00:01.16 | draktok | any pizza hut pizza 9$ online order only |
00:01.17 | draktok | nice |
00:06.38 | draktok | figured out the animation thing |
00:07.00 | draktok | apparantly the "slow" animation is the walk slow |
00:07.14 | draktok | so i just have to set it to "slow" when he uses defend |
00:14.20 | Bounty | http://www.sc2mapster.com/forums/general/general-chat/53242-mineralz-kickstarter/ |
00:14.21 | Bounty | da fuck |
00:16.00 | Bounty | That should get removed, they're giving in game incentives |
00:16.18 | Vailreth | agreed |
00:17.48 | Vailreth | i am trying to create a unit that has multiple actors a main actor, and several dummy actors that mimic the main but i cant see away to animate the behavior created dummy actoris with out actor signals |
00:18.30 | Vailreth | a way* |
00:19.49 | Tolkfan | Someone get Artestru here and make him implement creep display into the cutscene editor ;[ |
00:19.56 | Tolkfan | by tomorrow |
00:21.38 | Fate | how do i open a sc2map with the mpq editor? |
00:22.10 | draktok | i don't really care bounty |
00:22.13 | draktok | it own't be funded |
00:22.26 | draktok | mineralz hasn't changed in like the last year and a half and hasn't maintained their popularity |
00:23.03 | draktok | not to mention the game is the most boring grindfest anyways, if someone wants to pay them to maintain a boring game who cares :p |
00:23.04 | Bounty | and what if by some miracle it does get funded lol |
00:23.15 | draktok | it's almost interesting to see if blizzard would take action if it does get funded |
00:23.20 | Bounty | Never assume something won't succeed :) |
00:23.20 | draktok | cause i'm not sure if it's legal tbh |
00:23.27 | Bounty | its not |
00:23.31 | Bounty | We've talked to Blizz about this |
00:23.47 | Bounty | They said you can in fact do a kickstarter, but you cannot offer any in game incentives for donating |
00:23.48 | draktok | maybe if he was a registered nonprofit |
00:24.09 | draktok | do you think the map marketplace |
00:24.12 | draktok | will ever reach light of day? |
00:24.15 | Bounty | no |
00:24.18 | Bounty | lol |
00:24.19 | draktok | also i think if it does i'll quit playing sc2 customs |
00:24.26 | Bounty | good |
00:24.34 | draktok | stop playing sc2 rather |
00:24.34 | Bounty | Because that is a shit attitude |
00:24.40 | draktok | customs is the only thing i do |
00:24.40 | Bounty | >.< |
00:24.51 | draktok | meh |
00:25.00 | draktok | there is so many games with so many free mods |
00:25.09 | Bounty | If you dont want to pay for games that are worthy of being charged for, then play free ones |
00:25.19 | draktok | it seems silly if i was to log onto a game like sc2, and the top 10 most played are all paid games |
00:25.31 | draktok | i don't put hundreds of hours into my map to make money :p |
00:25.31 | Bounty | That people worked hard on |
00:26.00 | draktok | maybe if i didn't have to put 60$ out for sc2 |
00:26.03 | *** join/#sc2mapster Thunderzak (5d607d46@gateway/web/freenode/ip.93.96.125.70) |
00:26.04 | draktok | i would pay for customs |
00:26.14 | Thunderzak | hello everybody |
00:26.20 | draktok | but to have to pay for each expansion and then pay for the most popular maps i don't think it is right |
00:26.28 | Bounty | You know i'll never understand this mentality of people who only play SC2 for the customs, everyone is so willing to throw their money at Blizzard... but to the people who provide them all of their content content |
00:26.45 | Bounty | screw them right? |
00:27.00 | draktok | like i say, perhaps if i did not have to pay blizzard |
00:27.08 | draktok | but i wouldn't want to get double boned on the paycheck |
00:27.17 | Bounty | I can get behind that |
00:27.26 | draktok | i mean i put a ton of time into editing and modding around various games but i don't do it for a profit, i just enjoy doing it |
00:27.32 | Bounty | I do think access to SC2 arcade if it becomes a marketplace should be free |
00:27.46 | draktok | i understand some people put enough time TO get paid, but perhaps they should be making a real game, not a mod |
00:27.51 | draktok | but thats just my head i guess |
00:28.08 | Bounty | There is a fine line between a "real game" and a "mod" |
00:28.27 | Bounty | Its funny because that fine line is assets |
00:28.28 | draktok | lets take something that has been had a lot of time put into |
00:28.30 | Bounty | Thats it |
00:28.35 | draktok | what do you think something like Warcraft: a new dawn |
00:28.37 | draktok | is considered? |
00:28.39 | Bounty | Thats all that makes something a mod, is its assets |
00:28.39 | draktok | a mod, or a new game? |
00:28.49 | Bounty | a new game imo |
00:29.05 | Bounty | What do you define a game and a mod as? |
00:29.14 | draktok | it depends |
00:29.23 | draktok | for example if you take natural selection - a half life mod |
00:29.26 | Bounty | I define a game as... a game lol |
00:29.27 | draktok | i consider that a new game |
00:29.35 | Bounty | a mod to ME is a slight modification |
00:29.35 | draktok | but something like squad defense |
00:29.38 | draktok | that's not a new game that's a mod |
00:29.57 | draktok | when you start uplling in custom assets not given to you is when you start to define a new game, not a mod, i guess |
00:30.17 | Bounty | Yeah so its all assets |
00:30.27 | Bounty | Which is funny because what does that have to do with being a game? |
00:30.45 | draktok | what would you consider photon discs? |
00:30.47 | draktok | also idk |
00:30.55 | draktok | i think i am just talking hypothetical i suppose |
00:30.58 | Bounty | I consider Photon Discs a new game |
00:31.02 | Bounty | Not worth charging for though |
00:31.06 | Bounty | Not enough content |
00:31.25 | draktok | i think i would be more okay with blizzard doing something like |
00:31.35 | draktok | a seperate game entirely - lets say Starcraft Arcade |
00:31.45 | Bounty | Thats what i think they should do |
00:31.47 | draktok | and people who publish maps that reach X plays recieve money similar to youtube views |
00:31.49 | Bounty | Been saying that forever :) |
00:31.56 | Bounty | now THAT i dont know about |
00:31.56 | draktok | but paying per map |
00:31.57 | draktok | yuck |
00:32.01 | Bounty | I would like that |
00:32.04 | Bounty | but Blizz would not do that |
00:32.12 | Bounty | God forbid they give back to the people who give them their content |
00:32.16 | Bounty | Like Valve does |
00:32.27 | draktok | i appreciate someone like ARMA |
00:32.35 | draktok | they make a ton of sales due to the zombie mod |
00:32.44 | draktok | they hire the guy who made the mod and are making a new game for the mod |
00:32.53 | Bounty | Yep |
00:32.58 | draktok | blizzard just says "well that stuff is ours good work" and then pushes out a new triple A game and charges 60$ again |
00:32.59 | draktok | xP |
00:33.21 | Bounty | Pretty much |
00:33.22 | draktok | Oh well |
00:33.27 | Bounty | They will get whats coming to them in the end |
00:33.44 | draktok | I think games like minecraft are a step in the right direction |
00:33.59 | Bounty | Games made by a single developer? |
00:34.12 | draktok | no, rather, games that are totally modable, and the modding community is supported |
00:34.21 | draktok | smaller dev teams help i guess |
00:34.28 | draktok | valve has it right in a lot of ways, although sometimes i hate s team |
00:34.39 | Bounty | I love steam |
00:34.47 | Bounty | >.< |
00:34.51 | draktok | i just dislike that when i used to live with my brother |
00:34.58 | draktok | he could not play one of my games when i was playing another |
00:35.02 | draktok | if it was online |
00:35.25 | draktok | for ex i would play civ 4 but he could not play modern warfare |
00:35.27 | draktok | on my other computere |
00:35.40 | Bounty | That is just logic |
00:35.44 | Bounty | If they allowed that |
00:35.51 | Bounty | So many problems would be caused lol |
00:36.00 | draktok | well yeah, due to what steam is |
00:36.14 | draktok | back in the day he could play diablo 2 when i played wc3 even though i purchased both :p |
00:36.14 | Bounty | Its just another situation where you have to say "This is why we can't have nice things" |
00:36.19 | Bounty | Because people would abuse it |
00:36.23 | Bounty | and ruin it for us |
00:36.28 | draktok | it's yes true |
00:36.39 | draktok | man i forgot how much i love pizza hut |
00:36.51 | Bounty | Pizza Hut is expensive as hell |
00:36.55 | Bounty | but they are good |
00:36.58 | draktok | large anyway 9$ |
00:36.59 | Bounty | very filling |
00:37.06 | draktok | if you order online |
00:37.14 | Bounty | is that a new sale? |
00:37.20 | draktok | http://www.retailmenot.com/view/pizzahut.com?c=4590392 |
00:37.23 | Bounty | all my pizzas were always like 20 dollars lol |
00:37.41 | draktok | at the last screen where it says submit for pickup there is a coupon code box |
00:37.53 | draktok | i just entered 3J and it totally made my pizza 9$ lol |
00:38.11 | draktok | has pepp, beef italian sausage extra cheese and bacon > |
00:39.14 | draktok | doesn't include stuffed crust though |
00:39.28 | Bounty | lame |
00:40.21 | draktok | i still like pan |
00:40.35 | draktok | but anyways pizza hut for 9$ you can't beat since it's usually expensive |
00:40.44 | draktok | my pizza was 14.95$ until coupon thing |
00:41.17 | draktok | hey wasn't photon discs on sc2 mapster? |
00:41.22 | draktok | did you remove it or was it never there? |
00:43.30 | Bounty | its there |
00:44.23 | draktok | i suck at searching i guess, oh well |
00:44.34 | draktok | hey if i get a few friends on tonight that haven't played photon discs, do you want to join? |
00:44.57 | Bounty | If i'm not doing anything sure lol |
00:45.13 | Bounty | But thats a slim chance :) |
00:45.26 | Bounty | why dont you play Photon Synergy? |
00:45.39 | Tolkfan | are there only 2 skyboxes in the game? All I can see is belshir and marsara... well, and char, but I need a nice cloudy sky. |
00:46.11 | draktok | what file extention are skyboxes? |
00:46.18 | draktok | also i didn't even know about it bounty |
00:46.20 | draktok | is there a youtube video |
00:46.25 | Bounty | yeah |
00:46.29 | Bounty | just type in photon synergy |
00:46.41 | draktok | found it |
00:46.42 | draktok | looks neat |
00:46.49 | Tolkfan | .m3 |
00:47.08 | draktok | mm |
00:47.19 | draktok | i'm sure you could find a quite a few sky boxes otherwise to import |
00:47.20 | Vailreth | well this is a problem how do you communicate bewteen models additions and the base unit model? |
00:48.33 | draktok | lol i can't figure out why i can't select my archers in a group |
00:48.34 | draktok | weird |
00:48.48 | draktok | anyways now i can't figure out how to make my footmen use the cover attack |
00:48.56 | draktok | he stands with the Defend animation, he walks with it |
00:49.01 | draktok | but now i can't get him to attack with it |
00:54.34 | draktok | got it |
00:54.50 | draktok | bam i got a fully functional defend animated footman |
00:55.00 | draktok | now all i need is the upgrade and i'll be on my way >:D |
01:09.19 | draktok | whats a good upgrade name for increasing rifle range |
01:18.07 | Bounty | Increase Rifle Range |
01:18.10 | Bounty | lol |
01:18.43 | Bounty | Keep it simple |
01:20.00 | *** join/#sc2mapster egod (b89198cf@gateway/web/freenode/ip.184.145.152.207) |
01:20.29 | egod | hey bounty |
01:20.47 | egod | so, what is your next BIG HIT ! |
01:20.51 | egod | Trifaction 2 ? |
01:21.43 | Bounty | i have no next big hit planned |
01:22.07 | egod | guyus check this |
01:22.08 | egod | http://www.kickstarter.com/projects/1860609015/mineralz-evolution |
01:22.51 | Bounty | yeah we were just talking about that abit ago |
01:23.05 | egod | hes close to 18 000$ dont you think? |
01:23.35 | draktok | sigh :p |
01:23.39 | Bounty | lol |
01:23.41 | draktok | also bounty i have the tooltip to make sense |
01:23.43 | draktok | as well as the icon |
01:23.54 | draktok | i think i'm just gonna name in Rifle Long Barrels or something |
01:24.04 | Bounty | Draktok |
01:24.16 | Bounty | Do not underestimate the stupidity of your playerbase |
01:24.23 | draktok | hey also guys on that kickstarter, check out the ice planet song |
01:24.44 | egod | ice planet song? |
01:25.00 | draktok | i listend to it like 3 times now, good song. Also that's true bounty, but since it's a economy - focusedish game, i expect a ton of negative reviews from people who don't know how to play anything but nexus wars, so that's okay |
01:25.01 | egod | ahh |
01:25.45 | draktok | now bounty, on the topic of paying for things, i would be inclined to purchase their in game track since that's something indepently developed outside of the mod :p |
01:26.36 | egod | By treating custom game making as a full-time job since then he has become one of the most competent users of the editor in the community |
01:26.38 | egod | amg |
01:26.49 | egod | Most competent users of the editor |
01:26.57 | Bounty | That is quite possibly one of the most stupid things ever said in this ircs history |
01:26.58 | Bounty | lol |
01:27.07 | draktok | i do purchase sound tracks a lot |
01:27.08 | draktok | sigh |
01:27.22 | Bounty | You would pay for a song, but not the effort of making the actual game |
01:27.28 | draktok | well the song isn't the game :D |
01:27.41 | Bounty | Exactly the problem |
01:27.42 | draktok | also it's a mod >:D |
01:27.52 | draktok | on a serious note though |
01:27.56 | draktok | does anyone know who makes his |
01:27.58 | draktok | sound tracks |
01:28.12 | Bounty | Yes, lets just refer to all games made within a games engine as mods and enslave all the people who work hard on them |
01:28.34 | draktok | wait did |
01:28.36 | draktok | the mineralz guy make |
01:28.39 | draktok | squadron td? |
01:29.16 | Bounty | Apparently |
01:29.21 | draktok | weird. |
01:29.23 | draktok | didn't know tha |
01:29.24 | draktok | t |
01:29.48 | egod | will kickstrart my map to, in 2 month! |
01:29.51 | draktok | i feel like the guys who had maps out relatively quickly in 2010 (near launch) kind of secured the most played maps |
01:29.53 | egod | but will release it first |
01:29.55 | draktok | due to the popularity thing |
01:30.11 | draktok | liek i don't think i could ever put out a map at this point and take someones place |
01:31.02 | draktok | also bounty you said he offered in game something, which is what we are not allowed to do - do you mean the planet and unit naming? |
01:31.04 | egod | hey bounty , wanna try my map ? i need to test the ladderboard in like 20 minute |
01:31.17 | egod | its http://thecurseoftristram.com/ |
01:32.46 | draktok | <PROTECTED> |
01:34.50 | egod | thx, its great stuff |
01:35.04 | egod | i polsihing the multiplayer |
01:35.10 | egod | so much buggg :( |
01:35.39 | draktok | how much of that is placeholder models |
01:36.23 | egod | placeholder models? |
01:36.32 | draktok | i mean is any of that subject to change model wise |
01:36.36 | draktok | or is that all final |
01:36.57 | egod | final |
01:37.01 | draktok | neat |
01:37.15 | egod | its Hack and Slash Starcraft in Diablo2 World |
01:37.23 | draktok | yeah |
01:37.25 | egod | Evil awaits :) |
01:37.26 | draktok | that's kickass |
01:39.11 | draktok | how would i make an effect that takes 30% less damage from ranged attacks |
01:39.22 | draktok | would that be an effect, or would i just edit the unit ? |
01:39.45 | egod | data question is not for me my friend |
01:40.12 | draktok | dang |
01:40.15 | draktok | my map is like 95% data |
01:40.16 | draktok | lol |
01:42.23 | egod | my map is 95% triggers |
01:42.40 | egod | 5% for ...unit...model...projectile..sound |
01:43.08 | egod | oh and i thnk, 2 or 3 behaviors |
01:43.13 | draktok | I'm importing and using custom models from WoW / wc3 and sounds |
01:43.24 | draktok | i even did the text tag for mineral generation through event driven actors |
01:43.28 | draktok | even though i could have done that as a trigger |
01:50.53 | draktok | would anyone know why my archer won't be selected in a group like my other units are |
01:53.27 | *** join/#sc2mapster SunMonkey (4ca8ffc5@gateway/web/freenode/ip.76.168.255.197) |
01:54.35 | draktok | hello again sunmonkey |
01:55.04 | SunMonkey | hi ! :) |
01:55.30 | SunMonkey | quick question: probably easy solution: I can't seem to select 'entire map' when trying to remove creep from map |
01:57.57 | draktok | if it'sanything like water you have to just |
01:58.01 | draktok | make a big size and do it manually |
01:58.08 | draktok | but i don't know because i've never laid creep o.O |
01:58.58 | SunMonkey | trying to do it with a chat command to remove all creep from entire map |
01:59.00 | SunMonkey | hmm |
02:01.14 | draktok | oh |
02:01.18 | draktok | as a trigger xD |
02:09.51 | SunMonkey | so you know how!!? |
02:13.37 | draktok | wouldn't that be a relatively easy trigger? the action at least? |
02:13.45 | SunMonkey | I would think so |
02:13.48 | SunMonkey | I can't seem to do it! |
02:14.04 | draktok | like creep modify |
02:15.11 | draktok | like remove normal creep region center entire map |
02:15.43 | SunMonkey | I have it removed from Start location 1 and Location 2 with a radius 9999 |
02:16.23 | draktok | http://i.imgur.com/XL3PNaa.png |
02:16.24 | draktok | like that |
02:18.29 | SunMonkey | works thanks |
02:18.31 | draktok | <PROTECTED> |
02:18.33 | draktok | but this might too |
02:18.43 | draktok | ok |
02:18.44 | draktok | that was easy |
02:18.45 | draktok | :d |
02:20.08 | SunMonkey | ah now I'm having trouble generating proper creep spread for hatchery |
02:20.12 | SunMonkey | it's not 12 and it's not 11 radius |
02:20.14 | SunMonkey | ugghhh |
02:21.01 | draktok | wait what are you trying to do |
02:21.30 | SunMonkey | build order tester |
02:23.41 | draktok | i wish i knew more about triggers to know, i am sadly more of a (learning) data guy :p |
02:24.03 | SunMonkey | i am learning too ! |
02:24.06 | SunMonkey | so hard |
02:25.35 | draktok | thats why i decided to do a map that avoids triggers |
02:25.38 | draktok | and relies more on data |
02:25.48 | SunMonkey | like what? |
02:25.50 | draktok | there were a few moments that i could have used triggers, but i just did it in the data |
02:26.11 | draktok | well i'm doing an econ game. Since every part of the game can be accomplished through data, the only triggers i have are set starting minerals, and victory defeat conditions |
02:26.18 | draktok | things like floating text tags i did through actor events |
02:26.24 | draktok | instead of a trigger |
02:27.11 | SunMonkey | hmm |
02:27.25 | draktok | I am (sort of) close to publishing a large update for my map, perhaps it is something you would like to try just to see what some other beginner editors are doing :D |
02:27.38 | draktok | i just trying to fix this defend upgrade |
02:27.40 | draktok | it's broked |
02:28.04 | SunMonkey | mine is broken too |
02:28.05 | SunMonkey | :( |
02:28.07 | SunMonkey | in so many ways |
02:28.16 | draktok | it is what it is |
02:28.19 | draktok | don't burn yourself out on it |
02:28.26 | SunMonkey | i did that 3 months ago |
02:28.30 | draktok | when i get stuck i just do something else related to that map xP |
02:28.36 | SunMonkey | but still nobody has released a fracking build order tester for HotS |
02:28.38 | draktok | if i get stuck on a data part i just go terrain for a while |
02:28.57 | SunMonkey | yeah i would do that but i'm working purely with triggers! |
02:29.10 | SunMonkey | taking standard 1v1 maps and adding the ability to quickly restart the game |
02:33.19 | SunMonkey | so hard though |
02:33.33 | SunMonkey | wish some veteran map maker would help me with it |
02:33.37 | SunMonkey | and by help i mean do it for me |
02:35.36 | SunMonkey | draktok do you know how to make regions snap to a grid? |
02:37.05 | draktok | you know i don't |
02:37.16 | draktok | i know you can right click the region and modify and just kind of edit the value to make it exact |
02:37.36 | draktok | but i'm not sure how to snap it |
02:37.39 | draktok | : ( |
02:38.20 | draktok | sunmonkey |
02:38.23 | SunMonkey | I'm trying to replace rocks on ramps and at chokes when player restart |
02:38.25 | draktok | view - show grid and |
02:38.29 | draktok | tools - snap to grid |
02:38.35 | draktok | that makes regions you can place snap |
02:38.35 | SunMonkey | :( |
02:38.37 | draktok | if that's what you mean |
02:39.05 | SunMonkey | I dont understand why blizz has released so little information/guides on their map editor |
02:39.33 | draktok | did the tools snap to grid work or did you need something else? also i don't know blizz is silly i guess, but then again most games that allow moding dont' give a whole lot of info |
02:39.37 | draktok | try to make a map in spark or hammer |
02:39.39 | draktok | yuck xP |
02:39.53 | SunMonkey | spark or hammer? |
02:40.02 | SunMonkey | guessing that's a hacked version of the editor? |
02:41.49 | draktok | nah just other editing tools (for source games and natural selection) - they are just as bad if not worse for making maps as sc2 editor |
02:42.01 | draktok | i just mean to say sc2 editor is rough but realistically so is just about all the editors out there |
02:42.18 | draktok | i don't think any game has a perfect easy way to make maps |
02:42.22 | draktok | or mods |
02:42.43 | SunMonkey | i see |
02:42.51 | SunMonkey | its like stareditor for bw? |
02:42.58 | SunMonkey | **staredit |
02:43.17 | SunMonkey | cuz sc2 and bw editors are both open source, right? |
02:44.41 | draktok | im not sure if they are or not tbh |
02:44.49 | draktok | spark and hammer are for other games entirely though |
02:44.54 | SunMonkey | well bw map editor def was |
02:45.00 | SunMonkey | ohh i see |
02:45.07 | draktok | i think the staredit was open source because i remember using mods on it |
02:45.12 | draktok | but i don't know if galaxy tools is |
02:45.52 | SunMonkey | I will pay somebody here $20 if they can make this work the way I want it to |
02:45.57 | SunMonkey | via paypal |
02:46.28 | SunMonkey | willl probably only take about 10 mins |
02:46.34 | SunMonkey | I just have no idea how to do it |
02:47.19 | draktok | lol |
02:47.21 | draktok | sorry i can't help |
02:47.38 | draktok | i wonder if you can make an ability turn off a behavior? |
02:47.59 | draktok | for example i have a Defend ability (Footman defend) that gives him the defend behavior |
02:48.09 | draktok | and he walks and attacks and has the right animations |
02:48.12 | draktok | but i can't get it to turn off |
02:48.19 | draktok | i have the ability with a turn off command and button |
02:48.23 | draktok | but it isn't ever visible |
02:48.24 | draktok | not sure why |
02:54.29 | SunMonkey | eh |
02:54.48 | SunMonkey | I just found a thread on reddit wherein a redditor suggested my crappy map for build order testing |
02:55.01 | draktok | ha really |
02:55.01 | SunMonkey | (but it's so broken :() |
02:55.04 | draktok | curious |
02:55.11 | SunMonkey | 4 real |
02:55.36 | JademusSreg | Back. |
02:55.41 | SunMonkey | http://www.reddit.com/r/starcraft/comments/1d4sr1/was_yabot_ever_ported_to_hots_if_not_is_there_a/ |
02:56.17 | SunMonkey | hi jademus |
02:56.23 | draktok | jademussreg |
02:56.25 | draktok | fix my ability pls |
02:56.26 | draktok | :((( |
02:57.21 | SunMonkey | jademus, how much would you charge to build a trigger for me? |
02:57.33 | SunMonkey | jademussreg |
02:57.54 | draktok | lol |
02:57.59 | SunMonkey | :D |
02:58.03 | draktok | there is some people who would do it for free |
02:58.07 | draktok | if you are patient |
02:58.17 | draktok | but a lot of people i learned script things |
02:58.24 | draktok | ping bounty maybe he knows, i think he does a lot with triggers |
02:58.45 | SunMonkey | how to ping? |
02:58.50 | draktok | i just did |
02:58.53 | draktok | xP |
02:58.55 | draktok | typing their name |
02:58.57 | draktok | sunmonkey |
02:59.28 | SunMonkey | bounty, I hear you're good with triggers. How much would you charge to build a trigger for me? |
03:01.24 | draktok | i -think- he is xP |
03:03.34 | SunMonkey | ha |
03:04.25 | Bounty | what? |
03:04.30 | Bounty | lol |
03:05.03 | Bounty | I've never made something for someone else so we would have to discuss that |
03:05.06 | Bounty | What do you need? |
03:05.18 | draktok | he's gonna give you 20 bucks |
03:05.19 | draktok | xD |
03:06.12 | Dustin | o.O |
03:06.29 | draktok | SunMonkey |
03:06.34 | draktok | Come give away money or w.e |
03:09.43 | JademusSreg | Haha |
03:10.04 | Bounty | Pew |
03:10.10 | draktok | I guess he gave up |
03:10.13 | draktok | rage quit maybe |
03:10.18 | draktok | oh well |
03:10.18 | JademusSreg | I've only got two screens, can't expect me to see everything while I work. |
03:10.19 | JademusSreg | brb |
03:10.20 | Bounty | So apparently, Beer and Cranberry juice is delicious |
03:10.27 | draktok | i will have to take your word for it |
03:10.31 | draktok | I'm not a big beer guy tbh |
03:10.37 | Bounty | me either |
03:10.38 | draktok | Course i don't really drink anything but water |
03:10.41 | draktok | so |
03:10.42 | Bounty | Hence the cranberry juice |
03:10.45 | draktok | hehe |
03:10.59 | Bounty | I have invented the perfect drink though |
03:11.05 | draktok | Bounty how do you make an ability turn off a behavior? |
03:11.27 | Bounty | 50% Four Loko Coconut, 50% Water + Crystal Light Peach Mango Energy |
03:11.40 | Bounty | you shut it off via triggers or give it a duration |
03:11.57 | draktok | well i mean for this defend ability |
03:12.02 | draktok | i just want it to be toggable. |
03:12.05 | draktok | toggable a word? idk |
03:12.08 | Bounty | do it via triggers |
03:12.20 | draktok | theres got to be a way to do it data v.v |
03:12.21 | Bounty | i dont think its a word but i know what you're saying |
03:12.29 | Bounty | well then you have fun with that |
03:12.31 | Bounty | lol |
03:12.33 | draktok | hehehe |
03:12.35 | draktok | i will figure it out |
03:12.37 | Bounty | ive done 90% of my work with triggers |
03:12.40 | Bounty | runs fine |
03:12.44 | draktok | i'm doing it the opposite |
03:12.45 | draktok | ;) |
03:12.55 | Bounty | I thought we were out of this age of illusion that data > triggers? |
03:12.56 | draktok | i have two triggers |
03:12.59 | draktok | victory / defeat |
03:13.25 | draktok | it seems to be whatever people are better at that they like more |
03:13.30 | SunMonkey | hi bounty |
03:13.33 | draktok | i'll ask someone else who is great at data and they say they do it all in data xD |
03:13.34 | SunMonkey | Sorry I was in game |
03:13.42 | SunMonkey | I don't know what's fair |
03:13.43 | Bounty | Hello SunMonkey |
03:13.46 | SunMonkey | and i don't want to lowball you |
03:13.52 | draktok | 20 bucks man |
03:13.52 | Bounty | Depends on what you want lol |
03:13.56 | draktok | he could get two pizza hut pizzas |
03:14.05 | SunMonkey | can you invite me to private chat? |
03:14.09 | Bounty | lol draktok |
03:14.12 | draktok | assuming tax in your state is less than 10% |
03:14.21 | draktok | if you live in AR i feel bad for your 11% xD |
03:16.01 | egod | i want 100 000$ |
03:17.12 | draktok | i will give you 100 000$ if i win the lottery egod |
03:17.57 | Bounty | egod deserves 100k |
03:18.02 | Bounty | been working on the same map for like 10 years |
03:18.19 | draktok | hey bounty |
03:18.20 | draktok | i figured it out |
03:18.35 | draktok | simple effect flag + toggle |
03:18.37 | draktok | >:D |
03:18.41 | draktok | don't need your silly triggers |
03:19.54 | Bounty | thats fine |
03:20.10 | Bounty | i would have had that solved via triggers 200% earlier than it took you to solve it via data |
03:20.13 | Bounty | :) |
03:20.19 | Bounty | time = efficient |
03:23.01 | draktok | yeah |
03:23.14 | draktok | but it doesn't help i suck at all parts of the editor |
03:23.20 | draktok | considering it actually was -really- easy |
03:23.23 | draktok | hah |
03:30.03 | draktok | so bounty what do you use the data editor for? |
03:34.44 | Dustin | :O |
03:35.04 | egod | data is only usefull for Setting Unit, Model, Projectile, Sound and some Behaviors |
03:36.20 | draktok | so you don't play with actor events much huh |
03:36.24 | draktok | also Dustin yo uare so random |
03:36.34 | Dustin | Fuck ya I am |
03:36.49 | egod | why you want to play with actor events? |
03:36.54 | egod | cinematic? |
03:37.00 | egod | use triggers |
03:37.13 | egod | actor/unit/model its all linked |
03:37.35 | draktok | for something like attaching a behavior to a unit |
03:37.41 | draktok | for ex the defend behavior |
03:37.48 | draktok | i want him to make the defend pose walking around |
03:37.51 | *** join/#sc2mapster nooblark (nooblark@c-68-83-58-11.hsd1.nj.comcast.net) |
03:38.05 | draktok | so actor event abil behavior defend on play animation |
03:38.13 | nooblark | muhaha, i figured out how to join 2 servers |
03:38.30 | nooblark | not that i'm mapping at this time, but at least i can talk to people i used to map with :P |
03:38.33 | egod | you can order a unit to play a animation |
03:38.39 | egod | with triggers |
03:39.33 | JademusSreg | Back. |
03:39.53 | nooblark | hi jade <# |
03:39.57 | nooblark | <3 |
03:40.09 | draktok | but what's the difference between doing it |
03:40.13 | draktok | through a trigger, and through data? |
03:40.29 | draktok | it would seem data manipulation would effect performance and load the least over all wouldn't it? |
03:40.38 | JademusSreg | Data is more efficient. Trigger/script allows for more detailed logic. |
03:40.59 | draktok | so for something like an animation swap due to a behavior being added |
03:41.02 | JademusSreg | Hi noobl. <3 |
03:41.08 | draktok | is there any reason i should do it as a trigger over a actor event |
03:41.57 | JademusSreg | If you have detailed logic dictating when and how something should be done, you'd want to use trigger/script. |
03:42.15 | nooblark | i finially figured out how to connect on two servers on mirc, not like i was trying before.. but now i can chill here again :) |
03:42.26 | nooblark | but i'm not mapping atm. might get back into it soon |
03:42.32 | JademusSreg | Which is to say use data whenever feasible, otherwise use triggers. |
03:42.37 | nooblark | anyway, wanted to say hi before going to bed |
03:42.37 | draktok | im simly creating the defend ability from wc3 |
03:42.39 | draktok | is all |
03:42.39 | draktok | ;P |
03:43.57 | Dustin | nooblark you noob! |
03:48.02 | draktok | lol |
04:04.48 | egod | 100xRank of PLayer 1 Compared to 100xRank of Player 2 in a new total of 100xRank = Updated Ladder board, brain gonna explode |
04:07.00 | draktok | what |
04:07.18 | draktok | i wonder how difficult it will be to make a tower upgrade to shoot 3 targets |
04:07.20 | draktok | not very hopefully |
04:07.59 | egod | with triggers, i can explain, but you will not use it anyway |
04:08.40 | draktok | nope |
04:08.46 | JademusSreg | Drak, depends on how you want it to behave. |
04:08.59 | egod | Put every (Target ennemy) in a group, Order your (Tower) to shoot 3xRandom in this group in a specific region |
04:09.07 | draktok | i just want the tower to be able to shoot 3 targets |
04:09.08 | egod | simple |
04:09.12 | draktok | and that sounds feasible |
04:09.36 | Dustin | Just enable 3 targets on the weapon |
04:09.39 | egod | oh nevermind, YOU DONT USE TRIGGERS |
04:10.12 | JademusSreg | Always fire 3 shots distributed among targets, shoot up to 3 targets simultaneously, shoot up to 3 targets sequentially, et cetera. |
04:10.38 | draktok | egod if i have to make hte upgrade through data, why wouldn't i edit the weapon through data xD |
04:11.52 | egod | you can do the same with triggers, just you control every aspect like Damage, Range and Stuff, its just different |
04:11.53 | JademusSreg | (Upgrades provide the same functionality available to the trigger Catalog API.) |
04:12.58 | draktok | really? |
04:13.01 | draktok | That's interesting |
04:13.04 | draktok | is there anything else that overlaps? |
04:13.43 | egod | the real question is |
04:13.49 | JademusSreg | But yeah, there's no grounds for an argument here. Data is more efficient, triggers allow for more detailed logic, and one should use the tool appropriate to the task. Banging on about "data/triggers for everything", that's silly. |
04:13.53 | egod | WHERE IS TRIFACTION 2 ? |
04:14.48 | JademusSreg | Drak, most data shit can be done via triggers/script, but not all. Enumerating where they overlap or the exceptions would be a poor use of time. |
04:15.39 | draktok | what is trifaction? |
04:15.53 | egod | ask Bounty |
04:16.03 | JademusSreg | One of Bounty's numerous maps. |
04:16.12 | Bounty | trifaction is no more |
04:16.16 | draktok | idk bounty hates me because i buy soundtracks and not mods >:D |
04:16.17 | Bounty | i had to delete it |
04:16.20 | draktok | also i still don't know what trifaction is |
04:16.40 | Bounty | http://www.youtube.com/watch?v=urMVG2b0khY |
04:16.42 | Bounty | thats what it was though |
04:18.24 | egod | yes that is right, he delete his best map concept with most potenciel |
04:19.55 | *** join/#sc2mapster XenoX101 (~XenoX101@ppp118-209-34-175.lns20.mel4.internode.on.net) |
04:19.56 | draktok | why did you delete it? |
04:21.30 | egod | because the UI was terrible |
04:21.33 | egod | :) |
04:22.43 | draktok | wait so |
04:22.46 | draktok | he deleted an entire map |
04:22.48 | draktok | due to bad ui? |
04:22.49 | draktok | what |
04:24.07 | draktok | JademusSreg would you know how to make my unit take less damage from ranged units while he has this Defend behavior on? |
04:24.15 | JademusSreg | Yes. |
04:24.49 | Bounty | I deleted the map bc nobody wanted to help test and/or play it |
04:24.53 | Bounty | so, sorry about that? |
04:25.25 | JademusSreg | Buff behavior, field Modifications+, subfield Combat Response, subfield Damage Taken Fraction, index Ranged. |
04:25.53 | JademusSreg | *Combat |
04:26.12 | JademusSreg | The tab is Combat, the subsection is around Damage Response. |
04:27.09 | draktok | yeah i had that point but |
04:27.14 | draktok | so does fraction mean it's reducing it by that fraction or |
04:27.17 | draktok | by that amount? |
04:27.22 | draktok | ex if i select ranged / 5 |
04:27.30 | egod | by trifaction! |
04:27.34 | draktok | is that 1/5 of ranged damage? |
04:27.41 | draktok | also that's too bad bounty, it seemed neat |
04:27.46 | JademusSreg | 0.2 |
04:27.55 | Bounty | it was neat |
04:27.57 | draktok | so if i just want to reduce it by 30% |
04:27.59 | draktok | it'd be |
04:28.03 | draktok | idk |
04:28.04 | JademusSreg | 0.7 |
04:28.06 | Bounty | but there is only so much you can do with zero support |
04:28.07 | Bounty | lol |
04:28.08 | draktok | 3hu |
04:28.09 | draktok | huh |
04:28.11 | draktok | okay jademus |
04:28.12 | draktok | thanks |
04:28.17 | draktok | also i think it's easier now bounty |
04:28.18 | draktok | with the open games |
04:28.33 | draktok | i hosted my terrible map an it filled up in the middle of the night in a few minutes |
04:28.35 | draktok | course everyone hated it |
04:28.37 | draktok | but still |
04:28.41 | JademusSreg | Hahaha |
04:28.48 | Bounty | Yes, we now have open games, but we also have about 1/10th the playerbase |
04:28.57 | draktok | you think it's that bad? |
04:29.10 | Bounty | I take it you were not here during early SC2? |
04:29.11 | egod | i need a test bounty are you online? |
04:29.17 | Bounty | nope |
04:29.24 | Bounty | im busy brah |
04:29.30 | JademusSreg | *bra |
04:29.32 | egod | Dustin are you online? |
04:29.33 | Bounty | brah |
04:29.45 | draktok | i was bounty |
04:29.55 | draktok | but i mean i just played normal games |
04:30.02 | JademusSreg | *braggadocio |
04:30.06 | draktok | and the queue for that hasn't changed |
04:30.08 | draktok | it's still pretty near instant |
04:30.22 | JademusSreg | Normal games? |
04:30.35 | draktok | as in i just queued 1v1 |
04:30.38 | draktok | and got stuck in plat |
04:30.39 | JademusSreg | Melee. |
04:30.40 | draktok | before i gave up |
04:30.42 | draktok | melee yes |
04:31.00 | draktok | but the melee queue is just as fast or slow |
04:31.04 | draktok | as before so xD |
04:32.36 | draktok | has anyone played the new arcade highlight yet |
04:33.21 | JademusSreg | Warships? |
04:34.17 | draktok | no |
04:34.23 | draktok | clownz glardiatior arena |
04:34.27 | draktok | http://us.battle.net/sc2/en/blog/9780958/Arcade_Highlight_Clownzs_Gladiator_Arena-5_24_2013 |
04:34.35 | draktok | I think i'm gonna go giveit a shot now, looks cool enough to try |
04:34.52 | draktok | i appreciate these games that are pretty high quality to get new guys into the game since you can play them on starter addition |
04:34.54 | draktok | that's pretty cool |
04:34.58 | egod | will try it |
04:35.07 | egod | uploading my map, and i come |
04:35.12 | draktok | ok |
04:35.23 | draktok | it says it's fun with a group of friends, would you guys like to do a private game of sc2mapsters? |
04:35.39 | egod | will go on sc2mapster |
04:36.16 | JademusSreg | So it's a boss battles map. Neato. |
04:36.20 | draktok | Yeah |
04:36.23 | draktok | I like boss battle maps >:D |
04:36.32 | draktok | Want to try it out with us jademus? |
04:36.43 | JademusSreg | nudges Bounty antagonistically. |
04:36.57 | JademusSreg | Ah, no. Busy setting up a compiler. |
04:37.32 | draktok | Bounty want to give this a try? Also egod i'm in sc2mapster group whenver you're online |
04:37.45 | egod | will be on soon |
04:38.11 | draktok | anyone else? Vailreth SunMonkey Dustin |
04:38.16 | draktok | zeldarules28 |
04:38.25 | draktok | i think that's all the people that aren't always afk |
04:41.16 | SunMonkey | draktok sorry i cant help tonight i g2g goodnight! pm me tomorrow if you see me on! |
04:41.45 | JademusSreg | Just noticed the tutorial Sun used. Dreadful. |
04:44.35 | JademusSreg | But then the site has never had much in the way of quality control. It's essentially a dilapidated carnival, come one, come all, enjoy our creepy clowns and corroding amusements. |
04:56.53 | draktok | wait |
04:56.55 | draktok | what do you mean |
04:56.58 | draktok | what tutorial did he use xD |
05:02.58 | zeldarules28 | Draktok |
05:03.06 | zeldarules28 | You still there? |
05:03.09 | zeldarules28 | What's up |
05:03.47 | draktok | ah i was just seeing who wanted to try some new arcade highlight with me and egod |
05:03.53 | draktok | no one did and we played so meh :p cool game, though |
05:03.57 | draktok | gladiator game |
05:03.59 | draktok | boss survival, w/e |
05:04.10 | zeldarules28 | Sorry, I was gone :P |
05:09.04 | Bounty | song of the night http://www.youtube.com/watch?v=WqFISER9fVE |
05:09.08 | Bounty | >.< |
05:28.46 | draktok | man bounty |
05:28.53 | draktok | do you want to hear what i listen to when i map |
05:30.17 | Bounty | nope, but i know you're going to link it |
05:30.20 | Bounty | :) |
05:30.30 | Bounty | and out of curiousity i am going to click it |
05:30.33 | draktok | hehehe |
05:32.03 | draktok | http://www.youtube.com/watch?v=NnIzbukJOHQ this is the best music to map too |
05:32.46 | egod | hehe |
05:32.54 | egod | text item bug omg lol |
05:32.58 | egod | have to fix this shit |
05:35.29 | draktok | yeah |
05:35.32 | draktok | good luck with that egod |
05:43.00 | draktok | hey bounty |
05:43.15 | draktok | Recommendation for converting sounds for a map? |
05:43.21 | draktok | i know mp3s work, file too big though. |
05:52.27 | draktok | JademusSreg I just went and looked for buff behavior, field modifications+ but i don't see a combat response or a damage taken field |
05:52.30 | draktok | am i looking in the wrong area? |
05:52.40 | draktok | I'm under the behavior, set to buff, looking under behavior modifcations |
05:57.56 | JademusSreg | What view options are enabled? |
05:58.53 | JademusSreg | Also, see the Guardian Shield and DamageTakenNone behaviors for reference. |
05:59.00 | draktok | will do |
06:01.36 | JademusSreg | But yes, view options are often a source of trouble for inexperienced users. For instance, a recent patch enabled by default an option to move modified fields to the top, which is bewildering if you're familiar with the position of the fields in Table View. Redundant, too, since modified fields appear in green. |
06:02.48 | JademusSreg | These are the view options I use. https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/DataView.jpg |
06:03.36 | *** join/#sc2mapster Kaelten (~Kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten) |
06:03.36 | *** mode/#sc2mapster [+o Kaelten] by ChanServ |
06:04.51 | draktok | i use table view personally |
06:05.45 | JademusSreg | I usually use Table View, and switch to XML View when editing the text directly is more efficient. |
06:06.20 | draktok | let me show what i got that isn't working |
06:06.23 | draktok | so i can know where to go |
06:09.02 | draktok | http://i.imgur.com/yVE9nnW.png |
06:09.14 | JademusSreg | Unrelated, here's some other fun data shit: https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/Dark%20Wing%20Duck.jpg https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/Narnia.jpg https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/OverlapIndexInAction.jpg https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/CustomTerrainTexture.jpg https://dl.dropboxuserc |
06:09.14 | JademusSreg | ontent.com/u/1049551/Starcraft%202/Stukov%20and%20Infested%20Friends.jpg https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/Tiberium%20Red%20Zone.jpg |
06:09.18 | draktok | http://i.imgur.com/tgwRfEt.png |
06:09.30 | draktok | there's two relevant screen shots to where i'm stuck i guess |
06:09.37 | JademusSreg | Oops, forgot https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/Headlamps.jpg |
06:10.05 | draktok | first one 404'd |
06:10.25 | JademusSreg | Yeah, I meant to post the headlamps, not the dark cave shot. |
06:10.34 | JademusSreg | Thus the "Oops". |
06:10.40 | draktok | hey can i use the second one |
06:11.02 | draktok | narnia.jpg |
06:11.08 | JademusSreg | Use in what sense? |
06:11.42 | draktok | loading screen |
06:11.47 | JademusSreg | Sure. |
06:11.55 | draktok | it would be a good loading screen |
06:12.07 | draktok | and i don't have one right now :D |
06:12.16 | draktok | i'll throw your name in the corner |
06:13.12 | draktok | do you know a good software or website for converting pictures out of dds to jpeg |
06:13.16 | JademusSreg | Ah, I see. I didn't remember correctly. See Combat: Damage Response. |
06:13.38 | JademusSreg | GIMP can do it, Photoshop with the Nvidia plugin works, too. |
06:13.42 | JademusSreg | Or I can do it, hell. |
06:14.14 | draktok | wanna make it dds for me ;D |
06:14.28 | draktok | also i set the combat damage reponse , i thought, to .7 |
06:14.31 | draktok | but it doesn't wokr? |
06:14.42 | JademusSreg | Chance 1 |
06:15.19 | draktok | oh |
06:15.23 | draktok | so simple, yet so obscure |
06:15.24 | draktok | lol |
06:15.41 | JademusSreg | (Or you could do the inverse, set chance to 0.3 and set it to reduce all Ranged damage to nothing, haha.) |
06:15.55 | draktok | >:D |
06:16.08 | draktok | i would but i i do want the ranged units to be semi viable |
06:16.41 | draktok | okay so i replaced a bunch of icons such as move, attack ect |
06:16.46 | draktok | to wc3 icons |
06:16.52 | draktok | and it worked, but they are all green |
06:16.52 | draktok | wtf |
06:17.38 | draktok | cool that works though jademus |
06:17.43 | draktok | i have offically implemented defend |
06:17.47 | draktok | animations and sound and all |
06:17.50 | draktok | and icons >:D |
06:19.25 | JademusSreg | I'm gonna take a better screenshot. That one lacks perfect dimensions. |
06:20.01 | draktok | Okay |
06:20.07 | draktok | Do you know why these icons are coming up green? |
06:20.23 | JademusSreg | Alignment: Positive |
06:20.42 | JademusSreg | If you mean the buff icon. |
06:21.00 | JademusSreg | If the command card, Button data, Tint Racial field or some such. |
06:23.09 | JademusSreg | I imagine a Heroic version of Defend would always reduce ranged damage to 0.7, with a chance to reduce it to none, via 2 buff behaviors. |
06:23.29 | draktok | that's a good idea, but i haven't made it that far with units yet |
06:23.33 | draktok | that and i'm out of high quality models |
06:23.44 | draktok | there's quite a few others models i can use, but none with speculars / normals |
06:23.56 | draktok | zolden uploaded a few but they don't represent the same art style |
06:24.29 | draktok | so i'm kind of stagnating at this point and may look at a new map to make once i get tier 1 of my map complete, and complete tier 2 when there is new model assetts for me to use, or a new drive for me to want to create the models myself. |
06:25.54 | draktok | also |
06:26.10 | draktok | i mean the command card icons are tinted green |
06:26.14 | draktok | but i'm not seeing tint racial field |
06:26.57 | JademusSreg | UI: Tint By Race |
06:27.10 | JademusSreg | It's in the Button data. |
06:27.16 | draktok | i just changed tent by race off |
06:27.18 | draktok | as you typed that |
06:27.20 | draktok | that might do it |
06:27.21 | draktok | testing now |
06:27.35 | draktok | http://www.youtube.com/watch?NR=1&v=qJlbPXZEpRE&feature=endscreen this is a funny song |
06:27.35 | draktok | you might enjoy |
06:28.55 | JademusSreg | Also, UI: Universal; disable your icon is monochrome. |
06:29.13 | JademusSreg | *if your icon |
06:30.43 | draktok | i don't think it is |
06:31.04 | draktok | no none of them are |
06:31.05 | draktok | so we're good |
06:34.28 | JademusSreg | https://www.dropbox.com/sh/34rkc4ctja4vfkr/nJx3uLBUcv |
06:35.43 | draktok | 5 would be a good loading screen |
06:35.47 | draktok | might make me reterrain again but meh |
06:36.10 | JademusSreg | Snowy Rocks? |
06:36.27 | draktok | yeah i think it looks good |
06:36.32 | draktok | my terrain is 1000% subject to change |
06:36.39 | draktok | so i can just kind of change it whenver |
06:38.18 | draktok | now i need to test my map to make sure none of these sounds are playing globally again lol |
06:39.05 | draktok | okay so basically i have all the sounds implemented from wc3 |
06:39.17 | draktok | 3 units (archer footman rifle man) with various upgrades for each, attack animations for each |
06:39.26 | draktok | a working arrow missile model on the archer and guard tower |
06:39.27 | JademusSreg | https://dl.dropboxusercontent.com/u/1049551/Snowy%20Shit.dds |
06:39.51 | draktok | i need to make a new upgrade for the guard tower to allow it to hit 3 targets at once |
06:40.03 | JademusSreg | Yes, I remember. |
06:40.12 | draktok | i think i can manage that one |
06:40.14 | draktok | seems easy enough |
06:40.19 | draktok | need to go dig an icon out for it though brb |
06:40.22 | JademusSreg | There are a number of approaches. |
06:40.23 | draktok | also thanks for dds |
06:42.34 | JademusSreg | Optimal solution would probably be Weapon : Effect > Search Area effect (Search filters matching the weapon) : Area (max count 3) : Effect > Launch Missile effect. |
06:43.26 | draktok | oh hey i did run into one weird issue with my missile |
06:43.33 | draktok | a screen shot will be best to show you, sec |
06:45.15 | JademusSreg | If the weapon should limit itself to the arc of the attack (default is like 11.25), then the Search area effect would need to be applied by a persistent effect to help with the target and source offset positions. If the weapon is omnidirectional and unconcerned with arc, then the Search Area would be centered on the source unit. |
06:45.38 | draktok | http://i.imgur.com/XRmiCi1.jpg its sort of hard to see cause i can snap a shot of it but |
06:45.45 | draktok | if you look under neat that archer on the bottons foot |
06:45.48 | draktok | theres the arrow model |
06:46.03 | draktok | so eveyr time they shoot a static arrow appears at their feet for half a second then disappears |
06:46.04 | draktok | why? |
06:46.27 | draktok | also the arc is 360, it's a tower, so that's of no concern |
06:46.28 | JademusSreg | Actors, likely. |
06:46.38 | JademusSreg | Specifically, the action actor. |
06:46.56 | JademusSreg | I expect the missile field has not been set. |
06:47.12 | JademusSreg | Very, very common problem. |
06:47.28 | draktok | it is there |
06:47.40 | draktok | Fieldwarcraft Archer Arrow Attack Art: MissileArcherArrowMissile |
06:47.42 | draktok | so i have that |
06:48.15 | draktok | it's shooting the arrow and all just fine, it's just creating a second arrow that's static |
06:48.26 | JademusSreg | Then it's time to send me data. Either pastee the XML data, or send the map. |
06:48.45 | JademusSreg | Specifically, the XML data for the actors, models, and units. |
06:48.52 | draktok | whats that site that you can post xml on |
06:48.54 | JademusSreg | And effects. |
06:49.25 | JademusSreg | https://pastee.org http://hastebin.com/ http://pastebin.com/ |
06:50.23 | draktok | yeesh would you prefer just the map lol |
06:50.31 | JademusSreg | Either way. |
06:50.33 | draktok | i have drop box |
06:53.29 | draktok | uploading to drop box and will post |
06:54.06 | draktok | https://www.dropbox.com/s/4u0nd9cpqlsez64/WarCraft%20Civilization.SC2Map |
06:54.07 | draktok | there u go |
06:54.46 | draktok | everything i use as a reference or in the map has prefix or suffix warcraft |
06:54.47 | draktok | just fyi |
06:56.13 | JademusSreg | Rather unnecessary, since the data editor has a filter by source. |
06:56.33 | draktok | i know |
06:56.44 | draktok | just something i do |
06:57.13 | draktok | sometimes i don't want to touch anything on a reference and if i just set the prefix or suffix i can just search warcraft |
06:57.17 | draktok | and it will pull everything up |
06:57.50 | JademusSreg | Again, filter by source. If I only want to see Core data, I use the pulldown and click Core.SC2Mod. |
06:58.16 | draktok | filter won't pull up a core.data that i suffixed just for reference :D |
06:58.23 | draktok | but either way, just something i do |
06:59.04 | JademusSreg | Haha, not attempting to persuade either way, but that is not a rigorous defense of a position. |
07:00.03 | draktok | yeah yeah ;p |
07:00.08 | draktok | do you see what i did wrong, though? |
07:12.18 | draktok | hmm |
07:12.22 | JademusSreg | Many assets, slow to save, slow to test. |
07:12.32 | draktok | really? |
07:12.45 | draktok | i'm on a solid state drive i suppose maybe i don't notice how slow it is on most peoples computers |
07:12.51 | draktok | how do i remove some of the assetts? |
07:17.14 | *** join/#sc2mapster Blub\w (~wry@unaffiliated/blubw/x-6625061) |
07:18.24 | draktok | if i just went on a rampage deleting spree of a ton of things |
07:18.27 | draktok | would that help lol |
07:18.34 | JademusSreg | Naw. |
07:18.48 | draktok | how do i reduce it then? |
07:18.53 | draktok | seems weird |
07:19.11 | JademusSreg | No worries. Though you'd do well to move all your assets to a mod. |
07:20.35 | draktok | yeah idk how to do that either |
07:20.35 | draktok | meh |
07:20.45 | draktok | hey is editing the UI as terrible as it was in 2010? |
07:21.04 | draktok | I played around and created a WASD library and changed around the UI a few years ago, but i remember it was tedious and not worth the time |
07:21.08 | draktok | is it easier to do now, or meh |
07:21.18 | JademusSreg | Ah, seems I may have found it. |
07:21.26 | draktok | huzzah if you did |
07:21.36 | draktok | that bug plagues the guard tower and the archer |
07:21.39 | JademusSreg | Most WASD implementations are terribly inefficient. |
07:21.57 | draktok | you can't see the guard towers unless you change the launch to top instead of center |
07:22.00 | JademusSreg | Should have mentioned it affected both; would have solved it sooner. |
07:22.06 | draktok | oh |
07:22.12 | draktok | well they are different actors |
07:22.14 | draktok | but yeah they do, sorry |
07:22.40 | draktok | going through my actors is it obvious i'm a noob map maker or meh |
07:25.54 | JademusSreg | The warcraft prefix is both pointless and unbearable. Not that it answers your question. |
07:27.27 | draktok | hahaha |
07:27.29 | draktok | i like it shh |
07:29.32 | draktok | oh man hots added ice i forgot |
07:29.36 | draktok | i can make the loading screen match the terrain |
07:29.37 | draktok | kickass |
07:30.00 | JademusSreg | Ah. |
07:31.26 | JademusSreg | After fixing various other annoying things (never set Tokens to none, and remember to revert your actor events for the action actors), I notice your missile actors use the same unit token. |
07:31.50 | draktok | if i don't set them to none what do i set them to? |
07:32.06 | JademusSreg | Since they share a unit, each time the missile unit is created, it creates the correct missile actor and the wronf one. |
07:32.23 | JademusSreg | Leave the value as Bogus if it's not used. |
07:32.55 | draktok | how |
07:32.58 | draktok | thats the issue i ran into |
07:33.02 | JademusSreg | Rather, don't modify tokens you don't use in the first place. |
07:33.03 | draktok | i changed it then i couldn't get it back to none |
07:33.10 | draktok | to bogus rather |
07:33.11 | draktok | so i just put none |
07:33.15 | JademusSreg | I switch to XML view and delete the attribute. |
07:33.40 | JademusSreg | But that's just an irksome detail. |
07:34.27 | JademusSreg | To solve the arrow issue, either don't use separate Missile actors or use separate missile units. |
07:34.59 | JademusSreg | For those arrows specifically. |
07:35.29 | draktok | don't use seperate missile actors |
07:35.31 | draktok | ok |
07:35.35 | draktok | let me think how to do that |
07:35.35 | draktok | sec |
07:35.43 | JademusSreg | Delete one of them. Done. |
07:35.47 | draktok | wait |
07:35.48 | draktok | for the action |
07:35.50 | draktok | or the missile |
07:36.07 | JademusSreg | Missile. Actors. You have two registered for the same unit, you see. |
07:36.09 | *** join/#sc2mapster google_ (4e3c1a28@gateway/web/freenode/ip.78.60.26.40) |
07:36.23 | draktok | oh |
07:36.23 | JademusSreg | So either split the units or remove the extra missile actor. |
07:36.24 | draktok | so i do |
07:36.25 | draktok | why did i do that |
07:36.43 | draktok | let me test see if that fixed |
07:36.46 | draktok | cause if it did, lol. |
07:38.20 | JademusSreg | brb |
07:46.32 | *** join/#sc2mapster G0A (~hookah604@91.83.19.163.pool.invitel.hu) |
07:51.24 | Tolkfan | http://www.youtube.com/watch?v=KLlXs-cilAM opinions? |
07:51.44 | JademusSreg | Also, giving data entries ids that match the fields using them will help with the implicit linking, less manual defining. |
07:52.53 | JademusSreg | Tolk, that's adorable. |
07:53.57 | draktok | i like it tolk |
07:54.00 | google_ | Well I would say it missing more details, ground textures, doodads |
07:54.04 | JademusSreg | Would benefit from more stuff, more activity. And the zerg didn't get enough love. |
07:54.08 | draktok | the bases look |
07:54.10 | draktok | incredibly |
07:54.12 | draktok | bare, |
07:54.13 | draktok | though |
07:55.12 | Tolkfan | yeah, but what would units do? stand like idiots inside the bases? run in circles? ;( |
07:55.26 | draktok | well pick defining units |
07:55.28 | Tolkfan | and the zerg dont get love because they got shit build animations :P |
07:55.30 | draktok | marines loading into a bunker |
07:55.33 | draktok | siege tanks setting up |
07:55.39 | draktok | Stalkers blinking to positions |
07:55.42 | JademusSreg | Thors activating cannons. |
07:55.51 | JademusSreg | Zerg unburrowing. |
07:55.55 | draktok | I mean there's a few units with cool enough animations to stand out |
07:56.00 | draktok | Dark templars fading out of cloeak |
07:56.07 | JademusSreg | Creep tumors reproducing. |
07:56.16 | JademusSreg | No, Drak, DTs never do that, haha. |
07:56.22 | draktok | Well you get what i mean though |
07:56.25 | draktok | units doing something |
07:56.26 | JademusSreg | Ghosts and banshees do. |
07:56.26 | draktok | xP |
07:56.30 | draktok | That's true |
07:56.46 | draktok | but i do like it |
07:56.49 | draktok | the over views were slick |
07:56.55 | draktok | zerg got poop like he said but meh |
07:57.27 | Tolkfan | zerg didn't even get poop, since there's no creep in the cutscene editor :P |
07:57.39 | Tolkfan | thanks for the unit ideas, ill try to use them |
07:57.53 | draktok | i don't know much else about protoss though |
07:57.56 | draktok | warping in of course |
07:57.58 | draktok | is always cool |
07:58.01 | JademusSreg | It was well paced, just needs more content. Enough to make a person say "wow" rather than "neat". The initial part is "wow", though. |
07:58.22 | draktok | you could do terran drop pods |
07:58.24 | draktok | protoss warping |
07:58.27 | draktok | and zerg drop pods |
07:58.34 | JademusSreg | Zerg "plop" pods. |
07:58.40 | draktok | zerg poop pods yes |
07:58.44 | JademusSreg | Drop sacs. |
07:58.53 | draktok | well really |
07:59.00 | JademusSreg | Their testicalings descending. |
07:59.01 | draktok | since protoss are warping and terran are coming from the sky |
07:59.07 | draktok | maybe it would be cooler if zerg came from the ground |
07:59.09 | draktok | but idk |
07:59.16 | JademusSreg | But yeah, plenty of content to leverage. |
07:59.24 | draktok | but it looks great so far tolkfan |
07:59.27 | draktok | i like it |
08:00.43 | JademusSreg | Once enriched, it would make a badass intro to a map, one imagines. |
08:00.55 | JademusSreg | Also looks like something Blizzard would mention. |
08:01.02 | draktok | JademusSreg how do i make an arrow shoot from the top of the guard tower? |
08:01.10 | draktok | <PROTECTED> |
08:01.37 | JademusSreg | SiteOperation offsets. |
08:02.16 | draktok | launch site ops? |
08:03.02 | JademusSreg | I mean you'll need make a custom site op actor to offset it. |
08:03.39 | draktok | oh |
08:03.42 | draktok | meh not worth the time |
08:03.44 | draktok | lol |
08:04.50 | draktok | one thing that broke when i deleted the archer arrow missile |
08:04.58 | draktok | for some reason it doesn't play the impact sound anymore |
08:05.00 | draktok | not sure why |
08:05.33 | JademusSreg | I expected you to delete the tower arrow missile, haha. |
08:05.54 | draktok | no i kept the simple name "arrowmissile" |
08:06.20 | draktok | also i fixed it already |
08:06.31 | draktok | forgot to change the missile to "arrowmissile" from archer arrow missile |
08:06.46 | draktok | so the only thing that's kind of wonky at this point is the arrow appears above the tower head for quarter of a second now |
08:06.47 | draktok | but meh |
08:08.42 | draktok | okay so the game is in mostly perfect working order |
08:08.59 | draktok | final piece of business before i publish is to pretty up terrain sort of |
08:09.10 | draktok | loading screen sort of |
08:09.14 | draktok | and then music |
08:09.18 | draktok | i need music to play |
08:12.06 | draktok | oh yeah JademusSreg i remember the other reason i tagged warcraft |
08:12.18 | draktok | whenever i'm looking for an element in the dropdown box i can just type W and there is all my stuff |
08:12.19 | draktok | under warcraft |
08:12.34 | draktok | so looking for a sound or building or actor, just type W |
08:12.37 | draktok | boom warcraft |
08:12.44 | JademusSreg | Still hate it. |
08:13.29 | draktok | is there a generic explosion that would make a good building death |
08:13.35 | JademusSreg | Reduces readability, takes more mental effort to parse it. |
08:13.52 | JademusSreg | When in doubt, use the asset browser. |
08:14.14 | JademusSreg | Open the console, browse, Search filter .m3 |
08:16.28 | draktok | terran large explosion w/e works |
08:16.28 | draktok | nice |
08:17.28 | draktok | everytime i think i'm close to publishing i remember something else i should do |
08:17.29 | draktok | lol |
08:17.31 | google_ | draktok if u using WC3 sounds there is some fire, Destruction |
08:17.46 | draktok | i found the humanbuildingdeath sound from wc3 |
08:17.52 | draktok | i'll check out the fire sound |
08:18.46 | JademusSreg | Seems Google decided to drop by. |
08:18.59 | draktok | is google_ important :D |
08:19.28 | google_ | $$$^^^ |
08:19.33 | JademusSreg | Unless you use Bing without embarrassment. |
08:19.39 | draktok | hey so check this out |
08:19.43 | draktok | you might get a kick out of this |
08:19.49 | draktok | i live near the mall of america |
08:19.59 | draktok | and there is a microsoft store inside, and they were doing the google challenge |
08:20.26 | draktok | google vs bing challenge, rather, where you search something, and pick the anonomysed browser that provided the most relevant result |
08:20.59 | draktok | and if you did the challenge, they gave you 25$ in store credit - regardless of who won (google or bing) |
08:21.17 | draktok | so my roommate and i won a couple hundred dollars worth of xbox live points just for taking that silly test every day on my way to work |
08:21.26 | draktok | on that note google won 8/11 times incase you are curious |
08:22.30 | JademusSreg | First, I'd attempt to break whatever bounds they imposed. Would be more entertaining. |
08:23.22 | draktok | you just had to take it and then they would give you their spheal about why bing provides better results |
08:23.23 | draktok | even if google won |
08:23.30 | draktok | like i mostly asked questions on it |
08:23.39 | draktok | like "where is gas the most expensive" |
08:23.42 | draktok | somewhat vague |
08:23.57 | draktok | and they typically told me bing is better at pulling up direct results, like "Gas Prices" |
08:24.08 | draktok | but 90% of what i search on the internet is questions, so meh |
08:24.12 | JademusSreg | Second, after breaking shit, I'd leave to avoid having words made at me. |
08:24.35 | draktok | you don't want your free microsoft points!? |
08:24.58 | JademusSreg | I don't even own a console, much less an xbox. |
08:29.19 | google_ | Soon time will come to own PS4 just to hate xboxADIN |
08:31.51 | draktok | oh i don't care that much |
08:31.57 | draktok | i think 360 was my last console purchase |
08:32.18 | draktok | maybe i will buy a wiiu, i like super smash brothers quite a bit |
08:35.02 | *** join/#sc2mapster Zolden (Zolden@88.135.4.202) |
08:35.29 | draktok | sup zolden |
08:35.44 | Zolden | hey |
08:36.01 | draktok | sup with you man |
08:36.49 | Zolden | just woke up |
08:36.59 | Zolden | understand nothing yet |
08:37.24 | Zolden | gave food to the cat |
08:37.31 | Zolden | now it's licking balls |
08:37.33 | draktok | good work good work |
08:38.23 | google_ | Zolden wizard model on his hat missing mesh faces, or transperancy |
08:38.59 | Zolden | google_ they were flipped... I've unflipped some of them, but there were more i guess |
08:39.19 | Zolden | or I forgot to unflip them on that particular model |
08:39.25 | Zolden | inverted normals, you know |
08:39.30 | draktok | lol |
08:41.08 | draktok | i wish paint would open up dds files |
08:41.08 | draktok | sigh |
08:41.28 | Zolden | maybe it's better to use blender's m3 tools to import models in art tools, because max importer is fucked |
08:42.12 | google_ | Zolden why so not clean textures folder of your models? |
08:42.19 | google_ | so much structures textures |
08:42.49 | Zolden | draktok it's like saying I wish my bike could teleport me to emma stone's vagina |
08:42.57 | Zolden | google_ jsut remove em |
08:43.02 | draktok | that would probably kill her |
08:43.08 | google_ | draktok GIMP 2.0 is free and have tools, plugins for import the images |
08:43.10 | Zolden | i had them all there and forgot they are for buildings too |
08:43.21 | Zolden | PS is free on torrents |
08:43.24 | draktok | yeah i know it's just a matter of i wish i could do everything with base microsoft tools |
08:43.35 | google_ | fuck MS |
08:43.35 | draktok | i have ps on the laptop i forgot about that |
08:44.26 | Zolden | yea, fuck ms, go ps |
08:44.39 | draktok | hey google_ |
08:44.50 | draktok | do you know what the "I cant build there" sound is under in wc3 |
08:44.53 | draktok | or what it would be called |
08:44.54 | draktok | can't find it |
08:45.04 | google_ | search for peasant |
08:45.26 | draktok | i did |
08:45.30 | google_ | PeasantCannotBuildThere1.wav |
08:45.59 | draktok | oh under warning |
08:46.00 | draktok | nice |
08:47.06 | JademusSreg | Zol, impressive cat training if it performs on you for its food. |
08:47.18 | draktok | why is all the music files in wc3 mp3s |
08:47.25 | draktok | can i make a mod full of just mp3s |
08:47.27 | draktok | does that work |
08:48.11 | JademusSreg | I convert to .ogg, but you're welcome to try. |
08:48.42 | draktok | do you have a program you'd recommend for converting mp3s -.- |
08:49.12 | JademusSreg | I use Adobe Audition for that and other sound modifications. |
08:49.18 | draktok | gahhhhhhhhhhhhh |
08:49.20 | draktok | too many programs |
08:49.23 | draktok | i'll just leave it lol |
08:50.09 | Zolden | JademusSreg i think it would be rather a torture, maybe hitler has ss-cats that licked captive's balls to acknowledge their secrets |
08:50.22 | JademusSreg | Haha |
08:51.09 | draktok | how big are .ogg files |
08:51.23 | JademusSreg | Depends on the bitrate. |
08:51.42 | draktok | 128 5mb mp3? |
08:52.53 | google_ | Total Audio MP3 converter works just fine. For converting thousands of sound files |
08:52.57 | google_ | at the sime time |
08:52.59 | google_ | same time |
08:53.18 | google_ | if legal one no clue if it would work fine in that case |
08:53.43 | draktok | oh hey jademussreg i just ran into a bug i remembered |
08:53.57 | JademusSreg | http://youtu.be/8D3Gnxoxbmk http://www.wikivs.com/wiki/MP3_vs_Ogg_Vorbis |
08:54.15 | draktok | how do i get my buildings to require "farm" OR "bigger farm"? They work fine for the farm, but then i upgrade my farm to bigger farm, and my buildings want a new farm |
08:54.43 | draktok | I thought requirement as Use: Or: Count unit farm complete / count unit bigger farm complete would work |
08:54.46 | draktok | but it doesn't |
08:55.57 | JademusSreg | See also: http://en.wikipedia.org/wiki/Ogg_Vorbis |
08:56.40 | JademusSreg | '"Vorbis" is named after a Discworld character, Exquisitor Vorbis in Small Gods by Terry Pratchett. The Ogg format, however, is not named after Nanny Ogg, another Discworld character; the name is in fact derived from ogging, jargon that arose in the computer game Netrek.' |
08:56.43 | JademusSreg | Love it. |
08:57.15 | draktok | huh |
08:57.21 | draktok | trivia day |
08:59.18 | draktok | got the requirement thing to work, nvm |
09:01.13 | draktok | i think for that tower upgrade thing i'm gonna create two upgrades |
09:01.25 | draktok | one allows the tower to shoot 3 targets, but deal 10 dmg a shot (down from 15) |
09:01.32 | draktok | and the other increase tower attack damage |
09:01.41 | draktok | but you can only upgrade one |
09:01.50 | draktok | that is, you upgrade one, the other will no longer be available |
09:01.55 | draktok | i like customization like that |
09:07.48 | *** join/#sc2mapster Crash (4e3c1a28@gateway/web/freenode/ip.78.60.26.40) |
09:08.06 | Crash | where to see crash, and other pc stuff logs? |
09:08.29 | draktok | what? |
09:24.37 | draktok | is UI editing easier now |
09:24.39 | draktok | or still hard |
09:30.13 | thenick | UI editing easier since when? |
09:30.51 | thenick | if you talk about half year ago how it aws yes, if a month ago how it changed, quite same thing |
09:32.02 | draktok | i have no touched the UI since 2010 |
09:32.09 | draktok | is it easier to edit since then is the real question :p |
09:32.21 | draktok | and the better question would be how difficult would it be to implement wc3 ui :p |
09:33.10 | JademusSreg | Never been all that difficult. |
09:33.28 | thenick | Yes its easier since then. Much easier, since every change can be applied faster than at that time |
09:33.42 | JademusSreg | It's been made less tedious. |
09:34.42 | draktok | That's what i mean, mostly |
09:34.47 | draktok | Ah right so |
09:34.55 | draktok | now how to tackle getting wc3 ui into sc2 |
09:34.57 | draktok | uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu |
09:37.15 | thenick | http://snag.gy/daXZB.jpg |
09:37.29 | thenick | Custom images as UI parts used |
09:37.55 | draktok | that's super nice |
09:37.56 | JademusSreg | brb |
09:37.58 | draktok | also i don't know what you mean |
09:38.10 | thenick | at some point sad that dont know how really to bring back the hidden Potrait panel to appear |
09:46.28 | draktok | man what the heck |
09:46.32 | draktok | now my footmen won't play his ready sound |
09:46.40 | draktok | but it's set up exactly the same as everyone else |
09:46.42 | draktok | what the heck yo |
09:55.26 | *** join/#sc2mapster Thunderzak (5d607d46@gateway/web/freenode/ip.93.96.125.70) |
09:55.40 | Thunderzak | hello |
09:56.34 | draktok | hello |
10:02.11 | draktok | JademusSreg are you back? |
10:11.41 | *** join/#sc2mapster eimtr (54f25592@gateway/web/freenode/ip.84.242.85.146) |
10:12.17 | eimtr | can any1 answer this, when playing on -1 cliff level and the units are there, when you click, the cursor remains above and that's confusing |
10:12.20 | eimtr | how to fix that? |
10:12.56 | eimtr | the plane where you click with the cursor remains higher than the actual ground on which the units are walking |
10:13.28 | thenick | next question |
10:13.55 | draktok | i havenever attempted to play on -1 cliff level :D |
10:14.56 | *** join/#sc2mapster RipperRoo (~RipperRoo@p57902C38.dip0.t-ipconnect.de) |
10:15.35 | *** join/#sc2mapster Zolden (Zolden@88.135.4.202) |
10:15.46 | thenick | ZOLDEN |
10:15.51 | Zolden | yea? |
10:16.01 | draktok | hey how do i make a unit considered flesh |
10:16.02 | thenick | CAME BACK AND GAE US THE UPDATED VERSION OF HIS MODELS! |
10:16.11 | draktok | for x my arrow makes blood splat on scv but not my custom models what gives |
10:16.13 | draktok | also yes he did |
10:16.54 | thenick | http://www.sc2mapster.com/assets/penispenispenispenis/ |
10:17.00 | draktok | yes |
10:17.04 | draktok | this is old news |
10:17.21 | thenick | yes noone new cames here |
10:17.26 | thenick | old faces only |
10:17.28 | Zolden | eating a hot cheesburger |
10:17.39 | draktok | exactly |
10:17.45 | thenick | throw that shit food at the wall! |
10:17.48 | Zolden | food from haven |
10:17.50 | thenick | NAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWUUUUUUUUU |
10:18.18 | Zolden | it has more power upon me then you and cancelled your order |
10:18.25 | Zolden | than |
10:21.10 | Zolden | actually mapster is super alive and full of new people, if we compare it with russian mapmaking community, where new posts emerge once in 1-2 weeks |
10:22.44 | thenick | well the new peeps arent hardcore coders :( not really much I think we will see in mapster, only hidden peeps somewhere in the bushes are making the job |
10:22.58 | draktok | i think mapping will see a resurgance |
10:23.08 | draktok | as more people realize the arcade is more or less fixed now |
10:23.13 | draktok | i mean, you can host games and have people join |
10:23.17 | draktok | that's a big step |
10:23.26 | draktok | and after 2 years some people are actually tired of nexus wars, lol |
10:23.28 | Zolden | if blizz make arcade available for all-stars players, it will be revived |
10:23.33 | thenick | not big but some foot forward |
10:23.48 | thenick | the arccdade needs more models.. |
10:23.56 | thenick | now its just same SC2... |
10:23.59 | Zolden | they fixed nexus wars because they were afraid of G0A's map pushing |
10:24.05 | draktok | goas? |
10:25.02 | Zolden | yea, nss, nexus war's competitor |
10:25.18 | draktok | oh |
10:25.24 | draktok | hey if i lay a snow doodad down |
10:25.27 | draktok | does it make it snow on the whole map |
10:26.17 | thenick | on the specific place |
10:26.22 | Zolden | thenick models aren't the main shit, the lack of new concepts is the main problem |
10:26.23 | thenick | around certain radius |
10:26.30 | Zolden | good game is good with any models |
10:26.43 | thenick | well its partly true |
10:26.47 | Zolden | we play for interesting stuff, not for visual crap |
10:26.56 | *** join/#sc2mapster Ahli (~asdaaaaa@ip-2-206-0-77.web.vodafone.de) |
10:27.34 | draktok | that's partially true zolden |
10:27.44 | Zolden | yes, because models do matter |
10:27.45 | draktok | go play civilization sapphire |
10:27.55 | draktok | fun game and all but i don't get why he would name all the units like |
10:28.00 | draktok | a hydra "Long bowman" |
10:28.01 | draktok | but it's a hydra |
10:28.06 | draktok | stuff like that breaks immersion |
10:28.07 | Zolden | right |
10:28.48 | thenick | time to make some settlers shit |
10:29.02 | Zolden | yea |
10:29.14 | draktok | on that same note |
10:29.20 | draktok | if i was just using sc2 models for my map |
10:29.25 | draktok | i would have finished 50 hours ago |
10:29.32 | draktok | well i don't think i've worked on it for 50 hours |
10:29.45 | draktok | but some maps take the easy way out not taking the time to implement new models |
10:29.49 | Zolden | but how will you make settlers if you had som many troubles with simple custom gathering? settlers are all about custom gathering behaving. Or you have worked everything out? |
10:30.38 | thenick | Zolden I think you forgot about this: http://www.sc2mapster.com/maps/twodieprojects/#w-economy-simulation |
10:30.46 | thenick | so already have some starting point |
10:30.56 | Zolden | ok |
10:31.12 | draktok | yeah twodie is the shit |
10:31.22 | Zolden | deep eco rapes |
10:31.31 | thenick | :( |
10:31.48 | Zolden | :() |
10:31.51 | Zolden | :( ) |
10:32.07 | Zolden | :( 8::::::D ) |
10:32.11 | thenick | ( . ) ( . ) |
10:32.19 | *** join/#sc2mapster eimtr (54f25592@gateway/web/freenode/ip.84.242.85.146) |
10:34.30 | thenick | need to think a way to make Constrution work. Like you place building construction site, Builders come and Servants bring the resources to construct it and determens the construction progress by amount of resources given and the time to consume the resource to make that building happen |
10:34.41 | eimtr | so if you lower cliff level and click on the lowered ground, cursor plane where you click remains above.... way to fix this? any1 |
10:35.17 | draktok | good luck thenick |
10:35.29 | Zolden | thenick sounds easy |
10:36.03 | Zolden | maybe even with pure data |
10:36.03 | thenick | Good for you Zolden that it sounds that way |
10:36.34 | draktok | always data! |
10:36.37 | draktok | never triggers! haha! |
10:36.46 | Zolden | then ick it's also good for you, because it's not just easy for me, it's objectively easy, and you can make it work, and it will be fun to create |
10:37.34 | thenick | yeah most of the time i will be in the internet and not making that to happen :( |
10:37.41 | Zolden | thendick you accidently missed a letter in your nickname |
10:37.42 | draktok | i just put on music |
10:37.47 | draktok | helps me focus at the task at hand |
10:37.59 | draktok | thedick you misspelled your nickname |
10:38.33 | Zolden | interesting... if you ask me, i'll tell you that i turn music off to conventrate |
10:38.51 | draktok | to each his own, huh! |
10:38.55 | Zolden | it consumes too much brain activity to percept it |
10:39.01 | Zolden | it's why i call it a legal drug |
10:39.10 | thenick | yeah music donest seam like working |
10:39.11 | draktok | if i don't keep it on i get frustrated and sit on irc or other internet things |
10:39.36 | Zolden | u're nothing but lame procrastinators |
10:39.51 | draktok | anyone want to help me test my map |
10:40.02 | Zolden | if hitler were like you he'd never become famous |
10:40.10 | *** join/#sc2mapster RipperRooX (~RipperRoo@p579025DE.dip0.t-ipconnect.de) |
10:42.10 | draktok | no one wants to play huh :D |
10:42.11 | draktok | oh well |
10:43.58 | thenick | fastest period in triggers 0.065? |
10:47.14 | draktok | need 1 more ahhh |
10:48.04 | Zolden | 1/16 is 0.0625 |
10:49.35 | Zolden | but ppl say if you set 0 as period, it will work every 1/32 |
10:49.57 | Ahli | game only updates every 1/16th, so you won't notice a difference |
10:52.05 | Zolden | but trigger threads will do all 1/1000000000 things properly, it's jsut a matter of updating the game condition |
10:52.56 | Ahli | well, or it's a way to even the CPU stress more evenly |
10:56.20 | Zolden | yea, even the modern pc's can hardly handle 1G of simple math operations per second |
11:05.07 | *** join/#sc2mapster eimtr (54f25592@gateway/web/freenode/ip.84.242.85.146) |
11:05.56 | eimtr | can i change footprint based on rotation of a unit? cause i need one for vertical and one for horizontal and if i can switch them for the same unit than making a new unit |
11:07.33 | thenick | you will require to make new unit |
11:07.56 | thenick | morphing for that footprint change is only way |
11:08.33 | eimtr | ok, thanks |
11:17.29 | *** part/#sc2mapster G0A (~hookah604@91.83.19.163.pool.invitel.hu) |
11:17.57 | *** join/#sc2mapster G0A (~hookah604@91.83.19.163.pool.invitel.hu) |
11:20.48 | *** join/#sc2mapster Tomura (~Tomura@p5B033FE5.dip0.t-ipconnect.de) |
11:24.14 | JademusSreg | Back. |
11:28.31 | JademusSreg | Ahli is correct; the only shit that updates in periods not limited to 1/16 game time seconds is asynchronous, such as actors. Running a thread in 1/32 doesn't provide any more precision because the values you'd get and set won't be updated on the off-ticks. |
11:30.11 | *** join/#sc2mapster shintah (bebble@h-36-128.a336.priv.bahnhof.se) |
11:33.44 | draktok | hey JademusSreg |
11:34.00 | draktok | I just tested my map with another player, and the archer attack sound is playing globally |
11:34.06 | draktok | Do you know why it would be doing that? |
11:34.25 | thenick | because it set to be global? |
11:34.26 | JademusSreg | The exception noted above is important to certain applications with actors. Persistent effects can use the period 0.03125 to create beam effects at the periodic offsets, for example. |
11:34.38 | thenick | or its not 3D its 2D set |
11:34.55 | JademusSreg | ThenIck is correct. |
11:34.59 | G0A | http://www.twitch.tv/event/wcs |
11:35.16 | thenick | duplicate other units attack sounds before making it happen in your map |
11:35.45 | draktok | i don't think it's global |
11:35.47 | draktok | but let me look |
11:35.52 | draktok | i thought i did duplicate LOl |
11:36.09 | thenick | stop thinking and start looking what you really doing! |
11:36.13 | thenick | or already did |
11:36.15 | draktok | is 3d world relative |
11:36.19 | draktok | global |
11:36.24 | JademusSreg | Ew. Duplicate. |
11:42.34 | JademusSreg | Hm. I wonder if anyone has made a to-scale mod. |
11:43.48 | draktok | of what |
11:43.50 | draktok | oh |
11:43.51 | draktok | in general |
11:43.52 | draktok | idk |
11:46.58 | JademusSreg | https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/SC2%20Units%20To%20Scale.jpg |
11:49.37 | thenick | I would say that Mothership wouldnt fit in 256x256 map |
11:50.27 | thenick | or if make Mommaship as largest map possible and scale everything to it. then there is no space for anything actually to happen |
11:50.52 | draktok | how do you figure |
11:50.55 | draktok | that's the too scale |
11:50.56 | draktok | ? |
11:51.22 | thenick | he didnt |
11:51.27 | thenick | for him people did |
11:53.08 | JademusSreg | Yes, never pass on an opportunity to have other people save you some trouble. |
11:54.18 | draktok | yeah but how does anyone come to that conclusion |
11:54.47 | JademusSreg | At least two perspectives and some trigonometry. |
11:55.21 | draktok | it makes me wonder how protoss ever loss anything ever |
11:55.23 | draktok | sheesh |
11:55.48 | thenick | because the game would be imbalanced |
11:56.04 | *** join/#sc2mapster rift (~WinNT@c-24-19-58-212.hsd1.wa.comcast.net) |
11:56.34 | JademusSreg | I agree with the sentiment, but then Blizzard is not in the business of verisimilitude. |
11:56.43 | thenick | since Protoss campaign is last so we may expect some winning in SC universe |
11:57.10 | draktok | -hopefully- |
11:57.14 | draktok | for the love of god hopefully |
11:58.49 | JademusSreg | LotV has been hinted as a somewhat more open campaign concerned with reuniting the scattered protoss tribes to rally in the coming battle with Darkvoice Von Villainboss. |
11:59.27 | draktok | fuck video games |
11:59.32 | thenick | :( |
11:59.52 | draktok | what the heck do i set a requirement as to make it so you can only have 5 of X building? |
11:59.56 | JademusSreg | I wasn't aware people still used the term "video games". |
12:00.14 | JademusSreg | Ah, that's simple. |
12:00.18 | draktok | less than count unit X constant 5 seems to work but you can queue up like 10 |
12:00.28 | draktok | it just stops letting me build them after the queue has 5 |
12:00.30 | draktok | so what the heck |
12:00.36 | JademusSreg | See the Mothership shit for reference. |
12:01.07 | draktok | doesn't that just hide it after 5 is built |
12:01.12 | draktok | i guess i could hide it |
12:01.18 | draktok | erm, after 1 |
12:01.22 | draktok | actually it doesn't hide it |
12:01.28 | draktok | but i could still hide mine that would work too |
12:01.29 | JademusSreg | Note there are two fields. |
12:01.37 | JademusSreg | Show and Use. |
12:01.43 | draktok | yeah im using use but |
12:01.51 | thenick | how to use SC2editor console? |
12:01.51 | draktok | i can't get it to work, like upgrades are easier |
12:02.04 | draktok | cause it's queued or better |
12:02.05 | JademusSreg | Alt ` (tilde/grave) |
12:02.06 | draktok | but for buildings |
12:02.08 | draktok | what is it ? |
12:02.20 | draktok | in progress or better didn't stop me from queueing more than 5 |
12:02.26 | JademusSreg | Use command browse; it's lovely. |
12:02.41 | draktok | and queued or better didn't stop me from building more than 5 |
12:03.16 | JademusSreg | Where is the requirement used in your data? |
12:03.44 | JademusSreg | Something needs to use it for it to have any effect. |
12:04.10 | draktok | the farm ability |
12:04.17 | draktok | the build farm ability |
12:04.28 | JademusSreg | Er, you can only have 5 farms? |
12:04.42 | draktok | well im just testing around but yes that is what im trying to do |
12:05.03 | JademusSreg | Also, concerning wcs stream, holy shit, Lucifron's nexus sniping is beautiful. |
12:05.07 | draktok | (i ran a play test just now and everyone had thousands of minerals sitting on 15 or so farms) |
12:05.35 | JademusSreg | Okay, so you want to limit it to 5 farms, and instead require players upgrade them, yes? |
12:06.59 | draktok | yes, also it seemed to have worked just setting the count unit to total ... you can still queue more than 5, but after 5 he will say he can't |
12:07.01 | draktok | so, sweet |
12:07.07 | thenick | http://snag.gy/UBlMH.jpg |
12:07.08 | draktok | idk what the heck buildings are considered but total works |
12:07.40 | JademusSreg | Amusing texture swap. |
12:08.44 | thenick | no its original texture |
12:08.53 | JademusSreg | Wow, haha. |
12:09.07 | thenick | im saying that its SC1 build left over |
12:09.13 | JademusSreg | Yeah. |
12:09.30 | JademusSreg | I was about to say it lookedl ike the first build frame of the SC1 Academy. |
12:10.12 | thenick | its named terranbuildbirth |
12:10.28 | thenick | terranbuildingbirth |
12:10.50 | JademusSreg | Old Zerg structure births/upgrades are available as well. |
12:11.22 | JademusSreg | They look better than that mess, but not by much, |
12:12.25 | JademusSreg | Oh, and there are some models that will crash the editor. So avoid those. |
12:13.05 | thenick | i dont have hots? |
12:13.09 | draktok | what |
12:13.10 | draktok | why not |
12:13.24 | JademusSreg | Oh, then you'll be fine. |
12:13.41 | JademusSreg | Though it is likely you do. |
12:13.49 | JademusSreg | In a sense. |
12:14.35 | draktok | so what i decided with some guys i was talking |
12:14.42 | draktok | due to lack of high quality wc3 models |
12:14.55 | draktok | is that i can just make a million upgrades |
12:14.58 | draktok | for the 4 units in the game |
12:15.04 | draktok | but make them all this or that upgrades |
12:15.11 | JademusSreg | Find the Starcraft II program directory, check the Mods subdirectory. |
12:15.12 | draktok | Increased range or increased health |
12:15.13 | draktok | ect |
12:15.29 | JademusSreg | Why in the nine hells would one make so many upgrades? |
12:16.09 | thenick | draktok so you will make Upgrades spam game? Like Eras Zombie Invasion and other great games? |
12:16.15 | JademusSreg | Also, do you mean Upgrades (the data type) or upgrades (in the sense of improvement)? |
12:16.40 | draktok | idk i don't play that game nick |
12:16.50 | draktok | the data type |
12:17.05 | draktok | not a million ofc i was being overzealous with that number |
12:17.12 | draktok | but i mean like |
12:17.23 | draktok | Footmen can research more health, or defend |
12:17.30 | JademusSreg | The more granularity you need, the less practical using Upgrades becomes. |
12:17.33 | draktok | then they can research stronger attacks, or faster move speed |
12:17.33 | draktok | ect |
12:17.52 | JademusSreg | Wait, wat? |
12:18.09 | JademusSreg | Upgrades are global, why would the unit itself be the researcher? |
12:18.23 | draktok | sorry i mean a blacksmith can upgrade that -for- the footmen |
12:18.30 | *** join/#sc2mapster Kueken (~Kueken@brsg-4dbbdba1.pool.mediaWays.net) |
12:18.34 | draktok | so the player will have two choices |
12:18.35 | Kueken | Shark. |
12:18.45 | draktok | with his upgrades towards his units |
12:19.23 | draktok | I don't know how many i'll do though |
12:19.24 | JademusSreg | Also, if you intend to have reversible upgrades, you'd need an upgrade for both increases and decreases. =D |
12:19.34 | draktok | i don't think i want them to be reversible |
12:19.36 | JademusSreg | Or otherwise use the Catalog API. |
12:19.50 | draktok | just want the player to make X choices |
12:19.59 | draktok | i am think 8 upgrades per unit, for a total of 4 choices |
12:20.41 | JademusSreg | Reminds me of the design dilemma of "fail states". |
12:20.45 | draktok | so frost or fire arrow, long bows or arrows at the ready, ect |
12:20.54 | draktok | i don't know how it will go in practice yet |
12:20.56 | draktok | but it seems somewhat okay in my head |
12:22.19 | JademusSreg | When the player's choices deadend them with no possibility of victory, it's a fail state. |
12:23.00 | JademusSreg | In RTS, it's easy to fall into a fail state, only to not realize it until 10 - 20 minutes later when you're finally overpowered. |
12:23.14 | JademusSreg | And that's not even with irreversible tech options. |
12:24.01 | draktok | wouldn't that only occur when the upgrades were too easily biased in one way or another? |
12:24.32 | draktok | for ex if flaming arrows were simply superior to cold arrows, due to archer move speed, the player going for cold arrows anyways could lead them to a fail state |
12:24.41 | Kueken | JademusSreg: Most upgrades are reversible, if you make them "add" stuff for fields and not "set" |
12:24.42 | draktok | but if cold arrows were not terrible |
12:24.54 | JademusSreg | Kueken, ah, good point. |
12:24.54 | draktok | then it wouldn't head that direction, so we hope |
12:26.02 | JademusSreg | If they don't provide a decisive advantage, then they are meaningless. If the advantage cannot be countered, they will facilitate fail states. |
12:26.44 | JademusSreg | That's probably why irreversible tech choices are uncommon in competitive RTS. |
12:26.46 | draktok | I hope that the upgrades provide a decisive advantage depending on how you want to build your army |
12:26.47 | Kueken | see Caduceus Reactor :D |
12:27.23 | draktok | an archer with cold arrows has a ton of uses against melee, less so against ranged for ex |
12:27.30 | JademusSreg | Hope is no substitute for design. |
12:28.13 | JademusSreg | Just pointing out the potential issues you are likely to encounter. |
12:28.15 | draktok | but if there is an upgrade that gives the archer increased range later, that would help facilitate the use over ranged for ex |
12:28.24 | draktok | i guess the real question is |
12:29.04 | draktok | should the choices generate the same responses? As in, if you choose flame or cold arrows, you have A and B to choose from. Or should going Flame give you choice A and C, and then going cold gives you choice B and D |
12:31.12 | draktok | I think giving different choices based on different upgrades that would help generate more diverse choices, even if it leads to a failstate, at least you feel like you are customizing your army or unit in a more meaningful way, and perhaps would reduce the chances of cookie cutter build being the only build |
12:31.18 | draktok | but maybe it wouldn't, idk |
12:31.40 | JademusSreg | I could understand these options available to individual units, but as a global tech option, it's a problematic design. |
12:32.18 | draktok | as in, you build the unit, and you can give him cold or fire, instead of making a global all get fire or all get cold, you mean? |
12:32.45 | draktok | that would be a feasible option if my game was more unit focused and less army focused |
12:32.48 | JademusSreg | I mean use the Specialize ability class. |
12:33.02 | draktok | as it stands you end up with too many units to want to "specialize" some of them |
12:33.08 | draktok | it'seasier to global upgradeand send them to their death |
12:33.17 | JademusSreg | It was used in the campaign to increase the Vulture spider mine charges. |
12:33.41 | draktok | i'd have to play it again to take a look tbh |
12:33.47 | JademusSreg | It's a production style ability that applies a behavior or effect to the producing unit. |
12:34.11 | draktok | as in the barracks can produce fire archers or cold archers? |
12:34.26 | JademusSreg | Which makes it a perfect ability type for imitating Dawn Of War style squad/unit specializations. |
12:34.52 | draktok | mmmm |
12:34.55 | draktok | i do like dawn of war |
12:35.15 | JademusSreg | Naw, as in the unit itself has the production queue for the specialization. |
12:35.53 | draktok | huh |
12:36.02 | draktok | thats a good thing to consider |
12:36.12 | draktok | the more i think about it the less i want to take my map in that direction tbh though |
12:36.17 | JademusSreg | Similar to how you'd specialize your Imperial Guard with Heavy Bolters or grenades to allow to goddamn adapt to the strategic context. |
12:37.55 | draktok | hey offtopic question quick |
12:38.13 | draktok | is it possible to attach one of the various fire models to my arrow model? |
12:38.18 | JademusSreg | Yes. |
12:38.46 | draktok | how do i do that? i have a flaming arrow upgrade, that increases biological damage - but it would be nice to have the art to match it |
12:40.42 | JademusSreg | Assuming a fork in the effect tree (separate effects, missile unit, missile actor, action), we can focus on the actor. The missile actor just needs an actor event ActorCreation > AttachModel |
12:41.42 | draktok | so i need to recreate all new missile unit and actor |
12:41.45 | JademusSreg | Method Center and/or SOpAttachCenter(Though that also assumes the arrow has attachment points.) |
12:42.01 | draktok | (i don't know if it does ;) ) |
12:42.05 | draktok | brb bathroom |
12:42.18 | JademusSreg | Otherwise, you'd use the same missile actor and add a term with a player validator to check the requirement. |
12:43.28 | draktok | i haven't even got into validators so |
12:43.31 | draktok | that's over my head |
12:43.47 | draktok | i think using the same missile actor makes the most sense though |
12:43.51 | draktok | honestly that seems the most feasible way to do this |
12:44.04 | JademusSreg | brb |
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12:48.59 | *** join/#sc2mapster singitback (4e3c1a28@gateway/web/freenode/ip.78.60.26.40) |
12:50.22 | singitback | So need to create model with buidling animation stuff |
12:52.38 | draktok | i should probably do that too |
12:56.02 | singitback | http://img29.exs.cx/img29/9448/centre_finconstruc.jpg |
12:56.20 | draktok | you're doing better than me |
12:56.26 | draktok | i don't even have a jpg picture to show off |
12:58.17 | singitback | :D |
12:58.22 | singitback | lol its not mine |
12:58.33 | singitback | currently having a box |
12:58.51 | singitback | searching for ideas what I might want to achieve |
13:03.02 | draktok | i have no advice |
13:03.07 | draktok | i'm stuck trying to get fire on a stick |
13:03.15 | draktok | weird how i'm on a computer and i can't get fire to attach to a stick |
13:03.17 | draktok | dumb game |
13:09.00 | draktok | where do you edit the sound a building makes when it's complete? |
13:09.11 | draktok | like completed building |
13:16.53 | singitback | in actor somewhere |
13:17.59 | draktok | yeah... ill just add random sounds to things till it works |
13:18.30 | singitback | ^3 |
13:21.10 | draktok | i see no where in the weapon values where i can |
13:21.21 | draktok | change number of targets |
13:21.57 | singitback | what targets? |
13:22.12 | singitback | the targets it can attack at the same time? |
13:23.13 | draktok | yeah i want my tower to be able to shoot 3 people at once |
13:23.17 | draktok | i might have found it in effects |
13:23.29 | draktok | nope that wasn't it |
13:29.44 | singitback | well then you need to have search effect and apply to maximum of 3 targets the damage |
13:30.12 | singitback | other way is to make, add to unit 3 weapons |
13:30.20 | singitback | no clue how that one works |
13:30.28 | draktok | i thought about the latter |
13:30.36 | draktok | i'll explore your suggestion later, i'm tired |
13:30.40 | draktok | been mapping for like 10 hours |
13:30.48 | singitback | !!! |
13:31.56 | draktok | and i accomplished nothing really :D |
13:32.10 | singitback | http://snag.gy/NI1qJ.jpg |
13:32.32 | draktok | those look nice |
13:33.16 | singitback | like boxes! |
13:33.22 | draktok | okay i think i have a working published map out now |
13:33.26 | draktok | not finished but it's published |
13:33.27 | draktok | so that's good |
13:33.47 | draktok | i would totally use those though sing |
13:33.55 | draktok | would be good building in progress models |
13:34.00 | draktok | right now i don't have any so it's just the building |
13:34.05 | draktok | while it's being built |
13:34.11 | draktok | so there isn't any real "building" phase |
13:36.00 | singitback | yeah, currently im using place holders something like this shit box |
13:36.25 | singitback | now trying at least to make something like in phases of orginal Build animations |
13:36.28 | singitback | a b c d |
13:40.38 | *** join/#sc2mapster Eimtr (54f25592@gateway/web/freenode/ip.84.242.85.146) |
13:40.57 | singitback | Eimtr so what problem brings you here? |
13:43.48 | Eimtr | can any1 do like a small modification one one of the items |
13:44.06 | Eimtr | SM_HYperioMedLabDoor.m3 |
13:45.21 | Eimtr | it's not on the 0,0 X and Y axis and appears off, I wanna use this model for a door with footprint but the model is way off |
13:45.39 | Eimtr | and i need it centered on its X,Y,Z axis so it matches the selection circle and pathing |
13:48.00 | singitback | well not seems like anyone here for that |
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13:48.55 | singitback | plus if model have animations it may be a bit tricky |
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14:22.24 | singitback | ohhh. okay ^^ |
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14:57.07 | singitback | Zolden how to hide splats in animation? fade out over time, so that at the end of animation it would be transperant and in the begining it would be visible. |
14:57.42 | singitback | currently managed to make the starting animation to be fading in and other setion of anitions splat would be always visible |
14:57.53 | singitback | its for Build anitiona |
14:57.55 | singitback | as\ |
14:57.56 | singitback | Aantioasn |
14:57.58 | singitback | <PROTECTED> |
15:00.45 | singitback | ok |
15:00.50 | singitback | managed to make shit ahppen |
15:00.52 | singitback | ahatata |
15:00.53 | singitback | thanks |
15:01.22 | Zolden | np |
15:01.53 | Vailreth | its nice to know our hard work in helping others is appreicated |
15:02.36 | Zolden | yes, it feels good when u're useful |
15:05.58 | Vailreth | my sefl i need a bit of help getting model additions to animate when the base model does |
15:07.24 | Zolden | I heard they do it by default |
15:08.10 | Zolden | otherwise, you need to add things like ::main.event->animplay |
15:08.55 | Vailreth | ive tried that |
15:09.30 | Vailreth | i was likely doing it wrong |
15:10.21 | Zolden | yea |
15:10.45 | Zolden | right way of doing it is to ask Kueken1 |
15:11.34 | Zolden | but if you ask me, i'd recommend simply copy the even your main actor use to plaay animnation to the attached actor, and try different scopes until it work |
15:28.02 | singitback | http://snag.gy/HkrC2.jpg construction site with all the progrions ABCD |
15:28.10 | singitback | progresions* |
15:28.43 | Ahli | is singitback twodie? |
15:29.02 | Zolden | what makes you think this? |
15:29.07 | singitback | who else :D |
15:29.16 | Ahli | the picture |
15:29.22 | Zolden | :) |
15:30.45 | Zolden | interesting, can we use terrain material for splats? |
15:31.04 | singitback | why do you would need that? |
15:31.17 | Zolden | jsut curious |
15:31.24 | Zolden | i like when absurd things are possible |
15:31.33 | Zolden | it makes the world a better place |
15:43.42 | *** join/#sc2mapster Zandose (c654d26a@gateway/web/freenode/ip.198.84.210.106) |
15:43.58 | Zandose | hello |
15:46.30 | Zandose | Is there any way, would prefer triggers, to add actor attachment points to another actor and if the "main" actor were to move the other attachment points would also move with it? |
15:52.06 | Zandose | Or to put that another way. If I have a unit, could I create/attach a actor with some offset to the unit and when the unit moved the actor would also move. |
15:56.36 | Kueken1 | no to question 1, yes to question 2 |
15:58.55 | Zandose | Ok. |
15:59.42 | Zandose | Then my first question pertaining to question 2, how do I make a actor offset itself from the unit? |
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16:08.41 | Zandose | too hard to explain? |
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16:10.35 | Eimtr | site operations, you have to play around and test ingame until you get the actor as away from the unit asyou want |
16:12.16 | Ahli | ^ |
16:13.41 | Zandose | I see. |
16:14.47 | Vailreth | well this sucks |
16:14.59 | Vailreth | you can not use upgrades to show or hide weapons |
16:16.09 | Tolkfan | http://www.youtube.com/watch?v=KLlXs-cilAM any suggestions how to improve the cutscene before I release it? Already adding units to liven up the shots. |
16:19.39 | Zandose | make the constructions start before the camera gets there and slow down the constructions. |
16:19.43 | Vailreth | is that captured via the record function of the cutscene editor or are you playing it on a map and recording the map output with fraps or something |
16:21.46 | Tolkfan | record function, I don't think there's a machine that can render those kind of distances at even 30fps :P |
16:21.57 | Tolkfan | the build animations are too fast? |
16:23.29 | Zandose | im just thinking of the tv show and it seems like the citys developed a little slower over time. |
16:25.26 | Zandose | people need to time see, understand whats going on, and imagine the greatness of these citys rising. |
16:25.40 | Zandose | people need time to see, understand whats going on, and imagine the greatness of these citys rising. |
16:25.57 | Zandose | vast kingdoms |
16:27.54 | Ahli | Tolkfan: looool niiiiceeee :D |
16:28.07 | Zandose | also the areas for each city isnt defined enough. I know their slopes and the terrain is different but its hard to tell were it begins. theirs no creeping in the cities (roads, landscape being changed by construction of cities), no walls or natural barriers. |
16:28.25 | Tolkfan | yeah, but the cities had just one, super complex structure (red keep, winterfell tree, ladder at the wall) that slowly built itself up. Here's there's a lot of small buildings. I'll see about slowing some down, but I'm kinda restricted because I have to keep up with the music |
16:28.46 | Zandose | hmm |
16:29.03 | Tolkfan | well, they're not cities, they're bases. But I'm adding units to all of them, should make it look more defensible |
16:30.09 | Ahli | the only thing I didn't like in the camera thing was the jump from left to right |
16:30.32 | Ahli | near the end over the zerg base |
16:31.04 | Tolkfan | the jump itself or the big zoom out after it? |
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16:31.38 | Tolkfan | because the jump is taken from the original intro, you're not allowed not to like it :O |
16:32.10 | CryptRat | I take it Upgrade purchasing from Shared structures still doesn't work? |
16:34.13 | Zandose | Instead of showing 3 camera angle sof each city just show one with everything happening? |
16:36.26 | Zandose | that way to can linger longer on one city and show everything happening slower |
16:41.49 | Vailreth | is there a way to set the orgin of the cutscene to the middle of the map? |
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17:13.36 | singitback | http://www.twitch.tv/wcs_europe |
17:24.41 | Eimtr | does any1 know if Highlight Start or Highlight End are recognizable animation names? |
17:26.56 | singitback | its should |
17:37.42 | Eimtr | i use custom model with model of the Hyperion MedLab Door and it wont run the animation when i use action Animation - Play Highlight Start animation for (Actor for Door [1.00, 129.00]) as Default, using Non Looping .. |
17:43.47 | JademusSreg | Back. |
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18:44.33 | *** join/#sc2mapster Zolden (Zolden@88.135.4.202) |
18:55.11 | JademusSreg | Oi, any good SC2 streams available? |
18:57.57 | singitback | you know where to find it! |
18:58.13 | singitback | http://www.twitch.tv/wcs_europe |
18:58.17 | singitback | 100k viewers |
18:58.25 | JademusSreg | Thanks. |
19:01.24 | *** join/#sc2mapster Stranger (~whois@69-196-166-99.dsl.teksavvy.com) |
19:12.47 | JademusSreg | Damn chuggy stream. |
19:13.01 | Zolden | does fatty play? |
19:13.07 | Zolden | does scarlett play? |
19:13.18 | JademusSreg | MVP vs Stephano, atm. |
19:13.33 | JademusSreg | https://dl.dropboxusercontent.com/u/1049551/Starcraft%202/HaveWCSYourWay.jpg |
19:13.34 | Zolden | fatty will rape em |
19:14.18 | Zolden | Ahli waht was fatty's nick? |
19:19.50 | *** join/#sc2mapster Triceron (1854e5d2@gateway/web/freenode/ip.24.84.229.210) |
19:22.41 | Dustin | Do they have Fantasy SC2 Leagues? I could get down on that shit. |
19:23.00 | JademusSreg | Haha |
19:23.39 | Dustin | Cause im here screaming at my monitor |
19:23.44 | Dustin | like my dad does with football |
19:24.11 | *** join/#sc2mapster jackthearcher (4a678fe2@gateway/web/freenode/ip.74.103.143.226) |
19:25.46 | JademusSreg | WiiU commercial. Comical. Here's a gimmicky controller. What? No, you can't all use it! |
19:26.36 | Dustin | Ya the wiiu is pretty lame |
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19:28.52 | Tolkfan | well, I'm pretty sure I'll never do a cutscene with a battle sequence.... animating units is damn annoying... |
19:29.45 | Vailreth | yeah |
19:30.35 | JademusSreg | This stream is dreadfully choppy. |
19:30.46 | jackthearcher | http://www.youtube.com/watch?v=fbXbvup4Bj8 |
19:30.48 | jackthearcher | boom |
19:30.50 | jackthearcher | MCE 9 |
19:31.18 | jackthearcher | the battle sequence in that is god awful... |
19:31.54 | JademusSreg | Wtf NSEW dialog buttons. =\ |
19:32.35 | jackthearcher | what? |
19:32.48 | JademusSreg | North South East West dialog buttons to move. |
19:32.57 | jackthearcher | yea |
19:33.10 | JademusSreg | Silly. |
19:33.13 | jackthearcher | The original idea was to be like a text adventure |
19:33.29 | jackthearcher | but then that got complicated |
19:33.47 | jackthearcher | hell making sure you don't try and path through the walls was damn complicated |
19:35.11 | jackthearcher | and believe me I can't trigger for my life |
19:36.51 | Vailreth | im just disapointed that show/hide weapon with upgrades doesnt work |
19:37.49 | JademusSreg | I figured Goliaths in the WoL campaign used the story upgrade to that effect. |
19:38.22 | Vailreth | really? |
19:38.30 | Vailreth | i never notices |
19:38.35 | Vailreth | noticed* |
19:40.10 | JademusSreg | Damn, just can't watch that stream. The hangs are disruptive. |
19:40.36 | Dustin | Jade, the stream is playing fine for me |
19:40.53 | JademusSreg | That is fortunate. |
19:41.04 | singitback | there will always a guy who have problem with stream :] |
19:41.36 | JademusSreg | Yes, only guys have toruble with their streams. |
19:41.41 | JademusSreg | Also, trouble |
19:42.56 | Vailreth | well strange it works for blizzard stuff but not custom stuff. |
19:46.43 | Vailreth | i bet the actor data dosent support hidding and showingthe change while the actor is in play |
19:51.02 | Vailreth | yeah the actors cant show the change after being created |
19:52.13 | Vailreth | JademusSreg do you know of a way to reinitialize an actor after creation ingame? |
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19:55.23 | Gooose | <PROTECTED> |
19:55.26 | JademusSreg | Hm. |
19:55.36 | Gooose | ~hail gooose |
19:55.36 | purl | ACTION bows down to gooose and chants, "I'M NOT WORTHY!!" |
19:55.38 | JademusSreg | Clarify "reinitialize". |
19:56.16 | Vailreth | i suppose i mean recreate, reset, or restart an actor |
19:57.30 | JademusSreg | Reset an existing actor to its initial state, with the intent of repealing any changes made to it? |
19:57.37 | Gooose | ~hail the allmighty Gooose |
19:57.38 | purl | ACTION bows down to the allmighty Gooose and chants, "I'M NOT WORTHY!!" |
19:58.03 | Zolden | mvp's micro so badass |
19:58.48 | Vailreth | my issue is that the weapon display is created with the actor and is static for the most part and will not relfect show/hide changes made by an uprade during the lifetime of the actor. what i want to do is recreate the actor or something else after the upgrade to reflect the changes |
19:59.10 | JademusSreg | Ah. |
19:59.27 | JademusSreg | So it's all about the weapon display. |
19:59.32 | Vailreth | yes. |
20:00.54 | JademusSreg | Curious, have you tried using a behavior's weapon modification capability and, rather than using the upgrade to fiddle with the weapons, having the behavior require the upgrade? |
20:01.21 | Vailreth | no |
20:01.35 | Vailreth | i suppose it could be a viable work around |
20:01.41 | Vailreth | if it works. |
20:02.29 | Vailreth | i simply added a hidden and disabled weapon to my custom unit and was trying to use the ugrade to show and enable it while disabling and hiding the original weapon |
20:03.46 | JademusSreg | I expect it should. I can imagine an upgrade not working quite correctly if only because upgrades have a broad range of fields they can modify, whereas the behavior weapon modification is an explicitly defined feature. |
20:04.48 | JademusSreg | Easy to overlook one among many, more difficult to overlook a feature so explicit. |
20:08.01 | JademusSreg | Unrelated: I've not messed much with melee-style maps. I take it any data or trigger or such changes make the map "not melee"? |
20:09.33 | Vailreth | i think so but i am uncertain |
20:09.34 | singitback | how to make with trigger that it would direct to player from unit build command. Like choosing the build location of structure. while not pressing on Command panel buttons |
20:10.07 | JademusSreg | Issue order at target point. |
20:13.45 | singitback | but it will place building and order for unit to do? |
20:14.12 | JademusSreg | That is rather the point of issuing an order via trigger, yes. |
20:14.39 | singitback | I want to have control and vision of what and where im placing |
20:15.20 | JademusSreg | Oh, you mean like what wc3 could do. |
20:15.38 | JademusSreg | Forcing UI interactions, such as command buttons. |
20:16.07 | singitback | Sounds like it |
20:17.01 | JademusSreg | Such as the Flare vJass spell which used multiple target points, and accomplished it by chaining together target selection and forcing ability targeting. |
20:17.22 | JademusSreg | You want to force the command card to build to be open or some such? |
20:18.50 | singitback | I want to get effect like clicking on build supply depot and then i get structure placement model and that it follows the ground. |
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20:19.06 | singitback | when moving the cursor |
20:19.55 | singitback | if not possible will try to live with it :( |
20:22.06 | JademusSreg | It's not doable, but you can either get player attention or fake it through some convoluted hacky workarounds. |
20:22.18 | JademusSreg | To make em flash in the UI, you'd use: |
20:22.26 | JademusSreg | UISetButtonHighlighted (playergroup inPlayers, abilcmd inAbilCmd, bool inHighlight); |
20:22.26 | JademusSreg | UISetButtonFaceHighlighted (playergroup inPlayers, string face, bool inHighlight); |
20:23.09 | JademusSreg | Hm. |
20:23.17 | singitback | no I want to make building always available, no matter what unit you clicked and stuff |
20:24.07 | singitback | Korea wins, who may guessed that! |
20:27.31 | JademusSreg | Ought to work on communicating more clearly. |
20:30.22 | singitback | what?a |
20:30.22 | singitback | a |
20:30.22 | singitback | rq |
20:30.22 | singitback | wrq |
20:30.39 | singitback | okay |
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20:35.02 | *** join/#sc2mapster Stewox (~chatzilla@86.58.34.166) |
20:35.24 | Stewox | jademussreg how's smart targeting going ? |
20:35.34 | Stewox | need help ? |
20:36.48 | JademusSreg | Busy rebuilding the SC2 Map Analyzer. |
20:37.11 | JademusSreg | Also, twod, why do you repeatedly change your handle? |
20:37.51 | Stewox | so you did anything at all ? |
20:38.45 | singitback | handle? |
20:38.58 | JademusSreg | Stew, I did all the things, none yet concerned with your specific fetish. |
20:39.22 | JademusSreg | twod, irc handle, the name you adopt in the channel. |
20:39.41 | JademusSreg | You've been changing it often lately, with no discernable purpose. |
20:40.18 | singitback | well since i have to enter it every time i come here so any word is come to mind at that moment i just type it :] |
20:40.48 | JademusSreg | Ah, so a festive randomness. |
20:41.33 | singitback | yeah |
20:41.43 | Stewox | what ? |
20:41.58 | Stewox | what all the things ? |
20:42.02 | JademusSreg | Guess I'll just need to remember the ip. |
20:43.12 | JademusSreg | Stew, I mean to say I do many things, and there's nothing about it that makes it a higher priority than my work and other projects. |
20:43.30 | Stewox | but you said days ago you were close |
20:43.34 | Stewox | or whatever |
21:02.36 | *** join/#sc2mapster Unclesatan (187197d6@gateway/web/freenode/ip.24.113.151.214) |
21:02.42 | Unclesatan | Ok so this makes no sense at all |
21:03.03 | Unclesatan | I've been saving my scripts into the SC2components folder instead of importing them through the editor like Jademus told me |
21:03.27 | Unclesatan | That was working fine, I'd save in Notepad++, save in the editor and it would update the scripts. |
21:03.37 | Unclesatan | As of my last test, the only thing that changed was Data |
21:03.47 | Unclesatan | And now the editor won't update the scripts |
21:03.58 | Unclesatan | No matter how much I save on either end |
21:05.05 | Unclesatan | Restarting editor to see if that's the issue but, all of a sudden the editor stopped updating the scripts and I changed literally one value on a data and commented out a faulty line of script. |
21:05.09 | Unclesatan | Nothing else different was done |
21:06.12 | JademusSreg | Have you been closing the game client between tests? |
21:06.36 | Unclesatan | It took me about 20 minutes to figure out that my script wasn't just "not working", the editor wasn't adding the lines I'd write |
21:06.37 | Unclesatan | and no |
21:06.49 | JademusSreg | Or could you clarify what you mean by "stopped updating". |
21:06.55 | Unclesatan | Ok so you know how |
21:07.05 | Unclesatan | When you save your script in notepad ++ |
21:07.09 | Unclesatan | Then save the editor |
21:07.21 | Unclesatan | It willt ell you in notepad ++ that something else is changing or handling the script |
21:07.49 | Unclesatan | That's the editor taking the new script you saved in notepad++ and using it rather than the previous one from the last save |
21:07.57 | Unclesatan | The editor |
21:08.00 | Unclesatan | Isn't doing that |
21:08.01 | JademusSreg | Alright. First, if you add something via SC2Components unpacked directory, you don't even need to save the map. |
21:08.01 | Unclesatan | anymore |
21:08.10 | Unclesatan | well |
21:08.10 | JademusSreg | It's already in there. |
21:08.14 | Unclesatan | Then even better |
21:08.19 | Unclesatan | There should be even less reason for this to happen |
21:08.41 | Unclesatan | I changed nothing about where my files were saved or anything |
21:08.52 | Unclesatan | I just been scripting like I have been for weeks now |
21:09.04 | Unclesatan | Since you told me that I could save in the directory without having to use the editor's import function |
21:09.11 | JademusSreg | Second, if you have the Trigger editor module open, it will probably remove any changes you make to the map script. If you're scripting like this, close the Trigger editor. |
21:09.21 | Unclesatan | Now the only way I can get the new script is by importing it manually |
21:09.31 | Unclesatan | and I'm scripting in 100% galaxy I'm not using the trigger editor |
21:09.36 | JademusSreg | Third, close the game client between tests so you can be certain it is only loading the newest data. |
21:09.48 | Unclesatan | alright |
21:10.01 | JademusSreg | Fourth, ensure you're opening the SC2Components and not the map of the same name. |
21:14.45 | Unclesatan | Alright so I was opening the SC2 components file |
21:15.07 | Unclesatan | but I saved the map as a new SC2 components file in a different folder, and now it's updating my scripts |
21:16.46 | Unclesatan | What a weird thing |
21:25.23 | *** join/#sc2mapster Goose_ (5489e4f7@gateway/web/freenode/ip.84.137.228.247) |
21:25.26 | Goose_ | ~hail Goose_ |
21:25.27 | purl | ACTION bows down to Goose_ and chants, "I'M NOT WORTHY!!" |
21:26.06 | Zolden | JademusSreg why a guy said "waht had you did" instead of "what have you done"? is it a joke or it's a proper way of talking a banal thing a different way? |
21:26.12 | Goose_ | <PROTECTED> |
21:28.31 | Unclesatan | lol |
21:29.03 | JademusSreg | Back. |
21:29.40 | JademusSreg | It was an error on his part, which I highlighted in my response. |
21:29.42 | Zolden | it was a serious question, i'm trying to understand what's goining on |
21:31.38 | JademusSreg | The more serious the question, or rather the more serious the person asking seems to regard the question, the more playful my response. |
21:34.01 | JademusSreg | A month or two ago, Stew talked about this idea he felt would change everything forever, and I suggested some approaches to accomplishing it. I figured I'd prototype it, but the frequent browbeating strongly motivated me to do otherwise. |
21:47.33 | *** join/#sc2mapster Bounty (45f8f26f@gateway/web/freenode/ip.69.248.242.111) |
21:47.35 | Bounty | Pew |
21:47.44 | JademusSreg | Hallo Bounty. |
21:47.51 | Bounty | Howdy JademusSreg |
21:47.59 | Bounty | I made 20 bucks last night |
21:48.00 | Bounty | lol |
21:48.19 | Bounty | First time ive made profit for map related stuff |
21:48.26 | JademusSreg | Did they tuck it in the front or back of the gstring? |
21:48.38 | Bounty | The back, just how i like it |
21:48.41 | JademusSreg | <3 |
21:48.52 | Bounty | <3 |
21:49.01 | JademusSreg | Make some cool shit or act as an instructor? |
21:49.13 | Bounty | Just did a basic trigger |
21:49.15 | Bounty | lol |
21:49.22 | JademusSreg | Ah. |
21:49.25 | Bounty | Only took about 10 minutes |
21:49.55 | JademusSreg | That's a $120/hr wage, nicely done. |
21:50.03 | Bounty | Yeah lol |
21:50.05 | Bounty | I was thinking about that |
21:50.18 | Bounty | If only this community was more active, people like you and I would be rich |
21:50.49 | JademusSreg | Considering I don't sleep, I concur with that observation. |
21:50.49 | Bounty | Maybe rich is to strong of a word, but we would be doing well. |
21:51.16 | Bounty | It felt nice helping someone for once |
21:51.19 | Bounty | lol |
21:51.43 | JademusSreg | And without me there to deride your approach, either. Double-nice. |
21:51.43 | Bounty | and being called a genius several times and being referred to as a programmer |
21:52.00 | Bounty | What he wanted was very basic |
21:52.15 | Bounty | So yes my method would be viewed as not efficient but for something so simple, it does not matter |
21:52.26 | JademusSreg | No worries then. |
21:53.10 | Bounty | I just realized there is a topic ive been discussing with friends recently and i would very much so like your opinion on it JademusSreg |
21:53.30 | Bounty | What do you think about "ratting" someone out at your job who does absolutely no work and takes about 12 breaks a day. |
21:54.04 | JademusSreg | I avoid opinions; I provide observations. |
21:54.24 | Bounty | Ok so what is your observation on what i just said |
21:54.30 | Bounty | You silly goose |
21:56.02 | zeldarules28 | Would be nice if we could earn some money off this stuff :P |
21:56.05 | JademusSreg | If the slacker provides you more personal enjoyment than the trouble it causes from its laziness, it would be a net loss. There is much to be said for the value of morale, and an entertaining idiot can be preferable to a productive but unpleasant replacement. Or worse, no replacement. |
21:56.33 | zeldarules28 | Who knows, maybe the marketplace will launch soon. |
21:56.35 | zeldarules28 | :P |
21:56.44 | Bounty | All he causes is stress for everyone around him |
21:56.48 | Bounty | Not entertainment |
21:57.30 | JademusSreg | If the slacker is of no personal value to you, is harmful to morale and/or physical well-being ("oops, tipped the forklift"), or is a superior you can depose for direct gain, there's no good reason not to do so. |
21:58.50 | motive | I'm going to play the devil's advocate. |
21:59.03 | JademusSreg | Then there is the matter of tact and subtlety. No one wants to be labeled as that sort of person, one that turns in ones coworkers. |
21:59.06 | motive | I slack off all the time, but no one else has the expertise to do what I do when shit hits the fan. :) |
21:59.45 | motive | Means I get to take longer lunch breaks, take off days without using PTO, leave work at 4PM, come in at 10, but when things blow up at 3AM in the morning I'm on the bridge line getting things fixed. |
22:00.29 | JademusSreg | motive, I expect this is a different sort of slacker, though I appreciate your well-timed braggadocio. |
22:00.47 | motive | I heard the phrase turning in slacker at work and decided to randomly butt in because I'm bored. |
22:00.53 | motive | BACK TO YOUR NORMALLY SCHEDULED #sc2mapster now |
22:02.23 | JademusSreg | Hah. |
22:02.55 | JademusSreg | One benefits most from guiding events inobtrusively. |
22:03.30 | motive | I'm mostly bored and thinking of how to expand this terrain now. |
22:05.09 | JademusSreg | Cortex terrain? |
22:08.49 | JademusSreg | Unrelated, for all the time and effort that goes into making code libraries, it's sad to see so little consideration given to sourceforge projects' web design. |
22:15.20 | motive | Haha |
22:15.21 | motive | So true |
22:18.45 | JademusSreg | Shitty sites sound a mental alarm, and only when dealing with programmers' sites (any lineage of GNU -especially-) is it necessary to ignore it. =D |
22:29.50 | Tolkfan | ugh... where was the mothership built in WoL? Above the nexus? Because that's the only "warp in" model she has... |
22:30.42 | Tolkfan | I haven't played sc2 for so long, I though immortals get warped in through the gateways :< |
22:31.37 | Ahli | well, there was a hack that did that at one point in the game |
22:32.15 | Ahli | mothership was warped in by the nexus, yes |
22:32.24 | Tolkfan | good, I'll keep it in then :P |
22:33.18 | Ahli | in hots the mothership core which produced by a nexus is morphing into a mothership, but it's only used for cloak in hots... mothership core is often more useful because of the teleport back to base |
22:40.19 | Zolden | where's fathership? |
22:40.29 | zeldarules28 | He left the picture a while ago |
22:40.36 | zeldarules28 | It was the terratron :P |
22:41.11 | Zolden | i wish to see a porn with them |
22:42.17 | Ahli | fathership went to buy some cigarettes |
22:42.28 | Bounty | I love how the occupy wallstreet movement turned into a borderline communist movement overnight |
22:42.30 | Bounty | lol |
22:43.41 | Bounty | http://occupywallst.org/article/capitalism-is-the-problem/ |
22:43.59 | Zolden | america must treat socialist with cruelty |
22:44.20 | Bounty | Socialism/Communism is the future :) |
22:44.29 | Tolkfan | http://www.youtube.com/watch?v=KLlXs-cilAM looking for more feedback on cutscene. Shots are final, units are being added right now. |
22:47.39 | Kueken | very nice camera movement, terrain looks a little... boring, empty |
22:47.59 | Kueken | I assume you will add some scvs building that terran base? |
22:48.11 | Kueken | also the water looks strange |
22:48.53 | Zolden | Tolkfan waht is it about? |
22:49.17 | Kueken | especially the terran base terrain could use some improvement |
22:49.38 | Kueken | some texture play, maybe some tiles under the buildings |
22:49.45 | Zolden | yea, make it happen in a forest |
22:50.20 | Zolden | i remember C&C cutscenes |
22:50.30 | Zolden | that was badass |
22:50.42 | Ahli | with real actors and stuff |
22:50.44 | Bounty | Can anyone explain to me why the Eastern Front is not mentioned in our history books (America) |
22:50.46 | Zolden | units close-ups |
22:50.50 | Bounty | lol |
22:51.04 | Bounty | I was just thinking about this since memorial day is 2morrow |
22:51.16 | Zolden | Bounty jewish secret goverment scrapped it |
22:51.34 | Bounty | Russia invites us to march in the red square on victory day, and we as americans completely ignore the fact that Russia technically won the war |
22:51.46 | Bounty | 26 million people dead |
22:51.48 | Bounty | and we ignore it |
22:52.12 | Kueken | too bad |
22:52.22 | Bounty | We would have been destroyed if we fought the amount of german forces that Russia did |
22:53.01 | Bounty | That doesnt bother anyone else? lol |
22:53.07 | Zolden | i guess us history books are more about pacific fighting |
22:53.12 | Kueken | not me, I'm german :D |
22:53.39 | Bounty | You live in germany or you are just categorized as german? |
22:53.44 | Tolkfan | Kueken: tiles under buildings? You means splats, the shadow/crack things? Those don't work in the cinematic editor :( |
22:53.46 | Zolden | Bounty US would have been destroyed if USSR and Germany allied |
22:53.58 | Kueken | Bounty: both |
22:54.10 | Bounty | US would have been destroyed is USSR fell aswell Zolden |
22:54.19 | Kueken | Tolkfan: then change the terrain where the buildings are |
22:54.22 | Bounty | if USSR* |
22:54.40 | Bounty | Ok Kueken, just making sure because i identify as German/Italian |
22:55.09 | Bounty | Regardless, i would think as a german you would give credit where credit is due to your most formidable foe in history |
22:55.24 | Kueken | :D |
22:55.28 | Kueken | to be honest |
22:55.33 | Kueken | I don't really care |
22:56.06 | Bounty | Not a good attitude considering how the EU currency is going lol |
22:57.00 | Bounty | Aren't they stealing money from peoples bank accounts to bailout countries? |
22:57.44 | Zolden | sad, terratron has no fuck animation |
22:57.54 | Bounty | lol zolden |
22:58.01 | Zolden | and consits of 27 materials, which makes impossible for me to import it in max |
22:58.01 | Bounty | da fuck |
22:58.20 | Ahli | just use a model that kueken puts together out of 500 actors |
22:58.21 | Bounty | Why would you need a terratron hump animation |
22:58.23 | Zolden | i just wanted to make a porn scene of terratron making love to mothership |
22:58.45 | Bounty | What in the.... |
22:58.46 | Bounty | Why? |
22:58.47 | Ahli | didn't kueken make the Protoss terratron |
22:59.02 | Zolden | he made it in data |
22:59.04 | *** join/#sc2mapster draktok (4b48180a@gateway/web/freenode/ip.75.72.24.10) |
22:59.07 | Kueken | well, it doesn't do much besides walking... |
22:59.10 | draktok | sup |
22:59.17 | Bounty | From what i saw of that video Ahli, that thing walked like Forest Gump with the knee braces |
22:59.17 | Kueken | and has no arms |
22:59.32 | Bounty | It barely walks |
22:59.44 | Kueken | did you see DSE's walker? |
22:59.45 | Bounty | Not saying i dont give you credit, i cuold not have pieced that together lol |
22:59.53 | Bounty | no |
22:59.55 | Bounty | link? |
22:59.57 | Kueken | sec |
23:00.34 | Kueken | http://www.sc2mapster.com/media/attachments/34/417/LEGZ.SC2Map |
23:00.42 | Kueken | I don't believe he made a video |
23:00.55 | Kueken | but that thing is something I could not put together in data |
23:01.11 | Kueken | I don't even understand half of it, after he explained it to me :D |
23:01.14 | Bounty | Too lazy to open editor atm |
23:01.21 | Bounty | I'll take your word for it though :) |
23:01.38 | Zolden | oh, nice, mothership has 3 cunts |
23:02.00 | Bounty | lol dafuq |
23:02.01 | Zolden | and can accept 3 terratrons simultaneously |
23:02.15 | Kueken | nah, use prototron and zergatron for the other 2 slots |
23:02.39 | Zolden | oh yeah, like a peacemaking ritual between the races |
23:02.55 | Kueken | impregnating a mothership |
23:03.02 | Kueken | I don't want to see the offspring... |
23:04.20 | Zolden | hybrids i guess |
23:09.25 | Zolden | ok, it will be zealot |
23:09.37 | Zolden | little zealot will bang big mothership |
23:09.44 | Zolden | tomorrow |
23:10.11 | Zolden | hope youtube won't ban it |
23:17.46 | *** join/#sc2mapster Exaken (~kvirc@92-108-105-19.dynamic.upc.nl) |
23:18.45 | Bounty | God i want to visit Red Square so bad lol |
23:48.24 | *** join/#sc2mapster Ahli (~qqqq@dslb-088-078-134-214.pools.arcor-ip.net) |
23:49.34 | draktok | why Bounty? |
23:51.40 | Bounty | Why not? |
23:51.50 | Bounty | So much history, and its a gorgeous landmark |
23:52.48 | draktok | True |
23:53.00 | draktok | I would like to visit italy, rome personally |
23:54.11 | Bounty | Plus like i stated earlier, makind owes much respect to Russia |
23:55.45 | Tolkfan | Come over here to Poland and say that :] |
23:57.38 | draktok | hehehe |
23:57.47 | draktok | i think he means pre-20th century? |
23:57.51 | draktok | maybe? |