00:00.26 | tronned | aw, wth, WP are missing one of the cool fmeale hair choices. |
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00:10.01 | art3mis | woah whast with all the peepers?! |
00:12.40 | art3mis | ii think somehthing s wrong with me |
00:13.01 | art3mis | ya klnow those Trails Best beef and cheddar sticks you see at gas stations? |
00:13.12 | art3mis | i cant stop buying and eatting them |
00:19.03 | art3mis | http://store.steampowered.com/sub/964/ |
00:19.27 | art3mis | for anyone that doesnt already own this amazing collection |
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01:02.16 | Alocer | Hey Aiiane, havin problems with Twister, want me to just make a ticket? |
01:02.28 | Aiiane | what kind of problems |
01:03.16 | Alocer | Well, using the hot key, when it would get to the 3rd aura, it would activate it then drop it right away, so I'd have like one aura at 5s, then 2 fading |
01:03.32 | Alocer | But, I think it's dependent on the auras I have it set for |
01:03.43 | Aiiane | I need something that's reproduceable |
01:03.50 | Alocer | Let me tell you what auras and what order |
01:04.06 | Aiiane | also, when you say 'activate and then drop' |
01:04.17 | Aiiane | does it actually deactivate the aura |
01:04.17 | Alocer | left to right, discordant instability, dreadful fear, dreadful agony |
01:04.27 | Aiiane | or is it just twister's display that shows it as deactivated |
01:04.44 | Alocer | In my buff bar, I have all 3 auras fading |
01:04.49 | Aiiane | ok. |
01:04.56 | Aiiane | what happens if you twist them manually in that order? |
01:06.43 | Alocer | When using them off the action bar, it works. But for some reason the 3rd cycle of them, when I got to dreadful agony, it kept fear and agony going so I have 2 active auras now... |
01:07.08 | Aiiane | sounds more like a client bug than a twister bug to me |
01:07.29 | Aiiane | hmm |
01:07.30 | Alocer | Okay, just every time with Twister when it gets to agony, it drops them all |
01:07.39 | Aiiane | question |
01:07.45 | Alocer | Sure |
01:07.49 | Aiiane | what keys do you have your auras normally on (not the twister key) |
01:08.10 | Alocer | action bar slots, or keybinds |
01:08.32 | Aiiane | keybinds |
01:08.46 | Alocer | 1-3 and shift 1-3, I only keep 6 on my action bars |
01:08.55 | Aiiane | and what's your twister keybind? |
01:08.58 | Alocer | z |
01:09.21 | Aiiane | k. hmm |
01:09.38 | Aiiane | if you change your twister bind to something else, (lets just try [ for now), does it do the same thing |
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01:10.32 | Alocer | Let me try |
01:10.53 | Alocer | I was just going to say though, that I swapped the order of fear and agony, and now using the twister keybind I usually have 2 active auras at the same time :p |
01:10.56 | Alocer | Let me change the keybind now tho |
01:11.44 | art3mis | http://www.alibaba.com/product-gs/205319956/Artificial_Hymen_women_products.html |
01:12.52 | Alocer | I changed the keybind to F8, and now it's not dropping the auras, but every so often I'll have 2 active auras still |
01:13.15 | Alocer | with the original order of instability -> fear -> agony |
01:13.34 | Aiiane | yeah, a lot of this sounds more like something's not right with the client |
01:13.54 | Alocer | I'm not surprised, sigh |
01:14.14 | Alocer | Nobody else reported any similar problems? |
01:15.13 | Alocer | That link scares me |
01:15.44 | Aiiane | oh, I've had a couple of reports of similar issues |
01:15.53 | Aiiane | it's nothing specific to *just* your client |
01:15.57 | Alocer | Okay, was just curious if it was only me |
01:16.43 | Alocer | Now if I could just figure out a way to have 3 active auras at once :p |
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01:48.40 | Thurwell | I thought 3 was the normal number people twisted |
01:49.21 | Thurwell | well, according to the forums, I've never seen anyone actually do it |
01:57.00 | Valkea | Since the first version of Twister, i'm alsmost all the time under 3 auras (even if i'm not fighting... yes i know i should stop hitting this button xD). Before twister, i was most often 2 auras at the same time. |
02:00.34 | Aiiane | Thurwell: Alocer meant 3 auras actually *active*, not fading |
02:06.34 | Valkea | ~seen talvinen |
02:06.37 | purl | talvinen <n=Miranda@92.50.105.97> was last seen on IRC in channel #waruidev, 9d 7h 11m 47s ago, saying: '~poke Computerpunk'. |
02:06.41 | Thurwell | Oh |
02:07.01 | Thurwell | used to be able to mash all the aura buttons at once and activate them all I guess |
02:07.37 | Valkea | I guess Talvinen is on holidays |
02:08.33 | Thurwell | is something wrong with phantom, I've got little default target ui windows |
02:09.33 | Aiiane | a) do you have them disabled in phantom b) are you sure they're target windows |
02:10.09 | Thurwell | They are target windows, but hold on, I bet it's not phantom's fault |
02:13.28 | Thurwell | taking bets, can we take down the gate to altdorf before reikwald crashes |
02:17.19 | Alocer | Yeah, 3 active auras at once. Shame they fixed the button mashing bug, but not like anyone really abused it anyways |
02:48.32 | Thurwell | What is the rvr tracker showing in a city, it doesn't mesh with my vp addon |
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03:33.55 | tronned | lua> str="Some random quest text stuff."; return str:match( L"(.+%.).*%..-$" ) |
03:33.55 | lua_bot | tronned: luabot:1: attempt to call global 'L' (a nil value) |
03:34.01 | tronned | lua> str="Some random quest text stuff."; return str:match( "(.+%.).*%..-$" ) |
03:34.01 | lua_bot | tronned: nil |
03:34.23 | tronned | lua> str="Some random quest text stuff. More stuff here."; return str:match( "(.+%.).*%..-$" ) |
03:34.24 | lua_bot | tronned: Some random quest text stuff. |
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04:04.56 | Thurwell | HRm. I haven't a clue where the zone bar is pulling it's numbers from in the city |
04:06.15 | art3mis | did you check for My_Ass.xml in the war default interface folder? |
04:13.30 | Thurwell | fuck, could be for all I know |
04:21.15 | Thurwell | it's gotta be in this threepartbar.lua file somewhere |
05:02.08 | Valkea | humm this is such a big mistake i made with my latest dammaz Kron version >< |
05:02.40 | Valkea | it doesn't work if this mob wasn't already installed ... |
06:08.18 | encaitar | curse down? |
06:10.08 | Aiiane | no? |
06:10.59 | encaitar | When I try to go to any of my project pages I get a server error. |
06:11.35 | Aiiane | give me an example |
06:11.46 | encaitar | http://war.curse.com/error.aspx?aspxerrorpath=/themes/Common/Pages/projects/post.aspx |
06:11.55 | Aiiane | um |
06:11.59 | Aiiane | you need to give me the pre-error url |
06:12.02 | Aiiane | not the post-error one |
06:12.11 | encaitar | http://my.curse.com/downloads/war-addons/details/grpasst.aspx |
06:12.14 | encaitar | sorry |
06:13.31 | Aiiane | http://war.curse.com/downloads/war-addons/details/grpasst.aspx worked for me |
06:13.48 | encaitar | Now it seems to be loading but slowly |
06:14.01 | Aiiane | maybe just a temp server issue |
06:14.10 | encaitar | yeah |
06:22.44 | Repo | 10grpasst: 03encaitar * r19 .hgtags: Added tag 0.6 for changeset 3e7f7e8076d2 |
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06:56.51 | Repo | 10dammazkron: 03Valkea * r10 / (2 files in 2 directories): Update to 0.601 |
06:56.55 | Repo | CHANGED |
06:56.58 | Repo | - DK_Core.lua : Major problem fixed. Because of a problem on the update function, people using version 0.600 without having played with a previous version was unable to initialize the addon. |
07:13.06 | Valkea | hehe Aiiane, we posted at the same time on waralliance ;) |
07:13.14 | Aiiane | i noticed |
07:36.35 | Aiiane | night~ |
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07:42.43 | Repo | 10pure: 03wikki * r73 Source/PurePlayerPet.lua: |
07:42.47 | Repo | Added a nil check to non pet classes when loading the pet unit frame. |
08:26.30 | Valkea | bye |
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14:19.11 | amirabiri2 | Can anyone guess, off the top of their head, why this causes a CTD? http://waruidev.pastey.net/106040-136c, http://waruidev.pastey.net/106041-25l3 |
14:28.13 | amirabiri2 | And what's worst, is that running it from a /script command works just fine... |
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14:41.11 | tronned | Good morrow, fine citizens. :) |
14:45.05 | amirabiri2 | Argh! This is annoying... |
14:45.22 | amirabiri2 | Appearantly there is some kind of a nasty bug in TextEditBoxSetText |
14:50.15 | amirabiri2 | bah found a workaround: onLoad |
14:50.44 | amirabiri2 | There is somekind of a nasy bug in TextEditBoxSetText() if you use it before loading done |
14:51.06 | amirabiri2 | which shuold have some wiki page dedicated to known CTDs and workarounds for them... >< |
15:06.53 | amirabiri2 | OK, to share the love and hopefully maybe save others the pain, I've started this: http://www.thewarwiki.com/wiki/API:Known_CTDs |
15:07.07 | amirabiri2 | And linked to it from http://www.thewarwiki.com/wiki/WAR_API |
15:07.09 | amirabiri2 | I hope that OK |
15:19.55 | encaitar | Anchoring something to itself also causes a CTD |
15:33.52 | amirabiri2 | Then add it to the page :-) |
15:34.22 | encaitar | I haven't made an account yet |
15:36.11 | amirabiri2 | it a simple registration process. I only made my account an hour ago |
15:36.46 | amirabiri2 | I'll add it |
15:36.48 | amirabiri2 | :-) |
15:37.36 | amirabiri2 | http://www.thewarwiki.com/wiki/API:Known_CTDs |
15:38.10 | encaitar | Good workaround :) |
15:38.41 | amirabiri2 | :-) |
15:38.50 | amirabiri2 | The only known one :-) |
15:39.12 | amirabiri2 | There is still benefit in documenting it |
15:39.31 | amirabiri2 | because when you hit a CTD you probably don't know exactly what is it that you did that causes it |
15:39.57 | encaitar | Yes, I did it by accident (of course .. why would you need to anchor something to itself??) and it took me a while to find it. |
15:40.05 | amirabiri2 | If you then take a quick look at the list and see "Anchoring something to itself causes a CTD" and 5 minutes ago you played around with anchors... |
15:40.21 | amirabiri2 | Exactly it can save tons of time |
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15:53.01 | *** join/#waruidev Valkea (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
15:53.13 | Valkea | hello |
15:53.39 | encaitar | hello |
16:01.23 | *** join/#waruidev tortall (n=kvirc@adsl-75-42-96-214.dsl.sfldmi.sbcglobal.net) |
16:01.33 | tortall | Morning everyone. |
16:01.39 | tortall | Except Valkea, of course. |
16:03.07 | tortall | Hmm, IsWarBandActive() returns false when you are moving between groups. Possibly at other times as well. |
16:03.34 | tortall | That's really really annoying. |
16:04.38 | Valkea | well i'm waking up too tortall ;) |
16:05.11 | Valkea | and morning to you ;) |
16:05.33 | tortall | Afternoon, Valkea :) |
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16:17.31 | tortall | What is the surest way to know if the player is in a warband? |
16:21.00 | encaitar | Check GetBattlegroupMemberData |
16:21.04 | Valkea | ask him ? xD |
16:21.16 | encaitar | if there's players in it, warband, if no players, no warband. |
16:23.31 | tortall | That's what I'm trying now. |
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16:25.33 | tortall | From squared's source, it looks like the first member in a group is always the group leader. How does one determine the WB leader? |
16:25.49 | encaitar | No |
16:25.58 | encaitar | There's a flag in GetBattlegroupMemberData |
16:26.20 | encaitar | isGroupLeader |
16:26.37 | encaitar | That used to not work, but it does now. |
16:26.46 | tortall | I see |
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16:33.02 | tortall | It still doesn't work right when moving between groups in the wb |
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16:35.24 | encaitar | which bit? |
16:36.29 | tortall | isGroupLeader is still not reliable |
16:36.38 | tortall | I am testing with 2 accounts. |
16:36.58 | *** join/#waruidev Deadhawk (n=Deadhawk@79-65-177-125.dynamic.dsl.as9105.com) |
16:36.58 | tortall | If I move the 2 characters into separate WB groups, they both have isGroupLeader set to false. |
16:37.24 | encaitar | Hmm |
16:38.29 | tortall | And it doesn't matter which one I move. |
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16:41.01 | tortall | And if they are not in group 1, that doesn't matter either. As long as they are in the same group. |
16:42.08 | tortall | ~poke Aiiane |
16:42.09 | purl | ACTION cuts down a small tree, sneaks up behind Aiiane, pokes Aiiane repeatedly, hilarity ensues. |
16:43.10 | *** join/#waruidev Deadhawk (n=Deadhawk@79-65-177-125.dynamic.dsl.as9105.com) |
16:55.12 | tronned | ~poke purl |
16:55.13 | purl | ACTION cuts down a small tree, sneaks up behind purl, pokes purl repeatedly, hilarity ensues. |
16:55.32 | Aiiane | ~whalepunt tronned |
16:55.32 | purl | ACTION looks onward as an everest-sized whale called Victor punts tronned across the Solar System |
16:56.25 | Aiiane | warband groups don't have leaders, tronned |
16:57.06 | amirabiri2 | Does AceTimer not pass the "elapsed" value to the callbacks ? |
16:57.34 | Aiiane | amirabiri2: why would it? |
16:57.39 | Aiiane | it doesnt call them every update |
16:57.45 | Aiiane | only when their timer value is up |
16:57.47 | tortall | Is there any reliable way to get the WB leader? |
16:57.50 | amirabiri2 | is there any chance of inaccurcy ? |
16:58.22 | Aiiane | tortall: the group leader boolean as part of GetBattlegroupMemberData |
16:58.27 | amirabiri2 | i.e due to lag, loading, etc is it possible that that the callback will be called after a period of time different to what it expected ? |
16:58.27 | Aiiane | amirabiri2: define inaccuracy |
16:58.46 | tortall | And it doesn't work right, Aiiane |
16:59.26 | Aiiane | that doesn't jive with my experience, tortall |
16:59.34 | tortall | Well, it's a trivial test. |
16:59.50 | tortall | Create a two-person WB and put each in a different group |
16:59.55 | tortall | isGroupLeader is false for both |
17:00.30 | Aiiane | which var were you checking for isGroupLeader |
17:00.55 | tortall | I am dumping GetBattleGroupMemberData() |
17:01.11 | amirabiri2 | Aiiane: i.e due to lag, loading, etc is it possible that that the callback will be called after a period of time different to what it expected ? |
17:01.13 | tortall | and looking at the debug window |
17:01.19 | Aiiane | sec, tortall |
17:01.32 | Aiiane | amirabiri2, i saw it the first time, patience |
17:01.59 | amirabiri2 | Aiiane: I thought you may have missed it. Don't get upset. :-) |
17:03.41 | tronned | Aiiane: I started a KotBS for some testing, however Twister is only showing as a black box on-screen for me (working from interface/ folder) |
17:04.23 | Aiiane | amirabiri2: it is possible, yes |
17:04.29 | Aiiane | tronned: right-click the black box, what happens |
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17:05.42 | *** join/#waruidev Alocer (n=macross_@c-71-60-50-78.hsd1.pa.comcast.net) |
17:05.58 | tronned | nothing |
17:06.13 | tronned | i mean, i know it's supposed ot be a black box, lol |
17:06.16 | tronned | just no interaction |
17:06.22 | Aiiane | odd |
17:06.31 | Aiiane | you're on your kotbs, right? :P |
17:06.33 | tronned | let me open LE and see what's going on |
17:06.39 | tronned | Yes, Aiiane :p |
17:06.44 | Aiiane | just doublechecking |
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17:06.51 | tronned | give me a little credit, lol |
17:07.55 | Aiiane | from having to troubleshoot all sorts of things, ive learned to never give anyone credit...its nothing personal |
17:08.13 | tronned | hm, another window was over top of it (tactics), oh well |
17:08.16 | tronned | all is well! |
17:08.55 | Alocer | Hmm, can you get TargetInfo from corpses? |
17:09.01 | nicoli_s | yes |
17:09.12 | Alocer | Most excellent, thanks |
17:11.27 | tronned | KotBS is "eh" |
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17:11.55 | art3mis | aii just likes all the glory and assumes everyone is much stupider |
17:12.02 | art3mis | thatas just the natural order of things |
17:12.38 | Aiiane | tortall: I just tested. isGroupLeader is set just fine. |
17:13.05 | art3mis | most call that obsessive compulsion though |
17:13.21 | art3mis | aii: are you a guy or girl btw? |
17:13.38 | art3mis | it makes pro-nouning a tad hard when its androgenous |
17:14.28 | tronned | She's a smart cookie, and with the addons she has , I can understand her not assuming one way or another |
17:14.56 | tortall | well, good for you. It doesn't work for me |
17:15.17 | art3mis | okay so am i right in my assumption that since the name sounds female and the language eludes to female that is indeeed the sex? |
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17:16.28 | Repo | New project: http://war.curseforge.com/projects/randomtitle/. randomTitle. Mephane (Manager/Author). Approved by Aiiane. |
17:17.12 | tortall | How can i quickly turn on disk logging for the debug log w/o restarting? |
17:17.41 | Aiiane | <PROTECTED> |
17:18.05 | Aiiane | and art3mis, I'd think you'd have figured that you were correct by now :P |
17:18.31 | tronned | especially since I just called her "she" ;) |
17:23.03 | tortall | Aiiane, please look at http://waruidev.pastey.net/106057 |
17:24.16 | Aiiane | tortall, I don't have an explanation for you |
17:24.20 | Aiiane | all I know is that it works for me |
17:24.28 | tortall | I figured out how to reproduce it |
17:24.47 | tortall | After forming a 2-player WB, change the leader and place them in different groups |
17:25.43 | amirabiri2 | Aiiane: Squared does something with the target in order to control which target an ability is executed on, right ? |
17:25.52 | Aiiane | amirabiri2: er? |
17:26.03 | amirabiri2 | Ahm |
17:26.16 | amirabiri2 | When you use squared to cast something |
17:26.27 | amirabiri2 | does it permanently change your target? |
17:26.29 | Aiiane | you don't use squared to cast, you use your actionbars. |
17:28.26 | tortall | Could someone else test my WB problem and see if I'm just crazy? |
17:29.00 | Aiiane | what server are you on, tortall? |
17:29.05 | tortall | REM, destro |
17:29.14 | Aiiane | sec |
17:30.52 | Aiiane | char name? |
17:32.26 | amirabiri2 | I seem to recall some addon that allows you to cast on yourself when you press ctrl |
17:32.42 | amirabiri2 | without switching your F-target |
17:34.56 | tortall | i don't believe an addon like that would work anymore |
17:34.59 | tortall | if ever |
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17:38.47 | Alocer | You still need help tortall? |
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17:46.42 | tortall | Nah, Aiiane tested it with me. |
17:47.01 | tortall | Looks like isGroupLeader doesn't update properly if the leader is in a different zone |
17:47.22 | encaitar | interesting |
17:47.41 | tortall | which is annoying, because there's no reliable way to get the WB leader that I know of |
17:47.41 | encaitar | But at least you'd know if you are not the leader. |
17:47.43 | tortall | Umm, no. |
17:47.46 | encaitar | because you're always in the same zone as yourself |
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17:47.56 | tortall | I can get it to show false for both, so how do I tell? :) |
17:48.31 | tortall | Besides, that doesn't help me. |
17:49.23 | tortall | I am trying to minimize the number of times I change channel in TAC, and I use the group/WB leader to create the channel name. |
17:49.56 | encaitar | why not just use the first player name in the warband? |
17:50.43 | tortall | I could do that as a fallback, but that probably changes more than the leadership |
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17:53.43 | Aiiane | i wonder if the main assist flag has the same reliability issues or not |
17:53.50 | Aiiane | if it doesnt, you could use that |
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17:58.58 | tortall | I'd have to test that. |
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18:02.06 | tortall | I wonder what it would take to bug a WB of one :) |
18:04.49 | Aiiane | a mosquito |
18:11.35 | tortall | isMainAssist is now false for both. so nope, doesn't help |
18:13.04 | Aiiane | my guess tortall is that it just doesn't update *anything* about warband members in other zones |
18:13.12 | Aiiane | since health doesn't update, etc |
18:14.08 | tortall | that would be my guess as well |
18:14.15 | tortall | an annoying optimization |
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18:21.12 | tortall | Are there any good addons for assisting with crafting? |
18:22.37 | Aiiane | nimh is handy |
18:23.02 | Aiiane | http://war.curseforge.com/projects/craftingwillard/ also looks useful |
18:25.24 | Alocer | I like to use that with http://war.curse.com/downloads/war-addons/details/craftvaluetip.aspx |
18:32.57 | encaitar | Hmm, looking at Qhaysh Heater T3 rvr inf reward ... green text says "Your squig bounces on it's target, knocking them down for 3 seconds." |
18:34.48 | encaitar | It's for a Knight of the Blazing Sun. |
18:35.39 | tortall | That's ok. My zealot has gotten an Empire Sword as a reward from a T3 PQ lootbag |
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19:00.27 | Aiiane | afk for a while |
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19:28.14 | Valkea | ckknight: this is some weird errors on the curse localization system. tell me if you want some details ;) |
19:30.58 | ckknight | sure |
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19:31.56 | ckknight | Valkea: and it's the curseforge localization system |
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19:41.29 | Valkea | ok, i thought curse and curseforge was the same owner |
19:46.05 | Valkea | ok for example, i can't change "bas" to "Bas". It the only change is a cap change it does not register it ;) |
19:47.50 | Valkea | was not really a problem before, because we coule change it from "bas" to "Bas@" then to "Bas", but now there is the "previous version" and it auto switch to previous if the only difference is the cap. So if i change "bas" to "Bas@" then to "Bas" it display "bas" ;) |
19:52.03 | Valkea | this way i am unable to change cap errors on Pure localization |
19:52.26 | ckknight | for the value or the key? |
19:53.48 | Valkea | values |
19:54.07 | Valkea | i guess i can't change the keys as i'm not the mod author |
19:58.50 | WikkiFizzle | Thank you V for helping with the Pure localization :) |
19:59.01 | WikkiFizzle | There will be A LOT of new phrases added today |
19:59.26 | Valkea | ok |
19:59.37 | Valkea | i will take a look at them |
19:59.47 | WikkiFizzle | Give it a few more hours |
19:59.55 | Valkea | no problem ;) |
19:59.55 | WikkiFizzle | Im trying to get the entire config done today |
20:00.03 | WikkiFizzle | So I can go beta...by Tuesday |
20:00.10 | Valkea | the current french loc is full of grammar errors |
20:00.28 | Valkea | i will try to correct them |
20:03.27 | ckknight | Valkea: k, I bet I know the bug, I'll see if I can get to it tomorrow |
20:03.51 | Valkea | ok :) |
20:36.15 | amirabiri2 | The pet stuff in WAR is crap... :-\ |
20:38.59 | Repo | 10pet-synergy: 03amirabiri2 * r16 / (17 files in 3 directories): Big big refactoring done: |
20:39.03 | Repo | - All code heavily modularized and decoupled. |
20:39.07 | Repo | - Cleaned up and documented the code. |
20:39.11 | Repo | - Behaviour prior to the rewriting is retained. |
20:50.16 | Valkea | this country @@@... I'm going to be transformed into ice before the end of this month >< |
20:51.49 | Valkea | need to hack the universe system to modify the earth position, and change the current temperature xD |
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21:17.15 | Alocer | make it warmer in Pennsylvania while you're at it |
21:17.36 | WikkiFizzle | It will get much colder in PA today when the Steelers lose ;P |
21:18.46 | Alocer | The Steelers never lose! |
21:19.21 | Alocer | I'm more of a hockey fan anyways :p |
21:21.53 | Aiiane | Valkea: curse and curseforge are the same owner, but they're developed by different teams |
21:22.57 | Alocer | So I'm trying to change my Nemesis mod (if you aren't familiar with TF2 the idea is this http://tf2wiki.net/wiki/Nemesis) to be OO, and have a test mod going that I think is the right way to start, but seeing as I've never written anything OO from scratch yet I'd like a few opinions, or help on how to get this changed to be OO (if you want to look at the current lua and the test lua) |
21:23.25 | Valkea | Aiiane: ok, thx for this information ;) |
21:25.01 | Alocer | This is what I've been playing around with so far http://waruidev.pastey.net/106072 |
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23:01.20 | tronned | ~poke Giomancer |
23:01.21 | purl | ACTION cuts down a small tree, sneaks up behind Giomancer, pokes Giomancer repeatedly, hilarity ensues. |
23:01.29 | Giomancer | eeeek |
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23:04.26 | Giomancer | What is inside a MYP file? |
23:04.56 | Aiiane | MYP is a package format |
23:05.09 | Aiiane | sort of like a ZIP file, except different |
23:05.33 | Aiiane | basically... everything is inside a myp file :) |
23:05.33 | Giomancer | ah |
23:05.51 | Aiiane | interface.myp, for example, contains XML files, Lua files, .mod files, DDS textures, CSV data files, and more |
23:06.06 | Giomancer | oooooh, I see. |
23:06.17 | Giomancer | So I went to wardiff |
23:06.43 | Giomancer | The interface source I got there would be inside the MYP file.. okay. Makes sense. |
23:09.50 | Aiiane | yep. you can extract it yourself if you prefer, using easymyp |
23:09.57 | Aiiane | http://code.google.com/p/easymyp/ |
23:12.03 | Giomancer | That why I asked, I was wondering if I needed that. :) |
23:15.19 | tronned | Aiiane, if I needed to do a lot of gsubs, how would you recommend handling that? |
23:17.23 | tronned | Maybe create a match, replace table and then dump it into a for loop? |
23:31.42 | Giomancer | hrm. |
23:31.49 | Giomancer | That didn't work at all. :( |
23:33.47 | Valkea | what does not work ? |
23:34.18 | Valkea | (did not) |
23:38.22 | Giomancer | Well |
23:39.05 | Giomancer | I tried to alter an existing window by changing the title of a subsection |
23:40.44 | Giomancer | But it looks like if I modify an existing window, I have to have all of the window code there, not parts |
23:40.47 | Giomancer | of it |
23:41.37 | Valkea | you can ook the function to add your code after or before thr original one |
23:41.41 | Valkea | hook |
23:42.03 | Giomancer | Hm |
23:42.15 | Valkea | http://thewarwiki.com/wiki/API:Correct_Hooking_Procedure |
23:44.42 | Giomancer | aaagh |
23:44.44 | Giomancer | aah* |
23:44.54 | Valkea | but you have to be very carefull with hooking (Valkea remember how he deleted all the Bloodwalker data....><) |
23:45.11 | Giomancer | I had looked over this earlier but not realized its significance. |
23:45.41 | Giomancer | But then again, I wasn't at the point I am now |
23:47.42 | Bloodwalker | hehe it did... btw I did manage to rebuild most of it Valkea |
23:47.59 | tortall | Bloodwalker, how goes things? Do I have something new to test yet? :) |
23:48.59 | Bloodwalker | new version of MapMonster and MapMonster Navigator were published friday night |
23:52.33 | Giomancer | I guess the person that originally did this mod took the sledgehammer approach to modifying an existing window. |
23:53.01 | Giomancer | It works but is hardly elegant. :P |
23:53.33 | Giomancer | And, frankly, is possibly the source of the bugs that it had. |
23:53.56 | Giomancer | But we'll see. :P |
23:54.18 | Giomancer | I'm confident I will make all new horrible bugs. :D |
23:55.57 | Bloodwalker | heh |
23:56.34 | Bloodwalker | personally I like to find a warhammer window that has the behaviour I want and start working from a copy of that window and modify it to my own needs |