IRC log for #waruidev on 20080909

00:01.46AiiI just had 2 :)
00:01.51Aiidon't have them at school though.
00:02.08DarkTrooperya, you think of htem as pets, i think of them as pests :)
00:03.08VonhintenHOME`wow, they really borked up Alt+Tabbing
00:03.18Freddyhmm?
00:03.30VonhintenHOME`nothing but a black screen now, doesn't re-init
00:03.41Freddyare you running in ful screen?
00:03.45AiiVonhintenHOME`: that seems to vary on an individual basis
00:03.45VonhintenHOME`yeah
00:03.50Freddyjust go to windowed mode
00:03.51Aiiswitch to fullscreen windowed mode
00:04.04Aiiuncheck Show Frame and Use Fullscreen in the User Settings part of the Esc menu
00:04.48Aiiand then just set the windowed resolution to the same resolution as your desktop
00:04.58VonhintenHOME`That might fix the problem.. while incuring additional overhead
00:05.00Aiiit'll still fill your screen, but it won't be in exclusive-fullscreen
00:05.22Aiisure, but exclusive-fullscreen was never really meant to be alttabbed
00:05.39VonhintenHOME`I beg to differ :)
00:05.44Aiiit's allowed, and it *should* mark textures that are dumped as invalid
00:05.52Aiiand programs should respect that, doesnt mean they always do
00:06.33VonhintenHOME`Well, the game was re-initing a couple patches ago for me.. albeit, it was slow to reacquire textures...
00:06.39VonhintenHOME`now it just black screens
00:07.10Aiiyeah, like i said it seems to vary from user to user
00:07.19VonhintenHOME`from patch to patch too
00:07.27Aiiwhich might be why it wasn't found before whatever patched changed something was pushed
00:07.48DarkTrooperwhen you get these black screens from alt-tabbing, where in game as you, in the game, on the server screen ??
00:08.00VonhintenHOME`in game
00:08.11DarkTrooperi'd be interested to see if a blind /reloadui fixes it
00:08.50VonhintenHOME`it doesn't
00:09.01DarkTrooperdang, that would have been an easy fix
00:10.09DarkTrooperwtb archers for dark elves
00:10.11VonhintenHOME`It may, it could be that I'm not able to actually execute that command
00:10.29VonhintenHOME`I can still cast spells... maybe I can macro /reloadui and execute that
00:11.21DarkTrooperthen you should be able to do a /realoadui
00:11.40VonhintenHOME`you would think
00:13.53DarkTrooperhmm, the last few characters i've created, doesn't shot the influence bar anymore, i can't even find it in the window browser, but on the old characters it's where it should be
00:14.50Aiithe influence bar was moved to a turquoise bar right below the xp bar, but towards the right
00:14.55Aiilike the renown bar
00:15.17DarkTrooperyeah on the right side of the screen right?
00:15.17Aiino, on the top side
00:15.17Aiibut towards the right
00:15.22DarkTrooperexactly
00:15.22DarkTrooper*that* bar is no longer there
00:15.26Aiiok
00:16.13Aiicheck the SavedVariables.lua for the layout editor, as well as the ModSettings.xml file for that module?
00:17.19VonhintenHOME`Aii, how do I move the mechanic window
00:17.29AiiVonhintenHOME`: in the layout editor?
00:17.44VonhintenHOME`oh, is that thing actually stable now?
00:17.46Aiithere should be a box right where the number shows up
00:17.48Aiium, mostly
00:18.02VonhintenHOME`I've avoided even opening that thing, last time I did it borked my shit up
00:18.03Aiisometimes the warband windows will show up even when not in a warband after you exit it
00:18.11VonhintenHOME`yeah
00:18.11Aiibut a /reloadui will fix that
00:18.31DarkTrooperya that happens all the time aii, wonder if that will get fixed for launch
00:18.36Aiihopefully
00:18.54Aiiif not, I'll debug it myself and provide an addon that patches it if I can :P
00:20.32DarkTrooperhmm, i'm wondering if it isn't a mod that's bugging this up
00:20.40Aiibugging what up
00:20.47Aiithe inf bar?
00:20.49DarkTrooperwhat's the 'peacful quest tracker' ?
00:21.12Aiisure that's not "public quest tracker"?
00:21.19DarkTroopernah, there's one of them as well
00:21.38DarkTrooperi think this peac one is bugging the other out, as they both don't ahve windows to move, but show up in the editor
00:21.46Aiiwell
00:21.54Aiiwhat's lised in the UiMods window?
00:22.09Aiiuse /script WindowSetShowing("UiModWindow", true)
00:22.38DarkTrooperjust autolook, CUF (with libslash), WST and curse profiler
00:22.51DarkTrooperautoloot*
00:22.55Aiinot an addon doing it then
00:23.18Aiiunless something really odd got added to curseprofiler, but i doubt it
00:23.41Aiisounds more like some borked settings file the layouteditor is trying to load
00:27.32Aiioki, class about to end so im headed to dinner, bbl
00:35.05*** join/#waruidev pewpewarrows (n=pewpewar@c-68-49-103-200.hsd1.dc.comcast.net)
00:35.08Freddyadios
00:39.00*** join/#waruidev Netcurse (n=chatzill@adsl-99-173-10-198.dsl.pltn13.sbcglobal.net)
00:39.46DarkTrooperokay, so when you get back Aii/or someone else, what settings should i be looking at, as i did an entire dir/subdir search for files with 'peac' in it and came up nada
00:42.27Netcursehow is everyone
00:42.43DarkTroopergood, yourself net?
00:43.09ckknightI'm swell
00:43.19Freddyi just got shot
00:47.02ckknightgrats
00:47.05ckknightthis is a big day for you
00:48.03Netcursei m good personally, bit tired i woke up at 5h30
00:49.43Netcurseand i m going to play war tonight and load a lot of addons =P
00:51.08nicoli_sbetter discover a few more hundred items
00:51.37nicoli_syou can't discover a few hundred items one week and think we aren't gonna expect it from now on
00:52.55`Zypherhmm what scroll window should I display my parries blocks and disrupts in?
00:53.02`ZypherIncoming or Outgoing?
00:53.08`Zypherincoming probably?
00:53.35Freddywoah
00:53.47Freddyincoming blocks
00:53.48Freddy!
00:53.52Freddymakes sense to me
00:56.03`Zypherhmm
00:58.15`Zypherone thing I don't get is where dodge comes from
00:58.19`Zypheri see it in the combat log
00:58.23`Zypherbut I can't find the event
00:59.16AiianeDarkTrooper: when you start up WAR, open the debug window (/debug) - are there any red error messages there?
01:01.34Reposchobers-sct: 03adalyn 06adalyns-clone * 8c92401a782c SCT.lua: Added Block, Parry, and Disrupt to Incoming Events
01:03.43DarkTrooperonly error in the debug window is the usual 'ZCurse_profiler' blah blah blah 'your are already using a mod with this name.'
01:05.12Aiianehrm... you shouldn't be getting that
01:05.25Aiianebut that also shouldn't be related
01:05.27Freddylul
01:05.53DarkTrooperwell yeah, i mentioned that awhile back, i've gotten it ever since curse client updated a few days ago :)
01:06.15AiianeWAR DIR\user\interface\AllCharacters\EA_PublicQuestTrackerWindow\ModSettings.xml
01:06.17Aiianewhat's in there?
01:07.14DarkTrooperit looks all fine from here but i'll pastey the thing
01:07.59DarkTrooperhttp://waruidev.pastey.net/95649
01:09.50DarkTrooperoh also, as a test i moved all the mods out, and did a complete restart of the client from the patcher, and that didn't make any difference
01:10.38AiianeWhen you go into a PQ area
01:10.54Aiianedoes the information about the stage of the PQ show up (right below where the inf bar would normally be)?
01:11.55DarkTrooperi think i tested that and it didn't, but let me test it again
01:15.59DarkTrooperhmm, that's bizzare, they just suddenly appeared on some characters when i got a tome unlock
01:20.25DarkTrooperokay, so a new character doesn't start with it visible, but it becomes visible once you start chapter one, must have been bugged yesterday as i got past that and they still wern't showing, but today after the patch they do
01:21.00DarkTrooperi still wonder what 'Peacful Quest Tracker' is all about
01:33.49VonhintenHOME`this sorc class needs a low DPS lifetap that consumes Dark Magic...
01:38.08DarkTrooper??
01:38.59VonhintenHOME`to offset the retarded feedback
01:39.26DarkTrooperi don't like the backlash mechanic myself, but there's plenty of ways to get around it
01:40.29*** join/#waruidev Netcurse (n=chatzill@adsl-99-173-10-198.dsl.pltn13.sbcglobal.net)
01:41.45*** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
01:41.45*** mode/#WARUIDev [+o ckknight] by ChanServ
01:42.37Jedricso when can we expect the new servers to be up on WHA? :)
01:50.58AiianeVonhintenHOME`: Dhar Wind?
01:51.25Aiianehttp://www.wardb.com/spell.aspx?id=9490
01:51.36AiianeJedric: but garthlik about it :P
01:51.39Aiiane*bug
01:53.45VonhintenHOME`Yes, Dhar Wind... and it sucks to have to use it
01:54.03DarkTroopererr, what happened to the menu dropdowns on the WHA site?
01:54.17*** join/#waruidev Daegalus (n=Daegalus@four.alameda.net)
01:55.41Aiianehmm? working fine for me DarkTrooper
01:56.46DarkTrooperhmm, so when did that fuction move from the main wha scripts to yahooapis ?
02:04.51Netcursejedric?
02:05.09NetcurseWHA has been upgraded with new servers yesterday :)
02:07.43Reposchobers-sct: 03adalyn 06adalyns-clone * d4959cd2474a SCT.lua: fix a little buggy bug.
02:08.28DarkTroopernet: out of interest, do you guys host them yourselvs or use a hosting service?
02:09.22`ZypherAiiane: hey ummmmm where the fuck does dodge come from?
02:13.12DarkTrooperhaha, looks like wikia has won the warhammer wiki battle, getting an offical mention
02:27.57VonhintenHOME`There anything to dump the contents of a window?  Seems like they aren't treated as tables
02:28.54AiianeVonhintenHOME`: not really, no. If it's a default window, the contents are generally defined in an XML somewhere in the myps
02:29.11VonhintenHOME`Which doesn't help me, since I don't have access to that
02:29.14VonhintenHOME`obviously
02:31.01NetcurseDarkTrooper, we host @ a datacenter
02:31.07Netcursenear NY
02:33.43DarkTrooperwhats with people that think just because they're a potential customer, that they must be spoken to politely, even when they themselves are doing the opposite
02:34.06*** join/#waruidev bets (n=bets@66.237.5.217)
02:37.16betsanyone happen to know what event is fired when you mouseover a npc or another player? trying to tinker with the window that pops up (MouseOverTargetWindow)
02:37.31betstried MOUSEOVER_WORLD_OBJECT with no luck
02:37.58DarkTrooperPLAYER_TARGET_UPDATED
02:38.30ThraeDarkTrooper: That doesn't make any sense...PLAYER_TARGET_UPDATED is called when you mouseover a unit, without targeting anything?
02:38.37DarkTrooperya
02:38.54DarkTrooperi thought it was only if you click on it, but when i tested it out it was firing over anytthing i put the mouse over
02:39.12ThraeHmm
02:39.28betssweet, thanks a lot
02:39.41ThraeWhere can we get a copy of the existing interface?
02:39.53Aiianeinterface.myp ;)
02:40.16DarkTrooperalot of it is at http://www.thewarwiki.com/wiki/API:Full_list if you havn't tried there yet
02:40.30AiianeI think he means the EA ui
02:40.31Aiianenot the API
02:40.42DarkTrooperexcept the xml part :)
02:40.51DarkTrooperbecaue Aiiane has been lazy and not put the xml help on the site yet :)
02:41.03AiianeLliane was the one who uploaded most of the data
02:41.07ThraeNo, I want to look at how they implemented it.
02:41.08AiianeI just created the framework
02:42.41betsah, it works! DarkTrooper thanks!
02:43.00DarkTroopersee Aiiane i'm not completely useless after all ^_~
02:43.18Aiianeo.o
02:45.55*** join/#waruidev Shirik (n=skullsho@conspiracy/developer/Shirik)
03:01.50ThraeGotta love <!--$HACK (Added 3 rows to accomodate a last-minute producer request)-->
03:09.14DarkTrooperwhat funds WHA server costs out of interest?
03:12.04VonhintenHOME`What the hell controls whether there's a gold bag or not in a PQ... it seems like the only time there's a gold bag is when my team of 4 is just getting there at the end of Phase 2... yet when we 4 man tough PQ's, and other people show up, we still only get shitty green bags
03:12.25AiianeDarkTrooper: Curse.
03:12.40AiianeVonhintenHOME`: RNG
03:12.47DarkTrooperyou mean the gold medal?
03:13.12AiianeDarkTrooper: no, the type of loot bag
03:13.24DarkTrooperthere's a gold loot bag?
03:13.49VonhintenHOME`yep, has epic item in it
03:13.57DarkTrooperoh right, i've never ever seen one
03:14.00ThraeI keep getting them mixed up with the "Minor", "Lesser", etc.
03:14.06VonhintenHOME`i.e. purple
03:14.14DarkTrooperi assumed they came from higher tier PQs
03:19.33NetcurseDarkTrooper, we host and own WHA
03:22.24DarkTrooperi just read yoru comments about new upgrades and being scaleable, and boggled at how much just the forums would cost really, and i didn't see any form of revenue to cover it :)
03:28.09Jedricadvertising?
03:39.54*** join/#waruidev lynerd (n=chatzill@adsl-70-242-65-190.dsl.stlsmo.swbell.net)
03:42.49*** join/#waruidev Aiiane1 (n=Aiiane@starfire.ST.HMC.Edu)
03:44.37*** join/#waruidev CowBook (n=cowboy@96.237.188.158)
03:52.13VonhintenHOME`Is there a way to link items in game chat?
03:53.48*** join/#waruidev Repo (n=supybot@66.150.230.45)
03:53.49*** mode/#WARUIDev [+v Repo] by ChanServ
03:57.59*** join/#waruidev Aii (n=Aiiane@knuth.cs.hmc.edu)
04:02.07thannersVonhintenHOME`: nope
04:22.32betsthe api is massive
04:22.51DarkTrooperand yet it doesn't allow very much to be done at all :)
04:24.57betsknow off hand if there is a way to get information from an id (player)? I am using that PLAYER_TARGET_UPDATED event and it is returning target, id, type (looking through api) to find a way to get info from id
04:26.16DarkTrooperthat's something Aiiane or one of the others would know i think
04:26.54Aiiane1can't get info from an id, no. you can get info from a target, though, via the TargetInfo object
04:26.59Aiiane1TargetInfo:UnitName(target), etc
04:27.11betsThankyou much
04:27.25Aiiane1just have to make sure you TargetInfo:UpdateFromClient() first
04:27.31Aiiane1or else you might get old data
04:27.46betsok, will do
04:29.21ThraeAiiane1: I don't see TargetInfo on warwiki under the Objects.
04:29.42DarkTroopermight be one of the undocumented ones
04:29.59Aiiane1http://thewarwiki.com/wiki/API:Full_list <-- it's on there
04:30.25ThraeYeah, under API Methods.
04:32.31betswoot.
04:32.36betsi love when stuff works haha
04:32.45DarkTrooperhaha, what are you writing bets?
04:34.19betsI noticed when you mouseover other players etc it just pretty much says their level and I thought I would see if I could modify the mouseovertargetunitwindow to display more information just for the heck of it, like race/class or whatever information is available
04:34.41betsjust kinda doing it for fun
04:34.50DarkTroopernice
04:35.31betsi played for over 12 hours straight yesterday so this is my break :)
04:35.44DarkTrooperhaha, bugger that
04:38.00DarkTrooperjesus, some people
04:38.02DarkTrooper"While recent studies have disproved the doomsday scenario, CERN scientists have reportedly received death threats and pleas to stop the experiment."
04:38.23DarkTrooperseems that europe is that messed up
04:39.59ThraeHmmm, trying to figure out if we can determine Range. So far all I can get is abusing TargetPlayer...hmm...
04:40.35DarkTrooperAii was saying you can test if a spell could go off or not, thus giving you a min/max value for range, but not a specific
04:41.20Aiiane1Thrae: abusing targetplayer is all you can do.
04:41.29Aiiane1at least with the current API
04:41.30ThraeActually I should say, trying to figure out if someone is out of healing range.
04:41.54*** mode/#WARUIDev [+o Aiiane] by ChanServ
04:42.04DarkTrooperthe problem with range checks is, alot of spells have differnt ranges
04:44.18thannersguess you could specify particular spell to use for that checking, like with the GCDisplay.
04:44.30thannersAnd just always pick.. whichever spell has shortest range.
04:44.38thannersor whicheve rspell you're most like to be interested in (c:
04:45.27DarkTrooperthat's another thing, i don't think this is goign to be a game where you spam the one spell, i think everyone is going to be required to mix it up constantly
04:45.34ThraeIt looks like IsTargetValid(abilityId) is used for checks on the action bar.
04:45.52thannersDarkTrooper: aware of that, but it still doesn't mean you can't use one spell to get a general idea.
04:46.22ThraeDarkTrooper: I'm just looking for a healer's perspective, and all healing spells have range of 150
04:46.40DarkTrooperi thought some were shorter?
04:46.47ThraeThere are spells which heal which aren't healing spells, like blessings, etc.
04:47.54DarkTrooperwell it seems blessings also have a 150ft range
04:59.08DarkTrooperhaha @ "If the world does end, who will do the wikipedia entry about it?"
04:59.59ThraeA better question would be if Wikipedia ends, how will we do a Wikipedia about it? Since the world ending does not necessarily mean Wikipedia will as well.
05:01.22DarkTrooperwell technically wikipedia is jsut a collection of knowledge, facts etc, and since that innately has no material form, it can't ever 'end' :)
05:01.35ThraeReality is however much information we have at the time, throwing in some Creationists for flavour. So is Wikipedia. Reality is a Wikipedia.
05:02.29DarkTrooperso when exactly does this LHC run?
05:02.46nicoli_syou'll know when they make a black hole and destroy the galaxy
05:03.01DarkTrooperyeah but that'll be instantanous
05:03.32DarkTrooperif you're going to die, you want to be happy when it happens, so it'd be a premtive move to have some pr0n handy? ;)
05:24.30Daegaluswait, so when is the LHC coming online?
05:25.30*** join/#waruidev Netcurse (n=chatzill@c-67-169-39-244.hsd1.ca.comcast.net)
05:28.32DarkTrooperpeople are talking "tm"
05:32.50thanners|lunchifooh. wardb works without javascript now
05:33.00nicoli_sit does?
05:33.18thannerswell, to the point that I can actually read things.
05:33.43nicoli_swhy would you want to turn off javascript?
05:33.52thannersokay, maybe not that well.
05:34.01thannersnot that I want to turn it off, but that I'm using w3m
05:34.14nicoli_sahh
05:34.19DarkTrooperi turn js off
05:34.29DarkTroopernever know what site is out to hack you /tinfoilhat
05:34.33thannersi like to be able to check abilities; doesn't matter if it's ugly or anything, but it's nice that i can see the text of them now
06:41.34*** join/#waruidev matsuka (n=chatzill@certh-hit.ath.forthnet.gr)
06:44.13`ZypherAiiane: rawr?
06:44.26Aiiane?
06:45.04`ZypherI just read a post that makes me very happy inside.
06:45.11Aiianewhat
06:45.14`Zypherhttp://www.warhammeralliance.com/forums/showthread.php?t=79364
06:46.05Aiianeheh
06:47.00Aiianebrb, restarting pidgin to install gtk fix
06:49.07*** join/#waruidev Aiiane (n=Aiiane@starfire.ST.HMC.Edu)
06:49.07*** mode/#WARUIDev [+o Aiiane] by ChanServ
06:50.01Aiianemuch better :)
06:50.04`Zypherwb wb
06:50.19`Zypherso have you tried my close of sct?
06:50.25`Zypherclone*
06:53.08`Zypherguess not.
06:53.11`Zypherle sigh
06:58.06*** join/#waruidev smcn (n=smcn@c-67-160-186-84.hsd1.wa.comcast.net)
07:09.50*** join/#waruidev smcn (i=smcn@c-67-160-186-84.hsd1.wa.comcast.net)
07:15.42DarkTrooperhmm, to bake a frozen pizza or to drive and get some KFC...
07:16.12VonhintenHOME`pizza, even that's healthier than KFC
07:22.24*** join/#waruidev smcn (i=smcn@c-67-160-186-84.hsd1.wa.comcast.net)
07:24.57DarkTrooperperhaps, BBQ Bacon and Cheese burger is sounding enticing atm tho :P
07:25.24`ZypherDarkTrooper: Kuntuky fucking chicken imo
07:43.21*** join/#waruidev Deron (n=chatzill@212-162-177-66.skbbip.com)
08:05.28*** join/#waruidev red_oktoberfest (n=till@ppp-58-8-97-237.revip2.asianet.co.th)
08:06.17red_oktoberfesthello everybody
08:06.35red_oktoberfesti was wondering if anyone could help me with my api project?
08:06.46AiianeWhat might that be?
08:07.12red_oktoberfesti'm trying to display text in a frame with a scrollbar, and ideally a menu
08:07.15red_oktoberfestmuch like the help window
08:09.04red_oktoberfestunfortunately the scrollbar functions arent documented at all
08:09.13red_oktoberfesti was wondering if anybody had any experience with that
08:10.38Aiianehmm...I don't think I know of anyone who had been working with that yet
08:10.58Aiianelet me see if I can check something for you though
08:11.21red_oktoberfestthat would be very much appreciated, thank you
08:12.09red_oktoberfestjust a proper documentation of the scrollbar and expanding menu functions or a pointer in the right direction would be a great help
08:13.03AiianeHow about the lua for the default help window? http://waruidev.pastey.net/95666-2pz4
08:14.43red_oktoberfestwow that is perfect
08:14.47red_oktoberfestthank you very much!
08:15.23Aiianeoh, you might want the XML too: http://waruidev.pastey.net/95667-3j68
08:16.56red_oktoberfestawesome, thanks
08:24.00*** join/#waruidev Deron (n=chatzill@212-162-177-66.skbbip.com)
08:28.01*** part/#waruidev red_oktoberfest (n=till@ppp-58-8-97-237.revip2.asianet.co.th)
08:28.06*** join/#waruidev red_oktoberfest (n=till@ppp-58-8-97-237.revip2.asianet.co.th)
08:28.18*** part/#waruidev red_oktoberfest (n=till@ppp-58-8-97-237.revip2.asianet.co.th)
08:32.22DarkTrooperthis chan seems to get more people every day, but less and less chatter
08:34.46DarkTrooperlol, holy shit, i started a findstr this morning when i was looking for that bug, and it's *still* going, wtf?
08:37.55Aiianewait, what?
08:38.47DarkTrooperyou know how i was having that pqframe issue, i decided to do a findstr for the whole of the warhammer dir and subdirs, and it's still going, what 8 hours later
08:39.44Aiianeo.o
08:39.53Aiianeeither your findstr proggie really sucks
08:39.56Aiianeor something is wrong
08:40.09DarkTrooperyeah, that had crossed my mind
08:40.14Aiianewell, actually
08:40.16DarkTrooperbut it's the standard shell findstr
08:40.24DarkTrooper*shrug*
08:40.24Aiianeif you're doing it across the actual game dir
08:40.34AiianeI wonder if its trying to search in things like art.myp o.o
08:40.41Aiianethat might take a while >.>
08:41.02DarkTrooperyeah probably, i told it not to search shit that wasn't printable, whatever that means
08:41.42Aiianewhat OS are you on?
08:41.50Aiianexp32?
08:41.56DarkTroopervista64
08:42.09Aiianehm
08:42.14Aiianewell
08:42.19AiianeI'd suggest not using findstr
08:42.29Aiianeuse pspad or notepad++'s search-in-files
08:42.45DarkTrooperfindstr is awesome, when you're not searching 10 gig dirs :)
08:43.19DarkTrooperi just wish vista would have migrated to you know, a real shell -_-
08:45.48DarkTrooperhmm, sarah connor chron is back, wonder if it's worth a download
08:51.28VonhintenHOME`if you index the dir, vista's search engine is highly capable of finding what you want
08:51.54VonhintenHOME`personally, I just use Visual C++'s Find in Files
08:52.13DarkTrooperya i don'tlike indexing, i dont' trust ms that much :)
09:07.20betslol crap
09:07.59betsi was trying to hook the deathwindow and close it automatically (to respawn) and its gone now im stuck dead hehe
09:08.14betsprobably shouldn't have reloaded the ui
09:08.16DarkTrooperyou can probably /script your way to release :)
09:13.19betsDarkTrooper, do you know how to hook a function? from what i read you just window.function = myfunction;
09:13.41DarkTroopernot mees, i'm sure Aiiane does tho
09:14.11Aiianewell, to "properly" hook something you should do it gracefully and keep a reference to the old function around so you can call it when your hook is done
09:14.22Aiianei.e.
09:14.38AiianeoldSomeFunction = SomeWindow.SomeFunction
09:14.47AiianeSomeWindow.SomeFunction = NewFunction
09:14.58Aiianeand then your hook handler would be something like
09:15.09Aiianefunction NewFunction()
09:15.13Aiiane...do some stuff....
09:15.18AiianeoldSomeFunction()
09:15.19Aiianeend
09:15.43Aiianealthough if the function you're hooking takes any arguments, you'd want to make sure to pass those through as well
09:15.48DarkTrooperlame, if you leave the war client open all day, when you select a server you get a 'password error'
09:16.10betshmm ok, thanks for your help Aiiane, very helpful
09:16.30Aiiane(on a side note, I just noticed that I have PSPad, SciTE, and Notepad++ all open simultaneously, looking at different things... go figure)
09:18.09betsi need to get a new computer this is ridiculous, warhammer killing my p4
09:18.17Aiianehehe
09:18.27DarkTrooperya p4 is a tad old these days :)
09:18.28Aiianemy current desktop has a core2duo in it
09:18.48betsim lookin at gettin a q6600
09:19.06*** join/#waruidev Mera (n=ecarlat@69.244.203-77.rev.gaoland.net)
09:19.07Aiianeheh... mine's an e6600
09:19.20Aiianethe thing with Quads is that most apps can't really take advantage of them
09:20.19betsi want raid0 as well, no more waiting 10 minute sfor crap to load
09:20.58DarkTrooperya i'd like a quad myself next time, dualboxing has to be easier with it
09:22.12Daegalusanyone in elder care to PM me the 4.2 patch notes?
09:22.32DarkTrooperlol, somehow i don't think they're going to break nda :)
09:23.23Daegaluseh, i just want to see them before my friend gets back later today. he was telling me about them but i forgot to ask him to send them to me
09:23.41Deronriiiight :P
09:25.06*** join/#waruidev smcn (i=smcn@c-67-160-186-84.hsd1.wa.comcast.net)
09:25.35Daegaluswhatever, i didnt really expect anyone to, was just asking. Ill just wait till tomorrow or when my friend gets on.
09:25.57DarkTrooperor tm when they roll it out?
09:26.09DeronI don't even have them mate, just teasing you
09:26.31Daegalusis it really coming otu tomorrow?
09:26.37Daegalusi mean it just came out on Elder today
09:27.15DarkTrooperno idea, probably not
09:27.31DarkTrooperbut it has to be out a few days before HS, so they only have a few days to push it
09:28.02DarkTrooperand if it has the fix for unattackable mobs, they'll probalby push it asap
09:28.53Daegalusi think my friend mentioned that. All my friend said was something about improved armor for Magus and Engineer
09:30.23Daegalusi say it comes out tomorrow or wednes
09:31.42Jedricdid anyone else notice that WAR has a guild cap of 100 members?
09:31.58DarkTrooperya it's a bug
09:32.00DarkTrooperthey're looking to increase it to 500
09:32.04Jedricoh ok good
09:32.06Jedriclol
09:32.31Jedricwe only have about 50 members, but im sure most of us would like at least 2-3 alts in the guild
09:32.55Jedricpretty lame if i had to make an alt guild :)
09:34.47Jedricis there a LUA function to show your ping?
09:34.58Jedrici see there is an average fps addon
09:35.06Jedricbut one that shows your ping would be nice too
09:35.19DarkTroopernope
09:35.21betswas actually wondering what my ping was myself
09:35.27DarkTrooperthe fps addon is a hack really, but does the job
09:36.14Jedricyeah id like to know how my ping was too
09:37.02Jedrici kind of want to see if one server gives better ping than the other
09:37.09Jedricbut i think they are all hosted in the same place
09:37.25Daegalusthey are
09:37.27Daegalusall in virginia
09:38.00Jedricboo
09:38.27Jedrici mean come on who lives in Virginia
09:38.31JedricTexas is where its at
09:39.46Daegalusmm, time to install spore
09:39.54Jedrichave you played it yet?
09:40.02Jedricwarning: its amazing
09:40.33DarkTrooperwhat OS you using dae?
09:47.22*** join/#waruidev Nakiota (n=Nakiota@90.184.22.53)
09:50.49Daegalusatm, windows
09:51.02Daegaluswould you like me to test it on Linux later?
09:51.05DarkTrooperya what version for spore :)
09:51.13DarkTrooperi'm interested if anyone's used spore with vista
09:51.20Jedricyes
09:51.22Jedricit works fine
09:51.22Daegalusim on vista 64bit
09:51.27Daegalusso i will find out
09:51.33DarkTroopernice
09:51.47Jedrici havent had a problem yet
09:51.55Daegalusand Jed: I havent, but i already know its awesome. I decided to not use the character creator demo
09:52.05Jedricah
09:52.07Jedricyou should have
09:52.12Jedricthe whole game uses it :)
09:52.27DarkTroopersee, i had problems wiht the char creator demo
09:52.39Daegalusnah, i wanted to use it when i had the full game. just wanted the whole feeling at once
09:52.45Jedricyou get to make everything from your amoeba to spaceships and cars
09:53.11Daegalussadly no online play for me
09:53.21Daegalusbut if its good enough. ill buy it.
09:54.19Aiianehmm... well, one addon fixed for 4.2 :)
09:54.36DarkTrooperwhat did they break now?
09:54.37Daegalushaha, another UI snafu in 4.2?
09:55.03Aiianenot really
09:55.07Aiianejust a minor change
09:56.39Daegalusso. i think i wont be adding a GUI anytime soon to Junkdump
09:56.50Daegalusshould i release the new version wiht all my changes and profession part?
09:57.13Daegalusso far, from what ive tested, works perfectly with the profession change.
09:57.21Daegalusand the setshowing changes
10:08.58betswtb /script to respawn
10:10.04Aiianetry /script DeathWindow.OnPlayerRespawn()
10:11.06betsah must be a timer, it respawned me automatically
10:11.26Aiianethere's a ~6 minute timer before autorelease, yes
10:11.35DarkTrooperthere is a max 255 sec timer from what i saw
10:15.30betsWindowSetShowing( "DeathWindow", true )
10:15.33betsoops sorry
10:18.32Aiianeoh hey, I found what the window you were trying to find earlier probably was DarkTrooper
10:18.51DarkTrooperyas? i couldn't find a trace of it anywhere except in game
10:22.19Aiianeoki... I need to sleep, its 3:20am
10:22.21Aiianenight all~
10:22.33betsnight thanks for the help!
10:22.34DarkTroopernite
10:35.10*** join/#waruidev Deron (n=chatzill@212-162-177-66.skbbip.com)
11:07.50Daegalusspore is awesome O.o
11:08.19DarkTrooper>< do not tell me this ><
11:16.26betsboo servers down
11:17.58DarkTrooperlol prime time au too
11:18.22DarkTrooper"At 7:00 AM EST we will be bringing down all of the Open Beta servers to do some server side patching.  The servers are currently expected to be back online at approximately 9:30 AM EST.  We will be providing updates as the situation progresses."
11:19.31betsugh.
11:20.16thannersmmm.
11:20.29thannersAt least EST is easy for me to work out in my head.
11:20.42DarkTrooperi installed a widget to tell me :)
11:20.45thanners12hr difference for me
11:20.59thannersso i can just switch AM/PM. :P
11:21.24DarkTrooperso you're +9 than?
11:21.51thanners+8
11:22.52thannersmm.
11:26.55*** join/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net)
11:27.14*** part/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net)
11:34.14betsis there a console and or way to enable it
11:42.11DarkTrooperyou mean the debug window?
11:42.15DarkTrooper./debug
11:46.20betsis there a way to get in it offline?
11:55.09DarkTroopernope
11:55.25DarkTrooperwhen things are offline, it's game over
11:58.08*** join/#waruidev Bouvi (n=Bouvi@72.243.111.178)
12:12.59matsukaIs there a more elegant way to show the cool down timer on a spell button. The default one feels a bit wierd to me
12:13.47DarkTrooperi use WST really instead myself
12:13.59thannersweird?
12:14.03thannershow so?
12:25.13matsukaI find it more usable in the form of a clockwise filling timer than a flashing one. It's just me
12:27.56thannersoh right
12:28.17DarkTrooperi find bars on the screen where you're looking easier
12:28.21thannersno, that's fair enough, I just wondered if there was something specific about the way the numbers flashed, or if you just prefered a different appearance. :P
12:28.31thannersaye, I use the whiny spell timers, too.
12:29.15DarkTrooperthe bigger the monitor you have, the worst the issue comes when you have to look around the screen
12:30.28thannersit's why i'm so glad that they at least have allowed basic shifting/resizing of UI elements even without mods.
12:30.40DarkTrooperyeah that was awesome when i saw that
12:31.09DarkTroopereven without a hud like i like, i can move the unitframes to somewhere, where i'll notice what's going on
12:31.18thannersaye
12:31.18*** join/#waruidev tronned (n=tronned@pool-96-244-250-188.bltmmd.fios.verizon.net)
12:31.27tronnedmeowning all
12:31.30thannersfirst thing I did was drag those frames nearer to the middle. :P
12:31.34thanners'allo tronned
12:31.50DarkTroopersarp tronned
12:32.40tronnednot much, just cruising around on the super ghost town elder servers
12:34.52thannersheh
12:35.15DarkTrooperi'm surprised, considering the main servers are down
12:36.08tronnedit's early, i'm sure everyone was up late last night :p
12:40.55DarkTrooperi decided that the shadow warrior is fun in rvr, but sucks in pve
12:41.05DarkTrooperexcept for pqs
12:41.52tronnedyou're pretty much right
12:42.02tronnedSWs are annoying as all get out in rvr
12:42.18betsdamn arrows
12:42.40betshey im capping oh wait just kidding im getting shot with arrows
12:42.46DarkTrooperthe best thing about SWs is they have no anoying mechanic, just a little bit of stance dancing
12:43.32tronnedyeah
12:43.49tronnedand you might even be able to work some magic in with range on Grim Slash and changing stance?
12:44.24DarkTrooperi do like WEs tho, except their stealth is a joke, and really should be changed with something else :)
12:45.38betswhat's wrong with it? (haven't played one)
12:46.13DarkTrooperdoesn't last long enough to be useful, and if you wait too long, you become a sitting target when you leave stealth
12:46.28tronnedyeah, what he said
12:46.34tronnedit's a little gimmicky
12:46.53DarkTrooperir drains ap to begin with (wtf?) and has a time limit as well
12:47.08betsi've been playing a sorcerer since ob started does decent dps but they are so squishy it's crazy
12:47.23DarkTrooperagain, i didn't like their backlash mechanic :)
12:47.31DarkTrooperwas far too fiddly for my tastes :)
12:47.33betsyea i've killed myself, several times lol
12:48.05betsit has that AOE that i get carried away with
12:48.08tronneddoe table.remove always remove last element in a table?
12:49.16thannersaye, by default, if you didn't specify a position
12:49.23tronnedsweet
12:49.25tronnedthanks
12:49.47tronnedi wish i could still use setn :p
12:51.14thannersheh
12:51.30tronnednow all i need is a warband to do some more coding :(
12:52.34thannerswhat are you working on?
12:53.22tronnedtooltips
12:53.31thannersah
12:53.34thannerslike, unit ones?
12:53.34tronnedspecifically, mouse over target tooltips
12:53.37thannerscool
12:54.23*** join/#waruidev Chryzo (n=dtc@92.80.113.237)
12:54.56Chryzohi
12:55.03tronnedmorning Chryzo
12:55.06DarkTroopernite all
12:55.17tronnednight Dark
12:55.18Chryzonight
12:55.31thanners'allo
12:55.34thannersseeya DarkTrooper
13:05.27nicoli_sman i hate homework
13:05.47Chryzolol
13:06.18*** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten)
13:07.42nicoli_si really should of started more than 2 hours before it's due but i couldnt make myself care
13:25.25thannersnicoli_s: If not for the last minute, nothing would ever get done, right? :P
13:26.45nicoli_sindeed
13:27.20thannerssadly, I've stopped even doing things at the last minute =/
13:27.37thannersProcrastination has gotten so bad, that now I just go "... ahhh. too much stress. I can't be bothered."
13:29.50nicoli_swell school work is too easy to stress me out atm, only work
13:30.17Chryzowhat is your homework anyway ?
13:30.22thannersfair enough
13:30.39nicoli_susing this stupid java framework called processing to do some basic graphcis work
13:31.30Chryzohehe :)
13:31.44nicoli_si'm almost done luckily
13:31.54Chryzothat reminds me of my old school day where i had to use graphique.h to calculate bezier's curve intersection ^^
13:31.57Chryzostupid stuff
13:32.33Chryzogl for that :)
13:32.35nicoli_sthis one is really simple, its just click to draw a polygon, then print out it's are and centroid
13:32.53Chryzo:)
13:34.18Chryzowar-europe still bugs hahahaha
13:34.30Chryzoand i got a nice undefined error haha
13:34.54nicoli_syou know what's weird chryzo, i couldn't find the big-hashlists in either elder or open beta clients
13:36.19Chryzomaybe they change the names or removed them
13:36.29Chryzonicoli_s: if you use easymyp with the current files
13:36.39nicoli_swho knows
13:36.40Chryzoyou should get 1 file that does not have a name
13:36.48nicoli_si get lots
13:36.52Chryzoit will be extracted in mypname\xml
13:37.11Chryzowell look at the files in mypname\xml :) the biggest one should be the one
13:37.22nicoli_salready tried that, nuthin
13:49.58Chryzonetcurse is around ?
13:50.19nicoli_shes on msn, whatcha need?
13:51.06Chryzohad a question to ask him :)
13:51.43Chryzohis problem 'bout the file list
13:54.16*** join/#waruidev Netcurse (n=chatzill@c-67-169-39-244.hsd1.ca.comcast.net)
13:54.29nicoli_syour wish has been granted chryso
13:54.59Chryzoor not ^^
13:55.07Chryzohe did not answer to my msn salute
13:55.18*** join/#waruidev CowBook (n=cowboy@static-68-236-120-95.bstnma.east.verizon.net)
13:58.45*** join/#waruidev Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
14:05.00*** join/#waruidev Eraphine (n=gene@fs152.nysaes.cornell.edu)
14:05.56nicoli_ssweet i'm done with an hour to spare
14:08.52EraphineThere should be a way to organize quests by either zone or better yet, proximity to current location.
14:14.01*** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
14:14.01*** mode/#WARUIDev [+o ckknight] by ChanServ
14:47.06*** join/#waruidev tronned (n=tronned@65.210.20.233)
14:58.50tronnedwhat's going on meow?
15:00.01nicoli_snot much
15:01.00nicoli_swatching my comp take forever to extract all the art files in war
15:01.03*** join/#waruidev pewpewarrows (n=pewpewar@c-68-49-103-200.hsd1.dc.comcast.net)
15:01.34nicoli_sheya pewpew
15:02.16tronnedhowdy pew
15:02.58ChryzoFunny fact of the day: software raid 5 on windows XP regenerate faster if you don't allocate them with a letter
15:02.59Chryzohahaha
15:03.31nicoli_si want to ge ta raid setup cuz i'm so tired of using an external HD, but all your problems make me reconsider chryzo
15:03.49Chryzonicoli_s: go hardware raid
15:03.57Chryzoi did not have the cash at the time
15:04.12Chryzothus i sometimes have problems :)
15:04.33Chryzoand when you buy a controller, always buy a second one of exactly the same type ^^
15:04.51Chryzothat is why it is so frigging expensive
15:05.02Chryzo500 euros for 4 SATA ports raid cards
15:05.07nicoli_sdamn
15:05.12Chryzoù for 2 raid cards
15:05.15Chryzo*
15:05.30Chryzobut well, you know, in the US must be cheaper ^^
15:05.42Chryzosince companies tend to use 1$ == 1euro
15:06.11Chryzoif you find a great US sites that ships in Europe, I want it ^^
15:06.22nicoli_swill keep that in mind
15:08.20nicoli_sman nothing is worse than when there's a bug in your program that runs for an hour that you don't encounter till like 50 minutes in :(
15:09.34thanners:(
15:09.56nicoli_sbut *hopefully* this will be the last time i have to run this shit
15:58.23nicoli_sand of course i have to run it again!
16:00.47Chryzowhat shit ?
16:02.29nicoli_smy toolapp
16:02.45nicoli_sit extracts all the files, generates all the hashes, and converts all the models
16:02.55nicoli_swell it does alot more than that, but that's all i'm tetsing atm
16:04.18Chryzok
16:05.46Chryzosince you asked me the other day bout the hashes
16:05.53Chryzomeans you are using the easymyp dll's ?
16:06.10nicoli_snope, got my own
16:06.27nicoli_si was just going to update easymyp to get the hashfiles, but they aren't in either of my clients
16:07.05Chryzooh ok
16:07.47Chryzothis svn+apache thing is making me go crazy ^^
16:12.01nicoli_syou setting them up on yer box?
16:15.24Chryzoon my server, yeah
16:16.19*** join/#waruidev sOLARiZ (n=solariz@ip-88-153-200-171.hsi.ish.de)
16:16.27nicoli_si never hear anyone say "man setting up apapche was easy"
16:16.39Chryzoit is easy
16:16.47Chryzoit is just the syntax i dunno
16:16.54Chryzowhich makes it hard
16:20.06sOLARiZgood morning
16:23.19Chryzoning
16:27.37`Zyphermorning
16:38.18*** join/#waruidev Netcurse (n=chatzill@adsl-99-173-10-198.dsl.pltn13.sbcglobal.net)
16:45.33Chryzosvn+apache setup done
16:45.35Chryzo... 2 hours
16:48.42betsis there a way to detect if a window is open
16:49.10Chryzowindow:IsVisible
16:49.12Chryzoor the like
16:49.36betsthanks, was searching for "showing"... no wonder couldn't find what i was looking for
16:49.52thannersWindowGetShowing?
16:49.54nicoli_sman i'm so close, just got one more bug with my .nif parser and i'm good to go
16:50.16Chryzobets, isn't that on thewarwiki ?
16:50.27Chryzonicoli_s: nice :)
16:51.53betsChryzo i don't see any results for  IsVisible search
16:53.06thannersbets: Look for WindowGetShowing
16:54.08Chryzobets: i said or the like just after ^^
16:54.19Chryzobets: look up thewarwiki ^^ should be on it
16:54.31bets(looking at it now) thankyou!
17:43.44nicoli_slol, there is an abacus sword
17:46.32nicoli_si wonder what art guy was like "hey, you know those old adding machines that they used a long ass time ago? lets make a sword out of one"
17:52.19Chryzodarn, still having my object calling issues :(
17:57.40nicoli_si gotta sya, after looking through lots and lots of war and wow items, i think i like war's art style better
18:01.09Chryzo:)
18:03.47ChryzoObject : http://teuhsjbs.free.fr/Perso/objectValue.png
18:04.32Chryzoand whatever i do : http://waruidev.pastey.net/95713
18:04.34Chryzothis is not working ^^
18:05.27nicoli_sman i hated working with FSMs in school
18:05.36Chryzoit is a fake one here :)
18:05.46Chryzoit is simpler to fake a FSM for the system i wanna do :)
18:06.00Chryzosince it is mostly event driven stuff
18:07.10Chryzoline 86: that is the value of the image i put just before the pastey link
18:09.30Chryzowhen it does not find the method in the object, it should search in the __index table right ?
18:09.38Chryzoand then find it their
18:09.40Chryzothere
18:14.48`Zypheranyone out there?
18:15.17Chryzome
18:15.41`Zypherhttp://waruidev.pastey.net/95715
18:15.45`Zypherdo you see any issue with that?
18:16.30nicoli_swhat error does it give?
18:17.03`Zyphernone
18:17.08`Zypherbut it doesn't print what I want either
18:17.28*** join/#waruidev Thrae (n=Thrae@96.244.5.80)
18:17.32sOLARiZchecked the data type ?
18:17.34nicoli_stry adding L before the Shadow Prowler
18:17.47`Zypherwhich
18:17.54nicoli_sL"Shadow Prowler")
18:18.01sOLARiZif(name == L"Shadow Prowler")then
18:18.08`Zypherk
18:18.11`Zyphertrying that
18:18.29sOLARiZtw the sct mod works fine with the pos
18:18.33`Zyphernothing
18:18.33sOLARiZtw = btw
18:18.44`ZyphersOLARiZ: good :D
18:18.51`Zyphernot I want to add in things like gains
18:18.54`Zypheror stances
18:19.04`Zypherfor example when a black orc goes from plan to plan
18:19.09`ZypherI want it to show :P
18:19.13sOLARiZ;)
18:19.21nicoli_szypher, have you tried printing out the names to be sure it's in the list?
18:19.24`ZypherI want Shadow Prowler to aswell.
18:19.31`Zypherno
18:19.33`ZypherI should
18:19.35`Zyphergood point.
18:19.56sOLARiZjep wpould du a table dump to see where the problem is.
18:20.10`Zypherwhat table am I dumping tho
18:20.21`Zypher:S
18:20.34`Zyphernewbuffs is only when you gain a buff
18:20.34nicoli_sdump newbuffs
18:20.44`Zypherokie
18:22.04sOLARiZAlso there will be a problem you have to fight with the localization because "Shadow Prowler" is e.g. in german fully ddifferent "Schatten Treiber"
18:22.16Chryzo[21:03:43] <Chryzo> Object : http://teuhsjbs.free.fr/Perso/objectValue.png
18:22.16Chryzo[21:04:27] <Chryzo> and whatever i do : http://waruidev.pastey.net/95713
18:22.21Chryzofor Thrae :)
18:22.31Chryzostill have the error about the function not being there :)
18:22.33CowBookis it possible to /assist Somepartymember to get his target?
18:22.34Repoachievementhelper: 03ackis * v0.20-1-gf859f39 AchievementHelper.lua:
18:22.34RepoFixed bug with clicks, removed tells as it's not working, changed logic on how clicks are handled since unregistering the event doesn't cause a crash anymore, upped the limit of clicks to 50k
18:22.35`Zyphernicoli_s: (wstring)name = Shadow Prowler
18:22.39nicoli_si couldnt find anything wrong chryzo
18:22.58Chryzonicoli_s: me neither, must be some weird case of inheritence / instanciation
18:23.50sOLARiZCowBook:  just use /assist    ;)
18:24.02Chryzoguess i ll end up asking the devs hahaha :)
18:24.10CowBooki'm not at my gaming pc right now, i was curious
18:24.22CowBookcan you set a macro up to /assist playername ?
18:24.30CowBookor do you have to target them first then /assist
18:24.33*** join/#waruidev Repo (n=supybot@66.150.230.45)
18:24.33*** mode/#WARUIDev [+v Repo] by ChanServ
18:29.21`Zypher*implodes*
18:32.49CowBookcan you bind mousewheel up/down to a button or macro?
18:33.05CowBookbecause i'd really like to use he mousewheel to do what tab-target does
18:33.27CowBookhmmn.. maybe there's windows software that will let me do that in-game
18:38.30*** join/#waruidev nicoli_s (n=email@12-214-23-167.client.mchsi.com)
18:42.44Aiiane(11:22:36) CowBook: can you set a macro up to /assist playername ?
18:42.46Aiianeyes, you can
18:43.09`ZypherAiiane: why is the buff system so janky?
18:43.10CowBookawesome, thanks!
18:43.27CowBookthat'll help with focused fire
18:43.41CowBooki just wish i could assist my squig now :/
18:43.59CowBookthey haven't added any pet target / assist hooks, have they?
18:45.54UnremarkableIs EasyMyp the only way to open .myp files?
18:46.07nicoli_sno
18:46.22nicoli_shttp://ks363797.kimsufi.com/wardev/
18:46.26UnremarkableThanks
18:46.55nicoli_sgranted that onme isnt near as good as easymyp but it's an alternative
18:47.42`ZypherAiiane: you there?
18:48.27Aiiane?
18:48.33`Zypherum
18:48.55`Zypherone sec
18:49.00`ZypherI think I might have the wrong event
18:49.01`Zypherlol
18:50.13`Zypherhmm crap
18:50.27`ZypherSystemData.Events.PLAYER_EFFECTS_UPDATED
18:50.31`Zypherfires a lot mroe then I want
18:50.32Repolibslash: 03aiiane * r16 LibSlash.lua:
18:50.32RepoAdded /addon and /uimod as default slash commands to open the mods window.
18:50.51`ZypherAiiane: :S now I have to turn those off in zchat :P
18:50.58Aiianeno you don't
18:51.09Aiianelibslash will just ignore them when you try to register them
18:51.16`Zypherwhats the point of having them there still
18:51.20`Zypherjust wasted lines
18:51.21`Zypherimo
18:51.26Aiianewell yes
18:51.29Aiianebut you don't /have/ to :P
18:52.00Repolibslash: 03aiiane * r17 LibSlash.mod:
18:52.00RepoAdded /addon and /uimod as default slash commands to open the mods window.
18:52.05*** join/#waruidev Masterkiller (n=architec@mail.deximaging.com)
18:52.07Aiiane(version bump :P)
18:52.10Repozchatwindow: 03adalyn * v0.1-6-g84c629f core.lua: changes to reflect libslash
18:52.59`ZypherAiiane: I don't understand what I'm doing wrong here... one sec I'll pastey it
18:53.29Masterkillerhey what site are you guys hosting mods?
18:53.46Aiianewar.curse.com for distribution
18:53.54Aiianewar.curseforge.com for development
18:54.11`ZypherAiiane: http://waruidev.pastey.net/95716
18:54.18`Zypherwhy would that not work?
18:54.40Masterkillerhave you guys read the war journal article about mythic "not wanting mods"?
18:55.00AiianeMasterkiller: way too many people misquote that
18:55.33Masterkilleryea and as we know on the elder forums they are looking for mod devs was just wondering your take ;)
18:55.47Aiiane`Zypher: try doing a d(name) in there, does it print out the buff names?
18:55.53`Zypheryes
18:55.53AiianeMasterkiller: what's there to have a take on?
18:56.04Aiiane`Zypher: probably a control character in the name then
18:56.12`Zypherwhat do you mean?
18:56.21`Zypher*stupid people terms please*
18:56.47Aiianetrying doing a....          cleanname = name:match("([a-zA-Z ]+).*")
18:56.53MasterkillerAiiane, if you had read anything opposite of war journal's post or if you have had contact that otherwise states their stance
18:56.56Aiianeto get rid of any control characters
18:57.17*** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten)
18:58.22Aiianeask him, Masterkiller
18:59.38Aiianesince he's Mythic's "UI Advisor"
18:59.54Masterkillerahhh nice :)
19:00.17`ZypherAiiane: I have to do WStringToString first
19:00.20`Zypherthen I can match it I think
19:00.53Aiianeor you can use wstring's match
19:01.00`Zypherand that is?
19:01.07MasterkillerBelatuca1ros, Has Mythic mentioned anything about what they don't want mods for? Or are they leaving it pretty much open to whatever you can come up with?
19:01.11Aiianethe same thing, except the pattern has to be a wstring too :P
19:01.21Aiianecleanname = name:match(L"([a-zA-Z ]+).*")
19:01.27`Zypherlol
19:01.28`Zypherk
19:02.22`ZypherAiiane: also every time I do it like that
19:02.25`ZypherI get three messages
19:03.53Aiianewell you might want to keep a state variable to see if the buff was already on you?
19:04.36`Zypherits not that tho
19:04.37`ZypherI mean
19:04.45`ZypherIf I "Gain" shadow prowler
19:04.54`Zypherfor some reason I get the event three times
19:05.11MasterkillerIs anyone working on a mod that will alert when you've been taunted?
19:05.16*** join/#waruidev Lars (n=gene@fs59.nysaes.cornell.edu)
19:05.55`ZypherMasterkiller: I'm having trouble matching buffs/debuffs to names atm
19:06.02`Zypherbut you could go ahead and try too
19:07.14Masterkillerright on, i'll have a lot of catching up to do but i'm down. i'm retiring my raiding this week after 2.5 years...so looking forward to retirement, i'll have time for "fun" stuff again hehe
19:07.55`Zypherwell thats very interesting Aiiane
19:08.29Masterkillerbefore NDA came down you guys were working on a site with what you guys had been working on, do you still have that site so i can begin reading? "howto's" etc?
19:08.42Aiianeyou mean this?
19:08.43Aiiane~warapi
19:08.44purlrumour has it, warapi is http://www.thewarwiki.com/wiki/WAR_API
19:08.46*** join/#waruidev Thunder_Child (n=TC@cpe-76-171-31-114.socal.res.rr.com)
19:09.02Masterkillerthat is the one, i have been checking out thewarwiki as have my guildies, thanks :)
19:10.37`ZypherMasterkiller: raiding for 2.5 years eh?
19:11.07CowBookdoes anyone know of a windows app that lets one bind mousewheel up/down to keypresses?
19:11.07MasterkillerAiiane, swear i'll stop asking questions...but are you interested in having the wiki contribution for non-dev stuff? i went there looking for abilities etc and did not find what i was looking for but etc
19:11.45Masterkiller`Zypher, yes far to long
19:11.45Lars`Zypher: What are you trying to do?
19:11.56`ZypherLars: adding interesting things to SCt
19:11.59AiianeMasterkiller: you're welcome to contribute whatever you want, within the bounds of legality :P
19:12.06`ZypherWitch Elf: Frenzy Gains
19:12.07LarsSCt for WoW?
19:12.09Larserr War?
19:12.11`ZypherWAR
19:12.24LarsAnd the names don't print?
19:12.30`Zypherwell they do
19:12.37`Zypherbut when I try to limit them by their name
19:12.41`Zyphernothing happens
19:12.42MasterkillerAiiane, awesome will get to it :)
19:12.57LarsOh, filter them?
19:13.26`ZypherLars: ya
19:13.36`ZypherLars: I want it only to add the text when I gain Shadow Prowling
19:13.42`Zypherbut when I tell it only to add that it won
19:13.45`Zypherwont*
19:13.49`Zypherbut now its working
19:13.53`Zypherand I'm so confused.
19:14.16LarsIt started working and you changed nothing?
19:14.45`ZypherI changed
19:14.48`Zypherthe else
19:14.56`ZypherI got rid of else return
19:15.03`Zypherits just an empty else statement now
19:15.41Aiianeoh you silly goofball `Zypher
19:15.46`Zypherwhat'd I do
19:15.49Aiianereturn doesn't break out of a loop
19:15.53`Zypheroh
19:15.54`Zypherhaha
19:15.55Aiianeit returns from the entire function
19:15.56Larsit returns nothing.
19:15.59`Zyphergg
19:16.07Aiianeand you wondered why it wasn't working :P
19:16.14Aiianeuse "continue"
19:16.19Aiianeif you want to go to the next iteration
19:16.26Larshehe
19:16.58Aiianeactually, im not sure if lua has continue
19:17.05Aiianebut either way, you don't really need the return then
19:17.06Aiiane*there
19:17.28`ZypherAiiane: now, how would I go about fading
19:17.35`Zypherwhen I lose the buff
19:17.39`Zyphersince there is no event for that
19:18.24`Zypherunpossible atm?
19:18.32Aiianeplayer_effects_updated fires when you lose buffs too
19:19.02`Zypherhmm
19:19.02Aiianeyou'd have to keep a state flag, and check for the 1->0 transitioin
19:19.05Aiiane*transition
19:19.13`Zypherooh yes
19:19.18`Zypherthis makes sense.
19:19.19Aiianejust like you really should be checking for the 0->1 transition
19:19.30`Zypherhehe :P
19:19.35Aiianebecause otherwise if you put any other buffs on yourself it's going to spam your shadow prowler alert again
19:19.44`Zypheryup lol
19:19.45`Zypher:P
19:21.30`Zypherwait
19:22.47`Zypherthe table never changes
19:22.52`Zypherwhat would I be looking for
19:23.51`Zypheroh god
19:23.52`ZypherI
19:23.54`Zypherfeel
19:23.55`Zypherstupid
19:27.51Aiiane~lart `Zypher
19:27.51purlplops `Zypher into a giant vat of herring
19:28.28`ZypherAiiane: even your's truely is really fail sometimes.
19:30.53Aiiane*yours, *truly
19:30.59Aiiane<3
19:33.34Masterkillerlol
19:35.51`ZypherAiiane: ok that enough I know
19:35.53`Zypherim tired
19:35.54`Zypherand failing
19:36.25*** join/#waruidev Eraphine (n=gene@fs59.nysaes.cornell.edu)
19:38.28Aiianealright, lunchtime and then class. be back later and/or on irc from my lappy
19:57.11*** join/#waruidev Lars (n=gene@fs59.nysaes.cornell.edu)
19:59.43`Zypherwb Lars
20:07.20Lars`Zypher: thanks.
20:09.22*** part/#waruidev LarsBars (n=gene@fs59.nysaes.cornell.edu)
20:11.31*** join/#waruidev Eraphine (n=gene@fs59.nysaes.cornell.edu)
20:11.33*** join/#waruidev Freddy (n=Freddy@cpe-76-183-32-36.tx.res.rr.com)
20:11.46Freddyhi sexys
20:12.06*** part/#waruidev Eraphine (n=gene@fs59.nysaes.cornell.edu)
20:23.59`ZypherFreddy: my head hurts
20:24.01`Zypher:S
20:27.36`ZypherAiiane: you around?
20:28.02Freddy=(
20:28.06Freddyyou get hit in hockey?
20:28.06FreddyxD
20:29.40`ZypherFreddy: no, just trying to get things to do what I want
20:34.19Aii`Zypher: ?
20:37.21`Zypherwith your Mechanic addon
20:37.25`ZypherI was looking at the event
20:37.28`ZypherI get a lot of misfires
20:37.41`Zypheridk what to call them
20:37.52`Zypherlike for me atleast I get
20:38.09`ZypherBlood Lust: cur = 4, prev = 0, gain = 4
20:38.15`Zypherhow did I go from 0 to 4?
20:41.05Aiiit sometimes "bounces" to 0 and then back up to a new value
20:41.12AiiI'm not entirely sure why
20:41.40`Zypherheh
20:41.42`Zypher:S
20:44.50Aiihi Daegalus
20:45.12Daegalushey aii
20:58.32betswow, can you not create macros to help cast in war?
20:59.20Aiicorrect bets
20:59.26Aiimacros cannot cast spells
20:59.31Aiior use items
20:59.32betsthat is insanity.
20:59.53Aiino, it's just a different approach
21:02.04UnremarkableHey Freddy, are you the guy who made the Auto Harvester mod?
21:13.23*** join/#waruidev Geneshift (n=gene@cpe-66-66-249-241.rochester.res.rr.com)
21:20.09*** join/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net)
21:20.17Freddyoh
21:20.19Freddyyea unremarkable
21:20.29Freddywhy?
21:26.36*** join/#waruidev Kolie (n=kraft@68.159.148.120)
21:26.43Koliehullo.
21:26.54Kolienew test client http://static.curseforge.net/uploads/18/87/990/CurseSetup-2.0.0.4.Test.exe if anyone cares.
21:29.41`ZypherKolie: yay?
21:29.41Aiiwhat changes, Kolie ?
21:30.38KolieUhm
21:30.39Koliewell
21:30.48KolieI took the new find an addon display
21:30.56Kolieand its now part of the installed addons screens too
21:31.15Kolieso author/category are shown in the main view, as well as installed AND latest addon dates.
21:31.24KolieLots and lots of bugs are gone.
21:31.33KolieMulti selection works in all lists too.
21:32.40*** join/#waruidev Sikul (n=sorrowss@ool-44c4fcce.dyn.optonline.net)
21:33.02KolieAnd all the sorting is doable on the columns instead of a combo box drop down.
21:33.09KolieSo you click the column headers etc.
21:33.15*** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten)
21:33.26KolieOh and it no longer installs addons it sees you as having already
21:33.31Kolieit just sets them to managed.
21:38.20`Zypheris it
21:38.26`ZypherAbility not yet ready
21:38.27`Zypheror
21:38.32`ZypherAbility not ready yet
21:39.20AiiKolie: any way to completely disable a given game yet? :P
21:39.24Aii`Zypher: not yet ready
21:39.37KolieAii, if you have the game installed, it will detect it as such.
21:40.23*** join/#waruidev DarkTrooper (i=Rukia@ppp118-208-7-225.lns1.bne1.internode.on.net)
21:40.59`ZypherAii: I've made it so when you set the font in SCT it changes the alerttext font as well :P
21:42.39KolieAii, is it showing a game you dont have installed?
21:44.46AiiKolie: no. it's more that I don't want the curse client even care about some games
21:45.28KolieWell it only cares about two, and thats War and Wow, and I assume you have both installed and dont want it to care about wow. but use it for war.
21:45.57KolieDon't import your wow addons into it and it wont care much about wow :)
21:47.15Aiiit's the "much" im worried about
21:47.28Aiii dont want to accidentally toggle something and have it mess something with my wow addon setup up
21:47.40Aiii'd prefer to just be able to disable its caring about wow completely
21:47.48Aiiideally with a single toggle
21:48.10Aiibecause, for instance
21:48.16Aiiif i turn on 'scan addons are startup'
21:48.24Aiithere's no way to do that for just the games i want the client caring about
21:48.28Aii*at startup
21:48.35Aiiit scans all of them
21:49.28Reposchobers-sct: 03adalyn 06adalyns-clone * 4a5227d46c9e / (2 files in 1 directory):
21:49.28RepoAdded Morale Warnings, and font control over the Alert Text Window. You may also notice an annoying spammy string of text is now gone.
21:50.02`Zypherwweeee
21:50.23KolieAii, if there are no addons in a games list, it wont do anything. Even then it only modifies the ones in its list, and only if they are marked as managed ( Right click -> Toggle Updated makes it unmanaged )
21:51.34KolieBeing in the list isnt that big of a deal either, unless your premium, and you have auto install premium updates on, that is the only time an managed addon is changed on the file system.
21:51.57KolieScan addons at startup no longer installs addons it finds ( unless you turned it on manually )
21:53.04AiiKolie: It's not a matter of what it does, it's a matter of people being worried about what it /might/ do.
21:53.08AiiStop thinking like a developer here
21:53.13Aiiand start thinking like a designer
21:53.39KolieIm responding directly to YOUR comments.
21:53.55KolieNot the populace's concerns over the client.
21:54.21KoliePeople are worried it installs trojans and tells us what color underwear your wearing.
21:54.30AiiAnd there is a way to reduce that.
21:54.37AiiBut because you're being stubborn, you're ignoring it.
21:54.47KolieI'm not being stubborn in the least.
21:55.04KolieI was simply explaining the functionality of the client as is, how is that being stubborn?
21:55.44Aiibecause I wasn't looking for an explanation
21:55.49AiiI know the explanation already
21:55.57AiiI was telling you what I find lacking in the client
21:56.17KolieAnd that makes me stubborn because?
21:56.41Aiiperhaps stubborn was the wrong word.
21:56.51AiiI'm just saying, I don't need the explanation
21:57.11KolieOk, then Im sorry I wasted your time with the explanation of what it does.
21:58.27KolieWhat?
21:59.05Aiidunno, maybe its just text being bad at conveying emotion; your previous line sounded condescending :|
21:59.14Aiiif i read it the wrong way, sorry ><
21:59.27CowBookhow do lines sound anything? :D
21:59.43KolieWell you made it seem that it was a bad thing that I gave you an explanation, I didnt mean for it to be.
21:59.55Aiinot so much a bad thing as not the response i was looking for :)
22:00.12KolieYou never told me what kind of response you were looking for.
22:00.39Aiiwell, I told you something I found at fault with the current client. I'd prefer either a statement that you don't find it to be a fault, or a statement that you'll look into it :P
22:00.58KolieIts already being tested for 2.0.0.5 its been done for awhile.
22:01.06Aiiwhat has?
22:01.14Kolie? An option to disable a game?
22:01.15Aii(sorry, im not sure what exactly you mean by "its")
22:01.18Aiiok
22:01.22Aiisee, that's helpful :)
22:01.32Aiithank you :)
22:02.08Aiithat's the information I was looking for 5 minutes ago :P
22:02.18KolieYou didnt make it seem that way. I was mostly responding to your reponse "16:47 Aii • it's the "much" im worried about" and explaining why there was no worry.
22:02.57Aiiwell technically there is still a worry
22:03.20Aiisuppose (just suppose) a typo in the code made it automatically update every addon in the folder for a game, instead of only those that were set to update
22:03.45Aiihaving a separate disable option for a whole game would mean that such wouldn't trigger anyways
22:04.20Aiiessentially, i never really trust a beta program; its nothing against the program its just a realization that beta clients have bugs sometimes
22:06.17*** part/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net)
22:07.13nicoli_swell i mean that's the point of a beta program
22:07.20nicoli_sif it didnt have bugs it would be release
22:07.25Aiisure
22:07.38Aiibut the fact that the curse client has multiple games in it
22:07.49Aiimeans (in its current state) I either have to subject all of those games to the bugs
22:07.52Aiior none of them
22:08.08Aiiif/once an option to disable certain games is implemented, then I can selectively do so instead
22:08.54Aiii dont mind if my WAR addons folder gets mucked up from a bug, it's not complicated right now
22:09.00Aiithe same cannot be said of my WoW addons folder
22:09.07Aiihence, I'd really prefer not to have it touched
22:09.47Kolieaii, it doesnt really work that way.
22:10.09Aiidefine 'that way'.
22:10.19Kolie"suppose (just suppose) a typo in the code made it automatically update every addon in the folder for a game, instead of only those that were set to update"
22:12.13Aiiwhen it comes to the area of software bugs I would much prefer to err on the side of uncertainty.
22:13.39KolieJust because they suprise us doesnt take away the fact that computers are inheritanly deterministic.
22:13.50AiiYes, but programmers are not.
22:13.59AiiUnless you're a robot? :P
22:14.12KolieYes but my programmer wasnt.
22:14.17AiiAnyhow, moving on from that particular line of discussion
22:14.41AiiAre there any plans to improve the description field in the client (i.e. displaying newlines, scrollable description area, etc?)
22:15.06KolieYes.
22:15.09Aiik
22:15.15Kolietheres a lot of stuff I have canned right now that I can't show in there.
22:15.31Aiiwell, whenever you can it will be appreciated :)
22:15.54Aiioh, the other thing
22:16.04KolieThat display is basically an HTML window, most likely we will offer developers a field to change it however they want.
22:16.12Aiiany idea both if and when dependency support might be added?
22:16.31Aiiand how it will be handled if it is implemented?
22:16.34KolieIts already in the client.
22:16.39Aiiis it?
22:16.46KolieI think so.
22:16.54AiiAFAIK it doesn't install WAR dependencies
22:17.18KolieThe ability to create a feed that supports it isnt available.
22:17.47AiiWhere's the restriction?
22:18.13KolieNot in the client :)
22:18.23Aiiwho do I need to bug then?
22:18.31KolieDunno on that one.
22:18.40Aiibecause dependency support is going to be critical for WAR
22:18.58KolieHeres the run down on how it works I think.
22:19.08Koliean addon has a url with its info, we call that a feedurl.
22:19.19Kolieevery addon in the client, has one.
22:19.23Kolieits how we check for updates.
22:19.46KolieProjects essentially right now have a single feed url.
22:19.59Koliedependencies will be project feedurl + other feedurls all in one.
22:20.24KolieYou tell your project, I also need feedurl x and feedurl y, and those are installed when your projects feedurl is accessed.
22:21.07AiiI'm just curious if the client couldn't just look in a dependencies field for mod names; and then look through its own "find an addon" list for a matching name
22:21.10Aiiand install that
22:21.17Aiior prompt to install it
22:21.20KolieNames are unreliable.
22:21.26KolieWhich is why we dont use it for find an addon.
22:21.36Aiiunderstandable
22:21.43Aiibut lack of anything at all is worse :|
22:22.06KolieThe system I described certainly is something.
22:22.30Aiisure, but it doesn't work yet :P
22:22.35KolieI think its great too, because it means no extra packaging on your end.
22:22.57Aiipackaging?
22:23.08Aiineither would looking through the list
22:23.08Kolieof the dependencies in releases.
22:23.17KolieIT doesnt allow versioning.
22:23.38KolieYou cant say, I want version X of this addon as a dependencing with just a name.
22:23.51Aiicorrect, you can't
22:23.59Aiibut with the WAR system you really don't want to, either
22:24.08AiiWAR treats addons as unique by name
22:24.17Aiiyou can't have two of the same name installed
22:24.31Daegalusspore is addictive
22:24.33KolieSo does wow.
22:24.35Aiiand it really doesn't play nice with embedded libs
22:24.38Aiiunlike WoW
22:24.43*** join/#waruidev qwesto (i=qwesto@stalin.acc.umu.se)
22:24.49Aiiso dependencies typically aren't going to be embedded
22:24.52Aiibut rather standalone
22:25.01KolieGood for war, thats the system I prefer.
22:25.20Aiiwhich means that typically you *shouldn't* be specifying version numbers for dependencies
22:25.36Aiibecause if another addon has the same dependency, but wants a different version number, there will be conflicts
22:25.45KolieYeop.
22:25.50Aiiinstead, libs should preserve backwards compat (to a point)
22:26.01Aiiand addons should assume that the lib installed is the latest version
22:26.13KolieUnless there was a community wide standard that was followed 95% of the time with the mod files, its difficult for me to encourage the changes in the client to the people who authorize such changes :)
22:26.18Aiiwell
22:26.22Aiilet me put it this way
22:26.28Aiiwe're *making* the standard
22:26.52Aiiand the .mod file already includes a <Dependencies> structure
22:26.57Aiiwhich the client should respect
22:27.06Aiiand it simply specifies by name
22:27.09Aii<Dependencies>
22:27.17Aii<Dependency name="addonname" />
22:27.21Aii</Dependencies>
22:27.28KolieThe reason we dont have a better find an addon system is because while wowace has a VERY nice set of standards that are followed, there are many addons that didnt follow them and it broke alot of stuff.
22:27.45Aiiwell, at least for dependencies
22:27.52Aiithe standard is implemented in the base WAR format
22:27.58Aiiso that shouldn't be an issue for WAR
22:28.16Aiiif people don't use the actual client's format, that's their issue
22:28.36Aii(by client I mean WAR client, not curse)
22:28.42KolieWhat I can push for is that the packager for War, take that .mod file, and convert it to the format I mentioned.
22:28.57Aiiworks for me
22:29.00Aiithe sooner the better
22:29.31AiiI'm even willing to manually configure dependency feedurls in the .pkgmeta
22:29.36Aiiif that would be easier
22:29.51KolieWhich is what I described early.
22:29.54Aiijust /something/
22:30.23KolieBut as I said " The ability to create a feed that supports it isnt available. "
22:30.44KolieI have my end done I believe, there was alot of code I had to change.
22:31.02Aiiwell, like i said, tell me who i have to nag :P
22:31.22KolieThe cool thing is, this fixes the badness of UI packs.
22:31.33KolieBasically you make a project, which is nothing but dependencies.
22:31.50Aiiaside from glue code, yes
22:39.17DarkTrooperthis convo is amusing, out of interst Kolie, is this a catfight or are you just holding the line? :)
22:39.51Aii...wha?
22:40.01nicoli_sholding the line?
22:40.22DarkTroopernevermind
22:42.51*** join/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net)
22:42.53*** part/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net)
22:44.26KolieFight?
22:44.32KolieIm just waiting for a compile to finish :)
22:45.38KolieI changed some code referenced just about everywhere.
22:46.10Aiihow long does the client's compile take? o.o
22:46.16KolieI don't time it.
22:46.23Aiijust ballpark, i mean
22:46.33Aiilonger than a minute?
22:46.40*** join/#waruidev Shugenja (i=bobj@66.14.230.150)
22:46.41Aiilonger than 5 minutes?
22:46.44KolieFull compile, all librarys and dependencies?
22:46.48Koliefrom scratch?
22:46.52Aiiyes
22:46.56Kolielonger then 5.
22:47.08Aiiw/precompiled libraries?
22:47.32KolieDunno, I dont usually just compile the client project clean.
22:47.49Koliethere are 8 projects in my solution.
22:48.28KolieClient, Common code, two wx projects, a third part lib, the updater, wow common, and the wowdb.dll
22:48.52Koliethe client itself is if i recall correctly near 60k lines.
22:49.08ShugenjaQuestion?  In CleanUnitFrames there is a note saying the code was adapted from the default code for the ea_playerstatuswindow.  Where did the default code come from?
22:49.13*** join/#waruidev Shirik (n=skullsho@conspiracy/developer/Shirik)
22:49.28AiiShugenja: the myps
22:49.30nicoli_sfrom extracting it from the myps
22:49.46Shugenjaok that is what i figured, but how do you do that
22:49.58Shugenjasince a google search yielded naught and so did searching the forums
22:50.00nicoli_sgoogle unmyp
22:50.21nicoli_sthough you'll have to figure out which file is which yourself
22:50.55Shugenjawhooters
22:51.04Shugenjayeah files arent an issue couldnt figure out the way to get em out
22:51.15Shugenjaand googling for generic .myp help didnt help
22:52.32Shugenjaand apparently you cannot use it while ingame lol
22:56.24nicoli_si love watching people rush in before a scenario starts and get ported
22:56.48Aiiheh nicoli_s
22:56.56AiiI love the people who are like "wtf server lag"
22:57.12DarkTrooperthere's server lag?
22:57.27`ZypherDarkTrooper: no
22:57.35AiiDarkTrooper: no, this is in response to getting ported back to the start point in a scenario before it starts
22:57.49DarkTrooperoh right @.@
22:58.10DarkTrooperwhen it happened to me, i worked out on the 2nd time what was going on, and if i can figure it out, anyone should really
23:00.49`ZypherDarkTrooper: haha
23:01.03`ZypherI want feedback about my branch of SCT :S
23:01.08`Zyphersomeone give me feedback!
23:03.06Aiiit sucks
23:03.14Aiiif you want a second opinion, it's also ugly
23:03.18Aii:P
23:03.39Aii(i kid, i kid
23:04.50`Zypher~creepy Aiiane
23:04.55`Zypherdarn.
23:06.49nicoli_sman order always gets creamed at scenarios
23:11.01`Zypherlocal blacklist = {
23:11.01`Zypher"ABILITY NOT YET READY",
23:11.01`Zypher"INVALID TARGET",
23:11.01`Zypher}
23:11.01`Zypher
23:11.04`Zypherif(not blacklist[text])then
23:11.06`ZypherLabelSetText( labelName, text)
23:11.09`Zypherend
23:11.11`Zypherwould that work?
23:14.54Aiiwhat is this?
23:31.50Freddyhmm
23:33.01Freddylua>list={"test","test2"} if(not list["test"])then print("working") end
23:33.02lua_botFreddy: working
23:33.10Freddythar you go
23:33.10Freddy:P
23:36.59GeneshiftLove the curse client for Warhammer so far btw, great job.
23:37.03Shugenjai knew i should have learned lua using wow, learning it now with warhammer is making me see crosseyed lol
23:42.26Shugenjaanyone have any more links to usefull wtf am i doing with lua guides besides the ones on the forums?
23:43.13`ZypherAii: I replaced the default alerttext setup function with a custom one
23:43.36`Zypherand the blacklist are ability results I don't want.
23:43.53*** join/#waruidev CowBook (n=cowboy@96.237.188.158)
23:49.47DarkTrooperShugenja: if you havn't already looked http://www.lua.org/manual/5.1/
23:50.02DarkTrooperthere's also books on lua that you can buy (or leech as ebooks if you're that way inclined)
23:52.36potatohey, I don't suppose there is a guide on how to create a very basic addon?
23:52.55potatomaybe something like, how to print text somewhere in game :)
23:53.02DarkTrooperbut to do anything visual you'll also have to magically acquire xml skills and knowledge of the war xml tags of which arn't documented :)
23:53.42DarkTrooperdownload the 'hello world' one by ckk, that gives a very brief overview
23:54.00ckknight@project hello-world
23:54.00Repockknight: http://war.curseforge.com/projects/hello-world/. Hello, World!. Game: WAR. Leader: ckknight. Updated: 20 days ago
23:54.08potatoahh, thank you :)
23:54.11DarkTrooperit's also availiable http://www.thewarwiki.com/wiki/API:Hello_World to view
23:54.20ckknightalso check out thewarwiki.com
23:54.27potatoI will do
23:55.02DarkTrooperit's fairly easy to get some text on the screen and even update it, beyond that, i havn't been able to get anything to work, as Aiiane can testify ^^
23:55.27potato:P
23:56.06Shugenjayeah i just took the GCDisplay addon and am using it as a base to throw random things at it to see how many red errors i can display at once
23:56.32DarkTrooperit's a good starting point, errors = how you learn programming imo :)
23:57.12Shugenjayep its how i learn any new language.  so far the red errors are beating me tho lol =)

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.