00:16.59 | Ahli | http://us.battle.net/hearthstone/en/blog/13611768/ stalker.net online |
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08:04.36 | A1win | woot, they finally added chat to the bnet launcher |
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09:39.27 | Zolden | TwoDie came after another bsod? |
09:42.09 | Zolden | maybe change nickname to BsoDie? |
09:58.07 | TwoDie | somewhat |
09:58.33 | TwoDie | now seems like gpu just lacks power or too hot on 75C :s |
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10:38.31 | Zolden | TwoDie1 http://ic.pics.livejournal.com/corvusalba1/68960042/292343/292343_original.jpg |
10:42.13 | TwoDie1 | hitler approves |
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11:04.04 | TwoDie | fucking shit.... |
11:04.28 | TwoDie | its already cold summer and still having this heat turned on... |
11:04.38 | TwoDie | hotter than in winter |
11:04.46 | TwoDie | the radiators |
12:49.14 | Merc | bragging about how hot you are I see |
12:51.23 | A1win | whee, made my first android app with unity |
12:51.44 | A1win | hardest part was to install android SDK and set it up for unity >.> |
12:52.34 | A1win | now to figure out how this input stuff works |
12:52.52 | A1win | only using mouse simulation now so there's no velocity when releasing touch or anything |
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13:03.29 | Zolden | A1win what's android sdk? |
13:03.45 | A1win | software development kit for the android OS |
13:05.01 | Zolden | is it required to build for android? |
13:05.08 | A1win | yeah |
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13:06.10 | A1win | it's free though |
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13:19.22 | Ahli | Zolden wants to make some activites and manage their lifecycle? |
13:20.42 | Zolden | Ahli what? |
13:21.03 | Ahli | oh no, a1win wants/does |
13:21.18 | Zolden | A1win and what do you plan to do next? how to publish android game to make all phone owneres to see it from their phones and be able to install? |
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13:24.47 | A1win | dunno how google play store works |
13:24.56 | A1win | but I mean, this is just a test app |
13:26.02 | Zolden | yea, test all path betweeen unity and google play |
13:30.53 | Ahli | here some knowledge that isn't wide spread: http://www.sc2mapster.com/forums/development/triggers/65013-trigger-destroy-script-obfuscating/#p2 |
13:32.42 | Merc | make one silly game for android, sell for $1, become millionaire overnight |
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13:46.26 | Merc | Zolden: http://i.imgur.com/ER6Y2pE.jpg |
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14:15.37 | Zolden | Merc omg |
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15:22.44 | Goa_ | https://www.youtube.com/watch?v=VMRj1usvWjQ |
15:33.45 | TwoDie | that lag tho in the trailer :o |
15:42.08 | Zolden | crashes badass |
15:49.10 | Delphinium | http://puu.sh/7VJet.jpg |
15:49.11 | Delphinium | @@ |
15:50.37 | Zolden | good |
15:50.47 | Zolden | i'd like it to have broghter specularity |
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16:24.34 | Delphinium | http://puu.sh/7VLcp.jpg |
16:25.13 | Delphinium | Two models per day, that's almost my top speed. |
16:28.23 | Zolden | u created it from scratch? |
16:29.16 | TwoDie | 2 games per day |
16:31.30 | Zolden | 2 big farts per day |
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16:42.40 | TwoDie | 2 jew penis for dinner |
16:42.51 | Nytemare3701 | o.o |
16:43.01 | Nytemare3701 | that's an interesting thing to see on joining. |
16:43.15 | Zolden | Nytemare3701 r u jew? |
16:43.29 | Nytemare3701 | Why does it matter? |
16:43.32 | Nytemare3701 | >.> |
16:43.45 | Zolden | because u probably have penis |
16:44.23 | Nytemare3701 | *checks date* nope...not april fools anymore. What's going on in here? |
16:45.33 | Delphinium | 2 frogs per day |
16:45.39 | Zolden | nt much going on |
16:45.53 | Nytemare3701 | Anyone able to get on bnet for a map test? |
16:47.07 | Delphinium | -->Zolden it's a simple scratch tool, 3dcoat (which now belongs to Russian likes these Dophins) |
16:49.02 | Delphinium | Doesn't like Zbrush, 3dcoat can draw Normal map on a bitmap which is much faster. |
16:49.30 | Goa_ | Sweet USA https://www.youtube.com/watch?v=n-B_kmAebbQ |
16:53.42 | Zolden | nice niggers |
17:00.36 | Zolden | Nytemare3701 map night will happen soon, then you'll have a couple of mapmaker to test your map |
17:00.55 | Nytemare3701 | Wasn't aware we had a map night. I don't interact with the community that much >.< |
17:01.14 | Dustin | Sup noobs |
17:02.04 | Goa_ | Map night bitches! |
17:03.52 | Goa_ | http://www.sc2mapster.com/forums/general/general-chat/57126-map-night-revived-eu-na/ |
17:05.17 | Goa_ | duckies nice show you have going on here: https://www.youtube.com/watch?v=X3CbC4ztjkA |
17:05.32 | duckies | goa |
17:05.34 | duckies | go NA? |
17:05.38 | duckies | for blizz stuff |
17:05.59 | duckies | you can also harass Traysent since he's there |
17:11.07 | Dustin | https://www.youtube.com/watch?feature=player_embedded&v=iutgq3Poab4 |
17:11.10 | Dustin | this game looks awesome |
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17:39.52 | Zolden | A1win check, my game's state http://www.youtube.com/watch?v=tfTGq5p2Kqw |
17:41.03 | A1win | cool |
17:41.18 | A1win | you should make the ability to leave the tank as a trooper |
17:44.38 | Zolden | well, I implemented logic kinda not perfect, so it would be hard |
17:45.03 | Zolden | lots of experience gained, but actual classes aren't flexible |
17:51.51 | TwoDie | i see dead map night |
17:52.37 | Zolden | invite kingTD |
17:55.45 | Otixa | Zolden, needs moar healthbars |
17:57.15 | Zolden | yea, good idea |
17:57.39 | Zolden | how would you do it? |
17:57.54 | TwoDie | shit idea, zolden dont need healt bars he needs more mindless scripting |
17:59.49 | Otixa | Dunno how to do it without NGUI ;p |
18:00.08 | Otixa | Apart from maybe making some floating polygons that face the camera |
18:00.21 | Zolden | sio, ngui is cool? |
18:00.24 | Zolden | i'd maybe use it |
18:00.31 | Zolden | i'll read about on forum |
18:00.51 | Otixa | NGUI is what pretty much everyone uses |
18:01.02 | Otixa | Other is DFGUI or something, but I haven't tried it |
18:01.04 | Zolden | ok, good |
18:01.06 | Zolden | then i'll do it |
18:01.13 | Zolden | is there free version? |
18:01.30 | Zolden | or i'll have to purchase it when will release the game |
18:01.59 | Otixa | Yeh, you have to buy it |
18:02.10 | Otixa | $100 or so |
18:02.28 | Otixa | I got it on sale for 60-ish :P |
18:03.02 | Zolden | wow, alot |
18:03.19 | Otixa | worth it tbh |
18:03.19 | Zolden | what iuf I just create my own gui asset and fucking sell it? |
18:03.36 | Otixa | gl competing with NGUI :P |
18:04.08 | Zolden | what ngui do? |
18:04.17 | Otixa | pretty much everything |
18:04.22 | Zolden | i mean what base shit it uses to draw interfaces? |
18:04.39 | Zolden | something low level? |
18:04.48 | Otixa | Not exactly |
18:04.55 | Otixa | But it does create geometry and shit |
18:05.04 | Otixa | http://www.tasharen.com/?page_id=140 |
18:05.06 | Otixa | go read |
18:07.15 | Zolden | https://www.youtube.com/watch?v=qonSDTPCbwI |
18:08.24 | Otixa | wtf ;c |
18:08.30 | TwoDie | :o |
18:10.34 | Zolden | looks like disproportional blowjob |
18:13.06 | Otixa | Zolden, I can give you a copy of NGUI to try out until you decide if you wanna use it ;p |
18:15.07 | Zolden | Otixa cool, i'll take when I start doing gui, now have other things to care about |
18:15.14 | Zolden | meanwhile will read about ngui |
18:15.21 | Zolden | ngui sounds like korean name |
18:15.22 | Zolden | nguen |
18:15.38 | Otixa | Niggerqueen |
18:15.45 | Otixa | Like yourself ;p |
18:15.49 | Zolden | :) |
18:15.53 | Goa_ | Nice Porn Zolden |
18:19.56 | Repo | Updated wiki entry: Galaxy / Main Page - http://www.sc2mapster.com/wiki/galaxy/main-page/ |
18:28.55 | duckies | goa |
18:28.57 | duckies | invitation |
18:29.00 | duckies | get back to sc |
18:31.48 | Goa_ | wtf |
18:32.41 | duckies | damn |
18:32.44 | duckies | you've missed it |
18:32.49 | duckies | also why _ |
18:32.51 | duckies | D: |
18:33.04 | Goa_ | this chaotic blizz map nights... |
18:33.08 | Goa_ | these* |
18:33.50 | duckies | not even a party setup |
18:33.58 | duckies | pure unorganized anarchy |
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19:02.34 | sc2println | Has anyone used the second alpha layer (of m3 materials) already? |
19:17.04 | duckies | god damnit zolden, because of you I remembered that I played a cool tank game back in the ninetiess, but I can't find it now, spent last half an hour searching for it :/ |
19:17.27 | Zolden | lol |
19:17.29 | Zolden | sorry |
19:17.46 | Zolden | dude linked me this https://www.youtube.com/watch?feature=player_detailpage&v=f-G6hXg2-fc#t=20 |
19:17.46 | duckies | all I remember is that it was top-down, campaign style, futuristic, arcady, you could switch various parts and your tank was called cassandra |
19:17.55 | duckies | not gonna sleep tonight T_T |
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19:50.54 | Obscene | Yo, Zolden! how hard is it to reduce the number of polygons in a model? |
19:51.21 | Obscene | zolden |
19:54.56 | Zolden | why all leave b4 i answer their fucking questions? |
19:55.01 | Zolden | impatient fucks! |
19:55.08 | pirate | fun programming logic / pathing problem: |
19:55.56 | pirate | how would you go about highlighting the area a unit could move to within 6 seconds of movement |
19:57.19 | Zolden | draw a circle around unit with R = speed * 6s |
19:58.02 | pirate | that doesn't account for turns (ex: unit is standing in a maze) |
20:00.28 | Zolden | I heard there's a function to get a path cost |
20:00.59 | Zolden | so you just do it for all point within that circle, and highlights the ones that < 6s to reach |
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20:01.13 | Zolden | sc2println yes< iahve |
20:01.20 | Zolden | they multiply |
20:01.24 | Zolden | the alpha channels |
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20:37.51 | Zolden | Otixa check this: http://dl.dropboxusercontent.com/u/19877504/FpsHud3D/WebPlayer/WebPlayer.html |
20:38.00 | Zolden | he says he just manually did all that |
20:38.16 | Zolden | using 2 cameras, mking ui on orthogonal one |
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20:48.27 | pirate | +50 points for zolden |
20:48.28 | pirate | http://i.imgur.com/3rjDz3V.jpg |
20:49.00 | Zolden | gj |
20:50.08 | Zolden | http://oos.moxiecode.com/js_webgl/fur/ |
20:50.17 | Zolden | TwoDie willl you have bsod on that? |
20:51.26 | pirate | lord knows how many more hours I would've wasted without that function |
20:52.44 | Zolden | yea, handmade A* would take some time |
21:00.46 | pirate | the thought made for a very frustrating morning |
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21:37.30 | Otixa | Zolden, nice ;D |
21:40.41 | Zolden | so, it feels like nice ui is possible after some investigations and some coding |
22:20.44 | pirate | why are units treated as pathable for display paths and path cost calculation? |
22:21.20 | A1win | ? |
22:21.31 | A1win | units that have no footprint don't affect pathing |
22:21.42 | A1win | collisions are different from pathing |
22:22.04 | pirate | and you can't have a unit with a footprint that can move? |
22:22.09 | A1win | nope |
22:22.15 | A1win | footprints are always aligned to the grid |
22:22.33 | A1win | otherwise pathing calculations would become way too intense |
22:22.53 | pirate | hmm |
22:23.06 | pirate | this makes sense |
22:23.43 | Zolden | lol A1win u not sleeping? |
22:23.52 | A1win | just about to go ;p |
22:24.06 | pirate | can I disable collision for a unit when it stands still and create a 1x1 footprint at it's location (and then remove it while it's moving)? |
22:24.40 | pirate | I've been attempting this with behaviors but the footprints seem to push around the unit no matter what |
22:26.58 | A1win | "push around the unit"? |
22:27.58 | A1win | I can't think of a convenient way to do it, it's not really designed for that |
22:28.08 | pirate | if you create a dummy unit/structure with no radius/collision but with a 1x1 footprint at the same point as a unit, the unit is literally 'pushed' off of the point the footprint was created |
22:28.32 | pirate | only one unit is ever moving at a time in my turn based game |
22:28.53 | A1win | yeah you'd have to disable the unit's pathing somehow, probably by morphing it into another unit |
22:29.04 | A1win | not sure if there's a better way |
22:29.07 | pirate | hmmm |
22:29.12 | pirate | that seems really gross |
22:29.16 | A1win | yeah ;p |
22:29.28 | pirate | :( |
22:29.35 | pirate | thanks for infos |
22:30.03 | A1win | well there should be some way to ignore pathing, like there is when you create a unit by triggers |
22:30.17 | A1win | but not sure if you can enable it on the fly like that |
22:30.25 | A1win | maybe a unit flag? |
22:30.44 | pirate | that would be nice- especially if modifiable with behaviors |
22:35.10 | pirate | and of course you can't access Footprints via catalog |
22:36.13 | A1win | pretty sure the only way to change a footprint is to spawn/remove a unit |
22:36.45 | A1win | (like morph it to another unit = remove first one, spawn another one) |
22:36.59 | pirate | like flying terran buildings |
22:37.06 | A1win | yeah |
22:37.11 | A1win | or supply depot |
22:37.26 | A1win | it morphs from a unit with one footprint to a unit with another footprint |
22:37.55 | A1win | (footprints aren't necessarily unpathable) |
22:38.10 | A1win | supply depot has a 2x2 footprint that can be walked on but not built upon |
22:38.15 | A1win | when lowered |
22:38.27 | A1win | sleep time now |
22:38.28 | pirate | but then that makes knockback abilities overcomplicated (apart from having to make two copies of every unit) |
22:38.30 | pirate | sad times |
22:38.41 | A1win | hmmh? |
22:38.50 | A1win | what has footprint got to do with knockback |
22:38.59 | pirate | if it has a footprint it cant move |
22:39.12 | A1win | yeah, moving units aren't intended to have a footprint |
22:39.26 | A1win | why do you even need them to have one? |
22:39.39 | pirate | http://i.imgur.com/3rjDz3V.jpg |
22:40.16 | A1win | and why do they need footprints? |
22:40.24 | pirate | generated by getting the pathing cost to each square and showing them if within a unit's speed |
22:41.01 | pirate | so you don't get frustrated when you think you can move 10 squares but can't because there's an enemy in the way |
22:41.29 | A1win | you could do that by scripting a pathfinding algorithm of your own |
22:42.15 | A1win | which might be slightly more complicated than you were hoping for though ;p |
22:42.21 | A1win | anyway, sleep for reals -> |
22:42.23 | pirate | aight |
22:42.26 | pirate | pace |