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01:24.23 | MoonEater | <PROTECTED> |
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05:09.01 | MoonEater | Impossible |
05:09.08 | MoonEater | DID JADE JUST QUIT?!? |
05:09.13 | MoonEater | we r all doomed |
05:09.17 | MoonEater | PANNIC NOA! |
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05:47.27 | MoonEater | Since everyone is afk I HEREBY DEAM MYSELF KING OF AFKERS |
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05:50.56 | Ownage | anyone have that link that was posted about "sections"? |
05:51.33 | MoonEater | uh... |
05:51.35 | MoonEater | somewere... |
05:51.57 | MoonEater | if i remember its a new tutorial |
05:52.10 | MoonEater | http://www.sc2mapster.com/forums/resources/tutorials/58775-triggers-terrain-how-to-use-sections-in-the-editor/#p1 |
05:52.18 | Ownage | thnx |
05:58.34 | Ownage | when you use built in functions throughout a trigger, is the game smart enough to cache the answer or does it run it each time |
05:58.49 | Ownage | well maybe not smart enough but the question is, does it |
05:59.00 | Ownage | for example (unit type of unit(triggering unit)) |
05:59.18 | Ownage | if I use that 40 times in a trigger is that 'slower' than setting it to a variable at top and using that variable? |
05:59.40 | Ownage | in other words is it checking the unit type each time |
06:00.05 | MoonEater | what ur asking Ownage |
06:00.08 | MoonEater | is variable scope |
06:00.16 | Ownage | no |
06:00.26 | MoonEater | oh |
06:00.35 | MoonEater | ya still variable scope kinda |
06:00.37 | Ownage | I'm saying does it literally check the unit type each time |
06:01.04 | MoonEater | i think it does if i remember correctly but using triggering unit in a fuction is bad coding |
06:01.04 | Ownage | or does it 'know' after the first time it checks what it is and not bother checking for the rest of the time |
06:01.13 | MoonEater | you should set a fuction parameter |
06:01.18 | MoonEater | that recieves a unit |
06:01.45 | MoonEater | i not 100% sure but i do belive it takes variables from the parrent |
06:02.00 | MoonEater | the think is you limit the functionality |
06:02.02 | Ownage | I'm talking about a trigger with no parent |
06:02.15 | Ownage | when I say function I'm talking about the function 'unit type of unit' |
06:02.16 | MoonEater | i thought we talking about functions? |
06:02.20 | Ownage | that is a function |
06:02.25 | Ownage | a built in function |
06:02.27 | MoonEater | ya |
06:02.42 | MoonEater | im abit confused |
06:02.45 | Ownage | hehe |
06:02.56 | MoonEater | whats the event? |
06:03.08 | MoonEater | Whats the function call |
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06:03.23 | Ownage | version 1: new trigger: x = unit type of unit(triggering unit). print x. do something with x |
06:03.51 | Ownage | version 2: new trigger: print (unit type of unit(triggering unit)). do something with (unit type of unit(triggering unit)) |
06:04.04 | MoonEater | that works |
06:04.05 | Ownage | is version 2 technically 'slower' than version 1 |
06:04.10 | Ownage | that is the question ^ |
06:04.12 | MoonEater | ah |
06:04.42 | Ownage | I've always worked off that assumption but using those handy triggering suchandsuch is so much faster |
06:04.47 | Ownage | to write |
06:04.47 | MoonEater | not sure why does it matter the time saves is negligable |
06:05.13 | Ownage | I guess I'm anal |
06:05.24 | MoonEater | more anal than me and thats hard |
06:05.36 | MoonEater | rule of thumb is less lines faster processing |
06:05.47 | MoonEater | so |
06:05.52 | MoonEater | version 1 should be slower |
06:05.56 | MoonEater | is my guess |
06:06.12 | MoonEater | but its neglale |
06:06.17 | MoonEater | be worried about loops |
06:06.38 | Ownage | I'm super anal about proper continues, breaks and skip remaining actions :0 |
06:06.56 | MoonEater | ive seen people like you |
06:07.17 | MoonEater | they also make thier funtions with only 1-2 return statements |
06:07.21 | MoonEater | which drives me nuts |
06:07.35 | Ownage | clarify |
06:07.59 | Ownage | a typical function for me is like this: x=True; if something whatever set x=False; return x |
06:08.20 | MoonEater | super proper programing says that if possible your functions should have only 1 return statement |
06:08.30 | Ownage | yeah I always do that haha |
06:08.42 | MoonEater | ya i just plop returns all over the damn place |
06:08.56 | MoonEater | only when its convient i make a single |
06:09.00 | Ownage | well to be fair, I used to do that but it always makes you specify one any way |
06:09.24 | MoonEater | well then you have to do boolens throughout your code |
06:09.33 | MoonEater | and do skip checks on it |
06:09.39 | MoonEater | when a return would have worked up top |
06:10.53 | Stewox | morning |
06:15.42 | Ownage | it's 2:15pm here so good afterboon |
06:19.51 | MoonEater | 11:19pm |
06:24.33 | Stewox | 8:24 am |
06:26.09 | MoonEater | ur in australian stewox? |
06:26.50 | Stewox | gmt +1 |
06:26.54 | Stewox | central eu |
06:27.07 | MoonEater | so why r u talking so much about the US gov? |
06:27.50 | Stewox | because they are the last chance to defeat the new world order unless other parts of the world wake up |
06:28.01 | Stewox | and 2nd amendment |
06:28.17 | Stewox | maybe switzerland also has a 2nd amendment |
06:28.30 | Stewox | but switzerland is not large enough to defend it self |
06:29.00 | Stewox | russia has ben anti-nwo continually in these times now |
06:29.18 | Stewox | but we don't know what kind of mafia logic and what they think in the background |
06:29.41 | Stewox | so, it's good what russia does, but they aren't completely to be trusted |
06:30.16 | Stewox | why did you ask me this you know im not supposed to talk about this in chat anymore |
06:31.53 | Stewox | switzerland is sorrounded by EU, unless germany, france, and italy get cleaned out, also switzerland has a lot of banksters |
06:32.56 | MoonEater | whats that company that owns all of the uk nukes |
06:33.11 | MoonEater | and owns gmt |
06:33.21 | Stewox | the banksters are using US as a tool, and destroying it inside out |
06:33.22 | MoonEater | and does prissons and airports... |
06:34.00 | Stewox | when they destroy it's name and usefullnes of military power, they will just let it to implode and leave for china |
06:34.32 | Stewox | who owns GMT ? |
06:35.20 | MoonEater | some company |
06:35.24 | MoonEater | im trying to find the video |
06:35.32 | Stewox | i don't understand what do you mean with gmt |
06:35.43 | MoonEater | foudn it |
06:35.44 | MoonEater | http://www.youtube.com/watch?v=szNLMtgI7hU |
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06:44.38 | Stewox | UK youth is also as disintegrating |
06:44.55 | Stewox | didn't heard about that company but i guess ... |
06:45.43 | MoonEater|mobile | Hence the title of the video |
06:46.42 | Stewox | one of those companies |
06:47.14 | Stewox | but the video is kind of sensationally made, kind of looks too good |
06:48.10 | Stewox | the GMT thing is probably about daylight saving |
06:48.16 | Stewox | to get more working hours out |
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06:50.16 | MoonEater | hey, they arnt in america |
06:50.33 | MoonEater | so it looks like a larger flying ittalian bestro |
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07:24.36 | Bounty | Pew |
07:25.19 | kingTD | Zoop |
07:36.55 | Stewox | ahli |
07:36.58 | Stewox | im almost done |
07:37.09 | Stewox | but I really do need that array to make it work |
07:37.14 | Ahli | artisans... I love how they always tell you that they come between 8am and 5pm :S |
07:37.21 | Stewox | im scrolling up to your text |
07:37.46 | Stewox | one of the conditions that has last opened bank, won't work without what you said |
07:37.49 | Ahli | create variable, change type, check array flag, enter a 4 into the size |
07:38.20 | Stewox | look i never done this array thing, i don't really know but i'll figure it right now since it's all i need to do |
07:38.24 | Stewox | i think |
07:38.39 | Ahli | you know variables, right? |
07:39.38 | Ahli | instead of 1 field, you have multiple fields within that variable. Then you need to know a number to access the separate fields |
07:39.45 | Ahli | that's an array |
07:40.30 | Ahli | and then you can create arrays with multiple dimensions like integer[3][3]. That could be a tic tac toe field |
07:42.28 | Stewox | okay |
07:42.34 | Stewox | i created the variable array |
07:42.38 | Stewox | now what |
07:43.07 | Ahli | you can store the bank reference in it after opening it |
07:43.21 | Ahli | use the player number as the index/key/offset |
07:43.22 | Stewox | let's say i know what it is, but how does it work in the background i really don't :p |
07:43.35 | Stewox | okay how do I do that ? |
07:43.52 | Stewox | i don't have much options from what i can see on the first look |
07:43.55 | Ahli | first, make the variable an array in its settings ^^ |
07:44.16 | Stewox | didn't I already did that ? |
07:44.45 | Ahli | I don't know, does it have something like a [4] already in the line where you defined it? |
07:44.55 | Stewox | it says No Bank |
07:45.06 | Ahli | no bank is fine, that is the initial value |
07:45.16 | Ahli | opens editor |
07:45.20 | Stewox | yes there's a 4 |
07:45.40 | Ahli | ok, so you've successfully created an array |
07:46.04 | Stewox | great |
07:46.25 | Ahli | you can now store the bank into the array using: Set Variable: bank[(Picked Player)] = Last Opened Bank() |
07:47.04 | Stewox | where |
07:47.21 | Ahli | that means that it will put a reference to a bank to the picked player's position. Picked player will be the player number, that's usually 1,2,3,4 in your map |
07:47.27 | Ahli | that's an action |
07:47.31 | Ahli | do that after opening the bank |
07:48.06 | Stewox | how do i do that ? |
07:48.14 | Ahli | "Set Variable" action |
07:48.24 | Ahli | then chose your array variable |
07:48.36 | Stewox | after I open the bank the first time in the init |
07:48.40 | Stewox | okay |
07:48.44 | Ahli | yes |
07:49.23 | Stewox | still says no bank |
07:49.35 | Ahli | on the left side? |
07:49.46 | Ahli | on the right side I mean, of the set variable action? |
07:49.46 | Stewox | the global variable |
07:49.54 | Ahli | that is fine, that is the starting value |
07:50.15 | Ahli | all fields within that array will start with "no bank" when the map starts |
07:50.25 | Stewox | ah, okay |
07:50.41 | Stewox | now i selected the thing and it has 0 beside it |
07:50.46 | Ahli | yes |
07:50.55 | Ahli | that is the index/key/offset or however you want to name it ^^ |
07:51.00 | Ahli | (programmers say index) |
07:51.20 | Stewox | offset sounds weird in this context |
07:51.28 | Ahli | you got your multiple fields in that array like a shelf. Now you need to know where to put it |
07:51.48 | Stewox | what do I do with 0 |
07:52.02 | Ahli | you have entered a 4, that means that the 4 is the last valid array index |
07:52.14 | Ahli | you replace it with (Picked Player) |
07:52.26 | Stewox | ah, indeed |
07:52.44 | Ahli | then you can access the bank of a player, if you know the player |
07:53.15 | Stewox | and then the right side |
07:56.02 | Stewox | Last Opened Bank |
07:56.04 | Stewox | right ? |
07:56.06 | Ahli | yes |
07:56.19 | Stewox | and i do this only once and it's good to go |
07:57.20 | Stewox | now whenever i have last opened bank, i need to replace it with BankID(Picked Player) |
07:58.11 | Stewox | one other thing ahli, how do i know if a variable is global, i made it outside of any trigger that means it's global ? |
07:58.16 | Stewox | just to be sure |
08:01.48 | Ownage | if it's on the left side it's global |
08:02.11 | Ownage | view raw data will show you too |
08:03.14 | Ahli | yes, variables outside triggers are global, variables inside the trigger are only accessible within |
08:05.00 | Stewox | but from my tests before, it worked by opening bank multiple times |
08:05.12 | Stewox | ofcourse only that part worked, but not the whole thing |
08:08.01 | Stewox | thanks for help |
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09:07.56 | Zolden | ties kingTD do duckies, scares the duck, so it flies |
09:08.24 | kingTD | and they both dies after few seconds of flying |
09:11.33 | kingTD | hmmm http://snag.gy/mATvD.jpg |
09:14.57 | Zolden | i would say, that it's still possible to improve texturing techniques used for the face |
09:20.28 | Zolden | i mean, first, the edges of the low poly chould be brighter (like on whose wow rocks) |
09:21.19 | Zolden | also, convert normal to different layers, like specular, cavity, diffuse, ao - and overlay it the way you think improves the textures |
09:23.54 | Stewox | okay guys |
09:24.14 | Stewox | what i need now is to make lower priority for other sound when my sound is playing |
09:24.19 | Stewox | just like in campaign |
09:24.33 | Stewox | when Adjutant or Raynor is talking in voice 2D |
09:24.46 | Stewox | sound, effect, music are all lower volume |
09:26.15 | kingTD | Zolden yeah it really is highly amature work. But was interested before going to sleep to play a little with the Mudding |
09:28.01 | Stewox | i can't see any volume settings in triggers |
09:28.06 | Stewox | i opened campaign map |
09:28.20 | kingTD | Stewox well thats made with triggers (imo), lowering sound and then playing those cutscenes ones |
09:28.23 | Stewox | kingTD, tell zolden to stop ignoring me |
09:28.40 | kingTD | then look for sounds assets themselves |
09:28.44 | Stewox | i did |
09:28.53 | Stewox | they have -6 dBFS |
09:28.55 | kingTD | look deeper !!! |
09:28.56 | Stewox | adjutant |
09:29.01 | Stewox | there's nothing |
09:29.07 | Stewox | i already set my to 0 and 0 |
09:29.22 | Stewox | and i will try setting mine to + 5 |
09:29.24 | kingTD | then cant help you if you are depended on our coopartive work |
09:29.39 | Stewox | but still, the sound effects are loud, selecting units, commanding, still |
09:30.09 | Stewox | i don't want to amplify the sound file because it'll lose quality |
09:30.44 | kingTD | so there is other way!!! fucking look into triggers deeper |
09:36.26 | Stewox | there is nothing you idiot |
09:36.38 | Stewox | the only thing I can come up with is it's automatic |
09:36.42 | Stewox | done by Cinematic Mode |
09:37.06 | Stewox | there is no Sound tiggers other than Play Sound |
09:37.57 | Stewox | <PROTECTED> |
09:38.00 | Stewox | This mode will also mute certain sound channels. |
09:38.03 | Stewox | tada |
09:38.37 | Stewox | so my guess was correct |
09:38.57 | Stewox | but well, you were kind of right, this was the deeper look then |
09:40.05 | Stewox | that's how they do it, well, i'll do it manually , since idon't want to get rid of the UI completely, for intro im making custom Ui |
09:48.35 | Zolden | 34/36 creeps are done |
09:49.57 | Zolden | looks like i did for last few days more than squad td author did for like a year |
09:50.11 | Zolden | and he doesn't know what bomb is avaiting to explode under his map |
09:50.34 | Zolden | mua-ha-ha's |
09:53.36 | kingTD | it will depend how it will successed overall. The terrain, units models :P |
09:55.39 | Zolden | i'd say, the main source of addiction is balance |
09:55.46 | Zolden | and it's a huge task to solve |
10:12.57 | Zolden | would something like this be considered as a cool boss battlecruiser or just another pieace of bullshit? http://i.snag.gy/0RbXr.jpg |
10:13.16 | kingTD | trololololololololol |
10:15.54 | Zolden | even this http://i.snag.gy/AZMjx.jpg |
10:20.18 | kingTD | ridiculous on every 4 cliffs levels |
10:20.18 | Ahli | so, raynor stole a few carriers? |
10:22.04 | Zolden | Ahli yea, and attached them to each other with a hammer, like a man |
10:24.21 | Zolden | also, looks like I invented a way for a unit to have any amount of weapons, each of them can attack relatively to the model, like left side of a huge tank attacks left, rear weapon attacks back, and so on, so each carrier will attack his own area, so it will like a battlestation, rather like jsut a big ugly unit |
10:26.31 | Zolden | oh crap |
10:26.50 | Zolden | the guy, who played Borat won't play Freddie Mercury :( |
10:27.31 | Zolden | he's so talented and great, should have been perfect |
10:28.41 | Zolden | they took a sweet gay nothing instead |
10:29.00 | Zolden | freddie would rape their asses to the garbage condition for this |
10:29.53 | Ahli | http://www.teamliquid.net/blogs/viewblog.php?id=432928 zolden, I read your name |
10:31.19 | Zolden | yea, i helped the guy |
10:38.50 | kingTD | boxer zombie inc http://snag.gy/LdGBH.jpg |
10:41.37 | Zolden | scary |
10:42.21 | kingTD | :D |
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11:39.25 | Zolden | kingTD I found your zombie's face http://i.snag.gy/FkTpS.jpg |
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11:54.58 | halides | are those... boobs? |
11:59.50 | Ownage | what's an 'indirect type reference'? |
12:00.22 | Zolden | with pushed nipples? |
12:05.37 | halides | maybe it's so cold in the void? |
12:09.23 | Zolden | probably |
12:11.03 | G0A | wow ddint know that Jesus moved close to you Zolden https://www.youtube.com/watch?v=J98adI7b6E8 |
12:15.50 | Zolden | jesus like superman, can fly from jerusalem to syberia |
12:18.56 | Zolden | 8:20 |
12:19.07 | Zolden | that's waht jesus likes |
12:26.58 | G0A | children.... like the vatican:D |
13:02.55 | Zolden | how about this motherfucker? http://i.snag.gy/DMjck.jpg |
13:09.14 | Stewox | hello |
13:09.36 | Stewox | can someone please tell me what SOUND CHANNEL the stupid UNIT SELECTION and COMMAND is on ? |
13:09.41 | Stewox | i tried them all |
13:09.45 | Stewox | almost |
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13:21.15 | kingTD | Zolden yeah that fucker will work almost fine |
13:22.59 | Zolden | good |
13:31.12 | Dustin | morning |
13:36.29 | Zolden | kingTD http://i.snag.gy/WgNZ9.jpg |
13:36.46 | Zolden | i'd consider it finished on this stage |
13:36.54 | Zolden | Dustin hello |
13:37.44 | kingTD | yeah fine. Bunch of colors and details that says pretty much nothing about the Unit |
13:37.55 | kingTD | textures wise |
13:40.39 | Zolden | it's jsut abstract instance of badassness, i have nothing else to say about it |
13:40.48 | kingTD | pretty much final Boxer Zombie mesh http://snag.gy/6qlc7.jpg |
13:40.50 | Zolden | jsut need to add engine fire tails |
13:41.12 | Zolden | aren't zombies too fragile to box? |
13:41.48 | Zolden | or you mean it's mudboxer zombie? |
13:41.58 | Zolden | will you mudbox his to the body? |
13:42.00 | kingTD | boxer. he will have gloves :] |
13:45.51 | Zolden | do you mean by this that professional boxers are zombies because they recieve too much punches to the head and their brain is damaged? |
13:48.52 | kingTD | Zolden Yes. |
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15:00.29 | Ahli | yay, interfaces can modify map's frames that are used in triggers and their stuff is updated, if you set the default spectator to "neutral". |
15:01.30 | kingTD | http://www.youtube.com/watch?v=oRS5p60yX_E |
15:09.03 | Stewox | hello |
15:09.21 | Stewox | can somebody ask those guys if anyone knows what is the SELECTION SOUND and COMMAND channel |
15:09.44 | Stewox | unit response doesn't lower in volume despite setting almost all sound channels to 30% |
15:10.17 | Stewox | kingtd to the rescue |
15:10.34 | Stewox | zolden and dustin can't se my msgs |
15:10.39 | Stewox | maybe they know |
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15:14.09 | Zandose | |
15:15.22 | Ahli | Voice? |
15:16.02 | Dustin | KingTD |
15:16.05 | Ahli | sound entries seem all to state voice |
15:16.36 | kingTD | Dustin |
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15:17.16 | Dustin | Who are you |
15:17.33 | Dustin | Whooooooooooooo! |
15:18.32 | Ahli | who who whoo whoo |
15:18.54 | Zandose | is the Zandose and as the Zandose does not need to say more. |
15:19.28 | kingTD | Im a shadow of the night |
15:20.41 | Zandose | does not see shadows in the night and therefore you do not exist. |
15:20.58 | Dustin | Lithuanian huh |
15:21.23 | Ahli | thinks that Zandose is a sun and therefore he cannot see shadows |
15:22.33 | Ahli | why is twitter displayed so stupidly today? |
15:22.47 | Ahli | page format and images aren't loading |
15:23.17 | Zolden | because birds not only twit, but also shit |
15:28.24 | Dustin | I need to do some UI work today |
15:28.34 | Dustin | Get this inventory shit sorted |
15:30.40 | kingTD | Zol http://snag.gy/OyLde.jpg |
15:31.43 | Dustin | I think the legs should be verticle, I'm not a doctor, but I just have a feeling. |
15:32.58 | Zolden | kingTD add a cap or make the material twodied |
15:33.01 | Zolden | *twosided |
15:34.48 | Stewox | no |
15:34.50 | Stewox | ahli |
15:34.54 | Stewox | i have them almost all |
15:35.00 | Stewox | except some Set Piece |
15:35.34 | Stewox | oh |
15:35.37 | Stewox | i didn't had UI |
15:35.43 | Stewox | we'll i'll try this now |
15:42.25 | *** join/#sc2mapster MoonEater (~AndChat27@80.sub-70-197-4.myvzw.com) |
15:46.53 | G0A | kingTD that democracy games looks awesome |
15:47.03 | kingTD | !!! |
15:48.05 | G0A | I just want to play it so I could legalize all drugs |
15:48.19 | kingTD | how about guns? |
15:49.09 | Zolden | legalize twodies |
15:49.42 | G0A | kingTD dont care about guns, I just want to blow my janga |
15:50.38 | G0A | wonder how much can you mod it |
16:00.35 | *** join/#sc2mapster Tomura (~Tomura@HSI-KBW-149-172-117-81.hsi13.kabel-badenwuerttemberg.de) |
16:02.26 | G0A | http://thepiratebay.sx/torrent/9074804/Democracy_3-GOG :D |
16:06.51 | G0A | hmm 20 hours and 1m views and 13% likes per view http://www.youtube.com/watch?v=QfgoDDh4kE0&feature=share&list=UUy1Ms_5qBTawC-k7PVjHXKQ |
16:07.30 | *** join/#sc2mapster Blizz-Deletarius (d8940048@gateway/web/freenode/ip.216.148.0.72) |
16:08.01 | Blizz-Deletarius | Ahli, you there? |
16:09.17 | Blizz-Deletarius | also, morning everyone :) |
16:09.28 | Ahli | Blizz-Deletarius: wowowowo |
16:09.32 | G0A | what |
16:09.38 | G0A | Blizzard is still alive? |
16:09.42 | Ahli | ^ |
16:09.43 | Blizz-Deletarius | and kicking |
16:09.46 | Ahli | yes, I'm here |
16:09.52 | Blizz-Deletarius | ok |
16:10.00 | Blizz-Deletarius | so was reading your post on the UI forums thing |
16:10.18 | Zolden | Blizz-Deletarius oh, hey, why you blizz guys left us for so many months? |
16:10.22 | Blizz-Deletarius | have some questions |
16:10.27 | Blizz-Deletarius | super busy with Heroes of the Storm |
16:10.32 | Dustin | Dele! |
16:10.44 | Dustin | Sup buddy |
16:10.49 | Ahli | greetings to tenarsis and artestru ;) |
16:10.50 | Blizz-Deletarius | hey sir |
16:11.00 | Blizz-Deletarius | I'll relay the greetings :) |
16:11.06 | Blizz-Deletarius | anyway |
16:11.10 | Ahli | so, what do you want to know? |
16:11.26 | Blizz-Deletarius | - alter the equipment panel's element's order - make the equipment panel's element's position static (like left aligned, right aligned, freely positionable, vertical alignments) - separate the wireframe labels (=> for example: put them next to each other instead of below each other) - rotate progress bars |
16:11.41 | Blizz-Deletarius | equipment panel order - ie the order of each of the upgrades? |
16:11.50 | Ahli | yes, with UI usage only |
16:12.07 | Ahli | so with the tools within the range of interface files |
16:12.09 | G0A | wondering what engine does Heroes of the Storm have.... |
16:12.23 | Zolden | Blizz-Deletarius so, will Heroes of the Storm be compartible with sc2, to use models from it for our mods, and to invite its players to arcade maps? |
16:12.28 | Stewox | oh holy smokes |
16:12.51 | Stewox | blizz-deletarius ... hello if you remember me, im that "unit specific mover" guy |
16:13.27 | Blizz-Deletarius | zolden - can't answer that, sorry man |
16:13.31 | Zolden | :) |
16:13.32 | Ahli | g0a, most likely sc2. they use the editor >_> I would guess another application with new bnet interface ;D |
16:13.32 | Blizz-Deletarius | hey Stewox :) |
16:13.41 | Stewox | hopefull you guys still have that in back of the mind |
16:14.43 | Ahli | Blizz-Deletarius: someone asked me if I could reverse the armor and weapon upgrades in the InfoPanel because he liked to have them in the same order as the upgrade buttons |
16:14.45 | Stewox | i realize you can't share much details but kind of a reminder, if you understand what I meant with that unit specific movers and more advanced options for unit movers (the stuff missles have minus guidance) |
16:15.00 | Ahli | Blizz-Deletarius: that's why that is still in my mind... |
16:15.10 | G0A | Blizz-Deletarius tip: make carbot skin for each Heroes of the Storm heroes. People will most likely buy it:D |
16:15.23 | Zolden | lol |
16:16.03 | Blizz-Deletarius | G0A, would love that |
16:16.15 | Ahli | Blizz-Deletarius: but with my discovery/trick I can modify at least a few more things like placements of different info labels, detaching vital labels from the visible wireframe and move behavior bar elements around |
16:16.27 | Ahli | I didn't test the behavior bar elements, though |
16:16.35 | Ahli | but that should work |
16:16.55 | Blizz-Deletarius | I *think* equipment panel is driven by data |
16:16.59 | Blizz-Deletarius | ie the order |
16:17.08 | Ahli | yes |
16:17.17 | Blizz-Deletarius | Ahli, you can place elements anywhere you want |
16:17.17 | Ahli | armor, shield, weapon array inorder |
16:17.23 | Blizz-Deletarius | anywhere on the screen |
16:17.29 | G0A | Ahli will you show us an example UI layout sometime with ui layout file? |
16:17.38 | Ahli | ye |
16:17.39 | Ahli | s |
16:17.46 | Blizz-Deletarius | you just have to do 1 of 2 things to do so |
16:17.52 | Stewox | what will also improve modding choices blizz-deletarius is, if you recall, the advanced mover option for units that could make them into JET Aircraft with CONTINIOUS engine, currently ALL engines for Air Units are HOVER ONLY . hopefully in next expansion |
16:17.59 | Ahli | it's a workaround |
16:18.12 | Ahli | it's a dirty solution to achieve what I want |
16:18.27 | Blizz-Deletarius | 1: Make the parent frames full screen and then position the child element anywhere you want |
16:18.35 | Blizz-Deletarius | 2: use <Unclipped val="true"/> |
16:18.35 | Ahli | no |
16:18.41 | Ahli | that would be the straightforward way |
16:18.48 | Blizz-Deletarius | and place it anywhere you wish |
16:18.54 | Ahli | for example the vital labels are always drawn below the wireframe |
16:19.12 | Ahli | in the one image you can see that they are detached from the visible wireframe |
16:19.29 | Ahli | I've added a new wireframe on the screen... indirectly |
16:19.39 | Ahli | I've created a new InfoPanel |
16:19.53 | Ahli | using the template |
16:20.04 | Blizz-Deletarius | <PROTECTED> |
16:20.18 | Blizz-Deletarius | yea, you just need to over-ride the existing layout |
16:20.24 | Ahli | no |
16:20.28 | Ahli | that won't work |
16:20.53 | Ahli | you can edit the horizontal position, but not the vertical one |
16:21.06 | Ahli | (except for maybe shield label with the start of the label stack) |
16:21.29 | Ahli | you can try it, move the labels next to the wireframe... place a terran and a protoss unit as a test |
16:22.25 | Zolden | Blizz-Deletarius check, I raped carrier model http://i.snag.gy/UrrUB.jpg |
16:22.27 | *** join/#sc2mapster herolief (~herolief@130.85.203.23) |
16:23.10 | Blizz-Deletarius | Ahli, there's a tag <Frame type="InfoPanel" name="InfoPanelTemplate"> *****<Batch val="true"/>***** |
16:23.25 | Blizz-Deletarius | try in your override to turn batch val to false |
16:23.52 | Ahli | What should that do? |
16:23.54 | Blizz-Deletarius | cool stuff zolden :) |
16:24.15 | Blizz-Deletarius | make it so that it's not doing a batch operation on the layout of all of the child elements |
16:25.37 | Dustin | Zolden, that is awesome |
16:28.40 | Ahli | what should setting batch to false allow? |
16:29.04 | Ahli | editor tests load other interfaces. :X |
16:29.13 | Zolden | ty |
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16:32.20 | Ahli | Blizz-Deletarius: you need to rework/fix the way interfaces are loaded in test documents. It's loading interfaces in other test documents... |
16:36.47 | Blizz-Deletarius | Ahli, setting batch to false should allow you to make changes to individual child frames within that thing |
16:36.58 | Blizz-Deletarius | batch to true does a bunch of batch operations on the child elements |
16:38.52 | Ahli | do I need to repeat that in every child element? |
16:38.57 | Blizz-Deletarius | no |
16:39.19 | Ahli | it has no effect for the life labels |
16:39.43 | Ahli | protoss shield stack is movable, life label stack is forced to be below the wireframe |
16:39.51 | Ahli | single labels are not movable |
16:39.58 | Blizz-Deletarius | shoot me a message of exactly what you have for the labels with how you're trying to modify them |
16:43.46 | Ahli | http://pastebin.com/2mErVXux here is my quick test code for that. The anchors of the labels are identical. They should be placed in the same spot, correct? at least in theory. |
16:45.44 | Ahli | I give you the screenshot, too. hang on |
16:45.47 | Ahli | for the result |
16:46.13 | Ahli | Blizz-Deletarius: http://i.snag.gy/XgtcD.jpg and the text above this |
16:48.15 | Blizz-Deletarius | I'll have to look into it a bit later |
16:48.22 | Ahli | Rules for vital labels: If(unit has shields) then use shield label's frame position and append all other labels below that. Else: draw the life label below the wireframe using the life label's left and right anchor. |
16:48.59 | Blizz-Deletarius | you're trying to vertically position something based on the left/right anchors? |
16:49.10 | Ahli | lol no |
16:49.27 | Ahli | the horizontal position is modifyable |
16:49.32 | Blizz-Deletarius | right |
16:49.38 | Ahli | the vertical position is only modifyable for the shield label |
16:50.17 | Ahli | all other labels are placed vertically, directly below each other. If the unit has no shields, the wireframe is used |
16:52.07 | Stewox | can we expand on that unit specific movers when you're done ahli ? |
16:52.20 | Stewox | i want to get others' input as well |
16:52.43 | Stewox | i don't have all the details what could be possible |
16:53.29 | Stewox | and this won't be very hard to programm in for blizzard, it's basically there, just need to make it work |
16:53.40 | Blizz-Deletarius | what' |
16:53.46 | Blizz-Deletarius | s the unit specific mover thing again? |
16:54.33 | Stewox | the mover or engine that powers movement for the unit, could be unit-specific, so you could edit that mover without affecting any other unit |
16:54.44 | Stewox | this is just one part |
16:54.50 | Stewox | secondly... continuing ... |
16:55.00 | Blizz-Deletarius | give me a quick example of what it would allow you to do that you currently can't do |
16:55.07 | Blizz-Deletarius | cause I'm a bit confused |
16:55.35 | Stewox | then, unit movers would have ADVANCED features, options, that MISSILE movers have, without guidance (because you don't need guidance for controllable units) |
16:56.01 | Stewox | are you familiar with C&C Generals blizz-deletarius ? |
16:56.24 | Blizz-Deletarius | I bought it, played it once...maybe twice...and didn't play it after that |
16:56.34 | Stewox | then you must know what Raptors are ? |
16:56.39 | Stewox | jet aircraft |
16:56.40 | G0A | I am not sure what Stewox wants, but disabling path finding or path finding update via triggeres would be nice. (or any control over the path finding) |
16:57.11 | Stewox | please i want to get to the bottom of this, since blizz might not be here for another half year |
16:57.12 | Ahli | (different collision sizes, so I can make all heroes allow to walk closer to each other) |
16:57.32 | Stewox | so don't start new disucssion |
16:57.48 | Stewox | blizz-deletarius, in sc2 all AIR units have only HOVER mode |
16:57.58 | Stewox | with SC2, modders cannot make JETS |
16:58.17 | Stewox | that would have Continious engine, and would have to circle in radius as IDLE |
16:59.02 | Ahli | so, minimum movespeed? |
16:59.06 | Stewox | Missile Movers have a ton of features about Mover Physics, but you can't use missile mover on ordinary units |
16:59.29 | Stewox | never noticed that |
16:59.33 | Stewox | still it's not real jet |
16:59.38 | Stewox | we need more options |
16:59.49 | G0A | you need more options:D |
16:59.51 | Stewox | YAW, PITCH, ROLL stuff |
16:59.54 | G0A | just use missile |
17:00.21 | Stewox | please top interfeering me, i have researched this for 2 years now |
17:00.26 | Stewox | talked about it at least |
17:01.10 | Dustin | If stewox is bitching about something Dele, I wouldn't even worry about it, 99% of the time he doesn't even understand what he types, let alone listening to people. |
17:01.17 | Stewox | i waited you guys had your chance now let me explain him, or else this will never get in, and it's not even hard to do for them, they just need a pointer it would make sense for mods |
17:01.25 | Ahli | Blizz-Deletarius: I forgot a </Frame> at the end of the code |
17:01.32 | *** join/#sc2mapster Bibendus (Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it) |
17:01.35 | Blizz-Deletarius | Ahhh, that sucks |
17:01.55 | Ahli | I shortened the code that I copied into pastebin |
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17:02.10 | Blizz-Deletarius | I use an external text editor which has code completion |
17:02.17 | Ahli | me 2 |
17:02.53 | Ahli | but I didn't want to shower you with a few extra frames that had nothing to do with what I tested (the other infopanel frames) |
17:03.29 | Ahli | but the pictures are still correct and the important settings are displayed in the copied code |
17:04.05 | Blizz-Deletarius | Ahli, the reason why we can't do any vertical positioning adjustment is due to it being REALLY old code |
17:04.09 | Blizz-Deletarius | it's all being done in code |
17:04.37 | Ahli | yes :D and you need to reposition the labels in it, else you would have a gap |
17:04.57 | Ahli | it would be cool, if we could move the labels freely around |
17:05.03 | Blizz-Deletarius | yea |
17:05.06 | Blizz-Deletarius | I agree |
17:05.26 | Ahli | I would assume that HotStorm or however you called it internally is able to do that ;D |
17:06.02 | Ahli | and maybe directly adding bars for each stat would be nice, too. just hide them in the default sc2 UI |
17:06.39 | Ahli | then the selection of units won't display lagging, triggered life/shield/energy bars. |
17:09.23 | Stewox | okay i found it |
17:09.26 | Stewox | all shall be clear |
17:09.41 | Stewox | Blizz-Deletarius, here it is http://pastebin.com/AxntLtub |
17:10.08 | Bommes | Greetings. |
17:10.27 | Blizz-Deletarius | Stewox, just give me a quick example of what you want to do that isn't currently possible that this would allow you to do |
17:10.37 | Blizz-Deletarius | Ahli, we're calling it Heroes internally :) |
17:10.43 | Blizz-Deletarius | and externally |
17:10.52 | Stewox | well you guys with ahli seem to be busy ... so |
17:10.56 | Ahli | http://i.snag.gy/7cJ6j.jpg here is what I'm currently working on ^^ |
17:11.08 | Blizz-Deletarius | well no, I'm just confused as to what you're trying to do |
17:11.10 | Stewox | i didn't want to interrupt |
17:11.46 | Ahli | no, we agreed on that a few things are hardcoded. The reason was "old code". So, it might be updated someday to be more flexible |
17:11.56 | Bommes | You can't decide what it is called externally. I will go on your rooftops and shout it "HotS" if necessary. Just to make a point. |
17:12.03 | Blizz-Deletarius | possibly |
17:12.08 | Blizz-Deletarius | Bommes, that's fine |
17:12.09 | Ahli | pls note life labels next to the wireframe >_> |
17:12.13 | Stewox | but, even if i tell you, you would have to look at that file, you should save it, it's all there that will make sense later , i know you coders know, but my explanation might not be the best, if I forget something, that pastebin should help you |
17:12.24 | Stewox | it's kind of a long explanation |
17:12.35 | Blizz-Deletarius | Stewox, I'm not a data/trigger guy |
17:12.39 | Stewox | so you have to look at my posts |
17:12.48 | Blizz-Deletarius | so all of that is mostly just a wall of text to me |
17:12.50 | Bommes | I think HotS is a fine abbreviation though actually, since LotV will come out at some point in the next 1-2 years :) I don't think it will be that confusing. |
17:13.06 | Stewox | well okay, yes, the other guy is, well indeed, there was another blizz guy watching this chat |
17:13.08 | Blizz-Deletarius | Well I call them Wings, Swarm, and Void |
17:13.11 | Ahli | I assume explaining unit behaviors that you wish to realize, but you currently can't do, would be the most effective way :D |
17:13.30 | Ahli | like: I want a terran unit's life label appear next to the wireframe |
17:13.51 | Blizz-Deletarius | I don't say "WUL", "HOTS", or "LAHV" |
17:14.39 | Stewox | well then, unless you can forward to the programer guy it's not really a point explaining then ? |
17:14.48 | Blizz-Deletarius | right |
17:14.59 | Stewox | or maybe he is at work now, why not call him to join the chat for a few minutes, if possible |
17:15.00 | Blizz-Deletarius | what I'm saying though is |
17:15.08 | Ahli | will I be able to see you guys with my virtual ticket that one of your employees bought me? :D |
17:15.38 | Blizz-Deletarius | it'd be good if you could give me a basic explanation of "here's this thing I can't do that I want to do" |
17:15.39 | Blizz-Deletarius | like |
17:16.07 | Stewox | well, didn't I kind of explained that already, but you just went talking with ahli after that |
17:16.12 | Blizz-Deletarius | "I can't make a unit spin around in circles and have its head fly off whenever it takes critical damage" |
17:16.21 | Stewox | i'll do it again, and better this time |
17:16.26 | Blizz-Deletarius | thanks |
17:16.35 | *** join/#sc2mapster ArcanePariah (~ArcanePar@99-8-167-11.lightspeed.futnca.sbcglobal.net) |
17:18.05 | Stewox | 1. Unit movers cannot use the physics features and options that missiles do |
17:18.34 | Stewox | 2. AIR Movers are only HOVER |
17:19.31 | Stewox | 3. I want Unit movers to have the physics options of what missiles have, certain ones that make sense, but not "tracking" stuff (parabola, ballistic, homing) because that does not make sense for controllable units |
17:19.57 | Stewox | 4. I also want Air Movers to have more Movement modes, for example Continious (Jet) |
17:20.02 | Blizz-Deletarius | have you made a post about this on the forums? |
17:20.13 | Stewox | I believe i made it many times, |
17:20.20 | Stewox | didn't get much response |
17:20.28 | Stewox | like 3 to 4 threads |
17:20.41 | Blizz-Deletarius | could you please paste the link here and I can relay the thread to the proper person? |
17:20.54 | Stewox | one thread I made like a month ago |
17:21.38 | Stewox | well i would need to find it , give me a moment, however the most recent thread is only a small mention without explanation, if you want i would outline all and make a new forum thread |
17:21.48 | Blizz-Deletarius | that works |
17:21.50 | Blizz-Deletarius | which forum? |
17:21.57 | Stewox | it was on bnet mostly |
17:22.01 | Blizz-Deletarius | no I know |
17:22.03 | Blizz-Deletarius | which sub forum |
17:22.10 | Blizz-Deletarius | data? actors? terrain? etc |
17:22.42 | Stewox | but Sc2mapster and other fans, well, most of the sc2 people are WC3 people, they don't see the point of this, i am a C&C guy, which came to SC2 |
17:22.53 | Stewox | it's data |
17:23.18 | Ahli | I'm starving, I need to buy groceries, afk for approx half an hour. |
17:23.39 | Stewox | however, if I link you the most recent thread, the programmer will have zero idea, I just mentioned it, without explanation "unit specific movers", it's pointless, i would need to find an older thread |
17:24.00 | Stewox | Ahli, buy BPA-free :) |
17:24.09 | Blizz-Deletarius | thanks |
17:24.16 | Blizz-Deletarius | afk myself |
17:25.52 | Stewox | oh blizz, I actually got a response from blizz about this, but that was long long ago without the idea developed, it was just about unit specific movers, althouh without much pressure this was probably down there on the low priority list, i just want to point out that this is something trivial that it won't cost blizzard much effort and time |
17:37.30 | kingTD | sup with this crazy dude? is its in hots? http://fc08.deviantart.net/fs70/f/2013/070/e/5/primal_zerg_yagdra_by_phillgonzo-d5xrdj8.jpg |
17:37.51 | kingTD | or its a boss in campaign? |
17:41.25 | ArcanePariah | Yes, it is a mini boss in the Supreme Mission in HotS |
17:45.33 | kingTD | supreme? |
17:45.58 | ArcanePariah | Yeah, thats the misson name |
17:46.02 | ArcanePariah | mission |
17:47.07 | Ahli | BPA free? what is that? |
17:48.45 | Ahli | hmm ok, no idea if I bought that... it's nothing that was advertized :D |
17:55.16 | *** join/#sc2mapster herolief (herolief@wireless-218-19.wireless.umbc.edu) |
17:56.55 | Stewox | BPA is a very toxic kind of plastic that causes feminization of males and superfeminization of women |
17:57.14 | Stewox | which means, males can be attracted to males |
17:57.39 | Stewox | or in other words. males produce female odours and other sexual features |
17:58.54 | Stewox | BPA or longer Bisphenol A |
17:59.04 | Stewox | estrogen mimicker |
18:01.00 | Stewox | but also ahli, you have to research stuff, because some products have a fake "BPA-free" sign, the companies don't really use BPA but they use a new even more dangerous BPB version |
18:09.22 | *** join/#sc2mapster Lepton (~Lepton@unaffiliated/lepton) |
18:14.27 | Bommes | Did giraffes eat too much BPA? |
18:21.02 | Dustin | Obviously, and little does everyone know, but it |
18:22.13 | Tolkfan | Did someone ask Dele about Heroes being standalone or a mod for SC2? :( |
18:22.24 | Dustin | he couldnt say even if we did |
18:22.48 | Stewox | no tolkfan i don't think so |
18:23.04 | Dustin | Zolden asked something similiar |
18:23.35 | Stewox | i was talking with blizzard guy shortly he came in and i don't see any chat |
18:23.39 | Stewox | about that |
18:24.37 | Dustin | [11:12] <Zolden> Blizz-Deletarius so, will Heroes of the Storm be compartible with sc2, to use models from it for our mods, and to invite its players to arcade maps? |
18:24.37 | Dustin | [11:13] <Blizz-Deletarius> zolden - can't answer that, sorry man |
18:24.54 | Tolkfan | I was just about to paste that in! :O |
18:25.05 | Dustin | hehe im a ninja |
18:25.08 | Tolkfan | "can't talk about it" usually means "no" :( |
18:25.32 | Dustin | ya :( |
18:25.55 | Bommes | it means it's 2 more weeks to blizzcon and he won't answer questions about since its not officially announced what it is and what it looks like |
18:26.09 | Bommes | I wouldn't try to read anything into it |
18:26.27 | Dustin | Oh ya I forgot blizzcon was so close |
18:26.31 | Ahli | everything with that might change the closer they come to release... |
18:29.11 | *** join/#sc2mapster Kueken (~Kueken@brsg-4dbb165b.pool.mediaWays.net) |
18:44.12 | G0A | kingTD this democracy 3 game is awesome, If I lead US I get assassinated, if I lead Germany I fucking rock:D |
18:45.09 | kingTD | ^^ |
18:45.14 | kingTD | go create for SC2 ! |
18:45.32 | G0A | hmm:D |
18:46.02 | kingTD | http://www.youtube.com/watch?v=zQlQDnR4KTg |
18:46.32 | G0A | I have 30%+ budget surplus and 75% voters with Germany:D |
18:46.52 | Ahli | G0a the great leader |
18:47.37 | Bommes | our führer |
18:47.44 | Bommes | one could say |
18:48.06 | G0A | :) |
18:48.45 | G0A | too bad I cant invade... I must remake it in sc2 so I could add invade and then I can become Hitler! |
18:48.45 | kingTD | or Hitler Junior |
18:48.57 | Zolden | yea, do it |
18:49.09 | Zolden | i want a game where you can become hitler |
18:49.13 | G0A | epic gaming convention.... pff blizz |
18:50.26 | kingTD | well its just waiting for news For SC2 shit and DotA B |
18:55.04 | kingTD | boxer http://snag.gy/CHgXk.jpg |
18:55.55 | Zolden | yea, modify the motherfucker! |
19:28.11 | Stewox | hello ppl |
19:28.16 | Stewox | i've got a problem |
19:28.35 | Stewox | there is an audio clip, or part of it, that doesn't playback correctly in SC2 |
19:28.54 | Stewox | most of these clips are edited, cut, pasted together, effects applied |
19:29.42 | Stewox | all of them seem to work fine, one of them playbacks silence in the part where a repeat would occur, doesn't playback the slowmo and cuts before going to the next part, but keeps playing the next part from beginning ok |
19:29.42 | kingTD | Stewox have a problem! seems something new... |
19:30.11 | Stewox | this file was made from 4 sources, 2 main talks, 2 for effects |
19:30.29 | Stewox | exported as 24bit WAV |
19:30.37 | Stewox | then encoded to OGG |
19:30.42 | Stewox | and then put into SC2 |
19:30.46 | Stewox | but sc2 bugs it |
19:31.09 | Stewox | bullshit editor bug, it's not my fault |
19:31.19 | kingTD | exactly |
19:31.53 | Dustin | Lol all he does is call people "sheeple" and say their minds can't comprehend his level of information. Yet he turns around and asks sooo many questions to the people he just insulted. it's funny. |
19:33.10 | kingTD | no its not funny |
19:35.17 | Stewox | I think SC2 is not compatible with Tempo effect, that i used for slowdown |
19:35.37 | Stewox | the Sony Vegas kind of playbacks that weirdly |
19:35.43 | Stewox | doesn't change timeline |
19:35.53 | *** join/#sc2mapster ElectricPrism (~Loren@c-50-174-39-186.hsd1.ca.comcast.net) |
19:35.54 | Stewox | Audacity does it properly |
19:35.59 | *** join/#sc2mapster ElectricPrism (~Loren@unaffiliated/electricprism) |
19:36.01 | Dustin | Sorry, I confuse funny and fucking repulsive all the time :( |
19:36.44 | Stewox | kingtd, tell dustin to enjoy his healthy tap water and shut up |
19:36.59 | kingTD | "<Stewox> kingtd, tell dustin to enjoy his healthy tap water and shut up" |
19:37.17 | Dustin | Hahaha |
19:37.20 | Stewox | "healthy" with HydroFluoroSilicic Acid , traces of Prozac ... nuclear waste |
19:37.42 | Dustin | What a douchebag, he's probably going on about "why" the water is bad. lol |
19:38.02 | Stewox | well tell him the second statement too, i told him why |
19:38.11 | Stewox | i'll be going fixing my map now ... |
19:38.20 | Dustin | Maybe we'll get lucky and he'll get hit by a bus sometime soon. |
19:39.08 | Stewox | Wichita had a tap water crisis recently |
19:39.24 | Stewox | now that was funny, right where dusin is |
19:43.53 | *** join/#sc2mapster MoonEater (6c586101@gateway/web/freenode/ip.108.88.97.1) |
19:44.46 | Stewox | kingtd, tell dustin to look up Hydrofluorosilicic Acid (NPFA Health Warning 4), and a simple google search for "Water Flouridation Poison" , i responded to this because he is questioning me and spreading false claims about me, i won't be bothering, he has what he needs to research this himself |
19:44.59 | Stewox | that's all, and thanks, now im going back to my map |
19:49.19 | MoonEater | Blizz came here? |
19:50.23 | MoonEater | Dustin |
19:50.27 | MoonEater | blizzard was here? |
19:50.48 | MoonEater | i always miss it |
19:51.05 | Stewox | ~seen blizz-deletarius |
19:51.06 | purl | blizz-deletarius <d8940048@gateway/web/freenode/ip.216.148.0.72> was last seen on IRC in channel #sc2mapster, 2h 26m 50s ago, saying: 'afk myself'. |
19:51.22 | *** kick/#sc2mapster [Stewox!~Torhal@li234-119.members.linode.com] by Torhal (Dude. Seriously. Next time is a month.) |
19:52.18 | MoonEater | lol |
19:53.55 | Ahli | just because of me :D |
19:54.31 | Kueken | wut |
19:54.37 | MoonEater | Torhal, Seems to me that Stewox gets riled up by his peers in this channel, its almost bullying i think but maybe there should be a warning for the antagonizers |
19:54.38 | Kueken | blizzguys were here? |
19:54.42 | MoonEater | ya |
19:54.44 | MoonEater | i missed it |
19:54.49 | Kueken | sign of Half Life 3! |
19:54.51 | Bommes | Ahli actually uses #sc2mapster as the only channel of communication in his life |
19:54.58 | Bommes | everyone who wants to communicate with him has to come here |
19:55.25 | Ahli | ;) |
19:55.33 | MoonEater | Bommes, didnt u see Ahli's mom come in accouple min ago telling him dinner was ready? |
19:56.05 | Ahli | dinner were 2 mini pizzas |
19:56.19 | MoonEater | i cant eat dinner |
19:56.27 | MoonEater | i have a epic stomach flu right now |
19:56.44 | MoonEater | ive spend the entire night worshiping the pocelin god |
19:56.54 | Ahli | dont touch things mooneater touched |
19:56.56 | MoonEater | i wish i could spell better sometimes |
19:57.05 | MoonEater | ive been telling people that |
19:57.34 | MoonEater | i duno what i did i spend most of my time with ms. mooneater touching the same things shes touches and eating meals with her |
19:57.36 | MoonEater | but |
19:57.38 | MoonEater | shes fine |
19:57.43 | MoonEater | stupid bitch... |
19:57.45 | MoonEater | XD |
19:58.47 | MoonEater | OMG |
19:58.54 | MoonEater | fucking hate the internet sometimes |
19:59.09 | MoonEater | the forums is advertising me not to vote for prop M |
19:59.26 | MoonEater | which is a local law they r trying to pass for this town |
19:59.36 | MoonEater | which has like 1000 people total in it |
20:04.31 | Zolden | created search area effect |
20:16.54 | kingTD | Zolden http://snag.gy/70Mn0.jpg |
20:21.11 | *** join/#sc2mapster unclesatan (ccc304e8@gateway/web/freenode/ip.204.195.4.232) |
20:21.57 | Zolden | you need to figure out, why it fucked every time |
20:22.05 | Zolden | should be perfect |
20:26.07 | kingTD | whats fucked up? I made Diffuse from AO map,and those shadows on edges is just not a problem if you are blind. |
20:27.00 | unclesatan | lmfao |
20:30.14 | kingTD | plus normal map if im correct have those edges too in this case. as pretty much the depth for the arms some what complete and other parts are triangles |
20:34.36 | kingTD | http://snag.gy/fccuw.jpg |
20:38.12 | Zolden | ok, keep doing it, i hope there won't be those edges |
20:38.23 | Zolden | if it's normal map artifact, than it's fine |
20:39.07 | Zolden | 35th wave is ready |
20:39.15 | Zolden | i have only 1 wave to create |
20:52.31 | Zandose | yawns. good nap |
20:57.38 | unclesatan | never been to a doctor in my life, always used homeopathic remedies and now I'm gonna have to pay for health insurance that I'll never use, or else get fined out my ass |
20:57.41 | unclesatan | gotta love obamacare |
20:57.55 | unclesatan | anyone's countries open for immigrants? |
20:58.00 | unclesatan | cause i don't wanna live here anymore |
20:58.31 | Zandose | canada |
20:58.51 | unclesatan | yeah Canada is close but |
20:59.08 | unclesatan | they're really strict about who they allow in the country |
20:59.14 | unclesatan | i can see canada from my backyard |
20:59.20 | Zandose | we are? |
20:59.33 | unclesatan | i've tried to get into BC, victoria and such |
21:00.06 | unclesatan | i have to practically be working on my masters or have some other exclusive wonderful academic thing to become a citizen |
21:00.20 | Zandose | oh |
21:00.28 | unclesatan | which is warrented |
21:00.44 | unclesatan | i wouldn't want any stupid american kids wandering into canada and wanting citizenship |
21:00.52 | unclesatan | if i lived there |
21:01.23 | Zandose | ....true lol |
21:02.19 | unclesatan | i do hear norway is open |
21:02.21 | unclesatan | pretty open |
21:02.27 | Zandose | isohunt closed down |
21:02.36 | unclesatan | accepting all college students |
21:02.43 | unclesatan | really? we'll see how long that lasts |
21:02.51 | unclesatan | piratebay's been shut down like 1010349813094813 times |
21:03.25 | Zandose | isohunt and pirate bay are different things |
21:03.34 | unclesatan | i know they are |
21:03.47 | unclesatan | but they're the same in the fact that people upload massive amounts of pirated files to each website |
21:04.04 | Zandose | isohunt is a centrel server (i think) while pirate bay has a pretty massive decentralized server |
21:04.30 | unclesatan | they had to build it that way after getting shut down so often |
21:04.44 | unclesatan | isohunt isn't so smart |
21:40.54 | *** join/#sc2mapster Repo^ (~repo@76.164.170.2) |
21:41.29 | *** join/#sc2mapster Telshin_ (~textual@76.164.170.2) |
21:44.30 | Zolden | cute scene editor |
21:45.49 | Ahli | bah. nearly 0am and I'm totally tired :X |
21:46.02 | MoonEater | my map is awsome |
21:46.13 | Ahli | well, maybe I'm back in 6 hours, lol |
22:15.34 | *** part/#sc2mapster G0A (~hookah604@91.82.243.232.pool.invitel.hu) |
23:01.03 | *** join/#sc2mapster Princess_Lun (~IceChat77@user-105n0q0.cable.mindspring.com) |
23:13.58 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-245-24.nowydwor.mm.pl) |
23:45.16 | *** join/#sc2mapster AndChat|271284 (~AndChat27@80.sub-70-197-4.myvzw.com) |
23:54.33 | *** join/#sc2mapster Deathbringer (60fbc509@gateway/web/freenode/ip.96.251.197.9) |
23:54.56 | Deathbringer | Can someone explain what this does? http://peeeq.de/gui.php?id=3265 |
23:56.17 | Deathbringer | MoonEater |
23:56.24 | Deathbringer | Kueken |
23:56.29 | Deathbringer | ArcanePariah |
23:58.42 | Kueken | it checks, if a specific player typed the message, then makes his selection vulnerable |
23:59.42 | Deathbringer | Just like I want. |