00:02.52 | *** join/#sc2mapster merlinludwig (~merlinlud@149.sub-174-255-6.myvzw.com) |
00:04.08 | *** join/#sc2mapster merlinludwig (~merlinlud@149.sub-174-255-6.myvzw.com) |
00:13.14 | *** join/#sc2mapster superdoug (superdoug@ip68-101-107-115.oc.oc.cox.net) |
00:19.39 | superdoug | can sc1 custom maps be converted to play in sc2? |
00:20.00 | superdoug | with all the triggers and unit stats? |
00:20.09 | SoulTaker916_ | yes |
00:20.12 | SoulTaker916_ | i belive so |
00:20.20 | SoulTaker916_ | theres a option |
00:20.57 | superdoug | it keeps data from the sc1 map? |
00:23.11 | Aelie | i dont know why youd want to though |
00:23.14 | superdoug | with convert legacy map it looks like it transfers the terrain |
00:23.40 | Mexa_ | As far as I know, it will not keep triggers and unit stats |
00:23.41 | superdoug | says start locations but no units |
00:23.46 | *** mode/#sc2mapster [+v Hati] by ChanServ |
00:23.55 | Mexa_ | Hey Hati |
00:24.42 | superdoug | that was a good game on sc1 i remember it had full house when it hosted |
00:24.56 | Hati | Mexa_: hey |
00:25.06 | superdoug | then it took 3 hours to finish most of the time we couldnt beat it |
00:25.42 | Dustin | The Legacy Map thing is shit |
00:26.13 | superdoug | how do u convert the triggers from a sc1 map to sc2? |
00:26.18 | JademusSreg | ? |
00:27.00 | superdoug | its a .scx file |
00:27.14 | JademusSreg | You don't. |
00:27.29 | superdoug | opens in sc1 editor with everything terrain, units, triggers, unit data |
00:27.43 | superdoug | in sc2 editor its only terrain |
00:28.29 | superdoug | do u have to remake it manually? |
00:28.35 | Aelie | you recreate it |
00:28.40 | Mexa_ | fairly obvious that it wont work just like that, as sc1 and sc2 is completely different |
00:29.29 | superdoug | even if i want it to be the same game? |
00:29.51 | superdoug | it needs to be started from scratch |
00:30.25 | JademusSreg | Zugzug |
00:30.39 | Mexa_ | ^ |
00:31.02 | Aelie | superdoug: m aybe youve noticed but sc2 is way more powerful than sc1 |
00:31.23 | *** join/#sc2mapster Agouti (~Agouti@60-240-3-202.tpgi.com.au) |
00:31.56 | superdoug | yea but for easy triggers from sc1 its a different trigger in sc2? |
00:32.37 | Agouti | depends on how easy |
00:32.50 | Agouti | f.e. x=x+1 not going to be much different |
00:32.56 | Aelie | what map are we talking about here |
00:33.03 | Dustin | Triggers in SC1 and SC2 is like comparing Rhinos and Ants |
00:33.31 | JademusSreg | SC1 didn't have vars. Haha |
00:33.32 | superdoug | create unit then issue order |
00:33.46 | Agouti | shush you |
00:33.49 | superdoug | theres a list of it |
00:33.51 | JademusSreg | Haha |
00:33.52 | egod | the WC3 editor was better, to bad there was no Dialog UI trigger interface :( |
00:34.13 | Aelie | depends on your definition of better |
00:34.16 | Vailreth | HOW was the Wc3 editor better? |
00:34.17 | Aelie | easier to use? sure |
00:34.24 | Aelie | more powerful? not so much |
00:34.25 | egod | yeah easier, sorry sorry |
00:34.49 | Dustin | I remember when we found out we could use Custom Deaths as a type of variable |
00:34.50 | Vailreth | the only way i would go back to editing wc3 is iff they made the editors like sc2s |
00:34.54 | Dustin | Shit was insane |
00:35.07 | Dustin | And even with all that crap limitations I still made a sweet Turn Based abttle system |
00:35.56 | egod | why you dont release as a tutorial dustin? |
00:36.12 | egod | cause the guys who made the horrible HOMM should check this :P |
00:36.20 | Dustin | Because I dont have the map anymore, and it was SC1 :P |
00:36.47 | superdoug | what happend to legacy map reader? |
00:36.47 | egod | dont you show me something in sc2 last week |
00:36.51 | egod | with pathing |
00:36.58 | superdoug | http://code.google.com/p/lmr/ |
00:36.59 | Dustin | Yeah |
00:37.06 | Dustin | Im still fleshing that idea out |
00:37.15 | superdoug | its supposed to convert old maps for newer games |
00:37.26 | Dustin | It doesnt work |
00:38.50 | superdoug | because? |
00:39.45 | JademusSreg | It's shallow. Just does terrain. |
00:39.50 | egod | well, i succesfully import my WC3 in SC2 with the option in the sc2 editor, but it only import my Terrain and it was horrible |
00:39.57 | Dustin | Doesnt even do terrain well |
00:40.03 | egod | exactly |
00:40.09 | egod | its shitty |
00:40.13 | Aelie | superdoug: bottom line, youre gonna have to do some work if you want the map to be revived in sc2 |
00:40.19 | JademusSreg | True dat. |
00:40.25 | Aelie | depending on the map |
00:40.26 | Dustin | ALOT of work |
00:40.28 | Aelie | could be a lot of wotk |
00:40.30 | Aelie | work |
00:41.55 | superdoug | blizzard should of included a whole map converter |
00:42.55 | superdoug | they might in a expansion huh? |
00:43.31 | Aelie | doubt it |
00:43.40 | Aelie | besides |
00:43.46 | Aelie | a straight conversion from a sc1 map |
00:43.52 | Aelie | would probably suck and be no fun |
00:44.04 | Aelie | gameplay has advanced since those days |
00:45.24 | superdoug | it can be an old game with better graphics ppl still play it |
00:46.49 | superdoug | a lot of the zombie maps and rpgs or vs ai are not in sc2 custom maps |
00:47.14 | *** join/#sc2mapster Aelie (despair@cpe-66-61-38-90.neo.res.rr.com) |
00:48.39 | superdoug | it could be on there but no one notices to join |
00:48.46 | superdoug | since theyre not on the most popular list |
00:49.11 | egod | there is way to much zombies map my friend, way to much |
00:49.59 | superdoug | i only seen 1 in sc2 thats the hotd one |
00:51.03 | superdoug | no zombie hotel or night of living dead |
00:51.34 | superdoug | the original authors for those maps should come back and remake it for sc2 |
00:51.57 | superdoug | other maps too |
00:53.05 | Aelie | lol |
00:53.11 | Aelie | not every map deserves a remake |
00:53.22 | JademusSreg | Srsly. |
00:53.53 | Aelie | every time i click fun or not |
00:53.58 | Aelie | i get something bad |
00:53.59 | Aelie | :D |
00:54.02 | JademusSreg | =D |
00:54.03 | superdoug | for sc2 theres a outbreak map |
00:54.06 | Aelie | i played a game called "zombie defense" |
00:54.17 | Aelie | but all it did was give you 6 minutes to build, melee style |
00:54.24 | Aelie | then unleash about 200 zerglings at you |
00:54.26 | JademusSreg | Hah. |
00:54.34 | egod | what a joke Aelie! |
00:54.36 | Aelie | seriously |
00:54.39 | Aelie | it wasnt even zombies |
00:54.44 | egod | hahahha |
00:54.47 | Aelie | major negative points there |
00:54.58 | superdoug | yea those waves are cool |
00:55.20 | JademusSreg | Tech air, make banshees, lift off. |
00:55.22 | JademusSreg | gg |
00:55.23 | superdoug | they give u a timer to prepare for next wave theres none like that now |
00:55.29 | Aelie | nope |
00:55.30 | JademusSreg | Or rather, bg |
00:55.37 | Aelie | air costs 10 supply each |
00:55.38 | egod | its like the HOMM map on sc2mapster frontpage, a nice joke |
00:55.47 | JademusSreg | You only need one. =D |
00:55.53 | Aelie | and you can only make vikings |
00:55.59 | JademusSreg | Hah. |
00:56.04 | Aelie | :D |
00:56.05 | superdoug | plus its kill for minerals or gas |
00:56.21 | superdoug | thats not on sc2 |
00:57.12 | superdoug | a good map for sc2 was god vs satan but its gone for some reason |
00:58.12 | Aelie | i liked this one open rpg map |
00:58.35 | Aelie | it wasnt one of those save load games |
00:58.45 | egod | open rpg means? RP style? |
00:58.48 | Aelie | everyone starts at level 1 every round |
00:58.58 | Aelie | and the first to level 21 wins |
00:58.58 | Aelie | :D |
00:59.04 | egod | lol |
00:59.04 | egod | nice |
00:59.06 | Aelie | well |
00:59.15 | Aelie | they get a wand that lets them blink anywhere |
00:59.17 | superdoug | for wc2? |
00:59.25 | Aelie | so they basically can gank anyone |
00:59.38 | superdoug | a lot of sc1 maps were ported from wc2 |
00:59.43 | Aelie | ... |
00:59.44 | Aelie | wc3 |
00:59.51 | Aelie | why are you living in the 90s |
01:00.08 | superdoug | theres no good games now |
01:00.34 | Aelie | wc3 had loads of good maps |
01:00.38 | Aelie | far more than sc2 has |
01:00.46 | egod | hey, no hate for 90s, im making Zelda so lol |
01:01.46 | egod | if there a way to Export some 007 GOldeneye from N64 in SC2, will do this |
01:01.56 | superdoug | link to the past was good didnt play four swords yet |
01:02.44 | egod | superdoug, are you talking about this? http://www.youtube.com/watch?v=WVX2EVVwUuw |
01:02.48 | Aelie | god |
01:02.53 | Aelie | four swords was like |
01:02.56 | Aelie | 10 years ago |
01:03.10 | Aelie | have you played anything that came out in the last 10 years? |
01:03.36 | egod | lol |
01:03.53 | Aelie | maybe hes a time traveler |
01:03.59 | Aelie | do you know what the date is? |
01:04.02 | Aelie | its 2011 |
01:04.05 | egod | he probably stopped at: Gamecube |
01:04.18 | Aelie | or n64 |
01:04.28 | egod | n64 is 1998? |
01:04.42 | superdoug | <PROTECTED> |
01:04.49 | superdoug | still is i guess |
01:05.33 | Aelie | my vote is for ps2 |
01:06.12 | egod | 1996 = n64, google it |
01:06.31 | egod | so he probably play n64 games |
01:07.00 | egod | superdoug, are you from 90s-95s or 95s-00 |
01:07.11 | egod | cause you sound like 90s-95s |
01:07.30 | Aelie | lol |
01:07.37 | Aelie | my map is already on page 2 of tower defense |
01:07.40 | Aelie | thats depressing |
01:07.53 | egod | nice |
01:07.54 | *** join/#sc2mapster JademusSreg (~jademus.s@c-71-203-206-39.hsd1.tn.comcast.net) |
01:07.57 | egod | will go play it |
01:08.30 | Aelie | oh? |
01:08.39 | Aelie | ill play with you if you want |
01:08.49 | egod | sc2 patch...hmm |
01:08.54 | egod | 1.4.1 |
01:08.57 | Aelie | its like 5 megs |
01:09.38 | egod | wow you kidding me, they fixed my dialog edit box crash in my other map LOL |
01:09.46 | egod | nice joke |
01:09.49 | egod | whatever |
01:13.47 | egod | kiwi123456789 |
01:13.55 | egod | oh wow |
01:14.16 | egod | there fruit in sc2 editor |
01:14.27 | egod | only cow |
01:14.43 | egod | there lot of stupid thing |
01:14.47 | egod | baseball bat really |
01:16.43 | egod | appel2345 |
01:16.51 | egod | whatever |
01:20.12 | *** join/#sc2mapster XenoX101 (31NAATIDC@ppp118-209-114-200.lns20.mel4.internode.on.net) |
01:25.34 | Mexa_ | egod, what happend to your diablo rpg? |
01:25.55 | Mexa_ | discintinued? |
01:25.57 | Mexa_ | *o |
01:26.01 | egod | i reached the limit of the script to large editor, cant write 1 more line of trigger so i decide to made zelda |
01:26.19 | Mexa_ | lol |
01:26.33 | Mexa_ | how did you even manage hitting that limit:p? |
01:26.50 | egod | yeah |
01:26.51 | egod | well |
01:26.52 | Aelie | i have no idea |
01:27.02 | Aelie | he wouldnt let anyone help him so |
01:27.36 | Mexa_ | ohnoes, patch is stuck at 69% |
01:27.47 | egod | i mean |
01:28.33 | egod | its a very very big project with lot of thing, like my Ladder board have only 10xrank because of this limit, and my hardcore board only 3 rank, its horrible, and i can only playw ith 2xplayer at same time |
01:28.47 | egod | editor script way to low |
01:30.01 | egod | and its nbot the fact its bad coded, its teh fact you ahve to run x thing at same time, and the editor dont want to |
01:30.02 | Mexa_ | Then you don't utilize it properly |
01:30.10 | egod | nah |
01:30.19 | Mexa_ | the script limit has nothing to do with the editor. |
01:30.37 | egod | i know what is it |
01:31.17 | Mexa_ | So I guess it's not the global memory which is your problem then |
01:31.17 | egod | its the *execution* |
01:31.35 | Mexa_ | Also known as local memory stack |
01:32.11 | Mexa_ | You could easily get rid of it to not "do all these things" at the same time |
01:32.30 | egod | i cant |
01:32.31 | Mexa_ | And fyi, galaxy is not even multithreaded |
01:32.56 | Mexa_ | So, there can't be "too much at the same time" unless it's some giant code snippet you have which manages to eat up everything |
01:33.10 | egod | its a giant code snippet |
01:33.29 | egod | pretty much (Skill tree and Ladderboard) |
01:33.40 | egod | UI didnt help |
01:33.41 | egod | but |
01:33.56 | egod | its Skilltree and Ladder board the main problem |
01:34.15 | Mexa_ | Then the workaround is to use the datatable |
01:35.02 | Mexa_ | Or as you don'tsay, inefficient coding:P |
01:35.52 | egod | nah my code is good, script to small i promise |
01:36.07 | Aelie | egod: let me look at the code sometime |
01:36.32 | egod | you will cry |
01:36.54 | Mexa_ | Or maybe you don't take into consideration that the custom triggerlib blizzard created is heavy enough, depending on how you use it.' |
01:36.56 | Aelie | i thought it was good? |
01:37.07 | egod | its complex |
01:37.19 | egod | you will understand nothing |
01:37.23 | egod | like |
01:37.59 | Mexa_ | reusability on local variables is another way of optimizing. |
01:38.08 | Mexa_ | *of |
01:38.54 | Aelie | i think you underestimate me |
01:39.08 | Aelie | look what i whipped out in 2 weeks |
01:39.33 | egod | dude |
01:39.58 | egod | like |
01:40.07 | egod | k will you show you something |
01:40.16 | egod | you will see |
01:41.39 | egod | http://www.livestream.com/egodzeldax2drpg |
01:41.42 | egod | connect to this |
01:41.51 | egod | and check how many fuking line of trigger i got lol |
01:42.02 | egod | the map is loading |
01:43.08 | superdoug | windows 7 |
01:43.13 | Aelie | just screenshot |
01:43.19 | Aelie | but honestly |
01:43.31 | egod | it take 3-4 mins to load |
01:43.33 | Aelie | i wouldnt be able to read something on your stream |
01:43.33 | superdoug | thats a lot of triggers |
01:43.37 | superdoug | how long did that take to make? |
01:43.43 | egod | 1 year |
01:43.56 | superdoug | almost done? |
01:44.00 | egod | hell no |
01:44.02 | egod | its shitty |
01:44.31 | egod | 1 year but i take a break somewhere |
01:44.34 | superdoug | its a diablo game? |
01:44.48 | egod | its diablo2 control |
01:44.51 | Mexa_ | If you have this many triggers, then you must be doing something wrong |
01:44.55 | egod | nah |
01:44.58 | egod | custom UI |
01:45.03 | egod | smart click diasble |
01:45.06 | Mexa_ | See, I had this warcraft 3 project once... it had about 300 triggers |
01:45.07 | egod | = tons of shit |
01:45.19 | Mexa_ | And guess what, it was later optimized to about 50 |
01:45.26 | Mexa_ | Yeah exactly, tons of shit:P |
01:45.31 | egod | you will see |
01:45.39 | Aelie | egod |
01:45.42 | Aelie | send me diablo |
01:45.44 | Aelie | i want to see |
01:45.56 | egod | sec i just want to show you how many thing there is lol |
01:46.02 | egod | you will said: nvm |
01:47.06 | Mexa_ | So |
01:47.13 | egod | its so much men |
01:47.19 | Mexa_ | how many duplicates are there due to player triggers? |
01:47.32 | egod | 0 |
01:47.44 | Aelie | i find that hard to believe |
01:47.59 | egod | hm yeah there is some |
01:48.04 | egod | but its very needed |
01:48.06 | Aelie | send me your map |
01:48.16 | Mexa_ | As well as regions and points and stuff |
01:48.35 | Aelie | you know i didnt have to make a single duplicate trigger for different players or regions |
01:48.43 | egod | i know |
01:49.02 | egod | the worst is ladder board |
01:49.04 | egod | and skill |
01:49.30 | Aelie | just send it |
01:49.33 | Aelie | so i can see how bad it is |
01:49.45 | egod | well |
01:49.48 | egod | idk |
01:49.55 | Aelie | what are you afraid of |
01:49.58 | Aelie | :p |
01:50.10 | *** join/#sc2mapster MaxMode (~Adium@ip68-6-118-107.sb.sd.cox.net) |
01:50.15 | Mexa_ | We're rather trying to assist you here, not to compromize it. |
01:50.21 | egod | idk, i give with this |
01:50.25 | egod | its to much |
01:50.35 | egod | lot of error with patch i see |
01:50.43 | Aelie | well |
01:50.48 | egod | the save/load take lot of trigger script execution |
01:50.49 | Aelie | im not gonna beg anymore |
01:50.54 | Aelie | if you dont want help |
01:50.56 | Aelie | leaves |
01:51.22 | Mexa_ | hm |
01:51.33 | Aelie | you say "its just that big" but just based on my blurry view, it seems like theres a lot of dupe triggers |
01:51.34 | Mexa_ | You have many periodic trigegrs, have you not? |
01:51.44 | Aelie | but really |
01:51.54 | Aelie | i cant say much from a 360p stream |
01:51.57 | egod | nah i dont |
01:52.16 | Aelie | then show me what you have |
01:52.19 | Mexa_ | Then how come there's constantly trigger errors even when you aren't doing anything? |
01:52.22 | Mexa_ | :P |
01:52.32 | egod | new patch lol |
01:52.35 | egod | idk what is this |
01:52.37 | Aelie | ... |
01:52.40 | egod | oh |
01:52.42 | Aelie | just send me your map >_> |
01:52.44 | egod | its probably boss text bar |
01:53.51 | egod | whatever |
01:54.07 | Mexa_ | hum |
01:54.14 | egod | i transfer pretty much all my work of this map in my zelda map, its more smooth |
01:54.20 | egod | so its ok |
01:54.45 | egod | no skill tree, no ladder board, no item coding formula |
01:54.59 | egod | im saving lot of time |
01:55.03 | Aelie | are you just ignoring what im saying |
01:55.11 | Mexa_ | And hopefully memory, then |
01:55.25 | egod | yeah memory |
01:55.32 | Aelie | yep, im ignored |
01:55.34 | egod | well, like a exemple |
01:55.35 | Aelie | bbiab |
01:55.40 | egod | lol |
01:55.47 | egod | when i save my char |
01:55.57 | Aelie | zzzzzzzz |
01:56.01 | egod | it take every little stats, its insane |
01:56.08 | egod | if i add 1 more line in this execution |
01:56.14 | egod | script to large bang |
01:56.15 | Aelie | less talking, more sending |
01:56.24 | Mexa_ | ;> |
01:56.26 | Mexa_ | Brb |
01:56.57 | egod | nah i give up |
01:57.07 | Aelie | if you give up |
01:57.11 | Aelie | just let me take a look |
01:57.16 | Aelie | i wont do anything to it |
01:57.42 | egod | well, there is no point to give it to ya if i already give up with this map :P |
01:57.53 | Aelie | i just want to see |
01:57.59 | Aelie | this map that hit the trigger limit |
01:58.44 | egod | its chaotic, you miss nothing |
01:58.50 | Aelie | im bored |
01:58.59 | Aelie | stop makign excuses |
02:02.08 | *** join/#sc2mapster Mexa_ (~Mexa@80.78.216.142) |
02:02.28 | Mexa_ | back |
02:12.02 | egod | sleeeeep time woot |
02:14.15 | *** join/#sc2mapster SlugSalt (4445541f@gateway/web/freenode/ip.68.69.84.31) |
02:14.38 | SlugSalt | hi guys |
02:17.50 | Mexa_ | sweet, the new season of mythbusters have started :D |
02:54.05 | *** join/#sc2mapster ________________ (630a7b35@gateway/web/freenode/ip.99.10.123.53) |
03:04.06 | JademusSreg | Back. |
03:05.25 | Aelie | jade |
03:05.32 | Aelie | im already on page 1 of tds |
03:05.51 | JademusSreg | I wonder, which sounds better? Subversion Tower Defense or Veneria Defense? They both result in good acronyms, so I'm a bit ambivalent. |
03:05.51 | Aelie | which doesnt say much because the bottom one only had 15 hours played |
03:05.57 | JademusSreg | Congrats. =D |
03:06.13 | JademusSreg | Which TD is top? |
03:06.19 | Aelie | squadron td |
03:06.24 | Aelie | 13500 hours played |
03:06.27 | JademusSreg | Ah, that crapy map. |
03:06.30 | JademusSreg | *crappy |
03:06.55 | Aelie | i realize i may be biased but |
03:07.04 | Aelie | my map is so much better than most of the other tds out there |
03:12.00 | *** join/#sc2mapster Thunder (60e2f012@gateway/web/freenode/ip.96.226.240.18) |
03:12.30 | *** join/#sc2mapster ThunderLord (60e2f012@gateway/web/freenode/ip.96.226.240.18) |
03:13.18 | ThunderLord | hey would someone who is smart take a kwik look at this for me? http://www.sc2mapster.com/forums/development/data/26494-issue-with-adding-subtracting-damage-and-hero-attributes/ |
03:29.48 | FockeWulf | Fyi thats better done with a behavior |
03:30.07 | FockeWulf | just make it have like 99 stack or something and just have it do modify fraction 0.99 |
03:30.34 | FockeWulf | and thats in the "combat damage response" field |
03:32.16 | ThunderLord | Doesnt work |
03:32.18 | ThunderLord | cuz |
03:32.21 | ThunderLord | it says in there |
03:32.31 | ThunderLord | somthing with 50 stacks of modify fraction .99 |
03:32.35 | ThunderLord | is not 50% |
03:32.40 | ThunderLord | its .99^50 |
03:33.04 | ThunderLord | witch winds up to be like 60.5% |
03:33.09 | Aelie | yep |
03:33.12 | Aelie | thats about right |
03:33.24 | Aelie | theres no real way to do it additively |
03:33.40 | Aelie | unless you want to make 99 different buffs |
03:33.44 | Aelie | and add and remove them with triggers |
03:33.54 | ThunderLord | wouldent be 99 |
03:33.58 | ThunderLord | be more like 1000 |
03:34.10 | ThunderLord | attributes dont cap at 99 )= |
03:34.17 | Aelie | and.. just to warn you |
03:34.28 | Aelie | the game doesnt handle stacks of thousand behaviors well |
03:35.01 | ThunderLord | yeah, witch is why i want it done throu triggers perferably |
03:35.07 | ThunderLord | and have the behaviors, do nothing |
03:35.17 | ThunderLord | also cuz i dont wana make 1000 behaviors |
03:35.21 | ThunderLord | validators |
03:36.09 | Aelie | anyhow |
03:36.11 | Aelie | thats the problem |
03:36.22 | Aelie | i would just lower the number of attributes you give |
03:36.26 | Aelie | if it goes up to 1000 now |
03:36.29 | ThunderLord | hummmm |
03:36.33 | Aelie | make each point worth 10 and make it go up to 100 |
03:37.15 | ThunderLord | is there i way i could heal a unit in triggers? or reduce the amount of damage an effect deals BEFORE it actually kills the unit? |
03:37.31 | Aelie | dont know |
03:37.37 | ThunderLord | cuz i made the damage increase work great in triggers |
03:37.49 | ThunderLord | but damage reduction is tricky |
03:39.24 | Aelie | its one thing that sc2 does not do well |
03:40.30 | ThunderLord | lame |
03:40.39 | ThunderLord | is there a way to make effects deal negitive damage? |
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04:12.49 | Vailreth | thunderlord you here? |
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04:25.11 | Mexa_ | <PROTECTED> |
04:25.54 | Mexa_ | Also, I woke up :( |
04:27.19 | Vailreth | l |
04:29.15 | Vailreth | hello Mexa |
04:31.13 | Vailreth | to bad ThunderLord isnt still here |
04:41.28 | Mexa_ | he is here, Vail |
04:42.12 | Mexa_ | oh, but idling, yeahyeah |
04:50.09 | Aelie | http://www.sc2mapster.com/forums/player-zone/map-feedback/26497-gem-tower-defense-release/ |
04:55.34 | *** join/#sc2mapster Keyeszx (4c5f80de@gateway/web/freenode/ip.76.95.128.222) |
04:55.49 | Keyeszx | Anyone here good with computer hardware knowledge? |
04:56.52 | Keyeszx | Is this card better http://www.newegg.com/Product/Product.aspx?Item=N82E16814150563 than this card http://www.newegg.com/Product/Product.aspx?Item=N82E16814102918 |
04:57.11 | Keyeszx | The first one is a 6870 but it's core clock speed is higher than the second which is a 6970 |
05:03.54 | Vailreth | no clue |
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05:04.09 | ________________ | "<JademusSreg> Back." |
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05:16.36 | Keyeszx | iE4TM4PS do you know why a 6870's core clock is higher than a 6970? |
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05:23.19 | Keyeszx | Mephs when is your api for smashcraft coming out? |
05:28.22 | Aelie | im already half way up page 1 :O |
05:28.30 | Aelie | #7 in the td category |
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05:38.25 | Mephs | #7 in the td category is like #last in the "not a faggot" category |
05:52.09 | Currydevil | If I put an effect on a train ability rather than link an ability, could i make it train multiple units at once instead of 1 at a time? ie: I click Train Marine, can I make it spawn more than 1 when it completes? |
05:52.19 | Currydevil | rather than link a unit* |
05:56.26 | JademusSreg | What's up underscore? |
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06:13.03 | Aelie | Mephs: :D |
06:13.14 | Aelie | maybe my map is a faggot, you never know |
06:14.00 | Aelie | raise your hand if you think pretty terrain is more important than having a fun game |
06:14.53 | Agouti|2 | I think it's as important, does that count? |
06:15.39 | Aelie | really? |
06:15.43 | Aelie | maybe its just me then |
06:15.54 | Aelie | cause i couldnt care what the map looks like if its fun |
06:16.13 | Aelie | likewise, being pretty doesnt save a map thats boring/glitchy |
06:19.44 | Keyeszx | I rather have a decent terrain and amazing gameplay just as long as the terrain isn't complete crap |
06:20.36 | Keyeszx | Also how do I explain to my friend even though his 3870 X2 isn't the same quality a 9850 just because the core clocks or memory clocks are similar |
06:28.27 | Agouti | because there is a hell of a lot more to a card then core clocks |
06:28.40 | Agouti | the GPU itself is only a small part of the card |
06:28.53 | Agouti | also, power usage |
06:28.57 | Agouti | also, benchmarks |
06:29.51 | Keyeszx | What do you mean benchmarks? Those are formed from all parts of the card |
06:30.02 | Keyeszx | nvm |
06:30.15 | Keyeszx | I don't know why he thinks the core clock matters so much |
06:30.24 | Keyeszx | Isn't stream process also important, probably more so |
06:30.57 | Keyeszx | He wants a 6970 because it's higher core clock when a 6950 can be OC to the same clock at almost no effort |
06:35.34 | Keyeszx | Which would you choose a 6970 or a GTX 570 |
06:49.29 | Motive | I need a name, needs to sound techy, sophisticated. |
06:49.37 | Motive | like for a business |
06:49.39 | JademusSreg | Be more specific. |
06:49.52 | JademusSreg | Is this real or fictional? |
06:49.56 | Motive | Fictional |
06:49.59 | JademusSreg | What's the setting? |
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07:02.31 | Keyeszx | Hey guys important question |
07:03.01 | Keyeszx | if I have a SATA 3gbps hard drive and I plug it into a SATA 6gbps mobo will it work like a SATA 3gbps mobo? |
07:04.24 | Keyeszx | Anyone before I make my purchase on this new mobo |
07:07.06 | Agouti | SATA is backwards compatible. |
07:08.58 | Keyeszx | ok |
07:09.01 | Keyeszx | ty |
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09:07.01 | Aelie | now im up to 99% approved |
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12:21.22 | Ashamed | i think some of the shit on the a+ exam is fucking stupid |
12:21.53 | Ashamed | I dont see how it test any IT tech... its just brute memory.. and then you forget 75% of it when you are done |
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13:06.13 | Dustin | Gooooood morning |
13:06.44 | Ashamed | good morning |
13:10.20 | Mexa__ | afternoo' |
13:10.54 | Mexa__ | Ashamed, ofcourse you will forget it, unless you maintain it by using what you have learned afterwards |
13:10.54 | Ashamed | mexa NO |
13:10.57 | Ashamed | ITs morning |
13:11.09 | Ashamed | mexa i am talking about stupid shit |
13:11.22 | Mexa__ | like history? |
13:11.43 | Mexa__ | Tho tbh, I found our history classes very interesting |
13:11.46 | Ashamed | like how many pins is a parallel port |
13:11.56 | Ashamed | why the FUCK do i need to know that |
13:12.03 | Mexa__ | :P |
13:12.04 | Mexa__ | oh |
13:12.07 | Ashamed | because i may come accross someone that has an old ass system |
13:12.11 | Ashamed | well who gives a flying fuck |
13:12.14 | Ashamed | i will research it then |
13:12.34 | Ashamed | its just like only 25% of the test is actually usefull |
13:12.44 | Ashamed | the rest is litterally just asking you memory questions that dont matter if you know them |
13:12.50 | Ashamed | because you can still FIX someones computer without knowing them |
13:13.17 | Mexa__ | perhaps not everything falls under the category, but many things which appear "who gives a fuck" is common knowledge. |
13:13.34 | Ashamed | its just stupid. I have been in the field for almost 4 years...... and i gotta go research shit that i dont even care about |
13:13.37 | Ashamed | nor have ever used |
13:14.02 | Mexa__ | I thought you were done with studies? |
13:14.11 | Ashamed | nope |
13:14.20 | Ashamed | i jumped into the field before school >< |
13:14.28 | Ashamed | but thats good because now i dont have to go to school :) |
13:14.36 | Ashamed | a+ required 500 hours of expoerance or schooling |
13:15.30 | Mexa__ | Is that why your english isn't as good either :>? |
13:16.05 | Ashamed | my english isn't good because i am on the internets and i know you are not grading it ;) |
13:16.25 | Ashamed | mexa I finished highschool lol |
13:16.46 | Ashamed | you dont need more then 12 years of a language lol |
13:16.52 | Mexa__ | Alright alright |
13:17.37 | Mexa__ | I gotta admit myseöf though, that swedish writing for me is getting less and less common. |
13:17.42 | Mexa__ | *myself |
13:18.32 | Mexa__ | Manypickles, coffee time. |
13:21.40 | Mexa__ | http://kotaku.com/5845372/its-a-hack+and+slash-with-rubbery-arms-and-feet |
13:21.48 | Mexa__ | that's some odd game |
13:21.53 | Mexa__ | D: |
13:22.12 | Dustin | http://i.imgur.com/2OvAt.png |
13:22.14 | Dustin | lol |
13:25.15 | Ashamed | who checked out bf3? |
13:26.06 | Mexa__ | Dustin did |
13:26.23 | Mexa__ | I have it, but haven't played it |
13:26.29 | Dustin | They have alot of bugs to workout before I play it again I think :P |
13:26.31 | Mexa__ | My other friends have it. |
13:26.44 | Mexa__ | What? |
13:26.55 | Mexa__ | That was not how you sounded last night ._. |
13:27.43 | Mexa__ | What happend to all the pessimist Dustin? |
13:27.49 | Mexa__ | :> |
13:27.57 | Dustin | I was to enraged by their shitty game menu/lobby system as a website and falling through the map and getting shot through cement blocks to give a good review |
13:28.10 | Mexa__ | lol |
13:29.00 | Mexa__ | I gotta agreed though, I wonder why they made it a webbased menulobbyserver system.. |
13:31.32 | Dustin | especially when they had to do the ingamel obby for consoles |
13:31.39 | Dustin | And it'd be one thing if it worked |
13:31.42 | Dustin | But shits so broken |
13:32.03 | Dustin | I cant matchmake, or form working partys or join anything iwth partys or have a stable friends list |
13:35.25 | Mexa__ | It will work |
13:35.27 | Mexa__ | in time |
13:46.11 | Ashamed | yeah its stupid |
13:46.21 | Ashamed | it sucks because knights of the republic i think will use orgin too |
13:46.28 | Ashamed | but at least its not fps |
13:46.51 | Ashamed | another thing that pissed me off was that beta driver update for my video card |
13:47.05 | Ashamed | i had to spacificly look for it |
13:47.06 | Ashamed | i was like ERG |
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16:37.31 | *** topic/#sc2mapster is http://sc2mapster.com | sc2mapster bnet2 channel | Themed Creature Contest: http://bit.ly/l1EbS5 | Patch 1.3.X Undocumented Changes: http://bit.ly/ejywRQ | We want your broken maps! http://bit.ly/aU9AgC | Join #sc2replayed for SC2Replayed |
16:39.26 | Agouti | welcome back purl |
16:39.43 | Agouti | purl: welcome back |
16:39.44 | purl | Hey, back! Glad you could join us. |
16:39.51 | Agouti | pff |
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17:12.44 | merlinludwig | hey, someone wanna do me a favor and put function overloading on the galaxy wishlist? lol |
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17:15.07 | Thetubbygoat | Hey does anyone here know actionscript 3.0? |
17:18.14 | merlinludwig | nvm, just figure out how to do function overloading using a string parameter and wordofstring in the function |
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17:45.37 | JademusSreg | Function overloading would be neat. I don't expect to see it happen though. |
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18:09.25 | A1win | whee... got a nice enemy wave system now, more control than with the previous ones |
18:11.31 | A1win | (talking about this map http://www.youtube.com/watch?v=eEm7F7T309Q ) it now randomizes the next "stop point" at which the view will stop scrolling, and only after the players have killed the enemies from all waves set for that "area", it randomizes the next stop point and continues scrolling |
18:11.57 | A1win | and each wave only spawns after the previous wave is killed, though I think I'll add a timeout |
18:12.33 | A1win | so now I have full control over what enemies the players are fighting at each time |
18:14.51 | A1win | the attack system feels still a bit weird since giving the order happens the same way as in melee games, but it behaves in a different way... shoots towards a point instead of giving an attack move order |
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18:48.11 | SoulTaker916_ | Jade |
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18:54.05 | merlinludwig | jademus, i can do function overloading easy, figure it out on my last break |
18:56.31 | merlinludwig | function(string "unit example"){dosomething with example from global datatable} |
18:58.02 | merlinludwig | function(string "unit example 3"){set randomproperty of example from global datatable to real(word 3 of string)} |
18:58.35 | merlinludwig | and somewhere in that function we have a switch statement analysing the string |
18:59.18 | JademusSreg | Haha. Emulating function overloading, sure. |
18:59.29 | JademusSreg | Not quite the same, but good enough if you need it. |
18:59.41 | SoulTaker916_ | jade |
18:59.42 | merlinludwig | granted, u might as well just make multiple functions, but i would so it just for fun cause i can :P |
18:59.44 | SoulTaker916_ | im having a issue |
18:59.51 | SoulTaker916_ | theres no world position for mouse down? |
19:00.00 | SoulTaker916_ | im tring to set a point |
19:00.15 | SoulTaker916_ | is there a way i can have a trigger cast a skill from no source? |
19:01.49 | Kueken | you could use a dummy caster, but why would you need something like that? |
19:01.52 | merlinludwig | how bout creating a dummy unit |
19:02.01 | merlinludwig | damn, too slow |
19:02.03 | SoulTaker916_ | its possible |
19:02.05 | SoulTaker916_ | xD |
19:02.16 | SoulTaker916_ | i just need to let the user select a position |
19:05.05 | Kueken | track the mouse position using the appropriate events and pick it at the mouse down event |
19:05.13 | merlinludwig | im having trouble picturing a spell that would not require a source. granted, if there is only an animation at point of impact, the invisible dummy caster could be placed randomly anywhere in range,cast spell on target, then be destroyed again |
19:06.59 | Dustin | SoulTaker916_ |
19:07.03 | Dustin | What is your spell |
19:09.49 | SoulTaker916_ | i dotn have one |
19:09.55 | SoulTaker916_ | i just need to select a point |
19:10.28 | JademusSreg | Get the X and Y. |
19:10.35 | JademusSreg | Make a poiint from them. |
19:10.37 | SoulTaker916_ | i need |
19:10.43 | SoulTaker916_ | world pos x y |
19:10.48 | SoulTaker916_ | and it wont let me call on it |
19:11.01 | SoulTaker916_ | i duno why |
19:11.08 | SoulTaker916_ | it also needs the click event |
19:11.44 | JademusSreg | Look at the GUI version of my Input script. It's in the trigger forum or something. |
19:12.59 | SoulTaker916_ | well |
19:13.03 | SoulTaker916_ | like u can call |
19:13.05 | SoulTaker916_ | mouse down |
19:13.15 | SoulTaker916_ | and its suppose to set a get world position x |
19:13.26 | SoulTaker916_ | but when i try to set it i cant find it |
19:13.32 | SoulTaker916_ | i find gui position x |
19:13.36 | SoulTaker916_ | and the other ones |
19:15.17 | Dustin | Go to All |
19:15.19 | Dustin | and type in Mouse |
19:15.28 | Dustin | there's Get mouse World Click Position X and Y |
19:15.29 | Dustin | And Z |
19:17.14 | Ashamed | FU DELL |
19:23.47 | *** join/#sc2mapster Sholdak2 (Sholdak@ool-4572b0e6.dyn.optonline.net) |
19:23.57 | Ashamed | AND Z |
19:25.21 | A1win | any idea how to make it so that I can use left mouse click to attack, but still retain the possibility of using targeted abilities that require left clicking to target D: |
19:26.43 | merlinludwig | if ability.selected==true use(ability) else attack |
19:27.01 | A1win | ability.selected? ;p |
19:27.21 | merlinludwig | sry, thats just how i think... |
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19:27.29 | A1win | the problem is that I don't know how to check if a player is targeting an ability |
19:27.43 | A1win | otherwise it'd be simple D: |
19:27.46 | merlinludwig | make a boolean, set it to true if a ability is used |
19:28.03 | lom4R | hey there |
19:28.18 | lom4R | what do think |
19:28.18 | lom4R | http://www.youtube.com/watch?v=fJBPjj6kJ2c |
19:28.29 | A1win | but is there even a way to detect when a player *begins* to target an ability? |
19:28.51 | A1win | does it even create an event |
19:29.00 | merlinludwig | then when a person leftclicks, verify that all ability booleans are set to false before attacking, otherwise use whatever ability is set to true and reset boolean to false |
19:29.12 | A1win | I know logic :P |
19:29.22 | A1win | I just don't know how to detect the ability targeting |
19:29.24 | Ashamed | 1:26:36 PM Customer Chad Koslovsky Next Business Day Support QLX 6/15/2011 6/14/2013 624 1:26:40 PM Customer Chad Koslovsky please explain to me what this means? 1:27:01 PM Customer Chad Koslovsky I thought it meant next Business day.. but mby it means next 5? 1:27:08 PM Agent CLKsmb_ Cenen _216973 It is a next day servicer with onsite and parts replacement 1:27:19 PM Customer Chad Koslovs |
19:29.37 | merlinludwig | yes, i dont know without looking it up though |
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19:31.55 | A1win | experiment time then I guess |
19:34.27 | A1win | the generic ability stages are queue, execute, cancel, preempt and complete |
19:34.34 | A1win | what's preempt? |
19:34.45 | A1win | others I know what they are, and they won't work... |
19:35.20 | A1win | and I have a feeling that ability targeting isn't even synced by the script engine, because it doesn't lag on bnet... |
19:35.52 | A1win | so I guess my only hope is somehow detecting when the player left clicks that whether or not it was a targeted ability and only after that allow it to shoot if it wasn't :S |
19:36.58 | A1win | except that... I just remembered my system doesn't even issue an attack order when a player uses the attack ability, it just sets the target point and starts the timer... o: so this might actually work... somehow |
19:40.00 | A1win | and now that the shoot ability is smart, I don't need to try to check if the player is left clicking on a unit since he can just right click to target a unit D: |
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19:59.36 | A1win | hack solutions ftw |
20:00.47 | A1win | 1) event: player left clicks -> set target point to clicked point, Wait(0,0); if target point != no point, use shoot ability at target point 2) event: player uses a targeted ability (such as fungal growth) -> set target point = no point |
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20:10.51 | Aelie | JademusSreg: halfway up page 3 now |
20:11.02 | JademusSreg | Congrats. |
20:11.19 | Aelie | 383 hours played since midnight last night |
20:12.35 | Aelie | but i need 800 for page 2 and 2300 for page 1 |
20:13.57 | *** join/#sc2mapster Mexa_ (~Mexa@c-83-233-58-176.cust.bredband2.com) |
20:14.37 | Mexa_ | Hey Dustin |
20:14.45 | Mexa_ | I see your frustration on bf3 btw:P |
20:15.24 | Mexa_ | Even if it's only due to my computer sucking, it comes with great complexity and time to even join a server |
20:20.09 | Mexa_ | Oh well, the game freezes anyways, even on 720x480 on the lowest |
20:29.19 | Aelie | JademusSreg: say i were to add some kind of leveling/cross game leaderboard |
20:29.25 | Aelie | what would the perks be |
20:29.31 | Dustin | Aelie |
20:29.33 | Dustin | Just founda bug |
20:29.44 | Dustin | A guy had 2 units lefti n his maze and it said 3 on the board |
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20:32.15 | Aelie | ... |
20:32.26 | Aelie | no leaks? |
20:32.57 | Aelie | did he build close to someone else |
20:33.01 | Aelie | and they killed one? |
20:33.23 | Aelie | i think that might fuck it up |
20:33.34 | superdoug | http://www.youtube.com/watch?v=poyWs95UYCI |
20:33.44 | superdoug | duke nukem theme |
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21:13.53 | Aelie | ive noticed a potentially serious bug |
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21:35.58 | Aelie | hey jade |
21:36.17 | Aelie | i kind of disagree with everyone who says "its impossible to become popular" now... |
21:36.25 | Aelie | i feel like if you have a good map people will play it |
21:36.28 | Aelie | page 1 or not |
21:39.09 | A1win | everyone just thinks their map is good even if it isn't D: |
21:39.20 | Aelie | i guess |
21:43.36 | lom4R | hmm when i revive a hero |
21:43.43 | lom4R | i get a "scope error" |
21:43.59 | lom4R | and another unit spawns |
21:44.07 | lom4R | Oo |
21:44.19 | lom4R | any idea? |
21:44.21 | Ashamed | guys have a good weekend |
21:44.24 | Ashamed | i am getting the fuck out ofhere |
21:44.36 | A1win | does the hero have death time -1 or greater than 0? |
21:46.00 | lom4R | -1 |
21:46.17 | A1win | how are you trying to revive him? |
21:47.05 | lom4R | with trigger |
21:47.14 | lom4R | before 1.4 heroes worked |
21:47.19 | lom4R | now 3 are bugged |
21:47.20 | lom4R | 2 still work |
21:47.29 | A1win | is it a long trigger? D: |
21:47.59 | lom4R | hm |
21:48.17 | lom4R | not really |
21:48.40 | A1win | wanna show it then? |
21:49.16 | lom4R | yes mom |
21:49.23 | Aelie | hey Dustin |
21:49.25 | Aelie | you here? |
21:50.25 | Aelie | or jade |
21:55.27 | Dustin | sup |
21:55.52 | Aelie | might need someone to help test |
21:56.06 | Aelie | is there a way for me to make a private version without pulling the public one? |
21:56.16 | Dustin | Rename it |
21:56.22 | Dustin | And mark it private |
21:58.00 | Aelie | problem being if you manage to steal a kill in race mode |
21:58.12 | Aelie | its going to break the game for the one person |
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22:17.54 | Aelie | Dustin: can you help me test something |
22:18.40 | Dustin | ya real fast |
22:18.45 | Aelie | yeah |
22:18.47 | Aelie | its gonna be |
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22:27.04 | Aelie | hey dustin |
22:27.15 | Aelie | say i were to add in levels/cross game stats |
22:27.19 | Aelie | what should the perks be |
22:27.20 | *** mode/#sc2mapster [+o nicoli_s] by ChanServ |
22:28.56 | Dustin | Id say just aesthetic things |
22:29.09 | Dustin | Like Different builder models, or special tower models |
22:30.01 | Aelie | well yeah |
22:30.08 | Aelie | nothing gameplay affecting |
22:30.15 | Aelie | but all i can think of is builder models |
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22:46.38 | Mexa_ | hey! |
22:47.49 | Aelie | !yeh |
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23:25.21 | A1win | wooo now my attack and wave systems are awesome xO// |
23:25.44 | A1win | just need some more interesting abilities, then more variety to enemies and terrain |
23:26.09 | A1win | then some boss encounters, more variety to mech upgrades... damn the list is long |
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