IRC log for #sc2mapster on 20140404

00:16.59Ahlihttp://us.battle.net/hearthstone/en/blog/13611768/ stalker.net online
00:22.38*** join/#sc2mapster MoonEater (aad73183@gateway/web/freenode/ip.170.215.49.131)
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08:04.36A1winwoot, they finally added chat to the bnet launcher
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09:14.44*** join/#sc2mapster Zolden (~a@88.135.0.21)
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09:39.27ZoldenTwoDie came after another bsod?
09:42.09Zoldenmaybe change nickname to BsoDie?
09:58.07TwoDiesomewhat
09:58.33TwoDienow seems like gpu just lacks power or too hot on 75C :s
10:00.53*** join/#sc2mapster JademusSreg (~jademus.s@c-76-123-235-103.hsd1.tn.comcast.net)
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10:38.31ZoldenTwoDie1 http://ic.pics.livejournal.com/corvusalba1/68960042/292343/292343_original.jpg
10:42.13TwoDie1hitler approves
11:02.10*** join/#sc2mapster TwoDie (~rita@78-56-27-236.static.zebra.lt)
11:04.04TwoDiefucking shit....
11:04.28TwoDieits already cold summer and still having this heat turned on...
11:04.38TwoDiehotter than in winter
11:04.46TwoDiethe radiators
12:49.14Mercbragging about how hot you are I see
12:51.23A1winwhee, made my first android app with unity
12:51.44A1winhardest part was to install android SDK and set it up for unity >.>
12:52.34A1winnow to figure out how this input stuff works
12:52.52A1winonly using mouse simulation now so there's no velocity when releasing touch or anything
12:55.08*** join/#sc2mapster Ahli (~asdaaaaa@dslb-088-076-008-209.pools.arcor-ip.net)
13:03.29ZoldenA1win what's android sdk?
13:03.45A1winsoftware development kit for the android OS
13:05.01Zoldenis it required to build for android?
13:05.08A1winyeah
13:06.03*** join/#sc2mapster Thenarden (~Miranda@HSI-KBW-078-043-230-147.hsi4.kabel-badenwuerttemberg.de)
13:06.10A1winit's free though
13:07.09*** join/#sc2mapster RipperRoo (~RipperRoo@pC19F7A14.dip0.t-ipconnect.de)
13:19.22AhliZolden wants to make some activites and manage their lifecycle?
13:20.42ZoldenAhli what?
13:21.03Ahlioh no, a1win wants/does
13:21.18ZoldenA1win and what do you plan to do next? how to publish android game to make all phone owneres to see it from their phones and be able to install?
13:22.27*** join/#sc2mapster Delphinium (jifengxian@60.166.115.185)
13:24.47A1windunno how google play store works
13:24.56A1winbut I mean, this is just a test app
13:26.02Zoldenyea, test all path betweeen unity and google play
13:30.53Ahlihere some knowledge that isn't wide spread: http://www.sc2mapster.com/forums/development/triggers/65013-trigger-destroy-script-obfuscating/#p2
13:32.42Mercmake one silly game for android, sell for $1, become millionaire overnight
13:36.08*** join/#sc2mapster turtles1 (~dave3@d27-99-2-131.bla802.nsw.optusnet.com.au)
13:46.26MercZolden: http://i.imgur.com/ER6Y2pE.jpg
14:14.46*** join/#sc2mapster Tomura (~Tomura@p4FF90781.dip0.t-ipconnect.de)
14:15.37ZoldenMerc omg
14:57.55*** join/#sc2mapster Zandose (Zandose@24-246-78-228.cable.teksavvy.com)
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15:22.44Goa_https://www.youtube.com/watch?v=VMRj1usvWjQ
15:33.45TwoDiethat lag tho in the trailer :o
15:42.08Zoldencrashes badass
15:49.10Delphiniumhttp://puu.sh/7VJet.jpg
15:49.11Delphinium@@
15:50.37Zoldengood
15:50.47Zoldeni'd like it to have broghter specularity
16:20.14*** join/#sc2mapster Repo (~repo@76.164.170.2)
16:24.34Delphiniumhttp://puu.sh/7VLcp.jpg
16:25.13DelphiniumTwo models per day, that's almost my top speed.
16:28.23Zoldenu created it from scratch?
16:29.16TwoDie2 games per day
16:31.30Zolden2 big farts per day
16:42.00*** join/#sc2mapster Nytemare3701 (~Nytemare3@c-67-174-247-125.hsd1.ca.comcast.net)
16:42.40TwoDie2 jew penis for dinner
16:42.51Nytemare3701o.o
16:43.01Nytemare3701that's an interesting thing to see on joining.
16:43.15ZoldenNytemare3701 r u jew?
16:43.29Nytemare3701Why does it matter?
16:43.32Nytemare3701>.>
16:43.45Zoldenbecause u probably have penis
16:44.23Nytemare3701*checks date* nope...not april fools anymore. What's going on in here?
16:45.33Delphinium2 frogs per day
16:45.39Zoldennt much going on
16:45.53Nytemare3701Anyone able to get on bnet for a map test?
16:47.07Delphinium-->Zolden it's a simple scratch tool, 3dcoat (which now belongs to Russian likes these Dophins)
16:49.02DelphiniumDoesn't like Zbrush, 3dcoat can draw Normal map on a bitmap which is much faster.
16:49.30Goa_Sweet USA https://www.youtube.com/watch?v=n-B_kmAebbQ
16:53.42Zoldennice niggers
17:00.36ZoldenNytemare3701 map night will happen soon, then you'll have a couple of mapmaker to test your map
17:00.55Nytemare3701Wasn't aware we had a map night. I don't interact with the community that much >.<
17:01.14DustinSup noobs
17:02.04Goa_Map night bitches!
17:03.52Goa_http://www.sc2mapster.com/forums/general/general-chat/57126-map-night-revived-eu-na/
17:05.17Goa_duckies nice show you have going on here: https://www.youtube.com/watch?v=X3CbC4ztjkA
17:05.32duckiesgoa
17:05.34duckiesgo NA?
17:05.38duckiesfor blizz stuff
17:05.59duckiesyou can also harass Traysent  since he's there
17:11.07Dustinhttps://www.youtube.com/watch?feature=player_embedded&v=iutgq3Poab4
17:11.10Dustinthis game looks awesome
17:11.35*** join/#sc2mapster herolief (herolief@resnet-228-57.resnet.umbc.edu)
17:22.07*** join/#sc2mapster pirate (6ca17bfb@gateway/web/freenode/ip.108.161.123.251)
17:23.34*** join/#sc2mapster RazielZ (~Raziel@78.97.98.119)
17:32.21*** join/#sc2mapster sc2println (~flo@2a02:810d:16c0:2074:f66d:4ff:fe93:2e29)
17:39.52ZoldenA1win check, my game's state http://www.youtube.com/watch?v=tfTGq5p2Kqw
17:41.03A1wincool
17:41.18A1winyou should make the ability to leave the tank as a trooper
17:44.38Zoldenwell, I implemented logic kinda not perfect, so it would be hard
17:45.03Zoldenlots of experience gained, but actual classes aren't flexible
17:51.51TwoDiei see dead map night
17:52.37Zoldeninvite kingTD
17:55.45OtixaZolden, needs moar healthbars
17:57.15Zoldenyea, good idea
17:57.39Zoldenhow would you do it?
17:57.54TwoDieshit idea, zolden dont need healt bars he needs more mindless scripting
17:59.49OtixaDunno how to do it without NGUI ;p
18:00.08OtixaApart from maybe making some floating polygons that face the camera
18:00.21Zoldensio, ngui is cool?
18:00.24Zoldeni'd maybe use it
18:00.31Zoldeni'll read about on forum
18:00.51OtixaNGUI is what pretty much everyone uses
18:01.02OtixaOther is DFGUI or something, but I haven't tried it
18:01.04Zoldenok, good
18:01.06Zoldenthen i'll do it
18:01.13Zoldenis there free version?
18:01.30Zoldenor i'll have to purchase it when will release the game
18:01.59OtixaYeh, you have to buy it
18:02.10Otixa$100 or so
18:02.28OtixaI got it on sale for 60-ish :P
18:03.02Zoldenwow, alot
18:03.19Otixaworth it tbh
18:03.19Zoldenwhat iuf I just create my own gui asset and fucking sell it?
18:03.36Otixagl competing with NGUI :P
18:04.08Zoldenwhat ngui do?
18:04.17Otixapretty much everything
18:04.22Zoldeni mean what base shit it uses to draw interfaces?
18:04.39Zoldensomething low level?
18:04.48OtixaNot exactly
18:04.55OtixaBut it does create geometry and shit
18:05.04Otixahttp://www.tasharen.com/?page_id=140
18:05.06Otixago read
18:07.15Zoldenhttps://www.youtube.com/watch?v=qonSDTPCbwI
18:08.24Otixawtf ;c
18:08.30TwoDie:o
18:10.34Zoldenlooks like disproportional blowjob
18:13.06OtixaZolden, I can give you a copy of NGUI to try out until you decide if you wanna use it ;p
18:15.07ZoldenOtixa cool, i'll take when I start doing gui, now have other things to care about
18:15.14Zoldenmeanwhile will read about ngui
18:15.21Zoldenngui sounds like korean name
18:15.22Zoldennguen
18:15.38OtixaNiggerqueen
18:15.45OtixaLike yourself ;p
18:15.49Zolden:)
18:15.53Goa_Nice Porn Zolden
18:19.56RepoUpdated wiki entry: Galaxy / Main Page - http://www.sc2mapster.com/wiki/galaxy/main-page/
18:28.55duckiesgoa
18:28.57duckiesinvitation
18:29.00duckiesget back to sc
18:31.48Goa_wtf
18:32.41duckiesdamn
18:32.44duckiesyou've missed it
18:32.49duckiesalso why _
18:32.51duckiesD:
18:33.04Goa_this chaotic blizz map nights...
18:33.08Goa_these*
18:33.50duckiesnot even a party setup
18:33.58duckiespure unorganized anarchy
18:45.20*** join/#sc2mapster Ahli (~asdaaaaa@dslb-088-076-008-209.pools.arcor-ip.net)
19:02.34sc2printlnHas anyone used the second alpha layer (of m3 materials) already?
19:17.04duckiesgod damnit zolden, because of you I remembered that I played a cool tank game back in the ninetiess, but I can't find it now, spent last half an hour searching for it :/
19:17.27Zoldenlol
19:17.29Zoldensorry
19:17.46Zoldendude linked me this https://www.youtube.com/watch?feature=player_detailpage&v=f-G6hXg2-fc#t=20
19:17.46duckiesall I remember is that it was top-down, campaign style, futuristic, arcady, you could switch various parts and your tank was called cassandra
19:17.55duckiesnot gonna sleep tonight T_T
19:20.18*** part/#sc2mapster Ahli (~asdaaaaa@dslb-088-076-008-209.pools.arcor-ip.net)
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19:50.48*** join/#sc2mapster Obscene (184a9f6a@gateway/web/freenode/ip.24.74.159.106)
19:50.54ObsceneYo, Zolden! how hard is it to reduce the number of polygons in a model?
19:51.21Obscenezolden
19:54.56Zoldenwhy all leave b4 i answer their fucking questions?
19:55.01Zoldenimpatient fucks!
19:55.08piratefun programming logic / pathing problem:
19:55.56piratehow would you go about highlighting the area a unit could move to within 6 seconds of movement
19:57.19Zoldendraw a circle around unit with R = speed * 6s
19:58.02piratethat doesn't account for turns (ex: unit is standing in a maze)
20:00.28ZoldenI heard there's a function to get a path cost
20:00.59Zoldenso you just do it for all point within that circle, and highlights the ones that < 6s to reach
20:01.08*** join/#sc2mapster sc2println (~flo@2a02:810d:16c0:2074:f66d:4ff:fe93:2e29)
20:01.13Zoldensc2println yes< iahve
20:01.20Zoldenthey multiply
20:01.24Zoldenthe alpha channels
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20:37.51ZoldenOtixa check this: http://dl.dropboxusercontent.com/u/19877504/FpsHud3D/WebPlayer/WebPlayer.html
20:38.00Zoldenhe says he just manually did all that
20:38.16Zoldenusing 2 cameras, mking ui on orthogonal one
20:40.34*** part/#sc2mapster Goa_ (~hookah604@91.83.12.39.pool.invitel.hu)
20:43.11*** part/#sc2mapster Ahli (~asdaaaaa@dslb-088-076-008-209.pools.arcor-ip.net)
20:48.27pirate+50 points for zolden
20:48.28piratehttp://i.imgur.com/3rjDz3V.jpg
20:49.00Zoldengj
20:50.08Zoldenhttp://oos.moxiecode.com/js_webgl/fur/
20:50.17ZoldenTwoDie willl you have bsod on that?
20:51.26piratelord knows how many more hours I would've wasted without that function
20:52.44Zoldenyea, handmade A* would take some time
21:00.46piratethe thought made for a very frustrating morning
21:02.18*** join/#sc2mapster Ahli (~asdaaaaa@2a02:908:fd5c:9f80:7187:5067:a731:4f03)
21:37.30OtixaZolden, nice ;D
21:40.41Zoldenso, it feels like nice ui is possible after some investigations and some coding
22:20.44piratewhy are units treated as pathable for display paths and path cost calculation?
22:21.20A1win?
22:21.31A1winunits that have no footprint don't affect pathing
22:21.42A1wincollisions are different from pathing
22:22.04pirateand you can't have a unit with a footprint that can move?
22:22.09A1winnope
22:22.15A1winfootprints are always aligned to the grid
22:22.33A1winotherwise pathing calculations would become way too intense
22:22.53piratehmm
22:23.06piratethis makes sense
22:23.43Zoldenlol A1win u not sleeping?
22:23.52A1winjust about to go ;p
22:24.06piratecan I disable collision for a unit when it stands still and create a 1x1 footprint at it's location (and then remove it while it's moving)?
22:24.40pirateI've been attempting this with behaviors but the footprints seem to push around the unit no matter what
22:26.58A1win"push around the unit"?
22:27.58A1winI can't think of a convenient way to do it, it's not really designed for that
22:28.08pirateif you create a dummy unit/structure with no radius/collision but with a 1x1 footprint at the same point as a unit, the unit is literally 'pushed' off of the point the footprint was created
22:28.32pirateonly one unit is ever moving at a time in my turn based game
22:28.53A1winyeah you'd have to disable the unit's pathing somehow, probably by morphing it into another unit
22:29.04A1winnot sure if there's a better way
22:29.07piratehmmm
22:29.12piratethat seems really gross
22:29.16A1winyeah ;p
22:29.28pirate:(
22:29.35piratethanks for infos
22:30.03A1winwell there should be some way to ignore pathing, like there is when you create a unit by triggers
22:30.17A1winbut not sure if you can enable it on the fly like that
22:30.25A1winmaybe a unit flag?
22:30.44piratethat would be nice- especially if modifiable with behaviors
22:35.10pirateand of course you can't access Footprints via catalog
22:36.13A1winpretty sure the only way to change a footprint is to spawn/remove a unit
22:36.45A1win(like morph it to another unit = remove first one, spawn another one)
22:36.59piratelike flying terran buildings
22:37.06A1winyeah
22:37.11A1winor supply depot
22:37.26A1winit morphs from a unit with one footprint to a unit with another footprint
22:37.55A1win(footprints aren't necessarily unpathable)
22:38.10A1winsupply depot has a 2x2 footprint that can be walked on but not built upon
22:38.15A1winwhen lowered
22:38.27A1winsleep time now
22:38.28piratebut then that makes knockback abilities overcomplicated (apart from having to make two copies of every unit)
22:38.30piratesad times
22:38.41A1winhmmh?
22:38.50A1winwhat has footprint got to do with knockback
22:38.59pirateif it has a footprint it cant move
22:39.12A1winyeah, moving units aren't intended to have a footprint
22:39.26A1winwhy do you even need them to have one?
22:39.39piratehttp://i.imgur.com/3rjDz3V.jpg
22:40.16A1winand why do they need footprints?
22:40.24pirategenerated by getting the pathing cost to each square and showing them if within a unit's speed
22:41.01pirateso you don't get frustrated when you think you can move 10 squares but can't because there's an enemy in the way
22:41.29A1winyou could do that by scripting a pathfinding algorithm of your own
22:42.15A1winwhich might be slightly more complicated than you were hoping for though ;p
22:42.21A1winanyway, sleep for reals ->
22:42.23pirateaight
22:42.26piratepace

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