00:00.33 | Bounty | So Taintedwisp, do you think the concept i told you about is something that would make people install SC2 just to play? :) |
00:00.40 | Taintedwisp | no |
00:00.46 | Bounty | Thats really why i have not returned yet, waiting for that concept |
00:00.48 | Taintedwisp | It just sounds like a mechanic in a game |
00:01.13 | Bounty | I explained the entire thing to you lol |
00:01.21 | Taintedwisp | yeah, but its not a game on its own |
00:01.24 | Bounty | It would be like Photon Discs but with those things i listed |
00:01.25 | Taintedwisp | Its just a single mechanic |
00:01.32 | Taintedwisp | Then just install it into photon disk -_- |
00:01.40 | Taintedwisp | It didnt seem much more. |
00:01.42 | Bounty | It would be like Photon Discs in that you have projectiles that can bounce, thats about it |
00:02.02 | Bounty | Its not designed to be an up close third person game like that |
00:02.24 | Bounty | Its about using the environment to synergize shots |
00:02.42 | Taintedwisp | Then make a space invaders type map with it |
00:02.49 | Bounty | lol |
00:02.51 | Taintedwisp | or something new |
00:02.56 | Bounty | Why do i ever bother with you |
00:03.59 | Taintedwisp | or hell make a skill shot pool like game |
00:04.13 | Taintedwisp | there are a hundred better things to do then remake your own game :P |
00:16.26 | Bounty | Not really Taintedwisp |
00:16.32 | Bounty | I also have an obligation to crush Stardodgeball |
00:16.45 | Bounty | Since it got more popular than Photon Discs and was inspired by it |
00:20.13 | MasterReY | quick question |
00:20.27 | MasterReY | Arithmetic(Real): int1 / int2 |
00:20.36 | MasterReY | does that give me an real or an int? |
00:21.19 | MasterReY | or do i have to convert every single int variable into a real before i calculate with them and i need a real as result? |
00:21.29 | Ahli | arithmetic real gives real |
00:21.54 | Ahli | at least it should... |
00:22.44 | MasterReY | i had: arith(real): intvar1 / arith(int): intvar2 + intvar3 |
00:22.49 | MasterReY | gave me an int :( |
00:34.15 | ThunderLord | reals and ints are way to confusing with division |
00:34.19 | ThunderLord | XD |
00:38.08 | Taintedwisp | THEN IMPROVE PHOTON DISC!!!:P |
00:38.09 | Taintedwisp | ahah |
00:38.26 | Taintedwisp | I told you how to make it the greatest game of all time |
00:38.30 | Taintedwisp | Make photon tournament |
00:38.46 | Taintedwisp | Have photon disc, photon cycles, and photon planes in 1 big package |
00:38.50 | Taintedwisp | bounty |
00:39.09 | Taintedwisp | photon tourny == greater then 100% of battle.net |
00:39.15 | Taintedwisp | Even evo-frenzy will have to admit defeat |
00:40.03 | Taintedwisp | jademus released an open source version of his map, so you could get cycles in there with no problem |
00:40.03 | Bounty | Photon Planes? lol |
00:40.13 | Taintedwisp | photon planes, is a concept I cant make :P |
00:40.22 | Bounty | I dont have to steal jademus map to make cycles |
00:40.23 | Taintedwisp | I made the concept but not good enough fo rth egame |
00:40.24 | Taintedwisp | :P |
00:44.40 | Bounty | I think ill have made my decision by 2morr |
00:44.49 | Bounty | I'm only working for 5 hours for overtime |
00:44.58 | Bounty | so thats plenty of time left in the day :) |
00:58.03 | Taintedwisp | :P |
00:58.21 | *** join/#sc2mapster xXdRaGoNrIdDeRXx (~dillpickl@74.198.9.125) |
00:58.32 | xXdRaGoNrIdDeRXx | http://www.sc2mapster.com/media/images/52/144/Untitled.gif |
00:59.17 | Ahli | awesome |
00:59.29 | *** join/#sc2mapster Shawn|Sleepy (~chatzilla@ip70-170-21-119.lv.lv.cox.net) |
00:59.47 | xXdRaGoNrIdDeRXx | im learning more wuth startools |
01:00.00 | Taintedwisp | cool |
01:00.26 | Ahli | now make a goatman :D |
01:00.43 | xXdRaGoNrIdDeRXx | lol |
01:01.01 | Taintedwisp | i wish I Would have made my heroes in a mod :( |
01:01.18 | xXdRaGoNrIdDeRXx | why |
01:01.32 | Taintedwisp | So I could use them in other maps |
01:02.14 | xXdRaGoNrIdDeRXx | why dont you put them in one |
01:02.29 | Taintedwisp | Because copy/pasting data is near impossible |
01:02.34 | Ahli | I hate putting things in mods :S |
01:02.42 | xXdRaGoNrIdDeRXx | ah |
01:02.45 | Ahli | I always freak out when I need to alter data within a mod |
01:02.57 | Taintedwisp | I have 9 heroes, that are very unique :P thats all |
01:02.59 | xXdRaGoNrIdDeRXx | ^^ ya its annoying |
01:03.06 | Taintedwisp | the spells might not be, bu the heroes themselves are |
01:03.27 | xXdRaGoNrIdDeRXx | hmm my only suggestion is to sandboxie it and rewrite them in a mod |
01:03.28 | Ahli | copy paste everything and delete the things that don't belong to anything? |
01:03.42 | xXdRaGoNrIdDeRXx | using the map as reference |
01:03.52 | Taintedwisp | Meh I could always delete all my triggers/terrain and have a blankish map with them :P |
01:04.12 | xXdRaGoNrIdDeRXx | is it possible to just rename the file to sc2mod |
01:04.14 | Taintedwisp | though my data would still be a bit messy haha |
01:04.16 | Ahli | open tab in data, select everything, ctrl + c, open other map via window, paste everything into that map, repeat for other tab |
01:04.19 | Taintedwisp | nope |
01:04.22 | Taintedwisp | only works the other way around |
01:04.27 | xXdRaGoNrIdDeRXx | gay |
01:04.37 | Ahli | you might need to alter a few more things then |
01:04.49 | Ahli | I think it will be possible somehow |
01:05.11 | Ahli | you just need to find out what is inside a mod and a map that makes the main difference |
01:05.14 | Taintedwisp | well the more I think about it, the more I say fuck it |
01:05.19 | Taintedwisp | Because that means balancing will be a bitch |
01:05.22 | xXdRaGoNrIdDeRXx | lol |
01:05.38 | Taintedwisp | though mine are pretty balanced, re-uploading a 30 mb mod every 30 seconds would suck.. |
01:05.38 | Taintedwisp | haha |
01:05.56 | Ahli | put images, etc into mod, success |
01:06.15 | Taintedwisp | :P |
01:06.36 | xXdRaGoNrIdDeRXx | i use a mod for sound images and models |
01:06.40 | Taintedwisp | i need to go grab another unit picture :P |
01:06.44 | xXdRaGoNrIdDeRXx | mindya its 3 diff mods |
01:06.48 | Bounty | E Cigs are the greatest thing since sliced tobacco |
01:06.53 | Taintedwisp | Yeah same here Dragon, I have btn icons, Models, textures, sounds, and more in my mod |
01:06.54 | Taintedwisp | haha |
01:07.13 | Bounty | Just sayin |
01:07.17 | xXdRaGoNrIdDeRXx | i find its more efficient as the map upload is quicker |
01:07.26 | xXdRaGoNrIdDeRXx | only thing i have to put in map is loading screen |
01:08.43 | xXdRaGoNrIdDeRXx | has blizz stated anywhere when retail startoools is available or is it gonna be bundled with hots |
01:11.13 | Taintedwisp | for everyone dragon |
01:11.17 | Taintedwisp | You dont even need WoL |
01:11.26 | Taintedwisp | though you cant publish or use the editor without wol :P |
01:11.49 | xXdRaGoNrIdDeRXx | no im wondering when its gonna be released |
01:12.09 | xXdRaGoNrIdDeRXx | before during or after hots launch |
01:12.26 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
01:12.37 | Taintedwisp | Dragon these are my heroes :P |
01:12.38 | Taintedwisp | http://i183.photobucket.com/albums/x171/11shadowwolf/Terrain038_zpsed266dc9.jpg |
01:13.26 | xXdRaGoNrIdDeRXx | sweet i love that hydra skin |
01:13.51 | Taintedwisp | thanks, made it myself along with all the other texture selected skinsx |
01:14.18 | Taintedwisp | my zealot wears sentries and hits people with observers, because he can |
01:14.54 | xXdRaGoNrIdDeRXx | i see that |
01:15.23 | xXdRaGoNrIdDeRXx | sounds lite some awesome sit actors |
01:15.30 | xXdRaGoNrIdDeRXx | site* |
01:15.58 | Taintedwisp | :P |
01:16.12 | Taintedwisp | actually its very simple site operations made using only base sc2 site ops |
01:16.28 | xXdRaGoNrIdDeRXx | ive never played with them yet |
01:17.04 | Taintedwisp | the observer goes into his hand backwards by default I had made something else, with the observer thts even cooler :P but I didnt think the players would like it |
01:17.25 | xXdRaGoNrIdDeRXx | do you have a sample i would like to see |
01:17.30 | Taintedwisp | You can make the observer go through his center, giving him an awesome Back, and an observer head through his chest |
01:17.34 | xXdRaGoNrIdDeRXx | question does he throw the obs |
01:17.41 | xXdRaGoNrIdDeRXx | or use him as sword |
01:17.47 | Taintedwisp | No he doesnt, but I could easily make an ability where he throws him |
01:17.49 | Taintedwisp | He does hit people with it |
01:17.58 | Taintedwisp | The observer acts as his sword |
01:18.38 | xXdRaGoNrIdDeRXx | it would be cool to leave the ob attach spot and have him throw it then the obs flys normally to a target like heat seeking then explode on impact |
01:19.02 | Taintedwisp | http://www.youtube.com/watch?feature=player_detailpage&v=gC16lIUzHJE#t=46s |
01:19.10 | Taintedwisp | I could do that no problem |
01:19.11 | Taintedwisp | :P |
01:19.21 | Taintedwisp | just destroy the attach actor |
01:19.25 | Taintedwisp | when the ability is used |
01:19.36 | xXdRaGoNrIdDeRXx | ya |
01:19.43 | Taintedwisp | and I could even create a timer so it comes back when the cooldown is done |
01:19.50 | xXdRaGoNrIdDeRXx | and create the observer and have it act as a bane |
01:20.03 | Taintedwisp | nah the observer would be a missile unit |
01:20.04 | Taintedwisp | :P |
01:20.15 | Taintedwisp | I already have 4 good abilities for him though :( |
01:20.23 | Taintedwisp | soo not this time, though I do plan on using him again |
01:20.24 | Taintedwisp | sometime |
01:20.25 | xXdRaGoNrIdDeRXx | lol |
01:20.46 | Taintedwisp | I am considering making an RPG, but I want a good partner to help on that |
01:20.50 | Taintedwisp | someone who can write and such |
01:20.54 | Taintedwisp | I would do the data |
01:20.55 | Taintedwisp | :P |
01:21.16 | xXdRaGoNrIdDeRXx | i see |
01:21.28 | Taintedwisp | I dont wanna handle triggers nor terrain nor writing :P |
01:21.53 | Taintedwisp | Technically I could make the majority of the map :P |
01:21.56 | Taintedwisp | And pretty quickly |
01:22.02 | Taintedwisp | Heroes dont take me too long to create anymore |
01:22.08 | xXdRaGoNrIdDeRXx | lol ironically i ecel in those excat areas |
01:22.15 | Taintedwisp | Wanna start on an RPG? |
01:22.16 | xXdRaGoNrIdDeRXx | excel* |
01:22.16 | Taintedwisp | :P |
01:22.24 | xXdRaGoNrIdDeRXx | sorry already got one |
01:22.27 | Taintedwisp | darn :P |
01:22.41 | Taintedwisp | I am actually going to make a forum post :P |
01:22.43 | xXdRaGoNrIdDeRXx | http://www.sc2mapster.com/maps/diablo-2-act-1/ |
01:22.46 | Taintedwisp | see if anyone wanys to |
01:22.57 | xXdRaGoNrIdDeRXx | im sure people would |
01:22.58 | Taintedwisp | Why all the diablos being made :( |
01:23.04 | xXdRaGoNrIdDeRXx | lol |
01:23.10 | xXdRaGoNrIdDeRXx | ive been working on this for 2 years |
01:23.12 | Taintedwisp | No one plays the ones that exist :/ |
01:23.25 | xXdRaGoNrIdDeRXx | might change it to not be diablo |
01:23.41 | xXdRaGoNrIdDeRXx | and have it a normal rpg with a diablo feel |
01:23.48 | Taintedwisp | looks nice though |
01:24.04 | xXdRaGoNrIdDeRXx | those are old images |
01:24.06 | Taintedwisp | that would be cool |
01:24.08 | xXdRaGoNrIdDeRXx | looks even better now |
01:24.24 | xXdRaGoNrIdDeRXx | my new ui is kinda the cream of the crop |
01:24.40 | xXdRaGoNrIdDeRXx | http://www.sc2mapster.com/maps/diablo-3-ui-tutorial/ |
01:25.14 | Taintedwisp | thats right you did the animated d3 correct? |
01:25.22 | xXdRaGoNrIdDeRXx | yup |
01:25.34 | xXdRaGoNrIdDeRXx | quite difficult until i figured it out |
01:25.37 | Taintedwisp | ah |
01:25.44 | Taintedwisp | it take 100 pictures? |
01:25.50 | xXdRaGoNrIdDeRXx | nope |
01:25.57 | xXdRaGoNrIdDeRXx | animated model super fast |
01:25.59 | xXdRaGoNrIdDeRXx | and small |
01:26.16 | xXdRaGoNrIdDeRXx | low impact on map scripts |
01:26.20 | Taintedwisp | ahh |
01:26.34 | xXdRaGoNrIdDeRXx | tried to make as enhance and effiecient as possible |
01:26.51 | xXdRaGoNrIdDeRXx | i dont even use timers |
01:26.57 | Taintedwisp | Well hey if you switch it from diablo and decide you wanna revamp your heroes, I would love to create the heroes for you :P. if you allow me to do silly tthings like king zhakul and his observer grenade :P |
01:27.10 | xXdRaGoNrIdDeRXx | lol |
01:27.18 | xXdRaGoNrIdDeRXx | i will think about it down the road |
01:27.24 | Taintedwisp | :P okie |
01:27.26 | xXdRaGoNrIdDeRXx | ive been so busy lately |
01:27.40 | Taintedwisp | Until then I think I am going to start on an RPG of my own. |
01:27.50 | xXdRaGoNrIdDeRXx | im also trying to increase my learning palklet |
01:27.58 | xXdRaGoNrIdDeRXx | thats sounds great |
01:28.09 | Taintedwisp | yeah I know a map I want to KIND Of remake but not really, Not sure if I can remake that aweomse thing |
01:28.16 | Taintedwisp | everplay element rpg? |
01:28.18 | Taintedwisp | on warcraft 3 |
01:28.19 | xXdRaGoNrIdDeRXx | i wish starcraft could calculate the pibg of a player |
01:28.32 | xXdRaGoNrIdDeRXx | no never played rpgs on war3 only mauls and td |
01:28.39 | xXdRaGoNrIdDeRXx | ping* |
01:28.42 | Taintedwisp | It was sooo awesome you started out as like fire, or water, then when you hit lvl 20 you and another player could breed and create for example steam, |
01:28.51 | xXdRaGoNrIdDeRXx | lol |
01:29.04 | Taintedwisp | <PROTECTED> |
01:29.14 | Taintedwisp | so you had a new stronger race but had to level it up |
01:29.20 | xXdRaGoNrIdDeRXx | ya |
01:29.42 | Taintedwisp | they was the end of that though, if I remake it you will be able to breen hybrids between each other and all kinds of crazy things until you start making shit like airplanes :P |
01:30.03 | xXdRaGoNrIdDeRXx | lol |
01:30.10 | Taintedwisp | So you can be fire lvl 50, or you can have a lvl 1 jet :)) |
01:30.17 | Taintedwisp | the jet would win |
01:30.18 | Taintedwisp | :P |
01:30.19 | sharf224 | argh |
01:30.27 | Taintedwisp | because that would take like 10-15 breeds |
01:30.28 | Taintedwisp | :P |
01:30.32 | Taintedwisp | it would be INSANE though |
01:30.36 | sharf224 | bout ready to say fuck it to this hero tavern thing |
01:30.40 | Taintedwisp | but the sheer amount of data that would be needed :( |
01:30.48 | xXdRaGoNrIdDeRXx | ikr |
01:30.51 | Taintedwisp | What are you trying to do shart |
01:30.57 | xXdRaGoNrIdDeRXx | data was so easing in war3 |
01:31.10 | sharf224 | a building that is shared between all players, and they can build their hero from it to select it |
01:31.29 | sharf224 | I can't make it build it for the player who pushed the button without using an interac ability |
01:31.35 | sharf224 | which requires the player to already have a unit |
01:31.52 | xXdRaGoNrIdDeRXx | sounds like what special forces do |
01:32.04 | sharf224 | it's how a lot of maps start out |
01:32.06 | xXdRaGoNrIdDeRXx | one building for everyone |
01:32.17 | Taintedwisp | Sharf |
01:32.25 | Taintedwisp | Just create a dummy unit when teh player clicks the building |
01:32.26 | sharf224 | ? |
01:32.29 | Taintedwisp | Do it in triggers |
01:32.36 | Taintedwisp | So technically there will be an invisible unit near it |
01:32.46 | Taintedwisp | and when they dont have it selected kill the unit |
01:32.55 | Taintedwisp | thats the way I would cheat it |
01:32.56 | sharf224 | wait what? |
01:33.12 | sharf224 | kill the unit? |
01:33.14 | Taintedwisp | In triggers, make a click event, or unit selected event, when unit selected create unit |
01:33.27 | Taintedwisp | When unit deselected kill unit |
01:33.34 | Taintedwisp | So you would kill the dummy unit you just created |
01:33.45 | Taintedwisp | So he would gain control over it when he clicks it |
01:33.59 | sharf224 | that is far from what I want |
01:34.12 | sharf224 | and I'd rather user the beacon system |
01:34.24 | sharf224 | what I want is what I get from the interact ability |
01:34.28 | sharf224 | jsut without having units |
01:35.09 | Taintedwisp | hmm |
01:35.11 | Taintedwisp | dunno then |
01:35.26 | Taintedwisp | I skipped hero taverns :O |
01:35.34 | Taintedwisp | http://www.youtube.com/watch?feature=player_detailpage&v=gC16lIUzHJE |
01:35.37 | Taintedwisp | Went strait to that |
01:36.00 | sharf224 | I'm thinking I can make an invisible unit for the players... |
01:36.46 | Taintedwisp | that literally what i just said... |
01:36.47 | Taintedwisp | :P |
01:37.02 | sharf224 | no... |
01:37.04 | Taintedwisp | Make a trigger so when the building is selected it creates a dummy unit(invisible unit) |
01:37.14 | sharf224 | ah alright |
01:37.22 | sharf224 | don't even need the create on click part |
01:37.23 | Taintedwisp | :P |
01:37.39 | xXdRaGoNrIdDeRXx | lol |
01:41.59 | QueenG | tainted, please remove the techno zerg music from your map, it sounds out of place lol |
01:42.11 | QueenG | or electro or whatever you want to call it |
01:43.43 | Taintedwisp | I did |
01:43.45 | Taintedwisp | I removed it |
01:43.56 | Taintedwisp | I removed it 2 patches ago |
01:44.06 | Taintedwisp | The For the hive? |
01:44.28 | Ahli | radio free zerg? |
01:44.40 | QueenG | yes okay thanks tainted ;) |
01:44.59 | QueenG | lets play tainted? |
01:48.09 | QueenG | i hosted a minute ago and now I have 7 players here |
01:48.25 | QueenG | sorry i mean 12 |
01:48.27 | QueenG | gonna start now |
01:48.49 | Taintedwisp | :P |
01:48.53 | QueenG | jk |
01:48.59 | QueenG | its empty |
01:49.00 | QueenG | come help |
01:49.02 | Taintedwisp | lawl |
01:49.05 | Taintedwisp | what you playing? |
01:49.54 | QueenG | i want to play your map |
01:50.00 | Taintedwisp | oh |
01:50.07 | Taintedwisp | Okay gimme 2 minutes |
01:51.40 | Taintedwisp | Anyone rip off someone elses terrain to make a quick and dirty one? |
01:51.50 | Taintedwisp | like convert a Warcraft 3 RPG map :P |
01:51.52 | Taintedwisp | haha |
01:52.00 | Taintedwisp | worked pretty well I got good cliff levels, thats about it |
01:52.50 | Ahli | can we apply a template on a dialog item? |
01:53.15 | Ahli | bah only create.... so we can't alter options for a label on the fly like nowrapping |
01:53.20 | Taintedwisp | Starcraft broke my mouses image again... |
01:56.55 | Taintedwisp | Man I got those stupid dragons stuck in my head |
01:57.03 | Taintedwisp | *the man who broke a dragons heart. |
01:59.26 | xXdRaGoNrIdDeRXx | ?? |
02:00.22 | *** part/#sc2mapster sharf224 (~sharf224@c-24-128-24-124.hsd1.ct.comcast.net) |
02:05.03 | Bounty | In case anyone is interested, i have started a group on battlenet titled "Bounty's Arcade Games" |
02:05.15 | Bounty | :) |
02:12.11 | Ahli | bahhh, setting the style for the namelabel of a unit in the UI does not work... |
02:12.33 | Ahli | well, selecting another unit overrides it |
02:25.50 | Dogmai | fu Taintedwisp |
02:37.05 | Taintedwisp | What for? |
02:37.14 | Taintedwisp | Why the hate doggy dogmai |
02:38.58 | Dogmai | for what u said to bounty |
02:39.36 | Taintedwisp | what? ohhh you mean what I told you every time.... |
02:39.37 | Taintedwisp | :P |
02:41.45 | Taintedwisp | It is boring though :( its highly polished by there is very little gameplay really and no excitement :P, you need to add something, dunno what but something, maybe add some events to deathmatch, like electrify the cliff levels, or Empower the weakest person for 1 minute or something to keep it interesting |
02:41.59 | Taintedwisp | After that first round(and sometimes before it) it gets very stale |
02:42.08 | Taintedwisp | The items dont make you feel any stronger then you were before |
02:42.38 | MasterReY | hey |
02:42.43 | MasterReY | can someone explain this: |
02:42.45 | Taintedwisp | yo masterrey wanna play evofrenzy? |
02:42.49 | MasterReY | i cant |
02:42.50 | MasterReY | need to go off |
02:42.52 | Taintedwisp | darn |
02:42.58 | MasterReY | but one thing is bugging me |
02:43.00 | MasterReY | i cant sleep |
02:43.03 | *** join/#sc2mapster JademusSreg (~jademus.s@c-76-123-235-103.hsd1.tn.comcast.net) |
02:45.05 | MasterReY | arith(real): [ convertToReal(int1) / ( arithReal: convertToReal(int1) + convertToReal(int2) ) ] |
02:45.14 | MasterReY | int1 = 3 |
02:45.18 | MasterReY | int2 = 2 |
02:45.33 | MasterReY | everything is converted to real and only real arith is used |
02:45.41 | MasterReY | 2 / (2+3) |
02:45.51 | MasterReY | 3 / (3+2) * |
02:45.55 | MasterReY | should be 0.6 |
02:46.03 | MasterReY | its calculation of winrate |
02:46.15 | MasterReY | but its 0.598 |
02:46.17 | MasterReY | :( |
02:46.33 | MasterReY | can anyone explain that to me and tell me how to avoid it? |
02:47.06 | JademusSreg | What's the topic? |
02:47.12 | MasterReY | hm? |
02:47.31 | MasterReY | i have a map where you micro units in certain matchups and i track wins/losses in a bank |
02:48.02 | MasterReY | i want to display winratio of a certain matchup by calculating wins/totalgames |
02:48.08 | MasterReY | *100 ofc |
02:48.47 | JademusSreg | What is the nature of your medical emergency? =D |
02:49.00 | JademusSreg | </ST:V reference> |
02:51.12 | JademusSreg | Also, are you calculating winrate or winloss ratio? |
02:51.52 | JademusSreg | Also++, SC2's real number type is fixed-point, not float, so it represents reals with much less precision. |
02:52.17 | JademusSreg | Specifically, http://www.sc2mapster.com/wiki/galaxy/triggers/types/fixed/ |
02:52.43 | JademusSreg | Its fractional precision is limited to multiples of 0.000244140625. |
02:53.44 | JademusSreg | So in practice, you should avoid using SC2 reals for anything requiring much in the way precision. |
02:55.52 | MasterReY | winrate |
02:56.31 | MasterReY | ... |
02:56.37 | MasterReY | so how can i do this? |
02:57.00 | MasterReY | i mean its 3/5 |
02:57.15 | MasterReY | shouldnt that be very close to 0.6 anyways? |
02:57.22 | MasterReY | and not 0.598 which is quite huge? |
02:57.24 | MasterReY | ^^ |
02:57.31 | MasterReY | huge differance that is |
02:58.08 | MasterReY | for example when i have 48 wins and 19 losses |
02:58.27 | MasterReY | i calculate 48 / (48+19) |
02:58.38 | MasterReY | which makes 0.71641791044 |
02:58.50 | MasterReY | so i want it to disply 71.64% |
02:59.00 | MasterReY | and not 70.8 or so^^ |
02:59.23 | JademusSreg | You might be able to avoid so many precision problems by scaling the number up before you operate on it. |
02:59.49 | JademusSreg | Then the whole number portion won't suffer precision problems. |
03:00.16 | *** join/#sc2mapster Taintedwisp (4bb5414b@gateway/web/freenode/ip.75.181.65.75) |
03:00.28 | Taintedwisp | Anyone else accidentally type in their pass word when they open the IRC? |
03:00.29 | Taintedwisp | :P |
03:00.34 | MasterReY | meh |
03:01.01 | JademusSreg | You're printing as a percent, so it serves your needs sufficiently. |
03:01.06 | MasterReY | i guess multiplying everything with by 1000 then calculating and then dividing it by 1000 again would work but thats just so stupid lol |
03:01.12 | JademusSreg | Yes, it is. |
03:01.25 | JademusSreg | But a stupid solution is better than no solution. |
03:01.31 | MasterReY | yeah i gues |
03:01.38 | MasterReY | okay then |
03:01.43 | MasterReY | thanks for the help once again |
03:01.48 | MasterReY | im off to bed |
03:01.51 | JademusSreg | No problem. |
03:01.58 | MasterReY | byebye |
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03:11.19 | Taintedwisp | Well If I am going to make an RPG I suppose I should start the concept.... |
03:11.20 | Taintedwisp | :P |
03:11.34 | JademusSreg | Proto the type. |
03:11.40 | Taintedwisp | lol |
03:11.44 | Taintedwisp | I am thinking Hell RPG. |
03:11.48 | Taintedwisp | but that means a LOT of fire |
03:12.15 | JademusSreg | I figured that meant a lot of time spent on the highway in a grid-locked telecommute. |
03:12.26 | Taintedwisp | lawl |
03:12.27 | JademusSreg | Commute? Whichever. |
03:12.49 | Taintedwisp | hmm is there a way to control the ragdoll physics of a unit? |
03:12.59 | Taintedwisp | MWHAHHA |
03:13.01 | Taintedwisp | so the body HAS to sat in 1 region? |
03:13.05 | Taintedwisp | if so I can make some hellish things |
03:13.09 | Taintedwisp | :P |
03:13.12 | JademusSreg | I haven't messed with it yet. |
03:13.21 | Taintedwisp | just getting shot with a siege tank over, and over and over and over |
03:13.23 | Taintedwisp | :))) |
03:14.02 | Taintedwisp | meh.. its 1 idea atleast |
03:14.26 | Taintedwisp | I could do an Evo rpg just to screw with dogmai :P |
03:14.55 | nooblark | your rpg would suck tainted |
03:15.01 | JademusSreg | Haha |
03:15.25 | nooblark | jade, i'm going to throw a party in a few minutes, and you're the honorary guest |
03:16.00 | JademusSreg | Woo. |
03:16.37 | JademusSreg | My attendence will similarly be honorary. |
03:17.03 | Taintedwisp | nooblark I could make an rpg in like 2 days :/ |
03:17.12 | Taintedwisp | it just would suck terribly |
03:17.13 | Taintedwisp | :P |
03:17.21 | Taintedwisp | would still be better than many rpgs out there today |
03:17.28 | Taintedwisp | actually... I could make dbz tribute |
03:17.44 | Taintedwisp | if I can get a good terrainer and triggerer Ill do the data for that |
03:17.53 | Taintedwisp | thats a lot of data, but to me it would be worth it |
03:18.35 | JademusSreg | How To DBZ Terrain: Start with all the grass. Add all the rocks. |
03:18.43 | Taintedwisp | hahah |
03:18.57 | Taintedwisp | It would need to have a terrain similar to the wc3 DBZ tribute ultra 9.4 |
03:19.12 | Taintedwisp | So it would need a forest... |
03:19.15 | Taintedwisp | and a city |
03:19.17 | Taintedwisp | and a desert |
03:19.19 | Lajjla- | Taintedwisp, they thought I was you. |
03:19.21 | Taintedwisp | grass |
03:19.22 | Taintedwisp | hell |
03:19.23 | Lajjla- | did they not, JademusSreg? |
03:19.29 | JademusSreg | Yeah. |
03:19.35 | JademusSreg | Thund. |
03:19.37 | Taintedwisp | dont think that faggot to be I jademus |
03:19.46 | Lajjla- | to be me* |
03:19.54 | Lajjla- | accusative-and-infinitive. |
03:19.57 | Taintedwisp | dont care go crawl in a hole |
03:20.02 | Lajjla- | Exception to the nominative complement rule |
03:22.18 | Lajjla- | JademusSreg, he's being mean to me. |
03:23.11 | JademusSreg | doesn't have much interest in the interpersonal relationships of others. |
03:24.51 | nooblark | unless it's with me? <3 |
03:25.19 | JademusSreg | No. <3 |
03:25.32 | Lajjla- | JademusSreg, but he called me a lesbian feminazi |
03:25.43 | Ahli | o0 equipmentpanel is not using its own frame and altering it makes it move around the unit's info label ... |
03:26.04 | JademusSreg | I remember. The appropriate response to ridiculous bullshit is to laugh. =D |
03:26.27 | Ahli | oh, no... the problem is the tired guy in front of the screen |
03:26.29 | Taintedwisp | li will remember that next time stupid bitch runs her lips jademus :P |
03:26.40 | Ahli | can't see the forst behind the trees |
03:27.04 | JademusSreg | http://en.wiktionary.org/wiki/forst |
03:27.37 | Ahli | forest |
03:28.02 | Ahli | but forst seems alright, too |
03:28.28 | nooblark | tainted, do you like being friendless? |
03:28.47 | Taintedwisp | haha |
03:28.56 | Taintedwisp | yup its quite nice, its peaceful |
03:33.45 | nooblark | jade |
03:33.49 | nooblark | are you drunk? |
03:34.25 | Ahli | what's the energy cheat in sc2? |
03:34.40 | Taintedwisp | Nooblark |
03:34.43 | Taintedwisp | ask real questions |
03:34.48 | Taintedwisp | Jade, are you sober? |
03:35.15 | nooblark | he's so drunk he passed out |
03:36.36 | *** join/#sc2mapster tigger0jk (~tigger0jk@c-71-202-39-119.hsd1.ca.comcast.net) |
03:38.18 | Ahli | http://us.battle.net/sc2/en/blackstone/ has no more password and works on opera |
03:40.06 | Taintedwisp | ahli you should sum up each message log... |
03:40.12 | Taintedwisp | Too much crap to read :P |
03:40.24 | Taintedwisp | gimme a couple sentences :P |
03:41.32 | Ahli | didn't read... |
03:44.31 | Taintedwisp | :P :)))) |
03:46.30 | *** join/#sc2mapster duckies (53f1057d@gateway/web/freenode/ip.83.241.5.125) |
03:46.32 | Taintedwisp | Campaign time |
03:46.44 | Taintedwisp | I put up a recruitment thread for SCZ Tribute :P |
03:58.43 | nooblark | jade, no party. |
04:00.46 | iMisu | Thunderlord you on |
04:05.55 | *** join/#sc2mapster Kubi (4a247954@gateway/web/freenode/ip.74.36.121.84) |
04:07.12 | Ahli | hmm, units have no image of themself |
04:07.33 | Ahli | and training doesn't give me the used ability command... |
04:09.07 | JademusSreg | Not sober, no. |
04:10.40 | JademusSreg | I was preparing a BTT, a bacon-turkey-tomato, seasoned with peppercorn and whipped cream cheese spread. |
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04:28.41 | *** join/#sc2mapster xXdRaGoNrIdDeRXx (~dillpickl@74.198.9.125) |
04:29.02 | xXdRaGoNrIdDeRXx | is it possible to get the current animation that is playing using triggers |
04:29.25 | xXdRaGoNrIdDeRXx | for example i have stand unpowered playing and i want to check to see if it is playing to set a variable to unpowered |
04:32.53 | xXdRaGoNrIdDeRXx | if there is something like animation is playing |
04:32.59 | xXdRaGoNrIdDeRXx | that would be great |
04:33.38 | JademusSreg | Nope. |
04:34.21 | JademusSreg | Animations are played on the actors, and actors are asynchronous. |
04:35.14 | xXdRaGoNrIdDeRXx | is there a way for me to send a message to a trigger when the animation is created to set a variable then |
04:35.17 | JademusSreg | You could tag a unit with a behavior, have the behavior fire an actor event to animate, and detect the behavior via trigger. |
04:35.35 | JademusSreg | Nope, again, actors are asynchronous. |
04:35.42 | xXdRaGoNrIdDeRXx | currently i have the animation change by using the actor message unit click |
04:35.58 | xXdRaGoNrIdDeRXx | i could change that to behavior easily |
04:36.03 | *** join/#sc2mapster Stranger (~whois@76-10-161-18.dsl.teksavvy.com) |
04:36.12 | xXdRaGoNrIdDeRXx | but would require a unit click trigger |
04:36.19 | JademusSreg | Yeah. |
04:36.25 | xXdRaGoNrIdDeRXx | damn |
04:36.36 | xXdRaGoNrIdDeRXx | was trying to reduce amount of triggers needed |
04:36.58 | xXdRaGoNrIdDeRXx | well thanks jade |
04:37.13 | JademusSreg | No problem. |
04:42.31 | JademusSreg | Well, there is a behavior for click response, but oh well. |
04:43.11 | Lajjla | JademusSreg, Taintedwisp hates me. =( |
04:45.05 | JademusSreg | It is of no consequence to me how people treat one another. However, if it's persistent harrassment, then I guess I'd need to moderate, assuming a report is filed on the site. |
04:47.34 | Lajjla | JademusSreg, hmm |
04:47.44 | Lajjla | I think he hyates me because I sort of 'harassed' him |
04:47.54 | Lajjla | As I, I wanted to discuss his political views a bit too much. |
04:47.58 | Lajjla | I am at fault. =( |
04:48.17 | JademusSreg | No worries, casual trolling is pretty common here. |
04:48.28 | Lajjla | I can but beg of you to forgive me, I kneel myself before thy merciful feet. |
04:48.35 | JademusSreg | Haha |
04:48.37 | Lajjla | Well, that was easy. |
04:56.33 | JademusSreg | Sleep time. |
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05:03.08 | *** join/#sc2mapster sharf224 (~sharf224@68-191-48-165.dhcp.nwtn.ct.charter.com) |
05:03.54 | *** join/#sc2mapster Lajjla (~Lajla@ip51cc146b.speed.planet.nl) |
05:08.40 | Taintedwisp | HAHAHA |
05:08.42 | Taintedwisp | jademusSreg |
05:08.55 | Taintedwisp | On the steal the odin mission the odin became immortal -_-... and didnt use the fucking nuke |
05:09.23 | *** join/#sc2mapster Lajjla- (~Lajla@ip51cc146b.speed.planet.nl) |
05:18.28 | Taintedwisp | hhaah |
05:18.30 | Taintedwisp | Wtf was that... |
05:18.32 | Taintedwisp | broken ass shit |
05:18.53 | Taintedwisp | 50 minutes -_- |
05:21.33 | Taintedwisp | Quite the challenge though kill 1 planetary surrounded by Starports and barracks making constant units, surrounded by mass amount of turrets with just pure wraiths |
05:22.19 | Taintedwisp | did get an achivement though for not letting the odin drop below 30% health, but he went invincible at the part where he was supposed to use the nuke anyway -_-.... sooo i would have gotten it either way |
05:22.32 | Taintedwisp | easier to get that achieve then I would have though |
05:22.36 | Taintedwisp | thought* |
05:22.46 | Taintedwisp | all you have to do is keep a constant 3 scvs on him at all time |
05:23.01 | Taintedwisp | do that and build pure wraiths |
05:23.10 | Taintedwisp | back your scvs off when siege tanks atack |
05:29.31 | Lajjla | Taintedwisp, hey baby |
05:30.01 | *** join/#sc2mapster Torhal|work (~torhal_wo@76.164.170.2) |
05:42.28 | Taintedwisp | fag |
05:48.13 | Taintedwisp | http://www.sc2mapster.com/forums/general/off-topic/48511-sexist-logo/#p6 Check and mate. Now king me |
05:51.19 | Taintedwisp | easier then writing 2 paragraphs on why the previous poster is stupid. |
05:52.13 | Taintedwisp | Hey JademusSreg, check out this article |
05:52.13 | Taintedwisp | http://extratorrent.com/article/2762/google+confused+by+number+porn+phenomenon.html |
05:55.13 | sharf224 | tainted |
05:56.48 | Taintedwisp | ? |
05:57.02 | sharf224 | ok....I have two...issues you might be able to help me with |
05:57.08 | Taintedwisp | okie ill try |
05:57.11 | sharf224 | the hero building thing |
05:57.17 | Taintedwisp | still |
05:57.18 | Taintedwisp | :P |
05:57.20 | sharf224 | lol shut up |
05:57.22 | sharf224 | so |
05:57.40 | sharf224 | if I don't have au nit within range (isn't a real problem because i have the range set to 500) |
05:57.57 | sharf224 | I can still build the units, but it builds them for the building's owner not the person, not sure why |
05:58.01 | sharf224 | again, not a huge problem |
05:58.08 | sharf224 | the second thing is |
05:58.37 | sharf224 | what is the req I'm going to need to keep players from training more than 1 hero? because the "unit count equals" req is for the building owner, not the player pushing the button |
05:59.36 | Taintedwisp | ah |
06:00.17 | Taintedwisp | check the mother ships requirement.? |
06:00.28 | sharf224 | what do you mean? |
06:00.31 | Taintedwisp | so whats the other problem? |
06:00.35 | Taintedwisp | oh wait that was bot :P |
06:00.39 | Taintedwisp | both* |
06:00.44 | sharf224 | lol |
06:00.53 | Taintedwisp | gimme a sec lemme look |
06:00.58 | sharf224 | ok thanks |
06:01.20 | Taintedwisp | like I said never used taverns :\ I went strait to a hero select |
06:02.00 | sharf224 | well...I don't NEED the tavern, I just thought it was a good fit for this particular map |
06:02.04 | Taintedwisp | How many players will be using the tavern at once, is there any instance where more then 1 player might be using them? |
06:02.04 | sharf224 | how involved is your method? |
06:02.11 | sharf224 | the idea is |
06:02.26 | sharf224 | all players (up to 6) will choose there hero from the building |
06:02.26 | Taintedwisp | http://www.youtube.com/watch?v=skyMqXs1D5A |
06:02.30 | Taintedwisp | Always happy to gloat :P |
06:02.37 | sharf224 | lol |
06:02.42 | sharf224 | ys I know |
06:02.47 | sharf224 | but how hard is that to make? |
06:02.54 | Taintedwisp | <------ Didnt make it |
06:03.00 | Taintedwisp | you would have to ask vail |
06:03.03 | sharf224 | lol |
06:03.10 | sharf224 | it needs UI work |
06:03.14 | Taintedwisp | the triggers I have are pretty simple |
06:03.17 | sharf224 | stuff a bit advanced for me lol :P |
06:03.19 | Taintedwisp | its just a hide UI :P |
06:03.25 | Taintedwisp | the hide ui is in triggers |
06:03.30 | Taintedwisp | its all triggers and a small cutscene |
06:03.38 | sharf224 | the buttons? |
06:03.47 | Taintedwisp | those are dialog buttons :P |
06:03.50 | Taintedwisp | again triggers |
06:04.01 | sharf224 | dialogue buttons.... |
06:04.03 | Taintedwisp | the cutscene is just the cameras |
06:04.06 | sharf224 | alright that's new to me lol |
06:04.09 | Taintedwisp | they are triggered :P |
06:04.13 | sharf224 | ok |
06:04.18 | Taintedwisp | create dialog item(button) :P |
06:04.18 | sharf224 | I may look into that :P |
06:04.22 | Taintedwisp | hah |
06:04.28 | Taintedwisp | Alrighty so for your hero selce |
06:04.35 | Taintedwisp | you said multiple players WILL click it at the same time? |
06:04.41 | sharf224 | yes |
06:04.55 | sharf224 | have you played uhm |
06:04.59 | sharf224 | island.... |
06:05.02 | sharf224 | island something |
06:05.05 | sharf224 | it's a cat and mosue type game |
06:05.21 | sharf224 | or...footman frenzy on wc3? |
06:05.51 | Taintedwisp | yes I have played footman frenzy quite a bit |
06:06.00 | Taintedwisp | http://www.youtube.com/watch?v=skyMqXs1D5A |
06:06.03 | Taintedwisp | thats Evo-Frenzy :P |
06:06.05 | sharf224 | lol |
06:06.07 | sharf224 | yes yes |
06:06.10 | sharf224 | in wc3 |
06:06.14 | sharf224 | the hero select process |
06:06.19 | Taintedwisp | yeah i know |
06:06.20 | sharf224 | for footman fenzy is what I want |
06:07.02 | sharf224 | hmm |
06:07.04 | sharf224 | hang on |
06:07.43 | sharf224 | hrm.... |
06:07.49 | sharf224 | so |
06:07.57 | sharf224 | reqs apply to a specific player |
06:08.04 | sharf224 | you can't use a req to check other players? |
06:08.07 | sharf224 | or all units? |
06:11.26 | *** join/#sc2mapster hobbidude (ce2f8ac2@gateway/web/freenode/ip.206.47.138.194) |
06:14.02 | Taintedwisp | Dunno tbh, just try to replicate the Mothership requirement but for your unit and test that\ |
06:14.16 | sharf224 | what's the mothership req? |
06:15.13 | Taintedwisp | its requires that you have 0 motherships to purchase |
06:15.20 | sharf224 | yeah ok i see that |
06:15.23 | sharf224 | I HAVE that now |
06:15.40 | sharf224 | and it works (when the units are being trained by the player who owns the building) |
06:15.49 | sharf224 | when they are created for the players though, it doesn't count |
06:16.03 | sharf224 | because the req is for player 7, but player 1 is pushing the button and getting the unit |
06:16.09 | sharf224 | so he can still push other buttons |
06:16.23 | Taintedwisp | why player 7? |
06:16.31 | Taintedwisp | your tavern should ALWAYS be neutral 0 |
06:16.40 | sharf224 | because player 7 happened to be the one I picked |
06:16.47 | sharf224 | well... |
06:16.50 | Taintedwisp | lol |
06:16.52 | sharf224 | I kind of need it not to be 0 |
06:16.58 | Taintedwisp | :/ |
06:17.07 | hobbidude | then change it to the player that selects it |
06:17.10 | Taintedwisp | interact abilities used to mess up when it wasnt player 0... |
06:17.20 | Taintedwisp | dunno if they still do |
06:17.21 | sharf224 | well it's been fine so far |
06:17.33 | Taintedwisp | it messes up with things like count... |
06:17.51 | sharf224 | changed it to 0 |
06:17.53 | sharf224 | testing |
06:18.08 | sharf224 | no difference |
06:18.24 | Taintedwisp | for future refrance in all maps player 0 = nuetral player 15= hostile :P |
06:18.30 | sharf224 | yes I know |
06:18.33 | Taintedwisp | kk |
06:18.37 | sharf224 | because |
06:18.44 | Taintedwisp | if you want it to be colored color it with actors :P |
06:18.52 | sharf224 | the bulding being used to select heroes is an actual USED structure |
06:18.56 | sharf224 | I set it to player 7 |
06:19.00 | Taintedwisp | ah |
06:19.16 | sharf224 | I see so many problems with this method...lol |
06:19.25 | sharf224 | and any solutions make more problems |
06:19.34 | sharf224 | might just go back to beacons for now |
06:20.51 | Taintedwisp | lol |
06:21.11 | Taintedwisp | you could always trigger the count :P worst comes to worst |
06:21.36 | sharf224 | what do you mean? |
06:22.13 | Taintedwisp | unit enters region entire map, conditions, unit filter == heroic, if then if then if then if then |
06:22.40 | Taintedwisp | if unit type of unit == hero 1 then something for player(Triggering player) |
06:22.45 | Taintedwisp | <------ not a triggerer |
06:22.46 | Taintedwisp | :P |
06:22.57 | sharf224 | ah |
06:23.01 | sharf224 | hmm |
06:23.02 | hobbidude | i am |
06:23.08 | hobbidude | sharf what are you looking to do |
06:23.11 | Taintedwisp | yeah hobbidude is a decent to good triggerer :P |
06:23.14 | sharf224 | lol |
06:23.18 | sharf224 | hero tavern |
06:23.45 | hobbidude | you just need a selection trigger that changes the owner |
06:23.51 | sharf224 | well that didn't work... |
06:23.54 | hobbidude | and keeps it while a unit is in range |
06:23.55 | Taintedwisp | lol |
06:23.58 | sharf224 | ...yeah but |
06:24.10 | sharf224 | there will be SIX players all using it at once |
06:24.11 | hobbidude | what did your trigger look like |
06:24.19 | sharf224 | didn't have one |
06:24.42 | hobbidude | and whats the issue your having? |
06:25.03 | sharf224 | well, the best method so far is using an interact ability |
06:25.04 | hobbidude | are you having issues spawning to the right player? |
06:25.07 | sharf224 | and having dummy units |
06:25.10 | sharf224 | well |
06:25.13 | sharf224 | dependso n the method |
06:25.22 | sharf224 | the interact method no, but the requirements wont work |
06:25.29 | sharf224 | so one player can spawn all 6 heroes |
06:25.42 | sharf224 | if I just share control of the building |
06:25.48 | sharf224 | I can't track which player pushes the button |
06:25.55 | sharf224 | so I can't then give the unit to the right player |
06:26.00 | hobbidude | of course not |
06:26.17 | hobbidude | data works on a per player basis |
06:26.26 | hobbidude | i would recommend... |
06:26.41 | hobbidude | do a trigger that works off blank abilities |
06:27.08 | sharf224 | I tired that |
06:27.28 | sharf224 | and I had the same issue, it gives the unit to the owner of the building (player 7/0) not the player pushing the button |
06:27.47 | hobbidude | then change it from owner to triggering |
06:28.27 | sharf224 | i did |
06:28.39 | hobbidude | pretty basic; any player uses ability; create unit for triggering player |
06:28.42 | sharf224 | and it was the owner of the building triggering it, not the player |
06:28.46 | sharf224 | yes |
06:28.50 | sharf224 | and it created it for player 7 |
06:29.26 | sharf224 | Event: Environment - Player Any Player uses Effect Train Z Hero |
06:29.38 | sharf224 | Action: Unit - Create 1 Zealot for player (Triggering player) at spawn lings using default facing (No Options) |
06:31.19 | *** join/#sc2mapster RipperRoo (~RipperRoo@p57903CD4.dip.t-dialin.net) |
06:31.54 | hobbidude | why is the building neutral? |
06:31.58 | hobbidude | isn't srry |
06:32.23 | sharf224 | because it would be impractical for it to be neutral, but I tested it with a neutral building and the same thing happened |
06:32.50 | hobbidude | it still spawned for player 7? |
06:33.04 | sharf224 | no then it spawned for player 0 |
06:33.05 | hobbidude | why would it be impractical |
06:34.03 | sharf224 | because during gameplay, this structure needs to belong to player 7, and if it belongs to play 0, I have to give it to player 7 later, which would then disable the ability to select a hero, if someone is say, afk |
06:34.17 | hobbidude | why not try changing the owner for a sec then back |
06:34.32 | sharf224 | what do you mean? |
06:34.52 | hobbidude | when the ability is used change the owner of the building, spawn, then revert |
06:35.36 | sharf224 | how would I change the owner? I don't know who the person who clicked the button is |
06:35.42 | taint|ducing | :():::H== |
06:35.52 | hobbidude | if you're worried about it not working with multiple players add in a wait till |
06:36.03 | hobbidude | it called triggering? |
06:36.03 | sharf224 | that's not the issue |
06:36.19 | hobbidude | i don't think you know how to trigger |
06:36.27 | sharf224 | :/ you're not understanding me |
06:36.41 | taint|ducing | sharf make another trigger |
06:36.47 | taint|ducing | Button Pressed |
06:37.00 | taint|ducing | choose your heroes button |
06:37.07 | taint|ducing | then triggering player would be the one who pressed the button |
06:37.23 | sharf224 | I've been trying to get that information all day lol |
06:37.28 | taint|ducing | lol |
06:38.30 | sharf224 | pretty sure I can make it work from there... |
06:38.53 | sharf224 | sharing is only shared with allies right? |
06:39.04 | sharf224 | GOD DAMMIT! |
06:39.08 | hobbidude | yes |
06:39.12 | sharf224 | player presses button |
06:39.24 | hobbidude | unless overwritten in triggers |
06:39.26 | sharf224 | it still counts as player 7/0 (the building owner) |
06:39.40 | sharf224 | so |
06:39.42 | sharf224 | triggering player |
06:39.45 | sharf224 | is player 7 |
06:39.46 | sharf224 | not me |
06:40.01 | hobbidude | have you tried running a debugger to check triggering player? |
06:40.39 | sharf224 | no |
06:41.25 | sharf224 | doing that now |
06:41.32 | taint|ducing | fuck corbo.. |
06:41.37 | taint|ducing | this time I talked my shit in private though |
06:41.52 | hobbidude | also try changing the owner upon selection |
06:41.54 | sharf224 | corbo...why does that sound familiar |
06:42.02 | hobbidude | i know most maps go that route |
06:42.03 | taint|ducing | mapster moderator |
06:42.08 | taint|ducing | :P |
06:42.36 | taint|ducing | Trying to start shit because I locked a thread 2 hours ago -_-. something I locked to stop people from flaming after the last poster insulted the community... |
06:42.42 | sharf224 | ok so no debug message came up |
06:42.56 | hobbidude | lol |
06:43.03 | hobbidude | so your trigger isn;t working properly |
06:43.21 | sharf224 | apparently |
06:43.24 | hobbidude | enabled? |
06:43.42 | sharf224 | well NOW I feel retarded... |
06:43.45 | sharf224 | forgot I did that |
06:43.56 | hobbidude | lmao |
06:44.00 | hobbidude | happens |
06:44.01 | sharf224 | hang on |
06:44.07 | hobbidude | just need another set of eyes |
06:44.25 | sharf224 | it's also 2 am, running on 4 hours of sleep, and drove like 8 hours lol |
06:44.38 | hobbidude | even still its hard to see your own mistakes |
06:44.42 | sharf224 | now how the hell did I break the button... |
06:44.44 | sharf224 | yeah lol |
06:44.49 | hobbidude | carefull about data working too with trigger |
06:45.21 | sharf224 | how the hell did it get changed to undefined... |
06:45.57 | sharf224 | ok...so.... |
06:46.04 | sharf224 | no debug but |
06:46.10 | sharf224 | the unit spawned right... lol |
06:47.32 | sharf224 | what is a good effect type to use as a dummy effect? |
06:47.41 | taint|ducing | modify unit |
06:47.45 | taint|ducing | or apply behavior |
06:47.46 | hobbidude | instant |
06:47.57 | taint|ducing | effect != ability :P |
06:48.01 | hobbidude | the other way to do it would be to change owner of the spawned unit |
06:48.11 | sharf224 | fantastic that's working |
06:48.13 | sharf224 | but now |
06:48.23 | sharf224 | how do I disable the buttons for that player when they have a hero... |
06:48.24 | sharf224 | lol |
06:48.35 | sharf224 | also disable that button for other players |
06:48.39 | sharf224 | if that hero is already chosen |
06:49.14 | sharf224 | also, you mentioned controlling sharing with triggers, can I disable a building's share wit ha specific player? |
06:49.30 | hobbidude | sure |
06:49.32 | hobbidude | conditions |
06:49.42 | sharf224 | ? |
06:49.42 | ThunderLord | http://www.youtube.com/watch?v=nKIu9yen5nc |
06:49.45 | ThunderLord | =D |
06:49.49 | hobbidude | i would do it based on playegroup |
06:50.17 | sharf224 | disable the sharing with conditions? |
06:50.38 | hobbidude | did your doing everything in triggers yes |
06:50.48 | hobbidude | if srry |
06:50.57 | sharf224 | well... |
06:51.07 | sharf224 | I have the building shared via the sharing flag in the data editor |
06:51.20 | sharf224 | if I can do that in triggers, fine |
06:51.36 | hobbidude | if everything working through data right now? |
06:51.41 | sharf224 | uhm... |
06:51.42 | hobbidude | is* |
06:51.47 | sharf224 | no lol |
06:51.50 | sharf224 | the building is shared |
06:51.58 | sharf224 | the button command card is in data |
06:52.00 | sharf224 | those work |
06:52.04 | sharf224 | the unit creation is a trigger |
06:52.34 | taint|ducing | WHOA I JUST HAD A COOL MAP IDEA... |
06:52.39 | taint|ducing | Custom melee type |
06:52.57 | sharf224 | I have had a map idea since sc2 that has custom races |
06:53.01 | sharf224 | err |
06:53.02 | sharf224 | sc1* |
06:53.04 | taint|ducing | lol |
06:53.10 | sharf224 | I might actually make it now that it's possible |
06:53.12 | taint|ducing | No listen |
06:53.37 | sharf224 | how do I share a building via triggers? lol |
06:53.41 | taint|ducing | A Drakken laser drill for each team 2 teams of 4 players The drakkon laster drill is held back by team 2s drill |
06:53.55 | hobbidude | well depending on the way you want to go; you can do a unit count validator on the button or disable the button per player i believe through trigger after the unit is created |
06:54.02 | taint|ducing | So the lasers are clashing the whole time... and i lost the idea |
06:54.03 | taint|ducing | DAMMIT |
06:54.17 | sharf224 | lol... |
06:54.19 | taint|ducing | the point was, in themiddle Random Zerg would spawn |
06:54.21 | hobbidude | set alliance in trigger |
06:54.31 | sharf224 | but |
06:54.36 | sharf224 | the sharing still needs to be ticked? |
06:54.40 | taint|ducing | and they would be overwhelming amounts so you would have to use the drill to attack |
06:54.53 | taint|ducing | but when you use it, the other teams drill can hit your teams drill |
06:55.00 | taint|ducing | whoevers drill dies first loses |
06:55.06 | taint|ducing | this whole time playing a regular melee game |
06:55.16 | sharf224 | so....Im assuming you don't want terr to be able to repair it :P |
06:55.19 | taint|ducing | Where theres only 1 race and that 1 race can build ANY BUILDING |
06:55.30 | taint|ducing | yeah terran cant repair and its invaulnerable |
06:55.36 | taint|ducing | No creep nor power source crap either |
06:55.45 | sharf224 | then how does it die |
06:55.48 | sharf224 | if it'si nvulnerable? |
06:55.53 | taint|ducing | team 2s drill attacks it only |
06:55.54 | RipperRoo | (07:53:52) (taint|ducing) So the lasers are clashing the whole time... and i lost the idea |
06:55.56 | RipperRoo | smoke less weed |
06:56.00 | sharf224 | lol |
06:56.19 | taint|ducing | also if the zerg kill your base you loose |
06:56.19 | taint|ducing | :P |
06:56.20 | sharf224 | hobbidude, how would I disable a button via trigges? |
06:56.50 | hobbidude | i believe it would be ability rather |
06:57.31 | sharf224 | well reqs are out...would I need to use a validator? |
06:58.06 | hobbidude | <PROTECTED> |
06:58.09 | hobbidude | like the mothership |
06:58.30 | sharf224 | ok what I want: |
06:58.40 | sharf224 | 6 heroes, each hero can only be chosen once, and each player can only choose one |
06:58.58 | hobbidude | ya sounds perfect |
06:59.37 | hobbidude | would be something like equals; constant 0, unit type count |
06:59.58 | sharf224 | as a req? |
07:01.18 | hobbidude | yes |
07:01.46 | hobbidude | thers req and validators and one works inside the other |
07:01.52 | sharf224 | my problem with that has been that the req checks the unit count for that player, and the player is not the one pushing the buttons |
07:02.54 | hobbidude | its this a one time restriction or do these need to become available again later? |
07:03.03 | sharf224 | one time |
07:03.06 | sharf224 | at the start of the map |
07:03.22 | *** join/#sc2mapster Daara (62a8da84@gateway/web/freenode/ip.98.168.218.132) |
07:03.28 | hobbidude | fuck it then trigger it to disable after the unit is created |
07:03.54 | sharf224 | disable the ability? |
07:03.59 | hobbidude | ya |
07:04.03 | sharf224 | how do I do that? |
07:04.30 | sharf224 | nvm |
07:04.33 | sharf224 | retarded |
07:04.34 | hobbidude | lol |
07:04.34 | sharf224 | lol |
07:04.49 | hobbidude | tired |
07:05.02 | sharf224 | who me? |
07:05.06 | hobbidude | ya |
07:05.11 | sharf224 | you bet your ass lol |
07:05.13 | sharf224 | if this works |
07:05.18 | sharf224 | I'm kissing you, then sleeping lol |
07:05.26 | hobbidude | lmao |
07:05.29 | sharf224 | fuck |
07:05.33 | sharf224 | errored |
07:05.42 | sharf224 | I think |
07:05.45 | sharf224 | triggering unit |
07:05.48 | sharf224 | does not work hang on |
07:06.02 | hobbidude | not triggering unit |
07:06.09 | hobbidude | the shop unit |
07:06.16 | hobbidude | specifically |
07:06.22 | sharf224 | yup |
07:06.27 | sharf224 | was doing that before you said it |
07:06.29 | hobbidude | run a return if you want |
07:06.30 | sharf224 | and yes it works |
07:06.38 | sharf224 | thank fucking god |
07:06.50 | sharf224 | FUCK! |
07:06.52 | sharf224 | ok so |
07:06.56 | sharf224 | the button greys out |
07:06.59 | sharf224 | disabled right? |
07:07.02 | hobbidude | yes |
07:07.06 | sharf224 | I can still CLICK it and make the unit... |
07:07.19 | hobbidude | conditons |
07:07.28 | hobbidude | check if enable |
07:07.30 | sharf224 | it's always something lol |
07:07.55 | hobbidude | lol im sure there smoother ways of doing everything but it hard to see without a map and editor before you |
07:08.35 | sharf224 | sometimes |
07:08.38 | hobbidude | curious did you not want to do a selection screen? |
07:08.41 | sharf224 | smooth isn't worth the effort lol |
07:08.52 | sharf224 | a dialoug thing? |
07:08.54 | hobbidude | ya |
07:08.55 | sharf224 | dialog* |
07:09.08 | sharf224 | well |
07:09.10 | sharf224 | I could |
07:09.18 | sharf224 | but I already had a working beacon selection system |
07:09.27 | sharf224 | this particular system made the most sense for the game |
07:09.34 | sharf224 | but on that note |
07:09.46 | sharf224 | I oculdn't get dialog buttons to show up >.> but I only spent 5 minutes on it |
07:09.49 | sharf224 | regardless! |
07:09.52 | sharf224 | it's working now |
07:09.53 | hobbidude | lol |
07:09.59 | hobbidude | they don't show up be default |
07:10.04 | sharf224 | thank you you beautiful bastard |
07:10.08 | hobbidude | lmao |
07:10.09 | hobbidude | np |
07:10.16 | sharf224 | don't show up by default? |
07:10.20 | sharf224 | I just did |
07:10.22 | sharf224 | create dialog |
07:10.26 | sharf224 | then create item |
07:10.32 | sharf224 | I was looking for a "turn on" thing |
07:10.34 | sharf224 | but didn't find it |
07:10.42 | hobbidude | show/hide dialog |
07:10.49 | hobbidude | its off by default |
07:11.27 | sharf224 | its things like that |
07:11.32 | sharf224 | that makes me want to shoot myself |
07:11.37 | hobbidude | lol |
07:11.40 | hobbidude | try learning data |
07:11.54 | hobbidude | im like 80% through |
07:11.57 | sharf224 | I'm trying lol |
07:11.59 | hobbidude | im mainly and davanced trigger |
07:12.09 | hobbidude | wow |
07:12.13 | hobbidude | advanced srry |
07:12.17 | hobbidude | lol |
07:12.36 | sharf224 | lol |
07:13.11 | sharf224 | dialog gave me an error.... |
07:13.13 | sharf224 | FUCK IT |
07:13.16 | sharf224 | don't care anymore |
07:13.17 | sharf224 | lol |
07:13.20 | sharf224 | it's too late for this |
07:13.21 | hobbidude | whatever |
07:13.29 | hobbidude | you got everything atm |
07:13.30 | sharf224 | it's not important |
07:13.32 | hobbidude | next dy |
07:13.33 | sharf224 | just cool to know :P |
07:13.33 | hobbidude | day |
07:13.38 | sharf224 | well |
07:13.47 | sharf224 | I have a bunch of pieces "working" in different test maps |
07:13.53 | sharf224 | so I'm trying to start building the real map |
07:13.59 | hobbidude | lol |
07:14.06 | sharf224 | my biggest snag right now is data |
07:14.09 | sharf224 | need some abilities |
07:14.16 | sharf224 | and they are giving me headaches lol |
07:14.40 | hobbidude | same. i found noboby knew enough about data to do what i needed so i had to learn |
07:14.47 | hobbidude | about 80% through |
07:14.49 | sharf224 | well |
07:14.54 | hobbidude | mainly projectiles |
07:15.02 | sharf224 | I'd like to learn, so I've been doing tutorials and stuff |
07:15.16 | hobbidude | i learn through concepts |
07:15.19 | hobbidude | understanding |
07:15.21 | sharf224 | I learn by doing |
07:15.30 | hobbidude | buffs are handy as hell |
07:15.45 | sharf224 | yeah |
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07:15.53 | sharf224 | most of my abilities that I don't have yet |
07:15.59 | sharf224 | are physics/search ones |
07:16.09 | sharf224 | and one of them is driving me nuts and I think it's a mover issue |
07:16.51 | hobbidude | ?? |
07:17.16 | sharf224 | one of the abilities I want is just the hurricane missiles from the battlecruiser |
07:17.28 | sharf224 | and I've gotten it to "work" as in it will hurt ground units |
07:17.34 | sharf224 | but the missiles still fly into the sky and explode |
07:17.43 | sharf224 | I want them to fly into the ground, or at least level and explode |
07:18.01 | sharf224 | and I can't figure out exactly what I need to change to fix that |
07:18.12 | hobbidude | check unit ui height or mover ground hieght |
07:18.18 | hobbidude | or actor launch |
07:18.36 | sharf224 | I think I have...lol |
07:18.45 | sharf224 | cause rgith now (without any tweaking) |
07:18.52 | sharf224 | it starts at the unit (the ground) |
07:18.54 | sharf224 | and flys up |
07:19.17 | hobbidude | aye |
07:19.21 | hobbidude | look at persistent |
07:19.22 | hobbidude | offest |
07:19.23 | hobbidude | z |
07:19.44 | ThunderLord | anybody down to do a beta test of Starcraft Frenzy? just need one more |
07:19.44 | sharf224 | of what exactly? |
07:20.17 | hobbidude | typicall the search is tied typicall to a persistent |
07:20.36 | hobbidude | that chooses it orgin of the search area |
07:21.03 | sharf224 | there is LM(launch missile) which is a launch missile effect |
07:21.18 | sharf224 | then the dummy missile, searc harea, and then the missile itself, which is create persistant |
07:21.22 | sharf224 | search area* |
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07:22.41 | hobbidude | is there not a persistent "before" the search? |
07:23.19 | sharf224 | there is damage delay and damage persistents |
07:23.43 | hobbidude | typically the order is persistent/search, launch missile, persistent, serach in that order |
07:23.44 | sharf224 | ther eis |
07:23.49 | sharf224 | a missile burst persistent |
07:24.08 | sharf224 | yep |
07:24.15 | sharf224 | the starter is burst persistent |
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07:24.27 | hobbidude | check of the offset |
07:24.29 | sharf224 | it the ncreates the launch missile effects |
07:24.31 | hobbidude | z value |
07:24.35 | QueenG | sorry thunderlord i got disconnected |
07:24.40 | QueenG | u can invite me again |
07:24.41 | hobbidude | sounds right |
07:24.51 | sharf224 | they all have a 0 z value |
07:24.58 | sharf224 | only x/y changes |
07:25.41 | sharf224 | I'm convinced it's in the mover at this point...but I could be wron |
07:25.42 | sharf224 | g |
07:25.46 | hobbidude | oh what mover |
07:25.49 | sharf224 | I don't know it enough to say |
07:25.49 | hobbidude | guidance or driver? |
07:26.02 | hobbidude | throw rather |
07:26.03 | sharf224 | mover type missile |
07:26.17 | sharf224 | then it has.... |
07:26.20 | sharf224 | 3 phases |
07:26.32 | sharf224 | 1 throw |
07:26.34 | sharf224 | 1 guidence |
07:26.35 | sharf224 | then a none |
07:26.43 | hobbidude | check the throw |
07:26.47 | hobbidude | at the bottom |
07:26.49 | hobbidude | vector |
07:27.01 | sharf224 | throw vector |
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07:27.09 | sharf224 | x: 0 y:-1 z:0 |
07:27.30 | hobbidude | umm |
07:27.54 | hobbidude | well im now limited without see it |
07:28.18 | hobbidude | but looks like you need to keep and eye out for z differences |
07:28.29 | sharf224 | it's the default hurricane missiles lol |
07:28.33 | sharf224 | yeah I've been looking |
07:28.38 | sharf224 | I'll look some more tomorro |
07:28.38 | sharf224 | w |
07:28.43 | hobbidude | ill see tomorrow too |
07:29.05 | hobbidude | once im infront a decent comp |
07:29.41 | sharf224 | lol alright thanks |
07:29.51 | sharf224 | I definitely need to stop now XD |
07:30.11 | hobbidude | yuo |
07:30.21 | hobbidude | i bet it will all click in the mornign |
07:30.22 | sharf224 | thanks a ton |
07:30.24 | hobbidude | np |
07:30.29 | hobbidude | gl hf |
07:30.29 | sharf224 | hopefully lol |
07:30.30 | sharf224 | ttyl |
07:30.33 | sharf224 | thanks you too |
07:30.37 | *** part/#sc2mapster sharf224 (~sharf224@68-191-48-165.dhcp.nwtn.ct.charter.com) |
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08:11.13 | G0A | I have to say Apple is kickass in copying stuff: http://www.youtube.com/watch?v=i1IqqlW1U4k |
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09:46.38 | twodie | So how is morning going for you peeps? |
09:47.43 | duckies | better than ever, the sun is shining and snow is glittering =D |
09:48.05 | twodie | it really does |
09:48.37 | Zolden | same, but without sun and with cold and more snow falling |
09:49.01 | duckies | also, I needed to go to sleep, but I wanted to map, so I decided to "f*ck it, I'll map" and skipped sleep today. F*ck, designing stuff is great :D |
09:49.58 | Zolden | lol |
09:50.15 | twodie | btw seems like will have to remove all the sounds from AoK |
09:50.39 | Zolden | giving up sleep in sake of mapping is a heroism, you have to include this fact to the map's description, so ppl know what you did |
09:50.54 | Zolden | twodie: remove them with a fart sound |
09:51.14 | twodie | remove or replace? |
09:51.15 | Zolden | or just ask blizazrd to create the new sounds for you |
09:51.21 | twodie | :D |
09:51.26 | Zolden | replace |
09:51.30 | twodie | i guessing they wont bother doing that |
09:51.40 | Zolden | they bother to create images |
09:51.49 | Zolden | for the featured panel |
09:51.52 | twodie | they more likely suggest to dig in wow and wc3 game files to find those sounds |
09:52.23 | Zolden | yea |
09:52.23 | Zolden | wow sounds should be fine |
09:52.49 | Zolden | btw, I have improfed most of wow models I use for homm, now they look pretty with nomrl/specular maps |
09:52.51 | twodie | dont have space to download full wow and expansion packs |
09:52.54 | G0A | duckies how the fuck did you become so motivated about maping recently? |
09:53.11 | Zolden | G0A: I think he's on drugs |
09:53.13 | duckies | Zolden: I'm not giving up anything, I'm just doing what is right for me at this particular time :3 |
09:53.25 | duckies | G0A it's random :D |
09:53.39 | G0A | yeah its drugs then:) |
09:54.03 | duckies | riiight.. >.> |
09:54.04 | Zolden | it's jsut spring, it affects people, gives something motivationall |
09:57.04 | G0A | it gave none to me, fucking seasons. |
09:58.44 | Zolden | combination of drugs and spring would obviously work better |
10:05.42 | twodie | Zolden add some images to your maps |
10:05.50 | Zolden | yea, I was going to |
10:05.58 | Zolden | after I finish fixing models |
10:06.03 | Zolden | 5 more to fix |
10:06.32 | twodie | wtf? |
10:06.36 | twodie | why removed the map? |
10:07.03 | Zolden | there was a strange situation, ppl with different locales saw diffrent names |
10:07.21 | Zolden | some saw ...magic, and others ... mag!c |
10:08.00 | Zolden | I decided to fix it, changed the name, and found out that the map has a new version |
10:08.11 | Zolden | so, i deleted the map before publishing |
10:08.17 | Zolden | and then it refused to publish |
10:08.25 | Zolden | said "map name is blank" |
10:08.56 | Zolden | all locales has the same non-blank name |
10:09.04 | Zolden | and it refused to upload |
10:09.12 | Zolden | so, I published with a new name |
10:09.35 | Zolden | and new name is Heroes of Might and Magiс |
10:09.50 | Zolden | where the last "c" is russian "с" |
10:10.06 | twodie | lol |
10:10.10 | Zolden | yea |
10:10.16 | twodie | сc |
10:10.34 | Zolden | tenarsis said they'll fix this blank name bug in 2.0.6 patch |
10:11.17 | Zolden | cc <-- boobs |
10:11.29 | Zolden | 3 <- boobs from top view |
10:14.05 | G0A | "2.0.6 patch" when will that come out? 2020? |
10:14.45 | Zolden | his post in your thread "This may be related to an issue with publishing maps that will be addressed in the 2.0.6 patch shortly after HotS launches. You can work around it by publishing the map with the exact same names for the exact same locales that it was last published with." |
10:15.35 | Zolden | "shortly" may mean a couple of weeks i guess |
10:17.02 | *** join/#sc2mapster RazielZ (Raziel@2a01:388:201:4190:bd4d:505a:2a80:ac32) |
10:25.59 | taint|ducing | zolden, herrrrooooo groooowwwwww |
10:27.37 | Zolden | ok |
10:29.06 | twodie | derp |
10:29.10 | twodie | derp |
11:07.57 | *** join/#sc2mapster rtschutter (HydraIRC@ip174-68-91-187.sd.sd.cox.net) |
11:09.14 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
11:12.21 | Kubi | ~SEEN BLIZZ-DELETARIUS |
11:12.25 | purl | blizz-deletarius <d8940048@gateway/web/freenode/ip.216.148.0.72> was last seen on IRC in channel #sc2mapster, 7d 19h 14s ago, saying: 'I believe it is possible, but I'm not exactly sure which actor message it is'. |
11:12.42 | Kubi | a week? |
11:12.46 | Kubi | dat nigga is dead |
11:13.17 | Kubi | I've been playing War Thunder |
11:13.19 | Kubi | like a total badass |
11:14.06 | G0A | what is war thunder? |
11:14.25 | G0A | (I am lazy to google) |
11:14.25 | Kubi | MMO WW2 Flying game |
11:14.33 | G0A | sounds nice |
11:14.36 | Kubi | big arieal battle |
11:14.41 | Kubi | way better than wolrd of planes i hear |
11:14.43 | G0A | love WW2 fly games |
11:14.57 | Kubi | makers of wings of prey |
11:15.00 | Kubi | 2-IL |
11:16.35 | Kubi | This one has land/and see |
11:16.38 | Kubi | like AA cannons shoot you |
11:18.34 | Kubi | FUEL LEAK |
11:18.35 | Kubi | FUCK |
11:19.06 | *** join/#sc2mapster TBO_ (b2198e82@gateway/web/freenode/ip.178.25.142.130) |
11:21.43 | Kubi | G0A |
11:21.53 | Kubi | Is it good if my prop goes out in mid air? |
11:23.32 | *** part/#sc2mapster G0A (~hookah604@91-82-140-119.pool.invitel.hu) |
11:24.04 | *** join/#sc2mapster G0A (~hookah604@91-82-140-119.pool.invitel.hu) |
11:24.45 | taint|ducing | kubi :O hes working on a game that ships in less then 10 day s:)) |
11:24.49 | taint|ducing | Hes VERY busy i am sure |
11:25.00 | taint|ducing | Remember just because the disc ships doesnt mean the game itself will |
11:25.06 | taint|ducing | wait bad phrasing |
11:25.16 | taint|ducing | Just because the disc ships doesnt mean its finished |
11:25.28 | taint|ducing | there will still be a patch, atleast I think |
11:25.39 | Kubi | I know |
11:25.40 | Kubi | SUSH |
11:25.45 | taint|ducing | i? |
11:25.56 | taint|ducing | yes I am going to have sushi tonight how did you know :P |
11:26.04 | Kubi | I JUST LOST MY KAMIKAZE PILOT |
11:26.05 | Kubi | OKAY |
11:26.14 | taint|ducing | Hey kubi if you get some time check out evo-frenzy :P |
11:26.26 | taint|ducing | Imma tell you 100x till you do it |
11:26.26 | taint|ducing | :P |
11:27.28 | Kubi | ? |
11:27.40 | Kubi | yesterday was my bierfday |
11:29.52 | G0A | hey Zolden classic scifi story in short with nice cgi http://www.youtube.com/watch?v=nkQW4u9Tc68 |
11:33.27 | *** join/#sc2mapster Ahli (~asdaaaaa@dslb-092-073-215-253.pools.arcor-ip.net) |
11:36.51 | Kubi | LOL |
11:41.37 | rtschutter | does anyone know if there is a hotkey to make old chat messages show up? |
11:42.19 | G0A | ehh my sc2 folder is 32 gb and I dont store any of the mapping stuff there |
11:43.22 | G0A | does campaign has De and fr translations?:) |
11:43.30 | G0A | each of them take 1 gb |
11:43.38 | G0A | fucking audios |
11:44.04 | Zolden | G0A: ty |
11:44.32 | Kubi | LANDING GEARS |
11:44.36 | Kubi | FUUUUUUUUUUUUUUUCK |
12:03.49 | *** join/#sc2mapster zenxu (d9186981@gateway/web/freenode/ip.217.24.105.129) |
13:33.22 | twodie | . |
13:33.35 | twodie | anyone home? |
13:36.51 | Vail | im awake |
13:37.21 | *** join/#sc2mapster Tomura (~Tomura@p4FF9167F.dip.t-dialin.net) |
13:37.45 | *** join/#sc2mapster Tivec_ (~Tivec@ti0018a380-0663.bb.online.no) |
13:40.19 | *** join/#sc2mapster Ortund (Ortund@105.225.101.194) |
13:41.37 | Ortund | Hey everybody! Can anyone help me with installing a map pack? I'm talking about the SC1 maps at http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/ |
13:42.07 | Ortund | I followed the install guide word for word, but I keep getting "unable to open map" regardless of which map file I try to open |
13:45.38 | twodie | so lazy to do that! |
13:46.41 | Ortund | lol to do what? |
13:47.35 | zenxu | yea |
13:47.40 | zenxu | too lazy |
13:49.38 | twodie | to try to help you... |
13:49.49 | twodie | it would take a lot of effort |
14:04.34 | Ortund | lol well if there's anything I can tell you that'd make it easier, then please feel free to tell me :) |
14:18.19 | Ahli | what is "Dialog Observed type"? |
14:34.40 | ThunderLord | .. |
14:40.32 | Ortund | guess nobody knows... |
14:41.32 | Ahli | hmm, how do I get the actor ID of an actor? |
14:49.28 | Dustin | Sup noobs :D |
14:55.36 | twodie | not much nerd |
15:14.42 | *** join/#sc2mapster Zolden (58870015@gateway/web/freenode/ip.88.135.0.21) |
15:29.50 | *** join/#sc2mapster Tolkfan (~Thunderbi@89.230.244.33) |
15:47.00 | *** join/#sc2mapster evily (evily@0305ds1-abc.0.fullrate.dk) |
15:51.18 | evily | im making a splash effect for my DT, and it works, but for some reason, sometimes, the DT damages itself. Anyone know where i can switch this off? |
15:52.01 | Ahli | exclude self |
15:53.51 | evily | exclude value -> origin unit or source? or somewhere else |
15:59.15 | ThunderLord | http://www.youtube.com/watch?v=dU1xS07N-FA |
16:15.41 | *** join/#sc2mapster xXdRaGoNrIdDeRXx (~dillpickl@74.198.9.125) |
16:20.41 | xXdRaGoNrIdDeRXx | chat seems dead :P |
16:21.29 | *** part/#sc2mapster G0A (~hookah604@91-82-140-119.pool.invitel.hu) |
16:21.52 | *** join/#sc2mapster G0A (~hookah604@91-82-140-119.pool.invitel.hu) |
16:24.43 | *** join/#sc2mapster Cheekything (~Cheekythi@cpc2-oxfd18-2-0-cust861.4-3.cable.virginmedia.com) |
16:32.32 | *** join/#sc2mapster Zolden (58870015@gateway/web/freenode/ip.88.135.0.21) |
16:37.18 | ThunderLord | im alive XD |
16:37.32 | xXdRaGoNrIdDeRXx | i see |
16:41.08 | G0A | I am zombie. |
16:42.41 | *** join/#sc2mapster RipperRooX (~RipperRoo@pC19F7431.dip.t-dialin.net) |
16:43.53 | *** join/#sc2mapster duckies (53f1057d@gateway/web/freenode/ip.83.241.5.125) |
16:44.28 | ThunderLord | hey G0A, sorry i had to run yesterday right as that game was ending, but i wanted to ask what u thought of it? |
16:59.40 | *** join/#sc2mapster ckSynergy (ckSynergy@r74-192-50-68.vctrcmta01.vctatx.tl.dh.suddenlink.net) |
16:59.41 | *** join/#sc2mapster Kubi (4a247954@gateway/web/freenode/ip.74.36.121.84) |
17:00.02 | *** join/#sc2mapster iMisu (~iMisu@173-166-230-6-sacramento.hfc.comcastbusiness.net) |
17:04.53 | G0A | ThunderLord lol I thought I left before you:) |
17:05.28 | G0A | its was nice, though heros felt imba.) |
17:05.54 | ThunderLord | yeah for sure |
17:06.01 | G0A | also abilities tooltips could be worded better way, was hard to figure out what do they do |
17:06.01 | ThunderLord | i just have to keep ballance testing |
17:06.11 | ThunderLord | okay that is good to know |
17:06.19 | ThunderLord | ill go through and re-write them all |
17:06.29 | iMisu | thunder |
17:06.34 | ThunderLord | sup |
17:06.39 | iMisu | my dick is so hard for you |
17:06.48 | ThunderLord | XD Y? |
17:06.55 | iMisu | <PROTECTED> |
17:06.59 | G0A | also its not clear where you can buy items for your heros and if the items dont stack than you should say that loud:D (you should have a text tag where you can shop) |
17:08.11 | G0A | :) |
17:08.16 | ThunderLord | uhh |
17:08.22 | ThunderLord | when u played where was the shop button |
17:08.29 | ThunderLord | at the top or by the inventory? |
17:08.30 | G0A | Also iMisu had the least kills and he won, that was weird:) |
17:08.48 | iMisu | cause im no scrub |
17:09.01 | ThunderLord | lest minion kills or hero kills? |
17:09.09 | G0A | it was bottom of the inventory but I didnt know at start where can I use it |
17:09.10 | iMisu | least minion kills |
17:09.16 | Kubi | THUNDERLORD |
17:09.18 | Kubi | lETS PLAY YO MAP |
17:09.19 | Kubi | NIGGA |
17:09.23 | iMisu | kubi |
17:09.24 | iMisu | fuck up |
17:09.25 | ThunderLord | i see |
17:09.27 | iMisu | were gonna play mine |
17:09.28 | ThunderLord | wait really? |
17:09.37 | Kubi | Fine |
17:09.37 | ThunderLord | lets play both (: |
17:09.37 | Kubi | LETS |
17:09.38 | Kubi | PLAY |
17:09.38 | Kubi | GO |
17:09.41 | Kubi | G |
17:09.41 | Kubi | OGO |
17:09.42 | Kubi | O |
17:09.48 | iMisu | we are waiting on you nub |
17:09.56 | ThunderLord | brt |
17:09.59 | Kubi | I'm already way ahead of you |
17:10.01 | Kubi | i'm on line |
17:10.07 | Kubi | Your not |
17:10.08 | Kubi | so |
17:10.09 | Kubi | what now |
17:10.13 | Kubi | where is your GOD NOW |
17:10.22 | G0A | also hero stats item stats and items should be placed somewhere else.) |
17:10.30 | iMisu | you may be online |
17:10.37 | iMisu | but your not in the TitanX lobby |
17:10.39 | G0A | I mean the UI |
17:10.43 | iMisu | G0A |
17:10.47 | ThunderLord | getting on |
17:10.49 | iMisu | comeplay TitanX |
17:10.52 | Kubi | I'm not in TitanX lobby |
17:10.52 | Kubi | because |
17:10.55 | Kubi | I'm waiting for you |
17:10.56 | ThunderLord | yeah |
17:10.56 | Kubi | to invite me |
17:10.58 | Kubi | CHECKMATE |
17:11.04 | ThunderLord | how else do you think i can make it more obvious? |
17:11.05 | iMisu | just go to titanx game |
17:11.07 | Kubi | waiting.. |
17:11.14 | iMisu | type TitanX in find |
17:11.23 | Kubi | Way ahead of you |
17:11.26 | iMisu | lol |
17:11.29 | iMisu | G0A |
17:11.30 | G0A | ThunderLord obvious of what? |
17:11.34 | iMisu | and thunder |
17:11.36 | iMisu | lets gooooo |
17:11.38 | ThunderLord | like where the inventory is |
17:11.41 | ThunderLord | im online |
17:12.02 | G0A | I am not coming, I am doing some mapping |
17:12.03 | ThunderLord | how the levels work |
17:12.06 | ThunderLord | etc.. |
17:12.14 | iMisu | we need one more for teams |
17:12.59 | ThunderLord | ill try and grab my friend |
17:13.49 | G0A | how levels work was pretty clear. You should have text tag where you can use the item shop and list of items your hero have should may be placed over center of the UI. |
17:14.14 | ThunderLord | oh, good idea |
17:14.34 | G0A | ThunderLord if you select multiple units the items UI feel very bad.D |
17:25.41 | Dustin | What are you guys doing |
17:26.20 | Kubi | errmm |
17:26.26 | Kubi | left imisus game |
17:27.33 | iMisu | rage quit so hard lol |
17:27.50 | Kubi | not rage |
17:27.52 | Kubi | frustration |
17:27.59 | Kubi | laggy 90% of the time |
17:28.04 | Kubi | observer is annoying as fuck |
17:28.06 | ckSynergy | Morning |
17:28.16 | iMisu | observer is very easy to use |
17:28.24 | Kubi | yeah but its slow |
17:28.28 | Kubi | and you need it with you 100% of the time |
17:28.31 | iMisu | so speed it up |
17:28.33 | iMisu | dur? |
17:28.36 | Kubi | or |
17:28.41 | Kubi | atatch a detector to selendris |
17:28.44 | Kubi | or get rid of invis |
17:28.57 | iMisu | you can use other units as detectors.. dur |
17:29.04 | Kubi | like? that I haven't picked |
17:29.16 | iMisu | you can repick units |
17:29.19 | iMisu | derp |
17:29.37 | Kubi | whats the requirement for that |
17:29.38 | Kubi | 10k |
17:29.39 | Kubi | ? |
17:29.43 | iMisu | 5k |
17:29.46 | iMisu | ~2 upgrades |
17:30.15 | Kubi | no |
17:30.16 | Kubi | thats like 5 |
17:30.59 | iMisu | if you dont upgrade the entire game yah |
17:31.14 | Kubi | I did |
17:32.28 | iMisu | nice 1 upgrade on those units i see |
17:34.01 | ThunderLord | datz rite! |
17:34.37 | iMisu | kubi is a rager |
17:34.38 | iMisu | thats all |
17:34.40 | ThunderLord | where was ur obs? |
17:34.40 | iMisu | its okayh |
17:34.45 | Kubi | ? |
17:34.45 | iMisu | at your selendria |
17:34.46 | iMisu | lol |
17:34.47 | ThunderLord | XD |
17:35.01 | iMisu | i was counting on the broodlings to block the dts |
17:35.02 | iMisu | lol |
17:35.03 | ThunderLord | i DT sniped his Selendria |
17:35.22 | Dustin | ... |
17:35.36 | Dustin | How the crap do I preview a units animation in this new cutscene thing |
17:36.24 | iMisu | just do what kubi does and rage on it |
17:36.26 | iMisu | and leave it |
17:36.32 | ThunderLord | ): |
17:36.38 | iMisu | lol |
17:36.39 | Kubi | ? |
17:36.49 | iMisu | acts like he doesnt know whats goin on |
17:36.55 | ThunderLord | we are all friends here! |
17:37.00 | iMisu | lol |
17:37.10 | iMisu | i thought it was hilarious |
17:37.15 | iMisu | "FUCKING OBSERVER |
17:37.21 | iMisu | "Kubi has left the game." |
17:37.24 | Dustin | nm |
17:37.26 | Dustin | found it |
17:38.10 | ThunderLord | wana play a round of SC2 Frenzy? so i can check my latest ballance changes |
17:38.23 | iMisu | yes but no observer raging |
17:38.39 | ThunderLord | dont worry. there are no cloaked units in my map XD |
17:38.40 | *** join/#sc2mapster rtschutter (HydraIRC@ip174-68-91-187.sd.sd.cox.net) |
17:38.58 | ThunderLord | i hate fucking cloaked units, and u know what the great part about being a map editor is? |
17:39.15 | ThunderLord | i can clo whatever i want, so if i dont want |
17:39.17 | iMisu | make it the way you fucking want it |
17:39.26 | ThunderLord | yeah! |
17:41.49 | Dustin | If this works... |
17:41.59 | Dustin | Gonna be happy |
17:42.21 | ThunderLord | hey Kubi, u down to test SC2 Frenzy? |
17:42.27 | ThunderLord | i hope it works for you (: |
17:42.36 | iMisu | no cloaked units! |
17:42.39 | iMisu | no nerd rage! |
17:43.08 | ThunderLord | dont know why ur so happy XD i owned u with cloaked units that game |
17:43.29 | iMisu | olol why cant i be happy |
17:43.30 | iMisu | lol |
17:43.49 | ThunderLord | because i feed on your suffering |
17:43.58 | iMisu | ? |
17:44.13 | ThunderLord | XXD |
17:44.16 | iMisu | that totally fucks the bromosphere |
17:44.39 | ThunderLord | When i DT snipe u |
17:44.59 | Dustin | I wish we could make comments in the Actor Events area |
17:45.07 | Dustin | So i could organize this shit |
17:45.08 | ThunderLord | u and me both... |
17:45.15 | ThunderLord | i hate actors... |
17:45.27 | iMisu | jim carry is hilarious |
17:45.50 | ThunderLord | i would ask the MA dev team to help us test, but its 5 AM in australia so XD |
17:45.52 | Dustin | Im starting to really get a feel for them as of late |
17:46.13 | Dustin | Like for instance, I just had a problem and the first thing I thought of trying worked to fix it |
17:46.16 | ThunderLord | whats ur secret? |
17:46.34 | Dustin | It use to be, it'd take me 3 days to find the source and 6 days more to fix it lol |
17:46.49 | ThunderLord | thats progress!!! |
17:46.54 | ThunderLord | ur a trigger guy rite? |
17:47.08 | ThunderLord | trigger/galaxy |
17:47.08 | Dustin | yupp |
17:47.25 | ThunderLord | (= |
17:47.31 | ThunderLord | who needs data anyway |
17:47.40 | Dustin | Gotta make it look pretty :( |
17:47.46 | ThunderLord | )): |
17:47.55 | ThunderLord | its true ): |
17:48.58 | ThunderLord | i do use alot of triggers to run a bunch of the actor events and effects in my game tho XD |
17:51.39 | Dustin | not a bad idea :P |
17:52.16 | ThunderLord | http://www.youtube.com/watch?v=QUEIVpbseMc |
17:52.29 | ThunderLord | Those are some trigger work rite there!@ |
17:52.34 | ThunderLord | no data in that ability |
17:52.40 | ThunderLord | cept the dummy ability |
17:52.50 | ThunderLord | i used the "Enviornment Create explosion" |
17:52.51 | ThunderLord | XD |
17:53.33 | Dustin | Ya I miss the days of wc3 vJass where I made super sweet shit easily while writing code |
17:54.27 | ThunderLord | the good old days XD |
17:54.40 | ThunderLord | i actually never had the chance to delve to deeply in to Jass |
17:54.58 | Dustin | Jass sucked, vJass was awesome |
17:55.26 | ThunderLord | i wouldent know ): i was 16 when SC2 Came out |
17:55.39 | Dustin | oh daaamn |
17:55.40 | ThunderLord | 15 when i got the beta |
17:56.09 | ThunderLord | so i didnt even know that coding was a thing until like 6 months before starcraft came out |
17:56.38 | Dustin | thats crazy |
17:57.03 | Dustin | Im 27 and its like we're from completely different worlds lol |
17:57.13 | *** join/#sc2mapster Monkalizer (53b4b5a1@gateway/web/freenode/ip.83.180.181.161) |
17:57.40 | ThunderLord | XD |
17:58.20 | Monkalizer | I made a custom unit from scratch, using the huge crystal model. My target is a unit that the drakken lazer drill is going to cut through (like the campaign map) However, when I try to target this unit, it says: can not be targeted by ground forces |
17:58.36 | Monkalizer | where do I change a units/actors target status? |
17:59.27 | Monkalizer | is it a flag somewhere or some ability I have to add? |
17:59.53 | ThunderLord | seems like that would be a unit flag somewhere |
18:00.09 | ThunderLord | but i dont know for sure |
18:00.42 | Monkalizer | ik |
18:00.54 | ThunderLord | Hey could a few of you guys help me do a test run of my game? im trying to get a full house so i can record a demo of the game |
18:01.38 | Dustin | kk |
18:04.36 | ThunderLord | u will? |
18:04.41 | Dustin | ya |
18:04.47 | ThunderLord | :D |
18:05.30 | Monkalizer | i think im going to help myself to a beer :) |
18:05.42 | Dustin | monk, thats a goood idea. |
18:08.37 | Monkalizer | mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm |
18:09.05 | Monkalizer | lets see how my old planetarium is holding uup |
18:09.17 | Monkalizer | *up |
18:12.26 | twodie | UP |
18:13.11 | Monkalizer | UP? |
18:14.28 | Monkalizer | argh! now I remember |
18:14.36 | Monkalizer | i had no stars only background |
18:14.58 | Monkalizer | all the skyboxes have planets or dust in them |
18:15.00 | Monkalizer | :( |
18:19.05 | Monkalizer | is it possible to create a transparent terrain pattern? |
18:19.35 | ThunderLord | not sure, u should try it, and let me know though :D |
18:19.43 | Monkalizer | id like to create a green grid in my planetarium, marking the ground floor of the planetary system |
18:25.23 | Zolden | maybe terrain texture's alpha channel can make it transparent? |
18:25.58 | Dustin | ThunderLord, |
18:26.03 | Dustin | I can testn ow |
18:26.06 | ThunderLord | sup |
18:26.07 | ThunderLord | cool |
18:26.11 | ThunderLord | i just gotta find 1 more |
18:26.21 | Dustin | Zolden |
18:26.23 | Dustin | Come play |
18:26.28 | Zolden | what? |
18:26.28 | ThunderLord | :D |
18:26.29 | Dustin | Then we'll play your castle d |
18:27.08 | *** join/#sc2mapster Tolkfan1 (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
18:27.12 | Zolden | actually I'm uploading, and have to test, because the update may ruin everything, so i have to know immediately |
18:27.28 | *** join/#sc2mapster Tolkfan2 (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
18:27.45 | Zolden | it's that feature when bnet time for trigger to finish is lower then singleplayer modes |
18:27.53 | Zolden | and i'm near the edge |
18:28.26 | Zolden | but if i'm lucky i'll test fast |
18:28.37 | Zolden | and then ask u if u started or not |
18:29.03 | Zolden | Dustin: and i'm not testing castle, i'm texting homm these days |
18:29.22 | Dustin | ahh |
18:29.30 | Dustin | I saw that it was on the list now |
18:31.40 | ThunderLord | iMisu, we are ready |
18:33.06 | iMisu | invite me |
18:33.22 | *** join/#sc2mapster Monkalizer (53b4b5a1@gateway/web/freenode/ip.83.180.181.161) |
18:33.52 | Monkalizer | Zolden: where do I set the terrains alpha? |
18:34.02 | Monkalizer | is it a image thing or a checkbox somewhere? |
18:34.16 | Zolden | it's image alpha channel |
18:34.24 | Monkalizer | hm, ok |
18:34.35 | Zolden | u need to export terrain texture, edit its alpha, import, replace |
18:36.56 | Monkalizer | k thx |
18:53.26 | taint|ducing | HELLO WORLD |
18:53.30 | taint|ducing | go fuck yourself :P |
18:53.36 | Taintedwisp | haah |
18:53.43 | iMisu | the hell is ducing ? |
18:54.01 | Taintedwisp | bailing, Leaving abruptly |
18:54.15 | iMisu | duce ? |
18:54.18 | Monkalizer | u high? |
18:54.24 | Taintedwisp | lol |
18:54.27 | iMisu | are we just fucking making words up today |
18:54.44 | Taintedwisp | No I was helping someone and wanted to go to bed so I duced, or left with little to no notice |
18:54.53 | ThunderLord | hey we need 1 more to help test Starcraft Frenzy, we are all set and ready to go online, and one of our testers bailed on us |
18:55.07 | Taintedwisp | its skater language :P |
18:55.16 | Taintedwisp | Thunderlord can you wait for me? |
18:55.20 | Dustin | ... |
18:55.22 | Dustin | im a sakter |
18:55.24 | Dustin | skater |
18:55.27 | ThunderLord | depends |
18:55.28 | ThunderLord | how long? |
18:55.32 | Taintedwisp | im omw now |
18:55.38 | Taintedwisp | 1-2 minutes |
18:55.38 | ThunderLord | then yes |
18:56.21 | Taintedwisp | :P |
18:56.33 | Taintedwisp | then dustin you should have heard the phrase before |
18:57.42 | Dustin | Throw duces all up in that bitch |
18:58.24 | Taintedwisp | no thats not the meaning in skater, duces for punk rock means dookie |
18:58.35 | iMisu | dookie |
18:58.39 | iMisu | what the fuck are we 12? |
18:59.24 | Dustin | thats the plurar of duce |
18:59.29 | Dustin | but I wasnt talking about that |
19:07.07 | Kubi | thunderlord |
19:07.09 | Kubi | you testing it |
19:08.26 | *** join/#sc2mapster Thenarden (~Miranda@p5B31AA4D.dip.t-dialin.net) |
19:26.19 | JademusSreg | Pew pew. |
19:30.44 | Ahli | yay, made working tags for production and upgrades on units |
19:31.15 | JademusSreg | ??? |
19:32.51 | Monkalizer | any tips on how to speed up the data editor? i have an ssd but every time i click something the computer has to think for about 5-10s |
19:32.52 | Monkalizer | :( |
19:33.13 | Ahli | problem was receiving icon from unit type |
19:33.30 | JademusSreg | Ah. |
19:33.56 | Ahli | now I'm scanning the catalog for train and trainwarp abilities and look for their unit types. if one matches, I check for a valid image in the button |
19:34.02 | JademusSreg | Monk, are you in table view? |
19:34.58 | JademusSreg | Ahli, the catalog now recognizes custom tags added to the xml? |
19:35.00 | Ahli | double production works, too :D but it looks terrible on zergling eggs |
19:36.18 | Monkalizer | JademusSreg: no |
19:36.23 | Ahli | didnt see that |
19:36.24 | *** join/#sc2mapster MasterReY (~Goa@77-21-111-12-dynip.superkabel.de) |
19:36.39 | Ahli | but I don't know what "reference" in the triggers did for catalog |
19:37.04 | Ahli | more interesting is: what is "Dialog Observed type"? |
19:37.56 | JademusSreg | I attempted to add custom tags to the xml back in the day, pre-1.5, and while it didn't throw errors the catalog didn't recognize them. I was curious if this was to what you were refering. |
19:41.07 | MasterReY | hi |
19:43.19 | MasterReY | I want to give any player 50% more income when they just normally mine mineralz and gas |
19:43.25 | MasterReY | is this the best way to do it?: |
19:43.26 | MasterReY | http://pastebin.com/fZBU6xiA |
19:44.05 | JademusSreg | Normally mine compared to what other option? |
19:44.09 | MasterReY | events are player 1 minerals changed, p2 minerals, p3 minerals ,....., p1 gas, p2 gas,.... |
19:44.23 | MasterReY | no other option |
19:44.32 | MasterReY | workers just mine minerals for example |
19:44.46 | MasterReY | and instead of giving the player 5 minerals, i want to give him 7.5 |
19:44.50 | JademusSreg | If there is no other option, why not increase the value of the resources mined directly? |
19:45.08 | MasterReY | how? :o |
19:45.28 | JademusSreg | From the data, of course. =D |
19:45.32 | MasterReY | it has a condition to be a certain player |
19:45.45 | MasterReY | im a data newb so i dont know that haha |
19:45.58 | JademusSreg | So only a specific player gets more? |
19:46.00 | MasterReY | its basically for a phantom map |
19:46.03 | MasterReY | one is the phantom |
19:46.07 | MasterReY | he gets 50% more income |
19:46.09 | JademusSreg | Gotchya. |
19:46.21 | MasterReY | is that possible via data? |
19:46.31 | JademusSreg | checks. |
19:47.50 | JademusSreg | First solution is to change the unit property Carried Minerals. |
19:48.22 | MasterReY | you mean |
19:48.38 | MasterReY | event : player carried minerals change |
19:48.53 | MasterReY | action : set carried minerals to 5*1.5 |
19:48.55 | MasterReY | ? |
19:49.21 | MasterReY | or you mean collected? |
19:49.44 | JademusSreg | Unit property change via trigger, yeah. Not sure about which event, though I'd expect it should fire when the Carry Minerals behavior is applied to the unit. |
19:50.52 | *** join/#sc2mapster Stranger (~whois@76-10-161-18.dsl.teksavvy.com) |
19:52.24 | JademusSreg | Also, you can simply change for the player the Resource Amount Multiplier on the harvest abilities via Upgrade or catalog. |
19:52.37 | JademusSreg | That is more elegant solution than the first. |
19:53.42 | JademusSreg | For instance, SCV - Gather: Stats: Resource Amount Multiplier set them all to 1.5. |
19:54.27 | JademusSreg | Since you only want to do it for a single player, an Upgrade or catalog change would be needed. |
19:54.48 | MasterReY | hm |
19:55.02 | MasterReY | never did upgrades or so^^ |
19:55.05 | MasterReY | but ill try |
19:56.19 | JademusSreg | Aaaand lastly there is Buff behavior modification in the Resource category. |
19:57.38 | JademusSreg | The multipliers are additive, so 0.5 in the Buff's Resource Harvest Amount Multiplier fields should increase harvesting by 50%. |
19:58.28 | JademusSreg | (I assume they are additive as they default to 0 rather than 1, as 1 is typical of factor defaults.) |
19:59.21 | MasterReY | i started the upgrade variant now |
19:59.31 | JademusSreg | kk |
19:59.31 | MasterReY | i made a new upgrade |
19:59.41 | Ahli | can't you just catalog change that for the player? |
19:59.44 | JademusSreg | Yes. |
19:59.47 | MasterReY | set "SCV - Gather" Minerals Multiplier to 1.5 |
20:00.10 | MasterReY | i do have to make an upgrade for each race i guess |
20:00.19 | MasterReY | whats a catalog? |
20:00.21 | MasterReY | ^^ |
20:00.37 | JademusSreg | Catalogs are like upgrades, but entirely done via triggers. |
20:00.43 | MasterReY | ^^ |
20:01.14 | Ahli | all the data things belong to the matrix... uhm catalog. and your triggers are the chosen one and can alter parts of the matrix... uhm the catalog |
20:01.22 | JademusSreg | If you can learn the path syntax, it's easy to use. |
20:01.47 | JademusSreg | The string needed to get or set a value mirrors the xml structure. |
20:02.30 | MasterReY | t-t |
20:02.32 | MasterReY | well |
20:02.40 | MasterReY | ill learn about catalogs next time then |
20:02.50 | MasterReY | right now i've set up the upgrades |
20:02.59 | MasterReY | probe,drone,scv gather 1.5 multiplier at mins and gas |
20:03.07 | JademusSreg | Yeah, I didn't want to push catalogs if you didn't feel prepared to deal with it, thus the multiplicity of options. |
20:03.17 | JademusSreg | Yeah, that should work. |
20:03.22 | JademusSreg | Don't forget mule. |
20:03.24 | MasterReY | so now ill just check race by trigger and research the correct upgrade |
20:03.25 | Ahli | yeah, got an idea how it might be possible to alter F11's message log dynamically |
20:03.26 | MasterReY | oh |
20:03.28 | MasterReY | :o |
20:03.29 | MasterReY | mule |
20:03.37 | JademusSreg | Orly, Ahli? |
20:03.55 | Ahli | or hmm no |
20:04.05 | Ahli | I can't just alter text in the text editor via triggers |
20:04.08 | Ahli | damned |
20:04.12 | JademusSreg | Haha |
20:04.43 | JademusSreg | Null keys are often displayed instead, though. |
20:05.04 | JademusSreg | So if you set the key value to the content, then it should display the key and thus the content. |
20:05.47 | JademusSreg | ("Null key" intended to mean a text key that fails to point to a string in the localized string file.) |
20:06.52 | JademusSreg | In that sense, you don't need to alter text editor text, you can just set the key to the value you want displayed. |
20:07.37 | Ahli | testing |
20:09.10 | MasterReY | erm btw with the ups |
20:09.25 | JademusSreg | It's an old trick from the SC2 beta, before the editor was released. Units added via XML were given null keys for their names. =D |
20:09.27 | MasterReY | can i just set the upgrade level of EVERY upgrade to 1 for the phantom |
20:09.36 | MasterReY | every = scv,drone AND probe mining up? |
20:09.54 | MasterReY | or will that give errors? |
20:10.40 | JademusSreg | Mas, I assumed you made one upgrade that did that. Or did you make 4 separate upgrades? |
20:11.02 | MasterReY | 4 sep :D |
20:11.09 | MasterReY | well okay ill combine |
20:11.15 | JademusSreg | Ah. I'd suggest doing it all from one, yeah. |
20:11.16 | JademusSreg | brb |
20:14.18 | Ahli | no, that can't work neither... problem is that I can't alter the referenced text nor the key used in the label |
20:14.44 | JademusSreg | Shucks. |
20:20.06 | Ahli | if I zoom far enough out, the terrain rendering window crashes |
20:20.13 | Ahli | *panel |
20:20.14 | JademusSreg | =D |
20:20.31 | JademusSreg | Elaborate. |
20:20.45 | Ahli | turns gray as... it disappears |
20:21.08 | JademusSreg | And upon zomming back in? Still busted? |
20:21.11 | Monkalizer | sigh... cant develop my project any further until I understand the data section better :( |
20:21.18 | Ahli | need to restart the editor to bring it back |
20:21.23 | JademusSreg | Monk, what's the issue? |
20:21.48 | JademusSreg | Ahli, haha. Shame, for a moment there I thought there might be an application for it. |
20:22.16 | JademusSreg | Well, I suppose if you wanted to kick someone without kicking them... |
20:22.36 | Monkalizer | well, Im only used to work with triggers and textures. Not the data editor. I've been trying to stay away from it ^^ |
20:22.39 | Monkalizer | but now... I have to |
20:22.40 | Bommes | has anyone tried starting WoL and whether or not the HotS Editor still works after starting WoL? |
20:22.55 | Bommes | since beta is down |
20:23.18 | JademusSreg | Monk, the data editor is nothing to fear. |
20:23.52 | Monkalizer | no, maybe not |
20:24.36 | JademusSreg | If you approach it with patience and curiosity and a willingness to tinker and test, it's easy. The only thing that makes using new tools a terrible experience is the "must get it done now" mentality. |
20:24.52 | Monkalizer | hm... |
20:26.17 | Bommes | Ahli, do you know? Can I still use the HotS Beta Editor after I start WoL? Or do I have to login to HotS with the client like before the beta servers went down and there is no way to reconnect to the HotS Editor after I started WoL once? |
20:27.32 | JademusSreg | Whenever you want to do something, first you look at how things similar to it have been done, and the standard data is there to provide plenty of examples. You look at the fields, follow the links, get a sense of how things fit together. |
20:27.42 | Dustin | Jade |
20:27.45 | Dustin | What you doin? |
20:27.46 | JademusSreg | ? |
20:28.12 | Monkalizer | he is pepptalking me? |
20:28.13 | JademusSreg | I'm not terribly busy, atm. |
20:28.23 | JademusSreg | Wat's up Dustin? |
20:28.36 | rtschutter | fdcxs/ |
20:28.54 | Ahli | do you use hots assets? |
20:28.58 | Dustin | Do you like Turn Based games like FFtactics? |
20:29.01 | Ahli | or because of physics? |
20:29.11 | Bommes | assets mainly |
20:29.29 | Bommes | the physics stuff should be in the wol editor too, right? |
20:29.31 | JademusSreg | FFT is my most beloved game, it is my mistress, our affair spanning the totality of time and space. |
20:29.33 | Bommes | just no assets to support it |
20:29.36 | Ahli | well, no idea :D you could try and make a mod out of the archives |
20:30.00 | Bommes | well I can use the HotS editor right now, all I have to know is whether or not I'm unable to use it once I open WoL |
20:30.10 | Dustin | Sweet, I want to get some people to play my WC3 map that is very based on fftactics, just getting a pole of people who liek that kinda game |
20:30.11 | Bommes | because I can't log into the beta servers anymore or something |
20:30.16 | Ahli | let me check |
20:30.19 | Bommes | thx |
20:30.26 | Bommes | thought you might already know thats why I asked you :) |
20:30.31 | JademusSreg | Is it an imminent test? |
20:31.04 | Ahli | I was able to create a new hots map |
20:31.10 | Dustin | Prob not, cause we gotta use wc3 v 1.21b, cause the patch after that broke the way they handeled game cache |
20:31.16 | Dustin | But I have it all zipped up with the map |
20:31.21 | Bommes | with hots dependencies on? |
20:31.33 | Dustin | On my FTP, so everyone would justh ave to DL it and then we could paly over LAN with like Garena |
20:31.55 | Ahli | when I place a swarmhost in the editor , I see a gray rectangle, jade :D |
20:32.02 | JademusSreg | Haha |
20:32.16 | MasterReY | is there no "total game time" for a condition? |
20:32.18 | MasterReY | ^^ |
20:32.22 | MasterReY | im just blind right now i guess |
20:32.24 | Dustin | Kind of a pain, but its fun :P |
20:32.50 | JademusSreg | Dustin, if you can get me a time, I can schedule it. =D |
20:32.59 | Dustin | http://www.youtube.com/watch?v=d-Pw-NYWHfk |
20:33.05 | Dustin | kk! |
20:33.08 | Monkalizer | I'm making a map in outer space, but im facing the farting mutalisk problem: should I use mutalisks or should I just stick with corruptors? Brood lords (attacking air units) is also stupid |
20:33.11 | Monkalizer | what to do? |
20:34.20 | JademusSreg | I'll be busy soon, so I'll need a time in advance of the gathering itself. |
20:35.25 | Dustin | Im really thinking about stoppping my current sc2 map and work on porting this one over |
20:36.22 | Ahli | I can see the rectangle ingame |
20:36.26 | JademusSreg | Monk, Zerg adapt to challenges, so feel free to make changes. |
20:37.17 | JademusSreg | Ahli, haha, and it only works with the swarm host? |
20:38.17 | Ahli | http://snag.gy/W4hv3.jpg rectangle |
20:38.20 | Ahli | dunno |
20:39.00 | Ahli | appears with 2 mutalisks too |
20:39.03 | JademusSreg | Dustin, that could be nice, but I think you could do better in SC2. =D |
20:39.32 | JademusSreg | Yep, that's what I've been seeing, Ahli. |
20:41.45 | Dustin | OH ya it would be alot better! |
20:42.06 | JademusSreg | Mostly it's the nostalgia for cells that bugs me about tactical games. |
20:42.53 | Dustin | So you dont like cell based? |
20:43.07 | Dustin | Or you dont like tactical games that dont use cells |
20:44.15 | JademusSreg | I like FFT, I take inspiration from it, but I wouldn't want to emulate it too closely, otherwise I compromise my function as a designer. |
20:45.02 | JademusSreg | I, personally, am more interested in exploring tactical gameplay free of the antiquated restrictions of cells. |
20:46.02 | JademusSreg | Which is not to say you should be similarly interested, but rather should explore whichever design questions interest you. |
20:47.23 | *** join/#sc2mapster Taintedwisp (4bb5414b@gateway/web/freenode/ip.75.181.65.75) |
20:47.24 | Taintedwisp | I HATE NINJAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
20:47.37 | Taintedwisp | still mad they failed me. |
20:49.51 | Taintedwisp | you know I have EVERY mission cept that last one finished oh hard in campaign and I am doing a replay on hard haha |
20:51.08 | Dustin | Jade, have I shown you this video? http://www.youtube.com/watch?v=-Mfb2Safa1E |
20:51.47 | JademusSreg | Yes. I remember suggesting displaying movement range with splats. |
20:53.31 | Dustin | kk lol |
20:56.44 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
20:58.38 | G0A | pff you can save up to 15 gb space by deleting useless languages in sc2 folder... |
21:01.08 | *** join/#sc2mapster nooblark|work (~u291187@c-68-46-101-60.hsd1.de.comcast.net) |
21:01.51 | nooblark|work | I head thunder is a newb. |
21:03.09 | Taintedwisp | lol |
21:03.13 | Taintedwisp | you give thunder head? |
21:03.17 | Taintedwisp | thats fucked up noob |
21:03.32 | nooblark|work | you jelly? |
21:03.55 | Dustin | Fuck it |
21:04.00 | nooblark|work | "yo, i'm going.. a mouth is a mouth man" |
21:04.00 | Dustin | Im using Unity |
21:04.34 | nooblark|work | anyone who knows that reference is cool in my book |
21:04.37 | JademusSreg | Haha |
21:04.58 | *** join/#sc2mapster Monkalizer (53b4b5a1@gateway/web/freenode/ip.83.180.181.161) |
21:05.00 | Monkalizer | http://snag.gy/AWAT0.jpg |
21:05.08 | Monkalizer | would this go for a space-zerg? |
21:05.30 | JademusSreg | Sure, why not? =D |
21:05.39 | Monkalizer | hm, have to make a smaller one too |
21:05.40 | nooblark|work | what the hell is it? |
21:05.48 | *** part/#sc2mapster G0A (~hookah604@91-82-140-119.pool.invitel.hu) |
21:05.50 | Monkalizer | im making a space-map with planets |
21:05.58 | Monkalizer | it needs a zerg fleet |
21:06.18 | Monkalizer | but mutas, overlords and broodlords require air |
21:06.22 | nooblark|work | it's too dark, confusing to its real contours |
21:06.31 | Monkalizer | i need to invent new zerg flyers |
21:06.49 | Ahli | awwww, adding hots data to 2.0.4 editor crashes it... I got that opiton in new map... :D |
21:08.02 | JademusSreg | =D |
21:09.35 | nooblark|work | jade I thought I found the flaw in the while loops yesterday, hence party |
21:09.42 | nooblark|work | but I was wrong |
21:09.42 | JademusSreg | Ah. |
21:09.59 | nooblark|work | it was an issue, but not THE issue. |
21:10.24 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
21:22.57 | *** join/#sc2mapster QueenG (cebc3c64@gateway/web/freenode/ip.206.188.60.100) |
21:23.06 | Monkalizer | hey |
21:23.12 | Monkalizer | have you seen the map template doodad |
21:23.13 | Monkalizer | :) |
21:23.28 | Monkalizer | thats pretty nice of them to include such a thing from start |
21:23.29 | JademusSreg | Nope. |
21:23.32 | QueenG | is there an api that can toggle the start game lobby button? |
21:23.48 | JademusSreg | Not of which I am aware. |
21:23.51 | Monkalizer | you can import a sketch of a map and then replace the texture... |
21:24.06 | Monkalizer | ... mapTemplate.dds |
21:24.14 | JademusSreg | Adorable. |
21:24.16 | Monkalizer | and then you will have a map-sized sketch |
21:25.17 | QueenG | Im planning in the future of making a simple base assault map, inspired by Utter Darkness campaign level where all protoss hero armies battle against the hybrids. On game lobby I want players to select their hero. 1 hero-type per player. At the lobby when its full, I want players to still switch heroes. Do you guys understand? |
21:26.03 | JademusSreg | Pretty sure you can set game attributes such that options are limited. |
21:28.56 | Zolden | Ahli: I had that option too, but didn't try |
21:41.52 | MasterReY | lol |
21:41.53 | MasterReY | jade |
21:41.58 | MasterReY | i finished my phantom map |
21:41.58 | JademusSreg | ? |
21:42.06 | MasterReY | everything is working fine |
21:42.09 | MasterReY | but now i realised |
21:42.10 | JademusSreg | Cool. |
21:42.14 | MasterReY | the upgrade was a big mistake |
21:42.31 | MasterReY | because now the phantom will actually mine out his bases alot quicker so its not really an advantage t-t |
21:42.46 | MasterReY | he needs to get extra income without mining his bases out faster lol |
21:42.51 | JademusSreg | Speed is always an advantage. =D |
21:42.57 | JademusSreg | But it would be rather obvious. |
21:43.03 | MasterReY | ^^ |
21:43.05 | MasterReY | ya |
21:43.12 | MasterReY | players could just click min blocks |
21:43.16 | MasterReY | and check how much he mines t-t |
21:47.47 | *** join/#sc2mapster tigger0jk (~tigger0jk@c-71-202-39-119.hsd1.ca.comcast.net) |
21:49.09 | JademusSreg | In that case, in inelegant trigger should accomplish it. |
21:52.44 | Monkalizer | http://snag.gy/Bj4f7.jpg http://snag.gy/7sXur.jpg http://snag.gy/PHhEN.jpg |
21:53.14 | Monkalizer | (custom space-ships made out of doodads) |
21:59.12 | Taintedwisp | yo nooblark its still broken :( and even with the full 5 second some people are still gettting the bug where the hero select stays |
22:01.50 | *** join/#sc2mapster sharf224 (~sharf224@68-191-48-165.dhcp.nwtn.ct.charter.com) |
22:03.42 | sharf224 | Im so confused |
22:04.28 | JademusSreg | ??? |
22:04.53 | sharf224 | 1 out of 3 actions go off |
22:05.00 | sharf224 | and I can't see why the others don't |
22:09.03 | A1win | use debug messages |
22:09.22 | A1win | with them, you can see the matrix! |
22:09.25 | sharf224 | how do I run a debug for a camera pan and an alliance setter? |
22:10.04 | Kubi | iMisu |
22:10.11 | Kubi | make me a cool leaderboard ui |
22:10.17 | Kubi | in gotoshop |
22:10.18 | A1win | you don't run it for them, you run it for their parameters etc. |
22:10.25 | JademusSreg | Make it print messages for the relevant values. If it doesn't print at all, the action isn't being called or the event isn't firing. |
22:10.40 | sharf224 | the even is firing, one of the actions is running |
22:10.52 | sharf224 | create unit runs, but pan isnt and alliance isnt |
22:11.09 | A1win | all the actions "run", it's just a matter of what they do |
22:11.34 | sharf224 | well they're not doing the right thing lol |
22:11.34 | A1win | if you know that the code went to them and there were no errors, you know they ran |
22:11.49 | A1win | that's why you use debug messages to print their parameters and such ;p |
22:11.56 | A1win | so that you can see why they are not doing what you want |
22:12.10 | sharf224 | well... |
22:12.21 | A1win | or just show the code to us ;p |
22:12.36 | sharf224 | the parameters are....triggering player...which works because the create unit works |
22:13.19 | A1win | are there waits in the trigger? |
22:13.44 | sharf224 | no |
22:13.48 | sharf224 | http://pastebin.com/j5gR4j4d |
22:14.45 | A1win | what's Selector_Spawn |
22:14.56 | sharf224 | a point |
22:15.06 | JademusSreg | Perhaps the point variable isn't initialized? |
22:15.29 | A1win | well, if the unit is spawned there... |
22:15.39 | sharf224 | its not a variable |
22:15.40 | A1win | are there any other triggers that might interfere? |
22:15.57 | sharf224 | not that i know |
22:16.16 | sharf224 | there i also the same pan action in another trigger and it works |
22:16.17 | *** join/#sc2mapster twodie (4e3c1a28@gateway/web/freenode/ip.78.60.26.40) |
22:16.20 | twodie | crash! |
22:17.05 | A1win | dunno, it looks it should work, so it's either something else, or your editor has broken the generated code somehow ;p |
22:17.23 | A1win | remake the actions if you want to be sure they are not broken (haven't really seen it happen often but it could be a possibility) |
22:17.33 | JademusSreg | I wonder if Select Warrior has been initialized. |
22:18.07 | sharf224 | ? |
22:18.15 | JademusSreg | The event. |
22:18.16 | A1win | JademusSreg, the last action of that trigger works (spawns the unit) |
22:18.21 | A1win | or that's what he says :x |
22:18.31 | sharf224 | that is correct |
22:18.42 | motive | slaps nooblark around a bit with a large trout |
22:18.44 | A1win | I'd still make it pring a debug message before every action |
22:18.52 | A1win | or at least once |
22:19.04 | A1win | so that you can be sure it's *that* trigger that runs and does the stuff |
22:19.06 | JademusSreg | Hi thar motive. |
22:19.14 | motive | slaps JademusSreg around a bit with a large trout |
22:19.16 | motive | Hi thar. |
22:19.44 | JademusSreg | What brings you to this internet backwater today? =D |
22:19.48 | motive | Is it just me or has Battle.net been sucking lately? |
22:19.50 | motive | Dropping all the players. |
22:19.53 | sharf224 | I disabled the trigger to confirm that it is what is making the unit |
22:20.04 | sharf224 | it corrupted them :/ |
22:20.15 | motive | Mostly boredom, JademusSreg. |
22:20.32 | JademusSreg | Sharf, is any of the camera pan action parameters red? |
22:20.36 | motive | Battle.net keeps dropping me out of every game I join. :| |
22:20.44 | sharf224 | no |
22:21.31 | JademusSreg | Bnet is probably preparing for HotS. |
22:21.44 | sharf224 | recreated the pan camera action, it works |
22:21.48 | sharf224 | the alliance one still doesn't |
22:22.04 | motive | JademusSreg: I look forward to our launch day outages. |
22:22.22 | motive | I'm debating putting in for PTO |
22:22.47 | A1win | sharf224, it probably meant it was corrupt to begin with, then, and it just displayed it to you at that point |
22:23.01 | sharf224 | ? |
22:23.07 | A1win | or what do you mean by corrupted |
22:23.18 | sharf224 | what ever you said before lol |
22:23.22 | JademusSreg | I avoid launch days. =D |
22:23.22 | A1win | oh |
22:23.31 | A1win | I thought you meant disabling the trigger corrupted them ;p |
22:23.35 | JademusSreg | Not like it's a race. |
22:23.53 | sharf224 | so why does neutral make them an ally? |
22:23.59 | sharf224 | err |
22:24.00 | sharf224 | enemy* |
22:24.15 | A1win | are you sure the other player is player 7? |
22:24.36 | sharf224 | yes |
22:24.41 | sharf224 | it starts out as an ally |
22:24.47 | sharf224 | then it changes them to an enemy |
22:24.52 | sharf224 | even though I say neutral |
22:25.26 | A1win | they show as red on minimap if you turn on ally color display? |
22:25.27 | JademusSreg | Use the mutual alliance set action. |
22:26.12 | motive | JademusSreg: I hate that action so much |
22:26.18 | JademusSreg | Hahaha |
22:26.27 | JademusSreg | Yeah, that code is garbage. |
22:26.28 | motive | So stupid they put it in libNtve |
22:27.55 | JademusSreg | removes the standard libraries to prevent their garbage from running. |
22:28.32 | sharf224 | yes it turns red |
22:28.43 | A1win | weird :I |
22:29.15 | A1win | JademusSreg, and that is the mutual alliance set action he's using |
22:29.35 | motive | JademusSreg: I think I actually did that in Cortex. |
22:29.37 | motive | Not 100% sure. |
22:29.38 | motive | Haha |
22:29.41 | JademusSreg | =D |
22:30.32 | sharf224 | why the hell.... |
22:30.43 | sharf224 | so |
22:30.58 | sharf224 | changing it from neutral with shared vision to neutral with vision and pushable |
22:31.04 | sharf224 | fixed it, now it's not an enemy |
22:31.05 | sharf224 | and is neutral |
22:33.06 | JademusSreg | It is outrageous all the useless junk the standard GUI libraries add. iirc, using only Core dependency prevents it, but then you lose access to all the assets. |
22:33.07 | Kubi | MOTIVE |
22:33.08 | Kubi | SHUT |
22:33.09 | Kubi | YOUR |
22:33.10 | Kubi | FUCKING MOUTH |
22:33.17 | Kubi | LOL JK |
22:33.18 | Kubi | BRB |
22:33.22 | Kubi | SEX TIEM |
22:35.27 | JademusSreg | Glad they added a Preload Info menu. |
22:41.19 | Taintedwisp | MOTIVE OPEN YOUR FUCKING MOUTH |
22:42.22 | Taintedwisp | JademusSreg lemme ask you a question, why is it, that Matts, Tosh and Hansons final missions are SOOOOO EASY |
22:42.40 | Taintedwisp | for hansons I built 2 bunkers, and massed wraiths :P |
22:42.42 | Taintedwisp | lol |
22:42.48 | Taintedwisp | If you have that wraith that mission is NOTHING |
22:43.02 | JademusSreg | So people never feel bad about anything ever. |
22:43.04 | Taintedwisp | that mission would only be hard if I used ground units or maybe vikings |
22:43.08 | Taintedwisp | :P |
22:43.15 | Taintedwisp | Its okay to fail me once on something.. |
22:43.25 | sharf224 | how do I check if a player has a unit? |
22:43.44 | Taintedwisp | They should do like Mortal kombat does, When you loose dont lower the difficulty but stealthly dumb down the AI just a tad. |
22:44.08 | Taintedwisp | So if your very very persistant you can win, but its still hard that first time |
22:45.10 | JademusSreg | Unit or unit type? |
22:45.25 | sharf224 | either or I suppose |
22:45.34 | sharf224 | I want to know when each player has chosen their hero |
22:45.56 | JademusSreg | If they pressed the button, it stands to reason they chose their heroes. |
22:46.17 | sharf224 | your point? |
22:46.24 | JademusSreg | Haha. |
22:46.35 | sharf224 | this is a seperate trigger |
22:46.38 | sharf224 | for something else |
22:47.44 | JademusSreg | I'd be concerned if it was a separate trigger for the same thing. Anyway, if you want to know if they selected the hero, you could check a number of ways. |
22:48.21 | sharf224 | I suppose I could add to a variable in the previous trigger |
22:48.24 | JademusSreg | Set a bool on selection, go a unitgroup count for unit type or by filter for the player. |
22:50.19 | JademusSreg | PlayerHasAccessTo (int inPlayer, string inEntityName); looks intriguing, but I've not tested it, so can't be certain how it behaves. |
22:52.29 | JademusSreg | UnitCount (string type, int player, region r, unitfilter filter, int maxCount) > 0 or UnitGroupCount (unitgroup inGroup, int inType) or UnitGroupHasUnit (unitgroup inGroup, unit inUnit), any of which could be useful if you want to check without resorting to a bool. |
22:53.20 | sharf224 | ok |
22:53.29 | sharf224 | How do I make a run once trigger, when it is turned on? |
22:54.32 | A1win | turn if off when it runs ;p |
22:54.33 | JademusSreg | Depends on your needs. If it has an event, disable it initially and enable when it is needed. If no event, Run Trigger directly. |
22:55.12 | JademusSreg | If it's always running, you can destroy it when it is no longer needed. |
22:55.47 | sharf224 | hmm ok thanks |
22:56.12 | JademusSreg | You could also leave it enabled, and have it disable itself. |
22:56.37 | sharf224 | if I just run it though |
22:56.41 | sharf224 | it runs once right? |
22:56.50 | JademusSreg | Yeah. |
22:57.02 | sharf224 | ok cool |
23:01.46 | Repo | New map: SCII RS CAMPAIGN: "An Umojan's job" (working title) - http://www.sc2mapster.com/maps/campaign-umojans-job-working-tit/ |
23:01.46 | Repo | New map: Star Breaker - http://www.sc2mapster.com/maps/star-breaker/ |
23:04.06 | sharf224 | am I wrong in assuming the unit selection actor actually selects it for the player so they can control it? |
23:06.01 | JademusSreg | Actors are the mediators between gameplay and representations thereof, they control the visuals and sound, but do not affect gameplay shit directly as they are asynchronous. |
23:06.21 | sharf224 | idk why I said actor |
23:06.23 | sharf224 | I meant action* |
23:06.56 | JademusSreg | Unit selection action can add units to the selection, but that does not necessarily mean the player can control it. |
23:07.35 | sharf224 | I want the unit that was just created to automatically be selected by the player who built it |
23:08.44 | sharf224 | got it |
23:08.52 | sharf224 | had to deselect the building |
23:11.39 | *** join/#sc2mapster Shawn|Sleepy (~chatzilla@ip70-170-21-119.lv.lv.cox.net) |
23:16.42 | *** join/#sc2mapster XenoX101 (XenoX101@ppp118-209-53-39.lns20.mel4.internode.on.net) |
23:17.03 | sharf224 | is it tacky to use camera bounds for each region you're in? |
23:17.16 | JademusSreg | Zelda did it. |
23:17.30 | sharf224 | well like |
23:17.40 | sharf224 | was gonna use it to neaten up the minimap mostly |
23:19.17 | Zolden | Ahli, a guy asked me is diablo still under development |
23:20.55 | Ahli | yes, very slowly :D |
23:21.47 | Zolden | why slowly? |
23:22.55 | *** join/#sc2mapster PrettyAwesome (ada87443@gateway/web/freenode/ip.173.168.116.67) |
23:23.49 | Ahli | because I am not motivated to work on it right now. I'm not sure what I will do for skills... but he might have noticed that the version on WoL received a few item graphics, cave levels, new game mechanics formulas and with it the whole balance... so I pretty much changed quite a lot recently |
23:24.50 | Zolden | yea, sounds alot |
23:24.56 | Ahli | I'm always working on it in phases and not constantly. |
23:27.45 | PrettyAwesome | Yo. |
23:38.22 | *** join/#sc2mapster tordy (627449d9@gateway/web/freenode/ip.98.116.73.217) |
23:38.23 | tordy | wassup dudes long time no see! |
23:38.38 | JademusSreg | Pew pew. |
23:43.14 | Zolden | hi tordy |
23:43.25 | Zolden | where have you been |
23:43.28 | Zolden | i thought you died |
23:55.16 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |