00:00.16 | SuraklinSC2 | Yea. |
00:00.17 | Blacksoldier | techno check actor |
00:00.21 | Bluerobin427 | wait ... what? Could you repeat that Blacksoldier? I don't get what you're saying |
00:00.25 | SuraklinSC2 | Duplicating crap always leads to problems I hate solving. |
00:00.29 | Technomancer | oh actor? |
00:00.31 | Icebane | Yeah lol |
00:00.31 | Bluerobin427 | sorry i sound like a bad customer service rep |
00:00.32 | SuraklinSC2 | I just create everything from scratch now. |
00:00.32 | Blacksoldier | ok just simple |
00:00.46 | Blacksoldier | action is to say an integer in chat |
00:00.51 | Bluerobin427 | k |
00:00.57 | Blacksoldier | and the integer is costs of unittype |
00:01.01 | Blacksoldier | so |
00:01.03 | Bluerobin427 | yup |
00:01.06 | Icebane | I don't know how many times I thought "aaah, I can duplicate this ability, I know how to do it anyway" but then it fucks up ;P |
00:01.11 | Blacksoldier | in one special case its saying 0 |
00:01.19 | Blacksoldier | instead of the correct one |
00:01.24 | Bluerobin427 | what's different about that case? |
00:01.29 | Blacksoldier | nothing |
00:01.31 | Technomancer | Icebane is it the entire actor subgroup or just the one with the thumbnail of the unit? |
00:01.33 | Mozared | The game |
00:01.36 | Blacksoldier | its a special unit type |
00:01.44 | Bluerobin427 | which type? |
00:01.50 | *** join/#sc2mapster ReckeD (~ReckeD@CPE-124-188-3-23.dccz1.win.bigpond.net.au) |
00:01.51 | Blacksoldier | a copy of a pylon |
00:01.54 | Bluerobin427 | are all the units custom/vanilla? |
00:01.57 | Blacksoldier | called pylon2 |
00:02.01 | Bluerobin427 | hmm |
00:02.11 | Bluerobin427 | could you send the map so I could look at it? |
00:02.19 | Bluerobin427 | either host/upload or email would work |
00:02.20 | Blacksoldier | ae you eu? |
00:02.36 | Bluerobin427 | nah, but if you just send/upload the file I can look at it regardless |
00:02.47 | Blacksoldier | where? ;-) |
00:02.50 | Bluerobin427 | NA |
00:02.57 | Bluerobin427 | michigan specifically |
00:03.02 | Blacksoldier | ah ok its puiublished |
00:03.12 | Icebane | Technomancer: I think you just asked the wrong person ;P |
00:03.12 | Blacksoldier | name: orcs & elves rebuild alpha |
00:03.53 | Blacksoldier | (maybe i understood ya wrong) |
00:04.12 | Blacksoldier | when i upload it in eu u can download it in na? |
00:04.16 | Technomancer | ah but you answered my Q before |
00:05.37 | Bluerobin427 | well if you uploaded the map file to something like rapidshare or somesuch |
00:05.49 | Bluerobin427 | I can't get it in-game though |
00:06.24 | Blacksoldier | now i understand ;-) |
00:07.30 | *** join/#sc2mapster tordecybombo (62745298@gateway/web/freenode/ip.98.116.82.152) |
00:07.31 | Bluerobin427 | yeah... not specifically vouching for rapidshare, it's just what came to mind |
00:07.36 | Bluerobin427 | I have a dropbox account I typically use |
00:08.23 | tordecybombo | Quick how do I remove a buff when a unit attacks without putting a remove buff effect on weapon. |
00:08.32 | Blacksoldier | querried the link |
00:08.57 | Triceron | oh god, it's so hard telling you two apart |
00:09.02 | Triceron | your names are so similar |
00:09.10 | Triceron | and end in the same amount of letter/numbers |
00:10.48 | *** join/#sc2mapster RaydenUni (~rayden@ip68-5-22-175.oc.oc.cox.net) |
00:11.12 | Rodrigo | is reading a visual design book for his computer class, but the book is really boring. |
00:14.41 | Triceron | school is boring |
00:14.53 | Triceron | I'm so glad I'm done with all that |
00:15.14 | Blacksoldier | who do you mean triceron? |
00:15.20 | Rodrigo | lol |
00:15.47 | Rodrigo | I will probably study my whole life. I can't stop studying. It's boring to stop studying. |
00:16.03 | tordecybombo | Quick how do I remove a buff when a unit attacks without putting a remove buff effect on weapon. |
00:16.08 | nicoli_s | Triceron:congrats on the custom zerg model, very nice |
00:16.24 | Rodrigo | jesus, theres new admins now |
00:16.28 | Triceron | thx |
00:16.29 | Rodrigo | who is nicoli_s |
00:16.34 | nicoli_s | lol im not new |
00:16.39 | nicoli_s | i was in this channel when it was like 4 people |
00:16.42 | Triceron | nicoli's been here forevers! |
00:16.46 | Rodrigo | first time I see you speaking :P |
00:16.51 | nicoli_s | i was modding sc2 when you had to do it with a hex editor :) |
00:16.51 | Triceron | war3 guy too weren't you? |
00:16.54 | nicoli_s | ayuh |
00:16.58 | RedWraith | Hey Rodrigo, I made an ending sequence I think you'll enjoy. |
00:17.02 | Triceron | yeah, I recognized your name |
00:17.05 | nicoli_s | but ive been on vacation a bunch |
00:17.13 | Rodrigo | RedWraith, nice, but im studying now :P |
00:17.21 | nicoli_s | and working on sc2replayed, so no time for sc2mapster :( |
00:17.25 | RedWraith | Lies! |
00:17.28 | Rodrigo | hmmmm |
00:17.41 | Rodrigo | its the first time I see you here, nicoli_s |
00:17.47 | Rodrigo | :P |
00:18.02 | Blacksoldier | I've crated a autocast ability - but i dont want the player to see it... and i want it to be used as soon the upgrade for it is dont |
00:18.04 | RedWraith | nicoli_s, modding pre-galaxy editor was a collosal waste of time |
00:18.04 | RedWraith | :P |
00:18.07 | Blacksoldier | so - what can i do? |
00:18.11 | RaydenUni | hmm |
00:18.19 | RaydenUni | i need to set tooltip info for my weapons in like 7 places |
00:18.20 | RaydenUni | grr |
00:18.27 | nicoli_s | RedWraith:but it was challenging, which made it fun |
00:18.37 | Rodrigo | nicoli_s, have you heard about Debates? hahhahaah |
00:18.47 | RedWraith | Debates is fun map. |
00:18.51 | nicoli_s | besides, the early documentation of galaxy stuff, actually brought people here to learn, which kickstarted this community |
00:18.52 | RedWraith | Way more fun than platform defense. |
00:18.57 | RedWraith | Platform defense suxxors. |
00:18.58 | Rodrigo | :P |
00:19.18 | Rodrigo | I also think Debates is more fun than Platform Defense |
00:19.27 | Rodrigo | so I made Platform Defense to learn how to make Debates |
00:19.38 | RedWraith | nicoli_s, perhaps. It brought me here to play a terrible td. |
00:19.43 | nicoli_s | haha, vjeux's? |
00:19.54 | Rodrigo | but, as a matter of fact, Platform Defense is the most played map on Battle.net US (besides Nexus Wars), and Debates is gone. |
00:19.54 | RedWraith | It had five levels and two towers. |
00:20.11 | RedWraith | Rodrigo, you should make a two player version of debates. |
00:20.15 | RedWraith | that only lasts five minutes |
00:20.19 | RedWraith | Then it will be popular! |
00:20.22 | Rodrigo | LOLLLL |
00:20.34 | Rodrigo | one argue, the other defend, and they judge themselves |
00:20.40 | Rodrigo | LOL |
00:20.55 | RedWraith | "Do you think your opponent argued well? You don't lose any points for saying 'Yes.' |
00:20.59 | Triceron | what is this debates everyone is talking about |
00:21.09 | Rodrigo | RedWraith, you lose your average |
00:21.14 | RedWraith | ? |
00:21.17 | Rodrigo | oh god |
00:21.31 | Rodrigo | Debates is this custom map: www.youtube.com/scdebates |
00:21.41 | RedWraith | If you put the map back up, please artifically raise my score to 1337. |
00:21.52 | RedWraith | That way, everyone will think I'm a hacker. |
00:22.34 | Rodrigo | lol |
00:22.43 | Rodrigo | theres no triggers that can raise scores on Debates |
00:22.53 | Rodrigo | and I can't break my own crypt |
00:23.17 | RedWraith | Rodrigo, the map is down right now. |
00:23.19 | RedWraith | ADD ONE! |
00:23.29 | RedWraith | make it like |
00:23.35 | RedWraith | doritos redwraith 45 |
00:23.37 | Rodrigo | :p |
00:23.46 | Rodrigo | :p |
00:24.02 | RedWraith | This message brought to you by Pringles. |
00:27.03 | Xackery | You can't make structs in galaxy editor, right? |
00:27.12 | SuraklinSC2 | Yes, you can. |
00:27.21 | SuraklinSC2 | They're called "records". |
00:27.24 | SuraklinSC2 | Same crap. |
00:27.40 | Xackery | Thanks, i'll check it out. |
00:27.47 | Triceron | how is debates played? |
00:27.53 | Triceron | it looks interesting but I don't understand it |
00:28.07 | Rodrigo | you have to debate |
00:28.20 | Rodrigo | the game will generate a thought |
00:28.24 | Rodrigo | one player will be selected to defend this thought (if the player wants) |
00:28.30 | Triceron | is that you rodrigo? |
00:28.36 | Rodrigo | one player will be selected to argue against the thought (if the player wants) |
00:28.40 | Rodrigo | yes |
00:28.44 | Triceron | ah |
00:28.47 | Triceron | you're spastastic |
00:28.49 | Rodrigo | the other players will judge the players (if they want) |
00:28.52 | Rodrigo | :P |
00:28.54 | Xackery | perfect, thanks SuraklinSC2 |
00:29.06 | Rodrigo | watch the first video |
00:29.15 | Rodrigo | the first video explains how to play |
00:29.32 | *** join/#sc2mapster Kalekin (~nnscript@41-132-39-14.dsl.mweb.co.za) |
00:29.36 | rrowland | Wish I could send out my map to some beta testers |
00:29.37 | rrowland | This sucks |
00:29.40 | Rodrigo | www.youtube.com/scdebates Watch the first video: starcraft debates |
00:30.12 | SuraklinSC2 | np |
00:30.27 | SweetZombieJebus | anyone with a really awesome minigame idea on their mind? this is your chance to see it realized! :) |
00:30.37 | SweetZombieJebus | just done making Dodge the Nuke |
00:30.43 | SweetZombieJebus | kinda self explanatory |
00:30.44 | Xackery | howdy SZJ |
00:30.47 | SweetZombieJebus | hey |
00:30.58 | Xackery | I ninj'ad your hero select and hacked it up |
00:31.08 | SweetZombieJebus | that sounds good :P |
00:31.10 | Xackery | Good job on the comments |
00:31.12 | Triceron | I thought dodge the nuke was made back in beta |
00:31.21 | SweetZombieJebus | this is my own dodge the nuke |
00:31.26 | Triceron | ah\ |
00:31.29 | SweetZombieJebus | i dunno the name is just obvious |
00:31.47 | Rodrigo | SweetZombieJebus, the players have to do some show in a place and wins the player with the most creative play. The play involves dancing and using spells and battles.... |
00:31.51 | SweetZombieJebus | think ill change the name anyway |
00:32.02 | SuraklinSC2 | hmm. |
00:32.30 | SweetZombieJebus | lol Rodrigo, a dance minigame is on the list but im not putting in a theatre :P |
00:32.38 | Rodrigo | :P |
00:32.47 | SuraklinSC2 | I got one. |
00:32.53 | SweetZombieJebus | gimme |
00:32.54 | SuraklinSC2 | "Pass the baneling". |
00:33.02 | SweetZombieJebus | baneling, good, i like |
00:33.03 | SweetZombieJebus | go on |
00:33.03 | SweetZombieJebus | :P |
00:33.11 | SuraklinSC2 | Make a timer, random length, people have to chase others around and "give" them the baneling. |
00:33.22 | SuraklinSC2 | When the timer expires, the baneling explodes, that player is out. |
00:33.23 | SuraklinSC2 | ^^ |
00:33.26 | SuraklinSC2 | Continue until 1 lef. |
00:33.34 | SuraklinSC2 | left. |
00:33.37 | SuraklinSC2 | nods. |
00:33.42 | SweetZombieJebus | alright |
00:33.42 | SuraklinSC2 | NEEDS amusing sounds tho. |
00:33.44 | SweetZombieJebus | on the list! |
00:33.46 | Rodrigo | SweetZombieJebus, what about a minigame where the players have a tower and each enemy unit has a word floating over their heads. So, to kill the enemy, the player has to type that word to make the tower shot the enemy. |
00:33.47 | SweetZombieJebus | but not with a baneling |
00:33.52 | SweetZombieJebus | cause i have something similair already |
00:33.53 | SuraklinSC2 | Ok, nuke then. |
00:33.56 | SweetZombieJebus | lol |
00:33.56 | SuraklinSC2 | Since you like nukes. |
00:33.57 | SuraklinSC2 | ^^ |
00:33.57 | SweetZombieJebus | pass the nuke |
00:34.13 | Blacksoldier | sweet: ghosts in the darkness - just sight in a small vector in fromt - some trees blocking visibility and that it... player with most kills wins |
00:34.34 | Xackery | SuraklinSC2: can't pass records via functions I take it ? :/ |
00:34.34 | SuraklinSC2 | Who's bored and wants to futz around on my map? ^^ |
00:34.38 | Icebane | Now I'm off to bed, nn! :) |
00:34.39 | SweetZombieJebus | i have a simon says kinda thing Rodrigo, i dont want another type game for now :P |
00:34.49 | Rodrigo | SweetZombieJebus, also you should add a math minigame, where the players must count the units. |
00:34.50 | SuraklinSC2 | Xackery, a record is just a struct definition. |
00:35.00 | SuraklinSC2 | You need to make a variable that's defined to your record. |
00:35.04 | SweetZombieJebus | nice idea Blacksoldier |
00:35.05 | Xackery | Right. |
00:35.08 | SuraklinSC2 | Then you can pass that variable around. |
00:35.26 | Xackery | I don't see the parameter |
00:35.32 | Rodrigo | SweetZombieJebus, what about the game asks a question about starcraft, and the players must walk to the "true" room or the "false" room. The players in the wrong room die and another question is generated |
00:35.35 | SweetZombieJebus | lol Rodrigo i had a math minigame but i killed it cause people dont play games for math :D |
00:35.43 | SuraklinSC2 | In my game, I have an array of my structs. |
00:35.51 | SuraklinSC2 | And I pass the array around. |
00:36.04 | tordecybombo | Quick how do I remove a buff when a unit attacks without putting a remove buff effect on weapon. |
00:36.11 | SweetZombieJebus | your ideas arent arcade enough Rodrigo :P |
00:36.15 | Xackery | What type of parameter do you use to pass the array around? |
00:36.21 | SweetZombieJebus | think more explosions, epic randomness etc |
00:36.21 | Rodrigo | lol |
00:36.23 | SuraklinSC2 | One sec. |
00:36.27 | SuraklinSC2 | Lemme load the editor up. ^^ |
00:36.31 | Rodrigo | thats because I like more social games |
00:36.37 | SweetZombieJebus | this is action! |
00:36.52 | Xackery | I figured the param would accept a record-type var, but I don't see the option. |
00:37.49 | SuraklinSC2 | Variable |
00:37.52 | SuraklinSC2 | Type: - Record |
00:37.58 | SuraklinSC2 | Record: Your struct. |
00:38.02 | Xackery | Right |
00:38.05 | Xackery | What are you putting in the function |
00:38.09 | Xackery | as a parameter to let you pass the record? |
00:38.23 | tordecybombo | Quick how do I remove a buff when a unit attacks? Without putting a remove buff effect on weapon because this is based on the negative buff. |
00:38.32 | Xackery | I have a local declared variable, and I want to pass it to a function via a parameter. |
00:38.40 | Xackery | var is a record. |
00:38.46 | SuraklinSC2 | Oh, right. |
00:38.49 | SuraklinSC2 | I pass in an int. |
00:38.56 | SuraklinSC2 | Which is a pointer to the record in my array. >< |
00:39.06 | Xackery | so you're using globals |
00:39.15 | SuraklinSC2 | Yea. |
00:39.20 | SuraklinSC2 | The array is a global. |
00:39.22 | Xackery | You're not really passing the data, instead just telling them where it's stored |
00:39.27 | SuraklinSC2 | Yea. |
00:39.31 | SuraklinSC2 | My pet peeve right there. |
00:39.33 | SuraklinSC2 | No pointers. |
00:39.37 | Xackery | In other words, you can't pass records. |
00:39.46 | Xackery | Only references to a record |
00:39.48 | SuraklinSC2 | By first glance, no. |
00:39.51 | SuraklinSC2 | Right. ;) |
00:40.01 | Xackery | Ok, that's all I needed to know. :) |
00:40.03 | Xackery | Thanks for checking though |
00:40.09 | Blacksoldier | sweetzombiejebus: a labyrinth - first through wins... using WASD buttons |
00:40.22 | SweetZombieJebus | nah i had that but it costs too much resources |
00:40.31 | SuraklinSC2 | The editor really needs pointers. |
00:40.35 | SuraklinSC2 | Or at least "pass by reference". |
00:41.00 | Xackery | Yeah, I would be happy if it copied the data at least to a new scope. But pointers would be even more sexy. |
00:41.10 | Xackery | Have you tried to do pointers in custom script? |
00:41.19 | SuraklinSC2 | No. |
00:41.27 | SuraklinSC2 | Because the editor generates such a mess... |
00:41.28 | Xackery | It may be there, just locked away |
00:41.32 | Blacksoldier | dots and boxes ---> http://en.wikipedia.org/wiki/Dots_and_Boxes |
00:41.32 | SuraklinSC2 | I can't stand looking at it. |
00:42.32 | SuraklinSC2 | hmm. |
00:42.37 | SuraklinSC2 | So. |
00:42.41 | tordecybombo | holy jesus a popularity reset? |
00:42.50 | tordecybombo | Quick how do I remove a buff when a unit attacks? Without putting a remove buff effect on weapon because this is based on the negative buff. |
00:42.52 | SuraklinSC2 | If I start a game on my map with the join fuction from the list... |
00:42.59 | SuraklinSC2 | Others "should" be able to join it? ^^ |
00:43.39 | SuraklinSC2 | I hate the custom game joining interface. |
00:43.41 | SuraklinSC2 | I really do. |
00:43.51 | Rodrigo | is starting to find his college book interesting |
00:44.03 | Xackery | XD |
00:44.20 | SuraklinSC2 | If anyone's free on the US server atm, join "Capture the Baneling". ^^ |
00:44.27 | SuraklinSC2 | I wanna see if you get into the one I started. |
00:45.46 | *** join/#sc2mapster Vulfe (45864a45@gateway/web/freenode/ip.69.134.74.69) |
00:46.16 | Triceron | whatever happened to Alpha |
00:46.21 | Vulfe | O_O |
00:46.24 | Vulfe | I ate him |
00:46.28 | Triceron | and his paper zombie map |
00:46.37 | Vulfe | i ate that too |
00:46.56 | Triceron | he pooped in the map |
00:47.04 | Vulfe | I AM ETERNAL |
00:47.12 | Vulfe | Anyway |
00:47.16 | Vulfe | Time to finish that physics thing |
00:47.20 | Vulfe | and maybe write a tutorial |
00:47.23 | Vulfe | because I'm fucking awesome |
00:47.26 | SuraklinSC2 | Eh? |
00:49.25 | tordecybombo | http://i55.tinypic.com/11jpw5y.jpg |
00:49.30 | Xackery | hrm |
00:49.43 | Xackery | maybe got a record to pass to a function, heh. |
00:50.02 | SuraklinSC2 | Trixery!? |
00:50.33 | Arthas-2 | immortal warpin, nice feature :p |
00:50.38 | Blacksoldier | sweezombiejebus - saw my last suggestion? ^^ |
00:50.51 | Arthas-2 | lets see how fast they path this |
00:51.07 | Technomancer | anyone know how to preserve or reassign the moving sphere quality in the Sentry when I import/export it from 3DS? |
00:51.07 | SweetZombieJebus | flashlight? |
00:51.28 | tordecybombo | Quick how do I remove a buff when a unit attacks? Without putting a remove buff effect on weapon because this is based on the negative buff. |
00:51.34 | Blacksoldier | [02:41] <Blacksoldier> dots and boxes ---> http://en.wikipedia.org/wiki/Dots_and_Boxes |
00:52.16 | Blacksoldier | in germany called "Käsekästchen" (cheese squares" |
00:52.42 | SweetZombieJebus | oh |
00:52.44 | SweetZombieJebus | quatro |
00:52.47 | SweetZombieJebus | is that called here |
00:52.59 | SweetZombieJebus | dunno seems hard with 8 people |
00:53.04 | SweetZombieJebus | and boring in between turns |
00:53.12 | Blacksoldier | devite to a little tournament |
00:53.19 | Blacksoldier | 1v1 - 1v1 - 1v1 - 1v1 |
00:53.28 | SweetZombieJebus | nah that will mess up the map |
00:53.29 | Blacksoldier | and then half finals |
00:53.31 | Blacksoldier | and finaö |
00:53.38 | SweetZombieJebus | sounds like a standalone map then :P |
00:53.44 | Blacksoldier | otherwise just fastes wins |
00:53.51 | Blacksoldier | ^^ |
00:53.58 | SweetZombieJebus | try another idea :P |
00:54.09 | SweetZombieJebus | i liked the flashlight one though, will try next week |
00:54.10 | Blacksoldier | with 8 people? twister? |
00:54.15 | SweetZombieJebus | oO |
00:54.17 | Blacksoldier | xD |
00:54.18 | Rodrigo | My interface design book says that the secret of a good interface is not to look what you still have to add, but what you still can remove. :P |
00:54.24 | *** join/#sc2mapster soulcarver (~soulcarve@adsl-99-156-200-20.dsl.applwi.sbcglobal.net) |
00:54.35 | *** join/#sc2mapster Sixen (~Sixen@173-25-23-86.client.mchsi.com) |
00:54.35 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
00:54.39 | SweetZombieJebus | so true |
00:54.40 | Vulfe | SIXEN |
00:54.47 | SweetZombieJebus | i like my ui |
00:54.51 | SweetZombieJebus | home made and pretty minimal |
00:54.51 | Rodrigo | hi doctor Sixen |
00:54.51 | Vulfe | Rodrigo: Mies van der Rohe on this shit |
00:55.01 | Rodrigo | lol Vulfe |
00:55.14 | Rodrigo | im just reading the book right now for my comp class :P |
00:55.17 | Vulfe | lol |
00:55.25 | Blacksoldier | maybe trontract ? |
00:55.26 | Vulfe | Who wants to make RAPcraft |
00:55.29 | Blacksoldier | *troncraft |
00:55.38 | SweetZombieJebus | already on the list |
00:55.44 | Vulfe | oo |
00:55.55 | Blacksoldier | on eu there is a standalone map troncraft already |
00:55.57 | Blacksoldier | i like it |
00:55.58 | Sixen | hi |
00:56.00 | Rodrigo | --> definition of complicated: when you have more functions than buttons |
00:56.01 | tordecybombo | did anyone make a musicalcraft yet |
00:56.02 | Blacksoldier | but alone its senseless |
00:56.12 | tordecybombo | one where units are musical instruments |
00:56.25 | Vulfe | Lol |
00:56.29 | Arthas-2 | soooo, yeah. nite everybody! |
00:56.34 | tordecybombo | no!!!! |
00:56.35 | SweetZombieJebus | night |
00:56.40 | Vulfe | I'm working on a projectile system that lets me change virtually everything about the projectiles during runtime |
00:56.41 | SweetZombieJebus | ok so that was game #11 |
00:56.42 | Vulfe | it's such a pain |
00:56.43 | Vulfe | lol |
00:56.49 | SweetZombieJebus | kinda a shame im removing my first game |
00:56.52 | Blacksoldier | Ki towering with protoss - first making the KI to giveup wins oO |
00:56.55 | SweetZombieJebus | strange that no one likes to do math |
00:57.04 | Xackery | There you go SuraklinSC2: http://a.imageshack.us/img638/7229/deriv.png heh |
00:57.05 | Vulfe | lol |
00:57.07 | Rodrigo | someone played "Platform Defense US" on EU???? |
00:57.07 | Vulfe | I like maths |
00:57.14 | Vulfe | lol |
00:57.17 | Vulfe | wut |
00:57.28 | Xackery | passed a record via a parameter |
00:57.29 | SweetZombieJebus | dunno what you meanw ith that Blacksoldier |
00:57.35 | Rodrigo | platform defense was published today on EU with the name "Platform Defense US" by vjeux |
00:57.47 | Blacksoldier | just tower a AI enemy |
00:57.48 | Rodrigo | has someone played it? |
00:57.56 | Blacksoldier | sorry KI = german for AI ;-) |
00:58.00 | SweetZombieJebus | we dont play sc2, we only edit it |
00:58.10 | Rodrigo | LOl |
00:58.17 | SweetZombieJebus | for me thats kinda true |
00:58.17 | Rodrigo | its so like me |
00:58.25 | Rodrigo | Meele games: 0 Custom maps game: 2000 |
00:58.33 | SweetZombieJebus | melee? lawl |
00:58.34 | SweetZombieJebus | boring |
00:58.39 | Rodrigo | melee* |
00:58.50 | Rodrigo | I have 0 melee games played and almost 2000 custom maps played |
00:59.00 | SweetZombieJebus | im on like 0 / 50 :P |
00:59.07 | *** join/#sc2mapster bobthenoob (ad4e1d16@gateway/web/freenode/ip.173.78.29.22) |
00:59.14 | SweetZombieJebus | and 2000 editor hours oO |
00:59.16 | Blacksoldier | rodrigo i saw a vid from ya - seems u like nexus wars |
00:59.29 | Rodrigo | I hate nexus wars |
00:59.31 | SweetZombieJebus | its his fav |
00:59.34 | Rodrigo | lol |
00:59.35 | SweetZombieJebus | why do you think he has 2000 games |
00:59.46 | SweetZombieJebus | and consequently explains why nexus wars is on top |
00:59.46 | Blacksoldier | all of em nexus wars i think |
00:59.51 | Rodrigo | I've never talked to lilman. He does not use this chat? |
01:00.34 | RedWraith | pre pre pre |
01:00.40 | Blacksoldier | PARE |
01:00.47 | Rodrigo | ? |
01:00.51 | Technomancer | anyone know how to preserve or reassign the moving sphere quality in the Sentry when I import/export it from 3DS? |
01:00.52 | Blacksoldier | pre pare |
01:01.03 | Rodrigo | has lilman ever used this chat? |
01:02.33 | Rodrigo | has lilman ever made a sc2mapster account? |
01:03.21 | Vulfe | Are unit custom values 0 by default? |
01:03.27 | Vulfe | or are they null |
01:03.27 | Rodrigo | someone wanted to pay me to add an ads on my map, but I can't do that, blizz does not allow. |
01:03.50 | Vulfe | answer my questionnnnnnnnnnnnnnnnnnnnnnnnnn |
01:04.25 | Rodrigo | I think unit default values are "no unit" = null |
01:04.40 | Vulfe | whaa |
01:04.58 | Vulfe | hmm |
01:05.04 | Blacksoldier | ok i g2g |
01:05.06 | Blacksoldier | gn8 |
01:05.21 | Rodrigo | dont play with it. I got a division by 0 once in my map. It took me time to realize. |
01:05.47 | Vulfe | I have to play with it |
01:05.49 | Vulfe | O_O |
01:05.50 | Triceron | what kind of map is nexus wars? |
01:05.53 | Triceron | I've never played it |
01:05.55 | Vulfe | and it works fine by now |
01:05.58 | Vulfe | Triceron: Bad |
01:06.08 | Triceron | map description plox |
01:06.14 | Rodrigo | nexus wars is the kind of map that makes your map stay in 2nd place |
01:06.21 | Vulfe | you build structures which auto-produce units |
01:06.27 | Vulfe | and they attack-move to the enemy base |
01:06.30 | Vulfe | that's the game |
01:06.35 | Vulfe | in its entirety |
01:06.47 | Rodrigo | you just have to build on nexus wars. You cant even make strategy with your buildings |
01:06.48 | Triceron | damn, i can see why it's popular |
01:06.52 | Rodrigo | you just have to randomly build |
01:06.56 | Rodrigo | and pray to win |
01:07.15 | Rodrigo | its a faithfull map |
01:07.20 | ekcolnovkol|afk | anyone know why nexus wars is missing from the map list? |
01:07.25 | Rodrigo | it should be called "Build and Pray" |
01:07.27 | Vulfe | god loves us |
01:07.30 | ekcolnovkol|afk | like |
01:07.31 | Vulfe | that's why ekco |
01:07.33 | ekcolnovkol|afk | it's just missing |
01:07.34 | Triceron | it's like a TD with less thinking |
01:07.36 | ekcolnovkol|afk | same with sotis |
01:07.39 | Vulfe | oh |
01:07.40 | Vulfe | idk |
01:07.41 | Vulfe | weird |
01:07.52 | Rodrigo | ekcolnovkol|afk ARE YOU SERIOUS??? O.o |
01:08.12 | Rodrigo | So my map is in the first place now?? O.o |
01:08.17 | Rodrigo | \o/ |
01:08.22 | Rodrigo | let me check that |
01:08.54 | Xackery | yay, plugged in C++ code, did some minor changes, and got it working haha |
01:09.09 | Triceron | :O sotis is off the map?! |
01:09.26 | ekcolnovkol|afk | no it's there |
01:09.27 | ekcolnovkol|afk | nvm me |
01:09.30 | ekcolnovkol|afk | they reset it like |
01:09.32 | ekcolnovkol|afk | 20 minutes ago |
01:09.39 | ekcolnovkol|afk | so all the maps that take 4-5 minutes to finish are at the top |
01:09.40 | ekcolnovkol|afk | lol |
01:09.45 | Rodrigo | WHERE THE FUCK IS MY MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
01:10.00 | ekcolnovkol|afk | rodrigo |
01:10.03 | ekcolnovkol|afk | your map is so imba |
01:10.05 | ekcolnovkol|afk | :| |
01:10.13 | Rodrigo | Platform Defense? |
01:10.16 | ekcolnovkol|afk | interceptors destroy every game |
01:10.21 | Rodrigo | no way |
01:10.24 | ekcolnovkol|afk | yeah way |
01:10.34 | Rodrigo | ekcolnovkol|afk you just have to build turrets. 4 turrets kill all intereceptors |
01:10.35 | ekcolnovkol|afk | i played it 5 times, we always lose at interceptors/marines |
01:10.46 | Rodrigo | o.o |
01:10.47 | ekcolnovkol|afk | so |
01:10.53 | Rodrigo | I always pass the intereceptors |
01:10.54 | ekcolnovkol|afk | your map is popular because it finishes early as well |
01:10.58 | ekcolnovkol|afk | >>" |
01:11.04 | ekcolnovkol|afk | just saying |
01:11.12 | Rodrigo | 2 groups of 4 players have finished the map already |
01:11.37 | Rodrigo | I die most of the time on the thors and battlecruisers |
01:11.46 | Rodrigo | sometimes at immortals |
01:11.54 | Rodrigo | but interceptors I always beat |
01:12.01 | *** join/#sc2mapster fgenesis (~fg@p4FDC2870.dip.t-dialin.net) |
01:12.36 | Rodrigo | WHY MY MAP, NEXUS WARS, AND SOTIS ARE NOT IN THE LIST?!!!?!?!!?!?!?!??!?!?!?!?!?!?!?!?!?!?!??!!? |
01:13.01 | ekcolnovkol|afk | ... |
01:13.07 | ekcolnovkol|afk | they reset like 20 mins ago -.-" |
01:13.11 | ekcolnovkol|afk | chill out lol |
01:13.22 | Rodrigo | NOOOOO, MY MAP GOT IN THE TOP AFTER THE RESET, I SAW |
01:13.29 | ekcolnovkol|afk | :/ |
01:13.33 | *** join/#sc2mapster JamesW05 (~dee_vee_e@c122-108-139-236.mirnd3.nsw.optusnet.com.au) |
01:13.34 | Rodrigo | and sotis too |
01:13.38 | Rodrigo | and nexus wars too |
01:13.42 | Rodrigo | I SAW |
01:13.45 | Rodrigo | they where with 400 games played |
01:13.51 | Rodrigo | now they are TOTALLY OUT OF THE LIST |
01:13.58 | Rodrigo | THEY ARE FUCKING DAMN BANNED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
01:14.11 | Rodrigo | Im opening a thread about it |
01:14.14 | JamesW05 | ? |
01:15.19 | HeyRevolver | banned for haxing |
01:15.29 | Triceron | alright I'm out |
01:15.30 | Triceron | later |
01:15.32 | HeyRevolver | haxin up the charts |
01:16.15 | Rodrigo | sixen |
01:16.17 | Rodrigo | SIXENNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN |
01:16.21 | Sixen | yessssssssssssssss? |
01:16.28 | Rodrigo | BLIZZARD DAMN REMOVED ALL POPULAR MAPS FROM THE LIST |
01:16.40 | Rodrigo | BLIZZARD DELETED ALL POPULAR MAPS TEMPORARILY |
01:16.44 | ekcolnovkol|afk | rodrigo, stop bawwwing |
01:16.50 | ekcolnovkol|afk | :/ |
01:16.53 | HeyRevolver | lol |
01:17.03 | Rodrigo | ekco, your map was deleted too |
01:17.05 | Sixen | wut? |
01:17.09 | *** join/#sc2mapster goomba_ (~goomba_@adsl-66-215-241.asm.bellsouth.net) |
01:17.10 | ekcolnovkol|afk | it wasn't deleted lol |
01:17.11 | ekcolnovkol|afk | chill out |
01:17.19 | Rodrigo | Sixen, they did that to give a chance to other maps |
01:17.25 | Rodrigo | they deleted temporarily |
01:17.31 | ekcolnovkol|afk | it was reset a moment ago, some maps just take time to pick up speed |
01:17.45 | Rodrigo | ekco, I SAW |
01:17.50 | Rodrigo | I was looking the list |
01:17.58 | Rodrigo | that maps were with about 400 games |
01:18.05 | Rodrigo | then, they suddenly disappeared |
01:18.26 | ekcolnovkol|afk | ok then, so they're testing their popularity system, give the other maps a chance lol |
01:18.40 | Sixen | iteresint |
01:18.44 | Sixen | i am interest |
01:18.47 | ekcolnovkol|afk | haven't you always been ranting about giving unpopular maps a chance |
01:18.48 | *** join/#sc2mapster SweetZombieJesus (5591760a@gateway/web/freenode/ip.85.145.118.10) |
01:18.54 | ekcolnovkol|afk | well, here it is, lol |
01:18.56 | ekcolnovkol|afk | :p |
01:19.02 | HeyRevolver | lol now we know what rodrigo really cares about |
01:19.06 | Rodrigo | Thats how they give chances?? RESETING ONLY THE POPULAR MAPS? |
01:19.09 | HeyRevolver | being on the list |
01:19.18 | ekcolnovkol|afk | lol |
01:19.20 | HeyRevolver | lol |
01:19.22 | Rodrigo | :P |
01:19.32 | Rodrigo | lol |
01:19.49 | Rodrigo | I didnt like blizzard reseted only the popular maps. This is descrimination |
01:19.56 | HeyRevolver | yeah thats lame |
01:20.24 | HeyRevolver | it doesnt really give any other maps any more of a chance does it? |
01:20.25 | Rodrigo | PREJUDICE! |
01:20.30 | Rodrigo | just because my map is black! |
01:20.35 | ekcolnovkol|afk | <.<" |
01:20.39 | Rodrigo | hey |
01:20.41 | Rodrigo | hahahahaha |
01:20.44 | Technomancer | eh Sixen, still there? |
01:20.48 | Rodrigo | I have to make that joke |
01:20.49 | Rodrigo | thats a good one |
01:20.57 | Sixen | Yeha |
01:20.58 | Rodrigo | "Debates wasn't featured because it's all black" |
01:21.05 | Rodrigo | HAHAHAHAHAH |
01:21.09 | Technomancer | do u know anything about im/exporting m3? |
01:21.10 | Rodrigo | LMAO |
01:21.29 | Rodrigo | Sixen, blizzard reseted only the popular maps. This is a fact |
01:21.29 | Sixen | Nah, i'm not the guy for that :(. Corbo or RodOfNOD know that stuff. |
01:21.41 | Sixen | There's a bunch of guides on the Art forums on mapster though, techno. |
01:21.43 | Technomancer | fair enough... ugh |
01:21.48 | Technomancer | well this is a very specific problem |
01:21.48 | Sixen | :( |
01:21.54 | Sixen | I'd PM Corbo, he can definitely help |
01:22.01 | Technomancer | imported then exported the Sentry model. everything is fine... EXCEPT the energy ball it holds |
01:22.12 | Technomancer | it doesnt do the thing where it cyclically flows into itself |
01:22.16 | Technomancer | its static |
01:22.19 | Technomancer | but its ok |
01:22.20 | Technomancer | i'll wait for em |
01:24.24 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
01:25.37 | *** join/#sc2mapster WAR (43b99d58@gateway/web/freenode/ip.67.185.157.88) |
01:25.43 | WAR | So wheres nexus wars? |
01:25.50 | Rodrigo | I posted the news: http://us.battle.net/sc2/en/forum/topic/628236882 |
01:26.06 | Rodrigo | WAR, blizzard reseted only the popular maps, so Nexus Wars is in the bottom of the list |
01:26.54 | WAR | LOl |
01:26.59 | WAR | is it a fix? |
01:27.00 | *** join/#sc2mapster Huesy (~Huesy@27-32-159-62.tpgi.com.au) |
01:27.07 | Rodrigo | this is prejudice |
01:27.18 | Rodrigo | they cannot select maps that will be reset |
01:27.24 | Tinman | I think it should be reset every other month or so :p |
01:27.54 | ekcolnovkol|afk | no rodrigo, but apparently they can select to feature a specific map |
01:28.18 | ekcolnovkol|afk | why are you arguing ethics on map popularity? |
01:28.21 | ekcolnovkol|afk | :/ |
01:28.22 | Rodrigo | they can select to feature a map, but they cannot pick maps that they personally wants to reset. |
01:28.33 | ekcolnovkol|afk | it's their system, they can do whatever they want |
01:28.36 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
01:28.38 | ekcolnovkol|afk | K VOTE |
01:28.40 | ekcolnovkol|afk | WHO WINS DEBATE |
01:28.47 | Bluerobin427 | ekcolnovkol|afk: |
01:28.54 | ekcolnovkol|afk | woot. |
01:29.03 | Rodrigo | so now I have to watch out because blizzard can reset my map at any moment? This is too bureocratic |
01:29.07 | Bluerobin427 | doesn't mean I'm happy about it, but it's true |
01:29.09 | ekcolnovkol|afk | that's cheating rodrigo |
01:29.12 | Rodrigo | lol |
01:29.15 | ekcolnovkol|afk | you only get 2 speech bubbles |
01:29.17 | ekcolnovkol|afk | ;) |
01:29.20 | Tinman | I am sure if they want to reset one or two maps they can do that, they can even remove them completely so I don't see why not. |
01:29.24 | Rodrigo | lol :P |
01:29.44 | Rodrigo | Tinman, they can, but this is only making battle.net a dictatorship |
01:30.00 | ekcolnovkol|afk | it is |
01:30.02 | ekcolnovkol|afk | :I |
01:30.05 | ekcolnovkol|afk | lol |
01:30.05 | Bluerobin427 | yeah, that's the thing |
01:30.05 | Tinman | It is more like a hierarchy |
01:30.16 | Bluerobin427 | when was it ever pretending to be anything else |
01:30.17 | *** join/#sc2mapster Terin (~Terin@dhcp-230-69.eastdorm.uic.edu) |
01:30.23 | Rodrigo | I'm glad you agreee with me ekcolnovkol|afk, for the first time in the life :P |
01:30.31 | ekcolnovkol|afk | but you wouldn't be complaining about this if Debates suddenly rushed to the top |
01:30.50 | Rodrigo | Debates cannot go to the top because it's black. |
01:30.55 | Rodrigo | it's all black |
01:30.56 | ekcolnovkol|afk | er... ok... |
01:31.00 | Rodrigo | :P |
01:31.05 | HeyRevolver | chinese donuts are the shit |
01:31.26 | HeyRevolver | or should I say... the bees knees |
01:31.39 | HeyRevolver | thats what the kids are sayin nowadays right? |
01:33.47 | Tinman | starts his evil scheme |
01:36.32 | Tinman | Hey Sixen you sleeping or what? |
01:37.37 | Tinman | I bet he is sleeping, he is always sleeping even if he says he don't... |
01:38.29 | *** join/#sc2mapster devilesk (~devilesk@204.52.215.48) |
01:38.37 | Rodrigo | platform defense is going up faster than any other map. |
01:38.58 | Rodrigo | argh, this is so wrong |
01:39.09 | Rodrigo | now they are selecting maps they want to reset popularity |
01:39.23 | Rodrigo | "hey, look at this map! I dont like it! reset its popularity!" |
01:39.58 | Tinman | Thats why I am starting my evil scheme! |
01:40.11 | Tinman | CCT <- Thats what I call it |
01:40.51 | Tinman | Combined Collaboration Team, I its all about me kidnapping people! |
01:42.46 | *** join/#sc2mapster lobster (18ed276b@gateway/web/freenode/ip.24.237.39.107) |
01:42.54 | *** join/#sc2mapster Manquiche (~chatzilla@cpc2-uddi10-0-0-cust556.uddi.cable.virginmedia.com) |
01:43.00 | Manquiche | fml |
01:43.03 | Manquiche | fm fuckin l |
01:45.33 | lobster | does anyone want a action rpg engine? it uses a modified version of the wasd movement library |
01:46.14 | lobster | it was support for weapon slashing, weapon spin attacks, hookshot, and bombs |
01:46.20 | lobster | *it has |
01:46.34 | lobster | along with chat dialogs |
01:46.40 | lobster | however, its a bit unorganized |
01:47.05 | lobster | it also comes with terrain |
01:47.55 | lobster | Youll need to add some animations for the hookshot though :( |
01:47.59 | Rodrigo | hey, how do I check (if triggering unit == uncommandable)???????????? |
01:48.09 | Rodrigo | I cant find it |
01:49.03 | Rodrigo | how can I check if a unit is commandable or not?? |
01:49.15 | lobster | rodrigo, unit type flag |
01:49.22 | Rodrigo | hmmm |
01:49.23 | Rodrigo | thanks |
01:49.53 | rrowland | http://www.youtube.com/watch?v=xMBYvKFdeiE&feature=player_embedded |
01:49.55 | lobster | wait |
01:50.05 | lobster | unitt type classification check |
01:52.00 | lobster | Im giving it away because Im starting a new project |
01:52.30 | lobster | Is there any place I can post abandoned projects? or can I just submit it as a map? |
01:54.54 | *** join/#sc2mapster Fromethius (d03a751d@gateway/web/freenode/ip.208.58.117.29) |
01:55.05 | Fromethius | is there an actor term for determing if an animation is playing or not? |
01:55.14 | Fromethius | i know of AnimPlaying but i want the opposite of that |
01:55.39 | lobster | Animplaying = false? |
01:56.11 | Fromethius | actor terms don't really work like that.. |
01:58.31 | rrowland | Fromethius what are you trying to do |
01:58.45 | Fromethius | get the lurker den build animation to play properly |
01:58.51 | Fromethius | but i basically gave up on that |
01:59.01 | Fromethius | so i've resorted to doing AnimPlay Morph 5 seconds |
01:59.07 | Fromethius | and AnimPlay Morph End 5 seconds |
01:59.17 | Fromethius | so i am trying to get the morph end to start playing 5 seconds in |
01:59.35 | Fromethius | not sure how to do that |
01:59.54 | Manquiche | hi all |
02:00.01 | Manquiche | im slightlmy drunk |
02:00.07 | Manquiche | beare with em |
02:00.09 | Manquiche | me |
02:00.13 | Trunk | how to move an item from the bag to the equipment menu? |
02:00.18 | Trunk | via triggers of course |
02:00.30 | Manquiche | just trigger than shitdawwwwwwwg |
02:00.50 | Trunk | already tried that ;D |
02:00.56 | *** join/#sc2mapster Huesy (~Huesy@27-32-159-62.tpgi.com.au) |
02:01.10 | Manquiche | i feel like shit |
02:01.24 | Manquiche | every fuckin tim |
02:01.29 | Manquiche | i go out drinkin |
02:01.34 | Manquiche | i wake up sayin never again |
02:01.43 | Manquiche | and i always dp it again |
02:01.51 | Trunk | are you a frenchmen? |
02:01.52 | Manquiche | im a stupid fuckin fuckin fuck |
02:02.02 | Manquiche | french |
02:02.04 | Manquiche | gtfo |
02:02.08 | Manquiche | scottish man |
02:02.13 | Manquiche | SCOTTISH |
02:02.23 | Manquiche | SCOOOOOOOOOTTIIIIIIIIIIISH |
02:02.26 | Manquiche | HAGGIS N SHIT |
02:02.32 | Trunk | okay cause if you were a french |
02:02.42 | Trunk | you would feel like shit cause you are shit |
02:02.43 | Manquiche | if i was french id already have suicided myself |
02:03.21 | Manquiche | i feel like a couple of midgets nare practisin karate in my kidneys |
02:03.22 | Trunk | yeah same for me |
02:03.58 | Manquiche | theres a karate clsass in my stomach and everyone is invited |
02:04.17 | Trunk | ^^ |
02:04.21 | Manquiche | fml im gonna vo m my titts offf when i wake uyp |
02:04.34 | Manquiche | fuckin stupid twat |
02:04.42 | ekcolnovkol|slee | karate kicks Manquiche in the Spinal Cecum |
02:04.45 | Manquiche | how long is it gonna take |
02:04.56 | Manquiche | til ir realise alcohol is a bad bad fuckin thing |
02:05.08 | Manquiche | i almost died once |
02:05.12 | Trunk | it isnt >.< |
02:05.16 | Manquiche | fun times |
02:05.21 | Manquiche | it really fuckin is |
02:05.54 | Manquiche | EKCOLNOVKOL i <4 tyou fr sotis |
02:06.19 | Manquiche | and i alsom hate you for it |
02:06.31 | Manquiche | it turns me into a trahstalkin douche bags |
02:06.32 | Fromethius | anyone know how blend time equates to seconds? |
02:07.22 | *** join/#sc2mapster antares-- (antares@c-98-240-75-16.hsd1.tn.comcast.net) |
02:07.34 | Manquiche | fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuukkkkkk]# |
02:11.14 | Manquiche | there must be some kinda way outa her |
02:11.21 | Manquiche | ssaid the joker to the thiuef |
02:11.26 | Manquiche | theres toomuch confusion |
02:11.31 | Manquiche | i cnt get ne relief |
02:11.45 | Resinate | lol |
02:11.50 | Resinate | 5 hour nap complete |
02:11.54 | Resinate | now to finish my map |
02:12.14 | Manquiche | hjddjhdbbdbhfuckings u] |
02:12.55 | Manquiche | if there ever was s fagggpt jhe wpoild ne cal;led [ete |
02:13.00 | Manquiche | rofl |
02:13.08 | Manquiche | otouch typin+ falcohol |
02:13.10 | Manquiche | = fail |
02:13.45 | *** join/#sc2mapster Walterer (58417e62@gateway/web/freenode/ip.88.65.126.98) |
02:14.16 | *** join/#sc2mapster Demo (ae14d4d1@gateway/web/freenode/ip.174.20.212.209) |
02:14.25 | Trunk | hi walterer |
02:14.38 | Demo | Is there a way to edit water? color and stuff like that? |
02:14.40 | Walterer | bonjour |
02:14.50 | Trunk | fucking french?! |
02:15.01 | Manquiche | go to the water editor and chnaget the color |
02:15.04 | Walterer | qoui? |
02:15.07 | Manquiche | loloaldaololololololoolololololol |
02:15.19 | Walterer | je ne parle pas anglais... |
02:15.28 | Demo | Nevermind the data editor be where it's at. |
02:15.31 | Manquiche | je ne pas parle francais |
02:15.35 | Manquiche | je suit une faggot |
02:15.38 | Trunk | oO |
02:15.50 | Manquiche | suis |
02:15.55 | Manquiche | je suis une faggot grand |
02:16.03 | Manquiche | you area large faggot |
02:16.16 | SuraklinSC2 | Eh? |
02:16.20 | Manquiche | he? |
02:16.22 | SuraklinSC2 | You just said you were, Manquiche. |
02:16.38 | Manquiche | tu est une faggot grand |
02:16.42 | Manquiche | better > |
02:16.44 | Manquiche | ? |
02:16.45 | SuraklinSC2 | There ya go. |
02:16.46 | Manquiche | im rather drunk |
02:16.53 | Manquiche | and its been years since high schoool french |
02:17.00 | SuraklinSC2 | Now everyone can be a "faggot grand" together. |
02:17.01 | Trunk | damn french |
02:17.05 | Manquiche | inddeed |
02:17.14 | Trunk | shall blitzkrieg them again >.< |
02:17.39 | Manquiche | my stomach feels like it is home to both nagasaki and hiroshima |
02:17.56 | Manquiche | the alcohol versions |
02:17.57 | SuraklinSC2 | Go get rid of it then. |
02:18.04 | SuraklinSC2 | It sounds like a useless stomach. |
02:18.10 | Manquiche | good god im gna regert thjis in te mornin |
02:18.29 | Manquiche | i see myself kneelin in front ofa bucket/the toilet |
02:18.34 | Manquiche | yay for e |
02:18.36 | Manquiche | me |
02:18.52 | Manquiche | euggh |
02:19.03 | Manquiche | im gna go take a shite |
02:19.08 | Manquiche | and then try to fall aslee |
02:19.18 | Manquiche | even tho my brain is dooin cartwheel s |
02:19.35 | Manquiche | rarrwr |
02:19.36 | Walterer | Je hais tous ceux qui ne sont pas français français, sont les meilleurs et nous ne sommes pas juifs porcs |
02:19.52 | Manquiche | bbbbbye |
02:20.08 | Resinate | guys |
02:20.21 | Resinate | does anyone know how to disable the DEFEAT text lol |
02:20.56 | Walterer | Pour la patrie nous allons à la mort, maintenant se lever et de l'état-tempête se détachent |
02:21.16 | *** join/#sc2mapster devilesk (~devilesk@192.12.88.48) |
02:21.19 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
02:21.25 | Rodrigo | now there are 2 burning tides featured :P |
02:22.25 | lobster | resinate, remove the init trigger |
02:23.50 | Resinate | did |
02:23.51 | Resinate | lol |
02:23.52 | Resinate | nm |
02:23.57 | Resinate | im changing the code |
02:24.00 | Resinate | so its not needed now |
02:24.15 | Resinate | man this char select was prob the most adv thing ive made |
02:28.36 | Resinate | WOW |
02:28.42 | Resinate | that view looked cool |
02:36.30 | *** join/#sc2mapster Vulfe (45864a45@gateway/web/freenode/ip.69.134.74.69) |
02:42.11 | Twiner | they must be re-tooling the map popularity system |
02:45.31 | Rodrigo | platform defense was updated on EU with the name "Platform Defense US." I need someone on EU to see if the map is all right on EU |
02:45.46 | Rodrigo | "Platform Defense US" by vjeux |
02:47.12 | Resinate | ... |
02:47.20 | Resinate | my fking auto select is soo dam busted |
02:47.30 | Resinate | picked int doesnt even work |
02:51.57 | Vulfe | lol |
02:51.58 | Vulfe | lolol |
02:52.08 | Vulfe | Thanks, GE |
02:52.13 | Vulfe | \for deleting half of my triggers |
02:52.16 | Vulfe | for no reason |
02:52.17 | Vulfe | x.x |
02:55.25 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
02:59.30 | Resinate | rofl |
02:59.32 | Resinate | i have a bug |
02:59.39 | Resinate | where the scores are backwards lol |
03:02.26 | *** join/#sc2mapster Gimpexe (cbce2564@gateway/web/freenode/ip.203.206.37.100) |
03:02.41 | ReckeD | How do you modify a units command card using abilities/effects/behaviors? |
03:03.08 | Resinate | u dont |
03:03.11 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
03:03.11 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
03:03.11 | Resinate | u use UNIT lol |
03:03.46 | ReckeD | well i want to use abilities/effects/behaviors, is it possible? |
03:04.04 | Vulfe | Modify a command card how |
03:04.17 | ReckeD | modify button order |
03:04.21 | Resinate | choose the unit lol |
03:04.24 | Resinate | and ull see it |
03:04.30 | Resinate | also make sure u have UI on |
03:04.43 | ReckeD | resinate, im trying to make a workaround for upgrades |
03:04.49 | Vulfe | he's trying to do it runtime |
03:04.50 | ReckeD | so unit uses ability |
03:05.07 | Vulfe | well, unless you want to make a complex system of requirements |
03:05.08 | Vulfe | no |
03:05.10 | Vulfe | you can't |
03:05.11 | ReckeD | and it modifies the command card, giving access to a different ability |
03:05.17 | ReckeD | same as upgrades, but different |
03:05.38 | Vulfe | what precisely |
03:05.41 | Vulfe | do you need to do |
03:05.45 | SycoPrime | Is applying -1 behaviors via an effect bad? |
03:05.53 | Huesy | Greatest website ever: http://www.yyyyyyy.info/ |
03:05.58 | ReckeD | change the order of the buttons in a units command card |
03:06.09 | ReckeD | is there an effect or behavior which can do this? |
03:06.30 | jorgenpt | I have a Create Unit Effect, how can I tell it to create the unit at a specific point relative to the caster? |
03:06.43 | ReckeD | use create persistant |
03:06.45 | jorgenpt | I'm using Target - Location - Value: Caster Unit, but I want it to be behind the caster unit. |
03:06.45 | SycoPrime | ReckeD: that question has been asked over and over again. You can't. |
03:06.47 | ReckeD | and then set an offset |
03:06.55 | ReckeD | okay cheers Syco |
03:07.39 | ReckeD | morph system is ugly imho =( |
03:07.56 | jorgenpt | ReckeD: What is the coordinates in Create Persistent's Target - Offset - Initial relative to? |
03:07.59 | Resinate | syco |
03:08.04 | Resinate | do u wanna see the map |
03:08.06 | Resinate | its ready now |
03:08.14 | Resinate | after 3 hours of fixing bugs with char select LOL |
03:08.15 | jorgenpt | ReckeD: Like how do I say 0.5 units in the direction opposite of the unit's facing. |
03:08.44 | *** join/#sc2mapster Chainclaw (~chatzilla@c-24-16-241-169.hsd1.wa.comcast.net) |
03:08.56 | ReckeD | http://rileystarcraft.blogspot.com/2010/05/tutorial-how-to-create-shockwave.html |
03:09.11 | jorgenpt | Ok, thanks. :-) |
03:09.12 | ReckeD | this tutorial covers using persistants to create an effect at the offset from a point |
03:09.13 | *** join/#sc2mapster pirate (cef8808d@gateway/web/freenode/ip.206.248.128.141) |
03:09.28 | ReckeD | its not exactly what your trying to do, but its similar |
03:10.15 | jorgenpt | " For whatever reason, a line extending in the negative Y axis is how something extending out from the front of the caster is made - just because that's how it is. " |
03:11.08 | pirate | so i've got an issue where a unit is told via a trigger to use an ability, and the unit only does it about half the time (debugger shows that trigger is in fact firing each time) |
03:11.51 | Resinate | YAY |
03:11.56 | Resinate | my map actully worked in Bent |
03:12.13 | ReckeD | pirate |
03:12.18 | ReckeD | does the ability have a cooldown? |
03:12.25 | pirate | nope |
03:12.32 | ReckeD | cost of any kind? |
03:12.40 | pirate | its a modified version of snipe, that costs no energy |
03:12.54 | ReckeD | and has no cooldown |
03:12.56 | ReckeD | hmm |
03:13.06 | ReckeD | im out of ideas already =P |
03:13.18 | pirate | yup, its really bothering me |
03:14.26 | Resinate | ROFL |
03:14.29 | Resinate | my idea is so big |
03:14.37 | Resinate | it took me 80 hours of work to finish it |
03:14.46 | ReckeD | how did you come up with 80? |
03:15.01 | ReckeD | is there an option in the editor that tracks time mapping ? =p |
03:15.04 | Resinate | well ive been spending on avg of 10-12 hours a day working on it |
03:15.08 | Resinate | and its been 5 days alrdy |
03:15.14 | Resinate | and i have 2 more days to finish it |
03:15.18 | ReckeD | dont worry resinate i feel your pain |
03:15.24 | Resinate | pain LOL |
03:15.25 | Resinate | man |
03:15.26 | ReckeD | im so close to releasing my map its not funny |
03:15.30 | Resinate | i fking love this map |
03:15.32 | ReckeD | and the closer i get, the more hours i spend |
03:15.35 | ReckeD | and the more bugs i find |
03:15.43 | ReckeD | which means i spend more hours, and find more bugs |
03:15.45 | Resinate | me |
03:15.48 | ReckeD | rinse/repeat |
03:15.48 | Resinate | its not bugs lOL |
03:15.58 | Resinate | cuz i make my code almost bug free 1st time around |
03:16.07 | rrowland | Okay |
03:16.07 | Resinate | its just theres 100s of little things to be added |
03:16.18 | rrowland | Easy way to make an ability not chase something if it's out of range |
03:16.18 | rrowland | Go |
03:16.24 | Resinate | u wanna see this map? |
03:16.26 | Resinate | reck |
03:16.33 | ReckeD | im SEA bud |
03:16.36 | Otixa | roars |
03:16.38 | Resinate | LOL |
03:16.42 | ReckeD | but ill show you mine if you show me yours |
03:16.44 | Resinate | is anyone where even usa? |
03:16.45 | ReckeD | =P |
03:16.50 | Resinate | dude imnot gay |
03:17.00 | rrowland | Yeah sure bud |
03:17.00 | Resinate | lol |
03:17.07 | ReckeD | oh im sorry, i totally got the wrong impression |
03:17.11 | Resinate | i play that game with girls |
03:17.25 | ReckeD | =P |
03:17.25 | Resinate | too bad girls always wins |
03:17.29 | Resinate | they have more to show lol |
03:18.31 | ReckeD | Is it possible to modify the button flags (hidden) via data? |
03:18.35 | Otixa | your face is a gay teapot |
03:20.15 | Resinate | im a little tea pot short and spout |
03:20.22 | Resinate | here is my nossle and here is my handle |
03:20.29 | SuraklinSC2 | rrowland... |
03:20.40 | SuraklinSC2 | Don't check the "Approach" flag on the ability? Maybe? ^^ |
03:20.42 | Resinate | u just got tea potted |
03:20.57 | rrowland | that's probably it |
03:21.00 | rrowland | thank you sura |
03:21.08 | Jum-Jum | Whats the difference between Gigabyte GeForce GTX 460 768MB OC and Gigabyte GeForce GTX 460 768MB? |
03:21.13 | Jum-Jum | The only thing I see is OC |
03:21.16 | Jum-Jum | theres no difference in price either |
03:21.24 | rrowland | One is overclocked |
03:21.28 | rrowland | hence OC |
03:21.29 | SuraklinSC2 | OC = overclocked. |
03:21.39 | rrowland | Same hardware, diff configuration |
03:21.42 | SuraklinSC2 | Get that, IF you've got good cooling. ;) |
03:21.43 | rrowland | OC will run hotter and less stable |
03:21.56 | Jum-Jum | didnt know they did that |
03:22.00 | Jum-Jum | and no my cooling isnt great |
03:22.03 | Jum-Jum | going for the safe one! :P |
03:22.12 | ReckeD | smart man |
03:22.46 | ReckeD | Okay, what about creating a morph that doesnt require the training que to be empty? |
03:22.50 | ReckeD | and.... go! |
03:24.05 | mike9055 | when it says OC on the package isnt that just a marketing term |
03:24.10 | mike9055 | i dont think it's actually overclocked |
03:24.27 | ReckeD | nah mike im pretty confident they do overclock them |
03:24.36 | Jum-Jum | its overclocked |
03:24.37 | Jum-Jum | I checked |
03:24.45 | Jum-Jum | but the one which is overclocked has double fans |
03:24.49 | ReckeD | asrrowland said, same hardware, dif config |
03:25.04 | Jum-Jum | screw it, im going for the OC one >:) |
03:25.21 | mike9055 | rrowland why are you so smart |
03:25.24 | ReckeD | jum, just make sure your case is well ventilated and you should be fine |
03:25.32 | mike9055 | huhhhhhhhHHHH! huuuuhhhhhHHHHHHHHH! |
03:25.50 | Jum-Jum | ye |
03:25.59 | Jum-Jum | my comp is actually quite cool now, and I really hate overheating problems |
03:26.07 | rrowland | cause i was born with a genetic defect |
03:26.11 | rrowland | my penis is actually inside my brain |
03:26.12 | Jum-Jum | but my gpu is brokenz! |
03:26.17 | rrowland | so when i get horny i get smarter |
03:26.20 | Jum-Jum | and old |
03:26.21 | *** join/#sc2mapster KineMorto (Kine@cpe-173-174-63-116.austin.res.rr.com) |
03:26.23 | mike9055 | that's a good premise |
03:26.24 | Technomancer | lol |
03:26.27 | mike9055 | brb writing a book about that |
03:26.29 | Technomancer | wait |
03:26.34 | KineMorto | Is it even possible to create your own data types |
03:26.35 | Technomancer | wouldnt the pressure just cause migraines? |
03:26.44 | KineMorto | like if I wanted to create a new type of ability |
03:26.55 | Technomancer | um what kinda ability? |
03:27.01 | Technomancer | it'd be like a behaviour wouldnt it? |
03:27.12 | Technomancer | triggers/behaviours can do anything |
03:27.15 | Technomancer | between em |
03:27.17 | KineMorto | A modification of the arm magazine ability |
03:27.49 | KineMorto | yes I could use triggers or other data types |
03:28.02 | KineMorto | but at the expense of extended processing power |
03:28.16 | *** join/#sc2mapster corbo (~thecorbo@190.87.69.18) |
03:28.18 | KineMorto | some of you are cool with lag fests im not |
03:29.05 | ReckeD | triggers/data cant edit the god damn minerals icon in the top right of the screen |
03:29.09 | ReckeD | fucking annoying |
03:29.58 | KineMorto | just upload your own picture |
03:30.06 | KineMorto | import it with the same name. |
03:30.16 | ReckeD | whats the name kinemorto? |
03:30.25 | KineMorto | idk |
03:30.29 | ReckeD | wait dont answer that i have a list here somewhere |
03:30.35 | KineMorto | open up the mpq |
03:30.45 | ReckeD | is that all you have to do, export an icon and save it with the same name, then import it? |
03:30.52 | KineMorto | has to be dds |
03:30.57 | KineMorto | so you need the photoshop plugin |
03:31.06 | RedWraith | Sixen, you there? |
03:31.18 | RedWraith | You should play my map, Sentry Scramble. ;) |
03:31.35 | Resinate | guys |
03:31.40 | ReckeD | zzz cheers kine |
03:31.42 | rrowland | Yeah play it all you can |
03:31.43 | Resinate | i need someone to help me with my map test |
03:31.52 | Resinate | my* |
03:31.56 | rrowland | Cause once the blizz contest is over you'll never play it again with all the good maps out |
03:32.06 | jorgenpt | How should you do an ability that can be upgraded? Use Requirements on the command card and have the first one show only if not the cool upgrade has been gotten, and the other the other way around? |
03:32.32 | RedWraith | rrowland, you want to play it? :p |
03:32.47 | *** join/#sc2mapster Rodrigo__ (464f4549@gateway/web/freenode/ip.70.79.69.73) |
03:32.51 | RedWraith | RODRIGO |
03:32.53 | RedWraith | :D |
03:32.59 | Rodrigo__ | yes |
03:33.14 | RedWraith | what's up? :) |
03:33.17 | ReckeD | any way to make a morph ability work even if the unit has units in its build que? |
03:33.40 | Rodrigo__ | fine. I just updated Platform Defense. Fixed the bug when the unit leave platform |
03:33.43 | Rodrigo__ | :) |
03:34.29 | Rodrigo__ | I think my starcraft is overheating my laptop |
03:35.57 | Rodrigo__ | its the third time my laptop freezes while I'm playing starcraft |
03:36.09 | Rodrigo__ | due to overheating |
03:36.30 | Vulfe | lol |
03:36.33 | Vulfe | Rodrigo! |
03:36.46 | Rodrigo__ | yes |
03:36.46 | *** join/#sc2mapster SuraklinSC2 (~Suraklin@CPE0080c8df268d-CM00186851be32.cpe.net.cable.rogers.com) |
03:36.53 | Vulfe | Do you know how to call a function in a trigger that has no return value? |
03:36.54 | Vulfe | :D |
03:37.37 | Rodrigo__ | I think its the action call trigger |
03:37.43 | Rodrigo__ | if its not, there should be one called call function |
03:38.30 | Resinate | wtf |
03:38.33 | Resinate | glitch is that |
03:38.38 | Resinate | my map works for 1 player |
03:38.44 | Resinate | but breaks if theres 2+ |
03:40.19 | ReckeD | dont worry bu |
03:40.20 | Resinate | well testers today suck |
03:40.21 | ReckeD | bud* |
03:40.25 | ReckeD | its not game-breaking |
03:40.34 | Resinate | i cant do anything |
03:40.39 | Resinate | until i get an active tester |
03:40.41 | Resinate | who doesnt afk |
03:40.58 | Resinate | fucking sucks being inso much pain |
03:41.04 | Resinate | in real life |
03:41.57 | Vulfe | Rodrigo: Run Trigger doesn't work; call function doesn't exist |
03:42.09 | Rodrigo__ | .......... |
03:42.16 | Rodrigo__ | there is one |
03:42.19 | Rodrigo__ | I remember I saw |
03:42.22 | Rodrigo__ | I just dont remember where |
03:42.34 | Rodrigo__ | I believe its something call |
03:42.42 | Rodrigo__ | oh |
03:42.48 | Rodrigo__ | now I think I remember |
03:42.52 | Vulfe | ? |
03:42.53 | Rodrigo__ | call function is not an action |
03:43.02 | Rodrigo__ | it might be one of the buttons |
03:43.09 | Rodrigo__ | look for a button for functions |
03:43.10 | Vulfe | ah! |
03:43.34 | *** join/#sc2mapster oldschool (62a4fa8f@gateway/web/freenode/ip.98.164.250.143) |
03:43.45 | Rodrigo__ | the map I just tested now: I dont think the player need to see his own name |
03:43.52 | Resinate | can anyone help me test a map |
03:43.57 | Vulfe | Lol |
03:44.00 | Vulfe | Rodrigo: |
03:44.12 | Resinate | rod |
03:44.12 | Vulfe | Do you think setting a dummy variable to the function call will work |
03:44.15 | Resinate | i cant fix that |
03:44.20 | Resinate | cuz if i hide it |
03:44.25 | Resinate | it hides it for everyone |
03:44.25 | Rodrigo__ | O.o |
03:44.27 | Vulfe | Like, will it execute the actions and then just return true and go yay? |
03:44.32 | Rodrigo__ | I AM ALMOST SURE THAT......................................... |
03:44.35 | oldschool | hey guys, in Galaxy's model viewer, How do i see the attachment points of a model? |
03:44.43 | Rodrigo__ | NOW MAP CREATORS CANNOT BOOST THEIR OWN MAPS o.O |
03:44.45 | Resinate | i tryed testing it lol |
03:44.56 | SuraklinSC2 | zomg, play meh map. >< |
03:45.02 | Vulfe | gasp |
03:45.13 | RedWraith | lol Rodrigo |
03:45.15 | RedWraith | That'd be great. |
03:45.19 | RedWraith | Get other people to do it for oyu. |
03:45.22 | SuraklinSC2 | Ohmm.. |
03:45.24 | Resinate | rod im goku LOL |
03:45.25 | Resinate | in bnet |
03:45.27 | SuraklinSC2 | Looks like some people did play it. |
03:45.32 | Resinate | btw when u played it |
03:45.34 | SuraklinSC2 | I needs feeedbackkkk. >< |
03:45.35 | Resinate | were u able to make a char |
03:45.37 | Resinate | and it worked? |
03:45.42 | SuraklinSC2 | "Capture the Baneling" , gogogo. ^^ |
03:45.44 | oldschool | can someone help me with my question? |
03:46.00 | Rodrigo__ | Resinate, the player dont need to see his own name. that's annoying |
03:46.17 | Rodrigo__ | and change color. Same team: blue. enemies: red |
03:46.33 | Rodrigo__ | or same team white |
03:46.44 | Resinate | rod |
03:46.48 | Resinate | ur too slow to explain things |
03:46.48 | Rodrigo__ | or light green |
03:47.02 | oldschool | ah nm i think i got it |
03:47.05 | Resinate | i just said why |
03:47.10 | Resinate | also |
03:47.19 | Resinate | the tags are fine |
03:47.27 | Resinate | red is for team |
03:47.32 | Resinate | and blue is for blue team |
03:47.36 | Rodrigo__ | there a pink light blinking in my laptop. Im worried |
03:47.38 | Resinate | u cant see other teams tags |
03:47.54 | Resinate | for showing ur own tag |
03:47.57 | Resinate | u cant hide it |
03:48.05 | Resinate | cuz if u hide for u, itll hide for everyone |
03:48.14 | SuraklinSC2 | Yea. |
03:48.17 | Resinate | even if i convert player to player group |
03:48.19 | SuraklinSC2 | Tags are show all or not shown. |
03:48.23 | SuraklinSC2 | No middle ground. >< |
03:48.32 | Resinate | nah |
03:48.37 | Resinate | i got them to show only for ur team |
03:48.54 | Resinate | all players on red team can see red tags but no blue |
03:48.55 | SuraklinSC2 | I tried crap, and it still showed both. So, I blame you. |
03:48.58 | Resinate | and visa versa |
03:49.04 | Rodrigo__ | hey. ================= I believe now there's no match history when you play your own maps. It means, you cant boost your own maps anymore. Can someone check this? ============== |
03:49.20 | Resinate | u have to wait 5 mins |
03:50.50 | Rodrigo__ | no |
03:50.52 | Rodrigo__ | I waited 10 |
03:50.57 | Rodrigo__ | my game is not in my match history |
03:52.02 | *** join/#sc2mapster ekcolnovkol|sush (ekcolnovko@pool-173-68-36-136.nycmny.east.verizon.net) |
03:52.14 | ekcolnovkol|sush | lmao, they nuked the crap out of sotis with that last update |
03:52.31 | Rodrigo__ | lol ekco |
03:52.41 | Rodrigo__ | ecko, I think now you cannot boost your own map |
03:52.48 | ekcolnovkol|sush | i'm not worried |
03:52.49 | ekcolnovkol|sush | :) |
03:52.50 | Resinate | wtf |
03:52.53 | Resinate | bnet fails |
03:52.54 | ReckeD | any way to allow morph even with units in the unit que? |
03:52.55 | Rodrigo__ | see if your own maps are in your match history |
03:53.02 | Resinate | it cant run all my triggers |
03:53.06 | Resinate | it just skips them |
03:53.13 | Rodrigo__ | you will be worried the day you make a new map |
04:00.41 | Vulfe | http://pastebin.org/830797 |
04:00.41 | Vulfe | LOL |
04:00.43 | Vulfe | Damn |
04:00.45 | Vulfe | that's a long triggah |
04:00.50 | Vulfe | and it can only get longer x.x |
04:01.33 | *** join/#sc2mapster Zanam (603c0a44@gateway/web/freenode/ip.96.60.10.68) |
04:02.11 | Zanam | Hey guys, is there a quick and easy way to disable the idle worker button on the left |
04:02.27 | Zanam | other than unflagging the workers as workers |
04:04.26 | jorgenpt | Maybe you can hide it from something in the UI section of triggers? |
04:04.44 | Zanam | sadly it doesnt have its own UI panel |
04:05.19 | Zanam | or at least if it does, its not in the list in the enable/disable ui trigger action |
04:07.16 | Zanam | ah well, can just redo the flags |
04:07.29 | Zanam | submission map is near ready for testing... |
04:09.45 | ReckeD | Zanam |
04:09.50 | Zanam | Yessir |
04:09.56 | ReckeD | have you looking through the game UI data? |
04:10.05 | ReckeD | looked* |
04:10.32 | jorgenpt | Can burrowed units attack unburrowed units? |
04:10.55 | Zanam | didn't see anything that jumped out at me for idle workers. it's no biggie, forgot there was a search function in the trigger editor. already changed the flag, i was just using 'worker' to mark special types of units |
04:12.15 | IskatuMesk | heh... "Tiling frequency" for textures in terrain sets... does absolutely nothing |
04:13.12 | ReckeD | yes Jorg, just look at the lurker |
04:13.34 | currydevil | Sure they can Jorg, you just have to add a weapon to their burrowed unit |
04:14.01 | IskatuMesk | + higher rez textures seem to break |
04:14.09 | IskatuMesk | not looking good for TPS' |
04:19.41 | LordAbyss | i can't get a c compiler to work with textpad :( |
04:21.38 | ReckeD | What does Minimum Scan Range refer to in the weapons tab? |
04:21.40 | currydevil | seems impossible to change the color of a dialog label from white. :( |
04:21.42 | currydevil | oh well |
04:22.03 | ReckeD | currydevil, do it in the text manager |
04:22.14 | ReckeD | f8 |
04:22.37 | currydevil | ok, seems kinda extra when the trigger itself has a color value built in and it doesn't affect the item xD |
04:22.44 | currydevil | built into the action |
04:23.08 | currydevil | but i;m trying to color it based on the player color chosen in the lobby |
04:23.18 | currydevil | does the text manager offer that versatility? |
04:23.24 | currydevil | or is it a constant color? |
04:26.49 | ReckeD | i know its doable |
04:26.52 | ReckeD | but i dont know how |
04:27.12 | currydevil | <PROTECTED> |
04:27.25 | currydevil | doesn't seem to offer dynamic coloring like a trigger :( |
04:31.17 | ReckeD | suprised your trigger action isnt working |
04:31.25 | ReckeD | id double check it before you give up =P |
04:31.57 | Rodrigo__ | lol |
04:32.06 | Rodrigo__ | Reseting only the popular maps sent SotiS to the last page lol |
04:32.15 | Rodrigo__ | Nexus Wars is on the top again :P |
04:32.26 | Rodrigo__ | my map is currently on page 2, going up |
04:33.19 | Rodrigo__ | the rest is gone :P |
04:33.32 | Rodrigo__ | even the featured maps is gone |
04:33.39 | Rodrigo__ | are |
04:33.48 | Rodrigo__ | debates is gone too |
04:35.06 | Rodrigo__ | good that debates is gone, now I can send it to the contest without people complaining :P |
04:35.39 | ekcolnovkol|sush | http://playsotis.com/forums/index.php?f=22&t=957&p=5222&rb_v=viewtopic#p5222 |
04:36.00 | corbo | UGH |
04:36.15 | corbo | this essay was totally not fun |
04:36.21 | corbo | anyway hai guys |
04:36.45 | KineMorto | rodrigo |
04:36.54 | KineMorto | I posted in your thread saying to boost nexus wars |
04:36.58 | KineMorto | glad people listened |
04:37.00 | KineMorto | its so awesome |
04:40.35 | IskatuMesk | KORBO |
04:40.45 | IskatuMesk | why does sc2's terrain texture stuff suck so much |
04:40.46 | *** join/#sc2mapster RedWraith (~daviddavi@ip98-164-199-113.oc.oc.cox.net) |
04:41.30 | IskatuMesk | I'd hate to have to manually model each and every single level but with how ugly the textures are looking I might have to :P |
04:41.44 | KineMorto | what are you making? |
04:41.47 | IskatuMesk | TPS |
04:41.50 | Rodrigo__ | lol KineMorto |
04:41.51 | IskatuMesk | campaign |
04:41.52 | KineMorto | oh |
04:41.58 | KineMorto | single player? |
04:42.00 | IskatuMesk | yes |
04:42.02 | KineMorto | good |
04:42.05 | KineMorto | I respect that then |
04:42.09 | Rodrigo__ | is studying Calculus III |
04:42.33 | KineMorto | you know how I know youre gay rodrigo? You are studying calculus instead of playing Nexus Wars. |
04:42.36 | IskatuMesk | I can't import higher rez textures or they turn ito a mess, and the tiling frequency option does nothing |
04:43.04 | *** join/#sc2mapster MaxMode (~Adium@ip98-185-253-55.sb.sd.cox.net) |
04:43.07 | Rodrigo__ | KineMorto, if gay means smart, then im gay |
04:43.21 | KineMorto | It doesnt. It means gay. |
04:43.37 | Rodrigo__ | and what gay means |
04:43.40 | Rodrigo__ | because the dictionary says it means happy |
04:44.39 | KineMorto | It means homosezual |
04:45.01 | KineMorto | im just kidding I just think its funny how people dont like innovation |
04:46.06 | Rodrigo__ | is laughing hard because one map maker forgot his boost trigger on and now his map was suddenly popular and everyone is being defeated after 5 minutes |
04:46.44 | Rodrigo__ | guyz, if you want to boost your maps, remember to turn it off when you finish boosting it |
04:46.54 | Rodrigo__ | lol |
04:47.55 | jorgenpt | Hmm. What part of the editor decides what goes into Preload.xml? |
04:48.04 | KineMorto | you know I was wondering that too |
04:48.18 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
04:48.45 | jorgenpt | I'm wondering if its mostly what units you've put into the map using the terrain editor. |
04:48.52 | jorgenpt | (and doodads etc) |
04:49.04 | Tehwildcard | Sixen, take party invite |
04:49.19 | jorgenpt | And uh, behaviors applied in triggers (!) |
04:49.28 | jorgenpt | But not units referred to in triggers. |
04:50.39 | Twiner | nuclear defense |
04:51.28 | Dogmai | . |
04:52.52 | Rodrigo__ | hey guyz, i've studied for 5 min. I'm tired. If you want to play a match of platform defense with me, tell me. |
04:53.29 | *** join/#sc2mapster Dogmai (Dogmai@124-168-236-109.dyn.iinet.net.au) |
04:53.38 | Dogmai | morning all |
04:54.22 | jorgenpt | Is there any effect I can look at that spawns something relative to the unit depending on it's current facing? |
04:54.27 | jorgenpt | (Like spawns a unit behind it or something) |
04:55.04 | Dogmai | you can do it via triggers |
04:55.29 | jorgenpt | I want to do it in the data editor. :-) |
04:55.36 | *** join/#sc2mapster Kalekin (~nnscript@41-133-28-127.dsl.mweb.co.za) |
04:55.52 | IskatuMesk | CORBO I MUST DEPART FOR A DURATION WHILE I SET MY FACE ON FIRE |
04:56.40 | Zanam | corbo? is he around? |
04:58.24 | Zanam | bah, two days till submission and I cant find my testers! :D |
04:59.32 | jorgenpt | Heh |
04:59.35 | jorgenpt | I don't think I'll finish |
04:59.42 | jorgenpt | Too much moving, not enough time to polish. |
04:59.51 | jorgenpt | Which kinda blows. |
05:00.53 | Zanam | I've spent the last few days doing polish, i've got a lot of 'wow' stuff... custom announcer, putting in a handmade techno background music, lots of sfx, new arenas... not much left to do but bug test |
05:01.12 | jorgenpt | What's the source of the custom announcer? |
05:01.16 | *** join/#sc2mapster RazielZ (~Raziel@95.76.231.4) |
05:01.41 | Zanam | a microsoft text-to-speech voice that i passed through some filters, it's pretty much a male adjutant |
05:01.44 | jorgenpt | hehe, ok |
05:02.18 | Zanam | i didnt like the editor's announcer, he's too cheesy, plus i wanted to voice-over my tutorial and other things |
05:02.44 | jorgenpt | You voice-over them with TTS? :-p |
05:02.53 | Zanam | TTS? |
05:03.22 | jorgenpt | Text-to-Speech |
05:03.58 | Dogmai | ekcolnovkol ... |
05:04.01 | Zanam | yeah, it sounds really good, had to pay for a good voice module, the ones that come prebuilt suck |
05:04.29 | Zanam | want to hear it for yourself and help me test? :P |
05:05.21 | *** join/#sc2mapster Xenrathe (47443c58@gateway/web/freenode/ip.71.68.60.88) |
05:05.33 | Xenrathe | What's the max number of shapes a single region can have? |
05:05.40 | Xenrathe | or alternatively, what's the max number of shapes your map can have? |
05:05.49 | *** join/#sc2mapster LordAbyss (~LordAbyss@150.135.211.242) |
05:05.51 | Zanam | no idea |
05:06.18 | Xenrathe | no more than 50 shapes to a region |
05:08.01 | corbo | uh |
05:08.05 | corbo | out of luck there |
05:08.11 | corbo | you'll have to model the entire thing |
05:08.22 | corbo | and EVEN THAT WAY |
05:08.22 | corbo | they'd still suck |
05:08.22 | Zanam | corbo! |
05:08.42 | Zanam | mind helpin me test that map I had you run a couple weeks back? two days till submission, i've gotten a lot accomplished |
05:08.44 | *** join/#sc2mapster dukka (~orthsaka@216-15-73-131.c3-0.eas-ubr6.atw-eas.pa.cable.rcn.com) |
05:08.46 | corbo | Because you'd have to use a ridiculously small texture for a ridiculously big map |
05:08.53 | corbo | I'm sorry Zanam |
05:08.58 | corbo | I can't right now |
05:09.04 | Zanam | alrighty |
05:09.33 | corbo | I could help you tomorrow night but not today |
05:10.10 | KineMorto | my dota variant is going to be so awsome :) |
05:10.23 | KineMorto | its not a clone its a whole new take on it :D |
05:10.28 | *** join/#sc2mapster Triceron (60313557@gateway/web/freenode/ip.96.49.53.87) |
05:10.28 | Resinate | lol zanam |
05:10.37 | Triceron | *shudder* |
05:10.40 | Triceron | I hate spiders... |
05:10.40 | Resinate | took u 2 weeks to make a map for contest XD |
05:10.45 | corbo | how dare you use dota and awesome in a same sentence |
05:10.49 | Resinate | mine took 5 days XD |
05:10.55 | KineMorto | Its called Dota, Halo, Call of Duty Wars |
05:10.56 | Zanam | corbo, i have a couple more lined up tommorow, i'll check around to see if you're on |
05:10.56 | Triceron | hey I like dota! |
05:10.56 | jorgenpt | Zanam: I'm currently poking at my own map. ;-) |
05:10.59 | corbo | quality vs quantity |
05:10.59 | KineMorto | theres these two nexuses |
05:11.11 | Zanam | ok jorgenpt, thought i'd ask ;) |
05:11.28 | Triceron | nexuses? or nexii? |
05:11.32 | Triceron | dun dun dun |
05:11.35 | KineMorto | :O |
05:11.38 | jorgenpt | Or just nexi! |
05:11.45 | jorgenpt | Or nexuZ3Z. |
05:11.49 | KineMorto | NW 4 LYFE |
05:11.52 | Dogmai | is there a hotkey for ignore placing requirements? |
05:11.55 | corbo | nexii |
05:12.19 | corbo | shift |
05:12.23 | corbo | + place |
05:12.29 | jorgenpt | Control on my Mac, Dogmai |
05:12.29 | corbo | wait, in editor or ingame? |
05:12.39 | corbo | might be control then :P |
05:12.50 | jorgenpt | (Editor is my reference) |
05:12.57 | jorgenpt | How could ignore placing requirements ingame? |
05:13.14 | jorgenpt | s/How could/Why would you be able to/ |
05:13.39 | jorgenpt | Ugh. Data editor. No way I'm going to make these abilities all work in 2-3 days. :-p |
05:14.08 | Dogmai | shift on pc :) thanks mate |
05:14.12 | Dogmai | haha, I feel your pain |
05:14.19 | Dogmai | lemme guess, AoS jorgenpt? |
05:14.26 | jorgenpt | AoS? |
05:14.32 | *** join/#sc2mapster FahqueL (4395cd10@gateway/web/freenode/ip.67.149.205.16) |
05:14.37 | KineMorto | Assholes on SC2Mapster |
05:15.14 | Dogmai | haha |
05:15.19 | Dogmai | What type of map are you making for the comp? |
05:15.33 | jorgenpt | Ah |
05:15.36 | jorgenpt | TBA. ;-) |
05:15.41 | KineMorto | lol |
05:15.43 | Dogmai | yea yea :P |
05:15.49 | Dogmai | sif anyone can copy you in 2 days |
05:15.55 | jorgenpt | It's not AoS or TD or hero arena. ^_^ |
05:16.12 | jorgenpt | I know, I just want the product to be more usable before I tell anyone but testers etc about it. :) |
05:16.13 | Dogmai | you do realise you have to have it in before the 11th |
05:16.16 | Dogmai | not on the 11th |
05:16.22 | Dogmai | as its 12.01 am |
05:16.31 | jorgenpt | Oh damn, really? |
05:16.35 | Dogmai | yeah |
05:16.40 | jorgenpt | I kinda assumed it was 11.59pm |
05:16.45 | Dogmai | that little bit of info just cost you 50% of your winnings |
05:16.45 | Dogmai | :P |
05:16.52 | Triceron | wow! |
05:16.53 | jorgenpt | haha |
05:17.03 | Triceron | just saw a replay of a sc2 hax |
05:17.04 | jorgenpt | I'm not gonna win, because I'm not gonna finish. |
05:17.07 | Triceron | warping in immortals O_o |
05:17.16 | Dogmai | neither am I, but I am throwing in what i have |
05:17.22 | Dogmai | and say, shit, if i did this in 4 weeks |
05:17.31 | Dogmai | imagine what it would be like in another 4 weeks when blizzcon is on |
05:17.32 | KineMorto | Damn it I love when a plan comes together |
05:17.34 | *** join/#sc2mapster TeddyFace (Teddy@75.26.188.204) |
05:17.39 | KineMorto | you make some intricate set of triggers |
05:17.40 | corbo | http://alexonsager.net/pokemon/?one=51&two=23 |
05:17.43 | KineMorto | and everything works |
05:17.44 | KineMorto | first try |
05:17.45 | KineMorto | o/\o |
05:17.50 | KineMorto | I just hifived a shark |
05:18.04 | jorgenpt | Dogmai: If I have a bit more than just the core mechanics working, and some testing to balance it even the slightest, I'll submit it |
05:18.32 | KineMorto | I wanna hifive Maduck |
05:19.08 | jorgenpt | Like my map /works/, it's just lacking interesting content (interesting abilities & upgrades) and polish/tweaking/balancing. |
05:19.11 | jorgenpt | :-p |
05:19.22 | Dogmai | :) Thats the way. I finished my engine last night, but there is no way to fill it with content in time. |
05:20.46 | KineMorto | Is there a way to attach a point to a point at a polar offset? |
05:20.58 | corbo | http://alexonsager.net/pokemon/?one=1&two=6 |
05:21.16 | jorgenpt | KineMorto: "Attach"? Do you mean calculate one? |
05:21.20 | Resinate | does anyone know why my mouse auto double clicks things in sc2 editr |
05:21.38 | KineMorto | No I mean make it where it doesnt have to be calculated |
05:21.48 | KineMorto | idk what I mean |
05:21.57 | KineMorto | this pokemon site is way to awesome |
05:22.27 | *** join/#sc2mapster IskatuMesk (ae015692@gateway/web/freenode/ip.174.1.86.146) |
05:22.38 | KineMorto | http://alexonsager.net/pokemon/?one=73&two=54 |
05:23.06 | corbo | LOL |
05:23.09 | corbo | tentaduck |
05:23.48 | IskatuMesk | sup |
05:24.16 | IskatuMesk | I now have like +15 models to sequence for sc2 |
05:24.23 | IskatuMesk | and every single one of them will suffer from that smoothing group issue T.T |
05:25.13 | corbo | lolgg |
05:26.09 | IskatuMesk | on the bright side I managed to reclaim +2 fps from sc2 with the driver hotfixes |
05:26.20 | IskatuMesk | zurg http://a.imageshack.us/img835/4373/screenshot2010090822163.jpg |
05:26.48 | jorgenpt | Can you use multiple tilesets on one map? |
05:26.51 | KineMorto | you guys ever taken a ride on the http://alexonsager.net/pokemon/?one=1&two=6 |
05:26.55 | Resinate | can someone pm me if ur able to help |
05:26.58 | Resinate | too many ppl in here |
05:27.01 | KineMorto | it will penetrate your soul |
05:27.02 | Resinate | cant sort out whos who |
05:27.30 | KineMorto | are those units back there? |
05:27.44 | Resinate | mesk |
05:27.51 | IskatuMesk | many zerg |
05:27.54 | Resinate | how did u make 2 different types of boss bars like that |
05:28.09 | IskatuMesk | the Terran AI ignores everything telling him to keep his BC and Odin in his bace, runs out to suicide those guys, then dies immediately after |
05:28.18 | IskatuMesk | no idea, I'm using a library a guy posted on sc2mapster |
05:28.22 | KineMorto | iskatumesk I think hes going to need some more health |
05:28.27 | IskatuMesk | indeed |
05:28.30 | KineMorto | im pretty sure theres more than 150 of them |
05:29.31 | corbo | jorgentpt |
05:29.34 | corbo | yes you can |
05:31.16 | corbo | I like it how |
05:31.18 | corbo | that cameraq |
05:31.22 | corbo | has depth of field |
05:31.33 | IskatuMesk | yes, I enabled it |
05:31.52 | IskatuMesk | as well as altered the FOV |
05:32.08 | IskatuMesk | TPS needs higher FOV than default |
05:32.22 | corbo | http://alexonsager.net/pokemon/?one=50&two=57 |
05:32.31 | corbo | fov? |
05:32.34 | IskatuMesk | field of view |
05:32.37 | corbo | oh |
05:32.39 | corbo | duh |
05:32.40 | corbo | :P |
05:33.08 | corbo | WTF |
05:33.21 | corbo | http://alexonsager.net/pokemon/?one=58&two=22 |
05:33.35 | corbo | that's just weird man |
05:35.09 | Otixa | http://alexonsager.net/pokemon/?one=12&two=57 |
05:35.11 | Otixa | Buttrape |
05:35.50 | IskatuMesk | ... Huh. Escape does not appear to be working |
05:35.56 | IskatuMesk | can't get out of placement mode |
05:37.16 | *** join/#sc2mapster Hati (kvirc@dslb-088-074-149-115.pools.arcor-ip.net) |
05:37.16 | *** mode/#sc2mapster [+v Hati] by ChanServ |
05:37.23 | IskatuMesk | ok space bar works |
05:37.42 | Rodrigo__ | people love to criticize me on the blizz forums. I just opened a random thread, and that's it, someone mentioning my name! |
05:37.54 | *** join/#sc2mapster got_Ammo (~got_Ammo@dynamic2-251-032.usc.edu) |
05:38.04 | LordAbyss | WEWT |
05:38.07 | LordAbyss | im happy :) |
05:38.31 | *** join/#sc2mapster Kalekin (~nnscript@41-132-248-120.dsl.mweb.co.za) |
05:38.47 | LordAbyss | i found a decenet c compiler :) |
05:40.28 | Otixa | What, you found Visual Studio or gcc? |
05:40.30 | Otixa | ¬_¬ |
05:40.37 | currydevil | http://alexonsager.net/pokemon/?one=12&two=57 |
05:40.55 | LordAbyss | i couldn't get gcc to work with textpad |
05:41.03 | currydevil | do the jigglydrill! |
05:41.04 | LordAbyss | so i found something called |
05:41.14 | LordAbyss | pelles c ide |
05:41.19 | Otixa | stalls |
05:41.23 | LordAbyss | works pretty much like textpad would |
05:41.33 | Otixa | drools a bit and stares blankly |
05:41.41 | LordAbyss | visual studio was to confusing for me to try and figure out before my homework was due |
05:42.03 | Otixa | goes into a coma |
05:42.57 | Otixa | Please apply the nearest blunt object to your face :| |
05:43.24 | LordAbyss | who me? |
05:43.30 | Otixa | YesU! |
05:43.34 | LordAbyss | why? |
05:43.42 | corbo | people use something other than dev c++? |
05:43.52 | Otixa | ... ¬_¬ |
05:43.58 | corbo | wow |
05:44.02 | Otixa | tabs out to avoid brain damage |
05:44.04 | corbo | that almost says butt rape |
05:44.06 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
05:44.07 | LordAbyss | i just need to program in freaken C |
05:44.10 | LordAbyss | and i found something that works |
05:44.15 | LordAbyss | don't make me stab you otixa |
05:44.48 | LordAbyss | what would you recommend |
05:46.59 | LordAbyss | im waiting for your c compiler recommendations :P |
05:47.39 | Otixa | Graaargh |
05:47.46 | Otixa | Visual Studio |
05:47.47 | Otixa | Go |
05:48.16 | LordAbyss | i did visual c++ express or something like that |
05:48.26 | LordAbyss | i would try and load a file and it wouldn't let me compile and run |
05:50.34 | RazielZ | I can help with that. |
05:50.45 | LordAbyss | shhh, i found a program that i like |
05:50.47 | LordAbyss | and is easy |
05:50.51 | RazielZ | lol |
05:50.54 | LordAbyss | and works just like textpad did for me in java |
05:51.25 | RazielZ | What do ya need to make? |
05:51.45 | LordAbyss | its for my introductory class to electrical and computer engineering |
05:51.49 | LordAbyss | just basic c programs |
05:52.22 | LordAbyss | nothing complex |
05:52.24 | Otixa | http://arduino.cc/ |
05:52.26 | Otixa | This |
05:53.07 | LordAbyss | what is that? |
05:53.19 | Resinate | ... |
05:53.23 | Resinate | i give up |
05:53.24 | LordAbyss | really a whole different language? |
05:53.27 | Resinate | this map |
05:53.28 | RazielZ | programmable micro controllers I guess |
05:53.29 | RazielZ | <.< |
05:53.30 | Resinate | cant run on bnet |
05:53.35 | Otixa | It says it on the page ¬_¬ |
05:53.38 | Resinate | they need to fix the dam editer |
05:53.41 | Otixa | Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. |
05:53.43 | Resinate | so it matches bnet |
05:53.48 | LordAbyss | why would i want that |
05:53.59 | LordAbyss | i just want to program simple C programs that just spit out text |
05:54.02 | RazielZ | Since an Arduino board doesn't have a screen, we blink an LED instead. |
05:54.03 | LordAbyss | when started |
05:54.07 | RazielZ | Even my KEYBOARD has a screen |
05:54.07 | RazielZ | :< |
05:54.19 | Otixa | RazielZ, you can hook up screens to it |
05:54.27 | RazielZ | I know |
05:54.28 | RazielZ | <.< |
05:54.34 | RazielZ | But it's probably not that easy |
05:54.40 | LordAbyss | im not asking you guys for any help other then editor crap :P |
05:54.40 | Otixa | It is |
05:54.46 | LordAbyss | you guys make it waaay to confusing |
05:54.51 | RazielZ | Never did microcontroller programming... mainly beause shit's not available in romania |
05:55.02 | Otixa | I got a dot matrix display to work with it |
05:55.06 | RazielZ | God dammit just open dev c++ write four lines of cout<< and win |
05:55.21 | Otixa | RazielZ, they import them into Bulgaria |
05:55.22 | Otixa | k |
05:55.30 | RazielZ | Maybe there's a distributor here too |
05:55.35 | RazielZ | Never really looked actually |
05:55.35 | RazielZ | <.< |
05:55.36 | Otixa | Most likely |
05:55.43 | Otixa | It's pretty awesome |
05:55.55 | Otixa | Basically a glorified ATMega chip with some custom firmware |
05:56.04 | LordAbyss | http://www.smorgasbordet.com/pellesc/ |
05:56.06 | LordAbyss | is what i found |
05:56.09 | LordAbyss | and i like it :P |
05:56.48 | Otixa | shows LordAbyss a screwdriver |
05:56.49 | RazielZ | C is legacy |
05:56.49 | RazielZ | ._. |
05:56.57 | LordAbyss | like i said |
05:57.01 | LordAbyss | i HAVE to use C |
05:57.03 | LordAbyss | for my class |
05:57.09 | RazielZ | Your class sucks ass |
05:57.16 | RazielZ | Outputting text and variables in c is horrible |
05:57.22 | LordAbyss | its an intro class to electrical and computer engineering |
05:57.29 | RazielZ | C+++s cout is way better and easier |
05:57.34 | LordAbyss | i liked java |
05:57.43 | Otixa | If it's electrical engineering - how are you gonna output the text? ;p |
05:57.52 | currydevil | I'm failing at making a custom dialog leaderboard :( |
05:57.52 | RazielZ | He liked java! |
05:57.54 | RazielZ | God help us all! |
05:57.57 | LordAbyss | lol |
05:58.15 | Otixa | So I heared you like virtual machines |
05:58.23 | Otixa | So we put a virtual machine in your virtual machine |
05:58.31 | LordAbyss | lol |
05:58.31 | Otixa | So you can have AWFULLY SLOW AND SHITTY CODE |
05:58.37 | RazielZ | lolol |
05:58.49 | LordAbyss | can you program in the editor |
05:58.54 | LordAbyss | like not using the standard gui? |
05:58.58 | LordAbyss | or is it pointless atm |
05:59.02 | currydevil | If i am making a dialog for a leaderboard, which dialog item do I use to display kill counters and such? it seems I cannot update the value of a dialog label after it's been created |
05:59.04 | Otixa | wut |
05:59.20 | RazielZ | wut |
05:59.23 | LordAbyss | like lots of advanced map makers in wc3 used jass |
05:59.27 | LordAbyss | instead of the gui |
05:59.34 | RazielZ | you can program in freaking notepad, name it .cpp and compile it |
05:59.35 | RazielZ | >.< |
05:59.40 | LordAbyss | ok |
05:59.44 | LordAbyss | thats what i wanted to know |
05:59.46 | LordAbyss | sheesh |
05:59.47 | Otixa | lol'd at the "advanced map makers" part |
05:59.49 | LordAbyss | take a chill pill |
05:59.50 | RazielZ | but you need a compiler |
05:59.51 | RazielZ | <.< |
05:59.57 | Otixa | For SC2 it's Galaxy code |
06:00.05 | Otixa | And it sucks balls |
06:00.09 | RazielZ | yeah. |
06:00.16 | LordAbyss | so currently gui > galaxy code? |
06:00.36 | Otixa | I'm not even counting the GUI as something you can use to create shit |
06:00.41 | RazielZ | >.> |
06:00.44 | Otixa | More like a fucking about simulator |
06:00.50 | RazielZ | I only use the gui cause I can't get documentation for galaxy |
06:01.07 | RazielZ | when I need more complex stuff I crete some of the commands in the gui then take them and put them together in custom scripts |
06:01.20 | Otixa | RazielZ, http://wiki.sc2mapster.com/galaxy/main-page/ |
06:01.22 | Otixa | Badum-tish |
06:01.43 | LordAbyss | only time i ever used custom scripts was in memory leaks in wc3, but sc2 fixed that unless i am mistaken |
06:02.00 | RazielZ | ffff |
06:02.36 | LordAbyss | i am picturing fire coming out of raziels ears because of my questions |
06:02.54 | RazielZ | nonotrly. |
06:03.13 | RazielZ | I don't get how a simple map can ahve memory leaks when it doesn't evne use dynamic memory variables and... anything |
06:03.14 | RazielZ | >.> |
06:03.33 | LordAbyss | did you every make maps in wc3, create lots of special effects and not destroy them? |
06:03.38 | LordAbyss | memory leak! |
06:03.42 | RazielZ | oh. |
06:03.47 | RazielZ | Yeah then it makes sense |
06:03.55 | RazielZ | And no I never used any editor other than this one |
06:03.58 | LordAbyss | like even an explosion |
06:04.03 | LordAbyss | so think |
06:04.08 | LordAbyss | if you have a game go on for 10 hours |
06:04.15 | LordAbyss | a nuke every 5 seconds |
06:04.26 | LordAbyss | in wc3 the visual would go away |
06:04.31 | LordAbyss | but it would still take memory |
06:04.38 | LordAbyss | it would start to lag after a couple hours |
06:04.41 | LordAbyss | but in sc2 it won't |
06:04.45 | LordAbyss | due to the way they fixed it |
06:04.46 | Rodrigo__ | ekcolnovkol|sush I can't find your map. Did you deleted it? |
06:04.52 | currydevil | So anyone have any insight on making a custom leaderboard via dialogs? |
06:05.06 | LordAbyss | i haven't messed with leaderboards and dialogs much |
06:05.11 | Rodrigo__ | ekcolnovkol|sush Oh sorry, I found it |
06:05.55 | currydevil | I can make the dialog. What I am having issues with is which dialog item allows me to update it during a game and/or properly set it's color upon map start without using text manager |
06:06.33 | currydevil | currently using dialog labels... seemed the right thing to use but I cannot seem to get the label to update like a kill counter |
06:06.51 | LordAbyss | eh i don't know, anyways raz, go stick your head ina bucket of ice water, cool off. im gonna go pwn some nubs |
06:06.54 | LordAbyss | and then sleep |
06:09.08 | RazielZ | I am cooled |
06:09.17 | RazielZ | Who gave you the idea that I was not calm? |
06:09.17 | RazielZ | >.> |
06:09.50 | LordAbyss | i did |
06:09.52 | LordAbyss | :P |
06:10.00 | IskatuMesk | butts |
06:10.35 | LordAbyss | sttub |
06:14.16 | Otixa | stabs Triceron |
06:14.20 | Otixa | Triceron >:| |
06:14.22 | Otixa | Wakeup |
06:16.46 | IskatuMesk | isn't there a setting that turns a unit how far to turn to a point before it begins to accelerate? |
06:16.53 | IskatuMesk | tells* |
06:17.24 | *** join/#sc2mapster KineMorto (Kine@cpe-173-174-63-116.austin.res.rr.com) |
06:18.16 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
06:20.27 | *** join/#sc2mapster wacko (~wacko@ip68-101-126-242.oc.oc.cox.net) |
06:31.58 | *** join/#sc2mapster onetwo (ae070b69@gateway/web/freenode/ip.174.7.11.105) |
06:31.58 | *** mode/#sc2mapster [+v onetwo] by ChanServ |
06:34.20 | onetwo | yo |
06:34.29 | onetwo | now time to record my diablo tutorial |
06:34.36 | LordAbyss | what do people do when they see 16 ultras |
06:34.38 | LordAbyss | leave |
06:34.40 | LordAbyss | :( |
06:34.47 | onetwo | you guys are gonna laugh when you see how I detect mouse movement |
06:35.00 | LordAbyss | you already told me |
06:35.02 | *** join/#sc2mapster ZarafFaraz (~ZarafFara@d66-222-168-246.abhsia.telus.net) |
06:35.03 | LordAbyss | lots of units |
06:35.23 | onetwo | invisible ones |
06:35.24 | onetwo | haha |
06:39.34 | *** join/#sc2mapster Zanam (603c0a44@gateway/web/freenode/ip.96.60.10.68) |
06:40.20 | *** join/#sc2mapster Dogmai (Dogmai@124-169-55-166.dyn.iinet.net.au) |
06:40.23 | corbo | diablo tutorial? |
06:42.14 | *** join/#sc2mapster MaxMode1 (~Adium@ip98-185-253-55.sb.sd.cox.net) |
06:47.38 | *** join/#sc2mapster Resinate (~IceChat7@c-24-16-10-232.hsd1.wa.comcast.net) |
06:47.47 | Resinate | guys i need some serious help with a trigger |
06:48.32 | Resinate | why does this works for 1 player |
06:48.35 | Resinate | and not all |
06:48.35 | Resinate | http://pastebin.com/Yf8KGM2p |
06:55.07 | Otixa | Because you lack a loop that sets Player to a different number ;p |
06:56.21 | Resinate | ? |
06:56.31 | Resinate | it doesnt need one |
06:56.42 | Resinate | <PROTECTED> |
06:56.45 | Resinate | cuz thats the event |
06:57.26 | antares-- | your variable Player should be Triggering Player probably |
06:57.36 | Resinate | <PROTECTED> |
06:57.38 | Resinate | alrdy added |
06:57.39 | antares-- | unless you are doing it differently than I think, it's hard to tell without seeing the whole trigger |
06:57.52 | Resinate | here's the full code |
06:58.11 | Resinate | http://pastebin.com/khYD4WPs |
06:59.08 | Resinate | do u see the error? |
06:59.13 | Resinate | the line broken is this |
06:59.22 | *** join/#sc2mapster Ducky (53f1057d@gateway/web/freenode/ip.83.241.5.125) |
06:59.23 | Resinate | Unit - Create 1 Player Unit[Player] for player Player at (Random point in Team 1) facing 135.0 degrees (No Options) |
07:01.21 | antares-- | hmm |
07:01.36 | antares-- | player unit is a UnitType variable? |
07:01.38 | Resinate | too much code to read? |
07:01.39 | SuraklinSC2 | Unit[Player] isn't a unit? |
07:01.46 | LordAbyss | why do people pause then leave? |
07:01.46 | Resinate | yes it is |
07:01.46 | Resinate | lol |
07:01.47 | LordAbyss | i don't get it |
07:01.52 | Resinate | UNIT is the triggered unit |
07:01.56 | Resinate | for [player] |
07:02.14 | Resinate | heres the varible for it |
07:02.30 | Resinate | <PROTECTED> |
07:02.48 | Resinate | if it didnt have a unit |
07:02.48 | SuraklinSC2 | So, it's not defined. |
07:02.49 | Resinate | lol |
07:02.57 | Resinate | it wouldnt work on 1 player |
07:03.08 | Resinate | when i tested this in game |
07:03.15 | Resinate | the numbers are all off by 1 |
07:03.26 | Resinate | cuz player 1 cant pick a unit |
07:03.29 | Resinate | but player 2 can |
07:03.59 | SuraklinSC2 | You do know, [16] = array. |
07:04.04 | SuraklinSC2 | Which is 0-15 |
07:04.10 | Resinate | yes |
07:04.31 | Resinate | also my auto start works |
07:04.45 | SuraklinSC2 | Well, if it's erroring on that line, what's the error? |
07:04.53 | Resinate | lemme go get it |
07:04.55 | SuraklinSC2 | And, did you actually define "Player Unit[x]" to be units? |
07:05.06 | antares-- | that's what I'm looking at |
07:05.21 | antares-- | you can't create units using the "Unit" class |
07:05.23 | SuraklinSC2 | Because "No Game Link" isn't a unit, it's no value, and you can't create nothing. |
07:05.26 | antares-- | you need to use the UnitType class |
07:05.27 | Resinate | fuck this code |
07:05.32 | Resinate | before i had 2 ertrors |
07:05.32 | SuraklinSC2 | Yea. |
07:05.36 | Resinate | now i have 3 |
07:05.45 | SuraklinSC2 | That's right on too. |
07:05.50 | Resinate | 00:00:02.75 Trigger Error in 'gt_CharSelect_Func': Event response function 'EventUnit' has no matching event |
07:05.50 | Resinate | 00:00:02.75 Trigger Error in 'gt_CharSelect_Func': Could not get 'unit type' from parameter in 'sUnitCreate' (value: 0) |
07:05.50 | Resinate | 00:00:02.75 Trigger Error in 'gt_CharSelect_Func': Could not get 'group' from parameter in 'CameraFollowUnitGroup' (value: 0) |
07:05.54 | SuraklinSC2 | You've got gamelinks to units. |
07:05.59 | SuraklinSC2 | Create unit wants a UnitType |
07:06.01 | SuraklinSC2 | Not a unit. |
07:06.09 | antares-- | Resinate, your second error is exactly what we are just saying now :) |
07:06.11 | Resinate | ... |
07:06.17 | Resinate | but |
07:06.18 | antares-- | you need to change Player Unit to UnitType instead of Unit |
07:06.21 | Resinate | what u guys are saying |
07:06.26 | Resinate | is a bug that effects everyone |
07:06.33 | antares-- | it won't fix your question about why it only affects player 1 |
07:06.41 | antares-- | i'm still looking at that, one moment |
07:06.42 | Resinate | ? |
07:06.48 | Resinate | well what does this code fix? |
07:06.52 | Resinate | that ur saying? |
07:06.55 | SuraklinSC2 | The second error. |
07:07.00 | antares-- | 00:00:02.75 Trigger Error in 'gt_CharSelect_Func': Could not get 'unit type' from parameter in 'sUnitCreate' (value: 0) |
07:07.00 | antares-- | ^ |
07:07.02 | Resinate | the 2nd one i can fix in 2 mins |
07:07.05 | SuraklinSC2 | The function can't CREATE anything from a unit. |
07:07.10 | SuraklinSC2 | It needs a unit TYPE to create. |
07:07.14 | Resinate | but |
07:07.16 | Resinate | why does it work |
07:07.21 | Resinate | if im only person in map |
07:07.50 | onetwo | if anyone wants an early grab on my diablo tutorial map |
07:07.53 | onetwo | enjoy http://www.mediafire.com/?oqu2b9y0y1obple |
07:08.28 | Resinate | onetwo |
07:08.31 | Resinate | help me out pls |
07:08.35 | Resinate | since i used ut tut on this |
07:08.40 | Resinate | ur* |
07:08.47 | Resinate | when i added in char select |
07:08.51 | onetwo | im really busy putting this together :/ |
07:08.52 | Resinate | player 1 cant make a char |
07:08.55 | Resinate | ... |
07:09.09 | Resinate | u never made a tut on char select |
07:09.13 | Resinate | for more than 2 ppl |
07:09.24 | Resinate | all u did in ur tut was dupe all lines 2 times |
07:09.34 | onetwo | i suck |
07:09.44 | onetwo | :( |
07:09.57 | onetwo | char select UI tutorial is coming soon |
07:09.58 | onetwo | fyi |
07:10.01 | SuraklinSC2 | heh |
07:10.11 | SuraklinSC2 | That's messeh. :/ |
07:10.19 | Resinate | my code |
07:10.41 | Resinate | i dont think anyone can fully read it lol |
07:10.43 | Resinate | its soo adv |
07:10.56 | onetwo | lol |
07:11.00 | Resinate | no joke |
07:11.07 | Resinate | i have about 1000 lines of triggers |
07:11.08 | SuraklinSC2 | No, it's messy. ^^ |
07:11.14 | Resinate | how is my god messy |
07:11.15 | Resinate | ? |
07:11.17 | Resinate | code* |
07:11.26 | antares-- | haha, ya.. your variable names are bizarre :P |
07:11.31 | Resinate | i dont want paste all those lines 10 times |
07:11.56 | SuraklinSC2 | I put all the character data in an array of records. |
07:11.56 | Resinate | that code i pasted lol |
07:12.00 | Resinate | is the cleanest u can get |
07:12.02 | SuraklinSC2 | I put all the player data in an array of records. |
07:12.11 | SuraklinSC2 | My menu select is a for each integer loop. |
07:12.15 | SuraklinSC2 | That's small, and very compact. |
07:12.26 | Resinate | ca u send me a map with this? |
07:12.42 | Resinate | so i can look at it and read it |
07:12.46 | Resinate | u can filebeam it |
07:12.52 | Resinate | just zip it before u upload |
07:12.53 | SuraklinSC2 | You mean stealz it. |
07:12.54 | SuraklinSC2 | nods. |
07:12.56 | onetwo | filebeam it |
07:13.10 | onetwo | nobody can steal maps if your map is not done |
07:13.14 | onetwo | because no one can make it like you :D |
07:13.17 | onetwo | if its done |
07:13.20 | onetwo | then :/ |
07:13.28 | SuraklinSC2 | I've got it set up dynamic. |
07:13.31 | Resinate | i alrdy have the code made |
07:13.39 | Resinate | and u claim ill steal the fixed version of it |
07:13.43 | Ducky | hello, can someone help me with my bridge problem? http://forums.sc2mapster.com/development/data/10877-building-on-bridges/ |
07:13.45 | SuraklinSC2 | So, if I add another unit to my pickable classes, it automatically adds it to the menus and stuff. |
07:13.58 | Resinate | so i take that code of urs |
07:13.59 | Tehwildcard | I stole 12's map |
07:14.01 | Resinate | is closed source? |
07:14.06 | SuraklinSC2 | Atm, yes. |
07:14.08 | Resinate | why |
07:14.11 | Resinate | for the contest? |
07:14.13 | Resinate | lol |
07:14.20 | SuraklinSC2 | Cuz I'm not done with it. ^^ |
07:14.27 | Resinate | rofl |
07:14.34 | Resinate | so ur running into the same trouble as me |
07:14.36 | SuraklinSC2 | I'm a picky programmer, and it's not clean enough for my liking. |
07:14.43 | Resinate | plus i dont want someones custom stuff |
07:14.50 | Tehwildcard | Isn't there already a hero select lib? |
07:14.56 | SuraklinSC2 | Probably. |
07:15.02 | Tehwildcard | Circle hero select |
07:15.03 | SuraklinSC2 | "Capture the Baneling". |
07:15.08 | SuraklinSC2 | It's up for beta testing on US realms. |
07:15.25 | Resinate | is that ur map? |
07:15.28 | SuraklinSC2 | Yea. |
07:15.30 | Resinate | lol thanks |
07:15.32 | Resinate | ill go get it |
07:15.34 | SuraklinSC2 | np. |
07:15.35 | SuraklinSC2 | ;) |
07:15.37 | SuraklinSC2 | Enjoy. |
07:15.46 | Resinate | u know anyone can rip a map from bnet |
07:15.48 | Resinate | they dl |
07:16.00 | SuraklinSC2 | nods. |
07:16.02 | Resinate | unless u lock every single version u upload |
07:16.06 | SuraklinSC2 | But it's not pretteh. |
07:16.11 | Resinate | anyways i dont some lib crap |
07:16.20 | Resinate | bad enough using WASD |
07:16.25 | SuraklinSC2 | haha |
07:16.32 | SuraklinSC2 | WASD is silleh. |
07:16.43 | Resinate | so ur against FPS maps? |
07:16.49 | SuraklinSC2 | Most implementations of it make me sick. |
07:16.52 | SuraklinSC2 | On the movement system. |
07:16.57 | SuraklinSC2 | I'm not against them. |
07:16.58 | Tehwildcard | ... |
07:17.06 | Tehwildcard | You know it's bnet fucking it up, right? |
07:17.06 | SuraklinSC2 | I havn't seen a totally smooth implementation of it yet. |
07:17.13 | Resinate | cuz |
07:17.18 | Resinate | i know why lol |
07:17.23 | Resinate | its blizzards fault lol |
07:17.28 | SuraklinSC2 | most likely. |
07:17.31 | Tehwildcard | ..no |
07:17.34 | Tehwildcard | not most likely |
07:17.35 | Tehwildcard | it is |
07:17.35 | SuraklinSC2 | Their key event thing sucks. ^^ |
07:17.38 | Resinate | but u would have to know the difference between server sided and client sided |
07:18.03 | SuraklinSC2 | I love how they optimize most crap. |
07:18.09 | Tehwildcard | Like? |
07:18.18 | Resinate | the systen they use sends the whole trigger to bent |
07:18.21 | Resinate | bnet |
07:18.24 | SuraklinSC2 | But when it comes to watching key events, they just said "fuck it", and as soon as you register one, it starts sending ALL keypresses. |
07:18.38 | Resinate | no |
07:18.41 | SuraklinSC2 | nods. |
07:18.44 | Resinate | they need to make key press client |
07:18.53 | Resinate | and send pos of the unit to servers |
07:19.02 | Resinate | thats how wow works |
07:19.22 | Tehwildcard | It wouldn't work |
07:19.35 | Tehwildcard | sc battle.net is setup to not allow de-syncing |
07:19.39 | Resinate | works for editor |
07:19.51 | Tehwildcard | WoW everyone is out of sync |
07:19.55 | SuraklinSC2 | Yea. |
07:20.00 | Resinate | WAsD lib on local is lagfree |
07:20.04 | SuraklinSC2 | That's why SC2 "waits" for players all the damn time. |
07:20.05 | SuraklinSC2 | :/ |
07:20.14 | Tehwildcard | [03:19] <Tehwildcard> sc battle.net is setup to not allow de-syncing |
07:20.15 | *** join/#sc2mapster Rodrigo (464f4549@gateway/web/freenode/ip.70.79.69.73) |
07:20.25 | Tehwildcard | You aren't on battle.net when you're playing local |
07:20.26 | SuraklinSC2 | I was just reiterating what you said! :P |
07:21.10 | onetwo | someone said mouse detect triggers dont lag though |
07:21.11 | *** join/#sc2mapster crazyfingers (ae41342b@gateway/web/freenode/ip.174.65.52.43) |
07:21.15 | Resinate | i did |
07:21.17 | onetwo | so my diablo tutorial will have some relevancy |
07:21.18 | Resinate | and i was wrong |
07:21.19 | onetwo | oh |
07:21.20 | onetwo | haha |
07:21.49 | Resinate | i think sc2 was released way too early |
07:21.59 | Resinate | u can tell how they rushed it |
07:22.08 | SuraklinSC2 | heh |
07:22.11 | Resinate | even tho it took 5 years to make it |
07:22.15 | SuraklinSC2 | I've noticed the actor events being stupid too. |
07:22.16 | crazyfingers | Eh,starcraft 2 was rushed ever since the success of WOW |
07:22.19 | SuraklinSC2 | Like some actors... |
07:22.28 | SuraklinSC2 | Have the exact same event in them like 4 or 5 times. |
07:22.37 | Resinate | what do u mean |
07:22.42 | SuraklinSC2 | Like. |
07:22.45 | Resinate | in my map or in general |
07:22.48 | SuraklinSC2 | ActorOrphan: |
07:22.50 | SuraklinSC2 | -> Destroy |
07:22.59 | SuraklinSC2 | You see that same event in a blizz actor like 4 times. |
07:23.13 | Tehwildcard | *wonders why you think it would be reasonable to have a custom platform "done" on day 1" |
07:23.14 | crazyfingers | have you modified any units to use that actor? |
07:23.20 | Resinate | man |
07:23.33 | Resinate | i wish there was a way to re-order variables in the trigger editor |
07:23.35 | SuraklinSC2 | I looked at a bunch of different blizz ones to see how they were doing certain things. |
07:23.44 | crazyfingers | probably an autopopulate function that doesn't check for duplicates on create |
07:23.55 | crazyfingers | just an artifact of the fact that the editor was rushe da bit |
07:24.02 | Resinate | btw |
07:24.03 | Resinate | sura |
07:24.07 | SuraklinSC2 | Or, devs trying to debug stuff and just tossing in more crap as they go and never cleaning up. ;) |
07:24.10 | Resinate | heres the player unit varibale |
07:24.10 | SuraklinSC2 | That'd be my guess. |
07:24.11 | Resinate | <PROTECTED> |
07:24.15 | SuraklinSC2 | Res. |
07:24.21 | SuraklinSC2 | You need to change Unit[16] |
07:24.21 | Resinate | whats wrong that varibale? |
07:24.25 | SuraklinSC2 | To UnitType[16] |
07:24.44 | SuraklinSC2 | Because "creat 1 unit..." function wants a UnitType. |
07:24.44 | Resinate | it is unit type |
07:24.50 | Resinate | but its not showing up as it |
07:24.59 | Resinate | its type clearly says unit type |
07:25.07 | SuraklinSC2 | One sec. |
07:25.32 | KineMorto | how do you validate if an order was targetting a point or a unit? |
07:25.33 | SuraklinSC2 | I'll paste a couple lines from my stuff. |
07:25.42 | SuraklinSC2 | KineMorto: I got that in mine too, lemme load it. |
07:25.49 | Resinate | all i want is this one line to work for selection |
07:25.52 | Resinate | for all players |
07:25.54 | Resinate | and not just 1 |
07:26.10 | KineMorto | im making a squad library right now |
07:26.14 | KineMorto | its kinda neat |
07:26.17 | SuraklinSC2 | Ok, in my unit selector: |
07:26.33 | SuraklinSC2 | <PROTECTED> |
07:26.44 | Resinate | how u make that |
07:27.01 | KineMorto | solved: target type for order |
07:27.08 | SuraklinSC2 | heh |
07:27.12 | Resinate | seriously |
07:27.24 | SuraklinSC2 | <PROTECTED> |
07:27.26 | KineMorto | it wasnt under the order listview item |
07:27.29 | SuraklinSC2 | Yea Kine. |
07:27.32 | SuraklinSC2 | I was looking for it. ^^ |
07:27.44 | KineMorto | im confused |
07:27.45 | Resinate | sura |
07:27.53 | Resinate | how u get the .unitype on that line |
07:27.59 | SuraklinSC2 | It's from my record. |
07:28.05 | Resinate | ? |
07:28.06 | SuraklinSC2 | A record is the same as a C structure basically. |
07:28.11 | KineMorto | im watching lynne koplitz and shes distracting me |
07:28.13 | Resinate | so custom lines |
07:28.17 | SuraklinSC2 | CTB Unit Information is an array. |
07:28.22 | Resinate | yea |
07:28.22 | SuraklinSC2 | Of records. |
07:28.23 | Resinate | i saw that |
07:28.40 | KineMorto | Its the closest thing we have to objects. |
07:28.41 | SuraklinSC2 | A record can store multiple data types in it at the same time. |
07:28.41 | Resinate | i wanna know sura |
07:28.41 | Resinate | is that system u have |
07:28.46 | Resinate | actully stuff in the editor |
07:28.50 | Resinate | or all custom code? |
07:28.53 | Resinate | where u type it |
07:29.02 | SuraklinSC2 | For the selection? |
07:29.05 | Resinate | yes |
07:29.12 | SuraklinSC2 | It's all in the trigger editor. |
07:29.23 | SuraklinSC2 | Or, I "wrote" it in the editor. |
07:29.24 | Resinate | cuz i have the same thing as u |
07:29.27 | SuraklinSC2 | And not in notepad. |
07:29.30 | Resinate | yea i know |
07:29.34 | Resinate | u went to the custom tab |
07:29.35 | Resinate | and typed it |
07:29.53 | SuraklinSC2 | No, no custom scripts. |
07:29.57 | SuraklinSC2 | All editor stuff. |
07:30.08 | Resinate | <PROTECTED> |
07:30.09 | Resinate | ? |
07:30.22 | Resinate | theres no such way to make it UNittype[16] |
07:30.29 | SuraklinSC2 | No, you were right there. |
07:30.30 | SuraklinSC2 | BUT. |
07:30.37 | SuraklinSC2 | You're getting the "unit type" error when you run it. |
07:30.45 | Resinate | ... |
07:30.46 | SuraklinSC2 | Which means it's not defined. |
07:30.51 | Resinate | if i gave u my map |
07:30.56 | Resinate | would u fix it? |
07:30.59 | SuraklinSC2 | It's still set as "No Game Link" when you run it. |
07:31.03 | Resinate | so u can see how all the triggers work |
07:31.09 | Resinate | yea |
07:31.13 | Resinate | the varibale changes |
07:31.17 | Resinate | based on whats clicked |
07:31.25 | Resinate | its not a fixed unit |
07:31.28 | Resinate | cuz i have 3 chars |
07:31.51 | Resinate | kinda sucks being so adv doesnt it |
07:31.58 | Resinate | no one will understand what ur trying to say |
07:32.07 | SuraklinSC2 | Well, something's not being set. |
07:32.13 | Resinate | here look at the map |
07:32.15 | Resinate | and u tell me |
07:32.16 | Resinate | lol |
07:32.31 | SuraklinSC2 | sighs. |
07:32.39 | SuraklinSC2 | Try printing out stuff to the screen. ^^ |
07:32.40 | Resinate | i wasnt lying |
07:32.47 | Resinate | i really have 1000 lines of triggers |
07:32.48 | SuraklinSC2 | Like which player it's trying to set the unit for. |
07:33.09 | Resinate | btw |
07:33.20 | SuraklinSC2 | And, is the event going off. |
07:33.21 | Resinate | im 100% viusal learner |
07:33.28 | Resinate | i cant tell u how to solve 1 + 1 |
07:33.31 | Resinate | i have to show u |
07:33.32 | SuraklinSC2 | Oh, there we go. |
07:33.35 | SuraklinSC2 | I bet the event is being fired. |
07:33.46 | SuraklinSC2 | By somethign else than char image 1 2 or 3. |
07:33.52 | SuraklinSC2 | And it's not setting the unit. |
07:33.56 | Resinate | lemme send u the map |
07:34.04 | Resinate | cuz yes i name my trigger wierd |
07:34.05 | SuraklinSC2 | Resinate. |
07:34.09 | SuraklinSC2 | See that switch statement? |
07:34.19 | Resinate | yes |
07:34.22 | SuraklinSC2 | Put |
07:34.23 | SuraklinSC2 | Variable - Set Player Unit[Player] = Tauren Space Marine |
07:34.26 | SuraklinSC2 | Under default. |
07:34.29 | SuraklinSC2 | And try it again. |
07:34.47 | Resinate | ? |
07:34.51 | SuraklinSC2 | Which means. |
07:34.52 | Resinate | that would make all buttons |
07:34.55 | Resinate | make that unit |
07:34.56 | SuraklinSC2 | If it doesn't match the top 3. |
07:35.02 | SuraklinSC2 | It'll default to the space marine. |
07:35.10 | SuraklinSC2 | Or, you can make it some other unit. |
07:35.20 | Resinate | btw |
07:35.25 | Resinate | feel free to use w.e u want |
07:35.34 | Resinate | http://filebeam.com/285ce309c1d3cc1272b26e7e3290c50e |
07:35.49 | Resinate | instead of wasting 2 hours to explain it |
07:35.53 | Resinate | i rather waste 5 mins |
07:35.59 | Resinate | having u look at what i made |
07:36.08 | Resinate | instead of playing guess and check |
07:37.23 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
07:38.17 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
07:38.33 | Resinate | btw sura |
07:38.39 | Resinate | i even broke the switches |
07:38.44 | Resinate | and took out the varible |
07:38.48 | Resinate | and still has the error |
07:38.50 | *** join/#sc2mapster Clord (~Clord@62-165-184-94.bb.dnainternet.fi) |
07:38.58 | Resinate | meaning |
07:39.05 | Resinate | i did this |
07:39.15 | KineMorto | I think we need to teach the community how to debug better |
07:39.22 | Resinate | <PROTECTED> |
07:39.22 | Resinate | <PROTECTED> |
07:39.22 | Resinate | <PROTECTED> |
07:39.22 | Resinate | <PROTECTED> |
07:39.22 | Resinate | <PROTECTED> |
07:39.49 | Resinate | i wish the dam editor had a system like spell check |
07:39.52 | KineMorto | Create a player? |
07:39.54 | Zanam | anyone want to help me test a contest map |
07:40.13 | HeyRevolver | doesnt that void it from the contest? |
07:40.18 | Resinate | kine |
07:40.19 | Resinate | http://filebeam.com/285ce309c1d3cc1272b26e7e3290c50e |
07:40.23 | KineMorto | Oh I see its an array that you have named poorly |
07:40.25 | Resinate | have a look urself |
07:40.36 | KineMorto | name them shit that doesnt sound like help text |
07:40.40 | KineMorto | so you can keep them straight |
07:40.48 | KineMorto | just sayin |
07:40.49 | Resinate | why |
07:40.58 | Resinate | i need to name them to what they are |
07:41.02 | Resinate | so i dont get them mixxed up |
07:41.09 | KineMorto | <PROTECTED> |
07:41.10 | Resinate | i have like 40 different variables |
07:41.23 | Resinate | kine |
07:41.25 | KineMorto | o/ |
07:41.25 | KineMorto | o |
07:41.25 | Resinate | how u make that |
07:41.43 | KineMorto | lol I copied it from the trigger I am working on |
07:41.56 | Resinate | ... |
07:42.08 | Resinate | fucking tooth exploded |
07:42.15 | KineMorto | what? |
07:42.16 | Resinate | ad this pain is throwing me off so bad |
07:42.22 | KineMorto | eat some opium |
07:42.25 | Resinate | ive been in severe pain for 2 days now |
07:42.25 | KineMorto | brbz |
07:42.33 | Resinate | with no insurance |
07:42.41 | Resinate | the doctors says to go off and die |
07:43.02 | KineMorto | do you not have any drug connections? |
07:43.05 | KineMorto | get some heroin or something |
07:43.06 | Resinate | uh no |
07:43.26 | KineMorto | freebase some black tar |
07:43.33 | KineMorto | you wont even know you have teeth |
07:43.59 | SuraklinSC2 | Gee. |
07:44.00 | KineMorto | (I jest) |
07:44.01 | SuraklinSC2 | Guess what. ^^ |
07:44.11 | SuraklinSC2 | I put |
07:44.14 | Resinate | ? |
07:44.17 | SuraklinSC2 | <PROTECTED> |
07:44.22 | SuraklinSC2 | Under default. |
07:44.25 | SuraklinSC2 | And I spawned as a dog. |
07:44.29 | Resinate | yea |
07:44.32 | Resinate | i dont want that |
07:44.41 | SuraklinSC2 | Which means your switch isn't triggering. |
07:44.41 | Resinate | thats not how my map works |
07:44.44 | Resinate | ih |
07:44.46 | Resinate | oh |
07:44.47 | Resinate | ? |
07:45.00 | SuraklinSC2 | Char Select Items[] isn't matching. |
07:45.03 | Resinate | u play us realms? |
07:45.12 | SuraklinSC2 | Yea. |
07:45.14 | Resinate | login |
07:45.18 | Resinate | and pm Goku 934 |
07:45.25 | SuraklinSC2 | Where do you set up the select items? |
07:45.37 | Resinate | under setup |
07:46.13 | Resinate | WTF |
07:46.14 | Resinate | WOW |
07:46.16 | Resinate | i see |
07:46.18 | Resinate | what i did |
07:46.38 | Resinate | nope nm |
07:46.39 | Resinate | go head |
07:46.41 | Resinate | have a look |
07:46.50 | Resinate | btw |
07:46.54 | Resinate | having no list |
07:46.57 | Resinate | doesnt work either |
07:48.30 | Rodrigo | Sixen, will you feature the news that Blizzard reseted only the popular maps? |
07:48.51 | Sixen | yes |
07:48.54 | Rodrigo | :P |
07:49.07 | Resinate | sura |
07:49.13 | Rodrigo | people are complaining about that because now they cannot play sotis |
07:49.20 | Rodrigo | since sotis is now on page 7 |
07:50.07 | Rodrigo | platform defense also lost its second place. its now on second page. |
07:50.14 | Resinate | the bug is loacted here |
07:50.15 | Resinate | <PROTECTED> |
07:50.21 | Resinate | but i dont know which one to use |
07:50.22 | Rodrigo | nexus wars, of course, is on top again |
07:50.44 | Rodrigo | it went to the top really fast. I saw, everytime I refreshed, the map went up one.... |
07:51.30 | Clord | hehe... my maps is more popular than before XD |
07:51.36 | Clord | in past before it got featured |
07:51.46 | Clord | I was about same numbers as SotiS |
07:51.47 | Clord | XD |
07:51.54 | Clord | now I have three times more typically |
07:51.56 | *** join/#sc2mapster Megalon (Megalon@d86-33-0-188.cust.tele2.at) |
07:52.37 | KineMorto | what is your map? |
07:53.01 | KineMorto | and imo sotis is meh |
07:53.22 | Clord | SotiS problem is that there is nowadays actual programmed games to do stuff better |
07:53.25 | Resinate | UH |
07:53.30 | Resinate | someone just took contorl of my map |
07:53.32 | KineMorto | Seems like they have focused more on features than balanced gameplay |
07:53.49 | Clord | features are more important than balance... assuming balance is somewhat acceptable |
07:53.51 | Clord | ;) |
07:53.54 | KineMorto | Like they have heroes that are ranged |
07:54.00 | Clord | lol |
07:54.02 | KineMorto | but not shooting missiles |
07:54.07 | KineMorto | so you cant tell who they are targetting |
07:54.24 | Clord | it kinda fits to sci-fi settings |
07:54.32 | Clord | try to dodge pistol fire |
07:54.44 | KineMorto | I dont care about realism |
07:54.53 | KineMorto | there are fucking 2 races of aliens in the game |
07:55.10 | KineMorto | I think we can accept a certain level of fantasy |
07:55.12 | KineMorto | at that point |
07:55.17 | KineMorto | for better gameplay |
07:55.18 | Clord | lol I didn't mean it from realism viewpoint really that much... more like.... SCII has insta hit weaponry so it fits to map too |
07:56.04 | onetwo | Clord |
07:56.07 | Clord | but yeah target line and some preparation time for weapon so you can fall back before it shoots would rock |
07:56.08 | Clord | ^^ |
07:56.11 | onetwo | do you think its true that small maps have higher popularity |
07:56.15 | onetwo | than larger player maps |
07:56.25 | KineMorto | yes |
07:56.51 | onetwo | in beta it was really bad; large player and long maps died almost the same day compared to 4 player short maps |
07:56.56 | onetwo | nowadays i thought it was fixed |
07:56.57 | Clord | lol small and larger... in what sense? |
07:56.58 | Clord | XD |
07:57.01 | onetwo | but rodrigos chart and such |
07:57.06 | onetwo | and peoples testing |
07:57.16 | onetwo | could mean that sotis is not number 1 because its a long and large player map |
07:57.19 | onetwo | player count |
07:57.34 | onetwo | i also will never understand why nexus wars is on for so long lol |
07:57.36 | onetwo | ive played it once |
07:57.42 | onetwo | as ive said before |
07:57.52 | Clord | well personally... THE Card Game became popular early.... and people who try it mostly like it's gameplay what keeps them remembering that map and getting it like addiction |
07:57.52 | crazyfingers | sotis is not #1 because anyone competent enough to play it is already playing LOL or HON |
07:57.53 | Clord | :) |
07:58.07 | onetwo | ah |
07:58.17 | Clord | yeah as I mentioned... there is good games already programmed to do same thing better |
07:58.18 | Clord | ^^ |
07:58.18 | KineMorto | 1 more for spine lurker defense |
07:58.21 | KineMorto | someone get in here! |
07:58.31 | onetwo | and i havent played a TD in a while |
07:58.32 | crazyfingers | US server? |
07:58.36 | onetwo | the new ones seemed better |
07:58.39 | onetwo | but some of the ones in beta |
07:58.42 | onetwo | were atrocious haha |
07:58.45 | onetwo | like straight out of sc1 bad |
07:58.51 | Clord | many companies do nowadays games inspired by custom maps.... |
07:58.53 | onetwo | we were too pampered in war3 TD's |
07:59.02 | onetwo | yeah blizzard spawned a whole set of games |
07:59.07 | onetwo | from their brilliant map makers |
07:59.17 | Clord | and to be honest |
07:59.20 | KineMorto | People are just not bright enough to make towers out of doodads |
07:59.22 | Clord | those TD games from companies |
07:59.25 | Clord | are usually way better |
07:59.28 | onetwo | haha |
07:59.29 | Clord | than custom maps for same thing |
07:59.30 | Clord | ^^ |
07:59.46 | onetwo | ive yet to play any TD that was as good as war3 ones though |
07:59.47 | onetwo | like skibis |
07:59.48 | onetwo | zoators |
07:59.49 | onetwo | etc |
07:59.53 | onetwo | TD game |
07:59.54 | onetwo | i mean |
07:59.56 | crazyfingers | Golden age of TD's was in warcraft 3 in my book |
08:00.01 | onetwo | agreed |
08:00.12 | onetwo | Duke wintermaul and the spawns like family guy maul |
08:00.13 | onetwo | too good |
08:00.27 | onetwo | it was too easy to make towers and such |
08:00.27 | Maul | stop saying my name |
08:00.28 | onetwo | in war3 |
08:00.30 | Maul | shakes fist |
08:00.35 | onetwo | now its like duplicate, fix |
08:00.39 | onetwo | figure out what didnt get duplicated |
08:00.40 | onetwo | rename |
08:00.41 | onetwo | copy paste |
08:00.44 | onetwo | check if unit works |
08:00.49 | onetwo | 20 mins later |
08:00.50 | onetwo | 1 tower done |
08:00.58 | onetwo | :/ |
08:01.00 | crazyfingers | one of the biggest problems with making mods for SC II, is it just doesnt' have the nice generic fantasy look of WCIII |
08:01.04 | Clord | but yeah.... those 3d games made around idea of TD nowadays give more than just "build your towers and then upgrade them" |
08:01.05 | Clord | ^^ |
08:01.10 | onetwo | BUT, i cant complain with how much sc2 editor lets me do |
08:01.17 | crazyfingers | how do you make a TD in space? just not as fun as shooting arrows at orcs from towers |
08:02.01 | Clord | YouTD is good TD but that author didn't use proper way to backup his s tuff |
08:02.03 | Clord | stuff... |
08:02.05 | Clord | so gg |
08:02.07 | onetwo | lol |
08:02.14 | onetwo | one TD i really hope we get |
08:02.16 | onetwo | is team tower wars |
08:02.21 | onetwo | like line tower wars except 3v3 |
08:02.22 | onetwo | teams |
08:02.30 | Maul | the best, most amazing td anyone has ever seen |
08:02.34 | Maul | is going to win the contest this weekend |
08:02.45 | Rodrigo | Clord, my map "Platform Defense US" by vjeux was published on EU. Can you see if you can find it? :P |
08:02.45 | crazyfingers | well there are 3 winners ;) |
08:02.46 | Clord | YouTD is most bloated TD in WCIII XD |
08:03.36 | onetwo | i love having an editor this powerful though |
08:03.42 | onetwo | without all the dumb stuff like doing matrix graphics programming |
08:03.47 | Clord | my map has own site so it does not need to tell where it originates from... |
08:03.49 | Clord | anywayas I check |
08:03.53 | onetwo | coding in C++, a language that needs to move on |
08:03.54 | onetwo | and so on |
08:04.08 | Clord | SCII is half game/half game making tool |
08:04.12 | onetwo | yeah |
08:04.24 | crazyfingers | the potential with the SCII engine is pretty amazing |
08:04.38 | crazyfingers | if they add some more graphic elements, tighten up the data editor |
08:04.38 | onetwo | once bnet lag with WASD and mouse |
08:04.41 | onetwo | gets smoother |
08:04.47 | onetwo | the custom map scene will be awesome |
08:04.47 | crazyfingers | aye that too |
08:04.52 | onetwo | i mean the reason i havent touched WASD for any real map |
08:04.55 | onetwo | is simply bnet |
08:05.03 | crazyfingers | maybe some nice trigger based movement options to easy people into making first person shooters |
08:05.07 | onetwo | ah |
08:05.15 | crazyfingers | anyone try that first person shooter TD from the make something unreal contest? |
08:05.31 | crazyfingers | needed balance and fun factor but the concept was pretty cool |
08:05.40 | Clord | platform defense by burningpain |
08:05.42 | *** join/#sc2mapster Fisker (n_a@62.61.142.209.generic-hostname.arrownet.dk) |
08:05.42 | Clord | >_> |
08:06.00 | KineMorto | crazy fingers |
08:06.04 | onetwo | thats another thing i hope we get |
08:06.08 | onetwo | is a simple upload to EU locale |
08:06.08 | KineMorto | you mean the one that looks all futuristic? |
08:06.10 | onetwo | and auto localize our map |
08:06.11 | crazyfingers | sup kine? |
08:06.18 | crazyfingers | aye that's the one |
08:06.24 | KineMorto | its kinda fun |
08:06.28 | Clord | in EU all kind of clients can play my map and I didn't localize it |
08:06.29 | Clord | lol |
08:06.31 | KineMorto | then you realise its broken and not finished |
08:06.31 | crazyfingers | yeah, interesting concept |
08:06.39 | crazyfingers | hehe, yep :D |
08:06.45 | Resinate | i take it sura left? |
08:06.46 | Resinate | lol |
08:06.49 | crazyfingers | like most good game ideas that are original |
08:06.51 | SuraklinSC2 | No. |
08:07.01 | SuraklinSC2 | Two things popped out. |
08:07.04 | Resinate | im remaking |
08:07.06 | SuraklinSC2 | That "Spawn" variable at the top. |
08:07.07 | Resinate | the whole dialog |
08:07.10 | SuraklinSC2 | Causes an error. |
08:07.18 | Resinate | deleet it |
08:07.21 | Resinate | i think its useless |
08:07.24 | onetwo | wait |
08:07.28 | onetwo | did they fix localization since beta? |
08:07.33 | onetwo | meaning we dont have to localize maps |
08:07.34 | SuraklinSC2 | 2nd thing: |
08:07.36 | onetwo | between locales anymore? |
08:07.41 | Resinate | nope |
08:07.45 | onetwo | nope to what |
08:07.46 | Resinate | u still have to do that |
08:07.46 | SuraklinSC2 | You're using invalid parameters for the Char Select Items |
08:07.48 | Clord | tHE Card Game AI mimic more closely good player style... it upgrades ghosts with damage etc |
08:07.48 | onetwo | oh |
08:07.50 | Clord | ^^^ |
08:07.54 | Resinate | yea |
08:07.54 | SuraklinSC2 | You're going 1-3. |
08:07.57 | Resinate | those are being deleted |
08:07.59 | onetwo | Rodrigo did you have to localize your map |
08:08.02 | onetwo | for EU? |
08:08.03 | SuraklinSC2 | It should be 0-2. |
08:08.08 | onetwo | to prevent blank text |
08:08.08 | Resinate | ima gonna make the whole thing |
08:08.13 | Resinate | so its not being made 16 times |
08:08.18 | Resinate | one two |
08:08.28 | Clord | I still need to localize my map if I send it to SEA or USA |
08:08.28 | Clord | XD |
08:08.29 | Rodrigo | +onetwo what?? |
08:08.30 | Resinate | u can have 1 dialog for 16 players right |
08:08.35 | Clord | but in same region |
08:08.39 | Clord | it is compatible automatically |
08:08.44 | SuraklinSC2 | Yes. |
08:08.46 | Clord | aka in entire EU |
08:08.52 | Resinate | for what im doing tho |
08:08.52 | SuraklinSC2 | It's just a matter of show/hiding it for each of them. |
08:08.56 | Resinate | ok |
08:08.58 | onetwo | Rodrigo in the beta if someone on EU played a US map or w/e, their text for everything is Param/Value or blank |
08:09.02 | Resinate | sura |
08:09.03 | onetwo | and we had to use a localize tool |
08:09.04 | SuraklinSC2 | And when you get a button pressed. |
08:09.05 | Resinate | ill be back in 1 hour |
08:09.09 | jorgenpt | LordAbyss: Just to be nitpicky, compilers aren't IDEs. :-p |
08:09.09 | SuraklinSC2 | You gotta check which player pressed it. |
08:09.11 | onetwo | did you have to do that? |
08:09.22 | Rodrigo | I didnt do anything |
08:09.27 | Rodrigo | I just published on EU |
08:09.27 | onetwo | check your map |
08:09.36 | onetwo | it might be all blank names ingame |
08:09.38 | onetwo | cause diff region |
08:09.39 | Rodrigo | I cant check. It was published with vjeux account |
08:09.40 | onetwo | have someone on EU check |
08:09.47 | Resinate | onetwo |
08:09.51 | Resinate | how do u make breaks |
08:09.54 | onetwo | ? |
08:09.58 | Resinate | the ------------------ lines |
08:10.00 | Rodrigo | someone has to check on EU |
08:10.06 | Resinate | when u seperated ur varibles |
08:10.10 | Clord | platform defense by burningpain |
08:10.10 | jorgenpt | LordAbyss: gcc/g++ is a compiler, Visual Studio has their own compiler (and is an IDE), Dev C++ is an IDE (and uses GCC for Windows as the compiler). :-) |
08:10.14 | Rodrigo | no |
08:10.21 | Clord | Rodrigo... your map does not come to list |
08:10.23 | Clord | when searched |
08:10.25 | Rodrigo | this is someone that might have copied an old version |
08:10.26 | Clord | even with just "platform" |
08:10.28 | Clord | ^^ |
08:10.35 | Rodrigo | "Platform Defense US" by vjeux |
08:10.39 | Clord | yeah |
08:10.41 | Clord | it does not appear |
08:10.43 | Rodrigo | try typing "Platform Defense US" |
08:10.49 | Rodrigo | try changing the filter |
08:10.55 | Rodrigo | damn. but It was published |
08:10.57 | Clord | no results found |
08:11.08 | Rodrigo | I think its because vjeux has to host at least the first time |
08:11.16 | Rodrigo | to display the map on the list |
08:11.30 | onetwo | what really needs to happen is one centralized list for all regions |
08:11.34 | onetwo | so thers no discrimination |
08:11.39 | onetwo | and lack of maps in SEA |
08:11.52 | onetwo | cause now Rodrigo has to update and send his map to vjeux every time |
08:11.53 | Rodrigo | I think on Battle.net LA Blizzard chooses the maps from US |
08:11.59 | onetwo | whats LA? |
08:12.05 | onetwo | lower america? |
08:12.05 | Rodrigo | latim america |
08:12.07 | onetwo | oh |
08:12.10 | Rodrigo | they look the maps |
08:12.11 | onetwo | weird thats a region |
08:12.13 | onetwo | whats brazil in? |
08:12.18 | Resinate | sura |
08:12.23 | Rodrigo | "hey, this one they might like, throw in their server" |
08:12.25 | Resinate | does this have to start at 0 |
08:12.29 | Resinate | or can i start it at 1 |
08:12.29 | Resinate | <PROTECTED> |
08:12.38 | Rodrigo | brazil is using the LA battle.net |
08:12.39 | crazyfingers | So once this contest is over, does that mean we can publish the next day? Or do we have to wait for winners to be announced? |
08:12.46 | Clord | even after reset of popularity list... I have not needed to manually host even my map |
08:12.49 | Clord | to make it appear again |
08:12.50 | Clord | I dunno |
08:13.03 | Clord | how it desires it |
08:13.21 | Clord | maybe most popular maps gets auto added to list after reset or something |
08:13.36 | Rodrigo | Clord, its because your map is popular. It's like my map Platform Defense, its already on second page even though Blizzard reseted only the popular maps |
08:13.51 | Rodrigo | its because theres people playing it |
08:13.57 | Rodrigo | popularity is conted on the score screen |
08:14.03 | Rodrigo | during a reset, theres many hosts created |
08:14.15 | Rodrigo | so, they are leaving and popularity being added |
08:14.18 | onetwo | people search for it clord |
08:14.21 | Clord | lol even I guessed same thing =) |
08:14.22 | onetwo | you cant predict the public |
08:14.22 | Rodrigo | if they reset and theres a game going on |
08:14.25 | onetwo | theyre an insane mass of fools |
08:14.27 | onetwo | that do anything |
08:14.29 | Rodrigo | when they quit the game it will give +1 |
08:14.34 | onetwo | lol |
08:14.46 | Rodrigo | theres like 300 games going on for popular maps |
08:14.54 | Rodrigo | so, I reset will still let these maps with 300 games |
08:15.01 | Rodrigo | a* |
08:15.05 | Clord | you mean there is actually people who use search tool properly? |
08:15.07 | Clord | to find my map? |
08:15.08 | Clord | XD |
08:15.13 | Rodrigo | no |
08:15.16 | Clord | ^^ |
08:15.18 | Rodrigo | they are just playing it |
08:15.21 | Rodrigo | during the reset |
08:15.25 | Clord | yeah yeah I know |
08:15.32 | Clord | but additionally it must be those search box guys |
08:15.33 | Clord | =) |
08:15.33 | Resinate | WOW |
08:15.35 | Resinate | sura |
08:15.35 | Clord | they panic |
08:15.37 | Resinate | it works now |
08:15.38 | Rodrigo | no one searchs a map |
08:15.42 | SuraklinSC2 | gg? |
08:15.59 | Resinate | ROFL |
08:16.01 | onetwo | i like the blizz forum editor answers thing |
08:16.03 | Resinate | that whole bug |
08:16.04 | Clord | what reminds me.. why there is no search box in join game list? |
08:16.04 | SuraklinSC2 | wtf did yo do? ^^ |
08:16.04 | Clord | XD |
08:16.05 | onetwo | once they start answering more complex questions |
08:16.07 | onetwo | itll be sweet |
08:16.08 | Resinate | was from the 16 dialogs being made |
08:16.17 | Resinate | under startup |
08:16.20 | SuraklinSC2 | Bah. |
08:16.22 | Rodrigo | damn, I need vjeux to host the game the first time to be displayed on the list |
08:16.23 | Resinate | the 16 arrays |
08:16.36 | Resinate | i took it out made it into 1 |
08:16.39 | Resinate | and BAM no errors |
08:16.44 | SuraklinSC2 | Good. ^^ |
08:16.51 | SuraklinSC2 | Ohhhhhh. wait. |
08:16.54 | SuraklinSC2 | I get it now. ^^ |
08:17.05 | Resinate | anyways |
08:17.08 | Clord | THE Card Game is something people will search if it dissappears from list... it has been so burned to people's head |
08:17.08 | Clord | XD |
08:17.13 | Clord | it is damn virus |
08:17.13 | Resinate | i hope someone didnt leech my map |
08:17.19 | SuraklinSC2 | You were making 16 dialogs... so the buttons you set in the variable were for the LAST one made and not the current player. ^^ |
08:17.20 | Resinate | and try to submit it lol |
08:17.30 | Clord | :) |
08:17.40 | SuraklinSC2 | I was looking at it too narrowly. |
08:17.44 | SuraklinSC2 | Bad me. |
08:17.58 | Resinate | idc what u use from my map |
08:18.06 | SuraklinSC2 | I just deleted it. |
08:18.12 | Resinate | ok |
08:18.16 | Resinate | the error came back |
08:18.18 | SuraklinSC2 | ... |
08:18.34 | Resinate | ... |
08:18.37 | Resinate | thats why |
08:18.41 | Resinate | fk sakes |
08:19.10 | Resinate | i keep mixing up my images |
08:19.14 | Resinate | with the selections |
08:19.20 | SuraklinSC2 | Remember 0-2. |
08:19.24 | SuraklinSC2 | An array starts at 0 |
08:19.28 | Resinate | i flagged mine 1-3 |
08:19.31 | SuraklinSC2 | And goes to the 1- the max. |
08:19.45 | Resinate | yep |
08:19.49 | Resinate | my 1-3 works |
08:20.02 | Resinate | u dont need 0 |
08:20.08 | SuraklinSC2 | I think I'll subject myself to random 4v4. |
08:20.25 | Resinate | sura |
08:20.32 | Resinate | can u help me test this on bnet real fast |
08:20.34 | Resinate | with 2 ppl |
08:20.47 | SuraklinSC2 | zomg. |
08:20.47 | SuraklinSC2 | >< |
08:21.06 | Resinate | itll take 2 mins |
08:21.11 | Clord | in this popularity system... everyone contributes... even if some not never care to check out site or even read who is author after playing 100 times same map |
08:21.25 | Resinate | just wanna see if the system works for 2 ppl |
08:22.10 | onetwo | i really need lobby names though |
08:22.11 | onetwo | or some form of it |
08:22.15 | onetwo | im going to have a big issue with my rpg |
08:22.19 | onetwo | when people are playing with level 20+ |
08:22.22 | onetwo | and some people are starting |
08:22.27 | onetwo | and have no way to differentiate |
08:22.30 | onetwo | other than a host kicking people |
08:22.55 | Clord | you could use that "sidekick" system what some MMORPG games has used ^^ |
08:22.58 | Resinate | dont use kicking |
08:23.02 | Resinate | one map had it |
08:23.06 | Resinate | and newbs would kick everyone |
08:23.09 | Resinate | every game |
08:23.14 | onetwo | lol |
08:23.24 | Resinate | it pissed me off so bad |
08:23.53 | Clord | this "sidekick" system basically means...... there is guy level 100.... so others in same game gets heavily buffed to not be so crap and survive where that "pro" goes ^^ |
08:24.01 | onetwo | hmm |
08:24.04 | onetwo | sounds game breaking for me |
08:24.06 | onetwo | no thx |
08:24.06 | onetwo | haha |
08:24.15 | Clord | well it fits more to games like city of heroes |
08:24.19 | onetwo | yeah |
08:24.19 | Clord | where it is not so item based |
08:24.27 | Resinate | WOW |
08:24.29 | Clord | city of heroes basically has something like that |
08:24.30 | Resinate | thats nice |
08:24.37 | Resinate | WASD is responding very fast tonight |
08:24.53 | Clord | congrats.. you are playing when others sleep |
08:24.54 | Resinate | btw when they play the maps |
08:24.55 | Clord | XD |
08:25.01 | Resinate | will they play them locally? |
08:25.04 | Resinate | or bnet |
08:25.07 | Resinate | for the contest |
08:25.10 | Resinate | to judge |
08:25.17 | Clord | probably locally |
08:25.20 | onetwo | seems hard to judge |
08:25.20 | Resinate | LOL |
08:25.22 | Resinate | woot |
08:25.23 | Clord | or some secret test server |
08:25.28 | Resinate | WASD will smoke any game |
08:25.33 | Clord | or makes them private tested |
08:25.37 | Resinate | cuz wasd works 100% on local lol |
08:25.52 | onetwo | im guessing no bnet type maps will win; more of the "sc2mapster home page map demoed that looks super cool but is nowhere to be found and the author is now missing" type of maps |
08:25.55 | crazyfingers | Arg, wish i could show you guys my mod, the wasd controls are pretty slick |
08:25.59 | Resinate | nah |
08:26.01 | crazyfingers | but i gotta wait for competition :P |
08:26.02 | Resinate | cuz tomorrow |
08:26.06 | Resinate | ima work on comps |
08:26.07 | Resinate | XD |
08:26.15 | Clord | Xe'Naga Abyss Card Arena will rock your socks............ it is card game with new terrain and 10 cards in hand! |
08:26.16 | Clord | ^^ |
08:26.18 | Clord | ;) |
08:26.23 | Resinate | if a player isnt playing |
08:26.25 | Resinate | itll make a comp |
08:26.28 | Resinate | in its place |
08:26.36 | Clord | can |
08:26.37 | Clord | you |
08:26.37 | Clord | type |
08:26.39 | Clord | any |
08:26.40 | Clord | XD |
08:26.50 | Resinate | anyways |
08:26.51 | Clord | yeah yeah :) |
08:26.57 | Resinate | who wants to come test my map on bnet? |
08:27.00 | Resinate | i need 1 tester pls |
08:27.31 | onetwo | ill come |
08:27.37 | onetwo | i decided to upload my diablo tut over night |
08:27.39 | onetwo | since its 400 megs |
08:27.42 | onetwo | whats your codew |
08:27.43 | onetwo | code |
08:28.07 | *** join/#sc2mapster Mordero (~IceChat7@user-0can2cr.cable.mindspring.com) |
08:28.14 | Resinate | Goku 934 |
08:28.20 | Resinate | im alrdy on ur list |
08:28.27 | Mordero | sup |
08:28.28 | Resinate | hold on tho |
08:28.36 | Resinate | im having big issues with text tags |
08:28.44 | Clord | yeah 1080P footage can take while |
08:28.45 | Clord | ^^ |
08:29.04 | onetwo | oh yeah |
08:29.08 | onetwo | i keep forgetting youre goku |
08:29.15 | onetwo | i do 720p |
08:29.16 | onetwo | haha |
08:29.24 | Mordero | heya onetwo |
08:29.27 | onetwo | hi |
08:29.46 | Resinate | onetwo |
08:29.49 | onetwo | ? |
08:29.51 | Resinate | what do u know about text tags? |
08:29.55 | onetwo | enough |
08:29.56 | onetwo | why? |
08:30.02 | Resinate | ok i have 5 ppl on my team |
08:30.09 | Resinate | i can get the tags to show for whole team |
08:30.12 | Resinate | and not other |
08:30.25 | Resinate | but when i make the text hidden for the player |
08:30.33 | Resinate | it makes it hidden for everyone |
08:30.37 | onetwo | for what are these tags showing |
08:30.40 | Resinate | even tho i flagged it for that one player |
08:30.43 | Resinate | names |
08:30.45 | Resinate | of players |
08:30.47 | onetwo | hmm |
08:30.53 | onetwo | screw it for now |
08:30.55 | onetwo | lets play |
08:30.56 | onetwo | lol |
08:30.57 | Resinate | right now pressing N works |
08:31.02 | onetwo | logging in |
08:31.05 | Resinate | k |
08:31.05 | onetwo | talk to me ingame now resinate |
08:31.38 | Clord | it looks like RUSE game got released finally |
08:34.11 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:34.48 | Clord | RUSE is somewhat like card game |
08:34.51 | Clord | at least it was back in beta |
08:34.52 | Clord | lol |
08:35.59 | KineMorto | yea ruse can eat a dick |
08:36.02 | KineMorto | that game is meh |
08:36.24 | KineMorto | seems like an elaborate plug for the microsoft surface |
08:37.04 | Clord | personally I don't give damn about DRM unless it is "you don't play unless you are all to time online" XD |
08:37.10 | Clord | hmmmmmmm |
08:37.11 | Clord | ^^ |
08:37.15 | Clord | oh and |
08:37.18 | Clord | RUSE dropped that DRM |
08:37.20 | Clord | lol |
08:38.25 | Clord | anyways CardCraft SC authot after his community has "dead" two weeks... desired to make post in own forum telling about his choices.... either give map to another guy as he can't continue doing it next 6 months at least or make it open source |
08:39.23 | Clord | so everyone can do cardcraft clones lol |
08:39.23 | Clord | XD |
08:39.41 | HeyRevolver | yall ever heard of that show called hoarders? |
08:39.59 | Clord | meh but I will google search |
08:40.05 | HeyRevolver | i'm watching it on netflix, its about people who hoard stuff lol |
08:40.08 | HeyRevolver | its fucking INSANE |
08:40.19 | HeyRevolver | i just watched an entire episode with my jaw on the floor |
08:40.32 | Clord | http://en.wikipedia.org/wiki/Hoarders |
08:40.43 | Clord | hmmm |
08:40.45 | HeyRevolver | rofl thats the one |
08:40.54 | Clord | so basically collectors are hoarders too |
08:40.55 | Clord | ;) |
08:40.58 | HeyRevolver | no |
08:41.02 | Clord | just joking ^^ |
08:41.05 | HeyRevolver | lol |
08:41.08 | Clord | you can't tell the joke when you see one? |
08:41.09 | Clord | :) |
08:41.09 | HeyRevolver | do you have netflix? |
08:41.20 | Clord | I'm in finland so no |
08:41.32 | Rodrigo | there's a guy QQ'ing sc2mapster on blizz forums |
08:41.42 | ZarafFaraz | what is QQ? |
08:41.45 | HeyRevolver | crying |
08:41.46 | Clord | but there is already those torrent sites so what stops me really? |
08:41.46 | Clord | XD |
08:41.57 | Clord | but yeah |
08:41.58 | HeyRevolver | Q = eye with tear |
08:42.07 | Rodrigo | reeper: "the popularity works just fine its the players who keep playing the bad games and the makers who keep join / quitting their games that dont work to keep them on top.. this is what happens when sites like sc2mapster has competitions to see who can get their map the highest in the popularity list..." |
08:42.23 | Clord | lol |
08:42.30 | Clord | manual bumbing has not worked since release of the game |
08:42.33 | Rodrigo | Sixen, did u see that? |
08:42.34 | Rodrigo | :P |
08:43.06 | Rodrigo | Clord, it works, but you have to stay more than 5 min inside the game |
08:43.21 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:43.21 | Clord | yeah yeah... to be more exact |
08:43.21 | Clord | it is not effective anymore |
08:43.24 | Clord | unless you have server farm |
08:43.24 | Rodrigo | so, in 10 hours bumping you can only get 100 popularity, which is not enough for big maps |
08:43.25 | Clord | XD |
08:43.29 | Clord | and tons of copies |
08:43.29 | *** join/#sc2mapster mike9055 (~mike9055@pool-96-229-107-111.lsanca.fios.verizon.net) |
08:43.31 | Rodrigo | yeah, its not effective |
08:43.52 | Rodrigo | Sixen. I just read that on blizz forums from REEPER: "the popularity works just fine its the players who keep playing the bad games and the makers who keep join / quitting their games that dont work to keep them on top.. this is what happens when sites like sc2mapster has competitions to see who can get their map the highest in the popularity list..." |
08:44.36 | Rodrigo | what a ass***** |
08:44.47 | Clord | actually in my map case.... so many knows it that there is tons players keeping it high without asking |
08:44.51 | Rodrigo | he is blaming sc2mapster. idiot |
08:45.07 | Clord | more like "that idiot" |
08:45.08 | Clord | XD |
08:45.10 | Rodrigo | blaming sc2mapster for all the crappy maps |
08:45.31 | Clord | it is map lovers who bumb them nowadays.... :) |
08:45.32 | Clord | yeah |
08:45.37 | Rodrigo | :P |
08:45.42 | Sixen | meh |
08:45.53 | Rodrigo | :P |
08:45.56 | Clord | starcraft2.com.... place of newbie mappers |
08:46.03 | Clord | those with some skill to make front page map |
08:46.06 | Clord | are not there constantly |
08:46.08 | Clord | replying |
08:46.53 | Rodrigo | most of people who play 1st page maps have some problem. I was playing my map, one guy killed all the allies. Then, he realized that its was a co-op game. The other guy asked what is gas for in a melee type of game. |
08:47.03 | Rodrigo | and that happened more than once |
08:47.29 | Clord | or people who fail to find vespene cost from card |
08:47.30 | Clord | lol |
08:47.37 | Rodrigo | lol |
08:47.48 | Resinate | see onetwo |
08:47.48 | ZarafFaraz | that new Golem's game at the top of popularity on US right now is interesting....but the creator made a serious mistake with too many dialogs for everything |
08:47.52 | Resinate | i told u my map is spic XD |
08:47.54 | ZarafFaraz | dialogs tend to be slow to use |
08:47.55 | Resinate | epic |
08:48.02 | Clord | or people who "discard" all their cards as new player and then wonder why it does not work |
08:48.02 | Rodrigo | is like people on debates asking where is the units |
08:48.05 | ZarafFaraz | and it's so annoying |
08:48.05 | Clord | yeah those people are real |
08:48.26 | Resinate | onetwo |
08:48.32 | Rodrigo | lol |
08:48.34 | Resinate | wheres the data for the camera |
08:48.36 | onetwo | http://forums.sc2mapster.com/resources/tutorials/10838-trigger-data-set-camera-to-follow-unit-perfectly-no/#p1 will help you with camera Resinate |
08:48.36 | Resinate | which feild |
08:48.46 | onetwo | theres several |
08:48.48 | onetwo | and i always forget em |
08:48.53 | *** join/#sc2mapster vjeux (52e9ed5b@gateway/web/freenode/ip.82.233.237.91) |
08:48.53 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
08:49.00 | Clord | then wwhat people really love in my card map is this.. hotkeys..... map is mouse click free! ^^ |
08:49.04 | Clord | 100& click free |
08:49.07 | Clord | or not |
08:49.08 | Resinate | my camera |
08:49.11 | Resinate | doesnt use a timer |
08:49.12 | Clord | you still need to select units |
08:49.13 | Clord | ^^ |
08:49.32 | Rodrigo | lol clord. Well, debates is lag free. You can play in the worse computer with ultra settings. |
08:49.49 | Clord | lol card game is same... even super crappy computer can play it easily |
08:49.59 | Rodrigo | :P |
08:50.01 | Clord | nuke might become bit problem thought XD |
08:50.07 | Rodrigo | my fps on Debates with Fraps opened is 350 |
08:50.14 | Rodrigo | on ultra settings |
08:50.35 | Clord | I could make terrain change but it would probably shock people |
08:50.43 | Rodrigo | lol |
08:50.47 | Clord | lol |
08:51.05 | onetwo | hey as an unrelated note: Does anyone else find that the majority of blog posts on sc2.com aside from patch 1.1 details to be useless? |
08:51.06 | ZarafFaraz | 350? O_o |
08:51.14 | ZarafFaraz | how do you run the game over max frame rate? |
08:51.17 | onetwo | am i that advanced of a gamer or does micro and macro and APM posts |
08:51.22 | Rodrigo | +onetwo, yes |
08:51.23 | onetwo | really that important |
08:51.46 | Rodrigo | I hate the fact that the just release 1% of the changes in the patch |
08:51.50 | Rodrigo | they* |
08:51.51 | Resinate | ROFL onetwo |
08:51.56 | Resinate | that made my made soo bad |
08:52.09 | Rodrigo | why they dont release all the changes? |
08:52.10 | KineMorto | made no sense there |
08:52.13 | Rodrigo | they release just 1% |
08:52.26 | Rodrigo | theres like 100 editor bug fixes that they dont tell us |
08:52.30 | Rodrigo | I would like to know :( |
08:52.38 | KineMorto | they are on vacation dude |
08:52.46 | Rodrigo | ? |
08:52.47 | KineMorto | they were probably putting in 20 hour days before launch |
08:52.50 | KineMorto | give them a break lol |
08:53.24 | KineMorto | I mean I dont know for sure, but when people complain it make me angry :( |
08:53.33 | KineMorto | *makes |
08:53.37 | Rodrigo | weird |
08:53.37 | SuraklinSC2 | Blah. |
08:53.43 | Rodrigo | you are complaining |
08:53.49 | Rodrigo | so, you are making yourself angry? |
08:53.56 | SuraklinSC2 | Anyone bored and want to flail around madly on my map? ^^ |
08:53.56 | KineMorto | I am not complaining |
08:54.06 | Rodrigo | if you say that it makes you angry, you are complaining |
08:54.47 | Rodrigo | are you now angry with yourself? lol |
08:55.22 | Clord | one of real reasons why blizzard works with editor bugs etc still is that they have still two more campaigns to finish |
08:55.28 | Clord | they are stuck using same damn tool |
08:55.29 | Clord | ^^ |
08:55.36 | *** join/#sc2mapster Etherimp (~etherimp@ip68-108-216-107.ph.ph.cox.net) |
08:55.42 | Clord | I can imagine when first campaign was under making.. they crashed sometimes |
08:55.42 | Rodrigo | :P |
08:55.43 | Clord | lol |
08:55.57 | Clord | mappers probably was ready to throw their keyboards |
08:56.39 | Rodrigo | is cutting his nail, but he lost his thumb nail on the keyboard and he can't find |
08:57.03 | Clord | 3rd person talking is HEALTHY |
08:57.07 | onetwo | id hate to be the guy who had to make the editor |
08:57.08 | Clord | XD |
08:57.08 | onetwo | what a huge pain |
08:57.13 | onetwo | making code into an interface GUI |
08:57.24 | ZarafFaraz | or making the data editor lol |
08:57.27 | onetwo | that translates into game stuff |
08:57.29 | onetwo | lol |
08:57.32 | Clord | well... they 100% surely didn't make editor from scratch |
08:57.40 | Rodrigo | +onetwo, you are right. |
08:57.42 | Clord | it has too simillar stuff with WCIII one |
08:57.59 | Clord | in fact.. that new engine might have been built over WCIII code |
08:58.13 | Rodrigo | sometimes its easier to make the editor from scratch |
08:58.20 | ZarafFaraz | yeah |
08:58.29 | Rodrigo | I hate the models panel. I can't imagine myself programming that |
08:58.30 | ZarafFaraz | building over top of stuff can have unforseen consequences |
08:58.43 | onetwo | lol |
08:58.52 | ZarafFaraz | they may have just recycled the interface since they are familiar with it |
08:58.59 | ZarafFaraz | but still have made the editor from scratch |
08:58.59 | onetwo | anyways, diablo movement tutorial is uploading |
08:59.02 | onetwo | itll be up tomorrow |
08:59.04 | onetwo | night guys |
08:59.10 | ZarafFaraz | nigt |
08:59.15 | Rodrigo | they should have a map editor on Diablo 3. Seriously, Why not? |
08:59.20 | Resinate | onetwo |
08:59.26 | onetwo | ? |
08:59.28 | Resinate | whats the default stats of the |
08:59.33 | Resinate | target smooth+ |
08:59.39 | Resinate | it wont reset |
08:59.48 | Resinate | nm |
08:59.50 | Resinate | ill mpq edit it |
08:59.51 | onetwo | crap |
08:59.52 | onetwo | uh |
08:59.56 | onetwo | haha kl |
08:59.58 | onetwo | night |
09:00.34 | Rodrigo | The diablo 3 map editor could have a really good system. Like, the experience a player gets has a limit based on the time the player is playing the map. |
09:01.03 | Rodrigo | so, players could join custom maps to get more experience, but they could never get MORE than the official game |
09:01.18 | Resinate | i would make a max lvl of 999 map |
09:01.31 | Rodrigo | no, it should be based on time |
09:01.41 | Rodrigo | like, in the first 5 min, no player can get more than 200 xp |
09:01.44 | HeyRevolver | Wait wait WAIT |
09:01.49 | HeyRevolver | Diablo 3 map editor? |
09:01.52 | HeyRevolver | what what whaaaaaaat? |
09:01.59 | Rodrigo | its just an idea. That would be awesome |
09:02.05 | HeyRevolver | dude |
09:02.09 | HeyRevolver | fuck you. |
09:02.11 | HeyRevolver | just |
09:02.13 | HeyRevolver | fuck you. |
09:02.23 | Rodrigo | what the problem? |
09:02.25 | HeyRevolver | JUST KIDDING MAN |
09:02.35 | HeyRevolver | lol sorry |
09:02.37 | Resinate | u see my ballz |
09:02.40 | Resinate | u see em |
09:02.43 | Resinate | now suck em |
09:02.44 | HeyRevolver | I was acting like I was uber excited which I was |
09:02.46 | Kalekin | Pity there is no Diablo 3 editor |
09:02.47 | Kalekin | :p |
09:02.51 | HeyRevolver | Rodrgio |
09:02.55 | HeyRevolver | I got nothing but love brotha |
09:02.58 | Rodrigo | they could TOTALLY make one |
09:03.11 | HeyRevolver | If they i |
09:03.14 | Kalekin | I am sure they have one. Need something to make the game. |
09:03.19 | Rodrigo | and you could get real xp on the custom acts with your character |
09:03.22 | HeyRevolver | I would buy a one beroom apartment and live the rest of my life in diablo 3 |
09:03.25 | Kalekin | They just don't seem interested in releasing one. :( |
09:03.49 | Rodrigo | to release one, it has to have more details |
09:03.53 | Resinate | ok |
09:04.03 | HeyRevolver | it would be sooooo complicated though |
09:04.07 | KineMorto | http://alexonsager.net/pokemon/?one=1&two=6 |
09:04.10 | Rodrigo | because a player could just make it in a way that he can leave his hero and just weak monsters come one by one the whole day and he gets free xp |
09:04.12 | KineMorto | ^^^ thats just wrong |
09:04.29 | Rodrigo | so, they have to prevent that, and they can |
09:04.34 | Resinate | guys |
09:04.38 | Resinate | why doesnt this work LOL |
09:04.38 | Resinate | <PROTECTED> |
09:04.42 | Rodrigo | doing functions like the player cannot be stopped in the same place |
09:04.47 | KineMorto | http://alexonsager.net/pokemon/?one=1&two=6 |
09:04.50 | Rodrigo | and theres a limit of xp in each area |
09:04.53 | Resinate | when a player chooses his char |
09:04.56 | Rodrigo | and theres a limit of xp per time |
09:04.59 | Resinate | the whole map is revealsed LOL |
09:05.13 | Resinate | well player 2 chooses a char |
09:05.13 | Rodrigo | so, they cannot make monsters that reward 9999999999 xp and has 1 hp |
09:05.20 | Resinate | it reveals the map for player 1 and player 2 |
09:05.31 | Rodrigo | they can, but the players would have to be playing for 9999 hours |
09:05.55 | KineMorto | d3 is awesome |
09:05.59 | KineMorto | I played it at blizzcon |
09:06.39 | Rodrigo | they NEED a d2 Act Editor |
09:06.50 | Rodrigo | d3 |
09:07.02 | KineMorto | Who knows |
09:07.11 | KineMorto | It probably wouldnt be on open battlenet though |
09:07.19 | KineMorto | to easy to cheat |
09:07.22 | KineMorto | to get act bosses |
09:07.23 | KineMorto | and level |
09:07.42 | Rodrigo | so, ckknight would make a D3Acters.com website, we will use the D3 Act Editor to have fun, and we would call it the hell editor. |
09:08.06 | Rodrigo | because it would be hard like hell |
09:08.27 | Resinate | someone pm me |
09:08.29 | Rodrigo | KineMorto, its not too easy to cheat when you do a good job |
09:08.32 | Resinate | when u guys are done talking about d3 |
09:08.42 | Resinate | i need help with text tags |
09:09.14 | Rodrigo | KineMorto, they can make that there's a limit of XP rewarded per time. Like, no player can get xp before 2 min of game, max xp you can get before 5 min is 200, max xp you can get before 10 minutes is 300, and so on..... |
09:09.32 | KineMorto | then whats the point? |
09:09.35 | KineMorto | You are just on rails |
09:09.48 | Rodrigo | the point? it will be a new ACT |
09:10.02 | Rodrigo | if the map maker is good, you wont notice the xp limit per time |
09:10.38 | Rodrigo | because he will add exactly the right amount of monsters and cities to make your xp always below the max you can get. |
09:11.02 | Rodrigo | for the crappy maps, you will just kill units without being rewarded |
09:11.14 | Rodrigo | its all connected to the time you are playing the map |
09:11.35 | Rodrigo | and the player has to keep moving, theres also a xp limit per region |
09:11.42 | KineMorto | ok |
09:11.45 | KineMorto | well shit in one hand |
09:11.46 | Rodrigo | so that, its impossible to cheat and make a map just to boost your xp |
09:11.49 | KineMorto | and make custom acts in the other |
09:11.52 | KineMorto | see which fills up first |
09:12.04 | *** join/#sc2mapster ZarafFaraz (~ZarafFara@d66-222-168-246.abhsia.telus.net) |
09:12.25 | KineMorto | HOly crap |
09:12.31 | KineMorto | I just found the best word ever |
09:12.32 | Rodrigo | well its totally possible to release a D2 ACT EDITOR in a way that does not allow you to make maps just to boost xp during the night. |
09:12.33 | KineMorto | brephophagist |
09:12.43 | Rodrigo | D3* |
09:13.41 | Rodrigo | but of coure, they will need a google-activision-blizzard to release the D3 ACT Editor with 1 gb act limit. |
09:13.47 | Rodrigo | course* |
09:15.07 | KineMorto | it means one who eats babies |
09:15.12 | KineMorto | I didnt know there was a word for that |
09:15.37 | KineMorto | I think im going to go put on my blue baracudas shirt and jump into my bed filled with pillows |
09:18.00 | Otixa | rages |
09:18.23 | Otixa | Give us proper fucking tools >:| |
09:20.51 | Resinate | kine ur a girl? |
09:22.48 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
09:25.22 | *** join/#sc2mapster Dogmai (~Dogmai@124-169-97-220.dyn.iinet.net.au) |
09:28.03 | *** join/#sc2mapster TeddyFace (Teddy@adsl-75-26-188-204.dsl.scrm01.sbcglobal.net) |
09:28.19 | *** join/#sc2mapster Sevenix (pheonix@c-83-233-149-13.cust.bredband2.com) |
09:31.06 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
09:38.45 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
09:39.23 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
09:40.57 | *** join/#sc2mapster Icebane (d5423135@gateway/web/freenode/ip.213.66.49.53) |
09:41.19 | Icebane | Gday! |
09:42.31 | SuraklinSC2 | Tacos? |
09:46.40 | Icebane | omg I would love taccos |
09:46.44 | Icebane | you still awake Suraklin? xD |
09:46.47 | SuraklinSC2 | No. |
09:46.50 | Icebane | Or have you slept? |
09:46.52 | SuraklinSC2 | I'm sleeping. |
09:46.56 | Icebane | Oh right! |
09:46.58 | SuraklinSC2 | Right this instant. |
09:47.00 | SuraklinSC2 | Seee. |
09:47.02 | SuraklinSC2 | Zzzzz. |
09:47.07 | Icebane | U from US? ;P |
09:47.10 | SuraklinSC2 | Canada. |
09:47.16 | SuraklinSC2 | US is such a silly place. ^^ |
09:47.22 | Icebane | Indeed! |
09:47.47 | Icebane | So why are you still awake? :D |
09:48.14 | *** join/#sc2mapster Huesy (~Huesy@124-168-222-187.dyn.iinet.net.au) |
09:51.09 | *** join/#sc2mapster DarkPrince (~blah@adsl-75-10-129-150.dsl.bcvloh.sbcglobal.net) |
09:52.21 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:02.26 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:04.17 | SuraklinSC2 | Blah. |
10:04.24 | SuraklinSC2 | Blah, I say. |
10:11.04 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:13.48 | Huesy | Is the data editor supposed to have hover tooltips? |
10:14.37 | *** join/#sc2mapster mattavich-377 (522ee3dd@gateway/web/freenode/ip.82.46.227.221) |
10:15.03 | mattavich-377 | I have a problem with a trigger that is pissing me off can anyone help? |
10:19.23 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:19.58 | *** join/#sc2mapster Motive (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
10:20.28 | Motive | Lawl |
10:20.33 | Motive | someone stole my map, again |
10:20.34 | Motive | http://img843.imageshack.us/i/conspiracyg.jpg/ |
10:23.15 | RaydenUni | stole it? |
10:23.29 | *** join/#sc2mapster Demonette (6d29ec20@gateway/web/freenode/ip.109.41.236.32) |
10:23.31 | Motive | take the exact same terrain |
10:23.39 | Motive | do god knows what |
10:23.41 | Motive | publish as something else |
10:24.18 | RaydenUni | that sucks |
10:24.29 | RaydenUni | <Huesy> Is the data editor supposed to have hover tooltips? <-- it has them |
10:24.34 | Motive | Gonna try going through the official channels and sending a DMCA notice to copyright@blizzard.com |
10:24.36 | Motive | --again |
10:24.47 | Motive | afaik it worked before |
10:24.51 | Demonette | can someone help me with the acteur of the scourge? i mad a mode to extract some camaign units to a medium that doesn't load as long as the campagin mod... but somehow the scourge model is missing ingame while it shows up right in the editor |
10:26.56 | Demonette | portrait is also missing...but the lurker den works as it should |
10:29.14 | Demonette | is there and issue that imports of mods doeesn't work right on maps that depend on those mods? |
10:29.50 | *** join/#sc2mapster th15 (~t@cm118.kappa174.maxonline.com.sg) |
10:30.14 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:30.39 | Demonette | :s |
10:33.59 | Demonette | so no one ever run in such a problem? |
10:38.56 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:41.33 | *** join/#sc2mapster thenk (nk@124.150.53.44) |
10:42.41 | *** join/#sc2mapster Phaos (~Rorax@60-234-224-240.bitstream.orcon.net.nz) |
10:43.32 | SuraklinSC2 | dances a little dance. |
10:43.38 | Demonette | -.- |
10:43.44 | Demonette | beautyful... |
10:43.48 | Huesy | RaydenUni: Guess not on Mac :( No wonder it's taking so long figuring out what each thing does |
10:44.01 | *** join/#sc2mapster Arthas- (~zet@ip3-100.bon.riksnet.se) |
10:44.12 | SuraklinSC2 | And, I think things that use dependencies just "bug out" now and then. >< |
10:44.15 | RaydenUni | not all of them ar actually marked |
10:44.33 | SuraklinSC2 | hmm. |
10:44.40 | SuraklinSC2 | Has anyone played with unit order queues? ^^ |
10:47.14 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
10:47.32 | SuraklinSC2 | Bah. |
10:47.42 | SuraklinSC2 | Is there no way to parse/modify the order queue on a unit... |
10:48.39 | SuraklinSC2 | Man. |
10:48.42 | SuraklinSC2 | Hmm. |
10:48.53 | SuraklinSC2 | I guess I could intercept EVERY order and store the "queue" myself. |
10:48.54 | SuraklinSC2 | Hmm. |
10:49.00 | SuraklinSC2 | That would be a pain tho. |
10:49.19 | Otixa | punches SuraklinSC2 |
10:49.29 | Otixa | Have some complementary pain :> |
10:49.37 | SuraklinSC2 | suddenly becomes jell-o. |
10:49.42 | Otixa | licks Demonette on the cheek |
10:49.47 | *** join/#sc2mapster Dotted363 (Dotted@bureaucrat.wowwiki.dk) |
10:49.59 | SuraklinSC2 | Bah. |
10:50.00 | SuraklinSC2 | So. |
10:50.15 | SuraklinSC2 | I have this trigger that checks when you issue an order to your little unit... |
10:50.24 | SuraklinSC2 | It checks if the order has a target or destination... |
10:50.37 | SuraklinSC2 | And then if it does, it checks to see if using my teleporter system would get you there faster. ^^ |
10:50.51 | *** join/#sc2mapster Xaragoth (~Noone@port-92-202-231-196.dynamic.qsc.de) |
10:50.56 | Otixa | It won't! |
10:50.57 | SuraklinSC2 | The problem is, it inserts a "move to teleporter" before the command by replacing the orders. |
10:51.03 | Otixa | Because it won't be the same unit! |
10:51.10 | Otixa | Just a perfect copy |
10:51.14 | Otixa | Think about it |
10:51.15 | Xaragoth | cookies? |
10:51.16 | SuraklinSC2 | So, if you're shift-command queuing, it'll break the queue as soon as it decides to traverse a teleporter for you. |
10:51.17 | SuraklinSC2 | :/ |
10:51.34 | Otixa | No, Xaragoth |
10:51.39 | Otixa | Sparta. |
10:51.49 | SuraklinSC2 | Everything works fine. |
10:51.52 | SuraklinSC2 | Except for that little issue. |
10:51.54 | Xaragoth | what did I miss otixa? |
10:51.55 | SuraklinSC2 | And it's annoying me. |
10:52.06 | Otixa | Xaragoth, notrly |
10:52.06 | Xaragoth | someone doing stupid stuff with 3ds max again and you need to rant? :D |
10:52.29 | Otixa | SuraklinSC2, I saw a post somewhere on disabling queue |
10:52.38 | SuraklinSC2 | I want it enabled! |
10:52.39 | SuraklinSC2 | AND |
10:52.43 | Otixa | Xaragoth, nope. Underpants was being a fucktard in my article thread |
10:52.44 | SuraklinSC2 | I want to be able to parse through it. |
10:52.45 | SuraklinSC2 | ^^ |
10:52.48 | SuraklinSC2 | That's what I want. ^^ |
10:52.52 | Otixa | But I took care of that |
10:52.58 | Demonette | Hi Otixa by the way... |
10:53.08 | SuraklinSC2 | Ni hao! |
10:53.08 | Otixa | Demonette, hi sweety |
10:53.09 | SuraklinSC2 | ;) |
10:53.18 | SuraklinSC2 | Or, lemme guess. |
10:53.19 | SuraklinSC2 | Salut! |
10:53.20 | SuraklinSC2 | ;) |
10:53.35 | SuraklinSC2 | Or.. hmm. |
10:53.44 | Otixa | smacks SuraklinSC2 |
10:53.54 | SuraklinSC2 | Guten tag? |
10:53.57 | SuraklinSC2 | shrugs. |
10:54.08 | SuraklinSC2 | I'm just grasping at straws now. |
10:54.20 | Demonette | Guten Tag wenn dann |
10:54.34 | Xaragoth | 3... |
10:54.35 | Otixa | Xaragoth, anything new with the level? |
10:54.35 | Xaragoth | 2... |
10:54.37 | Xaragoth | 1... |
10:54.39 | Otixa | 0 |
10:54.40 | Xaragoth | MOONSPEAK FFS |
10:54.40 | Otixa | -1 |
10:54.41 | Otixa | -2 |
10:54.42 | Demonette | I'm not sweet oO i'm spicy |
10:54.42 | Xaragoth | ^^ |
10:54.53 | Otixa | pats Demonette |
10:54.56 | Xaragoth | though I can understand the crappy language I was born with |
10:55.03 | Xaragoth | nothing new otixa |
10:55.08 | Otixa | MOONSPEAK FFS? |
10:55.09 | Otixa | :D |
10:55.10 | Xaragoth | though the map-contest entry won't make it |
10:55.17 | Xaragoth | sadly |
10:55.28 | Otixa | Because you suck at UVs? :P |
10:55.30 | Xaragoth | I gotta clean up the whole place & start deconstruction of different stuff |
10:55.35 | Xaragoth | so no time for editor :[ |
10:55.42 | Demonette | You was born with a language? oO |
10:55.49 | Demonette | WTF.... i wasn't |
10:56.20 | Xaragoth | and thats why I can cuddle banelings and you get blown to pieces! |
10:56.27 | Otixa | I was born with the language of technology ;P |
10:56.30 | SuraklinSC2 | Yay Banelings! |
10:56.38 | SuraklinSC2 | More people need to test my map. >< |
10:56.46 | SuraklinSC2 | Stupid friends got lazy with it. :/ |
10:56.54 | SuraklinSC2 | Sadly, it's on the US servers. |
10:56.58 | Otixa | What friends? ¬_¬ |
10:57.02 | Otixa | This is the internet |
10:57.05 | Otixa | There are no friends |
10:57.09 | Otixa | Only enemies |
10:57.11 | Otixa | roars |
10:57.14 | SuraklinSC2 | Oh, there are friends. |
10:57.17 | Otixa | swings his scythe |
10:57.19 | SuraklinSC2 | They're pink. |
10:57.20 | SuraklinSC2 | And furry. |
10:57.23 | SuraklinSC2 | And smile back. |
10:57.35 | SuraklinSC2 | And have sharp, pointy teeth. |
10:57.40 | SuraklinSC2 | And googly eyes. |
10:57.43 | SuraklinSC2 | nods. |
10:57.44 | Demonette | Otixa runs amok? |
10:57.50 | Otixa | Yes |
10:58.03 | SuraklinSC2 | PS: |
10:58.18 | Demonette | Uhm... does someone has fire? |
10:58.23 | SuraklinSC2 | I wish people would THINK about what they're trying to do before they do it and come up with some semblance of flow in their "code". ^^ |
10:58.31 | Xaragoth | Can do. |
10:58.34 | Xaragoth | sets Otixa on fire. |
10:58.47 | Otixa | Xaragoth burns them, and I mutilate the running piles of melting flesh |
10:58.51 | Otixa | is immune |
10:58.57 | SuraklinSC2 | Hey. |
10:59.05 | SuraklinSC2 | That's an illegal move on the internet. |
10:59.09 | SuraklinSC2 | There is no "immune". |
10:59.15 | Otixa | stabs Xaragoth |
10:59.27 | Xaragoth | ignores the stabby-stabby and goes for his internet cable. |
10:59.30 | mattavich-377 | For some reason, shadow son my buildings have disappeared. Any idea why? |
10:59.34 | Otixa | D:< |
10:59.50 | Otixa | summons high demons to protect the cable |
10:59.55 | SuraklinSC2 | mattavich-377: no idea! ;) |
11:00.03 | Demonette | Lol... Otixa can you light this candle within 30 mins? XD |
11:00.04 | Xaragoth | mattavich: its all the fault of your map |
11:00.16 | SuraklinSC2 | Perhaps try regenerating the light map? |
11:00.19 | Otixa | Demonette, wut? |
11:00.27 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
11:00.49 | Demonette | Yey i need fire for this.. oO thats why i asked |
11:01.03 | Otixa | throws Xaragoth at Demonette |
11:01.04 | Otixa | Catch |
11:01.14 | Demonette | oO |
11:01.20 | mattavich-377 | I've tried that |
11:01.22 | Demonette | dodges. |
11:01.26 | mattavich-377 | generate lighting |
11:01.30 | mattavich-377 | doesnt seem tow ork |
11:01.34 | Xaragoth | hits the wall headfirst and is stuck. |
11:01.38 | Demonette | found fire already =P doesn't need him anymore |
11:01.39 | mattavich-377 | not ure how the shadows work to be honest |
11:01.44 | Otixa | gloats |
11:01.47 | SuraklinSC2 | Uh. |
11:01.53 | SuraklinSC2 | This just in the editor? |
11:02.01 | SuraklinSC2 | Because under "view" there is a "show shadows" checkbox. |
11:02.08 | Otixa | From the shadows I come ¬_¬ |
11:02.20 | *** join/#sc2mapster General1337 (~support@71-84-244-55.dhcp.gldl.ca.charter.com) |
11:02.20 | SuraklinSC2 | Or. |
11:02.21 | SuraklinSC2 | Press "S" |
11:02.23 | SuraklinSC2 | ^^ |
11:02.29 | SuraklinSC2 | I bet that's it. |
11:02.32 | Xaragoth | Shift+S |
11:02.33 | SuraklinSC2 | You hit S by accident. |
11:02.45 | Demonette | fuck oO |
11:02.46 | mattavich-377 | Haha! aweszome |
11:02.47 | mattavich-377 | got it |
11:02.50 | mattavich-377 | show shadows |
11:02.50 | Otixa | Xaragoth, let's go play |
11:02.52 | mattavich-377 | thanks :) |
11:02.52 | Otixa | Now |
11:02.54 | Otixa | Now |
11:03.01 | Otixa | rages |
11:03.03 | Demonette | i light my desk oO |
11:03.10 | Xaragoth | facepalms hard. |
11:03.25 | Otixa | facebricks Xaragoth |
11:03.43 | Otixa | Play now >:| |
11:03.53 | Xaragoth | Fire and Shadows are not meant for unskilled employees of hell. Please refrain from doing stupid things, its enough if we do it :> |
11:03.58 | Xaragoth | But what? |
11:04.01 | Otixa | I need to start packing my shit later |
11:04.03 | Xaragoth | There is nothgin D: |
11:04.05 | Xaragoth | *nothing |
11:04.20 | Demonette | Mmmh? |
11:04.28 | Ducky | hello =D |
11:04.29 | Otixa | There's always something |
11:04.41 | Demonette | you mean nothing |
11:04.46 | Otixa | NoU! |
11:04.49 | Ducky | someone knows how to modify charges on IIIIIIIITTTTTTTEEEEEEEEEEEEEEMMMMMMMMMSSSSSSSSSSSSSSSSSSSSSSSS????????????????? |
11:04.51 | Demonette | everything exists out of nothing |
11:05.16 | Demonette | so there is also nothing you can packing |
11:05.25 | Xaragoth | Otixa, move your lazy fat ass into bnet already |
11:05.34 | Demonette | =p |
11:05.36 | *** join/#sc2mapster Helral|work (~BenZegvel@84-245-39-192.dsl.cambrium.nl) |
11:05.36 | Otixa | k |
11:08.06 | mattavich-377 | Just messing about with the lighting, it is quite detailed |
11:11.47 | *** join/#sc2mapster LordAbyss (~LordAbyss@150.135.211.242) |
11:13.14 | *** join/#sc2mapster Etherimp (~etherimp@ip68-108-216-107.ph.ph.cox.net) |
11:16.58 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
11:22.17 | *** join/#sc2mapster Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh) |
11:25.18 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
11:28.58 | *** join/#sc2mapster allenmelon (~amin@97-93-62-207.static.mtpk.ca.charter.com) |
11:33.13 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
11:33.35 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
11:38.47 | *** join/#sc2mapster ReckeD (~ReckeD@CPE-124-176-149-47.lns5.lon.bigpond.net.au) |
11:39.30 | ReckeD | Looking for more playtesters for my map on SEA, anyone interested PM me |
11:40.30 | ZarafFaraz | what map? |
11:41.12 | ReckeD | secret map =P |
11:41.33 | ReckeD | zaraff, are you US? |
11:41.37 | ZarafFaraz | what kind of map is it? |
11:41.43 | ReckeD | lane wars style? |
11:41.56 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
11:42.11 | *** join/#sc2mapster ZarafFaraz (~ZarafFara@d66-222-168-246.abhsia.telus.net) |
11:42.50 | ZarafFaraz | cool |
11:43.00 | ZarafFaraz | yeah I'm US |
11:43.00 | ReckeD | zaraf, what region are you? |
11:43.03 | ReckeD | are k |
11:43.30 | ReckeD | once i get this released on US take a look and let me know about the smashTV thing =P |
11:43.52 | ZarafFaraz | what do you want to know about it? |
11:44.25 | HeyRevolver | does this sentence make sense |
11:44.39 | HeyRevolver | Also for Tuesday's lab, I can attend either session given I can continue with the course. |
11:44.40 | ZarafFaraz | yes |
11:45.20 | HeyRevolver | that was after asking if it was ok to start attending a class 3 weeks late |
11:45.49 | HeyRevolver | damn youuuuuuuuuu |
11:47.04 | ZarafFaraz | ?? |
11:51.54 | Arthas- | http://www.youtube.com/watch?v=K7Ky5R-vxns |
11:51.59 | Arthas- | Needs weekly repost |
11:52.20 | HeyRevolver | heehehe |
11:52.32 | Arthas- | nice, long time since i saw sixe, nic and the frenchie here at the same time! |
11:52.43 | Arthas- | Now, if we can only re-animate them so they start chatting again! |
11:53.06 | Arthas- | also, hey revolver |
11:53.25 | Helral|Work | hmmm want to try those charged up things they have at the hospital for re-animation? |
11:53.36 | HeyRevolver | yes |
11:53.38 | Arthas- | well |
11:53.42 | HeyRevolver | ? |
11:53.50 | Arthas- | they dont work on corpses |
11:53.51 | Arthas- | :\ |
11:53.59 | Arthas- | We need a wizard with ressurect lvl 3 |
11:54.17 | HeyRevolver | so is that really cris walken or is it his head digitally put on some other dude, or is it a combo... I think its the latter |
11:54.20 | Arthas- | deathknight is not an option |
11:54.26 | Arthas- | its really walken |
11:54.26 | Arthas- | :D |
11:54.35 | HeyRevolver | in some parts it looks digital |
11:54.37 | HeyRevolver | face |
11:54.44 | Arthas- | he was a dancer prior to his movie career |
11:54.53 | HeyRevolver | yeah I was hoping that was the case |
11:54.55 | HeyRevolver | he is so the fucking man |
11:55.02 | Arthas- | in-fucking-deed |
11:55.17 | Arthas- | then we have his readings of random stuff |
11:55.24 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
11:55.24 | Arthas- | like little red riding hood or pokerface ^^ |
11:55.46 | HeyRevolver | lol |
11:55.49 | Arthas- | http://www.youtube.com/watch?v=A2guQYivZ6w |
11:55.50 | Arthas- | ^^ |
11:55.54 | Arthas- | pokarface! |
11:56.01 | HeyRevolver | i wish he woulda done that other gaga song |
11:56.03 | Arthas- | Walken could easily make the phone book amusing |
11:56.06 | HeyRevolver | dont remember the name of it |
11:56.23 | Arthas- | I only know of poker face, and I learned of it through south park (yeah, I dodged it for that long) |
11:56.30 | Arthas- | in fact, I dodged gaga for that long :p |
11:57.56 | HeyRevolver | lol |
11:58.30 | HeyRevolver | http://www.youtube.com/watch?v=SSEST-oQH68&NR=1 |
11:58.57 | Arthas- | lol |
11:59.26 | Arthas- | full song \o |
11:59.41 | Arthas- | ah well, time to get back to school work. cya later |
12:00.04 | HeyRevolver | woah |
12:00.07 | HeyRevolver | havent seen this one yet |
12:00.07 | HeyRevolver | http://www.youtube.com/watch?v=GZyNBK6M6BQ |
12:00.20 | HeyRevolver | only first 2 |
12:00.47 | Arthas- | not as good as first |
12:00.57 | HeyRevolver | nope |
12:01.05 | Arthas- | in fact, far from it. :p |
12:01.13 | HeyRevolver | except for bearblasting and humpcatting |
12:01.20 | Arthas- | haha |
12:02.00 | HeyRevolver | an when the bear picks up the huge muscular dude and flies up with a rocket pack and its like "UNACCEPTABLE" |
12:02.20 | HeyRevolver | but other than those two parts lol |
12:07.58 | *** join/#sc2mapster Adam_ (ad142b38@gateway/web/freenode/ip.173.20.43.56) |
12:08.10 | HeyRevolver | http://www.youtube.com/watch?v=l7qKD-Ph7ds |
12:08.12 | HeyRevolver | lol |
12:10.43 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
12:11.56 | HeyRevolver | bleep blarp |
12:18.07 | *** join/#sc2mapster Milotical (5b593ffc@gateway/web/freenode/ip.91.89.63.252) |
12:18.47 | Milotical | Hey there, looking for some testers for an area game on eu, map is pretty advanced takes about 5mins to test |
12:21.14 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
12:29.08 | *** join/#sc2mapster Vulfe (45864a45@gateway/web/freenode/ip.69.134.74.69) |
12:29.11 | Vulfe | Yo dawgs |
12:29.12 | Vulfe | my homies |
12:29.14 | Vulfe | sup |
12:30.30 | Vulfe | fine |
12:30.31 | Vulfe | be that way |
12:31.48 | Vulfe | my map is awesome by the way |
12:31.55 | Vulfe | I did a test yesterday of my physics engine |
12:31.56 | Vulfe | perfect |
12:34.51 | *** join/#sc2mapster Resinate (~IceChat7@c-24-16-10-232.hsd1.wa.comcast.net) |
12:34.53 | Resinate | guys |
12:35.03 | Resinate | has anyone worked with glowing or shiny effects on a unit? |
12:37.17 | *** join/#sc2mapster Ingela (~Ingela@90-230-169-130-no35.tbcn.telia.com) |
12:44.34 | Vulfe | a little bit |
12:44.47 | Vulfe | You can attach the light omni doodad models to them |
12:44.49 | Vulfe | works pretty well |
12:44.55 | Vulfe | for just being glowy, at least |
12:49.10 | Huesy | For a persistent effect set to "Persist Until Destroyed", how do I limit it so that if the ability is used again, 2 persistent effects won't be active? |
12:49.33 | Resinate | vulfe |
12:49.35 | Resinate | how do u make it |
12:49.39 | Resinate | and what doodad |
12:51.02 | *** join/#sc2mapster mikelat (~mikelat@H88.C206.cci.switchworks.net) |
12:51.06 | *** join/#sc2mapster templar4522 (~kvirc@81-174-2-252.dynamic.ngi.it) |
12:52.36 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
12:56.01 | Milotical | @Resinate what he meant is Assets/Doodads/LightOmni etc. :) |
12:56.28 | *** join/#sc2mapster Grendel (~terranova@188-222-235-8.zone13.bethere.co.uk) |
12:57.18 | Milotical | just attach those lights to the origin of the mdoel |
12:57.20 | Milotical | model* |
12:58.24 | Resinate | OH lol |
12:58.41 | Resinate | i wanted the effect the dude used on battle craft |
12:58.46 | Resinate | for the elite units |
12:58.59 | Resinate | that type of glowing |
13:02.07 | *** join/#sc2mapster Technomancer (60ff9e61@gateway/web/freenode/ip.96.255.158.97) |
13:02.19 | Technomancer | question: |
13:02.36 | Technomancer | anyone awake? |
13:04.43 | Technomancer | tryin to create a new weapon exactly like the old one, but I just wanna tint the beam |
13:04.54 | Technomancer | how would I go about that? |
13:09.41 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
13:14.49 | *** join/#sc2mapster madsquare (~Admin@HSI-KBW-082-212-030-068.hsi.kabelbw.de) |
13:19.10 | Hati | Technomancer: tinting is done in actors |
13:19.24 | Resinate | not tiniting lol |
13:19.28 | Resinate | tinting |
13:19.28 | Technomancer | nah thats not the problem, nvm I found a tutorial |
13:19.41 | Resinate | i mean a full blown shiny |
13:19.45 | Resinate | mind just died |
13:19.57 | Resinate | yep lol |
13:20.03 | Resinate | forgot what i was gonna say completely |
13:20.31 | Vulfe | Hi everyone |
13:20.33 | Vulfe | O_O |
13:20.58 | *** join/#sc2mapster DiNo29 (~newmail@AMontpellier-158-1-24-29.w90-37.abo.wanadoo.fr) |
13:21.00 | DiNo29 | Hey |
13:21.50 | DiNo29 | Need help with ... footprints I guess |
13:22.42 | DiNo29 | I want a building which can be build on a space smaller than 1x1, or at least 1x1, but block units in a larger area ... Movement - Radius seems to be ignored for collision for buildings, footprint is used instead |
13:23.30 | DiNo29 | I thought setting a different Footprint and Footprint - Placement for the unit would works, but I can't build it anymore when I do that |
13:27.00 | Vulfe | Anyone who wants to play my map with me tonight is welcome |
13:27.01 | Vulfe | O_O |
13:28.18 | *** join/#sc2mapster Ka[L]ekin (~Ka_L_ekin@dsl-145-94-121.telkomadsl.co.za) |
13:28.29 | Resinate | ur not gonna rape me are u |
13:28.36 | DiNo29 | hmm, I managed to remove footprint and make it have a normal radius, now is there any way to ignore the radius when I place the building (placing it in a place where it wouldn't fit) ? |
13:29.36 | Resinate | ROFL!!! |
13:29.41 | Resinate | 35 lines |
13:29.43 | Resinate | for dialogs |
13:29.46 | Resinate | for my intro |
13:29.56 | Vulfe | lol. |
13:30.06 | Resinate | 3 dailogs |
13:30.08 | Resinate | 6 items |
13:30.19 | Ka[L]ekin | if a unit cannot move through a Unit Order, can it still be moved using the Move Instantly action? |
13:30.32 | Technomancer | in the actors type I cant seem to view the tokens on the right-hand side, |
13:30.39 | Resinate | has anyone messed around with LOS |
13:30.42 | Technomancer | like above where the fields would be |
13:30.46 | Vulfe | KaL: Yes |
13:31.02 | DiNo29 | Resinate I worked around it ^^' |
13:31.03 | Ka[L]ekin | Mmmmm. |
13:31.07 | Ka[L]ekin | Makes things more difficult. :/ |
13:31.11 | Vulfe | lol |
13:31.16 | Vulfe | give them a behavior |
13:31.18 | Vulfe | and use if/then |
13:31.22 | Vulfe | it's not that difficult x.x |
13:31.37 | Vulfe | also |
13:31.41 | Vulfe | http://pastebin.com/y9w9ASLb lol |
13:31.54 | Ka[L]ekin | But that requires hard coding into a trigger to check for specific behaviours |
13:31.58 | mattavich-377 | In the data editor how cna I for example, change the hue/colour overlay of the nuke explosion? |
13:32.10 | Ka[L]ekin | More upkeep for the code and less flexability |
13:32.19 | Vulfe | KaLekin: Not really less flexibility at all |
13:32.28 | Ka[L]ekin | Well, more upkeep at least |
13:32.33 | Vulfe | You could always do unit custom values |
13:32.36 | HeyRevolver | hay mas flexabilidad |
13:32.37 | Vulfe | if behaviors bother you |
13:32.47 | Technomancer | in the actors type I cant seem to view the tokens on the right-hand side above the fields section, how can I view that? |
13:33.13 | DiNo29 | check show raw data |
13:33.41 | Technomancer | but then the names are dif, its not like that in the tutorial http://forums.sc2mapster.com/resources/tutorials/8361-data-creating-units-weapons-and-more/ |
13:33.56 | Resinate | guys |
13:34.07 | DiNo29 | hmm dunno then |
13:34.07 | Resinate | how do u add block LOS on a footprint |
13:34.25 | Technomancer | also, it is not letting me modify that token :S |
13:34.34 | *** join/#sc2mapster Xackery (~Xackery@ip72-193-57-227.lv.lv.cox.net) |
13:36.15 | Technomancer | awww |
13:36.23 | Ka[L]ekin | Can you set/get the custom value through behaviours? |
13:36.27 | *** join/#sc2mapster Gohla (Gohla@wlan-145-94-187-175.wlan.tudelft.nl) |
13:36.47 | Technomancer | this jagoff got it to show tokens without doing raw data, and when I do raw data, it shows em with dif names and unmodifiable.. |
13:37.53 | Ka[L]ekin | Because moving units through orders is a pain in the neck |
13:37.54 | Ka[L]ekin | >_> |
13:38.11 | Technomancer | was that referring to me? |
13:38.18 | Ka[L]ekin | No no. |
13:38.36 | Technomancer | I dont suppose u got an answer for mine tho? :P |
13:38.56 | Technomancer | following the tutorial to the letter and cant get tokens to appear (w/o raw data) and modifiable |
13:38.59 | *** join/#sc2mapster Jum-Jum (onraornw@c-e117e255.460-1-64736c10.cust.bredbandsbolaget.se) |
13:39.01 | Ka[L]ekin | i haven't done too much work with the data editor |
13:39.08 | Ka[L]ekin | Triggers are more my focus a the moment |
13:39.12 | Ka[L]ekin | Afraid I would be little help :( |
13:39.19 | Technomancer | ah fuck, thanks anyway |
13:39.29 | HeyRevolver | http://failblog.files.wordpress.com/2010/09/5864ca6c-112c-4e7a-9287-c28813a2a791.jpg |
13:39.35 | Vulfe | KaLekin: you can check for the presence of behaviors and the value of custom values, but they're not related unless you make them related through triggers |
13:39.59 | Ka[L]ekin | Ah. |
13:40.11 | Ka[L]ekin | Move Instant would be ideal |
13:40.19 | Ka[L]ekin | Then I have full control over the motion |
13:40.30 | Vulfe | I'm using Move Instant in my map with custom values for X velocity and Y velocity |
13:40.31 | Ka[L]ekin | But I would like things like taunt or whatever to just work out the box |
13:40.40 | Vulfe | then any transformations are done using a Push function I made |
13:40.44 | Ka[L]ekin | Which would require orders |
13:40.53 | Ka[L]ekin | But orders just.... |
13:40.57 | Ka[L]ekin | Don't work properly |
13:41.02 | Vulfe | lol |
13:41.03 | Ka[L]ekin | Does weird things |
13:41.15 | Ka[L]ekin | Like instantly changing velocity when changing direction sharply |
13:42.17 | *** join/#sc2mapster Blacksoldier (4fddf7ab@gateway/web/freenode/ip.79.221.247.171) |
13:42.21 | Blacksoldier | hey |
13:42.22 | Blacksoldier | ho |
13:42.36 | Vulfe | hi |
13:42.53 | Blacksoldier | The master of Noobyness is back ;-) |
13:44.03 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
13:44.46 | Resinate | black |
13:44.55 | Resinate | do u know how to make LOS blockers? |
13:45.08 | DiNo29 | oh cool |
13:45.12 | DiNo29 | managed to make my footprint |
13:45.23 | *** join/#sc2mapster Armentia (42f45007@gateway/web/freenode/ip.66.244.80.7) |
13:45.28 | Vulfe | http://i55.tinypic.com/24ltqf9.jpg |
13:45.29 | Vulfe | meh |
13:45.31 | Vulfe | not the screeny I wanted |
13:45.35 | Vulfe | but it's okay I guess |
13:45.42 | Blacksoldier | i dont know what LOS is resinate |
13:45.52 | Vulfe | Line of Sight |
13:45.53 | Vulfe | lol |
13:46.00 | Blacksoldier | ah ok |
13:46.02 | Vulfe | Resinate: There's a doodad for that |
13:46.04 | Resinate | theyhave doodad that are LOS |
13:46.04 | Blacksoldier | just use the doodads |
13:46.07 | Resinate | i cant |
13:46.09 | Vulfe | why |
13:46.10 | Resinate | its for doors |
13:46.19 | Resinate | i need to apply it to the door when its up |
13:46.24 | DiNo29 | Resinate |
13:46.25 | Resinate | the unit changes |
13:46.29 | Armentia | So you're the zerg, and there's a small terran encampment of mostly marines, but you're very limited in numbers. What kind of special abilities would you want to be able to use against them? |
13:46.33 | Blacksoldier | trigger it |
13:46.38 | Resinate | ? |
13:46.39 | DiNo29 | Use footprints |
13:46.42 | Resinate | i did |
13:46.49 | Resinate | theres no option to block LOS |
13:46.58 | DiNo29 | Layer : Placement Apply, Define Set : Block Vision |
13:47.06 | Resinate | where is that |
13:47.10 | Resinate | my editor doesnt have that |
13:47.16 | Armentia | I bet it does |
13:47.17 | Armentia | :O |
13:47.20 | Resinate | where is it? |
13:47.23 | DiNo29 | When you open Shape + for the footprint |
13:47.24 | Resinate | footprints right? |
13:47.25 | Huesy | Anyone know why this is happening with a missile and how to fix it? http://www.youtube.com/watch?v=IYaaK2eRxmk |
13:47.37 | DiNo29 | There's a layer dropdown menu under the square where you can draw |
13:47.47 | DiNo29 | you have to select the Placement Apply layer |
13:47.50 | DiNo29 | then click define set |
13:47.58 | DiNo29 | and there's a block vision box |
13:48.00 | Blacksoldier | armetia: curruptor (these large thing burrowed under the earth and can make infested marines) |
13:48.08 | Resinate | alli see |
13:48.11 | Resinate | is the editor |
13:48.13 | Resinate | later |
13:48.14 | Resinate | type |
13:48.20 | Resinate | some boxes |
13:48.23 | Resinate | for tiles |
13:48.34 | Resinate | no options |
13:48.42 | Resinate | oh and the size |
13:48.53 | Armentia | Blacksoldier: I'm really looking for ideas for new abilities to make. |
13:48.56 | Resinate | layer = pathing |
13:48.59 | Blacksoldier | ah# |
13:49.01 | Resinate | type is standard |
13:49.02 | Blacksoldier | chain lightning |
13:49.10 | Armentia | ...XD |
13:49.15 | Resinate | so now what? |
13:49.24 | DiNo29 | "Layer = Pathing" << click pathing and change to placement apply |
13:49.32 | Blacksoldier | aoe stun |
13:49.44 | Resinate | dino |
13:49.46 | *** join/#sc2mapster Fisker (n_a@62.61.142.209.generic-hostname.arrownet.dk) |
13:49.47 | Resinate | are u just quessing? |
13:49.50 | DiNo29 | nah |
13:49.54 | DiNo29 | I'm doing it right now |
13:49.54 | Blacksoldier | or invisible banelings |
13:49.55 | Resinate | or phsyically looking |
13:49.57 | Blacksoldier | ^^ |
13:49.58 | Resinate | for me |
13:50.00 | Resinate | its |
13:50.02 | Resinate | btw |
13:50.06 | Resinate | are u under units |
13:50.09 | Clord | invisible banelings |
13:50.10 | Resinate | or footprint |
13:50.11 | DiNo29 | I'll make a screen :p |
13:50.12 | Clord | sounds rather effective |
13:50.13 | DiNo29 | footprint |
13:50.14 | Resinate | ok |
13:50.47 | Armentia | resinate it's not under units |
13:50.48 | Resinate | ROFL!!! |
13:50.49 | Resinate | WOW |
13:50.52 | Armentia | you know how there's different layers |
13:50.55 | Resinate | theres 4 hidden buttons |
13:50.58 | Resinate | that u cant see |
13:51.04 | Resinate | next to layer |
13:51.13 | Resinate | thats why i couldnt find this |
13:51.18 | DiNo29 | hidden ? :o |
13:51.24 | DiNo29 | window wasn't big enough ? |
13:51.39 | Resinate | WTF |
13:51.45 | Resinate | now i cant see it again |
13:51.50 | Resinate | im using fullscreen 1080p |
13:51.51 | DiNo29 | xD |
13:52.07 | DiNo29 | http://yfrog.com/56layerj |
13:52.13 | Resinate | too late LOL |
13:52.14 | Resinate | i got it |
13:52.19 | Resinate | i didntknow there was hidden buttons |
13:52.50 | Milotical | lol in the german version |
13:52.53 | Milotical | you can see the buttons |
13:52.53 | Milotical | :D |
13:53.22 | *** join/#sc2mapster Ducky (53f1057d@gateway/web/freenode/ip.83.241.5.125) |
13:53.23 | Resinate | testingnow |
13:53.23 | DiNo29 | I still have a problem though |
13:53.33 | DiNo29 | Sicne I made my own footprint for my building |
13:53.37 | DiNo29 | collision works great |
13:53.37 | Resinate | u cant make custom footprints |
13:53.41 | DiNo29 | but the building is invisible |
13:53.41 | Resinate | they work in game |
13:53.59 | Resinate | WTF |
13:53.59 | DiNo29 | they work in game .... but ? |
13:54.06 | Resinate | now my units can walk thru the door |
13:54.14 | Resinate | ... |
13:54.20 | Ducky | =O a footprint discussion! |
13:54.31 | Resinate | dino |
13:54.32 | DiNo29 | wait, what do you mean you can't make your own footprint ? :( |
13:54.43 | Resinate | if u make a custom footprint |
13:54.49 | Resinate | say 10x20 |
13:54.56 | Resinate | in the editor u cant see it |
13:54.58 | Resinate | only in the game |
13:55.00 | Resinate | anyways |
13:55.03 | Resinate | i just did what u said |
13:55.14 | Resinate | now my units can walk thru the doors |
13:55.19 | DiNo29 | well you have to put collisions too |
13:55.26 | Resinate | how do i do that LOL |
13:55.28 | DiNo29 | in the pathing layer |
13:55.37 | DiNo29 | there's a "unpathable terrain" bouton |
13:55.39 | Resinate | i vote for screenshot |
13:55.45 | DiNo29 | then you can draw on the middle square where it's unpathable |
13:55.58 | Resinate | its not cvustom lol |
13:56.00 | Resinate | custom |
13:56.09 | Resinate | im modding a footprint |
13:56.12 | DiNo29 | oh yeah but when you modifiy a foorprint it's reset :/ |
13:56.20 | DiNo29 | you have to do everything each time you modify it |
13:56.24 | Ducky | Dino, maybie you also know how to allow units to build stuff on bridges? |
13:57.00 | DiNo29 | give a custom footprint to the bridge that allow buildings maybe |
13:57.36 | Ducky | i tried |
13:57.50 | Ducky | i even unchecked "no build" flag |
13:58.37 | Resinate | .... |
13:58.48 | Resinate | ic ant apply block LOS |
13:58.53 | Resinate | without the pathing breaking |
13:59.03 | Ducky | why? |
13:59.07 | DiNo29 | and did you draw ground pathing everywhere in the footprint ducky ? |
13:59.10 | DiNo29 | resinate strange ^^' |
13:59.21 | Resinate | dino |
13:59.23 | Resinate | i need screens |
13:59.53 | Ducky | i only drew it in presistent footpr. |
14:00.20 | Resinate | dino |
14:00.23 | Resinate | whats black and purple |
14:00.27 | Resinate | on the editor |
14:01.09 | *** join/#sc2mapster deathnight114 (~chatzilla@c-98-247-52-158.hsd1.wa.comcast.net) |
14:01.09 | Resinate | stand for |
14:02.46 | DiNo29 | black and purple ? :o |
14:02.56 | Resinate | yea |
14:03.02 | Resinate | anyways |
14:03.05 | Resinate | it doesnt work |
14:03.12 | Resinate | so i reverted it |
14:03.16 | Resinate | if i check block LOS |
14:03.22 | Resinate | units can go thru the door |
14:03.29 | *** join/#sc2mapster Manquiche (~chatzilla@cpc2-uddi10-0-0-cust556.uddi.cable.virginmedia.com) |
14:03.34 | Resinate | i rather have them shoot thru it |
14:03.40 | Resinate | than walk thru it |
14:03.53 | DiNo29 | http://www.imagup.com/pics/1284040902.html |
14:03.54 | Resinate | since ur all pro at footprints |
14:03.54 | Manquiche | hey all |
14:03.58 | Resinate | why dontu make a video |
14:04.22 | Resinate | ROFL |
14:04.24 | Resinate | now go in game |
14:04.29 | Resinate | and walk near the depot |
14:04.34 | Resinate | ull walk thru it |
14:05.02 | DiNo29 | no I don't :o |
14:05.27 | DiNo29 | You checked the correct icon in value, bottom of the left screen ? |
14:05.39 | Resinate | u wanna do this to my map? |
14:05.39 | Resinate | for me? |
14:05.53 | DiNo29 | ok |
14:05.54 | Resinate | since im retarded |
14:05.57 | Resinate | hold on |
14:06.25 | Resinate | send me a pm |
14:06.29 | Resinate | in here |
14:07.09 | DiNo29 | oh wait |
14:07.24 | Resinate | ? |
14:07.27 | Resinate | wait what |
14:07.33 | Resinate | http://filebeam.com/7d443a7181cd0c3ef2401e5d0a4f4e1c |
14:07.35 | DiNo29 | Maybe I tried the wrong footprint :p |
14:07.42 | Resinate | the 2 units i needed done |
14:08.19 | Resinate | goto units |
14:08.25 | Resinate | under data source |
14:08.29 | Resinate | choose the map |
14:08.58 | Resinate | custom - gate hoz |
14:09.03 | Resinate | and custom gate - ver |
14:09.09 | Resinate | do not mod lowered ones |
14:12.24 | DiNo29 | k downloading |
14:12.31 | Resinate | lol |
14:12.37 | Resinate | took u this long? |
14:12.54 | DiNo29 | yeah I was testing the footprint to see if it does block los and yeah it works ^^ |
14:13.07 | Milotical | guys is there a way to display the game menu (f10) by clicking on a dialog item? |
14:13.32 | DiNo29 | Dunno but on that topic, is there a way to open the inventory by clicking a dialog item ? :p |
14:14.37 | DiNo29 | resinate what footprint do you want, I mean what size ? |
14:15.27 | Resinate | i dunno |
14:15.33 | Resinate | one that matches the door |
14:15.37 | *** join/#sc2mapster Manquiche (~chatzilla@cpc2-uddi10-0-0-cust556.uddi.cable.virginmedia.com) |
14:15.37 | Resinate | and blocks LOS |
14:15.48 | Resinate | just fix the dood |
14:15.51 | Resinate | and reupload the map |
14:15.59 | Resinate | unit* |
14:16.03 | Resinate | u know what 2 units right? |
14:16.03 | Icebane | It's a good day.. |
14:16.15 | Milotical | it is icebane |
14:16.23 | Icebane | TO DIE! :D |
14:16.27 | SuraklinSC2 | Did you set someone on fire? |
14:16.31 | Milotical | ;) |
14:16.39 | Icebane | sets SuraklinSC2 on fire. |
14:16.42 | Icebane | Yepp! :D |
14:16.51 | SuraklinSC2 | That won't work. |
14:16.54 | SuraklinSC2 | I was already on fire. |
14:17.12 | Icebane | I use over-fire. |
14:17.13 | SuraklinSC2 | smolders. |
14:17.14 | Icebane | So yes it works. |
14:17.28 | SuraklinSC2 | Wth is "over-fire"? |
14:17.44 | Icebane | Fire that sets fire on fire. |
14:17.44 | SuraklinSC2 | You make no sense, sir. |
14:17.54 | Icebane | DIDNT YOU KNOW? *facepalm* |
14:18.14 | Resinate | ROFL |
14:18.20 | Resinate | if u google splash pro 1.1 |
14:18.25 | Resinate | every link they say has a virus onit |
14:18.39 | Icebane | z0mg |
14:18.43 | Icebane | Btw.. |
14:18.44 | SuraklinSC2 | Virus! |
14:19.15 | Icebane | http://artoftrolling.files.wordpress.com/2010/08/09ca4c1a-ce99-41f3-bff6-68bd1c3a858a.jpg <3 |
14:19.28 | SuraklinSC2 | Virus! |
14:19.30 | SuraklinSC2 | Watch out! |
14:19.32 | SuraklinSC2 | Don't click! |
14:19.34 | SuraklinSC2 | Zomg! |
14:19.46 | Icebane | Yepp! |
14:19.46 | Resinate | too late |
14:19.49 | Icebane | OMFG! |
14:19.57 | Icebane | NO YOU WILL GET THE PLAGUE! |
14:20.01 | Resinate | i bet if i posted a red tube video link |
14:20.04 | Resinate | someone will watch it |
14:20.10 | SuraklinSC2 | He's got the internet hivs now. |
14:20.27 | Icebane | Internet fag-disease! :O |
14:20.48 | DiNo29 | rofl icebane link xD |
14:20.49 | Resinate | redtube.com/10 best video ever made lol |
14:20.49 | Icebane | Resinate: yeah I think I would, just to see if you were a sick fuck or not :> |
14:21.07 | Resinate | nothing wrong with 2 girls and 1 cup LOL |
14:21.10 | Resinate | LOL |
14:21.10 | Resinate | jk |
14:21.11 | *** part/#sc2mapster Phaos (~Rorax@60-234-224-240.bitstream.orcon.net.nz) |
14:21.19 | Icebane | DiNo29: YEAH and the best is that ITS A CHAT-BOT! xD |
14:21.20 | Resinate | AHHA |
14:21.38 | Icebane | Heres another one! |
14:21.39 | Icebane | http://artoftrolling.files.wordpress.com/2010/08/8bfe680d-aa5b-431c-906e-0bf91a58bdc3.jpg |
14:22.07 | Resinate | so what did u think of the video? |
14:22.36 | Icebane | I never saw 2girls1cup, I heard the rumours and saw a screenshot once... |
14:22.43 | Resinate | its not that LOL |
14:22.49 | Resinate | it is 2 girls tho |
14:22.51 | Icebane | "What ha s been seen.." |
14:22.54 | Icebane | has* |
14:22.56 | Icebane | xD |
14:22.59 | Icebane | *fail* |
14:23.01 | DiNo29 | oops, resinate, just tried and there's a bug, gonna send again :d |
14:23.12 | DiNo29 | It works but I didn't made the collide large enough, you can go trough on the sides ^^' |
14:23.25 | Resinate | ... |
14:23.32 | Resinate | why did u give me a half assed map LOL |
14:25.03 | Resinate | why did u make the doors 2x2 |
14:25.04 | Blacksoldier | icebane this bot is lol - i troied just to ask "are you gay" - until he finally said yes ^^ |
14:25.09 | Resinate | when they were 2x4 |
14:26.00 | DiNo29 | 2x4 ? oO |
14:26.04 | Icebane | Blacksoldier: seriously thats the best chatbot ever, I started with "Your momma is so fat it takes three soulstones to summon her" and he went: "Yes that is true you must know her well then you maggot." xD |
14:26.27 | Resinate | i justed it |
14:26.33 | Resinate | the units ran thru the door again |
14:26.37 | Resinate | are u testing this in game? |
14:26.41 | Resinate | before u send me |
14:27.24 | Blacksoldier | hmm |
14:27.25 | Blacksoldier | what are you thinking about Angela Merkel? I'M thinking of: how much wood could a woodchuck chuck if a woodchuck could chuck wood. |
14:27.38 | Blacksoldier | hes strange+ |
14:27.48 | DiNo29 | nah, I test after |
14:27.52 | DiNo29 | and it's still not good :s |
14:28.16 | DiNo29 | where's the spawn ? |
14:28.30 | Resinate | ? |
14:28.39 | Resinate | to the left of the red teams starting |
14:28.45 | Resinate | right on other side of the door |
14:30.45 | DiNo29 | btw when I try your map |
14:30.51 | Helral|Work | btw did you guys read this bit of news? "Xbox blocks W.Va. gamer over town's name" |
14:30.58 | DiNo29 | I get Param/Value/353TT5J instead of all your text |
14:31.06 | Resinate | ? |
14:31.08 | Helral|Work | http://www.boston.com/news/nation/articles/2010/09/08/xbox_blocks_wva_gamer_over_towns_name_fort_gay/ |
14:31.14 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
14:31.16 | Helral|Work | Param/Value/.... = not localized. |
14:31.18 | Blacksoldier | My name is Cleverbot and I'm as straight as a ruler! |
14:31.23 | Resinate | i giess this map isnt made for this LOS system |
14:31.25 | DiNo29 | you still have to localize maps ? Oo |
14:31.33 | Resinate | are u US? |
14:31.34 | Resinate | or EU |
14:31.40 | DiNo29 | eu |
14:31.45 | Resinate | why the fk is everyone EU? |
14:31.51 | Resinate | are these forums even usa? |
14:32.09 | Icebane | EU rocks! |
14:32.16 | Helral|Work | roflol no the sc2mapster forums are for all countries. |
14:32.31 | Resinate | seems like 90% of the forum is EU |
14:32.40 | Resinate | whats soo good abotu EU? |
14:32.46 | Helral|Work | well we have the Euro XD |
14:32.46 | Blacksoldier | hmmm |
14:32.47 | Icebane | I said: "Me JANE you TARZAN!" Bot Said: "No, me jane, you tarzan." |
14:32.58 | Blacksoldier | u know - my parens has born me here and im still here |
14:33.05 | Blacksoldier | so - why thay shouldnt be here? |
14:33.16 | Blacksoldier | without eu usa wouldnt excists |
14:33.37 | Icebane | http://cs-willy.com/overlooked/wp-content/uploads/2006/06/TheMainDifferenceBetweenEuropeAndUSA.jpg Need I say more? |
14:33.55 | Blacksoldier | XDDDDDD |
14:33.58 | Helral|Work | tumbs up Icebane |
14:34.20 | Icebane | xD |
14:34.24 | Helral|Work | I'd have to bookmark that one, for the next time I get that question. |
14:34.34 | Blacksoldier | u mean everyone in usa wears black ones? |
14:35.00 | Icebane | Oh yeah, who the fuck wants a chick with black underwear? |
14:35.09 | Blacksoldier | true |
14:35.22 | Blacksoldier | white>black>blizzard employee |
14:35.23 | Resinate | page not found |
14:35.58 | Xaragoth | slaps vjeux around a bit with a large trout |
14:36.12 | Helral|Work | thinks Vjeux is starting to smell like fish. |
14:36.26 | Icebane | This ones pretty awesome too! xD http://smiah.net/images/gallery/003_euro_vs_usa.jpg |
14:36.38 | Icebane | likes fish. |
14:37.24 | Resinate | lol |
14:37.29 | Resinate | iw anna go EU |
14:37.36 | Icebane | Hahah! xD |
14:37.48 | Resinate | ok |
14:37.51 | Resinate | i know whats wrong |
14:37.55 | Resinate | u cant have a door |
14:38.00 | Resinate | with a modded foorprint |
14:38.06 | Resinate | the FP doesnt load |
14:38.11 | DiNo29 | Resinate it works now :) |
14:38.16 | Resinate | 2x4 |
14:38.20 | Resinate | with LOS? |
14:38.24 | Icebane | Come to sweden! We'll give you free allowence, blonde chicks and healthcare at almost no charge! |
14:38.28 | DiNo29 | I set the footprint 2x4 with los and units doesnt go trhough anymore ^^ |
14:38.29 | Resinate | can u walk thru thru the door |
14:38.36 | Resinate | send it |
14:38.57 | Icebane | Btw guys, whats the deal with blonde chicks? |
14:39.00 | Icebane | I don't get it |
14:39.05 | Resinate | red-send it |
14:39.16 | Resinate | blonde chicks are ez to get laid |
14:39.30 | Resinate | u know whats even funnier |
14:39.34 | Icebane | Didn't know there was a difference. |
14:39.38 | Resinate | go up to a red head and call her a bitch |
14:39.54 | *** join/#sc2mapster Orbiter (51bf91da@gateway/web/freenode/ip.81.191.145.218) |
14:40.02 | Orbiter | Is it possible to define the damage of an effect in the data editor based on a global variable from the trigger editor? |
14:40.15 | Resinate | nope |
14:40.29 | Icebane | What happens Reisgnate? xD |
14:40.30 | Resinate | dino |
14:40.31 | Resinate | dont delete it |
14:40.35 | Resinate | the file xfer is bugged |
14:41.13 | Resinate | dude |
14:41.17 | Resinate | the doors dont work |
14:41.21 | Resinate | i can walk thru them |
14:41.36 | DiNo29 | oO |
14:41.42 | Icebane | Resinate: what happens if you call a redhead a bitch? ^^ |
14:41.58 | Resinate | dude |
14:42.03 | Resinate | zip the map |
14:42.05 | Resinate | and filebeam it |
14:42.10 | Resinate | u gave me the old map |
14:42.17 | Resinate | where the units walk around the edge |
14:43.09 | DiNo29 | Wait, just noticed a problem anyway |
14:43.14 | Resinate | ? |
14:43.16 | Resinate | whats that |
14:43.17 | DiNo29 | Even with LOS blocker your unit shoot trhough the door >_< |
14:43.22 | Resinate | no |
14:43.26 | Resinate | he didnt shoot |
14:43.30 | Resinate | til i got near the edge |
14:43.41 | DiNo29 | hmm |
14:43.43 | Resinate | there was a hole |
14:43.45 | Resinate | in the door |
14:44.45 | Helral|Work | Icebane: she barks most likely XD |
14:45.02 | Icebane | Haha xD |
14:45.16 | Icebane | hmm I'm off to finish the campaign |
14:45.19 | Icebane | or at least try to xD |
14:47.51 | Resinate | MUAHHA |
14:47.57 | Resinate | i can finally watch dbz on motion plus |
14:48.01 | *** join/#sc2mapster SweetZombieJesus (5591760a@gateway/web/freenode/ip.85.145.118.10) |
14:48.56 | Resinate | OMG LOL |
14:49.01 | Resinate | gohan lookcs awesome at 120 hz |
14:49.04 | DiNo29 | uploading |
14:49.24 | DiNo29 | Can't walk trough anymore but the unit still shoot trough it you run the closest to the door >_< |
14:49.36 | Resinate | ? |
14:49.41 | Resinate | dont bother uploading it |
14:49.48 | Resinate | if u can shoot thru the door still |
14:50.07 | *** join/#sc2mapster Mograth (~Noone@port-92-202-38-61.dynamic.qsc.de) |
14:50.12 | Resinate | i alrdy had walking thru the door working but no LOS |
14:50.42 | DiNo29 | it only shoot it the unit is touching the door though now |
14:50.57 | Resinate | ? |
14:51.11 | Resinate | that made no sense |
14:51.12 | DiNo29 | the unit has to get all the way to the door and run into it before it start shooting through |
14:51.17 | DiNo29 | can't shoot trough from a distance |
14:51.25 | Resinate | yea |
14:51.29 | Resinate | the units have short range |
14:51.35 | Resinate | ill trysomething else |
14:51.53 | Resinate | cacnel the upload |
14:54.28 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
14:56.16 | Clord | curse has persistent spamming problem |
14:56.17 | Clord | http://sc2.curse.com/downloads/sc2-maps/details/fortress-fight-vs-ai.aspx#815786 |
14:56.18 | Clord | XD |
14:56.37 | Resinate | ? |
14:58.46 | nicoli_s | banned them clord, thx for the report |
14:59.13 | Clord | yeah saw it happen constantly |
14:59.16 | Clord | it literally spammed my email box |
14:59.17 | Clord | lol |
15:01.07 | Resinate | guys |
15:01.12 | Resinate | whats the link for 2min sc2 game |
15:01.19 | Resinate | cuz its gone on utube now |
15:07.29 | *** join/#sc2mapster alexaz (4e3deb78@gateway/web/freenode/ip.78.61.235.120) |
15:07.42 | alexaz | hey guys, what does Height At Point return? |
15:07.46 | alexaz | surely it aint integer |
15:07.48 | *** join/#sc2mapster Arthas- (~zet@ip3-100.bon.riksnet.se) |
15:08.03 | *** join/#sc2mapster C-H (~blah@c-24-10-213-64.hsd1.ut.comcast.net) |
15:08.24 | Helral|Work | real most likely. |
15:09.09 | alexaz | <3 |
15:09.12 | alexaz | thanks |
15:09.15 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a380-dhcp0593.bb.online.no) |
15:09.48 | Resinate | ROFL |
15:09.52 | *** join/#sc2mapster Nesetalis (~demonic@kitsuryuu.ayerie.org) |
15:09.52 | Resinate | block LOS |
15:09.56 | Resinate | is a bugged flag |
15:10.09 | Helral|Work | it is? |
15:10.21 | *** join/#sc2mapster BenderJ (4e16e4eb@gateway/web/freenode/ip.78.22.228.235) |
15:10.30 | Resinate | when u use full map reveal |
15:10.50 | Helral|Work | uhm block LoS only has effect without full map reveal |
15:10.58 | Helral|Work | since it prevents removal of Fog of War. |
15:11.03 | DiNo29 | lool |
15:11.10 | DiNo29 | didn't now you revealed your map :p |
15:11.22 | DiNo29 | http://filebeam.com/96f68574e010eea2f0cec95c417dc8ab |
15:11.30 | Resinate | dont need the map |
15:11.41 | DiNo29 | in case you remove reveal ^^ |
15:11.53 | DiNo29 | doors would work |
15:12.07 | DiNo29 | you can use 9999 sight radius instead :p |
15:12.21 | Helral|Work | you can still shoot through door if units are at both sides of the door. |
15:12.35 | Resinate | LOL |
15:12.52 | Helral|Work | you want to create a validator that prevents the unit from attacking units at the other side of the door. if you want it to block attacks. |
15:13.09 | Helral|Work | I've even shot through walls in the sc2 campaign :P |
15:13.58 | Helral|Work | anyways I'm off going to head home XD |
15:13.59 | Helral|Work | cya later |
15:14.59 | DiNo29 | <Helral|Work> you can still shoot through door if units are at both sides of the door. << he mean't other unit for the same player, so wouldn't apply to you I think ^^ |
15:16.35 | *** join/#sc2mapster Petoj (~Petoj87@h-186-121.A185.priv.bahnhof.se) |
15:17.10 | Resinate | ROFL |
15:17.12 | Resinate | its funny |
15:17.17 | Resinate | btw |
15:17.23 | Resinate | sight radius doesnt work that good |
15:17.45 | DiNo29 | ? |
15:17.54 | DiNo29 | yeah |
15:18.03 | Resinate | 100 doesnt work |
15:18.27 | DiNo29 | 100 radius ? |
15:18.44 | Resinate | dude |
15:18.49 | Resinate | how did u edit thr footholds |
15:18.52 | Resinate | was it the shape |
15:18.56 | Resinate | or the other one? |
15:18.59 | DiNo29 | a rectangle |
15:19.03 | Resinate | ... |
15:19.09 | Resinate | theres 2 fields |
15:19.19 | DiNo29 | oh |
15:19.19 | Resinate | layers and shape |
15:19.24 | Resinate | which one edits |
15:19.25 | DiNo29 | modiying one edit the other automaticcaly |
15:19.29 | DiNo29 | shape I think |
15:19.31 | DiNo29 | but I think it's the same |
15:20.12 | *** join/#sc2mapster nimiety (~email@c-69-142-81-77.hsd1.nj.comcast.net) |
15:20.26 | Blacksoldier | stillk the footprint problem? |
15:20.37 | Resinate | ... |
15:20.46 | DiNo29 | but resinate, the footprints are fine in this version : http://filebeam.com/96f68574e010eea2f0cec95c417dc8ab |
15:22.04 | Resinate | no holes in the door? |
15:22.30 | DiNo29 | no ^^ |
15:22.47 | DiNo29 | didn't find any anyway |
15:22.53 | *** join/#sc2mapster Huesy (~Huesy@124-168-222-187.dyn.iinet.net.au) |
15:24.46 | Resinate | u didnt mod anything else right |
15:25.14 | DiNo29 | I think I put a horizontal door in the south spawn area to test if I could go through, don't forget to remove it :p |
15:25.37 | Resinate | doesnt matter |
15:25.41 | Resinate | still failed |
15:25.46 | Resinate | theres a hole on the right side of the door |
15:25.49 | DiNo29 | O_o |
15:25.50 | Resinate | man |
15:25.50 | DiNo29 | which door ? |
15:25.54 | Resinate | what i didnt know |
15:26.00 | Resinate | u can shoot over the walls LOL |
15:26.08 | alexaz | guys, is this even possible to check unit path's cliff levels? |
15:26.12 | DiNo29 | I tried walking averywhere in the door as raynor and I couldn't ... |
15:26.15 | alexaz | like every 1 unit |
15:26.20 | Resinate | u can shoot |
15:26.22 | Resinate | thru it |
15:26.27 | Resinate | on thr right side |
15:26.32 | Resinate | u cant walk thru it |
15:29.14 | DiNo29 | meh strange |
15:29.48 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
15:29.48 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
15:32.52 | alexaz | guys is there any way to make unit unable to walk trough high terrain ? |
15:33.03 | alexaz | not cliff's, but the terrain |
15:33.52 | Resinate | ? |
15:34.27 | *** join/#sc2mapster Armentia (42f45007@gateway/web/freenode/ip.66.244.80.7) |
15:34.39 | Armentia | So what's a modal dialog vs a non-modal dialog? |
15:34.53 | Resinate | theire the same |
15:35.04 | Armentia | Why is it there than? |
15:36.20 | Resinate | dunno |
15:37.28 | SweetZombieJesus | Otixa i removed math all for you! |
15:38.44 | Resinate | SQJ |
15:38.46 | Resinate | SWJ |
15:38.50 | Resinate | what do u know about LOS |
15:38.58 | SweetZombieJesus | 0 |
15:39.47 | Resinate | do u know a way to disable multi llevel range? |
15:39.55 | SweetZombieJesus | nope |
15:39.56 | Resinate | so a unit cant shoot from level 3 to lvl 1 |
15:39.57 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
15:40.04 | SweetZombieJesus | i know triggers |
15:40.06 | SweetZombieJesus | thats about it |
15:40.08 | Resinate | u just dont wanna help me after yesterday do u |
15:40.12 | SweetZombieJesus | lol |
15:40.20 | SweetZombieJesus | nah i really dont know |
15:40.27 | Resinate | also |
15:40.32 | Resinate | i fixed all my triggers |
15:40.37 | Resinate | but theres one thats wierd |
15:40.40 | Resinate | its map revealer |
15:40.49 | Resinate | if it triggers for player 2 |
15:40.56 | Resinate | itll also trigger for player 1 and all other players |
15:40.57 | DiNo29 | hmmm |
15:41.04 | Resinate | even tho i made it only for that player |
15:41.13 | DiNo29 | one of my item selection radius is huge even though it's set to 0.5 in the data editor :( |
15:42.05 | DiNo29 | <Resinate> so a unit cant shoot from level 3 to lvl 1 << but CliffLevelEqual requirement on the weapon or something :p |
15:43.01 | BenderJ | is there any way I can remove the stalker model from the blink ability? (so I can use it on another unit, w/o seeing the stalker appear) |
15:43.18 | Blacksoldier | resinate - are the players in team? so they may have shared vision? |
15:44.27 | Jibekn | @Armentia, the difference between modial and non modial is the ability to interact with objects behind the dialog |
15:44.33 | Blacksoldier | benderj - i think u will have to do something wth the actors or it's fixed in the animation |
15:45.07 | *** join/#sc2mapster RedWraith (~daviddavi@ip98-164-199-113.oc.oc.cox.net) |
15:45.31 | BenderJ | got it, ty |
15:51.15 | *** join/#sc2mapster anteevy (~anteevy@dslb-188-098-177-159.pools.arcor-ip.net) |
15:51.30 | DiNo29 | BenderJ |
15:51.33 | DiNo29 | how did you do ? |
15:51.46 | BenderJ | just changed the start model |
15:51.51 | BenderJ | looks a bit weird tho |
15:51.56 | DiNo29 | k ^^ |
15:52.25 | DiNo29 | Gah T_T |
15:52.27 | Blacksoldier | hmm |
15:52.34 | DiNo29 | I have 4 Items in the data editor |
15:52.37 | Blacksoldier | how to add an ability by an upgrade? |
15:52.44 | DiNo29 | And when I do a unit type comparison in the trigger editor |
15:52.51 | DiNo29 | There's only 3 in Value :s |
15:53.10 | DiNo29 | oh nevermind |
15:53.12 | DiNo29 | hmmm |
15:53.30 | DiNo29 | There's no condition to check what item type was used ? :/ |
15:53.50 | DiNo29 | Is does checking the unit type work ? |
15:55.49 | Blacksoldier | dino: cleverbot says "I don't have to do any work before I leave." to your question |
15:56.12 | DiNo29 | lol ^^ |
15:56.50 | Blacksoldier | "I don't have to do any work before I leave." |
15:56.54 | Blacksoldier | damn |
15:57.01 | Blacksoldier | "Don't use abbreviations; they make you sound stupid." |
15:57.07 | Blacksoldier | not copy and paste worked |
15:57.09 | DiNo29 | :( |
15:57.10 | Blacksoldier | *now |
15:57.29 | Blacksoldier | "Smile for the camera." |
15:57.35 | Blacksoldier | xDDDD |
15:57.41 | *** join/#sc2mapster MaxMode (~Adium@ip98-185-253-55.sb.sd.cox.net) |
15:58.00 | *** join/#sc2mapster SycoPrime (47303836@gateway/web/freenode/ip.71.48.56.54) |
15:58.01 | BenderJ | does anyone know of a standard death animation that I can use for buildings (one that doesn't have a building in the animation itself) |
15:58.26 | *** join/#sc2mapster cLef (~f@c-68-40-218-21.hsd1.mi.comcast.net) |
15:58.31 | cLef | hey |
15:59.01 | cLef | anyone wanna test a few things on my map (it's alpha almost done) 2v2 tower wars |
16:00.43 | cLef | msg me if i'm testing i'll let u know (if i'm on) |
16:00.53 | Blacksoldier | hay - the television is cool... now here is a series one guy killed a person cuz she helped people to get thinner... because his wife lost weight |
16:01.32 | DiNo29 | well, it works |
16:01.44 | DiNo29 | <PROTECTED> |
16:01.48 | Blacksoldier | slef - are you EU? |
16:02.04 | DiNo29 | You can use Unit Type of (triggering inventory item) to check which item it is |
16:02.19 | Dogmai | DiNo29, yes |
16:02.31 | Blacksoldier | *clef |
16:02.32 | DiNo29 | yeah I just checked ^^ |
16:02.39 | Dogmai | sorry didnt see your question sooner |
16:02.44 | Dogmai | item is basically unit |
16:03.02 | Dogmai | use all the unit commands to manipulate it |
16:03.27 | DiNo29 | :) |
16:04.54 | Dogmai | what do you want to do |
16:05.04 | *** join/#sc2mapster cLef (~f@c-68-40-218-21.hsd1.mi.comcast.net) |
16:05.08 | *** join/#sc2mapster zenasprime (4852c634@gateway/web/freenode/ip.72.82.198.52) |
16:05.08 | cLef | bah bsod |
16:05.16 | cLef | if u msg'd me do again |
16:06.23 | zenasprime | hey guys, quick question, what are the x,y coords for moving a timer window. I want to move a timer window to the left side of the screen but the coords i'm entering arn't making much sense in where they are positioning the window (if on the screen at all) |
16:06.48 | DiNo29 | Any way to make pathfinding not ignore units ? |
16:07.05 | DiNo29 | (If I order my unit to move somewhere and there's an unit blocking the way, he'll keep running into it instead of going another way) |
16:08.07 | Otixa | smacks SweetZombieJesus |
16:08.26 | Otixa | SZJ, did you make simon says not suck? |
16:09.17 | Dogmai | X <--> Y /\-\/ |
16:09.55 | zenasprime | not sure im following ya dogmai |
16:12.38 | zenasprime | okay yeah i know that X is horizontal and y is vertical, but where's the 0,0 point located and is the map the entire positive quadrant or do i work off some center point? |
16:13.48 | zenasprime | and whats the scale? x= 50 pushed the window up into the left corner... x=2 made the window not visible on the screen |
16:14.21 | cLef | dino they don't automatically attack the unit? |
16:14.28 | cLef | if they can't get through |
16:14.36 | Dogmai | it depends where its positioned |
16:14.43 | Dogmai | try -minus |
16:15.06 | Dogmai | dialogs are locked either to topleft, topmid, topright, midleft, mid, mid right, botleft, botmid, botright |
16:15.21 | Dogmai | the scale is all over the place |
16:15.47 | zenasprime | hmmm, can i use one of those to place a Timer window? if so what function would i use |
16:16.38 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
16:17.47 | Dogmai | you would have to make your won |
16:17.49 | Dogmai | own |
16:17.51 | Resinate | guys |
16:17.54 | Resinate | in weapons |
16:17.54 | Dogmai | if you search sc2mapster |
16:18.00 | Resinate | whats is stats - level |
16:18.03 | Dogmai | there is a guy who wrote a timer to dialog function |
16:18.10 | Dogmai | you can download it as a library |
16:18.13 | Resinate | ROFL |
16:18.19 | Resinate | there is 4 line trigger |
16:18.22 | Resinate | for that system |
16:18.24 | zenasprime | That would be a good idea but a task for a future build, lol |
16:18.33 | Dogmai | yeah |
16:19.00 | Resinate | http://pastebin.com/iP44TN21 |
16:19.08 | Resinate | use this for a timer |
16:19.41 | Resinate | make a varibale TIME <int> |
16:19.50 | Resinate | set the default value to the time u wanna use |
16:20.13 | Resinate | then u can use set var to recharge the timer |
16:20.23 | Dogmai | that doesnt have pretty 00:00:00 |
16:20.26 | Dogmai | though |
16:21.27 | Otixa | vjeux, I notice a distinct lack of news today >:| |
16:21.52 | Icebane | Hey does anyone know how by triggers initate the order of a targetting ability "Blink" for example, so that the player can select where he/she wants to Blink and just press Mousebutton1? |
16:22.30 | Dogmai | no, but you can do it the other way around |
16:22.48 | Dogmai | if they click, and a boolean ability active = true then issue unit to do it |
16:22.58 | Resinate | uc an add the hhmmss |
16:23.06 | Resinate | its convert to time |
16:23.09 | Resinate | under dialog |
16:23.58 | Blacksoldier | <PROTECTED> |
16:24.21 | zenasprime | wow it certainly does seem like the scale is non linear... or I just need glasses.... Seems like 600+/- x 50+/- will set a window in the left corner... Thanks for the help guys. :) |
16:24.28 | Icebane | Dogmai: do you know if you can change the cursor by triggers? |
16:24.31 | Blacksoldier | or just use ability |
16:24.37 | Blacksoldier | shouldnt this be what he wants |
16:24.38 | cLef | anyone wanna test a few things on my map? it's almost finished. (has a few small glitches known but those are bieng worked on) it's a 2v2 tower wars type thing |
16:25.05 | Blacksoldier | EU? |
16:25.08 | cLef | us |
16:25.13 | Blacksoldier | im out |
16:25.16 | cLef | when finished i'll upload it though |
16:25.19 | cLef | so u can play in in eu |
16:25.33 | Blacksoldier | cant wait ;-) |
16:25.34 | Dogmai | no |
16:25.35 | cLef | it's like wmw meets a tower defense :-p |
16:25.46 | cLef | but you can make defenders too |
16:25.56 | Icebane | Does anyone here know if you can change the cursor with triggers? |
16:25.57 | Dogmai | trust me, i have been trying to figure out both those things for aweeks |
16:25.58 | Dogmai | no dice |
16:27.00 | Blacksoldier | hmm |
16:27.12 | Blacksoldier | to prevent lag cant u use activate/deactivte rigger? |
16:27.29 | Blacksoldier | i think this might be a possibility for him |
16:27.39 | mattavich-377 | Guys - Any idea why computer AI players on my multiplayer map do not seem to work with triggers. (lots of unpredictable errors/actions occouring) however when they are all human players the triggers work perfectly? |
16:27.49 | alexaz | guys, i need something that starts removing unit's health as higher he gets on the terrain |
16:28.03 | alexaz | i guess i could do it by checking shit every second |
16:28.08 | alexaz | but every player has 200 units |
16:28.08 | mattavich-377 | Could it be somehting to do with using the active players or all players playergroups? |
16:28.15 | alexaz | thats like 2000 checks a second |
16:28.31 | Blacksoldier | oO |
16:28.43 | Blacksoldier | lots of regions |
16:28.48 | Blacksoldier | when enter - set life |
16:29.00 | Blacksoldier | but will be same i think |
16:29.01 | Resinate | ROFL |
16:29.06 | alexaz | rly? |
16:29.07 | Resinate | im making random tips on my map |
16:29.20 | alexaz | i guess that will be the same as 2000 regions |
16:29.20 | Resinate | so ppl can read and learn the ma |
16:29.20 | alexaz | lol |
16:29.42 | cLef | regions that do set damage by health percentage? |
16:30.49 | Blacksoldier | overlapping regions... enter region - nit in region - set regeneration rate to (negative amount) else to 0 |
16:30.57 | cLef | honestly other than doing a lava type effect where you scale percentage for being in an area i'd expect tons of lag |
16:30.58 | Blacksoldier | and less checks |
16:31.01 | cLef | like black was listing |
16:31.03 | Manquiche | hi all |
16:31.14 | Blacksoldier | and wait ... seconds set regeneration rate to 0 |
16:31.21 | Blacksoldier | beyond |
16:31.39 | Blacksoldier | less regions less lag |
16:31.56 | Blacksoldier | but i dont know a data editor solution or someihng |
16:32.17 | Blacksoldier | maybe when has move command get negative regeneration rate |
16:32.24 | Blacksoldier | with condition distance to point |
16:32.44 | Blacksoldier | something like that |
16:33.04 | Blacksoldier | depends on terrain |
16:33.35 | Blacksoldier | omg when other ppl asking such thing i have loads of idea but no idea to set them to reality xD |
16:33.45 | Icebane | mattavich-377: maybe the orders recieved from the AI and from the triggers overrides eachother? |
16:34.11 | mattavich-377 | Wellone of the triggers does this: every 150 kills add behavior X to main building |
16:34.18 | mattavich-377 | the behavior will add 1+ amrour |
16:34.27 | mattavich-377 | but for some reaosnw ith computer players it gets added to every unit |
16:34.53 | mattavich-377 | I display some text on screen that says "your xxxx has been upgraded" - but with computer players it cant find the color |
16:34.55 | mattavich-377 | it is so random |
16:35.14 | mattavich-377 | it never used to happen as far as i can tell |
16:37.36 | Icebane | mattavich-377: lol that really sounds weird |
16:38.40 | Icebane | btw, anyone have an idea when next patch is coming? |
16:38.57 | Resinate | when i get laid |
16:39.00 | Resinate | which is NEVER |
16:40.59 | *** join/#sc2mapster mikelat1 (~mikelat@H88.C206.cci.switchworks.net) |
16:42.50 | cLef | i'm afraid the patch will break some good maps :( |
16:43.23 | Resinate | lol |
16:43.31 | Resinate | ima laugh if it breaks all maps but mine |
16:44.37 | Jibekn | whats the patch changing? |
16:44.54 | Jibekn | please say its fixinf setcatalogfieldvalue :P |
16:47.25 | Icebane | cLef: you think so? |
16:47.45 | BenderJ | does anyone know what could cause this? |
16:47.47 | BenderJ | http://img193.imageshack.us/img193/4179/helpwv.png |
16:48.01 | BenderJ | left is basic building, right is building editor plac |
16:48.08 | BenderJ | right is upgraded building editor placed* |
16:48.11 | BenderJ | middle is when morphing |
16:48.15 | BenderJ | and after morph |
16:48.53 | Resinate | how do u make a mini map |
16:48.58 | Resinate | that shows where u are? |
16:49.45 | cLef | well i just think they are making alot of editor changes |
16:49.54 | cLef | and those could fuck with triggers and stuff |
16:50.03 | Icebane | LOL, tremendous bug you got right there BenderJ! |
16:50.11 | cLef | kinda like adding a dependency to a exising map |
16:50.48 | Resinate | dude |
16:50.50 | Icebane | BenderJ: how far up does it go? |
16:50.53 | Resinate | that looks like a dick and balls |
16:50.57 | cLef | rofl bender i could so make a perverted comment |
16:51.03 | Resinate | too late lOL |
16:51.21 | BenderJ | haven't set scale to a big amount or anything |
16:51.22 | Resinate | u know girls would dig a dick that color |
16:51.46 | BenderJ | can anyine actually help me instead of making those comments? :p |
16:51.46 | Icebane | to mee it looks like the Z axis got fucked |
16:52.07 | cLef | check any triggers or anything that effects the scaling |
16:52.14 | BenderJ | already did :( |
16:52.37 | Blacksoldier | since i had to schang my actors for a morphing spell i think u just typed is a wrong amount into the new messages i think |
16:52.44 | Blacksoldier | schang? change |
16:53.04 | BenderJ | it's like it's some sort of model that sneaks in, because when I set the actor of the first building to destroy the moment the morph starts, it still appears |
16:53.44 | Blacksoldier | which model u set in therefor |
16:53.46 | Blacksoldier | which actor? |
16:54.00 | Blacksoldier | when moph startd? |
16:54.13 | BenderJ | ? |
16:54.28 | Blacksoldier | u say - when morph starts kill actor of model |
16:54.31 | BenderJ | yes |
16:54.31 | Blacksoldier | right? |
16:54.35 | BenderJ | yeah |
16:54.42 | Blacksoldier | and create a new actor when morph starts |
16:55.03 | Icebane | Does anyone know whether you can change the ui template to a customized without disabling ui with triggers? :) |
16:55.14 | BenderJ | no, I create the actor of the second building when morph finishes (just to test, so I should normally not get a model) |
16:55.28 | Blacksoldier | ah ok |
16:55.34 | Blacksoldier | so there is nothing in the meanwhile? |
16:55.40 | BenderJ | nothing in between |
16:55.46 | Blacksoldier | try let the first model die when morph is finished |
16:55.54 | Blacksoldier | so there is something in the meantime |
16:55.57 | BenderJ | already tried that |
16:56.00 | BenderJ | doesn't work either |
16:56.01 | Blacksoldier | nd the model is just replaced then |
16:56.04 | Blacksoldier | hmm |
16:56.15 | Blacksoldier | which flapgs u set in the morph ability? |
16:56.21 | *** join/#sc2mapster TeddyFace (Teddy@adsl-75-26-188-204.dsl.scrm01.sbcglobal.net) |
16:56.22 | Blacksoldier | *flags |
16:57.00 | BenderJ | didn't change it |
16:57.06 | BenderJ | but I might have noticed the problem... |
16:57.13 | BenderJ | gotta check a few things |
16:58.05 | Blacksoldier | i deleted all flags for mine without the bar showing how far the morph is |
16:58.20 | BenderJ | hmmm... my perdition turret has the same problem... |
16:58.24 | BenderJ | when placed in the editor it's fine |
16:58.32 | BenderJ | when map is loaded, it's totally fucked up |
16:59.17 | DiNo29 | Wow :| |
16:59.19 | Manquiche | whos good with behaviours and effects? |
16:59.31 | BenderJ | what's the problem, manquiche? |
16:59.39 | DiNo29 | I had an Unit Actor with no unit assigned |
16:59.46 | DiNo29 | ... so it showed on EVERY unit in the game O_O |
16:59.54 | DiNo29 | the actor had no model too |
17:00.04 | Manquiche | benderj, i want to make a unit with a buff that reflects a percentage of the damage it recieves |
17:00.13 | Manquiche | but ive barely touched behaviours and effects before |
17:00.16 | DiNo29 | so I was like why the f************ does every unit suddently has a big white sphere at its feet, haaaaaa |
17:00.18 | BenderJ | not good enough for that :p |
17:00.21 | Manquiche | xD |
17:00.25 | Manquiche | well can you tell me |
17:00.29 | Manquiche | is it possible |
17:00.35 | Manquiche | to have a behaviour trigger a damage effect? |
17:00.42 | BenderJ | dunno |
17:00.46 | Manquiche | :( |
17:00.59 | Blacksoldier | sino: the show store had huge discounts |
17:01.02 | Blacksoldier | *dino |
17:01.07 | Blacksoldier | show= shoe |
17:01.22 | DiNo29 | lol |
17:07.26 | *** join/#sc2mapster mikelat (~mikelat@H197.C207.cci.switchworks.net) |
17:09.32 | Syniq | haha: http://www.independent.co.uk/news/uk/crime/policeman-tasered-by-colleague-after-blinding-himself-2075136.html |
17:09.35 | Syniq | A police officer apprehended a man despite squirting pepper spray in his own face, having his jaw dislocated and being shot with a Taser - all on Friday 13th. |
17:09.49 | Manquiche | rofl |
17:13.39 | Megalon | wtf |
17:14.19 | *** join/#sc2mapster Vindicator (Vindicator@cpe-76-183-21-40.tx.res.rr.com) |
17:15.05 | Vindicator | o m g - I just got off the phone with Blizzard and listen to this BS. Any -team- submitting a map for the custom map contest in ineligible. An individual must be the creator. W T F. |
17:16.02 | Vindicator | ALSO - supposedly the same thing is planned at this point for the map marketplace. Obviously this is subject to change ( and it better) but right now they are saying that only individuals will be able to create and sell maps on the map marketplace once that's implemented. What kind of BS is that!?!?!!! |
17:18.17 | nicoli_s | thats so bullshit |
17:18.32 | Manquiche | probably some legal copyright protection shit to cover their own asses |
17:18.45 | Manquiche | they cant have a team of mappers fighting over who owns the map |
17:18.46 | Manquiche | lol |
17:19.23 | *** join/#sc2mapster Xenrate (47443c58@gateway/web/freenode/ip.71.68.60.88) |
17:19.45 | Vindicator | freaking a dozen ppl build a house, but none of them own the house, it's sold to a single owner. Why can't a dozen ppl make a map and simply give ownership to one person. (silly comparison, but same general idea) |
17:20.44 | Xaragoth | just submit it as your stuff |
17:20.47 | Xaragoth | and share profit |
17:20.47 | Xaragoth | >> |
17:20.53 | Xaragoth | if you get any |
17:20.56 | Manquiche | vindicator thats a facile analogy lol |
17:21.33 | Manquiche | if 1 person develops a map, all the created content is thiers |
17:21.43 | Manquiche | if a team does, how do you split up who 'owns' what? |
17:21.47 | Vindicator | i was planning to Xaragoth - but let's just say i win, and they ask "did u make this yourself" - i'd literally have to lie to truly win, and i'm not planning on doing that |
17:21.58 | BenderJ | yay! got if fixed |
17:21.59 | Manquiche | it is BS |
17:22.09 | BenderJ | what determines the circle around the unit when it is selected? |
17:22.22 | Blacksoldier | manquiste - whats about the house? one owns the all the other one the roof and the third got the foundation? |
17:22.31 | Blacksoldier | all = wall |
17:22.34 | Manquiche | lol |
17:22.38 | Blacksoldier | xD |
17:22.41 | Manquiche | doesnt work xD |
17:22.52 | Blacksoldier | ITS MY ROOF - GET AWAY FROM MY ROOF |
17:22.54 | Vindicator | well in my team we've already decided how to split up the winnings/earnings - so that's not the issue - Blizzard's rules r the issue. |
17:22.59 | Blacksoldier | OITS ONLY SAVING ME FOR RAIN |
17:23.03 | Blacksoldier | GET IN THE RAIN! NOW |
17:23.24 | Manquiche | lol |
17:23.31 | Vindicator | anyway - didn't come on here to vent - just wanted to inform anyone else who might care to know |
17:23.39 | Manquiche | i agree it sucks vindicator |
17:26.56 | BenderJ | what determines the circle around the unit when it is selected? (sorry for asking again, but I wanna know :p) |
17:27.39 | Manquiche | what do you mean? |
17:27.39 | Blacksoldier | when i have 3 upgrades - all with the same effek |
17:27.44 | Manquiche | how it looks? what size it is? |
17:27.51 | Blacksoldier | i could just do 3 buttons to schange the name |
17:27.51 | BenderJ | the size |
17:27.56 | Blacksoldier | isnt it? |
17:28.00 | Blacksoldier | *change |
17:28.01 | Manquiche | selection radius i believe |
17:28.05 | BenderJ | kk, ty |
17:28.45 | BenderJ | where can I change the selection radius? |
17:29.14 | Blacksoldier | someone know that? |
17:29.41 | Manquiche | hang on benderj |
17:29.44 | Manquiche | ill try to find it |
17:29.49 | Huesy | There any way to get a period based buff to cause damage to the unit with the buff's target? |
17:30.19 | Manquiche | benderj |
17:30.23 | Manquiche | its in the model for the unit |
17:30.23 | BenderJ | y? |
17:30.29 | BenderJ | oh, thx |
17:31.05 | Manquiche | huesy could you rephrase that? |
17:31.19 | Huesy | :P |
17:31.20 | Blacksoldier | huesy - change regeneration rate to negative... maybe not periode based but it does its work |
17:31.24 | Manquiche | my heads all over the place cos i was out last night lol |
17:31.30 | Manquiche | hard to understand xD |
17:31.36 | Blacksoldier | manquiche i think he wants kinda dot |
17:31.43 | Huesy | Unit gets buff |
17:32.03 | Huesy | That buff causes damage to the unit's target |
17:32.21 | Blacksoldier | ah |
17:32.30 | Blacksoldier | so u want damage ofer time beeing added to his weapon |
17:32.31 | Huesy | It's already got the dot effect :P |
17:32.34 | Huesy | Just on the wrong unit |
17:32.37 | Blacksoldier | as long the buf lasts |
17:32.54 | Blacksoldier | hmm |
17:32.55 | Manquiche | wouldnt you use a damage effect |
17:33.04 | Huesy | I am |
17:33.12 | Blacksoldier | dont know |
17:33.16 | Huesy | Ability -> Apply Buff -> Buff -> Damage Effect |
17:33.20 | Manquiche | and its doing damage to the unit with the buff instead of the unit being targeted |
17:33.24 | Manquiche | ? |
17:33.26 | Huesy | Yes |
17:33.34 | Manquiche | when you say targetted |
17:33.41 | Manquiche | do you mean |
17:33.46 | Manquiche | auto-attacked |
17:33.58 | Manquiche | or is it an actual targeted ability? |
17:34.10 | Huesy | It's a targeted ability |
17:34.14 | Manquiche | so |
17:34.30 | Manquiche | let me try to get my head around this |
17:34.42 | Manquiche | you have a targeted ability |
17:34.50 | *** join/#sc2mapster cordson (81ae6122@gateway/web/freenode/ip.129.174.97.34) |
17:34.50 | Manquiche | that is supposed to do damage over time? |
17:35.16 | Huesy | If you think of auto shot from WoW, that's pretty much it. |
17:35.27 | Huesy | Allows movement while the ability is still active |
17:35.46 | Manquiche | hmm |
17:35.47 | Helral | Huesy: that sounds like autocast. |
17:35.49 | Manquiche | yeah |
17:36.08 | Helral | see Ability: Auto cast (think it is listed there.) |
17:36.13 | Huesy | The SC2 mechanics for autocast aren't desireable |
17:36.18 | cordson | tried creating a new weapon, the weapon deals damage but there is no visual beam element |
17:36.29 | cordson | I told it to copy from disruptor beam for instance |
17:36.31 | Manquiche | cordson, beams are tricky |
17:36.41 | Manquiche | lot of linking effects and shit |
17:36.59 | Manquiche | theres a good tutorial on sc2mapster that covers beams |
17:37.06 | BenderJ | next question :p: when I select a group of units, I have to click the morph ability button once for each of them, is there any way I can make it so I only need to click it once? |
17:37.11 | cordson | oops wtf cordson was part of the botcheck lol |
17:37.15 | cordson | not my name XD brb |
17:37.33 | *** join/#sc2mapster Technomancer (81ae6122@gateway/web/freenode/session) |
17:37.37 | Technomancer | there we go |
17:37.42 | Technomancer | lol |
17:37.42 | Manquiche | technomancer http://forums.sc2mapster.com/resources/tutorials/3939-data-working-with-beams-beginner-difficulty/ |
17:37.44 | Technomancer | anyway |
17:37.59 | Technomancer | I used a tutorial for creating new units/weapons |
17:38.25 | Technomancer | http://forums.sc2mapster.com/resources/tutorials/8361-data-creating-units-weapons-and-more/ |
17:38.26 | Technomancer | this one |
17:38.32 | Technomancer | and yeah, beam is invisible |
17:39.18 | Manquiche | if the beam is invisible, there is a broken link somewhere between your effects |
17:39.37 | Manquiche | and models |
17:40.14 | Technomancer | when I created a new actor for my new weapon, it assigned itself to the old disruptor beam too (I told it to copy from) but I wanna remove it from the original sentry beam.. no option for removal, only reset and I cant do that |
17:41.05 | Helral | Huesy: why is auyocast not disereable? |
17:41.11 | Helral | autocast* |
17:42.08 | *** join/#sc2mapster fgenesis_ (~fg@p4FDC2870.dip.t-dialin.net) |
17:43.31 | *** join/#sc2mapster Technomancer (81ae6122@gateway/web/freenode/ip.129.174.97.34) |
17:43.36 | Huesy | From what I've found, when the ability is auto cast, the unit is automatically turned to face the target |
17:44.28 | Resinate | WHEW |
17:44.33 | Resinate | alot of tips to be made |
17:44.35 | Technomancer | Manquiche: when I created a new actor for my new weapon, it assigned itself to the old disruptor beam too (I told it to copy from) but I wanna remove it from the original sentry beam.. no option for removal, only reset and I cant do that |
17:44.39 | Resinate | and finally finished |
17:44.39 | Technomancer | any ideas? |
17:45.34 | Manquiche | sorry man i cant think straight right now |
17:45.39 | Manquiche | hungover |
17:45.52 | Technomancer | oo |
17:46.03 | Manquiche | im tryin to read your question |
17:46.09 | Manquiche | and my eyes are just not workin properly |
17:46.11 | Manquiche | lol |
17:46.44 | *** join/#sc2mapster nimiety (~email@c-69-142-81-77.hsd1.nj.comcast.net) |
17:46.55 | Technomancer | lol hell of a party eh? |
17:47.23 | BenderJ | <PROTECTED> |
17:47.25 | Manquiche | yeah pretty much |
17:49.31 | Technomancer | any mods on? lol how bout Otixa? |
17:49.41 | *** join/#sc2mapster LordAbyss (~LordAbyss@150.135.211.242) |
17:50.18 | BenderJ | oh lol, think I figured it out |
17:53.31 | mattavich-377 | Guys can you please look at my thread |
17:53.31 | mattavich-377 | http://forums.sc2mapster.com/development/map-development/11000-very-strange-bugs-in-my-triggers-for-computer-players/ |
17:53.46 | mattavich-377 | I have to submit my map tomorrow for competition and this bug is just so strange |
17:53.51 | mattavich-377 | needs fixing im stumped |
17:53.56 | Blacksoldier | MOOOH |
17:58.04 | Tinman | Is it possible (anything is possible, I just need to know how :p ) to rotate a unit model 90 degrees on the X axis, so that if you see it from a top down view you would see the left side of it instead of the top? |
17:58.23 | Technomancer | Manquiche lemme know when you're sobered up, please ^_^ |
17:58.59 | Blacksoldier | mattavich - maybe u should link the triggers saving the array and the variable too |
17:59.09 | Manquiche | technomancer will do lol |
18:11.20 | *** join/#sc2mapster Vestras (~Vestras@0x573b7963.hinqu1.dynamic.dsl.tele.dk) |
18:11.33 | Resinate | hey guys |
18:11.34 | *** part/#sc2mapster Vestras (~Vestras@0x573b7963.hinqu1.dynamic.dsl.tele.dk) |
18:11.38 | Resinate | i made a camera opbject on map |
18:11.40 | RedWraith | hey Resinate |
18:11.41 | Resinate | how do i use it LOL |
18:11.47 | RedWraith | that's easy mang |
18:11.54 | RedWraith | Triggers -> Action -> Camera |
18:11.57 | Resinate | whats the trigger lol |
18:11.58 | Resinate | yes |
18:12.04 | RedWraith | apply camera |
18:12.06 | RedWraith | blahblah |
18:13.23 | Resinate | tks |
18:20.30 | *** join/#sc2mapster MaxMode (~Adium@bgwinn.physics.ucsb.edu) |
18:30.09 | Otixa | Technomancer, wut? ¬_¬ |
18:30.59 | *** join/#sc2mapster Denis_ (~chatzilla@p5087CFB6.dip.t-dialin.net) |
18:31.18 | Natut | Iz Sweepingzero there? |
18:33.32 | Technomancer | nah lemme get back to you Otixa |
18:33.39 | Technomancer | might be close to solvin it myself |
18:34.18 | *** join/#sc2mapster GoRaK (~user@53543F60.cable.casema.nl) |
18:34.46 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
18:36.44 | Otixa | Solving wut? >;/ |
18:38.35 | *** join/#sc2mapster Natut_ (~chatzilla@p5087DC42.dip.t-dialin.net) |
18:40.21 | *** join/#sc2mapster onetwo (ae070b69@gateway/web/freenode/ip.174.7.11.105) |
18:40.21 | *** mode/#sc2mapster [+v onetwo] by ChanServ |
18:41.28 | RedWraith | Is there any way to give people points for using abilities? |
18:41.34 | Huesy | Helral: Solved it, here's the effect I was going for (ignore the animations or lack thereof): http://www.youtube.com/watch?v=Z7IkxzdYW5A |
18:41.43 | onetwo | http://www.youtube.com/watch?v=TWnu8VvAnAE diablo cam/movement tutorial out |
18:41.46 | Blacksoldier | is there a way to hide ui in editor? |
18:41.51 | Blacksoldier | for a screenshot |
18:41.56 | DiNo29 | so |
18:42.18 | DiNo29 | Is there a way to restore some unsaved stuffs after editor crash ?:p |
18:42.33 | Otixa | onetwo, epic timing ;p |
18:42.36 | *** join/#sc2mapster Sevenix (pheonix@c-83-233-149-13.cust.bredband2.com) |
18:42.37 | Otixa | I was JUST watching that |
18:42.40 | onetwo | rofl |
18:42.49 | onetwo | watch it to the end |
18:42.53 | onetwo | for the hilarious |
18:42.56 | onetwo | mass drones |
18:43.17 | Otixa | Why not use cubes instead? :/ |
18:43.58 | Otixa | It'll reduce the overhead by OVER 9000 |
18:44.02 | Otixa | Or better yet |
18:44.07 | Otixa | a single plane |
18:44.08 | onetwo | thats up to you i say |
18:44.28 | onetwo | honestly though, the drones didnt lag me at all |
18:44.28 | Otixa | 2 tris per grid square |
18:44.28 | onetwo | with 0 opacity |
18:44.30 | onetwo | but i wanted to get the tutorial out faster |
18:44.35 | onetwo | than experiement with diff objects |
18:44.38 | Otixa | Try playing it on Xaragoth's PC :P |
18:44.44 | onetwo | the thing is that the concept is there |
18:44.48 | onetwo | you can do w/e you want with it |
18:44.49 | onetwo | :D |
18:44.50 | Otixa | I bet it'll take like 20min to load |
18:44.51 | DiNo29 | what are the drones for ? |
18:44.53 | Otixa | And then crash |
18:44.54 | Otixa | xD |
18:44.59 | onetwo | Dino: We cant detect mouse position |
18:45.09 | onetwo | so when you hold down the mouse |
18:45.14 | DiNo29 | haha ^^ |
18:45.17 | onetwo | the only way to know its position is to have 100000 drones on the map |
18:45.21 | onetwo | and detect when you highlight over them |
18:45.29 | onetwo | (or any unit other than drone thats small/flat) |
18:45.44 | Otixa | onetwo, will it work with non-flat terrain tho? ;p |
18:46.44 | Tinman | Xaragoth's computer is driven by rats, thats why its slow at times, he should have used hamsters. |
18:46.54 | onetwo | depends, Otixa I'm thinking the ideal thing to do would be use a cube |
18:46.57 | onetwo | and then lower its height |
18:47.02 | onetwo | so its just a little above the ground |
18:47.08 | onetwo | so it wont interfere with units |
18:47.15 | Otixa | flat plane! |
18:47.22 | onetwo | i tried using supply depot lowered is too big fyi |
18:47.27 | Otixa | 2faces VS 12 faces |
18:47.28 | onetwo | i was seeing if i could use bigger objects to improve performance |
18:47.29 | *** join/#sc2mapster Sevenix (pheonix@c-83-233-149-13.cust.bredband2.com) |
18:47.36 | onetwo | Otixa: I think when opacity is 0 |
18:47.38 | onetwo | they dont render |
18:47.40 | onetwo | i THINK |
18:47.45 | onetwo | because i was getting 60 fps |
18:47.46 | Otixa | Maybe |
18:47.51 | onetwo | without the drones |
18:47.53 | onetwo | visible |
18:47.54 | Otixa | You prolly still get overhead tho |
18:47.58 | onetwo | hmm yeah |
18:48.00 | onetwo | and load time |
18:48.04 | onetwo | to make 64x64 drones |
18:48.07 | onetwo | haha |
18:48.18 | onetwo | anyway, practically you can take it further |
18:48.20 | onetwo | if you need it |
18:48.23 | DiNo29 | Can't you just put units with a selection circle but no acotr ? |
18:48.26 | *** join/#sc2mapster Heph (~chatzilla@109.166.129.199) |
18:48.30 | Otixa | Naw, I've no use for it :P |
18:48.33 | DiNo29 | well no model |
18:48.33 | onetwo | they wont trigger highlight event |
18:48.52 | Tinman | No way to detect where the mouse is? I did play a map where they make a glowing orb follow the mouse, so there must be a way :s |
18:48.52 | Otixa | But I could spit out a 1x1 flat plane for anyone wo'd wanna use it |
18:48.55 | Resinate | lol onetwo |
18:49.01 | Resinate | i did some massive changes on my map |
18:49.04 | onetwo | nice |
18:49.14 | Resinate | its almost ready for the contest |
18:49.18 | RedWraith | Hey guys |
18:49.19 | onetwo | Tinman |
18:49.21 | onetwo | gl finding it |
18:49.25 | RedWraith | I want to make a special thanks in the Help section |
18:49.29 | RedWraith | How do I go about this? |
18:49.33 | Huesy | onetwo: Why not just use the cube shape? |
18:49.52 | Huesy | Then scale it down so it's flat |
18:49.54 | Otixa | Huesy, because it's 12 faces instead of 2 ¬_¬ |
18:49.59 | DiNo29 | I have a If inside a loop : will a "Then - Break" break the if or the loop ? |
18:50.03 | *** join/#sc2mapster UltiDrgn (~UltiDrgn@hc652528f.dhcp.vt.edu) |
18:50.17 | Otixa | kicks UltiDrgn |
18:50.25 | UltiDrgn | ._. |
18:50.25 | Huesy | How many does the drone have? |
18:50.36 | RedWraith | To be fair, my cubes |
18:50.37 | Otixa | Like... 800-ish, I guess |
18:50.39 | RedWraith | are probes |
18:50.41 | Huesy | And I understand it's just an example :) |
18:50.41 | onetwo | i dont know but i was just showing how to do it |
18:50.44 | onetwo | doesnt matter what model i used |
18:50.47 | onetwo | you can change that :D |
18:50.49 | *** join/#sc2mapster Xenrathe (47443c58@gateway/web/freenode/ip.71.68.60.88) |
18:51.08 | Huesy | Great workaround btw |
18:51.20 | Otixa | Yeh, pretty clever |
18:51.39 | Otixa | Need to find the proper way to do it tho ;p |
18:52.00 | Huesy | Yeah :P |
18:52.26 | Huesy | I hear the birds....time to sleep. |
18:52.28 | onetwo | pretty stupid i had to do that though |
18:52.29 | onetwo | hahah |
18:52.43 | Huesy | night night |
18:52.44 | Hati | oh no its onetwo three |
18:53.55 | Tinman | Is there a way to rotate a unit model 90 degrees on the X axis so you can see the side of it? |
18:54.37 | *** join/#sc2mapster s3rius (5c48c99a@gateway/web/freenode/ip.92.72.201.154) |
18:54.39 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
18:54.51 | onetwo | hi Hati |
18:54.52 | onetwo | long time no see |
18:54.56 | LordAbyss | i don't care how many ground units you have |
18:55.01 | LordAbyss | 30 siege tanks will wreck them |
18:55.29 | DiNo29 | Immortals ftw :p |
18:55.36 | rrowland | 5 infestors |
18:55.43 | s3rius | 1 dark templar |
18:55.49 | zenasprime | Hi folks, got another quick question, how do we adjust or modify the default meele options? I want to include all the meele options but I want to remove the requirement for a player to have structure units. |
18:55.54 | LordAbyss | this toss guy had like 6 coll, 20 zealots, 20 stalkers |
18:55.55 | Resinate | wow |
18:55.56 | LordAbyss | i wrecked him |
18:55.58 | rrowland | burrowed -> infested terran next to tank clusters |
18:55.59 | Resinate | psi shield dont work |
18:58.30 | onetwo | zenasprime: not simple i dont think |
18:58.39 | onetwo | since the melee conditions are just set by some default actions |
18:58.41 | onetwo | in the trigger editor |
18:58.47 | onetwo | youd have to do some custom crap i think |
18:58.57 | zenasprime | bah i was afraid of that |
18:59.03 | Resinate | anyone here know any good defense spells? |
18:59.03 | *** part/#sc2mapster Heph (~chatzilla@109.166.129.199) |
18:59.48 | zenasprime | could i fudge it by throwing up some minor structure off screen maybe? |
18:59.57 | zenasprime | for each player? |
19:00.15 | DiNo29 | wtf xD |
19:00.23 | DiNo29 | I get a trigger error in french, with the game in english xD |
19:01.10 | DiNo29 | so whats index overflow ? Something to do with Array variables ? |
19:01.15 | C-H | zenasprime: thats how it was done in the old days |
19:01.26 | C-H | some off screen buildins |
19:01.40 | zenasprime | are there any side effects to such a solution? |
19:02.02 | C-H | end game by no more structures |
19:02.25 | C-H | would be borked |
19:02.37 | rrowland | index overflow means you're calling array[5] or higher in a 5-element array |
19:02.48 | zenasprime | i have custom win conditions already added |
19:03.32 | zenasprime | I just wanted the easy way for enabling or disabling the the defaults |
19:04.06 | Blacksoldier | just give everyone a hidden building |
19:04.14 | Blacksoldier | which is not accesable |
19:04.19 | Blacksoldier | and invis over all |
19:04.20 | Blacksoldier | ^^ |
19:04.25 | *** join/#sc2mapster marine63 (621891af@gateway/web/freenode/ip.98.24.145.175) |
19:04.30 | zenasprime | i think thats what im going to do, and just playtest to make sure it works as intended |
19:04.33 | RedWraith | zeasprime |
19:04.36 | RedWraith | There is an easy way |
19:04.38 | marine63 | hi ^_^ |
19:04.48 | RedWraith | <PROTECTED> |
19:04.50 | DiNo29 | rrowland actually I was calling array[0] |
19:04.52 | *** join/#sc2mapster Jum-Jum (~Jum-Jum@h85-8-27-182.dynamic.se.alltele.net) |
19:04.54 | DiNo29 | it starts at 1 ? |
19:04.55 | zenasprime | @red *listening* |
19:04.59 | RedWraith | It's a trigger |
19:05.16 | RedWraith | <PROTECTED> |
19:05.17 | RedWraith | :P |
19:06.49 | *** join/#sc2mapster anteevy (~anteevy@dslb-094-218-180-202.pools.arcor-ip.net) |
19:06.50 | zenasprime | not following ya *knocks on head made of wood* |
19:07.28 | *** join/#sc2mapster Aetos (~nnscript@pool-173-52-119-153.nycmny.fios.verizon.net) |
19:07.37 | rrowland | Indexes start at 0 |
19:07.37 | RedWraith | zenasprime |
19:07.40 | RedWraith | There's a trigger |
19:07.41 | RedWraith | by that name |
19:07.43 | RedWraith | use it |
19:07.43 | *** join/#sc2mapster MotiveMe (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
19:07.44 | RedWraith | you should |
19:07.47 | RedWraith | <PROTECTED> |
19:07.57 | rrowland | It's not possible to have an array overflow if you call array[0] |
19:08.35 | RedWraith | rrowland, lies! What if my array has zero indeces? eh? eh? ;) |
19:08.40 | Resinate | ROFL |
19:08.41 | zenasprime | well that would make it easy for player 1 to win, solving all my problems i guess |
19:08.42 | Resinate | oops |
19:08.46 | zenasprime | ;) |
19:08.48 | rrowland | then it's not an array... or a variable at all |
19:08.49 | rrowland | lol |
19:08.58 | zenasprime | okay hidden buildings it is |
19:09.33 | rrowland | I'm not even sure if it lets you make an array with 0 indeces |
19:09.39 | rrowland | That would be pretty funny though if it did |
19:09.58 | DiNo29 | no I mean |
19:10.03 | DiNo29 | My array was size 10 |
19:10.30 | DiNo29 | but when trying to call the first ... variable, I used ArrayName[0] |
19:10.34 | RedWraith | zenasprime |
19:10.35 | DiNo29 | changed it to 1 and it works now |
19:10.36 | RedWraith | You can do it |
19:10.39 | RedWraith | for any player number |
19:10.40 | RedWraith | ffs |
19:10.41 | RedWraith | :P |
19:10.42 | RedWraith | <PROTECTED> |
19:10.44 | RedWraith | click the 1 |
19:10.46 | *** join/#sc2mapster Natut (~chatzilla@p5087F81B.dip.t-dialin.net) |
19:10.48 | RedWraith | change it to 2 |
19:10.49 | RedWraith | etc. |
19:10.54 | RedWraith | put it in a loop |
19:10.56 | rrowland | that doesn't make any sense dino |
19:11.00 | RedWraith | change it to picked integer |
19:11.08 | DiNo29 | oh wait I see ^^ |
19:11.26 | DiNo29 | I have a "if arrayname[i] > arrayname[i-1]" |
19:11.38 | rrowland | yep |
19:11.51 | rrowland | thatll do it |
19:15.01 | *** join/#sc2mapster ekcolnovkol|sush (ekcolnovko@pool-173-68-36-136.nycmny.east.verizon.net) |
19:15.21 | marine63 | hey |
19:16.14 | *** join/#sc2mapster Natut__ (~chatzilla@p5087B216.dip.t-dialin.net) |
19:18.04 | *** join/#sc2mapster Triceron (60313557@gateway/web/freenode/ip.96.49.53.87) |
19:19.46 | Triceron | Ahoy |
19:20.32 | onetwo | hi |
19:21.19 | Triceron | Onetwo! |
19:22.29 | *** join/#sc2mapster Natut_ (~chatzilla@p5087E4CB.dip.t-dialin.net) |
19:23.20 | onetwo | triceron! |
19:23.24 | onetwo | did you see my diablo tut |
19:23.27 | onetwo | wall of drones :D |
19:23.56 | onetwo | err i mean Triceron ! |
19:23.57 | Triceron | :O linky! |
19:24.04 | onetwo | http://forums.sc2mapster.com/resources/tutorials/11010-video-diablo-camera-movement/#p1 |
19:25.31 | Triceron | O_O |
19:25.34 | Triceron | million drones |
19:25.44 | onetwo | lol |
19:25.45 | *** join/#sc2mapster TeddyFace (Teddy@75.26.188.204) |
19:25.50 | Triceron | is that really the only way right now? |
19:26.03 | Tinman | The only known way ;) |
19:26.09 | Triceron | hmm |
19:26.16 | onetwo | trust me |
19:26.20 | onetwo | i sat there thinking for a long time |
19:26.31 | onetwo | and this almost didnt work until i discovered set opacity |
19:26.35 | Triceron | I like the charge mapped to RMB |
19:26.55 | Triceron | do you still need to select units to attack them? |
19:27.00 | Triceron | or just mouse over? |
19:27.05 | onetwo | hold mouse down on them |
19:27.10 | onetwo | but you have to reclick |
19:27.11 | onetwo | like diablo |
19:27.16 | onetwo | if youre moving around |
19:27.20 | onetwo | and you want to attack |
19:27.20 | Triceron | not per attack tho |
19:27.24 | onetwo | right not per attack |
19:27.30 | onetwo | well DL the map and try it haha |
19:27.31 | Triceron | hmmm, interesting |
19:27.33 | onetwo | if you want to know for sure |
19:27.45 | Triceron | does charge work without targetting |
19:28.01 | Triceron | like as a 'dash' |
19:28.04 | Otixa | smacks Triceron |
19:28.09 | onetwo | na but you could change it to target ground |
19:28.10 | Triceron | dies |
19:28.16 | onetwo | if you wanted |
19:28.16 | Triceron | ahh |
19:28.18 | onetwo | i believe |
19:28.31 | Triceron | that's pretty cool tho! |
19:28.38 | Triceron | Diablo style mouse control :D |
19:28.45 | Otixa | Triceron, did you fix it? D: |
19:28.55 | onetwo | :D |
19:28.58 | Triceron | nope |
19:29.04 | Otixa | >:| |
19:29.06 | Triceron | I'm not 'fixing' anything |
19:29.24 | Triceron | the subgroup test didn't work with the bake |
19:29.46 | Otixa | ;/ |
19:29.54 | Triceron | I'll be doing more tests today with subgroups and a regular bake |
19:30.00 | Triceron | but I think one issue |
19:30.09 | Triceron | is the fact that my normal maps don't really have much info in em |
19:30.18 | Triceron | I may use another unit to test |
19:30.51 | Jum-Jum | now all we need is the alt button to see dropped items onetwo lol |
19:30.54 | Otixa | Try decreasing the ray distance |
19:31.01 | marine63 | How do you emote? |
19:31.16 | Triceron | it's not the ray distance |
19:31.36 | Triceron | the normal map LOOKS like the high res |
19:32.12 | Otixa | shrugs |
19:32.21 | *** join/#sc2mapster Rodrigo (8e239fb1@gateway/web/freenode/ip.142.35.159.177) |
19:32.27 | Rodrigo | hi |
19:32.35 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
19:32.37 | marine63 | If I change the lightening will I be able to remove shadows? |
19:32.39 | marine63 | lighting* |
19:32.40 | marine63 | >.< |
19:32.54 | marine63 | hello |
19:35.27 | *** join/#sc2mapster MotiveMe (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
19:35.31 | Triceron | holy crap that's a lot of drones! |
19:36.36 | *** join/#sc2mapster Motive (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
19:36.37 | *** join/#sc2mapster Manquiche (~chatzilla@cpc2-uddi10-0-0-cust556.uddi.cable.virginmedia.com) |
19:37.04 | Manquiche | hey ho |
19:38.03 | *** join/#sc2mapster LordAbyss (~LordAbyss@uawifi-nat-210-16.arizona.edu) |
19:38.23 | Rodrigo|college | I'm at school :P |
19:38.30 | Natut | its 9 pm here |
19:38.32 | Natut | :p |
19:38.34 | Natut | im at home |
19:38.40 | Rodrigo|college | its 1 pm here |
19:39.01 | Natut | btw isnt college = university ? |
19:39.09 | Rodrigo|college | college |
19:39.20 | Rodrigo|college | sort of |
19:39.32 | Natut | cuz wedont call university school xD |
19:39.39 | Rodrigo|college | college is just small than university |
19:39.49 | Rodrigo|college | university is a school |
19:39.57 | Natut | no |
19:40.02 | Natut | a school is where you get taught |
19:40.05 | onetwo | haha |
19:40.07 | onetwo | Jum Jum |
19:40.08 | Natut | in university u teach yourself |
19:40.10 | onetwo | Jum-Jum |
19:40.11 | Rodrigo|college | you get taught at university |
19:40.22 | onetwo | i dont even know how you could do that |
19:40.34 | onetwo | well you could create a dialog button above each item on the screen |
19:40.38 | onetwo | when you hold alt |
19:40.45 | onetwo | or text tag? |
19:40.48 | onetwo | but you cant click text tags |
19:40.49 | Natut | yeah we get taught but we habe the freedom to choose |
19:40.52 | Manquiche | lol trying to come up with d2 loot system? |
19:40.56 | Natut | in school we dont have it |
19:40.56 | Rodrigo|college | thats why universities have teachers |
19:41.04 | onetwo | lol |
19:41.17 | Rodrigo|college | I should add this debate thought on debates. "Universities are schools" |
19:41.24 | Rodrigo|college | yeah, I will |
19:41.29 | Natut | Lol. |
19:41.32 | *** join/#sc2mapster Jum-Jum (~Jum-Jum@h85-8-27-182.dynamic.se.alltele.net) |
19:41.35 | Natut | U need more debates ideas? |
19:41.46 | Natut | I can give you some :D |
19:41.48 | *** join/#sc2mapster DarkRevenant (~Dark.Reve@130.191.179.107) |
19:41.56 | Natut | btw |
19:42.00 | Natut | pls release debates in EU |
19:42.04 | Natut | i wanna play it too :( |
19:42.09 | onetwo | lets debate whether you should rodrigo |
19:42.10 | Rodrigo|college | sure :). Add them on www.youtube.com/scDebates |
19:42.10 | Rodrigo|college | I will add this one there right now |
19:42.15 | Rodrigo|college | lol |
19:42.16 | DarkRevenant | yo |
19:42.21 | DarkRevenant | rodrigo |
19:42.21 | Natut | i dont have youtube account |
19:42.26 | Natut | so no |
19:42.27 | Rodrigo|college | Im at college. I will add the thoughts there to not forget |
19:42.38 | Rodrigo|college | Natut, you can also send to scDebates@hotmail.com |
19:42.40 | DarkRevenant | Since I'm at college, my reviews are much more slowed down |
19:42.41 | Rodrigo|college | :P |
19:42.49 | Natut | Give me an alternative |
19:42.50 | DarkRevenant | since I couldn't bring my desktop, I can't play SC2 |
19:42.54 | Natut | to youtube |
19:42.58 | Triceron | here's a good debate topic |
19:43.02 | Triceron | 'Nexus wars is fun' |
19:43.04 | Rodrigo|college | scDebates@hotmail.com |
19:43.06 | DarkRevenant | but I did get a chance to play a bunch of debates games |
19:43.16 | Natut | cant i just give you the ideas her ein query? |
19:43.18 | Natut | :D |
19:43.20 | DarkRevenant | debates is 2nd on the list to be reviewd |
19:43.26 | DarkRevenant | thought you might want to know |
19:43.26 | Rodrigo|college | thats actually a good one |
19:43.31 | Rodrigo|college | I will add on youtube right noow |
19:43.41 | Rodrigo|college | before I forget |
19:43.48 | Natut | please add "Incest may be beneficial" |
19:43.49 | Rodrigo|college | so at home I add into the game |
19:44.01 | Rodrigo|college | Natut, the game has this one, I believe |
19:44.04 | Natut | yes? |
19:44.06 | Rodrigo|college | Debates has 400 thoughts |
19:44.16 | DarkRevenant | "Debating is fun." |
19:44.23 | Rodrigo|college | I think there's this one |
19:44.37 | Natut | then what about "mate selection is a process to prevent costs" |
19:44.39 | Natut | :p |
19:44.44 | marine63 | wait |
19:44.44 | *** join/#sc2mapster Jum-Jum^ (onraornw@h85-8-27-182.dynamic.se.alltele.net) |
19:44.49 | Natut | yeah, im from the biology team xD |
19:44.53 | marine63 | maker of platform defense |
19:45.02 | Rodrigo|college | dont get it. Mate selection? |
19:45.04 | marine63 | fuuuuuuuuuuuuu its too hard >:O |
19:45.12 | Natut | well you select a mate.. a partner |
19:45.18 | Natut | the question today is |
19:45.19 | Rodrigo|college | marine63, 8 people beat platform defense just this week |
19:45.20 | onetwo | im on my 5th year at college, and i structured my classes so my last year is only 3 per term |
19:45.21 | Triceron | youre getting too technical |
19:45.23 | Natut | do you select to get benefits |
19:45.25 | onetwo | so i have a super easy last year |
19:45.26 | Natut | or to avoid costs |
19:45.26 | marine63 | oh only 8 |
19:45.26 | Triceron | you gotta oversimplify |
19:45.27 | Natut | xD |
19:45.29 | DarkRevenant | don't you want to know the score debats got? |
19:45.30 | marine63 | good for them |
19:45.31 | DarkRevenant | lol |
19:45.44 | marine63 | i said hard not impossible |
19:45.45 | Manquiche | onetwo what are you doing at college? |
19:45.50 | onetwo | comp sci |
19:45.55 | marine63 | manquiche <3 |
19:45.58 | Natut | why not add Debates on EU? :( |
19:45.59 | Manquiche | cool :P |
19:46.02 | onetwo | :D |
19:46.05 | Triceron | where at? |
19:46.07 | marine63 | gasp onetwo |
19:46.08 | onetwo | ubc |
19:46.11 | Triceron | ah nice |
19:46.13 | Manquiche | marine63 whats up bro |
19:46.13 | marine63 | epic diablo video ^_^ |
19:46.16 | onetwo | haha thanks |
19:46.21 | marine63 | nm homeslice |
19:46.21 | DarkRevenant | okay seriously can anyone see me? |
19:46.23 | Rodrigo|college | ok Natut, I added on www.youtube.com/scdebates |
19:46.26 | onetwo | yes |
19:46.28 | onetwo | we can |
19:46.28 | DarkRevenant | I am not sure if my connecting is even working right |
19:46.40 | DarkRevenant | campus wifi is very patchy |
19:46.44 | onetwo | lol |
19:46.44 | Manquiche | see now i have a dilema |
19:46.52 | onetwo | go: What is in the japanese food, takoyaki |
19:46.57 | onetwo | 10 points tothe winner |
19:46.59 | onetwo | onetwo points |
19:47.00 | Manquiche | i dont know whetehr to stick with the default movement system or to try your d2 clone :P |
19:47.02 | DarkRevenant | btw levelup bound is going to get a bronze |
19:47.04 | Rodrigo|college | my campus wifi blocks battle.net. I can't access from here |
19:47.11 | C-H | octopus |
19:47.12 | DarkRevenant | it almost made it into the copper bracket, too... |
19:47.12 | mattavich-377 | Guys can you have a look at this for me? Such a strange problem |
19:47.13 | mattavich-377 | http://forums.sc2mapster.com/development/map-development/11000-very-strange-bugs-in-my-triggers-for-computer-players/#p3 |
19:47.16 | onetwo | damn CH won |
19:47.17 | onetwo | haha |
19:47.21 | marine63 | manquiche im stuck with my map again >>< |
19:47.23 | marine63 | >< |
19:47.26 | Jum-Jum^ | everyone fall down to their knees and cry. http://i2.photobucket.com/albums/y9/Jum-Jum/Terrain001-1.jpg?t=1284061611 my terrain was lost in a hdd crash. :'( |
19:47.28 | DarkRevenant | why |
19:47.31 | Natut | Rodigro, will you publish Debates on EU too ? |
19:47.31 | DarkRevenant | would the campus wifi |
19:47.34 | DarkRevenant | block something like bnet |
19:47.41 | onetwo | wow noway jum jum |
19:47.54 | onetwo | i backup my maps on my 2nd HD |
19:47.57 | onetwo | every few weeks |
19:47.59 | onetwo | thats my backup |
19:48.00 | onetwo | hahaha |
19:48.00 | Rodrigo|college | Natut, yes, one day, but don't expect Social Games to be popular, specially because I can't boost on EU. |
19:48.04 | Jum-Jum^ | my other maps are fine |
19:48.05 | Jum-Jum^ | but not that one |
19:48.07 | DarkRevenant | i have a 60GB hard drive on this shitty laptop |
19:48.13 | Manquiche | that sucks jum |
19:48.14 | DarkRevenant | and a 1430GB external |
19:48.18 | Natut | Rodigro, when is "one day" ? |
19:48.21 | DarkRevenant | kinda |
19:48.24 | DarkRevenant | ridiculous |
19:48.25 | Triceron | I hate editor crash/corruption |
19:48.26 | Jum-Jum | I guess gameplay wise it wasn't great but uh... atleast I sortak now how to make a better city map now lol |
19:48.35 | Jum-Jum | sorta know* |
19:48.36 | Rodrigo|college | Natut, a few weeks after the map contest |
19:48.38 | *** join/#sc2mapster Demonsul (~Demonsul@host86-146-124-98.range86-146.btcentralplus.com) |
19:48.50 | Demonsul | Huzzah! |
19:48.54 | Natut | i thought u cant add maps already published to the map contest? |
19:48.54 | DarkRevenant | yo rodrigo |
19:49.03 | Manquiche | ive got so much shit to be learning in the editor but im so damn tired today i cant be bothered |
19:49.05 | DarkRevenant | debates is currently the best map I (will have) reviewed |
19:49.24 | Jum-Jum | I cant learn things when I am too tired, I just zombie click with my mouse |
19:49.25 | Rodrigo|college | Natut, that's what they are saying, but no one has a sure answer about it |
19:49.33 | Manquiche | me 2 |
19:49.52 | Natut | didnt you read the official blizz answer in mapster forums? |
19:49.52 | Manquiche | i was out drinking last night so all day ive been totally unable to focus my eyes properly |
19:49.54 | Manquiche | lol |
19:49.54 | Triceron | pretty sure they don't want you to publish it till after the contest |
19:49.56 | Jum-Jum | oh yeah |
19:49.59 | DarkRevenant | once i'm done tearing up level up bound, i'll review debates |
19:50.07 | Rodrigo|college | I was planning to add this thought. Though of the week: "You can't submit to the map contest a published map" by Sixen |
19:50.09 | Jum-Jum | the day after you've been out drinking... I cant play or be creative in front of the editor. my mind is just blank |
19:50.17 | Manquiche | exactly |
19:50.23 | Manquiche | i was trying to do stuff earlier |
19:50.29 | Manquiche | just couldnt think |
19:50.37 | Manquiche | was trying to change weapon damage in the actor tab n shit |
19:50.39 | Manquiche | lol |
19:50.42 | DarkRevenant | lolo |
19:50.46 | DarkRevenant | It kinda sucks |
19:50.48 | DarkRevenant | that |
19:50.49 | RedWraith | Rodrigo |
19:50.52 | Triceron | blizz posts on Mapster? |
19:50.54 | Rodrigo|college | Natut, the official blizz answer is unclear. "Technically" can give victory to nexus wars. |
19:50.54 | RedWraith | Did I ever tell you |
19:50.55 | DarkRevenant | If I entered a map and won the contest |
19:50.56 | RedWraith | about the thing |
19:50.58 | RedWraith | with the contest? |
19:51.04 | DarkRevenant | I would lose half my prize |
19:51.10 | DiNo29 | Anyway to try a map in multiplayer without publishing ? |
19:51.16 | Triceron | that you're gonna win? |
19:51.18 | DarkRevenant | the hotel and airfare would take me only about 100 miles from where I am |
19:51.20 | Rodrigo|college | its just impossible |
19:51.25 | RedWraith | I live in Irvine |
19:51.27 | RedWraith | lol |
19:51.28 | Manquiche | dino29, mapcraft? |
19:51.30 | Natut | Another thought for debates: Humans are animals |
19:51.31 | Rodrigo|college | I've tested 4 maps already, and all of them published privately |
19:51.32 | Natut | :p |
19:51.36 | RedWraith | I could take a bus. :P |
19:51.38 | DarkRevenant | humans |
19:51.40 | DarkRevenant | ARE animals |
19:51.43 | Natut | yeah |
19:51.44 | DarkRevenant | its a scientific fact |
19:51.45 | Rodrigo|college | so, basically, all people on the contest are "cheating" |
19:51.45 | Jum-Jum | Its not a debate its a fact! :P |
19:51.47 | Natut | but alot of people think |
19:51.51 | Natut | humans are superior |
19:51.52 | Natut | xD |
19:51.55 | DarkRevenant | we are thus |
19:51.57 | DarkRevenant | superior animals |
19:52.00 | rrowland | I haven't uploaded my map at all |
19:52.02 | DarkRevenant | to the inferior animals that are not human |
19:52.04 | Jum-Jum | on our planet perhaps |
19:52.06 | rrowland | So no, not everybody is cheating |
19:52.07 | RedWraith | rrowland, your map is terrible. |
19:52.08 | Triceron | but animals nonetheless! |
19:52.08 | Natut | the problem is |
19:52.15 | rrowland | My map rocks the socks bro |
19:52.16 | Natut | how do you decide that animals are inferior to humans? |
19:52.23 | rrowland | humans are animals |
19:52.24 | Natut | maybe they are so intelligent we cant even understand em xD |
19:52.28 | DarkRevenant | humans are inferior to humans |
19:52.28 | Manquiche | they dont have guns or baseball caps |
19:52.29 | DarkRevenant | lol |
19:52.29 | Triceron | I'm gonna submit my map and win |
19:52.30 | Manquiche | we do |
19:52.34 | Jum-Jum | lol Natut |
19:52.41 | RedWraith | inferiors are human to inferiors |
19:52.42 | DarkRevenant | we don't have tails |
19:52.43 | Jum-Jum | this makes me think of people who are savants |
19:52.46 | DarkRevenant | monkeys, cats, etc. do |
19:52.52 | Rodrigo|college | Natut, I will add this thought. "Humans are animals" |
19:53.03 | rrowland | are human to inferior are |
19:53.05 | DarkRevenant | also rodrigo |
19:53.09 | DarkRevenant | you'll like my review |
19:53.16 | Manquiche | eugh |
19:53.19 | DarkRevenant | i have documented how hackable your encryption is |
19:53.19 | Natut | The question also is: Is an animal that destroys its environment "superior" to an animal that lives with its environment and keeps it intact ? |
19:53.25 | DarkRevenant | a friend of mine cracked it in a couple hours |
19:53.30 | Manquiche | i need an injection of coffee and adrenaline right in my left eye |
19:53.33 | Triceron | for sake of debate |
19:53.35 | DarkRevenant | my screenshot will be in the review |
19:53.39 | Triceron | is there anyone who things humans are not animals? |
19:53.44 | Triceron | *thinks |
19:53.52 | DarkRevenant | plus, since your system is set up so that the high scores propagate |
19:53.54 | Natut | well i know alot of people |
19:54.05 | Natut | that say we are not animals cause we can think |
19:54.09 | DarkRevenant | everyone will have the 696 - BOBSLAYER69 |
19:54.13 | DarkRevenant | as the high scorer |
19:54.16 | Triceron | well those people are vegetables |
19:54.18 | Rodrigo|college | If you cannot submit to the contest a map published on private, you already took out 95% of the maps submitted. I've tested great maps for the contest. |
19:54.19 | Jum-Jum | I wonder if I should submit my 7v7 map lol |
19:54.25 | Manquiche | marine63 what was the problem you were having with your map? |
19:54.42 | marine63 | Is there a way to remove shadows from units |
19:54.52 | marine63 | I reduced the size of Nexus |
19:55.03 | Rodrigo|college | has lilman never used this chat? |
19:55.11 | marine63 | but it shows a black nexus shape around it |
19:55.12 | Triceron | private publishing isn't exactly the same |
19:55.17 | DarkRevenant | marine |
19:55.20 | Triceron | did they say you can't private publish? |
19:55.20 | Manquiche | thats weird |
19:55.22 | DarkRevenant | change settings to medium |
19:55.22 | Natut | Ok the next thought: "The starcraft 2 editor is difficult" :D |
19:55.27 | onetwo | humans are superior |
19:55.28 | marine63 | inorite |
19:55.32 | DarkRevenant | otherwise you have to downscale the nexus shadow map |
19:55.41 | Rodrigo|college | Triceron, publishing is publishing. You can download maps published and spread it illegally. |
19:55.53 | onetwo | marine63: shadow for buildings is their splat actor |
19:55.59 | marine63 | ....... |
19:56.01 | DarkRevenant | Rodrigo, are you aware that your encryption is very simple to break? |
19:56.09 | marine63 | what about units like dark templar? |
19:56.15 | onetwo | dont know about those |
19:56.15 | DiNo29 | Do new map still need localisation ? |
19:56.18 | DiNo29 | maps* |
19:56.22 | onetwo | i think so |
19:56.24 | marine63 | seriously wtf is a splat >.< |
19:56.26 | Manquiche | i wish i could extract all the galaxy editor knowldge onetwo has in his brain and inject it directly into my grey matter |
19:56.28 | Rodrigo|college | DarkRevenant, you mean the online ranking on Debates? I doubt |
19:56.31 | Natut | Now a serious "thought": Money is more important than happiness |
19:56.32 | onetwo | lol |
19:56.33 | Natut | :D |
19:56.33 | onetwo | taht sounds sexual |
19:56.39 | Manquiche | it would be |
19:56.41 | Manquiche | :) |
19:56.46 | Natut | or rather "Money is happiness" |
19:56.47 | Natut | :p |
19:56.53 | Triceron | oh I agree there |
19:56.58 | DarkRevenant | You doubt what? |
19:57.00 | Triceron | it's chock full of happiness |
19:57.06 | Triceron | in my pants! |
19:57.08 | rrowland | "allow this trigger to be skipped - run (alternative trigger) - wait until it finishes" doesn't really wait until it finishes |
19:57.08 | Rodrigo|college | Natut, I have this thought |
19:57.15 | Natut | ok |
19:57.16 | Triceron | *that's where I keep my money* |
19:57.31 | Natut | "Humans are monogamous" |
19:57.37 | Natut | :p |
19:58.32 | Triceron | are mormons human? |
19:58.34 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
19:58.43 | Jum-Jum | morons yes |
19:58.54 | Manquiche | well im far too tired to actually do anythin productive with the rest of my night, so i think im gonna go join a game of sotis, tilt my head at the screen and start drooling slightly, from now til i fall asleep |
19:59.13 | Manquiche | cyas tomorrow when hopefully my brain can keep up with my eyes |
19:59.20 | Manquiche | :D |
19:59.54 | Natut | Or another question "Europe is superior to America" |
20:00.03 | Natut | too bad no cross realm play exists |
20:00.05 | Natut | xD |
20:00.05 | Jum-Jum | whats with the quiz? |
20:00.17 | Natut | Debates ideas |
20:00.58 | Natut | Or "The islam is the worst religion"... Rodigro if you add THIS prepare for bombings on your house :D |
20:01.19 | DiNo29 | 12:01 AM is 00:01 in 24H display ? |
20:01.26 | DiNo29 | or 12:01 ? |
20:01.39 | Natut | 24:00 |
20:01.50 | RedWraith | Rodrigo is an AI, Natut. |
20:01.52 | Syniq | Anyone fancy a 3v3 on a map I built the other day? (ping Manquiche :p) |
20:01.54 | Natut | xD |
20:01.55 | DiNo29 | midnight then ? |
20:01.57 | marine63 | Blizzard is so mean :l |
20:02.01 | RedWraith | He's not even at college right now. He's at the University of Phoenix. |
20:02.08 | RedWraith | online in person |
20:02.13 | ekcolnovkol|sush | what is the universit of phoenix? |
20:02.17 | Natut | Im at the University of Bonn :D |
20:02.18 | ekcolnovkol|sush | is that a for-profit college? |
20:02.26 | ekcolnovkol|sush | because if it is, fail |
20:02.28 | RedWraith | online for-profit school |
20:02.32 | ekcolnovkol|sush | wow fail |
20:02.34 | RedWraith | Anyhow |
20:02.52 | RedWraith | Everyone who thinks there's restrictions on publishing before the end of the contest. |
20:02.59 | RedWraith | http://us.blizzard.com/en-us/community/contests/sc2maps/rules.html |
20:03.05 | RedWraith | The line you refer to does not exist. |
20:03.10 | RedWraith | You were all lied to! |
20:03.37 | Natut | eafter submit an original, unreleased, UMS custom ma |
20:03.44 | Natut | and whats the "unreleased" part |
20:03.46 | Natut | ? |
20:03.51 | RedWraith | gimme quote |
20:03.53 | RedWraith | :P |
20:04.04 | Natut | How to Enter: To enter, a qualified entrant will complete the entry checklist and thereafter submit an original, unreleased, UMS custom map |
20:04.05 | RedWraith | from da contest rules |
20:04.06 | Natut | on your page |
20:04.07 | *** join/#sc2mapster HR_ (4cd01caa@gateway/web/freenode/ip.76.208.28.170) |
20:04.07 | Sixen | By submitting this map I am granting licensing rights to Blizzard Entertainment, and will not display, post, or share it until after the contest closes on September 11, 2010.* |
20:04.11 | Sixen | Click "I agree" |
20:04.14 | RedWraith | oh |
20:04.16 | RedWraith | :[ |
20:04.23 | Sixen | also, sorry I didn't play yesterday |
20:04.24 | RedWraith | wait what |
20:04.26 | RedWraith | where is that? |
20:04.26 | Sixen | I was in a pissy mood |
20:04.38 | Sixen | Just click I agree, it's the last checkbox at the bottom |
20:04.51 | onetwo | lol Sixen |
20:04.52 | Natut | RedWraith your browser doesnt support searching for stuff ? |
20:04.57 | onetwo | i figured out diablo movement in a really hacky way |
20:05.00 | RedWraith | ...I did search for it |
20:05.00 | onetwo | and how come pissy? |
20:05.02 | RedWraith | It's not there. |
20:05.19 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-30-176.lns20.mel4.internode.on.net) |
20:05.24 | Natut | my queote is |
20:05.31 | Natut | teh text above the (i) |
20:05.33 | Natut | (ii) |
20:05.37 | Natut | and (iii) |
20:05.39 | Triceron | its right there |
20:05.41 | Triceron | #4 |
20:05.47 | RedWraith | wait |
20:05.48 | RedWraith | so it's after |
20:05.49 | RedWraith | I agree? |
20:06.02 | Triceron | How to Enter: To enter, a qualified entrant will complete the entry checklist and thereafter submit an original, unreleased, UMS custom map created with the StarCraft II World Editor |
20:06.03 | RedWraith | oh |
20:06.05 | Natut | not mine |
20:06.05 | RedWraith | goddamnit |
20:06.09 | RedWraith | why would they do that |
20:06.11 | RedWraith | @_@ |
20:06.17 | Natut | cuz they want to advertise the map |
20:06.19 | Natut | and make $$$ |
20:06.31 | Natut | u cant make $$$ with someone that was available all the way |
20:06.45 | Natut | its like taking a movie from a dvd and trying to make new cash from it |
20:06.51 | RedWraith | Where does it say unpublished? |
20:06.52 | Natut | wont work cuz everyone has it already |
20:06.56 | Natut | #4 |
20:07.00 | Triceron | does that ruin your plans Red? |
20:07.00 | Natut | read |
20:07.02 | Natut | first line |
20:07.13 | Natut | "unreleased" |
20:07.17 | Natut | publish=release |
20:07.27 | RedWraith | no, where is it? |
20:07.39 | Natut | First line of rule number FOUR |
20:07.40 | RedWraith | ah |
20:07.41 | RedWraith | I see. |
20:07.43 | RedWraith | found it |
20:08.13 | RedWraith | How the hell do you define unreleased? O_o |
20:08.14 | HR_ | that a wierd rule, how would you playtest it to see if it worked and balance it etc |
20:08.18 | Triceron | er |
20:08.22 | Triceron | a map that hasn't been released |
20:08.23 | Triceron | lol |
20:08.30 | RedWraith | Triceron, think about that for a second. |
20:08.33 | RedWraith | It doesn't make sense. |
20:08.34 | Natut | unpublished |
20:08.37 | Natut | publish = releae |
20:08.40 | Triceron | how does it not make sense |
20:08.42 | RedWraith | For instance, the version I'm submitting has never been released. |
20:08.44 | HR_ | i dont think i had a chance at wining anyway, my map is not even in the right game genre |
20:08.55 | Natut | its talking about the MAP |
20:08.57 | Natut | not version |
20:09.02 | Triceron | yeah |
20:09.07 | RedWraith | but that doesn't make any sense |
20:09.09 | RedWraith | okay, so |
20:09.10 | Triceron | it specifically says map, not version of |
20:09.10 | RedWraith | let's say |
20:09.17 | HR_ | i could just make a new track and submit that :) |
20:09.17 | RedWraith | I released a map that this one was based on |
20:09.18 | RedWraith | waaay back |
20:09.27 | RedWraith | now, let's say |
20:09.32 | RedWraith | someone else released a map |
20:09.35 | Natut | with a different title, different, terrain different gameplay |
20:09.38 | RedWraith | this one was based on at some point |
20:09.41 | Natut | then yes |
20:09.51 | Natut | if you make an AoS u basically copy from something |
20:09.53 | Natut | but its "new" |
20:09.55 | RedWraith | the latter is true for every fucking map that can be made, by the glory of Untitled :P |
20:10.39 | RedWraith | and by Blizzard's own standards of release |
20:10.45 | RedWraith | a closed beta publish != release |
20:10.57 | RedWraith | since it's not open to the general publish |
20:10.59 | RedWraith | public* |
20:11.07 | Triceron | I don't think private publish counts |
20:11.09 | Natut | but if someone of the group of people that got it there |
20:11.12 | Triceron | because you're not releasing it |
20:11.15 | Natut | published it into the open |
20:11.17 | Natut | gg |
20:11.18 | Triceron | to the public |
20:11.24 | *** join/#sc2mapster xttocs (d8a223c6@gateway/web/freenode/ip.216.162.35.198) |
20:11.29 | Triceron | nah |
20:11.33 | Triceron | I don't think that counts |
20:11.39 | xttocs | eggy: YOu around? |
20:11.41 | DiNo29 | Is there an up to date localisation tutorial ? |
20:11.45 | RedWraith | Natut, if it were released publicly after beta, that would be a release. Otherwise, it's still to a closed group and therefore not released. It says released, not published. |
20:11.55 | Triceron | they don't make legal rules for something that specific, Natut |
20:11.56 | xttocs | eggy: If you are, answer quick. This involves free money for you. |
20:12.13 | egg_y | yes ? |
20:12.14 | egg_y | :p |
20:12.16 | xttocs | haha |
20:12.57 | Triceron | I think what Redwraith is saying is what Blizzard means |
20:13.04 | Triceron | else they would specifically say 'published' |
20:13.09 | RedWraith | Moreover, if a map is my original idea, and I develop it from super early beta version to current version which is very different, it could be argued that it's not even the same map, especially since publishing continuiting didn't occur. |
20:13.13 | HR_ | my map was on page 1 last night! |
20:13.22 | Triceron | grats HR_! |
20:13.31 | Triceron | what map? |
20:13.39 | HR_ | page 2 now... i think people get tired of the same long track |
20:13.45 | HR_ | SC Rally, battle racing |
20:13.58 | RedWraith | HRPuffinstuf, I love your map. |
20:14.05 | *** join/#sc2mapster devilesk (~devilesk@192.12.88.51) |
20:14.10 | RedWraith | You should've submitted it to the contest. |
20:14.29 | HR_ | eh maybe, i doubt i would win anyway |
20:14.37 | HR_ | someone will submit dota 2.0 |
20:14.43 | RedWraith | rrowland thinks he's going to win |
20:14.46 | RedWraith | he be dreaming |
20:14.55 | *** join/#sc2mapster goomba_ (~goomba_@adsl-176-110-230.asm.bellsouth.net) |
20:15.01 | HR_ | never win anything... |
20:15.11 | DiNo29 | Hr_, it's 3 winners, dota 2.0 can only win once :p |
20:15.19 | RedWraith | I'm gonna win with Sentry Scramble. ;D |
20:15.19 | goomba_ | herro |
20:15.32 | DiNo29 | I'm gonna win with Pacman |
20:15.34 | Natut | btw |
20:15.50 | Natut | nexus wars in EU currently has 4 different people as authors, everyone releaseing a "different" version |
20:16.02 | Natut | looks like it will continue as in the wc3 bnet |
20:16.07 | Jum-Jum | just because its named 2.0 doesn't mean its actually two times better than dota in wc3 ^^ |
20:16.08 | Natut | 1000 clones with just a letter changed |
20:16.10 | Natut | or sth |
20:16.11 | onetwo | lol |
20:16.17 | onetwo | i liked wintermaul clones... family guy maul etc! |
20:16.30 | DiNo29 | Jum-Jum : Liar ! |
20:16.31 | RedWraith | onetwo, I wish there were wintermaul clones |
20:16.33 | RedWraith | in Sc2 |
20:16.34 | RedWraith | :( |
20:16.38 | HR_ | i havent seen any clones of wc3 maps that are better... like not even a good LTW or HLW |
20:16.50 | Xaragoth | not even a good footy clone |
20:16.53 | DiNo29 | Takes times ^^ |
20:16.54 | Jum-Jum | probably because making maps isn't super easy |
20:16.55 | Xaragoth | and that map was played a lot |
20:16.56 | Xaragoth | oo |
20:17.02 | RedWraith | HRpuffinstuf, Fatal510 was working on one that was actualluy really fun. |
20:17.03 | HR_ | i kill at HLW |
20:17.04 | ekcolnovkol|sush | i weep |
20:17.20 | DiNo29 | When is someone going to release a Warcraft 3 HD Models And Textures Complete Pack library btw ? ;) |
20:17.21 | Jum-Jum | sure they can get a lot better, but that also means you need to spend an hour to create one unit when it took like 3 minutes in wc3 |
20:17.26 | Jum-Jum | I hate the data editor |
20:17.34 | onetwo | war3 was too easy |
20:17.36 | onetwo | to make good maps |
20:17.41 | DiNo29 | lol |
20:17.46 | DiNo29 | Too easy to make good maps |
20:17.46 | Jum-Jum | lol that doesnt make any sense |
20:17.49 | Natut | war3 was LIMITED |
20:17.49 | DiNo29 | doesn't sound that bad :p |
20:17.57 | Natut | sc2 is UNLIMITED but HARDER because of that |
20:18.00 | Natut | the more limits u remove |
20:18.02 | onetwo | now if you make a spell you better make a cast sound, impact sound, actor for missile, actor for impact and launch, animation playing on your hero for casting |
20:18.03 | onetwo | etc |
20:18.04 | Natut | the harder an editoris |
20:18.05 | onetwo | just for one spell |
20:18.08 | onetwo | most of that was automated in war3 |
20:18.12 | DiNo29 | SC2 is limitless ... assuming you spend an infinite amount of time in the data editor :) |
20:18.14 | HR_ | wc3 came with more spells and premade heroes |
20:18.17 | onetwo | but like i said before, sc2 is amazing |
20:18.18 | onetwo | with the editor |
20:18.25 | Natut | you know what |
20:18.28 | Jum-Jum | its amazing, and time consuming |
20:18.32 | Natut | i bought sc2 for the maps |
20:18.34 | Natut | not for the game |
20:18.37 | Xaragoth | SC2 is totally limited, which comes from its RTS nature >> |
20:18.37 | onetwo | same |
20:18.43 | goomba_ | how is everyone doing today |
20:18.47 | HR_ | tho they did make that test hero.... i havent looked at it since then |
20:18.47 | Jum-Jum | terrible |
20:19.10 | Jum-Jum | am I the only one who doesnt like the WASD or mouse controls in SC2? |
20:19.10 | onetwo | test shop = engineering bay |
20:19.11 | onetwo | haha |
20:19.13 | Jum-Jum | its just way too laggy |
20:19.16 | SycoPrime | If I create a set of effects, does effect #2 wait for effect #1 to finish before firing? |
20:19.20 | onetwo | atm |
20:19.23 | onetwo | no |
20:19.23 | onetwo | syco |
20:19.43 | HR_ | you can make a persistent with a delay for the second effect |
20:23.03 | HR_ | jum-jum, a lot of people complain but when i play my map its completly playable |
20:23.26 | HR_ | some of it has to do with graphics level i think, if i turn up my graphics it gets worse |
20:27.09 | marine63 | manquiche got another question for u |
20:27.44 | *** join/#sc2mapster Vulfe (45864a45@gateway/web/freenode/ip.69.134.74.69) |
20:31.46 | Rodrigo|college | ARRRRRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH |
20:32.27 | Rodrigo|college | they did hack Debates. this is extremly impressive. I couldnt hack myself. |
20:33.17 | rrowland | anything client-side is hackable |
20:33.19 | rrowland | there's no way around it |
20:34.03 | Vulfe | Dehackeds |
20:34.10 | goomba_ | lolwut |
20:34.47 | *** join/#sc2mapster Tofu (~thisisnot@cpc1-woki6-2-0-cust270.6-2.cable.virginmedia.com) |
20:35.16 | goomba_ | rodrigo you seem upset |
20:35.34 | HeyRevolver | cuzmapping is life |
20:35.43 | Tofu | tru that |
20:36.20 | HR_ | you guys talkin about havin the save data? |
20:36.27 | HR_ | kackin* the save data |
20:36.29 | Tofu | anyone with any experience with persistant effects that can tell me why my targeteffect -> createpersistant (reveals area) is totally not working? |
20:36.30 | HR_ | hack |
20:36.56 | HeyRevolver | Tofu, what are you trying to do create a scan effect like the command center does? |
20:37.12 | Tofu | you know. thats a good idea. Ill go take a look |
20:37.15 | HeyRevolver | heheheh |
20:37.16 | HeyRevolver | ;) |
20:37.20 | HR_ | did you put in a time for it to last? |
20:37.26 | HR_ | maybe it needs a delay |
20:37.54 | Rodrigo|college | I cant believe they hacked Debates |
20:37.59 | HeyRevolver | who did |
20:38.06 | Rodrigo|college | if AT LEAST BLIZZARD COULD STOP THEM TO LOOK AT MY DAMN CODE |
20:38.06 | HeyRevolver | what do you mean they hax0red it? |
20:38.10 | rrowland | how can you not believe that |
20:38.20 | rrowland | that's pretty believable |
20:38.22 | HeyRevolver | you should be flattered |
20:38.26 | Rodrigo|college | hacked: http://comclan.co.cc/sc2/Debating.png |
20:38.26 | HeyRevolver | people care about your map enough to hack it |
20:38.28 | rrowland | you're a fool if you thought banks were safe by any means |
20:38.33 | HR_ | how good is the protection on the locked maps? |
20:38.48 | Rodrigo|college | awful |
20:38.49 | HeyRevolver | you QQ more than Bounty now Rodrigo =P |
20:38.53 | *** join/#sc2mapster slightlyrandom (~random@port451.ds1-ba.adsl.cybercity.dk) |
20:39.02 | Rodrigo|college | all my variables and triggers are called: lllllllllllllllllllllllllllllllllllllllllllllllllllll |
20:39.11 | Rodrigo|college | theres 25 keys to protect the ranking |
20:39.17 | Rodrigo|college | all messed up |
20:39.27 | Rodrigo|college | all with weird symbols |
20:39.28 | HeyRevolver | how is that hacked? |
20:39.38 | HR_ | before you save data to the back you wanna obfuscate it really good |
20:39.38 | Rodrigo|college | no, they read the code and hacked |
20:39.43 | Rodrigo|college | they changed the ranking scores manually |
20:39.51 | HR_ | so that they would need to look at your map to see how its used |
20:40.05 | Rodrigo|college | they had to |
20:40.09 | HR_ | and probably the method you use to obfuscate can make it harder to figure it out |
20:40.12 | Rodrigo|college | its really well obsfuscated |
20:40.20 | Rodrigo|college | theres 25 hiddens keys |
20:40.24 | Rodrigo|college | 7 types of crypt |
20:40.27 | Rodrigo|college | for each score |
20:40.30 | Rodrigo|college | and they did hack |
20:40.49 | Rodrigo|college | I'm using 2kb just to store the 1st, 2nd and 3rd place |
20:40.56 | HeyRevolver | fuckers |
20:41.12 | Rodrigo|college | I thought it was almost impossible to hack |
20:41.13 | rrowland | that's not that hard to reverse engineer |
20:41.14 | Rodrigo|college | and besides |
20:41.24 | Rodrigo|college | WHO would spend many hours hacking a map that is not popular? |
20:41.37 | HeyRevolver | it would only be impossible to hack if blizzard would actually store the bank data serverside |
20:41.39 | rrowland | you like creating maps, some people like decrypting stuff |
20:41.41 | HeyRevolver | its not like they dont have the fuckin room |
20:41.45 | Rodrigo|college | they sad they did in only 3 hours, lies... it takes a waaaayyy more time than that |
20:41.51 | HR_ | im level 52 on YouTF |
20:41.53 | HR_ | TD |
20:42.22 | Rodrigo|college | but they had to study my code |
20:42.25 | HeyRevolver | this is why banks are a bad idea |
20:42.31 | HeyRevolver | client side banks anyway |
20:42.35 | HR_ | still better than save codes |
20:42.35 | Rodrigo|college | IF AT LEAST BLIZZARD COULD HIDE LOCKED MAPS!!!!!!!!!! |
20:42.41 | HeyRevolver | HR youre righ |
20:42.43 | HeyRevolver | 1--% |
20:42.45 | HeyRevolver | 100% |
20:42.47 | HR_ | server side banks would be awesome |
20:43.02 | HeyRevolver | rod |
20:43.04 | HeyRevolver | LOLUMAD? |
20:43.08 | Tinman | Blizzard should do some SHA-512 encryption on the maps instead :p |
20:43.14 | rrowland | rodrigo you knew the breaks when you made a bank system |
20:43.28 | rrowland | this shouldnt surprise you at all |
20:43.33 | HR_ | its almost impossible since the client needs the map to play with |
20:43.48 | Rodrigo|college | rroland, yes, I know it was hackable. I just didn't know someone would spend time hacking a non-popular map knowing that I can reset all scores in seconds. |
20:43.57 | HR_ | they could technically copy out of memory while playing |
20:44.01 | rrowland | if that's the case then why do you care |
20:44.23 | Rodrigo|college | I care because they can just hack again |
20:44.23 | Rodrigo|college | and I can't just keep cleaning scores |
20:44.23 | Rodrigo|college | all the time |
20:44.26 | HeyRevolver | so what if one or two people have hjacked scores? |
20:44.32 | HeyRevolver | as long as themajority are playing legit |
20:44.36 | Rodrigo|college | people stop playing. I've NEVER reseted scores on Debates |
20:44.36 | HR_ | ban their names? |
20:45.08 | Rodrigo|college | cant compare texts, but each player on debates has a 22-digits Debates-ID. I can ban these Ids, but they hacked that and they are using other players ids |
20:45.22 | rrowland | lol |
20:45.24 | rrowland | sounds like you got owned |
20:45.29 | Rodrigo|college | lol |
20:45.39 | *** join/#sc2mapster Technomancer (41c99492@gateway/web/freenode/ip.65.201.148.146) |
20:45.48 | Tinman | I think banks should be encrypted, even with just a simple MD5 people would have a very hard time figuring it out |
20:46.00 | HeyRevolver | i thought they were encrypted |
20:46.12 | Rodrigo|college | my bank is encrypted. Maps that should be encrypted |
20:46.26 | Technomancer | Ok basically ive tried following http://forums.sc2mapster.com/resources/tutorials/3939-data-working-with-beams-beginner-difficulty/ and I can't get my beam to show |
20:47.01 | Technomancer | essentially, its supposed to be exactly like a Sentry's only tinted red (I know how to tint) but since im reinventing hte fucking wheel here, im sure there's a part in the sequence that isnt connected |
20:47.41 | Rodrigo|college | DEBATES HAS DAMN 25 DIFFERENT CRYPTS AND THE GAME DAMN CHECKS ALL THE CRYPTS TO SEE IF THEY ALL MATCHES! Whoever hack it, that was a completly waste of time. |
20:48.02 | HeyRevolver | lol |
20:48.02 | Rodrigo|college | the map isn't popular. What a waste.... |
20:48.04 | HeyRevolver | rage rodrigo, rage |
20:48.08 | Rodrigo|college | lol |
20:48.12 | Xaragoth | rofl |
20:48.18 | Xaragoth | what a damn waste of time with debates |
20:48.21 | Xaragoth | at least hack usefull stuff |
20:48.23 | Xaragoth | like ... |
20:48.25 | Xaragoth | nexus wars |
20:48.26 | Xaragoth | lolz |
20:48.28 | Rodrigo|college | lol |
20:48.35 | HeyRevolver | or.. not a map for a video game |
20:48.42 | Rodrigo|college | they said they hacked debates because debates is the only map with something to hack on battle.net |
20:48.52 | Xaragoth | yeah, well |
20:49.01 | Xaragoth | if they don't have anything else to do |
20:49.06 | HeyRevolver | yeah i was gonna say |
20:49.06 | HR_ | rodrigo u passed me up again i think i was beating you for a little while |
20:49.11 | Xaragoth | better than taking drugs |
20:49.13 | Xaragoth | ^^ |
20:49.16 | HeyRevolver | its either a 13 yearold or a 30 yearold at home with mom |
20:49.33 | Tinman | I should make a map called, HackMii or something, then they can hack that map all they want and leave all the others alone |
20:49.34 | Rodrigo|college | lol |
20:49.45 | Rodrigo|college | LOL Tinman |
20:50.31 | Tinman | I would also laugh very hard if it gets popular... |
20:50.58 | Tinman | Then jump off a bridge while I give up on humanity once again. |
20:51.10 | Rodrigo|college | lol |
20:51.24 | Jum-Jum | You mean you have faith in humanity sometimes? :| |
20:51.54 | Tinman | No, I have given up many times, so I am at faith -8 now |
20:52.01 | Tinman | that would bring me to faith -9 |
20:52.12 | Tofu | I didnt realise you had to be emo to map. Ill quit now then. |
20:52.31 | Technomancer | giving up is a 1 or 0 kinda thing, u cant give up more than u already gave up |
20:52.38 | Technomancer | anyway.. OTIXA!!! |
20:52.45 | rrowland | i give up 0.43 |
20:52.50 | Tinman | You can always go in dept |
20:52.59 | Rodrigo|college | very good. the hacker is a sc2mapster moderator.... |
20:53.10 | HeyRevolver | aaaaaaaaaahahahahaha |
20:53.13 | HeyRevolver | ahahahhahahahhaa |
20:53.24 | HeyRevolver | good to see he is supporting the community |
20:53.32 | Rodrigo|college | lol |
20:53.42 | Tinman | If you have a credit card with 1 dollar on it, you can still spend 10 dollars with it, then you would be in negative 9 ^^ |
20:53.59 | Jum-Jum | It doesn't take an emo to realize that people are idiots Tofu. |
20:54.03 | Tinman | Faith works the same way |
20:54.07 | HeyRevolver | Rodrigo who was it? |
20:54.18 | Tinman | and emo is short for emotional = PMS |
20:54.38 | Rodrigo|college | I'd rather not tell, lol |
20:54.41 | HeyRevolver | ok |
20:54.53 | HeyRevolver | I'm not laughing at you btw, just the situation, I feel bad for you =( |
20:55.00 | Rodrigo|college | lol |
20:55.01 | rrowland | not me |
20:55.03 | rrowland | im laughing at you |
20:55.03 | Rodrigo|college | :P |
20:55.05 | HeyRevolver | but you gotta see the humor in this |
20:55.07 | Rodrigo|college | thanks rrowland |
20:55.20 | rrowland | just because of |
20:55.21 | rrowland | raaaaaage |
20:55.24 | HeyRevolver | lol |
20:56.35 | *** join/#sc2mapster LordAbyss (~LordAbyss@150.135.211.242) |
20:58.02 | Blacksoldier | is there an easy possibility to do something like high costs as in warcraft? |
20:59.43 | Blacksoldier | i else would have to do some shit by creating up and downgrades for players when they build buildings |
21:01.17 | Blacksoldier | someone here? |
21:01.20 | Blacksoldier | hellooo? |
21:01.53 | Tinman | Is that a trick question? |
21:01.58 | Blacksoldier | sycoprime - u seem experienced with the editor for me... do you know a possibility maybe? |
21:02.02 | Blacksoldier | no its not |
21:02.24 | Tinman | Whats the answer to "hellooo?" then? |
21:02.30 | Blacksoldier | hello |
21:02.44 | Blacksoldier | ;-) |
21:03.03 | Tinman | So the answer is the same, just two "o" less, hmmm |
21:03.08 | *** part/#sc2mapster Rodrigo|college (8e239fb1@gateway/web/freenode/ip.142.35.159.177) |
21:03.10 | Blacksoldier | yes |
21:03.18 | Tinman | Does not compute |
21:03.23 | Blacksoldier | xD |
21:03.47 | Blacksoldier | now i got an answer for my snd question too, cuz ur here |
21:03.54 | Blacksoldier | now i just need an answer for the first |
21:03.54 | DiNo29 | Do Leaderboards work correctly ? |
21:04.28 | Tinman | I never really played Warcraft |
21:04.58 | Blacksoldier | ok i gonna explain what i need |
21:05.12 | Blacksoldier | depending on how much supply u got |
21:05.23 | Blacksoldier | amount from ressource mining will decrease |
21:05.47 | Blacksoldier | but the amount a ressource storage or field will decrease by normal value of mining |
21:05.50 | Blacksoldier | example: |
21:05.52 | Technomancer | these tutorials keep giving me the repeated problem of beam being invisible, ;_; need help but dont think anyones on who works with it |
21:06.01 | Blacksoldier | normally a scvcan carry 8 minerals |
21:06.10 | Tinman | Yeah I get you |
21:06.12 | Blacksoldier | with some costs u will just earn 5 minerals from it |
21:06.33 | Blacksoldier | but themineral field stays decreasing by 8 each time a scv comes |
21:07.11 | HeyRevolver | is it possible to export single trigger folders? I want to submit a bunch of assets but dont want to sumbit my whole map, just individual trigger folders form it |
21:07.33 | Blacksoldier | dont know :-/ |
21:07.49 | LordAbyss | :( my little c program is going crazy :( |
21:07.52 | LordAbyss | and its homework |
21:08.02 | HeyRevolver | hehe |
21:08.06 | Tinman | I guess you could do a trigger maybe, to modify the player property or something, so every time a SCV brings 8 minerals you make it subtract 3 minerals |
21:08.46 | Technomancer | QUESTION: Is it possible to remove stuff in the lower-left box in the data module without resetting? I duplicated a weapon leaving everything unchecked but an actor and an effect, only one of each, but it has the originals AND the copies, I dont want the originals, how do I unassign em? |
21:08.48 | HR_ | at least when you program in C u have a decent debugger |
21:09.01 | HR_ | at least i hope u do lordabyss |
21:09.03 | *** join/#sc2mapster Milo__ (5b593ffc@gateway/web/freenode/ip.91.89.63.252) |
21:09.07 | *** join/#sc2mapster Adam_ (ad142b38@gateway/web/freenode/ip.173.20.43.56) |
21:09.09 | LordAbyss | it works fine |
21:09.15 | LordAbyss | it compiles |
21:09.19 | LordAbyss | everything |
21:09.26 | LordAbyss | but i don't see what the stupid problem is |
21:09.45 | HR_ | sucks writing scripts in Jass or flash where theres no good debugging |
21:09.56 | LordAbyss | like 2 lines of my loop like doulbe loop themselves |
21:10.00 | LordAbyss | and i have no nested shit |
21:10.00 | HR_ | you can step through it and watch the variables |
21:10.31 | HeyRevolver | Technomancer you cant delete from that box |
21:10.35 | HR_ | what compiler do u use |
21:10.40 | LordAbyss | i mean, this easy of a program, it shouldn't have a problem like this |
21:10.45 | LordAbyss | pelles c |
21:10.46 | Technomancer | ok so how do I unassign? |
21:11.06 | HeyRevolver | lol just go to the copies and delete them |
21:11.08 | HR_ | ooh i never heard of it, i use microsoft visual C |
21:11.20 | LordAbyss | i was a little confused by visual c |
21:11.22 | HeyRevolver | unassigning would take a long time and is like 30 different fields |
21:11.23 | LordAbyss | and didn't have time to learn it |
21:11.26 | Technomancer | no no no you misunderstand, I want to keep the copies, and unassign the originals.. |
21:11.28 | Technomancer | well the thing is |
21:11.34 | HeyRevolver | ok well the thing is you cant |
21:11.53 | Technomancer | I wanna have a new weapon that has all the same sounds/graphics, but all I want different is the damage and the tinting (I know how to tint) but I want it to not affect the original |
21:12.04 | HeyRevolver | ok so create a new weapon and base it on that one |
21:12.06 | HR_ | ya... you at least gotta figure out how to make a project, either command line or win32 depending on type of program.... if it start with a main() function use command line |
21:12.09 | Technomancer | when I try the beams tutorial, the beam is invisible... |
21:12.11 | Blacksoldier | u have to check why it stands there - what links both togeter |
21:12.20 | Blacksoldier | rightclick it and look why its links |
21:12.24 | Blacksoldier | delete the link |
21:12.26 | Blacksoldier | and its not there |
21:12.30 | HR_ | does pelles C let you set a break point and then step through line by line |
21:12.37 | LordAbyss | i think so |
21:12.45 | *** join/#sc2mapster DarkRevenant (~Dark.Reve@130.191.159.5) |
21:12.54 | HR_ | thats how i fix stuff like that |
21:12.54 | Blacksoldier | tinman i think i have to do a trigger ony option |
21:13.11 | Blacksoldier | i enable and disable triggers depending on the supply a unit has |
21:13.23 | HR_ | in visual C u can do that then hover on a variable name it will show the value |
21:13.23 | Blacksoldier | once enables a trigger will work as u said |
21:13.58 | Blacksoldier | since each player has just one worker which gets minerals each 10 seconds on maximum this wont cause lag i think |
21:14.01 | Tinman | Not sure if its possible, I am just blabbering suggestions out |
21:14.05 | HR_ | mine will let me type in a new value for a variable, i can edit code then continue debugging, even set the next line to run to a different line |
21:14.13 | Blacksoldier | it should work |
21:14.26 | HR_ | microsoft visual studio 10 is a 30 day free trial |
21:14.33 | Blacksoldier | thought about giving the worker a bahaviourupgrade decreasing the carry amount |
21:14.47 | Blacksoldier | but... hard to script |
21:14.53 | Blacksoldier | and additionally more trigger work |
21:14.55 | HR_ | use it to write a program that sets your clock back to today and start visual c then sets it back |
21:15.01 | Blacksoldier | ur suggestion is best i think |
21:15.04 | Blacksoldier | got same too |
21:15.05 | Blacksoldier | ^^ |
21:15.11 | Blacksoldier | when i was googling |
21:15.20 | HR_ | my suggestion ;) |
21:15.29 | Blacksoldier | then i swapped back to chat and saw typed same |
21:15.35 | LordAbyss | like its not a complex problem |
21:15.40 | LordAbyss | its probably some stupid error |
21:15.44 | LordAbyss | but i have no ide awhat it is |
21:15.53 | RedWraith | pew pew pew |
21:16.54 | HR_ | pastebin it? |
21:17.24 | onetwo | pew pew |
21:17.27 | onetwo | did that game end |
21:17.30 | onetwo | wraith? |
21:17.42 | LordAbyss | http://pastebin.com/h9CKx9RQ |
21:18.07 | LordAbyss | lines 23 and 24 seem to double repeat itself |
21:18.16 | *** join/#sc2mapster Milotical (5b593ffc@gateway/web/freenode/ip.91.89.63.252) |
21:18.17 | LordAbyss | if the second if executes |
21:18.19 | Tinman | My map plan is way to long... its supposed to have 10 stages, each stage with 5 levels and each level takes about 5 minutes... thats more then 4 hours + what ever time you spend shopping and stuff :s |
21:19.10 | *** join/#sc2mapster Sevenix (pheonix@c-83-233-149-13.cust.bredband2.com) |
21:20.17 | HR_ | im not sure if this is it, but scanf wont always change the value of the variable you give it, usually you should either check the return value of scanf, or initalize that variable |
21:21.44 | LordAbyss | im confused by what you are suggesting |
21:22.07 | SuraklinSC2 | char input = '0'; |
21:22.22 | SuraklinSC2 | And, just a style thing. |
21:22.23 | SuraklinSC2 | if(check == 1) |
21:22.27 | SuraklinSC2 | should just be "else" |
21:22.40 | LordAbyss | i know i was debugging, for a while i had another error |
21:22.42 | LordAbyss | so lol |
21:23.06 | LordAbyss | and the first run through is fine |
21:23.13 | LordAbyss | its when the input is not a/b/c/d |
21:23.25 | LordAbyss | it does like a double print of lines 23 and 24 |
21:23.31 | HR_ | maybe it is the initialization then, idk |
21:24.09 | HR_ | oh i know |
21:24.11 | SuraklinSC2 | fires up a shell. |
21:24.18 | LordAbyss | o and a double print of the second if/else statement |
21:24.24 | LordAbyss | the enter a correct char |
21:24.26 | HR_ | maybe you need to clear the input buffer before scanf |
21:24.34 | HR_ | like if you have keypresses waiting |
21:25.17 | LordAbyss | how would i do that? |
21:25.33 | SuraklinSC2 | Well, I get the double thing too, let's see. |
21:26.07 | *** join/#sc2mapster TLM|Phone (~TheLaughi@209-184-140-108.ded.swbell.net) |
21:26.21 | HR_ | its something like hile(theres a char waiting) getchar; ... idk been too long since i did commandline program |
21:26.32 | *** join/#sc2mapster DarkPrince (~blah@adsl-75-10-129-150.dsl.bcvloh.sbcglobal.net) |
21:27.08 | *** join/#sc2mapster UltiDrgn (~UltiDrgn@hc652528f.dhcp.vt.edu) |
21:28.17 | LordAbyss | i am thinking of going to visit the TA's during office hours |
21:28.20 | LordAbyss | maybe they can help |
21:28.38 | Clord | ~seen belugh |
21:28.49 | purl | belugh <543ea6e7@gateway/web/freenode/ip.84.62.166.231> was last seen on IRC in channel #sc2mapster, 22d 1h 17m ago, saying: '*when it isnt already on it'. |
21:28.49 | Clord | XD |
21:29.08 | HR_ | while(kbhit()) getch(); is how you would clear it |
21:29.11 | SuraklinSC2 | Oh! |
21:29.12 | SuraklinSC2 | I know. |
21:29.18 | SuraklinSC2 | Scanf spools your input. |
21:29.20 | SuraklinSC2 | So. |
21:29.25 | SuraklinSC2 | It's taking the char you entered. |
21:29.30 | SuraklinSC2 | AND the return key you pressed after. |
21:29.35 | HR_ | ya |
21:30.29 | HR_ | and the reason i say to initialize input is if you asked for a number with "%i" and they type a letter it returns 0 and leaves input unchanged |
21:30.29 | LordAbyss | and so the fix would be? |
21:30.49 | HR_ | while(kbhit()) getch(); right before you ask for a letter |
21:30.57 | Clord | :) |
21:31.04 | DiNo29 | meh |
21:31.11 | LordAbyss | my compiler says it is missing prototype for kbhit and getch |
21:31.33 | DiNo29 | I made a leaderboard and one of the field is too high, text is hidden by the row header, how come :l |
21:31.44 | HR_ | while(_kbhit()) _getch(); |
21:31.46 | HR_ | try that |
21:31.53 | Clord | zzzzzzzzzzz........................................ |
21:32.09 | LordAbyss | same thing |
21:32.23 | Clord | when in doubth, do more achievements! |
21:32.24 | Clord | XD |
21:32.26 | Clord | and call it update ^^ |
21:32.30 | HR_ | #include <conio.h> |
21:33.00 | LordAbyss | same problem :( |
21:33.04 | UltiDrgn | What is C code doing in my Sc2mapster channel |
21:33.07 | LordAbyss | double print |
21:33.10 | HR_ | sorry man... |
21:33.13 | LordAbyss | eww |
21:33.16 | LordAbyss | ok gonna go to the tas |
21:33.18 | LordAbyss | TAs |
21:33.39 | onetwo | anyone know where to find campaign units in mpq |
21:33.48 | onetwo | libert.sc2mod\base.sc2assets |
21:33.49 | onetwo | i cnat find it |
21:33.52 | onetwo | cant* |
21:34.16 | UltiDrgn | You're looking at the wrong mpq |
21:34.43 | DiNo29 | It's the column actually |
21:34.43 | onetwo | point me to the right one |
21:34.47 | SuraklinSC2 | Eh? |
21:35.24 | UltiDrgn | Liberty.SC2Campaign\base |
21:35.29 | DiNo29 | All the text in my leaderboard column 2 is too high and cut (I put zeros in all the rows and I have a bunch of u (demi zero) instead >_<) |
21:35.44 | DiNo29 | any idea ? |
21:35.58 | onetwo | ah |
21:35.59 | onetwo | diff folder |
21:36.15 | DiNo29 | oh hey onetwo, I got this following your video tutorial :p |
21:36.37 | onetwo | lol |
21:38.05 | SuraklinSC2 | LordAbyss? |
21:38.32 | WAR | GUYS |
21:38.33 | WAR | GUYS |
21:38.34 | WAR | DROID DOES |
21:38.35 | WAR | OK |
21:38.51 | SuraklinSC2 | shrugs. |
21:39.10 | SuraklinSC2 | LordAbyss: Tossing: while (getchar() != '\n') continue; after the scanf will get rid of the return key. ^^ |
21:40.44 | Blacksoldier | HEY GUYS - i have to tell u what i feel: |
21:40.45 | Blacksoldier | MOOH |
21:41.31 | Clord | ^^ |
21:41.44 | *** join/#sc2mapster Seyon (~chatzilla@124.40.61.37) |
21:43.17 | *** join/#sc2mapster Phaos (~Rorax@60-234-224-240.bitstream.orcon.net.nz) |
21:43.39 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
21:43.53 | Phaos | well instead of putting it off any longer just so I can get screenshots I'll release the Terran ItemKit now and just name everything thats in it. |
21:44.14 | Phaos | because making an object for all 81 items is hell |
21:45.51 | *** join/#sc2mapster Triceron (60313557@gateway/web/freenode/ip.96.49.53.87) |
21:46.10 | onetwo | lol wow |
21:47.02 | *** join/#sc2mapster ihatebanelings (ad4e1d16@gateway/web/freenode/ip.173.78.29.22) |
21:47.41 | ihatebanelings | is there a way to make a AI patrol other than making 100 triggers? |
21:47.52 | onetwo | we dont like that kind of talk round this part |
21:48.03 | onetwo | jk |
21:48.04 | onetwo | um |
21:48.19 | onetwo | theres ai patrolling stuff in map->Object groups |
21:48.20 | onetwo | in terrain editor |
21:48.27 | *** part/#sc2mapster Petoj (~Petoj87@h-186-121.A185.priv.bahnhof.se) |
21:50.04 | ihatebanelings | oo i never clicked on that button before XD |
21:50.11 | Arthas- | To conclude - I found it more difficult to do a crappy search function in Access than I did before editor was out >_< |
21:50.28 | Arthas- | one last try for me, anyone here decent with access? =p |
21:50.38 | Arthas- | Especially Filter & Where conditions |
21:50.48 | onetwo | i hate sql |
21:50.50 | onetwo | lol |
21:50.57 | SuraklinSC2 | scolds Arthas- for using access. |
21:50.58 | onetwo | for the brief run in i had with it |
21:50.59 | Arthas- | hehe |
21:51.02 | onetwo | it doesnt seem very well made |
21:51.07 | onetwo | overly complex |
21:51.08 | Arthas- | SuraklinSC2 I wouldnt if it were up to me :p |
21:51.10 | onetwo | on the development end |
21:51.15 | Arthas- | the sql aint a problem |
21:51.21 | Arthas- | the forms in the crappuy access software is |
21:51.28 | onetwo | i guess im just pampered by sc2 editor |
21:51.30 | onetwo | lol |
21:51.36 | Arthas- | and the help chapter is lacking + google aint helpful :p |
21:51.40 | Arthas- | nor was altavista :D |
21:51.44 | Arthas- | or bing |
21:51.57 | onetwo | altavista sucks, i know this because i googled it |
21:52.17 | Arthas- | actually, ive managed to find stuff i didnt on google through av |
21:52.20 | Arthas- | thus i use it! :D |
21:52.23 | rrowland | weeeeeeeeeeefoooooooo |
21:55.59 | Syniq | tawns |
21:56.04 | Syniq | yawns too |
21:56.15 | *** join/#sc2mapster LordAbyss (~LordAbyss@uawifi-nat-210-24.arizona.edu) |
21:56.22 | HR_ | ahhh... i guess its back to the editor |
21:56.35 | HR_ | addin some spawn immunity and text tags and key tips |
21:56.54 | SuraklinSC2 | Woo. |
21:56.56 | Syniq | Ah, onetwo: Your tutorials on triggers are invaluable. :) |
21:57.12 | HR_ | should i just make it 2 laps? |
21:57.15 | HR_ | lol |
21:57.28 | Phaos | whats the mercenary battlecruiser called ? Revenge of 'x' |
21:57.30 | SuraklinSC2 | Did you notify people if they miss a checkpoint? ^^ |
21:57.44 | HR_ | once they hit the next checkpoint |
21:57.49 | SuraklinSC2 | Oh god. ^^ |
21:57.49 | HR_ | only in text |
21:57.51 | SuraklinSC2 | Noooooo! ^^ |
21:58.05 | SuraklinSC2 | And, the mean cpu's that gang up on you. |
21:58.08 | SuraklinSC2 | I didn't like that. >< |
21:58.08 | HR_ | should be immediat? |
21:58.18 | HR_ | play with 14 humans |
21:58.20 | SuraklinSC2 | It should be "right after". |
21:58.27 | SuraklinSC2 | Like, not too far. |
21:58.36 | SuraklinSC2 | Cuz backtracking all the way back for a missed one would suck. |
21:58.40 | HR_ | that means i gotta figure out which track point is every checkpoint... |
21:58.44 | SuraklinSC2 | Nah. |
21:58.52 | SuraklinSC2 | Just put a region around the checkpoints. |
21:59.03 | SuraklinSC2 | And if they leave the region without hitting the checkpoint, warn them. |
21:59.07 | HR_ | hmm |
21:59.16 | HR_ | unless they never enter it lol |
21:59.21 | SuraklinSC2 | ? |
21:59.33 | SuraklinSC2 | Make it as wide as the whole possible path. |
21:59.38 | SuraklinSC2 | So they HAVE to hit it. 6^ |
21:59.40 | HR_ | ya... |
21:59.57 | SuraklinSC2 | And then just check the "when unit leaves region x" event. |
22:00.05 | HR_ | maybe |
22:00.33 | HR_ | i already have a value for how far along the track they are, i could just check that against checkpoint value |
22:00.42 | SuraklinSC2 | Well, there ya go. |
22:01.04 | SuraklinSC2 | Oh, another thing that made my brain mushy. |
22:01.10 | SuraklinSC2 | Going under a bridge messes with the camera. ^^ |
22:01.21 | Syniq | Anyone wanna play on a 3v3 melee map I made? |
22:01.44 | *** join/#sc2mapster ZarafFaraz (~ZarafFara@d198-53-220-69.abhsia.telus.net) |
22:01.47 | SuraklinSC2 | Syniq: perhaps after dinner, in about an hour. ^^ |
22:01.53 | SuraklinSC2 | If it's US that is. |
22:02.53 | ZarafFaraz | sup guys |
22:04.45 | SuraklinSC2 | Chicken. |
22:04.50 | SuraklinSC2 | And ceasar salad. |
22:04.56 | SuraklinSC2 | With bacon. |
22:04.58 | SuraklinSC2 | nods. |
22:05.14 | ihatebanelings | hmm is there a easyer way to add the units to the group? |
22:05.25 | onetwo | what did i do |
22:05.29 | ZarafFaraz | easier than what? |
22:05.36 | ZarafFaraz | just add the units to the group as you create them |
22:05.49 | ihatebanelings | they are allrdy created XD |
22:05.51 | ZarafFaraz | or if they are pre-placed on the map, use the unit groups |
22:06.00 | ZarafFaraz | err...one sec lemme check what it's called |
22:06.30 | ZarafFaraz | in your terrain editor window |
22:06.39 | WAR | DUDE WATCH OUT |
22:06.40 | WAR | http://mercenary600.tripod.com/index.html |
22:06.42 | WAR | ILL HIRE THIS GUY |
22:06.44 | ZarafFaraz | go to: Map -> Object Groups |
22:06.46 | WAR | HES GOT A DARK SOUL KATANA |
22:06.48 | ihatebanelings | k |
22:07.11 | ZarafFaraz | create a new object group under the units tab, and just name it and add in your units to the group |
22:07.32 | ZarafFaraz | this object group will appear under your "Value" tab in the triggers |
22:07.47 | Xaragoth | lolz war |
22:07.50 | Xaragoth | he is also 15 or so |
22:07.57 | jorgenpt | Object Groups in the editor are not editable in the triggers, btw. |
22:07.57 | Xaragoth | also |
22:08.02 | jorgenpt | They are read-only. |
22:08.10 | Syniq | SuraklinSC2: Alas, EU. :( |
22:08.13 | Xaragoth | ihatebanelings. FU! Don't you dare insulting my cute little cuddlebugs of destruction |
22:08.21 | ZarafFaraz | you can just create a copy of the Object Group into a Unit Group |
22:08.21 | SuraklinSC2 | Zomg. |
22:08.23 | SuraklinSC2 | Banelings rule! |
22:08.28 | SuraklinSC2 | My map has banelings! |
22:08.28 | ihatebanelings | lol |
22:08.29 | ZarafFaraz | and then edit that unit group |
22:08.45 | SuraklinSC2 | My map's all about capturing them banelings. |
22:08.55 | SuraklinSC2 | And then making them explode. |
22:08.56 | SuraklinSC2 | And stuff. |
22:08.57 | SuraklinSC2 | ^^ |
22:09.15 | Xaragoth | banelings are meant to explode! |
22:09.19 | Xaragoth | its their whole purpose |
22:09.26 | Xaragoth | also to look cute while rolling towards their target |
22:09.26 | SuraklinSC2 | It's CTF... |
22:09.28 | SuraklinSC2 | Err, rather. |
22:09.29 | SuraklinSC2 | CTB. ^^ |
22:09.50 | ZarafFaraz | WAR, I don't get what that site you linked is about |
22:09.56 | ZarafFaraz | where is the weapon the guy has? |
22:10.01 | *** join/#sc2mapster IskatuMesk (ae015692@gateway/web/freenode/ip.174.1.86.146) |
22:10.01 | ZarafFaraz | he has no pics or anything |
22:10.10 | IskatuMesk | I got pics wanna c? |
22:10.15 | Xaragoth | ZarafFaraz: its what happens when you don't watch your children on the internetz |
22:10.23 | ZarafFaraz | lol |
22:10.31 | Xaragoth | but I like the job idea |
22:10.43 | Xaragoth | though in this day and age, its shithard to not get arrested I guess |
22:10.58 | Xaragoth | if you're not working for your government that is |
22:11.40 | *** join/#sc2mapster pirate (cef8808d@gateway/web/freenode/ip.206.248.128.141) |
22:11.46 | Clord | next step of baneling upgrade.... ejectable shacks... ^^ |
22:11.52 | Clord | eject and throw |
22:11.53 | Syniq | Any Yurpians around at the moment? |
22:11.58 | Clord | =) |
22:12.00 | Xaragoth | Clord |
22:12.00 | ZarafFaraz | ihatebanelings, did you get it figured out? |
22:12.07 | Xaragoth | Built a Baneling catacpult |
22:12.11 | Clord | then grow new one |
22:12.12 | Clord | lol |
22:12.19 | Xaragoth | use those virus thingys |
22:12.25 | Xaragoth | the cannons |
22:12.30 | Xaragoth | and let 'em fire banelings |
22:12.38 | Xaragoth | like its a building card in your base |
22:12.41 | Xaragoth | and when you play a baneling |
22:12.45 | Xaragoth | you can shoot down air with it! |
22:12.53 | Xaragoth | it'd be hillarious and a fun card |
22:12.54 | Xaragoth | :D |
22:13.14 | Clord | there is already anti air card.... and epic anti air card (purple color) would be bit overkill XD |
22:13.24 | Xaragoth | nope! |
22:13.27 | Xaragoth | voidrays are OP |
22:13.38 | Xaragoth | we need flying baneling attacks |
22:13.53 | Clord | with great HP upgrade timing.. anti air thing can already last almost 20 seconds |
22:13.55 | Clord | :) |
22:17.21 | *** join/#sc2mapster Greedape (~Greed@p4FFD1B16.dip.t-dialin.net) |
22:19.22 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
22:19.30 | Triceron | is DXT3 the preferred compression for .DDS format? |
22:19.31 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
22:19.33 | Triceron | for SC2 |
22:19.45 | Xaragoth | look at oitxas thread |
22:19.48 | Xaragoth | its there somewhere |
22:19.53 | pirate | how many people submitted maps for teh contest? |
22:20.15 | goomba_ | dxt5 |
22:20.17 | goomba_ | i think |
22:20.29 | DiNo29 | Didn't submit yet :p |
22:20.30 | Triceron | dxt5 ruins alphas tho |
22:21.08 | *** join/#sc2mapster ekcolnovkol|weep (ekcolnovko@pool-173-68-36-136.nycmny.east.verizon.net) |
22:21.08 | *** join/#sc2mapster Tofu (~thisisnot@cpc1-woki6-2-0-cust270.6-2.cable.virginmedia.com) |
22:21.08 | *** join/#sc2mapster allenmelon (~amin@97-93-62-207.static.mtpk.ca.charter.com) |
22:21.08 | *** join/#sc2mapster RaydenUni (~rayden@ip68-5-22-175.oc.oc.cox.net) |
22:21.22 | *** join/#sc2mapster ekcolnovkol|weep (ekcolnovko@pool-173-68-36-136.nycmny.east.verizon.net) |
22:22.02 | jorgenpt | Triceron: I used dxt3 because that was what an asset I exported was in. |
22:22.13 | Triceron | okay thanks |
22:22.18 | Triceron | just wanted to confirm some |
22:22.18 | jorgenpt | Triceron: No, sorry, dxt5 |
22:22.26 | Triceron | what was it |
22:22.26 | jorgenpt | Triceron: BC3 format, DXT5. :-) |
22:22.34 | Triceron | bc3? |
22:22.38 | jorgenpt | I was thinking dxt3 because nvcompress uses -bc3 for DXT5. |
22:22.46 | jorgenpt | NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007 |
22:22.49 | jorgenpt | <PROTECTED> |
22:23.01 | Triceron | what was the asset for |
22:23.05 | Triceron | texture? loading screen? |
22:23.06 | jorgenpt | That's what I used (with alpha channel and everything, converted from a PNG, worked fine) |
22:23.17 | jorgenpt | I've used it for a dialog item image and for buttons. |
22:23.17 | Triceron | alpha retained grayscale? |
22:23.21 | Triceron | cuz for some reason |
22:23.27 | Triceron | my alphas are being butchered |
22:23.29 | jorgenpt | grayscale? |
22:23.29 | Triceron | in dxt5 |
22:23.34 | pirate | what kind of image formats work for buttons for importing images into the editor? |
22:23.54 | jorgenpt | pirate: I've only used DDS. (Converted from PNG using NVIDIA's texture tools) |
22:24.01 | Triceron | like a full range of gray for alpha, 8 bit channel. Not black and white alpha. |
22:24.11 | jorgenpt | Triceron: Oh, yes. I believe so. Let me check my images. |
22:24.20 | Triceron | cuz mine come with noise |
22:24.30 | Triceron | I can't tell what's going on and why my settings are doing that. |
22:24.48 | Triceron | one thing I notice out of PS dds export, I can't change settings on quality |
22:24.50 | *** join/#sc2mapster s3rius (5c48c99a@gateway/web/freenode/ip.92.72.201.154) |
22:25.04 | jorgenpt | Yeah, I'm using alpha that isn't just on/off. |
22:25.12 | Triceron | hmm |
22:25.15 | Triceron | no noise in it? |
22:25.31 | jorgenpt | There might be - They're pretty small images, but nothing I've noticed. |
22:25.35 | Triceron | hmm |
22:25.50 | jorgenpt | I'm on Mac, so I can't use the PS DDS export. I used save as -> PNG, then nvcompress from NVIDIA. |
22:25.59 | pirate | NVIDIAs texture tools? where to get? |
22:26.05 | jorgenpt | pirate: jfgi ;-) |
22:27.20 | jorgenpt | pirate: http://lmgtfy.com/?q=nvidia+texture+tools |
22:27.30 | Clord | lol pirate... ^^ |
22:27.33 | Clord | ;) |
22:28.03 | s3rius | lmgtfy is probably the best site if you want someone to find something |
22:28.16 | jorgenpt | I like it :-p |
22:28.32 | Triceron | oh I never knew they had standalone tools |
22:28.43 | pirate | thanks clord & jorgen |
22:28.51 | Blacksoldier | hmm |
22:29.05 | Blacksoldier | how to send a simple text message to just one player? |
22:29.22 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-63-181.lns20.mel4.internode.on.net) |
22:29.37 | Blacksoldier | dont know if i gtthe right trigger cuz it may be transtalted weird again |
22:30.12 | Blacksoldier | is the necessary trigger to be bound at UI - category? |
22:30.59 | Clord | but yeah... I didn't feel to pay just to convert images to DDS format |
22:31.08 | Clord | because blizzard wants to use that format |
22:31.13 | Clord | and makes engine ignore other formats |
22:31.13 | *** join/#sc2mapster soulcarver (~soulcarve@adsl-99-156-200-20.dsl.applwi.sbcglobal.net) |
22:31.13 | Clord | XD |
22:31.17 | Vulfe | GIMP 2 |
22:31.19 | Vulfe | then you win |
22:31.37 | Clord | actually gimp 2 was fail |
22:31.37 | Clord | XD |
22:32.04 | Blacksoldier | hmm some of u 2 guys kow the answer to my question maybe? think its simple |
22:32.35 | Blacksoldier | clors | vulfe ? |
22:32.37 | Clord | did need to use "ImageConverter Plus" to convert all sized images.. not just style 100x100 or 133x133 |
22:32.38 | Clord | XD |
22:32.55 | Blacksoldier | *clord |
22:33.01 | Clord | gimp 2 refused to cooperate as it wants that image is exactly same sized to both directions |
22:33.03 | Clord | ^^ |
22:33.10 | Syniq | Bloody auto-save is a PITA when you have optimisation switched on. :/ |
22:33.31 | *** join/#sc2mapster soulcarver (~soulcarve@adsl-99-156-200-20.dsl.applwi.sbcglobal.net) |
22:33.46 | SycoPrime | I have a question regarding turret acors. Is there anyone online who is versed in it? |
22:34.23 | *** join/#sc2mapster antares- (antares@c-98-240-75-16.hsd1.tn.comcast.net) |
22:34.40 | SycoPrime | Blacksoldier: In english, the trigger is "text message". It sends a message in the chat area, you can pick which player. |
22:34.51 | *** join/#sc2mapster Tinman (bjodeh@194.69.212.184) |
22:34.52 | Blacksoldier | ok |
22:34.57 | mattavich-377 | anyone here had an medical trianing or is a doctor or somehting? haha |
22:35.18 | Blacksoldier | in german there stands send text message "from" player in chat area |
22:35.19 | *** join/#sc2mapster Tofu (~thisisnot@cpc1-woki6-2-0-cust270.6-2.cable.virginmedia.com) |
22:35.31 | Tinman | mattavich-377: I have First Aid Level 3 from the army ;) |
22:35.53 | mattavich-377 | ok, maybe you will know somehting about this then |
22:36.11 | mattavich-377 | I had a small spot on the edge of my nipple, it was deep under the skin |
22:36.20 | mattavich-377 | 2-3 days ago i used a pin to prick it |
22:36.23 | mattavich-377 | it was fine |
22:36.33 | mattavich-377 | but now there is a large patch of redness aorund my nipple |
22:36.35 | mattavich-377 | it is sore |
22:36.40 | mattavich-377 | and a red line all the way to my armpit |
22:36.50 | mattavich-377 | the redness is hot to touch |
22:37.11 | mattavich-377 | feels like a piece fo strong attached to my nipple and my armpit and when i move it is "tugging" and hurting |
22:37.13 | mattavich-377 | any ideas? |
22:37.19 | mattavich-377 | you sohuld know about infections right? lol |
22:37.30 | mattavich-377 | There is no yellow or puss, just redness |
22:37.30 | Tinman | Did you sterilize the pin? |
22:37.32 | mattavich-377 | lol |
22:37.36 | mattavich-377 | i thought i did |
22:37.36 | soulcarver | maybe you should give your mom a call |
22:37.44 | mattavich-377 | i heated it and put some handwahs over it |
22:38.06 | mattavich-377 | piece of string* |
22:38.20 | Blacksoldier | u guys dont have medical doctors to do these things? |
22:38.23 | Blacksoldier | oO |
22:38.29 | Tinman | It does sound allot like a infection, there are central connections from your chest that goes arround to your bac |
22:38.35 | Tinman | back* |
22:39.33 | *** join/#sc2mapster Qumanhawk (cc66d616@gateway/web/freenode/ip.204.102.214.22) |
22:40.01 | Tinman | The path it takes is different from person to person, but it usually goes around under your arm, if you have been unlucky and gotten a infection along that it could spread through it |
22:40.10 | soulcarver | that sounds kinda like the t-9 virus |
22:40.15 | mattavich-377 | ooer |
22:40.24 | Syniq | grumbles about no-one ever wanting to test his map. :( |
22:40.33 | mattavich-377 | I'm also takign oxandralone, aka Anavar a mild anabolic steroid will that antagonise it? |
22:40.40 | soulcarver | go to sc2testers.net for some testers |
22:40.50 | soulcarver | try thier ventrillo |
22:40.50 | Tinman | And that spot could have contained a infection, when you pricked it |
22:41.15 | Qumanhawk | Q: Im trying to add abilities to a unit through triggers, so i have to add every single ability to the unit, the problem is how does the command card work when i show and enable the ability on the unit? will the button appear? |
22:41.18 | Sevenix | hm, why cant I just paint nofly zones like regular pathing? |
22:41.21 | DiNo29 | Is there a data field to scale a model's animation speed ? |
22:41.53 | Sevenix | Qumanhawk, think you must add the commandcard in the editor |
22:42.08 | Tinman | We don't get trained with anything steroids, its mostly field stuff, like missing limbs and such :p |
22:42.09 | Sevenix | you can add abilities to the command card, even if the unit doesnt have the ability |
22:42.34 | mattavich-377 | lol |
22:43.48 | DiNo29 | yep, "Animation Speed" in model properties |
22:43.57 | *** join/#sc2mapster Arthas-2 (~zet@ip3-100.bon.riksnet.se) |
22:44.25 | Tinman | And I am not even a medic, I just took all the courses they had available, I am actually specialized in electronic warfare and communications :p |
22:45.38 | LordAbyss | SuraklinSC2 is my new friend :) |
22:45.46 | Qumanhawk | But that leads me to a problem sevenix, because i have about 20 spells, and i want the spells to show up on the command card in the order that were chosen by the player |
22:46.19 | DiNo29 | can't find a speed field for sounds though ... |
22:46.30 | mattavich-377 | well i'm waiting for a callback from nHS direct |
22:46.34 | mattavich-377 | reading lots of stuff on the net |
22:46.42 | mattavich-377 | apparently the symptoms are of a strep infection |
22:46.48 | mattavich-377 | the red line is an infection of the blood |
22:46.59 | mattavich-377 | and antibiotics are usually administered through IV -_- |
22:48.13 | Tinman | Infections of all kinds are a bitch |
22:49.33 | Tinman | Last winter we had 10 people that had frostbites, and thats not usually a problem by itself, but when all of them got infections on top of that, thats when shit started hitting the fan. |
22:50.04 | *** join/#sc2mapster Eiviyn (586f9717@gateway/web/freenode/ip.88.111.151.23) |
22:50.05 | HeyRevolver | anal frostbite? man thats the worste |
22:50.30 | Eiviyn | Woo, got a data bank working, that was a lot less scary than I anticipated |
22:50.33 | Tinman | Feet and hands... |
22:51.30 | Eiviyn | There's no way to convert text into a string, right? I mean, there's no way I can get the game to turn a player name into a string? |
22:51.47 | Syniq | HeyRevolver: I don't want to know what getting that involves... :p |
22:51.58 | HeyRevolver | me neither |
22:51.59 | HeyRevolver | lol |
22:52.07 | *** join/#sc2mapster devilesk (~devilesk@204.52.215.48) |
22:52.45 | Tinman | Sitting nude on a block of ice in -40 Celsius would probably give you a frostbite in the ass |
22:53.16 | Syniq | Someone play my map with me dammit! D: |
22:53.35 | Syniq | Syniq / 101 Add meh! D: |
22:53.43 | DiNo29 | You map stings ! |
22:53.46 | DiNo29 | +r |
22:54.03 | Tinman | We don't play maps! We make them >_> |
22:54.15 | Tinman | Well, I pretend that I make them! |
22:54.17 | DiNo29 | yeah, go to #sc2playster |
22:54.42 | Syniq | D: |
22:54.42 | *** join/#sc2mapster SweetZombieJesus (5591760a@gateway/web/freenode/ip.85.145.118.10) |
22:54.50 | Tofu | how long does testing your map with you take? |
22:55.05 | Tinman | or hit Alt+F4 that brings you to the game play official chat room |
22:55.08 | Syniq | Well, it's a 3v3 melee map, so it depends on how much you suck. :p |
22:55.16 | Tofu | not my cake then |
22:55.18 | Tofu | gnight |
22:55.23 | Syniq | :( |
22:59.28 | Syniq | :( |
23:01.16 | mattavich-377 | Nurse says I *should* be ok until morning then i have to take myself to a walk-in centre |
23:02.19 | *** join/#sc2mapster Arthas- (~zet@ip3-100.bon.riksnet.se) |
23:02.19 | Vulfe | what happen? |
23:02.27 | *** join/#sc2mapster General13372 (~support@71-84-244-55.dhcp.gldl.ca.charter.com) |
23:02.49 | mattavich-377 | My nipple has a red infection and I have "tracker lines" running to my armpit |
23:02.57 | Vulfe | epic |
23:02.59 | mattavich-377 | which is apparently a sign of the infection moving through my body |
23:03.07 | Vulfe | that's.... |
23:03.08 | Vulfe | bad |
23:03.10 | mattavich-377 | aka blood poisoning! |
23:03.13 | mattavich-377 | lol |
23:03.37 | Eiviyn | You don't have blood poisoning, just an overactive imagination. |
23:03.44 | Arthas- | splits are sooo nice :p |
23:03.47 | mattavich-377 | How can I stop someone who hosts my game form adding AI players? |
23:03.49 | *** join/#sc2mapster allenmelon (~amin@97-93-62-207.static.mtpk.ca.charter.com) |
23:03.49 | *** join/#sc2mapster RaydenUni (~rayden@ip68-5-22-175.oc.oc.cox.net) |
23:04.14 | mattavich-377 | Eiviyn I wish thatw as the case. People die from stuf like this |
23:04.17 | Eiviyn | mattavich - game variants, lock "open" under controller |
23:04.19 | HR_ | what would be a nice graphic effect for spawn immunity... i thought about cloak, wouldnt that make you totally ivisible to opponents tho |
23:04.24 | *** join/#sc2mapster Tehwildcard (~Jer@pool-96-252-135-143.tampfl.fios.verizon.net) |
23:04.43 | HR_ | like when u respawn your immune for so long |
23:04.49 | Eiviyn | Bubble around the unit? |
23:05.02 | HR_ | can you even use cloak on units other than ghost? i couldnt find where it does the graphics for it |
23:05.04 | Eiviyn | also what's wrong with just cloaking |
23:05.17 | Eiviyn | Add "permanently cloaked" behaviour to the unit |
23:05.27 | Eiviyn | Remove the behaviour when you want it to be removed |
23:05.40 | HR_ | hmm ill have to try it |
23:05.57 | *** join/#sc2mapster Demo (ae14d4d1@gateway/web/freenode/ip.174.20.212.209) |
23:06.02 | Demo | how do you mirror a map? |
23:06.13 | Eiviyn | I'm trying to encrypt my data bank files. Why can I not use a player's name in string formant... |
23:06.18 | Eiviyn | Copy/flip/paste |
23:06.18 | Aetos | http://i.imgur.com/x2Bfd.png |
23:06.22 | DiNo29 | the graphics on cloak works on any unit HR_, it's well made ^^ |
23:06.35 | DiNo29 | You can apply cloak in the model previewer |
23:07.30 | Eiviyn | They ought to work on any unit, otherwise the mothership's special abilities would be a bit dull |
23:07.38 | IskatuMesk | sup eiviyn |
23:07.45 | IskatuMesk | hey guys I have a fairly complicated question |
23:07.50 | IskatuMesk | let's say I have a very big unit |
23:07.54 | rrowland | doodadoodaduuuduuduuduuadaidjaoisd |
23:07.54 | IskatuMesk | but he's very long, not so wide |
23:08.07 | Eiviyn | Is this a penis joke |
23:08.10 | DiNo29 | xD |
23:08.17 | IskatuMesk | is it possible to spawn a set of invisible units along hardpoints that act as his collision to create more of a box-like collision mesh? |
23:08.26 | Eiviyn | Yeah |
23:08.27 | HeyRevolver | yes |
23:08.30 | IskatuMesk | excellent |
23:08.31 | Eiviyn | Attach unit to unit |
23:08.41 | IskatuMesk | so you can make it so that he treats THEIR collision as HIS |
23:08.42 | HeyRevolver | or just put the unit down and double click him and dont load th emodel |
23:08.52 | mattavich-377 | Does anyone know the answer to this? |
23:08.53 | mattavich-377 | http://forums.sc2mapster.com/development/map-development/11000-very-strange-bugs-in-my-triggers-for-computer-players/#p3 |
23:08.59 | mattavich-377 | It is killing me |
23:09.02 | Eiviyn | Collision such as movement? |
23:09.05 | IskatuMesk | yes |
23:09.07 | Eiviyn | I don't think you can do that |
23:09.11 | IskatuMesk | feces |
23:09.15 | IskatuMesk | ok then |
23:09.18 | IskatuMesk | uhhh |
23:09.20 | IskatuMesk | hmm |
23:09.23 | Eiviyn | Well, you could, but not by data as far as I know |
23:10.06 | IskatuMesk | The guy i'm talking about will be very big. I don't want the collision sphere pushing guys away from a distance at his sides for no real reason. This was a major issue in wc3 |
23:10.18 | Eiviyn | Well |
23:10.26 | Eiviyn | I was looking at the data for that arcade game |
23:10.39 | Eiviyn | And the units there detect collision by having effects attached to unit hardpoints |
23:10.45 | IskatuMesk | hmm |
23:10.52 | Eiviyn | Now these effects just kill you |
23:11.01 | Eiviyn | But you could make them push other units away I imagine |
23:11.10 | IskatuMesk | this is probably going into a subject most people have not attempted before |
23:11.26 | IskatuMesk | because most people don't look at games and think "how much can I break this with my retarded shit?" like I do |
23:11.36 | Eiviyn | Heh, I have |
23:11.48 | Eiviyn | I wanted to make a battlecruiser with seperate, indepentant and killable hardpoints |
23:12.08 | IskatuMesk | I want a dragon that's twice as big as the screen and steps on people. http://a.imageshack.us/img820/4614/animation4ddd.gif |
23:12.10 | Eiviyn | But no, never collision |
23:12.24 | *** join/#sc2mapster Corny (~A@dsl-051-167.cust.imagine.ie) |
23:13.05 | Eiviyn | Anyway |
23:13.06 | HeyRevolver | wtb that dragon |
23:13.06 | mattavich-377 | Well guys, if you never hear from me again then i'm dead |
23:13.08 | Eiviyn | Under effects |
23:13.09 | Corny | im having a problem making a 2v2 map. i cant seem to get it to default to 2v2 when i launce the game. can someone tell me what im doing wrong? |
23:13.12 | Eiviyn | Type ss_ |
23:13.16 | Eiviyn | Go to protoss |
23:13.20 | mattavich-377 | Obelisk hellfire will be my legacy |
23:13.21 | Eiviyn | Search area |
23:13.22 | mattavich-377 | nn fellas |
23:13.29 | Eiviyn | Those are the collision detection effects |
23:13.38 | IskatuMesk | this will make my head hurt won't it |
23:13.46 | Eiviyn | Click search area + |
23:13.55 | Eiviyn | Click effect |
23:13.56 | IskatuMesk | I know trying to get high rez terrain to work made my head hurt, especially after it failed horribly |
23:14.01 | Eiviyn | And change it to |
23:14.14 | Eiviyn | I don't know any pushing effects off the top of my head |
23:14.26 | DiNo29 | hmm |
23:14.36 | Eiviyn | Just try hybrid c - psionic shockwave set |
23:14.40 | Eiviyn | It will look retarded |
23:14.43 | Syniq | Y'know, I really wish this stupid game wouldn't keep placing me with complete morons. :/ |
23:14.46 | Eiviyn | But it'll let you know if it works |
23:14.50 | Eiviyn | Then |
23:14.52 | IskatuMesk | I'll have to get him into the game before I can test it |
23:14.53 | Eiviyn | When you create your unit |
23:14.57 | IskatuMesk | I have to sequence him |
23:15.04 | Eiviyn | Attach your collision effect to your unit at obvious points |
23:15.16 | Eiviyn | Now hopefully |
23:15.17 | Eiviyn | If a unit goes near it |
23:15.18 | HR_ | cool, cloak seems to be working for spawn immunity... does cloak automatically give invulnerability? its seems to be working |
23:15.34 | Eiviyn | It'll push it away (and create a huge purple sphere but just ignore that for now!) |
23:15.42 | IskatuMesk | PURPLE |
23:15.47 | Eiviyn | Cloak doesn't make units invulnerable, no |
23:15.57 | Eiviyn | Unless no units have aoe or detectors |
23:16.02 | Eiviyn | In which case it does by proxy |
23:16.08 | IskatuMesk | purple is one of my favorite colors |
23:16.11 | RedWraith | Hey guys |
23:16.12 | RedWraith | I can use |
23:16.15 | RedWraith | The Lost Vikings |
23:16.15 | RedWraith | music |
23:16.18 | IskatuMesk | but pink is the first |
23:16.19 | RedWraith | for the contest |
23:16.20 | RedWraith | right? |
23:16.23 | DiNo29 | yeah |
23:16.23 | Eiviyn | Yes |
23:16.34 | Eiviyn | I really have to try what I suggested for you there iskatu |
23:16.40 | Eiviyn | That'd be pretty cool if it works |
23:16.42 | IskatuMesk | it sounds like it could work |
23:16.47 | DiNo29 | and don't forget to release your map before submiting |
23:16.49 | DiNo29 | *evil laugh* |
23:17.00 | IskatuMesk | or at least give way to a functional method |
23:17.09 | IskatuMesk | this has to be possible, hardpoints are the key |
23:17.39 | IskatuMesk | the only thing I am uncertain about is if the main unit will be able to use the attached units/effects to "know" where its collision is |
23:17.49 | IskatuMesk | since it willbe controlled by AI |
23:17.59 | IskatuMesk | and hopefully not try to go into places it can't get |
23:18.15 | IskatuMesk | Ideally I'd just give him IK and let him walk up cliffs since he's so big buuut I can't do that |
23:19.18 | LordAbyss | i need a good doodad with a warpgate type feel |
23:19.19 | Eiviyn | The method I proposed would have no effect on terrain |
23:19.21 | LordAbyss | anyone got any? |
23:19.26 | IskatuMesk | hmm |
23:19.47 | LordAbyss | actually stargate |
23:19.54 | LordAbyss | or like a teleportation feel |
23:19.54 | IskatuMesk | well, first thing's first, gotta get him ingame |
23:22.04 | Eiviyn | Hah it works perfectly |
23:22.12 | Eiviyn | The units get pushed away |
23:22.16 | Eiviyn | Just edit how far they get pushed |
23:22.28 | IskatuMesk | this sounds pretty amazing |
23:22.28 | Eiviyn | I had to apply the effect to a behaviour though |
23:22.37 | Eiviyn | And attach the behaviour to a unit to get it to work |
23:22.37 | IskatuMesk | I wish I knew more about data editing |
23:23.14 | Eiviyn | You'd need to go uberlisk on your dinosaur but as long as the new units are invisible it should be fine |
23:23.23 | Eiviyn | You'd have issues with pathing though |
23:23.24 | IskatuMesk | yeah |
23:23.34 | IskatuMesk | the pathing is what I'm trying to think of how to alter |
23:23.52 | IskatuMesk | to prevent him from going inside things, and to keep units from getting pushed away by a giant collision sphere at his sides |
23:24.04 | Eiviyn | Well easy way out is just give him scripted pathing |
23:24.07 | IskatuMesk | so the idea is to create a string of invisible collision somethings along him |
23:24.21 | IskatuMesk | scripted pathing? |
23:24.33 | Eiviyn | The alterative is to just give him a collision radius so huge that he never approaches cliffs close enough to show |
23:24.47 | Eiviyn | Alternatively still you could just make him fly... |
23:25.04 | IskatuMesk | Can you make that collision only for his relationship with cliffs? |
23:25.20 | Eiviyn | Yeah |
23:25.43 | Eiviyn | Movement - collide |
23:25.46 | Eiviyn | Pick an unused one |
23:25.58 | IskatuMesk | excellent |
23:26.13 | Eiviyn | Alternatively just set his seperation radius to 0 |
23:26.16 | IskatuMesk | and I can attach collision effects to his feet so when he walks he steps on buildings and they go squish |
23:26.18 | Eiviyn | And he won't collide with units |
23:26.23 | Eiviyn | Only terrain |
23:26.30 | Eiviyn | I think... I'd need to check that |
23:26.43 | Eiviyn | You could, but that'd be way over my head |
23:26.56 | Eiviyn | I mean |
23:27.03 | Eiviyn | If you just want it so that units that are under him die, that's easy |
23:27.12 | Eiviyn | If you want them to die as he puts his foot down, then whoa |
23:27.22 | IskatuMesk | well, only when he's moving. So if zealots run up to him to attack when he's standing there they don't just... have a hernia |
23:28.04 | IskatuMesk | otherwise he'll just have standard collision around his feet I suppose |
23:28.10 | IskatuMesk | and some way of preventing air units from going inside him |
23:28.17 | IskatuMesk | maybe a non-air pathable region |
23:28.36 | Eiviyn | If I were making some huge ai controlled monster that didn't have scripted events so could be completely random |
23:28.38 | IskatuMesk | this will be amazing |
23:28.45 | *** join/#sc2mapster Zanam (603c0a44@gateway/web/freenode/ip.96.60.10.68) |
23:28.51 | RedWraith | hmm |
23:28.54 | RedWraith | where can I get |
23:28.55 | Zanam | :) finally think i'm done with the contest map |
23:29.00 | RedWraith | the original Starcraft 1 music? |
23:29.14 | IskatuMesk | bw cd |
23:29.19 | IskatuMesk | use winmpq to view the big file |
23:29.20 | Eiviyn | I'd just keep it simple and make his pathing huge + suicide anything within a circle around him |
23:29.28 | Eiviyn | I mean |
23:29.33 | Eiviyn | You could take the suicide a step further |
23:29.44 | Eiviyn | And make it so that anything at his sides has to be closer than at his front/back |
23:29.46 | RedWraith | TskatuMesk, thank you. |
23:29.59 | Eiviyn | You'd do that with search arcs and ranges |
23:30.21 | IskatuMesk | I imagine there's quite a few ways I could go about this if I knew what I was doing |
23:30.30 | IskatuMesk | which I don't, so that will make this hilarious instead |
23:30.41 | IskatuMesk | now give me brood war and I'll give you a monster to remember |
23:30.43 | Eiviyn | The data editor is great |
23:30.49 | Eiviyn | Annoys me when I see all the complaints about it |
23:30.55 | IskatuMesk | it's disorganized |
23:30.58 | Eiviyn | wc3 data editor was so limited |
23:30.59 | IskatuMesk | powerful but disorganized |
23:31.04 | Eiviyn | It's only disorganised if you're not used to it |
23:31.13 | Eiviyn | Like, put it this way |
23:31.15 | Eiviyn | Say, take WoW |
23:31.19 | IskatuMesk | if I was a ui programmer I'd probably off myself |
23:31.25 | IskatuMesk | and make something like datedit |
23:31.27 | Eiviyn | You have that priest spell, pw:fortitude |
23:31.28 | IskatuMesk | have you modded BW? |
23:31.37 | LordAbyss | how do i make it so that i see the sky, is it camera far clip? |
23:31.42 | *** join/#sc2mapster Ahmaz (~chatzilla@ppp118-208-101-240.lns20.bne4.internode.on.net) |
23:31.51 | Eiviyn | Set far clip to something huge, 400+ |
23:32.38 | IskatuMesk | I hated wc3's editor because of its disorganization |
23:32.52 | IskatuMesk | simple basic things they could have done, like arrange the values more intelligently, that would have sped up production time ten fold |
23:33.14 | IskatuMesk | sc2's editor is the same way, unit description and name on opposite ends of the list |
23:33.27 | IskatuMesk | also tiling frequency in texture sets.. does nothing :( |
23:33.54 | IskatuMesk | but despite my complaints sc2's engine is very favorable for me |
23:34.06 | LordAbyss | ok |
23:34.12 | LordAbyss | so i was able to see it |
23:34.16 | LordAbyss | but its cut off |
23:34.17 | Blacksoldier | someone of you guys know how to set costs of a unit type by trigger? |
23:34.24 | Blacksoldier | c_unitCostMinerals always returns 0 |
23:34.34 | IskatuMesk | Eiviyn -> This is what I did in BW http://www.youtube.com/watch?v=PBRXnSaB-sk |
23:34.53 | IskatuMesk | that to me in BW is about a two hour job, start to finish, all graphics and sounds included |
23:35.11 | Eiviyn | IskatuMesk, try this. Make a new map. Pick a unit, Zealot perhaps. Give it "SS_CarrierCollisionCheck" behaviour. Now go into Effects. Find SS_CarrierCollisionCheck and click Search Area+. Change the effect to Hybrid C - Psionic Shockwave (Apply Force) |
23:35.17 | IskatuMesk | it took me a long time to try to bugfix it before I gave up, because starcraft has a significant bug with unit movement |
23:35.18 | *** join/#sc2mapster DarkPrince (~blah@adsl-76-243-209-10.dsl.bcvloh.sbcglobal.net) |
23:35.25 | Eiviyn | Now put some enemy units around the map, and the zealot will push them away |
23:35.33 | Eiviyn | That'd be a good place to start with all this |
23:35.44 | IskatuMesk | ok |
23:36.04 | IskatuMesk | and yes I plan to remake that guy in sc2 |
23:36.20 | IskatuMesk | but much more shiny |
23:36.24 | LordAbyss | what is the actor event for the stargate to train units? |
23:36.37 | LordAbyss | so it plays it animation |
23:37.42 | IskatuMesk | btw that unit has no triggers involved |
23:38.05 | IskatuMesk | can't use triggers in a mod :) |
23:38.15 | IskatuMesk | not what you'd use in bw anyway |
23:38.18 | Triceron | can you have both team color and team color emmissive on a unit? |
23:38.31 | IskatuMesk | carrier has that doesn't it? |
23:38.34 | Triceron | cuz I'm trying here, and it's not letting me |
23:38.43 | IskatuMesk | or is it all emissive? |
23:39.22 | Triceron | well I'm porting my demonhunter with TC |
23:39.30 | Triceron | his wrist bands are regular TC |
23:39.34 | IskatuMesk | can you use two different textures? |
23:39.44 | Triceron | and I was gonna use an emmissive map that TC's his blade |
23:39.47 | IskatuMesk | or materials |
23:39.49 | Triceron | so he has 'hero glow' |
23:39.55 | IskatuMesk | have one for either part |
23:40.07 | Triceron | hmm, I hadn't thought of that |
23:40.08 | HR_ | is there no way to set a units scale with a behavior or effect |
23:40.11 | Triceron | that may work |
23:40.35 | Triceron | I'll give that a whirl. Exporter supports multiple materials right? |
23:40.39 | IskatuMesk | yes |
23:40.46 | IskatuMesk | my juggernaut uses like 5-6 materials |
23:42.23 | HR_ | actually it looks like you can if u edit the units actor to change the scale when it gest a buff |
23:42.54 | IskatuMesk | HR_ Has to work somehow, I upped the scale fore the siege tank tank and siege mode and he shrinks back to default size when he morphs |
23:42.58 | IskatuMesk | then goes back to being big |
23:43.06 | IskatuMesk | no idea how that happens... but it does |
23:45.12 | HR_ | cause its two different units |
23:45.21 | HR_ | uses morph unit probably |
23:45.22 | IskatuMesk | well, both are the same scale (like 1.5 or something) |
23:45.36 | IskatuMesk | it's only during his transformation that he shrinks |
23:45.38 | IskatuMesk | it's very odd |
23:48.01 | Triceron | okay weird |
23:48.12 | Triceron | setting both blend modes to Emissive works |
23:48.22 | Triceron | using 2 shaders makes my model semi transparent |
23:48.28 | IskatuMesk | wuuuuuut |
23:48.37 | Triceron | iknow |
23:48.54 | Triceron | but I got it working, woo |
23:48.58 | IskatuMesk | yey |
23:49.00 | Blacksoldier | does someone know an answer to my question in the meantime? or noone? |
23:49.34 | IskatuMesk | if I knew triggers I'd give you an answer :\ |
23:49.48 | Blacksoldier | ^^ |
23:49.58 | IskatuMesk | all I know is how to make big pointy things that glow |
23:50.26 | Blacksoldier | wouldnt help me now |
23:51.36 | *** join/#sc2mapster P_R_Deltoid (~P_R_Dontk@c-76-20-43-100.hsd1.ca.comcast.net) |
23:52.00 | IskatuMesk | Eiviyn did you check out that video? :D |
23:52.39 | HR_ | thats wierd, i added to hellion events, behavior.shrinkray.on, set scale .5, behavior shrinkray off, set scale 1.0 |
23:52.41 | HR_ | but |
23:52.58 | HR_ | when it gets the behavior it does nothing and when it loses it it grows to double size |
23:53.03 | HR_ | wtf? |
23:53.07 | IskatuMesk | lol |
23:53.29 | HR_ | ok, i know why |
23:53.40 | Eiviyn | Because it's on by default? |
23:53.43 | HR_ | my unit is naturally at .5, and it is overiding that |
23:53.50 | Eiviyn | And seen it before Mesk |
23:54.03 | Milotical | it's not multiplying with the original? |
23:54.04 | Milotical | that sucks -.- |
23:54.06 | IskatuMesk | ah |
23:54.17 | IskatuMesk | I figured that was in your neighborhood with random chaos |
23:54.32 | IskatuMesk | most people come from wc3, I come from BW |
23:54.48 | IskatuMesk | so this whole business with behaviors and such is a lot for me to take in, especially with my learning disabilities |
23:54.56 | IskatuMesk | I couldn't even get footstep sounds to work |
23:54.59 | LordAbyss | if i wanted to make the screen flash white |
23:55.03 | LordAbyss | what trigger would i use |
23:55.08 | LordAbyss | fade in or out? |
23:55.34 | Blacksoldier | wc3 had behaviours? |
23:55.38 | IskatuMesk | I remember wc3 being a bit confusing with those |
23:55.40 | Blacksoldier | cant remember |
23:55.43 | IskatuMesk | no |
23:55.56 | IskatuMesk | but wc3 was extremely dependent on JASS to get any real functionality out of units |
23:56.23 | IskatuMesk | and some other not so fun stuff |
23:56.54 | IskatuMesk | also modded SoaSE, homeworld 2, supcom |
23:56.58 | IskatuMesk | all 3 of those are terrible btw |
23:57.03 | IskatuMesk | steer clear |
23:57.17 | Blacksoldier | all i know about wc3 editor: it was muc easier... make requirement for upgrade in wc3: link requirement to "requirement field" - to do in sc2: create button create requirement, code requirement, add requiremen to unit upgrade will be done in |
23:57.20 | IskatuMesk | homeworld 2 especially |
23:57.55 | IskatuMesk | a lot of stuff can definitely be streamlined in sc2's editor but that probably won't ever happen unless someone makes a GUI XML parser |
23:58.20 | IskatuMesk | I think though that you can actually mod the editor, isn't the layout in XML as well? |
23:58.23 | IskatuMesk | that's what I was told, anyways |
23:58.32 | Blacksoldier | i thnk galaxy editor gained many many functions through this much differenced view |
23:58.44 | Blacksoldier | but it lost casual mappaker |
23:58.47 | IskatuMesk | it gained function through a better engine |
23:58.51 | Blacksoldier | *mapper |
23:59.01 | IskatuMesk | but Blizzard's never been good at designing ui |
23:59.07 | IskatuMesk | see: battle.net 2.0 |
23:59.14 | Blacksoldier | so - i needed to work 4 hours with wc3 editor to get in |
23:59.29 | Blacksoldier | im working some days with galaxy editor now and still cant do all |
23:59.37 | IskatuMesk | but then again, I'm used to horribly painful time consuming things by now |