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| 00:01.14 | A1win | If your players are like me, they'll probably explode themselves at the first "Your inventory is full" error. |
| 00:02.04 | DeadZergling | well, the inventory full error is in their favor atm |
| 00:02.38 | DeadZergling | knight with full inventory can pick weapons off the ground to sextuple wield |
| 00:02.43 | A1win | I mean it is the indication of the fact that the game has an inventory that can be full. |
| 00:03.53 | A1win | At the very least, the game should tell the player the inventory is full before they even try to pick up an item. For example, by showing a tooltip when hovering over the item that shows how much space there is left in the inventory. |
| 00:04.13 | DeadZergling | or, I could not do that |
| 00:04.14 | A1win | (No game does that, but they should) |
| 00:04.47 | Dustin|Work | You can add a validator to make sure they can't pick up the item if their inventory is full I thought |
| 00:05.12 | DeadZergling | yea, sorry man, not gonna program in tooltip overwriting for 400 items based on a minor convenience |
| 00:05.14 | Dustin|Work | Works the same way as the you cant pickup health powerups if you're at 100% life |
| 00:05.18 | DeadZergling | maybe if my game worked a different way |
| 00:05.21 | A1win | I was jut talking about design. |
| 00:05.34 | DeadZergling | well, here is how the weapon slots work Dustin |
| 00:06.04 | DeadZergling | you got 3 slots, 1 is 3her, 2her, or 1her, 1 is 2her, 1her, or shield, last is 1her or shield |
| 00:06.15 | DeadZergling | so if you have a 3her, the other 2 slots should be empty |
| 00:06.46 | DeadZergling | this isn't a problem, in fact it properly unequips weapons and drops them on the ground |
| 00:06.57 | DeadZergling | but the weapon behavior is persisting |
| 00:07.05 | Dustin|Work | hmmm |
| 00:07.16 | DeadZergling | I can paste you the logic I'm using if youw ant to see it |
| 00:07.18 | DeadZergling | it is ugly though |
| 00:11.30 | DeadZergling | hrrrmm, need to check a thought, need to confirm this only happens when inventory is full |
| 00:14.00 | DeadZergling | yep, only happens when full... |
| 00:20.10 | DeadZergling | all right, well think I've confirmed the logic is fucked up a bit period, not just from that, meaning, time for a do over! |
| 00:31.56 | Dustin|Work | Ugh javascript only has 1d arrays lol |
| 00:33.26 | DeadZergling | time to abuse records/structs? |
| 00:34.01 | A1win | arrays inside arrays |
| 00:34.43 | Dustin|Work | Yeah, so fucking hacky |
| 00:34.48 | Dustin|Work | This is why I hate Javascript |
| 00:35.07 | A1win | Only that? |
| 00:35.30 | A1win | sleep time |
| 00:40.36 | Dustin|Work | One of the many reasons :P |
| 00:46.39 | DeadZergling | fuck my life, I have like no desire to fix this issue |
| 00:46.51 | DeadZergling | but it is such a bad one... |
| 00:49.07 | DeadZergling | can't I just add a confirmation box to make people agree not to use this bug to hack the game and not have to deal with this? |
| 00:49.53 | Dustin|Work | lol you wish :P |
| 00:51.07 | DeadZergling | this one is rather bad, done properly, people can equip like 15-20 weapons at once |
| 00:51.27 | DeadZergling | just run around and be explosion man, as in, everything near him explodes in death instantly |
| 00:56.29 | DeadZergling | needs to be a table flipping room in here |
| 00:56.34 | DeadZergling | I need to break some shit |
| 01:07.43 | DeadZergling | not even gonna be clever with this shit |
| 01:08.11 | DeadZergling | got 48 possible setups I could encounter, just gonna crap out whatever code is needed for each situation |
| 01:08.23 | DeadZergling | can take 5000 lines of code, I don't care |
| 01:08.55 | DeadZergling | but before that... just an important comment about this particular situation..... |
| 01:08.58 | DeadZergling | FUCK FUCK FUCK |
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| 06:31.30 | Merc | I'm here DeadZergling |
| 06:32.20 | DeadZergling | hey Merc, was wondering you had the old files for the title screen/hotkey screen for Death TV, they asked about those for having the map featured |
| 06:32.26 | DeadZergling | *if you had |
| 06:32.37 | Merc | pretty sure they are on my pc at home |
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| 06:32.41 | Merc | I'll check after work |
| 06:33.19 | DeadZergling | okay cool, was a list of suggested fixes to do, so got a little while anyways |
| 06:33.25 | DeadZergling | some of them will take more than a night or tow |
| 06:33.27 | DeadZergling | *two |
| 06:35.12 | DeadZergling | also have to fill out the interview thing, I suck at interviews |
| 06:38.26 | duckies | wut interview? |
| 06:38.34 | Merc | just answer more than just "yes" and "no" and you'll do fine |
| 06:38.35 | duckies | oh DTV interview? |
| 06:38.38 | DeadZergling | the map featured one |
| 06:38.55 | duckies | don't they just send you a word.doc with questions? |
| 06:39.10 | DeadZergling | yea, gives me more time to overthink it |
| 06:39.34 | duckies | with you having all the time in the world to provide a thoughtfull and compelling answer only for them to edit the **** out of it :D |
| 06:41.01 | grim001 | ... |
| 06:41.41 | DeadZergling | in other news, I am really beginning to HATE working on the logic behind the Knight Weapon Equipper |
| 06:42.05 | DeadZergling | I keep doing what I think is correct, only to be told no, you really aren't. |
| 06:44.02 | DeadZergling | but something must be done.... as things stand now, you can bug the system to allow you to equip 15-20 weaps at once. |
| 06:45.43 | duckies | that's some anime logic right there.. |
| 06:49.24 | DeadZergling | yea, I need to find a place to flip tables with many things on top of them to break |
| 06:49.42 | DeadZergling | this is getting me pissed off in a very bad way |
| 06:56.48 | Goa_ | you should all move to Unity |
| 06:56.53 | Goa_ | its life of a dream:D |
| 06:57.16 | Goa_ | my TD already looks awesome after 5 days of work on it |
| 07:00.51 | DeadZergling | nightmares are dreams too.... |
| 07:02.02 | duckies | so when your life is a nightmare - you're living a dream? :D |
| 07:02.40 | Goa_ | :D |
| 07:03.19 | Goa_ | well played |
| 07:05.48 | DeadZergling | welcome to die, I have had just about enough of this logic |
| 07:08.05 | duckies | when world weightens down on you, just duck it all and go take a deep refreshing sleep. |
| 07:08.35 | duckies | srsly, full sleep is so good, it makes you uberhuman |
| 07:08.41 | DeadZergling | how can one sleep with fuckery of this magnitude going on |
| 07:09.31 | duckies | does the fuckery make user uninstall his operating system? if not - it can wait |
| 07:10.07 | duckies | unless you're really excited about simulating real life gamedev crunchtimes |
| 07:10.32 | duckies | but crunchtimes can go fcuk themselfes :| |
| 07:11.43 | DeadZergling | no, but it does piss me off to no end that it isn't right |
| 07:14.44 | duckies | of course it pisses you off, you care about it, wouldn't be any other way |
| 07:15.00 | duckies | oh man, I am not looking forward to parenthood.. |
| 07:16.29 | DeadZergling | it kind of blows |
| 07:16.55 | DeadZergling | having to be responsible for someone or many someones infinitely stupider than you, not a fun task |
| 07:18.56 | duckies | but the again you get a fun opportunity to indoctrinate someone into your worldview =D |
| 07:19.06 | duckies | because if you don't, someone esle will :< |
| 07:22.32 | DeadZergling | all right, what the FUN |
| 07:22.59 | DeadZergling | why is this sherbert doing this FUN sherbert |
| 07:26.11 | DeadZergling | it makes not one bit of damn sense |
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| 07:50.30 | DeadZergling | may have actual progress |
| 08:04.02 | Goa_ | Format: /C solves it all |
| 08:18.19 | DeadZergling | god funning dag nabit |
| 08:42.14 | DeadZergling | you know, I came into doing this with a plan |
| 08:42.18 | DeadZergling | now im shooting at the dark |
| 08:48.33 | duckies | maybe the solution will come to you in a dream! |
| 08:48.44 | duckies | worth a shot, no? :0 |
| 08:49.03 | DeadZergling | well, I'm making progress |
| 08:49.16 | DeadZergling | but I don't like this kind, where I just hope it works this time, lol |
| 08:51.35 | DeadZergling | the good news is, I might be nearly done, and the bug that made me start doing this hasn't returned |
| 08:52.15 | DeadZergling | (for the last 30 minutes...) |
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| 09:30.17 | DeadZergling | well that is an interesting bug, it not only doesn't do what I want, but it also somehow warps an item into a slot it should never be in... |
| 09:30.59 | DeadZergling | like, hard coded wise, it should never be able to go in there |
| 09:42.23 | Goa_ | bugs are full of protein, its good for you! |
| 09:55.28 | DeadZergling | well, a weird fix for a weird bug, suits me okay, lol |
| 10:20.27 | DeadZergling | okay, made some solid progress, still a little more to go, but I can figure that out tomorrow |
| 10:20.36 | DeadZergling | finally going to sleep duckies :) |
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| 12:02.24 | anarch | morning |
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| 16:15.06 | Goa_ | A1win http://blogs.unity3d.com/2015/05/06/an-introduction-to-ilcpp-internals/ bahh unity will stick to monodevelop :( (check comments). |
| 16:18.46 | A1win | "stick to"? |
| 16:19.58 | A1win | You can already use VS in Unity. Or what do you mean? |
| 16:20.02 | Goa_ | "No, we have no plans now to switch away from Mono. We are still on track to upgrade to a newer version of Mono," |
| 16:20.18 | Goa_ | yeah you can use VS but its not perfect |
| 16:20.37 | Tomura | mono is the C# runtime |
| 16:21.21 | A1win | Mono is not the same as MonoDevelop |
| 16:21.24 | Tomura | BTW is unity still using the old one? |
| 16:22.08 | Goa_ | yes and yes |
| 16:22.32 | Goa_ | A1win but while they will stick to mono they will also stick to Monodevelop... |
| 16:22.48 | A1win | What does that matter? I've been using VS with no problems. |
| 16:23.30 | Goa_ | A1qin f you get error, you can get to VS to the exact line just by clicking on the error? |
| 16:23.41 | A1win | Yeah |
| 16:23.46 | Goa_ | eh |
| 16:24.04 | Goa_ | I read pretty much that nobody really managed to solve that perfectly |
| 16:24.10 | A1win | Everything works like with MonoDevelop, except better. |
| 16:24.24 | Goa_ | I guess I should move to VS |
| 16:25.15 | A1win | I'm using VS Ultimate 2012, dunno if it's different for the free version they have |
| 16:26.22 | A1win | (This was free for me too, got it from that program they had with universities) |
| 16:26.24 | Goa_ | fuck free |
| 16:26.27 | Goa_ | I pirate it |
| 16:26.46 | A1win | Why? They give it for free anyway, haha |
| 16:27.12 | Tomura | VS community is basically VS Professional |
| 16:27.14 | Goa_ | last time I checked it wasnt free |
| 16:27.17 | Tomura | so no need to pirate |
| 16:27.19 | A1win | https://www.visualstudio.com/en-us/products/free-developer-offers-vs.aspx |
| 16:27.48 | A1win | They made it free around the same time Unity and Unreal went free. |
| 16:28.21 | Goa_ | ohh |
| 16:28.23 | Goa_ | lol |
| 16:28.34 | Goa_ | niiice |
| 16:29.37 | Goa_ | btw managed to make today a global object pooling for my TD with even pooling particle systems and gained lots of FPS on mobile.D |
| 16:30.07 | A1win | Cool. |
| 16:30.33 | Goa_ | Dictionaries are quite useful for making multiple pools:D |
| 16:30.59 | Goa_ | going to make A* pathing next day |
| 16:36.45 | Repo | notd-2: 03ArcaneDurandel 04v0.1 * 37d03c1 /: [new tag] Version 0.1 Tag |
| 16:39.30 | Goa_ | btw what the shit can people do with Microsoft Azure? |
| 16:50.12 | Goa_ | hmm it seems, you could make a multiplayer online game with unity using Microsoft Azure pretty easily... |
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| 19:34.07 | DeadZergling | hey Dustin_Hendricks , you ever get a chance to edit any more? |
| 19:35.01 | Dustin_Hendricks | Every once in a while |
| 19:35.40 | DeadZergling | I managed to find a screw loose with Blizzard's code last night |
| 19:35.52 | DeadZergling | item got moved to a slot it shouldn't even be able to go in |
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| 20:39.15 | Ashamed | ROOOOAR |
| 20:45.22 | Ashamed | http://www.marlonwayans.tv/floyd-reading.html?utm_source=facebook&utm_medium=linkout&utm_campaign=trendingvideos |
| 20:59.23 | Ashamed | trap |
| 21:03.38 | DeadZergling | would anyone mind explaining how the top rated system for bnet even works |
| 21:03.45 | DeadZergling | got 23 ratings and I'm not even on the list, lol |
| 21:07.37 | A1win | there's a minimun requirement of votes needed to get there |
| 21:08.12 | DeadZergling | know the count? |
| 21:08.20 | A1win | nope |
| 21:08.38 | A1win | maybe like 25 or 50 or something |
| 21:08.42 | DeadZergling | greater than 22, less than 90-100.... |
| 21:08.52 | DeadZergling | is all I can gather from what I see on there, lol |
| 21:10.42 | Ashamed | ha |
| 21:11.01 | Ashamed | Deadzergling your first mistake... expecting a blizzard system to make sense |
| 21:11.02 | Ashamed | -.- |
| 21:11.26 | DeadZergling | where did I assume that? |
| 21:19.05 | Ashamed | in hell? |
| 21:28.41 | Repo | notd-2: 03ArcaneDurandel 07main * v0.1-1-g79b27ba (17 files in 1 directory): [new, +1 commit] Demo Sprint |
| 21:29.33 | Repo | notd-2: 03ArcaneDurandel 07mainline * v0.1-1-g79b27ba NOTD 2 Classes.SC2Mod: [+1 commit] Demo Sprint |
| 21:46.27 | Repo | notd-2: 03ArcaneDurandel 07mainline * v0.1-2-g9f8433a Dependency Test Map One.SC2Map: [+1 commit] Removed extraneous file |
| 21:49.48 | Repo | notd-2: 03ArcaneDurandel 07mainline * /: [deleted] |
| 21:52.23 | Repo | notd-2: 03ArcaneDurandel 07Main_Branch * v0.1-2-g9f8433a (16 files in 1 directory): [new, +1 commit] Removed extraneous file |
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| 22:47.27 | Ashamed | aww awww awwww |
| 22:47.33 | Ashamed | http://www.viralnova.com/old-men-groove/ |
| 22:49.17 | Repo | notd-2: 03ArcaneDurandel 07Main_Branch * v0.1-3-gf36ea07 NOTD 2 Classes.SC2Mod: [+1 commit] Refined Bulwark Mechanics |
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