irclog2html for #wowace on 20060708

00:00.23IndustrialNeed help/tips :P http://digigen.nl/~Industrial/games/wow/templates/20-29/priest.html
00:00.40ag`_you twink you
00:02.06ag`_Is it possible to know if a raid member is the master looter?
00:03.21gnorlisheeeek
00:03.37gnorlishall my profession windows have "..." as the subject names
00:04.00Industrialthings marked * is what I have
00:04.01Industrial:P
00:04.42snurregnorlish: tell a GM and get a a helpful "delete your WTF, WDB and Interface folders, and stop using Cosmos" template :p
00:05.44*** part/#wowace Grumpey (n=Owner@dialup-4.88.22.9.Dial1.Atlanta1.Level3.net)
00:05.44gnorlishf cosmos
00:05.51gnorlishi'm allll ace
00:05.54gnorlishwell, mostly
00:06.22gnorlishthis coincides with updating confab
00:06.28phyberag`_: when the master looter is set, you're informed.  after that, I'm not so sure.
00:06.28gnorlishtime to start disabling addons
00:06.30*** join/#wowace Grumpey (n=Owner@dialup-4.88.22.9.Dial1.Atlanta1.Level3.net)
00:06.49phyberit must be in GetRaidMemberInfo() or whatever that function is
00:07.09ag`_I'll check that API
00:07.41ag`_GetRaidRosterInfo
00:08.25ag`_No, doesn't contain anything regarding masterloot...
00:08.45gnorlishthat has always bothered me too
00:09.33mjcit'd be nice if bigwigs could call out who receives jindo's curse
00:11.24mjcCurse of Shades
00:11.44Grumpeyhttp://www.wowwiki.com/API_GetMasterLootCandidate
00:12.27ag`_" These are the people capable of receiving loot from the Master Looter. "
00:12.27phyberthat's for seeing who you can give the loot to.
00:12.48Grumpeyoops
00:13.51phyberGetLootMethod()
00:13.57phyberhttp://www.wowwiki.com/API_GetLootMethod
00:14.11phyberonly for parties though
00:14.20phyberor so it seems.
00:14.25phybermaybe someone can test in a raid?
00:14.49*** join/#wowace ckknight (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
00:14.52phyberah, it will return nil if you're in a raid and not in the same party as the  ML
00:18.56*** join/#wowace Cheads (i=chead@0x503fdc9f.virnxx12.adsl-dhcp.tele.dk)
00:19.34Cheadshi
00:20.30hastehello
00:23.22*** part/#wowace Grumpey (n=Owner@dialup-4.88.22.9.Dial1.Atlanta1.Level3.net)
00:27.59CIA-703thrae * r4233 10TinyTip/TinyTip.lua: TinyTip: CURSOR tooltips in WorldFrame will now hide immediatly. /ttip nofade will only affect unit frames. Fixed small "this" bug.
00:29.28Industrialhaste: pm
00:29.55CIA-703ag * r4234 10ag_UnitFrames/ (ag_Defaults.lua ag_UnitClass.lua ag_UnitFrames.lua): ag_UnitFrames - PvP icon, Masterloot icon and Leader icon events+functions added
00:30.07gnorlishhm
00:30.17Industrialhaste: pm :>
00:30.28gnorlishdo i see folder "TinyTipOptions" on the same levels as trunk, branches, tags
00:30.58Thraedammit
00:31.05gnorlishnice job thrae
00:31.07gnorlishyou asshole
00:31.23CIA-703thrae * r4235 10/TinyTipOptions/: Removed file/folder
00:33.12ThraeIt was a typo, I thought the Import just failed.
00:37.14hyperChipmunkThrae: TinyTip doesn't show BeastLore
00:37.42ThraeIs that a mod?
00:37.50hyperChipmunkit's a hunter spell
00:37.55Slaymana hunter skill
00:38.21hyperChipmunkit gives information about any beast you cast it on in their tooltip
00:38.22Slaymanreveiling unecassary infos on creature type beasts
00:38.54hyperChipmunkdmg range, hitpoints, armor, what skills it has, if it is trainable, what it eats
00:39.17Slaymanhaste around?
00:40.38Slaymanguess not, so where do i leave a bugreport for early Beta oUF2? ....
00:42.01Slayman~define haste
00:42.03purlUse ~dict for definitions.
00:42.10Slayman~dict haste
00:43.08Slayman~whaleslap Slayman for asking
00:43.09purlACTION beats Slayman for asking upside and over the head with a freakishly huge killer whale named Hugh
00:43.47hyperChipmunkhttp://69.14.77.214/ttipbl.png
00:43.50hyperChipmunkhi kael
00:43.53Kaeltenhows it goin
00:43.53hyperChipmunkstop moving my onebag
00:43.58Kaeltenhuh?
00:44.04hyperChipmunkThrae: that's the comparison
00:44.20hyperChipmunkonebag and onebank keep resetting their positions
00:44.28Kaeltentell em to stop
00:44.33hyperChipmunkokay
00:44.52Kaeltensay BAD bags Bad bags! and maybe it'll work
00:45.19hyperChipmunkyou da boss
00:45.20kergothyay home, all done with that job
00:45.34Slaymanhah Kaelten in here let's punish him. ...
00:45.59KaeltenAnyone have any idea why I can't seem to get OneBag to take mouseclicks on the main frame?
00:46.07SlaymanKC_Items appears to be unable to store and keep certain links
00:46.11KaeltenSlayman: why?  whatd I due?
00:46.26CIA-703thrae * r4236 10TinyTip/TinyTip.lua: TinyTip: Hacky, untested fix for Hunter's BeastLore skill.
00:46.59Kaeltenweird, any example?
00:47.10Slaymanyou are not often around here so we need to bomb you with whatever problems we have, That i called punishment nothing 2 serious
00:47.19Slayman"Supply Bag"
00:47.23hyperChipmunkTinyTip.lua:489: attempt to perform arithmetic on local `levelLine' (a table value) ---
00:47.34Kaeltenhrm weird
00:47.39hyperChipmunkit works with mine
00:47.40Slaymani have it equipped and i cannot link it by the name of the lord
00:47.43hyperChipmunkit just doesn't show up in chatlink
00:48.02Kaeltenhrm, any idea what the item number is?
00:48.46Slayman22679
00:49.35Kaeltenaha
00:49.44Kaeltenthats because 22286 is the highest number it checks
00:50.16Kaeltenso anything with a higher itemID won't be chatlinkable.
00:50.23hyperChipmunkaha
00:50.27Slaymanwhich is very sad
00:50.29hyperChipmunkthat a constant somewhere?
00:50.37Kaeltenyep
00:50.40Kaeltenlet me fix it on the svn
00:50.59Slaymanwould be cool..
00:51.10Slaymanone more thingy just a very minor one
00:51.12Slaymanand Chatlinks translates [Mooncloth] to [Mooncloth Leggings] as far as i remember, maybe the regex is too greedy?
00:51.14CIA-703thrae * r4237 10TinyTip/TinyTip.lua: TinyTip: Hunter's BeastLore fix Take 2
00:51.34hyperChipmunkyea, that fixes it
00:52.03ThraeNote that you can set TinyTip to not hide GameTooltip
00:52.16ThraeAlthough that's not an option in TinyTipOptions yet
00:52.47CIA-703kaelten * r4238 10KC_Items/chatlink/chatlink.lua: KC_Items: Uped max constant in Chatlink.
00:52.58hyperChipmunkworks great, except all beasts's normal text line is doubled
00:53.05KaeltenSlayman: that'll take some more work to fix, my end goal is to make it let you tab through them
00:53.26Slaymanthat'll be one hell of a feature
00:53.27hyperChipmunkk
00:53.38hyperChipmunkwoo for zsh-style tabbing
00:53.55hyperChipmunkDying Kodo | Level 35 Beast | Level 35 Beast
00:53.56Kaeltenbut thats still on the todo list
00:53.56Slaymanas i said it's not that a big problem as mooncloth sucks anyway
00:54.20hyperChipmunkHornizz Brimbuzzle | Level 30 Humanoid | Level 30 | Ratchet
00:54.32CIA-703thrae * r4239 10TinyTip/TinyTip.lua: TinyTip: Level Line for BeastLore should no longer be doubled.
00:54.39hyperChipmunkand the duplicate lines don't have any coloring
00:54.55ThraeWhat do you want them colored as?
00:55.03hyperChipmunkno, just giving info
00:55.03ThraeThe default for GameTooltip is white.
00:55.19ThraeWhich is also the default for TinyTip's special psuedo-tooltip.
00:55.20hyperChipmunklike the top one has your difficulty coloring and stuff
00:55.28hyperChipmunkbut the duplicate had none of it
00:55.34ThraeAh, well, my last SVN commit should fix that double line.
00:55.38hyperChipmunkdidn't know if it might help track down the problem
00:55.41hyperChipmunkto know that
00:55.43*** join/#wowace Kemayo (n=Kemayo@pool-71-103-166-178.lsanca.dsl-w.verizon.net)
00:55.56Thraefor i=levelLine+1 instead of for i=levelLine
00:56.29hyperChipmunkbeauty =)
00:58.19kergothpagefault: oUF is working fine here on my 30 hunter.
00:58.21Kaeltenckknight: you around?
00:58.26ag`_Anyone good with AceOO? When I create an object from a subclass, the init arguments doesn't seem to get passed to the objects class init
00:58.28pagefaultI guess it hates warlocks then
00:58.29ckknightgive or take
00:58.33pagefaultor I need to wipe my config again
00:59.35kergothag`_: its the responsibility of the subclass's prototype.init to call its superclass's prototype init, afaik.  it wont be implicit, unless the superclass doenst define an init at all
00:59.50kergothpagefault: put the errors up on the kergoth.com/projects/wow wiki somewhere
01:00.03pagefaulti'm going to wipe my stuff first
01:00.05Cheadsckknight did you ever get my mail about the the option to not record damage against certain vulnerable mobs?
01:00.09ckknightag`_, pastebin ftw to outline the problem
01:00.18ckknightCheads, probably. been busy
01:00.28Cheadsok
01:00.32ag`_nm, I think I figured it out. kergoth gave the solution
01:00.38ag`_thanks kergoth, ckknight
01:00.52ag`_:)
01:00.54ckknightokay
01:01.02gnorlishTinyTip.lua:501:Attempt to find 'this' in non-table object (used '.' insead of ':' ?)
01:01.21gnorlishmake that line 502
01:01.22Kaeltenckknight: you made dewdrop2 able to take an AceOptions table correct?
01:01.27ckknightyes
01:01.56Thraegnorlish: Get latest SVN
01:01.59hyperChipmunkThrae: doesn't work on my pet =)
01:02.05gnorlishi got one that fixed 'this' bug
01:02.06Kaeltenit goes in as the child?
01:02.18hyperChipmunklooking for another friendly beast
01:02.19gnorlishi just don't have the ones that are attempted beast lore fixes
01:02.44Kaeltenalso ckknight: http://www.wowace.com/forums/index.php/topic,1662.0.html
01:02.44kergothpagefault: okay, i've gotten an error from ouf, when right clicking on my pet's frame
01:03.01Kaeltenckknight: it goes in as the child?
01:03.04pagefaultyeah that would do it
01:03.11ckknightKaelten, children argument
01:03.34CIA-703thrae * r4240 10TinyTip/TinyTip.lua: TinyTip: Database fix for new options. BeastLore should now show up for Hunter's own pet.
01:03.37ckknightbtw, Kaelten, I've read the page and I'm doing something about it
01:03.37Kaeltenright
01:03.42Kaeltenk
01:03.44kergothpagefault: looks like it may be the way clique's ouf support is working..
01:03.44kergothls
01:03.46kergothbah
01:03.52Thraegnorlish: Get the latest SVN so I can tell WHAT line is actually causing the problem
01:04.01Thrae502 is an "end" line for me
01:04.03gnorlishyou revert yours!
01:04.05gnorlishslacker!
01:04.11ThraeI don't know what revision you have?
01:04.13gnorlishone sec, i dont know how i caused the error
01:04.15KaeltenI personally think the best option is to do L:RegisterLocale("enUS", function()   end)
01:04.31gnorlishrev. 4233
01:04.37Thraegnorlish: Or, you can pastebin.ca your TinyTip.lua file
01:04.55KaeltenDoes anyone have any ideas about why I can't seem to get my frame to take a click
01:04.55ckknightKaelten, gonna go with L:RegisterLocalization("enUS", { ... })
01:05.08gnorlishi do have one odd thing happening
01:05.15gnorlishno error involved that i can see triggering
01:05.16Kaeltenckknight: why that over the other?
01:05.26ckknighttechnically cheaper
01:05.33ckknightas long as wrapped in an if statement
01:05.34Kaeltennot memory wise its not
01:05.34gnorlishif i target a fire or something non-npc
01:05.40ckknightyes, yes it is
01:05.54Kaeltenya I think its bad to assume that people will wrap it in a if statement all the time
01:06.03Kaeltenand a correct one.
01:06.18Thraegnorlish: Ah I remember, I fixed that bug a few revisions ago before adding BeastLore
01:06.22gnorlishit shows up in bottom right corner and not at mouse... and if i target a player, i get the tooltip at mouse and then a fraction of a tooltip frame in bottom right
01:06.35ckknightKaelten, unless we force them.
01:06.38ckknight;-)
01:06.46Kaeltenthat just seems cruel
01:06.53ckknightwhy?
01:06.54gnorlishand the fraction of a frame is the same height as the one at my mouse
01:06.56Kaeltenckknight: a table inside an array doesn't get instantized until you call it
01:07.06ckknightI know
01:07.06Kaeltenso the memory from wrapping them in a function is minimal
01:07.21ckknightexcept there's no point if wrapped in an if statement
01:07.28CIA-703thrae * r4241 10TinyTip/TinyTip.lua: TinyTip: Fixed SetBDColor giving a 'this' error.
01:07.42Thraegnorlish: Actually I found some other lines that had errors, they're all fixed now. Thanks!
01:07.58Cheadsis there more documentation than the brief Ace usage Manual?
01:08.08Thraeckknight: Hehe, did you know there's a reference limit?
01:08.15ckknightreference limit?
01:08.19ckknightwhat do you mean?
01:08.28ckknightupvalue limit?
01:08.40Thraeckknight: Yeah, like local GameTooltip = getglobal("GameTooltip")
01:08.41*** join/#wowace Grumpey (n=Owner@dialup-4.88.22.250.Dial1.Atlanta1.Level3.net)
01:08.42ckknightCheads, for Ace1 or Ace2?
01:08.48ckknightThrae, yep, at 32
01:08.49ThraeRight, I think they're called upvalues in Lua
01:08.57hyperChipmunkbackdrop not black anymore
01:09.08hyperChipmunkit's an ugly red thing
01:09.28ThraehyperChipmunk: What's your bgcolor set to?
01:09.46hyperChipmunkoh, didn't set; I just did /ttip backdrop 3
01:09.57ThraeOh
01:10.06ThraeI meant backdrop
01:10.21hyperChipmunkalso, http://69.14.77.214/ttipbl2.png -- minor, but you might want to fix it
01:10.48ckknight:RegisterLocale() or :RegisterLocalization()?
01:10.59gnorlishis there a blizz interface option i should disable to get rid of the parts of tooltip frames in the bottom right corner
01:11.01KaeltenRegisterLocales?
01:11.13Cheadsace1 .. I'm very new to ace and trying to learn
01:11.21ckknightCheads, then no, not really
01:11.27Cheadsok
01:11.42ckknightKaelten, I think :RegisterLocalization() is better
01:11.44ag`_I really like AceOO
01:11.47ckknightor maybe :RegisterTranslations()
01:11.57ckknightthat probably makes the most sense
01:11.58Kaeltenhrm, iRegisterLocalization is fine
01:12.17Kaeltenya but we use the term localization and locale more than translations
01:12.26Kaeltenckknight:  the memory usage of a function vs  if statement is almost identical
01:12.41Thraegnorlish: "Parts of tooltip frames"?
01:12.50ckknightKaelten, actually :GetTranslation() is already there
01:12.55ckknightthat's the standard method
01:13.00Kaeltenah,
01:13.11Kaeltenwell then I guess lets use RegisterTranslation
01:13.12gnorlishi'll screenshot it
01:14.50Kaeltenso no one has any ideas about the whole click thing not working?
01:15.19ckknight:RegisterClick?
01:15.53gnorlishthrae: http://destinysbane.com/album_pic.php?pic_id=298
01:16.04gnorlishlook at bottom right
01:16.14hyperChipmunkwhat click thing?
01:16.33gnorlishalso, it seems to change size randomly
01:16.44gnorlishnot matching my actual tooltip
01:16.47Kaeltendoes having a OnMouseDown handler prevent OnClick from working properly?
01:16.52ThraeHmmm
01:17.54ckknightKaelten, okay, gonna go with the function approach, it seems better, actually
01:18.24KaeltenI personally think so.
01:18.39hyperChipmunki think it might
01:18.44ckknightalso, it seems to actually save memory in the outlandish test I did
01:19.47KaeltenI thought it might
01:19.49CIA-703facboy * r4242 10Timex/Bar/TimexBar.lua: TimexTimex: R23.2 - added Pause and Resume to TimexBar in response to a request - thx Grimwald!
01:20.22KaeltenOk, the OnClick handler just isn't working
01:23.21ckknightand the biggest memory crunch is the string creation, which happens at compile time
01:23.28ckknightnot runtime
01:23.53Tekcubyarrr!
01:25.10ckknightyar..
01:25.57CIA-703ag * r4243 10ag_UnitFrames/ (ag_Defaults.lua ag_UnitClass.lua ag_UnitFrames.lua): ag_UnitFrames - Added a subclass for units with experience+events for XP bars
01:26.16CIA-703facboy * r4244 10Timex/Bar/TimexBar.lua: TimexTimex: R23.2 - added Pause and Resume to TimexBar in response to a request - thx Grimwald! changed so you can't resume a bar that hasn't been started yet.
01:29.33ckknightKaelten, btw, I got a system that deprecates library methods smoothly
01:29.44ckknightbasically, 3 stages
01:29.51ckknight1st stage, no warning or error
01:30.08ckknight2nd stage, which happens at a set time, will fire a warning when you use the old way
01:30.20ckknight3rd stage, which happens at a later time, will fire an error if you use the old way
01:30.28Kaeltenhrm, cool
01:30.37ckknightI'm using it in two places now
01:30.46ckknightAceAddon for self.super.OnInitialize(self)
01:30.55ckknightand for AceDB, with the old form of :SetProfile
01:31.22ckknightI'll be also doing it with AceLocale now
01:32.55ckknightbasically it just does a simple compare to tonumber(date("%Y%m%d"))
01:34.09Kaeltenthats cool, and a good idea
01:35.44ckknightand obviously when the warning appears, it lists a date when it will error
01:36.39Tekcubhey ckk, you added that timebomb stuff.... what about a "patchbomb" that will make it so that the library/whatever will not function in a new patch until updated?
01:36.50ckknighthrm
01:37.03ckknightit'd be easy to code
01:37.10ckknightbut I don't see a place to use it
01:37.27Tekcubyea, just thought it might be more desirable tahn a timebomb in our environment :)
01:37.51ckknightgood point
01:37.53ckknightbut:
01:37.59ckknightwe're in beta
01:38.02ckknightI'm changing shit
01:38.07ckknightI don't want to change the major version
01:38.14TekcubI know, it's not a feature request cause I'd never use it :)
01:38.32Tekcubit's just thinking aloud
01:39.03Tekcuboh, and if you don't add it I'll write a library to do it... but maybe add delayed events to AceEvent?
01:39.18ckknightif string.sub(GetBuildInfo(), 1, 5) ~= "1.10." then error("zomg") end
01:39.25Tekcubso like, self:TriggerDelayedEvent("event name", time, arg2 arg2, arg3
01:39.32ckknighthehe
01:39.43ckknightI think it's a good idea
01:39.45ckknightfrankly
01:39.50ckknightI'll add it
01:40.01TekcubI was looking at delayed events in BW and realized the design is really generic laready
01:40.14Tekcubif you didn't do it, I was gonna write CallWaitingLib
01:40.42ckknightnah, it'll be a good addition
01:40.49ckknighthrm...
01:40.52ckknightthis'd take tables.
01:40.52Tekcuband of course, on addon disable the pending events are all cancelled
01:40.57Kaeltenya Delayed Events would be a good idea
01:41.03ckknighttime to add compost support to AceEvent
01:41.08Tekcub:) yup
01:41.37*** join/#wowace Warol (n=Warol@adsl-71-155-236-204.dsl.emhril.sbcglobal.net)
01:42.13ThraeTekcub: You did PRT -- must you iterate over 40 raid members to peek at each of their targets?
01:42.28Tekcubyes :)
01:44.23Tekcubwhy?
01:44.36ThraeBecause that's yucky.
01:44.38gnorlishthrae my ttip options aren't holding
01:44.48Tekcubyou got a better tactic?
01:44.59ThraeAsk slouken to add a UNIT_TARGET_CHANGED event ;)
01:45.20TekcubI so doubt that's gonna happen, but we can ask
01:46.03ckknightif I add this to AceEvent, doesn't this like replace Timex?
01:46.09ckknight:-P\
01:46.24Thraeckknight: If you're replacing Timex, aren't you replacing Metrognome too?
01:46.29Tekcubyea that was one big thing timex did, fire events
01:46.31ckknightnah
01:46.37ckknightMetrognome handles repeated dealies
01:46.47Tekcubno metro did the other half, repeating schedules :)
01:46.50ThraeAhh
01:47.01ckknightAceEvent will register/fire events
01:47.21Tekcubbut this + metro + CandyBars == Timex embedded version?
01:47.33Tekcub*grin*
01:47.34ckknightI assume so
01:48.05Tekcubno offence to FacBoy, but Timex needs to be embeddy, and it's needed a serious API overhaul too
01:48.33Tekcubbut *shrug* I like where we're headed here
01:48.45hyperChipmunkwell, write us a Timey
01:49.15ckknightTekcub, we should just not tell him and keep it a running gag
01:49.19TekcubUNIT_TARGET is prolly gonna be pointless anyway........
01:49.26Tekcub<PROTECTED>
01:49.26Tekcubarg1 holds the same value as GetTime() yields. Immediate calls to API functions that query target information such as name, level, faction, et cetera may return nil until the server catches up with the new player target.
01:49.46Tekcubif there's a lag then what's the fucking point?  fire the event AFTER the server's caught up
01:50.14Tekcubckk, okey, swerves him right for not being in the channel
01:50.16ThraeI just learned a few days ago that definitively the length of your global variable names makes a trivial amount of difference (some people noticed something with near the limit vs one-character hashs doing a loop 100,000 times)
01:50.50ckknightThrae, yea, it's pretty minimal
01:50.51ThraeToo bad Rowne isn't around anymore ;)
01:50.56ckknightwhy's that?
01:51.00ckknightoh, yea, he made Timex
01:51.19ThraeBecause he was under the belief that using short variable names saved something.
01:51.21Tekcuband he's a furry too :)
01:51.29Cheadsoh I give up for today.. should maybe start this a bit earlier =)
01:51.48Tekcubyea he can take his shrot names and stick em.... and then tell me that long isn't better?
01:51.59Tekcubif I was getting stuck I'd want a big one
01:52.05ThraeTekcub: I bet you like 'em long
01:52.10ThraeLong and furry.
01:52.12Tekcub:P
01:52.16Tekcuband afat
01:52.17Tekcub*fat
01:53.04ckknightand juicy.
01:53.10Tekcubokey, time to toy with AceConsoley DewDrop for BigWigs
01:53.15Kaeltenckknight: on Register the first argument should be a string?
01:53.26ckknightregister what?
01:53.31Kaeltenin dewdrop
01:53.37ckknightno, table
01:53.38ckknightits parent
01:53.40ckknighte.g. Minimap
01:53.52Kaeltenok so in my case OneBagFrame
01:53.56ckknightright
01:54.19Kaeltenon Open what are the two arguments?
01:54.34ckknight1 argument, its parent
01:54.39ckknighte.g. OneBagFrame
01:54.58ckknightor 2 arguments, placement, fake parent
01:55.03ckknighte.g. Minimap, OneBagFrame
01:55.07Kaeltenhrm
01:55.07Kaeltenkk
01:55.11ckknightit'll make OneBagFrame's menu show up on the minimap
01:55.24ckknightKaelten, what are your thoughts on :TriggerDelayedEvent?
01:56.15hyperChipmunkThrae: what do I need to do to get my black tooltips back
01:57.04ckknightstep 1: find gerbil
01:57.06ThraehyperChipmunk: Do /ttip report, is it really set to 3?
01:57.07ckknightstep 2: magnetize
01:57.15ckknightstep 3: find tube
01:57.29ckknightnote: tube should fit magnetized gerbil
01:57.40Tekcubhey ckk, where did the DewDrop API docs dissappear to?
01:57.52ckknighthttp://wiki.wowace.com/Dewdrop-2.0
01:57.53ckknighterr
01:57.59ckknighthttp://wiki.wowace.com/index.php/Dewdrop-2.0
01:58.09Tekcublern2category!
01:58.14hyperChipmunkah, it's set to one
01:58.14hyperChipmunkhm
01:58.15ckknightyour mom.
01:58.26ckknightalso, I don't know how and such
01:58.41hyperChipmunkwtf
01:58.49hyperChipmunkI totally set it to 3
01:59.10Tekcub[[Category:API Documentation ]]
01:59.14Tekcubthat's all ya needs :)
01:59.23Tekcubanywhere in the page, top is easiest
02:00.00CIA-703thrae * r4245 10TinyTip/TinyTip.lua: TinyTip: Bug fixes, not related to hyperChipmunk's problem.
02:00.35gnorlishwhat did you do thrae
02:00.59ckknightfeel like setting it?
02:01.00ThraeI fixed some bugs, just like it said!
02:01.24Tekcubyea ckk, also you using your user page? you might wanna make an index of your mods there
02:01.32Tekcubsee mine: http://wiki.wowace.com/index.php/User:Tekkub
02:01.32ckknightbut it takes time.
02:01.41Tekcubnot if you use caterogies
02:01.42Tekcub:)
02:01.58Tekcubhttp://wiki.wowace.com/index.php?title=Category:Tekkub%27s_Addons&redirect=no
02:02.01ckknightif you set it up preliminarily for me, I'd do it
02:02.20Tekcubjust add [[Category:ckknight's Addons]] to the pages
02:02.32ckknightokay
02:03.03CIA-703facboy * r4246 10AceTimer/: AceTimer - created folder
02:03.26Tekcubfacboynotinchannel: bout FUCKING time
02:03.50CIA-703thrae * r4247 10TinyTip/TinyTip.lua: TinyTip: /ttip default will now recreate your database from stratch.
02:05.13CIA-703facboy * r4248 10AceTimer/ (26 files in 5 dirs): AceTimer - spectego's most recent version. I am finally going to start working on this.
02:07.09Kebinusanheh
02:07.20Tekcubthank you special wiki pages.... ckk I'm categorizing your pages for you
02:07.40ag`_nn
02:13.02*** join/#wowace XLVII (n=XLVII@CPE-58-162-91-73.qld.bigpond.net.au)
02:13.10CIA-703kaelten * r4249 10OneBag/ (6 files in 2 dirs): OneBag - Added a Config Menu button that will open a dropdown menu to control the options on the mod.
02:13.21hyperChipmunkThrae: what's the purple text for someone's name mean?
02:13.34CIA-703kaelten * r4250 10OneBank/ (OneBank.lua OneBank.xml): OneBank - Added a Config Menu button that will open a dropdown menu to control the options on the mod.
02:13.34hyperChipmunkKaelten: nice, but will it stay put? =x
02:13.37ckknightthanks, Tekcub
02:13.41ckknightI'm working on AceEvent
02:13.43KaeltenhyperChipmunk: shrugs
02:13.45Tekcubkk
02:13.49hyperChipmunk*doom*
02:13.58ThraehyperChipmunk: They're in your friends list or they're your guildmate
02:14.05hyperChipmunkah
02:14.14ThraeOnly happens when BGColor == 3
02:14.22hyperChipmunkyep
02:14.28hyperChipmunkjust couldn't find the connection
02:14.30hyperChipmunkI like it
02:14.56ThraeI aim to please. Although I'm not sure if I can get cladhaire's suggestion.
02:15.03hyperChipmunkwhat was that
02:15.18ThraeTo anchor tooltips _to_ a unit frame.
02:15.26ckknightokay, I think I got the delays, just gotta test now
02:15.26hyperChipmunkoh, and what do I have to do to get the tooltip to stay on the cursor for frames again
02:15.49ThraehyperChipmunk: For unit frames? /ttip uanchor CURSOR
02:16.08hyperChipmunknice
02:16.12*** part/#wowace Warol (n=Warol@adsl-71-155-236-204.dsl.emhril.sbcglobal.net)
02:16.18hyperChipmunknow what about the spell buttons, etc
02:16.21ThraeThe default for unit frames is BOTTOMRIGHT because most people wouldn't want their unit frames obscured
02:16.31ThraeTinyTip only plays with unit tooltips.
02:16.40hyperChipmunkit worked before!
02:16.56hyperChipmunkheh
02:17.01ThraeYeah, but it also broke some mods
02:17.03hyperChipmunkwhen I mouse over a chat tab, it gets ugly
02:17.11ThraeHuh?
02:17.35ThraeTinyTip doesn't do anything for Chat Tabs or anything inside the Chat Frame
02:17.54hyperChipmunki just got a tooltip about 1000 pixels wide of the last person whose unit frame was moused over
02:18.00hyperChipmunkall on one line
02:18.04hyperChipmunkscreenshot after this mob
02:18.55ThraeI know how to fix that.
02:19.09ThraeNext commericial of "Psych".
02:19.36hyperChipmunkhehe
02:23.37Kaeltenckknight: Do range types in aceconsole take a step value?
02:23.47ckknightKaelten, ah, no
02:23.53Tekcubokey... how do I get dew to do a AceConsole based menu ckk?  I don't see it in the docs...
02:23.59ckknightI think it'd probably be good to add it
02:24.03Tekcuband mind you this is for the fubar plugin
02:24.09CodayusWhat *IS* the range for the combat log?
02:24.10ckknightoh, can't
02:24.13ckknightwait for FuBar-2.0
02:24.16hyperChipmunkdon't think it's there yet
02:24.17Tekcub*cry*
02:24.20Tekcubokey
02:24.31Kaeltenckknight: I think they may need to.  and dewdrop needs to understand it
02:24.40ckknightright
02:24.48Kaeltenits currently setting my cols in OneBag to 16.10
02:25.18CIA-703ckknight * r4251 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - added :TriggerDelayedEvent("event", delay, ...)
02:25.29hyperChipmunk!
02:25.37ckknight^--- Chronos killer
02:25.41hyperChipmunk! ! !
02:25.42Kaeltenawesome
02:25.46ckknighttested and everything
02:25.59ckknighttakes args and everything
02:26.02ckknightnote: it helps to have compost
02:26.20Kaeltenckknight: oh I think Delayed Events are a good idea
02:26.32hyperChipmunkI can trigger a function, say, 3 seconds after I get an event?
02:26.48ckknightself:TriggerDelayedEvent("MyAddon_MyEvent", 3)
02:26.50ckknightyes.
02:26.51KaeltenTekcub: you can look at OneBag to see how to do the Dewdrop2 things with Ace Options table
02:27.02Tekcubokey
02:27.11hyperChipmunkor I can trigger a custom event on a delay that triggers my function
02:27.15ckknightnote: it properly takes args and everything
02:27.28ckknighthyperChipmunk, latter
02:27.38ckknightbasically:
02:27.50hyperChipmunkno that works fine =)
02:28.04hyperChipmunkI just wanted to clarify that that's a valid usage
02:28.05ckknightfunction self:UNIT_BUFF(unit) self:TriggerDelayedEvent("MyAddon_MyUnitBuff", 3, unit) end
02:28.08Tekcubckk, make sure you discourage people from using that to make looping events
02:28.14Tekcuband use metro instead
02:28.16ckknightTekcub, k
02:28.19hyperChipmunkTekcub: haha
02:28.32Tekcubthey started doing tha twith BW's delayed events...
02:28.42TekcubI'm like fuckers use metro, it's simple
02:28.55ckknighthrm...
02:29.01KaeltenTekcub: OneBank uses metro
02:29.03ckknightnah, I don't want to put checks for that
02:29.07hyperChipmunkfunction self:MyUnitBuff(unit) self:TriggerDelayedEvent("MyUnitBuff", 3, unit) end
02:29.16ckknighthyperChipmunk, bad.
02:29.21hyperChipmunk=D
02:29.30hyperChipmunkabuuuuuuuuuuuuuse
02:29.36ckknightbtw, the form for user events is "MyAddon_EventName"
02:29.44Tekcubckk... on addon/module disable any pending events get cancelled, right? :)
02:29.46hyperChipmunkyea, but I didn't want to type that all out
02:29.51ckknightright, tek
02:29.57Tekcubsweets
02:29.59Thraeckknight: Why not self:EventName ?
02:30.13Tekcubthe event fires for everyone thrae
02:30.16ckknightThrae, because of namespacing issues
02:30.21ThraeAhh
02:30.25TekcubI use events to send messages between modules
02:30.44ckknightwhich is the cleanest way.
02:30.52hyperChipmunkya
02:31.17Tekcubexactly, you don't start throwing nil errors
02:31.26ckknightnice thing about embedded libraries: as long as a single addon includes compost, it'll use it :-)
02:31.32Tekcubif it's not there, it just doesn't trigger
02:31.40hyperChipmunkfunction does not exist omg
02:31.47ckknightblank triggers are cheap
02:31.54Tekcubexactly
02:32.14Tekcuband no "attempt to index whatthefuckchuck, a nil
02:32.15hyperChipmunk<PROTECTED>
02:32.24ckknightlogically it does:  check for onceRegistry, if found do stuff. check for registry, if found, do stuff
02:32.26ckknightend
02:32.26hyperChipmunkif OtherOtherMod then do OtherOtherMod stuff
02:32.37TekcubhC events are simpler in the end
02:32.40ckknightso blank triggers do 2 if statements
02:32.55Tekcubtake BigWigs, RaidWarn just watches for the message events... BW core has no clue it's even there
02:33.02Tekcubit doesn't have to know it exists
02:33.14ckknightand it doesn't need to
02:33.19Tekcubexactly
02:33.44Tekcuband each boss module is simply firing off message and timer events, then the message and bars modules catch those and do their thing
02:33.59Tekcubit's SOOOO easy to maintain too
02:34.20Tekcubonce I figure out a simple way to disable modules *cough*
02:34.20Kaeltenoh, ckknight, I want a GetNamespace() function in AceDb
02:34.26CIA-703ckknight * r4252 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - whoops, typo
02:34.32ckknightKaelten, what'll it do?
02:34.51hyperChipmunkheal your raid, of course
02:35.10Tekcubckk... what's the possibility of a ToggleModuleStandby, that works like ToggleStandby but only applies to the module, instead of the whole addon
02:35.12Kaeltenreturns a special subtable of the db that acts like the standard db.  including being able to set defaults values for that namespace
02:35.19Tekcuband, to complement, IsModuleEnabled
02:35.39ckknightKaelten, err. hrm.
02:35.44hyperChipmunkstandby shouldn't be true if the addon is enabled
02:35.53hyperChipmunkwhich is what it is now
02:35.56ckknightshh.
02:36.02KaeltenhyperChipmunk: talking about in dewdrop?
02:36.07hyperChipmunkin anything
02:36.11KaeltenI was going to mention that to ckknight as well :)
02:36.12hyperChipmunkStandby [Enabled]
02:36.17hyperChipmunkmeans the mod is enabled
02:36.33ckknightyea, :-P
02:36.35Tekcubheh...
02:36.35hyperChipmunkand yea, the onebag was what made me think of it
02:36.37Kaeltenthats true
02:36.43TekcubAddon Standby [Running]
02:36.47hyperChipmunkit's something that's been driving me nuts since i first saw it
02:36.52TekcubAddon Standby [Suspended]
02:36.58ckknightTekcub, going with that.
02:37.03hyperChipmunkAddon Active [TRUE|FALSE]
02:37.11Kaeltenthats a quick a fix, just a quick map in the defination
02:37.14hyperChipmunkor Active|Inactive
02:37.32Tekcubor WaxOn, WaxOff
02:37.44hyperChipmunkthat way, it looks nice on the dewdrop
02:37.47hyperChipmunkX Active
02:37.52TekcubYARLY, NORLY
02:38.03KaeltenTekcub what do you think of the GetNamespace idea?
02:38.10hyperChipmunkYin|Yang
02:38.13Tekcubuh...
02:38.20ckknightwhat's the antonym of suspend?
02:38.21Tekcub*scrolls*
02:38.27KaeltenActive
02:38.38Kaeltenor in this case Running I'd think
02:38.38hyperChipmunkresume
02:38.44ckknightResume
02:38.50ckknightI was looking for a verb
02:38.52hyperChipmunksuspend is a verb
02:38.54hyperChipmunkright
02:39.01KaeltenRunning and Suspended
02:39.03Tekcubwhat exactly would this namespace thing be used for?
02:39.10TekcubI'm not seeing the big picture
02:39.27hyperChipmunksvn co TheBigPicture
02:39.52KaeltenTekcub:  I'm thinking it would be handy especially in the case of modules
02:40.13Tekcubah like, define what modules are active by default?
02:40.33Kaeltenmodule.db = self:GetNamespace(module.name)
02:41.04Tekcubah
02:41.06Tekcubhrm...
02:41.06Kaeltenthen in the modules init statement you could do self:SetNamespaceDefaults('profile', defaults)
02:41.09hyperChipmunkthat would be quite handy
02:41.10ckknightKaelten, yea, I'll do it. how will you set defaults?
02:41.20ckknightah, okay
02:41.23TekcubI see what you're saying, yea that would be cool
02:41.31hyperChipmunknice for compatibility
02:41.37ckknightwait, setnamespacedefaults?
02:41.46ckknighton self?
02:41.47ckknightum
02:41.52Kaeltenfrom inside the module
02:41.52ckknightwhere'd the method come from?
02:41.57Kaeltenhrm
02:42.05Kaeltenwell another option
02:42.18Kaeltenyou can amend SetDefaults to take a namespace argument
02:42.31Kaeltenoptionally preferably
02:42.56Kaeltenself:RegisterDefaults(module.name, 'profile', defaults)
02:42.59ckknightwell, I already sorta do
02:43.01ckknighthehe
02:43.05ckknightokay
02:43.09ckknightI can change the old way
02:43.14ckknightyes...
02:43.26ckknightcause that'd be obselete by this
02:43.51Kaeltenif the namespace is omitted then I guess you'd use the global namespace
02:44.00ckknightright
02:44.25Kaeltenalso namespaces will need to respond to profile changes
02:44.36Tekcubso would modules inherrit a db and their own namespace in it automatically from the core if the core has a DB?
02:44.53Kaeltentekcub thats kinda my line of thinking ya
02:45.01CIA-703thrae * r4253 10TinyTip/TinyTip.lua: TinyTip: TinyTip tooltip should now not suddenly grow the width of the screen in certain situations.
02:45.05Kaeltensince the namespaces would be stored a subs in the main db
02:45.19Tekcubtha would kick ass, basically it'd be my whole self,mydb thing I was toying with in BW
02:45.30Kaeltenyep
02:45.35CIA-703ckknight * r4254 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - standby stuff changed to make more sense.
02:45.40Kaeltenand I think if we support it natively it would be default better.
02:45.45Kaeltenno offense
02:45.52ckknightright
02:45.55Kaeltenopen more options in general too
02:46.24ckknightfirst: I finish AceLocale
02:46.36hyperChipmunkthat would be rather spifftastic
02:46.38KaeltenAce2 just keeps growing and growing
02:46.41Kaeltenlol
02:46.57hyperChipmunkas long as we take something out for each thing we add in
02:46.59Tekcubyea, I started using it :)
02:47.20TekcubI remember ckk saying something about "and then tek can break everything in the beta"
02:47.27Kaeltenlol
02:47.31ckknightyep
02:47.32ckknightsure did
02:47.41Kaeltenok now the namespaces will help us automate standby for modules as well
02:47.47TekcubI think I'm the heaviest user of the module design tho
02:47.49ckknightKaelten, yea, your plans for release may be pushed back a bit :-P
02:47.55Kaeltenhehe, thats ok
02:47.57ckknightmy goal is to have 1.12 be the release date
02:47.59KaeltenRC2 will rock though
02:48.03Tekcubso of course I'm gonna test that stuff more for ya's
02:48.04ckknightwhen the patch comes out
02:48.12ckknightlikely, we'll release before that
02:48.18ckknightbut I don't want to release after that
02:48.30Kaeltenalready Ace2 is solid and has a lot of features
02:48.33hyperChipmunkcreate a buzz with the patch
02:48.33ckknightalso, I kinda wanna get AceComm before release
02:48.40KaeltenAceComm?
02:48.44ckknightSky replacement
02:48.50Kaeltenah
02:48.56KaeltenI suppose that'd be useful
02:49.00ckknightring ring ring ring ring ring ring bananaphone!
02:49.15hyperChipmunkwhat ideas do we have that will make it worth upgrading, besides 'better code'
02:49.42hyperChipmunkI've always wanted to write a comm module
02:50.00KaeltenI wonder if we'll be able to pull in any more of the established devs with Ace2
02:50.06ckknightI really hope so
02:50.17Kaeltenme too
02:50.30KaeltenI think most of the complaints about Ace1.x are going to be obsolete now
02:50.31ckknightbecause, I mean, that's just one step closer to domination
02:50.39Kaeltenheh
02:50.59ckknightwe shall conquer our enemies soon enough
02:51.22ckknightand distribute their wealth in the most ironic way possible
02:51.24ckknightmwahaha
02:51.28Kaeltenlol
02:51.43ckknightTekcub, you can have the pick of any of the enemies' wives.
02:51.55Kaeltenok so AceLocale is getting an overhaul, then Namespaces, and then we figure out a way to toggle modules independently of the core addon
02:51.55Tekcubmeh
02:51.59Tekcubany bears?
02:52.05Kaeltenjust you Tekcub
02:52.07ckknightlol
02:52.20ckknightKaelten, :ToggleModuleStandby in AceModuleCore maybe
02:52.21Tekcubmeh
02:52.33Kaeltenthats an idea
02:52.49ckknightwhich would:
02:52.50Kaeltenit'd need to be defaultly included in the modulePrototype
02:53.01ckknightcheck if :ToggleStandby exists, if so, call it
02:53.07ckknightotherwise, handle the standby manually
02:53.19ckknightI'm thinking
02:53.45ckknightoh well
02:53.45Kaeltenalso where should the command go?
02:53.49ckknightoh
02:53.50ckknighthrm
02:53.52Kaeltenshould it be /coreaddon modulename standby
02:53.56Kaeltenor /modulename standby
02:54.05Kaeltenor /coreaddon standby modulename?
02:54.08ckknightwell, it depends on the commands registration
02:54.33hyperChipmunktinytip still gives me the huge tooltips when mousing over a normal frame
02:55.55hyperChipmunkand I get blank tooltips pop up at random times
02:56.57hyperChipmunkyou have X - Active for the dewdrop, standby for the actual command, and Running|Suspended for the state
02:57.18hyperChipmunkthat needs to be made consistent
02:59.03*** join/#wowace Sokurai (n=hssf7@67.170.207.76)
02:59.10hyperChipmunkactive/suspended
02:59.14hyperChipmunkwith standby as the command
02:59.15Jagobahclaidhaire you still here
02:59.36hyperChipmunkthat way suspend/resume makes sense, and Active can be used in the dewdrop
03:04.54Tekcuband the hubby is quitting their job
03:04.56Tekcub*his
03:05.30Tekcuball beacause him boss emailed him a bitchy email because an air freshner dissappeared
03:05.48Tekcuband threated to take it up with a big boss...
03:06.08Tekcuband he's still a temp after working there a year, avg 70hr per week
03:06.29Jagobahhey kaelten
03:06.33Kaeltenhi
03:06.40Jagobahis kaelcycle.com supposed to be a site for your KC mods
03:07.09Kaeltenactually it represents my toying with django
03:08.06hyperChipmunklooks like it represents an unreachable server
03:08.06Jagobahoooo
03:08.17Tekcub(burn)
03:08.33hyperChipmunk>8P
03:10.37hyperChipmunklocal STANDBY = "Active"  heh
03:12.06hyperChipmunkckknight: made the changes I mentioned above; want me to commit, or do you have something else in mind?
03:12.19ckknightcommit away.
03:12.26ckknightI'll clean up the globals later
03:12.59TekcubKaelten... did you feel that?
03:13.09Kaeltenum, feel what?
03:13.24Tekcubokey, I fucking hate the PM blockages
03:13.26hyperChipmunkwe might consider using status instead of standby
03:14.51CIA-703hyperactiveChipmunk * r4255 10Ace2/AceConsole-2.0/AceConsole-2.0.lua:
03:14.51CIA-7AceConsole:
03:14.51CIA-7- Made standby more consistent; Active|Suspended used in all instances
03:17.29*** join/#wowace Kemayo (n=Kemayo@pool-71-103-166-178.lsanca.dsl-w.verizon.net)
03:19.58ckknightokay
03:20.18ckknightdo we want to change :IsEnabled() to :IsActive() and also :ToggleStandby() to :ToggleActive()?
03:20.26ckknightI think it could be beneficial
03:20.48ckknightusing the same timebomb mechanism I've been using, of course
03:21.25Kaeltensounds good
03:21.36Kaeltenalso change it so that it can take an optional override
03:21.54Kaeltenso that you can pass true/false in to force it to a certain state
03:23.18hyperChipmunkyea, I was toying around with it
03:23.21*** join/#wowace Tem (n=tardmrr@ip70-177-40-169.br.br.cox.net)
03:23.21*** mode/#wowace [+o Tem] by ChanServ
03:24.00hyperChipmunksec, pull inc.
03:25.28Kaeltenhiya tem
03:27.09Temhey
03:29.22ckknightKaelten, works for me
03:29.32ckknight:ToggleStandby([state])
03:29.34ckknighterr
03:29.38ckknight:ToggleActive([state])
03:29.49ckknightso the official terminology will be active/suspended
03:29.50Kaeltencool
03:29.55Kaeltensounds good
03:30.05KaeltenTem: AceDB is going to be getting a new toy
03:30.17hyperChipmunkI think status fits better than standby, also
03:30.19ckknightworking on AceLocale's debugging
03:30.19TemI haven't gotten to play with it yet
03:30.21hyperChipmunkor state
03:30.32Kaeltenwell on the todo list is add namespaces in it
03:30.49hyperChipmunkso it says State: Active
03:30.54hyperChipmunkinstead of Active: Active
03:31.01ckknightbut that translates weird to Dewdrop :-P
03:31.14mjcI got my zandalar madcap's mantle and seal of the gurubashi berserker today
03:31.16TemI think State makes more sense too
03:31.22ckknightmaybe that relationship should be changed...
03:33.11ckknightcause it does need to somehow translate to GUI
03:34.19hyperChipmunkhm
03:34.46ckknightmaybe Active: [On/Off]?
03:34.49hyperChipmunkyea, we have a grammatical impossibility here
03:36.04Kaeltenwell what is it
03:36.09Kaeltenits a state right?
03:36.13hyperChipmunkdo we have any qualms with using true/false?
03:36.16ckknightwell, the active state
03:36.35Kaeltenso State: [Active/Suspended]?
03:36.45hyperChipmunkyea, but then dewdrop says X - State
03:36.46ckknightKaelten, but how to translate to GUI?
03:36.54Kaeltenhrm
03:37.10Kaeltenmake it a special case that shows the value instead of a checkbox?
03:37.11kergothi presume dewdrop cant handle the fact that active/suspended isnt a boolean selection, or rather, it is, but not the traditional true/false one
03:37.20ckknighthang on, lemme try something
03:37.28Kaeltenjust make it a button that shows Active or Suspended
03:37.46ckknightgot it
03:37.48ckknight!
03:37.57ckknightname = "Active"
03:38.20ckknightmessage = "State is now set to: [%2$s]"
03:38.20Kaeltenerr, ok
03:38.25ckknight;-)
03:38.43Kaeltenlol
03:38.52ckknightit works
03:39.16TekkubI'm gonna have to use that :)
03:39.27ckknightalternatively, we add another field: guiName
03:39.33KaeltenI'm cleaning up OneBags code to make it even more uniform, lol
03:39.42Kaeltenhrm, just go with the first approach
03:39.57KaeltenI don't think guiName is going to be that needed of a field? anyone think so?
03:39.58ckknightbut it's a bit odd for translations
03:40.05ckknightitd*
03:40.26ckknightto manually set the message when it's so close to standard
03:40.36Tekkubckk how do things translate into the menu?
03:40.43Tekkubname == menu text?
03:40.47ckknightTekkub, right.
03:40.49Tekkubdesc == tooltip?
03:40.58ckknightno, no tooltip
03:41.03ckknightthough that could be an idea
03:41.05Tekkubget returning true == checked?
03:41.16ckknightonly for booleans
03:41.20Tekkubokey
03:41.20ckknighterr, toggles
03:41.32Tekkubalso... do radio buttons ever crop up?
03:41.38ckknightradio buttons are handled through text/validate = table
03:41.41Tekkublike if you use a pass group or something?
03:41.47hyperChipmunkmaybe we need a sort of   <  Active  >
03:41.49Tekkubookey
03:41.57ckknighthyperChipmunk, ?
03:41.58hyperChipmunkthat clicks to  < Suspended >
03:42.02hyperChipmunkwhen you click an arrow
03:42.03ckknighthrm
03:42.07ckknight...
03:42.10ckknightpossibility
03:42.14ckknightthat actually makes sense
03:42.16hyperChipmunkso you can cycle through more than just two values
03:42.20ckknightoh
03:42.20hyperChipmunkif you want, as well
03:42.21ckknightwell
03:42.24Tekkuboh yea, also, I think you should include the X I have in CorkFu in DewDrop as a viable icon
03:42.27ckknightthat'd be a cycle
03:42.31hyperChipmunkthat allows a radio box in one line
03:42.34ckknightshould we have a cycle type?
03:42.41Tekkubso instead of a "yes check" you could use the reverse, a "no X"
03:43.27TekkubhC: that makes sense to me more as a submenu of raido options
03:43.37Tekkubthen you can see your options and pick one
03:43.56ckknightbut cycling could be viable as well..
03:44.14ckknightI dunno
03:44.42kergotha submenu wouldnt make much sense for just 2 options.. a cycle type would be more versatile
03:44.47Tekkubcyclig makes sence in a GUI panel, but radios make more sense in a menu
03:45.08Tekkubtwo options is a toggle though
03:45.10kergothdewdrop doesnt act like a menu anyway, in a number of ways
03:45.55Tekkubckk, how about name taking a %s in it... then the text could be dynamic
03:46.03ckknighthrm
03:46.11Tekkubif it's not there it's static
03:46.25ckknightwait, how does that translate to command line, then?
03:46.44Tekkubwhy does name even get passed to the command line?
03:46.45kergothdamnit, i'm getting random errors from msbt :(
03:46.56ckknightTekkub, *shrug*
03:46.58hyperChipmunktake tinytip
03:47.02Tekkubif I want that text inside message I'd define it in message in the first place
03:47.10hyperChipmunkhe does, /ttip backdrop 1|2|3
03:47.16ckknightnah, messages should be standardized...
03:47.31Tekkubit's not a dynamic thing from what I've seen... the first %s is always name, right?
03:47.32hyperChipmunkthat's silly; for a non-infinite number of options, a cycle works fine
03:48.29ckknightTekkub, right.
03:48.48ckknightbtw, "%2$s is now the value of %1$s"
03:49.49Tekkubokey so it don't pass name anymore?
03:50.02ckknightyes it will
03:50.10ckknightwhy wouldn't it?
03:50.17Tekkubokey I'm just confused
03:50.32ckknight"%s is now set to [%s]" is the default message
03:50.34TekkubI have no idea how this shit looks in the menu still, just the command line :)
03:50.38ckknightand name, get() is passed in
03:51.14Tekkuboh okey, that makes more sense
03:51.34Tekkubit's so you have a generic echo message
03:51.52Tekkubbut I can do "Messages are now sent to %2$s" if I want something different
03:52.11ckknightwhy don't you set name to "Messages"?
03:52.25Tekkubtype = "toggle",
03:52.25Tekkubname = "Use RaidWarning",
03:52.25Tekkubdesc = L"Toggle sending messages to the RaidWarnings frame.",
03:52.25Tekkubget = function() return BigWigsMessages.mydb.useraidwarn end,
03:52.25Tekkubset = function(v) BigWigsMessages.mydb.useraidwarn = v end,
03:52.26Tekkubmessage = L"Messages are now sent to %2$s",
03:52.29Tekkubcurrent = L"Messages are currently sent to %2$s",
03:52.30Tekkubmap = {[true] = L"RaidWarning frame", [false] = L"BigWigs frame"},
03:52.42ckknightokay
03:52.48Tekkubmake sense :)
03:52.49ckknightyea, that works
03:53.13TekkubI can totally see where you'll use it tho
03:53.21ckknightalright
03:53.25ckknightyea, your way is a bit off
03:53.34Tekkub"Message colors is now set to [White]"
03:53.35ckknightcause it's a toggle in a non-true/false system
03:53.57Tekkubwell it is true false.. .but yea sure
03:54.01Kaeltenthat makes me sad OneBag's warmup # got up to 740s
03:54.03ckknightwell, sorta
03:54.09Tekkubif true send to RW, else send to BW frame
03:54.21Tekkubthat's how most my options work out really
03:55.02ckknightmaybe that option would be better as a cycle, though...
03:55.16Tekkubyea across the board addon loadup times are going up... but I think the embed framework is an acceptable tradeoff
03:55.45Thraeckknight: I don't know if this relates to your discussion, but I consider nil as "Off" and test for type(v) == "boolean"
03:55.48Tekkubusers seriously concerned with it can maintain the standalone version of the embeds and remove the embeds from the mods
03:56.10ckknightThrae, false is "Off"
03:56.19Tekkubyea I usually conside nil and false as an off as well
03:56.27ThraeYou store "false"?
03:56.31ckknightyes.
03:56.43ckknightin Ace2 it's better that way
03:56.48Tekkubbut that stems from my "never save defaults to the savedvar" principal... which AceDB does for me
03:57.02Tekkubif false isn't the default, yes
03:57.06Tekkubit gets saved out
03:57.18ThraeWhy clutter your SV with falses?
03:57.19kergothhaving nil and false be seperate is quite nice, since you can distinguish between an unknown/unset value and one explicitly set
03:57.26ckknightThrae, who said I did?
03:57.32ckknightThrae, AceDB-2.0 handles it for me
03:57.45ckknightkergoth, have fun
03:58.02Tekkubit's not clutter at all... if it was in my old system of savedvars a true would be saved
03:58.09hyperChipmunkthe pirates did it
03:58.14Tekkubnil == use thi default
03:58.35hyperChipmunkat least that's what Pele told me
03:58.47Tekkubfalse means the default is a true and the user set false
03:58.52ThraeYes, that's what I do too -- I seperate my variables into "use defaults" and "explicitly set"
03:58.58Tekkublike look at BWMessages...
03:59.15Tekkubthe option used to be notSomething, nil was default
03:59.23Tekkubnot it's something, true is default
03:59.34ThraeYeah, I name those variables "NotFade", "NotFriends" as well
03:59.36Tekkubif the setting is set to true, nil is "saved" on exit
04:00.14ckknightThrae, AceDB-2.0 handles your defaults intelligently
04:00.21ckknightso you can have fade default to true
04:00.25ckknightor however you want
04:00.30Tekkubsaving a false is just like saving a true on a notSomething....
04:00.39ckknightright
04:00.49Tekkubthe issue comes whes you're defaults are falses and you save all those out *coughdiscordcough*
04:00.59ckknightfalse is false, true is true, nil is default, whatever it may be.
04:03.23hyperChipmunkthat's how it ought to be
04:04.01ckknightand that's how AceDB-2.0 is
04:04.10ckknightno creepy hacks like NotFade
04:04.22Tekkubyea that's exactly how my design was before, I just bent it so that nil == default == false
04:04.38CIA-703kaelten * r4256 10OneBag/ (OneBag.lua OneBag.xml templates.xml): OneBag - Updated templates with common code from OneBank and OneBag
04:04.41TekkubI love how AceDB works now
04:04.47ckknight:-)
04:05.06TekkubI honest was tired of managing my savedvars and twisting values so false was always default
04:05.14CIA-703kaelten * r4257 10OneBank/ (OneBank.lua OneBank.xml): OneBank - Updated templates with common code from OneBank and OneBag
04:05.26Tekkubbut I wasn't gonna touch the old AceDB
04:05.38TekkubI like Fu's system tho and used it quite a bit
04:06.00Tekkubwhich is basically what AceDB is now, plus goodies
04:06.25CIA-703ckknight * r4258 10Ace2/AceLocale-2.0/AceLocale-2.0.lua: AceLocale - uses new API
04:06.39Tekkubapi docs up yet? :)
04:06.39Kaeltenwoot now we get to break it!
04:06.43KaeltenTekkub:  go to work!
04:06.50ckknightnot yet
04:06.53ckknightI gotta eat dinner
04:06.55CIA-703ckknight 07TestSuite * r4259 10Ace2/ (13 files): Ace2/TestSuite - updated tests
04:07.00Tekkubcan't break yet, don't know how to
04:07.01Tekkub:)
04:07.10Kaeltenlook at his tests
04:07.11ckknightI need to do API docs for: AceLocale, AceEvent
04:07.21ckknightremind me in 30
04:07.39TekkubAceEvent added what, TriggerDelayedEvent(event, time, args)?
04:07.47Kaeltenthink so
04:07.54Tekkub*checks diff*
04:08.00Tekkubbtw THANK YOU CLAD
04:08.10TekkubI like webSVN's diff view the best
04:08.20Tekkubeven over tort's
04:08.37hyperChipmunkgvimdiff view ftw
04:09.07Tekkubwell I like tort's for resolving conflicts, but webSVN's is very small
04:09.14Kaeltengnight guys
04:09.23KaeltenI got to get some rests
04:09.26ThraeI've never had to "hack" to get nil == default == false working, I don't see a problem with it.
04:11.00Tekkuboh really ckk?
04:11.05Tekkublocal function external(self, major, instance) +  if major == "Compost-2.0" then +  Compost = instance +  end + end
04:11.13Tekkubis that that thing I asked for?
04:12.09Thraeif not "DisableFade" then --don't disable fade else --disable fading effect end <-- makes perfect syntactical sense form a linguistical view
04:12.26Thraes/form/from/.
04:13.42Industrialno it doesnt
04:13.48Industrialif not something is wrong
04:13.52Industrialshould be
04:13.54Industrialif no something
04:13.56Industrial:)
04:14.21Industrialif no disablefade then dont disable fade, else disable fading effect. end.
04:14.21Industrial:P
04:14.54hyperChipmunkhm
04:15.32hyperChipmunkI'm getting blank tooltips when I move the cursor over something without using the mouse (moving myself so that the cursor ends up on another person)
04:16.06ThraeTo me, "not something" is the same as saying "something is in a state of non-existance or trivial"
04:16.25hyperChipmunkit works for the first one, but subsequent ones are blank
04:16.56ThraehyperChipmunk: I saw that once too, I'm trying to figure out why.
04:18.28TekkubAceEvent API docs are updated :)
04:18.50Tem~moredots
04:18.52purlYou are going to DPS very, very slowly... and I mean f*cking slow!
04:19.07mjcerm
04:19.12Tekkub~c'thun
04:19.13purl*** Incoming Tentacle Rape Party - 5~ sec! ***
04:19.19mjcpeople aren't getting joined to my CTRA channel
04:19.43Tekkubyou the raid lead? they need to update
04:20.10Tekkuboh yea... muahahaha... please hold...
04:20.43Tekkub*ponder* how does purl take args?
04:20.47Tekkub~liter whaleslap
04:20.53Tekkub~literal whaleslap
04:20.54purl"whaleslap" is "your mom"
04:21.00hyperChipmunkrofl
04:21.01Tekkub~literal whaleparry
04:21.30Tekkub*growl*
04:21.32hyperChipmunkyou do purl, slap %1 is <action> slaps %1
04:21.42Tekkubokey, hyperChipmunk
04:21.48hyperChipmunkhar
04:22.13hyperChipmunkwho changed whaleslap =(
04:22.24hyperChipmunk~factinfo whaleslap
04:22.24purlwhaleslap -- created by tensai <n=tensai@kite.zmonkey.org> at Wed Nov  9 05:15:10 2005 (240 days); it has been requested 7 times, last by Mikma at Tue Jun 27 07:27:10 2006.
04:22.29Tem~whaleslap hyperChipmunk
04:22.30purlACTION beats hyperChipmunk upside and over the head with a freakishly huge killer whale named Hugh
04:22.43hyperChipmunk~literal
04:22.44purlPassed
04:22.48hyperChipmunk~literal literal
04:22.49purl"literal" is "<reply>(Passed|Failed)"
04:22.53Temwhaleslap and whaleslap %1 are different things
04:22.59hyperChipmunkoh right
04:23.11Tem" :EnableDebugging() [not exported]"
04:23.13Temhuh?
04:24.36TemTekkub? ckknight? what's the [not exported] ?
04:24.48Tekkubhuh?
04:24.56Tekkubno clue
04:25.01hyperChipmunkdomestic only
04:25.13Temthanks hyperChipmunk
04:27.23Tekkub~ready check
04:27.24purl<CTRaid> tekkub has performed a ready check.
04:27.32Tekkubmuahahahaha
04:28.12Temrofl Tekkub
04:28.14ThraeMaybe I'm going about this all wrong. Maybe the new innovations I've made can be used with reverse logic -- using GameTooltip instead of a custom frame.
04:28.35Tem~raready
04:28.49ThraeThat'll make things a heeeeeeell of a lot simplier...once I figure out the complexities.
04:28.50Tekkubone sec nem
04:29.13Tem~raready
04:29.25Tekkub~ctra broadcast spamspamspam
04:29.26purl<CTMod> This is an automatic message sent by CT_RaidAssist. Channel changed to: spamspamspam
04:29.36Tem~rabc
04:30.11Tekkub~raready
04:30.12purl<CTRaid> tekkub has performed a ready check.
04:30.16Tekkubthere ya go
04:30.22Tekkubnow I go to bed
04:30.45Tekkub~rabc teksleeps
04:30.46purl<CTMod> This is an automatic message sent by CT_RaidAssist. Channel changed to: teksleeps
04:32.28hyperChipmunkdoesn't kci have something like idcard built-in?
04:34.26Temya
04:34.27TemI wrote it
04:35.03hyperChipmunkhow do I turn it on =x
04:35.32Temit's on by default?
04:35.38hyperChipmunkIDCard's svn repo started throwing errors this morning
04:35.52TemI haven't *touched* idcard since january
04:36.01Temhave I even put it up on the new one?
04:36.05hyperChipmunkit halted my svn update *
04:36.13hyperChipmunktherefore it must die
04:36.16Temlol
04:36.24Temsvncleanup ftw
04:36.35hyperChipmunkI was eating breakfast!
04:36.53hyperChipmunkI was like, I'll go afk while this runs and get some cereal
04:36.57hyperChipmunkand i come back
04:37.10hyperChipmunkand it was like BZZZT i sux, you only got up to the I's
04:37.28Temlol
04:37.30hyperChipmunkand I had to wait like 2 more minutes
04:37.31TemI don't get past F
04:37.41hyperChipmunkwhile I did the other half
04:37.41Temone of my FuBar plugins has a cow
04:37.52hyperChipmunk2 minutes!
04:38.13TemhyperChipmunk, KCI only has IDCard functionality for the tooltips on it's Linkview frame
04:38.28Temyou'll have to deal with IDCard for the other
04:38.58Temhmm
04:39.07TemI'm gonna go get some 4thmeal
04:39.16Temand when I get back, I'm rewriting IDCard for Ace2
04:39.21hyperChipmunkah
04:39.26hyperChipmunkthat must have been it
04:39.28hyperChipmunk<#
04:41.03hyperChipmunkyea, I'm about to go get more cereal myself
04:46.46ckknightback
04:49.06ThraeDon't you hate it when you code and code and find out you had the right idea, you just needed to apply it in reverse.
04:49.47ckknighthow so?
04:51.42ThraeInstead of using OnUpdate hacks to make my custom frame work in conjunction with GameTooltip, I should use the OnUpdate hacks to make GameTooltip work the way I want it to.
04:53.48ckknighthehe
04:54.47ThraeOnUpdate hacks are evil, but they're necessary because there are some situations where the game engine does something with GameTooltip that I need to know about yet no event or handler is registered.
04:55.44Tekkubbah, stupid nottiredness
04:57.44CIA-703ckknight * r4260 10Ace2/AceEvent-2.0/AceEvent-2.0.lua: AceEvent - fixed compost handling
04:59.20ckknightthanks for documenting AceEvent, Tekkub
04:59.25Tekkubyarr
04:59.37TekkubI love the webSVN diff view
04:59.40Tekkubmakes shit easy
05:00.16ckknightlink?
05:00.48ckknighthrm?
05:00.56hyperChipmunkyou need a link to your own svn =)
05:01.05Tekkubhttp://svn.wowace.com/svnweb/index.cgi/root/revision/?rev=4260
05:01.42Tekkuboh and ckk... is this what I think it is...?
05:01.42Tekkublocal function external(self, major, instance) +  if major == "Compost-2.0" then +  Compost = instance +  end + end
05:01.50ckknightmayyyyyyyybe
05:01.57ckknightI added it a few days ago
05:02.01Tekkubsweets *fixes Metro 2.0
05:02.15ckknightit's documented in AceLibrary
05:02.29Tekkubrighto
05:02.32CIA-703ckknight * r4261 10Ace2/AceLocale-2.0/AceLocale-2.0.lua: AceLocale - added collectgarbage() hack on RegisterTranslations()
05:02.50ckknightalso, "AceLibrary_Register" is fired
05:03.00Tekkubah, kewl
05:03.04Tekkubhandy in addons
05:03.29ckknightyep
05:03.39ckknightthe event is for addons
05:03.45ckknightthe external function is for libraries
05:04.05Tekkubyup
05:04.13ckknightokay
05:04.20ckknightwhat else am I to do?
05:04.26ckknightthe DB namespacing thingy...
05:04.35ckknightwhat besides that?
05:04.46Tekkubper-module togglestandby?
05:04.56Tekkubalso, was discussing with kael...
05:05.02ckknightoh, change :IsEnabled() and :ToggleStandby() to :IsActive() and :ToggleEnabled([state])
05:05.06ckknightyea?
05:05.08Tekkubit'd be neat if ToggleStandby took an override...
05:05.16Tekkuband you just said it
05:05.27ckknighterr, :ToggleActive([state])
05:05.31TekkubToggleStandby(true) == activate is disabled
05:05.38Tekkub*if
05:05.54ckknightwell, it'll  be :ToggleActive(false) -- disabled
05:06.01ckknight:ToggleActive(true) -- enabled
05:06.04Tekkubhowever you do it :)
05:06.07ckknight:ToggleActive() -- disabled
05:06.11ckknight:ToggleActive() -- enabled
05:06.58Tekkubbut then I could do B = A:NewModule("B")  B:ToggleActive(false)
05:07.11Tekkuband it's effectivly the old self.disabled = true
05:07.55ckknightalright
05:08.15ckknightalthough it'd probably be A:ToggleModuleActive(B, false)
05:08.27Tekkubthat's fine by me
05:08.37Tekkubas long as per-module toggling is possible
05:08.44hyperChipmunkthat would be beauty
05:08.45ckknightI want modules to be able to handle themselves if they have AceDB-2.0
05:08.52ckknightwell, have their own  AceDB-2.0
05:08.54Tekkuband it makes sense, cause the toggle on core would kill everything
05:08.55ckknightlike how FuBar plugins do
05:09.12hyperChipmunkyea, but this one would actually work
05:09.29ckknightbasically, I want the toggle on core to disable everything, but not saved in their DB
05:09.41ckknightso that when the core re-enables, the proper ones reenable themselves
05:09.44Tekkubyou mean they're given a namespace in core's db taht deas full profile support, unless they have their own AceDB declared and that would override?
05:09.56ckknightyes.
05:09.59hyperChipmunkya.3
05:10.05Tekkubgah, I need to drink, my typing is shit
05:10.17ckknightand also their own db.char, db.profile, db.class, etc.
05:10.20ckknightwith the namespacing
05:10.35ckknight;-)
05:10.37Tekkubyea, full profiles :)
05:10.59ckknightthough actually module profiles will be linked to addon profiles
05:11.03ckknightcore*
05:11.14TekkubI like it, it'll be nice and consistant and mimic Fu's design as well
05:11.39Tekkubwell, they're linked if theyr'e derrived from it's AceDB instance, right?
05:11.41ckknightyea, honeslty, I've built Ace2 to be a framework for FuBar more than anything :-P
05:11.47ckknightright
05:11.48Tekkubif they have their own it's it's own profile settings?
05:11.59ckknightthough I might have an option to link em that way as well
05:12.00TekkubI know ya did :)
05:12.19Tekkubit's basically fubar expanded out beyond the bar
05:12.23ckknightright
05:12.31ckknightbut with other cool stuff, too
05:12.40Tekkuband at the same time, covers all the old Ace1 stuff and is adaptable with libraries
05:12.42ckknightlike AceEvent's madness
05:12.44ckknight;-)
05:12.55ckknightI really do like :TriggerDelayedEvent()
05:12.56Tekkubit's kinda a conglomeration of Ace, Fu, and embed framework
05:13.07ckknightpretty much
05:13.08TekkubI was honestly hoping you wouldn't
05:13.14ckknightwhy?
05:13.19TekkubI wanted to write something and name it CallWaiting
05:13.22ckknightlol
05:13.31ckknightno treats for you :-P
05:13.49Tekkubbut I'm happy you did cause it's universal and I didn't have to put forth effort
05:14.07ckknightit also uses the same frame as the OnEvent frame :-P
05:14.12Tekkubyea
05:14.58ckknightbasically, we need to replace all of Cosmos
05:15.01ckknightout of spite.
05:15.21Tekkub:)
05:15.35Tekkubyea, they got that Kaos GUI shit don't they?
05:15.49hyperChipmunkfor all the pain it's caused us in the past
05:16.08ckknightwe have Dewdrop and AceConsole and will have AceOptions
05:16.21ckknightand will all use the same data table
05:16.32hyperChipmunkwe need tab-completion support for sub-options
05:16.34Tekkubyup, and that data table kicks so much ass
05:16.37hyperChipmunkI was going to try to write that in
05:16.48Tekkuboh yea, ckk
05:16.53ckknightTekkub, hrm?
05:17.00ckknighthyperChipmunk, if you do, that'd be kickass
05:17.09Tekkubcould the command line generate a subcommand modules for per-module toggling?
05:17.24Tekkuband maybe give a means to hide a module from that if it should always be on
05:17.28hyperChipmunkthat's my project this weekend
05:17.43Tekkubso I could go /foomod modules messages
05:17.50Tekkuband it'd toggle that module on and off
05:18.47ckknighthrm
05:19.20ckknightbrb
05:22.30ckknightI dunno, I kinda don't want to inject into the options table
05:22.38ckknightI don't like that I do currently
05:24.59CIA-703tekkub * r4262 10Metrognome/Metrognome-2.0/Metrognome-2.0.lua: MetrognomeLib - Updated to use externals to register Compost-2.0 if it's not available when Metro is loaded
05:25.50Tekkubperhaps AceConsole should be designed to check modules for a command table and integrate them in somehow?
05:26.21Tekkubcause it's gonna be common practice if you have modules with options that they register them into the slash handler
05:26.27ckknightyou are right.
05:26.34ckknighthrm
05:26.35TekkubKCI does it, I do it... so many mods do it
05:28.10ckknight:GetAceOptions(target) seems good to me
05:28.25Tekkub*ponder* the command structure could even be derrived from the file structure if we wanted
05:28.39ckknighthow so/
05:28.39ckknight?
05:28.56Tekkublook at bigwigs, I have bosses divided by zone, and I'd want the options to be like /bw zg hakkaer blah
05:29.14Tekkubor /bw messages colors
05:29.29Tekkubmessages.lua is in root, hakkar.lua is in /ZG
05:29.52ckknighthrm
05:30.17Tekkubso if files are logicall arranged in the filesystem they'd be locigally arranged in the command
05:30.37ckknightwell, I think it'd make more sense and be more mainstream to use the module's name
05:30.38Tekkubjust a ponderance, based on me and Kael's modules file structures
05:31.04Tekkubmodule's name is fine, but I might want some under a suboption instead of in root
05:31.16Tekkubcause with BigWigs the boss modules need divided out
05:31.28Tekkubelse I'll have a big ass set of options
05:38.36ckknightyou know what I just thought of that could be awesome?
05:39.01ckknightfor AceComm, if you were able to pass back and forth AceOO objects cleanly
05:39.30ckknightI know how to, as well...
05:39.59ckknightbasically, require that the class is registered with AceLibrary
05:40.21ckknightthat way, you have a reference to its name and such
05:40.26TemI'd say don't bother ckknight
05:40.27ckknightthen you pass it across the stream in ASN.1-style format
05:40.41Temsimple text is good enough
05:40.55ckknightas long as the object has :Serialize() and :Deserialize() methods
05:40.59Temall that extra crap is bloat in my eyes
05:41.07ckknightTem, I'm just saying, it's doable and possible
05:41.18TemI spose
05:41.32Tekkubkek
05:41.38ckknightand I'm thinking serialization/deserialization with ASN.1 would be the cleanest
05:41.52Temdamnit.  I'm stuck in the fire temple
05:41.58TemI need a key and haven't a clue where to find one
05:50.34ckknightclad|afk, you were right about AceLocale. it's cleaner this way
05:51.14hyperChipmunk~that would be so frickin' gnarly
05:51.34TemDo we have a toc tag for Ace2 things yet?
05:51.38hyperChipmunkyes
05:51.43hyperChipmunkcheck bulkmail
05:51.54hyperChipmunkwe need SOMETHING to make AceComm worth switching to, though
05:52.09hyperChipmunks## Title: BulkMail |cff7fff7f -Ace2-|r
05:52.09Temhow about this: "it's not Sky"
05:52.16hyperChipmunkthat's not going to work
05:52.20Temworks for me
05:52.31hyperChipmunkyea, but not for anyone who already uses it
05:52.56hyperChipmunk'wut, you want me to rewrite it for a new comm system? but i already have it in sky'
05:53.10ckknightit's embeddable
05:53.29ckknightmaybe local Sky = AceComm:MakeFakeSky()
05:54.01ckknightactually, fuck that
05:54.05ckknightI'm not doing that
05:54.10ckknightit'd be icky
05:54.29hyperChipmunkthey can write it if they want  to
05:54.55ckknightwell, I'd want AceComm to be able to transmit any kind of data
05:55.06ckknightbooleans, tables, numbers, strings
05:55.18hyperChipmunki think you're limited to 255chars per though
05:55.19Temhmm
05:55.20ckknighteven if it's over 255 chars or whatever
05:55.40Temwould "touch file" be enough to mark it as changed for svn?
05:56.13hyperChipmunknope
05:56.20ckknighthyperChipmunk, if you do it with asn.1 style, you can just split it into packets
05:56.44hyperChipmunkyou run into throttling that way though
05:57.13ckknightthat's why you queue and send messages every x seconds
05:57.27Industrial:')
05:57.40hyperChipmunkI know the solutions
05:57.54hyperChipmunkjust pointing out the key difficulties
05:58.16IndustrialI cant keep this to myself, need to share
05:58.32ckknighthyperChipmunk, but it's definitely doable
05:58.38hyperChipmunkit's classic protocol-writing theory; it's all been debated before =)
05:59.04ckknightalso, no need to split party and raid I think, just have a single group channel :-P
05:59.27ckknightthat acts as party-based in a party and raid-based in a raid
05:59.36ckknightI don't know why the other protocols don't do that...
06:00.11hyperChipmunkdon't they?
06:00.23ckknightthey're separate for Sky
06:00.36ckknightafaik
06:00.39ckknightunless I'm mistaken
06:00.53Temthey are one in the same in new sky
06:01.00ckknightah, alright
06:01.08Temto be completely honest, I think the new sky will be pretty good
06:01.16TemI will still refuse to use it
06:01.21ckknightwhich is why we need to get AceComm up asap
06:01.23Tekkubkek
06:01.24ckknight:-P
06:01.29TekkubI say let him finish it
06:01.29Tekkub\
06:01.32Tembut I don't think it will be soul-consuming as the previous
06:01.34Tekkubthen Deuce it
06:01.38Tekkub*grin*
06:01.47ckknightwhat's his license?
06:02.01Tekkubyou can use my liscense
06:02.12ckknight?
06:02.18Tekkubyea I dunno
06:02.20Tekkubanyway
06:02.21Icerothwhy is it that if i write MyClass.prototype.myTable = {} it's same table across all instances but if i do MyClass.prototype.myTable = nil and then self.myTable = {} in constructor, it works like a member variable should?
06:02.42ckknightbecause tables are references
06:03.06ckknightand since instances inherit from the same prototype, it has the same reference to the same table
06:03.07Tekkubas are strings!
06:03.12Tekkubbut you prolly won't notice that
06:03.24ckknightand numbers act like it anyway
06:03.33ckknightwith i = i + 1 instead of i += 1
06:04.19ckknightIceroth, so, variables/functions/etc. are all the same reference in prototypes and its instances, no matter what
06:04.29ckknightthey aren't different objects for each instance
06:04.34Industrialhttp://digigen.nl/~Industrial/Various%20-%20The%20Celtic%20Circle%202%20-%20CD%201%20-%2016%20-%20Lisa%20Cannon%20-%20Now%20We%20Are%20Free.mp3
06:04.42Industrialgot apces?
06:04.45Industrialspaces*
06:04.45ckknightif you need it to be different, mess with :init
06:05.27Icerothok, had to check that i wasn't doing something stupid (what i tried to do works just fine in c# :)
06:05.47Industrialhttp://digigen.nl/~Industrial/Various%20-%20The%20Celtic%20Circle%202%20-%20CD%202%20-%2001%20-%20The%20Chieftains%20feat.%20Sin%e9ad%20O'Connor%20-%20The%20Foggy%20Dew.mp3
06:05.50Industrial:)
06:07.22Temckknight, you like to use svn:keyword Rev for your minor version, yes?
06:07.26ckknightyes
06:07.36Temhow are you planning to do that with Ace2?
06:07.43Tem(with Ace2 addons)
06:07.58ckknightfun fact regarding Ace2: "$Revision: 54 $" acts just like a standard minor revision number for AceLibrary
06:08.03TemI was hoping to use an X-Version field in my toc
06:08.04Tekkubmajor.minor.rev
06:08.08ckknightTem, nah, bad idea
06:08.19Tekkubyou don't need X-Version
06:08.23Tekkubuse Version
06:08.23ckknightTem, kergoth gets mad
06:08.36Temoh, is version valid?
06:08.37Tekkubyea kerg and his stupid update script
06:08.49Tekkubyes version is
06:08.53ckknightdon't put svn:keywords into the toc.
06:08.56ckknightjust as a rule
06:08.57ckknightdon't
06:09.02ckknightcause you don't update the toc every time
06:09.12Temthat was the problem I was running into
06:09.19Tem(in my head at least)
06:09.22Tekkubunless you're able to remember to touch the toc before every commit
06:09.40Temthe gospel according to the rodent says a touch won't do
06:10.05Tekkubby touch I mean add or remove a return at the end of the file
06:10.57Tekkubdoesn't kerg use an SVN client for some mods?
06:11.06Tekkubwhy not make his script ignore SVN folders?
06:11.29Tekkubor better yet, call an svn update on those folders instead!
06:11.30ckknightwhy not make his script ignore the damn version in the toc :-P
06:15.08CIA-703ckknight * r4263 10Ace2/AceLocale-2.0/AceLocale-2.0.lua: AceLocale - now has proper versioning.
06:16.16IndustrialTheir bravest fell and the requiem bell rang mournfully and clear. For those who died that Eastertide in the springing of the year. While the world did gaze with deep amaze at those fearless men but few. Who bore the fight that freedom's light Might shine through the foggy dew.
06:17.24Tekkubmtn dew?
06:19.21ckknightbtw, Tekkub, I did something nice for you regarding Acelocale
06:19.29Tekkuboreo?
06:19.45ckknightL:RegisterTranslations("enUS", function() return { ["Monkey"] = true } end
06:20.09ckknightinstead of ["Monkey"] = "Monkey"
06:20.09hyperChipmunk!
06:20.10Tekkubsweets
06:20.16ckknightonly works for the base translation
06:20.18hyperChipmunkthat's what >I< asked for, dorko
06:20.23hyperChipmunknot tekkub
06:20.24ckknightotherwise it screams at you
06:20.32TekkubI like that, I was already forgetting to update the value when I changed the key
06:20.35ckknightwell, Tekkub, thanks for recommending it
06:20.43hyperChipmunkscrew you tekkub
06:20.48hyperChipmunkyou stole my idea
06:21.00ckknightI wouldn't've thought of it without you
06:21.13hyperChipmunkburn and die
06:21.16Tekkub~ctra broadcast hCblows
06:21.17purl<CTMod> This is an automatic message sent by CT_RaidAssist. Channel changed to: hCblows
06:21.17ckknightlol, had enough fun with chip
06:21.36Industrial~lart Tekkub
06:23.54ckknightfunny thing I realized with the new system
06:24.16ckknightAceLibrary("AceLocale-2.0"):new("Babble-Spell-2.0") == AceLibrary("Babble-Spell-2.0")
06:24.29CIA-703tekkub * r4264 10BigWigs/Options.lua: BigWigs - Added slash command to show the minimap button, only available if the user does not use FuBar
06:24.41ckknightwhich is relatively funny
06:31.47CIA-703ckknight * r4265 10Ace2/AceLocale-2.0/AceLocale-2.0.lua: AceLocale - better accounting for versioning.
06:33.51CIA-703ckknight * r4266 10Ace2/AceLocale-2.0/AceLocale-2.0.lua: AceLocale - added versioning check to :EnableDebugging()
06:37.31CIA-703tekkub 07Ace2 * r4267 10BigWigs/ (MC/Gehennas.lua Options.lua):
06:37.31CIA-7BigWigs (Ace2 Branch)
06:37.31CIA-7- Merging in trunk (r4200 - current)
06:42.23hyperChipmunkhow do I make a spiffy dewdrop for bulkmail
06:42.31hyperChipmunkI want in on that
06:50.25ckknightbulkmail isn't a fubar thing, is it?
06:50.34hyperChipmunkno, it's Ace2
06:50.45ckknightokay
06:50.54ckknightDewdrop:Register(MyFrame, myOptionsTable)
06:50.56ckknightwait
06:51.03ckknightDewdrop:Register(MyFrame, 'children', myOptionsTable)
06:51.08ckknightminimally
06:51.10hyperChipmunkyea, what's MyFrame
06:51.15ckknightyour frame.
06:51.15hyperChipmunkjust anything?
06:51.19ckknightessentially
06:51.28ckknightany non-registered frame
06:51.33hyperChipmunkwhat if an addon doesn't have any frames
06:52.26ckknightthen make one
06:52.32ckknightor don't use dewdrop
06:52.48hyperChipmunkcan it just be a blank CreateFrame?
06:53.46TekkubhC: oooowwwweeeeooooo!
06:53.53hyperChipmunkWEEEEEoooooooooooooo
06:53.58Tekkubbwweeeeeooouuuuu
06:54.15hyperChipmunkdun da-dun da-dun, dun
06:54.20Tekkub~Dr. Who
06:54.30Tekkub*evil grin*
06:55.14ckknighthyperChipmunk, yes, but it must exist somewhere
06:55.20ckknightsuch as the middle of UIParent
06:55.28Tekkub~Dr. Who
06:55.29purloooowwwweeeeooooo|WEEEEEoooooooooooooo|bwweeeeeooouuuuu|dun da-dun da-dun, dun
06:55.30hyperChipmunkpurl, emulate Dr. Who is The shortest distance between two points is a straight line; however, it is by no means the most interesting.
06:55.35purlhyperChipmunk: okay
06:55.35Tekkubdamnit
06:55.53TekkubI always fuck up the OR's
06:56.19Tekkub~Dr. Who
06:56.21purloooowwwweeeeooooo
06:56.32Tekkub~DR. Tran
06:56.33purlHickory smoked is so crazy what's wrong with you!?
06:56.37Tekkub~Dr. Who
06:56.38purloooowwwweeeeooooo
06:56.42hyperChipmunkpurl, emulate Dr. Who is <reply>The shortest distance between two points is a straight line; however, it is by no means the most interesting.
06:56.43purl...but emulate dr. who is already something else...
06:56.46Tekkubstupid random
06:56.49hyperChipmunkpurl, no, emulate Dr. Who is <reply>The shortest distance between two points is a straight line; however, it is by no means the most interesting.
06:56.50purlokay, hyperChipmunk
06:56.56Tekkub~Dr. Who
06:56.57purldun da-dun da-dun, dun
06:56.59hyperChipmunk~emulate Dr. Who
06:57.00purlThe shortest distance between two points is a straight line; however, it is by no means the most interesting.
06:57.07hyperChipmunkexcellent
06:57.41hyperChipmunkI'll attach it to my AceGUI frame for nwo
06:57.46mjcmoo
06:57.47Tekkubokey hC...
06:57.58TekkubI need you to convert the TARDIS engines to text
06:58.08Tekkubso we can have ~emulate TARDIS
06:58.17Tekkub~emulate TARDIS
06:58.18hyperChipmunkBVVVWAOOOOOOOW
06:58.37hyperChipmunkdude, it's not possible
06:58.50Tekkubpurl, emulate TARDIS is <reply> BVVVWAOOOOOOOW... BVVVWAOOOOOOOW... BVVVWAOOOOOOOW... BVVVWAOOOOOOOW...
06:58.51purlTekkub: okay
06:59.05hyperChipmunkyou need like a letter that's a combination of R, O, and V
06:59.36Tekkubhrm... I just noticed something
06:59.50Tekkubthe old Tardis got kinda echoy as it faded out
06:59.55Tekkubthe new Who doesn't do that
07:00.06Tem~emulate dr. tran
07:00.12hyperChipmunkmaybe he got a tune-up
07:00.36Tem~dr tran
07:00.51Tem~drtran
07:00.57hyperChipmunk.
07:01.02Tekkubit was like bbbvvvvooowwww... bbbvvvvooowwww... bbbvvvvooww-ooww-ooww... b-b-b-v-v-v-ooww-ooww-ooww...
07:01.06Tem~dr. tran
07:01.07purl3, 2, 1... Dr Tran!
07:01.41Tekkub~rardy
07:01.55hyperChipmunk~raready
07:01.57purl<CTRaid> hyperchipmunk has performed a ready check.
07:01.57Tekkubwhat's the damn command?  I'm just a peon and don't use ctra
07:02.43Tekkub~ctra broadcast teksleepagain...
07:02.45purl<CTMod> This is an automatic message sent by CT_RaidAssist. Channel changed to: teksleepagain...
07:03.02Tekkub~emulate tardis
07:03.03purlBVVVWAOOOOOOOW... BVVVWAOOOOOOOW... BVVVWAOOOOOOOW... BVVVWAOOOOOOOW...
07:09.04*** join/#wowace ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
07:10.34hyperChipmunkis there an easy way to refer to the options table i have registered?
07:10.44Tem~dr. tran
07:10.45purl3, 2, 1... Dr Tran!
07:10.55Tem~dr. tran
07:10.56purlOh my god, look at that fat cock!
07:11.23hyperChipmunkI'll just make a table and use it for both
07:12.40mjcanyone teach mik how to fix msbt?
07:24.33CIA-703hyperactiveChipmunk * r4268 10PerfectRaid/ (PerfectRaid.lua PerfectRaidLocals.lua):
07:24.33CIA-7PerfectRaid:
07:24.33CIA-7- Added GrowUp layout option
07:24.48mjcyay
07:25.01mjccan we get one that sorts like squishy?
07:25.08hyperChipmunkdude
07:25.10hyperChipmunkit's not my addon
07:25.16hyperChipmunkjust scratching an itch
07:25.16mjcI know
07:25.20mjcI'm not talking directly at you
07:25.20mjc:D
07:28.50hyperChipmunkBulkMail\lib\Ace2\AceLocale\AceLocale-2.0.lua:184: `then' expected near `self'
07:29.02JagobahI missed cladhaire ;_;
07:30.26CIA-703hyperactiveChipmunk * r4269 10Ace2/AceLocale-2.0/AceLocale-2.0.lua:
07:30.26CIA-7AceLocale-2.0:
07:30.26CIA-7- Added missing 'then'
07:30.45*** join/#wowace [Ammo] (n=wouter@connected.dnd.utwente.nl)
07:31.17[Ammo]must have been a powercut to my server last night bah
07:32.38hyperChipmunkhm
07:33.29[Ammo]sucks waking up turning on the PC, and finding all your screens have been terminated
07:34.11hyperChipmunkwe have active=false and suspended = true
07:34.21hyperChipmunk[Ammo]: =P
07:36.13[Ammo]hmm?
07:36.34[Ammo]oh that must have not been directed at me :)
07:36.37*** join/#wowace Neronix (i=neronix@user-6937.l3.c5.dsl.pol.co.uk)
07:37.55[Ammo]argh the rooster is going crazy outside, must have seen me awake, and now needs feeding
07:38.17mjchaha rooster
07:40.01[Ammo]yeah we have one and 2 hens
07:40.22[Ammo]pretty funny bunch, except when they want food
07:40.36[Ammo]they'll go make a racket then
07:44.28mjcheh.
07:44.53mjcif i had one, I'd be way too tempted to cut its head off
07:59.06CIA-703ammo 07Ace2 * r4270 10BigWigs/ (Bars.lua BigWigs.toc Libs/ Messages.lua):
07:59.06CIA-7BigWigs (Ace2):
07:59.06CIA-7* Bars updated for Ace2
07:59.06CIA-7* Timex should nolonger be a depenancy. Uses CandyBar now.
07:59.06CIA-7* Fixed a small typo in Messages.lua self:GetOpt -> self.mydb
08:01.15FryGuy* Timex should nolonger be a depenancy. Uses CandyBar now.
08:01.16FryGuyyay
08:01.26FryGuyis that in the branch?
08:01.28[Ammo]well there are some modules that still use timex
08:01.29[Ammo]yeah
08:01.34[Ammo]it's untested
08:01.41FryGuyhmm
08:01.47[Ammo]but should work ;)
08:01.52FryGuyi thought almost all had switched to the gnome
08:01.54[Ammo]now can add sweet new stuff :)
08:01.59[Ammo]naah there's still 1 or 2
08:02.11[Ammo]CandyBar supports SetGradient ;)
08:02.19FryGuyit's just annoying trying to get people to get BW and then telling them they need to download like 4 packages :/
08:02.21[Ammo]no more delayed_color_set
08:02.26FryGuyya
08:02.36FryGuyi thought the delayed_color_set was annoying tbh :p
08:02.49*** join/#wowace quoin (n=mhowell@220-245-162-151-sa-nt.tpgi.com.au)
08:03.02FryGuyi thought you should just register the bar, and it would change on its own
08:03.26[Ammo]and Tekkub is working on converting Metro a bit, so when say the Lucifron module disables, it cancels all timers etc as well
08:03.37[Ammo]I'll put those changes into Candybar as well
08:03.43FryGuyah
08:03.46[Ammo]and you won't have to cancel your delayed stuff anymore :)
08:03.53[Ammo]you can just disable the module :)
08:03.58[Ammo]and it'll cancel
08:04.14[Ammo]check out EyeCandy, it's on the svn ;)
08:04.38FryGuyscreenshots? :P
08:04.39[Ammo]it uses the green -> red gradient
08:04.47[Ammo]to see it in practice is much better ;)
08:04.53[Ammo]small mod anyway
08:05.01[Ammo]download and /eyecandy test
08:06.15[Ammo]oh ofcourse the alphachannel can be included in the gradient as well
08:06.34FryGuycan you do a complex gradient?
08:06.42[Ammo]nope not yet
08:06.50[Ammo]simple / \ for now
08:06.59FryGuylike.. t=0 color1, t=.75 color2, t=1.0 color3
08:07.11[Ammo]nope
08:07.13FryGuyparametric time (0, 1)
08:07.26FryGuywith linear interp
08:07.29[Ammo]something I have been thinking about
08:07.30FryGuyshould be pretty easy to add :)
08:07.34[Ammo]yeah it should
08:07.39[Ammo]but I wanted to get it stable first
08:07.47FryGuytrue true
08:07.55FryGuyneed to get my dkp mod to sync point values :(
08:08.51FryGuyi was thinking of a way to make it so there's less traffic
08:09.21FryGuyadded a serialnumber to each player of the time when the dkp was downloaded from the site
08:09.47FryGuythen having a "request" which lets all other players send their serial #, plus a random #
08:10.15FryGuythen after like 5 seconds, the person with the highest serial #, then random # sends out everyone's points
08:10.31*** join/#wowace MoonWolf (n=moonwolf@f176182.upc-f.chello.nl)
08:10.31*** mode/#wowace [+o MoonWolf] by ChanServ
08:10.40mjcbe nice to have the parser in python ors omething... too lazy to write it :p
08:10.41FryGuydo you think that's a good way to do it?
08:10.47FryGuypssh
08:10.50FryGuyit's like 2 regexps :p
08:11.00mjcyeah but it's 4am
08:11.05mjcheh
08:11.17FryGuywhatever :)
08:11.26FryGuyi don't have a python interpreter though
08:11.31mjcand I'm notorious for never bothering to touch anything
08:11.33MoonWolfmorning
08:11.34mjcpython.org? :p
08:11.38FryGuytoo mcuh work
08:11.51mjcruby, then?
08:11.58FryGuyi've already got it written in php
08:12.06FryGuywhy don't *you* get the php interpreter :p
08:12.22Industrialbecause its php!
08:12.24mjccause python and ruby can be compiled :p
08:12.24Industrial:P
08:12.27mjcthat too
08:12.32FryGuyso can php :/
08:12.36mjchaha no
08:12.37FryGuywhat do you think the zend thing does
08:12.44mjcthat's a bunch of bs
08:12.59mjcit doesn't spit out native
08:13.03mjcso it's bs
08:13.18mjcthat's like MS' .NET horseshit :p
08:13.41Iceroth.net > python any day
08:14.01FryGuyi could write it in .net, would that be better? :p
08:14.01mjcnot when you have to download a 22MB framework vs. having a compiled version of a python script
08:14.19mjcin that kind of instance, .net is fucking stupid
08:14.24FryGuyD:\prog\wamp\php>php -f \prog\www\dkp\parse.php
08:14.30FryGuysounds like mac zealotry to me!
08:14.33mjcFryGuy: interpreter
08:14.33ckknight_http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html
08:14.43FryGuywhat's your point :/
08:14.48FryGuyyou do the same with python
08:14.54mjcnah
08:14.56Icerothisn't .net 1.1 included in the "default windows updates" already?
08:14.58mjcI spit out an exe
08:15.02mjcand then give it to people
08:15.04ckknight_.NET ftw, dude
08:15.10mjcIceroth: 2.0, and no
08:15.20FryGuyall it is is the phyton interpreter stuck at the beginning, and your source code at the end :p
08:15.25ckknight_.net 1.1 is, Iceroth
08:15.28ckknight_afaik
08:15.37Icerothi'm thinking so too
08:15.37ckknight_it's also included by default on most OEMs now
08:15.42FryGuyregardless, my phpscript works for me
08:15.43Iceroth2.0 isn't for sure
08:15.45FryGuyso.. nyeh
08:15.46ckknight_right.
08:15.51ckknight_it's relatively new, though
08:15.54ckknight_it's 2005
08:15.56mjcyou don't get either w/ automatic updates
08:16.06mjcFryGuy: user standpoint
08:16.41ckknight_btw, mjc, don't you need python24.dll to have a python winexe?
08:16.48mjcnope
08:17.50ckknight_thought you did
08:17.56mjchttp://winpe.sourceforge.net/files/rejar.exe is one such example
08:18.03*** mode/#wowace [+o ckknight] by ChanServ
08:18.04mjcrecompresses jar files
08:18.05ckknightoh well
08:18.20mjcyeah, it's big, but not giantfuckinginterpreter big
08:18.21ckknightaren't jar files just zips?
08:18.36ckknight.NET's not an interpreter, it JITs
08:18.36mjczips plus some shit
08:18.58mjc.net is 22MB
08:19.04FryGuybesides, I'm gonna make it so that you copy/paste the dkp code into a text window and it'll sync with the raid :P
08:19.06ckknightmjc, I used to be a Boo developer, so you know
08:19.13FryGuyBoo? :p
08:19.17FryGuyfor mono?
08:19.27ckknightit's a Pythonesque language for .NET/Mono
08:19.44FryGuyi used to read monologue and the boo articles
08:19.56ckknightI'm still on their front page for some reason: http://boo.codehaus.org/
08:20.04mjcFryGuy: having an app that sits i nthe systray or screen and uploads when wow exits would be ideal
08:21.11FryGuyuploads?
08:21.31FryGuywell you'd need to /rl to see any changes, regardless
08:21.32mjchttp post :p
08:21.38FryGuyposts what? :/
08:22.35FryGuyare you the one in here that uses linux ckknight?
08:22.42mjckergoth uses linux
08:22.47ckknighthyperChipmunk and kergoth
08:22.57ckknightI've used Linux, but my server's dead
08:23.02ckknightso I'm on Windows for now
08:23.17FryGuyah
08:23.29FryGuywas wondering if you used that photo app for mono
08:24.26mjcer, I was confusing two different things
08:24.28mjcmy bad :p
08:24.54mjcyeah, just polls every hour or something
08:24.58FryGuyf-spot :p
08:25.06mjcf-spot?
08:25.12FryGuythe photo app
08:25.24mjcah
08:25.35mjcI'm kind of incoherent when I've been up 4h ours past my bedtime
08:25.40CIA-703ckknight * r4271 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - better stage 2 timebomb warning
08:25.51ckknightf-spot is obviously made by a man
08:25.56ckknighthe couldn't quite find the g-spot
08:26.03Iceroth:P
08:26.12ckknightFryGuy, I've used f-spot, btw
08:26.22ckknightgranted, if I used linux nowadays, I'd be using Picasa
08:26.23ckknight:-P
08:26.55FryGuypicasa has a linux port?
08:27.08ckknightsure does
08:27.18FryGuyhmm
08:27.21ckknightGoogled ported it with libwine
08:27.32ckknightGoogle*
08:27.34FryGuyi kind of don't like picasa cause of the way it handles files
08:27.42ckknightand in turn submitted a bunch of patches to wine
08:27.47ckknighthow so?
08:28.03FryGuywell when you import files, it makes a new directory regardless
08:28.26FryGuyand then when you move them into where you want, the pictures stay where they were, but just change hwere they are in the program
08:28.33FryGuysame with editing of pictures
08:28.35FryGuyit's not "live"
08:28.42ckknighthrm
08:28.43ckknightokay
08:28.45CIA-703ammo 07Ace2 * r4272 10BigWigs/ (Bars.lua BigWigs.toc):
08:28.45CIA-7BigWigs (Ace2 Branch):
08:28.45CIA-7* Fixed paintchips lib reference
08:28.45CIA-7* Bars now work. Grow up / down and scaling needs fixing
08:28.50FryGuydunno it's just kind of quirky :/
08:29.04FryGuyand I'd like something with better tagging
08:30.46FryGuyanyways i better try to get some sleep so I can try to get my sleeping schedule somewhat back to normal
08:31.37Industrialckknight: these callable type defenitions and generators are cool
08:31.39Industrialreading on
08:31.41Industrial:P
08:31.44Industrial(boo)
08:31.47ckknightah, okay
08:31.57ckknightI gave up on boo, actually
08:32.10ckknightthe main dev just stopped doing anything
08:32.15Industrial:o
08:32.22ckknightand it doesn't support generic types, still
08:32.34ckknightso it's stuck at .NET 1.1 when the rest of the world is at 2.0
08:33.50Industrialhm
08:36.30JagobahFryGuy, any plans to make a raid tracking utility much like RaidTracker?
08:36.39*** join/#wowace MvA|Slayman (i=Slayman@c140137.adsl.hansenet.de)
08:38.43Jagobahaww I think he slept
08:40.49ckknighthttp://www.lifewithalacrity.com/2005/08/dunbar_world_of.html
08:45.05[Ammo]Let there be rock!
08:45.28[Ammo]nothing like some loud AC/DC in the morning
08:46.15XLVIIjagobah, you can request an addon here - http://www.wowace.com/forums/index.php/board,8.0.html
08:46.44CIA-703handdol * r4273 10BigWigs/Options.lua:
08:46.44CIA-7BigWigs
08:46.44CIA-7<PROTECTED>
08:48.05*** join/#wowace Wobin (n=Wobin@221.221.17.199)
08:58.33Kebinusanright now I have to run three seperate dkp mods
08:59.06Kebinusanone to handle the dkp tracking (ctrt), one to get the dkp info for members from our site(getdkp), and one to handle bidding(raidbidder)
09:01.50Kebinusanbeen working pretty well
09:09.25KebinusanI really need to learn to check timestamps
09:09.31[Ammo]hehe
09:10.34Kebinusanlots of BigWigs2 commits, starting to really sound good
09:10.47Jagobahooooh
09:10.49[Ammo]it does nothing as of now :p
09:10.54[Ammo]but the candybars work
09:11.03Kebinusanyeah, the gradient thing is nice
09:11.08*** join/#wowace DrL|Gedgold (n=bla@81-208-36-90.ip.fastwebnet.it)
09:11.09Kebinusanno more delay set color eh?
09:11.10[Ammo]it's not used yet
09:11.13[Ammo]indeed
09:11.19JagobahIs there a thread that shows new stuff between the two Ace versions
09:11.39[Ammo]main difference: ace2 is embedded
09:11.50[Ammo]the rest is on the wiki
09:11.51Kebinusantheres a wiki somewhere that goes over teh differences you need to know
09:12.01[Ammo]wiki.wowace.com
09:12.58Jagobahwikkity wikkity waaah
09:13.15Jagobahwiki wiki wild wild west
09:13.15mjclol
09:13.21KebinusanIve made over 1000g today :-)
09:13.35Kebinusanfirst time in a long time
09:14.04[Ammo]lucky epix drop/
09:14.09KebinusanBuying the materials to make flask of the titans from the AH for ~55g then reselling the made flasks for 90g
09:14.12ckknight"Depressed teen loved animals, feces"
09:14.42ckknightJagobah, another difference is that I wrote Ace2 and didn't write Ace1
09:14.50Jagobah!!
09:14.52Jagobahiam sold
09:17.11ckknighthehe
09:17.22ckknightI didn't write all of it :-P, actually
09:17.26ckknightbut about 80% or so
09:17.33ckknighty'know
09:17.35ckknightgive or take
09:17.47ckknightother authors who contributed are Kael, clad, and kergoth
09:18.02kergoththey're different enough that its hardly worth even attempting a comparison between the two.  just use ace2 and be happy
09:18.19kergothand smack ckknight if something isnt quite right, thats what he's there for
09:18.19kergoth;)
09:18.29ckknightyea
09:18.36ckknightif something is fucked up, I'm likely to blame
09:18.48ckknightwith great power comes great responsibility
09:20.33ckknightkergoth wrote most of AceOO, and I tacked on extras and such
09:20.36ckknightpretty much
09:21.12Wobinhm
09:21.32WobinDoes anyone have any solid arguments for/against Sky?
09:22.05hyperChipmunkGOSH HUGE
09:22.15hyperChipmunkand those friggin cloud buttons
09:22.26hyperChipmunkthat let you know who's sky-capable!
09:22.51hyperChipmunkactually, it's been over a year since I used it
09:22.55Wobinyeah, noone I know has used the more recent 'embedded' version
09:23.11*** join/#wowace [wf]Sairen (n=Miranda@p549E59DA.dip.t-dialin.net)
09:24.39Wobin(I almost read that as Saienn)
09:25.34CodayusI've actually got no real idea about Sky.
09:25.55[Ammo]I've never used it, didn't see any particular need to
09:26.07ckknightwe should obviously make something better than Sky, thus obseleting it.
09:26.12ckknightyes, that'd do
09:26.20CodayusLast I saw, it was possibly the worst pile of allegedly functioning code I'd ever seen.  That was a long time ago, however, and I hear its better.
09:26.31WobinSky, unfortunately has the edge on marketing =P
09:26.50CodayusWhat I'd like is a good channel managing mod.  I'm aware of two; one I don't like, and the other requires every Cosmos library.  Ick.
09:27.22CodayusIncluding Sky.
09:27.39WobinBut yes, http://forums.worldofwarcraft.com/thread.aspx?FN=wow-interface-customization&T=406803&P=5
09:27.49Wobinhas the list of 'changes'
09:27.56Wobinhe didn't include 'rewriting from scratch' however
09:30.20CodayusSpeaking of channel stuff, apparently CTRA2 will use the raid leaders name for the channel name.
09:30.24CodayusNo more sync issues.
09:30.46CodayusEr...
09:30.53CodayusOr whatever the word I'm trying to think of is.
09:31.09Wobinchannel broadcasting?
09:31.12kergothhrm, i'm loving outfitter, but it can actually end up larger ram wise than itemrack is
09:31.20CodayusYeah, I guess.
09:31.42Codayus*SHOULD* mean that you'll be able to rely on people being in a usable sync channel much more now.
09:33.11kergothwitchhunt is 400K? why the hell..
09:33.12[Ammo]so if the raidleader changes, things go haywire again? :)
09:33.26CodayusDepends how well its programmed...
09:33.30[Ammo]euhm kergoth: probably because of the Ace2 embed :p
09:33.40WobinI honestly think AL should have changed the name from Sky to something else
09:33.58CodayusBut as a general rule, it shouldn't matter...you only have 1 raid leader at a time...
09:34.01kergoth[Ammo]: yea, was thinking about that.. shrug. have lots of ace2 addons, depends on what hte load order was
09:34.10CodayusWobin: Heh, yeah.  IS there a single other mod with a WORSE rep?
09:34.14[Ammo]check the witchhunt code
09:34.17mjckergoth: was only like 21K in /wu
09:34.20[Ammo]it shouldn't be 400k just by itself ;)
09:34.26MoonWolfI propose we take sky's new protocol and design it embedable (and smaler)
09:34.28MoonWolfand we call it air.
09:34.35WobinO2
09:34.35Industrialhehe
09:34.37CodayusThere are people who've never even had it installed who hate Sky.  Hell, there's probably people who have never played WoW who hate it.  oO
09:34.38mjchaha
09:34.52CodayusMoonWolf: Apparently Sky is embeddable already...but yeah.
09:35.12WobinI've seen AL's 'embeddable' stub
09:35.15MoonWolfsky is superior
09:35.24MoonWolfair*
09:35.38Wobinit's not conducive to multiple versioning
09:35.42kergothGFW_DisenchantPredictor is 1.5 megs??
09:36.05CodayusHrm.
09:36.13MoonWolfit did not USE to be that big
09:36.47Wobingah
09:36.53CodayusAt a minimum, if CTRA2 gets decent automatic channel support, oRA will copy it I'm sure.  Could hive out the core channel bits of oRA_Core as a library I suppose - so any mod that needs to rely on having a sync channel could use it...
09:37.00kergothtrinketmenu and outfitter make a good combination
09:37.02Wobinno matter how I run that sentence through my mind, I cna't get it grammatically working
09:37.12MoonWolftrinketmenu owns
09:37.13CodayusOf course, by the time you add in all the cool stuff, you've copied sky anyhow.
09:37.15CodayusSo meh.
09:37.19MoonWolfseeing as i am a trinket addict.
09:37.23kergothhehe
09:37.33kergothi used itemrack for trinket swapping, but not being able to show them all at all times is limiting
09:37.35MoonWolfI have never destroyed a trinket ever.
09:38.37Wobin<AnduinLothar> heh, finding functionality in Sky i didn't even know existed, nifty
09:38.55Codayuslol
09:39.04MoonWolfthat is what we call bloat.
09:39.21MoonWolfhey, i did not know the mod i have been supporting for over half a year could dot THAT
09:39.23CodayusBloat?  In Sky?  UNPOSSIBLE.
09:39.31Codayus...
09:39.44CodayusSo tempting...must resist...
09:40.10CodayusBut honestly, is there a better summation of the Cosmos style than that?  :-D
09:40.29mjckitchen sink!
09:40.46MoonWolfif we write air
09:41.19MoonWolfwe so need a function Air:Kitchen_Sink() end
09:41.26mjchahaha
09:42.39CodayusHmm, I always thought the Cosmos teams insularity was a mistake...and yeah, it's a criticism one can level at Cide too; doesn't mean its wrong...
09:43.13CodayusBut really, why restrict access to your SVN?  How does that possibly help you?
09:43.27Wobin=(
09:43.41ckknightif people use the SVN versions of my stuff, I fix bugs before I release
09:43.43ckknightzomg!
09:43.44ckknightoh no!
09:43.49Wobin<Wobin> Can Sky be put on an SVN somewhere so more people could work on it?
09:43.49Wobin<AnduinLothar> it's already on the Cosmos SVN
09:43.49Wobin<Wobin> Easy to gain access?
09:43.49Wobin<AnduinLothar> but no one really works on it j=but be unless there's some glaring bug
09:43.49Wobin<AnduinLothar> nope, exclusive group
09:45.44hyperChipmunkO_o
09:45.46Wobinckknight: But you take suggestions under consideration =P
09:46.08hyperChipmunkI can't take this
09:46.16hyperChipmunkther's an exclusive group and I'm not in it?
09:46.21CodayusMy thought is, if Ace followed the Cosmos development model, we wouldn't have Ace2 yet...or ever...
09:46.39CodayushyperChipmunk: Apparently so!  You should write a Cosmos addon so you can get access to this group.
09:47.04hyperChipmunkwe'd be too busy making executable programs to update Ace addons and delete everyhting else
09:47.46Codayusckknight: Heh, you're trying so hard to be polite on the WoWI channel, it's kind of funny.  :-)
09:47.59WobinWhere 'reverse compatibliity' == 'wipe out previous library and replace completely'
09:48.34mjcckknight: down boy
09:48.53Codayus...
09:48.56ckknightCodayus, I try so hard
09:49.06mjcckknight: it's not worth your time
09:49.08CodayusIt's like talking to a brick wall...isn't it...
09:49.13mjcidiots do whatever they do
09:49.21CodayusA very smug brick wall.
09:49.37WobinA brick wall with a smirk painted on
09:50.01mjcbrick walls don't typically try to verbally masturbate upon each other
09:50.10CodayusThis analogy...
09:50.13ckknightall hail AceLibrary, it can upgrade AceOO, a horribly, horribly complex framework
09:50.15WobinAL is a special brick wall
09:50.18ckknight;-)
09:50.20Codayus...I'm thinking we may be taking it too far.
09:50.32mjcCodayus: haha
09:50.34mjcnever
09:50.45mjcckknight: horribly complex, isn't that a bad thing? :P
09:51.01hyperChipmunkwhat is 'easy to remember'
09:51.06hyperChipmunkisn't it just copy-paste?
09:51.21CodayushyperChipmunk: Are you beginning to understand how Sky came to be?  :-)
09:51.22mjcwtf was that shortcut for paste again?
09:51.23mjc:D
09:51.51weabCTRL X?
09:51.58ckknightshift-insert, dumbass
09:51.59mjcctrl-kitchensink!
09:52.01ckknight:-P
09:52.10ckknights/dumbass/poopmonster/
09:52.11mjcmiddleclick, actually
09:52.12ckknightaw
09:52.13mjchahah
09:52.59mjc~cluebat mjc
09:53.00purlACTION pulls out a ClueBat (tm) and thwaps mjc.
09:53.44mjcckknight: so why's AceOO horribly complex instead of beautifully so, according to the author :p
09:54.00ckknightmjc, it is beautiful, it just uses a lot of backreferences
09:54.01ckknightthat's all
09:54.05mjcah
09:54.07ckknightand it's complex from a library upgrade standpoint
09:54.11mjcwoot for backrefs ;P
09:54.15ckknightbut AceLibrary handles it all perfectly ;-)
09:54.28mjc~emulate ckknight
09:54.29purlACTION quit (Read error: 104 (Connection reset by peer))
09:54.33CodayusHmm, I don't think AL "gets it".
09:54.33mjchahaha
09:54.43Kebinusanso when the leader dc's or changes we get a bunch of channel join/parts
09:54.44mjcAL doesn't seem to get much
09:54.48Kebinusanthat sounds pretty bad
09:55.03ckknightwtf
09:55.04Kebinusanre: ctra channel stuff
09:55.08hyperChipmunkoh dear
09:55.11ckknightI mean, the community is the central part of addon building
09:55.15hyperChipmunkwobin with the takedown
09:55.22ckknightI mean, without community, FuBar would be just like 10 plugins
09:55.22Codayusckknight: Um.  For some people, I think.
09:55.34CodayusI don't think the community is a central focus of the Cosmos team.
09:56.03mjccosmos has never given a fuck about anyone else, newsflash? I don't think so
09:56.19mjcI figured that out when I found the 'clean interface directory' option in their updater
09:56.21ckknightsee, I don't even consider there to be a team for ace
09:56.28ckknightI just think of it as a fellowship of authors
09:56.29mjcthere isn't one
09:56.38mjcthere's a lot of people that work on the same shit
09:56.40hyperChipmunkyea, even I contribute
09:56.42ckknightwhich I think is great
09:56.54mjcwe're leeter, get back to ace2
09:57.00mjc<PROTECTED>
09:57.01hyperChipmunkI'm gonna put tab completion in AceConsole
09:57.02CodayusLook at the progress Bigwigs has made compared to CTRABM...
09:57.04ckknightyea, if we were as closed as Cosmos, hyperChipmunk probably wouldn't be coding with Ace/FuBar
09:57.08ckknighthyperChipmunk, shiny!
09:57.12hyperChipmunkyou wouldn't ahve that if you didn't allow sucky coders
09:57.17hyperChipmunkbut with the way it is
09:57.17mjcCodayus: shiny
09:57.20CodayusIf that's not a good example of how the two development styles work in practice...
09:57.21mjc:D
09:57.24hyperChipmunkI can code all the suck I want
09:57.39hyperChipmunkand if it sucks, people will improve it
09:57.41mjchyperChipmunk: btw
09:57.42hyperChipmunkand I'll learn from that
09:57.48hyperChipmunkand, myself, improve
09:57.52mjcyour raidtarget for BW stuff belongs in raidwarn
09:57.56mjc:P
09:58.01hyperChipmunkand by extension, better code will result
09:58.01Kebinusanwell a good example is how localization would happen w/o a plethora of authors
09:58.23Kebinusangranted I dont play in chinese or korean, but I know the support is there in most of the ace svn stuff
09:58.38ckknightyea
09:59.38mjchyperChipmunk: also, you have no idea how useful the raidtarget stuff is :D
09:59.52mjcwe have really lazy people, heh
10:00.02Kebinusancosmos always seemed so bloated to me, oh you need chronos, sea, etc and each one has its own dependency
10:00.03mjc<PROTECTED>
10:00.17Kebinusanits a mario coin
10:00.24mjcorange nipple
10:01.12ckknightdown with bloat!
10:01.22CodayusMy raid leader always calls it a "cheese wheel"
10:01.25Codayus<shrug>
10:01.29mjchaha
10:01.32mjc< RL
10:02.49weabcosmos is a horse so dead you'd need to dig up the horse paul revere rode to death on his midnight ride in order to beat it anymore
10:03.05WobinWow. You're really polite, ckknight  =)
10:03.06mjcguys, can you stop assraping AL please? it's kind of annoying
10:03.23weabwho the hell uses cosmos or has used it in the last 6 months? or hell even year now
10:03.34Codayusweab: Apparently it has users still.
10:03.39CodayusI admit, I don't know any.
10:03.43mjcenough with the assraping kthx :p
10:03.59ckknightokay: if we are all horribly polite to him, he seems like a total ass to everyone else.
10:04.07ckknightthus, we win, and he can blow donkey balls.
10:04.08[Ammo]he placed himself in corner
10:04.08weabthe only time i hear the words cosmos is when someone follows with "fucking blows"
10:04.09Wobinmjc: He's cockblocking the whole discussion =P
10:04.16mjcso drop it
10:04.19Wobinno
10:04.20mjcit's not a discussion
10:04.22mjcgo code
10:04.26WobinWe were actually getting somewhere
10:04.36mjcnah
10:04.39mjcyou weren't
10:04.39[Ammo]it started as a discussion, about a community built comm lib
10:04.39Wobinexcept AL whines "WHY WON'T YOU USE MY CODEEEEE!"
10:04.54mjcfuck him and his couch
10:04.56Wobinmjc: Read up. We are trying to work out a protocol etc
10:05.07mjcI suggested the word protocol
10:05.24mjcit's not worht trying to beat it back into a discussion
10:05.33mjche's just being attacked
10:06.03mjcjust write something, make it not suck, and get it out there. peope'll use it
10:06.10mjchalf my guild is using at least one ace mod these days
10:06.43ckknightI'm like, AL: shove it bitch, you suck. nigga please.
10:06.49steinoalmost my entire guild uses oRA ^^;
10:07.08[Ammo]oRA, hmm damn
10:07.18[Ammo]another thing that needs Deucing
10:07.26steinooO
10:08.11IndustrialI can see right through AL
10:08.14CodayusHmm, I might start pushing my guild towards oRA.
10:08.29Industrialyou see, he codes for the kick you get when other people like your work
10:08.31CodayusoRA + oRA_Menu + FuBar = really slick these days.
10:08.40Industrialhaving your tag on a widely used product
10:09.03CodayusIndustrial: Ya.  So any attempt to make a mod less about AL and be more about functionality is an attack on him.
10:09.04IndustrialTheres nothing wrong with that because that's just how we live in the western world
10:09.16Industrialbut you can over do it
10:09.16mjchad trouble getting ctra to join channels again today
10:09.24Industrial(like me sticking id in front of my mods)
10:09.36IndustrialCodayus: yes
10:09.41Codayus04:53 < AnduinLothar> no, you're trying deliberately to make obsolete work that I have done for the past 2 years
10:10.12CodayusI think that makes it all clear.  :-)
10:10.27ckknighthehe
10:10.28WobinMy code!!
10:10.30WobinMINE!!!
10:10.35WobinMy precssiousssssssss
10:10.44ckknightlol
10:10.47CodayusIt's understandable.  And quite human.
10:10.49ckknightyea
10:11.51weabwhy do you people care again what ad thinks?
10:12.03weabal rather
10:12.32Codayusweab: Well, for my part, I'm bored and can't sleep.
10:12.47weabgood enough :P
10:12.59Industrialwhats snooty
10:12.59sedatedChipmunkhe has first-to-market forces in his favor
10:13.00Industrial:P
10:13.06mjcheh
10:13.09mjchardly
10:13.10sedatedChipmunkand when dealing with the wow public
10:13.23sedatedChipmunkquick and dirty beats considered and polished
10:13.27CodayusFor the others, I think AL represents a pretty decent chunk of the ummm....  "modding world"  If you could get the main Ace devs, AL, and Cide onboard with some idea, it's all pretty much over...
10:13.43ckknightwhat Kirov doesn't realize is that I'm the prophet.
10:13.51mjchaha
10:14.38CodayusIf he ever finishes up the Sky rewrite and starts pushing it, and we do an "Air" takeoff, and Cide is busy with the autochannel in CTRA2, and everyone is wandering off in different directions...  <shrug>  Kind of a waste.
10:15.30mjcckknight: the secret is this
10:15.46mjcwrite your crap, make it better than everyone else's crap, and it'll gain ground
10:15.49sedatedChipmunkI will emerge with the One CommLib to Rule them All
10:15.56mjcword of mouth is how people learn about wow mods
10:16.00sedatedChipmunkyea, that's why nobody uses CTRA
10:16.04ckknightsedatedChipmunk, no you won't we'll work on it as a community most likely
10:16.05sedatedChipmunkoh wait
10:16.13mjcsedatedChipmunk: how old is oRA?
10:16.14sedatedChipmunkckknight: that's what I want you to think
10:16.28[Ammo]oRA is a few months old
10:16.35CodayusWord of mouth is much more powerful in WoW than in other software markets, I think.
10:16.42ckknightIndustrial, just so you know, I don't really agree with the whole democracy thing
10:16.42sedatedChipmunkto the race of Ace, I shall give 9 methods
10:16.46ckknightI'm more for a geniocracy
10:17.04Industrialheh
10:17.04ckknightto the race of Cosmos, a greedy race, I shall give 7
10:17.05Industrial:P
10:17.11Industrialwell
10:17.11Codayusgeniocracy?
10:17.11Industriali win
10:17.12Industrial:P
10:17.14sedatedChipmunkto Cide, I shall give three
10:17.22mjcoRA's lack of a UI is the only thing that keeps it from taking off the way CTRA has, afaict
10:17.23ckknightCodayus, rule by a genius minority
10:17.29[Ammo]what lack of UI?!
10:17.31CodayusHeh.
10:17.40Codayusmjc: Try oRA_Menu.  Slick.
10:17.40ckknightbasically Apartheid only replace white with smart
10:17.47mjcoRA_Menu has nothing on the shinyness of ctra
10:17.48[Ammo]have you been actually using it mjc?
10:17.52mjcI use it
10:17.52CodayusThe tank setting interface alone is pretty nice.
10:17.56mjcI'm saying in general
10:17.56sedatedChipmunkholy god ctra menu
10:18.04CodayusoRA_Menu >>>> CTRA's interface.
10:18.05sedatedChipmunkis it still that beast that it was a year ago?
10:18.12mjcyeah.
10:18.12CodayussedatedChipmunk: Yea
10:18.19mjcit explains itself, though..
10:18.20sedatedChipmunkwith a big splash page
10:18.33Codayusmjc: If it needs explaining, the interface is bad.
10:18.47weabquite true
10:18.59mjcCodayus: 'wtf is a main tank and how the fuck do I set one' etc.
10:19.16mjc'how do I move the res monitor'
10:19.18[Ammo]someone go write an ora_help module then
10:19.20Kebinusanmeh, ctra has alot of bloat that is simply based on age imo
10:19.28[Ammo]but actually mjc
10:19.30[Ammo]oRA still needs Deucing
10:19.38mjcthese are questions I know the answers to
10:19.40[Ammo]and will go the way of BigWigs (if I have a word in it)
10:19.41mjcbut I've been asked them
10:19.44[Ammo]menu generated from the module itself
10:19.51mjcthat would be great amm
10:19.57mjco
10:19.58mjclol
10:19.59[Ammo]I just need Haste's blessing
10:20.04[Ammo]and I'll go take an axe to oRA
10:20.11CodayusHeh
10:20.14mjcgogogo
10:20.33Industrialckknight: You are kind of right on the geniocracy, but that can't be helped because different people are different people. These kind of things generally work out just fine in communities - because of respect.
10:20.49mjcyou know what might really be nice? despite how incredibly horrendous it'd be
10:20.55mjca way to load titan addons in fubar
10:20.58mjc:p
10:20.59WobinAll pigs are created equal
10:21.02ckknightmjc, I've tried
10:21.09ckknightI couldn't do it. Titan has no clear API
10:21.19mjctrue thatt
10:21.26ckknightI really have tried, though
10:21.34ckknighttried to figure it out and write a wrapper for it
10:21.45ckknightbut no, there's no documentation
10:21.56CodayusDemocracy and coding doesn't always mix too well.  It's a bit like engineering that way.  Bugs don't go away just because a lot of people wish they would.  :-)
10:22.19mjcckknight: I didn't ask you to do it
10:22.23mjcjust that it might help
10:22.36mjca lot of people I know use titan, but don't understand how much it sucks
10:23.05mjcbtw I got two epics today from ZG of all hell-hole places to get them :p
10:23.43ckknightCodayus, right.
10:23.50ckknightpower is given to those who can wield it.
10:24.08Codayusmjc: ZG is raining epics these days.
10:24.16CodayusWe got THREE bands of servitude last run.
10:24.31mjcmy rogue got the madcap's mantle and a ring
10:24.34mjcoff of bat boss
10:24.42mjcrolled two 100s
10:24.55mjcnobody else would take the loot when I offered to pass on the rings :p
10:24.56Wobinmjc: rofl
10:24.57CodayusAnd a fang of venoxis.  And a halberd of smiting.  *AND* a seal of the gurabshi berserker.
10:24.58mjc*ring
10:25.00WobinI bet you were sooo hated =)
10:25.04mjcthat was it
10:25.10mjcseal of the gurubashi berserker
10:25.30CodayusWe got 2 epics of venoxis.
10:25.34mjcWobin: I offered to pass on the seal, when i did, everyone that rolled opted to pass too
10:25.39CodayusNuts, really.
10:26.54mjckergoth's patch to witchhunt to output to msbt definitely causes a crappy loop.
10:26.59mjcon world entry
10:27.11mjcit might be infinite
10:27.16mjcbut I don't feel like waiting that long
10:27.31mjcso lol@myface
10:30.01[Ammo]oh he patched wtchhunt?
10:30.32mjcmy rogue is now on a quest to replace the rest of her blues lol :p
10:30.45mjche didn't commit it
10:30.49mjcthe patch is on his svn
10:32.44[Ammo]ah ok
10:32.54mjcmeh, PT is itching for some updates
10:33.09mjca lot of my gear doesn't have info in it :p
10:33.15CodayusThat reminds me, it needs to have the ZG primal/enchant stuff removed.
10:33.25CodayusSince you can't use primals for enchants now.
10:34.58[Ammo]I need Tekkub to wake up and check what I did to the bars in bigwigs ace2 :p
10:35.50NeronixOk, it all boils down to this
10:36.05NeronixCan we trust someone like AL, to write something that the entire community can use?
10:36.20sedatedChipmunki don't know, let's ask him
10:36.25sedatedChipmunkhe says 'yes'
10:36.29NeronixWhen said "something" is arguably the most notorious piece of lua code to ever enter the world?
10:36.48NeronixWhen said "something" is HUEG LIEK PS3
10:37.04NeronixWhen said "something" never plays nice with other things?
10:37.50NeronixWhen author of said "something" thinks feeling important is more of a priority than creating a good product?
10:37.54NeronixNo
10:37.59NeronixThe end.
10:39.23*** join/#wowace ag`_ (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
10:43.38ckknighthttp://anthropik.com/index.php/2005/08/nobody-likes-what-the-wal-mart-does/
10:45.28*** join/#wowace ag`_ (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
10:46.40Neronixckknight: Eyebrow-raising
10:46.53ckknighthey ag`_
10:47.16ag`_Hi
10:50.45mjconebag needs a reset position thing
10:51.02mjcag`_: are you the same ag from oftc, eh? :p
10:51.08mjctoo lazy to /whois
10:52.05ag`_oftc?
10:53.26mjcno, then
10:53.38mjcckknight: sick
10:53.47ckknightmjc, yep, good times
10:54.16ag`_what is oftc though
10:54.52mjcirc.oftc.net
10:55.11mjcwhy is it that lal my female friends that write software are lesbian
10:55.21Wobinckknight: O.O
10:55.35ckknightmjc, because you turned em gay?
10:55.46mjchaha
10:58.19mjcmy current g/f thought she was a lesbian before me :p
10:58.45ag`_ask her to bring a friend next time harr harr!
10:59.13mjcheh.
10:59.15CodayusHmm.
10:59.36CodayusOne of my ex-gfs actually became a lesbian...
11:00.04CodayusAlthough well after she was an ex.  <shrug.
11:01.50ckknightyou don't become a lesbian
11:02.00IndustrialCodayus: you cant get me more mad then this about the walmart thing
11:02.02Industrialckknight: *
11:02.14ckknightIndustrial, yes I can
11:02.28CIA-703ag * r4274 10ag_UnitFrames/ (ag_Defaults.lua ag_UnitClass.lua ag_UnitFrames.lua): ag_UnitFrames - Fixed experience event bugs
11:02.36ckknightIndustrial, http://www.pscoa.org/privatization/february%2004/148.htm
11:03.32Industrialnot gunna read it
11:03.46ckknighta man was killed for stealing baby formula
11:03.56ag`_AceOO guys: Is it possible to register an event to an object?
11:05.22ckknightag`_, can't see why not
11:05.35ag`_two seconds, let me test it
11:06.14ag`_unable to call method RegisterEvent
11:06.27ckknightare you using the mixin "AceEvent-2.0"?
11:06.38ag`_local AceOO = AceLibrary("AceOO-2.0")
11:07.19ag`_ah
11:07.22ag`_yes, I am using it
11:07.32ckknightAceOO.Class("AceEvent-2.0"):new()
11:07.32ag`_addonname = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", ...
11:07.50ckknightalright
11:08.00ckknightum, just pastebin
11:10.41ag`_pastebin is acting a bit slow
11:11.02[Ammo]use pastebin.ca
11:11.08[Ammo]it's usually fast
11:11.17ckknightace.pastebin.ca
11:11.18ckknightit's great
11:11.22ag`_http://pastebin.ca/82352
11:11.57ckknightchange aUF.aUFunit = AceOO.Class() to aUF.aUFunit = AceOO.Class("AceEvent-2.0")
11:12.09ckknightthen  its instances will be able to use events
11:12.21haste[Ammo]: my.. blessing? :p
11:12.22ckknightalso
11:12.26[Ammo]haste: yeah
11:12.29hastes/p/o/
11:12.32[Ammo]to Ace2 oRA and change it around
11:12.34ckknightaUF.aUFunit.super.prototype.init(self) <- very wrong
11:12.45ckknightwait, no
11:12.49ckknightI'm an idiot
11:12.51[Ammo]it's your core :)
11:12.51ckknightdon't mind me
11:12.52haste[Ammo]: if you have the time and want to do it; sure
11:12.54ckknightsee
11:12.55ckknightshh*
11:12.57[Ammo]k
11:13.00[Ammo]well first BigWigs
11:13.02[Ammo]then oRA
11:13.09hastethen that's one less thing to worry about
11:13.18[Ammo]hehe
11:13.36hastemy plan was to port oUF, then oCB, then oRA ;)
11:13.39ckknighthttp://www.stripgenerator.com/viewEng.php?id=148615
11:14.27[Ammo]haste: I also had an idea to change oRA around a tad bit
11:14.44[Ammo]make sure all the clientside stuff is available in the base package
11:15.08hastesounds interesting
11:15.08[Ammo]so a normal raidmember can just download oRA and not worry anymore about having eveyrthing he/she needs to be a good little raidmember
11:15.33[Ammo]then all the raidleader/assistant stuff will be seperate packages
11:15.45hastecould also turn it into a lib I guess
11:15.50[Ammo]the amount of seperate modules that are now spread is confusing the masses
11:15.56[Ammo]and is not giving oRA the credit it deserves
11:16.15[Ammo]I'll make sure you can just delete a folder if you don't want itemchecks clientside stuff
11:16.33[Ammo]sometihng like: oRA/Item/... just delete the Item folder
11:16.35hasteah, I see now
11:16.46CodayusYeah, making the structure more like the bossmods in BigWigs might be nice though.
11:16.46hastejust like the good old Visor and the current KCI ;)
11:16.54[Ammo]Codayus: that's my intention
11:16.58Codayus*nod*
11:17.02hasteI've been thinking of that myself
11:17.06hastethe same goes for on oUF
11:17.18CodayusBesides, my thought is....95% of the audience is going to want to be able to reply to dura checks.
11:17.26[Ammo]Codayus; yes
11:18.47CIA-703ammo * r4275 10CandyBar/CandyBar-2.0/CandyBar-2.0.lua:
11:18.47CIA-7CandyBar:
11:18.47CIA-7* svn:keywords
11:18.47CIA-7* minor fix on SetPoint
11:19.31[Ammo]and going that route I can also make all the seperate scrollframes quite obsolete
11:19.45[Ammo]and create a resusable one
11:19.55ckknightanother one: http://www.stripgenerator.com/viewEng.php?id=148616
11:20.03Icerothheh, i've been wanting to separate "ctra" version number to a different file so i could set it to something absurd to mess with narrow minded ctra users but still keep the easiness of updating my addons from svn
11:20.58*** join/#wowace Grumpey (n=Owner@dialup-4.88.16.247.Dial1.Atlanta1.Level3.net)
11:21.03Grumpeymorning ./
11:21.15[Ammo]morning grump
11:23.11Icerothoh btw, wtb the separate witchhunt frame back, much better than the standard error frame
11:23.22[Ammo]all in due time :)
11:23.29[Ammo]I intend to bring it back
11:23.37[Ammo]I just wanted a very clean port to Ace2
11:23.48NeronixHaha, never had so much fun in an FPS in ages
11:24.04[Ammo]and then Tekkub wanted to port BigWigs to Ace2, but I didn't want to release an Ace2 version with Ace and Timex dependancies
11:24.12NeronixSauerbraten's probably one of the few open source games that are actually fun
11:24.14[Ammo]because that's retarded ;)
11:24.31[Ammo]so CandyBar eats my time atm
11:25.11Grumpeypersonally I like witchhunt in the error frame
11:25.47ckknight[Ammo], I obseleted timex yesterday, if you didn't realize
11:25.48hasteNeronix: go play Action Quake 2
11:27.01NeronixIf I owned Quake 2 :P
11:27.32IndustrialQWTF!
11:27.34Industrial:P
11:27.37IndustrialHL1:TFC!
11:27.37Industrial:p
11:27.49NeronixNobody plays TFC anymore :(
11:27.53steinowtb
11:27.54Neronix(Unless you count bots as people)
11:27.57steinoaction quake 2
11:28.10NeronixAnd I suck at TF
11:28.23hasteNeronix: Quake 2 can be compiled from source now, and AQ2 doesn't use any of the default textures
11:28.26hasteie. free
11:29.03NeronixAh, cool
11:29.14NeronixIs there still an active community?
11:29.24IndustrialNeronix: ill play vs you
11:29.31Industrialright now
11:29.32Industrial:D
11:29.35Industrialanyone else?
11:29.35*** join/#wowace ag`__ (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
11:29.36Industrial:P
11:29.41NeronixBut I'm busy right now :(
11:29.45Industrial:(
11:29.55NeronixAnd you'll wtfpwn me since I've never played any of the action mods
11:30.09hasteNeronix: http://www.aq2world.com/
11:30.25[Ammo]ckknight: obsoleted timex maybe, but not the timexbars :)
11:30.31ckknightright
11:30.42[Ammo]ckknight: I am obsoleting those with Candybar
11:30.50ckknightyep
11:30.56ckknightyea, that's right
11:30.59[Ammo]but yeah delayed events ftw
11:31.03Neronixhaste: Thanks
11:31.07[Ammo]good addition :)
11:31.21[Ammo]you can cancel them I hope?
11:32.25[Ammo]ofcourse I should read documentation before i ask ;)
11:32.31Neronixhaste, Industrial: Give Sauerbraten a try - http://sauerbraten.org - It's only a 60mb dl and there's tons of content
11:33.32NeronixFeels a lot like Quake
11:34.12Wobinckknight: Obsoleted it with?
11:34.18ckknightAceEvent
11:34.27ckknight;-)
11:34.54[Ammo]but sometimes you want to know the time left on schedules, etc, but use metro if you need that
11:35.27ckknightyea
11:35.47ckknightAceEvent is just for one-shot things
11:35.52ckknightand such
11:35.57[Ammo]fire and forget
11:36.02ckknightright
11:37.55ag`_is it possible to only have the event fired if it matches a string
11:38.04ag`_using registerevent
11:38.51Industrialhaste: lv 22
11:38.54Industrialhaste: :P
11:39.52*** join/#wowace Jens (i=Jens@unaffiliated/jens)
11:41.39ag`_It's a little bad to have a unit object register UNIT_HEALTH if it is called for that unit object everytime ANY unit gets a health update
11:42.35ckknightjust check the first arg and return if it's not right. you get the same effect and it'd be cheaper memory-wise to do it manually
11:44.26ag`_yeah I guess
11:45.42Kebinusanany idea what I need to change to make onebag support omni cooldown count
11:46.19Kebinusanhm nm it does just not on less than a minute which is probably omni cc
11:46.24Kebinusanerr more than a minute
11:47.56*** join/#wowace Warol (n=Warol@adsl-71-155-236-204.dsl.emhril.sbcglobal.net)
11:53.29snurremeh, ttip still not working :(
12:00.23*** join/#wowace Galka__ (n=Galka@pool-72-88-147-100.nwrknj.east.verizon.net)
12:01.15mjcmeh indeed
12:03.51*** join/#wowace [Wobin] (n=Wobin@221.221.22.182)
12:05.56IndustrialNeed some tips: http://digigen.nl/~Industrial/games/wow/templates/20-29/priest.html
12:06.36steinooO
12:07.06steinospending some time in bg?
12:07.07steino:P
12:07.16MikmaIndustrial: yet another character?
12:07.25IndustrialI had this one
12:07.27Industrial:P
12:07.37IndustrialThis is a wish list
12:08.03steinoAdvisors ring is reverd in wsg afaik
12:08.27Industrialalla said honored
12:08.41steinohmm
12:08.48steinoill check
12:08.52Industrialheh
12:08.54Industrial:o
12:09.06steinoim no bg guy
12:09.12steinobut i wanted that ring
12:09.16Industrial:)
12:09.18steinoon my priest when i leveled up
12:09.18Industrialits nice
12:09.24steinobut it so hard to get on lowlevel
12:09.44steinoahh
12:09.46steinoits honore
12:09.46steinod
12:09.52Industrialget some gear and start killing
12:09.53steinoits the bow that is revered
12:10.01steinoi wanted that bow on my hunter
12:10.04steinowhen i leveled up
12:10.08Industrialhttp://digigen.nl/~Industrial/games/wow/shots/bg/WoWScrnShot_052606_204104.jpg
12:10.08steino:P
12:10.16Industrialhttp://digigen.nl/~Industrial/games/wow/shots/bg/WoWScrnShot_060406_214408.jpg
12:10.22Industrialhttp://digigen.nl/~Industrial/games/wow/shots/bg/WoWScrnShot_060806_222231.jpg
12:10.23Industrial:P
12:10.35IndustrialI was such an ass to level that char up to 21
12:10.36Industrial:(((
12:11.19Mikmahttp://www.wowace.com/forums/index.php/topic,440.500.html
12:11.46hasteno it isn't ;D
12:12.06Industrialwhat isnt
12:12.19hasteleveling chars
12:12.25hasteerr
12:12.28Industrialheh
12:12.29hasteI should read better :(
12:12.40hasteI change the first one to: no, you weren't
12:12.41Industrialyes i was, that was my bured-lets-go-kill-people char
12:12.45Industrialso now im making a new one
12:12.58Industrialbored*
12:13.08Mikmagod damn level the druid already
12:13.12Industrial:P
12:13.40IndustrialIM maintaining 4-6 chars
12:13.40Industrialchill
12:13.42Industrial:P
12:13.42*** part/#wowace Warol (n=Warol@adsl-71-155-236-204.dsl.emhril.sbcglobal.net)
12:17.20mjcIndustrial: my priest is working on 49 :P
12:17.27Industrial:)
12:24.43hasteIndustrial: my rogue is working on L47 !
12:30.26hasteshrugs
12:30.38hasteeverytime I'm going to play my rogue.. I get zerged by XX alliance
12:31.05hastehonor kills today: 49
12:33.00hastemake that 50... I'm logging off
12:35.47*** part/#wowace Grumpey (n=Owner@dialup-4.88.16.247.Dial1.Atlanta1.Level3.net)
12:36.21XLVII!seen industrial
12:40.35hasteXLVII: look nine lines above
12:42.31Mikmabacklog is a bitch :(
12:47.35hasteit's also ~seen I believe
12:49.02XLVIIok..
12:49.03XLVIIthanks.
12:49.18Mikma~seen purl
12:49.34purlpurl is currently on #casualti (3d 17h 37m 6s) #botpark (3d 17h 37m 6s) #linuxfund (3d 17h 37m 6s) #wowi-lounge (3d 17h 37m 6s) # (3d 17h 37m 6s) #edev (3d 17h 37m 6s) #fossfund (3d 17h 37m 6s) #hosernet (3d 17h 37m 6s) #classiccmp (3d 17h 37m 6s) #creativeforum (3d 17h 37m 6s) #ud ...
12:50.00Mikmakek
12:54.54NeronixWoo! New TV!
12:55.13NeronixNow I can watch T in the Park (Or anything else for that matter, kek :P) while grinding
12:55.36Neronixand other, partially infinite unusual uses
12:57.24MikmaThrae: hello?
12:57.52Mikmai found a bug on TinyTip :(
12:58.29Mikmaafter you mouseover a partymember which is friend for you the tooltip is purple all times
13:01.37CIA-703handdol * r4276 10BigWigs/MC/BaronGeddon.lua:
13:01.37CIA-7BigWigs
13:01.37CIA-7<PROTECTED>
13:05.33*** join/#wowace Grumpey (n=Owner@dialup-4.88.16.247.Dial1.Atlanta1.Level3.net)
13:07.28hastehttp://plixx.org/?69 << look at my warlocks new friend!
13:15.21*** join/#wowace Cheads (i=chead@0x5358feda.virnxx12.adsl-dhcp.tele.dk)
13:22.37*** part/#wowace Grumpey (n=Owner@dialup-4.88.16.247.Dial1.Atlanta1.Level3.net)
13:28.37Kaeltenhows it going?
13:29.43Kebinusanhttp://www.kontraband.com/show/show.asp?ID=2349&rtn=main-topten
13:31.30phyberbah.
13:31.40phyberhow do you get SVN externals to go into one directory only?
13:31.42CIA-703phyber * r4277 10Fizzle2/ (. Fizzle2.toc):
13:31.42CIA-7Fizzle2:
13:31.42CIA-7- Moved libs into Libs/ directory.
13:31.51phyberDirectory http://external1 http://external2, etc?
13:31.54phyberall on one line?
13:32.27Tekkubeach external gets it's own folder
13:32.38Tekkubbut you can put all those folders in a folder
13:32.51phyberlame.
13:33.06Tekkubno, it's not
13:33.34Tekkubyou can commit up from an external's folder, do you want to suddenly add a shitload of libs to one?
13:34.03TekkubI often edit an external from within another mod, instead of in it's root folder
13:34.36phyberi have no idea.  but the possibility that some tard might do that shouldn't prevent me from being able to put all of my externals in one directory. :/
13:35.01phyberLibs/Directory/OneGodDamnFile.lua; < this sucks
13:35.05*** join/#wowace [Wobin] (n=Wobin@221.221.17.121)
13:36.11Tekkubdeal with it or maintain the folder yourself and don't use externals to update for you
13:36.37hastesuch whine
13:36.47Tekkub<PROTECTED>
13:37.33hasteit's like: this macro does X for me, and I don't like it! fix it!
13:37.37phyberwell, this is the first time I've ever bitched about SVN.  this is a stupid limitation, imo.
13:37.53phyberI'll just do the libs/wibble/wobble.lua thing :)
13:38.00haste:D
13:38.33Tekkubyou're looking at it entirly the wrong way tho
13:39.03Tekkubthe system is there so you can drop in a whole external set of shit and if the files and subfolders change it can chang with it
13:39.26Tekkubwe're kinda abnormal in that our externals are usually one file
13:39.35Tekkubbut that's the embed design for you
13:42.21phyberdual monitor under linux is easy.
13:42.29phyberso, with this method, I should set the svn:externals on my Libs directory, correct?
13:42.53hastephyber: I just want to know if I can lock a virtual desktop on the extra monitor
13:44.01Tekkubyea, make a libs folder and set the externals on it instead of the root folder
13:46.31Kaeltenthats the way I've started doing it
13:47.12CIA-703phyber * r4278 10Fizzle2/ (. Fizzle2.toc Libs/):
13:47.12CIA-7Fizzle2:
13:47.12CIA-7- Add Libs directory, remove svn:externals from Fizzle2 directory.
13:47.55CIA-703phyber * r4279 10Fizzle2/Libs/:
13:47.55CIA-7Fizzle2:
13:47.56CIA-7- Set externals on Libs/
13:48.42hastehaha... Hard Gay in a anime ;D
13:48.54Kebinusanlink?
13:49.02FryGuy:O
13:49.12FryGuyhard gay wrestling move still makes me laugh
13:49.54hasteIn episode 12 of: The Melancholy of Haruhi Suzumiya
13:51.50FryGuyooh
13:51.58FryGuythis song would be good for a grobbulus video
13:52.03FryGuy"Injected with a poison"
13:52.26hastehttp://www.beverpung.net/images/wtf/Screenshot-MPlayer%20-%20Video.png << little screen
13:53.38FryGuyFUuuuuuu!
13:59.05CIA-703phyber * r4280 10Fizzle2/Core.lua:
13:59.05CIA-7Fizzle2:
13:59.05CIA-7- Removed AceHook from AceLibrary():new, since it wasn't needed.
13:59.05CIA-7- :%s/Fizzle2/Fizzle/g
13:59.13Kaeltenhttp://www.wowace.com/forums/index.php?topic=1640.msg28702#msg28702
14:00.59Kaeltenhow does that screen shot look?
14:01.30phybervery nice.
14:01.34MoonWolfthe one with the bank ?
14:01.37MoonWolflooks good.
14:01.47Wobinnice
14:01.51Kaeltenyep thats a screen shot of the latest version
14:02.03phyberKaelten: can you possibly use the same borders as Fizzle for quality?
14:02.09phyberthey're much easier to see.
14:02.21Kaeltensame borders as fizzle?
14:02.26phyberborder:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
14:02.29phyberthis border
14:02.53Kaeltenisn't that the default border?
14:02.56phyberhttp://www.wowinterface.com/downloads/full2973.jpg
14:03.19*** join/#wowace Jarenthal (n=Jarentha@cpe-066-057-087-213.nc.res.rr.com)
14:03.55Kaeltenisn't that the default border?
14:04.30phyberyeah, a default one from the game.  but OneBank/Bank doesn't use that.
14:04.47*** join/#wowace XLVII (n=XLVII@CPE-58-162-91-73.qld.bigpond.net.au)
14:05.05phyberunless you have it scaled down so that it's really thin.
14:06.18*** join/#wowace [wf]Sairen (n=Miranda@p549E71DB.dip.t-dialin.net)
14:07.23Kaeltenno I'm using a custom texture
14:08.16Kaeltenum actually it looks like that is the texture I use
14:09.13Kaeltenerr take that back
14:09.34Kaeltenthat texture won't work for bank bags
14:09.39Kaeltenerr or bags in general
14:09.55phyberit's just the quality border texture, not the actual bag slot texture.
14:11.28Kaeltenright, well I use the bag slot texture to show the border color
14:12.49Kaeltenbecause otherwise I'll have to  add alot of textures with names to (potentially) over 200 frames.
14:13.17Kaeltenthats a lot of uneeded memory use when things aren't hard to see atm
14:14.48phyberfair enough.  Bagnon uses that texture though, and has low memory usage.
14:15.03phybermaybe he somehow uses it for the bagslots too though.
14:15.39KaeltenI still think memory usage that bagnon shows is somehow skewed
14:20.50Kaeltenwhats the name of the GC function?
14:22.44phybergcinfo() or the one to trigged a GC?
14:23.15*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
14:23.24phybercollectgarbage() triggers it
14:24.22TupladJesus Christ Almighty, World of War.UI are such Discord fanboys!
14:24.50Tupladsome guy keeps hammering in each thread that DAB & DUF should be used by everyone
14:26.16MikmaTuplad: then stop it! it's not funny
14:27.14Tupladstop what ? :O
14:31.10Kaeltengcinfo returns the current mem and the threshold right?
14:32.18TupladKaelten !!
14:32.30Kaeltenuh? yes?
14:32.36TupladA question :D
14:32.53Tupladhttp://www.wowinterface.com/downloads/full2175.jpg | does the KCI Auction module looks exactly like that ?
14:33.21phyberKaelten: yeah
14:33.23Kaeltenya thats my tooltip module
14:33.45Tupladno I mean, the text etc
14:34.11Tupladcan MinBid be changed to Minimum Bid: for example ?
14:34.54TekkubI like where the CTRA channel discussion is headed
14:35.07hasteTekkub: w00t?
14:35.10Tekkubwe need a shared protocol/standard instead of relying on one mod to handle shit
14:35.31Tekkubbut I don't want the channel name standard to be Sky*
14:35.44TekkubI like Mod* better
14:35.54Tekkubor Addon*
14:35.56KaeltenI got to run
14:36.02Tekkubrun fast
14:36.02hasteit would be a problem if you used Addon*
14:36.09hasteyou would hit the limit quite fast then :<
14:36.21Tekkubhrm...
14:36.23Tekkubso Mod it be
14:36.31Tekkubwhat's the length limit?
14:36.38hasteno idea :o
14:37.02XLVIItuplad, give me a download link for KCI and i'll change MinBid to Minimum Bid for oyu.
14:37.18TupladXLVII: so it's possible ?
14:37.22haste20 letters worked fine, but not 32 :p
14:37.23XLVIItuplad, sure is.
14:37.27TupladI can do it :P but I just dont like the layout :<
14:37.29hastefor a channel name that is
14:37.35XLVIInot sure how it would look though..
14:37.38TupladI mean, I like the layout, but auctioneer's writing style is better
14:37.47Tupladthat's the only thing why I stick with auctioneer
14:38.20hasteTekkub: looks like the channel name limit is 30
14:38.28Tekkubokey
14:39.07Tekkubso what we need is (header)(group)(unique)(trailer)
14:39.19Tekkuband define lengths for each ideally
14:39.23TupladWhat does CandyBar do ?
14:39.37WobinTekkub: What's wrong with CommGuild/ CommGroup /CommGlobal?
14:39.42NeronixRot your teeth
14:39.45Tekkublike (Comm)(Group)Raidleadername(checksum) or such
14:39.46hasteTekkub: actually, it's 31
14:39.52XLVIIneronix, lol..
14:39.54NeronixAnd makes dentists pop enrage
14:40.12TekkubI like Comm(5-letter group)(uniquebit)
14:40.17NeronixAnd gives you a serving of diabetes on the side ;P
14:40.25TekkubWob: Guilds get long names at times :)
14:40.34Wobinmaybe a hash from the name?
14:40.40Wobinor wat
14:40.50Tekkubyea I think a hash would be better than just the name, at least for guild
14:40.51Wobinwhat sky does, truncate and add a hash to the end
14:41.03Tekkubhaw long is sky's hash?
14:41.04NeronixTekkub: What happened to getting Blizzard to do it?
14:41.11hasteTekkub: what about: Comm<raidleadername><CRC of the name>
14:41.19TekkubNero, 6 pages in and no blue, it's not gonna happen
14:41.23hasteCRC isn't long enough to be a problem
14:41.30NeronixI see
14:41.33Tekkubhow long is CRC tho?
14:41.47Tekkubso we can set a specific max length for the innards
14:41.52Neronix8 chars I think
14:41.57Wobinf ( guildName ) then
14:41.58WobinguildName = string.gsub(guildName, "[^%w]", "");
14:41.58Wobinif ( string.len(guildName) > 20 ) then
14:41.58Wobinlocal ender = string.sub(guildName,20);
14:41.58WobinguildName = string.sub(guildName,1,20);
14:41.58Wobin-- Make a short bytesum
14:42.00Wobinlocal num = Sea.string.byteSum(ender);
14:42.02Wobinnum = math.mod(num,10000);
14:42.11Wobin<PROTECTED>
14:42.15*** join/#wowace Amafi (n=amafi@133.80-202-251.nextgentel.com)
14:42.39Tekkubso it kills spaces in the guild name and bytesums it, truncates the name if need by and appends the sum
14:43.30Wobinactually
14:43.35Tekkubwe need to write up a little set of functions to generate these names :)
14:43.36Wobinit bytesums the truncated name
14:43.38Wobinwhich is silly
14:43.46Tekkubthat defeats the point, yes :)
14:44.01Tekkubactually... thought...
14:44.11Tekkubonly bytesum if the guild name is too long
14:44.21Tekkubif it fits in the limit there's no need
14:44.24Wobinhm
14:44.26Wobindunno
14:44.51Wobinwhat if the limit is say 5 char and we have two guilds with "WombleFrogTheGreat" and "WombleFrog"?
14:45.06*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
14:45.22*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
14:45.28hasteI say CRC ftw
14:45.30Wobinno, actually, that'd be fine
14:45.35Tekkubboth overflow and would be sumd
14:45.47Tekkubsay the limit is 12
14:46.06WobinROT13!
14:46.25hasteROT13 would also work fine
14:46.26Tekkubwe'd get CommGuildWombleFrog and CommGuildWombleFrogTh000000
14:46.46TainOooh guild DKP policy is going to be no class preference on any item.  If you can equip it you're allowed to bid on it.  Oooh fun times ahead!
14:46.55WobinTain: heheh
14:47.25TainI know people have varying views but I love this policy, it makes for GREAT fights in guildchat which makes for endless nights of entertaining reading.
14:50.26Tekkubwhat's the player name limit, 16 chars?
14:50.35hastenot sure
14:51.05Tekkubactually I think it's 12
14:51.32hasteCharacter names can be a maximum of 12 characters in length and must be at least 2. Names only have a single capital letter at the beginning and can not have spaces or special characters. Finally, names can not have three of the same letter in a row and must conform to the naming policy.
14:51.37hasteit's 12 ;)
14:53.02*** join/#wowace ag`__ (n=Andreas@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
14:53.27WobinAlthough, it's more a channelname limit
14:53.33Tekkubit's 12 on players
14:53.42Tekkubbah!
14:53.44XLVIIwant me to check?
14:53.58WobinXLVII: For the channelname limit? If you could =)
14:54.26Amafiit's more than 12 at least
14:54.43Amafilast MC run our channel was "imnotheretoamuseyou"
14:54.55Tekkubokey potential issue with guilds
14:54.56Wobinhehe we usually use "ItsATrap"
14:55.07Tekkubguild names are unique, yes, but that includes spaces
14:55.10*** join/#wowace ag`___ (n=andreasg@0x535cbbaa.bynxx18.adsl-dhcp.tele.dk)
14:55.24WobinKnightsofAnduin and Knights of Anduin? =)
14:55.31Tekkub<Test Guild> and <Tes tguild> would confilct
14:55.33AmafiI remember it being long because we had some problems with broadcasting and I had to input it manually 4 or 5 times
14:55.38XLVIIit seems to be unlimited..
14:55.42Tekkubso we must have a checksum
14:55.46WobinXLVII: wow
14:55.46Tekkubperiod
14:55.58Wobinwith the space'd guildname used as seed
14:56.13Wobinwhy not just have the checksum
14:56.21Wobinhm
14:56.22XLVII30 characters
14:56.27XLVIIwowace fits 5 times.
14:56.30Wobinnah, easier to just have the guildname + checksum
14:56.38WobinXLVII: heheh =)
14:57.04hasteXLVII: it's 31 ;)
14:57.14Tekkubyea do the checksum
15:00.22Amafijust noticed...is there a reason for Ace not being listed under libraries on wowwiki?
15:00.29MoonWolfwhat type of checksum ?
15:00.39Tekkubthat we need to decide Moon
15:00.40hasteWoWWiki is Sea propaganda!
15:00.40Tekkub:)
15:00.53MoonWolfi propose a cheap one
15:00.53Tekkuband WoWWiki is cosmos propaganda, yes
15:00.58Tekkubsomeone get Ace in there
15:00.59MoonWolfa = 1 b =2  et
15:01.03MoonWolfetc , then add
15:01.06Tekkuband link it to our wiki
15:01.18hasteevery WoWWiki example is like: You could do this ORRRRR you could use the a lot smarter and better way with Sea.XXx.XXx.XXXx
15:01.54MoonWolfor you could use this ace thingy with x.y() wow
15:01.56MoonWolfsimplicity
15:02.54MoonWolfTain, your guild is going to die.
15:03.00hastethere is a oRA page on WoWWiki oO
15:03.13hasteand it's written: ORa ;D
15:03.23Tuplad-_-"
15:03.37AmafioRA is awesome...I think some of my guildies might be converting
15:03.42Tekkubhttp://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-interface-customization&ThreadID=410964
15:03.49Wobin"I HAVE SEEN THE LIGHT!"
15:03.51Tekkubread my last post and comment, please
15:03.52hasteAmafi: most of my guild uses oRA
15:03.57WobinBorn Again Acers =P
15:04.06AmafiI did get a lot of whispers the first run I used it about not having CTRA
15:04.25Tupladamafi, lol
15:04.28Tupladhow ?
15:05.09Amafiseems it didn't show me as having ctra when they moused over my ctra unit frame
15:05.22WobinAmafi: didn't they fix that?
15:05.36Tuplado_O
15:05.37Amafiyeah,it shows now I believe
15:05.38TupladI think it's fixed
15:05.53Amafihaven't had any whispers about it in a good while at least
15:05.57Wobinheh
15:06.02hasteIt was fixed a while ago
15:06.12hasteSome stupid logic from my side
15:06.15Wobin"I don't use CTRA, I type the CTRA responses directly into the channel! I'm HARDCORE!"
15:06.32hasteWobin: I did that when I was coding oRA :p
15:06.41MoonWolfWobin, i did that, but i decided to write an addon to do it for me :P
15:06.42hasteTinyPad ftw!
15:07.07Wobinahahha =P
15:07.08Tupladhaste
15:07.08hasteTuplad
15:07.12Tupladwhen ppl hover the uf, they should see (oRA - pwnt n00bs), or some :P
15:07.37hastecan't, CTRA checks for number in the version
15:07.41Tupladgonna browse some oRA code so I can abuse my raid leaders abit
15:07.42Tupladcrap :<
15:08.02hasteand oRA and CTRA checks if the command is from a valid source
15:08.07WobinWell oRA - pwnt n00bs has numbers in it!
15:08.28Tuplad:D
15:08.52Icerothdoes ctra show any version number that fits the format? ie, would something like 6.666 work?
15:09.00haste6.666 will work
15:09.05Tupladhaste, never tried it but, when people with CTRA hover over oRA users, what do they see ?
15:09.14hasteTuplad: 1.539
15:09.25hasteor: CTRA 1.539
15:09.26Tupladum, I mean, do they see CTRA $v$
15:09.28Tupladaha
15:09.31Tupladgoodie
15:09.44Tupladgonna try 666 xD
15:09.47hasteIceroth: you want to be careful with that tho'
15:09.57Icerothhmm?
15:10.12hasteIceroth: since CTRA tags people with "wrong" versions as invalid clients
15:10.31WobinTuplad, not Iceroth =)
15:10.42*** join/#wowace wereHamster (n=tomc@gw.ptr-62-65-141-13.customer.ch.netstream.com)
15:10.47hasteI remember the CTRA raid leader in my guild complained about CTRA only doing a ready check on 29 members
15:10.50hastenot 40
15:10.52MikmaThrae: you need to wake up and smell the bugs
15:10.55Wobinow =)
15:10.57hasteso the 11 running oRA wasn't tagged as valid clients
15:11.05hasteWobin: Tuplad came afterwards
15:11.16hastebut the message goes to him also now :p
15:11.17Tuplad:o
15:11.30TupladOne day ... oRA will rule the world.
15:11.34hasteso if you use 0.666, you won't be a valid source for the CTRA users
15:11.42hastedue to the compatibility check
15:11.45Icerothblah :-/
15:11.45wereHamsterTekkub, don't you think that eight digits for a checksum is too much? two would be plenty because I don't believe that there are more than 99 guilds on one realm that share the same first X characters..
15:12.05TekkubI do think it's too much wH, but I was using for example only
15:12.11TekkubI don't know how long it needs to be
15:13.38wereHamsteralso, by shortening the prefix you could have more chars for the real guild name left..
15:13.57AmafioRA certainly is a huge improvement for me,seeing as I don't need raid leader functions or raid frames
15:14.26Amafiand the dire style MT frames kapwn the CTRA MT frames
15:14.28Tupladyep amafi
15:14.44Tupladkawpn lol
15:14.50Tupladkapwn*
15:15.21Tupladbut a small UI would be nice tho, or something on your minimap for all oRA modules
15:15.31Wobinand if we have a checksum at the end, it's really not likely to clash with any custom channels
15:15.32hasteTuplad: oRA_Menu?
15:15.53Tekkubhrm...
15:15.55Tuplad:O
15:15.56Tekkubthought
15:15.57Amafionly thing I'm missing really,is a menu or something for setting player targets
15:15.58WobinSince I don't see people using RAKhazModan23432 for a channelname
15:16.11WobinAmafi: Player targets?
15:16.12Tekkubwe shouldn't "force" the user into the guild channel of their current guild
15:16.36WobinTekkub: If they're using a guild related addon, I don't see why not?
15:16.40AmafiI often set another rogue as PT so I can assist him
15:16.46Tekkubmy guild has a "alt guild" and many raid guidls have an "app guild"... we probably would want people to be able to join the "main" guild channel
15:17.10Tekkubwhat if you're in the alt guild and want to look at the guild calendar or something?
15:17.13Wobinso have your addon do as wereH suggests, with a custom channelname
15:17.31TekkubI'm just thinking for the checksum generator
15:17.48TekkubI was first thinking make it take no args and return back the full guild channel name
15:18.02Tekkubbut now I think it should take a string and give back a channel name
15:18.15Wobinah, but a guildname returns the checksum'd string for that guild
15:18.18Tekkublet the mod decide if that stirng is the player's guild or something else
15:18.21Wobinyeah, that'd work
15:18.34WobinDoesn't do much for security though
15:18.35Tekkubwriting up a wiki page
15:18.45Tekkubwhy do we need security though?
15:19.01CIA-703ag * r4281 10ag_UnitFrames/ (ag_UnitClass.lua ag_UnitFrames.lua): ag_UnitFrames - Moved event registering to the Unit Class
15:19.07TekkubI mean... if you want to make security you just check names against the guild roster
15:19.11FryGuyhmm so they want sky to be the standard? :/
15:19.18Tekkuband that should be the addon's work, not the protocol's
15:19.21WobinFryGuy: AL does =P
15:19.29Tekkubof course AL does
15:19.32WobinAnd god knows how he got -that- name past the censors =P
15:19.46TekkubCide and CTRA are thinking CT<raidleader> but are open to a standard
15:19.51Wobinnonrp realm I guess
15:19.54FryGuyya i saw the thread :p
15:20.02Tekkubyea the name is the main reason I hate AL
15:20.08TekkubI hate "Sephiroths"
15:20.08FryGuydunno, an embeddable-no-deps lib would be best i think
15:20.27WobinFryGuy: Well that's up to us to write =)
15:20.33Tekkubno fry, a protocol that we're free to develop our own library for is best
15:20.36WobinI'm happy if we can establish a standard protocol
15:20.43Tekkubthe addon end should not be in one person's hands
15:20.59FryGuywell embeddable for resource usage
15:21.08FryGuyand also compatability..
15:21.09Tekkubimmagine if HTTP were a single code library somewhere instead of a protocol....
15:21.18wereHamsterMy function takes a 'Spec' ( a table wit the channel specification) and return the full channel name or nil if the user is not in a guild or raid..
15:21.24*** join/#wowace net\afk (n=net@dslb-088-064-181-020.pools.arcor-ip.net)
15:21.27FryGuythat's a bad example tekkub
15:21.34Tekkubyea, shut up :)
15:21.39Tekkubyou know what I mean tho
15:21.50FryGuyi do, but I see problems
15:22.03Tekkubwould the linuxers like it if the internet's comm standard was maintained exclusivly by MS?
15:22.21FryGuythat's not the problem I'm seeing
15:22.22Wobinahaha, equating Cosmos with MS =P
15:22.29Industrialand?
15:22.31Industrial:P
15:22.47FryGuylike for example oRA and CTRA both try to join the channel..  the way it currently works is oRA just submits and lets CTRA run the channel management
15:23.02FryGuyi see problems otherwise
15:23.24FryGuythere needs to be 1 addon in memory that's managing it
15:23.42wereHamsternot likely to happen
15:23.44IndustrialNot that Ill ever use a raid addon
15:23.51Industrialbut do we even need CTRA for anything anymore?
15:24.07hastedurability check, item checks, resistance checks
15:24.13hasteready checks :p
15:24.22Industrialand ora cant do that?
15:24.23wereHamsterready checks?
15:24.29hasteyes ready checks
15:24.33hasteblizzard ready check sucks hard
15:24.39wereHamsteryou don't NEED ctra for ready checks
15:24.56hasteshrugs
15:25.06IndustrialWell why not ditch the whole 'lets support ctra because everyone uses it' idea and start convincing people ora is actually better :P
15:25.07FryGuythere's two ways to interpret that id :p
15:25.53Industrialpoke guild leaders, post in the forums
15:25.53Amafiwell,unless there's CTRA support in oRA you'd be hard pressed to convince enough people
15:25.54Industrialwhatever
15:26.07IndustrialLOOK WE HAVE ORA AND WE CAN RAID BETTER (TM)
15:26.13Industrialhaste wins
15:26.14Industrial:P
15:26.17hasteMy guild wouldn't have much problem converting to oRA.
15:26.28hasteThe majority already uses oRA and BigWigs
15:26.31wereHamsterit's not about CTRA vs. oRA .. it's about the comm channel name and how we can convince everybody to use the same channel for all addons
15:26.48wereHamstereverybosy = developers
15:26.50hasteyse, let's get back to that
15:27.09TekkubCTRA dev are open to the protocol
15:27.20hastebut Mr. AL isn't?
15:27.25Tekkubit's AL that's trying to push sky as "the protocol"
15:27.41hastebut isn't sky a retarded large amount of extras?
15:27.51Tekkubhe seems more "do it my way" instead of "here's what I think the protocol should do"
15:27.55hasteI haven't looked at it in a very long time, so it might ahve changed ;D
15:28.01*** join/#wowace Grumpey (n=Owner@dialup-4.152.213.85.Dial1.Atlanta1.Level3.net)
15:28.06Tekkubhe says it's changed a lot lately
15:28.36Tupladhaste:The majority already uses oRA and BigWigs, if you mean people from Ace forums, yes, but outside, not much.
15:28.51hasteTuplad: read the line above...
15:30.45Tupladah
15:30.47Tuplad^_^ sorry
15:32.22wereHamsterTekkub, can you elaborate the inconsistencies with channel names and lower/upper characters?
15:33.48Tekkubone sek
15:36.46Tekkubevent == "CHAT_MSG_CHANNEL" and ctraChannel and arg9 and strlower(arg9) == strlower(ctraChannel)
15:36.55Tekkubarg9 is not case-consistant
15:37.22wereHamsterstrange.. it's always been here
15:37.44Tekkubwell I've seen this in a number of mods that mess with custom channels
15:38.02wereHamstermaybe slouken fixed that 'bug' ?
15:38.02TekkubI think the issue is across sessions
15:38.14Tekkubback in the bay I joined KMBHunter
15:38.22Tekkubnow on login I'm in kmbhunter
15:38.33Tekkubit's the same channel tho
15:42.41TekkubI just had another thought
15:43.07Tekkubwe need some sort of global namespoce to register in so that mods don't conflict on the channel management
15:43.13*** join/#wowace Amadeo (n=amadeo@c-69-244-73-129.hsd1.md.comcast.net)
15:43.28TekkubIE if CTRA is managing the raid channel, sky should try to
15:43.30AmadeoAuctioneer uses too much memory :(
15:44.02AmadeoI went from about 16-17 MiB to 29 MiB after using Auctioneer
15:44.53Tuplad:o
15:44.57Tupladwhat u used before amadeus ?
15:45.02Amadeonothing
15:45.02Tupladerm, amadeo
15:45.07Tupladwatched too much mozart programs >_>
15:45.09Amadeohaha
15:45.28AmadeoWhy isn't it load on demand?
15:45.39AmadeoI mean, who needs auction house info away from the AH?
15:46.06Tupladit is load on demand
15:46.13TupladI do, btw :d
15:46.32Wobinprices and stuff
15:46.34Amadeoit loads when you visit the AH, but it stays loaded
15:46.38Tupladyea
15:46.43Tupladyou cant unload an addon :\
15:46.44TupladI think
15:46.48Wobinnope
15:46.55AmadeoWobin: I don't want any of that to always show, I just care about the AH stuff :P
15:47.18Tupladhm
15:47.35Tupladthere's a function in KC to import itemcache, does it import ALL items you ever seen ?(never deleted my wdb folder)
15:48.11AmadeoI think the items get wiped each patch
15:49.23Tuplad>:|
15:49.41Mikmasomeone hit you in the head with axe?
15:49.51Tuplad:D
15:51.15AmadeoHow can I really get myself to use Auctioneer when the addon alone adds 13 megs to my memory use?
15:51.38Amadeothat's over half of what my other 50+ addons use
15:51.38Amadeohaha
15:51.47WobinAmadeo: have a AH mule
15:52.03MoonWolfindeed
15:52.13Amadeothat might work better
15:52.16MoonWolfAuctioneer is only really usefull when you do actoins.
15:52.18Tuplado_o
15:52.18MoonWolfactions*
15:52.25TupladI made a lvl 5 auctioneer
15:52.25AmadeoMoonWolf: Auctions?
15:52.28Tupladand use AH on it
16:01.35NeronixNew version of auctioneer released yesterday (I think) apparently cuts memory usage by 10%
16:02.15Tuplad-_-"
16:02.20Tupladfrom 10mb to 9mb
16:02.22Mikmateabagging!
16:02.40Amadeoanyone good with photoshop?
16:05.06TupladI used to be
16:05.12Tupladhm wtf, tinytip borken ?
16:05.14Tupladbroken*
16:06.11Amafiit's been broken a few times lately,hasn't it?
16:06.39AmafiI use perfecttooltips now,since I got it off of SVN...works very nicely
16:07.26Mikmayes tinytip is broken somehow
16:07.44Tuplad:(
16:10.51Icerothif i want to keep track when i'm in combat, should i use only PLAYER_REGEN_DISABLED/ENABLED events or check in the event handler for UnitAffectingCombat("unit") also?
16:12.22AmadeoI'm sticking with the TinyTip on WoWI
16:12.27AmadeoMaybe forever
16:13.38MikmaYule is nice
16:14.19Mikmaall i miss now is auto-invite script + mapping
16:15.52*** join/#wowace Galka__ (n=Galka@pool-72-88-148-233.nwrknj.east.verizon.net)
16:16.42Tupladdoes KCI Auction scan faster than Auctioneer ?
16:16.43Tuplad:p
16:19.05Amafino idea...I generally just hit scan and go outside for a smoke and a cup of coffee while it works
16:19.18Amafiway too impatient to sit and watch it
16:21.27Tuplad:P
16:22.19*** join/#wowace Soltanis (i=as@81.168.16.197)
16:22.28Soltanisevening all
16:23.02Tupladhm
16:23.07TupladI dont understand what /kci broker skipmem does :\
16:26.01Tupladehh, when I hover over items in AH, IDCard wont show the icon :P
16:26.32IndustrialI need help with thise mob: http://wow.allakhazam.com/db/mob.html?wmob=14682
16:26.40IndustrialHe seems to be not spawning. I tried the official forums
16:26.54IndustrialI want those pants
16:27.48Industrialnever mind, its because the invasion is over
16:28.17IndustrialD:< <--like that
16:30.11Soltanisare there any good alternatives to Raidtracker and EQDKP?
16:33.39*** part/#wowace Grumpey (n=Owner@dialup-4.152.213.85.Dial1.Atlanta1.Level3.net)
16:37.24TupladSoltanis: dont think s
16:37.25Tupladso
16:38.25Soltanishmmmmmmmm
16:38.36Soltanisthats not so good then
16:38.41Tupladyep
16:39.54SoltanisSo no ace'ed versions of Tracker either huh? hmm , if only i knew where to start
16:40.57Tupladdont think
16:41.01Tuplads
16:41.01Tupladso
16:41.36Soltanisoh well
16:48.37WobinIceroth: The former
16:50.19Icerothwould something break if i'd call the funtion also? or only one unnecassary call?
16:55.41hyperChipmunkand that's why we all hate wobin
16:55.58WobinEasier to do it when I'm logged out
16:56.09hyperChipmunk=D
16:56.18WobinIceroth: Only an unnecessary call =)
16:56.36FryGuy<Soltanis> So no ace'ed versions of Tracker either huh? hmm , if only i knew where to start
16:57.13FryGuyif you don't need a gui you could uncomment the loot message return in frylistdkp and grok the savedvars file :p
17:00.25hasteIndustrial: meep?
17:02.53Industrialhaste: you made my mob go away by making the invasion go away
17:03.00Industriala mob with a pwnzerz imba item
17:03.11Industrialfor my pwnzerz imba twink
17:03.11Industrial:P
17:03.21hasteI've done what?
17:03.24haste*confused*
17:03.43Industrialmeh your guild helped a BIG deal in the invasion i bet
17:03.44Industrial:P
17:03.45NeronixYeah, it sucks that the new bosses were only temporary :(
17:04.14NeronixBut then again, the only item I needed was a wand off the guy in RFD, which is for some retarded non-reason, mage only >.>
17:04.38Industrialhttp://wow.allakhazam.com/db/item.html?witem=20162
17:04.40Industrialwanted these
17:04.51Industrialhaste: just kidding m8 btw
17:05.06Industrialhttp://wow.allakhazam.com/db/item.html?witem=23173
17:05.07Industrialerr these
17:05.28Industrial+8 int, +7 stam, +9 magical damage and healing
17:05.30Industrial:O
17:06.31steinoEasy to get. :)
17:06.46steinoNotice the 40%+ droprate.
17:07.14Industrialthe mob is gone, the invasion is gone
17:07.29Industrialim too late
17:07.30Industrial:P
17:07.33Industrialbop :(
17:07.59Industrialsteino: http://digigen.nl/~Industrial/games/wow/templates/20-29/priest.html
17:08.03Industrialthere you go
17:08.11steino:)
17:08.33steinoAhh, the mobs are gone now.
17:08.36steinoBummer :|
17:10.31hyperChipmunkeh, it's libs
17:10.39hyperChipmunkwhoops
17:10.43hyperChipmunkmis
17:15.47Wobinnight all
17:15.51*** join/#wowace Kyahx (n=Kyahx@72.2.212.239)
17:15.56hyperChipmunkand that's why we all hate wobin!
17:16.00Kyahxyay!
17:16.50KyahxThrae: Tinytip's scale isn't working properly :(
17:18.41*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
17:22.27CIA-703tardmrr * r4282 10TEST_PLEASE_IGNORE/ (. blah.lua): This is a TEST!
17:22.42hyperChipmunksvnace co TEST_PLEASE_IGNORE
17:22.43hyperChipmunkoops
17:22.51Temsvnace?
17:22.53Neronixsvnace?
17:22.55TemIR jealolus
17:23.34MoonWolfof whom tem ?
17:23.54Temof hC
17:24.01Temhe doesn't have to type that crap out
17:24.04hyperChipmunksvnace() {
17:24.04hyperChipmunkif [[ $1 == "check" ]] then
17:24.04hyperChipmunkfor i in *; do
17:24.04hyperChipmunkif [[ ! -d $i/.svn && -d ~/ace/$i ]]; then
17:24.04hyperChipmunkecho $i
17:24.07hyperChipmunkfi
17:24.09hyperChipmunkdone
17:24.12hyperChipmunkelse
17:24.14hyperChipmunksvn $1 http://svn.wowace.com/root/trunk/$2
17:24.17MoonWolfi HATE if fi
17:24.17hyperChipmunkfi
17:24.40hasteI hate people not using  PASTEBIN
17:24.46haste*cough* pastebin it *cough*
17:24.51hyperChipmunklol
17:24.58hyperChipmunkno screw you punk
17:25.19NeronixWhat is that? A shell script?
17:25.32hyperChipmunkshell function, yea
17:25.41NeronixI see
17:25.57hyperChipmunkactually
17:26.06hyperChipmunkall you need is the else
17:26.12hyperChipmunkthe check is my own purposes
17:26.47hyperChipmunksvnace() { svn $1 http://svn.wowace.com/root/trunk/$2 }
17:26.47NeronixThanks
17:26.57hyperChipmunkI was using it when I was converting to the new svn
17:27.11hastehehe
17:27.18hastenifty trick tho'
17:27.18hyperChipmunkand I wanted an easy way to see which addons I hadn't converted over yet
17:27.24Kyahxwhat does that do?
17:27.36hyperChipmunkI checked out the whole thing to ~/ace
17:27.47hyperChipmunkthen ran svnace check on my AddOns directory
17:28.12hyperChipmunkit echo'd the addons that were in the ace svn but which hadn't been svn'ed yet
17:28.22hyperChipmunkcuz i lazy =P
17:28.26hasteI should change that svnace a little
17:28.30hasteadd svnace update
17:28.40hasteand let it go berserk on my addons folder :p
17:28.49hyperChipmunkheh
17:28.53hyperChipmunksvn update *
17:29.23hasteyes, but I have to do like: cd /games/wow/Interface/AddOns :<
17:29.24NeronixNever written an actual shell script before
17:29.35hyperChipmunkhehe
17:29.48hyperChipmunkI always have a shell window open to my addons directory =x
17:29.49hastebut it's now time for foooood
17:29.56hasteI don't
17:30.07hyperChipmunkyou fail then
17:30.24Neronixunless you count "cd /w/World\ of\ Warcraft/Interface/Addons; svn update ./*" as an actual script, I didn't know jack
17:30.28Neronixuntil now!
17:30.46hyperChipmunk*cry*
17:31.20hyperChipmunkat least you're making an effort
17:31.23hyperChipmunkand that's what counts!
17:32.41NeronixDo functions go in .bashrc?
17:32.46hyperChipmunkyep
17:33.01NeronixOk, thanks
17:33.03hyperChipmunk-(
17:33.04hyperChipmunk=)
17:35.03*** join/#wowace ven (n=ven@dyndsl-085-016-209-018.ewe-ip-backbone.de)
17:35.26TainI won't do svn updates directly in my Interface folder, things break far too often for that.
17:36.54CIA-703kyahx * r4283 10ItemRackFu/ (Core.lua ItemRackFu.toc):
17:36.54CIA-7ItemRackFu: v1.2
17:36.54CIA-7<PROTECTED>
17:37.00hyperChipmunkI like living on the edge
17:37.10Temok, I have a problem
17:37.17Temoc.execute("svn propset svn:externals \"AceLibrary http://svn.wowace.com/root/trunk/Ace2/AceLibrary\nAceOO http://svn.wowace.com/root/trunk/Ace2/AceOO-2.0\nAceEvent http://svn.wowace.com/root/trunk/Ace2/AceEvent-2.0\nAceHook http://svn.wowace.com/root/trunk/Ace2/AceHook-2.0\nAceDB http://svn.wowace.com/root/trunk/Ace2/AceDB-2.0\nAceDebug http://svn.wowace.com/root/trunk/Ace2/AceDebug-2.0\nAceLocale http://svn.wowace.com/root/trunk/Ace2/AceLoc
17:37.17Temale-2.0\nAceConsole http://svn.wowace.com/root/trunk/Ace2/AceConsole-2.0\nAceAddon http://svn.wowace.com/root/trunk/Ace2/AceAddon-2.0\" TEST_PLEASE_IGNORE")
17:37.34Mikmawall of text crits you for 124151376.
17:37.35Mikmayou die.
17:37.38hyperChipmunknice
17:38.14hyperChipmunkthat is rather a problem
17:38.15Temwith that, I get svn: Explicit target required ('AceLibrary http://svn.wowace.com/root/trunk/A
17:38.15Temce2/AceLibrary' interpreted as prop value)
17:38.44Temany thoughts?
17:38.45JensIs it only clad|afk that can make accounts for the SVN?
17:39.09hyperChipmunkescape your space
17:39.28NeronixJens: Yes
17:39.28hyperChipmunkbetween AceLibrary and the URL
17:39.39Jens:/
17:40.27TemhyperChipmunk, but I have quotes around it
17:40.31Temshouldn't that be enough?
17:40.41hyperChipmunkyou asked for thoughts =)
17:41.02hyperChipmunkI didn't actually look that deeply
17:41.21Temand ya, escaping the space did nothing
17:42.36Mikmabtw, is there a way of doing "rare" and "rare elite" detector?
17:42.42hyperChipmunkyes
17:42.48hyperChipmunkwowwiki
17:42.57Mikmameaning if you mouseover a rare or rare-elite you will get a message on screen screaming "RARE!"
17:43.00hyperChipmunkyes
17:53.06hyperChipmunk>8D
17:57.56Soltanishmmm
17:58.55Kaeltenhows it goin?
17:59.20Soltanisthings could be better
17:59.30Soltanisfor me that is
18:02.46CIA-703tardmrr * r4284 10TEST_PLEASE_IGNORE/ (. blah.lua): TEST_PLEASE_IGNORE: Commiting svn properties.
18:02.55Temyay
18:03.05Temok, so the manual run went well...
18:03.09MoonWolfI love getting into a bg 5 secs before my side wins
18:03.10Temnow lets see if the script can handle it
18:03.12MoonWolffree rep and honour
18:03.17TemMoonWolf, I hate it
18:03.22TemI BG for fun
18:03.26Temnot rep or honor
18:03.42ckknighthey
18:03.44ckknightback
18:03.44TemOn my server, alliance queues are longer than an hour
18:04.07Kyahxthats got to make the GM grind suck
18:04.40CIA-703tardmrr * r4285 10TEST_PLEASE_IGNORE/: Getting rid of my silly test... Don't worry. It will be back/
18:05.03TemKyahx, so much so that we've had <10
18:05.11Kyahxgeez
18:05.29Temmeanwhile, horde on our server get a new GM every other week
18:05.44MoonWolfwell yeah
18:05.46MoonWolfi play for fun too
18:06.06MoonWolfbut we have at least 2 av's in the afternoon
18:06.26MoonWolfmore in the weekends. and lots of wsg too.
18:06.35MoonWolfand we are alliance.
18:06.58Kyahxright now we have 2 AVs, 4 ABs, and 3 WSG games going on
18:07.37Kyahxhave more later, usually like 7-8 ABs going during prime time
18:07.38hyperChipmunkwtb that server
18:07.51Kyahxheh
18:07.58KyahxOur server is laggy as hell thou >.<
18:08.18MoonWolfwe have more pvp then some old pvp servers do.
18:10.01Temwow, me too
18:10.13TemI never see more than 2 ABs up at once
18:10.16Tembut it's mostly 0
18:10.19Kyahxheh
18:10.27Temit's *rare* to see more than 3 WSG up
18:10.33MoonWolfpve server ?
18:10.36Temand 2 AVs doesn't exist
18:10.44Temeven on AV weekends
18:10.47KyahxMoonWolf: my server?
18:10.47Temya, PVE server
18:10.51MoonWolfthe new av is hella fun.
18:10.54MoonWolfand quick too
18:10.55Kyahxheh
18:11.00MoonWolfyou can do a decent match in an hour
18:11.02KyahxI haven't played yet
18:11.16TemI HATE the new AV
18:11.21MoonWolfwhy ?
18:11.21Amafimuch,much better imo
18:11.26Temit's just a rush for the general
18:11.38Temneither side fights each other
18:11.42Amafibefore they fixed it,matches often went for 5-7 hours on my realm
18:11.50TemI have no problem with that
18:11.50MoonWolfactually, IMHO you cant just let the npc's do the fighting like you used too.
18:11.52TemAV is fun
18:11.55Amafinow they're generally over in <2
18:12.11Kyahxeh, I like to actually see the end of a match
18:12.15Amafiyeah,AV is fun,but not so much after the 5th hour
18:12.27Kyahxits boring after 2, I could rarely stand the 5+
18:12.35Kyahxwe had AVs last 13 hours on our server
18:12.41Amafiand it was kinda frustrating getting in a game almost daily,but never getting any marks
18:12.48CIA-703tardmrr * r4286 10TEST_PLEASE_IGNORE/ (. TEST_PLEASE_IGNORE.lua TEST_PLEASE_IGNORE.toc): TEST_PLEASE_IGNORE: Creating Project trunk
18:12.50CIA-703tardmrr * r4287 10TEST_PLEASE_IGNORE/: TEST_PLEASE_IGNORE: Commiting svn properties.
18:12.54Tempiss
18:13.00MoonWolfWe have long lasting fights over the two graveyards at the fields of strify now.
18:13.22MoonWolfstrife*
18:13.45Amafialliance even won 2 games last week I think
18:13.53Amafiand that usually never happens on here
18:13.57CIA-703ckknight * r4288 10Ace2/ (3 files in 3 dirs):
18:13.57CIA-7AceDB - changed :IsEnabled() to :IsActive()
18:13.57CIA-7changed :ToggleStandby() to :ToggleActive([state])
18:13.58CIA-703tardmrr * r4289 10TEST_PLEASE_IGNORE/: Deleting so I can try again.
18:14.18MoonWolfwould you beleive it when i tell you we have a 50 / 50 thing going on in our bg's ? (well maybe 60/40 in favour of the horde)
18:14.18CIA-703tardmrr * r4290 10TEST_PLEASE_IGNORE/ (. TEST_PLEASE_IGNORE.lua TEST_PLEASE_IGNORE.toc): TEST_PLEASE_IGNORE: Creating Project trunk
18:14.26CIA-703tardmrr * r4291 10TEST_PLEASE_IGNORE/ (. TEST_PLEASE_IGNORE.lua): TEST_PLEASE_IGNORE: Commiting svn properties.
18:14.26Tekkubkickass
18:14.29Temwoot!
18:14.30TemI win
18:14.31TekkubI like Cide
18:14.41KyahxOh?
18:14.42FryGuyheh
18:14.43TemFinally a script to create my project
18:14.53KyahxTekkub: What caused this?
18:14.54FryGuycide's a cool guy.. hangs out in #priests :p
18:15.03CIA-703ckknight * r4292 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - typo
18:15.21Tekkubhe's very open to adoping a comm protocol standard into CTRA
18:15.33Amafialliance usually win WSG and AB...tons of farm teams
18:15.36TemI could have told you that yesterday
18:15.39Tekkuband if AL doesn't like that we're not using Sky he can stick it
18:15.58TekkubI'm adopting some of sky's ideas for my proposal, but it's not going to be sky in the end :)
18:16.06MoonWolfyeah
18:16.12MoonWolfthe protocol suggestion was great
18:16.23MoonWolfif we have a protocol to work with
18:16.27MoonWolfwe can make whatever we want.
18:16.29TekkubI've got everything it needs there except the shecksum
18:16.36Tekkubsomeone get me a checksum algy
18:16.40hyperChipmunkhis argument that "we're deliberately making obsolete the work he's done for the last two years" is hilarious; as if that automatically makes it good
18:16.51Tekkubno we're not
18:17.11Tekkubwe're taking the good ideas he's had in two years and making em into something everyone will want to use
18:17.12hyperChipmunkthat's AL's battle cry
18:17.25Tekkubcause to be frank, lots of people will never use sky for their own reasons
18:17.34Tekkubhe doesn't have to adopt the protocol
18:17.43hyperChipmunknice, yule is <200k w/o gui
18:17.58Tekkubbut sky could take the protocol as it's foundation and provide all the library routines the Cosmos devs feel they need
18:18.01MikmahyperChipmunk: commit that version to branches
18:18.15Tekkubjust like how we're gonna end up with something like AceComm-2.0 I'm sure :)
18:18.29hyperChipmunkMikma: it doesn't actually work yet =)
18:18.37MikmahyperChipmunk: :D
18:18.44CIA-703tardmrr * r4293 10TEST_PLEASE_IGNORE/: My Script works. I don't need this around anymore :)
18:18.45Tekkubthis kicks so much ass
18:18.51MikmahyperChipmunk: well when it does, and if possible to have LoD config then please do :)
18:19.04MoonWolfhmm
18:19.06Tekkubwith the comm protocol in the works and Ace2 almost done... man UI coding is getting a big overhaul
18:19.12Tekkub*dancedancedance*
18:19.15FryGuy:O
18:19.16Mikmai'm kinda clad i got rid of Nurfed_*
18:19.21MoonWolfdoes the protocol define messages per minute and max lenght ?
18:19.21hyperChipmunkall I've done so far is put the lua in the .toc, and remove the .xml
18:19.23FryGuyyou seem kind of happy tek :p
18:19.38Tekkubno moon, throttling is up to the addons
18:19.47Tekkubbut the client will prevent spam :)
18:19.52TainI'll throttle you.
18:19.52phyber1916.40 < hyperChip> his argument that "we're deliberately making obsolete the work he's done for the last two years"
18:19.54TainRight in the eye!
18:20.05phyberdoes he complain about MC being obsolete when TBC comes out too? :p
18:20.05TekkubI think AceComm should take a priority stance like was proposed in the tread too
18:20.42CIA-703tardmrr * r4294 10IDCard/ (. IDCard.lua IDCard.toc): IDCard: Creating Project trunk
18:20.44Tekkub"HIGH" get shoved to the top of the queue, "LOW" to the back, nil == "normal"
18:20.45CIA-703tardmrr * r4295 10IDCard/ (. IDCard.lua): IDCard: Commiting svn properties.
18:21.07phyberAce2 version of IDCard?
18:21.07Tekkubman, today is a good day
18:21.11Temphyber, indeed
18:21.14phyber\o/
18:21.15Tekkubmakin up for yesterday's bullshit
18:21.18phyberlove that little addon :)
18:21.23TemTekkub, yesterday's bullshit?
18:21.27Soltanissounds good tekkub :-)
18:21.30Tekkubwork blew, hubby quit his job...
18:21.53Tem:(
18:22.01Tekkubapt manager was drunk and telling me to clean shit at the pool at 12:30 at night when I was turnin off the water
18:22.02MoonWolf:(
18:22.15MoonWolftalk about a shitty day
18:22.18Tekkubyea
18:22.23MoonWolfand AL was making a fuss
18:22.30MoonWolfwait, he has been doing that the last week
18:22.31MoonWolfnevermind.
18:22.36Tekkubbut Cide's involvement in this protocol is what it needed
18:22.47Tekkubwith CTRA's backing it'll become the standard
18:23.01Tekkubas CTRA is already the standard
18:23.22Soltanisyou really do love your coding don't you :-)
18:23.24MoonWolfyeah
18:23.34KyahxI wonder how long it'll be before Cide adds timer bars to CT_RABossMods...
18:23.36Kyahx:P
18:23.48Tekkubis cide on here anywhere?
18:23.58MoonWolfits like all the phony companies in the world going, right voice over ip is the new standard people.
18:24.11MoonWolfside is on wowi-lounge a lot.
18:26.15Temhttp://ace.pastebin.ca/82588
18:26.28TekkubTem: duh!  Why didn't I think of that...
18:26.48TemI *hate* setting svn:externals
18:26.52TemI also hate creating files
18:27.03Temso... I made a .lua to do it for me
18:27.19Tekkub:) make youself a template addon with externals and everything?
18:27.33TemTekkub, are you refering to my post on the UI forums?
18:27.37Tekkubyes I was
18:27.46*** join/#wowace Cide (i=Cide@81-226-233-5-no60.tbcn.telia.com)
18:27.49CideTekkub: yup
18:27.57Temhi
18:28.00Cidehi Tem
18:28.01Tekkubsweets!
18:28.02Temwelcome :)
18:28.09TekkubCide, first off I want to say...
18:28.17Cideit feels as if I entered the demon's lair!
18:28.22hyperChipmunkneeds a #!/bin/lua
18:28.22Tekkubthis needed CTRA's backing if it was gonna happen
18:28.35hyperChipmunko_O
18:28.40hyperChipmunk'sup hoser
18:28.41Tekkubsince CTRA isthe standing standard
18:29.05Tekkubyou got any thoughts/changes/additions to the design I wrote up on the wiki?
18:29.45Cideonly that having a global table is a rather weird (unnecessary?) approach to solve a problem I don't think really exists
18:30.11TemI was going to say that it absulutely needs something to differentiate raid and guild channels
18:30.17Tekkubyou don't think switching will cause conflicts?, what about leaving the channel?
18:30.24Templease ignore my butchering of words
18:30.39TekkubI guess mods could watch for the channel depart and rejoin if they need it
18:30.44hyperChipmunk/ignore Tem
18:30.52TemIn my guild, there is a mage named "Soggybottoms"
18:31.05Temthere is also a guild on the server "Soggybottoms"
18:31.07Tekkubyou think that's a better route to go than the global table?
18:31.41Cidewell
18:32.22Cideleaving the (group) channel happens on three conditions: you leave the group, you leave the raid, you switch leaders
18:32.38TekkubTem: CommRaSoggybottoms and CommGu Soggybotto12345678
18:32.48Temright
18:32.55Tekkubminus that space..
18:32.57Cideeven if 5 addons are leaving the same channel, is that a problem?
18:33.10Tekkubhrm... I honestly don't know
18:34.02hyperChipmunkleaving a channel you're not in does nothing, if that's what you're asking
18:34.15Tekkubokey then I guess it's not a problem
18:34.21Temand joining a channel that you're already in?
18:34.34hyperChipmunkalso nothing
18:34.51Tekkubso instead, addons should watch for the channel they need being parted, and rejoin if needed
18:35.07Tekkuband on a leader change, they should part the current group channel
18:35.15Ciderejoining is bad, I think
18:35.18Tekkuband then the rejoin to new channel will happen automatically
18:35.23Cideif everything is implemented in a good way, you should only have to join when you join a group, and leave when you leave that group
18:35.40Tekkubyea but what about the global and guild channels?
18:35.40hyperChipmunkif you change leaders
18:35.42Cidealong with switching channel when you switch leaders
18:35.43hyperChipmunkand someone else joins
18:35.45Kaeltenheya cide, nice to have you in the channel
18:35.52Cideheya Kaelten
18:36.01TekkubI'm thinking of people disabling an addon that uses the guild channel
18:36.34Temonly leave the channel if you are the last addon in the table
18:36.36hyperChipmunkKaelten: was that OnClick/OnMouseUp thing anything to do with the drag/drop of items?
18:36.44Temand only join if you are the first in the table
18:36.53Tekkubor should we just stay in guild and global channels for the session if an addon uses them?
18:36.58hyperChipmunkyou can join no matter, I should think
18:37.21TekkubTem: that's why I was going the global table route
18:37.23hyperChipmunkand you can probably query a global boolean to see if there are other mods using the channel, so you don't leave it
18:37.32KaeltenhyperChipmunk: nope
18:37.37TekkubhC, read my design....
18:37.43Tekkubhttp://www.wowwiki.com/Addon_Comm_Protocol#Chatframe_Filtering
18:37.54hyperChipmunkhm, no, you'd have to make a counter
18:37.59hyperChipmunkand that's messy
18:38.03Temvery
18:38.07TekkubhC, shut up and read bitch
18:38.08hyperChipmunkwell, unreliable
18:38.15TekkubI'll put you back in the cage!
18:38.16Temhah
18:38.20hyperChipmunkI read up to the part where it said 'aparent'
18:38.22Tekkub~Dr. who
18:38.24purldun da-dun da-dun, dun
18:38.32hyperChipmunkand then I quit because you suck at writing
18:38.35CIA-703ckknight * r4296 10Ace2/AceLocale-2.0/AceLocale-2.0.lua: AceLocale - added fix for standalone lua
18:38.40FryGuyTekkub: is string.find case sens?
18:38.46ckknightyes, Fry
18:38.49CIA-703tardmrr * r4297 10ONE_FINAL_TEST/ (. ONE_FINAL_TEST.lua ONE_FINAL_TEST.toc): ONE_FINAL_TEST: Creating Project trunk
18:38.51Tekkuband then you didn't fix it... it's a wiki god damnit, you can fix my bad typing before anyone knows
18:38.58CIA-703tardmrr * r4298 10ONE_FINAL_TEST/ (. ONE_FINAL_TEST.lua): ONE_FINAL_TEST: Commiting svn properties.
18:39.03Tekkuboh good point fry
18:39.06hyperChipmunkfigured it was a closed wiki
18:39.14Tekkubit's not hC
18:39.42hyperChipmunkit's c-s
18:40.00CIA-703tardmrr * r4299 10ONE_FINAL_TEST/: Removed
18:40.07Tekkubfixed the example Fry
18:40.20Cidehttp://pastecode.com/1188 - what I'm using for a (seemingly working) implementation of switching channels based on raid leader change
18:40.27Tekkubalso Cide, you thin CommRa* is okey or do you want something different?
18:40.27Mikmawhen tekkub's excited about something then he does typo like koreans ;)
18:40.40Tekkubhey, that's insulting
18:40.44Tekkubpoor koreans
18:40.48MoonWolfhehe
18:40.52Mikmahah
18:40.55ckknightKoryotastic
18:40.56Tekkubthey can't help that they have a funny language
18:41.16Cidewhat I'm getting at is that I only join a channel when (1) a raid is joined or (2) when raid leader changes.. and I only leave the channel when (1) player joins a raid (2) raid leader changes
18:41.49Tekkubyou mean (1) player leave the raid
18:41.56Cideah yes, sorry
18:41.57Cideis there a need for a more complex approach?
18:42.17Tekkubwell I was thinking more of the guild and glabal channels
18:42.35ckknightglabal!
18:42.41Tekkuband also considering that ace addons can be disabled they'd want the chanel to unregister
18:42.41Cideah, yeah. I'm locked into my thinking of ctra and raid channels only, I see
18:43.09hyperChipmunk~lart Cide
18:43.25Tekkub~rardy
18:43.33hyperChipmunkyour conditioning has begun
18:43.33Tekkubgod damnit
18:43.40Tekkubwhat's the command again?
18:43.42hyperChipmunkyou have to type out 'ready'
18:43.42Tekkub~raready
18:43.44purl<CTRaid> tekkub has performed a ready check.
18:43.51ckknightpossibility for guild channels: CommGu<Guild leader>
18:43.59FryGuythis one's better
18:44.02FryGuy~c'thun
18:44.04purl*** Incoming Tentacle Rape Party - Pleasure! ***
18:44.13Tekkubhrm... that's not too bad actually ckkk
18:44.21ckknightone issue with it:
18:44.34ckknightif you checked offline users and the guy's not online
18:44.36Cideharder to get though
18:44.41Tekkubthen you have implied "security" in that you must know the guild leader's name to join another guild's channel
18:44.44FryGuywhat's wrong with the guild name?
18:44.55ckknightFryGuy, spaces, too long
18:45.05Tekkubyea it needs a checksum
18:45.06FryGuyi mean like md5(guildname)?
18:45.20Cideguild name is just GetGuildInfo("player")
18:45.30Tekkubwe could just do the checksum and forget the guild name portion completely
18:45.36TekkubCommGu12345678
18:45.42Cidethat'd scare users ;)
18:45.53ckknightyea, we'd want some part of the guild name, I'd think
18:45.53Tekkubgood, then they'll be afraid to mess with it
18:45.59hyperChipmunkthat'd have the added benefit of...yea, as Cide said
18:45.59ckknightso you can know it's yours by looking at it
18:46.01Tekkub*snicker*
18:46.21Tekkubokey so we're sticking with CommGuKhazModa12345678
18:46.24Kyahxwhat about raids led by people without guilds?
18:46.33hyperChipmunkthat's not a guild channel then
18:46.41TekkubRa channel is based off raid leader's name
18:46.44Kyahxoh, I missed half the conversation obviously
18:46.46hyperChipmunkit'd be a CommRa
18:47.03TekkubDo we want to use CommRa or something shorter?
18:47.12CideComRa? :)
18:47.13ckknightCommRa works, I think
18:47.21MikmaCRa
18:47.22Cidedoesn't really matter
18:47.32TekkubRaid<Leadername>?
18:47.32Cidehey, let's use CTRA while we're at it.
18:47.43hasteHello there
18:47.46Cidehi
18:47.50ckknightCide, lol
18:47.55MikmaHEY! let's use "poop"
18:48.07ckknightright, the username tacked on to CommRa shouldn't cause issues
18:48.13TekkubIhate<leadername>
18:48.24MikmaTekkub: winner! ding ding ding!
18:48.35hyperChipmunkthen my raid would be flooded with outsiders =(
18:48.45Tekkubare "special" chars allowed in channel names?
18:48.49Cideno
18:49.12Cidestring.gsub(raidLeaderName or guildName, "[^%w]", "") should be used
18:49.18Tekkubdamn, I wanted ©Tekkub
18:49.42hyperChipmunktek, you're a 'special character' by yourself
18:49.48MoonWolfLKOL
18:49.48Mikma"SS" as slouken sucks
18:49.51ckknightCide, some guilds are too long and can cause conflicts
18:49.54Tekkub*glare*
18:50.05hyperChipmunk*wither*
18:50.17Cideckknight: yep, which is why I suggested "GU<Name>" to allow as many chars as possible :)
18:50.25TekkubCide, yea remove spaces, truncate, add checksum
18:50.29ckknighte.g. DunMoroghBrigands vs. DunMoroghPirates if it cuts off at the h
18:50.31FryGuywhat happens when the leader changes and there's comm still going on though?
18:50.36Mikmatalking about tekkub, put the line as "IhateLife<foo>"
18:50.39ckknightI think Tekkub's way is best
18:50.44Tekkubwhat about <Test Guild> vs <testguild cide?
18:50.55FryGuylike should it still send to the old channel for 5-10 seconds until everyone is in the new one for sure, then leave the old one?
18:51.01Tekkubthe checksum must be the from the raw name
18:51.10Cideyeah
18:51.16Tekkubotherwise we're gonna have some rare case of conflicts
18:51.16Cidechecksum's a must, pretty much
18:51.32Cidesimilarly, there's a miniscule risk that same thing could happen for raid leader
18:51.48TekkubI don't think there is with raid leader
18:51.52TemIsHooked returns whether a function or method is hooked BY THIS ADDON, yes?
18:52.01Tekkubplayer names are unique on the server and at most 12 chars
18:52.04ckknightyes, Tem
18:52.11Cidea raid by "Hiyoü" and by "Hiyo" would both use "CommRaHiyo2
18:52.16Tekkuboh shits.. you can have special chars in a player name the...
18:52.16ThraeEh? Cide is in #wowace? What is the world coming to :D
18:52.23Cides/Hiyo2/Hiyo"/
18:52.29Tekkubbugger, fine both get checksummed
18:52.38Cidenot worth it, in my opinion
18:52.48ckknightwe don't want any clashes, though
18:52.56Cidehow often would it happen?
18:53.01FryGuyplayers can have special chars in their name?
18:53.04ckknightnot often, but it still exists
18:53.05hyperChipmunkin that case, it should kick Hiyoü in the balls for having a retarded name
18:53.05Cidebut yes, there's a theoretical risk
18:53.07ckknightyes, FryGuy
18:53.09Mikmadamn thrae should wake up already
18:53.14Tekkubwell with raid you could verrify names against the raid roster
18:53.16FryGuyoh on euro servers?
18:53.19MoonWolfwhy dont we grab the guild leader name ?
18:53.25hyperChipmunkall servers
18:53.29ckknightMoonWolf, it's hard
18:53.32Tekkubif someone sends a message that isn't in the raid, you ignore them
18:53.41hyperChipmunkthat doesn't work
18:53.43Cideyep, I always do that anyway
18:53.47hyperChipmunkif you've got a multi-raid
18:53.56Mikmaumh, imagine the use with random PuG if the addon is getting Guild Leader name...
18:53.57hyperChipmunkwhich some people do
18:53.58Amafiwhat about cross-realm bgs in patch 1.12? couldn't you possibly get duplicate names there?
18:54.00ckknightwhy would you have multi-raid comm?
18:54.02Tekkubdo people even do this "multi-raid" crap?
18:54.08ckknightit doesn't fit into this system, chip
18:54.09Kyahxno one raids towns anyways :P
18:54.09Tekkubis it a PvP thing?
18:54.18Tekkubstupid PvP
18:54.28Cideis that even an issue?
18:54.38TekkubAmafi... I don't know how that'll happen...
18:54.39steinoMulti-Raid? Is that some kind of zerg thing?
18:54.41hyperChipmunkthere are some who claim it is
18:54.46CideI haven't heard any discussion about giving the user a choice of channel anyway
18:54.52TekkubI'd think blizzy would append the server to the name or something
18:54.52FryGuywe have yet to see how blizz is handling names in multi-server bgs anyways
18:54.56Cideso you wouldn't get cross-raid communication in any case
18:55.22Tekkubwill channels even work in multi-server battlegrounds?
18:55.25Tekkub*boggle*
18:55.28hyperChipmunkI doubt they'll pair you up with players from a different realm on your side, anyway
18:55.32CideI could care less, I never pvp :)
18:55.44Tekkubgood, you're on my side then
18:55.58Cidewouldn't be surprised if they're the original server's channels, however
18:55.59Tekkub"It doesn't work with PvP" solution: don't PvP :)
18:56.05FryGuyi was in AV today on my mage
18:56.10FryGuythey sure nerfed that place
18:56.25hyperChipmunkhow do you 'nerf' a battleground O_o
18:56.33Tekkubdo people use CTRA for PvP? is there any organizaiton to it or do leaders just want /rs?
18:56.39Tekkubcause the got /rw now
18:56.47hyperChipmunkI know some do
18:56.47FryGuylike there's no npcs
18:56.50hyperChipmunkmy raid doesn't
18:56.55Tekkuboh yea Cide, is CTRA gonna drop the RS stuff now and use RW?
18:56.58FryGuyand the ones that are left have half as many hps
18:56.59mjcthey removed the NPCs, hyperChipmunk
18:57.01Cideprobably
18:57.03Cidewith some changes
18:57.05Tekkubgood!
18:57.07Tekkub:)
18:57.07mjcit's all about zerg now
18:57.10hyperChipmunkI know; but it's the same for everyone
18:57.12mjcno more strategy
18:57.40hyperChipmunkas long as you're on a level playing field, it's all the same
18:57.42Tekkubit can change all it wants, as long as my stubborn raidleader's /rs macros will go to the raidwarn channel for me
18:57.45MoonWolfmjc , its more about stragety now
18:57.48MoonWolfonly , not the old ones.
18:58.05*** join/#wowace Grumpey (n=Owner@dialup-4.152.210.27.Dial1.Atlanta1.Level3.net)
18:58.14mjcMoonWolf: zerg is all that goes on on my server
18:58.28mjcseems to be the only thing that works anyways
18:58.38Tekkubso what have we decided here... group channel needs a checksum as well
18:58.48Tekkubwe still using the global registrar table?
18:59.23CideI still don't think group channel needs a checksum
18:59.29FryGuyme either :p
18:59.33Cideguild name conflict is probably 100 times more common
18:59.36*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
18:59.44Tekkubokey
18:59.48FryGuybut what about what I said earlier
18:59.53Cidegiven that they're permanent
18:59.59Tekkuband raid can be verified against roster
18:59.59FryGuy<FryGuy> like should it still send to the old channel for 5-10 seconds until everyone is in the new one for sure, then leave the old one?
19:00.05Tekkubguild doesn't need verify
19:00.11Cideright
19:00.18Cidewhich is a good thing
19:00.23Cidesince the guild roster is much more of a bitch to scan
19:00.41Tekkuband there's alt guilds to deal with
19:01.10Tekkubpeople in <Khaz Modan Reserves> might want access to <Khaz Modan Brigade>'s channel
19:01.10ShyvaYow guys :)
19:01.44Cidehi there
19:01.49mjclol @ alt guilds :p
19:02.02hastemjc: why?
19:02.15hyperChipmunkbetter than stuffing the main guild
19:02.29hyperChipmunkclearly we need a 'channel' channel
19:02.31Shyvawe also have an alt guild.. double vision, while the main guild is one vision :P
19:02.47hyperChipmunkso people who are in a channel together can have a comm channel
19:02.57mjchaste: they don't serve much purpose other than to keep people out of guildchat whilst on their alts
19:05.20hyperChipmunkand to have funny derivitave names
19:05.23*** part/#wowace Grumpey (n=Owner@dialup-4.152.210.27.Dial1.Atlanta1.Level3.net)
19:05.26hastemjc: it keeps things clean, and you can have friends and such in the alt guild
19:05.33mjcclean?
19:05.36hyperChipmunks/derivitave/derivative/
19:06.01hastemjc: guild rooster, number of members, number of accounts, whose who in the guild
19:06.05mjcother than the guild roster, whose purpose is to keep track of people in the guild (including set a player note so you know whose alt is whose) define clean
19:06.07hyperChipmunkwhich I actually think is the main reason
19:06.13hyperChipmunkguild rooster =D
19:06.16mjc<PROTECTED>
19:06.20hasteroster!
19:06.30CodayusIn my experience, you can use ranks and guild notes to keep track of stuff pretty easily.
19:06.33Codayus<shrug>
19:06.46hasteand I like being able to be in guild with my friends
19:06.55CodayusNever really seen the point of alt guilds.
19:07.03mjchaste:  which is all the more reason to NOT have an alt guild
19:07.06mjcso you're always in the same guildchat
19:07.21hyperChipmunkthe primary reason really is the funny name
19:07.23hyperChipmunkI wasn't kidding
19:07.45ckknightback
19:07.52CodayusOn my server, it's much more common just to make a F&F rank than a F&F guild.  The funny name is, of course, a massive reason to do it anyhow though, yeah.
19:07.58CideI know a lot of raiding guilds that would never allow people that aren't in the guild, inside their guild
19:08.12mjcCide: reread what you said
19:08.15mjchilarious
19:08.30Cideit kind of makes sense :P
19:08.46mjcno, it doesnt'
19:08.53Cidesure it does!
19:08.54mjcif you don't want them in the guild, don't let them in
19:09.04hyperChipmunkthat's what he sadi
19:09.07mjcif you're worried about them not being in raids, just make 20 mans along with the 40s
19:09.09hyperChipmunkthey don't let anyone in who isn't in
19:09.19Cideso you create an alt guild and let friends join
19:09.20Codayus<shrug>  Not to me...either they're in or their out...you shouldn't have random people you don't trust in an alt guild either.
19:09.29mjcCide: in or out
19:09.36mjcpick one
19:09.40Cideor half-in without reading raid strats
19:10.24mjcCide: aka, not going on raids
19:10.24mjcin that case, who cares
19:10.24Cideno, aka, not reading raid strats
19:10.24hyperChipmunki think we've fallen off the train of discussion here
19:10.25mjcthen they shouldn't be in in the first place ;p
19:10.39CodayusBasically, have a "raider" rank and a "F&F" rank...if you don't have "raider" rank, you can't signup to raids...
19:10.57mjcCodayus: yep
19:11.07mjcor you can start F&F raids
19:11.14Cideyou're missing my point, I think
19:11.31mjcyour point is moot
19:11.34Cideto you, maybe
19:11.56mjceverything you're saying you need an alt guild for can easily be done with 5 minutes work in the guild roster
19:12.00Cideno
19:12.00Mikmahttp://www.gizmodo.com/gadgets/gadgets/usb-air-conditioned-shirt-181614.php
19:12.02mjcand it makes everyone a big family
19:12.04Cideyou're missing my point
19:12.06mjcwhich is what being 60 is about
19:12.11CodayusCide: Probably.  As written, it seems circular.  "You shouldn't have people that aren't inside the guild inside the guild." is a tuatology...the question is, who should be in?
19:12.26mjcMikma: hahah
19:12.31mjcgg
19:13.11Temnoo!
19:13.36TemI hate errors liek this: 14:11-1505] attempt to compare nil with string
19:13.38Cidelet's say I'm in the top alliance raiding guild. I have friends from a guild on horde, which is also a high end raiding guild. we all want to talk together, but I sure as hell don't want them to read our guild chat during raids... a good solution would be to have another guild
19:14.24Mikmaalliance? horde?
19:14.39CodayusCide: ....  A) I don't see WHY.  B) That exact thing is fairly common on my server.  I know a couple people who raid with a top horde AND alliance guild every week.
19:14.53mjcCide: if you don't want them to read guild chat, then you shouldn't trust them to be in the guild in the first place
19:15.04Cideexactly
19:15.10mjcit's called being respectful
19:15.12Cidethat's why they don't get to read guild chat
19:15.15mjcif they can't do that, then fuckem
19:15.23CodayusCide: ....you're argument is making less sense all the time.
19:15.34CodayusOne of my guildies has an alt in the top horde guild.  She's got F&F status so she can't raid with them, but....
19:15.38Mikmahow can hordeguild read allianceguilds messages?
19:15.44hyperChipmunkwith an alt
19:15.48Codayus(We're an alliance guild.)
19:15.57CideCodayus: and you raid the same content they are?
19:16.16Cidethat is, naxxramas
19:16.30mjcCide: we have a few player that are in BWL on their horde guild too
19:16.35mjcnot a big deal
19:16.37CideBWL is void
19:16.38Cideso is AQ
19:16.50mjcyou're worried about them having your strats?
19:17.01CideI would be, yes. I don't have the particular problem myself
19:17.07mjcrespect issue
19:17.08Temthat should be in Raid chat anyway?
19:17.08Codayus...maybe your server has more intense horde/alliance rivalry.
19:17.27Cidein any case, I'm obviously losing this argument :) I need to go to the store
19:17.30hyperChipmunksometimes you discuss tactics when you're not raiding
19:17.44mjchyperChipmunk: regardless, that's a respect issue
19:17.53hyperChipmunkmaybe to you
19:17.56mjcif the person doesn't respect your guild, they don't belong in it
19:17.59hyperChipmunkbut we're taking all cases
19:18.10hyperChipmunkyou don't decide how every guild in wow operates
19:18.14mjcI'm not
19:18.42mjcI'm making the case that alt guilds are nothing more than a comm. barrier
19:18.42Tekkubstupid pool drain cover
19:18.50Tekkuband I can't swim for shit anymore
19:18.51mjcTekkub: fall in?
19:19.04Tekkubno, but I don't think I fixed the thing
19:19.05Cidemjc: a sometimes necessary comm barrier. and with that said, good bye
19:19.19hyperChipmunkand some guilds use it as such
19:19.20Cideand think of it this way, isn't it better to have limited communication, than no communication at all?
19:19.25hyperChipmunkbut they may still raid with the people
19:19.28Tekkubhey what did you guys do to Cide while I was gone?
19:19.38hyperChipmunkthe trolls ate him up
19:19.46Cidefear not, I'm just heading to the store
19:20.36Tekkub:P
19:20.42mjcit's no communication at all when you have to stop what you're doing, log off, log on your alt to join the conversation
19:20.44mjc:p
19:20.51Tekkubwell I'm heading out shortly for whatever crap the hubby's got planned
19:21.33mjccrap? lol
19:22.02mjcmy parents do that too, whatevr happened to sharing plans before the day starts >_>
19:25.07Mikmahttp://ui.worldofwar.net/ui.php?id=2819
19:26.17hyperChipmunkthat's pretty neat
19:26.39hyperChipmunkof course, I don't bother reading
19:26.53hyperChipmunkI just spam my pet-kill-all-totems macro =)
19:27.55mjcI just ambush/backstab/evisc and the totem seems to disappear when the person dies :D
19:28.05Soltaniswould you ever expect to find a character profile of a player on thier guilds website?
19:28.49mjcSoltanis: like an allakhazam or thottbot profile?
19:28.57hyperChipmunki wouldn't EXPECT it; but I woulnd't be surprised to see it there
19:29.34Soltanistrying to decide if i should put up profiles on the next version of my guilds website
19:29.50mjchttp://www.ecaft.com/roster/
19:29.51Soltanismjc : yeah, put not links to those , ones that are on the website itself
19:30.07Soltanisbut*
19:30.29mjchttp://www.ecaft.com/roster/char.php?name=Hope&server=Magtheridon etc
19:30.56mjcit'd be on our site, but I'm anal, and rewriting wowroster from scratch in ruby on rails :p
19:32.36Soltanisnot sure i would want all that other info though, just the character profile
19:33.11mjchttp://www.ecaft.com/roster/char.php?name=Melodi&server=Magtheridon  also
19:33.16mjcSoltanis: it's modular
19:33.22Soltanisreally? nice
19:33.31Soltanisthe addon for wow updated often?
19:33.43mjcuses rpgo's addons
19:34.02mjcthey suck too
19:34.04mjcbut eh
19:34.06CIA-703ckknight * r4300 10Ace2/AceOO-2.0/AceOO-2.0.lua: AceOO - better error if you fuck up classpool args.
19:34.16mjcwe can't expect ace-level perfection in everything
19:34.55mjcspeaking of that crap, I need to update my profile on there
19:34.59mjcI have a lot better gear now :p
19:36.11mjclol it still has my crystal sword of the tiger on there
19:36.15hasteMy profile is pretty much up to date, due to the fact that I haven't gotten any gear the last couple of months :<
19:36.40mjcl2ninja
19:36.47hastenothing to ninja :p
19:37.03mjcgetting 'could not connect to server' from the SVN
19:37.04Kyahxhaste: what do you use as a font mod?
19:37.05hasteitems I want don't drop
19:37.17mjcrandomly in externals
19:37.18hasteKyahx: yes
19:37.25mjchaste: how geared are you :p
19:37.40Soltanismjc : how do you update then , does it parse a lua or a text string from ingame?
19:37.49Kyahxhaste: *what* do you use as a font mod :P
19:37.55Kyahxhaha
19:38.08mjchttp://www.ecaft.com/roster/admin/update.php or uniuploader
19:38.13hasteKyahx: I read that as: What?! Do you use a font mod?
19:38.18Kyahx:P
19:38.29Kyahxfont + mod plz T Y IN ADVNC
19:38.30mjchaha
19:39.02hastemjc: mjc http://ctprofiles.net/62681
19:39.19hasteKyahx: Bitstream Vera Serif - Fontabolous 75% scale
19:39.28Kyahxah, thanks
19:39.30Soltanisok think lua upload is best
19:39.36SoltanisThank you mjc
19:40.01mjchaste: don't complain
19:40.04mjcSoltanis: yep
19:41.00hastemjc: meep?
19:41.19mjchaste: you're in tier2/aq40 gear, mostly
19:41.28hastemjc: tier1 actually
19:41.34hastetier2 isn't much to use
19:41.57hasteanyway, I still want drops from Onyxia and MC
19:42.00hastebut they don't drop :(
19:42.02hasteever...
19:42.12mjcshrug
19:42.17steino:O
19:42.20steino*updates profile*
19:42.48mjchttp://325i.org/wow/owned.jpg
19:42.49*** join/#wowace Amadeo (n=amadeo@c-69-244-73-129.hsd1.md.comcast.net)
19:42.57Amadeo:D
19:43.02hyperChipmunk>8O
19:43.06hyperChipmunk'ey
19:43.11Amadeohaha
19:43.15ckknighthey
19:43.15steinohttp://ctprofiles.net/1228239
19:43.16steinothere!
19:43.20Amadeoholas
19:43.26Tekkubhaste, stupid question
19:43.32Tekkubtho cleaning functions....
19:43.38mjcfucking tired of random externals fucking up
19:43.45TekkubCTRA replaces S with §
19:43.57TekkuboRA replaces S with §
19:44.00Tekkub???
19:44.17hasteTekkub: handdol's hand of mighty smiting strikes again.
19:44.23Mikmahaha
19:44.29Tekkubfucking tardo
19:44.38hyperChipmunkyou mean of bumbling recklessness?
19:44.39Mikmahanddol is the best
19:44.42Tekkubbastard koreans
19:45.20Amadeodid Mikord ever update his addon?
19:45.27Mikma1.03 is latest
19:45.38hasteTekkub: http://svn.wowace.com/svnweb/index.cgi/root/log/trunk/oRA/oRA_Core.lua << compare the last four revisions
19:45.44hastewhat has changed in those :p ?
19:45.52AmadeoMikma: Guess not :(
19:46.50mjchaste: gd that's taking forever to load.
19:47.03hasteit was pretty fast here :o
19:47.15haste(I didn't even know we still had a web interface)
19:47.30CIA-703tardmrr * r4301 10IDCard/IDCard.lua: IDCard: Now fully ported to Ace2.
19:47.31*** join/#wowace mjc (n=mjc@c-66-176-173-47.hsd1.fl.comcast.net)
19:47.35hastewb
19:47.55mjcsuppose it was me
19:47.57mjc:p
19:47.57TemhyperChipmunk, there, checkout that one
19:48.08Amadeowhat's IDCard?
19:48.11mjcneed to re-crimp this ethernet cable, it's coming loose
19:48.28steinohaste: got something that makes .ico files for linux? :p
19:48.36MikmaAmadeo: pops up a itemicon next to tooltip
19:48.47hyperChipmunkooh
19:48.49hastesteino: nope, but why do you need .ico?
19:48.54hasteI use .png for icons
19:49.06Amadeoohh
19:49.07Tekkubstupid handdol
19:49.11AmadeoTem = tardmrr?
19:49.19hasteTekkub: nice pattern ;D ?
19:49.24CIA-703tardmrr * r4302 10IDCard/IDCard.lua: IDCard: Fixed disable copy/paste bug.
19:49.25Tekkubdoes he not get that he shouldn't change shit in the code, only locale strings?
19:49.26steinohaste: i wanna make a wow starter :o
19:49.39steinobut i cant find the wow icon.. as .ico
19:49.40steino:S
19:49.41Amadeohi tardmrr!
19:49.43*** join/#wowace Wobin (n=Wobin@221.221.17.121)
19:49.43Tekkubthat by changing shit he can only test in his locale he's breaking it in all the others
19:49.52Amadeohehe
19:50.02tardmrrIDCard puts item icons next to the ItemRefTooltip
19:50.02steinoill just try convert :o
19:50.05hastesteino: I don't have a icon on my WoW shortcut :p
19:50.22Amadeotardmrr: I had an addon once that did that, are there any other Ace addons that do that right now?
19:50.29AmadeoI don't want to conflict with something
19:50.32tardmrrIDCard
19:50.38hyperChipmunkIDCard =)
19:50.40Amadeohaha
19:50.41hasteTekkub: I think it's the fact that his editor sucks
19:50.42Amadeoso KCI doesn't?
19:50.48Temnot really
19:50.51hyperChipmunkonly in the linkview frame
19:50.55TemKCI has that feature for it's linkview frame
19:50.56Amadeogotcha
19:50.59steinohaste: I want one :o
19:51.00Amadeocool, time to get it then
19:51.11steinohmm
19:51.17hastesteino: gogo google!
19:51.18steinowhat format does gnome icons use?
19:51.19Tekkubcould be that too, funny usually people with "wacky chars" are the ones that have text editors that work in non-roman letters
19:51.23steinoobviusly not .ico
19:51.24steino:S
19:51.27mjcsteino: png or xpm
19:51.33steinohmm
19:51.35steinopng is nice :)
19:51.47AmadeoCan someone make an addon that pops up a charmap window in game so you can click-copy those stupid letters the l33t kids use?
19:51.48hyperChipmunkthe You.are thing can't be attributed to an editor
19:51.50Amadeo:P
19:51.54mjcAmadeo: there are a few
19:51.57Amadeoreally?
19:52.13AmadeoI never knew they existed!
19:52.31mjccurse it
19:52.48Amadeomjc: *&%! charmap
19:52.52mjcthank you handdol for breaking ora :D
19:53.01mjcAmadeo: cursegaming.com it
19:53.04Amadeohahaha
19:53.09AmadeoI know, but my version was better
19:53.21CIA-703ckknight * r4303 10Ace2/ (4 files in 4 dirs): Ace2 - added :GetAceOptionsDataTable() thingy, so mixins can add options to AceConsole and such automatically.
19:53.26hyperChipmunkthat'd actually be a good name for a charmap addon =)
19:53.37MikmahyperChipmunk: :D
19:53.50mjchyperChipmunk: yeah.
19:53.58mjcckknight: neat!
19:53.59CIA-703ckknight * r4304 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - removed dead translations
19:54.15ckknightyea, previously AceConsole was using a push method, now it pulls
19:54.39hyperChipmunkcan we make it twist?
19:54.49ckknightnot to my knowledge
19:56.11mjcwho was working on that comm channel stuff?
19:56.12ckknightKaelten, here?
19:56.23Kaeltenkinda
19:56.48mjcit'd be nice to have the guild comm channel used for regular comm too... like, so that people that are i the guild comm channel for whatever reason can chat with all the people in it at once
19:56.51Amadeockknight: He's busy finishing OneBag and KCI2!
19:57.06ckknightKaelten, I want to hack on the wowace forum
19:57.20ckknightspecifically to fix rss feed stuff
19:57.23AmadeoImagine if Blizzard opened up their own IRC server :D
19:57.23Kaeltenhuh?
19:57.28Amadeoand you could IRC from in game :D
19:57.33mjcAmadeo: diablo2
19:57.44Amadeomjc: I mean for WoW!
19:57.51ckknightKaelten, the RSS template needs tweaking
19:57.52Mikmayeah diablo2 had and 3rd party addon to irc ingame
19:57.54hyperChipmunkyou could connect to EQ channels from IRC
19:57.59Amadeoyeah
19:58.05AmadeoEQ had cross-server chatting too
19:58.07Amadeothat was so f'ing awesome
19:58.08hyperChipmunkright
19:58.11Amafiyou mean like Barrens chat,only on IRC?
19:58.13ckknightand the main page template needs the rss meta in the header
19:58.13mjcAmadeo: they hated it bandwidth wise
19:58.21Amadeomjc: SOE or Blizzard?
19:58.26mjcD2
19:58.31mjcversion
19:58.33Amafiyeah,SWG had cross server chat as well
19:58.34AmadeoYeah, but D2 was free
19:58.36mjcused a lot of bandwidth
19:58.45AmadeoWe pay for their bandwidth now
19:58.46mjcbarrens chat is why I never bothered to level my horde.
19:58.51Amafiand cross server friends lists
19:58.58AmadeoYeah
19:59.00Amafieasy,really.../leave 1
19:59.02AmadeoI wish WoW had all that
19:59.09Kaeltenhrm,  I'll look at it later
19:59.26hyperChipmunkum
19:59.35ckknightKaelten, the author in the RSS feed needs to be fixed
19:59.52ckknightcurrently it's WowAce for everyone
19:59.55hyperChipmunkIDCard: - suspend: [Off] Enable/disable debugging
20:00.16ckknightum
20:00.19ckknightwhoops
20:00.23haste:D
20:00.31hyperChipmunkplus, it doesn't work =)
20:01.01AmafiI have yet to see a single usefull and/or interesting thing said in /1 anywhere...MC general chat is just as bad as barrens most of the time
20:01.11CodayusWorse.
20:01.14CodayusUsually.  :-(
20:01.32CodayusAllaince /1 in MC is...beyond words on my server.
20:01.34mjcpropfind request failed on /root/trunk/babblelib/spell
20:01.40mjccould not connect to server
20:01.44mjcI get a lot of those atm :(
20:01.59ckknighthyperChipmunk, fixed
20:02.03ckknightCIA's broked
20:02.13TemhyperChipmunk, what doesn't work?
20:02.18Amafidon't know if it's bad still though,haven't been in /1 in at least 3 months
20:02.27hyperChipmunkthere's not really much to the addon, tem =)
20:02.30CodayusAmafi: Hmm, couple months here.
20:02.36hyperChipmunkthe only thing there is to not work is the icon
20:02.41CodayusI find /2 offers all the insanity I really need.
20:02.48Amafihehe
20:02.59Temno I mean is it the addon that's not working or the backend?
20:03.03Temcus it works just fine for me
20:03.13Amadeohaha, check this out
20:03.16Amadeohttp://img137.imageshack.us/my.php?image=paladins29hp.jpg
20:03.18Amafiwait,that's not true...I used /1 in desolace while looking for rexxar for my onyxia attunement like 3 weeks ago
20:03.50Amafibut that doesn't count,since desolace is a dead zone
20:03.53mjcgot one on aceconsole just now
20:04.13TainI don't know what those numbers are.  I /leave 1,2,4 (I think) as soon as I create any character.
20:04.30CodayusTain: /2 is trade
20:04.41Amadeoit all varies depending on addons
20:04.42CodayusAnd is therefore actually something you have to be on sometimes.
20:04.51TainAh.  I don't.  
20:04.55hyperChipmunkTem: I don't see an icon =P
20:04.57Codayus(Well, trade by default, I should say.)
20:05.16AmadeoI like all the chat channels except LFG
20:05.23AmadeoLFG is too much spam, the rest is entertainment
20:05.24hyperChipmunkis there something I can look for with debug on?
20:05.25TemhyperChipmunk, then your's is retarded
20:05.26AmafiI'm never on trade,or lfg,or any other public channels if I can help it
20:05.28TainIf I can't get it from the AH or someone in guildchat, I don't need it that bad.
20:05.55AmafiI'd love a whitelist instead of a blacklist for the ignore function
20:05.58hyperChipmunkTem: okay
20:06.01Amafiwould save me a ton of typing
20:06.16TemhyperChipmunk, /dump IDCard
20:06.19AmadeoAmafi: You'd ignore like 10,000 people by default :P
20:06.27CIA-703ckknight * r4305 10Ace2/AceDebug-2.0/AceDebug-2.0.lua: AceDebug - whoopsie doodle.
20:06.28hyperChipmunkoh, it's working
20:06.32hyperChipmunk/commands work
20:06.32TainMost of them deserve it, Amadeo !
20:06.34ckknightthat took a while
20:06.42AmadeoTain: But then how do you make a whitelist?
20:06.45Amadeohaha
20:06.48mjcckknight: whoopsie doodle!!??
20:06.52TemhyperChipmunk, so IDCard is working fine for you?
20:07.01AmafiAmadeo: yeah,it sounds wonderful
20:07.06hyperChipmunkeverything except showing the icon +)
20:07.15Amadeohaha
20:07.19hyperChipmunkwhich is, admittedly, my favorite part
20:07.25AmadeohyperChipmunk: Mine too
20:07.36TainTem: What about ItemCompare?  :)
20:07.38AmadeoWe have a lot in common
20:07.49hyperChipmunkthough I will say the slash-commands kept me entertained for a good 15 seconds, so my compliments there
20:07.50TemItemCompare is waiting on cladhaire to finish the parser he started
20:08.16AmadeoWill cladhaire's parser work for Neronix's combat log mod?
20:08.22Temdoubtful
20:08.29Temsince it's for item tooltips
20:08.33CodayusSssh, he needs to finish the praid rewrite first.  :-)
20:08.47mjcgot another could not connect to server on propfind... not having problems with pings traceroute or aim :p
20:08.52AmadeoTem: Neronix isn't making one anyway, I'm just trying to make someone :P
20:09.10*** join/#wowace Suntiger (n=moonwolf@f176182.upc-f.chello.nl)
20:09.24TainWell going to see Pirates of the Caribbean.  Maybe try again later continuing for the third day in a row to get a group for BRD to do MC attune and Ony key progression.
20:09.29hastewhy make a combat log addon when the default one works just fine?
20:09.42Temthe default is the suck
20:09.43Amadeohaste: Default is ugly!
20:09.45Amadeoplus
20:09.47Temno way
20:09.49CodayusTain: Transfer to LB and I'll run you throug there.  :)
20:09.54AmadeoI don't want a rainbow combat log!
20:09.54Temmy irc client fixed "teh" for me
20:10.02hyperChipmunkpwnd
20:10.10Temthe default is tEH suck
20:10.18Temgod damn that's annoying
20:10.22Temsince when does it do that?
20:10.34TainI made a request to implement a policy to guildremove any member who said, 'pwn' in guildchat.
20:10.37TainIt was not passed.
20:10.44mjcPWNED
20:10.47Codayusheh
20:11.01TainBut I don't even know how to pone someone.
20:11.01CodayusI should try that for "pew pew".  It's infesting my guild chat.
20:11.06hyperChipmunkTain: so would you say, then, that the request got pwnd?
20:11.11mjchahaha
20:11.17TainIt was stated as such, hc.
20:11.18AmadeoI don't even know wtf that whole "pew pew laserbeams" shit came from
20:11.25TekkubCod, I have a good defense for you
20:11.29TekkubOMGKITTYKATMEWMEWMEW!
20:11.36mjchaha
20:11.36CodayusHeh, yeah.
20:11.43hasteAmadeo: http://www.fuxsake.net/images/games/wow/WoWScrnShot_070806_220953.png << it doesn't look like a rainbow!
20:11.43hyperChipmunkpwn, though, has deep warcraft heritage
20:11.56CodayusI cracked up the first time I heard someone show "Mew mew!  KITTENS!!!" on vent.
20:12.01hyperChipmunkyou can forgive that one, at least
20:12.17Tainpwn was stupid the first time it was uttered, and hasn't improved over time.
20:12.32CodayusTyping it is bad, *SAYING* it is worse.
20:12.34hyperChipmunkit was never 'uttered'
20:12.41Amadeohaste: I need an addon that imports your colors to mine then :P
20:12.43CodayushyperChipmunk: You haven't been on my guild's vent chat!
20:12.52hyperChipmunkit was a warcraft II map typo
20:12.57hasteAmadeo: good luck coding!
20:13.10TainOh you haven't lived until you hear someone speak aloud, "LOL" as a word.
20:13.23Amafithere are people in my guild that does that
20:13.25Amadeohaste: Right now I'm making a bumper sticker out of it
20:13.25TekkubI say roffle-maou
20:13.30Amafidrives me up the damn walls
20:13.41Tekkubbut yea, people say "lawl" and I hit them
20:13.45Amafijust LAUGH DAMN IT!
20:13.45WobinI almost bought a shirt with Chairman RoffleMao on it
20:13.55hyperChipmunkhaha
20:13.58Amafidon't tell me you're laughing when you're clearly not
20:14.08Amafiannoying as hell
20:14.23TekkubI've been known to say "kek" tho
20:14.29Wobinbur
20:14.35hasteTekkub: I'll join you on that one
20:14.58Amadeobur
20:15.06hasteuden lo
20:15.07Amadeoblack sheep have you any wool
20:15.35AmadeoI wish I had enough money to pay people to level chars up for me :P
20:15.52Amadeothe worst part of an MMOG for me is actually leveling up
20:15.55AmadeoI despise it
20:16.11TekkubI love leveling, with a friend
20:16.21AmafiI prefer levelling to the endless grinding at 60
20:16.24TekkubI hate it otherwise, and thus I only thave one 60=
20:16.34TainWhat's a good combat log addon now?  I actually want to see how much damage my different abilities are doing, so something more towards the Recap side of things than the Nanostats side.
20:16.38AmadeoI just like being 60 and doing whatever the hell I want to
20:16.48hyperChipmunkTem: IDCard.button:IsVisible() is never true, even with IsShown() true and my mouse over an item
20:17.04Tekkubyea I need a good DPS mod too
20:17.06AmadeoTain: I think the "best" is probably just the Nurfed Combat Log, because everything sucks in general
20:17.12TekkubI don't care about other people's, just me :)
20:17.15TemhyperChipmunk, call IDCard.button:Show()?
20:17.19hyperChipmunkI did
20:17.27hyperChipmunkthat was first thing I dd
20:17.31TekkubI want summaries tho, I don't care about per-hit
20:17.32Tainyeah Tekkub exactly, I'm very egocentric I don't care what anyone else does.
20:17.35AmadeoTain: Can get it in the package at www.nurfedui.net
20:17.40Temand no effect?
20:17.51Temcan someone else test this please?
20:17.52TainI'll take a look Amadeo, thanks.
20:17.58Temmethinks hC's system is dumb
20:17.59hasteTain: sounds like you will have fun writing it ;D
20:18.00TekkubI'd like to know average damage per hit, DPS and maxes
20:18.00hyperChipmunkright; I checked those values only after i did a :Show()
20:18.14TainI'd just as soon run Recap than write anything. :)
20:18.17AmadeoTain: Sure, it's the same look as HitsMode with less bloat...it's still in "alpha" stage, though I haven't had any problems with it
20:18.32AmadeoJust can't config it much yet
20:18.45hasteor.. you could use the default combat log!
20:18.48haste*promotes it*
20:18.48CodayusWhat's wrong with SimpleCombatLog?
20:18.48AmadeoI'd make a new window for it, don't use your Combat Log window or it'll show you more than you need
20:18.56Tekkubor like I got average x damage from normal hits, y average from "specials"
20:18.58hasteCodayus: it's not simple :p
20:19.01CodayusHeh
20:19.02AmadeoCodayus: Playstation 3
20:19.05TainI don't know what's wrong with anything, that's why I'm asking.
20:19.06Tekkubdoesn't have to break out by speel
20:19.08Mikmap-e-e
20:19.09hyperChipmunkGetPoint -> TOPRIGHT, TOPLEFT, 0, -3
20:19.16TainI've never used anything except Recap and Nanostats.
20:19.26hasteI've never used any except Damage Meters
20:19.38TemhyperChipmunk,  is ItemRefTooltip visible?
20:19.41AmadeoNeronix says the parser for SimpleCombatLog is bigger than a PS3, that's all I know :P
20:20.01hyperChipmunkchecking that now
20:20.34Cidesounds like a 'simple' combat log :)
20:20.35Amafidamn...someone asked me to unlock some lockboxes for him
20:20.40AmafiI open 3 of them
20:20.42hyperChipmunkhm, no
20:20.49Amafiand then I notice it's a freakin rogue
20:20.55Wobinhehe
20:21.01AmafiI hate rogues
20:21.01WobinLazy
20:21.12CIA-703ckknight * r4306 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - added cmdName
20:21.18TainYou know I never ask anyone for a tip or donation or anything when unlocking boxes.
20:21.33TainBut someone asked me yesterday if I could unlock, said sure, proceeded to unlock 10 boxes for him.
20:22.06TainNow I personally would have a hard time not giving something, just on princple of taking up someone's time like that.
20:22.15Tekkublol
20:22.20Tekkubgood one
20:22.34AmafiI wouldn't even have asked anyone out of my guild to do something like that
20:22.44Amafior at least someone I've gotten to know a little
20:22.56TainOh anyway I forgot I was leaving.
20:23.00hyperChipmunkdoes ItemRefTooltip:IsVisible() usually return a value? I don't know how tooltips work
20:23.13Amafithe ones that really annoy me are the ones that just pop up a trade window without even asking
20:23.16Tekkubtooltips suck
20:23.22Tekkubend of discussion
20:23.34Cidebut but...
20:23.50Cidehow am I else going to get de/buff name?
20:23.51Tekkuboh Cide's back
20:23.59TekkubGratuity!
20:24.06hastehaha ;D
20:24.19Temoh wtf
20:24.26TemIDCard doesn't work for me anymore
20:24.29TekkubI don't see why blizzy won't give us a damn name from the buff functions
20:24.32hyperChipmunkowned
20:24.57CideI'm guessing they feel that there's a way that works, no need to add in functions when the default UI doesn't need it
20:25.05hasteCurrent score: hC 1 - Tem 0
20:25.14hyperChipmunk>8D
20:25.28Temah nevermind
20:25.30Temit works fine
20:25.32NeronixAmadeo: Kind reminder: I'm not writing a combat log mod :P
20:25.33TemI had it on standby
20:25.39hasteCurrent score: hC 0 - Tem 1 *
20:25.44NeronixAnd since when was clad writing a parser? What kind of parser?
20:26.01hyperChipmunkmouseover an item and /dump ItemRefTooltip:IsVisible(), tem
20:26.09TemhyperChipmunk, this isn't for mouseover
20:26.17Temthis is for the ItemRefTooltip
20:26.39Temany time that you mouseover to get an item tooltip, you already have the icon
20:26.49TemhyperChipmunk, click on an item in chat
20:26.55Tekkubso Cide... any more thoughts on the protocol?  I added in the sobriety functions
20:26.55Tem*that's* that ItemRefTooltip
20:27.01hastes/0/-1/
20:27.02Tekkubstill need to get a checksum tho
20:27.25hyperChipmunkoh hey
20:27.39hyperChipmunkwhat do ya know
20:27.43mjcARG
20:27.44Temso, you're dumb
20:27.50hyperChipmunkindeed I am
20:27.52mjcthis failing on externals thing is really annoying
20:28.23CIA-703ckknight * r4307 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - fixed validation checks
20:28.51TemhyperChipmunk, do you think, then, that it would be useful to have those icons on the GameTooltip all the time?
20:28.57mjchaha
20:29.21dumbChipmunknah,it shouldn't be necessary
20:29.22CIA-703kaelten * r4308 10Ace2/AceDB-2.0/AceDB-2.0.lua:
20:29.22CIA-7Ace2 -
20:29.22CIA-7- Changed suspend back to standby.
20:29.22CIA-7- Changed standby's cmdName to "State" and guiName to "Active"
20:29.32dumbChipmunki just never had item links handy when I reloaded ui
20:29.38dumbChipmunkso I just looked at items in my bag
20:30.52Temya, I have an addon for that somewhere
20:31.08TemI should take that out of my tweaks addon and publish it
20:31.28CIA-703kaelten * r4309 10Ace2/Ace2.toc: Ace2 - tweaked toc file.
20:32.09Temit hooks a lot of places where mousing over gives you a tooltip and lets you ctr-alt click to pop up the ItemRefTooltip
20:32.24TemAce2 has a toc?
20:32.42dumbChipmunkyea
20:33.01Kaeltenya, it does, but I leave it disabled most of the time
20:33.05dumbChipmunkit's handy if you want the whole package
20:33.59Soltanisdammit stupid eqdkp
20:34.42WobinI honestly don't see why Ace2 needs a toc =P
20:34.52mjcFryGuy: what's with acelistdkp vs. frylistdkp
20:34.53CideI hear Ace2 is too futuristic, so it doesn't use lua files - only xml.
20:34.58dumbChipmunkit doesn't NEEED one
20:35.01Kaeltenit really doesn't *need* it
20:35.07mjcCide: haha
20:35.09*** join/#wowace gnorlish (n=jaydee@ny-lackawannacadent4-chtwga3b-b-121.buf.adelphia.net)
20:35.09KaeltenCide: damn you heard our secret
20:35.18CideI knew it.
20:35.22CideI shall call the feds.
20:35.23Kaeltenlol
20:35.30clad|afkevening all
20:35.34Kaeltenheya clad|afk
20:35.37dumbChipmunkthe X means it's X-treem
20:35.57dumbChipmunkeyo cladoo
20:36.19ckknightCide, Ace2 doesn't use any xml
20:36.28ckknight:-P
20:36.32Kaeltenckknight:  he was being sarcastic
20:36.33ckknighthey cladhaire
20:36.36ckknightI see
20:36.41Cidenow you're just being silly. lua is the past, xml is the future.
20:36.45ckknightI call shenanigans!
20:36.54FryGuy<mjc> FryGuy: what's with acelistdkp vs. frylistdkp
20:36.56dumbChipmunkckknight never passes up an opportunity to be a wet blanket
20:36.57cladhaireI code in lua opcodes.
20:37.00KaeltenCide: ok we confess we're going .lualess in ace3
20:37.00cladhaireand do binary loads.
20:37.01mjcboots of the vanguard, drool
20:37.08FryGuythey told me i couldn't use the ace name, so frylistdkp is just the new version :p
20:37.11cladhaireascii lua is just so ... old.
20:37.12mjcaha
20:37.15ckknightKaelten, no, he shan't know our plans!
20:37.29dumbChipmunk.toc-only
20:37.41KaeltenBut I've learned how to code using empatic hand gestures
20:37.51Cidehell yes. the .toc files' programming capabilties are endless
20:38.08Cides/capabilties/capabilities/
20:38.29ckknighttechnically, you could code with toc
20:38.51Kaeltenits weird, we've actually been high room membership than wowi-lounge for most of the day
20:39.07WobinhC: the middle finger  == rm -rf /
20:39.27Temwow yeah
20:39.33Temour little channel has grown
20:39.40ckknightRunScript(GetAddOnMetadata("MyAddon", "X-Code"))
20:39.53Wobinckknight: rofl
20:40.02Temactually
20:40.02dumbChipmunkthat is so ugly I think I will go cry now
20:40.06Temthat's a terrific idea
20:40.12TemX-LoadCondition
20:40.47Kaeltenyou'd have to save it on one long long line....
20:40.49dumbChipmunkoh, ooh
20:40.52Temso?
20:41.09Kaeltenlol
20:41.17Temit'd still be stupid cool
20:41.19dumbChipmunkthat is so fricking evil...yet so alluring..
20:41.40dumbChipmunkpain in the neck to debug though =)
20:41.41Kaeltenno not alluring, its pure evil
20:41.46Temoh oh
20:41.54KaeltenI wonder why kinda line # you'd get from that, lol
20:41.57TemX-LoadConditionLine1:
20:41.59TemX-LoadConditionLine2:
20:42.00TemX-LoadConditionLine3:
20:42.14Kaelten~lart tem
20:42.16dumbChipmunksure, why nto
20:42.27Cidehm
20:42.29TemI could totally set up my editor to do that
20:42.44Kaeltenthats just wrong tem
20:42.44ckknightactually, I'm adding X-LoadCondition to FuBar2
20:42.52ckknightpreviously it was in the addon itself
20:42.53Kaeltenbut why?
20:43.05ckknightAmmoFu does it if you aren't an ammo-wielding class
20:43.19mjchm. zandalar madcap's mantle fuckin rocks now :)
20:44.12Cide## X-Load: RunScript("GetAddonMetaData('Addon', 'X-Initialization');") ... RunScript(GetAddonMetaData('Addon', 'X-Load'));
20:44.20Cidethe possibilities are infinite
20:44.25ckknighthehe
20:44.32Temoh noes
20:44.37mjcI like that you can unload tinytipoption :)
20:44.47hasteunload?
20:44.58mjcit'd be really nice if you could add new mods without quitting wow :p
20:45.16hastelike before
20:45.23dumbChipmunkcan do that with creative use of XML
20:45.24WobinPetition slouken for a LoadTOC()
20:45.29mjckergoth: ping0r
20:45.45hastethen again mjc: unload?
20:45.52mjctrue.
20:45.54dumbChipmunkhe made the console a separate addon
20:46.28hasteMy current level of confusion is near 75%
20:46.30ckknightWobin, LoadTOC?
20:46.46dumbChipmunkit's Load on Demand
20:46.48dumbChipmunkthe slash commnads
20:46.49mjcthere needs to be a way to disable more of the standard blizzard shit
20:46.54Wobinckknight: Or just have it rescan the directory on /rl
20:47.00hasteah, but that doesn't mean you can unload !
20:47.01ckknightah
20:47.03ckknightokay
20:47.24dumbChipmunksure
20:47.26dumbChipmunkjust delete it =P
20:47.29dumbChipmunkta-da!
20:47.32dumbChipmunkand never type /ttip
20:48.10*** mode/#wowace [+o MoonWolf] by ChanServ
20:48.32dumbChipmunksup moo
20:48.49mjcttip is showing blank tooltips sometimes for me
20:48.51WobinHehe
20:49.02WobinThrae|Away == FayeWray
20:49.12Thrae|Awaymjc: I'm re-doing TinyTip's code from stratch yet again.
20:49.22mjcThrae|Away: geez
20:49.34ckknightsemi-complicated
20:49.37ckknightbut it'll be nice
20:53.57[Ammo]good evening
20:55.18hasteheya ammo
20:55.24Amadeoammo!
20:55.32[Ammo]tekkub alive?
20:55.36Amadeo[Ammo]: How can I move the location of WitchHunt's output?
20:55.42[Ammo]you don't
20:55.43Tekkubwhat?
20:55.50[Ammo]woot
20:56.01Amadeobut it gets mixed in with the combat messages :(
20:56.02[Ammo]I need to bounce some shit off you tekkub
20:56.12[Ammo]for inspiration
20:56.15hyperChipmunkew
20:56.22MoonWolfis there a writeup on the how the protocol right now ?
20:56.35[Ammo]Amadeo: that's because it only uses the UIerrorFrame right now]
20:56.53Amadeoohh
20:57.04Tekkubokey what?
20:57.05ckknight[Ammo], I find your shit-bouncing offensive.
20:57.13TekkubBTW notice the recent addition to AceEvent?
20:57.18Amadeo[Ammo]: It would be cool if it would hook into SCT and/or MSBT
20:57.41[Ammo]I noticed the delayed event
20:57.41hyperChipmunkkergoth is working on that
20:57.42[Ammo]one problem
20:57.44hasteAmadeo: omg.. that gave me the worst image in my head ever
20:57.52[Ammo]you can't cancel it
20:58.08hyperChipmunkAceEvent:OMGStopDelayedEvent
20:58.32MoonWolfdoes that fit in the naming scheme
20:58.33Amadeohaste: You've never used SpellAlert SCT or whatever?
20:58.34Amadeoit's awesome
20:58.35Amadeobrb
20:58.51hasteAmadeo: nope, I used the good old spell alert for ages
20:58.56hasteuntill it was re-created by Ammo
20:59.15MoonWolfAlso Kaelten , Can we include a function Ace:Kitchensink() end somewhere in ace2 ?]
20:59.45hasteand CheckMilkStatus() !
20:59.46ckknightMoonWolf, find a place for it
20:59.58hasteso id can make his actionbar fade based on it!
21:00.05hastelike it was suggested somewhere
21:00.41MoonWolf:P
21:00.44hastehttp://www.wowace.com/forums/index.php/topic,1615.msg28348.html#msg28348
21:00.46hastethat post ftw ;D
21:02.19hyperChipmunkwhat scares me is that he probably added it
21:02.41Industrial:%s/milk\c//
21:04.47TemhyperChipmunk, please PM me your pet kill totems macro
21:04.59Kaeltenhrm
21:05.12MoonWolfand pm it to me too
21:05.12Kaeltenas long as we can do ace:Bathtub()
21:05.14[Ammo]Amadeo: you could just create your own little Ace2 addon and register the WitchHunt_Message event btw
21:05.22hyperChipmunkactually, it only kills magma totems; you can modify it for other totems if you like
21:05.29[Ammo]one of the reasons I made it an event
21:05.40[Ammo]so people could register it and do their own thing
21:08.53[Ammo]I could even fire a seperate event if you wish
21:09.08[Ammo]that could be fed to the Burn() function in WitchHunt or be used anywhere else
21:11.35CIA-703id * r4310 10idUnitframes/ (Clique_idUnitframes.lua idUnitframes.lua idUnitframes.toc): (log message trimmed)
21:11.35CIA-7idUnitframes:
21:11.35CIA-7- Tooltips on the frames work.
21:11.35CIA-7- Made a clique plugin.
21:11.35CIA-7TODO:
21:11.36CIA-7- get the right click menu working
21:11.38CIA-7- get the buff tooltips working
21:11.41Industrialcheers
21:11.45Industrial:P
21:12.45hasteI'm so evil.. killing L60s in gadgetzan
21:12.51hastewith my L46 rogue
21:12.54Industrial:o
21:13.09Industrialthats one pimped out rogue?
21:13.18hasteI mostly abuse the guards
21:13.20hasteand how they work
21:13.29[Ammo]my 33 paladin killed a 60 warlock, that guy was a serious nubbder
21:13.45hasteI've seen a L39 hunter kite a L60 BWL geared rogue to death
21:14.52Industrialmaybe pve makes them dull
21:14.54Industrial:P
21:15.12CIA-703phyber * r4311 10BagSlots/ (BagSlots.lua BagSlots.toc BagSlotsLocals.lua Libs/):
21:15.12CIA-7BagSlots:
21:15.12CIA-7- Update to Ace2.
21:15.13CIA-7- Add Libs/ directory.
21:15.37[Ammo]k, the wife is asleep, I've got a full can of beer, and a good mood, time to code
21:15.38hasteI only PvE, and I have no problem with PvP :<
21:15.55[Ammo]pvp is pve with slightly more intelligent players
21:16.19[Ammo]but a majority are easier than pve ;)
21:16.25hastehehe
21:16.31[Ammo]in pvp some people decide to 'run away'
21:16.34mjcThrae|Away: http://mjc.325i.org/weird.jpg look at the upper right hand corner.. I know you're rewriting it but I thought you should see that :)
21:16.37[Ammo]in pve the monsters always come back
21:17.01CIA-703phyber * r4312 10BagSlots/Libs/:
21:17.01CIA-7BagSlots:
21:17.01CIA-7- Set svn:externals on Libs/
21:18.57CIA-703id * r4313 10idUnitframes/ (Clique_idUnitframes.lua idUnitframes.toc): idUnitframes: Clique is now an optional dependency
21:19.47CIA-703phyber * r4314 10Fizzle/:
21:19.47CIA-7Fizzle:
21:19.48CIA-7- Deleting Fizzle, Fizzle2 will take over now.
21:20.22hasteLight give me strength!
21:22.15Industrialhaste fumbles
21:22.18Industrialkek
21:22.19Industrial:P
21:22.45*** join/#wowace [wf]Sairen (n=Miranda@p549E71DB.dip.t-dialin.net)
21:22.50CIA-703phyber * r4315 10Fizzle2/:
21:22.50CIA-7Fizzle2:
21:22.50CIA-7- Directory removed for rename.
21:23.18CIA-703phyber * r4316 10Fizzle/:
21:23.18CIA-7Fizzle:
21:23.18CIA-7- Renamed Fizzle2
21:27.05MikmaIndustrial: yay for clique
21:27.24hastehttp://www.youtube.com/watch?v=H07vZezFq3w << Death Cab for Cutie is really relaxing music to play too ;D
21:27.52CIA-703phyber * r4317 10Fizzle/ (Fizzle.toc Fizzle2.toc):
21:27.52CIA-7Fizzle:
21:27.52CIA-7- Updated TOC to 11100 and other misc things.
21:28.40hastehttp://www.youtube.com/watch?v=vhg2F69xvx8 << better example where the sound isn't low ;D
21:29.45Mikmawtf is that crap :D
21:31.02IndustrialMikma: :)
21:31.15mjcI really want to be able to turn off the party interface with archud
21:31.54hyperChipmunkso turn it off
21:32.15hyperChipmunknobody's stopping you
21:33.06Mikmahttp://www.wow-europe.com/en/
21:33.38Mikmasame as www.worldofwarcraft.com
21:33.43JensNeed a little SVN help here. Don't want to mess anything up.
21:33.52JensDo I import my stuff to http://svn.wowace.com/<name>/trunk/<addon>?
21:34.10Mikmano
21:34.15JensDoesn't seem to match the structure of stuff already there...
21:34.22JensIt says so in the Wiki though.
21:34.29Mikmayou import your stuff at svn.wowace.com/root/trunk/<addonname>
21:34.37JensRight.
21:35.08JensAnother thing. Since I'm using BabbleLib-Zone, how do I make it so that it is pulled as a depency when you checkout?
21:35.17CIA-703id * r4318 10idUnitframes/idUnitframes.lua: idUnitframes: buff tooltips work
21:35.29NeronixJens: Set an svn:external propery to the folder
21:35.39NeronixAre you using TortoiseSVN?
21:35.41JensYes.
21:36.06Neronixgo into the folder's properties and there should be a TortoiseSVN tab there
21:36.12NeronixWell, not yet
21:36.25JensYea.
21:36.28NeronixYou need to import your code first
21:36.33Neronixthen check it out
21:36.37JensAlright.
21:38.27JensHere goes nothing.
21:38.37CIA-703zalkalin * r4319 10devnull/ (5 files): devnull: Initial import. Removed load message. Other non user visible, and generally uninteresting changes.
21:38.48JensYay.
21:39.03IndustrialHow would I make the first letter of a string upper case?
21:39.13NeronixIndustrial: brb, fetching function
21:39.24ckknightstring.upper(string.sub(x, 1, 1)) .. string.sub(x, 2)
21:39.25Industrialme2
21:39.25Industrial:P
21:39.31Industrialah, k
21:39.40CIA-703phyber * r4320 10BagSlots/:
21:39.40CIA-7BagSlots:
21:39.40CIA-7- Remove svn:external from BagSlots directory. That's all in Libs/ now.
21:39.42ckknightor string.upper(string.sub(x, 1, 1)) .. string.lower(string.sub(x, 2))
21:39.58NeronixI'm slow :<
21:40.33NeronixThat'll be in AceUtils btw
21:41.10CIA-703thrae * r4321 10TinyTip/ (5 files): TinyTip: Rewrote TinyTip once again. Using the hacks I did before, TinyTip v0.4 is now very smooth. TinyTipAnchor.lua file returns.
21:41.18NeronixAnd I need to get a list of proposed methods and request comments about what shouldn't go in, and what others should
21:41.23ckknight:Capitalize(x)
21:41.28ckknightum
21:41.31ckknightcopy Sea
21:41.33ckknightmake it not suck.
21:41.41ckknight*thumbs up*
21:41.44NeronixUnpossible
21:41.47Industrialhaha
21:41.55CIA-703thrae * r4322 10TinyTipOptions/TinyTipChat.lua: TinyTipOptions: Quick fixes, need to rewrite.
21:42.06ckknightjust copy the ideas of the functions
21:42.08Kaeltenckknight: if you call AceConsole("MyAddon") a second time does it return the same object as the first?
21:42.16ckknightexcept don't use Java-type namespacing
21:42.20IndustrialI'd rather go with local _Upper = function(str) etc
21:42.21Industrial:P
21:42.27ckknightKaelten, why would you call it?
21:42.40Kaeltenmultiple files
21:42.41NeronixAceUtils should be tailored to the needs of our community, not what AL and the others think we need
21:42.49ckknightKaelten, AceConsole?
21:42.59ckknightright, Neronix
21:43.00NeronixAnd the namespacing's sorted
21:43.02Kaeltenerr. sorry AceLocale
21:43.05ckknightKaelten, yes.
21:43.15hyperChipmunkAceLocale does now?
21:43.21Kaeltenok so if you call the new 5 times those 5 objects are all the same?
21:43.33ckknightAceLocale:new("Babble-Spell-2.0") == AceLocale:new("Babble-Spell-2.0")
21:43.51Neronixlocal UtilsMaths = AceLibrary("AceUtils-Maths-2.0"), UtilsTable = AceLibrary("AceUtils-Table-2.0")
21:43.59MikmaTHRAE!
21:44.00Neronixthat kinda thing
21:44.04hyperChipmunkdidnt' that use to return nil on all except the first?
21:44.06ckknightNeronix, yea, that's all good
21:44.14Mikmai hope he fixed the bug i nagged him
21:44.20ckknighthyperChipmunk, no, it used to return a new instance
21:44.22ckknightnow it pools
21:44.24NeronixNo Sea.Bur.Kek.Lol.DoSomethingUseful()
21:44.27ckknighterr, caches
21:44.29KaeltenhyperChipmunk: we've revamped AceLocale
21:44.35ckknightyea
21:44.45Thrae|AwayMikma: The newest SVN version no longer uses 2 tooltips. The 2nd tooltip will return, but now the main tooltip is again GameTooltip.
21:44.45ckknightby we they mean me
21:44.47ckknight:-P
21:44.57hyperChipmunkoh Thrae that is <3
21:45.00ckknightL:RegisterTranslations("enUS", function() return { ... } end)
21:45.07hyperChipmunk10 points for Thrae
21:45.23hyperChipmunkdude
21:45.26hyperChipmunkthat is SLICK
21:45.27Thrae|AwayThis means it'll be even faster because we need to have the GameTooltip object anyway (even though MY psuedo-tooltip was better)
21:45.31hyperChipmunkwell done!
21:46.05MikmaThrae|Away: did you saw my message about the bug i noticed?
21:46.14Thrae|AwayMikma: Yes, it's probably fixed.
21:46.24MikmaThrae|Away: okies, i'll test it right now :)
21:46.42MikmaThrae|Away: it really was annoying since it colored every tooltip purple :D
21:46.56hyperChipmunkthe only thing I'm seeing is the blank-tooltip thing still exists
21:47.12hyperChipmunkbut other than that, phenomenal work +)
21:47.40Thrae|AwayhyperChipmunk: Did you update from SVN JUST now?
21:47.45Neronix/cheer Thrae
21:47.52hyperChipmunkyep
21:48.03Thrae|AwayDammit, where is that blank tooltip coming from
21:48.11Mikmai'm a pro. i wen't to have a swim. now my ear is full of water \m/
21:48.43NeronixYay! First ever shellscript http://pastebin.ca/82739
21:48.45mjchaha
21:49.16hyperChipmunkflop onto your bed with the watery ear down
21:49.27CIA-703id * r4323 10idUnitframes/idUnitframes.lua: idUnitframes: Right click popup works, except for player. Whoever can tell me why or fixes it gets a cookie, milk-meter or french cheese.
21:49.29Industrial=)
21:49.31Industrialthere
21:49.32Industrialdone
21:49.33Industrial:P
21:49.38MikmaThrae|Away: porn!! you scaled the pvprank down!
21:49.38IndustrialMikma: go try :D
21:49.53IndustrialMikma: if you arent playing with your gf :P
21:49.54Thrae|AwayYes, the default for Icons is now 0.7
21:50.20MikmaIndustrial: does it have party-support and movable frame?
21:50.45MikmaIndustrial: rightclick doesn't work without party
21:50.51Mikma(for player)
21:51.22Industrialno party yet
21:51.32MikmaThrae|Away: there's some problems with the tooltip, it doesn't show the text in the frame sometimes
21:51.37Industrialguess I culd go and try and make them
21:51.40Industrialsee fi ti breaks
21:51.41Industrial:D
21:52.04Thrae|AwayYes Mikma, I've heard that bug already.
21:52.10MikmaThrae|Away: the pvprank and colors are ok but no text in it hehe
21:52.15MikmaThrae|Away: ok
21:56.44hyperChipmunkckknight: is there a place where all of ace2's slashcommands are stored?
22:00.38[Ammo]hmm question
22:00.49[Ammo]say a timerbar is running
22:00.52[Ammo]and I pause it
22:01.14[Ammo]the Start() command will then make it continue where it left off
22:01.22[Ammo]aka Unpause it
22:01.50[Ammo]but I can imagine you'd want to reset it
22:02.06[Ammo]is it more logical to then issue a Stop, Start
22:02.13Neronixhttp://ace.pastebin.ca/82753 - Is the after part really better than the before part?
22:02.23[Ammo]or make people who paused a bar to use an unpause function?
22:02.39[Ammo]I'm thinking about the Stop Start if you want to resterat it
22:02.50[Ammo]s/restarat/restart/
22:03.08[Ammo]oh damn, I can't even correct typos without typos
22:04.04haste;D
22:04.24MikmaIndustrial: code the party as soon as you can, i will put it to test tonight
22:04.25[Ammo]I just noticed Facboy added some kinda of Pause Resume thing
22:04.35[Ammo]and it made me think of Candybars
22:04.39hasteThis "Hot Sweet Dipmix" tastes strange
22:04.42[Ammo]it has Pause atm
22:04.59[Ammo]and Start will make it continue where it left off
22:05.16hasteit also made my beer taste funny....
22:05.37steinoYou fail.
22:05.47steinohaste: rbrt was just here :)
22:06.13hastedyrmp?
22:06.20hastes/dyrmp/steino/
22:06.29steinonice typo
22:06.33hasteI'm starting to notice that I've changed my keyboard layout....
22:06.43Makkwussap?
22:06.49Makkspain is hot ::(
22:07.11hastestarted playing with ESDF again, after two years of using WASD
22:07.32Makkwhy?
22:10.30[Ammo]seems my playing with BigWigs has totally demolished my Addon setup atm, asin, events aren't being fired anymore for any of my Ace2 addons
22:10.55[Ammo]guess it's a signal
22:10.59Mikmablame handdol
22:10.59[Ammo]time for bed
22:11.03[Ammo]naah
22:11.16[Ammo]handdol hasn't had his greasy little korean hands on the Ace2 branch yet
22:11.31steinooO
22:11.41[Ammo]the bigwigs Ace2 branch that is
22:11.55hyperChipmunkrofl
22:12.28[Ammo]I admire his vigilance to keep the korean version of bigwigs alive and kicking
22:12.38[Ammo]yet I get all twitchy and violent when he makes a commit
22:12.44hyperChipmunk...and all other versions dead and twitching?
22:13.21[Ammo]but now it's time to sleep
22:13.36[Ammo]I'll go and see what I messed up tomorrow
22:13.45[Ammo]later guys/gals
22:17.31Tekkub<[Ammo]> handdol hasn't had his greasy little korean hands on the Ace2 branch yet
22:17.34TekkubOMG LOL!
22:17.38Tekkubhehe
22:17.48Wobin~x ge en Bestellanfrage
22:18.10Wobin~x en ge link
22:18.19Mikmaei taas näin :(
22:18.20Tekkub~ctra broadcast thisblows
22:18.21purl<CTMod> This is an automatic message sent by CT_RaidAssist. Channel changed to: thisblows
22:19.31Mikmahaha
22:20.00IndustrialMikma: party will be tomorrow
22:20.07Industrialdidnt sleep last night, really need some now
22:21.29mjcI want an auto target mod that either targets MT1's target or the closest mob with a hunter mark
22:21.31mjc:P
22:21.39mjcwhen I hit tab
22:21.42MikmaIndustrial: oh noes :(
22:22.38MikmaIndustrial: i really need the partyframes before i can testdrive it :P
22:22.50hyperChipmunkckknight: ping
22:23.19hasteTekkub: lol
22:23.27hasteTekkub: added CTRA commands now :p
22:23.42Neronixhttp://ace.pastebin.ca/82753 - Is the after part really better than the before part?
22:24.05NeronixCuts the filesize down a good bit
22:24.11Mikma~readycheck
22:24.17hyperChipmunk~raready
22:24.18purl<CTRaid> hyperchipmunk has performed a ready check.
22:24.24Cide~raupdate
22:24.25Mikmagah!
22:24.28Cidefailure!
22:24.35Mikma~raresist
22:24.48phyberr
22:25.03Cidewonder if purl's stuff is global
22:25.06Cidepurl sigh purl
22:25.08purlACTION sighs, rolls its eyes, and shakes its head, "purl!"
22:25.12Cideyep
22:25.41*** join/#wowace ariose (n=waffle@ppp-70-247-96-177.dsl.rcsntx.swbell.net)
22:26.00IndustrialMikma: :X
22:27.05ariosedoes anyone know a mod that will let me measure the raid's aggregate dps averaged over the last couple of seconds?
22:27.40phyberariose: I was thinking of asking Neronix for something like that in NanoStats.
22:27.43phyberraid DPS
22:28.02Kebinusanariose, swstats does
22:28.18arioseoh, really?  i've had it installed for a while, i guess i just need to play with it more.
22:28.49arioseor upgrade, perhaps
22:30.26Kebinusanyeah latest version has quite a few nifty things it can monitor
22:31.34Neronixphyber: Maybe
22:31.51NeronixNS2's going to be modular so I might write a raid DPS plugin one day
22:32.03NeronixIn fact, it might not work too well
22:32.11arioseahh, i think i found it.  Info:Raid Info per Second (S)
22:32.14NeronixNeeds syncing and stuff
22:32.27NeronixAnd that'll turn it into Kilostats O.o
22:32.30arioseooh, a decurse meter too.  thank gawd.  my old version sucked.
22:32.31ariosehaha.
22:32.41arioseStats 1e21
22:33.01Neronixheh
22:33.28Kebinusanits called RaidDPS Info I think
22:33.34Kebinusanit has 4 bars on it
22:34.09ariosedoes it show anything if you're soloing? that's the only way i can test it out ATM
22:35.44arioseyeah, it does.
22:35.58arioseRDPS, RDPS Last Fight, RDPS Max, and RDPS The Ugly Truth.
22:36.01Kebinusanyep
22:36.06arioseWhat's the last one?
22:36.19arioseI just killed one mob, and Ugly was significantly lower than all the others
22:36.21Kebinusanthe ugly truth never stops running
22:36.26arioseaaaaaaaah.
22:36.28ariosecool.
22:36.37Kebinusanso it measures raid dps over how the entire time
22:36.48ariosethat is pretty awesome.
22:36.56Kebinusanvery ugly truth if you wait a while between pulls :-)
22:40.28haste~radur
22:40.32haste:--(
22:42.35Mikma~HARRRRRR!
22:43.13phyberNeronix: cool.  i know it would only see people who are nar you, but it would still be nice to see :)
22:43.18phybers/nar/near/
22:44.39NeronixI'll think about it
22:48.07CIA-703thrae * r4324 10TinyTip/ (TinyTip.lua TinyTipAnchor.lua TinyTipIcons.lua): TinyTip: Fixed C Stack Overflow bug, more attempted fixes for blank tooltips.
22:48.47CIA-703thrae * r4325 10TinyTipOptions/ (3 files): TinyTipOptions: Slash commands now have two levels, making them much easier to use.
22:50.12Mikmaoh goodie!
22:50.19Mikmawas just about to disable ttip :P
22:56.39MikmaThrae|Away: it's still disappearing on me
22:57.24Thrae|AwayYou mean the text?
22:57.56Thrae|AwayYou get a blank tooltip, right?
22:58.47Mikmayeap
22:58.59phyberThrae|Away: what kind of thing causes those C stack overflows?
22:59.00Mikmajust like in the version before
22:59.10phyberI occasionally get them, but i have no idea which addon causes it.
22:59.19hastephyber: a = function() a() end :p
22:59.40hastephyber: and large tables
22:59.46Mikmascrewed up borders do that on my mac
22:59.46phyberhaste: ahh, interesting :)
22:59.49Thrae|Awayphyber: Too many recursive calls. In my last one I was doing GameTooltip:Hide() inside of a handler which is called when GameTooltip:Hide() is called.
22:59.51Cidethat's not a C stack overflow
23:00.02Cidebut the idea is the same, naturally
23:00.45hastebtw, I don't think it was large tables, believe those actually crashed the client
23:01.00Galka__Could someone help me tweak a Gouge/Bandage macro?  
23:01.56ckknightback
23:02.30NeronixSolve the stack overflows by doing proper tail calls
23:02.32ckknightnow to finish AceDB's namespacing awesomeness.
23:02.42Neronixie, return Bar() instead of just Bar()
23:03.43ckknightyea, tail calls are much more efficient
23:04.39NeronixTells the interpreter that the function doesn't need to do anything else so that it cleans the stack
23:04.47NeronixOr something like that
23:05.32*** join/#wowace netcurse (n=net@dslb-088-064-176-040.pools.arcor-ip.net)
23:07.10MikmaThrae|Away: tooltips on ie. flowers are not showing at all
23:07.28*** join/#wowace Parak (i=PROFI@user-0cev737.cable.mindspring.com)
23:12.00hyperChipmunkckknight: is there a table mapping the slash commands to their respective options table, or do I need to do the mapping myself?
23:12.14ckknightmap yourself
23:12.18hyperChipmunkk
23:12.23ckknightactually, it's in AceConsole I think
23:12.25ckknightbut don't touch it
23:12.33ckknightunstable from an API standpoint
23:12.53ckknightAceConsole.registry[id]
23:13.07hyperChipmunkthat's what I'm using
23:13.23hyperChipmunkand I can get the slash command indirectly from the id
23:13.43hyperChipmunkjust wondered if I was solving a problem that didn't exist
23:14.22CIA-703ckknight * r4326 10Ace2/AceDB-2.0/AceDB-2.0.lua:
23:14.22CIA-7AceDB - added namespacing.
23:14.22CIA-7Added :AcquireNamespace("name")
23:14.22CIA-7changed :RegisterDefaults("kind", defaults) to :RegisterDefaults("kind", defaults) or ("namespace", "kind", defaults)
23:14.22ckknightno
23:14.37ckknightwell, it's at _G["SLASH" .. id .. i]
23:14.40ckknighttechnically
23:14.44hyperChipmunkright
23:15.24ckknightwhy?
23:15.33ckknightbtw, plztestkthx
23:15.39hyperChipmunkneed to know which options table to traverse
23:15.47hyperChipmunkfor tab completion
23:16.00ckknightah
23:16.03ckknightI see
23:16.06ckknighthrm
23:16.35ckknightjust check _G["SLASH" .. id .. i], I say
23:16.41hyperChipmunkyep
23:16.50ckknightwait, that links to the handler
23:16.54ckknightnot the table
23:17.15hyperChipmunkI have this
23:18.17hyperChipmunkAceLibrary("AceConsole-2.0").registry[id]
23:19.05hyperChipmunkand I check _G[SlashCmdList] for the ids
23:19.24ckknightright
23:19.42Wobin~x ge en Auftragsmalerei
23:20.01ckknight~x de en Mannschaft
23:20.08ckknight;-)
23:20.27hyperChipmunktraverse SlashCmdList; if the id that matches the first chunk of the chat command when tab is pressed is in the registry, then I'll traverse that table
23:20.51Mikma~x ge en Lederhosen
23:21.06*** join/#wowace Grumpey (n=Owner@dialup-4.152.210.117.Dial1.Atlanta1.Level3.net)
23:21.13Grumpeyelo./
23:21.43Mikma~x
23:21.52CIA-703ckknight * r4327 10Ace2/AceDB-2.0/AceDB-2.0.lua: AceDB - :AcquireNamespace -> :AcquireDBNamespace
23:21.54ckknighthey Grumpey
23:21.54hyperChipmunkyou already have the findTableLevel for me =)
23:22.02ckknighthyperChipmunk, yep.
23:22.27hyperChipmunkso I just get the keys at that level as my completion candidates
23:22.36ckknightright
23:22.37hyperChipmunkbada-bing bada-boom
23:22.44ckknightmake it as much like bash as you can.
23:23.00hyperChipmunkactually, I was going to go with zsh
23:23.04ckknightokay
23:23.05ckknightwhatever
23:23.09hyperChipmunkwhich is what wow's completion seems to be based on
23:23.10ckknightalso, put yourself as an author (after me) when you finish
23:24.43hyperChipmunkhm
23:25.12hyperChipmunkI'm going to need to hook the tab function; can that be done inside AceConsole?
23:27.52Mikmahttp://www.curse-gaming.com/en/wow/addons-3891-1-shiftminimapping.html
23:27.57Mikmablizz should add this in game
23:28.31Wobin~x ge en Alte meister
23:28.51ckknighthyperChipmunk, yea, just have optional AceHook support
23:29.00ckknightdo it through AceHook, I say. it's cleanest
23:29.10hyperChipmunkpurl gonna be our new Locale expert?
23:29.16ckknightlol
23:29.19ckknightguess so
23:29.39ckknighthyperChipmunk, see at the bottom of AceConsole, the external function
23:29.43ckknighthow it uses AceEvent
23:29.48ckknightjust do the same with AceHook
23:29.51ckknightand such
23:29.53hyperChipmunkfollow the model for AceEvent, then, or like an AddOn
23:29.57hyperChipmunknever mind =)
23:30.09hyperChipmunkexactly wht i was looking at
23:30.12ckknightokay
23:30.20ckknightyea, just copy it verbatim
23:30.26hyperChipmunkexcellent
23:30.28Tekkubhttp://svn.wowace.com/svnweb/index.cgi/root/revision?rev=4276
23:30.30ckknightalso, make oldDeactivate which unhooks.
23:30.30TekkubI hate him
23:30.43Tekkubwhat does that fix? nothing, and he removed a local
23:30.44hyperChipmunkI'm gonna butcher this pretty bad, probably
23:31.00ckknighthyperChipmunk, have fun.
23:31.22ckknightactually, no, Tek
23:32.25ckknightactually, I dunno
23:32.33hyperChipmunkwhy was it changed to EWho in the first place
23:32.53hyperChipmunkwhen I was adding icon display support, it was EPlayer
23:33.22hyperChipmunkso it had to be changed back for consistency, but why remove the local is anyone's guess
23:34.39ckknightbecause the local wasn't needed
23:34.45ckknightsince EPlayer was already local
23:35.09Mikmarofl handdol is the best, really
23:35.24hyperChipmunkah, didn't look at the rest of the function
23:35.33hyperChipmunki just knew my part needed EPlayer
23:35.46*** join/#wowace dsfsdf (n=jago7777@adsl-070-157-247-169.sip.asm.bellsouth.net)
23:36.15Mikmahttp://www.curse-gaming.com/en/wow/addons-769-1-quest-level.html !
23:36.23Mikmawtg elkano :D
23:42.03ckknightokay, documented AceDB-2.0
23:42.09ckknightit's now current
23:42.21Tekkubwewt!
23:43.18ckknightand you all should like the namespacing
23:43.26ckknightit's good, it works
23:43.41Tekkubso is AcquireDBNamespace gonna be done automatically by AceModuleCore or no?
23:43.45ckknightno
23:43.48Tekkubokey
23:43.50Tekkub:)
23:44.00ckknightI need to hack on AceModuleCore a little
23:44.57CIA-703ckknight * r4328 10Ace2/AceModuleCore-2.0/AceModuleCore-2.0.lua: AceModuleCore - :new() -> :new(name), so :init is now fed the name of the module
23:45.01ckknightokay
23:45.20ckknightfunction core.modulePrototype:init(name)
23:45.29ckknightself.db = core:AcquireDBNamespace(name)
23:45.31ckknightend
23:46.12AmadeoIs anyone....emo?  (-_//)
23:46.21ckknightlol
23:46.28ckknightI woke up with my hair all emo-style this morning
23:46.33ckknightexcept for one flaw:
23:46.36ckknightI'm not a brunette
23:46.45ckknightso, that spoiled my plans
23:46.48ckknightand so I got some gel
23:47.36Amadeomy hairline is too high to even be emo if I wanted to!
23:47.39hasteI listen to indie rock at times!
23:47.42hastethat's pretty "emo"
23:47.52ckknighthaste, I listen to indie bands all the time
23:47.56ckknightdoesn't make me emo
23:48.00Tekkubperfect example of a borg mod.....
23:48.02Tekkubhttp://ui.worldofwar.net/ui.php?id=1942
23:48.10Tekkub*sigh*
23:48.19ckknightborg mod?
23:48.20hastehaha, that one :D
23:48.24hasteit started out nice tho'
23:48.26hastedid what it should
23:48.27Amadeockknight: I'm a brunette...wanna go out?
23:48.34hyperChipmunkfeaturecreep to the extreme
23:48.34hastenow it's a... uhm... all in one UI package
23:48.46ckknightuh, no, Amadeo,  turns out that I'm straight
23:48.55Tekkubyea what does autodismount and NPC text skipping... blarf
23:49.01AmadeoSo am I...straight for you, baby ;)
23:49.10Tekkubwhen we people learn to write seperate mods and release compilations
23:49.23Tekkubonly thing I hate more tha compilations are borg mods
23:49.28ckknight...
23:49.48Wobinhm
23:49.59hasteTekkub: and zone time displaying :p
23:50.05Wobinthere's blond/e brunet/te.. is there one for black hair?
23:50.08hasteand.... <insert one of the XX features it has>
23:50.08Tekkub,oh shit I missed that
23:50.10hyperChipmunkYou don't have to praise
23:50.10hyperChipmunkme for this mod I only ask you frankly to give me a good vote
23:50.12hyperChipmunkat curse gaming to appreciate my work.
23:50.29CodayusTekkub: Ya, that's definetly a borg bod.  Heh.
23:50.32Codayus...mod
23:50.39ckknightWobin, brunette typically covers people with brown and black hair
23:50.43ckknightI'm a redhead
23:50.47WobinhC: His grammar patterns are... weird
23:50.57hyperChipmunkand his request
23:50.59Tekkubhe can't decide on * or - bullets too
23:51.11Tekkubthis guy must be ADHD somthing fierce
23:51.15WobinI think they're sub options
23:51.23Wobinrelated to the * above them
23:51.24hyperChipmunknot all of them
23:51.32hyperChipmunkooh, it has a gui now as of 1.7
23:51.37hasteSo at the moment SCCN
23:51.37hasteis more than his name actualy says, it's more like a toolbox
23:51.37hastewhich helps you to customize the usage of the Ingame
23:51.38hasteChat.
23:51.39hyperChipmunkchat mods with guis
23:51.40hastetoolbox ;D
23:51.41hyperChipmunkhilarious
23:52.08Tekkubsome make a dueced SCCN please
23:52.20TekkubI'd like the colors but I ain't touchin that
23:52.31hastehaha, SCCN currently knows 1 char. this are ca. 1kb
23:52.36WobinThe various options are nice
23:52.40Wobinon their own
23:52.44hasteknows currently*
23:52.47Wobinbut I'd be arsed if I download that whole mod
23:53.09hyperChipmunkRaidMap **self pimpage**
23:53.21CodayusI use ChatBox which is pretty much a borg mod...
23:53.32hasteI use... uhm... yeh..
23:53.32CodayusBut by chance, I actually want about 90% of what it does.
23:53.42hyperChipmunkhe yoinked my code for that; I have a personal stake in that particular borg mod
23:54.08WobinI use chatscroll =P
23:55.24AmadeoThe morning I wake up, I reach for my smiley face cup...and get a little pour from you! Forever and ever, you'll be in my fridge and I will drink you.  Forever and ever, forever we live to be without you...would mean pouring black coffee for me!
23:55.40*** join/#wowace ckknight (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
23:55.48hasteregarding coffee!
23:56.04hasteI saw the strangest coffee machine at work on friday ;D
23:56.09WobinAmadeo: A coffee percolator ad? =P
23:56.31*** mode/#wowace [+o ckknight] by ChanServ
23:56.35Amadeohttp://youtube.com/watch?v=PWKoq_hMeOw&search=international%20delight%20wayne%20brady
23:56.38Amadeohaha
23:56.50hasteit has four buttons; #1 - Coffe, #2 - Strong Coffe, #3 Extra Strong Coffee, #4 - Extra Extra Strong Coffee
23:57.14Wobinhaste: An espresso machine?
23:57.47hasteWobin: no, just ordinary coffee :p
23:57.57hastehttp://www.youtube.com/watch?v=PJzyFvvH-qk << regarding Wayne Bradey ;D
23:57.58WobinSorry =)
23:58.05haste-e :<
23:58.08WobinI don't regard non-espresso to be normal coffee =P
23:58.22Wobinpercolation is an offense to the gods

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