| 00:30.58 | *** join/#sc2mapster IskatuMesk (4645ef99@gateway/web/freenode/ip.70.69.239.153) |
| 00:59.01 | JademusSreg | Back. |
| 00:59.36 | Dustin|Work | hola |
| 01:00.55 | JademusSreg | Busy fuckin' day, phew. |
| 01:06.13 | Dustin|Work | I hear that |
| 01:12.59 | *** join/#sc2mapster turtles1 (~dave3@d27-99-8-250.bla802.nsw.optusnet.com.au) |
| 01:14.56 | IskatuMesk | just woke up |
| 01:15.00 | IskatuMesk | time for a night of being lazy |
| 01:16.17 | IskatuMesk | though thinking of a proper intro for this thing is probably going to take all night |
| 01:17.38 | JademusSreg | =D |
| 01:19.22 | IskatuMesk | I find that is the hardest part of writing |
| 01:19.34 | IskatuMesk | next to descriptions because of my limited vocabulary |
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| 02:05.03 | ArcanePariah | Sup JademusSreg, any other insights into the patch data? |
| 02:06.38 | JademusSreg | Ah, nope, but then I didn't look beyond new natives, new validator stuff. |
| 02:18.00 | JademusSreg | Hmmm, interesting/odd. |
| 02:18.05 | JademusSreg | Not patch related. |
| 02:18.21 | JademusSreg | Relates to Mesk's Apex campaign. |
| 02:31.35 | turtles1 | new natives? |
| 02:31.46 | turtles1 | anything good? |
| 02:42.25 | Bounty | Who are the best 3D modelers in the community? |
| 02:44.02 | Dustin|Work | Active ones? noone at the moment lol |
| 02:44.08 | Dustin|Work | I like Tricerons stuff |
| 02:46.06 | Bounty | I am debating on making a post on the forums |
| 02:46.28 | Bounty | Because themusic suggested we get a 3D modeler before the KS so we can also showcase their resume |
| 02:46.33 | Bounty | which is a good idea |
| 02:46.39 | Bounty | So we have to get one quick. |
| 02:55.33 | JademusSreg | Mesk, few things before I nap for a brief aeon. |
| 02:59.55 | JademusSreg | 1) About to derpox my WIP version of 0x01, shows the state of my testing and tinkering. Especially Start Apex AI stuff. |
| 03:01.10 | JademusSreg | 2) Noticed an absurd amount of shader compiles, but the editor/client apparently lacks sufficient tools to get detailed debug info from assets in-game. |
| 03:02.42 | JademusSreg | 3) Dumped actors to logs, spotted some effect scopes without any apparent source, looked through the apex effect data, noticed the attack ground shoot me persistent is never destroyed, could potentially run amok. |
| 03:03.38 | JademusSreg | 4) Crashed the editor while investigating #3, thus prime nap time. |
| 03:03.39 | JademusSreg | bbl |
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| 03:12.43 | Bounty | What do you think Dustin, should I contact them all individually or just make a post |
| 03:19.43 | IskatuMesk | shader compiles? lol |
| 03:19.58 | IskatuMesk | ah |
| 03:22.54 | Dustin|Work | I've decided im bringing back Bangarang as a replacement for fucking awesome. |
| 03:23.07 | Dustin|Work | "Dude that pie was bangarang!" |
| 03:26.25 | ArcanePariah | Now we know Dustin|Work is bored or insane at work |
| 03:26.25 | ArcanePariah | :D |
| 03:31.17 | Dustin|Work | Little bit of both lol |
| 03:51.22 | Bounty | Dustin is always at work ArcanePariah |
| 03:51.50 | Bounty | I suspect he may not be human |
| 03:52.16 | IskatuMesk | arty isn't built in 0x01 |
| 03:54.49 | IskatuMesk | so those effects should never spawn |
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| 06:03.21 | turtles1 | Apparently running the unit tag function on no unit gives you the result 65535 |
| 06:03.46 | turtles1 | kind of random |
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| 06:59.45 | IskatuMesk | running the test map, jade. It does seem to perform a little better, particularly early on |
| 07:00.13 | IskatuMesk | eventually goes back to 9fps though |
| 07:00.16 | IskatuMesk | probably the attack waves |
| 07:09.56 | IskatuMesk | if only there was a way I could do this without the editor overhead.. |
| 07:13.22 | *** join/#sc2mapster Zolden (Zolden@88.135.4.202) |
| 07:22.12 | Goa_ | ohh Zolden, so early:D |
| 07:28.26 | Zolden | because i'm in moscow, and this is my normal waking time |
| 07:30.32 | Zolden | Goa_ propaganda on reddit failed ;/ |
| 07:30.59 | Zolden | only one click per $2 |
| 07:31.06 | Goa_ | yeah, that was a very bad idea |
| 07:31.13 | Goa_ | haha |
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| 08:00.09 | IskatuMesk | nap time |
| 08:05.19 | *** join/#sc2mapster tigger0jk (~tigger0jk@c-67-180-210-86.hsd1.ca.comcast.net) |
| 08:08.31 | Goa_ | A1win Blizz guy now indie unity developer: https://www.youtube.com/watch?v=2z-1EH5zH0k |
| 08:10.48 | Zolden | post it in my propaganda thread on mapster |
| 08:11.22 | Goa_ | Zolden link? |
| 08:12.03 | Zolden | http://www.sc2mapster.com/forums/general/general-chat/70136-where-a-mapmaker-can-evolve/#p1 |
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| 09:34.39 | zolden | Goa_ nice post |
| 09:34.57 | Goa_ | :D |
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| 10:07.27 | *** mode/#sc2mapster [+o KaeltenAway] by ChanServ |
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| 11:03.59 | IskatuMesk | Oh for fuck's sake... the capacitors in the monitor are going... |
| 11:07.38 | Ahli | don't place a nerd outside for 2 days... sunburns hurt... |
| 11:20.40 | *** join/#sc2mapster Zolden (Zolden@88.135.4.202) |
| 11:23.12 | Zolden | twod! |
| 11:23.13 | Zolden | Goa_ look, twod's here! |
| 11:23.13 | Zolden | TwoDie what happened? |
| 11:23.13 | TwoDie | shit |
| 11:23.13 | Goa_ | ohhh |
| 11:23.13 | Goa_ | he is really here |
| 11:23.13 | Zolden | TwoDie what are your gamedev related activities these days? |
| 11:23.41 | TwoDie | very slow.. still making some triggering for other Custom mapping thing lalalal.. |
| 11:23.48 | TwoDie | everything is just in delay |
| 11:23.51 | Zolden | at least something |
| 11:23.55 | Zolden | unity maybe? |
| 11:27.09 | Zolden | do you have android device btw? |
| 11:27.09 | TwoDie | cant complete simple shit.. I could complete major tasks related to that triggerling ages ago |
| 11:27.09 | TwoDie | but no |
| 15:51.03 | *** join/#sc2mapster purl (ibot@rikers.org) |
| 15:51.03 | *** topic/#sc2mapster is http://sc2mapster.com | http://wiki.sc2mapster.com | sc2mapster bnet2 channel | WCS Partnership for eSports g0g0! | We want your broken maps! http://bit.ly/aU9AgC | This channel is logged, via purl |
| 15:53.52 | *** join/#sc2mapster Zandose (Zandose@24-246-78-228.cable.teksavvy.com) |
| 15:54.43 | Zandose | hello |
| 15:55.15 | Zandose | im trying to figure out how much the game scales models/units by from the camera |
| 15:56.52 | zolden | proportionaly to the distance to camera |
| 15:57.13 | *** join/#sc2mapster RipperRooX (~RipperRoo@p5790393B.dip0.t-ipconnect.de) |
| 15:57.14 | Dustin|Home | Zolden |
| 15:57.27 | Dustin|Home | Your game resolution fucks up on my phone, the left and right edges are like an overlap |
| 15:57.49 | zolden | r1/d1 = r2/d2 |
| 15:57.52 | Delphinium | http://puu.sh/bcPVT/68f0389fe0.jpg |
| 15:57.58 | Zandose | if my camera is at x0y0z0 and my unit is at x100y100z0 whats the scale? |
| 15:58.02 | Zandose | hmm |
| 15:58.14 | Zandose | god math :( |
| 15:58.54 | Zandose | where did i put my link for r and d... |
| 15:59.04 | *** join/#sc2mapster ArcanePariah (~Eric@99-8-167-11.lightspeed.futnca.sbcglobal.net) |
| 15:59.07 | zolden | dustin can u bring a screenshot? |
| 15:59.21 | Zandose | ah http://www.coolmath.com/reference/circles-geometry.html |
| 16:00.01 | zolden | dustin also, is it game or gui or both? |
| 16:00.46 | Zandose | so... 0.5? |
| 16:00.57 | Zandose | hmm |
| 16:01.03 | TwoDie | https://www.youtube.com/watch?v=POfOPyDu-Ys |
| 16:01.30 | zolden | zandose object size and distance to camera |
| 16:01.56 | Dustin|Home | Zolden: https://dl.dropboxusercontent.com/u/843426/Screenshots/Screenshot_2014-08-29-10-57-36.png |
| 16:02.04 | Dustin|Home | both |
| 16:02.36 | Zandose | size1/distance10=scale0.1 correct? |
| 16:03.37 | zolden | dustin wow, this is fun, cant even explain this |
| 16:04.54 | zolden | anyone else has android device? |
| 16:05.07 | Zandose | ....i do |
| 16:05.30 | zolden | what resolution do u have zandose? |
| 16:05.40 | Zandose | did I just become a guinea pig? |
| 16:05.47 | Zandose | hmm |
| 16:06.27 | zolden | https://play.google.com/store/apps/details?id=com.Zolden.hallo_spaceboy_lite |
| 16:06.33 | Zandose | where would said information be? |
| 16:06.42 | zolden | check this zandose pls |
| 16:07.24 | Zandose | got to love android. press on computer and installs on device |
| 16:07.25 | zolden | it's my game and i wanna know if it will scale properly on ur device |
| 16:07.49 | Zandose | i believe i have a samsung galaxy s3 |
| 16:08.10 | zolden | ok, good, try it |
| 16:09.11 | Zandose | whee! |
| 16:09.34 | Zandose | i died on purpose |
| 16:09.41 | Zandose | looks good to me |
| 16:09.58 | Zandose | dont see any cutoffs |
| 16:10.15 | zolden | ok, now rate it 5 stars on google play |
| 16:10.30 | zolden | thanks for test |
| 16:10.30 | Zandose | SIR, YES SIR! |
| 16:11.04 | zolden | dustin can u check ur resolution somehow? |
| 16:12.08 | zolden | maybe it's because android interface buttons affect resolution being ncluded in screen space? |
| 16:13.49 | Zandose | i think im stupid. how do i rate it 5 stars? tried clicking the stars, nothing. |
| 16:14.27 | zolden | zandose if your object at distance d0 has scale r0, scale r1 for distance d1 will be d1 * r0/d0 |
| 16:15.19 | *** join/#sc2mapster Ahli (~asdaaaaa@ip-109-40-48-225.web.vodafone.de) |
| 16:15.26 | zolden | dunno, maybe leave a review, then rate |
| 16:15.32 | Zandose | copied and pasted for later |
| 16:16.11 | Zandose | http://clientsfromhell.net/ |
| 16:16.27 | zolden | dustin, u rate it too pls |
| 16:16.34 | Dustin|Home | gave it 5 stars |
| 16:16.40 | zolden | thanks |
| 16:17.02 | zolden | ok, got to go, cya dudes |
| 16:23.47 | Zandose | you are wise in the ways of the ratings, master Dustin. |
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| 19:58.13 | ArcanePariah | So Dustin|Work, another day, another boring insanity inducing workday? |
| 19:58.35 | ArcanePariah | (jk, its tech, I sympathize and understand). |
| 20:03.02 | TwoDie | Dustin how was your smashtv project gone? |
| 20:29.38 | Repo | New map: tom - http://www.sc2mapster.com/maps/tom/ |
| 20:29.39 | Repo | New asset: Baneling Cocoon Unit Icon - http://www.sc2mapster.com/assets/baneling-cocoon-unit-icon/ |
| 20:29.39 | Repo | New asset: Waygate System Library - http://www.sc2mapster.com/assets/waygate-system-library/ |
| 20:33.27 | Rommper | nice the waygate will be realy useful :D |
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| 21:00.59 | charys | TRAYSENT SIGHTING |
| 21:04.07 | *** join/#sc2mapster Dustin_Hendricks (~Dustin_He@nat-216-240-30-23.netapp.com) |
| 21:07.58 | Repo | New announcement: RAZE - http://www.sc2mapster.com/announcements/raze/ |
| 21:09.52 | *** join/#sc2mapster herolief (~herolief@resnet-228-20.resnet.umbc.edu) |
| 21:13.57 | Dustin_Hendricks | Pretty much Arcane :P |
| 21:40.54 | Repo | Updated wiki entry: Knowledge Base / Projects / File Statuses - http://www.sc2mapster.com/wiki/knowledge-base/projects/file-statuses/ |
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| 21:53.05 | Zandose | can i disable the automatic scaling of units/models from the camera? |
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| 21:57.58 | Zandose | where can i view the log for this channel? |
| 22:00.40 | Dustin|Work | Did you set your irc client to log channels? |
| 22:01.45 | Zandose | i did not :( and the purl log hasnt updated it seems. oh well |
| 22:02.22 | Deaod | how far back is the line youre looking for? |
| 22:02.24 | Zandose | have you looked at the first log ever for this channel? |
| 22:02.41 | Zandose | today but who knows what time. i'd be better off just asking again |
| 22:02.53 | Zandose | since i didnt understand the first time |
| 22:03.27 | Deaod | i can give all i have of the last 24 hours or so |
| 22:03.38 | Zandose | nah forget it |
| 22:03.55 | Zandose | rereading it probably wont help me |
| 22:04.37 | Zandose | trying to figure out what kind of number/factor the game uses for scaling models seen from a distance |
| 22:06.53 | *** join/#sc2mapster Zandose1 (Zandose@24-246-78-228.cable.teksavvy.com) |
| 22:07.07 | Zandose1 | lovely. routers acting up today |
| 22:07.46 | Zandose1 | whats the last thing you saw me write? besides this line and the one above it... |
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| 23:11.50 | Bounty | You're unbelievable. |
| 23:11.52 | Bounty | OOOOOOOOOOOOOOH |