00:00.25 | encaitar2 | wish you could copy and paste from the debug window ... |
00:01.27 | encaitar2 | Script call failed - Error while calling [TomeTracker.Intialize]: [string "Interface/AddOns\MapMonster\Source/MapMonst..."]:513:attemp to index field'?' (a nil value) |
00:01.42 | Bloodwalker | k give me a sec to find that |
00:08.43 | Bloodwalker | odd place for an error to happen... think you can send me a copy of your mapmonster savedvariables.lua? |
00:08.52 | encaitar2 | sure |
00:13.34 | Bloodwalker | whats the name of the charatcer it doesnt work for? |
00:13.45 | Bloodwalker | and what server |
00:14.19 | encaitar2 | Well, there's a few |
00:14.26 | encaitar2 | Encaitara on volkmar is one. |
00:14.31 | Bloodwalker | k |
00:15.54 | encaitar2 | I think the only ones it is working for are Encaitar and Encaitark both on Volkmar. |
00:18.45 | Bloodwalker | very strange the file looks just like it should |
00:19.19 | encaitar2 | Which file is the error in? |
00:20.11 | Bloodwalker | thats the tricky part..tracking it down with the names cut off |
00:26.32 | Bloodwalker | ugh this is gonna be a pain to find... ok start by making a fresh new character.. doesnt matter where |
00:27.00 | Bloodwalker | actually just to set everything right.. login to one of the character it does work for |
00:27.08 | encaitar2 | ok |
00:27.11 | Bloodwalker | then make a new character |
00:31.17 | encaitar2 | new character made |
00:31.24 | Bloodwalker | working or no? |
00:31.33 | encaitar2 | no |
00:32.12 | encaitar2 | Wow, 2 other people made witch hunters at exactly the same time |
00:33.54 | Bloodwalker | k open up your map to a zone where your working character has several tometracker pins set |
00:33.57 | encaitar2 | What's the name of the journal window? |
00:34.53 | Bloodwalker | strangely enough :) TomeTracker_JournalWindow |
00:35.35 | encaitar2 | Yup, I'm seeing pins |
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01:15.49 | Repo | 10tometracker: 03Bloodwalker * r60 Source/TomeTracker_Pins.lua: Fixed bug with remembering last character played |
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01:16.18 | Repo | 10tometracker: 03Bloodwalker * r61 Source/TomeTracker.lua: Incr version |
01:17.07 | Repo | 10tometracker: 03Bloodwalker 04MapPin Beta v0.3.3 * r62 : Tagging as MapPin Beta v0.3.3 |
01:30.12 | Repo | 10tometracker: 03Bloodwalker * r63 Source/TomeTracker_Debug.lua: minor change to debug msgs |
01:33.43 | Repo | 10mapmonsternavigator: 03Bloodwalker * r19 Source/MM_Navigator.xml: Oops texture loading fixed |
01:34.46 | Repo | 10mapmonsternavigator: 03Bloodwalker * r20 Source/MM_Navigator.lua: Removed some debug window spam for release |
01:38.53 | Repo | 10mapmonster: 03Bloodwalker 04Beta v0.3.6 * r66 : Tagging as Beta v0.3.6 |
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02:09.19 | Repo | 10mapmonsternavigator: 03Bloodwalker * r21 Source/MM_Navigator.lua: Updated slash commands for navigator |
02:13.55 | Valkea | is there a way to return the code of a function ? |
02:14.16 | Valkea | instead of execute the function |
02:14.41 | Bloodwalker | nope |
02:14.51 | Valkea | :/ |
02:15.15 | Bloodwalker | what are you trying to do? |
02:15.51 | Valkea | i want to see how PageWindowGetNumPages work |
02:16.30 | Valkea | this is my last problem before publishing the 1st version of my addon >< |
02:18.01 | Bloodwalker | thats a C function exposed to lua ... no way to tell how it works |
02:18.15 | Valkea | ok |
02:18.26 | Valkea | i will keep testing then |
02:19.35 | Bloodwalker | you trying tomake your own pages? |
02:19.54 | Valkea | this is done |
02:19.57 | Valkea | all work nice |
02:20.16 | Valkea | the last feature is the next and previous button |
02:20.25 | Valkea | i can do it another way |
02:20.50 | Valkea | but i want to keep as much as possible the same mecanic as the other part of the Tome |
02:22.17 | Valkea | i can't find how they slit content into multiple pages |
02:22.37 | Valkea | i can make x differents contents, but this not the way they do |
02:22.39 | Bloodwalker | ah well somethings cant be done because they are done either on the server or by c functions we cant modify |
02:22.48 | Valkea | hum |
02:23.28 | Repo | 10mapmonsternavigator: 03Bloodwalker 04Beta v0.4.1 * r22 : Tagging as Beta v0.4.1 |
02:23.28 | Valkea | in fact if PageWindowGetNumPages() return a number greater than 1 the next button auto display |
02:23.38 | Valkea | but i don't find how to increment the page number |
02:24.32 | Valkea | look like there is something to do with the PageWindow* functions |
02:26.16 | Bloodwalker | when you click the next button is runs TomeWindow.OnNextPage |
02:26.42 | Valkea | yes |
02:26.50 | Valkea | but it do not display it |
02:26.59 | Valkea | because mine return 0 pages |
02:27.21 | Valkea | i search the function to set the pages number ;) |
02:30.35 | tortall | Is it possible the function determines the number of pages based on the amount of content? |
02:31.08 | Valkea | i currently looking in the tomewindow_achievements.lua, and i can't see anything that see "hey stop to display here", but if i override the function and print some msg, i can see that all pages are generated in only one call. |
02:31.32 | Valkea | (err, "that say"... not see sorry) |
02:31.50 | Valkea | i tried tortall |
02:32.09 | Valkea | but the content display even out of the tome limits |
02:32.13 | Bloodwalker | the tome pages seem to be part of a state machine on the server or in the client as c code |
02:33.16 | Bloodwalker | trying to make your pages part of the tome isnt going to work quite as you hope... |
02:33.46 | Bloodwalker | something youll have to code yourself to make it seem like its doing the same thing but really isnt |
02:34.52 | Valkea | well this is really the last function i need |
02:35.08 | Valkea | so if i don't find, i will write it my own way |
02:35.34 | Bloodwalker | MapMonster was the same way... had to give up trying to find a nice way to add custom icons because it was all from the server.. so jsut made my own :) |
02:35.37 | Valkea | not really important but i like clean code |
02:35.54 | Bloodwalker | btw tortall... how do you like the new mousever tooltips |
02:36.23 | Valkea | hey Blood, does MapMonster work in french ? |
02:37.19 | Valkea | i installed it the last time we add a conversation about it, but there no pin actually ;) |
02:37.36 | Bloodwalker | it should work fine.... it doesnt have any pins until you make some :) |
02:37.53 | tortall | I haven't really noticed anything with them. I never had any issues because I use one-line notes. |
02:38.02 | Valkea | oh i was thinking it auto add pin on special events ;) |
02:38.06 | Valkea | that is the reason why |
02:38.09 | Valkea | xD |
02:38.13 | Bloodwalker | if you want to translate it for french theres a list of strings and phrases that would need to be translated |
02:39.05 | Bloodwalker | TomeTracker will automatically add pins... but MapMonsters job is just to handle the pins you have.. doesnt do anything itself except take care of display , player positions and zone info |
02:39.31 | Bloodwalker | tortall.. try stacking 3 pins on top of each other see what happens :) |
02:39.37 | Valkea | ok it work fine on french client |
02:40.02 | Bloodwalker | itll work but if you want it translated properly :) |
02:40.23 | Valkea | i will try to help you after the first release of my addon |
02:45.52 | tortall | I am becoming intimately familiar with your table formats, btw. way too familiar :) |
02:49.35 | Bloodwalker | lol |
02:50.07 | Bloodwalker | new version of MapMonster and MapMonster Navigator are up.. for waypoint support :) |
02:51.43 | tortall | cool. I'll try it soon |
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03:10.22 | tortall | Bloodwalker, is 0.3.6 the latest for MM? |
03:12.50 | tortall | nvm that. I see that it is. |
03:13.08 | tortall | Now, if I hide the WP window in the layout editor, is there a way to toggle it? |
03:15.09 | Bloodwalker | you can use /nav waypoint on/off |
03:15.52 | Bloodwalker | if you disable it it will remove all active waypoints and when you turn it on again there will be no active waypoints |
03:15.57 | Bloodwalker | until you set a new one |
03:16.52 | Bloodwalker | you can left click + alt on your map for a quick waypoint |
03:17.06 | Bloodwalker | or right click an existing pin to set as new waypoint |
03:17.53 | Valkea | Bloodwalker -> when do you fire this error ? ERRMSG[405] = "Invalid direction operation. Cannot plot the direction between zones" I do not really understand the context to translate it. |
03:18.25 | Aiiane | if you try to ask for the direction from 1 point to another |
03:18.34 | Aiiane | but the points are located in different zones from one another |
03:19.03 | Bloodwalker | for example if you are in norsca and try and calculate the direction between norsca and the inevitable city... its not possible they dont share the same world positions |
03:19.16 | Valkea | ok thx :) |
03:20.09 | Aiiane | hey Bloodwalker, what direction from high pass to thunder mountain? :P |
03:20.45 | Bloodwalker | take a sharp left at the bottomless pit :) |
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04:51.56 | Bloodwalker | Hmmmm shouldve thought of this before... waypoints need some work to be able to function in scenarios |
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06:56.21 | Repo | 10odwc: 03gutgut * r2 / (2 files in 1 directory): initial import |
06:58.33 | Repo | 10odwc: 03gutgut * r3 v1.0 Order/: Order Version |
07:10.12 | Valkea | bye :) |
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08:03.48 | Repo | 10mapmonster: 03Bloodwalker * r67 Source (3 files in 1 directory): |
08:03.52 | Repo | Added Navigator call backs to API edit and delete functions to keep on top of changes |
08:03.55 | Repo | Added error checking to direction and distance API functions |
08:03.59 | Repo | Added raw direction and distance calculation for player position updated since it uses decimals |
08:05.49 | Repo | 10mapmonsternavigator: 03Bloodwalker * r23 Source/MM_Navigator.lua: Minor updates for edit and delete behaviour |
08:07.13 | Repo | 10mapmonsternavigator: 03Bloodwalker * r24 Source/MM_Navigator.lua: Incr version and incr required MapMonster version |
08:07.21 | Repo | 10mapmonster: 03Bloodwalker * r68 Source/MapMonster.lua: Incr version |
08:07.44 | Repo | 10mapmonsternavigator: 03Bloodwalker 04Beta v0.4.2 * r25 : Tagging as Beta v0.4.2 |
08:08.01 | Repo | 10mapmonster: 03Bloodwalker 04Beta v0.3.7 * r69 : Tagging as Beta v0.3.7 |
08:36.26 | Bloodwalker | nite all |
08:43.37 | Repo | 10odwc: 03gutgut * r4 v1.0 All (2 files in 1 directory): adds the [ORDER]: or the [DESTRO]: channel to the game |
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09:04.58 | Repo | New project: http://war.curseforge.com/projects/odwc/. Order/Destro World Channel. gutgut (Manager/Author). Approved by Aiiane. |
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09:35.38 | agon | hi there |
09:36.46 | agon | i love those matte styled boxes (at least squared or dunno the plugin name) http://img255.imageshack.us/img255/9140/screenshotxa9.jpg |
09:36.57 | agon | does anyone know if it has been released ? |
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09:41.49 | Aii | which part, agon ? |
09:42.01 | Aii | the boxes on the left side are Squared, albeit with a custom texture |
09:42.17 | Aii | the ones in the middle, my guess is either xhud or huduf, also using the custom texture |
09:42.54 | agon | squared ones |
09:43.18 | agon | this suqared conf looks hot |
09:43.36 | agon | i'am not much fan of the xhud/psistatus/... |
09:43.50 | Daegalus | wow..... i wanna make my ui look like that, especially the action bars |
09:43.54 | Daegalus | those look hot |
09:44.11 | agon | yea the glass effect is ok on the action bar |
09:44.11 | Daegalus | actually i just want the texture changes |
09:44.18 | Daegalus | and the glass effect |
09:44.20 | agon | not too much medieval anyway :x |
09:44.34 | Daegalus | eh, i like the glass look |
09:44.54 | Daegalus | wait are those built in WAR textures? |
09:44.59 | Daegalus | or did they fix custom texture loading? |
09:45.01 | agon | nop |
09:45.28 | agon | http://www.warhammeralliance.com/forums/showthread.php?t=217564 |
09:46.06 | agon | Aii, iam dumb i did not read his entire post |
09:46.19 | agon | The Addons: |
09:46.20 | agon | HUD Unit Frames - http://war.curse.com/downloads/war-a...ils/huduf.aspx |
09:47.12 | Daegalus | sweeet, thanks for the links agon |
09:47.56 | Aii | I may see about adding the glass texturing as an option in the default NAMBLA install |
09:48.13 | Aii | not sure whether I'd set it on by default or not, but at least as an option |
09:48.56 | Aii | but that'll probably have to wait until I finally get home |
09:49.23 | Daegalus | gah, anyway to make it not use nambla? since i personally dont use it |
09:49.57 | agon | i'am at work i just instaled NAMBLA remotly on my home comp :x |
09:50.14 | agon | looks hot, i like clean interface |
09:50.20 | Aii | Daegalus: you could of course always write a separate addon to do it |
09:50.40 | Daegalus | eh im lazy, i might aswell just install nambla |
09:50.42 | Daegalus | xD |
09:53.02 | agon | btw |
09:53.22 | Aii | Daegalus: I think you'll like it. It's easy to customize to your tastes |
09:53.31 | Aii | especially for someone who actually knows lua, too |
09:53.56 | agon | i dont get his color scheme for squared. blue is full hp and yellow low hp ? :x |
09:54.08 | Daegalus | well we'll find out in like 2 mins |
09:54.38 | Daegalus | agon: those are colored by class |
09:54.59 | Daegalus | if you notice the same class icon shows up for the same colors |
09:55.17 | agon | oh yes, my mistake ! |
09:55.40 | Daegalus | lol, anywyas, i just wish mythic would fix chatwindow happing around already |
09:56.04 | agon | is it possible to get a color modification based on hp ? |
09:56.10 | agon | (with suared) |
09:56.15 | Aii | yes. |
09:56.19 | Daegalus | yup |
09:56.21 | Daegalus | is how i have it setup |
09:56.25 | Daegalus | its* |
09:56.38 | Aii | Just look through the configuration gui and you'll find plenty of options. :) |
09:57.48 | Aii | the slash-command equivalents for most options are also listed at http://war.curseforge.com/projects/squared/pages/settings/ |
09:57.57 | Aii | though I might have missed a couple somewhere here or there |
09:58.11 | Daegalus | Aii: for Nambla, i assume there is not ingame configuration ? |
09:58.37 | Aii | Daegalus: correct; but there are plenty of comments in the .lua file to point out what to modify :) |
09:58.56 | Daegalus | oh i know, i already have it open, i was just asking while the file opened : |
09:58.58 | Daegalus | :P |
09:59.01 | Aii | heh |
09:59.11 | Aii | most of the modifications and whatnot are done before settings would ever be loaded |
09:59.30 | Aii | hence why I didn't even bother trying to make an in-game config for it |
10:00.00 | Aii | not really worth the time and effort at that point |
10:00.33 | Aii | besides, if tweaking it encourages more people to experiment with Lua, I'm all for that ;) |
10:05.17 | Aii | g'night |
10:05.35 | Daegalus | night aii |
10:05.51 | gutgut | n8 |
10:09.52 | agon | nn |
10:16.20 | Repo | 10odwc: 03gutgut * r5 v1.0.0 (3 files in 1 directory): initial release |
10:21.40 | Repo | 10odwc: 03gutgut * r6 v1.0/: adds the [ORDER]: or the [DESTRO]: channel to the game |
10:36.50 | *** join/#waruidev onebit (n=onebit4@75.31.171.175) |
10:56.01 | Repo | 10odwc: 03gutgut * r7 1.0/: All Realm |
11:01.26 | Repo | 10odwc: 03gutgut * r8 / (5 files in 5 directories): crap wrong path |
11:03.00 | Repo | 10odwc: 03gutgut 04v1.0 All * r9 : All Realm |
11:53.15 | *** join/#waruidev agon_ (n=agon@gar31-4-82-240-198-22.fbx.proxad.net) |
11:59.00 | agon_ | guys did you moded the warhammer scrolling combat text or usein it default ? |
12:00.34 | gutgut | just a bit resizing the text to fit bigger screens |
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12:23.13 | Saint-N | wow holidays sure cleaned the channel out |
12:39.59 | agon | gutgut, is it possible to add a 2px border to cmap ? :x |
12:40.13 | gutgut | yes |
12:40.32 | gutgut | the border is 2 px i think :P |
12:40.37 | gutgut | mom |
12:41.13 | gutgut | but der is an system error on resize :/ its not always perfect |
12:41.14 | agon | aw, then 3 or 4 px would be hot i presume |
12:41.34 | agon | atm i'am using it normal size |
12:42.25 | gutgut | go to cmap.xml and change the anchors |
12:42.32 | gutgut | <PROTECTED> |
12:42.32 | gutgut | <PROTECTED> |
12:42.32 | gutgut | <PROTECTED> |
12:42.32 | gutgut | <PROTECTED> |
12:42.32 | gutgut | <PROTECTED> |
12:42.34 | gutgut | <PROTECTED> |
12:42.37 | gutgut | <PROTECTED> |
12:42.39 | gutgut | <PROTECTED> |
12:42.41 | gutgut | <PROTECTED> |
12:42.43 | gutgut | <PROTECTED> |
12:42.45 | gutgut | <PROTECTED> |
12:42.59 | gutgut | -1 -1 1 1 to -3 -3 3 3 |
12:43.08 | gutgut | or like u want |
12:43.21 | agon | ok ty |
12:43.35 | agon | i'll try it after reseize :) |
12:43.41 | gutgut | :) |
12:46.50 | gutgut | resize = scroll with the mousewheel on the worldmapbutton |
12:48.01 | agon | aw = |
12:48.26 | agon | iam not at home right now but is there is a way to reseize the cmap window ? |
12:48.31 | agon | i mean, litteraly |
12:49.25 | gutgut | yes |
12:49.34 | gutgut | resize = scroll with the mousewheel on the worldmapbutton ;) |
12:51.00 | agon | ok =) |
13:02.12 | Repo | 10odwc: 03gutgut * r10 / (2 files in 1 directory): for Release |
13:02.39 | Repo | 10odwc: 03gutgut 041.1 * r11 : Release |
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13:29.13 | *** join/#waruidev Valkea (n=Valkea@bdv75-1-81-57-75-144.fbx.proxad.net) |
13:29.17 | Valkea | hello |
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13:38.59 | Valkea | hi gutgut_ |
13:39.25 | gutgut_ | huhu |
13:41.11 | Valkea | humf i can't remember the name of the function that replace the old TargetName, does someone can remind it to me ? |
13:43.09 | Valkea | WindowSetGameActionData(), thx ;) |
13:43.42 | gutgut_ | :) |
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14:15.57 | tronned | morning all |
14:19.18 | Valkea | hello tronned |
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14:32.10 | agon | http://img255.imageshack.us/img255/9140/screenshotxa9.jpg |
14:32.28 | agon | i cant get the same "texture" fucking basic gradient |
14:32.39 | agon | is it possible to make our own ? |
14:32.56 | tronned | I believe so |
14:37.17 | agon | how to make dds ? :x |
14:41.36 | agon | http://developer.nvidia.com/object/dds_utilities_legacy.html |
14:41.37 | agon | o// |
14:41.47 | tronned | http://developer.nvidia.com/object/photoshop_dds_plugins.html |
14:41.54 | tronned | oh, you're there already ;) |
14:42.12 | agon | :-) |
14:42.43 | gutgut_ | make a tga with mask for alpha and use dds converter 2 to get dds |
14:43.03 | tronned | i thought i read someone got TGA to work, but i could be mistaken |
14:43.09 | tronned | i'm more concerned with fonts ;) |
14:43.25 | tronned | i can load a font, but it won't display ._. |
14:44.15 | tronned | i'm just waiting until someone does SharedMedia for Warhammer, so I don't have to :p |
14:44.25 | tronned | I vote Aiiane |
15:00.57 | agon | ok didi t :x |
15:04.06 | tronned | agon: did it work? |
15:04.25 | agon | yep |
15:04.34 | agon | but cant add my texture to the xml file |
15:04.43 | tronned | why not? |
15:04.55 | agon | so i had to trick it and rename the texture i made under pshop as an existing one |
15:05.00 | agon | dunno, i made a line |
15:05.18 | agon | in the textures.xml file |
15:05.19 | agon | of squared |
15:05.21 | agon | like |
15:05.38 | agon | <PROTECTED> |
15:08.16 | agon | ok now, just need to check if i can texturize Psi |
15:09.36 | tortall | OK. I figured out how to get the list of components being used in a recipe. Now to figure out how to get the results. |
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15:19.41 | nicoli_s | tortall, how'd you do that? hook the various recipe windows? |
15:26.41 | tortall | Yes. |
15:26.59 | tortall | Basically, just have to hook Perform and dump the craftingData |
15:27.35 | nicoli_s | yah, tis the way i did it too |
15:27.41 | nicoli_s | though there's a function to get the rafting data |
15:27.45 | nicoli_s | crafting* |
15:28.42 | nicoli_s | i had a hard time getting all the results right, especially from disenchanting, and dealing with recipes that create items with different stacks |
15:28.44 | tortall | Yes, but w/o hooking, how do you know when to call it? |
15:29.18 | nicoli_s | well i hook it and then use the getcraftingdata function to actually gte the crafting data, rather than use the hooked addons variables |
15:29.46 | tortall | What are you working on that required all this work? I'm looking for a simple recipe tracker for a guildmate, and I'd rather not write it myself. |
15:29.58 | nicoli_s | for tracking recipes for WARDB |
15:30.38 | tortall | Is there any ingame representation of that data? |
15:30.52 | nicoli_s | nope |
15:31.40 | nicoli_s | i ended up having to keep track of the inventory and monitor the inventory changed event and compare that to see if we had just crafted something and looped through the inventory to find the correct results/ingredients adn stacksize |
15:34.40 | tortall | I was afraid I'd have to do the same thing. |
15:34.56 | nicoli_s | yah, it was a bitch indeed |
15:35.02 | tortall | How hard would it be, do you think, to adapt what you've already done and put a UI in front of it? |
15:35.13 | nicoli_s | notvery |
15:35.46 | nicoli_s | i was actually considering doing it myself, got to check in with my boss and make sure it's cvool if i use code i used in the CurseProfiler |
15:46.32 | tronned | Mythic's snap-to code is ... blarg |
15:53.41 | tortall | Now, if you wanted a stack of troll stomachs, where would you hang out? |
15:54.17 | tronned | What Realm/Tier? |
15:54.35 | tronned | I think my son's school cafeteria sells troll's stomachs |
15:56.04 | tortall | If I don't find it myself, it doesn't count. |
15:57.21 | *** join/#waruidev nicoli_s (n=email@173-19-166-197.client.mchsi.com) |
15:57.29 | *** join/#waruidev smcn (i=smcn@75-164-153-84.ptld.qwest.net) |
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17:37.12 | encaitar | troll stomachs are dropped by some stone trolls near the first empire T2 hub |
17:43.23 | Saint-N | http://arstechnica.com/news.ars/post/20081222-ea-games-officially-come-to-steam-sans-drm.html |
17:43.48 | Saint-N | avelorn is a good place for trolls |
17:43.55 | Saint-N | thats NOT a level restricted rvr lake |
17:43.59 | Saint-N | err avalorn |
17:44.06 | Saint-N | or however its actually spelt |
17:44.59 | encaitar | That's cool, but DRM on an MMO makes no sense anyway. |
17:45.46 | Saint-N | heh yeah |
17:46.07 | Saint-N | particularly when it has no single player mode ;) |
17:46.18 | Saint-N | although im still waiting for that |
17:46.53 | Saint-N | single player mode for mmo that allows you to game off line by yourself and do special stuff and you earn gear that can be used on the online version of yourself |
17:46.58 | encaitar | To be honest I prefer consoles for non-MMO games. It's just a lot less hassle generally. |
17:48.06 | Saint-N | take a game like dead rising |
17:48.15 | Saint-N | or dead space |
17:48.20 | Saint-N | that would make a great mmo |
17:48.26 | Saint-N | but its also a great standalone |
17:48.32 | Saint-N | same with neverwinter nights |
17:48.58 | encaitar | Just a matter of time before MMOs come to consoles though. |
17:49.07 | Saint-N | but even in wow and (not so much war) i'd have prefered a great deal if i never saw another person ;) |
17:49.36 | encaitar | You tried guild wars ... you could play like that there. |
17:50.23 | *** join/#waruidev Bloodwalker (n=none@CPE001ee55ab1f9-CM0012254086ac.cpe.net.cable.rogers.com) |
17:50.26 | encaitar | except you would see people in towns. |
17:51.00 | encaitar | the actual game play you could pretty much do all solo with henchmen etc |
17:51.20 | encaitar | Bloodwalker, like the navigator upgrade, but ... |
17:51.21 | Saint-N | yeah i didnt like guildwars |
17:51.24 | Saint-N | you couldnt jump |
17:51.29 | nicoli_coding | lol |
17:51.37 | nicoli_coding | i heard so many people say the same thing |
17:51.39 | Saint-N | and running back down the incline instead of off the edge bothered me a great deal |
17:51.50 | Saint-N | you've run up a 6 foot butte |
17:51.51 | encaitar | the frist thing I did was /script WindowSetShowing("MM_Navigator_WaypointsTitle", false) |
17:51.54 | Saint-N | i leap off |
17:52.02 | Saint-N | sorry you have to take the 4 mile run back down |
17:52.18 | encaitar | well, it wasn't the first thing I did, but it was close. |
17:56.10 | encaitar | Tabula Rasa they should have released on console ... and without so many bugs. The control system there would have lended itself well to a console controller. |
17:56.53 | Bloodwalker | Heheh hey encaitar |
17:57.40 | encaitar | They've talked about WAR on console, but I have no idea how that would work. I need 3-4 skill bars for most of my characters. |
17:58.47 | Bloodwalker | if youve ever played FFXI it was on console first then on PC |
17:59.02 | Bloodwalker | the interface was very different |
18:01.31 | encaitar | Haven't played that |
18:03.27 | encaitar | The guild leader from my first guild tried to get us all to go there when he got bored with WAR |
18:04.20 | encaitar | But I only have time for one MMO and still not bored of WAR :) |
18:04.52 | Saint-N | http://computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=hardware&articleId=330846&taxonomyId=12&intsrc=kc_feat |
18:04.53 | encaitar | And he ended up getting bored with that after another few weeks. |
18:04.55 | Saint-N | ooooo |
18:05.09 | Saint-N | that means if windows 7 can run on 512mb on a netbook |
18:05.26 | Saint-N | it might actually lead to resurgence of smaller machines capable of more for gaming |
18:05.42 | Saint-N | since the os right now is the biggest bloat in most of the computers abilities |
18:10.06 | encaitar | Funny how the headline says "The Linux killer" and in the article he says it won't kill linux. |
18:16.13 | Bloodwalker | MS has always been trying to kill something... doesnt always work |
18:17.37 | Bloodwalker | and the only thing that keeps me using windows at all is games... if I could've played the games I wanted and not use window I wouldve sent MS to the trash way back with windows 3.1 |
18:18.02 | Saint-N | it might if they can pull off an os that actually runs in 512mb decently without crippling it too much |
18:18.14 | encaitar | Yeah, I'd uninstall windows tomorrow if they released WAR for linux today. |
18:18.23 | Saint-N | crossover ;) |
18:18.29 | Saint-N | cedega |
18:18.34 | Saint-N | mac |
18:18.35 | encaitar | Yeah ... |
18:18.38 | Saint-N | ;) |
18:18.46 | encaitar | I've used cedega with mixed results. |
18:18.53 | Saint-N | is there a mac client? |
18:19.10 | encaitar | Don't think so. |
18:19.20 | encaitar | I have an irrational dislike of macs though. |
18:19.30 | Bloodwalker | there isnt a native mac WH client |
18:19.46 | encaitar | Sine using Mac Plus in high school (hey, I said it was irrational) |
18:20.21 | Bloodwalker | because MS is trying to kill linux any opportunity it gets the directx code and 3d graphics dont work so well under emulators |
18:21.47 | encaitar | They know there's a lot of geeks like me out there that would uninstall as soon as games start coming out with linux versions. |
18:21.56 | tronned | raises hand |
18:22.13 | tronned | i miss my days of gentoo and RTCW MP |
18:22.32 | encaitar | 4 of my 6 computers run linux though, so :p MS. |
18:23.06 | tronned | Bloodwalker: in re: to your comment about FFXI, I played it for 2+ years on the PS2 ;) (Thief) |
18:23.37 | Bloodwalker | lol seriously tronned I quit 3 times and kept going back.. taru rdm!.. rdm is like cheese makes everything better |
18:23.40 | encaitar | actually 5 of 7 ... forgot the laptio |
18:23.42 | encaitar | laptop |
18:24.41 | tronned | Bloodwalker: I had a set, and a close friend as a Hume RDM, so we duo'd lots ... I wish I would have been one though, lol (I was a Manthra, lol) |
18:25.13 | Bloodwalker | the whole system with jobs and subjob in FFXI was fun kept me comming back... the best cure for alt-itis |
18:25.50 | encaitar | Is that similar to the subclass in guild wars? |
18:25.53 | tronned | i miss the one character, jack of all trades job system ... it's nice having more than 5 skills though, in other MMOs ;) |
18:26.08 | Bloodwalker | I had all the mage jobs leveled |
18:27.06 | Bloodwalker | encaitar in FFXI you can switch jobs and subjobs....you got skills from both... itd be like having a Black Orc/Marauder.. then the next day you changed to Sorc/Shaman |
18:27.19 | Bloodwalker | same character.. different job |
18:27.34 | encaitar | It is similar then, but with Guild Wars you could only change subclass |
18:28.42 | Saint-N | hehe i'd be happen with more than 1 prof in WAR |
18:29.34 | Saint-N | whats super awesome is taht you can take butcher but you cant have slavage as well |
18:29.38 | Saint-N | salvage |
18:29.56 | encaitar | I think classless skill based games are interesting, but the Warhammer license doesn't really lend itself to that. |
18:30.22 | tronned | encaitar: You are right, what you are is what you are, the lore almost demands it ;) |
18:31.12 | Saint-N | id sorta like the idea of being able to craft stuff other than talis and potions and plants |
18:31.21 | encaitar | Saga of Ryzom and Dungeon Seige are the only games like that i've played though. |
18:31.29 | encaitar | and only the free part of ryzom |
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18:36.27 | tronned | ok, no more Mesh snap-to code for today, back to Moth data structure layout |
18:40.20 | Bloodwalker | 42! |
18:44.10 | tronned | 42? |
18:44.27 | Bloodwalker | the answer to life the universe and everything |
18:47.13 | encaitar | shoot |
18:48.01 | Bloodwalker | shouldn't play with guns... its all fun and games until someone loses a hand... then your a skywalker |
18:48.19 | encaitar | I can't use the window id from the button clicked as an index into GetActiveTactics() because if there's an empty slot prior it screws it up ... gonna have to do something more complicated. |
18:49.24 | Bloodwalker | what about the window name |
18:49.39 | encaitar | Same thing |
18:49.57 | encaitar | window names are just TacticButton1 through 7. |
18:50.02 | Saint-N | its all fun and games til someone loses an eye |
18:50.12 | Saint-N | if the eye falls out and you find it, its still fun and games |
18:51.07 | Bloodwalker | if the ids change when you have empty tactic slots...what about just grabing the index from the window name |
18:51.25 | encaitar | The ids don't change. |
18:51.36 | encaitar | Say you had tactic slot 3 empty |
18:51.51 | encaitar | and then removed the tactic in slot 4 |
18:52.15 | Bloodwalker | oh then slot4 would be index 3 for active tactics |
18:52.15 | encaitar | the index in GetActiveTactics for what was in slot 4 is 3. |
18:52.19 | encaitar | yeah |
18:53.25 | Saint-N | http://www.youtube.com/watch?v=8XlPwsmkPHI |
18:53.32 | Bloodwalker | do you have a table to know which slots are filled? |
18:53.43 | encaitar | Not sure if I can tell which slots are empty as a lot of that stuff is internal functions. |
18:57.11 | encaitar | Problem is I'm trying not to display any tactics already slotted. But if you remove one, at the time my code runs it's still in GetActiveTactics() so I need the removed tactic ID to tell it to show that one too. |
18:59.26 | Bloodwalker | hmmm |
19:02.02 | Bloodwalker | why dont you keep the id, name or whatever in a var called last removed and use that to make sure its shown |
19:02.50 | Bloodwalker | so doesnt matter when the list is refreshed, and if you add the lastremoved tactic to another slot, just clear lastremoved |
19:03.01 | encaitar | Well, it's a hook into when you right click the tactic slot. |
19:03.48 | encaitar | Current version up is just tome tactics, but I'm expanding to other types. |
19:04.03 | Bloodwalker | easy enough to do then.. just save the info before you let it clear |
19:04.05 | encaitar | It displays a window to select a new tactic from. |
19:04.47 | Saint-N | i noticed a wierd overlap bug |
19:05.02 | Saint-N | ya know that addon taht lets yous wap gear from your character screen |
19:05.13 | Saint-N | usually the compare eq window overlaps that |
19:05.57 | Bloodwalker | sounds like the layers are set wrong or something is popping to the top that shouldnt be |
19:05.58 | encaitar | Thing is, getActiveTactics will report the removed tactic until it's done doing it's PLAYER_ACTIVE_TACTICS_UPDATED event for the appropriate removal. |
19:06.11 | encaitar | Meaning it's always present in any of the code run off my hook. |
19:06.24 | encaitar | Before or after calling the original function |
19:07.19 | *** join/#waruidev Alocer (i=473c324e@gateway/web/ajax/mibbit.com/x-4e758136145bd621) |
19:07.41 | Bloodwalker | as long as you know its still there you can work around it.. or maybe yourr just trying to do too much in the hook... things that can be done better after the event |
19:08.03 | encaitar | Yeah, I think I will have to do stuff with the event. |
19:08.10 | encaitar | More stuff with the event actually :) |
19:09.21 | encaitar | Actually I could probably just update my list whenever the event fires and my window is showing. |
19:09.30 | Alocer | Hi everyone, I was trying to come up with a more reliable way of checking when you kill another player in PvP and was thinking about doing a check when GameData.Player.RvRStats.LifetimeKills increases. Does that sound like an awful idea? |
19:10.11 | Saint-N | okay whos a chick here? |
19:10.15 | tronned | Bloodwalker |
19:10.32 | Bloodwalker | Alocer whats wrong with the tome stats event that unreliable? |
19:10.38 | Saint-N | http://www.katespade.com/product/index.jsp?productId=3104959&clickid=cart |
19:10.46 | Saint-N | i think im gonna get that for wifey for xmas |
19:10.56 | Saint-N | its only 300$ with overnight shipping |
19:11.02 | tronned | Saint-N: does she want a winter or summer color? ;) |
19:11.09 | tronned | <- married |
19:11.10 | Saint-N | black ;) |
19:11.16 | Saint-N | it's winter or summer hehe |
19:11.37 | Saint-N | kate spade is having a sale 30% off and overnight |
19:11.39 | Alocer | Bloodwalker, so you think using the tome stats updated event along with checking if lifetime kills increases would work? |
19:11.53 | Alocer | I know you're the tome master |
19:12.02 | tronned | depends on what she wants, something for everything + kitchen sink or smaller |
19:12.12 | tronned | does the long strap disconnect? |
19:12.40 | Bloodwalker | Alocer theres a couple events for tome stats.. one of the stats it tracks is player kills |
19:12.41 | tronned | i usually take the guesswork out of buying bags and get her a Coach, lol |
19:12.57 | Saint-N | laugh i did that 2 years ago |
19:13.00 | Saint-N | 4 coach bags |
19:13.07 | Saint-N | the 4 hottest that seasons styles too |
19:13.11 | Saint-N | 2 weeks ahead of the curve |
19:13.13 | tronned | I think we are up to 4 now, not sure |
19:13.13 | Saint-N | <-- rules |
19:13.15 | tronned | i lost count |
19:13.19 | Alocer | Bloodwalker, does it update instantly when you make a kill, so that I could parse the chat log to get the name of the player you killed? |
19:13.26 | tronned | i got her Vera Bradley upon request this xmas though |
19:13.28 | Saint-N | hehe i think shes got about 8 or so |
19:13.40 | Bloodwalker | Give me a sec Alocer :) have to get in game |
19:13.46 | Saint-N | i might actually attempt cloths for her this year |
19:13.53 | Alocer | Hehe okay, thanks a lot for you help, you always help me |
19:13.57 | Saint-N | apperantly anne taylor loft has tons of awesome clothes she likes |
19:14.15 | tronned | Yeah, my wife is a big fan of Anne Taylor |
19:14.28 | tronned | but I do not buy her clothes, it's a gray area ;) |
19:14.32 | Saint-N | heh |
19:15.00 | Saint-N | after picking out 4 hot bags that were totally awesome i've got carte blanche to buy whatever i want since im "awesome" at it |
19:15.21 | Bloodwalker | buying clothes for women is like juggling with grenades... if you do it right you look very impressive... get it wrong and they pick you up with a sponge |
19:15.47 | tronned | Bloodwalker: You're totally right, if you do it, you need to be really careful |
19:15.51 | sysrage | s/buying clothes for/dealing with/ |
19:17.29 | encaitar | OK, that works for the most part, and is actually even better because if you switch sets while the window is open it'll take out whatever tactics you have in that set. |
19:21.41 | Bloodwalker | Hmmm Alocer they changed some events....I'll have to check something else |
19:22.16 | Alocer | Ahh I see I see |
19:23.04 | Alocer | While researching how to get the name of the player you kill, it seems most people use the renown gain event... but that will stop working once you reach RR80. So I tried using the RvR stats updated event, but that was pretty unreliable |
19:23.22 | Bloodwalker | Ah ha there it is |
19:23.35 | Bloodwalker | SystemData.Events.PLAYER_RVR_STATS_UPDATED |
19:24.09 | Bloodwalker | thats the new event for player kills.. and when you die |
19:24.18 | Alocer | Ahhh excellent |
19:24.52 | Alocer | So I could use that event, check if LifetimeKills increases, then parse the chat log for the name of the player I suppose |
19:25.18 | Alocer | Before it almost worked, but sometimes I'd get NPC names into my table like Warden, Pyromancer, or once even Gun Turret... |
19:25.21 | Bloodwalker | for the player you killed... probably the only way to get the name |
19:26.15 | Alocer | Thanks again for getting me the event Bloodwalker, time to drive my girlfriend to work :-/ |
19:26.18 | Bloodwalker | thing is too... you might not have killed them when the stat goes up |
19:26.34 | Bloodwalker | might go up if your group or wb kills someone |
19:26.49 | Bloodwalker | in that case parsing the log will get you wierd names |
19:26.57 | Alocer | Yeah, I'm hoping doing a chat log check for "You have slain" after the LifetimeKills will work |
19:27.24 | *** join/#waruidev ckknight_ (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
19:27.24 | *** mode/#WARUIDev [+o ckknight_] by ChanServ |
19:27.44 | Saint-N | look everyone its ckk! |
19:31.34 | tronned | ~whalepunt ckknight |
19:31.35 | purl | ACTION looks onward as an everest-sized whale called Victor punts ckknight across the Atlantic |
19:31.41 | Saint-N | http://www.dailymail.co.uk/sciencetech/article-1100030/Whats-Doc-Meet-Vincent-rabbit-born-ears.html |
19:34.08 | Bloodwalker | lol that link I have to keep...someone I know has tons of bunnies |
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19:38.50 | Saint-N | thats awesome huh? |
19:39.06 | Saint-N | its like a ginea pig without the scrape your flesh off coarse hair |
19:42.59 | Aii | . |
19:50.28 | *** part/#waruidev Flarin (n=mstamper@71.238.8.101) |
19:50.32 | *** join/#waruidev Flarin (n=mstamper@71.238.8.101) |
19:50.40 | Bloodwalker | muahaha :) now I have sticky waypoints that dont expire when you reach them |
20:02.17 | Repo | 10mapmonsternavigator: 03Bloodwalker * r26 Source/MM_Navigator.lua: Added sticky waypoints that wont expire when you reach them |
20:05.39 | Saint-N | yay waypoints! |
20:05.54 | Saint-N | nope auto importing locations from tome titan would rule! |
20:05.56 | Saint-N | err now |
20:06.12 | Saint-N | then i could just clikc on the unlokc and follow the arrow |
20:06.21 | Saint-N | to my death in most cases |
20:07.32 | Flarin|AFK | the unlocks tab is still TBD in TT correct? just want to be sure i am not missing a dependancy |
20:18.30 | Bloodwalker | Well thats up to the tome titan guys |
20:19.03 | Bloodwalker | TomeTracker is mine and Im still working on the other tabs |
20:20.21 | Bloodwalker | the saga tab is the only one working for now... the idea was to get the tome unlocks recording properly, then map pins working, then the rest .. like scaning your tome and then importing the forum thread into the spoilers tab |
20:27.46 | Repo | 10mapmonsternavigator: 03Bloodwalker * r27 Source/MM_Navigator.lua: Incr version |
20:28.19 | Repo | 10mapmonsternavigator: 03Bloodwalker 04Beta v0.4.3 * r28 : Tagging as Beta v0.4.3 |
20:35.22 | Flarin|AFK | thanks for the reply Blood -I did mean TomeTracker. thanks for the update :) your mods make my gameplay more enjoyable - thank you. |
20:38.10 | Saint-N | Bloodwalker: is that where tome titan gets its infos? |
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20:58.47 | Bloodwalker | Yup they get the info from the forum thread |
20:59.07 | Bloodwalker | Glad you like them Flarin|AFK :) |
21:02.57 | Bloodwalker | Off for last minute xmas shooping.. have fun |
21:12.36 | Alocer | The GameData.Player.RvRStats make no sense to me |
21:16.02 | Alocer | I guess GameData.Player.RvRStats.LifetimeDeathBlows is the same as GameData.Player.RvRStats.LifetimeKills in that it counts your group/warband kills and death blows. But after doing a scenario where I had 19 Total Kills, my LifetimeKills changed by +20 :-/ |
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21:52.42 | encaitar | Hmm, they added a clock to the default warboard |
21:52.53 | encaitar | I don't want it :( |
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22:34.43 | *** part/#waruidev NigelTufnel (n=Adam@69.37.39.168) |
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22:45.44 | Daegalus | Chatzilla!, RAWRRRRRRRRRRRRRR |
23:00.04 | ckknight | rawr. |
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23:09.54 | tortall | Alocer, not every kill in a scenario counts towards the scenario stats. |
23:10.00 | tortall | Hey Bloodwalker. |
23:10.06 | Bloodwalker | heya tortall |
23:11.22 | tortall | Bloodwalker, ever play WoW? |
23:11.57 | Bloodwalker | yup I have |
23:13.11 | tortall | Did you play in open beta? |
23:13.50 | Bloodwalker | for inital release of WoW .. yup I was there for the open beta |
23:14.10 | tortall | Did you play a hunter or warrior named oricon? |
23:14.31 | Bloodwalker | never used that name |
23:15.29 | tortall | When I heard you on vent last week, your voice sounded familiar. |
23:15.43 | tortall | But I guess not as familiar as I thought ;) |
23:16.26 | Bloodwalker | The deep sexy voice appeals to many its ok :) |
23:16.59 | Aii | o.o |
23:18.39 | tortall | now that's getting too familiar! |
23:19.02 | *** join/#waruidev Gruh (n=chatzill@d-69-161-95-141.cpe.metrocast.net) |
23:19.45 | tortall | Anyone know a good way to get the objectid of a crafting result? |
23:20.09 | Thrae | Hmm, I need a simple addon that enumerates your vault items... |
23:20.55 | Repo | New project: http://war.curseforge.com/projects/itemrackselector/. ItemRackSelector. reevus (Manager/Author). Approved by Aiiane. |
23:21.00 | Repo | New project: http://war.curseforge.com/projects/cnc/. Combat Name Cleaner. ChaosInc (Manager/Author). Approved by Aiiane. |
23:21.09 | Kaelten | eek! |
23:21.11 | Kaelten | sup? |
23:21.33 | Aii | nothing really |
23:21.44 | Kaelten | lol |
23:21.56 | Aii | have a flight at 6:30am tomorrow morning :| |
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23:23.59 | Thrae | Ah, "upsert" is a SQL term. |
23:24.14 | Thrae | I was wondering why this addon was using "upsertItem". |
23:27.11 | Aii | combination insert/update |
23:27.43 | Thrae | Right, found that out after a google. I thought it was some weird archaic English word. |
23:29.17 | Bloodwalker | now the next time your arguing with a redneck you can tell him... " Shut your pie hole or I'll upsert my boot in your ass" |
23:36.27 | art3mis | mmm cheese |
23:37.30 | Bloodwalker | know whats funny... I once made up a character name when I played FFXI.. Kaas.... as I found out from several european players later on.. it means Cheese in dutch! |
23:37.44 | art3mis | c'est fromage! |
23:38.02 | art3mis | wifey brought me home a bag of cheese sticks |
23:38.39 | art3mis | so thats awesome |
23:38.45 | art3mis | we had some crap snow on friday |
23:38.57 | art3mis | then go super cold and turned all icy |
23:39.08 | art3mis | and its gonna be cold tomorrow |
23:39.15 | art3mis | and the rain for xmas eve and xmas |
23:39.21 | art3mis | and +10 |
23:39.24 | art3mis | wtf |
23:39.24 | Bloodwalker | so your planning to go out and push kids and little old ladies? |
23:39.33 | art3mis | nah no need to push |
23:39.41 | art3mis | thier equilibirum does all the work |
23:50.03 | art3mis | <Login account="" character="1" eula="1932195024" roc="203468275" first_run="false" punkbuster="false" lastserver="180" /> |
23:50.07 | art3mis | hrm |
23:50.16 | art3mis | wonder if that means they're not using punkbuster |
23:50.48 | Aii | punkbuster isnt enabled yet afaik |
23:51.56 | knix | WAR is going to use punkbuster? |
23:52.03 | tortall | it does useit |
23:52.24 | art3mis | could you image if getting around punkbuster was as simple as setting that to false in an xml |
23:52.29 | art3mis | that would be priceless |