00:17.19 | Repo | 10painttheleader: 03gutgut * r5 / (3 files in 1 directory): -added pic |
00:18.39 | `Zypher | Aiiane: yah, loved it |
00:57.14 | `Zypher | Aiiane: is there any reason why I shouldn't be able to call ActionBars:CreateBar on the fly? |
01:19.25 | *** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
01:19.25 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
01:22.22 | *** join/#waruidev osteopath- (n=osteopat@66.239.56.194) |
01:29.10 | Aiiane | can't think of one `Zypher |
01:46.17 | Thurwell | damn, I thought easy PQs didn't end in heros |
01:47.58 | *** part/#waruidev Scaythe00 (n=Scaythe@ip-233.net-80-236-86.joinville.rev.numericable.fr) |
01:52.10 | Thurwell | hey, and that pq read as normal yesterday and it's easy today. I think the problem is just that I"m not seeing what the real difficulty is |
01:55.43 | Repo | 10nerfed-buttons: 03Scaythe 07NerfedButtonsRerolled * r195 / (6 files in 1 directory): little by little |
02:16.11 | Valkea | good night |
02:16.29 | *** part/#waruidev Valkea (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
02:25.01 | *** join/#waruidev Aes[gutgut] (n=feed@91.10.124.159) |
02:25.26 | Repo | 10pure: 03wikki 040.7.9-beta * r134 : Tagging as 0.7.9-beta |
02:48.32 | *** join/#waruidev Aes[gutgut]1 (n=feed@p5B0A7C9F.dip.t-dialin.net) |
04:20.35 | *** join/#waruidev vidhar (n=opera@f051194129.adsl.alicedsl.de) |
04:23.15 | Aiiane | god UML sucks. |
04:30.48 | ratty1 | isn't it just a way of drawing pretty looking diagrams to put on your wall for Geek Chik? |
04:32.09 | Thrae | Man, this channel gets quiet. |
04:32.17 | vidhar | for me it's a way to draw pictures of something what would make more sense to me if written in a programming language :p |
04:33.56 | *** join/#waruidev beatrixk (i=b@75-11-36-159.lightspeed.kscyks.sbcglobal.net) |
04:34.18 | ratty1 | is it a way of persauding project managers that your doing a lot of work, so you can get on with the important job of surfing the web and chatting on IRC? |
04:37.13 | *** part/#waruidev vidhar (n=opera@f051194129.adsl.alicedsl.de) |
04:38.28 | MrOffline_On | Aiiane: i totally agree! |
04:46.38 | WikkiFizzle | Was I too harsh? http://www.warhammeralliance.com/forums/showthread.php?t=252341 |
04:47.40 | ratty1 | Maybe. but it needed to be said |
04:48.19 | WikkiFizzle | I wasnt sure if I used 1 too many +s or not |
04:48.52 | ratty1 | ARGH.. I don't even know where to start |
04:50.22 | ratty1 | Well I guess start by encoding the string I want to send to all other copies of the mod, then try to work how to send it, then work out how to recieve it. |
04:50.59 | ratty1 | then work out the algorithm to everyone is not spamming the channel constantly. |
04:52.07 | ratty1 | So how do you find out the system time? |
05:15.53 | *** part/#waruidev MrOffline_On (i=opera@f051194129.adsl.alicedsl.de) |
05:30.04 | Aiiane | ratty1: now that they've actually added it as an API call, you can just use GetComputerTime() |
05:30.21 | Aiiane | used to be that you had to grab chat log timestamps and then keep track of it yourself |
05:32.27 | Thrae | I'm using TextLogAddEntry triggered from OnChatTextArrived. How do I ignore what I just added? |
05:33.51 | Thrae | GameData.ChatData doesn't seem to indicate the channel #. |
05:35.43 | ratty1 | that is not so useful. I'm after the server time so I can sync after messages are send |
05:35.49 | ratty1 | sent |
05:37.37 | Thrae | Eh. I'll use a file-scope local. It's hacky but it should work. |
06:40.41 | ratty1 | hmm anyone know how to get the server time, need to put a val in table for the time when an event happens |
06:43.04 | ratty1 | and it can't be different from user to user |
07:24.29 | Aiiane | you can't, afaik |
07:28.04 | ratty1 | right so how would you sync two users.. for example if you had a Obj captured at x time, how would you inform a second user over a channel when it was taken. |
07:28.18 | `Zypher | on the event |
07:28.21 | `Zypher | send a chat message |
07:28.27 | `Zypher | then have their addon monitor that channel |
07:28.29 | `Zypher | for that message |
07:28.53 | `Zypher | Aiiane: they added GetComputerTime()!? |
07:29.26 | ratty1 | yeah. but that would be different for every user |
07:29.37 | `Zypher | how do you mean? |
07:30.02 | ratty1 | well everyones computer clock will be at different times |
07:30.15 | *** join/#waruidev computerpunk (n=pcpunk_0@92.83.72.94) |
07:30.23 | `Zypher | then send the time aswell |
07:30.24 | computerpunk | Aiiane! |
07:30.25 | `Zypher | :) |
07:30.35 | computerpunk | I posted some bugs for Mirage. |
07:30.49 | ratty1 | that makes sense |
07:30.50 | computerpunk | On Curse Comments. |
07:31.00 | `Zypher | ratty1: I had bossmods early on |
07:31.05 | `Zypher | when we were doing Bilerot and LV |
07:31.10 | `Zypher | and what I would do was.... |
07:31.19 | computerpunk | Tint settings aren't saving. |
07:31.29 | computerpunk | Also Minifriends resets position to middle when I put it in Mirage. |
07:31.32 | computerpunk | Also, I can't change their window dimensions without toggling them to hide. I mean, they gotta be hidden to be edited in the Layout Editor. |
07:31.35 | computerpunk | Also, if shown, they got over the World Map screen. |
07:31.42 | `Zypher | ratty1: have everyone join a common channel, then send the timers name, the time, and a couple other things |
07:31.46 | computerpunk | Happened with dTactics too, so it might be a show addon bug. |
07:31.48 | `Zypher | whenever it picked up a combat log message |
07:32.32 | `Zypher | brb |
07:32.35 | ratty1 | so I would send... Time/ObjNo:ObjSide:ObjKnown:ObjChangeTime/ObjNo:ObjSide:ObjKnown:ObjChangeTime/ObjNo:ObjSide:ObjKnown:ObjChangeTime/ObjNo:ObjSide:ObjKnown:ObjChangeTime |
07:32.58 | ratty1 | what would you do about chat lag |
07:37.02 | `Zypher | iono |
07:37.07 | `Zypher | it's an iffy system |
07:37.18 | `Zypher | I remember old wow addons used to do it aswell |
07:37.23 | `Zypher | before they added addon channels |
07:45.28 | `Zypher | Aiiane: ?? |
08:06.52 | *** join/#waruidev Doow (n=Miranda@unaffiliated/doow) |
08:09.46 | *** join/#waruidev Haloperidol (i=yk1x7wg1@p57A0E0B1.dip.t-dialin.net) |
08:19.35 | Aiiane | `Zypher: hm? |
08:19.45 | `Zypher | oh hai ms spiffy |
08:19.58 | `Zypher | did they actually add a way to get local time? |
08:21.32 | `Zypher | GetLocalTime() |
08:21.59 | Daegalus | isnt it GetComputerTime()? |
08:22.21 | `Zypher | oh |
08:22.24 | `Zypher | when did they add that? |
08:22.30 | Daegalus | no clue |
08:22.32 | Daegalus | maybe 1.1 |
08:22.42 | `Zypher | neat |
08:22.46 | Aiiane | computerpunk: you know the ticket system exists for a reason, right? |
08:22.56 | `Zypher | it looks like it only does h/m |
08:23.06 | `Zypher | or |
08:23.10 | Aiiane | um, no? |
08:23.13 | `Zypher | what does it do |
08:23.20 | `Zypher | that was before I ran it a few times |
08:23.23 | `Zypher | shuuuush :P |
08:23.35 | Aiiane | seconds since midnight |
08:23.41 | `Zypher | ohhhh |
08:23.42 | `Zypher | neat |
08:23.57 | `Zypher | anyways, before I left to see taken -> hockey |
08:24.13 | `Zypher | why does it yell at me for using ActionBar:CreateBar |
08:27.34 | Aiiane | I already responded to that |
08:27.41 | `Zypher | im sorry |
08:27.48 | `Zypher | I wasn't around to read it |
08:27.54 | `Zypher | pwetty pwease? |
08:29.24 | Daegalus | `Zypher: what bar addons do you use? |
08:30.28 | Daegalus | and the answer Aiiane gave you was: 17:28Aiianecan't think of one `Zypher |
08:30.37 | `Zypher | oh |
08:30.39 | `Zypher | it's my own |
08:30.45 | `Zypher | im just trying to figure this out |
08:30.50 | `Zypher | in development |
08:30.53 | `Zypher | http://boxstr.com/files/4855950_ssvji/WAR%202009-02-17%2000-26-23-53.png |
08:31.03 | Daegalus | ah ok, was wondering how you got spacing between the buttons :P |
08:31.30 | `Zypher | well |
08:31.34 | `Zypher | you can do it with Tasty |
08:31.41 | `Zypher | but "Barnacle" |
08:31.50 | `Zypher | will have spacing, columns, textures |
08:31.51 | `Zypher | etc... |
08:31.57 | `Zypher | more like Bartender |
08:32.04 | Daegalus | sounds good |
08:32.17 | `Zypher | but I want to cheat |
08:32.25 | computerpunk | Well, there already is something |
08:32.31 | `Zypher | and use what EA has already put to use |
08:32.32 | computerpunk | That does texturing, spacing and stuff |
08:32.40 | computerpunk | 'Tis called SNT Buttonz0rz |
08:32.46 | `Zypher | I looked at that |
08:32.49 | `Zypher | not what I want |
08:32.54 | `Zypher | so I'll make mine |
08:33.11 | computerpunk | xD |
08:33.33 | computerpunk | I'm thinking xHUD |
08:33.36 | computerpunk | And continuing it |
08:34.03 | Daegalus | im thinking of forking Autobar and SNT though, since both have been dead on development, after Pouches is done |
08:34.19 | computerpunk | SNT is back in business. |
08:34.29 | `Zypher | i don't know why people like those foobar addons |
08:34.30 | Daegalus | ya sorry |
08:34.32 | Daegalus | i just noticed |
08:34.32 | computerpunk | Next version in 2 days. |
08:34.34 | `Zypher | never had a use for em |
08:34.50 | Daegalus | awesome, then i wont have to. glad SNT is back, i like his stuff |
08:34.58 | Daegalus | and they are good for quick info |
08:35.07 | Daegalus | and SNT allows you to have things setup your way |
08:35.16 | Daegalus | you can make a border around your buttons with it |
08:35.20 | `Zypher | sooooo uhhh |
08:35.26 | Daegalus | since each module is seperate from the others |
08:35.31 | `Zypher | iono |
08:35.39 | `Zypher | im all about having things not look dorky |
08:35.40 | `Zypher | :P |
08:36.17 | `Zypher | anyways did anyone give that screeny a look? |
08:36.20 | computerpunk | Well, do you guys use xHUD? |
08:36.26 | `Zypher | no |
08:36.30 | `Zypher | I hate huds :P |
08:36.38 | `Zypher | too much uggo |
08:36.41 | computerpunk | I know |
08:36.50 | computerpunk | questions |
08:36.53 | computerpunk | are these ideas good? |
08:36.57 | computerpunk | Moar Custom Textures |
08:37.06 | `Zypher | iono |
08:37.08 | computerpunk | Ability to Widen / Tighten the area between the bars. |
08:37.22 | computerpunk | Add Duff to Buff Bars (aka curved) |
08:37.43 | Daegalus | `Zypher: http://www.youtube.com/watch?v=VsTNoIETGLo thats what my UI looks like atm. put it on HD and go in like 2 -3 minutes |
08:37.43 | `Zypher | ionoiono |
08:37.59 | `Zypher | I'm also porting class timers to war :P |
08:38.14 | computerpunk | I posted mine on Warhammer Alliance |
08:38.24 | `Zypher | Daegalus: so your the one who posted this videa |
08:38.28 | computerpunk | Both Objective Tracker and SoR? |
08:38.32 | `Zypher | the bloom hax is too lame |
08:38.37 | computerpunk | O_O |
08:38.58 | `Zypher | See Daegalus |
08:39.05 | `Zypher | I hate having that much crap on my screen |
08:39.30 | Daegalus | well the nam eDaegalus is the account for the video O.o |
08:39.37 | computerpunk | http://www.warhammeralliance.com/forums/showthread.php?t=251820 |
08:39.38 | computerpunk | :3 |
08:39.40 | Daegalus | i like the bloom so its fine |
08:39.40 | `Zypher | I didn't really watch |
08:39.52 | `Zypher | heh |
08:39.59 | Daegalus | no i mean the video poster is Daegalus |
08:39.59 | `Zypher | I was tinkering with EAX |
08:40.00 | Daegalus | on youtube |
08:40.02 | Daegalus | :P |
08:40.03 | `Zypher | but I dun really like it |
08:40.10 | `Zypher | I wasn't all that interested in who it was :P |
08:40.26 | Daegalus | lol, anyways, im redoing my UI entirely soon |
08:40.32 | `Zypher | see again (no offense) |
08:40.34 | Daegalus | especially now that SNT is back |
08:40.45 | `Zypher | that bar aacross the top |
08:40.47 | `Zypher | is uggo |
08:40.51 | `Zypher | =S |
08:41.05 | `Zypher | what you should do with xHUD |
08:41.11 | `Zypher | is offer the ability to anchor it to your character |
08:41.25 | `Zypher | that would be fun |
08:41.36 | Daegalus | thats WARBoard |
08:41.40 | Daegalus | i dont like it either |
08:41.46 | computerpunk | O_O |
08:42.02 | computerpunk | Well, I need stuff like that to sohw my info |
08:42.03 | computerpunk | show* |
08:42.04 | computerpunk | :p |
08:42.08 | `Zypher | you need? |
08:42.12 | `Zypher | lies. |
08:42.17 | `Zypher | only things you need |
08:42.27 | `Zypher | target / player / friendly |
08:42.35 | `Zypher | Aiiane: what ever happened to ToT? |
08:42.46 | Aiiane | ? |
08:42.54 | `Zypher | didn't they say they were adding ToT? |
08:43.10 | Aiiane | I think they decided to just go with main assist. |
08:43.16 | `Zypher | thought so |
08:43.22 | Daegalus | hmm, i see why DonKaban came back, its cause of the Russian WAR |
08:45.25 | Daegalus | well with Mirage, imma make mine more like yours Zypher, but will use Mirage to show/hide everything else |
08:46.36 | `Zypher | Aiiane: could you look at that screenshot? |
08:46.45 | Aiiane | what screenshot? |
08:46.46 | `Zypher | http://boxstr.com/files/4855950_ssvji/WAR%202009-02-17%2000-26-23-53.png |
08:46.48 | `Zypher | das one |
08:46.59 | computerpunk | Umm? |
08:47.00 | computerpunk | o_0 |
08:47.08 | computerpunk | Aiiane |
08:47.13 | computerpunk | you read the comments I made to Mirage? |
08:47.56 | Aiiane | I did. I was just saying that the ticket system exists for exactly those kinds of things |
08:48.00 | Aiiane | rather than the comment box |
08:48.12 | computerpunk | CURVED MORALE? |
08:48.23 | `Zypher | yes |
08:48.23 | computerpunk | I know, just that I didn't have time when I posted. |
08:48.24 | `Zypher | why? |
08:48.24 | Aiiane | 2 of them will be fixed tonight, 1 of them isn't something that's an issue with Mirage, but rather with that particular addon's way of doing things, and one of them is by design |
08:48.47 | computerpunk | Giiiiive! |
08:48.59 | computerpunk | I /need. |
08:48.59 | `Zypher | very early version |
08:49.01 | `Zypher | very |
08:49.02 | Aiiane | I dun see what the obsession is with curved morale |
08:49.02 | `Zypher | very |
08:49.08 | Aiiane | takes up more space for no particular reason |
08:49.11 | computerpunk | The one with the World Map? |
08:49.29 | Aiiane | also |
08:49.38 | Aiiane | LOL @ you having a character named Rhadamant, `Zypher |
08:49.46 | Aiiane | does he know about this? :P |
08:49.58 | `Zypher | oh no |
08:49.59 | `Zypher | lol |
08:50.03 | `Zypher | but it wasn't from him |
08:50.08 | `Zypher | it was D2 |
08:50.11 | `Zypher | but he reminded me of it |
08:50.12 | `Zypher | :P |
08:50.35 | `Zypher | but what's my issue with this!!! |
08:50.41 | `Zypher | stop loling at my bad naming |
08:51.19 | Aiiane | `Zypher: the assertion that's failing for you in that screenshot is that a frame of the same name doesn't already exists |
08:51.21 | Aiiane | *exist |
08:51.35 | Aiiane | so since the assert is failing, it means you're trying to create a frame with the same name as one that already exists |
08:51.49 | `Zypher | but I'm destroying it before calling that function |
08:51.53 | `Zypher | >.> |
08:52.00 | Aiiane | frames are not windows |
08:52.04 | `Zypher | ohhhhhhhhh |
08:52.06 | Aiiane | DestroyWindow will NOT get rid of the frame |
08:52.11 | `Zypher | ic |
08:52.17 | `Zypher | how will I go about doing that? |
08:52.31 | Aiiane | FrameManager:Remove(frameName) |
08:52.37 | `Zypher | weee <3 |
08:53.15 | ratty1 | right next thing to do is check if any messages are comming in from a channel |
08:53.45 | Aiiane | computerpunk: if your question about the world map was referring to the 'by design' comment, then the answer is yes |
08:53.45 | `Zypher | Aiiane: that was something I would never have known :P |
08:54.02 | Daegalus | O.o there was an interface.myp patch just now |
08:54.09 | Aiiane | only a very small one |
08:54.39 | Daegalus | wonder what they "fixed" |
08:54.59 | Aiiane | doesn't necessarily have to be a fix. certain things like live event UI data are stored in interface.myp |
08:55.04 | computerpunk | Yes, I was referring to that. |
08:55.31 | `Zypher | yay |
08:55.34 | `Zypher | Aiiane: I luff you |
08:55.48 | Aiiane | the dashboard is intentionally at a higher level than most UI components, so that if one desired, one could have things on top of normal UI elements, and only turn them on when wanting to access them |
08:55.57 | Aiiane | similar to the Expose feature on Mac OS |
08:56.07 | `Zypher | Aiiane: similar to Seerah's thingy! |
08:56.13 | Aiiane | seerah? |
08:56.17 | `Zypher | uhhh |
08:56.18 | `Zypher | leme find |
08:57.04 | `Zypher | well |
08:57.09 | `Zypher | I don't think she updates it anymore |
08:57.15 | `Zypher | but she used to have something similar for wow |
08:57.18 | `Zypher | I used it for a while |
08:57.58 | computerpunk | Hide it please ain't working anymore |
08:58.06 | computerpunk | >_< |
08:59.03 | Aiiane | meh. use kwestor instead of the default tracker anyways |
08:59.33 | `Zypher | kewstor? |
08:59.38 | `Zypher | kwestor** |
09:00.15 | Aiiane | http://war.curse.com/downloads/war-addons/details/kwestor.aspx |
09:00.48 | computerpunk | I was talking about the PQ thing |
09:00.48 | computerpunk | >_< |
09:01.08 | computerpunk | No need to do it for the Quest Tracker |
09:01.29 | computerpunk | Aiiane, what do you think about my UI?:3 |
09:01.51 | `Zypher | she doesn't think |
09:01.56 | `Zypher | she has others who think for her |
09:01.57 | `Zypher | :P |
09:01.59 | Aiiane | .. |
09:02.03 | `Zypher | xD |
09:02.13 | `Zypher | you have made me a very happy camper |
09:02.25 | computerpunk | o_0 |
09:02.26 | computerpunk | Boom |
09:02.29 | computerpunk | Headshot |
09:03.25 | Aiiane | I've seen enough UIs that most of them don't really stand out as anything special to me anymore... |
09:03.45 | `Zypher | Aiiane: has rachel been around vent recently? |
09:03.49 | Aiiane | um |
09:04.17 | Aiiane | I think I remember her being on briefly a few days ago, but not more than that |
09:04.24 | `Zypher | ah k |
09:04.32 | `Zypher | she and squall broke up iono if you know |
09:04.41 | `Zypher | that was a couple weeks back |
09:05.19 | computerpunk | iono? |
09:05.20 | computerpunk | o_0 |
09:05.25 | `Zypher | im super fucking lazy |
09:06.10 | Aiiane | hmm, that connects a few dots `Zypher |
09:07.52 | Daegalus | hey zypher, any ETA on Barnacle? |
09:08.52 | `Zypher | uhh |
09:08.54 | `Zypher | iono |
09:09.00 | `Zypher | however long it takes to iron out everything |
09:10.09 | `Zypher | most everything works atm |
09:10.19 | `Zypher | sept some config stuff |
09:10.50 | Daegalus | ok, just asking cause i was looking for something that lets me add spacing to buttons |
09:11.15 | `Zypher | you could just cheat |
09:11.21 | `Zypher | and modify the savedvariables |
09:11.27 | `Zypher | for the actionbarclustermanager |
09:11.29 | `Zypher | I fink |
09:12.43 | Repo | 10mirage: 03Aiiane * r7 / (4 files in 1 directory): Added tag 1.3 for changeset fe56c9a85466 |
09:12.48 | Repo | FIXED: Tint setting should now properly save. |
09:12.52 | Repo | FIXED: Attached windows should be movable in the layout editor even when the dashboard is visible. |
09:13.06 | Aiiane | that's basically what Vertigo does, `Zypher |
09:13.15 | Aiiane | except in a slightly more user-friendly manner |
09:13.25 | computerpunk | What's the skin you use for the Minimap? |
09:13.32 | `Zypher | me? |
09:13.35 | `Zypher | it's legacy |
09:13.44 | `Zypher | look hard enuf and you can find it |
09:13.57 | `Zypher | it's going to be in the options for zMinimap aka Minmap |
09:15.37 | computerpunk | Ah, you're the writer xD |
09:16.06 | `Zypher | I quit a bit back |
09:16.10 | `Zypher | and decided to play again |
09:16.21 | `Zypher | I also did zBuffBars |
09:16.23 | `Zypher | but it's so bad |
09:16.27 | `Zypher | that I don't even want to touch it |
09:16.43 | computerpunk | lol |
09:16.48 | computerpunk | Why not? |
09:16.56 | `Zypher | I pretty much just took mythic's buff tracker |
09:16.59 | `Zypher | and added bars |
09:17.03 | computerpunk | You could just recode it. |
09:17.07 | computerpunk | Everyone loved it. o_o |
09:17.12 | `Zypher | oh yes |
09:17.13 | `Zypher | clearly |
09:17.20 | `Zypher | judging by the responses I got on curse |
09:17.22 | `Zypher | everyone loved it. |
09:18.13 | `Zypher | Aiiane: is it possible to browse a repo |
09:18.17 | `Zypher | like the old wowace svn? |
09:18.49 | Aiiane | what type of repo |
09:18.56 | `Zypher | iono svn? |
09:19.22 | Aiiane | just grab the public URL off of CF and plug it into tortoisesvn's repo browser? |
09:19.29 | `Zypher | ewwww |
09:19.35 | `Zypher | I don't even have that installed |
09:19.39 | `Zypher | i meant in browser |
09:19.48 | Aiiane | then no |
09:19.52 | Aiiane | not for svn |
09:19.57 | `Zypher | for any? |
09:19.59 | Aiiane | fisheye isn't running |
09:20.03 | Aiiane | hg repos have a web browser |
09:20.08 | Aiiane | http://hg.curseforge.net/war/squared/mainline/shortlog |
09:20.35 | `Zypher | this works |
09:20.39 | `Zypher | im now switching to hg |
09:22.47 | `Zypher | this reminds me of cgit |
09:22.51 | `Zypher | xD |
09:24.01 | `Zypher | god Aiiane I can't thank you enough tho |
09:24.05 | `Zypher | thank you |
09:25.46 | Aiiane | `Zypher: that would be because the particular theme being used there is one based off of cgit |
09:26.03 | computerpunk | http://eye.swfchan.com/flash.asp?id=728&n=4chanpokemon.swf&w=980&h=400 |
09:26.04 | computerpunk | :3 |
09:26.41 | `Zypher | haha |
09:26.49 | `Zypher | Aiiane: serially |
09:26.53 | `Zypher | you are awesome |
09:27.07 | `Zypher | why |
09:27.14 | `Zypher | nevermind |
09:30.09 | `Zypher | computerpunk: who browses those chan thingies anyways? |
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09:31.42 | ratty1 | how do you clear a value from a table.. eg the entry ExternalVals[13] |
09:31.56 | `Zypher | table.remove(tablename, index) |
09:32.02 | `Zypher | aka |
09:32.09 | `Zypher | table.remove(ExternalVals, 13) |
09:33.51 | `Zypher | or you could set it to nil |
09:33.54 | `Zypher | if your going to use it again |
09:34.49 | `Zypher | Aiiane: does LSA support button textures? |
09:35.10 | Aiiane | LSA is *textures*. |
09:35.14 | Aiiane | what you do with them is up to you. |
09:35.41 | Aiiane | ratty1: if you want to renumber, use table.remove |
09:35.58 | Aiiane | if you want to leave a gap in numbering, use tablename[keyval] = nil |
09:37.25 | `Zypher | Aiiane: so you wouldn't shoot me for using it with buttons? |
09:37.45 | ratty1 | tell Zypher.. that's what I thought it was.. I'll try again |
09:38.09 | `Zypher | hi im here |
09:38.09 | `Zypher | ? |
09:40.28 | ratty1 | erm.. that's not working. is it because I'm calling it from a pair loop? |
09:41.09 | Aiiane | don't remove stuff from a table while continuing to loop over it. |
09:41.52 | ratty1 | ah OK.. that's cool, would you create a table to contain the values I want to remove, then iterate over it? |
09:46.31 | computerpunk | I do...rarely. |
09:46.55 | `Zypher | im bad at following Aiiane's rules |
09:47.31 | Aiiane | ratty1: that's one way to do it, yes |
09:49.28 | `Zypher | Daegalus: it also hassss |
09:49.31 | `Zypher | combat fading |
09:49.36 | `Zypher | so you can has the bars fade out |
09:49.44 | `Zypher | for out of combat / in comabt |
09:49.52 | Daegalus | oh nice |
09:49.58 | `Zypher | right now it's global |
09:50.04 | `Zypher | but I want to make it specifically per bar |
09:50.09 | `Zypher | spacing is per bar |
09:50.26 | `Zypher | spacing columns and scale is per bar |
09:50.28 | Daegalus | sounds good, il be sure to use it |
09:50.33 | `Zypher | lol |
09:52.48 | `Zypher | oh and you can set fade in and fade out times :P |
09:53.54 | `Zypher | last thing to do really before it's ready for a beta is to register the windows with the layout editor |
09:53.58 | `Zypher | so they can be placed lol |
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10:00.48 | ratty1 | can anyone tell me where I'm going wrong here? http://www.pastey.net/108419 |
10:01.36 | ratty1 | It's getting to the end and RemoveVals has 1 = 5072, 2 = 5073 etc in it but they are just not getting removed from ExternalVals |
10:02.06 | `Zypher | table.remove(ExternalVals, k) |
10:02.31 | `Zypher | you could format it like |
10:02.40 | `Zypher | for k = 1, #RemoveVals do |
10:02.55 | `Zypher | but uhh |
10:03.02 | `Zypher | I wouldn't |
10:03.17 | `Zypher | that just seems like a silly way to go about removing things |
10:03.34 | `Zypher | doneindex will just keep going up |
10:03.50 | `Zypher | and wont be specific to the table you want to remove |
10:03.57 | `Zypher | table.remove works like |
10:04.13 | `Zypher | table.remove(THETABLE, TABLEINDECY) |
10:04.21 | `Zypher | so if your table is |
10:05.00 | ratty1 | but RemoveVals contains a list of Table indices |
10:05.17 | `Zypher | lua> local test = { [1] = "blah", [2] = "blah2" }; table.remove(test, 1) for k,v in pairs(test) do print(v) end |
10:05.17 | lua_bot | `Zypher: blah2 |
10:05.26 | ratty1 | it gets it's values from the ExternalVals just above |
10:05.53 | `Zypher | oh i see |
10:05.55 | `Zypher | lol it's late |
10:05.56 | `Zypher | hmm |
10:06.53 | computerpunk | It's 12PM |
10:06.55 | computerpunk | Yes, it's late. |
10:07.04 | `Zypher | it's 2:06 am |
10:07.05 | `Zypher | :P |
10:07.08 | `Zypher | aanyways |
10:07.09 | ratty1 | it's 10am it's early |
10:07.19 | `Zypher | try renaming k in your second loop to something else |
10:07.21 | `Zypher | for example x |
10:08.11 | ratty1 | that's not the problem, I've popped a debug in the loop and it's iterating fine |
10:08.46 | `Zypher | iono :( |
10:08.59 | `Zypher | Aiiane: do you know what the table is for the max number of pages the game allows? |
10:09.02 | `Zypher | I can't find it |
10:09.30 | Aiiane | the number 5? |
10:09.31 | Aiiane | lol |
10:09.31 | `Zypher | found it |
10:09.34 | `Zypher | well |
10:09.38 | `Zypher | i want to be exact |
10:09.39 | `Zypher | GameData.HOTBAR_SWAPPABLE_PAGE_COUNT |
10:09.58 | Aiiane | unlikely it's going to ever change given that it's a server-side value |
10:10.19 | Aiiane | but why not eh :) |
10:10.30 | ratty1 | ah ExternalVals[RemoveVals[k]] = nil worked |
10:11.06 | Aiiane | but, that won't work if you're removing from the middle of the list |
10:11.15 | Aiiane | at least, not if you want ipairs() to continue to work |
10:11.33 | Aiiane | as I said before, setting something to nil leaves a "gap" in the numbering |
10:11.51 | Aiiane | is the table you're working with an array or a dictionary? |
10:12.07 | Aiiane | keys 1,2,3,4,....5073, or just random numbers in no order? |
10:13.27 | ratty1 | second |
10:14.00 | Aiiane | ok, then table.remove wouldn't work anyways |
10:14.06 | Aiiane | table.remove is for ordered numerical keys |
10:14.12 | ratty1 | ah |
10:14.12 | Aiiane | = nil is for random keys |
10:14.21 | ratty1 | that's cool phew |
10:14.22 | Aiiane | here's why |
10:14.23 | `Zypher | seee I'm bad |
10:14.28 | `Zypher | splain for me Aiiane |
10:14.42 | ratty1 | so ipairs is for the first and pairs is for the second? |
10:14.58 | Aiiane | lua> a={"x", "y", "z"} for k,v in ipairs(a) do print(k.."-"..v) end table.remove(a, 2) for k,v in ipairs(a) do print(k.."-"..v) end |
10:14.58 | lua_bot | Aiiane: 1-x, 2-y, 3-z, 1-x, 2-z |
10:15.15 | Aiiane | lua> a={"x", "y", "z"} for k,v in ipairs(a) do print(k.."-"..v) end a[2] = nil for k,v in ipairs(a) do print(k.."-"..v) end |
10:15.15 | lua_bot | Aiiane: 1-x, 2-y, 3-z, 1-x |
10:15.18 | Aiiane | notice the difference |
10:15.37 | Aiiane | it's even more evident if I use pairs() instead of ipairs in the second part of the second example |
10:15.41 | Aiiane | lua> a={"x", "y", "z"} for k,v in ipairs(a) do print(k.."-"..v) end a[2] = nil for k,v in pairs(a) do print(k.."-"..v) end |
10:15.41 | lua_bot | Aiiane: 1-x, 2-y, 3-z, 1-x, 3-z |
10:16.07 | Aiiane | pairs is for whatever you want, as long as you don't care about order |
10:16.21 | Aiiane | ipairs is for ordered numerical indices starting at 1, only |
10:16.48 | ratty1 | nice.. finally understand that ta.. |
10:16.52 | Aiiane | for k,v in ipairs(tablename) do ... end |
10:16.59 | Aiiane | is functionally identical to |
10:17.26 | Aiiane | k = 1 while tablename[k] do v = tablename[k] ... k=k+1 end |
10:18.00 | Aiiane | (with k and v being local vars) |
10:18.10 | ratty1 | :) thanks a lot.. I think I've got it.. I'll know for sure when this cold is gone |
10:18.15 | Aiiane | :) |
10:18.59 | ratty1 | right next to find out how to get text for a channel |
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10:22.42 | *** join/#waruidev rmet0815 (n=rmetzger@willie.xs4all.nl) |
10:22.53 | rmet0815 | hello everyone ! |
10:23.59 | rmet0815 | just had a friendly warning of Aiiane about 1.2 changes (EA_BattlegroupWindow). What will happen to this in 1.2 and any other changes one should be aware of? or improvements, e.g. ability to assign actions to rmb ? :) |
10:24.54 | Aiiane | no to the latter |
10:25.02 | rmet0815 | :( |
10:25.13 | Aiiane | and probably not likely anytime soon |
10:25.29 | rmet0815 | ouchie. any reason ? |
10:25.38 | rmet0815 | you are aware of |
10:25.53 | Aiiane | the default UI doesn't need it |
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10:25.56 | computerpunk | Aiiane can I ask for a simple addon?:3 |
10:26.07 | rmet0815 | now if that isnt a good reason :) |
10:26.13 | Aiiane | you can ask, doesn't mean I'll say yes |
10:26.23 | Aiiane | to the initial question rmet0815, it's gone |
10:26.30 | rmet0815 | any other 1.2 changes, beside the battlegroup window ? |
10:26.31 | computerpunk | Well, lemme see. |
10:26.58 | Aiiane | ill let you know as soon as the pts goes live tomorrow rmet0815 |
10:27.18 | rmet0815 | oh ok. sorry didnt know it wasnt on pts yet |
10:27.30 | Aiiane | http://www.warhammeralliance.com/forums/showthread.php?t=252222 |
10:27.44 | computerpunk | A slash command with a number input after that. Like /cd 5. It should give me a Window saying: Countdown Expired in a window. I always forget to do stuff. 5 being in minutes. |
10:27.57 | computerpunk | Pretty pleaaase? |
10:28.18 | rmet0815 | another question: i would like to load my addons after all the EA stuff, because of possible dependencies. Is there a way i can make my dependencies, like "EA_All" ? |
10:28.26 | Aiiane | nope |
10:28.32 | computerpunk | Okay. |
10:28.46 | Aiiane | the answer was to rmet0815, computerpunk |
10:29.08 | rmet0815 | was afraid of that ;) |
10:29.19 | Aiiane | you shouldn't really be doing that anyways though |
10:29.28 | Aiiane | identify what actual components you depend on and dep those |
10:29.32 | computerpunk | Ah. |
10:29.41 | computerpunk | Okay. |
10:29.45 | rmet0815 | yes i know, but with all these grepping through code you sometimes pick up functions/methods where you dont really know where they are defined |
10:29.46 | Aiiane | as for your timer request, computerpunk... maybe. not tonight though |
10:29.57 | computerpunk | No problem, I'll be waiting :3. |
10:30.06 | Aiiane | rmet0815: keep better track of where you're pulling your function calls from then ;) |
10:30.14 | computerpunk | I'm still sorting my way through the WAR api and stuff |
10:30.22 | rmet0815 | yea, from EA3453535XWKPURWURPL.txt :) |
10:30.26 | Aiiane | most of the default UI modules are /somewhat/ logical in what does what |
10:30.28 | Aiiane | um |
10:30.36 | Aiiane | http://code.google.com/p/wardiff/ |
10:30.37 | computerpunk | Trying to find some conectivity between c++/JAVA and LUA |
10:30.40 | Aiiane | go look up the actual filename |
10:31.10 | Aiiane | or |
10:31.11 | Aiiane | http://code.google.com/p/wardiff/source/browse/trunk |
10:31.18 | Aiiane | and in the Search Trunk box put the function name |
10:31.50 | rmet0815 | okey dokey, thanx for the info |
10:32.00 | Aiiane | for instance, searching for "function GroupWindow.OnViewGroupOptions" |
10:32.19 | Aiiane | (including the quotes) |
10:32.24 | Aiiane | gives trunk/interface/default/ea_groupwindow/source/groupwindow.lua |
10:33.01 | Aiiane | computerpunk: beyond basics, they're not really that similar |
10:33.15 | rmet0815 | so make a mod called dep_all and put all the ea_xxxx subdirs in there and the depend my mod on dep_all ? :) |
10:33.29 | Aiiane | rmet0815: you could, but that's a horrible solution. |
10:33.42 | rmet0815 | why really ? |
10:33.54 | rmet0815 | only think is, it makes sure i load at the end |
10:33.58 | rmet0815 | thing* |
10:34.07 | Aiiane | because it introduces another addon for no particular reason |
10:34.17 | Aiiane | and it forces people to have the complete default UI enabled if they want to use your mod. |
10:34.49 | rmet0815 | is there a way to disable certain elements of the default UI ? |
10:35.39 | Aiiane | yes. via the addons window. |
10:35.59 | Aiiane | you can disable any module, including the default UI ones (if you have the option under Advanced selected to show the default modules) |
10:36.09 | rmet0815 | oh ok did not know that |
10:36.16 | Aiiane | http://c2.com/cgi/wiki?LazinessImpatienceHubris |
10:36.54 | rmet0815 | yes i know ;) |
10:37.19 | rmet0815 | wouldn't be thhat "lazy" if there would be a propper documentation of the "library" |
10:37.34 | rmet0815 | but that's another topic |
10:37.40 | rmet0815 | a different* |
10:37.41 | ratty1 | right can anyone help me by telling me how you find text coming into a channel or pointing me to a mod that does it (Not Nobby Nuts) |
10:38.45 | rmet0815 | anyway, thanx again for all the info Aiiane, very much appreciated |
10:40.06 | Aiiane | ratty1: one sec |
10:40.41 | Aiiane | TextLogGetUpdateEventId("LogNameGoesHere") |
10:40.44 | Aiiane | then |
10:41.08 | Aiiane | TextLogGetNumEntries("LogNameGoesHere") |
10:41.10 | Aiiane | then |
10:41.12 | Aiiane | TextLogGetEntry("LogNameGoesHere", EntryNumber) |
10:41.29 | Aiiane | the first returns a value that can be passed to RegisterEventHandler as the event |
10:41.46 | Aiiane | the second returns the total number of entries in the log (which usually also happens to be the number of the most recent entry) |
10:41.55 | Aiiane | the third returns 3 values; a timestamp, the filter #, and the text |
10:44.40 | Aiiane | on a different note rmet, is there a reason you had to use a separate mod for your shared functions (rmetlib) instead of just including them as a lua file? :P |
10:45.42 | ratty1 | er is the "Slow down! think before you say each word" based on your level? |
10:49.19 | Aiiane | it's based on the rate at which you send text |
10:49.27 | ratty1 | I'm asking because I wasn't getting it on my higher level character but on my lvl 7 one I'm getting it all the time, so I think the level affects the time |
10:51.53 | Aiiane | lowbie levels may have a slightly lower threshold to deter gold spammers etc |
10:52.38 | Aiiane | anywho, im going to bed |
10:52.40 | Aiiane | night~ |
10:59.54 | `Zypher | tired |
11:00.00 | `Zypher | iam |
11:00.02 | `Zypher | sleep |
11:00.04 | `Zypher | nao |
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11:10.23 | Repo | 10painttheleader: 03gutgut * r7 / (5 files in 1 directory): * changed the sheep |
11:12.00 | Aes[gutgut]1 | is it possible to switch off repo messages after project creation ? |
11:12.52 | Repo | 10painttheleader: 03gutgut * r8 star.dds: * added new graph |
11:18.45 | *** join/#waruidev Valkea (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
11:18.52 | Valkea | hello |
11:19.53 | Aes[gutgut]1 | hi :) |
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11:57.29 | `Zypher | fack |
11:57.31 | `Zypher | I cannot sleep |
12:01.29 | `Zypher | i need halp |
12:01.46 | `Zypher | someone come put me to sleep |
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12:19.09 | Aes[gutgut]1 | aiiane ... when i use phantom/hide warband and leave a warband the BattlegroupWindow.active is still true till i switch the window on in phantom |
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13:30.15 | Repo | 10painttheleader: 03gutgut * r9 / (3 files in 1 directory): -- change |
13:48.39 | ratty1 | any good sites for short url redirects |
13:52.30 | `Zypher | http://tinyurl.com |
13:55.02 | ratty1 | ta |
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14:57.48 | Repo | 10painttheleader: 03gutgut * r10 / (3 files in 1 directory): - testversion |
15:08.33 | Repo | 10nerfed-buttons: 03Scaythe 07NerfedButtonsRerolled * r196 / (5 files in 2 directories): more... |
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15:56.34 | ratty1 | how do you get the length of a string? |
16:02.14 | Daegalus | you print it on screen, ask the user to count the letters, and enter into the box, and press enter. |
16:04.05 | ratty1 | nice.. but you know how those users are.. they will ask why I can't get 4 year olds to do it for them from china |
16:22.39 | ratty1 | Argh.. stupid not working properly saved settings |
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16:51.10 | ratty1 | now this makes no sense. I'm trying to put a value into a savedvariable like I've done 100 of times before but it's just not taking it |
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17:05.49 | Repo | 10hopper: 03wikki * r13 Source/Hopper.lua: |
17:05.54 | Repo | Added check in onupdate to make sure the addon is loaded before doing any work. |
17:05.58 | Repo | Mark 0.5.0 |
17:15.36 | Repo | 10painttheleader: 03gutgut * r11 PaintTheLeader.lua: --- change |
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18:02.40 | MrOffline_On | Hi , is there any alternative to SquaredHotIndicators? (http://war.curse.com/downloads/war-addons/details/squaredhotindicators.aspx) |
18:18.18 | ratty1 | er it there anyway to turn off the left joined the channel message, I get it in all my chat windows, and it could be horribly annoying if 50 - 60 people were all using SoR |
18:37.26 | *** join/#waruidev Narthalion (n=chatzill@port-5810.pppoe.wtnet.de) |
18:39.30 | Narthalion | Hi :) |
18:40.31 | Valkea | hey :) |
18:40.35 | Narthalion | Two broad questions: What is the best approach to save a few variables supplied via a Config window? |
18:41.51 | `Zypher | anyone less dumb then me |
18:42.04 | `Zypher | why can't we xfer toons? |
18:42.41 | Narthalion | and... does someone have an easy "my first listbox" example? Or what addon is the easiest to look at? :) |
18:42.52 | `Zypher | uhh |
18:45.01 | Saint-N | hi carienn |
18:45.07 | Saint-N | rumor has it you've got a nice ass |
18:45.10 | Saint-N | wanna make out? |
18:45.13 | Saint-N | ;) |
18:48.07 | Valkea | Narthalion: to save your variables, use the auto saving system by making a SavedVariables declaration in your mod file |
18:50.15 | Narthalion | Valkea: thanks :) so easy if you know what to look for... |
18:51.04 | Valkea | first in your mod file : |
18:51.04 | Valkea | <SavedVariables><SavedVariable name="ModName.MainVariable" /></SavedVariables> |
18:51.31 | Valkea | then in your lua files : all data set as ModName.MainVariable child will be auto saved on logoff |
18:51.36 | Valkea | example ModName.MainVariable.test = 1 |
18:51.55 | Valkea | (on logoff or reload) |
18:52.31 | Narthalion | So I just test if Modname.Mainvariable.test == nil. If yes, set default, if no, use whatever is in there. Cool. |
18:53.02 | Valkea | yes you can use it this way |
18:57.34 | Valkea | oh and you will need to declare the main variable in your lua files to avoir errors : |
18:57.34 | Valkea | ModName = {} |
18:57.34 | Valkea | if (ModName.MainVariable == nil) then ModName.MainVariable = {} end |
18:57.49 | Valkea | (avoid...) |
18:58.09 | WikkiFizzle | some fun changes on PTS :< |
18:58.17 | Valkea | ah ? |
18:58.35 | Narthalion | that was on my "test when I code" list regarding saving... thanks for your hint :) |
19:03.22 | Valkea | Narthalion: for the ComboBox (ListBox) here is the XML item : <ComboBox name="Combo" inherits="EA_ComboBox_DefaultResizable" ></ComboBox> |
19:04.06 | Valkea | and the lua function to add item in the list : ComboBoxAddMenuItem( "Combo" , L"Test" ) |
19:06.22 | Narthalion | There is a <Listbox> element, too... you need to define how the rows look, so this element is more complex than others, I suppose... it is used in aura, for example. But I nedd a combobox too :) |
19:08.39 | Repo | 10painttheleader: 03gutgut * r12 PaintTheLeader.lua: --seta |
19:09.27 | Valkea | ;) |
19:09.37 | *** join/#waruidev Thurwell (n=todd@12-201-17-235.client.mchsi.com) |
19:14.52 | Narthalion | By the way, while I am here asking questions... I know what the "L" in^the expression 'L"test"' does. But- what is it? Is it a function written with some sort of syntactic sugar leaving the brackets? Is it an operator? That bothers me for quite a while ^^ |
19:19.38 | Aiiane | it is a syntax added specifically to LuaPlus to define wstrings. |
19:19.41 | Aiiane | it's not a function. |
19:20.30 | Aiiane | L"stuff" defines a constant value of type wstring. L("stuff") defines a constant string value and then calls a function on that constant value (assuming a function named L existed). |
19:23.16 | Narthalion | LuaPlus is the Lua flavour used in WAR, I suppose? |
19:27.20 | Aiiane | yes |
19:29.44 | WikkiFizzle | hm..pts just go down for you Aii? |
19:29.58 | computerpunk | Be right back. |
19:30.04 | computerpunk | Restarting. |
19:30.10 | Aiiane | WikkiFizzle: yes |
19:30.32 | computerpunk | Aiiane: Can I have a snippet of the countdown mod when I come back? :3 |
19:30.42 | computerpunk | If you want? |
19:31.37 | computerpunk | Mmm...Closing this for a bit. |
19:32.16 | WikkiFizzle | Seems that worldObjNum on a warband member isnt currently being set on 1.2 |
19:34.33 | Aiiane | PTS is back up, btw. |
19:34.52 | Aiiane | WikkiFizzle: are they in the same zone as you |
19:34.57 | Aiiane | and in visual distance |
19:35.41 | WikkiFizzle | yar, was standing next to me |
19:36.01 | WikkiFizzle | Let me test it when I log back in for sanity |
19:37.21 | WikkiFizzle | IIRC it wasnt even setting worldObjNum on myself |
19:37.32 | Repo | 10nerfed-buttons: 03Scaythe 07NerfedButtonsRerolled * r197 NerfedDecisions.lua: little more |
19:37.33 | Aiiane | what character are you on |
19:37.36 | WikkiFizzle | Wikki |
19:37.42 | Aiiane | race/loc? |
19:37.44 | WikkiFizzle | and Larolleath |
19:37.48 | WikkiFizzle | DE sorc |
19:37.52 | WikkiFizzle | starting location |
19:38.58 | WikkiFizzle | Calling PartyUtils.GetWarbandData() gives the basic data but no worldObjNum |
19:39.06 | Aiiane | sec |
19:39.10 | *** join/#waruidev computerpunk (n=pcpunk_0@92.83.72.94) |
19:39.14 | computerpunk | I've returned. |
19:39.19 | computerpunk | Any response Aiiane?:3 |
19:39.49 | ratty1 | damn having real problems getting State Of Realm to keep going through a realm reset. just bugs |
19:40.22 | Aiiane | WikkiFizzle: correct. looks like entityid isn't being set for warbands. im not sure it's ever been guaranteed though (for WBs) |
19:40.46 | WikkiFizzle | Its not a big deal if its been pulled |
19:40.55 | WikkiFizzle | I just used in Hopper to find out which group I was in |
19:41.11 | ratty1 | the problem is it's really hard to test as it only happens rarely |
19:42.34 | Aiiane | WikkiFizzle: just look for your name? |
19:42.41 | WikkiFizzle | thats what Im doing now |
19:42.55 | WikkiFizzle | Just slightly less efficient |
19:43.02 | Aiiane | not really |
19:43.08 | Aiiane | why would it be less efficient? |
19:43.34 | WikkiFizzle | string comparison versus a number compare |
19:43.42 | WikkiFizzle | I would believe the number compare would be faster |
19:45.10 | Aiiane | tsk tsk |
19:45.15 | Aiiane | you're working in Lua, dear |
19:45.23 | Aiiane | Lua internalizes all strings to tokens |
19:45.29 | Aiiane | so string compares ARE number compares |
19:45.35 | WikkiFizzle | blah |
19:45.38 | WikkiFizzle | :P |
19:45.49 | WikkiFizzle | Thank you for that info |
19:50.22 | Aiiane | so what do you think of the new group management window? ;) |
19:50.43 | WikkiFizzle | Its nifty from what Ive seen |
19:55.07 | WikkiFizzle | PartyUtils.MoveWarbandMember requires a player name w/o the gender string |
20:00.27 | WikkiFizzle | That worldObjNum isnt set for group members either |
20:00.43 | WikkiFizzle | in the info coming back from GetPartyData() |
20:02.37 | WikkiFizzle | nm its there |
20:02.46 | WikkiFizzle | GetPartyData no longer gives info when in warband |
20:03.46 | Aiiane | good, it shouldn't :P |
20:04.00 | WikkiFizzle | Yar |
20:04.03 | WikkiFizzle | saves a ton of headaches |
20:04.16 | WikkiFizzle | I just broke the warband options window :P |
20:04.19 | Aiiane | oh? |
20:04.26 | WikkiFizzle | I left your wb |
20:04.35 | WikkiFizzle | created a group w/ my other account to test the gropu functions |
20:04.37 | WikkiFizzle | formed a wb |
20:04.49 | WikkiFizzle | went to bring up the options and its a dialog that doesnt have data of any type |
20:05.08 | Aiiane | hm |
20:05.22 | Aiiane | let me leave your warband and form one, can your other account join me |
20:05.29 | WikkiFizzle | sure |
20:05.52 | Aiiane | worked okay for me |
20:06.24 | WikkiFizzle | http://dl.getdropbox.com/u/415802/Wikki_028.jpg |
20:07.42 | Aiiane | perhaps you borked something in the warband data? |
20:07.55 | Aiiane | any errors in debug? |
20:08.17 | WikkiFizzle | Only errors are in EA_PlayerAssist |
20:08.32 | Aiiane | about MainAssist not existing? |
20:08.36 | WikkiFizzle | yar |
20:08.45 | Aiiane | yeah, it appears to have taken a hiatus |
20:09.01 | WikkiFizzle | if I open the warband window now |
20:09.05 | WikkiFizzle | while in your wb I get the same thing |
20:09.21 | Aiiane | what does getwarbanddata give you? |
20:10.24 | WikkiFizzle | Gives me the correct data |
20:10.29 | WikkiFizzle | The other interesting part |
20:10.35 | WikkiFizzle | is worldObjNum is now correctly set |
20:11.14 | Aiiane | yeah, I think it has to do with what flags updates for those |
20:11.26 | Aiiane | namely, it requires a full BATTLEGROUP_UPDATED to flag those fields for update |
20:11.46 | Aiiane | but the only things that do that are stuff like people leaving/joining etc |
20:12.02 | WikkiFizzle | Would think we would get that when we joined a wb |
20:12.12 | WikkiFizzle | o transfers are working |
20:12.15 | WikkiFizzle | brb ig! |
20:12.18 | Aiiane | yeah, saw that |
20:27.54 | WikkiFizzle | wow divine protection |
20:28.10 | WikkiFizzle | 4500 melee damage buffer per toon for 10s |
20:35.31 | *** join/#waruidev Valkea1 (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
20:41.43 | WikkiFizzle | Having a minor issue w/ Squared Aii |
20:41.48 | WikkiFizzle | Im in a group |
20:42.14 | WikkiFizzle | and it shows my group members in SquaredUnit_1_1 and 1_2 appropriately |
20:42.26 | WikkiFizzle | however, I also get myself in Squared_1_7 |
20:42.31 | WikkiFizzle | expected? |
20:43.06 | Aiiane | no |
20:43.09 | Aiiane | not expected |
20:43.24 | Aiiane | though I think I might know what's causing it |
20:43.30 | Aiiane | invite me? |
20:43.33 | Aiiane | or is group full |
20:44.35 | WikkiFizzle | ooo..the player is now apart of the group data |
20:44.38 | WikkiFizzle | nifty |
20:44.53 | Aiiane | yeah |
20:45.03 | WikkiFizzle | I can already hear folks bitching about this |
20:45.12 | WikkiFizzle | As I had folks beg for the feature to hide yourself in the group frame in Pure |
20:48.03 | WikkiFizzle | Ok this is weird |
20:48.08 | Aiiane | ? |
20:48.34 | WikkiFizzle | The player wasnt apart of the group pulled from the PartyUtils call |
20:48.40 | WikkiFizzle | I was adding it to their internal structure |
20:49.00 | Repo | 10squared: 03Aiiane * r182 SquaredGroup.lua: Fix player showing up twice in a party for 1.2.0 PTS. |
20:50.30 | computerpunk | I will ask again. :3 Aiiane did you look at the thing I requested?;3 |
20:50.47 | computerpunk | I'll make a ticket if you want. |
20:50.54 | Aiiane | Of the 4 hours I've been awake since you did, no, I have not. |
20:52.04 | computerpunk | Okay. |
20:52.12 | computerpunk | No problem really. |
20:52.21 | computerpunk | Just asking. |
20:55.31 | *** join/#waruidev Daegalus (i=99127348@gateway/web/ajax/mibbit.com/x-9e6d77de00f8fc2e) |
20:56.42 | Aiiane | lunch/class, bbl |
20:56.48 | computerpunk | Kk. |
20:57.31 | Daegalus | Patch 1.2, even 5 minutes of getting to test it, is currently fulll of win |
20:57.43 | Repo | 10huduf: 03tannecurse * r118 / (2 files in 1 directory): improved buff summary implementation |
21:15.35 | *** join/#waruidev Haloperidol (i=a0525urf@p57A0E0B1.dip.t-dialin.net) |
21:16.31 | Repo | 10painttheleader: 03Archivar * r13 / (4 files in 1 directory): V1.02 alpha Testversion. |
21:16.37 | Repo | /ptl on / off |
21:16.43 | Repo | /ptl scale x x = Icon Scale in % |
21:27.20 | computerpunk | Anyone know how to make the Career Icon in xHUD smaller? |
21:27.25 | computerpunk | can't contact talvinen |
21:40.35 | Repo | 10pure: 03wikki * r135 Source (3 files in 1 directory): Minor changes for 1.2 |
21:41.20 | Repo | 10painttheleader: 03Archivar * r14 / (2 files in 1 directory): some debugstuff removed |
21:44.55 | *** part/#waruidev Slakah (n=Slakah@5ac6bd94.bb.sky.com) |
21:54.50 | Repo | 10painttheleader: 03Archivar * r15 / (2 files in 1 directory): V1.04 hopefully the last alpha |
22:03.57 | Repo | 10pure: 03wikki * r136 Source (2 files in 1 directory): Few more 1.2 changes. |
22:07.25 | Repo | 10pure: 03wikki * r137 Source (2 files in 1 directory): Fixed issue in last submission |
22:09.25 | Repo | 10painttheleader: 03Archivar * r16 PaintTheLeader.lua: Debugmessages removed |
22:31.17 | ratty1 | dddd |
22:31.32 | ratty1 | is there a way to find out if it's loading into a new zone? |
22:33.52 | ratty1 | is there a Loading_STARTS? |
22:34.00 | *** join/#waruidev Daegalus (i=99121116@gateway/web/ajax/mibbit.com/x-be9ff94dae202d6c) |
22:39.47 | Aiiane | LOADING_BEGIN I believe |
22:39.51 | Aiiane | and back to class w/me |
23:13.11 | Repo | 10painttheleader: 03Archivar * r17 PaintTheLeader.lua: Bugfix; markersymbol now hides after leaving warband |
23:29.43 | Repo | 10pure: 03wikki * r138 Source (4 files in 1 directory): A minor change from the effect change in 0.7.9 |
23:29.47 | Repo | Additional 1.2 changes |
23:29.58 | Kaelten | http://dl.getdropbox.com/u/289359/CurseClient.exe |
23:30.18 | Repo | 10hopper: 03wikki * r14 Source (3 files in 1 directory): Minor 1.2 prep changes |
23:39.57 | Aiiane | My notes on 1.2.0 API changes: http://war.aiiane.net/?q=node/15 |
23:40.03 | Aiiane | I'll be continuing to update that |
23:43.44 | Nechckn | Sweet! |
23:51.15 | WikkiFizzle | Aii if you need a test group member for anything just poke me here |
23:51.22 | WikkiFizzle | I have my 2nd account setup on test |
23:51.28 | *** join/#waruidev Daegalus (i=40513572@gateway/web/ajax/mibbit.com/x-afc0ece7161ec9de) |