00:02.51 | *** join/#sc2mapster Caz (0c12d4e4@gateway/web/freenode/ip.12.18.212.228) |
00:03.02 | Caz | To create an array of records do i need to use the record reference variable with the array property and create each record via trigger functions? Or can i just select [New Record] and make it an array of them ? |
00:03.32 | Caz | Im not seeing an array option for a new record so im leaning towards the prior, but it's not my preferred scenario :x |
00:08.19 | Caz | Anyone know how to declare an 'array' of records ? |
00:08.25 | Caz | From within the gui |
00:14.02 | *** join/#sc2mapster XenoX101 (XenoX101@ppp118-209-23-114.lns20.mel4.internode.on.net) |
00:14.20 | XenoX101 | hey guys |
00:14.28 | XenoX101 | does anyone know whats possible in terms of animating dialog items? |
00:14.38 | XenoX101 | e.g.: moving, flickering, animating images & labels? |
00:14.54 | XenoX101 | I know you can fade in/out.. |
00:14.58 | Caz | No clue here, do you know how to make the gui create an array of records :p ? |
00:15.20 | XenoX101 | that sounds more complicated than it needs to be |
00:15.30 | XenoX101 | I use datatables for big heirarchies like that |
00:15.44 | Caz | Was going to save player data in records |
00:16.12 | XenoX101 | what are you trying to do |
00:16.47 | Caz | Its just saving data when a dialog item is clicked atm. |
00:17.29 | XenoX101 | you can pretty much ignore the dialog when triggering |
00:17.36 | XenoX101 | its just a way of starting the code |
00:18.04 | Caz | The dialog button generates units for the players =P |
00:18.16 | XenoX101 | yeah so work on generating units automatically |
00:18.20 | XenoX101 | then implement it into a button |
00:18.24 | Caz | There are restrictions on unit count and such that are being saved. |
00:19.01 | Caz | This isnt to create a fantastic working map.. its to practice dialogs and records.. Im learning via tutorials |
00:19.09 | Caz | Im new to map editing |
00:19.45 | XenoX101 | oh right |
00:19.58 | XenoX101 | well still |
00:19.59 | Caz | Is there some benefit to using data tables over records ? |
00:20.14 | XenoX101 | they can be called dynamically by their string |
00:20.14 | Caz | idk what they are |
00:20.18 | XenoX101 | so if you have like 6 variables |
00:20.35 | XenoX101 | and they all are like conditions for a value |
00:20.42 | XenoX101 | like HealthArmorWeaponShield |
00:21.03 | XenoX101 | ok thats confusing um |
00:21.06 | XenoX101 | how to put it better |
00:21.07 | Caz | lol |
00:21.16 | XenoX101 | you can save any value as a string |
00:21.23 | XenoX101 | and because its a string you can call it through |
00:21.27 | XenoX101 | any number of variables |
00:21.32 | XenoX101 | combined together |
00:21.48 | XenoX101 | so if you have a big heirarchy where |
00:21.58 | XenoX101 | one unit is determined by 6 conditions |
00:22.01 | XenoX101 | you can save that unit as |
00:22.07 | XenoX101 | Condition 1 + 2 + 3 + 4 + 5 |
00:22.30 | XenoX101 | and then in an action you can run through variables |
00:22.37 | Caz | Ya that sounds confusing to me. |
00:22.44 | XenoX101 | and go "get value from Condition 1 + 2 + 3 + 4 + 5 |
00:22.45 | XenoX101 | " |
00:22.54 | XenoX101 | its probably not too necessary for you |
00:22.58 | XenoX101 | but like for me I have a micro map |
00:23.08 | XenoX101 | and I have each unit designated by 4 things |
00:23.28 | XenoX101 | Matchup, Arena Size, Arena Map, Battle Number, Player Race & Batch |
00:23.33 | XenoX101 | actually thats 5 |
00:23.35 | XenoX101 | er 6 |
00:23.42 | XenoX101 | but basically what I do is |
00:23.55 | XenoX101 | I save each unit with their respective details ^ |
00:24.11 | XenoX101 | and when I call them, I can call them based on those details |
00:24.29 | XenoX101 | so I can randomize the battle |
00:24.37 | XenoX101 | use my player's race, the matchup between two variables |
00:24.42 | XenoX101 | between two players* |
00:24.57 | XenoX101 | and then I add all those variables together |
00:25.04 | XenoX101 | MyMatchup + MyArenaSize + MyArenaMap etc |
00:25.12 | XenoX101 | and out comes the unit that relates to it |
00:25.14 | Caz | Long names lol |
00:25.18 | XenoX101 | yeah |
00:25.20 | XenoX101 | otherwise you have to go |
00:25.25 | XenoX101 | "If ArenaSize = this" |
00:25.29 | XenoX101 | "If ArenaMap = that" |
00:25.37 | XenoX101 | a hundred thousand times |
00:25.55 | XenoX101 | this way as long as the string you put in matches the string you originally saved |
00:26.17 | XenoX101 | you can retrieve values based on a variety of variables |
00:26.29 | Caz | For me id probably store a unit record containing those variables with a custom function (assuming i can make one) to do all the comparisons as 1 action. |
00:26.30 | XenoX101 | but yeah, probably more complicated than you need |
00:26.32 | XenoX101 | its good to know though |
00:26.58 | *** join/#sc2mapster Ashamed (43be33f7@gateway/web/freenode/ip.67.190.51.247) |
00:27.02 | XenoX101 | yeah well it depends if its a heirarchy or not |
00:27.05 | XenoX101 | if its linear like |
00:27.20 | XenoX101 | the unit's health doesn't depend on 5 values |
00:27.26 | XenoX101 | the unit's shield doesn't depend on 5 values etc |
00:27.30 | XenoX101 | then its cool |
00:27.47 | Caz | I'll definitely want to look at data tables, but right now i need to find the option to make this record an array lol |
00:27.53 | XenoX101 | ya |
00:28.19 | Ashamed | got my new gaming set today |
00:31.33 | Caz | Gratz Ashamed |
00:33.01 | Caz | Still, if anyone knows how to make a record array pls let me know lol. |
00:33.16 | Caz | Google google google *heavy breathing* |
00:35.58 | *** join/#sc2mapster Cintiq (~cintiq@122-49-148-224.ip.adam.com.au) |
00:36.17 | Caz | Every example has been in custom script :| |
00:39.03 | Caz | Ok well im gonna take a guess at it then. |
00:39.10 | Caz | 1) Create a new record. |
00:39.16 | Caz | 2) Supply record with variables. |
00:39.24 | Ashamed | this new headset ... the sub vibrates too to add the effect of base >< |
00:39.27 | Ashamed | its crazy filling lol |
00:39.45 | Caz | talk when u can answer mah questions :P |
00:39.52 | Caz | but i may have it figured out |
00:40.34 | Caz | 3) Create reference to that record, set as an array. (assuming this creates 3 instances of the selected record) |
00:41.56 | Caz | Are array sizes always pre-defined ?... Would be nice to base array sizes off variables like ActivePlayerCount |
00:43.43 | *** join/#sc2mapster cintiq_ (~cintiq@122-49-148-224.ip.adam.com.au) |
00:47.01 | Caz | So many people, so much silence :x |
00:47.44 | slightlyrandom | SHUT UP! |
00:47.49 | slightlyrandom | *HISS* |
00:48.07 | Caz | that was slightlyrandom |
00:48.38 | Caz | =p |
00:56.29 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
01:02.14 | *** join/#sc2mapster FireryRage (~FireryRag@98.143.96.248) |
01:02.59 | *** join/#sc2mapster Dynast (~Dynast@adsl-074-171-206-222.sip.owb.bellsouth.net) |
01:04.40 | *** join/#sc2mapster Vailreth (kvirc@75.108.215.142) |
01:18.18 | XenoX101 | not too many people |
01:18.23 | XenoX101 | we talk a lot for the few that we are |
01:18.35 | XenoX101 | look at teamliquid channel it has 1400 people |
01:18.41 | XenoX101 | and right now nobody is talking |
01:19.18 | slightlyrandom | Those kinds of numbers make for shitty channels |
01:19.25 | slightlyrandom | Can't figure out who people are |
01:19.34 | XenoX101 | ya smaller communities are better |
01:19.46 | XenoX101 | you have more of a say and discussions don't go on tangents and up the wazoo |
01:21.22 | slightlyrandom | And anyway, between us, we know everything anyway |
01:23.23 | XenoX101 | ;) |
01:23.46 | XenoX101 | between JMan, ProzaicMuse, Helral, A1win & Sixen |
01:26.25 | Vailreth | id like to think i contibute a bit... |
01:26.37 | slightlyrandom | We all do what we can ;) |
01:26.41 | Vailreth | yeah |
01:27.06 | Vailreth | but yes those guys are like Elite or Gods or Elite Gods or something |
01:27.10 | Vailreth | of the editor world |
01:27.28 | Vailreth | well Prozaic is anyway >.> |
01:27.34 | slightlyrandom | That guy is a freak |
01:28.00 | Vailreth | hmm the edtior has only been out three days and i already know enough to teach you a life time |
01:28.30 | Vailreth | but then he is gone for months at a time with da real life |
01:30.29 | Caz | what's real life? *looks up youtube videos of what "outside" looks like* |
01:32.11 | Vailreth | heh. on an unrealted side note i have to get rid of my mustache its starting to look like a bad 70s pornstache .... |
01:32.26 | Caz | lol |
01:33.34 | Vailreth | which is sad because when im clean shaven people mistake for me for a 18 19 year old... |
01:33.47 | Vailreth | and im 20 fricken 8 damnit |
01:33.58 | slightlyrandom | 28 or almost 21 ? |
01:34.03 | Vailreth | 29 |
01:34.07 | Vailreth | 28 sorry |
01:34.16 | Vailreth | was typing to fast there, |
01:34.19 | slightlyrandom | Hehe |
01:34.51 | slightlyrandom | You need more beard, clearly |
01:35.03 | Vailreth | i know this because a 18 year old girl in one of my college class ( she was tacking dual credit courses at the college) thought i was her age |
01:35.24 | Vailreth | i twitches a few seconds hung my head and sniffled ... |
01:35.31 | Vailreth | twicthed* |
01:35.47 | slightlyrandom | Could be worse |
01:35.57 | Vailreth | oh yeah how worse? |
01:36.09 | slightlyrandom | She could have thought you were younger |
01:36.16 | Vailreth | i get carded every time i buy compressed air or a m rated video game.... hm maybe |
01:36.53 | slightlyrandom | Yeah, beard |
01:36.57 | slightlyrandom | More beard |
01:38.19 | Vailreth | id love to but they are too damn itchy and hot as hell in these damn texas summers |
01:38.39 | Vailreth | i have this issue where my own hair makes me break out in hives |
01:40.07 | slightlyrandom | Beard doesn't have to be long to be effective |
01:40.57 | Vailreth | true but when it gets fully enough to be a reall beard its too hot too itchy for me |
01:41.10 | slightlyrandom | Keep it trimmed |
01:41.15 | XenoX101 | Vailreth |
01:41.17 | XenoX101 | being mistaken for being young |
01:41.21 | XenoX101 | is never ever a bad thing |
01:41.29 | Vailreth | hm |
01:41.36 | slightlyrandom | Well, it can be annoying if you can't get a beer if you haven't got your drivers license with you |
01:41.48 | XenoX101 | nobody wants to be older |
01:41.58 | XenoX101 | they might want to be more mature |
01:42.02 | XenoX101 | but they don't want to age |
01:42.18 | XenoX101 | they might want to be smarter, but not through consuming years |
01:42.28 | XenoX101 | be glad that you look young :) |
01:42.47 | Vailreth | any way i earlier i mentioned i had an idea for a zerg merc hall thing. i am currently calling it a Brood exchange and the idea is that its a center where broods can loan out specialty zerg to other broods to help make ends meet |
01:43.05 | slightlyrandom | The Gene Bank |
01:44.06 | XenoX101 | I'd be careful with trusting players though |
01:44.33 | XenoX101 | should make it very simple and quick |
01:44.43 | XenoX101 | otherwise they'll spend forever deliberating over it |
01:44.47 | XenoX101 | and never come to any agreement |
01:45.00 | XenoX101 | and unless you give people incentive to donate to the bank |
01:45.01 | XenoX101 | they won't do it |
01:46.33 | Vailreth | thats true. but its not for a multiplayer map really |
01:46.54 | Vailreth | 'just a ...wouldnt it be cool if and a this is how that would work |
01:47.41 | Vailreth | i figure it would spawn its own larva and morph these larva into units when purchased .... |
01:51.17 | XenoX101 | heh |
01:51.21 | XenoX101 | communist zerg, that'd be hilarious |
01:51.33 | XenoX101 | all donate to the party! it will spawn larva for you! |
01:51.34 | slightlyrandom | Zerg is the ultimate communists |
01:51.55 | XenoX101 | thats true |
01:52.03 | XenoX101 | except |
01:52.15 | XenoX101 | the people have no say regardless ;p |
01:53.13 | XenoX101 | man I posted my micro map thread on TL |
01:53.20 | XenoX101 | and theres this guy that literally pesters me for updates every 4 days |
01:53.28 | XenoX101 | he also pesters this other maker of another micro map |
01:53.41 | slightlyrandom | He cares! |
01:53.50 | XenoX101 | I dont think he does |
01:54.00 | XenoX101 | he first msged me offering to upload the map to EU |
01:54.02 | XenoX101 | for testing |
01:54.02 | slightlyrandom | ...about the map |
01:54.13 | XenoX101 | so I think he's just selfish |
01:54.15 | XenoX101 | and wants to play the map |
01:54.41 | XenoX101 | otherwise he wouldn't try and upload the map for me :/ |
01:55.09 | XenoX101 | I could be wrong but |
01:56.55 | XenoX101 | unsurprisingly my map got no attention on the sc2mapster forum |
01:57.00 | Caz | Will players always be numbered sequentially from 1-N ... Example: 2 people playing on a 4 player map. Those will be player1 and player2 ? |
01:57.14 | Caz | not 0 3 or 4 ? |
01:57.23 | slightlyrandom | ..Yes |
01:57.26 | XenoX101 | yes if you go to player properties |
01:57.29 | XenoX101 | player 0 is neutral |
01:57.31 | XenoX101 | player 1 is 1 |
01:57.32 | XenoX101 | 2 is 2 |
01:57.45 | XenoX101 | Map > Player Properties |
01:58.12 | Caz | someone was talking yesterday about people being able to be 0 2 or 4 or whatever so i was making sure... im going to use the player number as an array index and i cant have that jumping up to something weird lol |
01:58.39 | XenoX101 | sure you can |
01:58.58 | XenoX101 | I've avoided using 0 in arrays plenty of times |
01:59.25 | Caz | Are our arrays stuck at predefined amounts or can we declare the size = activePlayeCount ? |
01:59.33 | Ashamed | omg it was so hard to design an integer xp bar |
01:59.50 | XenoX101 | they are stuck |
01:59.56 | Caz | K |
01:59.59 | Ashamed | >< i finally got it working perfect :) |
01:59.59 | XenoX101 | so just pick the biggest size |
02:00.07 | XenoX101 | unless you are using 2-3 dimensional arrays |
02:00.08 | Caz | *nod* |
02:00.23 | XenoX101 | you shouldn't have any problem with |
02:00.29 | XenoX101 | excess amount |
02:00.51 | Caz | since im using records.. i wont need to use a 2d array. |
02:00.51 | XenoX101 | it can take up to about 20,000 values I believe |
02:00.56 | XenoX101 | ya |
02:01.38 | Caz | Im assuming that the "New Record" is a blueprint and the reference variable of "arraysize" actually allocates instances of it on the fly |
02:02.10 | XenoX101 | yes the record variable initates the record |
02:02.25 | XenoX101 | while the record itself has the stuff |
02:02.31 | XenoX101 | make sure that your records are |
02:02.37 | XenoX101 | above your record variables in the tree |
02:02.41 | XenoX101 | otherwise it will error |
02:02.45 | *** join/#sc2mapster FockeWulf (43e88ecd@gateway/web/freenode/ip.67.232.142.205) |
02:02.55 | XenoX101 | in trying to initiate something that hasnt been set yet |
02:02.57 | Caz | That threw me off a bit since the dialog reference is different, where u actually create a new dialog for each index via triggers |
02:03.16 | FockeWulf | I've got a question about the modify unit effect |
02:03.20 | XenoX101 | not sure about dialog reference |
02:03.21 | Caz | rather actions* not triggers |
02:03.55 | FockeWulf | I've got a case where I need the casting unit to search for an enemy unit in range and if it finds one, swap the casting unit's owner to the owner of the enemy unit. |
02:04.01 | FockeWulf | Can anyone help me here? |
02:04.14 | slightlyrandom | Data or triggers ? |
02:04.22 | slightlyrandom | That's fairly easily done with triggers |
02:04.22 | FockeWulf | data |
02:04.39 | FockeWulf | well im a data person and all i need to know is how the "logic" goes through |
02:05.04 | slightlyrandom | Try looking at Neural Parasite |
02:05.13 | slightlyrandom | That has side changing tricks |
02:05.16 | FockeWulf | no |
02:05.19 | slightlyrandom | No? |
02:05.19 | FockeWulf | its not the same |
02:05.21 | FockeWulf | ya |
02:05.22 | slightlyrandom | I know |
02:05.26 | FockeWulf | you can do it in a behavior |
02:05.27 | FockeWulf | or an effect |
02:05.31 | FockeWulf | i need the effect version |
02:05.36 | FockeWulf | otherwise the behaviors get too messy |
02:05.40 | FockeWulf | because its a perminate change |
02:05.41 | slightlyrandom | Right |
02:05.59 | slightlyrandom | Well, you could give it a behaviour buff that stays on there |
02:06.15 | FockeWulf | well ok its a diplomacy map im helping some guys with |
02:06.18 | slightlyrandom | Don't know much about this kind of data work though, sorry |
02:06.27 | FockeWulf | ah ok |
02:06.37 | FockeWulf | can anyone else help me with this? |
02:13.45 | XenoX101 | you could copy neural parasite |
02:13.51 | slightlyrandom | He left |
02:13.51 | XenoX101 | and change "Behaviour - Acquire Player" |
02:13.54 | XenoX101 | o nvm |
02:13.56 | XenoX101 | lol |
02:14.00 | XenoX101 | what a cunt |
02:14.04 | slightlyrandom | ;) |
02:14.07 | XenoX101 | I hate people that join just to ask a question |
02:14.08 | XenoX101 | then leave |
02:14.15 | slightlyrandom | Not "hate" |
02:14.19 | slightlyrandom | But I find them silly |
02:14.24 | XenoX101 | its the same feeling I get when people come out from the blue |
02:14.29 | slightlyrandom | Aye |
02:14.30 | XenoX101 | on MSN or whatever |
02:14.34 | slightlyrandom | Their loss, though |
02:14.37 | XenoX101 | just to ask me about a computer question or something |
02:14.50 | XenoX101 | like "Hey man hows it going" (person never talks to me normally) |
02:14.54 | XenoX101 | "Yes?" |
02:15.01 | XenoX101 | "Yeah so.. I got this problem with my computer" |
02:15.09 | XenoX101 | -.- |
02:15.42 | *** join/#sc2mapster Triceron (603128d3@gateway/web/freenode/ip.96.49.40.211) |
02:17.45 | Triceron | Ahoy |
02:25.18 | slightlyrandom | oy |
02:27.48 | Caz | Is there a reason i cant use my Record members in comparison actions ? |
02:28.17 | Caz | the editor doesnt list any variables for the record when comparing (==) |
02:28.33 | Caz | This a bug ? |
02:30.53 | Caz | nevermind... the "Required Type" defaults to "Boolean" during a comparison.. thus it had to be changed to the type matching the variable i wanted before the variable would appear in the list. Thats quite a nuisance |
02:30.55 | *** join/#sc2mapster synik4l (~synik4l@99-116-71-38.lightspeed.mrbotn.sbcglobal.net) |
02:32.27 | XenoX101 | hey does anyone know if I can put |
02:32.30 | XenoX101 | a dialog on top of a dialog? |
02:32.49 | XenoX101 | and have the bottom dialog show through? |
02:36.39 | Caz | what do you mean by show through ? |
02:36.58 | Caz | appear on top the other dialog ? |
02:37.01 | XenoX101 | like have the front dialog with transparent bg |
02:37.08 | XenoX101 | and then use the back dialog's background bg |
02:37.10 | Caz | oh.. not sure about that.. hm |
02:37.11 | XenoX101 | for the front dialog |
02:37.23 | XenoX101 | I know I can make backgrounds transparent |
02:39.10 | Caz | Have you looked at Dialogs->Set Dialog Transparency |
02:39.34 | XenoX101 | yeah I know how to do that |
02:39.36 | XenoX101 | but like |
02:39.42 | XenoX101 | having two backgrounds on top of eachother |
02:39.46 | XenoX101 | not sure if thats possible |
02:40.24 | XenoX101 | actually I dont even know if this background will work |
02:40.31 | XenoX101 | seems to be being displayed funnily |
02:40.45 | Caz | Why do you want to do this btw ? |
02:40.59 | Caz | what was the point in making the first dialog if u want it to be gone ? |
02:48.09 | XenoX101 | well I want a background image that is tiled |
02:48.13 | XenoX101 | across full screen |
02:48.19 | XenoX101 | but then I want an image on top of that which is a frame |
02:48.21 | XenoX101 | that is not tiled |
02:48.27 | XenoX101 | and then on top of the frame I want the buttons |
02:48.41 | XenoX101 | so background image > frame for buttons > buttons on top |
02:48.52 | XenoX101 | with the background image being tiled |
02:58.51 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
02:58.52 | mind_spark | anyone here good with actors? |
02:59.24 | *** join/#sc2mapster SoulTaker916_ (~SoulTaker@108-88-97-1.lightspeed.mtryca.sbcglobal.net) |
03:00.45 | slightlyrandom | mind_spark: Whats up? |
03:01.09 | *** join/#sc2mapster tigger0jk (tigger0jk@dynamic2-245-006.usc.edu) |
03:03.51 | IDEATH | sup, fuckers. |
03:03.57 | IDEATH | lol |
03:04.05 | IDEATH | jk jk |
03:05.22 | mind_spark | slightlyrandom, sorry was trying to figure it out |
03:05.35 | mind_spark | i've created a turret that pops up on a hellion |
03:05.45 | mind_spark | problem is that it wont rotate and such |
03:05.59 | mind_spark | displays attack animation, but no rotation towards target nor when idle |
03:06.13 | hawker | the fact that the models from the main character races in wow cannot be used is quite irksome :/ |
03:09.52 | Caz | Xeno u still around ? |
03:10.00 | Caz | Have a dialog trigger question for you =P |
03:10.01 | *** join/#sc2mapster tordy (ad44a44a@gateway/web/freenode/ip.173.68.164.74) |
03:10.02 | tordy | did they update yet |
03:12.04 | Caz | Show Dialog -- wont allow me to specify which player to show the dialog to with variables... it pretty much wants stuff like "All Players"... that seems silly. |
03:12.21 | slightlyrandom | You choose player groups |
03:12.30 | slightlyrandom | And a player group can be PlayerGroup(Player 1) |
03:12.32 | mind_spark | so got any idea what it could be slightly? |
03:12.34 | XenoX101 | yep I am |
03:12.53 | slightlyrandom | Caz: Your variable has to be a player group |
03:12.59 | slightlyrandom | mind_spark: Afraid not |
03:13.05 | mind_spark | crud |
03:13.18 | slightlyrandom | Never was much in the graphics department |
03:13.33 | slightlyrandom | animation, all that unimportant stuff |
03:15.08 | Caz | Bah i dont want to make player groups for individual people D: |
03:15.13 | slightlyrandom | You dont have to |
03:15.19 | slightlyrandom | They are premade for you |
03:15.31 | slightlyrandom | You just have to get at em in a roundabout way |
03:15.45 | Caz | I want the dialog display for the player who owns the unit that triggered the event. |
03:15.50 | slightlyrandom | Aye |
03:16.08 | slightlyrandom | Well, you can specify a player group made up of the player who owns the unit |
03:16.28 | slightlyrandom | Kind of non-sensical, but that's how it's done |
03:16.31 | Caz | which is making player groups for individual ppl, no ? |
03:16.35 | slightlyrandom | No |
03:16.45 | slightlyrandom | You dont have to make the group |
03:16.58 | Caz | How do i access this magical group then :p ? |
03:17.05 | slightlyrandom | Like i said |
03:17.20 | slightlyrandom | Show thing for PlayerGroup (Triggering Player) |
03:17.25 | slightlyrandom | Or somesuch thing |
03:17.46 | Caz | that option doesnt exist or id have used it |
03:17.58 | slightlyrandom | You're doing it wrong, then |
03:18.06 | slightlyrandom | It exists, I've used it |
03:18.36 | slightlyrandom | It only accepts player groups as input, but a player group can be a single player |
03:18.40 | Caz | oh, its worded quite weird i bet you mean this one.. one sec |
03:18.54 | Caz | 'Convert Player to Player Group' |
03:19.06 | slightlyrandom | That'd be it |
03:19.22 | Caz | I was looking all over for the phrase "Triggering" lol |
03:19.33 | slightlyrandom | It really doesn't make much sense |
03:19.59 | slightlyrandom | Those are the hardest triggering problems to solve for me, fighting against the Blizzard Logic |
03:20.10 | Caz | I imagine its the curse of the paramater data type being a player group. |
03:20.20 | Caz | For convenience in majority of cases |
03:20.23 | slightlyrandom | Yeah |
03:20.30 | slightlyrandom | It crops up in other places as well |
03:20.45 | slightlyrandom | With stuff only accepting Integers or Reals, for instance |
03:21.33 | slightlyrandom | The easiest way to figure out what it expects is to try and input a value for it, see what kinda thing it wants |
03:23.17 | Vailreth | day9 is cook |
03:23.19 | Vailreth | ing? |
03:23.23 | Vailreth | or cool? |
03:23.31 | slightlyrandom | cool |
03:23.35 | slightlyrandom | Definately cool |
03:23.49 | slightlyrandom | What are you referring to? |
03:24.46 | Vailreth | i was watching funday monday live and wishing i had that kinda charisma |
03:25.01 | slightlyrandom | I just watched his episode 100 |
03:25.05 | slightlyrandom | His story with SC |
03:25.14 | slightlyrandom | He is quite the fucking guy |
03:25.24 | slightlyrandom | All-round awesome |
03:25.32 | Vailreth | yeah seems that way |
03:26.16 | tordy | is this possible? |
03:26.22 | slightlyrandom | Yes. |
03:26.29 | XenoX101 | actually it does make sense, players and player groups are very different |
03:26.45 | tordy | need some help |
03:26.45 | XenoX101 | one is an assortment of the other |
03:26.48 | tordy | is this possible? |
03:27.14 | XenoX101 | a folder I should say |
03:27.20 | XenoX101 | so you need to convert the player into a folder |
03:27.26 | XenoX101 | to use in folder-based triggers |
03:27.30 | slightlyrandom | It could do that for you |
03:28.12 | XenoX101 | well perhaps |
03:28.35 | XenoX101 | but that would be hard to code |
03:28.53 | slightlyrandom | Not awfully |
03:29.45 | XenoX101 | it would be confusing because players are specific people |
03:29.51 | XenoX101 | where player groups are just folders |
03:30.05 | XenoX101 | if you could choose specific people or these folders |
03:30.13 | *** join/#sc2mapster Frostwind (~fhbjsdbkj@68.90.11.146) |
03:30.17 | Frostwind | hi :( |
03:30.42 | XenoX101 | it makes more sense that there is a function |
03:30.46 | XenoX101 | "convert player to player group" |
03:30.54 | slightlyrandom | Well, when you're trying to display something to people, it makes sense to be able to show it to either a single person or a group of people |
03:31.03 | slightlyrandom | Both are valid things to want to do |
03:31.18 | slightlyrandom | Choosing one as the "right" thing, and forcing you to convert to that |
03:31.21 | XenoX101 | yes but programming wise |
03:31.21 | slightlyrandom | Is just sloppy |
03:31.32 | XenoX101 | they are two distinct things\ |
03:31.39 | XenoX101 | its the difference between |
03:31.43 | XenoX101 | an array and a variable |
03:31.53 | XenoX101 | you cant choose an array where a variable is applicable |
03:32.08 | XenoX101 | because an array isn't an actual value |
03:32.11 | XenoX101 | its a set of values |
03:32.23 | slightlyrandom | You're right logically |
03:32.44 | slightlyrandom | I'm arguing for human readable, though |
03:32.50 | XenoX101 | mm |
03:32.56 | XenoX101 | well if that were the case |
03:33.12 | XenoX101 | they would remove the difference between integers and reals |
03:33.23 | slightlyrandom | Oh god, please yes |
03:33.32 | slightlyrandom | entropy* |
03:34.42 | tordy | how do you make an air unit make it so it can be damaged by a range 11+ weapon even if the weapon's target filter has ground required? |
03:35.07 | tordy | will i need a separate weapon for all range 11+ weapons? |
03:35.07 | slightlyrandom | So splash hits it? |
03:35.18 | tordy | not just splash |
03:35.20 | tordy | direct hits too |
03:35.24 | tordy | so like a siege tank |
03:35.27 | tordy | in siege mode has 13 range |
03:35.32 | tordy | it can hit THAT particular air unit |
03:35.33 | Frostwind | :( |
03:35.38 | Frostwind | is very sad |
03:35.41 | slightlyrandom | Why not just allow those weapons to hit air? |
03:35.44 | slightlyrandom | oh |
03:35.48 | tordy | because i dont want them to hit all air units |
03:35.56 | tordy | just certain air units |
03:36.07 | slightlyrandom | There are multiple Air and Ground movers |
03:36.15 | slightlyrandom | Do these apply here? |
03:36.23 | XenoX101 | no |
03:36.28 | slightlyrandom | Shucks |
03:36.34 | tordy | dont think the movers matter, just the air/ground plane |
03:37.14 | XenoX101 | let the unit attack air but make the air a different weapon |
03:37.21 | XenoX101 | and have that weapon use a validator |
03:37.21 | Vailreth | tordy you could create a second damage effect and give it a validator so it only applies to the specific units you want |
03:37.28 | XenoX101 | "is a particular unit" |
03:37.38 | XenoX101 | yep ^ |
03:37.46 | tordy | so im gonna have to add separate effects for every range 11+ weapons? |
03:38.01 | XenoX101 | every air weapon yes |
03:38.03 | Vailreth | well no |
03:38.03 | tordy | >:) |
03:38.07 | Vailreth | maybe not |
03:38.11 | tordy | maeybe |
03:38.24 | slightlyrandom | Can't you hack it with the weapons target scan ? |
03:38.42 | Vailreth | you could create a more complex combine validator tree so the one effect only effects ground and specific air units |
03:38.58 | tordy | no idea how i would do that |
03:39.20 | Vailreth | give me a sec |
03:40.13 | tordy | also |
03:40.24 | Vailreth | also? |
03:40.25 | tordy | how do i make it so a unit targets the enemy with the highest health |
03:40.35 | XenoX101 | thats easy |
03:40.35 | tordy | a unit that's within its range |
03:40.42 | slightlyrandom | Thats a toggle on the... |
03:40.43 | slightlyrandom | Weapon? |
03:40.55 | XenoX101 | ya |
03:40.59 | tordy | waht's it called |
03:41.01 | slightlyrandom | There is basically a field that says, which target filter |
03:41.03 | slightlyrandom | Search for it |
03:41.07 | XenoX101 | one sec |
03:41.15 | slightlyrandom | Toggle on advanced, and list em all |
03:41.22 | tordy | highest current health |
03:41.29 | slightlyrandom | Then just type in something like that |
03:41.33 | XenoX101 | oh wait |
03:41.35 | slightlyrandom | Health, or range or whatever |
03:41.52 | XenoX101 | acquire prioritization doesnt have health |
03:41.52 | XenoX101 | hm |
03:42.16 | tordy | leme see |
03:42.34 | XenoX101 | I think target sorts |
03:43.10 | XenoX101 | try Target Sort > TSLife |
03:43.11 | tordy | TSLife? |
03:43.13 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
03:43.31 | XenoX101 | yes |
03:43.35 | XenoX101 | predefined target sort |
03:43.46 | XenoX101 | for Acquire Target Sorts |
03:44.19 | tordy | how do i prioritize air units? |
03:44.33 | slightlyrandom | Thats on the air units themselves |
03:44.37 | XenoX101 | TSAir |
03:44.38 | slightlyrandom | It has a value |
03:44.42 | slightlyrandom | Oh, like that |
03:44.53 | tordy | i know about that but i rather put it on the weapon |
03:45.18 | tordy | this unit has a a ground only and a air only weapon |
03:45.28 | tordy | i put the air weapon above the ground weapon in the weapon array |
03:45.41 | tordy | but fo rsome reason it still prioritizes its ground weapon when air units are within range |
03:45.56 | XenoX101 | you can put it on the weapon |
03:46.06 | mind_spark | just wondering what actually enables a turret? |
03:46.19 | tordy | i dont see a tsair |
03:48.39 | XenoX101 | hm |
03:48.42 | XenoX101 | not sure |
03:50.11 | Caz | Do testing conditions not work properly against integer values inside a record ? |
03:50.49 | XenoX101 | no |
03:50.54 | Caz | ? |
03:50.56 | XenoX101 | record variables are just like normal variables |
03:51.19 | XenoX101 | they are just sorted nicer and can have an array within an array |
03:51.23 | Vailreth | well you can make a new Target Sort that tests for the mover of a unit |
03:52.03 | XenoX101 | oh yeah and use TSLifeLargest |
03:52.10 | tordy | >:) |
03:52.11 | Caz | im having a weird lil bug then.. my condition says that the trigger wont run if the player has (PlayerData->UnitCount < 5) |
03:52.24 | Caz | yet when we smash the dialog button... sometimes we get 6 or 7 |
03:52.34 | tordy | is there a way to add another limitation to that sort that it uses TSLifeLargest if life <= 1000? |
03:54.25 | Vailreth | i am not sure.. |
03:54.44 | Vailreth | any one know what Tactical AI data is for or does? |
03:54.47 | *** join/#sc2mapster Lilianna (~Lilianna@adsl-75-15-125-49.dsl.snlo01.sbcglobal.net) |
03:55.22 | Caz | I cant see how this trigger can be running when that condition is not met.. |
03:55.40 | Caz | OH SHIT |
03:55.42 | Caz | *facepalm* |
03:55.59 | Caz | throw me outside and brand me a noob *goes to fix the problem* |
03:58.58 | Frostwind | is very sad |
03:59.20 | Vailreth | still havent found a solution Frostwind? |
03:59.25 | Frostwind | no |
04:03.51 | Frostwind | :( |
04:08.37 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
04:09.32 | Vailreth | any news on the next version of the Me imprt export scrips from NINTox |
04:13.36 | Ashamed | http://www.youtube.com/watch?v=AIDOKgW30J4 <-- bomb song |
04:23.31 | XenoX101 | Caz: welcome to 99% of your problems in triggering ;p |
04:25.44 | Caz | lol |
04:26.20 | Caz | Well apparently it was just that during an old edit of the trigger i had left a trailing "OR" validation.... had to remove that so they'd be bound by an "AND" |
04:26.24 | Caz | Works fine now ^^ |
04:26.31 | XenoX101 | yep |
04:26.48 | XenoX101 | most people never make critical triggering errors |
04:27.00 | Vailreth | how do you upload an asset you have created to mapster? every time i try to upload my zipfile it fails.. |
04:27.10 | XenoX101 | and unfixable problems are quite rare |
04:27.26 | XenoX101 | its the damned silly mistakes that get you |
04:29.55 | Caz | http://s1095.photobucket.com/albums/i478/cazicss/?action=view¤t=FirstRecordUse.png |
04:31.32 | XenoX101 | your repeated use of the word imba makes me twitch |
04:31.33 | XenoX101 | ;p |
04:31.39 | XenoX101 | but otherwise gj |
04:32.03 | Caz | my friend that was helping me test it plays terran |
04:32.07 | Caz | trollolol |
04:32.32 | XenoX101 | lol |
04:33.12 | Caz | The first thing he said about the map was: "I see you agree that marines are under powered" |
04:33.20 | Caz | >> |
04:33.32 | Caz | damn stim killing my protoss infantry |
04:33.57 | Caz | (Rax > Gate) |
04:34.23 | XenoX101 | lol |
04:34.29 | XenoX101 | yeah its tough |
04:34.33 | XenoX101 | you need perfect forcefields good micro |
04:34.46 | XenoX101 | and make sure you open with a good few gates if you see them take gas |
04:34.53 | XenoX101 | cause yeah early marauders are brutal |
04:35.08 | XenoX101 | dont be afraid to go zealot heavy if they do that either |
04:35.17 | XenoX101 | zealot + sentry > marauder |
04:35.25 | Caz | Forcefields just cause my speakers to blare zealot voices going "WHAT THE FUCK, HOW DO I GET THERE NOW... FUCK OW OW.. <dead>" |
04:35.43 | XenoX101 | lol gotta be behind them |
04:35.48 | XenoX101 | let them be trapped |
04:36.07 | Caz | ive watched stim vaporize 16 zealots before they reached the army :x |
04:36.23 | Caz | i know i know stfu about charge ! |
04:36.26 | XenoX101 | yeah you need forcefield ;p |
04:36.27 | Caz | it was expensive >< |
04:36.45 | XenoX101 | and if they kite too much |
04:36.50 | Caz | FF really helps that much against the infantry? despite spending that much gas ? |
04:36.50 | XenoX101 | you can keep stalkers shooting at them |
04:36.56 | XenoX101 | yes definitely |
04:37.07 | Caz | man i need to watch some pro FF fights |
04:37.21 | XenoX101 | get 1 zealot 1 stalker 1 sentry to start |
04:37.30 | XenoX101 | then get 3 or so more sentry |
04:37.34 | XenoX101 | then zealot and stalker |
04:37.39 | XenoX101 | then maybe another sentry |
04:37.52 | XenoX101 | 4-5 sentry from the start is enough for |
04:38.04 | XenoX101 | about 8-10 forcefields against an early push |
04:38.06 | XenoX101 | also |
04:38.08 | XenoX101 | guardian shield is your friend |
04:38.14 | XenoX101 | never forget it against bio |
04:38.31 | XenoX101 | only need one though |
04:38.35 | Caz | im thinking of trying an armor/shield double up with FF/GS zealot push |
04:38.48 | XenoX101 | gs? |
04:38.52 | Caz | guardian shield |
04:38.55 | XenoX101 | ah |
04:39.00 | Caz | too many characters x_x |
04:39.16 | XenoX101 | it probably wouldn't be too worth it |
04:39.25 | XenoX101 | because you have few units by then |
04:39.36 | XenoX101 | and armor/shield upgrade really cut into both money and time |
04:40.29 | XenoX101 | currently I do a zealot sentry templar mix for a mid-game push |
04:40.44 | XenoX101 | with +1 armor on zealots |
04:40.47 | XenoX101 | for zealots* |
04:41.00 | XenoX101 | its from the pro player nightend |
04:41.14 | tordy | tempest |
04:41.24 | XenoX101 | if I see them 1 rax expand I 1 gate expand then get two more gates + twilight |
04:41.25 | Caz | Random revert to old topic.. i need to swap the 2 conditions on that trigger.. should check to make sure its the right button BEFORE caring about the unit count. Minor difference but makes more sense. |
04:41.58 | Caz | And templar are uber... its getting there thats tough :x |
04:42.41 | XenoX101 | yeah thats why you check for 1 rax expand |
04:42.47 | XenoX101 | the giveaway is |
04:42.49 | XenoX101 | no gas |
04:42.53 | XenoX101 | and 3 marines at 4:15 |
04:43.00 | XenoX101 | when you scout |
04:43.01 | Caz | so that means you expand and fast tech temps ? |
04:43.09 | XenoX101 | it means they are going 1 rax expand |
04:43.13 | XenoX101 | so yes thats my reaction |
04:43.28 | Caz | makes sense since they are stuck on marines longer... storm eat taht shit up |
04:43.43 | XenoX101 | ya |
04:43.45 | XenoX101 | but if you see 5 marines |
04:43.50 | XenoX101 | they are going 2 rax |
04:43.57 | XenoX101 | so be careful there |
04:44.03 | XenoX101 | I get two more gates if I see 2 rax |
04:44.11 | XenoX101 | if I know its 2 rax* |
04:44.38 | XenoX101 | so see 3 marine at ramp > go 1 gate expand |
04:44.48 | XenoX101 | see 5 marine at ramp > go 3 gate expand |
04:45.07 | XenoX101 | see early gas > go 2 gate robo |
04:45.11 | XenoX101 | in case of banshee |
04:45.21 | XenoX101 | and early rauder push |
04:45.51 | Caz | do u take a bit of a guess if you dont make it in time b4 the wall off ? |
04:46.02 | XenoX101 | lol |
04:46.17 | XenoX101 | yeah but most people dont wall |
04:46.21 | XenoX101 | its not good for them |
04:46.26 | Caz | My friend walls every game :x |
04:46.41 | XenoX101 | if they wall you can go 3 gate robo |
04:46.43 | XenoX101 | and push with an obs |
04:46.47 | XenoX101 | kill his wall outside of marine range |
04:47.08 | XenoX101 | pretty funny when it happens too |
04:47.27 | Caz | mostly stalkers i assume then? |
04:47.29 | *** join/#sc2mapster Firery (~FireryRag@98.143.96.248) |
04:47.32 | XenoX101 | ya |
04:47.39 | XenoX101 | but yeah dont always do that |
04:47.42 | XenoX101 | wall isnt that bad |
04:47.52 | XenoX101 | it generally means they are going a 1 base build as well |
04:47.57 | XenoX101 | so that can help you too |
04:48.20 | Caz | he likes this thing where he turtles then comes out with thors/marines/couple banshees/raven .... drops PDD or 2 to makes talkers ignorable and destroys ground |
04:48.27 | Caz | stalkers* |
04:48.31 | XenoX101 | oh yeah the raven all in |
04:48.50 | XenoX101 | yeah templar zealot rapes that |
04:48.53 | XenoX101 | cause he has mass rines |
04:48.59 | XenoX101 | and zealots pwn siege and thor |
04:49.03 | XenoX101 | especially charge zealots |
04:49.07 | XenoX101 | and you have charge by then |
04:49.24 | Caz | and hte banshees ? |
04:49.33 | XenoX101 | yeah you get a robo for obs |
04:49.35 | XenoX101 | in my build |
04:50.01 | XenoX101 | the only problem with an all in like that is that it would normally delay my expo |
04:50.02 | Caz | zealot/temp doesnt shoot banshee |
04:50.04 | XenoX101 | so the build is different |
04:50.09 | XenoX101 | oh |
04:50.18 | XenoX101 | he would only have a few banshee |
04:50.22 | Caz | ya |
04:50.25 | Caz | 2 maybe 3 |
04:50.26 | XenoX101 | some stalks mainly zealot temp |
04:50.33 | XenoX101 | be smart with stalkers |
04:50.42 | XenoX101 | and warp in more stalks if you lose them |
04:51.02 | XenoX101 | also if you go 3 gate robo |
04:51.02 | Caz | he always just stomps the army.. but i dont think i had many templars with storm yet |
04:51.07 | XenoX101 | you can hold that push off for a while |
04:51.20 | XenoX101 | with forcefield |
04:51.32 | Caz | not with the thors |
04:51.55 | XenoX101 | oh yeah |
04:52.07 | XenoX101 | hm |
04:52.12 | XenoX101 | well the thing is |
04:52.14 | Caz | marines are running aorund the bunch of thors feetsies.. immune to FFs that are close |
04:52.17 | XenoX101 | if he turtles that much to get thors and ravens |
04:52.28 | XenoX101 | you should be able to get an expo pretty confidently |
04:53.36 | Caz | im pretty stuck getting observer against him since the always wall |
04:54.24 | Caz | but thats ok i guess.. 2gate robo / 3gate robo is my main choices with him i guess |
04:55.17 | Caz | as powerful as they are.. Col bore me.. and i dislike the AA vulnerability |
04:55.35 | XenoX101 | ya they're fragile |
04:57.51 | *** join/#sc2mapster Agouti (~Agouti@60-240-2-243.tpgi.com.au) |
05:01.51 | XenoX101 | I'm searching my reps a bit to see if I can find the ones I beat that all in |
05:01.55 | XenoX101 | its not hard to beat once you know how |
05:02.15 | Agouti | wuh |
05:02.27 | Agouti | oh |
05:02.35 | Agouti | re-read and it makes sense |
05:02.39 | Agouti | was worried for a second there |
05:02.53 | Agouti | yes, all ins are easy to beat if you scout |
05:02.55 | Agouti | and know what to do |
05:03.14 | Agouti | just find someone who will do all ins and cheeses non stop for 30 games for you |
05:03.27 | XenoX101 | yeah we're talking about the terran one base raven/thor/siege/marine/banshee bonanza thing |
05:03.36 | XenoX101 | theres a number of variations of it |
05:03.38 | Agouti | and as, I think it was day9 said? Anyway, you will end up hoping that they pull it on you |
05:03.47 | Agouti | as you will be that good at beating it |
05:04.07 | Agouti | er raven/thor/siege/marine/banshee? |
05:04.10 | Agouti | basically |
05:04.16 | Agouti | every gas hungry unit terran has? |
05:04.22 | Agouti | sounds like a case of |
05:04.24 | XenoX101 | yeah usually its not all of them |
05:04.28 | Agouti | "just go fucking kill him"? |
05:04.28 | XenoX101 | its like a few of them |
05:04.31 | XenoX101 | always with a raven |
05:04.38 | XenoX101 | thats the thing though |
05:04.39 | Agouti | I'm guessing marines as mineral sink |
05:04.41 | XenoX101 | terran are very hard to push against |
05:04.46 | Agouti | banshees as early harass |
05:04.52 | XenoX101 | nah |
05:04.53 | Agouti | siegies and turtle |
05:04.56 | Agouti | no? |
05:04.58 | XenoX101 | all in |
05:05.00 | XenoX101 | goes for broke |
05:05.06 | XenoX101 | no harass or anything |
05:05.08 | Agouti | oh, derp |
05:05.18 | Agouti | when do they push? |
05:05.42 | XenoX101 | I think its around 10 min |
05:05.42 | XenoX101 | not sur |
05:05.44 | XenoX101 | sure |
05:05.45 | Agouti | on 2 bases I presume? |
05:05.46 | XenoX101 | checking reps where I beat it |
05:05.49 | XenoX101 | nono |
05:05.50 | XenoX101 | 1 base |
05:05.54 | Agouti | seems a bit gas hungry for 1 base |
05:06.08 | Agouti | unless it's mostly marines |
05:06.19 | XenoX101 | its mostly marines |
05:06.23 | XenoX101 | 2 siege 1 raven 2 banshee |
05:06.25 | XenoX101 | something like that |
05:06.35 | Agouti | seems like an easy build for protoss to beat |
05:06.42 | Agouti | mass zealot sentry |
05:06.48 | Agouti | pref. chargelot |
05:06.51 | XenoX101 | yeah thats what I was doing |
05:06.56 | XenoX101 | and told him to d |
05:06.57 | XenoX101 | do |
05:06.59 | XenoX101 | Caz |
05:07.06 | Agouti | though I guess banshees would screw that up a bit |
05:07.09 | XenoX101 | wasn't sure on the specifics though |
05:07.16 | XenoX101 | yeah just a few stalks for them |
05:07.34 | Agouti | you wouldn't be able to afford blink I wouldn't think |
05:07.46 | Agouti | banshees are Light aren't they? |
05:07.49 | XenoX101 | nah dont need it |
05:08.03 | XenoX101 | yeah light |
05:08.09 | Agouti | because if so throwing gas towards some phoenixes is a good way to go |
05:08.23 | Agouti | they aren't that expensive in the grand scheme of things |
05:08.30 | Agouti | and worker harass is never a bad thing |
05:08.41 | Agouti | plus lifting siege tanks is always hilarious |
05:08.51 | XenoX101 | ya |
05:09.55 | Caz | my friend does not use the tanks.. it all goes into thor/marine/banshee/raven |
05:10.40 | Caz | u cannot use sentries on it |
05:10.47 | Caz | or rather not FF |
05:11.28 | Caz | thor denies FF, raven denies stalkers thor/marine/banshee stomp ground .. thats generally how my games go |
05:12.36 | XenoX101 | ok Caz |
05:12.40 | XenoX101 | the teller of the all in is |
05:12.43 | XenoX101 | an early 2nd gas |
05:12.50 | XenoX101 | it finishes at 3:30 so starts before your probe is killed |
05:12.57 | XenoX101 | at least thats what I found |
05:13.00 | Caz | if u found the base before wal :p |
05:13.12 | XenoX101 | you need to |
05:13.17 | XenoX101 | if you don't you're scouting too late |
05:13.28 | Caz | u cant always on multi-base maps... 9 pylon |
05:13.29 | XenoX101 | its too valuable to know what gas geysers they have |
05:13.31 | Caz | -> scout |
05:13.45 | XenoX101 | scout on 8 on tal darim |
05:13.52 | XenoX101 | actually no |
05:13.56 | XenoX101 | that map they cant wall |
05:13.58 | XenoX101 | on typhon |
05:14.06 | XenoX101 | and maybe shattered |
05:14.14 | hawker | how many wow models can one use before one goes over the limit? |
05:14.24 | XenoX101 | one should know this |
05:14.26 | XenoX101 | ;p |
05:14.38 | Caz | u can import models custom models :x ? |
05:14.45 | Caz | custom models* |
05:16.31 | XenoX101 | also Caz |
05:16.38 | XenoX101 | you can probably even 1 gate expand into robo |
05:16.44 | XenoX101 | knowing they won't be pushing until late |
05:16.50 | XenoX101 | take advantage of their early-game passivity |
05:17.06 | XenoX101 | they've invested so much in tech that |
05:17.09 | XenoX101 | they won't have an army to push with |
05:18.02 | Caz | hm |
05:18.23 | hawker | lol caz, mmhm |
05:18.36 | Caz | Random: OMG trigger tutorial was 40 minutes of youtube .. took too long |
05:19.01 | Agouti | I hate youtube tutorials |
05:19.02 | Agouti | so much |
05:19.11 | XenoX101 | yeah me too |
05:19.13 | Caz | i prefer it over paragraphs of text :x |
05:19.16 | XenoX101 | so hard to navigate through |
05:19.24 | XenoX101 | and most of the time you don't need |
05:19.24 | Agouti | I'm always going over them for one particular snippet |
05:19.27 | XenoX101 | a giant lecture |
05:19.29 | XenoX101 | yeah |
05:19.32 | Agouti | mmhmm |
05:19.52 | XenoX101 | "Triggers first originated in the first game of StarCraft" |
05:20.12 | XenoX101 | "They rather primitive then, only allowing certain actions and conditions and.." |
05:20.16 | XenoX101 | they were* |
05:20.23 | Caz | giant wads of text often are talking over my head with no visual reference .. which is very annoying. Like i know what the fuck the "Host actor" or w/e that shit is... i need to SEE the fields fool ! |
05:20.23 | XenoX101 | 3 minutes later |
05:20.31 | Agouti | well, if someone wanted someone to practice against cheese with |
05:20.33 | XenoX101 | "So then StarCraft 2 came out, and now we have a wide variety of triggers" |
05:20.37 | Agouti | I wouldn't mind some SC2 |
05:20.46 | Agouti | haven't played melee in ages though |
05:20.46 | XenoX101 | I can practice winning |
05:20.57 | Agouti | you could probably practice stomping me |
05:20.58 | Agouti | :< |
05:21.00 | XenoX101 | ;p |
05:21.07 | XenoX101 | thing is do you want to practice losing ;p |
05:21.14 | Agouti | I used to be pretty reasonable back in beta etc |
05:21.15 | XenoX101 | I stole a really good pvp build from socke |
05:21.19 | Agouti | I don't care if I lose |
05:21.22 | XenoX101 | pretty hard to stop when I don't fuck it up |
05:21.30 | XenoX101 | I wish I never fucked it up >< |
05:21.32 | Agouti | I'm not ultra competetive |
05:21.46 | XenoX101 | nah just get a few builds |
05:21.47 | XenoX101 | refine them |
05:21.56 | XenoX101 | get more builds / make your own |
05:21.58 | Caz | I was trying to get better at sc2... till i got introduced to a few custom maps and found this editor :x |
05:22.00 | XenoX101 | profit |
05:22.03 | Agouti | I always liked to play random was a big problem for me |
05:22.15 | Agouti | but I only ever had builds set out for protoss |
05:22.17 | XenoX101 | yeah see the races are so different that |
05:22.19 | XenoX101 | random is like blah |
05:22.20 | Agouti | just MMM'd as terran |
05:22.25 | XenoX101 | you cant even micro the same |
05:22.32 | XenoX101 | I cant micro as Z or T |
05:22.33 | Agouti | mmm |
05:22.41 | XenoX101 | and protoss is like |
05:22.42 | XenoX101 | uber natural to me |
05:22.47 | Agouti | same |
05:22.59 | Agouti | I always enjoyed zerg |
05:22.59 | XenoX101 | its a great thing of SC2 |
05:23.03 | Agouti | but was never any good |
05:23.03 | XenoX101 | yeah zerg is fun |
05:23.11 | Agouti | used to play zerg back in SC:BW |
05:23.16 | XenoX101 | same |
05:23.18 | Agouti | years and years ago |
05:23.19 | Agouti | god |
05:23.19 | XenoX101 | zvz was a cunt |
05:23.20 | Agouti | 2003? |
05:23.24 | XenoX101 | yeah me too |
05:23.26 | Agouti | something like that |
05:23.29 | Caz | some day a zerg armor will kill a planetary fortress ..but not this day. |
05:23.31 | XenoX101 | mass hydra ftw |
05:23.33 | Caz | army * |
05:23.45 | Agouti | fuck PF's |
05:23.47 | Agouti | seriously |
05:23.51 | tordy | Agouti magouti |
05:23.55 | Agouti | the amount you have to invest to kill them |
05:23.59 | Caz | i can only kill them as protoss |
05:24.02 | Agouti | though bumrush FTW |
05:24.03 | Caz | and never early on |
05:24.18 | Agouti | if zergies get lurkers in HotS I will so pick them back up |
05:24.22 | XenoX101 | caz kill the scvs |
05:24.27 | XenoX101 | suddenly planetary isnt so strong |
05:24.32 | Agouti | and be all *hug* whos a good little zergy wergy |
05:24.39 | XenoX101 | lol |
05:24.43 | XenoX101 | yeah they will get lurkers |
05:24.52 | XenoX101 | its the most suggested unit to want a return |
05:24.54 | Agouti | actually, haven't played since the infestor changes |
05:24.56 | Caz | i dont have storm and the army is on its way to defend... no time to target 20 scv's |
05:24.57 | XenoX101 | and it fits a perfect niche |
05:25.13 | Agouti | I'd like to see it as an alternative to banelings |
05:25.17 | Agouti | never got the hang of those |
05:25.19 | XenoX101 | well if they have a planetary |
05:25.22 | XenoX101 | -20 scvs |
05:25.24 | Frostwind | is very sad |
05:25.30 | XenoX101 | thats worse than having no planetary |
05:25.31 | XenoX101 | + scvs |
05:25.32 | Agouti | dawwww "> |
05:25.34 | Agouti | :< |
05:25.41 | Agouti | why is the cold breeze sad? |
05:25.54 | Caz | and losing ur army to PF and defending army is ok when they are about ot counter and laugh :p ? |
05:25.54 | Agouti | I know the north wind is sad |
05:26.02 | Agouti | as I was told it in a song |
05:26.27 | Agouti | my only tactic which worked for PF's was to bumrush with zerglings and hydras |
05:26.43 | Agouti | or roachies |
05:26.43 | XenoX101 | also you can avoid the planetary altogether |
05:26.43 | Caz | Xenox101, yet they can do a stim drop and boom ... same effect for nearly no resources |
05:26.45 | XenoX101 | kill the orbitals |
05:26.58 | Agouti | but I wanted the expansions :< |
05:27.02 | XenoX101 | nah stim drops hurt |
05:27.07 | XenoX101 | if you can kill the medivacs |
05:27.10 | Agouti | this is true |
05:27.13 | Caz | im talking about the first expand.. Orbital main into all PF expos |
05:27.14 | tordy | omg region linking |
05:27.19 | tordy | how will the custom map names work |
05:27.26 | Agouti | Caz, that has been my experience as well |
05:27.32 | XenoX101 | they will form hybrids tordy |
05:27.37 | XenoX101 | they will be supernatural custom maps |
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05:27.40 | tordy | what if there's conflicting names, especially for popular maps, which one will they choose!? |
05:27.45 | Agouti | wait what |
05:27.46 | Agouti | wait |
05:27.48 | Agouti | what |
05:27.52 | XenoX101 | only some regions |
05:27.55 | XenoX101 | dont get execited |
05:27.56 | XenoX101 | excited |
05:27.56 | tordy | i know |
05:27.58 | tordy | :( |
05:28.00 | Agouti | NA & EU? |
05:28.02 | XenoX101 | no |
05:28.02 | tordy | nope |
05:28.07 | XenoX101 | NA & LA |
05:28.10 | XenoX101 | EU & RO |
05:28.11 | tordy | laaaame |
05:28.14 | Agouti | ^ |
05:28.22 | XenoX101 | I'm glad they didn't merge NA & EU |
05:28.26 | XenoX101 | or SEA & NA |
05:28.28 | XenoX101 | that'd be retarded |
05:28.33 | XenoX101 | we get enough lag as it is |
05:28.44 | Agouti | Sigh, still need to fuck around publishing to multiple regions |
05:28.54 | XenoX101 | well that part is annoying yes |
05:29.12 | XenoX101 | but the lag thing is a greatly overlooked issue |
05:29.18 | tordy | wish they'd allow for publsihing once for all regions |
05:29.22 | XenoX101 | people just go OH LULZ REMOVE REGION LOCKING |
05:29.25 | tordy | but now it's knda late |
05:29.27 | XenoX101 | LETS ALL PLAY TOGETHER YAAAY |
05:29.39 | tordy | since they'd take too much time trying to verify the original author of the map |
05:29.44 | tordy | and we all know blizz is too lazy for that |
05:29.49 | Agouti | SC2 does not cope well with lag |
05:29.51 | Agouti | this is true |
05:30.00 | XenoX101 | you cannot play NA server ladder from SEA |
05:30.02 | XenoX101 | its too laggy |
05:30.07 | Agouti | er |
05:30.18 | XenoX101 | you get spikes and the delay is around 0.3 seconds |
05:30.24 | Caz | brb, must toast bagel |
05:30.27 | Agouti | only if you have shit internet |
05:30.29 | XenoX101 | which means clutch forcefields suck |
05:30.32 | Agouti | I always play on NA |
05:30.33 | XenoX101 | no |
05:30.35 | XenoX101 | I have internode |
05:30.35 | Agouti | from SEA |
05:30.39 | tordy | No special action is required. All of your published maps will be retained during the region linking process. |
05:30.40 | XenoX101 | and I used to have TPG |
05:30.41 | hawker | anyone here have experience importing wow models? i'm having some troubles |
05:30.42 | tordy | hmm |
05:30.42 | XenoX101 | ADSL2+ |
05:30.43 | Agouti | because I get 400ms to SEA |
05:30.45 | tordy | how does tha towrk |
05:30.53 | Frostwind | :( |
05:30.54 | Agouti | I never have lag problems to NA |
05:30.56 | XenoX101 | thats very odd Agouti |
05:30.57 | Agouti | micropauses etc |
05:31.02 | tordy | do they link the same custom maps? |
05:31.11 | Agouti | base ping to west ~220 |
05:31.17 | XenoX101 | agouti |
05:31.20 | XenoX101 | can you have a dialog within a dialog |
05:31.25 | Agouti | er |
05:31.28 | XenoX101 | so you can have an image on top of an image? |
05:31.42 | XenoX101 | I want this to happen |
05:31.47 | XenoX101 | tiled background > frame around buttons > buttons |
05:31.58 | Agouti | can't you just |
05:32.00 | Agouti | hmm |
05:32.11 | Agouti | you can link dialogs together |
05:32.16 | XenoX101 | ||| [ * ] [ * ] [ * ] [ * ] ||| |
05:32.16 | Agouti | so that they move as one |
05:32.20 | XenoX101 | ||| = background |
05:32.24 | XenoX101 | [ ] = frame |
05:32.28 | XenoX101 | * = button |
05:32.36 | Agouti | looks like a quad breasted hooker to me |
05:32.37 | Agouti | but k |
05:32.39 | XenoX101 | ahaha |
05:33.10 | Agouti | you can anchor dialogs to other dialogs |
05:33.19 | Agouti | and set the display order |
05:33.24 | Agouti | which should do what you want |
05:33.29 | Agouti | but it seems rather awkward |
05:33.53 | XenoX101 | mm |
05:33.55 | Agouti | you also may be able to set the border and background of a dialog item seperately |
05:33.58 | XenoX101 | maybe I can put multiple images in a dialog |
05:34.00 | XenoX101 | and stack them still |
05:34.02 | XenoX101 | with X and Y |
05:34.10 | XenoX101 | never tried that |
05:34.10 | Agouti | if you want a border and a background |
05:34.14 | Agouti | that may be possible |
05:34.16 | Agouti | also |
05:34.17 | Vailreth | moment of truth people im about to see if my ability a works and b if it lags the game |
05:34.20 | Agouti | a cleaner route |
05:34.33 | Agouti | may be to just photoshop up the background & border as 1 image |
05:34.40 | XenoX101 | cant |
05:34.42 | XenoX101 | background is tiled |
05:34.43 | Agouti | it's not like they would take up much space |
05:34.44 | Agouti | no? |
05:34.47 | XenoX101 | frame is not |
05:34.52 | Agouti | but |
05:35.07 | Agouti | why can't you then just have a dialog background |
05:35.08 | XenoX101 | so if the game is widescreen the background extends to the edges |
05:35.10 | Agouti | and image background |
05:35.11 | Agouti | =done? |
05:35.13 | *** join/#sc2mapster shintah (bebble@h-139-47.a155.priv.bahnhof.se) |
05:35.19 | XenoX101 | image background? |
05:35.23 | Agouti | er |
05:35.24 | Agouti | button |
05:35.42 | XenoX101 | the frame is unclickable |
05:35.48 | XenoX101 | and extends around the buttons |
05:36.10 | Agouti | just use separate dialog items |
05:36.20 | Agouti | have an image item under a button item |
05:36.22 | Frostwind | :( |
05:36.35 | Agouti | gl vailreth btw |
05:36.59 | Vailreth | thanks but i seems i have an invalid validator some where... |
05:37.05 | Agouti | steam is download so damn slow these days |
05:37.06 | Agouti | wtf |
05:38.33 | hawker | going for run at 2AM, probably gon die |
05:38.36 | hawker | lollololololololololol |
05:38.51 | XenoX101 | we have such smart people in this channel ;p |
05:41.08 | hawker | meh, not so much stupid as somewhat foolish |
05:41.18 | hawker | but, just being paranoid in actuality |
05:41.45 | XenoX101 | lol |
05:42.17 | Frostwind | XenoX101: and yet no one can help me with my problem |
05:42.51 | hawker | frostwind, i think you've established by brute force trial-and-error that no one in the irc can help you |
05:43.02 | hawker | no amount of frowney faces can change that |
05:44.24 | Frostwind | no one has really even tried |
05:44.30 | Agouti | I'm not really smart, I can just fake it really well |
05:45.08 | hawker | ;| |
05:48.25 | XenoX101 | lol |
05:48.42 | XenoX101 | bah |
05:49.24 | IDEATH | how do i make a building spawn push units out of the way in order to spawn instead of the building moving? |
05:49.55 | Agouti | wuh? |
05:49.58 | Agouti | the building moves? |
05:50.06 | IDEATH | yeah |
05:50.15 | Agouti | spawn offset perhaps |
05:50.22 | Agouti | failing that push priority |
05:50.23 | IDEATH | off set? |
05:50.37 | IDEATH | in data right? |
05:50.43 | Agouti | indeedy |
05:50.47 | hawker | alright, going to risk run |
05:50.47 | Agouti | hmm |
05:50.49 | hawker | wish me luck |
05:50.50 | hawker | ;D |
05:50.54 | Agouti | actually if it's a train ability |
05:51.00 | Agouti | not sure you get an offset |
05:51.05 | Agouti | anyway there will be something there |
05:51.10 | Agouti | have a poke through the ability |
05:51.50 | IDEATH | huh? |
05:51.53 | Vailreth | god i wish the editors debuging was better |
05:51.56 | IDEATH | no, no. |
05:52.51 | IDEATH | when I sestroy a building it spawns after time goes by. If something like a unit is blocking it then it spawns somwhere else untill the unit moves |
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05:55.07 | *** join/#sc2mapster mapman_ (4c4059eb@gateway/web/freenode/ip.76.64.89.235) |
05:58.14 | Agouti | IDEATH, use the Ignore Placement flag |
05:58.19 | Agouti | silly boy |
05:58.49 | Agouti | you should of poked around and found that easily in the Create Unit trigger |
05:58.53 | Agouti | action |
05:58.53 | Vailreth | grah after a week of making validators one is wrong |
05:59.14 | Vailreth | and all the debugger is telling is invalid validator %2 |
05:59.40 | Vailreth | what the heck does %2 mean? |
05:59.51 | Agouti | number 2? |
06:00.52 | Agouti | grrr |
06:00.59 | Agouti | I have a dummy unit |
06:01.06 | Agouti | that has no model |
06:01.12 | Agouti | and it gives warnings that it has no model |
06:01.20 | Agouti | and Suppress Creation Errors does NUSSINK |
06:08.36 | Caz | If i declare a constant variable inside of a record, will it be static by default? |
06:08.46 | Caz | i dont want 100 instances of a constant variable :x |
06:10.48 | XenoX101 | hey with arithmetic multiple |
06:10.51 | XenoX101 | and subtract |
06:11.00 | XenoX101 | does it subtract each item by itself |
06:11.06 | XenoX101 | or does it add the subtractions together |
06:11.17 | Agouti | wut |
06:11.21 | XenoX101 | cause its |
06:11.26 | XenoX101 | - (item 1, item 2, item 3) |
06:11.28 | XenoX101 | so does it become |
06:11.31 | XenoX101 | item 1 - item 2 - item 3 |
06:11.40 | XenoX101 | or -(item 1 + item 2 + item 3) |
06:11.48 | Caz | id guess the first ? |
06:11.53 | XenoX101 | ya |
06:12.02 | XenoX101 | its just that that seems a bit weird |
06:12.16 | Caz | negating an addition operation would be weird of a "subtract" function |
06:12.22 | XenoX101 | mm |
06:12.46 | Caz | gonna look at it, im curious now |
06:12.47 | XenoX101 | but subtracting multiple items can be pretty funny |
06:13.20 | Agouti | um xen |
06:13.23 | Agouti | you do realise |
06:13.25 | Agouti | that |
06:13.30 | Agouti | -(1 + 2 + 3) |
06:13.34 | Agouti | is exactly the same |
06:13.36 | Agouti | as -1 -2 -3 |
06:13.56 | XenoX101 | oh right it is too |
06:14.02 | XenoX101 | I dont know what I'm thinking |
06:14.11 | XenoX101 | ah I'm thinking combining them |
06:14.17 | XenoX101 | 3 - 4 |
06:14.19 | XenoX101 | vs 4 - 3 |
06:14.20 | XenoX101 | which is actually |
06:14.22 | XenoX101 | + and - |
06:14.27 | XenoX101 | nvm then |
06:14.51 | Vailreth | whoooohooooo |
06:14.54 | Frostwind | :( |
06:15.32 | Vailreth | my grind ability works... now i just need to finish setting the values for the modify player effects |
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06:22.09 | XenoX101 | oh fuck me |
06:22.15 | Caz | psh.. debug dialog needs to stay on top of sc window |
06:23.34 | XenoX101 | I hate integers so much |
06:23.53 | XenoX101 | why did blizzard have to differentiate between reals and integers |
06:24.10 | XenoX101 | just fucks you over when you want decimals |
06:25.18 | Agouti | wut |
06:25.23 | Agouti | you can't be serious |
06:25.31 | XenoX101 | I am serious |
06:25.39 | Agouti | then you need your head read |
06:25.51 | XenoX101 | why is that |
06:25.59 | Agouti | every single programming language for the last 30 years has had integers and reals seperate |
06:26.17 | Agouti | they are different data types |
06:26.18 | XenoX101 | so if you want to divide a value by 2 |
06:26.24 | XenoX101 | and it comes up as a decimal |
06:26.27 | XenoX101 | you're fucked |
06:26.36 | Agouti | if you need that decimal |
06:26.37 | Agouti | either A |
06:26.47 | Agouti | store it as a real |
06:26.49 | Agouti | or B |
06:26.51 | XenoX101 | you cant input reals into X and Y |
06:26.57 | XenoX101 | so you have to convert to real |
06:26.59 | Agouti | called rounding son |
06:27.00 | XenoX101 | do arithmetic |
06:27.03 | XenoX101 | then convert back to integer |
06:27.06 | XenoX101 | how stupid is that |
06:27.07 | Agouti | yes you can |
06:27.11 | Agouti | derp face |
06:27.23 | Agouti | and the function is called, funnily enough |
06:27.26 | Agouti | convert real to integer |
06:27.35 | XenoX101 | -.- |
06:27.41 | Agouti | integers can represent a larger range of values |
06:27.45 | Agouti | and use less space |
06:27.46 | XenoX101 | lets use 500 functions just to do one simple task |
06:28.00 | Agouti | if you are seriously complaining about having integers and reals |
06:28.06 | Agouti | you clearly have never done any real programming |
06:28.14 | XenoX101 | nope and I dont plan to |
06:28.16 | Agouti | go post that in a coders forum |
06:28.17 | XenoX101 | if its that stupid |
06:28.19 | Agouti | and be laughed at |
06:28.26 | Agouti | it isn't stupid |
06:28.30 | XenoX101 | literally the only thing I need |
06:28.33 | XenoX101 | is one variable to be 0.5 |
06:28.35 | XenoX101 | and in order to do that |
06:28.35 | Agouti | if you ahve a basic understanding of how data types works |
06:28.42 | XenoX101 | I have to convert the variable to a real |
06:28.43 | Agouti | then make it a freaking real |
06:28.45 | XenoX101 | then divide it |
06:28.49 | XenoX101 | then convert back to an integer |
06:28.58 | Agouti | why would you convert it back to integer |
06:28.59 | XenoX101 | and because it is used with other integers |
06:29.06 | XenoX101 | ^ |
06:29.07 | Agouti | then have them all real |
06:29.13 | Agouti | if you need decimal places that badly |
06:29.15 | XenoX101 | then how do I use them in X and Y |
06:29.18 | Agouti | or multiply everything by 10 |
06:29.20 | XenoX101 | convert to integer again? rofl? |
06:29.32 | Agouti | sigh |
06:29.39 | XenoX101 | do you see how inefficient this is |
06:29.43 | Agouti | X and Y have to be integers |
06:29.50 | Agouti | because that is how the engine works |
06:29.51 | XenoX101 | but do you see how inefficient |
06:29.52 | XenoX101 | this is |
06:29.55 | Agouti | real |
06:30.00 | Agouti | real variables |
06:30.02 | Agouti | are inefficient |
06:30.04 | XenoX101 | I have to have all my variables as reals.. |
06:30.08 | Agouti | they consume twice the memory a int does |
06:30.11 | Agouti | or more |
06:30.13 | XenoX101 | then I have to convert all my variables to integers |
06:30.20 | Agouti | a real is at least 6 bytes |
06:30.24 | Agouti | a int is usually 2 |
06:30.26 | Agouti | that is |
06:30.29 | Agouti | a third the space |
06:30.36 | Agouti | and they can represent a larger range of numbers often |
06:30.39 | Agouti | see the point now? |
06:30.40 | XenoX101 | so like we're in the 21st century |
06:30.44 | XenoX101 | and 5 character spaces is |
06:30.48 | XenoX101 | pretty much nothing |
06:30.56 | Agouti | when you ahve 50,000 variables |
06:30.57 | Agouti | yeah |
06:31.00 | Agouti | it tends to make a difference |
06:31.00 | Vailreth | man its like 70+ effects i have to go through and add values for |
06:31.06 | XenoX101 | I really really doubt that |
06:31.14 | XenoX101 | do you know how much data is in a 1080p video |
06:31.18 | XenoX101 | in characters? |
06:31.21 | Agouti | in addition |
06:31.23 | Agouti | IN ADDITIOn |
06:31.26 | XenoX101 | and we can stream that by the millisecond? |
06:31.31 | Vailreth | later folks |
06:31.34 | XenoX101 | like 60 fps? |
06:31.35 | Agouti | calculations on reals are a hell of a lot slower |
06:31.55 | Agouti | int calcs can often be done in a couple of cycles |
06:31.58 | Agouti | reals need 20+ |
06:32.12 | XenoX101 | thats good to know for |
06:32.17 | XenoX101 | when I want to make a fractal engine |
06:32.28 | Agouti | so you are asking SC2 to take up more memory, and run slower, just to save you a little bit of coding? |
06:32.31 | Agouti | idiot |
06:32.39 | XenoX101 | or an enterprise-size spreadsheet system |
06:32.48 | XenoX101 | but I'm making a fucking sc2 map |
06:32.54 | XenoX101 | and I can guarantee you that nobody |
06:32.56 | XenoX101 | NOBODY |
06:33.02 | XenoX101 | will use enough values |
06:33.06 | XenoX101 | to make any sort of differences |
06:33.17 | Agouti | pffft |
06:33.21 | Agouti | go have a look |
06:33.27 | Agouti | at some of the really heavy coded maps |
06:33.33 | Agouti | where people are running out of stack space |
06:33.50 | XenoX101 | thats sc2's fault |
06:33.52 | XenoX101 | look at wc3 |
06:33.54 | Agouti | if you want to use reals use reals |
06:33.59 | Agouti | and stop being such a noob |
06:34.02 | XenoX101 | wc3 never had these problems |
06:34.12 | Agouti | wc3 didn't have proper code |
06:34.12 | Agouti | noob |
06:34.21 | XenoX101 | it had w a s d |
06:34.28 | Agouti | oh dear |
06:34.34 | XenoX101 | didn't it? |
06:34.43 | XenoX101 | I dont remember that far, but it did shit that sc2 editor doesnt |
06:34.47 | Agouti | it did not have proper code. |
06:34.55 | Agouti | and not really |
06:35.03 | XenoX101 | it was much faster |
06:35.04 | Agouti | sc2 engine is a whole different beast |
06:35.05 | XenoX101 | thats for sure |
06:35.08 | Agouti | well of course it was |
06:35.14 | XenoX101 | ? |
06:35.14 | Agouti | it was also a hell of a lot less powerful |
06:35.50 | Agouti | 18<26XenoX101> I dont remember that far |
06:35.55 | Agouti | lets leave it at that shall we |
06:36.27 | XenoX101 | what I do know is |
06:36.33 | XenoX101 | people have said they've done things in WC3 smoothly |
06:36.39 | XenoX101 | that they have all sorts of lag issues with in SC2 |
06:36.44 | XenoX101 | same things |
06:36.56 | Agouti | because it is a whole new engine |
06:37.08 | XenoX101 | ??? |
06:37.13 | XenoX101 | so? |
06:37.20 | XenoX101 | that doesnt justify anything |
06:37.23 | Agouti | christ |
06:37.26 | XenoX101 | if anything that means it should be |
06:37.28 | XenoX101 | MORE efficient |
06:37.32 | Agouti | no |
06:37.35 | XenoX101 | why create a new engine |
06:37.36 | XenoX101 | that is slower? |
06:37.38 | Agouti | efficiency and power are mutually exclusive |
06:37.53 | XenoX101 | it is not more powerful in these respects |
06:38.00 | Agouti | my 6.3L v8 is bigger than your hondas 1.6 |
06:38.04 | Agouti | it should be more efficient |
06:38.13 | XenoX101 | sc2 from a technical perspective |
06:38.16 | Agouti | there are a small range of things it can't do |
06:38.16 | XenoX101 | is pretty much the same game |
06:38.18 | XenoX101 | as WC3 |
06:38.20 | Agouti | there is a fuckload more it can |
06:38.27 | Agouti | look, if you are that bad |
06:38.29 | Agouti | as to think that |
06:38.36 | Agouti | there is clearly no point in argueing with you |
06:38.38 | XenoX101 | lol |
06:38.49 | XenoX101 | think about it this way |
06:38.55 | XenoX101 | real time strategy is not a |
06:39.04 | XenoX101 | hyper complex mathematical game |
06:39.13 | XenoX101 | not from the editor's point of view at least |
06:39.15 | XenoX101 | its a series of units |
06:39.23 | XenoX101 | its a series of cameras, terrains, etc |
06:39.28 | XenoX101 | the modules we are dealing with now |
06:39.35 | XenoX101 | are not much different to those we were using in wc3 |
06:39.42 | XenoX101 | sure they are prettier |
06:39.44 | XenoX101 | more polygons |
06:39.59 | XenoX101 | but most all of the things improved are not modifiable |
06:40.27 | XenoX101 | we can't dynamically alter the 3d models |
06:40.29 | XenoX101 | or even the terrain |
06:41.01 | XenoX101 | all we can do is create units, create dialogs, modify their properities |
06:41.15 | Agouti | all you know how to do* |
06:41.16 | XenoX101 | we're not doing anything mathematically complex |
06:41.26 | XenoX101 | tell me the most complicated thing in your map |
06:41.35 | XenoX101 | I bet it comes down to |
06:41.40 | XenoX101 | some reverse engineering of an ability |
06:41.43 | Agouti | I don't have time to explain it to you |
06:41.49 | Agouti | as I said |
06:42.03 | Agouti | someone who really, really complains about ints and reals |
06:42.11 | Agouti | is not worth the time to try and argue with |
06:42.15 | Agouti | and sayign sc2 - wc3 |
06:42.18 | Agouti | good god |
06:42.25 | XenoX101 | BECAUSE ITS BEEN LIKE THIS FOR AGES OMG |
06:42.28 | XenoX101 | CANT CHANGE IT |
06:42.52 | XenoX101 | I've already made my argument for why sc2 is different |
06:43.03 | XenoX101 | or rts in general |
06:43.06 | Agouti | 20 minutes has been more than long enough to throw down your endless chasm of ignorance |
06:43.20 | XenoX101 | its easy to talk from an ivory tower |
06:43.34 | XenoX101 | throwing blanket statements like |
06:43.37 | XenoX101 | 'ignorance' |
06:43.40 | XenoX101 | ITS ALL IGNORANCE |
06:44.25 | *** join/#sc2mapster sShintah (bebble@dhcp2-pc170057.bem.chalmers.se) |
06:48.35 | IDEATH | I need sex advise and i am COMPLETELY serious, if anyone wants to talk to me about it and see if they can help PM me... |
06:48.53 | IDEATH | It's about my girlfriend... |
06:49.22 | IDEATH | I know thats no what this channel is for but i don't really care. |
06:49.24 | XenoX101 | well thank heavens it isn't about your mother |
06:49.34 | IDEATH | heh, yeah |
06:49.53 | IDEATH | i mean, its kinda other things to. |
06:50.08 | *** join/#sc2mapster Xapti (~quassel@S0106001fbc08a819.wp.shawcable.net) |
06:53.05 | IDEATH | Xeno, are you "experienced" |
06:54.33 | XenoX101 | nope |
06:54.39 | XenoX101 | I lack teh sexings |
06:55.15 | XenoX101 | I think you'd be better to search the net for that kind of info though |
06:55.32 | IDEATH | hmm... thanks for being honest man. |
06:55.39 | Agouti | it depends on exactly what you want to know |
06:55.56 | Agouti | internet not always the best source for knowledge of the intimate |
06:56.13 | XenoX101 | I think its especially so |
06:56.16 | XenoX101 | cause if its anonimity |
07:01.22 | *** join/#sc2mapster Currydevil (4b8e1586@gateway/web/freenode/ip.75.142.21.134) |
07:14.45 | XenoX101 | hm |
07:14.57 | XenoX101 | somehow I created an integer variable with value "(No Value)" |
07:15.07 | XenoX101 | and it shows like a paramater without a default value |
07:15.38 | XenoX101 | with no = something |
07:16.53 | tordy | xEnO |
07:17.06 | XenoX101 | ? |
07:26.25 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
07:34.08 | hawker | didn't get killed on run |
07:34.17 | hawker | everythingwentbetterthanexpected.avi |
07:34.40 | Caz | i get so sick of going into online games (sc2 or otherwise) and finding cheaters/hackers |
07:35.28 | IDEATH | get used to it man... |
07:35.42 | IDEATH | i mean really? |
07:36.16 | IDEATH | Thats gamers for ya. |
07:36.22 | IDEATH | not all but some |
07:44.14 | Caz | 1 unfair player ruins an entire game of any player count |
07:44.44 | mapman_ | hey agouti you know how to create a unit thats on the terrain but with the initially created box unchecked? |
07:45.16 | mapman_ | :3 |
07:45.42 | IDEATH | lol? |
07:46.32 | mapman_ | not much hackers on sc2 |
07:46.43 | mapman_ | except the recent surge |
07:47.05 | mapman_ | but blizz seemed concerned and banned tons of accounts |
07:47.27 | tordy | hello |
07:47.34 | IDEATH | hi |
07:47.41 | mapman_ | sup tordy |
07:47.55 | tordy | waiting for someone to figure out how to bypass the admin verification in my map |
07:48.04 | mapman_ | lol |
07:48.11 | IDEATH | lol |
07:48.11 | tordy | :) |
07:48.18 | tordy | lol!!!! |
07:48.50 | IDEATH | wait you locked your self out of your map or are you messing with Caz? |
07:49.01 | tordy | you talkin to me |
07:49.06 | IDEATH | tyeah |
07:49.09 | IDEATH | yeah* |
07:49.25 | tordy | i dont know what Caz's story is |
07:49.28 | mapman_ | tordy you know how to displayed initially not created units? |
07:49.33 | mapman_ | :3 |
07:49.34 | mapman_ | ¯\_(ã)_/¯ |
07:49.41 | tordy | ¯\_(ã)_/¯ |
07:49.50 | IDEATH | lol |
07:50.04 | tordy | what do you mean initially not created units |
07:50.06 | IDEATH | ¯\_(ã)_/¯ |
07:50.16 | mapman_ | why would they give the option to not have it initially created and not give us a way to make it created |
07:50.20 | IDEATH | you mean initially hidden? |
07:50.23 | mapman_ | no |
07:50.30 | mapman_ | initially created box unchecked |
07:50.32 | IDEATH | k |
07:50.47 | tordy | ¯\_(ã)_/¯ |
07:50.52 | mapman_ | ¯\_(ã)_/¯ |
07:51.00 | mapman_ | i should flip a table |
07:51.01 | IDEATH | ¯\_(ã)_/¯ |
07:51.05 | tordy | yes you should |
07:51.06 | IDEATH | lol |
07:51.21 | tordy | that emoticon was being spammed in nasl chat box |
07:51.25 | tordy | where did it come from!? |
07:51.28 | tordy | did you start it!? |
07:51.29 | tordy | >:) |
07:51.30 | tordy | ¯\_(ã)_/¯ |
07:51.38 | IDEATH | ¯\_(ã)_/¯ =D |
07:51.41 | mapman_ | started in like |
07:51.43 | mapman_ | april |
07:51.50 | tordy | same with this ¯\_(ã)_/¯ |
07:51.54 | mapman_ | theres the channel ¯\_(ã)_/¯ on east |
07:51.58 | mapman_ | which was rly cool at the start |
07:52.14 | tordy | i saw ¯\_(ã)_/¯ a couple times |
07:52.15 | mapman_ | then some streamers like dselect same on it while streaming |
07:52.18 | tordy | while playing runling run and notd |
07:52.19 | mapman_ | then all the nubs surged in |
07:52.24 | IDEATH | my gashing wound is shiny now |
07:52.26 | mapman_ | and it became a nub feast |
07:53.55 | mapman_ | ¯\_(ã)_/¯ |
07:55.01 | mapman_ | ok then you know how to rotate a camera around a point? |
07:55.13 | IDEATH | gaping instead of gashing is better |
07:55.15 | mapman_ | with a constant tilt |
07:55.46 | IDEATH | be specific |
07:55.57 | hawker | ï¼â¯Â°â¡Â°ï¼â¯ï¸µ â»ââ» |
07:56.10 | IDEATH | LOL |
07:58.16 | hawker | ï¼âï¼¾â½ï¼¾âï¼ãªã¼ããã |
07:58.29 | mapman_ | ¯\_(ã)_/¯ |
07:58.41 | mapman_ | i think its specific |
07:58.54 | mapman_ | just make a nice camera movement |
07:59.03 | mapman_ | ive seen it in some maps |
07:59.07 | mapman_ | i wonder how they do it |
07:59.15 | *** join/#sc2mapster Nash|327 (~nn@81-234-225-23-no35.tbcn.telia.com) |
07:59.29 | mapman_ | it seems more than just aply camera |
08:01.57 | mapman_ | ¯\_(ã)_/¯ |
08:04.27 | Nash|327 | kittuns |
08:06.38 | Currydevil | walks by with a kittunbag |
08:11.30 | hawker | nash, add on skype ----> hawk3r_761 |
08:11.58 | *** join/#sc2mapster Cintiq (~cintiq@122-49-148-224.ip.adam.com.au) |
08:13.58 | hawker | hopefull will actually work -____- |
08:20.06 | *** join/#sc2mapster apwb (bebble@dhcp2-pc170057.bem.chalmers.se) |
08:21.04 | hawker | shakes ye olde kittunbag |
08:21.09 | *** join/#sc2mapster Xapti_ (~quassel@S0106001fbc08a819.wp.shawcable.net) |
08:22.14 | Nash|327 | D_D |
08:24.16 | *** join/#sc2mapster Hobrow (~q@i577A9776.versanet.de) |
08:24.42 | hawker | there we go |
08:27.23 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
08:32.08 | hawker | kicks tumbleweed |
08:33.38 | IDEATH | appears from the dust in the wind in front of hawker |
08:34.09 | hawker | Ain't enurf room in this here town fer the both of us, IDEATH |
08:34.13 | *** join/#sc2mapster Thial (~kvirc@141.89.226.149) |
08:34.24 | hawker | DRAW, YA VARMINT1 |
08:35.07 | IDEATH | A'ight I'll draw boy... |
08:35.16 | IDEATH | *western music starts* |
08:35.46 | hawker | Lerks like we got erselves a Mexican standoff, boy |
08:36.11 | Agouti | I guess I need to play the helpless maiden |
08:36.16 | Agouti | swoons dramatically |
08:36.47 | hawker | Take twelve paces, turn, and draw! |
08:37.12 | IDEATH | is distracted by the gorgeous lady that swoons |
08:37.34 | hawker | callously shoots IDEATH |
08:37.43 | hawker | Take that, ya Varmint |
08:37.54 | IDEATH | AHHGGG! |
08:38.29 | IDEATH | ya... ya... got meh... i'll get you yet boy! |
08:39.10 | hawker | Heh heh heh |
08:39.15 | IDEATH | crawls toward the gun that flew out of my hand |
08:39.16 | hawker | Yur done, boy |
08:39.28 | hawker | This here is mah town |
08:39.30 | IDEATH | not yet ima nert |
08:39.32 | hawker | laughs |
08:40.07 | IDEATH | grabs the gun and shoots hawker in the stomach |
08:40.12 | Agouti | screams |
08:40.15 | hawker | ARRRRRGGGGGGGGGH |
08:40.45 | hawker | fires gun widly |
08:40.57 | hawker | Yeller varmint! |
08:41.08 | IDEATH | I gottchya didn't I, boy! |
08:41.10 | Nash|327 | Gotta love it when people post feedback, which you don't agree with |
08:41.17 | Nash|327 | then the post it again later |
08:41.26 | Nash|327 | "you still haven't fixed this!!!" |
08:41.50 | Agouti | or it's something inherent and unfixable |
08:41.58 | Agouti | and is in the patch notes as such |
08:42.20 | IDEATH | that was fun... |
08:42.23 | IDEATH | =P |
08:42.30 | Nash|327 | Their opinion is more important then yours! |
08:42.40 | Nash|327 | It's not your map, you're just a code monkey. |
08:42.50 | hawker | lol ideath |
08:42.52 | Nash|327 | If they say fix something you better fucking fix it! |
08:42.53 | hawker | haven't slept |
08:42.55 | hawker | -__- |
08:43.13 | IDEATH | oh... im sorry... |
08:43.19 | Agouti | some things just can't be fixed :< |
08:43.25 | IDEATH | walks away into the distant fog |
08:43.35 | IDEATH | is sad |
08:43.42 | Agouti | plays eerie music on the bagpipes |
08:44.06 | IDEATH | LOL |
08:44.19 | IDEATH | ROFL |
08:44.59 | IDEATH | IM STILL LAUGHING! |
08:45.01 | IDEATH | haha |
08:45.13 | Agouti | :> |
08:45.15 | IDEATH | hawker: me either man... me either... |
08:45.23 | Nash|327 | I SLEPT 14 HOURS!? |
08:45.30 | hawker | :( |
08:45.32 | Agouti | sounds unhealthy |
08:45.32 | IDEATH | :} |
08:45.38 | hawker | like 5 am here |
08:45.41 | hawker | should probably sleep |
08:45.48 | IDEATH | 3am here |
08:45.51 | Agouti | that sounds like a good idea to me |
08:45.59 | IDEATH | same here lol |
08:46.10 | Nash|327 | fuck |
08:46.21 | Nash|327 | 20:30 to 10:00 |
08:46.30 | Nash|327 | wtf D: |
08:46.42 | IDEATH | omg i had my scedule SO mixed up that I was going to sleep at like 4 or 5pm and waking up at 12am or so |
08:46.59 | IDEATH | lol |
08:47.02 | Agouti | that is me right now |
08:47.03 | Agouti | :< |
08:47.11 | IDEATH | really? |
08:47.13 | IDEATH | nice |
08:47.19 | Nash|327 | 7 am waking up in the morning... |
08:47.26 | Agouti | gotta be fresh |
08:47.47 | Agouti | something something which seat do I taaaaake |
08:48.05 | IDEATH | i just started going out to some BMX dirt hills at like 6 am after awhile |
08:48.14 | IDEATH | WTF? |
08:48.15 | IDEATH | LOL |
08:48.24 | IDEATH | OH RIGHT! |
08:48.26 | IDEATH | haha |
08:48.32 | IDEATH | FUCK THAT SHIT |
08:48.36 | Nash|327 | VOID RAYS VOID RAYS |
08:48.36 | IDEATH | LOLOL |
08:48.47 | IDEATH | KEKEKEKEKEKEEKEKE |
08:51.38 | XenoX101 | the only problem with that song is that void rays suck ;/ |
08:51.53 | Nash|327 | Void rays suck? |
08:52.28 | Nash|327 | Thor vs. Void Rays |
08:52.45 | Nash|327 | Why Thor? D_D |
08:53.08 | Nash|327 | Void Rays do extra damage vs. armored and massive D_D |
08:53.21 | XenoX101 | and void rays clump |
08:53.33 | XenoX101 | and suck against vikings |
08:53.44 | XenoX101 | and get owned by mass rine |
08:54.20 | Nash|327 | so they suck because they can be countered? |
08:54.26 | XenoX101 | by everything yes |
08:55.50 | Nash|327 | pewpew the battlecruisers etc |
08:56.14 | XenoX101 | yeah I haven't seen bc's in ages |
08:56.24 | XenoX101 | they had a brief resurge when the patch came out |
08:56.42 | Nash|327 | maybe not in melee |
08:57.32 | XenoX101 | ;lol |
08:57.39 | XenoX101 | I hope thats what we're talking about |
08:58.01 | Nash|327 | Perhaps. |
08:58.09 | Nash|327 | Though I don't play melee. |
08:58.19 | Nash|327 | So I can't really say what works there. |
08:59.06 | Nash|327 | If nobody uses massive units in melee then no wonder Void Rays would suck. |
08:59.34 | XenoX101 | well ya ultras arent the best in zvp |
08:59.46 | XenoX101 | corruptors are so good though that void rays can still lose |
08:59.48 | XenoX101 | even vs ultra |
09:00.05 | hawker | people us thor in melee |
09:00.42 | XenoX101 | ya they do sometimes |
09:01.29 | Nash|327 | I play Tug of War stuff instead. |
09:01.38 | Nash|327 | Void Rays can be very useful there. |
09:01.50 | IDEATH | i dont like tug of war and TD games are OLD |
09:01.51 | Nash|327 | Especially when people are like LOL I MASS BC |
09:01.59 | IDEATH | and im getting sick of seeing them |
09:02.21 | IDEATH | i never liked TD games much anyway.. |
09:02.34 | Nash|327 | Well it's basically melee without MOAR APM |
09:02.56 | Nash|327 | just the macro of picking what units you want |
09:03.03 | Nash|327 | to counter other guy |
09:03.10 | IDEATH | ehh. kinda |
09:03.16 | Nash|327 | not having to click insanely |
09:03.33 | Nash|327 | to manage your units, your buildings, your mining, scouting, whatever |
09:04.01 | IDEATH | yeah, haha. but umm... thats kindof half the gameplay of melee... |
09:04.23 | Nash|327 | Well I don't like the WHOLE gameplay of melee. |
09:04.32 | Nash|327 | Too much multi-tasking. |
09:04.34 | hawker | -____- |
09:04.34 | IDEATH | which can be boring |
09:04.38 | hawker | back on latar |
09:04.38 | IDEATH | yeah... |
09:04.45 | IDEATH | i dont either really |
09:04.49 | hawker | nash, pm me on skype for any of the terraining |
09:04.50 | IDEATH | ok cya |
09:04.51 | hawker | going to bed nao |
09:04.57 | IDEATH | same |
09:05.07 | Nash|327 | My brain isn't cut out for multi-tasking. |
09:05.14 | IDEATH | ill cyou guys latah |
09:05.25 | Nash|327 | D:~~ |
09:05.38 | IDEATH | DONT LET THE FLESH EATING CRACK BABIES BITE hawker! |
09:05.44 | hawker | :| |
09:05.50 | IDEATH | lol |
09:05.54 | Currydevil | I keep them as pets.. |
09:06.10 | hawker | AND IN MINUTES, A FRESH PIZZA FOR THE WHOLE FAMILY |
09:06.12 | IDEATH | OH HEY MAN! |
09:06.21 | IDEATH | ROFL |
09:06.34 | hawker | I must depart for the realm of dreams... |
09:06.36 | Nash|327 | Why do you keep saying that? |
09:06.44 | hawker | I don't know |
09:06.49 | Nash|327 | Pizza nut. |
09:06.53 | hawker | throws magic dust |
09:06.58 | hawker | HAZA! |
09:06.58 | IDEATH | LOL |
09:07.18 | IDEATH | ROFL |
09:07.39 | Currydevil | Mooo |
09:07.44 | IDEATH | lol |
09:08.01 | IDEATH | hows it been Currydevil? |
09:08.36 | Currydevil | not too bad. just trying to figure out how to make some abilities. |
09:11.01 | Currydevil | I hate actors some times. |
09:16.03 | XenoX101 | sigh |
09:16.09 | XenoX101 | why are these images so far out of position |
09:16.11 | XenoX101 | in my dialog |
09:16.29 | XenoX101 | I created an action definition |
09:16.37 | XenoX101 | to create button & image |
09:16.40 | XenoX101 | in the same place |
09:16.47 | XenoX101 | and yet the images are like |
09:16.54 | XenoX101 | 300 pixels away |
09:17.04 | Currydevil | no idea |
09:17.08 | XenoX101 | they use the same damn offset :( |
09:18.23 | XenoX101 | ohhh wait |
09:18.32 | XenoX101 | I'm a moron as usual |
09:18.59 | Currydevil | what was it? |
09:19.25 | XenoX101 | I accidently set one of the anchors to "Top" |
09:19.28 | XenoX101 | instead of "Top Left" |
09:19.44 | Currydevil | hehe |
09:19.48 | XenoX101 | (which was actually meant to be "Anchor" due to the paramter) |
09:19.57 | Currydevil | I was thinking it might have been left and right or something to that effect ;) |
09:20.15 | XenoX101 | ya |
09:20.35 | XenoX101 | sc2 also makes it so difficult to offset centered objects |
09:20.50 | XenoX101 | dont ever try anchor Top with X offset lol |
09:21.09 | XenoX101 | you have to divide your lengths by 2 |
09:21.17 | XenoX101 | and subtract them for the left buttons |
09:21.20 | XenoX101 | add them for the right buttons |
09:21.26 | XenoX101 | because it treats the center as the origin |
09:21.37 | XenoX101 | pain in the ass |
09:22.08 | mapman_ | yea |
09:22.08 | Currydevil | hehe |
09:25.25 | XenoX101 | man at this rate I think it'll take me like 3 weeks just to finish my dialogs |
09:25.37 | XenoX101 | really tedious |
09:33.17 | Currydevil | testing ability.. hopefully i got this part to work |
09:33.41 | *** join/#sc2mapster Fisker (~ballmer@developersdevelopersdevelopers.dk) |
09:34.43 | Currydevil | woot! that part works like a charm |
09:34.48 | Currydevil | almost... |
09:35.20 | XenoX101 | ok hm |
09:35.22 | XenoX101 | ponder me this |
09:35.33 | XenoX101 | I have a button, an image, and a background image |
09:35.42 | XenoX101 | all of these are width 260x260 |
09:35.51 | XenoX101 | the background image has 4 of these boxes, which I have carefully positioned |
09:35.59 | XenoX101 | somehow, the 4 boxes |
09:36.06 | XenoX101 | in the background are slightly bigger |
09:36.13 | XenoX101 | than the dialog boxes |
09:36.28 | XenoX101 | they extend about 1/16 outward left, right and down |
09:36.36 | Currydevil | huh... well try scaling the bg down a couple pixels then? |
09:36.48 | XenoX101 | but.. why? |
09:36.51 | XenoX101 | and by how much? |
09:36.56 | Currydevil | guess and check |
09:37.02 | XenoX101 | I can't see why it doesn't match up |
09:37.04 | Currydevil | but the top looks ok? |
09:37.06 | XenoX101 | and guess and check isn't good enough when |
09:37.11 | XenoX101 | I am using 1 resolution |
09:37.12 | XenoX101 | out of 15 |
09:37.15 | XenoX101 | I can't check all 15 |
09:37.19 | Currydevil | >.< I dunno then. |
09:37.20 | XenoX101 | top is ok because its aligned with top |
09:37.29 | XenoX101 | any overspill will be left right and bottom |
09:39.05 | *** join/#sc2mapster Griffenator (~IceChat7@2.98.202.179) |
09:39.54 | XenoX101 | if images are scaled differently to dialogs with respect to resolution |
09:40.01 | XenoX101 | thats pretty freaking retarded |
09:40.16 | Currydevil | indeed |
09:43.13 | XenoX101 | hmmm |
09:47.41 | mapman_ | yup |
09:48.19 | mapman_ | gotta custom make them at the pixel size you need ¯\_(ã)_/¯ |
09:48.59 | XenoX101 | which I don't know what it is |
09:49.02 | XenoX101 | because blizzard is retarded |
09:49.40 | Currydevil | this is known. |
09:52.03 | XenoX101 | ok so hiding the background image makes my images disappear except for one |
09:52.03 | XenoX101 | why |
09:55.47 | XenoX101 | alright so if I the image is behind the button |
09:55.50 | XenoX101 | the image hides with the button |
10:04.35 | Currydevil | boo death model isn't working =( |
10:05.29 | Currydevil | ah nvm was changing wrong field |
10:14.23 | *** join/#sc2mapster Mexa|Zug (~MexaEU@80.78.216.204) |
10:19.51 | Mexa|Zug | Any C# people in here? |
10:29.32 | Nash|327 | GoatC |
10:44.54 | Mexa|Zug | :( |
10:48.04 | Nash|327 | spawn additional supply depots |
11:03.38 | Mexa|Zug | Okay |
11:03.46 | Mexa|Zug | I actually need help with regex |
11:03.59 | Mexa|Zug | Anyone knows about that theen? |
11:11.56 | *** join/#sc2mapster slightlyrandom (~random@62.66.252.177) |
11:22.16 | *** join/#sc2mapster synik4l (~synik4l@99-116-71-38.lightspeed.mrbotn.sbcglobal.net) |
11:38.37 | *** join/#sc2mapster Clord (~Clord@62-165-184-141.bb.dnainternet.fi) |
11:43.26 | Mexa|Zug | @"^[a-zA-Z][a-zA-Z\d_]*[a-zA-Z\d]?$" it almost works \o/ |
11:49.45 | *** join/#sc2mapster Booom3 (4e6c32dc@gateway/web/freenode/ip.78.108.50.220) |
11:50.05 | Booom3 | hey |
11:50.23 | Booom3 | is it possible to change your map name after you've published it? |
11:51.56 | Mexa|Zug | by delete and reupload I guess |
11:55.48 | Booom3 | But that kinda sucks |
11:55.51 | Mexa|Zug | @"(?(\A[a-zA-Z]\Z)\A[a-zA-Z]\Z|\A[a-zA-Z][a-zA-Z\d_]*[a-zA-Z\d]\Z)" It works :D |
11:56.04 | slightlyrandom | Booom3: Only way I know of |
11:56.07 | Mexa|Zug | My regex is now complete... |
11:57.06 | Booom3 | I guess I'll just have to wait with this old name then |
11:58.54 | Mexa|Zug | Did everyone in the oprah audience just got themselves a car? |
11:58.56 | Mexa|Zug | wtf |
12:04.29 | Hobrow | anyone with some decent AI knowlege here? |
12:07.51 | Deaod | whats that regex for, Mexa? |
12:16.44 | Mexa|Zug | variable name validation, Deaod. |
12:17.03 | Mexa|Zug | it's for the dialog toolkit |
12:27.01 | Deaod | [a-zA-Z]|([a-zA-Z][a-zA-Z\d_]*[a-zA-Z\d]) |
12:27.43 | Agouti | 0-9? |
12:27.48 | Deaod | <PROTECTED> |
12:27.54 | Agouti | oh derp |
12:27.56 | Agouti | never mind |
12:28.08 | Agouti | been a while since I played with regex's |
12:28.16 | Agouti | isnt there a \a or \A |
12:28.23 | Agouti | or \c |
12:28.34 | Agouti | not like it makes any difference |
12:28.35 | Deaod | im sure theres something like this for alphabetical characters |
12:28.44 | Deaod | cant think of it though |
12:29.06 | Deaod | btw, whats wrong with allowing underscores at the end? |
12:29.20 | Deaod | or at the start? |
12:32.17 | Dustin | lol oh Regex |
12:33.03 | Mexa|Zug | Deaod, in galaxy it is not allowed. |
12:33.52 | Deaod | let me test real quick |
12:33.57 | Deaod | if forget this stuff |
12:34.05 | Mexa|Zug | If you find a way to optimize what I have, do so;> |
12:35.19 | Mexa|Zug | Going off for abit tho |
12:35.22 | Deaod | is this valid? |
12:35.23 | Deaod | [14:26:59] <Deaod> [a-zA-Z]|([a-zA-Z][a-zA-Z\d_]*[a-zA-Z\d]) |
12:40.43 | *** join/#sc2mapster Ingela (~Ingela@90-230-170-118-no35.tbcn.telia.com) |
12:41.50 | Mexa|Zug | I don't know, let me check in a moment |
12:42.00 | Mexa|Zug | ;O I got busy as we spoke |
12:56.40 | *** join/#sc2mapster Zoxc (Zoxc@ti0128a380-dhcp0301.bb.online.no) |
13:22.43 | Nash|327 | what's a \d D: |
13:23.48 | Deaod | a digit. |
13:25.23 | Nash|327 | I tend to use A-z |
13:25.48 | Nash|327 | might just be my editor that allows that |
13:26.05 | Nash|327 | features for the lazy |
13:36.12 | *** join/#sc2mapster Vestras (~Vestras@188.179.127.241) |
13:36.18 | Vestras | Hi |
13:38.02 | Mexa|Zug | Ohai yo |
13:39.12 | Nash|327 | Did you bring me a kittun? |
13:39.52 | *** join/#sc2mapster Cintiq (~cintiq@182-239-185-60.ip.adam.com.au) |
13:42.24 | Vail|Away | hello and for my time good moring folks |
13:46.12 | Nash|327 | People keep thinking they can just stumble in here without giving me kittuns. |
13:46.20 | Nash|327 | I WILL HAVE ORDER D:! |
13:47.16 | Vailreth | you have the stumbling in part right i just woke up |
13:53.23 | Nash|327 | Now hand me the mandatory kittun entrance fee D: |
13:53.37 | Agouti | just collect one from the box outside the door |
13:55.20 | Nash|327 | There's a box of kittuns outside the door? |
13:55.26 | Nash|327 | D:~~ |
13:55.42 | Nash|327 | boxtuns |
13:56.17 | Nash|327 | my neck be hurts |
13:56.40 | *** join/#sc2mapster cintiq_ (~cintiq@182-239-144-148.ip.adam.com.au) |
13:56.44 | Agouti | this may count as a kittun for entrance requirements |
13:56.45 | Agouti | http://i.imgur.com/jmH46.jpg |
13:57.08 | Nash|327 | kittun |
13:59.39 | *** join/#sc2mapster Cintiq (~cintiq@122-49-166-10.ip.adam.com.au) |
14:03.43 | *** join/#sc2mapster Xan (53e34b06@gateway/web/freenode/ip.83.227.75.6) |
14:16.46 | *** join/#sc2mapster burne- (d9186da5@gateway/web/freenode/ip.217.24.109.165) |
14:24.27 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
14:28.39 | *** join/#sc2mapster LordAbyss (c058a523@gateway/web/freenode/ip.192.88.165.35) |
14:40.52 | burne- | simple hero selection screen = done |
14:41.49 | Agouti | sounds pretty simple |
14:44.47 | hawker | lzug zug |
14:50.35 | Nash|327 | zug zug |
14:51.03 | Nash|327 | it is not on skyep |
14:52.10 | *** join/#sc2mapster LordAbyss (c0589ed3@gateway/web/freenode/ip.192.88.158.211) |
14:52.15 | Nash|327 | SKYEP |
14:52.53 | Clord | S.978 = rape |
14:52.59 | Clord | please USA don't rape |
14:53.06 | Clord | raping is bad... mmmoookay |
14:53.07 | Clord | XD |
14:53.16 | Clord | yeah... too much south park |
14:53.39 | LordAbyss | rape is bad? |
14:54.33 | Clord | your sarcasm cuts like dull knife.... I know you would not disagree with this |
14:55.11 | LordAbyss | no comment |
14:56.15 | Clord | aka you don't disagree |
14:56.15 | Clord | in fact |
14:56.18 | Clord | if you would not agree |
14:56.22 | Clord | you would belong to jail XD |
14:56.32 | LordAbyss | so this business conduct and ethics class i have to take for work is dull |
14:56.35 | Clord | S.978 is that bill what rapes sites like youtube if it passes |
14:56.36 | LordAbyss | this thing is online |
14:56.54 | Nash|327 | qq |
14:57.27 | *** join/#sc2mapster Ashamed (20616e35@gateway/web/freenode/ip.32.97.110.53) |
14:57.27 | hawker | ZUG ZUG |
14:57.30 | Ashamed | ninjaz |
14:57.37 | Nash|327 | fuckign over law abiding sites like youtube only makes it worse for them |
14:57.37 | LordAbyss | pirates |
14:57.38 | Clord | if it passes.. it is criminal act to upload youtube videos etc lol |
14:57.48 | Nash|327 | if people start using pirate sites instead... |
14:57.57 | Clord | unless you are interested to do dull videos like showing your nose |
14:58.01 | Nash|327 | well, hello entire movies streamed etc |
14:58.28 | hawker | zug... |
14:58.28 | Clord | ninja pirate mutant robots |
14:58.31 | Ashamed | what |
14:58.33 | Ashamed | we talking about |
14:58.52 | LordAbyss | what exactly does the law do> |
14:58.53 | LordAbyss | ? |
14:59.10 | Clord | no idea.... it started from how bill S.978 destroys great part of the internet |
14:59.25 | Clord | well |
14:59.30 | Clord | let's say you sing karaoke |
14:59.33 | Clord | uploading video of that |
14:59.39 | Clord | makes it sentensable |
14:59.42 | Clord | for five years in jail |
15:00.00 | LordAbyss | wtf? |
15:00.10 | Ashamed | dumb ass shit |
15:00.18 | Ashamed | clord i dont think its that bad |
15:00.19 | Clord | internet is raging of it right now |
15:00.26 | Clord | yes it is |
15:00.26 | LordAbyss | brb let me go private all my youtube videos |
15:00.29 | LordAbyss | jk lol |
15:00.31 | Clord | anything copyrighted happens in video |
15:00.32 | Ashamed | they are talking about streaming actual copyrighted material |
15:00.38 | Clord | ins sentensable |
15:00.44 | Ashamed | clord makign your own variation of someones art is your own art |
15:00.54 | Nash|327 | hawker are you watching skype? |
15:01.11 | Clord | after that law.. it does not matter |
15:01.22 | Ashamed | This will effect like putting music videos up |
15:01.42 | burne- | I love how clord is so late always |
15:01.51 | burne- | that "news" is like a month old? |
15:01.52 | Clord | late |
15:01.57 | Clord | I have knew from this rather long time XD |
15:02.02 | Clord | I have just not bothered to talk about it lol |
15:02.07 | burne- | and besides its not like they have acceted the law or whatever it is |
15:02.11 | Ashamed | this will not effect singing someone elses song -.- |
15:02.49 | LordAbyss | hmm |
15:02.59 | LordAbyss | i wonder if my few cinematics are at risk |
15:02.59 | Clord | it would mean that over 99% of against the law would fail in reading |
15:03.00 | Clord | lol |
15:03.02 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
15:03.54 | Clord | as those very popular youtube figures must be dumb right? |
15:05.28 | burne- | now I only needs items + balancing and my map is ready for mapnight |
15:06.34 | Clord | my fortress fight is alive in EU..... somehow fun or not system made miracle like that |
15:08.13 | burne- | is it like fortress fight in wc3? |
15:08.23 | Clord | it was partly of map nights what made me push that map to be enough polished |
15:08.26 | burne- | or was it fortress defence |
15:08.29 | burne- | it was a great map |
15:08.41 | Clord | Fortress Fight is 3v3v3v3 |
15:09.06 | Clord | four planetary or command centers during match (matter of voting) |
15:09.17 | Clord | first... forces try to defeat opposite base |
15:09.29 | Clord | aka base what is most far away |
15:09.34 | burne- | its not the map I thought it was |
15:09.47 | Clord | so basically.. defeating bases faster gives benefit to strike from weak spot :) |
15:10.18 | Clord | terran can build attachments but if they get disconnected from actual structure.. they die in few seconds |
15:10.24 | Clord | to prevent abusing of balance |
15:11.34 | burne- | is the card game still on page1? |
15:11.46 | burne- | you still working on it? |
15:11.50 | Clord | hehe |
15:11.54 | Clord | it is still alive and well |
15:12.09 | Clord | in fact |
15:12.13 | Clord | it is only card map alive in EU |
15:12.38 | burne- | you should join tofu since now im IMPRESSED |
15:12.57 | LordAbyss | speaking of tofu |
15:13.02 | LordAbyss | dogmia is annoying |
15:13.33 | Clord | that's not all... it is also very strong in USA side.. |
15:14.02 | Clord | there is that big difference between my and other maps of similar attempts...... I focus to fun |
15:14.29 | Clord | others focus to mechanics like "if this survives x seconds, you get y resources and deal z damage to targeted unit".... |
15:16.38 | Clord | still |
15:16.44 | Clord | card related game types in SCII |
15:16.46 | Clord | is quite niche thing |
15:16.55 | Clord | card maps hardly has hope to really reach top of the list |
15:17.20 | burne- | ffs clord, Ill never ask you anything ever again |
15:17.22 | burne- | nobody careeeeees |
15:17.29 | Clord | lol |
15:17.35 | Clord | then you are rather stupid to ask |
15:17.36 | Clord | eh? |
15:17.47 | burne- | right.... |
15:19.18 | burne- | im jsut wondering how my question is related to how fun card game or other cards games are |
15:19.41 | Clord | well... I didn't was really answering to any question as discussion was already ended |
15:19.44 | Clord | I just felt like to rant |
15:19.48 | Clord | even if nobody actually reads it |
15:20.03 | Clord | most people who can't rant turns out insane in real life |
15:20.04 | Clord | lol |
15:20.53 | burne- | I wouldnt care if the ranting would be about pizzas or bacon or something else |
15:20.54 | Clord | I could talk to my finnish friends etc but they just pirate every damn game and never had interest to games like Starcraft II |
15:21.00 | burne- | but you almost sounded like dogmai |
15:21.02 | burne- | which is BAD |
15:21.05 | Clord | they are all CoD and Wolfenstein Enemy Territory |
15:21.36 | Clord | dogmai |
15:21.42 | Clord | I have heard that name before |
15:22.20 | Clord | http://www.sc2mapster.com/forums/resources/project-workplace/21066-tofu-project-tma-official-thread/ |
15:22.21 | Clord | oh I see XD |
15:22.26 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
15:23.02 | Nash|327 | hawker le dropbox D:? |
15:23.18 | hawker | wut u mean? |
15:23.19 | hawker | :| |
15:23.28 | Nash|327 | Do you have account? |
15:23.34 | hawker | mb |
15:23.44 | hawker | i'll le check |
15:24.00 | Nash|327 | I need the e-mail you use for it |
15:24.29 | Clord | I was not sure why burne mentioned tofu so I used awesome search tool |
15:24.30 | Clord | lol |
15:25.01 | hawker | also, dogmai is le tr0ll |
15:25.05 | hawker | apparently |
15:25.31 | Clord | http://www.sc2mapster.com/forums/development/triggers/21948-common-sense-101-triggering-edition/#posts |
15:25.31 | Clord | hehe |
15:25.33 | Clord | yeah |
15:25.35 | Nash|327 | trollface |
15:25.39 | Clord | why he hates global variables so much? |
15:26.34 | burne- | is eiviyn eu people? |
15:26.50 | Clord | that guy would probably go crazy based on that thread if he saw how my maps are triggered XD |
15:27.04 | LordAbyss | :D |
15:27.09 | Clord | I wonder how amusing results would be from such "experiment" about how dogmai reacts |
15:27.14 | LordAbyss | i think he needs to be kicked in the balls |
15:27.17 | LordAbyss | but that is just me |
15:27.41 | burne- | I sorta agree |
15:27.50 | burne- | I wish he would release the map before talking big |
15:27.55 | burne- | and he sure is taking his time |
15:28.04 | burne- | to release it after promoting like crazy |
15:28.27 | LordAbyss | psh my 2 videos that i had made for my map that is still in heavy development are better then the one they made |
15:28.54 | Clord | there is one game project what was almost destroyed since their programmer was found out not to be real programmer |
15:29.00 | Clord | but they survived and got real one |
15:29.07 | Clord | it was best trolling ever |
15:29.16 | hawker | yes, eiviyn = eu |
15:29.34 | hawker | alright nash, has dropbox |
15:29.35 | Clord | http://www.customwars.com/ |
15:29.57 | Nash|327 | same mail as MSN? |
15:30.00 | Clord | when this game was first supposed to be released... they found out that their coder was troll and nothing was coded |
15:30.02 | hawker | yarp |
15:30.06 | Clord | but nowadays it is awesome XD |
15:30.31 | Clord | that troll posted fake screenshots over years etc |
15:30.58 | Nash|327 | IT R INVITED |
15:31.50 | hawker | YARP |
15:31.51 | LordAbyss | to what? |
15:31.53 | hawker | ZUG ZUG |
15:31.57 | LordAbyss | my little pony adventure rpg? |
15:32.08 | hawker | but dogmai was on mapcraft |
15:32.16 | hawker | and said he trolled the entire forum |
15:32.24 | hawker | to ensure TOFU still had le hype |
15:32.43 | Clord | so basically TOFU might be fake |
15:32.44 | Clord | lol |
15:32.53 | burne- | he said it multiple times before |
15:33.06 | burne- | but I dont really care if he is troll or not, the video just made me plain angry |
15:33.13 | LordAbyss | Hmmm maybe i should make a massive troll review of tofu when it comes out |
15:33.19 | hawker | you should |
15:33.22 | hawker | call it derivative |
15:33.24 | hawker | and generic |
15:33.33 | hawker | CAUSE RAGE |
15:33.43 | hawker | say sotis is better ------> umad? |
15:33.49 | burne- | I dont think dogmai is the type to care what people say |
15:33.56 | LordAbyss | Playing this game makes me want to cut my balls off, grill them, and then eat them on a tofu salad |
15:34.01 | burne- | atleast from his posts...umm...he is like "its the best" |
15:35.08 | LordAbyss | hmm what about that other guy |
15:35.11 | LordAbyss | i almost pity him |
15:36.04 | Clord | in internet.. it is easy to pretend to be multiple persons |
15:36.27 | Clord | or have multiple personality disorder |
15:36.29 | LordAbyss | If that is the case |
15:36.33 | LordAbyss | I am Sixen |
15:36.43 | *** join/#sc2mapster Jazz14456 (189e10a2@gateway/web/freenode/ip.24.158.16.162) |
15:36.52 | Jazz14456 | hello? |
15:37.11 | LordAbyss | Hello person that I can't see but I will see shortly |
15:37.23 | Clord | I have this problem lol.... when expansion comes... I want to play it with achievements but.... I don't want see chat messages etc from other users during it |
15:37.45 | Clord | it is like first campaign run in SCII |
15:38.02 | Agouti | set status as busy |
15:38.08 | Agouti | ...? |
15:38.18 | Clord | hehe probably |
15:38.20 | Clord | I have tried it |
15:38.24 | Clord | seems like it worked |
15:38.33 | Agouti | first world problems :P |
15:38.43 | Clord | hehe ^^ |
15:38.49 | Clord | the most awesome part of the earth ^^ |
15:38.49 | Jazz14456 | Does anyone know how to make a unit use an item on the ground, which say, boosts damage of meelee attack by 5 or creates a ranged attack? |
15:39.05 | Agouti | yes |
15:39.11 | Jazz14456 | How? |
15:39.20 | *** join/#sc2mapster XorioZ (~XorioZ@snark.dk) |
15:39.21 | Agouti | have a look at how the mineral/gas pickup items work |
15:39.38 | Jazz14456 | k, thx! |
15:39.39 | Agouti | do it the same, except instead of the effect being Modify Player (add vespene) |
15:39.47 | Agouti | have it has apply behaviour or w/e |
15:39.49 | Clord | items has ability what they leep autocasting to be picked up when unit is nearby |
15:39.59 | Clord | keep |
15:40.02 | Jazz14456 | thx |
15:40.20 | Jazz14456 | is there a way for the unit to drop, or destroy the item? |
15:40.34 | Agouti | if they actually /carry/ the item |
15:40.47 | Agouti | then it works different |
15:40.57 | Agouti | you have to give the unit a inventory ability |
15:41.02 | Agouti | and set up item classes |
15:41.03 | Agouti | etc |
15:41.07 | Agouti | it's a tad involved |
15:41.15 | Jazz14456 | thank you |
15:42.03 | *** join/#sc2mapster Javdani (~Jav@188.182.195.102) |
15:43.06 | Javdani | Would this by any chance be the place to ask small stupid newbie map maker questions that don't warrent a new topic on the site? =) |
15:43.30 | Agouti | yup |
15:43.31 | Nash|327 | Yes, but first you must hand me kittuns. |
15:43.41 | Nash|327 | In bags, preferably. |
15:43.41 | Agouti | ^ |
15:43.46 | Javdani | :D |
15:45.44 | Clord | there is not stupid questions, only stupid answers |
15:45.58 | Clord | errm "there is no stupid questions, only stupid answers" |
15:46.11 | Javdani | I bet to differ! |
15:46.18 | Javdani | Here's one: How do you open the editor |
15:46.26 | Clord | lol indeed |
15:46.30 | Javdani | :D |
15:46.32 | Clord | that's the stupid question |
15:46.37 | Clord | just go to folder/directory |
15:46.40 | Clord | where game is installed |
15:46.44 | Clord | and look for exe file |
15:47.16 | *** join/#sc2mapster Rnuomer (~chatzilla@cpe-67-240-129-41.rochester.res.rr.com) |
15:47.32 | Javdani | That's like the one thing I do know how to do. :> Just wanted to point out that there are stupid questions. <3 |
15:48.12 | *** join/#sc2mapster Mexa|Zug (~MexaEU@80.78.215.185) |
15:48.40 | Clord | lol |
15:48.47 | Clord | well bluffed |
15:49.30 | Javdani | One thing I can't find though is where the info is about max amount of Larva at a hatch :S |
15:49.39 | Javdani | Where does it say 3 is max? |
15:50.00 | Clord | I think it should be in larva spawning behavior |
15:50.03 | Clord | assuming there is one |
15:50.23 | burne- | I dont remember how to make inventory :( |
15:50.34 | burne- | in wc3 you had it like standard |
15:50.35 | burne- | so nice |
15:50.39 | Clord | honestly.. I like to think behaviors for units as "passive abilities"... because they are just that |
15:51.01 | Clord | many of SCII units do that |
15:51.10 | Clord | icon is just visual thing for passive ability |
15:51.13 | Clord | aka behavior |
15:51.44 | Nash|327 | passive ability can be almost anything |
15:52.03 | Xan | passive behaviors |
15:52.13 | Javdani | I see, I've spent a bunch of years with the WC3 editor, the SC2 one is just mildly confusing at times :o |
15:52.33 | burne- | MILDLY? |
15:52.34 | burne- | wow |
15:53.09 | Javdani | I'm trying not to use the word brain rape on the irc |
15:53.12 | Javdani | :D |
15:53.49 | Clord | if you want to be really confusing... use extremely rare words or known words in extremely rare ways |
15:53.51 | Nash|327 | spawn more larvae |
15:53.59 | Clord | with.... in.. whatever ^^ |
15:54.21 | Nash|327 | cerebral violation? |
15:54.38 | Javdani | That sounds nicer |
15:54.53 | Javdani | But you should add "involentary" to make sure it sounds like it's rape |
15:55.27 | Clord | like one guy once tried to correct my english with one rule but ended itself being wrong.... like in situations where you can use type "what" as meaning of "who" |
15:56.15 | *** join/#sc2mapster cintiq_ (~cintiq@182-239-136-177.ip.adam.com.au) |
15:56.30 | Nash|327 | larva limit is defined in the requirement |
15:56.38 | Nash|327 | Hatchery spawn larva |
15:56.57 | Clord | thou shall not pass! |
15:57.23 | Javdani | hmm I'm not seeing it Nash :( |
15:57.43 | Nash|327 | the requirement? |
15:58.07 | Javdani | I'm kinda looking for the number 3 somewhere, what should I look for? :s |
15:58.24 | Nash|327 | did you find the requirement? |
15:58.48 | Javdani | I'm under hatchery -> behaviour -> hatchery spawn larva -> behaviour |
15:58.54 | Javdani | --> requirement |
15:59.29 | Nash|327 | And you don't see a 3 anywhere? |
15:59.48 | Nash|327 | Maybe you're not showing default or advanced entries |
15:59.50 | Javdani | the closest thing I see is under "Offset", it has values |
15:59.57 | Vail|awayAgain | are you at the requiremnt tab... |
16:00.11 | Vail|awayAgain | or on the behaviors tab? |
16:00.16 | Nash|327 | offset, that's the behavior you are looking at |
16:00.23 | Nash|327 | not the requirement |
16:00.36 | Javdani | behaviour, I'm not seeing a requirement tab |
16:00.44 | Nash|327 | open one |
16:01.47 | Javdani | how do I do that? :s |
16:01.57 | Nash|327 | there's a drop down menu thingy |
16:02.05 | Nash|327 | with craploads of data types |
16:02.32 | Vail | under the save icon button |
16:02.53 | Vail | er save button |
16:02.59 | Javdani | ahh |
16:03.01 | Javdani | data type? |
16:03.07 | Nash|327 | yas |
16:03.15 | Javdani | yaaay |
16:03.51 | hawker | editor... |
16:03.58 | Vail | in chief |
16:04.00 | hawker | y u open so slow -_____ |
16:04.08 | Javdani | oh god I think I found it |
16:04.12 | Nash|327 | SLOW EDITOR IS SLOW |
16:04.13 | Vail | ah because there si so much data .. |
16:04.20 | Vail | is* |
16:04.24 | Javdani | Thanks =) |
16:04.28 | Nash|327 | CountUnit blah blah < 3 |
16:04.39 | Javdani | yup, that's the one |
16:04.51 | Nash|327 | enjoy your 1000 larva |
16:04.58 | Javdani | 9001 |
16:04.59 | Javdani | ! |
16:05.00 | Javdani | :D |
16:05.12 | Vail | omg Over 9000?! |
16:05.21 | Javdani | Just slightly, but yes! |
16:05.39 | Vail | why would you need that man larva ? |
16:05.47 | Nash|327 | Need shower, clothing and GTFOing D: |
16:05.52 | hawker | editor: y u open every map on computar |
16:05.56 | Javdani | I don't, just wanna edit it a bit. :P I'm trying to get a queen to spawn larva the same way a hatchery does |
16:06.04 | Clord | ninethousand and one tales |
16:06.06 | Clord | >_> |
16:06.15 | Clord | reminds of some book kinda |
16:06.35 | Nash|327 | That's 1001. |
16:06.36 | Javdani | hmm isn't that the thousand and one tales |
16:06.39 | Javdani | :P |
16:06.41 | Mexa|Zug | nou Nash, you took a potential referral from me :G |
16:06.48 | Mexa|Zug | @dropbox |
16:06.58 | Vail | ah i am giving t he queen an ability that when drones drag civilian females to the hatcher the queen cocoons them and then the pop and release one larva each |
16:06.59 | Nash|327 | wha? |
16:07.20 | Javdani | that sounds freakin awesome Vail |
16:07.21 | Nash|327 | that's sick |
16:07.21 | Mexa|Zug | I think? I thought hawker was referring to you and thus you gained space |
16:07.21 | Javdani | :D |
16:07.29 | hawker | :D |
16:07.33 | Vail | thanks |
16:07.43 | burne- | ffffuuuuck |
16:07.48 | Nash|327 | I'm not sure he referred to anyone. |
16:07.50 | burne- | i forgot how bad the sc2 standard ventory was |
16:07.50 | Vail | but first i have to finish my grinder ability |
16:07.53 | Clord | javdani... yeah |
16:07.58 | burne- | i gotta make my own then :( |
16:08.05 | Mexa|Zug | ghm |
16:08.16 | hawker | anyone else have a problem where your editor, when opened, opens every map on your computer in sequence until it gets to the one you want? |
16:08.20 | hawker | -_____________- |
16:08.28 | Vail | nope |
16:08.29 | Nash|327 | D_D |
16:08.54 | Nash|327 | set your editor to not open any map on startup |
16:08.56 | Nash|327 | ftw |
16:08.58 | Vail | did you have shift stuck down when you clicked the map you wanted to open.... |
16:09.04 | hawker | no |
16:09.06 | hawker | but |
16:09.07 | hawker | i'll try |
16:09.09 | Agouti | ew hand made inventory |
16:09.11 | hawker | what nash said |
16:09.13 | hawker | -____- |
16:09.20 | Agouti | that is going to blow with any sort of ping... |
16:09.30 | hawker | sooo much RAGE in general forum yesterday |
16:09.50 | Agouti | what over? |
16:11.12 | Agouti | also hawker |
16:11.17 | Agouti | with the editor |
16:11.30 | Agouti | by default it will open all the maps that were open when it was last closed |
16:11.37 | Agouti | you can change that behaviour |
16:11.41 | Agouti | in the options |
16:11.43 | Agouti | alternatively |
16:11.43 | hawker | kk |
16:11.47 | Agouti | simply close them all |
16:11.50 | Agouti | once it has loaded |
16:12.59 | Mexa|Zug | NASH |
16:13.14 | Mexa|Zug | DEBUG OUR PROGRAM PLEASE :G |
16:13.30 | Mexa|Zug | I'm soon to be very very tired of it |
16:13.48 | Agouti | <PROTECTED> |
16:13.51 | Agouti | and what is going on |
16:13.57 | LordAbyss | 995493318.12 |
16:14.28 | Agouti | ï¼â¯Â°â¡Â°ï¼â¯ï¸µ â»ââ»ï»¿ |
16:15.16 | Rnuomer | =:G |
16:15.19 | Mexa|Zug | lots |
16:15.23 | Rnuomer | is Nash|327 still ignore me |
16:16.04 | Mexa|Zug | It's a silly intepreter :v |
16:16.17 | Mexa|Zug | And the problem is recursion right now |
16:16.20 | Mexa|Zug | derp |
16:16.51 | Agouti | I'll take a look if you can convince me it's worth having ;) |
16:17.00 | Mexa|Zug | lol |
16:17.02 | Mexa|Zug | It's not |
16:17.05 | Mexa|Zug | <.< |
16:17.15 | Mexa|Zug | Not worth the effort of convincing you either |
16:17.31 | Agouti | well then |
16:17.33 | Mexa|Zug | I'll just stay here and complain :> |
16:18.15 | burne- | my fridge is hizzing like a cat |
16:18.16 | burne- | weird |
16:18.20 | hawker | â¯Â°â¡Â°ï¼â¯ï¸µ â»ââ»ï»¿ FLIP FLIP FLIP FLIPPIN' TABLES |
16:18.46 | Rnuomer | why |
16:19.13 | Rnuomer | >â¯Â°â¡Â°ï¼â¯ï¸µ Я:= |
16:19.20 | Clord | that is more like those japanese tables.... they hardly have any height.... kotatsu |
16:19.21 | Clord | XD |
16:20.05 | Clord | http://en.wikipedia.org/wiki/Kotatsu |
16:20.06 | Agouti | it's my footstool |
16:20.08 | Agouti | silly |
16:20.32 | Mexa|Zug | Agouti, the debug right now probably isn't making any sense for anyone else right now either :p http://dl.dropbox.com/u/2757798/interpretation.jpg |
16:21.31 | Agouti | funny thing about debug logs |
16:21.45 | Mexa|Zug | mm, it's errorenous too the further it goes I think |
16:21.47 | Agouti | they mean very little when you don't even know exactly what the program is trying to do |
16:21.58 | *** join/#sc2mapster Xaragoth (~name@p5DCC1DB0.dip0.t-ipconnect.de) |
16:22.02 | Mexa|Zug | yeah;p |
16:22.19 | Mexa|Zug | Well, it's taking a piece of mid-end code and interpretates it. |
16:22.57 | Mexa|Zug | but I'll just zug/derp my way afk now. |
16:23.32 | Ashamed | woot |
16:23.39 | Ashamed | i jsut created part of my dialog of my map |
16:23.40 | Ashamed | from remote :) |
16:23.52 | Ashamed | mexa i am almost all done with my dialogs :( you fail |
16:26.01 | hawker | OPEN THE DOOR |
16:26.04 | hawker | GET ON THE FLOOR |
16:26.08 | hawker | EVERYBODY DO THE DINOSAUR |
16:26.55 | Vail | id rather DO the hot chick with the natruall double h cups but meh if dinos are your thing power to you ... |
16:27.28 | Agouti | h? |
16:27.32 | Agouti | O_o |
16:27.34 | Clord | pervert XD |
16:27.44 | Agouti | mmhmm |
16:27.55 | Agouti | well |
16:28.00 | Agouti | each to their own |
16:28.04 | Clord | "do the dinosaur" can mean for example dance move... not raping the dinosaur XD |
16:28.19 | Agouti | I'd like to see someone try that |
16:28.25 | Agouti | it would be impressive |
16:28.28 | Agouti | on a number of levels |
16:28.42 | Clord | lol first one would need to be "made" |
16:28.55 | Agouti | indeed |
16:28.59 | Vail | i know |
16:29.11 | Mexa|Zug | Ashamed, well, pewdfdf |
16:29.33 | Ashamed | yeah |
16:29.36 | Ashamed | you pew me |
16:29.37 | Ashamed | fag |
16:29.48 | Ashamed | lol |
16:29.54 | Ashamed | hows that coming along mexa? |
16:30.01 | Clord | scientists use silly measurement about body mass vs brain mass to determise how smart dinosaurs was |
16:30.15 | Clord | and their estimates are that they are way dumber than almost any animal nowadays |
16:30.32 | Ashamed | well clord.. they did own the world pretty much |
16:30.34 | Ashamed | and still died off |
16:30.36 | Agouti | it's incredibly rough |
16:30.51 | Agouti | as the way a brain is wired is just as important as the cell count |
16:31.07 | Agouti | f.e. crows which are smarter then people I know of |
16:31.16 | Vail | it doesnt matter how smart you are there are some things you just cant think your way safe from |
16:31.26 | Agouti | lies |
16:31.33 | Agouti | mcguyver |
16:31.36 | Agouti | <PROTECTED> |
16:31.41 | Clord | actually.. in nature it is more related about fighting smarter etc |
16:32.26 | Vail | i didnt say many things i just said some things.. like even Mcguyver couldnt think his way out of a global climate changing catastrophe |
16:32.38 | Agouti | big brains are very expensive to grow |
16:32.56 | Agouti | so animals are generally only as smart as they need to be |
16:32.58 | Clord | mammoth vs human scneario... yeah mammoth has strenght etc... if that thing was putted to stats it would look like sure winner... yet single human is able to take it down even back then |
16:33.01 | Mexa|Zug | Ashamed, it's progressing. |
16:33.02 | Clord | was |
16:33.13 | Ashamed | well mexa its too late for me now |
16:33.16 | Agouti | single? |
16:33.17 | Ashamed | i am pretty much a master at dialogs now |
16:33.18 | Agouti | doubt that |
16:33.19 | Ashamed | i blame you |
16:33.26 | Mexa|Zug | Ohnoes, I lost my one and only fan. |
16:33.34 | Ashamed | :( |
16:34.01 | Ashamed | over the weekend i managed to create my own XP DIalog bar >< it was really hard to convert the amount of XP to the pixals of the bar |
16:34.16 | Ashamed | but now that i got that done i am pretty sure there aint no dialog i can't conquor now |
16:34.37 | Mexa|Zug | But I bet you would have done it much faster if my tool way around ;) |
16:34.50 | Mexa|Zug | *was |
16:35.03 | Vail | flursab gloorg niblot nargam....\ |
16:35.08 | Mexa|Zug | Oh wells. |
16:35.24 | Mexa|Zug | three times developers. |
16:35.32 | Ashamed | well i mean the look of the dialog was messed up until last night i finally got it fixed so your tool would of helped me there |
16:35.34 | Ashamed | but.. the math part |
16:35.35 | *** join/#sc2mapster Fisker (~ballmer@developersdevelopersdevelopers.dk) |
16:35.40 | Ashamed | that was the hard part and i dont see your tool helping me at all |
16:37.29 | XorioZ | Ashamed. how goes figuring out the inventory stuff. |
16:37.56 | XorioZ | flursab gloorg niblot nargam <- WTH? |
16:39.20 | XorioZ | oh. and ashamed how did you go about getting max xp needed for next level? |
16:40.55 | XorioZ | i have already solved that one by grabbing the data from the veterancy behavior but if your way uses less recurses it would be better for our map. |
16:45.26 | burne- | base for shop dialog = done |
16:45.31 | burne- | just need ideas for items |
16:46.36 | JademusSreg | I awaken. |
16:46.51 | XorioZ | you do that alot Jade |
16:47.41 | burne- | indeed |
16:47.42 | Ashamed | i made mine all integer based zorioz |
16:47.46 | Ashamed | xorioz* |
16:48.01 | Ashamed | and Xorioz i am working on the inventory .... I have been working on just dialogs |
16:48.03 | Ashamed | trying to learn em good |
16:48.06 | Ashamed | I will have it soon |
16:48.10 | Ashamed | i am getting really good |
16:48.14 | XorioZ | k |
16:48.35 | Ashamed | i almost have a ability tree done |
16:48.39 | burne- | dialogs are rather simple when ytou get used to them |
16:48.44 | Ashamed | yeah |
16:49.51 | burne- | It motivates me that If I only did a bit more work I could start testing my map |
16:50.00 | burne- | but meh...in reality its quite a lot of work |
16:52.02 | burne- | the main problem with my dialog inventory is that people probly dont know how to drop items |
16:52.12 | burne- | since its gona be a bit more complex than normal inventory :( |
16:54.21 | hawker | u r want cat |
16:54.23 | Ashamed | what is the file site? |
16:54.28 | Ashamed | to drop files |
16:54.30 | Ashamed | dropbox? |
16:55.14 | hawker | that's the one |
16:56.45 | Vail | that was just a little gibberish because i was boredc |
16:57.22 | Vail | Xor i almost have the grind ability working and once it is i will make it multi level |
17:03.36 | Mexa|Zug | dropbox |
17:03.52 | Mexa|Zug | Ashamed, can I invite you for it? |
17:03.56 | Mexa|Zug | It would benefit |
17:03.57 | Mexa|Zug | lol |
17:04.26 | XorioZ | nice. |
17:04.50 | XorioZ | Vail. we have to figure out exactly how many levels each ability will have |
17:05.20 | Vail | each hero will have five abilities ? |
17:05.45 | XorioZ | the standard is that you gain access to the ulti at lvl 6. and yes 5 abilities for each hero. |
17:06.08 | Mexa|Zug | Ashamed, can you haz clickie? http://db.tt/CznOuRD |
17:07.08 | Agouti | yes, the dota setup with 4 abilities, 4 levels of each and ulti available at 6, 12 and 16 works rather well |
17:07.37 | Agouti | I personally prefer 5 abilities with 3 of each |
17:07.48 | Ashamed | mexa i already created an account lol |
17:07.48 | Ashamed | :( |
17:07.50 | JademusSreg | I use dropbox like a motherfucker. Very handy. |
17:08.00 | Vail | what will the max level be? |
17:08.31 | Ashamed | 100 vail |
17:08.32 | Ashamed | 100 |
17:08.44 | Vail | nice ... |
17:09.05 | Ashamed | i lied |
17:09.07 | Ashamed | i dunno |
17:09.14 | Ashamed | but 100 will be bad ass |
17:09.17 | Agouti | 16 or 25 |
17:09.18 | Ashamed | take way too long though |
17:09.25 | Agouti | are good :) |
17:09.50 | JademusSreg | Do it like Disgaea. |
17:09.55 | JademusSreg | Max level 9999. |
17:09.57 | Mexa|Zug | Ashamed, oh noes |
17:09.58 | JademusSreg | Hahaha. |
17:10.01 | Vail | hell no |
17:10.29 | JademusSreg | I never bothered to play Disgaea. |
17:10.31 | Vail | since i have to make diffrent vets for every hero ....and we plan on having many heros... |
17:10.36 | hawker | poor mexa |
17:10.39 | hawker | rejected |
17:10.39 | JademusSreg | MAybe I should try it someday. |
17:10.43 | hawker | ;G |
17:11.00 | Ashamed | vail |
17:11.03 | Ashamed | that is what we are doing |
17:11.05 | Ashamed | cap 9999 |
17:11.08 | Ashamed | if you dont do this |
17:11.09 | hawker | the only thing i can recollect about disgaea are the the penguisn |
17:11.11 | Ashamed | i will be extremly Pissed |
17:11.16 | Mexa|Zug | Brb |
17:11.21 | hawker | zug zug |
17:11.22 | Vail | then you get to do the vet behaviors |
17:11.27 | Ashamed | um no |
17:11.31 | Ashamed | get your lazy ass to work |
17:11.34 | Ashamed | and get me 9999 cap |
17:11.37 | Vail | um no |
17:11.43 | Agouti | that is easy |
17:11.51 | Agouti | double click le max level |
17:11.52 | Agouti | type |
17:11.53 | Agouti | 9 |
17:11.54 | Agouti | 9 |
17:11.58 | Agouti | press le enter |
17:12.00 | Agouti | and done |
17:12.05 | Agouti | ^_^ |
17:12.13 | Vail | yeah but i have to enter diffrent atribute gains ... |
17:12.21 | Vail | FOR EVERY INDIVIDUAL LEVEL |
17:12.23 | Agouti | neva |
17:12.26 | Agouti | triggers! |
17:12.37 | Agouti | Event: Any unit gains level |
17:12.41 | Agouti | pre rep |
17:12.43 | Agouti | pew pew* |
17:12.52 | hawker | ZUG ZUG |
17:12.53 | Vail | every hero has diffrent stat gains |
17:13.01 | Agouti | so? |
17:13.05 | Vail | and their own vets... |
17:13.11 | Agouti | so? |
17:13.11 | hawker | (⬠ಠçಠ) ehhhhhhhhhhhhhhhhhhhh |
17:13.27 | Agouti | Select Case (Type of Unit (triggering Unit)) |
17:13.33 | Agouti | Case Hero A |
17:13.38 | Agouti | do blah |
17:13.38 | Vail | any way.. |
17:18.54 | hawker | IT'S AWWWWWWWWWWWWWWWWWWWRIGHT |
17:24.07 | burne- | http://www.youtube.com/watch?v=Q0bbOK6c4u8&feature=feedrec_grec_index |
17:31.21 | *** join/#sc2mapster Jazz14456 (470d2591@gateway/web/freenode/ip.71.13.37.145) |
17:32.20 | *** join/#sc2mapster peeeq (~Peter@178-26-119-169-dynip.superkabel.de) |
17:33.31 | Jazz14456 | Does anyone know how to make a item that can be picked up, and when picked up, could make the unit that picked it up have a diffrent damage? |
17:33.56 | Javdani | How do you make a unit a valid "object/location" to drop off resources? :S |
17:34.41 | Jazz14456 | Like a weapon, basically. |
17:34.54 | *** join/#sc2mapster Mexa|Zug (~MexaEU@80.78.216.204) |
17:35.20 | Mexa|Zug | derp |
17:35.47 | Jazz14456 | 1Does anyone know how to make a weapon, an item that can be picked up, and change damage to the unit that picked it up? |
17:37.20 | Vail | i think there are tutoirals for that on mapster |
17:37.35 | hawker | zug zug |
17:37.41 | Javdani | dabu? |
17:37.45 | Mexa|Zug | smurf smurf |
17:37.49 | Jazz14456 | fir me? |
17:37.52 | Jazz14456 | for me? |
17:38.38 | Jazz14456 | Wiieeerrddd..... if you have a query with yourself it echos |
17:38.49 | Jazz14456 | Vail, are you talking to me? |
17:38.55 | Vail | yes |
17:39.01 | Jazz14456 | thx |
17:42.55 | hawker | work work |
17:42.59 | Clord | >_> |
17:43.06 | Clord | kryptonite! |
17:45.32 | Vail | any one know if there is a file that tells the game what value to use for what text ? |
17:46.14 | Clord | yeah there is mpqeditor compatible file |
17:46.17 | Clord | it is like text file |
17:46.21 | Mexa|Zug | The fontstyles.sc2styles file I think you referr to |
17:46.26 | Clord | it tells what those param values should show |
17:46.39 | hawker | i r hungry |
17:46.41 | hawker | -____- |
17:47.15 | Clord | you can actually change font size for dialog item labels? would be insanely useful lol |
17:47.21 | *** join/#sc2mapster Lilianna (~Lilianna@adsl-75-15-125-49.dsl.snlo01.sbcglobal.net) |
17:49.15 | Vail | basically im trying to see if its possible to make diffrent Vet Behaviors use diffrent text for the level display |
17:50.56 | JademusSreg | So some of the server regions for bnet 2 are being combined. |
17:52.44 | hawker | would there be any reason why i would be unable to import .tga/.dds files? |
17:52.49 | hawker | i'm attempting to |
17:52.53 | hawker | but they are greyed out |
17:52.58 | hawker | and cannot be selected |
17:53.24 | Vail | are they open in another prgram? |
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18:03.32 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
18:06.10 | Javdani | You know that feeling when you're looking for something for like 30 minutes untill you then realise that Show Advanced Fields is disabled |
18:06.12 | Javdani | =( |
18:08.03 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
18:08.32 | JademusSreg | Haha |
18:10.58 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
18:13.29 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
18:15.48 | *** join/#sc2mapster MaxMode (~Adium@ip68-6-118-107.sb.sd.cox.net) |
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18:24.17 | *** join/#sc2mapster Currydevil (4b8e1586@gateway/web/freenode/ip.75.142.21.134) |
18:24.21 | hawker | no vail, they aren't |
18:25.36 | hawker | http://www.sc2mapster.com/forums/development/artist-tavern/23400-trouble-importing-wow-models/?unread |
18:25.39 | hawker | here's what i mean |
18:25.40 | Vail | hm |
18:26.52 | hawker | :( |
18:27.25 | Vail | i have a pc my self so i dont know why a mac would behave like this |
18:28.13 | hawker | macs: i dislike them |
18:28.32 | hawker | getting up to shenanigans |
18:28.50 | Vail | yes |
18:29.17 | hawker | somewhere, steve jobs is in a turtleneck, laughing |
18:30.09 | Clord | Mac? I don't want those hamburgers right now |
18:30.13 | Vail | not for long with his health >..> |
18:30.57 | hawker | :( i want mah murlocs |
18:32.07 | Vail | are the assets read only? |
18:32.21 | hawker | i would assume not |
18:32.30 | hawker | on the asset thread |
18:32.35 | hawker | i followed the instructions |
18:34.20 | hawker | it's just when i go to import, this occurs |
18:37.47 | hawker | :( |
18:39.53 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
18:43.48 | Mexa|Zug | Deaod, you there? |
18:44.25 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
18:46.02 | Mexa|Zug | Deaod, anyway, I tested your regex now, and it didn't work :) |
18:46.46 | *** join/#sc2mapster Bibendus (~Bibendus@ip-80-67-114-201.static.adsl.cheapnet.it) |
18:46.50 | Vail | man i need a second monitor... dont know if i should go for a second monitor or a new video card |
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18:49.57 | *** join/#sc2mapster HeyRevolver (~HeyRevolv@cpe-174-096-046-233.carolina.res.rr.com) |
18:52.51 | Vail | well folks i will be gone for a bit Later. |
19:01.49 | *** join/#sc2mapster Nash-327 (~nn@81-234-225-23-no35.tbcn.telia.com) |
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19:04.37 | *** join/#sc2mapster hawker_ (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
19:04.44 | hawker_ | .... |
19:04.49 | hawker_ | someone is impersonating hawker... |
19:04.52 | hawker_ | -___ |
19:05.06 | hawker_ | ï¼â¯Â°â¡Â°ï¼â¯ï¸µ â»ââ» |
19:07.10 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
19:07.12 | hawker | sneaky |
19:10.21 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
19:11.49 | hawker | zara |
19:11.55 | hawker | know why this might be happening? |
19:12.14 | hawker | http://www.sc2mapster.com/forums/development/artist-tavern/23400-trouble-importing-wow-models/?unread |
19:12.14 | hawker | if have a minute |
19:12.57 | Zarakk | oh hai |
19:13.04 | hawker | o hai thar |
19:13.21 | hawker | u r want cat |
19:13.51 | Zarakk | I really have no clue about macs :p |
19:16.54 | *** join/#sc2mapster jazz14456 (470d2591@gateway/web/freenode/ip.71.13.37.145) |
19:17.16 | hawker | k, thanks anyway |
19:17.19 | hawker | :| damn macs |
19:17.25 | hawker | i want mah murlocs |
19:17.52 | jazz14456 | when u have a game that u are still making, and u want to test it with someone else how do u test it? i only understand how to test it by myself |
19:19.21 | jazz14456 | ? |
19:21.46 | Currydevil | you publish it to bnet and play it with someone else |
19:22.19 | jazz14456 | then can i remove it? |
19:23.22 | jazz14456 | can i take it off of bnet once i am done playing it? |
19:23.30 | Currydevil | if you want to |
19:23.37 | jazz14456 | thx |
19:26.35 | Ashamed | http://apps.facebook.com/gerberphotosearch/entry/56893/ezrah.aspx?vote=true&ts=634460701804489951&return=%2Fapplications%2Fps2%2Fgallery.aspx%3Fquery%3Dezrah%26city%3D%26milestone%3D%26pagenumber%3D1#access_token=154892874570046|2.AQBXdKnoeEvIp2qK.3600.1310504400.1-1514145524|mIydO0RC_l_wl_s_hhXdMAX-RXw&expires_in=5816 |
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19:41.00 | Stewox_Away | EARTHSHATTERING NEWS |
19:41.07 | Stewox_Away | EARTHSHATTERING |
19:41.26 | Stewox_Away | http://www.shacknews.com/article/69247/starcraft-2-regions-linking-to |
19:41.40 | Stewox_Away | LETS HOPE MOD/MAP SERVERS ARE SHARED TOO |
19:41.53 | Stewox_Away | FUCK SAKE BLIZZARD , FOR FUCK SAKE , FUCKING FINALLY |
19:42.16 | Xaragoth | oh great |
19:42.18 | Xaragoth | we get the russians |
19:42.25 | Xaragoth | there goes the ping of doom |
19:44.08 | Stewox_Away | im in one of the rare semi-balkan , semi-eastern europe , but official in central europe (bottom south-east) , to have really good NET , and really reliable ping as well as stable connection, my country ranked 3rd in the FTTH penetration in EU , and 5th in worldwide |
19:44.16 | Stewox_Away | i think this was some ... 2009 figures |
19:44.29 | *** join/#sc2mapster harl (harl@dslb-088-077-214-137.pools.arcor-ip.net) |
19:47.29 | Stewox_Away | ah lol |
19:47.32 | Stewox_Away | EU only with russia |
19:47.34 | Stewox_Away | damn |
19:47.53 | Stewox_Away | i thought they were letting us with Korea too |
19:48.39 | Stewox_Away | whyr they concerned about ping, it's a RTS it has more tolerance than FPS |
19:48.57 | Stewox_Away | but this is a hardcore RTS , i guess , miliseconds are game changing |
19:51.19 | Xaragoth | europe has people with horrible lagging habits already |
19:51.26 | Xaragoth | i don't wanna know what the russians will do to the ping |
19:54.04 | Stewox_Away | europe's net is ofcourse not balanced |
19:54.11 | Stewox_Away | each country has it's own standards |
19:54.15 | *** join/#sc2mapster hawker (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
19:54.40 | Stewox_Away | balkan countries have poor NET , except for greece maybe |
19:55.11 | Stewox_Away | then there's poland, czechz, russia ... those are all avreage ... |
19:55.49 | Stewox_Away | but it really depends |
19:56.09 | hawker | i hope my problem isn't just that mac can't import >.> |
19:56.19 | hawker | also nash, working on terrain atm |
19:57.04 | Stewox_Away | EU is mostly more PC-ish , a lot of russians are modders , as well ac czecks/poland/slovaks , a lot of PC guys from these areas , sadly american markets never realize the customers in eastern europe |
19:57.35 | Stewox_Away | that's why ... many of them may have better NET just because people are more advanced then your avreage xbox american |
19:58.14 | Stewox_Away | but i can't know for sure, atleast here the net is better than USA standard |
19:58.52 | IDEATH | how do you change map textures in a map |
19:59.04 | hawker | go to the data editor |
19:59.07 | IDEATH | let me refrase that |
19:59.09 | hawker | category: tilesets |
19:59.16 | hawker | go to the one you are using |
19:59.18 | IDEATH | or not lol |
19:59.26 | hawker | there is a box called like |
19:59.29 | hawker | "textures blend" |
19:59.33 | hawker | or something similar |
19:59.34 | hawker | click |
19:59.37 | hawker | a menu will come up |
19:59.40 | IDEATH | oh ok |
19:59.43 | Stewox_Away | which in turn means wider audiences for mapmakers. |
19:59.46 | Stewox_Away | yeah |
19:59.47 | hawker | switch the textures you want for the ones you have |
19:59.49 | hawker | then |
19:59.51 | Stewox_Away | modding servers are linking too |
19:59.57 | hawker | go to the top of you screen |
19:59.59 | hawker | click |
20:00.01 | hawker | "map" |
20:00.02 | Stewox_Away | finally we may see russian mods now !!!!!!!!!!!! yeah |
20:00.05 | hawker | "textures" |
20:00.11 | hawker | and go from there |
20:00.13 | hawker | ;) |
20:00.23 | hawker | finally, i can actually help someone lul |
20:02.32 | Nash-327 | hawker: I return! |
20:04.39 | Nash-327 | time for foods |
20:06.59 | *** join/#sc2mapster Vailreth (kvirc@75.108.215.142) |
20:07.40 | Vailreth | there is only one true vailreth |
20:08.54 | *** join/#sc2mapster Xan (53e34b06@gateway/web/freenode/ip.83.227.75.6) |
20:09.02 | Xan | hiii |
20:09.18 | Vailreth | hello |
20:09.24 | Xan | sup |
20:09.28 | *** join/#sc2mapster harl|Constantine (harl@dslb-088-077-214-137.pools.arcor-ip.net) |
20:09.39 | Vailreth | greetings from the future! |
20:09.53 | Xan | oh |
20:11.41 | Vailreth | how doth the terraining go? |
20:11.48 | *** part/#sc2mapster harl (harl@dslb-088-077-214-137.pools.arcor-ip.net) |
20:11.49 | *** join/#sc2mapster harl (harl@dslb-088-077-214-137.pools.arcor-ip.net) |
20:13.21 | hawker | herro nash |
20:14.29 | Nash-327 | Is that your real name on dropbox? :G |
20:16.32 | Nash-327 | It's kind like entering Mickey Mouse as name :P |
20:18.32 | Nash-327 | No offense if it is your real name. |
20:18.42 | Ashamed | .... |
20:18.42 | Nash-327 | Just wondering. |
20:18.46 | Ashamed | who we making fun of |
20:19.00 | Nash-327 | Not making fun of anyone. |
20:19.23 | Ashamed | oh |
20:20.31 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
20:20.38 | Zarakk | hawker |
20:22.17 | Nash-327 | hawker is le afk |
20:22.23 | Zarakk | how dare he!? |
20:23.29 | Nash-327 | Just a brave guy I guess. |
20:23.41 | Mexa|Zug | hm |
20:24.01 | Mexa|Zug | brave to expose your real name? |
20:24.05 | Mexa|Zug | Meh. |
20:24.11 | Nash-327 | What? |
20:24.20 | Mexa|Zug | Or what do you imply? |
20:24.31 | Nash-327 | He dares to be AFK. |
20:24.47 | Nash-327 | Very brave, clearly. |
20:24.55 | Mexa|Zug | hm |
20:25.07 | Mexa|Zug | Yes, very... It's so common everyone does it nowadays |
20:25.09 | Mexa|Zug | ;O |
20:25.15 | Xan | who's real name is mickey mouse? |
20:25.38 | Mexa|Zug | Mickey Mouse's, I think. |
20:25.38 | Nash-327 | Someone who really likes Mickey Mouse? |
20:26.35 | Nash-327 | Mickey Mouse = fake |
20:26.58 | Nash-327 | So entering Mickey Mouse as name is to use a fake name. |
20:27.12 | Xan | hawkers name is mickey mouse? |
20:27.18 | Nash-327 | No. |
20:27.23 | Xan | oh |
20:27.37 | Nash-327 | Mickey Mouse means fake |
20:27.44 | Nash-327 | It's an expression. |
20:29.42 | Xan | I'm bored :/ |
20:29.43 | Xan | what to do |
20:30.41 | Mexa|Zug | it does? |
20:30.44 | Mexa|Zug | I see |
20:30.54 | Nash-327 | well, fake, bullshit, lame, etc |
20:31.05 | hawker | zarak |
20:31.08 | hawker | i have returned |
20:31.12 | hawker | was not afk :( |
20:31.17 | hawker | was hard at work on nash's map |
20:32.12 | Zarakk | pfft |
20:32.18 | Zarakk | Was just gonna check |
20:32.23 | Zarakk | You still got problems with the murlocs? |
20:32.47 | Mexa|Zug | Mr. Smith, isn't that better? |
20:32.49 | Nash-327 | I guess it's not technically AFK. |
20:33.04 | Nash-327 | You are by the keyboard. |
20:33.17 | Nash-327 | But for IRC purposes you were AFK ;G |
20:34.00 | hawker | yes, the situation is the same |
20:34.07 | hawker | :( |
20:34.10 | hawker | anyway nash |
20:34.13 | hawker | how does this look |
20:34.14 | hawker | http://img820.imageshack.us/img820/7702/screenshot20110712at431.png |
20:34.19 | hawker | http://img12.imageshack.us/img12/6784/screenshot20110712at432.png |
20:34.25 | hawker | http://img26.imageshack.us/img26/6784/screenshot20110712at432.png |
20:34.30 | hawker | http://img696.imageshack.us/img696/6784/screenshot20110712at432.png |
20:34.39 | Zarakk | I was gonna suggest, hawker. Send me the map and the murloc files, I'll import them and then send it back to ya |
20:34.50 | hawker | :D |
20:34.52 | hawker | kk |
20:35.12 | hawker | how do you want me to send them? |
20:35.47 | Nash-327 | omg that is fucking awesome |
20:36.00 | Zarakk | PM |
20:36.17 | hawker | ty |
20:36.48 | Xan | what is that for? |
20:36.51 | Nash-327 | good thing I didn't try to do the terrain myself D_D |
20:37.40 | hawker | nash's map xan |
20:37.46 | hawker | hero assault or defense or survival |
20:37.49 | hawker | i forget |
20:37.51 | hawker | -___- |
20:37.53 | Xan | oh |
20:37.54 | hawker | bad team member |
20:37.54 | Nash-327 | hero survival |
20:38.13 | Nash-327 | Did you test the hero map any? |
20:38.44 | hawker | have i tested anything? |
20:38.46 | hawker | no |
20:38.54 | Nash-327 | Ah. |
20:39.03 | Nash-327 | Well feel free to do so. |
20:39.05 | hawker | zarakk, is it ok if i give you 2 more? :) peeeeaaaase |
20:39.21 | hawker | i jsut need the animals |
20:39.34 | Zarakk | sure |
20:39.41 | hawker | kk thanks |
20:39.45 | hawker | thanks a ton |
20:40.08 | Clord | hehe... there is those paranoid project types rarely in internet... |
20:40.20 | Clord | basically team members has no idea what they are helping to build |
20:40.21 | Clord | lol |
20:40.59 | Nash-327 | Hmm? |
20:41.25 | Nash-327 | Because they don't care or because the project manager doesn't give out that info? |
20:42.02 | Nash-327 | Seems the more you know about the gameplay the better you can do your job. |
20:42.11 | Nash-327 | Why keep it a secret D_D |
20:42.26 | hawker | sicrit |
20:42.32 | hawker | isn't that like AOS2 or whatever it is called |
20:42.46 | hawker | where there are a bunch of clueless people working on it |
20:44.14 | Nash-327 | D_D |
20:44.21 | hawker | well i'm glad it looks good nash |
20:44.35 | Nash-327 | I think so. |
20:44.35 | Xan | aos2? |
20:45.09 | Nash-327 | But I'm not a terrainer, if you want better criticism you should ask a terrain wiz. |
20:45.32 | hawker | should show to dresnia |
20:45.54 | Nash-327 | Perhaps. |
20:46.22 | hawker | or i can just post 'em in the terraining forum if that is acceptable to you |
20:46.23 | hawker | i tend to get good feedback there |
20:46.31 | Nash-327 | Go ahead. |
20:46.42 | hawker | k |
20:46.43 | hawker | i'll wait till i have more done though |
20:47.07 | Xan | what is the terrain supposed to be? |
20:47.31 | Nash-327 | urban cityscape thingy |
20:47.34 | Xan | do you defend that area? |
20:47.35 | Xan | or? |
20:47.37 | Xan | more like a hub |
20:47.47 | Nash-327 | you... survive |
20:48.00 | Xan | so where do the enemies appear from? |
20:48.22 | Nash-327 | that's up to the arena designer, i.e. hawker |
20:48.54 | Xan | that's why I'm asking :) |
20:49.09 | Xan | Seems to be only one way into the area |
20:49.34 | Xan | if you're supposed to defend it |
20:49.55 | Nash-327 | You've played the map D_D |
20:50.02 | Nash-327 | You're not supposed to defend anything |
20:50.21 | Xan | well, you were supposed to defend from incoming enemies right? |
20:50.23 | Xan | defend yourself, that is |
20:50.30 | Nash-327 | yes |
20:50.43 | Xan | then I'd suggest more than one entry point |
20:51.07 | Nash-327 | I'm not even sure that bit is supposed to be accessible |
20:51.09 | Xan | and more room to walk around so you don't get cornered |
20:51.13 | Xan | oh? |
20:51.40 | Xan | your map has different "arenas" right? |
20:51.45 | Xan | with different themes |
20:51.46 | Nash-327 | yes |
20:52.20 | *** join/#sc2mapster Zarakk_ (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
20:52.31 | hawker | than bit isn't accessible |
20:52.42 | Nash-327 | Why so many Swedes up in here D: |
20:53.01 | Nash-327 | Why can't you be greek like Mexa? |
20:53.21 | Xan | I'm actually hungerian |
20:54.15 | hawker | you're a life saver zarakk |
20:54.30 | Zarakk | Who's Swedish? |
20:54.38 | Nash-327 | Swedish people. |
20:54.45 | Zarakk | That's a lie and you know it |
20:54.51 | Zarakk | I'm Swedish, I should know |
20:55.43 | Nash-327 | I'm a robot. |
20:55.49 | Xan | we know nash |
20:55.59 | Nash-327 | INPUT KITTUNS |
20:56.52 | Ashamed | I am now a level 1 engineer :) |
20:56.59 | Ashamed | I am getting the fuck out of hell! |
20:57.12 | Nash-327 | Level 1? |
20:57.15 | Nash-327 | Grind more! |
20:57.26 | Ashamed | iw ll :) |
20:57.30 | Ashamed | but i gotta start at the bottom :( |
20:57.41 | Ashamed | i am so fucking happy right now |
20:57.45 | Ashamed | it comes with full paid benifits |
20:57.54 | Xan | what? |
20:57.58 | Xan | new job? |
20:57.59 | Ashamed | New job i just got :) |
20:58.05 | Ashamed | its doulbe my current salery too |
20:58.07 | Xan | instead of ibm? |
20:58.11 | Nash-327 | zomg |
20:58.16 | Ashamed | yeah |
20:58.17 | Nash-327 | CELEBRATE |
20:58.21 | Nash-327 | GTFO IRC |
20:58.22 | Ashamed | no more corporate america! |
20:58.26 | Nash-327 | D:~~ |
20:58.30 | Xan | we must cerebrate |
20:58.35 | Ashamed | i am staying at IBM for another 3 days lol |
20:58.36 | hawker | gj ashamed |
20:58.39 | Ashamed | and then i am taking vacation |
20:58.41 | Nash-327 | Cerebrate!? |
20:58.42 | Ashamed | and then never showing up again |
20:59.26 | Nash-327 | Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me. |
20:59.33 | Nash-327 | Cerebrate. |
20:59.58 | Xan | oh |
21:01.14 | hawker | "And so I said infestor? I barely KNOW her!" |
21:01.37 | hawker | yardy yar yar yar yar |
21:06.22 | Clord | zergs look kinda same.... it is like certain animals in Earth XD |
21:07.09 | Nash-327 | That's racist! |
21:07.12 | Xan | like certain humans |
21:07.18 | Nash-327 | THEY ALL LOOK THE SAME TO ME |
21:07.29 | Nash-327 | All biological lifeforms look the same. |
21:07.38 | Nash-327 | All heaps of useless flesh. |
21:07.53 | Xan | damn robot |
21:08.19 | hawker | bladerunner.avi |
21:08.19 | Nash-327 | Only exception are KITTUNS! |
21:08.48 | hawker | ^^ |
21:09.03 | hawker | 8:3 |
21:09.41 | hawker | been up 7 hours and haven't eaten a thing |
21:09.43 | hawker | :| |
21:09.49 | Ashamed | i just wanna go |
21:09.51 | Ashamed | fucken scream |
21:09.55 | Nash-327 | only 7 hours |
21:09.57 | Nash-327 | meh |
21:10.07 | Nash-327 | 24 hours and I may start feeling hunger |
21:10.20 | hawker | i'm not really that hungry |
21:10.29 | hawker | it just dawned on me |
21:10.30 | Xan | doesn't seem healthy, nash |
21:10.37 | hawker | it's not lul |
21:10.59 | Nash-327 | I eat when the time seems suitable. |
21:11.05 | Nash-327 | I don't actually get hungry. |
21:11.17 | Nash-327 | I eat at 17:00 or so. |
21:11.32 | Xan | thats what anorectics do |
21:12.11 | Nash-327 | Indeed? |
21:12.41 | Xan | or don't do |
21:13.10 | Nash-327 | Biological functions suck. |
21:13.27 | Nash-327 | I ignore them, sometimes too well. |
21:13.50 | Nash-327 | I don't get hungry but I know I must eat at least once a day. |
21:13.59 | Nash-327 | So around 17:00. |
21:14.05 | Xan | I do what my instincts tell me to |
21:14.27 | Nash-327 | Instincts, don't have those. |
21:14.31 | Nash-327 | I have logic. |
21:14.48 | Xan | Isn't it logical to eat more often? |
21:14.50 | hawker | that behaviour doens't appear logical -________- |
21:15.04 | Xan | to avoid bad health |
21:15.05 | Nash-327 | It's logical from a health perspective. |
21:15.18 | Nash-327 | But I hate cooking and dislike eating. |
21:15.29 | Nash-327 | So it's not logical to eat often. |
21:15.34 | Xan | then it's just lack of discipline |
21:15.34 | Nash-327 | :G |
21:15.41 | Xan | or laziness |
21:15.41 | Xan | ^^ |
21:15.46 | hawker | that's not really logic, just preference :D |
21:15.50 | Mexa|Zug | Well, you also have a crazy abnormal sleeping rhythm, so that might explain your food habits. |
21:15.53 | Mexa|Zug | :) |
21:16.00 | hawker | is it as bad as mine? |
21:16.09 | Xan | wouldn't it be nice if we never had to sleep? |
21:16.13 | hawker | yes |
21:16.15 | Nash-327 | Yes. |
21:16.20 | Nash-327 | Or eat. |
21:16.25 | Nash-327 | Or take a shit. |
21:16.28 | hawker | i like food |
21:16.30 | hawker | hmmmmm |
21:16.42 | Nash-327 | Down with biological functions. |
21:16.47 | Mexa|Zug | Because your brain tells you |
21:16.55 | Nash-327 | Sex drive, that's so useless. |
21:17.11 | Xan | not useless |
21:17.13 | Xan | otherwise no one would reproduce |
21:17.20 | hawker | well i enjoy the taste of food, which is neurological sensation |
21:17.32 | hawker | but so are other sensations once enjoys/experiences |
21:17.36 | Nash-327 | I am not going to reproduce either way. |
21:17.55 | Nash-327 | I don't want sex drive, it's just a meaningless distraction. |
21:18.06 | Xan | distraction from what? |
21:18.12 | hawker | mapping |
21:18.14 | hawker | -_________________- |
21:18.15 | hawker | lol |
21:18.15 | Xan | haha |
21:18.16 | Nash-327 | From something I actually give a shit about doing. |
21:18.20 | hawker | i'm just guessing |
21:18.58 | hawker | i hope i didn't give zara too much work |
21:19.03 | hawker | :| |
21:19.11 | Nash-327 | zug zug |
21:19.12 | Mexa|Zug | the who what now? |
21:19.12 | Xan | well, most people find it pleasurable nash |
21:19.26 | hawker | work work |
21:19.28 | hawker | what me doing? |
21:19.28 | hawker | brbrbbrbrbrb |
21:19.38 | Nash-327 | I suppose so. |
21:20.07 | Nash-327 | I find it pointless and a tad gross. |
21:20.29 | Xan | depends who you have sex with |
21:20.30 | Xan | ^^ |
21:20.32 | Nash-327 | And way too much fucking effort. |
21:20.45 | Xan | what about working out, nash? |
21:20.49 | Xan | too much effort? |
21:20.54 | Nash-327 | Yes. |
21:21.03 | Nash-327 | And nothing fucking happens. |
21:21.20 | Xan | it improves your health |
21:21.26 | Xan | and strength and endurance |
21:21.28 | Nash-327 | Not noticably. |
21:21.52 | Xan | and self esteem |
21:21.54 | *** join/#sc2mapster Bibendus (~Bibendus@ip-80-67-114-201.static.adsl.cheapnet.it) |
21:21.56 | Xan | and looks |
21:22.03 | Xan | and mental wellbeeing |
21:22.03 | Xan | ^^ |
21:22.05 | Nash-327 | If I don't see any results why would I bother? |
21:22.14 | Xan | well, results don't come right away |
21:22.18 | Xan | takes time |
21:22.20 | Nash-327 | I have no problem with self-esteem or mental well-being. |
21:22.27 | Nash-327 | And I don't need looks. |
21:22.35 | Nash-327 | And not really strength either. |
21:22.43 | Xan | everyone needs good health |
21:22.49 | Xan | you will feel better all around |
21:23.01 | Nash-327 | All exercise does is make me tired and sweaty. |
21:23.13 | Xan | yes |
21:23.19 | Xan | and then you feel good about it |
21:23.19 | Xan | :D |
21:23.25 | Nash-327 | No, you don't. |
21:23.32 | Nash-327 | You feel tired, and sweaty. |
21:23.46 | Mexa|Zug | Quite frankly, I feel tired by not exercising |
21:23.48 | Xan | actually you should feel less tired |
21:23.56 | Mexa|Zug | And that in combination with my discipline is shit |
21:24.33 | Nash-327 | Everything just hurts. |
21:24.37 | Mexa|Zug | But hey, we're humans, on the internet, we are different, we don't give a shit |
21:24.48 | Mexa|Zug | derpderp |
21:24.49 | Nash-327 | And you don't actually see any results. |
21:24.49 | Xan | If I don't excersise in a week I start feeling like shit |
21:25.01 | Nash-327 | If I spend an hour programming I can see results. |
21:25.11 | Nash-327 | Something is accomplished. |
21:25.19 | Nash-327 | Exercise, nothing happens. |
21:25.27 | Xan | it happens, but slowly |
21:25.28 | Mexa|Zug | Nash, what about doing it for keeping your health condition in an average shape? |
21:25.34 | Xan | work out for a year and you will get results |
21:25.35 | Nash-327 | Fucking unmotivating. |
21:25.42 | Mexa|Zug | Depends |
21:25.50 | Nash-327 | I'm not going to bother with anything that takes a year to get results. |
21:26.09 | Xan | you will feel better already after a week though |
21:26.21 | Mexa|Zug | Nash, how's your discipline btw? |
21:26.25 | Mexa|Zug | I know mine suck, so ._. |
21:26.38 | *** join/#sc2mapster hawker_ (63e9c492@gateway/web/freenode/ip.99.233.196.146) |
21:26.43 | Nash-327 | Depends on how motivated I am. |
21:26.55 | Nash-327 | I just don't give a shit about most things. |
21:27.06 | Mexa|Zug | meh, that just sounds like an endless circuit. |
21:27.07 | Nash-327 | But I can accomplish a lot when I do care. |
21:27.54 | Nash-327 | I wrote a 540 page book in 4 months. |
21:28.08 | Mexa|Zug | okay |
21:28.17 | Xan | you an writer? |
21:28.20 | Xan | a* |
21:28.21 | Nash-327 | Yes. |
21:28.50 | Nash-327 | I haven't written anything in a while though. |
21:29.01 | Nash-327 | Just not feeling it. |
21:29.17 | Nash-327 | But I have 2 books to write. :G |
21:29.37 | Nash-327 | Possibly more. |
21:29.46 | Xan | about what? |
21:30.01 | Nash-327 | weird comedy fantasy stuff |
21:30.27 | Nash-327 | Well, weird characters. |
21:30.43 | Xan | they sell? |
21:31.12 | Nash-327 | I haven't tried selling them. |
21:31.18 | Xan | why not? |
21:31.25 | Nash-327 | I hate marketing shit. |
21:31.27 | Xan | why do you write them? |
21:31.34 | Nash-327 | I felt like it. |
21:32.03 | Xan | you should try selling them |
21:32.13 | Xan | or just show it to a publisher |
21:32.27 | Xan | maybe people care to read them |
21:32.34 | Nash-327 | Too much trying to push stuff. |
21:32.42 | Nash-327 | Self-promotion. |
21:32.51 | Nash-327 | Marketing garbage. |
21:32.52 | Xan | let the publisher handle that |
21:32.53 | Nash-327 | Whatever. |
21:33.06 | Nash-327 | Still need to "sell it" to publishers. |
21:33.26 | Nash-327 | Fuck it, I'll just get a website up when I have money. |
21:33.30 | Xan | just show it, if they dont like it, just don't care |
21:33.32 | Xan | ^^ |
21:33.33 | Nash-327 | People can download and read. |
21:35.02 | Nash-327 | Can't be bothered getting an agent or whatever. |
21:35.12 | Xan | well |
21:35.13 | hawker | i didnt quit |
21:35.15 | Xan | you might be missing out |
21:35.16 | Zarakk | attaching the map now, hawker |
21:35.17 | Zarakk | :p |
21:35.22 | hawker | :| |
21:35.25 | hawker | :D |
21:35.26 | hawker | thanks so much |
21:35.28 | hawker | complete lifesaver |
21:35.29 | Zarakk | the editor is surprisingly slow when you're raiding at the same time :p |
21:35.41 | Nash-327 | lulu.com or whatever |
21:35.41 | hawker | lol :D |
21:36.04 | Nash-327 | Get a website up, put books there, link to self-publish sites where people can buy a copy. |
21:36.09 | hawker | you should write swedish vampire detective fiction |
21:36.11 | hawker | that would sell wll |
21:36.23 | Nash-327 | Not if I write it. |
21:37.16 | *** join/#sc2mapster synik4l (~synik4l@99-116-71-38.lightspeed.mrbotn.sbcglobal.net) |
21:37.34 | Zarakk | Och Edvin gick utanför huset, hans hud glittrade som en lysande natthimmel en solig juni dag |
21:37.39 | Zarakk | *dahm dahm daaah* |
21:38.47 | Nash-327 | Twilight? |
21:38.48 | Nash-327 | D_D |
21:38.58 | Nash-327 | Anyway |
21:39.00 | Mexa|Zug | A light nightsky on a sunny day in june? |
21:39.02 | Nash-327 | https://docs.google.com/document/d/1eHinfthkEhE4gN8SXVFFwj8CgYmR_9V2xs4uoRpz7CQ/edit?hl=en_US&authkey=CJ7l9ZYE |
21:39.16 | Mexa|Zug | as* |
21:39.44 | Nash-327 | That's what I write. I couldn't really write stuff about normal people. |
21:39.49 | *** join/#sc2mapster allenmelon (~amin@pool-173-60-170-43.lsanca.fios.verizon.net) |
21:40.08 | Nash-327 | I don't understand normal people well enough to portray them accurately. |
21:40.18 | Nash-327 | So I'll just write odd people. |
21:40.42 | Xan | no relationship drama? |
21:41.04 | Mexa|Zug | Meh I'm going to bed. My through hurts and I am febrish. |
21:41.10 | Mexa|Zug | *I'm |
21:41.15 | Mexa|Zug | Nightynight |
21:41.16 | Ashamed | i cant believe i dont have to work at hell anymore |
21:41.17 | Nash-327 | Relationship drama ftl. |
21:41.26 | Xan | throat |
21:41.30 | Ashamed | but gusy that means i dunno how much time i will be able to spend with you durring my work days |
21:41.33 | Mexa|Zug | ah yes |
21:41.40 | Mexa|Zug | throat. |
21:41.46 | Xan | :) |
21:41.49 | Nash-327 | I don't have relationships of the type that causes drama. |
21:41.53 | Mexa|Zug | Anyways, bb |
21:41.58 | hawker | yay zarak |
21:44.24 | Nash-327 | If anyone wants to read that stuff I have 2 books done in the series :G |
21:45.19 | Nash-327 | 3rd is only 10% done or so :/ |
21:45.37 | *** join/#sc2mapster Zoxc (Zoxc@ti0128a380-dhcp0301.bb.online.no) |
21:46.39 | Xan | can I take it and sell it for myself? |
21:46.41 | Xan | :D |
21:46.55 | hawker | http://www.sc2mapster.com/forums/resources/project-workplace/23378-heavy-iron-multiplayer-tps-trailer/#p4 |
21:46.57 | hawker | oooo |
21:48.56 | Nash-327 | http://chzragecomics.files.wordpress.com/2011/07/rage-comics-tragic-lies.jpg |
21:49.09 | Nash-327 | Always amuses me. |
21:49.16 | Nash-327 | "problems I don't have" department |
21:49.40 | Ashamed | Life Conqueror |
21:50.10 | Xan | wtf it changed face? |
21:50.21 | Xan | to a frenchman? |
21:50.59 | Nash-327 | you're noob at rage comics I see |
21:51.08 | hawker | so n00b |
21:51.17 | Xan | lol |
21:51.43 | hawker | that is quite amusing |
21:51.46 | hawker | i was amused |
21:52.00 | Xan | what is |
21:52.01 | hawker | i derived amusement from that comic |
21:52.35 | Xan | I dont get the joke |
21:52.37 | Xan | ^^ |
21:52.56 | Nash-327 | I don't know if there's a joke, really. |
21:53.05 | hawker | not so much a joke |
21:53.10 | hawker | how do you check map size |
21:53.11 | Nash-327 | Just a problem I don't have. |
21:53.19 | Xan | but why did he change face? |
21:54.04 | Nash-327 | http://knowyourmeme.com/memes/rage-comics |
21:54.09 | *** join/#sc2mapster Bibendus (~Bibendus@ip-80-67-114-201.static.adsl.cheapnet.it) |
21:54.30 | hawker | alright, time for this n00b to make some murlocs |
21:55.00 | hawker | 1. Create New Unit |
21:55.05 | hawker | 2. Change model to murloc |
21:55.10 | hawker | 3.??????????? |
21:55.11 | hawker | <PROTECTED> |
21:55.18 | hawker | that's about it? |
21:55.19 | hawker | y/n |
21:55.44 | Nash-327 | eh |
21:56.03 | Nash-327 | you need a unit, an actor, a weapon, presumably |
21:56.32 | hawker | k |
21:56.40 | *** join/#sc2mapster mind_spark (~mind_spar@165.81-167-141.customer.lyse.net) |
21:57.05 | Nash-327 | And actor is non-trivial ;G |
21:57.18 | hawker | :D |
21:57.40 | Nash-327 | then you need an actor for weapon attacks, if ranged |
21:57.41 | Xan | thats some weird shit nash |
21:57.55 | Nash-327 | possibly multiple actors |
21:58.01 | Nash-327 | and ammo unit for missiles |
21:58.13 | Nash-327 | effects for launch missile, damage |
21:58.14 | Nash-327 | etc |
21:58.16 | hawker | he's melee atm |
21:58.18 | hawker | k |
21:58.20 | hawker | yep |
21:58.34 | Nash-327 | Well then you just need a weapon with a damage effect. |
21:58.50 | Nash-327 | And unit actor that plays attack animation when you attack |
21:59.01 | hawker | k |
21:59.16 | hawker | so, first step is to duplicate a unit? |
21:59.18 | hawker | right? |
21:59.23 | hawker | then swap model |
21:59.49 | Nash-327 | question is which unit |
22:00.03 | hawker | i was going to duplicate zealot |
22:00.08 | Nash-327 | you'd want a minimal of extra crap |
22:00.13 | Nash-327 | zealot has charge, etc |
22:00.18 | Nash-327 | in the actor |
22:00.21 | hawker | prisoner zealot |
22:00.32 | hawker | nm |
22:00.34 | hawker | it has it too |
22:00.39 | hawker | broodling? |
22:01.10 | Nash-327 | Broodling probably has some behaviors and stuff |
22:01.46 | hawker | does it matter if the unit has an attack or not/ |
22:01.54 | hawker | ythanks for the help btw |
22:02.40 | Nash-327 | well a unit without attack may not have an attack entry in actor |
22:02.43 | Xan | np |
22:02.46 | Nash-327 | Medic doesn't for example |
22:03.00 | hawker | trying to think of a simple melee unit |
22:03.12 | hawker | swarmling might not have the behaviour |
22:05.15 | hawker | what would you recommend> |
22:05.49 | hawker | LOL map is 30 mb |
22:05.56 | hawker | need to remove models :D |
22:06.41 | Nash-327 | Virophage feederling seems to have minimal bullshit |
22:06.54 | hawker | does it not have an attack though? |
22:07.05 | hawker | oops |
22:07.08 | hawker | does it have an attack |
22:07.11 | hawker | rather |
22:07.19 | Nash-327 | no, but its actor has an attack entry |
22:07.31 | Nash-327 | so you can add attack ability and weapon |
22:07.55 | hawker | just check off actors, correct? |
22:08.24 | Nash-327 | yarp |
22:08.33 | Nash-327 | DUPLICATE MAGIC |
22:10.25 | *** join/#sc2mapster JademusSreg (~jademus.s@user-24-214-151-48.knology.net) |
22:10.32 | Nash-327 | just watch out for stuff like Walk animation speed settings in actor |
22:10.44 | hawker | kk |
22:10.45 | Nash-327 | your murloc model may require different settings |
22:10.54 | hawker | what should i switch wireframe too? |
22:11.01 | hawker | wait |
22:11.02 | hawker | nm |
22:11.02 | hawker | lol |
22:12.17 | Nash-327 | UI- Status Bar Flags are unchecked too |
22:12.28 | Nash-327 | you probably want to check them |
22:13.01 | hawker | under wireframes, i can only find the baby murloc, and costume murloc |
22:13.06 | hawker | :| |
22:17.59 | Nash-327 | D_D |
22:18.07 | Nash-327 | IMPORT MOAR |
22:19.34 | Nash-327 | MURLOX |
22:20.28 | Nash-327 | Internet Troll Tribes |
22:21.46 | hawker | nm, was failing hard |
22:22.02 | hawker | doing murloc tribes |
22:22.06 | hawker | which actually is ok |
22:22.18 | hawker | because like 90% of the blizzard fanbase knows what murlocs are |
22:22.22 | hawker | and will go |
22:22.26 | hawker | DERP MUROX |
22:22.45 | Nash-327 | and they don't know what trolls are? |
22:23.23 | hawker | well they will, but trolls will not illicit the same response |
22:23.58 | Nash-327 | who wants to play as annoying murlocs though? |
22:24.15 | hawker | naw |
22:24.22 | hawker | it will be like |
22:24.25 | hawker | AWWW CUUTE MURLOX |
22:24.31 | Nash-327 | They're the perpetual nuisance of Warcraft D: |
22:24.37 | hawker | well |
22:24.42 | hawker | i couldn't get a troll model |
22:24.46 | Nash-327 | Like an annoying fly |
22:24.49 | hawker | so i'm making the best of it |
22:24.50 | hawker | naw |
22:24.53 | hawker | i <3 murlox |
22:25.03 | Nash-327 | And they even sound annoying. |
22:27.02 | Nash-327 | http://www.sc2mapster.com/forums/resources/art-assets/8347-wow-model-pack-requests/ there are trolls there D: |
22:27.54 | hawker | no trolls |
22:27.59 | hawker | only dire trolls |
22:28.34 | hawker | and bird/fish trolls |
22:28.34 | Nash-327 | important distinction? |
22:29.01 | hawker | have bird feet/wings |
22:29.02 | hawker | etc |
22:29.05 | hawker | look more closely |
22:29.27 | hawker | cat head |
22:29.28 | hawker | etc |
22:29.41 | Ashamed | 1 hour lef tof hell |
22:29.45 | Ashamed | 3 more days |
22:31.07 | Nash-327 | Dire trolls seem like trolls to me |
22:33.17 | hawker | hmm |
22:33.21 | Nash-327 | I can understand you don't like troll furries though. |
22:33.34 | hawker | :P |
22:34.30 | hawker | hmm |
22:34.39 | hawker | i can't change the feederling name |
22:34.41 | Nash-327 | SHIRVALLAH, FILL ME WITH YOUR RAGE! |
22:34.56 | Nash-327 | Damn troll furries. |
22:35.05 | Nash-327 | I've killed them so many times :G |
22:35.27 | Nash-327 | Weren't you going to duplicate it? |
22:35.33 | Nash-327 | D:? |
22:36.01 | hawker | i did |
22:36.19 | hawker | but the virophage prefix remains |
22:36.31 | Nash-327 | it's an editor prefix |
22:36.38 | Nash-327 | it's not part of the name |
22:36.38 | hawker | i can only change it from "Virophage Feederling Copy" to Virophage Murloc |
22:36.42 | hawker | oh |
22:36.45 | hawker | kk |
22:36.45 | hawker | :S |
22:36.59 | Nash-327 | might want to change it anyway |
22:37.59 | mind_spark | so i'm trying to make an item shop, but the shop wont transfer ownership to me, so i wind up getting: you cannot spend another players recource message |
22:38.07 | mind_spark | how can i get the ownership when in range? |
22:38.24 | mind_spark | (btw, got the interact ability with share control checked) |
22:39.00 | Nash-327 | there's probably an effect for that |
22:39.17 | Nash-327 | change owner |
22:40.02 | Nash-327 | I use triggers for it |
22:40.18 | Nash-327 | so I'm not sure what the effect would be called |
22:40.30 | mind_spark | bah |
22:41.06 | Nash-327 | modify unit if nothing else |
22:41.11 | mind_spark | aint there a way of spending your own recources or transferring ownership with data editing? (kinda dont like messing with triggers) |
22:41.16 | mind_spark | k i'll try that |
22:42.36 | *** join/#sc2mapster Caz (0c12d4e4@gateway/web/freenode/ip.12.18.212.228) |
22:43.07 | mind_spark | bah, cant see any way of doing that with modify unit |
22:43.20 | Caz | hellooo |
22:46.36 | Nash-327 | look at neural parasite? |
22:48.08 | mind_spark | k |
22:48.42 | *** join/#sc2mapster Twiner (~Twiner@c-75-68-114-20.hsd1.nh.comcast.net) |
22:48.43 | mind_spark | thing is that its supposed to work, cuz i check all the same stuff as the tutorials |
22:50.02 | Nash-327 | probably not set up the cost correctly |
22:50.09 | *** join/#sc2mapster Currydevil (4b8e1586@gateway/web/freenode/ip.75.142.21.134) |
22:50.31 | Nash-327 | it's trying to spend shop player's resources and not yours |
22:51.08 | Nash-327 | Is there a Player entry somewhere in Cost section? :G |
22:51.41 | mind_spark | dunno |
22:51.44 | mind_spark | i'll check |
22:52.55 | mind_spark | cant see any player stuff there no |
22:53.55 | *** join/#sc2mapster Vailreth (kvirc@75.108.215.142) |
22:56.51 | Vailreth | pills pills pills im filled with pills, take another pill when i see my medical bill, poppem like MnMs then i get refills to i rattle when i walk... |
22:58.25 | mind_spark | hehe |
22:59.06 | Nash-327 | D; |
23:00.07 | Nash-327 | Well then all I can suggest is that you reread the tutorial in detail, double-check you've followed it, the reply to the tutorial if you still can't get it working. |
23:00.24 | Nash-327 | And possibly pet and/or bag some kittuns. |
23:01.26 | mind_spark | k, i have gone thru it several times over :P |
23:01.28 | mind_spark | doing it atm |
23:02.32 | hawker | pet the ittun then |
23:03.18 | Nash-327 | suddenly, you discover trivial error |
23:03.30 | Nash-327 | then facepalm |
23:03.32 | hawker | http://img840.imageshack.us/img840/6208/screenshot20110712at701.png |
23:03.39 | hawker | rook at ra rittle rurloc |
23:03.56 | Nash-327 | zealot? |
23:04.21 | Nash-327 | murlot |
23:05.03 | Currydevil | For Mrglglglglll! |
23:07.36 | hawker | the feederling made it crash |
23:07.42 | hawker | even though i did the same thing |
23:07.52 | hawker | got err0r messages errwhere |
23:17.15 | Nash-327 | D_D |
23:17.19 | Nash-327 | oh well |
23:18.30 | Nash-327 | can delete the actor references to Charge |
23:18.34 | Nash-327 | the ability |
23:18.55 | Nash-327 | remove the icon, etc |
23:20.29 | Nash-327 | sleep time for me |
23:20.30 | hawker | yessir |
23:20.39 | hawker | k |
23:20.40 | hawker | gn |
23:20.43 | Nash-327 | a time when you sleep |
23:20.45 | hawker | i'll have more of that map done |
23:20.55 | Nash-327 | and kittunbags? |
23:20.56 | hawker | your map |
23:20.58 | hawker | yes |
23:21.02 | Nash-327 | awesome |
23:21.12 | Nash-327 | a reason to get up in the morning! |
23:21.16 | Nash-327 | ;G |
23:21.17 | hawker | lol |
23:21.29 | Nash-327 | kthxbai |
23:24.51 | Currydevil | aha that's a fun ability |
23:29.37 | mind_spark | got it, it was a trigger setting the neutral to ally/neutral |
23:29.51 | mind_spark | so have to set any alliance thingy for the shops, thats it |
23:33.50 | Caz | Lol i love weird Al's star wars song |
23:34.02 | Currydevil | which one? jedi? |
23:34.03 | Caz | saga begins |
23:34.48 | Caz | i like the song originally done to the music alos |
23:34.50 | Caz | also* |
23:35.38 | Caz | american pie or something... |
23:36.12 | Caz | http://www.youtube.com/watch?v=hEcjgJSqSRU |
23:36.14 | Caz | :D |
23:36.31 | Currydevil | yeah listening to it now |
23:40.45 | Caz | woot woot |
23:41.16 | Currydevil | oh yeah pretty fly for a jedi was the other one |
23:44.40 | Caz | lol |
23:48.36 | *** join/#sc2mapster MaxMode (~Adium@ip68-6-118-107.sb.sd.cox.net) |
23:50.16 | Currydevil | hmmmm |
23:50.50 | Vailreth | hmm yay about ready to start testing my grind ability ... every one wish me luck |
23:51.51 | mind_spark | good luck |
23:58.14 | *** join/#sc2mapster XenoX101 (XenoX101@ppp118-209-23-114.lns20.mel4.internode.on.net) |