02:07.12 | *** join/#sc2mapster turtles1 (~dave3@d27-99-8-250.bla802.nsw.optusnet.com.au) |
03:12.56 | Bounty | You can have it so multiple games can use the same bank, right? |
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03:43.16 | *** join/#sc2mapster paynis (b8a04703@gateway/web/freenode/ip.184.160.71.3) |
03:43.23 | paynis | hey guys |
03:43.27 | paynis | why isn't my Battle.net loading? |
03:43.41 | paynis | "Starting Battle.net" indefinitely |
03:44.27 | paynis | help? :( |
03:44.33 | paynis | it's been 30 minutes it has been loading |
03:44.38 | paynis | and it is still at 0%... |
03:53.06 | Lajjla | paynis, hmm |
03:53.11 | Lajjla | I think I can be of service. |
03:53.13 | Lajjla | First though |
03:53.24 | Lajjla | do you promise to use the ancient knowledge I will teach you only for good, never for evil? |
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03:55.14 | paynis | of course >:D |
03:57.35 | paynis | killed "Agent.exe" in the Task Manager |
03:57.39 | paynis | seems to have worked :) |
03:58.30 | paynis | nope |
03:58.35 | paynis | only unstuck it to up to 40% |
03:58.39 | paynis | now it's back to being stuck there |
03:58.49 | paynis | and I can't kill Agent.exe : it comes back right after I destroy it |
03:59.27 | IskatuMesk | use a stake to the heart |
04:01.12 | ArcanePariah | paynis, it is not you. Battle.net and a number of other gaming services are being DDOSed |
04:04.40 | Lajjla | paynis, oh you use windows. |
04:04.46 | Lajjla | Why didn't you say you were a total faggot noob. |
04:04.54 | Lajjla | Everyone here uses real operating systems like Plan 9 |
04:07.09 | paynis | who the fuck is DDOSing B.net |
04:07.13 | paynis | why would someone do that? :o |
04:07.27 | paynis | except they have a reason at being pissed at Blizzard for their shitty bug fixes |
04:07.38 | paynis | there bugs that were on B.net since the very launch that are still not fixed... |
04:11.44 | ArcanePariah | SOme kids were pissed at some streamer, and decided to hit B.net, and from there it just grew like crazy. |
04:11.59 | Lajjla | #ageism |
04:12.08 | Lajjla | Random assumption about the age of people you dislike. |
04:13.00 | ArcanePariah | Well, in this case, I'm assuming an adult wouldn't knowingly commit a felony and brag on twitter about it. Namely, they posted a bomb threat for the plane carrying SOE president |
04:13.14 | ArcanePariah | Which, by US law, instant 10 year + jail time |
04:14.23 | Lajjla | ArcanePariah, and that's ageism. |
04:14.30 | Lajjla | Have you forgotten that adults took down the trade towers? |
04:14.52 | ArcanePariah | Yes, in which case, both point to lack of emotional or mental maturity. |
04:14.54 | Lajjla | Ageism is seriously the last tolerated form of biggotry. |
04:14.58 | Lajjla | No it doesn't. |
04:15.14 | Lajjla | There is _no_ evidence whatsoever that that has anything to do with "maturity"or even correlates with it. |
04:15.23 | ArcanePariah | You poke me, I retailiate by stabbing you. What would call that behavior? |
04:15.39 | Lajjla | Something adults have been found to do far more than children? |
04:15.49 | Lajjla | How many murders are children? |
04:16.05 | ArcanePariah | ... far beyond count, child soldiers are... well... common as fuck |
04:16.09 | Lajjla | The majority of murders are still commited by adults. |
04:16.35 | Lajjla | The vast majority of armed forces in the world are adults, children are vastly underrepraesented as soliders, but that has an obvious cause in that adults obviously are physically stronger. |
04:16.59 | Lajjla | If say 20% of the humans in the world are children, I doubt more than 4% would be soldiers. |
04:17.08 | Lajjla | And you know that as well as I. |
04:17.34 | Lajjla | "maturity" is a meaningless buzzword used nowadays for "behaviour I disapprove of" when it commonly has absolutely nothing to do with age. |
04:18.28 | paynis | lajjla, how old are you? :D |
04:18.34 | Lajjla | paynis, 26 |
04:18.37 | paynis | lies |
04:18.40 | paynis | you is 11. |
04:18.46 | Lajjla | Well, you got me there. |
04:18.50 | paynis | ikr |
04:18.56 | paynis | i'm that smart :3 |
04:18.56 | Lajjla | Damn, I thought my acting was perfect. |
04:19.07 | Lajjla | I must admit, I have never seen a windows user quite as smart. |
04:21.04 | Bounty | Try not to get too full of yourself there paynis |
04:21.16 | Bounty | Claiming to be smart is probably the least smart thing you can do |
04:21.18 | Bounty | lol |
04:23.23 | IskatuMesk | I hope b.ent gets ddosed until it disappears |
04:23.28 | paynis | stop trying to sound so smart, Bounty |
04:23.29 | IskatuMesk | but alas, a man can dream |
04:23.34 | paynis | I get 1337 at IQ tests. |
04:23.52 | paynis | i succesfully connected to B.net |
04:23.54 | paynis | FINALLY |
04:23.58 | paynis | also, StarParty is awesome :D |
04:33.13 | Bounty | You do realize that IQ tests have nothing to do with intelligence paynis? lol |
04:33.31 | Bounty | It is quite a broad term. |
04:38.03 | paynis | lies |
04:38.13 | paynis | you're just jelly that I have 1337 and not you. |
04:40.54 | Bounty | I would tread carefully if I were you, |
04:43.34 | IskatuMesk | I have 69 |
04:51.22 | Bounty | Leave it to IskatuMesk to make a reference relating to butts |
04:51.36 | Bounty | I think 69 counts |
04:52.53 | Bounty | Iskatu Seemore Butts |
04:53.50 | grim001 | so I got this idea to use the brightness of the diffuse map as a pseudo specularity map |
04:54.01 | grim001 | works surprisingly well for no extra work |
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09:56.34 | SWAT_ | Hey...anyone knows if the trigger event "Any Unit Picks Up Any Item" still exists...can't find it |
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10:01.41 | SWAT_ | nervemind...found it |
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10:36.04 | SWAT_ | anyone knows how to hide an inventory button? |
10:37.11 | Ahli | hook it up and hide it? |
10:40.51 | SWAT_ | i've tried it... this my hookup for the button UIContainer/ConsoleUIContainer/InventoryPanel/InventoryPanelTemplate/InventoryButtons/Button02 |
10:41.56 | Ahli | InventoryPanelTemplate no |
10:42.13 | SWAT_ | okay ...just without it |
10:42.25 | Ahli | templates only give their content, not their name :D |
10:42.54 | Ahli | sees a dog pooping into another dog's territory |
10:44.35 | SWAT_ | this button is the third button to oben the third container, right? |
10:45.23 | Ahli | might be the case |
10:45.37 | Ahli | also, be aware that you can check stuff with ctrl+alt+F12 ingame |
10:45.46 | SWAT_ | hmm...than it doesn't work |
10:45.59 | SWAT_ | but i don't get the error anymore^^ |
10:46.12 | Ahli | blizz made a _not_ fully functional UI editor ingame, so you should be able to check the path inside it, too |
10:47.29 | SWAT_ | yeah i have it checked...but im not sure if it is the wrong button...or i must hide it everytime when i select the unit |
10:50.05 | Ahli | you could try to move it offscreen... =/ |
10:50.27 | SWAT_ | yeah thats a nice idea |
10:55.25 | SWAT_ | hmpf...now the whole panel is away...haha...but i only hooked up button02...a nevermind...is there another way to create an invisible slot |
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11:11.43 | zolden | that's better, bitch |
11:12.18 | zolden | Goa_ how is it going? |
11:12.26 | Goa_ | well |
11:12.30 | Goa_ | making level 2 |
11:12.59 | Goa_ | trying to figure out how to stop gravity from making objects fall fast |
11:13.39 | Goa_ | probably will just clamp velocity y over certain value |
11:14.55 | zolden | you can change gravity force |
11:15.24 | Goa_ | I know |
11:15.34 | zolden | or create areas of opposite force to compensate |
11:15.44 | Goa_ | the problem is that I dont want object reach terminal velocity.... |
11:17.23 | Goa_ | sadly there are no such thing in physics settings:( |
11:19.53 | Goa_ | ohh there are such thing |
11:20.08 | Goa_ | max translation speed in physics settings |
11:25.34 | zolden | yea, unity dudes know all u need and have it added in functionality, get used to it |
11:26.27 | zolden | and that no uv in sprites issue has reason: uv used already for sprite swapping |
11:30.44 | Goa_ | uv? |
11:32.15 | Goa_ | what about it? I was only complaining about no tileing |
11:33.29 | zolden | what's tiling?? |
11:36.34 | zolden | and where's twod? |
11:36.42 | Goa_ | Found out why we dont see duckies these days: http://imgur.com/jgSvwNV |
11:37.44 | zolden | :) |
11:37.49 | Goa_ | Zolden sprites cant be tiled when its rescaled... |
11:38.34 | zolden | i payed 50 bucks for ad campaign on reddit to promote my shmup |
11:39.07 | Goa_ | heh |
11:39.24 | Goa_ | do people read reddit from mobile? |
11:39.28 | zolden | yea, tiling is not uv shift |
11:40.02 | zolden | dunno, just made an attempt as experiment |
11:41.08 | zolden | actually there are deep free possibilities for propaganda, i'll do them too when i'm back |
11:42.16 | Goa_ | dont know how the fuck, but I managed to save my level 1 scene on level 2 scene |
11:42.16 | zolden | so just keep learning, soon we'll make millions for our games |
11:42.43 | zolden | soumds wrong |
11:42.59 | Goa_ | ahh |
11:43.02 | zolden | so u lost level 1? |
11:43.08 | Goa_ | I saved level 2 on my blank level |
11:43.17 | Goa_ | I only lost my blank level |
11:43.21 | zolden | good |
11:43.45 | zolden | ate they scenes? |
11:45.22 | zolden | oh, got to go, cya |
11:45.38 | Goa_ | pff |
11:45.41 | Goa_ | run! |
12:36.31 | Goa_ | lol Heartstone |
12:36.46 | Goa_ | stupid demons put lord jaraxxus on the table .... |
12:37.09 | Goa_ | without triggering its battlecry.D |
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13:09.35 | Goa_ | A1win https://www.youtube.com/watch?v=ySTpjT6JYFU |
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13:13.46 | Goa__ | FUUUUUUUUUUUUUUCKING ADOBE FLASH PLAYER! |
13:14.05 | Goa__ | crashing win 8.1 and loosing half hour + work in unity3d |
13:18.37 | A1win | mmh, interesting |
13:20.07 | A1win | hehe, I actually used binary space partitioning in an older dungeon generator that I made without knowing what binary space partitioning is |
13:20.07 | A1win | or that it's called that |
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13:30.37 | A1win | quite specific to that particular game |
13:41.12 | A1win | also they've spent a lot of time making it look pretty and not that much on making it complex |
13:45.01 | A1win | weird approach too, crawlers are much more intuitive and make nice dungeon layouts |
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14:34.28 | *** join/#sc2mapster Rommper (bc241652@gateway/web/freenode/ip.188.36.22.82) |
14:36.37 | Rommper | hey |
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16:25.07 | ArcanePariah | Hey Rommper, I devised a solution for unloading at a distance. |
16:25.22 | Rommper | hello |
16:25.26 | Rommper | what is it? |
16:25.44 | ArcanePariah | Basically teleport the unit from the cargo hold to the location. |
16:25.59 | ArcanePariah | There is an effect that runs an effect against a units cargo |
16:26.15 | Rommper | cool |
16:26.21 | Rommper | its only for unload? |
16:26.29 | Rommper | or can work for load too |
16:26.40 | Rommper | because then i wouldn't have to change the mover to fly |
16:26.54 | Rommper | which help the navigation of transport |
16:27.07 | ArcanePariah | Well, loading was working with normal transport ability, but possibly. Can experiment. |
16:31.47 | Rommper | just because with the flying mover you could load the unit |
16:32.04 | Rommper | but the transport tried to past through islands etc. |
16:32.15 | Rommper | tried to fly over them but couldn't ofc |
16:33.07 | ArcanePariah | Understandable. I will see if the reverse can work, teleporting a unit into transport. If that fails, what I will do instead (and this is somewhat hacky) is teleport the unit to the transport, then immediately order the transport to load the unit. |
16:34.54 | Rommper | thank you for all these works :D |
16:35.07 | ArcanePariah | No problem. I hope you are learning from them and why they work |
16:35.47 | ArcanePariah | Because as much as what I'm doing is helpful, I would prefer you learn from my examples and thus be able to extend and do your own. |
16:36.30 | ArcanePariah | For instance, before I mentioned it now, were you aware that there is an effect for targeting units inside transports/ |
16:36.31 | ArcanePariah | ? |
16:36.58 | Rommper | i heard about it |
16:37.28 | Rommper | you can make an "eat" ability for example with cargo+damage targeting the units inside |
16:37.37 | ArcanePariah | Yes |
16:37.42 | Rommper | like the kodo beasts had in wc3 |
16:37.48 | ArcanePariah | Exactly |
16:38.18 | ArcanePariah | Well, in that instance, not entirely, that ability can be handled entirely by the transport ability. |
16:38.32 | ArcanePariah | In the transport ability, there is a field for applying a behavior to any loaded unit |
16:38.50 | ArcanePariah | For the kodo, it would apply a behavior, that would have a periodic damage effect |
16:38.54 | Rommper | yeah thats easier |
16:39.48 | ArcanePariah | And that is the key, knowing what you have and reducing the steps to achieve your goal. What we just did is the most crucial part, by looking at an analogy, but also looking at what we have and thinking "How can we do this better"? |
16:43.56 | ArcanePariah | For the unload, the version I'm making will unload only the first unit in the cargo. You can adjust the Maximum Count of the Iterate Transport effect to vary this, or set it to 0 to unload all units. |
16:45.39 | ArcanePariah | JademusSreg, you around? Or are you lost in a land of dreams, larva and the intersections of planes of any kind? |
16:47.54 | Rommper | i'm thinking about another thing atm. Is there a way to revert create healing. So it damage instead of heal? |
16:48.14 | ArcanePariah | Ahh yes indeed, just set the vital values to negative :D |
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16:50.12 | ArcanePariah | Ahh, it does not permit that. But what you can do is set the impact unit to be the caster, and the launch unit to be the target. |
16:50.30 | ArcanePariah | Which in effect does what you want, drain from the target. |
16:50.53 | ArcanePariah | Mind you, this will NOT trigger damage responses or trigger events based on units taking damage. |
16:52.06 | Rommper | well i still want the caster to loose energy |
16:52.59 | Rommper | http://classic.battle.net/war2/units/paladin.shtml |
16:53.06 | Rommper | i want to make exorcism from here |
16:53.16 | Rommper | which could work similar how i done death coil |
16:53.27 | Rommper | there is a target ability with targeting a point |
16:53.34 | Rommper | it has a search effect |
16:53.44 | Rommper | and then here comes the difference |
16:54.22 | Rommper | because death coil needed a recycled search with a damage effect set to 1 damage |
16:54.54 | ArcanePariah | Ahh |
16:55.00 | ArcanePariah | What you can do is the following |
16:55.12 | ArcanePariah | Do the exorcisim the same. |
16:55.37 | ArcanePariah | But on the Paladin, place a behavior with a damage response. The damage response effect will modify the paladin energy by -1 |
16:55.52 | ArcanePariah | And for the damage effect of exorcism, have a validator checking the caster energy |
16:56.33 | ArcanePariah | In this way, each "tick" of damage by exorcism will drain the paladin energy by 1, and thus paladin energy = damage dealt |
16:56.48 | ArcanePariah | That make sense/ |
16:56.48 | ArcanePariah | ? |
16:58.14 | Rommper | hmm yeah |
16:58.35 | Rommper | it will respond only to the damage of spell right? |
16:59.25 | ArcanePariah | In the damage response, you can do 2 things. 1) You can have it only respond to spell damage. 2) This is better, set the Require array to the damage effect of Exorcism. This means it will only respond to that damage effect. |
17:06.44 | Rommper | i will try it out |
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19:26.05 | Ahli | http://us.battle.net/sc2/en/blog/15463641/wcs-gameheart-8-26-2014 |
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19:37.05 | Goa_ | Ehh blizz winning Unity game play award with Heartstone: http://youtu.be/RxP3pfl9QYg?t=16m59s |
19:44.49 | Goa_ | actually they won the main award tooo |
19:48.04 | A1win | I wonder if those awards help them fix their bugs |
19:48.18 | Bounty | Hearthstone was made in Unity? |
19:48.24 | A1win | yeah |
19:48.31 | Bounty | nice |
19:48.36 | Ahli | do they still have bugs left in hearthstone? |
19:48.52 | A1win | same bugs as they've always had, just with workarounds so that they don't break the game |
19:48.55 | A1win | still annoying |
19:48.55 | Ahli | the only one I know is the ready button :< |
19:49.07 | Ahli | but I rarely play it |
19:49.13 | A1win | cards getting piled up wrong in your hand, shifting around at random |
19:49.25 | A1win | they just added a fix that puts them back in the right place *afterwards* |
19:49.36 | Goa_ | A1win I think they are lazy to fix them |
19:49.57 | Goa_ | it would be so easy to fix that you cant cast shit on moving cards for example... |
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20:10.31 | libquebec-dev | A1win, muistatko mut vieläkin? |
20:47.25 | Dustin|Work | Uhhh |
20:47.39 | Dustin|Work | mustachio von svdjfgsdf |
21:20.21 | Bounty | Multiple maps can utilize a single bank, yes? |
21:25.36 | Dustin|Work | yup |
21:36.21 | Bounty | sweet. |
22:03.56 | Bounty | http://jobs.aol.com/articles/2014/07/24/1000-a-week-standing-in-line-sold-inc/?cps=gravity |
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