (BarFuncs.lua Bartender2.toc Core.lua): Bartender2: ActionButton grid changes
00:57.15Mikmackknight: then the problem is i will lose my code?
00:57.16JoshBorkeckknight: you said hit me
00:57.19JoshBorkeckknight: so i tried
00:57.39ckknightMikma, not true, if you have a proper svn program
00:57.44ckknightJoshBorke, ...
00:57.49ckknightand look how much you failed
00:57.51Mikmackknight: well i don't this is svnX :)
00:57.58ckknightMikma, ah.
00:57.59JoshBorke~whaleslap ckknight
00:58.01purlACTION beats ckknight upside and over the head with a freakishly huge killer whale named Hugh
00:58.03ckknightMikma, get a better program
00:58.07ckknight~whaleparry JoshBorke
00:58.08purlACTION uses a slightly less-huge but eminently more agile killer whale named Edwardo to parry JoshBorke's attacks.
00:58.14JoshBorke~whaleblock ckknight
00:58.15purlACTION shields ckknight with a freakishly huger whale named ollywag
00:58.21JoshBorkeblasted
00:58.26JoshBorke~botslap
00:58.27purlACTION whimpers
00:58.34Tekkub~Hot dickings
00:58.36purlJUST GIVING EM OUT!
00:58.36Neronix~botwhip
00:58.37purlHey, you're not the dominant one here, neronix!
00:58.42Neronix>(
00:58.44Mikmackknight: i do have the commandline svn but don't know how to use it and lazy to rtfm so i'll just play with this crappy GUI
00:58.54Neronix~botwhip
00:58.56purlI submit! I submit!
00:58.56ckknightI like tortoise
00:59.07JoshBorke~literal botwhip
00:59.08purl"botwhip" is "<reply>(Ow!|Yes master!|I submit! I submit!|Hey, you're not the dominant one here, $who!|)"
00:59.11Mikmackknight: i would propably like it too if i would use win*
00:59.32ckknightMikma, now whose fault is that?
00:59.40Mikmackknight: Bill Gates
01:00.00ckknightpfft, like he's running the show
01:00.14ckknighttake control of your own life
01:00.26ckknightdon't blame your predicament on others
01:00.30ckknightit's a good policy
01:00.42Mikmaok, i blame you :D
01:00.53Mikmaor Tuplad... yeah Tuplad's nice to blame
01:01.26ag`man, risk is going to be great
01:01.35ag`and much more fun than /roll to win gold in riads
01:01.43ckknightyea, blame Tuplad
01:01.47ckknighthe had it coming anyway
01:01.55ckknightlol, ag`
01:02.01ag`bet 200g in a risk fight, wonderful
01:02.02ckknightactually, first I'll make RPS probably.
01:02.08ag`RPS?
01:02.09Mikmackknight: i had to use a dictionary for that "predicament" :D
01:02.14ckknightrock-paper-scissors
01:02.16Mikmagot 3 different meaning for it
01:02.26ckknightgood for you.
01:02.32ag`ckknight, that's very cool too
01:02.45ag`I love minigames
01:02.52Neronixckknight: You forgot tiger hand
01:03.06ckknightyou haven't seen RPS-25 have you? ;-)
01:03.09Mikmaag`: I did see a Texas Hold'em (GPoker) for WoW .. well atleast a screenshot
01:03.27ag`I think I've seen that too
01:03.29Mikmackknight: RPS-3 is fine :D
01:03.33ckknighthehe
01:03.36ag`it was german or something though, and dunno if it had networking?
01:03.37ckknightyea, that's what I'll be making
01:03.42ckknightmostly as a test program for AceComm
01:03.45NeronixRPSaddam wins
01:04.02Mikmaag`: i think it was in US or so
01:04.03Amadeodoes BugSack let you copy/paste error messages?
01:04.53Mikmathere was some fighting going on about RDX or something in us forums and some dude who had leaked it tried to explain his reasons in his own webpage and did show a picture of GPoker with RDX enabled..
01:05.02hyperChipmunkyes
01:06.25*** join/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
01:06.25*** mode/#wowace [+o Cairenn] by ChanServ
01:09.03Nightdewanyone play a warlock?
01:09.18Nightdewor actually a priest
01:09.23JensMe.
01:09.26Jens(Priest)
01:09.27Nightdewshadow protection you get at level 20
01:09.36cladhairepriest
01:09.37Nightdewyou cant cast that on a player and lower than 10 correct>?
01:09.53JensCan't remember, but sounds likely.
01:09.55Nightdewany*
01:10.21cladhairedo you get it at level 20?
01:10.26Nightdewyes
01:10.39cladhaireyou get it at 30
01:10.43cladhaireand you can cast it on anything 30+
01:10.49cladhairehttp://thottbot.com/?sp=976
01:10.52Nightdewur right 30
01:10.53Nightdewsorry
01:10.54Nightdewso
01:11.00Nightdewon anything 20+
01:11.08cladhaireno
01:11.09cladhaire30+
01:11.21cladhairehttp://svn.wowace.com/root/trunk/Clique/CliqueUtils.lua is the magic table =)
01:11.35Nightdewthats just not the case with all
01:11.36cladhairei've tested every spell in it except pally buffs
01:11.50Nightdewyou can cast a shield 2 on players < lvl 12
01:12.01cladhaireyou sure?
01:12.02cladhairehrm
01:12.15Nightdewor a AI 2 on < 14
01:12.19Nightdew> 4
01:12.43Nightdewthats why i am confused about your method .. and personal previous experience
01:12.48cladhairehrm
01:12.51cladhaireits rank - 10
01:12.51Nightdewmany seem to adhere to the level you get the spell - 10
01:12.56cladhairei just copy/poasted wrong.
01:12.58*** part/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
01:13.05cladhaireso yes.. should be 20+ in shadow prot's case.
01:13.18cladhairethanks for pestering me.. i hate when i make dumb errors like that =)
01:13.49Nightdewyou in your method you did it wrong/
01:13.56cladhairei made a copy/paste error =)
01:14.00cladhairecommiting a fix now :P
01:14.04cladhairethe table is still magically right
01:14.33NightdewI was gonne create a babble lib for it if you dont mind?
01:15.02cladhairefeel free
01:15.14cladhairejust dont use the Spell module
01:15.19cladhairelocalize the buff spells differently.
01:15.20CIA-1103cladhaire * r6414 10Clique/CliqueUtils.lua:
01:15.20CIA-11Clique:
01:15.21CIA-11* Fixed the BestRank() code. Now subtracts 10 like it should. Thanks Nightdew
01:15.27Nightdew?
01:15.30Tekkubckknight, gonna put up some sort of quasi-announcement about flyspray?
01:15.34Nightdewyou mean your translations?
01:15.36Tekkubon the forum
01:15.45ckknighthrm
01:15.46Tupladckknightyea, blame Tuplad
01:15.47ckknightprolly should
01:15.47Tupladhar har har
01:15.49Tupladblame for what ?
01:15.54ckknightdoesn't matter, Troll.
01:16.01Tekkubdirect em there for my stuff as well as Ace/yours
01:16.03ckknightactually, I can't remember
01:16.14cladhaireNightdew: You should be localising the spells, and providing the lookup table in one module
01:16.16Tekkub*Ace2
01:16.16TupladWobinTuplad: hm, do you have any odd bags?
01:16.17Tupladnope
01:16.21cladhairethat doesn't require the Spell module.
01:16.24Tupladckknight: :P Im no troll
01:16.52Nightdewckknight already localized the spellnames, what are you talking about?
01:17.22ckknight_and_ people update the spells if wrong
01:17.22cladhaireNightdew: Yes.. but they're ina  library with 200 other spells.
01:17.38cladhaireI will NOT load localisatino for 200 spells when I need 15.
01:17.46cladhairebut i may not be your target audience.
01:18.03TupladNeronix: MobHealth gg
01:18.09Nightdewlol one way or another you arent.. you only write them.. and never consume them ;)
01:18.19*** part/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
01:18.37ckknightI made babble so there's a centralized place for spells, and if more than one addon uses em, it's even cheaper
01:18.45Nightdewhow about using the same keys as those in babble spell
01:18.53cladhaireI lied.. 990 spells are localized: http://ace.pastey.net/74
01:18.54Nightdewthere isnt any need for localization perce
01:19.02cladhaireO.o
01:19.24Nightdewnot for the data?
01:19.43cladhaireYou need to key the data
01:19.55Nightdewyes but the key is lang independent?
01:20.17Nightdewif someone visually wants to do something with that data
01:20.25Nightdewthey can choose to do so with any lib>
01:20.34cladhaire*shrug*
01:20.39Nightdewincorrect?
01:21.07cladhaireyes of course
01:21.09cladhairethat's just not how i roll
01:21.19cladhaireand there are a number of addons that want buff minimum spell levels
01:21.45cladhaire*Shrug*
01:21.45*** join/#wowace Kyahx (n=chatzill@65-73-45-21.dsl1.mnd.mn.frontiernet.net)
01:21.45cladhairei thought it would be nice to have one small package
01:22.16ckknighteasy fix is to just provide them in English only, then if they need to convert native spells to english, do it independantly (through babble)
01:22.18Nightdewwell were debating here lol.. i just gave my opinion lol and so did you..
01:23.19cladhaire*shrug* my needs are different.. ignore me =)
01:28.31ckknightokay, Tekkub
01:31.11CIA-1103mikma 07Mikma * r6415 10Bartender2/Bartender2/Core.lua: Bartender2: Gaps removed, MainMenuBar gone
01:33.23CIA-1103ckknight * r6416 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - fixed AceConsole-2.0.lua:703: attempt to index local `v' (a nil value)
01:37.05*** join/#wowace MentalPower (n=MentalPo@host-70-45-82-92.onelinkpr.net)
01:37.09*** join/#wowace norganna (n=chatzill@65.98.88.90)
01:37.30cladhaireheyas norgs
01:37.37norgannahi
01:37.46norgannanever knew this place was here
01:37.53MentalPowerwell, what a coincidence
01:38.16MentalPowerboth Auctioneer devs pop in at the same time, both for the first time
01:38.27norgannait's like #cosmostesters 'cept bigger
01:38.28cladhairehehe =)
01:39.32hyperChipmunkO_o
01:40.04*** join/#wowace Kyahx (n=Kyahx@65-73-45-21.dsl1.mnd.mn.frontiernet.net)
01:40.07cladhaireits good times... the number of non-ace devs in here keeps growing.. just cause its fun to be pains in the add over here =)
01:40.08norgannai dunno what we're doing here... mp - what are we doing here again?
01:40.25MentalPowerwell, I'm here with a question, I dunno what you're here for :P
01:40.35Cairennyeah, like you guys don't do that enough over in the lounge already :p
01:40.41MentalPowerlol
01:40.46hyperChipmunkbecause there's actually work that gets done here
01:40.54norgannai must be getting old... i forget
01:41.10Cairennyeah, and fuck knows nothing ever gets accomplished in the lounge ... screw you too, hyper
01:41.27hyperChipmunkoh, I don't know about the lounge
01:41.29MentalPowerthis just keeps getting better and better
01:41.34MentalPowerwhere's the popcorn?
01:41.36cladhairewe actually fight more in here than we do in the lounge
01:41.37cladhairewhich is.. sad.
01:41.46hyperChipmunkI don't keep it on-screen enough to make any comments
01:41.55cladhairei love the lounge tho
01:41.58cladhaireits a whole different crew there
01:42.00cladhaireand i hate most of you guys
01:42.03cladhaireso it works out okay.
01:42.03Kyahx:(
01:42.08hyperChipmunkeverytime I look in, ppl are bickering
01:42.09cladhaireKyahx: Not you.
01:42.12KyahxI dont think I've ever been in the lounge, heh
01:42.15cladhaireKyahx: You're the best PR rep a guy could ever have
01:42.19Kyahxhaha
01:42.21cladhaireKyahx: #wowi-lounge
01:42.22hyperChipmunkI keep it open out of principle
01:42.25norgannathe lounge has comfy chairs... not like these plastic foldout ones that #wowace has
01:42.27cladhairethat's the whole reason we're here.. its great
01:42.31cladhairenorganna: True dat
01:42.44hyperChipmunkI hate you cladhaire
01:42.56cladhairehyperChipmunk: Am i supposed to give a flying fuck?
01:43.01hyperChipmunkyes
01:43.13cladhairei wonder if my bot can tell the different between "HyperChipmunk: I hate you" and zomg hi hyperChipmunk!
01:43.15JensI hate everyone per default. I assume the worst about people.
01:43.32hyperChipmunk=)
01:43.48JensIt saves me a lot of trouble.
01:44.23hyperChipmunkmy feelings towards cladhaire are directly proportional to the speed of the SVN
01:44.36JensMost of the people I work with are tools.
01:44.47cladhairesetmetatable(getfenv(0), {__index = function(t,k) if string.lower(tostring(k)) ~= "kyahx" then print("Warning.. incoming index from someone you hate: " .. tostring(k)) end end})
01:45.00kergothhyperChipmunk: hmm, dunno, its working fine here
01:45.11Kyahxcladhaire: I have no idea what that means, becuase I am a nub
01:45.11hyperChipmunkyea, he's okay now
01:45.17Kyahx:)
01:45.27cladhaireKyahx: lol =)
01:45.32hyperChipmunkmeans he hates everyone but you
01:45.43cladhairetrue
01:45.53norgannau guys are all crazy here... writing code even i don't understand... too hardcore :p
01:46.25cladhairelol we're actually all raving morons
01:46.28KyahxMy lua skills are equivilent to being able to program the clock on the VCR.
01:46.36cladhairebut if you'r egoing to idle on freenode.. you should idle in as many channels as necessary =)
01:47.13Cairenn(on freenode, that is)
01:47.13cladhaireoh yes.
01:47.16cladhairei'm in four.
01:47.16norgannawhen people start throwing around metatables and __indexes, that's it for me...
01:47.28cladhairenorganna: Metatables are your friend, and VERY easy to understand =)
01:47.29hyperChipmunkckknight: has the double-dewdrop thing been fixed yet?
01:47.38hyperChipmunkor am I doing something wrong =x
01:47.43Kyahxmomma said metatables are the DEVIL
01:47.49ckknightseeing as I don't know what you're referring to, it has been both fixed and not fixed.
01:47.54ckknightI haven't observed it yet
01:47.58cladhaireKyahx: Colonel Sanders it the devil
01:47.59norgannametatables *are* the devil
01:48.02hyperChipmunkdewdrop 1 and 2 both open simultaneously
01:48.04KyahxI can open the FuBar menu and a plugin menu at the same time!
01:48.04ckknightmetatables are great.
01:48.07ckknighthyperChipmunk, oh, fixed.
01:48.08hyperChipmunkKyahx: yea
01:48.10Kyahxand they overlap!
01:48.13hyperChipmunkcuz it just happened
01:48.21hyperChipmunkand I thought it was fixed
01:48.23ckknightwell, all y'all suck, then.
01:48.32Kyahxyea, right click on your FuBar close to a plugin, then click on the plugin
01:48.36Kyahxand BAM! menus
01:48.52KyahxI should probley update then...
01:50.18hyperChipmunkI must have a non-svn dewdrop somewhere
01:50.32Kyahxtime for a dreaded update all!
01:50.34hyperChipmunkcuz all the svn ones get updated
01:51.10hyperChipmunkI can torrent 'em faster, and it won't strain yours
01:51.13hyperChipmunkmis
01:52.21*** part/#wowace pagefault (i=pagefaul@pdpc/supporter/active/pagefault)
01:52.35*** join/#wowace pagefault (i=pagefaul@HSE-Montreal-ppp135045.qc.sympatico.ca)
01:52.53MentalPowerok, now on to my question
01:53.16MentalPowerIs this guy's suggestion valid, and is my response accurate
01:53.18MentalPowerhttp://norganna.org/bb/index.php?showtopic=2466&st=0&#entry10738
01:55.13cladhaireoh
01:55.15cladhairewhile i have you guys here
01:55.44cladhaireMentalPower, norganna: Do you currently have any compression for auctioneer SV?
01:56.01MentalPowercompression?
01:56.14cladhaireaye data compression
01:56.17MentalPowerwe serialize our tables, but actual .zip'esque compression no
01:56.19norgannanegative
01:56.24Temwtf
01:56.32Temkergoth, your bugsack kicked my puppy
01:56.49norgannateach me about compression
01:56.58ckknightcladhaire, you spoke of compression with AceComm, and I'm interested in your thoughts on it
01:57.13cladhairenorganna: I have lots of compression
01:57.14cladhairei'll take a look
01:57.31cladhaireckknight: LZ77 is pretty cheap, and provides decent results.
01:57.45cladhaireprobably not best for AceComm tho.. givenn the types of messages being sent.
01:57.56kergothTem: did you pull it off of the wowace svn?
01:57.57ckknightthere are gonna be 2 kinds of messages sent
01:57.58norgannahow good would it be if slouken put in a gzip / gunzip function
01:58.04kergoththe one in my addon set svn needs updating
01:58.08Temkergoth, no I pulled it from you
01:58.23ckknight1: localized text. 2: numbers and whatnot
01:58.24cladhairenorganna: I can give you a gzip gunzip function.
01:58.26cladhairealmost literally
01:58.47norgannagzip is lz77 ?
01:58.48ckknightoutside of that, I don't see it happening.
01:58.49kergothbranches/BugSack/Fritti/BugSack
01:58.50cladhaireckknight: What I can give is localized compressino algorithsm.. i.e. for item links, and item names, and regular stream ciphers
01:58.51kergoththats what you want
01:59.01cladhairenorganna: Gzip is lz77 with a huffman backend, essentially
01:59.11norganna7zip is lzma?
01:59.15ckknightcladhaire, hrm
01:59.36cladhairedo you have a sample SV file somewhere norganna?
01:59.44cladhairecladhaire at gmail.com
01:59.46cladhaireif you do =)
02:00.18norgannahmm - not on me - MP may have one.
02:00.28cladhaireMentalPower:  =)
02:01.02ag`shit dude, grouping of frames is going to work now >:-)
02:01.14MentalPowerone sec
02:01.15cladhaireag`: hrm?
02:01.33MentalPowercladhaire: do you accept .7zip?
02:01.41ag`I just figured out to do something the right way in my unit frame addon
02:01.49cladhairei can download a decompression util if i need to
02:01.52cladhairebut i'd prefer zip or rar =)
02:01.56cladhaireor tar.gz =)
02:02.07cladhaireag`: Whats this?
02:02.13norgannameh - not tgz for 1 file!
02:02.23norgannajus gz ;p
02:02.23ag`what's what?
02:02.28cladhairewell yeah.. that.
02:02.32Mikmahmmh
02:02.40Mikmai can't to get the frames working for some reason
02:02.41cladhaireag`: What is it.. what do you mean by grouping frames?
02:02.56ag`like, grouping the right subgroups together in a raid
02:03.09cladhairenice!
02:03.25ag`and moving them together and saving positions for the virtual groups instead of frames only
02:03.36ag`though the frames can still know their position if you turn grouping off
02:03.45*** join/#wowace Kyahx (n=Kyahx@65-73-45-21.dsl1.mnd.mn.frontiernet.net)
02:03.47cladhaireneat
02:04.01cladhairei've got half of that code written, just haven't played with it much in-game
02:04.04cladhaireso its theoretical :P
02:04.25ag`so you can choose to sort by class and have class group positions, then change to sort by raidgroup and then have them positioned somewhere else
02:04.37norgannahmm - clad - is gzip gonna work with lots of small strings (<30 chars) or does it need to be a single large stream of data?
02:04.40KyahxCowboy Beebop movie FTW
02:04.44*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
02:05.01cladhairehttp://imagelink.org/info/4610
02:05.10TainLove Cowboy Beepob.
02:05.13Tainbop
02:05.24TainI listen to the series soundrack all the time, great stuff.
02:05.26cladhairenorganna: I can 100% customize a compression algorithm for you.
02:05.27hyperChipmunkbebop
02:05.36ag`ckknight+mikma wins the center :P
02:05.53ckknightag`, hrm?
02:05.56MentalPowercompressing
02:05.58MentalPowerone sec
02:05.59cladhaireag`: And they love each other
02:06.03ag`http://imagelink.org/info/4610
02:06.06ckknightisn't mikma a guy?
02:06.11cladhairebut Neronix and CIA-11 are having an affair
02:06.37ckknighthey, neat
02:06.42Kyahx=D
02:06.57KyahxI don't talk to hC, I call shens
02:07.06ckknightwhy're me and Mikma so connected?
02:07.07hyperChipmunkaroo?
02:07.13cladhaireckknight: The algorithm says so =)
02:07.36ckknightI'm not surprised I'm in the middle, really
02:07.52Kyahxlol
02:08.15cladhaireckknight: everyone talks to you.. exactly =)
02:08.19ckknightyea
02:08.23hyperChipmunklol@wobin
02:08.27hyperChipmunkwhat a boob
02:08.35KyahxThis diagram hasn't bee logging for very long has it
02:08.39Kyahxno Kaelton to be found
02:08.40hyperChipmunkonly talks to tuplad
02:08.48ckknightcladhaire, how long was the data collected?
02:08.56cladhaireumm lemme look
02:09.06ckknightand where's purl?
02:09.10cladhairebeen running since the second time cladbot entered.
02:09.21ckknightah, cool.
02:09.27cladhaireMentalPower: Now you see why your SV files could benefit from CladCompressino =)
02:09.37cladhaireof course this conversatino completely ruins the results =)
02:09.41MentalPoweryeah yeah yeah
02:10.07Kyahxuh oh...
02:10.17Kyahxxbox just shut off :S
02:10.31cladhairehere the lounge: http://imagelink.org/info/4611
02:10.42Kyahxred flashing ring is bad =(
02:11.03ckknighthehe.
02:11.32ckknightyea, I'm not too active in the lounge anymore
02:11.33ckknight:-P
02:11.42cladhairedepends entirely on the day
02:11.54ckknightyea
02:12.24cladhaireMentalPower: GOD!
02:13.04cladhairelol
02:13.20ckknight?
02:13.43MentalPowersent!
02:14.49Kyahxwhat's the newest version of Adobe junk
02:14.51KyahxCS2?
02:15.04MentalPowerok, now officially sent
02:15.09MentalPoweryes CS2
02:15.15MentalPowerCS2 = Version 9
02:15.21cladhaireMentalPower: Thanks.
02:15.22Kyahxkk
02:15.29cladhaireholy shit.
02:15.33cladhairei'm compressing this tomorrow
02:15.33MentalPower:)
02:15.38MentalPowery?
02:15.41cladhaireand hand-delivering you guys a proxy table that does on the fly decompression.
02:15.51MentalPowerthat bad?
02:15.56cladhairedude.. its 2.2 megs COMPRESSED
02:16.00MentalPowerI know
02:16.01cladhaire13 megs uncompressed.
02:16.09MentalPowerits a lot of data
02:16.10cladhairehow do searches happen in auctionerr
02:16.13hyperChipmunkwtf
02:16.16MentalPowerslowly
02:16.17cladhaireor do we always have an item to key off of
02:16.30MentalPowerwe almost always have an item key
02:16.32MentalPowerbut not always
02:16.45Kyahxwhat is it?
02:16.48MentalPowera standard bargains search takes around 10secs
02:16.51KyahxI missed the start of this conversation
02:16.53MentalPoweron a good machine
02:17.00cladhaireMentalPower: How is this compressed?
02:17.08cladhaireMentalPower: Cause i can't decompress it.
02:17.12MentalPowerinteresting
02:17.17MentalPowerlemme check my settings
02:17.57cladhaireYou can 7zip something if you want
02:18.03cladhaireand either email it, or toss it up on webspace
02:18.15MentalPowerBZip2 algorithm on a .zip archive
02:18.24cladhairehahaha
02:18.24cladhairewow
02:18.24cladhaireok
02:19.03cladhairewell nothing can figure it out, winrar, bzip, unzip, deflate, etc.
02:19.13cladhairecould you http://ace.pastey.net about 100 lines for me
02:19.16cladhaireso i can think while i'm sleeping?
02:19.26cladhaireif you dont mind.
02:19.59MentalPowerone sec
02:20.58Mikmaok we just tested with some horde..
02:21.17Mikmaif ie. alliance mindcontrols some horde, the horde can see the emotes alliance ppl does (even the randoms)
02:21.37cladhairelol
02:21.39cladhairenice
02:21.40*** join/#wowace mjc (n=mjc@c-66-176-173-47.hsd1.fl.comcast.net)
02:21.40Mikmasomeone did /me says hi  and the tauren saw it :D
02:22.00mjchaste: applytoforhead should be ApplyToForehead
02:22.12cladhaireapply directly to the forehead
02:22.18hastemjc: huh?
02:22.20cladhaireMentalPower: I can't work under these conditions.
02:22.23mjcspelled it wrong
02:22.24hasteDidn't I type Forehead ?
02:22.35hastemjc: where?
02:22.37MentalPowerhey my text editor has issues with large files
02:22.41mjcthe name of the folder
02:22.48mjcunless you changed it
02:22.51cladhaireMentalPower: Thats' the issue i'm trying to solve..and you'r ejust impeding my progress.
02:23.06hastemjc: damn :p
02:23.23MentalPowerSV file sent and pastey is in progress
02:23.31MentalPowerhttp://ace.pastey.net/75
02:23.36mjcoh, no, it's not hte folder name
02:23.42mjc## Title: ApplyToForhead
02:24.45ckknightForehead
02:24.49Kyahxoh...MentalPower is the auctioneer guy!
02:24.59Kyahx:)
02:25.00ckknighthey Mr. Power
02:25.02MentalPoweryep, that would be me :)
02:26.17cladhaireany particular reason you guys store 0's?
02:26.26CIA-1103otravi * r6417 10ApplyToForehead/ApplyToForehead.toc: ApplyToForehead - Fixed the typo in the name field in the TOC.
02:26.36cladhairejust trying to understand so i have a plan of action =)
02:26.40FryGuyapplytoforehead? O.o
02:26.50hasteFryGuy: This small addon will kill three settings, which crashes the WoW client when changing graphical settings under Linux.
02:27.03hastethree functions even..
02:27.03hastedamn
02:27.12hyperChipmunkhaste: works great, btw
02:27.21hyperChipmunkno problems since installing
02:27.28CIA-1103otravi * r6418 10ApplyToForehead/ApplyToForehead.toc: ApplyToForehead - More tpos..
02:27.34MentalPowercladhaire: not really
02:27.39MentalPowerask norgs on that one
02:27.52hastewould be nice if you could use RestartGx()
02:27.59hastethen you could have changed resolution also
02:28.01norgannaque?
02:28.25norgannazeros?
02:28.27MentalPower<cladhaire>any particular reason you guys store 0's?
02:28.28norgannauhm
02:28.36norgannain like item id's?
02:28.43hyperChipmunk0 sux
02:28.45hyperChipmunklong live 1
02:28.50MentalPowerand in the dirty flag
02:28.54Mikmagod damn
02:28.56norgannameh - it's been so long i think i forget how auctioneer even works
02:28.59MentalPowerand in the money cals
02:29.02MentalPowerlol
02:29.10Mikmai should install a itemid search addon and search for GM robes etc
02:29.15cladhairemy text editor is locked up or i'd post an example =)
02:29.18Mikmajust wan't to have them in my DB :D
02:29.57NightdewMentalPower: is there a reason you didnt implemented percentless against the median value..?
02:30.29MentalPoweragain, I wan't there when those functions were written
02:30.33MentalPowerwasn't*
02:30.59MentalPowerso am I
02:31.14MentalPowerjust joined an hour ago
02:31.49MentalPoweralthough you seem to have researched that part of the code, mind pointing a file/line number?
02:32.08Nightdewheh// must have missed someone else asking
02:32.29Nightdewme?
02:32.50cladhaire["22330:0:0"] = 0,
02:32.52MentalPoweryep
02:32.53cladhairefor example.
02:33.16MentalPowerthats from the data section right?
02:33.47cladhaireuhh
02:34.00Nightdewheh.. i looked at it some.. then i rather quickly came to the assumption that auctioneer has grown over time.. with consequences lol.. stuff was coming from everywhere.. *pulls back hands and said yikes*
02:34.05JensWhat is this file you're talking about, that's supposedly huge?
02:34.16MentalPowerAuctioneer.lua
02:34.17Nightdewbut it works beautifully heh
02:34.31hyperChipmunksomeone's Auctioneer SV i think
02:34.35JensAh... mine's 8.2 MB :/
02:34.52cladhaireAuctionConfig.stats.histcount.Draka-Alliance["14167:1877:0"] for example
02:35.07KyahxAs soon as my auctioneer started takeing up more space than the rest of my UI combined I quit =( sadly
02:35.14TainIt's BeanCounter that really helps Auctioneer.
02:35.28JensI load my Auctioneer manually when I need it, and reload ui when I'm done.
02:35.38MentalPowerthe ONLY file known to have caused the "constant table overflow" message in the wild
02:35.40MentalPowerhttp://norganna.org/bb/index.php?showtopic=1875
02:36.26cladhaireok i have to go to bed
02:36.35teedogTain: do you use BeanCounter with AMC?  AMC stalls on looting mail after the first one when BC is enabled
02:36.43MentalPowergnight clad, thanks for the help
02:36.55MentalPowerAMC?
02:36.58Nightdewgnight clad
02:37.20teedogAH_MailCollect
02:37.45Mikmagod damn, i can't remember how to make the frames work
02:38.10ckknightlol. ***You Are 88% Sociopath*** You're so manipulative, you could make Hannibal Lector your bitch. You feel superhuman - and you certainly lack human empathy. Are You A Sociopath?
02:38.10ckknighthttp://www.blogthings.com/areyouasociopathquiz/
02:38.26Cairennnight clad|sleep, sweet dreams
02:38.28Kyahxckknight scares me
02:38.37Kyahx'night clad
02:38.38ckknightfrankly, I'm not surprised
02:38.39Kyahx:P
02:38.41ckknightcya, clad
02:41.20Nightdewlol
02:41.24Nightdewonly make it to 52
02:41.28Nightdew%
02:41.35KyahxI was 32%  >.>
02:41.49*** join/#wowace gnorlish (n=jaydee@70-38-2-202.vnnyca.adelphia.net)
02:41.54KyahxIm apparently a socipath nub, need to work on that
02:41.58Nightdewlol
02:42.09Nightdewgo in training with ckknight
02:42.21ckknighthehe
02:42.23ckknightpawn.
02:42.47mjconeview's kind of ech
02:43.18ckknight***On Average, You Would Sell Out For*** $974,046
02:43.19ckknighthehe
02:43.40Mikmahmm
02:44.12CIA-1103tekkub * r6419 10AceConsoleGeneratorLib/ (4 files in 2 dirs): AceConsoleGeneratorLib - A simple little library to generate AceConsole tables using strings pulled from an AceLocale set
02:45.13ckknight:-P
02:45.25Tekkub^^
02:45.29hyperChipmunkO_o
02:45.36Tekkubit's one whole method big too
02:48.02Mikmaso, if i create a bar withing a function Bartender:CreateFrame(), how in the hell can i use the frame i made?
02:48.07Mikmaself.framename?
02:48.10*** join/#wowace JensRex (i=Jens@unaffiliated/jens)
02:48.19mjckergoth: dumped clearfont?
02:48.26hasteI use self.frames.XXXX
02:49.19Mikmabut i need to figure out how the names work now
02:49.29*** join/#wowace Jens-Rex (i=Jens@unaffiliated/jens)
02:49.30Mikmai create a bar called 'Bar1' ..
02:49.40Mikmaand now i need to figure out how to actually use it :P
02:49.58hasteckknight: oh, could I get a project on the bugtracker?
02:50.01Mikmaie SetPoint("SOMEWHERE", 'Bar1 here', "SOMEWHERE")
02:50.14ckknighthaste, I've talked to Kael, we're planning on changing the projects soon
02:50.20ckknighthaste, what do you want? oRA?
02:50.44ckknightthe "big" projects should have their own project thing, otherwise it should go under Ace addons or Ace2 addons
02:50.57ckknighte.g. BigWigs, Ace2, FuBar would be "big" projects
02:51.07JensWebSpeed can choke one a dick.
02:51.11hasteso I can't gather everything under one ?
02:51.15JensMy ISP aparently hates me.
02:51.20ckknightno, haste
02:51.31ckknightTekkub'll lose his special one
02:51.40ckknightI'm not an admin currently, so I can't change em
02:51.50hastehokai
02:51.57Tekkubfine by me :P
02:52.19Kyahxwhat classifies a big project that gets a cat?
02:52.25KyahxBigWigs? oRA?
02:52.37Kyahxor just Ace2 stuff?
02:52.40Tekkubbut I want to retain project manager rights so I can help organize categories and stuff
02:53.02Tekkubwell we can do subcats
02:53.12TekkubBigWigs
02:53.17Tekkub-- AQ40
02:53.20Tekkub-- AQ20
02:53.43FryGuyi think that's too fine
02:53.49CIA-1103ag * r6420 10ag_UnitFrames/ (5 files):
02:53.49CIA-11ag_UnitFrames -
02:53.49CIA-11<PROTECTED>
02:53.49CIA-11<PROTECTED>
02:53.49CIA-11<PROTECTED>
02:53.50TekkubMaybe just Libraries, Addons and Plugins?
02:53.52FryGuyi mean there's gonna be 1 thread
02:54.05ag`Mikma, time to test
02:54.06Tekkub1 thread?
02:54.14Tekkubyou looked at BW on the forum?
02:54.34Tekkubit had to be split up just to manage the bug reports
02:54.36Mikmaag`: oh man do i really have to xD
02:54.44ckknightbasically big projects make up multiple small things or a core that many small things use
02:54.54ag`ya rly Mikma
02:55.02ckknightmultiple small things, ala Ace2
02:55.12ckknighta core that many small things sue, ala FuBar
02:55.14TekkubI think Ace2 and Libraries should get grouped together
02:55.24Tekkubwith the Ace2-core libraries as subcals of Ace2
02:55.31ckknightI agree, actually
02:55.33Tekkub*subcats
02:55.51TekkubSo what, Addons, Libraries, FuBar, oRA, BigWigs?
02:56.00ckknightyea, that'd be good, I'd say
02:56.12ckknightit's Kael's decision, in the end
02:56.24Tekkubyea, Mr. Always AFK
02:56.29Tekkub*iron fist*
02:57.02Tekkubthe thing I love about FlySpray, it's got a very nice filter systom
02:57.32Tekkubso you can filter down for one specific mod if ya want
02:57.43TekkubI'll move the Ace2 items now ckk
02:57.44Mikmaag`: i can test it with 2 person party now, is that good enough? xD
02:57.54ag`Mikma, if you convert to raid
02:57.58ag`can I get a flyspray thingy for my addons?
02:58.01Tekkubwe'll get Kael to make the other projects whenever he does
02:58.05ckknightTekkub, feel free.
02:58.12ag`oh pretty please
02:59.02Tekkubshould I give you owner on Ace2 so you get the email notifications by default ckk?
02:59.07Mikmahmmh
02:59.18ckknightsounds good
02:59.46ckknight***You Are 60% Cynical*** Yes, you are cynical, but more than anything, you're a realist. You see what's screwed up in the world, but you also take time to remember what's right.
02:59.58ag`I want to take the test too ckk
02:59.59ckknightas you can clearly see, I'm being productive ;-)
03:00.06ckknighthttp://www.blogthings.com/howcynicalareyouquiz/
03:01.00Mikmahonestly i have no idea how this works
03:01.24Mikmakergoth managed to fix it before but it still doesn't work even with his code hehe
03:02.58ag`***You Are 40% Cynical*** Generally you give people the benefit of the doubt. But there are exceptions.
03:02.58ag`You buy into many of the things that mainstream society believes, but you're not anybody's fool.
03:03.43ag`The test is flawed btw
03:03.54ag`you're 0% cynical at the start
03:04.01FryGuy[Ammo]: if I've made some BW mods.. what's the best way to go about getting them somewhere?
03:04.06Nightdew***You Are 76% Cynical***
03:04.06NightdewYou're a full blown cynic... and probably even skeptical of these results.
03:04.06NightdewYou have your optimistic moments, but most likely you keep them to yourself.
03:04.09Nightdewlol
03:04.34ag`there's nothing that counts towards being non-cynical in the test
03:04.46CairennI'm not giving my answer
03:04.51Nightdewlol
03:04.55ag`obviously people wouldn't leave their test blank
03:04.59Nightdewoh come on Cair
03:05.04Cairennyou guys'd all laugh at me
03:05.07ag`so noone is ever going to score low
03:05.12NightdewCair did
03:05.14KebinusanFryGuy, what did you write?
03:05.15Nightdewlol
03:05.50CairennNightdew: you'd be correct, I did
03:06.02Nightdewjust post it
03:06.06Nightdewwe'll love with you
03:06.10Nightdewlaugh*
03:06.17FryGuyi've got a modified gothik one from lute
03:06.20FryGuyand i made a loatheb one
03:06.27Cairenn"  You Are 4% Cynical           Cynical? Not even close! If anything, you're a bit naive.
03:06.27CairennOverall, you enjoy life and try not to be paranoid. Even if you've been burned before." :p
03:06.38Kyahx:D
03:06.43CIA-1103fryguy * r6421 10BigWigs/Naxxramas/Thaddius.lua: BigWigs: Third start trigger for Thaddius (ace1)
03:06.56Nightdewlol
03:07.13Nightdewits nice if you can live like that :)
03:07.33Nightdewi bet my cynical rating went up 20 points after i dealt with the INS
03:07.40MikmaBartender:CreateFrame("Bar1",429,44,"Bar1")
03:07.47MikmaBonusActionButton1:SetPoint("BOTTOMLEFT", "Bar1", "BOTTOMLEFT", 5, 5)
03:07.53Mikmaand error:
03:07.59CairennI want the link to the other one :p
03:08.10MikmaCouldn't find region named 'Bar1' ..
03:08.16Nightdew10% after my voicemail from Enron
03:08.25Mikmathis is just damn great
03:08.44Nightdew10% after working for the TX boss that spent more on waitresses in porn places than employee salaries lol
03:09.16ag`Mikma, how's Ace2 coming along
03:09.54ckknightCairenn, hehe.
03:10.22Mikmaag`: slowly, now with problems about SetPoint and Framenames
03:10.31Mikmaag`: but the hooking is nice :D
03:10.35ag`yep
03:10.52ag`hehe, though I had problems hooking the reputation update
03:10.55CairennI want the sociopath link :p
03:10.59ag`did you try entering raid Mikma?
03:11.16Mikmaag`: not yet, nobody's online :( but i can come to your server to play around
03:11.18Nightdewhttp://www.blogthings.com/areyouasociopathquiz/
03:11.58ag`ok Mikma, do that
03:12.06ag`I have a raid of 6 offline people
03:12.11ag`I can invite you to that
03:12.18Mikmaself:Debug("Initializing PefectRaid.")
03:13.17Temfuckin A I hate MC so much
03:13.22Cairennoh dear
03:13.39ag`Molten Bore
03:13.43ag`Molten Snore
03:14.11Mikmaag`: come and find me, I'm in Ironforge ;)
03:14.45Mikmaahem
03:14.54Mikmai just got a semicrash :D
03:15.11MikmaAssertion Failed!
03:15.14ag`hm
03:15.18ag`You're still dancing
03:15.25ckknightNightdew, what'd you get?
03:15.25ag`well, try again
03:15.29MikmaAssertion:   scale
03:15.34Mikmayeah i'm still in the game
03:15.39Mikmabut got that errorbox
03:16.11ag`hm, ok
03:16.19Mikmasomething about scale like it said
03:16.19ag`but is that assertion my fault?
03:16.29ag`try and see if it happens again
03:16.34Mikmawell i guess so, i'll try without any other addons
03:17.02Kyahxckknight: I just updated everything, still getting the dual dewdrop thing with FuBar
03:17.06Mikmaoh yeah
03:17.09Mikmai need to reboot the game
03:17.11ckknightI blame the schools
03:17.56Kyahx:P
03:18.01Mikmaag`: yes, it's toyr fault :)
03:18.09ag`toyr?
03:18.18Mikmahehehe
03:18.24Mikmayour
03:18.24ag`you mean "your" right?
03:18.43ag`but cough, I am not doing anything "illigal"
03:18.48KyahxIts definetly an issue with Dewdrop 1 menus loading as well as Dewdrop 2.  I can't open the FuBar and ClockFu menu at the same time
03:18.54ag`and it runs here
03:18.58Kyahxbut I can open ClockFu and BigWigsOptions1
03:19.03Mikmait's those mac-issues again
03:19.08Mikmaremember the last time ^^
03:19.29ag`yeah
03:19.36ag`but eh, I am not playing with textures
03:19.48ag`you're not getting a line or anything that doesn't work?
03:20.03ag`could you try commenting out like 1460?
03:20.21Mikmanope no lines, just the crashmessage
03:20.30Mikmaand, also try disabling your raid-windows ;)
03:20.34ag`try commenting out line 1460 in unitclass
03:20.50ag`anchors are still there ^
03:20.54Mikmaaye
03:21.26Mikmaok now with raidframes disabled and game rebooted i didn't get a crash
03:22.00Mikmaand well, enabling the raidframes don't work either :)
03:22.07Mikmanow i'll try the line
03:23.24CIA-1103ag * r6422 10ag_UnitFrames/ag_UnitClass.lua:
03:23.24CIA-11ag_UnitFrames -
03:23.24CIA-11<PROTECTED>
03:23.49Mikmaag`: didn't matter, crashed
03:24.02ag`sure it is a scale problem?
03:24.10Mikmano
03:24.14Mikmabut that's what the log is saying :)
03:24.19MikmaAssertion:   scale
03:24.30Mikma<PROTECTED>
03:25.32ag`Mikma, try commenting out all lines in aUF.classes.aUFunit.prototype:BorderBackground()
03:25.38ag`don't comment out the function
03:25.56ag`woops
03:26.04ag`that should be aUF.classes.aUFgroup.prototype:BorderBackground()
03:26.07ag`ok?
03:26.21*** join/#wowace Kyahx (n=Kyahx@65.73.45.21)
03:26.27Mikmanot the function but the lines
03:27.49ag`yes, inside
03:27.56ag`so you won't get a nil error :P
03:27.57Mikmacrash
03:28.19ag`blizzard needs to learn how to make mac apps
03:29.32ag`comment out everything in aUF.classes.aUFgroup.prototype:LoadPosition() and aUF.classes.aUFgroup.prototype:SavePosition()
03:32.14Mikmanope, didn't help
03:33.24ag`I need to go test it on my own mac then
03:33.25ag`however
03:33.35ag`how does it work if you just press the error away?
03:34.12mjcShepperd is misspelled
03:34.14mjcShepherd
03:34.16Mikmawell they seem to move around the screen ;)
03:35.27Mikmaand seems to save places etc
03:37.25hastemjc - the spellpatrol!
03:37.25haste:D
03:37.33mjcyep
03:38.08CIA-1103mikma 07Mikma * r6423 10Bartender2/Bartender2/Core.lua: Bartender2: Frames created
03:38.13mjcyay bartender2
03:38.18mjc~hug mikma
03:38.20purlACTION hugs mikma
03:38.20ag`It was nice how easy it was to have different position sets for class groups and raid subgroup settings
03:39.22Mikmamjc: don't test it, it's not working atm ;)
03:39.35Mikmawell, it is but there's not much in it haha
03:41.47ckknightidea
03:41.53ag`I will go to my Apple laptop and test out the problem Mikma
03:41.56ckknightshould I prevent custom channels with swearing in the title?
03:42.08Mikmaag`: i'm sure YOU won't have the problem now hah :P
03:42.20Mikmackknight: only if profanity is on?
03:43.11ckknightMikma, if person Alpha has profanity off, starts a channel called "AceCommFucknuts", then person Bravo, can't join "AceComm#%@^nuts"
03:43.52ag`ckknight, the profanity filter might pick up stuff that interferes with legit names...
03:43.55ag`or what?
03:44.19ckknightI'm talking Blizzard won't allow the channel, cause it'd cause issues.
03:44.22hastealso would the profanity filter play with the hiddena ddon channel?
03:44.29ckknightnot the hidden channel
03:44.30Mikmackknight: that's true, but then the person shouldn't raid at all ;)
03:44.41ckknightmeh
03:44.44ckknightit happens, though
03:44.53Mikmackknight: well don't allow swearing on channels
03:45.01Mikmathat keeps blizzard happy
03:45.10Mikmachannelnames*
03:45.11ckknightI'm talking about the title, not the content
03:45.42ag`Mikma, save this link for me and post it again when I rejoin http://rapidshare.de/files/27740706/ag_UnitFrames.zip.html
03:45.46ag`ok?
03:45.48ag`brb
03:45.55Mikmaaye
03:46.10Mikmaquick, let's goatse him
03:46.11ckknightsay you forgot it.
03:46.21ckknightooh, goatse would be better
03:46.28ckknightbut how?
03:46.33Mikmatinyurl
03:46.40Mikmaoh wait
03:46.41ckknightgo ahead ;-)
03:46.46Mikmadoesn't work it warns people
03:46.51ckknightah.
03:48.06Mikmahttp://tinyurl.com/hl8kb
03:48.10Mikmahehe
03:48.53*** join/#wowace ag` (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
03:51.48Mikmahmm
03:52.18ag`ok Mikma, paste it here :)
03:52.39Mikmahmm yeah
03:52.43Mikmahttp://tinyurl.com/hl8kb
03:52.52ag`bah
03:53.01mjcicehud is nice.
03:53.07ag`hey, that's the goatse guy
03:53.17Mikmahttp://rapidshare.de/files/27740706/ag_UnitFrames.zip.html
03:53.45mjcI use aguf so that I don't have to ahve any unitframes for myself or target :p
03:53.56mjcused to use archud for party also but am trying out icehud atm
03:58.32mjcmodmenutufu doesn't respect the 'show text' option being unchecked
03:59.09ag`hey Mikma, I am getting the error too!
03:59.25Mikmaoh joy!
03:59.34ag`Mikma: and this error didn't occur with the last rev of aguf?
03:59.52Mikmaag`: haven't actually tested the _latest_ yet :)
04:00.16ag`I mean before you updated the svn
04:00.49Mikmahmm nope don't think so, but i didn't have raidframes enabled
04:01.01ag`sucks... You have to leave and enter wow for the error to reoccur
04:01.02Mikmaand, if you disable the raidframes and reboot the game you'll see it won't happen
04:01.08ag`yep
04:02.09Tekkubokey, Flyspray's all tweaked :)
04:02.24CIA-1103mikma 07Mikma * r6424 10Bartender2/Bartender2/Core.lua: Bartender2: Added supermegacool barswap code in which does nothing, and doesn't even work but still hangs around waiting for work work
04:04.29mjchmm. UPDATE_INVENTORY_ALERTS is pretty nasty.
04:05.38*** join/#wowace Zigidias (n=askme@68-234-238-197.ontrca.adelphia.net)
04:06.23mjcreloadui seems to take forevre compare dto the 1.7-1.8ish days
04:09.39ag`gahhh... It sucks that the error happens once
04:09.43CIA-1103tekkub 07Ace2 * r6425 10BigWigs/ (BigWigs.toc Core.lua Libs/):
04:09.43CIA-11BigWigs (Ace2 Branch)
04:09.43CIA-11- Now uses AceConsoleGenerator... whee!
04:10.49CIA-1103tekkub * r6426 10AceConsoleGeneratorLib/AceConsoleGenerator-2.0/AceConsoleGenerator-2.0.lua:
04:10.49CIA-11AceConsoleGenerator
04:10.49CIA-11- Setting SVN:Keywords
04:10.49CIA-11- Small bugfix
04:12.31ag`Mikma: I found the error. I had a typo where I set the scale of a frame to "0,75" instead of "0.75". On Windows it will abort silently and set the scale to 1, on Macs it gives that horrible error
04:13.15Mikmaag`: haha
04:13.24Mikmamacs are sensitive, like their users
04:13.31Mikmayou know, try insulting a mac to macperson
04:14.25ag`urrgh... Where's tortoise for Macs
04:14.31Mikmayeah
04:14.43Mikmai have to use this crappy, crappy svnX
04:14.46Mikmacrappy.
04:18.05Mikmai think i will turn my mac and myself into hibernation mode
04:18.59hastenp: Ayumi Hamasaki - Trauma
04:19.30ag`Mikma: how do you set up xsvn
04:19.33ag`can't make it work
04:19.39ag`I need to commit the change :P
04:19.47ag`don't go yet :P
04:19.56*** part/#wowace ag` (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
04:19.56Mikmalol do you really wan't to know
04:20.05Mikmaapparently not xD
04:20.27norgannaMikma: as if you wouldn't use command line svn
04:20.43Mikmanorganna: nope, GUI :(
04:20.52*** join/#wowace ag` (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
04:20.57ag`o_O
04:20.57hastethe command line is superior!
04:21.06norgannameh - command line svn is at least a bazillion times better
04:21.12ag`I am the shover robot, pushing is the answer
04:21.23ag`I am the pusher robot, shoving is superior
04:21.29ag`I am here to protect you
04:21.31Mikmai should learn it someday since i think i will need to set some settings there later for Bartender2
04:22.06Mikmaag`: right, does not crash anymore
04:22.24norgannait's easy ... svn up  and   svn commit -m 'commit message'   ... that's 99% of it
04:22.38Mikmaag`: altho i found a minor clitch too :P
04:22.48ag`Mikma: but I didn't commit yet
04:22.50ag`did I?
04:22.57Mikmaag`: when you enter the game the anchors are 100% but the frames are 75%
04:23.03Mikmaag`: joe ag_Defaults.lua ...
04:23.03hastesvn propedit svn:externals .
04:23.05hasteis also useful
04:23.15ag`Mikma: joe?
04:23.31Mikmaag`: yeah, texteditor for terminal
04:23.45Mikmaothers use vim, i like joe
04:23.54ag`ok, so you changed it yourself
04:23.58Mikmayeah
04:23.59ag`right?
04:24.09ag`Ok, tell me how stuff works
04:24.14Mikmaag`: when you enter the game the anchors are 100% but the frames are 75%
04:24.14ag`if you change grouping setting
04:24.16norgannavim is all powerful and great!
04:24.17Mikma:D
04:24.28ag`try like, group by class, etc
04:24.35Mikmawhen i disable the raidframes and enable them, there's a small delay on them.
04:24.42ag`yep
04:24.43Mikmabut when i enable them again the anchor os 75%
04:24.49ag`ok
04:24.54ag`but I know about the delay
04:24.56Tekkubnorganna?
04:25.04Tekkubkick
04:25.04Tekkubass
04:25.04ag`it's probably there to stay
04:25.07Tekkubwe win!
04:25.13norgannawho? WHERE?
04:25.26Mikmawords of wisdom from tekkub, once again ;)
04:25.29ag`emacs
04:25.36ag`well, someone had to say it
04:25.40TekkubI thought all the "other" devs hated us Aceians
04:25.49Tekkuboh is that just Saien
04:25.57Mikmayes, you "Aceians" suck ass
04:26.02ag`who's norganna?
04:26.11ag`Mikma: you're using ace
04:26.16Tekkubnorganna's Gatherer, right?
04:26.18Mikmaag`: i am? damn!
04:26.20Cairenncreator of Auctioneer, Gatherer, Enchantrix
04:26.40Cairennpastey, scrubber, ...
04:27.10norgannaamongst other great achievements like fathering 2 great children, and finding a fantastic wife :)
04:27.24Tekkubnow the question.. why (s)he here... *scrolls up*
04:27.30norgannahe
04:27.30Tekkubhe
04:27.35Tekkubkek
04:27.52Tekkubin which order did you achieve those BTW?
04:27.53Cairennthe *truly* importation things
04:27.55ag`Mikma: how the hell did you set up xsvn correctly
04:27.59norgannai clicked the wrong link, and ended up here
04:28.03Cairennimportant*
04:28.06Cairenngeez
04:28.17Mikmaag`: umh it's slighly complicated :D
04:28.22norgannaIndeed Cairenn
04:28.27Tekkubtyping skill, aparently, is not an importation thing
04:28.28Mikmaag`: first go and browse /trunk/ag_UnitFrames
04:28.29ckknightwoohoo
04:28.33ckknightI'm up to 132 lb
04:28.47ag`Mikma: I can't even get it to browse the repo
04:28.50Tekkubckk... you're now more that half the man I am
04:28.52Mikmaag`: you'll have to select it and press the "svn checkout" button topright
04:28.58Tekkubyou scrawny fuck
04:29.20ag`Mikma: it won't even show me what's on the SVN
04:29.20ckknightlol
04:29.27ckknightI weighed 122 like 2 months ago
04:29.28Mikmaag`: ok, try...
04:29.33ckknightI'm trying to gain weight :-P
04:29.46Mikmaag`: shift+cmd+R
04:29.47Tekkubwant my advice
04:29.54Tekkublive with a bear for 5 years
04:30.02TekkubI've prolly gained 20#
04:30.06TekkubI don't wanna know
04:30.10Mikmaag`: there path: http://svn.wowace.com/root/ User: you Pass: ***
04:30.14Cairenntake amitrip, that'll do it too :p
04:30.19Tekkubnow if I could somehow grow more fur I'd be happy
04:30.35MikmaTekkub: OH OH! there's the reason for your fur-fetish
04:30.35Cairennstupid bloody pills, I've gone from my nice happy 95lbs to 115lb :p
04:31.07Tekkubyes Mik, like ever other fetish it's filling a void I can't fulfil myself
04:31.09ag`I've been underweight for long, probably one reason stress, now I am suddenly hitting 155lbs
04:31.56Tekkubstupid scrawny ass people
04:31.57ag`relaxing and eating like crazy did it for me.. I have an evil metabolism
04:32.17ag`wow Mikma it worked now, it was just damn slow
04:32.28TekkubI have the metabolism of an unmotivated sloth
04:32.34Mikmaag`: yeah it is, i'm using it daily ;D
04:33.01TekkubI've know twiggies that eat 2-3x what I do on a daily basis and stay at like 110#
04:33.23ag`how why the hell won't my addon show up on the svn list :P
04:33.39Mikmaag`: scroll ALL the way down
04:33.41Tekkubuhm, it hates you?
04:33.46Tekkublern2import?
04:33.55Tekkublern2scroll?
04:34.04ag`why the hell is it at the bottom
04:34.10ag`when it starts with "a"
04:34.16ag`idiot client
04:34.17Tekkubsome people just like being on the bottom
04:34.35Mikmaag`: for some "tekkublike" reason it lists addons with capital letter first
04:34.58Tekkubso it's got a bassackwards alpha order...
04:35.15ag`I would like xsvn authors to jump off a cliff
04:35.23ag`and start working on mac tortoise
04:35.59Cairennholy crap Tekkub, you really *are* a canuck in yank clothing .. I've *never* heard anyone else say that
04:36.14ckknightbass ackwards?
04:36.15Tekkubyou havn't eh?
04:36.23Cairennyeah, bassackwards
04:36.26hyperChipmunki've heard back asswards
04:36.31ckknightno worse than "the whole fam damnily"
04:36.40Tekkubwhat about "It's better to be pissed off than pissed on..."
04:36.43Cairennyup, famdamily is another one
04:36.49Tekkub"... unless you're into that sort of thing"
04:37.09Cairennhere's the true test ... what's a chesterfield :p
04:37.15hasteI just thought of something evil
04:37.29hastea expose armor macro/addon that prevent auto-attack from enabling
04:37.45hastethat would actually give you enough time to gouge -> expose -> restealth
04:38.00CairennTekkub: fail
04:38.12hastesince you wouldn't break the gouge with the auto-attack on expose
04:38.28Tekkubtrick question, you knew I'd go the pervert route
04:39.19Mikmaag`: when you have selected your folder, just press the "svn checkout" button there and it should add it to working copies. then doubleclick on the link there and you should get a commit window up
04:39.27ag`yes
04:39.32ag`I got that working now
04:39.46ag`but when I press commit it says it can't auth me
04:40.13Mikmawell did you enter your username and password at the Repositories?
04:40.28ag`you have to do that to even read it right?
04:40.36ag`or probably not
04:40.47Mikmadunno but that's the only place i have it entered and it works
04:40.48Tekkubbedtime!
04:41.09Cairennnight Tekkub
04:41.20Mikmayeah, don't even bother to put your username and pass at the working copies..
04:41.31ckknightcya, Tek
04:41.34Mikmaanyways i'm off too, gotta sleep some so i can code more tomorrow
04:41.42Mikma7:41am already :)
04:42.32ag`yeah, I am owned by the clock too
04:44.37ckknightalright, I got AceComm's channel/event handling more streamline and efficient ;-)
04:44.47ckknightalso, less opportunity for breakage
04:45.52CIA-1103ag * r6427 10ag_UnitFrames/ag_Defaults.lua:
04:46.23ag`guess I figured out command line SVN now
04:47.17ckknightawesome
04:47.39ckknightif you do /join AceComm and you don't belong there, it'll automatically leave
04:47.41ckknight;-)
04:48.21ckknightsame with any AceComm* channel
04:50.39ag`sounds like it is going to get real nice
04:53.31ckknightoh it is ;-)
04:53.50mjckergoth: MCP should show WU data
04:54.10kergoththats a good idea
04:54.15ckknightone thing I need to fix is manually leaving a channel you're supposed to be in
04:57.48KebinusanDo forum logins work for flyspray or do you need to create a new one?
04:58.43ckknightprolly need a new one
05:00.02ag`they don't work
05:00.14ag`It's two different systems
05:00.44ckknighthehe, and that's fixed ;-)
05:08.27*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
05:08.54ckknightand now: do you think it's a good idea to hide the channels from the chat frames' channel listing?
05:09.22Kebinusanhmm didnt know you could do this: http://forums.afterglow.net/viewtopic.php?t=472
05:18.21MentalPowerwow
05:18.24MentalPowerthats nice
05:18.33MentalPowerI'm sure its an oversight tho
05:20.12ckknightI need an opinion on the channel hiding :-P
05:20.20ckknightanyone willing to give me theirs?
05:20.33*** part/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
05:21.31MentalPowerlook at Sky's way of doing it
05:22.24ag`Sky:D
05:22.36ckknightfuck sky.
05:23.02ag`If you usually like my opinions I am open to give another one
05:23.13ckknightsure
05:23.22ag`what the hell, I'll give it to you wether you'd like it or not :P
05:23.26ckknightMentalPower, I don't want to lower myself to Sky's level :-P
05:23.36MentalPowerlol
05:23.48ckknightbasically, what it'd do is when you right-click the chat frame tab and go down to Channels, you wouldn't see AceComm stuff
05:23.59ckknightshould I hide those or let them be shown?
05:24.10ckknightI already have the code to hide em
05:24.19ckknightit's more about staying Kosher than anything else
05:24.34MentalPowerI say hide em
05:24.56ag`Hide them, that's best for the novice user, I guess. Hidden chat channel confuses the hell out of them
05:24.56ckknightMentalPower, I've already gotten AceComm to a more modern state than Sky
05:25.06ckknightalright
05:25.10ckknightworks for me
05:25.25ckknightyou can still technically send info through /5 or whatever the number is
05:25.32ag`yeah
05:25.40ag`and see it if you do /chatwho
05:25.54ckknightyea
05:26.01ckknightbut most people wouldn't do that anyway
05:26.15ag`anyway what if the user tries to join a channel, but the 10 limit is reached, and AceComm is using channels
05:26.25ckknightI was thinking about that...
05:26.30ag`will AceComm leave a channel so the user won't be obstructed, or..?
05:26.46ckknightAceComm doesn't have a situation to deal with that
05:26.54ag`what if there are more addons installed using AceComm than available channels?
05:27.42ckknightbasically, it won't join one, and thusly, the addons registered to the non-joined ones wouldn't get any messages even though it's registered
05:28.01ckknightone way this is dealt with is that GROUP-based channels are no longer needed
05:28.22ckknightRAID/PARTY/BATTLEGROUND/GUILD are handled through the non-10 channels
05:28.27ag`yep
05:28.36ag`so fewer addons will take up channels now
05:28.40ckknightonly Zone, Global, and Custom channels are handled through the other channels
05:28.45ckknightand those are rare occurances
05:29.05ag`I would still suggest a way of letting the addon know if there's a channel available for them, maybe notify the user?
05:29.25ckknightlike pop up a window if it's not available?
05:29.58ag`perhaps, yes, but very non-intrusive... It shouldn't act like an error
05:30.40ag`but without notifying the user, people could end up wondering why their addons aren't working
05:30.43ag`with no answer
05:31.18ag`anyway it's a very rare case after 1.12 where we're given non-chat channels
05:31.39ag`so it's a problem very few will encounter
05:31.57ckknightI think a popup saying "<Addon> has tried to join global/custom/zone channel <Channel>, but there are not enough channels available. <Addon> may not work because of this"
05:32.10ckknightseem good?
05:32.17ckknightand have an Okay button
05:34.31ag`yeah
05:34.45*** join/#wowace Sole (n=no@203.118.159.21)
05:35.23ag`anyway, sleep is needed
05:35.28ag`nn
05:37.43*** join/#wowace Industrial (n=tom@hellsblade.xs4all.nl)
05:40.10ckknighthey Industrial
05:40.13ckknightwhat's up?
05:40.46Solehey ammo, you there?
05:45.21ckknightshit, how do I tell exactly how many channels I'm in?
05:45.28Industrialhai
05:45.33Industrialjust woke up
05:45.39Solemay be
05:45.43Solemaybe /chatlist
05:45.51Solenot sure bout that one
05:45.56Industrialdunno with xchat
05:46.13Industrialits /win list with irssi
05:46.23Soleso does anyone else thing CandyBar should have a callback feature?
05:46.29ckknightnope, Sole, it misses [2] Trade
05:46.43Solenfi then
05:50.55IndustrialWhy do I sometimes get the error that some folder is 'locked' and I need the cleanup command? (I just remove everything except .svn and update it..)
05:52.27haste'cause you fucked up when you did something with the folder last time
05:52.34hasteso do the cleanup command and then update
05:52.57IndustrialI never did anything with it
05:53.11IndustrialI ust put it there
05:53.35hasteyou did something!
05:53.41hasteor it wouldn't have been locked ;)
05:53.58Industrial:s
05:54.18IndustrialI should read the svn book some time
05:54.22Industrialbut meh - thats boring
05:54.23Industrial:>
05:54.39Solehmm
05:54.56Soleanybody have any ideas on how to handle the Y offset of a candybar dynamicly?
05:55.05norgannaHi id!
05:55.11Soleseeing as it doesnt have a callback feature like timex :(
05:55.12Industrialhi norganna
05:55.17norganna:)
05:57.31Industrial:)
06:02.03CIA-1103maia * r6428 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: IterateRoster() will now filter pets per default.
06:02.28IndustrialI see that alot of ace2 addons are using the parts of ace2 in a libs/ folder, but wouldnt it be easier on the svn to just have Ace2/ there? (so there'd be only one external to check for ace2, and not every part of ace2 thats used)
06:04.09kergothIndustrial: why would you want to pull in all of ace2 if you dont use every single library?
06:04.18kergothyou should have externals for the libs you use
06:04.41Industrialwell it doesnt matter for the addon if you load it or not - it being there
06:05.09IndustrialWith only one external to check I think it'd be alot lighter on the server
06:05.32Industrial(and/or faster to update)
06:05.34kergothso you'd rather fill your hd with crap nobody uses?
06:05.52Industrialfew kb's ..
06:06.01Industrialmb*
06:06.14kergothaddons shouldnt external libs they dont use.  just as they shouldnt mixin mixins they dont use
06:06.17kergothimo
06:06.18hyperChipmunkwouldn't it still check them individually once you determine they need update
06:08.51hasteoCD has externals it doesn't use 'yet'.
06:09.28kergothhaste: did you notice that acedb still adds the profile selection options to your aceoptions table, even though you never RegisterDB?
06:09.35kergothget a nice error if you try to use them :)
06:10.20hasteI noticed some people complain about it
06:10.52hasteI also find it strange, but ckk didn't react when I poked him with it :p
06:11.04hastemight be that he didn't see it tho'
06:11.30ckknightI saw it
06:11.35ckknightI have a solution:
06:11.39ckknightregister your damn DB
06:13.07haste:p
06:13.32CIA-1103ckknight * r6429 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - bugfix
06:14.02kergothhehe. its still a bug, if a minor one
06:16.18CIA-1103ckknight * r6430 10Ace2/AceComm-2.0/AceComm-2.0.lua:
06:16.18CIA-11AceComm - Channels now have a standardized enter/exit system.
06:16.18CIA-11If there are too many channels and you can't join, a window pops up naming the culprit addon.
06:16.18CIA-11Channels no longer show in the ChatFrames' Channels list.
06:16.30ckknightkergoth, yea, but I don't feel it's worth fixing :-P
06:17.55kergothits a lesson
06:17.59kergothdont mixin shit you arent using
06:18.34ckknightright
06:19.00ckknightcustom channels are going to transparently have "AceComm" tagged on the front
06:19.09ckknightthe addons will never need to know this
06:19.25ckknightcause they'll be dealing with custom channel "Risk", not custom channel "AceCommRisk"
06:20.26FryGuyuh
06:20.30FryGuywhy is acecomm there :/
06:20.37FryGuyi mean isn't 1.12 fixing that?
06:21.06ckknightno.
06:21.09ckknightnot in the slightest
06:21.18ckknight1.12 makes things easier
06:21.20ckknightnot perfect
06:21.32ckknightthat's AceComm's job
06:21.44FryGuyah
06:21.56FryGuyso there's no custom channels in 1.12
06:22.02ckknightright
06:22.42ckknightalso, how do you send a table through, or a 500-char message through, or a broken link or colors, or newlines, or \000 characters?
06:22.51FryGuynm
06:23.01ckknight;-)
06:23.01FryGuyi thought acecomm was just the chat channel stuff :/
06:23.12ckknightit handles all communication needs
06:39.34*** join/#wowace XLVII (i=XLVII@CPE-58-162-73-125.qld.bigpond.net.au)
06:48.21*** join/#wowace quoin (n=quoin@60-240-222-119.tpgi.com.au)
06:51.24*** join/#wowace ckknight__ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
07:02.01*** join/#wowace oxman (i=oxman@bau91-1-82-239-244-31.fbx.proxad.net)
07:02.03oxmanhi
07:02.19hastehello
07:02.51oxmananyone know a good method to do a synchronization for something like a healmeter ?
07:03.22*** join/#wowace Worf (n=worf@i-171.vc-graz.ac.at)
07:03.22hastedefault estimation?
07:03.30oxman?
07:03.35haste10 + 11 + 9 + 12 / 4
07:03.36oxmani want use SendAddonMessage
07:03.37Worf<PROTECTED>
07:03.46hasteoh, like a whole system for it
07:03.51hastenope, I don't have a good suggestion for that
07:03.51oxmanyep
07:03.59oxmanhum ok thanks
07:04.01hasteI believe AceComm can send whole tables tho'
07:04.09hasteif that helps ;)
07:04.17oxmanI look, thanks
07:07.13*** join/#wowace Soltanis (i=as@81.168.16.197)
07:19.23Soleammo
07:19.37Soleguess Ill never catch him :(
07:20.09hasteSole: Well, it's currently 09:20 here
07:20.16hasteand I live in the same time zone as him
07:20.41Solehmm
07:20.46Solewhere do you live?
07:20.49Solejust curious :P
07:20.53hasteNorway
07:20.59Soleahh ok
07:21.19Solewell do you have a suggestion on how to handle the Y position of candybars?
07:21.20Worfhaste: why are you in here at 9:20? we should do something else i guess! :)
07:21.50hasteie. more then one bar?
07:22.22hasteif so: http://svn.wowace.com/root/trunk/oCD/core.lua << at the bottom
07:22.47Frittiguess there's demand for a CandyBarGroup thingy :)
07:23.02hasteThere is
07:23.12hastefor BigWigs, oCD, AceTimer and so on
07:23.33hasteSole: anyway, that hack will work just fine
07:23.50Solealrighty
07:23.55Soleill take a look :)
07:23.56Solethanks
07:24.12Soleand yeah there is a big demand
07:24.33SoleCandyBar is so much more nifty than timex
07:24.37Solewith the gradients
07:26.14CIA-1103fritti 07Fritti * r6431 10BugSack/BugSack/BugSack.lua: - Remove dependency on new BugGrabber; it's an unnecessary upgrade
07:26.17SoleWorf: a pre-defined tank hits an "ASSIST ME MOFOS" button that sends a msg to all others with teh addon that forces them to assist him
07:26.22Worfdoes one know if there is a addon that makes you automatically assist some one? in the right situations that is? :D
07:26.29Soleor assist a predefined tank when the current target dies
07:26.41Solewould be wise to hook into oRA
07:26.44WorfSole: the last thing
07:27.03Solehm?
07:27.08CIA-1103fritti * r6432 10/branches/!BugGrabber/: - Remove unnecessary branch; use the trunk BugGrabber again, it suffices
07:27.25hasteoRA_MainTank.MainTankTable
07:27.27*** join/#wowace Kameril (n=dssd@69-171-226-188.clspco.adelphia.net)
07:27.36hasteand the Ace1 event CTRASPY_MAINTANKS_UPDATED
07:27.39hastemight help :p
07:27.57WorfSole: difficult to find the right logic tough. you easily end up changing the target when you don't want to
07:28.09Soleyea that is true
07:28.24Solewell , what would you wanna autoassist for anyway?
07:28.40Solewhen I used to raid Id usually think about my targets before hitting em
07:28.52Solewouldnt want to autoassist on a CCed target or something
07:28.54Worfbasically because i found myself in situations where i had so much to do that i couldn't keep up assisting
07:29.03Solewhat class are you?
07:29.07hasteSole: there isn't much CCed in raids tho'
07:29.13Soleyea i know
07:29.17hasteonly on Majordomo and, well .. that's basicly it
07:29.25Worfmy main is a hunter, but the feature i want for my twink: a druid
07:29.54hasteI don't have a main anymore :D
07:29.58Soleyea haste I was at the server first nef kill last year :P
07:29.58Worfhehe
07:30.03hasteand my guild is falling apart now
07:30.10SoleI know bout raids
07:30.26SoleI was just trying to get a point across that if you accidentaly attack the wrong thing in a raid it can go sour
07:30.50Worfoh, i know .... :)
07:31.19SoleI quit raiding back in feb/early march so I havent been in naxx
07:31.22Soledunno what thats like
07:31.49Worfand i've not yet been in naxx either, my guild isn't ready yet
07:31.59Soleheh
07:32.13Worfwe just have the first AQ40 boss down...
07:32.17Solemy guild cleared up to princess huhu in AQ a few days after it came out
07:32.40Solebut then we were like  "wtf we grinded fire gear now we have to grind nature gear  screw this damn grind" and all quit
07:33.22Solewell some of them reformed a new guild and went from MC to 4 bosses down in Naxx in 5-6 weeks
07:33.30Solea few months after we fell apart
07:33.36Solebut I couldnt be bothered anymore :(
07:33.47Soleraiding is so not fun
07:33.58hasteSole: Huhu is the first cockblock in AQ40
07:34.06Soleyar
07:34.07hastethe four first are easier then BWL bosses
07:34.11Soleyar
07:34.16Solewe could beat her
07:34.29hasteShe's like a MC boss untill 30% :p
07:34.36Solebut we didnt see a point in going to farm more nature gear
07:34.39Kebinusanwith all the crafted nr she's not really a cockblock at all
07:34.52hasteKebinusan: there wasn't that much when we startd on huhu
07:34.53Solewell we were doin her with green and blue nr gear
07:35.00hasteour first huhu kill was the patch before all that
07:35.02Solebecause thats all there was
07:35.03hastewith maraudon gear and such
07:35.06Soleyea
07:35.13Worfi've been at the 3 bugs... and couldn't eaven imagine how to kill them. they wiped most of the raid with 3-4 AE attacks
07:35.14Kebinusanhaste, yeah I spent my fair share of time in maraudon
07:35.20Solewe were making progress but it was so not fun that we stopped
07:35.39hasteWorf: they are quite simple when you understand it;)
07:35.41Kebinusanproper bug kill order is Vem, Yauj Kri
07:35.46Kebinusantry it sometime
07:35.49hastethere is no proper order
07:36.04Worfhaste: propably. if you have no clue and go in, you die in seconds
07:36.07hastemaster them all, they aren't as hard as people want to say they are
07:36.32Kebinusannah that was meant as a joke
07:36.40Kebinusanvem first = instagib raid
07:37.10hastehttp://i7.tinypic.com/21m9p5j.jpg
07:37.20hasteI don't remmeber who does what
07:37.32hastewe usually changed who we killed each time :p
07:37.40Frittidoes WoW import table.getn as getn?
07:37.56Kebinusankilling vem makes them go beserk
07:38.05Kebinusanitd be like fighting yauj last and kri last at the same time
07:39.57hasteFritti: not sure, why not just use table.getn?
07:41.11oxmananyone know a good method to do a synchronization for something like a healmeter ? (with SendAddonMessage)
07:41.53Frittihaste: because I'm @ work and can't test whether it's table.getn or getn :)
07:41.59FrittiI saw kergoth using just getn()
07:42.09Frittibut I like table.getn more myself (it's clearer)
07:43.29hasteyou can always check wowwiki
07:43.46Sole1 * (bar * (-16) + 5)   << thats the formula for the Y position of a bar, anybody see a point to that +5 at the end?
07:44.07Solebecause yo uwant the value to be negative, so adding 5 would make em overlap wouldnt it?
07:44.22Soleacctually no it wouldnt, my bad >_<
07:44.28SoltanisNaxx sucks for a warlock , it is very nice for all other classes
07:44.34Soltanis:-(
07:44.52Frittioh I didn't know wowwiki listed the usable internal functions as well
07:44.55Frittithanks
07:45.14hasteFritti: http://www.wowwiki.com/Lua_functions ;)
07:45.43Frittihmm I saw that page once, and decided it probable was a lua intro due to it starting with 'for ...'
07:47.19Solehey haste
07:47.45Solecan I use your loop for setting the bar point in oCD/core.lua?
07:47.58SoleIll mention your name of course :)
07:48.07hasteno need to mention a name even :p
07:48.25hastefeel free to use it, I look at everything I do as public domain anyway
07:48.33Solethank you
07:48.40Soleand screw you Im mentioning you anymore ^__^
07:48.47Soleanyway*
07:48.49Sole<< cant write
07:49.12hasteAmmo did say he would include a similar function in CandyBars
07:49.28hasteuntill then - that workaround is okey to use
07:50.11Solewell
07:50.27Soleits pretty much necesarry IMO
07:50.42hasteIt is
07:50.51hastebut candybars was designed for BigWigs, nothing more
07:51.17Soleyea but a simple little thingy like that can make it avaiable for everything else
07:51.23hastethe grouping which might come will remove the whole need for creating a id for the bar
07:51.31Soleoooh
07:51.49hasteif you look at the BigWigs code, everybar is assigned a spot id
07:51.56Solealso something to slap into the Y offset formula, * by scale
07:51.57hastewhich is used to figure out where to place it
07:53.06SoleIve only poked around BigWiggs a little bit
07:53.16CIA-1103fritti 07Fritti * r6433 10BugSack/BugSack/ (BugSack-enUS.lua BugSack.lua BugSackFu.lua):
07:53.16CIA-11- Properly attribute kergoth
07:53.16CIA-11- Some code clean up for getting at the error DB
07:53.16CIA-11- Make the FuBar plugin show the current number of errors instead of a
07:53.16CIA-11<PROTECTED>
07:53.58hasteI've only written one thing for bigwigs
07:54.15hasteand that was the initial version of the C'Thun module, which has caused so much drama :p
07:54.24hastesince I wrote 'tentacle rape party'
07:54.41*** join/#wowace FtH|Eagle (i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
07:54.45Kebinusanbest feature ever
07:54.49Solerofl
07:55.48hasteThat's what happens when you have a anime/mange otaku write C'Thun bossmods
07:56.10hastehow could I NOT think of tentacle rape when I saw the C'Thun fight :p
07:56.31Solehaha
07:57.02hastehttp://www.weebl.jolt.co.uk/hentai.htm :D
07:58.22Solelol I dont even have to click on it to know whats there
07:59.03hasteweebl and bob = <3
07:59.11FtH|Eaglegood mornign
07:59.51Soleman I love CandyBar..well not really but it uses SO MUCH LESS space than Timex
07:59.59Soleno 20 lines of formatting functions
08:00.36*** join/#wowace MoonWolf (i=Dark--Sk@f176182.upc-f.chello.nl)
08:00.36*** mode/#wowace [+o MoonWolf] by ChanServ
08:01.06Frittianyone know of an addon that'll print 'IN RANGE' or 'OUT OF RANGE' in the UIErrorsFrame or thereabouts? was thinking of it last night when playing my mage
08:01.21Frittijust capture the last cast spell that was out of range, or the one on the cursor
08:02.21Soleuhm
08:02.32*** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
08:02.32*** mode/#wowace [+o ckknight] by ChanServ
08:02.43Solethere was a hunter addon that showed whether you were Out of range, in shooting range, in deadzone, or in melee
08:02.47Industrialhaste, rofl @ weebl
08:03.10Frittihmm. guess I'll have to make it to see whether it's worth it
08:03.37*** join/#wowace MentalPower (n=MentalPo@host-70-45-82-92.onelinkpr.net)
08:04.24Solefritti
08:04.31Solethat hunter addon would checked the hotbars
08:04.50Solejust had to have a ranged spell and a melee spell somewhere on the hotbar
08:04.55Solefor it to work
08:05.03Frittiyes, I intend to do it for the last-cast spell
08:05.24Industrialwhat does OneView do?
08:05.25Solekk
08:05.49Frittiie, tank charges in, you press '1' for frostbolt, get out of range, addon activates and monitors in range until you are then prints 'IN RANGE'
08:06.02Frittiif you are already in range then it just monitors until out of range
08:06.29KebinusanOneView lets you see the inventory and bank contents of other characters you have
08:07.05hasteIndustrial: weebl and bob owns, to bad I can't watch it anymore
08:07.15MoonWolfyou can't watch it ?
08:07.28hastenot the latest
08:07.30Industrialwhy not
08:07.38Industrialoh no player yet for latest flash for nic?
08:07.39hasteflash 8
08:07.40Industrialnix*
08:07.48Industrial*nix*
08:07.49Industrial:P
08:08.05haste*nix doesn't get a new flash player before flash 8.5 acording to Adobe
08:08.47hasteI can run Firefox with wine and flash 8 tho' :p
08:08.51hastebut it's not worth it
08:10.11FrittiI could really use dewdrop:OpenedParent()
08:12.31[Ammo]morning
08:13.01MoonWolfmorning ammo
08:13.11FtH|Eaglehi
08:13.12CIA-1103ammo 07Ace2 * r6434 10BigWigs/ (AQ40/BugFamily.lua Naxxramas/Maexxna.lua):
08:13.12CIA-11BigWigs (ace2):
08:13.12CIA-11* Fixes in Maexxna and BugFamily
08:13.43Solemornin
08:14.38Solehey ammo, if I want to stop a candy bar, do I have to call Stop and then Unregister it also?
08:14.55[Ammo]I'm working on a fireandforget option in candybar
08:15.06[Ammo]but if you manually stop it and never going to use that same bar again
08:15.10[Ammo]you can just unregister
08:15.12[Ammo]it'll stop too
08:15.18vhaarreh, lol
08:15.21vhaarrI can't log out
08:15.23MoonWolfyeah
08:15.25MoonWolfthat makes sense.
08:15.26vhaarraceevent is giving me an error
08:15.40vhaarrckknight: you there?
08:15.57hastehaha, weebl and bob resing of a-ha's take on me :D
08:16.19vhaarrckknight: AceEvent-2.0: Bad argument #2 to Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:338> (string or function expected, got nil)"
08:17.58vhaarrckknight: I get that when I click the "Exit game" button.
08:18.08Solek thnx ammo
08:18.09vhaarrckknight: not when I click "Log out".
08:18.28vhaarrckknight: And it stops the exit sequence.
08:19.11CIA-1103ammo 07Ace2 * r6435 10BigWigs/Naxxramas/Thaddius.lua:
08:19.11CIA-11BigWigs (ace2):
08:19.11CIA-11* Added extra trigger to Thaddius
08:20.35vhaarr[Ammo]: I made an addon for BW2 that does BigWigs:NewModule(...) and it doesn't get registered into the BW2 FuBar menu because BW2 Core makes the AceOptions table OnInitialize, which happens before my addon loads.
08:21.25[Ammo]hmm, blame tekkub
08:21.37[Ammo]:)
08:29.31[Ammo]hrmf
08:29.38[Ammo]guild killed Ouro and C'Thun last night
08:29.44[Ammo]while I wasn't there to testdrive BW2
08:29.46[Ammo]fuckers :p
08:33.09Solehey ammo and haste... I love you
08:33.20SoleGuess what soap just lost coz of you two?
08:33.27[Ammo]timex?
08:33.31Soleboo ya
08:33.41[Ammo]I still need to add grouping for the bars
08:33.44[Ammo]and fire and forget
08:33.46[Ammo]I'll do fireforget now
08:33.49Soleyaha
08:33.52Solehmm
08:33.55[Ammo]btw: http://video.google.com/videoplay?docid=-7454888430957937600&q=jackass
08:33.58Solewhats the purpose of fireforget?
08:34.02[Ammo]that guy must be tired with live
08:34.21[Ammo]well what you do is: self:StartCandyBar("id", true) and it'll unregister the bar after it is done
08:34.21Soleas in what will seperate it from a regular Register/Start sequence?
08:34.30Soleahh ok
08:34.44Solemakes sense
08:34.46Frittiooh that'd be nice [Ammo]
08:34.52Solethought it already did that :P
08:34.59[Ammo]it doesn't do that already
08:35.10Solebut it will
08:35.12[Ammo]but if you register a bar with the same name it'll reuse
08:36.03KebinusanBleh I need to find a new guild
08:38.37hasteso do I
08:38.41hastesince mine is falling apart
08:38.55Kebinusanyea same
08:39.02haste[Ammo]: btw, Zilrion deleted his L57 warlock on Kazzak, and migrated his horde char to the server.
08:39.13hastenot sure if you know how it is, he was a core member of GoTL
08:39.29hasteuntill I forced him to reroll horde on another server
08:39.35FtH|EagleFritti: What happened with the buggrabber branch?
08:40.07FrittiI made it unnecessary
08:40.14Frittiyou can revert to the trunk version and it should work
08:40.18FtH|Eagleok
08:40.35FrittiI reviewed my changes and they were pretty much a no-op so I undid them
08:40.51CIA-1103ammo * r6436 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
08:40.51CIA-11CandyBar-2.0:
08:40.51CIA-11* You can now pass an optional second argument to Start()
08:40.51CIA-11* Setting this second argument to true will make the bar unregister when it it Stopped. (Upon completion or manual).
08:40.51CIA-11* Example: self:StartCandyBar("mycandyid", true)
08:40.53Frittinote that I did not test my changes ingame though :)
08:41.09[Ammo]haste: hehe I don't care about GoTL :)
08:41.13Frittibut I'm pretty sure they should work (famous last words!)
08:41.26haste[Ammo]: he joined Last Resort after what I know
08:41.38hasteWe lost our MT to the LR also
08:43.54kergothweeks without a single upgrade to my gear
08:43.56kergoththen i get _4_ today
08:44.00kergothfucking weird
08:44.10[Ammo]Last Resort is migrating to Kazzak
08:44.13[Ammo]I heard
08:44.19hasteyeh
08:44.30[Ammo]no fucking clue why
08:44.42hasteand a druid + our main tank has migrated to Kazzak
08:44.42KebinusanWTB stable guild progressing in end game content
08:44.54hasteso the guild is probably falling apart now =\
08:45.03hasteif it doesn't - we get a major setback
08:45.06[Ammo]Forte is giving Kazzak too much spotlights
08:47.18FtH|EagleFritti: It doesn't work for me, no bugsack icon with the latest version
08:47.28KebinusanYeah our gm said she was quitting the game
08:47.29Industrialhmm anyone use mrpplow? I just checked it out and its very cool, but I wonder if this cant be done when opening or closing the bag...
08:47.39Kebinusanbut moved to a different realm and a bunch of guildmates followed her
08:48.05FrittiFtH|Eagle: damn :-/ well 2 options: either revert 2 revs or wait until I can debug it tonight :)
08:48.40Frittior well, third option would be to debug it yourself of course
08:48.49hasteIndustrial: you wouldn't really want to do it that often :p
08:48.52FtH|Eaglehow? I get no errors now :P
08:49.00hasteIndustrial: but you can write a little mod that does it for you ;)
08:49.01KebinusanSo we go from Maexxna @ 8% to cant even field enough for an mc run
08:49.15FrittiFtH|Eagle: disable buggrabber first to get regular loading errors
08:49.24FtH|Eaglealright
08:49.40Frittithanks for helping
08:50.17kergothbugsack isnt working?  hmm, its working fine here
08:50.28Frittikergoth: I made some changes without testing in WoW
08:50.30Frittiimpatience ftl
08:50.41FtH|EagleI don't get an icon in fubar, and /bs is gone for me
08:50.49Fritti~spank Fritti
08:50.51purlACTION bends Fritti over his knee and tatoos 'ibot' on Fritti's pasty white buttocks.
08:51.19Industrialhaste, hm k
08:51.23Industrialhaste, made a macro
08:51.24Industrial:P
08:51.40kergothah
08:51.47FtH|Eagleweird, now I have an icon and now errors
08:51.48FtH|Eaglewtf
08:51.58FtH|Eagle-w
08:52.02Frittiheh
08:52.33Frittithen it's slightly more complicated: enable BugGrabber (trunk version right?) again, and do /script ChatFrame1:AddMessage(BugGrabber.tmperrDB[1])
08:52.44Fritti-> it should output the "missing" error to your chatframe
08:53.14FtH|Eagleok, this is really weird:
08:53.22FtH|EagleI have the bigwigs icon, but the name shows bugsack
08:53.28Frittiehm
08:53.41Frittio_O
08:53.41FtH|EagleBugsack: No active boss modules found
08:53.43Frittilol
08:53.45kergothhahah
08:53.45FtH|Eaglescreenshot? :)
08:54.36FrittiI always thought C'Thun was an error anyway ;-)
08:55.19[Ammo]~c'thun
08:55.21purl*** Incoming Tentacle Rape Party - 5~ sec! ***
08:55.34FtH|Eaglehttp://img155.imageshack.us/img155/636/bsyp3.jpg
08:55.43FrittiFtH|Eagle: can you try with just buggrabber/bugsack to make sure it's not those?
08:55.56FtH|EagleI disabled bigwigs before, and then it worked
08:56.01Frittik
08:57.04[Ammo]things like that happen when an error occurs
08:57.04Frittisounds like a fubarlib bug to be honest
08:57.13[Ammo]just disable bugstuff and see which one generates the error
08:57.19Frittithat's also an option
08:57.32[Ammo]I had the BigWigs text say: EyeCandy
08:57.36[Ammo]when an error occured
08:57.46[Ammo]it's just the way these things initialize
08:58.09haste~Dr. Tran
08:58.11purlCowboy hat!
08:58.28FtH|EagleI think there is something wrong with bugsack, because I disabled bigwigs again and an addon of mine generated an error but the old error frame showed up
08:58.38Frittihrm.
09:00.57FrittiFtH|Eagle: can you revert to revision 6348 ?
09:01.04FtH|EagleWill try, one sec
09:02.40Frittiyou'd need the branch !BugGrabber again then :-/
09:03.20FtH|Eagledo you know the last revision?
09:04.19WorfFtH|Eagle: hi, so how is the status? do you have some range check bar and tooltips now? :)
09:04.27FrittiI removed it in 6432
09:04.31FtH|EagleWorf: both
09:04.37Frittibut svn isn't agreeing with me checking it out at that rev again
09:04.57FtH|EagleI tried 6300 :P
09:05.02WorfFtH|Eagle: fine! i'll test that ...
09:05.16FtH|EagleWorf: Let me know if you miss something
09:06.14CIA-1103mikk * r6437 10IgnoreMore/ (IgnoreMore.lua IgnoreMore.toc):
09:06.14CIA-11IgnoreMore:
09:06.14CIA-11- Hooks for ForgottenChat
09:06.19Frittifinally! svn co -r6431 http://svn.wowace.com/root/branches/\!BugGrabber/Fritti/\!BugGrabber@6431
09:06.25Fritti*grmbls at svn*
09:06.52FtH|Eaglesame error again
09:07.19FrittiFtH|Eagle: using the old rev of BugSacK?
09:07.26FtH|Eagleyes
09:07.54Frittido you have /bs save on?
09:08.22FtH|Eaglenormally yes
09:09.12*** join/#wowace Industrial` (n=tom@hellsblade.xs4all.nl)
09:09.26FrittiI need to think of a way to get at the errors somehow
09:10.35Frittibest I can think of is commenting out the hooking in BugSack:OnEnable, disabling BugGrabber, and then retrying
09:11.51Frittibut if you get the same errors with the old version at least it probably isn't the new changes
09:12.56FrittiFtH|Eagle: to reproduce it tonight I need to have both bigwigs2 and bugsack, nothing more?
09:13.13FtH|EagleI think so
09:13.19FtH|Eaglebut don't know exactly yet
09:13.35FtH|Eagleoh wait
09:13.55FtH|EagleI don't know if its really bigwigs, but if I enable it, all my ace2 addons are gone
09:15.01*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
09:15.10Frittihmm, that's a bit of a problem with the ace2 bugsack, if there's an error in a library it can't show it :-/
09:15.51ckknight_hey all
09:15.51ckknight_back
09:15.51Frittithat would be a reason to expand buggrabber to not depend on anything and let it handle /bg to dump errors to the chat frame
09:15.51Frittior something like that
09:15.51*** mode/#wowace [+o ckknight] by ChanServ
09:15.51Frittiheya ckknight
09:15.54FtH|Eaglehi
09:15.55ckknightI have found a job!
09:16.01ckknightgranted, it's only a contract position
09:16.03Frittiooh, nice! what are you going to do?
09:16.19ckknightI'm helping a law firm set up their computers and such
09:17.06ckknightand hopefully do other stuff for them
09:17.11vhaarr"AceEvent-2.0: Bad argument #2 to Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:338> (string or function expected, got nil)"
09:17.19vhaarrI get that when I click the "Exit game" button.
09:17.22ckknighti.e. I'll find a way to let me build them a website
09:17.27ckknightvhaarr, will look into it
09:17.32vhaarrckknight: thanks
09:18.15FtH|EagleI wonder if the error has something to do with the new library
09:20.29*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
09:20.37ckknight_gah
09:20.41ckknight_<ckknight> sorry, vhaarr, that's an old version
09:21.20vhaarrnot according to svn update
09:22.06ckknight_line 338: local function ScheduleEvent(self, repeating, event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20)
09:22.25ckknight_ah, I see  what the issue is, I think
09:22.33ckknight_maybe...
09:22.43[Ammo]ckknight: sorry for not using flyspray
09:22.47[Ammo]didn't know about it :p
09:22.50FtH|EagleFritti: It's definately bigwigs which causes the problem
09:23.12[Ammo]Eagle?
09:23.16ckknight_[Ammo], I know, it's cool. You know now.
09:23.24FtH|Eagle[Ammo]: The new library crashes all ace 2 addons :P
09:23.31[Ammo]what new lib?
09:23.40FtH|EagleAceConsoleGenerator
09:23.40[Ammo]AceConsoleGenerator tekkubs shit/
09:23.41Frittitekkub's generate option thingy?
09:23.43[Ammo]urgh
09:24.13[Ammo]revert Core.lua and the .toc
09:24.33[Ammo]I have no idea what that consolegenerateor is
09:24.49FtH|EagleI'll stick with the version before the lib came in
09:24.50Frittisomething to do with tekkub's fear of using strings as indices in locales I think
09:25.11FrittiFtH|Eagle: thanks for checking it out
09:25.18FtH|Eaglenp
09:25.29Frittiplease do run the latest version of BugSack and let me know if something else pops up
09:25.55ckknight_did he put AceConsoleGenerator into Ace2 proper?
09:26.25[Ammo]no idea
09:26.36ckknight_better not've
09:26.44[Ammo]AceConsoleGenerator-2.0 http://svn.wowace.com/root/trunk/AceConsoleGeneratorLib/AceConsoleGenerator-2.0/
09:26.48[Ammo]guess not
09:26.50ckknight_okay
09:27.11[Ammo]I don't know why he even wrote it
09:27.19CIA-1103ckknight * r6438 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - mangling of argChecks
09:27.28ckknight_me either
09:27.35ckknight_seems... pointless
09:27.38[Ammo]yarr
09:27.58Frittiit seems to translate option names?
09:28.08ckknight_that's what AceLocale is for
09:28.12FrittiI'd say so
09:28.30ckknight_vhaarr, plztest kthx
09:28.38FtH|EagleI know it! It's for disabling all ace 2 addons :P
09:28.43vhaarrckknight_: I'll try to
09:28.52FrittiFtH|Eagle: lol
09:29.00*** mode/#wowace [+o ckknight] by ChanServ
09:29.02ckknightlol
09:30.22CIA-1103icetrain * r6439 10oRA_MainTankFrames/ (oRA_MainTankFrames.lua oRA_MainTankFramesLocals.lua):
09:30.22CIA-11oRA_MainTankFrames:
09:30.22CIA-11- Added option to show the raid icon set on the tanks target next to the frame
09:30.22CIA-11- Fixed style updates when toggling various options
09:30.22CIA-11- Simplified some chat messages
09:30.22Frittireally, what's the point of that lib?! just use L"string" already...
09:30.26Fritti~whaleslap Tekkub
09:30.30purlACTION beats Tekkub upside and over the head with a freakishly huge killer whale named Hugh
09:30.32FtH|EagleFritti: With the newest bugsack I don't receive errors on startup
09:31.09Frittiusing the trunk version of BugGrabber right? (just confirming)
09:31.20FtH|Eaglesure
09:32.48vhaarrckknight: "Ace2\AceComm-2.0\AceComm-2.0.lua:1140: AceEvent-2.0: Bad argument #2 to 'ScheduleEvent' (string or function expected, got nil)"
09:32.56ckknightyea!
09:33.05ckknightso it's an AceComm error.
09:33.08vhaarrckknight: This error happens when I do "Exit game" in a non-resting zone.
09:33.13ckknightI believe you.
09:33.23ckknightlatest AceComm for sure?
09:33.46ckknightah, I know the issue.
09:34.15vhaarryes, latest acecomm
09:34.20ckknightfixed.
09:34.31ckknightI'm working on other bits, though
09:34.37ckknightso you'll get the fix in a little bit
09:34.39vhaarrwell it's no biggie
09:34.42FrittiI'll look into it, don't see anything wrong with it at first glance FtH|Eagle :-/
09:34.50FtH|Eagletinsert(BugSack.tmperrDB, err)
09:35.00FtH|Eagleif BugGrabber and BugGrabber.tmperrDB
09:35.07FtH|Eagleare you sure this is correct?
09:35.09Frittidoh
09:35.10Jenshttp://wdn.wowinterface.com/ <-- whoever designed that page should be... disciplined.
09:35.13Frittigood catch
09:35.15FtH|Eagle;)
09:35.34FrittiI'll reinstate the branch
09:35.34Frittisec
09:35.46Jens*tiny* light grey text on grey background. Impossible to read unless you're 20 cm away from monitor.
09:35.57ckknighttinsert is icky.
09:36.00Frittiit is?
09:36.04ckknightyes, use table.insert
09:36.07Frittiok
09:36.08ckknightit's less icky.
09:36.17ckknighteven Bliz doesn't like it.
09:36.22ckknightnow, at least
09:36.31FtH|Eaglewhere is the difference?
09:36.36MoonWolfjens take it up with beladonna
09:36.41ckknightthere is none, it's just nonstandard
09:36.48FtH|Eaglehehe ok
09:36.50MoonWolfUsually you can find her in #wowi-lounge
09:36.53MoonWolfalthough not now.
09:36.55CIA-1103fritti * r6440 10/branches/!BugGrabber/: !BugGrabber: - Re-add BugGrabber branch, I was too quick to remove it
09:37.05ckknightBeladona, not Beladonna
09:37.09ckknightaaik
09:37.10ckknightafaik*
09:37.27JensAdded to todo list.
09:37.54MoonWolfmy bad.
09:38.10FtH|EagleFritti: instead of using your branch, wouldn't it be sufficient to change the if check in your bugsack?
09:38.54ckknightI'm not saying tinsert is "wrong" as in it'll eek up extra memory or whatnot, it's more wrong in like not using "pairs" in an iterator is wrong
09:39.02CIA-1103fritti 07Fritti * r6441 10!BugGrabber/ (4 files in 2 dirs): !BugGrabber: - Re-add the fixed files, they're needed after all
09:40.19CIA-1103fritti 07Fritti * r6442 10BugSack/BugSack/BugSack.lua: BugSack: - revert this to the new !BugGrabber again
09:40.20FrittiFtH|Eagle: nope -- BugSack is an addon object
09:40.56Frittickknight: same goes for getn() vs table.getn() I take it?
09:41.00ckknightright.
09:41.11ckknightyou should use the namespaces
09:41.22ckknightit's more luaesque
09:41.24Frittiok, good to know
09:41.39FrittiFtH|Eagle: all should be well again now
09:41.48ckknightif os were still available, you'd be using os.time and not time :-P
09:41.53ckknighttime is so damn icky.
09:41.54[Ammo]so does AceConsoleGenerator indeed break things?
09:41.58[Ammo]or was it another error?
09:42.18FrittiI fixed something else [Ammo]
09:42.28FtH|EagleYeah it does [Ammo]
09:42.33[Ammo]how nice
09:43.08FtH|EagleI don't know how, because I get no errors with every ace 2 addon disabled
09:43.16[Ammo]wonder how it manages to do that
09:43.29[Ammo]but I'm updating all my mods so should be able to test some soon :)
09:46.51Frittickknight: when does the 'children' function get called when registring a dewdrop menu?
09:46.57Frittiat register time or at open time?
09:46.58ckknightwhen it's opened
09:47.08ckknightor refreshed
09:47.11Frittiand can I pass a string as a function name to call?
09:47.18Frittior only a function object?
09:47.37ckknightfunction object only
09:47.54FtH|EagleAceDB-2.0\\AceDB-2.0.lua:980: bad argument #1 to `next' (table expected, got nil)\nAceDB-2.0\\AceDB-2.0.lua:980: in function `obj_method'\nAceEvent\\AceEvent-2.0.lua:180: in function `TriggerEvent'\nAceEvent\\AceEvent-2.0.lua:587: in function <AceEvent\\AceEvent-2.0.lua:584>
09:47.56FtH|Eaglenew bug?
09:48.10Frittik, last question: would it be possible to get dewdrop:GetOpenedParent() ?
09:48.24Fritti(for callbacks that were registered for multiple parents)
09:48.38[Ammo]FtH|Eagle: it all works for me
09:48.44[Ammo]so it must be another mod that breaks it for you
09:48.56FtH|EagleI have tested it
09:48.59[Ammo]it's not bigwigs
09:49.01FtH|Eaglewith the revision before and after
09:49.12[Ammo]I just updated all my Ace/Ace2 mods from the svn
09:49.13FtH|EagleMaybe because I am using a german wow version?
09:49.15[Ammo]and it all works
09:49.18[Ammo]could be
09:49.58CIA-1103ckknight * r6443 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - fixed bug
09:50.02ckknightk, eagle
09:50.16ckknightFritti, check :IsOpen(parent)
09:50.25[Ammo]tekkub added HasTranslation things, and that returns false if it doesn't have it for your locale I think
09:50.34[Ammo]but I'm not sure
09:50.43FtH|EagleYeah, but how comes every ace 2 addon crashes?
09:50.47Frittickknight: yeah but now I have 6 callbacks that all need to loop through a table, checking which one :IsOpen()
09:51.06[Ammo]FtH|Eagle: I don't know
09:51.17ckknightI really don't see a need for :GetOpenedParent() ...
09:51.24Frittihaving :GetOpenedParent() spares me the looping
09:52.59ckknightokay
09:53.06ckknightif I add it, you have to add it to the wiki
09:53.09ckknightfair deal?
09:53.13Frittiok
09:53.19Frittigreat deal even :)
09:53.22CIA-1103sole * r6444 10Soap/ (Soap.lua Soap.toc):
09:53.22CIA-11Soap: *converted to CandyBar, no more Timex
09:53.22CIA-11* code is a lot cleaner and more efficient
09:53.22CIA-11* if you don't want the options GUI then simply delete the folder, the addon will detect if it is there or not
09:53.30CIA-1103ckknight * r6445 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: Dewdrop - added :GetOpenedParent()
09:53.34ckknightit returns nil if there is no parent
09:53.35NeronixMorning
09:53.38ckknighthey Neronix
09:53.44Frittithanks!
09:53.45Solehihi
09:54.06ckknightadd it to the wiki
09:54.12ckknightI'm busy hacking AceComm
09:54.52[Ammo]woot sole :)
09:55.14ckknightsweet, sweet cany.
09:55.14[Ammo]I'll see what I can do about the grouping this afternoon
09:55.15ckknightcandy*
09:55.26[Ammo]got it all worked out on a small piece of paper
09:55.29[Ammo]just need to type the code
09:56.12vhaarrthat would rock, ammo
09:56.39[Ammo]it's not that hard to make, just needs to be a bit consistent
09:57.20Frittickknight: http://wiki.wowace.com/index.php/Dewdrop-2.0_API_Documentation#:GetOpenedParent.28.29
09:57.31Soleawesome
09:57.35CIA-1103ammo 07Ace2 * r6446 10BigWigs/Bars.lua:
09:57.35CIA-11BigWigs (ace2):
09:57.35CIA-11* Bars now are now fire and forget since we register them everytime anyway
09:58.17ckknightFritti, take out the Args part.
09:58.23Solemy code is so much cleaner now without timex
09:58.30ckknightSole, hehe
09:58.49Frittidoh
09:58.50[Ammo]and no dep on Ace and Timex
09:58.50Frittidone
09:58.51[Ammo]which is good
09:58.57ckknightdeps are bad.
09:59.00ckknightin general.
09:59.00Soleyar
09:59.00[Ammo]an Ace2 addon with Ace dep is euhm kinda weird
09:59.11Solewell it was the only choice :(
09:59.20[Ammo]not anymore!
09:59.25[Ammo]there's candy!
09:59.35Soleand originally it was an ace1 addon...but it was only a measly little thing back then so it was easy to convert before I released it
09:59.40Soltanisare boss yells effected by curse of tongues?
09:59.41Soleand candy is so so sweet...
09:59.51Soledont think they would be
09:59.56[Ammo]Soltanis: probably not
10:00.08[Ammo]Sole: the gradients pwn :)
10:00.15Soleammo, Ive set the limit for the ammount of color gradients to 3 for Soap
10:00.19Soleyea they do
10:00.25[Ammo]if you need custom colors just register them with paintchips
10:00.33[Ammo]I should put an example for that in Eyecandy
10:00.36Soleno need to constaly set a check in the onupdate to switch it to a red color when its low
10:00.44Soltanishmm think they might be
10:00.55Solehmm yea
10:00.57Solethat would be nice
10:01.17vhaarrSoltanis: some are
10:01.20Solei mean when registering a bar Soap only gives 3 colors to Candy
10:01.25Soleas I dont want it too flashy
10:01.29Soltanisappears Gothik's are at least :-(
10:01.48Solebecause then its just a whole lotta flashy and not a whole lot of useful
10:01.49[Ammo]well give it: "Red", "Orange", "Yellow", "Green"
10:01.53Soleya
10:01.58Solewell look at how Ive done it :)
10:02.01[Ammo]k
10:02.03Soleyoull see what I mean
10:02.15Solethe acctual colors can be changed
10:02.22Solejust the AMMOUNT is 3
10:02.39[Ammo]good I see :)
10:02.51Sole:)
10:03.16Solealso it made a whole table that I used for tracking timers obsolete
10:03.49Solemaybe I couldve done the same method with timex but haste wrote it for candy
10:04.06[Ammo]argh
10:04.11[Ammo]tekkub didn't finish paintchips
10:04.14[Ammo]you can't register colors :p
10:04.15[Ammo]atm
10:04.32[Ammo]Sole: you can now also make timers fireandforget
10:06.25[Ammo]function lib:RegisterHex(hex)
10:06.25[Ammo]<PROTECTED>
10:06.26[Ammo]hrmf
10:06.39[Ammo]guess he never got off work!
10:07.00Solelol
10:07.04Soleyea ammo
10:07.13Solecheck the Start functions, theyre fireandforget
10:07.15*** join/#wowace FtH|Eagle (i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
10:07.24vhaarrhm, can I use Metrognome to fire off a 10 sec timer and get it to callback when it's done?
10:07.29FryGuySoltanis: what about gothik?
10:07.31vhaarror do I need timex for that?
10:07.31SoleI was probably the first one to update em to fireandforget as I did it a minute after you committed it
10:07.40Frittivhaarr: AceEvent-2.0 can do that
10:07.44[Ammo]vhaarr: do AceEvent
10:07.48vhaarroh really
10:07.54SoltanisHis yells at the start are effected by Curs eof togues
10:07.55[Ammo]vhaarr: self:ScheduleEvent(self.myCallBack, 10, self)
10:08.02ckknightAceEvent is better now
10:08.08vhaarrexcellent
10:08.24[Ammo]or if you need to cancel it in the 10 seconds
10:08.32vhaarrI don't, thanks anyway
10:08.37CIA-1103moonsorrow * r6447 10XArt/ (10 files in 3 dirs): XArt: Creating project trunk
10:08.39[Ammo]self:ScheduleEvent("myeventid", self.myCallBack, 10, self)
10:08.44ckknightnot to knock Metrognome, but the official stance is that metrognome's capabilities are so important, that they stole em from Metrognome ;-)
10:09.01ckknightmain differences are there isn't a registration process and it's more efficient
10:09.04FryGuyheh
10:09.14FryGuydoes curse of tongue change the spawning times?
10:09.18ckknightand geared towards both repeating and non-repeating events
10:09.23Soltanisno just his writing
10:09.23FryGuyor just the delay between yells?
10:09.28FryGuyhis RP? :p
10:09.37FryGuyi've got the gothik mod on my comp
10:09.41[Ammo]the only thing metro is useful now is for doing something X times
10:09.46FryGuyno bars though
10:09.52vhaarrFryGuy: do you have an updated Gluth module for BW2?
10:09.58FryGuyno i haven't got BW2 yet
10:10.11vhaarrgot one for BW1, then? I can update it for 2
10:10.12[Ammo]big BW1 changes won't get merged into BW2
10:10.29Soltanisif you were to trigger the encounter with curse of togunes you wouldn't get the start trigger
10:10.30[Ammo]I expect BW2 to hit trunk in a few days
10:10.34FryGuyhmm
10:10.53Soltanisminor bug, easy to avoid :-)
10:10.55FryGuyi was hoping that it'd be out at the same time as 1.12
10:10.56Soltanisjust found it amusing
10:11.02[Ammo]it'll be out before that
10:11.05[Ammo]but 1.12 ready
10:11.15FryGuyso that way I can tell my guildies to just get the new one then when they need to update it anyways
10:11.24vhaarrTekkub: yt?
10:11.32CIA-1103moonsorrow * r6448 10XArt/ (XArt.toc libs/):
10:11.32CIA-11XArt:
10:11.32CIA-11- updated externals and properties
10:11.51vhaarrTekkub: I made an addon for BW2 that does BigWigs:NewModule(...) and it doesn't get registered into the BW2 FuBar menu because BW2 Core makes the AceOptions table OnInitialize, which happens before my addon loads.
10:11.55FryGuyi just don't want to have them have to do it before cause I like seeing the sync messages for stuff since I'm rarely in range :)
10:12.04[Ammo]vhaarr: that bug is on the flyspray
10:12.10[Ammo]I just added an extra comment to it
10:12.13vhaarr[Ammo]: oh, okay, I didn't file it.
10:12.31SoltanisFryGuy : have you edited lutes gothik module at all?
10:12.46FryGuyyes
10:12.58[Ammo]FryGuy: commit it to the BW1 svn
10:13.02[Ammo]and I'll convert it to BW2
10:13.06[Ammo]no worries
10:13.09FryGuyah
10:13.13FryGuyok :p
10:13.19FryGuyalso if you can add the bars that'd be good too
10:13.23[Ammo]yeah I'll do it
10:13.26FryGuyI didn't know how to disable them, or I would've done it myself
10:13.27[Ammo]if the code is clear enough
10:13.31FryGuyno there's no code :p
10:13.38[Ammo]I mean
10:13.42FryGuyi meant if you could add the bars if I tell you how to do them :)
10:13.43[Ammo]the timed messages code
10:13.49[Ammo]yeah I can add the bars
10:13.51NeronixK, todo for today: Write MobHealth3, based on Vika's algorithm from WatchDog, and make it compatible with MH1 and MH2
10:14.06NeronixMH2 compat is easy
10:14.07oxman<PROTECTED>
10:14.11[Ammo]Neronix: make it an embedded Acelibrary
10:14.12oxmanforget mh1
10:14.12NeronixMH1... I think that'll be done via a metatable
10:14.20[Ammo]Neronix: so all ace unitframes can use it easily :)
10:14.26[Ammo]screw mobhealth2 and 1 :)
10:14.28Neronixoxman: Some omnitards still use it
10:14.39NeronixSome still index the mobhealthdb directly
10:14.40[Ammo]sometimes you have to break compatiblity
10:14.42oxmanSo them must  up to date
10:14.42oxman:)
10:14.49oxman+1 [Ammo]
10:14.54Neronix[Ammo]: But if it's a lib, where will the saved vars go?
10:14.54FryGuybasically on the encounter start, start a 25 second timer for trainees, a 75 second timer for deathknights, and a 135 second timer for riders
10:15.10NeronixAnd if it's not compatible, nobody will adopt it
10:15.24FryGuythen when they end, make the trainee timer repeat every 20 seconds, the dk timer 25 seconds, and the rider timer 30 seconds
10:15.25[Ammo]if it's included in unitframes people will adopt it
10:15.42[Ammo]Fryguy: write it in comments in the BW1 module
10:15.48NeronixBut where will the saved vars go?
10:16.00[Ammo]can't AceDB handle that?
10:16.06oxmanNamelibDB
10:16.11NeronixAnd what unitframe authors are open minded enough to include it apart from haste and ag?
10:16.15oxmanit's a special lib :)
10:16.31NeronixAceDB can't do libs iirc
10:16.47ckknightlibs probably shouldn't have DBs
10:16.49NeronixI think ckknight said he came up with a very messy workaround though
10:17.04ckknightyea, and I don't feel like sharing
10:17.39*** join/#wowace Sairen (n=Miranda@p549E5B64.dip.t-dialin.net)
10:17.47[Ammo]k just don't call it MobHealth3 then :p
10:17.53NeronixWhy?
10:18.01[Ammo]because that's bullshit :))
10:18.27NeronixIt's a mob health guesstimator, and it's the 3rd generation od mof to do it ^^
10:18.39[Ammo]it feels like stealing someone's name to me
10:18.43FryGuywhat's the block-comment syntax?
10:18.51[Ammo]-- [[ ]] --
10:18.54[Ammo]I think
10:19.05ckknight--[[ ]]
10:19.07CIA-1103moonsorrow * r6449 10XRaid2/ (. XRaid2.toc): XRaid2: Creating project trunk
10:19.40SoleNeronix: Call it MarioHealth
10:19.48NeronixDoing ]]-- is better because you can do ---[[ (Yeah 3 ) to uncomment the whole block
10:19.51Soleor Sponge
10:20.05NeronixNeeds to have an obvious name
10:20.16SoleSoap? :P
10:20.18NeronixAnd the goal is to get people to adopt the new system
10:20.38Soleits not obvious but Ammo knows what it is :P
10:21.07NeronixThat's because people were told or they read the description
10:21.24[Ammo]Sole: updated the first post in your Soap thread
10:21.30[Ammo]it still mentions timex
10:21.35Soleoh yar
10:22.35ckknightwtf is Soap?
10:23.04NeronixSee?
10:23.08Neronix:P
10:23.41NeronixNot so obvious names may be cool, but when the goal of a mod is to get the masses to adopt it, it's a bit of a barrier :(
10:23.44ckknightyou either need high enough market penetration or an obvious name for trademarks to be useful
10:24.10CIA-1103moonsorrow * r6450 10XRS/ (XRS.lua XRS.toc libs/):
10:24.10CIA-11XRS:
10:24.10CIA-11- now using AceEvent instead of Metrognome
10:24.10CIA-11- fixed bug with hideing/showing frame
10:24.15[Ammo]Soap: enemy casting bars
10:24.20FryGuyi'm going to commit it to BW1 Soltanis
10:24.25FryGuymy version
10:24.34Soltanisok
10:24.34ckknighthow does soap relate to casting bars at all?
10:24.39[Ammo]soapbar :p
10:24.55ckknightum,no.
10:25.21SoleI couldnt htink of a name, ok?
10:25.43Soleand EnemyCastBar2NewAndImproved  sounded cheesy
10:26.13Soleanywho I made that name back in december I think when we were all still using Ace1
10:26.22Soleso I cant even remember why
10:26.45ckknightpfft, you know that FuBar 2007 SE Professional Edition's gonna kick ass.
10:27.02Solelolol
10:27.14ckknightwhat's the other ol for?
10:27.31Solenot sure
10:27.36Soleits just what we do on blackrock
10:28.06Soleblackrock is a server full of weird fucktards...after 2 years theyve had an effect on my internet talk
10:28.25ckknightbetter to break out of the habit now
10:28.39Solebut I quite like it now
10:29.08ckknightwell I don't
10:29.23ckknightso that makes both your project and you that don't get my blessing
10:29.49NeronixHmm, UNIT_COMBAT sounds like a very interesting event...
10:30.01NeronixDoes it only track damage done TO a unit?
10:30.41Sole:(
10:31.15Solei wouldnt know nero
10:31.16Jagobahooooo
10:31.25JagobahNew raid frames mod
10:31.27Jagobahnew xraid
10:31.30Jagobahnew xrs :O
10:31.51FtH|EagleI tested it yesterday neronix
10:32.13FtH|EagleIt tracks mainly warriors and rogues, don't know why
10:32.15Neronix:O
10:32.20Neronix:(
10:32.27FtH|Eaglesometimes if I cast a heal, this event is fired, then I try it again, nothing
10:32.37NeronixI thought I could slash the parser in NS2Damage to 3 lines
10:32.40FtH|EagleI wanted to use it to create an afk bar
10:34.40CIA-1103fryguy * r6451 10BigWigs/Naxxramas/ (Gothik.lua Heigan.lua Loatheb.lua): BigWigs: Add Gothik/Loatheb to be converted to BW2
10:35.09[Ammo]what did you change in Heigan?
10:35.22FryGuyuh
10:35.24FryGuydidn't
10:35.31[Ammo]well you comitted him )
10:35.35FryGuyi think it just touched the file
10:35.51*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
10:36.16FryGuydo a diff.. nothing changed :p
10:36.33[Ammo]:)
10:36.34[Ammo]it's ok
10:36.39[Ammo]I'm going to have lunch
10:37.06[Ammo]and after that I'll convert them
10:37.08FryGuyok
10:37.14FryGuyI did lua-code for what I was thinking of doing
10:37.22FryGuyit probably works heh
10:37.41FryGuyjust I didn't want to change it too much since the lute stuff worked fine and I didn't want to break it in the middle of our raid :)
10:37.49FryGuywhat guild are you in btw Soltanis?
10:37.57[Ammo]:)
10:37.59SoltanisDecimation
10:38.02[Ammo]Lute is a pretty nice guy
10:38.18[Ammo]at least he gives good info on the modules
10:38.28[Ammo]most of the time i have to correct a shitload of small mistakes
10:38.31[Ammo]but everyone makes those :)
10:38.34SoltanisDeathKnight and Rider Death module still not right , theres not options or sync
10:38.35FryGuyheh
10:38.43FryGuyya i'm on live side
10:38.47Soltanisno options*
10:38.49FryGuyand I just broadcast
10:38.54FryGuyso not a big deal
10:39.09FryGuyI don't know how to approach the death code though
10:39.23FryGuycause you can kill 2 successively
10:39.35FryGuyi was thinking a smarter sync would work
10:40.16[Ammo]why do deaths of those matter btw?
10:40.27[Ammo]kill a certain amount before he comes down?
10:40.30FryGuyno
10:40.36Soltanishe's harvests thier souls and adds spawn on the other side
10:40.36FryGuythe live side gets spawns on a timer
10:40.45FryGuythe dead side gets spawns based on when the live side kills stuff
10:40.51[Ammo]aha
10:41.06[Ammo]sounds like a hard module to sync :)
10:41.13FryGuyya
10:41.22FryGuyI was thinking there could be another kind of sync
10:41.26FryGuylike a counter syncer
10:42.18FryGuysend out sync kill 1, sync kill 2
10:42.19FryGuyetc
10:42.42Soltanishow about you fryguy what guild and server are you in?
10:42.58TupladXArt: Provides a background texture at the bottom - a big bar like on Discord screenshots ?
10:43.06FryGuybut ignore syncs if your count < the sync count
10:43.09FryGuyer the other wya
10:43.23FtH|EagleTuplad: Look at my ui screenshot on the forum
10:43.27FtH|EagleYou'll notice it
10:43.28FryGuyand if you receive a higher number, then update your count to that.
10:43.34FryGuyi'm in surge / burning blade
10:44.02Solehey, ive kinda run out of ideas for Soap now :(
10:44.07TupladFtH|Eagle: ok lets see :)
10:44.17FtH|EagleAnyone knows if there is a function to change the delay of a repeating event in aceevent?
10:44.39TupladFtH|Eagle: I have no idea which thread tho
10:44.57CIA-1103icetrain * r6452 10oRA_MainTankFrames/oRA_MainTankFrames.lua: oRA_MainTankFrames: Fixed bug in UpdateRaidIcons()
10:45.02Worfhmm - performance question... if i have some if (CheckThis() and CheckThat() and CheckSomethingElse()) then ...  and the first one is false, the others won't get checked, right? ( or do i need to do some nested ifs for better performance? )
10:45.03TupladFtH|Eagle:  of nvm
10:45.05TupladFtH|Eagle: http://img502.imageshack.us/img502/9858/wow7ii.jpg
10:45.06Soltanisdoes he always come to the room at 4 minutes FryGuy or can it be longer or shorter?
10:45.26FtH|Eagleit's an old one, but the same bar as in the new screenshot ;)
10:45.41FryGuyit's 4:30
10:45.43FtH|Eaglehttp://img74.imageshack.us/my.php?image=uinx0.jpg
10:45.47FryGuyfrom the start of his RP
10:46.08FryGuytrust me, you'll get tired of it :P
10:46.17TupladFtH|Eagle: sexy
10:46.19FryGuy"the lonely path.. of the daaaamnnneed"
10:46.51Soltanishehe
10:46.57TupladFtH|Eagle: is that DUF that you're using ?
10:47.08FtH|EagleI would never use that :P
10:47.24FryGuythat's moonsorrow's screenshot i think
10:47.39FryGuyis icetrain in this channel?
10:47.44TupladFryGuy: FtH|Eagle = Moonsorrow
10:47.51FryGuyooh
10:47.53FryGuy:O
10:48.03FtH|Eagleit's nurfed unitframe with a different design
10:48.05TupladFryGuy: FtH = For The Horde, that's his guild ;p
10:48.09TupladFtH|Eagle: aha, looks neat
10:48.52FryGuyso you've got 10 bosses down soltanis? just need gothik, healbot, and 4H?
10:49.27Soltanisyeah
10:49.50FryGuyhow can you say gluth is a nicely designed encounter :(
10:50.01Soltaniscos i loved it :-)
10:50.11FryGuyungh
10:50.17FryGuyyou must not be a healer on the kiters :P
10:50.32Soltanishaha nope
10:50.47FryGuythat stuff stacks way too high on our warriors :(
10:50.54FryGuyit was up to like 60 once
10:50.57Tupladhaste: you there?
10:51.02FryGuymade me cry :(
10:51.04SoltanisHorde or alliance?
10:51.07FryGuyalliance
10:51.16Soltaniswe have 2 paladins kiting :-)
10:51.25FryGuyhow?
10:51.26Soltaniswith a couple of warriors slowing
10:51.31FryGuyhm
10:51.36FryGuyhow do they aggro :p
10:51.40Tupladpala > shaman tbfh
10:51.54FryGuyi think shaman are better for gluth
10:51.55TupladFryGuy: we have a buff that increases holy's damage aggro
10:51.58SoltanisConsecration , Holy Wrath if they have the space
10:52.15TupladFryGuy: and in protection you can increase the amount of aggro till like 80%
10:52.42FryGuyhmm
10:52.44FryGuywierd :p
10:52.59Soltanisthen warlocks death coil curse of exhaustion any zombies close the raid at 10 seconds to decimate
10:53.33FryGuywe got it down
10:53.49FryGuymages slowing, and warriors pulling to mages
10:53.54Tupladhttp://www.fuxsake.net/images/games/wow/WoWScrnShot_080106_020716.png this is teh secks lawl!
10:54.48Soltanisonly thing i didn't like about gluth was being able to do this
10:54.49Soltanishttp://www.lost-faith.co.uk/wow/images/Decimated_Lifetap.gif
10:55.17FryGuywell that was fixed
10:55.27Tupladlool !!
10:55.40[Ammo]I'm converting as we speak fryguy
10:55.45FryGuyexcept for warlocks lifetapping at the wrong time :p
10:56.01FryGuywas better than http://homepages.nyu.edu/~tne204/WoW/gluth.jpg
10:56.24FryGuyalthough i guess that screenshot isn't very explanitory
10:56.47FryGuybut he killed himself :)
10:57.14Soltaniswarriors could do it as well , in zerker stance
10:57.52TupladWhat's that addon on the left in his chat ? http://www.fuxsake.net/images/games/wow/WoWScrnShot_080106_021058.png
10:58.40FryGuyooh that was a lifetip kill
10:58.47FryGuyi thought it was the enrage-decimate wipe
10:59.10NeronixWhat is decimate? Just a heavy damage thing or is it more than that?
10:59.26FryGuyit's the mechanic of the gluth fight
10:59.28NeronixTuplad: /ace2 stats
10:59.53TupladNeronix: that's sexy, you dont need to download anything for it right ? Just an Ace2 addon
10:59.59NeronixYes
11:00.12Tupladgood :)
11:00.38FryGuygaah
11:00.43FryGuyi forgot that it was maintence :(
11:00.58Tupladit's tuesday oO
11:01.12FryGuyi was gonna test out ocd & soap
11:01.54FryGuyya tuesday maintence :/
11:02.03NeronixYou play on US servers?
11:02.15FryGuyyes
11:02.18FryGuyi live in california :p
11:02.19NeronixI see
11:02.24Tupladoo
11:02.32Neronix>.< I thought you were German
11:02.35TupladCaliforniacation ...
11:02.37FryGuyhah
11:02.41Tupladred hot chilli peppers ;p
11:02.41ckknightFryGuy, Hawaii here
11:02.42FryGuyno :p
11:02.54Neronixbtw, random question
11:03.05NeronixIs the lua stuff in fortress forever only available to mappers?
11:03.06ckknightrandom answer.
11:03.10FryGuyyes
11:03.13Neronix:(
11:03.21FryGuywell server admins
11:03.27FryGuycan modify it i guess
11:03.40NeronixI see
11:07.08Industrial`FryGuy, did you make fry_baked ?
11:07.12FryGuyyes
11:07.13Tupladhmm, I cant find haste's addon that shows the cooldowns of your spells etc. it was in AceTimer's style
11:07.16Industrial`zomg
11:07.17Industrial`cool
11:07.18Industrial`:D
11:07.26FryGuyand fry_laser and fry_complex :p
11:07.27SoleTuplad: oCD?
11:07.30Industrial`^^
11:07.32TupladSole: that one !!
11:07.37Soleyarg
11:07.47Tupladhar har har, thanks
11:07.56Soleit uses CandyBar which immediatley makes it pro
11:08.12Tupladno idea what candybar is, tbh
11:08.16Industrial`FryGuy, wanna play some?
11:08.22FtH|EagleIs there a way to get the spellname + rank of a spell/ability which is cast successfully?
11:08.26SoleAce2 lib that replaces timex
11:08.43Industrial`FryGuy, 216.15.159.211:27015 gogogo ill def
11:08.58SoleFryGuy, you mentioned you wanted to test soap
11:09.08FryGuyyes
11:09.14FryGuyus servers are down :p
11:09.28Soleyea I know :(
11:09.37Solethe bastards kicked me off as I was testing soap
11:09.39Industrial`FryGuy, gogo :>
11:09.43FryGuymeh
11:09.53Industrial`I have 150 ping there, should be ok for you
11:09.55FryGuyi don't even know if I have tfc installed atm
11:09.58Industrial`..
11:10.05Soleanyway, when you get back on test it please, I want feedback :)
11:10.18Soleeven if its "omg you have small p33n"
11:10.39ckknighthehe, penis.
11:11.14Industrial`<ckknight> hehe, penis.
11:11.15Industrial`quoted
11:11.16Industrial`:>
11:11.29Tuplad-_-
11:11.32Solelol :>
11:11.37Sole>_>
11:11.40Sole>_^
11:11.44ThianaOk, who let the two year olds in...
11:11.58Industrial`You let yourself in
11:11.58SoleI think it was me :(
11:12.20Neronixholy motherfuck
11:12.22Soleyour mum...ha ha hah ha >_<
11:12.23Tupladlawl
11:12.24NeronixThis algorithm wins
11:12.25ThianaYou can have a timeout along with ck and id then
11:12.29Neronixon a biblical scale
11:12.36NeronixNow I just need to make it save and I'm golden!
11:12.47Soleshare pls
11:12.56Solei wanna see it
11:13.08Frittilocal function foo() ... end makes a function local to the file, right?
11:13.20NeronixSole: Look at watchdog's code
11:13.22Frittior do I have to do local foo / function foo() end
11:13.33FryGuymortality_l?
11:13.44ckknightlocal function foo() translates to local foo; foo = function()
11:14.43Frittithanks ckknight
11:15.03ckknightnp
11:15.22NeronixCan a key be any string?
11:15.32NeronixOr at least any valid lua regex?
11:16.06ckknightcan what?
11:16.27ckknightthe gzip thing?
11:16.49NeronixCan I do someTable["%d%s^[]"] or whatever?
11:16.55Neronixor would that be an invalid key?
11:17.02Mikkwe're talking lua tables in general?
11:17.06Mikkyou can put whatever key there
11:17.08NeronixYeah
11:17.11NeronixSweet, thanks
11:17.12*** join/#wowace XLVII (i=XLVII@CPE-58-162-73-125.qld.bigpond.net.au)
11:17.16XLVII..
11:17.22MikkYou can put a whole bloody book in the key.
11:17.23ckknightthat's fine, Neronix
11:17.43MikkExcept don't try to make it an SV if you do; Slouken's writer will barf :-P
11:18.08CIA-1103moonsorrow * r6453 10XRS/ (XRS.lua XRS_Defaults.lua XRS_Locales.lua):
11:18.08CIA-11XRS:
11:18.08CIA-11- bar updates are now queued. Update rate can be configured through the menu
11:18.19FryGuyIndustrial`: hey get on that server :p
11:18.21Frittickknight: while on the syntax subject, what's the opinion on the 2 styles of function definition?
11:18.25Frittifoo = function() ... end
11:18.25Frittivs
11:18.28Frittifunction foo()
11:18.28Fritti...
11:18.28Frittiend
11:18.31ckknightlatter
11:18.31Mikkthere's no opinion
11:18.33Mikkoh
11:18.36Mikkin ace?
11:18.38NeronixMikk: Crap, then I can't do it
11:18.40ckknighttypically cleaner
11:18.49ckknightthough it depends in the situation
11:18.51NeronixI'm trying to store earplug patterns as the key rather than value
11:18.52Frittibut no speed diff or antyhing like that?
11:18.59ckknightno speed difference
11:19.00Neronixso I can search by if patterns[pat]
11:19.04ckknightit comes down to style
11:19.12MikkNeronix: earplug patterns are short, no problem
11:19.14Frittifunction MyAddon:Method() vs MyAddon = { Method = function() } ?
11:19.16ckknightbut the latter is better cause it allows for function ns:method()
11:19.20MikkThe problem is if you end up with 4KB+ strings
11:19.22CIA-1103ammo 07Ace2 * r6454 10BigWigs/Naxxramas/Gothik.lua:
11:19.22CIA-11BigWigs (Ace2):
11:19.22CIA-11* Added converted Gothik module
11:19.25ckknightFritti, first by far
11:19.26MikkSloukens writer doesn't like that atm
11:19.28NeronixI see
11:19.33NeronixThanks
11:19.39Frittickknight: I prefer that one as well but e.g. FuBar uses the latter doesn't it?
11:19.44ckknightnope
11:19.46ckknightnot anymore
11:19.51Frittiah ok
11:19.59ckknightI used to
11:20.04ckknightseen the light ;-)
11:20.09Frittihaven't dug into FuBar 2.x sources yet :)
11:20.19ckknightthat was in 1.2
11:20.20MikkThe problem with the latter notation is that you have to explicitly say function(self, ...stuff) if you want to use colon calling
11:20.27ckknightright
11:20.30MikkWell.. ok.. not a "PROBLEM"
11:20.32MikkIt's just ugly :-P
11:20.33FrittiMikk: I know
11:20.38ckknightthey're both fine, though. it's down to taste
11:20.48Mikkcompiles to the same byte code
11:20.52FrittiI was mostly hunting for any speed diffs/side effects that I was unaware of
11:20.59ckknightif you want to do the = thingy, that's fine
11:20.59Frittigood to know there aren't any
11:21.13ckknightbut if you're a noobie, I'll recommend proper standard function declarations
11:21.26MikkNOOOO!!
11:21.36Mikksetglobal("MyFuncName", function() .... end) ftw!
11:21.40ckknightew.
11:21.44SoleO_O
11:21.45Fritti_G["MyFunc"]
11:21.47Frittibad Mikk
11:21.47Fritti:)
11:21.49Mikkhehe
11:21.52ckknightlocal _G = getfenv(0)
11:22.09ckknightand why are you declaring local functions anyway
11:22.14Frittitable.insert(getfenv(0), "MyFunc")
11:22.17ckknightnamespaces ftw
11:22.18Neronix_G._G._G._G["myfunc"] = function() setfenv(0, {}) end
11:22.20Frittickknight: as a dewdrop callback
11:22.25Mikk_G._G._G["_G"]["myfunc"]
11:22.41Soleanyway gnite guys :)
11:22.43ckknightFritti, wtf?
11:22.49ckknightg'night
11:22.52Neronixnight
11:22.52Solerip Soap to bits while Im sleeping so Ill have something to do
11:22.58MikkFritti: that one won't work =)
11:23.15FrittiI thought I couldn't use self in a dewdrop handler, ckknight
11:23.26FrittiMikk: it won't? a shame :)
11:23.28ckknightyou can if you're magic, like me
11:23.36MikkFritti: Nah, you're creating an integer-indexed string :-P
11:23.38Frittiwanna teach me how to be like you?
11:23.48ckknight_G["_G"]._G['_G'].myFunc = function() setfenv(0, {}) end
11:23.49FrittiMikk: so? _G[0]()
11:23.55Mikklol
11:23.59Fritti:)
11:24.02Mikkexcept you're calling a string there :-P
11:24.08Mikkooooh
11:24.11Frittiuse proper lua code for myfunc :)
11:24.28Mikktinsert(getfenv(), loadstring("print 'i > joo'"))
11:24.54[Ammo]hmm
11:24.59[Ammo]CIA is slow again
11:25.01CIA-1103ammo 07Ace2 * r6455 10BigWigs/Naxxramas/Gothik.lua:
11:25.01CIA-11BigWigs (ace2):
11:25.01CIA-11* small cleanup
11:25.13Frittickknight? care to point me in the direction how to use self in a dewdrop handler?
11:25.29ckknightself is a local defined somewhere
11:25.46Mikko.O
11:25.48ckknightMikk, ew.
11:25.53ckknightas long as you define self and have it be in the appropriate scope, you'll be golden
11:26.22FrittiI need to read up on scope then, local is still a bit of black magic to me
11:26.23[Ammo]FryGuy: check out that Gothik module
11:26.34[Ammo]not sure if it's syntax error free yet
11:26.36[Ammo]can't boot wow atm
11:26.44Neronix[Ammo]: What editor do you use?
11:26.48[Ammo]joe
11:27.00[Ammo]why?
11:27.04NeronixAh, if you were using scite, you could check syntax by pressing f5
11:27.10[Ammo]shrug
11:27.33[Ammo]scite probably doesn't work in console linux :p
11:27.36*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
11:27.37Frittilocal == local to _file_ right, not to addon?
11:27.39*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
11:27.52NeronixLocal to whatever scope it's in
11:28.00ckknightFritti, imagine each file is wrapped in a do ... end block
11:28.01Frittiyeah I mean local in the file scope
11:28.06*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
11:28.09NeronixYeah, file only
11:28.41[Ammo]now to convert healbot
11:28.55Frittickknight: so if I do 'local myself' at the top, do 'myself = self' in OnInitialize, I can use 'myself?
11:29.00Frittiin callbackS?
11:29.09ckknightif you want.
11:29.17ckknightalternatively, you can do myself = myAddon
11:29.23ckknightand refer to it that way
11:29.28ckknightself == myAddon, you know.
11:29.39ckknightit's just a local reference to the namespace
11:29.55Frittiyeah, I'm still confused about lua's everything is an instance methodology
11:30.03CIA-1103neronix * r6456 10EarPlug/Earplug.lua:
11:30.03CIA-11EarPlug
11:30.03CIA-11- Patterns table is now stored differently (self.db.profile.patterns[pat] = true instead of self.db.profile.patterns[i] = pat)
11:30.03CIA-11- Do a /ep reset for safety unless you want to risk the moon falling on you in 3 days
11:30.03CIA-11- Majora's Mask was a good game, yes
11:30.58FryGuygrr Industrial told me to go to that server but he's not there :(
11:31.00Frittioooh Majora's Mask!
11:31.23NeronixI need to play that again :(
11:32.22Frittia GC is like 80 euro's or something, less if you buy them 2nd hand, no excuse not to own one :)
11:32.42NeronixI'm just waiting for a Wii
11:33.10Neronixit'll be backwards compatible with GC, and I'll actaully buy n64 games instead of rent them :P
11:33.29Neronixand snes games instead of emulating
11:34.47oxman<PROTECTED>
11:36.57Frittiis it cheaper to compare strings or to compare frames?
11:37.19Mikkwhere's the strings coming from?
11:37.25Frittilocal table
11:37.35Frittior else a constant
11:37.44MikkIf the access to the variables is the same price, the comparison is the same price
11:37.50Frittik
11:38.08Fritticomparing to constant is faster?
11:38.11Mikkno
11:38.16Mikkdon't think so at least
11:38.20Mikkit's still a reference
11:38.46CIA-1103moonsorrow * r6457 10XArt/ (XArt.lua XArt.toc libs/):
11:38.47CIA-11XArt:
11:38.47CIA-11- added acedb and aceconsole to disable the texture ingame
11:38.47Mikkit MIGHT be slightly faster i suppose
11:38.56Mikkyou'd have to test it or poke iriel though.
11:39.04Mikkeither way, i suspect it's VERY minimal if it is indeed faster
11:39.22MikkWhen you're testing equality on two strings, what you're really doing is testing if the reference pointers are the same
11:39.39MikkLua never keeps two identical copies of a string around
11:40.14Neronixckknight: Instance of foo does not exist errors are shown to be from AceAddon instead of the mod trying to call it
11:40.24ShyvaFtH|Eagle, what's XArt? something like Discord?
11:40.32FtH|Eaglenah
11:40.40FrittiMikk: all strings are hashed internally?
11:40.43ckknightNeronix, no idea  what you're referring to
11:40.47MikkFritti: yep
11:40.52FtH|EagleIt's showing a background bar at the bottom of the ui
11:40.53Frittigood to know
11:41.11Mikkso tables indexed by "string" is really only just indexed by pointer
11:41.14FtH|Eaglemany people are asking for it, so I made an ace 2 addon out of it
11:41.15NeronixAceAddon.lua:someline - AceOO-2.0 can't find instance of library foo
11:41.28Frittiand what about creating local variables in functions? do sparingly or not costly at all?
11:41.32Neronixit fires in AceAddon rather than the actual addon that's trying to find the non-existant mixin
11:41.55ckknightokay
11:42.12ckknightyea, that makes some sense, I'll look into it
11:42.17ckknightfile a bug, though
11:42.20NeronixOk
11:42.21MikkFritti: Dunno, that exceeds my Lua Foo :-)
11:42.23ckknightI'm busy right now
11:42.51NeronixFritti: not costly
11:42.53MikkIf you're just referencing something that already exists, it's cheap either way though
11:43.07MikkGC churn for just destroying a reference is ... minimal
11:43.24FtH|EagleMh, I need a replacement for my minimap border, somebody knows a nice texture?
11:43.45CIA-1103neronix 07Neronix * r6458 10NanoStats2/NanoStats2/NanoStats2.toc: NanoStats2 - Added AceDebug to toc
11:43.55Frittiok. thanks for all the advice, more stupid questions coming up later today :)
11:44.00Mikkyay :-P
11:44.03NeronixFtH|Eagle: There's a cool texture Mikma made, but I can't remember where to get it
11:44.21oxmanwhat's nanostats ? =p
11:45.18NeronixLightweight and minimalistic combat stats
11:45.27oxmanwith heal and overheal ?
11:45.33CIA-1103ammo 07Ace2 * r6459 10BigWigs/Naxxramas/Loatheb.lua:
11:45.33CIA-11BigWigs (ace2):
11:45.33CIA-11* Added Loatheb module
11:45.40FryGuy:O
11:46.08[Ammo]yours won't work for BW1 btw :)
11:46.10FryGuyoh can you change this too?
11:46.11[Ammo]it contains some errors
11:46.14FryGuystartwarn = "Gothik the Harvester engaged! 4:30 till go down",
11:46.19[Ammo]which I couldn't be bothered to change
11:46.19FryGuymake that proper engrish
11:46.22[Ammo]hehe ok
11:46.23FryGuyoh really?
11:46.26FryGuywhat's wrong?
11:46.56oxmanvery bad idea to use a table.insert in a foreach of the table :D
11:47.01CIA-1103ammo 07Ace2 * r6460 10BigWigs/Naxxramas/Gothik.lua:
11:47.01CIA-11BigWigs (ace2):
11:47.02CIA-11* Some engrish corrected
11:47.16[Ammo]FryGuy: wrong BIGWIGS events etc
11:47.20[Ammo]but I got the gest of it
11:47.21FryGuyhmm
11:47.24[Ammo]so I fixed it for BW2
11:47.26FryGuyit works O.o
11:47.28[Ammo]which is most important anyway
11:47.56[Ammo]it works because bigwigs has some sane defaults :p
11:47.58[Ammo]but it's fugly
11:48.28[Ammo]both Gothik and Loatheb might contain bad mistakes btw
11:48.34[Ammo]haven't added them to the .toc
11:48.36FryGuyprobably
11:48.46FryGuyi did loatheb in like 10 minutes heh
11:49.09FryGuybut uh
11:49.14FryGuyoh ya
11:49.25FryGuygluth needs to do a decimate on entering combat btw
11:49.29ckknightCIA's slow
11:49.35ckknightnew AceComm uploaded
11:49.41ckknightwith CUSTOM channels
11:49.45[Ammo]FryGuy: in what way?
11:50.02[Ammo]first decimate is in X seconds?
11:50.11FryGuyyes
11:50.24FryGuya lot of bossmods could use that to
11:50.25FryGuytoo
11:50.47[Ammo]hmm
11:50.48[Ammo]he should
11:50.52[Ammo]there's a starttrigger etc
11:51.06FryGuylike the drakes in bwl could start the first knockback timer on entering combat
11:51.10Shyvastupid emo dog should shout something :)
11:51.16FryGuyno he doesn't
11:51.23FryGuyhe's like "looks around for a zombie to eat"
11:51.31FryGuybut only if the zombies spawn early
11:51.31Shyva"should" as in, they should make him shout something
11:51.37FryGuyooh
11:51.41FryGuynm misread :p
11:52.01[Ammo]ohwell all bosses but 4horse, sapphiron, Kel'thuzad now
11:52.36FryGuywell loatheb one isn't done yet
11:52.41FryGuythere's an enrage possibly
11:52.50Frittiheh: return self.db.profile[dewdrop:GetOpenedParent():GetParent():GetName()].border
11:52.53FryGuywe haven't gotten him that far yet :p
11:53.17`-FISKER_Qhave any of you tried 4 horsemen?
11:53.43FryGuyon ptr
11:53.50[Ammo]hmm
11:53.56[Ammo]will have to check a killvid I guess
11:53.58FryGuywe probably would've today, but not enough people logged in.. it was a bad day for us
11:54.00[Ammo]to see if there's an enrage
11:54.04FryGuyno videos out of loatheb
11:54.44FryGuycurse killed them even and they're not releasing one
11:54.53ckknightFritti, oh god that's awful
11:54.57Shyvayou can only heal ones every minute, right?
11:55.12Frittickknight: I've rewritten it to use a local name :)
11:55.19Shyvaand you need to run to those mushrooms so you do extra damage, or something
11:56.04Soltanishows the gothik module?
11:56.25FryGuy50% extra crit
11:56.31FryGuyon mushroom explosions
11:56.45`-FISKER_Qthat's just an illusion
11:56.56`-FISKER_Qwhat are you expecting? You're high and on mushrooms
11:57.01FryGuyhttp://thottbot.com/?sp=29232
11:57.06Neronixckknight: How do I get a tablet's frame? I need to do dewdrop:IsOpen() on it
11:58.32[Ammo]FryGuy: want me to remove the enrage stuff from Loatheb since it's not certain it's there
11:58.43[Ammo]can always add it back in
11:59.35FryGuysure
11:59.44FryGuythere's no L"enragetrigger" defined anyways :p
12:01.38Neronixckknight: nvm, seems I don't even need to pass an arg
12:04.38[Ammo]hehe
12:05.39CIA-1103neronix * r6462 10EarPlug/Earplug.lua: EarPlug - Killed typo with fire
12:05.41ckknightalright, and the CUSTOM distribution is all wikified up
12:05.43ckknightyays.
12:05.50CIA-1103ammo 07Ace2 * r6463 10BigWigs/Naxxramas/Loatheb.lua:
12:05.50CIA-11BigWigs (ace2):
12:05.50CIA-11* Stripped out the Enrage stuff
12:06.01ckknightafaict, AceComm is complete on the backend
12:06.07FryGuythere's also a couple other things that might be useful to have in the loatheb mod
12:07.17CIA-1103ckknight * r6464 10Ace2/AceEvent-2.0/AceEvent-2.0.lua:
12:07.17CIA-11AceEvent - more accurate AceEvent_FullyInitialized.
12:07.17CIA-11(at least in 1.12, haven't tested in 1.11)
12:07.17CIA-11please test.
12:07.23ckknightokay, gonna go to sleep
12:07.32`-FISKER_Qi asked the curse guys and they won't say shit :/
12:07.40Frittinight ckknight
12:08.25FryGuyheh
12:08.33Shyvaabout what Fisker?
12:08.50`-FISKER_Qenrage on loatheb
12:08.55Neronixckknight: Seems you fixed bug 34, thanks
12:09.04Neronixnight
12:09.30ShyvaI didn't expect them to say anything about the fight... they worked hard for it.. so should others imo
12:10.11`-FISKER_Qwouldn't say that enrage would be a big deal about the fight :)
12:10.11[Ammo]I'll go and add Loatheb and Gothik to my .toc
12:10.14[Ammo]and test in a sec
12:10.45Shyvawould help others to make timers, they just think "find it yourself, we did that too", and I understand they do..
12:11.19NeronixWonder how far the koreans are
12:11.33NeronixThey're probably on Saphhiron and we don't even know it!
12:11.37`-FISKER_Qwell by knowing if enrage is in or not doesn't really give you a timer :)
12:11.46Shyvathey use death touch hacks Neronix!
12:12.33FryGuy[Ammo]: i have a q about the loatheb mod
12:12.54Shyvathey just don't want to help other guild who want wolrd firsts.. I wouldn't either if I would spend so much time on it
12:12.57FryGuyin the sync thing, why is one sync message in an if and the other not :p
12:13.18*** join/#wowace |moonsorrow| (i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
12:13.21FryGuywell the way it's set up, helping another guild on loatheb won't help for world firsts
12:13.44FryGuycause loatheb is already dead
12:13.59Shyvawill help the other guild to spend less time on loeat, and there for more time on 4horses
12:14.02FryGuyand four horsemen is the only other boss to kill.. and killing loatheb doesn't have any influence on 4H
12:14.15CIA-1103neronix 07Neronix * r6465 10NanoStats2/NanoStats2/NanoStats2.lua: NanoStats2 - Fixed and tweaked custom standby
12:14.29Shyvaprobably most guilds are focussing on Loat before they go to the 4horses
12:14.37FryGuytrue.. we are
12:15.15FryGuyhaven't even pulled 4H even though we've killed gothik 2x
12:16.23Shyvaso, by helping a guild to kill Loat, the get more tier3, and more time to focus on 4H, and then curse has to hurry for another world first :)
12:18.57Shyvawhy doesn't take tinsert a string as a key?! any other way to do that?
12:19.07Mikkeh?
12:19.14Mikktinsert only works with integers
12:19.25Mikkif you're working with strings, just set it
12:19.31MikkmyTable["foo"] = "bar"
12:19.42Shyvaduh -_-
12:19.43Shyvalol
12:19.47MikkThe point of tinsert & co is to work with an integer ordered list and nothing else
12:20.03oxmanand table.getn don't work with string key
12:21.04Shyvagimme thea instead :p
12:22.00Mikknot enuf caffeine. which you need right now :-)
12:22.27Soltanis"another world first"?
12:22.37ShyvaI don't like Coffee Mikk :p
12:22.53Soltanisyou mean "another horde eu first"
12:22.55TainVH1 Classic is going to re-run the first 24 hours of MTV programming to honor the 25th anniversary of MTV.
12:23.19Shyvahorde world first if you like Soltanis
12:25.36CIA-1103ammo 07Ace2 * r6466 10BigWigs/ (BigWigs.toc Naxxramas/Gothik.lua Naxxramas/Loatheb.lua):
12:25.36CIA-11BigWigs (ace2):
12:25.36CIA-11* Gothik and Loatheb now load and enable/disable without errors.
12:25.36CIA-11* Added them to the .toc
12:26.56Worfhmm... is there no event triggered if your target dies?
12:27.54Worfah - stupid me - propably a combat message
12:28.46[Ammo]CHAT_MSG_HOSTILE_DEATH
12:28.51[Ammo]but not specifically for your target
12:29.18[Ammo]it's the BLah monster dies. message
12:30.42Worfhmm, right... hmm...
12:33.14Worftesting ...
12:40.47*** join/#wowace FryGuy- (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
12:41.02CIA-1103moonwolf * r6467 10Slash/ (License.html Readme.txt Slash.lua Slash.xml SlashGlobals.lua): Slash: Deleting files, need clean slate.
12:41.03FtH|Eagle[Ammo]: Is the icon at candybars clickable with a specific function?
12:41.42*** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
12:53.42[Ammo]FtH|Eagle: no
12:53.49[Ammo]things like that aren't done
12:53.53[Ammo]the icons aren't even clickthrough :P
12:53.58[Ammo]still need to fix that
12:54.14FtH|Eaglewill there be an option?
12:54.21[Ammo]probably
12:54.28[Ammo]but not right now
12:54.29[Ammo]first grouping
12:54.34[Ammo]then other flavor
12:55.09FtH|Eaglealright, then I'll have to wait
12:57.41FtH|Eaglewho is good at creating new addon names? :P
12:58.05oxmanwhy :p
12:58.32FtH|Eaglewant to create an ace2'd totemtimers addon
12:58.59oxmanthen you have the name ;D
12:59.25FtH|Eagletotemtimers is the name of the old addon, I need a new one ;)
12:59.42NeronixHaveWeGotWood?
13:00.37oxmannexTotem
13:00.38oxman=p
13:01.18oxmanTotototem
13:01.19oxman:p
13:01.34FtH|Eaglehaha
13:06.08GngskWampum
13:07.02FtH|Eagleand what's the meaning of this? :P
13:07.22TupladOo
13:07.39TupladoxmannexTotem    elitism tbh
13:07.43GngskIt's beads that native americans used to use as currency
13:07.49Tupladlooks like a CS guild to me ;D
13:07.53FrittiGotWood sounds good :)
13:08.23FtH|EagleYeah, I think I'll stick with that first :P
13:08.33TupladSonar shows YOUR cooldowns
13:08.35Tupladerm
13:08.40Tupladwrong
13:08.45TupladSoap shows YOUR cooldowns, right ?
13:08.47oxmansuperTotem
13:08.47oxman:p
13:10.39[Ammo]Soap = enemy cast bars
13:14.22FryGuy-ocd = your cooldowns i think
13:15.42Tupladaha :O
13:15.50Tupladgonna try it out right now
13:19.26NeronixHow do I find out my uptime without having to install some other program?
13:20.54WorfNeronix: well, you could just do a "cat /proc/uptime", but that's in seconds i think
13:21.03NeronixI'm on windows ^^
13:21.10Worfoh
13:21.18Worferr - no clue then
13:21.23NeronixWait, that works in cygwin
13:21.40Neronix571600.35 513997.84 O.o
13:22.07Neronix~571600.35/60/60/24
13:22.08purl6.615744791667
13:22.11Worfwhat does the cygwin uptime or top command say?
13:22.17NeronixOnly 6 days?
13:22.36Neronixthere's no uptime or top in cygwin
13:22.45Worfhmm
13:22.53Neronixbut /proc/uptime worked
13:22.58Neronixthanks for the info
13:23.11steino_you could have just written systeminfo in cmd
13:23.13steino_:P
13:23.16*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:23.17NeronixThat didn't work
13:23.18steino_tho that is really slow
13:23.20steino_oh
13:23.21steino_:<
13:23.22NeronixOEM installation
13:23.24steino_aah
13:25.30Worfheureka!
13:25.53Worfit wurks! it wurks!
13:28.05*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:28.45Worfhmm - bit slow today
13:29.06CIA-1103worf * r6468 10CC_MainAssist/CC_MainAssist.lua: CC_MainAssist: Added a AutoAssist feature.
13:29.07TupladFtH|Eagle: lol @ Xart
13:29.13FtH|Eaglewhat?
13:29.21TupladFtH|Eagle: I have a square minimap and it moved it :D looks weird
13:29.25Worfthere it is
13:29.27FtH|Eagleum yeah :P
13:29.29Tupladbut um, it's small OO
13:29.44TupladI have a 1280x1024 on 50% scale
13:29.50FtH|Eaglecomment out the function which moves the minimap
13:30.13FtH|EagleIt should work regardless of scale
13:30.17TupladSET uiScale "0.78999996185303"
13:30.29Tupladbut the art itself, the buttons in it are very small
13:30.49FtH|Eagleyeah, but I don't need them bigger
13:31.43Tupladharr, now bartender wont scale buttons ;(
13:32.08FtH|Eagleanything new about the broken lib ammo?
13:33.21[Ammo]euhm it's not broken ffor me :p
13:33.23[Ammo]that's the problem
13:33.26[Ammo]and it's Tekkubs code
13:33.32CIA-1103ammo * r6469 10WitchHunt/WitchHunt.lua:
13:33.32CIA-11WitchHunt:
13:33.32CIA-11* Dragging the frame now works. /wh lock to toggle the lock.
13:33.34[Ammo]but I just fixed WitchHunt :)
13:33.34TupladFtH|Eagle: what actionbars u use ?
13:33.43FtH|Eaglebongos
13:33.47Tupladaha
13:33.52FtH|Eagleuh nice ammo :D
13:33.59TupladMikma: you should add spacing between buttons to bartender :p
13:37.10FrittiTuplad: try AckBar
13:37.49Fritti</shameless promo for an unfinished product>
13:47.20NeronixTuplad: The no gaps is actually a core feature of BT :P
13:47.56[Ammo]gaps are for nooooooooob
13:48.04*** join/#wowace ag` (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
13:48.21Neronixhence Tuplad is a nooooooooob
13:48.25Neronix;P
13:51.16CIA-1103neronix 07Neronix * r6470 10AceUtils/Maths-2.0/AceUtils-Maths-2.0.lua: AceUtils - Maths: Fixed typo in Median
13:57.55Neronixself:BangHeadOffWall()
13:58.08Neronixk, seems Viki nils out a table of estimates on every target change
13:58.18NeronixGC, WatchDog
13:58.23NeronixWatchDog, GC
14:08.19*** join/#wowace Elkano (n=elkano@ip-213-135-2-188.handshake.de)
14:11.10ag`when you do :GetWidth is that relative to scale or not?
14:12.50[Ammo]if you do GetStringWidth() you need to multiply by UIParent:GetScale() to get the correct value is all I know
14:12.54Frittiag`: I think it isn't
14:12.57[Ammo]could be GetWidth is flawed in the same way
14:13.18FrittiI think it's by design actually. This way you can SetWidth() to a constant value and have it scale with the parent
14:13.35Frittibut it makes positioning of unrelated elements harder unfortunately
14:15.51*** join/#wowace pagefault (i=pagefaul@bas2-toronto12-1128738518.dsl.bell.ca)
14:15.57*** join/#wowace pagefault (i=pagefaul@bas2-toronto12-1128738518.dsl.bell.ca)
14:18.20ag`So GetWidth will always show the longest frame
14:18.27ag`I mean
14:20.46hasteNeronix: include what?
14:23.48MikkFritti: Huh? How does it make it harder? Just work off of a corner? o.O
14:24.05MikkYou can SetPoint() relative to things that are in no way related.
14:24.28Frittiyeah, nevermind that remark, I'm being vague
14:24.44Frittiit was more like 'sometimes you have to include GetEffectiveScale()' :)
14:26.33*** join/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
14:26.34*** mode/#wowace [+o Cairenn] by ChanServ
14:28.33Temmorning Cairenn
14:28.37Neronixhaste: I'm writing a mobhealth replacement, but some people sggested I make it a lib
14:28.38Cairennhi
14:28.40Neronixwhich means no savedvars
14:28.49Temis the svn down/retardedly slow again?
14:29.11NeronixAnd also that people would have to include it with their frames
14:29.25NeronixAnd only you and ag are openminded and smart enough to
14:29.27MikkHrmph... Writing mobhealth as a lib sounds... bad
14:29.37MikkBecause of the SV problem
14:29.42NeronixYeah
14:29.47Nightdew_SV?
14:29.53Nightdew_oh nvmd
14:29.54NeronixSavedVariables
14:29.57Neronix^^
14:30.28Nightdew_couldnt you do both?
14:30.28NeronixNow I'm having trouble making compatibility for ancient/stupid mods that index the DB directly
14:30.37Nightdew_A standalone addon that gathers the infor
14:30.49Mikkof course =)
14:31.01Nightdew_a lib that can be included to consume that data repository?
14:31.14NeronixBut that still means I have to rely on the masses of UF authors to include the lib
14:31.20Neronixwhich they most likely won't do
14:31.28Nightdew_UF ...
14:31.34MikkAccessing mobhealth info is stupidly simple anyway
14:31.39MikkDon't need a lib for it
14:31.40NeronixUnitFrame
14:31.56MikkNeronix: Do you think you could get away with implementing a function for it perhaps?
14:32.03MikkErr... an __index function i mean
14:32.11NeronixI'm trying that
14:32.28MikkShould work as long as they don't try WRITING in the d
14:32.28Mikkdb
14:32.57NeronixSee, the older mods store data as ["MobName:level"] = "totaldamagetakenbymob/totalchangeinhp"
14:33.15Neronixand I think I'll store it as ["MobName:level"] = maxhp
14:33.46Mikksounds easy enough
14:33.51NeronixI'm trying to figure out if it's possible to convert maxhp to that totaldamagetakenbymob/totalchangeinhp
14:33.53Mikkjust store yours in a different table entirely
14:34.08Mikkof course it is 0)
14:34.14Mikkyou just have to get creative
14:34.16NeronixHmm
14:34.32Mikkmaxhp=15000 -> 5000/33
14:34.36MikkJust assume "33"
14:34.44MikkOr if it's "0.33" or whatever
14:34.47TupladFrittiTuplad: try AckBar
14:34.51TupladFritti: cant find it ;D
14:35.10Neronixtotaldamagetakenbymob and totalchangeinhp multiply together to make the number of health points per percent
14:35.33[Ammo]well damage and change is more accurate than storing the multiply
14:35.41FrittiTuplad: wasn't really a serious proposal anyway :) I'll test AckBar some more tonight and then I'll move it to trunk
14:35.44[Ammo]I think
14:35.51TupladFritti: ok then :=)
14:36.04Neronix[Ammo]: Vika's algorithm doesn't save at all yet it's amazingly accurate
14:36.13[Ammo]hmm
14:36.17Neronixthe SVs are optional and allow you to see the maxhp before you engage
14:36.22Neronixand for non-target units
14:36.31[Ammo]link to vika's algorithm?
14:36.31MikkNeronix: Err MULTIPLY together?
14:36.36MikkGive me an example please
14:36.48Neronix["Burly Rockjaw Trogg:2"] = "106/194"
14:36.55teedograndom question: does anyone know if the 8/8 Transcendence bonus Greater Heal Renew stacks with Greater Heal Renew from other 8/8 priests?  Or do other 8/8 priests overwrite your GHeal Renew?
14:36.57Neronixer, divide even
14:36.58Neronix>.<
14:37.17[Ammo]teedog: don't know, we only have 1 priest with 8/8
14:37.21Neronix106/194 = 0.54639175257732 hp per percent
14:37.26[Ammo]stupid trans shoulders refuse to drop
14:37.36Mikkwhere's 194 coming from?
14:37.39Neronix*100 and it's got a max hp of ~57
14:37.43Mikkoh.. this would be TWO mobs then?
14:37.53NeronixMost likely
14:38.01[Ammo]it stores all damage and all changes I guess
14:38.05teedog[Ammo]: thanks anyway :)
14:38.08NeronixMH/MH2 look far more complex than necessary
14:38.21NeronixI see shitloads of "foo+0" too
14:38.34NeronixWtf!? Is that a poor excuse for tonumber or something?
14:38.35[Ammo]Neronix: link to Vika's algorith,m?
14:38.35MikkNeronix: Just return "15000/100" then
14:38.47Neronix[Ammo]: WatchDog on the SVN
14:38.51[Ammo]ah
14:39.02[Ammo]branch or trunk?
14:39.08Neronixtrunk
14:39.27[Ammo]k
14:39.32NeronixMikk: Return that for any mob?
14:39.36NeronixO.o
14:39.51MikkNo
14:39.55Mikk15000 = your example maxhp
14:40.27Mikkreturn MyTable[index].."/100";
14:40.50NeronixIt's that simple?
14:41.01NeronixGod, I'm supposed to be top of the maths class xD
14:41.02[Ammo]to be compat with mobhealth yeah I guess so
14:41.33*** join/#wowace armooo (n=jmichals@65.162.128.254)
14:41.35Frittiand make a new function for the sane unitframes that don't have to do / 100 * 100 then :)
14:41.49Frittior an __index
14:42.17NeronixYeah, I plan to add a wrapper for MH2's MobHealth_GetTargetCurrent/MaxHP()
14:42.33Neronixand a new proper one for mods that explicitly support MH3
14:42.58*** join/#wowace FryGuy (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
14:45.41NeronixThanks forthe help guys
14:45.44TupladFtH|Eagle: http://img502.imageshack.us/img502/9858/wow7ii.jpg what's that thing that locks your bars ? been locking for it for a long time
14:45.58FtH|Eaglelockbar
14:45.59FtH|Eagle:P
14:46.07FtH|Eaglebut don't need it anymore since I use bongos
14:46.58Tupladit'll work with bartender I hope :D
14:47.17FtH|Eagle[Ammo]: Finally, I got the error
14:47.26[Ammo]oh?
14:47.29FtH|EagleCore.lua:208, table index is nil
14:47.34[Ammo]oooh
14:48.15Temooh, [Ammo]
14:49.47IcerothElkano, http://tatexi.net/tatexi/wow/elkbuffbar_3.jpg
14:50.21CIA-1103ag * r6471 10ag_UnitFrames/ag_UnitClass.lua:
14:50.21CIA-11ag_UnitFrames -
14:50.21CIA-11<PROTECTED>
14:52.51MikkSpeaking of libraries....
14:52.57MikkDo you know what we _REALLY_ need?
14:53.00MikkAceCombatStats
14:53.20MikkAny given player will have 3+ addons installed that's parsing the combatlog
14:53.22MikkString parsing is slow
14:53.32[Ammo]Mikk: Thrae is working on CombLib
14:53.35[Ammo]be patient
14:53.37MikkJust have a single library, that handles all string parsing,
14:53.38MikkOh
14:53.47[Ammo]and ParserLib just does what you say
14:53.55[Ammo]but it needs work, and Thrae will make it obsolaete
14:54.02MikkQuestion is how it's doing it though o.O
14:54.07MikkI was thinking two modes of operation:
14:54.10[Ammo]check out WitchHunt
14:54.15[Ammo]I use ParserLib in there
14:54.29[Ammo]what Thrae is planning is throwing custom events:
14:54.39[Ammo]CombLib_something
14:54.45Mikk1. Register for events according to message types. Just get source,destination,damage,crit/glance/miss/...
14:54.45[Ammo]which gives you the stuff you need
14:55.20Mikk2. Have a fight start/stop event, where the library itself spools up what happens during a fight. On the stop event, you can query for everything that happened.
14:55.39Mikk(More efficient than having 2+ addons do it)
14:55.51MikkErr.. "everything that happened" -> "summary of what happened"
14:56.21IcerothMikk, for stuff like that, some raid sync feature would be nice i suppose
14:56.30MikkOut of scope for the lib imo
14:56.40NeronixHaha, I wonder what rophy will do when CombLib comes out
14:56.56NeronixWill he quake in his boots like what happened when NS1 came out and nick ideas?
14:57.00KebinusanSpeaking oc ombatlogs, this was kind of an interesting thingI stumpled upon:  http://forums.afterglow.net/viewtopic.php?t=472
14:57.09MoonWolfrophy ?
14:57.15Neronixauthor of parserlib
14:57.17[Ammo]rophy = author of parselib
14:57.18Neronixand kombatstats
14:57.22Neronixand dpsfu
14:57.50[Ammo]wowa
14:57.50[Ammo]Thrae should definately read that post
14:57.51[Ammo]and just set a CVar(
14:58.26TupladIs the WHOLE Ace2 embed in each addon or only parts ?
14:58.46MoonWolfonly the parts they use.
14:58.47[Ammo]parts ofcourse
14:58.59Tupladaha
14:59.00[Ammo]Tuplad you seriously need to do some comprehensive reading
14:59.13[Ammo]it's been explained on the forums 10x
14:59.43TupladAmmo: har har, I just wasnt sure
14:59.44FrittiAceDB question: I've seen people do the RegisterDefaults() thing in file scope, or in OnInitialize. Which one should it be?
14:59.47Kebinusanyeah when the server comes back up here I'll try those commands out
14:59.51Kebinusansee if they seem to work
14:59.58[Ammo]Fritti: doesn't really matter
15:00.18Fritti:( BugSack is throwing an error about self.db.profile being nil
15:00.19KebinusanAlthough 150m combatlog in IF could be problematic, maybe
15:00.23Fritti2 lines after :RegisterDefaults()
15:00.39Frittisounds like it should be impossible
15:00.57Iceroth75 or so would be ok i suppose
15:01.22Icerothmore than visible range is kinda useless
15:01.54Kebinusanwould be nice for a damage meter
15:02.00Kebinusanyou wouldnt need to rely on sync data
15:03.33Icerothmaster idea: someone with a realy power horse computer runs damage meter with 150 range and after combat broadcasts numbers to clients using the upcoming hidden channel
15:03.33*** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
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15:04.17Icerothas the damage meter currently slows down my frame rate too much for my liking but i'd still like to see the numbers
15:04.24Nightdew_tuplad and only pieces are specifically embedded.. certain libs are just that libs and not embedded into your addon
15:04.39TupladNightdew_: roger!
15:05.33NeronixGod, the backtab's going to be so useful while running
15:05.57Neronix<tab>CoW+siphon<tab>repeat<tab>repeat = invincible
15:06.19Tupladphyber: Fizzle bugs abit with bank
15:06.43phyber< aware.
15:07.20vhaarrNeronix: get CoEx instead
15:07.20phyberI think I'll dump that version into some kind of Fizzle-uber-notstable branch and revert trunk to something that works reliably :)
15:07.21vhaarr:)
15:07.43Tupladphyber: :O
15:08.24vhaarrag`: can you add OptionalDeps: Ace2 to ag_UF, please? that way I can delete the libs and just have an Ace2 addon in my root.
15:08.28Neronixvhaarr: Doesn't help if you're running from multiple mobs
15:08.30vhaarrag`: makes it alot easier to svn update
15:08.39vhaarrNeronix: why not?
15:08.41TupladAnyone tried Bartender2 yet ?
15:08.49NeronixDoesn't CoEx have acooldown?
15:08.52vhaarrno
15:08.53Kebinusannope
15:08.58NeronixTuplad: It's not even ready to use
15:08.59Kebinusanno diminishing returns either
15:09.03NeronixI see
15:09.06vhaarrit doesn't last long, though
15:09.22NeronixWell, I cant be arsed sacrificing a few points to get it
15:09.26FryGuyelkano: can i make elkbuffbar be two columns?
15:09.29vhaarrbut it's really nice vs. warriors and rogues
15:09.36TupladElkano: yeah and give us more art :D
15:09.38NeronixI'm talking about grinding
15:09.47vhaarrNeronix: I'm already 6 + t2, so I'm talking pvp :P
15:09.53vhaarr*60
15:10.22Elkanono
15:10.27KebinusanBleh, Anyone have a Naxx progressing guild in the US recruiting warlocks ?
15:10.59vhaarrEU :)
15:11.09KebinusanMy guild is disolving
15:11.29KebinusanI hate this
15:11.47NeronixWhat does UnitLevel return for a boss? nil or ??
15:11.51Shyvaour guild was about to die.. recruited some very nice geared guys now tho..
15:12.06TupladMikma: Core.lua:172: attempt to concatenate global `Bartender' (a table value) when doing /bar scale 1 0
15:12.14Tuplad<PROTECTED>
15:12.23NeronixTuplad: are you using branches?
15:12.30vhaarrNeronix: it should return -1
15:12.34NeronixIt's not ready to use iirc
15:12.55Neronixvhaarr: That should be fine to store in a key, right?
15:13.12vhaarrNeronix: yes, it should
15:13.18Neronixcool, thanks
15:13.31ag`vhaarr, sure thing
15:13.32TupladNeronix: nope
15:13.35vhaarrag`: cool
15:13.46TupladNeronix: using latest Bartender from the trunk
15:17.46NeronixFixing
15:17.47vhaarr[Ammo]: /wh lock -> "WitchHunt.lua:214: attempt to index field 'dragbutton' (a nil value)"
15:18.35CIA-1103neronix * r6472 10Bartender/Core.lua: Bartender - Fixed line 172 error while scaling
15:18.36vhaarr[Ammo]: it does toggle the locked state in the db though, but the frame never shows
15:18.46vhaarr[Ammo]: so if I do /wh it shows as "on" or "off"
15:19.16vhaarr[Ammo]: aha, the addon was suspended
15:19.21vhaarr[Ammo]: shouldn't give an error anyway
15:20.14Tuplad<PROTECTED>
15:20.51CIA-1103neronix * r6473 10Catalyst/ (Catalyst.lua Catalyst.toc): Catalyst - Removed unused DB code
15:21.15FryGuyhmm does catalyst still do stuff? O.o
15:21.21NeronixApparently
15:21.22Shyvacatalyst isn't needed anymore
15:21.32NeronixPeople still report increases with it
15:21.38vhaarrI get increases with it.
15:21.41NeronixSeems blizzy didn't quite fix it
15:21.50Shyva*it
15:23.37CIA-1103ammo * r6474 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
15:23.37CIA-11CandyBar-2.0:
15:23.38CIA-11* now with pretty spark!
15:23.47vhaarr[Ammo]: ROCKIN!
15:24.03TemNeronix, the DB exists to remember the standby State
15:24.21TemAnd, No, no one should be getting increases from Catalyst after 1.11
15:25.09Temso, you shouldn't have removed it
15:25.16NeronixRevertign now
15:25.26Tembut it's a moot point since Catalyst is useless after 1.11
15:25.40[Ammo]vhaarr: fixed in svn
15:25.59vhaarr[Ammo]: neato
15:26.18[Ammo]oh wiat
15:26.20[Ammo]conflict
15:26.21[Ammo]onse ect
15:26.57vhaarr[Ammo]: can you add Ace2 to optionaldeps for WH?
15:27.32[Ammo]will do later
15:27.33CIA-1103ammo * r6475 10WitchHunt/WitchHunt.lua:
15:27.33CIA-11WitchHunt:
15:27.34CIA-11* Fixed lock/unlock while standby
15:27.36[Ammo]wife here now to pick me up
15:27.37[Ammo]~
15:27.37vhaarrFtH|Eagle: mind if I add "OptionalDeps: Ace2" to XRS?
15:27.42vhaarr[Ammo]: I can do it
15:27.42CIA-1103neronix * r6476 10Catalyst/ (Catalyst.lua Catalyst.toc): Catalyst - Reverted per Tem's request
15:27.49FtH|Eagleno
15:27.59Temthanks
15:28.24CIA-1103rabbit * r6477 10XRS/XRS.toc: XRS: Added Ace2 to optionaldeps.
15:28.38Neronixnp
15:29.14CIA-1103rabbit * r6478 10WitchHunt/WitchHunt.toc: WitchHunt: Added Ace2 to optionaldeps.
15:30.28Temok, people who think they are getting zoning time increases from Catalyst, please do me a favor
15:30.34FtH|EagleHm, I think the HasTranslation method in acelocale is broken, or anybody used it successfully yet?
15:30.48vhaarrTem: sure, I can try
15:30.55Temgo into Catalyst.lua
15:31.41Temoh damn, I never commited that stuff
15:31.44Temoh well
15:31.47Temdon't worry about it
15:31.51vhaarrokay
15:31.57TemI'll test it myself this afternoon when the servers come back up
15:33.04vhaarrKemayo: thought about adding friend/ignore list sharing to ALS?
15:33.10vhaarrKemayo: that would rock :)
15:33.33vhaarrKemayo: also add OptionalDeps for Ace2 and Babble
15:37.20vhaarrckknight: excellent, the exit game error is fixed, thanks.
15:37.27Elkano<3 Iceroth
15:37.45Elkanothis screenshot proves that I'm inocent ^^
15:38.36Elkanoit most likely also prooves that you are using an addon that isn't using compost as it's sopost to use it
15:38.38`-FISKER_QTem
15:38.49Temaye?
15:38.52`-FISKER_QI thought catalyst wasn't useful for 1.11?
15:38.56Temit isn't
15:39.02Elkano~seen ckknight
15:39.09purlckknight is currently on #wowi-lounge (35m 36s) #wowace (35m 36s), last said: 'okay, gonna go to sleep'.
15:39.09`-FISKER_Qoh
15:39.38IcerothElkano, then i'm sorry for the trouble i've caused... and start my hunt for the guilty addons >.<
15:41.01Elkanowell, Iceroth, you aren't the one to blame :) at least it was EBB that created the error messages (by asuming that compost works as it should eg returning an unused table)
15:42.18Elkanoand I'll have to hunt down another bad addon noe that's causing DebugProfiler to show an anonymous frame with large time and mem values :/
15:44.15Icerothhmh.. addons that have compostlib.lua under their dirs (so i assume they use those as well): bigwigs, elkbuffbar, fubar-compat-1.2, fubar_mailfu, ora_maintank, paintball, perfectraidtargets, reverseengineering, simplecombatlog
15:44.28Icerothplace your bets
15:45.02Elkanoebb shoud be fine since I nil my references on reclaim
15:46.01ElkanoI'm also running fubar-compat-1.2, fubar_mailfu, prt and re and haven't had the bug so far so these are less likely to be the bad guys
15:46.23TupladMikma: j00 there?
15:46.35CIA-1103ammo * r6479 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
15:46.35CIA-11CandyBar-2.0:
15:46.35CIA-11* Update spark height as well on SetHeight()
15:47.04CIA-1103rabbit * r6480 10FuBar_TinyTipFu/FuBar_TinyTipFu.toc: FuBar_TinyTipFu: Removed LoadOnDemand so it actually shows up in the FuBar menu.
15:47.18NeronixElkano: Sure it's not the AceEvent frame?
15:48.01Elkanofrom Ace2? could be... but that shouldn't be that badly coded, should it?
15:48.10Icerothheh, simple combat log doesn't seem to use compost at all even though it's included
15:48.21Elkanobigwigs seems to be fine, too
15:48.32NeronixElkano: I'll add a name to the CreateFrame
15:50.03NeronixFuck, they passworded the trunk
15:51.02[Ammo]Iceroth: parserlib does I think
15:51.11[Ammo]which is why it's included in scl
15:51.18NeronixAt the cost of parsing speed
15:51.34NeronixI bet he uses a generic table destroyer function after NS2's released
15:52.17Icerothah, true ammo
15:52.28CIA-1103jncl * r6481 10RogueCounts/ (. RogueCounts.lua RogueCounts.toc): Rogue Counts: Added support for Bongos and Discord Action Bars
15:52.28[Ammo]Neronix: you're sounding just like Grayhoof
15:52.44NeronixI know he nicked a couple of my ideas ammo
15:52.50CIA-1103neronix 07Neronix * r6482 10Ace2/: AceEvent - Branching to add a name to the CreateFrame call
15:53.44NeronixGrayhoof just doesn't like competition
15:53.53Neronixwhereas I grit my teeth and work harder
15:55.04*** join/#wowace eternally777 (n=eternall@pool-71-254-221-251.hrbgpa.east.verizon.net)
15:55.17CIA-1103neronix 07Neronix * r6483 10Ace2/AceEvent-2.0.lua: AceEvent - Frame now has a name: AceEvent20Frame
15:55.20NeronixElkano: Try that
15:55.32Nightdew_the number in SomeSpell(Rank 5) is the same in every language right?
15:55.37Temwait
15:55.37Nightdew_even japanese ?
15:55.56Temthe AceEvent-2.0 has profiling code built in
15:56.03Temgotta go to work
15:56.05hastethere is no japanese WoW
15:56.09*** join/#wowace Worf (i=Worf@i-171.vc-graz.ac.at)
15:56.14Temwhen I get there, I'll find out how to activate it
15:56.32*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
15:56.34NeronixWell, it should still have a proper name for completeness
15:56.39AmadeoYeah!
15:56.40AmadeoI think
15:56.42Nightdew_i meant korean
15:57.08NeronixSo people who're wondering why some frame's handler's taking so much longer but dunno about Ace2 get their question answered
15:57.27NeronixAmadeo: Played with NS2 yet?
15:58.06TupladTekkub: what if I use a TGA file instead of a BLP file in Squeenix ?
15:58.47AmadeoNeronix: Funny you mention it, I was going to try it when the servers come up
16:00.16AmadeoI've been on Test too much :P
16:00.20TainYou should be able to use a TGA file instead of a BLP.
16:00.58NeronixOnly the core, Fu, duration and damage modules work right now
16:01.36TupladTain: thanks
16:02.08Tupladbut in Squeenix.lua there's this line ...
16:02.48Tupladit has a texture and a top texture basically, and I only have 1 texture for around the whole minimap
16:04.22ElkanoNeronix, what did you change? simply added a name to line 582?
16:06.36NeronixElkano: Yeah
16:06.56Elkanoso this should do? self.frame = CreateFrame("Frame", "Ace2 Event Frame")
16:07.47[Ammo]remove the spaces :p
16:07.49[Ammo]but shrug
16:08.56NeronixSpaces aren't valid in frame names iirc
16:08.58TupladFtH|Eagle: What's your resolution ingame ?
16:09.06FtH|Eagle1280x1024
16:09.13Tupladhmm
16:09.16Tupladand your scaling ?
16:09.21NeronixThe name is the global it'll be put in as well as the name GetName returns iirc
16:09.47[Ammo]1280x1024 and 0.64 scaling is perfect :)
16:09.52[Ammo]0.64 being minscale :)
16:10.10FtH|Eagledon't know
16:10.28Tupladhm
16:10.46TupladFtH|Eagle: my scaling is .78 or some, but Xart seems to be bigger on your screen >:|
16:11.17FtH|EagleNo matter what you set as your scaling, the art should always be the same size
16:12.07[Ammo]svn dead again?
16:12.19TupladFtH|Eagle: hm kay
16:14.29NeronixBah, the datumcenter's dead again
16:15.02Shyvadatumcenter? datacenter?
16:15.17Neronixaye, datumcenter
16:15.22Neronixdatum = singular of dat
16:15.24Neronix+a
16:15.48Neronixclad's datacenter sucks so much it could well be a datumcenter ;P
16:15.57Shyva:P
16:16.04vhaarr[Ammo]: seems so
16:16.08[Ammo]hrmf
16:16.17[Ammo]just when I was updating all my addons for the raid tonight :p
16:16.20Shyvadoes clad get anything for running it?
16:16.44Neronixeternal love?
16:16.51kergothNeronix: theres nothing invalid about having spaces in a global, other than the fact that you'd have to use getglobal() or getfenv(0) to obtain a reference to it.  it could well be that wow doesnt like spaces in frame names for some other reason, though, i wouldn't know
16:17.01Shyvawell, I guess it costs some money..
16:17.17Neronixkergoth: I see
16:17.41NeronixI thought there were special conventions for the frame name which is why I only used a-z + 0-9 when I named the frame
16:18.07kergoththat could be, i just wanted to point out that it being a global wouldnt have been the reason behind it :)
16:18.25MoonWolfRewriting the first addon you ever made after you have learned a shit ton of new stuff is fun.
16:18.37NeronixMoonWolf: Hell yes
16:18.38ShyvaMendeleev?
16:18.42MoonWolfSlash.
16:18.44hyperChipmunkyea it is
16:18.51ShyvaAh :)
16:19.11[Ammo]what is slash anyway?
16:19.35MoonWolfAdds the damage you would do with an instant attack to the weapon tooltip
16:19.36kergothnew slash? woot.  i need an excuse to drop instantdamage
16:19.41kergoth:)
16:20.08MoonWolfkergoth, it will be better, faster, have caching, and this time will include ability damage
16:20.31kergothhooray
16:20.36MoonWolfadditionally, it will have support for guns/bows/crossbows too. yay for hunters.
16:20.38kergothi like having backstab/ambush in there
16:21.01WorfFine, there is still need for smal and simple addons... /me happy ... i've been wondering if the stuff i do would be too primitive :D
16:21.29MoonWolfsmall addons are good.
16:22.03*** join/#wowace SilvioG (n=ircont9k@cpe-024-168-251-071.sc.res.rr.com)
16:22.30Worfyeah. it's difficult to find a good balance tough, because consistence and integration also is good. but i think it's ok the way i do it now
16:22.51kergothi'd rather run 5 small addons than one large one thatd likely have crap i wont use anyway
16:22.57*** join/#wowace Tem (n=tardmrr@204.90.50.252)
16:22.57*** mode/#wowace [+o Tem] by ChanServ
16:23.14MoonWolfkergoth, instantdamage is yuck
16:23.19Worfkergoth, yeah... that's why i'm using ace2 and modules now ... :D
16:23.34MoonWolfhave you seen how he determines damage on certain abilities ?
16:23.39Worfso people like you eventually use pparts of my stuff :D
16:24.06Neronixkergoth: You played with NS2 yet?
16:24.49kergothnot yet
16:25.01kergothMoonWolf: no, i havent yet worked up the guts to read the code :P
16:25.08kergothone of those i use but dont look at
16:25.11kergothlike auctioneer
16:25.34MoonWolfHe simply assumes you bought a new rank the moment you could.
16:26.04MoonWolftakes player level and if( playerlevel = x) then damage range = y
16:26.08kergothugh
16:26.11MoonWolfetc etc etc for every rank of every ability
16:26.38kergoththats just silly
16:26.48kergothi hate tooltip scanning, but thats better than guessing :P
16:27.06MoonWolfWhile up to date values for all abilities are right there in the spellbook
16:27.18MoonWolfi think those include talent increases too.
16:29.13vhaarrShyva: do you know if the thaddius module is good? I think we'll be trying him tonight.
16:29.55Worfhmm... can one help me with a lua issue: say i do a A = B .... if A and B are Variables, then the value is assigned, is there a way to make A point to B ( reference ) so that i can change B and change A with it..? ( damn, how do i explain what i need ... )
16:29.58[Ammo]pos neg triggers don't seem to work vhaarr
16:30.04SilvioGmust be nice to have healers competent enough to spank Patchwerk =(
16:30.04[Ammo]probably wrong events used
16:30.06vhaarr[Ammo]: aha
16:30.07[Ammo]so run transcript!
16:30.11vhaarrI will
16:30.20vhaarrthat's why I asked
16:30.22SilvioGPatchwerk best attempt 32% :(
16:31.16*** join/#wowace maia (n=maia@chello084112137081.14.11.vie.surfer.at)
16:31.45Shyvaindeed, what [Ammo] said :p
16:35.46vhaarrscratch that, thundering here now so I'll be unplugging the modem
16:35.48vhaarrno raid
16:35.50vhaarr:(
16:36.04Industrial`baaaaack
16:36.12Industrial`today
16:36.13Industrial`was
16:36.15Industrial`perfect
16:36.23MoonWolfgood for you
16:36.27MoonWolfnow dinnertime for me.
16:36.52Industrial`I went shopping and found everything I needed, on the way I stopped at my best friends dads coffee shop and he gave me some hash for free
16:37.06Industrial`Then no kidding I met this girl I know
16:37.29Industrial`and well.. we had a nice time *cough*
16:37.34TupladError: PROPFIND of '/root/trunk/ag_UnitFrames': could not connect to server (http://svn.wowace.com)  
16:37.37Tupladwth ?
16:37.39Industrial`and now I'm high \o/
16:37.44Neronix/cheer Industrial`
16:37.54NeronixNow if only I was that lucky with girls >.<
16:37.56Tupladthose Dutch people ... -_-
16:38.04Tupladlol
16:38.21maia*screenshotted*
16:39.13Industrial`Neronix, meh its mostly a matter of attitude. Be confident
16:39.20Industrial`maia, :>
16:39.44Neronixconfident? lol
16:39.54NeronixI've been rejected so many times it's sickening
16:39.56ag`is tehre anything lootlink-alike on the SVN?
16:40.00Neronixhow can I have confidence? xD
16:40.50Neronixag`: KC_Items
16:41.00ag`okies, thanks
16:41.04Neronixnps
16:41.26TupladNeronix: lol come over to my house
16:41.27maiafor some reason a song from a swedish musician from the early 90s is now in my head. dr.alban. don't want no coke, no heroin, no hash hash, no amphetamine.
16:41.31TupladI'll pimpify you
16:41.39Industrial`Its not like I havent been rejected at times but all I can say is dont do things you normally wouldnt - remarks and whatever - and just be yourself.
16:43.55NeronixI've been doing that for 16 years xD
16:43.57SilvioGsometimes you'll find that contrary to what you might think, the hottest girls are used to guys not talking to them (since guys get intimidated)
16:44.07Neronixbleh, my time will come eventually
16:44.07SilvioGso they're impressed when you approach them
16:44.20maiaag`: so shall I rework RosterLib for you?
16:44.29TupladIndustrial`: you're wrong
16:44.30SilvioGor sometimes they turn out to be even less confident in themselves than you are in yourself:)
16:44.38TupladIndustrial`: Neronix sucks with women, why would he be himself ?
16:44.53TupladWhen you appreach them, they shake their legs, they're confused as hell
16:45.04ag`maia, not sure you need to
16:45.11SilvioGlol
16:45.16Industrial`:s
16:45.41TupladNeronix: to get some openers, get a hot chick's pic, make a profile, and see people's reactions, you'll get a bunch of reactions like "hey hot lady wanna chat ?" but there will be that one that'll come over very confident and will get you interested :D
16:45.57maiaag`: well, I could do so. might be a good idea. and better I do it now instead of when more people are using the api.
16:46.02Industrial`Tuplad, lol lame :>
16:46.09TupladIndustrial`: no, it's pro
16:46.12NeronixTuplad: er, no
16:46.31Neronixpro? Is that you trying your ambiguous insult strategy again? :P
16:46.34TupladIndustrial`: harhar, I have 3 personalities - one for my family etc and friends, one for women and one of the wannabe coder :D
16:46.38TupladNeronix: no >:|
16:46.55hyperChipmunkdon't forget the idiot troll
16:46.59NeronixYeah
16:46.59Tupladoh yea, that one too
16:47.02Tupladand the LFG King
16:47.06NeronixThat was somehow unbanned
16:47.08*** join/#wowace clad (i=jnwhiteh@fairfax.dreamhost.com)
16:47.15cladHeyas
16:47.20hyperChipmunksup frood
16:47.25cladNeronix: Why did you have a need to name the AceEvent frame?
16:47.25hyperChipmunkI hate you again =)
16:47.29Neronixclad, the datumcenter got assraped by cthun
16:47.35cladhyperChipmunk: I'm better.. I never stopped hating you
16:47.47cladNeronix: hrm?
16:47.54Neronixclad: A) Completeness, B) Elkano noticed an anonymous frame was acting funny in debug profiler
16:48.06NeronixSo I did that to see if AceEvent was the problem
16:48.10hyperChipmunkoh hey it's up again
16:48.14hyperChipmunk<3 clad
16:48.29*** mode/#wowace [+o clad] by ChanServ
16:48.43hyperChipmunkChanServ is on my side
16:49.02Neronix~whalems Lyriki
16:49.04purlACTION oneshots Lyriki with a mortal strike crit while wielding a whale named Lucas, whose size is comparable to that of a PS3
16:49.13hyperChipmunk=(
16:49.15Neronixhow do you like that? ^
16:49.16Neronix+^
16:49.19hyperChipmunkyou'll die for that
16:49.21cladNeronix: Okay =)  That's probably a good thing to toss in commit notes, or forum posts.  If you did, I missed it :P
16:49.27Elkanook, it IS Ace2EventFrame that's acting funny wrt dp's OnUpdate
16:49.54cladDp?
16:49.59Elkanobut it only started once I joined AV and in there a raid
16:50.01NeronixI think something went wrong in the transition from 1.3 to 2.0
16:50.04Elkanodebug profiler
16:50.10cladoh okay :P
16:50.13cladWhats it doing?.
16:50.30Neronix1.3: 45 lines, 2kb
16:50.40Neronix2.0: 617 lines, 20kb
16:50.46Neronix19 even
16:51.04cladwell you can't compare 1.3 and 2.0
16:51.04cladat all
16:51.05clad=)
16:51.26CIA-1103neronix 07Neronix * r6484 10NanoStats2/FuBar_NanoStats2Fu/FuBar_NanoStats2Fu.toc: NanoStats2Fu - Fixed author field
16:51.31Elkanoiirc dp's 4th row shows (garbage) memory increase per call and this value is going upwards for Ace2EventFrame with each call (ofer 1kb by now and still increasing)
16:51.35clad1.3 wasn't an event system.. it was 15 lines of code to handle common registration.
16:51.48cladk.. lemme look
16:52.42ShyvaAce Options table for Perfectraid ace 2 is getting pretty hard to understand :-S
16:52.51Elkanoalso the value shown for timing is way over all other frames (it's around 200ms for Ace2EventFrame and eg 6ms for metrognome)
16:52.53Shyvait doesn't do what I want :(
16:53.10CIA-1103neronix * r6485 10FuBar_MiniClockFu/FuBar_MiniClockFu.toc: MiniClockFu - Fixed author field
16:53.17cladShyyva: Why is that?
16:53.22cladand don't put too much time into PR.
16:53.27CIA-1103neronix * r6486 10FuBar_MiniPerfsFu/FuBar_MiniPerfsFu.toc: MiniPerfsFu - Fixed author field
16:53.36Elkanoand after leaving AV I was getting a bunch of errors with Ace2Event:
16:53.36Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:216: attempt to compare number with nil
16:53.36Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:244: attempt to compare nil with number
16:53.36Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:244: attempt to compare number with nil
16:53.37Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:251: attempt to compare nil with number
16:53.40Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:251: attempt to compare number with nil
16:53.42Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:290: attempt to compare nil with number
16:53.44Elkano[17:18-474] Ace2\AceEvent-2.0\AceEvent-2.0.lua:309: attempt to compare nil with number
16:53.46maiaenough!
16:53.49Nightdew_FtH|Eagle: spell status working out for ya?
16:53.58Neronixwall of text crits the world for #NaN
16:53.59Neronixworld dies
16:54.00ShyvaI'm putting much time on it, but I like it, just for fun, and maybe you/someone else can use it :)
16:54.04Shyva*in
16:54.15cladwell i'm redoign it from scratch either way
16:54.21cladwith a common backend, like i said :P
16:54.50Shyva:)
16:54.56Shyvaare you going that now? or is it a future project?
16:55.17CIA-1103neronix * r6487 10FuBar_NavigatorFu/FuBar_NavigatorFu.toc: NavigatorFu - Fixed author field
16:55.41hyperChipmunkwell, if the original PR is anything to go by, it might be out before Christmas
16:56.09cladits my next project.
16:56.17cladhyperchipmunk: blow me?
16:56.26Shyvawhat's the current, Clique?
16:56.37cladclique is in the last stages.
16:56.45Nightdew_People are so nice to each other here
16:56.50cladthe fact of the matter is the way i wrote perfectraid was the first unit frame to see half of that technology and concepts.
16:56.54hyperChipmunkI kid, I kid =)
16:57.00cladand perfectraid was never my main project =)
16:57.04cladyou assholes just liked it :P
16:57.16Icerothwe are deeply sorry for that
16:57.21hyperChipmunkNightdew_: it's all good; clad is <3
16:57.26Shyvamake it your main project then! becuase we all love you ;p
16:57.54hyperChipmunkat least, I hope it's all good
16:58.00hyperChipmunkmaybe clad really does hate me
16:58.02Nightdew_okay.. lets not flip over to the other side.. fingers out of each others arses please.
16:58.13Shyvaanyways, I'm nearly done know anyways.. I just want neat chat cmds... becuase I need to learn how it works..
16:58.18Icerothbesides, naming something that you'd consider to be a tech demo with "perfect" just calls for trouble :)
16:58.25cladElkano: AceEvent's event handler is VERY expensive.. compared to other methods
16:58.31cladAnd I personally don't agree with it
16:58.34cladbut i'm not in a position to change it.
16:59.07Shyvayou are in the position to tell ckk to make it less expensive tho? ;-D
16:59.09NeronixSo we need to /poke ckk?
16:59.12cladThe event handler and the trigger event handler should not be the same.. if you're going to make the trigger handler be as expensive as it is.
16:59.18Elkanowell, but it seems like it's not the OnEvent but the OnUpdate stuff that's giving a hit
16:59.24cladok
16:59.25cladthat's good to know
16:59.29cladgimme a sec
17:00.12Elkanoand if the 4th value shown in DebugProfiler is realy the increase per call, an increasing value there defenitly is poiting out to sth going wrong
17:00.29Industrial`http://www.youtube.com/watch?v=2wPglHZQf-0
17:00.30Elkano(it's at 2600B atm)
17:00.38FtH|EagleNightdew_: found a problem with acelocale, so I had not much time to test it yet
17:01.03Nightdew_np
17:01.24Nightdew_haste wont humor me with using it, so i have to bug you lol
17:01.28maiaDebugProfiler?
17:01.32cladElkano: if you want do to in-depth testing
17:01.36cladI suggest getting rid of ALL addons
17:01.47cladhaving an addon with JUST AceLibarry, AceEvent and some lua file.
17:01.55hastehuh?
17:02.04hasteI haven't said anything about using or not using it
17:02.33Nightdew_hey clad
17:02.34clad(test memory before doing anything).. then change the lua file after doing a manual embed of AceEvent on a namespace
17:02.47Nightdew_clad: why do you use your own translation of Rank if its in globalstrings?
17:02.54clad(test memory at that point)... then register an event, that goes to a method that has nothing
17:03.01cladNightdew_: that's the PVP rank.. which is different than spell rank
17:03.09cladspell rank doesn't have a globalstring that i could find.
17:03.23Elkanothe problem is that I only witnessed this in AV so far so testing will become hard :/
17:03.49cladah.
17:03.49cladthat sucks.
17:04.03cladwell unfortunately I can't help you all that much =/
17:04.38Nightdew_RANK = "Rank";
17:04.57cladNightdew: yes.. but that is the string for PVP ranks.. NOT spell ranks.. they're different words in different locales.
17:05.11maiamay I ask what DebugProfiler is? is this an addon similar to LuaProfiler?
17:05.33cladNightdeW: this is what my users say, and localising it myself fixed their issues.
17:05.54Nightdew_very well
17:05.56cladif you find otherwise i could certainly clean it up
17:06.03cladbut id ont have other globalstrings on my person.
17:06.53Nightdew_hmmm
17:07.04Nightdew_i need to make my lib then a localized one
17:07.19cladok i'm off to schedule my trip to the UK
17:07.20cladhave fun
17:10.23maiaag`: I'm rewriting the updatedUnits table. just FYI.
17:14.04*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
17:16.00TupladThe maximum art size that can be added is 512x256 ?
17:16.06TupladOr is it "the power of 2" ?
17:30.30*** mode/#wowace [+o ckknight] by ChanServ
17:32.35ckknighthey all
17:32.55hyperChipmunksup
17:33.06Nightdew_greetz mr. knight
17:33.52ckknightI have work  today :-p
17:34.07Industrial`ckknight, \o/ $$$
17:34.09hyperChipmunkle goshums
17:36.12maiackknight: remember my question from yesterday regarding the iterator? it turned out to be me trying to integer-iterate a table which had non-integer keys. How obvious - but still even the few people who took a look a the code didn't see it. at least now I'm familiar with "key = next(tbl, key)". :)
17:36.43ckknightpairs vs. ipairs
17:40.37*** join/#wowace Industrial`` (n=tom@hellsblade.xs4all.nl)
17:42.43MikkHumm
17:42.55*** join/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
17:42.56JoshBorkehi
17:42.57MikkIf I were to add a rate throttle based on the FPS dropping too low
17:43.10Mikk... what'd a good target FPS be? o.O
17:43.13Mikk15? 20?
17:43.42maiaMikk: huh?
17:43.52JoshBorkeMikk: don't make it static, but a percentage of the max
17:44.03Elkanockknight, now I'm sure that my problems with JostleLib-2.0 aren't caused by JostleLib-1.0
17:44.13ckknighthrm.
17:44.33maiaI'm happy if I have more than 4FPS when attempting Razorgore. Can't even imagine what 15FPS would be like.
17:44.38ckknightElkano, minimize it to the minimal amount of addons, then tell me what they are
17:44.38Mikkhaha
17:45.00JoshBorkemaia: lol
17:45.02Frittiheya people
17:45.07Elkanook, I'll try
17:46.12CIA-1103ag * r6488 10ag_UnitFrames/ (ag_Defaults.lua ag_UnitClass.lua ag_UnitFrames.lua):
17:46.12CIA-11ag_UnitFrames -
17:46.12CIA-11<PROTECTED>
17:48.04*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
17:48.33Elkanockknight: minimal list: FuBar2 ;)
17:48.52ckknightthat doesn't help me, cause it works for me
17:49.05CIA-1103ag * r6489 10ag_UnitFrames/ag_UnitClass.lua:
17:49.05CIA-11ag_UnitFrames -
17:49.05CIA-11<PROTECTED>
17:49.11ckknightzip up your FuBar SVs and your FuBar addon and email em to me
17:49.26Elkanobut that could indicate that for some reason the bars don't register correctly for me
17:51.36CIA-1103saroz * r6490 10sRaidFrames/sRaidFrames.lua:
17:51.36CIA-11sRaidFrames:
17:51.36CIA-11- Finally fixed all scaling problems, what a pain :/
17:51.36CIA-11- Basic support for layouts, disabled by default
17:51.36CIA-11- Removed some unneeded code from SetStyle()
17:57.39*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
17:57.50Tupladerf, how do you move oCD?
17:57.52phyberanyone else use XRS see that it's quite horribly broken right now?
17:58.09FtH|Eaglewhy?
17:58.51kergothphyber: how so?
17:59.03phyberkergoth: I can't create bars, and there are no default bars
17:59.08kergothweird
17:59.12phyberbefore I wiped the DB it was complaining about mana vars and stuff
17:59.24hasteTuplad: you don't
17:59.29phyberBarClass.lua:68: attempt to index field `?' (a nil value)
17:59.38kergothgod i love the new bugsack
17:59.39phyberget that when tryign to make a new bar.
17:59.40hyperChipmunkdarn that field `?'
17:59.41kergothsooo helpful
17:59.47phybernew bugsack ye say?
17:59.59kergothaye, all ace2 and fubarish, with backtraces
18:00.03hyperChipmunkhas it been merged in trunk?
18:00.03kergothFritti's branch in svn
18:00.06kergothnot sure
18:00.21hyperChipmunkit ought to be
18:00.24hyperChipmunkget everyone using it
18:00.25ag`http://wow.jaslaughter.com/files/minigroup/wip-andreasg/ss/ss4.jpg
18:00.28ag`:P
18:00.30hastekergoth: hmm, is it safe to use the SVN version, or should I leech yours?
18:00.39kergothphyber: http://kergoth.com/images/wow_041.jpg
18:00.40hyperChipmunkkerg's don't work; svn does
18:00.51kergothfritti broke svn
18:00.57kergothchecked in changes without testing in wow
18:01.00kergothi'll update mine, hol dup
18:01.07hasteaye
18:01.10hyperChipmunkyesterday, his worked and yours didn't
18:01.10phybersexy.  'svn co $that'
18:01.30Tupladhaste: o_O
18:01.38FtH|Eaglephyber: what problems do you have exactly with xrs?
18:01.52phyberFtH|Eagle: I can't create new bars and there are no default bars.
18:01.59phyberBarClass.lua:68: attempt to index field `?' (a nil value)
18:02.04phyber^ trying to create a bar
18:02.21FtH|Eagleafter an update to the new version?
18:02.34Frittiwotwot
18:02.53Frittikergoth: it does work :)
18:02.57Frittitesting right now
18:03.03Tupladhaste: will I ever be able to move 'em then ? :)
18:03.10Frittionly thing is, on load error of an ace2 addon, it seems that other ace2 addons also get borked
18:03.20hasteTuplad: When I care to rewrite large parts of the addon - yes
18:03.27Tupladhaste: ok
18:03.35Tupladhaste: you're a carebear so it should come soon 8)
18:03.42hastehah
18:03.45kergothFritti: ah. downside to using ace2 in such a critical addon, i suppose :\
18:04.01kergothFritti: still, thats odd
18:04.33hasteI wish I had less plans for add ons
18:05.01kergothFritti: i vote for merging bugsack to trunk. it isnt like rowne is around.
18:05.03FtH|Eaglephyber: erase your old db and try again. I had to change the db style in one of the versions, maybe that's your problem right now
18:05.11maiaag`: the names are completely unreadable. but I like the rest :)
18:05.13Icerothbah, was a mistake to update mods right before c'thun practice, XRS blew to pieces :|
18:05.15kergothFritti: and as hyper says, itd get more people using it
18:05.18phyberFtH|Eagle: I already cleared the DB, and the SV file is empty :/
18:05.19Frittiok
18:05.21Frittiwait a sec
18:05.25kergothFritti: want me to do the merge?
18:05.25FrittiI'm adding a feature to BugGrabber
18:05.29kergothokay, let me know
18:05.30Frittithat dumps loadtime errors
18:05.34FtH|Eaglethat's weird, it works perfect for me ...
18:05.34Frittiif BugSack didn't load
18:05.37kergothah
18:05.38kergothcool
18:05.39ag`maia, probably yes, my mistake having raid color names and bars on at the same time
18:05.46hasteFritti: does it use the old GUI?
18:05.51FtH|EagleIceroth: what's exactly your problem?
18:05.59Frittihaste: unfortunately, it does, but it has a nifty fu-2.0 plugin added :)
18:06.08hasteFritti: I don't use Foobar :p
18:06.16hastethat's one more icon around my minimap, which I doesn't see ^^
18:06.20maiaag`: well, also the font is tiny and the drop shadow makes it even worse - imho.
18:06.24Frittiif you have suggestions for the UI please let me know
18:06.28kergothFritti: maybe you should split out the window + fubar plugin and such into a seperate addon, and move the ability to capture runtime errors and dump to, say, chat, into a core addon that doesnt use ace2?
18:06.29Icerothgot about kazillion error messages, first seemed pretty much like that createbar thing
18:06.30FrittiI'm not sure what's useful for an error mod
18:06.37Frittikergoth: probably
18:06.40hasteanyway Fritti, give me a highlight when it works
18:06.47Icerothworked just fine with the version 2h or so ago, updated now and relogged, bum
18:06.47hasteI'll might go emo and re-design the GUI then
18:06.59Frittithis temp hack will show load errors in your chat frame if bugsack doesn't load so you'll at least have a chance of fixing them
18:06.59Icerothanyhow, gotta pay more attention to the boss ->
18:07.18hyperChipmunkFritti: <3
18:07.19FtH|Eaglemaybe something in acedb went wrong?
18:07.23hyperChipmunkwas having problems with that yesterday
18:07.29Tupladhmm
18:07.30hyperChipmunkit just /dev/nulled my errors =P
18:07.47hyperChipmunkas for the GUI, it needs a smaller font
18:07.50Tupladwhen you detach to minimap and move the icon with visor(square minimap) and you relog, it goes back to it's original position >:|
18:08.10hyperChipmunkcurrently, you get like 16 characters and lots of ....
18:08.11[Ammo]ag: I can't detach my pet from my player frames anymore :p
18:08.16[Ammo]ag: they're stuck and grouped
18:08.36phyberFtH|Eagle: strange.  it worked after I quit the game and reloaded
18:08.41CIA-1103fritti 07Fritti * r6491 10!BugGrabber/!BugGrabber/BugGrabber.lua: !BugGrabber: - Print out the list of load time errors to the first chat frame if BugSack failed to load
18:08.50phyberFtH|Eagle: seems that a "delete db" and reloadui wasn't enough for some reason :)
18:09.07FtH|Eaglemaybe
18:09.14FtH|EagleI deleted my savedvar and tested it right now
18:09.17phyberstill didn't have default bars, but no big deal :)
18:09.18FtH|Eagleand it's working
18:09.26ag`maia, dunno -- with no drop shadow the font would merge into the bar and become invisible
18:09.27FtH|Eaglethere are none any more
18:09.49ag`size is a scaling thing, I've just set mine to a very low scale
18:11.34phyberFritti: nice mouseover stuff on the bars now :)
18:11.38phyberoops, FtH|Eagle :)
18:11.38maiaag`: hmm. what about player names in CAPS?
18:12.36JoshBorkebye all
18:12.37*** part/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
18:13.03ag`caps? :P
18:13.24[Ammo]ag': how do I ungroup my pet from my player?
18:13.34ag`[Ammo], when I add an option for it
18:13.35Frittichange, damn font :) I suck at XML
18:13.40[Ammo]ag`: k
18:14.22hasteFritti: just tell me when it works, I'll fix the GUI ;)
18:14.31FtH|Eaglephyber: thx, and let me know if have more problems or anything else
18:15.28Frittihaste: oh it works right now
18:15.41hasteFritti: hokai
18:15.55Frittilet me merge it to trunk then
18:16.02Frittiyou can fix the font there, ok?
18:16.02hasteoh one more thing
18:16.08hastecan you rename the folder?
18:16.11hasteto BugGrabber
18:16.14Frittisure
18:16.15hastethe ! is just a PITA :p
18:16.21Neronix`afkMH3's almost ready to test ^^
18:16.22hasteremember to  rename the TOC also ^^
18:16.23Frittialthough it does work for some people
18:16.33hastefor some, but not many :(
18:16.48Frittican't we bug slouken for alpha loading on all platforms btw?
18:17.11hasteI rather not have it actually :p
18:17.23hastemod authors using !!!!!!!!!! is the worst
18:17.30kergothhaste: which is why buggrabber is optionaldeps of bugsack, you dont have to use it
18:17.42hasteWhy not just use optionaldep for the addons you HAVE to load before?
18:17.50kergoth?
18:17.51hastekergoth: oh, it is ?
18:17.53kergothyeah
18:17.56Frittiyes
18:17.58kergothi just use LoadWith myself
18:18.00Frittidue to the previous discussion :)
18:18.02kergoththen i dont have to modify other addons .toc's
18:18.10Frittidoes LoadWith: FrameXML work?
18:18.12kergothecho LoadWith: SomeEarlyLoadingAddon >> BugSack/BugSack.toc
18:18.14kergothdunno
18:18.15FrittiI'd love that :)
18:18.30NeronixIt doesn't
18:18.30hasteWhat happens if you delete SomeEarly addon?
18:18.39NeronixI think maia tested that yesterday
18:18.51kergothgood question
18:19.44kergothi use the loadwith thing for warmup, in my addon set
18:19.49kergothcheap hack, but it works
18:20.10Neronixif the mod it should loadwith isn't there, it'll remain LoD
18:20.14hasteI just had Ace use Warmup as a optional dep :p
18:20.20NeronixLoadWith only works for LoD addons btw
18:20.24kergoththis spam email says, and i quote, in the body of the email: "blah blah blah2 blah blah blah blah2"
18:20.33kergothwhat exactly are they trying to sell me?
18:20.50kergothNeronix: well, it works for me with warmup, and warmup isnt LoD.
18:20.54kergothNeronix: have you actually tested it?
18:21.05maiakergoth: they figured that byaesian filters assume mails containing "blah" probably arent spam but ham.
18:21.07NeronixI used to use LoadWith when all lexan did was protect the AH
18:21.18NeronixIirc, it said on wowwiki that it only works for lod addons
18:21.31kergothmaia: right, it gets past filters, but then what?
18:21.35kergothdo i respond saying i want ham?
18:21.39kergothwhat are they trying to sell?
18:21.44maiakergoth: well, was that the only text?
18:21.44Neronixyour time
18:21.47kergothmaia: yes.
18:21.48kergoththat was it.
18:22.07maiakergoth: then they are waiting for a reply. to then know your email address is being read.
18:22.08CIA-1103fritti * r6492 10/trunk/ (4 files in 2 dirs): BugGrabber: - rename the folder; due to the fact that load order is not alphabetical it doesn't make sense to have ! in the name. Use LoadWith to force it to load early.
18:22.15kergothmaia: good idea. a probe.
18:22.17maiakergoth: to *then* sell you even more stuff.
18:22.19kergothstill, struck me as odd
18:22.24kergothah well
18:22.54*** join/#wowace gnorlish (n=jaydee@70-38-2-202.vnnyca.adelphia.net)
18:23.26hasteYou know your tired when you write: wget <svn>
18:23.33kergothhehe
18:23.44maiakergoth: good thing they don't browse hosts in IRC channels yet. and send stuff to e.g. office@neutrino.j..p..com
18:23.54kergothitd be cool if libcurl/curl supported the new ssh IETF draft
18:24.08kergoththey're working on a standard ssh url format
18:25.00Frittimeh, I didn't copy the branch to start working on it. stupid me.
18:25.06kergothdoh
18:25.12kergothbad fritti, bad. no cookie for you
18:25.36NeronixShould MH3's GetTargetData option return "nil ,nil" "0, 0" or "current%, max%" if the data's unknown for whatever reason?
18:25.52kergothmh3? mobhealth3?
18:25.58CIA-1103maia * r6493 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: reworked updatedUnits table. Now sends unit objects (including old valued), not names.
18:25.59Elkanockknight, I'm getting closer to the JostleLib bug
18:26.02NeronixYeah kergoth
18:26.03Frittikergoth: ah well, do you have a problem with losing our branch's history? :)
18:26.10hasteNeronix: do you follow the current 'standard'?
18:26.25NeronixThat's not for the compat functions, it's for the new ones
18:26.34kergothFritti: i always have a problem with losing history, but theres nothing to be done about it now, just copy the new files over and update the trunk manually
18:26.34Neronixcompat functions work how they did in older versions
18:26.35*** join/#wowace hyperChipmunk (n=staharaj@d14-69-214-77.try.wideopenwest.com)
18:26.45hasteNeronix: Well, returning nil is bad IMO :p
18:26.50Frittikergoth: I can also remove the ones in trunk now and branch our branch
18:26.54*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
18:26.55kergothyou shouldnt return nil unless theres an error imho
18:26.57hasteNeronix: so it should be current and max
18:27.00CIA-1103saroz * r6494 10sRaidFrames/sRaidFrames.lua:
18:27.01CIA-11sRaidFrames:
18:27.01CIA-11- Massive performance update: Nolonger uses an OnUpdate routine, we now hook UNIT_HEALTH etc. and only update the data on the units that need it.
18:27.01CIA-11- Updated performance for feign death detection, should be a little cleaner now.
18:27.01hastebut that's just me :D
18:27.04NeronixYeah, that's what I was thinking
18:27.04kergothits common lua convention to return nil, "errormessage" on error
18:27.17kergothnot that it matters in wow, but i like it :)
18:27.18Nightdew_not finding any data should be a special state
18:27.21hasteSairen: hehe, OnUpdate is evil :D
18:27.23Elkanofor some frames, it looks like you only update their position if it's different from their last known pssition
18:27.53ag`Sairen, checked out aguf?
18:27.54hasteargh
18:27.57hasteI'm so damn tired now
18:28.00hasteI can't even spell
18:28.12*** join/#wowace cladbot (n=piespy@cpe-69-202-110-177.twcny.res.rr.com)
18:28.22hastewhat URL does cladbot save the data?
18:28.42maiaanyone familiar with 1.12? if you're in a raid and then zone into a cross realm battleground (and therefor get auto-grouped with the others), will you auto-leave your old raid, or will you be in 2 raids, the old (original) raid plus a new battleground group with unit IDs such as "battleground20pettargettarget"?
18:28.42hasteor imagse for that matter
18:29.00Frittihow do I set properties using this GUI svn thingy *grmbls*
18:29.13hasteGUIs are evil!
18:29.14Elkanoso after you updated them once you'll only update them after they had been moved somehow
18:29.32MikkFritti: Do regular "Properties" on a file
18:29.38MikkLook in the "Subversion" tab
18:29.45MikkYes... somewhat unexpected integration there
18:31.42CIA-1103fritti * r6495 10/trunk/ (12 files in 3 dirs): BugGrabber, BugSack: - "Merge" in my branch (not really a merge, I didn't copy them over to start with *shame*)
18:32.09FrittiMikk: thanks, I found it
18:34.18hasteFritti: update the dep on buggrabber
18:34.29hastesack even
18:34.47kergothwhats a good public site for uploading character profiles?
18:35.00hastekergoth: ctprofiles.com
18:35.04CIA-1103fritti * r6496 10BugSack/BugSack.toc: BugSack: - Catch up with BugGrabber rename
18:35.09Frittigood catch haste
18:35.09hastehopefully WoWHead will get it, since wowhead is superior
18:35.21kergothaye, wowhead is a well done site, i love the interface
18:35.23hastealso, does it depend on Ace still :p ?
18:35.26hasteor did you fix that
18:35.27hyperChipmunkooh, so no ! anymore?
18:36.07kergothhyperChipmunk: right, just add the appropriate .toc modification to get buggrabber loading early
18:36.26hyperChipmunkyeap
18:36.30hyperChipmunkdo that anyways
18:36.35hyperChipmunkcuz the ! means nothing for me
18:36.38Mikki.e. "LoadWith:" something you want it loading before?
18:36.47hyperChipmunkyea, Ace is a good candidate
18:36.59MikkNot for much longer :-P
18:37.02kergothMikk: well, itll load after that something loads, due to the nature of LoadWith
18:37.04hyperChipmunksince lots of stuff in my directory relies on it
18:37.11kergothso not perfect, but better than injecting extra deps into other addons imo
18:37.18Mikkkergoth: ..... oh. i thought LoadWith meant to load before
18:37.29hyperChipmunkand it's near the top anyway, if you go alpha
18:37.36kergothwhat good would it do your addon to load before the auction house, if its an auction house addon?
18:37.42kergothor a trade skill addon before the trade skill frame?
18:37.51MikkMeh =)
18:37.56MikkCan always delay init :-P
18:37.58hyperChipmunkwhat's the third directory?
18:38.01MikkUnless you're using XML
18:38.03MikkDon't do that =)
18:38.08hyperChipmunk14:31 < CIA-11> fritti * r6495 /trunk/ (12 files in 3 dirs): BugGrabber, BugSack: - "Merge" in my branch (not really a merge, I didn't copy
18:38.16kergothhyperChipmunk: he probably removed the old and added the new, or something
18:38.21hyperChipmunkah
18:38.25hyperChipmunkright, BugGrabber
18:38.26Fritti?
18:38.28kergothno third addon
18:38.33hyperChipmunk\!BugGrabber got axed
18:38.39*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
18:38.43FrittihyperChipmunk: third dir is Libs inside BugSack I think
18:38.46FrittiI hope
18:39.04hyperChipmunkah, it doesn't count externals
18:39.06hyperChipmunkduh
18:40.25kergothhaste: have to manually input info on gear to ctprofiles.net, or do they have an addon and an uploader?
18:40.32kergothcause i'm lazy
18:40.38kergoth:P
18:40.43hasteThink you have to do it manually :p
18:40.48kergothbah :)
18:40.50CIA-1103fritti * r6497 10/branches/!BugGrabber/: !BugGrabber: - Remove, merged to trunk
18:40.55hasteNo use trying to go for the automatic systems
18:41.00hastesince they are windows only :p
18:41.09kergothsome work under wine. the wowhead one does, sorta
18:41.13kergoththe alla one doesnt, it requires IE libs
18:41.16kergothpain to get that going
18:41.26hyperChipmunklolinations
18:41.30CIA-1103fritti * r6498 10/branches/BugSack/: BugSack: - Remove, merged to trunk
18:41.32hyperChipmunkgod I hate MS
18:41.35Elkanockknight, big question: do you play with global ui scale?
18:41.53Mikkwho doesn't? o.O
18:42.07hyperChipmunkyea, but I had forgotten for a few minutes there
18:42.27hastehmm
18:42.32hasteI can't see my Character
18:42.35hasteit's just the shadow :p
18:42.51Mikkgrats
18:42.55Mikkclassic =)
18:42.59Nightdew_I dont lol.. Made lots of money through MS
18:43.04Elkanowell, mikk, I'm trying to hunt down a bug with JostleLib that ckknight isn't having. if he dows play without global scale, that could be the cause of the bug ^^
18:43.12Mikkah =)
18:44.23Elkanook, disabled mine, wasn't the cause :/
18:44.55*** join/#wowace clad (i=jnwhiteh@fairfax.dreamhost.com)
18:45.06cladSaroz not around anywhere?
18:45.32Elkanothe problem is that GetLeft()/GetTop() seem to return different values when called during login compared with later
18:46.17FrittiElkano: maybe the frames are user placed?
18:46.22*** join/#wowace `-FISKER_Q\ (i=blah2@85.24.17.250)
18:46.36MikkThat'd make sense
18:46.36Elkanoit's the MinimapCluster for me :/
18:46.54MikkMoveAnything might change something?
18:46.57MikkOr something like that
18:47.03FrittiElkano: try to do /script MinimapCluster:SetUserPlaced(nil) and then reproduce the bug?
18:47.10Industrial``Error REPORT request failed on '/root/!svn/vcc/default'
18:47.18Industrial``Error Cannot replace a directory from witin
18:47.32ElkanoMinimapCluster:IsUserPlaced() -> empty result
18:47.36cladwas i a really big asshole in this response?  http://www.wowace.com/forums/index.php/topic,1758.msg32974.html#msg32974
18:47.45cladcause i'm not trying to be, i'm just annoyed.
18:47.56Industrial``wtb fix + svn to keep updating the rest and not quitting at some point so i dont know WHAT addon is causing it
18:48.22Elkanoand SetUserPlaced doesn't work -< MinimapCluster not movable/resizable
18:48.42*** join/#wowace Saroz (n=Saroz@0x50a422a5.slnxx1.adsl-dhcp.tele.dk)
18:49.06cladSaroz: Heyas.. I just responded to your post... and I'm looking at your other code and I see some other "not so healthy" things.. if you want to talk about them at all.
18:49.29Industrial``Elkano, make another frame and anchor the cluster to that and move that
18:49.30FrittiElkano: of course :-/ strange
18:49.38*** mode/#wowace [+o clad] by ChanServ
18:49.51maiaso, noone has been using 1.12 yet in battlegrounds?
18:50.00Sarozclad, I saw that.. are you referring to hooking UNIT_HEALTH etc.?
18:50.13cladyep
18:50.16cladand its worse than I thought.
18:50.40cladsince you decide to hook the mana/energy events as well.
18:50.43Sarozwell I just added that, instead of an onUpdate that ran every 0.2 secs
18:50.44Elkanoid, I'm not planing to move it myself, but JostleLib should be moving it (and does so for ck)
18:50.45Sarozyea I know that
18:50.49cladSaroz: You should read my post
18:50.52SarozI did
18:51.04cladOk
18:51.30cladI suggest you adopt the method used in PerfectRaid
18:51.31MikkAn onUpdate that runs every 0.2 secs costs like ... nothing
18:51.38cladMikk: Not true at all
18:51.45Tupladhm, AceTimer doesnt show up a thing
18:51.49cladMikk: That depends entirely on what you DO during that OnUpdate
18:51.53MikkOf course
18:52.13Frittimeh, buggrabber generates an error :) off to fix it
18:52.22MikkYou have to do a lot to beat repainting stuff for  every damn event you receive though :-P
18:52.39Industrial``Elkano, whats jostlelib :>
18:52.57Tuplado wait it does :o
18:53.09Nightdew_clad: already done with the UK ;)
18:53.10Neronixclad: Does that argument hold true for non-raid frames?
18:53.17Nightdew_clad: where you staying anyway
18:53.29Elkanoit's used by FuBar to move things like Minimap, player frame, ... up or down when you anchor bars on the top/bottom of the screen
18:53.31Sarozclad, I see your point about health etc, but not about debuffs.. you won't see debuffs fireing like health and mana
18:53.36cladNeronix: Absolutely.. but to a lesser degree
18:53.43cladSaroz: Ever been to lucifron?
18:53.46clad40 events in a second.
18:53.49cladless than a second
18:53.54NeronixI should talk to haste
18:53.55cladthen subsequent events firing as they're decursed.
18:54.03Industrial``Error REPORT request failed on '/root/!svn/vcc/default'
18:54.04Industrial``Error Cannot replace a directory from witin
18:54.04cladThat was the original source of CTRA lockups during cursing/decursing.
18:54.11clad(that and the reporting over the channel)
18:54.11hasteNeronix: *runs*
18:54.15Industrial``Whats this and why do I keep getting it
18:54.17Saroz40 events in a second is better than 40 every 0.2 second
18:54.19cladNightdew_: I'm booking the flights tonight
18:54.23Elkanoclad, the problems with AceEvent could lie somewhere in the heap code :/
18:54.26NeronixIf he's too busy, I can try to convert oUF to that paradigm myself
18:54.27cladSaroz: You're not understanding.
18:54.33cladSaroz: Read the perfectraid code, and my post again.
18:54.35SarozI see your point
18:54.37MikkNo you dont
18:54.57cladI update AT MOST every 0.2 seconds for ONLY the frames that need it.
18:54.58*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
18:55.23MikkWhich is a hell of an optimization in a situation where you're reciving several hundred combat related events per second
18:55.29Neronix/poke haste
18:55.35hasteNeronix: /poke
18:55.55NeronixWhat do you think? Would you think that paradigm would suit oUF?
18:55.56cladSaroz: I'm not trying to be a bitch.. but you completely UN-optimized the event handling in PerfectRaid.. which I put a lot of time, study and research into.
18:56.12hasteNeronix: your health thingy?
18:56.16Industrial``http://www.wowace.com/forums/index.php?topic=1750.new#new
18:56.17SarozI wasn't aiming at using PerfectRaid's event handling
18:56.22cladyou should
18:56.23Nightdew_clad isnt trying.. it comes natural
18:56.27ThraeUgh, didn't get the job. I lost by an inch. The other candidate had a tiny bit more experience.
18:56.33Sarozok, so the way I see it, I could have an onupdate running, and add dirty[unit] = true for every UNIT_HEALTH UNIT_MANA etc, unless the UNIT_MANA fireing is in itself expensive
18:56.36cladThrae: that sucks.
18:56.37Sarozeven if you don't act on it
18:56.50Nightdew_Thrae: Sorry to hear..
18:56.58Neronixhaste: Clad's idea. Instead of reacting to every single unit_health/mana/aura, why not update 'dirty' frames every 0.2 sec?
18:57.03hyperChipmunkThrae: that sucks...get back to your addons
18:57.13Neronixif you want that, I'll try and convert if you don't have thing
18:57.18Neronixs/thing/time/
18:57.25hasteNeronix: you think it would be worth it, except for on the target's target?
18:57.38cladsaroz: Don't register for UNIT_MANA
18:57.41cladupdate it every 1.0 seconds
18:57.50cladi.e. use the OnUpdate/handling structure from PerfectRaid
18:57.51hasteNeronix: give me some of that coffee! I slept two hours today :(
18:57.58cladyou can change the code.. but there's a good reason for all of it being there.
18:58.01Neronix~give haste coffee
18:58.08purlACTION gives coffee to haste
18:58.08ThraeDamn you all, hopefully soon I won't have time to code addons!
18:58.13hasteThrae: huh?
18:58.24ThraeWell, mostly damn hyperChipmunk ;)
18:58.26Nightdew_Thrae: where you at
18:58.31Tupladhaste: is there a module that actually checks wether people have CTRA or oRA installed ?
18:58.32hyperChipmunkscrew you too, pal
18:58.39Sarozwhy not hook UNIT_MANA? it will only run every 0.2 seconds anyway
18:58.51hasteTuplad: No, there is no WAY to figure it out, without modifying oRA to report it's oRA
18:58.51Tupladwen I do /ora version list it says "unknown" to some people, but they do actually use CTRA
18:58.55ThraeNightdew_: Mmmm Maryland, why?
18:59.00cladIndustrial: what are you doing when you get that error?
18:59.51MoonWolfif i have the string "Speed 1.80" how do i capture 1.80 from it ? I though "Speed (%d.%d)" would do it.
18:59.55MoonWolfbut it doesn't.
19:00.08Sarozclad: why not hook UNIT_MANA? it will only run every 0.2 seconds anyway (repeat for highlight)
19:00.09hyperChipmunk%d.%d+
19:00.18MoonWolfright
19:00.22hyperChipmunkmoron
19:00.28cladSaroz: Because UNIT_MANA fires more often than UNIT_HEALTH
19:00.37cladand you don't ever need to know about someone's mana more than 1.0 second at a time.
19:00.42cladit sjust extra overhead that you don't need.
19:00.48cladif you're actually interested in optimization.
19:00.49Sarozgood point
19:01.13kergoththats a good idea.  throttle the events
19:01.18MoonWolfhyperChipmunk, nul
19:01.22cladLay On Hands is the only situation that would matter.. and whether you find out about it in 0.2 seconds or 1.0 seconds.
19:01.30cladkergoth: I've been doing it for 9 months =)
19:01.37kergoth:)
19:01.41cladkergoth: and so is any addon that borrows the right code from PerfectRaid
19:01.47kergothwoot, new cedega update, 5.2.4
19:01.50CIA-1103ag * r6499 10ag_UnitFrames/ (4 files):
19:01.50CIA-11ag_UnitFrames -
19:01.50CIA-11<PROTECTED>
19:01.59kergothag`: nice
19:02.11ag`it works pretty good now kergoth
19:02.14MoonWolfgrouping ?
19:02.33Sarozclad, ok, I'll try it -- the only reason I didn't want to use it, was because it was indeed dirty, but you seem to have done your homework
19:02.34Tupladhaste: oCD does the coldblood thingie wrong
19:02.38ag`anyone other Ace2 projects using AceOO as much as I do yet?
19:02.45Tupladhaste: coldblood's CD only starts when CB is used
19:02.47kergothMoonWolf: group party frames together as one unit for example, afaik.  i think mg2 did that
19:02.47hasteTuplad: I know, I'm changing pretty much the whole addon
19:02.51cladSaroz: Dirty didn't refer to it being a hack.. it was literally a dirty flag
19:02.53Mikmayo
19:02.54kergothag`: i doubt it.  most havent a clue about OOP
19:03.00ag`:P
19:03.02clada well known programming technique =)
19:03.07ag`bbl, getting ice cream
19:03.16Mikmaice cream <3
19:03.18MoonWolfgood idea
19:03.35hasteI actually bought ice cream yesterday :p
19:03.41MoonWolfag
19:03.42FtH|Eagleag`: XRS ;)
19:03.51MoonWolfill use that much OO when I need it.
19:04.14hasteI wish I had delayed oUF2 more :(
19:04.17hastecba to change it again :p
19:04.18MikmaTuplad: delete settings :D
19:04.34Neronixclad: Did you put all the results of this research somewhere?
19:04.40kergothcandybars should be using aceoo classes, not mixins, dangit
19:04.48MoonWolfright
19:04.49kergothsome day i'll get sufficiently annoyed
19:04.53MoonWolfgot the capture working.
19:04.55MikmaMoonWolf: help meh
19:04.59cladNeronix: It was pretty well known back when we were going through it.. so no.
19:05.05MoonWolfmikma... nuuh
19:05.07cladIts just common sense at this point tho
19:05.08NeronixI see
19:05.10cladi could write something up i suppose.
19:05.12MoonWolfneed to finish slash while i have motivation.
19:05.16MikmaMoonWolf: my code don't work :D kergoth fixed it last time but now i can't get it to work :D
19:05.24kergoth~larson's rule #1 of open source
19:05.25purlOne must reach the level of sufficient annoyance in order to overcome a developer's laziness and thereby cause productivity.  Or it must be a really cool hack.
19:05.27phyberwow, panther boss in ZG is bullshit.  Blizz devs were fresh out of ideas that day. "yeah, just flood the room with adds.  see what happens"
19:05.32MoonWolfMikma, later, i promise.
19:05.42MikmaMoonWolf: no rush i just got home and have headache
19:05.43kergothphyber: heh, my guild hasnt past part 2 of tiger yet :\
19:05.45Neronixclad: I think I could use this data to optimise ouf
19:06.05cladNeronix: Its possible.. the main goal is to only react to what you need to, as often as you need to.
19:06.07Neronixif it's worth it and haste lets me
19:06.22cladand know where you expenses are.  Don't over optimize a non-critical loop, and take care of what needs to be taken care of.
19:06.36TupladMikma: wot settings ?
19:06.37cladCladUnitFramesOO is going to be the basis for WD 2.0 and PR
19:06.45cladand its based on the throttling concept.
19:06.49Tupladhaste: another one - when I use CB in my /cbevis addon, CB CD doesnt appear :p
19:06.51NeronixSounds great
19:07.00phyberkergoth: I've not seen that boss yet :)
19:07.01NeronixWhere's that on your project list?
19:07.11hasteTuplad: uhm?
19:07.13phyberI've onyl seen about 3 bosses here myself.  (guild has downed hakkar though)
19:07.16cladNeronix: first after Clique
19:07.20hasteTuplad: I have NO IDEA what you just said
19:07.21Neronixcool
19:07.27MikmaTuplad: dunno, try Fritti's AckBar, it should work nicely too
19:07.28cladand Clique is.. almost done.. just need time to package it and push it out the door
19:07.29ThraeTuplad: If you're using it in a macro, add /script --CastSpellByName("Cold Blood") at the top of your macro.
19:07.30hasteNeronix: Well, if you want to, and have time - please go ahead ;)
19:07.40cladthe memory usage is a bit high right now, since it loads every single plugin.
19:07.44NeronixI think I'll wait for clad
19:07.57kergothclad: havent tried current svn, but last time i trie,d you could right click in clique's window even before you create a New bind
19:08.07kergothclad: might want to make the list only come up iff the editbox is visible
19:08.27cladkergoth: it should be.. but i'll test
19:08.32Mikmasvn down? :(
19:08.35cladkergoth: oh i know.. its probably not hiding the cast overlay
19:08.39cladits probaby not parented correctly
19:08.47hyperChipmunkMikma: wfm
19:08.58Mikma~wtf wfm
19:09.12kergothi know not, ui stuff is voodoo to me :)
19:09.13MikmahyperChipmunk: ok, i get some stupid errors
19:09.29hyperChipmunkprolly due to stupid users
19:09.54Mikmai blame svnX
19:09.56hyperChipmunkwhat's the error?
19:10.04hyperChipmunkwhat's svnX?
19:10.12TupladThrae: I am
19:10.21hyperChipmunk~wikipedia svnx
19:10.23Tupladhaste: http://users.telenet.be/tuplad/wow/Addons/Tuplad/CBEvis/CBEvis.lua
19:10.32hyperChipmunk~svnX
19:10.36Mikmaos x gui for svn... anyway, svn: PROPFIND request failed on '/root'
19:10.43hyperChipmunkah
19:10.52MoonWolfYES, all the information gathering parts of slash are working now.
19:10.54hyperChipmunkdoublecheck your url
19:10.55TupladMikma: AckBar plays with default blizz buttons or creates it's own ?
19:11.02MikmaTuplad: creates it's own
19:11.05hasteTuplad: I still don't know what the hell your talking about
19:11.13hasteTuplad: the fact that the cooldown doesn't show whne you use a macro?
19:11.17Tupladhaste: if I do /cbevis in a macro it does CB + Evis
19:11.19Tupladyes
19:11.31hasteTuplad: 'cause as I said.. I'm changing the whole logic part in oCD
19:11.39ThraeTuplad: It has to be IN the macro, not the function
19:11.52hyperChipmunkls
19:11.55hyperChipmunkgrr
19:12.00CIA-1103mikk * r6500 10ChatThrottleLib/ (5 files):
19:12.00CIA-11ChatThrottleLib:
19:12.00CIA-11- Version 7
19:12.00CIA-11- Adaptive throttling according to frame rate
19:12.00CIA-11- Adaptive throttling according to traffic bypassing the library
19:12.01CIA-11- Allow "prefix" to be nil in :SendChatMessage() - use one flow per "this"
19:12.03CIA-11- Add a stats module that can be used during devel
19:12.09MikmahyperChipmunk: i did check it and still got a "could not resolve hostname 'svn.wowace.com': No address associated with nodename
19:12.20TupladThrae: it's in the macro aswell
19:12.23maiadid anyone ever ask slouken why CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF doesnt send the unit id as argument when available?
19:12.24cladok
19:12.26cladclad has to go back to work
19:12.27TupladThrae: http://users.telenet.be/tuplad/wow/Addons/Tuplad/CBEvis/CBEvis.lua :)
19:12.52Tuplad<PROTECTED>
19:12.52Tuplad<PROTECTED>
19:12.52Tupladthat's my macro
19:13.24hasteit still wouldn't work as I removed macro support
19:14.32Mikmawhat's the difference between BugSack and BugGrabber
19:14.45hyperChipmunkBugGrabber.lua:15: bad argument #1 to `getn' (table expected, got nil)
19:14.47hyperChipmunkBugGrabber\BugGrabber.lua:15: in function <BugGrabber\BugGrabber.lua:14>
19:15.05TupladMikma: one catches bugs, other displays it in a window
19:15.06hyperChipmunkbuggrabber captures the bugs; bugsack displays them
19:15.46Tupladhaste: so I shouldnt be using oCD?
19:16.06hasteright now - oCD is a first example
19:16.10FrittihyperChipmunk: yeah, I'm seeing it too but I got caught up in a strange dewdrop thingy
19:16.11maiabusack should be renamed to bugframe. ;p
19:16.13hasteit's not meant to be used
19:16.26hasteI just committed it since several people were insterested in trying it
19:16.30Frittifwiw bugsack does the grabbing also right now but I inted to change that
19:16.48hasteit will be fixed however when I hit it again on my dev cycle
19:17.26hyperChipmunkace log oCD
19:17.29hyperChipmunk#$@!^
19:17.59hyperChipmunkno description in the log
19:18.00hyperChipmunkdie
19:18.00hastewrong window !
19:18.07MikmahyperChipmunk: ok now it works, must have been a DNS problem
19:18.26hastehyperChipmunk: :p
19:18.37hyperChipmunkso what's it do, fool
19:18.41MikmaSCT2 in svn yet? :)
19:19.25MikmaTuplad: nvm i just noticed neronix has fixed the scale-issue :)
19:19.52hastehyperChipmunk: Cooldown mod, but I'm going to change the logic
19:20.31hastehyperChipmunk: It currently hooks like UseAction and such, but I'll think I'll just hook the Cooldowntimer_Start function
19:20.44hasteand have it exit as fast as possible if it's not a cooldown :p
19:21.01hasteI'll get the correct cooldown values then
19:21.13*** join/#wowace clad (i=jnwhiteh@fairfax.dreamhost.com)
19:21.14hasteand no need to use four events and five hooks
19:21.25cladkaelten: I do, and the style is growing on me
19:21.32claderr
19:21.35claderr kergoth:
19:21.51hyperChipmunkI liek it too
19:22.04hyperChipmunklets you see the "loose" code
19:22.08cladjust not for everything
19:22.16CIA-1103fritti * r6501 10BugGrabber/BugGrabber.lua: BugGrabber: - don't error on loading (although I don't see why I get PEW twice?)
19:22.18cladLets you reign everything in, and the table assignments later on are explicit
19:22.52cladok.. really leaving now =)
19:22.57kergothhehe, later clad
19:23.01cladstop talking about me.. my ears are ringing =)
19:23.05cladkergoth: where did that come from, btw?
19:23.27steinoI have a request for BigWigs! /slaps [Ammo]
19:24.50CIA-1103mikk * r6502 10ChatThrottleLib/README.txt: ChatThrottleLib: Update README.txt too. *sigh*
19:25.00CIA-1103saroz * r6503 10sRaidFrames/sRaidFrames.lua: sRaidFrames: Adopted dirty updating from PerfectRaid
19:25.01Saroz^^
19:26.05Mikmalol
19:26.05Mikmahttp://static.curse-gaming.com/mscreens/9957.jpg
19:26.16[Ammo]what steino?
19:26.27kergothclad: a couple days ago you and someone else in teh channel, i think it was ck, were talking about it, and you mentioned you disliked it and didnt see the need for the explicit scope.  i forgot about it until my memory decided to dredge it up for no apparent reason right now. :P
19:26.40steino[Ammo]: Stoneskin Gargoyles in Naxx
19:26.51[Ammo]you don't need a mod for those
19:26.54steino:<
19:26.57steinoI want a timer
19:26.58steino!
19:27.06[Ammo]what's the time then?
19:27.12steino6secs
19:27.34steinoStoneskin Gargoyle emits a strange noise.
19:27.35steino!
19:27.47TupladAceTimer's Kidneyshot timer is so wrong oO
19:27.50Tuplad5cp = 2 secs
19:27.52*** join/#wowace vhaarr (n=chatzill@44.80-202-38.nextgentel.com)
19:29.10kergothdoes it even have one?
19:29.13kergothi never got a timer for it
19:29.55CIA-1103fritti * r6504 10BugGrabber/BugGrabber.lua: BugGrabber: - Let's not undo the work of BugSack and thereby revert all of it's functions. Doh.
19:29.57hastekergoth: it shows one when you have 4 and 5 CPs
19:30.11hastekergoth: the CP * time thingy is wrong
19:30.35kergothah
19:30.39kergothand no doubt doesnt account for the talent
19:30.44kergothnot that it will matter soon anyway
19:31.05Tupladkergoth: why ?
19:31.36kergothbecause 1.12 changes what the talent does
19:31.39kergothit no longer affects the stun time
19:31.47kergothnow it increases damage during the stun
19:31.53kergothfrom everyone afaik
19:32.32vhaarr[Ammo]: http://ace.pastebin.ca/110565 OK to commit?
19:32.42TainI never took imp kidney shot.  I guess it's fantastic for pvp but not really pve
19:32.44Mikmagoing to have a nap to get rid of this headache
19:33.19TainOh wait it doesn't make the stun last longer, it reduces the cooldown
19:33.24Frittiwtf. dewdrop is reacting to my slash commands :-/
19:34.06kergothoh thats right, my mistake
19:34.39kergothwe need a new version of asbestos
19:35.18Frittiwait a second. let me guess. there's only 1 ace options table per AceOO handler object...
19:35.28Frittiplease don't tell me that's true
19:36.24Tupladkergoth: aah
19:36.27[Ammo]go ahead vhaarr
19:36.30kergothaceconsole may require that, dunno.  but dewdrop can mix aceoptions tables and regular dewdrop tables and such
19:36.30[Ammo]my bad that one :)
19:36.39vhaarr[Ammo]: also it seems only 1 bar shows
19:37.14CIA-1103rabbit 07Ace2 * r6505 10BigWigs/BWL/Chromaggus.lua: BigWigs (Ace2 Branch): Fixed the labels on the breath bars.
19:37.19Frittikergoth: the problem is, I have an aceconsole aceoption table with handler = myaddon, and a local dewdrop table with handler=myaddon. As soon as I've opened one dewdrop menu and closed it again, whenever I type slash commands, dewdrop kicks in!
19:37.22[Ammo]I'll fix that
19:37.31[Ammo]one sec:)
19:37.46Frittiand since I need the dewdrop parent I get all sorts of nil errors
19:37.58vhaarr[Ammo]: hm, just got an error on neff phase 1: CandyBar-2.0\CandyBar-2.0.lua:570: attempt to perform arithmetic on field '?' (a nil value)"
19:38.19CIA-1103ammo 07Ace2 * r6506 10BigWigs/BWL/Chromaggus.lua:
19:38.19CIA-11BigWigs (ace2):
19:38.19CIA-11* 2 bars should show now
19:38.59kergothFritti: odd
19:39.06Frittito say the least :-/
19:39.24FrittiI'll dive in the dewdrop code I guess
19:39.45Frittiit's probably a bad assumption on my part
19:39.54vhaarr[Ammo]: and hm, seems like the nefarian mod wasn't even loaded
19:39.57vhaarrstill got it
19:40.00[Ammo]weird
19:40.40vhaarrah, so the argument after the label is the id
19:40.51CIA-1103saroz * r6507 10sRaidFrames/ (sRaidFrames.lua sRaidFramesLocals.lua): sRaidFrames: Added /srf growup to toggle the growth of the frames
19:41.03TainMy guild tried Nefarian for the first time as a guild last night.  Which is a little misleading, most of the guild has done him before with other guilds.  This is a new guild on a new server (3 months or so)
19:41.31NeronixWeird...
19:41.32vhaarr[Ammo]: tell me if you need to debug anything
19:41.33NeronixMH3 should be working
19:41.38vhaarr[Ammo]: neffy at 40%
19:41.41vhaarrbetter be quick :P
19:41.52Neronix/dump MobHealth_GetTargetMaxHP() gives the right answer
19:42.00Neronixthe metatable proxy for MobHealthDB works
19:42.19Neronixyet oUF's still showing %s
19:42.32Neronixwait, iirc it checks for MobHealthFrame, which I don't have...
19:42.57vhaarryep
19:43.14Neronixself:PunchInNuts()
19:43.28vhaarrjust make a global |MobHealthFrame = true|
19:43.32vhaarrshould do the trick, I guess
19:44.32[Ammo]no idea about debugging vhaarr
19:44.38vhaarrwell he's dead now
19:44.50NeronixO.o
19:44.56[Ammo]no idea what is causing the rror
19:45.04Neronixlv1 ragged young wolves have 4100/41 hp...
19:45.06[Ammo]but we're fighting visci so I can't do a thing :)
19:45.17vhaarrah :)
19:45.18vhaarrgl
19:46.16ThraeNow what we really need instead of this chess and poker and such
19:46.30ThraeWoW In-Game Multiplayer Nethack.
19:46.37ThraeDoesn't even need graphics!
19:46.37NeronixNethack? pfft
19:46.44NeronixGief team fortress
19:47.53kergothny rogues who've played on the ptr have an opinion on the sleight of hand talent?
19:48.15*** join/#wowace snurre (n=snurre@AVelizy-153-1-27-201.w83-199.abo.wanadoo.fr)
19:49.21CIA-1103saroz * r6508 10sRaidFrames/sRaidFrames.lua: sRaidFrames: Cleanup
19:49.29hyperChipmunkThrae: I actually started writing one a looooooong time ago
19:49.52hyperChipmunknothing ever came of it
19:52.10Tainkergoth I haven't tried it yet, I forgot to log on ptr with a Rogue to test.  Do you happen to know off hand if it's an innate talent or an activated one?
19:53.11TainI just can't see it worth anything at all if it's a limited duration activated talent.
19:53.12kergothTain: afaict from the talent description, it increases the thread reduced by feint by 20%, and is an innate reduction of incoming melee and ranged crits by 2%
19:53.59TainI think it's worth considering.  It's got the potential to drastically increase your raid DPS since there are some fights now where I still hold off slightly
19:54.40kergoththe ones where aggro is touchy..
19:54.43TainIn fact especially for a dagger spec I think I'd definitely take it
19:54.57TainIt's thoe big crit backstabs that make them mad. :)
19:55.11*** join/#wowace XLVII (i=XLVII@CPE-58-162-73-125.qld.bigpond.net.au)
19:55.16kergothi'm going for a hemo with imp kidney shot.  big slow mh weapon most likely
19:55.44Mikk.... hemo
19:55.50Mikkseriously, have you done the math on that?
19:55.58Mikkit's less damage per energy
19:56.10eternally777Any idea what could cause the following error upon login: "AceAddon-2.0.lua:342:AceOO-2.0:Library 'AceDebug-2.0' does not exist."
19:56.29Mikketernally777: AceDebug-2.0 isn't included in the addon perhaps? =)
19:56.33TainI can't ever justify taking kidney shot as a heavy raider.  There's too little that isn't immune.
19:56.42TainBut if I was doing more pvp I would look at it.
19:56.57kergothhmm, true.  the increased damage from all sources would be quite nice when they arent immune though
19:57.14kergothMikk: i dont care if it reduces my damage if it benefits the raid.
19:57.18Mikkdo the math on the total damage increase vs energy spent though
19:57.34kergothwill do
19:57.39Mikkwhen i did it last, it turned out just doing one more SS was more total damage
19:57.42TainIt's not just your damage Mikk, that's the thing.  
19:57.46MikkIt's that damn applicatoin count that's doing it
19:57.58MikkIt goes away after the mob gets hit X times
19:57.59kergothit bumps the damage of every hit from everyone in the raid, not just you..
19:58.04kergoththose 30 charges get used up damn fast
19:58.16MikkYes... and how much added damage per charge?
19:58.33kergoth3 in the current setup
19:58.35kergoth_7_ post 1.12
19:58.37kergothafaik
19:58.46Mikkoh, they're bumping it?
19:58.51Mikkthat's definitely needed
19:58.56Mikk7*30=210 dmg
19:59.00TainOf course I haven't measured it to see, but my instinct still says increasing every meleer's damage 9% for 5 seconds (is it 5?) is a lot
19:59.01Mikkwhat's your SS land for?
19:59.46Mikk(hrm... fixed dmg increase? that doesn't sound right... i'll go re-read. totally forgotten the details :-P)
19:59.52kergothTain: you're talking about the new imp kidney shot, he's talking about hemo
19:59.57TainOh
19:59.58Tainhah!
19:59.59kergothboth have potential to benefit the raid
19:59.59TainYes.
20:00.10kergothbut only if imp kidney shot can be applied..
20:01.34Frittiok, if I comment out line 372 of Dewdrop-2.0.lua all works
20:02.29Mikkohwait... UP TO 7?
20:02.55kergothaw, didnt notice that
20:03.29kergoth"we expect their return to service at 12PDT"
20:03.32kergoth12:00 PDT my ass
20:03.53hyperChipmunkFeathermoon came up almost exactly then, like they said =p
20:03.54kergothoh good, its back now
20:04.41MikkOh hum
20:04.50MikkApparently it's calculated from YOUR weapon speed
20:04.55MikkSo if you've got a big slow mofo blade...
20:05.00MikkOk.. add 7
20:05.11Mikk7*30 = 210 damage for 35 energy
20:05.49kergothsomeone was saying that hemo wasnt affected by the attack power nerf, or somesuch, but i know not of such things
20:06.08MikkIt doesn't normalize the weapon speed apparently
20:06.32MikkMeaning if you have a big slow sword, you get more of the "up to"
20:06.41kergothahh
20:06.47kergothgotcha
20:07.05kergoth210 for 35 isnt a lot of payoff, is it
20:07.07kergothhrmph
20:07.43Frittiwtf do I get errors in FrameXML\ChatFrame.lua:1940
20:08.24Mikkkergoth: granted, you build combo points a wee bit faster than SS spam
20:08.29Mikk(40 pts)
20:08.42Mikkthough i suppose it could be useful if you're having aggro problems
20:08.48Mikkassuming you're the kickassest rogue that is
20:08.57kergoththats true, moving some of the dps off of yourself
20:09.00Mikkotherwise you're just worsening the situation for the badass ones =)
20:09.00CIA-1103ammo 07Ace2 * r6509 10BigWigs/AQ40/Viscidus.lua:
20:09.00CIA-11BigWigs (Ace2):
20:09.00CIA-11* Fixed poison bolt timerbars for viscidus
20:09.09kergothhehe
20:12.02[Ammo]debugging during raid :p
20:12.49NeronixITS ALIVE!
20:12.51NeronixALIVE!
20:13.24Temanyone have a warlock?
20:13.31NeronixAnd its sexcellent-metatable-proxy-compatibility-system-co-developed-by-Mikk works too!
20:13.34NeronixTem: Me
20:13.34Nightdew_yeah 48
20:13.52Temwhat's the Summon nightmare buff that I get when I summon my dreadsteed?
20:13.55vhaarr[Ammo]: but lol, he fires those bolts like every 3 sec ? :P
20:13.59vhaarr[Ammo]: who needs warnings :P
20:14.05hyperChipmunkyou always have mount buffs
20:14.14hyperChipmunkthe dreadsteed is a Nightmare
20:14.16hyperChipmunkNight mare
20:14.31hyperChipmunk~dict Mare
20:14.42TemhC, it's in addition to the mount buff
20:14.43hyperChipmunk~dict 2 mare
20:15.06hyperChipmunkhm, I duno
20:15.07TemhC, it's a short duration buff that lasts for 5-10 seconds after I summon my dreadstted
20:15.29Nightdew_i dont remember
20:15.31Nightdew_and at work
20:15.37NeronixI don't see such a buff
20:18.11[Ammo]vhaarr: every 10 sceonds
20:18.20vhaarrstill, it's pretty often
20:20.00Temok, it's a 5 second buff that I get as soon as I summon my dreadsteed
20:20.06Temcalled "Summon Nightmare"
20:20.13Temthe tooltip doesn't tell me anything abou tit
20:20.46MoonWolfmaybe its the fire effect on the ground the dreadstead causes?
20:21.33Temperhaps?
20:21.37kergothMikk: am i missing something?  hemo is an instant strike that will end up causing 90 extra damage over time via the charges for 35 energy.  SS is an instant strike that causes an instant extra 68 damage, for 45 energy
20:22.12kergothseems like as long as you never spam hemo, overlapping the charges, the damage per energy would be helped by hemo
20:23.22CIA-1103neronix 07Neronix * r6510 10MobHealth/ (. MobHealth.toc MobHealth3.lua):
20:23.22CIA-11MobHealth3 - Ya, it works
20:23.22CIA-11- Compatibility for MH2's MobHealth_GetTargetCur/MaxHP() works
20:23.22CIA-11- Compatibility for old/silly mods that directly index MobHealthDB works (Thanks Mikk)
20:23.22CIA-11- Todo: Polish, add config, make SVs optional, add API, get laid
20:23.23MoonWolfyes, but hemo's has more uses a. its not normalized, with a significantly slow weapon you can get very close to SS damage.
20:23.32MoonWolfand b. it has a lower energy cost.
20:23.38snurremeh, something is really fucking my fps in combat :(
20:23.43kergoththats what we're talking about, damage per energy, the efficiency of it
20:23.48snurre150 kb/sec gc and <10fps
20:23.56MoonWolfah
20:24.07kergothlooks like as long as you dont overlap hemo charges, and you use a slow weapon, it does get you more damage per your energy than without it
20:24.07Tupladwhat does "X" and "W" means in PerfectRaid targets ?
20:24.16MoonWolfits a bit of long conversation spread out.
20:24.16kergothbut if you spam it, the returns would be diminishing since you'd overlap the charges
20:24.26Mikki'm not following those numbers
20:24.37Mikkwhat does your SS land for?
20:24.40Mikknoncrit
20:24.54kergothSS is an instant attack (based on weapon damage) that deals 68 extra damage per hit (at level 60)
20:25.06Mikkyes but what does yours actually land for
20:25.08snurrehm... MobHealth replaces mobinfo-2?
20:25.16Tupladsnurre: did that a long time ago ;P
20:25.17CIA-1103fritti 07Fritti * r6511 10AckBar/AckBar/AckBar.lua: AckBar: - Whole bunch of fixes; this version would be the best yet except for one pretty strange Dewdrop error and an ever stranger FrameXML\ChatFrame error (for which I suspect AceConsole)
20:25.52kergothMikk: not sure, i disable the detailed collection of my hits in recap :P
20:26.06NeronixAw fuck I'm an idiot
20:26.11NeronixI committed from the wrong WC
20:26.12kergothi know my max ss hit was 266, whereas my max hemo hit was 168, but i dont spam hemo, and havent had it that long, so its tough to say
20:26.19Neronixand I fucked up a merge and lost my changes
20:26.21Neronixgg
20:26.25snurreTuplad: hm, it's not in trunk?
20:26.29Fritti~comfort Neronix
20:26.37purlThere, there, Neronix.  It's OK.  I'm here for you.
20:26.38Mikkkergoth: sounds like better weapons = SS wins bigger then
20:26.51NeronixAnd to top it all off, scite automagically reloaded the file before I could overwrite
20:26.53kergothMikk: but hemo is an instant attack too
20:27.06kergothokay, lets say ss gets you an extra 90 damage instead of 68, since thats close to what i've seen
20:27.16kergoththats still less damage per energy than gets added by the hemo charges
20:27.20kergothafaict
20:27.32Mikkoh.. it's an instant TOO?
20:27.36MoonWolfyes
20:27.36kergothup to 2.0, or 2.2 with imp ss
20:27.38kergothyep
20:27.39MoonWolfits an instant too.
20:27.45Mikki take back everything i've been saying
20:27.47kergothwhereas hemo gets you 2.57 dpe even today
20:27.49MoonWolfwith only the global cooldown.
20:27.49kergothmuch less post 1.12
20:27.49TupladsnurreTuplad: hm, it's not in trunk?
20:27.51Tupladbranches I guess
20:27.58snurrein branches yeh
20:27.59Mikki never realized that
20:28.00kergothhehe
20:28.19MoonWolfkergoth, why would hemo get better post 1.12 ?
20:28.45MoonWolfits only moved up the tree I think.
20:29.26kergothMoonWolf: dunno, but it did according to the wowhead talent tree
20:29.29kergothMoonWolf: up to 7 increase instead of up to 3
20:29.57MoonWolfanyway
20:29.59MoonWolfhemo is good
20:30.08MoonWolfand making it a 21 point talent makes it even better
20:30.19MoonWolffinally combat + hemo is viable.
20:30.26kergothaye
20:32.09MoonWolfMy favourite skill and favourite tree. :P
20:32.15MoonWolfthis patch was MADE for me.
20:32.30MoonWolfwell, the amout of effect AP has on evisc could be better.
20:33.43hyperChipmunkholy frick; when I left my job, they packed up my belongings in a box and sent them to me
20:33.51hyperChipmunkthey frickin' kept my K&R
20:33.54kergothi'm leaning towards http://www.wowhead.com/?talent=yheboxkhZhZxre00hRo
20:34.15kergoththough i might move that one point in poison to snd, due to immunities
20:34.19kergothhavent decided
20:34.36hyperChipmunkpeople will die for this
20:34.57kergothhyperChipmunk: :'(
20:35.01kergothi lost my k&r a long time ago
20:35.03kergothdunno where it went
20:35.06kergothi think someone took it too
20:35.19Frittia budding young programmer who will now go on to become the next billg?
20:35.19ZiconK&R?
20:35.26Tekkub~ace forum
20:35.27purlsomebody said ace forum was down yet again
20:35.43ag`kergoth, can I add stuff to the init with a mixin?
20:35.52ag`talking AceOO
20:36.01kergothZicon: kernighan and richie, shorthand for The C Programming Language, by those two. the definitive C programming book, written by its authors
20:36.14ZiconAh.
20:36.37kergothag`: hmmm.. i'm actually not sure.  you could certainly provide an initialization method and make the user call it in their init, but beyond that i'm not certain
20:36.45Frittiwas there ever a version published that's updated for c99 ?
20:36.51kergoththe model has changed slightly in the mixin area since i wrote the base
20:38.16hyperChipmunkFritti: no
20:38.43kergothK&R kicks so much ass.  you dont really appreciate it at first though, just because its so much information condensed into so few pages :)
20:38.47kergothi love it though
20:39.05CIA-1103tekkub 07Ace2 * r6512 10BigWigs/ (BigWigs.toc Core.lua Libs/):
20:39.05CIA-11BigWigs (Ace2 Branch)
20:39.06CIA-11- Removed AceConsoleGenerator (yea yea, it was just an idea I had... wasn't worth it in the end...
20:39.50CIA-1103tekkub * r6513 10AceConsoleGeneratorLib/: AceConsoleGeneratorLib - Deleting (library not really worth it...)
20:40.13CIA-1103neronix 07Neronix * r6514 10MobHealth/MobHealth3.lua: MobHealth3 - Helps if I commit from the right WC
20:41.12FtH|Eagleoh, bigwigs works for me again? yeah :D
20:42.08Frittiright, hopefully bugsack too :)
20:42.10vhaarrNeronix: can I delete MobHealth2 and checkout yours now?
20:42.18Neronixvhaarr: Yeah
20:42.23vhaarrNeronix: rockin'
20:42.24NeronixIt's got no config right now
20:42.32vhaarrwho needs config
20:42.35NeronixSo you'll have to do /script to reset the DB
20:42.36vhaarrdon't add it at all
20:42.37snurrethink the latest aguf has gc issues tbh
20:42.46Neronixand precision's set to the default of 8
20:43.00MoonWolfk&R ? am i missing stuff again ?
20:43.04FtH|Eagleit's creating its own db neronix?
20:43.11NeronixWhich according to vika's comments makes accurate to ~2%
20:43.22NeronixFtH|Eagle: It does, but it'll be optional
20:43.36NeronixVika's algorithm doesn't need to save
20:44.00NeronixI just do so so mods can get info for non-target units easily
20:44.22Neronixand so compat for mods that directly index the old style DB work
20:44.23FtH|Eaglewhat's max precision the addon can get?
20:44.31Neronixas high as you want
20:44.42Neronixprecision's how many times it'll guesstimate in a battle
20:45.00Neronixand it runs the guesstimate function on UNIT_HEALTH
20:45.06Neronixcan probably be optimised
20:45.12NeronixI just want it working first ^^
20:47.13NeronixIt's all based on how WatchDog does it
20:48.29TupladI think haste made the addon, but Im not sure, which addon focuses on the first chatframe on login ?
20:49.01MoonWolfkergoth, in that build you linked, i would take that one point out of improved poisons and put it in remorseless attacks.
20:49.14Sarozomfg, MobHealth in SVN, I died and went to heaven
20:49.30TupladMoonWolf: what you going to do with it ? backstab next boss after 20secs ?:)
20:49.44kergothhehe.  itd be helpful when farming though
20:49.52MoonWolfpvp and farming.
20:49.53kergoththe poison will help across the board though
20:50.01kergothhmm
20:50.02MoonWolfpersonal thing though.
20:50.05GngskTuplad, ShowMyChat
20:50.43MoonWolfand it its supposed to be an endgame oriented build, take those points out of murder and put them into imp s&d
20:51.05MoonWolfif its*
20:51.06GngskMoonWolf, K&R = http://www.cs.bell-labs.com/cm/cs/cbook/
20:51.38MoonWolfah right
20:51.50Saroznerf, mobhealth is not in trunk
20:51.50kergothi dont think i need 3 points in snd, honestly it lasts so long i hardly know what to do with myself
20:51.53kergothhehe
20:51.55kergothmaybe 2 points
20:52.00*** join/#wowace `-FISKER_Q (i=blah2@85.24.17.250)
20:52.59MoonWolfmore time in s&d is more energy for other attacks.
20:53.05MoonWolfand thus more dps.
20:53.18MoonWolfway more then murder makes up for in endgame.
20:53.24Mikma*yawn*
20:53.27TupladGngsk: thanks
20:53.39kergothhmm, thats true
20:53.48kergothespecially with a sword and mace now, i cant afford to have snd die off
20:54.24kergothwith a dagger i could at least risk it
20:54.24kergothfast enough 
20:54.34MoonWolflol
20:55.01kergothi feel so slow without snd now, it makes me sad
20:55.01kergoth:)
20:55.51ThraeWarsong Gulch twink problems is insane.
20:56.07Gngskit's only a problem if you're not a twink
20:56.09Mikma"Man, this mofo lasts forever!" "Dude, it only has 700hp and you're a paladin -_-"
20:56.12Mikmalol
20:56.31ThraeWell, let's call them "hyper twinks"
20:56.41vhaarrI love it.
20:56.44vhaarrwhat's wrong with twinks?
20:56.46ThraeThese are the people that have an endless supply of Swiftness and Free Action Potions
20:57.00Gngskdon't have an alchemy alt?
20:57.05MoonWolfvhaarr, to skinny and not enough hair acording to tekkub
20:57.09Gngskor a priest who can dispel :P
20:57.22ThraeWell, it would help if my side had any twinks, which we don't
20:57.32Gngsk:\
20:57.40ThraeMy server has NO twinks EVER in the 40-49 bracket
20:57.52ThraeSo when the other side's twinks play, we ALWAYS lose
20:57.55MoonWolf40 is getting kinda high for most twinks
20:58.12Thrae40-49 is the last time you can PvP on my server before 60
20:58.23MoonWolfat that level the line between twink and well geared starts fading anyway.
20:58.33TupladSoap.lua:360: attempt to concatenate field `texture' (a nil value) - I was fighting a mage :(
20:58.45ThraeWell, it's more about a combination of skill, gear, and pots
20:58.53Mikmado i need both? BugSack + BugGrabber?
20:59.07Frittithis is *so* weird! I get an error in ChatEdit_OnEnterPressed, a blizz function, if I use /ackbar reset
20:59.09ThraeIn Warsong Gulch, one skilled, well-geared, pot-supplied player can pretty much solo the game
20:59.32ThraeNot so in Arathi Basin or Alterac Valley.
20:59.46Mikmaanyone? Fritti? MoonWolf?
20:59.54Gngskyea, plenty of people grinded their way to rank 14 solo in wsg before they added AB
20:59.54ThraeMikma: Yes
21:00.08FrittiMikma: I'm sorry, what's the question?
21:00.10ThraeArathi Basin is a HUGE improvement over WSG's design
21:00.30MikmaFritti: do i need both Bug* addons
21:00.32MoonWolfnothing is wrong with WSG
21:00.35MoonWolfits just different.
21:00.38ThraeHowever, Horde on my server (I'm Alliance) a) Outnumber us and b) Only queue for WSG at my bracket
21:00.40snurre*goes back to oUF :(*
21:00.59Tupladsnurre: why ?
21:01.00FrittiMikma: well, you could make do with just one, but I intend to change that in the near future
21:01.00MikmaNeronix`afk: MH3 code looks delicious ;)
21:01.03MoonWolfthrae , what kind of a FFed up server do you play on ?
21:01.07Frittiso you'd be better off getting them both now
21:01.17ThraeMoonWolf: Twink problems increase 100x fold in WSG
21:01.24ThraeI play on Maelstrom, RP-PvP.
21:01.25MikmaFritti: combine the 2 addons into "BugZapper!" ;D
21:01.27FtH|EagleFritti: Have you found the problem?
21:01.40snurreTuplad: latest aguf nerfs my fps and GC in combat
21:02.07FrittiMikma: :) I want to change it so that grabber does all the grabbing, without ace2 dependencies that can keel over, and then make bugsack only a 'show frame' addon
21:02.16hasteTuplad: who wanted to know about what?
21:02.28FrittiFtH|Eagle: you mean, why do ace2 mods stop loading on error from 1 mod? no
21:02.39*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
21:02.42FtH|Eagleok
21:02.54AmadeoHey guys...why would my ping on one US EST PvP server be so different from another with similar populations?
21:03.04FrittiFtH|Eagle: but I did add the 'dump load errors to chat frame' to BugGrabber
21:03.18FtH|Eaglethat would have helped ;)
21:03.39ThraeHaving PvP be about which side has the least idiots is fine, that makes sense. You put the idiots against the idiots and they whack each other with sticks in a retarded fashion. But the importance of a single player in WSG makes twinkage a major problem. Most players are unskilled when it comes to lower brackets, a skilled player is worth 3.
21:04.28AmadeoI mean...I get 12ms on Eredar, which has a Medium-High Population, but I get 150ms on Andorhal, which has a significantly lower population...and I get 350ms on Akama, which has a Medium population as well
21:05.07MoonWolfAmadeo, different data centers.
21:05.08ThraeAmadeo: The server's "population" shouldn't matter at all when it comes to pings. Do a traceroute and see where the bottlenecks lie.
21:05.21Amadeois there a place I can get the IPs to each server?
21:05.29AmadeoMoonWolf: Eredar is the oldest of the three, too
21:05.57MoonWolfthere could be a difference between raw distance, connection use and connection quality between those realms.
21:06.00snurrelol, something is changing my keyboard language in wow :p
21:06.02Thrae"Population" problems with latency is usually server-side latency with an aging database
21:06.19MoonWolfofcourse the realm itself may also take longer to respond depending on its hardware etc
21:06.40ThraeFrom what I can tell, a lot of WoW's so-called "lag" is from database problems and lesser-so hardware problems.
21:06.46AmadeoI thought all the servers were in the same place for US servers
21:06.54MoonWolfhell no.
21:07.10AmadeoI'd love to be able to just ping/trace all the servers and pick the best for me :(
21:07.13snurreboth US and EU has 3 server centers
21:07.14Amadeoi'm sick of the lag
21:07.49AmadeoAkama is worthless and I have a 57 there now, but I can't afford to move everything off yet...and I would like to pick a good server to move it to by ping and such
21:07.54vhaarrShyva, [Ammo]: any BW mods that activate on REGEN_DISABLED that I can look at?
21:08.49[Ammo]Twins for instance
21:09.08TupladhasteTuplad: who wanted to know about what? -> ?
21:09.29vhaarrthanks
21:13.22ShyvaTwins
21:13.34Shyvaoh, missed [Ammo]'s msg
21:14.28vhaarrthanks :)
21:14.42vhaarrmaybe the Scan() method should be in Core
21:15.16hyperChipmunkThrae: am I to assume the "TinyTip Default" icon anchor is CENTER?
21:15.22hyperChipmunksince there's no CENTER on the list
21:15.25Frittiok, can anyone help me? I'm going insane, can't find anything at fault here :-/
21:15.54Frittijust install AckBar and do /ackbar reset, and tell me whether you get an error in FrameXML
21:16.19MoonWolfmikma, what was that error you needed help with ?
21:16.27hyperChipmunkckknight: if dewdrop is going to start using tooltips, you need to drop it back a level or two so they don't appear behind the menu
21:16.35hyperChipmunkthe tooltips, that is
21:17.06MikmaMoonWolf: i don't know how to setpoint crap into my created frames
21:17.15MoonWolfill go have a look
21:17.16Mikki don't get how a tooltip can ever appear behind a clickable menu tho
21:17.25Mikktooltips should live in the tooltip frame strata
21:17.26CIA-1103neronix 07Neronix * r6515 10MobHealth/MobHealth3.lua: MobHealth3 - Should've used self somewhere (Thanks Moonsorrow)
21:17.34Mikkwhich is above all stratas that contain clickable elements
21:17.36Mikk(afaik)
21:17.46CIA-1103thrae * r6516 10TinyTipOptions/TinyTipChatLocale_enEN.lua: TinyTipOptions - Added "CENTER" anchor for hyperChipmunk.
21:17.55hyperChipmunk<3 ty
21:17.58ThraeMikk: Dewdrop frame is set to TOOLTIP strata
21:18.04MikkO.O
21:18.09Mikkhow the hell do you click it? =P
21:18.14Sarozgive mobhealth, why is it branched?
21:18.20NeronixIt's new
21:18.24NeronixIt's MobHealth3
21:18.26Shyvait will be vhaarr, when it's reliable.. it isn't now..
21:18.33vhaarrah, cool
21:18.51Shyvaone of the hardest things to do.. detect a whipe.. it sucks :X
21:18.56vhaarrShyva: done any work on the BW2 gluth mod?
21:19.03vhaarrif not I might have something later tonight
21:19.06NeronixSaroz: It's based on Vika's algorithm from WatchDog
21:19.11ShyvaI've one stable version for a scan on my pc.. but Tekkub didn't like it
21:20.02ShyvaNope vhaarr, work today + rest of the week, no time to work on bw really
21:20.03hyperChipmunkcuz this is useless: http://69.14.77.214/ddropttip.png
21:20.03SarozI want it, where do I sign up
21:20.04vhaarrShyva: okay
21:20.07Tekkubtekkub wants to makes sure it works for hunters and rogues first :P
21:20.07Fritti*puppy-eyes* cry for help
21:20.13Shyvashyva knows it does, and shyva knows tekkub doesn't like my retart function :)
21:20.35NeronixSaroz: svn co http://svn.wowace.com/root/branches/MobHealth/Neronix :P
21:20.45Tekkubyou calling me a retart?
21:20.46Sarozdoes it explode?
21:21.04Shyva*retarget -_-
21:21.11Shyvamissed 2 letters there
21:21.19MikmaNeronix: it's in wrong folder :/
21:21.31hyperChipmunk<PROTECTED>
21:21.32MikmaNeronix: it should be MobHealth/Neronix/MobHealth3
21:21.50hyperChipmunkyou can add an arg to co to tell it where it should end up
21:22.07MoonWolfmikma, what about setpoint don't you understand ?
21:22.10NeronixI wrote a bash function and forgot about that :P
21:22.30NeronixMikma: It should be in MobHealth
21:22.38MikmaMoonWolf: i create the frames in Bartender:CreateFrame() function. I don't know the name for the frames :P
21:22.40Neronixso it's compatible with old OptionalDeps
21:23.00MikmaMoonWolf: if i try use the frames i keep getting a error about "frame"
21:23.04Sarozgivf
21:23.26vhaarrShyva: can you pastebin it for me? :)
21:24.23hasteTuplad: 2248.06| HIGHLITE : #wowace : [          Tuplad] I think haste made the addon, but Im not sure, which addon focuses on the first chatframe on login ?
21:24.53Shyvauuh, think so
21:25.52MoonWolfmikma, i have a problem understanding could you give a example ?
21:26.24MikmaMoonWolf: uncomment the lines in Bartender:MakeFrames() and see for yourself etc
21:26.28Frittitwo cookies?
21:27.08Shyvahttp://ace.pastebin.ca/110713 that's the scanner I use vhaarr + Tekkub
21:27.18vhaarrthanks
21:27.23Shyvawait, typo in there
21:27.53MoonWolfare you sure you emtn makeframes ? becaues it only has one line to uncomment and when i did nothing error like happend
21:28.05MoonWolfwell the moveframe for the questlog appeared.
21:28.08Shyvahttp://ace.pastebin.ca/110716 that one should be better
21:28.41MikmaMoonWolf: oh hmm wait wrong function then
21:28.53Frittiright, guess I'll just make a flyspray bug and wait for ckk to yell at me
21:28.57MikmaMoonWolf: sorry about this i'm still having the headache so my mind ain't so clear atn
21:29.04MoonWolfno problem
21:29.06MoonWolfI have time.
21:29.33Neronixhmm
21:29.44NeronixFritti: did you merge your new buggrabber to trunk?
21:29.49Frittiyes
21:29.52NeronixI see
21:29.57MikmaMoonWolf: ok, i meant the lines in Bartender:SetPlaces()
21:30.02MoonWolfright
21:30.05FrittiNeronix: found a bug?
21:30.15MikmaMoonWolf: and the questframe is supposed to be commented out :)
21:30.17Neronixno, I was getting errors while updating everything
21:30.25Shyvaoh, and vhaarr, if you detect a whipe, you should call the reboot module event.
21:30.33Frittistrange
21:30.59NeronixIt was SVN throwing a hissy fit because it coudn't find !BugGrabber
21:31.21vhaarrShyva: greek to me
21:31.34vhaarrShyva: ah, self:TriggerEvent("BigWigs_RebootModule", self)
21:31.36vhaarrShyva: ?
21:31.47ShyvaJea
21:32.01FrittiNeronix: I wonder why, I did rename that properly (or so I thought)
21:32.24gnorlishi just updated a bunch of svn addons after being away for a week, now i have a bunch of "Cannot find a library instance of ..." errors
21:32.37*** join/#wowace Grumpey (n=Owner@dialup-4.88.18.1.Dial1.Atlanta1.Level3.net)
21:32.43gnorlishi guess i have the directory structure messed up?
21:32.48MoonWolfhaha
21:33.00MoonWolfmikma, i fixed it for you
21:33.01TupladhyperChipmunk: j00 is pro
21:33.03Tupladbeen r14 ?
21:33.10MikmaMoonWolf: so it was that hard :(
21:33.19MoonWolfno
21:33.22MoonWolfits was really simple
21:33.42MoonWolfsee you were calling self:SetPlaces() before you called self:MakeFrames()
21:34.05MoonWolfso you were telling WoW to put the bottons at places that did not exist yet.
21:34.10MoonWolfbuttons*
21:34.13*** join/#wowace Kebinusan (i=Kebinusa@adsl-69-208-91-11.dsl.klmzmi.ameritech.net)
21:34.16Mikmalol
21:34.17MoonWolfeverything else was 100% fine.
21:34.29MoonWolfwant me to commit the changes ?
21:34.30Mikmathat was stupid of me
21:34.35Mikmanah i'll do it and test it
21:34.42MoonWolfalright
21:34.56MoonWolfill be here figuring out why my dps formula is acting wierd.
21:35.56Frittican you figure out flyspray bug 41 for me while you're at it? :-)
21:36.04MoonWolfright
21:36.25MoonWolfthat was a stupid thing of me to do calculating dps based on weapon speed instead of one second.
21:36.37NeronixAnyone playing on the test servers?
21:36.40Fritti"damage per weapon" ?
21:38.42MoonWolfthat makes no sense.
21:38.43Gngskdo most AllInOne type BagMods hook OpenAllBags() ?
21:39.03MoonWolfusually the hook openallbags and the individual bag openings.
21:39.08FrittiMoonWolf: no it doesn't, sorry, I'm tired and bored of that stupid bug so I'm making bad jokes
21:41.07Tupladhttp://www.badomen.info/misc/prague-2006/group-photo2.jpg - the blonde one in red shirt(front row) is Ramble, lollerskates :D
21:41.15GngskSo, is there a way for another addon to tell if OpenAllBags() or OpenBag() has been hooked by one of those types of addons?
21:42.16NeronixSo nobody, not even Tuplad plays on the test servers?
21:42.37NeronixI need someone to test something :(
21:42.39TupladNeronix: I do >:|
21:42.48Tupladgief gief gief!
21:42.57NeronixDo you get an error when opening the world map with lexan?
21:43.09Tupladhm, I'll test it out
21:44.06Tupladwhile Im testing it out, tell me what the hell "d={rs=1, cp=1}" means in AceTimer(self:AddTimer(A.SPELL, C.KIDNEY_SHOT,      1, 1,0,0, { d={rs=1, cp=1} }))
21:44.13Tupladtrying to add kidneyshut support :<
21:44.31gnorlishFritti: anyone else been telling you they have a nil error in bugsack.lua?
21:44.33NeronixI don't get it
21:44.39Frittignorlish: not yet
21:44.41Frittishoot
21:45.06gnorlishBugSack.lua:230:attempt to call a nil value
21:45.14gnorlishmake that 239
21:45.17GngskSo, I guess there's no easy way to tell if another addon has hooked a given function?
21:45.19TupladNeronix: check \data\acetimerrogue.lua
21:45.21gnorlishfrom newest svn
21:45.56NeronixTuplad: I can't make sense of 1-letter variable names >.>
21:46.06Frittithat's a pretty strange error considering the function is defined right below that line -_-
21:46.27Frittiwhat are you doing when you get that?
21:46.33gnorlishloading
21:46.42TupladNeronix: aa cmon :p do some work, gnome
21:46.44gnorlishare there any savedvars i should clean out?
21:46.45Frittibetter yet, copy & paste that line from your version here if you will
21:46.47Mikmathis is eu! "wo can do demonslaying on my wapenend i hef no mats end i no money?"
21:46.52Frittihmm
21:47.04Frittiyou could try and see if it makes a difference but I don't think so
21:48.15TupladMikma: 1 word - L to the O to the L
21:48.20Frittidoh, was looking in the wrong version
21:48.57Mikmaboth of our cats are sleeping on their backs, on the same bed
21:49.00Mikmalooks kinda cute
21:49.31TupladNeronix: one little problem
21:49.34TupladNeronix: test servers are offline
21:49.47TupladMikma: screenshots or it didnt happen
21:49.48Frittignorlish: yes, maybe it's saved vars
21:50.25gnorlishi'll know in a sec
21:50.29MikmaTuplad: screenshot of irl cats? maybe you should wake up to the real world, neo
21:50.52gnorlishit was vars
21:50.56gnorlishclean load now
21:51.01Frittiok, putting in a check then
21:51.35TupladMikma: :D
21:51.51TupladMikma: real world is just matrix, it doesnt exist
21:52.10Tuplador some crap ... should watch matrix closely
21:52.23MikmaTuplad: why did you steal my shapeshiftbuttons???
21:52.29ThraeI'm watching an anime that has a similiar theme as the Matrix, except it has a much better story.
21:52.38NeronixTuplad: Why? Maintenance?
21:52.59TupladNeronix: no idea
21:53.04TupladMikma: :O
21:53.17TupladMikma: Bartender is bugged >:|
21:53.17ThraeThe main character shifts between two worlds, and eventually realizes that the world he thought was home was a virtual world made of up the memories of mankind, that there are no flesh and blood humans left, only their data.
21:53.29TupladoO
21:53.51MikmaTuplad: no shit sherlock
21:54.01MikmaTuplad: in case you haven't realized i'm coding a new one atm :)
21:55.01TupladMikma: I was talking about your shapeshiftbuttons, actually ¬_¬
21:56.43MikmaTuplad: lolkekbur
21:56.43Ziconthrae: Which anime?
21:57.00ThraeZicon: Zegapain, fansub only
21:57.33ThraeZicon: baka-updates.com has the best search feature
21:57.45CIA-1103fritti * r6517 10BugSack/Bugsack.lua: BugSack: - Fix for SV backwards compatibility
21:58.11Ziconthrae: Thanks muchly.
21:58.41Frittignorlish: should be fixed for others, thanks for the report
21:58.47TupladIt's time for me to jump in to adventurous Azeroth and whoop some Orcish ass.
21:59.12gnorlishFritti: something else weird happening now
21:59.16Frittiit's time for me to go to sleep, I'm not getting any further debugging stupid framexml errors >.<
21:59.20Frittioh
21:59.21NeronixThat reminds me, I've still got to watch half of AMG and all of Elfen Lief
21:59.22Frittiwhat?
21:59.28gnorlishit's not catching errors
21:59.28Neronixs/Lief/Lied
21:59.46gnorlishall i did was clear out savedvars
22:00.16Frittignorlish: runtime or loadtime errors?
22:00.29gnorlishloadtime
22:00.35Frittidid you update buggrabber as well?
22:00.45Fritti(it's been renamed to BugGrabber)
22:01.28gnorlishyes
22:01.36Fritti:(
22:01.40gnorlishboth are updated, and folder with ! at beginning is gone
22:01.52Frittiload time errors are killing it because of library dependencies I think
22:02.09Frittiso /bs works?
22:02.14Frittibut no errors?
22:02.17gnorlishyes
22:02.40Frittiand generating a bug from the cmdline?
22:03.03Fritti/bs bug addon for example
22:03.27CIA-1103zalkalin * r6518 10BigWigs/Sounds/Victory.mp3: BigWigs: New Victory.mp3, ripped from original PSF and encoded properly (latest LAME, -V5 --vbr-new). (I'm that bored).
22:03.37gnorlishi enter /bs bug addon
22:03.46gnorlishand it catches it bug doesn't carriage return
22:03.51gnorlish*but
22:04.01CIA-1103mikma 07Mikma * r6519 10Bartender2/Bartender2/Core.lua: Bartender2: Frames created, placed, Buttons docked to Frames.
22:04.01Frittiyes, I know about that one, not sure what to do with it though
22:04.03kergothgnorlish: sounds like an error in the chat handler somewhere
22:04.22Frittibut that's not really important
22:04.27NeronixMikma: Please don't call it core.lua
22:04.28Frittiat least it catches runtime bugs
22:04.28gnorlishi think it's catching the first error and throwing it out to the blizz frame
22:04.31Neronixmakes debugging harder
22:04.33gnorlishthen the rest of the errors are lost
22:04.39MikmaNeronix: sure, what shall i call it? :)
22:04.40Neronix"WTF did this error come from!?"
22:04.45NeronixBartender.lua
22:04.56Neronix:P
22:05.09Frittignorlish: there shouldn't be a blizz frame while loading...
22:05.19MikmaNeronix: heh well ok i'll do some tricks for it
22:05.22kergothscrew pointless duplication.  use bugsack or something that shows you the path
22:06.01Frittignorlish: you do get a blizz error frame on load then?
22:06.09gnorlishyes
22:06.12Frittibecause that sounds like BugGrabber isn't even loaded
22:06.12Neronixkergoth: iirc, AceLibrary generated errors only show the name of the lua file that did a bad call
22:06.17Frittiare you sure it's enabled?
22:06.20Mikmakergoth: well i'm renaming the whole damn thing now :)
22:06.26CIA-1103moonwolf * r6520 10Slash/ (. Slash.lua Slash.toc):
22:06.26CIA-11Slash: Updated to work with ace2 and using the wonderfull gratuitity, THANK YOU TEKKUB.
22:06.26CIA-11Old functionality is restored, now also includes a dps indicator, more to come, (formula's are a bit off, ill check that out later)
22:06.38Tekkub:P
22:06.46gnorlishit's enabled
22:06.55kergothhooray, slash
22:07.00Frittiweirdness!
22:07.05MoonWolfno really, you saved me a hwole lot of evil tooltip parsing.
22:07.09Neronix/print IsAddonLoaded("BugGrabber")
22:07.38MoonWolftime for me to go sleepy
22:07.39*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
22:07.39Neronixhmm, maybe I could use gratuity in my random crap addon to rename immolate to burninate :P
22:07.42Frittiand, does the error by chance have to do with BugGrabber?
22:07.48gnorlishnope
22:07.50CIA-1103mikma 07Mikma * r6521 10Bartender2/ (Bartender2/ Bartender2_Core/): Bartender2: Renaming folder and files part1
22:07.54Tupladmeh, is it possible to stop chat tabs from fading out ?
22:07.56gnorlishFuBar error
22:07.56Frittignorlish: the /print returns true?
22:08.29gnorlishit throws an error
22:08.48Fritti/script ChatFrame1:AddMessage(tostring(IsAddonLoaded("BugGrabber"))
22:08.54Frittihackish but should work :)
22:09.08Frittiadd a ) obviously
22:09.17hyperChipmunkTekkub: darn you for making nameClasses local in Teknicolor
22:09.36Tekkubnani?
22:09.49hyperChipmunklooks like i'm going to have to perform surgery
22:10.03hyperChipmunkI want your list for tab completion =)
22:10.08AmadeoTekkub: Once and a while MountMe is grabbing a different trinket to re-equip, rather than the one I always use
22:10.09TekkubI still need to hack at ckk/clad's hash algy and make Teknirandomcolor
22:10.14gnorlish[15:08-205] BugSack\BugSack.lua:335: bad argument #2 to `format' (string expected, got nil)
22:10.15gnorlish<PROTECTED>
22:10.22MikmaTuplad: yes there is
22:10.28Frittimeh. but alright.
22:11.05hyperChipmunkbe a sport and acetab it; nobody else has used it =(
22:11.09*** join/#wowace FryGuy- (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
22:11.12Mikmaok then
22:11.15Frittignorlish: I still don't see how this can happen.
22:11.19Mikmalet's do this the hard way, again
22:11.45gnorlishi did a mass addon update a few mins ago and got a billion errors
22:11.50gnorlishafter taking a week off from updating
22:12.02gnorlishso bugsack freaking out is making me want to blow my brains out
22:12.03Frittignorlish: if I deliberately introduce a loading error in an addon here it gets caught
22:12.21CIA-1103mikma 07Mikma * r6522 10Bartender2/Bartender2_Core/: Bartender2: I hate svnX. Folder removed
22:12.22Frittithe code in BugGrabber should disable the blizz frame
22:12.40Frittiso I still think somethings not right with your buggrabber for some reason
22:13.11vhaarr[Ammo]: think I have a new gluth module now, just need 1 more run to test it
22:13.11TupladMikma: tell me
22:13.18Frittibut I can't for the life of me figure out what using the info you just gave me :(
22:13.30vhaarr[Ammo]: it still needs a timer for berserker rage though, it happens after 3 decimates roughly
22:13.46MikmaTuplad: look for addons "chatfade" or so
22:13.51Frittignorlish: any addons that might mess with the error frame other than Bug* ?
22:14.00gnorlishnot that i know of
22:14.22CIA-1103mikma 07Mikma * r6523 10Bartender2/Bartender2_Core/: Bartender2: creating folder
22:14.58Frittihmm... I wonder if it's just loading order
22:15.37Frittican you add LoadWith: Ace2 to the .toc of BugGrabber (or some other addon that's probably loaded before fubar)
22:15.39TupladMikk: kay
22:15.46gnorlishyes
22:15.48gnorlishi will
22:15.52CIA-1103zalkalin 07ExtraSounds * r6524 10BigWigs/Victory7.mp3: BW2: Requested by Tekkub.
22:15.55TupladMikma: http://home.gwi.net/~mboutin/wow/ :D
22:16.00Frittior you can rename the folder back and hope that your WoW does load in alphabetical order
22:16.05Frittifolder and .toc
22:16.47MikmaTuplad: well, that will do :)
22:17.29Tupladsnurre: I think Im going back to oUF2 aswell :<
22:17.30gnorlishwill throwing a ! work
22:17.33gnorlishor will that screw stuff up
22:17.49Neronixdepends on your filesysten
22:18.00Frittignorlish: renaming the folder (and the toc!) back to !BugGrabber might work
22:18.01Neronixs/sten/stem/
22:18.26Mikmaoh god
22:18.32Mikma"is not a working copy"
22:18.52ag`someone highlighted me? was afk
22:19.02CIA-1103tekkub * r6525 10Teknicolor/Core.lua:
22:19.02CIA-11Teknicolor
22:19.02CIA-11- Providing access to the local names table so hC can do tab-complete shit
22:19.15Mikmaag`: hiya
22:19.20ag`hi
22:19.37Tupladag:http://users.telenet.be/tuplad/wow/Screenshots/doublebug.jpg
22:19.41Mikmaag`: have i told you lately how much i hate svnX
22:19.56ag`I figured it out yesterday, that xsvn sucks
22:19.59kergothooh tab completing teknicolor's nicks?
22:20.00kergothkickass
22:20.25Tuplad:0
22:20.33ag`what's the bug Tuplad ?
22:20.35gnorlishFritti: i'm gonna fool with this later, raid starting in a few mins
22:20.40ag`need some explanation :P
22:21.35Tupladag`: check unitframes
22:21.38TupladI put titan at the top
22:21.40Tupladand it covers ag
22:21.45Tupladbut target & tot are aight
22:21.55ag`you can move the frames
22:21.58ag`eh
22:21.58MikmaTuplad: well move the frame
22:22.00Mikmad'oh
22:22.20Mikmaag`: so, what's up?
22:22.27ag`not much atm
22:22.30ag`was playing some gamecube
22:22.50kergothi created a second bar, and now fubar wont let me resize the first
22:22.54kergothno resize cursor or anything
22:22.59kergothcan resize the second fine :\
22:23.07ag`kinda need feedback on how the new stuff works before going on with something else
22:23.11Frittignorlish: at least I can reproduce it not catching errors here, it really needs to be loaded as one of the first addons for it to work
22:23.12kergothoh, i'm a dumbass
22:23.15kergothit was locked
22:23.22Frittignorlish: unfortunately there's no way to guarantee that it will
22:23.29CIA-1103mikma 07Mikma * r6526 10Bartender2/Bartender2_Core/ (9 files in 2 dirs): Bartender2: Another go on renaming the folder and files
22:23.49Frittican anyone with US UI forum access post a request for a 'LoadWith: FrameXML' ?
22:23.53Mikmathat should take care of it
22:24.22MikmaTekkub: hey, look at this: <0121> <Tuplad> I put titan at the top
22:24.29MikmaTekkub: go get him!
22:27.42Tupladerm wtf
22:27.45TupladI meant fubar
22:27.58Tupladag`: :< I dont wanna move, it should automatically adjust
22:28.24MikmaTuplad: needs to provide a support from ckknight
22:28.39MikmaTuplad: and he does have better things to code ;)
22:28.55Tuplad>:| ?
22:29.02Tupladyou're confusing mikma, really
22:29.02ag`It's not something I can do
22:29.07ag`you have to move it
22:29.10Tupladaight
22:29.16Tupladbut it adjusted before *panda eyes*
22:29.20MikmaTuplad: how can that be confusing?
22:29.30TupladMikma: I have no idea wtf you're talking about
22:29.30MikmaTuplad: no, it didn't adjust before
22:29.37TupladMikma: shoo, it did
22:29.39hyperChipmunkAceLibrary("AceTab-2.0"):RegisterTabCompletion("Teknicolor", "", function(t) for  name in pairs(Teknicolor.nametable) do table.insert(t, name) end end)
22:29.53MikmaTuplad: auto-adjust it FuBar's optin, not aguf
22:30.05TupladMikma: /care, it auto adjusted
22:30.09hyperChipmunkadd a ,true before the last paren if you don't want it to print out the possible completions to your chat window
22:30.17MikmaTuplad: no, it didn't.. i have used aguf with fubar1 and 2 and it did not move
22:30.21vhaarr[Ammo]: http://ace.pastebin.ca/110785 it never started the timers or anything, can you see why?
22:30.40Tuplad<PROTECTED>
22:30.50Mikma<PROTECTED>
22:30.56TupladoO
22:30.59TupladImmune :)
22:31.34MikmaQuick! someone! gline him!
22:31.36Tupladanyone else having sloooow start up time at wow ?
22:31.41Frittinight people
22:31.59Tupladwhen I run wow.exe I can go make a cup of tea while it's starting :\
22:34.15CIA-1103ag * r6527 10ag_UnitFrames/ (4 files):
22:34.15CIA-11ag_UnitFrames -
22:34.16CIA-11<PROTECTED>
22:35.08Mikmaag`: can the grouping be defined from dewdrop?
22:35.50Mikmahmm
22:36.01Mikmanow i wonder how in the hell can i make Bartender2 modular like kergoth asked
22:37.07TupladMikma: so what has Bartender2 to offer ?
22:37.28Tuplador will have to offer
22:37.44MikmaTuplad: ace2 support for others
22:38.08Mikma+ barswapping, padding, dewdrop
22:38.10TupladMikma: no uber options like spacing and turning them around
22:38.15Tuplad:OO
22:38.28Tupladthat's very sexy
22:38.36TupladBartender beats DAB tbfh.
22:40.02Mikmaand, if i manage to actually do it, a modular support too
22:40.19Mikmathat means you can disable / enable plugins for Bartender to have more features, or not
22:40.30Tuplad:O
22:40.38Tuplad<PROTECTED>
22:40.51kergothcrap, xrs erroring out on me
22:41.14vhaarrFryGuy: can you help me take a look at a BW2 module and why it doesn't trigger when we engage?
22:48.13kergothwhats the nick of hte person doing XRS again?
22:48.28Mikmamoonwolf?
22:48.53hyperChipmunkmoonsorrow
22:49.41hyperChipmunkhe's never been on IRC
22:49.46hyperChipmunkyou have to forum him
22:49.56hyperChipmunkor bug Moonwolf
22:50.01vhaarr~seen fth|eagle
22:50.07purlfth|eagle <i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de> was last seen on IRC in channel #wowace, 1h 46m 49s ago, saying: 'that would have helped ;)'.
22:50.07hasteisn't fth|XXXXX moonsorrow?
22:50.08vhaarryes
22:50.10hastehC fails!
22:50.18hyperChipmunkhe loves receiving crap for Moonsorrow's work
22:50.20Tupladmikmazor, chatfade doesnt work
22:50.54*** join/#wowace Tem (n=tardmrr@204.90.50.252)
22:50.54*** mode/#wowace [+o Tem] by ChanServ
22:50.56hyperChipmunk<3333333 having tab-completion for people's names once more
22:51.12`-FISKER_Q<3?
22:51.15`-FISKER_Qin wow or?
22:51.28kergothaw, fth isnt in the chan atm
22:51.40hyperChipmunkyea
22:51.42kergothi want a 'lock' option for xrs, that hides the title and crap, and doesnt let me move it
22:52.03hyperChipmunkTek gave me a global ref to the Teknicolor name table
22:52.05ag`Mikma, yes it can
22:52.16`-FISKER_Qwhat addon do you have that does that? :)
22:52.38hyperChipmunkAceTab; I wrote the line of code that registers it up above
22:52.39vhaarr"Tab"
22:52.45vhaarrit's in the svn
22:52.51`-FISKER_Qah
22:52.54hyperChipmunkAceLibrary("AceTab-2.0"):RegisterTabCompletion("Teknicolor", "", function(t) for  name in pairs(Teknicolor.nametable) do table.insert(t, name) end end)
22:53.00`-FISKER_Qthought you might've uploaded it to chinese porn sites
22:53.05`-FISKER_Q:)?
22:53.21vhaarranyone with bw2 happen to be at gluth around now? :P
22:53.31hyperChipmunkif you have AceTab, run that line of code and you'll be able to tabcomplete anyone that Teknicolor has seen
22:53.48vhaarrTekkub: want to take a look at my gluth module? for some reason it does not activate when you engage.
22:54.18NeronixhyperChipmunk: I'll add that to my random crap mod, thanks
22:54.19`-FISKER_Qso i have to checkout teknicolor then acetab?
22:54.29TekkubI doubt I'll be much help, I bearly even run MC
22:54.41vhaarrTekkub: yeah but you can check the mod for wtf is going on :P
22:54.57hyperChipmunkwell, the idea is for AceTab to be part of the AddOn itself; it's an embeddable
22:54.58vhaarrhttp://ace.pastebin.ca/110785
22:55.01Tekkubmaybe, we'll see
22:55.10hyperChipmunkthe newest addition to the Ace2 lineup
22:55.21hyperChipmunkbut nobody uses it =\
22:55.37hyperChipmunkthis makes for sad chipmunk
22:55.42Mikmaag`: lovely
22:56.18hyperChipmunkso I'm stuck just having the lib loaded and stickin' one-liners like that into my scratch addon
22:56.24kergothhyperChipmunk: kickass
22:56.34[Ammo]vhaarr: what bars on gluth are not appearing?
22:56.39vhaarr[Ammo]: none
22:56.47vhaarr[Ammo]: http://ace.pastebin.ca/110785
22:57.12Tekkubno clue var
22:57.17vhaarrokay
22:57.22kergothadding that line to my ranndom crap mod too
22:57.31TekkubUnitEffectingCombat is prolly false
22:57.33vhaarrI think it's because UnitAffectingCombat might actually not return true for Gluth
22:57.42vhaarrsince he kind of evades at the start
22:58.01vhaarrthe mod in BW2 doesn't work either
22:58.25vhaarrhm
22:58.35vhaarrI can check if he has a target instead of UnitAffectingTarget
22:58.36`-FISKER_Qso wait a minute hyperChipmunk i exported teknicolor
22:58.37`-FISKER_Qthen what?
22:58.38Tekkubput in some debug statements and turn debugging on during the fight
22:58.56vhaarryeah problem is we're done for today
22:59.06Tekkubtargettarget can be lag-delayed
22:59.13vhaarrtrue
22:59.20TupladMikma: lol @ chatfade
22:59.34TupladMikma: I went to interface settings, removed chat fade delay, and now my tabs dont appear at all
23:00.31hyperChipmunkadded it to http://wiki.wowace.com/index.php/AceTab-2.0_Quickies
23:01.20hyperChipmunkfisk: if you just want name completion, just export Tab from the SVN; this is for people who have AceTab and Teknicolor and want to register Teknicolor with AceTab
23:01.57`-FISKER_Qgot it
23:02.52TupladMikk: you there?
23:03.17kergoththe new range support in xrs kicks ass
23:05.50Mikmawut is teh range
23:09.38ThraeIs oRA anywhere except SVN?
23:09.53hasteno!
23:09.55haste:OOOO
23:10.02haste(especially not in the trunk or anything)
23:10.19ThraeAwww, I don't think this guildie will bother with SVN
23:10.29ThraeHe said he doesn't like CT_RaidAssist and wants an alternative.
23:10.41MikkTuplad: Yes, for a few minutes more
23:10.43hasteSo just leech it and zip it, and give it
23:11.33Tupladcheck private msg Mikma
23:11.37Tupladmikk*
23:11.48kergothMikma: shows how many in the raid are within a given range
23:11.57kergothaww
23:12.01kergothXRS isnt using profiles properly
23:12.13kergothi foresee.. a branch in my future
23:12.17`-FISKER_QThrae
23:12.24`-FISKER_QDevla has a compiliation on ui.worldofwar,.net
23:14.09`-FISKER_Qrofl
23:14.11`-FISKER_Qthey killed E3
23:14.18kergothah, i think xrs jsut needs to catch the callback for a profile change and adjust
23:14.19Neronix='(
23:14.29*** part/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
23:14.29NeronixI think the world just stopped going round
23:14.37Mikmakergoth: lol :)
23:14.52MikmaTuplad: you BASTARD! you scared Mikk off!
23:14.57Tuplad>:D
23:15.14Mikmaoh yeah, b2 saves positions dum di dum
23:15.18Tupladthat's the power of questions like "self.frame" -> what's self ?
23:16.02Tupladnah nah, he had to sleep
23:16.23Mikmakergoth: i need some assistance with creating a table of names
23:16.58*** join/#wowace Parak (i=PROFI@user-0cev737.cable.mindspring.com)
23:17.09kergothag`: ping
23:19.17kergothag`: aura filtering in aguf, i need to see hemorrhage charges on my target, as a rogue
23:19.52*** join/#wowace Worf (n=worf@i-171.vc-graz.ac.at)
23:20.55CIA-1103worf * r6528 10CC_Core/Readme: CC_Core: Added Readme
23:21.15Mikmakergoth: aguf uses normal blizzard aura-filtering, i bet he can't help you on that one :(
23:21.21kergothaww
23:21.38CIA-1103worf * r6529 10CC_MainAssist/Readme: CC_MainAssist: Added Readme
23:21.47kergothi need to keep hemo up on the target, and showing all is too messy.  maybe ill do a quick seperate addon just to show it
23:22.30CIA-1103worf * r6530 10CC_Target/Readme: CC_Target: Added Readme
23:23.00CIA-1103worf * r6531 10CC_Note/Readme: CC_Note: Added Readme
23:23.07Mikmakergoth: well, ag` has some problems with it, he would have needed to make a huge table of spells to filter if he wouldn't have used the blizzard-filtering
23:23.14kergothunderstandable
23:23.26CIA-1103worf * r6532 10CC_Roll/Readme: CC_Roll: Added Readme
23:23.37kergothmaybe i'll hack it into aguf just for my local copy
23:23.46Tekkub*ponder*
23:24.03Mikmawell, i still think ace-community needs a comprehensive spell-database :P
23:24.06Tekkubso I'm thinking I'll write up an advanced auto-roll mod now that the loot frames give BOP info
23:24.14Tekkuband I think I'll name it AutoLotto
23:24.17CIA-1103hyperactiveChipmunk * r6533 10Ace2/AceTab-2.0/AceTab-2.0.lua:
23:24.17CIA-11AceTab-2.0:
23:24.17CIA-11- Instead of looking for a table return from the registered 'usage' function,
23:24.17CIA-11now provides a blank table as the first value passed and, if it is filled, uses
23:24.17CIA-11it. This is consistent to the way the completion list function works.
23:24.17Mikmaall spells listed, their powers, manacosts, filtering..
23:25.07CIA-1103hyperactiveChipmunk * r6534 10Ace2/AceConsole-2.0/AceConsole-2.0.lua:
23:25.07CIA-11AceConsole-2.0:
23:25.07CIA-11- Updated for AceTab change
23:25.07WorfTekkub: what would that do? :D
23:25.25MikmaWorf: "greed on BoP"
23:25.25WorfTekkub: pass on every bop? or just disable the greed button?
23:25.36Mikmaoooh BoP lol
23:25.43Tekkubautomatically roll whichever option you choose on lots of different sets
23:25.45Mikmawhat am i thinking lah lah
23:26.02Tekkublike need-once then greed on ZG coins/bijous
23:26.08Tekkubor always-pass on BOPs
23:26.22Tekkubthere will never be auto-greed or auto-need on BOPs, ever
23:26.49ag`kergoth, blizzard didn't provide a way for me to edit the filter list
23:26.49Tekkuband an option for all non-BOPs if grouped with a specific player
23:26.57Tekkubso I can auto-need in my duo
23:27.13CIA-1103worf * r6535 10CC_Roll/Readme: CC_Roll: Ups, wrong file
23:27.24CIA-1103mikma 07Mikma * r6536 10Bartender2/Bartender2_Core/Bartender2_Core.lua: Bartender2: Remembers Positions
23:28.12TekkubI'm gonna need a *kaching* sound for this too :)
23:28.25Worfhrhr
23:28.33Tekkubso I can send a self-RW that you won a coin and it's switching to greed
23:30.02Mikmaquestion... should the Barswapping be in the Core of Bartender2 or as an extra module?
23:30.43WorfBartender? gotta read what features that thing has :)
23:31.17Worfi just did my own barswapper addon 2 days ago ( about 8 lines of code )
23:31.25CIA-1103neronix 07Neronix * r6537 10MobHealth/MobHealth3.lua: MobHealth3 - Removed some commented out code
23:31.58[Ammo]blurgh
23:32.05[Ammo]viscidus is a bloody snotblob
23:33.04*** join/#wowace Nightdew (n=nightdew@c-24-30-7-244.hsd1.ga.comcast.net)
23:33.28[Ammo]I think we just blew through 460 NR pots
23:33.54Nightdewwhat to do about errors that too long to show you all damnit lol
23:34.01Nightdewgetting an error in acelocale
23:34.38hyperChipmunkAceTab docs updated for new changes, if anyone cares =P
23:34.57CIA-1103rabbit 07Kyahx * r6538 10AceHeal/AceHeal/Plugins/AH_agUnitFrames.lua: (AceHeal Kyahx): Update ag_UF plugin for changes.
23:35.02NightdewImproper translation exists. RANKPATTERN is likely misspelled for locale ...
23:35.35[Ammo]go and find RANKPATTERN in your addons
23:35.48Nightdewyes and?
23:35.56Nightdewi put it there
23:36.04[Ammo]then you'll find it's probably only there for nonUS
23:36.10*** join/#wowace Ratbert_CP (n=KCummins@adsl-71-147-10-6.dsl.irvnca.sbcglobal.net)
23:36.14[Ammo]it needs to be there for enUS as well
23:36.24[Ammo]I think
23:36.28Nightdew["RANKPATTERN"] =  "(Rank %d)"
23:36.35Nightdewi t is there for enUS
23:37.10hyperChipmunkThrae: the raid target anchoring does nothing O_o
23:37.34hyperChipmunkit uses the PVP rank value =p
23:37.37[Ammo]hmm nightdew
23:37.50Nightdewhold on.. i might be plain stupid
23:37.52[Ammo]no idea, check out how other addons handle it :)
23:37.56Nightdewfuck i am a noob
23:38.03[Ammo]oh and all caps is ugly :)
23:38.10[Ammo]that's so 1 year ago :)
23:38.28Nightdewlol
23:38.45NightdewThats in now... have fun
23:38.46hyperChipmunkwait, no...n/m, thrae I don't know what it does =P
23:39.53Nightdew[Ammo]: sorry.. bad day.
23:39.59[Ammo]hehe isok :)
23:40.13[Ammo]I've been fighting some snotblob all eveneing
23:40.16[Ammo]and we didn't down him
23:40.18hyperChipmunkThrae: yea it just goes willy-nilly all over the place, with only some passing resemblance to the changes in the options
23:40.22[Ammo]best attempt 19%
23:40.44[Ammo]we'll get him next time though
23:41.56vhaarr[Ammo]: can I commit http://ace.pastebin.ca/110856 ? it is certain that it does NOT work, but neither does the current one, and this is closer to working, in my opinion.
23:42.21NeronixWho's been using MobHealth3?
23:42.31*** join/#wowace Wobin (i=Wobin@218-214-59-86.people.net.au)
23:42.35vhaarrI have it, but I haven't used it yet.
23:42.45vhaarrhaven't killed any mobs since I installed it.
23:43.46[Ammo]vhaarr: what you should do is send out a GluthStart sync imho
23:43.57[Ammo]and let the one running in and getting aggro use bigwigs :)
23:44.00[Ammo]that is the best way
23:44.30vhaarrbut as long as you are in combat, UnitAffectingCombat("target") if you have the boss targetted should return true?
23:44.31[Ammo]but I'll look into it tomorrow
23:44.38[Ammo]yeah
23:44.47vhaarryes so it doesn't work
23:44.53vhaarrbut neither does the current one
23:45.19[Ammo]current one should work during the fight
23:45.24[Ammo]maybe not on the first decimate
23:45.43[Ammo]it's weird, becuase the Scan function works for twins and other mobs
23:45.44vhaarrtrue
23:45.47[Ammo]why not on Gluth?
23:45.49vhaarrI know
23:46.01vhaarrwhen you aggro him, he does not actually do anything until you jump down
23:46.06vhaarryou can stand up there and evade him
23:46.09CIA-1103ag * r6539 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua):
23:46.09CIA-11ag_UnitFrames -
23:46.09CIA-11<PROTECTED>
23:46.14vhaarrso I think he actually evades for 1-2 sec
23:46.17vhaarrafter you get in combat
23:46.22vhaarrwhile you jump down
23:46.26[Ammo]hmm
23:46.33[Ammo]does he do some other emote or something?
23:46.38vhaarrand that *might* cause UnitAffectingCombat to return false
23:46.40vhaarrno
23:46.52vhaarrhe does nothing, he just starts meleeing
23:46.58[Ammo]k
23:47.06vhaarrhe targets you though
23:47.12vhaarrwhen you get in combat
23:47.18[Ammo]then you'll have to do a scanlike thing ala wipe detect
23:47.24[Ammo]I'll write something up tomorrow
23:47.33[Ammo]right now I need sleep
23:47.38CIA-1103mikma 07Mikma * r6540 10Bartender2/Bartender2_Core/Bartender2_Core.lua: Bartender2: error on login fixed
23:47.47vhaarrokay we're going there again tomorrow, so if not I'll just hack it to start the timers on combat and target = gluth.
23:48.01[Ammo]yeah
23:48.03vhaarrwhich will trigger if the warrior bloodrages first, but ..
23:48.04vhaarr><
23:48.22[Ammo]anyway, later
23:48.25vhaarrlater
23:48.25Amadeohm
23:48.27Amadeothis is pretty cool
23:48.34[Ammo]just commit what you have
23:48.37[Ammo]I'll hack it up tomorrow
23:48.39vhaarrokay
23:48.40*** join/#wowace Slayman (i=Slayman@c135159.adsl.hansenet.de)
23:48.45Amadeopeople are working on adapting Nurfed Unit Frames to look like that one Discord UF layout -- http://www.neverscape.net/temp/player-frame6.jpg
23:50.10Mikmazomg
23:50.19Mikmalet's have a look
23:50.36Worfi start to think that i'm the only one who is fine with blizzards default unit frames
23:50.53MikmaAmadeo: rather tasty i must say
23:51.05vhaarrWorf: you're probably the only one who knows about alternatives that is fine with them
23:51.25Worfvhaarr: hmmyeah :D
23:51.28vhaarr:P
23:51.32AmadeoMikma: Yeah, I'd like to see when they're finished
23:51.55Tupladwha the hell, I try opening bank and get "TradeSkillUI.lua:179: Usage: GetTradeSkillInfo(index)"
23:52.11TupladAmadeo: that's sexy
23:53.20NeronixInstead of writing a discord layout or a nurfed layout
23:53.32Neronixwhy not write something from scratch dedicated to that design?
23:53.51Tupladbah, if I could code lua ...
23:53.56TupladI'd make DART :D
23:54.08Tupladbut without all the bloatness >;\
23:54.33NeronixWhat exactly does DArt do?
23:55.41Tupladadding all the art
23:55.46Tupladlike Xart
23:55.51Tupladadding all that bullshit art etc.
23:56.23AmadeoDiscord Art?
23:56.31AmadeoI thought it just eats memory for fun
23:56.54AmadeoNeronix: No clue
23:56.55Amadeohaha
23:56.58TupladAmadeo: sort of
23:57.30Tupladhttp://www.wowinterface.com/downloads/full3446.jpg see that crap below ?
23:57.33Tupladthat's DART
23:57.57Amadeoyikes
23:58.03Amadeocan't see the game!
23:58.19hyperChipmunkwould you like some WoW with your interface?
23:58.24*** part/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
23:58.40*** join/#wowace Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
23:58.40*** mode/#wowace [+o Cairenn] by ChanServ
23:58.43Neronixoh THAT
23:59.39CIA-1103rabbit 07Ace2 * r6541 10BigWigs/Naxxramas/Gluth.lua:
23:59.39CIA-11BigWigs (Ace2 Branch):
23:59.39CIA-11<PROTECTED>
23:59.39CIA-11<PROTECTED>
23:59.40CIA-11<PROTECTED>
23:59.43CIA-11<PROTECTED>
23:59.47ThraeWhat's a good way to make money in WoW?

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