IRC log for #sc2mapster on 20121230

00:23.11*** join/#sc2mapster Gothicdude1044 (~Gothica@c-71-197-57-51.hsd1.fl.comcast.net)
00:23.18Gothicdude1044sixen you on
00:24.06Gothicdude1044and does anyone know how to have you team show up in projects instead of individual team members?
00:38.37*** join/#sc2mapster Taintedwisp (4bb54735@gateway/web/freenode/ip.75.181.71.53)
00:55.00*** join/#sc2mapster Sevenix (~pheonix@2-248-115-119-no70.tbcn.telia.com)
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07:12.56*** join/#sc2mapster G0A (~hookah604@91.83.189.207.pool.invitel.hu)
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09:03.39*** join/#sc2mapster Blub\w (~wry@93.83.4.186)
09:19.18*** join/#sc2mapster Zolden (588704ca@gateway/web/freenode/ip.88.135.4.202)
09:54.50*** join/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu)
09:56.22G0AZolden, can you do me a big favor? I need some models to be converted from 3ds max to sc2.
09:56.56Zoldenyea
09:57.08Zoldengive em to me
09:57.19Zolden+textures
09:57.27G0Athx
09:57.37G0Athey will come without textures
09:57.46G0AI will apply textures them in the gmae
09:58.11Zoldenu sure it will work?
09:58.17G0Adont know
09:58.21Zoldenwell, let's try
09:58.22G0Abtw they are here: https://skydrive.live.com/?cid=5D0715049236D05B&id=5D0715049236D05B%21427#cid=5D0715049236D05B&id=5D0715049236D05B%21113
09:58.29Zoldeni'll keep materials
09:58.35G0AI just need to pick 12 space ship for Final Frontier
10:01.17Zoldenok, pick, put all to archive and give it to me
10:01.46*** join/#sc2mapster shintah (bebble@h-136-54.a336.priv.bahnhof.se)
10:02.35Zoldenjsut tried to open one - works
10:02.51Zoldenbut they have no materials
10:03.12Zoldenit may mean, that textures will apply kinda chaotic
10:03.21Zoldenbut we need to experiment
10:03.39Zoldenalso, they have alot of polys
10:03.52Zoldennot too much, but a bit more then needed
10:07.22G0AI dont think that much of poly will be a problem
10:08.30G0AChaotic texture not a problem too as I really not care about tesxtures.D
10:09.35G0Abtw how much poly a zealot for example? or any sc2 unit
10:22.30Zoldendon't remember at all, but suupose 1-1.5k
10:22.38Zoldenthe ship i dlded - 6k
10:22.43Zoldennot so much
10:25.16*** join/#sc2mapster zenxu (d9186981@gateway/web/freenode/ip.217.24.105.129)
10:35.38ZoldenG0A: try to texture this ship http://www.sc2mapster.com/media/attachments/34/528/ship.m3
10:35.47Zoldeninteresting, how will it look
10:36.26G0Ak thx
10:37.12Zoldenprobably won't work at all
10:37.47G0Abtw all models are free, if you want to use any of it.D http://www.solcommand.com/search/label/Ships
10:39.06Zoldenyea, ty
10:39.12Zoldeni just thought i want em all
10:40.13Zoldendo you see their images on the skydrive?
10:40.49G0Anot all
10:41.56Zoldenuse this instead http://www.sc2mapster.com/media/attachments/34/529/ship.m3
10:42.10Zoldenthe first one won't work
10:43.02Zoldenoh, there are turrets also
10:43.11G0Ayeah:D
10:43.29G0AMerry Xmas:D
10:46.10Zolden:)
10:48.46G0APhalanx CIWS is nice turret for tds:D
10:49.03Zoldengimme link
10:49.04G0Adam my pc dont want to work today.D
10:49.11Zoldenpunch it
10:49.12G0AI downloaded all
10:49.15G0Aits in the 2009
10:49.27G0A2010*
10:50.27Zoldenfound it
10:52.07G0Athe model you sent is all black even if I apply texture on it
10:53.53G0AI am stupid:D
10:54.08G0AI have to change the texture link
10:55.03*** join/#sc2mapster Ahli (~asdaaaaa@ip-2-206-0-70.web.vodafone.de)
10:56.01Zoldentry to apply all 3: diffuse, specular and normal
10:56.09G0Ato where?:D
10:56.16G0Aits doesnt have any location...
10:56.17Zoldendunno, never tried
10:56.30Zoldendo you use the second one?
10:56.37Zoldeni've added a material
10:58.03G0Ayeah I used the 2nd one and it doesnt have material:D
10:58.33Zoldenok, maybe i have to define maps within the material to have it applied
10:58.45Zoldensec
10:58.52G0Abtw there models with textures
10:58.57G0Aare*
11:00.24Zoldeni've dlded one
11:00.29Zoldenwill try
11:01.05G0AIt has Dalek model too:DDD
11:02.54Zoldenhttp://www.sc2mapster.com/media/attachments/34/531/ship.m3
11:02.57Zoldentry this
11:03.11Zoldenwhat's dalek?
11:05.25G0AYou know Doctor who?
11:05.41Zoldennope
11:05.55G0Athan nothing:D
11:07.37Zoldentexture is huge, 2k x 2k
11:07.45Zoldenu probably want it smaller
11:08.38G0Aits still not works:D
11:08.45G0Ano materials
11:11.01G0Ahttp://snag.gy/Mgei0.jpg
11:12.49Zoldenstrange
11:13.16G0Atry one with textures
11:14.21Zoldenhttp://www.sc2mapster.com/media/attachments/34/532/interceptor.rar
11:14.27Zoldenthe one with textures
11:14.36Zoldenbut i did the same - created new material
11:14.48Zoldentextures path is root
11:17.17G0Ashit
11:17.21Zoldenwhat?
11:17.24G0Ait has now material
11:17.30Zolden:)
11:17.34G0Aif I import it into the root:D
11:22.16G0AI will have to rename your textures...
11:22.44G0AI can only change them ingame if they have different names
11:24.24G0Alike this: http://snag.gy/GhYic.jpg
11:24.25Zoldenthe question is how the textured model look like
11:24.57Zoldenwhat is this image mean?
11:26.31Zoldenstrange, that fighter look aweful
11:26.56Zoldenwhite top and normally textured bottom
11:27.01Zoldendo you have the same?
11:29.27G0AI am currently trying to fix the ship model:D
11:29.39G0Abut yeah that fighter is all whtie for me
11:32.10G0Ahmm
11:32.18G0AI hate this:D
11:32.35*** join/#sc2mapster RazielZ (Raziel@2a01:388:201:4190:9a9:1616:59c1:9a9)
11:33.12Zoldenwell, i fixed the fighter
11:33.13G0Ahmm fighter is probably bad because the specular is all white.
11:33.40Zoldenspecular is suppposed to be white
11:34.08G0Ahmm
11:34.13G0AI thought black.D
11:34.33Zoldenblack would mean no specular lights
11:34.59G0Ayeah thats how I thought
11:35.47Zoldenhttp://snag.gy/lH6PK.jpg
11:36.39G0ANice
11:38.13Zoldenhttp://www.sc2mapster.com/media/attachments/34/533/fighter.m3
11:38.22Zoldensame textures, just replace the model
11:38.32G0AI linked http://snag.gy/GhYic.jpg because you have to name your textures like that. xxx_yyy where xxx a name which you use for all the texture types and yyy is the name of the texture type or anything. (but yyy should be same for all the textures) And than I can change each texture type in the gmae.
11:40.58Zoldenoh, i see
11:43.51G0Atexture still not showing up for me
11:43.59G0Aor atleast in the sc2 editor
11:44.33Zoldenrestarted it?
11:44.46G0Anope:D
11:44.52Zoldendo
11:46.57G0Ait doesnt showed up in testing too
11:47.57Zoldenyou imported model and 2 testures in the roo, right?
11:48.07G0Ayeah in the root
11:48.08Zoldenand didn't rename textures?
11:48.18Zoldenit must work, works for me
11:48.28G0Ak
11:50.13Zoldento be sure: put these 3 files in root, restart editor http://www.sc2mapster.com/media/attachments/34/535/interceptor.rar
11:51.49G0Arestart or that helped:D
11:52.09G0Aprobably restart.D
11:54.24Zoldenyea, restart required for any model importing operations except the case when youy import a new texture, save, then iport a new model, save
11:54.56G0Awhat a shit:D
11:55.15Zoldenwaht about that ship.m3, have you tried to apply a texture?
11:56.40*** join/#sc2mapster RipperRoo (~RipperRoo@p57902AFC.dip.t-dialin.net)
11:57.45G0AI gave up on that
12:01.03Zoldenit does show material, but applying new texture doesn't work, right?
12:01.45Zoldenwell, we could use only the textured ones
12:02.06Zoldenjust gimme the archive of the models you'd like to use
12:02.20G0Aok I test ship
12:02.24G0AI think it will wokr
12:04.10Zoldenok, show me screen if it will
12:13.04G0Ait seems like working
12:14.46G0Ahttp://snag.gy/Bd9Hp.jpg
12:15.58Zoldenr u sure?
12:16.08Zoldenthe 2 at left look like they miss textures
12:16.23Zoldencan u make em larger?
12:16.24G0Ayes
12:16.29G0Abecause they do miss textures.D
12:17.00Zoldencan you make em not miss textures?
12:17.30G0Ayes they miss it because I wanted so...
12:17.45Zoldenand btw, if you going to use them shrinked so much, i'll make their textures small, like 256x256
12:17.53Zoldenok
12:18.02Zoldenthen jsut gimme the archive of models you want
12:18.06G0Ak
12:18.25G0Acan you rename the textures like I said?
12:18.29Zoldenyea
12:19.48G0Aok that will take some time:D
12:21.35*** join/#sc2mapster Exaken (~kvirc@dhcp-077-251-207-054.chello.nl)
12:21.51G0Ahow do you upload files to sc2mpaster like that?
12:22.07Zoldenattach to any post
12:22.16Zoldenhttp://www.sc2mapster.com/forums/development/artist-tavern/31347-have-a-look-there-is-my-n-th-model/?post=19
12:22.27Zoldenthis is where i store all crap
12:23.51G0Aokey
12:23.57G0Athis will take hours:D
12:24.35Zoldenhmm, how many models do you need?
12:28.30G0Aahh if I set 2d protrait in graphics than my ship preview model dialog portrait wont show up, how sad is that:D
12:28.36G0A18
12:28.43G0A18 I choosen
12:28.48G0Abut 12 is engouh
12:29.49CheekythingI like that pylon look Zolden btw :P
12:29.53Cheekythingvery nice
12:32.57*** join/#sc2mapster MindWorX (~MindWorX@80.161.13.134)
12:37.20G0AZolden, file was to big to upload to sc2mapster, will upload to elsewhere:D
12:37.23Zoldenadded glass to it
12:37.28Zoldenok
12:38.04Cheekythingis there a way to use an effect to give a learn ability point?
12:38.50*** join/#sc2mapster EternalWraith (29847620@gateway/web/freenode/ip.41.132.118.32)
12:39.11Zoldendunno, i use requirements and behaviors
12:39.23Zoldentu turn on/off abils
12:40.41Cheekythingbuu I was hopeing you could do it with a effect/ add beahvaiour
12:41.22EternalWraithAny good data people online?
12:41.25Zoldendoesnt' sound like something impossible
12:41.44Cheekythingdepends what you want done with data
12:41.52Cheekythingand I hope it's not :P
12:47.14*** join/#sc2mapster MindWorX` (MindWorX@80.161.13.134)
12:53.34Cheekythingfound it
12:53.41Cheekythingit's under points per level
13:04.30ZoldenG0A: so, uploaded anything anywhere?
13:14.26*** join/#sc2mapster ShadowDancer (530f0492@gateway/web/freenode/ip.83.15.4.146)
13:14.33ShadowDancerhey
13:14.50*** join/#sc2mapster Sevenix (~pheonix@2-248-115-119-no70.tbcn.telia.com)
13:23.31CheekythingI have a hero revive and Train button but I can't seem to hide the train button when the hero dies
13:23.59CheekythingThe count unit killed doesn't seem to register when a unit is dead or something
13:24.21Cheekythingah you know what screw it I'll just give the train a charge xD
13:25.57G0AZolden: https://www.dropbox.com/s/3cp40xd4mbk9ha1/ForZoldy.rar
13:26.24Zoldendling
13:26.39Zoldenlooks huge
13:26.52Zoldenu sure u want to put all this to your map?
13:39.12ZoldenG0A: archive is corrupted
13:39.25Zoldenarchive again
13:48.37G0Ashit:D
13:50.08G0Aits not huge, I just didnt remove all the useless stuff:D
13:55.53Otixahttps://www.youtube.com/watch?v=WYjTrNxxCz0
13:56.59Ahlihttp://www.sc2mapster.com/forums/development/terrain/46917-randomizing-terrain/#p3 made a writeup about how I generate my random dungeons
14:15.46*** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl)
14:26.13ZoldenAhli: interesting
14:27.56Cheekythingvery cool
14:30.45G0AZolden: https://www.dropbox.com/s/h9gtntmxr4ckfal/Zoldy.rar
14:39.47Zoldenok, this one opened well
14:40.30Zoldenwaht attachment points do you need?
14:40.44Zoldenexcept weapon and target
14:46.03*** join/#sc2mapster TheSkunk__ (~TheSkunk_@74-42-162-66.dsl2.nrwc.ny.frontiernet.net)
14:59.56*** join/#sc2mapster zenxu (d9186981@gateway/web/freenode/ip.217.24.105.129)
15:01.47G0AZolden I dont need any attachment points if I am right. (dont know if shield or stuff like that needs one btw)
15:16.25ZoldenG0A: you want to have textures named like you said for all models or only for the ones who has no textures?
15:16.29zenxulol
15:16.37zenxusomeone gave me really consfusin feedback
15:17.07Zolden"pretty shitty" comment is leading for my map :)
15:17.10zenxusuprisingly many people can talk english in a way it makes no sense at all
15:17.35Zoldenbecause bnet is full of deutch
15:18.02zenxuthis guy is german
15:18.43Zoldeni thought all europeans know english perfectly, but i was wrong
15:19.03zenxuyea not many do
15:19.04Zoldenin soviet russia language knows you\
15:19.10zenxuright :D
15:19.45Zoldenwe will hide on US the first moment they open global play
15:20.01Zoldenonly non-english seaking barbarians will remain on EU
15:20.13Zoldenit will be a garbnage place for kids
15:20.23Zoldenthis is what global play mean
15:20.30Zoldenenglish speakers united server
15:21.38Zoldenenglish speaking ppl smart and kind, they like good complicated maps instead of stupid tds, and they don't ragequit when you rape their asses
15:21.45*** join/#sc2mapster RazielXYZ (Raziel@2a01:388:201:4190:e8a1:4415:dacc:e3da)
15:21.46G0AZolden for all models if its not hard for you to do
15:22.07Zoldenand they don't press "like" on "pretty shitty" commment with 1 star
15:22.17Zoldenit's not hard at all
15:23.04G0Aokey thats cool
15:33.29ZoldenG0A: and you're ok about the path = root?
15:33.35Zoldenor you want assets\textures?
15:37.58ZoldenG0A: before I continue, take this first model and try it http://www.sc2mapster.com/media/attachments/34/539/xarian_transport.rar
15:38.06Zoldento make sure everytyhing's right
15:53.47Ahli"Zolden:we will hide on US the first moment they open global play" :D that's what I will do, if they can make it work whatever they did during that hots beta test...
15:58.23Ahlihttp://hugepic.io/d2012641f/3.00/0.09/115.58
16:01.54zenxuhmm? hide us?
16:02.32*** join/#sc2mapster duckies (53f1057d@gateway/web/freenode/ip.83.241.5.125)
16:09.49AhliI like Hungary in that map
16:10.17G0AAhli lol that pic
16:10.28G0Ayeah Hungary rocks:D
16:10.42G0APARTY!
16:11.50duckieswhaaa...at pic? :D
16:17.20G0AZolden I may only try it next day.
16:18.56Zoldenok, then i'll spam others in the same manner, hope i won't need to remake
16:19.16Zoldenduckies, pic says that it's 30th, and time to show retro remake!
16:19.28G0AZolden, ok I will have time now to check it
16:19.44duckiesI'm working on it, gimme a bit more time >.<
16:19.51Zoldenyea, instead of partying
16:22.20*** join/#sc2mapster Dustin (~Dustin@ip98-164-14-199.ks.ks.cox.net)
16:26.20*** join/#sc2mapster Tomura (~Tomura@p4FC7EFA1.dip.t-dialin.net)
16:29.24G0AI dont think it will work, it has 2 spaces in the texture name...
16:31.48*** join/#sc2mapster Demo (43062e97@gateway/web/freenode/ip.67.6.46.151)
16:32.42*** join/#sc2mapster Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it)
16:35.56Bibendusfghfg
16:36.59DemoBibendus do you like cats?
16:37.09Bibenduswho doesn't?
16:37.57DemoPeople who eay cats
16:39.48Bibendus..
16:39.52Bibendusofc
16:39.55Bibendusbtw
16:40.03ZoldenG0A: no, textyre names has no spaces, just "_" signs
16:40.08Bibendusanyone knows how to rotate an actor
16:40.09Zoldeni know, we can't import stuff with spaces
16:40.12Bibendussimply rotate
16:40.15Bibenduslike you would do with a unit
16:40.23Bibendusthe actor message is kinda weird
16:40.50Bibendusset rotation: forward x, forward y, forward z, UP x, UP Y, UP Z
16:40.53Bibendusdafuq are that
16:41.48ZoldenG0A, where do you see spaces? http://snag.gy/6sPET.jpg
16:44.39G0AZolden it wasnt a problem by space I mean: _
16:44.47G0Ahowever I didnt see shields
16:45.02G0Adam forget to check the errors
16:45.18Zolden"_" is fine and always was
16:45.33ZoldenAnd i included shield attachment
16:45.43G0Ahmm
16:45.49Zoldenmaybe add one in the model's data type, like the colossus model has some additional points
16:45.52G0Amaybe because low graphics settings
16:46.46G0Abtw textures looked ugly on it
16:47.07Zoldenif a model has shields and you attack it, it throws a warning that shield attachment is missing. If you have no warning about it, than shield atachment is fine
16:47.18Zoldengimme a pic
16:47.26Zoldentry different textures maybe
16:47.28G0Ayeah I know that
16:47.40Zoldenby luck you can find a nice one
16:47.46G0Athats why I said I forget to check the errors
16:48.19G0Aas long I keep the models small it doesnt really matter what texture I put on it
16:48.28Zoldenyea
16:48.53G0AI put random textures on the models as they get better on tech
16:49.02G0AI might one day make real textures
16:49.28Zoldenif you going to do this, I will make a UV unwarp
16:49.51G0AUV unwarp?
16:49.56Zoldenwell, nvm
16:50.12Zoldenif you want to make a texture, you need to have 3d max and do everything by your own
16:50.49G0AI know
16:51.27G0Athat one day will only happen in the far fututre.D
16:51.28Zoldenjsut keep the untexured one smalls, and textured ones will be large ones
16:52.10Zoldenso, is the model ok?
16:52.15Zoldenanything u'd add ot it?
16:54.37Zoldenactually, making textures is easy
16:54.54G0Ano error about the attachements
16:55.05Zoldenjust take zealot's texture and move model's parts to fit texture parts
16:55.29G0Ait looks ok
16:55.42Zoldenok, then I'll do the same with the rest of models
16:57.07G0Ak thx
17:00.56*** join/#sc2mapster tolleder (~tolleder@p4FF9A0DF.dip.t-dialin.net)
17:05.31zenxuduckies: played some bomber today
17:05.39zenxuapparently Im not only one who rage quits
17:05.45zenxulik 8 players left :D
17:05.51zenxubut I still lost when it was1v1 :D
17:06.02zenxu(rage quit ofc after that)
17:07.36duckies:D
17:07.50duckieshow could you lose :|
17:08.42zenxuyea...
17:08.44zenxu:(
17:08.54zenxueven I was perciful against opponents
17:08.56zenxuI didnt pick remote
17:09.00Zoldenyeah, problem is that you have to wait alot if you die at start of level
17:09.04zenxuyou are a cruel beast who gives no mercy
17:09.10duckiesbut I'm glad I'm not the only one on whom you ragequit :D
17:09.24ZoldenI'd prefer an instant revive with -1 life or something
17:09.27zenxu(I only quit aftet game was over thou)
17:09.37zenxubut it was angry quit nonetheless
17:09.57duckieswell, you always have an option of playing it safe and trying to survive instead of going on offense
17:10.10duckiesthen your death time will proably be lower
17:10.30Zoldenusually I die with "ok, now i play safe" thought
17:10.41duckies=D
17:11.31zenxuno
17:11.40zenxuwhen it fails you rush before you start getting cheat powerups
17:12.45duckiesthe secret is, you simply stay away from everyone and collect powers. After that you finish last survivor
17:13.06zenxudont you start Im sick of your cowardly tactics
17:13.09duckiesexcept when there is someone who's doing the same thing, then you rush to him to prevent him from gaining upperhand
17:13.49duckiesthere is nothing cowardly in my tactics, I'm just enjoying the chaos :D
17:14.11duckiesespecially when people start suggesting to make a truce and kill me first, yet do nothing :D
17:14.29ZoldenЖ))
17:14.53Zoldenkilling mapmaker first is a common tactic
17:15.26duckiesso far the games where they actually worked together in ffa to take me down first.. I can count them with fingers on one hand :/
17:15.52duckiesbut those were one of the most enjoyable and memorable games as well :D
17:16.27Zoldenwhat if you're an alien with a million fingers on one hand?
17:16.28G0AEvil duckies
17:16.57G0Amillion fingers but there is only like 50 keys:D
17:17.20duckieswho knows.. who knows .. would be useful for a game where you only need to spam 1 key :D
17:18.07duckiesbtw zenxu, don't you just love when you ask a person for more details, and he gives you more info, but in a format you can barely comprehend? (reffering to your magick thread :D)
17:18.19zenxuyes
17:18.26zenxuI didnt even bother replying again
17:18.45zenxusad he even registered just trying to help
17:18.47zenxubut no...
17:18.49zenxu:(
17:19.01*** part/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu)
17:19.48duckies=|
17:24.10zenxuI really didnt undestand it
17:31.20zenxuhttp://www.youtube.com/watch?v=XgHXaCO5wbE
17:31.22zenxustill liking this
17:31.31zenxuoohhhhhh yeees this is huyruleeeeeeee
17:35.19zenxutriforceeeeee of powerrrrrrr
17:36.02duckiesaaaaaaaaaaaaand I didn't play zelda as well :/
17:36.22zenxu"Easier to fix these nepolatki"
17:36.27zenxuwhat the fuck is a nepolatki
17:36.35duckiesit's a russian word
17:36.36duckies:D
17:36.48zenxuoh yea you know russian?
17:36.50ZoldenЖ))
17:36.57Zoldenнеполадки
17:37.11Zoldennow you know hat he meant
17:37.17duckies:D
17:37.22zenxu:/
17:37.23duckieswe're so useful :3
17:37.27zenxujust tell me
17:37.45duckiesdefects
17:38.10zenxuhe also talks something about flamethrower
17:38.13zenxuwhat the fuck could that be
17:38.15zenxu:/
17:38.24zenxumaybe the firebreath spell
17:38.30Zoldenif someone has penis instead of nose, it's "nepolatki"
17:39.05duckieshonestly, even though I know russian, I still couldn't figure the message he was trying to convey
17:39.51zenxubetter just leavi it, its starting to bother me if I think about it
17:39.59zenxuperhaps someone will report the bug in english
17:40.26duckiesI can only tell you that he was bothered by the fact that you had no custom music for encounters/boss battles :|
17:41.51zenxuindeed
17:42.09zenxuI think it would be fine to add some free music
17:42.15zenxuif I could be bothered to do it
17:42.45duckies^_^
17:43.12zenxuI was wondering if this would fit ass boss music
17:43.14zenxulet me find it
17:43.28*** join/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu)
17:43.48zenxuhttp://www.youtube.com/watch?v=zPTNar1bOd0&list=PL7F557C11F8515585
17:44.59duckiessounds like a cool boss theme. Add it and see if it fits.
17:46.41Bibendusdafuq
17:46.47Bibenduswhy my model is not displayed :|
17:47.15Zoldenyou've got model of you?
17:47.21zenxumusic could truly make it one step better game
17:47.31zenxueven if you get stuck (as they do) you can just enjoy music :D
17:48.08Bibendusand my older model is still shown
17:48.16duckies^^ good music greatly adds to atmosphere
17:48.58Zoldensaid ducky
17:49.35*** join/#sc2mapster Blizz-Deletarius (446d5d39@gateway/web/freenode/ip.68.109.93.57)
17:49.47Blizz-DeletariusMorning everyone
17:50.03Zoldenhey
17:50.40Blizz-DeletariusJust seeing what everyone is up to
17:52.15Exakenwell, that was quick
17:53.05Bibendushallo dele
17:53.17Exakenhe left already lol
17:54.03Bibenduslol
17:54.10Bibendusdamnit
17:54.12Otixahttps://www.youtube.com/watch?v=USvqaST6PJ0
17:54.16Bibendusoti!!!
17:54.18Bibendusi need you!
17:54.23OtixaD:<
17:54.25Otixaruns off
17:54.26Bibendusmy model is not showing up in sc2 :(
17:54.29Bibendusnuuuuuu
17:54.37Otixawut?
17:55.03BibendusI made a new wonderful squared tile
17:55.05ZoldenBibendus: it must be editable mesh
17:55.07Zoldennot poly
17:55.12Bibendusye and
17:55.14Bibendushow do I convert
17:55.15Zoldenit's the most frequent reason of not whowng
17:55.20Bibendusa poly mesh
17:55.22Bibendusinto an editable?
17:55.30OtixaReset Xform, edit mesh, reset pivot, center to zero vector
17:55.31Bibendusye it's the reason
17:55.31Zoldenrightclick, convert
17:56.05Bibenduswhere is convert
17:56.06Bibendus:O
17:56.08Otixa2\\ Check alpha channel
17:56.16OtixaBibendus, you nubtube >:|
17:56.18Bibendusno it's the editable mesh thing
17:56.23Otixarightclick > convert to > editable mesh
17:56.24Bibendusone is edit mesh
17:56.28Bibendusthe other is editable mesh :|
17:56.51Otixasameshit
17:56.53Otixais same
17:56.58Bibendusfound
17:56.59Bibendusfinally
17:56.59Bibendustx
17:57.08Bibendusoh shit
17:57.11Bibendusit removed my uv mapping
17:57.12Bibendus:O
17:57.19Zoldenit shouldn't
17:57.38Zoldenit maye removed the modifier, but the uv info is still there
17:57.46Zoldenadd a new one, u'll see
17:57.47Bibendusit did :O
17:57.51BibendusI mean
17:57.54Bibendusit removes my uv thing
17:57.57Bibendusso I can't edit it anymore
17:58.00Bibendusit merges everything
17:58.01BibendusxD
17:58.05Otixait's still there you tard
17:58.10Otixait's just merged
17:58.27Bibendusexactly
17:58.31BibendusI don't want to merge it xD
17:58.40Otixawell just add a new one on top then
17:58.41Otixaderp
17:58.44Bibendusye
17:58.45Zoldenadd unwart uvw modifier
17:58.46Bibendusi ll remove it
17:58.47Bibendusand readd
17:58.55Otixa...wot.
17:59.05Otixahits Bibendus with a brick
17:59.05Bibendusafter merge
17:59.06Bibendus:P
17:59.12Bibenduscmon I don't know anything about 3d editing
17:59.13Bibenduslolz
17:59.24OtixaYou're making Otixa very angry >:[
17:59.25Zoldenjsut do waht we say
17:59.47Bibenduswhatever he says
17:59.50BibendusI don't know where to find it
17:59.56Bibendusso it's useless without the whole path :D
17:59.59Otixa@_@
18:00.05Otixamotherfucker
18:00.13Otixaare you gonna make me fucking livestream? >=[
18:00.17Bibendusno lol
18:00.37Bibendusif I add another one later
18:00.43BibendusI fear it double wrap
18:00.46Bibendusor does something weird
18:00.50Bibendusso i was going to remove the wrapper
18:00.53Otixathere is no double wrap fs
18:00.56Bibendusconvert the model to editable mesh
18:01.00Bibendusand then readd it
18:01.01Otixaunless you use a different UV channel
18:01.13Zoldenselect mesh -> modify tam -> modifiers list- > unwarp uwv -> click -> it appear above your mesh
18:01.30Otixatab*
18:01.45Bibendusdafuq
18:01.48Bibendus3dstudio crashing
18:01.48BibendusxD
18:01.53Otixa...
18:01.55Otixaok, fuck you
18:01.59Zoldenyou made it too angry
18:01.59Otixalivestream it is
18:02.00Bibendusi was doin nothing
18:02.02BibendusI swear!
18:02.05BibendusxD
18:02.09Bibendusdon't oti
18:02.18Zoldenlet he do it willl teach you alot
18:02.38BibendusI still need the basics xD
18:03.04Otixahttp://www.livestream.com/modcraft
18:03.05Otixahere
18:03.08Zoldenask him to click slowly and explain whatt he's doing
18:03.10Otixano sound because idduno wtf
18:03.17Otixaactually hold on
18:03.36Bibendusk reopened
18:03.44Otixak
18:03.44Bibendusand steam on
18:03.45Otixasi
18:03.46Otixaso
18:04.29Bibenduslol
18:06.03Otixagot it? ;p
18:06.12Bibendus:O
18:06.19BibendusI m using a simple box wrap
18:06.20Zoldenwow, that was badass
18:06.24Zoldeni learned alot
18:06.35Otixalolno
18:06.44Bibendusdon't u like box wraps?
18:06.45Otixause UVW unwrap
18:07.08Otixableh
18:07.09Otixahold on
18:07.12Otixagonna try fix sound
18:07.39Bibendushear u
18:07.45Bibendusfor a moment
18:07.46Bibendus:D
18:07.48Bibendusheard
18:07.55Bibendusye
18:08.09Bibendusherp derp?
18:08.56BibendusI did unwrap
18:09.05Bibendusbut how do u open the other screen
18:09.28Bibendusdamn it's laggin
18:09.29*** part/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu)
18:09.43Bibendusthe one you just opened
18:09.49Bibenduswith the unwrapper thing
18:10.17Bibendusoh edit
18:10.18Bibendusfound
18:10.30Bibendusmm its all on the same side
18:10.40Zoldenis nDo always show texture on a cube?
18:10.48Zoldenwaht if ia have a complicated model?
18:10.55Zoldenalright
18:10.56Zoldenty
18:11.04Bibendusyou make it easy xD
18:11.05Zoldenyea, show
18:11.48Zoldenyea
18:12.09Zoldencool
18:12.53Zoldenye, ty
18:13.06Zoldenyea, i can't even see that model
18:13.10Bibendushttps://dl.dropbox.com/u/42948506/screen1.jpg
18:13.23Zoldenlol
18:13.29Zoldenleave at simple box
18:13.37Bibendusbut i modified it
18:13.40Bibenduslol
18:13.56Zoldensimple 12 triangles box - waht u need
18:13.56Bibendusye I use normal maps
18:14.01Bibendusbut the effect sucks
18:14.04Zoldenand normal maps with all the noize
18:14.18BibendusI had the stupid box before
18:14.27Zoldenyea, fucking show him!
18:14.30BibendusxD
18:15.18Bibendusdafuq is that xD
18:16.20BibendusxD
18:17.03Bibendusshitty lag
18:17.07BibendusI hate my connection :(
18:19.32Bibendusi use xnormal too yee
18:19.35Bibendusso pro
18:20.24Zolden:))
18:20.29Zoldeni do this in max
18:20.33Zoldenfell so noob
18:20.41Bibendusi m more pro then u
18:21.05Zolden;/
18:21.06*** join/#sc2mapster tolleder (~tolleder@p4FF9A0DF.dip.t-dialin.net)
18:21.19Bibenduslol the vents
18:21.21Zoldenstrange sound
18:21.22Bibendusof his computer
18:21.23Bibendus:P
18:21.30Zoldendo you have a robot behind you?
18:22.40Bibenduswhat normal did u bake :O
18:22.44Otixa:P
18:22.47Otixafor the box
18:22.56Bibendusbut the final one
18:23.03Otixaanyway, you get the idea
18:23.04Bibenduswas a square with normal
18:23.04Otixahrm?
18:23.12Bibendusor the high poly model?
18:23.13Otixaye
18:23.19Otixalowpoly with normal
18:23.23Bibendusu didn't rotate a lot so didn't notice
18:23.24Bibendus:P
18:23.31Otixa:P
18:23.39Otixaanyway, ladder tiem
18:23.46Bibendus:O
18:24.03Otixaif you haz questions just highlight me and I'll answer between matches ;p
18:24.05Bibendusbtw tx even if I got like half of the things u said
18:24.07Bibendustx to the lag
18:24.08BibendusxD
18:24.17Otixalol
18:24.18Bibendusbut
18:24.19Otixanp :P
18:24.24Bibendusis that a problem using these models?
18:24.28Bibendusthere
18:24.35Otixahrm?
18:24.51Bibendusi wanted to use the high poly thing
18:24.58Otixadon't
18:25.01Otixabake normals
18:25.06Otixaand use lowpoly
18:25.12Bibendus:(
18:25.21Bibendusthey don't seem a lot
18:25.31Bibendusthe polys I mean :P
18:25.41Otixawhat's the polycount?
18:25.49Otixaif it's over 50 tris then it's too much ;p
18:26.09Bibendus1400 faces
18:26.09Bibendus:O
18:26.13BibendusxD
18:26.14Otixalol
18:26.23Otixaand you'll have like what? 1000 of them?
18:26.30Bibendushaem
18:26.31Otixathat's more than Crysis 1
18:26.36BibendusxD
18:26.39Bibendusmoar maybe :P
18:26.44Bibendus64x64
18:26.51Otixaherp
18:26.53Otixaye
18:26.56Otixabake normals
18:27.15Bibendusmmm
18:27.19Bibenduswhat if I already have a normal
18:27.21Bibendusfrom a texture
18:27.47Otixaoverlay them
18:28.04Bibendusmm?
18:28.06Bibendus:D
18:28.11OtixaZolden
18:28.12Bibendusxnormal does that?
18:28.19Bibendusu add more then one
18:28.21Bibendusand he does the job?
18:28.23Otixano
18:28.26Bibendus:(
18:28.28Otixasec phone
18:28.30TomuranDo is the magic word
18:28.44Otixahai Tomura ;D
18:28.54Tomurahi otixa
18:29.40Bibendusmmmmmmm
18:29.45Bibenduswhere do I see the recorded vods
18:30.02BibendusI hope it was recorded :O
18:30.25Otixanope :P
18:30.32Bibendusnooooooooooo
18:30.41Bibenduslol
18:30.42OtixaI'll prolly do a proper video tut eventually
18:30.43Zoldenyea?
18:30.45Otixafor this shit
18:30.53Bibendusit's not shit! :P
18:30.58Otixayeitis
18:30.59Otixa:P
18:31.09Bibendusit's really important to make any dungeon game
18:31.09Bibendus!
18:31.30Otixahehe
18:31.33Zoldeni left video u need
18:31.34Zoldensec
18:31.34Otixajust fucking make a box
18:31.45Bibendusit's the thing I already had
18:31.46Bibendusand it sucks :|
18:31.47OtixaZolden can walk you through it
18:31.48Otixaanyway
18:31.52Otixa2v2 partner bitching
18:31.56OtixaI'm off to laddert
18:32.06Zoldenhttp://www.sc2mapster.com/forums/development/artist-tavern/46708-model-lighting/?post=7
18:32.22Zoldenwatch tat video and repeate what they guy do
18:32.32Zoldenand u'll be fine
18:33.49Bibendushttp://media.moddb.com/images/mods/1/22/21691/Screenshot2012-12-11_01_54_47.jpg
18:34.31Bibendusdon't they suck?
18:34.54Ahlibibendus, can you disable the left and right buttons when they do nothing?
18:35.01Zoldenmaybe you need to set specularity to not zero, adn add a white specular map
18:35.04Bibenduswhat buttons
18:35.05Zoldenthen it won't look suck
18:35.10Zoldenit will look awesome
18:35.12Ahliin your monster bar
18:35.15Bibendusthey move it slighlt
18:35.16Bibendusy
18:35.18Bibendus:P
18:35.36Bibendusslecular?
18:35.39Bibendusspecular?
18:35.41Bibendusdoes it reflect?
18:35.55Zoldenyea
18:36.01Zoldenspecular map of the material\
18:36.10Bibenduswouldnt it look weird?
18:36.13Zoldenso u need to hve diffuse, specular and normal maps
18:36.19Bibendushve?
18:36.21Bibendushave
18:36.22Bibendus?
18:36.23Zoldenand material's specularity about 30
18:36.34Zoldenhave set in the material
18:36.42Bibendusk now I forgot how to make specular maps
18:36.44Bibendusfrom a texture
18:36.44Bibendus:|
18:36.54Zoldenuse white32.dds as specular
18:37.13Bibendusall the same?
18:37.16Zoldenyou need to make it work without additional tricks, so you use white texture as specular map
18:37.29Bibendusoh k
18:37.31Zoldenor jsut create a 16 x 16 white texutere
18:37.49Bibendusi ll use white thing
18:37.50Bibendusy
18:38.02Bibendusso I don't have to import additional shit
18:39.29Bibendusk
18:39.31Bibendusadded white
18:39.38Zoldeni'll be afk for an hour, hope you recieved enough informatioon to accomplish what you want
18:39.50Bibenduswhere do i set
18:39.52Bibendusthe specularity to 30
18:40.14Bibendusspec multi?
18:40.18Bibendusslaps Zolden and starts getting carried away
18:40.21Bibendusdon't leave me now :P
18:40.57Bibendus2 late :(
18:41.18Zoldennot multi
18:41.24Zolden"specularity"
18:41.34Zoldenit's a bit left
18:41.44Zoldenon the same amaterial tab
18:41.56Bibendushum
18:42.20Bibendusoh found
18:42.29Bibendusand I leave the multi to 1?
18:42.34Zoldenyea
18:42.40Zoldenok, i'm out
18:43.07Bibenduskk
18:43.08Bibendustx
18:43.08Bibendusbye
19:06.38Otixanubs
19:09.15Bibenduswonderful
19:09.15Bibendus...
19:09.17Bibendushello oti
19:09.35BibendusI added some specularity to my model
19:10.16Bibendushowever the specularity does not depend from the world
19:10.20Bibendusbut from the model rotation :|
19:10.36BibendusOtixa my love are u back in game' :D
19:10.39Bibendus?
19:12.52Bibendushttps://dl.dropbox.com/u/42948506/Screenshot2012-12-30%2020_24_11.jpg
19:12.58Otixasec
19:13.00Otixaladder
19:13.05Bibendusits uploadin
19:13.11Bibenduskk
19:13.55Bibendusbtw
19:14.05Bibendusthe tiles on the screen are randomly rotated by 90°
19:14.18Bibendusand specularity changes depending on this angle :|
19:18.55Otixauhh
19:18.58Otixanot sure
19:19.10Otixahas to do with editor settings afaik
19:19.30Bibendusdont think
19:19.31Bibendusit's just
19:19.34Bibendusthat the model rotates
19:19.35Bibendus:|
19:19.44Bibendusdo u think there is a flag
19:19.49Otixathere is
19:20.46Bibendusand do u know what flag it is :P
19:21.03Otixadunremember :P
19:21.20Bibendusdo u remember if it was in the model or the actor?
19:21.27Otixanope :P
19:21.33Otixait's been 2 years
19:21.43Otixaprolly actor
19:22.39Bibendusupdate visibility?
19:23.54Bibendusit's invisible now lol
19:24.13Exakentry the turnable flag on the unit
19:25.18Bibendusit's not a unit
19:25.21Bibendusit's an actor of type model
19:25.26Bibenduswith a model connected :P
19:25.28Exakenoh
19:25.57Bibenduscan't find anything
19:26.00Bibendusthat seems related :|
19:26.40Exakenmaybe you can try to set it's rotation on actor creation?
19:27.02Bibendusit seems something related to the model itself
19:27.41Bibendusif you observe the model from different angles it shows different specular light
19:27.59Bibendushowever it's not related to the world angle
19:28.04Bibendusbut just to the model angle
19:28.19Bibendusso if I rotate the model it changes its lightning
19:28.27Bibendusmodel/actor
19:28.55Bibendusmm there is a lightning field
19:28.55Bibendusbut
19:29.03Bibendusit allows me to choose from lightning things
19:29.13Exakenon most models it's empty
19:29.36Bibendushum
19:29.44Bibendusare these
19:29.52Bibendusthe common lights used in the environment?
19:30.01Exakenyup, or portatraits
19:30.12Bibendusso I can assign different lights to different models? :O
19:30.18ExakenI guess
19:30.30Bibenduswell then it's just a matter of fixing the specular direction
19:30.33Bibendusin the lighting
19:30.40Bibendusand apply it to the model
19:30.47Bibendusbut damn it's a stupid way
19:33.12Bibenduswait
19:33.14Bibendusi already have no direction
19:33.16Bibenduson the specular
19:35.21Bibendusdamn :(
19:35.31Bibendusotixia do you remember any thread regarding this issue
19:35.36Bibenduswith specular direction?
19:38.10Bibendushttp://www.sc2mapster.com/forums/development/artist-tavern/23566-why-is-my-card-so-damn-bright/#p1
19:38.11Bibendusfound!
19:39.39Bibendusunsolved: (
19:39.51*** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl)
19:41.49Ahlisomething with wrong facing before converting or something. But I have no idea... that's something I picked up someday...
19:42.04Bibenduswhy wrong facing?
19:42.08Bibendusi m rotating the models manually
19:42.19Bibendusto make it more random
19:42.32AhliI mean when the specular map or whatever is done
19:42.34Bibenduseach actor+model has a random rotation
19:42.39Ahlior normal or something
19:42.43Bibendusthe specular is ok
19:42.54Bibendusif all actors have the same rotation it look ok
19:44.57Bibendusthe specularity is related to the model rotation instead of the camera rotation
19:48.25Ahliyeah, it's a model problem from what I know
19:48.43AhliI think the rotation of the model when a special material is created for it
19:48.54OtixaI know why that happens actually
19:49.01OtixaIt's game-engine specific, I think
19:49.30OtixaBecause the lightvector is being modified by the UV mapping
19:49.39OtixaUnrealEngine has that aswell
19:56.35*** join/#sc2mapster ThunderLord (8d00088d@gateway/web/freenode/ip.141.0.8.141)
19:59.59*** join/#sc2mapster Thenarden (~Miranda@p5B31BBB6.dip.t-dialin.net)
20:00.26ZoldenBibendus: i'm back, any questions?
20:00.33Bibendusy
20:00.40Bibendusthe specular is giving me issues
20:00.49Zoldengo on
20:00.56Bibendushttps://dl.dropbox.com/u/42948506/Screenshot2012-12-30%2020_24_11.jpg
20:01.16Bibendusmy actor/models
20:01.20Bibendushave different rotations
20:01.38Zoldenjust gimme the model
20:01.52Zoldenadn the textures
20:01.57Zoldenwait
20:02.04Bibendusits not a model issue I think
20:02.11Bibendusbecause if I rotate all the models at the same direction
20:02.12Bibendusthey are ok
20:02.35Bibendusotixa talked about a setting in the editor to solve the problem
20:02.38Zoldenyou may need to reset normals
20:02.41Bibendusbut he doesnt remember what flag is it
20:03.02Bibendusreset how
20:03.04Bibendusreadding them?
20:03.32Zoldenjsut import the model to max with "import vertex normals box" checked off
20:03.58Zoldenadn then export it back
20:05.51zenxubib are those new colors for rocks?
20:06.11Bibendusye arlequine style
20:06.12BibendusxD
20:06.19zenxuI think it might be better
20:06.25zenxuI would consider making the ground lighter too
20:06.27Bibenduswith random colors? xD
20:06.36zenxuso many maps go with dark so you cannot see a shit
20:06.48Bibendusthe map is supposed to be dark
20:07.09zenxuI knew you would say that
20:07.17zenxuIf you think its good then its fine with me too :D
20:07.56Bibendusbtw I found a better texture for rocks
20:08.17Bibendushttp://www.udmod.com/showthread.php?2877-Hive-Keeper-Development-Diary&p=25963&viewfull=1#post25963
20:08.43Bibendusk zolden opening 3ds
20:13.44Bibendusrandom crash yee
20:14.57Bibendusk did the import without vertex normals
20:15.16Zoldenjust gimme the model
20:15.20Zoldenadn textures
20:15.24Zoldeni wanna check myself
20:15.29Zoldenhave max opened
20:15.33Bibendusk
20:17.17Bibendushttps://dl.dropbox.com/u/42948506/dk_walls.zip
20:17.22Bibendusuploading
20:17.31Bibendusdone
20:19.03Bibendusignore the high poly thing
20:19.12Bibendusthat I was trying to use ;)
20:19.24*** join/#sc2mapster Deaod (~deaod@deaod.de)
20:22.00BibendusI should say I don't even know why I have a skin
20:22.06Bibendusin the project
20:22.11BibendusI don't remember if I added it or not
20:24.06Zoldenwhat a mess
20:24.14Bibendusit's a box :P
20:24.22Bibendusand i have a random bone somewhere
20:24.23Bibenduslol
20:24.25Zoldeni'll make you a nce normal
20:24.34Bibendusthe texture
20:24.39Bibendusis not even the last one
20:24.44Bibendusit greatly sucks
20:24.47Bibendusat far distance
20:24.50Bibendusand tiled with others
20:24.56Zoldeni'll use high poly thing
20:24.59Zoldennoth the texture
20:25.12Bibenduswhat do u mean
20:25.18Bibendusyou want to do the thing that otixa showed before?
20:33.50Zoldenyea
20:34.04Zoldenbecause your normal map isn't cool
20:34.44Bibendusi have better textures to try btw
20:34.48Bibendusbut how do u do a good normal?
20:34.52BibendusI used xnormal :|
20:35.00Bibendusand then converted it with the photoshop script
20:35.06Bibendusthat should be around on the mapster forums
20:41.36Otixawot
20:41.47Bibenduswot wot
20:44.02Zoldeneverything was ruined in your max file
20:44.07Bibenduswut
20:44.10Bibendusi just made a square :|
20:44.11Zoldeni'm not even sure that i did stuff right
20:44.20Zoldennormal map has strange background color
20:44.26Zoldenbut let's see
20:44.27Bibendusi used a script
20:44.36Otixamy script?
20:44.36Bibendusand btw u could have asked
20:44.40Bibenduscould be oti
20:44.51Bibendusit does a lot of things
20:44.56Bibendusand turns the normal map from blue to orange
20:44.59Otixaphotoshop action?
20:45.02Bibendusy
20:45.08Otixaprolly mine then, ye
20:46.03Bibendusso otix
20:46.05Bibendushow do u do a good normal?
20:46.11Bibendusstarting from a texture
20:46.19Otixaeh
20:46.25OtixanDo etc
20:46.31Bibendusndowhat? :D
20:46.32Otixabut wait
20:46.39Otixaso you wanna combine 2 normal maps?
20:46.43Bibendusno now
20:46.47Bibenduszolden told me that my normal sucks
20:46.52Bibendusthats why the effect is not cool in game
20:46.59Bibendusand I should say it's barely seen
20:47.01Otixaeh wot
20:47.10Bibenduslet's start with a simple normal map
20:47.11Otixawell
20:47.11Bibendusjust the texture thing
20:47.20Bibendusthen ill work on the double normals
20:47.22Otixagroans
20:47.24Bibendus:P
20:47.30Otixafine, lemme start up jewstream
20:47.37Bibendusrecord it plz :P
20:47.42Bibendusso if I lag i can check later :P
20:47.47Otixafine
20:47.48Otixak
20:48.13Bibenduscan u try with a texture I edited?
20:48.24Otixahttp://www.livestream.com/modcraft
20:48.24Otixaye
20:48.28Tomurahmm how about you test your model with a normal map that works. Then you could actually see if that's the problem
20:48.37Otixalink shit
20:48.58Bibendushttps://dl.dropbox.com/u/42948506/dk-rock.dds
20:49.02Bibendushere is the shit
20:49.05Otixagief in TGA pl0x
20:49.09Otixadunhaz DDS addon
20:49.10Bibenduslol
20:49.14Zoldenmy normal is crappy too
20:49.18Zoldenbut at least it waorked
20:49.24Zoldenand it olook like normal is there
20:49.30Zoldenhttp://snag.gy/BDbD0.jpg
20:49.40Bibendusbut it's big
20:49.42Bibendusno png?
20:49.43Bibendushttps://dl.dropbox.com/u/42948506/dk-rock.tga
20:49.47Zoldendidn't use ndo, because it isn't installed yet
20:50.05OtixaZolden, seems fine to me
20:50.23Zoldenit's not good at edges
20:50.25OtixaBibendus, that's not a normal map ;/
20:50.26Bibendushttp://img90.imageshack.us/img90/1464/screenshot2012123018180.jpg
20:50.29Bibendusthis is the result
20:50.35Bibendusi ll give u my normal too
20:50.52Otixabefore SC2 conversion preferibly
20:51.11Otixabasically what you wanna do is
20:51.17Bibendusfor that
20:51.18Otixacombine it with a soft edged normal
20:51.20BibendusI just used x normal
20:51.40Bibendusthis is after sc2conversion https://dl.dropbox.com/u/42948506/dk-rock-normal.tga
20:52.45Bibendusbtw first tell me
20:52.49Bibendusif this is a good result
20:52.50Bibendushttp://img90.imageshack.us/img90/1464/screenshot2012123018180.jpg
20:53.02Bibendusthat's how they look in game
20:53.22Bibendushowever I feel the normal could be more deep
20:53.51Zoldenbibendus, take these: http://www.sc2mapster.com/media/attachments/34/547/dk-dirt-normal.dds
20:53.58Zoldenhttp://www.sc2mapster.com/media/attachments/34/548/dk_wall.m3
20:54.00OtixaBibendus, stream
20:54.05Bibendusrelink oti plz
20:54.08Zoldenthe normal map you can try to use instead the one you have
20:54.15Otixaffs
20:54.22Bibenduswonderful I can't save the file
20:54.23Otixa[22:48] <Otixa> http://www.livestream.com/modcraft
20:54.25BibendusxD
20:54.38Bibendusk opened
20:54.40Zoldenand the model - you can import it and see how the material must look like
20:56.06OtixaBibendus, Zolden
20:56.10OtixaWatch this shit now
20:56.11Bibendusy
20:56.12Bibendusk
20:56.18Zoldenwhat are you doing there?
20:56.19OtixaClever trick #13224124
20:56.39Zoldenyea
20:56.44Zoldenand it's what i'm interested in
20:56.45Bibendusyes
20:56.47Bibendusare u recording?
20:56.48Bibendus:P
20:57.44Bibenduswhen did you randomize it
20:57.46Bibendus:O
20:58.24Bibendusthe gray cube
20:58.27Bibendushas randomized surface?
20:58.34Bibendusbumpy
20:58.35Bibenduswhatever
20:58.59Bibendusbut when you overlapped
20:59.02Bibendusthe 2 boxes
20:59.09Bibendussome gray shit were coming out
20:59.18Bibendusoh k
21:01.11Bibendusk so it's making the smooth borders
21:01.18Bibenduswith normal
21:01.58Bibendushow the hell do u do that
21:02.06Bibendusthe lightning change on the surface
21:02.13Bibendusmoving the mouse
21:02.31Bibendus:O
21:02.41Bibendusoh wait u are in photoshop
21:02.47Bibenduslol
21:03.06Bibendusi m officially lost :P
21:03.58Bibendusplz
21:04.01Bibenduscan u restart
21:04.03Bibendusfrom the texture?
21:04.24Bibenduslol
21:04.53BibendusI have the simple texture
21:04.56Bibendushow do u see this thing
21:05.01Bibendusthe normal editor you are using
21:05.06Zoldeninteresting, didn't knew the trick with the level adjustments
21:05.14Bibenduslight tweaks?
21:05.41Bibendusand the audio is lagging too yee
21:06.46Bibenduszolden how do you open the normal editor he's using? :D
21:07.09ThunderLordWhen ur doing Texture Select by ID how do you identify what the "Slot" should be?
21:07.43Otixahttp://quixel.se/ndo/
21:07.58Bibendusis there a free license?
21:08.10Zoldenyou can dl a full version from torrent
21:08.14Ahlislot doesn't matter
21:08.26ThunderLordwhy doesnt slot matter?
21:08.28Bibendusok torrent will be :P
21:08.39Ahliit only needs to match and be a valid slot
21:08.49Ahliso texture and texture declaration
21:08.55ThunderLordcuz when i try and do somthing like custom... just just sets it to none
21:09.04Ahlimain, head, hair
21:09.09ThunderLordit will work
21:09.10ThunderLordokay, so just as long as the texture and the tex declaration slot match
21:09.27Ahliyes
21:09.32ThunderLordokay cool
21:09.33ThunderLordthanks
21:09.56Ahliand different entries might need different slots, but I'm not sure
21:10.53Zoldencool, ty
21:11.04Bibenduscan you make a normal
21:11.07Zoldengot the ide
21:11.08Zoldena
21:11.16Bibendususing simply the texture
21:11.20Bibenduswithout additional bumps
21:11.25*** join/#sc2mapster equinox1911_ (~equinox19@pD9E5326F.dip.t-dialin.net)
21:11.35Bibendusit's too blobby :P
21:11.44Zoldenyou can, but it may require painting, and it won't be as cool as if you use nDo presets
21:11.52equinox1911_good evening :)
21:12.15Bibendusi can paint :P
21:12.18Bibendusi did this texture
21:12.25Bibendusso it's possible to tile with any rotation
21:13.01ZoldenBibendus: after this you must create a badass super realistic stone
21:13.12Bibendusi still don't have ndo
21:13.34Zoldenfind it in the torrents
21:13.52Bibendusand I hope he recorded it because following instructions without having the program may be tricky
21:13.57Zoldenhere rutracker.org
21:15.17Bibendusbut i have to register
21:15.18Zoldenhttp://dl.rutracker.org/forum/dl.php?t=4201783&guest=1
21:15.18Bibendus:|
21:15.21Zoldenyour ndo
21:15.25Bibendusluv u :P
21:15.36Bibendusit probably says
21:15.38Bibendusi have to register
21:15.39Bibendusin russian
21:16.09Zoldenhttp://rutracker.org/forum/viewtopic.php?t=4201783
21:16.10Bibendusmumble?
21:16.11Zoldenthis
21:16.17Bibenduswhat did he say
21:16.40Zoldensec
21:17.01Zoldenclick that -> "Скачать .torrent файл"
21:17.10Zoldenthere http://rutracker.org/forum/viewtopic.php?t=4201783
21:17.22Bibendusdone
21:17.29Zoldendlding?
21:17.32Bibendus24mb only?
21:17.55Zoldenyea
21:18.05ZoldenOtixa: i test normals in sc2 editor
21:18.16Bibendushow do u
21:18.23Bibendusit's so shitty
21:18.24Bibendus:P
21:18.37Bibendusi have to reimport the model with different names everytime
21:18.40Bibendusor it doesn't refresh
21:18.54Zoldenstill those edges look not so smoothed
21:20.11Bibendusthe shit thing is that
21:20.16Bibendusmy edges must be squared
21:20.30Bibendusor I can't tile my bricks together
21:21.04Zoldenyour edges will be fine
21:21.10Zoldenjsut make a normal normal
21:21.21Zoldenu'll always make em plain
21:21.24*** join/#sc2mapster tolleder (~tolleder@p4FF9A570.dip.t-dialin.net)
21:21.56Bibendusouch
21:22.09Bibendusbut they are dirt
21:22.29BibendusI can't use pillars
21:22.31Bibenduson dirt xD
21:22.52Bibendusahaha good luck in me doing that
21:22.53Bibendus:P
21:22.59BibendusI m not a modeler :P
21:23.00Bibendusand still
21:23.17Bibendusadding something like that between every tile
21:23.22Bibenduswould be painful
21:23.32Zoldenanyone would become a modeller after watching otixas streaming
21:23.49Bibenduslol
21:23.56Bibendusseen?
21:23.58Zoldeneven if you're a model, not a person
21:23.58Bibendusyou see the normals
21:24.07Bibenduseven if they are square
21:24.19Bibendusthey seems detached
21:24.35Bibendusyou can see the edges
21:24.36Bibendusyes
21:24.39*** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl)
21:24.47Bibendusbecause you have the normal :P
21:24.48Zoldenand still you must understand tha players aren't stupid, they know those are cubes, they can't be tricked
21:24.56Bibendusye :|
21:25.07BibendusI could make it in the future
21:25.16Zoldeneven if they fit and invisible, players know: bricks, not dirt they are
21:25.18Bibendusthinking to a different map for each wall depending on the faces
21:25.30Bibendusbut it would be a lot painful
21:25.45Zoldenwow
21:25.59Bibendusye 4
21:26.06Bibendusand I change the rotation
21:26.15Bibendusmmm maybe 5
21:26.29Bibendus|
21:26.32Bibendus| |
21:26.34Bibendus|_
21:26.40Bibendus|=|
21:26.45Bibendus|_|
21:26.53Otixa8===D
21:26.53Bibendusand nothing
21:26.56Bibendusso they are 6
21:26.57Bibendusnormals
21:27.21Bibendus2 much work :|
21:27.28Zolden(.Y.)
21:28.23Bibendusthe problem is not to make it
21:28.39Bibendusthe problem is to switch to the correct texture
21:28.42Bibenduswith the correct rotation
21:28.48Bibendusdepending on the walls attached
21:29.02Zoldenu're mapper, you think how to decide when to use what texture
21:29.06Zoldeni don't have questions
21:29.11Zoldenthank you Otixa
21:29.30Zoldeni've got a few nice tricks to try next time i make a normal
21:29.45Bibendusye different models
21:30.22Bibendusso many polygons!
21:30.23Bibendus:D
21:31.01Bibendusmm I can't hear u now for the lag
21:31.44Bibendusndo compelted
21:31.57Bibendusuh wuats this cool thing
21:31.59Bibenduswhuts
21:32.02Bibendus:P
21:32.49BibendusI would need a L and a |
21:33.44Bibendus:O
21:33.48Bibendusdoin that by trigger
21:33.51Bibenduswoudl be crazy
21:34.11Bibendusexactly if u do it manually it's easy
21:34.18Bibendusbut doin it by trigger is crazy
21:35.58Bibenduswhat project is that
21:36.05Bibendusa stop stupid lag
21:36.26Bibendusreally nice
21:36.36Bibendusso the ground is made with the tricku said
21:36.56Zoldenfire look fine, ti's rotating
21:36.57Bibendusare u using unity?
21:37.00Bibendusdamnn I don't hear a shit xD
21:37.02Zoldenfine -> fun
21:37.07Bibenduslol
21:37.22Zoldenground is sick
21:37.31Bibendusyes
21:37.53Zoldenlet yellow crystals fall and kill players
21:38.03Bibendusbtw do you procedurally generate the ground tiles?
21:38.06Bibenduswith the trick u said?
21:38.24Bibendusyou still
21:38.25Bibendusdamn
21:38.27Bibenduslag
21:38.42Bibendusbut how are the parts assembled?
21:40.16Bibendusand how do you assemble them
21:40.17Bibendusmanually?
21:40.21Bibendusor it's the same texture
21:40.22Bibendusrepeated
21:40.44Bibendussigh I make the questions and the answer lags
21:40.44BibendusxD
21:41.09Bibenduszolden can u rewrite what he answers? :D
21:41.26Otixaright
21:41.28Otixaso
21:41.29Otixayeh
21:41.35Otixait's just 1 repeating texture
21:41.46Otixayou bake the sculpted stones or whatever
21:41.55Otixaand then in photoshop you tile the texture
21:42.02Otixaso it's 4 times texture
21:42.13Otixaand then you make slight variations in it
21:42.14Zoldeni can, but i'm tired
21:42.17Zoldeni'm leaving
21:42.18Otixaas to break up the tiling effect
21:42.21Zoldencya everybody
21:42.25Otixabai Zolden :P
21:42.39Bibendusoh k
21:42.49BibendusI tought u were able to randomly assemble the pieces
21:42.51Bibendusprocedurally
21:42.54Bibendusprocudyoiaij
21:42.58Bibendusthat thing
21:43.28Otixaso eh
21:43.34Otixayou can in UDK
21:43.37Otixanot in SC2 tho
21:43.41Bibenduswhy is this fucking ndo
21:43.43Otixaalso, hungry
21:43.44Bibendusinstalling in the userdata
21:43.46BibendusI HATE IT
21:43.52Otixaman up
21:43.55Otixabuy it ;P
21:44.02Bibendusit's the normal install thing
21:44.03Bibendus...
21:44.16OtixaI'm actually getting nDo2 and dDo tomorrow :B
21:44.18Bibendusi want procedural textures in sc2 :(
21:44.19Otixabirthday present and shit
21:44.34Bibendusso was the whole thing recorded?
21:44.38Otixaye
21:44.41Otixashould be
21:44.49Bibenduslast I see is episode5
21:45.01Bibendusdoes it need some time?
21:45.17Otixadunno, lemme check
21:46.47Bibendusmmmmm
21:46.51Bibendusrussian crack
21:46.53Bibendusreadme
21:46.53Bibendus:P
21:47.00Otixalol
21:47.03Otixaupload it ;p
21:47.06OtixaI'm russian
21:47.18Otixaalso, think it's importing atm
21:48.00*** join/#sc2mapster XenoX101 (XenoX101@ppp118-209-100-224.lns20.mel4.internode.on.net)
21:48.23OtixaBibendus, rerun is playing atm
21:49.00Bibendusu called it bibendus
21:49.01Bibendus:P
21:49.06Otixa:P
21:49.08Bibendusk now it appeared
21:49.11Bibendusit needed some time then
21:49.11Otixaask me shit in the site chat
21:49.27Otixait's playing in the channel atm
21:49.42Bibendusye
21:49.58Bibendusyou had music :O
21:50.37Otixatalk in site chat you nab ;p
21:51.48Bibendusi dont see the chat :O
22:48.40ThunderLord... why does my editor always crash...
22:50.21Ahlithe better question is: what are you doing that makes it crash?
22:50.47*** join/#sc2mapster Net_Creator (~Net_Creat@unaffiliated/reactorex)
22:51.18ThunderLordalways launches when i press the test button...
22:51.23ThunderLordjust sometiimes
22:51.24ThunderLordnot always
22:52.19ThunderLordand it always does it, when im working in the data editor, terran or trigger editor, whenever i press test, every now and then it will just crash
22:52.32ThunderLordthe test goes through fine though
22:54.38ThunderLordmeh, its whatever i guess, i have it autosave alot XD
23:23.06*** join/#sc2mapster nM|Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it)
23:33.53Bibendusholy shit this thing is amazing
23:37.11*** join/#sc2mapster nM|Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it)
23:43.27*** join/#sc2mapster RiFT (18f513ed@gateway/web/freenode/ip.24.245.19.237)
23:52.36*** join/#sc2mapster Luzzotica (48c04a26@gateway/web/freenode/ip.72.192.74.38)
23:53.57AhliLuzzotica :D
23:54.03Luzzotica=)

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