irclog2html for #wowace on 20060703

00:01.18hyperChipmunkwatching the discovery channel
00:01.23Mikmasomehow i don't understand that RegisterForClicks... it doesn't work
00:02.01Mikmaname:RegisterForClicks("RightButtonUp") ... -> attempt to call method 'RegisterForClicks' (a nil value)
00:02.19Kaeltendamn impromptu naps
00:02.58Kaeltenanyone having any troubles with the last OneBag commit?
00:05.29Mikmaummh, right
00:05.55hyperChipmunkKaelten: nothing on the surface
00:06.09Tekcubckk, should I change SPECIAL_ALTKEY_DOWN to SpecialEvents_AltKey_Down ?
00:06.13Kaeltenmikma your getting that message when you try to call that?  why type of object are you trying it on?
00:06.16ckknightyes, Tekcub
00:06.18Tekcubkk
00:06.30ckknightonly game events should use the CONSTANT_CASE
00:06.41WobinMikma: EnableMouse(true) first
00:06.53MikmaWobin: it is 2 lines up from that
00:06.56ckknightuser events should use <AddonName>_<EventName>
00:07.43MikmaKaelten: i'm trying it on frame :P
00:08.06ckknightso go with either SpecialEvents_AltKey_Down or SpecialEvents_AltKeyDown
00:08.06Mikmabut all i'm getting is a nil value for RegisterForClicks
00:08.08ckknightjust stay consistent
00:08.25Tekcubyea I just went with only the _ between addon name and event name
00:08.36TekcubI'd say try to make that the standard, only one _
00:08.54*** join/#wowace gnorlish (n=jaydee@ny-lackawannacadent4-chtwga3b-b-121.buf.adelphia.net)
00:09.02Tekcubcause blizzy's own use of underscores is inconsistant
00:09.43ckknightyea
00:11.25TekcubSpecialEvents-Keys-2.0 == 67 lines... the first 20 of which are comments :)
00:11.41ckknight:-)
00:13.40CIA-703tekkub 07tekkub * r3853 10SpecialEventsEmbed/ (6 files in 3 dirs):
00:13.41CIA-7SpecialEventsEmbed
00:13.41CIA-7- Converted Keys module to Ace2, has new major version: SpecialEvents-Keys-2.0
00:13.41CIA-7- Removed Gratuity init code and XML tooltip, since Gratuity no longer requires this
00:14.22CIA-703tekkub 07tekkub * r3854 10SpecialEventsEmbed/SpecialEvents-Keys-2.0/SpecialEvents-Keys-2.0.lua: SpecialEventsEmbed - Setting SVN:Keywords
00:14.30WobinSEKeys?
00:14.54Tekcubfires off special events when alt, ctrl and shift are pressed/released
00:15.04Tekcubit's tiny, but it's something ckk needs
00:15.10ckknightyep
00:15.12ckknightfor Tablet
00:18.09Mikmaok here it is.. what's wrong with it? http://pastebin.ca/77409
00:19.34ckknightwhat is wrong with it, Mikma?
00:20.14Mikmaline 6: attempt to call methot 'RegisterForClicks' (a nil value)
00:20.41ckknightRegisterClicks
00:20.49ckknightI think
00:20.53Mikmahmm
00:20.54ckknightor RegisterForClick
00:20.58ckknightjust look on wowwiki
00:21.11hyperChipmunkit's not global
00:21.13Mikmathat's a direct copy from Gonffbar heh
00:21.27hyperChipmunkyou have to do e.g. Frame:RegisterForClick("LeftButton")
00:21.40hyperChipmunks/Click/Clicks/
00:22.02Mikmawell i tried that one too
00:22.35Mikmabut as you can see that's a function to create frames and i wan't to add it there so i can rightclick on the frames to do *something'
00:22.39Wobinah
00:22.42Wobinit has to be a button frame
00:22.47WobinFrame doesn't have the function
00:22.49WobinButton does
00:22.53Mikmahmm
00:23.06Mikmanow i wonder what happens if i change Frame to Button :P
00:23.17WobinIt'll probably work =P
00:23.24Mikmabut what happens to frames
00:24.06CIA-703tekkub 07tekkub * r3855 10SpecialEventsEmbed/SpecialEvents-Keys-2.0/SpecialEvents-Keys-2.0.lua: SpecialEventsEmbed - Updated SpecialEvents-Keys-2.0 for new Wiki API documentation link
00:24.25Mikmawell atleast i can still move the frames
00:24.28Mikmathat's a plus
00:24.53*** join/#wowace ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
00:25.16MikmaWobin: thanks, works and now i know something new :)
00:25.23*** mode/#wowace [+o ckknight] by ChanServ
00:25.38Wobin=)
00:25.46Mikmai'm trying to make a rightclick to hide -feature to Bartender
00:26.12Mikmasomeone asked it and i think it was a good idea. another what i'm planning to do is shift-right to swap bar horizontally/vertically
00:27.01ckknightuse OnMouseDown
00:27.17ckknight:-P
00:27.34ckknightworks for all buttons
00:27.48ckknightit's just not seen as a hardware event
00:28.05CIA-703ckknight * r3856 10TouristLib/ (6 files in 2 dirs): Tourist - updated for Ace2
00:28.06Mikmadon't wan't the hide function to work with leftmouse since it's drag
00:29.05ckknightthat's why you do if arg1 == "RightButton"
00:29.35Mikmatoo advanced, brainfart!
00:30.11CIA-703tekkub 07Tekkub * r3857 10FuBar_GuildFu/GuildFu.lua:
00:30.11CIA-7FuBar_GuildFu (Tekkub's branch)
00:30.11CIA-7- Slipped in a little local to disable MOTD in the tooltip. If you don't want the MOTD then set showMOTD = false
00:32.24Mikmawhat would be the best way of hiding actionbuttons?
00:32.34ckknightactionButton:Hide()
00:32.59Mikmai think that leaves the keybinds on screen?
00:33.21Mikmaor it doesn't lol
00:34.09Mikmai can't remember why i had to switch to SetFrameStrata and SetAlpha from Show/Hide
00:36.34Mikmaoh yeah right
00:36.43TainShouldn't have to do anything but Hide
00:36.44Mikmathe keybinds for empty keys will show
00:37.07Mikmathat's the reason why i had to do it in other way
00:37.08TainThat doesn't make any sense unless there's some extra keybind addon doing something strange.
00:37.22Mikmawell there ain't
00:37.23*** join/#wowace steino (n=stein-iv@ti531210a080-2918.bb.online.no)
00:37.33Mikmathat's the funny thing :P
00:38.21TainOk, well I can Hide and Show Action buttons fine, even empty buttons with keybinds.
00:38.25Mikmanow i'll only loaded my addon and... the keybinds for empty buttons are showing
00:38.43kergothnot here either
00:38.43ckknightso hide the keybinds..
00:38.52kergothjust did an ActionButton1:Hide(), poof, all gone
00:39.19Mikmayeah they are gone
00:39.30Mikmabut do it on a empty button
00:39.35Mikmathen do a :Show()
00:40.02Mikmaempty = doesn't have skill in it but does have keybind
00:40.47TainJust did all that Mikma, they hide and show fine, keybinds and all.
00:41.01Mikmanot on me..
00:41.12TainOk well.. sorry to hear. :)
00:43.21Mikmawell ok i'll try to explain it one more time in case i wasn't clear or something
00:43.32Mikmai don't have any skills for ActionButton11 and 12
00:43.46TainYou were clear.
00:43.47Mikmaif i do :Hide() for them they will be gone. poof!
00:43.56TainEmpty buttons, nothing on them, no skill, no action, nothing.  
00:44.00TainBut with keybind showing.
00:44.02Mikmabut when i do :Show() in the empty spots i see keybinds
00:44.20Mikmaand, they SHOULDN'T be showing, afaik
00:44.23TainYou... what?
00:44.35TainYou didn't have keybinds before the hide?
00:44.39TainBut you do after?
00:45.16Mikmadunno how it works with blizzards default ui, but with bartender if the spot is empty there will be no keybind visible
00:45.25ckknightTekcub, also, since AceEvent is embeddable and all that, I likely won't have addons proactively register with my libs, but instead just register with AceEvent like normal
00:45.27Mikmabut if i use Show() on the empty spot the keybind appears
00:45.45Tekcuboro?
00:45.48TainOh then that's not a normal action button that's something Bartender is doing.
00:46.00Tekcubuseing AceEvent as a messaging system?
00:46.55MikmaTain: now i don't have any addons loaded, and there is no keybinds in the empty slots
00:47.32MikmaTain: test it for yourself and see :)
00:47.34kergothMikma, whether the keybind is shown while the button is hidden depends on the state of the 'always show actionbars' option
00:47.38Mikmathat's the normal blizzard feature
00:47.47ckknightyea, Tekcub
00:47.49kergothif you have that option unchecked, they arent shown for empty buttons
00:47.55kergothif its checked, they are
00:48.00ckknightinstead of GloryLib having its own event system
00:48.01Tekcubyea, it's nice to use like that, especially between modules :)
00:48.05ckknightjust use AceEvent
00:48.07Mikmakergoth: don't have that checked on me
00:48.23Tekcuband yea, Duece versions of SEEmbed will all run off AceEvent
00:48.28Wobinnini
00:48.32ckknightalright
00:48.40Mikmawell god damnit maybe i have to screenshot this so you understand what i mean :)
00:48.41ckknightyea, I'm just doing a straight conversion now
00:48.47Tekcubtho standalones don't cause I didn't want a Ace dependancy for a library, didn't make sense
00:48.49ckknightlater, I'll make things better
00:48.57ckknightright.
00:49.01ckknightnow it's all embeddable
00:49.02ckknightand shiny
00:50.02ckknightlibraries should only depend on other libraries, never on whole addons
00:52.05CIA-703kaelten * r3858 10OneBag/ (OneBag.lua OneBag.xml): OneBag - Added a button to open the keyring bag next to the bag bar button.
00:53.11MikmaTain, kergoth: here's the beef
00:53.26MikmaThis is what i see when i log in game without _any_ addons: http://wow.reaktio.net/show1.jpg
00:53.50Mikmaand this is what i see when i use Show() on ActionButtons: http://wow.reaktio.net/show2.jpg
00:54.20GalkaSo oRA isn't resetting  itself properly at all
00:54.26GalkaNot so on Cthun, now not so on Noth
00:54.59Mikmaso this is the issue why it's not good thing to hide the buttons with Hide() and show them with Show() because it will show all the keybinds to empty slots which should not be visible if the feature is not checked in settings
00:55.02Tekcubhey ckk, an idea/reccomendation for your wiki pages...
00:55.07ckknighthit me
00:55.12Tekcubfill in your user page like I did mine.. http://wiki.wowace.com/index.php/User:Tekkub
00:55.15Mikma~hit ckknight
00:55.17purlACTION slaps ckknight.
00:55.32ckknightslaps*
00:55.41Tekcubalso add a category to every page you make for your addons, and redirect the category page to your user page
00:56.27Tekcubhrm.... *toys with namespaces*
00:56.54ckknightcategory?
00:57.21Tekcubhttp://wiki.wowace.com/index.php/Special:Categories
00:57.56hyperChipmunktek, did you ever decide what was with ExpressMail?
00:58.11Tekcuboh I tweaked it but never tested, one sex
01:00.24Kaeltenoh ya Tekcub how is the cleanup in the wiki going?
01:00.25Kyahx[Guild] "No, oRA dosent lag at all, thus CT is the problem"
01:00.26TekcubThink we should move all addon/library pages into their own namespace on the wiki?
01:00.28KyahxI enjoy seeing that
01:00.29Kyahx:P
01:00.49Tekcubso Squeenix_Addon would become Addon:Squeenix
01:01.35Kaeltenhrm, I suppose.
01:01.40KaeltenI really need to use the wiki more :)
01:01.54ckknightall libs should document on the wiki
01:01.57ckknightit's easy
01:02.42Tekcubyea it is
01:02.45Kaeltenanyway I'm off on a feed run
01:02.56Tekcubwith some fancy templates you can make link pages really easily too
01:03.41Tekcubfor example, this is all of CompostLib's page:
01:03.41Tekcub{{Tekkub Mod|
01:03.42TekcubModName=CompostLib|
01:03.42TekcubEmbedName=Compost|
01:03.42TekcubGlobalObj=CompostLib|
01:03.42TekcubMajorVer=compost-1|
01:03.43TekcubWoWI=4826|
01:03.45TekcubCurse=|
01:03.47TekcubUI.WoW=|
01:03.49TekcubAceForum=1307|
01:03.51TekcubBugs=* Odd things may happen if you try to reclaim a table that has a metatable defined for it.  For safety's sake just don't use Compost on tables with a metatable.|}}
01:04.00Tekcuband then the description is in a seperate page that gets embedded in by the template
01:04.35TekcubI can take that description is a different template and make a description page to copy/paste into WoWI so all my WoWI texts are the same format :)
01:04.49ckknightTekcub, does compost not clear metatables
01:04.51ckknight?
01:05.00Tekcubno, don't throw metatables at compost
01:05.07ckknightyou should just nil the mt
01:05.23TekcubI've not messed with em one bit, but compost is designed for simple temporary tables.. not wacky metatable'd stuff
01:06.46ckknightit takes all of one line:
01:06.50ckknightsetmetatable(t, nil)
01:07.26Tekcuband you're 100% certain that doing that and reusing the table is safe and the table will act completely normally?
01:07.37ckknightyea
01:07.54ckknightexcept if metatable has a __metatable field
01:07.55Tekcubthat's why I didn't do anything, I wasn't sure if that really would work 100% perfect
01:07.59ckknightwhich then everything is fucked.
01:08.03Tekcub*remembers table.getn bullshit*
01:08.07ckknightbut you needn't worry
01:08.15ckknighthere's how to clear a table fully:
01:08.35ckknightsetmetatable(t, nil) for k in pairs(t) do t[k] = nil end table.setn(t, 0)
01:09.00Tekcubwell feel free to slip that in :)
01:09.07TekcubI'm messing with the wiki a bit
01:09.51ckknightme too
01:09.55ckknightdocumenting glory-2.0
01:11.03hyperChipmunkrog changes are up
01:11.17hyperChipmunkhttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1271292&p=1&tmp=1#post1271292
01:11.40NeronixBut then the metatable will still exist somewhere
01:11.55Neronixer, I forgot to scroll down >.<
01:12.23NeronixYeah, that point holds
01:12.52Neronix`sleepnight
01:13.53hyperChipmunkImproved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.  =x
01:15.04hyperChipmunkNew talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks. O_o
01:15.16hyperChipmunkis that passive? >8O
01:15.54hyperChipmunk#
01:15.56hyperChipmunk# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
01:16.08hasterogue review > shaman review
01:16.13hastetime to change main I guess :p
01:16.38hyperChipmunkwow
01:16.43hasteanyway good night, have to get up in a couple of hours
01:16.47hyperChipmunkI thought the shaman review was crazy
01:16.50hyperChipmunkthis is nuts
01:16.56TekcubhC, got return working, committing up :)
01:17.00hastehyperChipmunk, it was crazy for elemental, but it sucked hard for everything else
01:18.35CIA-703tekkub * r3859 10ExpressMail/ (. ExpressMail.lua):
01:18.35CIA-7ExpressMail
01:18.35CIA-7- Ctrl-click will now return mail if possible. Tolltip should show this option if it's available for the item.
01:19.27Neronix`sleepVery interesting
01:19.50Neronix`sleepbut I'd like to see some +skill talent for fury warriors too
01:20.02GalkaExpressMail?
01:20.10GalkaOf the same vein as CTMailMod / BulkMail?
01:20.27Neronix`sleepApart from that, it puts rogues back where they should be - on top of the melee damage meters
01:20.47GalkaRogues are already at the top of single target dmg meters for the most part.
01:20.50GalkaIf not, your rogues blow.
01:21.04GalkaIm pissed right off that Hunters review was crap compared to the reviews other classes have been getting
01:21.08Neronix`sleepJust that from what I hear, DW fury warriors eclipse rogues
01:21.33GalkaWarriors have been in need of a nerf forever, but yea, in non-aggro sensitive points DW Fury warriors are scarily close to Rogues
01:21.47ckknighthyperChipmunk, it's okay. I know _I_ never thought of you as an effeminate weirdo.
01:22.13Neronix`sleepanyways, I need sleep
01:23.34TekcubFurry Warriors :)
01:25.20Kaeltenhiya
01:25.33*** mode/#wowace [+o kergoth] by ChanServ
01:26.46ckknighthey, kergoth has ops
01:27.03*** join/#wowace net\afk (n=net@dslb-088-064-176-136.pools.arcor-ip.net)
01:27.15ckknight~grats kergoth
01:27.25ckknightstupid purl
01:28.11hyperChipmunkGalka: the inbox half of bulkmail
01:28.18ckknightomfg
01:28.27ckknightjust closed the browser
01:28.35ckknighthalfway through the glorylib api docs
01:28.40hyperChipmunkgg nub
01:28.51hyperChipmunkgoogle notes ftw
01:28.54ckknightmy mouse got away from me
01:29.05ckknightoh yea, does google notes work for Acewiki?
01:29.22Kaeltennot sure
01:32.59Tekcubgoogle notes?
01:33.19hyperChipmunklittle thing you can put on your google homepage to write posts and stuff in
01:33.24hyperChipmunkit saves continuously
01:33.39hyperChipmunkso if your browser crashes, you can just pick up where you left off
01:33.42Tekcuboh.. I should use the homepage instead of the normal page..
01:33.48hyperChipmunkthen you just copy-paste
01:33.59hyperChipmunkwhen your'e done
01:34.03hyperChipmunknice and convenient
01:48.43Tekcubhttp://www.wowinterface.com/downloads/info5109-07-02-06.html
01:48.44Tekcubkek
01:49.18Mikmaok...
01:49.23hyperChipmunkwitchhunt and bigwigs
01:49.24hyperChipmunkscore
01:51.09CIA-703handdol * r3860 10BabbleLib/ (4 files in 4 dirs): Korean localization added
02:00.41Mikmahttp://wow.reaktio.net/Bartender/screenshots/Bartender_v104b_SS01.jpg
02:00.59Mikmahide is beginning to work
02:01.56ckknightwho is handdol?
02:08.21IndustrialMikma: you got yourself another wep \o/
02:08.53Industrialoh uh I should be sleeping
02:08.53MikmaIndustrial: ya, Manual Crowd Pummeler
02:09.07Industrialbtw check out
02:09.08Industrialtcos.com
02:09.16IndustrialI applied for the second closed beta
02:09.27IndustrialIts going the be handling like toombraider
02:09.35Industrialthird person fps
02:18.23mjchum, no BW for razorgore eh
02:24.44hyperChipmunkwhat would you want it to do?
02:26.00Tekcuberf
02:31.34mjcI don't know, this is our first attempt
02:31.40mjcjust asking
02:31.41mjc:p
02:31.47Mikmabarf
02:31.57mjcguild is 36 days old :p
02:33.13Mikmahttp://wow.reaktio.net/Bartender/screenshots/Bartender_v104b_SS02.jpg
02:33.29Mikmathere it goes, with 1 bug visible on screen but still going well
02:34.07mjcwhat bug
02:34.58MikmaBar1 has buttons visible eventho they should be hidden
02:37.45mjchum, putting RaidTargets on the MTs is so nice
02:37.56CIA-703mikma * r3861 10Bartender/Bartender.lua:
02:37.56CIA-7Bartender:
02:37.56CIA-7* Some of the bars can be hidden with rightclick when bars are unlocked
02:37.56CIA-7* This is just a BACKUP! Use at your own risk.
02:38.13hyperChipmunki don't see any tactical benefit from doing so
02:38.27hyperChipmunkall the information you need is in their unit frame
02:38.30Mikmawell i'm traveling to my mom tomorrow so might be on net later tomorrow.. see ya
02:38.34mjcmakes it easy to see where to run
02:38.46hyperChipmunkthe big dragon doesn't do that? +x
02:39.17mjcI mean, in general
02:39.30mjchealing kiters and they're running around like nuts :p
02:43.51Tekcub*burp*
02:56.14ckknighthttp://wiki.wowace.com/index.php/Glory-2.0_API_Documentation <- ginormous
02:56.28Kyahxok, wtf is firemaw porting tanks to the other side of the fucking room
02:57.26mjc8 eggs left second attempt :D
03:03.58CIA-703ckknight * r3862 10GloryLib/ (6 files in 2 dirs): GloryLib - updated to Ace2
03:04.07ckknightall my libs are updated now.
03:04.19ckknightand all documented on the wiki
03:05.08*** join/#wowace Tekkub (n=Tekk@ip70-178-135-244.ks.ks.cox.net)
03:05.14Tekkubwewt!
03:05.17TekkubI killed sexChat
03:06.07Tekkubokey.. time to test... Tekkub
03:06.16Tekkubbah, someone else say my name bitch!
03:06.26hyperChipmunkTekkub blowz
03:06.32Tekkubbum it no workie
03:06.40TekkubAGAIN!
03:06.42ckknightTekkub, you no longer has voice.
03:06.46ckknighthave*
03:06.47Tekkubwewt!
03:07.00Tekkubyea that was Tekcub, serntehdifference!
03:07.14Tekcubhrm...
03:07.17Tekcub*cry*
03:07.45ckknightTekcub, poop
03:07.48Tekcubyar
03:08.06*** mode/#wowace [+v Tekcub] by ckknight
03:08.17TekcubI WIN!
03:09.06Tekcubbah I can't kick hC, what fun is voice
03:15.08hyperChipmunk=(
03:21.01ckknightI can kick hyperChipmunk if you ask nicely
03:21.12Tekkubmeh
03:23.05ckknightI have found a way to have SVs in embedded libraries!
03:23.14CairennI will kick hyperChipmunk if *he* asks nicely ;0
03:23.16Cairenn;)
03:23.53ckknightit is quite hackish, but it definitely works
03:24.11ckknightbasically, save data into one of Blizzard's RegisterForSave variables
03:26.09ckknightokay, nvm, that doesn't work either
03:26.15ckknightit doesn't work with tables
03:26.25ckknightor strings over a certain length
03:32.40hyperChipmunkoh kick me Cairenn; you know you want to
03:33.21ckknightCairenn's away.
03:33.44Cairennway to be completely oblivious guys :p
03:34.08ckknighthow so?
03:34.33Cairennif I have to sit here and explain it, the joke is already ruined
03:34.45Cairennand pointless
03:35.14GalkaExpressMail a variant of AH_MailCollect, guys?
03:35.19hyperChipmunkyea
03:35.41GalkaAutomatically collects stuff I click on in my inbox then?
03:35.48hyperChipmunkshift-click
03:35.53Galkawonderbra
03:36.37hyperChipmunkCairenn: you still owe us some prom pics
03:37.17Cairennnews to me
03:37.28CairennI never said I was going to share them with everyone :p
03:37.48ckknightyou're no fun
03:37.52ckknightshare the wealth
03:38.08hyperChipmunkit's in the bylaws of teh Internet; if you're gonna brag about how sexy a girl is in a chatroom full of guys, pics are required to follow
03:38.20hyperChipmunkwe gave you a break by allowing you a few days to acquire them
03:38.25hyperChipmunktime to cough it up
03:38.35CairennI've had them since the day after the prom
03:38.48Cairennthey've even been online for that length of time
03:39.09Cairennhttp://www.cairenn-mmorpg.com/images/lyre/
03:39.36hyperChipmunkO_o
03:39.44Cairenn?
03:40.02hyperChipmunkvery pretty =)
03:40.07hyperChipmunkshe looks great
03:40.19Cairenn:)
03:41.13CairennI tend to think so, but I'm kinda prejudiced
03:41.53Cairennshe normally wears it down, just wanted it up for the prom
03:41.55gnorlishwho am i currently ogling
03:42.03hyperChipmunklol
03:42.09Cairennmy daughter and her best friend
03:42.18gnorlishquickly restating
03:42.22gnorlishwho am i admiring
03:42.28hyperChipmunklol
03:42.29Cairennlol
03:43.21hyperChipmunkdisappointing she's not actually smiling in most of them
03:43.25ckknighthehe
03:43.27Cairennyeah
03:43.29ckknightemo
03:43.39hyperChipmunkshe's got a great smile
03:43.39Cairennckknight: not
03:43.48Cairennshe just loves cameras as much as her mom
03:44.18Cairenngod, she'd probably threaten to tear your throat out if you said that to her :p
03:44.30gnorlishi only smile when i'm hammered
03:44.35gnorlishotherwise it's more of a half sneer
03:44.36hyperChipmunkbut it only shows in the second pic
03:44.42gnorlishi tend to try to break cameras
03:45.01ckknightI don't like mirrors or cameras
03:45.04Cairenngnorlish: I tend to succeed :p
03:45.09ckknightbut I think it's habitual now
03:45.17gnorlishmirrors are ok
03:45.24ckknightI did not look good in high school.
03:45.27gnorlishcameras suck unless they're taking non-staged pictures
03:46.48Cairenngnorlish: agreed, in general
03:54.17GalkaMikma seems to have broken bartender's ability to hide bag / micro >.>
04:11.27hyperChipmunkO_o
04:11.35gnorlish~chippersnack
04:11.37purlACTION feeds gnorlish some nuts.
04:11.59TekkubI got this weird lil mexican kid today at work...
04:12.04Tekkub"I want 2 nuts"
04:12.10Tekkubso do I kid... so di I....
04:12.29Tekkubhe wanted two cones of Butter Pecan :P
04:12.47gnorlishoh man
04:12.50gnorlishgood flavor
04:13.30CIA-703tekkub * r3863 10GratuityLib/Gratuity-2.0/Gratuity-2.0.lua: GratuityLib - Updating Gratuity-2.0's motadata for new wikipage
04:13.49TekkubPecan Praline is better
04:13.56Tekkuband my fuckin store don't have it
04:14.03Tekkubtho Cake Batter is damn good
04:14.20Tekkubit's like icing made into ice cream
04:14.45Cairenngod, that'd be so sweet it'd make your teeth hurt
04:15.18gnorlishany ice cream is a good flavor to me really
04:15.24gnorlishexcept mint chocolate chip
04:15.33Tekkubheh, we got 8 squares of it in (one square's like 3.5 gal)... two managers bought a square each that day
04:15.35Cairennmmmmm, mint chocolate chip
04:15.54gnorlishmint should be nowhere near ice cream
04:16.03gnorlishi hate those girl scout cookies too
04:16.21TekkubMCC is good, but my store's version is too strong on the mint, the aftertaste lingers... for like 2 days...
04:16.44gnorlishdo you have a coconut based
04:17.16Tekkubuh... Coconut Chocolate Walnut Yogurt, in half gallons only
04:17.30gnorlishoh man
04:17.32gnorlishwhere are you
04:17.44Tekkubwe have Snickers and Butterfinger ice creams, they're good
04:17.50TekkubArkansas
04:17.51gnorlishwe only get coconut ice cream in the winter time
04:17.57gnorlishand only every few years
04:18.19gnorlishi lived in little rock back when clinton was governor
04:18.33Tekkubwe got this cherry limade sherbet too, makes damn good smoothies
04:18.52TekkubI work at Braum's, I'm sure you've heard of it...
04:18.55gnorlishi may hate winter in buffalo, but summer in little rock is horrible too
04:19.02gnorlishso hot you can't even play outside
04:19.02CIA-703kaelten * r3864 10Ace2/Ace2.toc: Ace2 - removed AceLibraryBase from the toc file.
04:19.04Tekkubyea I hate summer here
04:19.14TekkubI can manage winter anywhere, cold don't bug me
04:19.25Tekkubbut hot summer == miserable
04:20.08gnorlishi'm moving to cali in a few weeks
04:20.17Tekkubblarf
04:20.19gnorlishsummertime means it's 75 degrees
04:20.24gnorlishwintertime means it's 75 degrees
04:20.26gnorlishand humid
04:21.15Tekkubblarf
04:21.36TekkubI like ?? - 85 temp range
04:25.29CIA-703ckknight * r3865 10GratuityLib/Gratuity-2.0/Gratuity-2.0.lua: GratuityLib - added Deformat-2.0 to header
04:31.30CIA-703ckknight * r3866 10/trunk/ (6 files in 6 dirs):
04:31.30CIA-7my libs - assorted fixes
04:31.30CIA-7http://www.wowinterface.com/portal.php?id=10&a=my
04:36.51CIA-703ckknight * r3867 10GloryLib/GloryLib.toc: GloryLib - fixed toc
04:41.48*** join/#wowace steino (n=stein-iv@ti531210a080-2918.bb.online.no)
04:42.36CIA-703ckknight * r3868 10Ace2/AceAddon-2.0/AceAddon-2.0.lua: AceAddon - removes " |cff7fff7f -Ace2-|r" from title
04:44.42*** join/#wowace steino (n=stein-iv@ti531210a080-2918.bb.online.no)
04:44.52Tekkubokey, quick vote... what should I name the new ModMenu that I'm gonna start working on....
04:45.23TekkubModMenu2, MM2, MM3, MMM, FuBar_ModMenFu, MenMe? MenYou!
04:45.33Tekkubor something else?
04:45.59CIA-703ckknight * r3869 10Ace2/AceAddon-2.0/AceAddon-2.0.lua: AceAddon - -Ace2- => %-Ace2%-. whoops.
04:46.10ckknightTekkub, what does it do?
04:46.21Tekkubyou know what ModMenu does, right?
04:46.26ckknightnot really
04:46.30Tekkubit'll do that, minus all the predefined menus :)
04:46.32ckknightsomething with mods in a menu
04:46.37Tekkubbasically
04:46.44Tekkubquick lowdown of new one...
04:46.57Tekkubpull TOC metadata and group by gotegory
04:47.23Tekkubmake a group of all ace mods, all Ace2 mods, and all FuBar mods, pulled from the name
04:47.47Tekkuband also give an embed that'll maintain a mod registrar...
04:47.47ckknightI honestly have to say, to see AceConsole in action with OneBag. it gives me a big hardon.
04:48.11Tekkubon loadup you register a frame, a function, and/or a Dewdrop menu function
04:48.52ckknightTekkub, go with the AceOptions data table format instead
04:48.53Tekkubframe/function act as an onclick, shift-click enable/disables the mod... if a dew func is passed you get a submenu
04:48.59ckknightI mean, Dewdrop's gonna support it soon
04:49.06ckknightin the registration statement
04:49.09Tekkubokey, and AceOptions if available :)
04:49.33ckknightcause it'll be used by AceConsole, Dewdrop, and AceOptions
04:49.35TekkubI want to get the base menu/categorizer in first
04:49.53Tekkubthen the registrar can be messed with after that, if we even want it
04:50.11Tekkubbut with the TOC infos I can sort out most the stuff very easily
04:50.25ckknightI say you could just deal with either TOC info or Ace2/Ace data
04:50.40TekkubI might in the end
04:50.46ckknightbasically, if it's not Ace/Ace2, look at the TOC
04:51.00Tekkubadd some custom TOC fields to define special categories probably
04:51.13ckknightfun fact: AceAddon.addons is a table containing all the addons ;-)
04:51.29Tekkublike if FuBar isn't in the name you could put in ## X-ThisIsAFubarMod: true
04:51.30gnorlishace^2: lua is our bitch, just like you!
04:51.37Tekkuband then it'd go in the fu category
04:52.05CIA-703kaelten * r3870 10Ace2/Ace2.toc: Ace2 - Added $Rev$ to the toc.
04:52.10ckknightyou'll have a way to tell if something is a FuBar thing
04:52.13ckknightKaelten, bad!
04:52.17ckknightbad.
04:52.28Kaeltenhuh?
04:52.29ckknightdon't have $Rev$ in the toc
04:52.34Kaeltenwhy not?
04:52.40ckknightcause it's only updated when you update the toc
04:52.40hyperChipmunkbecause you get the toc rev
04:52.51ckknightand then kergoth does his angry face
04:52.51hyperChipmunkwhich means nothing
04:52.54hyperChipmunkyes
04:52.56Kaeltenlol
04:53.00hyperChipmunkkergoth goes crazy
04:53.07Kaeltenok, which one gets the project rev?
04:53.11Kaeltenor is there one?
04:53.11ckknight>:(==>==<
04:53.14ckknight^--- kergoth
04:53.15TekkubActually, I know what I'll do...
04:53.22ckknightKaelten, there isn't one.
04:53.31Kaeltenwe'll damnit there should be
04:53.32Kaelten:s
04:53.40Tekkub## X-ModMenuCategories: Fubar, Ace, Tekkub
04:53.45hyperChipmunkif you put a version in your lua, and update it every time, I suppose
04:53.52Tekkubthen it'd go in those additional categories :)
04:53.53ckknightTekkub, X-Category: UnitFrame
04:53.53hyperChipmunkI put it in manually in the toc, myself
04:54.09Tekkubanything with the -Ace- tag would go in the Ace category automatically
04:54.11hyperChipmunkwhenever I do a release to wowi
04:54.25ckknightTekkub, you can always get an addon's dependencies.
04:54.26TekkubX-Category is only ONE catergoy tho, correct?
04:54.30ckknightcorrect.
04:54.31Tekkubcan I?
04:54.38TekkubI thought we didn't have access to that
04:54.38ckknightyea
04:54.46Kaeltenckknight: anychanges before I release RC1?
04:54.48ckknightGetAddOnDependencies(index or "name")
04:54.49Tekkubjust version, author, name, notes
04:54.52ckknightKaelten, um.
04:54.53Tekkubone sex...
04:55.04ckknightKaelten, not to my knowledge. AceAddon has the latest revision
04:55.11Kaeltenya I just updated that
04:55.23ckknightbtw, OneBag has a bug
04:55.41Tekkub"GetAddOnMetadata("addon", "field") - returns the value of the following fields in the addon TOC file: Title, Notes, Author, Version, and any field starting with X-"
04:55.42hyperChipmunkdid we add the code in to periodically print praises to the hyperactiveChipmunk in the chatframe yet?
04:55.44Kaelten?
04:55.48TekkubI see no dependancies there
04:55.52hyperChipmunkif so, then good to go
04:56.05ckknight<PROTECTED>
04:56.14hyperChipmunkGetAddOnDependencies
04:56.20hyperChipmunkit's its own function
04:56.40Tekkuboh ho
04:56.57Tekkubokey, problem solved... mostly :)
04:57.18Tekkubif an Ace2 mod isn't tagged it won't go in the ACe2 category I guess
04:57.46hyperChipmunkyea, ace2 addons get nothing from that function
04:58.02Tekkubwell I can catch it from the -Ace2- tag in the name
04:58.12Tekkubunless some of the anal bishies don't add that
04:58.16CIA-703kaelten * r3871 10OneBag/OneBag.lua: OneBag - fixed a stupid nil error.
04:58.20ckknightTekkub, well, you do two things, you scour AceAddon.addons, then check for -Ace2-
04:58.21Kaeltenckknight:  should be fixed
04:58.24ckknightKaelten, k
04:58.28hyperChipmunkthere ought to be some way to identify an ace2 addon
04:58.29Tekkubanyway, great framewrok already planned, I'll start on it tomorrow if I have a name...
04:58.46ckknightAddonMenu
04:58.53Tekkuboh yea, I can check AceAddons, problem sloved :)
04:59.03ckknightTekkub, only works for loaded addons
04:59.11Tekkubno ckk
04:59.19Tekkuboh, yea
04:59.39TekkubI though you mean only make it work for loaded...
04:59.39ckknightKaelten, bug
04:59.39Kaelten?
04:59.40TekkubI'm like ,no half the point is easy enable/disable...
04:59.44ckknightline 178 then expected near for
05:00.01Tekkubanywho, must make sleep now
05:00.22CIA-703kaelten * r3872 10OneBag/OneBag.lua: OneBag - fixed even stupider bug
05:00.30Kaelten:)
05:00.33Kaeltenwoops
05:01.01ckknightokay
05:01.02ckknightworks
05:01.47ckknightoh yea, I need to add the disabled key to AceConsole
05:02.12Kaeltenalso did you ever get around to stripping -Ace2- out of project names?
05:02.29ckknightyes
05:02.47ckknightstrips out " |cff7fff7f %-Ace2%-|r$"
05:03.00ckknightwhich works for OneBag at least
05:04.02Kaeltenmight have it strip out -Ace2- regardless of which color its in.
05:04.29ckknightnope.
05:04.35ckknightI'd prefer standardization
05:05.26KaeltenI would too, but if someone is non standard, then at least things will look right in game
05:06.31hyperChipmunkI still had tabs with Cairenn's pictures up in firefox...I kept reading LyrePorn whenever I glanced at them =x
05:06.40ckknightlol
05:06.44Cairenn...
05:06.48ckknightI'm going to be naive for now and assume people do things standardized
05:07.06hyperChipmunkit's the font!
05:07.52Cairenn...
05:08.03ckknightKaelten, lemme get the disabled thing in AceConsole
05:08.05ckknightthen release RC
05:08.09ckknightshould only be a few minutes
05:08.37Kaeltenshould I ban him Cairenn?
05:08.43Cairennno
05:08.54Cairennthat isn't painful enough
05:09.01Kaeltenhrm...
05:09.24hyperChipmunk>8*(
05:10.59ckknightpron is only 1 letter away from prom
05:11.11CIA-703kaelten * r3873 10Ace2/ (. readme.txt version history.txt): Ace2 - Ace2 - Added readme.txt and a version history.txt.
05:11.22Cairenn...
05:11.37Kaelten...
05:11.50Cairenn,.,
05:11.57Kaelten,!,
05:11.58ckknight...!
05:12.01hyperChipmunk.: . .. :. ::.
05:12.06Cairenn><
05:12.07hyperChipmunk(braille)
05:12.16gnorlish<(-_-<)
05:12.29gnorlish(>-_-)>
05:12.32hyperChipmunkI'm sorry, Cai; I meant no disrespect
05:12.37gnorlish<(-_-)>
05:13.41Cairennlol, relax guys
05:13.57ckknighthe nudged first!
05:14.08gnorlishdoes purl have a kirby command?
05:14.14Kaelten~kirby
05:14.29gnorlishthat's surprising
05:14.39Kaeltennope, apparently not
05:14.56Kaelten!lart hyperChipmunk
05:14.59Kaelten~lart hyperChipmunk
05:15.03ckknightpurl, emulate kirby
05:15.05hyperChipmunksweet
05:15.15Kaelten~emulate kaelten
05:15.21ckknight~emulate me
05:15.23purlEmulate you? I dont think I can dumb myself down that much!
05:15.27hyperChipmunkhoho
05:15.30Kaelten~emulate cairenn
05:15.32purlACTION purrs
05:15.35Cairenn>(^.^)<
05:15.35ckknight~emulate ckknight
05:15.37purl<- ckknight has disconnected (Read error: 104 (Connection reset by peer))
05:15.37hyperChipmunk~emulate hyperChipmunk
05:15.38purlACTION kidnaps you to test Bulkmail.
05:15.49hyperChipmunk~emulate hyperChipmunk
05:15.50purlACTION kidnaps you to test Bulkmail.
05:15.55hyperChipmunkgg random
05:15.56Kaeltenlol
05:16.01hyperChipmunk~emulate hyperChipmunk
05:16.02purlACTION kidnaps you to test Bulkmail.
05:16.05ckknightpurl, no emulate ckknight is <action> has disconnected (Read error: 104 (Connection reset by peer))
05:16.07purlokay, ckknight
05:16.07hyperChipmunksigh
05:16.12hyperChipmunk~emulate hyperChipmunk
05:16.13purlACTION chitters.
05:16.14ckknight~emulate ckknight
05:16.15purlACTION has disconnected (Read error: 104 (Connection reset by peer))
05:16.20hyperChipmunkthere we go
05:17.29Cairennlol ckknight
05:19.34hyperChipmunk~beer
05:19.35purlACTION has disconnected (Read error: 99 (Connection reset by beer))
05:19.44Cairennhahaha
05:20.33*** join/#wowace Tem (n=tardmrr@pool-71-96-68-26.dfw.dsl-w.verizon.net)
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05:21.34Kaeltenheh
05:21.52ckknighthey Tem
05:21.58Temhey
05:21.58Kaeltenok ckknight waiting on your I got everything else ready
05:22.03ckknightalmost done
05:22.11Kaeltenwaiting on your update that is
05:28.09CIA-703ckknight * r3874 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - added disable key to AceOptions data table. takes boolean, function, or string.
05:28.13ckknightokay
05:28.45ckknightit even grays out the option and everything ;-)
05:29.46hyperChipmunkwoo
05:29.58hyperChipmunksnazztastic
05:30.12Kaeltentested at least preliminary?
05:30.57CIA-703kaelten * r3875 10Ace2/readme.txt: Ace2 - Tweaked readme.txt
05:31.12ckknightyes, tested
05:31.52ckknightlogically, it works fine
05:32.00ckknightit's not a common option anyway
05:32.02ckknightoh well
05:32.33ckknightI should also probably add a hidden field
05:32.42CIA-703kaelten 072.0.3870 RC1 * r3876 10Ace2/: Ace2 - Tagging for RC1 release on 7-3-06
05:32.51hyperChipmunk>8O
05:33.46ckknightoh well
05:33.48Kaeltensome stuff to work on for RC2
05:34.00ckknightyea, it'll take all of 5 minutes
05:34.01ckknighthehe
05:34.06ckknightdon't worry about it, though
05:34.14Kaeltenhttp://www.wowinterface.com/downloads/info5119-Ace2.html
05:34.21ckknightnot like the tagging means anything to me: I use svn
05:34.32hyperChipmunkit's a release though
05:34.34hyperChipmunkit ought to be tagged
05:34.35Kaeltenya the tagging is just an archive of releases
05:34.43hyperChipmunkfor archival reasons, if nothing else
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05:47.51ckknight_damn connection
05:48.07*** mode/#wowace [+o ckknight] by ChanServ
05:48.54ckknightKaelten, so once Ace2 hits release, is the plan to only release a new version on WoW patches or to release on other intervals as well?
05:49.18KaeltenI'm thinking mainly bug fixes in between, unless we have a major new feature
05:49.24ckknightokay
05:49.38ckknightI was thinking every 2 weeks maybe
05:49.51ckknightbut release on patch no matter what
05:50.17Kaeltenwe'll see, really bugfixes should be released as needed.
05:50.22ckknightyea
05:50.31ckknightdepends on how drastic the bug :-P
05:50.41ckknightand such
05:50.50Kaeltenand I suppose any new features that happen to e done at those intervals should be included for simplicity
05:50.52Kaeltentrue
05:51.00Kaeltenbig bugs == fast fixes
05:51.04ckknightright
05:51.37ckknightoh crap
05:51.44ckknightforgot to add Tek's feature to AceLibrary
05:51.46ckknight:-P
05:51.49ckknightwell, I'll do that now.
05:51.53Kaeltenlol what feature is that?
05:52.27ckknight2 parts
05:52.46ckknightfire an event on initial library registration
05:53.14ckknightand if a custom handler is provided, fire it when libraries register
05:53.25ckknightit's to provide efficient optional library
05:53.30ckknighthandling
05:53.47Kaeltenhrm, sounds neat
05:54.07ckknightyea
05:54.27ckknightit just makes things umpteen times more efficient
05:55.59ckknightwith minimal cost
05:56.16KaeltenI wish they gave us an easy way to include the commit notes in a file submitted
05:56.32ckknightKaelten, I have a script that does it
05:57.05ckknightokay, the event will be called "AceLibrary_Register" with 1 arg, the major version
05:57.32Kaeltenbecause I would like the commit notes appended to version history.txt so I can go back in and clean them up on update days
05:58.23ckknighthttp://pastebin.ca/77600
05:58.32ckknightthat creates zips and changelogs
05:59.03Kaeltenand thats running in what python?
05:59.11ckknightyea
05:59.12ckknightpython
05:59.24Kaeltenwell I neither have a python interp, nor svn installed
05:59.42Kaeltenhrm
06:00.26Kaeltenwill that actually run on windows if I install python and svn?
06:03.54hyperChipmunkKaelten: why doesn't stuff added to the KCI database by me work with chatlink?
06:04.11hyperChipmunklike, I can look up the new supply bag and grand marshal weapons with the linkview
06:04.20*** join/#wowace ckknight (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
06:04.25hyperChipmunkbut if I do $[Supply Bag], it tells me no matches found
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06:05.17Kaeltenckknight, will that actually run on windows if I install python and svn?
06:05.22Kaeltenhttp://ui.worldofwar.net/ui.php?id=1894 makes me sad
06:05.43Cairennthat's the one I denied on our site
06:05.58ckknightI run windows, Kael
06:05.58Kaeltenthank you Cairenn, its very sad
06:06.06ckknightyou need python and pysvn
06:06.36KaeltenhyperChipmunk: chatlink doesn't use the same database as the other
06:06.40Kaeltenas linkview rather
06:06.42hyperChipmunkthat's like a tekkub mod
06:06.45hyperChipmunkI bet he uses it
06:06.57Kaeltenit'd be too slow and have too much memory use if it did
06:07.16CairennhyperChipmunk: doubt it, it's only female models
06:07.19Kaeltenchatlink actually does a GetItemInfo on item number 1 -28k or something
06:07.25hyperChipmunkno, it's new and improved with male models now
06:07.31KaeltenVersion 3.1 - MALE AND SUCCUBUS MODELS ADDED.
06:07.32Kaeltenlol
06:07.34Cairennah
06:07.37hyperChipmunkRealize that there is no pubic hair or phalic anatomy within the male textures. So you will not see a penis on the male models, nor pubic hair. Also included are the textures for nude succubus.
06:07.52Cairennwhatever
06:08.00hyperChipmunkthat's so disappointing
06:08.03Kaeltenhrm, palmsize wants an update... scary eh?
06:08.33KaeltenCairenn: Dark Imakuni has it on his favoriates lis :s
06:08.50hyperChipmunkso is there any way to have items put into chatlink?
06:09.02Cairennanyway, it'll never be on our site, as long as I have anything to say about it
06:09.11Kaelten~cheer Cairenn
06:09.12purlACTION cheers Cairenn on
06:09.28KaeltenhyperChipmunk: you know the ItemID?
06:09.37Kebinusanhmm, have you seen this addon? http://www.curse-gaming.com/en/wow/addons-3514-1-battle-planner.html
06:09.48hyperChipmunkwouldn't be too difficult to find
06:11.04Kaeltenweird Kebinusan
06:11.35hyperChipmunki almost made an addon like that
06:12.00hyperChipmunkbut I decided that I could just teach my team proper tactics over chat and TS in less time than it would take to write the addon
06:12.46hyperChipmunkbut you can still see the part I kept for my own purposes...that's RaidMap
06:12.52hyperChipmunkin my portal
06:13.11hyperChipmunkmost useful addon ever for AB
06:13.32CIA-703kyahx * r3877 10oRA_Menu/Core.lua:
06:13.32CIA-7oRA Menu : 0.2a
06:13.32CIA-7<PROTECTED>
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06:22.00CIA-703ckknight * r3878 10Ace2/AceLibrary/AceLibrary.lua:
06:22.00CIA-7AceLibrary - added externalFunc to :Register()
06:22.00CIA-7Now fires AceLibrary_Register on initial library load.
06:22.30Kaeltenckknight: this line errors
06:22.31Kaeltenmajor_version = re.match('.*? v(\d+\.\d+) \$.*', line).groups()[0]
06:22.40CIA-703ckknight 07TestSuite * r3879 10Ace2/ (4 files): Ace2/TestSuite - added tests
06:22.52ckknightKaelten, ah, that gets it from the README.txt
06:23.02Kaeltenhrm?
06:23.07ckknightyea...
06:23.25ckknightline is None
06:23.28ckknightso it errors
06:24.01Kaeltenah
06:24.13Kaeltendoes ithave to be README or can it be readme
06:25.24ckknightsince it's windows, it should take readme.txt
06:25.37ckknightI need to hack on it a bit anyway
06:25.48ckknightalternatively, you could just put the major version in manually
06:25.51ckknight'2.0'
06:26.30CIA-703kaelten * r3880 10Ace2/readme.txt: Ace2 - Tweaking the readme.txt
06:29.27CIA-703ckknight * r3881 10Ace2/AceLibrary/AceLibrary.lua: AceLibrary - tweak
06:29.30KaeltenI think the regex is messed up slightly.
06:30.28ckknightnah
06:30.29ckknightit's not
06:30.37ckknightyou have a . where you aren't supposed to
06:30.41ckknightsolution
06:30.49ckknightmajor_version = re.match('.*? v(\d+\.\d+)\.\$.*', line).groups()[0]
06:31.04Kaeltenwell this is the string I'm needing to pull the data from
06:31.06Kaelten[b]Current Version: 2.0.$Revision: 3880 $ Release Candidate 1[/b]
06:31.45Kaeltenand I'm probably going to make that
06:31.52Kaelten[b]Current Version: 2.0.3880 Release Candidate 1[/b]
06:31.58Kaeltenand just update the rev manually
06:33.28Kaeltenso the regex is probably off
06:36.21Kaeltenahah got it
06:38.17ckknightk
06:47.37*** join/#wowace MoonWolf (n=MoonWolf@a80-127-128-193.adsl.xs4all.nl)
06:47.37*** mode/#wowace [+o MoonWolf] by ChanServ
06:52.34FryGuyIs there going to be an AceGui2?
06:53.12Kaeltenyes there will
06:53.20FryGuyanytime soon? :p
06:53.27Kaeltenhopefully :)
06:53.40FryGuywho's in charge of that?
06:53.47Kaeltentem
06:54.01FryGuyis he the one that put the acegui using createframe up on svn?
06:54.28FryGuy/poke tekkub
06:54.34FryGuyhow come i'm not on the credits for bigwigs :(
07:00.22Kebinusanhe was trying to save you from all the tells
07:00.23Kebinusan:-)
07:03.33*** join/#wowace Amadeo (n=amadeo@c-69-244-73-129.hsd1.md.comcast.net)
07:03.41Amadeo:D
07:04.09Kaeltenyes I'm pretty sure fry
07:04.40CIA-703ckknight * r3882 10Ace2/ (7 files in 7 dirs): Ace2 - libs now use the fancy externalFunc
07:04.55*** join/#wowace ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
07:04.58FryGuyheh
07:05.07Kaeltenlmfa
07:05.10FryGuywell considering I don't go as fryguy ingame I won't have any problems :p
07:05.12Kaeltener lmao
07:05.14Kaeltenhttp://www.wowinterface.com/downloads/fileinfo.php?s=26bfe9f05bc1faf8d876ab02144aae59&id=5119
07:05.17Kaeltenthe first comment
07:05.19Kaeltenlol
07:05.26Kaeltenckknight:  externalFunc?
07:06.22ckknight_it's a way to handle optional libraries
07:06.41ckknight_externalFunc(self, major, instance)
07:06.50Kaeltenhrm, k
07:06.54ckknight_it's called whenever there's a new instance registered
07:06.57Kaeltencustomizing that python script
07:07.07ckknight_also called initially for every existing lib
07:07.14ckknight_which makes things super-easy
07:07.20hyperChipmunkthat's a good tagline
07:07.25hyperChipmunkAce2: SCHWING!
07:07.28Kaeltenlmao
07:07.32Kaeltenmad me laugh
07:07.35hyperChipmunkyea
07:07.40Kaeltener made
07:08.27AmadeoAce2 is on WoWI!?
07:08.32Kaeltenyes it is
07:08.35Kaeltenas of tonight
07:08.45Kaeltenwe put out an RC1.
07:08.55*** join/#wowace ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
07:08.59Kaeltenbtw each RC release will be out for at least 2 weeks before we consider going 'gold'
07:09.15Amadeonice
07:10.18ckknight_whatever gold is.
07:10.26AmadeoKaelten: I'm not positive, but I feel like OneBag lags me a bit when I'm using Mr. Plow, compared to using Mr. Plow in Bagnon
07:10.27ckknight_let's go platinum
07:10.42Kaeltenwell technically its pressing a prototype CD for mass production
07:10.51ckknight_yea
07:10.52ckknight_gold CD
07:11.00ckknight_or gold master
07:11.13MoonWolfits still a  nice term
07:11.15KebinusanAce2 - Arcanite release
07:11.19MoonWolfno matter where it comes from.
07:11.20KaeltenAmadeo: hrm, I havn't used bagnon
07:11.46AmadeoKaelten: You should try it to see your major competition :)
07:11.56KaeltenI had to disable one optimization that would speed things up because I was having a hard time of things but hopefully that'll get cleaned up and bag in soon.
07:12.08MoonWolfif we are going to use arcanite we are going to end up using 15 of every elemental core there is.
07:12.10KaeltenI've tried it briefly didn't like it and got rid of it :)
07:12.15MoonWolfand more of that silly stuff.
07:12.20Amadeohehe
07:13.57CIA-703ckknight 07TestSuite * r3883 10Ace2/AceLibrary-externalFunc-1.lua: Ace2/TestSuite - fixed AceLibrary-externalFunc-1.lua
07:14.58ckknight_and the wiki is updated for that
07:16.52Kaeltenlol
07:16.58KaeltenI'll just delete em
07:18.52*** mode/#wowace [+o ckknight] by ChanServ
07:19.30Amadeosleep
07:20.41hyperChipmunk# 100% embeddable. An Ace2 addon should never require a dependency.
07:20.46hyperChipmunkthat's not technically true
07:20.54hyperChipmunkthe first part is
07:21.08hyperChipmunkbut it doesn't necessarily imply the second part
07:21.43hyperChipmunkand someone will complain about that, I guarantee
07:22.03Kaeltenlol,
07:22.08MoonWolf100% embeddable. An Ace2 addon should never require an ace dependency.
07:22.10ckknightthat is false, yea.
07:22.18hyperChipmunk"wahh! wahh! why do I have to have MobHealth2 for oUF2? It says on the Ace2 page that I never have to have dependencies!!!"
07:22.39ckknightwhat's the link so I can fix?
07:22.40Kaeltenchanged for rc2
07:22.43ckknightokay
07:22.46ckknightalright
07:23.14Kaeltenckknight: how do I copy a file in python?
07:24.48Kaeltenfixed wording in both places: [*]100% embeddable.  An Ace2 addon should never require Ace2 as a dependency.
07:25.29CIA-703ckknight * r3884 10Ace2/AceConsole-2.0/AceConsole-2.0.lua: AceConsole - added hidden key to AceOptions data table. implies disabled.
07:25.36ckknightKaelten, shutils.copy
07:25.37ckknightprobably
07:26.16CIA-703kaelten * r3885 10Ace2/readme.txt: Ace2 - Fixed wording in readme.txt
07:26.16ckknightshutil.copy
07:27.39*** join/#wowace Wobin (n=Wobin@221.221.16.235)
07:30.09KaeltenhyperChipmunk: The new wording should be a little less ambigous
07:31.23hyperChipmunkya
07:31.29hyperChipmunkyou don't need to 'splain it to me =x
07:31.36hyperChipmunkit's for your own good
07:31.37Wobinomg
07:31.38Wobin# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot.
07:31.46Wobinomgomg
07:31.47WobinImproved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
07:31.48hyperChipmunkdude
07:31.53ckknightwe already know.
07:31.55hyperChipmunkrogues got so overpowered
07:31.57MoonWolfhemo is a 21 point talent now
07:32.01MoonWolfbest change ever!
07:32.21hyperChipmunkif that heightened senses is passive, I will cry
07:32.26MoonWolf0/30/21 here i come.
07:32.33hyperChipmunkvanish also removes mark
07:32.34Wobinomgomgomg Hemorrhage will be moved up in the tree to become a 21 point talent.
07:33.25hyperChipmunkthe kidney shot thing means my pvp trinket will actually be worth equipping now
07:33.37Wobinhemo + weaponspec/bladeflurry
07:34.07WobinAnd expose armour by percentage?
07:34.16Wobinwow
07:34.23MoonWolfto bad it still does not stack
07:34.30MoonWolfthat would be awesome for raiding.
07:35.01MoonWolfwait wait, if the boss has enough armor, at some point, expose will be better then sunder, right ?
07:35.07MoonWolfbecause sunder is still fixed ?
07:36.18Wobinthjat... would be awesome
07:36.36WobinAggro, on the other hand... =P
07:45.08hastealways fun when a rogue expose armors a raid boss
07:46.30CIA-703ammo * r3886 10BigWigs/Naxxramas/Maexxna.lua:
07:46.31CIA-7BigWigs (Maexxna):
07:46.31CIA-7* Fixed a typo for the enrage warnings.
07:47.48FryGuya typo?
07:48.10ckknightI am one step closer to converting the world: I have come up with an image to represent my religion. mwahaha
07:48.12FryGuyi was thinking about changing the enrage warning from unit_health to a metro timer on 5 seconds to scan for the target
07:48.14ckknightI feel just like Mr. Burns
07:48.19ckknightthat was a good episode.
07:48.40[Ammo]FryGuy: not needed
07:48.49[Ammo]but there was a typo in it
07:49.41[Ammo]anyway time to get to work
07:50.17FryGuywhy not needed?
07:50.26FryGuyseems it'd be more efficient
07:51.10MoonWolfckknight, what would that image be
07:51.11MoonWolfnight Cairenn|sleep
07:51.13Kaeltennight Cairenn|sleep
07:51.28Cairenn|sleepnight guys
07:51.29*** join/#wowace ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
07:51.53gnorlish~emulate ckknight
07:51.54purlACTION has disconnected (Read error: 104 (Connection reset by peer))
07:52.03*** mode/#wowace [+o ckknight] by ChanServ
07:52.07MoonWolfhehe
07:52.21ckknightcraptastic connection
07:52.29MoonWolfnew isp go.
07:52.40gnorlishpurl, no emulate ckknight is <action> quit (Read error: 104 (Connection reset by peer))
07:52.41purlgnorlish: okay
07:52.42ckknightit's not new
07:52.59ckknightwasn't that what it was before?
07:53.03ckknight~emulate ckknight
07:53.05purlACTION quit (Read error: 104 (Connection reset by peer))
07:53.11ckknightah
07:53.12ckknightyea
07:53.16ckknightthat's more accurate
07:53.34gnorlish>:o
07:54.10CIA-703kaelten * r3887 10KC_PlayerFramePlus/:
07:54.13haste>:\/
07:54.31ckknightc(:-)
07:54.47gnorlishi don't even know what that's supposed to be
07:54.52gnorlishhowever, i do havea rebuttal
07:55.01gnorlish( . ) ( . )
07:55.03gnorlishso there.
07:55.06ckknightgo for it
07:55.15ckknightlol
07:55.26ckknight@<:-D
07:55.44CIA-703kaelten * r3888 10/tags/OneBag/: Creating directory for tags
07:55.47CIA-703kaelten 072.0.3884 * r3889 10OneBag/: Tagging for release of OneBag 2.0.3884
07:55.54gnorlishthe :-D face makes me think of mario64 when you get him running and leap forwards
07:56.01ckknighthehe
07:56.02Kaeltenawesome got the script to tag for me now too.
07:56.02gnorlishand he goes "WHOOOPEEEE"
07:56.05Wobinc(:-) is sombrero face, isn't it?
07:56.16ckknightnot quite
07:56.21ckknightc|:-) is a sombrero
07:56.34FryGuyhmm that looks more like smokey the bear
07:56.35ckknightc(:-) would be like a floppy sombrero
07:56.36Wobinc( looks like granny =)
07:56.58ckknightc[:-|
07:57.03ckknightbowler's cap
07:57.24ckknightnote: people with bowler's caps don't smile.
07:57.28Wobinhehe
08:03.43Kaeltenckknight:  I'm trying to think of a way to check if an addon actually needs to be updated
08:03.58ckknightoh
08:03.59ckknighthrm
08:04.03Wobinhttp://canadianevil.livejournal.com/73631.html
08:04.13WobinTHE POWER OF CHRIST COMPELS YOU, RODENTS!
08:04.16Kaeltenso it'll only pack the addons that have updates
08:04.28ckknightmine makes a zip + changelog if it or its libs are updated
08:05.05Kaeltenhow does it check if the addons are updated?
08:06.28net\afkc(:-)
08:06.49Kaeltenhey net, hows it goin?
08:07.35netcursei m fine
08:07.41netcursei was at eswc
08:07.42netcursehttp://www.curse-gaming.com/en/igallery/1/Eletronic_Sports_World_Cup/
08:07.49netcursebeen away 3 days
08:07.52netcurseor 4 :p
08:08.22Kaeltencool
08:08.31netcurseand i m back with an interview of paul barnett about Warhammer online the game that will make you all quit wow!
08:09.16MoonWolfyes, yust like D&D and guildwars and city of villians all made us quit wow!
08:09.37netcursenone of these games are from mythic
08:09.49netcurseanyone that played daoc can confiirm what i m saying ;)
08:10.13MoonWolfbut if warhammer does not make us quit we  still have plenty of wow killars waiting
08:10.17hyperChipmunkI remember DAoC
08:10.25hyperChipmunkeveryone said EQ would get ruined by it
08:10.35hyperChipmunkand everyone went and played their 30 day trial and came back
08:10.37netcurseEQ is a hardcore pve game, daoc is a hardcore pvp game
08:10.45hasteSoE releases quite OK games
08:10.49hastethen they destroy them over time
08:10.59MoonWolfbest marketing plan ever.
08:11.01netcursesomeone that compare daoc and EQ is just dumb :)
08:11.19MoonWolfbut guildwars is a pvp game
08:11.25netcurseguildwars is a MMOG
08:11.26netcursenot a MMORPG
08:11.57MoonWolfthere is going to be no such thing as a wow killer, just as there was no such thing as an eq killer.
08:12.11netcurseof course their is no wow killer
08:12.20netcursebut anyone that play everyday get bored of wow ; )
08:12.31netcursein long terms
08:12.46MoonWolfanything that you do everyday gets boring.
08:13.00hyperChipmunkmeh, only if you have no sense of creativity whatsoever
08:13.12MoonWolfchess. woodcarving, wow, eq, warhammer, sex,.
08:13.14netcurseMoonwolf we can play together http://static.curse-gaming.com/igallery/Eletronic_Sports_World_Cup/CIMG0259.JPG
08:13.16hyperChipmunkMMORPGs are sandboxes
08:13.19hyperChipmunkyou maek your own content
08:13.39MoonWolfrofl @ pic
08:14.10netcurseany phantasy star online fan here?
08:14.52netcursei have meet the sega dude that is in charge of all the online sega game he said the developement was going great
08:15.21MoonWolfnever played it.
08:15.25Wobinnetcurse: Is that interview the one about story arcs?
08:15.49netcurseno our interview isn t publish yet
08:15.58netcursewe have to send it to gameworkshop before
08:16.04netcurseto get valided .p
08:16.13WobinI like the sound of Warhammer... but it's probably going to be too pvp for me
08:16.43netcursePaul said their would be a lot of pve and quest that would have a pvp end
08:17.00netcursehe took this exemple
08:17.14netcursein the gobb town their was a dwarf slave in the blackmith
08:17.16netcursesmith*
08:17.33netcursealliance have a quest to free him , if he is free their is no more weapon build
08:17.46netcurseand the other faction got a question to get a new dwarf working .p
08:17.53netcursequest*
08:18.00netcursethey want to make a lot of endless events
08:19.20phyberthat sounds cool.
08:19.58netcursealso it seems that the items won t be that important
08:20.12Wobinnow -there's- an interesting concept
08:20.13netcursethey want the craft to be very important and your items will get destroyed rpety often
08:20.19netcurseprety*
08:20.24Wobinpretty =)
08:20.30netcurseok sorry
08:20.51Wobinhm, wouldn't that mean we'd end up spending lots of money on equipment?
08:21.05MoonWolfi am more interested in how their class / customizing system will work.
08:21.46netcursewobin the money has never been a real issue in daoc because you could grind it very fast in pvp zone and have fun killing ppl
08:21.52hyperChipmunki'm more interested if the game lets me stab wobin in the face
08:22.05Wobinirc can do that
08:22.09Wobin~whalestab hyperChipmunk
08:22.10purlACTION stabs hyperChipmunk with a rather narrow and pointy whale named Montgomery
08:22.10netcursethe class system is the same as daoc, the leveling system looks a lot more like the ultima online one
08:22.16hyperChipmunk~whaleparry Wobin
08:22.18purlACTION uses a slightly less-huge but eminently more agile killer whale named Edwardo to parry Wobin's attacks.
08:22.26Wobin~whaleslap hyperChipmunk
08:22.27purlACTION beats hyperChipmunk upside and over the head with a freakishly huge killer whale named Hugh
08:22.27netcursewhile you get exp, you can learn *package skills*
08:22.41Kaeltenckknight: minor_version = client.info(dir).commit_revision.number is the last actual commit revision right?
08:22.43netcursebasicly you can become an expert in sword very fast
08:22.49netcurseor you can ride mount very fast
08:22.50netcurseetc
08:22.56ckknightyes, Kaelten
08:23.14MoonWolfdaoc had a huge amout of classes right ?
08:23.23MoonWolfi know NOTHING of UO
08:23.34netcursedaoc had like 16 class
08:23.35netcurseor a bit more
08:23.49MoonWolfthats a lot imho
08:23.54netcursetheir was 3 realm
08:24.01netcurseactually more like 20 class+
08:24.07netcurseall realms had their unique lcass
08:24.08netcurseclass
08:24.20netcurserealm isn t a server, i mean faction by realm
08:24.55hyperChipmunk~whalecounterattack Wobin
08:24.56purlACTION responds by unleashing a flurry of blows with a indescribably enormous killer whale named Nathaniel upon Wobin.
08:25.16MoonWolfi propose a new fighting style
08:25.20MoonWolfWhaleFu
08:25.40hyperChipmunkI had to teach him that one on the fly
08:25.51MoonWolfhehe
08:25.51hyperChipmunkyou know what he responded after I input it?
08:26.02MoonWolfno clue
08:26.05hyperChipmunk"I know Whale Fu"
08:26.19MoonWolf...
08:26.29hyperChipmunkthank you, ladies and gentlemen, I'll be here all night
08:26.39hyperChipmunker, actually
08:26.45hyperChipmunkI'm just about to wrap things up
08:26.59hyperChipmunkcome again tomorrow =d
08:27.10[Ammo]FryGuy: had a think during the trip over here, it's probably more efficient indeed
08:29.19FryGuyi was thinking doing it like this:
08:30.12FryGuyif not lasttarget or UnitName(lasttarget) ~= self.bossname then [scan raid and set lasttarget = unitname that has boss targetted] end;
08:30.21FryGuythen using UnitHealth(lasttarget)
08:30.26FryGuyinstead of scanning every time
08:31.00[Ammo]people do change targets
08:31.06FryGuyya
08:31.13FryGuythat's why the second part of the if statement :p
08:31.17[Ammo]I see
08:31.20FryGuyif it's not still targetting, then scan again
08:32.14[Ammo]wipe protection is probably nolonger needed btw
08:32.21[Ammo]since we have the button in the menu to turn it off
08:32.26[Ammo]but good to have nonetheles
08:33.03FryGuywell there's something different about disabling it and stopping the timers
08:33.14FryGuycause it'd go "bossmod enabled" when you mouseover again
08:33.54[Ammo]using Disable() is the best thing though
08:34.04[Ammo]if you don't go back there after a wipe, the module is disabled )
08:35.08FryGuyheh
08:35.14FryGuywell sometimes it'll re-enable right after
08:35.20FryGuylike while they're still wiping heh
08:35.26FryGuyif I die early
08:36.02[Ammo]it shouldn't
08:36.09[Ammo]since it now scans etc
08:36.13FryGuywell
08:36.18FryGuyi dunno it's done it before :P
08:36.30[Ammo]I should have fixed the wipe detection scans
08:36.41FryGuyi'm still kind of confused as to how the wipe scan works
08:36.46[Ammo]it's simple
08:36.54[Ammo]if your regen is enabled
08:37.02*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
08:37.03[Ammo]we start the metro timer and scan the raid
08:37.21[Ammo]if the boss is not affecting combat
08:37.24[Ammo]it'll disable the module
08:37.27[Ammo]as it's a wipe
08:38.01FryGuyoh hmm i see
08:38.15FryGuyi think it could be written a little cleaner :p
08:39.05FryGuyor not
08:39.26FryGuyoh but anyways
08:39.36FryGuyi had 2 ideas
08:39.46CIA-703ammo * r3890 10BigWigs/Naxxramas/Maexxna.lua:
08:39.46CIA-7BigWigs (Maexxna):
08:39.46CIA-7* Changed the enrage trigger to the one Lute posted.
08:40.03FryGuyone is the ability to create unitframes for players
08:40.17FryGuywith an optional unitframe mod
08:40.26[Ammo]what does that have to do with bigwigs?1
08:40.35FryGuysay on c'thun
08:40.42FryGuyput up bars for people inside the stomach
08:41.09[Ammo]I think we should do that a bit different
08:41.11FryGuyor on maexxna, put up health bars for the 3 people that get webbed
08:41.36FryGuyit has to do with bigwigs because the scanning should be based on the enable/disable of the bossmods
08:41.48FryGuyand why reinvent the wheel
08:41.51[Ammo]you could write a simple addon to do it
08:42.04CIA-703kaelten 072.0.3884 * r3891 10OneBag/OneBag/: Tagging for release of OneBag 2.0.3884
08:42.22Kaeltenbag
08:42.26Kaeltenbah rather
08:42.40FryGuyoh and the other was to show some sort of timer for progress
08:42.52FryGuyer not timer
08:42.59FryGuybut say on twin emps there's 15 minutes till enrage
08:43.11FryGuyyou could track every 20 seconds the % diff of the hp
08:43.13*** join/#wowace Hakker (n=a@a82-93-101-11.adsl.xs4all.nl)
08:43.23FryGuyand extrapolate the rate and say how far ahead/behind you are
08:43.48[Ammo]total overkill imho
08:44.01FryGuy:\
08:44.21Kaeltenwoots and now I have an semi intellegent script
08:44.22Kaeltenheh
08:44.27Kaeltenanyway, gnight guys
08:44.31Kaeltensee you all in the morning
08:44.33FryGuymaybe put a % on the enrage timer? :p
08:44.33hyperChipmunknight, K-man
08:44.37phyberg'night.
08:44.53FryGuyso 4:05 (30%)
08:45.12FryGuyis timex used for anything in bigwigs anymore?
08:45.52*** join/#wowace kameril (n=dssd@69-171-226-188.clspco.adelphia.net)
08:45.57FryGuybesides the bars?
08:46.50[Ammo]it's used for the bars and some of the modules use timex instead of metro
08:47.14Wobinhm, I still don't understand the ramifications between the two
08:47.31FryGuyi was thinking it would be a good thing to remove timex as a dependency and make a metrobars embed
08:47.45Wobinoh "make"
08:47.53WobinI was going "we have a metrobars embed?"
08:47.56Wobinhaste!
08:48.01WobinMake us a metrobars embed!
08:48.12FryGuytbh, bars seems like more of a thing that metrognome should do rather than timex
08:48.31WobinI see timex as being something for long term requests
08:48.44Wobinlike fire this event after a few minutes
08:49.01FryGuywhat kind of stuff is that :p
08:49.02CIA-703ammo * r3892 10BigWigs/AQ40/Cthun.lua:
08:49.02CIA-7BigWigs (C'Thun):
08:49.02CIA-7* Increased the rescheduling time of tentacles after a weakened phase by 10 seconds.
08:49.06Wobinmg is more 'fire this every 0.x amount of seconds
08:49.12WobinFryGuy: No idea =P
08:49.19WobinFryGuy: Which is why I no longer use Timex
08:49.30WobinI can't grasp where it would be better to use it, than MG
08:50.28[Ammo]take it up with Tekkub, I'm just trying to keep the modules as clean as possible
08:50.29FryGuyi guess for something like cooldowns
08:50.39FryGuy:p
08:50.41Wobinwhich is why I'm wondering where my thinking is faulty
08:50.42[Ammo]and to make them work as perfect as possible
08:51.01WobinCause you can get 'time elapsed' with MG
08:51.03[Ammo]metrognome is 0.1 seconds off sometimes though, which timex isn't :)
08:51.15[Ammo]ask Shyva for the script to test that
08:51.19WobinI wonder why
08:53.19FryGuycause the way it works :p
08:54.19Kebinusanammo, you need wipe wipe detection in that module or you have to reloadui to stop the metro timers
08:55.17Kebinusanmaybe just do it the old way, but after 1 minute ooc or something
08:55.57[Ammo]hmmm
08:56.05[Ammo]not really kebinu
08:56.10[Ammo]since you can toggle modules in the menu now
08:56.16[Ammo]on and off
08:56.28[Ammo]and timers should be disabled in Disable() or the coder messed up
08:56.51Kebinusanis the toggle synced?
08:56.55Kebinusanor would 40 people need to do it
08:57.58[Ammo]isn't
09:01.07[Ammo]argh at kyhax removing the oRA ready check frmo the ready menu
09:01.14[Ammo]I mean from the ora menu
09:03.27hasteYes, have both of them
09:03.48hastea lot of the oRA raid leaders use the old ready check since it's faster
09:07.03CIA-703ammo * r3893 10BigWigs/AQ40/Cthun.lua:
09:07.03CIA-7BigWigs (C'Thun):
09:07.03CIA-7* Did some research and the delay for tentacles after a weaken is 8 seconds. Timer adjusted.
09:07.06sedatedChipmunkBRAAAAAAAINZ
09:07.15[Ammo]yeah haste it's a lot faster
09:07.24[Ammo]and CTRA still uses their own check for that reason
09:07.43[Ammo]I think I have the C'Thun module sorted now
09:07.51[Ammo]unless I get more complaints from the weakened state :)
09:07.55sedatedChipmunkBRAAAAAAAAAAAAAAAAINZ
09:08.08sedatedChipmunknight, Cairenn|sleep
09:10.05hasteI need to write a oRA FAQ, and get the old thread wiped :p
09:11.25Tupladhm
09:11.31Tupladif I download Ace2 now, should I delete Ace ?
09:11.37hasteno
09:12.02hasteand YOU as a user which does not develope addons does not have to download Ace2
09:12.12hasteit's included in the mods that use it
09:12.33Tupladaight :)
09:17.04TupladIndustrial should sort addons by name in his topic :\
09:23.09Tupladis there a screenie of ralak's needy list ?
09:23.26Wobinon curse maybe?
09:23.50Tupladnope
09:24.11Tupladhttp://www.curse-gaming.com/en/wow/addons-1684-1-ralaks-needy-list.html
09:24.47CIA-703ammo * r3894 10Necronomicon/Necronomicon.lua:
09:24.47CIA-7Necronomicon:
09:24.47CIA-7* Disabled the summon failed check for now, until I can fix it not to bug other stuff.
09:25.29CIA-703otravi 07otravi * r3895 10otravi_UnitFrames/oUF/ (. oUF.toc): oUF2 - Updated externals.
09:27.17WobinI wonder why Ace2 has a toc
09:27.35[Ammo]every lib has
09:27.44Wobinagain, but why?
09:27.52[Ammo]so you can install it
09:27.55[Ammo]and build an addon
09:27.55Wobinagain, but why?
09:28.02[Ammo]and afterwards fix the externals
09:28.05[Ammo]:)
09:28.17WobinJust as easy to use externals in the first place
09:28.25[Ammo]not when they're changing every 30 minutes
09:28.26TupladGonna give AceHeal a try, is it compatible with MiniGroup2 Ace'd or do I have to download http://wowinterface.com/downloads/info4409.html ?
09:28.33WobinOr copy the directory/reference the directory remotely
09:28.48Wobin..\WombleLib\Lib\WombleLib.lua
09:28.49[Ammo]well you can just as easily dump the Ace2 folder in your addons :)
09:28.49ckknightTuplad, just use Clique, I say
09:28.53[Ammo]indeed
09:28.55[Ammo]use Clique
09:28.56Wobinexactly
09:29.00Wobinso why the toc?
09:29.08[Ammo]I mean directly in your addons folder
09:29.12hasteI just update Ace addon X
09:29.14Tuplad:O
09:29.19hasteand copy/paste from there :p
09:29.22[Ammo]hehe
09:29.31Tupladnever used those click+heals thingies :\
09:30.11hasteman, the Glaze texture in oUF2 is really hot :o
09:30.15ckknighthttp://putfile.com/pic.php?pic=7/18305294689.png&s=f10
09:30.45[Ammo]haste: screenshot?
09:30.53Tupladhm, but clique doesnt autoselect the rank that's needed to heal, or does it?
09:30.56haste[Ammo], uhm. give me some secs :p
09:33.09haste[Ammo], http://www.beverpung.net/images/games/wow/WoWScrnShot_070306_113131.png
09:33.30Tuplad^foodthat's one sexy texture :O
09:34.26*** join/#wowace Worf (n=worf@m-141.vc-graz.ac.at)
09:36.16[Ammo]hmm, I like the original one first
09:41.41Tuplad^foodwth, shamans got innervate ?
09:42.02hastenope
09:42.26Tupladaight
09:42.34Tupladbut what's the thing on your bar ? 7th - http://www.beverpung.net/images/games/wow/WoWScrnShot_070306_113131.png
09:43.06hasteLightning Bolt
09:43.42Tupladaha
09:43.42Tupladhttp://www.beverpung.net/images/games/wow/gm-wars.png lol
09:44.39hasteit matches so wll with the guild chat also
09:45.35Tuplad:D
09:45.54Tupladhttp://www.beverpung.net/images/games/wow/ui.png that's sexy
09:46.19Tupladdiscord?
09:46.31hasteyepp
09:49.56hastebtw, I read the newspaper today and wikipedia was listed as source ;D
09:50.38hasteThey also used the english term "casuals" :D
09:51.12ckknightcasuals?
09:51.26phyberwikipedia as a source of information? :/
09:51.39hastephyber, yeh, it was listed as a source
09:54.21Neronix`sleepckknight: A football casual = thug
09:54.52NeronixMorning
09:56.01ckknightah
10:00.12hastehmm, my AceTimer suddenly died
10:02.33TupladBah, could anyone clarify something for me ? Those Click-Casting addons like Clique & AceHeal. Lets say I bind Gouge to my middle button(scrolling thingie), then, everytime I click on that middle button it tries to cast Gouge ? In or out combat ?
10:05.16[Ammo]no tuplad
10:05.29[Ammo]you click the unitframe you want to gouge
10:05.38Tupladaaaah so
10:05.46[Ammo]that's how clickcasting mods work
10:05.50Tupladso all those things I configure will only work when I click on an unitframe ?
10:05.51[Ammo]now read the description of the mod first :p
10:05.58TupladI did, but I didnt understand it very well :\
10:11.25ckknightI call shenanigans!
10:12.20phyberrabble rabble rabble!
10:14.47*** join/#wowace myaka (i=see@ua-83-227-179-42.cust.bredbandsbolaget.se)
10:15.09*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
10:16.11*** join/#wowace Tekcub (n=Tekk@ip70-178-135-244.ks.ks.cox.net)
10:17.23*** join/#wowace haste (n=haste@host-81-191-131-80.bluecom.no)
10:17.41NeronixTekcub: Is ModMenu essentially MCP without the asshole? :P
10:17.55*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
10:18.57TupladError:  attempt to call method `GetAttachPoint' (a nil value) | File: FuBar_FuXPFu.lua:150
10:18.57TupladError:  attempt to index field `frame' (a nil value) | File: FuBar_FuXPFu.lua:289
10:19.00Tuplad:\
10:19.58*** join/#wowace Wobble (n=Wobin@221.221.16.235)
10:23.53*** join/#wowace gnorlish (n=jaydee@ny-lackawannacadent4-chtwga3b-b-121.buf.adelphia.net)
10:29.01TupladError:  Could not determine which unit corresponds to frame "MGparty1"
10:29.01TupladFile: Interface\AddOns\Clique\Clique.lua
10:29.04Tuplad-_-"
10:29.32hasteI have two tips for you Tuplad
10:29.38hasteIt's: forum and highlight
10:30.11Tupladhmm
10:30.25Tupladaight!
10:31.26hastein most cases: just pasting it here is like sending it to /dev/null
10:33.54hasteyes! /dev/null - the reducer of spam and lag.
10:33.57MoonWolfwindows needs a do nothing device too.
10:34.31NeronixLua needs something too
10:34.54Neronixhaving a local _ isn't really good enough =/
10:35.06MoonWolfyou want something better then _ ?
10:35.23NeronixYeah
10:35.36MoonWolfdevnull() ?
10:35.44NeronixSome sort of special variable
10:35.45hasteI pulled ONE mob on my rogue, but I ended up killing 14
10:35.51hastedamn runners
10:36.09NeronixAnd any data sent to it is immediately released as free memory
10:36.09MoonWolfi love it when that happens, and I live!
10:36.13Neronixand not in the garbage queue
10:36.15WobinThank god rogues aren't dependant on mana
10:36.22hasteI used a pot also, just before I gained a level :p
10:36.29WobinI hate that =)
10:36.37WobinIt's like "Gah! Wasted!!"
10:36.42NeronixIn that sort of situation, I keep my scuccy's skills turned off and spam dark pact
10:37.17MoonWolfimps are better then, but you don' t alway' s have an imp out in such a situation
10:37.41NeronixImps are better mana batteries, but you have to completely turn them off to get the benefit of it
10:37.55NeronixSuccys have almost as much mana and can still do white damage
10:38.03Mikma&away
10:38.07Mikmamm!
10:38.07hasteI also love this combo: Blade flurry, adrenalin rush, slice and dice - disarm
10:38.12Wobinup up?
10:38.20NeronixAnd they can be temporary offtanks too
10:38.34hasteit's also usually followed by: You die.
10:38.35MikmaGalka: well it's not broken if you use the newest revision :)
10:38.37WobinAlthough I usually kick off S&D before BF
10:38.44WobinThen switch targets
10:38.45MoonWolf1.12 is going to be birth of a new build
10:38.48MoonWolf0/30/21
10:38.51hastewhat the fuck
10:38.51MoonWolfyeeha
10:38.57hasteI just got something I've never gotten before!
10:39.02Wobinmoney?
10:39.03hasteDesert Choker of Eluding
10:39.04MoonWolfsex ?
10:39.06NeronixRogues are getting overpowered now
10:39.07hasteeluding?
10:39.16MoonWolf+ evasion?
10:39.24NeronixAnd then you're going to get every tard and his 3rd cousin rolling one
10:39.42MoonWolfNeronix, those people already have rogues.
10:39.44WobinMoonWolf: What's 21 in subtlety?
10:39.57MoonWolfits going to be hemo
10:39.59NeronixWobin: Hemmhorage
10:40.02Wobinoh
10:40.14WobinI thought that was oriinally in assass
10:40.15MoonWolflove
10:41.58Mikmaseems like US has got paid chartrans?
10:42.03NeronixThey're getting a +skill talent too
10:42.11NeronixThat's going to make them so imba in raids
10:42.25NeronixUnless it's only like +5
10:42.35NeronixThen it'd be a welcome bonus
10:42.53MoonWolfall +skill talents i know are +5
10:42.57MoonWolfemulating one level
10:43.46MoonWolfi am STILL loading that talent calculator
10:43.51MoonWolfonly 2 minutes now.
10:44.12NeronixThey released the talent calculator already?
10:44.23MoonWolflooking for the original position of hemo
10:44.32MoonWolffor wobin
10:44.44NeronixAh
10:44.55MoonWolfi thought it was teir 6 in subetly
10:45.00MoonWolfbut i dont want to go around lying
10:45.09[Ammo]hrmf, some addon is messing with the raid_warning channel
10:45.27[Ammo]and prevents some bigwigs users from broadcasting
10:45.32[Ammo]with bigwigs_raidwarn
10:45.34[Ammo]it's silly
10:45.37MoonWolfno more ranged weapon spec \o/
10:45.50[Ammo]was it ever used moonwolf?
10:45.51Wobinthank god =P
10:45.53MoonWolfyes tier 6 (26 points) in subtelty
10:45.57Wobinwaste of points
10:46.00Wobinah, k =)
10:46.08MoonWolf[Ammo], yes it is the only rogue talent that was not normalized
10:46.18MoonWolfit takes 5 less energy then sinister strike
10:46.32MoonWolfand it gives a +7 damage bonus for 30 hits or 15 seconds.
10:46.44MoonWolfwith slow maces or swords it OWNS
10:46.48Mikmahttp://www.worldofwarcraft.com/pct/character-transfer-eligible-source.html
10:47.07MoonWolfalso good for the stunlocking rogues, because it builds combo points as fast as sinister strike, for less energy
10:47.27Wobinman, this respec is going to be shiny
10:47.41MoonWolfso if you get hold of a good slow mace
10:47.49MoonWolfyou can get a really nice combat hemo build.
10:47.59WobinI'm so glad I chose to do macespec
10:48.12WobinNot only is it fun, with the new talents it'll kick arse
10:48.14MoonWolfor a assination hemo build if you want.
10:48.34MoonWolfalthough i have no idea why someone would do THAT
10:48.48WobinI mean, SealFate is all about setting up the next shot or so
10:49.08MoonWolfand with your new 21 points in subtelty you can get camo AND rapid concealment.
10:49.15Wobincombat/hemo is all about horrific white damage =P
10:49.32MoonWolfhorrificly high and extreemly FAST.
10:49.42MoonWolfoh, and throw a stun in from time to time
10:49.48Wobinkidneyshot =)
10:49.56Wobinalthough
10:50.00WobinI do like the new kidneyshot
10:50.01MoonWolfto bad it wont combine with imp cheap shot anymore
10:50.08Neronixhmm, wouldn't 0/30/21 be more of a pvp spec?
10:50.21MoonWolfNeronix, pretty good for both actually
10:50.45MoonWolfyou spare energy, add +7 damage for all your physical hittters, and get a weapon +skill
10:50.57MoonWolfi call that a raid build.
10:50.57NeronixAh
10:51.21NeronixTime to reroll >.>
10:51.35MoonWolfofcourse you only need one or two rogues for the +7 damage
10:51.41NeronixJust after I kitted out my DW fury warrior
10:51.43MoonWolfbut hey, its viable endgame imho
10:51.58MoonWolfroll a rogue after you get a fury warrior, making sense NOT.
10:52.39WobinI like a rogue instead of a fury warrior if only for the ohshit vanish button
10:52.51NeronixWell, I wanted to be a decent tank, and a good DD while not needed for tanking
10:53.03NeronixBut the last part's kinda pointless now that rogues are useful again :P
10:53.03MoonWolfand print removes slowing effects
10:53.07MoonWolfgogo rogue flag carrier
10:53.18Wobinhehe
10:53.27*** join/#wowace ven (n=ven@dyndsl-085-016-155-207.ewe-ip-backbone.de)
10:53.38MoonWolfwith prep you can now remove slowing effect 4 TIMES in !
10:53.51MoonWolfin one run (per 10 minutes)
10:53.57Wobinalthough not rooting effects
10:54.07Wobinbut vanish can do that
10:54.09MoonWolfvanish
10:54.19MoonWolfget off of my back you stupid hunters.
10:54.25NeronixBut wouldn't the flag drop when you vanish?
10:54.54MoonWolfyes, but you pick it right back up again, YOU know its going to drop, so you have an advantage in picking it up again.
10:54.54Gngsknot if you hack, as most rogues do
10:55.19MoonWolffirst they remove the imp vanish speed trick
10:55.25Wobin*sob*
10:55.30MoonWolfand then practically give that trick BACK
10:55.38Wobinhehe
10:55.41Wobinexcept legally
10:55.42MoonWolf*does a happy dance*
10:56.15MoonWolfnow my only other wish for sprint is, allow mounts to sprint too!
10:56.24Wobinhehe
10:56.43MoonWolfflag carrier is in the other tunnel, don' t worry!
10:56.50WobinThe most annoying thing is an epic noggenfogger'd shrunk ram
10:56.52CIA-703ammo * r3896 10BigWigs/AQ40/Sartura.lua:
10:56.52CIA-7BigWigs (Sartura):
10:56.52CIA-7* Changed the whirlwind logic. There is now a 15 second timer bar for whirlwind.
10:56.52CIA-7* The whirlwind off message is also scheduled from that timer.
10:57.09Wobinclippyclippyclippyclippyclippyclippyclippyclippyclippyclippyclippyclop
10:57.12Wobinclippyclippyclippyclippyclippyclippyclippyclippyclippyclippyclippyclop
10:57.20MoonWolfnoggenfoggered gnomes with world enlarger is the worst thing to target ever.
10:57.26[Ammo]<--- !
10:57.27hastehmm, I thought HP showing was a default feature in Praid :p
10:57.30Wobin'v' ftw
10:57.31hasteapparantly not
10:57.44[Ammo]doesn't show for me, but I don't need it
10:57.47hastewonder what the origin of my version is then
10:57.56hasteI can't remember adding it :<
10:58.24MoonWolf[Ammo], ever tried targetting yourself ?
10:58.30Wobin'F1'
10:58.35MoonWolfcheat!
10:58.37Wobinhehe
10:58.43MoonWolfit gets worse when the sprint too
10:58.45hasteor <Tab>
10:58.47MoonWolfits a tiny flash then.
10:58.51[Ammo]hehe yeah
10:58.51Wobin'v'!
10:58.52[Ammo]mad funny
10:58.59[Ammo]just /target Ammo
10:59.01Wobinor doesn't that work on players?
10:59.09[Ammo]or /target <flagcarrier>
10:59.10MoonWolfworks on players fine
10:59.49MoonWolfwhere did the carrier go, I dont know i lost him when he ran into that bit of grass.
11:00.10WobinGardenGnomes =P
11:00.40hastehttp://b4k4.com/naxx/noth.jpg << man, we suck at making boss kill screens =\
11:00.53hasteit's like people randomly placed around
11:01.05FryGuyrefvision?
11:01.19hasteRefusion, strange font
11:01.34MoonWolfwhere is the dead boss corpse ?
11:01.37FryGuyhttp://homepages.nyu.edu/~tne204/WoW/maexxna.jpg
11:01.38FryGuy:O
11:01.48hasteMoonWolf, the hard to see black guy lying there
11:01.55MoonWolfyou cant make a good kill shot without the corpse
11:02.01MoonWolfthere is a guy there
11:02.19FryGuybehind dresder
11:02.22MoonWolfthat thing slightly left of center ?
11:02.23hastehttp://b4k4.com/naxx/maex.jpg << see, we suck at taking the screens :p
11:02.43MoonWolfgrats on noth btw.
11:02.58hastethe noth kill was the first time I was in Naxx even :p
11:03.17hasteGBank sponsored attunement since I was slow
11:03.27MoonWolfthe class items without stats are for the teir armor ?
11:03.28FryGuyooh you got maex too?
11:03.37FryGuyya MoonWolf
11:03.44*** join/#wowace ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
11:03.44phyberare the [Desecrated Gloves] for getting T3 gear?
11:03.53hasteyes
11:03.54Shyvayes
11:03.55FryGuyfor the gloves
11:03.56MoonWolfyes they are phybers.
11:04.16[Ammo]I so want my Tier 3 warlock helmet and shoulders
11:04.20[Ammo]gnomes look imba in those
11:04.21phybercool.  you just hand them in somewhere and they give you your gloves?
11:04.29[Ammo]they start a quest right?
11:04.30hasteif this had been on our guild ventrilo or guild chat, the yes spam would continue for five more minutes
11:04.31FryGuyto inigo montoya in lhc
11:04.49FryGuyhaste: are you the one that's been helping with the naxx bossmods? :p
11:05.01hastenope
11:05.07hasteit's steino
11:05.10phyberI'm trying to change to a more hardcore guild at the moment, so that I might see naxx this side of the year 3000.
11:05.17FryGuyhmm
11:05.22FryGuywell, how was maex?
11:05.30hasteno idea ;D
11:05.30FryGuyhow many hours of wipes to get her? :P
11:05.40FryGuyaww
11:05.44hastethe Noth kill was the first time I played WoW in almost two weeks
11:05.53Gngsk:o
11:06.02MoonWolfhaste, nice comeback
11:06.26FryGuyoh you're euro?
11:06.34hasteFryGuy, we have a video also
11:06.40hasteof the first kill that is
11:06.42FryGuyheh
11:06.44FryGuyi was there :)
11:06.48FryGuyi mean in ours
11:07.05FryGuyand for the 8 repair bots that we needed to drop for faerlina + maexxna
11:07.13FryGuyooh
11:07.22hasteI know that they used one raid night per boss however
11:07.25hastewhich is 5 hours
11:07.33haste(per boss)
11:07.39[Ammo]we got Anub'Rekhan to 44%
11:07.42[Ammo]we'll drop him next time
11:07.49*** join/#wowace quoin (n=mhowell@220-244-239-114-sa-pppoe.tpgi.com.au)
11:09.19hastethe Noth kill is Warlock PoV actually
11:13.28MoonWolf8 repair bots
11:13.32MoonWolftalk about expensive
11:15.03Wobin~emulate ckknight
11:15.10purlACTION quit (Read error: 104 (Connection reset by peer))
11:15.13hasteOne repair bot for me is 16g :<
11:15.51Wobinmake or use?
11:16.01hasteuse
11:16.04Wobinow
11:17.24hasteIndustrial, WTB recommendations on Industrial Metal bands ;)
11:20.57*** join/#wowace ckknight__ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
11:23.23MikmaLordi!!11oneoneeleven
11:23.32[Ammo]not industrial
11:24.19hasteI dislike Lordi also ;)
11:24.27Mikmayeah i don't like it either
11:26.29*** mode/#wowace [+o ckknight] by ChanServ
11:28.26NeronixI also need recommendations :P
11:29.33Gngskis stomp industrial music? like playing music with hardware and construction equipment?
11:31.23hastehttp://youtube.com/watch?v=ebfpI9obBOQ << is more or less what I'm looking for
11:32.10Gngskoh wow
11:32.11*** join/#wowace MvA|Slayman (i=Slayman@d162245.adsl.hansenet.de)
11:32.33*** join/#wowace SunTiger (n=MoonWolf@a80-127-128-193.adsl.xs4all.nl)
11:32.44phyberhaste: that kicks ass.
11:32.53Gngskhardly
11:32.54phyberneed more of that.
11:32.56hastephyber, Yeah, Kovenant is great
11:32.59Gngskgangster rap kicks ass!
11:33.10hastephyber, they were a black metal band several years ago however
11:33.17hastetheir style changed quite a lot over the years ;)
11:33.46Worfi wonder how he can play like that without getting his dreads into his guitar strings
11:34.25Gngskyears of practice
11:34.28Worfhehe
11:35.25Worfhmm - i hate this embedded video players... total crap...
11:35.47[Ammo]the 'new' sammael is a bit like that
11:36.03hasteGngsk, http://www.youtube.com/watch?v=Xxw1HcTNrLc << song fromt he album before star by star
11:36.06[Ammo]started out as black too
11:36.07hastequite different :p
11:37.37NeronixAcutally, what I really need is good music to grind to
11:37.59hasteNeronix, Death cab for cutie
11:37.59[Ammo]Neronix: Jungle Rot
11:38.01GngskI prefer the latter
11:38.16NeronixOk, thanks
11:38.29[Ammo]but I'm a death metal fan so just a warning :)
11:38.39[Ammo]or Bloodbath (that guy has an awesome throat)
11:38.45hasteNeronix, http://www.youtube.com/watch?v=i0hTJF7xqV0 ;D
11:38.54hasteI play to that when I grind on my rogue :p
11:39.18Gngsknow, that's what I'm talking about!
11:40.23phyberI usually listen to Nectarine when I play WoW.
11:40.39phyberhttp://www.scenemusic.net/index.htm
11:42.11Neronixdemoscene? As in those tiny 100k programs that explode into eyecandy?
11:42.51phyberyeah.  the music from those things.
11:43.26phybersometimes they play music from old games too.
11:43.29NeronixCool
11:56.16Wobinhttp://www.transbuddha.com/mediaHolder.php?id=576
12:02.19*** join/#wowace Kebinusan (i=Kebinusa@adsl-68-74-106-147.dsl.klmzmi.ameritech.net)
12:04.07WorfWobin: that makes me think i should practise a bit more... :)
12:04.21Wobinhe's scarily good
12:04.32Worfoh yeah
12:05.28Wobinand for the oldskool among us...: http://amp.dascene.net/detail.php?detail=modules&view=4310
12:05.44WobinAnd if anyone can figure out a way to get all of those downloaded at once, I'll love you forever
12:06.01Worfwill wget -r work?
12:06.13Worf... propably not ...
12:09.05Kebinusanseems like it would be easy to code
12:10.01Kebinusanthe format seems straight forward:  http://amp.dascene.net/modules/L/Lizardking/ + Format.Module.gz
12:10.31Kebinusanworst case fiddle with the index in vi and make a list
12:12.35Mikmabah
12:12.47Mikmai'm having issues with bartender and i feel like i'm losing my mind soon
12:13.12WobinI feeling the same way about Plowking
12:19.23CIA-703handdol * r3898 10BigWigs/AQ20/Moam.lua:
12:19.23CIA-7BigWigs
12:19.23CIA-7<PROTECTED>
12:30.24*** join/#wowace ag` (n=andreasg@0x57317a46.bynxx4.adsl-dhcp.tele.dk)
12:31.04ag`Is it hard work to convert an addon from Ace to Ace2? Is there a guide yet to the new API or an example addon somewhere?
12:31.44[Ammo]there is a guide
12:31.47[Ammo]it's on the wiki
12:31.49SunTigerhttp://wiki.wowace.com/index.php/Ace2
12:31.50hasteit isn't hard
12:31.53ag`Thanks
12:32.00hastebut you will most likely have to change your coding style
12:32.09[Ammo]http://wiki.wowace.com/index.php/Ace2_Tutorial_For_Those_Familliar_With_Ace1.x
12:32.12*** mode/#wowace [+o MoonWolf] by ChanServ
12:32.15hasteon oUF2 I only got one little problem after converting
12:46.16Kebinusanhmm intersting idea:  http://wow.allakhazam.com/db/item.html?witem=19169 on dps zerg fights
12:52.09WorfKebinusan: hmm - yeah - interesting chance on hit... but i think this is only usable in 40vs1 situations :)
12:52.56Kebinusanyeah most boss fights
12:53.23Kebinusanespecially dps sensitive ones
12:53.32WorfVael :)
12:53.43Kebinusanc'thun, grand widow, patchwerk
12:53.59Worfah - well - i've not yet been much in aq40
12:54.26Kebinusanbut just about any boss fight
12:54.39Kebinusanwhere dps matters and aggro isnt a big deal
12:55.09Worfi gotta get my T2 complete, i want that 8 bonus.. :)
12:55.28Kebinusanwhat class?
12:55.35WorfHunter
12:55.42Kebinusanyeah thats a nice bonus
12:57.14Worf450 ranged ap for everybody on that target... don't know how frequently this does proc, but i guess it gives a nice dps boost
12:59.44Kebinusanit seems to have an ok proc rate
12:59.45Kebinusanat least from the hunters who spam the raid with "Expose weakness on X"
13:00.23Worfhehe
13:02.33[Ammo]it's working quite well the procrate
13:02.40[Ammo]our hunters spam their hunter channel though
13:02.43[Ammo]which is a lot better :)
13:02.54KebinusanI'll bring that up
13:03.55Worfwe have our own channel for our stuff too... ( tranq shot and stuff )
13:04.57Kebinusanyeah they do tranq shot in their channel
13:04.59Worfactually the broadcasts from the boss addons i do ignore when i have to do tranq shots... they distract my more than they help me
13:05.25Kebinusannot really needed now that tranq wont fire on a mob that cant be tranqed
13:05.40Worfthis is not exactely true
13:06.12Worfyou still can loos the tranq shot eaven if the boss allready has been shot
13:06.26Kebinusanah cause it has travel time
13:06.36Kebinusanso if a couple hunters fire at the same time or close to it
13:06.42Kebinusanmakes sense
13:06.54Worfah - it's the travel time? i always wondered what intervall it was
13:07.04*** join/#wowace steino (n=stein-iv@ti531210a080-2918.bb.online.no)
13:07.28Worffor example: at chromaggus we have some ... weighted chaotic system when shooting... cause of the stuns from Bronze
13:08.05Worf2-3 hunters try to shoot everytime, usually 1-2 manage to.
13:08.14Kebinusanyeah, we would pair off the hunters in two's with a third playing catch the miss
13:08.26Kebinusanbut now we just give em sand
13:08.48Worfi have sand too, but just for emergency... never used one...
13:09.43Wobinhttp://www.reallifecomics.com/archive/060629.html
13:09.53Worf... gotta tell my raidteam that they shall turn off this f*** tranq shot warnings in their ctra bossmods
13:10.02Worfwe know our job
13:11.28Kebinusanheh, yeah thats what I like about bigwigs
13:11.34KebinusanIve gotten most of my guild to run it now
13:11.40Kebinusanno ctra spam
13:12.35Worfapropo... i have installed bigwigs too now, no ctra... but i'm the only one in my raid ( i think )
13:12.58Worfthis timer bars... where do they come from and how do they work?
13:13.25steinothey pop automaticly
13:13.29steinolike magic
13:13.34Worfbecause they appear only every now and then...
13:13.41steinowhat boss?
13:13.44KebinusanYeah, I get to be evil and push it because most the development is much more open and aggressive on some of the new content we're pushing
13:13.44Worfevery boss
13:13.49Kebinusanrange issues
13:13.54steinoye
13:14.03steinoit better with more ppl now
13:14.04Kebinusanmost of them require someone in range to see a combat log event for a trigger
13:14.05steinowith bigwigs
13:14.07steinocause of the sync
13:14.12Kebinusanmost of the mods have sync code now
13:14.20Kebinusanso just get your mt's to run it
13:14.28steinoye :)
13:14.40Worfk... i'll try to... hmm... this is going to be tough ... :)
13:15.01FryGuyonly need 1 :p
13:15.10Worfstill tough :)
13:15.23FryGuyit's like 3 things to install :/
13:15.25Worfhmm... gotta work on my own addon(s)...
13:15.46steinoi've made one of our mt's do it
13:15.56steinokinda converted my entire guild from ctra to ora :p
13:16.30Kebinusanyeah, Im working on the ora part, but most run bigwigs because its the only thing I use for boss mod timers on C'thun and in Naxx
13:17.00KebinusanI got tired of calling out 'Dark Glare in 5 seconds, move your ass' on ventrilo
13:17.07steino:)
13:18.08ag`Does anyone know if there is a good aced selfcast mod, maybe on the SVN?
13:18.12steinoloads of ppl use ora/ouf/ocb/bigwigs
13:18.17steinojust cause haste is in the guild :p
13:18.28Worfag`: i'ts far from done, but CC_Target would support that :)
13:18.32[Ammo]there's a good selfcast mod
13:18.35[Ammo]superselfcast
13:18.40[Ammo](look for it on the ace forums)
13:18.47steinois it still functional?
13:18.53[Ammo]works fine for me
13:18.57steinooh
13:19.04steinothought someone had some issuses
13:19.10[Ammo]some people always have issues
13:19.42steino:)
13:19.55Kebinusanyeah Ive been posting thigns like squishy, ora, bigwigs and such on our member forums for people to play with
13:20.06Tupladhttp://forums-en.wow-europe.com/thread.aspx?fn=wow-realm-boulderfist-en&t=21197&p=1&tmp=1 lol, Wipe Club member says sorry to another guild, world's first ?
13:20.06Kebinusaneventually I just do a package for our guild or something
13:20.13Worfis ora being ported to ace2 allready?
13:20.26*** join/#wowace [Wobin] (n=Wobin@221.221.17.12)
13:20.52Kebinusanwipe club?  Im guessing they grief alot?
13:21.14Tupladnah
13:21.22Tupladrequiem was trying to get a dragon
13:21.33Tupladand dives came in with his raid, started insulting everyone
13:21.35Tupladand took down the dragon
13:21.44TupladRequiem -> steaming mad
13:22.43Kebinusansounds kinda like us, other guild setting up to pull, we send a paladin in to holy shock and tap the thing and pull it to our tank
13:22.56Tupladlollerskates
13:23.06Worf( i'm looking for a modular addon that's allready being ported to ace2 so i could look how to inject the table structure to the core that handles chat commands )
13:25.43ag`How does superselfcast handle dispells btw?
13:26.22ShyvaI use my own selfcast mod, works fine ;)
13:27.04ag`I am just used to from CastOptions that it will selfcast dispel before your target if you have a debuff yourself
13:27.27ag`but CastOptions isn't aced >.<
13:27.47ag`and depends on all sorts of cosmos nonsense
13:27.59Shyvamy selfcaster isn't aced either, I just don't understand how the hooking stuff works :-/
13:28.45ag`hooking should be easier in ace
13:29.05Tuplad^afkag`:
13:29.07Tuplad^afksuperselfcast is shit
13:29.10Tuplad^afksort of ...
13:29.16ag`ah, anything better out there?
13:29.18Tuplad^afkwhen you're in group with someone, or in raid, and you duel them
13:29.23Tuplad^afkand you try to dispell or heal
13:29.27Tuplad^afkit tries to heal/dispell from him
13:29.43Tuplad^afksomeone advised me to use Telo's SelfCast
13:30.00ag`So you're using that now?
13:30.11ShyvaThat one is good Tuplad^afk
13:30.13ag`Just pretty strange that there's no good aced selfcast mod
13:30.56Tuplad^afkag`: yea Im using it, but havent tried yet
13:30.59Tuplad^afkgonna buy my new timecard today
13:31.00Shyvawhat's good ag`? everyone thinks something else is "good"
13:31.35Worfag`: well, i did a mod that is quite complex and that supports stuff like two target frames ( one for enemy, one for party member ) and that forwars spells to the 2nd target when it doesn't fit on the first, etc... and hotkeys to display all kinds of stuff in the 2nd target... i'm acing it right now...
13:31.42Tuplad^afkonly bloated addons get aced :\
13:31.50Worfhehehe
13:32.00Tuplad^afkif it's not bloated, no need to ace
13:32.19WorfTuplad^afk: well, you're propably right. my addon is/was on the edge of getting bloated
13:32.28Tuplad^afk:O
13:33.05Tuplad^afkI know how it goes :P you insert one function, someone asks you to add another, you do, and you're like: omg cool lets add something else, then someone else requests some and you're like ZOMG LALAL PRO HAX, and you add more and more :] at the end of the day it's 1mb :=D
13:33.09Worfbut now, after starting to split things up, i noticed how many small features i got into...
13:33.42Worfsome things are 5 lines of code but still damn cool
13:33.56CIA-703ammo * r3899 10BigWigs_RaidWarn/BigWigs_RaidWarn.lua:
13:33.57CIA-7BigWigs_RaidWarn:
13:33.57CIA-7* Removed the enable/disable toggle, since broadcast and whisper can be toggled seperatly already
13:37.21[Ammo]k that last BigWigs_RaidWarn commit fixed all problems :)
13:39.52KebinusanTuplad^afk, heheh I felt sorry for Thrae after reading the tinytip thread, cause it was like 'omg this mod is so great but ... can you add xxxx'
13:40.07Kebinusanfor five pages
13:40.15ag`I might just write my own selcast mod >.<
13:40.59Worfag`: what do you expect that mod to do? :)
13:42.06ag`It should be pretty simple, with no gui etc... It should be able to cast friendly spells on myself when I have no target or when my target is hostile, and cast dispel on myself first if I am debuffed
13:42.10ag`That's all
13:42.40Worfhmm - nah - i don't like that :)
13:43.03Worfmost of the time i want to cast on the target's target if the target is hostile
13:44.40ag`yeah, I can see that's a good idea
13:45.29Worfag`: have a look at http://www.wowace.com/forums/index.php/topic,1582.0.html
13:46.04[Ammo]http://ace.pastebin.ca/77834   == superselfcast
13:46.39[Ammo]ubersimple
13:46.48Worf[Ammo]: agreed :)
13:47.23Tuplad^afkKebinusan: :O
13:47.39ag`but ammo, does it work? Tuplad^afk pointed how it was bugged
13:47.57Tuplad^afkAmmo: but if the target is in your group/raid and u're duelling him/it, it'll try to dispell from him or heal him
13:48.21[Ammo]easy to check for that
13:48.22[Ammo]but meh
13:48.23Tuplad^afknow Im afk, seriously
13:48.31[Ammo]who would duel people in their group / raid etc all the time
13:50.22Tuplad^afklots of ppl do o_O
13:51.31[Ammo]still pretty easy to fix
13:54.42ag`someone should fix it ^_^
13:55.31[Ammo]requires an extra Unit* check or something
13:55.37[Ammo]or check if you're dueling the target
13:55.39[Ammo]and you're odne
13:59.00Shyvamy self cast thingie -> http://ace.pastebin.ca/77840
14:03.15ag`Thanks :)
14:06.10[Ammo]hmm
14:06.17[Ammo]but I dno't want to hold down the alt key to selfcast :p
14:06.50Shyvayou need to press alt if you doN'T want to selfcast
14:06.57[Ammo]that I don't want either
14:07.13[Ammo]but hey everyone their own beef )
14:07.16[Ammo]for me superselfcast works
14:08.18Shyvait heals my self if I have nothing targeted, it heals my self if I have an enemy targeted, if I have a friend targeted it will heal him, that's the way I like it :p
14:22.31*** join/#wowace Elkano (n=elkano@ip-213-135-2-176.handshake.de)
14:23.01*** join/#wowace Jens (i=Jens@unaffiliated/jens)
14:23.23*** join/#wowace Tem (n=tardmrr@pool-71-96-68-26.dfw.dsl-w.verizon.net)
14:23.23*** mode/#wowace [+o Tem] by ChanServ
14:27.54Tuplad^afkand if u got a friend selected that you're duelling with ?
14:28.16Shyvait will heal me
14:28.29Tuplad^afkkk Im getting it
14:28.32Shyvaas he is a enemy then..
14:28.41Tuplad^afklua & toc ?
14:28.56Shyvawill give it some later
14:29.05Tuplad^afkhttp://ace.pastebin.ca/77840 this is it right ?
14:29.19Shyvayea
14:29.30Tuplad^afkonly that and a toc file ? or also a xml file ?
14:29.49Shyvaonly a .toc
14:29.54Tuplad^afkaaaaight
14:30.39Shyvahttp://ace.pastebin.ca/77862 is the .toc
14:30.49*** join/#wowace Ratbert_CP (n=KCummins@c-24-130-132-88.hsd1.ca.comcast.net)
14:30.54Tuplad^afko but wait
14:31.05Tuplad^afkI have to hold alt all the time ?
14:31.12Shyvano
14:31.20Tuplad^afkah aight
14:31.33Shyvaonly if you don't want to cast the heal on your self, but want the "hand" cursor
14:31.47Tuplad^afkcuz my dispell is at F4 >_>
14:32.00Shyvaheh
14:32.01Tuplad^afkyea
14:32.13Tuplad^afkI had that addon, you had to hold alt+f4 if u wanted to cast on yourself
14:32.18Tuplad^afkso Im like, without thinking: "Alt+F4"
14:32.31Tuplad^afkyay, leader disconnected in BG with flag
14:33.33[Wobin]>.<
14:34.58Tuplad^afk:D
14:36.14FryGuyheh
14:36.21FryGuydon't use f4 like that then :p
14:37.32Elkanodid I ever tell you how much I hate calculations that take scaling in respect? :/
14:37.45FryGuyno
14:39.54Tuplad^afknope
14:39.55Tuplad^afknevar
14:39.59Tupladtell us
14:40.34*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
14:41.20[Ammo]yay it's gone
14:42.20Elkanowell, since it seems like WoW sometimes resets the position of EBB when I let the client do the positioning work, I now decided to do it myself...
14:42.34[Wobin]What's a good filesharing site?
14:42.41[Wobin]that I can upload a 10m file to
14:42.52Elkanohmm rapidshare.de?
14:42.56[Wobin](and anyone who like LizardKing can grab it from there too)
14:42.56steinorapidshare, filefront
14:51.19JensFrom looking at the AceHello example, I'm still not entirely sure how to go about localizing my addon.
14:52.43JensAceHelloLocals.lua and AceHelloLocals_xxXX.lua are confusing to me.
14:56.15CIA-703ammo * r3900 10BigWigs/BWL/Chromaggus.lua:
14:56.15CIA-7BigWigs (Chromaggus):
14:56.15CIA-7* Fixed the breath bug reported by Grimwald
14:59.03Elkanohaving a frame f with parent UIParent, what will be the result of f:ClearAllPoints(); f:SetPoint("BOTTOMLEFT", f:GetLeft(), f:GetBottom()) ?
15:00.27[Wobin]http://rapidshare.de/files/24829119/mods.zip.html
15:03.52JensHow do I stitch together strings in LUA? In VBScript I would do: strNew = "blah " & somevariable & " foo"
15:04.38Iceroth"foo" .. bar
15:04.50Icerothor use string.format
15:05.10Slaymanyeah doubledot would do it in your case ...
15:05.35JensThanks.
15:05.46Icerothwhat's the difference between .. and string.format actually?
15:06.57[Wobin]TrainerSkills - You can now learn: Rupture from Rogue Trainer
15:06.57[Wobin]TrainerSkills - You can now learn: Backstab from Rogue Trainer
15:06.57[Wobin]TrainerSkills - You can now learn: Feint from Rogue Trainer
15:06.57[Wobin]TrainerSkills - You can now learn: Instant Poison from Rogue Trainer
15:06.57[Wobin]TrainerSkills - You can now learn: Mind-numbing Poison from Rogue Trainer
15:06.57[Wobin]Total cost: 20g 70s 0c (Cost may vary because of reputation)
15:07.04[Wobin]20g =(
15:07.12Elkanomuharrharr :(
15:07.29JensI sense a disturbance in the force.
15:07.37JensThat looks like a mod I should have.
15:11.51phyberhttp://www.youtube.com/watch?v=Vng3HwVzuJ0
15:12.05phyberNWS, unless you wear headphones or listen quietly.
15:14.46*** join/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
15:28.28JensI have an idea for another mod. It will be the most successful mod ever.
15:29.05JensI shall name it... DieWilliamAndDonnaDieDieDie v1.0.
15:32.08phybershe just wants her dolly back!
15:32.48JensShe's been chasing the dolly for almost two years now. Give it up already.
15:34.12[Wobin]Jens: It's kinda buggy =(
15:34.19JensWhat is?
15:34.27[Wobin]I love what it does, but it doesn't work for half my characters. TRainerSkills
15:34.33JensOh that.
15:34.42*** join/#wowace Amadeo (n=amadeo@c-69-244-73-129.hsd1.md.comcast.net)
15:34.47Amadeo:D
15:35.47Shyvahttp://photos1.blogger.com/blogger/7602/900/1600/ganked.jpg
15:36.17JensKittens!
15:36.41[Wobin]O.O
15:36.42[Wobin]Here is a new community for remember those people who died before graduation and reflecting on the horrible things that happened to them.
15:36.42[Wobin]It's called [info]dead_classmates.
15:36.42[Wobin]By joining this community you will gain the following benefits:
15:36.43[Wobin]-You will be able to read true, interesting stories of people dying young on your friends list.
15:36.43[Wobin]-You will have an opportunity to leave nice comments for people who are distraught over a loss.
15:36.46[Wobin]-You will be able to share your own stories of people who died young to help everyone remember them.
15:36.47[Wobin]Everyone is welcome at this new community, please go join.
15:36.51[Wobin]><
15:40.01ThraeHrrrm.
15:41.08JensCan I extract the version string that I provided in AceAddon:new somehow?
15:41.14JensFor use elsewhere in the code.
15:42.51Tuplad-_-
15:43.56AmadeoI need retargetting back in SCT SpellAlert, argh
15:44.05AmadeoHunters are a pain in the ass without it
15:44.29AmadeoWell, not in 1v1, but when there's 20 people standing on their feigned corpse and you have no way of targetting
15:50.06JensCan I register CHAT_MSG_MONSTER_SAY and somehow stop it from displaying stuff is certain arguments are true (ie. William or Donna :)), or do I need to hook ChatFrame_OnEvent again?
15:52.12Tupladhttp://www.destructoid.com/photo.php?p=http://www.destructoid.com/wp-content/uploads/2006/06/world-of-warcraft-comic.jpg it's funny cuz it's true
15:53.26Tuplad"I'll show you pvp bitch" lol
16:02.18AmadeoThrae: You abandoned your users last night! :(
16:02.30ThraeI felt sick, so I went to bed.
16:03.15AmadeoI guess I'll let it slide, this time
16:03.21Amadeo:P
16:03.55AmadeoNext time I'll make you chicken soup and bring you a laptop
16:03.56Amadeo:D
16:04.01Tuplad:DDDD
16:04.04*** join/#wowace Andalia (n=xx@p54AD9A24.dip0.t-ipconnect.de)
16:04.36Tupladmeh, last time when I was in hospital my grandma slaughtered my favourite chicken and made soup out of it, and my mom told me by accident, so Im like: no way on earth Im gonna eat it
16:04.58AmadeoI do that too
16:05.00Amadeoin Southshore
16:05.08Tuplad:D
16:05.10Tupladevil
16:05.23AmadeoYour grandma must be hardcore
16:06.56AmadeoDoes she have epics?
16:09.08*** join/#wowace Ratbert_C1 (n=KCummins@c-24-130-132-88.hsd1.ca.comcast.net)
16:10.02Tuplad:D
16:19.42AmadeoI wouldn't wanna duel her
16:20.17AndaliaHey could anyone here help me out a bit? I have a problem with self. I know what it is etc. but i dont get when it's available and what it has to do with the . or : in front of a function
16:20.43AmadeoAndalia: At first I thought you needed a psychologist
16:21.03Andalia:)
16:21.36sedatedChipmunkokay
16:22.26Andaliaits jsut that i don't know how to pass self if i have to give for exaple fu:bar to timex or something. Because then i have to pass fu.bar
16:22.32Andalia*just
16:22.55hyperChipmunksay your addon is called foo
16:23.48hyperChipmunkin LUA, everything's a table; when you make 'function foo:bar()', that's just saying that the table entry 'bar' in table 'foo' is a function
16:24.08Amadeohaha, I just dueled a Hunter..
16:24.11Amadeoshe says
16:24.14Amadeo"How did you stealth!?"
16:24.19Amadeo"Shadowmeld..."
16:24.25Andaliaokay
16:24.58hyperChipmunkso just like if you had an entry foo["baz"]="yummy", you can get that entry by looking at foo.baz
16:25.01hyperChipmunksame with the function
16:25.15Andaliafunction foo:bar is that same as foo.bar(self) right?
16:25.19hyperChipmunkright
16:25.33hyperChipmunkwhen you're in bar, 'self' is foo
16:25.52hyperChipmunkthe table to which bar belongs
16:26.52Andaliabut if i call foo:bar from anothertable:anotherfunction
16:27.01Andaliawhat will be self in foo:bar then?
16:27.12hyperChipmunksame
16:27.27hyperChipmunkit's not the table from which it is called
16:27.51Andaliabut if self is always foo why does it need to be passed as an argument?
16:28.26Andaliaor is it just another self if i call foo.bar(self)?
16:28.35Andaliafor anotherfunction...
16:28.50Andalia*from
16:29.58hyperChipmunkhttp://www.lua.org/pil/16.html
16:30.05hyperChipmunkexplains this all much better than I could
16:31.07Andaliaok i'll rtfm ;) but i have another question that i wasn't able to find out for now.
16:31.30Andaliais there something like vaiable++? it doesn't seem to exist in lua
16:31.59Andaliaso that you could do 1++ to get 2
16:35.34hyperChipmunkno
16:36.14hyperChipmunknot in the standard libraries, at least
16:36.28Amadeowow
16:36.31AmadeoRogue review is crazy
16:36.40*** join/#wowace Wobin (n=Wobin@221.221.16.41)
16:36.43AmadeoWhy do they only do this for select classes?
16:38.15Andaliaare there infos about it?
16:39.13Amadeohttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1271292&p=1&tmp=1#post1271292
16:44.12*** join/#wowace Ratbert_C1 (n=KCummins@c-24-130-132-88.hsd1.ca.comcast.net)
16:58.11hyperChipmunkI like how all the new class reviews have huge chunks of, 'you can now get the same talent for 3 points instead of 5, with no reduction in total strength.  Oh, and we're combining these two 5-point talents into a single 2-point talent.'
16:58.55hyperChipmunkand the hunter review was like, "this talent is still a 5 point talent, but it's only half as effective now, and there's no way to get the previous 5-point benefit"
16:59.07KebinusanI love how the rogues get things in their review warlocks have been asking for since day 1
16:59.13Kebinusanlook at the new poison talent
16:59.18Kebinusanchance to resist removal
16:59.20Kebinusanfeh
16:59.40Kebinusanand whats with the chance to avoid getting hit by spells thing... as if they didnt have enough ways to avoid it
16:59.45TainWell poison specs have been very much not worth getting.
17:00.04KebinusanAnd great another talent review another debuff spot gone
17:00.11Kebinusannow expose armor will be up all the time
17:01.01TainAnd resisting poison removal is a pure PVP thing, completely meaningless in PVE.
17:01.28TainBut Improved Sprint I like a lot.
17:01.54Kebinusanyeah were is that for warlock dots and curses though, I mean we're a debuff class and every patch whittles away at the usefulness of our debuffs
17:02.02Kebinusan</rant>
17:02.23TainHave Warlocks gotten a review yet?
17:02.36Kebinusanthat depends on which blue post you read
17:02.43TainI don't pay attention to Warlocks really.
17:02.47TainI guess that means they need one.
17:02.50Kebinusantechnically warlocks have never received a full talent review
17:03.32Kebinusanwe'll see if it happens, but yeah affliction basically has one cookie cutter path to 30 points
17:04.02KebinusanIt looks the rogues got pretty much everything they could ask for, alot of good adjustments to talents, now the real question is where they will fall in the trees
17:04.22Kebinusanand what other nerfs will come of it
17:04.25TainActually most Rogues would have been happy with Vanish simply working.
17:04.50Icerothfunny though, first page (at least) is full of "oh this looks awesome" replies when most other class reviews have been "oh why this, we don't want that"
17:05.18SlaymanKC_Items is simply unable to catch "Supply Bag" i have that damn thing equipped and it's not in my Linklist, that sux !
17:05.32TainThe poison changes are big, although I think they went the wrong way.  I would rather have had the existing poison talents made worth using rather than sweep them all together into a few points.
17:05.39AmadeohyperChipmunk: Yeah, it's really lame...they combined 10 points in talents into 5 for Rogues
17:05.48Amadeothat's insane
17:06.00TainYeah but they were a lot of talents that were not worth having.
17:06.02Kebinusanwell they will be rocking dps with the new +skillt alent in combat
17:06.17Kebinusanand there is some sort of % attack power boost floating around there too
17:06.18hyperChipmunkand %age +attack
17:06.20AmadeoTain: It's a huge help, but Rogues can take most classes as it is!
17:06.24TainWhat these changes will do is make Rogue melee dps higher.
17:06.26hyperChipmunkwhich is in the subtlety treee
17:06.43TainAmadeo: I'm not concerned with PVP though.  Couldn't care less about individual PVP.
17:06.45KebinusanThe kidneyshot change is one I kind of like
17:06.47AmadeoExtra damage while afflicted by Kidney Punch? Talk about death within a stunlock
17:06.50Kebinusanits a nerf to the stunlock
17:06.56TainIt is a nerf to stunlock.
17:06.57Amadeonerf? no way
17:07.05TainIt means you can't Kidney Shot as often to keep someone locked down.
17:07.07hyperChipmunkyea, because you need the longer duration to maintain the lock
17:07.09Amadeoyou won't need the cooldown
17:07.11Amadeothey'll be dead
17:07.13Amadeohaha
17:07.18*** join/#wowace Ratbert_CP (n=KCummins@c-24-130-132-88.hsd1.ca.comcast.net)
17:07.22TainWe'll see, but I seriously doubt it.
17:07.33hyperChipmunkwhat that actually does is makes my pvp trinket useful
17:07.42AmadeoI use it all the time
17:07.48AmadeoDruid Bash lasts for weeks
17:07.51Slaymanis Kaelten around? ...
17:07.53hyperChipmunkheh
17:08.00hyperChipmunkbut they don't stick around
17:08.03Amadeohahaha
17:08.16Amadeotrue
17:08.17hyperChipmunki just wait it out and throw a wyvern sting at them
17:08.20AmadeohyperChipmunk: When I'm fighting a Druid, I basically just spam Hamstring, because they keep shifting and running :P
17:08.23KebinusanI was hoping they'd let you apply poisons to ranged weapons
17:08.29AmadeohyperChipmunk: Once they run out of mana, I kill them
17:08.37hyperChipmunksame, but with wing clip
17:08.40Amadeohaha
17:08.41TainAs it is do most people spam antivenom type things?
17:08.57ThraeHunters are really a Druid's only weakness
17:08.59Icerothbash? it misses/gets parries/dodged/resisted 90% of the time
17:09.00AmadeoTain: I would if I had them!
17:09.02TainI don't think I see a lot of people trying to dispel poisons.
17:09.08Thraes/Hunters/Good Hunters/
17:09.09hyperChipmunkdruids have a pulsing poison cure
17:09.29Icerotherm? locks and shadow priests can tear me apart any day
17:09.30hyperChipmunkIceroth: he means the bear charge
17:09.40ag`hey Shyva, thanks for the addon ^^
17:09.41AmadeoThrae: I do well against Druids as a Warrior, you just have to make them waste Feral Regeneration
17:10.04Iceroth(me = druid)
17:10.12ThraeAmadeo: OOMKins can raze you as a Warrior, and Resto Druids can win...with enough time
17:10.21Amadeoeh
17:10.22TainI guess I can see though not making poisons more powerful than they are, it would take away from Rogue dps being gear dependant.
17:10.23KebinusanHonestly as a caster the biggest thing I want changed is the double LOS check on spell casts with a casting time
17:10.25AmadeoOOMkins don't have enough armor
17:10.47TainKebinusan I agree only because NPC casters don't have to deal with 2 checks.
17:10.53*** join/#wowace ven (n=ven@dynadsl-080-228-72-081.ewetel.net)
17:10.59KebinusanHonestly spell casts should work the same as channeled spells
17:11.04ThraeAmadeo: Well, if you're inside, then yeah, OOMKin isn't going to help
17:11.05Kebinusanyou just track your target while casting
17:11.07TainBut personally I'd rather everyone did.  I don't see why a fireball should follow someone around a corner.  But that's just me.
17:11.15AmadeoThrae: I have to have my PvP trinket ready though
17:11.33AmadeoYeah
17:11.38AmadeoI hate when people cast at you through objects
17:11.51TainImproved Sprint will become a must have talent though, no more stuns/dazed/etc. trying to sprint away.
17:11.58KebinusanTain, Id be fine with it breaking on clipping, but not because someone just ran through my body while hitting me fast daggers more than doubling my casting time
17:11.58ThraeBut if you get a Druid, even Feral, that knows how to fight a Warrior, it can get tough...but most Feral Druids expect some type of 100% melee
17:12.15AmadeoThrae: absolutely
17:12.23Kebinusanyou really shouldnt be able to clip player models in combat imo
17:12.23AmadeoDruid is one of the harder classes to play well
17:12.32Kebinusanor there should be some sort of penalty for doing so
17:12.35Tainheh I dunno as a mage if someone was getting close enough to hit me that was a problem to begin with.
17:12.47AmadeoAnyone miss the /face or /stick commands from DAoC?
17:12.54*** join/#wowace ckknight (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com)
17:13.13Kebinusanwell exactly the point tain I melee has so many ways to interrupt casting, that clipping through a player really is just unfair
17:13.15ThraeI'd say Druid is THE hardest class to play well, even its immense versatility.
17:13.18*** mode/#wowace [+o ckknight] by ChanServ
17:13.29TainI do Amadeo because the game isn't very good with positioning.
17:13.36AmadeoTain: Yep, I miss them terribly
17:13.47Kebinusannever played DAOC what were those commands for
17:13.51TainI can't stand fighting something even in PVE and it just walks through you.
17:14.05AmadeoThe /face command would make you always face your target, so lag and such didn't matter really
17:14.09TainThey make your character automatically turn to face what you're fighting.
17:14.18Kebinusanoh wtb
17:14.30ThraeDAoC was a bott'rs paradise, which is probably the main reason WoW didn't want to implement them. WoW used to a way to do /face all the time, but it removed it due to bot concerns.
17:14.41TainOther games have had it too, and it makes life easier than fighting with AI problems.
17:14.54AmadeoI don't know how many times I have been fighting a mob in WoW and it says, "You must be facing your target", while the mob is RIGHT in front of me
17:14.55Thraes/used to/used to have a way/.
17:15.12ThraeWoW still has /face though, right? Or did they remove it -completely-?
17:15.20TainI will say though not clipping through players has its own set of issues.  
17:15.31AmadeoYeah, players blocking things
17:15.35Icerothwell it's even more annoying when you are chasing someone and get "out of range" even though you are right inside their model
17:15.36Kebinusanthey could jsut make all spells affect the target at point blank range
17:15.38AmadeoThrae: I don't think it exists
17:15.50TainI can't count how many times you'd die in EQ because of crowds of people you couldn't get through.
17:15.52Thrae<PROTECTED>
17:15.54Kebinusanso remove the facing requirement if within 5 yards
17:16.29AmadeoI hate how I'll be on top of an enemy, say another Warrior, and they suddenly charge me from point blank range
17:16.34Amadeolag sucks
17:16.53Kebinusanactually didnt uo do some sort of endurance thing, like you moved slower every time you clipped through a player
17:17.59KebinusanI wouldnt mind being able to cast spells while moving at a 100% casting time penalty, I think that'd be hot
17:17.59AmadeoMy server has the most newbs ever
17:18.10AmadeoThe last three or four night elves I've dueled have asked me how I stealthed
17:18.17Kebinusanheheh
17:18.22Amadeo(I'm an NE Warrior)
17:18.52Amadeoand I'm not talking about level 20 players
17:18.56Amadeothese are 54-60
17:19.29TainOh and they didn't say anything about Rogue Expose Armor stacking with Sunder.  As long as it doesn't no Rogue will use it in groups/raids/etc.
17:19.49Kebinusanbut its a percentage instead of a flat armor reduction
17:20.00Kebinusangenerally abilities that do different things like that stack
17:20.00Icerothokay, i have a problem: how do i instantiate a class from another file? (AceOO-2.0)
17:20.00TainBut if it overwrites Sunder you can't use it.
17:20.15AmadeoTain: It better stack
17:20.26AmadeoI was in Uldaman a long time ago with a Rogue
17:20.31AmadeoI told him not to use expose armor on the boss
17:20.39Amadeohe used it, I couldn't sunder...couldn't keep aggro
17:20.42Amadeohaha
17:20.49*** join/#wowace steino (n=stein-iv@ti531210a080-2918.bb.online.no)
17:21.08TainExactly, Amadeo.  Rogues didn't know at first.  Now no Rogue will use it unless they're solo (and still not worth it) or in a group without a Warrior.
17:21.35AmadeoIt should either stack, or just disappear when a Warrior starts Sundering
17:22.05Kebinusanwell every talent review to date has added a new debuff on targets pretty much
17:22.23TainI don't know how much armor reduction Sunder does, maybe they're going to try to jack up Expose Armor really high to try to get people to use it.  But they still won't.
17:22.24ckknighthey all
17:22.37Kebinusanso they went from 8 to 16 debuff slots, only to bring it back down to like 9 actually available for dps, but hey serpent sting and mage fireball dots can overwrite my significant dps dots
17:22.38TainWarrior aggro is more important than any armor reduction.
17:22.52Kebinusanyou get aggro from the act of sundering not the debuff
17:23.02venoRA_Menu doesn't work without oRA_Resurrection? :\
17:23.05TainYes I know.
17:23.23Amadeobut I'm not sure it lets you do anything when you Sunder with it up, does it?
17:23.27Amadeobecause I sure couldn't get aggro
17:23.35TainIf Expose Armor is on Sunder doesn't land.
17:23.39TainAnd the hate doesn't add.
17:23.42Gngsksunder is not the be all end all to warrior aggro
17:23.43Kebinusanif its a 5cp expose yea
17:23.50ckknightIceroth, either have it be a library or have it be global.
17:23.50Kebinusan'more powerful spell in effect'
17:23.54TainNo Gngsk, it's part of the equation.
17:23.55Kebinusanat least thats what it used to be
17:24.20AmadeoGngsk: It's the quickest way to Warrior aggro
17:24.32Icerothckknight, and how do i declare it global?
17:24.52KebinusanGarrote, Rupture, and Eviscerate are being increased in damage. More details to come.  so there are a few more debuff slots gone too
17:25.15ckknightIceroth, don't put local in front
17:25.15TainNo one uses Garrote, and still won't.  
17:25.19TainEvis isn't a debuff.
17:25.26Icerothdidn't seem to get it work :s
17:25.30Amadeohaha, Garrote sucks
17:25.35Kebinusanrupture though
17:25.45TainRupture, maybe but probably just the same peopel who use it now.  
17:25.53TainI know I don't, and don't think most do.
17:25.58AmadeoGarrote should be like a more powerful Hemo
17:26.30AmadeoMaybe increase damage by 12
17:26.55TainActually most Rogues would have preferred to see damage from special abilities scale with weapon damage rather than be flat.
17:27.18TainThat's the biggest thing, and they're just skating around it with the changes.  I guess they dont' want to do that at all.
17:27.20Kebinusanwhich is probably what they will do imo
17:27.29Kebinusanit'll be a low end nerf and a high end buff
17:27.43AmadeoI think Druid Bear armor needs reduced significantly :P
17:27.48Kebinusanthey need to normalize hemo too
17:28.03TainIf That's what they wanted to do they'd do that instead of add talents for increased melee damage and attack rating.
17:28.20KebinusanAmadeo, but bears cant block or parry so really they have less mitigation than a warrior
17:28.29ThraeOnly when they give us Block and Parry, Amadeo ;)
17:28.32Amadeoeh, people say that but I don't agree
17:28.40Amadeoit's not like all you do is block and parry
17:28.51Amadeoit's pretty rare in comparison to actually being hit
17:28.52TainNo, but it is part of it.
17:29.01TainIt's never about one thing.
17:29.12Kebinusanyou cant get a crushing blow when blocking
17:29.25AmadeoYeah, but if something's hitting me for 1000 each, but it hits Druids for 500...
17:29.58Kebinusanwhat do you gain in mitigation from parry alone?
17:30.13Kebinusan14%?
17:30.18TainDruids have to have better equipment than a similar level warrior to do that though.  Make them equal in gear and the Warrior still comes out on top.
17:30.18AmadeoBut why do you need parry and block and such? Druids have already tanked every instance/mob in the game
17:30.23ThraeDruids also have lousy defense compared to Prot. Warriors
17:30.44ThraeWe CAN tank those bosses BECAUSE of our CURRENT mitigation :D
17:30.45Amadeomaybe not Naxx yet
17:30.48TainAnd the Druid will still likely have less HP (although I don't know the numbers on those)
17:30.58Kebinusanactually druids tend to have more
17:31.05Kebinusanthats what makes em good tanks on broodlord
17:31.07ThraeTain: Not true, +20% Stamina while in Bear Form
17:31.09AmadeoThrae: Well for the longest time, people said the armor did nothing compared to a Warrior, and that's why they couldn't tank
17:31.11Kebinusantoo bad our druids like to heal now
17:31.14Amadeobut they found out it's not true :P
17:31.22ThraeFeral Druids have +40% Stamina
17:31.34Kebinusantechnically druids have better threat generation than warriors too
17:31.38Amadeoyep
17:31.40Icerotherm no, it's like 1000 + 20%
17:31.44Kebinusanif you theorycraft it
17:31.48Amadeoand an easier time keeping aggro from multiple targets
17:32.00TainThe problem with Druids is they don't want to fill roles when they have to.  Their versatility is their downfall in some cases.
17:32.11ThraeIceroth: It's not 1000, then I'd have too much health at level 10
17:32.22ThraeI think you mean +Stamina to BASE Health
17:32.23TainIf I have to hear another feral druid bitch whine and moan because he needs to heal when there's 5 Warriors already...
17:32.25AmadeoHow much armor do end-game Feral Druids have now?
17:32.28AmadeoLast I heard it was about 12000
17:32.29ThraeErr, +Base Stamina
17:32.50Icerothdire bear form: 1240 extra health says my tooltip and then 20% extra from HotW
17:32.57ThraeAmadeo: If they get Thick Hide and the best armour, then we can get around 12k - 15k
17:33.24Amadeosee, that's insane
17:33.25Kebinusanwell the kitty druids can get crazy attack power
17:33.26ThraeIceroth: That's prob. a modifier on your base stamina
17:33.28Amadeowhat's an end-game Warrior's armor?
17:33.36AmadeoWITH shield
17:33.43Kebinusanone healer in our guild easily is over 2200 AP in cat form
17:33.47Amadeolike 6000? :P
17:33.49Kebinusanraid buffed that is
17:34.08ThraeAmadeo: Hell of a lot more then that, shields end-game give around 4000+ alone
17:34.24Icerothdefensive stance gives 10% dmg reduction as well
17:34.35Icerothadd parry and block to that
17:34.37ThraeI know Force Reactive Disk gives 4.2k, and that's not even a drop
17:35.01Icerothtier3 warior chest alone has 1k armor
17:35.23Kebinusanfrd isnt 4.2k armor its 2.5
17:35.38ThraeOh, must have been another purple that was 4.2k
17:35.38Amadeoso lets say 8000 or so?
17:35.52*** join/#wowace MoonWolf (n=moonwolf@f176182.upc-f.chello.nl)
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17:35.52KebinusanBlessed Qiraji Bulwark is 2.9k armor
17:35.56AmadeoI'm just wondering the mitigation difference between 8000 and 15000
17:35.56Kebinusanbut yeah 8k armor
17:36.09Kebinusanactually ~9 sounds right for our tank
17:36.19Kebinusantheres a formula...
17:36.22Kebinusanlemme find it
17:36.38ThraeBut for mitigation, you also have to factor in Defense and any other talent reductions
17:36.42TainYeah unbuffed Warriors Armor is going to be 7-8k
17:36.49Kebinusanhttp://www.worldofwar.net/guides/damagereduction.php
17:36.59Amadeois 15k for a Druid buffed or unbuffed?
17:37.05ThraeWell, not Defense
17:37.09ThraeAmadeo: Unbuffed
17:37.13Kebinusan15k armor is 73.17
17:37.16Kebinusandamage reduction
17:37.23Iceroth75% is cap
17:37.24Amadeowow
17:37.32ThraeAnd that's if they get THE best armour for TANKING, not for a Druid
17:37.52AmadeoWell, isn't it the same for a Warrior?
17:37.52Amadeohehe
17:37.57Kebinusantheres really no cap it continues to scale, you just dont get as much benefit from it
17:38.16Amadeoso 8k armor is about 59.26%
17:38.45Kebinusan9k is 62.07%
17:38.46TainPlus Dodge, Parry, and Block.
17:38.52ThraeWell good Tanking Armour for Druids are usually rarer drops, sometimes geared towards Rogues, and other non-armour items would go to Warriors first
17:38.58AmadeoTain: Druids can Dodge
17:38.59*** join/#wowace Suntiger (n=moonwolf@f176182.upc-f.chello.nl)
17:39.09Kebinusanreally just parry and block
17:39.09TainDo druids go heavy on AGI gear?
17:39.09ThraeDruids just have the base Dodge, though
17:39.13Iceroth16.5k armor is the maximum useful amount, that gives 75% reduction and that's the cap
17:39.32AmadeoI don't think a MT Warrior is going to be heavy on AGI
17:39.59ThraeI remember hearing a Druid say they hit the mitigation cap
17:40.29AmadeoDoes AGI increase chance to parry?
17:40.40Icerothno
17:40.42TainNo
17:40.43Icerothdef might though
17:40.45CIA-703thrae * r3901 10TinyTip/ (5 files):
17:40.45CIA-7- Disabling the fadeout effect will now disable the fade out effect using an evil OnUpdate timer (for now).
17:40.45CIA-7- PvPTexture should now correctly hide itself on non-unit tooltips and units with less then rank 1.
17:40.45CIA-7- You can now again properly set an anchor other then cursor.
17:40.45CIA-7- Target of Pary and Target Of Raid will only be one line if there is only one person targeting.
17:40.47ThraeDruids can't parry, period
17:40.48CIA-7- Fixed Rare Elite bug.
17:40.49CIA-7- Fixed other bugs.
17:40.58TainMy poor Rogue has just his 9.75% (or something) Parry chance at that's it.
17:40.59Amadeoyay Thrae
17:41.13AmadeoI have a 7% chance to parry on my 54 Warrior
17:41.31hyperChipmunkdefense does increase parry
17:41.34Kebinusanso, a warrior is probably rocking 430 defense, 14% parry (counting deflection) and ~25% block
17:41.50Kebinusaneach point of defense is .04 dodge/parry/block right?
17:42.11Icerothafaik
17:42.21AmadeoDoes defense mitigate damage in any other ways?
17:42.31Kebinusandefense helps prevent crushing blows
17:42.35Kebinusanas does block
17:42.40Icerothand makes you less likely to get critted
17:42.44Kebinusanyes and that
17:42.58AmadeoHere's what I notice in PvP
17:43.00Kebinusanyou cant get a crushing blow while blocking
17:43.09AmadeoI can hit other Warriors for 300-600
17:43.14Amadeoand Bear-Druids for about 100-150
17:43.16Amadeolol
17:43.24Kebinusanand you shouldnt really get crit by ~63 elites with over 415 defense on
17:43.41Kebinusanerr get crushing blows
17:43.49Icerothwell.. with my pvp gear i have around 8k armor.. i'd guess warriors in their dmg dealing gear won't get over 5k
17:44.02Kebinusanthats pretty accurate Iceroth
17:44.14Kebinusan5.5k ish on our dps warriors
17:44.24Kebinusannot to mention the mitigation loss
17:44.27ThraeBut if you factor in chances to Block, Parry, and Prot. Warrior talents even in PvP, Feral Druids fail in comparison
17:44.52ThraeIf you just factor in Parry (a Prot. Warrior in PvP?!) then Feral Druids are still about even
17:44.54TainJust did a quick non-scientific search of profiles of 60 warriors and druids on a couple servers.  On average the Warriors have I'd say about 50 more AGI than druids, although there are some Druids who go high.
17:44.55AmadeoThrae: Perhaps, but a Druid is severely outDPSing that protection Warrior while mitigating nearly as much
17:45.00Kebinusanarmor is just straight damage reduction, parry is not getting hit at all
17:45.38Icerothand special attacks (like bash) can get parried >.<
17:45.38Ratbert_CPAnyone here know beans about container frames and container item frames/buttons?  Specifically, I'd like to create new overlay frames for the bagslot buttons, but I'd like to do it for addons that modify the bag frames as well...  Will I have to customize for the various bags addons?
17:45.39Kebinusanwe have our flag carrier in wsg put on all his tanking gear
17:45.42ThraeYou must remember that you CAN parry a lot of very important attacks like Gouge, etc., so it comes about even for Warrior vs Feral Druid in PvP
17:45.46Kebinusanits funny seeing rogues ambush crit him for 217
17:46.05AmadeoI notice something funny about Block, actually
17:46.13ThraeWhereas Warriors are well out-DPS'ing Feral Druids, and Feral Druids can heal
17:46.21AmadeoBlock seems to have a high chance of blocking little abilities like Hamstring/Gouge/Wing Clip, and shit like that
17:46.24Amadeowhy is that?
17:46.25TainExactly, Thrae.
17:46.31Kebinusanferal druids in feral gear have almost no mana
17:46.32Amadeobut normal hits, you don't block often
17:46.48TainA lot of druids like to ignore that fact.  They can tank, but the Warrior isn't going to be healing them.
17:46.50ThraeAnd Lots of DPS > Lots of Healing, because DPS have those darn Crits
17:46.56Kebinusanyou cant block from behind Amadeo
17:47.09Amadeohuh?
17:47.13Icerothcan you parry from behind?
17:47.29ThraeKebinusan: We have more mana then a non-Feral Druid in Feral Gear :D
17:47.44Kebinusanno parry or block from behind
17:47.52Kebinusanthats why its important to be tanking facing the mob not running away
17:48.19Kebinusanyou cant dodge from behind either, when a rogue evasion tanks something he has to be facing it
17:48.35AmadeoI like how Shaman get a better Shield-blocking talent than Warriors do
17:48.53TainI always feel like things can dodge from behind, but it's always that they dodge the second attack after I ambush them.
17:49.26Kebinusanwell theres always server lag, but try evasion tanking something and turn your back to it
17:49.58Mikmahheyhooooh
17:50.06AmadeoThrae: /ttip anchor cursor is still acting like smartcursor
17:50.25Amadeounless they're supposed to be the same now?
17:51.02kergothmorning
17:51.15Mikmawassup
17:51.36ThraeAmadeo: Explain what you mean by "smart cursor"
17:51.55kergothtinytip anchoring from the svn version acts hokey.  some tips are jumping to the lower right of the screen for me, others are just out in the middle of nowhere rather than at the cursor
17:51.59kergothi reverted to 1.29
17:52.12Mikmai changed some of the code for Bartender while in train and now i'm exited to know does it even work anymore
17:52.30Thraekergoth: Change to CURSOR instead of SMARTCURSOR, I'm going to make that the new default
17:52.39AmadeoThrae: It used to be that "cursor" was bound directly to the cursor and the tip instantly disappeared when you left the target...smartcursor would hover above the cursor point an inch or so, and fade out slowly...but now both smartcursor and cursor behave like I described smartcursor before
17:53.28ThraeAmadeo: Yes, now they will both behave like that. If you want it to hide immediatly, do /ttip nofade
17:53.40ThraeAmadeo: If you don't like its offset, then /ttip offx and /ttip offy
17:53.43AmadeoThrae: I tried that, it fades a bit faster but still sticks around some
17:53.51AmadeoThrae: offx and offy are off, but it's still offset
17:53.51Ratbert_CPAnyone here know beans about container frames and container item frames/buttons?  Specifically, I'd like to create new overlay frames for the bagslot buttons, but I'd like to do it for addons that modify the bag frames as well...  Will I have to customize for the various bags addons?
17:54.06ThraeAmadeo: No, I mean you need to set /ttip offx and /ttip offy
17:55.01Amadeogotcha, so the hover is by default? that's fine with me
17:55.15AmadeoI actually prefer it that way, but I just thought it was broken since I'm used to it starting directly at cursor
17:55.31Mikmahow's it hanging
17:55.33ThraeAh no, it's suppose to be that way.
17:55.49hyperChipmunkRatbert_CP: make sure you have button:GetID() and button:GetParent():GetID() correct and you'll be fine
17:55.51kergothThrae, i tried that. CURSOR acts identically.
17:55.53Amadeook :)
17:56.34AmadeoI think the only difference between cursor and smartcursor is that cursor still leaves a few tooltips in your lower right corner while smartcursor makes sure all tips are at mouse, right?
17:56.51Thraekergoth: Is this for mousing-over unit frames or anything?
17:57.01KebinusanAnyone done the Grand Widow Fearlina encounter in naxx yet?
17:57.03hyperChipmunkif GetContainerItemInfo(button:GetParent():GetID(), button:GetID()) works correctly, that's good
17:58.00kergothThrae, i've noticed it with non-unit stuff like itemrack's buttons, autobar's buttons, actionbuttons. i didnt test it for all that long, i can grab it again if you'd like more detailed information
17:58.32Ratbert_CPhyperChipmunk: OK, how do consistiently and correctly hook into the proper frames to be able to create my overlays?  Do I hook the blizz container tiems, and trust that the other addons somehow will pick up what I'm doing?
17:59.34hyperChipmunkno way to be certain; look at bulkmail for my sloppy solution
18:00.50Thraekergoth: What happens if you disable the Anchor setting?
18:00.55AmadeoThrae: I'm hoping for the instantly disappearing tooltip as it was when you first released TTip
18:01.05Amadeothen it's perfect for me :)
18:01.30Amadeothe new nofade is better, but still sticks around a few miliseconds
18:01.42Ratbert_CPOh...  You enumerate through, looking for container frames...  Ow...
18:03.03Ratbert_CPEvery time the mail frame opens...  Eww...
18:03.48hyperChipmunk=P
18:04.00hyperChipmunkif you find a better solution
18:04.06hyperChipmunkI will be your best friend
18:04.12Ratbert_CPHmmm...  Yuck.
18:04.38Ratbert_CPThe only thing I can think of is to actually use custom code for the different addons...  :P
18:04.53hyperChipmunkthere's no way to identify something as a container frame
18:05.02hyperChipmunkeven that function picks up some action buttons
18:06.58ThraeHow do you get ItemRack's trinket bar?
18:07.01Ratbert_CPIs there an event when a container frame is opened?
18:08.25hyperChipmunkThrae: TrinketMenu, diff addon
18:08.42hyperChipmunkRatbert_CP: if there were, it'd only work for the default frames
18:08.59Ratbert_CPTrue...
18:09.25Icerothwith TinyTip, if border is set to 2 (not visible), health bar is wider than the tooltip box
18:09.30ThraeHmm, I still don't see the border
18:09.42Thraeerr
18:09.43Thraethe bar
18:09.46ThraeDamn you IceRoth
18:09.59Ratbert_CPHmmm...  What about hooking into a tooltip, and drawing the overlay only during a mouseover?  I wonder...
18:10.21Icerothi'm sorry :)
18:15.04Icerothi remember a few years back on some course at the university we were to test a program and it had some test coverage program running as well, showing us how good we had tested it (i think it was unix 'head' command)... so, after a while i asked if it was good enough to get 95% coverage - the teacher wasn't going to believe that i hadn't cheated in some way :P
18:18.58Ratbert_CPhyperChipmunk: Why do you double up the OpenAllBags()?
18:19.13mjctinytip and kc_items and some other tooltip mod aren't playing nice
18:19.18hyperChipmunkit's a toggle
18:19.18mjcthey're all in the ace repo
18:19.58hyperChipmunkit needs to be done at least once, or EnumerateFrames can miss them (right after you load the UI, for instance)
18:20.05mjcsellvalue is being shown at 75% of hte screen =/
18:20.36hyperChipmunki do it twice to return the user to whatever they had originally
18:20.43kergothThrae, alt click on slots in the itemrack screen
18:20.54kergothhyperChipmunk, trinketmenu is unnecesary. itemrack can do a trinketmenu style bar for any of your slots
18:21.11hyperChipmunkitemrack + trinketmenu = <3
18:21.26mjchyperChipmunk: it has a built in one
18:21.39hyperChipmunkthere are differences
18:21.44gnorlishitemrack is so good at what it does
18:21.47gnorlishthat's the thing
18:21.49hyperChipmunkyou can't do this with itemrack alone:
18:22.11hyperChipmunkhttp://69.14.77.214/hCui.png
18:22.17hyperChipmunkbottom-right of my chatframe
18:22.46hyperChipmunkthat's half-itemrack, half-trinketmenu
18:24.11Iceroth"/ttip tor 2" doesn't show anything :-/
18:25.06Iceroth1 and 3 work though
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18:37.14kergothhyperChipmunk, itemrack has a trinketmenu mode, where leftclicking equips in one slot, rigth clicking equips in the other.  i guess i dont see what it doesnt do from that screenshot
18:37.23kergothmjc, yeah that is annoying :\
18:37.32kergothhmm, i should subscribe to last.fm
18:37.34kergothonly $3 a month
18:38.14phyberTekcub: Gratuity-2.0 seems to be broken
18:38.28kergothhyperChipmunk, oh, does trinketmenu keep the display of all your trinkets up all the time rather than just on mouseover?
18:38.29phyber[19:37-932] Fizzle2\Gratuity-2.0\Gratuity-2.0.lua:199: <eof> expected near `end'
18:38.54phybergot an extra 'end' in there.
18:42.31Mikmadamn
18:42.45Mikmafor some reason my addon doesn't load the other .lua file :P
18:43.00Mikmaoh lol
18:43.07Mikmalink is missing
18:43.45Icerothi'm convinced there's something fishy with instantiating a class from another file
18:45.05CIA-703phyber * r3902 10GratuityLib/Gratuity-2.0/Gratuity-2.0.lua:
18:45.06CIA-7GratuityLib:
18:45.06CIA-7- Fix extra 'end' on line 199 of Gratuity-2.0
18:46.11phyberI have no idea how to use Gratuity-2.  RegisterTooltip is gone.
18:48.27Industrialhaste: 1) http://tinyurl.com/oplmd  2) http://tinyurl.com/o9n3e  3) http://tinyurl.com/pcnlo  4) http://tinyurl.com/llkgr  5) http://tinyurl.com/nggxz
18:48.34Industrialhaste: you asked for some industrial samples
18:48.37Industrial:-)
18:51.01Industriallast  clip owns :>
18:51.09Industrialwonder what that movie is
18:53.04hyperChipmunkkergoth: yes
18:53.43kergothokay, that makes more sense.  thats cool.  faster switching for engineers, no doubt
18:53.46hyperChipmunkThrae: what is this 'TT' following my mouse cursor everywhere for
18:53.49hyperChipmunkkergoth: yep
18:54.11kergothhow's acewardrobe?  is it as flexible as itemrack wrt events?  i doubt it, but if it was..
18:54.12kergothhm
18:58.53Icerothitemrack >> acewardrobe
19:01.44kergotham i the only one that read that as the c++ output stream operator rather than greater than?
19:02.01kergothfirst thought: "wait, how is itemrack going to be stuffed into acewardrobe?"
19:02.08Iceroth:D
19:02.14Mikmabah
19:02.22Iceroththank god i haven't had to touch c++ in ages
19:03.33Ratbert_C1No
19:03.33Ratbert_C1Of course, it's a toss-up with a binary right-shift...
19:04.09Ratbert_C1Id, the movie may be "Wizards"...
19:04.20Icerothactually it's something of a lines "much greater than"
19:04.53Ratbert_C1Nope.. never mind.  I'm stupid...  ;)
19:05.22*** join/#wowace Andalia_ (n=xx@p54AD8E9A.dip0.t-ipconnect.de)
19:07.26CIA-703thrae * r3903 10TinyTip/ (5 files):
19:07.26CIA-7- Tooltip should hide faster if not fading.
19:07.26CIA-7- ToR option 2 should now work.
19:07.26CIA-7- Please read updated README.TXT for /ttip anchor changes. Use /ttip anchor CURSOR out of the cursor options for best compatibility.
19:07.36*** part/#wowace Ratbert_CP (n=KCummins@c-24-130-132-88.hsd1.ca.comcast.net)
19:07.42hyperChipmunkdoes it still have that TT following my mouse?
19:09.37Icerothah, cool, hated that "lagging" fade without fade
19:10.14hyperChipmunksmart cursor should work the other way around
19:10.31hyperChipmunkit should use the offset for units in the worldframe, and no offset for everything else
19:10.43hyperChipmunkright now, it doesn't offset in the worldframe, but does everywhere else
19:11.14hyperChipmunkn/m
19:11.28hyperChipmunksmartcursor goes crazy on normal things no matter what the offset
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19:12.53hyperChipmunkhm
19:12.57hyperChipmunkoffsets don't do anything at all
19:13.13ThraeRead the updated README.TXT
19:13.25Industrialoh yeah i didnt like the tooltip following my mouse around
19:13.26Industrial:<
19:13.31ThraeOnly OFFSETCURSOR and SMARTOFFSETCURSOR will accept offsets
19:13.50hyperChipmunkah
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19:14.08hyperChipmunkthose values aren't in the /ttip console help =P
19:14.16ThraeIndustrial: Only sticks to mouse by default
19:14.24IndustrialThrae: How do i get the tooltip to just pop up and away without it following my mouse around while fading?
19:14.26ThraeYou can set it otherwise, or not to play with anchoring
19:14.56IndustrialI mean, i dont want it to fade
19:14.57Industrialhehe
19:15.10ThraeIndustrial: /ttip anchor, then /ttip nofade
19:15.14Industrialk
19:15.24hyperChipmunkSMARTOFFSETCURSOR isn't working with frames
19:16.17hyperChipmunker, OFFSETSMARTCURSOR
19:16.25hyperChipmunkhum
19:16.26ThraeIt's "SMART", not "GENIUS"
19:16.26hyperChipmunksec =P
19:16.32Icerothheh, all raid targeting info is gone now =)
19:16.36ThraeWorks on all the frame mods I tried
19:17.07hyperChipmunkit does
19:17.11IndustrialWobin: you there?
19:17.14hyperChipmunkI had an extra space in the console command
19:17.20hyperChipmunkit was " SMARTOFFSETCURSOR"
19:17.24Wobinyeah
19:17.29Wobinkinda
19:17.36hyperChipmunkit still offsets on frames though =\
19:17.39IndustrialWobin: What was that program again you can swat caps and ctrl with?
19:17.43hyperChipmunkit should never offset on frames
19:17.44Industrialswap* :X
19:17.47hyperChipmunkonly on the worldframe
19:17.54Wobinautohotkey
19:17.57Industrialk
19:18.00hyperChipmunkbleh
19:18.14ThraehyperChipmunk: Uhh, what do you WANT it to do?
19:18.20hyperChipmunksmartoffset doesn't offset at all, and it offsets wackily on frames
19:19.08hyperChipmunkideally, I want to be able to move it about 250 pixels down so it doesn't cover the player models, but it should work regularly (i.e. no offset) when I'm mousing over frames
19:19.26hyperChipmunklike, if I mouse over a chat tab, it shoulnd't show the tooltip way off somewhere else
19:19.45hyperChipmunkbut if I mouse over a target, it shouldn't cover it up, and should use the offset I define
19:19.50Mikmabah i'm getting bored of this code :P
19:20.16hyperChipmunkright now, SMARTOFFSETCURSOR is ignoring offsets for mousing over models
19:20.36hyperChipmunkbut using a fixed offset of like -600 for frames
19:21.11hyperChipmunksec
19:21.15hyperChipmunkI'll give you screenshot
19:21.31IndustrialWobin: 'Tab::Send {CapsLock}' 'CapsLock::Send {Tab}' ?
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19:24.08hyperChipmunkhttp://69.14.77.214/ttipsca.png
19:24.12hyperChipmunkthe X is where my cursor is
19:24.32CIA-703thrae * r3904 10TinyTip/ (5 files):
19:24.32CIA-7- SMARTCURSOR should now ignore your offsets.
19:24.32CIA-7- SMARTOFFSETCURSOR should now accept your offsets when not over a unit frame.
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19:25.24hyperChipmunkalmost perfect!
19:25.34hyperChipmunkexcept my screenshot still applies =P
19:25.42hyperChipmunkit works on everything but unit frames
19:25.56hyperChipmunkbut frames other than my oUF2 frame are perfect
19:26.09hyperChipmunkI'ma reset my saved variables and try again
19:26.13IcerothTinyTipUtil.lua:96: Unknown unit name: WARRIOR
19:26.16ThraeLike I said, it's "SMART", not "GENIUS" ;)
19:26.18Icerothwith tor 2
19:26.31Tupladmeh, tried to detach tooltip with Fubar Friends
19:26.32hyperChipmunk=)
19:26.36TupladError:  TabletLib: Detached tooltip has no owner.
19:26.36TupladAddOn: FuBar
19:26.37TupladFile: FuBarPlugin-1.2.lua
19:26.37TupladLine: 1220
19:26.37TupladCount: 3
19:26.41Tupladwhat to do ? :(
19:26.45hyperChipmunkI"ll dig in your code a bit, Thrae
19:26.59hyperChipmunkI'll pastebin if something needs changed
19:27.31hyperChipmunkthis is beauty
19:28.21Urulokehello people!
19:28.27hyperChipmunkhullo
19:28.33Tupladhey
19:29.45CIA-703thrae * r3905 10TinyTip/TinyTipTargets.lua: - Fixed hopefully last ToR option 2 bug with "not valid unit class"
19:29.46hyperChipmunkThrae: how do I make that TT come back now =P
19:30.05ThraeIceroth: Logic error on my part, there you go
19:30.11ThraehyperChipmunk: Huh?
19:30.23hyperChipmunkthe yellow 'TT' that follows my mouse around
19:30.30hyperChipmunkI need it for debugging =P
19:30.40Mikmacool, i managed to put Grid to ActionButton1-12 and hiding them also works
19:30.45ThraehyperChipmunk: That won't show up if you're mousing over unit frames
19:30.52hyperChipmunkbah
19:30.53hyperChipmunkk
19:30.57phyberTekcub: you around?
19:31.26Mikmaalso i found out a wise way to hide buttons while doing that code :D
19:32.17Mikmahttp://pastebin.ca/78087
19:32.18Mikmathere
19:32.39Mikmaif someone do remember the issues i whiner about yesterday.. that's a way to fix it
19:33.14mjconebag is much smaller now according to warmup, wtg
19:34.19IcerothThrae, seems to work just fine now
19:34.34Icerothgood time to test between twin emp wipes :)
19:35.34Icerothnow if only elfka buff bar wouldn't reset it's position all the time >.<
19:35.37ThraeIceroth: Hehe, it's much appreciated, I don't get a lot of raid testers.
19:38.26Iceroththough i wonder, are the class names really supposed to be uppercase?
19:39.44CIA-703thrae * r3906 10TinyTip/ (CHANGELOG.TXT README.TXT TinyTipTargets.lua): Class names for ToR are now localized, and no longer uppercase.
19:39.52ThraeStupid me
19:46.25Icerothhmm... there's still something wrong with that option
19:46.47Icerothnow the classes got stuck to my tooltip and show it on everything
19:47.32Icerothand it's always only 1 from each class even though we have like 8 hunters here :)
19:48.17Urulokethe RegisterFunctions from Ace 1.x no longer works in Ace2, right?
19:48.54kergothum
19:49.13kergothi dont even know how to answer that.  ace2 is so completely and utterly different from ace1 that that question doesnt even make any sense.
19:49.20kergothread more about it
19:49.24Urulokehehe
19:50.00UrulokeI just figure the added functions I use like SplitString and stuff will simply be local functions in the addon now or something
19:50.01ThraeIceroth: What do you mean, "Stuck"?
19:50.31kergothUruloke, there's a new aceutils library.l
19:50.35kergothUruloke, which has that stuff
19:50.39kergoths/l$//
19:50.40Icerothit shows Targeted by: Warrior:1 Hunter:1 on everything
19:50.46Urulokeoooh nice
19:51.34Urulokeis it in the works or is it up on the SVN somewhere?
19:51.48Urulokenevermind me
19:52.32kergothin the works generally implies svn.  thats the point of svn, to be used during development
19:52.35kergoth:P
19:52.53Urulokeerr yeah, as I said "nevermind me" ;)
19:52.57kergothperhaps you mean 'is it release quality' or so :)
19:52.58kergothhehe
19:53.10CIA-703thrae * r3907 10TinyTip/TinyTipTargets.lua: Yet Another Fix To ToR == 2
19:53.10Urulokeyeah, more or less
19:53.23ThraeIceroth: Try that
19:54.43Andalia_Thrae: An anchor mode for tinytip which works like anchorcursor with the only difference that the offset is for the tooltip at the bottomright instead of for the one for units would be nice
19:55.57Urulokelooked up a bit on Ace2 and looks really nice... is in the works of attempting to "convert" ArcHUD to it :)
19:56.29Tupladhm
19:57.06Tuplad<PROTECTED>
19:57.37Urulokebecouse Cold Bold triggers the global cooldown?
19:57.46CIA-703thrae * r3908 10TinyTip/TinyTipAnchor.lua: - You can now change the offset from the bottomright while having ANCHOR=CURSOR or ANCHOR=OFFSETCURSOR everywhere else.
19:58.13Tupladnope
19:58.16Tupladit doesnt
19:58.43Urulokeyou sure? doesn't just about every skill trigger it?
19:58.56ThraeTuplad: You must reset CastSpellByName using /script SpellStopCasting()
19:59.42ThraeAndalia_: It was suppose to do that, but I noticed an error in my code. There you go.
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20:00.18TupladUruloke: nope, not every skills, some dont, and yeah Im sure
20:00.19TupladThrae: thanks !
20:00.27Urulokeokay :)
20:00.47ThraeUruloke: MOST trigger Global Cooldown, there are some special ones like Cold Blood, Presence of Mind, Nature's Swiftness, etc.
20:00.48TupladThrae: no ; needed at the end ?
20:00.56ThraeTuplad: ; is never needed
20:01.17ThraeLua never needs ; at all
20:01.32Andalia_thanks Thrae
20:02.12ThraeAndalia_: Thank you for pointing out my error ;)
20:02.23Tuplado_o aight
20:02.28Urulokewhat kinda processing does Ace2 do on the Version TOC tag? does it extract the revision number?
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20:04.37IcerothUruloke: http://wiki.wowace.com/index.php/AceAddon-2.0
20:04.37Tupladit works it works!
20:05.11IndustrialThrae: can i set an offset with the cursor anchor? doesnt seem to work
20:05.14CIA-703thrae * r3909 10TinyTip/TinyTipAnchor.lua: - Fixed anchoring with CURSOR...again
20:05.22ThraeIndustrial: OFFSETCURSOR option
20:05.26Industrial:X
20:05.52ThraeNo, that last fix wasn't for OFFSETCURSOR, it was for anchoring with CURSOR on non-unit frames
20:05.55UrulokeIceroth: yeah, read that... but also read this on WoWWiki "Special processing is done on certain fields, namely Version and X-Date, so that you can use CVS or Subversion keywords such as $Rev$ as their value."
20:06.42IndustrialThrae: lovely :-)
20:06.55*** join/#wowace hyperChipmunk (n=staharaj@d14-69-214-77.try.wideopenwest.com)
20:07.28kergothThrae, tooltips from mousing over the itemrack bar always show up in the default lower right, its like tinytip isnt affecting its tooltips at all.  it did do so in 1.25/1.29, though that may not mean anything
20:07.44kergotheverything else seems fine
20:07.49kergothhm
20:08.03*** join/#wowace Elkano (n=elkano@ip-213-135-2-176.handshake.de)
20:09.35ag`in a "for i=1,10 do" how do I make it skip to the next
20:09.54Thraeag`: If you want to break out of the loop early, use "break"
20:09.55Urulokefor i=1,10,2 do
20:10.13ag`break stops it completely I think
20:10.21ThraeOr you can also do i = i + 1 if you want to skip the next one
20:10.24Urulokeooh you mean like that
20:10.26Icerothcontinue? next?
20:10.30kergoththere is no continue or next in lua
20:10.32Icerothwhat's the keyword :)
20:10.35Iceroth:o
20:10.41kergothchange your structure to account for that
20:10.51Andalia_Thrae with the latest two updates you changed the behaviour anchor=cursor. the tooltip never anchors to the bottomright now.
20:11.00ag`kergoth: ahahh, the pain
20:11.07Andalia_instead it acts a bit like smartanchor
20:11.41ag`I'm going to RTFM now, there better be a way to do it
20:11.53IcerothThrae, "tor 2" is still stuck
20:12.37Iceroth1 warrior and 1 warlock targeting everything :o
20:12.59Icerothand PRT says 7 ppl are targeting the boss
20:13.22ThraeIceroth: What about TOR == 1 ?
20:14.03Icerothsays only 1 is targeting
20:14.14Icerothshould be 5 atm
20:14.30ThraeWell, the tooltip doesn't update unless you mouse off then back on again
20:14.58Icerothnoticed that but doesn't help
20:17.24Tupladtor ?
20:17.29Tupladah target of raid
20:17.48CIA-703thrae * r3910 10TinyTip/ (TinyTipAnchor.lua TinyTipTargets.lua):
20:17.48CIA-7- Another anchoring fix for ANCHOR = CURSOR.
20:17.48CIA-7- Another fix for ToR == 2.
20:18.11kergothThrae, any idea why those itemrack bar tooltips arent being positioned?  i think tipster had that issue too
20:18.22kergothmaybe its not GameTooltip?  *shrugs*
20:18.36kergoththough it works in old versions
20:20.29Iceroththere's some option in itemrack to position them "not in the normal place"
20:20.53Tupladhm, gonna try to make an addon that checks your energy, if 25 or more then /cast Coldblood /script spellstopcasting() /cast Eviscerate(highest rank), what do I need for that ? :D
20:21.23CIA-703thrae * r3911 10TinyTip/TinyTipAnchor.lua: - Anchoring options will no longer fiddle with anything other then GameTooltip unless SMARTCURSOR or SMARTOFFSETCURSOR is set.
20:21.27kergothIceroth, yeah, you can force it to cursor rather than default locaiton.. i dont have that checked though, should be default
20:30.04Mikmawhat's the command to print stuff to screen (the place where errors go)
20:30.14Thraeerror( msg )
20:30.25Mikmawhat about without ace
20:30.46Thraeerror( msg ) will pop up the standard error box
20:31.27Mikmawhat about the place where you get messages like "not enough mana"
20:31.34UrulokeUIErrorFrame
20:31.37ThraeUIErrorFrame:AddMessage
20:31.40Mikmathanks
20:31.58Icerotherm, that latest commit to ttip broke my tooltip anchoring, it doesn't follow mouse anymore
20:32.20Icerothplus the raid thing is still broken
20:33.28clad|sleepTuplad: Dint need an addon if UnitMana("player") >= 25 then CastSpellByName("Coldblood") SpellStopCasting() CastSpellByName("Eviscerate") else CastSpellByName("Sinister Strike") end
20:33.36CIA-703thrae * r3912 10TinyTip/TinyTipAnchor.lua: Another fix for anchoring.
20:34.52Icerothcladhaire, is there something special i need to do if i wish to declare a class in one .lua file and create on instance in another?
20:35.02CIA-703thrae * r3913 10TinyTip/TinyTipAnchor.lua: Anchor fix fix
20:35.29Icerothas in, aceoo-2.0 class :)
20:35.39ThraeOK, now the anchoring works again
20:37.36*** join/#wowace Parak (i=PROFI@user-0cev737.cable.mindspring.com)
20:41.42Andalia_Thrae imo you should seperate the anchoring for units and the one for icons. Unitanchor with cursor, offsetcursor and TOP etc.. Anchor with smart, and TOP etc
20:41.57ThraeAndalia_: Yeah it's looking that way.
20:42.17Andalia_would make me very happy ^^
20:43.00Industrialuhm
20:43.04ThraeIceroth: I need to redo the idea of TargetOfRaid and TargetOfParty, but I think I'm done for a while. Too hungry and frustrated =/
20:43.06Industrialhow do i get the right click menu with Clique?
20:43.11Industriali cant even leave my group
20:43.15Industrialparty*
20:43.38ThraeWhat I should do is just register for TARGET_CHANGED or whatever instead of iterating over 40 possible raid members
20:45.08Icerothcoding while hungry is never good
20:46.10Icerothjust check how tekkub has done it in prt and steal the code ;)
20:46.25ThraeIceroth: Probably will
20:48.35Industrialnm got it
20:48.51Icerothoh, do tell
20:50.10Mikmahmmh
20:50.29Mikmai think i will give up soon and let bartender die in peace, this is getting too damn hard
20:50.44Gngskwtf is up with burning blade realm forums
20:50.56Gngsklike 3/4 of the people aren't competling their sentances
20:51.10Gngskthey just let them abruptly end or leave off the last letter or two in the last word of the sentance
20:53.23Gngskfor example, your run of the mill 'new review' thread http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-burningblade&t=237507&p=1&tmp=1#post237507
20:57.17Codayushm
20:58.55Urulokehmm, question about AceLocale-2.0. you can still use FOO = "bar" in the table except that :GetReverseTranslation would return odd stuff, right?
20:59.41Urulokeseems kinda like double work having both to "untranslated" part both in the locale table and in the actual :Print
20:59.47Urulokeboth the*
21:00.12CodayusClique seems broken.  And oUF2...hmm.  Actually, I think Ace2 is broken....  *checks the SVN*
21:02.24CodayusNope...uptodate.  reloadui doesn't fix...
21:05.04CodayusAnd restarting wow didn't fix.  hm
21:06.20ThraeAndalia_: - New options, /ttip uanchor, /ttip uoffx, /ttip uoffy. These will allow you to anchor the tooltip for anything BUT the WorldFrame. The default is off.
21:06.39ThraeAndalia_: - /ttip anchor will ONLY anchor for WorldFrame tooltips.
21:12.38Andalia_Thrae: wonderful :D
21:16.41CIA-703thrae * r3915 10TinyTip/TinyTipAnchor.lua: - You can now disable non-unit frame anchors while still letting TinyTip handle unit-frame anchors.
21:19.46hastehello!
21:23.20Mikmahiya
21:30.15Mikmaoh yeah i managed to broke bartender completely \o/
21:30.27Mikmadunno what's wrong with it or howto fix it hehe
21:30.31hastegoing to watch some anime now, and then think of riping out MG2 Telo
21:30.39haste's mobhealth support
21:30.49haste(I hate it when my keyboard changes to US :( )
21:31.24CodayusHey haste, using the current SVN version of oUF2, it's totally toasted.  Getting an Ace2 erro.r
21:31.31CodayusANy thoughts on what I messed up?
21:31.37hastenope
21:31.41Codayus:-(
21:32.12hasteI'll poke it however
21:32.20hasteand what kind of Ace2 error? D:
21:32.27CodayusLemme find the error, maybe it'll make sense to you.
21:33.49CodayusHmm.
21:34.02CodayusA) Apparently I'm an idiot.
21:34.16CodayusB) If I have Clique enabled, I get an error about ace2, and oUF2 doesn't work.
21:34.27CodayusI disabled Clique, and oUF2 started working.
21:35.10CodayusAnd I think I see the issue with Clique.
21:35.37*** part/#wowace Uruloke (n=Uruloke@ua-83-227-171-14.cust.bredbandsbolaget.se)
21:35.51KaeltenAwayCodayus: it might be due to a older version of AceLibrary that may still be embeded in clique we where having some small problems getting things to upgrade properly
21:36.03KaeltenAwayupdate the Ace2 libs inside of Clique and see if things still work.
21:36.08Codayus*nod*
21:36.39Codayus"AceOO\AceOO-2.0.lua: 564: AceDB-2.0: AceDB-2.0 requires AceEvent-2.0"
21:36.57KaeltenAwaywhich means AceEvent is loading properly
21:37.12*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
21:37.20CodayusClique doesn't seem to have an AceDB or AceEvent folder...nor are they referenced in the .toc
21:37.24CodayusShould they be?
21:37.30KaeltenAwayhrm
21:37.37KaeltenAwaynot ness.
21:37.46CodayusThey are for oUF2...which works if I disable Clique.
21:38.01KaeltenAwayright
21:38.03KaeltenAwayhrm
21:39.14KaeltenAwayI'm running clique now, but not oFU
21:39.32CodayusThere's a thought.
21:39.51CodayusAh, updating AceLibrary worked after all.
21:39.54KaeltenAwaylet me download oFU and see if I get a bug
21:39.56CodayusRight the first time.
21:40.04Codayus>.<
21:40.46WobinShouldn't AceLibrary update itself?
21:40.56KaeltenAwayyes
21:40.58Wobinoh wait
21:41.08WobinSorry, missed the whole "getting things to update" bit
21:41.14CodayusSorry for the trouble.  :-)
21:41.25KaeltenAwayheh
21:41.39KaeltenAwaygods I can't believe I slept so late to day
21:42.17Wobinsigh
21:42.32Icerothha, more gurus online: what do i need to do to declare an aceoo-2.0 class in one .lua file and create an instance of it in another file? can't seem to get it working
21:42.40Mikmahmmrph
21:42.41WobinI'm -always- -always- getting my tradeskills up one level short of the next recipe =(
21:43.03KaeltenAwaylol
21:43.19WobinIceroth: Make sure the definition is defined in a file before the instancing in the toc
21:43.20hyperChipmunkTHorium Shells ftw
21:43.28KaeltenAwayCodayus: I'm running clique and oFu with no issues
21:43.30WobinOnly on Mithril gyro-shot =(
21:43.40Wobinthorium shells are 185 =)
21:43.43Wobiner 285
21:43.56IcerothWobin, ah man... that might be it
21:44.14CodayusKaeltenAway: Same.  Sorry, I should have been clearer.  "Updating AceLibrary worked after all."  Clique wasn't grabbing the updated Ace2 stuff from the SVN for some reason.
21:44.36KaeltenAwayah, could be that it was still running off of the old externals
21:44.39CodayusCopied it from oUF2 to Clique, and it started working.
21:44.58KaeltenAwaywe're based on the trunk now
21:45.21Iceroththough hmm.. i checked with the new myDebug and the object looked like a proper one, methods were in place etc
21:45.34Icerothjust calling them gave me nil error
21:46.04*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
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21:46.27Mikmaoh lookie
21:46.30Mikmait's andreasg!
21:46.38hyperChipmunkThrae: I had to set TinyTipDB.UAnchor, etc manually
21:50.53ag`_so what tip addon does everyone use? :o
21:51.01ag`_these days
21:51.12ag`_yeah hi Mikma :)
21:51.42Mikmaag`_: TinyTip :)
21:51.51ag`_yeah I'm trying it now
21:51.58phyberany of you guys used Gratuity-2.0 yet?
21:52.08phyberI have no idea how to scan the tooltips now.
21:52.14phybersince the examples in the API doc fail.
21:52.45Cheadsuhmm where can I find documentation about SendMailNameEditBox:GetText()  (the second time I use that I get a stack overflow...) ?
21:56.02ag`_I'm having a problem with TinyTip, if I use /tinytip anchor BOTTOMRIGHT it gives me an "unknown region point" error
22:00.56kergothThrae, is there an option to hide the healthbar on the tooltip?
22:01.43kergothyay, tinytip 1.3.2 seems to behave properly for me now
22:09.58ag`_hmm
22:10.11ag`_I can't seem to set the anchor for mousing over action buttons
22:12.28*** part/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
22:15.45hasteag`_, mind if I rip your Telo's MobHealth support?
22:16.41ag`_nope
22:16.56ag`_but it doesn't work for player health afaik
22:16.57*** part/#wowace Tuplad (n=tuplad@d54C52170.access.telenet.be)
22:17.00ag`_you might want to add that
22:17.19ag`_what do you need it for?:)
22:24.21CIA-703mikma * r3916 10Bartender/ (BarFuncs.lua Bartender.lua Bartender.toc MetrognomeLib.lua):
22:24.21CIA-7Bartender: this piece of crap is broken and i don't wan't to fix it. Don't use because it's bugged and i dunno why.
22:24.21CIA-7~whalestab Mikma
22:24.23purlACTION stabs Mikma with a rather narrow and pointy whale named Montgomery
22:24.28hasteag`_, my unit frame
22:24.42hastepeople are complaining about no support for Telo's :p
22:25.12Mikmaif someone want's to help me to find out what the fuck is wrong with that bartender, i'd be one happy panda
22:27.09steinooO
22:27.14steinowhats wrong with it? :)
22:27.18Mikmait's now working
22:27.20Tekcuboreo?
22:27.28steinoat all?
22:27.35Mikmayeah :P
22:27.46steinoim so not updateing!
22:27.55steinoxD
22:27.55Mikmait doesn't SetPoint anything, it nags about really interesting crap and i'm completely lost
22:28.28Mikmatherefore i downloaded idActionBar and did /rasp for Bartender
22:30.00TekcubSatrina is is Clad's guild eh?  why isn't (s)he here?
22:30.11Mikmai got so pissed of at it that i deleted all the code i had done for past 2 days
22:30.59phyberTekcub: !
22:31.06Tekcub?
22:31.07phyberTekcub: I need a working example for Gratuity-2.0
22:31.16Tekcubworking smirking
22:31.25phyberself.gratuity:SetInventoryItem("player", id) doesn't work.
22:31.32Tekcubthe API is the same as it was, minus the RegisterTooltip
22:31.41kergothdangit, when i do a /tinytip nofade, mousing over units doesnt fade out, but mousing over unitframes still does
22:31.42kergothhrm
22:31.52Tekcubit throw an error phy?
22:31.59phyberwhat do I use instead of RegisterTooltip then?
22:32.04phybererror is nil value.
22:32.06Tekcubnothing
22:32.14Tekcubit generates it's own tooltip
22:32.30phyberhmm.
22:32.44phyberok, trying something.
22:34.12SlaymanThrae??
22:34.19Mikmahmm
22:34.28Mikmai just realized idActionBar sucks ass big time
22:35.35phyberTekcub: http://cardboardium.com/WoW/LUA/Core.lua
22:35.39phyberyou can see what I've tried there
22:35.50phyberthere are various commented out parts where I tried changing it.
22:36.45Tekcublocal hasItem, _, _ = self.gratuity:SetInventoryItem("player", id)
22:36.48kergothi should do a quick & dirty automatically populating bar for engineering explosives
22:36.49phyberthe OnInitialize() and UpdateItems() are where the voodoo happens.
22:36.50Tekcubthat should be the right one
22:37.02phyberTekcub: I thought so, but that's the one that returns a nil value
22:37.07phybermoment, I'll do it again and paste it
22:37.59phyberCore.lua:152: attempt to call method `SetInventoryItem' (a nil value)
22:38.23Tekcubhubby's bitching for food, gotta go... stick with Gratuity 1 for the time being
22:38.48phyberok. :)
22:46.51*** join/#wowace Thrae (n=generalm@c-68-48-83-98.hsd1.md.comcast.net)
22:47.03Wobinkergoth: add in a PT category for it
22:47.27SlaymanHeyho THRAE
22:47.57ThraeHmmmm
22:48.34SlaymanThrae: http://pastebin.ca/78242  u NEED TO substitute ä ü ö ß  with their encodings ! and i translated the remaining strings, from the version of WoWI
22:48.51ag`_Ahh, I can't make tinytip behave :P
22:49.10Mikmaif you have used it before, delete the SV file
22:49.14Mikmathat worked with me
22:49.54ag`_anyway I am trying to anchor the world unit tooltip to a corner, but it keeps being set to the cursor
22:51.00kergothWobin, yeah thats what i was thinking
22:51.28ThraeSlayman: You wouldn't happen to know what they are, do you?
22:51.42ThraeSlayman: Do you have SVN access?
22:51.49Slaymanreadonly
22:52.08Thraeag`_: Do you have 3906?
22:52.32ag`_Thrae: 1.3.2 from curse, I can try the SVN
22:52.50Thraeag`_: Yeah, SVN has new anchoring options.
22:53.30ag`_I have 3916 now
22:54.51ag`_ok, in 3916 anchoring works for world units, but now it doesn't work for actions buttons
22:55.07ThraeTinyTip ONLY affects unit anchors
22:55.51ag`_Ah, well the default blizzard tooltip position is pretty damn stupid on my screen, so I am trying to move it for all tips
22:56.24ThraeMaybe I'll include such an option in 0.40
22:56.38ag`_Ok
22:56.42ThraeWhen I convert TinyTip over to Ace2 w/ AceHook (to help fix alllllll my hooking problems)
22:59.47SlaymanThrae: Ä = /195/132
22:59.47Slaymanä = /195/164
22:59.47SlaymanÖ = /195/150
22:59.47Slaymanö = /195/182
22:59.47SlaymanÜ = /195/156
22:59.47Slaymanü = /195/188
22:59.49Slaymanß = /195/159
22:59.59Thrae|AwaySlayman: Is this on wowwiki?
23:00.19Slaymani googled it and found that one: http://www.allegro-c.de/unicode/ucodes.txt
23:00.50Thrae|AwayAh, thanks
23:03.36Wobinhttp://membres.lycos.fr/darktemplars/accentConverter.php
23:03.59WobinI can't seem to access it atm, but that's what I usually use
23:04.40SlaymanThrae|Away: There u go: http://www.wowwiki.com/HOWTO:_Localize_an_AddOn#Accents.2C_Special_Chars_and_Umlauts the slashes need to be windowesque backslashes
23:10.04FryGuyis there any docs for wtf perfectraidtarget means? :/
23:15.44Mikmasomehow wow doesn't even load my functions
23:15.47Mikmathis is realle annoying
23:18.12IndustrialMikma: pastebin.ca is our friend
23:18.43MikmaIndustrial: well i can commit the fucker up again but still it won't work ;)
23:20.19*** join/#wowace Tem (n=tardmrr@pool-71-96-68-26.dfw.dsl-w.verizon.net)
23:20.19*** mode/#wowace [+o Tem] by ChanServ
23:22.17Mikmahow can i call functions from other .lua files (i got them loaded in .toc)
23:24.44Galka_Evening gents
23:24.58Galka_Mikma, just the bloke I wanted to see.  Didja fix /bar bag and /bar micro?  :D
23:25.25MikmaGalka_: i hope you did not take the backup version i clearly marked as "not working" ;)
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23:27.26MikmaIndustrial: wanna take a look at it if you can see what's wrong in the code
23:28.07CIA-703mikma * r3917 10Bartender/ (BarFuncs.lua BarLayout.lua Bartender.lua Bartender.toc): Bartender: non working sample
23:29.45Mikmanow... if you try that version you'll notice atleast 2 things
23:29.56Mikmathere's 1 actionbar in middle of screen (?)
23:30.11Mikmaand MainBar is not hidden, but it should be (?)
23:30.25Mikmaand the buttons aren't docked in the bars they are still at the MainBar
23:30.43Mikmathat's.... fucking weird and i dunno why it does thta
23:31.04Mikmabut when i use /script Bartender:SetPlaces() the buttons go to their places
23:32.08Mikmaalso if i try to use /script Bartender:RestorePositions() i get an error
23:33.27Cairenn|afkanyone with either the french or german clients? if so, would you mind popping in the lounge and giving zespri a hand, please?
23:33.42kergothhttp://kergoth.com/images/wow_018.jpg .. hrm, kinda busy in the bottom part of my screen
23:36.09*** join/#wowace mjc (n=mjc@c-66-176-173-47.hsd1.fl.comcast.net)
23:36.50Mikmai think i will give up soon
23:37.05Mikmathese errors really are above my intellect
23:37.36mjcBW is bombing on me
23:37.45Thrae|AwayWhat errors?
23:38.01MikmaThrae|Away: the one's i described 5 lines up
23:38.27Thrae|AwayYou should make Bartender use Visor as its backend, and just extend Visor's functionality.
23:38.46CIA-703mikma * r3918 10Bartender/Bartender.lua: Bartender: non working sample
23:39.07Mikmaor i should just delete it and play with blizzard ui
23:39.21Thrae|AwayWhat is Bartender suppose to do?
23:39.32Mikmaright now or generally
23:39.40Thrae|AwayGenerally.
23:40.01Mikmashort answer is "work" and long is to make the blizzard buttons movable
23:40.11kergothits like cardbars
23:40.39mjcbombing on getopts
23:40.43mjcin the middle of ony, hangon
23:40.45Mikmathe thing is it won't do anything needed at load now
23:40.50Mikmai can't understand why
23:41.00Thrae|AwayLike I said, you should use a Visor backend like EasyVisor
23:41.07mjcbw\messages.lua:86 attempt to call GetOpt (a nil value)
23:41.16mjcbw\sound.lua:52: same
23:41.18Thrae|AwayInstead of re-inventing the wheel
23:41.37kergothbartender has been working fine.  adding an unnecessary dep is silly
23:41.42mjcThrae|Away: there you are sir/ma'am
23:41.51MikmaThrae|Away: visor is too hard for me to use
23:43.37mjcvisorgui
23:44.29Mikmai'd rather like my addon working instead than using something too advanced
23:47.30Kyahx|afkMikma: Visor isnt that hard from a script command.   You just...
23:47.41Kyahx|afkVisor:Do("f=frame etc...")
23:47.55Kyahx|afkjust like you would from in game with /visor set f=frame etc....
23:47.58kergothwhats _nice_ about bartender is that its simple.  pulling in visor to do some basic things is pointless.
23:48.07Kyahx|afktrue
23:48.20kergothif it did more complex stuff, i'd say sure, but it really is pretty basic
23:48.22Kyahxwhat errors are going on?
23:48.32Mikmawell i'd still like to get my addon working no matter what you think of visor
23:48.47KyahxWhat're you trying to do, how did Visor even come into it?
23:48.55Mikmabut the god damn thing won't work
23:49.11MikmaKyahx: <0240> <Thrae|Away> Like I said, you should use a Visor backend like EasyVisor
23:49.23Kyahxah
23:49.51CIA-703mikma * r3919 10Bartender/ (Bartender.lua Bartender.toc):
23:50.00MikmaKyahx: check out that one in case you wan't to test
23:50.29Mikmaif you look at the code you'll see it's really simple addon but still it won't work
23:50.41mjcThrae|Away: any ideas? :p
23:50.52Mikmait doesn't even load the functions when player enters world
23:51.25Galka_Bartender.lua:262: attempt to index local `frame2show' (a nil value)
23:51.26Galka_<PROTECTED>
23:51.27Galka_Bartender.lua:296: attempt to index local `foo2' (a nil value)
23:51.29Mikmayeap
23:51.29Galka_<PROTECTED>
23:51.37Galka_Runing the newest one now, ive got default blzizard art :/
23:51.38Mikmai really don't understand what the hell is going on
23:51.40Kyahxdidn't older versions work?
23:51.50Kyahxwhat changed?
23:51.54MikmaKyahx: yes they did and this ain't that much different from them
23:52.20Mikmawell i made some onclick functions for bagbuttons and microbuttons
23:52.22Kyahxhmmm
23:52.31Mikmawhen you click right mouse on them they will hide
23:52.40Mikmabut now the damn thing won't even load
23:52.47Kyahx=/
23:53.03KyahxHold on I've got my own stuff blowing up on me :P
23:53.09KyahxI'll take a look at it in a bit
23:53.46mjcsomeone fix bw ;p
23:54.32Kyahxgeez, BW broke?
23:54.39KyahxHell is freezing over!
23:54.40Galka_Been broken
23:54.46Galka_Doesn't reset on wipes
23:54.49Galka_etc
23:55.58mjcI mean
23:56.04mjcthrows an error
23:56.46mjcBigWigs\Messages.lua:86: attempt to call method 'GetOpt' (a nil value)
23:57.20CIA-703kebinusan * r3920 10BigWigs/Naxxramas/Razuvious.lua: BigWigs: Fixed a couple typo's in Razuvious.lua.
23:58.06mjcmaybe it's RW that fubared it
23:59.19CIA-703thrae * r3921 10EasyVisor/ (. EasyVisor.lua EasyVisor.toc EasyVisorLocale.lua): Initial import

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