irclog2html for #wowace on 20060731

00:00.04ckknightinstead of traversing em all
00:00.06cladhairei saw that much
00:00.09ckknightit only has to check the first
00:00.11cladhaireso i was confident.
00:00.13Neronix~wikipedia heap
00:01.03CIA-1103saroz * r6277 10sRaidFrames/ (sRaidFrames.lua sRaidFramesLocals.lua): sRaidFrames: Added scaling
00:02.13ckknightNeronix, it sorts em by the time the next one will fire
00:02.33ckknightsay you have one that fires in 1, 5, and 3 seconds
00:02.39ckknightyou sort em, so its 1, then 3, then 5
00:02.55ckknightwhen OnUpdate is run, you only need to check the first value, since you know the others come after
00:03.09cladhairethen it sorts the heap back into happyland.
00:03.15ckknightright
00:03.17cladhaireits really the ideal data struct for it.
00:03.23ckknightwe can thank facboy for the heap code
00:04.03Neronixcool
00:04.17cladhaireNeronix: You're working on aceutils right?
00:04.31ckknightso technically, it's faster than even manual handling of OnUpdates
00:04.51cladhaireckknight: How does your AC code send chars like \010
00:04.53ckknightat least if you have multiple schedules
00:04.59CIA-1103saroz * r6278 10sRaidFrames/sRaidFrames.lua: sRaidFrames: Use self:Msg
00:05.19ckknightcladhaire, converts em to °\011
00:05.29*** join/#wowace Nightdew (n=nightdew@c-24-30-7-244.hsd1.ga.comcast.net)
00:05.44ckknighthey Mr. Dew
00:05.44cladhairewhich chars do you account for?
00:05.57ckknightcladhaire, \000, \n, and |
00:06.03ckknightand if drunk, h
00:06.06cladhairethose are the only issues?
00:06.10ckknightyes.
00:06.19Nightdewhello Mr. Knight lol
00:06.19ckknightdone a shitload of testing
00:06.21Neronixcladhaire: Yeah, but very, very slowly
00:06.22cladhairethen I can give you good compression again.
00:06.23cladhaireeasily
00:06.29ckknightNightdew, I actually am Mr. Knight ;-)
00:06.31cladhaireNeronix: I have stuff to toss in soon
00:06.35ckknightcladhaire, alright.
00:06.42ckknightwe'd compress before encoding
00:06.47Neronixcladhaire: What kind of stuff?
00:06.55Nightdewis there an addon out there that features a tree list
00:07.05ckknightNightdew, what kind of tree?
00:07.12ckknightthere are many kinds
00:07.21cladhaireNeronix: Compression, data structures, encryption, hashing.
00:07.27NeronixCool
00:07.30cladhaireckknight: He means a UI tree
00:07.32cladhaire+ and -
00:07.33cladhaireetc.
00:07.34Nightdewno a GUI tree list
00:08.22NightdewI want to build something that will use the tree to create a sort of rule system visually
00:08.32cladhaireI think khaos or earth does.
00:08.37Nightdewevery node being a validation step
00:09.14ckknightTablet can make trees.
00:09.20ckknightwith categories and subcategories
00:09.24ckknightwith indenation to boot
00:09.27ckknightindentation*
00:09.30cladhairedo you have an example tablet?
00:09.46ckknightlocal cat = Tablet:CreateCategory()
00:09.53ckknightlocal subcat = cat:CreateCategory()
00:10.01ckknightlocal subsubcat = subcat:CreateCategory()
00:10.06ckknightthen just add lines to what you want
00:10.11ckknightor just have nothing but categories
00:10.38ckknightalso, dewdrop can make trees using its level and arrow system
00:10.39NightdewAddCategory() right?
00:10.45ckknightright.
00:10.47ckknightmy bad
00:11.21Nightdewdewdrop is visual right?
00:11.37CIA-1103tekkub * r6279 10Teknicolor/ (. Core.lua):
00:11.37CIA-11Teknicolor
00:11.37CIA-11- Added a check that should fix Issue #32
00:11.45Tekhrm... it no add url?
00:12.15hastegrrr
00:12.20hastesomething is spamming my chatframe
00:12.29Nightdewwish there was a better overview what everything is
00:12.41CIA-1103tekkub * r6280 10Teknicolor/Core.lua:
00:12.41CIA-11Teknicolor
00:12.41CIA-11- Testing issue URL thingie
00:12.41CIA-11Issue : 32
00:12.46ckknightNightdew, Dewdrop is visual
00:12.48Tek*growl*
00:13.16ckknightNightdew, Dewdrop is actually a menu system.
00:13.21ckknightdropdowns
00:13.46eternally777That's one of the problems I trying to figure out while making TopScoreFu Ace2, the Dewdrop menu doesn't work anymore :-(
00:13.49cladhaireckknight: can dewdrop take tables (not aceoptions, but tables) for definitions instead of the multi-arg system you have now?
00:14.02CIA-1103tekkub * r6281 10Teknicolor/ (. Core.lua):
00:14.02CIA-11Teknicolor - Testing again... ugh!
00:14.02CIA-11Issue : 32
00:14.09Tekstupid tort
00:14.21cladhaireTek: you should add a LINK to issue 32 instead of just saying issue 32
00:14.22cladhaireimo
00:14.29cladhaireif you're not going to say what it is :P
00:14.42Tekclad, no fucking duh!
00:14.48Tekwhat you think I'm trying to get working here
00:14.49cladhaireO.o?
00:14.55cladhaireWTFZORS
00:14.59cladhairelol
00:15.06Tek*growl*
00:15.43ckknightcladhaire, sorry, only AceOptions tables :-P
00:15.50cladhaireboo
00:15.54ckknightyou could make a function to turn tables into dewdrop, though
00:15.59cladhaireit only does the conversion once?
00:16.10ckknightno, it converts every time
00:16.16cladhaire=(
00:16.26ckknightit's pretty cheap, though
00:16.30CIA-1103tekkub * r6282 10Teknicolor/:
00:16.30CIA-11Teknicolor - Yet again... work bitch!
00:16.30CIA-11http://www.wowace.com/flyspray/?do=details&id=32
00:16.34Tekah ha!
00:16.37ckknightooh, yay
00:16.50CIA-1103otravi * r6283 10oCD/ (casting.lua core.lua hooks.lua): oCD - Removed support for macros... I hate them, they hate me.
00:18.11Nightdewi use MobInfo2 .. is there another lib that is aced?
00:18.44NeronixHm, a mobhealth lib sounds like a good idea
00:18.54NeronixBut libs saving vars is impossible
00:18.56kergotha lib cant have its own db
00:19.02kergothaye, itd have to be a seperate addon still
00:19.23NeronixIF it has to be an embed, it'd need to start from scratch each session
00:19.40Nightdewwhy cant it have it own db?
00:19.42Neronixnot bad because you're not saving info for mobs or players you're not fighting
00:19.45ckknightkergoth, GloryLib does
00:19.48ckknightwith magic ;-)
00:19.55Neronix:O
00:20.02Nightdewwhy would you even exclude that?
00:20.11ckknightit uses extra-special capabilities, though
00:20.12kergothNightdew: what?
00:20.14Tekkerg, what was your branch of candybars?
00:20.15NeronixNightdew: Saves memory
00:20.23Nightdewwhy would you not allow a lib to have it own db
00:20.24Teksomething I need to look at or can I forget about it?
00:20.36Nightdewthe only thing that saves memory is not wasting it
00:20.39NeronixNightdew: Technical limitation, which ckknight seems to have dealt with
00:20.40ckknightNightdew, cause libraries are embedded, and DBs must be stated in the TOC
00:20.41kergothTek: nothing, i brancheda nd forgot about it.  the plan was to rework its api to use aceoo classes rather than a mixin
00:20.51Tekahso
00:20.55kergothNightdew: it isnt a policy choice, its the way it is
00:21.04NeronixAnd if I'm on my main, I don't want to see the data for random barrens plainstriders my alt was fighting earlier
00:21.09TekI flagged the commit to go look at, then never did :P
00:21.15ckknightI do not recommend libraries to have DBs, it's typically unneeded, it wastes memory, and it's all-around complicated
00:21.31Teka library shouldn't need a db really
00:21.40NeronixAnd the best way to get people to switch to this superior mobhealth
00:21.45Neronixis to name it mobhealth3
00:21.53cladhairelol
00:21.54ckknightGloryLib needs it to keep track of current kills
00:21.55NeronixAnd provide compatibility for MH2
00:22.01TekI think it should be called mobdeath
00:22.03NightdewTek: not always true
00:22.05NeronixAnd we're golden
00:22.14Tekmobster?
00:23.03NeronixThe primary goal would be to make stuff easier for developers and users
00:23.10Neronixand that can't happen unless people use it
00:23.11cladhaireand to not suck?
00:23.19Neronixhence why we stick with the mobhealth brand
00:23.21Neronixthat too clad
00:23.31cladhairewatchdog's heal estimation > mobhealth
00:23.35cladhairevika wrote it in like 3 minutes.
00:23.40Nightdewso i need to keep using mobhealth?
00:23.44KebinusanI stopped using mobinfo because it just tracked too many things I wasnt interested in
00:23.54NeronixI need to try that clad
00:23.57Neronixsounds great
00:24.11Nightdewi mobinfo2
00:24.27Nightdewi meant*
00:24.36Nightdewjesus.. i need some sleep still
00:24.47*** join/#wowace Tem (n=tardmrr@ip70-177-40-169.br.br.cox.net)
00:24.48*** mode/#wowace [+o Tem] by ChanServ
00:24.55NeronixAnd also tell unitframe coders to not base their healthbar min/max/current values on mobhealth data
00:25.05Nightdewi get dragged out to Walmart.. my personal little hell in america.. the damn elec goes out.. generators turn on for 20 secs.. and those blow up
00:25.09NeronixMakes the bar totally inaccurate
00:25.51Nightdewwhich is the best one to use ..?
00:25.52Nightdewmobhealt
00:25.54Nightdewh
00:25.56Nightdewmobinfo
00:25.59Nightdewanything else?
00:26.05cladhairewatchdog
00:26.11hasteNeronix: what?
00:26.27hasteinvalid key for 'next', nice error :<
00:26.28Temcladhaire, does the WD mobhealth thing exist yet?
00:26.31hastewhat does it mean?
00:26.41ckknighthaste, fun error
00:26.50ckknightwhere does it happen?
00:26.53ckknightI'll catch it
00:27.19Neronixhaste: You set the healthbar values based on mobhealth data, which makes things wrong
00:27.33hasteNeronix: not my fault they suck :<
00:27.37hasteI don't use those addons anyway ^^
00:27.37NeronixThat's what caused the bug I had where bars were out of sync withv
00:27.55Neronix:P
00:27.59hastethen fix it :p
00:28.00cladhaireTem: No
00:28.01cladhaire=)
00:28.59hasteckknight: I have a feeling that I'm creating it, not sure tho' :p
00:29.24ckknightpaste.
00:29.26ckknightI know the issue
00:29.30ckknightit is your fault, clearly
00:29.50ckknightit has to do with the nilling of a key and a garbage collection happening
00:31.00hasteWell, oCD is on the SVN
00:31.06hasteit has to be the one  doing it ;)
00:31.53hasteI actually might have solved it
00:32.49Tekkubhrm... I have this urge to like, do something
00:32.51MikmaTekkub: really love Teknicolor
00:34.39cladhairewhats it do?
00:34.52Mikmacolor nicks by class
00:35.01hastewee, think I actually did solve it :D
00:35.03Mikmathe ckknights version on branches is tuned version of it
00:35.07Mikmait captures the mouseovers too
00:35.38ckknightyes, Tek, check out my branch
00:35.48ckknightjust check it out, it's good
00:36.08Mikmaand i believe it has the raidfix too?
00:37.01Mikmabut i would like to have some sort of database for the names... or is there already?
00:37.42cladhairedatabase for names?
00:37.59Mikmayeah, saves the colors for names so it don't have to scan guildmembers over and over
00:38.06Mikma(after every reload etc)
00:38.16cladhaireit should cache.. *shrug*
00:38.42NeronixHow do I add a project in flyspray?
00:38.49cladhaireckknight: Does babble have buff spell level requirements?  
00:38.50cladhaireNeronix: talk to Kaelten
00:39.05Kaeltena huba?
00:39.05ckknightcladhaire, no, but I'm not against putting that in another module
00:39.14cladhaireKaelten: What did Do9lby say about fspray
00:39.19ckknightactually, I dunno
00:39.27ckknightmaybe it'd be useful to put into Spell directly
00:39.30cladhaireckknight: Yeah there's only a small number of spells, it would be nice to have them localized, and have a list of requirements.
00:39.35cladhairewell how much is in spell?
00:39.36Kaeltencladhaire: he's looking at it, says the code is really sloppy though
00:39.38NeronixKaelten: How do I add a project on flyspray?
00:39.39cladhairecause mods that need it woudln't want all of spell
00:39.44cladhaireKaelten: it is.. i can tell by looking at it.
00:39.51cladhaireKaelten: I was checking it out last night
00:39.54ckknightcladhaire, feel free to pop it in.
00:40.15cladhaireckknight: As a seperate module, or in spell?\
00:40.16Kaeltenand that kinda disappointed him, if it was cleaner I could see him having it integrated in no time
00:40.21ckknightin Spell
00:40.26ckknightI'd say
00:40.32cladhaireits really just the first table of: http://svn.wowace.com/root/trunk/Clique/CliqueUtils.lua
00:40.39cladhaireckknight: but i dont need all of spell, so i wouldn't use babble for it then =)
00:40.49ckknighthrm...
00:40.54ckknightyea, separate module
00:41.01ckknightI also want to separate out the icons
00:41.34Mikmacladhaire: aye it does cache but doesn't remember the colors after reboot..
00:41.41Mikmacladhaire: but, don't know is that a good idea :P
00:41.42cladhairewhy would it
00:41.47cladhairethe lookup is insanely cheap.
00:42.12Mikmawell i would like to have atleast a DB for guild :P
00:42.18cladhairewhy?
00:42.21cladhairethat makes NO sense.
00:42.38Mikmawhen i login the game i don't have colored guildnames
00:42.50cladhairethen that's a code issue
00:42.52cladhairenot a database issue
00:42.53cladhaireimho
00:43.07Mikmahmm
00:43.12Mikmayeah that might be true
00:43.13ckknightyea, it is
00:43.18cladhairei doubt thats the intent
00:43.35cladhairea cache says.. if i dont have the value.. do an expensive (relatively) calculate.. otherwise use the saved value.
00:43.41cladhaireso it should always have the rigth value.. its just a matter of expense.
00:45.50CIA-1103otravi * r6284 10oCD/ (casting.lua core.lua hooks.lua): oCD - some fixes.
00:46.14cladhairei dont mean to yell at you
00:46.25Mikmawho me?
00:46.31cladhaireyeah
00:46.32cladhairelol
00:46.47Mikmahehe you can yell to me if you please :) i don't mind
00:47.02Mikmai'm also doing UBRS for guildies at the same time :D
00:47.42Mikma(plating with windowed more rules if i'm bored within the game)
00:47.51Mikmas/plating/playing/
00:51.34Mikmaor, playing with myself...
00:51.35Mikmahehehe
00:52.02*** join/#wowace Nightdew (n=nightdew@c-24-30-7-244.hsd1.ga.comcast.net)
00:53.30CIA-1103kaelten * r6285 10OneBag/ (OneCore.lua templates.xml):
00:53.30CIA-11OneBag -
00:53.31CIA-11-Fixed occasional bug with opening of bank and items not appearing.
00:54.02Tupladhm, installed Teknicolor and FuBar_TinyTipFu and my FuBar disappeared :\
00:56.13MikmaTuplad: *cry* :(
00:56.58Kaeltencould somoene who was having that bug with onebank see if its fixed?
00:58.14TupladMikma: >:|
00:59.17Mikmacladhaire: lol, in combat i can't select people with normal clicks :D
00:59.46Tupladsolved har har har, TinyTipFu bugged
01:00.23cladhaireMikma: What do you mean?
01:00.40Mikmacladhaire: i can't select unit in combat when i click them in PR
01:00.46Mikmaafter the combat ends, i can select them
01:00.56cladhaireMikma: DId you bind something to LeftButton?
01:01.28Mikmacladhaire: negative, just did check them all
01:01.39cladhaireon PerfectRaid?
01:01.46MikmaClique
01:01.52cladhairebut on what frames
01:02.31Mikmaon PerfectRaid yeah
01:02.36Mikmadon't know avbout aguf
01:02.44cladhairewell that just shouldn't happen
01:02.47cladhaire*shrug*
01:02.51FryGuyoCD?
01:02.55cladhaireturn on debugging
01:03.10cladhairescript Clique:SetDebugLevel(2) or 3
01:03.24cladhaireyou can turn it off with Clique:SetDebugLevel() when you're done
01:05.35MikmaLeftButton, 0
01:05.38kergothnullpuppy|dead: ?
01:05.45Kaeltenlol my warlock has more hit points than my fiance's warrior
01:05.48nullpuppy|deadMichelle and I broke up
01:06.04kergothugh, sorry to hear that man :(
01:06.26Kaeltenthat sucks
01:06.59ckknightlol, Kael
01:07.02ckknightwhat levels?
01:07.20Kaeltenboth 13
01:07.30Kaeltenshe actually still have one more stamina than me
01:07.51Mikmacladhaire: yeah, it's funny thing... clicking on normal members i get LeftButton, 0
01:08.35cladhaireyhou should.
01:08.39cladhairethat's LeftButton by itself.
01:08.42cladhairethen what does it do?
01:08.46Mikmanothing
01:08.52Mikmadoesn't select the person
01:09.00cladhairebut it doesn't SAY anything more?
01:09.01Mikmabut! when i click on dead person it starts to work :D
01:09.07Mikmanegative
01:10.19cladhaireMikma: use this: http://ace.pastey.net/57
01:10.23Kaeltenwe started up two new horde on anvilmer
01:10.25cladhaireas the func at the end of PR clique
01:10.27cladhairesee what you get them
01:10.35cladhairemake sure you re-set the debuglevel to at least 2
01:12.12Mikmacladhaire: ok, i'll insert it in the code and try it again tomorrow, the raid i was in is over now :P
01:12.29ckknightokay, flyspray now has a libraries section: http://www.wowace.com/flyspray/index.php?tasks=all&project=4
01:12.39ThraeMikma: Raid Target Icon any better at 10%?
01:12.40ckknightI put all mine (except Ace2 and FuBarPlugin) in there
01:12.41Tuplad<PROTECTED>
01:12.52MikmaThrae: yeah, _LOT_ better :)
01:13.06MikmaThrae: it's not sized as the pvp-rank, almost identical sizes
01:13.14Mikmanot=now
01:13.30*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
01:13.31NeronixKaelten: Do I need elevated priveleges or something to creat a project?
01:14.04CIA-1103thiana * r6286 10FuBarPlugin-2.0/FuBarPlugin-2.0.toc: FuBarPlugin-2.0: Add .toc file
01:15.01ckknightNeronix, I'll add one for you
01:15.23KaeltenNeronix: only admins can create projects
01:15.32Kaeltenckknight:  can you make them?
01:15.39ckknightI can't make projects
01:15.41ckknightjust categories
01:15.52ckknightgranted, there shouldn't be many projects
01:15.57ckknighte.g. Libraries is a "project"
01:16.03ckknightand each library is a category :-P
01:16.36Kaeltenya lets decide what projects we need
01:16.49ckknightI think Tek's stuff should move into Libraries
01:17.03NeronixI see, thanks
01:17.09ckknightand the "big" projects get their own base project
01:17.22ckknightAce2, FuBar, and something similar to that
01:17.24ckknightmaybe Bigwigs
01:17.30ckknightor something
01:18.29ckknightbut other things should be "Addons", "Libraries"
01:18.31Kaeltenso Libraries, Ace2, Ace2 Addons, Ace1 Addons, Fubar, Bigwigs?
01:18.36ckknightsounds good
01:18.46ckknightnot sure about Bigwigs, though, that'd be up to the author
01:18.51ckknightwhich is Tek, afaik
01:19.03ckknightbut that seems good.
01:19.29Kaeltenshould we have ACe1 libraries and ace2 libaries?
01:19.46Industrialhttp://hellablade.xs4all.nl:88/
01:19.50Industrialopinions? :D
01:20.00ckknightKaelten, nah.
01:20.13MikmaFirefox can't find the server at hellablade.xs4all.nl.
01:20.18Mikmaworks pretty nicely
01:20.20NeronixIndustrial: No worky
01:20.22Industrialhttp://hellsblade.xs4all.nl:88/
01:20.26ckknightespecially since there's no such thing as Ace1 libraries :-P
01:20.36ckknightsince it wasn't standardized back then
01:21.24NeronixIndustrial: Looks fine
01:21.38Industrialk
01:21.49ckknightI think that non-Ace2 libraries should say that they aren't, though
01:21.59Mikmalooks like newspaper
01:22.04ckknightby that, it's really non-AceLibrary libraries
01:22.28Mikmain marvel-movie
01:23.22CIA-1103neronix 07Neronix * r6287 10NanoStats2/ (2 files in 2 dirs):
01:23.22CIA-11NanoStats2 (Pre-alpha)
01:23.22CIA-11- Added reset stats option
01:23.22CIA-11- Now does pairs(self.modules) instead of self:IterateModules()
01:23.45ckknightthey're the same thing, aren't they?
01:24.07ckknightyou're not _really_ supposed to access .modules directly :-P
01:24.29cladhaireyeah that seems like a bad move
01:24.51ckknight.modules isn't documented in the API
01:25.09ckknightwhich means from that I could change it without telling anyone, as long as the API remains the same
01:25.11ckknight;-)
01:25.17ckknightnot that I would, necessarily
01:25.22ckknightbut keep that in mind
01:25.23cladhairewhy would you need to do that.. why not use IterateModules()?
01:25.23NeronixIterateModules calls pairs(self.modules)
01:25.29cladhaireit works fine
01:25.34cladhaireyes.. but self.modules can change
01:25.34Neronixdirectly accessing self.modules is faster
01:25.37cladhaireIterateModules will always work
01:25.41cladhairespeed shouldn't be an issue here.
01:25.42ckknightyou know what's even faster?
01:25.44cladhaireand if it is.. something's wrong.
01:25.54cladhaireover-optimization is a bad thing.
01:25.55ckknightfor module in next, self.modules, nil do .. end
01:26.04ckknightbut it's icky.
01:26.09ckknightstick with :IterateModules()
01:26.12ckknightit's there for a reason
01:26.18Neronixfine
01:26.19ckknight.modules isn't supposed to be accessed directly
01:26.33kergothckknight: might be worth moving .modules into an upvalue
01:27.13ckknightkergoth`food, maybe. I'd actually end up storing it at AceModuleCore.modules[core]
01:27.17ckknightlikely
01:27.31ckknightbut I don't think that's too necessary
01:29.43Temyay for fake privacy
01:30.13ckknightyep.
01:30.26ckknightit really should be a private (not protected) value
01:34.35ckknightCairenn, I remember you being more active in the channel
01:34.53ckknightthen again, it's possible it's due to time zone shifts for me
01:35.06Cairennmeh, my activity level comes and goes in waves
01:35.17ckknightfair enough
01:35.45Cairennnot like I really contribute much anyway, so /shrug
01:37.14Mikmahmm
01:37.23Mikmai should add a AddOn search to my wowportal
01:37.27Mikmabut i'm too damn lazy
01:38.01Industrialyeeeeaah I wanna dance with somebody
01:38.11Industrial*nanana*
01:38.12CIA-1103ckknight * r6288 10DewdropLib/Lib/DewdropLib.lua:
01:38.12CIA-11Dewdrop-1.2 - FuBar-compat-1.2\\DewdropLib\\DewdropLib.lua:663: <unnamed>:SetPoint(): <unnamed> is dependent on this
01:38.12CIA-11http://www.wowace.com/flyspray/?do=details&id=25
01:38.12Industrial:P
01:39.02ckknightCairenn, self-esteem ftw.
01:39.12CairennHAH! what's that?
01:39.52CIA-1103neronix 07Neronix * r6289 10NanoStats2/ (8 files in 6 dirs):
01:39.52CIA-11NanoStats2
01:39.52CIA-11- Removed (pre-alpha) from tsvn:logtemplates
01:39.52CIA-11- Added tsvn:logtemplate to NS2Fu
01:39.53CIA-11- Switched back to doing IterateModules()
01:39.53CIA-11- Yeah, I suppose this is late alpha/early beta now
01:40.05Industrialooooo with somebody who loves me! dont ya wanna dance say you wanna dance dont you wanna dance!? (dance)
01:40.14NeronixCore is essentially done. Needs localisation
01:40.20Neronixsame for Duration module and Fu
01:40.27MikmaHAHA!
01:40.27Mikmahttp://www.curse-gaming.com/en/wow/addons-4684-1-soulstamp.html
01:40.30NeronixDamage and Healing will be written tomorrow
01:40.31Mikmathere you go Warlocks
01:43.50Neronixfuck's sake, flyspray could do with some bugfixing for itself
01:44.07Mikmaneat, my WoW bugged again, but this time my char is spinnig around in 1 place, not running against the wall :D
01:44.12NeronixI try to look at the add task page for all projects, and it's stuck on libraries
01:44.37Mikmamay look rather interesting for others to see a char spinning around
01:47.39ckknightNeronix, you can't add a task to all projects
01:47.46ckknightit has to be set to _some_ project
01:50.49CIA-1103neronix 07Neronix * r6290 10NanoStats2/ (9 files in 4 dirs):
01:50.49CIA-11NanoStats2
01:50.49CIA-11- Added blank locals files to each mod for later use
01:50.49CIA-11- Updated TOCs accordingly
01:50.49CIA-11- Removed outdated localised notes fields
01:50.55NeronixAh, makes sense
01:53.04Neronix`sleepnight
01:54.11TemHi,
01:54.21TemhI,
01:54.29TemmY NAME IS cAPSLOCK.
01:54.37Temi LIVE UNDER THE tAB KEY.
01:54.45TemnICE TO MEET YOU.
01:55.35ckknightI disabled my caps lock
01:56.45nullpuppy|deadkergoth`food: Interface\AddOns\JIM_abacus\JIM_abacus.lua:18:attempt to perform arithmateic on a nil value
01:59.23Tekkubsomeone rez null
01:59.27TekkubBATTLE REZ!
01:59.37TekkubI mean, nil puppy
01:59.51hyperChipmunkmy capslock is Insert =x
01:59.58nullpuppy|deadhaha
02:00.38TekkubhC, need a better name for the WishList mod
02:00.51TekkubI'm thinking something like BurningDesires
02:01.14TekkubLustList
02:01.20ckknightmy capslock is ventrilo ;-)
02:01.30nullpuppy|deadyou want it to sound a like cheap romance novel?
02:01.34TekkubIGottaHaveItInMe
02:01.47nullpuppy|deadlol
02:01.49hyperChipmunkMilkEggsAndEpics
02:02.05TekkubPurplePusher
02:02.11TekkubPurplePopper
02:02.13Temwhat type of addon is this?
02:02.17Temwhat's it for?
02:02.21TekkubPurplePoppler
02:02.28hyperChipmunkkeeps track of items you want to remember
02:02.31Tekkubjust to track lists of items you want
02:02.39Tekkubbe they tradeskill or loots
02:02.55Tekkuband a lil tablet view kinda lika a quest tracker
02:02.58ckknightshould disabled buttons give tooltips? (Dewdrop)
02:02.59Tekkubexpanable
02:03.06hyperChipmunkoooh, dewdrop tooltips!
02:03.10hyperChipmunkmy life is complete
02:03.14Mikmahttp://img132.imageshack.us/img132/77/danielynnjq0.jpg
02:03.21Tekkubyea ckk, with a "Disabled" note on em
02:03.38Tekkub"This thing does shit (Disabled)"
02:03.42ckknightsounds good to me.
02:04.20ckknightdamn, DISABLED doesn't exist
02:04.33Tekkubbugger
02:05.08ckknightscrew it, I'll just gray out the text in the tooltip.
02:05.15Tekkubkek
02:07.26hyperChipmunknow I can really do AceTab in ddrop =)
02:09.54ckknighthrm?
02:11.17TekkubI love this advice, but am afraid of it....
02:11.27TekkubWhat happens is that the chlorine almost instantly reacts with the bromide salts present (left over from used up bromine) and converts them to bromine, and is destroyed in the process.
02:11.28TekkubIn effect, until you drain your pool, it doesn't matter whether you add bromine, or chlorine, you will still just raise bromine levels.
02:11.28TekkubOf course, this means that the cheapest way, by far, to brominate your pool . . . is with chlorine!
02:16.07Wobinwhy do you want to brominate your pool?
02:18.05ckknightwhat is bromide?
02:18.06*** part/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
02:24.49Tekkubthe pool is already brominated
02:25.00Tekkubthe fucktards at the pool place brough us bromine
02:25.12Tekkuband before I knew how to take care of the pool it was already in
02:25.41TekkubI was hoping I could hackjob it and switch to trichlor, but I don't think I can
02:26.10Tekkuband the guy that gets me chemicals got me trichlor, so I guess I have to send him back
02:27.34WobinYou'd have to start from scratch, I imagine
02:28.05WobinThis is one reason I'm glad we don't have a pool anymore =P
02:29.14Tekkubyea I don't have a week to drain and refill the pool, he can suck it and go get me the right chemicals
02:29.34TekkubI wrote "Bromine tablets (not chlorine!)" on the list I gave him
02:30.01Tekkubor they can give me the money and I'llgo buy it
02:31.02ckknightso you want Chlorine, not Bromine?
02:32.02WobinFor the 'cheap' version
02:32.18Wobinwell, that's depending on whether chlorine is cheaper than bromine
02:32.32Mikmahttp://youtube.com/watch?v=e-988zvDmWo
02:32.32Wobinwhich is odd, considering the advice above
02:32.48Wobinoh wait
02:32.52Wobinbromide/bromine
02:33.05WobinI hate chemistry =(
02:35.43CIA-1103ckknight * r6291 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua:
02:35.43CIA-11Dewdrop - tooltip madness. oooOOOooh
02:35.43CIA-11http://www.wowace.com/flyspray/?do=details&id=30
02:36.00ckknighttry it out, btw
02:38.26hyperChipmunkownage
02:39.23ckknightjust uses name/desc
02:39.40ckknightnow people shouldn't bitch about what "Overflow plugins" is
02:42.52ckknightbtw, flyspray is pimp
02:43.21FryGuyhey what's "overflow plugins" do? :p
02:43.23Neronix`sleepIs the strata issue with the tooltips fixed?
02:43.33FryGuyi've always wondered
02:43.35FryGuybut never asked
02:43.35ckknightprolly not
02:43.42ckknightFryGuy, now the tooltip will tell you
02:43.50FryGuy:O
02:43.54Neronix`sleepFryGuy: If there's too many plugins to fit in one panel, another one will be created
02:44.00WobinFryGuy: Make a new fuBar if there's not enough room
02:44.03ckknightI wonder if it'd be possible to either forward bug/feature requests from WoWI or link the bug reports/feature request buttons to Flyspray
02:49.43*** join/#wowace `-FISKER_Q (i=blah2@85.24.17.250)
02:50.30hastehaha
02:50.49hasteSomeone just used VisorGUI to remove the grab button
02:50.55hastethen to manage to disable the worldframe :p
02:51.04Industrial>_o
02:51.14Industrialanyone use wow with wine?
02:52.07*** join/#wowace `-FISKER_Q\ (i=blah2@85.24.17.250)
02:53.41CIA-1103ckknight * r6292 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - added a check.
02:54.07Industrialnoone :(?
02:54.19Industrialhttp://img99.imageshack.us/img99/9922/screenshotgy5.png
02:54.19Industrial;\
02:54.31*** join/#wowace dreamss (i=dreamss@0wn3d.vcdquality.com)
02:55.17CIA-1103ckknight * r6293 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - tweak once triggers
02:55.27ckknighthyperChipmunk does
02:56.05hasteargh, I didn't solve the invalid key for next issue :(
02:56.33ckknighthaste, paste
02:56.48ckknightdo you know where it occurs?
02:56.50Industrialwake up!
02:56.53ckknightrough area?
02:56.58hastehttp://svn.wowace.com/root/trunk/oCD/
02:57.04Wobinbtw, Industrial, did you get my message earlier?
02:57.10hasteI now it occurs when I'm finished casting my mount after a /rl
02:57.16hasteso it has something to do with the casting I guess
02:57.48WobinoCD?
02:58.36hasteObsessive-Compulsive Disorder
02:58.42*** join/#wowace `-FISKER_Q (i=blah2@85.24.17.250)
02:58.43hastealso known was otravi_Cooldowns
02:58.47WobinThat's what I figured first =P
02:59.49ckknighthaste,can  self.can:SetCandyBarPoint(k, "CENTER", "UIParent", "CENTER", 0, 1 * (bar * (-16) + 5)) alter self.can.var.handlers ?
03:00.16WobinThat's a whole lot of cans =)
03:00.20hastedon't think so
03:00.35ckknightalso, if(string.find(k, "oCD_")) then should be if(string.find(k, "^oCD_")) then
03:00.58IndustrialWobin: yes I got it
03:01.00hasteyou have a point there
03:01.13WobinIndustrial: Cool =)
03:01.13Industrialhttp://hellsblade.xs4all.nl:88/
03:01.20Industrialneeds way more work ofcource
03:01.32Wobinnatch
03:01.36Wobinbut it looks good
03:01.55Industrial:)
03:02.01ckknightIndustrial, webpy?
03:02.11Industrialyessir
03:02.13Industrialwebpy.org
03:02.33ckknightand in items.lua, for k,v in Items do should be for k,v in pairs(Items) do
03:02.56ckknightIndustrial, ever tried out Django?
03:03.14Industrialckknight: yeah its nice
03:04.09hasteckknight: changed ;)
03:05.41ckknightI've made a webapp in Django
03:05.47ckknightturned out pretty nice
03:06.58Mikmahttp://img73.imageshack.us/img73/1747/wowscrnshot0623061801391se.jpg
03:07.07MikmaGM is watching soccer i believe ;D
03:07.29Wobinrofl
03:07.38WobinGOAL!
03:08.14hastehaha, the last reply :p
03:10.11Nightdewthats one the few things i miss in America.. watching soccer
03:10.34hasteckknight: I'm starting to believe it's not a oCD problem
03:10.49ckknighthaste, hrm. *shrug*
03:10.56hastewhich I also find slightly strange, since it started today
03:11.03ckknightpossibility: hook next
03:11.12ckknighthehe
03:14.01clad|sleepnight all
03:14.09Nightdewgnight clad
03:15.13ckknightcya clad
03:15.39*** part/#wowace clad|sleep (n=jnwhiteh@cpe-69-202-110-177.twcny.res.rr.com)
03:17.16CIA-1103kebinusan 07Ace2 * r6294 10BigWigs/MC/Majordomo.lua: BigWigs (Ace2 Branch) - Fixed power bar overlap for Majordomo.
03:17.31Kaeltennight clad
03:18.20ckknightanyone know how to reproduce FuBar_LocationFu\\LocationFu.lua:392: TabletLib: You must add categories in within a registration. ?
03:21.16Kebinusanhttp://www.saichotictech.net/Others/Warlock/Recklessness.html  Hmm.. for some reason I never thought of curse of recklessness as being that useful of a raid curse
03:23.23Wobinpoor nullpuppy
03:23.25Wobinso confused
03:23.37nullpuppy|undeadhehe ooh. i know..
03:23.44null|halfdeadthere we go
03:23.59WobinKebinusan: Hehe
03:24.10WobinKebinusan: That's the way a warlock can totally grief the entire raid
03:24.11CIA-1103kergoth * r6295 10MSBTLoot/ (ChangeLog core.lua):
03:24.11CIA-11MSBTLoot: Fix bug which resulted in MSBTLoot misreporting the current loot
03:24.11CIA-11count. It was inadvertantly including the loot count of players other than
03:24.11CIA-11yourself in addition to your own. The total count was always correct.
03:24.49Wobinie "I'll reduce my aggro, by raising the aggro of all the dps in the raid!"
03:25.09CIA-1103kaelten * r6296 10OneBag/templates.xml: OneBag - Fixed mod breaking typo :s
03:25.23Kebinusanheheh
03:25.40KebinusanAlso known as the 'I want to see rogues die on ragnaros' curse
03:25.46Wobinexactly =)
03:25.57CIA-1103kergoth 072 * r6297 10MSBTLoot/: Tag version 2 of MSBTLoot.
03:25.57WobinIt's evil
03:26.01Wobinand hard to spot
03:26.10Mikmakergoth`food: yay updates
03:27.08KebinusanI really havent tried it on mobs who have an ability that multiplies attack power or and I was reading some debate about if mob attackpower scales the same way as players
03:28.34kergoth`foodMikma: it was annoying.  i'd occasionally see something like Loot: foo 3(1) :P
03:28.34Mikmahttp://img368.imageshack.us/img368/3509/wowscrnshot0227061704326zr.jpg
03:28.47Mikmakergoth`food: aye :D unique items were like 45(1)
03:28.47kergoth`foodor other such oddities
03:28.53kergoth`foodhehe
03:29.01Kebinusankergoth`food, yeah I saw a few times
03:29.14Kaeltenckknight: sometimes the third teir in dewdrop gets stranded being open
03:30.12KebinusanCan someone with praid test something for me?  If you're in a raid and set your praid texture to otravi.. does it only texture every other bar?
03:31.19TainBeen in BWL tonight and the guild leader has been on Ventrilo all night long warning us against, "Wing Buffet" as in "all you can eat buffet"
03:33.48Wobinhehe
03:33.49Wobinmmm
03:33.55WobinAll you can eat wings
03:34.10Nightdewwho is very familiar with RegisterChatCommand?
03:34.14ckknightKaelten, okay, fixing
03:34.44ckknightlol, my mum suggested we capture all the Muslim children and raise em secular
03:37.26CIA-1103ckknight * r6298 10DewdropLib/Dewdrop-2.0/Dewdrop-2.0.lua: Dewdrop - possibly fix stranding issue.
03:37.33ckknightk, Kaelten
03:37.58Wobinckknight: They tried that over here =P Except it was with the Aboriginals
03:38.03Kaeltencool, sorry I couldn't give you a better result I can't figure otu exactly what causes it
03:38.10WobinLater to be known as the "Sorry Generation"
03:38.10ckknightWobin, did it work?
03:38.20ckknightsorry generation?
03:38.35WobinIn that the PM couldn't bring himself to ever say "Sorry" =P
03:38.35ckknightsee if you can reproduce it, Kaelten
03:38.38Nightdewckknight how do i pass params to the function that is part of the chatcommand?
03:38.44ckknightWobin, hehe.
03:38.47ckknightbut did it work?
03:39.00ckknightNightdew, example?
03:39.09null|halfdeadkergoth`food: been getting Interface\AddOns\JIM_abacus\JIM_abacus.lua:18:attempt to perform arithmateic on a nil value  frequently lately...
03:39.37null|halfdeadand aguf is only showing 4 people. not getting 5th member to show up...
03:44.20Kaeltensomething is funky with blizzs functions on bank slots
03:45.15kergoth`foodnull|halfdead: hm?  go into aguf's options and make sure party and player are on.  unless you mean you're in a raid? the aguf raid frames are off by default
03:45.27hyperChipmunkKaelten: you don't say =P
03:45.33null|halfdeadkergoth: nope, aint that, checked
03:45.47null|halfdeadit works fine with 4 members, when the 5th joins, i lose one..
03:45.50null|halfdeadit's.. wierd
03:46.00null|halfdeadi tried /aguf reset and it's still the same
03:47.39null|halfdeadand i'm getting the blizzard frames still, which is annoying ;)
03:48.01KaeltenWTF!!!!!!!
03:48.04null|halfdeadhuh.. and all the players show up there...
03:48.08Kaeltenarg .... mutters
03:48.35kergothi dunno, i've not seen that
03:48.41null|halfdeadk
03:48.45kergothall the players?
03:48.55null|halfdeadparty members..
03:48.57kergothi've seen teh bug where the blizz party frames show up
03:49.03kergothbut i always see all my party members
03:49.06kergothin teh aguf frames
03:49.08kergothpester ag :P
03:49.14kergothwe're using svn of his addon
03:49.18null|halfdeadyeah, i have all hte members there, but not in aguf.. was fine befreo though..
03:49.27null|halfdeadk, might need to update
03:49.51kergothhe just fixed a bug for me actually, if you reload/relog while in a raid, and have hide party frames while in a raid checked, the party frames would be visible after that login, until the next raid roster update, or manually hitting the optino again
03:50.24null|halfdeadhuh
03:51.45kergothsweet, the new betas of outfitter
03:51.51kergothhave outfits for mage evocation, and hunter aspects
03:51.53kergothgood stuff
03:51.54ckknightKaelten, hrm?
03:52.10KaeltenAn issue with CreateFrame :s
03:52.42KaeltenCreateFrame doesn't have a way to setID does it?
03:54.19Wobinno
03:54.27Wobinyou'd have to do that after the creation
03:55.17kergothsigh, my rogue never wins anything.  not one drop from zg or ag20 to date
03:55.31kergothwoot, the casual guild i'm in is doing mc by itself for the first time next saturday :)
03:56.08hastekergoth: just like my shaman, we'er currently in Naxx and I still need loot from MC :p
03:56.16kergothhehe
03:56.31kergothi want the aq20 dagger that drops from the first boss... but too many damn rogues on the runs :P
03:56.46kergoththere were _7_ rogues in our zg run today.  talk about unbalanced :P
03:57.10haste:p
03:57.23Wobinwe usually have... 1
03:57.32Wobinbut we have 5+ hunters
03:57.35Wobindamn our timezone
03:58.12hasteYes, I live in GMT+1 !
03:58.24hasteWhich means it's currently 06:00 here now
03:58.37kergoth21:00 here
03:58.46Wobin14:00 here
03:59.03Kebinusan00:00
03:59.33hasteI'm from the future! *gasps*
03:59.42Wobin*waves*
03:59.52Wobinwell
03:59.58hastewait a sec
03:59.58WobinI'm more from the future than you are =P
04:00.04hasteyeh, I just figured :p
04:00.10CIA-1103kaelten * r6299 10OneBank/OneBank.lua:
04:00.10CIA-11OneBank -
04:00.10CIA-11-Fixed a stupid GetID() bug by forcing the creation of the Bankslots before they need to show.
04:00.11Wobinhehe
04:00.56Wobinis FuBar safe to update?
04:00.59CIA-1103kaelten * r6300 10OneBag/ (OneCore.lua templates.xml): OneBag - Fixed another stupid bug related to an accidental dependency of OneBag and OneBank, but the wrong way.
04:01.42Wobin6300!
04:02.27Kebinusan'Fixed a rather intelligent bug that enjoyed Milton a bit too much for my taste'
04:02.38Wobin<PROTECTED>
04:02.42Wobindamn those smartbugs
04:02.52Wobincan't let them breed
04:08.14FryGuymilton? :x
04:08.31CIA-1103kaelten * r6301 10OneBag/templates.xml: OneBag - Fixed bug where (under rare circumstances you could accidentally pick up an item when you finish moving the frame.
04:08.41Kaeltenrapid bug fixes for the win.
04:09.33hyperChipmunkauthor of Paradise Lost, Art of Logic, et al
04:09.47FryGuyhmm
04:09.48Nightdewhehe
04:09.49FryGuyok
04:09.54Kebinusan~wiki Milton
04:10.16hasteSwedish pornographer :D
04:10.56FryGuy~wiki John Milton
04:11.09FryGuyheh
04:11.14FryGuyya love those wiki tags
04:11.30FryGuyJohn Milton (December 9, 1608 – November 8, 1674) was an English poet, best-known for his epic poem Paradise Lost.
04:11.53hyperChipmunkthat's what magnum_opus tag is
04:12.36FryGuymr kirk your son is dead!
04:12.42KebinusanLatin, means great work
04:12.43FryGuyhe died of an overdose
04:13.20Kebinusanall the cool people do
04:13.43Kebinusan~khan
04:13.45purlhmm... khan is the name given to the rulers of the mongol nation, also of the chinese empire after they conquered it., or the name of a very bizarre character in Star Trek II, "The wrath of Khan"
04:13.57FryGuyKHAAAAAAAAN
04:14.01Kebinusanpurl should jsut should KHAAAAAAN
04:14.11Kebinusanbleh
04:14.13Kebinusanshould just shout
04:14.29hyperChipmunkuh, that's the same khan
04:14.32FryGuyi can't find that ytmnd anymore :(
04:14.44hyperChipmunkit wasn't a ytmnd
04:14.51FryGuyya it was
04:14.51hyperChipmunkit's www.khaaan.com
04:14.55FryGuyi mean.. it was there
04:15.04Wobinhehe
04:15.11Wobinhow can you be sure of the number of a's =)
04:15.17hyperChipmunkbecause I am
04:15.18hyperChipmunktry it
04:15.49WobinI can recall one time a whole group of us created characters on a MUD called, appropriatly, baaa, baaaa, baaaaaa, baaaaaa, etc
04:16.01WobinWe were of the family d'ToTheBone
04:16.11hyperChipmunkoh that'd baaaad
04:17.17CIA-1103kaelten * r6302 10OneBag/templates.xml: OneBag - Removed some left over debugging code.
04:18.40Kebinusandoes autoadjust frames work in fubar2 yet
04:19.34CIA-1103kaelten * r6303 10OneBank/OneBank.lua: OneBank - Fixed bug with the show options not working properly.
04:23.12null|halfdeadkergoth: we need a new bugsack... these errors get annoying ;)
04:23.28hasteOneBag to carry them all
04:23.30kergothnull|halfdead: someone just converted bugsack to ace2, havent tried it yet, but itsin the wowace svn
04:28.48null|halfdeadncie
04:29.16kergothnull|halfdead: disabled perfectraid on my rogue.  relying solely on XRS + Squishy + oRA_MainTankFrames now
04:29.19kergoth:)
04:30.07null|halfdeadcool
04:30.30null|halfdeadgah, any idea on the abacus error? this is getting annoying
04:30.36Kaeltenckknight: http://home.comcast.net/~a.baez/aceerror.jpg
04:30.40Kaeltenany idea what would cause that?
04:31.29kergothnull|halfdead: not offhand. i looked at it briefly, but wasnt able to determine the cause.  i'll check again.  i really dont want to disable it, it makes life much easier
04:31.53null|halfdeadyeah
04:31.59hastehmm
04:32.02hastemy laptop just turned itself off
04:32.08hasteWHILE I was watching anime
04:32.39kergothckknight: dont suppose you've looked into the profile stuff at all.  still get oddities trying to copy profiles via the dewdrops
04:32.45null|halfdeadwell.. if we get something like bugsack to act least hide the errors.. i can live with that..
04:32.49hasteKaelten: I hope that isn't your UI ;)
04:33.00Kaeltenhaste:  nope
04:33.07Kaeltensomeone linked that to me
04:33.50*** join/#wowace Sairen (n=Miranda@p549E5EEC.dip.t-dialin.net)
04:34.13*** join/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
04:34.21ckknightKaelten, it's caused by someone, i.e. you, not using the latest version
04:35.07CIA-1103ckknight * r6304 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - fires "AceEvent_EventUnregistered" on :UnregisterAllEvents
04:35.55CIA-1103ckknight * r6305 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - properly nils out once events on :UnregisterAllEvents()
04:36.08ckknightKaelten, it's an old bug
04:37.41ckknightyou know what I like?
04:37.51ckknightactive development
04:38.30ckknighti.e. not having to wait till patch day or what have you to release. Ace2 is timeless ;-)
04:39.21Wobinwhy squishy on a rogue, kergoth ?
04:39.37kergothWobin: only for the "aggro!" sound, since i often dont notice i've got it till its too late
04:39.41Wobinhehe
04:39.46kergothcould probably just use an aggro alerter type addon, just havent bothered to look for one
04:39.53Wobinthat's a great sound
04:40.05kergothyou know what i love
04:40.11hastekergoth: I think your better of writing one
04:40.13Wobinchocolate?
04:40.15kergothwahtever addon it is thats playing the mortal kombat "FINISH HIM!" sound when i get 5 combo points
04:40.30Wobinhehe
04:40.35hastekergoth: I need to know if you find out
04:40.37WobinI should add in that to Gonff
04:40.44hasteI was actually going to write a addon for that :p
04:40.49Wobin"One! One combo point! HA HA HA!"
04:40.54hyperChipmunkrofl
04:40.58hyperChipmunkthat'd be awesome
04:41.03ckknightMwa ha ha!
04:41.08ckknightTwo! Two combo points!
04:41.29kergothooh, make it hte laugh fromt aht old song
04:41.29ckknight~emulate the count
04:41.35kergothwe're coming to take you away, haha hehe hoho
04:41.37WobinI'll have to record it myself =)
04:41.39ckknightnow that's sad
04:41.45WobinTo the funny farm!
04:41.50kergothhehe
04:41.53kergothi love that song
04:41.56kergothhaste: found it
04:42.05kergothits this addon i'm trying called shadermod
04:42.11ckknightpurl, emulate the count is <reply>One! One bat! Mwa ha ha! Two! Two bats!
04:42.15purlokay, ckknight
04:42.15kergothit watches for 3 or more crits in a row
04:42.16kergothand plays unreal tournament sounds
04:42.19kergothkilling spree!
04:42.21kergothgodlike!
04:42.21kergothetc
04:42.26kergothand also does the finish him thing
04:42.28kergothhehe
04:42.31ckknightkilltacular!
04:43.47JoshBorke~roulette
04:43.49purlACTION watches joshborke pull the trigger:  Click!
04:44.09ckknight~roulette
04:44.10purlACTION watches ckknight pull the trigger:  Click!
04:44.34Wobinanother day another destiny =)
04:44.50Wobinon this unending road to Calgary =P
04:45.08ckknightI've been to Calgary
04:46.51Kebinusan~roulette
04:46.53purlACTION watches kebinusan pull the trigger:  Click!
04:46.53hyperChipmunki think it's Calvary
04:46.55hyperChipmunkCavalry*
04:47.03Wobinhm
04:47.06WobinYou're probably right
04:47.15hyperChipmunkmoron
04:47.16WobinI'll put it down to a typo =)
04:47.27hyperChipmunkcuz Calgary is a LONG way
04:47.38Wobinsee? Unending
04:47.41ckknightit's in Canada
04:47.56hyperChipmunkyea, but Les Miserables takes place in France
04:48.33Wobintis
04:48.47WobinOne day more!
04:48.47WobinAnother day, another destiny.
04:48.47WobinThis never-ending road to Calvary;
04:48.47WobinThese men who seem to know my crime
04:48.47WobinWill surely come a second time.
04:48.47WobinOne day more!
04:48.54hyperChipmunkbam!
04:49.16Wobinaha
04:49.20WobinIt's Calvary
04:49.32WobinSo I did just typo it =P
04:49.37Wobinnot Cavalry
04:49.43hyperChipmunkI was right the first time
04:49.52ckknightCalvary is that Christian thing
04:50.01ckknightCavalry is a horse-guy
04:50.05hyperChipmunkyea
04:50.06Wobinyus
04:50.58hyperChipmunkeither way, I'm still saying you didn't have a clue
04:51.34ckknightbecause Calgary's a real place
04:51.42hastekergoth: does the sounds work on the current version tho'?
04:51.52hasteof WoW that is
04:52.06Wobinman
04:52.16WobinI haven't listened to Les Mis for aaaages
04:52.24kergothhaste: yep
04:52.25WobinI forgot just how... epic th emusic is
04:53.14haste*turn on sound*
04:53.17hyperChipmunkyea, it'll knock you around
04:54.02hyperChipmunkneverending road to Calgary
04:54.04hyperChipmunkhehe
04:56.38ckknighthttp://www.globalpolicy.org/security/membship/veto/vetosubj.htm
04:57.48hasteoCD\AceEvent\AceEvent-2.0.lua:134: attempt to index field `?' (a nil value)
04:58.06ckknighthaste, latest version?
04:58.09hasteGuessing I should update :p
04:58.15hasteIt was updated earlier today
04:58.25ckknightupdate
04:58.42ckknightwhy don't people update, and then  post a bug?
04:58.48ckknightthing's be so much smoother...
04:59.19JoshBorkeis there any documentation on CandyBar?
04:59.42hastehehe
04:59.45WobinThe neverending road to Calgary, these men who know my federal crime will surely try and cross state lines...
04:59.53hasteI managed to hit <Enter> before I should
05:01.35teedoganyone experience a 5-10 second mistiming for the teleport warning in the Twin Emperors fight?
05:02.13hastethat might be 'cause the teleport is random between 30-40 sec if I remember correct
05:02.15teedogstrangely, our raid was having this problem with both BigWigs1 and CT_RABM.  but then after a few wipes the problem seemed to go away and the warnings were on time again
05:02.20teedogoh they are?
05:02.34hasteI belive they made it so again
05:02.48teedogaha
05:03.15*** join/#wowace FryGuy- (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
05:03.23teedogperhaps the message should read "Possible Teleport in 5 seconds" like Huhuran's Wyvern Sting
05:03.48Wobin"Oh Noes, Something Bad Might Happen Soon!!"
05:04.45JoshBorkenight all
05:04.47*** part/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
05:05.24hasteYou scared him.
05:06.14hasteI'm now going to do the Transport Ringo quest in Un'goro for the fourth time!
05:06.27hasteHopefully it doesn't bug like any of the other times
05:11.07Cairenn|sleepnight ugys
05:11.10Cairenn|sleepguys*
05:11.57hyperChipmunksweet dreams
05:20.58hasteWhy can hunter pets have nothing as a name?
05:24.05ckknightyou know what's funny?
05:24.10ckknightreal-life werewolves
05:24.22ckknighthehe, they must put up with so much shit
05:24.59Kaeltenckknight: I figured it probably was an old bug just wanted to double check it.
05:25.16Kaeltensomeone else (i.e. not me ) reported it in the OneBag thread
05:25.22ckknightalright
05:25.28ckknightyea, I solved it today
05:25.34hyperChipmunkckknight: they probably feel they make up for it when the full moon comes
05:25.38Kaeltenhehe
05:25.49Kaeltenwell I got to get to bed, up in 5 hours
05:25.52Kaeltengnight guys
05:25.57hyperChipmunklater
05:26.04ckknightwerewolf syndrome is a real thing, btw
05:26.05ckknight"hypertrichosis"
05:26.46hyperChipmunkoh the full-body hair?
05:26.58ckknightyea
05:27.36hyperChipmunkdon't ask me how I know that; cuz I don't even know, myself =x
05:30.37hasteweee
05:30.42hasteI go onto wowhead to check were a mob spawns
05:30.55hasteit was to the left of where I went afk
05:34.33`-FISKER_Qckknight know anything else than jostlelib 1.0 that could cause the minimap to not be adjusted?
05:53.51*** join/#wowace Andalia (n=xx@p54AD9F6B.dip0.t-ipconnect.de)
06:08.21*** join/#wowace zheele (n=ofer@151.156.10.3)
06:08.27*** part/#wowace zheele (n=ofer@151.156.10.3)
06:12.46*** join/#wowace teedog (i=chatzill@vpn2-dhcp-138.bu.edu)
06:13.33*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
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06:23.29ckknight_`-FISKER_Q, no
06:34.42`-FISKER_Qhmm
06:36.34`-FISKER_Qi'll try deleting the folders and checking it out again
06:36.42`-FISKER_QWhich one was i needed to run 1.2 plugins?
06:37.02kergothFuBar-compat-1.2, perhaps?
06:38.02*** join/#wowace rafe` (n=fu@70-41-171-31.cust.wildblue.net)
06:47.19CIA-1103icetrain * r6306 10oRA_MainTankFrames/oRA_MainTankFrames.lua: oRA_MainTankFrames: UpdateStyle() no longer updates style on hidden tank frames.
06:56.07IndustrialhyperChipmunk: around?
07:08.00hyperChipmunkno
07:08.18hyperChipmunkI sold myself to medical research
07:11.37IndustrialhyperChipmunk: http://img99.imageshack.us/img99/9922/screenshotgy5.png
07:11.38Industrial;\
07:19.28*** join/#wowace FtH|Eagle (n=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
07:21.36CIA-1103ammo 07Ace2 * r6307 10BigWigs/AQ40/Twins.lua:
07:21.36CIA-11BigWigs (Ace2):
07:21.36CIA-11* Bugfix in Twin Emperors module
07:23.24*** join/#wowace Worf (n=worf@k-223.vc-graz.ac.at)
07:23.48*** join/#wowace vhaarr (n=chatzill@ti300720a080-3346.bb.online.no)
07:24.03hyperChipmunkIndustrial: xorg 7?
07:24.08Industrialyes
07:24.14hyperChipmunkafter leaving the game?
07:24.19Industrialwhen starting
07:24.27hyperChipmunkdid it start up once?
07:24.38IndustrialI'm being advised to build a patched version from cvs of wine atm
07:24.48Industrialno, it never started up right
07:25.19hyperChipmunkmine starts once per x-session; when I want to exit the game, I have to start the new process and THEN exit the game, or else I have to restart my X server
07:25.30Industrialhm
07:25.34hyperChipmunkrestart your X and try again
07:25.42hyperChipmunkoh
07:25.44`-FISKER_Qi'm betting you guys are using linux!
07:25.49`-FISKER_Q<-observant one
07:25.56hyperChipmunknvidia card?
07:25.56*** join/#wowace MoonWolf (n=moonwolf@f176182.upc-f.chello.nl)
07:25.56*** mode/#wowace [+o MoonWolf] by ChanServ
07:26.01Industrialyes nvidia
07:26.13Industrialwell XFX but its a geforce :P
07:26.31hyperChipmunkhave you compiled the driver since you last updated xorg?
07:26.36Industrialyes
07:27.04hyperChipmunkk
07:27.07CIA-1103ammo 07Ace2 * r6308 10BigWigs/Naxxramas/Noth.lua:
07:27.07CIA-11BigWigs (ace2):
07:27.07CIA-11* Fixed Noth bug
07:27.14IndustrialIll try restarting the x session when that patched wine is compiled
07:27.14hyperChipmunkthen try it off a fresh X restart
07:27.24hyperChipmunkscreen ftw =p
07:27.41vhaarranyone tried removing/adding plugins to a FB2 panel with BW2 installed?
07:27.46IndustrialI only have my irssi in screen :>
07:27.46vhaarrI'm getting straaaaange errors
07:28.16vhaarrBigWigs\RaidWarn.lua:74: attempt to index field 'profile' (a nil value)
07:28.23vhaarrbut .. RaidWarn has nothing to do with FB2
07:28.32CIA-1103ammo * r6309 10BabbleLib/Babble-Boss-2.0/Babble-Boss-2.0.lua:
07:28.32CIA-11Babble-Boss-2.0:
07:28.32CIA-11* Added gothik for deDE
07:28.35vhaarrI'm guessing there's some Ace2 bug here.
07:28.49vhaarrclicking away that error gives me another one
07:29.07vhaarrAceDB-2.0\AceDB-2.0.lua:809: attempt to index field 'currentProfile' (a nil value)
07:29.11vhaarrckknight_: known bug?
07:29.48vhaarrthe AceDB error just keeps popping in my face
07:31.11Industrialdont raid \o/
07:31.12IndustrialI win
07:31.13IndustrialxD
07:32.26vhaarryou clearly have a [Broken I.W.I.N Button]
07:35.15vhaarrokay, so, eh, if I disable BW2, I get no errors, it seems.
07:35.36`-FISKER_Q*hilarity ensues*
07:36.29Industriallmao
07:38.51`-FISKER_Qbtw
07:38.56`-FISKER_Qsince you're linux guys
07:39.03`-FISKER_Qany of you tried that 3d desktop thingy?
07:39.24vhaarrof course
07:41.01`-FISKER_Qis it cool? :P
07:42.16vhaarrtry it yourself?
07:43.03CIA-1103worf * r6310 10CC_Core/CC_Core.lua: CC_Core: moved FindPlayer and FindPlayerByName to Core
07:44.15CIA-1103worf * r6311 10CC_Target/CC_Target.lua:
07:44.15CIA-11CC_Target: Hide 2nd Frame if it's the same Target, dim it if out of
07:44.15CIA-11range for a spell
07:45.56Worf3d desktop thingy? ah - you mean the app that "visualises" desktop switching?
07:46.09Worfor do you mean xgl?
07:46.46`-FISKER_Qi don't use linux for a living vhaarr :P
07:46.49Worfin the first case: i don't care. i want my desktop being switched immediately without much tadaa
07:47.06vhaarrfis: then try a livecd
07:47.44Worffor the 2nd case: i recently tried to build xorg 7.1 on my system with xgl and everything, but i reverted for some issues with my drivers
07:50.29*** topic/#wowace by MoonWolf -> wowace.com | ace.pastebin.ca\| http://www.lua.org/pil <-- READ IT | Ace 2.0.3768 Beta Release [07/01/06] | http://www.wowace.com/flyspray/ | Evolution is a theory just like gravity. If you don't like it, go jump off a bridge
08:02.46[Ammo]vhaarr: what?
08:03.11vhaarr[Ammo]: it's alot to repeat, can you just scroll?
08:03.32[Ammo]I checked RaidWarn just now
08:03.42[Ammo]shouldn't be buggig
08:03.49vhaarrI agree
08:04.22vhaarrit's most likely a AceDB bug
08:05.10*** join/#wowace Soltanis (i=as@81.168.16.197)
08:08.07*** join/#wowace XLVII (i=XLVII@58.162.73.125)
08:10.35kergothun-fucking believable
08:10.52kergothi'm a rogue, roll need on a one hand mace since my weapons are shitty level 50 ones, and i'm 60
08:11.09kergothand a warrior rolls need for his use when he duel wields.  however often that is, and wins it
08:11.47CIA-1103ammo 07Ace2 * r6312 10BigWigs/Naxxramas/Razuvious.lua:
08:11.47CIA-11BigWigs (Ace2):
08:11.47CIA-11* startrigger -> starttrigger in razuvious
08:12.00kergothnot even a spectacular weapon, just the 39dps one off of mother smolderweb, but still :(
08:12.25Worfkergoth: do i have to remind you how often i've been told that i'm not to roll on a weapon that's ideal for me just because it's a dagger and daggers are the only usable thing for rogues...? :)
08:14.12kergothi've read that twice, and its still mostly incoherent
08:14.17vhaarrI remember when I was in wailing caverns with my warrior and everyone rolled Greed on a dagger, including the rogue, so I rolled Need.
08:14.22Worfkergoth: sorry
08:14.23vhaarrThe rogue left.
08:14.25vhaarr...
08:14.47MoonWolfA lot of people told worlf not to roll on daggers that are good for him because daggers are the only good weapons for rogues ?
08:14.51Worfkergoth: no punctuation that early in the morning
08:17.27Worfhmm... i start to realize i should check again the code i just submitted... way too early in the morning for that
08:17.57MoonWolfhehe
08:18.22kergothin this case, it has nothing at all to do with class vs weapon type.  if someone needs something that they'll use _all_ the time, and you'll only use it some of hte time, the person who will use it all the time should get priority
08:18.43kergoth</rant>
08:18.57Worfkergoth: yeah. sounds reasonable. but my friends added a rule:
08:19.37Worfif two people need some weapon and would use it all the time, but one has more alternatives because he also can carry sword, axe, etc... then the other one gets the dagger ...
08:20.23Worfnew: note the punctuation!
08:20.28MoonWolfso warriors vs any other melee class is instant disadvantage
08:20.33MoonWolfGOOD rule... NOT
08:20.54Worfi'm hunter
08:20.56[Ammo]we use a different way :)
08:21.03[Ammo]we just grind the instance till everyone has it!
08:21.11kergothwell, this is only when the item is equally useful to both classes. there should already be an existing class priority system based on the item's attributes, before it goes to other rules
08:21.11MoonWolfim a hunter and a rogue and i still say its not a good rule.
08:21.31*** join/#wowace FryGuy (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
08:22.01Worfwarriors somehow also get all the weapons because they seem to need them. one of our tanks must have 10 epic weapons from MC and BWL... i don't eaven know where he puts them, i wouldn't have the bag space
08:22.36MoonWolfhe puts them on his stack of nexus shards.
08:22.42Worfhe's the "i think that one i don't yet have - lets bid for it" guy
08:22.45kergothi'd really like to see it depend on the current gear, too.  for gods sake, if someone else already has good hsit, just not _quite_ as good shit, and i'm sitting here with level 50 blues...
08:22.54kergothbut thatd be overly compex
08:22.56kergothcomplex, even
08:22.57kergothso oh well
08:23.40WorfMoonWolf: nah, i know he only dissed the very old and weak ones. i can see that he still has most of the weapons
08:23.41IndustrialI still think a round robin style of deciding who gets it is most fair
08:23.54vhaarrIndustrial: not in random groups
08:24.00Industrialno
08:24.14kergothif you're running it with the guild every week, sure
08:24.17kergothbeyon that..
08:24.20IndustrialWith your guild raids
08:25.40Industrialnn Soltanis
08:25.43Industrialnn sedatedChipmunk
08:26.32Soltanistabing for the lose :-(
08:26.54WorfSoltanis: ?
08:27.04WorfSoltanis: tab targetting?
08:27.33Soltanisyeah that and getting the wrong name :-)
08:30.54Industrialhttp://img455.imageshack.us/img455/6244/screenshotcq5.png
08:31.01Industrialhttp://img455.imageshack.us/img455/2935/screenshot1lm2.png
08:31.09Industrialwithout -opengl
08:31.09Industrial:P
08:31.50sedatedChipmunkuse winex cvs, but link the cedega binary libraries if you have them
08:32.06sedatedChipmunkat runtime
08:32.21sedatedChipmunkLD_LIBRARY_PATH=/path/to/cedega/lib
08:33.11WorfIceroth: i can't run without -opengl either. never could... had all kinds of graphic issues... what
08:33.11sedatedChipmunkmine is ~/.cedega/.winex_ver/winex-5.2/winex/lib/
08:33.20Worfwhat's wrong with optengl?
08:33.25sedatedChipmunki don't use opengl
08:33.35sedatedChipmunkit runs crummily for me
08:33.41MoonWolfIndustrial, but the UI renders perfectly!
08:33.44sedatedChipmunkthe DirectX is flawless though
08:33.54IndustrialMoonWolf: \i/
08:33.58Industrial\o/*
08:34.03sedatedChipmunklol
08:34.07sedatedChipmunktextmode wow
08:34.10Worfwith directx i get total black areas werhe shadows should be
08:34.53Industrialguess I could still develop addon without the 3d world ^^
08:34.57Industrialaddons8
08:35.10Industrialjust use tab alot for targeting..
08:35.27MoonWolfTake some screenshots and make up a story about you character eating [Strange Purple Mushroom] from eeeuh ... a drop in felwood
08:35.30sedatedChipmunkYOU HAVE ENTERED: Tyr's Hand.  There are four Chinese gold farmers in your immediate vicinity and someone is spamming shout with "LOVE GAY DONKEY BALLS" over and over and over.  What do you do?
08:35.34sedatedChipmunk>
08:35.41Frittikill farmers
08:35.59Frittiget all from corpse
08:36.09sedatedChipmunkIt is a PvE server; the farmers do not have their flags up and cannot be killed,
08:36.10sedatedChipmunk>
08:36.15MoonWolfkill self ... kill self with what ? A health potion. You kill yourself with a health potion, you gain 500hp.
08:36.24Frittin
08:36.49sedatedChipmunkYou are ganked by a rogue in full Tier 2 epics.  You die.
08:36.49Industriallmao
08:36.50Worfbtw - i don't use cedega. i use "original" wine.
08:36.51sedatedChipmunk>
08:36.56Frittirun to corpse
08:37.06Frittil rogue
08:37.15Frittiwait
08:37.25Frittires
08:37.57sedatedChipmunkYour cannot find your corpse on the map, as its location is not being sent to your client; when you arrive at the place of death, no respawn dialog appears.
08:38.00sedatedChipmunk>
08:38.14MoonWolfyou ressurect, the rogue is still there and kills you again. You die.
08:38.23sedatedChipmunkshh
08:38.32Fritticurse
08:38.34sedatedChipmunkthis is a puzzle area!
08:38.42sedatedChipmunkDagnabit!
08:38.42sedatedChipmunk>
08:38.51MoonWolfbrb
08:39.03Frittitwiddle
08:39.20WorfPatchnotes 1.13: fixed a bug where a shaman sometimes died in battle
08:39.34FrittisedatedChipmunk: sorry, running out of inspiring commands :)
08:39.43Frittinice effort though :)
08:39.45MoonWolfyes I have printed paper maps of zork 1 2 and 3
08:39.49MoonWolfthis is perfectl normal!
08:39.50sedatedChipmunkYou twiddle your thumbs.  A gnat feeding on a nearby corpse gets entangled in the vortex between them and dies a gruesome death.  Life goes on.
08:39.54sedatedChipmunk>
08:39.57FrittiMoonWolf: join the club ;-D
08:40.57MoonWolfanyway
08:41.11sedatedChipmunkanyway, yea; it's almost 05:00
08:41.14sedatedChipmunkbedtime
08:41.17sedatedChipmunknight froods
08:41.18MoonWolfnight
08:41.20Frittinight :)
08:41.25Frittibe hoopy!
08:41.30sedatedChipmunkI intend to
08:41.59vhaarr[Ammo]: you forgot a comma in your latest babble-boss commit
08:42.07[Ammo]oh drat
08:42.38MoonWolfevil!
08:42.42[Ammo]fixed :p
08:42.46CIA-1103ammo * r6313 10BabbleLib/Babble-Boss-2.0/Babble-Boss-2.0.lua:
08:42.46CIA-11Babble-boss-2.0:
08:42.46CIA-11* Added ,
08:42.54CIA-1103moonsorrow * r6314 10XRS/ (6 files in 2 dirs):
08:42.54CIA-11XRS:
08:42.55CIA-11- type 'offline' added
08:42.55CIA-11- bar tooltips are now available through tabletlib
08:42.55CIA-11- added XRS_TooltipClasses.lua
08:42.56vhaarr:)
08:43.25[Ammo]too bad we only got up to Ouro last night
08:43.32[Ammo]wanted to test Ouro and C'Thun bw2 modules
08:44.16vhaarryeah we're just doing Naxx these days or I'd be helping
08:44.38kergothwoot, xrs updates
08:44.39[Ammo]we need to kill Viscidus
08:44.48[Ammo]23% on our first attempts
08:44.54vhaarrhorde?
08:44.56[Ammo]alliance
08:45.06vhaarrhave you seen our visc kill video?
08:45.11vhaarrshowtime from mag EU
08:45.17[Ammo]naah
08:45.23FtH|Eaglekergoth: Try it out and let me know if you need another information in the tooltip
08:45.33[Ammo]seems Last Resort horde guild is paid transferring to Kazzak
08:45.37vhaarr[Ammo]: you should, it has something extra :P
08:45.38[Ammo]to be with Forte the alliance guild :)
08:46.19vhaarrhttp://www.warcraftmovies.com/movieview.php?id=22451
08:46.21[Ammo]I think I'm going to add an Icon module
08:46.23[Ammo]to BW2
08:46.30[Ammo]for setting and selecting icons
08:47.10vhaarrraidtargeticons, you mean?
08:47.38vhaarrI'm not sure why that would be needed
08:48.21[Ammo]well it wuold make it easier: self:TriggerEvent("BigWigs_SetIcon", playername)
08:48.37kergothFtH|Eagle: will do
08:48.59vhaarr[Ammo]: you'd need an icon argument, too
08:49.06vhaarrunless you do random
08:49.08[Ammo]no
08:49.14[Ammo]the raid icon module will be configurable
08:49.24[Ammo]so you can just select an icon as a raidleader/assistant to place
08:49.34MoonWolfViscidus  is a cool fight
08:49.39[Ammo]it would be more in line with the whole modular system
08:50.08MoonWolfalthough he could do with a better melee hit animation
08:50.21[Ammo]it's an oversized wetlands ooze
08:50.27[Ammo]go figure :p
08:51.43MoonWolfalhtough I have no idea why he goes into the "small blobs" part
08:51.48MoonWolfits a cool concept
08:56.12*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
09:01.29[Ammo]you freeze him
09:01.35[Ammo]do fuckloads of frost damage on him
09:01.38[Ammo]then you freeze him up
09:01.42[Ammo]then you melee him to shatter him
09:01.48[Ammo]and the blobs crawl back again
09:01.50[Ammo]to reform
09:01.54[Ammo]kinda like terminator 2
09:02.11vhaarreach blob is 5% of his HP, or something like that
09:02.42MoonWolfso he freezes after a certain amount of frost damage ?
09:02.49MoonWolfnow it makes sense.
09:02.52vhaarra # of hits
09:03.01vhaarriirc
09:03.14vhaarrwe just killed him once and we've never done him after
09:03.23MoonWolfthat explains why melee dps is hanging back all the time
09:03.28MoonWolfthey are simply not usefull.
09:03.45vhaarrnot only that, but it would be impossible to keep up with healing them
09:06.52[Ammo]anyone got a list of all raid icons?
09:06.58[Ammo]preferable name -> number or number -> name
09:07.03[Ammo]1 => skull etc
09:07.29kergothi'm pretty content with msbt
09:08.38vhaarr[Ammo]: yes
09:08.44MoonWolfstill using sct
09:08.55vhaarr[Ammo]: http://www.wowwiki.com/API_GetRaidTargetIndex
09:09.00null|halfdeadwtf.. where'd ohud go? :(
09:09.04MoonWolfits weird, one day i went, i never use sct and disabled it
09:09.14MoonWolfand i felt like i was walking around.. blind or somehting
09:09.17kergothnull|halfdead: its there, just in the "extras" group of my addon set, which means its disabled by default
09:09.20kergothnull|halfdead: enable it
09:09.27MoonWolfon some subconcious level I use it.
09:09.39kergothhehe
09:09.47vhaarr[Ammo]: take a look at PaintBall in the svn
09:09.57kergothi went without it for ages, relying on the combat log, always visible, transparent
09:10.01kergothjust doesnt compare though
09:10.15null|halfdeadnot loadable on demand :(
09:10.19kergothi -love- the way msbt splits the messages across 3 frames. much easier to grasp
09:10.33MoonWolfI should try it sometime
09:10.56kergothnull|halfdead: what i did is, included the otravi casting bar, and aguf both enabled by default.  figuring that melee classes like rogues would disable the casting bar, hide the player/target/tot frames in aguf, and enable OHUD
09:11.14null|halfdeadkk
09:12.02null|halfdead:)
09:12.40MoonWolfI showed someone a screenshot and he says: "You don't use that many addons do you"
09:12.50MoonWolfonly around 80
09:12.52MoonWolfhehe
09:12.57null|halfdeadhehe
09:13.17Frittimeh, why am I at work, not much to do here :-/
09:13.28kergothi think i got the -core- group of my set down to like 120 :P
09:13.34kergothmuch less the extras, auction, pvp, raid, etc
09:13.36kergothhehe
09:13.48MoonWolfBlizzard needs a better profiling system
09:13.59MoonWolfi want to create different profiles PER char
09:14.17MoonWolfand those would includes things like resolution and chatframe placement too.
09:14.31kergothi'd be happy with enabling/disabling addons by class :\
09:15.20MoonWolfI want to go into my interface menu, select a profile tab and then switch between, combat / testing / raid / rp
09:15.34MoonWolfwithout fucking up positioning settings etc.
09:16.44kergothMoonWolf: couldnt you do most of that programmatically?
09:17.01MoonWolfI don't want too.
09:17.08kergothprobably not without a reload after changing all the cvars though :P
09:17.12MoonWolfBecaue I can't  effect the char selection.
09:17.15*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
09:17.24MoonWolfi want it to work on char selection too.
09:17.48kergothah
09:17.56MoonWolfBut blizzard probably thinks.. "To advanced for normal users, wont implement"
09:20.01MoonWolfI sumbitted it to  gm.
09:20.32MoonWolfBut I don't think gm's are really equipped to deal with notstandard issues.
09:20.49MoonWolf"There already is a profiling system in place, if you go to ... etc"
09:21.06MoonWolfTrying to get him to understand thats not what I ment was pretty hard.
09:21.18MoonWolfthen he gave me the thank you for you suggestion macro
09:21.32*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
09:23.09MoonWolfat least the gm's on my realm are competent in the things they should be able to do
09:23.41MoonWolfI just get the feeling that gm's or part of them. Don't really play the game. AT ALL. Or know way to little about how things work.
09:23.47Frittiwhich realm are you on MoonWolf ?
09:23.53Frittieurope RP ?
09:23.56MoonWolfDefiasBrotherhood.
09:24.01MoonWolf(rp pvp EU)
09:24.09Frittiah, Earthen Ring here
09:24.19MoonWolfold school.
09:24.23Frittiday 1 :)
09:24.37MoonWolfI have a warlock on an oldschool realm
09:24.40MoonWolfDeathwing.
09:24.50MoonWolfbut thats pvp
09:25.01FrittiI tried vashj for a while but I got reaaaaly tired of the /duel spam
09:25.09Frittididn't even level past 15 I think
09:25.15MoonWolfwow
09:25.19MoonWolfthat pretty bad.
09:25.30MoonWolfofcourse every realm is different.
09:28.49CIA-1103ammo 07Ace2 * r6315 10BigWigs/RaidIcon.lua:
09:28.49CIA-11BigWigs (Ace2):
09:28.49CIA-11* added RaidIcon module, not in the .toc yet, need to bugfix probably first ;)
09:32.09kergothwhats the raidicon module do? automatic icons for mobs in boss fights or so?
09:32.23[Ammo]well
09:32.31MoonWolfand so I can get lern2count out of my head.
09:32.31[Ammo]right now theres several modules that place raid icons on people
09:32.38[Ammo]for the bomb in geddon, BA at vael etc
09:32.41kergothah
09:32.52kergothMoonWolf: what addon ya gonna build?
09:32.58Frittiwhat does lern2count do? (been too lazy to install it but the notes weren't descriptive enough for me)
09:33.07[Ammo]what I did is create a small module to toggle the iconplacement, and make sure you can select which icon gets placed
09:33.33MoonWolfhttp://www.wowace.com/forums/index.php/topic,1780.0/topicseen.html <- this
09:33.47[Ammo]so the boss modules just call: self:TriggerEvent("BigWigs_SetRaidIcon", "Ammo")
09:33.47MoonWolfeasy enough
09:34.31FtH|EagleFritti: It adds a number on every action button to know how many spells you can cast until you ran out of mana etc
09:34.34[Ammo]instead of having the loop over the raidmembers embedded in every module that nedes it :)
09:34.57FrittiFtH|Eagle: thanks
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09:48.05FtH|Eagle[Ammo]: Remove the backroomtrigger from the heigan.lua file, it seems it isn't needed anymore
09:49.53*** join/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
09:51.58CIA-1103icetrain * r6316 10oRA_MainTankFrames/ (oRA_MainTankFrames.lua oRA_MainTankFramesLocals.lua): oRA_MainTankFrames: Added option to show HP deficit on the M/P tank HP bar instead of percent.
09:52.29[Ammo]FtH|Eagle: I kept it in there in case we did need it back
09:52.33[Ammo]it's only 1 string shrug :)
09:52.54FtH|Eagleyeah, but I get an error from it :P
09:53.11[Ammo]oh?
09:53.14[Ammo]BW2?
09:53.23[Ammo]give me the exact errror
09:53.36FtH|EagleHeigan.lua:40: AceLocale(BigWigsHeigan der Unreine): Improper translation exists. "backroomtrigger" is likely misspelled for locale deDE.
09:53.50FtH|Eaglebackroomtrigger is only defined for deDE
09:54.19[Ammo]fixed
09:54.22[Ammo]CIA is slowass though
09:54.30FtH|Eaglek ;)
09:54.54FtH|Eagleis the option table fixed too, so that there aren't spaces anymore?
09:56.12*** join/#wowace vhaarr_ (n=chatzill@ti300720a080-3346.bb.online.no)
09:56.50CIA-1103ammo 07Ace2 * r6317 10BigWigs/ (7 files in 6 dirs):
09:56.50CIA-11BigWigs (Ace2):
09:56.50CIA-11* RaidIcon module functioning.
09:56.50CIA-11* self:TriggerEvent("BigWigs_SetRaidIcon", "playername")
09:56.50CIA-11* Updated all modules that set raid icons
09:56.57[Ammo]wowa slowass :)
09:57.28CIA-1103ammo 07Ace2 * r6318 10BigWigs/Naxxramas/Heigan.lua:
09:57.28CIA-11BigWigs (ace2):
09:57.28CIA-11* fixed error in Heigan for german locale
09:58.08[Ammo]FtH|Eagle: which module?
09:58.16[Ammo]is giving the space error
09:58.23FtH|EagleMessages.lua:140: Dewdrop-2.0: args.boss.args.AQ20: "args" keys must not include spaces. "Beschützer des Anubisath" is not appropriate. ---Options.lua:65: Dewdrop-2.0: args.boss.args.AQ20: "args" keys must not include spaces. "Beschützer des Anubisath" is not appropriate.
09:58.33[Ammo]Anubisath guardians?
09:58.40FtH|Eaglethese are 2 errors, the first is popping up after login, the second if I right-click the fubar icon
09:58.41FtH|Eagleyes
09:59.24[Ammo]hrmf
09:59.35[Ammo]works fine in the US locale
10:02.55CIA-1103ammo 07Ace2 * r6319 10BigWigs/AQ20/GeneralRajaxx.lua:
10:02.55CIA-11BigWigs (Ace2):
10:02.55CIA-11* Added extra triggerr for Wave 1 when pulled by pulling the first wave instead of talking to andorov
10:03.41[Ammo]I see the problem FtH|Eagle
10:03.50FtH|Eagleperfect :D
10:03.59[Ammo]when there is no 'cmd' translation in deDE it grabs the bossname
10:04.00[Ammo]which is wrong
10:05.38vhaarr_I thought AceLocale automatically fell back to enUS then
10:06.12[Ammo]oh it does
10:06.16[Ammo]but the coding is wrong :p
10:06.23[Ammo]self.cmdtable.args[L"boss"].args[zone].args[L2:HasTranslation("cmd") and L2"cmd" or name] = cons or module.consoleOptions
10:06.30[Ammo]the L2:HasTranslation() will return false
10:07.08[Ammo]I think
10:08.05phyberMoonWolf: writing slash commands with it? :)
10:08.11MoonWolfyeah
10:08.22phyber*nod*
10:08.25MoonWolfits a bit more work
10:08.29phyberI agree, it's great :)
10:08.29Frittiagreed, did ckknight invent the new AceOptions format?
10:08.32MoonWolfbut its also way more powerfull.
10:09.26CIA-1103ammo 07Ace2 * r6320 10BigWigs/Core.lua:
10:09.26CIA-11BigWigs (ace2):
10:09.26CIA-11* All boss modules must have a "cmd" locale now.
10:09.32[Ammo]FtH|Eagle: test that?
10:09.38FtH|Eaglewill do
10:10.15MoonWolfhow many chatframes can there be ?
10:10.28FtH|Eagleworks :)
10:10.42[Ammo]k
10:10.48vhaarr_MoonWolf: 1-7
10:11.09MoonWolfthank you
10:11.25[Ammo]main advantage is createing a fubar plugin is soooo easy now
10:11.27FtH|Eaglenext error :P : Breaths of chromaggus aren't working in the german locale since you define strings which aren't used in the enUS locale
10:11.38[Ammo]yeah I noticed that
10:11.52[Ammo]I thought I'd play it smart :p
10:11.56[Ammo]I was wrong :)
10:12.00[Ammo]I'll go and fix that now
10:12.58FtH|Eagle;)
10:16.33MoonWolfAnd if I did this stuff right I can feed this table right into dewdrop too right ?
10:16.50[Ammo]yeah
10:17.04[Ammo]check Options.lua in bigwigs
10:17.23MoonWolfI have no real need to. I think.
10:17.40[Ammo]well if you're using FB2 you need to perform some magic to get the default options for FB2 to show
10:17.44[Ammo]:)
10:17.49[Ammo]oh
10:17.50[Ammo]question
10:17.51MoonWolfa small addon to change the justification of a chat frame doesn't need any gui.
10:17.53[Ammo]i have a string
10:17.58[Ammo]how do I get the last character of that string fast
10:18.16[Ammo]string.sub or somthing?
10:18.21MoonWolfyeah
10:18.35MoonWolfi assume so
10:18.41Frittilocal _,_,c = string.find(s, '(.)$') would seem to be overkill :)
10:18.52MoonWolfand more costly
10:19.26[Ammo]hmm
10:19.35[Ammo]trying to find a string.sub example :)
10:20.08MoonWolfstring.sub("a string",3) -- string
10:20.31MoonWolfstring.sub("a string",3,4) -- st
10:21.00MoonWolfhttp://lua-users.org/wiki/StringLibraryTutorial <- for more and better examples.
10:21.12MoonWolfcombined with a good string.len
10:21.23Frittidoesn't -1 work?
10:21.28MoonWolfhmm
10:21.29MoonWolfno idea
10:21.33MoonWolfdid not read that far.
10:21.38Frittistring.sub("a string",-1) ?
10:22.05FtH|EagleAnybody tried out the latest xrs in here?
10:22.21phyber> print(string.sub("a string",-1))
10:22.21phyberg
10:23.13Frittiheh, was about to paste the same :-)
10:25.15kergothnot yet fth, havent been in a raid.  pretty dead on the us servers atm :P
10:26.45FtH|EagleI wonder why somebody on the forum has got a white background in the chatframe with the latest version
10:27.47FtH|Eagleand now I want to find out if others got the same problem ;)
10:28.27CIA-1103ammo 07Ace2 * r6321 10BigWigs/BWL/Chromaggus.lua:
10:28.27CIA-11BigWigs (Ace2):
10:28.27CIA-11* Fixed breaths for locales other than english
10:29.26CIA-1103ammo 07Ace2 * r6322 10BigWigs/BWL/Chromaggus.lua:
10:29.26CIA-11BigWigs (Ace2):
10:29.26CIA-11* quick fix
10:31.11Makkbigwigs is so great for fights like Chrommagus
10:33.08kergothFritti: ping
10:33.30Frittipong
10:34.21kergothFritti: i have a patch to your bugsack branch to add an option to show a backtrace for each error
10:34.29kergothshould i branch your branch, or do you want it?
10:34.30Frittinice! feel free to commit
10:34.36Frittinah, no need to branch
10:34.39kergothk
10:34.40MikkHm.. 1. Would anyone mind if I CIA:d the wowbench repo into here?
10:34.44Mikkand 2. How the hell do I do it? =)
10:35.09kergoththe pain was normalizing all the paths. i strip off all but the last piece of the path, so it wont look like its fubar fucking up when its a lib, you know.  just the last dir component + filename for each point in the stack
10:35.34teedoghmm just updated BW2 from SVN.  i got a GroupCalendar message "No event handler for BigWigs_StarBar"
10:35.40teedogany idea what that's about?
10:35.43FrittiI havne't done enough lua yet to notice the difference between the 2 :)
10:35.53teedogno idea why groupcalendar would say anything about BigWigs
10:36.52[Ammo]yeah weird
10:37.25teedogooo i also got this: [06:41-297] FuBar\libs\AceDB-2.0\AceDB-2.0.lua:651: attempt to index field `currentProfile' (a nil value)
10:37.34teedogi'm fighting Anubisaths in AQ20, before Ossirian
10:37.42[Ammo]no idea why that happens
10:38.19[Ammo]I'm getting those errors as well
10:39.05teedogi think it's BW2 related since i just updated from SVN and did /rl
10:39.40[Ammo]I wonder what causes it though
10:40.33[Ammo]could be SV related
10:41.06[Ammo]I just deleted my BW2 sv's will try
10:43.00*** join/#wowace Elkano (n=elkano@88.134.64.68)
10:44.06teedogyour quick fixes are much appreciated btw :)
10:44.53[Ammo]when I click the BW2 icon it bugs out
10:45.26teedogaha, the tooltip!
10:45.33teedogi can't get the tooltip now either
10:49.39[Ammo]there are random events fireing all over the place as well
10:49.48[Ammo]I think there's some bug in Ace2
10:50.29[Ammo]I'm going to try reverting my AceEvent to 6302
10:51.46Frittikergoth: you can commit it yourself, right? (wondering)
10:52.49kergoth?
10:53.12Frittithe bugsack change
10:53.23Frittiyou have access to that part of the repository? (don't know how that is setup)
10:53.40kergothyes, currently anyone with access to the repo can commit anything anywhere.
10:53.44Frittiok
10:54.17kergothjust cleaning up the code first
10:55.15Frittidoes anyone even use the 'previous session error' stuff of BugSack btw?
10:55.23[Ammo]it's AceEvent alright that is bugged
10:55.25kergothi doubt it, i disable it myself.  dont see the point
10:55.29Frittime neither
10:55.31[Ammo]reverting all my AceEvent instances to 6302 solves the problem
10:55.48[Ammo]ckknight broke AceEvent methinks :)
10:55.51FrittiI can rip it out and see if anyone complains :)
10:56.17CIA-1103jncl * r6323 10RogueCounts/ (18 files in 9 dirs): Rogue Counts: Initial Import - no svn:externals
10:56.35[Ammo]lunchtime
10:56.43Frittiless options = good as long as there are sane defaults
10:57.12MoonWolfacedb registerdefaults confuses me.
10:57.17MoonWolfthe example seems broken.
10:57.26kergothMoonWolf: whats confusing about it?
10:59.32kergothFritti: http://kergoth.com/images/wow_041.jpg :)
10:59.58Frittikergoth: nice
10:59.59MoonWolfWait, I think I got it.
11:00.21CIA-1103jncl * r6324 10RogueCounts/libs/: Added in error, should use svn:externals
11:00.24Frittithat'll help a lot with debugging
11:00.31kergothFritti: suggestion.  use a smaller font in the bugsack window
11:00.37kergothwith the backtrace, its nearly unreadable :)
11:00.52Frittiactually I was thinking of converting it to a ScrollFrame instead of an uneditable edit box
11:01.10Frittisort of like a chatwindow
11:01.27Frittinot sure how a ScrollFrame works though, would need to do research
11:02.17kergothnod, i dunno either, gui stuff is voodoo to me :)
11:02.26Frittihmm
11:02.31Frittiaren't fubar tooltips detachable?
11:02.46Elkanoyes, they are
11:02.48kergothFritti: also, make BugGrabber an optionaldep, not a requireddep.  not all machines load addons in alphabetical order.
11:02.57kergothFritti: some load based on creation date.
11:03.01kergothand/or modification date
11:03.06kergothin which case the ! gains nothing
11:03.15Frittikergoth: they do? I thought the point of the '!' was to make sure it was loaded before the others
11:03.24kergothyes, thats assuming it loads in alphabetical order
11:03.29Elkanowell, it is, but it doesn't work ^^
11:03.30*** join/#wowace clad|sleep (n=jnwhiteh@cpe-69-202-110-177.twcny.res.rr.com)
11:03.30*** mode/#wowace [+o clad|sleep] by ChanServ
11:03.31kergotheven within various windows versions, that doesnt hold true for all
11:03.39Frittishouldn't deps be loaded before the addons that require them anyway?
11:03.40Mikkit does as long as you use NTFS
11:03.44MikkFritti: they are
11:03.59Elkanowell, mine is on fat32
11:04.05MoonWolfyep, got it working.
11:04.07kergothmy xp box uses ntfs and is modification order, not alphabetical
11:04.12Frittiok
11:04.18Frittibut why the change then kergoth?
11:04.25kergothbecause I dont WANT buggrabber
11:04.27Frittifor those who wouldn't want startup errors in the sack?
11:04.28Frittik
11:04.29kergothit gains me absolutely nothing
11:04.31FrittiI can see that
11:04.35MoonWolfthe machine gets whatever the file system feels like.
11:04.39kergothif i want to force it to load early, i'll modify the .toc
11:04.43kergothto LoadWith: something that loads early
11:04.53Frittifeel free to mod that too then
11:05.15Frittiin fact feel free to rewrite the whole thing if you want to :)
11:05.38kergothi'm far, far too lazy for that
11:05.39kergoth;)
11:06.22kergothheh
11:06.29Frittikergoth: maybe you'd have to change a few assumptions in BugSack about BugGrabber being enabled too
11:06.29kergothi wonder if jncl knows that moonwolf already did the rogue counts in actionbuttons
11:06.35kergothjust reinventing the wheel
11:06.53MoonWolfwho is jncl ?
11:06.57kergothdunno
11:07.10MoonWolfwhere is he ?
11:07.29MoonWolfah right
11:07.30MoonWolfin cia
11:08.10Frittihrm. if we can't force BugGrabber to load first anyway, indeed what's the whole point of it
11:08.29MoonWolfyou can't , but the user can.
11:08.36Frittifar easier to add BugSack as a dependancy to the deps of the first addon
11:08.44kergothFritti: right, it cannot be relied upon.  but if the user is on a system wher eit works, they could run !buggrabber and have it behave as expected
11:09.04kergothgah, lag
11:09.07Frittibut why not have !BugSack then
11:09.12Frittiand do away with !BugGrabber
11:09.22Fritti(well ok it'll force fu and all to load also)
11:09.45FtH|Eaglekergoth: You tried the latest revision of xrs?
11:10.27*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
11:10.38CIA-1103moonwolf * r6325 10ChatJustify/ (. ChatJustify.lua ChatJustify.toc):
11:10.52kergothFritti: well, if you leave it as is, but have BugGrabber as an optionaldeps, then you can still run it if you choose to, or you can force BugSack itself to load early with a .toc modification.
11:11.14kergothjust you wouldnt be forcing fubar to load early for those who use the grabber, which is cool
11:11.19kergothespecially if you have a fubar error
11:11.29kergothFtH|Eagle: not yet, havent had an opportunity to be in a raid yet :)
11:11.37Frittitrue. let's leave it as it is then
11:11.51Frittiand do the optional dep thingy
11:12.31CIA-1103kergoth 07Fritti * r6326 10BugSack/BugSack/ (BugSack.lua BugSack.toc): Move \!BugGrabber from RequiredDeps into OptionalDeps and add support for backtraces into BugSack.
11:12.52kergothbe warned: the code to attempt to normalize/strip the paths is ugly :P
11:12.57Tuplad=D
11:13.01kergothjust cause it has to test a few different patterns
11:13.05kergothworks well though, afaict
11:13.20Frittithanks, I'll check it out tonight
11:13.32kergothcool
11:14.22kergothMoonWolf: chatjustify?
11:14.24CIA-1103jncl * r6327 10RogueCounts/: 'Rogue Counts: Added svn:externals'
11:14.28Frittiand I'll probably add a comment in BugGrabber.lua to remind myself of the above discussion :-)
11:14.34MoonWolfthat little addon I talked about
11:14.48MoonWolfIt can change the justification of a chatframe from right to left.
11:14.56Tupladhmm
11:15.15kergothah, cool
11:16.38MikkMoonWolf: I noticed you committed a change to CreateFrame in the ace svn copy of wowbench where you default UIParent as the parent object for new frames
11:16.40Mikk... why? =)
11:17.24MoonWolfAs far as we know this is now the behavior of WoW
11:17.31Mikko.O
11:17.31MoonWolfAnd we needed to sort that out to get ace2 to load.
11:17.35kergothbecause it didnt support not passing a parent, and we werent sure as to the actual in game behavior, so that was a temporary workaround
11:17.43MikkAs of which version?
11:17.53MikkCreateFrame() in WoW with parent=nil results in... parent=nil
11:17.54MoonWolfI do think that is how it works.
11:17.55kergothnot the latest, the one before that.  not 1.12.whatever
11:18.12MoonWolfhmm
11:18.13MikkSince UIParent is a FrameXML construct
11:18.14kergothMikk: ah.  well, does wowbench support parent=nil now, rather than assert()ing?
11:18.17MikkThe API doesn't know about it
11:18.23Mikkkergoth: aye it should
11:18.24Mikkwas a bug
11:18.33MoonWolfright, change is moot then.
11:18.36kergothcool
11:18.38CIA-1103neronix 07Neronix * r6328 10NanoStats2/NanoStats2_Duration/NanoStats2_Duration.lua: NanoStats2 [Duration] - Comment tweak in user-customisable constants
11:18.54MoonWolfBut I intend to play a bit more with wowbench later.
11:19.06kergothme too, when i get motivated to again
11:19.10kergothseems to have gone poof
11:19.12MoonWolfwhen I sumbit this addon to some sites and sort lern2count out again.
11:19.19Neronixmorning
11:19.20MoonWolfdamn you bug.
11:19.23Tupladhttp://www.wowinterface.com/downloads/full3447.jpg - Chaotic UI, I think, the name fits the UI
11:19.32Tuplad~morning Neronix
11:19.39purlACTION bends space and time, trapping Neronix in a universe of eternal monday mornings
11:19.39MikkAgain: just prod me for sf.net committer access. All I need is an sf.net user name.
11:19.45NeronixTuplad: holy fuck
11:19.58TupladNeronix: indee fucking deed
11:19.59MikkI'd have just put it on the ace svn personally, but I suspect I wouldn't have gotten people like Legorol to poke around with it if it was there :-)
11:20.05*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
11:20.39*** join/#wowace quoin (n=quoin@220-245-175-253-sa-pppoe.tpgi.com.au)
11:21.14MoonWolfmikk moonwolf_crn
11:21.18kergothi loveses the new bugsack with fubar and backtrace goodness
11:21.21kergothso helpful for debugging
11:21.29JensRexDUF = Prime example of options bloat.
11:21.46MoonWolf<PROTECTED>
11:22.00Mikkit does if you want it to
11:22.00MoonWolf<JensRex> DUF = Prime example of options bloat. <qft
11:22.03NeronixMoonWolf: ISn't there debugstack()?
11:22.05Mikkexcept you can't examine locals
11:22.14MoonWolfright
11:22.23TupladJensRexDUF = Prime example of options bloat.
11:22.24Tupladwurd!
11:22.31MoonWolfits default dialog should offer an option for it then.
11:22.42Frittikergoth: :) the fubar plugin still needs some tweaks too though - a red pulsing icon on error - # of errors added to text
11:22.55JensRexI tried it once, before I knew of Minigroup... it lasted for about 15 minutes.
11:23.07JensRexI wish Minigroup has portraits though.
11:23.11JensRex*had
11:23.25kergothFritti: oh, another issue.  the "list errors" in the fubar dewdrop is a text entry, i think maybe that was supposed to be execute instead of text? or what is that text entry box supposed to contain? :P
11:23.39MikkMoonWolf: Committer access added
11:23.46MoonWolfTY
11:23.54TupladJensRex: you tried wot ?
11:24.01JensRexwot?
11:24.02MikkObtw.. http://www.wowwiki.com/WoWBench/To_do  <-- teh to do list :-)
11:24.06Frittikergoth: /bs list accepted some arguments, 'all|curr|<session nr>' I think
11:24.19TupladJensRex: what -_-"
11:24.24Frittithis was the solution I came up with but it looks ugly in the dewdrop and it should be done differently
11:24.52kergothmaybe turn it into a 'group'?
11:24.53JensRex<Tuplad> JensRex: you tried wot ? <-- "wot" == ?
11:24.59kergothwith teh session number as 'text'
11:24.59MikkMoonWolf / kergoth: you're ok with me just zapping the acesvn wowbench copy then?
11:25.04kergothMikk: go for it
11:25.07Mikkok
11:25.11TupladJensRex: what -_-"
11:25.17Frittikergoth: hmm sounds like a better idea actually
11:25.32Frittigo for it :)
11:25.34TupladJensRex: Im answering you, not asking you
11:25.38kergothFritti: then you'd get a submenu with the 3 possible choices
11:25.40kergothi'll play with it
11:26.00JensRex"what" is an answer? :)
11:26.07Tupladyes it is
11:26.22MoonWolfI am all for implementing more api
11:26.31MoonWolfmore api should be on top of that todo
11:27.05CIA-1103moonwolf * r6329 10ChatJustify/ChatJustify.toc: ChatJustify: Introducing ChatJustify, Now you can change the direction the of the text in your chatframes and be done with it once and for all. Modified toc for externals
11:27.28Frittidoes wowbench run on linux?
11:27.44MoonWolfsure
11:27.54MoonWolfkergoth runs it on linux.
11:28.04Fritticool
11:28.14Frittia way to fill my spare time @ work :-D
11:28.43CIA-1103moonwolf * r6330 10ChatJustify/: ChatJustify: Changed externals.
11:28.53MoonWolfif you can get an lua binary there it can run wowbench.
11:29.05Frittiapt-get install lua50 :)
11:29.58Frittidoh, /me should read FAQ first before asking stupid questions
11:35.58Wobinhttp://www.youtube.com/watch?v=-uLHqSpkScA
11:36.05Wobinonagaishimas!
11:36.10Wobinu*
11:37.37CIA-1103moonwolf * r6331 10ChatJustify/ (. ChatJustify.toc): ChatJustify: Ace not Ave moonwolf... Use your head man.
11:39.38MoonWolfright
11:39.42MoonWolffood time
11:43.52CIA-1103kergoth 07Fritti * r6332 10BugSack/BugSack/BugSack-enUS.lua: Forgot to copy a file over (the updates to the enUS locale for the new options strings for the backtrace.
11:50.47Mikkbugsack is just an error message extender, yes?
11:51.56MoonWolfback
11:52.51NeronixMikk: It redirects errors to a frame that you can copy from
11:53.02Neronixand plays a sound on error
11:53.10*** join/#wowace Andalia (n=xx@p54AD9F6B.dip0.t-ipconnect.de)
11:53.20NeronixBy default, it's some weird thing from Worms
11:53.27MikkHahaha
11:53.29MikkWorms > *
11:53.32NeronixI changed mine to Strong Bad saying "Flagrant error!?"
11:53.44*** join/#wowace XLVII (i=XLVII@CPE-58-162-73-125.qld.bigpond.net.au)
11:53.51Mikk"NU ska du fa se pa smaell!"
11:53.53FtH|EagleMh, I tried that new bugsack, but now I don't receive some errors in the startup process I received with the old one.
11:53.53Mikk*bam*
11:55.03CIA-1103jncl * r6333 10/branches/ (4 files in 4 dirs): Creation of FuBar_MoneyFu & AH_MailCollect directories in branches
11:55.44kergothFtH|Eagle: did you load !BugGrabber?
11:56.06FtH|Eaglesure, was always there. Is there another version of bg or something which I should use?
11:56.32kergoththere is a version on the branch, dunno if its changed
11:56.50CIA-1103neronix 07Neronix * r6334 10NanoStats2/NanoStats2/NanoStats2.lua: NanoStats2 - ConfigChanged() doesn't fire NanoStats2_LinesDataUpdateRequest anymore
11:57.09FtH|Eaglek I'll try that
11:58.34ElkanoMikk, wrt WoWBench's ToDo: ItemDB doesn't have any DB safed... but you could try to read the WDB files
11:58.42FtH|Eaglealright, works again :)
11:58.51kergothwoot
11:58.55MikkElkano: bleh :-(
11:59.03MikkI'm not sure blizzard would like that
11:59.06FtH|Eagleand who is responsible for that icon? :P Give it an alpha channel :D
11:59.32MikkElkano: Would using lootlink's bloaty DB save me that trouble?
11:59.39kergoththeres a lua script on the web to extract data from the wdb.  someone wrote a script to extract the sellvalues for the SellValue addon from it..
12:00.04MikkIt seems to me that LL's db contains pretty much everything that needs to go in a tooltip
12:00.11MikkFrom a cursory view
12:00.27MoonWolfand some more
12:00.34Elkanowell, I don't know to what extend ItemSync/LootLink safe data in order to emulate GetItemInfo and tooltips
12:00.53MikkMaybe I should just write a bloaty scanner that extracts everything and then some
12:01.10CIA-1103jncl 07Jncl * r6335 10AH_MailCollect/: branch twig added in error
12:01.21MikkIt's not like having a database of hundreds of thousands of items is important to me
12:01.38NeronixThere's only about 20,000 I think
12:01.40MikkThanks for the heads-up though
12:01.46Neronixexcluding of the foos
12:02.24Mikk"foo" is max + all stats? =)
12:02.25Elkanowell, there is also the problem of 2nd, 3rd and 4th id... 2nd and 3rd could be done via tables but 4th will be hard to emulate
12:03.01CIA-1103jncl 07Jncl * r6336 10AH_MailCollect/: AH_MailCollect twig added to branch
12:03.15MakkMikk:
12:03.19teedogooo AMC getting updated! :)
12:03.27ElkanoNeronix, I think up to 23k-24k by now (wrt largest base item id)
12:03.30FrittiFtH|Eagle: re errors on startup, did you try the latest? I fixed something along those lines before I put it up on the svn
12:03.46FtH|EagleIt works with buggrabber from the branch
12:03.50Frittithat's the idea
12:03.58FtH|Eaglethought the old one will do it, too ;)
12:03.59Frittithe old one won't work
12:04.01Frittinope
12:04.32CIA-1103jncl 07Jncl * r6337 10FuBar_MoneyFu/: Removing another twig added in error :(
12:04.47Elkanobut maybe one can develop a set of items that should be sufficient for most feature
12:05.36Mikkfor testing purposes, I don't see much need for more than like a couple dozen items initially
12:06.02Mikkmake sure you have one for each slot, one of each quality... enchanted/nonenchanted ...
12:06.11Mikkok it'll end up a couple hundred :-P
12:06.37CIA-1103jncl 07Jncl * r6338 10FuBar_MoneyFu/: FuBar_MoneyFu twig added to branch
12:07.39Elkanowell, there would be also the possibility of a sceme for items in a seperate file so the devs can write their own items as needed
12:07.41*** join/#wowace Nightdew_ (n=Nightdew@68.143.218.130.nw.nuvox.net)
12:08.16MikkElkano: Of course. It'll just be a Lua table anyway, I think.
12:08.35MikkCould just load up a lua file that tinsert()s more in the table
12:08.47ThraeAs far as I can tell, CT_MapMod only requires CT_MasterMod for the function CT_Print.
12:10.18ThraeEwww, it has 250 static buttons.
12:10.37Mikkhaha
12:10.54Mikkwell.. createframe didn't exactly exist back then :-9
12:11.12CIA-1103moonsorrow 07Ace2 * r6339 10BigWigs/Naxxramas/Grobbulus.lua:
12:11.12CIA-11BigWigs (Ace2):
12:11.13CIA-11- added deDE localization for Grobbulus
12:11.37ThraeGatherer has 600 buttons
12:11.57MikkCreateFrame > * for that stuff
12:12.07MikkUse as much RAM as you actually need
12:12.10MikkAnd never risk running out
12:12.54CIA-1103neronix 07Neronix * r6340 10NanoStats2/NanoStats2_Duration/NanoStats2_Duration.lua:
12:12.54CIA-11NanoStats2 [Duration]
12:12.54CIA-11- Made some var names more uniform
12:12.55CIA-11- Now makes a local shortcut to self.linesData in :OnLinesDataUpdateRequest()
12:12.56CIA-1103jncl 07Jncl * r6341 10AH_MailCollect/ (AH_MailCollect.lua AH_MailCollect.toc): AH_MailCollect branch: Added support for !GetMoney_api
12:15.49CIA-1103jncl 07Jncl * r6342 10FuBar_MoneyFu/ (FuBar_MoneyFu.toc MoneyFu.lua MoneyFuLocals.lua): FuBar_MoneyFu branch: Added support for !GetMoney_api and right justified Amount column
12:16.23Thiana!GetMoney?
12:16.32CIA-1103neronix 07Neronix * r6343 10NanoStats2/NanoStats2_Duration/NanoStats2_Duration.lua: NanoStats2 [Duration] - Added disabled fields to configFu
12:16.58ThianaMorning Nightdew
12:17.03Makkmorning? wtf
12:17.08Makkamericans?
12:17.15Nightdew_well.. i live in america yes
12:17.16NeronixThiana: iirc, addon that copies GetMoney before other mods can overwrite it
12:17.26Makkah :)
12:17.41kergothwhich wont work as expected for a lot of us, naturally
12:18.34ThianaWhy would you detour GetMoney anyway though? It's just a number if I recall?
12:19.11NeronixI dunno
12:19.14Neronixpeople are stupid :(
12:19.20[Ammo]some people detour it
12:19.29ThraeI wonder if we did something like LoadWidth: Blizzard_Whatever, it would make the addon load at the same time Blizzard addons ae loaded?
12:19.37[Ammo]they do it to put like 10% of your money in a seperate 'space'
12:20.15NeronixThrae: I did that with Lexan, back before it protected bank and mail and while it was still called AHProtectWin :P
12:20.16ThianaWouldnt that only effect the money displays though Ammo? (not the amount of money you can use at a merchant)
12:21.55CIA-1103kergoth 07Fritti * r6344 10BugSack/BugSack/ (BugSack-enUS.lua BugSack.lua): BugSack: attempt to rework the way the 'list' functionality is handled, which greatly simplifies the interface in the gui.
12:22.38teedogany AMC users use BeanCounter from Auctioneer?  AMC stalls when looting gold when BeanCounter is enabled for me :(
12:22.47MoonWolfhttp://www.wowace.com/forums/index.php?topic=1785.msg32766#msg32766
12:23.10Wobinoh you figured it out?
12:23.12Wobinwoo!
12:23.38MoonWolffigured it out ?
12:23.40kergothFritti: let me know what you think of that
12:23.51IcerothFritti, fubar plugin doesn't remember "hide text" option (or well, it remembers the 'tick' but the text still shows after reloadui)
12:24.00[Ammo]thiana: yes probably
12:24.04kergothIceroth: its a fubar / fubarplugin bug
12:24.09kergothIceroth: being reported in all sorts of plugins
12:24.11Wobinthe right justification
12:24.18WobinI recall that someone was asking about it before
12:24.21Icerothhmh... some of my plugins do work
12:24.23MoonWolfoh I knew how to do that for a long time
12:24.31MoonWolfbut there was a thread and well, its not hard AT ALL.
12:24.31kergothIceroth: probably depends on the fubar plugin version. 1.2 or 2.0
12:24.36kergothIceroth: i know oneview is broken by it
12:24.39kergothwhich is 2.0...
12:24.44MoonWolfhttp://www.wowace.com/forums/index.php/topic,1780.0/topicseen.html <- this thread.
12:24.54Icerotherm no, oneview works
12:24.59Icerothit was broken but it works now
12:25.01kergoththats because kael worked around it.
12:25.06CIA-1103kergoth 07Fritti * r6345 10BugSack/BugSack/BugSack.lua: BugSack: disable saving bugs by default.
12:25.07kergothits till broken in fubarplugin
12:25.25ThraeLet's see about LoadWidth: FrameXML
12:25.33ThraeLoadWith even
12:25.52FrittiThrae: does that work?
12:26.03Icerothwhat's with nanostats2? what am i doing wrong when i'm getting "NanoStats2\\NanoStats2_ModuleClass.lua:7: attempt to call method `DefaultStats' (a nil value)" all the time?
12:26.08ThraeHmmmm interesting.
12:26.18NeronixIceroth: Only Core and Duration work so far
12:26.34NeronixI'm writing Damage right now, Healing will come next
12:26.47NeronixOh, Fu works too
12:27.42ThraeNah, doesn't look like LoadWith: FrameXML works.
12:27.55CIA-1103icetrain * r6346 10oRA_MainTankFrames/ (oRA_MainTankFrames.lua oRA_MainTankFramesLocals.lua):
12:27.55CIA-11oRA_MainTankFrames:
12:27.55CIA-11- Fixed a bug with the border option where it didn't show a border at all
12:27.55CIA-11- Replaced all Hide/ShowUIPanel calls with an internal Hide/Show function, this
12:27.55CIA-11should hopefully fix the problems some have when using oRA_MainTankFrames with
12:27.55CIA-11other broken addons that hook Hide/ShowUIPanel (hello Extended Quest Log)
12:27.59CIA-11- Added frame marking. If the player has a tank or a tanks target selected and this option enabled the tank frame will get a red border to indicate what tank is currently being targeting or assisted.
12:28.02MoonWolfooh chatjustify already had 2 downloads!
12:28.11*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
12:28.39*** join/#wowace ag` (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
12:29.05Icerothi bet timestamps would look funny with right align :)
12:29.44Wobinand now I have "Justify My Love" stuck in my head =\
12:29.55WobinWatching
12:29.58MoonWolfNot my problem and not my fault respectivly.
12:29.58WobinWAiting
12:30.00WobinFor you.
12:30.05WobinTo Justify my love
12:30.40Tupladhttp://www.wowinterface.com/downloads/info5212-ChatJustify.html omg at descriptio
12:30.41Tupladn
12:31.22Kebinusanhttp://www.curse-gaming.com/en/wow/addons-4684-1-soulstamp.html is a rather amusing looking mod
12:32.06Frittikergoth: yowzerz, advanced option table handling :) looks nice though (can't test @ work)
12:32.13ThraeMikk: I'd love a decent profiling addon, by the way. Especially an update to Warmup.
12:32.32MikkYeah I have a few ideas for myDebug as I said
12:32.38MikkOne idea is to allow hooking every damn function
12:32.40MikkThis would allow:
12:32.43Mikk1. Profiling
12:32.44kergothFritti: the options for showing previous session and by number get added/removed to/from the aceoptions when you enable/disable saving of bugs :)
12:32.45MoonWolfit already has one favourite....
12:32.50kergothMoonWolf: nice
12:32.52Mikk2. Better error dumps where you get to see arguments
12:32.55MoonWolfwho would have guessed, people actually want to use it.
12:33.36MikkHeck, I might even be able to tweak it into statting RAM churn on a per-function basis
12:33.38CIA-1103kergoth 07Fritti * r6347 10BugSack/BugSack/BugSack.lua: BugSack: bugfix in the list by number validation function.
12:33.46NeronixMoonWolf: I gave it a 4 for you :P
12:33.50MoonWolfyay
12:35.43ThraeMikk: I'd be helpful...amongst my 50-some addons I have a few big spenders, but it's hard to narrow it down with the tools I have right now. I'm left with parsing their code.
12:36.45FrittiMikk: how'd you get at the arguments? that would be interesting for bugsack too
12:37.36MikkFritti: It's totally out-of-scope for bugsack
12:37.47MikkYou'd need a UI that allows hooking every damn function that the addon has
12:37.49MikkBy pattern, probably
12:38.14Frittithat would be out of scope yes
12:38.30*** join/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
12:38.37JoshBorkemorning
12:38.50Frittibasically implement your own call stack recorder then?
12:38.52MikkOr POSSIBLY some sort of scanner that detects added tables (+methods) and global functions as the addons are loading
12:38.54Mikkyeah
12:38.59Frittik
12:39.06MikkTotally useless for live running
12:39.09MikkWay too slow
12:39.13Fritti*nod*
12:45.17Makkyou guys know SQL?
12:45.20Makkneed some help
12:45.20Makk:P
12:45.51[Ammo]makk: limited knowledge, but shoot
12:46.10Makki need to fetch 5 rows
12:46.10CIA-1103kergoth 07Fritti * r6348 10BugSack/BugSack/BugSack.lua: BugSack: properly use the localization strings in the new list option table elements.
12:46.22[Ammo]limit 5
12:46.29Makki'm not that nuub:P
12:46.30[Ammo]select * from mytable limit 5
12:46.33[Ammo]ah ok :)
12:46.47Makkit's lime this
12:46.49Makk*like
12:46.54kergothmm, lime
12:47.23Makki need to get the row 2 rows before the one I've got the ID of
12:48.07Makkso it would be something like SELECT * FROM files WHERE id=>X LIMIT -2, 5
12:48.12Makkehm
12:48.14Makkno, wait
12:48.27Nightdew_2 before and 2 after your target id?
12:48.32Makkyes
12:48.35Makkand target id
12:48.36Makk:P
12:48.38Nightdew_and the id's are not contigous?
12:48.46Makkno
12:49.01[Ammo]that's now how a relational database works :)
12:49.07FrittiI don't think it's doable in "normal" SQL although some servers might be able to do ti
12:49.12[Ammo]you can't just get rows in front or afte
12:49.13Frittiwhat [Ammo] said
12:49.17Makkcurrent solution is getting the whole table into an array and looping through it
12:49.37[Ammo]that's silly
12:49.38Nightdew_you could make joins
12:49.40Makki know
12:49.56Nightdew_create a new columns
12:50.00Frittiyou're missing a relationship table between the IDs I guess
12:50.04Nightdew_with continous id's
12:50.31Nightdew_then join to get the rows you need
12:50.46Nightdew_based on the fake continous id of the target id - 2
12:50.49Makkbit LIMIT
12:50.49Frittisounds like a plan
12:50.53Makk*but LIMIT
12:51.19Makkisn't it LIMIT [start point relative to the first one] [number of rows]
12:51.47Nightdew_you wouldnt even need limit with the join
12:52.19Makkhow do i use that?
12:52.19Makkand what is it?
12:52.57Nightdew_do a where clause where faketargetid > faketargetid of the targtid -2 and faketergetid < +2
12:53.36[Ammo]nightdew is giving sound advice :)
12:54.03Makkas much as i want to uerstand, i don't :(
12:54.15Elkanodamn, I hate waiting for people to report feedback on bugs ^^
12:54.17Nightdew_i dont have a sql available here
12:54.21Frittionly thing is you'd have to update the whole table if a row gets deleted
12:54.32Frittiwhich might or might not be worth it :)
12:54.38Nightdew_okay .. makk you have ids that are not contigous perce correct?
12:54.43MakkFritti: that's the problem
12:54.47Nightdew_so 1, 4, 7, 8, 10
12:54.50Makkyes
12:55.01Nightdew_,12, 16
12:55.03Makkpoint is, it's a list of files
12:55.17Nightdew_if the target id is 10
12:55.27Nightdew_you want 7, 8, 10, 12, 16
12:55.34Makkthat have been uploaded. users can delete them as they want to, creating holes :)
12:55.37Makkyes, Nightdew_
12:55.48Nightdew_okay so you have to transform your table to
12:55.54Nightdew_1, 2, 3, 4, ...
12:56.13Nightdew_you get the new temp id for you target id
12:56.23Nightdew_which would be 5
12:56.35Nightdew_and you want 3-7
12:57.24Nightdew_you can do a select and add a column and set the value based on the previous row
12:57.45Nightdew_I dont work that much with SQL anymore.. so i cant spit out the syntax
12:57.51Nightdew_just giving you the approach
12:57.58Makkok
13:05.42CIA-1103ammo 07Ace2 * r6349 10BigWigs/Core.lua:
13:05.42CIA-11BigWigs (ace2):
13:05.42CIA-11* Fix for sync enabling boss modules
13:10.47*** part/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
13:11.05*** join/#wowace Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com)
13:11.37MikkBuaha. Nice topic.
13:17.32*** join/#wowace FryGuy (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
13:18.44Mikmahi Mikk
13:27.33[Ammo]hmmm something for C'Thun: http://img.4chan.org/b/src/1154337162603.jpg
13:27.51Kebinusanhahah nice
13:28.06*** join/#wowace vhaarr (n=chatzill@44.80-202-38.nextgentel.com)
13:29.11MoonWolfhehe
13:29.59MoonWolfI just know that when the encounter designers thought of C'thun their offices have been filled with dirty tentacle jokes.
13:30.18Kebinusanthey even put one in game
13:30.23Kebinusanthe tentacle trinket is the best evar
13:30.41MoonWolfInstant rape
13:31.10MoonWolfbest used in combinatio with entangeling roots.
13:32.49[Ammo]haha
13:40.53*** join/#wowace ven (n=ven@dynadsl-080-228-65-215.ewetel.net)
13:44.41Neronix~whalestab CIA-11
13:44.43purlACTION stabs CIA-11 with a rather narrow and pointy whale named Montgomery
13:47.00Elkanono aggressions against CIA... "they" could be listening...
13:47.20MoonWolfhehe
13:48.07[Ammo]CIA is slow indeed
13:48.47NeronixRight, because "they" haven't noticed, NS2 Damage is done, completely untested, and its parser should actually work unlike NS1
13:49.08NeronixI just found out that melee skills don't go under CHAT_MSG_SELF/PET_HITS
13:49.43NeronixMelee pet damage wasn't being picked up at all O.o
13:49.49CIA-1103neronix 07Neronix * r6350 10NanoStats2/NanoStats2_Damage/NanoStats2_Damage.lua:
13:49.49CIA-11NanoStats2 [Damage]
13:49.49CIA-11- Ok it's done.
13:49.49CIA-11- Parser's essentially the same as in NS1, except that some patterns are actually in the right place!
13:49.49CIA-11- Oh, and 100% untested
13:49.58CIA-1103ammo 07Ace2 * r6351 10BigWigs/BWL/Flamegor.lua:
13:50.00CIA-11BigWigs (Ace2):
13:50.02CIA-11* Flamegor not is magmadar
13:50.06Kebinusanlol
13:50.07NeronixTOOK LONG ENOUGH -_-
13:50.41CIA-1103ammo 07Ace2 * r6352 10BigWigs/BWL/Flamegor.lua:
13:50.41CIA-11Bigwigs (Ace2):
13:50.42CIA-11* Frenzy works now
13:51.09CIA-1103ammo 07Ace2 * r6353 10BigWigs/ (AQ40/Defenders.lua Other/Onyxia.lua):
13:51.10CIA-11BigWigs (Ace2):
13:51.10CIA-11* BIGWIGS_MESSAGE ->BigWigs_Message in Onyxia and Defenders
13:53.32ThraeNeronix: I've been trying to narrow down the framework for the parser lib. How about this -- you register for events like "CombLib_SelfHit", "CombLib_SelfSpellDamage", etc.
13:53.52NeronixSounds great
13:53.58Neronixis it going to be modular?
13:54.17ThraeThe custom events you can register for with AceEvent would be setup in such a way so that CombLib registers for only the WoW Events it needs to parse.
13:54.29NeronixI see
13:55.16ThraeIE, having a "CombLib_Hit" might sound cool, but if you're using it with something like NanoStats, there's no need to parse all that extra data.
13:55.18Nightdew_is there a macro parser in ace at all?
13:56.03ThraeNeronix: By modular, what do you mean?
13:57.06*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
13:58.02NeronixSplit into multiple files
13:58.17ThraeThe lib itself?
13:58.19NeronixThat would handle different kinds of events
13:58.21NeronixYeah
13:58.32Neronixlike how SE and PT are modular
13:58.49[Ammo]that's overkill for a lib like that though
13:58.59ThraeDepends on how big it gets. Doubt it'll get that big.
13:59.17Worfhmm... got a performance question... if i have to frequently check some state and visualize by showing and hiding some frame... can i call :Show() as often as i want or would it be better to check first if it's allready shown?
13:59.17ThraeSE and PT have a lot of constants to deal with, which is why they're split up.
13:59.23Neronix[Ammo]: One of the reasons I don't want to use PArserLib is because it's 88kb
13:59.39NeronixWith NanoStats, a ton of that's not going to even be used
13:59.46ThraeYeah ParserLib is 4000 lines, I can't think of how I can get anywhere near that size
14:00.09vhaarrlocales :P
14:00.11ThraeNeronix: Although NanoStats is 400KB on disk with all those Ace2 libs ;)
14:00.18Neronix:P
14:00.48ThraeI still think Ace2 could be split up a little bit more, there's some stuff in there I'd never use but need to include anyway.
14:01.14*** join/#wowace ag` (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
14:01.30Nightdew_Thrae: with enough use of ace, it wouldnt really matter?
14:01.59ThraeNightdew_: "With enough use" is the key word here. It's especially better then just having a big Ace dependency, though.
14:08.15Kebinusanhttp://www.wowinterface.com/downloads/info5204-wowChess.html nifty
14:09.46CIA-1103jncl * r6354 10RogueCounts/: Rogue Counts: Used the backlash instead of the forward slash in the svn:externals, corrected now. Oops :)
14:10.16[Ammo]Thrae: I'll convert witchhunt to your CombLib if it's AceLibrary
14:10.39[Ammo]and I imagine we can convince Grayhoof to use the lib as well :)
14:10.42Thrae[Ammo]: It shall be
14:10.57ThraeAnd yeah, I already talked to Grayhoof
14:11.16Mikmathis is neat
14:11.19Wobinhttp://www76.pair.com/keithlim/jabberwocky/translations/index.html
14:11.22Mikmawe were doing 45min baron
14:11.22Wobinthis is cool
14:11.24*** join/#wowace Sairen (n=Miranda@p549E5665.dip.t-dialin.net)
14:11.24FtH|EagleWill CompLib be locale independent?
14:11.39[Ammo]should be with Deformat and all :p
14:11.40Mikmaour paladin, the one who started the run, decided to go afk and eat in middle of second ziggurath
14:11.43ThraeFtH|Eagle: As much as Deformat-2.0 is.
14:11.45WobinI especially like the german version
14:11.56FtH|Eagleok
14:12.28Mikmaafter my mana was 0 and i died i said "sorry, but fuck this.. later" and did leave. everyone else did leave too and left the poor paladin in middle of stratholme :P
14:12.55*** join/#wowace dreamss (i=dreamss@0wn3d.vcdquality.com)
14:13.12hasteMikma: I've 3-maned stratholm scarlet side
14:13.19Mikmahaste: 45min? ;)
14:13.23hasteofc not :p
14:13.24steinoscarlet
14:13.24Mikmaoooh scarlet
14:13.25steino!
14:13.32Mikmasoz... but still rather nice :)
14:13.33CIA-1103neronix 07Neronix * r6355 10NanoStats2/NanoStats2_Damage/NanoStats2_Damage.toc: NanoStats2 [Damage] - Forgot to put Deformat-2.0 in the TOC
14:13.37hastedruid, shaman and warrior :p
14:13.53hastethe last guy was a living hell, no removing of sleep, fear, and so on :p
14:13.58vhaarrwe did that with warrior, priest and rogue
14:14.01NeronixI made that commit 10 minutes ago!
14:14.03vhaarr<- priest
14:14.08ThraeDruid Paladin Warrior should be even easier
14:14.11hastevhaarr: priest makes it easier :p
14:14.12Kebinusanseen it priest/warrior 2manned
14:14.13hastedispell ;D
14:14.24vhaarrhaste: shaman makes it zzzz
14:14.27vhaarr:P
14:14.32hastewhy :p ?
14:14.32Kebinusanyou can do some LoS hax on balnazaar
14:14.41vhaarrbecause TEY are teh roxx
14:14.45vhaarr!!1
14:14.47ThraeNeronix: Takes time for CIA's comments to go through the US Watch Servers ;)
14:14.48hasteno they aren't :p
14:14.51vhaarr:(
14:14.58vhaarrwell it was pretty easy indeed
14:15.07Wobin"Sein vorpals Schwert zerschnifer-schnück,"
14:15.17Wobinhrm
14:15.22hastevhaarr: you didn't have the: Oh, shit... the warrior is MC'd! *runs*
14:15.23Wobin~x ge en Sein vorpals Schwert zerschnifer-schnück,
14:15.33hasteno fear, or crowd control :p
14:15.34Wobinhehe
14:15.39vhaarrbut I don't think we could've done it in blue gear
14:15.39*** part/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
14:15.41vhaarrhaste: heheh
14:15.56hastehe usually wipes us on Baroness
14:16.09hasteIt's like: Oh, shit.. she MC'd the warrior!
14:16.19hasteXull's bloodthirts crits you for 3912.
14:16.21Kebinusanback in the day when strath was buggy as hell
14:16.29KebinusanI wiped a 15 man raid in stratholme
14:16.29*** join/#wowace ckknight__ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
14:16.37Kebinusanbaroness mc'd me and I hellfired the raid dead
14:16.43hasteevade ftw?
14:16.50Kebinusanyeah
14:16.56hastesucks that the bug dont happen anymore :p
14:17.21Kebinusanindeed
14:17.32Kebinusanblizzard hates fun
14:17.52[Ammo]I hate how they changed you can't Curse of Doom MC'd players anymore
14:18.04[Ammo]I loved killing my guildmates with it
14:18.05Kebinusanyeah ammo
14:18.12Kebinusanthat was the best part about scholo
14:18.17hasteor ZG :D
14:18.26hastein happens quite a lot in ZG ^^
14:18.31[Ammo]ZG i stay the hell away from MC'd players
14:18.37ThraeMonday, so of course the WoW forums are down
14:18.39[Ammo]I once got hit for 12k by my warrior
14:18.47[Ammo]ZOMG SPLUT
14:18.55KebinusanYeah I wonder when they're going to switch to the new forums
14:18.56haste[Ammo]: http://www.kenny.haste3k.net/images/Games/WoW/33kcrit.jpg
14:18.58hastethat's splut :p
14:19.41[Ammo]wtf?
14:19.58[Ammo]MC'd?
14:20.09hasteno idea
14:20.12steinono
14:20.14hasteI haven't been in Naxx more then onces :p
14:20.15[Ammo]then how?
14:20.17steinorazuv adds
14:20.27Thraehaste: Is that SCL?
14:20.36steinothey are either bugged or you just do alot of damage cause they are suppose to die fast
14:20.40hasteThrae: S C L ?
14:20.43[Ammo]simple combat log
14:20.45ThraeSimpleCombatLog
14:20.49hasteno idea
14:20.58Kebinusanwhen you kill razuvious the adds take ton of damage in the next few seconds for some reason
14:21.05[Ammo]ah ok
14:21.07ThraeAh not your UI?
14:21.16hastenope
14:21.38ThraeWait I see an N up there, probably Nurfed_CombatLog
14:21.58hastehttp://fuxsake.net/images/games/wow/WoWScrnShot_070806_220953.png << I have enough with the default combat log
14:22.00Kebinusanyeah or hitsmode
14:22.07Wobinomg
14:22.09Wobinomgomg
14:22.10Wobinhttp://www.velcrohead.com/vashti/baking/meatcake/
14:22.16Wobinthe url says it all =)
14:22.20Mikmahaste: 33176....
14:22.27ThraeI like the screenshots which show C'thun hiting (not criting) for 42000+ with his "Small Eye"
14:23.41Kebinusanrofl
14:23.45Thraehaste: I find HitsMode style a bit easier to visually parse.
14:24.12Kebinusanthat meatcake is cool
14:24.30hasteThe only thing I would like in a 'hitsmode' add on is the ability to seperate it into: incoming, outgoing, others
14:24.48ThraeNurfed_CombatLog and SimpleCombatLog can already do that
14:25.00hasteyes, but it looks like shit :p
14:25.14ThraeWhat the code?
14:25.24ThraeThey look the same as HitsMode AFAIK
14:25.39hasteno, the output
14:26.16ThraeYeah, while I like the look of HitsMode, I'd like something a little different for myself.
14:26.51Kebinusanyeah I switched from hitsmode to SCL
14:27.00Kebinusanboth get the job done quite nicely
14:27.35MikmaYule <3
14:27.53[Ammo]oooh new post by grayhoof
14:28.00[Ammo]seems SCT ace2 will be on the SVN soon
14:28.31KebinusanI may need to switch from msbt again
14:29.04Wobinman, we're so fickle =)
14:29.58hasteI also use MSBT :p
14:30.17Mikmasame here
14:30.21hasteThe sticky form, crit frames, and seperation of output makes it superior!
14:30.36Mikmai don't like it but i use it
14:30.41FrittiMSBT ?
14:30.50hasteMik's Scrolling Battle Text
14:30.52[Ammo]Mik's Scrolling Battle Text
14:30.53Wobin~msbt
14:30.54purlmethinks msbt is Mikk's Scrolling Battle Text, a possible SCT replacement, found at http://www.wowinterface.com/downloads/info5153-2.0.html
14:31.01hasteoh, I always forget that one
14:31.10Mikmai think the texts are too close to each other and they should be moved away from each other by default but i'm not gonna do that again because it's a bitch to align properly
14:31.21hasteMikma: you can move them tho'
14:31.28haste:D
14:31.41Frittiinteresting adddon
14:31.44Mikmahaste: but i'm lazy to do it again :)
14:31.46TainI like MSBT a lot better than SCT, so hopefully Greyhoof learns from some of the improvements.
14:32.00TainInstead of just bitching about people "stealing" his ideas.
14:32.11Mikmayeah haha
14:32.14Mikmahilarious post :D
14:32.46hasteWell, he DID need some compotition
14:33.02Mikmaeven blizzard tried ;)
14:33.03hastearghs spelling
14:33.07hastecompe!
14:33.08hastethere, fixed
14:33.08Frittiit's not an Ace mod?
14:33.17hastemsbt isn't a ace mod
14:33.24hastesct however will be
14:33.40CIA-1103neronix 07Neronix * r6357 10NanoStats2/NanoStats2_Damage/NanoStats2_Damage.lua: NanoStats2 [Damage] - Now uses a lighter shade of red (1, 0.1, 0.1) for text as default. Makes text easier to read
14:33.44Frittiyeah, saw that. not that it's a requirement for a mod of course, as long as it's efficient :)
14:34.41hasteoh no...
14:34.49hasteI read something bad in the SCT post
14:34.51Mikmalet me act like tuplad
14:34.59Mikmasomeone teach me ace2
14:35.02Mikmawhere do i start?
14:35.04haste"- Cooldown support. Will alert when spells or items come off cooldown. (Dependent on permission from another author)."
14:35.07Mikmadoes it work without ace2?
14:35.09Mikmait's too hard
14:35.12Mikmafuck the lua
14:35.28Mikmathere ;) no more bartenders, gz Fritti
14:36.10Fritti?
14:36.14Frittidon't follow you :)
14:36.40[Ammo]oh yeah bartender, need ability to flip a bar from horizontal to vertical and vice versa
14:37.44Mikma[Ammo]: just got the interest of looking Ace2
14:37.59Mikmawhen i figure out the basics i will start converting Bartender to Ace2
14:38.09[Ammo]ooh :)
14:38.16[Ammo]Mikma: shouldn't be too hard
14:38.25[Ammo]I think I can convert it in an hour or so but my time is limited
14:38.36Mikmawell the hardest part will be figuring out what to use with Bartender :D
14:38.41hastework on CandyBars :OO!
14:38.45[Ammo]hehe
14:38.50Mikmayeah, YOU can because you have the skill
14:38.52[Ammo]need BW2 in trunk
14:38.54Mikmabut, like haste said :D
14:39.09[Ammo]but it's still sloppy and messy
14:39.19[Ammo]lots of dumb mistakes due to me converting boss modules for 4 hours straight
14:39.40ShyvaWe just need more testers + bug reporters
14:39.50MoonWolface2 is easy
14:39.59MoonWolfmostly because of superior documentation
14:40.05Frittihaste: were you working on a 'candybargroup' lib?
14:40.13hastenope
14:40.18FrittiI'm thinking of starting on an acetimer ace2 version
14:40.20Shyvaace should stay easy :) that was what turan wanted it to be :)
14:40.25MoonWolfit is.
14:40.29ShyvaYep
14:40.41Frittiand renaming acetimer in the process :)
14:41.04MikmaMoonWolf: superior documentation? i did look at them but they are designed for people who already do know ace1
14:41.17ShyvaAnd with ace2 you aren't limited by ace, which rocks
14:41.30KebinusanFritti, please do :-)
14:41.46FrittiKebinusan: got an idea for a new name?
14:42.02KebinusanNotAceTimer
14:42.04MikmaFritti: oh yes please
14:42.13Mikmamake it KingTimer
14:42.15Frittimy ideas are to convert it to candybar & ace2, dropping timex
14:42.17Mikmaor DiamondTimer
14:42.21MoonWolfmikma, did you read the example code in the svn /
14:42.22MoonWolf?*
14:42.30MikmaMoonWolf: huh, no, what code?
14:42.34Kebinusanthat would be very nice
14:42.39Frittikingtimer? diamondtimer?
14:42.43hasteWHY do I have a moneyframe in every tooltip?
14:43.03MikmaTexasHold'EmTimer
14:43.08ShyvaI have that too haste
14:43.15Shyvabecuase of TinyTip I think
14:43.29hasteYeh, I blame TinyTup
14:43.35hasteonly mod I've updated
14:44.35MikmaI think i will rename Bartender if i manage to Ace2 it
14:44.46Mikmai was thinking something like.. TedLange
14:44.47[Ammo]why rename it?
14:44.51Mikmahttp://i4.photobucket.com/albums/y111/scottysauce/ted_lange_as_your_bartender.gif
14:44.54Mikmabecause of that lol
14:45.10MoonWolfdamnit
14:45.15MoonWolfi can't find the damn things anymore
14:45.42Frittiis Metrognome-2.0 still useful?
14:45.47Shyvanot really
14:45.51[Ammo]it's useful for several things
14:45.55[Ammo]1. repeating a timer X times
14:45.57MikmaFritti: some people say it's better for repeating events
14:46.03[Ammo]2. getting information on those timers
14:46.16[Ammo]Mikma: bullshit, it's different
14:46.43[Ammo]metro is handy if you want info on the timer that's all
14:46.43Frittirepeating X times would easily be done by counting in your event function yourself I guess.
14:46.44Mikma[Ammo]: repeating events or Bartender/TedLange ;)
14:46.49ShyvaYou can get info about your timers from AceEvents too
14:46.59[Ammo][Ammo] repeating evnets
14:47.18ShyvaAceEvents can do everything Metrognome can
14:48.31[Ammo]haste: prio's on candybar?
14:48.37[Ammo]haste: as in what do you need first :)
14:48.52Mikmahttp://wiki.wowace.com/index.php/Ace2 ... here we go
14:49.06Mikmai have perfect 2h+ to study and code before MC
14:49.11hasteGuessing the grouping idea would be the most needed, if you decide to do it
14:49.24MoonWolfMikma, I'll have to ask ckknight later where he put them.
14:49.44hasteit works fine with the current hack tho''
14:49.45MikmaMoonWolf: i would appreciate that :)
14:50.30Frittihaste: got a pointer to that one? in oCD?
14:50.37[Ammo]haste: k I'll make a SetCandyBarGroup("candyid", "groupid")
14:50.42[Ammo]to register a certain bar with a group
14:51.01[Ammo]will need some magical hacks to shuffle the bars around though
14:51.06[Ammo]but it'll be handy for BW2 as well )
14:51.14[Ammo]no more bar id's needed to place them correctly
14:53.13Kebinusanthat would be nice
14:54.30hasteFritti: StartBar in core.lua on oCD
14:55.39Frittihaste: thanks
14:56.19Mikmawhat's the simplest Ace2 addon there is that i might look and learn?
14:56.45[Ammo]WitchHunt is a pretty easy example
14:56.54[Ammo]has a few slashcommands
14:57.19Mikmagood, let's have a look
14:58.34Frittihaste: heh, nice hack :)
14:58.44MoonWolfMikma, chatjustify is pretty small
14:58.52MoonWolfand easy to rea
14:58.54MoonWolfread*
14:59.11MoonWolfalthough It does not really show much
14:59.28MikmaMoonWolf: well it has the basics of Ace2 covered to even MAKE it Ace2 addon :)
14:59.32Mikmathat's what I need now
14:59.54MoonWolfits mostly do one thing on start, wait untill someone enters a chat command, save something in a db, then do the thing we did on start again.
15:00.06MoonWolfdon't be scared by the big table in the beginning.
15:00.46NeronixGah, AceDB's unecessarily complex
15:01.03MoonWolfAceDB is indeed pretty complex.
15:01.17TainAre you talking the db in Ace or Ace2?
15:01.19MoonWolfIts the only thing in ace2 i had to struggle a bit with to understand.
15:01.21NeronixAce2
15:01.22MoonWolface2
15:01.29FrittiNeronix: and loose profiles? :-(
15:01.34Mikmai guess i won't be touching acedb then ;)
15:01.42TainYou really should learn it instead of doing raw save vars access.
15:01.43NeronixPer Character's good enough Fritti
15:01.51Shyvawhat's complex about acedb?
15:01.53NeronixI did learn it
15:01.56NeronixIt's just in the way
15:02.06TainIt's not *that* hard.  You reference things by aliases anyway.
15:02.22NeronixProfiles don't seem to work for me
15:02.26FrittiNeronix: depends on what you're doing I guess
15:02.30MoonWolfmikma, counterder might be something more suitable for looking at.
15:02.33NeronixTabletlib data acts funny
15:02.51Shyvaonly complex thing is the AceOptions table imo :-D
15:02.58TainWell, profiles not working might mean there's an issue somewhere, which would be nice for someone to be able to know about to fix (if that's indeed the case.)
15:03.41NeronixWhen I change profiles, do my current settings get carried over or something?
15:03.44MikmaMoonWolf: roger, will have a look
15:03.47Neronixor do they start off at default?
15:04.03MoonWolfill have to put it back IN first.
15:04.11ag`registering events in Ace is like 1000 times easier and simpler than it is in standard wow, imho.
15:04.40NeronixAnd Tabletlib saves its data in a staticly referenced table
15:04.46MikmaMoonWolf: lern2spell doesn't do the trick?
15:05.06NeronixInstead of me having to wrestle with my DB for control, the DB should obey without question :P
15:05.21MoonWolfwell, its a lot more complicated and its current commit is causing a endless loop
15:05.54MikmaMoonWolf: that's ok since i'm not doing the same addon as you are hehe
15:05.57MoonWolfimporting counterder in a tag right now.
15:07.00Frittitime to go home
15:07.41CIA-1103moonwolf * r6358 10/tags/Counterder/ (16 files in 8 dirs): Counterder: Importing into a tag for archiving. Note: Most people would be better off using lern2count (after I fix that damn bug anyway)
15:07.55Mikmathanks
15:08.03MoonWolfdamnit
15:08.11MoonWolfi imported the ace2 files too
15:08.18Mikmahehe :)
15:08.36Mikmadoesn't matter tho
15:08.48MoonWolfyes it does, wasting space on the svn.
15:09.40CIA-1103ammo * r6359 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
15:09.40CIA-11CandyBar-2.0:
15:09.41CIA-11* all Set*Color functions now use paintchips as well
15:10.02CIA-1103moonwolf 07Final * r6360 10Counterder/ (6 files in 6 dirs): Counterder: Made a mistake Removing ace2 files
15:10.17CIA-1103worf * r6361 10CC_Target/ (Bindings.xml CC_Target.lua CC_Target.xml): CC_Target: Initial Support for CC_MainAssist
15:11.09CIA-1103worf * r6362 10CC_MainAssist/ (5 files): CC_MainAssist: Initial import
15:11.51CIA-1103moonwolf 07Final * r6363 10Counterder/: Counterder: Added externals back in.
15:12.09CIA-1103worf * r6364 10CC_Note/CC_Note.lua: CC_Note: String updates
15:12.20MoonWolfseeing ace amongst the top cia users keeps making me smile
15:12.29MoonWolfit means nothing, but I just can't help it.
15:12.58CIA-1103worf * r6365 10CC_Roll/CC_Roll.lua: CC_Roll: String updates
15:13.20Worfseems i start to get used to svn ...
15:13.34Mikmawoot! my addon is listed in /ace2 list ace2
15:13.37Mikmamehehehe
15:13.47NeronixWe now need to get a project icon and description on CIA
15:14.20Neronixso people who're like "WTF?! Who're these fucks who're more active than GNOME!?" get their questions answered ;P
15:14.22MoonWolfThe disription is easy, the icon....
15:14.57MoonWolfNeronix, I'ts just a bunch of idiots with a WoW addon that is a librarie.
15:15.15Mikmaain't there a easy way of printing stuff to chat in Ace2?
15:15.21Mikmalike print(foo)?
15:15.39Shyvaself:Print ?
15:15.42Neronixhttp://wiki.wowace.com/skins/common/images/logo.gif?
15:15.44hasteself:Print()
15:15.47hasteself:CustomPrint()
15:15.49hasteself:Debug()
15:15.51WorfPerformance question: will a :Show() or :Hide() be too slow to call them eaven if allready shown/hidden, or do i have to check the state before?
15:16.02MoonWolfif you have console included you can so self:Print(up to 20 args) if your first arg is a string with a % in it will act as a string.format too.
15:16.06[Ammo]Mikma: if you have AceConsole mixin'd you can just use self:Print()
15:16.15Mikmayeah i think it's loaded
15:16.15hastesame with Debug
15:16.19hasteI abuse it all the time
15:17.00NeronixAnd I even add a little sprinking of humor in my debugs ^^
15:17.02MoonWolfdo you have console included like this ? Counterder = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", "AceHook-2.0","AceConsole-2.0")
15:17.14Mikmayeap
15:17.22Mikmacopypaste from your addon, only changed the name ;)
15:17.26MoonWolfself:Print is yours to abuse.
15:17.28Neronix"self:Debug("Dealing with %s' slash command, %s. ckknight's dice-rolling has determined its registry entry to be %s", addonName, v.handler.slashCommand, k)" ^^
15:18.30MoonWolfbeing able to go self:Debug(a,b,c) without being conceren about concats or string.format if you just want to check something is really nice.
15:18.59[Ammo]is there a type "function" ?
15:19.03NeronixYeah
15:19.05[Ammo]so I can do type(something) == "function"
15:19.06[Ammo]cool
15:19.23Neronixthere's string, number, boolean, function, userdata, thread and I think nil
15:19.33Neronixand table
15:20.48MoonWolfyou almost forgot the most important type
15:21.52Shyvais this possible for the validate field for the text type
15:21.54Shyvavalidate = function(v) local t = {}; for k,_ in textures do tinsert(t, k) end; return t end,
15:22.50MoonWolfshould work.
15:23.12Shyva(texture is a local in the same file)
15:23.14MoonWolfthe way I read it now anyway.
15:24.07CIA-1103ammo * r6366 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
15:24.07CIA-11CandyBar-2.0:
15:24.07CIA-11* Added SetCandyBarTimeFormat or SetTimeFormat depending on mixin
15:24.07CIA-11* Accepts a function as an argument, function will receive time remaining and should return the timertext string.
15:24.20[Ammo]test that haste :p
15:24.33MoonWolfmikma, were you able to figure out something with counterder and chatjustify ?
15:25.13MikmaMoonWolf: not yet, fighting with AceOO-2.0 error-message ;)
15:25.22MoonWolfwhat error ?
15:25.40MikmaRequires AceOO-2.0 eventho it should be loaded
15:26.14MoonWolfwich addon is firing the event ?
15:26.16[Ammo]put AceOO in front of ace event in your toc
15:26.20Mikmaok
15:26.24Mikmait was last..
15:26.26[Ammo]make sure it's loaded first
15:26.32[Ammo]look at working ace2 addons for the order :)
15:26.48Mikma[Ammo]: the funny thing is they don't have it listed at all
15:27.02MoonWolfor look here
15:27.03MoonWolfthere is a specific order to aceOO aceaddon and
15:27.12Mikmaih i did lie there
15:27.58MoonWolfInterpedendencies can be a pain.
15:28.32*** join/#wowace armooo (n=jmichals@65.162.128.254)
15:28.52Mikmawell now it works but still not printing crap on chat :D
15:29.36MoonWolfpastey the code.http://ace.pastey.net/
15:30.43Mikmahmm /script Bartender:Print("Foo") works in game but the code in lua doesn't :D
15:31.14Mikmadear god, lame onEnable ...
15:31.28Mikmawith lower o ...
15:31.39MikmaBartender 1.1: I have arrived!
15:31.40MoonWolfCase Specific Mik
15:31.41Mikma:D
15:32.08Mikmayeah that was my bad, didn't look what i had written down there
15:32.32*** join/#wowace Elkano (n=elkano@ip-213-135-2-188.handshake.de)
15:35.19MoonWolfhow come i have an rating of 5 stars on my account at wowi while my addons all have 4 star ratings ?
15:35.35ag`what load time do you guys have for clique?
15:35.41ag`I am getting one second, that's pretty long >.<
15:35.50Mikmabecause you are worth 5stars but your addons aren't... ;D
15:36.17vhaarrag`: getting an error "ag_UnitFrames/ag_UnitClass.lua:724: Attempt to call field 'round' (a nil value)"
15:36.40ag`you're probably using some mobhelath thing right?
15:38.00Kebinusanhow does outfitter compare to itemrack?
15:38.20ShyvaI love outfitter :p
15:38.26Shyvanever tried itemrack tho
15:41.26CIA-1103ag * r6367 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua):
15:41.26CIA-11ag_UnitFrames -
15:41.27CIA-11<PROTECTED>
15:41.45vhaarrag`: yes
15:41.46vhaarrag`: thanks
15:44.07Worfjust realized the /ace2 commands... ( /ace2 list ace2 for example ) - and i wonder: is this normal that modules get listed 2x (once below the core and once seperately)
15:44.54[Ammo]worf: I think that's a bug
15:45.07Worf[Ammo]: of ace or of me? :D
15:45.35Shyvaace
15:45.38[Ammo]ace methinks
15:45.39CIA-1103ammo * r6368 10EyeCandy/EyeCandy.lua:
15:45.39CIA-11EyeCandy:
15:45.39CIA-11* Update to demonstrate formatting function
15:45.50[Ammo]now to continue on the grouping thing
15:47.41Kebinusanhmm outfitter is nice, 1000kib less memory usage than itemrack
15:47.48Kebinusanand decent functionality
15:48.47CIA-1103ammo * r6369 10EyeCandy/EyeCandy.lua:
15:48.47CIA-11EyeCandy:
15:48.47CIA-11* better timer formatting example
15:49.00[Ammo]does it have the same row of buttons ?
15:49.08[Ammo]that you can hover to select another item for that slot
15:49.41Kebinusandoesnt seem to, but I generally dont swap gear that often
15:49.53Kebinusannormally just sets for battlegrounds, PVE, Undead, various resistances
15:50.38[Ammo]I swap wands in BWL
15:50.40[Ammo]using itemrack
15:50.42ThraeI desperately need a "Armour Bag", like 1/2 of my bag is made up of armour sets.
15:50.43[Ammo]or trinkets
15:51.00[Ammo]I have 14 free slots for potions and whatnot
15:51.01ThraeWell, more like 40%, and a good 30% with trinkets
15:51.07[Ammo]the rest is 1 28 slot shardbag, and armor
15:51.30KebinusanYeah Im too lazy to swap wands for the bwl trash
15:51.37[Ammo]I'm not
15:51.47[Ammo]I still need to do some autodetection and autoswap
15:51.48[Ammo]:)
15:51.59[Ammo]set a wand per vulnerability
15:52.01[Ammo]and autoswap
15:52.05Mikmaheh now i don't know where to start :P
15:52.14[Ammo]Mikma, what do you have now?
15:52.16Kebinusanheh just use the code from chromaggus to detect vulnerability
15:52.26Kebinusaneh but multiple targets bleh
15:52.34[Ammo]yeah
15:52.35TainYeah just for fire for example I have "normal" armor set, a max fire resist set, and a medium fire resist without giving up too much dps.
15:52.37Mikma[Ammo]: working ace2 addon with nothing in it :D
15:52.38[Ammo]so it would have to be my own damage
15:52.53[Ammo]Mikma: well put everything you would normally do before enabling in OnInitialze
15:52.56Mikmanow i need to figure out what do i wan't to put into the Core of Bartender
15:52.58ThraeUgh ugh, the company I'm applying with is having trouble contacting my references.
15:52.59[Ammo]then do the OnEnable stuff
15:53.14ThraeDamn lazy bastards my friends are, never pick up their phone or answer AIMs!
15:53.25[Ammo]or make a Bartender Ace2 branch
15:53.28[Ammo]on the SVN
15:53.31[Ammo]and I'll give you a hand
15:53.40[Ammo]I'll give you a start :p
15:53.42Mikma[Ammo]: there's really *nothing* in the Core.lua atm :D
15:53.53[Ammo]well copy paste what you had in the original in there
15:54.04[Ammo]your original had a neat Bartender:Function structure didn't it?
15:54.09KebinusanBulkmail says Ace2 requires acegui which requires ace   heh
15:54.10Mikmaaye that's true
15:54.18[Ammo]well then
15:54.24Kebinusanerr says ace2, but
15:54.26[Ammo]start by putting in functions one by one
15:54.38Mikmaso, AceOO can be used to create frames, right?
15:54.47MikkAceGUI no?
15:54.58[Ammo]Mikma: euhm no?
15:55.11Mikmaheh
15:55.17[Ammo]Mikma: create an Ace2 branch
15:55.20Mikmaas you can see my knowledge of Ace2 is.. neat
15:55.21[Ammo]so I can see what you're doing
15:55.35Mikmaok, you asked for it!!!1 ;)
15:55.43[Ammo]just do it :p
15:56.25[Ammo]the stuff you're doing on PLAYER_ENTERING_WORLD
15:56.30[Ammo]place that in OnEnable()
15:56.48[Ammo]and use: self:Function() instead of Bartender:Function() then
15:57.50Mikmaoh dear lord, do i have to make the folders 1 by 1
15:57.52MoonWolfBartender:Function() isn't forbidden but self is slightly faster and better form.
15:58.15MoonWolfWant me to branch it for you ?
15:58.25Mikmajust a sec i'll test
15:58.32Mikmathis svnX ain't the best program there is :)
15:58.58CIA-1103mikma * r6370 10/branches/Bartender2/ (. Mikma/ Mikma/Bartender2/): Bartender2: Creating folder
15:59.19Mikmanow let's see did it do it correctly
16:00.01Mikmaoh yeah
16:01.00[Ammo]Kergoth: what did you branch on CandyBar-2.0?
16:01.16Mikmawhat i had to do was create 3 different folders.. /branches/Bartender2 , /branches/Bartender2/Mikma , etc
16:01.57MoonWolf[Ammo], i think the branch was for making t a lib instead of a mixin.
16:02.06[Ammo]it's a lib and a mixin
16:02.09[Ammo]boggling
16:02.20[Ammo]it can be used either as a lib or as a mixin
16:02.41[Ammo]just like AceEvent can be used as a lib or a mixin
16:02.42MoonWolfusually you can just put in the deepest level and it will create the other folders along the way.
16:03.43CIA-1103mikma 07Mikma * r6371 10Bartender2/Bartender2/ (10 files in 2 dirs): Bartender2; Initial commit, no "working code" in yet, just the Ace2 basics
16:03.57[Ammo]hehe
16:04.05Mikmahumm, is that correct now..
16:04.10[Ammo]looks ok
16:04.18Mikmalooks funny atleast to me :P
16:04.53Kebinusanis there an easy way to get descriptions of everything in the svn
16:05.05Mikmaok, brb in 5min, switching places ;)
16:05.09[Ammo]Kebinusan: Flare started describing everything
16:05.13[Ammo]see the thread on forum
16:05.22NeronixD'oh, is the standby stuff only available with AceDB? :(
16:05.25Kebinusanah cool I'll check it out
16:06.37*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
16:07.47TupladIf there are 4 rogues fighting each other, and 1 of the opposite team gets sapped, it's still 2vs2 right ? :D
16:08.06hastedepends
16:08.09*** join/#wowace |moonsorrow| (i=eagle@HSI-KBW-085-216-057-137.hsi.kabelbw.de)
16:08.17haste|moonsorrow|: hello! :D
16:08.31TupladGurubashi arena, me and another rogue vs a rogue and a warlock, warlock gets sapped rogue gets ganked, warlock gets owned and he used 2 potions
16:08.36Tupladhaste: like that :)
16:08.48Tuplad|moonsorrow|: XRaid developer, right ?
16:08.48MoonWolfMoonsorrow, finally , now people can stop the lame xraid jokes in my direction.
16:08.55hastehaha
16:08.58[Ammo]hahaa
16:09.13[Ammo]ftH|Eagle == Moonsorrow as well
16:09.14|moonsorrow|I see you didn't get it ;)
16:09.16|moonsorrow|right ammo
16:09.19[Ammo]incase you guys didn't know
16:09.23MoonWolflol
16:09.29Tuplad=O
16:09.33hastesuch strange names!
16:09.37[Ammo]hehe
16:09.44Tupladfor the Hell|Eagle
16:09.44MoonWolfdoesnt matter.
16:10.01MoonWolfI thought fth was a guild tag.
16:10.06MoonWolfor clan or whatever.
16:10.08|moonsorrow|it is
16:10.46vhaarris icetrain on IRC with another nick?
16:16.04*** join/#wowace Tem_ (n=tardmrr@204.90.50.252)
16:16.04*** mode/#wowace [+o Tem_] by ChanServ
16:19.29Mikmai feel like i'm being watched O_o
16:19.37[Ammo]hehe
16:19.37MoonWolfyou are
16:19.41MoonWolfALL IS KNOWN
16:19.41[Ammo]well your code does jack shit atm p
16:19.44[Ammo]:)
16:19.49MoonWolfbut it looks pretty
16:20.01[Ammo]3 lines of pure pretty
16:20.09Mikma[Ammo]: i TOLD you it does not have anything in it!
16:20.24MoonWolfthere is barfuncs, that is never actually called.
16:20.26MoonWolfbut still
16:20.43[Ammo]barfuncs should be done via AceHook I think
16:20.47ThraeI should just move all the functions in TinyTip.lua and put one function call in that file called DoEverything()
16:20.51Mikmaoh boy i do hope so
16:20.58ThraeThen everyone will be like "OMG TinyTip is SO SMALL"
16:21.04Kebinusanheh
16:21.12Mikmai hate the things i have to do within BarFuncs.lua
16:21.17[Ammo]Thrae: tinytip doesn't work without tinytipoptions
16:21.19MoonWolfthen put doeverything on onupdate.
16:21.22[Ammo]at least it didn't for me
16:21.30[Ammo]I don't need options
16:21.34[Ammo]I need the default settings kk
16:21.38[Ammo]now go to work and fix that!
16:21.46[Ammo]kthxbye! :)
16:22.17ShyvaThrae, I get a money frame in every tooltip since I updated Tinytip :X
16:22.58Thrae[Ammo]: What doesn't work?
16:23.01MoonWolfthats so you can see how much your targets are worth.
16:23.06[Ammo]everything
16:23.11[Ammo]it just does nothing
16:23.17Thrae"it dun wurk" doesn't give me a lot of information
16:23.18ThraeHmm
16:23.24[Ammo]as in original tooltip shows
16:23.34[Ammo]didn't update today though
16:23.38Mikmaso, i don't need now the "OnEvent" craps in Bartender1, right?
16:23.45[Ammo]indeed Mikma
16:23.50MoonWolf"It just dun wurk yall know ?" that any better ?
16:23.55[Ammo]in your OnEnable register all the events you need
16:24.03Mikmaneat
16:24.06[Ammo]and do the stuff you normally do in PLAYER_ENTERINNG_WORLD
16:24.10MoonWolfand you can map those directly to functions
16:24.25[Ammo]just do: self:RegisterEvent("ZOMG_ALL_CAPS_WOWEVENT")
16:24.42[Ammo]and do: function Bartender:ZOMG_ALL_CAPS_WOWEVENT(msg, text, zomg, damn)
16:25.19[Ammo]but you're only using PLAYER_ENTERING_WORLD
16:25.24[Ammo]so nvm :p
16:25.33MoonWolfself:RegisterEvent("ZOMG_ALL_CAPS_WOWEVENT", "ALL_CAPS_EVENT_function") - > now it uses Bartender:ALL_CAPS_EVENT_function()
16:26.15MoonWolfself:RegisterEvent("ZOMG_ALL_CAPS_WOWEVENT", function() self:Print( "something happend") end)  <- now it has the function RIGHT THERE IN IT.
16:26.23FtH|EagleAnybody knows of an easy way to check for how lang a raid member is not using any spells or skills so I know his/her afk time?
16:26.40[Ammo]monitor a fuckload of events fth
16:27.07FtH|Eagleyeah, that's what I want to avoid :P
16:28.05MikmaMoonWolf: oh that's neat
16:28.24[Ammo]Mikma: however you don't need it :)
16:28.33MoonWolfright
16:28.37MoonWolfbut its possible
16:28.40[Ammo]yeah
16:28.44Mikmayeah, but it's still pretty darn neat
16:28.48[Ammo]but lets not drown him in details he doesn't need!
16:28.50MoonWolfits good to know the tools you can work with. the basic one anyway.
16:28.53[Ammo]:)
16:29.53[Ammo]time for me to jump on my bike and get home
16:29.59MoonWolfaprove chatJustify damn curse people
16:30.00[Ammo]wife will have dinner ready soon
16:30.12MoonWolfmy wowi FA status has spoiled me.
16:30.23MoonWolfyeah dinner time here soon
16:30.31Mikkwhut? FAs don't need to wait for approval?
16:30.42vhaarr[Ammo]: have you gotten any feedback on the Gluth BW2 module?
16:30.44MoonWolfno
16:30.54Mikkzomg!
16:30.58vhaarr[Ammo]: we're going there tonight so just checking if there's anything I should know
16:31.02[Ammo]vhaarr: not personally but there's a comment
16:31.09[Ammo]vhaarr: about the decimate timer sucking
16:31.12vhaarr[Ammo]: oh, I'll check
16:31.20[Ammo]it's in BW2 and BW1 threads
16:31.22Mikmai think i should do a self:RegisterEvent("PLAYER_ENTERING_WORLD", "Initialize") ..
16:31.27[Ammo]no
16:31.34[Ammo]PEW == OnEnable
16:31.44[Ammo]afaik
16:31.52[Ammo]just put that stuff in OnEnable
16:31.55Mikmabut i already have that inside PEW
16:32.01Mikmathat RegisterEvent
16:32.03MoonWolf# It calls :OnInitialize(name) at ADDON_LOADED
16:32.03MoonWolf# It calls :OnEnable() at PLAYER_LOGIN
16:32.15[Ammo]hmm ok
16:32.23[Ammo]but still
16:32.31[Ammo]you're mostly swapping frames around etc in PEW
16:32.45[Ammo]which you should only do when someone enables your addon
16:32.47[Ammo]or not?
16:32.52[Ammo]anyway, I was out of here
16:32.52[Ammo]~
16:32.58Mikmasomehow i got the feeling i don't need the PEW at all in Bartender
16:33.11Mikmasince the bars are being modified at login
16:33.44Mikmalet's see about it
16:34.05FtH|Eagle[Ammo]: Does UNIT_COMBAT covers everything in a combat? Because that would be sufficient to know the afk time
16:34.11Thrae[Ammo]: Do you mean you need TinyTipExtras?
16:34.27ThraeI disabled TinyTipOptions and TinyTip is working fine.
16:35.04vhaarr[Ammo]: okay, can't find anything on Gluth in the BW2 thread
16:35.24MoonWolfammo is eating people.
16:35.38Neronixs/people/soylent green/
16:36.05Shyvavhaarr, you can report bigwigs problems here too 6_-
16:36.23vhaarrShyva: thanks, I know
16:36.29Elkanohmpf: Interface\AddOns\Ace2\AceDB-2.0\AceDB-2.0.lua:651: attempt to index field `currentProfile' (a nil value)
16:37.49vhaarrElkano: yeah, lots of people getting that
16:37.55AndaliaElkano: I have that error too with archud2
16:38.28*** join/#wowace Cairenn (n=Karen@CPE00045a2bfcbc-CM000f212f84be.cpe.net.cable.rogers.com)
16:38.28*** mode/#wowace [+o Cairenn] by ChanServ
16:38.51vhaarrFryGuy: have you done Gluth with the BW2 module?
16:39.42CIA-1103mikma 07Mikma * r6372 10Bartender2/Bartender2/ (Bartender2.toc Core.lua): Bartender2: DataBase check added
16:39.51TupladBT2 :O
16:39.55Tuplad<PROTECTED>
16:40.22vhaarr[Ammo], Shyva: but yeah, from my testing, Gluths Decimate timer is not static 105sec like the module thinks it is.
16:40.26vhaarrmight be wrong, though
16:41.29vhaarrand he doesn't always emote when you engage, I think
16:42.01ShyvaHmm, do you get in-combat when you run trough that tunnel?
16:42.10vhaarryou get in combat when he aggroes
16:42.18vhaarrI modified the BW1 module to start the timer on combat
16:42.26Shyvaokay, that's easy to change
16:42.27MikmaTuplad: yeah i got the inspiration to do it now so i can forget about it ;)
16:42.47vhaarrShyva: and also 1 bar for decimate from 105sec
16:42.51Shyvain the middle of my perfectraid to ace2 conversion tho :X
16:43.04vhaarrShyva: and then at 5sec remaining just warn "Decimate soon"
16:43.13vhaarrdon't do 30sec and 5sec
16:43.17*** join/#wowace Galka_ (n=Galka@pool-72-88-159-177.nwrknj.east.verizon.net)
16:43.22ShyvaOk
16:43.28vhaarrand then when he does the decimate ability, warn about it and reset timer
16:44.09vhaarrShyva: those are the changes I did to the BW1 module
16:44.20vhaarrbut the code is not good, it would be better if someone remade it for bw2
16:44.22Shyvado you mind if I put this in when we have a decent whipe detection? else we'll have whiners like "Meeeh, the timers died when I was ressed, omgsh"
16:44.39vhaarrhm?
16:45.07Shyvathat why of checking for a start, will restart the mod when you get ressed
16:45.33vhaarrwiping on gluth means you have to run back
16:45.36vhaarrthere is no recovery
16:45.41Shyvabattleres?
16:45.43vhaarrah
16:46.17vhaarrI'll need it tonight so I'll be hacking the bw2 mod, but it will probably not be commit-quality
16:47.13Shyvawe sooo need a whipe detection function :X
16:47.33Mikmanow i need to find a hooking example
16:48.07Shyvahttp://wiki.wowace.com/index.php/AceHook-2.0 ?
16:49.10vhaarr|if (90 < myMana < 1500) then| does that work in Lua?
16:49.21vhaarrah, hm
16:50.23vhaarrlua will parse it like |if ((90 < myMana) < 1500) then|
16:50.23Shyvaif (myMana < 90 and myMana < 1500) then ?
16:50.44Shyvauuh, myMana > 90
16:51.00CIA-1103thrae * r6373 10TinyTip/TinyTip.lua: TinyTip - Changed around logic such that if you have TinyTipExtras disabled, TinyTip will still work. (broke this earlier when I added in AceHook)
16:52.36Mikmaso did i get this right..
16:53.21Mikmaself:Hook("SomeFunction")
16:53.32Mikmathen i can use Bartender:SomeFunction()
16:53.53Mikmathere i can run self.hooks["SomeFunction"].orig (or something like that)
16:54.04Mikmaand insert my code under that line ..
16:54.06Mikmaend
16:54.20AndaliaThrae: I get a stack overflow with current tinytip
16:54.32AndaliaThrae: line 713
16:54.35MoonWolfyep
16:55.01MoonWolfcode looks fine to me.
16:55.12MoonWolfofcourse testing it is the best way to find out.
16:55.21Neronixstack overflow? No proper tail calls?
16:55.25MikmaMoonWolf: i'm starting to hook the BarFuncs.lua functions now :P
16:55.39MoonWolfeeeuh
16:55.53hasteMikma: http://svn.wowace.com/root/trunk/oCD/hooks.lua
16:55.57MoonWolflocal DataBase = "Bar2DB-1" -- database is a string now.
16:57.11MikmaMoonWolf: that's the purpose :)
16:57.17MoonWolfright
16:57.28MoonWolfoh
16:57.30MoonWolfi misread
16:57.32Mikmathen it will have BarDB.Bar2DB.1 = true
16:57.32MoonWolfcode is still fine
16:58.39MoonWolfyay
16:58.44*** join/#wowace steino_ (n=stein-iv@ti531210a080-12276.bb.online.no)
16:59.15Mikmamm didn't work the way i wanted heh
16:59.35MoonDinnerpizza yay
17:00.36hasteham, some potato stuff and beer!
17:01.04Mikmapizza here soon too :)
17:01.12Mikmagot 30mins time until our raid starts lol
17:01.46Kebinusanhaste, get one of these http://www.velcrohead.com/vashti/baking/meatcake/
17:01.53hasteKebinusan: saw it :D
17:02.18Mikmaoh MAN oh man!
17:02.25Mikmathat hooking is.. brilliant
17:02.26CIA-1103mikma 07Mikma * r6374 10Bartender2/Bartender2/Core.lua: Bartender2: Hooking test, works like it should!
17:02.54Mikmathe way you can see if it works.. open up spellbook :D
17:03.02Mikmathe empty slots should be colored dark blue
17:03.32haste"Extra! Extra! Mikma goes insane after the discovery of hooks!"
17:03.51Mikmahaste: it's so simple i wan't to shoot someone
17:04.02Mikmawhooops, did i say that out loud
17:04.08MoonDinnermostly
17:04.19MoonDinnerpizza needs 5 more minutes in oven.
17:04.45hasterofl
17:04.54hastethere's a mace named: The Castigator
17:05.04hasteI am The Castigator! I EAT casters!
17:05.10hastehttp://www.worldofraids.com/?page=viewitem&idd=45 << :----D
17:05.55CIA-1103thrae * r6375 10TinyTip/TinyTip.lua: TinyTip - Should no longer cause stack overflow errors if TinyTipExtras is disabled or none of its functions are used.
17:06.04MoonDinnerhooks were alway's easy. pure code hooks are oldfunction = functiontohook; functiontohook = function() oldfunction() dostuff  end
17:06.25MoonDinnerofcourse that causes some problems when you unhook it and it look ugly etc etc.
17:06.40Frittihey that bartender looks a bit like what I was trying to do with AckBar :)
17:06.52hastehttp://svn.wowace.com/root/trunk/ApplyToForehead/core.lua << evil hooks :D
17:07.40ThraeYou want to take a look at REALLY evil hooks, look at TinyTipExtras. It will try to fight other addons trying to hook OnShow so that OnShow is only used by TinyTip.
17:08.15CIA-1103iceroth * r6376 10IceHUD/ (IceBarElement.lua IceElement.lua modules/TargetHealth.lua): IceHUD: Added names for "main" frames
17:08.43ThraeOf course, I put some precautions so it doesn't go into an infinite loop if another addon does the same :D
17:09.37Mikmawhops, an error when dragging spells with the latest commit
17:09.45CIA-1103mikma 07Mikma * r6377 10Bartender2/Bartender2/Core.lua: Bartender2: Gray borders of ActionButtons removed
17:09.58Mikmaok pizzatime, bbl
17:11.06ThraeHmmm I thought to use AceEvent with just AceOO you needed to do local AceEvent = AceLibrary:GetInstance("AceOO-2.0"):embed("AceEvent-2.0")
17:11.52ThraeAh wait, now I see.
17:12.01ThraeNeed to create an object, then embed it into that.
17:13.03hastedoes anyone sit on a simple texture at the bottom of the screen mod?
17:13.06hasteso I don't have to write one :(
17:13.13haste(I _HATE_ textures)
17:13.34IcerothThrae, local AceOO = AceLibrary("AceOO-2.0"); local myEventfullClass = AceOO.Class("AceEvent-2.0") perhaps?
17:13.53ShyvaI love nice textures, as long as they're not at the top of my screen, or sides (I like the default actionbars)
17:14.45vhaarr[Ammo], Shyva: from Core.lua: |self:TriggerEvent("BigWigs_SendSync", "EnableModule " .. module )| and then in BigWigs_RecvSync it gets 2 variables, sync and module.
17:14.47vhaarrhow?
17:15.03vhaarrdoes it cut up the sync on spaces and pass them as args?
17:18.05Shyvatake a look at comm.lua
17:18.58ThraeIceroth: It's just _G.AceLibrary:GetInstance("AceEvent-2.0"):embed(LibraryName)
17:19.38Shyvait cuts the message in sync and rest (all other words), and rest can only be a module here, becuase we only pass those
17:19.42vhaarrself:TriggerEvent("BigWigs_RecvSync", sync, rest, nick)
17:19.43vhaarrah
17:19.48ThraeThat way the library has its own instances of data it needs to be kept to itself, like what events it has registered.
17:20.26Icerothsame goes if you use it as a mixin
17:20.37ThraeRight
17:20.48ThraeBut I think what I want here is embed, not mixin.
17:21.02ThraeI just need to be able to know what events I have registered, that's all.
17:21.48TemThrae, what's with you and doing _G?
17:21.55Temwhat's the point?
17:22.02ThraeTem: local _G = getfenv(0)
17:22.08Temyes yes
17:22.11TemI know that part
17:22.15Tembut why ?
17:22.40Temyou don't need it at all
17:22.40Temand it doesn't speed anything up...
17:22.57ThraeI like the look of using _G for globals, and it avoids a function call of getglobal when I'm hashing.
17:23.24FtH|EagleIs there a way to test the syncing of bw2?
17:23.28Temunless you are doing a lot of getglobal calls at once, the function is better
17:23.34ElkanoIceroth, any chance on creating a new screenshot with the new output?
17:23.48ThraeAnyway, I got the idea of using it from ckknight's code.
17:23.52Shyvanot with slashcommands FtH|Eagle, only by doing /script BigWigsTest:somefunc()
17:23.59FtH|Eaglek
17:24.48hasteokey, what's the limit when it comes to textures in WoW?
17:24.53hasteanything special I should think about :p +
17:25.27hastewowwiki didn't want to help :(
17:25.47Kebinusanprobably need to be done in powers of 2 or something
17:27.50Soltanishmm gothic module not made for bigwigs? :-(
17:29.02Shyvanot yet I think.. .transcript it, and ammo / I will make it asap
17:29.28Soltanissure ok
17:29.31IcerothElkano, i haven't had that but since the latest ss
17:29.53FtH|Eaglebtw. the silencetrigger for faerlina should be: "Gro\195\159witwe Faerlina ist von Umarmung der Witwe betroffen."
17:30.07Elkanoeven if it sounds strange I hope you'll have that bug again
17:30.10IcerothThrae, there's some 8 (silver) 56 (copper) stuck in the middle of my tinytip tooltip :P
17:30.30ThraeIceroth: Are you using KCI?\
17:30.40Icerothno
17:30.52ThraeDisable all other mods then TinyTip and see if it goes away.
17:31.13ThraeI remember KCI was doing that until it was updated, maybe another mod is doing it too
17:32.14Icerothonebag it seems
17:32.14ShyvaI've the same problem as Iceroth
17:32.34ThraeYeah it's Kaelten's tooltip code
17:32.35Icerothwhen i talk to a vendor and hover over my onebag items, the last sell value gets stuck
17:32.36Shyvaafter my tinytip update yesterday
17:32.50ShyvaYep, same problem Iceroth
17:32.53ThraeI'll install OneBag later and take a look.
17:32.57ThraeShyva: You use OneBag too, right?
17:33.06ShyvaNo, but I do use KCI
17:33.12ShyvaUses same sort of idea
17:33.13ThraeShyva: Update KCI
17:33.20ShyvaOki
17:33.29ThraeI use KCI and I don't have that problem, I believe he fixed it recently
17:33.36ThraeMaybe he's using older code with OneBag
17:34.34ShyvaIt only updated the .toc, so that cann't fix it
17:37.54Icerothmust... not... talk... to... vendors...
17:43.36vhaarrShyva, [Ammo]: why doesn't http://ace.pastebin.ca/108764 get added to the fubar menu?
17:43.46vhaarrI have it as a seperate addon, so it's not loaded with bigwigs
17:44.04vhaarrwould that be why?
17:44.35Shyvabecuase it doesn't like you I think? *j/k, lemme check*
17:44.43MoonWolfBigWigsZombieFood ?
17:45.57vhaarryes MoonWolf, Ace1 version is in the svn
17:46.11MoonWolfwhat does it do ?
17:46.55vhaarrwarns the raid when someone gets dazed
17:47.14MoonWolfaha
17:47.21ShyvaI've no idea vhaarr :x
17:47.50vhaarr><
17:50.07Mikmaolee
17:52.25vhaarrShyva: yeah, there's no emote at gluth
17:52.30vhaarrShyva: so the decimate timer never starts
17:53.06ShyvaHmm, that's a problem -_-
17:53.56Temis BW2 safe to use?
17:54.02Kebinusantem, yeah
17:54.05Shyvaif you want bugs, sure! ;-D
17:54.09Tem[Ammo], are you around?
17:54.19KebinusanI used it in MC last night functioned quite well
17:54.24ShyvaHe isn't
17:54.37TemI need to catch him when he's around
17:54.46TemI wanna make a graphical suggestion for CandyBars
17:55.04Shyvathat's becuase I removed some nasty buggs the day before Kebinusan :p Mc is safe with BW2
17:55.57Shyvajust tell him in a private msg Tem, he'll see it later..
17:56.15Temgood idea
18:01.09MikmaBPM FM, Dj Guy Salama!
18:01.27vhaarrShyva: well, BW reads in the modules at BigWigs:OnInitialize()
18:01.42vhaarrShyva: it needs to rebuild its internal module database when a new module is registered
18:01.55Mikmadamn, i wan't to code, not to raid MC :(
18:02.02vhaarrShyva: at BigWigs:NewModule(...)
18:02.35MoonWolfmikma, tell your raidleader.... on second hand, don't.
18:02.45Shyvawhy? it first loads all addons and then it runs OnInit, right?
18:02.46vhaarrShyva: since this is a seperate addon (I'm guessing you don't want it in BW2), it won't "be there" at BW2:OnInitialize()
18:02.50vhaarrShyva: oh?
18:02.59Shyvaor am I wrong there?
18:03.06vhaarrI .. don't know.
18:03.06MikmaMoonWolf: :D
18:03.14vhaarrShyva: well that would explain it, at least.
18:03.17vhaarrShyva: or?
18:03.36MikmaMoonWolf: check out the code in B-2, i get a 'button' error when i drag spells :P
18:03.59MoonWolfwhat line ?
18:04.20Shyvanot really vhaarr, but let me search the wiki
18:04.26Mikmahmm i can't tell for sure, since i don't have it loaded. but it's FrameXML error :P
18:04.37MoonWolfwhy are you using _g ?
18:04.59Mikmait's just to replace getglobal
18:05.18MoonWolfwhy ?
18:05.38Mikmaumh, is there any other way
18:05.59Neronix_G > getglobal
18:06.05Neronixfaster, cleaner and standard
18:06.21Mikmai kinda like the _G too
18:06.28ShyvaMoonWolf, when is OnInitialize called? after all addons are loaded?
18:06.37NeronixShyva: On ADDON_LOADED
18:06.47Neronixyour addon's instance of it
18:06.53ShyvaHmm, ok, crap
18:07.01Shyvawell, that's the problem then vhaarr
18:07.02NeronixThat caught me out too :(
18:07.05*** join/#wowace Worf (i=Worf@k-223.vc-graz.ac.at)
18:08.27vhaarrShyva: okay, at least we know what's wrong then
18:08.37vhaarrShyva: raiding now so I can't really help
18:08.40Mikmathe reason why i can't skip this raid is because i'm officer and they need priests :( this sucks
18:09.47Mikmai need to check out that does the 'return' etc do :P go go pil
18:10.07FrittiMikma: can I borrow your art-hiding code for AckBar?
18:10.20MikmaFritti: i'd be more than happy if you would :)
18:10.29Frittithanks!!
18:11.13*** join/#wowace Soltanis` (i=as@81.168.16.197)
18:12.10MoonWolfstrange
18:12.28NeronixAceEvent 1.3: 2kb, 45 lines
18:12.47NeronixAceEvent 2.0: 18kb, 604 lines
18:13.03NeronixNow, I'm not the brightest bulb in the box, but I think something went wrong
18:13.20Mikmaargh, where can i find the "WTF" is 'return' in lua in PIL?
18:13.34Mikmahttp://www.lua.org/pil/1.html
18:13.50MoonWolfwhat do you mean wtf is return ?
18:13.52Mikmathere is the FIRST example of lua. it's used there and i still don't know wtf it does
18:13.56NeronixYou don't know what return means?
18:14.00MikmaMoonWolf: what does the 'return' do?
18:14.03Mikmano, i don't
18:14.07Mikmathat's why i'm looking it up
18:14.12*** join/#wowace Industrial (n=tom@hellsblade.xs4all.nl)
18:14.14FrittiMikma: it exits a function, optionally with a variable to be passed to the caller
18:14.17Neronixreturn gives back a value
18:14.25MoonWolfreturn exits a function passing optionally passing a value back to the caller
18:14.25Frittithat's not really the exact definition but it'll do
18:14.36IndustrialHow do I update a folder from thesvn without externals with tortiosesvn?
18:14.38NeronixSay, I have some random function: function() return 3 end
18:14.53Neronixand I do print(1 + randomfunction())
18:14.54FrittiIndustrial: tell me if you know how, would love to know
18:15.04MoonWolfsame here indu
18:15.06Neronixbecause randomfunction returns 3, that expression becomes 1+3
18:15.23MikmaNeronix: ok thanks, that was a good info :)
18:15.26Neronixnp
18:15.32Mikmacan return 'return' a string too?
18:15.33Neronixa blank return just exits the function
18:15.35MoonWolfor possibly even return afunction()
18:15.37NeronixAny value
18:15.45MoonWolfthen it will return the returnvalue of afunction.
18:15.48Neronixnumber, string ,boolean, etc.
18:15.52*** join/#wowace Slayman (i=Slayman@c193133.adsl.hansenet.de)
18:15.53Neronixal 8 types
18:16.09Mikmaok thanks, did bright up it now :)
18:16.10Slaymanmornings
18:16.14Mikmain other words, that's handy
18:16.24Slaymananyone of you did Grand Widow Faerlina already?
18:16.48MoonWolfmikma.... your the first person I know that did not understand return.
18:16.49Slaymanis Gnomish Mind Contrl Cap working?
18:16.57MoonWolfyou're
18:16.59NeronixIndustrial: right click, update to revision, check omit externals
18:17.04MikmaMoonWolf: i haven't coded before lua :)
18:17.17Fritti<3 Neronix
18:17.22Neronixnp
18:17.28Mikmawuv!
18:17.33Mikmamutts wuv!
18:17.50NeronixMikma: Blank returns can be handy:
18:18.11MoonWolfnow to find out why your showgrid and hidegrid have button be nill
18:18.15Neronixfunction() if not somethingINeed then return end <Insert magic stuffs here> end
18:18.25MoonWolfyeah
18:18.32MoonWolfearly way out of a function.
18:18.50Mikmaso, if i understood correctly in also can return a function?
18:19.01NeronixYeah
18:19.08Neronixa nested return
18:19.10MoonWolfyes it can return a function, that function is the called and its return value is taken etc et etc
18:19.36MoonWolfyou can also return out of a .lua file
18:19.46NeronixYeah
18:19.59Neronixlook at the top of every Ace2 lib
18:20.00Mikmadidn't understand that but please, don't even explain it :D
18:20.13Mikmai'm still charmed by the Hook
18:20.21MoonWolflets say i ahve a .lua file and it contains:
18:20.22Neronixyou'll see something like if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end
18:20.23MoonWolfreturn
18:20.27MoonWolfprint("stuff")
18:20.34MoonWolfit will never reach the second line.
18:20.52Mikmayeah
18:22.13*** join/#wowace Soltanis (i=as@81.168.16.197)
18:23.24IndustrialNeronix, thanks
18:23.52Neronixnp
18:26.07CIA-1103moonwolf 07Mikma * r6378 10Bartender2/Bartender2/Core.lua: Bartender: Fixed Mikma's nil button problem.
18:26.17MoonWolfthere you go Mikma
18:27.04Mikmaok i'll have a look now
18:27.19Mikmaclad|work: it _Still_ doesn't work (selecting people with PerfectRaid) :D
18:27.34MoonWolfI cheated, I looked up the original hooked function.
18:27.49MoonWolfI have all the button related framexml code right at hand for lern2count.
18:29.05MikmaMoonWolf: are you sure it works now? :) did you test it ingame or in wowbench? :D
18:29.18MoonWolfingame
18:29.20FrittiMoonWolf: you also fixed the line endings, huge diff :)
18:29.29MikmaMoonWolf: dragged spells and no error?
18:29.33MoonWolfyep
18:29.41Mikmacool
18:30.10MoonWolfI implemented the same "fix" as the blizzard did.
18:30.20Mikmaoh god how i wan't wowbench to work on my mac :(
18:30.32MoonWolfmost of the time they call show and hidegrid in the context of a frame and simply don't pass button.
18:30.50MoonWolfso you can just do button = this
18:30.58MoonWolfand you are ready to go again.
18:31.19MoonWolfFritti, sorry , different editor handles line ends differently i guess.
18:31.41MikmaMoonWolf: thanks, will have to remember that one
18:32.35Mikmai'm starting to enjoy ace2, really
18:32.48MoonWolfsee it was all unbased fear.
18:32.59Mikmait's like, 30 lines of code turned into 3
18:34.21MoonWolfit is?
18:34.34Mikmayeah for coders
18:34.52Mikmalook at the BarFuncs.lua and the Core.lua ..
18:34.53MoonWolfnever noticed
18:35.13MoonWolfboth are 3kb...
18:35.18MikkMikma: Huh? Why doesn't it?
18:35.31CIA-1103saroz * r6379 10sRaidFrames/sRaidFrames.lua:
18:35.31CIA-11sRaidFrames:
18:35.31CIA-11- Changing background color based on debuff now works again
18:35.31CIA-11- Also made some tab and spaces cleanup
18:35.45MikmaMikk: doesn't what?
18:35.49Mikkwowbench.. work ..
18:35.57MikmaMoonWolf: yeah but compare the functions :)
18:36.01hasteThis will be fun
18:36.09MikmaMikk: i think there's no working version of LUA for OS X
18:36.11MoonWolfright
18:36.12hasteGoing to make the ChatFrame, only show the tabs when hoevered
18:36.17MikkMikk: O.O
18:36.17hasteand not change the alpha on the frame
18:36.31NeronixMikma: LIES
18:36.39hastesmite him!
18:36.55Mikmaatleast the official lua-pages didn't have binaries for osx
18:36.59MoonWolfChatFrames are Filke things haste, one wrong hook or looking at them strangly will break them.
18:37.05Mikmaonly for unit, linux and windows
18:37.18MoonWolfcompile it yourself.
18:37.21ThraeMikk: Oh hey, had a question to ask you. Is the use of local _G = getfenv(0) really worse then using getglobal() ?
18:37.25hasteMoonWolf: I know, which is why it will be fun :p
18:37.32hasteMoonWolf: I think I'll take the easyway tho'
18:37.46hasteMoonWolf: just hook the OnUpdate, and change the alpha if it changed it :p
18:37.52MoonWolfcheat.
18:37.53hasteeven tho' that's super nasty
18:37.54Mikmagah i don't wan't to instal xtools :(
18:38.07hastesince the chatframe will try to fade in all the time
18:38.13MikkThrae: worse? i doubt it
18:38.21MoonWolfCan
18:38.30MoonWolfcan't you hook something like setalpha
18:38.36MoonWolfa functioni n that trend.
18:38.36MikkIsn't "Darwin" == "OSX" ?
18:38.53NeronixI just found that
18:38.58Neronix2 secs, getting direct link
18:39.06Neronixhttp://luaforge.net/frs/download.php/1432/lua5_1_Darwin83_bin.tar.gz
18:39.10Frittiyay, border & padding fixed in ackbar
18:39.19NeronixIt's PPC though. Dunno if you're on an intel mac or not
18:39.23ThraeI like the look of _G.AGlobal. It doesn't gain anything except explicitly defining scope.
18:39.23hasteMoonWolf: it would still attempt to change itself back toh'
18:39.36hasteMoonWolf: only way I can prevent that is hijacking the function, and rewriting it
18:39.48hastebut that's not very... safe :p
18:39.59Mikmaooh
18:40.04Mikmasexy!
18:40.07MoonWolfNormally it is, when chatframe's are involved. NO not really
18:40.23NeronixMikma: I found this too: http://lua.darwinports.com/
18:40.47Mikmaand FYI, this is G4 = PPC Mac :)
18:41.22MikkMikma: The luabinaries page says that the darwin binaries are powerpc
18:41.34MikmaMikk: good :)
18:41.54Mikkjust try it already :-P
18:42.16ThraeI'd run OSX if it could run on a PC!
18:42.28NeronixI'd at least try it if it could
18:42.29MikmaThrae: it can if the hardware matches
18:42.41ThraeApple should just give up and officially release OSX for PCs.
18:42.48Mikmathere's unofficial ports of os x for pc's but they are... unofficial
18:42.48NeronixHell yes
18:43.12Frittianyone know of an event that tells whether the user has gained/lost a pet?
18:43.13NeronixThey're trying to convert people
18:43.18ThraeMikma: There's a hacked version out that can run on most any PC, probably need to compile some drivers yourself
18:43.18Frittior is PET_BAR_UPDATE the best I can do
18:43.28Neronixbut people don't want to buy new hardware they don't have much control over
18:43.48NeronixSolution: Release it for any old x86 pc
18:44.01Mikmalol haha, someone actually bought my Ace of Beasts for 300g
18:44.06ThraeOSX could very easily become the next contender if they make a good driver binary library, but I think MS still owns a good portion of Apple...
18:44.09Neronixlol
18:44.36hasteThrae: They did buy 30% in 1997
18:44.42NeronixMS does seem rather friendly with Apple
18:44.53hastebut they were only contracted to not sell it for three years
18:44.57NeronixThey said they'd easily give them an OEM license if they want to sell mac with windows :P
18:45.21ckknight__hey all, back
18:45.32*** mode/#wowace [+o ckknight] by ChanServ
18:45.45Neronixhey ckk
18:45.53NeronixGot a tablet bug for you on flyspray
18:45.57MoonWolfckknight, small question , do you remember that set of tutorials you put on the svn ?
18:46.06ThraeNeronix: And Apple said, "Oh and you want us to DECREASE our sales?"
18:46.28ckknightMoonWolf, it's been wikified
18:46.34Neronixand another I haven't got round to posting yet
18:46.50ckknightthe AceLibrary and AceOO tutorials are on the wiki
18:46.55MoonWolfright
18:46.58Industrialouch ag_uf crashed my wow
18:46.58ckknighteach mixin's tutorial is on its own page
18:47.01MoonWolfNevermind then.
18:47.18MoonWolfyou read them mikma.
18:47.24Mikmai will do that
18:47.35ckknightNeronix, good stuff
18:47.52Thraeckknight: I was a little confused by the -intention- of embed, mixin, etc. with AceOO. If I have a AceLibrary-standard library that I want an instance of AceEvent to work with such that I know which events I registered with AceEvent, I want to use embed, right?
18:48.15Elkanockknight, any fix for : Interface\AddOns\Ace2\AceDB-2.0\AceDB-2.0.lua:651: attempt to index field `currentProfile' (a nil value)
18:48.25IndustrialMoonWolf, lern2count is kinda anoying to my chat
18:48.26vhaarrI get that AceDB error all the time.
18:48.49MoonWolfIndustrial, comment out all the debug lines then
18:48.59MoonWolfits still being developped.
18:49.05Industrialk
18:49.13hasteSuccess!
18:49.15ckknightThrae, right.
18:49.23MoonWolfcongrats haste
18:49.27MoonWolfhow many fps does it eat ?
18:49.35ckknightElkano, when's it happen?
18:49.41Elkanologin
18:49.46ckknighthrm
18:49.55hasteMoonWolf: that's what I'm going to figure out now :p
18:50.13hasteit doesn't give a memory increase, over the ordinary tho'
18:50.14ThraeWhat eats up FPS?
18:50.25NeronixLozareth
18:50.31Mikmahaha
18:50.38MoonWolfonupdate changing the chatframe transparancy
18:50.42ThraeBesides anything Discord :D
18:50.47ThraeAh
18:50.53Mikma~lozareth
18:51.03MoonWolf~emulate lozareth
18:51.13MoonWolfWe don't have anything lozareth it seems.
18:51.14hasteMoonWolf: it doesn't it fps either
18:51.18ckknighthere's what you can do, right before line 651 `if not self.db.raw.currentProfile then DEFAULT_CHAT_FRAME:AddMessage(debugstack()) end`
18:51.32ckknightthen tell me what it outputs
18:51.36ThraeOnUpdate scripts themselves aren't very expensive from what I've seen, it all depends on what the script does.
18:51.42Mikmapurl: lozareth is <reply> A man who stole your FPS and Memory. A.k.a. The Boogeyman of www.discordmod.com
18:51.45purlokay, Mikma
18:51.56hasteWhy not use his quote Mikma ?
18:52.03haste"I have a lot of memory, why not use it?"
18:52.04ckknightwhat's his quote?
18:52.04hasteor something
18:52.09ckknightah, yea
18:52.10Mikmalol
18:52.15Mikmadidn't know that one
18:52.20Thraehaste: If you want to speed it up, put a local fSetAlpha = UIParent.SetAlpha at the top of your file, that'll prevent the lookup delay.
18:52.22Kebinusanheh
18:52.27NeronixOk, why do dumb people like him somehow learn how to code?
18:52.29NeronixO.o
18:52.30TainReally though some of it is all theoretical.  
18:52.33TainHe's not dumb.
18:52.34KebinusanI still need to replace dab with something
18:52.38hasteThrae: I don't use the alpha function tho'
18:52.38Neronixmakes as much sense as darth vader not suffering asthma
18:52.56Thraehaste: What function or method are you using?
18:52.56Neronixand wearing a pink tutu
18:53.00TainDiscord does a lot at the cost of resources.  If you're willing to pay the cost you get a lot.
18:53.08vhaarrckknight: I'm getting that AceDB error "all the time" .. I can't really say how to reproduce it but I've been getting it all day.
18:53.26ckknightvhaarr, do the debugstack thing
18:53.27ckknightthen tell me the results
18:53.27ThraeDiscord is like the Microsoft of addons, along with Cosmos.
18:53.31hasteThrae: Currently hooking the FCF_OnUpdate, but I'll think I'll just rape FCF_SetWindowAlpha
18:53.33Neronix~emulate disgruntled discord user is <reply>ONOES DISCORD IS ATEING AL MEH SOFTDRIVE ROFLMAOAFK!!!!!
18:53.36purlNeronix: okay
18:53.36vhaarrckknight: I'll do that when I get it again, thanks
18:53.37hasteor hijack for that matter
18:53.52vhaarrckknight: oh, I have to add it to AceDB.lua?
18:53.56vhaarrbah
18:54.08vhaarrso which one should I add it to, then, I have like 30 copies
18:54.23*** join/#wowace maia (n=maia@chello084112137081.14.11.vie.surfer.at)
18:54.41ckknightyes
18:54.41Kebinusanwell I havent found a somewhat easy to use bar mod with most of the DAB type functionality
18:54.51ckknightthe first, and up the revision to like 60000
18:54.57vhaarraha
18:54.58vhaarrok
18:55.00TainDiscord is not simply "bad code."
18:55.10hasteGuess I could abuse SetChatWindowAlpha also
18:55.15NeronixTain: Point taken
18:55.25hasteif discord had been bad code also...
18:55.26NeronixCorrect(self)
18:55.28TainThere's an obscene amount of functionality that you can get.  At a cost, absolutely.
18:56.14vhaarrckknight: bump local MINOR_VERSION ?
18:56.33*** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
18:56.53vhaarrckknight_: bump MINOR_VERSION, right?
18:56.58ckknight_yes
18:58.14KebinusanWarmup shows DAB using 4543KiB
18:58.21Mikmacool!
18:58.25Kebinusanthats not counting the options which are LoD
18:58.30Mikmathat's propably with basic settings?
18:59.02Kebinusanprobably medium complex
19:00.03ThraeDiscord used to eat up even MORE memory, it's been heavily optimized from what it ONCE was.
19:00.27MoonWolfstill to much options.
19:00.36MoonWolfits simly to BIG.
19:00.39MoonWolfit does to much.
19:00.43TainBut that's the point of Discord mods.  
19:00.44*** join/#wowace blomma (n=blomma@c-1b9b72d5.014-202-6e6b701.cust.bredbandsbolaget.se)
19:00.57MoonWolfargh
19:00.59MoonWolfa swede
19:01.07Nightdew_There is an audience for everything
19:01.09Mikma..
19:01.17ThraeIt just needs to be rewritten from stratch. The Discord Mods were written so long ago in the community's infancy, and now with all of what we know now and all the tools available, all Loz can do is hack and hack.
19:01.31ThraeEspecially since he's had all those problems with finances, etc.
19:01.32CIA-1103fritti 07Fritti * r6380 10AckBar/AckBar/ (AckBar.lua AckBar.xml):
19:01.32CIA-11AckBar:
19:01.32CIA-11- Add hide border, padding options
19:01.32CIA-11- Fix dragging
19:01.32CIA-11- Let keybinding changes show up
19:01.32CIA-11- Fix pet dismissal/acquire
19:01.34CIA-11- Show bar nrs when unlocked
19:01.49KebinusanIts a trap
19:01.50ckknight_lol, FuBar is in its 4th revision now
19:02.02ckknight_pre-1.0, then 1.0, then 1.2, now 2.0
19:02.18ThraeIf Visor was just given a sane Dewdrop menu, I think it could easily beat Discord!
19:02.32ckknight_and it's definitely better because of it
19:02.35KebinusanVisor just is such a pain in the ass to configure imo
19:02.38ckknightVisor's too hard to use
19:02.45ckknightI'll never use it _because_ of that
19:02.53*** mode/#wowace [+o ckknight] by ChanServ
19:02.55ThraeHence the "sane menu"
19:03.06ckknightand I'll never use Discord cause it's too heavy
19:03.23KebinusanI suppose once you get a dab setup the way you like it a couple of hours converting it to flexbar might not be so bad
19:03.42ThraeI took the time to figure out Visor, write EasyVisor for the stuff it doesn't handle that I needed, like shapeshifting.
19:03.51TainVisor isn't hard.  It just assumes you're adding your own Lua knowledge to the party.
19:04.05vhaarrShyva: eh, hm, I just died on gluth and I got a popup error that just says "invalid key for 'next'"
19:04.43hastewelcome to the hardest error there is to solve!
19:04.44ThraeTain means, "Visor isn't hard. It just assumes you have the equivilent of my knowledge."
19:04.45ckknightdid it give a line number or a file?
19:05.23TainNah it's just an intermediate step between knowing the pure Lua required to control things yourself and being fully abstracted by it.
19:05.45vhaarrckknight: no
19:05.58TainBut one of the biggest problems (to me) is the lack of separation in people's minds between Visor and VisorButtons, because it was all together to begin with.
19:06.28Frittihrm, acetimer really needs SEEmbed, which isn't AceLibrarified
19:06.32TainI'd use something else for a button/bar addon if I liked it enough, but I wouldn't want to use anything else for frame positioning/sizing/etc.
19:06.38NeronixVisor was cool when I used it, but now I don't really need it
19:06.44FrittiTain: try AckBar! :-)
19:07.03NeronixI don't see how people think it's so hard
19:07.05ckknightFritti, bug Tek
19:07.13TainI can't use any bar addon that only has 12 button bars (as most of them do.)
19:07.25Frittilol, I've only made 6 and that's enough for me
19:07.25MikmaTain: you need 24?
19:07.37TainI need arbitrary bar lenghts!
19:07.43TainI use sets of 5 buttons right now.
19:07.46Mikma36?
19:07.50Nightdew_flexbar :)
19:07.57TainYeah Flexbar and DAB both do.
19:08.01vhaarrFritti: eh .. are you converting acetimer to ace2?
19:08.04Kebinusanyeah I need to give flexbar a whirl one of these days
19:08.08Frittivhaarr: would love to
19:08.18Kebinusanfritti, please do :-)
19:08.18Frittivhaarr: already working on it? I would love that too :)
19:08.22vhaarrFritti: okay, because I'm doing that, too.
19:08.24TainFlexbar adds too much overhead (to me.)
19:08.27vhaarrFritti: yes
19:08.29ckknightFritti, if you bug Tek, he'll convert SEEmbed :-P
19:08.31Frittivhaarr: nice! I'll wait for you then :)
19:08.38vhaarrFritti: no, feel free to do it
19:08.42ThraeTain: Whatever happened to your coding spirit?
19:08.44Frittior I could help you if you have a branch somewhere
19:08.47TainI like how functional is is but it adds too many layers.
19:08.59vhaarrFritti: I don't yet
19:09.02Frittickknight: I'll bug him later tonight if/when he gets online
19:09.07TainNot sure, Thrae.  It went away.
19:09.35hasteaha!
19:09.40hasteI found a clean solution to the problem
19:09.42hastewithout hooking!
19:09.53vhaarrFritti: it's probably on his todolist already, since CorkFu needs it, too, but just poke him about it :P
19:09.54ThraeVisor was sooo close to being complete by itself. The main reason I wrote EasyVisor was to add a few events that Visor needed to sanely deal with.
19:09.55hasteand I still have borders :D
19:10.03MikmaFritti: why are you making a new buttons instead of using blizzards buttons? :)
19:10.20FrittiMikma: because I don't like the UI dependencies on the multiaction button stuff
19:10.22Thraes/needed/didn't/.
19:10.28Neronixckknight, Fritti: He's already converting it
19:10.29Nightdew_what do yall use to hide the default art etc?
19:10.33Neronixsee flyspray for details
19:10.41TainVisor's event handling needs a rehaul.  Script handling needs some cleanup, but right now you can't register more than one event to a single frame with Visor and that's bad.
19:10.44FrittiNeronix: nice, I'll have a look
19:10.48MikmaNightdew_: i use SetPoint to -10000 ;)
19:10.50ThraeI need to go back to Visor one of these days.
19:11.38Nightdew_Mikma: means didly to me...
19:11.57hasteAnyone here that can extract some interface graphics for me?
19:12.03MikmaNightdew_: MainMenuBar:SetPoint("BOTTOM",UIParent,"BOTTOM",0,-10000)
19:12.07ThraeTain: Yeah, it was the event handling that concerned me. I couldn't get the BonusActionBar and PetBar working properly with Visor alone.
19:12.20hasteI want to see how this one looks: --> Interface\ChatFrame\ChatFrameTab
19:12.21*** join/#wowace Cheads (i=chead@0x503e99c7.virnxx12.adsl-dhcp.tele.dk)
19:12.26IndustrialMikk makes some really impressive addons
19:12.28TainOh and Visor doesn't know how to handle dynamically created frames that are created after Visor is loaded.
19:12.31Industrial(EtchASketch)
19:12.33MikmaIndustrial: he sure does
19:12.34haste*puppyeyes*
19:12.59hasteThe interface extraction thingy crash hard on Linux :p
19:13.02ThraeHmm that must be what the [Unknown] is not a valid frame error I keep getting.
19:13.33Mikmai wonder how many times do we have to blow up by bomb with geddon before people realize how it goes
19:13.37*** join/#wowace pagefault (n=pagefaul@CPE000c76562129-CM000f9f7b5160.cpe.net.cable.rogers.com)
19:13.48IndustrialDoes anyone know about an alternative to EquipCompare?
19:13.55ThraeIndustrial: QuickCompare on Curse
19:14.00IndustrialThat has always been on my KEEP list
19:14.01Industrialok
19:14.17hasteway to many active people here now :p
19:14.44ThraeYeah dammit, when I join a cult, I want it to be kept SMALL. Except for the ladies. Unless I need to be a eunch.
19:14.50hasteCould someone extract 'Interface\ChatFrame\ChatFrameTab' for me, as the Interface arti program doesn't work under Linux.
19:14.52Industrialhaste, true dat
19:16.05Thrae"So when you said the Ace community needed 'Unix' coders, you weren't talking about the operating system..."
19:16.18haste:<
19:16.37Industrialhaste do you run wine?
19:16.41Industrialwith*
19:16.45Mikkhaste: Just download it from wdn
19:16.48hasteIndustrial: I've tried with both wine and Cedega
19:16.53Industrialhaste, and?
19:16.53hasteMikk: there's no art there!
19:16.57hasteIndustrial: hello debug!
19:17.29Industrialhaste, my wow miserably fails with a 'wow patched' version of wine for archlinux from cvs :(
19:17.30hasteWell, I'm going to try the hard way then
19:17.40hasteit might work
19:17.50hasteIndustrial: don't need WoW patches anymore I believe
19:17.59Industrialwell the normal one didnt work either
19:18.00CIA-1103neronix 07Neronix * r6381 10NanoStats2/ (6 files in 4 dirs):
19:18.00CIA-11NanoStats2
19:18.00CIA-11- Uses raw database instead of AceDB
19:18.00CIA-11- Added a custom standby option. Code based on ToggleActive in AceDB
19:18.00CIA-11- Ending combat now doesn't fire NanoStats2_Tick. Modules can call their OnTick method manually in their OnCombatEnd method if necessary
19:18.20Industrialdun dun dun!
19:18.21ckknightNeronix, why a raw database?
19:18.38NeronixI felt AceDB was acting like a barrier
19:18.40Industrialneronix likes it R A W
19:18.46Neronixso I'm using good old SVPC
19:19.06NeronixAnd TabletLib takes detachedData as a static reference
19:19.17Neronixchange profile and you're slightly fucked
19:19.45ckknightah, hrm.
19:19.51ThraeLots of addons that use Fubar and AceDB don't currently handle profile changes very well.
19:20.04ckknight1 or 2, Thrae?
19:20.40Thraeckknight: Ace2 mods that also use FubarPlugin
19:20.44NeronixNote to Kebinusan, kergoth, clad|work and all other interested parties: Delete your saved vars or the sky will fall a few inches
19:21.11Thrae<PROTECTED>
19:21.42ThraeAs does changing the profile through the Fubar dropdown.
19:22.33ThraeYou know what I'd like for Bugsack? Record of errors so I don't have to worry about taking screenshots during a Raid.
19:22.38ckknightthat's Ace 1, not Ace 2
19:22.45ckknightAce 2 doesn't have /ace profile <newprofile?
19:22.46ckknight>
19:22.48FrittiThrae: it's in there
19:22.52Fritti/bs save
19:22.55NeronixThrae: They're saved to your sabvedvars
19:22.58ThraeIn the current bs?
19:23.01Frittiand then use /bs list <session>
19:23.05Frittiin the current and in the ace 2 version
19:23.05NeronixIn trunk
19:23.14Neronixand you can copy/paste the text in the box
19:23.30ThraeThe idea is for it to be saved automatically
19:23.34Frittiit is
19:23.39ThraeCan't take time to copy&paste during the raid
19:23.41Neronixyeah
19:23.43ThraeI was talking to Neronix ;)
19:23.50Thraeckknight: I think Ace2 has a slash command
19:23.52NeronixIt's saved automatically for me
19:24.10ckknightThrae, I wrote it, I know what it has, it doesn't have /ace profile <newprofile>
19:24.44ckknightit has the /ace2 slash command
19:24.52ckknightI never said it didn't
19:24.55ThraeThat's what I meant :D
19:24.59ckknightyou can't change the profile with it
19:25.18ThraeThen I'm probably just thinking of the errors I get with changing the profiles through Fubar.
19:26.12ckknightFuBar 1.2 or 2?
19:26.33ThraeFubar 1.2, I doubt it's Fubar
19:27.23MikkRFE: "Enable all bosses in this instance" / "Enable all bosses" options in BigWigs
19:27.46ckknightThrae, that uses Ace 1.x
19:27.55ckknightso no, we're not talking about AceDB-2.0
19:28.14Mikkooo wait.. this goes in that flythingy of course
19:28.44Neronixckknight: did you get my pm with the flyspray links?
19:28.49ckknightyes
19:28.53Neronixok
19:30.14ThraeAh right
19:30.27ThraeI forgot Fubar-1.2 uses Ace 1.
19:30.43ThraeIs Fubar-2.0 backwards compatible?
19:30.53Industrialhaste, ocd is like, not showing anythin
19:31.16TemThrae, get Fubar compat 1.2-2.0
19:31.31hasteIndustrial: I'm fixing that after I've fixed my ChatFrame addon
19:31.33ThraeActually probably not a good idea to make Fubar-2.0 backwards compatible, as the mods might be using Ace 1.x functions.
19:31.40Industrialhaste, what chatframe addon
19:31.42Industrialo_X
19:31.51hasteIndustrial: I'm changing the display of it slightly
19:31.57Industrialhow? :D
19:31.59hasteremoving the background also
19:32.10Industrialic
19:32.11hasteWait and see!
19:32.13ThraeI still have 3 mods that need Ace -- BulkMail, Visor, and VitalWatch
19:32.15Industrialkay
19:32.22hastegoing to make a bottombar on my UI
19:32.32hasteand It was annoying having the chat show up when I hovered it
19:32.32FrittiThrae: only three? I've got a lot of FuBar-1.2 stuff still :)
19:32.37hasteso I remvoed that function ;)
19:32.43hastewithout hooking!
19:32.44haste:OO
19:33.00ThraeWell the compat lib might fix that, Fritti
19:33.00hasteand now I want to change the texture that ChatFrameTab uses
19:33.11hastebut it's a real PITA to get it, since no one wants to extract it for me
19:33.21FrittiThrae: the compat lib requires Ace1 ?
19:33.27ThraeIt does?
19:33.29hasteso now I'm uploading Interface.mpq so a friend can download it and do it :p
19:33.41ThraeI guess that makes sense.
19:33.56ThraeNo getting rid of Ace 1.x for a while.
19:33.58Frittiyes -- it's not a full Ace-compat thingy, just an interface between FuBar2 and FuBar1.2
19:34.01Neronixhaste: WDN
19:34.07hasteNeronix: INTERFACE ART
19:34.13Neronix>.< sorry
19:34.20hastesecond person that says it :D
19:34.24NeronixHang on, I'll try and get you what you need
19:34.29haste:O
19:34.33NeronixGot a path?
19:34.33Thraehaste: Get one of the Linux MPQ extractors, or download the source
19:34.49hasteNeronix: Interface\ChatFrame\ChatFrameTab
19:34.53NeronixK
19:35.03hasteThrae: I've tried one, but it didn't like the WoW MPQs
19:35.12hasteit did however work on the Starcraft ones!
19:35.31armooohaste: you want ChatFrameTab.blp?
19:35.42hasteyes
19:35.42ThraeI've used MPQ extractors on the WoW MPQs before, just ones that said they worked for WoW
19:35.48ThraeCurse has one which is on Windows
19:36.00hastethank you Neronix
19:36.07NeronixI use MyWarcraftStudio btw
19:36.08Neronixnp
19:36.22hastemaybe it works under *nix
19:36.30hasteI just tried several different versions of WinMPQ
19:36.34hasteand some other java based ones
19:38.01MikmaYAY!
19:38.01Mikmamikma@[~/Desktop/lua5.1/bin/Darwin83]: ./lua5.1
19:38.01maiackknight: still around?
19:38.02MikmaLua 5.1  Copyright (C) 1994-2006 Lua.org, PUC-Rio
19:38.08ckknightmaia, yea
19:38.34Neronix/cheer Mikma
19:38.51Mikmathat's the binary.. you pasted i think Neronix
19:38.53maiackknight: I'm having a problem accessing a table in my library via an iterator. the iterator works with a dummy table, but not if I try to iterate it from my addon
19:39.10ckknightokay...
19:39.18maiackknight: the sample code is here: http://pastebin.ca/102973 - I've noted which version works, and what doesnt. and you'll see I'm trying to access the same data
19:39.28armooohaste: http://armooo.net/~armooo/ChatFrameTab.blp
19:39.51Tupladlol @ Ace addons :E I install around 20 extra addons, and oh-oh, my memory increases by 3mb.
19:40.13ckknighthehe
19:40.29maiaMikma: did you just install lua on OSX? Is there a tutorial? I always wanted to do so (even though I havent figured out how to then feed it with lua files)
19:40.42Tupladand I increased my memory by 15mb :)p
19:40.51ThraeWhy are you using 5.1?
19:40.54hastearmooo: Neronix beat you to it, but thanks :)
19:41.05Mikmamaia: no i just downloaded the binany Neronix pasted earlier and executed that :D
19:41.13ckknightmaia, I'd've done the iterator differently
19:41.15NeronixOh, it's 5.1 >.<
19:41.17Neronix2 secs
19:41.20ckknightyours is wasteful
19:41.36ckknight:-P
19:41.44maiackknight: well, I've taken it from PIL.
19:41.48ckknightokay
19:41.49Mikmahuh? is there better than 5.1
19:42.06hasteNeronix: MyWarcraftStudio worked, except for the fact that the 3D screen covered the whole app, and I have to aim click the menus :p
19:42.12maiaNeronix: can you repost the lua binary please? seem to havent been online (just scrolled up, but maybe I missed it though)
19:42.24Neronixhttp://luaforge.net/frs/download.php/858/lua5_0r2_Darwin80_bin.tar.gz
19:42.27NeronixThat's 5.0.2
19:42.35Mikma<2139> <Neronix> http://luaforge.net/frs/download.php/1432/lua5_1_Darwin83_bin.tar.gz
19:42.36ckknightmaia, I'm pretty sure your issue is t[t[i]] instead of t[i]
19:43.20maiackknight: I had a long discussion with kergoth the other day. It took him and tekkub quite a time to explain why it's t[t[i]].
19:43.31maiajust trying to figure out what they explained though.
19:43.49ThraeI like t[i[t]] myself.
19:43.57Neronixlol
19:44.20ckknightself.roster indexes index => name as well as name => object?
19:44.22ckknighticky.
19:45.23maiackknight: well, sometimes all of a sudden the wow client changed the name of a unit, so I decided to save it again and check if it's still the same. think this has been fixed with 1.11, but I'm not sure.
19:45.33maiackknight: this happened when joining a full raid.
19:46.51maiackknight: I'm saving roster[name].name, .unitid, .class, .subgroup and .rank. If the error is gone, I obviously can remove the roster[name].name :)
19:47.24*** join/#wowace ag` (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
19:48.59maiackknight: ah. in my example t[i] would return "Nostril", so if I want to return the object I need to return t[t[i]]
19:49.41Mikmaso 5.1 is bad, 5.0 is the one blizz uses?
19:49.47Neronixyeah
19:50.09Neronix5.1's got a bunch of bigish changes
19:50.46ag`clad|work, you there?
19:51.41ckknight5.1 is awesome
19:51.49ckknightsadly, it's dead to me until Bliz uses it
19:52.21Mikma> print("Hello World!")
19:52.21MikmaHello World!
19:52.23Mikma:D
19:52.33ckknightk?
19:53.05maiackknight: so, any idea whats wrong with my iterator? because if I replace the local t = self.roster by local t = table2  and the table in http://pastebin.ca/102996 , then the iterator works. I'm clueless.
19:53.50ckknightthen something is wrong with self.roster, obviously
19:54.03*** join/#wowace Ratbert_CP (n=KCummins@proxy-ce3.disney.com)
19:54.27maiackknight: how is it possible the 2 other exampled work though? they access the same table
19:54.58maia<PROTECTED>
19:55.26vhaarroO my UI lags like *crazy* when I move the XRS frame
19:55.27ckknightyour issue is too convoluted, feel free to ask someone else
19:55.48maiahmm, okay.
19:55.50*** join/#wowace pfault (i=pagefaul@HSE-Montreal-ppp135045.qc.sympatico.ca)
19:56.24vhaarr~seen moonsorrow
19:56.37purlmoonsorrow <~root@ns.tts.ro> was last seen on IRC in channel #asterisk, 642d 12h 8m 57s ago, saying: 'hello... i'm having a problem with calls from h323 side to SIP side... it segfaults my asterisk and i found almost no solution on google and newsgroups... any ideas ?'.
19:56.47vhaarrrofl
19:56.53vhaarr642 days ago
19:57.44Ratbert_CPOw...  svn is slooo-oooo-oooo-oooo-ooow....  Is it even alive?
19:58.11FtH|Eagleyou want something from me vhaarr?
19:58.13Ratbert_CPIt is alive, just slooo-oooo-oooo-oooo-oooo-ooow...  At least, through my corp proxy... :P
19:58.31vhaarrFtH|Eagle: XRS is making my UI lag alot when I move the frame
19:58.59FtH|EagleI recognized this too, but doesn't happen all the time
19:59.36FtH|Eagleand I know that nothing is called in my addon when I'm moving this frame
20:02.49ag`~seen cladhaire
20:02.52purlcladhaire <n=jnwhiteh@cpe-69-202-110-177.twcny.res.rr.com> was last seen on IRC in channel #wowi-lounge, 18h 34m 34s ago, saying: 'oh true dat'.
20:04.09*** join/#wowace JoshBorke (n=Josh@r43h96.res.gatech.edu)
20:07.43Tem~seen clad|sleep
20:07.52purlclad|sleep <n=jnwhiteh@cpe-69-202-110-177.twcny.res.rr.com> was last seen on IRC in channel #wowi-lounge, 16h 53m 38s ago, saying: 'night Cairenn'.
20:07.55Tem~seen clad|work
20:07.58purlclad|work is currently on #wowi-lounge #wowace, last said: 'do it before you go to bed.'.
20:08.08Temno!
20:08.18Temtell me how long he's been idle
20:08.21Temdamn you, purl!
20:08.44Zicontem: 9 hours and 4 minutes.
20:10.26*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
20:10.28*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
20:10.45Elkanowhat was the command to save the chat?
20:13.35ckknightsvn down?
20:13.45Temhttp://www.youtube.com/watch?v=ldfelvPtBx8&search=amv%20comedians
20:14.13Elkanosorry ckknight that I missed your answer earlier... trying to get the debugstack out of wow now
20:14.21ckknightokay
20:14.56Elkanoso any way to safe the chat log? or will the debugstack be safed to a file anyways?
20:15.18ckknightum
20:15.23ckknightnot that I know of, sorry
20:15.47Elkanocouldn't you dump the chat?
20:16.59NeronixI just stuck it in a savedvar
20:17.14NeronixSomeModDB.error = debugstack()
20:17.27Elkanowell, screenshot will have to do for now
20:18.01ckknightthat works fine for me
20:18.33Elkanothen you'll also see some other strange thing: it messed up my chatframe
20:18.51hasteoO
20:18.56hasteMy chat is starting to look sexy
20:19.05hasteNow if only my personal designer wasn't AFK :p
20:23.44ag`like sexy how haste :-)
20:23.55hastelike, me likes sexy
20:24.02ag`screenshots or stuff
20:24.04ag`or it didn
20:24.06ag`etc
20:24.10ag`happen
20:25.31*** part/#wowace ven (n=ven@dynadsl-080-228-65-215.ewetel.net)
20:26.27hasteI just need someone with some graphics program :p
20:26.34Elkanockknight, here you go: http://img274.imageshack.us/img274/9614/acedberror01bk3.jpg
20:26.59*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
20:27.47Elkanoand sorry for the white background, it's note there when I disable the ace2 stuff :/
20:31.26SlaymanWe got that Fucking Bitch Down on our first night of attempts   !!!!!!!!!!!!!!!!!!!!!!!!!!
20:32.45sedatedChipmunkCore.lua:585: attempt to index field `Left' (a nil value)
20:32.51sedatedChipmunkhow the heck do you debug that
20:33.20hasteokey ag` pixx soon, I had to haxx some stuff
20:33.25Elkanohyper, I also had that bug :/
20:33.38hastedue to the fact that my little gfx monkey just did a /gquit and some stuff :p
20:35.39hyperChipmunkaha, it's ArcHUD
20:35.53TupladSlayman: wot bitch?
20:36.05SlaymanGrand Widow Faerlina
20:36.22*** join/#wowace labzuk (n=labzuk@AToulouse-254-1-98-126.w86-207.abo.wanadoo.fr)
20:36.32ckknightI  don't like it when people name their main files Core.lua
20:36.36ckknightsince you don't know what it is
20:36.55hyperChipmunkyea, drives me crazy
20:37.11hastehttp://www.fuxsake.net/images/games/wow/addons/other/WoWScrnShot_073106_223354.png << Clearly work in progress
20:37.35hasteI name my files core.lua, since I'm lazy
20:37.43hyperChipmunkand you hate us
20:37.52ckknightit's really bad practice
20:38.18hyperChipmunkfunny; Left isn't even nil
20:38.47vhaarrShyva: |self:TriggerEvent("BigWigs_Message", "MOOO", "Red")| should say "MOOO" in raid warning, right?
20:38.50hasteag`: image above, it's hot imo!
20:38.58ag`it doesn't load haste :-)
20:39.03Mikmahaste: zomg! chat-addon?
20:39.06ag`oh, does now
20:39.25hasteMikma: not really, it's the default blizz frame
20:39.27hastewith some changes
20:39.29ag`ah well, I like my chat transparent :-)
20:39.52hasteI'm making a whole bottombar now, so :)
20:40.07labzuk<PROTECTED>
20:40.26hyperChipmunkwowace.com down, also, I presume
20:40.29hyperChipmunkheyo
20:40.55hyperChipmunkhm, just svn.wowace.com
20:41.27hyperChipmunkElkano: love the x3 on the buff bars; that's perfect =)
20:41.46vhaarr[Ammo]: yt?
20:41.54ag`I don't like interfaces where 1/3 or 1/4 can't be seen through, that's just me :P Drop shadows does fine for me to read fonts, I don't need backgrounds :-)
20:42.40Elkanowas only a fast hack though ^^ I'm planning to make it toggleable (so you can choose where to show it)
20:43.38Elkanobut I still have to hunt down this damn bug :/
20:43.39Tupladhastehttp://www.fuxsake.net/images/games/wow/addons/other/WoWScrnShot_073106_223354.png << Clearly work in progress
20:43.40Tupladthat's sexy
20:44.35Elkano(or at least virtualy punch so if it turns out that not ebb but another addon is the source of the bug)
20:44.37Mikma'/lua50: config.lua:4: unfinished string near `"/Users/mikma/Desktop/wowbench/wow
20:44.41Mikmastack traceback:
20:44.43Mikma:(
20:45.05Frittiag`: can you make it so that the target frame shows a miniature version of the current target's raid icon?
20:45.53ag`Yes, I can make it, and it will probably come sometime, not first goal I have though :-)
20:46.40Frittiok, thanks
20:46.56Tupladhaste: http://plixx.org/?79 is that damagemeters ?
20:47.17hasteYes
20:47.54Tupladk
20:48.04Tupladlol our ZG bugged, there are 60 people in ZG atm :\
20:48.11Tuplad1 top guild and 2 newbie guilds
20:48.55Mikmathat may be a fast ZG
20:49.00Tupladindeed >:&
20:49.06Elkanobtw: ck, was the debugstack of any help?
20:49.07Tupladbut those newbs dont wanna leave their group
20:49.14ckknightElkano, very helpful.
20:49.23ckknightwish everyone could give me a debugstack of their errors
20:49.30Elkano^^
20:49.43ckknightwant to commit the fix now
20:49.45ckknightbut svn's down
20:49.50Mikmacan it print the logs in files?
20:49.52Elkanoah, k
20:50.58vhaarrTekkub: yt?
20:51.01*** join/#wowace Amadeo (i=amadeo@c-69-140-96-126.hsd1.md.comcast.net)
20:51.52labzuksorry i need a bit of basic help :) any way to lock the buttons once i'm happy with the visor layout ?
20:51.53vhaarrTekkub: should self:TriggerEvent("BigWigs_Message", ...) send it to the raid warning channel?
20:52.13hyperChipmunkThrae: what file has the anchors for the RaidTargetIcon in TinyTip; I wanna move mine =P
20:52.18ag`haste, where do I get that minimap texture?
20:52.34hasteag`: the undead thingy from T. King
20:52.52ag`what's that? On the SVN?
20:53.00ag`:P
20:53.00ckknightwowi
20:53.17ag`aw crap, no green check mark :-)
20:54.16hyperChipmunkit's artwork
20:54.24hyperChipmunkif it's T.King
20:54.37TupladMikma: top guild left, other raid merged with us, we're even filming it :D
20:54.39hyperChipmunkno need for svn
20:54.57MikmaTuplad: have fun
20:55.26hasteNeronix: Can you fetch me: "Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight"
20:56.09hyperChipmunkI have it; want me to post?
20:57.09hyperChipmunkhttp://69.14.77.214/UI-Characterblahblah
20:57.14hyperChipmunk.png
20:57.18hyperChipmunksec =P
20:57.25hyperChipmunkhttp://69.14.77.214/UI-Character-Tab-Highlight.png
20:57.27hyperChipmunkthere
20:58.02ckknightNeronix, hey
20:58.23ag`wowchess looks great
20:58.28hyperChipmunkyea it does
20:58.38hyperChipmunkgreat for long bg queues
20:58.43ag`even more so when 1.12 comes
20:58.53ag`or raids for that matter... I'm a priest
20:58.58ag`all I do is look at the green bars
20:59.12ckknightI'll be writing WoW Risk, btw
20:59.18hyperChipmunkhehe
20:59.18ckknightthat's my goal
20:59.21ckknightwith AceComm
20:59.27ckknightusing WoW's map as the board
20:59.59ckknightthat's the plan, at least
21:00.07Nightdew_hehe
21:00.10ckknightmay or may not happen
21:00.13ckknightbut I think it'd be pimp
21:00.14Nightdew_i havent played that in ages
21:00.19ag`ckknight, awesome.. Multiple players?
21:00.20hyperChipmunkthat would rule
21:00.22ag`like more than two
21:00.26ckknightag`, that's the plan
21:00.35hyperChipmunkthat would be the gist of using AceComm for it, I would think =p
21:00.36ckknightlike how the texas-holdem is now
21:00.40ag`it should detect if someone leaves the game too
21:00.56ag`or be able to save progress? :P
21:00.56ckknightI'd likely do it through whispering rather than through channels
21:01.08ag`okay
21:01.09ckknightnot sure though
21:01.14ckknightI need to add custom channels
21:01.31ckknightso that whispering is more stable, though
21:01.34hyperChipmunkyea, because if you didn't, you'd have to assume everyone was in the same guild/raid/etc
21:01.43ckknightwhich I won't assume
21:01.48hyperChipmunkobviously
21:02.04ag`they should've added a way for global addons
21:02.17ckknightit's in AceComm, ag
21:02.21ckknight;-)
21:02.24ag`yeah, I know
21:02.35ag`but it's the old style right?
21:02.38ag`hiding a chat channel
21:03.23ckknightit uses the global AceComm channel
21:03.43ckknightand the ZONE distribution uses the global AceCommZone<checksum> channel
21:03.57ckknightwhere checksum is Checksum(GetRealZoneText())
21:05.04ag`the channels AceComm uses, is that something everyone agreed on, or were you unable to make a deal with that AutihnLothargdhdfh guy?
21:05.33ckknightthat's an AceComm-specific thing
21:05.39ckknightgranted, it won't be used often
21:05.48ckknightand due to throttling, it can be controlled
21:06.01ckknightwe can't trust the other libs to throttle
21:06.08ag`okay
21:06.41ckknightand with custom channels, that'll be, well, custom
21:06.51ckknightbut it'll start with AceComm, probably
21:06.58ckknightso you'd have AceCommRisk<checksum>
21:07.02ckknightor what have you
21:07.20ckknightalso, AceComm properly leaves all channels on exit (unless you're d/c'd or alt-f4)
21:07.35ckknightand leaves channels on entrance as well, if they're open
21:07.51ckknightany channel that starts with AceComm is left on both exit and entrance
21:07.57ckknightthen it joins as appropriate
21:08.13ckknightalso, if you don't register with a distribution, it doesn't join
21:08.23ckknightand if you unregister, it'll leave (if nothing else is registered)
21:08.31ckknightthis is all transparent and not something to worry about
21:08.57ag`Great... Nothin more I hated earlier on when you wanted to join a channel and noticed your still were in 5 old CTRA channels
21:09.14ag`s/your/you
21:09.26*** join/#wowace MoonWolf (i=moonwolf@f176182.upc-f.chello.nl)
21:09.26*** mode/#wowace [+o MoonWolf] by ChanServ
21:09.32Neronixckknight?
21:09.33ckknightthe _only_ possibility for you still being in an AceComm channel is being disconnected/alt-f4, then disabling all your AceComm mods
21:09.35Neronixhaste: 2 secs
21:09.37ckknightNeronix, nvm.
21:10.02ckknightthen it wouldn't be able to leave on entrance
21:10.10ckknightthat's the only possible way to still be in them.
21:10.11hasteNeronix: chip beat you to it ! :D
21:10.18hyperChipmunkowned
21:10.20hyperChipmunkloser
21:10.46Neronix:<
21:11.03Neronix~whalefear hyperChipmunk
21:11.05purlACTION makes a grotesque whale named Marilyn open its mouth. hyperChipmunk flees in terror at the sight of Marilyn's poor oral hygeine
21:11.19FtH|Eagleckknight: Should the tablet tooltip update itself?
21:11.40ckknightnot without someone telling it to
21:11.53Mikk~whaleslap svn.wowace.com
21:11.54purlACTION beats svn.wowace.com upside and over the head with a freakishly huge killer whale named Hugh
21:11.54FtH|Eaglehm
21:12.03`-FISKER_Qsvn down?
21:12.05`-FISKER_Qlala
21:12.10`-FISKER_Qi should kinda have read a line up
21:12.12Kebinusan~whaleambush svn.wowace.com
21:12.14purlACTION ambushes svn.wowace.com with Giovanni, a whale that's a bit too big to be a dagger
21:12.17FtH|EagleIt's weird, sometimes I have an update, and sometimes it is static and nothing changes
21:12.22*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
21:12.24Neronix~whalecrit svn.wowace.com
21:12.26purlACTION crits svn.wowace.com with a mathematically skilled whale named Isaac for #NaN. svn.wowace.com dies
21:12.48Mikkstop beating the dead daemon
21:13.51MoonWolfbut blood comes out if you do it, and it makes a funny squirting sound.
21:13.56KebinusanIt's not dead yet!
21:14.00ckknightman, why is the SVN down?
21:14.11Neronix~whaleres svn.wowacnecom
21:14.13purlACTION invokes the holy power of Miguel, a righeous whale, to resurrect svn.wowacnecom in preparation for more beatings
21:14.14Mikkthey were throwing whales at it
21:14.25Neronix~whalesquash svn.wowace.com
21:14.26purlACTION runs out the way as a whale of biblical size named Gordo lands on svn.wowace.com
21:14.53MoonWolf~whaletube svn
21:14.56Kebinusan~listkeys whale
21:15.10Neronix~whaletubes svn
21:15.12purlACTION stuffs an incredibly flexible whale named Theodore into svn's tubes. svn's internets no worky :(
21:15.13*** topic/#wowace by ckknight -> wowace.com | ace.pastebin.ca\| http://www.lua.org/pil <-- READ IT | Ace 2.0.3768 Beta Release [07/01/06] | http://www.wowace.com/flyspray/ | Evolution is a theory just like gravity. If you don't like it, go jump off a bridge | C'thun down! Kel'Thuzad down! SVN down!
21:15.28Neronixlol
21:15.29Kebinusanace.pastebin.ca\ eh
21:15.30MoonWolfhehe
21:15.37hyperChipmunkhehe
21:15.43ckknight;-)
21:15.59hyperChipmunklol I mistyped that 'hehe' in 4 channels before I got it to #wowace =P
21:16.10Kebinusanheh
21:16.49hyperChipmunkit went to ace2, wowradio, and the personal channel I hang out in with my friends, then finally made it
21:17.04MoonWolfusually people don't noticed a misplaced hehe
21:17.13hyperChipmunkyea, I didn't bother explaining
21:17.42hyperChipmunkon any of them =P
21:20.00hastehttp://i67.photobucket.com/albums/h303/thewolfvii/Ohnoes.jpg :D
21:20.02KebinusanHC, bulkmail says Ace2 in the description.. but still needs acegui which needs ace... thats some deceptive marketing sir
21:20.27ckknighthehe
21:20.37ckknightTem, ping
21:20.41MoonWolfblame tem.
21:20.48Temhuh?
21:20.48ckknightTem, what's the progress of AceGUI-2.0?
21:21.05ckknightif you need help, don't hesitate to say so
21:21.06MoonWolfIt will be done when its done.
21:21.21haste*duke nukem flashbacks*
21:21.43KebinusanHey, prey came out
21:21.47Kebinusananything is possible
21:21.51MoonWolfmore developers then dukenukem keep that ideal
21:21.54MoonWolfmost of the times it works
21:21.58MoonWolfprey took pretty long
21:22.10MoonWolfdukenukem is vaporware, an industry injoke.
21:22.16KebinusanYeah I April 97 I think wasnt it
21:22.16hasteKebinusan: prey was planned in 1994 so....
21:22.23Temthe progress is I can't test any of it because of an AceLibarary error that prevents anything from loading
21:22.29Kebinusan94? wow even earlier than I thought
21:22.40ckknightTem, have you filed a bug regarding AceLibrary?
21:22.41Teman AceLibrary error which I've pasted serveral times and been ignored
21:22.42KebinusanI remember all the talk about portals and how they were going to blow quake something outof the water
21:23.03MoonWolfwell, i compared prety with quake
21:23.07MoonWolfyeah, blown out of the water.
21:23.08hasteKebinusan: http://www.apogeegames.com/prey/history.htm
21:23.14MoonWolf5 generations of games or so.
21:23.56ckknightcause I don't remember you pinging me, or /msging me, or filing the bug
21:23.57hasteKebinusan: the portal thing is cool tho'
21:24.42Kebinusanyeah it is pretty neat
21:25.01vhaarrwut is teh svn
21:25.12vhaarrdown is wut
21:25.13vhaarr><
21:25.28CIA-1103maia * r6382 10RosterLib-2.0/RosterLib-2.0.lua: RosterLib: :IterateRoster() works as it should. No pet filtering yet.
21:25.33vhaarroO
21:25.57ckknightyay
21:26.04hyperChipmunk!
21:26.11hyperChipmunkmaia fixed it!
21:26.19CIA-1103mikk * r6383 10ChatThrottleLib/ (ChatThrottleLib.toc ChatThrottleLib.xml README.txt):
21:26.19CIA-11ChatThrottleLib:
21:26.19CIA-11- Add ChatThrottleLib.xml to allow for easy directory-based embedding. (Just include ChatThrottleLib/ChatThrottleLib.xml in your .toc).
21:26.22maia:)
21:26.41CIA-1103ckknight * r6384 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - fix possible bug when registering a flat function
21:26.44*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
21:27.17KebinusanThe interesting thing about the prey development cycle much like DNF is that you get alot of free marketing out of it
21:27.29hasteYeh
21:27.33hastebut it's costy
21:27.53Kebinusanyeah .. prey is like a 10 year dev cycle
21:27.58Kebinusansomeone really milked that
21:28.34CIA-1103ckknight * r6385 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - added more checks to :GetProfile()
21:29.07ckknightMikk, what's the point of the xml?
21:29.09CIA-1103ckknight * r6386 10TabletLib/Tablet-2.0/Tablet-2.0.lua: Tablet - added checks
21:30.11Mikkckknight: The XML file acts like a second .toc file. You can plop the entire lib into a separate folder and just call the xml file from your addon if you like
21:30.22MikkIt's a little bit pointless for this lib since it's only a single file
21:30.32MikkBut AL wanted it so I did it. It doesn't cost anything =)
21:30.43Neronixhttp://fsm.typepad.com/hatemail/
21:30.51ckknightMikk, referencing the lua file doesn't work?
21:30.54*** part/#wowace Cairenn (n=Karen@CPE00045a2bfcbc-CM000f212f84be.cpe.net.cable.rogers.com)
21:30.56NeronixRemember the flying spagetti monster?
21:31.02MoonWolfyeah
21:31.03NeronixThat's a collection of hate mail ^^
21:31.04Mikkckknight: Works perfectly
21:31.12MoonWolffsm gets hatemail ?
21:31.13ckknightso why need an xml file?
21:31.15Tekkuberf
21:31.39MikkIt just gets messy for multi-file addons, which is why AL likes doing it this way. And if I can do anything to make him use ChatThrottleLib in Sky and it's this easy... I'll do it =)
21:31.45MikkJust reffing the .lua will continue to work
21:31.49MoonWolfthe first two even miss the point
21:31.52MoonWolffsm does not mock god
21:31.58MoonWolfit mocks those who beleive in god.
21:32.22hasteWHO wants to fix my texture? :<
21:32.32Tekkubthose who believe often get that confused
21:33.00ckknightMikk, works for me
21:33.18hasteor, who wants to tell me how I get my texture to work :D
21:33.33Neronixdid the svn die again?
21:33.35ckknightMikk, I'd appreciate it if you tell me when you change the code, though, since I directly put it into AceComm, not as a separate file
21:33.38hyperChipmunkfirst, you have to not suck
21:33.39hyperChipmunkNeronix: I think so
21:33.44hyperChipmunkmaia: fix it again plz
21:33.50Industrialhttp://www.wowace.com/forums/index.php?topic=1790.0
21:34.28maiahyperChipmunk: okay. give me 5 minutes.
21:34.53hyperChipmunkkk thx
21:35.30MoonWolfhmm
21:35.42MoonWolfi have all these nice moderator power over polls :P
21:36.23MoonWolfI won't touch it.
21:36.32MoonWolfI just never saw a poll while a mod.
21:36.40Industrial^^
21:36.49Industrialwell it does mean more work for you :>
21:36.57Industrialhopefully..
21:38.55MoonWolfhe Bible is 100% true- it says so in the Bible <- do these people simply ignore the logic proble hoping it will go away, or are they truely blind ?
21:39.12hasteokey, my texture was: 525x147, what should I change it to?
21:40.12hyperChipmunklol
21:40.20hyperChipmunkuh, 4 256x256 ones
21:41.31hastethat's just a real PITA :p
21:41.50Mikmais SCT2 in svn yet? ;)
21:42.36hyperChipmunkhaste: you couldn't have had worse texture sizes...wait, no
21:42.41hyperChipmunkit'd have to be 6
21:42.58hastehyperChipmunk: :-P
21:43.05hasteI don't have The GIMP
21:43.13hasteI don't know how to use the gimp either for that matter
21:43.29hastebut there are three of them!, only one is wider then 512
21:43.49vhaarrgimp.org
21:43.52vhaarrdownload. learn. love.
21:43.52hyperChipmunkdude, the gimp is great
21:43.56hyperChipmunklearn it. love it
21:43.59vhaarr:D
21:44.03hyperChipmunkwhat vhaarr  says
21:44.25hasteI know how to use Photoshop tho'
21:44.32hyperChipmunkdon't be a l4mer
21:44.33hastenot that it helps much, since I don't have Photoshop
21:44.55hyperChipmunkdownload the latest development release
21:45.00hyperChipmunkand you will be all <3
21:45.22*** join/#wowace kaybe (n=kaybe@p548673BD.dip.t-dialin.net)
21:45.35Neronixhttp://www.youtube.com/watch?v=q8lW8ndh5BU
21:45.51Elkanohaste, use Gimp ;)
21:45.57maiahyperChipmunk: hmm. can I have 5 more minutes? *fingerscrossed*
21:45.57haste>.<
21:46.07hasteElkano: then teach me!
21:46.09hyperChipmunk5 more...but no longer
21:46.40ElkanoI'm a coder, too... so not much help from me ^^
21:46.46hasteARGH!
21:46.54hasteYour making my teeth hurt so bad!
21:48.12vhaarrgaaah, svn down again?
21:48.42kergoththe gimp is happiness
21:48.48kergoththat and inkscape
21:48.51hastethen teach me it :<
21:49.11hasteI didn't even manage to move a texture from image a, to image b - then cut it and save it
21:49.26hastebut I still know how to do it on Photoshop >.<
21:49.46hasteWhy the hell did someone teach me PS, and not The Gimp :p
21:50.08kergothPS is definately easier to use.
21:50.20kergothsomeone was working on a more traditional interface for the gimp, not sure how thats going
21:50.34hasteI've tried GIMPShop, didn't help
21:51.09hyperChipmunkgimp takes a day or so to learn, but once you do, you'll be thankful you did
21:51.38hastethen tell me how to do it
21:51.46hasteI don't understand the layer system here :p
21:51.52hyperChipmunkI learned by just doing a fark photoshop contest
21:51.54*** part/#wowace Ratbert_CP (n=KCummins@proxy-ce3.disney.com)
21:52.24hyperChipmunkask a specific question, and I'll give you a specific answer
21:52.37kergothall i know i picked up just sitting in front of it trying to make something happen :P
21:52.56vhaarrthere is a manual, you know
21:53.00vhaarrread it :P
21:53.02kergothhehe
21:53.09hyperChipmunki never did read that, either
21:53.16hyperChipmunkjust poked and prodded until stuff works
21:53.22Elkanohaste: mark the texture, copy it, paste as new image, save as tga, tga2blp, done
21:53.31hasteElkano: why tga2blp?
21:53.34hasteWHY?!
21:53.38haste:-P
21:53.45Elkanojust used to it ^^
21:54.00vhaarrwut is teh svn?
21:54.01hasteCurrently compiling The Gimp again
21:54.06ElkanoI made the textures used in FramesResized using Gimp ^^
21:54.11ag`maia, you there?
21:54.17maiayup
21:54.21ag`just wondering
21:54.21vhaarrdown is wut
21:54.24Elkanoteh svn is made of fail and timeout
21:54.25hyperChipmunkcompiling the Gimp is half the fun, too =)
21:54.30hasteElkano: then you can do the dirty work for me :D
21:54.41ag`first of all I am getting a print is nil error in RosterLib
21:54.44Elkanonaa, got to go sleeping... ;)
21:54.49ag`I fixed that quick by adding a local print fucntion
21:54.50hasteElkano: :----(
21:55.31ag`but anyway, RosterLib_RosterChanged is *only* called when someone joins or leaves the raid, not when people is moved around right?
21:55.36maiaag`: huh? print() isn't available to you? hmm. wonder where mine is defined, probably another addon.
21:55.44*** join/#wowace ven (n=ven@dynadsl-080-228-65-215.ewetel.net)
21:56.17ag`maia, use self:Print
21:56.18maiaag`: no, the latter. whenever someone joins or leaves, when unitids change, when pets get summoned or disbanded, when someone is promoted/demoted, and finally when subgroups change.
21:56.25Elkanowasn't print a ace function?
21:56.57maiaag`: as for print() - all Ace2 libraries are using print()
21:57.10maiaah, wait - AceHook defines it.
21:57.25ag`I am using addons with AceHook in it
21:57.27Tupladhaste:
21:57.29vhaarrwhat?
21:57.29maiahm, no. AceHooks print() is local
21:57.31hasteTuplad:
21:57.35Tupladhaste: oRA doesnt seem to automatically change channels :|
21:57.38vhaarrI thought self:Print(...) was a AceConsole thing
21:57.40Tuplador it's a bug in oRA_Menu
21:57.43maiawell, I'll use self:Print() instead.
21:57.55ag`you could just do
21:57.55hastewhat do you mean automaticly change channel?
21:57.58Tupladwhen channel gets announced, I just stay in the "avraid" channel, says oRA_Menu, but I can check resistances etc
21:57.59hasteon a broadcast?
21:57.59ag`local print = self:Print
21:57.59hasteor?
21:58.00Tupladyes
21:58.17hastetest it with oRA, and not oRA_Menu
21:58.34vensvn down? :\
21:59.06Elkanowell gn8 @ll :)
21:59.15hyperChipmunkgo away
21:59.21maiaag`: well, once the svn is back up (sorry, hyperactiveC), I'll upload that fix. plus the pet filtering for the iterator function.
21:59.23venah ok.. too tired to read :o
21:59.38AmadeoAny of you guys play on: Andorhal, Dalvengyr or Firetree?
21:59.56maiaag`: actually all print() stuff is only debug, so I should remove it sooner or later. :)
22:00.06ag`one more thing maia, I see RL printing "activate", but it doesn't call the events when I login, do /rl or when I move people around
22:00.36maiaag`: hmm.
22:02.07maiaag`: can you edit function RosterLib:AceEvent_FullyInitialized() and add a debug statement there, see if it ever gets called?
22:02.22ag`yes
22:02.54ag`nope, it isn't
22:03.09TemIn quiet contemplation...
22:03.18Gngskomg Kel'Thuzad down?
22:03.20maiaag`: hmm.
22:03.39ag`I know it reads the lib lua file, as it prints activate
22:04.08maiaag`: you mean it prints "RosterLib: Enable", right?
22:04.30maiaor only activate?
22:04.38MoonWolfhey mikma, how is your raid going ?
22:04.44MoonWolfi want to work on bartender some
22:04.44ag`maia, line 35: print("activate")
22:05.02Gngskyes, work on bartender
22:05.03maiaag`: are you calling rosterlib:Enable() from your addon?
22:05.06Gngsk!
22:05.16MoonWolfi want to figure out a way to make the right bars horizontal but you need to finish version 2 first.
22:05.18ag`maia, should I call rosterlib:enable()?
22:05.35maiayes. just noticed I didnt add it to the docs yet. sorry.
22:05.52ag`ah, the other libs I am using I don't have to do that, hehe
22:06.09maiareason for calling Enable() and Disable() is that this is the only way of keeping track how many addons are using it - so I can cancel scheduled events if all addons are on standby
22:06.15JensWoot... we downed Buru!
22:06.19kergothdamnit, i hate selling something via COD.  is this person gonna fucking buy it sometime this decade?
22:06.27ag`maia, it works now.
22:07.00Jenskergoth: I've had some bad experiences with COD. What's the timeout on COD mail btw?
22:07.09haste30 days :<
22:07.11hasteI think
22:07.26Gngsknah, it's 3
22:07.28maiaag`: I might be able to use AceEvent_EventRegistered and AceEvent_EventUnregistered instead and watch how many addons register RosterLib_RosterChanged, then this would be the only requirement. unsure whats better though.
22:08.06MikmaMoonWolf: well, this is the first Molten Core run with this guild (but second day) and we are at Majorhomo
22:08.08maiathe current version requires people to use Enable() and Disable(), the other version requires addons to register an event they probably need, but not certainy.
22:08.11JensI've got more than a few people listed in Opium, that I'm never going to COD to again :)
22:08.15MoonWolfright
22:08.15ag`but what if one addon disables rosterlib but another one expects it to work?
22:08.19ag`hehe
22:08.21MoonWolfill leave you to the hardwork then.
22:08.22AmadeoAnyone know if there's a site that lists the racial bonuses that Draenai and Blood Elves get?
22:08.24Mikmai think we wipe couple of times and call it a quit ;)
22:08.43kergothJens: oi, now ya tell me, this is the first time i've been willing to even try a cod :P
22:09.01maiaag`: take a look at Disable() - I keep track of the number of addons, and only if its zero I really disable RosterLib
22:09.15ag`goodie
22:09.24JensSome asshat took forever to pay for 2 golden pearls that had a market value of about 60g once.
22:10.39kergothi sent off a beasts deck for 200g.  lower than i was hoping for, but i've been trying to get rid of it for quite some time, and need the bankroll for AH investments ::P
22:10.45JensIt's going to be an uphill battle.
22:10.49kergothhehe
22:11.01kergothmy guild is already loving it.  just need to convince the die hard ctra lovers
22:11.02JensBeasts Deck owns. Got the trinket myself.
22:11.11kergothi need to get an elementals for my rogue
22:11.16JensI'm looking to give CT_RA the boot myself.
22:11.22Mikmakergoth: wtf? whole deck for 200g?
22:11.29JensBut I was confused by Ora and friends.
22:11.44Mikmakergoth: 2 hours ago i sold my Ace of Beasts for 300g on my server :D
22:11.50kergothMikma: aye, its price has come down a lot on my server.  its going on the AH for 250 bid 300 buyout
22:11.55kergothused to be 500.
22:11.55JensAnd I tried some main tank frames that didn't impress me. CTRA frames are nice and small.
22:11.57maiaag`: thanks for the hint, I just updated the description in the forums.
22:12.10ag`you're welcome ^.^
22:12.44hyperChipmunkoRA_MainTankFrames are about as small as they come
22:12.58Jensag`: Planning to add options functionality to aguf any time soon? :)
22:12.59hyperChipmunkoRA + PerfectRaid = bliss
22:13.08hyperChipmunk+ BigWigs
22:13.12ag`Jens, working on it, but I am getting to the hard parts now :P
22:13.39ag`ok maia, is RosterLib_RosterChanged called once when you join a group or once with all units in it
22:13.39JensI tried it the other day, and it looked good. But configuring it was a mess of editing and /script ReloadUI().
22:13.40kergothhyperChipmunk: and XRS and squishy, depending on class
22:13.43kergothhyperChipmunk: :)
22:13.43maiaag`: I've spent some hours in raids and parties yesterday, and I think RosterLib works as it should. The only problem I'm having is that I havent figured out when exactly wow doesnt send an event but the roster changes. One example I found is when someone is controlling Razorgore, he's raidpetNN, but wow doesnt trigger an event.
22:13.54JensAnd SVN update wipes config file.
22:14.03ag`let me rephrase
22:14.09kergothuh?
22:14.14kergothsvn update does NOT wipe local changes
22:14.20kergothif you're losing them, you're doing something wrong.
22:14.26ag`ok maia, is RosterLib_RosterChanged called once when you join a group with all units in it, or multiple times
22:14.30JensThat's a definite possibility.
22:14.31kergothit merges the upstream changes with your local ones in the update
22:14.35kergothso that nothing is lost
22:15.16maiaag`: the event fires whenever wow fires an event. So if you join a raid with 39ppl, you'll probably see three or four RosterLib_RosterChanged events - the first one might have 35 raid members, the next the remaining 4, then the pets. This seems to depend on server lag or your latency.
22:15.25JensWell, I messed something up then. Anyways... aguf looks good :)
22:15.40maia(aka RAID_ROSTER_UPDATE is fired before all raid members have a valid name).
22:16.08maiaThere's not much I can do about it. Delaying the event isn't good for most situations.
22:16.09ag`maia, I tried with a four man raid, it is only called once :-)
22:16.16maiaag`: yup.
22:16.17kergothMikma: i hate it when idiots with no idea as to the value of something start a huge drop in the market.  if i had the bankroll, i'd fix it :P
22:16.25maiaag`: thats good, right? :)
22:16.33ag`maia, yes, that's fine with me
22:16.43ag`was afraid it would call once per unit or something
22:16.45JensIf this all nighter is going to work, I need to increase my coffee intake by at least 300%.
22:17.00Mikmakergoth: yeah i hate that one too myself :(
22:17.16Mikmathank god i was still able to milk the stupidasses with the 6 :P
22:17.22kergothin some cases, its valid, like when blizz increases the drop rate of something
22:17.27kergothbut the rest of the time..
22:17.39Mikmawell i've seen some nice stuff dropping lately on instances
22:17.44kergothMikma: heh, i've been watching the AH for low bids on cards, the long shots :)
22:17.49Mikmai do have a feeling that the rates are increased
22:17.54MoonWolfyeah idiots pushing down the cloth and ore prices to record lows.
22:17.59MoonWolfstuff like that sucks.
22:18.13kergothyeah, and you need a lot of cash to try to gain complete control of the market to fix it
22:18.18Mikmathe most stupid thing i know is selling them under vendor-price :D
22:18.23Mikmaor under the material-price...
22:18.31Mikmai've seen that happening too many times already
22:18.42kergothgoblin jumper cables XL sell at almost exactly the same cost as the mats on my server, that annoys me
22:18.56NeronixHmm
22:19.15NeronixI've suddenly got the urge to get my GC out of the cupbaordand play windwaker again O.o
22:19.20NeronixHope it still works
22:20.01ag`maia, is it possible to access the old roster, from before RosterLib_RosterChanged?
22:20.27ag`so you can see changes yourself
22:20.51ag`if I wanted to know if a unit switched subgroup on a RosterLib_RosterChanged
22:21.41maiaag`: so you'd not only like to know which units changed, but also what exactly changed?
22:21.59ag`yeah, perhaps as a subvalue
22:22.30ag`tbl.UnitName.change
22:22.32ag`or something
22:22.38ag`or
22:22.38maiabtw, self:Print() causes problems in my library. hmm.
22:22.53ag`maybe it doesn't work for libs...
22:23.00maiaag`: seems so
22:23.02ag`local print = function(text) DEFAULT_CHAT_FRAME:AddMessage(text) end
22:23.04ag`win
22:23.19kergothhehe
22:24.17NeronixFuck!
22:24.22hastecake?
22:24.24NeronixIt's not detecting the disc!
22:24.25ag`maybe the argument to the event could be
22:24.26Neronix>.<
22:25.14ag`tbl.unitname.newgroup/(.oldgroup)/(.---)
22:25.23ag`don't know what more could be changed
22:25.39ag`as true/false works fine for removed
22:25.53maiaag`: rank, unitid,...
22:26.01ag`oh yeah, true
22:26.33ag`my reasoning is that I need to know which two subgroups I need to update, instead of having to update 8 groups at a time
22:26.42Neronixffs, my cube can't be broken yet!
22:27.41ag`to reduce the amount of functions I run all the time
22:27.44maiaag`: you dont need to update all subgroups. the event will only pass the units that have changed. you could loop through them and save all subgroups they are in to then update the subgroups? hm.
22:28.48maiaag`: if you switch 2 people by their group, the event will send these two units, not more
22:29.13ag`Yes, I know. but I don't know which groups they left
22:29.17maiaag`: or is the problem that you can't update units themselves, but only complete groups?
22:30.14hasteyay, my gfx slave is back
22:30.21Tekkubah.. what to do...
22:30.41ag`maia, I have all my units as AceOO objects
22:31.00ag`and then my plan is to create subgroups as groups, those groups could be by class or by subgroup
22:31.14ag`<PROTECTED>
22:31.24maiaag`: well, of course its possible to store all that information. The function will be longer and consume more cpu/mem though. Hm.
22:32.09ag`I will try to explore the possibilities
22:32.27ag`it's just pretty hard for me to figure out how I should get this working the best way
22:32.37Tem~seen SilvioG
22:32.54purlTem: i haven't seen 'silviog'
22:32.54Tem~seen SilvioGarona
22:32.56purli haven't seen 'silviogarona', Tem
22:32.56ag`I currently have my unit frame working pretty good, I just need to figure out how my code for grouping them together should be
22:33.00ag`currently all units are just floaters
22:33.08ag`which is pretty bad for raid units
22:33.12Mikmahey i got a issue with BW2 and Majordomo
22:33.26Mikmathe candybar bars are going ontop of each other
22:35.17Kebinusanthat should have been fixed yesterday I think
22:35.20Kebinusanor last night rather
22:35.27Mikmaok
22:35.31Mikmahaven't updated then
22:36.28maiaag`: well, in your proposal the event wouldnt simply send the names of the changed units, but their entire object, including .oldraidid, .oldrank, .oldsubgroup, right?
22:36.39MikmaMoonWolf: raid did end now ;)
22:36.44MoonWolfright
22:36.47ag`maia, probably
22:36.57MoonWolffinish bartender
22:37.12ag`maia, don't work on it yet. I will see if I can make the magic happen on my own side
22:37.15MoonWolfso i change it to turn those right bars vertical.
22:37.25ag`it might be too much for RL
22:37.28ag`dunno
22:37.33maiaag`: well, if you'd like to make that change, just go ahead. The library will definetly benefit from people optimizing it.
22:38.03ag`I'm going to see if I can work something out without
22:38.11maiaag`: plus, what sense does a library have if noone besides its original author can use it? :)
22:38.49ag`hehe, I think it's going to be quite usable for me just alone because it sends changed unit names
22:43.53ag`hmm, here comes my major problem... I'd like a function to run when I am sure that every object that registered RosterLib_RosterChanged has run
22:44.20ag`probably not the problem of rl
22:45.10Thiana<PROTECTED>
22:45.23clad|dinnernetwork issues
22:45.32clad|dinnercisco is on-site
22:45.38ThianaAh k. Thanks.
22:45.53Tekkubdamnit clad
22:45.58clad|dinner?
22:46.07Tekkubif there's issues why the fuck are you eating dinner
22:46.12clad|dinnerio'
22:46.15Tekkubfix it bitch, eat in the car!
22:46.16Mikmaclad|dinner: nothing figured out and still it bugs :)
22:46.32clad|dinnerMikma: *shrug* report it somewhere and i'll take a look at it.
22:46.36clad|dinnerTekkub: ... no?
22:46.44Tekkub*waves around an inflatable dildo threateningly*
22:46.48Mikmaclad|dinner: i will later when i get annoyed by it
22:46.55Mikmalol Tekkub :D
22:46.58Tekkub*a really big one... and it's not inflated yet*
22:47.18ZiconInflatable dildo? I've never seen one of those...
22:47.38KebinusanLove ewe, the inflatable party sheep
22:47.40Tekkubseein's nothin... wait till you experience one *evil grin*
22:47.50MoonWolflol
22:47.58Mikmahahaha
22:48.10Tekkubit's all fun... and then it starts getting bigger....
22:48.12NeronixBah, seems I have to open up my cube to fix it
22:48.16Mikmanot the threating, but the experiencing...
22:48.16MoonWolfsomeone get this painfully big grin off my face.
22:48.33Mikma~poke MoonWolf
22:48.37purlACTION cuts down a small tree, sneaks up behind MoonWolf, pokes MoonWolf repeatedly, hilarity ensues.
22:48.39NeronixAnd my set of almost-any-kind-of-drill-bit-ever-needed can't get at those friggin tamper-proof screws
22:48.50Tekkubsounds like moon's enjoying this idea
22:48.54kergothTeknicolor\Core.lua:6: bad argument #1 to `upper' (string expected, got nil)
22:48.54kergothAceEvent-2.0\AceEvent-2.0.lua:143: in function `TriggerEvent'
22:48.55kergothAceEvent-2.0\AceEvent-2.0.lua:557: in function <AceEvent-2.0\AceEvent-2.0.lua:554>
22:49.21Tekkubkerg: thought I fixed that earlier
22:49.24Mikmaso..
22:49.30Mikmabugsack/ something..
22:49.38Tekkubcheck the SVN... oh wait...
22:49.46AmadeoSVN :(
22:49.52clad|dinnerthe svn is working
22:49.55clad|dinnerit syoru internet thats broken
22:50.00Amadeowon't work for me :(
22:50.00clad|dinneri can get to it internally =)
22:50.03Tekkubwhateva!
22:50.03clad|dinnerand from home :P
22:50.22Tekkubkergoth, http://www.wowace.com/flyspray/?do=details&id=32
22:50.29AmadeoI get Internal Server Error
22:50.49*** join/#wowace Wobin (i=Wobin@218-214-59-86.people.net.au)
22:50.52Amadeooh no, that's without root
22:50.54kergothTekkub: ah, thanks.  i need to .. actually look at flyspray at some point :P
22:50.57AmadeoI never go to the web one anymore and I forget :/
22:51.00hasteokey, how do I get a texture to become transparent in WoW?
22:51.08Tekkubit's a nifty lil tracker
22:51.10clad|dinnerinternal to your face
22:51.30Tekkubbesides, I gotta move my todo list every few months or it gets too much dust
22:51.49Amadeoclad|dinner: It seems to be "working" but severely, severely slowly
22:52.25AmadeoOr it was...
22:52.28Amadeothen it stopped again!
22:53.50AmadeoI hate how the two new BC races can be almost any class
22:54.21Mikmabut not druid :(
22:54.26Mikmai hate tuaren druid
22:54.33AmadeoThey're the best!
22:55.05AmadeoWarstomp is much better than Shadowmeld these days :P
22:55.26Mikmahmm
22:55.28Mikmait's boosted?
22:55.41MoonWolfno
22:55.46MoonWolfshadowmeld was nerfed.
22:55.54Mikmawell, nerfed and nerfed
22:56.02Mikmai only use it to drink and eat in BG
22:56.23AmadeoI used to use it to hearth a lot, when people were camping me
22:56.31hastezomg!
22:56.41hasteI managed to do something right with The Gimp!
22:57.00Mikmahs in shadowmeld? :P
22:57.06Mikmadamn, didn't try that one
22:57.10AmadeoMikma: Yep
22:58.02AmadeoI'm thinking of trying out a Paladin..thing is...
22:58.17*** join/#wowace Parak (i=PROFI@user-0cev737.cable.mindspring.com)
22:58.18AmadeoWhy would I want to be any of the current Paladin races when Blood Elf and Draenai will be so much better?
22:58.34Mikmayeah...
22:58.35JensSVN == bork?
22:58.39AmadeoExponentially better
22:58.54AmadeoPaladins with Silence, or an extra heal to up survivability even further
22:59.30NeronixBah, I can't fix it
22:59.46NeronixI'd need to go buy one of those crazy special screwdrivers
23:00.01NeronixNot really worth it when the Wii's going to be backwards compatible
23:00.20Mikmahmm
23:00.22Mikmainteresting
23:00.26Mikmaseems like ircnet died hehe
23:02.34hasterofl
23:02.49hasteI didn't know that the blizzard UI was 1024x768, even at 1280x1024 :(
23:04.00clad|dinnerlol
23:04.01clad|dinnerscaling =)
23:04.38hastewell, not much more work for me
23:04.38ag`at 1280x1024 they change my UIscale
23:04.43ag`without me changing it
23:04.44NeronixWhy do people need resolutions higher than 1024x768 anyway?
23:05.05ag`maybe they find 1024x768 blocky
23:05.06hasteNeronix: if I use 1024x768, I have to change my desktop also
23:05.10Tem|FoodI have a feeling that I'm about to regret this...
23:05.23AmadeoNeronix: Monitors larger than 19"
23:05.28hasteNeronix: and I'm NOT using 1024x768 on my desktop
23:06.16NeronixAmadeo's reason makes the most sense
23:06.41AmadeoThe larger your monitor, the worse lower resolutions look...the textures look larger and stuff
23:07.00AmadeoI once played Quake at 320x240 because my computer sucked and I had a 21" monitor :P
23:07.02JensUsing LCD monitor == everything lower than native res looks like ass.
23:07.04Amadeothen I quit playing Quake
23:07.21AmadeoJens: That also, though LCD scaling has gotten a lot better
23:07.24Wobinoh dear god
23:07.24NeronixYeah, I can't imagine ever needing to go higher than 1024 on this 15"
23:07.25Wobinhttp://www.waxhoff.com/
23:07.35Neronix(And I can't because my monitor can't go higher)
23:07.36kergothJens: quite
23:07.38JensI get 3-4 FPS during MC corehound pack AOE frenzy.
23:07.41AmadeoNeronix: Yeah, you'd never need higher, no point
23:07.44NeronixBut now that I think of 19" and whatever...
23:08.15JensAt <3 FPS is gets annoying trying to keep MT alive :)
23:08.36AmadeoI would really like to get a widescreen like kergoth, but I hate playing a game that doesn't support widescreen resolutions :(
23:08.46JensWoW does, right?
23:09.05JensI need more monitors.
23:09.11JensTwo doesn't cut it.
23:09.38kergothyeah, wow does
23:09.42kergothnot all do though
23:09.45Mikmahahaa
23:09.47Mikmawaxed!
23:10.09cladhairewow
23:10.10cladhairei want to shoot myselfr.
23:10.11JensOnce you do multi monitor, you can never go back, and you'll end up wanting more.
23:10.19Jenss/do/go
23:10.30TainAh, I prefer a single widescreen to multiple screens for most things.
23:10.37TainAlthough I wouldn't turn it down.
23:10.50hyperChipmunkI prefer a single widescreen and multiple screens
23:10.54hyperChipmunk=P
23:11.03JensI run mIRC, Miranda and foobar2000 on secondary 1024*768 panel (that I got for free). It's so nice.
23:11.31hyperChipmunk1920x1200 for wow, 1600x1200 for consoles and web browser
23:12.00JensBest this about this though, is that I can follow IRC while playing WoW.
23:12.02kergothfoobar2000 is the only thing i miss about windows.
23:12.08hyperChipmunkyep
23:12.11Jagobah;0
23:12.16Jensfb2k works quite well under Wine.
23:12.39NeronixEver since I updated to the 0.9.3 betas, it sometimes hangs on song change while playing wow :(
23:12.41cladhairekergoth: You have a box that can run a java bot for us?
23:12.45cladhaireor should i run it?
23:12.58JensNeronix, not using anything retarded like ASIO or anything?
23:13.01NeronixNope
23:13.06NeronixDefault output
23:13.09JensHmm...
23:13.12kergothcladhaire: not at the moment, i'm still at the hotel and dont have my server(s)
23:13.18kergothin a few weeks i'll be sitting better
23:13.37JensI haven't bothered with the betas. What soundcard?
23:13.48cladhairehrm
23:13.48cladhairek
23:13.59NeronixI only run some standard components
23:14.02Neronix+ AMIP
23:14.17Neronixmy testing concludes that the components aren't the problem
23:14.23Tekkubckknight, http://www.wowace.com/forums/index.php/topic,1789.0/topicseen.html
23:14.32Jens90% chance of it being a driver issue.
23:14.36TekkubI'm assuming it's an AceDB issue?
23:15.10Mikma~emulate hasselhoff
23:15.22NeronixJens: Doubt it. Downgrading to 0.9.2 fixes things
23:15.34*** join/#wowace cladbot (n=piespy@cpe-69-202-110-177.twcny.res.rr.com)
23:16.25JensHang on... talking to fb2k dev :)
23:16.42Jens<DEATH> Jens: someone on the forum complained about WoW issues too
23:16.49NeronixThat was me :P
23:17.07Jens<DEATH> Jens: but i have no idea what that is
23:17.20Neronix(I'm not the guy who was trying to use ASIO)
23:17.32JensASIO == ASSio.
23:17.57JensHe suggest clean install with default settings.
23:18.11JensGod my typing sucks tonight. I think I'm OD'ing on coffee.
23:18.47NeronixI'll give that a try, thanks
23:19.55JensYou == Neronix on forums too?
23:20.46JensDisregard.
23:20.50cladhairelol
23:20.55cladhairei think you guys are insane.
23:21.33JensWho me? :)
23:22.00Mikmacladhaire: thanks :)
23:22.36hasteif I want to drag a texture a cross the screen - how width?
23:23.24MikmaMoonWolf: hmm this is interesting
23:23.38MikmaMoonWolf: the issue you fixed, is already like that in my function :D
23:23.41Mikma(the old one)
23:23.58MoonWolflol
23:24.04MoonWolfyou copied it badly ?
23:24.16MikmaMoonWolf: no, check out the BarFuncs.lua in trunk/Bartender
23:24.26Mikmathere you can see it already has the check in it
23:24.36MoonWolflol
23:24.38MoonWolfanyway
23:24.41MoonWolfit works.
23:24.58MikmaWhich is why i wonder... Why? :D
23:25.09hasteokey, if I create a frame with 960 width
23:25.11Mikmamaybe i'll just rewrite the whole damn function and not use the original at all
23:25.13hastewhy does it cover my screen?
23:25.24JoshBorkescale?
23:25.27hastewhmm
23:25.56hastedon't think so
23:26.08Wobinhttp://www.wowinsider.com/2006/07/30/wow-moviewatch-more-fun-things-to-do-with-bots/
23:26.19hastewait a sec
23:26.28hasteGetScreenWidth() returns 1500
23:26.37hasteand 1500x.64 = 960
23:26.45hastewhich still doesn't make sence!
23:26.47hastesense!
23:26.48hasteerr
23:27.13hasteI'll just... Okey, I'll just ignore the WHY?!?!?! part and just do it
23:27.40NeronixSVN's back!
23:27.43CIA-1103neronix 07Neronix * r6387 10NanoStats2/FuBar_NanoStats2Fu/NanoStats2Fu.lua: NanoStats2Fu - Minor tweak to config strings
23:27.47CIA-1103neronix 07Neronix * r6388 10NanoStats2/NanoStats2/NanoStats2.lua: NanoStats2 - Minor config order tweak
23:31.28AmadeoFB2K developer's IRC nick is <DEATH>? heh
23:33.39Mikmabot got owned.
23:34.30Tain1500 x .64 = 960 makes pefect sense if your UI Scale is .64
23:34.54CIA-1103tardmrr * r6389 10Detox/: Detox: Removing project root until I get time to work on it again.
23:35.37JensAmadeo: Yes :)
23:37.42JensSomeone should make a Decursive that sucks less.
23:39.12MoonWolfits called , do it yourself.
23:39.23MoonWolfyou press your decures/cleanse/purge button
23:39.32MoonWolfand you click whoever needs it.
23:39.38MoonWolfthere that wasn't so hard.
23:40.11JensI can't be arsed... with 40 people in the group, and debuffs being thrown around like crazy, it's too much micromanagement for my taste.
23:40.16Tekkubnote to self, never answer door
23:40.25Tekkuboh wait, I didn't it was the hubby that did
23:40.53Tekkubnice perk of  antisocialness, you know the door isn't for you, even when you're the one that lives here...
23:40.59JensI have a disturbing story to tell about answering the door...
23:41.22JensSo it's late at night, and someone knocks on the door...
23:41.24Tekkub<-- tempted to answer nekkid
23:41.32Tekkub<---- nudist
23:41.38JensI open the door, and outside is this drunk bitch.
23:41.42vhaarr<-- wants pixx
23:41.51CIA-1103neronix 07Neronix * r6390 10NanoStats2/NanoStats2/Libs/: NanoStats2 - Removed AceDB from externals
23:41.59JensShe asks to use my toilet and I decline her request, and tell her to piss off.
23:42.10MoonWolfTekkub, what kind of badness came through the door ? and did it have a hot ass ?
23:42.16JensShe repeats her request word for word, and I decline again.
23:42.18Tekkubsome avon bitch
23:42.34JensThis loops about 4 times, until I'm literally screaming in her face to fuck off.
23:42.43Tekkubsame one that keeps leaving avon brochures in our stairwell I preseume
23:42.45JensI smack the door in her face, but it doesn't end here.
23:43.33Jens30 seconds later, I reopen the door and she's still standing there... only difference is that she's now pulled her pants down and is pissing on my door mat.
23:43.46ckknighthey all
23:43.46ckknightback
23:43.51vhaarrckknight: "FuBar\libs\AceDB-2.0\AceDB-2.0.lua:654: attempt to index global 'db' (a nil value)" after your latest checkin
23:43.53vhaarrwb :P
23:43.55Tekkubserves you right for answering the door in the first flace!
23:43.59JensHa ha ha.
23:44.12JensThis bitch was nasty like you wouldn't believe it.
23:44.20JensDrunk and stoned out her mind.
23:44.24Jens+of
23:44.43vhaarryou don't get it, do you, she would've plowed you all night for borrowing your loo
23:44.55ckknightvhaarr, okay, lemme fix
23:45.00vhaarrckknight: cool
23:45.05JensI'm not touching that with a ten foot pole.
23:45.11Tekkubckk... uhm... *scrolls up*
23:45.26JensShe probably has every disease you can think of.
23:45.31JensMy dick would fall off.
23:45.35CIA-1103ckknight * r6391 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - bugfix
23:45.38Tekkubckknight, http://www.wowace.com/forums/index.php/topic,1789.0/topicseen.html
23:45.43TekkubAceDB issue I presume?
23:46.01JensThe important thing to know about living here is that you must *never* make friends with any of the alcoholics here.
23:46.11JensOnce you do them a favor, you're friends for life.
23:46.38vhaarrIs there any way I can just update 1x Ace2 instead of updating them all every time?
23:46.45vhaarrit takes so long ><
23:46.48JensSo I regularly scream at upstairs guy to turn his music off. Which he remembers till the next time he gets stoned.
23:47.30JensI should probably find another place to live :/
23:47.41CIA-1103ckknight * r6392 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - bugfix
23:47.43JensThough it's not as bad as the time I lived in the ghetto.
23:47.44ckknightTekkub, probably not, but fixed anyway
23:47.45*** join/#wowace cladbot (n=piespy@cpe-69-202-110-177.twcny.res.rr.com)
23:47.59Tekkub*shrug* who knows
23:48.01Tainvhaarr you can ignore externals and update them in your local copy yourself.
23:48.09*** join/#wowace MvA|Slayman (i=Slayman@c135062.adsl.hansenet.de)
23:48.18vhaarrTain: like just checkout Ace2 into it's own folder?
23:48.31TainYeah, well Ace2 already has its own folder.
23:48.39vhaarrI don't have an Ace2 addon
23:48.57Tekkubcheck Ace2 out as a normal addon
23:49.07Tekkubupdate without externals
23:49.14Tekkubrepeat for other libraries needed
23:49.30vhaarrokay nice
23:49.39Tekkubbitch at lib authors that don't provide a stanalone version... bitch at mod authors that don't put in proper optionaldeps for the libs
23:50.24ckknighthrm.
23:50.35ckknightoff to hack on AceComm, methinks
23:51.08JensSo erhm... how exactly do I go about putting in proper optionaldeps for BabbleLib for instance?
23:51.23ckknight## OptionalDeps: BabbleLib
23:51.33Tekkubwhat he said
23:51.50JensSo if user has BabbleLib, my mod will use that, if not it will use provided lib?
23:51.57ckknightyes
23:52.01JensSplendid.
23:52.07ckknightBabbleLib, like Ace2, is just a package surrounding many smaller libraries
23:52.37Tekkubyea, "standalone" libraries of Ace2 stuff are just TOC files to load up the library
23:52.49JensDo I just keep "BabbleLibZone\BabbleLib-Zone.lua" in the toc?
23:52.54Tekkuband maybe externals to make sure Ace2 stuff is there, ironically enough
23:52.59Tekkuband an optionaldep to Ace2
23:53.12Tekkubyes jens
23:53.25Tekkubjust delete the files, it won't throw errors
23:53.26ckknightJens, yes.
23:53.49JensNice.
23:53.52CIA-1103rabbit * r6393 10MessageEvent/MessageEvent.toc: MessageEvent: Added Ace2 as OptionalDeps.
23:55.56*** topic/#wowace by ckknight -> wowace.com | ace.pastebin.ca\| http://www.lua.org/pil <-- READ IT | Ace 2.0.3768 Beta Release [07/01/06] | http://www.wowace.com/flyspray/ | Evolution is a theory just like gravity. If you don't like it, go jump off a bridge
23:56.16ckknighttook out the SVN down bit
23:57.14CIA-1103rabbit * r6394 10ErrorMonster/ErrorMonster.toc: ErrorMessage: Added Ace2 as OptionalDeps.
23:57.27CIA-1103ckknight * r6395 10FuBar/FuBar.toc: FuBar - fixing OptionalDeps
23:57.28CIA-1103neronix 07Neronix * r6397 10AceUtils/AceUtils.toc: AceUtils - Added Ace2 as an optional dep
23:57.28CIA-1103neronix 07Neronix * r6396 10NanoStats2/ (4 files in 4 dirs): NanoStats2 - Added proper optionaldeps before Tekkub lynches me
23:57.29CIA-1103zalkalin * r6398 10devnull/devnull.toc: /devnull: Added BabbleLib as optional dependency.
23:57.34JensBahaha.
23:57.42Tekkubkek
23:58.32JensI typoed my own mod name...
23:58.37Tupladeror monster oO
23:58.44vhaarrI typoed it too :P
23:58.52vhaarrI wrote ErrorMessage :P
23:59.01Tekkubso we decided we're using flyspray then?
23:59.08Tuplad<PROTECTED>
23:59.08Tekkubor is the jury still out?

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