00:02.40 | Daegalus | BarMagic |
00:03.46 | art3mis | whats it do? |
00:05.19 | art3mis | ~project 'zyphers bar addon thingy |
00:05.25 | art3mis | heh |
00:07.31 | Daegalus | zBarMod |
00:07.39 | Daegalus | zBarAddon :P |
00:08.29 | Ratsug | ag can someone help me |
00:10.07 | Ratsug | scrap that |
00:10.42 | `Zypher | kik |
00:10.44 | `Zypher | lol** |
00:10.45 | `Zypher | well |
00:10.50 | `Zypher | it skins the buttons |
00:11.00 | `Zypher | then lets you set spacing / column counts |
00:11.07 | `Zypher | fade in and out with combat |
00:11.10 | `Zypher | and set those values |
00:11.16 | `Zypher | uhhh |
00:11.19 | `Zypher | and some other stuff |
00:13.05 | art3mis | oooo |
00:13.16 | *** join/#waruidev Bloodwalker (n=none@CPE001ee55ab1f9-CM0012254086ac.cpe.net.cable.rogers.com) |
00:14.15 | art3mis | ummm |
00:14.22 | Bloodwalker | 42 |
00:14.26 | art3mis | BARnacles? |
00:15.20 | `Zypher | haha |
00:15.21 | `Zypher | thats good |
00:15.28 | Bloodwalker | only on strippers who have seen to many semen |
00:15.50 | art3mis | i dont think women and seaman mix sir |
00:15.56 | art3mis | shut up smithers we know what you think |
00:16.06 | `Zypher | art3mis: im using |
00:16.07 | `Zypher | that |
00:16.10 | `Zypher | just fyi |
00:16.12 | `Zypher | lol |
00:16.13 | art3mis | woot |
00:16.26 | `Zypher | such a good name |
00:16.31 | art3mis | oh btw |
00:16.36 | `Zypher | I've been calling it moocow atm |
00:16.37 | art3mis | http://movie.chronocide.net |
00:16.41 | art3mis | i got bored |
00:16.54 | art3mis | and i figured out how to find more megavideo hosted full length movies ;) |
00:17.13 | art3mis | it's got Rock n Rule! |
00:19.47 | Bloodwalker | hey they have eraserhead |
00:19.56 | art3mis | and bad taste |
00:20.17 | Bloodwalker | blasphemy! eraserhead is a cult classic! |
00:20.39 | art3mis | nonon the movie bad taste |
00:20.50 | art3mis | and yeah i know how awesome eraser head is ;) |
00:21.18 | Bloodwalker | how is evil dead 2 an action flick?! |
00:22.00 | art3mis | its full of action |
00:22.04 | Bloodwalker | or the gods must be crazy... action is the last thing that movie has :) |
00:22.13 | art3mis | and theres no "Classic" cateagory |
00:22.18 | art3mis | dude |
00:22.21 | art3mis | that movie is rad |
00:22.41 | art3mis | the guy throws the bottle in the sky for the gods to take it back and it falls down and wounds that kid |
00:22.58 | art3mis | by wounds i mean caves in his skull ;) |
00:23.00 | Bloodwalker | cause its an evil bottle |
00:23.26 | art3mis | yup |
00:23.37 | art3mis | im gonna redo the cats tomorrow and add a bunch more movies |
00:23.45 | art3mis | you any good with logos and art? |
00:23.49 | Bloodwalker | the creature from the black lagoon! |
00:23.50 | art3mis | i need a new one ;) |
00:24.05 | Bloodwalker | me hell no...I couldnt paint myself into a corner most of the time |
00:24.18 | art3mis | yeah me neither |
00:24.29 | art3mis | there's rapidshare.chronocide.net as well ;) |
00:24.39 | Bloodwalker | Im creative.. jsut not artistic.. hell I couldnt carry a tune in a bucket either |
00:25.10 | art3mis | doesnt stop me from singing ;) |
00:25.24 | art3mis | i have a habit of singing and humming infectious i cant get them out of my head songs |
00:25.32 | art3mis | yesterday was all along the watchtower |
00:25.55 | art3mis | day before smoke on the water |
00:25.56 | art3mis | heh |
00:25.59 | Bloodwalker | lol |
00:26.14 | Bloodwalker | I sually do that on purpose to people with songs like... the song that neverends |
00:26.41 | Bloodwalker | typically ends up with people swearing... damn it! now its stuck inmy head! |
00:27.03 | art3mis | heh |
00:27.11 | art3mis | manamanom is a good one too |
00:27.23 | art3mis | and xmas songs |
00:27.30 | art3mis | man those are awesome to infect people with |
00:27.59 | Bloodwalker | xmas songs are seasonal :) usualy you get.. wtf are you singing jingle bells in july for?! |
00:28.15 | art3mis | yup and then they start humming it ;) |
00:38.12 | *** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
00:38.12 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
00:45.40 | Bloodwalker | BOOM |
00:46.49 | *** join/#waruidev Thur_ (n=todd@12-201-17-235.client.mchsi.com) |
00:51.23 | Thur | purple cloaks drop like candy in LV. although at +60 total stats there's nothing special about them |
00:52.30 | WikkiFizzle | and there isnt a healing cloak from there that Ive seen |
00:52.47 | Thur | try my stupid magus drops, they all have willpower |
00:53.28 | Thur | and we're talking lots, 40-50. I don't use willpower for anything |
00:53.52 | Daegalus | you use it to disrupt spells :D |
00:54.58 | Thur | I currently have 264 wp, which raises my disrupt by 2%. Let's just figure out what an extra 40 would give me...oooh, .3%! |
00:56.40 | Thur | wow, rr76 to put on this sovereign stuff |
00:58.42 | Thur | I haven't been out killing the emperor, you can see some of the pieces at the merchant |
01:00.06 | *** join/#waruidev VIdhar_ (n=opera@e179221133.adsl.alicedsl.de) |
01:05.57 | Thur | I hate how some people find it amusing to stand on the merchants so you can't use them |
01:08.24 | Daegalus | lol, i hate that with flight masters |
01:09.17 | Thur | is the whole stupid city full of apoth/cultivate merchants, I have'nt found one for salvaging/talismans |
01:09.35 | xd_ | there arent any |
01:10.03 | Daegalus | no there is 1, and i forgot where he is |
01:10.11 | Daegalus | the rest are all Apoth/Cultivate |
01:10.16 | Thur | just go to the viper pit I guess |
01:12.25 | Thur | Nope, pit is all apoth |
01:15.20 | Thur | I wish MMOs would just give up on crafting, it's so stupid |
01:16.10 | Daegalus | a lot of people love crafting |
01:18.03 | Thur | i could make a g11 macro and go afk to do this, that's the sign of an exciting game? |
01:23.52 | Daegalus | http://www.aegisub.net/2008/12/if-programming-languages-were-religions.html just won the internet |
01:24.10 | Daegalus | you owuld, others would sit there and do it manually, and have fun |
01:32.52 | Thur | this is fun? |
01:34.35 | Daegalus | apparently for some people yes, everyone has different tastes and ways of thining |
01:34.57 | Thur | My point is, I seriously doubt anyone finds this fun |
01:35.25 | Daegalus | my point is, i personally know people that find it fun |
01:37.20 | Thur | Can you add items to these craft slots with an addon? |
01:38.09 | Daegalus | i think so |
01:38.22 | Thur | Ah hah, I can write an addon to automate this whole process then |
01:38.39 | Daegalus | most likely |
01:38.54 | Thur | tho it's weird that no one has already |
01:39.20 | WikkiFizzle | Im pretty sure there is one that does |
01:39.31 | Daegalus | no one cares enough? they either hate the system, or love it to the point they dont want to automate it |
01:39.39 | Thur | All I see is ezcraft, which let's you right click on a slot and bring up the types of items that go in it |
01:39.58 | Thur | I doubt that, cause every time people find out I write addons they ask me to write some crafting addon |
01:42.02 | Thur | maybe I'm looking in the wrong spot, might be something in the misc category |
01:51.26 | *** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
01:51.26 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
02:01.41 | Thur | Hey wikki, you still here? |
02:03.13 | Thur | Hrm. Well Aiiane would be even better since I have a question about LSA, but I dunno if she's around |
02:07.25 | Aiiane | ? |
02:07.52 | Thur | My questino is about libsharedassets, it doesn't come with any textures right? |
02:08.05 | Thur | that's not the question |
02:08.09 | Aiiane | the LSA code itself is just that, code, yes |
02:08.35 | Thur | My question is, is it ok to use the ones out of squared, or should I just load a couple into it and tell them to install squared or whatever else uses LSA if they want more |
02:09.12 | Aiiane | You can include whatever textures you want |
02:09.23 | Aiiane | though if you do use ones from Squared, it'd be nice if you at least include the same metadata |
02:10.16 | Thur | like what? |
02:11.39 | Thur | I didn't want to include your textures without permission |
02:12.26 | WikkiFizzle | There is meta data that gets added to LSA for each texture |
02:12.27 | Aiiane | take a look at the textures.lua file in SAS |
02:12.33 | WikkiFizzle | yar ^ this |
02:12.45 | Thur | I did, but not closely enough apparently. checking |
02:13.49 | *** join/#waruidev Ackis (n=asdf@WoWUIDev/WoWAce/ARL/Troll/Ackis) |
02:14.17 | Thur | oh I see. Actually I need that data, I use it already |
02:15.32 | Thur | So I better put in some checks, cause if I get any textures back someone else has registered with LSA that doesn't include it DT'll crash |
02:23.26 | WikkiFizzle | Aii when you get some time I have a few changes needed to some Ace3 code |
02:24.55 | Ratsug | Thur the percentages for cities is the Realm 1 percentages |
02:25.07 | Ratsug | it is >= in lua isn't it btw |
02:25.15 | Thur | depends on the city doesn't it |
02:25.42 | Thur | what seemed to work for me is if they're in a siege getting the vps from the city zone |
02:41.38 | Ratsug | do you have an example of the code you can send me? |
02:44.15 | Repo | 10compact_vps: 03Thurwell * r6 Compact_VPs.lua: VPs in contested city now match the standard UI bar. |
02:44.44 | Thur | http://hg.curseforge.net/war/compact_vps/mainline/file/fb32be3c9f92/Compact_VPs.lua |
02:44.47 | Thur | last function |
02:47.07 | Thur | how do I show the addons window without libslash? |
02:48.20 | Ratsug | ta muchly |
02:48.35 | Ratsug | it's now in the main menu |
02:48.58 | Ratsug | in Customise Interface |
02:49.11 | Thur | oh, never knew |
02:49.43 | Ratsug | there isn't a onResize event is there |
02:51.44 | Thur | No, but there's not many ways for a player to resize a window |
02:52.53 | Ratsug | what would you recommend? |
02:53.24 | Thur | What are you trying to do? |
02:55.35 | Thur | for the layout editor you can either register a callback or hook the resize function |
02:55.57 | Thur | if you do B you have to do A as well, otherwise you'll miss a resize if they hit cancel |
02:56.34 | Ratsug | I have two anchors which if they resize I want to reset the windows anchored to the to the scale of the anchors |
02:58.27 | Thur | Yeah I do that, take a look at dufftimer |
02:58.45 | Thur | That's probably how squared works too |
02:58.48 | Ratsug | I have the function that resizes them written already, all I need is a trigger to tell it to fire if the anchors are changed. I thought I had it, but it turns out the function was firing constantly |
02:59.18 | Thur | You need a hook and a callback, call the resize function from both |
02:59.22 | Ratsug | LOL I'm sitting programming in the enemies fortress |
02:59.37 | Ratsug | EEP!!... you said hook, I'm scared now |
03:01.24 | Ratsug | btw I guess if GameData.Player.isInSiege only fires if your in the instance? |
03:01.32 | Thur | Heh, hooking's simple. But you can skip the hook if you're ok with your window not resizing until they exit the layout editor |
03:01.46 | Thur | That's my assumption, I haven't seen it be true anywhere else |
03:02.21 | Ratsug | So I would not want to use that.. I'm currently using if the timer is > 0 |
03:02.40 | Ratsug | I don't care if it resizes in the Layout editor |
03:02.55 | Thur | then just register a callback with the layout editor |
03:05.22 | Ratsug | OK I must have an ancient version of duff it doesn't have that callback |
03:05.26 | Bloodwalker | as long as you hook properly :) otherwise bad things happen and god kills a kitten |
03:05.39 | Repo | 10dufftimer: 03Thurwell * r57 / (88 files in 2 directories): Tagging as v2.0.4 Beta |
03:05.43 | Repo | Textures are now loaded by DuffTimer instead of hoping another installed addon does. |
03:05.49 | Thur | LayoutEditor.RegisterEditCallback( yourfunctionhere ) |
03:06.08 | Ratsug | Er.. your telling a rat that.. I'm off to write a program that hooks badly 400 times a second |
03:06.22 | Thur | I like to put two lines in my hookes, the passthrough and a pcall to my function |
03:09.19 | *** part/#waruidev VIdhar_ (n=opera@e179221133.adsl.alicedsl.de) |
03:09.29 | Thur | maybe that's paranoid, but meh |
03:11.40 | Thur | I had no idea libsharedassets doesn't come with the textures :) |
03:12.19 | WikkiFizzle | lol |
03:12.28 | WikkiFizzle | Its a good way to share them |
03:12.51 | Thur | But that assumes I have anything to share back, otherwise I end up with an empty list and a confused addon |
03:12.57 | Thur | for the 1/50 people who don't have squared |
03:13.06 | Ratsug | looking at your code.. where is zoneData.initialRealm coming from in your function? |
03:13.36 | WikkiFizzle | I just add 1 texture to LSA which is the one I use, any others are a perk of the user |
03:13.37 | Thur | does aura used lsa? |
03:13.44 | WikkiFizzle | Not atm |
03:13.58 | WikkiFizzle | Auras texture mechanism is going to get an overhaul |
03:14.05 | Thur | what are you using lsa for then? |
03:14.09 | WikkiFizzle | Pure |
03:14.13 | Thur | ah |
03:14.32 | Thur | righto, forgot that's yours too |
03:14.36 | WikkiFizzle | Yar |
03:14.46 | WikkiFizzle | My cooldown bars will get LSA too at some point |
03:14.51 | WikkiFizzle | but that entire addon needs a rewrite |
03:15.03 | Thur | Aura seems to be big with the powerusers. I installed it once for that bilerot boss but never got into it |
03:15.12 | WikkiFizzle | Thats its goal |
03:15.23 | WikkiFizzle | Theres lots of addons that do individual pieces of Aura |
03:15.27 | WikkiFizzle | but arent very customizable |
03:15.39 | WikkiFizzle | Aura tosses everything and the kitchen sink at folks so they can do what they want |
03:15.42 | Thur | customizable vs drop in, always a good debate |
03:15.56 | WikkiFizzle | Thats one of the reasons for Pure |
03:16.05 | WikkiFizzle | There were lots of highly customizable huds out there |
03:16.11 | WikkiFizzle | Similar to Aura for its job |
03:16.13 | Thur | I get people looking at dt2 saying I want the option to set spacing, move the timer, blah blah. Yeah, I can do all that, code's set up to make adding options easy...but I dont' think most people want 50 options per window |
03:16.17 | WikkiFizzle | versus the plain old, solid out of the box type stuff |
03:17.06 | Thur | I think I have about 3-4 options too many already |
03:17.22 | WikkiFizzle | Pure offers a lot of options but out of the box does its job |
03:17.29 | WikkiFizzle | Which is what 90% of folks want |
03:17.37 | WikkiFizzle | that other 10% power users go for one of the huds |
03:17.41 | Thur | yeah, I tried to set up a good default for dt |
03:18.01 | Thur | which is to say, what I want it to do ;) |
03:18.07 | WikkiFizzle | lol |
03:18.17 | WikkiFizzle | For Pure the defaults are mostly what I was looking for personally |
03:18.19 | WikkiFizzle | but I had a lot of input |
03:18.30 | Thur | I used huduf, but that thing's insane. Unless you're an addon dev I don't see how you could figure out it's setup |
03:18.36 | WikkiFizzle | lol |
03:18.44 | WikkiFizzle | Thats what a lot of folks think of Aura :P |
03:18.59 | WikkiFizzle | But once it clicks..there is no stopping them |
03:19.04 | Thur | I am an addon dev and I don't understand half of aura |
03:19.08 | WikkiFizzle | lol |
03:19.15 | WikkiFizzle | Thats what the manual is for! |
03:19.22 | Thur | it has a manual? |
03:19.25 | WikkiFizzle | Yeap! |
03:19.30 | Thur | heh |
03:20.01 | WikkiFizzle | Got the Ace3DB stuff integrated into Pure now to give me a nice profiling system |
03:20.08 | WikkiFizzle | The only thing Im tossing around |
03:20.25 | Thur | I was thinking of making a crafting addon, like a little hotbar of your favorite items. When you have the pieces to make that item the button lights up, you click it and the crafting windows comes up filled in |
03:20.29 | WikkiFizzle | is it worth the effort to code the conversion from the old to new configs |
03:20.36 | Thur | And I figured I could do it all with context menus instead of any gui |
03:20.51 | Bloodwalker | oh btw wikki how is libpickle working out? |
03:21.13 | WikkiFizzle | No issues reported BW |
03:21.19 | Bloodwalker | awesome |
03:21.22 | WikkiFizzle | Though Aura is only out to beta atm |
03:21.27 | WikkiFizzle | 30 or so downloads on Curse |
03:21.32 | WikkiFizzle | and maybe 20 internal in guild/friends |
03:21.43 | Bloodwalker | more then enough if there was a problem |
03:21.47 | WikkiFizzle | Yes |
03:22.13 | WikkiFizzle | Ill be pushing it to release maybe tomorrow |
03:22.25 | WikkiFizzle | So by the weekend we will see the final results |
03:22.46 | Bloodwalker | Nemes posted to libpickle.. saying did you know libcereal exists? so I answered.. ya but mine is better cause it does circular tables and is 20% shorter strings :) |
03:22.48 | WikkiFizzle | If all goes well Ill probably add it to Pure to import profiles |
03:22.56 | WikkiFizzle | lol |
03:22.57 | Thur | I don't really want to start another big addon, but I thought it'd be cool to do a useful one that's also easier to use than duff |
03:23.13 | WikkiFizzle | Ive got my 2 big addons now and a few small ones |
03:23.20 | WikkiFizzle | Hopper by far has been the most fun to write and use |
03:23.24 | Bloodwalker | well ya know where to find me if LibPickle isnt behaving for you |
03:23.34 | WikkiFizzle | Ill def let you know Blood |
03:23.40 | Thur | I've got...1 big, 1 medium, and some littles. but the big one doesn't even work yet |
03:24.15 | Thur | is there a mouse scroll event? |
03:25.00 | Bloodwalker | I believe so... I saw one awhile back just dont ask me where |
03:25.27 | Bloodwalker | look for scrollwheel or mousewheel on wardiff |
03:26.27 | Thur | onmousewheel |
03:26.57 | Thur | x, y, delta, flags <- I wonder what all those are |
03:28.11 | Bloodwalker | x, y might be mouse position... delta is likely +/- scroll distance... flags might be ctrl/alt/shift |
03:29.16 | Ratsug | right so Thur how do I go about adding a Event to the registry? |
03:29.21 | Thur | their function just uses if delta > 0 do this, if < 0 do that |
03:29.49 | Thur | mine scrolls the wrong way. oops |
03:29.50 | Bloodwalker | then thatll be up/down.. 0 being not moving |
03:30.27 | WikkiFizzle | blah I hate writing UIs |
03:30.27 | WikkiFizzle | :< |
03:30.36 | Thur | I told you that already |
03:30.46 | Thur | LayoutEditor.RegisterEditCallback( yourfunctionhere ) |
03:31.09 | Ratsug | did you, sorry |
03:31.37 | WikkiFizzle | ~lart Ratsug |
03:31.37 | purl | keeps mailing Ratsug free America Online CDs until he drowns |
03:31.40 | WikkiFizzle | LOL |
03:31.49 | Ratsug | sorry didn't see it there |
03:34.36 | Thur | Ok question, is there a way for an input not pass a click through to the window behind it? |
03:34.43 | Thur | Ok less typoes |
03:34.53 | Thur | Ok question, is there a way for a window to pass a click through to the window behind it? |
03:35.18 | Ratsug | free frisbies |
03:35.59 | Ratsug | so both of the windows get effected by a click? |
03:36.24 | Thur | Not really, one window is handling mousewheels and I want it to ignore lclicks |
03:37.15 | Ratsug | and the other is handling lclicks? |
03:37.24 | Thur | yes |
03:37.58 | Thur | Oh wait, I have an idea |
03:38.05 | Ratsug | why can't you make an extra window on top of them, that covers the area they both cover and have it do both? |
03:38.08 | Thur | I'llj ust windowregisterevent my mousewheel event with the other window |
03:38.16 | Thur | one of the windows isn't mine |
03:40.11 | Ratsug | ah |
03:41.36 | Bloodwalker | actually thur I noticed awhile back.. if your onevent function gets an error... it automatically passes through to its parent |
03:42.03 | Thur | Hmm. That's kind of an evil way to do it |
03:42.13 | Bloodwalker | it is :) but it happens |
03:42.42 | Bloodwalker | a nicer way is just to hook the parents onclick |
03:42.54 | Bloodwalker | and register it with your window |
03:45.04 | Thur | I just used windowregistercoreeventhandler and had the parent window register my mousewheel |
03:45.57 | Bloodwalker | if someone else tries the same thing one of them will fail you cant register 2 functions to the same event for the same window |
03:46.25 | Thur | Well then be warned, don't go registering on mousewheel with the macroiconselectionwindow or i'll be upset |
03:46.36 | WikkiFizzle | lol |
03:46.38 | Bloodwalker | lol |
03:46.59 | Thur | I'm going to assume that's not a common problem |
03:47.28 | Bloodwalker | it is for the map when authors arent careful |
03:47.47 | Thur | I should make a note to go back and do it the correct way later tho, just in case :) |
03:49.02 | Ratsug | Thur, I'm looking at your Compact_VPs.Get_VPs() function. Which looks great. if you don't mind me stealing it, I'm finding it impossible to test these things as we have had only one City siege in europe |
03:49.18 | Ratsug | but I have a few questions |
03:49.29 | Thur | Well good luck, it's had about 5 minutes of city testing :) |
03:49.50 | Repo | 10macroicons: 03Thurwell * r7 / (3 files in 1 directory): Tagging as v1.2 |
03:49.54 | Ratsug | Oh mines had more then.. |
03:49.54 | Repo | Mouse wheel scrolling! |
03:50.05 | Thur | Why are city vps /1.5 and normal vps are not? I have no idea |
03:50.13 | Thur | but it works |
03:51.12 | Ratsug | I've found how to get the timer out of the city.. and a much better one than they use.. 2hours left my arse I want minutes and seconds |
03:51.33 | Thur | there's a timer? |
03:51.36 | WikkiFizzle | lol |
03:51.37 | Ratsug | yep |
03:52.00 | Thur | Hmm. Well then I think cvps should show that |
03:52.00 | Ratsug | GameData.CityScenarioData.timeLeft |
03:52.45 | Ratsug | I use this to turn it into something usefull |
03:52.57 | Ratsug | local function timeformat(secs) |
03:52.58 | Ratsug | <PROTECTED> |
03:52.58 | Ratsug | <PROTECTED> |
03:52.58 | Ratsug | <PROTECTED> |
03:52.58 | Ratsug | if mins > 60 then |
03:52.58 | Ratsug | local hours = math.floor((1 + mins - (mins % 60)) / 60) |
03:53.00 | Ratsug | local mins = mins % 60 |
03:53.02 | Ratsug | <PROTECTED> |
03:53.04 | Ratsug | end |
03:53.06 | Ratsug | <PROTECTED> |
03:53.07 | Thur | Interesting |
03:53.08 | Ratsug | end |
03:53.32 | Ratsug | it's currently how I'm checking if a siege is on. |
03:53.34 | Thur | cvps is a little tiny widget, but if I can't fit the timer in and I can do it in the mouseover |
03:53.46 | Thur | I bet cityState would work |
03:54.10 | Thur | I'm thinking isInSiege will just tell if you're not in a contested city, but there's like 5 levels of contestedness |
03:54.48 | Ratsug | have done something similar with the latest version of SoR with a floating timer attached to the mouse when you mouseover |
03:55.08 | Ratsug | for the really compact Pager |
03:55.31 | Repo | 10macroicons: 03Thurwell * r9 / (2 files in 1 directory): Tagging as v1.2.1 |
03:55.35 | Repo | Missed a spot with the mouse wheel. |
03:55.57 | Thur | I keep meaning to add sor to cvps. |
03:56.27 | Thur | On a whim one time I made it so that the context menu shows whatever campaign tracker you have i nstalled and clicking on that toggles visibility |
03:57.06 | Ratsug | like a universal remote |
03:57.20 | Thur | although it doesn't work that well for nobby. that program has a close function, but it opens on reload...cause it's a piece of crap |
03:58.03 | Ratsug | yeah I've been getting that feeling. |
03:59.12 | Ratsug | so many mods are so buggy it's hard to find my error messages amid the sea of them, but at least I check to see if I have any. |
03:59.41 | Ratsug | how often do you get keep and city sieges on your server? |
03:59.47 | Thur | Even EA's stuff throws error messages. Enter a fortress and their trackers fill the whole page |
03:59.59 | Ratsug | Hell yeah |
04:00.28 | Thur | keeps are going on in multiple zones all the time, forts every day or two, cities vary a lot from couple times a weekend to none for weeks |
04:00.45 | Ratsug | it's EA_mouseover_targetwindow |
04:01.05 | Thur | that thing blows, it won't stay hidden and you can't move it |
04:01.07 | Ratsug | so many errors, I have to look at the sky to avoid them |
04:01.30 | Thur | I think phantom kills it now, I used to just have a little onupdate function that rehid it a zillion times a second |
04:01.40 | Thur | ghetto, but effective :) |
04:02.31 | Thur | night, I'm off |
04:02.58 | Ratsug | The question is should I upload the new version of State, it's not been thoroughly tested for Keeps and Cities, but it's far better than what was there before |
04:12.37 | WikkiFizzle | Anyone know if the ComboBoxes in LibGUI can be registred for OnSelChanged events? |
04:15.45 | Ratsug | It creates real windows, so as long as you know how to reference them you should be able to do anything with them |
04:22.04 | Aes[gutgut] | thurwell :P whats with buff-removing ^^ is there a trick ? |
04:26.49 | Ratsug | Thurwell's not here he's went to the land of nod |
04:27.15 | Aes[gutgut] | :P |
04:33.13 | Aes[gutgut] | eh ratsug it would be nice to have infos of the objectives in otehr zones ?! |
04:33.20 | Aes[gutgut] | other |
04:34.09 | Ratsug | yep it would, I'm going to work on that, but I want to get the main body working perfectly before I start trying to hack away at that little problem |
04:36.43 | Aes[gutgut] | and an option to see t3 too :P |
04:37.21 | Ratsug | you can already see t3.. or do you mean just t3 and 4 |
04:37.45 | Aes[gutgut] | is it possoble to make it more compact ? |
04:37.50 | Aes[gutgut] | possible |
04:38.23 | Ratsug | well you can now cut it down to just T4 and use just the pager. which should make it quite small |
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04:52.35 | Thrae|ppc | hey, does it cost money to make a new account? do you NEED to buy the disks, especially if you were referred (asking for a friend) |
04:52.54 | Bloodwalker | you get a free trial but then you pay for it |
04:53.20 | Thrae|ppc | per month, right...I mean for the key |
04:54.04 | Bloodwalker | check the herald but I think you pay the big chunk upfront for the key and free month after the tiral then per month |
04:54.41 | WikkiFizzle | ^ this |
04:55.32 | Thrae|ppc | when n's slayers due? i've been out for a while. |
04:56.00 | Bloodwalker | the roll out is going on from end of feb to june |
04:58.42 | Thrae|ppc | so you need to pay 50usd for that key? |
04:59.30 | Bloodwalker | something like that not sure the actual price |
04:59.50 | Bloodwalker | but you still get your free month with the key |
05:00.49 | Thrae|ppc | yeaah |
05:02.38 | Aes[gutgut] | ratsug .. only the pager to see all changes and if i hit a button i want to see all t4 keeps and objectives |
05:07.36 | Aes[gutgut] | and t3 stats if in need :P thats my whish ;) |
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05:24.28 | Valkea | good night all :) |
05:24.45 | *** part/#waruidev Valkea (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
05:58.57 | Repo | 10ace3: 03Aiiane * r29 CallbackHandler-1.0/CallbackHandler-1.0.lua: Bump CBH minor to 4, since it was forgotten when things were fixed in December. |
06:04.38 | WikkiFizzle | <3 |
06:10.02 | Bloodwalker | on the plus side my testing is finding bugs before release... the down side.. theres bugs |
06:10.44 | WikkiFizzle | With? |
06:11.06 | Bloodwalker | LibKevlar... |
06:12.53 | Bloodwalker | some I wasnt expecting to happen... but in theory its all working |
06:15.28 | Daegalus | shit, i got distracted, i didnt do any work on Pouches today -_- |
06:15.33 | Bloodwalker | lol |
06:15.52 | Bloodwalker | need a black sharpie and a mirror... write it on your forhead |
06:17.18 | Daegalus | well i had a good excuse, i had to study for exams that i have tomorrow, though.... i didnt study, im still putting it off, and ill probably look over each of them like at midnight before bed xD |
06:18.45 | Bloodwalker | Wow Daegalus I didnt know you were such a vip... the president of the procrastinators association.. maybe theyll get around to getting you business cards eventually |
06:19.15 | Daegalus | lol |
06:19.19 | Daegalus | well i alwys do this for test |
06:19.26 | Daegalus | i have never really studied for any test since 3rd grade |
06:20.05 | Bloodwalker | sok me either :) I used to read comic books in class and ace my tests |
06:20.05 | Daegalus | and the pouches thing is because i was having second thoughts about WAR and im kind waiting for the slayer/choppa. playng my DoK as sacrifice, while it is the way i want to play him, is kinda subpar. |
06:20.23 | Daegalus | i surf the internet on my iphone, but pretty much the same thing |
06:21.17 | Daegalus | like, i dont wat to get onto WAR, and that is delaying pouches, cause i dont want to login to debug it. its why Pouches in its current state, is 100% dry coded, and it will be drycoded till i finish the GUI |
06:32.52 | WikkiFizzle | Anyone know of a way if given a career ID to get the faction that career is for? |
06:34.22 | Daegalus | i think 1-12 is Order |
06:34.28 | Daegalus | 13-24 is destro |
06:35.18 | Daegalus | 1-4 is dward, 5-8 human, 9-12 elves, 13-16 greenskin, 17-20 chaos, 21-24 dark elves |
06:49.23 | WikkiFizzle | if( v == 1 or v == 2 or v == 3 or v == 4 or v == 9 or v == 10 or v == 11 |
06:49.23 | WikkiFizzle | or v == 12 or v == 17 or v == 18 or v == 19 or v == 20 ) then |
06:49.23 | WikkiFizzle | careerLineMap[v].Faction = 1 |
06:49.23 | WikkiFizzle | else |
06:49.23 | WikkiFizzle | careerLineMap[v].Faction = 2 |
06:49.24 | WikkiFizzle | end |
06:49.34 | WikkiFizzle | I wish they were sequential :P |
06:51.08 | Daegalus | why did you skip 5-8? |
06:51.23 | Daegalus | im confused |
06:51.33 | Daegalus | you have dwarf, high elves, and chaos paired up |
06:52.41 | Daegalus | and wouldnt it be easier to just do. if (v >= 0 and v <= 12) then ORDER else DESTRO end |
06:53.10 | Daegalus | oops v=>1 |
06:53.25 | WikkiFizzle | 5,6,7,8 are destro |
06:53.45 | Daegalus | what? i thought 5678 was empire |
06:53.59 | Daegalus | oh they did it by pairing, not faction |
06:54.03 | Daegalus | i get it now |
06:54.36 | WikkiFizzle | WOrks out well |
06:54.45 | WikkiFizzle | Have the proper wstrings generated for the profiles now |
06:55.13 | WikkiFizzle | profile change notification works too |
06:58.25 | Bloodwalker | lol ever see the commerical for shredded wheat... where they ask people which shape they prefere... square or diamond...and they have sounds bites from all these people saying the diamond is a cool shape and a great change |
07:01.55 | Daegalus | ROFLMAO |
07:03.42 | Bloodwalker | you know as a group... people are really stupid :) |
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07:36.11 | Bloodwalker | juat cant make up your mind? |
07:36.23 | Daegalus | huh? |
07:36.46 | Bloodwalker | join/quit/join/quit/join |
07:37.07 | Daegalus | lol, i was updating chrome and accidently closed it a second time xD |
07:38.44 | WikkiFizzle | score AceDB3 integrated into pure |
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09:10.11 | NerfedWar | morning huggu |
09:10.22 | NerfedWar | great news that you foudn the blankbutton bug |
09:12.58 | NerfedWar | only thing I want to add before we release the new version is complete the API functions (an hour or so this evening) and add in support for career mechanic charges (you've already done the cmd-line stuff ) |
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09:13.56 | NerfedWar | laters, work to do :( |
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09:43.26 | Bloodwalker | Aiiane you still up... the LuaPlus download is the closest version to the ingame lua right |
09:43.38 | Aiiane | Maybe? |
09:43.44 | Aiiane | I just use standard Lua when not ingame |
09:44.06 | Bloodwalker | hmmm |
09:44.31 | Bloodwalker | having a memory problem.. need to test with something |
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09:46.22 | Bloodwalker | is there an lua interactive... so its more like war or am I going to have to write a ton of lua and do write/run write/run |
09:50.00 | Bloodwalker | well I'll worry about this later... nite |
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12:02.57 | Valkea | hello |
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12:03.29 | Bloodwalker | Thurwell you around? |
12:03.33 | Bloodwalker | ~seen tortall |
12:03.43 | purl | tortall <n=kvirc@75.42.96.214> was last seen on IRC in channel #waruidev, 16d 18h 13m 27s ago, saying: 'Besides the obvious, that they are an Order class.'. |
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12:19.34 | Valkea | Bloodwalker: you need to contact tortall ? |
12:27.46 | Bloodwalker | yup |
12:28.21 | Valkea | he changed his job, so he can't connect irc at office anymore |
12:28.32 | Valkea | you want his email ? |
12:28.45 | Bloodwalker | ya I was talking to him in game a few days ago... ya thatd help |
12:32.12 | Aes[gutgut] | hmm i have a question regarding dammazkron |
12:33.04 | Valkea | hello gutgut :) |
12:33.12 | Valkea | what's your question ? |
12:33.52 | Aes[gutgut] | hi :) there are players of my realm listet as "i helped to kill them" marked with a star .... |
12:34.04 | Valkea | yes |
12:34.15 | Valkea | this is due to a bug |
12:34.30 | Valkea | i should have fixed it in the last version or the previous |
12:34.39 | Valkea | does it still happen ? |
12:34.47 | Valkea | or are they old one ? |
12:35.08 | Valkea | it should be ok for now |
12:35.09 | Aes[gutgut] | mom |
12:35.47 | Aes[gutgut] | most of them older than 8 days |
12:36.02 | Aes[gutgut] | a few older than 4 or 5 days |
12:36.24 | Valkea | humm so that still happen with the last version |
12:36.38 | Valkea | i will have to search for the problem |
12:37.07 | Aes[gutgut] | <PROTECTED> |
12:37.19 | Valkea | well try /dk version |
12:37.29 | Valkea | it should be 0.623 |
12:38.40 | Aes[gutgut] | k is 622 |
12:38.53 | Valkea | well i do not changed this in the last one |
12:39.00 | Valkea | so the bug is still here |
12:39.11 | Valkea | thx for the report i will search for it |
12:40.29 | Aes[gutgut] | btw it would be nice to have a statistic how many i killed from one class .... |
12:40.45 | Valkea | this is what i'm working on right now |
12:40.56 | Valkea | it should be in the next release |
12:41.26 | Valkea | class stars, sex stats, races stats |
12:41.37 | Aes[gutgut] | :p |
12:41.38 | Valkea | (class stats) |
12:42.03 | Valkea | do we say "races" in english ? |
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12:43.07 | Bloodwalker | races |
12:43.10 | Bloodwalker | :) |
12:43.58 | Valkea | ok thx ;) |
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12:48.53 | Bloodwalker | well Im out for awhile.. have fun |
13:11.09 | Valkea | Aes[gutgut]: humm i checked all my "stars" entries for the last 15 days with the online armory. But none of them is from the wrong realm. Can you tell me if all of yours play the same class (maybe there is a class attack msg DK parse the wrong way) ? |
13:13.02 | Aes[gutgut] | kk but i need 5 mins ;) |
13:13.32 | Valkea | take all the time you need ;) |
13:13.43 | Valkea | it's not urgent |
13:21.24 | Thurwell | Hello |
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13:21.48 | Thurwell | Oh there he is |
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13:32.44 | Aes[gutgut]1 | valkea i dont know much of them most of them are enemys i think but "level & career unknown" |
13:33.08 | Valkea | yes with ennemies this is normal |
13:33.19 | Aes[gutgut]1 | and the few from my realm have different classes |
13:33.39 | Valkea | this is people registred you never targeted (direct target or mouseover) |
13:33.52 | Aes[gutgut]1 | ah ok |
13:34.11 | Valkea | because to know the lvl and class we need to target |
13:34.23 | Valkea | so it mainly occur on assists |
13:34.38 | Valkea | you assisted to kill someone you never targetted |
13:34.46 | Valkea | or time to time it happen with AOE |
13:35.25 | Valkea | DK push career and lvl infos in a tmp table each time ou mouse over or target an enemy |
13:35.52 | Valkea | and then after when an event is fired to be registred, DK check this table to see if we have those informations |
13:36.12 | Valkea | (first it look if we already have them in the real DK table ^^) |
13:39.26 | Aes[gutgut]1 | and afterwards ß can i fill the missing infos with targeting those people ? |
13:40.18 | Aes[gutgut]1 | :p |
13:42.11 | Valkea | yes |
13:43.02 | Valkea | if you target a "star" entry player, later it will fill the informations in the DK even if you do not have any event fired with this player |
13:43.22 | Aes[gutgut]1 | with one exeption ^^ friendly targets .. i guess |
13:43.27 | Valkea | because when DK close, DK check all the tmp table entries to see if we can fill the blanks |
13:43.49 | Valkea | yes, currently DK should only register opponents |
13:44.15 | Valkea | so i do not push frendly informations in the tmp table |
13:44.29 | Valkea | so it will never fill them ;) |
13:44.47 | Valkea | be you can change it by editing 1 line |
13:44.53 | Valkea | (but) |
13:55.37 | Aes[gutgut]1 | nit i dont want to kill my friends :P |
13:55.51 | Valkea | hehe |
14:21.28 | Aes[gutgut]1 | Ratsug ? the most of the time sor works goot but sometimes there is an err :/ Script Call failed - Error while calling [SOR.Update]: |
14:21.28 | Aes[gutgut]1 | [string "Interface/AddOns\StateofRealm\SORPager.lua"]:179: attempt to index field '?' (a nil value) |
14:21.49 | Aes[gutgut]1 | t=d |
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14:36.50 | Repo | 10nerfed-buttons: 03huggu * r118 NerfedButtons.lua: fixed cooldown code |
14:36.54 | tronned | 'sup peoples |
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15:37.32 | Valkea | hello tronned (ok i'm a bit late but hey i still do not have internet in my bath) ;) |
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17:04.12 | WikkiFizzle | If I change the scale of a window, should all of its children scale the same way? |
17:23.17 | Aiiane | sort of. :P |
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17:26.56 | WikkiFizzle | Thats an evil answer! |
17:27.26 | WikkiFizzle | Converting Pure's frames to load their positioning/scale/etc from config rather than having the client handle it |
17:29.48 | WikkiFizzle | Think I got it |
17:31.07 | WikkiFizzle | It seems that if i resize the window using the window size / the interface scale |
17:31.17 | WikkiFizzle | The window scales appropriately but its children do now |
17:31.38 | WikkiFizzle | WHen I pull the interface scale out of the equation is looks ok |
17:37.17 | Valkea | still nothing to get the target guild name ? ;) |
17:38.13 | Valkea | i will have to search in the 1.1.1 api |
17:39.35 | Repo | 10nerfed-buttons: 03NerfedWar * r119 CharClasses (2 files in 1 directory): Added a few default group conditions. |
17:43.09 | WikkiFizzle | So I just updated a production system for a major railroad in Texas |
17:43.15 | WikkiFizzle | I get everything all setup and running |
17:43.18 | WikkiFizzle | Looks wonderful |
17:43.25 | WikkiFizzle | I get an email "The update didnt work. Fix it!" |
17:43.45 | WikkiFizzle | Hm..ok. That has about the same amount of information as most tickets I get on Pure/Aura. 0 |
17:44.00 | WikkiFizzle | Turns out the admin had created a local versionof the software on his machine for testing |
17:44.05 | WikkiFizzle | and expected me to upgrade that too |
17:44.14 | WikkiFizzle | When 1) I didnt know it existed |
17:44.20 | WikkiFizzle | 2) He doesnt have a license for it |
17:44.30 | WikkiFizzle | 3) He will be getting a bill today for the license |
17:54.14 | Ratsug | another City Siege Yay |
17:54.20 | WikkiFizzle | ~poke tronned |
17:54.21 | purl | ACTION cuts down a small tree, sneaks up behind tronned, pokes tronned repeatedly, hilarity ensues. |
17:54.32 | WikkiFizzle | blah he isnt here |
17:58.50 | Ratsug | Thur darling, referencing zoneData.controlPoints[1] causes my game to crash |
17:59.06 | Thurwell | Check to see if zoneData is nil before you try to index it |
17:59.47 | Ratsug | zoneData can't be nil because I've already referenced it |
18:00.04 | Thurwell | There is no, to my knowledge, way to check if you're in a campaign zone other than calling getcampaignzonedata and watching to see if it throws an error. That's even what EA's zone bar does |
18:01.54 | Thurwell | well, you could have your own list of valid zones, but then you're responsible for tracking changes to the zone #s |
18:03.20 | Repo | 10nerfed-buttons: 03huggu * r120 NerfedButtons.lua: smal bug fix in OnPlayerEndCast |
18:04.03 | Ratsug | so far if there is a City timer I'm doing this |
18:04.04 | Ratsug | local ZoneData = GetCampaignZoneData( 162 ) |
18:04.04 | Ratsug | if ZoneData.controllingRealm == 0 then |
18:04.04 | Ratsug | SOR.SetLabel("SOR.Realm0.Fortress", towstring(timeformat(GameData.CityScenarioData.timeLeft))) |
18:04.04 | Ratsug | SOR.SetLabel("SOR.Realm0.Battlezone", L"Altdorf") |
18:04.04 | Ratsug | else |
18:04.06 | Ratsug | ZoneData = GetCampaignZoneData( 161 ) |
18:04.08 | Ratsug | SOR.SetLabel("SOR.Realm0.Fortress", towstring(timeformat(GameData.CityScenarioData.timeLeft))) |
18:04.10 | Ratsug | SOR.SetLabel("SOR.Realm0.Battlezone", L"Inevitable City") |
18:04.12 | Ratsug | end |
18:04.42 | Thurwell | you really need to stop posting code into the channel |
18:04.55 | Ratsug | sorry, is that a no no |
18:05.56 | Ratsug | but if I put in your zoneData.controlPoints[2] = zoneData.controlPoints[2] / 1.5 the whole game crashes |
18:08.37 | Ratsug | found the problem.. |
18:09.58 | Ratsug | Nope I didnt' |
18:11.26 | Thurwell | typically you paste code to either http://waruidev.pastey.net/ |
18:11.30 | Thurwell | or curseforge has a place for it |
18:11.53 | Ratsug | ta |
18:12.34 | Thurwell | You game is probably crashing in that setlabel |
18:13.11 | Ratsug | OK http://waruidev.pastey.net/107738 |
18:13.15 | Thurwell | Only ways I know of to crash the game are with window anchoring and string handling (endless loops don't) |
18:13.54 | Thurwell | what does timeformat return, string or wstring? |
18:14.04 | Ratsug | wstring |
18:14.19 | Thurwell | twstring(wstring) = crash |
18:15.42 | Ratsug | yeah you were right it's a string type issue |
18:36.23 | Ratsug | Thur those two variable seem not to be the percentages for Altdorf |
18:42.18 | NerfedWar | anyone know the carrer id for a white lion? |
18:42.23 | NerfedWar | cant find it in GameDefs |
18:43.17 | Scaythe00 | it's the seer |
18:43.24 | NerfedWar | lol thanks Scaythe |
18:48.10 | Thurwell | I haven't checked them for altdorf under attack, but why would altdorf act differently than IC |
18:48.32 | Ratsug | ah it only works when in instance |
18:50.04 | Ratsug | ah yours is the individual instance |
19:11.54 | Aiiane | (10:14:18) Thurwell: twstring(wstring) = crash |
19:11.56 | Aiiane | um, no? |
19:12.27 | Ratsug | Aiiane how do you get the % control in cities.. you've done it before haven't you |
19:12.47 | Aiiane | nop, haven't needed to |
19:13.21 | Ratsug | I was told RS did it |
19:14.23 | Aiiane | well feel free to look at realmstatus' code; but if it works for cities that's purely coincidence |
19:16.07 | *** join/#waruidev unwitting (n=unwittin@66.239.56.194) |
19:21.06 | *** join/#waruidev Daegalus (i=9912732d@gateway/web/ajax/mibbit.com/x-ff79819fa51a5396) |
19:21.16 | Daegalus | hey al |
19:21.18 | Daegalus | all* |
19:27.06 | NerfedWar | anyone know how to retrieve career mechanic points (Grudge, Hate, HIgh Magic etc...)? |
19:28.41 | WikkiFizzle | GetCareerResource( GameData.BuffTargetType.SELF ) |
19:28.48 | WikkiFizzle | I think |
19:28.59 | WikkiFizzle | the arg to that is similar to bufftarget type |
19:31.12 | NerfedWar | many thanks |
19:33.17 | WikkiFizzle | Hm..someone installed Pure and they can no longer see their loot roll window |
19:37.58 | *** join/#waruidev MrOffline (i=opera@g229217205.adsl.alicedsl.de) |
19:38.49 | MrOffline | hey nerfed did you get an answer to your question? just saw it but had an disconnect |
19:39.38 | *** join/#waruidev Narthalion (n=chatzill@port-1509.pppoe.wtnet.de) |
19:40.03 | Aiiane | WikkiFizzle |
19:40.42 | WikkiFizzle | Aii |
19:41.20 | Aiiane | other forum |
19:42.04 | WikkiFizzle | Hm..interesting |
19:42.10 | WikkiFizzle | ty for heads up |
19:43.16 | Narthalion | Hej! I have a noob question... :) So I have this single window with a dynamic image in it showing. Resizing the window via WindowSetDimension works (can be seen in Layout Editor, size of anchor changes). How can I link the size of the dynamic image to the window dimensions? |
19:44.11 | Repo | 10huduf: 03tannecurse * r103 / (3 files in 2 directories): |
19:44.16 | Repo | renamed hudunitframes.colouroverrides to hudunitframes.colouring |
19:44.20 | Repo | implemented the remaining colour groups combobox code |
19:44.25 | Repo | implemented dynamic colour changing for title and level label |
19:44.42 | Aiiane | use anchors, Narthalion |
19:44.51 | Aiiane | anchor the topleft of the dynamic image to the topleft of the window |
19:44.56 | Aiiane | and likewise the bottomright to the bottomright |
19:46.17 | Narthalion | thanks... could have thought of that myself... :) |
19:47.02 | Narthalion | I hope it's okay if I drop by more often now and ask stupid question... ;) |
19:49.28 | Aiiane | it wasn't stupid :) |
19:50.48 | Narthalion | I hoped you would say that *g* |
19:56.45 | Daegalus | Narthalion, dont get too comfortable, aiiane likes to trick her prey into thinking all is fun nice, and helpful, then she eats you for dinner. Just a warning of caution. I now will go hide, so I am far away from teh wrath of Aiiane. |
19:57.47 | WikkiFizzle | lol |
19:58.02 | Narthalion | You mean, the "aii" part is really an attackscream? |
19:58.24 | Daegalus | yes, why do you think she has 2 of them in here |
19:58.57 | Daegalus | One is for the trickery, the other is for devouring |
19:58.57 | *** join/#waruidev computerpunk (n=pcpunk_0@92.83.86.8) |
19:59.39 | Narthalion | scary... especially the i-dots look very inoocent |
19:59.41 | computerpunk | Guys |
19:59.45 | computerpunk | I got this problem... |
19:59.48 | computerpunk | sec |
19:59.51 | computerpunk | I'll copy from the post |
20:00.27 | computerpunk | After deinstalling some custom map frame, my mini map didn't appear. Deleted OverheadMap settings, and now it's anchored on bottom right. Changed point and relativePoint to "topright" and still nothing. Any help? |
20:00.38 | Daegalus | well those are code, for crying. why do you think people use i_i as a tears emote. Its a warning. |
20:00.57 | computerpunk | TT_TT is more anime-like |
20:01.15 | Daegalus | computerpunk: make sure your original minimap is set to visiable in Customize Interface |
20:01.24 | computerpunk | It is. |
20:01.34 | computerpunk | It is anchored on bottom right |
20:01.35 | computerpunk | right now. |
20:01.43 | computerpunk | Can't change that. >_< |
20:01.59 | Daegalus | hmm, try deleting any settings files related to maps form your user settings folde |
20:02.06 | computerpunk | Deleted Overhead map |
20:02.07 | computerpunk | what else? |
20:02.15 | Daegalus | anything with the word map in it |
20:02.34 | Daegalus | if all else fails, and it really bugs you, just delete all your settings, and redo your UI |
20:02.38 | Aiiane | are you deleting these folders while the game is running, or with WAR totally shutdown? |
20:02.44 | computerpunk | Totally shut down. |
20:03.43 | Aiiane | pastey your modsettings.xml file from EA_OverheadMapWindow |
20:03.49 | computerpunk | sec |
20:03.51 | computerpunk | just deleted them |
20:03.53 | computerpunk | >_< |
20:03.56 | computerpunk | I'll open war again |
20:06.31 | Daegalus | http://i.gizmodo.com/5147072/9-year-old-writes-iphone-application-has-nothing-to-do-with-farts this makes me feel like ive been wasting my time in life |
20:08.02 | computerpunk | http://www.pastey.net/107743 |
20:08.11 | computerpunk | Done |
20:08.20 | computerpunk | I tried setting bottomright to topright |
20:08.23 | computerpunk | and it didn't work |
20:09.05 | *** join/#waruidev Valkea (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
20:12.07 | Scaythe00 | relativeTo="EA_Window_ZoneControl", maybe try "Root" instead |
20:13.42 | computerpunk | I'll try |
20:13.42 | computerpunk | sec |
20:18.49 | computerpunk | still nothing |
20:18.54 | computerpunk | ah |
20:18.54 | computerpunk | sec |
20:18.56 | computerpunk | I did wrong thing |
20:18.56 | computerpunk | >_< |
20:19.35 | computerpunk | Trying now |
20:19.50 | Daegalus | for those that havent seen it: http://www.aegisub.net/2008/12/if-programming-languages-were-religions.html |
20:22.34 | computerpunk | Okay, still nothing |
20:22.45 | computerpunk | I have to say it again |
20:22.49 | computerpunk | It's stuck in bottom right |
20:22.52 | computerpunk | instead of top right |
20:23.56 | Scaythe00 | is the wml file reste each time you lauch the game ? or does your changes stay ? |
20:24.00 | Scaythe00 | xml |
20:24.06 | Scaythe00 | reset |
20:24.06 | computerpunk | they stay |
20:24.11 | Aiiane | why are there two XML headers |
20:24.13 | computerpunk | I'm not on vista |
20:24.13 | Aiiane | in that pastey |
20:24.16 | computerpunk | Because |
20:24.18 | computerpunk | One is Overhead Map |
20:24.20 | computerpunk | and the other is |
20:24.28 | computerpunk | WorldmapWindow |
20:24.40 | Aiiane | I didn't ask for both :P |
20:24.48 | computerpunk | you asked for the overhead? |
20:25.08 | Aiiane | I asked for the contents of a specific file ;) |
20:25.26 | computerpunk | ya |
20:25.28 | computerpunk | the overhead |
20:25.28 | computerpunk | sec |
20:25.33 | computerpunk | want me to pastey it again? |
20:25.50 | Aiiane | assuming it's just the second portion of the pastey, no need |
20:26.13 | computerpunk | Yes, it is the second. |
20:28.51 | Aiiane | well, next thing to try |
20:29.01 | Aiiane | rename your user folder (don't delete, just rename so you have it backed up) |
20:29.05 | Aiiane | and see if the proper persists |
20:29.08 | Aiiane | *problem |
20:29.17 | Scaythe00 | what about : |
20:29.17 | Scaythe00 | /script WindowClearAnchors("EA_Window_OverheadMap") |
20:29.17 | Scaythe00 | /script WindowAddAnchor( "EA_Window_OverheadMap", "topright", "Root", "topright", 0, 0 ) |
20:30.26 | *** join/#waruidev computerpunkClon (n=pcpunk_0@92.82.175.42) |
20:30.28 | computerpunkClon | sorry |
20:30.29 | computerpunkClon | net disced |
20:30.32 | computerpunkClon | did you say anything? |
20:31.50 | *** join/#waruidev chrixian (n=chatzill@99-189-230-144.lightspeed.rcsntx.sbcglobal.net) |
20:31.59 | Aiiane | (12:29:16) Scaythe00: what about : |
20:31.59 | Aiiane | (12:29:16) Scaythe00: /script WindowClearAnchors("EA_Window_OverheadMap") |
20:32.00 | Aiiane | (12:29:16) Scaythe00: /script WindowAddAnchor( "EA_Window_OverheadMap", "topright", "Root", "topright", 0, 0 ) |
20:32.09 | *** join/#waruidev Bloodwalker (n=none@CPE001ee55ab1f9-CM0012254086ac.cpe.net.cable.rogers.com) |
20:32.35 | computerpunkClon | I'll try |
20:32.45 | computerpunkClon | had zMiniMap before |
20:36.42 | Repo | 10nerfed-buttons: 03NerfedWar * r121 / (6 files in 3 directories): Removed some debug. |
20:36.46 | Repo | Added Call White Lion ability function. |
20:36.50 | Repo | Added career mechanic test. (Still work to do on this) |
20:37.21 | Repo | 10nerfed-buttons: 03NerfedWar * r122 Templates/a9248.lua: Delete old ability test file. |
20:37.35 | *** join/#waruidev computerpunk2 (n=pcpunk_0@92.83.65.163) |
20:37.39 | computerpunk2 | gah |
20:37.40 | computerpunk2 | it worked |
20:37.42 | computerpunk2 | thanks |
20:37.51 | computerpunk2 | stupid internet... |
20:38.07 | Scaythe00 | yw |
20:39.46 | *** join/#waruidev Vidhar (n=opera@g229217205.adsl.alicedsl.de) |
20:44.19 | `Zypher | Aiiane: party party? |
20:47.17 | *** join/#waruidev computerpunk3 (n=pcpunk_0@92.83.74.220) |
20:47.24 | Repo | 10nerfed-buttons: 03NerfedWar * r123 Languages/english.lua: corrected some English terminology. |
20:53.32 | *** join/#waruidev computerpunk4 (n=pcpunk_0@92.82.166.154) |
20:54.34 | Repo | 10nerfed-buttons: 03NerfedWar * r124 NerfedButtons.API.lua: Corrected some API comments. |
21:26.56 | Repo | 10nerfed-buttons: 03huggu * r125 NerfedButtons.lua: flags changed for char class mehanics |
21:31.36 | Repo | 10nerfed-buttons: 03NerfedWar * r126 NerfedButtons.API.lua: |
21:31.40 | Repo | Added -5 to +5 Shaman and Archmage support to class mechanic test. |
21:39.24 | Repo | 10nerfed-buttons: 03NerfedWar 042.00beta * r127 : Tagging as 2.00beta |
21:42.53 | Thurwell | I love how nerfed littlee addon he made for himself has become this huge project up to r127 now |
22:02.15 | NerfedWar | well hopefully thats the last major release for a bit |
22:02.28 | NerfedWar | makes a difference having 2 developers as well. |
22:02.40 | NerfedWar | don't suppose we got any GUI experts who want to contribute ;) ... |
22:23.17 | Thurwell | There are tools out there, like libgui, to make gui creation easier than it used to be |
22:23.45 | Thurwell | I know for dufftimer the options window was harder than the effect tracking |
23:05.20 | Aiiane | Squared is at rev 179 |
23:29.16 | *** join/#waruidev Daegalus (i=40513572@gateway/web/ajax/mibbit.com/x-0b75ac2b6784aef6) |
23:34.43 | *** join/#waruidev NerfedWar (n=NerfedWa@188.251-241-81.adsl-static.isp.belgacom.be) |
23:53.52 | `Zypher | yo |
23:54.01 | `Zypher | WindowRegisterCoreEventHandler |
23:54.04 | `Zypher | what are the events? |
23:54.14 | `Zypher | like is there a list? |