00:00.01 | DarkTrooper | it keeps whinging that 'attempt to compare number with nil' |
00:00.09 | Freddy | it's |
00:00.10 | Freddy | lowercase V |
00:00.12 | Freddy | varNow |
00:00.26 | DarkTrooper | lol, okay lua doens't hate me, the universe does |
00:01.20 | DarkTrooper | ya, that's a spot the new noobs sorta problem :) |
00:02.12 | `Zypher | Aiiane: I think I messed up my savedvariables |
00:02.14 | `Zypher | but im not sure how |
00:03.11 | Freddy | is there a way to get the focussed window? |
00:06.45 | *** join/#waruidev sylvanaar (n=sylvanaa@unaffiliated/sylvanaar) |
00:07.25 | Freddy | yey |
00:07.35 | Freddy | my stupid buttons don't stick all over the screen now |
00:07.36 | Freddy | lol |
00:09.29 | Freddy | does reloadui save to your savedvariables files or do you have to log out to do so? |
00:11.09 | DarkTrooper | i'd say /reload does, since it loads in any mods that you've added since the session was active |
00:11.27 | *** join/#waruidev Daegalus (n=Daegalus@four.alameda.net) |
00:11.30 | Freddy | cool |
00:14.13 | nicoli_s | im here |
00:14.29 | nicoli_s | zypher, you pinged me right? |
00:14.30 | Aiiane | what's the /script to save data now? /script CurseProfiler.SaveData() and .Save() don't work |
00:15.03 | nicoli_s | not sure, haven't updated to the newest version yet, adamar just amde some changes |
00:15.22 | Aiiane | apparently he's also using some obfuscator |
00:15.28 | Aiiane | which is renaming all the functions |
00:15.28 | nicoli_s | ok good |
00:15.34 | nicoli_s | i figured he would |
00:15.45 | Aiiane | which might be good, but it also borks things that you /want/ the user to be able to call :| |
00:15.54 | Aiiane | because im betting it renamed SaveData to something weird |
00:16.04 | nicoli_s | yah more than likely the problem |
00:16.37 | Daegalus | anyone else get Authentication failed messages? |
00:16.43 | Daegalus | i just got the interface update |
00:16.47 | DarkTrooper | well i've had the curse client update itself like twice in the last hour by itself while i've been fiddling |
00:16.47 | Daegalus | and now i cant get into the game |
00:17.02 | `Zypher | why can I play war |
00:17.04 | `Zypher | talk in vent |
00:17.05 | `Zypher | and here |
00:17.10 | `Zypher | but I can' |
00:17.15 | nicoli_s | zypher, you needed something earlier? |
00:17.16 | `Zypher | can't browse the net |
00:17.21 | `Zypher | nicoli_s: nope.. |
00:18.05 | nicoli_s | ahh nm, you were just replyign to something i said |
00:20.43 | Aiiane | still thing there are better ways to secure updates than obfuscation :/ |
00:20.47 | Aiiane | *think |
00:21.14 | nicoli_s | like what? |
00:22.12 | Aiiane | like trust systems; watching for outliers, etc |
00:23.24 | nicoli_s | the obfuscation is not the only form of protection we have from bad data, it's just the best form we can do on the client side atm |
00:23.45 | Aiiane | what I'm saying is, protection on the client side is basically forfeit |
00:24.09 | nicoli_s | i wouldn't say that |
00:24.12 | Aiiane | if someone really wants to reverse-engineer it they will |
00:24.31 | nicoli_s | back when thottbot/wowhead started, all you had to do was edit some plaintext lua and submit it and you could add bad data |
00:24.37 | Aiiane | if I want to throw bad data at you, I don't even need to reverse engineer it |
00:24.41 | nicoli_s | now you at the very least have to be able to reverse engineer obfuscated code |
00:24.46 | Aiiane | I can dump the profiler's table ingame and modify it there |
00:25.07 | Aiiane | it's really up to the server to deal with sterilization |
00:25.23 | nicoli_s | but i'm saying if this already cuts some people out of it, why not? |
00:25.34 | Aiiane | because it makes reporting problems much more annoying? |
00:25.40 | nicoli_s | obviously we can't rely on the client to be 100% secure |
00:25.42 | nicoli_s | how so? |
00:25.55 | Aiiane | I'd rather be able to actually tell you why the problem is happening |
00:26.21 | Aiiane | than report a vague issue, and then wait even longer while you figure out what I could have already |
00:26.29 | nicoli_s | and i'd rather our data not be in plaintext :P |
00:27.35 | Aiiane | well unless you're going to be RSAing it ingame |
00:27.40 | Aiiane | it doesn't really make much of a difference |
00:27.53 | Aiiane | security belongs server-side |
00:28.06 | nicoli_s | and client side |
00:28.44 | DarkTrooper | in plain english, what's the crux of this discussion? :) |
00:29.17 | nicoli_s | whether or not a layer of client security that slightly inconveinces some special case users is necessary |
00:29.29 | Aiiane | *ineffective client security |
00:29.39 | nicoli_s | how is it ineffective? |
00:29.53 | DarkTrooper | i don't quite get what you're trying to prevent i guess |
00:30.05 | Freddy | bad data |
00:30.07 | Freddy | @wardb |
00:30.11 | DarkTrooper | oh |
00:30.13 | nicoli_s | what is the obfuscation for? to stop people from being able to plain text view and edit the data and it does that |
00:30.13 | Aiiane | DarkTrooper: nicoli_s is trying to prevent people uploading bad/modified data to wardb |
00:30.17 | nicoli_s | not all of them, but some of them |
00:30.17 | DarkTrooper | now i'm on the samepage |
00:30.19 | Aiiane | nicoli_s: no, it doesn't |
00:30.32 | Aiiane | try /script DUMP_TABLE(CurseProfiler) ingame |
00:30.36 | nicoli_s | it stops stupid people who only know how to use a text editor |
00:30.46 | Aiiane | no, the serialization does that |
00:31.05 | Aiiane | dumb people don't know Lua |
00:31.26 | DarkTrooper | Aiiane is right there :) |
00:31.40 | nicoli_s | well see ithought you were talking about the savedvariables obfuscation too |
00:31.42 | DarkTrooper | lua + API isn't the easiest thing to learn |
00:32.15 | nicoli_s | well i could argue with you there :P |
00:32.37 | DarkTrooper | you'd lose as i'd use myself as proof ^^ |
00:32.58 | nicoli_s | well youd have to set up some sort of scale |
00:33.07 | nicoli_s | as compared to other programming things, or just like tying your shoes? |
00:33.13 | Daegalus | my problem is why curse wont upload my data |
00:33.48 | nicoli_s | you got the newest client and profiler update? |
00:34.42 | DarkTrooper | oh yeah, when you uninstall a mod in curse client is it supposed to delete it from the addon dir? |
00:35.09 | Daegalus | yes |
00:35.19 | Daegalus | and i think i have the latest client |
00:35.32 | nicoli_s | there was one earlier today |
00:35.34 | Daegalus | 2.0.0.3? |
00:35.53 | Aiiane | nicoli_s: I don't mind the serialization at all |
00:36.49 | nicoli_s | yah that should be it daegalus |
00:37.39 | DarkTrooper | well 'uninstall' doesn't delete the actual mod in the addon folder here :) |
00:41.43 | *** join/#waruidev ckknight (n=ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
00:41.43 | *** mode/#WARUIDev [+o ckknight] by ChanServ |
00:43.32 | Freddy | rofl wow |
00:43.37 | Freddy | all servers but tyrion are down |
00:43.37 | Freddy | :( |
00:43.45 | Belatuca1ros | --[[ |
00:44.08 | DarkTrooper | the oceanic ones are doing just fine :) |
00:44.53 | Freddy | darn you!! |
00:45.06 | Freddy | To make a number of fixes based on your feedback, we are bringing down all of the servers (except Tyrion as its already been updated) down at 8:40 PM EDT. The servers are expected to return around 10:30 PM EDT. Keep up the great work and with your help were confident Open Beta and launch will be an experience to remember! |
00:45.13 | Freddy | o well |
00:45.18 | Freddy | i'l go watch a tv show :P |
00:45.31 | DarkTrooper | i'm not even playing either, lol i'm playing hearts |
00:45.58 | thanners | 'morning all |
00:46.05 | thanners | hearts again! (c: |
00:46.07 | DarkTrooper | morn than |
00:46.09 | Freddy | i love you |
00:46.43 | DarkTrooper | yeah, i stressed myself out about lua already this morning, needed a relaxant ;) |
00:46.59 | Freddy | ol |
00:47.21 | Aiiane | meh :) I'm just going to get dinner |
00:47.26 | Aiiane | good timing on mythic's part |
00:47.37 | Freddy | lol |
00:47.43 | Freddy | they work around aiiane's schedule |
00:48.49 | thanners | :P |
00:49.49 | Aiiane | well |
00:49.58 | Aiiane | if I wanted to keep coding I could just swap back to elder |
00:50.07 | Aiiane | but food is good :) |
00:50.14 | Freddy | doog si doof |
00:50.14 | Freddy | ! |
00:50.33 | DarkTrooper | indeed it is, in fact, i'm munching on cheezels right now ^_~ |
00:50.41 | Freddy | i have a bowl of grapes |
00:51.00 | DarkTrooper | ya, they're like $15/kg atm -_- |
00:54.27 | Aiiane | lol |
00:54.34 | Aiiane | servers go down and WHA gets flooded |
00:56.09 | DarkTrooper | now, might be time for a calippo |
01:28.16 | thanners | hmm. this is why sleep is bad. |
01:28.38 | thanners | it seems i've forgotten my password in those unconscious hours between last night, and now. |
01:29.41 | *** join/#waruidev Net- (n=hthieblo@adsl-99-173-10-198.dsl.pltn13.sbcglobal.net) |
01:29.47 | Net- | hola |
01:31.39 | thanners | howdy |
01:32.30 | Net- | so they removed compiled LUA ? :) |
01:33.50 | Freddy | wut |
01:43.36 | DarkTrooper | thanners: but passwords come and go, sleep is eternal :) |
01:44.35 | thanners | rofl DarkTrooper |
01:45.03 | Aiiane | oo... the patcher now has a skin o.o |
01:45.12 | DarkTrooper | i hope the patcher goes really |
01:45.28 | DarkTrooper | i prefered wow's way of handling it |
01:45.29 | Net- | no love for me on msn? |
01:45.37 | thanners | they really iterate quickly during the beta, don't they? I'm fairly impressed. |
01:45.43 | Aiiane | Net-: I just got back from dinner |
01:45.46 | Aiiane | I'll check my PMs :) |
01:45.47 | Net- | ahh |
01:47.22 | Aiiane | DarkTrooper: WoW still has a launcher ;) |
01:47.42 | DarkTrooper | well what i really hate is that you 'login' before the app is even launched |
01:47.56 | Belatuca1ros | why? |
01:48.37 | DarkTrooper | see, i never 'quit' programs unless i have to, but when i ZZZ at night the system goes into standby, and when it restores in the morning, i get all these 'auth' errors form the war client which then forcibly quits |
01:48.52 | DarkTrooper | with wow, you'd just get thrown back to the login screen and things would be all dandy |
01:49.52 | DarkTrooper | with war, you have to go through the whol ebullshit of downloading the file list though the patcher while it checks stuff, the damn agreement again, then the stupid 'intro' clips of all the dev companies |
01:50.01 | DarkTrooper | i just prefer wow's streamlined approach better |
01:50.35 | Belatuca1ros | meh, better to make sure client data is in sync before allowing it access |
01:50.46 | Belatuca1ros | same thing we do with all our systems here at work TBH |
01:51.05 | DarkTrooper | but it checks that as you login |
01:51.12 | Belatuca1ros | correct |
01:51.16 | DarkTrooper | the only difference is if you do it before app is laucnhed, or after |
01:51.23 | DarkTrooper | and i'm most definitely pro-after :) |
01:52.35 | Daegalus | i still cant get Curse Client to upload my stuff =( |
02:00.45 | Net- | Daegalus, what's the problem? |
02:01.13 | Daegalus | it doesnt upload anything. ive been playing all day, i log out, and nothing is uploaded. I dont even get a status message for it on teh bottom right of my screen |
02:01.46 | Net- | are you an elder |
02:04.27 | Daegalus | nope |
02:04.46 | Daegalus | just PW+ atm |
02:04.55 | Net- | ok |
02:05.17 | Daegalus | it worked before todays update |
02:05.20 | Net- | ah |
02:05.31 | Net- | CC update? |
02:05.33 | Net- | or war update |
02:07.55 | Daegalus | CC update |
02:09.07 | Net- | ok |
02:09.14 | Net- | did you try to restart it |
02:09.32 | Net- | it doesn t even say warhammer launched anymore? |
02:10.20 | Daegalus | i tried restarting it. let me see if it detects WAR launch |
02:10.42 | Daegalus | yup it detects launch |
02:11.36 | *** join/#waruidev `Zypher (n=Zypher@adsl-69-109-169-5.dsl.pltn13.pacbell.net) |
02:11.49 | Daegalus | also detects war shutdown |
02:12.09 | DarkTrooper | do a /realoadui that should force an update |
02:12.27 | Daegalus | maybe you can check my account on WARDB, and see if any info has been uploaded by me today. maybe im uploading but its not saying anything, and taking a while to update the site due to traffic |
02:12.34 | Daegalus | its Daegalus on wardb too |
02:13.40 | Daegalus | oh servers are up |
02:13.41 | Daegalus | nice |
02:13.47 | Belatuca1ros | ya been up for a while |
02:13.58 | Daegalus | well they said 10:30 EST |
02:14.01 | Daegalus | which is in 15 min |
02:14.08 | Net- | try /script CurseProfile.SaveData |
02:14.11 | Net- | if i remember correclty |
02:14.13 | Belatuca1ros | it's almost like they can come up whenever mythic is done :P hehe |
02:14.27 | Belatuca1ros | net, iirc aiiananiaiane was saying they obfuscated the function names |
02:14.34 | Net- | ah |
02:14.47 | Net- | mmm |
02:15.02 | Net- | i ll get Kolie here for you Daegalus |
02:15.02 | DarkTrooper | i still get (in the UI debugger) "Error loading 'ZCurse_profiler' from 'Interface/AddOns\CurseProfiler.mod, your are alreay using a mod with this name. |
02:15.04 | Net- | the CC developer |
02:15.23 | Net- | tomorrow |
02:15.27 | Net- | he s away tonight |
02:16.15 | Daegalus | my debug says "Unabel to open file: blahblah/SavedVariables.lua |
02:16.17 | Daegalus | for curse |
02:16.27 | Net- | kk |
02:16.32 | Net- | well i ll have these guys here tomorrow |
02:16.41 | Net- | i can see lots of contributions |
02:16.51 | Belatuca1ros | for starters I'd delete (Back up) the file and let it make a new one, see what happens |
02:17.00 | DarkTrooper | the curse client might have to do some cleanup on update or something. |
02:18.33 | Net- | how does Curse client sounds btw? |
02:18.36 | Net- | we never thought about it |
02:18.43 | Net- | and i m not an english native |
02:19.01 | Net- | i say curse client without thinking what it means in english :p |
02:19.06 | DarkTrooper | i am an english native, and i never thought about it.. if that makes any sense to you :) |
02:19.12 | Net- | lol |
02:19.27 | Daegalus | well the addon isnt accepting any commands |
02:19.35 | Daegalus | it says CurseProfile is nil |
02:31.47 | Aiiane | it's CurseProfiler, not CurseProfile |
02:32.00 | Aiiane | but yes, the SaveData() and whatnot won't work |
02:32.11 | Daegalus | well i tried that |
02:32.14 | Daegalus | stil said Nil |
02:32.26 | Aiiane | brb |
02:37.41 | nicoli_s | weird, somehow i logged in my freshly created character, and i had the apothecary window open |
02:39.07 | Belatuca1ros | hax |
02:43.25 | nicoli_s | goddamnit |
02:43.30 | nicoli_s | still getting CTD |
02:43.37 | nicoli_s | mythic needs to get their shit together |
02:44.07 | DarkTrooper | i seriously fail at xml |
02:44.20 | nicoli_s | whats yer problem? |
02:44.33 | DarkTrooper | everythign it seems, i'll fiddle some more |
02:53.02 | *** join/#waruidev VonhintenHOME` (n=Kiss@c-71-203-105-127.hsd1.fl.comcast.net) |
03:00.36 | pewpewarrows | yeah, the ctd and random framerate stutters are the only real problems I have now |
03:00.50 | pewpewarrows | and hopefully both are just the debugger resource hogging |
03:01.05 | pewpewarrows | or something else that mythic can fix before launch |
03:01.24 | Aiiane | hmm... I've not really gotten many CTDs lately |
03:01.31 | DarkTrooper | during the last PW i only had 1 CDT, i havn't had one yet (touch wood) |
03:01.37 | DarkTrooper | CTD* |
03:02.54 | DarkTrooper | okay, when it says <Label name="$parent... how do you know what $parent is? |
03:03.18 | Aiiane | whatever element contains that |
03:03.29 | Aiiane | or whatever the parent was set to via SetParent() |
03:03.52 | Aiiane | i.e. if I had |
03:03.57 | Aiiane | <Window name="test"> |
03:04.05 | Aiiane | <Label name="$parentText" /> |
03:04.07 | Aiiane | </Window> |
03:04.13 | Aiiane | then the label would be named testText |
03:04.58 | DarkTrooper | well that's what i thought, nnn, wonder why it's not working |
03:05.23 | DarkTrooper | i keep getting 'window blah does not exist' |
03:06.27 | Aiiane | well, did the window ever get created? |
03:06.35 | Aiiane | simply defining it in xml doesn't actually create it |
03:07.15 | DarkTrooper | well that's what i thought too, but in a few of these mods i've looked at, it doesn't appear to have been created anywhere, so i assumed the xml just did it |
03:07.57 | Aiiane | try looking in either the .mod file (for a <CreateWindow name="blah"> under the <OnInitialize> section, or a lua file for CreateWindow or CreateWindowFromTemplate |
03:08.29 | DarkTrooper | <OnInitialize> |
03:08.29 | DarkTrooper | <PROTECTED> |
03:08.29 | DarkTrooper | <PROTECTED> |
03:08.40 | DarkTrooper | lol, thanks, i'll go back to hiding again i think -_- |
03:10.49 | *** join/#waruidev danboo (n=chatzill@adsl-074-166-043-027.sip.asm.bellsouth.net) |
03:33.33 | *** join/#waruidev rizzen (i=foo@207-47-255-11.sktn.hsdb.sasknet.sk.ca) |
03:34.35 | *** join/#waruidev CowBook (n=cowboy@96.237.188.158) |
03:43.36 | DarkTrooper | haha, what the, i used the same code in the xml, just changed the names, and the 2nd->3rd label doesn't have the same gap as the 1st->2nd one @.@ |
03:45.17 | Aiiane | typo? or possibly your anchors are set wrong |
03:45.34 | DarkTrooper | anchors for sure i think, they're a tough nut to crack |
03:46.09 | Aiiane | pastey your xml and ill look at it |
03:47.11 | DarkTrooper | in the xml, there's 2 lines of anchors, one seems to be the location of the label, the other the size |
03:47.41 | DarkTrooper | the location one i worked out, but i don't get the point of the anchor stuff for the size? |
03:48.32 | Aiiane | <Size> <AbsPoint x="180" why="23" /> </Size> |
03:48.43 | Aiiane | just says that whatever element it's in should be 180 units wide and 23 units tall |
03:48.53 | Aiiane | oh, y="23", sorry |
03:48.57 | Aiiane | (silly autocomplete) |
03:49.04 | DarkTrooper | heh |
03:49.05 | thanners | rofl |
03:49.05 | DarkTrooper | i get that part |
03:49.08 | DarkTrooper | imean |
03:49.09 | DarkTrooper | <Anchor point="topleft" relativePoint="topleft" relativeTo="$parentPlHpTxt"> |
03:49.53 | DarkTrooper | i get the first line of that, where you want it in relation to the parent, but, then this 2nd line happens in the 'how big do you want this label' |
03:50.58 | DarkTrooper | if you look at WST, you'll see what i mean, as that's what i sorta modeled my code off |
03:51.24 | thanners | which part? |
03:54.16 | Aiiane | DarkTrooper: pastey, pastey, pastey :) |
03:54.17 | DarkTrooper | if you look where the labels are defined, you'll see 2 lots of <anchor point= ... |
03:54.22 | Aiiane | examples are always better than vague descriptions |
03:54.26 | Aiiane | waruidev.pastey.net |
03:55.21 | DarkTrooper | hey, i actually went ot that site once, and couldn't work out 1) how to use it or 2) what it was for, lol |
03:55.49 | thanners | mmm. where does WindowAddAnchor come from? |
03:55.59 | Aiiane | "how to use it" is "paste what you want to display into the box and click the paste button below" |
03:56.10 | Aiiane | "what it is for" is essentially an online clipboard |
03:56.14 | Aiiane | that you can use to show others code |
03:56.20 | Aiiane | without directly pasting it into the channel |
03:56.27 | DarkTrooper | oh right, that's pretty neat |
03:56.44 | Aiiane | if you want to indicate a particular line in the code |
03:56.55 | Aiiane | just put @@@ at the start of the line, and the pastey will highlight that line |
03:57.08 | DarkTrooper | i dunno if i'm confident enough about my code to venture into that sort of thing yet ^_^ |
03:57.21 | Aiiane | its not about being confident |
03:57.29 | ghostfish | you won't find out if you're doing somethign stupid if someone doesn't tell you |
03:57.29 | Aiiane | its about you pasting what the heck you're talking about so we can look at it :P |
03:57.45 | Aiiane | it's like if I were trying to give you a description of what a horse looks like |
03:57.50 | Aiiane | I could either try to describe it |
03:57.57 | Aiiane | or I could just point you at a picture of a horse |
03:58.06 | Aiiane | the latter is much more efficienct |
03:58.07 | DarkTrooper | that's interesting, some of these other examples on taht site don't use that 2nd anchor point line, i wonder why WST does |
03:58.22 | Aiiane | it's not meant to be a set of examples |
03:58.25 | Aiiane | it's just a clipboard |
03:58.28 | DarkTrooper | well i get that :) |
03:58.38 | Aiiane | so please, pastey the code you're talking about |
03:58.38 | DarkTrooper | but everything is an example of something no? |
03:58.42 | Aiiane | it doesn't have to be your code |
03:58.47 | Aiiane | it's just for reference |
03:58.51 | Repo | aharv: 03freddy0909 * r17 2.0/: Working version with bug-fixes. |
03:59.00 | Aiiane | stop saying "WST does" until you actually show us what WST code you're talking about |
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03:59.37 | DarkTrooper | okay, let me have a go at this then, life's all about new experiences i guess |
03:59.43 | Freddy | darktrooper |
03:59.52 | Freddy | stop it! |
04:01.43 | DarkTrooper | what's 'Secure the url for this pastey.' for? |
04:02.17 | Aiiane | just makes it so that it doesn't show up in the list |
04:02.33 | Aiiane | and has a slightly more complicated url that someone couldn't just guess by incrementing the number of another pastey |
04:02.41 | Aiiane | not something you should really need to worry about |
04:02.50 | DarkTrooper | gotcha |
04:03.05 | Aiiane | basic usage is really just "paste into big box, hit Paste" :) |
04:03.31 | Aiiane | oh, and you might want to not paste the first couple of lines of an XML file |
04:03.35 | Aiiane | since they contain URLs |
04:03.48 | Aiiane | and if your paste contains URLs it makes you do some extra mumbo jumbo to prove you're not a spambot |
04:04.11 | DarkTrooper | http://waruidev.pastey.net/95481, the 2 highlighted rows |
04:04.18 | DarkTrooper | i understand the first, i don't get the point of the 2nd |
04:05.01 | Aiiane | it has 2 anchors |
04:05.14 | Aiiane | so it will automatically resize itself so that the designated points are attached to those places |
04:05.38 | Aiiane | like if I took two corners of wire mesh and pulled on them |
04:05.44 | DarkTrooper | which is why wst want that, so you can strech the bars out or compress them? |
04:05.59 | Aiiane | it makes it so that the label is always the same size as the bar |
04:06.09 | Aiiane | so that it will center text properly |
04:06.13 | Freddy | adios ^^ |
04:06.42 | DarkTrooper | ah right, so it's not something i need to do atm, hmmm |
04:08.33 | thanners | Is there some way I can poke about to investigate functions and things that haven't been documented on the wiki yet? |
04:08.38 | DarkTrooper | okay, so what would happen if the 2nd highlightest line was just removed completely? |
04:08.49 | Aiiane | thanners: me |
04:09.02 | Aiiane | DarkTrooper: it wouldn't resize |
04:09.34 | Aiiane | it'd just stay anchored at the one corner |
04:10.03 | DarkTrooper | hmm, it doesn't behave like that for me, i commented out that line, and suddenly poof, no labels displayed, heh |
04:11.06 | Aiiane | well that's because it's the opening tag with a matching closing tag |
04:11.11 | Aiiane | so you messed up the syntax |
04:11.20 | Aiiane | you'd have to remove lines 6, 7, and 8 from that pastey |
04:11.51 | DarkTrooper | and then you couldn't have specified any size for the label so it'd default to 0,0? |
04:12.25 | Aiiane | no, it'd default to whatever the default size for labels is |
04:12.32 | DarkTrooper | if i figure this stuff out i might do up a wiki page for the api to explain this for everyone eles |
04:12.44 | DarkTrooper | and if that size wasn't defined? |
04:12.51 | Aiiane | it is |
04:12.58 | Aiiane | because its defined by mythic |
04:13.04 | Aiiane | as part of the base elements |
04:14.57 | Aiiane | so asking "if it wasn't" is just silly |
04:15.27 | DarkTrooper | well sometimes things need to be defined in the doc, sometimes they're pre-defined, it's kinda hard to keep track of which are which -_- |
04:20.11 | DarkTrooper | ah, so i just change the tags from <anchor> blah to <size> (and rearange the commands) and it does what i'm wanting it to do without the rest of the confusing stuff, neat. |
04:20.14 | DarkTrooper | ty ^^ |
04:22.31 | Aiiane | <Size> is used to define an absolute size, <Anchors> are used to describe, well, how parts of windows anchor to one another |
04:22.51 | Aiiane | if two anchors are defined then they stretch the window as necessary |
04:23.07 | Aiiane | if only 1 is defined, then whatever size is specified is used, otherwise the default size for that element is used if no size is specified |
04:23.32 | DarkTrooper | ya, i get it now, it's a tad complicated, but makes sense |
04:23.45 | DarkTrooper | now to make a window moveable ^^ |
04:24.27 | rizzen | mmm good times in the rvr land |
04:24.36 | DarkTrooper | who's winning? |
04:26.13 | thanners | mmm. off to vote in state election. /yawn |
04:26.26 | DarkTrooper | which state? |
04:26.41 | thanners | Western Australia |
04:26.51 | DarkTrooper | i didn't know elecetions were happening |
04:27.01 | thanners | Got called.. fairly early. |
04:27.18 | DarkTrooper | it hasn't been in the news on the east coast -_- |
04:27.30 | thanners | maybe they just didn't even deem it very important. :P |
04:28.00 | DarkTrooper | haha, with the crap they've been trying to pass off as 'news'... :) |
04:28.10 | Aiiane | DarkTrooper: if you just want it moveable in general, just set movable="true" inside the <Window tag |
04:28.27 | Aiiane | if you want it movable from the layout editor, but not movable normally, that's a bit trickier |
04:29.06 | DarkTrooper | yeah i was lookign into the api for that, but i might try this simple xml way out first |
04:30.09 | DarkTrooper | window tag of the parent window yeah? |
04:31.32 | Aiiane | hm? |
04:31.41 | Aiiane | window tag of whatever window you want to move |
04:31.47 | rizzen | DarkTrooper: order last i saw |
04:32.00 | rizzen | had destruction cooped up next to their guards for the past 20 minutes |
04:32.10 | Aiiane | which server rizzen? |
04:32.21 | rizzen | tyrion |
04:32.23 | DarkTrooper | haha daym |
04:32.25 | Aiiane | ah |
04:32.32 | rizzen | im still amazed really |
04:32.39 | rizzen | that so many people stand still in large clumps |
04:32.39 | Aiiane | im playing my archpage on pits of zardok atm |
04:32.43 | Aiiane | *archmage |
04:32.46 | DarkTrooper | .. "handleinput" what's that tag used for please |
04:32.59 | rizzen | i can only speculate |
04:33.00 | Aiiane | DarkTrooper: whether or not the frame will attempt to detect input to it |
04:33.03 | Aiiane | mouselicks, etc |
04:33.28 | DarkTrooper | should that be true or false doesn't matter or don't include for the moveable="true" ? |
04:33.29 | Aiiane | if set to false it'll be invisible as far as input is concerned, so frames underneath it can be clicked on |
04:33.37 | rizzen | aight im out for the night, be on sometime tomorrow probably, rizzen on the order side of tyrion |
04:33.41 | Aiiane | if you aren't doing anything related to input, don't mess with it |
04:33.47 | Aiiane | just don't include a tag if its not relevant |
04:33.59 | DarkTrooper | right, thanks |
04:34.10 | Aiiane | when in doubt, don't mess with it ;) |
04:34.30 | DarkTrooper | well this is the problem with basing yoru code of other projects hmm :) |
04:34.58 | Aiiane | so don't directly copy/paste and modify, but instead just use it as an example but still write your own code |
04:35.26 | DarkTrooper | aye. |
04:36.11 | DarkTrooper | inherits, will that affect the functionality in any way? atm i'm not using one |
04:37.36 | Belatuca1ros | oi |
04:37.39 | Belatuca1ros | night |
04:37.43 | DarkTrooper | nite :) |
04:38.46 | `Zypher | Aiiane: there was just a 4.0 earthquake here |
04:38.47 | `Zypher | lol |
04:38.50 | Aiiane | night Belatuca1ros |
04:38.53 | DarkTrooper | oh, and when you say moveable="true", is that moveable by the mouse, or just by commands? |
04:39.00 | DarkTrooper | `Zypher: 4.0 on what scale? |
04:39.11 | Aiiane | DarkTrooper: inherits means it has everything defined in the frame it's inheriting, plus whatever you specify |
04:39.12 | Belatuca1ros | .. |
04:39.18 | Aiiane | DarkTrooper: movable via the mouse |
04:39.22 | Aiiane | DarkTrooper: richter scale |
04:39.29 | Aiiane | standard measure of earthquake intensity |
04:39.30 | `Zypher | DarkTrooper: lol |
04:39.34 | DarkTrooper | not in japan :) |
04:39.56 | Aiiane | well im sorry, the scale the rest of the world uses |
04:40.07 | Aiiane | (no, it's not just america that uses it) |
04:40.36 | DarkTrooper | haha, i know, lots of countries do, alot of asian countries use the shinso (sp) scale tho, so it's easy to get them mixed up |
04:40.43 | DarkTrooper | a 4 on one isn't the same to a 4 on the other |
04:40.48 | `Zypher | Aiiane: it was pretty cool tho |
04:40.54 | DarkTrooper | but little earthquakes like that are cool :) |
04:41.27 | Aiiane | yes, but you're the only person from those asian countries here |
04:41.38 | Aiiane | so the smart assumption would be that we're using the scale used in places other than asia |
04:44.06 | Aiiane | Not trying to be mean, just trying to encourage a little more reasoning :) |
04:44.53 | Aiiane | `Zypher: we had a 5.8 about 10mi from us this summer |
04:45.06 | DarkTrooper | oh i get that, i've learnt not to assume really, i talk to people from au (where i am) and some talk richter because they don't know any other one, other people talk shinsou because they find it more meaningful |
04:45.28 | DarkTrooper | so i tend to get clarification these days |
04:45.47 | Aiiane | well, fwiw, most of us are from NA/EU |
04:45.54 | Aiiane | so it's a fairly safe assumption :) |
04:45.55 | DarkTrooper | gotcha |
04:46.13 | *** join/#waruidev [TC]Ovron (n=ovron@1-2-14-1a.msp.mlm.bostream.se) |
04:47.17 | [TC]Ovron | greetings everyone, another one bites the dust and joins the cause ;) |
04:47.26 | DarkTrooper | heh, howdy |
04:48.21 | Aiiane | hi |
04:50.26 | DarkTrooper | hmm, and that moveable thing, canyou drag any part of the window or what? |
04:51.28 | [TC]Ovron | How do you go around and finding the different functions and properties of the API? I am in the EU beta, and we havn't had any information what-so-ever. Doesn't look like there's much to find inside the directory either. Don't tell me you had to fish for everything with /debug? |
04:51.55 | DarkTrooper | they draged it out of the .myp |
04:52.04 | [TC]Ovron | oh |
04:52.19 | DarkTrooper | but it's all up at http://www.thewarwiki.com now |
04:52.28 | Aiiane | well... most of it |
04:53.57 | [TC]Ovron | are you able to send chat messages via the api? |
04:54.15 | [TC]Ovron | non-hidden ones |
04:54.18 | Aiiane | yes |
04:54.40 | [TC]Ovron | Guess that could be a possibility for what I suggested on WHA then... I guess. |
04:54.48 | [TC]Ovron | Not really neat, but would be pretty cool. |
04:54.50 | Aiiane | as I already replied :) |
04:55.03 | Aiiane | honestly though, there's not really as much of a need in WAR |
04:55.07 | [TC]Ovron | oh hehe - didn't notice that |
04:55.36 | [TC]Ovron | True, I guess. |
04:55.51 | [TC]Ovron | Still would be good to make an inter-player addon communications platform though |
04:55.54 | [TC]Ovron | Has endless uses |
04:55.54 | Aiiane | heals being AP-based and not mana-based, means the need for precision healing is pretty much nil |
04:55.57 | Aiiane | but yes |
04:56.00 | Aiiane | and we're working on it |
04:56.10 | Aiiane | that said, we're working on a lot of things |
04:56.16 | [TC]Ovron | hehe |
04:56.28 | DarkTrooper | i'm working on Aiiane's paitence atm ^^ |
04:57.06 | Aiiane | I'm only managing about what... 7...8 addons atm? |
04:57.20 | DarkTrooper | 7 completely that i saw + co-authors :) |
04:57.34 | [TC]Ovron | clearly slacking *nods* |
04:57.56 | DarkTrooper | tho you have all that free time in algebra classes no? >.> |
05:00.06 | [TC]Ovron | I take it you can dismiss occurances of triggered events that you do not want to handle, back to the original handler? |
05:00.10 | Aiiane | what algebra? o.O |
05:00.17 | Aiiane | I finished basic algebra years ago |
05:00.45 | DarkTrooper | err, well whatever mathy class you had the other day |
05:00.49 | Aiiane | Ovron - RegisterEventHandler can have multiple handlers registered for the same event, independent of one another |
05:01.08 | [TC]Ovron | hmm neat, that wasn't the case in WoW if memory serves me well. |
05:01.16 | Aiiane | um, it is the case in wow |
05:01.20 | [TC]Ovron | oO |
05:01.28 | Aiiane | you're probably thinking of hooking, which is unrelated to events |
05:01.43 | [TC]Ovron | badly worded it, indeed ment hooking |
05:02.55 | Aiiane | hooking is unrelated to the API |
05:03.09 | Aiiane | it's just changing values in variables around in lua (and most programming languages) |
05:03.36 | [TC]Ovron | well, usually changing a function entry-point / address |
05:03.57 | Aiiane | which, in lua, are variables |
05:04.10 | Aiiane | because functions in lua are just variables holding entry addresses |
05:04.31 | [TC]Ovron | asm/C programmer since early days. Only played with LUA in WoW - just to try it out. Made some proof-of-concept addons which never got released, were merely for my own pleasure of writing them. |
05:05.00 | Aiiane | if you want to look at a simple example of hooking, take a look at the AlertFilter addon I wrote, it's on curse |
05:05.30 | Aiiane | it uses a hook to do its filtering |
05:05.45 | [TC]Ovron | will take a look |
05:06.52 | [TC]Ovron | Do you have any idea of Mythic intend on releasing an API documentation at release, or at some point? Only info I could find on this is that they don't think it is important. |
05:07.07 | Aiiane | ask him |
05:07.08 | Aiiane | :P |
05:07.16 | Aiiane | (but he's asleep) |
05:07.36 | DarkTrooper | bela is affiliated with mythic? |
05:07.49 | Aiiane | bela is their "UI advisor" |
05:08.21 | DarkTrooper | oh, i wish i would have known that earlier, haha |
05:08.57 | Aiiane | why is that? :) |
05:09.00 | [TC]Ovron | is it Belatuca1ros we lynch for the inapt minimap? :p |
05:09.13 | Aiiane | what's your beef with the minimap? :P |
05:09.26 | DarkTrooper | i think the minimap is fine really |
05:09.41 | DarkTrooper | i would like the influence bar to be back where it was tho :) |
05:09.53 | Aiiane | write an addon to do it then DarkTrooper ;) |
05:09.59 | [TC]Ovron | possibly been "altered" since the closed beta that we had in EU, but it is bulky, and the real-estate on it is too small, and that semi-transparent circle going around inside it is terrible. :) |
05:10.02 | DarkTrooper | bwhaha, yeah right |
05:10.11 | DarkTrooper | i'm having enough trouble MOVING a frame |
05:10.42 | Aiiane | [TC]Ovron: hold your judgment till OB |
05:10.57 | [TC]Ovron | of course - everything mentioned above is from the CB :) |
05:11.51 | DarkTrooper | don't worry, i think there'll be loads of minimap mods out within the first month |
05:11.58 | DarkTrooper | but it's pretty nice as is imo |
05:12.16 | [TC]Ovron | "as is" - is that from CB or a more recent release you base that on? |
05:12.25 | DarkTrooper | from what i'm looking at right now |
05:12.30 | [TC]Ovron | ah |
05:13.04 | [TC]Ovron | We're currently shut down in EU - we do not have an elder tester server or anything. OB hopefully starting tomorrow. |
05:14.14 | Aiiane | NA had the PW+ start this morning |
05:14.19 | Aiiane | so not just elder testers |
05:14.34 | DarkTrooper | ya, everyone and his dog's in |
05:14.36 | [TC]Ovron | Also hoping they will have xml/othertype of information feed upon release or shortly after :x. I have a service prepared, but would be terribly boring without information feeds. |
05:14.46 | [TC]Ovron | oh yes, second PW |
05:15.04 | Aiiane | you mean like http://herald.warhammeronline.com/warherald/RSSFeed.war [TC]Ovron? |
05:15.15 | [TC]Ovron | Character/guild info feeds |
05:15.19 | Aiiane | oh |
05:15.23 | [TC]Ovron | from the servers, like they had in DAoC |
05:15.34 | Aiiane | well, Realm WAR will have that info |
05:15.40 | DarkTrooper | a dev mentioned they'll be doing something like that |
05:16.10 | [TC]Ovron | Got a highly customizable signature-image generator, and statistics service done. Just waiting for the feeds, basically. |
05:16.38 | DarkTrooper | oh, your stuff will come from GoA tho i think... |
05:16.49 | [TC]Ovron | Will be dragging feeds from goa and mythic |
05:16.54 | [TC]Ovron | will provide for boths sides. |
05:16.58 | [TC]Ovron | both * |
05:17.10 | DarkTrooper | ah right, sounds like quite the project |
05:17.19 | DarkTrooper | everyone's so genki about warhammer, it's pretty crazy |
05:17.30 | [TC]Ovron | hehe |
05:18.15 | [TC]Ovron | Well, I used to play DAoC, so somewhere deep in I have the wish that RvR in WAR will at some point become as good as it was in that game. |
05:18.21 | *** join/#waruidev smcn (i=smcn@c-67-160-186-84.hsd1.wa.comcast.net) |
05:19.03 | Aiiane | imo, it is. |
05:19.30 | DarkTrooper | i just hope the au guilds arn't as anoying as the ones in WoW |
05:19.55 | [TC]Ovron | I don't know. Again, can have changed since regular CB we had. However, keep sieges aren't as epic as they were in DAoC. Instanced City siege made me cry a bit inside aswell. |
05:20.59 | Aiiane | eh, instancing has its place |
05:21.30 | [TC]Ovron | But not for something which was supposed to be epic ;). Did you find it "epic" to re-do the same "PQ" inside the City instance, for your realm to advance? |
05:21.51 | Aiiane | I don't require things to be epic to be fun |
05:21.57 | Aiiane | I require them to be fun, to be fun |
05:22.08 | [TC]Ovron | Was it fun then, to do the same PQ several times? :) |
05:22.35 | [TC]Ovron | Not saying it is terribly bad, not at all. Just that relics in DAoC were pretty awesome :) |
05:22.38 | DarkTrooper | was for me :) |
05:22.49 | Aiiane | I think you'll find it becomes more interesting when you get more organized guild groups |
05:22.57 | Aiiane | rather than just the mostly-pug groups of beta |
05:23.00 | DarkTrooper | hell, at rank 11 i came back and did the very first PQ that's avail in the DE lands, haha |
05:24.17 | [TC]Ovron | I am sure it will be fun. But it won't be relic raids in DAoC |
05:24.59 | [TC]Ovron | (not trying to be negative etc, hard to see feelings in text etc ;o) |
05:25.12 | DarkTrooper | ya i get what you mean |
05:26.09 | [TC]Ovron | Time will tell though :). At any rate, it is a thousand times better than PvP in WoW ;) |
05:26.15 | Aiiane | daoc-style relic raids just wouldn't work in the WAR framework |
05:27.02 | DarkTrooper | i don't think i *actually* have a frame all these labels are going into, i think that's why it's all being odd |
05:27.31 | `Zypher | ok |
05:27.41 | `Zypher | the benchmarks are in for SLI |
05:27.43 | `Zypher | SFR |
05:27.43 | `Zypher | -- |
05:27.43 | `Zypher | 2008-09-05 22:03:47 - WAR |
05:27.43 | `Zypher | Frames: 11427 - Time: 300000ms - Avg: 38.090 - Min: 18 - Max: 99 |
05:27.43 | `Zypher | AFR |
05:27.44 | `Zypher | -- |
05:27.46 | `Zypher | 2008-09-05 22:21:29 - WAR |
05:27.48 | `Zypher | Frames: 10054 - Time: 300000ms - Avg: 33.513 - Min: 11 - Max: 97 |
05:27.50 | `Zypher | AFR2 |
05:27.52 | `Zypher | -- |
05:27.54 | `Zypher | 2008-09-05 22:12:29 - WAR |
05:27.56 | `Zypher | Frames: 11979 - Time: 300000ms - Avg: 39.930 - Min: 15 - Max: 96 |
05:27.57 | Aiiane | arg |
05:27.58 | `Zypher | sigh |
05:27.59 | Aiiane | pastey -_- |
05:28.03 | `Zypher | no! |
05:28.06 | `Zypher | pastey is for bad! |
05:28.15 | Aiiane | -.- |
05:28.22 | [TC]Ovron | I wouldn't think SLI would help that much in WAR considering the engine it is using. |
05:28.31 | [TC]Ovron | It is single threaded aswell, just to add the cheezyness. |
05:28.31 | `Zypher | Aiiane: ooo baby. |
05:28.49 | DarkTrooper | err, war isn't single threaded |
05:28.55 | `Zypher | [TC]Ovron: no its not lol |
05:29.03 | [TC]Ovron | meh, it is. |
05:29.15 | `Zypher | [TC]Ovron: it really isn't. |
05:29.47 | [TC]Ovron | There is a difference in how the threads are initiated. This engine is single threaded as it doesn't invoke hardware threads, but relies on windows for the distribution. Windows fails epically in this matter. |
05:30.03 | [TC]Ovron | Several threads are running, but they are not asynchronous. |
05:31.19 | [TC]Ovron | Does SLI help though? |
05:32.34 | Aiiane | just on a side note |
05:32.37 | Aiiane | even in the software sense |
05:32.41 | Aiiane | WAR is effectively single-threaded |
05:33.00 | Aiiane | its main thread on my system has 27mins of kernel time, and 1hr9mins of user time |
05:33.10 | Aiiane | every other thread has < 5 mins of kernel time, and < 10min of user time |
05:33.23 | `Zypher | [TC]Ovron: no |
05:33.31 | [TC]Ovron | it is a shame :/ |
05:33.39 | DarkTrooper | i stand corrected that |
05:33.49 | DarkTrooper | it still seems to balance itself over my 2 cored nicely tho |
05:33.50 | `Zypher | [TC]Ovron: it is. |
05:33.57 | `Zypher | I should add in SLI Disabled shouldn't i |
05:34.02 | `Zypher | just to show the difference |
05:34.06 | [TC]Ovron | Just like with DAoC though - very CPU intensive, not so GPU intensive. |
05:34.25 | `Zypher | I have a 3.2ghz dual core |
05:34.26 | [TC]Ovron | They are using the same engine, but a later version (atleast I hope it is a later version :p) |
05:34.35 | `Zypher | [TC]Ovron: Gamebryo |
05:34.40 | `Zypher | and yes its a later version |
05:34.50 | [TC]Ovron | You can't rely on "task manager"'s numbers etc DarkTrooper |
05:35.16 | Aiiane | (on a side note, Process Explorer is an amazing app) |
05:35.26 | [TC]Ovron | (indeed it is) |
05:36.05 | Aiiane | Daegalus: wowdb's career builder got an upgrade ;) |
05:36.12 | Daegalus | i know |
05:36.17 | Daegalus | wait |
05:36.20 | Daegalus | is it any different form 2 days ago? |
05:36.36 | DarkTrooper | tc: i'm using some widget to show me, whether that's any better is probably debateable :) |
05:36.41 | Aiiane | well, you were asking for a way to see all the available morale and tactics, right? |
05:36.46 | Aiiane | http://www.wardb.com/career.aspx?id=15#7:160:15:43144:0:0:30:585:8588:8586:589:14170:14162:15120 |
05:36.48 | Daegalus | ya |
05:36.50 | Daegalus | i see it now |
05:36.50 | Aiiane | try mousing over the slots down below |
05:36.52 | Daegalus | kinky |
05:37.04 | Daegalus | glad i could provide helpful input |
05:38.42 | Aiiane | I need more people testing and filing tickets for CUF :) |
05:38.54 | `Zypher | its meh |
05:38.59 | `Zypher | that is all. |
05:39.03 | Aiiane | ~lart `Zypher |
05:39.03 | purl | hooks into a hydrant and hoses `Zypher down |
05:39.14 | `Zypher | I use it because sli causes my player portrait to flicker. |
05:39.24 | `Zypher | and I'm too lazy to hide them in my shit addons |
05:40.07 | Aiiane | also, wtb a better way to monitor the Curse.com comments on my addons :/ |
05:40.12 | [TC]Ovron | Will give it a spin tomorrow Aiiane, if available for the OB. |
05:40.23 | Aiiane | I get subscription emails for the curseforge comments and tickets |
05:40.26 | Aiiane | but not for the curse ones :/ |
05:41.05 | Aiiane | if you're available, or if the addon is, [TC]Ovron? |
05:41.24 | [TC]Ovron | the addon |
05:41.50 | Aiiane | it's been up for days :P |
05:41.51 | Aiiane | http://www.curse.com/downloads/details/13603/ |
05:42.02 | [TC]Ovron | GOA might think we don't deserve addons and disable -_- |
05:42.20 | Aiiane | um, Goa doesn't mess with the code ;) |
05:42.27 | Aiiane | they just run servers and localize :P |
05:42.44 | [TC]Ovron | Was just a bad joke, at how GOA can mess up. Again. |
05:42.55 | Daegalus | its still messe dup a bit |
05:43.01 | Aiiane | I think GOA gets a bad name |
05:43.02 | Daegalus | http://www.wardb.com/career.aspx?id=7 |
05:43.06 | Daegalus | missing abilities in the paths |
05:43.13 | Aiiane | people expect them to provide exactly the same things Mythic does at exactly the same time |
05:43.29 | DarkTrooper | what's the diff between a window name= and a label name= ? |
05:43.30 | Aiiane | when they're always going to be one step behind simply because of the developer/publisher arrangement |
05:43.37 | Aiiane | DarkTrooper: a window is a window |
05:43.40 | Aiiane | a label is a label |
05:43.43 | [TC]Ovron | Not going by this at all. I couldn't care less for a PW etc. I am going by their awesome support level during DAoC ;) |
05:43.49 | Aiiane | a label is designed to display text and that's it |
05:44.10 | DarkTrooper | but wouldn't a label be within a window, or can it exist seperatly |
05:44.20 | Aiiane | [TC]Ovron: well, if Iain_Goa and others' posts on WHA are any indication, hopefully they'll do better with WAR |
05:44.24 | Aiiane | DarkTrooper: either |
05:44.33 | Aiiane | technically everything is within a window: "Root" |
05:44.39 | Aiiane | windows exist as a hierarchy |
05:44.41 | DarkTrooper | well that's what i thought |
05:45.18 | [TC]Ovron | are there no restrictions for what "Root" can have? |
05:45.23 | [TC]Ovron | compared to child windows |
05:45.37 | DarkTrooper | so why can't i have <window><label></label><label></label></window> |
05:48.42 | `Zypher | http://www.warhammeralliance.com/forums/showthread.php?p=1356072#post1356072 |
05:50.26 | [TC]Ovron | I wish the game used the GPU more than it does, and that is without wishing for SLI. |
05:51.07 | `Zypher | I just want to see a booste from SLI |
05:51.08 | `Zypher | you would think |
05:51.22 | `Zypher | they would love to give sli support |
05:51.28 | `Zypher | especially in the large scale battles |
05:51.30 | [TC]Ovron | Problem is with the game not utilising a single GPU in the first place |
05:51.41 | [TC]Ovron | instead it hammers the CPU |
05:51.41 | `Zypher | heh |
05:51.49 | `Zypher | my cpu |
05:51.53 | `Zypher | never goes over 70% |
05:51.57 | `Zypher | its retarded |
05:52.09 | [TC]Ovron | it still lags, doesn't it ;p |
05:52.13 | `Zypher | yes |
05:52.15 | [TC]Ovron | Silly. |
05:52.16 | `Zypher | which kills me |
05:52.18 | Aiiane | DarkTrooper: you can |
05:52.43 | `Zypher | [TC]Ovron: any suggestions or are we all in the same boat? |
05:52.55 | [TC]Ovron | We are in the same boat mate. |
05:53.12 | Aiiane | the thing is, it's not really a GPU-type task that's lagging it |
05:53.22 | Aiiane | it's the actual loading of new render data |
05:53.32 | Aiiane | WoW is cpu-bound too |
05:53.35 | [TC]Ovron | Simply how the engine is written, or possibly how Mythic managed to do the same misstakes twice in a row. There are other demo's of the engine, as showcases, which are briliant, making me think Mythic is doing something wrong. |
05:53.38 | Aiiane | as is pretty much every other MMO |
05:53.56 | Aiiane | because they deal more with game entities |
05:53.59 | Aiiane | on a large scale |
05:54.13 | [TC]Ovron | Aye but it could releave the CPU a bit by doing the processing that is capable of being done by the GPU, by the GPU |
05:54.16 | Aiiane | individual entities aren't as graphically complex |
05:54.27 | Aiiane | it already does, [TC]Ovron - but that's really not much |
05:54.50 | `Zypher | I just don't think it scales well |
05:55.01 | `Zypher | because people with 280s are saying their not doing much better then me |
05:55.04 | `Zypher | in my guild |
05:55.06 | [TC]Ovron | I am not convinced, that everything that can be done has been done |
05:55.12 | Aiiane | yes... because it's not gpu-bound |
05:55.24 | Aiiane | [TC]Ovron: how do you propose to make a GPU load game entity data |
05:55.38 | Aiiane | what exactly do you propose the GPU should handle that it isn't already? |
05:55.41 | *** join/#waruidev lazarenth (n=chatzill@CPE-72-131-57-142.wi.res.rr.com) |
05:55.47 | [TC]Ovron | For "high-end" builds; and leaning towards nvidia - use CUDA |
05:55.57 | Aiiane | needs to be card-agnostic |
05:56.05 | *** join/#waruidev Sikul (n=sorrowss@c-68-81-57-89.hsd1.nj.comcast.net) |
05:56.26 | [TC]Ovron | Can you say for certain that all rendering tasks are being performed solely by the GPU? |
05:57.08 | Aiiane | No, but I can say for certain that in an MMO, "rendering tasks" are a very small percentage of overall processing |
05:57.40 | [TC]Ovron | Because of the "large-scale" fight we had in CB - suggests that the data flow, and it being parsed - would not create the overhead that is required to create the lag in FPS we see. |
05:57.49 | Aiiane | also remember that the strength of GPUs is that they're multi-threaded... but if your code isn't multithreaded already, you won't get much benefit |
05:57.50 | [TC]Ovron | Adding a single entity to the overall pot, shouldn't require too much. |
05:58.04 | Aiiane | you underestimate what's involved with that then |
05:58.55 | [TC]Ovron | You said it yourself now though. We would see an improvement if it was multi-threaded, yes? |
05:59.15 | Aiiane | yes, but that has nothing to do with the GPU and everything to do with threading, which can be done on the CPU as well |
05:59.35 | `Zypher | Aiiane: dumb it down for me, what is the problem here? |
05:59.46 | Aiiane | `Zypher: the problem is that I like to argue for amusement |
05:59.58 | Aiiane | and mental exercise |
06:00.00 | [TC]Ovron | I do see your point, but I am not convinced that there are no things that could not be improved. |
06:00.12 | Aiiane | [TC]Ovron: I'm not arguing that there's /nothing/ that can be improved |
06:00.18 | Aiiane | arguing absolutes in that regard is folly |
06:00.27 | Aiiane | rather, I'm arguing that on a relative scale, it's small potatoes |
06:00.36 | Aiiane | and not the main issue for performance |
06:00.51 | `Zypher | so why does my sli not net me more fps |
06:00.53 | `Zypher | goddamn |
06:00.55 | DarkTrooper | is there a simple tag that will set the background colour of a window? |
06:00.58 | `Zypher | simple words for simple kid. |
06:01.04 | Aiiane | `Zypher: because its not taxing the video car |
06:01.06 | Aiiane | *card |
06:01.10 | `Zypher | why |
06:01.15 | Aiiane | DarkTrooper: no |
06:01.17 | [TC]Ovron | I am just curious if the engine does all shading etc on the graphics card, or if it has own-implement algorithms, which would run on the CPU |
06:01.25 | Aiiane | `Zypher: because MMOs are not actually graphics-intensive |
06:01.35 | Aiiane | [TC]Ovron: graphics card |
06:02.06 | `Zypher | Aiiane: so what can mythic do to make the game not fail so hard in regards to fps? |
06:02.27 | [TC]Ovron | use unreal engine 3! *runs away and hides* |
06:02.27 | Aiiane | `Zypher: optimize the non-graphics code? |
06:02.55 | [TC]Ovron | But yes, that is what they can do. |
06:03.19 | DarkTrooper | the best thing they can do is ask everyone to get a new top of the line processor, lots more ram, and a fast raid array :) |
06:03.42 | [TC]Ovron | can tell you raid doesn't help very much except during loading screen |
06:04.13 | DarkTrooper | i dunno, most of my issues tend to be IO related when it comes to performance |
06:04.24 | [TC]Ovron | during game-play aswell? |
06:04.35 | DarkTrooper | ya |
06:04.43 | [TC]Ovron | :x |
06:04.44 | Aiiane | [TC]Ovron: consider the sheer number of models in the game |
06:04.49 | Aiiane | it doesn't cache them all in memory |
06:04.53 | `Zypher | I hate people who still think SLI doesn't offer any benefit at 1440x900 |
06:04.59 | `Zypher | le sigh |
06:05.01 | Aiiane | so when you first come across someone with a given item model etc |
06:05.05 | Aiiane | it has to load it from disk |
06:05.09 | [TC]Ovron | indeed |
06:05.23 | Aiiane | when you're in a keep siege, and thus new people leaving/joining all the time |
06:05.28 | Aiiane | that loading can be significant |
06:05.36 | DarkTrooper | i bet you get better performance with an SSD |
06:05.41 | lazarenth | wewt i am now patching WAR on my new computer which is the first computer i have ever built :P\ |
06:05.49 | Aiiane | grats lazarenth |
06:05.51 | Aiiane | :P |
06:05.57 | DarkTrooper | grats indeed |
06:06.27 | [TC]Ovron | I run a 4 drive raid of 10k rpm drives, a friend is using 4x SAS drives - none of us got much benefit compared to using a single 10k rpm drive |
06:06.55 | DarkTrooper | software raid, hardware raid? which raid? |
06:07.03 | [TC]Ovron | hardware, 0 |
06:08.05 | `Zypher | [TC]Ovron: raid 10 that shit imo |
06:08.13 | [TC]Ovron | has the performance been optimised since CB? |
06:08.25 | [TC]Ovron | hmmm 10 is pretty tempting, but it would require time, and I am lazy :p |
06:08.44 | `Zypher | lol |
06:08.57 | `Zypher | [TC]Ovron: I have seen a decent increase in loading speeds |
06:09.05 | `Zypher | so it must have been a little |
06:09.07 | [TC]Ovron | during loading screen yes |
06:09.09 | `Zypher | but fps gain is nil |
06:09.11 | [TC]Ovron | but during gameplay, I am not sure |
06:09.23 | DarkTrooper | i've seen a signifigant decrease in /reloadui speeds |
06:09.23 | `Zypher | they still have the texture issues |
06:09.30 | `Zypher | even if it has been pushed back by a few yards |
06:09.44 | [TC]Ovron | that is pretty annoying, but not something I can't live with |
06:09.56 | [TC]Ovron | but it does not look like it is tied to the i/o speeds |
06:10.21 | `Zypher | [TC]Ovron: I can't stand the low rez textures |
06:10.27 | [TC]Ovron | just wish it could pre-cache the most used textures in a zone if there is adequate vram |
06:10.29 | `Zypher | its really distracting when they change |
06:11.01 | [TC]Ovron | mm yes |
06:11.15 | [TC]Ovron | not as noticeable on foot, but by mount it is rather distracting |
06:11.31 | `Zypher | [TC]Ovron: yar |
06:11.39 | `Zypher | ok |
06:11.41 | `Zypher | ima go to sleep |
06:11.51 | `Zypher | I'll see you cats in the morning |
06:11.52 | [TC]Ovron | good night ;o |
06:11.59 | `Zypher | and Aiiane your welcome to spank me anytime you want. |
06:12.07 | Aiiane | o.o |
06:12.09 | `Zypher | [TC]Ovron: I have to get up in the morning. |
06:12.11 | [TC]Ovron | this is morning! 08:11! Damn americans/auzzies :)) |
06:12.24 | DarkTrooper | heh |
06:12.25 | jjjjjjjjjeeeeeee | this is... 11h12 |
06:12.26 | `Zypher | (10:28:16 PM) ***Aiiane spanks `Zypher |
06:12.33 | [TC]Ovron | hehe :) |
06:12.33 | `Zypher | :P |
06:12.34 | DarkTrooper | 4pm here |
06:14.46 | DarkTrooper | so what's the diff between <window> and <windows> ? |
06:15.28 | Aiiane | <Windows></Windows> is a container that tells the xml parser you're going to be defining a set of windows that are a child of something. |
06:15.28 | lazarenth | one's plural! duh! |
06:15.45 | Aiiane | whether it's a child of Root (if it's the outermost element in an xml file) |
06:16.04 | Aiiane | or children of another window (a <Windows></Windows> inside a <Window></Window>) |
06:16.32 | [TC]Ovron | can you create modal windows to a window? |
06:17.25 | Aiiane | yes, sort of |
06:17.56 | [TC]Ovron | oki |
06:18.46 | DarkTrooper | okay that makes sense from what works and what breaks when i fiddle |
06:19.31 | DarkTrooper | but why when i have <window><label></label><label></label></window> the lua reckons the 'label windows' don't exist |
06:21.38 | Aiiane | probably because you screwed something up? |
06:21.41 | [TC]Ovron | is there any resource of how the xml scheme is built up; extracted original windows or anything? |
06:21.43 | Aiiane | examples > vague descriptions |
06:21.49 | Aiiane | pastey what you're doing and show us |
06:21.59 | Aiiane | [TC]Ovron: again, sort of |
06:22.32 | Aiiane | I've been meaning to write up a UI XML reference |
06:22.36 | Aiiane | just haven't had the time yet |
06:22.50 | [TC]Ovron | this is like trying to break the enigma during ww2 :p |
06:23.06 | Aiiane | not really |
06:23.16 | Aiiane | at least, not until we stole an enigma machine |
06:23.20 | [TC]Ovron | lol |
06:23.56 | [TC]Ovron | is it possible to currently extract the original windows, without having to be part of a society with secret handshakes like the knights templar? :p |
06:24.35 | [TC]Ovron | Would like to go through what currently is available to learn the scheme and API ;p |
06:25.14 | DarkTrooper | hey yeah, maybe i should be looking at the offical .xml to see what's what |
06:27.08 | Aiiane | [TC]Ovron: well, you can look at the CUF xmls for a lot of examples |
06:27.19 | Aiiane | but yes, it's also possible to extract the default ones |
06:27.21 | Aiiane | from the myps |
06:29.16 | DarkTrooper | xml Q: popable? |
06:29.41 | Aiiane | I'm not entirely sure what that is either yet DarkTrooper |
06:30.56 | [TC]Ovron | mkey, extracting the myp, lets see what we get ;o |
06:31.10 | DarkTrooper | lots of generic filenames :) |
06:31.25 | Aiiane | I suggest a good grep or Search in Files program. :P |
06:31.48 | lazarenth | lol... i thought i covered all my bases... apparently i forgot to buy a sound card for my computer |
06:31.58 | [TC]Ovron | should I be afraid of the 2 million dds files? -_- |
06:31.59 | DarkTrooper | has onboard sound? |
06:32.08 | DarkTrooper | .dds is the textures afaik? |
06:32.10 | lazarenth | i didnt know you still needed to get a sound card i am ignorant >_> |
06:32.13 | [TC]Ovron | yupp DarkTrooper |
06:32.31 | [TC]Ovron | X-Fi xtremegamer <3 |
06:32.41 | DarkTrooper | laz: most boards have them onboard these days |
06:32.46 | lazarenth | hmmm |
06:32.52 | lazarenth | i woneder why i dont have sound then |
06:32.59 | lazarenth | durr |
06:33.02 | Aiiane | did you install the motherboard's sound drivers? |
06:33.06 | lazarenth | audio drivers are on this cd |
06:33.08 | Aiiane | :P |
06:33.10 | lazarenth | that i didnt put in >_> |
06:33.13 | lazarenth | <_< |
06:33.15 | lazarenth | thank you |
06:33.15 | [TC]Ovron | have you plugged the cables in? ;D |
06:33.17 | [TC]Ovron | lol |
06:33.24 | lazarenth | yes i did that :( |
06:33.26 | Aiiane | [TC]Ovron: meh, just ignore the dds files |
06:33.27 | DarkTrooper | when you build yourself, it's often best to install the drivers that come with the mobo :) |
06:33.28 | Aiiane | they're just textures |
06:33.35 | Aiiane | all you really care about are the XML and Lua files |
06:35.09 | lazarenth | gawd its 1:30 am here but i want to crank up WAR at least once before bed :P |
06:35.13 | [TC]Ovron | Would you also be Iliane or is that someone else? |
06:35.20 | Aiiane | that's someone else |
06:35.28 | [TC]Ovron | hehe - resembling names :) |
06:35.36 | DarkTrooper | yeah, i got them confused a few times :) |
06:35.40 | Aiiane | I've used this name forever |
06:35.56 | [TC]Ovron | You shrug a lot :)) |
06:35.58 | Aiiane | like, at least 6-7 years now |
06:36.07 | Aiiane | [TC]Ovron: *shrug* ^_^ |
06:36.29 | [TC]Ovron | only 624 files to go through |
06:36.33 | [TC]Ovron | brb next month |
06:36.42 | DarkTrooper | what parts of the UI does CUF affect? |
06:37.26 | DarkTrooper | is it just a party frame replacement? |
06:37.40 | [TC]Ovron | oooh there are comments! Seems you can make out which file it actually is ;o -ish |
06:38.04 | DarkTrooper | with the lua's the filename is usualy in the first few lines anyway |
06:38.18 | Aiiane | DarkTrooper: player, group, hostile target, friendly target |
06:38.36 | DarkTrooper | really?, hmm |
06:38.41 | *** join/#waruidev Chryzo (n=dtc@92.80.117.183) |
06:38.46 | DarkTrooper | nothing changed |
06:38.52 | Chryzo | hi |
06:39.00 | [TC]Ovron | hello |
06:39.17 | Aiiane | hi Chryzo |
06:39.29 | Aiiane | DarkTrooper: is the addon actually loaded? |
06:39.53 | Aiiane | go to /script WindowSetShowing("UiModWindow", true) and see if it's listed there |
06:39.56 | DarkTrooper | that would be a yeah |
06:40.02 | Aiiane | okay, next up |
06:40.06 | Aiiane | go to the layout editor |
06:40.17 | Aiiane | and see if you see boxes for the items with (Clean) after them |
06:40.31 | DarkTrooper | that's a no |
06:40.40 | Aiiane | ok. now do /debug |
06:40.45 | Aiiane | and see if there are any errors listed |
06:40.55 | Aiiane | (assuming Logs are turned on - if they're not, turn them on and reloadui) |
06:41.01 | DarkTrooper | loads of them |
06:41.05 | Aiiane | what do they say |
06:41.06 | [TC]Ovron | error: pebkac :)) |
06:41.16 | DarkTrooper | actually TC is right, lol |
06:41.32 | DarkTrooper | i don't have libslash installed, as i got CUF from the curse client |
06:42.06 | Aiiane | that would be why :P |
06:42.15 | Aiiane | the description says in nice capital letters that you need LibSlash :P |
06:42.23 | DarkTrooper | not in the curse client it doesn't :) |
06:42.35 | [TC]Ovron | can't you list it as a dependency? ;o |
06:42.44 | Aiiane | [TC]Ovron: it is. |
06:42.51 | Aiiane | that's why the addon didn't actually load ;) |
06:42.56 | Aiiane | because it couldn't locate the dependency |
06:43.02 | [TC]Ovron | hehe |
06:43.05 | Aiiane | but the Curse client doesn't look at dependencies in the .mod |
06:43.21 | [TC]Ovron | should be suggested it does ;o |
06:43.22 | DarkTrooper | "CleanUnitFrames |
06:43.22 | DarkTrooper | This addon is in BETA. While it is should be usable, there may be the occasional bug. Please report any issues using the ticket system. CleanUnitFrames is a replacement for the standard EA unit frames for WAR. It attempts to provide the useful data in a streamlined format, while getting rid of some of the "fluff" or other annoying things in the default UI. When installing, please remember to hide the default unit frames in |
06:43.26 | DarkTrooper | :) |
06:43.40 | Aiiane | yeah, the curse client also doesn't display the full description |
06:43.47 | Aiiane | which is why I don't use the curse client to install addons atm |
06:44.13 | [TC]Ovron | I won't be touching anything-curse even by a 20ft long pole though |
06:44.19 | [TC]Ovron | with * |
06:45.05 | DarkTrooper | haha why? |
06:45.57 | [TC]Ovron | Can download and install everything manually, without using bloated software which at the same time exposes your entire guild because they don't think privacy is important. |
06:46.30 | Aiiane | um |
06:46.44 | Aiiane | they're setting everything to max privacy by default when the game actually releases |
06:46.52 | Aiiane | sure, they probably should have set it earlier |
06:46.56 | Aiiane | but meh |
06:47.44 | [TC]Ovron | granted, most people will probably use it because they think it is rox-the-box. I won't though. Not really fond of the way they are doing it either. |
06:49.18 | Aiiane | in terms of? |
06:50.12 | [TC]Ovron | Handling the logs. Probably no reason to not trust them, but the client has access to all logs. |
06:50.28 | [TC]Ovron | Not something I care to share. |
06:50.52 | [TC]Ovron | Call me paranoid ;) |
06:50.52 | Aiiane | well again, all the logs are going private |
06:51.11 | Aiiane | (by default, at least0 |
06:51.26 | [TC]Ovron | The client effectively has access to chat logs etc though |
06:51.49 | Aiiane | yes, technically so does any program you install on your system |
06:52.08 | Aiiane | out of curiousity, what motivation would curse have to look at your chat logs? |
06:52.10 | [TC]Ovron | Most programs do not care about your WAR logs ;) |
06:52.19 | Aiiane | why would the curse client care? |
06:52.27 | [TC]Ovron | Because it wants world domination |
06:52.41 | Aiiane | netcurse: are you trying to take over the world, yes or no? |
06:53.05 | [TC]Ovron | author of the client? |
06:53.48 | Aiiane | netcurse is the owner of the Curse network. |
06:53.54 | Aiiane | Good enough for you? :P |
06:54.09 | Aiiane | the author of the client is primarily Kolie, he's over in #wowace I think |
06:54.14 | [TC]Ovron | we need some truth serume then |
06:54.20 | [TC]Ovron | an answer cannot be trusted otherwise |
06:59.26 | netcurse | mm |
06:59.37 | [TC]Ovron | see! world dominance! |
07:00.20 | netcurse | i m going to have kolie coming here tomorrow |
07:00.41 | netcurse | are you guys using the CC to update your war addons? |
07:00.53 | DarkTrooper | i am, sorta :) |
07:01.07 | netcurse | how do you find the experience? |
07:01.31 | netcurse | i approved your new project aii, not sure if you can approve your own things =P |
07:01.42 | Aiiane | I can netcurse |
07:01.48 | Aiiane | I just hadn't gotten around to it yet |
07:01.57 | netcurse | ok |
07:02.01 | Aiiane | netcurse: I'm not |
07:02.05 | [TC]Ovron | I am not. Not very impressed of how the privacy settings were by default during CB. Besides the client, most things look nice. |
07:02.06 | Aiiane | it's still not robust enough imo |
07:02.07 | DarkTrooper | seemed to be nice and easy net |
07:02.26 | DarkTrooper | once beta client is finished and we all get adds again might be a different story :) |
07:02.53 | netcurse | the client is nearly finished, what else do you want in Aiiane |
07:03.09 | netcurse | we are looking at converting the 400k current CC v1 users |
07:03.12 | netcurse | the 18 sept |
07:03.31 | Aiiane | netcurse: Needs to be some way to set a shorter description to display in the client, if the client isn't going to show the full description length |
07:03.44 | netcurse | file a ticket if it s not done :) |
07:03.46 | Aiiane | also, some way to do dependencies |
07:03.57 | netcurse | that should be easy to manage before launch |
07:04.07 | netcurse | Ovron, you are talking guild privicy? |
07:04.12 | netcurse | or your own privacy |
07:04.17 | [TC]Ovron | Yes. Guild one. |
07:04.21 | netcurse | ok but that's fixed |
07:05.01 | [TC]Ovron | Anything done about guilds that decide to show their email? As it would be a harvest feast for bots. |
07:05.20 | netcurse | most guild privicy will show up this week end |
07:05.32 | netcurse | we said when OB starts :) |
07:05.33 | DarkTrooper | what about personal priv options? :) |
07:05.55 | netcurse | i ll ask where we are at on this |
07:06.09 | netcurse | we have so many projects i'm hands off on wardb |
07:06.22 | Aiiane | [TC]Ovron: if they decide to show it, why should anything be done about it? o.o |
07:07.13 | DarkTrooper | ya, i think as long as there are extreme numbers of privacy options, whoever sets something to public, sets themselves up for whatever they get :) |
07:07.15 | [TC]Ovron | Listing your email should be for purposes of others being able to find out how to contact the guild, not for bots to have the time of their life :p |
07:07.40 | netcurse | we'll adapt to what mythic shows anyway |
07:07.53 | netcurse | Darktrooper, you don t see any ads while updating? |
07:08.00 | [TC]Ovron | sounds good |
07:08.13 | netcurse | you are supposed to see one ads per update |
07:08.33 | *** join/#waruidev Brainiac1000 (n=a@CN-ESR1-74-215-157-214.fuse.net) |
07:08.42 | netcurse | but then again i think we flaged half of the users as premium for testing purpose P:) |
07:09.58 | DarkTrooper | net: ckk was saying most people on the beta client atm are on premimum account, thus don't see adds |
07:10.11 | netcurse | ok |
07:10.14 | netcurse | that is why |
07:10.37 | netcurse | ads won t start untill end of the month |
07:11.07 | [TC]Ovron | on curse.com - in the footer, you have "comming soon: warhammer online database" |
07:11.11 | [TC]Ovron | think that needs changing ;> |
07:11.14 | netcurse | yeah |
07:11.17 | DarkTrooper | what's the premium member all abotu anyhow, i couldn't find any info at curse for it? |
07:11.27 | netcurse | so it's not something up yet |
07:11.34 | netcurse | it will be released the 28 of this month |
07:12.23 | [TC]Ovron | the wardb is very alike wowhead.com, anything related between those two except for appearance? |
07:12.58 | smcn | actually it's very like wowdb.com :p |
07:12.59 | netcurse | it will cost 19.99 a year, one click everything updated on the client, no ads across all our sites, beta keys when publishers give us some, special small things on different sites like on WHA, red name |
07:13.10 | DarkTrooper | wardb is based off wowdb which was based off wowhead with some extra innovations |
07:13.27 | [TC]Ovron | ah right. |
07:13.41 | netcurse | and you will also support our initiative for the author reward program |
07:13.50 | DarkTrooper | that's US$ yeah? |
07:13.59 | netcurse | where addons devs will get gift coupons from amazon depending of their addon sucess |
07:14.05 | netcurse | yes, USD |
07:14.13 | netcurse | the euro amount is not fixed yet |
07:14.22 | Aiiane | netcurse: do you know how often CurseForge stuff gets synced over to Curse.com? |
07:14.28 | netcurse | every 2 mins |
07:14.34 | netcurse | but curse.com has cache issues |
07:14.40 | netcurse | so it can takes up to 10 mins i think |
07:14.52 | netcurse | the (new) curse.com will be updated instant |
07:15.03 | netcurse | beta start monday normally ;) |
07:15.13 | netcurse | open that is |
07:16.14 | netcurse | and yes wardb is using most of wowdb code base |
07:16.16 | Aiiane | hm... k. it was taking upwards of a half hour yesterday |
07:16.20 | DarkTrooper | Aiiane: need to be able to move that silly open parties icon ;) |
07:16.39 | Aiiane | DarkTrooper: I can, right now I just set to to be off the right side of the player window |
07:16.45 | Aiiane | I could technically set it wherever I want |
07:18.32 | netcurse | we ll have a FAQ up on premium/author reward program this week end normally |
07:21.18 | Aiiane | about 10 minutes so far netcurse and no sync.. I'll let you know when it does and how long it took |
07:21.40 | netcurse | ok |
07:21.44 | netcurse | damn code base.. |
07:23.16 | *** join/#waruidev knix (n=knix@unaffiliated/knix) |
07:23.36 | netcurse | http://forums.ageofconan.com/showthread.php?t=163075 |
07:23.37 | netcurse | lol |
07:24.25 | Aiiane | oh, netcurse |
07:24.29 | Aiiane | any ETA on the new categories? |
07:24.41 | netcurse | mm |
07:24.45 | netcurse | i ll ask ckk |
07:25.35 | Aiiane | (15 minutes so far and counting, on the sync) |
07:26.15 | netcurse | do you have a file up? |
07:26.20 | netcurse | that is release or beta |
07:28.30 | Aiiane | yes |
07:28.40 | Aiiane | im counting time from when the packager built the file |
07:28.55 | Aiiane | (the project is set to build Beta+Release builds only) |
07:31.21 | Aiiane | 20 minutes now :| |
07:32.55 | Aiiane | but yeah, wtb those new categories, since it looks sort of bad when 90% of the addons are in the Misc category simply because there aren't categories that they fit in |
07:35.29 | Aiiane | there we go, finally synced netcurse - 25 minutes |
07:36.18 | Aiiane | definitely a cache issue though, since it still has the description before I edited it a few mins ago |
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07:42.12 | sOLARiZ | g moorning |
07:42.24 | [TC]Ovron | g'morning |
07:47.28 | netcurse | g night |
07:47.36 | [TC]Ovron | g'night |
07:47.46 | sOLARiZ | bb |
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08:06.50 | Aiiane | @project war.gcdisplay |
08:06.51 | Repo | Aiiane: No project found that matches 'war.gcdisplay' |
08:06.53 | Aiiane | arg |
08:06.56 | Aiiane | @project war/gcdisplay |
08:06.57 | Repo | Aiiane: http://war.curseforge.com/projects/gcdisplay/. GCDisplay. Game: WAR. Leader: Aiiane. Updated: 48 seconds ago |
08:07.09 | Aiiane | probably second-easiest addon I've done, aside from AutoLoot |
08:07.24 | [TC]Ovron | what does it do? :p |
08:07.42 | sOLARiZ | "Provides a movable item in the Layout Editor which will display large red text with the global cooldown timer wherever it's placed on the screen" |
08:07.43 | sOLARiZ | :) |
08:07.58 | [TC]Ovron | ah |
08:08.08 | sOLARiZ | good idea btw simple but usefull |
08:08.38 | [TC]Ovron | it is the little things that make it all good ;) |
08:08.40 | Aiiane | it was requested: http://www.warhammeralliance.com/forums/showthread.php?t=74997 |
08:08.43 | sOLARiZ | did it work with the "optimized" cooldown timer or only displaying Seconds ? |
08:08.53 | Aiiane | sOLARiZ: I go one better |
08:09.01 | Aiiane | and let it display all 1/10ths of a second |
08:09.13 | Aiiane | (it will also automatically update your actionbars to do the same) |
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08:09.22 | sOLARiZ | nice ;) because I think many will set the COOLDOWN_GRANULARITY manually to a lower value |
08:09.39 | Aiiane | in GCDisplay's initialize function: |
08:09.40 | Aiiane | -- Make the GCD display in a more accurate form |
08:09.41 | Aiiane | <PROTECTED> |
08:10.31 | sOLARiZ | fine fine... Will install it as AM very usefull ;) |
08:10.43 | Aiiane | wait for 1.1 to sync over from curseforge |
08:11.00 | Aiiane | bugfixes and whatnot |
08:11.09 | Aiiane | or just get 1.1 directly from curseforge |
08:11.10 | sOLARiZ | im mostly getting downloads directly from cf |
08:11.10 | [TC]Ovron | whatnot :o always gotta have whatnot! |
08:11.33 | Aiiane | would you prefer "what have you"? |
08:11.39 | Aiiane | or "so on"? |
08:12.04 | [TC]Ovron | whatnot is required! :) |
08:12.51 | Aiiane | sync faster Curse :| |
08:13.19 | VonhintenHOME` | Do they expose any API for changing Keybindings? I've got this wierd issue with Right/Left and Strafe Right/Left not saving correctly, everytime I log in I have to rebind |
08:13.24 | sOLARiZ | I can play eraliest tomorrow so it's fast enough, at least for me ;) |
08:13.39 | Aiiane | VonhintenHOME`: AddBinding(action, device, button) |
08:13.54 | VonhintenHOME` | RemoveBinding() too? |
08:14.25 | Aiiane | yes |
08:14.51 | sOLARiZ | do the curse client work for you with War ? Fopr me it display me only the "curse Profiler" as installed addon nothing else |
08:15.08 | Aiiane | sOLARiZ: it doesn't detect installed addons as far as I can see no |
08:16.09 | sOLARiZ | ok so even not installed adodns over the curse client.- I installed libslash with curse client but it dont show up in the War tab. |
08:16.29 | Aiiane | no idea |
08:16.30 | Aiiane | bugreport it |
08:16.38 | sOLARiZ | yep |
08:17.29 | Aiiane | VonhintenHOME`: before you go to try and fix it via code though, check <WAR DIR>\User\UserSettings.xml |
08:17.44 | Aiiane | VonhintenHOME`: it's where your keybindings are saved, see if it got borked or something |
08:17.58 | VonhintenHOME` | I'll have a look |
08:18.14 | Aiiane | you may be able to just add the proper bindings into the file |
08:18.38 | Chryzo | VonhintenHOME`: they might also have that bug that makes saving not always work (i used to have that bug in late beta 2) |
08:18.55 | VonhintenHOME` | I dunno, it's wierd, it displays Right and Left as having no bindings (which is what I want) but when I use left and right arrow keys (which are left and right strafe) it actually does right and left instead |
08:19.23 | VonhintenHOME` | Yeah, last preview weekend was really bad.. I'd like my 1, 2, 3 keys randomly, my autorun, etc... |
08:19.28 | VonhintenHOME` | this time it's just the left and right issue |
08:19.35 | VonhintenHOME` | like=lose |
08:19.44 | Aiiane | I use WASD with A and D set to strafe all the time |
08:19.54 | Aiiane | left/right keyboard turning ftl |
08:20.14 | VonhintenHOME` | I've even tried binding right and left to Q and E.. left and right arrow still end up doing a spin instead of strafe |
08:20.42 | sOLARiZ | *sigh* No Preivew Weekend for EU, I wish I had a possibility to get IG, couldnt start with my Chatmod port without chance to get in game ^^ |
08:20.48 | VonhintenHOME` | I don't keyboard turn, that's why I leave Right and Left unbound :) |
08:20.52 | Aiiane | you'll be in on Sunday, sOLARiZ :) |
08:21.04 | Chryzo | yeahn sunday at.... 22.00 ? |
08:21.17 | VonhintenHOME` | In order to fix the issue, I have to go into keybinding, bind left and right to left and right arrow, then bind left and right arrow to strafe |
08:21.19 | Chryzo | we can't even register on the frigging eu site for the OB keys ... |
08:21.24 | [TC]Ovron | GOA said early afternoon |
08:21.28 | sOLARiZ | I bet on it that the GOA servers registration servers can't handle the traffic :) |
08:21.37 | Chryzo | yeah, as if one would trust in their communication :) |
08:21.44 | Chryzo | and their servers ^^ |
08:22.15 | Aiiane | meh. no offense folks, but the GOA-bashing its getting old, its not really relevant to the channel and the horse is well and truly dead |
08:22.23 | Aiiane | mind refraining? |
08:22.40 | sOLARiZ | ok ;) but remember my words ^^ |
08:22.55 | Aiiane | no offense, but I could really care less :) |
08:22.55 | Chryzo | Aiiane: ok, can I instead Mythic-Bash ^^ |
08:23.10 | Chryzo | because most of the pb with GOA actually comes from Mythic hehehe :) |
08:23.15 | Aiiane | Chryzo: only if it's something I haven't heard before |
08:23.21 | Chryzo | lol :) |
08:23.53 | Chryzo | reminds me i forgot to bash GOA on their beta forum ^^ I wonder if they are still open |
08:24.43 | VonhintenHOME` | UserSettings.xml looks fine. PLAYER_LEFT = NONE, PLAYER_RIGHT = NONE, STRAFE_LEFT = "Left", STRAFE_RIGHT = "Right" |
08:24.53 | VonhintenHOME` | Must be their code that's borking it up on initialization |
08:25.24 | Aiiane | guess so |
08:25.42 | Chryzo | need to find how to get a box if I am ever gonna play... not like i am in a country where you'll be able to get the game |
08:27.12 | Aiiane | direct2drive.com? |
08:29.41 | Chryzo | PunkBuster is in Warhammer ? |
08:29.56 | Deron | PunkBuster? |
08:29.57 | Deron | damn |
08:30.00 | [TC]Ovron | yupp |
08:30.07 | Deron | that never works out good for me =( |
08:30.23 | Deron | always bugging out, especially in BF2142 |
08:30.35 | [TC]Ovron | a modified version of course. It wont ban you for all eternity if it suspects something, but log and notify GM's. |
08:30.46 | Deron | I've reinstalled PB like 20 times already |
08:30.56 | Deron | Yeah I understand that... |
08:30.59 | [TC]Ovron | this runs inside of WAR |
08:31.08 | [TC]Ovron | not like the PB clients for FPS games |
08:31.27 | [TC]Ovron | so should be pretty painless:) |
08:31.38 | Deron | I hope so |
08:32.04 | Chryzo | i just don't like it |
08:32.14 | Chryzo | pb and privacy == not really transparent :( |
08:32.45 | [TC]Ovron | if they start inspecting stuff on your computer, outside of the ToS, and someone notices - they will get lynched |
08:33.02 | [TC]Ovron | wouldn't worry too much. WoW's Warden does this aswell. |
08:33.57 | [TC]Ovron | and I rather it see what applications I am running, than having arseholes bugabusing and/or running third party applications that mess with the game :) |
08:33.59 | Chryzo | haven't played wow in a long long time |
08:34.15 | Chryzo | but the warden got skewered a bit because it did too much stuff at first no ? |
08:34.25 | [TC]Ovron | Yes. |
08:34.36 | Chryzo | and the warden did not remove hookers from the game either did it ? |
08:35.01 | [TC]Ovron | Don't remember the specifics but I do think it always terminated when you closed down the game |
08:35.36 | [TC]Ovron | it is running in the address space of the WoW executable so I don't think they would manage have it running when the game closes down. |
08:35.47 | [TC]Ovron | PB in WAR will probably do the same. |
08:36.55 | Chryzo | need to read the final EULA ^^ |
08:37.19 | [TC]Ovron | if you are in the EU the EULA doesn't mean much. You need to check the ToS for this matter. |
08:37.40 | Chryzo | wait, 29 pounds |
08:38.34 | Chryzo | 37 euros... |
08:38.44 | Chryzo | mmm, not too expensive for a MMO box |
08:39.38 | Chryzo | Aiiane: when you buy on direct2drive, do you also get the box ? |
08:39.57 | [TC]Ovron | (no you dont) |
08:40.21 | Chryzo | sux |
08:40.29 | [TC]Ovron | you get the game downloaded and keys emailed |
08:40.31 | Chryzo | if i pre order i want the box ^^ |
08:40.53 | [TC]Ovron | where are you from? |
08:42.07 | Aiiane | Chryzo: then you're stuck trying to find an online retailer that will ship to the country you're in (good luck) |
08:42.59 | Chryzo | Aiiane: that sux even worse :) |
08:43.09 | Chryzo | guess i ll go check out amazon |
08:52.32 | Deron | http://www.youtube.com/watch?v=DMs-p5y6cvo |
08:52.36 | Deron | hilarious :D |
08:57.31 | Aiiane | bah, ckknight fails |
08:57.41 | Aiiane | didn't turn on auto-substitutions in .mod files |
08:58.06 | [TC]Ovron | hmm?:p |
08:58.58 | Aiiane | http://www.curseforge.com/projects/curseforge/pages/repository-keyword-substitutions/ |
08:59.16 | Aiiane | curseforge has a system that allows you to auto-replace certain tags in text files with info about the repo |
08:59.22 | [TC]Ovron | ah |
08:59.32 | Aiiane | but apparently ckknight didn't tell the packager to run the substitutions on .mod files |
08:59.45 | Aiiane | only lua, xml, and toc |
09:01.09 | thanners | Hmmm. are there any ways to poke inspect anchors for existing windows? |
09:01.45 | thanners | s/poke // |
09:04.57 | Aiiane | WindowGetAnchor(windowName, anchorNum) |
09:05.05 | Aiiane | anchorNum will be either 1 or 2 |
09:05.23 | Aiiane | returns 5 values |
09:06.38 | Aiiane | point, relpoint, relativeto, x, y = WindowGetAnchor(windowName, anchorNum) |
09:06.38 | thanners | ah ha |
09:06.57 | Chryzo | stupid question, but what is in the box ^^ ? |
09:07.04 | Chryzo | (non collector) |
09:07.11 | Aiiane | manual, cds |
09:07.14 | Aiiane | cdkey card |
09:07.15 | [TC]Ovron | lol |
09:07.21 | [TC]Ovron | pre-order or regular? |
09:07.22 | Aiiane | that's about it afaik |
09:07.42 | [TC]Ovron | actually Aiiane's answer is valid for both :p |
09:07.51 | [TC]Ovron | pre-order of SE just gives you headstart aswell |
09:07.52 | thanners | heh |
09:07.58 | [TC]Ovron | and ingame item afaik |
09:08.09 | Chryzo | manual ? games still comes with those :) |
09:08.22 | [TC]Ovron | only so that it is still valid to say RTFM |
09:09.09 | Chryzo | nah, today should be RTFEM :) |
09:11.05 | [TC]Ovron | :)) |
09:13.05 | Chryzo | mmm, need to find a game shop here... |
09:13.06 | Chryzo | darn |
09:14.01 | [TC]Ovron | can't be that hard? |
09:15.52 | Aiiane | you don't know where Chryzo is :P |
09:16.21 | [TC]Ovron | antarctica? |
09:16.52 | DarkTrooper | it can sometimes be next to impossible to get a game shipped to a location it's not licenced for |
09:25.20 | thanners | Are there things we ought to be wary of that will work when typed into the chatbox, but not when called from a macro? |
09:25.32 | DarkTrooper | nope |
09:27.21 | Aiiane | thanners: slash commands that aren't part of the default UI (i.e. registered by an addon) |
09:27.56 | thanners | mmm. I'm only using a macro to do a few /script calls. |
09:28.00 | Aiiane | to get around that, provide functions that can be called via /script to do the same thing your slash commands would |
09:28.05 | Aiiane | <PROTECTED> |
09:28.34 | thanners | unless I'm mistyping something, I was fairly certain I was typing the same thing into the macro, as I had typed into the chatbox |
09:29.35 | Aiiane | like what |
09:31.43 | DarkTrooper | hmm, maybe because i spent all day messing around wiht code that worked to varying degrees, but did anyone else feel PW+ wasn't half as fun as PW? |
09:31.51 | Chryzo | I am in Romania atm |
09:32.00 | Chryzo | and i don't speak romanian that well :) |
09:32.09 | Aiiane | DarkTrooper: *shrug* seems fine to me |
09:32.22 | DarkTrooper | Chryzo: let me guess they don't speak english real well either? :) |
09:32.25 | Chryzo | and since GOA is not gonna translate it in romanian at first, you won't see the game around ^^ |
09:32.59 | Chryzo | DarkTrooper: I just need to get my hands on the UK version somehow :) |
09:33.13 | DarkTrooper | hmm, i'm not up on Eu geography, is Romania part of Europe? |
09:33.21 | DarkTrooper | ie part of the EU |
09:33.21 | Chryzo | Yes since 1 jan 2007 |
09:33.25 | thanners | Aiiane: http://waruidev.pastey.net/95486 |
09:33.34 | DarkTrooper | then you shoudl be able to get it from amazon.co.uk |
09:33.38 | Chryzo | but won't be in the euro zone until 2012 |
09:33.56 | Chryzo | DarkTrooper: yeah right, and pay 50 euros when i can have it on eurogamers at 37 euros ^^ :) |
09:34.02 | Chryzo | am checking the sites atm :) |
09:34.06 | thanners | When I try to use a macro, it complains with "attempt to perform arithmetic on a table value" |
09:34.20 | DarkTrooper | well what i mean is an online store based in EU :) |
09:34.27 | thanners | But if I type each line in into the chatbox, then no complaints. |
09:35.48 | Chryzo | DarkTrooper: hehehe :) yeah, but having the box sometimes can be nice :) |
09:35.54 | Chryzo | but having it in romanian sux :) |
09:36.07 | DarkTrooper | that's what i mean, order a box from some online store |
09:37.09 | Chryzo | yeah, but will it arrive before the game starts hahaha :) |
09:37.11 | Chryzo | i wonder :) |
09:37.18 | DarkTrooper | express post :) |
09:37.20 | thanners | heh |
09:37.22 | Chryzo | i am still unsure of buying it too ^^ |
09:37.24 | DarkTrooper | be there by HS |
09:37.29 | thanners | Got headstart? |
09:37.31 | Chryzo | DarkTrooper: i am not a rich guy ^^ |
09:37.37 | thanners | they're giving like.. 4 days leeway |
09:37.43 | thanners | or something like that. |
09:37.46 | Chryzo | i don't care about the head start |
09:37.52 | DarkTrooper | niether am i, but if i want something enough, i get it express post across the pacific :) |
09:38.08 | thanners | so you can continue playing on the headstart key while waiting for the actual box with your proper key to arrive |
09:38.09 | Chryzo | if i play, i ll be playing on a server chosen with like 200 other people ^^ |
09:38.17 | Chryzo | so we first need to decide which server we will play on hahaha |
09:38.24 | thanners | heh |
09:38.33 | Chryzo | headstart key is given... how ^^ ? |
09:38.51 | sOLARiZ | same here but we already said that we are taking the first CoreRvR Server in sthe list ;p |
09:38.52 | Chryzo | guess i ll have to email the online store to know the details |
09:38.56 | Aiiane | thanners: |
09:38.57 | DarkTrooper | for a physical box, another card |
09:39.08 | Aiiane | your problem is that macros eliminate whitespace |
09:39.15 | DarkTrooper | for an online order is emailed usually |
09:39.20 | Aiiane | so it's trying to do tmp = {} divided by script |
09:39.32 | Aiiane | remember that you can do multiple commands on a single line in lua |
09:39.35 | thanners | right |
09:39.39 | Aiiane | just use: /script tmp = {} tmp.point, tmp.relpoint, tmp.relto, tmp.x, tmp.y = WindowGetAnchor("CleanGroupWindow", 1) DUMP_TABLE(tmp) |
09:39.54 | Aiiane | or whatever window name, sorry :P |
09:40.01 | thanners | heh |
09:40.32 | DarkTrooper | there should be a law against being that knowledgeable imo :) |
09:40.36 | thanners | okay, thanks for that. Thought I was going a little crazy. :P |
09:40.55 | Chryzo | http://cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc25.jpg |
09:40.59 | Chryzo | i want the same at home :) |
09:43.12 | thanners | boo. my wireless keeps dropping out in windows. |
09:43.16 | thanners | this is making things.. inconvenient. |
09:43.31 | [TC]Ovron | been afk a bit, but Chryzo - you going with the white rose / prydwen initiative? |
09:43.36 | [TC]Ovron | server that is |
09:43.53 | Aiiane | night all |
09:44.03 | [TC]Ovron | nn Aiiane |
09:44.10 | thanners | g'night, thanks for the help |
09:44.17 | DarkTrooper | nite Aii |
09:44.24 | Chryzo | no the hard core RvR server |
09:44.40 | Chryzo | i don't know what is that white rose / prydwen initiative |
09:44.52 | Chryzo | my bad |
09:44.53 | [TC]Ovron | meh "hard core" :p |
09:45.02 | Chryzo | i don't understand what is white rose / prydwen initiative ^^ |
09:45.22 | [TC]Ovron | people from the EU servers of DAoC are going to the same server |
09:45.33 | [TC]Ovron | english servers*** |
09:46.57 | [TC]Ovron | just thought that was what you ment when you said that you are going to the same server as 200+ other people |
09:47.50 | Chryzo | no no |
09:47.58 | Chryzo | just a confederation that was formed |
09:48.02 | Chryzo | before the game was out |
09:48.08 | [TC]Ovron | hehe ok |
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12:18.18 | DarkTrooper | interesting that since Aii left, all we have is silence ^^ |
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12:25.19 | rizzen | it was also 3am |
12:27.47 | agx | hello :) i've developed a few wow addons in the past, i checked the wiki links and at 1st impression i should not have problem developing war addons, right? |
12:32.28 | DarkTrooper | if you've looked over the api, had a squiz at the code of a few mods currently avail and arn't confused, then yes, you should have no trouble |
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12:45.17 | agx | unluckly cannot test them now... i'm stuck waiting the auth server to be back to finish the client install :) |
13:09.33 | Belatuca1ros | ~ |
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13:33.55 | Repo | aharv: 03freddy0909 042.1 * r20 : Added ability to ignore specified stages. |
13:34.45 | Repo | joinfast: 03freddy0909 041.5 * r8 : Fixed minor bug. |
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14:00.49 | Repo | aharv: 03freddy0909 042.2 * r23 : Removed useless print functions. |
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14:17.53 | sOLARiZ | r |
14:17.56 | sOLARiZ | re |
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16:33.26 | lordneon | btw if ive got a fully patched client from closed beta do i need to download the open beta client/ |
16:34.18 | Chryzo | no |
16:35.10 | lordneon | good :p |
16:37.06 | agx | lordneon, how? did they opened the logon server? |
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16:37.42 | agx | ah... its working now :) patch downloading... |
16:38.04 | lordneon | yeh obviously it doesnt get any servers though :p |
16:38.17 | [TC]Ovron | IT IS ALIVE! mwhahaha *runs off again* |
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17:26.34 | ckknight | hrm, is there some way to issue a reloadui programmatically? |
17:40.24 | tronned | InterfaceCore.ReloadUI() |
17:47.00 | ckknight | thanks |
17:50.58 | Chryzo | in lua, in general, does a split function exists ? |
17:51.04 | Chryzo | (for string) |
17:53.02 | [TC]Ovron | yes |
17:55.18 | [TC]Ovron | if you mean a function like explode in other languages, then no - but it is an easy algorithm to implement |
17:56.28 | Chryzo | yeah, but it is just annoying to do haha :) |
18:01.36 | Freddy | chryzo |
18:01.40 | Freddy | warhammer has a built in split function |
18:01.56 | Freddy | http://www.thewarwiki.com/wiki/API:StringSplit |
18:02.05 | Chryzo | i know |
18:02.23 | Freddy | :o |
18:02.35 | Chryzo | i dunno the api a bit :) |
18:02.39 | Chryzo | i do know lol |
18:02.44 | Chryzo | one hell of a lapsus |
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18:14.38 | Aiiane | ~poke ckknight |
18:14.39 | purl | ACTION cuts down a small tree, sneaks up behind ckknight, pokes ckknight repeatedly, hilarity ensues. |
18:14.50 | ckknight | hey Aiiane |
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18:22.32 | netcurse | categories ckknight |
18:22.45 | ckknight | ? |
18:22.49 | netcurse | forwarded you the email 8 days ago |
18:22.51 | netcurse | from aiiane |
18:22.59 | netcurse | that war categories are wrong :) |
18:23.11 | Aiiane | ckknight: please turn on repo keyword replacement for .mod files (the XML ones, and the general ones) |
18:23.21 | ckknight | file a ticket, please |
18:23.31 | Aiiane | >:| |
18:27.29 | Aiiane | @ticket curseforge 582 |
18:27.30 | Repo | Aiiane: http://www.curseforge.com/projects/curseforge/tickets/582-turn-on-repo-keyword-substitutions-for-mod-files/. 582 - Turn on repo keyword substitutions for .mod files. Reported by: Aiiane. Type: Defect. Updated: 11 seconds ago. Component: Packager. Status: New. Priority: Medium. Assignee: ckknight. Votes: 0. Comments: 0 |
18:27.41 | ckknight | k |
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18:31.08 | netcurse | servers are up? |
18:31.42 | Aiiane | should be |
18:32.00 | netcurse | trying to understand WHA traffic spiks |
18:32.37 | Aiiane | do not try to understand the fickleness that is WHA |
18:32.40 | Aiiane | just ride the wave |
18:32.41 | Aiiane | :P |
18:34.33 | agx | netcurse, wich servers? EU or US? |
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18:47.52 | netcurse | us :) |
18:48.14 | netcurse | aiiane, we need to have the server capacity for LIVE when servers go down |
18:48.15 | netcurse | :) |
19:05.20 | Chryzo | LIVE ? |
19:06.43 | Aiiane | lunch bbl |
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19:35.35 | agx | a tool to automatically upgrade addons is yet available? |
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20:02.47 | pewpewarrows | new patcher skin is sexy |
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20:25.12 | Daegalus | HI EVERYONE! |
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20:32.47 | ckknight | hey Daegalus |
20:36.57 | Aiiane | hi daeg |
20:45.07 | Freddy | hi daeg |
20:45.10 | Freddy | i feel like one ofthe pack now! |
20:45.50 | DarkTrooper | sup Daegalus |
20:46.00 | Freddy | xD |
20:46.02 | DarkTrooper | i feel like going back to sleep -_- |
20:46.05 | agx | after you installed the open beta client, how much patch still need it do download after a successfull login? 3 GB ?? |
20:46.12 | Freddy | lol |
20:46.18 | Freddy | i was on the CB client |
20:46.20 | Freddy | toopk about 150mb |
20:46.34 | Freddy | btw |
20:46.40 | Freddy | is anyone else's party window bugging? |
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20:48.25 | agx | Freddy, only 150MB? |
20:53.44 | Daegalus | ok, the 3gb patch is ONLY for Europe, and its OPTIONAL, its just a voice pack for other languages |
20:53.58 | Daegalus | the normal patch is about 188 mb |
20:54.04 | ckknight | Gork sagt shtop? |
20:54.19 | ckknight | or whatever it is |
20:54.30 | ckknight | ~x en de stop |
20:54.39 | ckknight | Gork sagt anschlag. |
20:54.44 | ckknight | :-P |
21:04.54 | Daegalus | only problem right now, they must of changed something on the dok, my healing is worse off than before |
21:05.02 | Daegalus | and damage |
21:05.11 | Freddy | maybe you got worse |
21:05.12 | Freddy | :D |
21:05.45 | DarkTrooper | has anyone fiddled with unitframes and making a new factory method? |
21:06.42 | Daegalus | i doubt it, ive been playing this dok setup since february |
21:06.43 | Aiiane | DarkTrooper: You have to ask? |
21:06.47 | Daegalus | and all of a sudden its gimped |
21:07.00 | Aiiane | Daegalus: it might be the fact that you don't have RR6 gear anymore? |
21:07.21 | Daegalus | no, cause i was able to do well without RR6 gear |
21:07.34 | Aiiane | well remember that they swapped the covenants around |
21:07.39 | Aiiane | so you don't have the armor one until tier 2 |
21:07.45 | Daegalus | i can barely do 5k healing, and 3k damage |
21:07.51 | Aiiane | which makes a big diff |
21:07.54 | Daegalus | ya, they swapped vitatlity with tenacity |
21:08.52 | Aiiane | they also buffed magus a ton |
21:08.56 | DarkTrooper | i also noticed even in solo pve my DoK seemed pretty gimp this time 'round |
21:09.32 | Daegalus | Magus did get a nice buff |
21:09.36 | Daegalus | its one of my alts |
21:09.41 | Daegalus | and im having a great time with it |
21:09.56 | Aiiane | and yeah... Tyrion is queued already |
21:11.39 | *** join/#waruidev sOLARiZ (n=solariz@ip-88-153-200-171.hsi.ish.de) |
21:11.59 | sOLARiZ | [ugt] good morning [/ugt] |
21:13.05 | Aiiane | Daegalus: what's your character's name and realm atm? |
21:13.22 | Daegalus | Daegalus on Caledor for my DoK, and Daegalus on Tyrion for my Magus |
21:19.44 | Daegalus | Tyrions constant ups and downs yesterday made me roll a dok on Caledor |
21:19.55 | Daegalus | otherwise Tyrion is where i would play. Its the server our guild is rolling on |
21:20.29 | Daegalus | which we are openly recruiting for now. SO any destruction heads out there, if you want to check it out www.manusmutati.com |
21:23.20 | DarkTrooper | *grumble* bloody family outings and national 'special' days *grumble* |
21:23.29 | DarkTrooper | THE CODE MUST FLOW! |
21:25.12 | Aiiane | hehe |
21:26.18 | Daegalus | nvm, i guess i was doing something wrong before. I did 10k damage, and 9k healing |
21:28.50 | Freddy | told you |
21:28.51 | Freddy | :P |
21:38.55 | Aiiane | sometimes it also just varies with the team makeups |
21:39.01 | Aiiane | if your team sucks, you'll spend more time dead |
21:45.18 | DarkTrooper | and that is why i think i'll roll an mdps come launch |
21:48.54 | Aiiane | your own class has nothing to do with it :P |
21:49.08 | Aiiane | if your team sucks, you'll hate being an mdps because you'll die before you can kill anyone |
21:49.59 | smcn | my suicide rushes as marauder have seemed a lot more effective than they were last PW :P |
21:53.57 | DarkTrooper | hmm, well i think someone should figure out today how to do custom unit bars, then let be "borrow" the code later in the week ^^ |
21:53.57 | Aiiane | yeah, maurauders seem stupidly powerful now |
21:54.12 | Aiiane | DarkTrooper: for what? (*cough*cleanunitframes*cough*) |
21:55.20 | Daegalus | is tyrion full atm ? |
21:59.20 | DarkTrooper | ya, they just use the standard bars template |
21:59.34 | DarkTrooper | i'm lookign for something a little more, exotic |
21:59.34 | Aiiane | um |
21:59.35 | Aiiane | no |
21:59.37 | Aiiane | they don't? |
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21:59.51 | DarkTrooper | well they go in a straight horizontal line no? |
21:59.52 | Aiiane | they use a similar layout, but their own XML |
22:00.03 | Aiiane | well yes |
22:00.17 | Aiiane | but if you're wanting to do other stuff, that's not "custom unit bars" |
22:00.22 | Aiiane | that's custom UI elements in general |
22:00.27 | Aiiane | has nothing to do with units |
22:00.48 | DarkTrooper | fine fine, pick on the new guy, be pedantic, heh :) |
22:01.02 | DarkTrooper | it bars for a unit, thus, it's a unitbar to me :D |
22:01.14 | Aiiane | but they're not specifically for a unit |
22:01.27 | Aiiane | you eventually want to /use/ them for a unit, but first you need the UI element to exist at all |
22:02.18 | Aiiane | and it's not about being pedantic, it's about trying to understand what you're asking |
22:02.31 | Aiiane | it's impossible to answer a question if you can't define it clearly enough that we know what answer you're looking for |
22:09.01 | DarkTrooper | welcome to any support profession? :) |
22:09.03 | Aiiane | but don't worry, not picking on you :) im just incessant about getting people to clarify their questions :P |
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22:20.32 | Daegalus | i guess it has to do something with Dinging 9. as soon as I dinged 9, im doing 14k healing, 13k damage |
22:22.02 | Daegalus | and hte only new skill i got was flay |
22:23.13 | VonhintenHOME` | My Sorc is OP'd |
22:32.17 | Daegalus | wont be for long |
22:32.19 | Daegalus | after level 15ish |
22:32.23 | Daegalus | classes start balancing out |
22:38.06 | Aiiane | I agree |
22:38.18 | Aiiane | tier2 is where things start to really shape up |
22:38.41 | VonhintenHOME` | still, range > * |
22:44.45 | Aiiane | stealth > range |
23:04.02 | Daegalus | 16k damage 15k healing. oh ya. |
23:05.50 | Aiiane | ckknight: ping |
23:10.47 | VonhintenHOME` | 28k damage in this scenario, next person was at 17k. |
23:10.56 | VonhintenHOME` | Level 10 hitting people for 625 with my bolt |
23:29.34 | Aiiane | sorcs/BWs are powerful at low level if they have a healer |
23:29.50 | Aiiane | so that they can just sit at high levels of dark magic/combustion and crit like crazy |
23:42.45 | Daegalus | the graphics on this game are awesome. I have it set to max settings, and then i forced 4x AA and 16x AF on the game |
23:46.11 | Freddy | o.O |
23:46.14 | Freddy | wut gfx card you using? |
23:55.13 | Daegalus | 8600M GT |
23:55.29 | Daegalus | well its an NVS 540M but its the same card, with a different name |
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23:55.35 | Freddy | fun |
23:55.36 | Freddy | laptop! |
23:55.38 | Freddy | lol |
23:57.00 | Daegalus | ya, and 8600 is a mid range card so just shows how little pwoer is needed to run this game on full settings |
23:57.39 | Freddy | yea |