00:27.17 | Taintedwisp | Where is everyone |
00:27.31 | Taintedwisp | Its Friday at 8:30 PM EST this chat should be full right now |
00:33.06 | Mexa | It's also Saturday 2.30 AM GMT+1 |
00:33.29 | Taintedwisp | touche |
00:33.37 | Mexa | oh meh, it's actually GMT+2 |
00:33.41 | Mexa | But yeah:P |
00:34.22 | Mexa | You're right, I should be off too:> |
00:34.27 | Mexa | Seeya |
00:34.52 | Taintedwisp | lol]\\ |
00:46.43 | Taintedwisp | http://www.gutenberg.org |
00:46.46 | Taintedwisp | Awesome |
00:46.49 | Taintedwisp | lol |
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01:27.13 | Taintedwisp | Lawl watching Johnny Bravo |
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04:14.26 | Bounty | la de da |
04:14.34 | Currydevil | working on it. |
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04:14.46 | Bounty | Photon Discs is no longer beta :) |
04:14.59 | Currydevil | nice |
04:16.40 | Bounty | Yep, i believe this is my first map that has made it out of Beta |
04:16.59 | Currydevil | this one is going straight into release. |
04:17.06 | Bounty | lol |
04:17.12 | Currydevil | I don't forsee adding much of anything to it after the 15th |
04:17.25 | Currydevil | not like there is much to add to it. |
04:17.27 | Bounty | Yeah i'm done for abit with Photon Discs |
04:17.35 | Bounty | I gave them 8 modes |
04:17.40 | Bounty | 420 Levels of Progression |
04:17.44 | Bounty | Lifetime Stat Tracking |
04:33.56 | Currydevil | I don't like text formatting in triggers. |
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05:09.26 | Currydevil | With a top-down camera view, the text tags get in the way of the units. I tried alligning it differently but it didn't change much. |
05:23.51 | Dustin | change the y offset of the attach |
05:24.10 | Bounty | Anyone here able to log onto EU servers? |
05:24.49 | Currydevil | i wasn't using that attach before |
05:25.01 | Currydevil | but i am now, and it doesn't seem that the offset is changing much anyways |
05:25.45 | Currydevil | they're not moving. |
05:28.04 | Dustin | how much are you moving it |
05:28.20 | Currydevil | tried 1,1 first |
05:28.27 | Dustin | ya try like 5 |
05:28.29 | Currydevil | now i put 3,3 |
05:39.04 | Currydevil | still not moving. maybe a diff attachment point |
05:40.50 | Currydevil | Hmm, maybe it's my units. I had trouble attaching a dialog to units with custom units and now I am having trouble offsetting text tags. |
05:41.10 | Currydevil | I must have missed something when I made the units? |
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08:22.52 | Repo` | New announcement: Genetic Lab Wars - http://www.sc2mapster.com/announcements/genetic-lab-wars/ |
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13:33.15 | Bounty | Hay Guyz |
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14:55.20 | *** join/#sc2mapster Scorp_ (5e91107b@gateway/web/freenode/ip.94.145.16.123) |
14:55.53 | Scorp_ | got an issue with banks :/ |
14:56.02 | ducky | =D |
14:56.16 | Scorp_ | oh ducky is here :O |
14:56.23 | ducky | yeah |
14:56.28 | ducky | what bothers you scorp? |
14:57.16 | Scorp_ | whenever I store and save values to my bank, they are properly stored in the bank file, but they are all gone when I open the bank again using sc2 |
14:58.10 | ducky | =O |
14:58.36 | ducky | you opened bank file after saving values and they were there, right? |
14:58.45 | Scorp_ | yea I did |
14:59.02 | Scorp_ | everything resets when I load up the map |
14:59.10 | ducky | and how are you opeing your banks? |
14:59.55 | Kueken | also, you checked the actual file, right? |
15:00.08 | Kueken | not just tried to load from the bank ingame again |
15:00.17 | Scorp_ | Open Bank; Set Bank Variable; Load integer from section |
15:00.20 | Scorp_ | and yea I did open the file |
15:00.44 | Scorp_ | I use to make my banks work perfectly fine for other maps |
15:00.48 | ducky | Don't you need to preload them? |
15:00.53 | ducky | oh |
15:01.03 | Kueken | preload is necessary sometimes |
15:01.16 | Scorp_ | I tried that too, even though I usually dont |
15:01.16 | Kueken | although I don't know what exactly causes it to be |
15:01.34 | Kueken | in one of my maps banks don't work without preload |
15:01.42 | Kueken | in another it works perfectly fine |
15:02.45 | Kueken | well |
15:02.50 | Kueken | sounds strange |
15:02.57 | Kueken | I would suspect a coding error |
15:03.34 | Scorp_ | brb, just logging in on my other computer |
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15:04.39 | Scorp_ | <PROTECTED> |
15:04.45 | Scorp_ | oh, cant paste it like that |
15:05.05 | ducky | um.. "p" in player isn't variable, right? |
15:05.24 | Scorp_ | it is |
15:05.32 | ducky | cause I thing you can't use variables for players/bank names |
15:05.35 | ducky | *think |
15:05.43 | Ahli | cant use variables in preload |
15:05.56 | Ahli | because preload is no real action in triggers |
15:06.10 | Scorp_ | doesnt work without the preload either |
15:06.25 | Scorp_ | shouldn't Open bank work with variables? |
15:06.33 | Ahli | u need to write preload with numbers |
15:06.45 | Ahli | open bank, etc works with variables |
15:06.58 | Ahli | just preload needs to be defined properly like events |
15:06.59 | ducky | have you seen this scorp? http://www.sc2mapster.com/forums/resources/tutorials/28875-trigger-bank-facts/#p4 |
15:07.57 | Ahli | because bank preload is executed before the map is initialized. I think that's done during loading screen... |
15:08.29 | Scorp_ | yea, I didnt think of that |
15:08.50 | ducky | Also, like that post says, back up your banks, I just got my bank wiped for no apperant reason and now I'm busy with implementing backuping D: |
15:09.19 | Ahli | ducky, keep in mind that there is a size limit |
15:09.49 | ducky | yeah, thankfully my banks are not bigger than 1 kb |
15:10.08 | Ahli | also, if you just differ between newly created banks and invalid banks and then just not save with invalid banks ingame, the banks can't be reset |
15:10.37 | Ahli | that's how I set it up. The player needs to start my map in singleplayer to reset the bank manually |
15:11.26 | ducky | what can make bank invalid? |
15:11.42 | ducky | invalid signature? |
15:11.55 | Ahli | so saving can only be done when every bank is valid (or a new created bank, just check there is something inside the bank, if not -> new bank, then save something like a bank version) |
15:12.08 | Ahli | you can protect the banks with the signature |
15:12.43 | Ahli | its other use is that it can detect screwed up bank loading... |
15:12.47 | Bounty | Peeewwww Peewwwwww |
15:15.05 | ducky | well. It's just that I'm not sure what happened to me. There was no crash/disconnect, map acted as if there was no bank so it created a fresh bank. Ahli, what do you mean by "invalid" bank? |
15:15.59 | Ahli | http://dl.dropbox.com/u/4479839/bankTest.SC2Map |
15:16.12 | Ahli | you should enable the signature for banks |
15:16.46 | Ahli | if the signature is broken, there are 2 explanations |
15:16.59 | Ahli | first, it's a new player. the bank should be empty |
15:17.09 | Ahli | that can be used savely |
15:17.44 | Ahli | on the other hand the bank loading or the bank itself are corrupt. So the data within the bank is broken, wrong, incomplete, etc... |
15:18.02 | Scorp_ | http://img4.imageshack.us/img4/8043/codeq.png |
15:18.05 | Scorp_ | that is the code |
15:20.42 | ducky | That's pretty much how I did it, only I first check if there is something in bank and only then verify it. |
15:21.10 | Ahli | I think if one player fills his bank with 1mb or useless code and plays in multiplayer, he can destroy all other players' banks when the map attempts to save banks again despite all players have valid banks on their harddisk. |
15:22.04 | Ahli | I still need to test that one day, but I'm afraid that I can actually reset all player's banks on every map on page 1 with that ;D |
15:22.47 | Scorp_ | sounds fun |
15:23.32 | Ahli | so if one bank isn't empty and invalid, stop bank saving and tell the players to remake ;D |
15:24.03 | ducky | What happens if you load bank for player that doesn't exist? |
15:24.14 | Ahli | nothing |
15:24.23 | ducky | thank god :D |
15:24.24 | Ahli | I'm doing that every map start |
15:25.40 | ducky | Scorp, have you tried simply opening all banks for all players without unig variables for player names? |
15:26.44 | Scorp_ | no, |
15:26.54 | Scorp_ | but I could try |
15:27.49 | ducky | please try =D |
15:28.08 | Scorp_ | that worked :O |
15:28.45 | Scorp_ | .. I am sure I used a loop for bank loading once :S |
15:29.13 | ducky | I'm .. not so sure about that =P |
15:29.30 | Ahli | I think everything one needs to know is inside the tooltips |
15:30.13 | Ahli | I'm loading my bank with a loop here |
15:30.59 | Scorp_ | but seems like I cant |
15:31.46 | ducky | you are?.. you're looping player names, right? |
15:32.45 | ducky | I ment IDs |
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15:42.11 | Ahli | yes I am :S |
15:42.22 | Ahli | and as far as I know it works |
15:42.43 | Ahli | at least it works offline. but I think it was working online, too |
15:44.25 | ducky | weird.. just tried using a loop to open my banks.. failed horribly |
15:45.08 | Ahli | what was the side to poaste code onto? |
15:45.33 | Ahli | oh, got it |
15:46.36 | Ahli | http://pastebin.com/qf9Kxm5K |
15:50.27 | ducky | If I put it in while loop it doesn't work, but If I use for player loop it works :s |
15:51.12 | Kueken | then you probably messed up your loop |
15:51.52 | Kueken | since a for each player should translate to a while loop in galaxy |
15:52.12 | Kueken | or maybe a for loop, but I doubt that, since for loops got added later on with a patch |
15:52.32 | Kueken | I doubt, Blizzard would update working functions to use new features they implement |
15:54.02 | ducky | http://pastebin.com/gmLJ7trU |
15:54.08 | ducky | did I really mees that one up? |
15:54.10 | ducky | x_x |
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15:56.23 | DarlD | Hello ladies and gentlemen! |
15:56.41 | DarlD | I have a data question if I may? |
15:57.34 | DarlD | I would like to rotate a particular doodad up-side down and at a 45 degree angle while still facing upside down. I am trying to create a ceiling for a cave. The bottom textures from the rock doodads are streched out and it loooks like crap lol |
16:06.57 | Kueken | I assume you know about rotation site operations? |
16:07.44 | Kueken | ducky: unknown paste ID |
16:07.50 | Kueken | so yes, you probably did :D |
16:09.39 | ducky | aaw, it expired :D |
16:10.27 | Kueken | o_o |
16:10.30 | ducky | anyway, that's what there was |
16:10.30 | ducky | http://pastebin.com/ARD7tnnt |
16:10.34 | Kueken | they expire that fast? |
16:10.43 | ducky | I set it to 10 min |
16:10.45 | ducky | >.> |
16:11.25 | Kueken | I assume Cycle is an integer, which is initially one or zero? |
16:11.39 | ducky | yeah, cyccle is int, initially 1 |
16:12.00 | Kueken | hm |
16:12.19 | Kueken | I wonder, what causes the discrepancy between those 2 then |
16:12.43 | ducky | scorp used regular for loop, and it didn't load too |
16:13.22 | ducky | you'd thing it would work, but it doesn't :D |
16:13.27 | ducky | *think |
16:13.48 | Kueken | I will have a look at the generated script code |
16:17.55 | JK_Trolling | Kueken, you lied |
16:18.01 | JK_Trolling | and I succeeded where you had failed |
16:20.44 | Kueken | well, doesn't look like there should be a difference |
16:22.04 | ducky | facepalms |
16:22.17 | ducky | I messed up my coding |
16:22.19 | ducky | xD |
16:23.04 | ducky | now I feel just silly :l |
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16:25.08 | DarlD | Sorry kueken |
16:25.12 | DarlD | I went afk for a bit |
16:25.31 | DarlD | Unfortunatly I am complete scrub when it comes to data. I know triggering inside out. |
16:25.58 | Kueken | okay |
16:25.59 | DarlD | I did do a couple of data tutorials but I find most of them don't explain the why. Like why a persistant into a search. |
16:26.10 | DarlD | Leaves me kinda confused when I try to make something of my own. |
16:26.14 | Kueken | :) |
16:26.18 | Kueken | I know the feeling |
16:26.34 | DarlD | Yeah. So do you have skype kueken? |
16:26.40 | Kueken | I have |
16:26.53 | DarlD | I could maybe show you what I'm working on and we could maybe discuss in detail how to achieve a doodad rotation? |
16:26.59 | DarlD | If that is alright with you of course. |
16:27.09 | Kueken | I am not really a talkative person |
16:27.24 | DarlD | Lol. Yeah not over microphone |
16:27.36 | DarlD | Its just skype is more private and I can share my screen lol |
16:27.46 | Kueken | alright |
16:27.50 | DarlD | Mab.youyoux |
16:28.08 | Kueken | should probably have queried that ;) |
16:28.12 | DarlD | Hell we could just use teamviewer |
16:28.20 | DarlD | Excuse me? |
16:28.25 | DarlD | Queried what? |
16:28.52 | Kueken | the skype nickname, so not everyone gets it :) |
16:28.59 | Kueken | that is, if you care |
16:29.25 | DarlD | Ow I don't mind. I have my skype username on my signature on sc2mapster |
16:29.32 | DarlD | Advertising for live trigger help add me |
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17:32.16 | Taintedwisp | kik |
17:32.57 | Taintedwisp | hey anyone know what handles the Green semi transparent wireframe that appears when you land a barracks on an addon(tech lab or reactor) |
17:34.01 | A1win | it's the placement model of the barracks |
17:34.22 | Taintedwisp | hmm okay, how would I make it so the placement model apears on a point when the ability is used |
17:34.23 | Taintedwisp | ? |
17:34.51 | Scorp_ | make an actor trigger when that ability is used |
17:34.54 | Scorp_ | at the scope target |
17:34.58 | Taintedwisp | ok |
17:35.21 | Scorp_ | not sure how you get rid of it again though |
17:35.54 | Taintedwisp | damn |
17:36.01 | Taintedwisp | lol |
17:36.16 | Taintedwisp | WAIT i cant used ability used for event... |
17:36.17 | Taintedwisp | lol |
17:36.26 | Taintedwisp | Because the ability isnt used until the bunker is built |
17:36.36 | Taintedwisp | lol]\ |
17:37.51 | Taintedwisp | hmmm this is a delimmah |
17:38.02 | Taintedwisp | and thats terrible misspelled |
17:38.04 | Scorp_ | if you're using a build ability, why not just set the placement model of the buliding to whatever you want |
17:38.26 | Taintedwisp | Delima |
17:39.03 | Taintedwisp | dilemma |
17:39.23 | Taintedwisp | The problem is, I want the placement model to appear on a point.... lol |
17:39.41 | Taintedwisp | like a starport landing does for an addon |
17:40.12 | Mexa | http://www.hejibits.com/comics/bloodshot/ |
17:41.58 | Taintedwisp | lool |
17:49.20 | Taintedwisp | damn lol |
17:49.40 | Taintedwisp | WAIT Couldnt I use Button clicked? |
17:49.41 | Taintedwisp | lol |
17:50.21 | Ahli | what's the best way to detect that a unit is surrounded and move order is worse than staying and attack? |
17:50.46 | Ahli | if I order to move it tries to move and that sometimes takes a while before it loses the order |
17:50.49 | Taintedwisp | Validatiors I would think |
17:51.01 | Ahli | with triggers. so I can't use validators |
17:51.04 | Ahli | :S |
17:51.14 | Ahli | I'm trying to improve my hero ai |
17:52.12 | Taintedwisp | WTF |
17:52.15 | Taintedwisp | my shit just crashed... |
17:52.30 | Taintedwisp | Dammit lol |
17:52.35 | Taintedwisp | lost 10 minutes of work... |
17:52.36 | Taintedwisp | lol |
17:52.38 | Taintedwisp | oh well |
17:52.56 | Ahli | ctrl + s is your friend |
17:53.38 | Kueken | checked your automated updates? |
17:55.23 | Taintedwisp | lol |
17:55.23 | Taintedwisp | yeah |
17:55.33 | Taintedwisp | Nope no automated updates lol |
17:56.42 | Scorp_ | Ahli, you can call an issue order effect with an attached validator through triggers |
17:57.57 | Taintedwisp | DIE DIE DIE DIE DIE DIE DIE DIE DIEI DIE DIE |
17:57.58 | Taintedwisp | lol |
17:58.18 | Kueken | DIEI |
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18:12.21 | Taintedwisp | gott make 36 point.... 12 down lawl |
18:24.04 | Taintedwisp | hmmm... I am feeling kind of lazy... |
18:24.05 | Taintedwisp | lol |
18:40.29 | Currydevil | Anyone know why a custom unit might not work properly with attachments like 'attach dialog to unit' or 'attach text tag to unit with offset' ? |
18:41.05 | Kueken | custom model as well? |
18:42.22 | Currydevil | nope |
18:43.59 | Kueken | which model? |
18:44.05 | Kueken | did you try to change it? |
18:45.01 | Currydevil | Nova, Tosh, Raynor, Tychus, Merc marine, Utility Bot, Spider Mine, Korhal Flag, Ghost, Civilian, Reaper and um Zeratul |
18:45.23 | Kueken | and none of these work? |
18:45.24 | Currydevil | no, but when I fixed the attach dialog problem, it worked when I changed the unit from a custom unit to a default marine. |
18:45.40 | Currydevil | not with the text tag attachment. |
18:45.57 | Currydevil | Then again, i read lastn ight that this action doesn't work. but that was a post from 2010? I think. |
18:46.32 | Kueken | so attach test tag works for a default marine, but not for a bunch of custom units you created? |
18:46.34 | Currydevil | maybe i'll just do an actor text teg |
18:46.46 | Currydevil | well, the attach dialog worked for a marine |
18:46.50 | Currydevil | not my custom. |
18:47.02 | Currydevil | So i'm assuming it's the same problem for the attach text tag. |
18:47.07 | Kueken | in this case, I would try some things |
18:47.16 | Scorp_ | Map Previews are .tga, right? |
18:47.19 | Kueken | like duplicating the marine without any changes |
18:47.31 | Kueken | Scorp_: or .dds |
18:47.36 | Kueken | should work as well |
18:47.51 | Scorp_ | I'll go for .dds then, lower file size |
18:47.56 | Currydevil | the normal 'Attach text tag to unit' works just fine. |
18:48.06 | Currydevil | but that action that allows offset does not work. |
18:48.25 | Kueken | the offset had issues anyway, iirc |
18:48.39 | Currydevil | yes, but that action doesn't even anchor it to the unit at all |
18:48.45 | Currydevil | not counting the offset. |
18:49.04 | Currydevil | anyways, I think I will use some actor events. |
18:49.14 | Currydevil | Or just change the camera back to the normal. |
18:49.22 | Currydevil | not a big fan of top-down right now |
18:49.31 | Kueken | :) |
18:49.32 | Currydevil | I would have to change a few things for it to look right. |
18:50.20 | Currydevil | and then lock it in top-down. zooming breaks the adjustment. hah |
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19:17.04 | Currydevil | hrm, trying to validate player 1 or something like that. |
19:17.13 | Currydevil | but I'm not sure of the validator to use. |
19:17.20 | Currydevil | player #* |
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19:33.38 | Currydevil | this will cut down on some triggers too. using data. And this works =) except for finding the owning player and setting the text color |
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20:00.05 | Repo` | New map: SC1 Episode 5 - The Iron Fist - http://www.sc2mapster.com/maps/sc1-episode-5-iron-fist/ |
20:09.59 | Bounty | Pew Pew |
20:13.40 | Currydevil | I don;t like the top-down camera Bounty =X |
20:13.58 | Bounty | Well thats why i told you to give it a slight angle |
20:14.00 | Bounty | :) |
20:15.55 | Currydevil | eh, it's either top-down or the 'slight' angle is too great to be called top-down anymore and you might as well use the default camera ;) |
20:17.44 | Currydevil | Hmmm, text actors don't respond to filters. Bugger. |
20:20.47 | Currydevil | Kueken, do you know if text actors can be per-player visible? filters don't work on them. |
20:21.22 | Kueken | you sure it doesn't inherit stuff? |
20:21.36 | Kueken | other than that, you can try Renee's phasing method |
20:21.55 | Bounty | Anyone on EU want to do me a quick favor? :) |
20:22.13 | Currydevil | it might inherit stuff, but the units themselves are already cloaked/buried so the enemy can't see. if they were inheriting, i would imagine they were invisible too =P |
20:22.27 | Kueken | yes |
20:22.57 | Kueken | are you familiar with the phasing? |
20:23.17 | Currydevil | no, I don't think so |
20:24.07 | Kueken | in this case, I would suggest you try to add the GAx3 mod to the map |
20:24.27 | Kueken | it provides a trigger function to send an actor message to an actor for a specific player only |
20:25.06 | Currydevil | Oh no need. I fixed it. I told it to inherit visibility. |
20:25.10 | Currydevil | =D |
20:25.13 | Kueken | :) |
20:25.25 | Kueken | thats probably the easier way |
20:25.37 | Currydevil | Most likely =P |
20:26.35 | A1win | I still have no clue how to fix mac users from getting dropped from craftcraft in like 10 minutes into the game ._x |
20:27.47 | JademusSreg | Woke up around Pew in the morning // Do a line of coke, stretchin' and yawnin' |
20:28.10 | Currydevil | Or maybe I didn't fix it. Lol. |
20:28.14 | Currydevil | It worked for one unit |
20:28.22 | Kueken | "a line of coke" |
20:28.22 | Currydevil | but the rest are not working. -.- |
20:28.23 | Scorp_ | http://www.sc2mapster.com/forums/general/team-recruitment/36459-photon-fighters-need-beta-testers/ |
20:28.31 | Kueken | sounds addict to me |
20:29.04 | JademusSreg | Perhaps it is, within the context of the song lyrics I paraphrased for the purposes of wedging in a "pew". |
20:29.10 | Currydevil | Oh yeah, i only added an actual Host actor on one unit. |
20:29.11 | Currydevil | lol |
20:29.18 | Kueken | next one to jump on the photon bandwagon o_0 |
20:29.39 | Scorp_ | lulz |
20:29.41 | Bounty | Hey JademusSreg, i finally finished a map lol |
20:29.45 | Bounty | Pew |
20:29.46 | JademusSreg | Woo! |
20:30.10 | Bounty | Went out of beta last night with the Prestige Update |
20:30.22 | Scorp_ | btw, bounty |
20:30.29 | Scorp_ | you should encrypt your bank file |
20:30.36 | JademusSreg | I guess "Photon" is becoming a brand or something. |
20:30.39 | Bounty | i dont know how |
20:30.52 | Bounty | and the community for the map is so small, i easily catch hackers |
20:31.04 | Kueken | scorp_ did anyone actually break the signature thing yet? |
20:31.09 | JademusSreg | Long time ago,. |
20:31.30 | Kueken | I heard multiple times that it should be possible in theory |
20:31.38 | Bounty | When someone hacks their ranks in Photon Discs, instead of banning them i just give them the title Hacker Scum with a permanent rank of 0 |
20:31.41 | Kueken | but noone actually provided an example |
20:31.57 | JademusSreg | But the next patch will probably either change the signature generation function and, let's hope, use a server-generated key. |
20:32.00 | Kueken | jade, did you try yourself? |
20:32.09 | Scorp_ | I did modify the bank with no problems at all |
20:32.19 | Kueken | and it worked ingame? |
20:32.23 | JademusSreg | Naw, but I've got a link somewhere to the tool selling a tool for that purpose. |
20:32.31 | Bounty | You hacked Photon Discs bank? |
20:32.34 | Scorp_ | yea |
20:32.37 | Scorp_ | but its some time ago |
20:32.49 | Scorp_ | so you might have increased security since then |
20:32.59 | Bounty | Are you on EU? |
20:33.02 | Scorp_ | yes |
20:33.04 | Bounty | oh |
20:33.09 | Bounty | well, sucks for u guys then |
20:33.13 | Bounty | i have no power in EU |
20:33.14 | Bounty | lol |
20:33.34 | Bounty | I mean hey, if you wanna hack the progression system all ur doing is ruining it for urself |
20:33.45 | Bounty | and on US u get punished |
20:33.50 | Scorp_ | nah, I'm not like that |
20:34.00 | Scorp_ | I just wanted to see if you had secured it |
20:34.14 | Bounty | idk how honestly |
20:34.26 | Scorp_ | theres a string library somewhere on mapster |
20:34.34 | Scorp_ | that converts all variables into a string |
20:34.51 | Scorp_ | makes it difficult to open up the file and change the values |
20:34.58 | JademusSreg | Starcode. |
20:35.04 | Scorp_ | that one |
20:35.04 | JademusSreg | By s3rius. |
20:38.04 | Scorp_ | oh and bounty, you are making me look like a copycate :S |
20:38.16 | Scorp_ | that prestige badge thing you added |
20:38.24 | Scorp_ | exactly what I had in mind for my own project |
20:38.41 | Mexa | Kueken, I provided a legit example of some sourcecode creating signatures. |
20:38.46 | Mexa | For some time ago |
20:38.50 | Kueken | okay |
20:39.00 | Mexa | I didn't break it, but I showed the link:p |
20:39.22 | Mexa | Hmm, sec |
20:41.17 | Mexa | Kueken, https://bitbucket.org/BlueRaja/starbank/src/d807df2045df/StarBank/Bank%20Stuffs/BankSignatureGenerator.cs there you go... lol |
20:44.21 | Mexa | Blizzard should totally generate signatures server-side. |
20:47.24 | JademusSreg | Or at least use a server-generated key in the signature generation function. |
20:48.35 | Mexa | yeah |
20:49.00 | Dustin | mexa |
20:49.11 | Dustin | You get a proper key signature? |
20:49.27 | Dustin | I tried to generate the right signature with my C# program but it wasnt coming out right |
20:49.34 | Mexa | From that thing? I don't doubt. |
20:49.58 | Dustin | No |
20:49.59 | Mexa | Again, it's not my code. The link was provided on d3scene |
20:50.01 | Dustin | From my own |
20:50.24 | Dustin | I found what was suppsoed to be the order for everything to generate the key |
20:50.42 | Dustin | but was coming out wrong, it's the last thing I need to get working to release my Bank2SQL program |
20:50.55 | Mexa | hm |
20:51.15 | Mexa | Well, I haven't tested anything myself, I only know that much that it's already broken |
20:51.24 | Dustin | ya |
20:51.26 | Mexa | There's a few ore bank signers on d3scene too. |
20:51.31 | Mexa | *more. |
20:52.03 | Dustin | I used the bank signature jsut to make shit easier and not have to write an encryption alg in the triggers and then in C# |
20:52.11 | Dustin | Would be more of a pain then anything |
20:52.22 | Dustin | http://dl.dropbox.com/u/843426/bankmanagersigproblem.png |
20:54.18 | Mexa | Perhaps you're sorting it in the wrong order. |
20:54.36 | Dustin | It's alphabetical order based on section |
20:54.40 | Dustin | From what I read |
20:56.21 | Mexa | "Append each section name (ordered by ASCII values, not dictionary-ordering)" is what the guy in that source are saying. |
20:57.40 | Mexa | Also, you're missing out to append "Value" |
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20:58.26 | Mexa | From the looks of your image, anyway. |
21:05.46 | Bounty | Mexa |
21:05.56 | Mexa | Bonty! |
21:05.59 | Mexa | *u |
21:05.59 | Bounty | What is Photon Discs popularity on EU? :) |
21:06.14 | Mexa | Let me see.. |
21:06.29 | Bounty | btw JademusSreg |
21:06.43 | Bounty | I think you were right, about "Photon" being some sort of franchise now |
21:06.47 | Bounty | Photon Cycles |
21:06.49 | Bounty | Photon Discs |
21:06.56 | Bounty | and now, apparently... Photon Fighters |
21:06.57 | Bounty | http://www.sc2mapster.com/forums/general/team-recruitment/36459-photon-fighters-beta-testers/#p1 |
21:07.36 | Currydevil | http://dl.dropbox.com/u/35414434/Screenshot2012-05-05%2014_07_07.jpg |
21:08.05 | Bounty | Nice Curry |
21:08.22 | Currydevil | ty |
21:08.30 | Currydevil | I'm going to move those dialogs up though |
21:08.33 | Currydevil | a little bit. |
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21:08.52 | Bounty | Have you considered removing the Move/Attack/Cancel dialog? |
21:08.56 | Bounty | and making it automated |
21:09.02 | Currydevil | no. |
21:09.12 | Bounty | Would be awesome if you could do that |
21:09.16 | Currydevil | eh |
21:09.18 | Currydevil | no. |
21:09.28 | Bounty | Like chess craft |
21:09.33 | Bounty | select a unit |
21:09.41 | Bounty | and it shows where you can move and where you can attack |
21:09.44 | Bounty | and u just go from there |
21:09.46 | Currydevil | and spend more time re-triggering the rules -.- |
21:09.50 | Bounty | lol |
21:09.56 | Mexa | Along with the duplicates on the list, your map is on page 6, 64hours played, 552 bookmarks. |
21:09.56 | Currydevil | yes, but you can only do 1 thing each turn. |
21:09.57 | Bounty | dat scout |
21:09.59 | Currydevil | more or attack. |
21:10.11 | Currydevil | no, it's not the scout. |
21:10.11 | Bounty | Nice Mexa |
21:10.11 | Currydevil | it's the whole thing if i did that. |
21:10.16 | Bounty | Thats pretty good considering EU has no moderation for hackers lol |
21:10.29 | Currydevil | you can only move or attack in a turn. |
21:10.38 | Mexa | Now if you'll excuse me, I'll continue some webdesign and a movie. |
21:11.03 | Bounty | yeah but you could just show the movement options |
21:11.03 | Currydevil | i suppose..... |
21:11.05 | Bounty | and the attack options |
21:11.14 | Bounty | at the same time, just by clicking on a unit |
21:11.20 | Currydevil | yes yes. I know. |
21:11.24 | Bounty | just a suggestion :) |
21:11.36 | Currydevil | and get rid of my fancy red dialog? how could you even suggest such a thing! |
21:11.47 | Bounty | well you would still have the one at the top |
21:11.56 | Bounty | you know what you could do? |
21:12.06 | Bounty | get rid of the attack/move dialog |
21:12.10 | Bounty | and add a graveyard dialog |
21:12.22 | Bounty | So you can see what has died for each player |
21:12.22 | Currydevil | I was going to add that anyways. |
21:12.28 | Bounty | ah |
21:12.47 | Currydevil | However...... there is a rule in the oringal where you can rescue up to 2 pieces per game. I am not going to add that. |
21:13.02 | Currydevil | like 'kinging' in checker. |
21:13.05 | Currydevil | checkers* |
21:14.03 | Currydevil | with that captured list, i think i will put one on either side of the screen. |
21:14.15 | Currydevil | with minimize option. |
21:14.21 | Currydevil | ofcourse. |
21:14.47 | Currydevil | I will consider automating move/attack. |
21:15.03 | Currydevil | Attacking already requires the presence of the targeting indicator. |
21:15.13 | Currydevil | so I could just do that with move also |
21:15.25 | Currydevil | you know... |
21:15.43 | Currydevil | if I had set that part up in the beginning, the movements would be so much easier to do now. |
21:16.03 | Currydevil | instead of having so much more code than is necessary. I think I will fix that too. |
21:16.19 | Currydevil | Hindsight is a bitch. =D |
21:16.40 | Currydevil | Anyways, I have to get ready for work. If you're here when I get home, i'll show you the reveal. |
21:16.58 | Currydevil | @10:30 pst (roundabout there anyways) |
21:17.30 | Currydevil | Damn, Bounty look what you done. Curry chat. -.-' |
21:17.42 | Currydevil | toodles. |
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22:29.58 | RipperRooX | (00:21:21) (RipperRooX) do u know if it is possible to make an item usable in one container.. but not usable in another one ? :o |
22:29.58 | RipperRooX | (00:21:33) (RipperRooX) like u can use a potion in a potionslot but not in the general bag? |
22:33.01 | Dustin | Mexa |
22:33.02 | Dustin | [3:56pm] <Mexa> "Append each section name (ordered by ASCII values, not dictionary-ordering)" is what the guy in that source are saying. |
22:33.02 | Dustin | [3:58pm] <Mexa> Also, you're missing out to append "Value" |
22:33.07 | Dustin | What do you mean there? |
22:33.56 | Mexa | I was looking at the sourcecode I linked to, and drew a conclusion that you seem to miss a few things in the signature generator, based on what I saw in your image. |
22:35.47 | Mexa | Bu it looks like every key is appended with: key.name + "Value" + key.type + key.value |
22:37.55 | Mexa | And by sorting by ASCII value, I suppose that means that the compared name will check the chars one by one and sort it by lowest ascii-value. |
22:38.54 | Dustin | hmm |
22:39.10 | Dustin | so maybe they need to be passed as different values other then strings |
22:39.21 | Mexa | Dustin, for instance, that say you have: Monkey, apple, Banana, the sorted list will be Banana, Monkey, apple |
22:39.37 | Mexa | Just a guess though. |
22:40.23 | Dustin | Ill mess around with it somemore |
22:42.31 | Dustin | Well hmm |
22:42.40 | Dustin | Im storing all the values in a string |
22:43.10 | Dustin | and I mean it has to be a string when I pass it through SHA |
22:43.16 | Dustin | so that cant be the problem |
22:43.26 | Taintedwisp | And another little kid pisses me off.... |
22:43.31 | Taintedwisp | I hate kids... bad |
22:44.05 | Taintedwisp | bout broke my dads gun cabinet... now my gun cabinet |
22:44.54 | Taintedwisp | I hate decided... i dont care whos kids they are anymore... little bastards break something in my house im whopping their ass weather their parents are too scared to or not.... |
22:44.59 | Taintedwisp | Have* not hate |
22:45.36 | Taintedwisp | He broke the 100$ gem on top of the cabinet, and he got put in the corner for 30 seconds.... |
22:45.38 | Taintedwisp | wtf.... |
22:45.51 | Taintedwisp | back when I was growing up that was a complete asswhooping and you would go home... |
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22:46.28 | Mexa | Dustin, I was rather thinking you forgot to add something to the string. |
22:46.50 | Taintedwisp | Sorry for the rant, imma go map some, to let my self cool off some before i kill one of these little bastards... |
22:53.43 | Taintedwisp | lol |
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22:54.17 | Taintedwisp | LAWL |
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23:06.24 | Dustin | mexa, can you pm a link to where you got that script initially? |
23:06.37 | Mexa | Sure |
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23:41.16 | Dustin | I have no idea why this wouldnt be working |
23:41.29 | Kueken | too bad |
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