00:00.37 | *** join/#waruidev Hamisch (n=Hamisch@67.217.8.56) |
00:05.42 | Aii | heh, some interview pointed out a fun irony: WAR at PAX |
00:05.57 | DarkTrooper | irony? |
00:06.05 | Aii | PAX = latin for "peace" |
00:06.27 | DarkTrooper | perhaps, but pax was named from who made it, not the latin word :) |
00:06.31 | Aii | of course |
00:06.41 | Aii | but just the juxtaposition is ironic |
00:07.31 | DarkTrooper | lol this IB 15 damage attack is pretty lame imo |
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00:07.47 | *** part/#waruidev Tsolval (n=Tsolval@cpe-66-68-42-181.austin.res.rr.com) |
00:12.25 | GnomeTank | hehe, I am in the Penny Arcade order guild :P I actually come from those forums |
00:14.09 | *** join/#waruidev Wobin (n=Wobin@203-158-60-154.dyn.iinet.net.au) |
00:15.47 | VonhintenHOME` | So, no API to add a column to an existing listbox eh |
00:20.23 | *** join/#waruidev Lu1 (n=Ian@ool-457d9678.dyn.optonline.net) |
00:23.03 | DarkTrooper | LOL @ the goldspam add for war, which also includes wow prices :) |
00:23.40 | knix | haha, that's awesome |
00:27.05 | Lu1 | is there a good way to dump an object? i am trying to know all the fields of the object returned by GetAbilityData |
00:27.48 | VonhintenHOME` | DUMP_TABLE(table) |
00:27.49 | Lu1 | i tried use for name, value in pairs(abilityData) but i only get 3 pairs even though I know there is more |
00:28.57 | Lu1 | oh wow thats perfect, ty |
00:29.10 | Aii | or just d(thing) |
00:29.17 | Aii | will work for regular variables and tables |
00:29.28 | Aii | only downside of d() is that if the thing is nil, it own't print anything |
00:29.38 | Aii | whereas dump_table will tell you that it's not a table |
00:29.44 | Aii | dinnertime, bbl |
00:30.58 | Lu1 | sadly the table doesnt seem to have the information i need, i am trying to make a little cooldown mod and it works for spells that immediately start their cooldown but skills like flee wait 12s then begin their cooldown |
00:31.20 | Lu1 | is there a place information like that is kept? or does the client specifically call certain skills out? |
00:45.43 | Thunder_Child | ckknight, did you come up with the new poll? |
00:45.53 | ckknight | that's Dashkal's idea |
00:45.56 | ckknight | why? |
00:46.24 | Thunder_Child | i dont see the point to it |
00:50.11 | ckknight | there is no point. |
00:50.17 | ckknight | why should there be? |
00:53.59 | *** join/#waruidev PenguinOfDoom (n=PenguinO@spleen.xzrq.net) |
00:54.22 | PenguinOfDoom | So I was browing through the API pages, and I'm wondering. How much of a ridiculous bot kit is this thing? |
00:54.43 | Thunder_Child | ckknight, a poll like, what category of mods would you like to see more of |
00:54.52 | Thunder_Child | something more useful maybe? |
00:55.00 | PenguinOfDoom | Are there primitives for getting a list of players on the field and getting a list of their buffs/debuffs? |
00:55.05 | Wobin | hm |
00:55.11 | Wobin | which CC downloader should I be using? |
00:55.27 | Thunder_Child | Credit Card? |
00:55.32 | Wobin | Curse Client |
00:55.38 | Wobin | But you were close |
00:55.46 | Wobin | I can see how you might have mistyped that |
00:55.53 | Wobin | as all the letters are right next to each other =P |
00:56.13 | Thunder_Child | feel better Wobin? |
00:56.22 | Wobin | No! |
00:56.30 | Thunder_Child | :( |
00:56.37 | Thunder_Child | ~feel better Wobin |
00:56.38 | purl | o/~ I FEEEEEEEEEEEEEEEEEEEEEEEEEEEEL better Wobin |
00:56.44 | Thunder_Child | didnt think.....ok then.... |
00:56.52 | Wobin | well purl feels better |
00:57.05 | Thunder_Child | i didnt think that was going to work |
00:58.53 | Aii | PenguinOfDoom: no, there aren't. |
00:59.28 | Aii | PenguinOfDoom: you don't have any information at all about entities on the field that you're not currently targeting/interacting with or in a group with you |
00:59.45 | Aii | and you only have buff/debuff info for your targets, party members, and self/pet |
01:00.13 | Aii | furthermore, you have no positioning info for anyone, besides a simple range/los check on abilities to your current targets |
01:00.52 | PenguinOfDoom | Is there a notification when your target changes? |
01:01.37 | Aii | yes. |
01:01.53 | Aii | the event PLAYER_TARGET_UPDATED fires when your target changes, among other things |
01:02.50 | PenguinOfDoom | That's enough to construct a debuff assist script, I guess |
01:03.49 | Aii | define 'debuff assist' - if you mean in terms of timers, sure |
01:05.07 | PenguinOfDoom | Is there a binding for the "next enemy target" command? |
01:05.53 | Aii | there is an action binding, yes |
01:06.10 | PenguinOfDoom | Perhaps I misspoke. Can it be triggered from a script? |
01:06.14 | Aii | no. |
01:06.28 | Aii | actions have to be triggered by actual player input. |
01:06.38 | Aii | triggering of actions is handled internally by the client |
01:06.53 | PenguinOfDoom | Aw. I can't replace bright wizard gameplay with a piece of software |
01:07.19 | Aii | sure you can, you just have to violate the TOS to do it. not that I'm advocating that. |
01:07.36 | PenguinOfDoom | I'm sure Mythic pays more attention to evilhaxors than, say, CCP |
01:08.01 | PenguinOfDoom | The client seems to be updated rather more often than necessary, and I heard punkbuster is included? |
01:08.18 | Aii | Correct, although I'm not sure if they've fully activated it yet |
01:08.21 | Wobin | hm, there really isn't much to help with custom channels, is there? |
01:11.22 | Aii | Wobin: what about them |
01:11.46 | Wobin | info on how to get a snapshot of the current custom channels you're in and how to reinstate them on login |
01:12.01 | Aii | ChatSettings.Channels |
01:12.08 | Aii | would be the former |
01:12.42 | Aii | reinstating them on login would probably be best achieved by simply putting the commands to join them into the chat window and calling its handler, for now |
01:12.44 | Wobin | It doesn't identify -which- custom channels you're in |
01:12.56 | Aii | it should? |
01:13.39 | Wobin | Nope. The most it does is list "Channel [1-X]" |
01:13.57 | Wobin | Not that Channel 2 is ToG, and 3 is XYZ |
01:13.59 | Aii | hm |
01:14.01 | Aii | what, netcurse |
01:14.09 | netcurse | hello |
01:14.19 | Aii | Wobin: I suppose you could watch the chat log for the 'joined channel X' |
01:14.26 | Wobin | yeah. |
01:14.32 | Wobin | It's a pretty terrible solution though =) |
01:14.32 | Aii | hi netcurse |
01:14.39 | netcurse | i'm in alabama now |
01:14.41 | Aii | Wobin: a lot of things are terrible solutions |
01:14.52 | Wobin | Hm, how high can gathering skills go? |
01:14.52 | Aii | they're just better than all the others available at the time |
01:14.59 | Aii | Wobin: i believe 200 |
01:15.04 | Wobin | I want to know when I get my next cultivation unlock |
01:15.09 | Wobin | Bah, probably at 100 then |
01:15.48 | PenguinOfDoom | Did anybody come up with a better UI than the default godawful chat window? |
01:15.53 | PenguinOfDoom | (also, chat logging!) |
01:16.05 | Wobin | There's one mod that slightly alters the chatwindow |
01:16.06 | DarkTrooper | why would you want chat logging? |
01:16.06 | Aii | chat logging is built-in already... |
01:16.08 | Wobin | nothing serious though |
01:16.19 | Aii | it goes to WARDIR\logs\chat.log or some such |
01:16.33 | PenguinOfDoom | DarkTrooper: because MMORPGs are serious business |
01:16.45 | Aii | or depending on settings it might go to a character/server-specific folder in there |
01:17.10 | PenguinOfDoom | At the very least, I'd expect separate window per channel. Because it's serious business, you see |
01:17.35 | PenguinOfDoom | (and per-channel logging, obviously, because pasting chat logs on forums is no less serious) |
01:19.52 | netcurse | aiiane |
01:19.54 | netcurse | http://war.curseforge.com/projects/flowerpower/files/3-flower-power-1-2/ |
01:20.01 | netcurse | it's wrongly packaged |
01:20.06 | netcurse | no folder into it |
01:20.11 | netcurse | so the client is not installing it correctly |
01:20.36 | MoronWar | Oh how the mighty have fallen. |
01:20.42 | Aii | yes, which is why it's marked as invalid layout, netcurse |
01:20.56 | netcurse | i just installed the 104 addons on the client in one click ! |
01:20.56 | netcurse | :P |
01:20.59 | netcurse | to test it |
01:24.28 | PenguinOfDoom | Oh, also! Is it possible to track RvR kills from a script? |
01:24.57 | PenguinOfDoom | Oh hm. It's in the message log. |
01:25.18 | PenguinOfDoom | A killboard for WAR would ruin the game so hard. |
01:26.04 | PenguinOfDoom | I mean sorry, I meant it would provide an excellent tool to measure guild performance |
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01:37.42 | DarkTrooper | killboard? |
01:38.57 | Wobin | ckknight: changegroup.repo_bot hook raised an exception: <Fault 1: "<type 'exceptions.Exception'>:Not on Channel: #curseforge" |
01:38.59 | Wobin | =( |
01:39.10 | Wobin | ckknight: that's for the hg push |
01:39.18 | DarkTrooper | (guilded only) Wurtbad - Order: 944 , Destruction: 2685, Ratio = 1:2.8 |
01:39.30 | ckknight | weird |
01:39.33 | ckknight | he wasn't in #curseforge |
01:39.43 | ckknight | Wobin: thanks |
01:40.01 | DarkTrooper | Bechafen - Order: 1038, Destruction: 3200, Ratio = 1:3.1 |
01:40.48 | Wobin | hehe: "Oi! Cuz Gazbag sez so we bashed up 'Grigarut' wif 'ihs mates, an' we basehed em gud. Dey was sellin shinies wot ain't thers, 'an now dey ain't movin no more." |
01:40.53 | Wobin | gogo GMs =) |
01:41.07 | Wobin | (all typos mine =P) |
01:41.35 | slime | those messages are even more annoying than the gold farmer spam |
01:41.35 | DarkTrooper | is that who keeps poping those stupid messages up in the middle of the screen? |
01:41.37 | PenguinOfDoom | DarkTrooper: As an example, http://wah.griefwatch.net/ |
01:41.41 | Wobin | yeah |
01:41.46 | slime | yes thanks for putting a message box i have to click away in the middle of the dang screen |
01:41.59 | Wobin | It'd be better if it were a zonewide chat |
01:42.01 | PenguinOfDoom | DarkTrooper: That stuff is like raw crack to competitive players. |
01:42.24 | DarkTrooper | well firstly, this isn't a 1 vs 1 game |
01:42.31 | DarkTrooper | 2ndly most of the data you need is already on the herald |
01:42.41 | PenguinOfDoom | What's that? |
01:42.51 | PenguinOfDoom | Also, EVE killboards are by no means restricted to 1vs1 |
01:42.54 | PenguinOfDoom | quite the contrary |
01:42.58 | DarkTrooper | http://realmwar.warhammeronline.com/ |
01:43.43 | PenguinOfDoom | Where do I click to see who I killed |
01:43.50 | DarkTrooper | lol war has a banhammer on their website now, showing the # of goldsellers squashed |
01:43.56 | DarkTrooper | you don't |
01:44.07 | PenguinOfDoom | well, then it doesn't contain the data I'd need, does it? |
01:44.10 | DarkTrooper | because who you killed is not important |
01:44.15 | PenguinOfDoom | Also, freaking goldsellers. Epic tell spam from them |
01:44.19 | PenguinOfDoom | Not important to *you* perhaps |
01:44.39 | PenguinOfDoom | but, as experience shows, people care about that sort of thing a great deal :) |
01:44.40 | DarkTrooper | the only thing that is important in an RvR game is your REALM, not any single person or guild or alliance, just the realm |
01:45.09 | DarkTrooper | that's because peopel often have epeen the size of the moon, because they're retarded and have no self esteem in the real world :) |
01:45.43 | PenguinOfDoom | wait hold on |
01:45.48 | PenguinOfDoom | How does the realm matter? |
01:45.57 | PenguinOfDoom | Besides giving you a warm and fuzzy epeen inside |
01:47.05 | PenguinOfDoom | Fact is, people do care about personal stats. WAR is counterstrike with elves and an overarching plot. Expect massive amounts of care, if the tools are provided. |
01:47.26 | DarkTrooper | war is not a pvp game, it's a RvR game, one faction vs the other, nothing else matters to the design and balance of it |
01:47.36 | PenguinOfDoom | Again, that's your personal opinion. |
01:47.44 | DarkTrooper | no that's the opinion of the developers |
01:47.47 | ss| | lol |
01:47.56 | PenguinOfDoom | And that matters.. how? |
01:48.04 | ss| | you're awesome |
01:48.10 | DarkTrooper | okay, now you've proven you're retarded penguin, i'm done with you |
01:48.46 | PenguinOfDoom | Heh. I hear if you stick your fingers in your ears and say "nyah nyah nyah you are retarded and I'm right", it magically becomes true. |
01:54.06 | numismatics | I'll have to try that some time |
02:10.02 | Kolie | hi hi |
02:10.07 | Kolie | Anyone up for a CC beta test? |
02:10.27 | Kolie | http://mediabeta.curse.com/CurseClient/CurseSetup-2.0.0.11.exe |
02:14.53 | netcurse | we really need help ;p |
02:15.07 | netcurse | to make sure everything is working |
02:15.43 | Wobin | incidentally |
02:15.54 | Wobin | For the version, you're currently showing a date |
02:16.00 | Wobin | Could you use actual version numbers? |
02:16.41 | Wobin | And an option to ignore certain addons? |
02:16.49 | Wobin | (for those of us who are writing them =P) |
02:17.41 | Kolie | You can ignore them :) |
02:17.54 | Kolie | And it checks for .svn, .git. .hg and will not overwrite that. |
02:18.13 | Kolie | hmm I used to show version. |
02:18.32 | Wobin | ignore them in the program, or just physically ignore them? =) |
02:18.42 | Kolie | Ignore them in the program. |
02:18.53 | Kolie | Right click, toggle updated, it is your ignore feature. |
02:19.24 | Wobin | toggle 'auto-updated' ? |
02:19.37 | DarkTrooper | .11 ???? |
02:21.03 | Kolie | .11 is that test yea. |
02:21.18 | Kolie | Wobin: if you right click an addon and select toggle auto updated it will set it to off. |
02:21.58 | DarkTrooper | ya but we're up to .8 on release, where did .9 &.10 go? :) |
02:22.21 | Kolie | They got pulled. |
02:22.39 | Kolie | .10 was out for about 30 minutes when we released 9 and 10 were SERIOUSLY jacked. |
02:23.08 | DarkTrooper | haha, how dids yous manage that, .8 was working fairly good :) |
02:23.49 | Kolie | #ifdef WIN32 { run updater code that doesnt crash; } except instead of WIN32 I had WIN32e which was never defined. |
02:23.58 | Kolie | And therefore a batch of clients was released that will never update. |
02:24.17 | DarkTrooper | ah damn, typos suck |
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02:25.30 | Kolie | Yea, Id say potentially jacking the entire install base up is a pretty bad thing to do. |
02:27.45 | Repo | 10mailcooldown: 03wobin * r8 .hgtags: Added padding to countdown to properly start on actual mail send |
02:27.56 | Wobin | woo =) |
02:29.48 | DarkTrooper | "I would also bet 25% of the unguilded are farmers" *sigh* how do people honestly come to these conclusions |
02:30.03 | Repo | 10spam-me-not: 03Octane666 * r2 / (11 files in 2 directories): - Initial commit. |
02:31.12 | Repo | 10mailcooldown: 03wobin * r11 / (2 files in 1 directory): Padded to start countdown on mail send |
02:31.13 | Repo | Removed tag v1.2-Release |
02:31.19 | Repo | Of course, it'd help if I update the .mod file too |
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02:37.33 | *** join/#waruidev CowBook_ (n=cowboy@96.237.188.158) |
02:47.11 | Repo | 10spam-me-not: 03Octane666 * r3 / (2 files in 1 directory): - Removed some debug spam. |
02:47.12 | Repo | - Corrected bug in auto-report. |
02:51.23 | motd2k2 | gogo approve Spam-Me-Not plx :P |
02:53.06 | netcurse | doe |
02:53.07 | netcurse | done |
02:53.14 | motd2k2 | ty :) |
02:53.19 | netcurse | you are welcome |
02:54.26 | Repo | 10spam-me-not: 03Octane666 * r4 / (2 files in 1 directory): - Added license info and a readme. |
02:55.34 | Repo | 10spam-me-not: 03Octane666 040.1-beta * r5 : Tagging as 0.1-beta. |
02:59.26 | motd2k2 | will adding a beta put it on Curse Updater too? |
03:00.50 | netcurse | yep |
03:01.01 | Repo | 10closetgoblin: 03GnomeTank * r11 / (2 files in 1 directory): |
03:01.02 | Repo | * Fixed the accessory slot CanEquip bug. Accessories can now be correctly placed in all slots. |
03:01.06 | Repo | * Fixed a bug with invalid items (items no longer in your inventory, but still in a set). They now show as a red block in your set and do not cause an error. |
03:01.21 | netcurse | i can actually already see it on the curse updater motd2k2 |
03:01.47 | netcurse | and i installed it ;) |
03:02.05 | DarkTrooper | net, do you even play war? :) |
03:02.11 | netcurse | i'm lvl 6! |
03:02.24 | netcurse | i'll play more in 3 weeks |
03:02.25 | DarkTrooper | wern't you level 6 two days ago? |
03:02.29 | Repo | 10closetgoblin: 03GnomeTank 04v1.0beta2 * r12 : Tagging as v1.0beta2. |
03:03.13 | netcurse | i'll play when we have the curse client out, the new curse.com out, we are ready for the patch 3.0, we have the new wowace.com out, and we have our premium/author reward program out :P |
03:03.23 | netcurse | 2-3 weeks |
03:04.22 | DarkTrooper | well, i can see you're busy, so what do you do instead of war to relax? :) |
03:04.37 | netcurse | i QA our sites |
03:04.41 | netcurse | lol |
03:05.03 | DarkTrooper | ya, i thought you might, tho, perhaps outside the standard def of 'relaxing' :) |
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03:13.21 | netcurse | my brain is not ready to relax right now with all these big launch |
03:13.33 | netcurse | if we fuck up something, we fuck up for millions of pople |
03:13.35 | netcurse | e |
03:14.03 | DarkTrooper | so? ( no offence ) but the US gov have no problem fucking things up on a regular basis for billions of people ^^ |
03:14.19 | netcurse | hehe |
03:15.12 | DarkTrooper | you know, i think they need to redo the maps |
03:15.27 | DarkTrooper | the map clearly shows there's a valley between these two cliffs, but in reality, there's no valley |
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03:19.47 | Aiiane | DarkTrooper: the US gov't has thousands of people to distribute the blame over |
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03:22.26 | Repo | 10closetgoblin: 03GnomeTank * r13 ClosetGoblin.lua: |
03:22.26 | Repo | * Fixed a bug with equipment slot checking. Required slot 4 can go in slot 1 (main hand). |
03:23.45 | Repo | 10closetgoblin: 03GnomeTank 04v1.0beta3 * r14 : Tagging as v1.0beta3. |
03:24.35 | Wobin | Need an addon name |
03:25.00 | Wobin | allows you to rightclick from your inventory directly into the active cultivation window |
03:27.28 | Wobin | I could call it NIMH |
03:27.34 | Wobin | Use your mouse to cultivate |
03:28.29 | DarkTrooper | okay so in the phoenix gate scenario, i've seen people go up that little hill near the destro flag.. anyone know how? |
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03:31.28 | Repo | 10spam-me-not: 03Octane666 * r6 locales/enUS.lua: - Removed test strings from prohibited pattern list. |
03:32.17 | Repo | 10spam-me-not: 03Octane666 040.2-beta * r7 : Tagging as 0.2-beta. |
03:47.43 | knix | Is alt+s an invalid bind? |
03:47.55 | knix | It displays as alt+s but it just makes me go back =/ |
03:47.59 | knix | alt+a works |
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03:55.22 | *** join/#waruidev facelessleader (i=preston@p57AB407F.dip.t-dialin.net) |
03:55.56 | Wobin | hokay, need some help. I'm trying to 'use' the left and right buttons you see when paging your skills, what definition do I inherit in my XML button? |
03:58.11 | thanners|afk | knix: there seem to be issues with binding modifier+KEY when KEY is also used as movement (I think?) |
03:58.46 | thanners|afk | at least, I always prefer ctrl+W for autorun, but at the moment it only makes me move forward, ignoring the ctrl+w keybind. |
04:00.50 | knix | Well that was my first though |
04:00.53 | knix | but alt+a works great |
04:01.17 | Repo | 10closetgoblin: 03GnomeTank * r15 ClosetGoblin.lua: |
04:01.18 | Repo | * Fixed item slot 4 (either hand) issues once and for all (I think (I hope)) |
04:01.26 | *** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
04:01.26 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
04:01.41 | Repo | 10closetgoblin: 03GnomeTank 04v1.0beta4 * r16 : Tagging as v1.0beta4. |
04:03.19 | GnomeTank | ckknight: How often do files I tag syndicate to curse? |
04:03.40 | Wobin | 20min |
04:03.46 | ckknight | with the new curse, it syncs once every 5 minutes |
04:03.51 | ckknight | new curse coming tomorrow and all |
04:04.28 | GnomeTank | ah, well, it's been much longer than 20 minutes, and I Haven't seen beta3 propogate, which was two hours ago |
04:04.50 | ckknight | new curse or old curse? |
04:04.57 | ckknight | old = current |
04:05.08 | GnomeTank | old, I guess? I can check on beta |
04:05.52 | GnomeTank | yah, it's propogated on beta.curse.com, but not www.curse.com |
04:05.57 | ckknight | found the issue |
04:06.41 | GnomeTank | also, beta.curse.com doesn't seem to have the statistics, like how many downloads, how many favorites ,etc...are they different databases? |
04:07.12 | ckknight | yes, very different |
04:07.37 | GnomeTank | gotcha..will any of that information be brought over, or is it all reset when beta launches? |
04:07.45 | ckknight | should be brought over |
04:07.52 | ckknight | it's not showing your favorites? |
04:08.07 | ckknight | the downloads will be synced up all proper-like |
04:08.09 | GnomeTank | no, I mean how many people have favorited my mod ;) |
04:08.20 | ckknight | does it say 0 favorites or just doesn't show? |
04:08.47 | GnomeTank | on beta? 0, on live it shows the number |
04:09.12 | netcurse | when was your mod created |
04:09.14 | ss| | spam me not working like a charm, woo =) |
04:09.22 | netcurse | we need to reimport data i believe |
04:09.26 | netcurse | for the past few days? |
04:10.46 | GnomeTank | yah, it's been in the last few days |
04:10.52 | GnomeTank | just released it in to the wild tonight |
04:11.15 | Aiiane | yeah, spammenot basically does what I figured would have to be done |
04:11.35 | Aiiane | literally add your own set of stuff and copy things from the default log over to them |
04:11.42 | Aiiane | and hide the default version |
04:12.02 | Wobin | Is topcenter a valid anchorpoint? |
04:12.23 | Aiiane | no |
04:12.27 | Aiiane | but "top" is |
04:12.45 | Aiiane | the 9 anchor points are top, left, right, bottom, topleft, topright, bottomleft, bottomright, and center |
04:12.53 | Wobin | hm, that will naturally place a smaller window in the middle top of a larger one with matching top anchors? |
04:13.02 | Aiiane | top is the center of the top side |
04:13.07 | Wobin | ta |
04:13.09 | Aiiane | same for the other single-direction ones |
04:15.53 | netcurse | aiiane, was your cc updated ? |
04:16.01 | netcurse | to 2.0.0.11 |
04:17.15 | Aiiane | it's not running at the moment |
04:17.20 | netcurse | ok |
04:17.21 | Aiiane | I can run it and check though |
04:17.23 | Aiiane | if you want |
04:17.25 | netcurse | yes please |
04:18.03 | Aiiane | yes, it's updated |
04:18.29 | netcurse | cool thanks |
04:23.01 | Wobin | wtf? |
04:23.09 | Wobin | My password is incorrect? |
04:23.36 | netcurse | where? |
04:23.52 | Wobin | ingame =( |
04:24.04 | netcurse | lol |
04:24.38 | Wobin | er not lol |
04:24.55 | Wobin | I get past the initial login |
04:25.02 | netcurse | it's a mythic problem |
04:25.05 | Wobin | but once I accept that damn tos yet again... |
04:25.12 | Wobin | yes. |
04:25.15 | netcurse | make a new thread on WHA |
04:25.19 | netcurse | so mythic see it :p |
04:25.55 | netcurse | i see a spike in users connected on WHA |
04:25.57 | netcurse | so you are not the only one |
04:26.38 | DarkTrooper | err Aii, then why does rightcentre work? :) |
04:28.02 | Aiiane | DarkTrooper: dunno, maybe they defined extra ones as well; but the 9 that you really should be using for consistency are the ones I listed above |
04:28.10 | DarkTrooper | net: .11 updated fine btw :) |
04:28.36 | netcurse | dark, you had 2.0.0.9? |
04:28.38 | netcurse | or .8 |
04:28.41 | DarkTrooper | .8 |
04:28.43 | netcurse | ok |
04:28.51 | DarkTrooper | i was mainly pointing out no AV errors :) |
04:29.25 | DarkTrooper | aii: i've seen rightcentre used, so when text wraped (which somehow did) it was still centred on that right side |
04:30.41 | Aiiane | DarkTrooper: "right" should do the same |
04:30.51 | DarkTrooper | sure? |
04:30.53 | Aiiane | yes |
04:31.02 | DarkTrooper | would right defent to righttop ? |
04:31.09 | Aiiane | what? |
04:31.14 | Aiiane | sorry, that didn't parse, can you rephrase |
04:31.49 | DarkTrooper | if the area was bigger than the text, rightcentre centres the text, if it was righttop it would be in the top right hand corner |
04:32.20 | Aiiane | and? |
04:33.32 | DarkTrooper | well if right was the same as topright, then you wouldn't get the desired centered effect? :) |
04:34.07 | Aiiane | who said it was the same as topright? |
04:36.25 | DarkTrooper | sorry i thought you did |
04:36.51 | numismatics | what is with these random lore messagebox type windows that pop up |
04:37.24 | DarkTrooper | lore? |
04:37.36 | Aiiane | "in-character" I think would be a better term |
04:37.42 | Aiiane | probably the GM-banning-goldspammer boxes |
04:37.49 | DarkTrooper | ya that's what i was thining |
04:37.57 | numismatics | ohhh |
04:38.20 | Thunder_Child | ~glare Aiiane |
04:38.20 | purl | ACTION glares at Aiiane |
04:38.28 | netcurse | new SCT version http://warbeta.curse.com/downloads/war-addons/details/wsct.aspx |
04:39.57 | Aiiane | figures, he writes in his own slash handler, thus taking out the point of having a central registry, namely making it so addons aren't overwriting each others' slash commands |
04:40.01 | Aiiane | -_- |
04:40.35 | DarkTrooper | yeah he's very protetive, even tellign the first mod with sct in it's name to rename itself |
04:43.46 | DarkTrooper | nnn, mofo little trolls, stupid shaman |
04:57.44 | Thunder_Child | ~calm Aiiane |
04:57.44 | purl | ACTION sooths Aiiane, offers a backrub, tea, a jacuzzi and anything else that might help calm Aiiane down. |
04:58.06 | Thunder_Child | .. |
04:59.15 | knix | Aiiane: didn't you have a grid mod? |
04:59.32 | knix | Or is HealGrid the one everyone is using? |
04:59.42 | DarkTrooper | squared |
04:59.46 | knix | ah |
05:00.40 | Aiiane | @project war/squared |
05:00.40 | Repo | Aiiane: http://war.curseforge.com/projects/squared/. Squared. Game: WAR. Leader: Aiiane. Updated: 16 hours ago. Tickets: 12/26 |
05:00.51 | knix | yea, got it :D |
05:01.11 | knix | w00t |
05:01.12 | knix | class icons |
05:01.13 | knix | >:D |
05:03.00 | DarkTrooper | err, lol, i just refreshed a wardb my chars page, and ended up on someone else's account :) |
05:06.23 | VonhintenHOME` | Aii, how far off is name colors by class in Squared |
05:06.38 | knix | no range check? |
05:07.13 | Aiiane | VonhintenHOME`: um, it's mostly an issue of deciding on the colors >.> |
05:07.38 | VonhintenHOME` | go with WoW like colors for archetypes imo |
05:07.39 | Aiiane | and then me actually taking the time to write the ~20 lines of code or so to implement it |
05:08.05 | Aiiane | And tonight I don't really have the time, I'm working on coursework.... algorithms homework |
05:14.46 | VonhintenHOME` | Zealot=White(priest), Disciple=Purple(paladin), Shaman=Blue(Shaman), Witch Elf=Yellow(Rogue), Magus=Light Blue(Mage), Chosen=Brown(Warrior), Squid Herder=Light Green(Hunter), Sorc=Red(??? parity with bright wizard, red=fire), Black Orc=Orange(Druid, the other tank.. or maybe Green) |
05:14.49 | VonhintenHOME` | imo |
05:14.53 | VonhintenHOME` | For Destruction anyway |
05:15.55 | Aiiane | VonhintenHOME`: would it be imperative to have class colors, or would archetype colors suffice |
05:16.27 | ghostfish | I hate to say it, but I think you need to identify every class |
05:16.39 | Aiiane | ghostfish: well, there is the option of class icons already |
05:16.40 | ghostfish | that being said, archtype colors, then class logos would be best imo |
05:16.40 | VonhintenHOME` | Well, I was thinking Sorc and Magus both light blue.. but then I thought, sorc's tend to kill themselves and don't need direct agro heals |
05:16.52 | ghostfish | Aiiane: exactly |
05:17.13 | VonhintenHOME` | so it would be nice if healers could easily see the sorc and know that all they really need is a hot |
05:17.16 | Aiiane | The main issue is that there's no really good established class color scheme |
05:17.30 | ghostfish | quick glance in the corner of your eye for archtype, actual wuick glance at icon for actual class |
05:18.10 | ghostfish | Aiiane: true, so all (as many as possible) addon devs need to co-ordinate or people will end up hella confused |
05:18.18 | VonhintenHOME` | well, there's no default provided, but I'd say there is a pretty good established color scheme with WoW... there's only a few oddities |
05:18.24 | DarkTrooper | there's more than 4 archtypes really tho |
05:18.54 | DarkTrooper | rdps physical & magical have completely different needs/roles really |
05:18.59 | DarkTrooper | healers have melee & ranged |
05:19.05 | ghostfish | hence the icon |
05:19.10 | Aiiane | DarkTrooper: which is why CUF has 6 archetypes |
05:19.16 | ghostfish | actually, fuck the colors, just use icons for each class |
05:19.29 | DarkTrooper | well there's icons already :) |
05:19.46 | VonhintenHOME` | I don't want icons cluttering up my grid, personally, unless they're debuffs I can remedy |
05:20.21 | Aiiane | screw it, ill just use the same scheme I did with CUF >< |
05:20.22 | DarkTrooper | this isn't like wow where you only needed 7 colours or so |
05:20.44 | VonhintenHOME` | It's 9 |
05:20.51 | Aiiane | 10, actually |
05:20.53 | DarkTrooper | unless you used darker shades for destro than order |
05:20.55 | Aiiane | come wotlk |
05:21.09 | ghostfish | 10 colors = ahhhh, my eyes |
05:21.09 | VonhintenHOME` | I mean 9 on destruction |
05:21.21 | DarkTrooper | which means there's 18 colours you need :) |
05:21.26 | VonhintenHOME` | You don't need to have separate colors for order and destruction |
05:21.26 | ghostfish | nah |
05:21.31 | VonhintenHOME` | there's parity between the realms |
05:21.32 | Aiiane | no, you can use the same colors for both sides |
05:21.33 | ghostfish | analogues=same colors |
05:21.47 | Aiiane | because you'll never have both sides in the same grid |
05:21.47 | Repo | 10nimh: 03wobin * r1 / (4 files in 1 directory): Added tag v1.0-Release for changeset ee3057946972 |
05:21.48 | Repo | Initial Import |
05:22.05 | Aiiane | arg, stupid algs homework >< |
05:24.30 | VonhintenHOME` | Oh, I did miss a class, hilarious, the class I actually play |
05:24.38 | novoc | :> |
05:25.25 | VonhintenHOME` | Marauder=Grey(no WoW parity, really more like a cross between dps warrior and rogue) |
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05:33.04 | VonhintenHOME` | Runepriest=White(priest), Warrior Priest=Purple(paladin), Archmage=Blue(Shaman), Witch Hunter=Yellow(Rogue), Engineer=Light Blue(Mage, doesn't really fit), Swordmaster=Brown(Warrior), Shadow Warrior=Light Green(Hunter), Bright Wizard=Red(FIRE!), Ironbreaker=Orange(Druid, the other tank.. green works for mental association on the black orc, but not ironbreaker), White Lion=Grey(aligned with Marauder) |
05:33.46 | VonhintenHOME` | Engineer<->Bright Wizard | Magus<->Sorceror might be better switched color, now that I think about it |
05:39.11 | Aiiane | Like I said, I think I'm just going to go with the same scheme I did for CUF |
05:39.37 | Aiiane | namely, make a two-level system where you can specify whatever archetype mappings you want, and then specify whatever colors for each archetype |
05:39.44 | Aiiane | so if you want, you can just specify 10 archetypes |
05:39.48 | Aiiane | and individually color them |
05:42.40 | VonhintenHOME` | Whatever floats your boat |
05:45.54 | `Zypher | Aiiane: 4 archtypes |
05:48.15 | thanners | I think she meant if someone really wanted a colour for each class, then they just specify 10 'archetypes' for individual colouring. |
05:48.55 | VonhintenHOME` | more like 10 color groups, where the default resembles color groups by archetype... |
05:49.10 | thanners | aye |
05:49.25 | DarkTrooper | as i explained before, there's more than 4 real archtypes :) |
05:49.41 | VonhintenHOME` | but I can tell you though, if your default configuration doesn't clearly delineate the 2 casting classes that hurt themselves in the course of combat, healers are going to bitch |
05:50.01 | DarkTrooper | why? they can change it themselves :) |
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05:50.47 | VonhintenHOME` | a grid is primarily for the benefit of healers. You're talking about something for healers where the default isn't adequate for healers |
05:50.55 | VonhintenHOME` | doesn't make a whole lot of sense |
05:51.34 | Aiiane | Erm. |
05:51.34 | DarkTrooper | grid doesn't make sense tho, healers bitch taht they have to 'watch bars all day' and yet they also claim they want a grid like system |
05:52.04 | Aiiane | I think most healers find it adequate enough w.r.t. BWs and Sorcs that they're throwing hots on people who's health isn't at full regardless |
05:52.21 | Aiiane | but that's just me |
05:53.31 | VonhintenHOME` | well, we're talking about a different pace of combat than usual here... in fast paced RVR, healers need to heal the people that are getting assisted on |
05:54.21 | Aiiane | Sure, but against any good assist train it's going to be fairly obvious who's getting assisted on as opposed to the occasional self-explosion |
05:55.15 | Aiiane | And tbh nothing can really replace actually watching the field to see who's about to get assist-trained |
05:55.33 | VonhintenHOME` | No, but seeing that the sorc in the back is down a bit of health when you can clearly see the fight is up front is important |
05:55.56 | netcurse | i support what aiiane says as she played competitive GW ;) |
05:56.51 | Aiiane | sure, but how is that any different really from seeing that the magus in the back is down a bit of health when you can clearly see the fight is up front? |
05:57.37 | Aiiane | either way if someone's not taking a large amount of damage you'll want to (low priority) throw them a hot |
05:58.43 | DarkTrooper | from the lists on wardb, i don't see any 'super awesome' attacks that DoK's get, but they win against sw every single time |
05:59.12 | Aiiane | well, do you let them into melee range DarkTrooper? |
05:59.26 | VonhintenHOME` | It's about knowing what's really going on. The sorc is probably fully charged going into battle and will be taking damage steadily |
05:59.27 | DarkTrooper | not intentionally, but they get pretty close |
05:59.43 | Aiiane | VonhintenHOME`: in which case a hot still does fine |
06:00.19 | DarkTrooper | i'm wondering if Covenant of Celerity has somethign to do with my constant downfall |
06:01.03 | Aiiane | DarkTrooper: if you're letting them into melee, you're probably going to lose, because you're a class without heals or large amounts of burst damage against a class with heals and damage |
06:01.28 | DarkTrooper | well the problem is, we only have 1 attack that can be used on the move |
06:01.40 | Aiiane | you also have a snare |
06:01.42 | DarkTrooper | and that doesn't have a large range to begin with |
06:01.47 | DarkTrooper | yeah |
06:02.33 | DarkTrooper | if i snare at max snare range, i cannot get a 3s cast off before i get hit (while stationary) |
06:02.58 | Wobin | ckknight: are there any problems right now with hg pushing? My push appears to be... hanging |
06:03.05 | Aiiane | why are you trying to get off 3sec casts? Use spiral and keep getting distance |
06:03.13 | DarkTrooper | well that's what i do these days |
06:03.16 | DarkTrooper | but it doesn't matter |
06:03.35 | DarkTrooper | you have to strafe move to fire on the go, and eventually they catch you somehow |
06:03.40 | VonhintenHOME` | So, you're telling me you don't think you would need to clearly differential the sorc from anyone else, and heal needed is a heal needed? |
06:03.51 | VonhintenHOME` | differential=differentiate |
06:04.09 | Aiiane | VonhintenHOME`: in most cases, yes |
06:04.25 | Aiiane | or more specifically |
06:04.28 | DarkTrooper | also, often while i'm using takedown (min 5ft range), they're meleeing me (min 5 ft range) that just shouldn't happen, melee range on the move is about 10ft in all directions |
06:04.34 | Aiiane | a low priority heal needed is equivalent to a low priority heal needed |
06:04.46 | Wobin | aand A is A? |
06:05.05 | DarkTrooper | now i'm not whinging about DoK's being powerful, i just want to better what i'm doing so i'm not fodder as much |
06:05.12 | Aiiane | DarkTrooper: that just has to do with client lag |
06:05.31 | Aiiane | the client only lets you start casting it if it thinks you're at min 5 feet |
06:05.38 | VonhintenHOME` | See, the thing is, if a Magus and a Sorc are both at 90% health and are in no immediate danger, you don't have a problem healing the magus first? |
06:05.58 | Aiiane | VonhintenHOME`: if neither are in immediate danger, why does it matter? |
06:06.01 | DarkTrooper | Aii: no that's what i mean, while i *am* casting i'm also getting meleed, an impossability unless they are exactly 5ft away |
06:06.02 | Aiiane | It's one GCD either way |
06:06.15 | VonhintenHOME` | why? because the sorc is GOING to take more damage |
06:06.26 | Aiiane | so? they're still neither in immediate danger |
06:06.35 | Aiiane | so you'll end up healing them both eventually |
06:06.55 | VonhintenHOME` | unless you, as the healer suddenly get assisted on... |
06:07.10 | VonhintenHOME` | Then all of a sudden you can't spare a GCD on the sorc, who is STILL taking damage... |
06:07.14 | DarkTrooper | lol she's a DoK, they don't die man |
06:07.39 | Aiiane | actually DarkTrooper I'm mostly playing an AM atm |
06:07.58 | DarkTrooper | they're even worse for healing (but die easier) :) |
06:08.02 | Aiiane | VonhintenHOME`: then someone else in your group will get the hot on the sorc, because it's still low priority |
06:08.27 | Aiiane | unless you're talking about solo or small-group healing, in which case you should know the classes of the 5 people in your group regardless |
06:09.39 | Aiiane | explosion damage is not so huge that a sorc/bw can't go for a little bit without a hot on them |
06:10.06 | DarkTrooper | i'll hold judgement for now, but i think SW's could do with a dmg buff, our dps is abit of a joke |
06:11.39 | VonhintenHOME` | it's _lower_ priority than the healer needing heals, but in terms of maximizing damage potential, keeping that sorc healed so he isn't forced to purge is dark magic is higher priority than healing a magus who's not full health and not taking damage... |
06:12.15 | VonhintenHOME` | And the feedback damage can come in very quickly with insta-cast debuffs and dots... it's not bad with 3sec cast bolts |
06:12.20 | Wobin | that's true |
06:12.23 | Wobin | esp for aoe |
06:12.53 | Aiiane | Yes, but if it does come in quickly, the priority of the heal is going to rise regardless |
06:13.15 | Aiiane | likewise, if they blow themselves up a couple of times, they're probably going to be at lower health then the magus, and thus again have a higher priority |
06:13.42 | Wobin | The speed at which it happens, though... |
06:13.45 | Aiiane | if the magus is at < 50 and the sorc is > 75, chances are it's actually a higher priority to heal the magus lest a witchhunter gank them |
06:14.24 | Aiiane | keep in mind though, we're down to a timescale of 1.5 seconds here |
06:15.15 | VonhintenHOME` | maybe.. or maybe you have a monstrosity marauder on your ass, and you've got +1sec on everything you do, increasng your pushback potential in the process ;) |
06:15.48 | DarkTrooper | do healing spells even have pushback? |
06:15.59 | Wobin | they can be interrupted |
06:16.05 | Wobin | some of them |
06:16.56 | knix | What is the mod for cultivating? |
06:17.13 | Wobin | NIMH =) |
06:17.19 | Aiiane | VonhintenHOME`: we can argue things out to tons of side cases, but for general use it's a very small difference |
06:17.24 | Wobin | though it depends what you want out of it |
06:17.25 | Aiiane | thus going back to the original statement |
06:17.33 | Aiiane | it's more tweaks rather than general "inadequacy". |
06:19.44 | knix | Wobin: haha, I see you're the author of nimh! |
06:19.52 | Wobin | ^^ |
06:19.55 | knix | You have pretty screenshots, I choose you! |
06:20.00 | Wobin | Hurrah! |
06:20.07 | DarkTrooper | nimh? |
06:20.09 | Wobin | It's not really any automation involved |
06:20.09 | knix | and hg |
06:20.19 | VonhintenHOME` | Sure, it could be a tweak, but even without the convoluted theoretical cases, the goal of a grid should be to display as much information as possible into the smallest space possible, as clearly as possible... So the quest is, which gives you more, the quick identification of archtype, or per-class colors |
06:20.23 | knix | Yea but it lets me right click and puts it in the pot |
06:20.26 | Wobin | yep |
06:20.35 | VonhintenHOME` | I'd have to favor per-class colors, personally |
06:20.46 | Wobin | DarkTrooper: http://war.curse.com/downloads/details/13767/ |
06:21.21 | Wobin | VonhintenHOME`: maybe have a module that broadcasts "Power" levels to the healer |
06:21.24 | Aiiane | VonhintenHOME`: Not exactly. Information overload isnt' always a good thing |
06:21.36 | Wobin | VonhintenHOME`: so the sorc can install that |
06:21.40 | Aiiane | The point of a grid is to have a /concise/ display of information |
06:21.49 | Aiiane | That shows exactly what is needed, no more, no less |
06:21.53 | Wobin | Then, the healer can decide if they want to include that module or not |
06:22.02 | Aiiane | What people consider to be 'needed' varies from person to person based on style |
06:22.49 | knix | I don't want class colors |
06:22.52 | knix | I don't care what class they are :P |
06:26.34 | VonhintenHOME` | Wobin, well, I'm going on the assumption that the sorc is going to be at 100% most of the time :) |
06:26.36 | Wobin | damn you cfreposl =P |
06:26.46 | Paroid | I had a mod function I wanted to assign a hotkey to, so I created a macro which used /script to call the function. Is there any nicer way to map key presses to functions? |
06:27.01 | Wobin | VonhintenHOME`: Well, Prioritywise, if they're at zero percent, they need less watching |
06:27.20 | Wobin | it's when they're at 100 or near that the health can drop like a rock |
06:27.38 | VonhintenHOME` | yeah, but they really shouldn't be at the low end unless they were forced to Dhar Wind |
06:27.47 | Wobin | It'd be a good indicator that you can throw a HoT on them near the top |
06:28.02 | VonhintenHOME` | You can pbaoe on your way into battle to get your meter up without actually fighting |
06:28.12 | Wobin | yeah |
06:28.17 | VonhintenHOME` | so you should be starting a battle with 60-100% already |
06:28.20 | Wobin | You can also still kill yourself that way =) |
06:39.58 | PenguinOfDoom | I kill myself more than enemies kill me :/ |
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06:48.36 | uveX | morning |
06:49.31 | Aiiane | why did noone answer Paroid's question? |
06:49.47 | uveX | didn´t see it :P |
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06:53.30 | numismatics | did they nerf some weapons today, i could of swore bonerender's choppa did 27dps and was 2hander yesterday, and today it's 19dps 1hander |
06:54.34 | Thunder_Child | Wobin, thanks for the timer btw, big help |
06:55.10 | Thunder_Child | now if you could only get them to get rid of the cooldown it would work much better :) |
06:55.34 | Wobin | inorite? |
06:55.38 | Wobin | same deal with NIMH |
06:55.44 | numismatics | bah, they nerfed Bonerender's Bigchoppa: http://www.wardb.com/item.aspx?id=27802 |
06:55.50 | Wobin | the whole rightclick to put stuff into the windows should be default behavoir |
06:56.09 | Thunder_Child | along with bulk emails |
06:58.03 | Thunder_Child | Wobin, i think you should add 1 second to it though, if the timer finishes and i still cant send it starts up again with the push of the send button, no matter if anything got sent |
06:59.04 | Wobin | hm, I thought I padded it enough |
06:59.18 | Wobin | It's currently running at around 22 seconds |
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07:09.54 | Wobin | ckknight: ping |
07:10.59 | Thrae | Wobin: You defected over to WAR? |
07:11.11 | Wobin | Thrae: Pretty much |
07:11.15 | Wobin | For the moment |
07:11.23 | Thunder_Child | till wrath> |
07:11.25 | Wobin | WoW is just... boring me to tears |
07:11.25 | Thunder_Child | ?* |
07:11.49 | Thunder_Child | really Wobin, you actually cried? |
07:11.56 | Wobin | well no |
07:12.02 | Wobin | that was a bit of overdramatisation |
07:12.23 | Wobin | Anyone know anything about Talisman making? |
07:12.30 | Thrae | I'll cry for you. Waa waa we have no documented API! |
07:12.41 | Thunder_Child | Wobin, yes, it sucks in the begining |
07:12.53 | Thunder_Child | the talismans are time based >.< |
07:13.08 | Thrae | But they persist through death, and you upgrade your stuff quickly anyway |
07:13.11 | novoc | hm guys, my subscription ran out today |
07:13.13 | PenguinOfDoom | do they become not time-based later on? |
07:13.17 | novoc | how do i do to prolong it? |
07:13.26 | Thunder_Child | no, they are permanent at higher levels |
07:13.28 | novoc | the Subscription button on Profile-page is greyed out |
07:13.33 | PenguinOfDoom | whoah fancy |
07:13.50 | PenguinOfDoom | Too bad you can't make talismans by yourself |
07:14.01 | Thunder_Child | PenguinOfDoom, multiple chars |
07:14.06 | PenguinOfDoom | urgh |
07:14.09 | Thrae | Talisman of WAR == Enchanting of WoW + Battle Potion of WoW combined |
07:14.10 | Thunder_Child | novoc, did you imput your key? |
07:14.10 | novoc | guys? :( |
07:14.14 | novoc | well |
07:14.21 | novoc | on head-start i inputted key i got in email |
07:14.24 | PenguinOfDoom | Can a level 1 character have maxed out salvaging? |
07:14.32 | Thunder_Child | now you need the key from the box |
07:14.33 | novoc | i tried inputting it again now but says already in use |
07:14.35 | novoc | ohh |
07:14.36 | novoc | crap |
07:14.40 | Thunder_Child | PenguinOfDoom, afaik yes |
07:14.41 | Thrae | Thunder_Child: Easier just to have a decent guild who shares scavenging and scalvenging |
07:14.45 | novoc | i didnt want to open the box, its so pretty with plastic on :P |
07:14.49 | VonhintenHOME` | Oh yeah, here's a great dev comment in an interface.myp .lua file, small paste incoming... |
07:14.56 | Thunder_Child | novoc, well its up to you |
07:14.58 | Wobin | Thunder_Child: I've been asked to do the same rightclick functionality for talisman making as I've done for Cultivating |
07:15.19 | novoc | without it i cant play i guess ,P |
07:15.24 | VonhintenHOME` | -- You know what I hate? I hate typing *net toggle f_blah_blah_blah. |
07:15.29 | Thunder_Child | novoc, you could always purchase another one |
07:15.30 | VonhintenHOME` | -- I probably type that about 700 times every day. |
07:15.30 | VonhintenHOME` | -- Well, balls to that! "BALLS TO THAT," I SAY!!!! |
07:15.35 | Wobin | hehe |
07:15.50 | Thunder_Child | Wobin, sounds good |
07:15.57 | novoc | should put a page for those quotes, they get posted all the time ;P |
07:16.08 | Thunder_Child | i have every crafting/gathering profession |
07:16.13 | Thunder_Child | *sigh* |
07:16.30 | Thrae | Haha, that sounds like him. |
07:18.15 | Thrae | Alright, let's try playing with 177.92 for my 8800GT. |
07:19.17 | Thunder_Child | i needs another 8800GTX |
07:19.50 | Thrae | You can get a 8800GTX for about $150 now in US. |
07:20.06 | Thunder_Child | not the last time i looked |
07:21.12 | Thrae | Thunder_Child: http://www.evga.com/products/addToCart.asp?bstock=1&pn=768-P2-N831-RX |
07:22.23 | Thrae | EVGA is the best name brand for nVidia. |
07:23.14 | Thunder_Child | Thrae, helps that that is the exact one i have atm |
07:23.37 | Thunder_Child | i wonder if thoes in SLI would be better than a 280 |
07:23.50 | Wobin | I need someone to hit the hgrepo bot for me |
07:24.00 | Werelds | (09:23:37) (Thunder_Child) i wonder if thoes in SLI would be better than a 280 |
07:24.04 | Werelds | yep they will be |
07:24.13 | Werelds | at least in the few games where SLI scales |
07:25.13 | Werelds | 8800GT SLI already beats the 280 in games where it scales :) |
07:25.33 | Thunder_Child | i assume most newer games scale? |
07:25.37 | novoc | here's johnny |
07:25.49 | *** join/#waruidev Aiiane (n=Aiiane@starfire.ST.HMC.Edu) |
07:25.49 | *** mode/#WARUIDev [+o Aiiane] by ChanServ |
07:25.52 | Werelds | yeah, most |
07:25.57 | Aiiane | yay netsplits |
07:25.58 | Werelds | with the emphasis on _MOST_ |
07:26.16 | Aiiane | what did I miss? |
07:26.27 | Werelds | lots of cookies |
07:26.35 | Werelds | i baked them and novoc eated them |
07:26.35 | Aiiane | okay, besides cookies |
07:26.36 | Werelds | :( |
07:26.36 | Thunder_Child | and hot chocolate |
07:26.42 | novoc | mmm cookies :> |
07:27.02 | novoc | i like all cookies except for the webbrowser ones |
07:31.44 | *** join/#waruidev CokesFTW (n=johen53@ppp167-251-92.static.internode.on.net) |
07:37.21 | Wobin | hm, where's the Talisman trainer in Inevitable City? |
07:37.30 | Thunder_Child | isnt one afaik |
07:37.35 | Thunder_Child | chapter 2 only |
07:37.39 | Wobin | whut? That's stupid |
07:37.45 | Wobin | There's an apocathary =P |
07:37.57 | Thunder_Child | ya, best guess is that they were last minute addons and they didnt seed them everywhere |
07:38.08 | Thunder_Child | there is everything there but talisman |
07:38.15 | Thunder_Child | i checked for over 20 min |
07:38.18 | Thunder_Child | never found one |
07:42.10 | *** join/#waruidev Lialith (n=Lialith@dyndsl-091-096-059-068.ewe-ip-backbone.de) |
08:05.23 | DarkTrooper | http://www.warhammeralliance.com/forums/showthread.php?t=112197 thead sums it up basically :) |
08:25.36 | Wobin | hm |
08:25.45 | Wobin | inability to overwrite current gathering skills with a new one |
08:25.49 | Wobin | known bug, or just me? |
08:40.13 | Aiiane | known bug I believe |
08:55.46 | Aiiane | VonhintenHOME`: just pushed Squared 1.4 which has class coloring support |
08:55.57 | Aiiane | your choice of name or bar |
08:56.05 | Aiiane | (or both) |
08:56.16 | Aiiane | also lets you color name, bar, and/or border by hp |
09:02.31 | Aiiane | now to create the documentation page detailing how the color customization system works :x |
09:05.30 | motd2k2 | hmmm, you go to the trouble of writing a mod, and all you get it is 'is this legit' |
09:08.57 | numismatics | what kind of mod was it hehe |
09:09.05 | Werelds | Aiiane babe, i need your help if you got a min :p |
09:09.14 | motd2k2 | SpamMeNot |
09:11.49 | facelessleader | morning |
09:14.27 | Aiiane | hmm Werelds? |
09:15.31 | Aiiane | I replied to your PM |
09:21.44 | DarkTrooper | lol motd2k2, that happens, just understand people are stupid, and never expect anything more from them :) |
09:24.35 | thanners | mmm. is it okay to prepare one's SavedVariable in the onShutdown function? |
09:24.36 | N|Lame | Aiiane: Love squared. |
09:24.51 | DarkTrooper | rofl, some people are stupider than i expected tho i guess "Someone test this yet? No way am I putting this on my system till it's verified and I'm no modder to do that myself." |
09:25.49 | motd2k2 | LOL |
09:26.37 | motd2k2 | ITS GONNAZ DOWNLOWD YOR CREDET CERDS!!!1! |
09:26.46 | facelessleader | rofl |
09:26.48 | PenguinOfDoom | That's not *entirely* implausible |
09:26.54 | DarkTrooper | yeah it is |
09:27.01 | novoc | oh noes |
09:27.15 | DarkTrooper | unless it asked you in game to type it in, and you actually did it, then it's entirely implauseable |
09:27.28 | motd2k2 | i heard chat-links in AOC allowed remote execution |
09:27.29 | DarkTrooper | and if you did enter it in, then you're a fucking idiot and probably deserve the lesson :) |
09:27.32 | motd2k2 | thats genius! |
09:27.57 | PenguinOfDoom | DarkTrooper: I don't mean to offend, but how old are you? |
09:28.06 | PenguinOfDoom | You seem to be fond of making absolute statements. |
09:28.14 | facelessleader | isn't there something in lua like os.execute() or shell_exec()? ^^ |
09:28.39 | DarkTrooper | no normally i make relative statements, but things to do with computers are often clear cut enough to be absolute |
09:28.40 | novoc | if so, hopefully mythic stripped it |
09:28.42 | PenguinOfDoom | facelessleader: In the standalone interpreter, probably. One might expect it to be absent in an embedded copy :) |
09:29.08 | *** join/#waruidev edify (n=edify@66.237.5.217) |
09:29.37 | PenguinOfDoom | Well, gee, don't we have an aspiring computer whiz in here :/ |
09:29.59 | motd2k2 | relax, hmmkay |
09:30.13 | motd2k2 | caffeine is good! |
09:30.26 | novoc | no :( |
09:30.37 | novoc | i spiked my yoghurt with caffeine, tastes bad |
09:30.43 | facelessleader | <3 caffeine |
09:31.23 | DarkTrooper | aspiring computer whiz? |
09:34.11 | DarkTrooper | interesting, they're still going with the delayed oceanic updates, dispite the issues they had last night |
09:34.42 | motd2k2 | what issues did they have? |
09:35.05 | DarkTrooper | last night? monday night maybe, whenver that update came |
09:35.16 | DarkTrooper | wierd bugs happened for some people |
09:35.36 | DarkTrooper | rezing where you died, couldn't get into keeps, not pvp flaged in open pvp areas etc |
09:35.50 | novoc | my penis is a weird bug :( |
09:38.16 | facelessleader | placement bug or just incompatible size? |
09:39.15 | novoc | buffer overflow |
09:39.26 | motd2k2 | eww |
09:39.35 | facelessleader | k |
09:40.13 | novoc | i'm quite surprised WAR doesnt rubberband |
09:40.33 | novoc | good tho, makes for more fluent play |
09:41.04 | motd2k2 | server doesnt do movement chcking, thats why |
09:41.17 | DarkTrooper | rubberband? |
09:41.51 | motd2k2 | where you 'bounce back' to where the server thinks you should be, if you or the server lags |
09:41.58 | novoc | rubberband means if you try to move outside of a certain range you get moved back |
09:42.01 | novoc | e |
09:42.03 | novoc | eg. if you speedhack/teleport |
09:42.09 | novoc | or yeah, sometimes if lag |
09:42.12 | DarkTrooper | oh right, i can make NPC's do that :) |
09:42.33 | motd2k2 | i wish theyd fix the ranged pathing |
09:42.39 | motd2k2 | makes the game looks so unprofessional |
09:42.41 | DarkTrooper | and players will often 'warp' though a blockade past it after being stoped for a second or so |
09:43.44 | edify | what was driving me crazy was collision detection + lag |
09:43.59 | edify | someone lags out running in front of me, and then i get stuck |
09:44.18 | edify | or may be server side, don't know, who knows, not latency info |
09:44.24 | DarkTrooper | i know it acts like lag, but i'm not entirely convinced, when everyone has sub 100ms to the server, that's a bit sus |
09:44.58 | novoc | you can easily teleport in WAR |
09:45.02 | novoc | ;> |
09:45.12 | DarkTrooper | intentionally or non? :) |
09:45.16 | novoc | intentionally :P |
09:45.21 | novoc | as in cheating |
09:45.26 | DarkTrooper | hopefully PB picks that up |
09:45.30 | novoc | since there's no rubberband |
09:45.34 | novoc | nah, PB cant |
09:45.48 | DarkTrooper | why? |
09:45.50 | novoc | because, to modify position you just follow player-pointer to position and then you modify the pointer |
09:45.54 | edify | novoc, i noticed a lot in scenarios i'd be attacking someone and then they'd magically be somewhere else, i thought it was just lag |
09:46.01 | novoc | since values CANT be static, PB cant notice the change |
09:46.20 | DarkTrooper | then how does warden pick it up? :) |
09:46.21 | novoc | i mean, ofcourse values can be static, but you cant expect position to be ;z |
09:46.36 | novoc | didn't know warden detects teleportation now |
09:46.41 | novoc | hm |
09:46.48 | motd2k2 | PB could probably find the method you were using to write the change though :P |
09:46.56 | Aiiane | There are things you can do to make it more detectable. |
09:46.57 | motd2k2 | if they actually ever turn it on |
09:46.59 | novoc | not if you work in ring0 to write |
09:46.59 | novoc | ;) |
09:47.04 | DarkTrooper | warden can't prevent it, as the data is userside, but i'm pretty sure it detects it for review |
09:47.13 | motd2k2 | PB is r0, so that in itself isnt guaranteed to help |
09:47.14 | Aiiane | Such as keeping multiple different copies of what the value "should" be, and checking for discrepancies. As well as plenty of others. |
09:47.32 | novoc | yes PB is in ring0, it was a necessary to prevent more public hacks |
09:47.35 | facelessleader | last i checked, teleporting in wow is detected |
09:47.47 | motd2k2 | thats a delta-check serverside afaik |
09:48.05 | Aiiane | which, for all intents and purposes, WAR could also have |
09:48.10 | motd2k2 | indeed |
09:48.14 | novoc | :) |
09:48.22 | motd2k2 | bet theyve not tho :P |
09:48.32 | novoc | i wouldnt bet it either |
09:48.35 | edify | i'm sure war dev's will include a lot of security patches in the future |
09:49.00 | DarkTrooper | i dunno, the entire movement system seems very very similar to wow's really |
09:49.07 | novoc | there seems to be position stored in >30 variables, some surely for graphic tho |
09:49.17 | novoc | only one is writable |
09:49.26 | novoc | i mean, all are writable, but only 1 affects ;P |
09:49.40 | novoc | :< |
09:49.58 | novoc | whaaat? |
09:50.13 | motd2k2 | probably not the place to be talking about this :OP |
09:50.17 | novoc | it's creepy when you stand there in the corner peeking at me with your longing eyes ;) |
09:50.21 | facelessleader | giev me teh hax !!! |
09:50.33 | novoc | im not hacking, im discovering ;) |
09:50.40 | facelessleader | its hax :E |
09:50.43 | facelessleader | :P |
09:50.45 | novoc | nah |
09:50.53 | novoc | and i would never use against players :) |
09:51.00 | novoc | its just fun to experiment :P |
09:51.11 | facelessleader | sure, just for "documentation" |
09:51.15 | facelessleader | ^^ |
09:51.27 | Aiiane | finally finished updating the settings documentation: http://war.curseforge.com/projects/squared/pages/ |
09:51.29 | novoc | well, i seldom play games, usually get bored after a little while then start doing mods etc |
09:51.38 | novoc | that's when i move to memory ;X |
09:51.50 | novoc | not my fault all games fail :P |
09:51.50 | DarkTrooper | so what you're saying is, you're bored already? :) |
09:51.55 | novoc | kinda |
09:52.06 | edify | novoc, i know the feeling, i started messing with war mods before i even got to level 10 on my first toon in beta |
09:52.15 | edify | i'm a tinkerer |
09:52.16 | novoc | either it's pretty slow leveling or i'm easily bored grinding :P |
09:52.23 | motd2k2 | nice job with that, Aiiane |
09:52.31 | novoc | ye edify my highest char is 12 ;P |
09:52.35 | motd2k2 | we need a WIM now... might work on that |
09:52.44 | novoc | WIM? |
09:52.51 | novoc | Instant Messaging? |
09:52.55 | Aiiane | motd2k2: the ironic thing is, there was code in the default UI for a WIM-style option during beta |
09:52.59 | Aiiane | it disappeared at release |
09:53.03 | DarkTrooper | msn style chat |
09:53.12 | novoc | ok |
09:53.13 | motd2k2 | damn |
09:53.27 | DarkTrooper | yeah i was just about to say what aii did |
09:53.29 | Aiiane | I think it was a dev's pet project that they just didn't have time to finish or something |
09:53.38 | facelessleader | Aiiane, mentioned this yesterday :( |
09:53.41 | motd2k2 | the chat interface is pretty ghastly as it is, must have been a good reason to pull that |
09:53.50 | DarkTrooper | the entire chat system needs an overhaul |
09:54.17 | facelessleader | the WIM-style messenger was great |
09:54.24 | edify | seems like they may have been pressured by investors to release the game, they ditched classes and content and rushed it seemed? just my opinion? |
09:54.26 | motd2k2 | the chat system itself is fine, its just this window |
09:54.50 | DarkTrooper | well they had already set a date edify, so they couldn't not release this time |
09:55.33 | motd2k2 | i think, personally, i'd have released *after* wotlk |
09:55.33 | Aiiane | not entirely true, but it would have been a bad idea not to yes |
09:55.40 | Aiiane | @ DarkTrooper |
09:55.41 | motd2k2 | just after, when people were stuck in the grind |
09:55.45 | edify | wotlk is failsauce |
09:55.51 | DarkTrooper | true that's what i meant :) |
09:55.56 | edify | pure quest grinding bs |
09:55.56 | motd2k2 | yes, but its the competition i every way |
09:56.00 | motd2k2 | *in |
09:56.19 | DarkTrooper | why are people so against quests? |
09:56.25 | edify | i think only fanboys will continue with wow |
09:56.43 | motd2k2 | wow is mainstream, and will stay that way |
09:56.44 | DarkTrooper | i've done every quest in my pairing on my various chars upto their current level, heh |
09:56.49 | novoc | sucks to play WAR this time of day, never get scanerio |
09:56.51 | novoc | *scenario |
09:56.59 | motd2k2 | if WAR gets 10% of the WOW userbase, its a resounding success |
09:57.12 | edify | i noticed the most progressed guilds on the server i played have literally shut down |
09:57.12 | DarkTrooper | you mean they pop before you even leave th elast one novoc? :) |
09:57.20 | novoc | would be good if they let EU players on US/AU servers so i had someone to play with :P |
09:57.22 | facelessleader | i got a beta-key for wotlk 3 days before war release... i gave it to nice girl :) not even downloaded the downloader |
09:57.39 | novoc | DarkTrooper: i've been in queue for 2 hours now :Z |
09:57.56 | DarkTrooper | i've been getting quick scenario pops all day, might have something to do with the school/uni holidays tho i guess |
09:58.04 | novoc | facelessleader knows how to get the ladies |
09:58.11 | facelessleader | :P |
09:58.18 | facelessleader | yes she likes me |
09:58.28 | uveX | hrhr |
09:58.30 | DarkTrooper | the DK area is pretty good tho really |
09:58.53 | edify | the grindage in wow is ridiculous, they make the game not fun |
09:58.56 | DarkTrooper | there's a stark difference between the DK adn the others |
09:59.01 | edify | questing in war is how it should be |
09:59.12 | DarkTrooper | you know that grinding is what ever game is at the core yeah? :) |
09:59.20 | uveX | pq is the fastes mixed with scenario |
09:59.34 | edify | yea i understand that is a mmo thing, but you can at least make it fun and not suck hard |
09:59.51 | edify | when i quest in wow i want to throw my computer through a window |
09:59.53 | DarkTrooper | it's not even an mmo thing, it's just a game thing (might even be a life thing, havn't decided yet) |
10:00.32 | DarkTrooper | in an rts, you grind for resources so you can pump out units so you can grind maps to finish the game |
10:00.37 | facelessleader | but solo questing in WAR stops at the stage where mobs are 4 level higher than you and you don't got other quests to do... so scenarios the whole night to get 1-2 levels :/ |
10:00.42 | DarkTrooper | each multiplayer match can be considered a grind in it's own too :) |
10:00.44 | edify | public quests brilliant idea, only issue ive had is i usually play at night and no one is doing them and even during day sometimes lack of people |
10:01.14 | DarkTrooper | PQ's are a double edged blade, it's an awesome idea, and i think they've implemented them the best they could, but they have some major drawbacks too :) |
10:01.22 | motd2k2 | my issue is that as a tank i may as well swivel than to get any decent loot |
10:02.45 | edify | a game with ONLY public quests and no solo quests would be interesting, they would have to make it so you could do it solo if needed though (lack of people) |
10:02.57 | edify | i just like playing with other real people in general |
10:02.58 | DarkTrooper | ahah, this is classic, the server that was full/full with 500+ queues is currently med/med while the other server that was med/mes is now high/full(50) |
10:03.33 | DarkTrooper | maybe i can go back to my destro toon and be on the winning side :P |
10:04.32 | edify | i think that imbalance will equal out endgame be more about organization and numbers |
10:23.48 | *** join/#waruidev DarkTrooper (i=Rukia@ppp118-208-105-43.lns3.bne4.internode.on.net) |
10:24.17 | DarkTrooper | lame, that's the 2nd bluescreen i've gotten from War since release |
10:24.40 | motd2k2 | analyze the minidump |
10:24.42 | edify | never had one, had game crash completely though several times |
10:24.54 | motd2k2 | before you do though, i'll etll you what it is |
10:24.56 | motd2k2 | nvidia |
10:25.16 | DarkTrooper | why? i didn't get a single crash during beta |
10:25.32 | motd2k2 | well a bluescreen isnt the game |
10:25.42 | DarkTrooper | i get at least 1 CTD a day since release, and this is the 2nd bluescreen, and this is only the second bluescreen i've had *ever* with this machine :) |
10:26.15 | DarkTrooper | both bluescreens have happened while in war, when they don't happen when i'm in HL2, portal, numerous other games, hmmm :) |
10:27.19 | motd2k2 | well the only way to find out what it is is to analyze the minidump |
10:27.28 | Aiiane | could be simply a particular rendering option that WAR uses, and the driver you have doesn't properly implement |
10:27.29 | Aiiane | or whatever |
10:27.35 | Aiiane | plenty of things that could go wrong |
10:27.49 | DarkTrooper | yeah i'm thinking it's probably that aii, or something related |
10:28.07 | DarkTrooper | i havn't been able to make it happen, it's just random |
10:29.18 | motd2k2 | bet you have nvidia GPU tho :P |
10:29.27 | DarkTrooper | yeah 8800GTS 512 |
10:29.29 | DarkTrooper | we were doing so well in the scenario too |
10:31.05 | Thrae | I think 177.92 is better then 175.16 for me. |
10:45.34 | Wobin | ckknight where r u? |
10:46.45 | Aiiane | probably sleeping, given that it's 5:46am where he is |
10:47.36 | DarkTrooper | unbelieveable, how do people relate 'ctf scenario' with ffa? |
10:48.09 | edify | edify: to instruct and improve. |
10:48.24 | DarkTrooper | oh btw, Aii, when you leave a scenario, sometimes the buffs stay shown on CUF |
10:50.08 | Aiiane | I know |
10:50.38 | Aiiane | I'm still trying to track down exactly the interaction that's causing that |
10:51.08 | DarkTrooper | i don't think it happens every time, it's strange |
10:53.52 | Aiiane | anywho, sleepytime for a very sleepy aii :s |
10:54.02 | *** join/#waruidev iR|Ikrana (n=christof@77.75.161.139) |
10:55.38 | DarkTrooper | oh wow, this elf tank just took on 4 mobs and didn't go below 90% and killed them all faster than i could kill 1 |
10:57.33 | Werelds | I don't suppose anyone knows if Interface.xsd is in any of the .myps? :) |
10:57.47 | DarkTrooper | no idea |
11:01.53 | iR|Ikrana | Could anyone explain to me how i should go about adding a health bar to my addon? Do I need to use DynamicImage or is there an XML object for healthbar with all the functionality? |
11:03.38 | DarkTrooper | have a look at CUF, that'll show you how |
11:05.08 | iR|Ikrana | CUF? |
11:05.52 | iR|Ikrana | Clean Unit Frames ? |
11:06.02 | DarkTrooper | that's the one |
11:08.13 | iR|Ikrana | ty i ll check it out |
11:09.46 | novoc | isnt CUF just a modification of the existing bars? |
11:12.40 | *** join/#waruidev Flisher (i=d10570a6@gateway/web/ajax/mibbit.com/x-30836cbfe8cdc6be) |
11:12.49 | Flisher | Boya! |
11:14.07 | *** join/#waruidev Flisher (i=d10570a6@gateway/web/ajax/mibbit.com/x-836915cf60086bba) |
11:14.31 | Flisher | Boya! noob question when using SVN, project isn't packaged into a ZIP until I create a tag? |
11:14.44 | Flisher | on curseforge |
11:15.17 | Flisher | netcurse: on jetlag? |
11:16.15 | DarkTrooper | net: the 'learn about premium' link from CC doesn't send you to the right page (and i can't find a single page on the current or beta curse which goes into it) |
11:16.25 | Wobin | Thunder_Child: NIMH now has talisman support |
11:16.45 | Flisher | what is nimh/ |
11:16.53 | Flisher | @project war/nimh |
11:17.27 | Repo | Flisher: http://war.curseforge.com/projects/nimh/. NIMH. Game: WAR. Leader: wobin. Updated: 5 hours ago |
11:17.49 | Wobin | Unfortunately I'm having repo problems |
11:17.57 | Flisher | repo seem slow today |
11:18.00 | Wobin | so the latest version is on war.mmoui until ck comes back |
11:18.12 | Wobin | The packager has me locked out of the repository =( |
11:18.49 | Wobin | Flisher: and yes |
11:18.54 | Wobin | It's not generated til you tag |
11:19.11 | Flisher | Anyone know if someone is already working on an Armory/CharactersViewer port for WAR? I started to work alone on a CV port but if someone is already on the job I would gladly share the effort. |
11:20.12 | DarkTrooper | not afaik |
11:20.22 | iR|Ikrana | What's the purpose of such an addon Flisher? |
11:20.41 | DarkTrooper | it's mainly an inventory management mod |
11:21.01 | DarkTrooper | so you know where all your stuff is on your current/alts/guild/bank etc for all your toons |
11:21.12 | DarkTrooper | oh mail too |
11:21.16 | Flisher | First goal was to be able to see Alt equipment, then bag, then all stats. |
11:21.50 | Flisher | I stopped developping CV after the first part, and when I stopped playing warmexx developped Armory, a more complete thing. |
11:21.50 | DarkTrooper | armory was very involved last i used it, probably take awhile to replicate that here |
11:22.24 | Flisher | I was the original CharactersViewer author, and will start with the Equipment, stats, then bag and other thing. |
11:22.57 | DarkTrooper | it's worth doing for sure, but i'm not sure how 'alty' war is going to be |
11:23.14 | Flisher | I hope to have something working in the next week for the equiped item. |
11:23.29 | Flisher | people will hide an healer or a tank in their pocket :) |
11:23.33 | DarkTrooper | it's the gfx part that's the hard part really |
11:24.15 | Flisher | I draw CV from scratch, but for my WAR port (well, it's something from scratch), I'll reuse a stripped/reworked copy of mythic CharacterWindow frame. |
11:24.35 | Flisher | in WoW, the hardest part was the data gathering, and in WAR it's pretty simple. |
11:24.51 | DarkTrooper | that might work actually, without the image in the middle, gives room for other controls/stuff |
11:25.35 | Flisher | yep |
11:27.07 | Flisher | is there any limitation with saved variable (like we had to wait some event to access them in WoW)? |
11:28.01 | iR|Ikrana | I am not that much into the WAR API yet, but I know lua and XML, study datalogics (somewhat computerscience) on Uni, and I would like to participate is as many addons I can, to learn more. |
11:30.00 | DarkTrooper | afaik, they are loaded during onload, and written during shutdown |
11:30.19 | DarkTrooper | i'm not sure if they can be dumped at any other time, that's something aii would know |
11:30.55 | Werelds | bastard mythic has encrypted interface.xsd somewhere :(((( |
11:35.02 | Flisher | OnLoad is after or before OnInitialize? |
11:35.09 | Flisher | got a reference for that on the wiki? |
11:37.29 | Flisher | any restriction while using multiple .lua file? |
11:39.07 | Wobin | none |
11:39.20 | Wobin | as long as they're referenced in either the mod or the xml |
11:39.32 | DarkTrooper | Oninit is what i meant Flisher, sorry |
11:44.49 | Flisher | and all GameData information should still be accessible OnShutdown? and is shutdown ran when we performan a reloadui? |
11:44.59 | DarkTrooper | yup |
11:58.46 | Flisher | and loaded variable override the one set in the lua file like in wow? (sorry if those are noob question but it save me a few round of test) |
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11:59.53 | DarkTrooper | that one i can't remember, grab a mod that uses save vars and that will tell you :) |
12:32.20 | facelessleader | wow, i don't get it... the game is how old? and i'm in an scenario with at least 4 people afking (jumping and little movement) |
12:32.55 | DarkTrooper | ya, why did you expect different? :) |
12:32.58 | motd2k2 | I blame Aiiane |
12:33.00 | motd2k2 | http://board.cheat-project.com/showthread.php?t=22262 |
12:33.04 | Flisher | funniest thing is they won't even get decent xp/renown |
12:33.05 | motd2k2 | LOL |
12:33.23 | DarkTrooper | if you're in the right place you can Flisher, but generally speaking you're right |
12:34.05 | novoc | lul |
12:34.24 | Flisher | that lame. |
12:34.52 | facelessleader | this really sucks |
12:36.18 | novoc | what does? |
12:36.31 | facelessleader | fucking pvp "bots" |
12:37.06 | novoc | :p |
12:37.07 | Flisher | about the CorePvpJoiner, can it queue us in the PVP scenarion that isn't in our zone? |
12:38.58 | novoc | sites like noob-project are funny |
12:39.12 | novoc | the only hacks there that are actual hacks are stolen source-code from other sites and authors |
12:39.23 | DarkTrooper | damnit, this is going to be a short match, and i'm not even goign to get this quest done -_- |
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12:41.09 | motd2k2 | is it possible to repack files back into the myp? |
12:41.42 | DarkTrooper | no |
12:42.17 | DarkTrooper | thsi is stupid, a scenario 9 to 409 |
12:43.16 | facelessleader | wow there even is a "walk trought walls" trainer |
12:43.35 | novoc | heh |
12:43.41 | novoc | soon there is prolly climb-mountains trainer |
12:43.52 | novoc | and i found speed-variable :$ |
12:44.03 | novoc | when they get that there will be cheaters :P |
12:45.22 | motd2k2 | talking about it in public doesnt help tbh |
12:45.23 | facelessleader | imo exploration is ok (wallclimbing) but not if you use this for pvp or other stuff (which people will do) |
12:45.42 | DarkTrooper | of course they will |
12:46.13 | novoc | motd2k2: being quiet dont help either ;Z |
12:53.56 | DarkTrooper | hmm, these scenario's arn't poping!! |
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13:00.25 | ckknight | Wobin: *wave* |
13:00.35 | ckknight | Wobin: I was sleeping |
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13:05.19 | uveX | Flisher corepvp can´t |
13:07.56 | Flisher | ckk: you have the right to sleep :-P ? |
13:08.07 | Flisher | anyone know how to reset a password saved in TortoiseSVN? |
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13:11.49 | Wobin | ckknight: hehe cool =) |
13:12.21 | ckknight | Wobin: what's up? |
13:12.25 | ckknight | your issue might be fixed now |
13:12.50 | Wobin | I'll try again |
13:14.53 | Wobin | ckknight: nope, still appears to be lcoked |
13:14.58 | ckknight | which project? |
13:15.06 | Wobin | nimh |
13:16.50 | ckknight | try now? |
13:18.15 | Flisher | ckk: are you aware of an addon allowing dev to type/save some lua script ingame? and something to "browse/graphicaly view" variable/object ingame? |
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13:20.54 | ckknight | no idea on the former |
13:21.13 | ckknight | not sure what you mean by the latter outside of a pretty print function |
13:23.36 | Wobin | ckknight: that's working now =) |
13:23.50 | Wobin | ckknight: I thought it only packaged if the tag included "Release|Stable"? |
13:24.05 | ckknight | what do your have your packaging setting set to? |
13:24.25 | Wobin | beta/release |
13:24.35 | ckknight | okay, that means any tag created will get a package |
13:24.54 | Wobin | The difference between beta/release and alpha/beta/release is, then? |
13:25.56 | ckknight | alpha comes from /trunk |
13:26.01 | ckknight | or non-tags |
13:26.05 | ckknight | beta/release is tags |
13:26.10 | Wobin | ah k |
13:26.14 | ckknight | beta vs. release is the naming convention you use for tags |
13:26.19 | Wobin | and release only does on the stable/release tagging |
13:26.43 | ckknight | release is ^v?[0-9\.\-_]+$|release|stable, everything else is beta |
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13:35.18 | Flisher | when viewing a project on curseforge, it would be nice to see war/wow in front of the project name of the autor of a page |
13:36.27 | Flisher | about Package, if I did a "Beta/Release", when I tag stuff does it search for Beta / Release in the tag? Can I tag Beta 1? or only Beta? thank's |
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13:57.44 | VonhintenHOME` | Anyone tell me what Frame:Subclass() actually does (in more detail than I could infer simply by normal programming knowledge) |
13:58.15 | Werelds | @ Flisher: you can tag with versions, read the tagging help page |
13:58.19 | Werelds | 0.1-beta |
13:58.21 | Werelds | for example |
13:58.30 | Werelds | or 0.1-release for release |
14:00.32 | Werelds | http://war.curseforge.com/knowledge-base/repository-faq/#w_how-does-the-packager-know-whether-a-tag-is-a-release-or-a-beta |
14:00.36 | Werelds | there Flisher :) |
14:02.13 | novoc | :) |
14:03.16 | Sniperumm | afternoon |
14:03.17 | Flisher | thank's Wherelds |
14:03.29 | Flisher | I really love the community here :) |
14:04.10 | Werelds | we're all learning mate, the more we help each other the better ;) |
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14:06.08 | Sniperumm | think I might *play* some war today lol |
14:06.37 | Flisher | my guild want me to play instead of coding :-P |
14:07.50 | MoronWar | Flisher: I hope you die. |
14:08.05 | VonhintenHOME` | Little bit of groove music to start the day off right: http://www.livephish.com/radio/listen.m3u |
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14:10.51 | crazymalfaqa | So is there any hope of ever getting itemdata from a uniqueid? |
14:11.26 | nicoli_s | nope, you have to do it the other way around, if you want item data, you have to use the itemData |
14:11.42 | nicoli_s | err that came out wrong, there is no way to request itemdata, you can only use whats given to you |
14:12.33 | Sniperumm | you can find the itemdata with a uniqueID yes. Long as it belongs to you |
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14:13.02 | crazymalfaqa | yea, long as it is in inventory or seller window etc. I was just hoping to be able to tooltip items from other players |
14:13.03 | nicoli_s | well yeah if you have the item on you yeah, but i think he means requesting item data using only the id |
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14:14.00 | crazymalfaqa | so has anyone found a way to use html elements inside a window at all? |
14:14.10 | Sniperumm | which belongs to someone else? aye you don't get access to that. Shame tbh |
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14:14.25 | Sniperumm | be nice to find any item by the uniqueID no matter who it belongs to |
14:14.32 | Flisher | you mean I cant tooltip item from saved alt information? |
14:14.37 | crazymalfaqa | yea that would rock. |
14:14.49 | Flisher | you think I can hijack tooltip information and save it? |
14:14.54 | crazymalfaqa | nope, I tried it from an alt, didnt work |
14:15.11 | Sniperumm | you can dump the itemData into the SavedVariables.lua file |
14:15.19 | Sniperumm | then load that up |
14:15.31 | Flisher | I guess i'll need to try that. |
14:15.33 | Sniperumm | would work fine |
14:16.10 | Flisher | I'm only at the "initialization" and DB save sequence at the momment. I don't want to save all the GameData. I also need to reuse alot of information from the official CharactersWindows. |
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14:20.32 | nicoli_s | for those of you halo fans, bungie has a new teaser trailer on their site |
14:22.15 | Flisher | Kaelten: What is the current status of Ace for WAR? |
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14:39.18 | nicoli_s | i hate being sick |
14:39.35 | VonhintenHOME` | I absolutely love it |
14:39.39 | Tsolval | sorry to hear it, nicoli. sick is the worst. |
14:39.45 | VonhintenHOME` | (no, not really) |
14:40.00 | nicoli_s | VonhintenHOME` it is when you still have to work and go to school every day |
14:40.33 | nicoli_s | not going into the office cuz i dont want to get anyone sick isnt really an excuse when my office is right next to my bedroom |
14:41.03 | VonhintenHOME` | I work from home too, and taking a sick day when I work from home is retarded :) |
14:41.32 | nicoli_s | well i have before when im too sick to get out of bed, but i just got a nasty cold |
14:41.45 | nicoli_s | hacking and phlegming and such |
14:41.55 | VonhintenHOME` | well yeah, there are some sicks that can lay you out |
14:42.41 | VonhintenHOME` | Since I started working from home, I actually HAVE vacation days available |
14:43.03 | nicoli_s | woot! wardb is about to git 40,000 profiles |
14:43.05 | VonhintenHOME` | rather than using all my time taking sick (of work) days |
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14:48.02 | Sniperumm | nicoli_s: I agree buddy. I work from home and I still need to work when ill. If I don't then money doesn't come! :P |
14:51.56 | Flisher | 40k people using the new client or 40k character? |
14:53.19 | MoronWar | Haha, I'm awesome. I was like, why is it losing my settings! Then I'm like, oh ya, probably should make it a SavedVariable. |
14:55.19 | Flisher | MoronWar: : might help :-P, I was told they where read OnInitialize |
14:56.05 | MoronWar | My productivity at work just suffered now that I found out that WAR works through logmein. |
14:57.49 | tronned | I lost productivity at work long ago |
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15:02.34 | Flisher | If I performa a Data.Player.Group = nil, does it remove Group from the data array? (stuff come from GameData) |
15:03.26 | MoronWar | Apparently when you do /logout or /exit it doesnt' call the correct events. I bet that is why ChatWindow is Messing for people! |
15:04.02 | MoronWar | weird that curse seems to grab it though. |
15:05.10 | Wobin | I think curse works from the outside |
15:06.04 | MoronWar | Ya, event LOG_OUT only gets called from the main menu, not from the /logout command. |
15:06.24 | MoronWar | Yet both ways makes curse profiler go saved. |
15:08.01 | VonhintenHOME` | oh god, what? |
15:08.10 | netcurse | we added some code for the log out and camp slash command |
15:08.17 | netcurse | to make sure it save |
15:08.18 | VonhintenHOME` | keyboard hook? |
15:08.40 | Flisher | that probably explain why my saved variable is usually ok with reload ui, quit, but not logoff. |
15:09.05 | MoronWar | Ahh, and I bet that is the problem everyone is having with the chatwindow, aka, addon I'm making is moot. |
15:09.11 | MoronWar | Just tell people to use the menu logoff/exit |
15:09.14 | Repo | 10closetgoblin: 03GnomeTank * r17 ClosetGoblin.lua: |
15:09.15 | Repo | * Fixed an issue where accessories were all rotating over accessory slot 1, rather than going in their appropriate slots. |
15:09.21 | Repo | * Fixed an issue where trophies couldn't be dragged and dropped. |
15:09.27 | Repo | * Added a check to see if an item is already in the set, and if so, remove it before adding it again. |
15:09.41 | Flisher | sneaky GnomeTank, coding while not being here |
15:09.44 | Repo | 10closetgoblin: 03GnomeTank 04v1.0beta5 * r18 : Tagging as v1.0beta5. |
15:11.56 | Wobin | hm, how can we tell what sort of gathering/tradeskill a person has? |
15:12.15 | Flisher | alt or inspect? |
15:12.45 | Wobin | individual |
15:12.48 | Wobin | yourself |
15:13.00 | MoronWar | Abilities - v |
15:13.06 | Wobin | well... programatically =) |
15:14.07 | Flisher | GameData.Player.Skills, the first few one should match GameData.TradeSkills ? |
15:14.58 | MoronWar | GameData.Player.SpecializationPath1/2 maybe? |
15:14.58 | Flisher | TradeSkillLevels maybe |
15:15.19 | Flisher | not ingame and only have access to a GameData from level 1 character. |
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15:18.51 | Wobin | ah |
15:18.54 | Wobin | that looks to be it |
15:19.07 | Wobin | aiia's ones on the wiki are for salvaging and talisman |
15:19.12 | Wobin | which seem a likely combination |
15:19.22 | Wobin | Ta =) |
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15:22.28 | Wobin | netcurse: with CC 2.0.0.11... |
15:22.49 | Wobin | I just had it install an addon, and it put the files directly into the addons dir |
15:22.58 | Wobin | although that may be the addon itself, lemme check |
15:23.28 | Wobin | ah, yes it is |
15:23.31 | Kolie | Its packaged wrong :) |
15:27.09 | Flisher | Kolie: stop blaming other :-P |
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15:27.52 | GnomeTank | welp, it's already been a productive day...got up, ate a bowl of cheerio's, made a new release |
15:28.26 | GnomeTank | if you ever do item managment, do yourself a favor...use RequestMoveItem and not AutoEquipItem...you may need to know more to use the former, but the latter sucks for multi-slot items |
15:28.31 | Flisher | Kolie: does 2.0.0.11 fix the update in vista? |
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15:30.01 | GnomeTank | In fact, mayhaps I should document RequestMoveItem |
15:31.07 | Kolie | Flisher: yeop. |
15:35.27 | Flisher | does the curseclient update only "stable/release" tag? |
15:35.40 | Wobin | if you've set it to release only |
15:36.07 | Wobin | and by curseclient update I mean the packager that zips to the project |
15:36.15 | Wobin | not the curseclient downloader |
15:39.31 | GnomeTank | you know what the next great customizable interface is going to have? Breakpoint debugging...it's so simple to do in a Lua environment, I'm really surpised Blizzard or Mythic hasn't thought of it yet |
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15:40.09 | Flisher | add manual breakpoint every 2 line :-P |
15:40.42 | Flisher | creating a function checking if the current breakpoint is a marked one, then add a BreakPoint(100), 101, 102, every few line. |
15:40.54 | Flisher | you can spank me on this one. |
15:45.26 | Flisher | will be back tonight, good lick everyone. |
15:49.25 | MoronWar | Did he just say "good lick"? |
15:50.05 | Tsolval | that's what he said |
15:51.02 | GnomeTank | he did |
15:51.09 | GnomeTank | but I think he meant luck |
15:51.17 | novoc | nah |
15:51.38 | GnomeTank | http://www.thewarwiki.com/wiki/API:RequestMoveItem |
15:51.44 | GnomeTank | boosh...more than you ever wanted to know about RequestMoveItem |
15:52.25 | crazymalfaqa | Any idea if html objects can be integrated into the xml file for mods? |
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15:56.10 | GnomeTank | no |
15:56.20 | GnomeTank | if you mean what I think you mean by html objects |
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16:00.59 | crazymalfaqa | Yea, external html objects is what I mean |
16:01.36 | GnomeTank | nope |
16:02.19 | novoc | goddamn LUA, now im writing "then" instead of "{" in C |
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16:06.05 | nicoli_s | i love how alot of the low level zones have hidden lvl 40 bosses in them |
16:06.29 | motd2k | does that guy in MoM still hit like a level 5? |
16:06.41 | motd2k | the 50 hero |
16:06.46 | nicoli_s | dunno |
16:06.54 | nicoli_s | i wonder how those work on servers where you get chickened |
16:07.14 | nicoli_s | see a warband of chickens taking down a hidden boss mob |
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16:10.14 | Tsolval | i thought you didn't get chickened unless you attacked a lower lvl... is that not correct? |
16:10.36 | VonhintenHOME` | You get chicked upon flagging too |
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16:10.55 | VonhintenHOME` | chickened |
16:11.13 | Tsolval | so just as soon as you're flagged, you become chickened. |
16:11.20 | Tsolval | ? |
16:11.23 | VonhintenHOME` | yep |
16:11.28 | Tsolval | kk |
16:11.32 | Tsolval | thanks for the clarification |
16:11.34 | motd2k | is there a list of SystemData.ChatLogFilters somewhere? |
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16:12.11 | nicoli_s | em |
16:12.15 | nicoli_s | just dump them |
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16:12.53 | crazymalfaqa | Anyone know if it is possible to see what members are in a group of someone other than yourself? |
16:13.18 | VonhintenHOME` | From what I understand, it's not |
16:13.39 | VonhintenHOME` | well, I guess it would be for a warband |
16:13.51 | VonhintenHOME` | or battlegroup |
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16:14.07 | *** mode/#WARUIDev [+o ckknight_] by ChanServ |
16:14.31 | crazymalfaqa | more interested in listing groups that guild members are in, that I am not in, but I didn't figure it was possible |
16:16.30 | AckisWork | anyone here on Ulthuan? |
16:18.18 | *** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten) |
16:19.56 | ckknight | novoc: #define then { |
16:20.09 | ckknight | #define end } |
16:20.24 | VonhintenHOME` | oh god, ignore ckk |
16:20.32 | ckknight | lol |
16:20.50 | novoc | ;P |
16:21.07 | novoc | that's gonna fuck up my coding completely ;P |
16:21.39 | novoc | imagine, if(i==0)then i++; } |
16:22.07 | *** join/#waruidev Lialith01 (n=Lialith@dyndsl-091-096-059-068.ewe-ip-backbone.de) |
16:22.36 | ckknight | #define if if ( |
16:22.43 | ckknight | #define then ) { |
16:22.57 | ckknight | #define end } |
16:23.03 | Thrae | Your preprocessor has a stutter. |
16:23.13 | ckknight | lol |
16:24.18 | *** join/#waruidev Flisher (i=d10570a6@gateway/web/ajax/mibbit.com/x-5955dee8e354f91a) |
16:25.13 | Flisher | Boya, back again (lunch hour). Any opinion on the following subject: I plan to reuse alot of code from CharacterWindows in CharactersViewer... wich code should I use to "save" the information? |
16:25.20 | Flisher | original code: CharacterWindow.equipmentData = DataUtils.GetEquipmentData() |
16:25.41 | Flisher | Now, I can save either the left or right part of it to my savedvariable. |
16:26.07 | Flisher | almost more philosophic than technical... |
16:30.30 | VonhintenHOME` | as long as the state is kept up to date, equipmentData |
16:37.38 | Flisher | anyone know how are called tooltip in their api? |
16:37.53 | tronned | what do you want to do with tooltips? |
16:38.06 | tronned | cause I know ;) |
16:38.33 | Flisher | step 1: show one from live equipment, step 2: show one from saved data |
16:39.13 | tronned | Single line or Multi-line? |
16:39.57 | Flisher | item, I guess multiple line at the end. |
16:40.23 | tronned | Tooltips.CreateItemTooltip( itemData, mouseoverWindow, anchor, disableComparison, extraText, extraTextColor, ignoreBroken ) |
16:40.50 | crazymalfaqa | For the live item Tooltips.CreateItemTooltip(itemData, SystemData.ActiveWindow.name , Tooltips.ANCHOR_WINDOW_LEFT) |
16:40.53 | crazymalfaqa | works for me |
16:41.23 | crazymalfaqa | long as the saved variable had all the itemdata parameters then it should be similar for that too |
16:41.26 | tronned | for custom, single-line: Tooltips.CreateTextOnlyTooltip( mouseOverWindow, text ) |
16:41.38 | Flisher | basicaly, I need to save itemData for every item, I don't think it's in the GameData. |
16:41.51 | crazymalfaqa | Thats gonna be a big file :P |
16:41.55 | tronned | then you will need to do itemtooltips ;) |
16:42.56 | crazymalfaqa | would be nice to be able to do an external query to wardb or something for itemdata |
16:42.56 | Flisher | I mean equipment, and bag only :) |
16:43.25 | Flisher | something like LootLink with pre-populated data :) |
16:43.41 | Thrae | crazymalfaqa, Flisher: See LightHeaded |
16:43.53 | crazymalfaqa | Yea, thats a badass mod |
16:43.53 | Thrae | Which is a WoW addon, but the mechanism involved is pure Lua |
16:44.00 | crazymalfaqa | really? |
16:44.30 | Thrae | Yes, LightHeaded is just an addon with pre-populated data using Wowhead's API to pull information beforehand |
16:44.50 | crazymalfaqa | if the external lookup is pure lua that might be an options :D |
16:45.23 | Flisher | nah, data is exported and packaged with the addon.. |
16:45.28 | Thrae | You can't have the addon doing lookups spawned from the game |
16:46.00 | crazymalfaqa | ahh |
16:46.11 | Thrae | It's just packaged with the addon, but ends up only being ~16MB since it's compressed. And it uses LoD to further lessen the strain. |
16:46.16 | Flisher | sandbox operation, to avoid bot and think like that. |
16:46.56 | Flisher | hitting is employees is legal in the US? |
16:47.01 | crazymalfaqa | would be kinda sweet to create a centralized database that lua could attach to and store item info from all players w/ an addon |
16:47.51 | nicoli_s | and we could call it warhammerdb or something of the sort... |
16:48.00 | Thrae | Pre-populated data would be one place where event-based LoadAddOn functions would be nice. I don't think it unloads an addon when you disable it. |
16:49.24 | crazymalfaqa | nicoli_s mainpurpose for itemlinking in game :P |
16:49.37 | crazymalfaqa | to my knowledge wardb doesn't have an api |
16:50.35 | nicoli_s | atm |
16:50.39 | Flisher | Evil question here: Would it be a bad practice to do the following: CharactersViewerCharacterWindows = CharactersWindows to get everything from mythic code |
16:51.07 | Flisher | Then perform CharactersViewerCharcterWindows.something = stuff or nil to hijack / remove thing? |
16:51.17 | nicoli_s | yeah, cuz you have to only save data in savedvariables |
16:51.37 | nicoli_s | if you try to save a variable that has a function, it will cause problems and not save right |
16:51.45 | Flisher | ok |
16:52.09 | Thrae | You can save functions in the SVDB, but only as strings. Read up on loadstring. |
16:52.16 | Flisher | my windows will basicaly be a very stripped down version of the mythic one (way less event to handle). |
16:53.14 | Flisher | Right now I will save GameData.Player and CharacterWindow.equipmentData only. I guess i might have to save more stuff when I implement bag and other thing. |
17:04.17 | *** join/#waruidev JW (i=JW@124-8-139-151.dynamic.tfn.net.tw) |
17:09.40 | *** part/#waruidev JW (i=JW@124-8-139-151.dynamic.tfn.net.tw) |
17:14.26 | Chryzo | nicoli_s: you telling everybody to go on easymyp google page ? |
17:20.14 | Repo | 10charview: 03Flisher * r4 / (4 files in 1 directory): -Rought Data save for testing purpose |
17:20.15 | Repo | -Basic Frame added |
17:27.59 | Kolie | Anyone getting repeated crashes when trying to start the latest CurseClient ( 2.0.0.11 ) ? I have a potential fix im desperate to test out, any info would be really really helpful. |
17:29.43 | VonhintenHOME` | Thought about adding an Unhandled Exception handler and sending dump data to curse when it happens? |
17:32.38 | Kolie | I know why it happens VonhintenHOME`. |
17:32.57 | Kolie | And this instance, that wouldn't work, the HTTPManager is responsible for the crash. |
17:32.59 | VonhintenHOME` | ok, but do you know how often? :) |
17:33.32 | Kolie | It really doesnt matter how often it happens, once is bad enough for a crash at startup. |
17:34.14 | Kolie | And, its quite frequent I know that. It has existed in every client ever released, 2.0.0.11 makes it express it self more frequently though. |
17:35.16 | VonhintenHOME` | Just saying, if you automated it, you could release fixes when you're pretty sure you've got it, and monitor the incoming crash dumps... |
17:35.28 | VonhintenHOME` | or you could just keep asking for someone to beta test... |
17:35.41 | Kolie | I'm not going to release an untested fix. |
17:36.30 | VonhintenHOME` | I was TOTALLY advocating you do that |
17:36.43 | VonhintenHOME` | no, not really, not at lal |
17:36.45 | motd2k | hmm |
17:36.46 | VonhintenHOME` | all |
17:36.51 | motd2k | what is a WarParty called in UI terms? |
17:37.06 | motd2k | a Battlegroup? |
17:37.08 | Kolie | Sorry, but I mistook what you said for that. " you could release fixes when you're pretty sure you've got it" or "you could just keep asking for someone to beta test..." It made it seem that instead of what im doing now, I should do what you previously mentioned. |
17:37.36 | VonhintenHOME` | Surely we're not your only testers |
17:38.01 | Kolie | Your not, but this is one place that contributes. |
17:39.31 | Werelds | (19:36:52) (motd2k) what is a WarParty called in UI terms? |
17:39.34 | Werelds | warband you mean? |
17:39.34 | ckknight | Warband? |
17:39.40 | Werelds | that's battlegroup |
17:39.45 | tronned | motd2k: Battlegroup, yes |
17:46.33 | motd2k | excellent - thanks |
17:51.13 | nicoli_s | chryzo i've pointed some people thar |
17:57.58 | *** join/#waruidev xyu73 (n=blah@74-47-247-68.dr01.hnvr.mi.frontiernet.net) |
18:28.35 | *** join/#waruidev Kody- (n=nope@adsl-99-173-10-198.dsl.pltn13.sbcglobal.net) |
18:41.04 | ckknight | oh hey everyone, so you all know, once we launch the new curse, we'll be able to fix up WAR categories |
18:41.27 | ckknight | and I'll want everyone's advice on what a good set will be |
18:53.04 | iR|Ikrana | addon categories? |
18:54.00 | ckknight | yep. |
18:54.14 | ckknight | like, we'll add one per archetype |
18:54.20 | ckknight | and possibly one per career |
18:54.21 | netcursed | http://warbeta.curse.com/downloads/war-addons/default.aspx |
18:54.26 | ckknight | change PvP to RvR |
18:54.56 | ckknight | simple list : http://war.curseforge.com/categories/ |
19:00.26 | *** join/#waruidev purl (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
19:00.26 | *** topic/#waruidev is http://waruidev.pastey.net/ | http://forums.curseforge.com/forumdisplay.php?f=6 | See http://thewarwiki.com/ for API info | http://www.wardb.com | Create WAR addons on http://war.curseforge.com/ | WHA Mod Author Group: http://tinyurl.com/wha-mods | http://war.curseforge.com/projects/devutils/ |
19:03.08 | *** join/#waruidev Lialith (n=Lialith@host-091-096-146-237.ewe-ip-backbone.de) |
19:08.10 | tronned | ckk: looks good to me :) |
19:09.21 | Aiiane | heh... BuffThrottle's downloads have seriously taken off |
19:09.50 | ckknight | tronned: it's not good, it should have more, really |
19:10.22 | tronned | Aii: I think it's because of that tweaking for lag/stutter thread that was posted |
19:12.53 | crazymalfaqa | Yea, I just downloaded it at lunch |
19:13.00 | Masterkiller | Aiiane, what type of performance issues is this fixing? This for large scale RvR/ |
19:13.00 | Masterkiller | ? |
19:13.04 | tronned | ckknight: Guild? Tooltip? |
19:13.29 | ckknight | tronned: yea, we'll hold a big discussion later, maybe tomorrow |
19:13.29 | Aiiane | Masterkiller: anywhere that you'd see a large number of buffs/debuffs on party or target(s) |
19:13.35 | ckknight | but those are good ideas, tronned |
19:14.10 | tronned | i noticed a lot of people are hooking into tooltips for non-store interact prices in their bags/slots, among other things |
19:14.21 | crazymalfaqa | definitely a performance improvement category |
19:14.24 | Masterkiller | Aiiane, awesome. is there a lot of buff/debuff info flying aorund that is slowing people down? |
19:14.43 | crazymalfaqa | my rig gets down to .25 to .5 frames per second lol |
19:14.50 | crazymalfaqa | in keeps and heavy RVR. |
19:16.08 | Masterkiller | we got zerged by 60 Old Timers Guild last night in a keep and I just came to a halt...so frustrating I coulda done so much damage as a BW but instead they were like Agents in the Matrix WOOOOOSH |
19:16.49 | Aiiane | Masterkiller: with no throttling, every time a debuff or buff is applied it resets every individual buff window |
19:16.56 | crazymalfaqa | I am destro on badlands :P |
19:16.57 | Aiiane | which slows things down /fast/ |
19:17.12 | Masterkiller | crazymalfaqa, Die zerg!! =D |
19:17.24 | crazymalfaqa | im not in the OT guild, I am in Warshack |
19:17.28 | Masterkiller | Aiiane, Awesome, I just posted it on guild forums, no more Destro Zerg chugging on Badlands! |
19:17.48 | crazymalfaqa | Masterkiller, oh shoot, I remember you in some Scenarios lol |
19:18.01 | Masterkiller | crazymalfaqa, We had about 20 people in the keep...waiting. They were like ants, I'm probably under-estimating at 60... |
19:18.18 | crazymalfaqa | Masterkiller, lol |
19:18.26 | Masterkiller | haha yea i had hell of a day in scenarios yesterday. =D |
19:18.51 | crazymalfaqa | masterkiller, I was doing a sorc originally but got fed up and made a zealot |
19:19.23 | Masterkiller | crazymalfaqa, what level did you take your sorc? the BW/Sorc do insane damage when people are bottlenecked like the Temple |
19:20.02 | crazymalfaqa | masterkiller, got up to 17. Rolled the zealot 1 or 2 days ago. I like playing the healer |
19:20.09 | Sniperumm | tronned: tooltips have the option to display the information. Only one variable was stopping the prices from showing. |
19:20.31 | PenguinOfDoom | murukain temple is the only scenario so far where fireball is useful :P |
19:20.38 | crazymalfaqa | Especially with HealGrid :D |
19:20.54 | PenguinOfDoom | The DPS isn't so bad when you get to hit 6 destro at once |
19:21.09 | tronned | Sniperumm: I know, just saying they will get hooked in a lot more since you released your addon. Auctioneer type stuff and what not. |
19:22.00 | Kody- | Aiiane: Is this a related problem to the buff throttling issue? Every time a Rune Priest casts one of their runes on me, my game locks up for ~2-3 seconds while the rune animation displays |
19:22.11 | Sniperumm | yeh |
19:22.25 | Sniperumm | Best thing to do for something like auctioneer is a new tooltip template etc |
19:22.44 | Thrae | Kody-: I never get that problem, and I *am* a Runnie |
19:22.46 | Kody- | Considering I'm running SLI 8800s I don't see why that animation would lock me up like that |
19:23.08 | iR|Ikrana | why would any animation lock you up ? |
19:23.12 | Kody- | No idea |
19:23.15 | Kody- | It's just that animation |
19:23.29 | iR|Ikrana | then it's probably because the animation file is faulty |
19:23.33 | Thrae | Kody-: Tried with SLI off? Also, there are certain 8800 issues with Warhammer right now -- the cards are underperforming. |
19:23.33 | Kody- | My screen literally freezes for 2-3 seconds every time it's cast on me |
19:23.55 | Kody- | Thrae: I'll give turning SLI off a try |
19:23.57 | iR|Ikrana | figure out where the animations are, and rewrite the file with a clean one you got from somewhere, id ont know |
19:24.09 | ss| | underperforming is an understatement |
19:24.14 | iR|Ikrana | its not your graphic cards kody- |
19:24.21 | crazymalfaqa | do you get any errors in the debug window when it happens? |
19:24.23 | iR|Ikrana | if they work with one animation they work with all |
19:24.47 | Kody- | crazymalfaqa: Didn't think to check the debug window, actually. Will do that next time it happens |
19:25.07 | crazymalfaqa | FYI if you haven't noticed you can limit it to only errors so you don't have to scroll so much. |
19:29.25 | Masterkiller | crazymalfaqa, Yea healer classes are a blast. I loved my Archmage in beta =P |
19:29.56 | Masterkiller | PenguinOfDoom, Fireball? That's actually my least used spell, unless you mean Fiery Blast? |
19:30.32 | PenguinOfDoom | Masterkiller: Yes, that one. It's essentially an upgrade anyway :) |
19:30.34 | Repo | 10cleanunitframes: 03Aiiane * r61 / (2 files in 1 directory): Added tag 1.0.4 for changeset 5db5fba51368 |
19:30.35 | Repo | Fix (hopefully) for buffs sticking around after leaving a group. |
19:30.41 | Repo | Fix (hopefully) for frames not immediately transitioning to hidden when entering warband. |
19:32.05 | iR|Ikrana | hows it going with Ace3 development? |
19:32.16 | Aiiane | yaaaaaaaaaaaay |
19:32.24 | Aiiane | <3 <3 <3 |
19:32.37 | VonhintenHOME` | Fun tip: HelpTips.SetFocusOnWindow( "SomeWindowName" ) |
19:33.16 | ckknight | Aiiane: hrm? |
19:33.22 | ckknight | Aiiane: ah |
19:33.27 | ckknight | Aiiane: yea, got around to that yesterday |
19:33.40 | ckknight | or was it Tuesday? |
19:33.41 | ckknight | one of those |
19:37.05 | netcursed | calm down |
19:37.27 | Repo | 10cleanunitframes: 03Aiiane * r63 / (3 files in 1 directory): Added tag 1.0.5 for changeset 41e044ae827a |
19:37.29 | Repo | Added option to hide buff tracker for targets. Use /clean set targetbuffs [on|off] to change (default is on). |
19:37.46 | Aiiane | ow, netcursed :( |
19:37.56 | Aiiane | ;_; |
19:39.52 | Thunder_Child | "cAPS lOCK IS aWESOME!" fail |
19:42.47 | iR|Ikrana | I've got a question, about CurseForge, am I able to use SVN to commit releases? |
19:43.07 | netcursed | yes |
19:44.32 | ckknight | yes, iR|Ikrana |
19:44.36 | Sniperumm | strange. Used WStringtoString to convert the playername to string. I've then created a table[playername]. Saved this to SaveVariables and the player name has an ^F added to the end. |
19:44.36 | ckknight | you make tags through svn |
19:44.58 | Sniperumm | SavedVariables* |
19:45.05 | Aiiane | Sniperumm: that ^F is there ingame too |
19:45.20 | Aiiane | ^ is a control character that tells the name not to display anything after it |
19:45.43 | Sniperumm | ah |
19:45.50 | Aiiane | the ^F (and corresponding ^M for male characters) is an assist for the localization engine |
19:45.57 | Aiiane | to tell it what words to use in context with that name |
19:46.07 | Aiiane | i.e. masculine forms versus feminine forms |
19:47.01 | iR|Ikrana | I woulda though when converting it from a Wstring it would remove such chars |
19:47.07 | iR|Ikrana | thought* |
19:48.03 | tronned | I made a function to strip out such control characters, with Aiiane's assistance |
19:49.53 | tronned | Sniperumm: http://waruidev.pastey.net/96750 edit to your liking ^_^ |
19:49.56 | Aiiane | if you know the name is a valid one (i.e. not L"") then you can use nameString:match(L"([^^]+)^?([^^]*)") |
19:50.12 | Aiiane | to return name,controlchars |
19:50.44 | Aiiane | it also has the amusing benefit of looking like a bunch of smileyfaces |
19:51.20 | tronned | lol Aii |
19:51.22 | Aiiane | iR|Ikrana: no, because the ^, M, and F characters are in regular strings too :P |
19:51.32 | Aiiane | ^F is not a single character in the string |
19:51.38 | Aiiane | it's a ^ character and then a F character |
19:52.06 | Aiiane | the client simply says "if I see a ^ in a string followed by other characters, I won't display it or anything after it" |
19:52.24 | Aiiane | try typing a something^somethingelse in the chat window |
19:52.27 | Aiiane | and see what happens ;) |
19:52.41 | tronned | can you change a labels text align in lua? |
19:52.45 | iR|Ikrana | Yeah I did notice, Im used to my uber ^_^ smileys |
19:52.59 | iR|Ikrana | but in WAR, they dont really smile that much ;) |
19:54.11 | iR|Ikrana | but why cut it in the chatbox? |
19:55.00 | Sniperumm | @project war/au-stats |
19:55.01 | Repo | Sniperumm: http://war.curseforge.com/projects/au-stats/. Auction Stats. Game: WAR. Leader: filcon. Updated: 112 minutes ago |
19:55.07 | Sniperumm | no need for my little mod now sniff |
19:55.21 | Aiiane | off to class |
19:55.23 | ss| | ^_^ shows up, but ^anythingelse does not |
19:55.27 | ss| | ! |
19:56.04 | iR|Ikrana | ^_^ doesnt show |
19:56.13 | ss| | it does on my screen |
19:56.18 | ss| | awesome! |
19:56.21 | iR|Ikrana | screenshot please |
19:56.40 | ss| | oh nice |
19:56.43 | *** join/#waruidev Andrew-- (n=nobody@66.183.39.207) |
19:56.43 | ss| | it doesn't show in chat |
19:56.46 | ss| | but it shows in the chat bubble |
19:56.50 | ss| | i was just watching the chat bubble |
19:56.54 | iR|Ikrana | man im smelly |
19:57.32 | Andrew-- | Does anyone know how to find the name (or id) or the person who hit you? (or, for that matter, the person you hit) |
19:57.43 | iR|Ikrana | you get beat ? |
19:58.02 | iR|Ikrana | but anyhow, I guess you can find something the combatlog module |
19:58.33 | ss| | http://omploader.org/vcnZ0 |
19:58.34 | ss| | ! |
19:58.50 | Andrew-- | I can't figure out what actually writes "Your [Spell Name] hits [Enemy Name] for [Damage] damage. ([Mitigated] mitigated)" |
20:00.11 | iR|Ikrana | Great, seems like my addon crashes my game :D |
20:00.19 | iR|Ikrana | best part is, my server has a queue :p |
20:00.32 | crazymalfaqa | I had that last night, switched to a low pop server for testing lol |
20:00.53 | iR|Ikrana | ^^ |
20:01.02 | iR|Ikrana | gonna write something to test while outside of scenarios instead |
20:06.23 | tronned | I suggested all the addon authors roll on some random server, and create a guild, to do testing ;) |
20:08.40 | iR|Ikrana | Sounds like a good idea, I play the EU version though |
20:10.26 | tronned | doh |
20:13.39 | tronned | Sniperumm: Want to work on a custom tooltip framework? /grin |
20:15.00 | Sniperumm | not atm. Currently working on my bulk item mailer. Hopefully I'll be able to get it out before someone else does. :P |
20:15.37 | tronned | oh, yeah, you just keep working on that |
20:15.55 | tronned | mail system + crafting alts = sadpanda |
20:17.32 | iR|Ikrana | seriously loving that debug window |
20:17.52 | *** join/#waruidev cncfanatics (n=cncfanat@WoWUIDev/cncfanatics) |
20:18.14 | crazymalfaqa | iRjlkrana, does a body good! |
20:18.17 | Aii | Andrew--: that stuff is written by the client itself |
20:18.36 | Aii | not by anything in Lua |
20:19.27 | Sniperumm | sadpanda? :( |
20:19.39 | VonhintenHOME` | holy fuck this ability tooltip is one borked up mess |
20:21.01 | tronned | lol |
20:25.08 | VonhintenHOME` | They're going to have to redesign that thing or something |
20:29.06 | Aii | the comment on http://war.curse.com/downloads/details/13745/ by CFBWolve amuses me |
20:29.25 | VonhintenHOME` | Go hover over an ability and run this: /script HelpTips.SetFocusOnWindow( Tooltips.curTooltipWindow ) |
20:29.30 | VonhintenHOME` | check that busted shit out |
20:30.01 | Aii | ...because the helptips window isn't supposed to be setting a focus on tooltips? |
20:30.06 | iR|Ikrana | Hehe :) |
20:30.11 | Aii | you can't really blame them if you misuse the system |
20:30.20 | VonhintenHOME` | You make it a habit of assuming I'm a fucking idiot a lot |
20:30.33 | Aii | You don't go out of your way to convince me otherwise |
20:31.11 | AckisWork | I'm awarding two points to Aii |
20:31.30 | VonhintenHOME` | I'll tell ya what, I'll let ya go do some research and then you can come back and appologize for jumping on my ass |
20:31.58 | iR|Ikrana | Oh drama, it's always nice to spend your spare time on drama |
20:32.47 | tronned | It's not busted, it's just not intended. |
20:33.11 | tronned | You can abuse all sorts of crazy stull with tooltips. Their tooltip system is not the awesomest, by far. |
20:33.19 | tronned | stuff* |
20:33.25 | VonhintenHOME` | You can't even re-anchor it ;) |
20:33.52 | tronned | more often than not, Tooltips.curTooltipWindow = "DefaultTooltip" |
20:33.59 | nicoli_s | i wish mythic was consitent with how game objects work, some tome unlcoks you get simpyl from right cligking objects, some of them have a cast bar |
20:33.59 | iR|Ikrana | How do you say "Please join my Warband for some AddOn testing" in german? |
20:34.07 | nicoli_s | "Stein" |
20:34.22 | tronned | so, it will just pop on to whatever tooltip has been generated |
20:34.28 | Aii | iR|Ikrana: you say "open party window" |
20:34.29 | Aii | :P |
20:34.43 | tronned | if you use Moth, it will anchor to the Moth tooltip ;) |
20:34.51 | tronned | and make it all glowy |
20:35.02 | iR|Ikrana | Hmm, is my client crashing again.. |
20:35.44 | iR|Ikrana | Guess I can assume this code aint quite ready for release yet ;) |
20:36.20 | Kody- | curse client? |
20:36.32 | iR|Ikrana | my WAR client |
20:36.38 | Kody- | Oh |
20:36.39 | iR|Ikrana | but my curse did crash aswell, several times |
20:36.59 | Kody- | Well on the curse end, can you give http://static.curseforge.net/uploads/18/88/854/CurseClient11CF.zip a try? Kolie thinks he's fixed the crash on startup |
20:37.18 | iR|Ikrana | Yeah, my problem was the start up thing |
20:37.43 | iR|Ikrana | impressive curse forge speeds |
20:37.45 | iR|Ikrana | 51 B/s |
20:38.15 | Kody- | :P |
20:38.22 | iR|Ikrana | oh make that 20 :P |
20:38.26 | iR|Ikrana | and 1 day left on download haha ;D |
20:38.30 | Kody- | Wow |
20:38.41 | netcurse | new addon :" http://war.curseforge.com/projects/nearestopengroup/ |
20:39.23 | iR|Ikrana | removed my dangerous code, hoping the scenario will load now.. and it did ! :D |
20:40.03 | Kody- | http://war.curseforge.com/projects/guilddefaulttab/ cool |
20:40.25 | Kody- | Related to that, why doesn't the guild window save its position when you move it around :( |
20:41.02 | *** part/#waruidev iR|Ikrana (n=christof@77.75.161.139) |
20:41.02 | *** join/#waruidev iR|Ikrana (n=christof@77.75.161.139) |
20:42.06 | iR|Ikrana | Guys, why would this code "http://waruidev.pastey.net/96754" cause my war client to crash? The code is run every time "SystemData.Events.SCENARIO_PLAYERS_LIST_GROUPS_UPDATED" is fired. |
20:42.58 | iR|Ikrana | oh wait, there is a serious bug there |
20:43.37 | Kolie | iR|Ikrana: going any faster/ |
20:44.03 | iR|Ikrana | ? |
20:44.25 | Kolie | Your curseforge download. |
20:44.41 | iR|Ikrana | an impresive 3 B / s now |
20:44.48 | iR|Ikrana | ill try to restart it |
20:44.49 | Kolie | Downloading anything else? |
20:45.06 | iR|Ikrana | of course not, i am not stupid :) |
20:45.12 | iR|Ikrana | but it works now, |
20:45.20 | iR|Ikrana | what web server you run? software, os etc? |
20:45.39 | Kolie | nginx |
20:46.18 | iR|Ikrana | russian :D |
20:47.21 | Kolie | russian parts, american parts, all the same. "bashes computer" |
20:53.00 | MoronWar | Thank god for that nearest open group addon. That always pisses me off. |
20:53.38 | Thrae | Finally got my grandfather's birthday present, a HDTV antenna for the roof and card for his HTPC, setup for him. 13 channels with 15% dupes. Not bad. |
20:54.43 | Aii | netcurse: http://warbeta.curse.com/ |
20:54.51 | Aii | community news feed appears to be sorted backwards again |
20:56.31 | *** join/#waruidev Molikar (n=skennedy@cpe-76-95-211-77.socal.res.rr.com) |
20:56.59 | netcurse | ah |
20:57.01 | netcurse | will chekc |
20:58.29 | Kody- | Known issue yeah |
20:58.32 | Kody- | Will be fixed next push |
20:58.58 | Molikar | Quick question: Anyone know why GameData.Player.Quests.updatedQuestCondition is always reporting 0? I could have sworn this was working fine a week or so ago. |
20:58.59 | Kolie | iR|Ikrana: Did it finish? |
21:00.43 | nicoli_s | molikar, i think there's alwasy been some problems with that variable, i know we don't even use that variable for the curseprofiler addon |
21:01.52 | Molikar | Ahh ok, I have written my own function to handle it but it seems a bit hackish and I am having issues with my quest cache being out of sync sometimes. Thanks! |
21:02.14 | Aii | Molikar: perhaps that variable gets zeroed out by some handler that's polling it? |
21:02.26 | Aii | so whether or not it's set is entirely up to whether you manage to catch it before the handler does |
21:03.12 | Molikar | is there a way to get a complete list of handlers for an event? |
21:03.16 | Aii | no |
21:03.28 | Aii | but you could look through the default UI and see what references that variable |
21:04.33 | Kolie | Yay curse client has changelogs. |
21:05.52 | Thrae | Dammit, I can't get used to HoverCast...too used to targeting first. |
21:10.35 | Aii | lol |
21:11.25 | nicoli_s | sweet, my first successful test for object interaction for tome unlocks |
21:12.12 | *** join/#waruidev [Liquidor] (n=denras19@fw-tk-1.ruc.dk) |
21:12.17 | *** part/#waruidev [Liquidor] (n=denras19@fw-tk-1.ruc.dk) |
21:15.36 | iR|Ikrana | nicoli_s what does that mean? |
21:17.26 | nicoli_s | it means that when you interact with an object on the ground and it unlocks a tome entry, the curseprofielr can collect that info now |
21:18.53 | iR|Ikrana | Ok |
21:18.57 | iR|Ikrana | interesting |
21:24.41 | *** join/#waruidev smcn (i=smcn@c-67-160-186-84.hsd1.wa.comcast.net) |
21:25.41 | VonhintenHOME` | LOL, in a phone conference with all the managers about product deployment... dev manager says "Patti, have you used Stefan's tool yet?" <outburst of laughter from several people> "Let me rephrase that, have you had a chance to use Stefan's deployment application?" |
21:32.48 | Thrae | Hmmm. ChatWindow does have "hotspots", but even their own code is incomplete. I don't think I can make right-click menus for ChatWindow text without blindly trying to figure this API out. I think I'll just use slash commands. |
21:33.23 | Aii | back in a bit |
21:33.44 | PenguinOfDoom | Thrae: Are you trying to make it highlight URLs and make them clickable? :P |
21:34.19 | Thrae | PenguinOfDoom: No, I'm making an easy reporting system for the influx of spammers. |
21:34.25 | Repo | 10queststep: 03Molikar * r5 / (2 files in 1 directory): |
21:34.26 | Repo | No longer using GameData.Player.Quests.updatedQuestCondition to determine condition index |
21:34.33 | PenguinOfDoom | yay spammers |
21:34.46 | PenguinOfDoom | I was astonished at how quickly the farmers started spamming |
21:39.56 | *** join/#waruidev Daegalus (n=Daegalus@four.alameda.net) |
21:42.43 | Molikar | Wow svn commits show up here? |
21:42.55 | Daegalus | anyone know why the chatwindow wont save its positioning? |
21:44.51 | iR|Ikrana | maybe its somewhere repositioned after a load |
21:45.10 | iR|Ikrana | or simply not positioned after its saved variables at all |
21:45.18 | iR|Ikrana | but more likely the other |
22:02.20 | *** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten) |
22:02.25 | *** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
22:02.25 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
22:24.02 | Repo | 10spam-me-not: 03Octane666 * r8 / (11 files in 2 directories): - Changed localization object to work more like AceLocale |
22:24.03 | Repo | - Made almost all internal strings wstrings. |
22:25.14 | *** join/#waruidev DarkTrooper (i=Rukia@ppp118-208-105-43.lns3.bne4.internode.on.net) |
22:27.30 | Aii | rmet08151: your files should be approved now |
22:28.27 | Kolie | Anyone get crashes when attempting to start the latest Curse Client 2.0.0.11 and willing to test out a fix for it? Could use some more help. |
22:28.41 | rmet08151 | thanx Aiine, very much appreciated. and sorry for the multiple uploads, but found the bugs just after the upload :( |
22:29.27 | iR|Ikrana | kolie, it the latest the one i got? |
22:29.53 | Kolie | iR|Ikrana: yea you have the SF .zip i handed out right? |
22:29.58 | Kolie | Did it crash? |
22:30.05 | iR|Ikrana | sec |
22:30.20 | iR|Ikrana | http://static.curseforge.net/uploads/18/88/854/CurseClient11CF.zip i got this |
22:30.42 | iR|Ikrana | WinRAR says the file is corrupt |
22:30.51 | Kolie | sigh. curseforge likes to corrupt downloads. |
22:31.23 | iR|Ikrana | caused by the software? database or http server? |
22:31.50 | Kolie | Kaelten doesn't know. |
22:31.59 | Kolie | The file is fine, I can download it. |
22:32.06 | iR|Ikrana | but hmm, cant be database, since its a static file |
22:32.06 | Kolie | But, some people, such as yourself, cant. |
22:32.23 | iR|Ikrana | you do use http like me ? |
22:32.26 | iR|Ikrana | not ftp? |
22:32.30 | iR|Ikrana | or shh whatever :P |
22:32.33 | Kolie | I used the link you have. |
22:32.39 | Kolie | Its a known issue. |
22:32.43 | Aii | perhaps something's getting gzip'd? |
22:32.44 | VonhintenHOME` | browser issue? |
22:32.54 | VonhintenHOME` | not sending proper content-type ? |
22:32.58 | Aii | or that |
22:32.59 | iR|Ikrana | no |
22:33.03 | iR|Ikrana | the winrar file is read |
22:33.12 | iR|Ikrana | once I extrat the CurseClient.exe file, the error comes |
22:33.13 | Kolie | Curseforge corrupts the exes randomly. If iR|Ikrana downloaded it enough times, it would come across fine. |
22:33.14 | iR|Ikrana | extract |
22:33.21 | Aii | um |
22:33.25 | iR|Ikrana | that doesnt make any sense at all |
22:33.25 | Aii | how does that work |
22:33.32 | Aii | winrar should CRC error it |
22:33.35 | Aii | if the rar was changed at all |
22:33.45 | iR|Ikrana | yeah its a CRC errpr |
22:33.47 | iR|Ikrana | error |
22:34.03 | iR|Ikrana | ! C:\Users\Christoffer\Documents\Downloads\CurseClient11CF (1).zip: CRC fejl i CurseClient.exe. Filen er ødelagt |
22:34.06 | Kolie | our NSIS installer gets CRC error on startup. |
22:34.14 | iR|Ikrana | Danish error message, ødelagt = destroyed |
22:34.22 | iR|Ikrana | fejl = error |
22:34.28 | Aii | yes, I can understand that much iR|Ikrana :) |
22:34.40 | iR|Ikrana | :P |
22:34.58 | Aii | also, hello "Chris" :P |
22:35.05 | iR|Ikrana | Hehe Mjello ;D |
22:35.28 | iR|Ikrana | you could also just have whois'd me, Mr Holmes |
22:35.39 | Aii | mr? |
22:35.51 | Aii | :P |
22:35.57 | Kolie | Yea I can confirm I just downloaded the zip and extracted works fine. Its a CF error. |
22:36.24 | Kolie | iR|Ikrana, i bet if you manually md5/crc the file, they dont match whats posted on the curseforge file page. |
22:36.40 | DarkTrooper | Kolie: when's the pages on premium going to be up? :) |
22:36.45 | Kolie | 9C9C413964D8ACF65B6213D9C313F961 is the md5 of the one I just downloaded. |
22:37.02 | Kolie | I imagine with release of the site. |
22:37.04 | iR|Ikrana | It's probably the http server then fucking it up |
22:37.06 | iR|Ikrana | cant see what else |
22:37.08 | VonhintenHOME` | iR|Ikrana, what browser do you use? |
22:37.14 | iR|Ikrana | Chrome |
22:37.27 | VonhintenHOME` | Kolie, what browser do you use? |
22:37.28 | Kolie | iR|Ikrana: kaelten ran a script to download the file 1,000 times and crc it, it was fine for every file. |
22:37.35 | Kolie | FF, IE, Chrome. |
22:37.51 | Kolie | This error was reported before chrome was even known. |
22:38.03 | Aii | mhm. and i just downloaded it with chrome |
22:38.05 | Aii | works fine for me |
22:38.07 | iR|Ikrana | but come on, how can a file transfer fuck up, it's such a simple matter of bytes being moved, and since http is tcp then it can hardly fuck up |
22:38.12 | Aii | iR|Ikrana: I'll mirror it somewhere so you can grab it |
22:38.19 | Kolie | Its happening on the server end. |
22:38.28 | Kolie | Its before it leaves the server, it has to be. |
22:38.49 | iR|Ikrana | yes |
22:38.51 | iR|Ikrana | it has to be |
22:38.58 | VonhintenHOME` | if you say so |
22:39.23 | iR|Ikrana | it the problem limited to the subdomain static? |
22:39.27 | Kolie | TCP won't change bytes midstream without detecting it. |
22:39.36 | Kolie | Its related to files served from curseforge. |
22:39.41 | Kolie | It happens with images etc too. |
22:39.54 | Kolie | Ive seen the CF background be tinted a weird color, half way through it, like shades of blue |
22:39.58 | iR|Ikrana | Yeah, I noticed actually, once I was created a project, the HTML was a all screwed |
22:40.01 | Aii | iR|Ikrana: http://www.aiiane.net/files/CurseClient11CF.zip |
22:40.29 | DarkTrooper | i have to say, those add's are effing anoying :) |
22:40.33 | PenguinOfDoom | I saw that sort of thing when my RAM got all fucked up |
22:40.46 | Aii | DarkTrooper: ads pay for bandwidth /shrug/ |
22:40.47 | PenguinOfDoom | Kept trying to download XP SP1 and it came out all corrupted |
22:40.51 | Kolie | Ram has been tested to hell and back. |
22:41.08 | Kolie | And you would probably noticed it in other areas then served files.. |
22:41.36 | iR|Ikrana | where is my current curseclient.exe at? you know? |
22:42.12 | iR|Ikrana | ah |
22:42.14 | iR|Ikrana | Curse :) |
22:42.15 | iR|Ikrana | nvm |
22:42.17 | VonhintenHOME` | Ikrana how big is the file when it finished downloading? |
22:42.23 | Kolie | C:\program files\curse ( maybe x86 ) |
22:42.25 | VonhintenHOME` | in real bytes |
22:42.42 | iR|Ikrana | the faulty one? |
22:42.44 | Kolie | 1.94 MB (2,037,904 bytes) is the length. |
22:42.46 | VonhintenHOME` | yes |
22:42.54 | Aii | btw iR|Ikrana - if any friends are having that problem you can give them the URL, I'm not going to hit my bandwidth limit anytime soon for that host |
22:43.01 | Kolie | Thats the official never left my computer size. |
22:43.09 | iR|Ikrana | 2.037.904 bytes |
22:43.19 | Kolie | heh flipped a bit. |
22:43.36 | iR|Ikrana | i dont have any friends :( |
22:43.39 | iR|Ikrana | you're so mean aii |
22:43.49 | Aii | ;_; |
22:43.58 | VonhintenHOME` | So, it sent the file size properly |
22:44.31 | iR|Ikrana | size on my ntfs disc is 2.039.808 bytes |
22:44.34 | iR|Ikrana | you know "size on disc" |
22:44.55 | iR|Ikrana | well if the file size is ok, then some bytes are getting fucked up |
22:45.00 | iR|Ikrana | switched around |
22:45.36 | DarkTrooper | what does it say in the "size" field (not the size on disk) |
22:45.44 | VonhintenHOME` | Not really |
22:45.47 | iR|Ikrana | 2.037.904 bytes, i know the difference |
22:46.08 | VonhintenHOME` | The HTTP server sends the size, your browser could very easily preallocate that amount of space and just fill it in |
22:46.19 | *** join/#waruidev Flisher (n=flisher@modemcable098.47-80-70.mc.videotron.ca) |
22:46.31 | iR|Ikrana | point taken |
22:46.36 | Kolie | iR|Ikrana: did you get the new one from aiiane and did it work? |
22:46.47 | Kolie | Could you start and close it a few times to make sure. |
22:47.29 | Flisher | Anyone had problem with saved variable? my data is saved into the file, but it seem to not be loaded properly |
22:47.41 | Flisher | does the variable had to be initialized before oninitialize? |
22:48.29 | iR|Ikrana | seems to be working, opened and closed 10 times now |
22:48.47 | VonhintenHOME` | try the original URL again |
22:49.51 | iR|Ikrana | still get an crc |
22:52.20 | Kolie | yea people who get it, it seems to be for them streaked. cant explain it. |
22:52.33 | DarkTrooper | that's really bizzare, i'm glad i don't have to troubleshoot that :) |
22:52.33 | Kolie | diffrent browsers, various flavors of windows.. |
22:52.41 | Andrew-- | Anyone know where you can find your Guild Store? |
22:52.45 | Kolie | Eventually, it will work for them again.. |
22:53.01 | iR|Ikrana | Chrome, latest version, Vista 64 bit sp1 |
22:53.10 | iR|Ikrana | with a history of absolutely no bugs |
22:53.31 | DarkTrooper | i almost wonder if it's an av or script or browser plugin or something, or if it's the isp packet interfereance on certain hosts/routes |
22:53.58 | DarkTrooper | Andrew--: guild store as in guild vault? |
22:54.04 | Kolie | I've distributed larger files to a larger audience. I've never had a server do anything close to what is being reported. |
22:54.10 | Kolie | Its like 5% of downloads. |
22:54.16 | Kolie | Various files, all from curseforge. |
22:54.22 | DarkTrooper | wow, that's pretty huge |
22:54.23 | Kolie | media servers server them fine. |
22:54.31 | Kolie | well 5% of users. |
22:54.43 | iR|Ikrana | im 100% its your server |
22:54.45 | Kolie | http://mediabeta.curse.com/CurseClient/CurseClient11CF.zip will work always. |
22:54.53 | Kolie | I know its curseforge, I never doubted it. |
22:55.20 | Andrew-- | DarkTrooper: No, at rank 7 you unlock "Guild Store: Crafting Components"... |
22:55.32 | DarkTrooper | sorry, don't know then :) |
22:55.43 | Andrew-- | kk, thanks |
22:55.58 | iR|Ikrana | anyhow kolie, if you have some sort of beta tester program, id like to join ;) i love to help out etc |
22:56.12 | Kolie | iR|Ikrana: 2.0.0.X is a beta :) |
22:56.15 | iR|Ikrana | especially aslong as curse keeps coming up with these interesting things :) |
22:56.41 | Kolie | But, I will remember you for testing pre releases, always need some more testing ! |
22:56.49 | DarkTrooper | Mark seems to think in higher tiers people will swap from scenarios to open rvr ... |
22:56.55 | iR|Ikrana | ill be here :) |
22:57.31 | VonhintenHOME` | Kolie, those two servers are sending different HTTP headers |
22:58.01 | Kolie | they are seperate servers one is linux the other is IIS |
22:58.01 | VonhintenHOME` | Content-Type: application/zip on the bad one |
22:58.01 | DarkTrooper | which one is buggering up? :) |
22:58.01 | Kolie | They couldnt be more diffrent. |
22:58.08 | Kolie | application/zip is the correct media-type. |
22:58.13 | VonhintenHOME` | Content-Type: application/x-zip-compressed |
22:58.16 | VonhintenHOME` | on the good one |
22:59.26 | *** join/#waruidev CowBook (n=cowboy@96.237.188.158) |
23:00.00 | VonhintenHOME` | Also, the IIS server isn't sending any Cache-Control directives |
23:00.04 | iR|Ikrana | what program did you ZIP with? |
23:00.24 | VonhintenHOME` | Or Expires directive |
23:00.37 | Aii | zip program shouldn't matter |
23:00.40 | Aii | since the actual file works fine |
23:01.42 | iR|Ikrana | x-zip-compressed... i thought zips were just zip |
23:01.50 | iR|Ikrana | i know rar files are x-rar-compressed |
23:01.58 | VonhintenHOME` | There are several valid MIME types for zip |
23:02.23 | iR|Ikrana | i think it would be a good place to start your debugging |
23:02.49 | iR|Ikrana | since its a difference between the browsers |
23:02.51 | Andrew-- | Okay, so apparently I need to make Altdorf hit rank 2 before I can get to the Guild Merchant. |
23:02.55 | Kolie | If it was the headers it would never work. It will start working if you download it enough time. |
23:03.09 | DarkTrooper | bwhahaha, good luck with that Andrew-- :) |
23:03.23 | Andrew-- | DarkTrooper: Any idea how to make that happen? |
23:03.28 | Kolie | Oh, and it mangles more then just zips |
23:03.33 | Kolie | This is the first zip ive seen corrupted. |
23:03.41 | iR|Ikrana | probably isnt the mime type header, more likely something else, but what did you about cache control? |
23:03.43 | Kolie | It mangles EXE's to. |
23:03.55 | VonhintenHOME` | Try removing the Cache-Control and Expires headers |
23:04.05 | iR|Ikrana | it sounds like it could be it |
23:04.59 | iR|Ikrana | let me know when to DL ^^ |
23:05.30 | *** join/#waruidev Tsolval (n=Tsolval@cpe-66-68-42-181.austin.res.rr.com) |
23:06.12 | DarkTrooper | interesting "I've already announced that we're going to have free character transfers if the servers don't even out over the next week or so." |
23:07.45 | VonhintenHOME` | iR|Ikrana, try running http://www.ericgiguere.com/tools/http-header-viewer.html |
23:08.10 | VonhintenHOME` | pastey what your browser does |
23:10.37 | Andrew-- | Anyone want to write a script that sorts your bank/inventory? |
23:11.12 | iR|Ikrana | this is easier |
23:11.12 | DarkTrooper | err, can that even be done? |
23:11.12 | iR|Ikrana | http://77.75.161.139/HTTP%20Header%20Viewer.htm |
23:11.24 | iR|Ikrana | VonhintenHOME` ^^ |
23:12.42 | netcurse | we need everyone help :) |
23:13.05 | netcurse | we are releasing the last client build befor the beta.curse.com launch |
23:13.18 | netcurse | if you can run the new installer and test it around that would be great |
23:13.27 | netcurse | will provide a link in a few secs |
23:14.06 | iR|Ikrana | im not getting any addon development done with you guys around :P |
23:14.49 | *** join/#waruidev Freddy1 (n=Freddy@cpe-76-183-32-36.tx.res.rr.com) |
23:16.20 | DarkTrooper | net: any inclination to make a 'do not show character' and/or more importantly a 'delete character' option to wardb? :) |
23:16.36 | netcurse | soon TM |
23:16.43 | netcurse | we want to do it :) |
23:16.43 | DarkTrooper | :) |
23:16.52 | iR|Ikrana | I wonna be able to change my username ;) |
23:17.28 | DarkTrooper | the first isn't a huge deal, but i can see people (like i used to) create a toon, have it (incidently) get on curse, then delete the toon, but it stays on curse |
23:18.44 | *** join/#waruidev kolie2 (n=kraft@adsl-070-154-141-184.sip.bna.bellsouth.net) |
23:18.57 | DarkTrooper | it's also really interesting that if you make a toon (and login for the first time) while CC isn't running, it never gets added to your profile |
23:19.07 | *** join/#waruidev Pewpewarrows (n=Pewpewar@68.49.103.200) |
23:22.00 | *** join/#waruidev Kolie (n=kraft@adsl-070-154-141-184.sip.bna.bellsouth.net) |
23:22.46 | Kody- | DarkTrooper: Even with the profiler installed? |
23:31.42 | DarkTrooper | Kody-: yup, i've made a few alts (when cC was not loaded) that i messed with, then i discovered that wheni loaded CC and relogged into those toons, they never showed up on Curse |
23:32.01 | DarkTrooper | which prompted me to make some more alts to test this, as i don't want my unused alts sitting up there really :) |
23:33.22 | DarkTrooper | i gussed it was a bug, but was a useful bug ^^ |
23:34.51 | Flisher | Darktrooper: your characters are available tru the official war website |
23:35.10 | DarkTrooper | lol that website is so bugged i'm not worried about that :) |
23:35.33 | DarkTrooper | unless you search by name, there's a high likley that you won't even show up in the search atm :) |
23:35.41 | Flisher | Anyone got tip about saved variable? when I force data to go in, and reload ui, the file contain the right information, if I do absolutly nothing with it in my code, data is empty when loaded. |
23:36.40 | DarkTrooper | Aii would be the one to ask about that Flisher |
23:37.01 | DarkTrooper | assuming she's not starting another new project :) |
23:37.26 | Flisher | !poke aii |
23:38.29 | Aiiane | Flisher: define 'when loaded' |
23:38.44 | Flisher | Well, here is my test sequence |
23:38.55 | Flisher | my .mod file define CV.data to be saved |
23:39.28 | Flisher | my code do absolutly nothing, not even defining it. If I do CV.data = something, then reloadui, it get saved to the file |
23:39.39 | Flisher | however, if I re-reload ui, the file is now empty. |
23:39.48 | Aiiane | do you ever create CV as a table? |
23:39.57 | Aiiane | it can't create a member of CV if CV doesn't exist |
23:39.59 | Flisher | CV yes, but data isn't initialised in the code. |
23:40.15 | Aiiane | where do you create CV |
23:40.22 | Aiiane | (pastey your code, please) |
23:41.17 | Flisher | http://waruidev.pastey.net/96759 |
23:41.29 | Flisher | it's basicaly an empty shell |
23:41.48 | Aiiane | and your .mod please? |
23:42.00 | Aiiane | (just leave out the stuff at the top so you don't have to do the url verification) |
23:43.12 | Flisher | http://waruidev.pastey.net/96760 |
23:43.27 | netcurse | http://mediabeta.curse.com/CurseClient/CurseSetup-2.0.0.12.exe |
23:43.34 | Flisher | retesting it in case I screwed something ingame |
23:43.35 | netcurse | we need everyone possible to install this build |
23:43.41 | netcurse | and test it around |
23:43.47 | netcurse | thank you so much |
23:43.55 | Aiiane | and after reloadui, when you do /script d(CharactersViewer.Data), it's empty? |
23:47.26 | Flisher | Everything seem fine, /me confused |
23:47.43 | netcurse | right click on aproject |
23:47.43 | Flisher | and data is persistant |
23:47.47 | netcurse | to see patch note |
23:48.12 | VonhintenHOME` | Any way to get a stack trace at a certain point to find out what call the calling pattern looks like? |
23:48.17 | Flisher | Hey Hubert, I now see pub in my curseclient. (2.0.0.11), installing 2.0.0.12. |
23:48.44 | netcurse | you won't for too long |
23:48.45 | Kolie | whats pub Flisher? |
23:49.03 | Kolie | I see. |
23:49.05 | netcurse | all authors will have no ads |
23:50.08 | DarkTrooper | serious? i need to make something |
23:50.24 | Kolie | heh. |
23:50.38 | DarkTrooper | either that or reinstall adaware :) |
23:50.47 | netcurse | all authors will have free premium |
23:50.47 | iR|Ikrana | i dont understand |
23:50.50 | Kolie | But I worked so hard on the addon display... your telling me no one will see it? |
23:50.52 | iR|Ikrana | all authors will have no ads? |
23:51.03 | Kolie | iR|Ikrana, correct. |
23:51.04 | Flisher | hubert: smartaddserver38 is crawling the general curse.com speed |
23:51.11 | netcurse | yep |
23:51.21 | DarkTrooper | everyone will see it Kolie, and they'll be anoyed with you because of it :) |
23:51.30 | iR|Ikrana | Ah, like that |
23:52.00 | Kolie | DarkTrooper: Preaching to the choir, It wasn't my decision to throw them in, I just actually put it in. |
23:52.25 | DarkTrooper | i understand business needs revinue however, heh |
23:52.38 | DarkTrooper | but chop chop and get the premo info page up :) |
23:52.57 | Flisher | it would be nice to see stats about souce control used on curseforge |
23:53.17 | DarkTrooper | your CC tried to get me to sign upto another bank this morning :) |
23:53.42 | *** part/#waruidev Tsolval (n=Tsolval@cpe-66-68-42-181.austin.res.rr.com) |
23:53.52 | Thunder_Child | did it work? |
23:54.07 | DarkTrooper | no anz sucks, and i have no money to put anywhere anyway, haha |
23:55.33 | netcurse | the premium will cost 20 dollar a year, no ads, auto one click upgrade, beta keys for incoming MMOs, and you fund the author reward program :) |
23:55.43 | VonhintenHOME` | I've about had it with messing with this AbilityTooltip, this thing is doomed to never be anchored anywhere by the bottom right of the mouseover window |
23:55.52 | VonhintenHOME` | by=but |
23:57.46 | DarkTrooper | net: you mean the Aiiane reward programme? :) |
23:58.22 | netcurse | :p |
23:58.42 | iR|Ikrana | aiine deserves it |
23:59.08 | netcurse | Author will earn points and will be able to claim amazon cash gift cards |
23:59.20 | netcurse | we are very excited about this program |
23:59.49 | iR|Ikrana | it sounds very good :) |