00:01.46 | Aii | I just had 2 :) |
00:01.51 | Aii | don't have them at school though. |
00:02.08 | DarkTrooper | ya, you think of htem as pets, i think of them as pests :) |
00:03.08 | VonhintenHOME` | wow, they really borked up Alt+Tabbing |
00:03.18 | Freddy | hmm? |
00:03.30 | VonhintenHOME` | nothing but a black screen now, doesn't re-init |
00:03.41 | Freddy | are you running in ful screen? |
00:03.45 | Aii | VonhintenHOME`: that seems to vary on an individual basis |
00:03.45 | VonhintenHOME` | yeah |
00:03.50 | Freddy | just go to windowed mode |
00:03.51 | Aii | switch to fullscreen windowed mode |
00:04.04 | Aii | uncheck Show Frame and Use Fullscreen in the User Settings part of the Esc menu |
00:04.48 | Aii | and then just set the windowed resolution to the same resolution as your desktop |
00:04.58 | VonhintenHOME` | That might fix the problem.. while incuring additional overhead |
00:05.00 | Aii | it'll still fill your screen, but it won't be in exclusive-fullscreen |
00:05.22 | Aii | sure, but exclusive-fullscreen was never really meant to be alttabbed |
00:05.39 | VonhintenHOME` | I beg to differ :) |
00:05.44 | Aii | it's allowed, and it *should* mark textures that are dumped as invalid |
00:05.52 | Aii | and programs should respect that, doesnt mean they always do |
00:06.33 | VonhintenHOME` | Well, the game was re-initing a couple patches ago for me.. albeit, it was slow to reacquire textures... |
00:06.39 | VonhintenHOME` | now it just black screens |
00:07.10 | Aii | yeah, like i said it seems to vary from user to user |
00:07.19 | VonhintenHOME` | from patch to patch too |
00:07.27 | Aii | which might be why it wasn't found before whatever patched changed something was pushed |
00:07.48 | DarkTrooper | when you get these black screens from alt-tabbing, where in game as you, in the game, on the server screen ?? |
00:08.00 | VonhintenHOME` | in game |
00:08.11 | DarkTrooper | i'd be interested to see if a blind /reloadui fixes it |
00:08.50 | VonhintenHOME` | it doesn't |
00:09.01 | DarkTrooper | dang, that would have been an easy fix |
00:10.09 | DarkTrooper | wtb archers for dark elves |
00:10.11 | VonhintenHOME` | It may, it could be that I'm not able to actually execute that command |
00:10.29 | VonhintenHOME` | I can still cast spells... maybe I can macro /reloadui and execute that |
00:11.21 | DarkTrooper | then you should be able to do a /realoadui |
00:11.40 | VonhintenHOME` | you would think |
00:13.53 | DarkTrooper | hmm, the last few characters i've created, doesn't shot the influence bar anymore, i can't even find it in the window browser, but on the old characters it's where it should be |
00:14.50 | Aii | the influence bar was moved to a turquoise bar right below the xp bar, but towards the right |
00:14.55 | Aii | like the renown bar |
00:15.17 | DarkTrooper | yeah on the right side of the screen right? |
00:15.17 | Aii | no, on the top side |
00:15.17 | Aii | but towards the right |
00:15.22 | DarkTrooper | exactly |
00:15.22 | DarkTrooper | *that* bar is no longer there |
00:15.26 | Aii | ok |
00:16.13 | Aii | check the SavedVariables.lua for the layout editor, as well as the ModSettings.xml file for that module? |
00:17.19 | VonhintenHOME` | Aii, how do I move the mechanic window |
00:17.29 | Aii | VonhintenHOME`: in the layout editor? |
00:17.44 | VonhintenHOME` | oh, is that thing actually stable now? |
00:17.46 | Aii | there should be a box right where the number shows up |
00:17.48 | Aii | um, mostly |
00:18.02 | VonhintenHOME` | I've avoided even opening that thing, last time I did it borked my shit up |
00:18.03 | Aii | sometimes the warband windows will show up even when not in a warband after you exit it |
00:18.11 | VonhintenHOME` | yeah |
00:18.11 | Aii | but a /reloadui will fix that |
00:18.31 | DarkTrooper | ya that happens all the time aii, wonder if that will get fixed for launch |
00:18.36 | Aii | hopefully |
00:18.54 | Aii | if not, I'll debug it myself and provide an addon that patches it if I can :P |
00:20.32 | DarkTrooper | hmm, i'm wondering if it isn't a mod that's bugging this up |
00:20.40 | Aii | bugging what up |
00:20.47 | Aii | the inf bar? |
00:20.49 | DarkTrooper | what's the 'peacful quest tracker' ? |
00:21.12 | Aii | sure that's not "public quest tracker"? |
00:21.19 | DarkTrooper | nah, there's one of them as well |
00:21.38 | DarkTrooper | i think this peac one is bugging the other out, as they both don't ahve windows to move, but show up in the editor |
00:21.46 | Aii | well |
00:21.54 | Aii | what's lised in the UiMods window? |
00:22.09 | Aii | use /script WindowSetShowing("UiModWindow", true) |
00:22.38 | DarkTrooper | just autolook, CUF (with libslash), WST and curse profiler |
00:22.51 | DarkTrooper | autoloot* |
00:22.55 | Aii | not an addon doing it then |
00:23.18 | Aii | unless something really odd got added to curseprofiler, but i doubt it |
00:23.41 | Aii | sounds more like some borked settings file the layouteditor is trying to load |
00:27.32 | Aii | oki, class about to end so im headed to dinner, bbl |
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00:35.08 | Freddy | adios |
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00:39.46 | DarkTrooper | okay, so when you get back Aii/or someone else, what settings should i be looking at, as i did an entire dir/subdir search for files with 'peac' in it and came up nada |
00:42.27 | Netcurse | how is everyone |
00:42.43 | DarkTrooper | good, yourself net? |
00:43.09 | ckknight | I'm swell |
00:43.19 | Freddy | i just got shot |
00:47.02 | ckknight | grats |
00:47.05 | ckknight | this is a big day for you |
00:48.03 | Netcurse | i m good personally, bit tired i woke up at 5h30 |
00:49.43 | Netcurse | and i m going to play war tonight and load a lot of addons =P |
00:51.08 | nicoli_s | better discover a few more hundred items |
00:51.37 | nicoli_s | you can't discover a few hundred items one week and think we aren't gonna expect it from now on |
00:52.55 | `Zypher | hmm what scroll window should I display my parries blocks and disrupts in? |
00:53.02 | `Zypher | Incoming or Outgoing? |
00:53.08 | `Zypher | incoming probably? |
00:53.35 | Freddy | woah |
00:53.47 | Freddy | incoming blocks |
00:53.48 | Freddy | ! |
00:53.52 | Freddy | makes sense to me |
00:56.03 | `Zypher | hmm |
00:58.15 | `Zypher | one thing I don't get is where dodge comes from |
00:58.19 | `Zypher | i see it in the combat log |
00:58.23 | `Zypher | but I can't find the event |
00:59.16 | Aiiane | DarkTrooper: when you start up WAR, open the debug window (/debug) - are there any red error messages there? |
01:01.34 | Repo | schobers-sct: 03adalyn 06adalyns-clone * 8c92401a782c SCT.lua: Added Block, Parry, and Disrupt to Incoming Events |
01:03.43 | DarkTrooper | only error in the debug window is the usual 'ZCurse_profiler' blah blah blah 'your are already using a mod with this name.' |
01:05.12 | Aiiane | hrm... you shouldn't be getting that |
01:05.25 | Aiiane | but that also shouldn't be related |
01:05.27 | Freddy | lul |
01:05.53 | DarkTrooper | well yeah, i mentioned that awhile back, i've gotten it ever since curse client updated a few days ago :) |
01:06.15 | Aiiane | WAR DIR\user\interface\AllCharacters\EA_PublicQuestTrackerWindow\ModSettings.xml |
01:06.17 | Aiiane | what's in there? |
01:07.14 | DarkTrooper | it looks all fine from here but i'll pastey the thing |
01:07.59 | DarkTrooper | http://waruidev.pastey.net/95649 |
01:09.50 | DarkTrooper | oh also, as a test i moved all the mods out, and did a complete restart of the client from the patcher, and that didn't make any difference |
01:10.38 | Aiiane | When you go into a PQ area |
01:10.54 | Aiiane | does the information about the stage of the PQ show up (right below where the inf bar would normally be)? |
01:11.55 | DarkTrooper | i think i tested that and it didn't, but let me test it again |
01:15.59 | DarkTrooper | hmm, that's bizzare, they just suddenly appeared on some characters when i got a tome unlock |
01:20.25 | DarkTrooper | okay, so a new character doesn't start with it visible, but it becomes visible once you start chapter one, must have been bugged yesterday as i got past that and they still wern't showing, but today after the patch they do |
01:21.00 | DarkTrooper | i still wonder what 'Peacful Quest Tracker' is all about |
01:33.49 | VonhintenHOME` | this sorc class needs a low DPS lifetap that consumes Dark Magic... |
01:38.08 | DarkTrooper | ?? |
01:38.59 | VonhintenHOME` | to offset the retarded feedback |
01:39.26 | DarkTrooper | i don't like the backlash mechanic myself, but there's plenty of ways to get around it |
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01:42.37 | Jedric | so when can we expect the new servers to be up on WHA? :) |
01:50.58 | Aiiane | VonhintenHOME`: Dhar Wind? |
01:51.25 | Aiiane | http://www.wardb.com/spell.aspx?id=9490 |
01:51.36 | Aiiane | Jedric: but garthlik about it :P |
01:51.39 | Aiiane | *bug |
01:53.45 | VonhintenHOME` | Yes, Dhar Wind... and it sucks to have to use it |
01:54.03 | DarkTrooper | err, what happened to the menu dropdowns on the WHA site? |
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01:55.41 | Aiiane | hmm? working fine for me DarkTrooper |
01:56.46 | DarkTrooper | hmm, so when did that fuction move from the main wha scripts to yahooapis ? |
02:04.51 | Netcurse | jedric? |
02:05.09 | Netcurse | WHA has been upgraded with new servers yesterday :) |
02:07.43 | Repo | schobers-sct: 03adalyn 06adalyns-clone * d4959cd2474a SCT.lua: fix a little buggy bug. |
02:08.28 | DarkTrooper | net: out of interest, do you guys host them yourselvs or use a hosting service? |
02:09.22 | `Zypher | Aiiane: hey ummmmm where the fuck does dodge come from? |
02:13.12 | DarkTrooper | haha, looks like wikia has won the warhammer wiki battle, getting an offical mention |
02:27.57 | VonhintenHOME` | There anything to dump the contents of a window? Seems like they aren't treated as tables |
02:28.54 | Aiiane | VonhintenHOME`: not really, no. If it's a default window, the contents are generally defined in an XML somewhere in the myps |
02:29.11 | VonhintenHOME` | Which doesn't help me, since I don't have access to that |
02:29.14 | VonhintenHOME` | obviously |
02:31.01 | Netcurse | DarkTrooper, we host @ a datacenter |
02:31.07 | Netcurse | near NY |
02:33.43 | DarkTrooper | whats with people that think just because they're a potential customer, that they must be spoken to politely, even when they themselves are doing the opposite |
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02:37.16 | bets | anyone happen to know what event is fired when you mouseover a npc or another player? trying to tinker with the window that pops up (MouseOverTargetWindow) |
02:37.31 | bets | tried MOUSEOVER_WORLD_OBJECT with no luck |
02:37.58 | DarkTrooper | PLAYER_TARGET_UPDATED |
02:38.30 | Thrae | DarkTrooper: That doesn't make any sense...PLAYER_TARGET_UPDATED is called when you mouseover a unit, without targeting anything? |
02:38.37 | DarkTrooper | ya |
02:38.54 | DarkTrooper | i thought it was only if you click on it, but when i tested it out it was firing over anytthing i put the mouse over |
02:39.12 | Thrae | Hmm |
02:39.28 | bets | sweet, thanks a lot |
02:39.41 | Thrae | Where can we get a copy of the existing interface? |
02:39.53 | Aiiane | interface.myp ;) |
02:40.16 | DarkTrooper | alot of it is at http://www.thewarwiki.com/wiki/API:Full_list if you havn't tried there yet |
02:40.30 | Aiiane | I think he means the EA ui |
02:40.31 | Aiiane | not the API |
02:40.42 | DarkTrooper | except the xml part :) |
02:40.51 | DarkTrooper | becaue Aiiane has been lazy and not put the xml help on the site yet :) |
02:41.03 | Aiiane | Lliane was the one who uploaded most of the data |
02:41.07 | Thrae | No, I want to look at how they implemented it. |
02:41.08 | Aiiane | I just created the framework |
02:42.41 | bets | ah, it works! DarkTrooper thanks! |
02:43.00 | DarkTrooper | see Aiiane i'm not completely useless after all ^_~ |
02:43.18 | Aiiane | o.o |
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03:01.50 | Thrae | Gotta love <!--$HACK (Added 3 rows to accomodate a last-minute producer request)--> |
03:09.14 | DarkTrooper | what funds WHA server costs out of interest? |
03:12.04 | VonhintenHOME` | What the hell controls whether there's a gold bag or not in a PQ... it seems like the only time there's a gold bag is when my team of 4 is just getting there at the end of Phase 2... yet when we 4 man tough PQ's, and other people show up, we still only get shitty green bags |
03:12.25 | Aiiane | DarkTrooper: Curse. |
03:12.40 | Aiiane | VonhintenHOME`: RNG |
03:12.47 | DarkTrooper | you mean the gold medal? |
03:13.12 | Aiiane | DarkTrooper: no, the type of loot bag |
03:13.24 | DarkTrooper | there's a gold loot bag? |
03:13.49 | VonhintenHOME` | yep, has epic item in it |
03:13.57 | DarkTrooper | oh right, i've never ever seen one |
03:14.00 | Thrae | I keep getting them mixed up with the "Minor", "Lesser", etc. |
03:14.06 | VonhintenHOME` | i.e. purple |
03:14.14 | DarkTrooper | i assumed they came from higher tier PQs |
03:19.33 | Netcurse | DarkTrooper, we host and own WHA |
03:22.24 | DarkTrooper | i just read yoru comments about new upgrades and being scaleable, and boggled at how much just the forums would cost really, and i didn't see any form of revenue to cover it :) |
03:28.09 | Jedric | advertising? |
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03:52.13 | VonhintenHOME` | Is there a way to link items in game chat? |
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04:02.07 | thanners | VonhintenHOME`: nope |
04:22.32 | bets | the api is massive |
04:22.51 | DarkTrooper | and yet it doesn't allow very much to be done at all :) |
04:24.57 | bets | know off hand if there is a way to get information from an id (player)? I am using that PLAYER_TARGET_UPDATED event and it is returning target, id, type (looking through api) to find a way to get info from id |
04:26.16 | DarkTrooper | that's something Aiiane or one of the others would know i think |
04:26.54 | Aiiane1 | can't get info from an id, no. you can get info from a target, though, via the TargetInfo object |
04:26.59 | Aiiane1 | TargetInfo:UnitName(target), etc |
04:27.11 | bets | Thankyou much |
04:27.25 | Aiiane1 | just have to make sure you TargetInfo:UpdateFromClient() first |
04:27.31 | Aiiane1 | or else you might get old data |
04:27.46 | bets | ok, will do |
04:29.21 | Thrae | Aiiane1: I don't see TargetInfo on warwiki under the Objects. |
04:29.42 | DarkTrooper | might be one of the undocumented ones |
04:29.59 | Aiiane1 | http://thewarwiki.com/wiki/API:Full_list <-- it's on there |
04:30.25 | Thrae | Yeah, under API Methods. |
04:32.31 | bets | woot. |
04:32.36 | bets | i love when stuff works haha |
04:32.45 | DarkTrooper | haha, what are you writing bets? |
04:34.19 | bets | I noticed when you mouseover other players etc it just pretty much says their level and I thought I would see if I could modify the mouseovertargetunitwindow to display more information just for the heck of it, like race/class or whatever information is available |
04:34.41 | bets | just kinda doing it for fun |
04:34.50 | DarkTrooper | nice |
04:35.31 | bets | i played for over 12 hours straight yesterday so this is my break :) |
04:35.44 | DarkTrooper | haha, bugger that |
04:38.00 | DarkTrooper | jesus, some people |
04:38.02 | DarkTrooper | "While recent studies have disproved the doomsday scenario, CERN scientists have reportedly received death threats and pleas to stop the experiment." |
04:38.23 | DarkTrooper | seems that europe is that messed up |
04:39.59 | Thrae | Hmmm, trying to figure out if we can determine Range. So far all I can get is abusing TargetPlayer...hmm... |
04:40.35 | DarkTrooper | Aii was saying you can test if a spell could go off or not, thus giving you a min/max value for range, but not a specific |
04:41.20 | Aiiane1 | Thrae: abusing targetplayer is all you can do. |
04:41.29 | Aiiane1 | at least with the current API |
04:41.30 | Thrae | Actually I should say, trying to figure out if someone is out of healing range. |
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04:42.04 | DarkTrooper | the problem with range checks is, alot of spells have differnt ranges |
04:44.18 | thanners | guess you could specify particular spell to use for that checking, like with the GCDisplay. |
04:44.30 | thanners | And just always pick.. whichever spell has shortest range. |
04:44.38 | thanners | or whicheve rspell you're most like to be interested in (c: |
04:45.27 | DarkTrooper | that's another thing, i don't think this is goign to be a game where you spam the one spell, i think everyone is going to be required to mix it up constantly |
04:45.34 | Thrae | It looks like IsTargetValid(abilityId) is used for checks on the action bar. |
04:45.52 | thanners | DarkTrooper: aware of that, but it still doesn't mean you can't use one spell to get a general idea. |
04:46.22 | Thrae | DarkTrooper: I'm just looking for a healer's perspective, and all healing spells have range of 150 |
04:46.40 | DarkTrooper | i thought some were shorter? |
04:46.47 | Thrae | There are spells which heal which aren't healing spells, like blessings, etc. |
04:47.54 | DarkTrooper | well it seems blessings also have a 150ft range |
04:59.08 | DarkTrooper | haha @ "If the world does end, who will do the wikipedia entry about it?" |
04:59.59 | Thrae | A better question would be if Wikipedia ends, how will we do a Wikipedia about it? Since the world ending does not necessarily mean Wikipedia will as well. |
05:01.22 | DarkTrooper | well technically wikipedia is jsut a collection of knowledge, facts etc, and since that innately has no material form, it can't ever 'end' :) |
05:01.35 | Thrae | Reality is however much information we have at the time, throwing in some Creationists for flavour. So is Wikipedia. Reality is a Wikipedia. |
05:02.29 | DarkTrooper | so when exactly does this LHC run? |
05:02.46 | nicoli_s | you'll know when they make a black hole and destroy the galaxy |
05:03.01 | DarkTrooper | yeah but that'll be instantanous |
05:03.32 | DarkTrooper | if you're going to die, you want to be happy when it happens, so it'd be a premtive move to have some pr0n handy? ;) |
05:24.30 | Daegalus | wait, so when is the LHC coming online? |
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05:28.32 | DarkTrooper | people are talking "tm" |
05:32.50 | thanners|lunchif | ooh. wardb works without javascript now |
05:33.00 | nicoli_s | it does? |
05:33.18 | thanners | well, to the point that I can actually read things. |
05:33.43 | nicoli_s | why would you want to turn off javascript? |
05:33.52 | thanners | okay, maybe not that well. |
05:34.01 | thanners | not that I want to turn it off, but that I'm using w3m |
05:34.14 | nicoli_s | ahh |
05:34.19 | DarkTrooper | i turn js off |
05:34.29 | DarkTrooper | never know what site is out to hack you /tinfoilhat |
05:34.33 | thanners | i like to be able to check abilities; doesn't matter if it's ugly or anything, but it's nice that i can see the text of them now |
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06:44.13 | `Zypher | Aiiane: rawr? |
06:44.26 | Aiiane | ? |
06:45.04 | `Zypher | I just read a post that makes me very happy inside. |
06:45.11 | Aiiane | what |
06:45.14 | `Zypher | http://www.warhammeralliance.com/forums/showthread.php?t=79364 |
06:46.05 | Aiiane | heh |
06:47.00 | Aiiane | brb, restarting pidgin to install gtk fix |
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06:50.01 | Aiiane | much better :) |
06:50.04 | `Zypher | wb wb |
06:50.19 | `Zypher | so have you tried my close of sct? |
06:50.25 | `Zypher | clone* |
06:53.08 | `Zypher | guess not. |
06:53.11 | `Zypher | le sigh |
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07:15.42 | DarkTrooper | hmm, to bake a frozen pizza or to drive and get some KFC... |
07:16.12 | VonhintenHOME` | pizza, even that's healthier than KFC |
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07:24.57 | DarkTrooper | perhaps, BBQ Bacon and Cheese burger is sounding enticing atm tho :P |
07:25.24 | `Zypher | DarkTrooper: Kuntuky fucking chicken imo |
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08:06.17 | red_oktoberfest | hello everybody |
08:06.35 | red_oktoberfest | i was wondering if anyone could help me with my api project? |
08:06.46 | Aiiane | What might that be? |
08:07.12 | red_oktoberfest | i'm trying to display text in a frame with a scrollbar, and ideally a menu |
08:07.15 | red_oktoberfest | much like the help window |
08:09.04 | red_oktoberfest | unfortunately the scrollbar functions arent documented at all |
08:09.13 | red_oktoberfest | i was wondering if anybody had any experience with that |
08:10.38 | Aiiane | hmm...I don't think I know of anyone who had been working with that yet |
08:10.58 | Aiiane | let me see if I can check something for you though |
08:11.21 | red_oktoberfest | that would be very much appreciated, thank you |
08:12.09 | red_oktoberfest | just a proper documentation of the scrollbar and expanding menu functions or a pointer in the right direction would be a great help |
08:13.03 | Aiiane | How about the lua for the default help window? http://waruidev.pastey.net/95666-2pz4 |
08:14.43 | red_oktoberfest | wow that is perfect |
08:14.47 | red_oktoberfest | thank you very much! |
08:15.23 | Aiiane | oh, you might want the XML too: http://waruidev.pastey.net/95667-3j68 |
08:16.56 | red_oktoberfest | awesome, thanks |
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08:28.18 | *** part/#waruidev red_oktoberfest (n=till@ppp-58-8-97-237.revip2.asianet.co.th) |
08:32.22 | DarkTrooper | this chan seems to get more people every day, but less and less chatter |
08:34.46 | DarkTrooper | lol, holy shit, i started a findstr this morning when i was looking for that bug, and it's *still* going, wtf? |
08:37.55 | Aiiane | wait, what? |
08:38.47 | DarkTrooper | you know how i was having that pqframe issue, i decided to do a findstr for the whole of the warhammer dir and subdirs, and it's still going, what 8 hours later |
08:39.44 | Aiiane | o.o |
08:39.53 | Aiiane | either your findstr proggie really sucks |
08:39.56 | Aiiane | or something is wrong |
08:40.09 | DarkTrooper | yeah, that had crossed my mind |
08:40.14 | Aiiane | well, actually |
08:40.16 | DarkTrooper | but it's the standard shell findstr |
08:40.24 | DarkTrooper | *shrug* |
08:40.24 | Aiiane | if you're doing it across the actual game dir |
08:40.34 | Aiiane | I wonder if its trying to search in things like art.myp o.o |
08:40.41 | Aiiane | that might take a while >.> |
08:41.02 | DarkTrooper | yeah probably, i told it not to search shit that wasn't printable, whatever that means |
08:41.42 | Aiiane | what OS are you on? |
08:41.50 | Aiiane | xp32? |
08:41.56 | DarkTrooper | vista64 |
08:42.09 | Aiiane | hm |
08:42.14 | Aiiane | well |
08:42.19 | Aiiane | I'd suggest not using findstr |
08:42.29 | Aiiane | use pspad or notepad++'s search-in-files |
08:42.45 | DarkTrooper | findstr is awesome, when you're not searching 10 gig dirs :) |
08:43.19 | DarkTrooper | i just wish vista would have migrated to you know, a real shell -_- |
08:45.48 | DarkTrooper | hmm, sarah connor chron is back, wonder if it's worth a download |
08:51.28 | VonhintenHOME` | if you index the dir, vista's search engine is highly capable of finding what you want |
08:51.54 | VonhintenHOME` | personally, I just use Visual C++'s Find in Files |
08:52.13 | DarkTrooper | ya i don'tlike indexing, i dont' trust ms that much :) |
09:07.20 | bets | lol crap |
09:07.59 | bets | i was trying to hook the deathwindow and close it automatically (to respawn) and its gone now im stuck dead hehe |
09:08.14 | bets | probably shouldn't have reloaded the ui |
09:08.16 | DarkTrooper | you can probably /script your way to release :) |
09:13.19 | bets | DarkTrooper, do you know how to hook a function? from what i read you just window.function = myfunction; |
09:13.41 | DarkTrooper | not mees, i'm sure Aiiane does tho |
09:14.11 | Aiiane | well, to "properly" hook something you should do it gracefully and keep a reference to the old function around so you can call it when your hook is done |
09:14.22 | Aiiane | i.e. |
09:14.38 | Aiiane | oldSomeFunction = SomeWindow.SomeFunction |
09:14.47 | Aiiane | SomeWindow.SomeFunction = NewFunction |
09:14.58 | Aiiane | and then your hook handler would be something like |
09:15.09 | Aiiane | function NewFunction() |
09:15.13 | Aiiane | ...do some stuff.... |
09:15.18 | Aiiane | oldSomeFunction() |
09:15.19 | Aiiane | end |
09:15.43 | Aiiane | although if the function you're hooking takes any arguments, you'd want to make sure to pass those through as well |
09:15.48 | DarkTrooper | lame, if you leave the war client open all day, when you select a server you get a 'password error' |
09:16.10 | bets | hmm ok, thanks for your help Aiiane, very helpful |
09:16.30 | Aiiane | (on a side note, I just noticed that I have PSPad, SciTE, and Notepad++ all open simultaneously, looking at different things... go figure) |
09:18.09 | bets | i need to get a new computer this is ridiculous, warhammer killing my p4 |
09:18.17 | Aiiane | hehe |
09:18.27 | DarkTrooper | ya p4 is a tad old these days :) |
09:18.28 | Aiiane | my current desktop has a core2duo in it |
09:18.48 | bets | im lookin at gettin a q6600 |
09:19.06 | *** join/#waruidev Mera (n=ecarlat@69.244.203-77.rev.gaoland.net) |
09:19.07 | Aiiane | heh... mine's an e6600 |
09:19.20 | Aiiane | the thing with Quads is that most apps can't really take advantage of them |
09:20.19 | bets | i want raid0 as well, no more waiting 10 minute sfor crap to load |
09:20.58 | DarkTrooper | ya i'd like a quad myself next time, dualboxing has to be easier with it |
09:22.12 | Daegalus | anyone in elder care to PM me the 4.2 patch notes? |
09:22.32 | DarkTrooper | lol, somehow i don't think they're going to break nda :) |
09:23.23 | Daegalus | eh, i just want to see them before my friend gets back later today. he was telling me about them but i forgot to ask him to send them to me |
09:23.41 | Deron | riiiight :P |
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09:25.35 | Daegalus | whatever, i didnt really expect anyone to, was just asking. Ill just wait till tomorrow or when my friend gets on. |
09:25.57 | DarkTrooper | or tm when they roll it out? |
09:26.09 | Deron | I don't even have them mate, just teasing you |
09:26.31 | Daegalus | is it really coming otu tomorrow? |
09:26.37 | Daegalus | i mean it just came out on Elder today |
09:27.15 | DarkTrooper | no idea, probably not |
09:27.31 | DarkTrooper | but it has to be out a few days before HS, so they only have a few days to push it |
09:28.02 | DarkTrooper | and if it has the fix for unattackable mobs, they'll probalby push it asap |
09:28.53 | Daegalus | i think my friend mentioned that. All my friend said was something about improved armor for Magus and Engineer |
09:30.23 | Daegalus | i say it comes out tomorrow or wednes |
09:31.42 | Jedric | did anyone else notice that WAR has a guild cap of 100 members? |
09:31.58 | DarkTrooper | ya it's a bug |
09:32.00 | DarkTrooper | they're looking to increase it to 500 |
09:32.04 | Jedric | oh ok good |
09:32.06 | Jedric | lol |
09:32.31 | Jedric | we only have about 50 members, but im sure most of us would like at least 2-3 alts in the guild |
09:32.55 | Jedric | pretty lame if i had to make an alt guild :) |
09:34.47 | Jedric | is there a LUA function to show your ping? |
09:34.58 | Jedric | i see there is an average fps addon |
09:35.06 | Jedric | but one that shows your ping would be nice too |
09:35.19 | DarkTrooper | nope |
09:35.21 | bets | was actually wondering what my ping was myself |
09:35.27 | DarkTrooper | the fps addon is a hack really, but does the job |
09:36.14 | Jedric | yeah id like to know how my ping was too |
09:37.02 | Jedric | i kind of want to see if one server gives better ping than the other |
09:37.09 | Jedric | but i think they are all hosted in the same place |
09:37.25 | Daegalus | they are |
09:37.27 | Daegalus | all in virginia |
09:38.00 | Jedric | boo |
09:38.27 | Jedric | i mean come on who lives in Virginia |
09:38.31 | Jedric | Texas is where its at |
09:39.46 | Daegalus | mm, time to install spore |
09:39.54 | Jedric | have you played it yet? |
09:40.02 | Jedric | warning: its amazing |
09:40.33 | DarkTrooper | what OS you using dae? |
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09:50.49 | Daegalus | atm, windows |
09:51.02 | Daegalus | would you like me to test it on Linux later? |
09:51.05 | DarkTrooper | ya what version for spore :) |
09:51.13 | DarkTrooper | i'm interested if anyone's used spore with vista |
09:51.20 | Jedric | yes |
09:51.22 | Jedric | it works fine |
09:51.22 | Daegalus | im on vista 64bit |
09:51.27 | Daegalus | so i will find out |
09:51.33 | DarkTrooper | nice |
09:51.47 | Jedric | i havent had a problem yet |
09:51.55 | Daegalus | and Jed: I havent, but i already know its awesome. I decided to not use the character creator demo |
09:52.05 | Jedric | ah |
09:52.07 | Jedric | you should have |
09:52.12 | Jedric | the whole game uses it :) |
09:52.27 | DarkTrooper | see, i had problems wiht the char creator demo |
09:52.39 | Daegalus | nah, i wanted to use it when i had the full game. just wanted the whole feeling at once |
09:52.45 | Jedric | you get to make everything from your amoeba to spaceships and cars |
09:53.11 | Daegalus | sadly no online play for me |
09:53.21 | Daegalus | but if its good enough. ill buy it. |
09:54.19 | Aiiane | hmm... well, one addon fixed for 4.2 :) |
09:54.36 | DarkTrooper | what did they break now? |
09:54.37 | Daegalus | haha, another UI snafu in 4.2? |
09:55.03 | Aiiane | not really |
09:55.07 | Aiiane | just a minor change |
09:56.39 | Daegalus | so. i think i wont be adding a GUI anytime soon to Junkdump |
09:56.50 | Daegalus | should i release the new version wiht all my changes and profession part? |
09:57.13 | Daegalus | so far, from what ive tested, works perfectly with the profession change. |
09:57.21 | Daegalus | and the setshowing changes |
10:08.58 | bets | wtb /script to respawn |
10:10.04 | Aiiane | try /script DeathWindow.OnPlayerRespawn() |
10:11.06 | bets | ah must be a timer, it respawned me automatically |
10:11.26 | Aiiane | there's a ~6 minute timer before autorelease, yes |
10:11.35 | DarkTrooper | there is a max 255 sec timer from what i saw |
10:15.30 | bets | WindowSetShowing( "DeathWindow", true ) |
10:15.33 | bets | oops sorry |
10:18.32 | Aiiane | oh hey, I found what the window you were trying to find earlier probably was DarkTrooper |
10:18.51 | DarkTrooper | yas? i couldn't find a trace of it anywhere except in game |
10:22.19 | Aiiane | oki... I need to sleep, its 3:20am |
10:22.21 | Aiiane | night all~ |
10:22.33 | bets | night thanks for the help! |
10:22.34 | DarkTrooper | nite |
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11:07.50 | Daegalus | spore is awesome O.o |
11:08.19 | DarkTrooper | >< do not tell me this >< |
11:16.26 | bets | boo servers down |
11:17.58 | DarkTrooper | lol prime time au too |
11:18.22 | DarkTrooper | "At 7:00 AM EST we will be bringing down all of the Open Beta servers to do some server side patching. The servers are currently expected to be back online at approximately 9:30 AM EST. We will be providing updates as the situation progresses." |
11:19.31 | bets | ugh. |
11:20.16 | thanners | mmm. |
11:20.29 | thanners | At least EST is easy for me to work out in my head. |
11:20.42 | DarkTrooper | i installed a widget to tell me :) |
11:20.45 | thanners | 12hr difference for me |
11:20.59 | thanners | so i can just switch AM/PM. :P |
11:21.24 | DarkTrooper | so you're +9 than? |
11:21.51 | thanners | +8 |
11:22.52 | thanners | mm. |
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11:34.14 | bets | is there a console and or way to enable it |
11:42.11 | DarkTrooper | you mean the debug window? |
11:42.15 | DarkTrooper | ./debug |
11:46.20 | bets | is there a way to get in it offline? |
11:55.09 | DarkTrooper | nope |
11:55.25 | DarkTrooper | when things are offline, it's game over |
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12:12.59 | matsuka | Is there a more elegant way to show the cool down timer on a spell button. The default one feels a bit wierd to me |
12:13.47 | DarkTrooper | i use WST really instead myself |
12:13.59 | thanners | weird? |
12:14.03 | thanners | how so? |
12:25.13 | matsuka | I find it more usable in the form of a clockwise filling timer than a flashing one. It's just me |
12:27.56 | thanners | oh right |
12:28.17 | DarkTrooper | i find bars on the screen where you're looking easier |
12:28.21 | thanners | no, that's fair enough, I just wondered if there was something specific about the way the numbers flashed, or if you just prefered a different appearance. :P |
12:28.31 | thanners | aye, I use the whiny spell timers, too. |
12:29.15 | DarkTrooper | the bigger the monitor you have, the worst the issue comes when you have to look around the screen |
12:30.28 | thanners | it's why i'm so glad that they at least have allowed basic shifting/resizing of UI elements even without mods. |
12:30.40 | DarkTrooper | yeah that was awesome when i saw that |
12:31.09 | DarkTrooper | even without a hud like i like, i can move the unitframes to somewhere, where i'll notice what's going on |
12:31.18 | thanners | aye |
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12:31.27 | tronned | meowning all |
12:31.30 | thanners | first thing I did was drag those frames nearer to the middle. :P |
12:31.34 | thanners | 'allo tronned |
12:31.50 | DarkTrooper | sarp tronned |
12:32.40 | tronned | not much, just cruising around on the super ghost town elder servers |
12:34.52 | thanners | heh |
12:35.15 | DarkTrooper | i'm surprised, considering the main servers are down |
12:36.08 | tronned | it's early, i'm sure everyone was up late last night :p |
12:40.55 | DarkTrooper | i decided that the shadow warrior is fun in rvr, but sucks in pve |
12:41.05 | DarkTrooper | except for pqs |
12:41.52 | tronned | you're pretty much right |
12:42.02 | tronned | SWs are annoying as all get out in rvr |
12:42.18 | bets | damn arrows |
12:42.40 | bets | hey im capping oh wait just kidding im getting shot with arrows |
12:42.46 | DarkTrooper | the best thing about SWs is they have no anoying mechanic, just a little bit of stance dancing |
12:43.32 | tronned | yeah |
12:43.49 | tronned | and you might even be able to work some magic in with range on Grim Slash and changing stance? |
12:44.24 | DarkTrooper | i do like WEs tho, except their stealth is a joke, and really should be changed with something else :) |
12:45.38 | bets | what's wrong with it? (haven't played one) |
12:46.13 | DarkTrooper | doesn't last long enough to be useful, and if you wait too long, you become a sitting target when you leave stealth |
12:46.28 | tronned | yeah, what he said |
12:46.34 | tronned | it's a little gimmicky |
12:46.53 | DarkTrooper | ir drains ap to begin with (wtf?) and has a time limit as well |
12:47.08 | bets | i've been playing a sorcerer since ob started does decent dps but they are so squishy it's crazy |
12:47.23 | DarkTrooper | again, i didn't like their backlash mechanic :) |
12:47.31 | DarkTrooper | was far too fiddly for my tastes :) |
12:47.33 | bets | yea i've killed myself, several times lol |
12:48.05 | bets | it has that AOE that i get carried away with |
12:48.08 | tronned | doe table.remove always remove last element in a table? |
12:49.16 | thanners | aye, by default, if you didn't specify a position |
12:49.23 | tronned | sweet |
12:49.25 | tronned | thanks |
12:49.47 | tronned | i wish i could still use setn :p |
12:51.14 | thanners | heh |
12:51.30 | tronned | now all i need is a warband to do some more coding :( |
12:52.34 | thanners | what are you working on? |
12:53.22 | tronned | tooltips |
12:53.31 | thanners | ah |
12:53.34 | thanners | like, unit ones? |
12:53.34 | tronned | specifically, mouse over target tooltips |
12:53.37 | thanners | cool |
12:54.23 | *** join/#waruidev Chryzo (n=dtc@92.80.113.237) |
12:54.56 | Chryzo | hi |
12:55.03 | tronned | morning Chryzo |
12:55.06 | DarkTrooper | nite all |
12:55.17 | tronned | night Dark |
12:55.18 | Chryzo | night |
12:55.31 | thanners | 'allo |
12:55.34 | thanners | seeya DarkTrooper |
13:05.27 | nicoli_s | man i hate homework |
13:05.47 | Chryzo | lol |
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13:07.42 | nicoli_s | i really should of started more than 2 hours before it's due but i couldnt make myself care |
13:25.25 | thanners | nicoli_s: If not for the last minute, nothing would ever get done, right? :P |
13:26.45 | nicoli_s | indeed |
13:27.20 | thanners | sadly, I've stopped even doing things at the last minute =/ |
13:27.37 | thanners | Procrastination has gotten so bad, that now I just go "... ahhh. too much stress. I can't be bothered." |
13:29.50 | nicoli_s | well school work is too easy to stress me out atm, only work |
13:30.17 | Chryzo | what is your homework anyway ? |
13:30.22 | thanners | fair enough |
13:30.39 | nicoli_s | using this stupid java framework called processing to do some basic graphcis work |
13:31.30 | Chryzo | hehe :) |
13:31.44 | nicoli_s | i'm almost done luckily |
13:31.54 | Chryzo | that reminds me of my old school day where i had to use graphique.h to calculate bezier's curve intersection ^^ |
13:31.57 | Chryzo | stupid stuff |
13:32.33 | Chryzo | gl for that :) |
13:32.35 | nicoli_s | this one is really simple, its just click to draw a polygon, then print out it's are and centroid |
13:32.53 | Chryzo | :) |
13:34.18 | Chryzo | war-europe still bugs hahahaha |
13:34.30 | Chryzo | and i got a nice undefined error haha |
13:34.54 | nicoli_s | you know what's weird chryzo, i couldn't find the big-hashlists in either elder or open beta clients |
13:36.19 | Chryzo | maybe they change the names or removed them |
13:36.29 | Chryzo | nicoli_s: if you use easymyp with the current files |
13:36.39 | nicoli_s | who knows |
13:36.40 | Chryzo | you should get 1 file that does not have a name |
13:36.48 | nicoli_s | i get lots |
13:36.52 | Chryzo | it will be extracted in mypname\xml |
13:37.11 | Chryzo | well look at the files in mypname\xml :) the biggest one should be the one |
13:37.22 | nicoli_s | already tried that, nuthin |
13:49.58 | Chryzo | netcurse is around ? |
13:50.19 | nicoli_s | hes on msn, whatcha need? |
13:51.06 | Chryzo | had a question to ask him :) |
13:51.43 | Chryzo | his problem 'bout the file list |
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13:54.29 | nicoli_s | your wish has been granted chryso |
13:54.59 | Chryzo | or not ^^ |
13:55.07 | Chryzo | he did not answer to my msn salute |
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14:05.56 | nicoli_s | sweet i'm done with an hour to spare |
14:08.52 | Eraphine | There should be a way to organize quests by either zone or better yet, proximity to current location. |
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14:14.01 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
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14:58.50 | tronned | what's going on meow? |
15:00.01 | nicoli_s | not much |
15:01.00 | nicoli_s | watching my comp take forever to extract all the art files in war |
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15:01.34 | nicoli_s | heya pewpew |
15:02.16 | tronned | howdy pew |
15:02.58 | Chryzo | Funny fact of the day: software raid 5 on windows XP regenerate faster if you don't allocate them with a letter |
15:02.59 | Chryzo | hahaha |
15:03.31 | nicoli_s | i want to ge ta raid setup cuz i'm so tired of using an external HD, but all your problems make me reconsider chryzo |
15:03.49 | Chryzo | nicoli_s: go hardware raid |
15:03.57 | Chryzo | i did not have the cash at the time |
15:04.12 | Chryzo | thus i sometimes have problems :) |
15:04.33 | Chryzo | and when you buy a controller, always buy a second one of exactly the same type ^^ |
15:04.51 | Chryzo | that is why it is so frigging expensive |
15:05.02 | Chryzo | 500 euros for 4 SATA ports raid cards |
15:05.07 | nicoli_s | damn |
15:05.12 | Chryzo | ù for 2 raid cards |
15:05.15 | Chryzo | * |
15:05.30 | Chryzo | but well, you know, in the US must be cheaper ^^ |
15:05.42 | Chryzo | since companies tend to use 1$ == 1euro |
15:06.11 | Chryzo | if you find a great US sites that ships in Europe, I want it ^^ |
15:06.22 | nicoli_s | will keep that in mind |
15:08.20 | nicoli_s | man nothing is worse than when there's a bug in your program that runs for an hour that you don't encounter till like 50 minutes in :( |
15:09.34 | thanners | :( |
15:09.56 | nicoli_s | but *hopefully* this will be the last time i have to run this shit |
15:58.23 | nicoli_s | and of course i have to run it again! |
16:00.47 | Chryzo | what shit ? |
16:02.29 | nicoli_s | my toolapp |
16:02.45 | nicoli_s | it extracts all the files, generates all the hashes, and converts all the models |
16:02.55 | nicoli_s | well it does alot more than that, but that's all i'm tetsing atm |
16:04.18 | Chryzo | k |
16:05.46 | Chryzo | since you asked me the other day bout the hashes |
16:05.53 | Chryzo | means you are using the easymyp dll's ? |
16:06.10 | nicoli_s | nope, got my own |
16:06.27 | nicoli_s | i was just going to update easymyp to get the hashfiles, but they aren't in either of my clients |
16:07.05 | Chryzo | oh ok |
16:07.47 | Chryzo | this svn+apache thing is making me go crazy ^^ |
16:12.01 | nicoli_s | you setting them up on yer box? |
16:15.24 | Chryzo | on my server, yeah |
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16:16.27 | nicoli_s | i never hear anyone say "man setting up apapche was easy" |
16:16.39 | Chryzo | it is easy |
16:16.47 | Chryzo | it is just the syntax i dunno |
16:16.54 | Chryzo | which makes it hard |
16:20.06 | sOLARiZ | good morning |
16:23.19 | Chryzo | ning |
16:27.37 | `Zypher | morning |
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16:45.33 | Chryzo | svn+apache setup done |
16:45.35 | Chryzo | ... 2 hours |
16:48.42 | bets | is there a way to detect if a window is open |
16:49.10 | Chryzo | window:IsVisible |
16:49.12 | Chryzo | or the like |
16:49.36 | bets | thanks, was searching for "showing"... no wonder couldn't find what i was looking for |
16:49.52 | thanners | WindowGetShowing? |
16:49.54 | nicoli_s | man i'm so close, just got one more bug with my .nif parser and i'm good to go |
16:50.16 | Chryzo | bets, isn't that on thewarwiki ? |
16:50.27 | Chryzo | nicoli_s: nice :) |
16:51.53 | bets | Chryzo i don't see any results for IsVisible search |
16:53.06 | thanners | bets: Look for WindowGetShowing |
16:54.08 | Chryzo | bets: i said or the like just after ^^ |
16:54.19 | Chryzo | bets: look up thewarwiki ^^ should be on it |
16:54.31 | bets | (looking at it now) thankyou! |
17:43.44 | nicoli_s | lol, there is an abacus sword |
17:46.32 | nicoli_s | i wonder what art guy was like "hey, you know those old adding machines that they used a long ass time ago? lets make a sword out of one" |
17:52.19 | Chryzo | darn, still having my object calling issues :( |
17:57.40 | nicoli_s | i gotta sya, after looking through lots and lots of war and wow items, i think i like war's art style better |
18:01.09 | Chryzo | :) |
18:03.47 | Chryzo | Object : http://teuhsjbs.free.fr/Perso/objectValue.png |
18:04.32 | Chryzo | and whatever i do : http://waruidev.pastey.net/95713 |
18:04.34 | Chryzo | this is not working ^^ |
18:05.27 | nicoli_s | man i hated working with FSMs in school |
18:05.36 | Chryzo | it is a fake one here :) |
18:05.46 | Chryzo | it is simpler to fake a FSM for the system i wanna do :) |
18:06.00 | Chryzo | since it is mostly event driven stuff |
18:07.10 | Chryzo | line 86: that is the value of the image i put just before the pastey link |
18:09.30 | Chryzo | when it does not find the method in the object, it should search in the __index table right ? |
18:09.38 | Chryzo | and then find it their |
18:09.40 | Chryzo | there |
18:14.48 | `Zypher | anyone out there? |
18:15.17 | Chryzo | me |
18:15.41 | `Zypher | http://waruidev.pastey.net/95715 |
18:15.45 | `Zypher | do you see any issue with that? |
18:16.30 | nicoli_s | what error does it give? |
18:17.03 | `Zypher | none |
18:17.08 | `Zypher | but it doesn't print what I want either |
18:17.28 | *** join/#waruidev Thrae (n=Thrae@96.244.5.80) |
18:17.32 | sOLARiZ | checked the data type ? |
18:17.34 | nicoli_s | try adding L before the Shadow Prowler |
18:17.47 | `Zypher | which |
18:17.54 | nicoli_s | L"Shadow Prowler") |
18:18.01 | sOLARiZ | if(name == L"Shadow Prowler")then |
18:18.08 | `Zypher | k |
18:18.11 | `Zypher | trying that |
18:18.29 | sOLARiZ | tw the sct mod works fine with the pos |
18:18.33 | `Zypher | nothing |
18:18.33 | sOLARiZ | tw = btw |
18:18.44 | `Zypher | sOLARiZ: good :D |
18:18.51 | `Zypher | not I want to add in things like gains |
18:18.54 | `Zypher | or stances |
18:19.04 | `Zypher | for example when a black orc goes from plan to plan |
18:19.09 | `Zypher | I want it to show :P |
18:19.13 | sOLARiZ | ;) |
18:19.21 | nicoli_s | zypher, have you tried printing out the names to be sure it's in the list? |
18:19.24 | `Zypher | I want Shadow Prowler to aswell. |
18:19.31 | `Zypher | no |
18:19.33 | `Zypher | I should |
18:19.35 | `Zypher | good point. |
18:19.56 | sOLARiZ | jep wpould du a table dump to see where the problem is. |
18:20.10 | `Zypher | what table am I dumping tho |
18:20.21 | `Zypher | :S |
18:20.34 | `Zypher | newbuffs is only when you gain a buff |
18:20.34 | nicoli_s | dump newbuffs |
18:20.44 | `Zypher | okie |
18:22.04 | sOLARiZ | Also there will be a problem you have to fight with the localization because "Shadow Prowler" is e.g. in german fully ddifferent "Schatten Treiber" |
18:22.16 | Chryzo | [21:03:43] <Chryzo> Object : http://teuhsjbs.free.fr/Perso/objectValue.png |
18:22.16 | Chryzo | [21:04:27] <Chryzo> and whatever i do : http://waruidev.pastey.net/95713 |
18:22.21 | Chryzo | for Thrae :) |
18:22.31 | Chryzo | still have the error about the function not being there :) |
18:22.33 | CowBook | is it possible to /assist Somepartymember to get his target? |
18:22.34 | Repo | achievementhelper: 03ackis * v0.20-1-gf859f39 AchievementHelper.lua: |
18:22.34 | Repo | Fixed bug with clicks, removed tells as it's not working, changed logic on how clicks are handled since unregistering the event doesn't cause a crash anymore, upped the limit of clicks to 50k |
18:22.35 | `Zypher | nicoli_s: (wstring)name = Shadow Prowler |
18:22.39 | nicoli_s | i couldnt find anything wrong chryzo |
18:22.58 | Chryzo | nicoli_s: me neither, must be some weird case of inheritence / instanciation |
18:23.50 | sOLARiZ | CowBook: just use /assist ;) |
18:24.02 | Chryzo | guess i ll end up asking the devs hahaha :) |
18:24.10 | CowBook | i'm not at my gaming pc right now, i was curious |
18:24.22 | CowBook | can you set a macro up to /assist playername ? |
18:24.30 | CowBook | or do you have to target them first then /assist |
18:24.33 | *** join/#waruidev Repo (n=supybot@66.150.230.45) |
18:24.33 | *** mode/#WARUIDev [+v Repo] by ChanServ |
18:29.21 | `Zypher | *implodes* |
18:32.49 | CowBook | can you bind mousewheel up/down to a button or macro? |
18:33.05 | CowBook | because i'd really like to use he mousewheel to do what tab-target does |
18:33.27 | CowBook | hmmn.. maybe there's windows software that will let me do that in-game |
18:38.30 | *** join/#waruidev nicoli_s (n=email@12-214-23-167.client.mchsi.com) |
18:42.44 | Aiiane | (11:22:36) CowBook: can you set a macro up to /assist playername ? |
18:42.46 | Aiiane | yes, you can |
18:43.09 | `Zypher | Aiiane: why is the buff system so janky? |
18:43.10 | CowBook | awesome, thanks! |
18:43.27 | CowBook | that'll help with focused fire |
18:43.41 | CowBook | i just wish i could assist my squig now :/ |
18:43.59 | CowBook | they haven't added any pet target / assist hooks, have they? |
18:45.54 | Unremarkable | Is EasyMyp the only way to open .myp files? |
18:46.07 | nicoli_s | no |
18:46.22 | nicoli_s | http://ks363797.kimsufi.com/wardev/ |
18:46.26 | Unremarkable | Thanks |
18:46.55 | nicoli_s | granted that onme isnt near as good as easymyp but it's an alternative |
18:47.42 | `Zypher | Aiiane: you there? |
18:48.27 | Aiiane | ? |
18:48.33 | `Zypher | um |
18:48.55 | `Zypher | one sec |
18:49.00 | `Zypher | I think I might have the wrong event |
18:49.01 | `Zypher | lol |
18:50.13 | `Zypher | hmm crap |
18:50.27 | `Zypher | SystemData.Events.PLAYER_EFFECTS_UPDATED |
18:50.31 | `Zypher | fires a lot mroe then I want |
18:50.32 | Repo | libslash: 03aiiane * r16 LibSlash.lua: |
18:50.32 | Repo | Added /addon and /uimod as default slash commands to open the mods window. |
18:50.51 | `Zypher | Aiiane: :S now I have to turn those off in zchat :P |
18:50.58 | Aiiane | no you don't |
18:51.09 | Aiiane | libslash will just ignore them when you try to register them |
18:51.16 | `Zypher | whats the point of having them there still |
18:51.20 | `Zypher | just wasted lines |
18:51.21 | `Zypher | imo |
18:51.26 | Aiiane | well yes |
18:51.29 | Aiiane | but you don't /have/ to :P |
18:52.00 | Repo | libslash: 03aiiane * r17 LibSlash.mod: |
18:52.00 | Repo | Added /addon and /uimod as default slash commands to open the mods window. |
18:52.05 | *** join/#waruidev Masterkiller (n=architec@mail.deximaging.com) |
18:52.07 | Aiiane | (version bump :P) |
18:52.10 | Repo | zchatwindow: 03adalyn * v0.1-6-g84c629f core.lua: changes to reflect libslash |
18:52.59 | `Zypher | Aiiane: I don't understand what I'm doing wrong here... one sec I'll pastey it |
18:53.29 | Masterkiller | hey what site are you guys hosting mods? |
18:53.46 | Aiiane | war.curse.com for distribution |
18:53.54 | Aiiane | war.curseforge.com for development |
18:54.11 | `Zypher | Aiiane: http://waruidev.pastey.net/95716 |
18:54.18 | `Zypher | why would that not work? |
18:54.40 | Masterkiller | have you guys read the war journal article about mythic "not wanting mods"? |
18:55.00 | Aiiane | Masterkiller: way too many people misquote that |
18:55.33 | Masterkiller | yea and as we know on the elder forums they are looking for mod devs was just wondering your take ;) |
18:55.47 | Aiiane | `Zypher: try doing a d(name) in there, does it print out the buff names? |
18:55.53 | `Zypher | yes |
18:55.53 | Aiiane | Masterkiller: what's there to have a take on? |
18:56.04 | Aiiane | `Zypher: probably a control character in the name then |
18:56.12 | `Zypher | what do you mean? |
18:56.21 | `Zypher | *stupid people terms please* |
18:56.47 | Aiiane | trying doing a.... cleanname = name:match("([a-zA-Z ]+).*") |
18:56.53 | Masterkiller | Aiiane, if you had read anything opposite of war journal's post or if you have had contact that otherwise states their stance |
18:56.56 | Aiiane | to get rid of any control characters |
18:57.17 | *** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten) |
18:58.22 | Aiiane | ask him, Masterkiller |
18:59.38 | Aiiane | since he's Mythic's "UI Advisor" |
18:59.54 | Masterkiller | ahhh nice :) |
19:00.17 | `Zypher | Aiiane: I have to do WStringToString first |
19:00.20 | `Zypher | then I can match it I think |
19:00.53 | Aiiane | or you can use wstring's match |
19:01.00 | `Zypher | and that is? |
19:01.07 | Masterkiller | Belatuca1ros, Has Mythic mentioned anything about what they don't want mods for? Or are they leaving it pretty much open to whatever you can come up with? |
19:01.11 | Aiiane | the same thing, except the pattern has to be a wstring too :P |
19:01.21 | Aiiane | cleanname = name:match(L"([a-zA-Z ]+).*") |
19:01.27 | `Zypher | lol |
19:01.28 | `Zypher | k |
19:02.22 | `Zypher | Aiiane: also every time I do it like that |
19:02.25 | `Zypher | I get three messages |
19:03.53 | Aiiane | well you might want to keep a state variable to see if the buff was already on you? |
19:04.36 | `Zypher | its not that tho |
19:04.37 | `Zypher | I mean |
19:04.45 | `Zypher | If I "Gain" shadow prowler |
19:04.54 | `Zypher | for some reason I get the event three times |
19:05.11 | Masterkiller | Is anyone working on a mod that will alert when you've been taunted? |
19:05.16 | *** join/#waruidev Lars (n=gene@fs59.nysaes.cornell.edu) |
19:05.55 | `Zypher | Masterkiller: I'm having trouble matching buffs/debuffs to names atm |
19:06.02 | `Zypher | but you could go ahead and try too |
19:07.14 | Masterkiller | right on, i'll have a lot of catching up to do but i'm down. i'm retiring my raiding this week after 2.5 years...so looking forward to retirement, i'll have time for "fun" stuff again hehe |
19:07.55 | `Zypher | well thats very interesting Aiiane |
19:08.29 | Masterkiller | before NDA came down you guys were working on a site with what you guys had been working on, do you still have that site so i can begin reading? "howto's" etc? |
19:08.42 | Aiiane | you mean this? |
19:08.43 | Aiiane | ~warapi |
19:08.44 | purl | rumour has it, warapi is http://www.thewarwiki.com/wiki/WAR_API |
19:08.46 | *** join/#waruidev Thunder_Child (n=TC@cpe-76-171-31-114.socal.res.rr.com) |
19:09.02 | Masterkiller | that is the one, i have been checking out thewarwiki as have my guildies, thanks :) |
19:10.37 | `Zypher | Masterkiller: raiding for 2.5 years eh? |
19:11.07 | CowBook | does anyone know of a windows app that lets one bind mousewheel up/down to keypresses? |
19:11.07 | Masterkiller | Aiiane, swear i'll stop asking questions...but are you interested in having the wiki contribution for non-dev stuff? i went there looking for abilities etc and did not find what i was looking for but etc |
19:11.45 | Masterkiller | `Zypher, yes far to long |
19:11.45 | Lars | `Zypher: What are you trying to do? |
19:11.56 | `Zypher | Lars: adding interesting things to SCt |
19:11.59 | Aiiane | Masterkiller: you're welcome to contribute whatever you want, within the bounds of legality :P |
19:12.06 | `Zypher | Witch Elf: Frenzy Gains |
19:12.07 | Lars | SCt for WoW? |
19:12.09 | Lars | err War? |
19:12.11 | `Zypher | WAR |
19:12.24 | Lars | And the names don't print? |
19:12.30 | `Zypher | well they do |
19:12.37 | `Zypher | but when I try to limit them by their name |
19:12.41 | `Zypher | nothing happens |
19:12.42 | Masterkiller | Aiiane, awesome will get to it :) |
19:12.57 | Lars | Oh, filter them? |
19:13.26 | `Zypher | Lars: ya |
19:13.36 | `Zypher | Lars: I want it only to add the text when I gain Shadow Prowling |
19:13.42 | `Zypher | but when I tell it only to add that it won |
19:13.45 | `Zypher | wont* |
19:13.49 | `Zypher | but now its working |
19:13.53 | `Zypher | and I'm so confused. |
19:14.16 | Lars | It started working and you changed nothing? |
19:14.45 | `Zypher | I changed |
19:14.48 | `Zypher | the else |
19:14.56 | `Zypher | I got rid of else return |
19:15.03 | `Zypher | its just an empty else statement now |
19:15.41 | Aiiane | oh you silly goofball `Zypher |
19:15.46 | `Zypher | what'd I do |
19:15.49 | Aiiane | return doesn't break out of a loop |
19:15.53 | `Zypher | oh |
19:15.54 | `Zypher | haha |
19:15.55 | Aiiane | it returns from the entire function |
19:15.56 | Lars | it returns nothing. |
19:15.59 | `Zypher | gg |
19:16.07 | Aiiane | and you wondered why it wasn't working :P |
19:16.14 | Aiiane | use "continue" |
19:16.19 | Aiiane | if you want to go to the next iteration |
19:16.26 | Lars | hehe |
19:16.58 | Aiiane | actually, im not sure if lua has continue |
19:17.05 | Aiiane | but either way, you don't really need the return then |
19:17.06 | Aiiane | *there |
19:17.28 | `Zypher | Aiiane: now, how would I go about fading |
19:17.35 | `Zypher | when I lose the buff |
19:17.39 | `Zypher | since there is no event for that |
19:18.24 | `Zypher | unpossible atm? |
19:18.32 | Aiiane | player_effects_updated fires when you lose buffs too |
19:19.02 | `Zypher | hmm |
19:19.02 | Aiiane | you'd have to keep a state flag, and check for the 1->0 transitioin |
19:19.05 | Aiiane | *transition |
19:19.13 | `Zypher | ooh yes |
19:19.18 | `Zypher | this makes sense. |
19:19.19 | Aiiane | just like you really should be checking for the 0->1 transition |
19:19.30 | `Zypher | hehe :P |
19:19.35 | Aiiane | because otherwise if you put any other buffs on yourself it's going to spam your shadow prowler alert again |
19:19.44 | `Zypher | yup lol |
19:19.45 | `Zypher | :P |
19:21.30 | `Zypher | wait |
19:22.47 | `Zypher | the table never changes |
19:22.52 | `Zypher | what would I be looking for |
19:23.51 | `Zypher | oh god |
19:23.52 | `Zypher | I |
19:23.54 | `Zypher | feel |
19:23.55 | `Zypher | stupid |
19:27.51 | Aiiane | ~lart `Zypher |
19:27.51 | purl | plops `Zypher into a giant vat of herring |
19:28.28 | `Zypher | Aiiane: even your's truely is really fail sometimes. |
19:30.53 | Aiiane | *yours, *truly |
19:30.59 | Aiiane | <3 |
19:33.34 | Masterkiller | lol |
19:35.51 | `Zypher | Aiiane: ok that enough I know |
19:35.53 | `Zypher | im tired |
19:35.54 | `Zypher | and failing |
19:36.25 | *** join/#waruidev Eraphine (n=gene@fs59.nysaes.cornell.edu) |
19:38.28 | Aiiane | alright, lunchtime and then class. be back later and/or on irc from my lappy |
19:57.11 | *** join/#waruidev Lars (n=gene@fs59.nysaes.cornell.edu) |
19:59.43 | `Zypher | wb Lars |
20:07.20 | Lars | `Zypher: thanks. |
20:09.22 | *** part/#waruidev LarsBars (n=gene@fs59.nysaes.cornell.edu) |
20:11.31 | *** join/#waruidev Eraphine (n=gene@fs59.nysaes.cornell.edu) |
20:11.33 | *** join/#waruidev Freddy (n=Freddy@cpe-76-183-32-36.tx.res.rr.com) |
20:11.46 | Freddy | hi sexys |
20:12.06 | *** part/#waruidev Eraphine (n=gene@fs59.nysaes.cornell.edu) |
20:23.59 | `Zypher | Freddy: my head hurts |
20:24.01 | `Zypher | :S |
20:27.36 | `Zypher | Aiiane: you around? |
20:28.02 | Freddy | =( |
20:28.06 | Freddy | you get hit in hockey? |
20:28.06 | Freddy | xD |
20:29.40 | `Zypher | Freddy: no, just trying to get things to do what I want |
20:34.19 | Aii | `Zypher: ? |
20:37.21 | `Zypher | with your Mechanic addon |
20:37.25 | `Zypher | I was looking at the event |
20:37.28 | `Zypher | I get a lot of misfires |
20:37.41 | `Zypher | idk what to call them |
20:37.52 | `Zypher | like for me atleast I get |
20:38.09 | `Zypher | Blood Lust: cur = 4, prev = 0, gain = 4 |
20:38.15 | `Zypher | how did I go from 0 to 4? |
20:41.05 | Aii | it sometimes "bounces" to 0 and then back up to a new value |
20:41.12 | Aii | I'm not entirely sure why |
20:41.40 | `Zypher | heh |
20:41.42 | `Zypher | :S |
20:44.50 | Aii | hi Daegalus |
20:45.12 | Daegalus | hey aii |
20:58.32 | bets | wow, can you not create macros to help cast in war? |
20:59.20 | Aii | correct bets |
20:59.26 | Aii | macros cannot cast spells |
20:59.31 | Aii | or use items |
20:59.32 | bets | that is insanity. |
20:59.53 | Aii | no, it's just a different approach |
21:02.04 | Unremarkable | Hey Freddy, are you the guy who made the Auto Harvester mod? |
21:13.23 | *** join/#waruidev Geneshift (n=gene@cpe-66-66-249-241.rochester.res.rr.com) |
21:20.09 | *** join/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net) |
21:20.17 | Freddy | oh |
21:20.19 | Freddy | yea unremarkable |
21:20.29 | Freddy | why? |
21:26.36 | *** join/#waruidev Kolie (n=kraft@68.159.148.120) |
21:26.43 | Kolie | hullo. |
21:26.54 | Kolie | new test client http://static.curseforge.net/uploads/18/87/990/CurseSetup-2.0.0.4.Test.exe if anyone cares. |
21:29.41 | `Zypher | Kolie: yay? |
21:29.41 | Aii | what changes, Kolie ? |
21:30.38 | Kolie | Uhm |
21:30.39 | Kolie | well |
21:30.48 | Kolie | I took the new find an addon display |
21:30.56 | Kolie | and its now part of the installed addons screens too |
21:31.15 | Kolie | so author/category are shown in the main view, as well as installed AND latest addon dates. |
21:31.24 | Kolie | Lots and lots of bugs are gone. |
21:31.33 | Kolie | Multi selection works in all lists too. |
21:32.40 | *** join/#waruidev Sikul (n=sorrowss@ool-44c4fcce.dyn.optonline.net) |
21:33.02 | Kolie | And all the sorting is doable on the columns instead of a combo box drop down. |
21:33.09 | Kolie | So you click the column headers etc. |
21:33.15 | *** join/#waruidev Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten) |
21:33.26 | Kolie | Oh and it no longer installs addons it sees you as having already |
21:33.31 | Kolie | it just sets them to managed. |
21:38.20 | `Zypher | is it |
21:38.26 | `Zypher | Ability not yet ready |
21:38.27 | `Zypher | or |
21:38.32 | `Zypher | Ability not ready yet |
21:39.20 | Aii | Kolie: any way to completely disable a given game yet? :P |
21:39.24 | Aii | `Zypher: not yet ready |
21:39.37 | Kolie | Aii, if you have the game installed, it will detect it as such. |
21:40.23 | *** join/#waruidev DarkTrooper (i=Rukia@ppp118-208-7-225.lns1.bne1.internode.on.net) |
21:40.59 | `Zypher | Aii: I've made it so when you set the font in SCT it changes the alerttext font as well :P |
21:42.39 | Kolie | Aii, is it showing a game you dont have installed? |
21:44.46 | Aii | Kolie: no. it's more that I don't want the curse client even care about some games |
21:45.28 | Kolie | Well it only cares about two, and thats War and Wow, and I assume you have both installed and dont want it to care about wow. but use it for war. |
21:45.57 | Kolie | Don't import your wow addons into it and it wont care much about wow :) |
21:47.15 | Aii | it's the "much" im worried about |
21:47.28 | Aii | i dont want to accidentally toggle something and have it mess something with my wow addon setup up |
21:47.40 | Aii | i'd prefer to just be able to disable its caring about wow completely |
21:47.48 | Aii | ideally with a single toggle |
21:48.10 | Aii | because, for instance |
21:48.16 | Aii | if i turn on 'scan addons are startup' |
21:48.24 | Aii | there's no way to do that for just the games i want the client caring about |
21:48.28 | Aii | *at startup |
21:48.35 | Aii | it scans all of them |
21:49.28 | Repo | schobers-sct: 03adalyn 06adalyns-clone * 4a5227d46c9e / (2 files in 1 directory): |
21:49.28 | Repo | Added Morale Warnings, and font control over the Alert Text Window. You may also notice an annoying spammy string of text is now gone. |
21:50.02 | `Zypher | wweeee |
21:50.23 | Kolie | Aii, if there are no addons in a games list, it wont do anything. Even then it only modifies the ones in its list, and only if they are marked as managed ( Right click -> Toggle Updated makes it unmanaged ) |
21:51.34 | Kolie | Being in the list isnt that big of a deal either, unless your premium, and you have auto install premium updates on, that is the only time an managed addon is changed on the file system. |
21:51.57 | Kolie | Scan addons at startup no longer installs addons it finds ( unless you turned it on manually ) |
21:53.04 | Aii | Kolie: It's not a matter of what it does, it's a matter of people being worried about what it /might/ do. |
21:53.08 | Aii | Stop thinking like a developer here |
21:53.13 | Aii | and start thinking like a designer |
21:53.39 | Kolie | Im responding directly to YOUR comments. |
21:53.55 | Kolie | Not the populace's concerns over the client. |
21:54.21 | Kolie | People are worried it installs trojans and tells us what color underwear your wearing. |
21:54.30 | Aii | And there is a way to reduce that. |
21:54.37 | Aii | But because you're being stubborn, you're ignoring it. |
21:54.47 | Kolie | I'm not being stubborn in the least. |
21:55.04 | Kolie | I was simply explaining the functionality of the client as is, how is that being stubborn? |
21:55.44 | Aii | because I wasn't looking for an explanation |
21:55.49 | Aii | I know the explanation already |
21:55.57 | Aii | I was telling you what I find lacking in the client |
21:56.17 | Kolie | And that makes me stubborn because? |
21:56.41 | Aii | perhaps stubborn was the wrong word. |
21:56.51 | Aii | I'm just saying, I don't need the explanation |
21:57.11 | Kolie | Ok, then Im sorry I wasted your time with the explanation of what it does. |
21:58.27 | Kolie | What? |
21:59.05 | Aii | dunno, maybe its just text being bad at conveying emotion; your previous line sounded condescending :| |
21:59.14 | Aii | if i read it the wrong way, sorry >< |
21:59.27 | CowBook | how do lines sound anything? :D |
21:59.43 | Kolie | Well you made it seem that it was a bad thing that I gave you an explanation, I didnt mean for it to be. |
21:59.55 | Aii | not so much a bad thing as not the response i was looking for :) |
22:00.12 | Kolie | You never told me what kind of response you were looking for. |
22:00.39 | Aii | well, I told you something I found at fault with the current client. I'd prefer either a statement that you don't find it to be a fault, or a statement that you'll look into it :P |
22:00.58 | Kolie | Its already being tested for 2.0.0.5 its been done for awhile. |
22:01.06 | Aii | what has? |
22:01.14 | Kolie | ? An option to disable a game? |
22:01.15 | Aii | (sorry, im not sure what exactly you mean by "its") |
22:01.18 | Aii | ok |
22:01.22 | Aii | see, that's helpful :) |
22:01.32 | Aii | thank you :) |
22:02.08 | Aii | that's the information I was looking for 5 minutes ago :P |
22:02.18 | Kolie | You didnt make it seem that way. I was mostly responding to your reponse "16:47 Aii it's the "much" im worried about" and explaining why there was no worry. |
22:02.57 | Aii | well technically there is still a worry |
22:03.20 | Aii | suppose (just suppose) a typo in the code made it automatically update every addon in the folder for a game, instead of only those that were set to update |
22:03.45 | Aii | having a separate disable option for a whole game would mean that such wouldn't trigger anyways |
22:04.20 | Aii | essentially, i never really trust a beta program; its nothing against the program its just a realization that beta clients have bugs sometimes |
22:06.17 | *** part/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net) |
22:07.13 | nicoli_s | well i mean that's the point of a beta program |
22:07.20 | nicoli_s | if it didnt have bugs it would be release |
22:07.25 | Aii | sure |
22:07.38 | Aii | but the fact that the curse client has multiple games in it |
22:07.49 | Aii | means (in its current state) I either have to subject all of those games to the bugs |
22:07.52 | Aii | or none of them |
22:08.08 | Aii | if/once an option to disable certain games is implemented, then I can selectively do so instead |
22:08.54 | Aii | i dont mind if my WAR addons folder gets mucked up from a bug, it's not complicated right now |
22:09.00 | Aii | the same cannot be said of my WoW addons folder |
22:09.07 | Aii | hence, I'd really prefer not to have it touched |
22:09.47 | Kolie | aii, it doesnt really work that way. |
22:10.09 | Aii | define 'that way'. |
22:10.19 | Kolie | "suppose (just suppose) a typo in the code made it automatically update every addon in the folder for a game, instead of only those that were set to update" |
22:12.13 | Aii | when it comes to the area of software bugs I would much prefer to err on the side of uncertainty. |
22:13.39 | Kolie | Just because they suprise us doesnt take away the fact that computers are inheritanly deterministic. |
22:13.50 | Aii | Yes, but programmers are not. |
22:13.59 | Aii | Unless you're a robot? :P |
22:14.12 | Kolie | Yes but my programmer wasnt. |
22:14.17 | Aii | Anyhow, moving on from that particular line of discussion |
22:14.41 | Aii | Are there any plans to improve the description field in the client (i.e. displaying newlines, scrollable description area, etc?) |
22:15.06 | Kolie | Yes. |
22:15.09 | Aii | k |
22:15.15 | Kolie | theres a lot of stuff I have canned right now that I can't show in there. |
22:15.31 | Aii | well, whenever you can it will be appreciated :) |
22:15.54 | Aii | oh, the other thing |
22:16.04 | Kolie | That display is basically an HTML window, most likely we will offer developers a field to change it however they want. |
22:16.12 | Aii | any idea both if and when dependency support might be added? |
22:16.31 | Aii | and how it will be handled if it is implemented? |
22:16.34 | Kolie | Its already in the client. |
22:16.39 | Aii | is it? |
22:16.46 | Kolie | I think so. |
22:16.54 | Aii | AFAIK it doesn't install WAR dependencies |
22:17.18 | Kolie | The ability to create a feed that supports it isnt available. |
22:17.47 | Aii | Where's the restriction? |
22:18.13 | Kolie | Not in the client :) |
22:18.23 | Aii | who do I need to bug then? |
22:18.31 | Kolie | Dunno on that one. |
22:18.40 | Aii | because dependency support is going to be critical for WAR |
22:18.58 | Kolie | Heres the run down on how it works I think. |
22:19.08 | Kolie | an addon has a url with its info, we call that a feedurl. |
22:19.19 | Kolie | every addon in the client, has one. |
22:19.23 | Kolie | its how we check for updates. |
22:19.46 | Kolie | Projects essentially right now have a single feed url. |
22:19.59 | Kolie | dependencies will be project feedurl + other feedurls all in one. |
22:20.24 | Kolie | You tell your project, I also need feedurl x and feedurl y, and those are installed when your projects feedurl is accessed. |
22:21.07 | Aii | I'm just curious if the client couldn't just look in a dependencies field for mod names; and then look through its own "find an addon" list for a matching name |
22:21.10 | Aii | and install that |
22:21.17 | Aii | or prompt to install it |
22:21.20 | Kolie | Names are unreliable. |
22:21.26 | Kolie | Which is why we dont use it for find an addon. |
22:21.36 | Aii | understandable |
22:21.43 | Aii | but lack of anything at all is worse :| |
22:22.06 | Kolie | The system I described certainly is something. |
22:22.30 | Aii | sure, but it doesn't work yet :P |
22:22.35 | Kolie | I think its great too, because it means no extra packaging on your end. |
22:22.57 | Aii | packaging? |
22:23.08 | Aii | neither would looking through the list |
22:23.08 | Kolie | of the dependencies in releases. |
22:23.17 | Kolie | IT doesnt allow versioning. |
22:23.38 | Kolie | You cant say, I want version X of this addon as a dependencing with just a name. |
22:23.51 | Aii | correct, you can't |
22:23.59 | Aii | but with the WAR system you really don't want to, either |
22:24.08 | Aii | WAR treats addons as unique by name |
22:24.17 | Aii | you can't have two of the same name installed |
22:24.31 | Daegalus | spore is addictive |
22:24.33 | Kolie | So does wow. |
22:24.35 | Aii | and it really doesn't play nice with embedded libs |
22:24.38 | Aii | unlike WoW |
22:24.43 | *** join/#waruidev qwesto (i=qwesto@stalin.acc.umu.se) |
22:24.49 | Aii | so dependencies typically aren't going to be embedded |
22:24.52 | Aii | but rather standalone |
22:25.01 | Kolie | Good for war, thats the system I prefer. |
22:25.20 | Aii | which means that typically you *shouldn't* be specifying version numbers for dependencies |
22:25.36 | Aii | because if another addon has the same dependency, but wants a different version number, there will be conflicts |
22:25.45 | Kolie | Yeop. |
22:25.50 | Aii | instead, libs should preserve backwards compat (to a point) |
22:26.01 | Aii | and addons should assume that the lib installed is the latest version |
22:26.13 | Kolie | Unless there was a community wide standard that was followed 95% of the time with the mod files, its difficult for me to encourage the changes in the client to the people who authorize such changes :) |
22:26.18 | Aii | well |
22:26.22 | Aii | let me put it this way |
22:26.28 | Aii | we're *making* the standard |
22:26.52 | Aii | and the .mod file already includes a <Dependencies> structure |
22:26.57 | Aii | which the client should respect |
22:27.06 | Aii | and it simply specifies by name |
22:27.09 | Aii | <Dependencies> |
22:27.17 | Aii | <Dependency name="addonname" /> |
22:27.21 | Aii | </Dependencies> |
22:27.28 | Kolie | The reason we dont have a better find an addon system is because while wowace has a VERY nice set of standards that are followed, there are many addons that didnt follow them and it broke alot of stuff. |
22:27.45 | Aii | well, at least for dependencies |
22:27.52 | Aii | the standard is implemented in the base WAR format |
22:27.58 | Aii | so that shouldn't be an issue for WAR |
22:28.16 | Aii | if people don't use the actual client's format, that's their issue |
22:28.36 | Aii | (by client I mean WAR client, not curse) |
22:28.42 | Kolie | What I can push for is that the packager for War, take that .mod file, and convert it to the format I mentioned. |
22:28.57 | Aii | works for me |
22:29.00 | Aii | the sooner the better |
22:29.31 | Aii | I'm even willing to manually configure dependency feedurls in the .pkgmeta |
22:29.36 | Aii | if that would be easier |
22:29.51 | Kolie | Which is what I described early. |
22:29.54 | Aii | just /something/ |
22:30.23 | Kolie | But as I said " The ability to create a feed that supports it isnt available. " |
22:30.44 | Kolie | I have my end done I believe, there was alot of code I had to change. |
22:31.02 | Aii | well, like i said, tell me who i have to nag :P |
22:31.22 | Kolie | The cool thing is, this fixes the badness of UI packs. |
22:31.33 | Kolie | Basically you make a project, which is nothing but dependencies. |
22:31.50 | Aii | aside from glue code, yes |
22:39.17 | DarkTrooper | this convo is amusing, out of interst Kolie, is this a catfight or are you just holding the line? :) |
22:39.51 | Aii | ...wha? |
22:40.01 | nicoli_s | holding the line? |
22:40.22 | DarkTrooper | nevermind |
22:42.51 | *** join/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net) |
22:42.53 | *** part/#waruidev Nyborek (n=kero@dslb-088-073-074-166.pools.arcor-ip.net) |
22:44.26 | Kolie | Fight? |
22:44.32 | Kolie | Im just waiting for a compile to finish :) |
22:45.38 | Kolie | I changed some code referenced just about everywhere. |
22:46.10 | Aii | how long does the client's compile take? o.o |
22:46.16 | Kolie | I don't time it. |
22:46.23 | Aii | just ballpark, i mean |
22:46.33 | Aii | longer than a minute? |
22:46.40 | *** join/#waruidev Shugenja (i=bobj@66.14.230.150) |
22:46.41 | Aii | longer than 5 minutes? |
22:46.44 | Kolie | Full compile, all librarys and dependencies? |
22:46.48 | Kolie | from scratch? |
22:46.52 | Aii | yes |
22:46.56 | Kolie | longer then 5. |
22:47.08 | Aii | w/precompiled libraries? |
22:47.32 | Kolie | Dunno, I dont usually just compile the client project clean. |
22:47.49 | Kolie | there are 8 projects in my solution. |
22:48.28 | Kolie | Client, Common code, two wx projects, a third part lib, the updater, wow common, and the wowdb.dll |
22:48.52 | Kolie | the client itself is if i recall correctly near 60k lines. |
22:49.08 | Shugenja | Question? In CleanUnitFrames there is a note saying the code was adapted from the default code for the ea_playerstatuswindow. Where did the default code come from? |
22:49.13 | *** join/#waruidev Shirik (n=skullsho@conspiracy/developer/Shirik) |
22:49.28 | Aii | Shugenja: the myps |
22:49.30 | nicoli_s | from extracting it from the myps |
22:49.46 | Shugenja | ok that is what i figured, but how do you do that |
22:49.58 | Shugenja | since a google search yielded naught and so did searching the forums |
22:50.00 | nicoli_s | google unmyp |
22:50.21 | nicoli_s | though you'll have to figure out which file is which yourself |
22:50.55 | Shugenja | whooters |
22:51.04 | Shugenja | yeah files arent an issue couldnt figure out the way to get em out |
22:51.15 | Shugenja | and googling for generic .myp help didnt help |
22:52.32 | Shugenja | and apparently you cannot use it while ingame lol |
22:56.24 | nicoli_s | i love watching people rush in before a scenario starts and get ported |
22:56.48 | Aii | heh nicoli_s |
22:56.56 | Aii | I love the people who are like "wtf server lag" |
22:57.12 | DarkTrooper | there's server lag? |
22:57.27 | `Zypher | DarkTrooper: no |
22:57.35 | Aii | DarkTrooper: no, this is in response to getting ported back to the start point in a scenario before it starts |
22:57.49 | DarkTrooper | oh right @.@ |
22:58.10 | DarkTrooper | when it happened to me, i worked out on the 2nd time what was going on, and if i can figure it out, anyone should really |
23:00.49 | `Zypher | DarkTrooper: haha |
23:01.03 | `Zypher | I want feedback about my branch of SCT :S |
23:01.08 | `Zypher | someone give me feedback! |
23:03.06 | Aii | it sucks |
23:03.14 | Aii | if you want a second opinion, it's also ugly |
23:03.18 | Aii | :P |
23:03.39 | Aii | (i kid, i kid |
23:04.50 | `Zypher | ~creepy Aiiane |
23:04.55 | `Zypher | darn. |
23:06.49 | nicoli_s | man order always gets creamed at scenarios |
23:11.01 | `Zypher | local blacklist = { |
23:11.01 | `Zypher | "ABILITY NOT YET READY", |
23:11.01 | `Zypher | "INVALID TARGET", |
23:11.01 | `Zypher | } |
23:11.01 | `Zypher | |
23:11.04 | `Zypher | if(not blacklist[text])then |
23:11.06 | `Zypher | LabelSetText( labelName, text) |
23:11.09 | `Zypher | end |
23:11.11 | `Zypher | would that work? |
23:14.54 | Aii | what is this? |
23:31.50 | Freddy | hmm |
23:33.01 | Freddy | lua>list={"test","test2"} if(not list["test"])then print("working") end |
23:33.02 | lua_bot | Freddy: working |
23:33.10 | Freddy | thar you go |
23:33.10 | Freddy | :P |
23:36.59 | Geneshift | Love the curse client for Warhammer so far btw, great job. |
23:37.03 | Shugenja | i knew i should have learned lua using wow, learning it now with warhammer is making me see crosseyed lol |
23:42.26 | Shugenja | anyone have any more links to usefull wtf am i doing with lua guides besides the ones on the forums? |
23:43.13 | `Zypher | Aii: I replaced the default alerttext setup function with a custom one |
23:43.36 | `Zypher | and the blacklist are ability results I don't want. |
23:43.53 | *** join/#waruidev CowBook (n=cowboy@96.237.188.158) |
23:49.47 | DarkTrooper | Shugenja: if you havn't already looked http://www.lua.org/manual/5.1/ |
23:50.02 | DarkTrooper | there's also books on lua that you can buy (or leech as ebooks if you're that way inclined) |
23:52.36 | potato | hey, I don't suppose there is a guide on how to create a very basic addon? |
23:52.55 | potato | maybe something like, how to print text somewhere in game :) |
23:53.02 | DarkTrooper | but to do anything visual you'll also have to magically acquire xml skills and knowledge of the war xml tags of which arn't documented :) |
23:53.42 | DarkTrooper | download the 'hello world' one by ckk, that gives a very brief overview |
23:54.00 | ckknight | @project hello-world |
23:54.00 | Repo | ckknight: http://war.curseforge.com/projects/hello-world/. Hello, World!. Game: WAR. Leader: ckknight. Updated: 20 days ago |
23:54.08 | potato | ahh, thank you :) |
23:54.11 | DarkTrooper | it's also availiable http://www.thewarwiki.com/wiki/API:Hello_World to view |
23:54.20 | ckknight | also check out thewarwiki.com |
23:54.27 | potato | I will do |
23:55.02 | DarkTrooper | it's fairly easy to get some text on the screen and even update it, beyond that, i havn't been able to get anything to work, as Aiiane can testify ^^ |
23:55.27 | potato | :P |
23:56.06 | Shugenja | yeah i just took the GCDisplay addon and am using it as a base to throw random things at it to see how many red errors i can display at once |
23:56.32 | DarkTrooper | it's a good starting point, errors = how you learn programming imo :) |
23:57.12 | Shugenja | yep its how i learn any new language. so far the red errors are beating me tho lol =) |