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00:54.01 | Ahli | man... lotv might be closer than we imagine |
00:55.03 | Ahli | robert clockworthy just told the world that a few cinematic are already done and they began voicing the campaign which is already completely written... |
00:57.05 | Ahli | http://www.twitch.tv/wcs_america |
00:57.32 | Ahli | they play with 2 persons per player.... one mouse, one keyboard |
01:13.25 | Otixa | xD |
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02:13.00 | JademusSreg | Zooop. |
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02:31.53 | Vailreth | bother an Auger Missile is hard to figure out |
02:38.25 | JademusSreg | ? |
02:45.19 | Vailreth | i am trying to develop a missile that bores through targets in a straight like and for each target it goes through it deals more damage to the next |
02:45.36 | Vailreth | straight line* |
02:46.07 | Vailreth | i have a few concepts but impleneting them is proving time consuming and problematic |
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02:55.52 | JademusSreg | Ahh. |
02:56.21 | JademusSreg | So it increases in damage each hop. |
02:56.51 | JademusSreg | As though the auger is warming up, getting faster. |
03:00.26 | JademusSreg | Question is, what is the curve on bonus damage? |
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03:28.04 | Vailreth | i was thinking + 100% base damage each pass through so 100 200 300 and so on |
03:28.37 | Vailreth | not the real values just arbitrary numbers |
03:30.24 | JademusSreg | Does it use a projectile? |
03:30.49 | Vailreth | the easity projected implentation does yes |
03:30.58 | Vailreth | easist * |
03:31.03 | Vailreth | er |
03:31.38 | Vailreth | easiest.. |
03:36.11 | JademusSreg | Well, using a projectile, one adds a counter (such as a buff or attribute behavior) to it for each successful hit. May be doable to deal additional damage from the effect by checking the behavior, or make each hit add another stack of the hit behavior so it simply runs multiple times. |
03:37.42 | JademusSreg | And it may be doable to have the counter apply a damage bonus, if the projectile is the damage source. |
03:39.16 | Vailreth | i was thinking of something similar, basically two buffs but getting the timing right may be an issue. the first buff slows the missile down while its passing through a unit, that while enabled stacks the second behavior on to the missile as well as diables them. when the missile has passed through the target, |
03:39.58 | Vailreth | the second behavior becomes active and will deal damge and remove its self on impact with a new unit |
03:40.19 | Vailreth | or maybe not remove its self ... |
03:41.23 | JademusSreg | Reminds me a bit of something I was working on for Kubi, only instead of scaling up projectile damage, I was using behavior attribute count on a unit as an ability-boosting resource. |
03:41.39 | Vailreth | hm. |
03:42.05 | JademusSreg | But I only had to handle up to three stacks, so 4 variations. |
03:42.23 | Vailreth | i would like to designate the missile as the damage effect source that would simplyfy things i think |
03:42.29 | JademusSreg | Yes. |
03:42.56 | JademusSreg | Behavior on the projectile accomplishes that well enough. |
03:44.03 | Vailreth | i have a behavior like that on the Fighter Missiles ... |
03:44.22 | Vailreth | from the Lost VIking minigame |
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03:47.36 | egod | what you guys think now ? http://www.kickstarter.com/projects/2019539111/1806160998?token=46ec6c39 |
03:50.48 | JademusSreg | I'll check it out in a bit, but may withhold what I think. |
03:50.49 | JademusSreg | brb |
03:51.35 | egod | starcraft universe trying to :) http://www.kickstarter.com/projects/747939120/starcraft-universe?ref=tag |
04:01.37 | JademusSreg | Yes, that's an accurate observation. |
04:03.04 | Otixa | JademusSreg, you sneaky bastard! |
04:03.12 | Otixa | You're in the unity channel! |
04:03.14 | Otixa | So busted! |
04:04.15 | Vailreth | grr. |
04:04.48 | Vailreth | eh well im done for the night i think |
04:05.23 | JademusSreg | Haha. |
04:05.49 | JademusSreg | I lurk on the channel and absorb information there, yes. |
04:06.01 | Otixa | smacks JademusSreg with a stick |
04:06.11 | Otixa | so... hungry ;c |
04:13.44 | JademusSreg | Perhaps you could gnaw on a stick? Or a sturdy trout? |
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04:20.50 | JademusSreg | brb |
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06:04.55 | Wrath | JademusSreg, you there? |
06:04.58 | JademusSreg | ? |
06:05.12 | Wrath | Do you know if it's possible to change the width of a health bar segment? |
06:05.25 | Wrath | As in the divider |
06:06.37 | JademusSreg | I expect the segment divider width is dynamic. |
06:06.55 | Wrath | :( Damn. |
06:07.03 | Wrath | Ah well. |
06:07.05 | JademusSreg | UnitStatusBar supports the elements Segmented, SegmentValue, and MaxSegmentCount. |
06:07.23 | Wrath | Yeah, I didn't see anything else but was hoping maybe you knew. |
06:07.29 | JademusSreg | Hm. |
06:09.17 | Wrath | What does BarInsetRect do? |
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06:10.56 | JademusSreg | Defines the border. |
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11:26.10 | Ahli | I'm crashing the editor a lot when I'm just deleting things to revert my map to an empty map |
11:30.19 | Ahli | delete gameplay data module's entity and then try to save -> crash |
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11:39.47 | mille25 | hi |
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11:43.53 | deathdrawsnear | http://snag.gy/nqH0Q.jpg |
11:45.51 | Ahli | soldiers, cities, and something I that I can't figure out |
11:48.21 | deathdrawsnear | minimalist farm :] |
11:51.54 | mille25 | wow... polt 4.0 jaedong? :O |
11:51.57 | deathdrawsnear | and here goes the map http://snag.gy/T1WHy.jpg |
11:58.23 | Ahli | deleting stuff in the editor keeps the texts... :X |
12:00.01 | deathdrawsnear | mm? I just deleted all the graphics files of Age of Knights for new project... Need a name for it as "Rise of Civilization" is taken :( |
12:12.50 | deathdrawsnear | http://snag.gy/EDFXu.jpg |
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12:35.07 | duckies | nice UI death |
12:42.08 | deathdrawsnear | thank you, |
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13:11.10 | Eimtr | is there a way to manipulate behavior's values through triggers? |
13:17.42 | Fate_ | hm i dont think that but maybee u can modify the unit values |
13:18.06 | Fate_ | or remove the old beh and give it a new beh |
13:18.34 | Vail|Gone | catalog triggers should be able to |
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13:21.38 | Eimtr | is there a behavior or effect for changing unit height? |
13:22.23 | Vailreth | there should be both if i recall correctly |
13:23.06 | Fate_ | there should be a trigger for that |
13:23.34 | Fate_ | change unit high or sth like that |
13:23.41 | Eimtr | there is a trigger but i just thought of something, thanks |
13:23.46 | Eimtr | something else |
13:23.58 | Fate_ | what do u wana do? |
13:24.30 | Eimtr | hard to say, i wanted to firstly change a unit's height to whatever value i want via keys |
13:24.41 | Eimtr | via key pressed event |
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13:27.05 | Eimtr | is there a way to detect a unit's height at any given moment or not like in war3? |
13:27.22 | Eimtr | if you do a change unit's height from 1 to 10, will it detect when it goes to 2,3,4,5,6.. |
13:27.52 | Eimtr | if you do it either via trigger or behavior |
13:32.08 | Fate_ | you can save the units high as custom value |
13:33.22 | Eimtr | actually what i want it is the behavior that will change unit's height to be manipulated via triggers, so that I can modify it at any given time to what the final height will be before applying ot to units also via trigger |
13:33.49 | Eimtr | so which behavior changes a unit height |
13:34.27 | Eimtr | is omehow need a behavior where i can specify the height i want to change, this height will be different each time |
13:35.57 | Fate_ | i am not sure if there is a beh that changes the high of a unit, my thought is: no |
13:37.07 | Fate_ | you can manipulate a units high with triggers i dont understand why you would need a beh for that |
13:37.54 | Eimtr | yes actually i need to set ae unit height based on key pressed events |
13:38.49 | Fate_ | so if u press 5 the high is 5 ? |
13:39.34 | Eimtr | i could do it like, oh well i know how, i will just use a variable where each key pressed will be some string then I will just set to the combination of strongs |
13:39.39 | Eimtr | ty |
13:40.14 | Fate_ | XD |
13:40.15 | Fate_ | np |
13:43.49 | duckies | yeah, go with triggers |
13:44.40 | duckies | in behavior it's one of modifications+ fields, units tab if I remember correctly, it sets and cancels units height overt time. And in effects it's in modify unit effect |
13:45.09 | duckies | but data = pain, so don't make your life harder :D |
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14:07.46 | RipperRoo | aeli ahli ahli_ |
14:07.48 | RipperRoo | DAFUQ |
14:08.02 | RipperRoo | he has done it.. he s gonna replicate himself to take over the world |
14:08.45 | Fate_ | he dublicated himselft with al his actors XD |
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14:13.00 | Ahli | what? :D |
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14:32.44 | Eimtr | btw can any1 say this - i wanna set an integer based on a combination of keys pressed |
14:33.12 | Eimtr | but how do i remember separately if i press a key now, what jeys i pressed before |
14:33.32 | Dustin|Work | Eimtr, |
14:33.44 | Dustin|Work | You'll need to setup some sort of temporary CAche of button presses |
14:34.07 | Eimtr | cache as in bank? |
14:34.15 | Dustin|Work | For instance, Have an array called Buttons_Pressed[6] this would store the last 6 button presses |
14:34.57 | Eimtr | err how does this help it |
14:35.09 | Dustin|Work | Then have a trigger that fires when a player enters the key command, and check to see if Buttons_Pressed[1] is set, if it is, move it to Buttons_Pressed[2] and set Buttons_Pressed[1] the current key and so forth |
14:35.23 | Dustin|Work | Then you have a list of the last 6 buttons pressed |
14:36.35 | Eimtr | kay, gr8 idea and thx but what happens if at some later point i wanna use the combination again? |
14:36.44 | Eimtr | reset them/set them back to some initial value ? |
14:37.25 | Dustin|Work | Yeah you could have a timer that cleared the values every 1 second or so if you're trying to make something like a Fighting Game combo move system |
14:44.00 | Eimtr | can numpad numbers be taken into account when converting the keys to integer? |
14:53.32 | deathdrawsnear | Anyone here maybe have time to join EU to play custom map? Dont have hots :( |
14:58.01 | Eimtr | for example if i press num pad 5 under conversion would that be 5? |
14:58.19 | Eimtr | gues si will test oit via txt message |
14:58.25 | Dustin|Work | No |
14:58.38 | Eimtr | no to what |
14:58.40 | Dustin|Work | Make the Array the type Preset |
14:58.50 | Dustin|Work | And then you can store the actual Key value |
14:58.57 | Dustin|Work | From the list of keys |
14:59.11 | Dustin|Work | No to <Eimtr> can numpad numbers be taken into account when converting the keys to integer? |
14:59.27 | Eimtr | yeah the variable is Type: preset and Preset: Key |
15:00.36 | Dustin|Work | Yup that's what you want |
15:01.10 | Dustin|Work | You should be able to convert Preset to text to display it I think |
15:01.52 | Eimtr | i need to combine values from 5 variables, so i will see how this goes |
15:02.18 | Eimtr | the variables are the the preset vars |
15:04.36 | Eimtr | string cannot be converted to key preset? |
15:05.42 | Dustin|Work | Not normally no |
15:05.54 | Dustin|Work | You could make your own function that could if you really wanted |
15:06.13 | Dustin|Work | But why are you wanting to convert a string to a PReset? |
15:11.31 | Eimtr | because of this |
15:11.39 | Eimtr | <PROTECTED> |
15:12.11 | Eimtr | where Preset is supposed to be the key pressed, the text of it converted to real if legal should achieve the resulty |
15:14.06 | Eimtr | i want to set the height based on combination of keys |
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15:23.36 | Dustin|Work | Eimtr, you're gonna need to make your own function |
15:24.05 | Dustin|Work | It'll jsut be a big Switch Case, with the Switch Value being the Preset, then return whatever string you want for each preset |
15:33.04 | Eimtr | havent used functions vbery much |
15:33.53 | Eimtr | u mean defnition? |
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15:38.42 | Eimtr | <PROTECTED> |
15:38.57 | Eimtr | now Preset can be replaced by a key variable |
15:39.04 | Eimtr | no need func |
15:46.35 | Dustin|Work | Try it with Space or some text key |
15:46.48 | Dustin|Work | Does it convert to a Real properly? |
15:47.13 | Dustin|Work | Or are you using only numbered keys for input? |
15:50.04 | Eimtr | testing it, well my idea to use numpad is cause the normal numbers are used for control groups |
15:50.30 | Eimtr | plus i ve specified to set variables to key pressed only if the numpad numbers and decimal are used, as i will use these to get the real value of height |
15:52.17 | Dustin|Work | That should be alright then |
15:52.51 | Ahli | equipment panel can animate... I just broke it |
15:52.55 | Eimtr | i dont think the triggers work :/ |
15:53.19 | Eimtr | <PROTECTED> |
15:54.07 | Eimtr | http://pastebin.com/bch8zXyh |
15:54.25 | Ahli | https://dl.dropboxusercontent.com/u/4479839/IbrokeEquipmentpanel.SC2Map equipmentpanel flickers different for different units :X |
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15:58.19 | Eimtr | worx not |
16:16.47 | Dustin|Work | You really should just make your own conversion function to be honest |
16:16.52 | Dustin|Work | And really think about the logic flow |
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16:22.50 | Helral | Eimtr: key pressed events work so far I can see it. |
16:23.31 | Helral | didn't try to do what you wanted though, but I just output the key pressed in combination with alt, and I get the key number. |
16:24.46 | Helral | do remember that the trigger event must be "UI - Player Any Player presses None key Down with shift Allow, control Allow, alt Allow" |
16:24.57 | Fate_ | http://www.engamer.net/forum/view_thread/110 |
16:25.15 | Fate_ | finaly translated into english |
16:25.25 | Fate_ | but i bet there are many mistakes :) |
16:25.42 | Eimtr | None? |
16:25.47 | Eimtr | I use Player presses ANY |
16:27.23 | Helral | probably is the same lemme test. |
16:27.48 | Helral | I'd be surprised if it wasn't |
16:28.03 | Helral | yup works with both Any and None :P |
16:28.23 | Eimtr | i get the converted text to say -1-1-1-1-1-1-1 |
16:28.42 | Eimtr | that means the values i set are -1 instead of the key pressed |
16:30.45 | Helral | it means the value isn't set I think. |
16:30.56 | Eimtr | exactly, None = -1 i guess |
16:31.08 | Eimtr | in integer |
16:31.21 | Helral | key 0 & 1 are ctrl and shift. (dunno the order) |
16:32.07 | Eimtr | what do yo mean |
16:32.19 | Helral | the integer values of those keys. |
16:32.35 | Eimtr | you mean the variables? |
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16:32.45 | Helral | numpad 0 through 9 are 41 through 50. |
16:33.12 | Helral | so if you'd have stored one of those key presses you'd see those numbers repeated. |
16:33.18 | Eimtr | isn't it NumPad 0 = 0, Numpad 1 = 1? |
16:33.22 | Helral | no |
16:33.25 | Eimtr | oh |
16:33.37 | Helral | the int value that represents the key is an unique internal value. |
16:33.51 | Helral | it doesn't represent the actual meaning of the key. |
16:34.05 | Eimtr | didn't know that |
16:34.20 | Eimtr | where can i see that |
16:34.24 | Eimtr | what numbers they are |
16:34.30 | Helral | just spit them out :P |
16:34.55 | Eimtr | okay but so far i get -1 for all, so something is wrong in those tirggers i have |
16:35.24 | Helral | http://pastebin.com/3siiLQLn |
16:35.47 | Helral | I spit the value out using that bit of trigger. |
16:37.08 | Eimtr | <PROTECTED> |
16:37.10 | Vailreth | any one know how to set a missile its self as the origin of the damage a behavior on the missile executes when the missile passes over a unit? |
16:37.56 | Vailreth | this maybe simple but its eluding me |
16:39.01 | Eimtr | Helrar ur right it's 41-55 so how can I set Unit Height based on keys pressed? |
16:39.09 | Helral | Vailreth, which options did you have again? |
16:39.33 | Eimtr | i want a combination of keys to be the value to which a unit should change its height including decimal if i want e.g 3.75 |
16:40.42 | Helral | I don't know what you want exactly, so you just have to figure out what works best for you. you can subtract keypad 0 from the pressed key to get the int representation of those numpad numbers at least. |
16:41.07 | Helral | I'm semi-here :P |
16:42.52 | Dustin|Work | This is why you should use your own conversion function Eimtr |
16:43.07 | Dustin|Work | Then you can define your own height numbers for each number |
16:43.18 | Vailreth | well i tried setting the damage launch to caster unit and using a buff that buffs the missiles damage out put by x30 |
16:59.13 | JademusSreg | Zooop. |
16:59.57 | Vailreth | hmm further testing points that the point of failure may be my buff its self |
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17:14.19 | Vailreth | yes it appears my buff will not affect anything |
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17:21.27 | JademusSreg | Is the behavior the start of the effect tree containing the damage? |
17:22.30 | Vailreth | i believe so |
17:22.52 | Vailreth | but the buff will not modify damage at all even when placed on the base unit firing the missile |
17:26.38 | Vailreth | ok i now know the behavior works so there is some disconect somewhere |
17:28.28 | Vailreth | the ability works by using a persistent to fire a missile at a point then the missile have a buff that will cause it to detonate on a unit and a second buff that multiplies its damage by 30 |
17:28.42 | Vailreth | but the second buff wont work |
17:28.59 | Vailreth | at least on the missile and the unit that launches it |
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17:55.48 | Eimtr | does any1 know... can the height of a unit be detected at any given moment? When you set a unit to change height from 1 to 10 via triggers, can you detect the height in transition? |
17:57.05 | Fate_afk | how about high of unit ? |
17:57.07 | Fate_afk | :) |
17:57.28 | Fate_afk | *height |
17:58.51 | Eimtr | as far as i know they detect the final one.. so was in war3 i think it's the same here, so if i use triggers to set it to 10, even before it hits height 10 it already detects it as 10, no? |
17:59.53 | Fate_afk | you tryed it? |
18:02.59 | Eimtr | i think so, a long time ago, i will try it now too |
18:07.24 | Ahli | http://www.kickstarter.com/projects/747939120/starcraft-universe found something on TL |
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18:11.54 | Eimtr | OHHHHH |
18:12.01 | Eimtr | it detects the current height m weeeee |
18:12.41 | Eimtr | then i can use other ways and a behavior for land or take off, no need the complex bs triggers i used so far wasted me 4 hours : (( |
18:13.18 | Fate_afk | XD |
18:13.52 | Dustin|Work | The triggers are easy, you're just not understanding the basic logic behind them :P |
18:15.16 | Helral_ | there are 10 kind of people in the world, those who know what I mean and those who don't. |
18:15.47 | Dustin|Work | Don't make me bitshift that 10 |
18:15.53 | Dustin|Work | I'll fucking do it! |
18:16.00 | Eimtr | but i get gaalxy error and the whole concept of using keys like that is wrong, my only idea was to modify height via triggers and behavior, that whole way to do it was needless headache |
18:16.38 | Helral_ | there is 01 kind of people in the world, those who bitshift this and know what I mean and those who don't. |
18:16.54 | G0A | Ahli "A free to play science fiction Multi-Player Online RPG played through Battle.net on StarCraft II. (No StarCraft license required)" WTF? |
18:16.59 | Eimtr | i had no idea the game can read current height, in war3 you couldnt, i can now use behaviors and stop the height by removing the height when it reaches the desired height |
18:17.14 | Eimtr | so we will see with behaviors later gtg |
18:17.16 | Eimtr | later |
18:17.31 | Helral_ | G0A: roflol |
18:17.48 | Helral_ | (No diablo license required) I think that should be. |
18:18.00 | Ahli | G0A: they mean the demo I think |
18:18.09 | Ahli | I'm concerned about that reward chart |
18:18.28 | Helral_ | hey Ahli |
18:18.54 | Ahli | because of the money vs ingame stuff... isn't that conflicting with Blizzard's EULA? |
18:19.07 | *** join/#sc2mapster Helral (~Helral@541FA09C.cm-5-8c.dynamic.ziggo.nl) |
18:19.11 | Helral | and I'm back.... long live my connection... |
18:19.16 | Ahli | hi Helral |
18:20.06 | Helral | at least I know when it breaks up. |
18:20.50 | Ahli | you do? |
18:21.11 | Helral | yup 18 minutes past the hour. |
18:21.28 | G0A | Ahli yeah those rewards conflict with EULA and there were maps which were banned for it... |
18:21.56 | Helral | you can set a atom clock on it and when it hits 60 minutes after the previous dc. I'll dc again, unless I get lucky |
18:22.25 | G0A | its wierd that they already got 5k in pledges |
18:23.15 | A1win | Helral, have you rebooted your PC? win7 at least has some weird connection problems that get fixed by rebooting (dunno what exactly it) |
18:24.08 | Helral | would be weird if it was my pc, since it doesn't loose it's connection with the router. |
18:24.55 | A1win | yeah it is weird ;p but I had a similar problem once |
18:25.20 | A1win | might have been a problem with the ISP *and* win7 somehow, but rebooting fixed it for a long time |
18:25.44 | A1win | even just restarting the network adapter didn't help |
18:26.23 | A1win | but of course, most such problems are caused by external stuff, but it's a possibility with easy solution/workaround |
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18:50.22 | Dustin|Work | $80 Kickstarter for SCU? |
18:50.27 | Dustin|Work | $80k |
18:50.58 | Dustin|Work | Daaaaamn, I thought most of it was done and all that was left was MP quests |
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18:56.50 | pirate | SCU kickstarter |
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19:02.47 | Dustin|Work | Ya I was just talking about it |
19:04.16 | Ahli | "Weight of 1 American Female is equivalent to 2606.4 Human Eyeball" hmmm |
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19:09.11 | Helral | Ahli: how's diablo coming along? |
19:10.31 | RipperRoo | diablo mod is close to its release on kickstarter *ROFL* |
19:11.50 | Ahli | need models for hell levels... hell dungeon layout and monsters are nearly done. quests are missing. I need to add a lot of unique items. I need to add more skills and skilltrees... |
19:12.08 | Ahli | currently you can already join the unfinished hell in 25% of the games... |
19:12.25 | Helral | quite a bit of work still to do I see, but it has gone quite far I guess. |
19:13.53 | Helral | seeing as last time I asked about it it was still in the first footsteps it has gone very far already. :) |
19:13.56 | Ahli | apart from skills, nearly done... then ^^ |
19:14.51 | Ahli | even if I actually didn't do too much in the last 1.5 years... |
19:15.04 | Ahli | or at least it didn't feel like much |
19:15.21 | RipperRoo | yeah because a lot of fixing was involved due patches etc |
19:15.33 | RipperRoo | stop pretend like u are not doing great on that :< |
19:15.35 | Ahli | actually not that much |
19:15.50 | Ahli | I'm busy with other stuff. spawned 2 side projects while working on diablo... |
19:16.30 | Ahli | well, I was always working in phases on the map... |
19:17.00 | Helral | playing a bit with the EquipmentIcons atm. saw the thread. |
19:17.01 | Ahli | but instead of playing a FPS game, I switched to working on different maps/interfaces, etc... |
19:18.52 | Ahli | yeah. I started to learn UI modification properly last November I think. |
19:19.13 | *** join/#sc2mapster Helral_ (~Helral@541FA09C.cm-5-8c.dynamic.ziggo.nl) |
19:19.58 | Helral_ | there we go, 18 minutes past the hour. |
19:21.18 | *** join/#sc2mapster DeadZergling (836baeee@gateway/web/freenode/ip.131.107.174.238) |
19:22.25 | DeadZergling | greets mapster |
19:23.56 | Repo | New experimental map: Survival Chaos - http://www.sc2mapster.com/maps/survival-chaos/ |
19:24.07 | Repo | New map: New Established Order II - http://www.sc2mapster.com/maps/new-established-order-ii/ |
19:24.07 | Repo | New asset: [Terrain] Rainy Jungle Map - http://www.sc2mapster.com/assets/terrain-rainy-jungle-map/ |
19:24.08 | Repo | New asset: [Terrain] Large Grassy Map - http://www.sc2mapster.com/assets/terrain-large-grassy-map/ |
19:39.26 | Vailreth | any resources for learning it or were you going trial and error |
19:39.59 | Vailreth | hello Dead, whats going on? |
19:41.44 | Helral_ | about the ui? |
19:42.12 | Vailreth | yes |
19:42.15 | Helral_ | toy about |
19:42.24 | Vailreth | i do not learn well that way |
19:42.54 | DeadZergling | Oh not too much, just procrastinating again |
19:43.06 | Vailreth | my self as well there. |
19:43.07 | Ahli | procrastination <3 |
19:44.06 | DeadZergling | so much easier to play other people's games over the weekend |
19:44.08 | DeadZergling | then work on my own |
19:44.27 | Vailreth | hm |
19:47.40 | DeadZergling | could also be the fact none of what I have to do sounds difficult too, just repetitive non-sense |
19:47.50 | DeadZergling | so not feeling real motivated, lol |
19:48.12 | Vailreth | i know how that can be |
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21:34.00 | Zolden | greetings noble mapmakermen |
21:36.09 | DeadZergling | must be about 3 am for Zolden huh? |
21:39.50 | *** join/#sc2mapster Zolden (d55781ac@gateway/web/freenode/ip.213.87.129.172) |
21:39.55 | DeadZergling | must be about 3 am for Zolden huh? |
21:40.28 | Zolden | 1:41 |
21:40.45 | Dustin|Work | Hi Zolden |
21:40.47 | DeadZergling | ah, just figured it would be late since that is the only time you log in while you are away |
21:40.52 | DeadZergling | why are you away so much anyways |
21:41.04 | Zolden | today is maximum of meteorite stream |
21:41.20 | Zolden | they are falling like 1-5 per minute |
21:41.51 | Zolden | i'm away because cities suck at summer |
21:42.52 | DeadZergling | why do cities suck at summer? |
21:42.54 | Zolden | so, i'm surrounded by rivers and forests and silence, and sky is dark at night, no gay city lights, and i can wonder, why is our world made of bright points |
21:43.49 | Zolden | cities suck at summers because of hot air, dust, smog, noise |
21:45.56 | DeadZergling | ah, they suck all the time that way |
21:46.02 | Zolden | it's like a day at disney land for hitler - all that children happy laugh, pink candies, fat jews |
21:47.19 | Zolden | well, in russia cities aren't suck that much at winters - everything is covered by snow, white and clean, not that bad |
21:47.39 | Zolden | at autumn even not cities are dark and rainy, all sucks |
21:47.54 | Zolden | and at spring it's not suck, because nothing suck at spring |
21:49.02 | Dustin|Work | I was gonna watch the meteor shower last night but it was too cloudy |
21:49.05 | DeadZergling | depends how many lady points you have I guess |
21:52.49 | Zolden | what's lady points? |
21:53.40 | Zolden | Dustin|Work: you just need a good nuke, it cleans clouds |
21:53.54 | Dustin|Work | nuke kansas! |
21:54.20 | Zolden | ok, i'll call putin, hope he has the button with him |
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21:54.51 | Dustin|Work | We actually are a target if the US does get nuked, we have a bunch of underground salt mine vaults that hold info |
21:55.01 | Dustin|Work | Shit sucks |
21:55.39 | Zolden | canadians are wiser, they grow weed in old mines |
21:56.24 | Zolden | putin said he left the button home, his kids are playing war with it or something |
21:57.28 | Zolden | Dustin|Work: do you know kansas musical band? |
21:57.29 | Zolden | i mean "kansas" |
21:58.24 | Zolden | btw, i just noticed, that scu kickstarted, checked it and: wtf, they have so much yet |
21:58.37 | Dustin|Work | Of course, I'm fro mthe State :P |
21:58.41 | Zolden | most blizz have posted it |
21:58.45 | Dustin|Work | CARRY ON MY WAYWARD SOOOON |
21:58.53 | Zolden | yea :) |
21:59.41 | Zolden | if htat work, blizz shuld promote all arcade kickstarts |
22:01.02 | Zolden | mille25: you know what |
22:03.48 | Ahli | ... I told someone my race when he asked and he left :X |
22:05.08 | Zolden | lol? |
22:05.13 | Zolden | are you alien? |
22:05.46 | Ahli | he was diamond league, I was placed in bronze :D |
22:06.58 | Ahli | or he didn't want to play tvt... |
22:06.58 | Zolden | lol |
22:07.05 | Zolden | i thought you said like "i'm black", and he left |
22:07.57 | mille25 | Zolden: ? |
22:08.32 | Zolden | mille25: who's your modeller for scu? |
22:08.54 | mille25 | for the ingame stuff? |
22:09.09 | Zolden | yea, guess you use models |
22:09.50 | mille25 | im not sure how hes called on mapster |
22:09.59 | mille25 | his real name is kiefer traub |
22:10.13 | Zolden | ok, if you need more models, use me |
22:10.31 | mille25 | why= dont you like his work? |
22:11.05 | Zolden | guess he's ok, just in case you will need more than he can provide |
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22:43.34 | DeadZergling | hi, anyone on US server who can do a really easy test for me, take 5-10 mins tops. Just try to play 11032012833PMHoroRPG, which is located under custom maps. If it loads, lets you pick a char, that's all I need to know. |
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22:48.23 | DeadZergling | anyone able to do that? Just want to know if it is just one guy or if nobody is able to play it at this time |
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23:21.17 | DeadZergling | Hrrrmm, no response, so I try again |
23:21.26 | DeadZergling | hi, anyone on US server who can do a really easy test for me, take 5-10 mins tops. Just try to play 11032012833PMHoroRPG, which is located under custom maps. If it loads, lets you pick a char, that's all I need to know. |
23:25.09 | Zolden | when i need a fast tester, i go to any chat and ask everyone |
23:25.15 | Zolden | some test |
23:25.29 | Zolden | there are some chat rooms that can be accessed via a couple of clicks |
23:27.18 | DeadZergling | yea, but I'm not home for another few hours is the problem |
23:27.35 | DeadZergling | as far as I know it works, I ran it on bnet a couple weeks ago with my last update |
23:27.41 | DeadZergling | but another guy is unable to access it apparently |
23:28.37 | Zolden | does it mean your map is near complete? |
23:28.52 | DeadZergling | I wish, lol |
23:29.07 | Zolden | is it fun? |
23:29.20 | DeadZergling | I think so, but my opinion is subjective |
23:30.17 | DeadZergling | figure if you can just play your own map for a few hours for no other reason then feeling like it |
23:30.20 | DeadZergling | must have done something right |
23:30.35 | *** join/#sc2mapster MoonEater916 (6c586101@gateway/web/freenode/ip.108.88.97.1) |
23:31.12 | MoonEater916 | has anyone used set next map? |
23:37.04 | JademusSreg | Not since I tested it a while ago. Works from tested documents, doesn't work on bnet. |
23:37.57 | MoonEater916 | well that sucks |
23:41.52 | MoonEater916 | has anyone made a co-op comapain |
23:41.53 | MoonEater916 | ? |
23:45.13 | DeadZergling | nope, haven't been in a coma, let alone with someone else, and I definitely wasn't in pain |
23:45.51 | MoonEater916 | its cool my gf wont leave my fuckign ear alone |
23:45.56 | MoonEater916 | and about to join u in a coma |
23:47.07 | DeadZergling | if she is such a problem, why you put up with it? Not even sex is worth some things. |
23:49.42 | JademusSreg | Deadz, conflating some terms. Enjoyment is an experience, not an opinion. Understanding what and how to illicit responses such as enjoyment from gameplay is the purpose of design theory. Identifying the subjectivity of the experience does not make unknowable the mechanics of the experience. Helps to be able articulate the design, haha. |
23:51.28 | DeadZergling | There goes Jade, with another confusing paragraph for all :P |
23:52.27 | MoonEater916 | yes |
23:52.29 | MoonEater916 | i agree |
23:52.36 | MoonEater916 | that shit needs to stop XD |