00:01.30 | Neronix | Does this look ok? http://ace.pastebin.com/713885 |
00:05.07 | Industrial | http://video.google.com/videoplay?docid=551670992127427964&q=Guitar |
00:05.10 | Industrial | guitar videos |
00:05.14 | Industrial | i can watch for hours |
00:05.33 | Industrial | but ofcource i suck and cant play myself :| |
00:05.50 | Industrial | this stuff wants to make me tho |
00:05.51 | Industrial | :P |
00:10.09 | Neronix`sleep | night |
00:14.02 | Tain | I almost bought Guitar Hero for the PS2 yesterday. |
00:18.26 | kergoth | <PROTECTED> |
00:18.32 | kergoth | <PROTECTED> |
00:20.11 | Tain | I contracted for many years. |
00:20.50 | Tain | In my experience the single biggest reason companies do a contract after money (contract comes out of a different budget for many companies) is so they can get someone in and not have any issues with getting rid of them if they suck. |
00:21.41 | Tain | That's why I have no problem taking contract positions. My experience has been if they really like you they find a way to take you full time. |
00:21.41 | Industrial | kergoth: Well you work full time now? |
00:21.57 | kergoth | <PROTECTED> |
00:22.03 | kergoth | Tain: yeah, thats true |
00:22.16 | Industrial | in the netherlands they cant dump you |
00:22.27 | kergoth | Industrial: i'm full time contract atm through a contract company, but they're making me an offer for direct hire by next week |
00:22.40 | kergoth | which comes with a $6-7K a year raise or so |
00:22.46 | Industrial | ;o |
00:23.25 | kergoth | <PROTECTED> |
00:23.29 | kergoth | <PROTECTED> |
00:23.59 | Industrial | I feel like making something for wow |
00:24.13 | Tain | Yeah. I go under the assumption that money comes, but a job situation you really like doesn't always. |
00:24.26 | kergoth | that's true |
00:24.36 | Tain | Which is why I'm currently non-employed. :) |
00:24.39 | kergoth | hehe |
00:24.50 | kergoth | i think i'd like contracting in general whether this works out or not |
00:24.54 | kergoth | more variety |
00:24.56 | kergoth | i get bored and move a lot |
00:25.16 | kergoth | hrm, its friday isnt it |
00:28.04 | Tain | Yep. |
00:29.04 | Tain | Contracting can be good as long as you're ok with the fact that contracts *can* be terminated at any time with no notice. |
00:29.12 | kergoth | guess i should learn to save money :) |
00:29.43 | Tain | It's never happened to me, but they did let go of something like 5k contractors at once at my last job before layoffs of employees came. |
00:30.27 | Tain | Of course worldwide they had 40-50k employees and 20k or so contractors, was hard to get a legit number of contractors. |
00:31.01 | kergoth | damn |
00:32.19 | Tain | You know I really should have seriously tried to get them to send me to the Dublin office for a while. I joked about it but they did stranger things, that would have been fun. |
00:33.34 | Mikma | umf i wonder what did i fuck up now. my saved variables only has "Bartender = Bartender" in it |
00:33.45 | kergoth | hahah |
00:34.13 | Mikma | really interesting :D |
00:34.15 | Tain | hehe |
00:34.21 | Tain | Hey bartender hit me with a double. |
00:34.33 | Mikma | riiiight after it works mm'kay? |
00:34.52 | kergoth | Tain: i know that line |
00:34.55 | kergoth | hmm |
00:34.57 | kergoth | crazy town - bartender |
00:34.58 | kergoth | good song |
00:35.01 | kergoth | hehe |
00:35.06 | kergoth | my memory works oddly |
00:35.09 | Tain | hehe |
00:35.19 | Tain | "No you can't trust me tonight" |
00:35.31 | kergoth | cant remember jack, but make it the oddest one hit wonder and i know who sung it when |
00:36.27 | kergoth | i liked crazy town. thought they had a better sound within the rap/rock genre than bizkit or anyone |
00:37.10 | kergoth | liked hed p.e. too |
00:38.28 | Tain | I liked Limp Bizkit when I first heard some of their songs. And then they went stupid. |
00:39.59 | kergoth | agreed |
00:59.19 | *** part/#wowace wereHamster (n=tomc@gw.ptr-62-65-141-13.customer.ch.netstream.com) |
01:05.28 | Mikma | wtf really :D something is horribly wrong with my code |
01:05.36 | Mikma | Bartender = Bartender |
01:16.59 | cladhaire | i should get drun k |
01:17.24 | Mikma | i feel like the same now. |
01:17.39 | Mikma | i'm trying to make my addon save variables but all it does is Bartender = Bartender |
01:19.40 | Industrial | I need wodka |
01:19.50 | hyperChipmunk | =P |
01:19.51 | Industrial | but there is no drop of liquio in this house |
01:19.54 | Industrial | r |
01:20.13 | Mikma | BartenderConfig = "OMGWTFLOL" |
01:20.28 | Mikma | interesting that it now saved them when i changed the name |
01:20.56 | CIA-12 | 03joshborke * r2832 10HealWatch/ (17 files in 3 dirs): HealWatch: Initial import |
01:27.12 | CIA-12 | 03joshborke * r2833 10HealWatch/ (. DewdropLib/): HealWatch: removed DewdropLib folder from the directory so externals will work. |
01:27.31 | Kyahx | can someone help me with a FuBar plugin? |
01:27.39 | Kyahx | I' |
01:27.44 | Kyahx | I'm getting this : FuBar.lua:161: attempt to index field `data' (a nil value) |
01:27.54 | Kyahx | and I can't figure out whats wrong with my code =/ |
01:28.58 | Kyahx | http://ace.pastebin.com/714172 |
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01:39.59 | Kyahx | bah, i can't figure it out |
01:41.38 | Mikma | same here |
01:41.59 | Mikma | i have been fighting with this freaking variablesaving |
01:42.08 | Mikma | can't get it to work for some reason |
01:43.22 | Kyahx | hmrph |
01:47.30 | Industrial | I just thought up a new addon |
01:47.43 | Industrial | again it already exists |
01:48.29 | Kyahx | im retarded |
01:48.38 | Kyahx | I didnt have FuBar as an dependency >.< |
01:48.39 | Mikma | found the reason? |
01:48.45 | Mikma | :D |
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01:50.47 | Industrial | kergoth: you there? |
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01:53.48 | Mikma | hey, how can i make a script which will paste the position of the window i wan't? |
01:53.51 | Mikma | (tinypad) |
01:54.44 | Industrial | You could check wowwiki for API functions for getting X and Y |
01:56.10 | Mikma | seems like it was easier than i expected |
02:00.20 | Kyahx|AFK | Nacho Libre time! |
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02:01.54 | *** mode/#wowace [+o Cairenn] by ChanServ |
02:13.58 | hyperChipmunk | mikma, I think you just do GetPoint |
02:14.19 | hyperChipmunk | like, frame:GetPoint('CENTER') |
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04:04.29 | hyperChipmunk | havin' some problems there, boss? |
04:10.13 | ckknight | I had an instance of xchat that just disappeared |
04:13.58 | Wobin | hm |
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05:37.23 | CIA-12 | 03joshborke * r2834 10HealWatch/ (6 files): HealWatch: Removed some unnecessary babble lib variables. Fully implemented the menu system. |
05:45.24 | CIA-12 | 03joshborke * r2835 10HealWatch/ (HealWatch.lua HealWatch.toc changes.txt): HealWatch: Updated the version number in anticipation of release. |
06:01.01 | Tekcub | erf |
06:02.00 | ckknight | erf. |
06:02.18 | sedatedChipmunk | don't despair |
06:02.22 | sedatedChipmunk | I'll be back tomorrow |
06:02.24 | sedatedChipmunk | I promise |
06:03.52 | ckknight | but it's still one day we'll be apart. |
06:04.33 | sedatedChipmunk | >8p think of all the happy times we've shared, and it will be over sooner than you know |
06:05.06 | ckknight | I need advice for Ace2 |
06:06.14 | ckknight | mixins can provide an OnEmbedDisable, to be called whenever an object is "disabled", should that be part of AceAddon or AceDB |
06:06.17 | ckknight | ? |
06:06.48 | ckknight | if I make it part of AceAddon, it is overridden if an addon declares its own OnDisable method |
06:07.27 | ckknight | if I make it part of AceDB, it works foranything that uses AceDB to disable, not just AceAddon |
06:07.54 | ckknight | frankly, AceAddon doesn't even have any guidelines on disabling at all, without AceDB |
06:13.15 | ckknight | I'm putting it as part of AceDB for now |
06:18.05 | Tekcub | oh I just thought of a cool way to do tank info in PRT |
06:18.25 | Tekcub | I was gonna append a '-' for each tank targettnig, and a '<' for your assist... |
06:18.51 | Tekcub | but I often find my raid leader saying "kill Joe's then Bob's then mine" |
06:19.00 | Tekcub | so why not append the first letter of the tank's name |
06:19.06 | Tekcub | "JB" |
06:19.13 | Tekcub | Joe and Bob are targetting |
06:19.36 | Tekcub | cause numbers "13" are meaningless if you don't have a tank frame up |
06:20.42 | Tekcub | anywho, I'm gonna go make sleep |
06:20.52 | Tekcub | ~olilybb |
06:21.00 | purl | Okey Lady I love you buhbye! |
06:34.23 | CIA-12 | 03ckknight 07ckknight * r2836 10AceLibrary/AceOO.lua: |
06:34.23 | CIA-12 | AceOO - made LibraryClass and Class virtual. |
06:34.23 | CIA-12 | Mixin now checks arguments on creation. |
06:34.59 | CIA-12 | 03ckknight 07ckknight * r2837 10AceLibrary/ (AceAddon.lua AceDB.lua): AceAddon/AceDB - shifted some OnDisable code from AceAddon to AceDB. |
06:35.10 | Kyahx | boo, sleeping is for the weak :P |
06:37.15 | CIA-12 | 03ckknight 07ckknight * r2838 10AceLibrary/AceAddon.lua: AceAddon - no longer calls OnEnable if IsEnabled() is available and false. |
06:37.23 | ckknight | sleep? |
06:37.26 | ckknight | hey Kyahx |
06:37.33 | Kyahx | hi hi |
06:38.10 | CIA-12 | 03ckknight 07TestSuite * r2839 10AceLibrary/ (3 files): Ace2/TestSuite - added more unit tests |
06:38.35 | Kyahx | ck: if I use FuPlugin as an embeded, will it default to a minimap button if the user does not have FuBar installed? |
06:38.42 | ckknight | yep. |
06:38.48 | ckknight | that was the plan of that |
06:38.52 | Kyahx | yay |
06:39.03 | Kyahx | working on a new AceHeal config =) |
06:40.41 | ckknight | alright |
06:42.41 | *** join/#wowace MoonWolf (n=moonwolf@f176182.upc-f.chello.nl) |
06:42.42 | *** mode/#wowace [+o MoonWolf] by ChanServ |
06:43.24 | ckknight | hey MoonWolf |
06:43.26 | CIA-12 | 03ckknight 07ckknight * r2840 10AceLibrary/AceLibrary.lua: AceLibrary - check for _G in deep replace. |
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06:47.58 | ckknight | hrm |
06:48.14 | ckknight | API advice for AceEvent and such |
06:48.45 | ckknight | If you do RegisterEvent("event", func), where func is a function, not a method name, should the first argument be self? |
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06:58.31 | ckknight | damn |
06:58.43 | ckknight | running into issues with the event-driven framework |
06:59.12 | ckknight | somehow need AceDB's ADDON_LOADED method to run before AceAddon's |
07:00.37 | ckknight | but I somehow don't want to tie the two together |
07:02.13 | ckknight | basically, the DB needs to be available before OnInitialize is called |
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07:28.24 | kergoth | foo |
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07:33.58 | Kyahx | question: this works for displaying the spells that are assigned, but the function is messed up. Any idea why / a fix? |
07:34.00 | Kyahx | for button, spell in self.Get("ButtonEvents") do |
07:34.01 | Kyahx | dewdrop:AddLine( |
07:34.03 | Kyahx | 'text', (button.." [|cffFFA500"..spell.."|r]"), |
07:34.05 | Kyahx | 'func', function() |
07:34.06 | Kyahx | self.SetButtonEvent(button, nil) |
07:34.07 | Kyahx | dewdrop:Refresh(level) |
07:34.09 | Kyahx | end |
07:34.11 | Kyahx | ) |
07:34.33 | Kyahx | button is a nil value when it tries to fun the function, but it works for adding the text? =/ |
07:34.37 | Kyahx | run* |
07:34.55 | kergoth | unsurprising |
07:35.05 | kergoth | erm, hmmmm |
07:36.26 | kergoth | no, that should work... i dunno |
07:36.55 | kergoth | aha, no it wont |
07:36.58 | kergoth | it only works in lua 5.1 |
07:37.14 | kergoth | Kyahx, 'button' is a single variable. it doesnt get created new at each iteration through the loop |
07:37.31 | kergoth | so when it closes button into the first funciton, then button is changed to he next, that affected the first function too |
07:37.46 | kergoth | simply add local button = button before your dewdrop:AddLine() call |
07:37.55 | kergoth | thatll ensure that each pass creates a new instance |
07:38.44 | kergoth | if you're wondering what i mean, do this: funcs = {} for i=1,10 do funcs[i] = function() return i end end for k,v in ipairs(funcs) do Ace:print(v()) end |
07:39.15 | Kyahx | I understand =) |
07:39.24 | Kyahx | and now it works, the new AceHeal GUI is complete! |
07:39.25 | kergoth | good, i didnt explain it well :) |
07:39.28 | kergoth | hooray |
07:39.35 | Kyahx | now to find an icon |
07:39.40 | Kyahx | suitible for AceHeal |
07:40.08 | MoonWolf | i suggest the heal icon. |
07:40.30 | Kyahx | lol |
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07:42.07 | Kyahx | is there a list of the wow textures somewhere? |
07:43.09 | *** mode/#wowace [+o MoonWolf] by ChanServ |
07:43.58 | kergoth | <purple_cow> great headline on osnews |
07:43.58 | kergoth | <purple_cow> GNOME 2.15.3 Released, Needs More Girls |
07:48.28 | ckknight | lol |
07:48.51 | ckknight | http://www.osnews.com/story.php?news_id=14914 |
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08:03.23 | Wobin | yay for dewdrop |
08:03.28 | Wobin | (just wanted to say) |
08:04.04 | Kyahx | Wobin: indeed |
08:06.51 | ckknight | hehe |
08:07.56 | Kyahx | ck: is there a way to show the dropdown menu if the plugin is hidden? |
08:08.31 | Kyahx | in other words, say they want to hide that minimap button, can I call the menu via a script? (add a slash command) |
08:08.54 | ckknight | theoretically |
08:09.16 | ckknight | Dewdrop:Open(UIParent, myplugin.frame) |
08:09.19 | ckknight | theoretically |
08:11.11 | Kyahx | meh, didnt work. |
08:12.03 | Kyahx | I suppose I could just add a command to enable / disable the minimap button |
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09:00.35 | Wobin | could you reparent the menu to something else? |
09:00.43 | Wobin | if the frame is hidden? |
09:00.47 | Wobin | ie to it's parent? |
09:00.54 | Wobin | (so it would show) |
09:01.08 | Kyahx | Im confused |
09:01.35 | Kyahx | if the frame is shown, then there is nothing to right-click on to get the menu |
09:02.04 | Kyahx | so I'll just add a slash command to toggle showing / hideing the minimap button. |
09:02.41 | Wobin | well, the reason why it might not work is because the parent (ie plugin) is hidden |
09:02.56 | Wobin | so if the parent is hidden, so is the child |
09:03.19 | Wobin | which is why I was asking if there could be a way to reparent temporarily |
09:04.17 | Kyahx | it shouldnt matter. If you want to mess with settings, show the minimap button and fix what you want. Then hide it. |
09:04.25 | Kyahx | Im confused as to the potential problem :P |
09:04.59 | Wobin | hehe |
09:05.16 | Wobin | well it's a possible solution to the 'hidden plugin but I want the menu' issue |
09:05.26 | Neronix`sleep | parent it to a virtual frame? |
09:05.36 | Wobin | ckknight: Are you doing Ace2.0-Chat? |
09:05.53 | ckknight | don't know what that is, so no |
09:06.05 | Wobin | well, the class that would deal with chat commands |
09:06.29 | Wobin | /slash commands |
09:06.33 | ckknight | ah |
09:06.46 | ckknight | not to my knowledge. That's clad's deal |
09:07.32 | ckknight | I don't really use chat commands |
09:07.43 | ckknight | I'm not a good person to deal with that |
09:09.36 | Kyahx | mmkay, its 4am, its time for bed. |
09:09.43 | Kyahx | Enjoy your new AceHeal GUI Wobin :P |
09:10.02 | Kyahx | Im suprised I "finished" it tonight ^.^ |
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09:31.13 | CIA-12 | 03ammo * r2842 10BigWigs/AQ40/Cthun.lua: |
09:31.13 | CIA-12 | BigWigs: |
09:31.14 | CIA-12 | * Fixed the second rape after phase2 or weakening not displaying (Kenubisan's fix) |
09:32.24 | haste | I think the C'Thun module just became the best one there is :o |
09:34.02 | [Ammo] | hee |
09:34.07 | [Ammo] | well |
09:34.13 | [Ammo] | I get to test it again tomorrow |
09:39.42 | haste | same here, don't think we are doing AQ today :< |
09:39.56 | [Ammo] | we have twins dead atm |
09:40.01 | [Ammo] | or rather killed them thursday |
09:40.32 | haste | same here |
09:40.37 | haste | but we have 34 signed today :< |
09:40.45 | [Ammo] | today is no raid day for us |
09:41.01 | [Ammo] | Wednesday BWL, Thur AQ40, Sun AQ40, Monday MC, Tue AQ40 |
09:41.03 | [Ammo] | that's it atm |
09:41.11 | haste | we raid everyday we have the sign ups :p |
09:41.17 | [Ammo] | but seeing we did real well thursday we'll skip MC |
09:41.39 | [Ammo] | and get a gazillion wipes in on CThun and Ouro |
09:42.03 | haste | Visc was a lot easier then Ouro :o |
09:42.13 | haste | Visc took one day of wiping, Ouro took several |
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09:43.07 | [Ammo] | but you play horde :p |
09:43.22 | [Ammo] | we need to go bring 6 druids or so |
09:43.26 | [Ammo] | then it'll be doable |
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09:43.40 | *** mode/#wowace [+o MoonWolf] by ChanServ |
09:43.56 | MoonWolf | hope my connection is stable now |
09:44.23 | haste | we use a alliance tactic tho' |
09:44.27 | haste | or similiar |
09:45.04 | [Ammo] | hmm |
09:45.13 | [Ammo] | but with totems right? :) |
09:45.27 | haste | I place one totem on the way in |
09:45.37 | haste | instead of spamming cure poison |
09:46.01 | MoonWolf | Do shamans have an anti poison totem ? |
09:46.08 | [Ammo] | yeah ;p |
09:46.19 | MoonWolf | IMBA |
09:46.21 | [Ammo] | not complaining about it |
09:46.24 | haste | but ofc, the totem helps a lot when it comes to minimizing damage |
09:46.27 | [Ammo] | it's all fine and dandy |
09:46.37 | [Ammo] | we have paladins |
09:46.43 | haste | give :o |
09:46.46 | [Ammo] | and the good ones are imba healers |
09:46.55 | MoonWolf | 30% Less agro 10% more damage! |
09:47.34 | haste | The thing that sucks with the shaman review that was is that they didn't change anything regarding totems |
09:47.43 | MoonWolf | Duration |
09:47.45 | MoonWolf | range |
09:47.51 | haste | I still have to use almost 1000 mana to buff my group every two min |
09:47.51 | MoonWolf | combo totems. |
09:48.01 | haste | combo totems, wtf ? |
09:48.17 | MoonWolf | in the talent trees if i was not mistaken. |
09:48.24 | haste | err |
09:50.04 | gnorlish | you so crazy |
09:50.17 | haste | so shamans will be as useless on Twin Emps in 1.11 as in 1.10 |
09:50.30 | haste | we aren't as uselss as in 1.9 at least |
09:51.32 | haste | and there will be alot more whine threads again in the shaman forum, since they boosted elemental (the currently strongest tree) |
09:51.55 | gnorlish | it was too much to ask to have mana tide get moved |
09:52.08 | gnorlish | which is the real big cockblock currently |
09:52.12 | MoonWolf | same as they did with mages, boosting frost and fire, reducing arcane use |
09:52.25 | MoonWolf | by taking two usefull talents out and making them available to all. |
09:52.49 | haste | I only raid with my shaman, so I have no problem with them not moving Mana Tide |
09:52.58 | haste | I currently have 0/5/46 as a spec :p |
09:53.12 | gnorlish | 10/41 |
09:53.18 | MoonWolf | i would like to see tree synergies |
09:53.23 | gnorlish | it hurts so badly though, because i pvp'ed on my shaman for a long itme |
09:53.33 | MoonWolf | the more points you put in a tree, the more effective the tree becomes overall. |
09:53.41 | haste | hehe, I leveled a warlock to PvP with instead |
09:54.09 | gnorlish | my main is a mage, but it still doesn't mean that having mana tide as the 31 point talent isn't garbage |
09:54.43 | haste | I think what they did to enhancement was worse |
09:54.52 | haste | reduced the overall dps with almost 50% |
09:55.50 | gnorlish | i was fairly excited about tide getting buffed at all, but i think they did it just to joke around |
09:56.02 | gnorlish | 200 more mana over the duration |
09:56.05 | gnorlish | so cruel |
09:56.16 | haste | which basicly makes it 1400 now |
09:56.23 | haste | and that's okey IMO :o |
09:56.37 | haste | I don't use mana tide that often, mostly 'cause I have 120+ mana regen |
09:57.20 | gnorlish | it's not for you anyways though, it's a crutch for healers in general when learning encounters |
09:58.11 | haste | well, we can't use it on Viscidus, we can't use it on Twin Emps, we can't use it on C'Thun, etc :p |
09:58.43 | haste | I use mana tide more often in warlock/mage groups then healers |
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11:09.05 | haste | Wobin, Suggestion (GonffBar): Add a option to only show it when you have a target. |
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13:07.20 | haste | piece of SHIT x lockups |
13:07.32 | haste | just as I am suppose to save and post a topic: lockup |
13:09.41 | haste | I can't be arsed to make a list on the forums again :( |
13:10.36 | Kebinusan | but bb code is so much more user friendly than html! <grins> |
13:10.56 | haste | I usually use Textile |
13:11.32 | haste | http://textism.com/tools/textile/ |
13:11.44 | Kebinusan | yeah just googled it |
13:11.52 | Kebinusan | looks pretty nifty I bookmarked it |
13:12.21 | haste | It goes so much faster then pressing alt gr + 8 to get a [, then write LIST, and press alt gr + 9 to get the ] |
13:12.23 | haste | and so on... |
13:25.31 | CIA-12 | 03maia * r2843 10Squishy/core.lua: Squishy: added CastParty support, reenabled JustClick support (both untested) |
13:29.15 | [Ammo] | hey kenub |
13:32.13 | Kebinusan | 'llo |
13:41.55 | Neronix | omgwtfbbq |
13:42.03 | Neronix | ShardAce got updated O.o |
13:42.16 | Neronix | a big one at that! |
13:43.13 | Kebinusan | Cool, I hate necrosis |
13:43.53 | Kebinusan | Well I dont hate necrosis, I hate the garbage collection every 4 minutes I get as a result of running necrosis |
13:44.19 | haste | what about ammos rewrite of it :o ? |
13:45.04 | Kebinusan | Was nice, but not flexible enough for me, I didnt like all the fixed buttons and such, I ended up just reworking DAB to cover most of the basics I needed |
13:45.35 | Kebinusan | I didnt want to mess with gutting buttons and such, it was kind of a blessing my ui has a much cleaner look now |
13:48.25 | Kebinusan | It was all about the time that I was fiddling with replacing a bunch of cruft with sexy ace'd things, the main thing I liked necrosis for was the spell timers, then I found acetimers.. then I had a good idea to deal with the pet summon features on the widget in dab, pretty much everything fell in place from there |
13:49.37 | Neronix | The only thing that would stop me from using ShardAce is the lack of timers |
13:49.53 | Neronix | but I don't need them, even though I'm affliction specced :P |
13:49.54 | *** join/#wowace maia (n=maia@84.112.137.81) |
13:50.18 | Kebinusan | I really like ace timers for timing my dots and such, has been working really well for me |
13:52.49 | haste | same |
13:54.18 | Mikma | morning, had a nice 12h nap ;) |
13:56.36 | phyber | I like AceTimers too. I just wish it would also use the enemies level to identify it (if that's possible). |
13:57.06 | phyber | or some other way to identify which mod is yours and not somebody elses. |
13:57.19 | phyber | it irritates me when someone elses mob dies and it removes your timers |
13:57.34 | phyber | or when someone elses banish fades and your banish timer disappears :/ |
13:58.19 | Mikma | yeah we did put haste on the job to do new acetimer including his lovely castingbar-texture + metrognome ;) |
13:59.29 | Shyva | :o |
13:59.30 | haste | *cough* |
13:59.30 | Shyva | cool |
13:59.39 | Shyva | gogo haste ^_- |
14:00.00 | haste | hf waiting untill it breaks and I'm done with everything else ! :p |
14:00.15 | Shyva | :( |
14:00.37 | Mikma | awwww, letting n+1 people down :( |
14:01.25 | Kebinusan | lovely casting bar texture? do tell |
14:04.57 | haste | shrugs, look at the post new topic page makes me want to cry now :< |
14:05.23 | haste | Guess I should write the whole topic in [pre] again |
14:16.42 | haste | wee, my good mood has returned :D |
14:17.18 | Wobin | haste: hmm |
14:17.26 | Wobin | hokay |
14:17.40 | Wobin | I'd have to check on target_changed or something |
14:17.57 | haste | on gonffbar? |
14:18.12 | Wobin | yeah |
14:18.34 | haste | I wouldn't whine on it, since I updated like yesterday, and haven't had time to check if you reset the CP on PTC :p |
14:18.57 | Wobin | It does it automatically |
14:19.09 | Wobin | since combo points change |
14:19.27 | haste | then the event is slow! |
14:19.35 | Wobin | probably |
14:19.59 | Wobin | ptc is probably a better solution though |
14:23.20 | Shyva | Will there be a day that www.wow-europe.com will work? freaking bad service in the eu :-/ |
14:24.17 | Shyva | They should merge wow-eu and wow usa.. (the forums + website) |
14:24.36 | Kebinusan | nah |
14:24.40 | Kebinusan | eu forums are much saner |
14:25.12 | Kebinusan | have you checked out the new beta forums though |
14:25.17 | Shyva | but blizzard won't answer to your questions in eu... |
14:25.31 | Kebinusan | fairly nice, but sad that I was most impressed with the fact that the search feature actually worked |
14:25.42 | Shyva | the usa website acctualy works, while the eu one is always down |
14:27.19 | Kebinusan | So, I was tossing around the idea of trying to use the BigWigs sync functions to communicate the flesh tentacle health during c'thun phase 2 in order to build a faux healthbar... but I have no clue how to do that |
14:28.00 | Tekcub | *burp* |
14:28.12 | Shyva | hello Tekcub :p |
14:28.34 | Tekcub | keb: why not write a new mod based on the comm module |
14:28.51 | Tekcub | I mean, BW is designed for timers and text alerts not healthbars |
14:28.57 | Tekcub | and hey shiv |
14:29.06 | Shyva | yeah, bigwigs is more for warnings, not for those things, I think :-/ |
14:29.24 | Kebinusan | true enough, it'd probably be good practice since I am kinda clueless about alot of the things I'd need to code for it |
14:29.52 | Tekcub | I like the idea, but it's like my Hunter Transhot Cooldown thing... it seems more approprite for a standalone mod |
14:29.55 | Kebinusan | just annoying that the stomach is a seperate room so the health isnt visible from the outside |
14:33.28 | Kebinusan | yeah I'll start working it out on paper during c'thun runbacks tonight |
14:34.54 | haste | Tinypad is your friend? |
14:37.22 | Kebinusan | actually never tried it, but its going in my addons folder now |
14:38.09 | haste | you sohuld download the tainted version, can abuse it for macros then |
14:39.02 | Kebinusan | cool I'll check it out |
14:39.17 | Kebinusan | my latest favorite addon though is one called bgswitch, have you seen it? |
14:39.30 | haste | I don't PvP :o |
14:39.35 | Shyva | pvp sucks :P |
14:39.37 | Kebinusan | ah, but its so much more than that |
14:39.41 | haste | even though I do play on a PvP server ^^ |
14:39.52 | Shyva | (as a priest that is) |
14:40.08 | haste | (shaman / warlock here) |
14:40.15 | Kebinusan | it switches wow to windowed mode, so you can minimize it, then on ingame events like a battleground queue poping or an incoming whisper, it makes wow go fullscreen again |
14:40.21 | Shyva | warlock is super in pvp haste? |
14:40.29 | [ven] | cloth shaman :o |
14:40.37 | haste | yeh, but I specced destru on it now XD |
14:40.45 | Shyva | :P |
14:40.51 | Kebinusan | its how alt tab should work |
14:40.54 | haste | Kebinusan, I play in Linux, so that sin't much of a problam for me |
14:41.09 | Kebinusan | ah yeah lucky you :-) |
14:41.10 | haste | I just run it in full screen, and turn on sound |
14:41.19 | haste | and go do whatever on another desktop |
14:42.08 | Kebinusan | I probably respec my lock about every other week for a day... then realize I cant stand anything but sm/ruin and switch back |
14:42.38 | haste | I'm 7/5/39 currently :o |
14:43.07 | [ven] | imho 7/7/37 is better :o |
14:43.13 | haste | Thinking about speccing back to SL since it's nice for farming |
14:43.42 | Kebinusan | heh dark pact for farming |
14:45.11 | haste | I'm not much of a affliction fan |
14:45.47 | Kebinusan | yeah I get some perverse satisfaction from tossing 4 dots on someone then just watching them run away not realizing that they are already dead |
14:46.25 | haste | hehe |
14:47.21 | Kebinusan | is there a way you can make /combatlog output what event the message came from? |
14:48.01 | haste | devtools |
14:48.07 | haste | err |
14:48.14 | haste | I didn't read the little slash :D |
14:48.27 | haste | don't think so, but you could always save the information yourself |
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14:50.09 | Kebinusan | yeah, theres an addon that tacks on events in game was just looking for something I could record and go back to after a raid was over or something |
14:52.14 | haste | clads MessageEvents tags it in-game also, I believe |
14:53.02 | Kebinusan | yeah I think thats the one Im using, it works great |
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15:18.42 | Wobin | haste |
15:18.59 | Wobin | on target change... while stealthed, or just when targeted? |
15:19.28 | haste | just when targeted |
15:19.39 | haste | if your taking about showing of it ;D |
15:20.42 | haste | s/k/lk/ |
15:22.09 | Kebinusan | ... that bot rocks. |
15:22.14 | Kebinusan | heh |
15:24.10 | haste | indeed |
15:25.26 | Wobin | oh no |
15:25.33 | Wobin | I sent WoW to another desktop |
15:25.42 | Wobin | but it's fallen into the gap between the two =P |
15:25.46 | Wobin | and I can't see it =P |
15:26.11 | haste | haha |
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15:31.38 | wereHamster | what is the 'git-fetch' equivalent for svn ? |
15:36.03 | Wobin | git-fetch? |
15:36.08 | Wobin | ~git-fetch |
15:37.56 | wereHamster | just fetch the files, not merging them into the local repo |
15:38.14 | wereHamster | as opposed to git-pull.. |
15:39.20 | Industrial | < Shyva> pvp sucks :P |
15:39.22 | Industrial | pvp owns |
15:39.52 | Industrial | pvp is not against dumb models but agasint intelligent (or not) things |
15:40.14 | cladhaire | wereHamster: svn export |
15:40.39 | Industrial | *tfc* |
15:41.37 | wereHamster | export? does that fetch the new revisions from the server? |
15:41.59 | cladhaire | no |
15:42.04 | cladhaire | export is a one-time copy out of the repo |
15:42.07 | cladhaire | at that instant |
15:42.20 | cladhaire | if you svn co, you get the svn metadata with it, so you can svn update later |
15:42.25 | cladhaire | it really depends on what you're trying to accomplish |
15:42.26 | wereHamster | ah. |
15:43.56 | wereHamster | I have my mplayer source and I've changed some files.. but not checked in. Now I'd like to fetch all the new revisions to my local computer so I can check in my changes and update to the latest rev later |
15:49.12 | cladhaire | i'd copy the whole directory elsewhere, and just play with it |
15:49.14 | cladhaire | do an svn update |
15:49.17 | cladhaire | that should download the latest rev |
15:49.20 | cladhaire | and attempt to merge your changes |
15:50.17 | wereHamster | this operation seems much easier with git .. :-/ |
15:50.43 | cladhaire | why, do an svn update |
15:51.08 | wereHamster | it will overwrite my changes that I haven't checked in.. |
15:51.40 | cladhaire | no it should not |
15:51.53 | cladhaire | but thats why i said to make a copy of your local rev first |
15:52.42 | wereHamster | indeed.. it doesnt :) |
15:52.50 | cladhaire | svn merge |
15:53.49 | cladhaire | sorry |
15:53.56 | cladhaire | merges to a working copy |
15:53.58 | cladhaire | not to a repo |
15:56.35 | haste | hehe, doing scholo without a warrior :D |
15:56.43 | haste | two warlocks, one rogue, one mage and a rogue |
15:56.57 | Kebinusan | wouldnt that be two rogues :-) |
15:57.14 | haste | no :o |
15:57.19 | haste | and a druid |
15:57.19 | haste | XD |
15:57.29 | Tain | Makes sense since so many druids think they're rogues. ;) |
15:57.35 | haste | I can't count tdoay :( |
16:04.04 | Mikma | but but, thay are rogues! |
16:04.07 | Mikma | they have stealth! |
16:09.08 | Tain | Another Druid healing argument just started in guild chat. |
16:09.33 | Tain | Personally I think Druids can do whatever they want. But if they're needed to heal, they need to heal and not bitch about it. |
16:10.29 | Industrial | why do all hybrid classes have to be healers |
16:10.42 | Industrial | not play in game but why did they give them heal spells |
16:10.42 | Kebinusan | heh, I thought they were just there for innervates |
16:11.09 | kergoth | wereHamster: heh, you must be joking. git's syntax is a complete and utter nightmare compared to most of the scm tools out there, including monotone, svn, bk, .. |
16:11.34 | Industrial | kergoth: I sent you a pm yesterday |
16:11.53 | Industrial | you never respond :< |
16:11.53 | Kebinusan | pretty good question, I guess it is kinda weird that all the hybrids in this game are healers |
16:11.54 | kergoth | ah, i have way too many irc tabs |
16:11.56 | Tain | Druids and Paladins need to heal because they can. |
16:11.59 | Industrial | oic |
16:12.00 | kergoth | got lost in the madness |
16:12.03 | Industrial | :> |
16:12.06 | Tain | Because there's a lack of healing power. |
16:12.10 | kergoth | i have, literally, about 18 open query windows at the moment |
16:12.13 | Tain | Because it's *needed*. |
16:12.13 | kergoth | not counting channels |
16:12.18 | wereHamster | kergoth, your personal opionion |
16:12.48 | Industrial | kergoth: http://pastebin.com/714969 |
16:12.50 | Industrial | :P |
16:12.52 | wereHamster | I don't particularly like it either.. but it works.. |
16:13.21 | kergoth | not really, no. as a former CM of a number of projects, I can speak for all of the developers involved. not to mention all the devs of the openembedded project, which just did a review of the available scm tools and features a few months back |
16:13.34 | Industrial | I used to have different identities and be in alot of channels with diferent kinds of people with a different name etc |
16:13.36 | kergoth | it does work, and its smoking fast, i'll give it that :) |
16:13.37 | Tain | Yeah well administering aspirin via enema works too, but I'll take it in a tablet since I can. |
16:13.48 | Industrial | but then it grew too big |
16:13.58 | Industrial | and i disapeared from everyehere |
16:14.00 | Industrial | ;) |
16:14.02 | kergoth | hehe |
16:14.12 | kergoth | i've pretty much stuck with my own, single identity as long as i can remember |
16:14.14 | *** join/#wowace Tem (n=tardmrr@adsl-212-53-142.lft.bellsouth.net) |
16:14.14 | *** mode/#wowace [+o Tem] by ChanServ |
16:14.20 | kergoth | i wonder if i can find irc logs of me from 1996 |
16:14.24 | kergoth | thatd be amusing |
16:15.10 | kergoth | ~emulate chris |
16:15.22 | purl | If I had a hole in my throat, I'd put pennies in it |
16:15.22 | Kebinusan | I read through two years of aim conversations once, that was rather interesting |
16:15.22 | kergoth | hehe |
16:15.22 | Industrial | :P |
16:15.22 | kergoth | purl, poke |
16:15.25 | kergoth | yay |
16:15.31 | Industrial | so did you read the paste? |
16:15.42 | kergoth | give me a minute, i just woke up |
16:15.45 | Industrial | Didnt you have an idea for an addon like that? |
16:15.45 | Industrial | k |
16:15.48 | kergoth | talking i can do, code, give me a second :P |
16:17.47 | kergoth | Industrial, yeah, i was gonna do something like that too, but never got around to it (big surprise) :) |
16:18.07 | Industrial | hehe |
16:18.08 | Industrial | k |
16:18.40 | Industrial | Well It will prolly go slow cause its pretty complicated (compared to stuff ive done before) |
16:18.53 | Industrial | But I really like messing with mechanisms like that :> |
16:19.28 | kergoth | sounds fun. let me know if you want to bounce ideas around or need suggestions |
16:20.07 | Industrial | k |
16:20.08 | Industrial | :) |
16:21.56 | kergoth | hahahah |
16:21.57 | kergoth | <ben_> "Who knows, perhaps the live is an integer; if you think negatively enough, it becomes positive eventually" |
16:22.05 | kergoth | s/live/life/ |
16:22.38 | Industrial | kergoth: hehe |
16:23.01 | wereHamster | how long it takes depends on how many bits the integer has :-/ |
16:23.41 | kergoth | <keffo> hehe, once on the way back from a demoparty, we rolled up into customs in the car, about to go on a boat, and the customsagent said: "Do you have anything to declare?", and a friend of mine popped up from the backseat and said "And unsigned int" |
16:23.44 | wereHamster | .. and some integers have far too many bits |
16:24.15 | Industrial | lol |
16:26.21 | kergoth | wereHamster, this is true. hope it isnt an int64_t |
16:27.17 | wereHamster | nowadays computers even have int128_t |
16:27.37 | CIA-12 | 03joshborke * r2844 10HealWatch/ (6 files): HealWatch: added an option to show health deficits also. will increment version when i get coms working again. |
16:27.38 | kergoth | those cant be efficient to work with though |
16:28.53 | kergoth | <PROTECTED> |
16:29.57 | kergoth | Industrial, whats the naem of that WM you use again? |
16:30.03 | Industrial | wmii |
16:30.03 | kergoth | figure i'll give it a try this weekend |
16:30.04 | Industrial | .de |
16:30.06 | kergoth | see how it compares to ion3 |
16:30.09 | Industrial | cool :) |
16:30.18 | Industrial | I havent been in*nix for a while though |
16:30.25 | Industrial | It's always been more of a toy and fun for me |
16:30.37 | Industrial | too used to explorer... |
16:30.40 | Industrial | I dunno :| |
16:30.42 | kergoth | i love debian. sudo aptitude install wmii wmii-doc |
16:30.48 | Industrial | hehe |
16:31.03 | Industrial | I tried pcbsd last weekend |
16:31.14 | Industrial | its neat - but too small |
16:31.41 | Industrial | When I want to try out a distro and actually use it I have to make a choice between; |
16:31.58 | Industrial | 1. Start with alot and everything - like ubuntu |
16:32.08 | Industrial | 2. Start with nothing and do everything yourself |
16:32.31 | Industrial | usually dont like 1 and too lazy for 2 |
16:32.33 | Industrial | :P |
16:32.35 | kergoth | hehe |
16:32.50 | kergoth | thats the nice thing about debian and ubuntu, you get 2, but can apt-get your way to 1 |
16:33.24 | kergoth | http://www.wmii.de/shots/20060518.png .. wonder what font he's using in the right terminal there |
16:33.35 | kergoth | it uses slashes through the zeroes instead of dots, i like that |
16:33.38 | Industrial | thats terminus |
16:33.50 | kergoth | is it? right then, i have that in my ~/.fonts/ :) |
16:34.00 | Industrial | :) |
16:34.05 | Industrial | I prefer Sheldon Narrow |
16:35.01 | kergoth | hmm, i should try that, and the proggy fonts |
16:35.09 | kergoth | i love bitstream vera, but the dots not slashes annoys me :) |
16:36.16 | Industrial | http://img527.imageshack.us/img527/5341/untitled2ap1.png |
16:37.22 | kergoth | nod bad |
16:37.24 | kergoth | er, not bad |
16:40.50 | kergoth | less smooth on the eyes than vera, thats the one thing i dont like about a lot of these programmer fonts |
16:40.58 | kergoth | http://kergoth.com/images/vim_002.png |
16:42.22 | Mikma | http://wow.reaktio.net/smultron.jpg |
16:45.38 | Wobin | That font is quite nice, Mikma |
16:45.48 | Wobin | very clear |
16:46.28 | Wobin | Could I use that in Windows? I've never known about font conversions |
16:46.32 | Mikma | Wobin: yeah i myself like that program, it's propably not the best there is but it's free :) http://smultron.sf.net |
16:46.32 | kergoth | i think i might do that vim color scheme today, the one that uses david trowbridge's smart color stuff |
16:46.46 | Wobin | multiplatform? |
16:47.00 | Wobin | woo kerg. Lemme know once you do |
16:47.14 | kergoth | i like the idea of being able to -read- white text on a white background |
16:47.16 | kergoth | just nifty |
16:47.18 | Mikma | Wobin: i don't think it's multiplatformed :P |
16:47.23 | Wobin | damnit |
16:47.26 | Mikma | but try checking out the code |
16:47.27 | Wobin | can you get the font name? =) |
16:47.31 | Mikma | http://prdownloads.sourceforge.net/smultron/SmultronSource-1.2.7.zip?download |
16:51.19 | Industrial | Mikma: GIEF |
16:51.20 | Industrial | oh |
16:51.21 | Industrial | :P |
16:51.33 | Mikma | Industrial: use a mac ;) |
16:52.42 | Industrial | Mikma: noes |
16:52.57 | Industrial | well if you can get me OSX on my PC I'd happily use that |
16:54.19 | Industrial | :P |
16:54.52 | *** join/#wowace Sokurai (n=hssf7@67.170.207.76) |
16:55.38 | Industrial | *tfc* |
16:57.35 | CIA-12 | 03joshborke * r2845 10HealWatch/HealWatch.lua: HealWatch: Updated the command help to be more accurate. |
16:58.08 | haste | >http://www.break.com/index/pepsimentos.html << rofl |
16:59.06 | Mikma | Industrial: sure, just buy a new macbook/something with inter processor :) |
16:59.14 | Mikma | it can have XP + OSX in it |
17:00.52 | Mikma | and 10.5 OSX will be released "soon" |
17:02.23 | Mikma | hmm seems like jpg messes up the colors in smultron, oh well doesn't matter |
17:08.39 | Suntiger | smultron ? |
17:08.57 | *** mode/#wowace [+o MoonWolf] by ChanServ |
17:09.07 | Mikma | http://www.youtube.com/watch?v=SzeC4nibIPQ |
17:11.11 | Industrial | .. |
17:12.04 | kergoth | grr, the proggy fonts wont cooperate |
17:12.41 | haste | *gasps* I was just looking at does :o |
17:12.46 | haste | then my x locked up :( |
17:17.08 | Mikma | http://www.youtube.com/watch?v=DsKhVLM8qXw :D |
17:17.12 | Mikma | Ninja excuses! |
17:19.55 | MoonWolf | new askaninja |
17:19.57 | MoonWolf | cool |
17:25.37 | Kebinusan | Sorry man, World Cup. |
17:30.03 | Kyahx | mornin |
17:38.36 | Industrial | lo silver lo kyahx |
17:42.26 | Wobin | ckk... oh no! |
17:42.31 | Wobin | Tab completion has failed me! |
17:42.39 | Wobin | Where is Ckknight?! |
17:42.41 | *** join/#wowace Jarenthal (n=Jarentha@cpe-066-057-087-213.nc.res.rr.com) |
17:44.27 | Neronix | haste: lol, I tried that not too long ago |
17:44.29 | Neronix | and it failed :( |
17:44.40 | Neronix | So much for that attempt to impress les femmes |
17:50.45 | Wobin | damn you podcast |
17:50.49 | Wobin | don't timeout on me =( |
17:50.55 | Wobin | I need my askaninja fix =( |
17:51.20 | Wobin | lemme know what you find =) |
17:57.05 | Tain | I've yet to find the "perfect" font for me. I always feel like I have to settle on the best of a bunch. |
17:59.53 | MoonWolf | whats your current best ? |
18:01.16 | Tekkub | erf |
18:02.12 | MoonWolf | morning tekk |
18:02.37 | *** join/#wowace ag` (n=Andreas@0x57317a46.bynxx4.adsl-dhcp.tele.dk) |
18:02.44 | Tekkub | what's up? |
18:03.20 | MoonWolf | my connection |
18:03.23 | MoonWolf | for now anyway |
18:11.57 | *** join/#wowace Amadeo (i=zenon@c-69-244-73-129.hsd1.md.comcast.net) |
18:22.30 | CIA-12 | 03wobin * r2846 10GonffBar/GonffBar.lua: GonffBar - Possibly a bugfix for the random appearance |
18:41.32 | *** join/#wowace MoonWolf (i=moonwolf@f176182.upc-f.chello.nl) |
18:41.33 | *** mode/#wowace [+o MoonWolf] by ChanServ |
18:58.51 | *** join/#wowace Sokurai (n=hssf7@67.170.207.76) |
19:00.35 | Tekkub | anyone have a hunter that has Wyvern Sting? |
19:00.44 | Tekkub | I need the debuff texture |
19:01.12 | [Ammo] | check thottbot |
19:01.14 | Wobin | <PROTECTED> |
19:01.24 | Wobin | worst 31point skill eva =P |
19:01.30 | Wobin | No I tell I lie |
19:01.39 | [Ammo] | Interface/Icons/INV_Spear_02.jpg |
19:01.43 | Tekkub | yea well I still need it in PRT :) |
19:01.58 | [Ammo] | (source from thott) |
19:02.02 | Tekkub | I'm optomizing the debuff scan since it fires off a few times a sex |
19:02.14 | [Ammo] | that's the skill texture, should be the debuff texture as well |
19:02.14 | Tekkub | thanks ammo |
19:02.21 | [Ammo] | if you search on thott |
19:02.25 | [Ammo] | you can rightclick the images |
19:02.28 | [Ammo] | and it has the exact icon link |
19:02.33 | [Ammo] | (bar the .jpg ofcourse) |
19:03.06 | Tekkub | Ammo, I'm gonna work out a way for ya'all to add per-boss commandline args, I want ya to start adding options for every different alert in the boss modules |
19:03.16 | Tekkub | the savedvars stuff is already there for you |
19:03.20 | Tekkub | :) |
19:03.26 | Industrial | I love ticketing |
19:03.32 | Kebinusan | wowguru is good for spell textures too, if you're just looking for one thats pretty I just put up a list of em all here: http://www.passage.bz/dkp/images/icons |
19:03.33 | Tekkub | hope to do that tomorrow |
19:03.41 | Industrial | some damn underage male twat followed me for an hour |
19:03.45 | [Ammo] | tekkub: that sounds good |
19:03.58 | [Ammo] | what I don't want you to do is change the enabling disabling thoguh |
19:04.00 | Industrial | with a female human character stripped of clothes named 'hotbisexual' |
19:04.06 | [Ammo] | keep that the way it is |
19:04.13 | [Ammo] | just remove the Target Montoring enabled message |
19:04.19 | Tekkub | hrm... |
19:04.24 | [Ammo] | just don't change it please |
19:04.25 | Tekkub | I'm still considering on that |
19:04.40 | Tekkub | I'll add a toggle if I don't change the whole mechanism |
19:04.43 | [Ammo] | it would make bigwigs suck like the rest of the bossmods :p |
19:04.57 | [Ammo] | it's nice to know only 1 module is enabled |
19:05.34 | [Ammo] | when we have good commandline options per module I'll add a disable/enable toggle to each of em |
19:05.35 | Tekkub | are MC's yours? |
19:05.38 | [Ammo] | no |
19:05.42 | Tekkub | okey |
19:05.51 | [Ammo] | I did mainly the AQ40 ones |
19:05.55 | Tekkub | ah |
19:05.56 | [Ammo] | Shyva did the BWL ones |
19:05.59 | Kebinusan | I was thinking it might be nice to have an option to disable the 'event just happened' messages, kinda redundant to see a 5 sec warning then another message letting you know it actually happened |
19:06.17 | [Ammo] | well it's good to remind people |
19:06.23 | [Ammo] | just make all the things togglable |
19:06.25 | Codayus | For some fights it's good... |
19:06.33 | Kebinusan | yeah, I like it for chromaggus |
19:06.36 | [Ammo] | for instance Huhuran's wyvern sting is a possible one |
19:06.45 | [Ammo] | it doesn't always happen |
19:06.48 | Kebinusan | but I dont need it know that 8 tentacles just spawned |
19:06.53 | Tekkub | actually ammo, now that I think about it, I think I'll add both |
19:06.53 | Codayus | I think it might be good for rags knockbacks, but I play a MT priest, so it's not like I actually move except for sons. |
19:07.14 | Tekkub | give an option to just disable all on zonein, but by default use monitoring |
19:07.15 | Codayus | But I guess it might be helpful for all the melee running around. <shrug> |
19:07.23 | [Ammo] | Tekkub: that's good |
19:07.33 | [Ammo] | I like the ability to have as little stuff enabled as possible |
19:07.37 | Tekkub | so the bitchy priests don't have to target/mouseover :) |
19:07.44 | Kebinusan | I was sort of fond of the idea of disabling the text warnings all together and just moving the timer bar to a more visiable location, make it a bit less ctra like |
19:08.01 | [Ammo] | Kebinusan: you will have that option |
19:08.08 | Kebinusan | sexy |
19:08.15 | Tekkub | well the text disable option at least |
19:08.17 | Tekkub | ::) |
19:08.19 | [Ammo] | :) |
19:08.24 | Codayus | Tekkub: Heh |
19:08.34 | Tekkub | I'll prolly try to work in a re-anchor option in the future |
19:08.34 | Codayus | Tekkub: I'm getting used to needing to mouseover actually. |
19:08.56 | Tekkub | or maybe an "alert timer" option that has a seperate anchor |
19:09.51 | Tekkub | oh yea... BTW... reworked PRT's tank support into a method I think I really like |
19:09.52 | Wobin | O:::E <-C'thun |
19:09.57 | [Ammo] | hmmcool |
19:10.04 | [Ammo] | did you get the schrink back working as well? |
19:10.05 | *** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
19:10.08 | [Ammo] | I have my UIscale at minimum |
19:10.13 | Tekkub | Say tanks Joe and Bob are targetting a mob... |
19:10.14 | [Ammo] | and somehow PRT becomes HUGE |
19:10.19 | Wobin | (grow upward for prt?) |
19:10.24 | ckknight | hey |
19:10.28 | Wobin | ck! |
19:10.29 | [Ammo] | as in very wide |
19:10.30 | Wobin | wb |
19:10.34 | Tekkub | > 3 MobName [########] 100% JB |
19:10.42 | haste | and prt should get lazers |
19:10.47 | ckknight | Windows restarted my comp |
19:10.51 | [Ammo] | hmm |
19:10.53 | Tekkub | ammo, I got the mobname field to scale back down now |
19:10.57 | [Ammo] | ah cool |
19:11.01 | [Ammo] | but it still scales too big |
19:11.05 | Wobin | ( ckknight, is there any way for Dewdrop to link to the mousecursor? So it pops up where the person clicks?) |
19:11.09 | [Ammo] | almost twice as big as it should be |
19:11.16 | [Ammo] | I think it's because my UI scale is at 0.64 |
19:11.21 | ckknight | Wobin, yes, sorta |
19:11.26 | Tekkub | so if you target Some Really Longnamed Boss of Doomy Doom it won't stay that big forever |
19:11.26 | [Ammo] | but I'm not sure |
19:11.32 | [Ammo] | that's cool |
19:11.43 | ckknight | Wobin, you can link to the x or the y part of the cursor, not both yet |
19:11.47 | [Ammo] | but could the scaling of my UI have a problem as well? |
19:11.55 | Wobin | ckknight: hm |
19:11.57 | [Ammo] | I get like: > 3 some mob [##########] |
19:12.22 | Tekkub | it could be ammo, I don't factor in scale on the resize... is it only the mob name part that's wrong? |
19:12.33 | [Ammo] | it's only the mobname yeah |
19:12.34 | haste | I have the same problem right now XD |
19:12.37 | haste | same UI Scale |
19:12.38 | [Ammo] | big blnk in front |
19:12.43 | [Ammo] | blank |
19:12.51 | [Ammo] | I think it's the UI scale that fooks me over |
19:12.57 | Tekkub | okey well after I commit up my changes feel free to hack in scale adjustments :) |
19:13.06 | [Ammo] | I'll try it :) |
19:13.11 | [Ammo] | right now it's old school time |
19:13.13 | [Ammo] | Robo Rally! |
19:13.16 | [Ammo] | later |
19:13.23 | Tekkub | ~olilybb |
19:13.25 | purl | Okey Lady I love you buhbye! |
19:13.28 | Codayus | Robo Rally? |
19:13.30 | Codayus | Ooh, fun. |
19:14.56 | Tekkub | oh fuck me daddy that really kicked up performance on PRT |
19:15.07 | Tekkub | I don't know why I didn't think of that before |
19:15.39 | Mikma | what did i miss? |
19:15.46 | Wobin | World domination |
19:15.53 | Tekkub | instead of scanning every debuff tooltip to get a name it only scans it if the texture matches a known CC texture |
19:15.54 | Mikma | \,,/ |
19:16.13 | Tekkub | I never trusted the texture alone to know if a buff/debuff was correct |
19:16.19 | Tekkub | cause some are reused |
19:16.39 | Tekkub | but this only scans when it needs to verify that the debuff is the correct one |
19:16.47 | Mikma | Wobin: so you own the world now? |
19:16.58 | Wobin | Oh not me |
19:17.00 | Wobin | The Pandas |
19:17.21 | Wobin | I for one, welcome our dual toned overlords! |
19:17.40 | Mikma | so now we all are slaves of pandas. that's... kinky |
19:18.39 | Kebinusan | ./pandaren |
19:19.43 | Wobin | ckknight: I'm trying the cursorY syntax, but am getting: [03:17-2223] FuBar\DewdropLib\DewdropLib.lua:1236: <unnamed>:SetPoint(): Unknown frame point |
19:19.43 | Wobin | <PROTECTED> |
19:19.53 | ckknight | pastebin |
19:20.03 | Wobin | k |
19:20.58 | Wobin | http://ace.pastebin.com/715227 |
19:23.16 | ckknight | weird |
19:23.54 | Shyva | wowace down site down? :-S |
19:24.08 | ckknight | http://ace.pastebin.com/715231 |
19:24.12 | ckknight | that's FuBar's |
19:24.31 | CIA-12 | 03tekkub * r2847 10PerfectRaidTargets/ (Core.lua TargetFrame.lua): (log message trimmed) |
19:24.31 | CIA-12 | PerfectRaidTargets |
19:24.31 | CIA-12 | - Added new tank mode, this is not intended to replace a "proper" maintank |
19:24.32 | CIA-12 | frame, but it should help out players who only need to know which tank to |
19:24.32 | CIA-12 | assist. Initials for all tanks targetting a mob are tagged on the end of the |
19:24.32 | CIA-12 | target frame, for example if Joetank and Bobwarrior are targetting Hakkar it'll |
19:24.36 | CIA-12 | show "> 8 Hakkar [#######] 100% JB" Note that if your tanks have the same |
19:29.19 | Wobin | oh noes |
19:29.21 | Wobin | too long a message |
19:31.23 | Kebinusan | Ok, someone just sent me this, its pretty catchy http://www.botanna.nl/ |
19:32.41 | Mikma | Kebinusan: i really don't understand that "song"/"musicvideo" |
19:32.48 | Mikma | i hope it's not commercial |
19:33.03 | Kebinusan | heh, no some weird music video about an irc bot |
19:33.41 | Kebinusan | doubt its commercial |
19:34.13 | Wobin | bah |
19:34.15 | Wobin | google video |
19:34.18 | Wobin | I cannot watch =( |
19:34.52 | haste | I have to shop tomorrow :< |
19:35.15 | haste | My dinner consists of: a box of corn, a glass of milk, and the last 8 slices of bread without anything on it :< |
19:36.54 | Mikma | haste: omfg! |
19:39.09 | Kebinusan | wow, add some ramen and thats a pretty standard meal |
19:39.19 | *** join/#wowace weab (n=asdf@cpe-66-68-62-162.austin.res.rr.com) |
19:39.42 | Tekkub | www.wowaces.com |
19:39.53 | Tekkub | hehe |
19:40.27 | haste | haha |
19:40.31 | cladhaire | lol |
19:40.33 | haste | "the coolest guild on.." |
19:40.47 | Tekkub | I like their loot system tho |
19:41.00 | haste | where? |
19:41.03 | Tekkub | it's kinda like a mix of DKP and /roll |
19:41.09 | Wobin | ckknight: Aha |
19:41.14 | Tekkub | I hate DKP so very much |
19:41.23 | Wobin | ckknight: It happens because the frame wasn't setpointed correctly |
19:41.39 | Kebinusan | if I could /random higher than 25 on average I might be in favor of a roll based dkp system heh |
19:41.58 | Tekkub | I think DKP is unbalanced :P |
19:42.10 | weab | moreso than /random |
19:42.11 | weab | yeah. |
19:42.14 | weab | i can see that. |
19:42.24 | haste | "haha! I died, no I can sit here and enjoy my can of corn!" |
19:42.30 | Tekkub | I think any "static" loot system is unfair really, only /random is the closest |
19:42.32 | Kebinusan | We just use a zero sum bid system, class restricted items are just handled amoungst the class |
19:42.32 | weab | actually depends on the point system |
19:42.35 | weab | some really suck |
19:42.38 | haste | then I see two hunters running towards my char starting to res it with trinket :( |
19:42.50 | Kebinusan | and an underlying 'dont be a dick' policy |
19:42.52 | haste | luckily, both failed |
19:43.21 | Tekkub | yea 0-sum makes me more happy about DKP, but I still think it's unbalanced |
19:43.36 | weab | why |
19:43.43 | Kebinusan | has worked pretty well for us, but we do a few nonstandard things, everyone who is online is counted in attendance for dkp regardless if you are in the raid or not |
19:44.01 | weab | because you dont like having a chance at something when you've already spent your points? |
19:44.07 | Tekkub | and I really don't like negative DKP... if noone wants and item and you get it "by default" it shouldn't drive you more and more negative |
19:44.17 | Kebinusan | thats what a bid system is all about |
19:44.25 | weab | why? |
19:44.34 | haste | tek should make his own DKP system! |
19:44.35 | Tekkub | or if it would have been Nexus'd then charge the DKP cost for a Nexus to the defaulted winner |
19:44.36 | weab | you can always pass on it |
19:44.45 | Kebinusan | another option I liked is having someone pay the cost of nexus crystals |
19:44.54 | weab | you just want the same shit everyone else got for less |
19:45.18 | weab | that's stupid |
19:45.18 | Kebinusan | well its not really, thats a market system |
19:45.18 | Tekkub | why? because they'd just shard the item anyway... why should I have -100 dkp for items noone wanted anyway but I can use |
19:45.18 | weab | if you dont want it, you dont take it |
19:45.19 | weab | simple as that |
19:45.22 | Kebinusan | the first 5 ashkhandis are going to be worth more than the next 5 |
19:45.51 | Kyahx | in a bid system items for what people are willing to pay, when DKP is high people are willing to spend more so it helps fight inflation, etc... |
19:45.54 | Tekkub | *shrug* I just think that if I'm winning items because noone wants them I should just stay at 0 dkp that's all |
19:46.10 | weab | think about it from the perspective of the guy who got everything for full and he could afford it, how fair is it to him for you to get it for 90% less just because you couldnt afford it before him? |
19:46.11 | weab | it isnt |
19:46.13 | Tekkub | it's not like I'm ever going to get items over people who've been in the guild forever |
19:46.21 | cladhaire | we dont force anyone to bid on anything |
19:46.23 | Kebinusan | yeak Tekk, its one of the reasons we dont charge dkp for set items, or recruits |
19:46.23 | cladhaire | 0-sum |
19:46.45 | Tekkub | yea clad, 0-sum would be okey |
19:47.07 | Tekkub | anyway, I'm not here to debate DKP shit, I think the system sucks is all |
19:47.19 | Tekkub | I also think the US's electoral college sucks ass too |
19:47.20 | Kebinusan | nexus crystals actually have a fairly high guild value though, especially with the retarted naxx attunement next patch |
19:47.40 | Tekkub | but then, what would I know about math, sattistics and probabilities :P |
19:47.52 | weab | naxx hardly matters |
19:47.59 | weab | its like 1-2 per person |
19:48.08 | weab | most guilds have 300-400 of the stupid nexus crystals by now |
19:48.24 | Tekkub | DKP is designed to award the people who've put in the most effort, IE the people who've been in the guild the longest |
19:48.25 | Kyahx | plus if your rep with AD is decent, its not *that* bad |
19:48.45 | weab | Tekkub: and how the hell is there anything wrong with that? |
19:48.55 | Tekkub | I prefer a system that treats everyone equally on a day-to-day basis because those that are around longer still get more chances at loot |
19:49.14 | weab | i think that's bull. personally |
19:49.46 | Tekkub | yea well I've not had a 60 for a year like most people |
19:49.48 | Kebinusan | I dunno, I dont think someone only showing up once the content is on farm status should get an equal crack at loot |
19:50.16 | weab | i've been playing mmo's with dkp for about 5 years now |
19:50.31 | Mikma | briiiing it down to eaaart.. np: Prodigy - Break & Enter |
19:50.34 | Tekkub | well my guild can't do "non-farm" stuff without all the people that raid anyway |
19:50.36 | weab | and /random is stupid. hands down :P |
19:50.38 | hyperChipmunk | my raid starts with a clean slate with each zone |
19:50.42 | Mikma | whops i missed h |
19:51.03 | hyperChipmunk | turns out to be a great way to do it |
19:51.27 | Tekkub | random doesn't give anyone preference, I like that. If you want more loot you have to raid more |
19:51.27 | Kebinusan | How do you tell when content is on farm status? People start showing up for raids. |
19:51.40 | hyperChipmunk | because it's the people who have been doing the zone longest, and thus were there for the learning time and the wipes |
19:51.48 | weab | random is random, and it doesnt work like it does on paper |
19:51.48 | hyperChipmunk | and separate dkp is kept for each zone |
19:51.53 | Wobin | We use Suicide Kings |
19:52.01 | Wobin | Which is a stupid name for a simple system |
19:52.04 | weab | "oh the people that have been here longer will naturally get more loot, based on the numbers" |
19:52.06 | cladhaire | Tekkub: Yes, but that person who had raided with your guild every single raid since formed.. can never get any loot because of the randomness of the system |
19:52.10 | Tekkub | Keb, we have at best 45 raiders in my guild... so it's not really possible to raid unless everyone comes, farm or not |
19:52.13 | weab | well they fucking forget random is RANDOM and will fuck people over |
19:52.19 | Wobin | But since we're a casual raidgroup it works |
19:52.39 | Wobin | cladhaire: NINE NINE NINE NINE NINE |
19:52.42 | cladhaire | lol |
19:52.46 | cladhaire | its true tho |
19:52.52 | cladhaire | we give points to anyone on the waitlist |
19:52.54 | cladhaire | anyone on the raid |
19:52.54 | Kebinusan | We debated adjusting our zero sum system to award DKP for learning attempts, then rebalance the dkp out of the system once the boss was killed... in essence the people who didnt show up for the raids payed dkp for everyone else to learn the fights |
19:52.59 | Mikma | while i was sleeping my gf played with my druid for 1,5 levels, and she got the worst pug for lowlevelquests i have heard :D |
19:52.59 | cladhaire | and its per hour per person |
19:53.04 | Tekkub | hrm... so someone that's had 250 random rolls is worse off than someone that's had 10 clad? |
19:53.08 | Kebinusan | same here cladhaire |
19:53.16 | Mikma | someone died and used a spirithealer and start to run back |
19:53.19 | cladhaire | so if you spend 5 hours and anothrson spends 5 hours you get the same point total over the raid |
19:53.55 | weab | <Tekkub> hrm... so someone that's had 250 random rolls is worse off than someone that's had 10 clad? |
19:53.59 | cladhaire | doesn't matte rwhere the hours are spent tho |
19:54.01 | weab | due to the RANDOMNESS of it, sometimes yes |
19:54.05 | cladhaire | Absolutely =) |
19:54.06 | Tekkub | I liked the round robin system our hunter had in place before "the sundering" 2 weeks ago |
19:54.09 | weab | i've seen it happen |
19:54.11 | Kyahx | we do points per boss kill, with bonus points added and decided by the officers. |
19:54.11 | Kebinusan | bizzards rng hates me |
19:54.20 | cladhaire | we do points per item dropped. |
19:54.27 | cladhaire | and it just works ot. |
19:54.31 | cladhaire | its not perfect.. but its fair. |
19:54.33 | Kyahx | hmmm, thats interesting |
19:54.45 | Tekkub | weab, longterm randomness kinda falls into probability and evens out you know... |
19:54.56 | hyperChipmunk | <PROTECTED> |
19:55.03 | weab | Tekkub: only on paper |
19:55.06 | cladhaire | I believe this page is accessible to everyone: http://silent-transcendence.net/points_system |
19:55.07 | Tekkub | randomness is more unfair to those that have fewer rolls by your logic |
19:55.30 | cladhaire | not true at all |
19:55.33 | Kebinusan | we do bid per item dropped, no min bid, everyone who is online gets raid attendance and earns dkp, class restricted items are awarded by class decision or /random but not dkp |
19:55.35 | cladhaire | in the beginning there are two hunters |
19:55.37 | cladhaire | they roll against each other |
19:55.40 | weab | sometimes those people with 10 rolls win every one of them, sometimes those with 500 rolls lose all of them |
19:55.42 | weab | random sucks |
19:55.42 | hyperChipmunk | random evens out over the larger set |
19:55.42 | cladhaire | then we get to later,m and there's four hunter |
19:55.48 | cladhaire | everyone is at a disadvantage then |
19:55.55 | cladhaire | you have to have some sort of ordering |
19:56.03 | hyperChipmunk | but there's enough datapoints that there will be some seriously wrong small-scale botches |
19:56.06 | cladhaire | because random doesn't cut it in the time/space we're talking for an MMO raidin guild. |
19:56.11 | Kebinusan | http://padwen.tripod.com/ |
19:56.58 | cladhaire | that page is educational for people who haven't done research |
19:57.06 | cladhaire | i did a shitload of statistics on my points system |
19:57.13 | cladhaire | which is a modified zero sum system (that i linked above) |
19:57.13 | hyperChipmunk | the guildleader hunter who's lead every MC raid from the start gets a one in five chance of getting the first petrified leaf from domo |
19:57.24 | hyperChipmunk | and gets beaten by the new recruit |
19:57.29 | hyperChipmunk | who never raids again |
19:57.34 | weab | another good example. |
19:57.40 | weab | random is retarded. |
19:58.09 | Tekkub | but clad, does your guild bid or award to the person with the highest DKP for a set price? |
19:58.30 | cladhaire | highest DKP |
19:58.34 | cladhaire | everything has a set cost. |
19:58.35 | Tekkub | mine bids |
19:58.36 | cladhaire | and it works =) |
19:58.39 | cladhaire | there's your issue |
19:58.43 | cladhaire | you can't have a bidding system and have it be fair. |
19:58.46 | Tekkub | yea, there is my issue |
19:58.54 | Tekkub | :P |
19:58.56 | cladhaire | every single member, from the most casual to the most hardcore is happy with their loot. |
19:59.01 | Kebinusan | bid systems are fine, people pay what they think the item is worth |
19:59.05 | cladhaire | *shake* |
19:59.07 | Kyahx | heh, we use bidding, and I'm happy enough with it :P |
19:59.15 | cladhaire | bid systems open the floodgates for collusion among class members |
19:59.21 | Kyahx | means when someone is ahead of me, I can play it right to bid them up to help me gain ground |
19:59.22 | weab | Kebinusan: no, they arent, people are stupid. |
19:59.22 | haste | the problem with bid systems is that people wait Kebinusan |
19:59.23 | Tekkub | "think the item is worth" makes no sense to me.... |
19:59.27 | weab | bid systems suck too |
19:59.34 | Kyahx | lol |
19:59.35 | cladhaire | bid systems are horribly unfair to every0noe |
19:59.39 | Tain | See I think a bid system can be plenty "fair". But fair doesn't mean everyone is happy. |
19:59.49 | Tekkub | bidding is like tipping a waitress |
19:59.53 | cladhaire | *when the hunters pay 100 DKP for their set pieces, and the rogues pay 20 thereis a problem. |
20:00.00 | Tekkub | and how many people are bad tippers out there? |
20:00.03 | Tain | But I don't like bidding. |
20:00.07 | Tain | so it's all ok! |
20:00.14 | cladhaire | hahahaha |
20:00.17 | cladhaire | Tain is my hero imo |
20:00.19 | Tekkub | from every waitress I've known, most people are bad tippers :P |
20:00.23 | Kebinusan | well we dont do bidding on set items |
20:00.36 | Kebinusan | those are just sorted out amougst the class |
20:00.41 | Kebinusan | so collusion isnt really an issue |
20:00.44 | cladhaire | how are they "Sorted out?" |
20:01.15 | Kebinusan | our members are on pretty good standing with eachother, if they cant decide by consensus who gets, they just /random or whatever their class method is for assigning set pieces |
20:01.22 | weab | i've heard some systems have seperate pools for class items and everything else |
20:01.29 | cladhaire | and those can work |
20:01.32 | cladhaire | but ours is just straight up |
20:01.34 | cladhaire | =) |
20:01.38 | cladhaire | its not perfect |
20:01.43 | Kebinusan | no system is |
20:01.44 | cladhaire | but its mathmatically fair =) |
20:01.47 | weab | mine was the same as yours i think clad. |
20:01.49 | Kebinusan | true enough |
20:02.09 | weab | it worked the best of any i've seen in action. |
20:02.32 | Kebinusan | yeah we were going to use two pools for set vs nonset, but decided to just be lazy.. we pretty much just said its a bid system, people will collude, so just dont charge for class restricted drops |
20:02.38 | Tekkub | Keb, how long has that system been in place? |
20:02.52 | hyperChipmunk | i wrote one a long time ago for my eq guild |
20:03.04 | Tekkub | cause our hunters have used that system for some time... and two weeks ago shit hit the fan, and guess what it was over? |
20:03.05 | Tain | Well see the way I see it a bidding system can "work itself out" in the long haul. If someone wants to bid high for something they're not going to have points to bid on other things, which means more people get chances at them. |
20:03.15 | hyperChipmunk | we used a 0-sum system with the set-price, and bidding down if there were no takers on the original round |
20:03.33 | hyperChipmunk | if nobody wanted to pay full, you sent your bid |
20:03.41 | Tekkub | bidding down could work well |
20:03.56 | hyperChipmunk | whoever sent the highest bid got the item |
20:04.00 | Kebinusan | In this guild, not very long 5 months I think... lots of drama history, we were one, we split, we reformed, etc. |
20:04.01 | Tekkub | tha makes sense... "Min DKP OBO" |
20:04.24 | weab | sounds like trouble waiting to happen to me |
20:04.27 | Wobin | hehe |
20:04.30 | Tain | I'd rather see set prices, and if no one wants to pay it, disenchant and review the prices for next time. |
20:04.40 | weab | agreed |
20:04.44 | Kebinusan | eh but if you're disenchanting upgrades thats a problem |
20:04.56 | Tekkub | people don't like dat one bit |
20:05.09 | weab | i've been through this crap, i ran a guild for over a year with the 0 sum system |
20:05.15 | hyperChipmunk | there was no disenchanting in EQ |
20:05.16 | Tain | If it's fairly priced then people are just point hording. |
20:05.26 | hyperChipmunk | in WoW there would have to be a minimum 'shard price' |
20:05.34 | weab | if you give people any room, they'll just complain about it |
20:05.40 | hyperChipmunk | the price of the shard is set, and you can't bid less than that |
20:05.41 | Kebinusan | thats why I dont like fixed cost, way too subjective.. and you cant just use a formula based on item level because that assumes blizzard allocated points properly |
20:05.41 | Tekkub | I really still just prefer the Rep+tokens system all in all |
20:05.55 | Tain | That is easier to deal with Tekkub |
20:05.58 | Tekkub | it removes issues with guilds breaking up and DKP being lost |
20:06.13 | Tekkub | it still keeps a random element in, but also a "set amount of effort" |
20:06.23 | Tain | See I don't have a problem with dkp lost from a guild breakup. |
20:06.26 | Tekkub | and much fewer items go to waste |
20:06.30 | Tain | It gives people incentive to work together. |
20:06.38 | Tekkub | altho they need to fix tokens being non-shardable |
20:06.44 | Kebinusan | and after a couple breakups people learn to stop hoarding |
20:07.00 | Tekkub | cause my last ZG raid had three of the Stantions drop and noone needed em at all |
20:07.17 | weab | oddly the only complaint i ever had raised about our dkp was when we allowed the price to go down |
20:07.19 | Tekkub | so they got left behind |
20:07.30 | weab | and i saw it firsthand, it was a bad idea. |
20:07.39 | Kebinusan | there was a dkp balancing mod for eqdkp that used a logistic growth curve as sort of a soft anti-hoarding cap... |
20:08.01 | Kebinusan | was a rather interesting idea, though I never implemented it |
20:08.40 | Tekkub | I wish my guild would switch to 0-sum and no bidding... I would be much happier with the DKP system if they did |
20:09.11 | Tekkub | but meh, I still get MC and BWL tablescraps so what do I care? |
20:09.24 | Tekkub | plus there's 5 fewer hunters to compete with now |
20:09.25 | Tain | Actually I think bidding systems are really only a problem when it's not a silent bid. Hooo then things get messy. |
20:09.35 | *** join/#wowace ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
20:09.49 | Kebinusan | well the real problem with most zero sum systems are how they deal with bringing in new undergeared players |
20:09.54 | weab | meh. well, open bidding is definitely 100x worse than silent |
20:10.00 | weab | but bidding still sucks |
20:10.06 | Tekkub | we silent bid, every run Grais says "I really don't like bids for "10c and a stack of crystal water people...." |
20:10.23 | Kebinusan | when we did fixed price, we had one warrior that would have had to raid for three solid months without getting a drop just to get back to zero |
20:10.42 | weab | yep |
20:11.06 | weab | he should consider himself lucky to have gotten 3 months worth of gear in such a short period of time then |
20:11.30 | Kebinusan | except that the gear was over priced, considering it would have been disenchanted otherwise |
20:11.31 | Tekkub | oh hey I had a great mod idea that could work nice with PT GUI if someone wrote it... :) |
20:11.34 | Tekkub | WishList |
20:11.46 | Tekkub | add all the items you want, as you get them it takes em off the list |
20:11.55 | Kebinusan | nurfed dkp has something like that |
20:11.57 | Tekkub | you could filter it by zone and boss, of course |
20:16.21 | Tekkub | Okey, I'm done telling people to use an SVN client |
20:16.40 | Tekkub | from this point forward I'm ignoring all "it doesn't load" complaints |
20:16.45 | Shyva | It's annoying.. all those people who keep asking :-| |
20:16.52 | cladhaire | 'm workingon the web interface |
20:16.56 | cladhaire | whioch doesn't help with tarballs |
20:16.57 | cladhaire | *shrug* |
20:17.18 | Tekkub | yea webinterface is handyish for changelogs, but we need them tarballs too :) |
20:17.24 | Tekkub | I hate users |
20:17.33 | cladhaire | i'm working on it |
20:17.33 | hyperChipmunk | tarballs can't be that difficult to script in |
20:17.36 | cladhaire | that's about all i can say |
20:17.45 | Tekkub | work harder damnit! |
20:17.47 | cladhaire | hyperChipmunk: Given that it doesn't work at all at the moment.. not true =) |
20:17.51 | Tekkub | that's all I got to say :) |
20:18.03 | hyperChipmunk | you fail at teh Intarweb |
20:18.14 | Tekkub | actually his host fails... |
20:18.14 | cladhaire | do it yourself bishes |
20:18.20 | cladhaire | my host is fine |
20:18.24 | hyperChipmunk | no, screw you I'm lazy |
20:18.24 | cladhaire | just..... something... changed |
20:18.30 | Kebinusan | I installed an svn client after I got sick of right click save as x100, works great, and easy to update |
20:18.37 | Tekkub | :P I only whine cause *THEY* whine at me |
20:18.46 | hyperChipmunk | svn owns all |
20:19.08 | Tekkub | they're spoiled and expect tarballs, they don't want to install shit to download with |
20:19.25 | Kebinusan | yeah someday I need to get dangerous enough to commit changes, for now I'll just bug [Ammo] |
20:19.34 | Tekkub | we never should have had tarballs in the first place... if only we had known... |
20:20.00 | hyperChipmunk | that's the best part about svn |
20:20.05 | hyperChipmunk | if you commit stuff that sucks |
20:20.10 | hyperChipmunk | and break everything |
20:20.13 | hyperChipmunk | you just revert |
20:20.19 | Tekkub | yup! |
20:20.23 | Kebinusan | oh come on, Im sure the zomg whats a tarball comments had to be fun |
20:20.33 | hyperChipmunk | WUT IS A TARBALL?? |
20:20.39 | Tekkub | *points at forum siggie* |
20:20.40 | hyperChipmunk | WUT IS TEH SVN???? |
20:21.20 | Tain | Why don't you just... oh I don't know... upload releases to a site instead? |
20:21.28 | Kebinusan | heh |
20:21.29 | hyperChipmunk | =\ |
20:21.41 | Tain | I know, I'm breaking out the crazy talk here! |
20:21.44 | Kebinusan | why dont you write a site frontend that grabs the crap from svn! |
20:21.48 | hyperChipmunk | because someone will say 'you need to fix this' |
20:22.09 | hyperChipmunk | and you'll say, 'I have, but it's not ready for release, but you can get it from the SVN if you want' |
20:22.19 | hyperChipmunk | unless you're ckknight |
20:22.35 | hyperChipmunk | then you just commit straight to WoWI |
20:23.30 | cladhaire | if someone wants to write a frontend they're welcome to |
20:23.30 | cladhaire | i'm not. |
20:23.55 | hyperChipmunk | well that's what the tarball is |
20:24.11 | Kebinusan | well except you'd need stable / experimental |
20:24.37 | Kebinusan | or something similar, so you didnt go breaking something everytime someone misplaced a quote |
20:25.07 | Tekkub | http://www.wowace.com/forums/index.php/topic,1222.msg26837.html#msg26837 |
20:25.08 | Tekkub | :) |
20:25.08 | Tain | I just don't think being lazy is a good reason to send users to the svn. |
20:25.23 | hyperChipmunk | well, you give them the choice |
20:25.30 | hyperChipmunk | either wait for the next release |
20:25.32 | hyperChipmunk | or get the svn |
20:25.42 | Kebinusan | yeah I remember seeing that |
20:25.49 | Tekkub | Funny, I never send users to the SVN for updates, I only tell them about it if they ask for shit, like with ID |
20:26.04 | Tekkub | "yea I've been working on it, check the SVN out if you want" |
20:26.41 | Kebinusan | yeah I started playing with Ora, and it sorta directed me towards bigwigs.. but there was no download link on any ui site.. thats how I got trapped |
20:27.50 | Kebinusan | next thing you know Im trying to work on boss mods between pvp queues |
20:28.02 | hyperChipmunk | =) |
20:28.03 | Tekkub | hehe |
20:28.07 | hyperChipmunk | I totally do that |
20:28.13 | hyperChipmunk | that's what pvp queues are for |
20:28.22 | Tekkub | hey hC, you use the AceGUI scrollframe thing in BulkMail right? |
20:28.26 | hyperChipmunk | yea |
20:28.29 | hyperChipmunk | listbox |
20:28.33 | Tekkub | it hard? teach me |
20:28.33 | Kebinusan | yeah have you seen bgswitch? |
20:28.35 | hyperChipmunk | no |
20:28.45 | Tekkub | I want PT GUI, Periodicmenu ain't that great :P |
20:29.25 | Tekkub | no not hard or no you won't teach me? |
20:29.36 | hyperChipmunk | sec, opening my bulkmail stuff |
20:30.18 | hyperChipmunk | k |
20:30.49 | hyperChipmunk | basically, just use the same frame xml as I have in bulkmail |
20:31.29 | hyperChipmunk | the $parentItems frame |
20:32.19 | Tekkub | okey, it looks easy enough |
20:32.24 | hyperChipmunk | it really is |
20:32.31 | hyperChipmunk | you can almost copy my gui.lua verbatim |
20:33.24 | hyperChipmunk | you have a 'fill' function that returns a table of strings |
20:34.09 | hyperChipmunk | then for mouseover and stuff, you just use this.rowID a the index of the table you want to get data from |
20:34.57 | Mikma | hmm I need to check out the new AceHeal, it seems to have a nice configmenu now. what I really wonder now is will AceHeal need AceGUI anymore |
20:35.38 | hyperChipmunk | OnItemSelect is a special function that's called when you click on a row |
20:35.40 | Wobin | useful if it didn't |
20:35.47 | Wobin | it needs some more settings |
20:35.53 | Wobin | like a spell list |
20:36.36 | hyperChipmunk | you put a Build function for OnShow and a Cleanup for OnHide, and you're gtg |
20:39.15 | hyperChipmunk | there's a wiki for it, too...sec |
20:39.46 | hyperChipmunk | http://wiki.wowace.com/index.php/AceGUIListBox |
20:40.16 | CIA-12 | 03kyahx * r2848 10FreeRefills/Core.lua: |
20:40.16 | CIA-12 | FreeRefills:R2 |
20:40.16 | CIA-12 | <PROTECTED> |
20:40.16 | CIA-12 | <PROTECTED> |
20:40.16 | CIA-12 | <PROTECTED> |
20:43.07 | Industrial | kergoth: You there? |
20:44.23 | Kebinusan | *yawn* |
20:47.06 | Kebinusan | function BigWigsTwins:BIGWIGS_SYNC_TWINSTELEPORT(rest, nick) are the two arguments here? |
20:47.48 | Shyva | hm? |
20:48.06 | Mikma | Industrial: yo |
20:48.10 | Kebinusan | ah nm, comm.lua |
20:48.10 | Industrial | hai |
20:48.20 | Mikma | Industrial: ever planned on coding the idMinimap more? |
20:48.22 | Kebinusan | time to stop messin with that for now |
20:48.48 | Mikma | Industrial: you know, there is a perfect image for you to use it, it doesn't have the "N" in it. or just remove the whole border ;) |
20:49.04 | Industrial | Mikma: I should probably redo it to make it more tidy |
20:49.19 | Industrial | and take out the N |
20:49.20 | Industrial | :D |
20:49.30 | Mikma | Industrial: if i recall correctly, Discord Art / something like it has a minimapborder without the N |
20:49.39 | Industrial | I'm fidling with idUnitframes atm. it has 30 lines of code |
20:49.41 | Mikma | but i myself like the border-free minimap too hehe :) |
20:49.58 | Industrial | Mikma: yeah i'm using squeenix now but i dont like it |
20:52.50 | Mikma | http://www.wowtextures.com |
20:53.07 | Industrial | oh my |
20:53.08 | Industrial | :D |
20:53.19 | Industrial | Now i'm going to have to pimpmy interface.. |
20:53.53 | Mikma | :) |
20:54.02 | Kebinusan | I just commented nout the loop that puts the NESW on squeenix |
20:54.13 | hyperChipmunk | me too |
20:54.25 | Mikma | http://www.wowtextures.com/gallery2/d/3289-1/AuraRune8.jpg |
20:54.28 | Kebinusan | Ive been playing with this funky mod called simplecompass though |
20:54.30 | Mikma | look familiar? =) |
20:54.44 | Mikma | that's the original picture i modded for my own minimap |
20:54.49 | Industrial | hehe Mikma |
20:55.39 | Mikma | http://www.wowtextures.com/gallery2/d/3250-2/roundframe.jpg pretty nice one |
20:56.35 | Kebinusan | just curious has anyone had problems with the minimap just going black.. it seems like there are times when it just decides it doesnt want to render |
20:57.35 | Mikma | Kebinusan: i had, it also fooked up sometimes when i didn't have the Minimap-borderframe enabled |
21:00.14 | *** join/#wowace [ven] (n=ven@p548D02B1.dip0.t-ipconnect.de) |
21:01.07 | hyperChipmunk | I used to |
21:01.13 | hyperChipmunk | doesn't happen much anymore |
21:01.17 | hyperChipmunk | figured it was a wine issue |
21:02.04 | Kebinusan | could have somethign to do with my excessive alt tabbing |
21:04.05 | Wobin | ooh |
21:04.06 | Wobin | shiny |
21:04.42 | Mikma | http://img304.imageshack.us/img304/5408/what4no.jpg |
21:04.44 | Mikma | pimp! |
21:05.25 | CIA-12 | 03kyahx * r2849 10FreeRefills/Core.lua: |
21:05.25 | CIA-12 | FreeRefills:R2a |
21:05.25 | CIA-12 | <PROTECTED> |
21:06.43 | Industrial | "Interface\\Tooltips\\UI-Tooltip-Background" |
21:06.50 | Industrial | How do people get these values? |
21:08.37 | [ven] | i copy them from other people's xml files :o |
21:08.46 | Mikma | Industrial: easy, extract the art? |
21:09.19 | Mikma | http://www.blizzard.com/support/wow/?id=aww01671p |
21:09.37 | steino | oO |
21:09.44 | steino | freerefills was clearly kool |
21:09.45 | steino | ^^; |
21:10.00 | Mikma | i can't remember who helped me with my minimap texture here |
21:11.11 | Industrial | Mikma: corrupt download >_> |
21:11.26 | Mikma | rofl |
21:11.52 | Industrial | all of the downloads from there seem to be |
21:12.05 | Kyahx | Mikma: AceHeal dosent use AceGUI anymore, but it hasn't been offically removed / cleaned out yet |
21:12.27 | Kyahx | I'm doing that next (trashing the old GUI) |
21:12.32 | Mikma | Kyahx: thanks for the info :) |
21:12.50 | Kyahx | I just wanted people to have both for a bit, so if my GUI is broken they can use the other for the time being :P |
21:12.51 | Mikma | Kyahx: does the version you added to svn have the new config in it? |
21:13.01 | Kyahx | yep, I did that last night |
21:13.13 | Mikma | oh goodie, i downloaded it but haven't tried yet |
21:13.43 | Kyahx | had to finish off FreeRefills today, since I promised it'd be out this weekend :P |
21:14.37 | Wobin | Industrial: Fizzle |
21:14.40 | Tekkub | 10 min into ZG, I love the nem tank mode it PRT |
21:14.49 | Tekkub | I'm glad I had hte idea |
21:14.50 | Wobin | Phyber uses borders in Fizzle have a look |
21:15.09 | Kyahx | Wobin: why can't I add individual item ignores from MrPlowFu? |
21:15.35 | Wobin | /mp ignore add [Greasy Newspaper of the Womble] |
21:15.36 | Wobin | ? |
21:15.41 | Wobin | oh |
21:15.43 | Industrial | Wobin: wuh? |
21:15.44 | Wobin | Fu |
21:15.46 | Kyahx | I can do that, but not from the menu :P |
21:16.01 | Wobin | because I can't get the links redirected to the editbox |
21:16.19 | Wobin | hm, I'll look into seeing if I can 'mouseadd' like the slots |
21:16.35 | Wobin | although, it's actually a really awkward way of doing that |
21:17.07 | Kyahx | I wonder if it would be possible to change the mouse curosr to the "spell targetting" glowy version, and hook the next on click? |
21:17.43 | Kyahx | sounds overly complicated :P haha |
21:17.43 | Wobin | in 1.11 yes =) |
21:17.49 | Kyahx | really? |
21:17.54 | Wobin | for the texture |
21:18.00 | Kyahx | hmmm |
21:18.04 | Wobin | not sure about the next on click |
21:18.17 | *** join/#wowace Sokurai (n=hssf7@67.170.207.76) |
21:18.28 | Wobin | I -guess- I could... |
21:18.45 | Wobin | hm |
21:18.46 | Kyahx | well wait, bulkmail lets you alt-click on items to add them to the list to send out. Couldn't the same be done for adding items to MrPlow's ignore list? |
21:18.54 | [ven] | I once had a bag sort addon which did this |
21:19.07 | Wobin | BulkMail does a lot of frame scanning |
21:19.17 | Industrial | < Wobin> Industrial: Fizzle |
21:19.20 | Industrial | Shizzle my nizzle |
21:19.20 | Wobin | yes |
21:19.22 | [ven] | when adding new items to it, its cursor changed to the glowy one and you could just click on the item in the bag |
21:19.27 | Wobin | Fo shizzle my nizzle |
21:19.38 | Industrial | sup? :D |
21:19.51 | Wobin | Industrial: Fizzle is an addon that uses borders |
21:20.04 | Wobin | which I borrowed for PlowKing |
21:20.14 | Industrial | k |
21:20.37 | Industrial | Wobin: plowking was giving me a DB error and then some other error >_> |
21:20.48 | Industrial | when i did PlowkingDB=nil |
21:20.50 | Wobin | Could you get that error? |
21:21.02 | Wobin | er, you'd probably need PlowKingDB = {} |
21:22.14 | Industrial | er yeh |
21:22.14 | Industrial | :p |
21:22.49 | Wobin | but I'll add in a check anyway |
21:22.53 | Industrial | 131:Attempt to index field 'EscapeFrame' |
21:26.52 | Industrial | Wobin: oh my the snapping is approved |
21:26.53 | Industrial | and sexy |
21:27.25 | Wobin | Shift right click snapped together frames and move them all as a block |
21:27.38 | hyperChipmunk | ! |
21:28.02 | hyperChipmunk | snapping O_o |
21:28.16 | Mikma | hmm, if I have a variable Bartender.ActionBar1.PosX can I use this to call it: if Bartender[pos][var] == val then .. or does it have to be Bartender.[pos].[var] ? |
21:29.07 | Wobin | hC: StickyFrames |
21:29.16 | Wobin | The former, Mik |
21:29.28 | hyperChipmunk | it has to be Bartender[ActionBar1[PosX] |
21:29.37 | hyperChipmunk | er, |
21:29.43 | hyperChipmunk | Bartender[ActionBar1][PosX] |
21:29.47 | Mikma | hyperChipmunk: well: function SetOpt(pos,var,val) |
21:29.48 | Wobin | you can't use . between the ]['s unless the value of the thing is a table |
21:30.04 | Wobin | er, hang on. |
21:30.04 | Mikma | then i use SetOpt(ActionBar1,PosX,foo) |
21:30.07 | Wobin | bah |
21:30.10 | Wobin | disregard |
21:30.39 | Wobin | Mikma: pastebin? |
21:31.03 | ckknight_ | when I grow up, I want to have a "favorite" wife |
21:31.59 | Neronix | http://www.collegehumor.com/movies/1695491/ - Liquid nitrogen thrown into a swimming pool |
21:32.06 | ckknight_ | cool. |
21:32.36 | Mikma | Wobin: this is a copypaste of haste's oUF with little mods I have made http://pastebin.com/715461 |
21:33.36 | Mikma | the idea is to use: SavePosition(ActionBar1) , and RestorePosition(ActionBar1) |
21:33.47 | Wobin | So it toggles it off if there's already a position saved? |
21:34.35 | Wobin | Well that would work, but you're not taking into account more than one bar |
21:34.38 | Mikma | yeah, if the current position matches the default setting |
21:34.45 | Wobin | Why delete the setting? |
21:34.59 | Mikma | it's not complete yet :P |
21:35.07 | Wobin | onay |
21:35.07 | Wobin | kay |
21:35.13 | Wobin | You only have one bar? |
21:35.24 | hyperChipmunk | wobin's addons are always complete and perfect |
21:35.33 | Wobin | except when they're not =P |
21:35.37 | Mikma | it should be something like Bartender.Default[pos][var] |
21:35.57 | Mikma | Wobin: well I will have 6 bars |
21:36.10 | Wobin | You'll overwrite your settings each time one of them saves |
21:36.23 | Mikma | ActionBar1-3, Pet/ShapeshiftBar, BagBar, MicroBar |
21:36.33 | Wobin | since you don't take 'pos' into account when assigning the saved variable |
21:36.40 | Wobin | (line 5) |
21:37.16 | Mikma | but, the basic idea what i was asking is do i need to use the dots between or will the Bartender[foo][bar] work :D |
21:37.47 | Mikma | as I said, it's not done yet, the first line is changed from the _original_ code haste has made :) |
21:37.51 | Wobin | yes to the latter |
21:38.02 | Wobin | as long as BArtender[foo] exists |
21:38.06 | Wobin | Which you'll have to check |
21:38.34 | Wobin | if(Bartender[foo] and Bartender[foo][bar]) then Bartender[foo][bar] = foobar |
21:38.50 | Mikma | but... the thing I really do wwonder is that "nil", why delete the setting if it's the same |
21:39.03 | Wobin | Well that's what I asked =P |
21:39.12 | Mikma | haste: your fault ;) |
21:39.18 | Wobin | ~poke haste |
21:39.19 | purl | ACTION cuts down a small tree, sneaks up behind haste, pokes haste repeatedly, hilarity ensues |
21:39.25 | Mikma | ~whaleslap haste |
21:39.26 | purl | ACTION beats haste upside and over the head with a freakishly huge killer whale named Hugh |
21:39.39 | Mikma | what shall I use there? 'return'? |
21:39.43 | Mikma | nothing? :) |
21:40.37 | Wobin | nothing =) |
21:40.52 | Wobin | it doesn't really matter if you re-set the value |
21:41.04 | Mikma | if not Bartender.Default[pos][var] == val then Bartender[pos][var] = val end |
21:41.25 | Mikma | not planning on re-setting it if it matches |
21:41.49 | hyperChipmunk | der |
21:42.01 | Mikma | or, the code you said might be nice too |
21:42.26 | hyperChipmunk | foo = bar or baz? |
21:43.00 | hyperChipmunk | n/m |
21:43.01 | hyperChipmunk | hm |
21:43.28 | hyperChipmunk | if not foo == bar then foo = baz |
21:43.43 | hyperChipmunk | k, yea that's what you have |
21:44.53 | Mikma | hmm had a blackout |
21:48.03 | Mikma | so, will this line work then: if not Bartender.Default[pos][var] == val then Bartender[pos][var] = val end |
21:49.05 | hyperChipmunk | yes |
21:49.16 | hyperChipmunk | assuming that's what you intend to do with it |
21:50.17 | Mikma | well, the idea is something like: "if the entered value is not same as default, then set the new value" |
21:52.03 | *** join/#wowace weab2 (n=asdf@cpe-66-68-62-162.austin.res.rr.com) |
21:52.20 | Tain | A new Windows IRC client! heh heh oh boy |
21:52.27 | Tain | http://www.talkative-irc.com/ |
21:52.52 | hyperChipmunk | windows needs a GOOD irc client |
21:52.53 | Mikma | http://pastebin.com/715492 |
21:53.04 | hyperChipmunk | not 50 sucky ones |
21:53.17 | Mikma | there's the "new" version, I wonder will it work. the RestorePosition is something I'm not sure |
21:54.03 | Mikma | local f = arg1 , local x = Bartender[f]PosX ... |
21:54.37 | hyperChipmunk | yay smileys |
21:56.01 | Mikma | well maybe I should just test it :) |
22:00.23 | Tain | At least it lets you turn off the graphical smileys, some don't even give you the option. |
22:02.13 | *** join/#wowace Taino (n=tain@ip70-181-48-123.ri.ri.cox.net) |
22:02.29 | Taino | Yeah I think I might hate it. |
22:02.58 | ckknight_ | Taino? |
22:03.04 | ckknight_ | like Tain, only Hispanic? |
22:07.25 | Tain | Just another couple of days of this Windows irc nonsense, then my new hardware will be here and I can put together my Linux fileserver. |
22:14.10 | Mikma | crap |
22:14.48 | Neronix | ~poke haste |
22:14.49 | purl | ACTION cuts down a small tree, sneaks up behind haste, pokes haste repeatedly, hilarity ensues |
22:15.00 | Neronix | Mobhealth2 support in oUF please :P |
22:17.06 | Mikma | ~stab Mikma |
22:17.08 | purl | ACTION runs at Mikma with an origami Swiss Army knife, and inflicts a nasty paper cut. |
22:17.10 | Neronix | In fact, I can branch and do it myself. That ok? |
22:17.26 | Mikma | Neronix: if haste woulf be here I bet he would say "go ahead" |
22:17.40 | Mikma | and, I can typo like no-one else! |
22:18.15 | hyperChipmunk | mis |
22:18.17 | hyperChipmunk | I have it in my local |
22:18.27 | hyperChipmunk | it's two lines |
22:18.45 | haste | _OR_ You can do it on my branch XD |
22:19.00 | haste | I have returned :O |
22:19.06 | Mikma | haste: love you |
22:19.07 | haste | and this channel was very, blue |
22:19.29 | Mikma | haste: ignore the previous texts, they were jokes or more ;) |
22:19.30 | hyperChipmunk | or I'll pastebin it and you can do it yourself, because I've got a ton of stuff in my local copy |
22:19.54 | haste | or we can do that |
22:19.57 | Mikma | haste: pleeaaaase help me with variables, i can't get them to work :( |
22:20.14 | haste | don't use acedb, problem solved |
22:20.20 | Mikma | i don't |
22:20.26 | Mikma | it's nonace addon |
22:20.33 | Mikma | pastebin inc |
22:20.50 | haste | then what's the problem :o ? |
22:21.08 | Mikma | I think it's me.. but check it out: http://pastebin.com/715537 |
22:21.43 | Mikma | now using that... and /script SavePosition(ActionBar1) will result an error 'f' a nil value |
22:21.48 | hyperChipmunk | http://ace.pastebin.com/715539 |
22:21.57 | haste | Bartender[f].PosX |
22:22.04 | hyperChipmunk | and add it to the optional deps |
22:22.12 | Mikma | haste: ok thanks, testing! |
22:22.12 | hyperChipmunk | you might have to check for the existence fo the functions, too |
22:22.21 | hyperChipmunk | I didn't bother, because I know I have MH2 =P |
22:22.34 | haste | such lazyness :< |
22:23.18 | Neronix | Wait, I can do it for the ToT |
22:23.48 | Mikma | haste: '?' a nil value ... |
22:24.04 | haste | wait a sec, there is no arg1 there! |
22:24.12 | Mikma | should it be f or arg1? |
22:24.21 | Mikma | since there is local f = arg1 |
22:24.40 | Mikma | and i'm planning on using SavePosition(framename) |
22:26.54 | haste | what's the nil val :o ? |
22:27.35 | Mikma | umh, what? |
22:27.43 | Mikma | the error i said? |
22:28.37 | Mikma | http://pastebin.com/715555 -> that and /script SavePosition(frame) will result an '?' a nil value -error |
22:29.21 | haste | You know, I have to write that off :p |
22:29.36 | haste | give me some time now ^^ |
22:32.29 | haste | quick question, does the f table excist? |
22:32.38 | *** join/#wowace Tem (n=tardmrr@adsl-212-53-142.lft.bellsouth.net) |
22:32.38 | *** mode/#wowace [+o Tem] by ChanServ |
22:33.52 | Mikma | i'm not sure what that means, i'm that good at lua :/ |
22:34.03 | Mikma | but i realized i made a huge error there, lemme fix it |
22:34.16 | Mikma | there's no Bartender.foo.bar it's BartenderConfig.foo.bar ;) |
22:36.01 | Mikma | yeah still the same error, index field '?' a nil value |
22:36.46 | steino | oh noes |
22:36.52 | steino | my aceheal minimapbutton is gone! |
22:37.07 | Mikma | steino: fubar installed? |
22:37.18 | steino | no |
22:43.07 | CIA-12 | 03cladhaire 07Unstable * r2850 10Clique/Clique/ (Clique.lua CliqueModules.lua): |
22:43.07 | CIA-12 | Clique: |
22:43.07 | CIA-12 | * Added the default logic to drop items on units to equip, SpellTargetUnit-ing, etc. |
22:43.07 | CIA-12 | * Added default bindings for LeftButton and RightButton |
22:43.07 | CIA-12 | * Number of localization cleanups, etc. |
22:46.00 | cladhaire | Clique... might.. be usable at the moment. |
22:46.01 | cladhaire | *gasp* |
22:46.17 | Mikma | :) |
22:46.30 | cladhaire | have to go test Hostile unit detection |
22:46.34 | cladhaire | but |
22:46.35 | cladhaire | yeah =) |
22:47.25 | Mikma | hey btw, what happens if I wan't to hide something by moving it out of screen and use SetPoint("CENTER", nil, "CENTER) ? |
22:47.54 | weab2 | moving it out of screen? |
22:48.19 | Mikma | yeah, in this case I mean ActionBar-swapping when shapeshifting/stealthing |
22:49.10 | Mikma | I need to move the ActionBar row away and hide it, and dock the BonusActionBar in the place |
22:51.41 | Mikma | well, didn't work. |
22:52.02 | ckknight_ | Mikma, :Hide() would be better |
22:53.43 | Mikma | ckknight_: yeah but here's the problem. I set ActionButton1-12 to be next to each other and then I dock ActionButton1 to the frame I can move. |
22:54.06 | ckknight_ | okay |
22:54.15 | Mikma | meaning: getglobal("ActionButton"..i):SetPoint("LEFT", "ActionButton"..i -1, "RIGHT", AB_GAP_X, 0) |
22:55.06 | Mikma | now i'm wondering what do I need to do to hide them so that they can't be seen even with very small uiscale |
22:55.52 | Mikma | earlier I had th problem that if someone moved the buttons to upperright corner then the BonusActionButtons would come visible with 0.64 uiscale |
22:56.37 | Mikma | so is there a invisible frame somewhere where I can dock the buttons I don't want to show |
22:59.27 | Mikma | ckknight_: or, other thing would be to use getglobal and hide the buttons.. yeah :P |
23:01.04 | Mikma | bah i'll just move the buttons somewhere and hide them. |
23:01.35 | Mikma | haste: well, still haven't figured out why the SavePosition don't work, but I think I'll continue coding it tomorrow. |
23:06.49 | cladhaire | whats your issue with SP? |
23:06.54 | cladhaire | err SavePosition? |
23:07.16 | Mikma | well yeah, I can't get it to work somehow :) |
23:07.24 | cladhaire | which versino are you using? |
23:07.32 | cladhaire | the ones in PR are pretty robust |
23:07.32 | Mikma | the reason might be: I suck |
23:07.40 | Mikma | http://wow.reaktio.net/Bartender/source/Bartender-lua.txt (scroll down into bottom) |
23:08.26 | Mikma | also don't mind about the commented parts, haven't cleared anything yet since I need to get it work first |
23:09.20 | cladhaire | your SavePosition looks good |
23:09.23 | cladhaire | does it save sane values. |
23:09.54 | Mikma | still, when I use /script SavePosition(ActionBar1) i get a error.. |
23:10.13 | Mikma | it doesn't save anything since it's throws a '?' a nil value -error |
23:10.19 | Mikma | which is really weird why |
23:10.49 | cladhaire | just output the numbers |
23:10.51 | cladhaire | dont try to save them |
23:10.52 | cladhaire | to start with |
23:10.57 | Neronix | Would people really want to know the mobhealth value of a tot in a tot frame? |
23:11.04 | Neronix | or would a percentage suffice? |
23:11.28 | Mikma | cladhaire: mmm yeah, i'll do that. gotta try it later to see what happens |
23:11.38 | Neronix | Just realised that mobhealth2 makes you run about puking half-digested lobsters if you want the values for anything other than the target |
23:25.52 | CIA-12 | 03cladhaire 07Unstable * r2851 10Clique/Clique/ (6 files): |
23:25.52 | CIA-12 | Clique: |
23:25.52 | CIA-12 | * Added Clique:BestRank() which gets called when we have a MaxRank multi-level buff. |
23:25.52 | CIA-12 | * Cleaned up the casting logic.. still a work in progress. |
23:30.38 | *** join/#wowace ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
23:37.50 | Mikma | hmm seems like i need to spend my next talentpoints on Furor, shapeshifting to cat doesn't provide enough energy |
23:38.16 | Kebinusan | oomkin! |
23:47.22 | Mikma | oh noes teh oompaloompa |
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