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00:37.15 | Creepywilly | hmm a lil help is needed here. When Unit enter REGION END , Remove UNIT .... but at this moment its removing ITEM from heroes too ... and i dont want this.. which CONDITIONS should i do? thanks |
00:39.20 | Creepywilly | any idea? |
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01:46.02 | tordy | is it against blizz's rules to put donation info in the map? |
01:46.14 | tordy | like paypal email |
01:47.30 | Vailreth | no clue you may have to check the TOS or contact them |
01:49.04 | Ahli | I think it's ok... you don't force people to donate... |
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01:50.09 | Ahli | adding a link to a page in the arcades that generates income via advertisements on that page seems to be a bigger problem to me ;D |
01:53.08 | tordy | i did notice a map on the front page that has a donation email on the loading page |
02:05.21 | Ahli | is "Triggering Effect used() == EffectThatYouChose" always correct? |
02:07.45 | Ahli | hmm, made a mistake |
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03:19.43 | Creepywilly | got a question if anyone is here, anyone tried the MARINE MERC with a knife on his gun and a shield on his shoulder ? Because it gives me an error about the shield model and remove it as soon as i attack :S |
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05:17.09 | Repo | New map: Arms of Faith - http://www.sc2mapster.com/maps/arms-faith/ |
05:35.49 | Repo | New announcement: The Professionals - http://www.sc2mapster.com/announcements/the-professionals/ |
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07:01.47 | Gluon | guys I lost the files from the map I made. Is there any way blizzard can send it to me? |
07:01.54 | Gluon | its protected so I cant just dl it from bnet |
07:07.30 | Sixen | Unfortunately, no :( |
07:08.55 | Gluon | you serious? |
07:09.01 | Gluon | have you ever tried? |
07:14.13 | Creepywilly | hey anyone can help me with a small problem? |
07:14.56 | Gluon | dude |
07:15.01 | Gluon | Ive got a HUGE problem |
07:15.05 | Gluon | and noone could help |
07:15.18 | Creepywilly | just asking :P |
07:16.22 | Creepywilly | Any unit enter region "END" , Condition : HERO = FALSE, ACTION : REMOVE UNIT FROM THE MAP //// actually normal unit do what i need, for an exception ... my hero lose all their item from inventory when i pass threw the zone :S |
07:17.00 | Gluon | I lost the files from the map I made. Is there any way blizzard can send it to me? |
07:17.20 | Creepywilly | ask blizzard |
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07:19.09 | Gluon | how |
07:19.15 | Gluon | i couldnt find their support |
07:19.53 | Gluon | is there a way you can email them? |
07:19.54 | Creepywilly | :S i dont know just try to find a support department on battle net |
07:29.16 | Gluon | i guess ill phnone them |
07:29.19 | Gluon | in the morning |
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08:12.26 | Creepywilly | english problem : as i say MELEE or RANGED ... Do i need to say Range caracter or RANGED caracter? |
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10:03.05 | Gluon | !tuicker |
10:03.08 | Gluon | !ticker |
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10:42.48 | grim001 | any galaxy++ users? |
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11:15.47 | Eldrazor | what does the "Time Start" field do in ability cooldowns and charges? |
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11:21.27 | Eldrazor | nvm, i've found it out |
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11:55.33 | Repo | Updated wiki entry: Galaxy / Data / Abilities - http://www.sc2mapster.com/wiki/galaxy/data/abilities/ |
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12:10.12 | Bommes | Has anyone experimented with Light actors in the arcade beta and found out if they are usable in any way? |
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12:39.55 | Eldrazor | i've found out that the lighting editor seems way too complicated for my brain |
12:39.59 | Eldrazor | either that, or it's malfunctioning |
12:40.47 | Eldrazor | what's the best way to submit 1.5 beta bugs? |
12:41.08 | Ahli | Blizzard's forum? |
12:41.15 | Eldrazor | EU's one seems kind of... general |
12:41.45 | Ahli | I've put everything I found there: http://eu.battle.net/sc2/en/forum/topic/4552426651?page=2 |
12:43.39 | Eldrazor | ty |
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14:24.23 | Goa | EU forum is useless, no one checks it from blizzard. (you can actually openly flame Blizz in the EU forum:D) |
14:29.59 | grim001 | ... |
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15:37.47 | Gluon | I lost the files from the map I made. Is there any way blizzard can send it to me? |
15:38.00 | Gluon | I want to start working on it again |
15:38.01 | Gluon | :/ |
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16:35.04 | tordy | wassup dudes and dudettes |
16:49.57 | tordy | where do you guys get d3 models? |
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17:45.36 | Eimtr | hey can any1 tell me how to make if unit on creep to get some armor bonus etc is the On Creep behavior>? |
17:57.36 | Eimtr | o.O |
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19:22.40 | Creepywilly | hi everyone |
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19:31.33 | Creepywilly | Vailreth you there? :) |
19:31.38 | Vailreth | i am here |
19:32.25 | Creepywilly | nice :) do you know where i remove CLOACKED from Zeratul? :P |
19:33.43 | Creepywilly | FOUND IT :) |
19:33.46 | Creepywilly | flag i think |
19:34.01 | Vailreth | yes |
19:35.17 | Creepywilly | oh yaeh i wanna ask you my last problem from yesterday :P |
19:36.04 | Creepywilly | Any unit enter "END REGION" /// Condition Hero = FALSE /// Action REMOVE UNIT and variable -1 ... all good but, my hero lose their item when i pass threw it |
19:36.22 | Creepywilly | which condition i must use to avoid this |
19:37.32 | Vailreth | if there is no unit us item, which i doubt, make all items structures and use the condition Is structire False. that should do it |
19:39.24 | Creepywilly | good ill try it and normal unit = Waves01,02 etc... and the only unit the player can use are HEROES |
19:39.39 | Creepywilly | so only heroes use item |
19:40.20 | Net_Creator | Ohhey. |
19:41.22 | Creepywilly | heyoh :) |
19:51.20 | Creepywilly | when i get an error like : marine death 03 is missing In game, is there a way to access the error fast in the data base? |
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19:58.44 | Bommes | Hmm... my editor crashes if I use a Timer in an Actor Event Macro and save the map... But I've done that before and it was never a problem. |
19:58.47 | Bommes | 1.5 bug? |
20:01.04 | Ahli | no, crashing applications is intended behavior ^^ |
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20:06.04 | Creepywilly | if i dont want Zeratul to be able to EVISCERATE his target, can i remove this? |
20:06.27 | ckSynergy | hey Vailreth you on? |
20:06.52 | ckSynergy | Creepywilly: yes |
20:07.10 | Creepywilly | Do you know how to? |
20:07.29 | ckSynergy | of the top of my head? not really. I assume you remove the ability :P |
20:07.56 | Creepywilly | because atm i got a lot of problem with marine model since zeratul eviscarate people and it dont stop to spam error about eviscarate model which is ok |
20:08.04 | Creepywilly | :P |
20:08.38 | ckSynergy | broken english really isnt my first language :P |
20:09.15 | ckSynergy | if its giving you an error like that, check your marine actor events and see if zeratul is in there |
20:09.45 | Creepywilly | ima check |
20:12.42 | Vailreth | im here |
20:13.18 | Vailreth | and now im not brb |
20:13.20 | ckSynergy | hey man quick question for you. |
20:13.22 | ckSynergy | lol |
20:14.10 | ckSynergy | I have my mod tied successfully to my test map, however when I test run the mod, game commands dont work. However, when I run the map directly, they do. Any idea? |
20:14.40 | ckSynergy | i.e. a simple "create unit" action doesnt work when I ctrl+f9 (test) from the mod. |
20:15.02 | ckSynergy | but if I open the map, and test (ctrl+f9), it works |
20:15.08 | ckSynergy | kind of defeats the purpose |
20:16.59 | Vailreth | i dont understand what you mean |
20:18.13 | Vailreth | are you using triggers to create units? |
20:23.15 | ckSynergy | triggers in a library |
20:23.37 | ckSynergy | simple trigger. Any player types -spawn, spawn a marine for triggering player |
20:24.24 | Vailreth | some or most triggers are diabled either by design or bug when you are testing a mod directly |
20:24.56 | ckSynergy | Then whats the point of linking a mod to a test document? lol |
20:25.05 | Vailreth | to test the mod |
20:25.22 | ckSynergy | Yea well how can someone test it if you cant even spawn a bloody unit lol |
20:25.52 | Vailreth | by having a map with the units preplaced |
20:26.01 | Vailreth | but i think this is a bug |
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20:27.30 | Vailreth | i forget which editor version are you using |
20:28.00 | ckSynergy | I have both |
20:28.08 | ckSynergy | well, had, apparently 1.5 wants me to redownload now |
20:28.23 | ckSynergy | but ive been using 1.43 |
20:28.25 | ckSynergy | erm 1.44 now |
20:30.49 | Vailreth | ok |
20:31.00 | Vailreth | i am going to do some testing |
20:31.27 | Vailreth | but quick question is the library that spawns the unit in the map or the mod? |
20:37.56 | Vailreth | it maybe be because the mod doesnt have the library constained with in it ... if it doent |
20:38.25 | Vailreth | what library are you using |
20:40.35 | ckSynergy | mod |
20:40.44 | ckSynergy | campaign and l2d |
20:40.52 | ckSynergy | and then my custom library |
20:41.02 | ckSynergy | with a generic spawn unit command |
20:41.20 | ckSynergy | I tried using map init and chat message for the event but neither worked |
20:41.24 | ckSynergy | unless i ran the map directly |
20:42.18 | Vailreth | can you export the lirbary and try importing it into the mod? |
20:44.03 | ckSynergy | the testmap has the mod as a dependancy. The map works when tested directly (the unit spawns on command) |
20:44.10 | ckSynergy | so exporting it is redundant |
20:44.14 | ckSynergy | because that method is already working |
20:44.56 | Vailreth | then what the issue? |
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20:47.19 | ckSynergy | ... |
20:47.29 | Vailreth | sorry. |
20:47.32 | ckSynergy | there are 2 files |
20:47.45 | ckSynergy | the mod, and then the map with the mod as a dependancy |
20:47.51 | Vailreth | yes. |
20:47.52 | ckSynergy | when I open the map and test, it works |
20:47.58 | ckSynergy | (ctrl+f9 testing) |
20:48.07 | ckSynergy | now, close that map |
20:48.33 | ckSynergy | when I open the mod, and test (again, ctrl+f9) the map loads, but the simple commands dont work |
20:48.34 | Vailreth | i am testing now but i beilieve the mod will need the library in it |
20:48.51 | ckSynergy | what library? |
20:49.23 | Vailreth | i t hought you said you had a custom library |
20:49.26 | Vailreth | in the map |
20:49.34 | ckSynergy | in the mod |
20:49.43 | ckSynergy | the map has nothing but the dependancies |
20:49.48 | Vailreth | ah |
20:50.00 | Vailreth | then its likely a bug. hmm let me test |
20:59.58 | ckSynergy | looks like 1.5 doesnt allow it either |
21:03.24 | Vailreth | would you mind if i take alook at your custom library |
21:03.52 | Vailreth | or better a map and dependecy with it |
21:04.04 | ckSynergy | cant reproduce it? |
21:04.10 | ckSynergy | can I pm you? |
21:04.15 | ckSynergy | erm *may I |
21:04.16 | Vailreth | sure |
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22:49.10 | Xapti_ | Does anyone use mouse moved event in thier maps? (preferrably unresricted) |
22:49.56 | Ahli | yes |
22:50.34 | Xapti_ | yeah I guess yours does |
22:51.44 | Xapti_ | I'm kinda shocked that more people aren't using it |
22:52.34 | Xapti_ | I hear the lag is mosty gnoe for it now, right |
22:52.39 | Ahli | because it feels laggy |
22:53.54 | Xapti_ | like inaccurate? |
22:54.53 | Ahli | it's accurate, but there is a delay between player input and game reaction. ^^ that's why it feels laggy. |
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23:36.26 | Ahli | hmm I have to load stuff in the arcade beta... third update? |
23:37.37 | Bommes | yeah mine is updating too |
23:37.39 | Bommes | nice :) |
23:37.50 | Ahli | was the "open editor" button there before? |
23:38.14 | Bommes | haven't loaded it yet |
23:38.36 | Bommes | dont think it was |
23:39.51 | Bommes | hope they fixed a lot of stuff |
23:40.37 | Bommes | nice |
23:40.43 | Bommes | they fixed the bug about my lighting actors |
23:41.59 | Bommes | which means I wasted like 1 hour figuring out what was wrong and making a workaround and then they fix it some hours later |
23:42.02 | Bommes | great lol :D |
23:43.06 | Bommes | out of pure defiance I'll just continue to use my workaround |
23:44.10 | Ahli | the lists aren't messed up anymore and back button brings you to the exact page you had before |
23:44.11 | Bommes | the terrain menus (regions, pathing etc.) are orange now instead of blue, most important change ever |
23:45.35 | Ahli | I wonder if they fixed the banks :D |
23:46.37 | Bommes | I think |
23:47.01 | Bommes | they actually fixed that you can see chat messages even if its another locale version |
23:47.27 | Bommes | or they just fixed it for the arcade beta because it had only US locale before? I don't know |
23:47.32 | Bommes | not locale but region version I mean |
23:47.34 | Bommes | like EU, US etc |
23:52.50 | Ahli | I hate the delay of the mouse move event :S if I click, the hero moves there. If I hold the button the hero will turn around after a short time because the mouse move event was slower than the hero moving and made it think you turned around. :S |
23:54.46 | Bommes | Yeah I'm using that too for my Shooter and by now I just added a visual under it so its less confusing |
23:54.57 | Bommes | and just made the mouse cursor really small |
23:55.22 | Ahli | if you click and hold, does your mech keep walking into the direction on battle.net? |
23:55.30 | Ahli | if you aren't moving the mouse |
23:55.35 | Ahli | that's bugged for me :S |
23:55.51 | Bommes | no |
23:55.52 | Ahli | in my system. I think I need to ignore the first mouse move event after clicking to fix that |
23:55.54 | Bommes | well I'm not using it for movement |
23:55.56 | Bommes | but |
23:56.00 | Bommes | if I WASD-walk into a direction |
23:56.07 | Bommes | and the camera moves |
23:56.12 | Bommes | it won't trigger the mouse moved event |
23:56.20 | Bommes | although the mouse relatively changes position on the map |
23:56.42 | Bommes | well hard to explain |
23:56.43 | Ahli | I think they had that for some time |
23:56.45 | Bommes | you can try yourself if you like |
23:56.46 | Bommes | ^^ |
23:56.46 | Ahli | in 1.5 |
23:56.54 | Bommes | yea was like that since I started |
23:57.42 | Ahli | then I reported that in the forum and requested a method to differ between real mouse movement events and the other ones... |
23:58.00 | Ahli | because I only need the real ones. |