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00:23.18 | Gothicdude1044 | sixen you on |
00:24.06 | Gothicdude1044 | and does anyone know how to have you team show up in projects instead of individual team members? |
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09:56.22 | G0A | Zolden, can you do me a big favor? I need some models to be converted from 3ds max to sc2. |
09:56.56 | Zolden | yea |
09:57.08 | Zolden | give em to me |
09:57.19 | Zolden | +textures |
09:57.27 | G0A | thx |
09:57.37 | G0A | they will come without textures |
09:57.46 | G0A | I will apply textures them in the gmae |
09:58.11 | Zolden | u sure it will work? |
09:58.17 | G0A | dont know |
09:58.21 | Zolden | well, let's try |
09:58.22 | G0A | btw they are here: https://skydrive.live.com/?cid=5D0715049236D05B&id=5D0715049236D05B%21427#cid=5D0715049236D05B&id=5D0715049236D05B%21113 |
09:58.29 | Zolden | i'll keep materials |
09:58.35 | G0A | I just need to pick 12 space ship for Final Frontier |
10:01.17 | Zolden | ok, pick, put all to archive and give it to me |
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10:02.35 | Zolden | jsut tried to open one - works |
10:02.51 | Zolden | but they have no materials |
10:03.12 | Zolden | it may mean, that textures will apply kinda chaotic |
10:03.21 | Zolden | but we need to experiment |
10:03.39 | Zolden | also, they have alot of polys |
10:03.52 | Zolden | not too much, but a bit more then needed |
10:07.22 | G0A | I dont think that much of poly will be a problem |
10:08.30 | G0A | Chaotic texture not a problem too as I really not care about tesxtures.D |
10:09.35 | G0A | btw how much poly a zealot for example? or any sc2 unit |
10:22.30 | Zolden | don't remember at all, but suupose 1-1.5k |
10:22.38 | Zolden | the ship i dlded - 6k |
10:22.43 | Zolden | not so much |
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10:35.38 | Zolden | G0A: try to texture this ship http://www.sc2mapster.com/media/attachments/34/528/ship.m3 |
10:35.47 | Zolden | interesting, how will it look |
10:36.26 | G0A | k thx |
10:37.12 | Zolden | probably won't work at all |
10:37.47 | G0A | btw all models are free, if you want to use any of it.D http://www.solcommand.com/search/label/Ships |
10:39.06 | Zolden | yea, ty |
10:39.12 | Zolden | i just thought i want em all |
10:40.13 | Zolden | do you see their images on the skydrive? |
10:40.49 | G0A | not all |
10:41.56 | Zolden | use this instead http://www.sc2mapster.com/media/attachments/34/529/ship.m3 |
10:42.10 | Zolden | the first one won't work |
10:43.02 | Zolden | oh, there are turrets also |
10:43.11 | G0A | yeah:D |
10:43.29 | G0A | Merry Xmas:D |
10:46.10 | Zolden | :) |
10:48.46 | G0A | Phalanx CIWS is nice turret for tds:D |
10:49.03 | Zolden | gimme link |
10:49.04 | G0A | dam my pc dont want to work today.D |
10:49.11 | Zolden | punch it |
10:49.12 | G0A | I downloaded all |
10:49.15 | G0A | its in the 2009 |
10:49.27 | G0A | 2010* |
10:50.27 | Zolden | found it |
10:52.07 | G0A | the model you sent is all black even if I apply texture on it |
10:53.53 | G0A | I am stupid:D |
10:54.08 | G0A | I have to change the texture link |
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10:56.01 | Zolden | try to apply all 3: diffuse, specular and normal |
10:56.09 | G0A | to where?:D |
10:56.16 | G0A | its doesnt have any location... |
10:56.17 | Zolden | dunno, never tried |
10:56.30 | Zolden | do you use the second one? |
10:56.37 | Zolden | i've added a material |
10:58.03 | G0A | yeah I used the 2nd one and it doesnt have material:D |
10:58.33 | Zolden | ok, maybe i have to define maps within the material to have it applied |
10:58.45 | Zolden | sec |
10:58.52 | G0A | btw there models with textures |
10:58.57 | G0A | are* |
11:00.24 | Zolden | i've dlded one |
11:00.29 | Zolden | will try |
11:01.05 | G0A | It has Dalek model too:DDD |
11:02.54 | Zolden | http://www.sc2mapster.com/media/attachments/34/531/ship.m3 |
11:02.57 | Zolden | try this |
11:03.11 | Zolden | what's dalek? |
11:05.25 | G0A | You know Doctor who? |
11:05.41 | Zolden | nope |
11:05.55 | G0A | than nothing:D |
11:07.37 | Zolden | texture is huge, 2k x 2k |
11:07.45 | Zolden | u probably want it smaller |
11:08.38 | G0A | its still not works:D |
11:08.45 | G0A | no materials |
11:11.01 | G0A | http://snag.gy/Mgei0.jpg |
11:12.49 | Zolden | strange |
11:13.16 | G0A | try one with textures |
11:14.21 | Zolden | http://www.sc2mapster.com/media/attachments/34/532/interceptor.rar |
11:14.27 | Zolden | the one with textures |
11:14.36 | Zolden | but i did the same - created new material |
11:14.48 | Zolden | textures path is root |
11:17.17 | G0A | shit |
11:17.21 | Zolden | what? |
11:17.24 | G0A | it has now material |
11:17.30 | Zolden | :) |
11:17.34 | G0A | if I import it into the root:D |
11:22.16 | G0A | I will have to rename your textures... |
11:22.44 | G0A | I can only change them ingame if they have different names |
11:24.24 | G0A | like this: http://snag.gy/GhYic.jpg |
11:24.25 | Zolden | the question is how the textured model look like |
11:24.57 | Zolden | what is this image mean? |
11:26.31 | Zolden | strange, that fighter look aweful |
11:26.56 | Zolden | white top and normally textured bottom |
11:27.01 | Zolden | do you have the same? |
11:29.27 | G0A | I am currently trying to fix the ship model:D |
11:29.39 | G0A | but yeah that fighter is all whtie for me |
11:32.10 | G0A | hmm |
11:32.18 | G0A | I hate this:D |
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11:33.12 | Zolden | well, i fixed the fighter |
11:33.13 | G0A | hmm fighter is probably bad because the specular is all white. |
11:33.40 | Zolden | specular is suppposed to be white |
11:34.08 | G0A | hmm |
11:34.13 | G0A | I thought black.D |
11:34.33 | Zolden | black would mean no specular lights |
11:34.59 | G0A | yeah thats how I thought |
11:35.47 | Zolden | http://snag.gy/lH6PK.jpg |
11:36.39 | G0A | Nice |
11:38.13 | Zolden | http://www.sc2mapster.com/media/attachments/34/533/fighter.m3 |
11:38.22 | Zolden | same textures, just replace the model |
11:38.32 | G0A | I linked http://snag.gy/GhYic.jpg because you have to name your textures like that. xxx_yyy where xxx a name which you use for all the texture types and yyy is the name of the texture type or anything. (but yyy should be same for all the textures) And than I can change each texture type in the gmae. |
11:40.58 | Zolden | oh, i see |
11:43.51 | G0A | texture still not showing up for me |
11:43.59 | G0A | or atleast in the sc2 editor |
11:44.33 | Zolden | restarted it? |
11:44.46 | G0A | nope:D |
11:44.52 | Zolden | do |
11:46.57 | G0A | it doesnt showed up in testing too |
11:47.57 | Zolden | you imported model and 2 testures in the roo, right? |
11:48.07 | G0A | yeah in the root |
11:48.08 | Zolden | and didn't rename textures? |
11:48.18 | Zolden | it must work, works for me |
11:48.28 | G0A | k |
11:50.13 | Zolden | to be sure: put these 3 files in root, restart editor http://www.sc2mapster.com/media/attachments/34/535/interceptor.rar |
11:51.49 | G0A | restart or that helped:D |
11:52.09 | G0A | probably restart.D |
11:54.24 | Zolden | yea, restart required for any model importing operations except the case when youy import a new texture, save, then iport a new model, save |
11:54.56 | G0A | what a shit:D |
11:55.15 | Zolden | waht about that ship.m3, have you tried to apply a texture? |
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11:57.45 | G0A | I gave up on that |
12:01.03 | Zolden | it does show material, but applying new texture doesn't work, right? |
12:01.45 | Zolden | well, we could use only the textured ones |
12:02.06 | Zolden | just gimme the archive of the models you'd like to use |
12:02.20 | G0A | ok I test ship |
12:02.24 | G0A | I think it will wokr |
12:04.10 | Zolden | ok, show me screen if it will |
12:13.04 | G0A | it seems like working |
12:14.46 | G0A | http://snag.gy/Bd9Hp.jpg |
12:15.58 | Zolden | r u sure? |
12:16.08 | Zolden | the 2 at left look like they miss textures |
12:16.23 | Zolden | can u make em larger? |
12:16.24 | G0A | yes |
12:16.29 | G0A | because they do miss textures.D |
12:17.00 | Zolden | can you make em not miss textures? |
12:17.30 | G0A | yes they miss it because I wanted so... |
12:17.45 | Zolden | and btw, if you going to use them shrinked so much, i'll make their textures small, like 256x256 |
12:17.53 | Zolden | ok |
12:18.02 | Zolden | then jsut gimme the archive of models you want |
12:18.06 | G0A | k |
12:18.25 | G0A | can you rename the textures like I said? |
12:18.29 | Zolden | yea |
12:19.48 | G0A | ok that will take some time:D |
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12:21.51 | G0A | how do you upload files to sc2mpaster like that? |
12:22.07 | Zolden | attach to any post |
12:22.16 | Zolden | http://www.sc2mapster.com/forums/development/artist-tavern/31347-have-a-look-there-is-my-n-th-model/?post=19 |
12:22.27 | Zolden | this is where i store all crap |
12:23.51 | G0A | okey |
12:23.57 | G0A | this will take hours:D |
12:24.35 | Zolden | hmm, how many models do you need? |
12:28.30 | G0A | ahh if I set 2d protrait in graphics than my ship preview model dialog portrait wont show up, how sad is that:D |
12:28.36 | G0A | 18 |
12:28.43 | G0A | 18 I choosen |
12:28.48 | G0A | but 12 is engouh |
12:29.49 | Cheekything | I like that pylon look Zolden btw :P |
12:29.53 | Cheekything | very nice |
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12:37.20 | G0A | Zolden, file was to big to upload to sc2mapster, will upload to elsewhere:D |
12:37.23 | Zolden | added glass to it |
12:37.28 | Zolden | ok |
12:38.04 | Cheekything | is there a way to use an effect to give a learn ability point? |
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12:39.11 | Zolden | dunno, i use requirements and behaviors |
12:39.23 | Zolden | tu turn on/off abils |
12:40.41 | Cheekything | buu I was hopeing you could do it with a effect/ add beahvaiour |
12:41.22 | EternalWraith | Any good data people online? |
12:41.25 | Zolden | doesnt' sound like something impossible |
12:41.44 | Cheekything | depends what you want done with data |
12:41.52 | Cheekything | and I hope it's not :P |
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12:53.34 | Cheekything | found it |
12:53.41 | Cheekything | it's under points per level |
13:04.30 | Zolden | G0A: so, uploaded anything anywhere? |
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13:14.33 | ShadowDancer | hey |
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13:23.31 | Cheekything | I have a hero revive and Train button but I can't seem to hide the train button when the hero dies |
13:23.59 | Cheekything | The count unit killed doesn't seem to register when a unit is dead or something |
13:24.21 | Cheekything | ah you know what screw it I'll just give the train a charge xD |
13:25.57 | G0A | Zolden: https://www.dropbox.com/s/3cp40xd4mbk9ha1/ForZoldy.rar |
13:26.24 | Zolden | dling |
13:26.39 | Zolden | looks huge |
13:26.52 | Zolden | u sure u want to put all this to your map? |
13:39.12 | Zolden | G0A: archive is corrupted |
13:39.25 | Zolden | archive again |
13:48.37 | G0A | shit:D |
13:50.08 | G0A | its not huge, I just didnt remove all the useless stuff:D |
13:55.53 | Otixa | https://www.youtube.com/watch?v=WYjTrNxxCz0 |
13:56.59 | Ahli | http://www.sc2mapster.com/forums/development/terrain/46917-randomizing-terrain/#p3 made a writeup about how I generate my random dungeons |
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14:26.13 | Zolden | Ahli: interesting |
14:27.56 | Cheekything | very cool |
14:30.45 | G0A | Zolden: https://www.dropbox.com/s/h9gtntmxr4ckfal/Zoldy.rar |
14:39.47 | Zolden | ok, this one opened well |
14:40.30 | Zolden | waht attachment points do you need? |
14:40.44 | Zolden | except weapon and target |
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15:01.47 | G0A | Zolden I dont need any attachment points if I am right. (dont know if shield or stuff like that needs one btw) |
15:16.25 | Zolden | G0A: you want to have textures named like you said for all models or only for the ones who has no textures? |
15:16.29 | zenxu | lol |
15:16.37 | zenxu | someone gave me really consfusin feedback |
15:17.07 | Zolden | "pretty shitty" comment is leading for my map :) |
15:17.10 | zenxu | suprisingly many people can talk english in a way it makes no sense at all |
15:17.35 | Zolden | because bnet is full of deutch |
15:18.02 | zenxu | this guy is german |
15:18.43 | Zolden | i thought all europeans know english perfectly, but i was wrong |
15:19.03 | zenxu | yea not many do |
15:19.04 | Zolden | in soviet russia language knows you\ |
15:19.10 | zenxu | right :D |
15:19.45 | Zolden | we will hide on US the first moment they open global play |
15:20.01 | Zolden | only non-english seaking barbarians will remain on EU |
15:20.13 | Zolden | it will be a garbnage place for kids |
15:20.23 | Zolden | this is what global play mean |
15:20.30 | Zolden | english speakers united server |
15:21.38 | Zolden | english speaking ppl smart and kind, they like good complicated maps instead of stupid tds, and they don't ragequit when you rape their asses |
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15:21.46 | G0A | Zolden for all models if its not hard for you to do |
15:22.07 | Zolden | and they don't press "like" on "pretty shitty" commment with 1 star |
15:22.17 | Zolden | it's not hard at all |
15:23.04 | G0A | okey thats cool |
15:33.29 | Zolden | G0A: and you're ok about the path = root? |
15:33.35 | Zolden | or you want assets\textures? |
15:37.58 | Zolden | G0A: before I continue, take this first model and try it http://www.sc2mapster.com/media/attachments/34/539/xarian_transport.rar |
15:38.06 | Zolden | to make sure everytyhing's right |
15:53.47 | Ahli | "Zolden:we will hide on US the first moment they open global play" :D that's what I will do, if they can make it work whatever they did during that hots beta test... |
15:58.23 | Ahli | http://hugepic.io/d2012641f/3.00/0.09/115.58 |
16:01.54 | zenxu | hmm? hide us? |
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16:09.49 | Ahli | I like Hungary in that map |
16:10.17 | G0A | Ahli lol that pic |
16:10.28 | G0A | yeah Hungary rocks:D |
16:10.42 | G0A | PARTY! |
16:11.50 | duckies | whaaa...at pic? :D |
16:17.20 | G0A | Zolden I may only try it next day. |
16:18.56 | Zolden | ok, then i'll spam others in the same manner, hope i won't need to remake |
16:19.16 | Zolden | duckies, pic says that it's 30th, and time to show retro remake! |
16:19.28 | G0A | Zolden, ok I will have time now to check it |
16:19.44 | duckies | I'm working on it, gimme a bit more time >.< |
16:19.51 | Zolden | yea, instead of partying |
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16:29.24 | G0A | I dont think it will work, it has 2 spaces in the texture name... |
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16:35.56 | Bibendus | fghfg |
16:36.59 | Demo | Bibendus do you like cats? |
16:37.09 | Bibendus | who doesn't? |
16:37.57 | Demo | People who eay cats |
16:39.48 | Bibendus | .. |
16:39.52 | Bibendus | ofc |
16:39.55 | Bibendus | btw |
16:40.03 | Zolden | G0A: no, textyre names has no spaces, just "_" signs |
16:40.08 | Bibendus | anyone knows how to rotate an actor |
16:40.09 | Zolden | i know, we can't import stuff with spaces |
16:40.12 | Bibendus | simply rotate |
16:40.15 | Bibendus | like you would do with a unit |
16:40.23 | Bibendus | the actor message is kinda weird |
16:40.50 | Bibendus | set rotation: forward x, forward y, forward z, UP x, UP Y, UP Z |
16:40.53 | Bibendus | dafuq are that |
16:41.48 | Zolden | G0A, where do you see spaces? http://snag.gy/6sPET.jpg |
16:44.39 | G0A | Zolden it wasnt a problem by space I mean: _ |
16:44.47 | G0A | however I didnt see shields |
16:45.02 | G0A | dam forget to check the errors |
16:45.18 | Zolden | "_" is fine and always was |
16:45.33 | Zolden | And i included shield attachment |
16:45.43 | G0A | hmm |
16:45.49 | Zolden | maybe add one in the model's data type, like the colossus model has some additional points |
16:45.52 | G0A | maybe because low graphics settings |
16:46.46 | G0A | btw textures looked ugly on it |
16:47.07 | Zolden | if a model has shields and you attack it, it throws a warning that shield attachment is missing. If you have no warning about it, than shield atachment is fine |
16:47.18 | Zolden | gimme a pic |
16:47.26 | Zolden | try different textures maybe |
16:47.28 | G0A | yeah I know that |
16:47.40 | Zolden | by luck you can find a nice one |
16:47.46 | G0A | thats why I said I forget to check the errors |
16:48.19 | G0A | as long I keep the models small it doesnt really matter what texture I put on it |
16:48.28 | Zolden | yea |
16:48.53 | G0A | I put random textures on the models as they get better on tech |
16:49.02 | G0A | I might one day make real textures |
16:49.28 | Zolden | if you going to do this, I will make a UV unwarp |
16:49.51 | G0A | UV unwarp? |
16:49.56 | Zolden | well, nvm |
16:50.12 | Zolden | if you want to make a texture, you need to have 3d max and do everything by your own |
16:50.49 | G0A | I know |
16:51.27 | G0A | that one day will only happen in the far fututre.D |
16:51.28 | Zolden | jsut keep the untexured one smalls, and textured ones will be large ones |
16:52.10 | Zolden | so, is the model ok? |
16:52.15 | Zolden | anything u'd add ot it? |
16:54.37 | Zolden | actually, making textures is easy |
16:54.54 | G0A | no error about the attachements |
16:55.05 | Zolden | just take zealot's texture and move model's parts to fit texture parts |
16:55.29 | G0A | it looks ok |
16:55.42 | Zolden | ok, then I'll do the same with the rest of models |
16:57.07 | G0A | k thx |
17:00.56 | *** join/#sc2mapster tolleder (~tolleder@p4FF9A0DF.dip.t-dialin.net) |
17:05.31 | zenxu | duckies: played some bomber today |
17:05.39 | zenxu | apparently Im not only one who rage quits |
17:05.45 | zenxu | lik 8 players left :D |
17:05.51 | zenxu | but I still lost when it was1v1 :D |
17:06.02 | zenxu | (rage quit ofc after that) |
17:07.36 | duckies | :D |
17:07.50 | duckies | how could you lose :| |
17:08.42 | zenxu | yea... |
17:08.44 | zenxu | :( |
17:08.54 | zenxu | even I was perciful against opponents |
17:08.56 | zenxu | I didnt pick remote |
17:09.00 | Zolden | yeah, problem is that you have to wait alot if you die at start of level |
17:09.04 | zenxu | you are a cruel beast who gives no mercy |
17:09.10 | duckies | but I'm glad I'm not the only one on whom you ragequit :D |
17:09.24 | Zolden | I'd prefer an instant revive with -1 life or something |
17:09.27 | zenxu | (I only quit aftet game was over thou) |
17:09.37 | zenxu | but it was angry quit nonetheless |
17:09.57 | duckies | well, you always have an option of playing it safe and trying to survive instead of going on offense |
17:10.10 | duckies | then your death time will proably be lower |
17:10.30 | Zolden | usually I die with "ok, now i play safe" thought |
17:10.41 | duckies | =D |
17:11.31 | zenxu | no |
17:11.40 | zenxu | when it fails you rush before you start getting cheat powerups |
17:12.45 | duckies | the secret is, you simply stay away from everyone and collect powers. After that you finish last survivor |
17:13.06 | zenxu | dont you start Im sick of your cowardly tactics |
17:13.09 | duckies | except when there is someone who's doing the same thing, then you rush to him to prevent him from gaining upperhand |
17:13.49 | duckies | there is nothing cowardly in my tactics, I'm just enjoying the chaos :D |
17:14.11 | duckies | especially when people start suggesting to make a truce and kill me first, yet do nothing :D |
17:14.29 | Zolden | Ж)) |
17:14.53 | Zolden | killing mapmaker first is a common tactic |
17:15.26 | duckies | so far the games where they actually worked together in ffa to take me down first.. I can count them with fingers on one hand :/ |
17:15.52 | duckies | but those were one of the most enjoyable and memorable games as well :D |
17:16.27 | Zolden | what if you're an alien with a million fingers on one hand? |
17:16.28 | G0A | Evil duckies |
17:16.57 | G0A | million fingers but there is only like 50 keys:D |
17:17.20 | duckies | who knows.. who knows .. would be useful for a game where you only need to spam 1 key :D |
17:18.07 | duckies | btw zenxu, don't you just love when you ask a person for more details, and he gives you more info, but in a format you can barely comprehend? (reffering to your magick thread :D) |
17:18.19 | zenxu | yes |
17:18.26 | zenxu | I didnt even bother replying again |
17:18.45 | zenxu | sad he even registered just trying to help |
17:18.47 | zenxu | but no... |
17:18.49 | zenxu | :( |
17:19.01 | *** part/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu) |
17:19.48 | duckies | =| |
17:24.10 | zenxu | I really didnt undestand it |
17:31.20 | zenxu | http://www.youtube.com/watch?v=XgHXaCO5wbE |
17:31.22 | zenxu | still liking this |
17:31.31 | zenxu | oohhhhhh yeees this is huyruleeeeeeee |
17:35.19 | zenxu | triforceeeeee of powerrrrrrr |
17:36.02 | duckies | aaaaaaaaaaaaand I didn't play zelda as well :/ |
17:36.22 | zenxu | "Easier to fix these nepolatki" |
17:36.27 | zenxu | what the fuck is a nepolatki |
17:36.35 | duckies | it's a russian word |
17:36.36 | duckies | :D |
17:36.48 | zenxu | oh yea you know russian? |
17:36.50 | Zolden | Ж)) |
17:36.57 | Zolden | неполадки |
17:37.11 | Zolden | now you know hat he meant |
17:37.17 | duckies | :D |
17:37.22 | zenxu | :/ |
17:37.23 | duckies | we're so useful :3 |
17:37.27 | zenxu | just tell me |
17:37.45 | duckies | defects |
17:38.10 | zenxu | he also talks something about flamethrower |
17:38.13 | zenxu | what the fuck could that be |
17:38.15 | zenxu | :/ |
17:38.24 | zenxu | maybe the firebreath spell |
17:38.30 | Zolden | if someone has penis instead of nose, it's "nepolatki" |
17:39.05 | duckies | honestly, even though I know russian, I still couldn't figure the message he was trying to convey |
17:39.51 | zenxu | better just leavi it, its starting to bother me if I think about it |
17:39.59 | zenxu | perhaps someone will report the bug in english |
17:40.26 | duckies | I can only tell you that he was bothered by the fact that you had no custom music for encounters/boss battles :| |
17:41.51 | zenxu | indeed |
17:42.09 | zenxu | I think it would be fine to add some free music |
17:42.15 | zenxu | if I could be bothered to do it |
17:42.45 | duckies | ^_^ |
17:43.12 | zenxu | I was wondering if this would fit ass boss music |
17:43.14 | zenxu | let me find it |
17:43.28 | *** join/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu) |
17:43.48 | zenxu | http://www.youtube.com/watch?v=zPTNar1bOd0&list=PL7F557C11F8515585 |
17:44.59 | duckies | sounds like a cool boss theme. Add it and see if it fits. |
17:46.41 | Bibendus | dafuq |
17:46.47 | Bibendus | why my model is not displayed :| |
17:47.15 | Zolden | you've got model of you? |
17:47.21 | zenxu | music could truly make it one step better game |
17:47.31 | zenxu | even if you get stuck (as they do) you can just enjoy music :D |
17:48.08 | Bibendus | and my older model is still shown |
17:48.16 | duckies | ^^ good music greatly adds to atmosphere |
17:48.58 | Zolden | said ducky |
17:49.35 | *** join/#sc2mapster Blizz-Deletarius (446d5d39@gateway/web/freenode/ip.68.109.93.57) |
17:49.47 | Blizz-Deletarius | Morning everyone |
17:50.03 | Zolden | hey |
17:50.40 | Blizz-Deletarius | Just seeing what everyone is up to |
17:52.15 | Exaken | well, that was quick |
17:53.05 | Bibendus | hallo dele |
17:53.17 | Exaken | he left already lol |
17:54.03 | Bibendus | lol |
17:54.10 | Bibendus | damnit |
17:54.12 | Otixa | https://www.youtube.com/watch?v=USvqaST6PJ0 |
17:54.16 | Bibendus | oti!!! |
17:54.18 | Bibendus | i need you! |
17:54.23 | Otixa | D:< |
17:54.25 | Otixa | runs off |
17:54.26 | Bibendus | my model is not showing up in sc2 :( |
17:54.29 | Bibendus | nuuuuuu |
17:54.37 | Otixa | wut? |
17:55.03 | Bibendus | I made a new wonderful squared tile |
17:55.05 | Zolden | Bibendus: it must be editable mesh |
17:55.07 | Zolden | not poly |
17:55.12 | Bibendus | ye and |
17:55.14 | Bibendus | how do I convert |
17:55.15 | Zolden | it's the most frequent reason of not whowng |
17:55.20 | Bibendus | a poly mesh |
17:55.22 | Bibendus | into an editable? |
17:55.30 | Otixa | Reset Xform, edit mesh, reset pivot, center to zero vector |
17:55.31 | Bibendus | ye it's the reason |
17:55.31 | Zolden | rightclick, convert |
17:56.05 | Bibendus | where is convert |
17:56.06 | Bibendus | :O |
17:56.08 | Otixa | 2\\ Check alpha channel |
17:56.16 | Otixa | Bibendus, you nubtube >:| |
17:56.18 | Bibendus | no it's the editable mesh thing |
17:56.23 | Otixa | rightclick > convert to > editable mesh |
17:56.24 | Bibendus | one is edit mesh |
17:56.28 | Bibendus | the other is editable mesh :| |
17:56.51 | Otixa | sameshit |
17:56.53 | Otixa | is same |
17:56.58 | Bibendus | found |
17:56.59 | Bibendus | finally |
17:56.59 | Bibendus | tx |
17:57.08 | Bibendus | oh shit |
17:57.11 | Bibendus | it removed my uv mapping |
17:57.12 | Bibendus | :O |
17:57.19 | Zolden | it shouldn't |
17:57.38 | Zolden | it maye removed the modifier, but the uv info is still there |
17:57.46 | Zolden | add a new one, u'll see |
17:57.47 | Bibendus | it did :O |
17:57.51 | Bibendus | I mean |
17:57.54 | Bibendus | it removes my uv thing |
17:57.57 | Bibendus | so I can't edit it anymore |
17:58.00 | Bibendus | it merges everything |
17:58.01 | Bibendus | xD |
17:58.05 | Otixa | it's still there you tard |
17:58.10 | Otixa | it's just merged |
17:58.27 | Bibendus | exactly |
17:58.31 | Bibendus | I don't want to merge it xD |
17:58.40 | Otixa | well just add a new one on top then |
17:58.41 | Otixa | derp |
17:58.44 | Bibendus | ye |
17:58.45 | Zolden | add unwart uvw modifier |
17:58.46 | Bibendus | i ll remove it |
17:58.47 | Bibendus | and readd |
17:58.55 | Otixa | ...wot. |
17:59.05 | Otixa | hits Bibendus with a brick |
17:59.05 | Bibendus | after merge |
17:59.06 | Bibendus | :P |
17:59.12 | Bibendus | cmon I don't know anything about 3d editing |
17:59.13 | Bibendus | lolz |
17:59.24 | Otixa | You're making Otixa very angry >:[ |
17:59.25 | Zolden | jsut do waht we say |
17:59.47 | Bibendus | whatever he says |
17:59.50 | Bibendus | I don't know where to find it |
17:59.56 | Bibendus | so it's useless without the whole path :D |
17:59.59 | Otixa | @_@ |
18:00.05 | Otixa | motherfucker |
18:00.13 | Otixa | are you gonna make me fucking livestream? >=[ |
18:00.17 | Bibendus | no lol |
18:00.37 | Bibendus | if I add another one later |
18:00.43 | Bibendus | I fear it double wrap |
18:00.46 | Bibendus | or does something weird |
18:00.50 | Bibendus | so i was going to remove the wrapper |
18:00.53 | Otixa | there is no double wrap fs |
18:00.56 | Bibendus | convert the model to editable mesh |
18:01.00 | Bibendus | and then readd it |
18:01.01 | Otixa | unless you use a different UV channel |
18:01.13 | Zolden | select mesh -> modify tam -> modifiers list- > unwarp uwv -> click -> it appear above your mesh |
18:01.30 | Otixa | tab* |
18:01.45 | Bibendus | dafuq |
18:01.48 | Bibendus | 3dstudio crashing |
18:01.48 | Bibendus | xD |
18:01.53 | Otixa | ... |
18:01.55 | Otixa | ok, fuck you |
18:01.59 | Zolden | you made it too angry |
18:01.59 | Otixa | livestream it is |
18:02.00 | Bibendus | i was doin nothing |
18:02.02 | Bibendus | I swear! |
18:02.05 | Bibendus | xD |
18:02.09 | Bibendus | don't oti |
18:02.18 | Zolden | let he do it willl teach you alot |
18:02.38 | Bibendus | I still need the basics xD |
18:03.04 | Otixa | http://www.livestream.com/modcraft |
18:03.05 | Otixa | here |
18:03.08 | Zolden | ask him to click slowly and explain whatt he's doing |
18:03.10 | Otixa | no sound because idduno wtf |
18:03.17 | Otixa | actually hold on |
18:03.36 | Bibendus | k reopened |
18:03.44 | Otixa | k |
18:03.44 | Bibendus | and steam on |
18:03.45 | Otixa | si |
18:03.46 | Otixa | so |
18:04.29 | Bibendus | lol |
18:06.03 | Otixa | got it? ;p |
18:06.12 | Bibendus | :O |
18:06.19 | Bibendus | I m using a simple box wrap |
18:06.20 | Zolden | wow, that was badass |
18:06.24 | Zolden | i learned alot |
18:06.35 | Otixa | lolno |
18:06.44 | Bibendus | don't u like box wraps? |
18:06.45 | Otixa | use UVW unwrap |
18:07.08 | Otixa | bleh |
18:07.09 | Otixa | hold on |
18:07.12 | Otixa | gonna try fix sound |
18:07.39 | Bibendus | hear u |
18:07.45 | Bibendus | for a moment |
18:07.46 | Bibendus | :D |
18:07.48 | Bibendus | heard |
18:07.55 | Bibendus | ye |
18:08.09 | Bibendus | herp derp? |
18:08.56 | Bibendus | I did unwrap |
18:09.05 | Bibendus | but how do u open the other screen |
18:09.28 | Bibendus | damn it's laggin |
18:09.29 | *** part/#sc2mapster G0A (~hookah604@193.226.249.134.pool.invitel.hu) |
18:09.43 | Bibendus | the one you just opened |
18:09.49 | Bibendus | with the unwrapper thing |
18:10.17 | Bibendus | oh edit |
18:10.18 | Bibendus | found |
18:10.30 | Bibendus | mm its all on the same side |
18:10.40 | Zolden | is nDo always show texture on a cube? |
18:10.48 | Zolden | waht if ia have a complicated model? |
18:10.55 | Zolden | alright |
18:10.56 | Zolden | ty |
18:11.04 | Bibendus | you make it easy xD |
18:11.05 | Zolden | yea, show |
18:11.48 | Zolden | yea |
18:12.09 | Zolden | cool |
18:12.53 | Zolden | ye, ty |
18:13.06 | Zolden | yea, i can't even see that model |
18:13.10 | Bibendus | https://dl.dropbox.com/u/42948506/screen1.jpg |
18:13.23 | Zolden | lol |
18:13.29 | Zolden | leave at simple box |
18:13.37 | Bibendus | but i modified it |
18:13.40 | Bibendus | lol |
18:13.56 | Zolden | simple 12 triangles box - waht u need |
18:13.56 | Bibendus | ye I use normal maps |
18:14.01 | Bibendus | but the effect sucks |
18:14.04 | Zolden | and normal maps with all the noize |
18:14.18 | Bibendus | I had the stupid box before |
18:14.27 | Zolden | yea, fucking show him! |
18:14.30 | Bibendus | xD |
18:15.18 | Bibendus | dafuq is that xD |
18:16.20 | Bibendus | xD |
18:17.03 | Bibendus | shitty lag |
18:17.07 | Bibendus | I hate my connection :( |
18:19.32 | Bibendus | i use xnormal too yee |
18:19.35 | Bibendus | so pro |
18:20.24 | Zolden | :)) |
18:20.29 | Zolden | i do this in max |
18:20.33 | Zolden | fell so noob |
18:20.41 | Bibendus | i m more pro then u |
18:21.05 | Zolden | ;/ |
18:21.06 | *** join/#sc2mapster tolleder (~tolleder@p4FF9A0DF.dip.t-dialin.net) |
18:21.19 | Bibendus | lol the vents |
18:21.21 | Zolden | strange sound |
18:21.22 | Bibendus | of his computer |
18:21.23 | Bibendus | :P |
18:21.30 | Zolden | do you have a robot behind you? |
18:22.40 | Bibendus | what normal did u bake :O |
18:22.44 | Otixa | :P |
18:22.47 | Otixa | for the box |
18:22.56 | Bibendus | but the final one |
18:23.03 | Otixa | anyway, you get the idea |
18:23.04 | Bibendus | was a square with normal |
18:23.04 | Otixa | hrm? |
18:23.12 | Bibendus | or the high poly model? |
18:23.13 | Otixa | ye |
18:23.19 | Otixa | lowpoly with normal |
18:23.23 | Bibendus | u didn't rotate a lot so didn't notice |
18:23.24 | Bibendus | :P |
18:23.31 | Otixa | :P |
18:23.39 | Otixa | anyway, ladder tiem |
18:23.46 | Bibendus | :O |
18:24.03 | Otixa | if you haz questions just highlight me and I'll answer between matches ;p |
18:24.05 | Bibendus | btw tx even if I got like half of the things u said |
18:24.07 | Bibendus | tx to the lag |
18:24.08 | Bibendus | xD |
18:24.17 | Otixa | lol |
18:24.18 | Bibendus | but |
18:24.19 | Otixa | np :P |
18:24.24 | Bibendus | is that a problem using these models? |
18:24.28 | Bibendus | there |
18:24.35 | Otixa | hrm? |
18:24.51 | Bibendus | i wanted to use the high poly thing |
18:24.58 | Otixa | don't |
18:25.01 | Otixa | bake normals |
18:25.06 | Otixa | and use lowpoly |
18:25.12 | Bibendus | :( |
18:25.21 | Bibendus | they don't seem a lot |
18:25.31 | Bibendus | the polys I mean :P |
18:25.41 | Otixa | what's the polycount? |
18:25.49 | Otixa | if it's over 50 tris then it's too much ;p |
18:26.09 | Bibendus | 1400 faces |
18:26.09 | Bibendus | :O |
18:26.13 | Bibendus | xD |
18:26.14 | Otixa | lol |
18:26.23 | Otixa | and you'll have like what? 1000 of them? |
18:26.30 | Bibendus | haem |
18:26.31 | Otixa | that's more than Crysis 1 |
18:26.36 | Bibendus | xD |
18:26.39 | Bibendus | moar maybe :P |
18:26.44 | Bibendus | 64x64 |
18:26.51 | Otixa | herp |
18:26.53 | Otixa | ye |
18:26.56 | Otixa | bake normals |
18:27.15 | Bibendus | mmm |
18:27.19 | Bibendus | what if I already have a normal |
18:27.21 | Bibendus | from a texture |
18:27.47 | Otixa | overlay them |
18:28.04 | Bibendus | mm? |
18:28.06 | Bibendus | :D |
18:28.11 | Otixa | Zolden |
18:28.12 | Bibendus | xnormal does that? |
18:28.19 | Bibendus | u add more then one |
18:28.21 | Bibendus | and he does the job? |
18:28.23 | Otixa | no |
18:28.26 | Bibendus | :( |
18:28.28 | Otixa | sec phone |
18:28.30 | Tomura | nDo is the magic word |
18:28.44 | Otixa | hai Tomura ;D |
18:28.54 | Tomura | hi otixa |
18:29.40 | Bibendus | mmmmmmm |
18:29.45 | Bibendus | where do I see the recorded vods |
18:30.02 | Bibendus | I hope it was recorded :O |
18:30.25 | Otixa | nope :P |
18:30.32 | Bibendus | nooooooooooo |
18:30.41 | Bibendus | lol |
18:30.42 | Otixa | I'll prolly do a proper video tut eventually |
18:30.43 | Zolden | yea? |
18:30.45 | Otixa | for this shit |
18:30.53 | Bibendus | it's not shit! :P |
18:30.58 | Otixa | yeitis |
18:30.59 | Otixa | :P |
18:31.09 | Bibendus | it's really important to make any dungeon game |
18:31.09 | Bibendus | ! |
18:31.30 | Otixa | hehe |
18:31.33 | Zolden | i left video u need |
18:31.34 | Zolden | sec |
18:31.34 | Otixa | just fucking make a box |
18:31.45 | Bibendus | it's the thing I already had |
18:31.46 | Bibendus | and it sucks :| |
18:31.47 | Otixa | Zolden can walk you through it |
18:31.48 | Otixa | anyway |
18:31.52 | Otixa | 2v2 partner bitching |
18:31.56 | Otixa | I'm off to laddert |
18:32.06 | Zolden | http://www.sc2mapster.com/forums/development/artist-tavern/46708-model-lighting/?post=7 |
18:32.22 | Zolden | watch tat video and repeate what they guy do |
18:32.32 | Zolden | and u'll be fine |
18:33.49 | Bibendus | http://media.moddb.com/images/mods/1/22/21691/Screenshot2012-12-11_01_54_47.jpg |
18:34.31 | Bibendus | don't they suck? |
18:34.54 | Ahli | bibendus, can you disable the left and right buttons when they do nothing? |
18:35.01 | Zolden | maybe you need to set specularity to not zero, adn add a white specular map |
18:35.04 | Bibendus | what buttons |
18:35.05 | Zolden | then it won't look suck |
18:35.10 | Zolden | it will look awesome |
18:35.12 | Ahli | in your monster bar |
18:35.15 | Bibendus | they move it slighlt |
18:35.16 | Bibendus | y |
18:35.18 | Bibendus | :P |
18:35.36 | Bibendus | slecular? |
18:35.39 | Bibendus | specular? |
18:35.41 | Bibendus | does it reflect? |
18:35.55 | Zolden | yea |
18:36.01 | Zolden | specular map of the material\ |
18:36.10 | Bibendus | wouldnt it look weird? |
18:36.13 | Zolden | so u need to hve diffuse, specular and normal maps |
18:36.19 | Bibendus | hve? |
18:36.21 | Bibendus | have |
18:36.22 | Bibendus | ? |
18:36.23 | Zolden | and material's specularity about 30 |
18:36.34 | Zolden | have set in the material |
18:36.42 | Bibendus | k now I forgot how to make specular maps |
18:36.44 | Bibendus | from a texture |
18:36.44 | Bibendus | :| |
18:36.54 | Zolden | use white32.dds as specular |
18:37.13 | Bibendus | all the same? |
18:37.16 | Zolden | you need to make it work without additional tricks, so you use white texture as specular map |
18:37.29 | Bibendus | oh k |
18:37.31 | Zolden | or jsut create a 16 x 16 white texutere |
18:37.49 | Bibendus | i ll use white thing |
18:37.50 | Bibendus | y |
18:38.02 | Bibendus | so I don't have to import additional shit |
18:39.29 | Bibendus | k |
18:39.31 | Bibendus | added white |
18:39.38 | Zolden | i'll be afk for an hour, hope you recieved enough informatioon to accomplish what you want |
18:39.50 | Bibendus | where do i set |
18:39.52 | Bibendus | the specularity to 30 |
18:40.14 | Bibendus | spec multi? |
18:40.18 | Bibendus | slaps Zolden and starts getting carried away |
18:40.21 | Bibendus | don't leave me now :P |
18:40.57 | Bibendus | 2 late :( |
18:41.18 | Zolden | not multi |
18:41.24 | Zolden | "specularity" |
18:41.34 | Zolden | it's a bit left |
18:41.44 | Zolden | on the same amaterial tab |
18:41.56 | Bibendus | hum |
18:42.20 | Bibendus | oh found |
18:42.29 | Bibendus | and I leave the multi to 1? |
18:42.34 | Zolden | yea |
18:42.40 | Zolden | ok, i'm out |
18:43.07 | Bibendus | kk |
18:43.08 | Bibendus | tx |
18:43.08 | Bibendus | bye |
19:06.38 | Otixa | nubs |
19:09.15 | Bibendus | wonderful |
19:09.15 | Bibendus | ... |
19:09.17 | Bibendus | hello oti |
19:09.35 | Bibendus | I added some specularity to my model |
19:10.16 | Bibendus | however the specularity does not depend from the world |
19:10.20 | Bibendus | but from the model rotation :| |
19:10.36 | Bibendus | Otixa my love are u back in game' :D |
19:10.39 | Bibendus | ? |
19:12.52 | Bibendus | https://dl.dropbox.com/u/42948506/Screenshot2012-12-30%2020_24_11.jpg |
19:12.58 | Otixa | sec |
19:13.00 | Otixa | ladder |
19:13.05 | Bibendus | its uploadin |
19:13.11 | Bibendus | kk |
19:13.55 | Bibendus | btw |
19:14.05 | Bibendus | the tiles on the screen are randomly rotated by 90° |
19:14.18 | Bibendus | and specularity changes depending on this angle :| |
19:18.55 | Otixa | uhh |
19:18.58 | Otixa | not sure |
19:19.10 | Otixa | has to do with editor settings afaik |
19:19.30 | Bibendus | dont think |
19:19.31 | Bibendus | it's just |
19:19.34 | Bibendus | that the model rotates |
19:19.35 | Bibendus | :| |
19:19.44 | Bibendus | do u think there is a flag |
19:19.49 | Otixa | there is |
19:20.46 | Bibendus | and do u know what flag it is :P |
19:21.03 | Otixa | dunremember :P |
19:21.20 | Bibendus | do u remember if it was in the model or the actor? |
19:21.27 | Otixa | nope :P |
19:21.33 | Otixa | it's been 2 years |
19:21.43 | Otixa | prolly actor |
19:22.39 | Bibendus | update visibility? |
19:23.54 | Bibendus | it's invisible now lol |
19:24.13 | Exaken | try the turnable flag on the unit |
19:25.18 | Bibendus | it's not a unit |
19:25.21 | Bibendus | it's an actor of type model |
19:25.26 | Bibendus | with a model connected :P |
19:25.28 | Exaken | oh |
19:25.57 | Bibendus | can't find anything |
19:26.00 | Bibendus | that seems related :| |
19:26.40 | Exaken | maybe you can try to set it's rotation on actor creation? |
19:27.02 | Bibendus | it seems something related to the model itself |
19:27.41 | Bibendus | if you observe the model from different angles it shows different specular light |
19:27.59 | Bibendus | however it's not related to the world angle |
19:28.04 | Bibendus | but just to the model angle |
19:28.19 | Bibendus | so if I rotate the model it changes its lightning |
19:28.27 | Bibendus | model/actor |
19:28.55 | Bibendus | mm there is a lightning field |
19:28.55 | Bibendus | but |
19:29.03 | Bibendus | it allows me to choose from lightning things |
19:29.13 | Exaken | on most models it's empty |
19:29.36 | Bibendus | hum |
19:29.44 | Bibendus | are these |
19:29.52 | Bibendus | the common lights used in the environment? |
19:30.01 | Exaken | yup, or portatraits |
19:30.12 | Bibendus | so I can assign different lights to different models? :O |
19:30.18 | Exaken | I guess |
19:30.30 | Bibendus | well then it's just a matter of fixing the specular direction |
19:30.33 | Bibendus | in the lighting |
19:30.40 | Bibendus | and apply it to the model |
19:30.47 | Bibendus | but damn it's a stupid way |
19:33.12 | Bibendus | wait |
19:33.14 | Bibendus | i already have no direction |
19:33.16 | Bibendus | on the specular |
19:35.21 | Bibendus | damn :( |
19:35.31 | Bibendus | otixia do you remember any thread regarding this issue |
19:35.36 | Bibendus | with specular direction? |
19:38.10 | Bibendus | http://www.sc2mapster.com/forums/development/artist-tavern/23566-why-is-my-card-so-damn-bright/#p1 |
19:38.11 | Bibendus | found! |
19:39.39 | Bibendus | unsolved: ( |
19:39.51 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
19:41.49 | Ahli | something with wrong facing before converting or something. But I have no idea... that's something I picked up someday... |
19:42.04 | Bibendus | why wrong facing? |
19:42.08 | Bibendus | i m rotating the models manually |
19:42.19 | Bibendus | to make it more random |
19:42.32 | Ahli | I mean when the specular map or whatever is done |
19:42.34 | Bibendus | each actor+model has a random rotation |
19:42.39 | Ahli | or normal or something |
19:42.43 | Bibendus | the specular is ok |
19:42.54 | Bibendus | if all actors have the same rotation it look ok |
19:44.57 | Bibendus | the specularity is related to the model rotation instead of the camera rotation |
19:48.25 | Ahli | yeah, it's a model problem from what I know |
19:48.43 | Ahli | I think the rotation of the model when a special material is created for it |
19:48.54 | Otixa | I know why that happens actually |
19:49.01 | Otixa | It's game-engine specific, I think |
19:49.30 | Otixa | Because the lightvector is being modified by the UV mapping |
19:49.39 | Otixa | UnrealEngine has that aswell |
19:56.35 | *** join/#sc2mapster ThunderLord (8d00088d@gateway/web/freenode/ip.141.0.8.141) |
19:59.59 | *** join/#sc2mapster Thenarden (~Miranda@p5B31BBB6.dip.t-dialin.net) |
20:00.26 | Zolden | Bibendus: i'm back, any questions? |
20:00.33 | Bibendus | y |
20:00.40 | Bibendus | the specular is giving me issues |
20:00.49 | Zolden | go on |
20:00.56 | Bibendus | https://dl.dropbox.com/u/42948506/Screenshot2012-12-30%2020_24_11.jpg |
20:01.16 | Bibendus | my actor/models |
20:01.20 | Bibendus | have different rotations |
20:01.38 | Zolden | just gimme the model |
20:01.52 | Zolden | adn the textures |
20:01.57 | Zolden | wait |
20:02.04 | Bibendus | its not a model issue I think |
20:02.11 | Bibendus | because if I rotate all the models at the same direction |
20:02.12 | Bibendus | they are ok |
20:02.35 | Bibendus | otixa talked about a setting in the editor to solve the problem |
20:02.38 | Zolden | you may need to reset normals |
20:02.41 | Bibendus | but he doesnt remember what flag is it |
20:03.02 | Bibendus | reset how |
20:03.04 | Bibendus | readding them? |
20:03.32 | Zolden | jsut import the model to max with "import vertex normals box" checked off |
20:03.58 | Zolden | adn then export it back |
20:05.51 | zenxu | bib are those new colors for rocks? |
20:06.11 | Bibendus | ye arlequine style |
20:06.12 | Bibendus | xD |
20:06.19 | zenxu | I think it might be better |
20:06.25 | zenxu | I would consider making the ground lighter too |
20:06.27 | Bibendus | with random colors? xD |
20:06.36 | zenxu | so many maps go with dark so you cannot see a shit |
20:06.48 | Bibendus | the map is supposed to be dark |
20:07.09 | zenxu | I knew you would say that |
20:07.17 | zenxu | If you think its good then its fine with me too :D |
20:07.56 | Bibendus | btw I found a better texture for rocks |
20:08.17 | Bibendus | http://www.udmod.com/showthread.php?2877-Hive-Keeper-Development-Diary&p=25963&viewfull=1#post25963 |
20:08.43 | Bibendus | k zolden opening 3ds |
20:13.44 | Bibendus | random crash yee |
20:14.57 | Bibendus | k did the import without vertex normals |
20:15.16 | Zolden | just gimme the model |
20:15.20 | Zolden | adn textures |
20:15.24 | Zolden | i wanna check myself |
20:15.29 | Zolden | have max opened |
20:15.33 | Bibendus | k |
20:17.17 | Bibendus | https://dl.dropbox.com/u/42948506/dk_walls.zip |
20:17.22 | Bibendus | uploading |
20:17.31 | Bibendus | done |
20:19.03 | Bibendus | ignore the high poly thing |
20:19.12 | Bibendus | that I was trying to use ;) |
20:19.24 | *** join/#sc2mapster Deaod (~deaod@deaod.de) |
20:22.00 | Bibendus | I should say I don't even know why I have a skin |
20:22.06 | Bibendus | in the project |
20:22.11 | Bibendus | I don't remember if I added it or not |
20:24.06 | Zolden | what a mess |
20:24.14 | Bibendus | it's a box :P |
20:24.22 | Bibendus | and i have a random bone somewhere |
20:24.23 | Bibendus | lol |
20:24.25 | Zolden | i'll make you a nce normal |
20:24.34 | Bibendus | the texture |
20:24.39 | Bibendus | is not even the last one |
20:24.44 | Bibendus | it greatly sucks |
20:24.47 | Bibendus | at far distance |
20:24.50 | Bibendus | and tiled with others |
20:24.56 | Zolden | i'll use high poly thing |
20:24.59 | Zolden | noth the texture |
20:25.12 | Bibendus | what do u mean |
20:25.18 | Bibendus | you want to do the thing that otixa showed before? |
20:33.50 | Zolden | yea |
20:34.04 | Zolden | because your normal map isn't cool |
20:34.44 | Bibendus | i have better textures to try btw |
20:34.48 | Bibendus | but how do u do a good normal? |
20:34.52 | Bibendus | I used xnormal :| |
20:35.00 | Bibendus | and then converted it with the photoshop script |
20:35.06 | Bibendus | that should be around on the mapster forums |
20:41.36 | Otixa | wot |
20:41.47 | Bibendus | wot wot |
20:44.02 | Zolden | everything was ruined in your max file |
20:44.07 | Bibendus | wut |
20:44.10 | Bibendus | i just made a square :| |
20:44.11 | Zolden | i'm not even sure that i did stuff right |
20:44.20 | Zolden | normal map has strange background color |
20:44.26 | Zolden | but let's see |
20:44.27 | Bibendus | i used a script |
20:44.36 | Otixa | my script? |
20:44.36 | Bibendus | and btw u could have asked |
20:44.40 | Bibendus | could be oti |
20:44.51 | Bibendus | it does a lot of things |
20:44.56 | Bibendus | and turns the normal map from blue to orange |
20:44.59 | Otixa | photoshop action? |
20:45.02 | Bibendus | y |
20:45.08 | Otixa | prolly mine then, ye |
20:46.03 | Bibendus | so otix |
20:46.05 | Bibendus | how do u do a good normal? |
20:46.11 | Bibendus | starting from a texture |
20:46.19 | Otixa | eh |
20:46.25 | Otixa | nDo etc |
20:46.31 | Bibendus | ndowhat? :D |
20:46.32 | Otixa | but wait |
20:46.39 | Otixa | so you wanna combine 2 normal maps? |
20:46.43 | Bibendus | no now |
20:46.47 | Bibendus | zolden told me that my normal sucks |
20:46.52 | Bibendus | thats why the effect is not cool in game |
20:46.59 | Bibendus | and I should say it's barely seen |
20:47.01 | Otixa | eh wot |
20:47.10 | Bibendus | let's start with a simple normal map |
20:47.11 | Otixa | well |
20:47.11 | Bibendus | just the texture thing |
20:47.20 | Bibendus | then ill work on the double normals |
20:47.22 | Otixa | groans |
20:47.24 | Bibendus | :P |
20:47.30 | Otixa | fine, lemme start up jewstream |
20:47.37 | Bibendus | record it plz :P |
20:47.42 | Bibendus | so if I lag i can check later :P |
20:47.47 | Otixa | fine |
20:47.48 | Otixa | k |
20:48.13 | Bibendus | can u try with a texture I edited? |
20:48.24 | Otixa | http://www.livestream.com/modcraft |
20:48.24 | Otixa | ye |
20:48.28 | Tomura | hmm how about you test your model with a normal map that works. Then you could actually see if that's the problem |
20:48.37 | Otixa | link shit |
20:48.58 | Bibendus | https://dl.dropbox.com/u/42948506/dk-rock.dds |
20:49.02 | Bibendus | here is the shit |
20:49.05 | Otixa | gief in TGA pl0x |
20:49.09 | Otixa | dunhaz DDS addon |
20:49.10 | Bibendus | lol |
20:49.14 | Zolden | my normal is crappy too |
20:49.18 | Zolden | but at least it waorked |
20:49.24 | Zolden | and it olook like normal is there |
20:49.30 | Zolden | http://snag.gy/BDbD0.jpg |
20:49.40 | Bibendus | but it's big |
20:49.42 | Bibendus | no png? |
20:49.43 | Bibendus | https://dl.dropbox.com/u/42948506/dk-rock.tga |
20:49.47 | Zolden | didn't use ndo, because it isn't installed yet |
20:50.05 | Otixa | Zolden, seems fine to me |
20:50.23 | Zolden | it's not good at edges |
20:50.25 | Otixa | Bibendus, that's not a normal map ;/ |
20:50.26 | Bibendus | http://img90.imageshack.us/img90/1464/screenshot2012123018180.jpg |
20:50.29 | Bibendus | this is the result |
20:50.35 | Bibendus | i ll give u my normal too |
20:50.52 | Otixa | before SC2 conversion preferibly |
20:51.11 | Otixa | basically what you wanna do is |
20:51.17 | Bibendus | for that |
20:51.18 | Otixa | combine it with a soft edged normal |
20:51.20 | Bibendus | I just used x normal |
20:51.40 | Bibendus | this is after sc2conversion https://dl.dropbox.com/u/42948506/dk-rock-normal.tga |
20:52.45 | Bibendus | btw first tell me |
20:52.49 | Bibendus | if this is a good result |
20:52.50 | Bibendus | http://img90.imageshack.us/img90/1464/screenshot2012123018180.jpg |
20:53.02 | Bibendus | that's how they look in game |
20:53.22 | Bibendus | however I feel the normal could be more deep |
20:53.51 | Zolden | bibendus, take these: http://www.sc2mapster.com/media/attachments/34/547/dk-dirt-normal.dds |
20:53.58 | Zolden | http://www.sc2mapster.com/media/attachments/34/548/dk_wall.m3 |
20:54.00 | Otixa | Bibendus, stream |
20:54.05 | Bibendus | relink oti plz |
20:54.08 | Zolden | the normal map you can try to use instead the one you have |
20:54.15 | Otixa | ffs |
20:54.22 | Bibendus | wonderful I can't save the file |
20:54.23 | Otixa | [22:48] <Otixa> http://www.livestream.com/modcraft |
20:54.25 | Bibendus | xD |
20:54.38 | Bibendus | k opened |
20:54.40 | Zolden | and the model - you can import it and see how the material must look like |
20:56.06 | Otixa | Bibendus, Zolden |
20:56.10 | Otixa | Watch this shit now |
20:56.11 | Bibendus | y |
20:56.12 | Bibendus | k |
20:56.18 | Zolden | what are you doing there? |
20:56.19 | Otixa | Clever trick #13224124 |
20:56.39 | Zolden | yea |
20:56.44 | Zolden | and it's what i'm interested in |
20:56.45 | Bibendus | yes |
20:56.47 | Bibendus | are u recording? |
20:56.48 | Bibendus | :P |
20:57.44 | Bibendus | when did you randomize it |
20:57.46 | Bibendus | :O |
20:58.24 | Bibendus | the gray cube |
20:58.27 | Bibendus | has randomized surface? |
20:58.34 | Bibendus | bumpy |
20:58.35 | Bibendus | whatever |
20:58.59 | Bibendus | but when you overlapped |
20:59.02 | Bibendus | the 2 boxes |
20:59.09 | Bibendus | some gray shit were coming out |
20:59.18 | Bibendus | oh k |
21:01.11 | Bibendus | k so it's making the smooth borders |
21:01.18 | Bibendus | with normal |
21:01.58 | Bibendus | how the hell do u do that |
21:02.06 | Bibendus | the lightning change on the surface |
21:02.13 | Bibendus | moving the mouse |
21:02.31 | Bibendus | :O |
21:02.41 | Bibendus | oh wait u are in photoshop |
21:02.47 | Bibendus | lol |
21:03.06 | Bibendus | i m officially lost :P |
21:03.58 | Bibendus | plz |
21:04.01 | Bibendus | can u restart |
21:04.03 | Bibendus | from the texture? |
21:04.24 | Bibendus | lol |
21:04.53 | Bibendus | I have the simple texture |
21:04.56 | Bibendus | how do u see this thing |
21:05.01 | Bibendus | the normal editor you are using |
21:05.06 | Zolden | interesting, didn't knew the trick with the level adjustments |
21:05.14 | Bibendus | light tweaks? |
21:05.41 | Bibendus | and the audio is lagging too yee |
21:06.46 | Bibendus | zolden how do you open the normal editor he's using? :D |
21:07.09 | ThunderLord | When ur doing Texture Select by ID how do you identify what the "Slot" should be? |
21:07.43 | Otixa | http://quixel.se/ndo/ |
21:07.58 | Bibendus | is there a free license? |
21:08.10 | Zolden | you can dl a full version from torrent |
21:08.14 | Ahli | slot doesn't matter |
21:08.26 | ThunderLord | why doesnt slot matter? |
21:08.28 | Bibendus | ok torrent will be :P |
21:08.39 | Ahli | it only needs to match and be a valid slot |
21:08.49 | Ahli | so texture and texture declaration |
21:08.55 | ThunderLord | cuz when i try and do somthing like custom... just just sets it to none |
21:09.04 | Ahli | main, head, hair |
21:09.09 | ThunderLord | it will work |
21:09.10 | ThunderLord | okay, so just as long as the texture and the tex declaration slot match |
21:09.27 | Ahli | yes |
21:09.32 | ThunderLord | okay cool |
21:09.33 | ThunderLord | thanks |
21:09.56 | Ahli | and different entries might need different slots, but I'm not sure |
21:10.53 | Zolden | cool, ty |
21:11.04 | Bibendus | can you make a normal |
21:11.07 | Zolden | got the ide |
21:11.08 | Zolden | a |
21:11.16 | Bibendus | using simply the texture |
21:11.20 | Bibendus | without additional bumps |
21:11.25 | *** join/#sc2mapster equinox1911_ (~equinox19@pD9E5326F.dip.t-dialin.net) |
21:11.35 | Bibendus | it's too blobby :P |
21:11.44 | Zolden | you can, but it may require painting, and it won't be as cool as if you use nDo presets |
21:11.52 | equinox1911_ | good evening :) |
21:12.15 | Bibendus | i can paint :P |
21:12.18 | Bibendus | i did this texture |
21:12.25 | Bibendus | so it's possible to tile with any rotation |
21:13.01 | Zolden | Bibendus: after this you must create a badass super realistic stone |
21:13.12 | Bibendus | i still don't have ndo |
21:13.34 | Zolden | find it in the torrents |
21:13.52 | Bibendus | and I hope he recorded it because following instructions without having the program may be tricky |
21:13.57 | Zolden | here rutracker.org |
21:15.17 | Bibendus | but i have to register |
21:15.18 | Zolden | http://dl.rutracker.org/forum/dl.php?t=4201783&guest=1 |
21:15.18 | Bibendus | :| |
21:15.21 | Zolden | your ndo |
21:15.25 | Bibendus | luv u :P |
21:15.36 | Bibendus | it probably says |
21:15.38 | Bibendus | i have to register |
21:15.39 | Bibendus | in russian |
21:16.09 | Zolden | http://rutracker.org/forum/viewtopic.php?t=4201783 |
21:16.10 | Bibendus | mumble? |
21:16.11 | Zolden | this |
21:16.17 | Bibendus | what did he say |
21:16.40 | Zolden | sec |
21:17.01 | Zolden | click that -> "Скачать .torrent файл" |
21:17.10 | Zolden | there http://rutracker.org/forum/viewtopic.php?t=4201783 |
21:17.22 | Bibendus | done |
21:17.29 | Zolden | dlding? |
21:17.32 | Bibendus | 24mb only? |
21:17.55 | Zolden | yea |
21:18.05 | Zolden | Otixa: i test normals in sc2 editor |
21:18.16 | Bibendus | how do u |
21:18.23 | Bibendus | it's so shitty |
21:18.24 | Bibendus | :P |
21:18.37 | Bibendus | i have to reimport the model with different names everytime |
21:18.40 | Bibendus | or it doesn't refresh |
21:18.54 | Zolden | still those edges look not so smoothed |
21:20.11 | Bibendus | the shit thing is that |
21:20.16 | Bibendus | my edges must be squared |
21:20.30 | Bibendus | or I can't tile my bricks together |
21:21.04 | Zolden | your edges will be fine |
21:21.10 | Zolden | jsut make a normal normal |
21:21.21 | Zolden | u'll always make em plain |
21:21.24 | *** join/#sc2mapster tolleder (~tolleder@p4FF9A570.dip.t-dialin.net) |
21:21.56 | Bibendus | ouch |
21:22.09 | Bibendus | but they are dirt |
21:22.29 | Bibendus | I can't use pillars |
21:22.31 | Bibendus | on dirt xD |
21:22.52 | Bibendus | ahaha good luck in me doing that |
21:22.53 | Bibendus | :P |
21:22.59 | Bibendus | I m not a modeler :P |
21:23.00 | Bibendus | and still |
21:23.17 | Bibendus | adding something like that between every tile |
21:23.22 | Bibendus | would be painful |
21:23.32 | Zolden | anyone would become a modeller after watching otixas streaming |
21:23.49 | Bibendus | lol |
21:23.56 | Bibendus | seen? |
21:23.58 | Zolden | even if you're a model, not a person |
21:23.58 | Bibendus | you see the normals |
21:24.07 | Bibendus | even if they are square |
21:24.19 | Bibendus | they seems detached |
21:24.35 | Bibendus | you can see the edges |
21:24.36 | Bibendus | yes |
21:24.39 | *** join/#sc2mapster Tolkfan (~Thunderbi@host-89-230-244-33.nowydwor.mm.pl) |
21:24.47 | Bibendus | because you have the normal :P |
21:24.48 | Zolden | and still you must understand tha players aren't stupid, they know those are cubes, they can't be tricked |
21:24.56 | Bibendus | ye :| |
21:25.07 | Bibendus | I could make it in the future |
21:25.16 | Zolden | even if they fit and invisible, players know: bricks, not dirt they are |
21:25.18 | Bibendus | thinking to a different map for each wall depending on the faces |
21:25.30 | Bibendus | but it would be a lot painful |
21:25.45 | Zolden | wow |
21:25.59 | Bibendus | ye 4 |
21:26.06 | Bibendus | and I change the rotation |
21:26.15 | Bibendus | mmm maybe 5 |
21:26.29 | Bibendus | | |
21:26.32 | Bibendus | | | |
21:26.34 | Bibendus | |_ |
21:26.40 | Bibendus | |=| |
21:26.45 | Bibendus | |_| |
21:26.53 | Otixa | 8===D |
21:26.53 | Bibendus | and nothing |
21:26.56 | Bibendus | so they are 6 |
21:26.57 | Bibendus | normals |
21:27.21 | Bibendus | 2 much work :| |
21:27.28 | Zolden | (.Y.) |
21:28.23 | Bibendus | the problem is not to make it |
21:28.39 | Bibendus | the problem is to switch to the correct texture |
21:28.42 | Bibendus | with the correct rotation |
21:28.48 | Bibendus | depending on the walls attached |
21:29.02 | Zolden | u're mapper, you think how to decide when to use what texture |
21:29.06 | Zolden | i don't have questions |
21:29.11 | Zolden | thank you Otixa |
21:29.30 | Zolden | i've got a few nice tricks to try next time i make a normal |
21:29.45 | Bibendus | ye different models |
21:30.22 | Bibendus | so many polygons! |
21:30.23 | Bibendus | :D |
21:31.01 | Bibendus | mm I can't hear u now for the lag |
21:31.44 | Bibendus | ndo compelted |
21:31.57 | Bibendus | uh wuats this cool thing |
21:31.59 | Bibendus | whuts |
21:32.02 | Bibendus | :P |
21:32.49 | Bibendus | I would need a L and a | |
21:33.44 | Bibendus | :O |
21:33.48 | Bibendus | doin that by trigger |
21:33.51 | Bibendus | woudl be crazy |
21:34.11 | Bibendus | exactly if u do it manually it's easy |
21:34.18 | Bibendus | but doin it by trigger is crazy |
21:35.58 | Bibendus | what project is that |
21:36.05 | Bibendus | a stop stupid lag |
21:36.26 | Bibendus | really nice |
21:36.36 | Bibendus | so the ground is made with the tricku said |
21:36.56 | Zolden | fire look fine, ti's rotating |
21:36.57 | Bibendus | are u using unity? |
21:37.00 | Bibendus | damnn I don't hear a shit xD |
21:37.02 | Zolden | fine -> fun |
21:37.07 | Bibendus | lol |
21:37.22 | Zolden | ground is sick |
21:37.31 | Bibendus | yes |
21:37.53 | Zolden | let yellow crystals fall and kill players |
21:38.03 | Bibendus | btw do you procedurally generate the ground tiles? |
21:38.06 | Bibendus | with the trick u said? |
21:38.24 | Bibendus | you still |
21:38.25 | Bibendus | damn |
21:38.27 | Bibendus | lag |
21:38.42 | Bibendus | but how are the parts assembled? |
21:40.16 | Bibendus | and how do you assemble them |
21:40.17 | Bibendus | manually? |
21:40.21 | Bibendus | or it's the same texture |
21:40.22 | Bibendus | repeated |
21:40.44 | Bibendus | sigh I make the questions and the answer lags |
21:40.44 | Bibendus | xD |
21:41.09 | Bibendus | zolden can u rewrite what he answers? :D |
21:41.26 | Otixa | right |
21:41.28 | Otixa | so |
21:41.29 | Otixa | yeh |
21:41.35 | Otixa | it's just 1 repeating texture |
21:41.46 | Otixa | you bake the sculpted stones or whatever |
21:41.55 | Otixa | and then in photoshop you tile the texture |
21:42.02 | Otixa | so it's 4 times texture |
21:42.13 | Otixa | and then you make slight variations in it |
21:42.14 | Zolden | i can, but i'm tired |
21:42.17 | Zolden | i'm leaving |
21:42.18 | Otixa | as to break up the tiling effect |
21:42.21 | Zolden | cya everybody |
21:42.25 | Otixa | bai Zolden :P |
21:42.39 | Bibendus | oh k |
21:42.49 | Bibendus | I tought u were able to randomly assemble the pieces |
21:42.51 | Bibendus | procedurally |
21:42.54 | Bibendus | procudyoiaij |
21:42.58 | Bibendus | that thing |
21:43.28 | Otixa | so eh |
21:43.34 | Otixa | you can in UDK |
21:43.37 | Otixa | not in SC2 tho |
21:43.41 | Bibendus | why is this fucking ndo |
21:43.43 | Otixa | also, hungry |
21:43.44 | Bibendus | installing in the userdata |
21:43.46 | Bibendus | I HATE IT |
21:43.52 | Otixa | man up |
21:43.55 | Otixa | buy it ;P |
21:44.02 | Bibendus | it's the normal install thing |
21:44.03 | Bibendus | ... |
21:44.16 | Otixa | I'm actually getting nDo2 and dDo tomorrow :B |
21:44.18 | Bibendus | i want procedural textures in sc2 :( |
21:44.19 | Otixa | birthday present and shit |
21:44.34 | Bibendus | so was the whole thing recorded? |
21:44.38 | Otixa | ye |
21:44.41 | Otixa | should be |
21:44.49 | Bibendus | last I see is episode5 |
21:45.01 | Bibendus | does it need some time? |
21:45.17 | Otixa | dunno, lemme check |
21:46.47 | Bibendus | mmmmm |
21:46.51 | Bibendus | russian crack |
21:46.53 | Bibendus | readme |
21:46.53 | Bibendus | :P |
21:47.00 | Otixa | lol |
21:47.03 | Otixa | upload it ;p |
21:47.06 | Otixa | I'm russian |
21:47.18 | Otixa | also, think it's importing atm |
21:48.00 | *** join/#sc2mapster XenoX101 (XenoX101@ppp118-209-100-224.lns20.mel4.internode.on.net) |
21:48.23 | Otixa | Bibendus, rerun is playing atm |
21:49.00 | Bibendus | u called it bibendus |
21:49.01 | Bibendus | :P |
21:49.06 | Otixa | :P |
21:49.08 | Bibendus | k now it appeared |
21:49.11 | Bibendus | it needed some time then |
21:49.11 | Otixa | ask me shit in the site chat |
21:49.27 | Otixa | it's playing in the channel atm |
21:49.42 | Bibendus | ye |
21:49.58 | Bibendus | you had music :O |
21:50.37 | Otixa | talk in site chat you nab ;p |
21:51.48 | Bibendus | i dont see the chat :O |
22:48.40 | ThunderLord | ... why does my editor always crash... |
22:50.21 | Ahli | the better question is: what are you doing that makes it crash? |
22:50.47 | *** join/#sc2mapster Net_Creator (~Net_Creat@unaffiliated/reactorex) |
22:51.18 | ThunderLord | always launches when i press the test button... |
22:51.23 | ThunderLord | just sometiimes |
22:51.24 | ThunderLord | not always |
22:52.19 | ThunderLord | and it always does it, when im working in the data editor, terran or trigger editor, whenever i press test, every now and then it will just crash |
22:52.32 | ThunderLord | the test goes through fine though |
22:54.38 | ThunderLord | meh, its whatever i guess, i have it autosave alot XD |
23:23.06 | *** join/#sc2mapster nM|Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it) |
23:33.53 | Bibendus | holy shit this thing is amazing |
23:37.11 | *** join/#sc2mapster nM|Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it) |
23:43.27 | *** join/#sc2mapster RiFT (18f513ed@gateway/web/freenode/ip.24.245.19.237) |
23:52.36 | *** join/#sc2mapster Luzzotica (48c04a26@gateway/web/freenode/ip.72.192.74.38) |
23:53.57 | Ahli | Luzzotica :D |
23:54.03 | Luzzotica | =) |