irclog2html for #wowace on 20060501

00:00.55cladhaireckknight: Boss, if I want a stable version of Fubar with the new goodies, that should work with the non-standard plugins I have, what would you suggest?
00:05.29ckknightcladhaire, SVN
00:05.38ckknightit's as stable as you're gonna get
00:05.46ckknightand it works with old plugins
00:05.48ckknightso no big whoop
00:06.16ckknightas long as they adhere to either the 1.0 or 1.2 API, they'll be fine
00:06.49cladhaireok
00:06.51cladhairei'll test it out =)
00:06.54hasteI have a night of coding infront of me....
00:06.59hasteand I'm all out of beer :(
00:07.23hasteand cola, coffee, milk
00:08.19Neronixhttp://neronix.ath.cx:8080/WoWScrnShot_050106_010450.jpg - Does the basic NanoStats frame (Look near the minimap) look good enough for you guys? Imagine there's some red text on it saying "104 dps - 157667 Damage"
00:08.30Neronixoh, and imagine it being no so wide :P
00:08.52ckknightwhat're you using to draw it?
00:08.57ckknightstraight up frames?
00:09.06Neronixwhat do you mean? xml?
00:09.16ckknightidea, and you don't have to listen to me at all
00:09.21ckknightmaybe use TabletLib?
00:09.30Neronixhm, maybe
00:09.41ckknightjust an idea
00:09.43Neronixbut I need to learn how to make and deal with frames :(
00:09.45ckknightit has a lot of handy features
00:09.50ckknightI suppose
00:09.54ckknightdo what you want, first
00:09.59Neronixguess that'll be for another project
00:10.20NeronixTablet's what's used to draw the FuBar tooltips, isn't it?
00:10.27ckknightyep
00:10.40NeronixTablet wins then :)
00:10.45ckknight:-)
00:10.57ckknightI should add a 'cannotAttach' arg...
00:11.31ckknighttablet works in attached and detached mode
00:11.36NeronixI see
00:11.38ckknightwhere attached you need to mouse over something
00:11.41Slayman<PROTECTED>
00:11.49ckknightand detached is pinned to the UIParent
00:11.59ckknightSlayman, yes
00:12.03ckknighti forget how
00:12.06ckknightI*
00:12.30NeronixI'd guess it's a case of hiding whatever texture object it is
00:12.33Neronixlemem go find it
00:12.40ckknightI had it before, but I forget what it is
00:14.08NeronixMainMenuBarLeftEndCap and MainMenuBarLeftRightCap I think
00:14.54NeronixI'll mess about with Tablet in the morning
00:15.00Neronix`sleepnight
00:18.01ckknightI'm not a fan of Miravlix
00:18.07cladhairewho is?
00:18.12cladhaireno one in that channel, i can tell you that much.
00:19.52ckknightyou know my anal obessession with embedded libs
00:20.05ckknightwhat the hell is with that design?
00:20.12ckknightseems so... wrong
00:20.44ckknightsomething like Tekkub's SEEmbeds would be a good idea for multiple parts of a whole
00:24.48Slaymanhaha ckknight TouristLib can indeed tell me if the zone I'm in is a battleground that's way too cool!
00:25.35ckknight:-)
00:25.39ckknightfeel free to use it
00:25.47ckknightGloryLib can do the same thing
00:25.55ckknightbut it's Honor/BG-specific
00:26.14Slaymanneed to take a look at it i now need to implement em on my luaslinger
00:26.19ckknightand you don't need one for the other
00:26.21ckknightLuaslinger?
00:26.42Slaymanyeah some addon to put in Luacode and execute it directly ingame
00:27.04Slaymanlike funcbook
00:27.56ckknighthrm
00:27.57ckknightokay
00:28.11ckknightmake it have save and undo capabilities
00:28.33Slaymanvery nice if u want macros that do a little more or have some scripts executed on certain events, very handy
00:29.46ckknighthrm
00:30.01NeriakI like Gellos TinyPad way more, it's really nice.
00:31.09Slaymanyeah but i use and like that library functionality of LuaSlinger it's after all just a question of falvor
00:31.15Slayman*flavor
00:34.51Slaymanckknight: in your example on how to use TouristLib that "tourist" is the object so i acces the TouristLib functions by writing tourist:tehfunction(teharg)  ?
00:35.08ckknightright
00:35.11Slaymank
00:35.13ckknightonly with the instead of the
00:35.17ckknightgah
00:35.22ckknightlousy autofix
00:35.31ckknightlol
00:35.40ckknightyea, it's tourist:InBattleground(GetRealZoneText())
00:37.26Slaymank need to make a plan on how to do this, tomorrow possibly.
00:37.35CIA-1303ckknight * r1241 10FuBar/FuBarPlugin.lua: FuBar - fixed profiling bug.
00:38.07Slaymanwhen does the svn move to a faster webspace?
00:38.07CIA-1303ckknight * r1242 10TabletLib/Lib/TabletLib.lua: TabletLib - fixed title on detached tablets.
00:38.14ckknightdoes it need to?
00:38.24Slaymanyeah
00:38.31Slaymani feel like surfing on Modem
00:38.44CIA-1303ckknight * r1243 10FuBar_DebugFu/DebugFu.lua: FuBar_DebugFu - took out the OnUpdate check.
00:39.37Slayman223 ms ping is not good at all
00:40.26hasteSlayman: I think it's the web interface which is slow
00:40.37hastesince http://svn.wowace.com/root is pretty fast :)
00:40.51*** join/#wowace snurre (n=snurre@AVelizy-153-1-34-11.w81-249.abo.wanadoo.fr)
00:41.09CIA-1303ckknight * r1244 10FuBar/PanelClass.lua: FuBar - fixed AdjustFrames() nil bug.
00:41.27Slaymanhaste: yupp from 5 secs to <1 sec
00:41.42ckknightah, just check it all out, then browse on your own comp :-P
00:42.20cladhaireThe web interface and Tortoise is very slow
00:42.28cladhaireAnything else is speedy =)
00:42.51cladhaireboth the web and tort do a lot of work on each directory, which gets bad
00:43.22Slaymanmy forum participation moved closed to zero so little i like that new forum software, sad this is .
00:44.02Slaymanso i don't hang around wowace.com so much anymore
00:47.17hasteSlayman: what is it that you dislike with it?
00:49.14CIA-1303cladhaire 07unstable * r1245 10PerfectRaid/PerfectRaid/PerfectRaid.lua: (log message trimmed)
00:49.14CIA-13PerfectRaid:
00:49.14CIA-13* Feign death detection is working
00:49.14CIA-13* There is a generic framework for adding buff checks, i.e.
00:49.14CIA-13<PROTECTED>
00:49.14CIA-13<PROTECTED>
00:49.16CIA-13<PROTECTED>
00:56.13Kaeltenbak
00:59.29cladhaireheyas Kael
00:59.40Kaeltenhows it going clad
00:59.47cladhaireIts okay
00:59.49cladhairetired
00:59.50cladhairetons to do
00:59.53cladhairebut relaxing tonight =)
00:59.57KaeltenI know what you mean by that
00:59.59Kaeltenhehe
01:00.35KaeltenI'm working on a rewrite of KCET
01:00.47Kaeltendropping the filtering features
01:01.05KaeltenFTS does it better
01:04.10CIA-1303cladhaire * r1246 10MiniBlizzRaid/ (MiniBlizzRaid.toc MiniBlizzRaid.xml):
01:04.10CIA-13MiniBlizzRaid:
01:04.10CIA-13* Fixed the .toc
01:04.10CIA-13* Re-enabled clicking on the raid members for targeting, promotion, demotion, etc.
01:17.04TainSo I had the strangest experience today.
01:17.17cladhairewhy'd you let him take your pants off?
01:17.24TainI was outdoors for many hours underneath this large ball of fire in the sky.
01:17.39TainAnd when I looked my skin had turned a darker color than usual.
01:17.57TainOther people claimed this was natural, but I don't trust it.
01:18.04cladhairethats what you get for moving south =)
01:18.56Stylpe~emulate me
01:18.57purlChuuuuu! ^_^
01:19.16TainI'm about as far south as Southern New England.
01:19.21Stylpepretty much sums it up =)
01:19.56cladhaireoh, i thought you had moved
01:19.59cladhairewell grats anyway =)
01:20.20TainNo, I moved about 10 miles a few months ago. haha
01:20.52cladhairelol
01:21.12TainI whipped up a seemingly working VisorButtons created solely in Lua yesterday.
01:21.26TainBut then my ambition left again so I don't really feel like looking at it, maybe in a few more weeks.
01:21.48cladhairelol
01:22.09TainIt's in branches on the svn if anyone feels like looking at it though.
01:22.41Tainoh I should probably commit the last changes I did before I forget about them entirely.
01:25.33CIA-1303tain 07Tain * r1247 10VisorButtons/ (VisorButtons.lua VisorButtons.toc): VisorButtons - update with... uh.. I don't really remember what I updated here.
01:26.07CIA-1303ckknight * r1248 10JostleLib/Lib/JostleLib.lua: JostleLib - removed an errant print.
01:26.44ckknightTain, bad.
01:26.54ckknightcan't you just diff to see what you changed?
01:27.11TainI could.
01:27.19cladhairebut then he has to document the changes
01:27.29cladhaireand for that matter, if anyone wants to see later--- they can do a diff =)
01:27.48TainIf I wanted to list out information like what lines were changed, sure.
01:28.06TainBut I'd still have to take the time to explain *why* those changes took place.
01:29.47TainAnd really when the explaination would be, "Drastically changed everything in this branch."  I don't much feel like it.
01:38.10Kaeltencladhaire,  any idea why the websvn is so slow?
01:38.33Kaeltenerr whats jostlelib?
01:39.55TainWell you know you you always need to jostle things around when doing development.
01:40.23Kaeltenheh
01:41.28TainActually I was wondering the same thing, which made me chuckle since it was just recently someone was saying it was bad to not be able to identify what something does by its name.
01:42.34Kaeltenfrom the readme.txt
01:42.35KaeltenA library to handle rearrangement of blizzard's frames when bars are added to the sides of the screen.
01:42.56cladhaireKaelten: The websvn is slow because its doing so much for each lookup.  Not sure =(
01:43.07Kaeltenhmm
01:43.27cladhairei'll see if i can grab a nightly release and see if it helps at all
01:43.34Kaeltenhmm
01:43.47KaeltenI wonder if its anything to do with the single monolithic repository
01:44.45cladhaireIts possible, the more complex it gets, the slower it would be.
01:44.47TainOh clad, I know websvn has some (maybe not nearly enough?) ability for customization of the tarball generation, have you seen at all if it would be possible to create .zip instead?  
01:44.53cladhaireI'll play and see what I can do
01:45.00cladhaireTain: I'd have to custom code it.
01:45.40cladhairei'll look at it =)
01:46.11TainIt's actually not something I personally need, but I was thinking that some people do point users at the svn a lot and it would be more convenient for addons.
01:48.20cladhaire*nod*
01:50.11ckknighthttp://ckknight.hopto.org:8080/screen.jpg
01:50.45cladhairenice =)
01:50.45ckknighttake a look
01:50.48ckknight:-)
01:50.50ckknightXP + Rep
01:50.59ckknightcurrently there are absolutely no options
01:51.12ckknightalways adds to the top panel block, etc.
01:51.45ckknightbut it works
01:52.03cladhaire=)
01:53.34ckknightand it will have the same width as the panel it's attached to
01:53.44ckknightit doesn't show the separation "bubbles"
01:55.46Tem|Foodckknight: nice addon mule
01:55.53ckknightmule?
01:56.11Tem|Foodclearly that's all you do on that character
01:56.18Tem|Food4 days played at level 3
01:57.04Tem|Foodwhat did you need the 1/4 anchoring technique for?
01:57.19Kaeltentem!
01:57.31Temaye?
01:57.42Kaeltenwhy don't you update TRADE_SKILLS_DISPLAYED when you increase the frame in FTS?
01:57.55Tembecause I don't care?
01:58.15TemYou forget, I hook TradeSkillFrame_Update and don't pass along the hook
01:58.25Temso changing that variable would be moot
01:58.39Temunless you are porting KCET to work with FTS?
01:58.45Kaeltenhmm KCET seems to work fine with it
01:58.51ckknightTem, did you find me?
01:59.00Temthe filters shouldn't even work
01:59.02Temckknight: huh?
01:59.16ckknight4 days played at level 3
01:59.17ckknighthow'd you know?
01:59.22Temyour screenshit
01:59.24Temshot*
01:59.25ckknightoh
01:59.27ckknightokay
01:59.32Kaeltenfilters do work
01:59.34TemI should have told you something else...
01:59.37TemKaelten: how?
02:00.10Kaeltenthey do
02:00.13Kaeltenand so does KCET
02:00.17Kaeltenat least on the inital ones.
02:00.18Tembut..
02:00.21Temthat's not possible
02:00.48Kaeltenhmm
02:01.00Kaeltenwell regardless I'd like them to work more seemlessly
02:01.06Temaye, me too
02:01.20Temyou have no idea how many damn requests I get for KCET compatibility...
02:01.24Kaeltenlol
02:01.29Kaeltenwell I'm working on a rewrite
02:01.35Kaeltenand its partially functional
02:01.36Temoh noes
02:01.39Temoh
02:01.55Kaeltendoes everything just not optionfilled yet
02:01.58Temok, so um... ask FTS for the filter state of stuff
02:02.17KaeltenI'm going to be completely dropping the filtering from it
02:02.21TemI'll stick in a line for TRADE_SKILLS_SHOWN
02:02.35KaeltenTRADE_SKILLS_DISPLAYED
02:02.35Temlemme look up the filter state table...
02:02.42Temyeah, that one...
02:03.38Kaeltenok so would it be better if I didn't hook if I find FTS present and have FTS call my update routine?
02:04.10Temthat depends
02:04.16Temhow do you wanna do this?
02:04.21Kaeltenor should I just hook FTS's  routine if its present
02:04.40Temyou could, but that would just be more hook chain
02:04.50Kaeltenwell either way its a hook chain
02:05.04Temwell, there's an extra step if you hook FTS's update
02:05.11Kaeltentrue
02:05.33Temok, just don't hook when you find FTS
02:05.57Kaeltenif not FilterTradeSkill then Hook() end
02:05.59Kaelten?
02:06.05Temwell
02:06.07Temhrm
02:06.15TemI see 2 easy solutions
02:06.31Temand it just depends on which addon we want in control of the update function
02:06.47Kaeltenwell mine doesn't do much anymore
02:07.35Kaeltenhttp://ace.pastebin.com/691543
02:07.48Kaeltenthats mine
02:08.07Temoh, that's smrt
02:08.35Kaeltenwhy thank you
02:08.42Temif you just make sure that you hook after FTS then it should work fine
02:08.51Temafter I change the TRADE_SKILLS_DISPLAYED thing
02:08.54Kaeltenwell here is one problem I'm having
02:09.09Tembecause I'm 99% sure that I set the button's ID to the right thing
02:09.18Kaeltenyou do, I think
02:09.33Kaeltenapears so anyway
02:09.47Kaeltenafter I change a filter there is a lag before KCET data gets put back in
02:10.21Kaeltenfor some reason it doesn't call mine until it scrolls or an update gets triggered again
02:11.42Tembut the frame is updating?
02:11.49Temoh, I know why
02:11.56TemI directly call my update function
02:11.58*** join/#wowace pfault (n=pagefaul@toronto-HSE-ppp4035403.sympatico.ca)
02:12.02Temnot TradeSkillFrame_Update
02:12.26Kaeltenah
02:12.59Kaeltenso that should be a fairly easy fix on your end
02:13.06Kaelteneither call the main one or just call mine
02:13.09Kaeltensince mine will call yours
02:13.27TemI'm running the Find/replace right now :)
02:13.44Kaeltenhehe
02:13.55Kaeltendoes FTS work on the CraftFrame as well
02:14.23Temno
02:14.27Temnot yet anyway
02:14.31Kaeltenk
02:14.43Kaeltenits a little different than the TradeSkillFrame
02:14.48Tembarely
02:15.03TemI don't think it's different in any of the things I do though
02:15.24Kaeltenmost annoyingly that PetTraining uses the CraftFrame as well
02:15.57TemI haven't thought too much about how to handle that
02:16.12KaeltenI just unhook when its that
02:16.25Kaeltenor I did
02:16.32Kaeltenmight find a new way out this time around
02:17.44KaeltenI'm goign to be releasing this version soon as a fix for those who want to try it
02:17.49Kaeltenkeep adding to it as time goes
02:18.10TemI have one tiny bug to fix in FTS and I'll put out a release tonight
02:18.15Kaeltencool
02:18.26KaeltenI need to work on clearing the cache as needed
02:18.31Kaeltengoing to embed SpecialEvents
02:18.35Kaeltento help with that
02:20.16CIA-1303kaelten 07Kaelten * r1249 10KC_EnhancedTrades/ (KC_EnhancedTrades.toc enhancedtrades.lua): The majority of the functionality for the TradeSkillFrame has been reimplemented. Not quite fully functional yet but well on the way.
02:22.09Temhow are you forcing your hook after FTS?
02:22.28Tembe warned, FTS is LoD now
02:22.39Temit loads with the TSF
02:23.02weabarg acronym hell
02:23.14cladhaireand the TSF and the MONKEY
02:23.23Temhaha
02:23.32TemFTS = "FilterTradeSkill"
02:23.39TemLoD = "Load On Demand"
02:23.46TemTSF = "TradeSkillFrame"
02:23.50weabi actually did figure it out
02:23.55weabbut it required effort!
02:24.08Temwell it took effort for me to type all that crap out
02:24.32haste~pat Tem
02:24.34purlACTION pats Tem and says "Nicely Done!"
02:24.44CIA-1303kaelten 07Kaelten * r1250 10KC_EnhancedTrades/: adding External
02:24.57Kaeltenhmm
02:25.06Kaeltenwell I think it just works out right atm
02:25.17cladhaireTem'll break it =)
02:25.27Kaeltenlol
02:25.37Kaeltenwell mine doesn't hook until after the frame is shown
02:26.07KaeltenI think yours hooks when it loads
02:26.14Temyeah, it does
02:26.25Kaeltenso mine will always hook after yours
02:28.36Kaeltenis there any hints out there on how to use special events?
02:29.05cladhairejust register for his events
02:29.10cladhairehe passes you the relevant arguments.
02:29.10Tembam
02:29.14Temfixed my issues
02:30.38Temhmm
02:30.47hastehaha, I'm so going to get a payback for what I just did
02:31.05Tem?
02:31.09hastepoured a bucket of water over a guy staying over here
02:31.09Kaeltenwhats that haste?
02:31.24Kaeltenwhere did you release tem?
02:31.31hastesince he didn't clean up the mess he created earlier today . and made me unable to make coffee now
02:31.38Temgoing to be on WoWI Kael
02:35.06Temk, it's up Kael
02:36.23Temoh, Kael, I was wrong earlier
02:36.28Temyou need to hook *before* me
02:36.51Temoh wait
02:36.52Temno
02:36.55TemI'm retarded
02:37.00Kaeltenlol
02:37.05Kaeltenwell its working like a charm
02:37.10Kaeltenthe lag and the line issue is fixed
02:37.15Temgreat
02:38.19Temare you still doing the + button under the close button to open your options frame?
02:38.29Kaeltennot sure
02:38.36Kaeltenif yours is present I'll probably anchor it next to that
02:38.44Kaeltennow I need to figure out how to use special events
02:39.02Temif FTS is present, you should stick a button on the extra space next to my options button
02:39.23Kaeltenya thats what I'm thinking
02:40.00TemI was originally planning to use that space for the AutoCraft buttons if it was present, but he figured out a better solution
02:40.14CIA-1303ckknight * r1251 10JostleLib/Lib/JostleLib.lua: JostleLib - fixed a typo.
02:40.39CIA-1303ckknight * r1252 10FuBar/ (FuBar.lua PanelClass.lua): FuBar - now fires event FUBAR_PANELS_CHANGED when the panels change.
02:40.44Kaeltenthats cool
02:40.52Kaeltenso can anyone walk me through how to use special events?
02:41.05Temyou just register them like normal events
02:41.13Temregister for them
02:41.44ckknightnot true for the SEEmbeds
02:41.52Temoh
02:41.59Temwhere's Tekcub when you need him
02:42.02ckknightI know how
02:42.12Temgood cus I've gotta run
02:42.12ckknightsekeys:RegisterEvent(self, "eventName", "methodName")
02:42.15ckknightthat's it
02:42.26ckknightinstead of self:RegisterEvent("eventName", "methodName")
02:42.34ckknightyou register from the lib, not self
02:42.40TemI'll be back in a hour and a bit
02:43.05Temif you leave off the method name does it use the event name?
02:43.33Kaeltenhmm
02:44.39ckknightyes
02:44.40CIA-1303ckknight * r1253 10FuBar_ExpRepGlueFu/ (6 files): FuBar_ExpRepGlueFu - initial commit
02:44.43ckknightokay
02:44.51ckknightcan people please test out ExpRepGlueFu?
02:45.13Kaeltenwhat does it do?
02:46.03TemKaelten: do you have an ETA on your next KC_ET release?
02:46.28KaeltenI'm hoping to have a version out within the next day or so
02:46.42Kaeltenits not going to be quite as polished as the last one was but its going to work and be a hella faster
02:47.04ckknightKaelten, it attaches your XP/Rep bars to FuBar
02:48.01TemKaelten: great
02:49.20Temalright time for me to head out for a bit
02:49.29TemI'll be back in roughly an hour and a half
02:49.32Temlater
02:49.35Kaeltenlater tem
02:49.55cladhairewell folks, i'm off for the night
02:50.03Kaeltennight clad
02:50.43ckknightcya
02:56.26ckknightcrap
02:56.34ckknightgonna steal the WoWI new & uploaded list again
02:56.36ckknightall of it...
02:58.37haste:-----P
03:02.12CIA-1303ckknight * r1254 10TabletLib/Lib/TabletLib.lua: TabletLib - fixed possible nil bug.
03:03.16CIA-1303otravi * r1255 10otravi_UnitFrames/otravi_UnitFrames.toc: otravi_UnitFrames - Removed Timex as a dep in the TOC.
03:07.08CIA-1303otravi * r1256 10otravi_UnitFrames/otravi_UnitFrames.lua: otravi_UnitFrames - Fixed an error in the locals. Why can't people report everything at once?
03:11.20CIA-1303otravi * r1257 10otravi_UnitFrames/otravi_UnitFrames.lua: otravi_UnitFrames - Fixed an error in the locals. (yes, there was more... hopefully the last)
03:13.05KaeltenTekcub, your special events is bugged
03:15.57ckknightwhich part?
03:16.37CIA-1303kaelten 07Kaelten * r1258 10KC_EnhancedTrades/ (. KC_EnhancedTrades.toc enhancedtrades.lua): Added cache clearing for bags. Also another external.
03:18.33CIA-1303ckknight * r1259 10FuBar_DurabilityFu/DurabilityFuLocals-deDE.lua: FuBar_DurabilityFu - updated deDE translation.
03:24.31CIA-1303ckknight * r1260 10FuBar_DurabilityFu/DurabilityFu.lua: FuBar_DurabilityFu - fixed inventory repair logic.
03:33.37CIA-1303kaelten 07Kaelten * r1261 10KC_EnhancedTrades/ (. KC_EnhancedTrades.toc enhancedtrades.lua): KC_EnhancedTrades:TradeSkill window is function and the caching is enabled. It is functional, options are not in yet.
04:01.03*** join/#wowace pagefault (n=pagefaul@Toronto-HSE-ppp3857829.sympatico.ca)
04:12.12*** join/#wowace Tem (n=Tem@ip70-177-40-169.br.br.cox.net)
04:12.12*** mode/#wowace [+o Tem] by ChanServ
04:12.23Temyarrrr
04:15.24CIA-1303kaelten * r1262 10KC_Items/ (kcitems.lua readme.txt): quick fixes
04:25.58Kaeltentem  a working version for tradeskillframe is out
04:26.30Temhow did you handle the options frame?
04:26.38Kaeltenthats not in yet
04:26.44Kaeltenthis is a beta to see if anyone can find bugs
04:26.47Kaeltenbut its working
04:27.41Temyou might want to remove the rundown screenshot
04:27.45Kaeltenlol
04:27.46Kaeltenya
04:28.29Kaeltenthis version of KCET is actually a KCI module
04:28.30Temyou still include KCI with it?
04:28.37Kaeltenya a gimped version
04:28.53Tem?
04:29.13Kaeltenits only what KCET needs to run
04:29.18Kaeltenbank common inventory
04:29.58Temwhat happens if the user already has KCI installed?
04:30.10Kaeltenit gets gimped
04:30.50Kaeltenthe TOC files are not the same
04:34.28Kaeltenwell guys I gots to run
04:34.31Kaeltenshout at you all later.
04:46.18Tekcubwhat's the bug K?
04:52.45hastebad timing!
04:54.49Tekcub:P he need to lern2usemyfuckingportal
04:55.20hastehehe
04:59.49hastecold coffee ;(
05:00.37ckknightI don't drink any coffee
05:00.56hasteI've never noticed this
05:01.01hastebut the church in hillsbrad
05:01.21hastewhen the clock turns for example 07:00 (which it is here right now) it rings 7 times
05:03.08*** join/#wowace Wobin_ (n=Wobin@221.221.29.151)
05:09.59ckknightyep
05:10.05ckknighthappens in Brill, too
05:11.26Kaelten|sleepingTekcub, bug is if you delete items or if you take items out of your bag then it doesn't fire
05:11.29hasteI like those little things like that :D
05:11.36Kaelten|sleepinghowever that may be more of a blizz bug
05:11.38Kaelten|sleepingnight guys
05:11.48hastegn Kaelten|sleeping (which isn't really sleeping)
05:11.50Tekcub"take out of bag" ?
05:12.00hasteand puts it in another?
05:12.07Kaelten|sleepingTekcub as in puts into a bank
05:12.13Tekcubthat should fire two seperate events
05:12.18haste(I was just going to write that)
05:12.18Kaelten|sleepingbag updates didn't fire
05:12.24Tekcubokey kael I'll doublecheck
05:12.29Kaelten|sleepingI don't think
05:12.31Kaelten|sleepingI'm tired
05:12.38Kaelten|sleepingbut kcet is functional at least
05:12.39Tekcub:P they should fire
05:12.42Kaelten|sleepinggnight everyone
05:12.54*** join/#wowace Tem_ (n=Tem@ip70-177-40-169.br.br.cox.net)
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05:13.07hasteTekcub: aren't there own events for the bank?
05:13.36Tekcubbag events are fucked up, that's the whole point of SE
05:13.49haste~pat Tekcub
05:13.51purlACTION pats Tekcub and says "Nicely Done!"
05:20.55Wobin_Most of the time, they've worked for me
05:21.34Wobin_maybe not specifically 'bag_event' for the bank, but playerbankslot_changed, certainly
05:22.17CIA-1303otravi * r1263 10otravi_CastingBar/otravi_CastingBar.lua: otravi_CastingBar - The color setting for the channeled bar is now RGB, and not RBG.
05:22.28Wobin_hehe
05:22.55hastelittle typo there
05:24.50Tekcubkael I don't know what the fuck you're smoking
05:24.56Tekcubbag events work fine
05:26.13hasteMaybe he is smoking lack of sleep :D
05:27.17Wobin_That's hardcore stuff
05:27.30Wobin_Highly addictive, til your body shuts down
05:27.46Wobin_Then it can leave you in a coma like state for HOURS
05:28.04hasteI'm on my 36h now :(
05:28.13Wobin_You'd be surprised how many people abuse that substance
05:28.33Wobin_wow. svn is... Tortoise slow
05:28.38haste(and no, I don't have any fucking coffee)
05:28.53haste(I'm all out of everything else also...)
05:31.24Tekcubokey need something for converting to TGA
05:31.58Wobin_-to- tga?
05:32.03Wobin_hm
05:32.13Wobin_TheGimp
05:32.20Tekcubyes, that's all WoW takes for images, right?
05:32.26Wobin_blp?
05:33.06hastewhat's special with blp?
05:33.12*** join/#wowace Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu)
05:33.12hasteexcept annoying the hell out of me.
05:33.29hasteTekcub: There is a java tool on curse for converting
05:34.21TekcubI don't see it, link?
05:35.20hastegive me a sec
05:36.07hastehttp://www.curse-gaming.com/mod.php?addid=1977
05:36.34haste"Fixed a bug where some transparent parts of images would be way too transparent." << sounds wierd.
05:37.15Tekcub"rrremeber!  If you rub it on a pice of paper and the paper turns clear, it's your window to weightgain!"
05:40.25*** join/#wowace FryGuy (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
05:41.49hastenote to self discussing with mirvalix when tired = not a good idea
05:44.29CIA-1303ckknight * r1264 10JostleLib/Lib/JostleLib.lua: JostleLib - line 248 compare nil with number
05:46.45CIA-1303ckknight * r1265 10FuBar/FuBarUtils.lua: FuBar - tweaked print.
05:53.52*** join/#wowace Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu)
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06:00.50*** join/#wowace Tem (n=Tem@ip70-177-40-169.br.br.cox.net)
06:00.50*** mode/#wowace [+o Tem] by ChanServ
06:01.51CIA-1303ckknight * r1266 10FuBar_MoneyFu/ (MoneyFu.lua MoneyFuLocals-deDE.lua MoneyFuLocals.lua): FuBar_MoneyFu - clicking now picks up money.
06:02.50hasteYou know what sucks? When you're to tired to become sad of something in a movie....
06:02.58hastekills the whole movie actually
06:03.27Wobin_What are you watching?
06:04.00hasteI'm watching anime actually, but it's the same thing
06:04.03haste(saikano btw)
06:04.22hastefor the second time, which shouldn't really matter
06:10.07Qaarh*yawns*
06:10.17Qaarhhow's everyone?
06:11.46hastea little tired.
06:13.20Qaarhmm, tell me about it.. I've slept like two hours over three days now
06:13.29haste~emulate otravi
06:13.30purlI have slept 13 hours in the past 4 days
06:13.37hasteI know all about it..
06:14.16Qaarhthough I've been ill, so I suppose that's ok-ish.. at least I've gotten some sleep
06:14.37hastehehe
06:15.38Qaarhpah, I'm 3g50s away from my lvl40 mount on my shaman...
06:16.01Wobin_dance for money
06:16.05Wobin_on the postbox
06:16.10Qaarhlol
06:16.53Qaarhhaste, when you could walk into a cantina and have the buff-bots stand there dancing for credits?
06:17.04hasteyes :p
06:17.13Qaarhheh
06:17.14hasteoh I still remember the lines for the imba HP and power buffs
06:17.18Qaarh:D
06:17.42QaarhI heard they totally destroyed SWG though..
06:18.07Qaarhintroducing a great content pack for beastmasters, just to remove the class..
06:18.07hasteyeah, made it into a first person shooter :p
06:18.11hasteo r omething
06:18.16Qaarhheh yeah, that too
06:18.33Qaarhand removed the feature I liked so much - being able to switch classes whenever you want
06:18.38hasteI haven't played that game since you could defense stack tho'
06:18.46hasteor dodge - whatever
06:19.03hasteit was fun, but the GMs didn't enjoy it :p
06:19.20QaarhTK/Rifleman - flavor of the week/month/year. impossible to beat, hehh
06:20.34Tekcubhuzzah, it converted, but no transparency....
06:20.54haste:---D
06:21.18Qaarhanyone know someone called Aileen? Author of FarmerFu
06:21.28Tekcubhow do I set transparency on the image?
06:21.32Tekcub<---- imaging noob
06:21.45Wobin_alpha?
06:22.01hasteI haven't touched photoshop in over a year :D
06:22.02Tekcubyea, I no want white background
06:22.09TekcubI don't have photoshop :P
06:22.17hasteneither does I anymore :(
06:22.18Wobin_Get the Gimp
06:22.21Tekcubit seems a tad.... overboard for an icon
06:22.22QaarhGimp rocks
06:22.37Tekcublet's run CTRA for our 2-player group!
06:22.51haste:OO
06:23.02Wobin_bababababa MOONFIREEEE
06:23.34Wobin_Have you seen the 'two brothers' WoW movie? =)
06:23.40hasteI have!
06:23.43Tekcubyup
06:23.51Tekcubyou mean The Brother Tauren?
06:23.54hastebtw, a druid in my guild moonfired himself to death today in AQ20 :D
06:23.56Wobin_That was one of the more well done one =)
06:23.57Wobin_yeah
06:24.00hastewith rank 1 :p
06:24.22Wobin_How do you moonfire yourself to death?
06:24.37hastemobs in AQ20 that reflect arcane, fire and shadow
06:24.39Tekcubarcane reflect?
06:24.40haste(probably more aslo)
06:24.42Wobin_aha
06:24.54hastehe used rank 1, so he used two of them to do it :p
06:24.59Tekcubmore? what else is there... frost and holy
06:25.03Tekcubdid I miss any?
06:25.03Wobin_although I would have suspected moonfire to be nature based
06:25.06hastefrost at least
06:25.16hasteand nature ofc
06:25.18Tekcubmoon/star are arcane
06:25.20hastemoonfire is arcane I think
06:25.33Tekcubas is FarieFire I think
06:25.44Wobin_meh makes no sense =P
06:25.56Tekcubdruids are nature, arcane, feral skills
06:26.04hasteI shadow bolt critted myself to death the first time :(
06:26.11Wobin_haste: Ow
06:26.11hastenightfall proc spam ftw :D
06:26.14Wobin_hehe
06:26.25hasteshadow bolt + shadow bolt + death coil
06:26.34hasteglad it wasn't my lock :----D
06:26.36Wobin_The automatic trigger of 'OMG free shadowbolt! clickyclicky"
06:27.06hasteI'm SL on mine :D
06:27.12Qaarhbut if they reflect spells.. you need people doing physical damage on them right?
06:27.26hastethey reflect two and two schools
06:27.31TekcubI'm betting it's a rotating reflection?
06:27.36Wobin_What happens if you have a spell reflecter on?
06:27.43hasteno idea
06:27.47Wobin_Do you get a pingpong match?
06:27.49Tekcubreflection loop!
06:27.50hasteyou probably get hit since you only reflect once
06:27.59Tekcubthat's no fun
06:28.02haste"stack overflow"
06:28.15Tekcubit should pingpong till one person's reflection drops
06:28.24Qaarhhehe
06:28.31haste:-P
06:28.44hasteit's fun to do that on mages :D
06:28.49hastefire reflector
06:28.58hastesucks when they have one also tho :p
06:29.08TekcubI need to make one of those buggers sometime
06:29.32hastethey are nice, if you see someone gaining arcane power and unstable power - just pop it :p
06:29.37hastethey basicly kill themself then
06:31.32TekcubOMG
06:31.37TekcubI launch up gimp...
06:31.44Tekcublost menu item...
06:31.48Tekcubscript-fu
06:31.52Tekcub*last
06:31.57hastehehe
06:32.11Qaarhheh, I love it when I duel mages and pop an earth shock on them. they like stand still glaring at me unable to cast any fire spells
06:32.22Qaarhoh yes, script-fu
06:32.24Qaarhhehe
06:33.52Qaarhthere is a direct connection between chance to dodge and your mana/health.. if you are out of any, you don't dodge or parry at all *grumble*
06:34.46hasteQaarh: I don't think so, my L24 rogue soloed a L23 elite with 17 hp :D
06:34.54Qaarhyipes
06:34.55Qaarhhehe
06:34.57hasteor the elite was at 80% then  I popped evasion
06:35.03hasteand it lasted untill 20%
06:35.18Qaarhwell, evasion gives you a lot of dodge chance, right?
06:35.26hasteyeah, +80%
06:35.34Qaarhright...
06:35.49Wobin_..
06:35.53Wobin_I thought it was 50%
06:35.56hastebut still 20% of a elites life with only 15% dodge is good luck :D
06:35.58Wobin_untaltented, mind you
06:36.02hasteWobin_: maybe it was 80% total
06:36.07hasteI'm far from sure
06:36.08Wobin_ah yeah
06:36.47Qaarhthere's also a distinct connection between windfury and having low health.. heheh
06:37.07hasteIt procs ALOT then :<
06:37.17ckknightis there any way to make sure a texture doesn't "leave" a certain frame?
06:37.28Qaarhif health < 10% then chance_to_proc_windfury = 100% end
06:37.28ckknightlike the boundaries are definitely in a frame
06:37.32ckknighteven though it has a set width (256)
06:38.17Wobin_like how the texture for the inventory bagslot is actually -bigger- than the slotframe itself?
06:38.38ckknightyea but the frame can change size, too
06:39.06ckknightthe texture shouldn't change size
06:39.09ckknightit should cut off
06:39.21Wobin_All I can think of is to check the dimensions of the texture against the frame
06:40.02ckknightblast
06:40.35Wobin_Which is unweidly
06:43.18CodayusHmm.
06:43.41CodayusWhat would be considered a high-ish number for a memory increasing rate?
06:44.21Wobin_+5k?
06:44.26Codayushrm
06:44.26hastedefine high-ish
06:44.36QaarhI don't think I've ever been below 8k...
06:44.45haste8k...?
06:44.50Wobin_As an increase?
06:44.52CodayusWell, I'm having some odd issues, and wondering vaguely if I have a seriously misperforming addon.
06:44.53hasteas in 8000 or 8 KiB/s ?
06:45.01Qaarh8KiB/s
06:45.02CodayusI seem to be averaging 25 KiB/s
06:45.17CodayusDropping as low as 20, spiking as high as 30...
06:45.19hasteCodayus: I have  an average of 3KiB/s on mine
06:45.31CodayusOookay....hmm
06:45.36haste(average while in combat)
06:45.44Qaarhis there a way to see which plugin/addon is increasing the most?
06:45.49hastethe reason it's so high is due to AceUnitFrames target's target settings
06:46.03hasteQaarh: You can use LuaProfiler I guess
06:46.27Qaarhaddon?
06:46.36ckknightno, Qaarh
06:46.38ckknightnot without profiling
06:46.46CodayusHmmm
06:46.59hasteQaarh: search on WoWI
06:50.23Wobin_DebugFu mebbe?
06:54.17Wobin_http://community.livejournal.com/scans_daily/1829919.html
06:54.29id`I have an average of 0.1
06:54.52id`<-- epeen++
06:55.09TekcubQaarh, Try my Fu Debug Profiler, it'll show you global scope profiling
06:55.55Qaarhi'll test it out
06:57.53Qaarhthough.. is that one catching stuff that isn't FuBar?
06:59.01Tekcubyes
06:59.02hasteid`: If I reload my UI and touch nothing! I'll have an average increase 0.0KiB/s!
06:59.24hasteor just randomly run around :--D
07:00.44id`me2 xD
07:00.55id`haste: tip for otravi_CastingBar
07:01.00haste*hides*
07:01.09CIA-1303tekkub * r1267 10FuBar_MailFu/ (Core.lua auction.tga newmail.tga nomail.tga): FuBar_MailFu - New icons! (thanks indie for the icon and haste for GIMP to convert/edit it)
07:01.12id`haste: make the padding a weeee bit more
07:01.39id`(sorry i think of everything on screen as if it were a webpage :P)
07:01.46hasteid`: on what :o ?
07:01.51hastepadding where :---D
07:02.00id`.. theres only one thing :>
07:02.05hasteno!
07:02.08hastethere TWO things!
07:02.19hastearound the text! and around the statusbar!
07:02.36id`you have a frame backdrop with a border, the padding of that
07:02.39id`.
07:02.40id`:p
07:02.49haste:---P
07:02.53id`xD
07:03.00haste(you are talking to a very tired person)
07:03.08haste(which doesn't have any coffee)
07:03.19haste(and is watching anime now=
07:03.24haste(and can't type)
07:03.36id`(I mock you in parenthesis, tee hee)
07:03.45haste(oh noes)
07:03.51id`anyway
07:03.57id`i had to get up at fucking 6 AM
07:04.04id`and go out the door at 7:15
07:04.08hasteI skipped sleep :D
07:04.14id`to arrive at the new location of the company at 9:00
07:04.47Wobin_Bah =P
07:04.52Wobin_I suggested Gimp first =P
07:05.19hasteyeah, it's Tekcub memory that sucks
07:05.38Tekcub:P
07:07.28hastewow...
07:08.05hasteI just noticed that a person in mai otome is similiar to a person in texhnolyze (spelling on that anime?)
07:08.39hastes/person/character/
07:09.56ckknightand I have accomplished the great
07:10.03ckknightskinning without stretching
07:10.29Wobin_There's more than one way to skin a frame
07:10.51ckknightfake tiling
07:11.00hasteyes, just like eCastingBar has the worst font support ever :D
07:11.34haste(example of doing things in more then one way)
07:16.29ckknightnow I need a better backdrop
07:16.54hasteid`: btw, how much padding.. my über wield guess is 2-3 px?
07:17.42ckknightanyone want to draw a backdrop for FuBar, I figured out a more intelligent way to skin and the y-repeatedness is no longer good/needed
07:18.45*** join/#wowace [MoonWolf] (n=moonwolf@f176182.upc-f.chello.nl)
07:18.45*** mode/#wowace [+o [MoonWolf]] by ChanServ
07:27.22id`haste: yea
07:36.10Temckknight: did I image seeing a commit earlier with the TabletLib wraping enhancement?
07:37.04ckknightyes you id
07:37.05ckknightdid*
07:37.13ckknightone column can be wrapped
07:37.25ckknightit'll have a minimum width of 100
07:37.34ckknightbut fill as much space as possible
07:37.57ckknight200 is the minimum width for the whole tablet
07:39.57Temcool
07:40.07TemI need to find Kemayo and bug him now
07:40.14Tembecause QuestFu is sexy
07:40.25Tembut taking too much of my screen realestate
07:41.32Temoh, did you fix the tablet click issue?
07:41.38ckknightjust add in the hack
07:41.44ckknightno, because I didn't know there was one
07:41.50TemI mentioned it earlier
07:42.15ckknightI must've missed it
07:42.24Temif you grab a tablet and move it around for a bit but drop it back almost exactly where you had it before, it thinks you clicked it
07:42.44Temit's a pretty easy fix.  you just need to have a time
07:42.48ckknightoh yea
07:42.51ckknightthat
07:43.19Temso that 'clicks' that take longer than MAX_CLICK_TIME or whatever are ignored
07:44.30Temand what's "the hack" that I should add in?
07:46.41hastetime for power nap!
07:49.40ckknightTem, it's okay to cry.
07:49.59ckknightwe're here for you
07:50.04Temhuh?
07:50.11ckknightsuffice it to say, I found an optimization.
07:50.21Temin what?
07:51.49ckknightbutton code
07:51.57ckknightwhile I was adding the time check
07:52.06ckknightnow no longer creates a new function over and over again
07:52.35Temk
07:52.49Temwhat's that got to do with crying?
07:53.08Tem(if it's painfully obvious, please excuse Tem.. He's sleepy)
07:53.20CIA-1303ckknight * r1268 10TabletLib/Lib/TabletLib.lua: TabletLib - optimizations, now have to click buttons within 0.5 seconds for it to work.
07:53.33ckknightI thought it was funny
07:53.48TemI'm too tired to have any kind of sense of humor
07:54.13TemI don't remember what I ended up using for a time, but I wanna say I used 0.2 seconds in DuctTape
07:54.54TemI wanted to err on the side of ignoring a click rather than interpreting a click when one wasn't meant
07:56.09ckknight0.5 is a good number for clicks, I find
07:56.27TemI don't remember if I did any extensive testing so it's probably fine
07:56.38Tembut I'm paranoid so I went smaller
07:56.54Temwhere can I find API docs for TabletLib?
07:56.57ckknightI doubt anyone will have issues with 0.5
07:56.58ckknightSVN
07:57.04ckknightit's in the TabletLib folder
07:58.31TemAddCategory Arguments link is broken
07:58.45Temas is the AddLine arguments link
08:00.17Temok, a bit of food for thought
08:00.25ckknightblah
08:00.28ckknightscroll down
08:00.36Temyeah, I did
08:00.42Temjust letting you know it's broken
08:00.50Temit's somewhat unclear when you can click on a line of a tooltip
08:01.16Temthis is easily aleviated by providing the user some sort of visual feedback when they mouseover the line
08:02.05ckknightyea
08:02.06ckknightI want to
08:02.10ckknightwhat do you recommend?
08:02.26TemI was thinking one of 2 or both things
08:03.05Tem1) add another couple argument to the addline method: OnEnter, OnLeave and let the plugin decide
08:03.21Tem2) Change the cursor
08:03.54ckknighthrm
08:04.05Temthe cursor change is the easiest, but won't be "good enough" until we have more control over the cursor
08:04.17ckknightyea, I'd lilely change it to spell cursor
08:04.26ckknightbut cursors suck cause people are used to it casting a spell
08:04.35Temright
08:04.54ckknightI could just implicitly make it show a highlight box, like how Dropdown Menus do
08:04.57ckknightor, similar
08:05.25ckknightI don't want plugins to handle OnEnter/OnLeave
08:07.46ckknightall graphical code should be abstracted
08:08.04ckknightbut I could allow plugins to set a color they want for the hover...
08:08.10ckknightnil being clear
08:08.32ckknightor something
08:09.48Temwell
08:10.01TemI'm thinking that the plugin may have an icon on that line
08:10.08Temand would want to show the icon's highlight texture
08:10.16id`http://pastebin.com/691810
08:10.18id`paste yours
08:10.20id`:-)
08:10.38Tem(I'm thinking in this case of QuestFu where it has the + buttons to open/close sub-sections)
08:10.48ckknighthttp://ckknight.hopto.org:8080/screen.jpg
08:11.05id`eww
08:11.07id`:p
08:11.11ckknightthat's the new skinning deal
08:11.16ckknightthe skin goes across panels
08:11.21ckknightinstead of just being limited to one
08:11.44Temoh very cool
08:11.44ckknightthe rainbow is just an example
08:11.55ckknightand it does x-wrapping properly as well
08:12.00ckknightthe skins are 256x256
08:12.06ckknightI'm not gonna have any fancy backdrop anymore
08:12.07id`ckknight: you need idChat :>
08:12.14ckknightyour mom needs idChat
08:12.16ckknightI like sccn
08:12.32ckknightand it's not like I play WoW anymore anyway
08:12.45ckknight:-P
08:13.50id`^^
08:13.55id`sccn? :>
08:14.12ckknightsomething color names
08:15.14Neronixmorning
08:16.22[Ammo]morning
08:16.39[Ammo]yay
08:16.47[Ammo]finally the silly Sartura enrage bar in BigWigs worked
08:17.02[Ammo]took only 3 weeks of fiddling, one attempt each week :)
08:17.04id`morning ammo
08:17.08id`morning Neronix
08:17.25[Ammo]and now I've migrated all my characters to the new server Kazzak, and it's down :(
08:17.47[Ammo]guess I should really go to work today and actually do something ;)
08:17.55[Ammo]bbl
08:19.04Tekcubneed a name for auto-minimap-zoom-resetting mod....
08:19.13Tekcuball I'v come up with is ZoomZoom
08:19.33Wobin_LargerThanTheyAppear
08:19.48Tekcuboooo
08:19.57Tekcubthat could work
08:20.00Wobin_That's a really unweildy name though =P
08:20.36TekcubWideAngle?
08:20.38id`Tekcub: your zooming thingy in squeenix is kind anoying
08:20.48TemTekcub: what's it do?
08:20.48id`Tekcub: it makes a clicking sound (because you use Click)
08:20.50Tekcubthen take it out, whiner
08:21.00Tekcubso? I like the click :P
08:21.56id`http://pastebin.com/691822
08:21.57id`:P
08:22.03id`(wups, thats two funcs)
08:24.31Tekcubhrm....
08:24.36Tekcubstill unsure on name...
08:25.02id`MinimapZoomReset
08:25.08id`:P
08:25.17NeronixDrZoom?
08:25.53Tekcubblarf
08:25.59TekcubTelephoto
08:26.34id`not fluffy wuffy-lizer like rowne :P
08:26.43TekcubI guess I could kinda go with "TheLowDown" and make it "TheBigPicture
08:28.38Neronix[Ammo]: Someone posted WitchHunt on Curse, apparently without your permission
08:28.54Temhttp://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-interface-customization&ThreadID=370657
08:28.57Neronix"I'm not the author of this addon, Ammo made this, I only posted it here."
08:29.01Temoh hell, here we go again...
08:29.43Neronix:(
08:30.05id`Tem: cool
08:31.10id`nn tem
08:31.15Tem|Sleepnight guys
08:31.25id`Neronix: damn curse admins
08:31.42id`Neronix: they shouldnt accept addons not made by people that submit them
08:31.52NeronixIndeed
08:32.19ckknightwhat's WitchHunt?
08:32.20Tem|SleepI think it's their policy to accept an addon even if the author didn't submit it
08:32.26Tem|Sleepckknight: SpellAlert
08:32.45ckknightbtw, they are changing their policies when v2 comes out
08:32.53id`good
08:33.02Tem|Sleepbut I think they have an easy-ish way to get control of the addon for the author
08:33.10Tem|Sleepthat's a good thing
08:33.10Tekcubthey do
08:33.16id`hope they gear it towards quality of content and community
08:33.24Tem|Sleepbut I'm still not putting my stuff there
08:33.29Tem|Sleepthe userbase is a bunch of fucktards
08:33.32Tekcubcommunity! *falls on floor laughing*
08:33.38Tem|SleepI don't want to deal with them
08:33.47Tekcubwhat Tem said, they have a "community" already
08:33.56id`hey, improvement is always good
08:33.58*** join/#wowace Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu)
08:34.07Tem|Sleepyes, improvement is good
08:34.15Tem|Sleepbut they have other issues
08:34.21id`-other
08:34.23id`xD
08:34.24Tem|Sleepissues I don't want to fool with
08:34.25Tekcub^^
08:34.40Tem|Sleepissues I don't have the time, patience or blood pressure to fool wiht
08:34.45Tem|Sleeps/ht/th/
08:34.48id`are they franch btw? (curse)
08:34.51id`french*
08:34.52ckknightyes
08:34.57id`hah see! i knew it
08:35.01id`that explains alot
08:35.02Tem|SleepI think some of the admins are french
08:35.08Tekcubif Bossman gets the whole multi-submission script thing going I'll start posting mods to Curse again... but only after v2 goes live
08:35.10Tem|SleepSilverShadow is American
08:35.26TekcubSay it frenchie!
08:35.34TekcubSay chowdah!
08:35.45Tem|Sleepheh... I only plan to use that script for submiting to WoWI
08:35.49Tem|Sleepscrew the other sites
08:35.56Tekcubyou would! :P
08:36.06TekcubI won't check the other sites for comments
08:36.23TekcubI'll take the email auto-notes but will only pay attention to useful comments
08:36.25Tem|SleepI'm going to start including a liscence with my stuff soon
08:36.33id`good idea
08:37.01ckknighthttp://ckknight.hopto.org:8080/screen.jpg
08:37.13Tem|Sleepit will include something along the lines of "god have mercy on your soul if I find this anywhere other than WoWInterface without my permission"
08:37.22ckknightI will get the submission thing done
08:37.36ckknightDolby's cool about the idea
08:37.47ckknightNeT seems to be too, but I don't trust his intentions
08:38.18Tem|Sleephaving fun with the skins ckknight ?
08:38.27id`NeT?
08:38.27ckknightcurse guy
08:38.29Tem|SleepCG admin
08:38.33ckknightit's "oh, that'll make things easier for the authors" vs. "I'm not sure, it might hurt our market share"
08:38.39ckknightyea...
08:38.56ckknightTem, it's an example
08:38.57id`'market share'
08:38.58ckknightof what you can do
08:39.06id`ckknight: curse is a company?
08:39.12Tem|SleepI really don't understand how anyone stands to visit the site
08:39.18Tem|SleepBUY GOLD CHEAP
08:39.19Tem|SleepBUY GOLD CHEAP
08:39.20ckknightthey make money from their gold ads
08:39.20Tem|SleepBUY GOLD CHEAP
08:39.23ckknightI fucking hate that.
08:39.24Tem|SleepBUY GOLD CHEAP
08:39.31Tem|SleepBUY GOLD CHEAP
08:39.37ckknightstop
08:39.37ckknightnow.
08:39.39id`stop
08:39.39Tem|SleepBUY GOLD CHEAP
08:39.44Tem|SleepBUY GOLD CHEAP
08:39.46id`we get the message
08:39.46ckknightTem, don't make me put you on ignore.
08:39.47Tem|SleepBUY GOLD CHEAP
08:39.55Tem|SleepBUY GOLD CHEAP
08:40.01Tem|SleepBUY GOLD CHEAP
08:40.07Tem|SleepBUY GOLD CHEAP
08:40.08id`...
08:40.11Tem|Sleep[blink]BUY CHEAP GOLD[/blink]
08:40.22Tem|Sleepdrives me crazy
08:40.23id`Tem|Sleep: howmuch
08:40.24id`?
08:40.25id`:D
08:40.36id`Tem|Sleep: get AdBlock
08:40.48Tem|SleepI know, I use AdBlock
08:40.52ckknightui.wow's ads don't bother me as much
08:40.53id`good
08:40.56ckknightcause they're not gold ads
08:40.57Tem|SleepI rarely see ads
08:41.02id`me2
08:41.13Tem|Sleepbut when I forget to turn it back on after I've turned it off...
08:41.13id`get DutchBlock too, its an auto updating adblock list
08:41.15id`:P
08:41.23Tem|SleepFilterset.G
08:41.31id`same thing
08:42.15Tem|Sleepbut anyway, once you wade through the gold ads, you have to deal with a perpetually slow site
08:42.24Tem|Sleep*terrible* search interface
08:42.41id`not that bad imo, i didlike wowi's
08:42.45id`dislike*
08:42.51Tem|Sleepand users that are more annoying than a whiney two-year-old in a restraunt
08:43.17Tem|SleepI *despise* CG's search interface
08:43.27Tem|SleepIt *never* finds the mod I'm looking for
08:43.46Tem|Sleepeven when I type in the exact name
08:44.25Tem|Sleepanyway, I must be getting to sleep
08:44.28Tem|Sleepnight guys
08:50.37id`nn
08:55.11ckknightalright
08:55.16ckknightI have added extremely easy skinning support
08:55.27ckknightFuBar:RegisterBackground("name", "bgFile")
08:55.31ckknightthat's the sum total
08:59.02NeronixGuys, you do know that NeT's idling in here...
08:59.05ckknightyep
08:59.38ckknighthe knows where I stand
09:01.39id`I hav enothing to do with curse
09:03.18TekcubTem's just a dick AND a loudmouth... but we already knew that
09:03.44id`Tekcub: good thing you like dick(s?)
09:03.56Tekcubnot loudmouth ones :P
09:04.01id`kek
09:04.02NeronixAfter the recent mess, I've decided not to put up with them, the BUY GOLD CHEAPness, the plague-of-retarded-locusts/users, and the non workyness of the site
09:04.40TekcubI really could care less where my mods are as the "meat" is on the SVN
09:04.52TekcubI use WoWI for the portals, cause it kicks ass
09:05.12Tekcubif the others give me reason to (boss's multi-script) I'll submit to them too
09:05.22Tekcubbut as it stands I got no reason to, yet :)
09:07.10CIA-1303tekkub * r1269 10TheBigPicture/ (. Core.lua TheBigPicture.toc):
09:07.10CIA-13TheBigPicture - Initial submission
09:07.10CIA-13- Automatically resets your Minimap to max zoom out after a short timeout
09:08.10id`tonight im gunna read up on svn
09:08.15id`and start using it
09:10.19CIA-1303neronix * r1270 10NanoStats/ (. NanoStats.toc NanoStats.xml):
09:10.19CIA-13NanoStats
09:10.19CIA-13- Fixed TOC
09:10.19CIA-13- Added XML file for later use. Full of random copy/pasted crap for now
09:10.19CIA-13- Added TabletLib. Gonna try out using a detatched tablet for display rather than standard frames
09:10.20CIA-13~hug Ckknight
09:10.25purlACTION hugs Ckknight
09:10.28ckknightlol
09:10.48ckknightI need to add cannotAttach
09:10.51ckknightalthough
09:10.54NeronixOh, and it STILL doesn't do anything
09:10.57ckknightdo you want to be able to attach to something?
09:11.01CIA-1303tekkub * r1271 10TheBigPicture/ (. Core.lua TheBigPicture.toc):
09:11.01CIA-13TheBigPicture
09:11.01CIA-13- Setting svn:externals and svn:keywords
09:11.01CIA-13- Added OptDep to TOC (for my own use really)
09:11.01CIA-13- Metadata update for release
09:11.13NeronixHmm
09:11.32NeronixYou can drag tablets around by themselves, right?
09:13.01CIA-1303tekkub * r1272 10/tags/TheBigPicture/: TheBigPicture - creating tag path
09:13.28CIA-1303tekkub 07v1 * r1273 10TheBigPicture/: TheBigPicture (tags) - v1
09:13.49Neronixnvm, checked it myself
09:14.06Neronixdon't think I'll need to attatch it to anything
09:16.59CIA-1303ckknight * r1274 10FuBar/ (11 files):
09:16.59CIA-13FuBar - overhauled skinning system, now much shinier.
09:16.59CIA-13API Change:
09:16.59CIA-13removed FuBar:SetBackdrop({ table })
09:16.59CIA-13added FuBar:RegisterSkin("name", "file")
09:17.19ckknightyes, you can, I need to make it so you can't detach
09:17.26ckknighterr
09:17.28ckknightcan't reattach
09:18.00ckknightyou do have to register it to a blank frame at least
09:18.14*** join/#wowace Neronix (i=omg@user-7519.l1.c5.dsl.pol.co.uk)
09:18.18NeronixWrong window >.>
09:18.35ckknighthrm
09:19.12NeronixSo I just make an invisible frame to be the parent that's required?
09:19.23ckknightyea
09:19.34NeronixOk
09:19.38ckknightlocal frame = CreateFrame()
09:19.40ckknightthat's all
09:19.44ckknightthen register the tablet
09:19.47CIA-1303neronix * r1275 10NanoStats/ (. NanoStats.toc):
09:19.47CIA-13NanoStats
09:19.47CIA-13- Added Metrognome.
09:19.49ckknightthen detach it right away
09:20.12NeronixOk, thanks
09:20.32NeronixGuess there's no need for xml then
09:25.40id`What do I enter as the address for a checkout of a repo (wowace)? http://svn.wowace.com didnt work
09:26.18ckknightright
09:26.26[Ammo]svn co http://svn.wowace.com/root/trunk/WhateverMod/
09:26.30ckknightright
09:26.38id`ah k
09:26.48ckknight<PROTECTED>
09:27.14id`i'd want /root/trunk/ then
09:29.54CIA-1303ckknight * r1276 10TabletLib/ (API.html Lib/TabletLib.lua): TabletLib - added cantAttach
09:30.02ckknightthere you go, Neronix
09:31.13ckknightif you have any questions, don't be afraid to ask
09:34.31Neronixckknight: Thanks
09:34.51ckknightif you get stuck, I'll have no problems looking at a pastebin
09:35.12NeronixThanks again
09:35.25NeronixI'll go grab luaslinger and play about ingame
09:36.32CIA-1303tekkub * r1277 10Squeenix/Squeenix.lua: Squeenix - Removed "clicky noise" from zoom in/out via scroll wheel.
09:49.03id`\o/
09:49.34id`maybe i could cut up idMinimap up into parts
09:50.29id`scroll, buttons, coordinates, etc
09:50.33id`hmmm
09:50.33id`:p
09:53.10id`choices ftw
09:53.11id`:p
09:53.49Tekcubhrm... bossman, API request for DewDrop
09:54.56Tekcubpass higher-lovol vaules as well... like say I'm in the 3rd level, the first level's item has value "x", the 2nd level has value "y"....
09:55.12Tekcubso the open function is passed (3, "y", "x")
09:55.20Tekcubfor my 3rd level
09:55.30ckknightwoot!
09:55.36ckknightI'm beating Ace for downloads
09:55.42Tekcubthat way I can track what sub-sub menu I'm in without resorting to using tables for values
09:56.13Tekcubcause soon I'm gonna need to keow in my l3 menu is a sub of an item or a PT set
09:56.15ckknighthrm
09:56.40ckknightso it should be Open(level, value, value2, value3), etc.
09:56.44Tekcuband the only way I can do that now is value = {"itemname", "item"} and all those tables... *pain*
09:56.59ckknightthat causes a hindrance to the FuBar API, cause the 3rd arg is inTooltip
09:57.00Tekcubkinda the reverse...
09:57.08ckknightyea, I get what you mean
09:57.08weabbeating ace for downloads?
09:57.13weabwhen was the last time ace was updated?
09:57.14ckknightstarter pack is
09:57.15TekcubOpen(level, valueN, valueN-1, valueN-2
09:57.19ckknightyea
09:57.21ckknightI got ya
09:57.24Tekcubbut yea :)
09:57.31Tekcubthat'd help a ton
09:57.43ckknightokay, how should I handle the FuBar API?
09:57.50Tekcubhrm....
09:57.53ckknightcause I kind of want the inTooltip arg
09:57.57Tekcubyou mean the 1.0 API?
09:58.01ckknightno
09:58.01ckknight1.2
09:58.09ckknight1.0's not getting this feature
09:58.09Tekcubtack em on after
09:58.13ckknight1.0's in a feature freeze
09:58.18ckknightI don't think so
09:58.21ckknightit has to be static
09:58.22TekcubOpen(level, val, intip, val2, val3
09:58.25ckknighthrm
09:58.28ckknightworks for me
09:58.34Tekcub^^
09:58.57ckknightI'll support up to 5
09:59.08ckknightor so
09:59.09Tekcubnow that I don't have a limit to number of items, I can make ID's menus lay out the way I wanted in the first place
09:59.21ckknight:-)
09:59.24Tekcubmuch MUCH cleaner, and no tables, thank glayven
10:00.25TekcubI'm also gonna have to toy with this menus from the tip thing, it sounds perfect for per-item settings
10:09.21CIA-1303ckknight * r1278 10DewdropLib/ (API.html Lib/DewdropLib.lua):
10:09.21CIA-13DewdropLib - changed Refresh(level, value) to Refresh(level).
10:09.21CIA-13added multiple values (up a tree) to the children function of the Register statement.
10:12.33*** join/#wowace [MoonWolf] (n=moonwolf@f176182.upc-f.chello.nl)
10:12.33*** mode/#wowace [+o [MoonWolf]] by ChanServ
10:14.24CIA-1303ckknight * r1279 10FuBar/ (API.1.2.html FuBar.lua FuBarPlugin.lua):
10:14.24CIA-13FuBar - API Change:
10:14.24CIA-13changed self:MneuSettings(level, value, inTooltip) to changed self:MneuSettings(level, value, inTooltip, valueN_1, valueN_2, valueN_3, valueN_4)
10:14.26ckknightthere we go
10:14.29ckknighthave fun wth that
10:14.31ckknightwith*
10:20.42Tekcubhuzzah!
10:21.06id`huzzah indeed!
10:21.14Tekcub"Mneu" *giggle
10:21.19[Ammo]anyone know how I can set svn:externals via the svn commandline?
10:21.21Tekcubgo go copy paste!
10:21.22id`Tekcub: whered huzzah come from.. cant remember
10:21.28[Ammo](to include several libs etc)
10:21.33Tekcubno clue
10:21.37Tekcuband no clue
10:21.53[Ammo]the help files and man page don't give much info
10:22.00[Ammo]and I'm probably googling wrong
10:25.52ckknightgoogling svn:externals worked for me
10:28.54CIA-1303ammo * r1280 10BigWigs/AQ40/Sartura.lua:
10:28.54CIA-13BigWigs AQ40 Sartura: Fixed typo in the removal of the bar after Sartura dies.
10:28.54CIA-13The start of the fight is now confirmed working.
10:29.33[Ammo]ckknight: I tried that, but couldn't find the simple svn command
10:29.56ckknightsvn propedit svn:external .
10:30.01[Ammo]ah indede
10:30.06[Ammo]meh
10:30.08[Ammo]I'm so blind today
10:30.11[Ammo]going for more coffee
10:30.25[Ammo]not sure I like this guy posting WitchHunt on Curse-Gaming
10:30.40Tekcubrequest author rights
10:30.49Tekcubthen delete it if you don't want it there
10:30.50[Ammo]I don't want it on curse
10:30.53[Ammo]I think
10:30.57Tekcubor let it stagnate ><
10:30.59[Ammo]I don't even want it on any mod site :)
10:31.15[Ammo]it's not completed etc
10:31.30TekcubI know, like BW
10:31.48NeronixGah, I'm getting an error if I try to put in more than one arg when registering a tablet
10:31.53[Ammo]BW is coming along nice Tek
10:32.00Neronixhttp://ace.pastebin.com/691970
10:32.01TekcubI know it is :)
10:32.09TekcubI need to get core completed
10:32.22[Ammo]I did Chrom and Nef and some AQ40 bosses last night
10:32.23Tekcubbut I'm all feelin obligated to finish polishing up ID
10:32.28Tekcubsince that guy gave me money
10:32.34[Ammo]ID?
10:32.37id`?
10:32.44id`xD
10:32.48NeronixItemisedDeductions?
10:32.49TekcubItemizedDeductions
10:33.25*** join/#wowace Elkano (n=elkano@ip-213-135-2-163.handshake.de)
10:34.03[Ammo]I tried PerfectRaid, PRT, oRA, BigWigs last night leadind chrom + nef + AQ40
10:34.09[Ammo]it worked like a charm
10:34.20[Ammo]but I had to set up AceHeal to leftclick target people in PR
10:34.39TekcubI need to get clickcasting working in PRT
10:34.47[Ammo]kinda silly, but leftclicking on PR didn't select the raidmember
10:34.48Tekcubaparently I didn't copy all of clatter's code
10:35.11[Ammo]other than that it worked perfectly
10:35.36ckknighthey
10:35.36Neriakyo tekkub: Metrognome:Start("name", 5) is bugged
10:35.39Neriak[489] = "[05:25-1132] FuBar\\Metrognome\\MetrognomeLib.lua:245: attempt to index local `self' (a nil value)\
10:36.01Tekcubugh
10:36.24Neronixckknight: look up 20 or so lines
10:36.26ckknightokay
10:36.39NeronixI get an error when I try to use multiple arguments while registering a tablet :S
10:36.39NeriakTekcub: but the mass changerate works fine at least :)
10:36.53Neronixiirc, the syntax seems correct
10:37.18CIA-1303tekkub * r1281 10Metrognome/Lib/MetrognomeLib.lua: MetrognomeLib - Fixed: FuBar\\Metrognome\\MetrognomeLib.lua:245: attempt to index local `self' (a nil value)\
10:38.04Tekcubhehe, got a fun bug for you bossman!
10:38.18ckknightokay?
10:38.27ckknightNeronix, pastebin
10:38.35Tekcub3rd level menu, due to window placement is opening on top of 1st level menu (as expected)....
10:38.38Tekcubbut!
10:38.51Tekcubit's the exact same level so the two intermingle
10:39.08ckknightthe one should have a higher framelevel than the other
10:39.10Tekcubit's like Amoeba menus absorbing each other
10:39.31Neronixckknight: http://ace.pastebin.com/691970
10:39.48Tekcubcursor wise, yes the 3rd is higher... visually they mix together
10:39.58ckknightyou're missing commas, Neronix
10:40.08ckknightblast
10:40.11ckknightyou have a screenie?
10:40.19Tekcubsure one sex
10:40.29ckknightor an idea on how to fix it
10:41.00Tekcubit looks to me like the background is a lower level than the 1stlevel menu's texts
10:41.27Tekcubcause it's covering the lower menu's background, but not the text
10:41.42Neronixckknight: 'cantAttach', true ---> 'cantAttach', true,
10:41.44Neronix?
10:41.47ckknightright
10:41.51ckknightthat's your error
10:42.00NeronixIf I do that, it acts as though the line didn't exist
10:43.05Tekcubhttp://img425.imageshack.us/img425/6983/omg1oo.jpg
10:43.06ckknight?
10:43.24ckknightI don't get what you're saying
10:44.02Neronix2 secs
10:45.22Neriakit seems like the 2nd and 3r level are sharing the same strata
10:45.38Neriaks/3r/3rd/
10:46.08ckknightthey are
10:46.17ckknightthey're both TOOLTIP
10:46.28Neriak:)
10:46.58Neriakis TOOLTIP the highest strata in game?
10:47.22NeriakI couldn't find a listing of all valid strata
10:48.26Neronixckknight: http://ace.pastebin.com/691990
10:48.28NeronixNeriak: Yeah
10:50.24ckknightNeronix, are you using the latest version?
10:51.11Neronixyeah
10:51.14CIA-1303ammo * r1282 10Necronomicon/ (. CompostLib.lua MetrognomeLib.lua Necronomicon.toc): Necronomicon: Switched to using svn:externals for Metrognome and Compost
10:51.18NeriakNeronix: Yeah what ? :)
10:51.24[Ammo]lunchtime
10:51.33NeronixNeriak: It's the highest strata I think
10:51.43Neriakah ok :)
10:52.44Neriakhey what is it with svn:externals ? I can't get it to update the metrognome in my gfxToggle, it's always saying it's at revision 1281, but inside the lua it says 1216 or so
10:53.15Neriakit should also update my local svn, shouldn't it ?
10:53.29Wobin_local svn?
10:53.36Neriaklocal directory, yes
10:53.48Wobin_yeah
10:54.19Wobin_you've set the properties on the folder?
10:54.27Neriakit's just how I said, it's saying completed at revision 1281 but the file on my hdd is 1216
10:54.28Neriakyes i did
10:54.55ckknightTekcub, unless you have an idea about the framestrata/framelevels, I don't know what to say
10:55.17TekcubI have no clue how levels work really
10:55.42Neriakit's more about the SetFrameRaise I think
10:56.09NeriakIt's telling the frames which one should be on top when there are two with the same strata
10:56.16Neronixckknight: I'll try putting the code into NanoStats itself rather than LS and see if that helps
10:56.37ckknightLS
10:56.39ckknight?
10:56.46id`Tekcub: pm man
10:56.53ckknightNeronix, the lines aren't being "ignored"
10:56.58Wobin_http://i48.photobucket.com/albums/f247/itsgms/1146330486129.png
10:57.06ckknightNeronix, it's just a bug that cantAttach isn't being shown
10:57.10ckknighterr, isn't working
10:57.14NeronixAh, I see
10:57.14NeriakFrame:SetFrameLevel(level) - Set the level of this frame (determines which of overlapping frames shows on top).
10:57.15Tekcubugh, I fucking replied indie
10:57.20Neriaksorry it was SetFrameLevel
10:57.21TekcubI hate this register to PM shit
10:57.29ckknightNeriak, I did that, doesn't work
10:57.30id`Tekcub: reg with nickserv
10:57.33Neriakhummm
10:58.02Neriakand what do you get when yo do a GetFrameLevel on both frames?
10:58.18Neriaks/yo/you/
11:03.09ckknightfixed, Neronix
11:03.10Neriaklol ? what do youu
11:03.31Neriakah .. damn, my fault :)
11:03.49CIA-1303ckknight * r1283 10TabletLib/Lib/TabletLib.lua: TabletLib - fixed cantAttach
11:04.01ckknightcrap, still shows the detach thing
11:06.03CIA-1303ckknight * r1284 10TabletLib/Lib/TabletLib.lua: TabletLib - no longer shows Detach when cantAttach is present.
11:06.04ckknightokay, Neronix
11:06.30NeronixThanks
11:09.30Elkanockknight, in ExpRepGlueFu's readme you forgot to change TopscoreFu to ExpRepGlueFu ^^
11:10.01id`Elkano: i have this problem with ItemDB and MCI
11:10.03id`KCI
11:10.11id`Elkano: ill tell you when i get home k?
11:10.34id`Elkano: oh and i love itemDB
11:10.39id`dressup ftw :D
11:12.39Elkanoid, did you change ItemDB to use the new API for KCI 0.4?
11:12.52ckknightthe GetFrameLevel() returns 6 and 12, respectively
11:12.52id`no, i just downloaded ir
11:12.55id`it*
11:12.56ckknightElkano, okay
11:13.22Elkano... 0.94
11:13.36Neronixckknight: Is cantAttatch supposed to automatically create the tablet in a detached form?
11:13.51Elkanosearch for: return KC_Items:GetItemPrices(KC_Items:GetCode(itemID));
11:13.55ckknightyou need to call Open
11:13.59Elkanoreplace with: return KC_Items.common:GetItemPrices(KC_Items.common:GetCode(itemID));
11:14.03NeronixOk, thanks
11:14.04Slaymanguys what categories are avaible to ace addons?
11:14.05Elkanoshould fix it
11:14.32id`Slayman: its on the ace website
11:14.37id`Slayman: in the docs part
11:14.40id`Slayman: at the bottom :D
11:14.53id`Slayman: wutcha makin?
11:15.11Slaymanbandaid, just another selfbandaging mod
11:15.20id`k
11:15.25ckknightSlayman, http://ace.pastebin.com/692020
11:16.10Slaymanwhat u mean combat or inventory?
11:16.46Slaymani'd inventory
11:17.09Slayman*i'd say inventory
11:17.22id`id say umm
11:17.36id`combat, depending on how it works
11:17.47id`do you click thing sin the inventory or.. ?
11:18.04ckknightfixed, Tekkub
11:18.39Tekkubkew
11:18.40Slaymansupposed to provide a keybinding and to be used in a macro ...
11:19.05CIA-1303ckknight * r1285 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - fixed submenu framelevels.
11:19.35Slaymanor i find out how to create a clickable UI part
11:20.39id`Slayman: combat :)
11:21.07CIA-1303tekkub * r1286 10ItemizedDeductions/ (BossInterface.lua IgnoreList.lua Menu.lua):
11:21.07CIA-13ItemizedDeductions
11:21.07CIA-13- The restructuring continues!
11:21.07CIA-13- Now uses DewDrop and Tablet (huzzah!)
11:21.07CIA-13- Menu is being rearranged now that I don't have to deal with that 32-limit
11:21.07CIA-13- Ignore/AlwaysIgnore menu items now act as proper toggles
11:23.21CIA-1303tekkub * r1287 10ItemizedDeductions/ (. ItemizedDeductions.toc): ItemizedDeductions - Removed Compost embed as it's provided with FuBar
11:23.50id`Tekkub: what if i dont use fubar
11:24.42[Ammo]ID is a fubar plugin right?
11:24.48[Ammo]so then you can't use it id'
11:24.50id`ID decides what the item with least value in your bags is, and keeps a blacklist right?
11:24.55id`well that sucks
11:25.08id`why wouldnt the fubar plugin be a frontend to ID?
11:25.17id`separate of the workings
11:25.34id`(as with alot of plugins like QuestFu)
11:25.46SlaymanCurse on them all !
11:26.14Tekkubid: it's FuPendant
11:26.24id`Tekkub: thats not gud :(
11:26.29Tekkubmeh
11:26.34id`that they use ace well yea ok but you dont notice
11:26.42id`but i dont want fubar
11:26.48id`but then im fucked
11:26.51id`:p
11:27.03TekkubID needs a front end to work, and I dropped Titan support so it's FuPendant until someone writes a non-fu-interface for it
11:27.09Tekkubbut I'm not gonna
11:28.14id`well umm
11:28.19id`what does the frontend do?
11:31.54ckknightwhy would you?
11:31.55ckknight:-P
11:32.06ckknightI have an idea
11:32.13ckknightanother lib.
11:32.21id`dun dun dun!
11:32.26ckknightokay
11:32.49ckknightyou provide a tooltip (Tablet) and menu (dewdrop)
11:33.00ckknightit checks if FuBar exists, if it does, uses that
11:33.10ckknightif it doesn't, create a minimap button
11:33.26id`eh... wow...
11:33.36id`i love it!
11:33.38id`:d
11:33.38id`:D
11:33.42id`Tekkub: ?
11:34.02Tekkubwhat?
11:34.12id`wutcha think
11:34.13id`:D
11:34.32Tekkubwrite it and I'll make ID not FuPendant
11:34.49ckknightI'll be happy to
11:34.57id`ckknight: ^^
11:34.59ckknightfrankly, I'm really for interoperability
11:35.04Tekkubbeware that ID core is only like 1/3 finished rewriting
11:35.13ckknightno biggie
11:35.23ckknightwhat do I call it?
11:35.26id`like i said i'd like to use QuestFu too :p
11:35.32ckknighthrm
11:35.36ckknightyea...
11:35.37Tekkubbut if you use tablet and dew it'll be easy to tweak the fu stuff to draw em otherwise
11:35.46ckknightexactly
11:36.11ckknightokay, FuBar has 3 parts to every plugin
11:36.13Tekkubhell boss, you could make an embed that does that for any fu plugin
11:36.21ckknightlol, yea
11:36.24ckknighthooray!
11:36.29ckknightsomething to do!
11:36.33id`lol
11:36.39ckknighttext, tooltip, and menu
11:36.41id`ckknight: you are crazy :D
11:36.42ckknightthat's it, afaik
11:36.51id`pretty much yea
11:37.03ckknightwhat do I call it?
11:37.06Tekkubno text on MM button, only icon menu and tip
11:37.13ckknightright
11:37.15id`you lose the representation of whats on the bar with fubar tho
11:37.16TekkubFuButt?
11:37.24ckknightthere is no Fu.
11:37.30ckknightlol
11:37.31id`NoFu
11:37.31Tekkubhrm...
11:37.31id`!
11:37.39ckknightit can have Fu in it
11:37.41ckknightno biggie with that
11:37.43Tekkubwhat's the opposite of ToFu?
11:37.51ckknightDontFu?
11:37.59id`kek
11:38.03TekkubBeefButton!
11:38.31TekkubPork?
11:38.32id`FuBarFrontendMinimapButton
11:38.35id`*cough*
11:38.42TekkubThe other display method?
11:39.11Tekkub*ponders*
11:39.28id`i still think NoFu or DontFu is coolest
11:39.28ckknightBeefButton?
11:39.28id`:p
11:39.35ckknightnaw, shouldn't have Fu in it
11:39.40id`k
11:40.21Tekkubhrm... well buttons all kinda go in circles round the MM... maybe "Orbit"?
11:40.40Tekkubmake sure you allow for setting of angle and radius :)
11:40.44weabi am against this proposal
11:40.50id`ckknight: you could have a ..yeah angle and radius
11:40.50id`:p
11:41.00weabtoo many mods already think the minimap is some kind of std button dump
11:41.03Tekkubwhy weab?
11:41.08id`and a switch to make them separate so you can drag them
11:41.08weabfucking minimap gets covered in herpes
11:41.18Tekkubyes but this is for the bishies that don't like Fu
11:41.25weabwell they're bishes and should die!
11:41.33id`weab: you die!
11:41.34ckknightit only gets covered in Herpes if FuBar isn't available
11:41.37Tekkuband it's kinda a neat interoperability without deplicating shit
11:41.48weabboo herpes
11:41.52weabno one should like it!
11:41.56id`call it Herpes
11:41.58Tekkublook at ItemRack + mm button + Titan plugin + FuBar plugin....
11:42.03id`MinimapHerpes
11:42.04id`kek
11:42.15TekkubSTDlib!
11:42.18weabrofl
11:42.35weabi guess the ineroperability is sexy
11:42.39id`'dude youve got herpes on your minimap' 'dude eww'
11:42.40Tekkubmost people will think StandardLib too, which makes it oh so much better
11:42.45weabbut i still despise all the buttons on the minimap!
11:42.50ckknightHerpesLib does sound appealing...
11:42.55Tekkubwhat's one of the herpes meds?
11:43.09id`no idea
11:43.10ckknightlemme check
11:43.10id`:p
11:43.11weabits not a cure though, its an infection
11:43.18weabfubar would be the med
11:43.27weabcall it unprotectedsexlib
11:43.32id`wich makes it kinda uncool as a name
11:43.35weabthat's more accurate!
11:43.42id`cause its not meant to be a bad thing
11:43.50TekkubBareBackLib?
11:43.53id`NO
11:43.54weabyes!
11:43.55id`lol
11:43.56ckknightAcyclovir
11:44.07ckknightValtrex
11:44.08TekkubI like BareBackLib
11:44.10id`weab, Tekkub; shup up you gays
11:44.12id`:D
11:44.20ckknightoh you
11:44.31Tekkub-id doesn't want to admit he likes it bareback
11:44.33weabjust because i went to a gay bar the other night doesnt make me gay
11:44.36ckknightI like it raw.
11:44.51TekkubBB is funner, and messier ^^
11:45.03id`TMI TMI TMI TMI
11:45.06id`>_<
11:45.19TekkubAcyclovir, Denavir, Valtrex, Aldara, Condylox
11:45.21weabmy vote is STDlib
11:45.26ckknightI'll ask WoWI
11:45.26id`keep it civil please
11:45.36weabpeople will assume it's standard
11:45.44TekkubI like STDlib too :)
11:45.51Tekkubit's a good inside joke
11:45.52weaband it kinda is
11:45.58weabbecause if you don't have fubar
11:46.06weabthe standard thing to do is infect the minimap with herpes
11:46.12Tekkubyou can have herpes instead!
11:47.04id`no more herpes
11:47.10id`plz
11:47.13id`:|
11:47.45Elkanobtw: ck, will you put some articles ybout your libs to acewiki?
11:47.55Tekkubyou know, this could allow for interoperation of fu and the map buttons at the same time too
11:48.17TekkubI personally would like TrakerFu and AspectFu, and maybe MailFu on me MM instead
11:48.34weabi want the opposite, something that yoinked crap infesting my minimap onto fubar would be beyond awesome
11:48.41weabctra, itemrack, gatherer, etc
11:48.58Tekkubsad thing is MM icons aren't standardized
11:49.10ckknightagreed, Tekkub
11:49.13weabyah :(
11:49.18ckknightButtonHole
11:49.26ckknightbut that's just a series of hacks
11:49.32Tekkubheh yea
11:49.42id`well get all the addons to use a standard
11:49.44TekkubButtHoleLib!
11:49.50id`i believe anduindlothar made a standard for it
11:50.00weaband everyone ignored him?
11:50.01Tekkubugh why should we use his standard?
11:50.02id`Tekkub: civil
11:50.06id`weab: yes
11:50.11id`Tekkub: why not?
11:50.15weabwell then they did the right thing!
11:50.16Tekkubcause it's HIM
11:50.19id`Tekkub: less microsoft
11:50.23id`Tekkub: more community
11:50.35Tekkubmeh, he's not my community
11:51.04id`this histoloty is kinda weird imo
11:51.06id`asflkdj
11:51.09id`hostility
11:51.12Tekkubfrankly I think well-written embeds are gonna do wonders for addon coding as a whole
11:51.24Tekkubat least for those of us that use them :)
11:51.44Tekkubwhat? I'm not allowed to thing he's a twat?
11:52.08id`its not a part of cosmos
11:52.12Tekkubhell the simple fact that he can't come up with a name and just steals one from Warcraft lore loses a lot of respect with me
11:52.25id`</bash>
11:52.35id`i dont care what you think of him
11:52.40TekkubI like people that get creative with their names
11:52.43id`you are acting like a microsft employee
11:52.51id`'anything not made by us sucks by default'
11:52.55id`i think thats childish
11:53.10Tekkubno, I'm acting like "he wrote Sea"
11:53.27id`so you dont use sea
11:53.28id`the end
11:53.39id`i dont like a bar mod like fubar, so i dont use it
11:53.42id`personal preference
11:53.47id`but i dont hate ckknight
11:53.54TekkubI don't like his work, you were proposing we use his standard
11:54.08id`i was merely mentioning there was a standard
11:54.17id`but his name fell and panic in the house!
11:54.19weabi think tekkub also doesnt like anduinlothar which is the key difference
11:54.36Tekkubneeds to be adopted by this "community" you speak of before it's a standard :)
11:54.43id`yea
11:54.55id`a good step forward to acomplish that by using it
11:54.58id`or even looking at it
11:55.04id`im not even sure it was he who made it
11:55.10id`who cares who made it
11:55.12TekkubI don't consider Metro or Compost a standard, but I do hope more authors catch on to them
11:55.26id`Im sure the author of that lib thought the same
11:55.36id`maybe it does need an overhaul
11:55.38id`maybe not
11:55.48id`im just a little tired of this 'conflict'
11:55.51id`every damn day
11:55.58id`k?!
11:56.19Tekkubthen don't methion "them" :P
11:56.28id`psh
11:56.38id`tekkub -= 1
11:56.43TekkubI don't like Al, I don't want to use his works, end of discussion
11:57.03Tekkubif you don't wanna hear about it don't bring it up, that simple ^^
11:57.16id`thats a little childish tek
11:57.21Tekkubanyway, it's nearly time for hubby and blah blah, bbiab
11:58.05id`*work*
12:35.14Neriakhe stole my AH_Wipe code and ripped it off to a non ace version, claiming it's his mod
12:35.16Neriakfuck him!
12:35.28Neriakand John Wayne
12:35.32Neriak^^
12:44.51SlaymanNeriak: The idea and code is very similar and inspired by AH_Wipe, thanks Neriak. I rewrote it to a stripped down version that has no requirements, hooks, slash commands or required localization.
12:45.41Neriakhm?
12:45.51Slaymanhttp://anduinlothar.wowinterface.com/downloads/fileinfo.php?id=4462
12:45.56Neriakyaeh he added it after rowne and me bitched at him
12:46.10Neriakbut before he did say it's his work
12:46.28NeriakRead the thread from the beginning
12:46.34Slaymanhe's a noob removing the Ace part of it
12:46.36Neriakon curse-gaming.com
12:46.52NeriakTekkub: you off?
12:47.02SlaymanNeriak: no comments on that file ...
12:47.21Neriakon curse-gaming ? lol
12:47.25Neriaklemme check
12:47.32NeriakI guess he talked to the mods deleting it
12:47.36Slaymanno I'm more a fan of WoWI
12:47.44Slaymannothing against u Net
12:48.04Neriakhowever in wowace forums in the ah_wipe post you'll find some of the story too
12:48.47Neriakhttp://www.curse-gaming.com/mod.php?addid=2404
12:48.51Neriakread this snurre :)
12:48.55Neriakslayma
12:48.58Neriakghnahhh
12:49.01NeriakSlayman:
12:49.02Neriak;)
12:49.12Neriakwho's snurre anyway ? ^^
12:49.18Slaymanwho cares?
12:49.38Neriakwell at least he's french :)
12:50.31Slaymanyou and me are german so let them french eat their frog legs and baguettes and let's leave #em alone
12:50.43Neriakja ^^
12:51.08Neriakon which server do you play?
12:51.49SlaymanBlackrock
12:51.55Slaymanand VekLor
12:51.58Slaymanand AnubArak
12:52.12NeriakTekkub: function lib:Start(name, numexec) | <- shit doesn't work :)
12:52.28Slaymanwhere Blackrock is my homeserver with my only lvl 60 char
12:52.28NeriakI see, I'm on Azshara only
12:52.59Slaymanbut that rading content bored me lately so i took a time out
12:53.06Neriakbut I'm tending to move to a new server this monbth, not sure yet, because guild won't move
12:53.07Slaymans/rading/raiding
12:53.17NeriakI hate the long waiting queues and lag we have :(
12:53.30NeriakYou missed the / at teh end
12:53.35Slaymanyeah i got better with the queues on Blackrock lately
12:53.35Neriaks/teh/the/
12:54.09Slaymanbut we had the most laggy BWL last time about 1h for only razor and vael so we decided to quit it was horribl
12:54.23Neriakwe have this every wednesday :(
12:54.32Slaymans/horribl/horrible/
12:54.39Neriakbut lag at razorgore is cool, because the npc are lagging more than us :P
12:54.57Slaymansweet feature i like that perl-esque substitutions
12:54.57Neriakso you can bash the mages down without getting any damage,lol
12:55.19Neriakmuss ma eben mit tochter auf klo ;)
12:55.34Slaymanyeah but laughing stopped after 3sec lag on Vael and 2 ppl exploding in the zerg that ain't funny
12:55.42Slaymanna lol mach hin
12:56.19SlaymanFYI: the german invasion on that channel just begun !
13:03.21NeriakVael on lag is impossible
13:03.28Neriakyou can't time the heals and stuff
13:03.47Neriak~emulate Tekkub
13:03.52purlSomeone hand me some Crisco and my Bruin Heat!
13:03.57Neriak~emulate Tekcub
13:10.02SlaymanNeriak: u read that LittleHat comment? what a bullshit
13:14.11Eraphine|Labckknight do you think you could add an option to not create new bars?
13:14.23Slayman<PROTECTED>
13:15.44SlaymanI'm going to watch 16 Blocks now see u later fellows
13:16.46NeriakSlayman: whaddya mean ? what LittleHat comment?
13:18.16Slaymanon curse, the one talking about Dependencies may be good for large compilations and this crap
13:18.43TainIf you're going to read the comments on curse then you deserve any misery you get from it.
14:08.10*** join/#wowace pagefault (n=pagefaul@Toronto-HSE-ppp3857829.sympatico.ca)
14:10.38Tekkub*burp*
14:12.19TekkubNer: yes it does ^^
14:12.43Tekkubit was just working on every onupdate, not every time the func was called ><
14:13.28CIA-1303tekkub * r1288 10Metrognome/Lib/MetrognomeLib.lua: MetrognomeLib - Fixed the limit number of executions thingy
14:24.15Neronixckknight: You asleep?
14:36.44Industrialheees baaaack
14:37.51Neronix/cower
14:42.48CIA-1303ammo * r1289 10Necronomicon/ (NecronomiconLocals.lua NecronomiconLocals_deDE.lua): Necronomicon: Fixed a typo in the healthstone for english and german
14:45.54Neronixhttp://neronix.ath.cx:8080/NanoStatsPrototypeDesign.PNG
14:46.06NeronixDoes it look good enough?
14:46.41NeronixI'll get it centre aligned and maybe shrink the text a bit
14:48.45Neronix~poke everyone
14:48.47purlACTION grabs a syringe
14:50.45Lucenhehe..looks good to me
14:56.28NeronixOk, thanks
15:01.15Slayman16 Blocks is a well made and very thrilling movie
15:08.21Slaymanguys: this is a class diagram: http://www.lokorin.com/_images/dkplp_classes8.gif ^^
15:08.55CairennKaelten|sleeping: "Interface
15:08.59Cairenngrrrr
15:09.27CairennKaelten|sleeping: Interface\AddOns\KC_Items\bank\bank.lua:39: attempt to compare number with nil
15:14.12Wobin_Oh I get that
15:14.27Wobin_With the worms 'fatality' from bugsack
15:15.43*** join/#wowace Neriak (n=Neriak@dslb-084-058-181-216.pools.arcor-ip.net)
15:17.23weabi preferred the "inconceivable!"
15:17.28Neriakdoes anyone else get the gm ticket popup each time you relog or /rl ?
15:18.28NeronixI do
15:18.36Neriakhmm, do this: self:RegisterEvent("UPDATE_GM_STATUS")
15:18.51NeronixLabour day holiday in France. They have a day off :P
15:18.54Neriak"Show",UPDATE_GM_STATUS = function(self)
15:18.54Neriakif arg1 == -1 then HideUIPanel(StaticPopup1) end
15:18.54Neriakend
15:19.08Neriakaeh - "Show",
15:19.57Neriakworks perfectly .. it annoyed the shit outta me, because i had to /rl at least 20 times ;)
15:20.09Neriakeach time this naggy popup *shivers*
15:20.43NeriakTekkub: r u there ?
15:23.22Wobin_weab: Me too. Princess Bride references are always cooler by default
15:24.25*** join/#wowace HoJ|Slayman (i=Slayman@c195073.adsl.hansenet.de)
15:26.50Wobin_What's HoJ stand for?
15:28.53hasteHand of Justice?
15:28.55hasteerr
15:29.05hastethat was almost corrrect I believe
15:29.22hasteit can also be hammer of justice at least
15:29.51hastehand of justice was also correct :p
15:30.29NeronixHammer
15:30.50Neronixif people are talking about pallys that is :P
15:31.12CIA-1303otravi * r1290 10otravi_CastingBar/otravi_CastingBar.lua: otravi_CastingBar - Hopefully fixed channeling spells delay.
15:31.21hastecan someone test that?
15:31.38NeronixI'll give it a try
15:31.58Slaymanme 2
15:32.20hasteI show it as -X.Y
15:34.15Slaymanckknight: what did u do to fubar? only the left half of my 2 top bars is textured
15:34.26Slaymanso is the bottom one
15:37.17Neronixhaste: It works
15:37.54NeronixAnd it looks so sexy
15:37.58NeronixI'll keep it :P
15:38.45haste:-P
15:39.29hastezomg! 11 hour old coffe which is still warm:D
15:43.03Slaymanwhere is that frame list from the forum?
15:43.58Slaymanor how do i hide those fucking gryphons`? i cannot find the correct frame
15:44.04NeronixDoes anyone know how I can make a tablet remember its positions between sessions?
15:44.28NeronixA detatched tablet I mean
15:49.22CIA-1303neriak * r1291 10Paparazzi/ (. Paparazzi.lua Paparazzi.toc): Paparazzi: updated to latest MetrognomeLib, minor code changes
15:51.55CIA-1303neriak * r1292 10gfxToggle/ (gfxToggle.lua gfxToggle.toc gfxToggleLocals.lua): gfxToggle: fixed syntax of metro:ChangeRate(...)
15:54.39*** join/#wowace Stylpe (n=Stylpe@210.80-202-248.nextgentel.com)
15:58.37*** join/#wowace Ratbert_CP (n=KCummins@proxy-ce5.disney.com)
16:07.00*** join/#wowace Wobin_ (n=Wobin_@221.221.29.151)
16:07.31Wobin_hrm, is there any way to save the channels in gaim?
16:07.58StylpeAdd Buddy
16:08.02Stylpeor something
16:08.14SlaymanMainMenuBarLeftEndCap:Hide(); <- hides that bitch of a gryphon
16:08.17Wobin_wow
16:13.51*** join/#wowace Wobin_ (n=Wobin_@221.221.29.151)
16:32.42hastegwah
16:32.52hasteI should create a mod that can export my combat log settings
16:54.30Cairennckknight: you awake?
16:58.33phyberdoes anyone still work on ItemCompare or AceHits?
16:59.44Wobin_Isn't IC Tem's?
17:00.29*** part/#wowace Stylpe (n=Stylpe@210.80-202-248.nextgentel.com)
17:00.41*** join/#wowace Stylpe (n=Stylpe@210.80-202-248.nextgentel.com)
17:01.31phyberi think so.
17:01.34phyber## Author: Tard (Temaile of Garona)
17:01.44phyberI just wonder since neither are in the new SVN.
17:02.11hastephyber: Randor is back so guess he will work on AceHits
17:02.57phyber\o/
17:03.44phyberit was great when I tried it.  but it was a little strange. some addons that parsed the combat log worked, and others didn't.
17:04.03phyberlike, SCT would still do its stuff, but ShardAce wouldn't announce when I soulstoned people.
17:08.31hastehehe
17:39.12Wobin_Hehe
17:39.28Wobin_I'm still at the point at which when I stand up while stealthed, I expect to unstealth =P
17:39.37Wobin_Damn you nightelves and your psuedostealth
17:44.33Temphyber: ItemCompare is mine
17:45.05Temphyber: it's... erm... waiting for me to do a lot of work on it
17:58.24Neronixhaste: Combat log settings? copy/paste stuff from chatcache.txt
17:59.11hasteNeronix: I want only the combat log settings, not every channel info I have :p
18:02.02*** join/#wowace Stylpe_2 (n=Stylpe@210.80-202-248.nextgentel.com)
18:02.04Neronixcopy/paste only what you need from inside the file
18:02.26Neronixit's saved with unix newlines though, so don't use notepad
18:10.41Neriakhm what's the Regex when a spellname is two words?
18:10.44Neriaktrigger1 = "^Chromaggus beginnt ([%w ]+)\ zu wirken.",
18:10.52Neriakthis doesn't seem to work
18:11.16Neriakit works on Timelapse .. but noch on Ignite Flesh
18:11.48Neriakbetter said doesn't work with: Fleisch entz\195\188nden
18:15.31Temhey ckknight, you here?
18:19.40phyberTem: ahh, cool.  I use the latest version from the old SVN.  don't think I could play without it now.
18:20.20TemI kinda doubt that it works
18:20.55phyberactually, it works pretty well most of the time.
18:21.35phybersometimes it remembers what you were wearing at the beginning of the session and always compares equipment to that, othertimes it compares to what you're wearing like it should.
18:23.37hasteokey... I'm thinking of changing how oRA looks for valid raid members
18:24.01hasteand my basic thought is: a table and just check if table[name] excists or not
18:24.14hasteinstead of loooping trough the members untill it's found or not
18:24.18hasteany thoughts?
18:26.51Lucenthen do the loop on raid update to update the table?
18:27.00CIA-1303neronix * r1293 10NanoStats/ (. NanoStats.toc):
18:27.00CIA-13NanoStats
18:27.00CIA-13- Added DewDropLib. Gonna use it for easy gui config once I get stuff working.
18:27.00CIA-13- Still nothing here :P
18:27.37hasteLucen: well, just update the table on the raid rooster update event
18:27.49Lucenyeah
18:27.54Lucenthat makes sense to me
18:27.58hasteit will lessen the CPU load a lot
18:28.41hasteand also make the table global so modules can use it
18:31.13Lucenoo..hmm..probably use that to check responses to queries
18:31.27Lucenor know if we have to send a response
18:32.11Lucenno wait..that that's already done in ora with the events. ora won't fire the event if the requestor is not in raid?
18:32.23Lucenhaven't looked to far into the ora code base
18:33.11hasteit won't fire an event from a invalid source
18:33.57kergothhmm, might be cool to programmatically create the layout cache and store it in the SV, so you can choose to have the same layout for non-visor managed windows for multiple chars
18:38.02hastewould help on alts at least :)
18:38.11hasteand giving your settings to others
18:38.31kergothi end up making visro manage the positioning of everything, so i can make it global, or per class, rather than per char
18:38.42kergothwhich seems silly when most addons let you drag and use the layout cache
18:42.13NeronixWow, our server actually has a queue
18:42.19Neronixand a sizeable one at that O.o
18:42.33Neronixs/our/my
18:43.16hasteI dislike using the click-and-drag function in most addons
18:48.00kergothwell, the point was that its silly to have to use visor for such a basic piece of functionality, applying profiles to window layout.  visor makes sense if you actually need its power.
19:05.05CIA-1303otravi * r1294 10oRA_RaidSay/oRA_RaidSay.lua: oRA_RaidSay - Added a nil check.
19:08.56TainYay got the title to my car today, all paid off.
19:09.04kergothnice
19:09.05kergothgrats
19:09.24TainNow if only I could ever say that about car insurance.  "All paid off."
19:10.01QaarhTain, one of the reasons I don't have a car. I wouldn't be able to afford it, heh.
19:19.33weabcranky?
19:24.03Cairenn|crankydon't even ask
19:26.02haste:O
19:26.52Cairenn|crankyput it this way ... it involves a jewelry store fucking up my wedding & engagement rings ...
19:28.01Lucen:(
19:31.07kergotheek.
19:31.18kergothi hope you're raising lots and lots of hell
19:32.34Cairenn|crankyheads up guys, yet another new site out there uploading your mods without permission:  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=370933&p=1&tmp=1#post370933
19:36.14NeronixAce and Catalyst are on there -_-
19:37.44Elkanohaven'tfound one of mine so far...
19:38.01Cairenn|crankyAnd may I ask *where* you are getting them from? You don't want me to discover that you are pulling them from our site, it won't be pretty.
19:38.01Cairenn|crankyI have no problem with new sites, whatsoever, and we atWoWInterface do everything we can to work with the other sites outthere for the good of the community. I hope it goes well for you.
19:38.01Cairenn|crankyHowever, we first and foremost protect addon authors and theirrights. We second protect our own rights. Don't download from our siteto upload to your own.
19:38.33weabhuzzah
19:41.00Neriakyeah .. I won the bloodfang shoulders :P
19:41.06Elkanowrt such pages: http://www.finkles-installer.com/
19:41.16Elkanoanother one that doesn't ask...
19:46.36Cairenn|crankyokay guys, gonna make your day though ...
19:46.37Cairenn|crankyhttp://www.wowguru.com/forums/showthread.php?t=13351
19:46.42Cairenn|crankyWOOOOOOOHOOOOOOO!
19:47.30IndustrialYEEEEEAAAAAHAHHHHHHHH!!!!
19:47.34IndustrialVICTORYYYYYY!!!!!!!!
19:47.41Industrial,o/
19:49.22weabhow childish
19:49.35TainYou're right weab.  
19:49.36Tainzeeg is childish.
19:49.47kergothwoot!  an end to a horrible era
19:50.04Industrialweab: aww xD
19:50.06Industrialweab: <3
19:50.07Industrial:D
19:50.16weabactually i completely agree, it was sarcasm for id complaining about tek not liking AL :P
19:50.43Industriali was only complaining a out the way he responded to me mentioning his name.
19:50.47Industrialabout*
19:50.49weabi know
19:50.51weabjust teasing you
19:50.54Industrial:>
19:50.59Industrial*poke*
19:51.15Industrialright, now to learn that SVN thingy
19:51.25TainI hope he ends up in a scheisse video.
19:51.30Industriali actually kept all my file versions from version 0.1
19:53.32*** join/#wowace Tem (n=Tem@204.90.50.252)
19:53.32*** mode/#wowace [+o Tem] by ChanServ
19:56.42Temckknight: you around?
19:56.44kergothmmm, the new calandar support for netvibes.com is awesome
19:57.12kergothniftily, i doubt thats a word, but i dont care
19:57.29TainI must use google everything.  I pay homage to my google overlords.
19:57.51kergothhehe
19:58.12Temkergoth: have you seen google calendar?
19:58.14TainActually I really liked the 30boxes.com calendars.
19:58.22TainI just don't actually use a calendar for anything.
19:58.25kergothTem: heard about it, havent tried it yet
19:58.31Temit's like iCal
19:58.35Temonly better
19:58.41kergothTain: i needed one, to remind my forgetful ass when things are due
19:59.28Temaye, that's the only reason I use em
19:59.31TainI tried that, kergoth.  I just forgot to look at the calendar.
19:59.45TemTain: it can send you a text message on your phone
20:00.05Temor just a normal email
20:00.13TainOf course right now I don't have anything due.  :)
20:00.51kergothhttp://kergoth.com/hurray_for_netvibes.png
20:01.27kergothi need to get my phone plan set up to not charge me for text messages so i can use them for reminders
20:02.38TainOh hey Cinco de Mayo is coming up
20:02.49ckknighthey all
20:03.51Cairennhey ckknight? we need to chat ... private or here your preference?
20:04.27TemCairenn: I don't think he's around
20:04.41Cairennhe just said hi
20:04.46Cairenndirectly above mine
20:04.46ckknightdepends on what it's about
20:04.50Temoh wow.. I'm blind
20:04.58Temckknight: you see what I got slouken to add for us?
20:06.17ckknightwhat's that?
20:06.40TemSetCursor accects a file in 1.11
20:06.44Temaccepts*
20:07.37ckknighthooray
20:07.57Temtime to get some cool cursors for when you mouse over stuff
20:10.18ckknightwell, when's 1.11?
20:10.46Cairennafter E3, at the very earliest
20:12.07kergothTem: ooh, neat
20:12.08Industrialhttp://www.wowace.com/forums/index.php/topic,670.msg23446.html#msg23446
20:12.55kergothTem: course that will result in an inconsistent interface, since the pool of cursors should really match the theme of your ui, not the specific addon... but then, we already have an inconsistent interface wrt the frames, so what the hell
20:12.59kergoth:P
20:13.10Temkergoth: *sigh*
20:13.19Industriallets make an embedded library for it!
20:13.21Industrial*cough*
20:13.27kergothhehe
20:13.32Temlets make a pool of Cursors NOW
20:13.41Industrialyeah! like, yeah!
20:13.42Temto release when the PTR goes up
20:13.53Temso people can pick
20:13.57TainI see bad things coming of this.
20:14.10kergothyeah. the addon should say, "foo, i demand a busy cursor. gimme!"
20:14.17Tain"LOLZ my cursor is a penis LOLLOL!"
20:14.18kergothnot "i want foo.wmf" or whatever
20:14.25kergothheh
20:14.29TemTain: lol
20:14.42IndustrialTain: shhh! he might hear!
20:14.50Industrialor read.. this..
20:15.32Industrial(but its still funny)
20:15.39Industrial'Look mines an undead bone'
20:16.01Temok so who wants to be the graphic artist to pony up
20:16.06weabIndustrial: http://wow.allakhazam.com/db/item.html?witem=3670
20:16.13TainLet me fire up MS Paint
20:16.39Industrialms paint it is
20:16.50Industrialweab: hehehe
20:17.10ckknightI need a resize <->
20:17.46kergothTem: hmmm, might not be a good fit, but you could look at some of the existing cursor sets for kde/gnome/etc.  those tend to be done by some talented folks.. only difficult part is finding one that fits the wow look & feel :\
20:18.01Temyeah
20:18.21kergothstill, worth checking into.  laziness++
20:18.25kergoth~laziness
20:18.27purlLAZINESS: The quality that makes you go to great effort to reduce overall energy expenditure. It makes you write labor-saving programs that other people will find useful, and document what you wrote so you don't have to answer so many questions about it. Hence, the first great virtue of a programmer.
20:23.48kergothIndustrial: the 'moria' vim colorscheme is quite nice, though the text is a bit brighter than i prefer, and unfortunately it supports gvim only (though i may fix that)
20:23.54kergothjust as an fyi
20:26.16Industrialkergoth: :D
20:26.21Industrialkergoth: ill check it out
20:26.32CIA-1303ckknight * r1295 10FuBar/ (FuBarUtils.lua PanelClass.lua): FuBar - fixed skinning bug on widescreens.
20:26.52Industrialckknight: made some icons but i suck at proportions
20:27.23Industrialhttp://img148.imageshack.us/img148/5662/untitled2lv3.png
20:27.26Industrialms paint power
20:29.18ckknightpretty much, Indie
20:29.21IndustrialAnyone feel like helping me with SVN?
20:29.24ckknightsure
20:29.30Industrialok.
20:29.32Industrialwhere do i start?
20:29.38ckknightdo you have an account?
20:29.43IndustrialI have the oldest version of my addon and tortoisesvn installed
20:29.45Industrialyes
20:29.51ckknightokay
20:30.00ckknightyou want to check out trunk, so that you can add stuff to it
20:30.20ckknightmake a new folder, right-click, checkout, put in http://svn.wowace.com/root/trunk
20:30.25ckknightwait.
20:30.43ckknightthen when it's done, make a new folder, rename it to what you want
20:30.46ckknightput stuff inside of it
20:30.54Cairennckknight: all approved
20:31.00ckknightright-click the folder->Subversion->Add
20:31.08ckknightthen right-click->Commit
20:31.23Industrialits that easy?
20:31.24Industrial:o
20:31.54QaarhSVN, as easy as CVS :P
20:32.11Qaarhok, I need sleep. I will see you all tomorrow afternoon
20:32.15Industrialnn
20:32.52Slaymanhttp://wowinterface.com/downloads/fileinfo.php?id=4134  that's a neat idea
20:32.54ckknightIndie, there's other shiny stuff too
20:32.56ckknightmore complicated
20:33.23Industrialyea I know about branching and stuff, but not how it works ;)
20:33.31Slaymanhey ckknight: u recognised that "bug" with the partly texture?
20:33.44ckknightyea
20:33.48ckknightjust fixed
20:34.01ckknight1280/800 == 4.8
20:34.12*** join/#wowace Tem (n=Tem@204.90.50.252)
20:34.12*** mode/#wowace [+o Tem] by ChanServ
20:34.14ckknightso when I did for i = 1, 4.8, it only gave me 4 textures
20:34.16IndustrialSlayman: yea thats a nice idea, but I wouldnt want that in my tooltip... well maybe only on my AH toon...
20:34.18ckknightso now it does a ceil()
20:34.21ckknightso all fixed
20:35.22SlaymanIndustrial: yeah it seems sometimes a little bit too heavy, but how often i wished to know what exact ingredients this or that Engineering part requires
20:36.24IndustrialSlayman: I believe theres a tradeskills panel AddOn that adds a second panel to the right with all the engredients
20:36.30Industrialno name tho
20:36.56Slaymanyupp there is and i have it, but sometimes even as a nonengineer i need the ingredients
20:37.24Industrial^^
20:37.26Slaymanit's name is TTCraftAdict
20:37.29Industrialah righ
20:37.31Industrialt
20:38.10Slaymanand even so i have my Tradeskill window heavily modified it all works I'm pretty surprised
20:38.59Slaymanand additionally i have to admit i LOVE scary movie
20:39.32Slaymans/i /I /
20:39.58CIA-1303id * r1296 10idChat/ (. idChat.lua idChat.toc): idChat: Initial upload
20:39.59Slaymanpurl doesn't seem to substitute globally
20:40.14Industrialw00 :D
20:41.37CIA-1303id * r1297 10idChat/idChat.lua: idChat: Added mousewheel scrolling and removal of buttons around the chat frame
20:43.41CIA-1303id * r1298 10idChat/idChat.lua: idChat: Cleaned up some code, added visor editbox compatibility and moved the editbox arrow movement to the editbox functionality
20:43.45Industrial^___^
20:44.45CIA-1303id * r1299 10idChat/idChat.lua: idChat: Edited the timestamp format to be HH:MM:SS
20:45.08Industrial(sorry bit spammy, and i have to remember what i did at each version... didnt save that...)
20:45.23Industrialvimdiff ftw
20:45.23Industrial:p
20:45.24kergothhehe
20:49.52CIA-1303id * r1300 10idChat/ (idChat.lua idChat.toc): idChat: redid alot of code, separated functionality into code blocks and functions
20:50.21*** join/#wowace Firedancer (n=ask@cpe-24-58-108-74.twcny.res.rr.com)
20:50.35*** join/#wowace Afk|Namf (n=askif@fth-gateway.dbnet.dk)
20:50.42CIA-1303neriak * r1301 10Paparazzi/Paparazzi.lua: Paparazzi: fixed auto-screenshot
20:50.55Afk|NamfEvening all
20:52.07Cairennhi namfoodle1
20:52.24CIA-1303id * r1302 10idChat/idChat.lua: idChat: fixed the reappearing buttons
20:52.35Industrialim almost done dont worry
20:52.45Industrial(with this addon :D)
20:52.45namfoodle1been awhile since i used mIrc so forgive me my noobishness
20:53.04hasteIndustrial: hello thar spam :D
20:53.30hasteIndustrial: now add a function so I can set my own timestamp :D
20:53.44hasteso I don't have to edit the lua all the time
20:54.12CIA-1303id * r1303 10idChat/idChat.lua: idChat: added the abbreviations
20:55.07CIA-1303id * r1304 10idChat/ (idChat.lua idChat.toc): idChat: big update! added slash commands and everything is separate, and works.
20:56.16haste_and_ works :o
20:56.22Slaymanwhile creating an ace addon is db required? i have nothing to safe
20:56.52hastenot needed
20:56.57hastemany oRA modules don't have a db :D
20:57.08Slaymanthx
20:57.29Slayman<PROTECTED>
20:57.30Slaymancmd           = AceChatCmd:new({"/ba", "/bandaid"}, "toggle"),
20:57.53Slayman?
20:58.08CIA-1303ckknight * r1305 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - fixed line 741
20:58.26CIA-1303id * r1306 10idChat/ (idChat.lua idChat.toc):
20:58.26CIA-13idChat
20:58.26CIA-13- fixed a bug, now 1.10 compatible
20:58.26CIA-13- code cleanup
20:58.26CIA-13- added a /tt command to send a tell to your target
20:58.34Industrialthere
20:58.35Industrial:D
20:58.38Industrialthats my last version
20:59.09IndustrialSlayman: no
20:59.35IndustrialSlayman: did you read this? http://wowace.com/?page=usage
20:59.38Industriali learnt from that
20:59.52Industrial(theres a part on slash command)
21:00.04Industrialhaste: industrial.wowinterface.com *g*
21:00.50Slaymancmd           = AceChatCmd:new(ADDONNAME.COMMANDS, ADDONNAME.CMD_OPTIONS),  this is bullcrap as the file where those constants are is not given
21:01.17Industrialread it all, its all there to help
21:01.55hasteIndustrial: nah, I rather edit the lua file then :p
21:02.01Industrialhaste: :(
21:02.05Industrialfine
21:02.05Industrial:p
21:02.11hasteless work for you!
21:03.00hastetodays tell in-game: Why does oRA core reduce the memory usage of CTRA?
21:03.05SlaymanIndustrial my first half was correct but the options where not so it's 50% not that bad for a first shot
21:03.46IndustrialSlayman: yea :D
21:03.53Industrialhaste: hehe
21:06.16Slaymanwhile talking: is Band Aid a registered Trademark=
21:06.17Slayman?
21:07.15Industrial'BandAid' might be
21:07.19ckknighttrademarks only work when you're describing a similar enough product to be confusing
21:07.26Industrialtrue dat
21:08.10TainOr when you're intentionally trying to capitalize on the established name for yourself.
21:08.21ckknightyea, I suppose
21:08.27Slaymanmmh as far as i know u cannot name something after a copyrighted trademark in germany.
21:08.43Slaymaneven if it is something completely different
21:09.01IndustrialWhere do I look for the date format in lua? is this documented somewhere? couldnt find it in the lua manual
21:09.04Industriali mean like %C %H %M %S etc
21:09.07TainThere's more leeway (although I don't know how much) in the US with names that are the same or similar for vastly different things.
21:12.27CIA-1303ckknight * r1307 10FuBar/ (FuBar.lua PanelClass.lua): FuBar - fixed resolution issues with skinning.
21:13.58CIA-1303neriak * r1308 10gfxToggle/ (gfxToggle.lua gfxToggle.toc gfxToggleLocals.lua): gfxToggle: minor changes, upgraded to a./R21
21:14.26kergothIndustrial: if you have a linux box, look at the man page for strftime, or google for its man page
21:14.33kergothIndustrial: the lua manual mentions that its the same format
21:14.49Industrialkergoth:
21:14.51Industrialok
21:15.36CIA-1303ckknight * r1309 10JostleLib/Lib/JostleLib.lua: JostleLib - fixed nil bug.
21:16.00CIA-1303neriak * r1310 10gfxToggle/gfxToggle.lua: gfxToggle: damned, wrong major version .. should have been a./R21
21:16.07*** join/#wowace NeT- (n=net@dslb-088-064-177-156.pools.arcor-ip.net)
21:17.54ckknightCairenn, gonna upload 3 more
21:18.01Cairennckknight: okay
21:19.39ckknighterr, 4
21:19.49kergothIndustrial: http://kergoth.com/projects/homefiles/changeset/245
21:20.48ckknightthere we go
21:21.06Cairennckknight: all approved
21:26.36Industrialkergoth: ^^
21:27.02kergothi love picking up new vim tips via osmosis in #vim
21:27.07Industrialme2
21:27.13Industrialbeen there for 1.5 years now
21:27.37Industrialbut you keep learning
21:28.26kergothjust makes you more and more efficient
21:33.46CIA-1303ckknight * r1311 10FuBar/PanelClass.lua: FuBar - fixed drag and drop of panels.
21:34.36CIA-1303id * r1312 10idChat/idChat.lua: idChat: redid the timerstamps, now you can set your own timestamp according to strftime or it uses a default of %H:%M:%S
21:34.38Industrialhaste: cheers
21:34.52Industrialack typo
21:35.59IndustrialI have a question about addons with plugins
21:36.03ckknightokay
21:36.05Industrialyou have a core part and plugins
21:36.11ckknightright
21:36.38Industrialhow do i get the plugins to register with the core part so the core part adds their slash commands to the core part
21:36.56IndustrialAND, how do i make sure the core registers for load after all the plugins have loaded with teh core part
21:36.59Industrial^^
21:37.31kergoththere are lots of ways to do such things
21:37.34kergothno one way
21:37.53Industrialbecause I think that due to the way I made idChat i can split it up into parts, already have some ideas for new things
21:38.06Industrialtbh i dont use abbreviations.. but people do.. etc :)
21:38.45Industrialkergoth: how do you know you are 'done' so you can register for load?
21:40.07Slaymanrofl on my server there are 3 dead lvl 1 orcs lying in Orgrimmar right next to each other
21:40.21Slaymannamed Alvin Simon and Theodore
21:43.26Industriali mean.. ace has register for load..
21:43.32Industriali want that! lol
21:43.34Industrial:P
21:51.01Industrialhaste: get here you bishie
21:51.03ckknightwhy don't you steal it?
21:51.12Industrialhm, good idea
21:51.17ckknightthat's how I handled FuBar
21:51.19Industrial*sniffle_around*
21:51.24ckknightRegisterForLoad is overridden
21:53.12Industriali could check all addon names while loading and when it passes idChat_ i know all plugins are in the GNS, and then I call their load functions.. but that seems rather dirty and would make laoding times bigger - right?
21:57.04Slaymanon the Bindings XML what for is the Bindings Name?
21:58.23kergothIndustrial: one method is to make all of the plugins instances of your addon, and they all register for load. iirc, thats how visor does it.  lots of options
22:01.54CIA-1303ckknight * r1313 10TabletLib/Lib/TabletLib.lua: TabletLib - fixed clickable buttons.
22:02.03hasteIndustrial: *pokes*
22:02.24Neriakckknight: ouch, many issues with the FuBar from WowI
22:02.31Neriakat least for me
22:02.34ckknight?
22:02.37ckknightplease list
22:02.57Neriak1. the texture isn't wide enough .. theres 10% missing to the right
22:03.08Industrialhaste: you likey?
22:03.15Neriak2. Dewdrop brings an error when you rush through the menu
22:03.25NeriakDewdropLib.lua:741: attempt to index local `level' (a number value)
22:03.52Neriakthat's all for now :P
22:03.55Industrialoo sounds like a 'mouse to fast for script to comprehend so it fucks up' thingy
22:03.56Industrial:D
22:04.08Neriakno Industrial hehe
22:04.20hasteIndustrial: me likey whaty?
22:04.31Industrial(23:34) < CIA-13> id * r1312 idChat/idChat.lua: idChat: redid the timerstamps, now you can set your own timestamp according to strftime or it uses a default of %H:%M:%S
22:04.44Industrialyou likey daty or noty, me want to knowy
22:04.44kergothnice
22:04.52Industrial\o/
22:05.23Industrialhell you can set it to PEWP:
22:05.34Industrialand it will prepend PEWP: to all messages in all chat frames
22:05.37kergothare you doing the lua date string command in a pcall?  wondering if the user could construct an invalid format string thatd cause a lua error
22:06.31Industrialme neither
22:06.39Industrialheh
22:06.46Neriakckknight: after the dewdrop error, the menues will only open on the left side, no matter where I right-click the panel
22:06.58NeriakI have an screenshot of stuff, hangon
22:06.59ckknightdewdrop error?
22:07.00Industriallooks like in only picks up %[a-zA-Z]
22:07.10ckknightblast
22:07.20ckknightI fixed the texture deal, I thought
22:07.25Industriali tihnk ill be fine :D
22:07.28kergothIndustrial: okay good, strftime never errors unless there wasnt room in the buffer to hold the output string
22:07.31ckknightare you sure you're using the latest version?
22:07.32kergothso yeah
22:08.42Neriakckknight: http://www.neriak.de/images/dewdrop error.jpg
22:08.49Neriakgnah
22:08.51hasteIndustrial: zomg!
22:09.07Industrialkergoth: ive been looking at visor but i cant find Visor:new()
22:09.21Neriakckknight: http://www.neriak.de/images/dewdrop_error.jpg
22:09.46kergothIndustrial: could be he changed it.  look at where the module object is created in the modules
22:10.05ckknightI fixed the 741 bug, Neriak
22:10.12Industrialwell visor is created with
22:10.13ckknightyou're not using the latest version
22:10.22IndustrialVisor= AceAddonClass:new({
22:10.23Neriakhmm then maybe it's not in the WoWI release ?
22:10.27kergothIndustrial: check the modules, like Texture
22:10.29Industrialmaybe that provides that
22:10.48Industrialopens*
22:11.01kergothdid clad end up doing any ace 2.0 work on the weekend, or just PR stuff?
22:11.14Industrialdinnae
22:11.15Industrial:D
22:12.09Neriakckknight: in the WoWI release of FuBar 1.1.1279 there's rev 1285
22:12.17Industrial-- Compatibility reference, deprecated use
22:12.18IndustrialAceAddonClass = AceAddon
22:12.27Industrialhm, seems visors using old code
22:12.27ckknighthang on...
22:13.25ckknightNeriak, you're using an old version
22:13.27ckknightget 1307
22:13.44Neriakdoh, yup .. seen it
22:14.08kergothIndustrial: 'ace' is deprecated too, just about everybody is guilty of using that one.
22:14.09Neriakdamn, that's really a porp with 10000 versions of FuBar in one dir sometimes :)
22:14.12kergothIndustrial: :)
22:14.22NeriakI'm sorry .. will install the new version
22:15.03Industrialkergoth: yea i think there could be much more improvement
22:15.28Neriakckknight:I know what happened .. I guess FuBar was in update pending mode and I downloaded the lower version
22:15.39kergothwe need to get moving with ace 2.0.  the object model is usable, we just need to get rolling on some ace modules
22:15.47ckknightpossible
22:15.50ckknightI agree!
22:16.10ckknightwhat needs doing?
22:16.24Industrialyes yes
22:16.25Industrial:D
22:16.48kergothwe have the global stub and the object model, both as embedded libs.  clad needs to rename the stub to AceLibrary and convert AceHooks and AceEvents into modules in that model
22:16.55kergoththen tem needs to do acedb, etc
22:16.59Industrialtime for me to go to bed
22:17.00Industrial:(
22:17.29kergothall the core modules have volunteers
22:17.36kergothwhcih is a good sign
22:18.15Industrialo well learnt basics of using svn and made some people happy (wich is in the end the drive for it all (thats why i think hostility between addon authors is bad, we all do it to accomplish things and make other people happy. no need to take that away from someone))
22:18.17Industrialnini
22:18.17ckknightcan i do anything?
22:18.17Neriakckknight: ok everything working now. since when the golden bar at the bottom is divided in four parts ?
22:18.24ckknighthrm?
22:18.31ckknightyou shouldn't see that...
22:18.33Neriakwait, I'll make a screenie *g*
22:19.00ckknightokay
22:19.07kergothckknight: i dunno, i need something to do too, other than performance and ram usage improvements to the model.  bored.
22:19.18kergothheh
22:19.25ckknightI should steal AceDB...
22:19.29ckknightlol
22:19.29kergothhehe
22:19.46kergothby all means collaborate if itll get it done faster
22:20.14kergothwe need to write up a doc on when one would want to create an ace module
22:20.26Neriakckknight: there: http://www.neriak.de/images/goldenbar.jpg
22:20.56ckknighthrm
22:21.01ckknightdefinitely shouldn't be seing that
22:21.07Neriakthis is new :)
22:21.10ckknightyea
22:21.14ckknightit's the new skinning system
22:21.18Neriakhumm
22:22.21ckknightgetting it here, too
22:22.25ckknightjust couldn't tell
22:24.12Neriaklol, so NOW you have something to do again \o/
22:24.20kergothhmm, heres one, we need a small module that creates the /ace command if it doesnt already exist, and adds the enable/disable functionality to it, as well as including Enable and Disable methods that addons can inherit from it
22:24.55Elvisoan ACE module or just a generic module?
22:24.57kergoththats really two independent embedded libs registered iwth acelibrary, the former need not be inherited, the latter should
22:25.09kergothi dont understand your question
22:25.37kergothits an AceLibrary embedded lib (global stub), and an object created by the ace 2.0 object model (AceOO)
22:25.48kergothwhich is intended to be inherited to gain a bit of functionality
22:25.50kergoth(mixins)
22:26.12kergothif you havent read my post in the thread about classes in lua in the developer forum, do so
22:26.12CIA-1303ckknight * r1314 10FuBar/PanelClass.lua: FuBar - added hack to compensate for blizzard's texture system.
22:26.18Neriak:)
22:26.19ckknightthere you go, Neriak
22:26.27Neriak...leeching
22:26.33Elvisokergoth, which developer forum? i know of at least 3 :)
22:26.55kergothElviso: wowace.com, the main developer discussion forum (not specific to ace or whatever)
22:27.23kergothhttp://www.wowace.com/forums/index.php/topic,1306.msg23062.html#msg23062
22:27.48Neriakckknight: I still can see small spaces but it really has got better
22:28.10kergothElviso: comments, criticisms, gladly accepted. havent heard much about it
22:28.16kergothbe critical :P
22:28.17Elvisook
22:28.21Elvisolet me digest it
22:28.25kergothhehe
22:28.45ckknightno spaces here, Neriak
22:28.47kergothread the whole thing, cause the examples at the end will help you grasp it
22:29.03kergoth"Never let your sense of morals get in the way of doing what's right." --Isaac Asimov
22:29.08Neriak? hm maybe it's depending on graphic settings? have mine switched to low
22:29.15NeriakI'll test this.
22:31.41Neriakckknight:I've restarted the game, went through the texture settings and stuff, but I still see some little glitches, not that it would hurt me, but they're there
22:31.43kergothnote that i strongly, strongly dislike models that use member names to indicate things, like __ prefix to indicate "private".  imho thats messy and prone to failure (a single character typo there will lead to its namespace changing..).
22:32.16Neriakckknight: perhaps is because I don't have any anti-aliasing activated on my gfx-card
22:32.27Neriaks/is/it's/
22:32.33ckknightpossible, nay, probable
22:32.43ckknightbut WoW's texturing placement kinda sucks
22:32.52NeriakI believe you
22:32.58ckknightI may or may not fix it
22:33.00ckknightor see if I can fix it
22:33.07ckknightcurrently, fixing Dewdrop, though
22:33.49NeriakI thought Dewdrop is  fixed?
22:34.28NeronixHey ckknight, got some stuff to tell you
22:34.32ckknightyea
22:34.38ckknightpartially, Neriak
22:34.42ckknightstill shows to the left
22:35.07NeronixI'll put it on the pastebin for cleanliness, even though there's no code to paste :P
22:35.12kergoth(yes, i'm talking mostly to myself) especially in a language where functions are first class objects, and its interpreted... one can define the private members in the initialization function.  the main benefit of the __ notation was the ability to define a private member from outside a method, so thats unnecessary
22:35.19kergoth~emulate me
22:35.21purlACTION hmms.
22:35.23Neriakckknight:yes but it's only on the FuBar main menue
22:35.27kergothyay
22:35.28kergoth~botsnack
22:35.28purlkergoth: :)
22:35.44Neriakckknight: plugin menues are working quite well
22:35.44ckknightNeronix, good stuff
22:35.50ckknightwell
22:35.51ckknightwtf.
22:38.48Neriakckknight: for example MoneyFu menue, which is almost centered on my panel does show the second level menue to the right, while Fubarmenue will always display the second and third level menues to the left ..
22:38.49Neriakodd
22:39.02ckknightI get you
22:46.02Neronixok, forget writing everything to the pastebin. makes things looks more confusing
22:46.21NeronixIs there a way to save a tablet's position, colour, hiddeness, etc?
22:51.57ckknightback
22:52.01ckknightfixed the dropdown deal
22:52.08ckknightNeronix, yea, that's what the data field is for
22:52.20NeronixAh, I see
22:52.59Neronixso 'data', TableThatGoesInSV?
22:53.06Neronixor something along those lines?
22:53.56CIA-1303ckknight * r1315 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - fixed cursorX direction issues.
22:53.57ckknightyea
22:53.59ckknightexactly
22:54.05ckknightjust be sure it's a table first
22:54.11NeronixWill do
22:54.31ckknightalso, since you're only going with detached, don't provide detachedData
22:54.37NeronixNext: Detaching a tablet, either through cantAttatch or Detach() prints "detach" in the chat frame
22:54.50ckknightwhoops
22:54.55Neronixleft a debug string in? :P
22:55.25CIA-1303ckknight * r1316 10TabletLib/Lib/TabletLib.lua: TabletLib - took out an errant print line.
22:56.30NeronixRevenge of the Next: Scaling doesn't seem to change the width of the tablet. Is that by design?
22:57.59NeronixText in it does change size, but if it gets too big, it ignores 'wrap', false and wraps anyway
23:01.24kergothhttp://www.wowace.com/forums/index.php/topic,1306.msg23461.html#msg23461
23:05.03kergothheh, parts of my reply got confusing, but ..
23:05.06ckknightNeronix, it should
23:05.23ckknightblast.
23:06.27ckknightthanks for pointing it out
23:06.35Neronixnp
23:06.44kergothhmm, i could create a seperate ace library that adds information hiding capabilities to aceoo
23:06.52kergothso you could choose to inherit it if you want, otherwise dont
23:07.04NeronixAlso, right-click --> close doesn't work, but Close(parent) does
23:07.05kergothso you wouldnt pay the additional overhead unless you really wanted it
23:08.59kergothhmmm, yes, this would be easy.. Subclass Class and define a new init() method that calls the Class one and then does the privacy bits, then create a class factory for my new type of class
23:09.16kergoththe way i rearchitected the model makes this stuff easy
23:09.33kergothi need to make the "read only class factory" yet too, thatll be handy
23:09.38kergothfor the class pool
23:11.22kergothso AceOO is the core model.  what should i call an incarnation that supports information hiding?
23:11.54kergothi'm a crazy bastard, arent i
23:12.15Wobin_AceInTheHole =P
23:12.26Wobin_AceUpTheSleeve
23:12.36kergoththis isnt an addon, we want a professional name
23:12.41Wobin_Or just HiddenAce
23:12.45kergothparticularly for a core ace library
23:12.51Wobin_feh, you're no fun =)
23:14.16Wobin_AceEncapsulated
23:15.33Wobin_Anyway, sleeptime for me
23:15.34kergothAceOOEncap, perhaps
23:15.36kergothhmm
23:15.58kergothhehe, i should call the one that has a read only class factory AceROOO
23:18.31Neronixckknight: is it a bug?
23:18.39ckknightyes
23:18.46Neronixthe close thing?
23:18.55ckknightclose closes the menu
23:19.04NeronixAh
23:19.27ckknightI should probably change it to close menu
23:19.27ckknight...
23:19.53NeronixYeah
23:20.01NeronixI thought it hid the tablet
23:22.33kergothyou guys should all read http://www.objectmentor.com/publications/lsp.pdf if you havent before
23:23.16kergothhttp://citeseer.ist.psu.edu/liskov94family.html
23:24.14kergotheverything it talks about is highly intuitively obvious, imho, but its good to explicitly state
23:24.22SlaymanI'm outa here see you guys !
23:26.33Neronixckknight: and finally, when I lock a tablet, I can't right click it again
23:26.52ckknightyea
23:26.55ckknightthat's what locking does
23:27.03ckknightpress alt to be able to right-click
23:27.24NeronixI see, thanks
23:30.39Temah good time to go home
23:32.15CIA-1303neriak * r1317 10AceLoot/ (. AceLoot.lua AceLoot.toc): AceLoot: changed event registering a tad
23:39.33CIA-1303ckknight * r1318 10TabletLib/Lib/TabletLib.lua: TabletLib - fixed some scaling issues. changed "Close" to "Close menu"
23:39.37ckknightokay, Neronix
23:40.22NeronixThanks again
23:44.41ckknightis there any way to simulate a mouse down on a button?
23:45.40NeronixHmm, scaling's still weird :S
23:45.48Neronixbrb, preparing screens
23:47.11*** join/#wowace snurre (n=snurre@AVelizy-153-1-49-196.w86-205.abo.wanadoo.fr)
23:51.11Neronixckknight: http://neronix.ath.cx:8080/Scale1.png and http://neronix.ath.cx:8080/Scale2.png
23:51.43Neronixsame result whether wrap is true or false
23:51.57ckknight<PROTECTED>
23:52.07ckknightthe width of the tablet changes, right?
23:52.24NeronixYeah
23:52.43ckknightand the text as well
23:52.52NeronixYep
23:53.08NeronixWait, the text doesn't
23:53.28Neronixit stays the same width per line
23:53.30ckknightthat's bad.
23:55.51*** join/#wowace Tem (n=Tem@ip70-177-40-169.br.br.cox.net)
23:55.51*** mode/#wowace [+o Tem] by ChanServ
23:58.07NeronixWait, it does change width
23:58.14*** part/#wowace Ratbert_CP (n=KCummins@proxy-ce5.disney.com)

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