00:00.16 | Dustin | To much of the screen is taken up by the cliffs |
00:00.17 | A1win | except that the new stuff will require a bit more of the terrain.. it's gonna have depth |
00:01.02 | A1win | you'll be able to jump north and south as well, even on cliffs of equal level |
00:01.17 | A1win | but not "walk" north and south |
00:01.41 | A1win | that'd make it too much not like a sidescroller :P |
00:01.58 | A1win | and would probably not even work for gameplay |
00:09.42 | *** join/#sc2mapster Daara (62a8c8e2@gateway/web/freenode/ip.98.168.200.226) |
00:12.19 | Daara | Getting a (No "findItem" function for undefined) error when trying to import a model into 3ds max |
00:12.31 | Daara | anyone know how to get around this? |
00:13.49 | *** join/#sc2mapster tigger0jk (tigger0jk@dynamic2-245-006.usc.edu) |
00:19.08 | *** join/#sc2mapster Omni (63bd417a@gateway/web/freenode/ip.99.189.65.122) |
00:21.38 | Omni | *pokes nose in* |
00:22.30 | Omni | It's quiet. ...too quiet. |
00:22.52 | JademusSreg | Hah. |
00:23.02 | Omni | IT'S ALIVE. |
00:24.20 | Omni | *hides under table* |
00:25.41 | Omni | Comedy aside, I did actually come here for a reason, though I have little hope for it. |
00:26.59 | JademusSreg | Alright. |
00:27.26 | Aelie | oh ye of little faith |
00:27.31 | Omni | lol |
00:27.48 | Omni | Faith is for sillies. I prefer SCIENCE. |
00:28.08 | Daara | Faith flies you into bulidings. |
00:28.12 | Daara | Science flies you to the moon. |
00:28.25 | Aelie | lolsaying |
00:28.27 | Omni | So faith science will get me to a building on the moon? |
00:28.27 | Aelie | s |
00:28.37 | Daara | you may crash into it |
00:28.41 | Daara | 50/50 |
00:29.05 | Omni | Is there any way to test a Starcraft 2 map over LAN? Or just over Battle.net with someone with a Starter Account? I don't think there is, but I thought it was worth asking. |
00:29.17 | Daara | not that i know of |
00:29.35 | Daara | you work with 3ds max right omni? |
00:29.58 | Aelie | there isnt |
00:30.02 | Omni | I do, actually, but only sometimes. Why do you ask? |
00:30.13 | Daara | i'm getting an error trying to import a model in |
00:30.23 | Daara | no "findItem" function for undefined |
00:30.47 | Omni | Not sure I can help you with that one. Any luck with Google? |
00:30.51 | Daara | nope lol |
00:31.05 | Daara | it's a wow model |
00:31.09 | Daara | a gate |
00:31.13 | Omni | Hmmm. |
00:31.18 | Daara | and it happens with every door etc. |
00:31.25 | Daara | that and i guess items |
00:31.35 | Daara | but i don't import items as .m3s |
00:32.22 | Omni | Don't think I can help you, good sir. My apologies. ;__; |
00:32.29 | Daara | :< |
00:32.36 | Daara | i don't get why it does it |
00:33.08 | Omni | Try reimporting the model and leaving out different parts, like animations or bones or meshes, or exporting with parts left out. |
00:33.18 | Omni | If excluding one fixes the error, you know what the error relates to. |
00:33.27 | Daara | i'll try that |
00:33.59 | Daara | i haven't tried animating in 3ds max yet |
00:34.12 | Daara | it looks al ittle more complex than maya |
00:34.16 | Omni | Oh I love animating. |
00:34.58 | Omni | CAT rigs are my friends. |
00:35.03 | Daara | it's similar to maya but i haven't really dove into much yet |
00:35.39 | Daara | do you know how to add Attachment points to models? |
00:36.03 | Daara | cause i put them in but they don't show up in sc2 editor -_- |
00:36.04 | Omni | Isn't there an attachment point helper object? |
00:36.08 | Omni | Hmm. |
00:36.48 | Omni | Haven't messed with them much. Might try playing with the settings, like choosing different types of attachment points or giving them names. I seem to remember a drop down thing for type. |
00:37.02 | Daara | yea i've seen it |
00:37.48 | Omni | So yeah, I was pretty sure that coming on here asking for what is essentially the holy grail of Starcraft 2 wouldn't give me much, but I thought it was worth a shot. lol |
00:38.24 | Daara | yea |
00:38.28 | Daara | some of my friends were pissed |
00:38.32 | Daara | when they couldn't play sc2 offline |
00:38.44 | Daara | especially when they were in Iraq/Afghanistan |
00:38.51 | Omni | ;__; |
00:39.19 | Daara | it's something they should add though |
00:40.19 | Omni | I don't see much point in mapping for Starcraft 2 if I can't test my maps with friends, and I'm not going to give Blizzard any more money to have a second account just so they can join me. |
00:40.43 | Daara | tell them to go mow some old ladies lawn a few times |
00:40.47 | Omni | Blizzard... they used to be such a good company. But I assume you get enough rage on that topic already, so I won't go into it. >w> |
00:41.10 | Daara | My grandma just paid me $50 to mow her lawn and clean her gutters. |
00:41.25 | Omni | It's not so much a matter of money as a matter of principle. |
00:41.25 | Daara | then again some other guys insurance is paying for it |
00:41.38 | Daara | true |
00:42.01 | Daara | I think activision puts a lot of pressure on them. |
00:42.15 | Daara | <PROTECTED> |
00:42.18 | Omni | Probably. Quite sad really. ;__; |
01:10.49 | Omni | So I guess I'm screwed, eh? I either have to wait or buy another copy of Starcraft 2? |
01:11.42 | Omni | I'd give up internet play just to be able to play LAN with friends on custom maps. It's one of my favorite things. x__x |
01:20.43 | *** join/#sc2mapster Agouti (~Agouti@60-240-3-202.tpgi.com.au) |
01:21.28 | Daara | Internet play for sc2 isn't that good atm anyway. |
01:21.55 | Daara | There's like 2 good custom maps. |
01:21.55 | Omni | The custom map system is screwed. I'd easily give it up for LAN support. |
01:22.12 | Daara | I talked with some devs last year about it. |
01:22.22 | Daara | In fact I talked with the lead b.net dev. |
01:22.26 | Omni | Ooo! |
01:22.31 | Omni | What did he have to say? |
01:23.01 | Daara | I talked to him about how the popularity system was not that good. |
01:23.08 | Daara | And this was before chat rooms etc. |
01:23.21 | Daara | I got them to implement them. |
01:23.27 | Omni | :3 |
01:23.57 | Omni | If someone got them to allow Starter Edition accounts to be invited to custom games, they'd be my hero. |
01:24.08 | Daara | I also asked them to change the popularity from "Times played" to "Amount of Time played" |
01:24.11 | Daara | and they did |
01:24.15 | Omni | ^___^ |
01:24.33 | Daara | because they were intent with sticking with this system |
01:25.15 | Omni | Sad. ;__; |
01:25.43 | Omni | I find it so disheartening when I have to rely on the community to provide the things developers refuse to include. |
01:25.59 | Daara | I wish I had more than one night to talk with them. |
01:26.24 | Omni | Heh, I bet. |
01:26.27 | Daara | They really took my ideas and put them to action. |
01:26.37 | Omni | Awesome! ^__^ |
01:26.42 | Omni | Do they do this often? lol |
01:26.47 | *** join/#sc2mapster Mephs (~mephs@c-71-237-100-25.hsd1.co.comcast.net) |
01:26.56 | Daara | this was a benefit dinner last year during blizzcon week |
01:27.04 | Omni | Ahhh. |
01:27.14 | Daara | I'll be applying for a summer internship this year. |
01:27.20 | Omni | Nice! |
01:27.28 | Omni | So you're pretty serious about this stuff? |
01:27.34 | Daara | Yep. |
01:28.00 | Daara | Finishing my game design degree, working on a business degree so I can start my own company here in omaha. |
01:28.13 | Omni | Game modding and development is the one thing I care about more than anything else. It's what I do all day every day. |
01:28.39 | Omni | Man after my own heart. |
01:30.51 | Omni | So why'd you ask if I work with 3ds max? I never mentioned using it. |
01:31.07 | Daara | I thought I heard you mention it before? |
01:31.36 | Omni | I never mentioned it. |
01:35.19 | *** join/#sc2mapster Omni_ (63bd4129@gateway/web/freenode/ip.99.189.65.41) |
01:35.37 | Omni_ | Woah, client went weird after I said "I never mentioned it." |
01:36.53 | *** join/#sc2mapster Daara (62a8c8e2@gateway/web/freenode/ip.98.168.200.226) |
01:36.58 | Daara | ... |
01:37.00 | Daara | there we go |
01:37.16 | Daara | but yea it was just a lucky guess then |
01:37.45 | Omni_ | lol, heheh. |
01:38.24 | *** join/#sc2mapster Xapti (~quassel@S0106001fbc08a819.wp.shawcable.net) |
01:39.45 | Omni | I was working in Warcraft 3 today and yesterday. After working with Starcraft 2, the loss of capability is painful. x__x |
01:40.50 | Daara | I miss some of the triggers from WC3 though. |
01:41.04 | Daara | Terrain-Type triggers is one of them. |
01:41.28 | Daara | I don't know why it wasn't added in for SC2. |
01:41.39 | Omni | What's with the butchered cliff system in Starcraft 2? |
01:41.47 | Daara | I hate it. |
01:41.51 | Daara | only 3 cliff levels.... |
01:42.02 | Omni | I have no idea why they decided to do that. |
01:42.08 | Daara | yea i dunno |
01:42.20 | Daara | the water system is annoying too |
01:42.21 | Daara | but |
01:42.26 | Daara | i guess in the long run it is better |
01:42.47 | Daara | So I found out why it won't import the model. |
01:42.57 | Daara | Apparently there's something wrong with the animations. |
01:42.58 | Omni | I'm actually okay with the water system, though I wish it didn't have to be those big squares. |
01:43.02 | Omni | Oh ho! |
01:43.10 | Daara | The one thing I wanted. |
01:43.16 | Daara | Was the damn animations. |
01:43.17 | Omni | lol |
01:43.48 | Omni | Hmm. |
01:43.53 | Daara | I specifically wanted a wc3 style gate. |
01:44.00 | Daara | to go with the rest of my WoW models. |
01:44.04 | Omni | Ahh, heheh. |
01:44.43 | Omni | When you try compiling it and it has the error, is there any useful information in the error, or does the MaxScript popup window give you some idea of what part of the script it stops at? |
01:44.45 | Daara | I suppose if i really have to I could add attachment points to another model and attach the gate to it. |
01:45.11 | Omni | Animating a gate isn't exactly rocket science, unless you need the destruction animation. |
01:45.17 | Daara | ^ |
01:45.20 | Daara | destruction model |
01:45.25 | Omni | Figures. |
01:45.40 | Omni | Hmmmm. |
01:46.05 | Daara | it pops up with "Import Failed no ""findItem"" function for undefined". |
01:46.20 | Omni | On import, not on export? |
01:46.24 | Daara | yea |
01:47.40 | JademusSreg | A1 |
01:47.55 | Daara | sauce bauce |
01:48.02 | Omni | I think I remember running into a problem importing the citizen models, and realized the animations were stored in a different model. I've no idea if this is the same issue, especially since that was an m3, but you might check to see if there's a separate animation file. |
01:48.07 | JademusSreg | Demo took longer than I had anticipated, but it it functional. |
01:48.09 | JademusSreg | http://dl.dropbox.com/u/1049551/Char%20Platformer%20Terrain%20Demo.SC2Map |
01:48.16 | Daara | hmm |
01:48.20 | JademusSreg | (For A1win, not A1 steak sauce.) |
01:48.25 | Daara | :P |
01:48.39 | Daara | hmm |
01:48.40 | Omni | Could I get a demo of the A1 steak sauce? |
01:48.49 | JademusSreg | Sure/ |
01:48.52 | JademusSreg | Open up the editor. |
01:49.02 | JademusSreg | Go to the Grocery Store menu. |
01:49.13 | Daara | yea what is with those citizen models anyway? |
01:49.13 | JademusSreg | Buy it -> Your own damn self |
01:49.21 | Omni | lol |
01:49.22 | Daara | stupid things |
01:49.24 | Omni | Touche. |
01:49.40 | Omni | I can't remember if I had much luck with the citizen models, lol |
01:49.51 | Omni | Was a while ago. |
01:50.14 | Daara | I don't know where i would find this "animation model" if it existed. |
01:50.27 | JademusSreg | It does exist. |
01:50.36 | Daara | I'm talking about a WoW model. |
01:50.39 | Daara | not the citizen :P |
01:50.45 | JademusSreg | You can go to the Previewer tool and see as much. |
01:50.49 | JademusSreg | Oh, haha. |
01:51.09 | Daara | because in the wowmodelviewer the one i exported has the animations |
01:51.17 | JademusSreg | Pardon, I don't really teack the conversation. =D |
01:51.22 | JademusSreg | *track |
01:51.25 | Daara | the citizen actually has no animations when you preview it. |
01:52.00 | Daara | i'm trying to import some stupid WoW gate into 3ds max and the animations give the import an error. |
01:52.29 | Daara | the same thing happens when you try to import items as .m3's |
01:52.33 | Omni | What the model viewer shows you may not be the same as what it exports, if I remember correctly. |
01:56.27 | Daara | i'm just not seeing a file that would go with it |
01:56.34 | Daara | because no WMO's have animations |
01:56.39 | Daara | so it would be in the .m2's |
01:57.33 | Omni | No idea, then. |
01:59.43 | *** join/#sc2mapster ThunderLord (ad3972f0@gateway/web/freenode/ip.173.57.114.240) |
02:00.42 | ThunderLord | Just updated/posted a tutorial on how to balance maps with math formulas, if anyone wants to check it out and let me know what they think http://www.sc2mapster.com/forums/resources/tutorials/26875-data-how-to-balance-your-map-with-math-formulas/#p5 |
02:03.03 | Daara | MAAAAAAAAAAAAAAAAAAAAAATH |
02:03.06 | Daara | AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH |
02:03.09 | Omni | lol |
02:03.09 | Daara | MY EYES |
02:06.47 | Omni | Do you have any specific goal for all the WoW models you're converting? |
02:12.15 | JademusSreg | Cool stuff Thunder. |
02:13.19 | Omni | That tutorial looks quite useful, though a bit intimidating. |
02:13.22 | Daara | Yea i do. |
02:13.32 | Daara | I'm working on a map atm. |
02:13.41 | Daara | I'm thinking kinda like risk |
02:13.48 | Omni | Ah, nice! :3 |
02:13.54 | Daara | though you actually build a base |
02:14.11 | JademusSreg | Hardly intimidating; it is a tidy and useful (over) simplification. |
02:14.49 | Daara | It's intimidating because it's math. |
02:14.51 | Daara | I hate math. |
02:14.54 | JademusSreg | Hah. |
02:15.15 | Daara | I still have yet to take a math class since high school. |
02:15.21 | Omni | Package that in a neat little program and people won't have the "AHHH MATH" reaction that they often have. As Daara demonstrated. |
02:15.32 | *** join/#sc2mapster Thels (GameBot@ip3e83cdbc.speed.planet.nl) |
02:15.40 | Daara | Pretty much. |
02:15.55 | Aelie | eh |
02:15.59 | JademusSreg | Anyway, I'd like it more if it could handle range. |
02:16.05 | Daara | Math turns people off quicker than a fat chick with HIV. |
02:16.15 | JademusSreg | It would be very easy to make a program for that. |
02:16.17 | Omni | What if you're into that sort of thing, Daara? |
02:16.50 | Daara | Well then expect your body to be broken and squished when your HIV progresses into Aids. |
02:17.06 | Omni | Can we include that into the math analogy? |
02:17.46 | JademusSreg | Thing is, do you want it to be multiplatform? You'd need to do a browser-based or Java solution if that's what you want. |
02:18.02 | ThunderLord | im making a java one |
02:18.05 | Omni | Like, "Those who won't be turned off and will take advantage of that tutorial won't be around long due to AIDS." |
02:18.07 | JademusSreg | Das goot. |
02:18.08 | Omni | Ah, very nice! |
02:19.39 | Aelie | Omni: no offense but i think youre overreacting to the amount of math were talking about |
02:19.48 | JademusSreg | Looks like I could whip up a C# version in a few minutes, but since I've not worked in Java, I can't speak to the work involved. =D |
02:19.49 | ThunderLord | as a temortariy think i might just upload an excell document |
02:19.54 | Omni | lol |
02:20.00 | Aelie | i mean |
02:20.39 | Aelie | this is firmly in the territory of "complicated enough to need a graphic to represent it but still within the realm of simple algebra" |
02:20.56 | JademusSreg | Yeah, haha. |
02:21.10 | Aelie | stick in the values and its just a few multiplications from complete |
02:21.24 | JademusSreg | I was expecting calc when I clicked the page, actually. |
02:21.28 | Aelie | me too |
02:21.34 | ThunderLord | im cookin up some pretty complex stuf tho =D should be awesome |
02:21.39 | Daara | Simple and Algebra |
02:21.41 | JademusSreg | Cool. |
02:21.45 | Daara | can't be used in the same sentence |
02:21.47 | Daara | try again |
02:21.48 | Aelie | you really need to get into integrals and shit |
02:21.57 | ThunderLord | well |
02:21.58 | ThunderLord | tbh |
02:22.00 | Aelie | Daara: if x = 2, what does 2x = ? |
02:22.05 | Omni | I dunno, I like Algebra. But I'm weird like that. |
02:22.08 | ThunderLord | Im in HS and i havent finished calculas yet |
02:22.09 | Daara | 4... |
02:22.13 | ThunderLord | so waiting on that |
02:22.14 | Aelie | there you go |
02:22.16 | JademusSreg | Hahaha. |
02:22.17 | Aelie | simple algebra |
02:22.23 | ThunderLord | then should be able to get some awesome stuf in there |
02:22.25 | Daara | that's not algebra |
02:22.29 | Aelie | it sure is |
02:22.32 | Daara | you'd be retarded not to understand that |
02:22.41 | ThunderLord | i have some ideas for ways to ballance AOE abilities and heros |
02:22.44 | Aelie | how about 3x + 4? |
02:22.56 | Daara | what if it was 3x - 4! |
02:23.01 | Aelie | it would be 2 |
02:23.06 | Daara | :P |
02:23.08 | Aelie | :p |
02:23.19 | Daara | i hate math but i'm good at it |
02:23.26 | Aelie | seriously |
02:23.31 | Vailreth|2 | i love math but i suck at it |
02:23.33 | Aelie | this is low on the math meter |
02:23.55 | Aelie | the real question is |
02:24.05 | Aelie | does this equation take into account a mixed group? |
02:24.11 | Aelie | or can it only handle one type on each side |
02:24.59 | ThunderLord | one tyoe |
02:25.14 | Aelie | so 2 zealots vs 4 zerglings |
02:25.38 | ThunderLord | cuz then i get in to stuf like a zealot vs a ling and a marine, does the zealot atk the link or the rine first? |
02:25.50 | Aelie | whichever keeps him alive |
02:25.53 | ThunderLord | 2 zealots 4 lings = 1 zealot 2 lings x2 |
02:26.04 | Aelie | not necessarily ;) |
02:26.07 | ThunderLord | yeah that would require some java stuf and If then kind of thing |
02:26.09 | ThunderLord | yeah |
02:26.33 | JademusSreg | Thunder, depends on their initial positions, weapon target sorts, and orders. =D |
02:26.33 | ThunderLord | when you get in to more complex stuf like that, i need like....If/then type stuf |
02:26.37 | Aelie | lol |
02:26.38 | ThunderLord | yeah |
02:26.40 | ThunderLord | so many things |
02:26.41 | ThunderLord | lol |
02:26.48 | Aelie | JademusSreg: and the micro abilities of their owner |
02:27.01 | Aelie | or are we assuming no miceo |
02:27.03 | Aelie | micro |
02:27.05 | Omni | From what I know of units fighting each other, a small advantage quickly snowballs to a huge advantage. |
02:27.13 | JademusSreg | Trying to calaculate for micro is suicide. |
02:27.17 | Aelie | :D |
02:27.22 | Aelie | well |
02:27.25 | JademusSreg | Because then you have a huge set of options to work out. |
02:27.30 | Aelie | that is what simulation is all about |
02:27.39 | JademusSreg | But there is a limit, at least. |
02:27.50 | JademusSreg | 16 meaningful actions per game second. |
02:28.37 | JademusSreg | Some actor shit, like missile mover visuals for instance, are updated 32 times per game second. |
02:29.01 | JademusSreg | But most everything is updated 16 times per game second, or 2 engine ticks. |
02:31.19 | JademusSreg | So the order set attempting to account for (implausibly) high micro would have a massive number of options every 1/16 game second. |
02:31.51 | JademusSreg | Fortunately, it's not difficult to work out all the possible options. =D |
02:32.11 | Aelie | http://www.youtube.com/watch?v=oPx4_HMrbZw |
02:32.18 | Omni | After staring at "engine ticks" for a few moments, I got an image of some motor-driven parasites. I need to get more sleep. |
02:32.29 | Aelie | i dont think the option set is that high |
02:32.36 | Aelie | 1) disengage |
02:32.40 | Aelie | 2) reengage |
02:32.44 | Aelie | 3) change target |
02:33.18 | Vailreth|2 | i need to do some ability brainstorming if any one is interested.. |
02:33.43 | JademusSreg | For a 1*1 cell space alone you have a significant number of options. The fixed type value specs are helpful here. =D |
02:34.03 | JademusSreg | Where do you move your unit while microing? |
02:34.04 | Aelie | again |
02:34.12 | Aelie | im simplifying it a bit here |
02:34.33 | Aelie | when talking about micro, those are the 3 significant actions |
02:35.03 | Aelie | god why is youtube being shitt |
02:35.08 | JademusSreg | Simplifying comes later. First you wanna define what are all the possible states. From there, you can weed out incoherent and pointless states. |
02:35.09 | Aelie | that song is good by the way jade |
02:35.19 | Aelie | well |
02:35.20 | JademusSreg | I agree. |
02:35.23 | JademusSreg | Enjoyable. |
02:35.27 | Aelie | if you have a line of zerglings |
02:35.37 | Aelie | theres onyl so many escape vectors |
02:35.47 | Aelie | most of them start by going straight back for a distance |
02:36.22 | JademusSreg | Yeah, but I said order states, not unit states. =D |
02:36.36 | Aelie | yes |
02:36.38 | JademusSreg | You have millions of nonsensical options. |
02:36.40 | Aelie | but for the units |
02:36.53 | Aelie | 99% of all move orders are effectively the samer |
02:36.57 | Aelie | they disengage the unit |
02:37.29 | Aelie | unfortunately the group that did that song doesnt do a lot of jass |
02:37.30 | Aelie | jazz |
02:37.40 | Aelie | sad, since therye so good at it |
02:37.59 | JademusSreg | It's alright; brevity is the source of appreciation. |
02:38.03 | Daara | Two Steps from Hell > all |
02:38.16 | Daara | Watch a movie hear Two Steps from Hell |
02:38.23 | Daara | watch a commercial hear Two Steps from Hell |
02:39.39 | JademusSreg | Anyway, you're right about focusing on the unit states which correspond to the orders. All orders issued in one tick can be reduced to unit states in the next tick, so it's pointless to track the former for the purposes of this hypothetical program. |
02:49.53 | Aelie | of course |
02:49.59 | Aelie | why would i be wrong~ :D |
02:52.01 | JademusSreg | Hah. |
02:52.52 | ThunderLord | Well actually for micro, i was thinking i was going to simplify it a ton, and just come up with the "Absolutely perfect micro set" where all units basicly die at the same time, and then reduce the total damage they get to do by somthing like the differance between the range of the units (how far a unit has to run to get out of attack range) and the speed of a unit |
02:53.09 | ThunderLord | never thought of going on to unit states |
02:53.29 | JademusSreg | Reminds me of strategy versus tactics. In this case, tactics wins out. So your approach seemed more efficient, Ael. =D |
02:55.08 | JademusSreg | Or to express it differently, plan versus response. Responding to the constantly changing state of the battle is better than going in and sticking to an overarching plan. |
03:03.45 | Aelie | :p |
03:04.23 | JademusSreg | I do not understand that expression. |
03:04.39 | Aelie | ? |
03:04.40 | *** join/#sc2mapster pirate_ (1834f442@gateway/web/freenode/ip.24.52.244.66) |
03:04.46 | Aelie | its the sticking out tongue face |
03:04.50 | Aelie | come on jade |
03:05.07 | JademusSreg | Yes. I don't understand what that means, though. |
03:05.24 | Aelie | it means :p |
03:05.29 | Aelie | thats all it means |
03:05.52 | JademusSreg | I am not in the habit of sticking my tongue out, so I don't have much of a reference. |
03:06.01 | Aelie | you need to watch more anime |
03:06.28 | JademusSreg | I understand =D is used to provide a tone of levity. =D |
03:06.47 | JademusSreg | Well, in that case, you need ;_ P |
03:07.03 | JademusSreg | To indicate the eyelid is being pulled. |
03:07.52 | JademusSreg | But if that is the desired expression, I still don't quite grasp the meaning. It always perplexes me when people use it. |
03:08.18 | *** join/#sc2mapster Alevice (~alevice@189.200.11.69) |
03:08.26 | JademusSreg | Hey Levi. |
03:09.17 | Aelie | see now ;_P just looks like someone clocked them and now their nose is an inch or two off center |
03:10.47 | Daara | like owen wilson |
03:10.57 | Daara | only slightly less fucked up |
03:11.47 | pirate_ | we didn't use to talk about emoticons.. |
03:12.19 | JademusSreg | About which many shits were given. |
03:12.51 | Aelie | http://9.asset.soup.io/asset/2411/8009_677f.jpeg |
03:12.53 | Aelie | new topic |
03:12.54 | Aelie | discuss. |
03:13.18 | pirate_ | reddit |
03:13.31 | Aelie | reddit? |
03:13.36 | pirate_ | reddit |
03:13.41 | Aelie | what abotu it |
03:14.05 | pirate_ | thats where I saw it |
03:14.15 | Aelie | i saw it in another chnnel |
03:17.52 | Vailreth|2 | hey would an air strike be an offensive or support ability? |
03:18.18 | JademusSreg | Depends. |
03:18.30 | JademusSreg | Does it require vision? |
03:18.38 | JademusSreg | Does it target point or unit? |
03:19.11 | JademusSreg | What are the damage and cooldown, or alternately, how often do you expect it to be used and are there opportunity costs? |
03:19.36 | Vailreth|2 | vision yes and target point but yit would be based out of a structure not a hero. as for those i dont know yet |
03:20.22 | JademusSreg | Global or unit local? Unlimited range? |
03:20.43 | Vailreth|2 | yes unlimited range. |
03:21.57 | JademusSreg | It could be used offensively or defensively, though depending on if it is like a C&C superweapon (global). |
03:22.22 | JademusSreg | Terran nukes, for example, can be used defensively in melee to cover a retreat or stop an advance. |
03:22.48 | Vailreth|2 | true. |
03:22.56 | JademusSreg | It's a question of how many you have available at any given time, how hard they hit, attribute mods, and so forth. |
03:23.48 | JademusSreg | Since it only targets visible areas, you'll see it being used defensively more than offensively, since you'd need to pin the enemy to make it an effective offensive weapon. |
03:24.29 | Vailreth|2 | i think it will be a support ability then. |
03:26.14 | Daara | def support |
03:26.16 | Daara | it can be either |
03:26.21 | Daara | offense or defense |
03:30.28 | Vailreth|2 | for offense i could use some thing like unit drops, attack satalitesm supresive artilerry bombardments.. |
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03:36.25 | JademusSreg | http://www.rockpapershotgun.com/2011/10/10/finally-a-game-for-girls-lady-popular/ |
03:36.42 | *** part/#sc2mapster TheLaughingMan (~TH3Laughi@99-126-196-172.lightspeed.austtx.sbcglobal.net) |
03:42.50 | *** join/#sc2mapster Sixen (~Sixen@173-29-13-13.client.mchsi.com) |
03:42.50 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
03:43.13 | *** join/#sc2mapster Omni (63bd4129@gateway/web/freenode/ip.99.189.65.41) |
03:43.41 | Vailreth|2 | well im out |
03:43.58 | Omni | And I've come to take his place. |
03:44.05 | Omni | Now where were we? |
03:44.29 | Omni | :3 |
03:47.23 | pirate_ | we're about to start phase 2, my friend |
03:47.58 | JademusSreg | "The Associated Press is reporting injuries to 16 actors on the Toronto set of Resident Evil: Retribution after a platform collapsed. Paramedics found it difficult to assess the actors' injuries because of the zombie costumes and make-up they were wearing." |
03:48.05 | Omni | Ooo! I like things with phases. |
03:48.17 | Omni | lol Jade |
03:48.21 | pirate_ | reddit |
03:48.31 | pirate_ | unfortunately, it's all a big secret until phase 3 |
03:48.50 | JademusSreg | I don't use reddit, so dunno what you mean. |
03:49.32 | pirate_ | basically, I need less free time |
03:50.17 | JademusSreg | Procreate, repeat until no time to administer to procreation is available. |
03:50.29 | Omni | Does it involve Starcraft 2 server emulation? Because that would be incredibly convenient and well-timed. |
03:50.56 | pirate_ | procreation seems like a terrible waste of time and resources |
03:51.08 | pirate_ | what do you want server emulation for? |
03:51.12 | pirate_ | where's the profit in that? |
03:51.15 | Omni | lol |
03:51.17 | Omni | Profit? |
03:51.33 | Omni | Who cares about profit? I just want to enjoy myself and make the best games I can. |
03:52.12 | pirate_ | but no, I wouldn't know where to begin working on server emulation |
03:52.16 | JademusSreg | Everything is a waste without some existential purpose imposed on our actions in a blind and apathetic cosmos. |
03:52.44 | JademusSreg | So, I guess what you mean to say is you don't value procreation. |
03:52.53 | Omni | Hey, someone else who shares my viewpoint on the universe. |
03:53.31 | pirate_ | I'm concerned about overpopulation |
03:54.05 | JademusSreg | That would be a more accurate statement about yourself, pir, rather than making an assertion about things external to yourself about something that is, at root, personal. |
03:54.31 | pirate_ | and small people sound like a lot of responsibility |
03:54.44 | JademusSreg | It's the different between saying "X is good" and "I enjoy X". |
03:54.44 | Aelie | JademusSreg: morbid curiosity requires me to try this game now |
03:54.46 | Aelie | what have you done |
03:54.53 | JademusSreg | *difference |
03:54.55 | Omni | lol |
03:54.58 | JademusSreg | Ael, haha |
03:55.00 | JademusSreg | Gopher it. |
03:55.47 | Omni | I can understand not liking the raising kids part, but I assure you the acts that lead to procreation are well worth the time. |
03:56.00 | Aelie | The Lady Popular team is not responsible for misinterpretation of the options that the game offers. |
03:56.00 | Aelie | Lady Popular is a virtual game and although it is close to real life, it remains a virtual copy of it. Plastic surgery in real life is a serious operation, which must be approached carefully and after extensive research. The law prohibits cosmetic operations on people under 18 years of age. Before taking this step you should seek advice from friends, family or an expert, or if you have any |
03:56.00 | Aelie | concerns or issues resulting from the game and the Lady Popular options available in the game. |
03:56.10 | Aelie | this is awesome |
03:56.54 | Daara | lol |
03:57.11 | Daara | Wait so its a game on getting plastic surgery? |
03:57.16 | Omni | lol |
03:57.33 | Omni | Because that's definitely what young girls in our culture need to be exposed to.... |
03:57.38 | Aelie | apparently you CAN get plastic surgery |
03:57.39 | Daara | Yea really... |
03:57.56 | Daara | Need less women thinking they need boob jobs. |
03:58.09 | Omni | I could ramble on about that topic all day. |
03:58.34 | Daara | Date girl with fake tits, date girl with real boobs, never date girl with fake tits again. |
03:58.38 | Omni | On a more relevant note, does anyone understand how to export particles with NiN's m3 tools? |
03:58.39 | Aelie | oh god all these lips are atrocious |
03:58.58 | Daara | I haven't got to that part yet Omni. |
03:59.16 | Daara | How do you add animations to the m3 sequence without getting a goddamn error. |
03:59.41 | Omni | I've been able to export animated m3's without errors. |
04:00.02 | Daara | Custom animations? |
04:00.12 | Omni | Actually yes. |
04:00.23 | Daara | So what am I doing wrong? :< |
04:00.39 | Omni | Not sure. Let me refresh my memory here.... |
04:01.07 | Omni | Is the error the same as before? |
04:01.32 | JademusSreg | Ael, those are some great quotes, haha. |
04:01.51 | Daara | No. |
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04:02.10 | Omni | What's the new error? |
04:02.12 | Daara | I imported the model as a wavefront object and added my own animations. |
04:02.25 | Aelie | the fact that they actually have a disclaimer about someone playing this and t hen getting plastic surgery is amazing |
04:02.56 | Daara | 0-500 is will be stand, 550-1550 will be open, 1600-2100 will be stand open, 2150-3150 will be close |
04:03.10 | Daara | it's not letting me add them to the m3 sequence though |
04:04.05 | Daara | oh wait... |
04:04.05 | Daara | wow |
04:04.09 | Daara | i reloaded it |
04:04.11 | Daara | and they are on it |
04:04.14 | Omni | lol |
04:04.18 | Daara | :D |
04:04.21 | Omni | I was actually just about to tell you to do that. |
04:04.28 | Omni | *high fives* |
04:04.36 | Daara | I'd make a new death animation but i'm too lazy to do that atm |
04:04.46 | Daara | i just want some base models in my map so i can work on it more |
04:04.48 | Omni | Yeah, can't blame you for wanting to save that one for later. |
04:05.00 | Daara | i need to do it for every building D: |
04:05.04 | Daara | damn WMO's |
04:05.56 | Daara | or i could be lazy and just have them disappear but ...these models will be for everyone to use |
04:07.28 | Omni | I tend to feel like 90% of my time working on these things is spent doing menial labor, while only 10% is spent actually doing the complex work. |
04:08.44 | Aelie | JademusSreg: did you know |
04:08.54 | Aelie | drinking soda is a -1 to your intelligence |
04:09.00 | Aelie | but playing online minigames is a +1 |
04:09.00 | Daara | I go into most things not knowing what the hell I'm doing. |
04:09.12 | JademusSreg | Hah, wut? |
04:09.18 | Omni | So if I drink soda and play online minigames I get a net intelligence effect of 0? |
04:09.27 | Omni | Also, same Daara. |
04:09.45 | Daara | In which case your head explodes and you die. |
04:09.45 | Aelie | hey |
04:09.48 | Aelie | dont ask me |
04:09.50 | Aelie | i didnt make the game |
04:11.53 | Daara | I should add a Defend Walk like the footman had in WC3 |
04:12.01 | Omni | Good idea. :3 |
04:12.14 | Daara | should be easy |
04:12.22 | Daara | just copy the run animation |
04:12.24 | Daara | raise his arm |
04:13.19 | Daara | that would be the easy route atleast |
04:14.37 | Omni | I see a video on YouTube with particles in an m3 model and the uploader is one "SkizotEnigma". I also see a Skizot in the chatroom. I imagine these two things may be related. |
04:15.46 | Aelie | i dont have enough monies to get surgery jade :< |
04:16.02 | Aelie | it would give me 1500 points and +20 happiness |
04:16.07 | Omni | rofl |
04:16.08 | Daara | i would like to add particles to some of my models |
04:16.14 | Aelie | but |
04:16.15 | JademusSreg | Haha. |
04:16.20 | Aelie | i get -20 happiness later |
04:16.20 | JademusSreg | That's fucked. |
04:16.26 | Aelie | when i decide i dont like my bigger chest |
04:16.28 | Omni | Bahaha, awesome. |
04:16.37 | Aelie | and its another 11,000 to undo the surgery |
04:16.44 | Omni | Oh jeez.... |
04:16.47 | Daara | my female shaman would look much better with some glowing T5 Fist Weapons |
04:16.47 | Aelie | but if you do it too many times they disfigure you by accident |
04:16.52 | Aelie | :D |
04:16.55 | Omni | lol |
04:17.00 | Aelie | this game is awesome |
04:17.01 | Daara | like MJ? |
04:17.51 | JademusSreg | It sounds like Willy Wanka made a Misogynistic Stereotype Factory. =D |
04:18.16 | Omni | So true. |
04:18.33 | Aelie | jade |
04:18.35 | Aelie | http://static.xs-software.com/ladypopular/v2/img/layout/boyfriend_15.gif |
04:18.38 | Omni | I like the way you think. :3 |
04:18.40 | Aelie | this is the best boyfriend |
04:18.53 | Omni | rofl |
04:19.00 | Omni | This game is so wrong on so many levels. |
04:19.05 | JademusSreg | Haha. |
04:19.12 | Daara | lol wow |
04:19.20 | Daara | gold diggin huh? |
04:19.39 | Omni | It's what all young girls should aspire to. |
04:19.59 | Daara | i think it's made by some disgruntled nerds who never get any |
04:20.45 | JademusSreg | I would be surprised if any of the people working on the game were women, or even men who had unsolicited consensual relations with women. |
04:21.00 | Omni | lol |
04:21.14 | Omni | Two very different ways of saying roughly the same thing. |
04:21.20 | Daara | He used big words. |
04:21.30 | Omni | I like a man with big... words. |
04:21.34 | JademusSreg | Hah. |
04:21.50 | Omni | Or woman, for that matter. I suppose I shouldn't assume. :3 |
04:22.17 | Daara | Well, it can be assumed. |
04:22.22 | JademusSreg | The way I see it, so long as I can make meaningful contributions to a discussion, I can be as fucking crass and abrasive as I want. =D |
04:23.16 | Daara | I just assume everyone is a guy on the internet. |
04:23.41 | Daara | Girls will either quickly correct you or never tell you. |
04:23.54 | Omni | I suppose I should assume that in game communities, but I've been in places on the internet where the majority of users were women. |
04:23.56 | pirate_ | is there a way to not have to preload and synchronize banks with GUI? |
04:24.24 | JademusSreg | Cool meme, Daar; did you find it at a second hand store? =D |
04:24.38 | JademusSreg | Because it looks vintage. |
04:24.43 | Aelie | ok |
04:24.46 | Aelie | ive had enough |
04:24.52 | Daara | What meme? |
04:25.15 | Omni | The no girls on the internet one? |
04:25.21 | JademusSreg | Yup. |
04:25.26 | Daara | I never said that. |
04:25.34 | Aelie | and in my experiences |
04:25.42 | Daara | If you call a girl a guy they will either correct you or just let you think they are guys. |
04:25.42 | Aelie | the ones that quickly correct you are the traps |
04:25.51 | Omni | lol |
04:25.53 | Daara | Not really. |
04:26.03 | Aelie | and in my experiences <<--- |
04:26.06 | Daara | They may be crazy but you can definitely get one in the sack. |
04:26.24 | JademusSreg | Creepy. |
04:26.33 | Aelie | honestly you can usually tell |
04:26.39 | Daara | Yea generally. |
04:26.40 | Aelie | just from how they talk |
04:26.50 | JademusSreg | Speaking of which: http://www.youtube.com/watch?v=tLPZmPaHme0 |
04:26.50 | Omni | I'm afraid the "get one in the sack" mentality may move you toward the "disgruntled nerd who never gets any" category. |
04:27.18 | Daara | There's nothing wrong with sleeping with a girl on the side you met from WoW. |
04:27.28 | Daara | or 3 |
04:28.23 | JademusSreg | No doubt, but boasting about it sounds creepy. |
04:29.23 | Daara | Hell, I kind of keep them as trophies. How many people can say they've slept with half of the girls on the sever? |
04:29.40 | Daara | No fat chicks...ofcourse. |
04:29.44 | Omni | Pretty much anyone, but none of them would be telling the truth. |
04:29.57 | JademusSreg | The gallant braves searched the kingdom, nary a shit to be found. |
04:29.58 | Daara | haha |
04:30.11 | Daara | touche |
04:30.21 | Omni | If WoW is where you go to find women, I feel sorry for you. |
04:30.34 | Aelie | http://www.youtube.com/watch?v=NisCkxU544c |
04:30.40 | Aelie | this is the best lonely island |
04:30.45 | Daara | nah, |
04:30.48 | Daara | boombox :D |
04:30.51 | JademusSreg | Ael, <3 |
04:30.57 | Daara | actually |
04:30.59 | Daara | I just had sex. |
04:31.02 | Daara | is the best |
04:31.07 | Omni | I love Like a Boss. I approve. |
04:31.12 | pirate_ | on a boat is nice |
04:31.21 | Daara | Jack Sparrow is good too. |
04:31.28 | Omni | On a boat is overrated, IMO. |
04:31.36 | pirate_ | but Jack Sparrow is my favorite |
04:32.18 | Aelie | jade |
04:32.24 | JademusSreg | ? |
04:32.27 | Aelie | i have a soft spot to this one tho too |
04:32.28 | Aelie | http://www.youtube.com/watch?v=R7yfISlGLNU |
04:32.36 | Omni | Is there any good way to make Skizot appear? Do you just have to say his name like Betelgeuse/Beetlejuice? |
04:32.40 | pirate_ | goddamn no phase 2 tonight |
04:32.43 | Daara | 3 times |
04:32.52 | JademusSreg | Omni, nice reference. |
04:32.52 | Omni | Skizot Skizot Skizot! |
04:32.57 | Omni | Why thank you. :3 |
04:33.07 | pirate_ | too tired to fix bugs |
04:33.13 | Daara | That movie was creepy. |
04:33.31 | Omni | Love the dinner dance scene. |
04:33.35 | Daara | I was just a wee lad when it came out. |
04:33.39 | JademusSreg | I'm On A Boat is okay, has some goot lines, mostly baseline for me. |
04:34.10 | Daara | I just had sex has the best lines. |
04:34.15 | Aelie | on a boat has the best lines |
04:34.31 | Daara | I dunno... |
04:34.47 | JademusSreg | I like Motherlovers. |
04:35.09 | Daara | does dick in a box count? |
04:35.18 | Omni | Yes. |
04:35.21 | Aelie | http://www.youtube.com/watch?v=86PdIKMA5Nk |
04:35.24 | Omni | (Look it up.) |
04:35.31 | JademusSreg | I watched it on Mother's Day, coincidentally, and showed it to my wife. |
04:35.38 | Omni | lol |
04:35.39 | JademusSreg | Best Mother's Day evah. |
04:36.17 | Daara | Yugioh... |
04:37.25 | Aelie | :p |
04:37.31 | Aelie | abridged series is amazing |
04:37.47 | Daara | DBZ Abridged is boss. |
04:37.55 | Aelie | hm |
04:37.56 | Aelie | its ok |
04:38.04 | Aelie | but ygo abridged is funnier |
04:38.18 | Daara | I never watched yugioh. |
04:38.29 | Daara | so it wouldn't be as funny |
04:38.32 | JademusSreg | Probably because they didn't hit their stride until after DBZ. |
04:38.51 | Aelie | yeah |
04:38.55 | Daara | yea and i was out of my cartoon phase about that time |
04:38.57 | Aelie | if you didnt watch the actual show |
04:39.08 | Aelie | ygo abridged loses a lot of its value |
04:39.12 | Daara | except for south park, family guy, futurama etc. |
04:40.13 | Daara | best dbz abridged episodes are when they are on earth fighting napa and vegeta |
04:40.30 | Aelie | and besides that |
04:40.38 | Aelie | littlekuriboh is an incredible voice artist |
04:40.53 | Aelie | he does all of the voices in the whole show in real time |
04:42.15 | Daara | he doesn't edit in with sony vegas? O.o |
04:42.19 | Aelie | nope |
04:42.24 | Aelie | he does it all real time |
04:42.27 | Daara | wow |
04:42.30 | Aelie | its quite amazing |
04:43.03 | Daara | reminds me of the juggernaught |
04:43.37 | Aelie | he did the one episode just standing out on the street |
04:43.43 | Daara | rofl |
04:44.13 | Aelie | well |
04:44.20 | Aelie | 4kids kept getting it taken down |
04:44.22 | Aelie | so hes like |
04:44.23 | Aelie | fuck it |
04:44.27 | Aelie | im doing it out on the street |
04:45.16 | Daara | that the company that did the english version of the show? |
04:45.27 | Aelie | http://www.dailymotion.com/video/x1gnw5_ygo-tas-live-performance_fun |
04:45.29 | Aelie | yeah |
04:45.56 | Aelie | he screws up a few lines but |
04:49.44 | Aelie | either way |
04:49.57 | Aelie | if i were 4 kids |
04:50.00 | Aelie | i would hire him |
04:50.09 | Aelie | and fire the whole rest of the voice acting cast of the show |
04:50.11 | Aelie | :P |
04:51.24 | JademusSreg | I watched the show a few times, the vanilla, and it was, to be polite, fucking terrible. |
04:52.07 | JademusSreg | Satirizing it is a improvement. |
04:52.10 | JademusSreg | *an |
04:52.47 | Aelie | well |
04:53.00 | Aelie | its either something you like or you dont |
04:53.13 | Aelie | if youre watching it for the story youre wasting your time |
04:53.36 | Aelie | i like it because its far more entertaining to watch them play the card game in the anime than it is to play it in real life |
04:54.34 | JademusSreg | I'd probably watch a show based on MtG, provided they didn't fuck it up and make it fuzzy cuddleland for the kiddies. |
04:54.45 | Aelie | anyhow |
04:54.55 | Aelie | im fairly obsessed with yugioh |
04:54.58 | JademusSreg | Phyrexian cuddles. |
04:59.17 | JademusSreg | Yugioh is too much of a soap opera, and the kid's voice doesn't match him, it's crazy. Wonder how it sounds in japanese. |
04:59.37 | Aelie | its far more serious in japanes |
04:59.55 | Aelie | they really changed it quite a bit for english |
05:00.09 | Aelie | in the japanese version theres a whole bunch of death threats going around |
05:00.09 | Daara | I'm sure it wouldn't be fun to watch two white life gain decks fighting. |
05:00.34 | Aelie | Daara: maybe, if they both had yugi's topdecking abilities |
05:00.44 | Daara | well, until when gets a 128/128 white avatar creature out with a spirit shroud |
05:00.50 | Daara | until one* |
05:00.56 | Aelie | nah |
05:00.58 | JademusSreg | Haha. |
05:00.58 | Aelie | even if you got one out |
05:01.11 | Aelie | the other guy would draw the only card in his deck that could counter it the next turn |
05:01.40 | Daara | not if i have a umbra priest out! |
05:02.00 | Daara | well unless he made me sac it |
05:02.05 | Daara | :< |
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12:30.38 | Ashamed | good morning |
12:44.11 | Ashamed | -.- |
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13:07.26 | Helral|remote | good afternoon |
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13:22.58 | Ashamed | no HELRAL |
13:23.00 | Ashamed | NO NO NO |
13:23.05 | Ashamed | YOu are simply wrong |
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13:41.22 | Ashamed | omg |
13:41.37 | Ashamed | its soooooo hard walking a computer n00b through checking internet connections |
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13:50.25 | Ashamed | OMG this lady is going to make me SHOOT MY FUCKING BRAINS OUT |
13:50.47 | Ashamed | i can't believe there are people out there that still dont understand FUCKING INTERNET |
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13:52.01 | egod | ahhh Zelda time |
13:54.34 | Ashamed | like i shouldn't need to ever explain what a fucking ethernet is |
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14:07.25 | Helral|remote | Ashamed: my grandmother doesn t know what the internet is. she only knows that she can't reach the bank, when her internet connection is down. |
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14:12.43 | Daara | banks are going to start charging you to send you a statement in the mail...rofl |
14:13.02 | Daara | greedy fucks |
14:14.26 | Ashamed | so i kept trying to find out if this user had a network connection that was actually connected and if it was a dns issue or something |
14:14.40 | Ashamed | at the end of the call i was like what ever try to go to google... |
14:14.41 | Ashamed | adn it worked |
14:14.53 | Ashamed | turns out she did in fact have another connection connected |
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14:41.51 | A1win | JademusSreg, the terrain looks nice, but it'd be a pain in the ass to get it working with the jumps without having to construct specific jump spots everywhere I want him to jump |
14:42.25 | A1win | with cliffs, I can just create an algorithm that checks if jump is allowed based on pathing and terrain heights (and I already did that) |
14:42.48 | A1win | and I don't need to add any pathing blockers or modify pathing in any way |
14:43.21 | A1win | I'll try to get it look nice with cliffs by adding doodads though |
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15:14.47 | Daara | Sad that nintox's m3 import/export still doesn't support particles :< |
15:32.34 | egod | Dustin you making HOMM3 or what? |
15:38.01 | Kueken | Aelie |
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16:12.24 | Frall^School | awesome new dreamhack arena! http://www.teamliquid.net/forum/viewmessage.php?topic_id=274679 |
16:13.10 | egod | teamliquid are retarded nerdz |
16:30.37 | Ashamed | erg |
16:33.24 | Skizot | wtf omni |
16:35.38 | Daara | he was trying to call you |
16:36.18 | Daara | wanted to know if you knew how to import/export particles with m3's |
16:40.39 | Ashamed | man 3 calls on no network connectivies |
16:40.44 | Ashamed | what is my luck today :( |
16:47.00 | Daara | hmm |
16:47.07 | Daara | if i gave a model two walk animations |
16:47.17 | Daara | could i switch from one to the other via events? |
16:47.26 | Daara | like say on casting a spell |
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17:36.17 | Ashamed | setting up router over remote = hard task |
17:37.59 | Omni | I successfully created a (crappy) snow weather effect, and figured out the basics of particles. Now to move on to some other random task. |
18:01.41 | *** join/#sc2mapster Fenix (461ab477@gateway/web/freenode/ip.70.26.180.119) |
18:02.52 | Fenix | Hey, How can I do to create a random units for a specific race but that is not already created. That every random units created are unique. |
18:03.30 | Daara | uhm you mean like |
18:03.31 | Daara | for terran |
18:03.34 | Fenix | yeah |
18:03.36 | Daara | it can build anything |
18:03.39 | Daara | at first |
18:03.42 | Daara | but as soon as it has a marine |
18:03.48 | Daara | it won't build another? |
18:03.52 | Fenix | a yeah |
18:03.54 | Fenix | with triggers |
18:04.20 | Daara | im sure theres a more simple way |
18:04.27 | Daara | but i'd make a bunch of boolean triggers |
18:04.35 | Daara | set them to true or false if they have that unit type |
18:05.15 | Fenix | um... |
18:05.22 | Fenix | ill try, thx for the idea |
18:05.26 | Ashamed | woot almost done with this router setup |
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18:13.53 | Fenix | Daara, I got a boolean for every units but I'm still stuck at "how to create a random units through these"? |
18:19.55 | Daara | im thinking maybe make another boolean condition for the creation trigger |
18:20.05 | Daara | that checks to see if you have already made a unit |
18:20.33 | Daara | of any type |
18:21.01 | Daara | you might be able to do the randomization through switches |
18:21.20 | Daara | i've never really done anything with random creation |
18:21.56 | Daara | you could have it pick a random number and set a certain unit to each number maybe? |
18:22.53 | JademusSreg | What's up? |
18:23.58 | JademusSreg | Random unit creation? |
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18:25.41 | A1win | woot my scripted reaper jump is nearly working, just missing the temp smoke models and sound and stuff |
18:25.53 | JademusSreg | See my demo A1? |
18:26.00 | A1win | yeah, I commented on it earlier |
18:26.59 | JademusSreg | There are a lot of different approaches to the pathing. I was simply illustrating the use of walkable planes to make terrain more interesting. |
18:27.41 | A1win | mm... well I'll keep it in mind |
18:27.55 | A1win | might do some parts of the map using them |
18:28.33 | A1win | humm... if an actor event creates the actor in response to a behavior, is the actor created on the unit or at the position of the unit or what D: |
18:29.20 | JademusSreg | iirc, position unless you also attach it. |
18:29.37 | A1win | for some reason the reaper jump smoke actor isn't showing even though I create it |
18:30.20 | A1win | err... and now I'm getting a trigger error saying I can't create the reaper jump sound |
18:32.44 | Fenix | Daara (write my name so it says 'activity' and i know you wrote something to me) I took a look to this post: http://www.sc2mapster.com/forums/development/triggers/21717-random-unit-creation/ Which use a Unit type array |
18:33.01 | A1win | maybe it should be attached after all... |
18:33.02 | Fenix | then you set all units in the array via Set Varaible |
18:33.13 | A1win | oh, there is a site op in them... |
18:33.14 | Fenix | and then you can use it in create unit trigegr |
18:33.22 | JademusSreg | A1, yup. |
18:33.52 | Fenix | but, this will create it randomly but there might be two marine created or things like that. It will not be every units unique |
18:34.12 | A1win | but they still aren't showing even though I create them attached to the reaper :< |
18:34.19 | A1win | the sound plays |
18:34.23 | A1win | but the smoke doesn't show |
18:34.25 | Daara | Fenix, thats why you do the boolean. |
18:35.08 | Daara | Make it repick if it picks a boolean that is true. |
18:35.41 | Fenix | but how to do the trigger "pick a boolean and create it unit" |
18:35.44 | Fenix | xD |
18:35.48 | JademusSreg | struct unitSpawn { string unitType; bool enabled; }; |
18:36.05 | A1win | any ideas how to properly create the "Reaper Jump Launch Model" with triggers |
18:36.15 | A1win | ...it's an actor |
18:36.19 | JademusSreg | (But that is not an ideal approach.) |
18:36.52 | JademusSreg | A1, I wonder where it is being created. |
18:37.15 | JademusSreg | Change the model to something huge. |
18:37.20 | A1win | the event for Create is Behavior.ReaperJump.Launch |
18:37.28 | A1win | ah |
18:37.30 | A1win | mmh |
18:37.43 | JademusSreg | If it doesn't show, it's not being created at all and you can trace from there. |
18:38.10 | A1win | oh it does create it |
18:38.24 | A1win | maybe my graphics settings are too low D: |
18:38.37 | JademusSreg | Crank it up to max. =D |
18:38.42 | Kueken | or the model uses unusual animations |
18:38.55 | Kueken | a default actor plays birth stand or death animations |
18:39.04 | Kueken | maybe the model uses something like jump |
18:39.06 | JademusSreg | True dat, though most models have a stand animation to which they default. |
18:39.10 | A1win | yeah, that was it |
18:39.13 | A1win | effects were on low |
18:39.27 | A1win | so now it works \o/ |
18:39.33 | A1win | next up... movement system |
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18:41.33 | Daara | you don't pick a boolean fenix |
18:42.09 | Daara | you set it to true if it creates a certain unit |
18:42.32 | Daara | and before you create a unit you make the conditions require it to be false in order to create it |
18:42.34 | Fenix | but how to create a units randomly through all the false boolean? |
18:42.51 | Daara | switches maybe? |
18:42.56 | JademusSreg | If you're hard up for booleans, make a record with unit type and bool members, and make an array for the record. |
18:43.10 | JademusSreg | But really, it's not optimal. |
18:43.29 | Daara | jade could probably help you more |
18:43.36 | Daara | i don't know the editor like the back of my hand |
18:43.38 | Daara | like he does |
18:44.04 | Fenix | what you suggest Jade then? I just want to create a random unique unit |
18:44.23 | JademusSreg | Alright. Give me more information. What's the context here? |
18:45.30 | Fenix | i have 10 points where I want to create different units. I don't want to have 2 same units for 2 points. I want 1 unique unit for eatch point. |
18:45.52 | JademusSreg | I can think of a few approaches. |
18:46.09 | Fenix | they will be seperated between races. |
18:46.38 | JademusSreg | Ideally, you'd have a unit pool. Trouble is, there's no native support for pools like that. |
18:47.00 | JademusSreg | So there are two ways to go about making a pool. |
18:47.14 | Fenix | unite type array? |
18:47.51 | JademusSreg | First is to use an array, get random index, spawn, remove the info at that index, and move the last index value to fill the gap, reduce the index counter. |
18:48.30 | Fenix | ehh... what are index? >.< |
18:48.39 | Fenix | never worked with that |
18:48.49 | JademusSreg | The second is to spawn all the units before hand, hide them so they don't exist on the board, add them to a unitgroup, and get random unit from unitgroup, and remove it. |
18:49.10 | JademusSreg | *remove it from the unitgroup. |
18:49.19 | A1win | and third is to use a data table like an array so the memory is reserved dynamically |
18:49.20 | JademusSreg | Arrays are indexed. |
18:49.44 | JademusSreg | Which means you use an integer to refer to a value in the array. |
18:50.27 | JademusSreg | Do you follow? |
18:50.48 | Fenix | um seriously, not really. =S |
18:50.53 | JademusSreg | Haha. |
18:50.58 | Fenix | i think i see the unitgroup one |
18:51.03 | Fenix | but the others not really |
18:51.34 | Fenix | i would prefer real example than description about how to do... >.< |
18:52.12 | JademusSreg | I handwave in the direction of solutions, I don't do the leg work. |
18:52.26 | Daara | Could he just add 1 of each to a unit group |
18:52.30 | Daara | like hidden |
18:52.35 | Daara | and then just randomly select one? |
18:52.40 | Daara | and remove it from the group |
18:52.43 | JademusSreg | Daara, nice recap of solution two. |
18:52.50 | Daara | oh lol |
18:53.11 | A1win | UnitTypeArray[0] = Zergling, UnitTypeArray[1] = Baneling, UnitTypeArray[2] = Ultralisk, LastIndex = 2 ... spawn UnitTypeArray[random(0,2)] (let's say we picked 1) ... (now we need to move the last unit to index 1 so there aren't gaps in the array:) UnitTypeArray[1] = UnitTypeArray[2] ... UnitTypeArray[2] = No Game Link ... LastIndex = 1 |
18:53.16 | A1win | Fenix, there's an example |
18:54.10 | A1win | oh and: random(0,LastIndex) instead of (0,2) |
18:54.14 | Fenix | um um |
18:54.54 | A1win | so basically you keep track of how many units you still have in the array in LastIndex variable (an integer) |
18:55.12 | A1win | and as long as it's >= 0, you can pick a random unit to spawn from the array |
18:55.38 | A1win | and whenever you spawn a unit, you fill the gap by moving the last unit to it, and decrease LastIndex by one |
18:55.55 | Fenix | um um |
18:56.50 | Fenix | Ok well, I'll work on that and see ya soon xDDD |
18:56.58 | A1win | ;p |
18:57.16 | Fenix | um just a question |
18:58.05 | Daara | will this work? |
18:58.12 | Daara | im not actually working on my events yet |
18:58.13 | Daara | but |
18:58.24 | Daara | If i Animation Clear Construction End |
18:58.58 | Daara | then Animation Play (Random name) Stand Spell, Walk Spell |
18:59.03 | Fenix | Create 1 Units (this is the Unit type array) [(what do i put here)(Random integer between 1 and 15 (my max... but there is not the LastIndex) for player... blablabla |
18:59.14 | Daara | will it switch from my 1st stand and walk to the 2nd without issue? |
18:59.46 | Kueken | you play stand spell and walk spell in the same animation? |
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19:00.07 | *** mode/#sc2mapster [+o nicoli_s] by ChanServ |
19:00.30 | A1win | Fenix, LastIndex is a variable you need to create |
19:00.53 | A1win | Fenix, and you also should store the random number before using it so that you can then fill the gap |
19:01.08 | A1win | set Random = Random integer between 0 and LastIndex |
19:01.29 | A1win | create 1 ... unit type: Array[Random] |
19:01.40 | Fenix | kk |
19:01.40 | A1win | set Array[Random] = Array[LastIndex] |
19:01.58 | A1win | Modify LastIndex: -1 |
19:02.20 | A1win | you don't actually need to clear the Array[LastIndex] since it will just not be used anymore |
19:02.49 | A1win | and remember to do if ( LastIndex >= 0 ) { all the stuff above } else { can't spawn unit } |
19:03.24 | Fenix | it shouldn't happend since the index will be bigger than 10 and there is only 10 units to be create |
19:03.52 | A1win | you should do it anyway in case you change something later D: |
19:04.02 | A1win | you might forget to do it then |
19:04.28 | A1win | otherwise you'll get a trigger error saying that you can't access an array index -1 |
19:04.56 | A1win | it's a good habit to make a check for such things ;p |
19:05.04 | Fenix | yeah i know |
19:05.28 | Daara | no kueken |
19:05.34 | A1win | remember that the first array index is 0, so if you have 10 units, create an array of size 9 |
19:05.38 | A1win | and set LastIndex to 9 |
19:05.40 | Fenix | but i think i will keep t this way (without) so i can automaticly know. If i really need to have it, I'll add it later |
19:05.47 | Daara | i want my stand (spell), walk (spell) animations to play |
19:05.56 | Daara | rather than the stand and walk animations |
19:06.00 | Daara | when i use an ability |
19:06.20 | Kueken | so you want to replace stand and walk with stand spell and walk spell=? |
19:06.25 | Daara | yea |
19:06.30 | Daara | when i use cloak |
19:06.35 | Kueken | use Apply Animation Group |
19:06.45 | Kueken | and apply Spell |
19:06.58 | Daara | they will just override the others? |
19:07.08 | Daara | or will i need to turn them off too? |
19:07.20 | Kueken | the applied animation name will be added to every other used animation |
19:07.30 | Kueken | so you apply spell |
19:07.37 | Kueken | and whenever the unit uses stand |
19:07.44 | Kueken | it will use stand spell instead |
19:07.51 | Kueken | until you remove the animation group |
19:08.10 | Daara | ok i'll try it out once i finish my rogue model :D |
19:08.11 | Daara | ty |
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19:24.19 | UloseTheGame | I'm looking for a man |
19:24.39 | UloseTheGame | by the name of Bashar. Anyone know 'im? |
19:24.55 | JademusSreg | BasharTeg, creator of Malum Ruina? |
19:25.31 | UloseTheGame | Ye, can't get on sc2 atm |
19:25.41 | JademusSreg | Sorry, never heard of him. |
19:25.42 | UloseTheGame | so I wanna talk to him about some stuff |
19:26.00 | UloseTheGame | can someone tell him to come to irc? |
19:26.05 | JademusSreg | PMed him on mapster? |
19:26.18 | JademusSreg | He doesn't frequent this channel. |
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19:26.26 | UloseTheGame | I wanna talk to him in realtime, and it would be nice if i had him now |
19:26.30 | JademusSreg | ~seen BasharTeg |
19:26.40 | purl | basharteg <47729956@gateway/web/freenode/ip.71.114.153.86> was last seen on IRC in channel #sc2mapster, 87d 15h 9m 19s ago, saying: '._.'. |
19:26.40 | UloseTheGame | ~seen BasharTeg |
19:26.40 | purl | basharteg <47729956@gateway/web/freenode/ip.71.114.153.86> was last seen on IRC in channel #sc2mapster, 87d 15h 9m 19s ago, saying: '._.'. |
19:26.52 | UloseTheGame | 87days |
19:26.53 | UloseTheGame | nice |
19:26.59 | UloseTheGame | ~seen Miles |
19:26.59 | purl | i haven't seen 'miles', UloseTheGame |
19:27.21 | UloseTheGame | truedat purl, he only goes by that name on sc2 ^_^ |
19:31.59 | Daara_ | ._. |
19:39.50 | Fenix_ | A1win, I finally got it working. Thanx =) |
19:41.36 | A1win | grats |
19:41.50 | JademusSreg | No problem. |
19:42.34 | Fenix_ | now I'll try to redo it with the 10 points on the map. Trying to add a randomizing spawn and making them unable to spawn if there is already a unit. XD |
19:42.39 | Fenix_ | pratice ;) |
19:43.26 | Daara_ | you still here Kueken? |
19:43.32 | Fenix_ | Jade, how you know everything you know? XD |
19:44.02 | JademusSreg | Tinkering. |
19:44.24 | Daara_ | you learn a lot making maps |
19:44.25 | Daara_ | and trying shit |
19:44.52 | Fenix_ | yeah, thats why I'm trying things harder than what i know |
19:45.21 | Fenix_ | sometimes it makes me stop makign the map, but when it goes fine, i want to continute |
19:45.35 | Fenix_ | juste really long >.< |
19:45.40 | Fenix_ | for stupid things |
19:48.26 | JademusSreg | Patience and persistence matter more than talent; a talented person without persistence may be capable of skillful creation, but is unlikely to finish its projects. |
19:48.42 | Fenix_ | ;) |
19:49.17 | Fenix_ | yes jade... http://madameshackelford.wikispaces.com/file/view/the-thinker.jpg/217183084/the-thinker.jpg |
19:49.58 | Daara_ | why did kueken have to leave!!! NOOOO |
19:50.20 | Daara_ | and why did my stupid irc have to crash! |
19:50.35 | Daara_ | can either of you scoll up and see what he told me to do ? |
19:51.20 | JademusSreg | Nothing. |
19:51.26 | Fenix_ | the father i can go to find kueven is: |
19:51.27 | Fenix_ | Kueken [~Kueken@f055208251.adsl.alicedsl.de] has quit [Quit: Leaving.] |
19:52.39 | Daara_ | :< |
19:54.32 | Fenix_ | *why do totally LOVE the person who created the "Copy and Paste" thing on computer? XD |
19:57.51 | Daara_ | ~seen Kueken |
19:57.58 | purl | kueken <~Kueken@f055208251.adsl.alicedsl.de> was last seen on IRC in channel #sc2mapster, 50m 7s ago, saying: 'until you remove the animation group'. |
19:58.04 | Daara_ | damn |
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20:02.33 | Mexa | evenin' |
20:02.57 | Daara_ | hmm |
20:03.00 | JademusSreg | Hihi |
20:03.29 | Daara_ | Ok, kueken said that when I add an animation group "Spell" it should add spell to all of my animations? |
20:03.37 | Daara_ | so my Walk will become Walk Spell |
20:03.41 | Daara_ | etc. |
20:03.45 | Daara_ | is that correct? |
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20:06.36 | Daara_ | sweet |
20:06.38 | Daara_ | got it working |
20:07.10 | Daara_ | my rogue now uses stealth walk and attack when cloaked :D |
20:07.26 | Daara_ | now i just need stealth to break when he does damage and add a damage multiplier |
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20:15.45 | *** join/#sc2mapster Omni (6361d728@gateway/web/freenode/ip.99.97.215.40) |
20:24.53 | Daara_ | just need cloak to break when i attack now :D |
20:41.44 | A1win | 00:00:11.88 Trigger Error in 'auto_gf_Jump_TriggerFunc': Could not create actor: Name[ReaperJumpLaunchSound] Content1[] Content2[] |
20:41.48 | A1win | 00:00:11.88 WARNING: [ f 1] CActorSite[SiteHosted][Center] Cannot host off oneself. Culprit is ::Host. |
20:41.54 | A1win | ?_? |
20:42.18 | A1win | that only happens sometime when I jump multiple times in a row |
20:42.49 | Daara_ | A1 |
20:43.08 | Daara_ | you got any idea how to add a damage buff everytime my unit leaves cloak? |
20:43.17 | Daara_ | decloaks* |
20:44.24 | A1win | well I suppose you need to be able to start an effect chain when it decloaks... what causes it to decloak? |
20:44.44 | Daara_ | whenever it attacks or is in combat |
20:45.10 | A1win | the cloak is a behavior? |
20:45.14 | Daara_ | yes |
20:45.22 | Daara_ | and a validator sees if its attacking or in combat |
20:45.24 | A1win | then start an effect when the behavior is removed |
20:45.28 | A1win | there should be a field for that |
20:45.46 | A1win | and make that effect apply the damage buff behavior |
20:46.30 | Daara_ | cool thanks |
20:46.32 | Daara_ | should do it |
20:46.38 | Daara_ | if it doesn't its retarded |
20:46.47 | A1win | hmm I wonder if this bugs when it tries to create more than one of these actors.. maybe I should store them and destroy them when a new jump begins |
20:55.43 | *** join/#sc2mapster iMisu (ada6e606@gateway/web/freenode/ip.173.166.230.6) |
20:55.52 | iMisu | HELRAL! |
20:56.24 | iMisu | anyone else alive here? |
20:56.34 | iMisu | Sixen... ? |
20:56.56 | iMisu | ack-- |
21:04.47 | Daara_ | i haven't seen sixen talk all week |
21:05.05 | Daara_ | ~seen sixen |
21:05.15 | purl | sixen is currently on #sc2mapster (17h 22m 25s) #wowuidev (17h 22m 25s) #diablofans (17h 22m 25s), last said: 'should be done soon'. |
21:06.38 | A1win | wooo this works |
21:06.45 | Daara_ | nice |
21:07.03 | Daara_ | so if i only wanted the buff to last one attack |
21:07.14 | iMisu | ~seen Helral|remote |
21:07.16 | purl | helral|remote is currently on #sc2mapster. Has said a total of 2 messages. Is idling for 6h 59m 51s, last said: 'Ashamed: my grandmother doesn t know what the internet is. she only knows that she can't reach the bank, when her internet connection is down.'. |
21:07.39 | Daara_ | i have to remove the behavior after one attack |
21:07.44 | Daara_ | how would i go about doing that lol |
21:08.00 | iMisu | drink more vodka |
21:08.01 | Daara_ | set the NotAttacking value to 1? |
21:08.05 | iMisu | the trigger seems to fix itself |
21:33.17 | Fenix_ | A1win i got my arrays working well. I did it for points, and the 3 races. Now I want that, if you want to try with different units, that you can press a button, it blow up the units and you select again what you want and they recreat. Actually, I get a trigger error even if I try to Set the arrays again and set LastIndex to the biggest number. How do i get them working multiple times? |
21:35.58 | A1win | umm... what's the error? |
21:36.19 | Fenix_ | its from the Create unit trigger |
21:36.53 | A1win | yeah but what does it say ;p |
21:37.12 | A1win | because there shouldn't be anything to not allow you to do what you just said |
21:37.58 | Fenix_ | Trigger error in 'gt_UnitCreationSetg... |
21:38.17 | A1win | is that supposed to help me? |
21:38.26 | A1win | oh |
21:38.26 | Fenix_ | it doesn't help me much |
21:38.32 | A1win | turn on your trigger debug window |
21:38.40 | A1win | and run the map in windowed mode |
21:38.42 | A1win | from editor settings |
21:38.46 | A1win | then you'll see the whole error |
21:39.01 | A1win | in the debug window |
21:40.47 | Fenix_ | debug windows from the editor settings? |
21:40.55 | A1win | no :P |
21:41.05 | A1win | you can turn the trigger debug window on from the editor settings |
21:42.35 | *** join/#sc2mapster Stewox (~chatzilla@193.2.152.175) |
21:42.56 | Fenix_ | i dont find any debug windows trigger xD Anyway i have to go eat. Will you be there in like, an hour? |
21:44.17 | *** join/#sc2mapster ThunderLord (ad3972f0@gateway/web/freenode/ip.173.57.114.240) |
21:44.26 | A1win | it's not a trigger |
21:44.36 | A1win | open the editor settings in File - Preferences |
21:45.07 | A1win | Test Document: Run Game In A Window, Show Trigger Debug Window |
21:45.14 | *** join/#sc2mapster Telshin (~textual@67.58.77.206) |
21:46.09 | Daara_ | where the hell is the passive flag for when i enter cloak lol |
21:50.33 | Daara_ | ah there we are |
22:06.29 | *** join/#sc2mapster Skiz_brok (~skizot@pool-96-252-169-117.tampfl.fios.verizon.net) |
22:07.44 | Daara_ | damn |
22:07.53 | Daara_ | max file size is only 21mb ? |
22:07.53 | A1win | reaper jumps! http://www.youtube.com/watch?v=jjyW0kZkN9o |
22:08.39 | Daara_ | nice |
22:08.58 | Daara_ | i'm either ganna need to reduce file sizes or only have 2 races in my map q_q |
22:09.13 | A1win | JademusSreg, look look o: |
22:12.52 | Daara_ | i'll have a preview of my map up soon :D |
22:12.57 | Daara_ | maybe next week |
22:13.23 | Daara_ | kinda like risk in that you need to control territories for income |
22:13.36 | Daara_ | but you also need to have control of a gold mine |
22:13.43 | Daara_ | and build a base |
22:29.37 | *** join/#sc2mapster Daara (62a8c8e2@gateway/web/freenode/ip.98.168.200.226) |
22:33.20 | *** join/#sc2mapster tigger0jk (tigger0jk@dynamic2-245-006.usc.edu) |
22:38.01 | Fenix_ | A1win im back. Here is what i got: Trigger Error in 'gt_UnitCreationsetgamesetting_Func': Negative Array indexes not supported. |
22:38.55 | Mexa | You are trying to access an array with a negative index. |
22:39.04 | Aelie | how are you using all 21 mb |
22:40.50 | Fenix_ | i dont use 21 mb? |
22:41.58 | Fenix_ | i just have arrays which are units (ex: 10 units) and it randomly spawn them 1 time. But if I redo the operation it doesn't create the units and give that error |
22:42.40 | A1win | how are you recreating them? |
22:43.02 | A1win | are you sure you aren't trying to spawn a unit from the array before you have recreated it? |
22:43.06 | *** join/#sc2mapster Mexa_ (~Mexa@80.78.216.26) |
22:43.52 | Fenix_ | yes i'm sure since they don,t create before i press a button and this button appear when a press another one that this one activate the refresh xD |
22:44.30 | A1win | so how are you refreshing the thing? |
22:45.51 | Fenix_ | i set the variable like the first time and i set the LastIndex to it maximum value. (so it will allow to randomly select again through all possibilities) but its like if the arrays dont want to reset xD |
22:46.26 | A1win | you need to be more detailed :p paste the trigger to pastebin.com or something |
22:47.08 | *** part/#sc2mapster Petoj (~Petoj87@h-176-10-228-81.na.cust.bahnhof.se) |
22:47.12 | Fenix_ | k sec |
22:50.13 | Fenix_ | here is my map,... just find the button to download >.< http://www.sendspace.com/file/uh3rk2 |
22:50.41 | Fenix_ | CGM1 |
22:50.44 | Fenix_ | the name of the file |
22:50.51 | Fenix_ | with the map extension |
22:51.38 | Fenix_ | if you have a better site where i could upload and easily share the map, i would like to know xD |
22:52.22 | A1win | where's the part that's supposed to reset the arrays? |
22:52.25 | A1win | Repick trigger? |
22:52.31 | Fenix_ | yeah |
22:53.01 | Fenix_ | it sais to run the other trigger "Arrays Initialization/restoration" |
22:53.01 | A1win | it's not doing that |
22:53.07 | A1win | you need to set each array index separately |
22:53.28 | A1win | oh |
22:53.30 | A1win | nevermind |
22:53.36 | A1win | you're already running the initialization again |
22:53.45 | Fenix_ | yeah |
22:53.53 | Fenix_ | but... to reset it correctly |
22:54.06 | A1win | it does reset it correctly |
22:54.11 | A1win | your error comes from something else |
22:56.37 | A1win | uff... can't really say |
22:56.54 | Fenix_ | have you tried it? |
22:57.04 | A1win | no, just looking through the triggers |
22:57.12 | Fenix_ | you might see a part of button over the timer windows if you test it |
22:57.13 | A1win | they're too messy to understand quickly ;p |
22:57.27 | Fenix_ | i dont have much trigger |
22:58.02 | Fenix_ | i followed the way you said |
22:58.47 | A1win | that was just the algorithm to pick something from the array |
22:58.57 | A1win | you have lots of other stuff there too, don't feel like going through it all |
22:59.36 | Fenix_ | the trigger UnitCreation / set game setting is just a big copy and paste |
22:59.46 | A1win | that's why it's so messy ;p |
22:59.55 | Fenix_ | it is split into 3 huge if then else |
22:59.59 | Fenix_ | 1 for eatch race |
23:00.25 | Fenix_ | and every part refer to an option in the beginning |
23:00.35 | A1win | it's a good idea to always make sure you know which triggers can be running at which time |
23:00.36 | Fenix_ | where you can choose to spawn 3-4-5-6-7-8-9 or 10 units |
23:00.57 | *** join/#sc2mapster lime (l.m.n@port543.ds1-hvi.adsl.cybercity.dk) |
23:01.13 | Fenix_ | and Timing and PeriodicEvent 1sec are just... unusfull atm |
23:01.19 | Fenix_ | forget them xD |
23:01.29 | A1win | I closed the editor already ;p |
23:01.36 | Fenix_ | ok.. |
23:02.00 | A1win | it's one thing helping with a problem and another thing to go through someone else's triggers :P |
23:03.51 | Fenix_ | if you set the arrays to a certain unit they way you wanted, they will always be there, just not in the same order after doing the trigger ? |
23:04.00 | Fenix_ | the* |
23:04.50 | Fenix_ | so, technically, i could dont change the Arrays..? |
23:04.53 | A1win | arrays are variables just like any other variable, they just have multiple ones stored in one |
23:04.55 | Fenix_ | since their order is not important |
23:05.30 | A1win | so if you change one of the values, it stays that until you change it again |
23:12.17 | *** join/#sc2mapster Ashamed_ (4c19ca79@gateway/web/freenode/ip.76.25.202.121) |
23:14.47 | Ashamed_ | tsk tsk idiots.... |
23:14.59 | Fenix_ | . |
23:15.30 | Ashamed_ | i wish i was born in the time of the robots... and that i was one. |
23:17.41 | Mexa_ | I like how Expression Blend has stopped working upon starting the program... |
23:25.20 | Fenix_ | A1win, when you set the value of the Unit Type array (lets say to 10) this mean you can set 11 choices via set variable etc... But can that number be changed? If so, how to set it to 10 again? I have a feeling about that value goes down and then it makes the error you wanted me to avoid... |
23:26.52 | A1win | no, you can only set an array's size once |
23:27.09 | A1win | and it won't go down |
23:27.16 | Fenix_ | ok |
23:27.42 | Fenix_ | then what means: Negative Array indexes not supported. |
23:27.58 | Aelie | what does it sound lik |
23:27.59 | Aelie | e |
23:28.44 | A1win | Fenix_, it means you are trying to access an array index that's less than 0 :p |
23:29.05 | A1win | some other trigger might be trying to do that before you have properly reset the array, or something |
23:29.13 | Fenix_ | yeah I've notice... but why is it happening xD Why am i lowering the arrays to 0? |
23:29.19 | A1win | look up all places where you access the array |
23:29.59 | A1win | you are accessing smaller and smaller array indexes because you wanted a shuffle system |
23:30.06 | A1win | and once it reaches -1, you should stop checking |
23:30.22 | A1win | why don't you just add the if LastIndex >= 0 check like I said D: |
23:30.52 | Fenix_ | it will do the same thing, just, it wont create the units and make no error |
23:30.59 | Fenix_ | this way i know something is going wrong |
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23:52.39 | *** join/#sc2mapster Currydevil (Currydevil@75-142-21-134.dhcp.mdfd.or.charter.com) |
23:53.27 | Fenix_ | aw man.... I'm confuse. Can't find the solution >.< |