00:01.23 | Twiner | Zanam: I figured out once how to apply graphical effects to models to change their look,b ut I can't remember how I did it, can you point me in the right direction? |
00:01.36 | ndudz | Hey, I'm looking for map testers anyone interested? |
00:02.49 | UltiDrgn | If start a thread in Art Assets, can one of the mods sticky it? Might as well keep all of the editted models in one place instead of spread out over 4232 pms and threads |
00:02.52 | RedWraith | ndudz, add Wraith.852 |
00:03.55 | Zanam | twiner, that would be in the actor |
00:04.16 | Twiner | I figured as much, but I can't figure out whats the right element :/ |
00:04.18 | Zanam | twiner: you want to create a model actor with the effect, have it be created on that unit's creation. aka unitbirth |
00:04.59 | HR_ | anyone know how to remove the bridge effect from mar sara bridge... it wont even let me use the model |
00:05.01 | *** join/#sc2mapster progammer_ (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
00:05.23 | Zanam | lets say... you want a marine to have an explosion go off when he gets made. you have the model actor for the explosion, in events, you say 'unitbirth - marine, create()'. then it'll go off every time a marine is born |
00:05.40 | Zanam | gotta go check on my fish |
00:05.45 | Twiner | no, I mean like, a shader to make the model glow with bloom, that kind of stuff |
00:06.17 | *** join/#sc2mapster TheLaughingMan (~TheLaughi@99-71-64-200.lightspeed.austtx.sbcglobal.net) |
00:07.03 | *** join/#sc2mapster AsaPhelps (~asaphelps@pool-141-154-254-32.bos.east.verizon.net) |
00:07.09 | mParfait | anyone here want to test a map?? |
00:07.15 | mParfait | it's like left 4 dead |
00:10.16 | Resinate_ | zanam |
00:10.27 | Resinate_ | u know how to make the rocket effect spawn |
00:10.32 | Resinate_ | that merc units use |
00:11.21 | UltiDrgn | sonofa.... |
00:11.47 | UltiDrgn | ...If you ever try to animate an SM model, make sure the fingers are linked right |
00:12.11 | *** join/#sc2mapster Seyon (~chatzilla@124.40.61.37) |
00:13.57 | Xenothral | Is there a way to cover an entire map in rain without using tons of the rain doodad effect objects? |
00:15.32 | HR_ | ooh i fixed it, on the model i set physics type never... i think the models may have a physics file .m3h |
00:15.36 | Suterusu | What would be a good tutorial/guide on starting out on how to go about designing a map/triggers for proper teams/player groups |
00:15.36 | Resinate_ | need 1 more player us realms for kaotic arena |
00:15.40 | Resinate_ | anyone wanna play? |
00:15.56 | HR_ | now i can make a trigger based bridge that works... maybe |
00:16.49 | AsaPhelps | maybe make one and scale it by like 150x xeno |
00:17.17 | Xenothral | I tried making one scaled to 500 but it scales the effect with it so the raindrops were gigantic |
00:18.56 | goomba_ | i borked my ability and i dont know how >_> |
00:19.56 | Mozared | Still no triggergurus around? |
00:20.03 | Mozared | My triggers are failing and I've no clue why |
00:20.16 | AsaPhelps | giant raindrops sound epic |
00:20.17 | goomba_ | im good with triggers, i like to think :P |
00:20.40 | Mozared | hang on, I'll see if I can get my problem in a screenshot for you |
00:20.42 | Mozared | might be easier to explain |
00:20.43 | Xenothral | They're more just really long raindrops but the splashes they made were about the size of my goliath. lol |
00:21.10 | goomba_ | alrighty |
00:21.18 | goomba_ | could just copy a bunch in text and pm me here |
00:24.41 | Technomancer | hey im tryin to get the m3 plugin to work on blender, but for some reason Ic ant find it. Can anyone help confirm the version we should use for it, and also which directory to put the plugin? |
00:25.02 | Mozared | yeah |
00:25.05 | Mozared | I'mma try the text thing |
00:25.11 | Mozared | irfanview is retarded with copying |
00:25.19 | Mozared | I can only copy trigger 2 OVER trigger 1, not underneath it, fuck yeah |
00:26.40 | Twiner | wtf |
00:26.44 | Twiner | why wont this link occur |
00:30.50 | SycoPrime | Can anyone tell me how to add the Flag "Flying" to a unit using (preferably) behaviors? |
00:31.06 | HR_ | i can |
00:31.18 | Twiner | bah |
00:31.48 | HR_ | i know two way... one is with a behavior modify unit, you can add plane array ground -1 air +1, i dont know if that will work for you |
00:32.12 | HR_ | if it doesnt you can change the mover of the unit with an upgrade, but if you do it changes all units for that player |
00:32.15 | SycoPrime | As long as it cannot get hit by ground weapons while the behavior is on, and is shot by air weapons, it works. |
00:32.40 | SycoPrime | I already have the mover changed. Apparently changing the mover doesn't set the flag -_- Thank you, blizzard. |
00:32.58 | SycoPrime | I'll give that a try, HR. Thank you. |
00:33.37 | HR_ | im looking for a pathing blocker that works for some units and not others... i have the option of using no fly zones, but are there any other ways to make pathing selective? |
00:35.30 | Komodo1138 | https://dl.dropbox.com/u/10684624/Screenshot2010-08-29%2018_31_51.jpg <--- working on some snowy mountain textures. what you guys think |
00:36.17 | rooj | nice komodo |
00:37.10 | Komodo1138 | i was thinking of using it for that terrain contest "in the Mountains" :P |
00:37.31 | Xenothral | That looks pretty sweet |
00:37.35 | Otixa | smacks Komodo1138 |
00:37.36 | rooj | you should make frozen water if possible too |
00:37.53 | Komodo1138 | probably could :P |
00:38.03 | Komodo1138 | what Otixa :P |
00:38.12 | Otixa | Article is up ;p |
00:38.16 | rulssi | is it my eyes or does it look..yellow |
00:38.22 | rulssi | kinda |
00:38.27 | Komodo1138 | ya its because of the lighting |
00:38.36 | Xenothral | Yeah it looks slightly yellow |
00:38.44 | Otixa | Yellow snow |
00:38.47 | Otixa | Eat it |
00:38.49 | Xenothral | Tons of it |
00:38.49 | rooj | DONT EAT IT |
00:38.50 | rooj | NO |
00:38.58 | *** part/#sc2mapster TheLaughingMan (~TheLaughi@99-71-64-200.lightspeed.austtx.sbcglobal.net) |
00:39.02 | Komodo1138 | i just could not hold it so i peed all over the place |
00:39.12 | rulssi | :( |
00:39.12 | rooj | 8( |
00:39.13 | SycoPrime | That worked, thank you HR. |
00:39.13 | Xenothral | All over the world it seems |
00:39.56 | Otixa | fu gaiz, imma go sleep |
00:40.02 | Otixa[zZz] | :> |
00:40.13 | Komodo1138 | Otixa[zZz] that article helped on this :P |
00:40.28 | rulssi | imma go fap |
00:40.39 | *** join/#sc2mapster Eiviyn (586f9717@gateway/web/freenode/ip.88.111.151.23) |
00:40.43 | Eiviyn | That's really wierd |
00:40.46 | Xenothral | Haha |
00:41.01 | Eiviyn | Searching for how the Corruptor - Corruption (20% more damage taken) ability actually increases damage taken on the target unit |
00:41.16 | Eiviyn | There's like, nothing in behaviours that increases damage taken |
00:41.25 | basic_string | anything tha tdecreases armor? |
00:41.40 | Eiviyn | By a % |
00:42.46 | Eiviyn | Aaaah it's under damage responce |
00:42.51 | Otixa[zZz] | smacks Eiviyn |
00:42.55 | Otixa[zZz] | goes back to bed |
00:43.31 | Xenothral | Everyone is getting smacked. |
00:43.44 | Xenothral | By a sleeping person. |
00:48.09 | UltiDrgn | http://forums.sc2mapster.com/resources/art-assets/9687-ulti-drgn-s-existing-model-edits/ |
00:48.10 | UltiDrgn | There |
00:48.29 | UltiDrgn | Only took six years to fix my texturing settings on half of those |
00:49.27 | Xenothral | Fancy |
00:49.36 | *** join/#sc2mapster xttocs (~xttocs@adsl-88-76-4.asm.bellsouth.net) |
00:49.50 | UltiDrgn | So yeah, if you ever got a model from me, you're going to want to re-dl them from that thread |
00:51.39 | WAR | Lol looks like doom |
00:53.19 | SycoPrime | Is there a way to find out in triggers how long an upgrade has left to go? Or how long it will take? |
00:56.26 | UltiDrgn | MParfait - Are the Arbiter/Corsair/Reaver textures final? |
00:56.30 | SweetZombieJesus | any way to make the water you add to maps smaller? |
00:56.45 | Xenothral | I don't believe so. |
00:56.46 | SweetZombieJesus | instead of the huge square that i cant seem to change in size |
00:56.53 | SweetZombieJesus | really annoying =/ |
00:58.01 | WAR | UltiDrgn, What do you use to register the click/hits |
00:58.17 | Resinate_ | ppl in kaotic arena lol |
00:58.20 | Resinate_ | lets play |
00:58.24 | Resinate_ | afkers lol |
00:58.45 | Resinate_ | need 1 more for kaotic arena |
00:59.03 | UltiDrgn | Huh? |
00:59.07 | UltiDrgn | Click/hits ? |
00:59.18 | UltiDrgn | You mean attachment-wise? |
01:00.26 | mParfait | hey ulti |
01:00.45 | mParfait | do you think we could just release the models without any data editor support? |
01:00.58 | UltiDrgn | ofc |
01:01.05 | UltiDrgn | Except for the reaver anyways |
01:01.09 | UltiDrgn | Was about to post em |
01:01.31 | UltiDrgn | I can throw the Arbiter/Corsair up asap if you want |
01:01.39 | mParfait | yeah sure |
01:01.40 | mParfait | but wait |
01:01.44 | mParfait | i updated some stuff |
01:01.48 | mParfait | like for textures and buttons |
01:01.54 | mParfait | i'll send it to you now |
01:02.53 | mParfait | the arbiter stuff is pretty much the latest |
01:03.00 | mParfait | but the reaver and corsair, i've editted a bit |
01:03.01 | WAR | No when you click the zerg unit |
01:03.02 | WAR | and it fires |
01:03.03 | WAR | damages |
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01:04.23 | mParfait | they'll be in the useful assets thing |
01:04.27 | UltiDrgn | I saw |
01:04.40 | mParfait | i can't upload during post.. need to do it after.. |
01:04.42 | UltiDrgn | @WAR: Those are all handled via attachments |
01:04.59 | UltiDrgn | Target is usually the point where a projectile will hit |
01:05.11 | UltiDrgn | Weapon (Left/Right/Or none) is where it fires from |
01:05.18 | UltiDrgn | But all of that can be changed in the data editor |
01:05.42 | mParfait | yeah they're up |
01:05.58 | mParfait | I guess people can just do they're own weapons |
01:06.00 | mParfait | and what ever |
01:06.19 | mParfait | most people who are going to use the models will probably be able to do so themselves anyways |
01:06.29 | UltiDrgn | mhm |
01:06.37 | UltiDrgn | Ill put em up in the thread |
01:06.46 | UltiDrgn | Along with the readme... which is somewhere... |
01:07.37 | mParfait | wait |
01:07.40 | mParfait | i need to change that readme |
01:09.16 | UltiDrgn | Make it generic |
01:09.22 | UltiDrgn | So I can just Copy/Paste it in |
01:10.09 | *** join/#sc2mapster fgenesis (~fg@p4FDC2663.dip.t-dialin.net) |
01:10.59 | WAR | Why dont you use mouse clicks Ultidrgn |
01:12.18 | UltiDrgn | There's not an attachment for mouse clicks |
01:12.23 | UltiDrgn | At least as far as I know |
01:12.31 | UltiDrgn | There's Ref_Center |
01:12.42 | UltiDrgn | which would be your closest to it.... I think |
01:13.47 | Zanam | twiner, you still around? finished dinner, for model glow and stuff that's also in actor, under i believe a glow start and glow stop action. |
01:14.13 | Zanam | and resinate_ what rocket effect spawn do you mean? |
01:14.23 | mParfait | ok |
01:14.27 | mParfait | it's on the second page of the reaver thread |
01:14.30 | UltiDrgn | kk |
01:14.34 | Fromethius | does anyone know how to get damage numbers to show up over enemy units when you attack them? |
01:14.48 | Fromethius | when my unit crits i want it to display the damage done overhead of the target unit |
01:15.45 | Arthas- | is listening to: Blue Öyster Cult - Don't fear the reaper |
01:16.11 | Cryosis | I want to know this as well |
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01:16.20 | SweetZombieJesus | text tag? |
01:16.31 | Zanam | i don't know how to reference damage done, i know there's an event for taking damage though |
01:16.38 | Cryosis | still tuning the DT Fro? |
01:17.22 | rooj | dont fear the reapeeeeeeerrrrrrrrr |
01:18.39 | WAR | Well, I wish I had someone else working on my map with me |
01:18.57 | mParfait | september 12 2010 lol |
01:18.59 | mParfait | typo lol |
01:19.05 | mParfait | suppose to be two weeks from now |
01:19.15 | mParfait | sorry =P |
01:19.19 | WAR | I wish fucking labor day was this weekend |
01:19.20 | WAR | arugh |
01:19.41 | Fromethius | cryosis: yeah |
01:19.59 | Cryosis | Fromethius: when you gonna fix the sentry? |
01:20.05 | Fromethius | what's wrong with it again? |
01:21.08 | UltiDrgn | Reaver and Corsair out: http://forums.sc2mapster.com/resources/art-assets/9687-ulti-drgn-s-existing-model-edits/#p3 |
01:21.37 | mParfait | 2010 my bad... |
01:21.38 | mParfait | in readme |
01:21.50 | UltiDrgn | ._. |
01:21.55 | UltiDrgn | Im not reuploading them |
01:22.17 | mParfait | please =D |
01:22.23 | Zanam | anyone know if there's a tutorial on those circles that can appear for certain things (i.e. cloak detection in campaign, radar detection for terran sentry tower) |
01:22.45 | Xenothral | Yay reavers |
01:22.54 | UltiDrgn | I added a disclaimer in the post |
01:23.01 | mParfait | yep kk |
01:23.02 | mParfait | that works too |
01:23.23 | mParfait | wait seriously? |
01:23.28 | mParfait | that's the blizzard map contest date? |
01:23.33 | UltiDrgn | mhm |
01:23.39 | mParfait | oh wow.. |
01:23.39 | UltiDrgn | Ends Sept 11th |
01:23.42 | mParfait | didn't know that |
01:23.50 | Suterusu | What do people use to create dialog items that are clickable pictures/icons |
01:23.58 | mParfait | i just wanted to give the guys here a two week headstart thing |
01:24.13 | mParfait | anyways dinner |
01:24.13 | mParfait | brb |
01:24.21 | mParfait | btw, i'm trying to make a robot |
01:24.27 | UltiDrgn | Forget the robot |
01:24.31 | UltiDrgn | needs more selendis |
01:26.24 | *** join/#sc2mapster devilesk (~devilesk@204.52.215.50) |
01:26.51 | UltiDrgn | Well I'm off to do a few custom matches before bed |
01:26.55 | UltiDrgn | L8tr all |
01:35.08 | *** join/#sc2mapster Deadeye (4c7fd9e9@gateway/web/freenode/ip.76.127.217.233) |
01:35.22 | Deadeye | hello |
01:36.42 | wOlfLinG | ah. version 1 of my quest log is finally done :D |
01:36.42 | Deadeye | I've got a question. I've duplicated a unit and none of its sounds work. I managed to track down most of them and get it working except the attack sounds, where are these? I don't see them in the actor..maybe I'm looking in the wrong place or something. |
01:37.00 | AsaPhelps | make sure it has the right attack actor |
01:37.28 | *** join/#sc2mapster devilesk (~devilesk@204.52.215.50) |
01:38.19 | Zarafu | AsaPhelps, accept the file download on bnet |
01:38.46 | AsaPhelps | you're logging my keys |
01:38.54 | RodOfNOD | Deadeye i think u need to duplicate the weapon and the weapon actor |
01:39.09 | AsaPhelps | dude i just got an awesome idea |
01:39.17 | AsaPhelps | what if you made a map that was like the same as the login |
01:39.24 | AsaPhelps | and saved people's password to some type of bank |
01:39.28 | RodOfNOD | lol |
01:39.45 | RodOfNOD | yes thats an "awesome" idea |
01:39.52 | AsaPhelps | yes it is |
01:39.56 | Zarafu | Asa, we're starting |
01:40.09 | RodOfNOD | what moron would do that idk :P |
01:40.26 | AsaPhelps | so it would appear |
01:40.42 | AsaPhelps | well progammer made that thing that looked like windows |
01:40.46 | RodOfNOD | yes |
01:40.48 | RodOfNOD | that was nifty |
01:42.24 | AsaPhelps | test successful |
01:42.38 | AsaPhelps | so I need a good laser |
01:42.50 | AsaPhelps | i thought battlecruiser lasers woujld work but they look kinda stupid |
01:42.58 | AsaPhelps | I suppose I could just use a beam |
01:43.03 | AsaPhelps | but lasers look better |
01:43.07 | *** join/#sc2mapster mikelat (~mikelat@H161.C206.cci.switchworks.net) |
01:43.35 | Xenothral | There's a way to make buildings out of doodads yeah? |
01:43.44 | AsaPhelps | you mean just give them the model? |
01:43.56 | Xenothral | Yeah pretty much |
01:44.17 | AsaPhelps | yeah just change its actor's model |
01:44.23 | AsaPhelps | or make a model and give it to it |
01:44.33 | AsaPhelps | so get this |
01:44.37 | Xenothral | Alright sweet |
01:44.38 | AsaPhelps | i made a stone zealot |
01:44.39 | AsaPhelps | and out of its eyes |
01:44.44 | AsaPhelps | it shot stripper holograms |
01:44.50 | Xenothral | Nice |
01:44.57 | AsaPhelps | i was quite amused |
01:45.02 | Xenothral | I believe it |
01:45.08 | Xenothral | I would be too |
01:48.47 | AsaPhelps | omg this is funny |
01:49.03 | AsaPhelps | i might fraps this because I'm apparently an 11 year old boy who is easily amused |
01:49.04 | Xenothral | Where do you change the model once you're in the data editor? |
01:49.18 | AsaPhelps | find its associated actor |
01:49.48 | Xackery | you aren't an 11 year old boy? |
01:50.07 | Xenothral | Ah found it thanks |
01:55.15 | rooj | hey asaphelps wanna come spend the night at my place? |
01:55.25 | AsaPhelps | xack xack |
01:55.26 | *** join/#sc2mapster Gimpexe (cbce52c4@gateway/web/freenode/ip.203.206.82.196) |
01:55.28 | AsaPhelps | this looks so awesome |
01:55.41 | Gimpexe | what does? |
01:56.22 | AsaPhelps | your mom's face |
01:56.24 | AsaPhelps | oooooooh snap |
01:56.25 | *** join/#sc2mapster Xenothral_ (~chatzilla@c-71-193-244-3.hsd1.or.comcast.net) |
01:56.42 | AsaPhelps | let me make a video even though no one will even care, i find it amusing to myself |
01:56.59 | Xenothral | Oh yay my internet is alive once again |
01:57.04 | Twiner | Zanam: was your method to resolve the collision, suprisingly simple? |
01:57.07 | AsaPhelps | th offline |
01:57.11 | AsaPhelps | this is |
01:57.32 | rooj | xackery is busy working on my map, dont distract him!!! |
01:57.40 | Xackery | wut |
01:57.46 | rooj | HEY |
01:57.47 | rooj | YOU |
01:57.50 | rooj | BACK TO THE DUNGEON |
01:57.55 | Xackery | I still haven't even opened your map yet |
01:58.10 | rooj | no paycheck for you this week! |
01:58.15 | wOlfLinG | Gnight ppls! |
01:58.20 | wOlfLinG | I'm off to bed :D |
01:58.32 | wOlfLinG | to do something called SLEEP! |
01:58.45 | Xenothral | Who sleeps anymore? xD |
01:58.54 | AsaPhelps | xack should finish his map first |
01:58.58 | AsaPhelps | then work on my map |
01:59.19 | Xenothral | I should work on my map, but then I found the irc channel. |
01:59.39 | rooj | i'm too dumb to work on my map |
01:59.47 | Xenothral | That's sad. |
02:00.56 | Xenothral | I cannot find the build time for things. |
02:01.14 | *** join/#sc2mapster pirate (4c0ab596@gateway/web/freenode/ip.76.10.181.150) |
02:01.55 | mike9055 | there are no cats in america and the streets are paved with cheese |
02:02.18 | Xenothral | Well that's just not true, I have three cats. |
02:02.25 | Xackery | hah |
02:02.28 | pirate | anyone else gotten or know how to fix the "could not create actor" trigger error? |
02:02.51 | Xenothral | However the streets are paved with cheese. |
02:03.06 | Xackery | hmm, I wouldn't create an actor via triggers, pirate. :3 |
02:03.17 | Xenothral | brb testing map |
02:03.26 | pirate | i try not too >.> |
02:03.50 | Xackery | why are you then? |
02:03.51 | Xackery | XD |
02:04.11 | Xenothral | Well that didn't work at all >:o |
02:04.12 | Xackery | it's okto send messages to actors |
02:04.15 | pirate | couldnt find a better way to make the exact effect |
02:04.20 | mike9055 | http://www.youtube.com/watch?v=2bC07e7PReM |
02:04.30 | Xackery | but birth/death i recommend letting the events handle |
02:04.46 | pirate | would making these actors into units and then creating dummy units be preferred? |
02:04.51 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
02:05.17 | Xackery | depends on your reasoning etc |
02:05.27 | Xackery | e.g. if I have an actor I want to attach to another unit |
02:05.35 | Xackery | and handle it via triggers |
02:05.58 | Xackery | i'd create a behavior, that I apply on the unit, and let the actor event be handled via the behavior application |
02:07.15 | Xackery | but i'm not sure your whole situation.. I just know, actors are usually best left to be handled to their events field.. it's cleaner at times. XD |
02:07.22 | pirate | gotcha |
02:08.04 | Xenothral | Haha, so I built the barricade and it's just a pile of sandbags, and then it got killed and exploded into supply depot debris |
02:08.20 | Xenothral | Radioactive barricades, they're for professionals. |
02:08.23 | Eiviyn | My editor has crashed 4 times today... |
02:08.35 | Eiviyn | I've only used it for about 2 hours |
02:08.35 | Xenothral | Any specific reason? |
02:08.36 | *** join/#sc2mapster Dark`Work (~blah@adsl-75-10-129-150.dsl.bcvloh.sbcglobal.net) |
02:08.40 | Eiviyn | Wish I knew |
02:08.45 | Xenothral | That's odd. |
02:08.59 | Xenothral | Have you tried restarting your system? |
02:09.05 | Eiviyn | Yeah |
02:09.13 | Xenothral | Hmm.. |
02:09.27 | Eiviyn | I think my map is killing my pc |
02:09.35 | Xenothral | Howso? |
02:09.35 | Eiviyn | Had to disable doodads in the editor, heh |
02:09.38 | AsaPhelps | last night my editor was using 2.4 gb of memory |
02:09.40 | Xenothral | Ah |
02:09.41 | *** join/#sc2mapster Seyon (~chatzilla@124.40.61.37) |
02:10.21 | Xenothral | My editor only uses 1 gb |
02:10.30 | Xenothral | Well, it is right now anyway. |
02:10.47 | Eiviyn | Ah well, nearly finished my map at least, just need to make a demo video and only polish left |
02:11.00 | Eiviyn | Kinda curious if demo videos are allowed if you still want to submit your map to the blizzard contest |
02:11.40 | AsaPhelps | i don't like that contest |
02:11.46 | AsaPhelps | everyone is just holding back their maps |
02:12.25 | WAR | Zerg is possbily the worse race ever |
02:12.26 | Eiviyn | Yeah |
02:12.29 | WAR | it doesnt have any nukage units |
02:12.34 | Eiviyn | Hydralisk |
02:12.40 | Eiviyn | Plus, how do you polish something that's never been released |
02:12.46 | WAR | Nope |
02:12.56 | WAR | Hydralisk get wiped out by tanks/colossi |
02:12.58 | WAR | So what else? |
02:13.02 | WAR | Ultras? too far to tech |
02:13.09 | Eiviyn | ...then don't use hydralisks against tanks/colossi |
02:13.14 | Vail | goomba_ are you here at all? |
02:13.16 | WAR | slings get wiped out |
02:13.23 | WAR | If you go mutas, you get wiped out |
02:13.27 | WAR | My stalkers/marines |
02:13.28 | Eiviyn | What, why |
02:13.39 | Fromethius | war just get muta and baneling and magic box them |
02:13.45 | Eiviyn | You avoid the marines with the mutas and pick off reinforcement tanks |
02:13.53 | Eiviyn | You don't attack them directly |
02:14.20 | WAR | I gave up on mapmaking due to the fact that it will never be played |
02:14.24 | WAR | because of popularity system |
02:14.32 | AsaPhelps | thats the spirit |
02:14.36 | Eiviyn | You gave up on something because of something that you know will change? |
02:14.38 | Zarafu | hopefully that will be fixed with pathc 1.1 |
02:15.15 | Eiviyn | The only thing wrong with zerg right now is how easily harassed they are early game and reapers |
02:15.42 | rooj | FF14 open beta august 31st |
02:15.44 | Mozared | goomb went AFK I think |
02:15.57 | Mozared | Also, there doesn't happen to be anyone around with experience making cinematics? |
02:16.10 | Zarafu | it's fun building photon cannon's in enemy bases early on in the game |
02:16.18 | *** join/#sc2mapster cloudwolf (~chatzilla@c-71-227-249-44.hsd1.wa.comcast.net) |
02:18.21 | Arthas- | Hi |
02:18.22 | Arthas- | and Zarafu |
02:18.23 | Arthas- | FU |
02:18.28 | Zarafu | huh? |
02:18.41 | Zarafu | FU for what? |
02:18.46 | Arthas- | read up |
02:18.48 | Xenothral | Well my barricades work decently |
02:18.51 | Arthas- | take a guess you cannonrushing bitch :D |
02:18.58 | Arthas- | now im off stomping cannonrushers! |
02:19.07 | Zarafu | hahahaha, I cannon rushed you? |
02:19.12 | Trager|546|US | <PROTECTED> |
02:19.15 | Arthas- | no clue ^^ |
02:19.17 | Eiviyn | I was grinding the insane ai 2v2 achievements with a friend |
02:19.21 | Trager|546|US | What variable is Player supposed to be? |
02:19.23 | Eiviyn | We were spam cannon rushing the ai |
02:19.26 | Xenothral | I only cannon rush AI |
02:19.27 | Arthas- | lots of toss players do. well game loading afk |
02:19.32 | Eiviyn | We'd played like, 50 games |
02:19.42 | Eiviyn | Then accidentally started queueing for ladder games |
02:19.50 | Eiviyn | And won like 5 before realising the AI had names |
02:19.54 | Zarafu | LOL |
02:20.50 | Zarafu | this is weird...why aren't we able to define pre-set teams in the Player Properties? |
02:21.03 | Eiviyn | Because the player properties tab is for single player |
02:21.10 | Eiviyn | It has no effect on bnet |
02:21.11 | Trager|546|US | Because that'd be too easy |
02:21.20 | Trager|546|US | Or what Eiviyn said |
02:21.22 | Zarafu | my game lobby is all messed up with the computer player ending up at the top and messed up teams |
02:21.30 | Eiviyn | Yep |
02:21.32 | Zarafu | well how do you set the teams then? |
02:21.39 | Trager|546|US | Game Variants |
02:21.41 | Eiviyn | Map -> Game Variants |
02:21.44 | Zarafu | I tried using that |
02:21.49 | Eiviyn | Well that's how it's done |
02:21.52 | Eiviyn | Do note though |
02:21.55 | Zarafu | but all of the stuff is greyed out for me |
02:21.57 | Eiviyn | That if your ai player is player 5 |
02:22.01 | Eiviyn | And you are player 1 |
02:22.12 | Eiviyn | Bnet will always skip the "missing players" |
02:22.15 | Eiviyn | So you stay player 1 |
02:22.20 | Eiviyn | But the AI gets bumped to player 2 |
02:22.22 | Zarafu | my ai player is player 14 |
02:22.24 | Eiviyn | It's incredibly retarded |
02:22.27 | Trager|546|US | I hate that feature |
02:22.28 | Eiviyn | Yeah that will never work |
02:22.32 | Trager|546|US | if you can call it a feature |
02:22.42 | Zarafu | it won't work as player 14? |
02:22.44 | Xenothral | When I tried stuff with the game variants it wouldn't let me choose my game variant. |
02:22.47 | Eiviyn | If you have any triggers referencing player 14 then it will break |
02:23.08 | Eiviyn | The only thing that stay attached to player 14 are ingame units, ingame triggers and any game variants settings |
02:23.30 | Eiviyn | If you have a computer set to player 14 and play online, it'll bump the computer to player 2 and leave all your units/triggers still affecting player 14 |
02:23.44 | Zarafu | shit |
02:23.52 | Eiviyn | It's so stupid |
02:23.54 | Trager|546|US | they really need to fix that |
02:23.55 | Zarafu | how do I fix that |
02:23.57 | Eiviyn | I had to redesign my whole map |
02:24.01 | Eiviyn | Well, is the AI important |
02:24.13 | Eiviyn | Because you don't need a computer player to spawn units/issue orders |
02:24.17 | Zarafu | shit, I gotta run right now so I can't continue |
02:24.21 | Vail | damn goomba aint here and i worked out the make enemies attack each other ability |
02:24.22 | Zarafu | but I want to talk to you more about this later |
02:24.57 | Trager|546|US | Seriously, What variable is "Player" supposed to be in Player Group - For each player Player in Teams[X] do (Actions) ? |
02:25.24 | Eiviyn | An integer |
02:25.34 | Trager|546|US | do I just give it some random local variable and it'll go through all the players? |
02:25.37 | Vail | hey does any one know if you would get banned for for replublishing a blizzard map with custom dependencies? |
02:25.53 | RaydenUni | it gives you an int index i think |
02:25.57 | Eiviyn | Yes |
02:25.58 | RaydenUni | i usually use the "pick" version |
02:26.03 | Eiviyn | Make a local variable, I like to call them "i" |
02:26.06 | Trager|546|US | that hasn't been working |
02:26.19 | Eiviyn | Attach the variable to the "Player" red tag and you're set |
02:26.27 | Trager|546|US | Do I then have to stick it in a For loop as well? |
02:26.38 | Eiviyn | Vail, I tried that, and the game breaks |
02:26.51 | Vail | how so? |
02:26.54 | Eiviyn | I tried making a multiplayer version of Zero Hour mission (level 3, hold out mission) |
02:27.02 | Eiviyn | And the game just plain broke |
02:27.16 | Eiviyn | I couldn't even host a completely unedited version on bnet |
02:27.25 | Vail | well i need to test my mod but i dont do melee maps well |
02:27.31 | Eiviyn | It would not load |
02:27.37 | Eiviyn | It'd get stuck at ~95% |
02:27.41 | Eiviyn | And just crash |
02:27.59 | Eiviyn | Didn't try any other blizzard maps but hey |
02:28.19 | Trager|546|US | Eiviyn: Trager|546|US: Do I then have to stick it in a For loop as well? |
02:28.19 | Eiviyn | I could take the raw trigger data and that would be fine (well, bar all the missing attachments) |
02:28.20 | Xenothral | I think melee maps might work but campaign might just have too much ridiculousness for multi. |
02:28.25 | Eiviyn | No Trager |
02:28.31 | Trager|546|US | Excellent, thanks a lot |
02:28.37 | Eiviyn | Say I want a trigger that gives player 1-4 500 minerals |
02:29.10 | Eiviyn | Player Group - For each player [local variable - integer] in Teams[X] do (Actions) -> Modify player properties |
02:29.54 | Eiviyn | Where players 1-4 were in some variable team |
02:30.23 | Eiviyn | The "For each integer" function is something you should check out too since they're very similar in function, if you care at all |
02:30.45 | RaydenUni | all of prozaicmuse's tutorial links are broken |
02:30.50 | Trager|546|US | thanks |
02:33.06 | *** join/#sc2mapster Xaax (45f890e1@gateway/web/freenode/ip.69.248.144.225) |
02:33.29 | Eiviyn | Wonder how many great maps are going to be released after sep 11th |
02:33.40 | RaydenUni | sep11 is the contest date? |
02:33.46 | RaydenUni | are you not allowed to release before then? |
02:34.09 | Eiviyn | Might not even be allowed to release during the contest either |
02:34.15 | RaydenUni | why? |
02:34.16 | RaydenUni | that's dumb |
02:35.12 | Eiviyn | Well can't remember for sure but pretty sure the entry requirements said not to release during blizzcon either |
02:41.05 | *** join/#sc2mapster PapaRoach (44668787@gateway/web/freenode/ip.68.102.135.135) |
02:42.02 | Xenothral | http://img706.imageshack.us/img706/8384/thedistantcity.png I like the look of this view, but what to do with all of that flat terrain? :S |
02:42.02 | Atlos | uggh I'm so bored |
02:42.03 | PapaRoach | hi |
02:42.28 | *** join/#sc2mapster Saucy (4645865a@gateway/web/freenode/ip.70.69.134.90) |
02:42.59 | Saucy | Does anyone know where that WoW like abilities at the bottom center of screen UI sorta thing is? I remember seeing it on sc2 mapster before but now i cant find it. |
02:43.15 | RaydenUni | why can i not select my new unit or my new mover from the unit's mover and the actor's unit? |
02:43.18 | RaydenUni | they just don't show up |
02:44.16 | *** join/#sc2mapster devilesk (~devilesk@192.12.88.51) |
02:44.36 | RaydenUni | restarted the editor and now it shows up |
02:49.37 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
02:53.26 | Eiviyn | Took me some 3 hours to get an ability working that increases damage taken by a target by 15% for 15 seconds and creates a beam between the target and the caster for the duration |
02:53.43 | Eiviyn | How do people manage to make dota style maps in reasonable timeframes... |
02:55.20 | WAR | The SOTS was made during beta |
02:55.29 | WAR | anyone have the picture where it shows the new custom battle.net screen? |
02:57.08 | WAR | it was on sc2mapster news awhile ago |
02:57.35 | Ahmaz | Really? How come they never showed it in the 1.1 situation report? |
03:00.08 | *** join/#sc2mapster Xenothral_ (~chatzilla@c-71-193-244-3.hsd1.or.comcast.net) |
03:00.23 | RaydenUni | anyone here know missile movers? |
03:01.02 | goomba_ | http://www.sc2replayed.com/replays/67593-1v1-protoss-zerg-desert-oasis |
03:01.05 | goomba_ | watch for epic gamez |
03:02.00 | Arthas- | I just love seeing 40 reapers steamrolling bases |
03:02.14 | Arthas- | ppl expect 3-4, not 10x that amount :D |
03:02.14 | goomba_ | it makes me lol |
03:02.32 | goomba_ | their base attack is op |
03:02.35 | Arthas- | skype session 11h30 minutes, 5 am |
03:02.39 | Arthas- | time to sleep, nn guys |
03:02.40 | allenmelon | lol |
03:02.44 | allenmelon | reapers own structures |
03:02.45 | Eiviyn | Yeah I never understood why people don't keep building harass units into the mid and late game |
03:02.52 | goomba_ | its like look |
03:02.54 | Eiviyn | I mean 6 banshees just flattens a base in minutes |
03:03.05 | goomba_ | ill get spine crawlers cause theyre solid vs reapers! |
03:03.07 | goomba_ | oh wait |
03:03.12 | goomba_ | 6 grenades kill it |
03:03.14 | goomba_ | in a couple seconds |
03:03.15 | Arthas- | :D |
03:03.30 | allenmelon | o the replay has you goomba_ in it |
03:03.34 | RaydenUni | roaches counter them pretty hard dont they? |
03:03.36 | goomba_ | of course! |
03:03.48 | goomba_ | roaches only counter them if upgraded |
03:03.49 | goomba_ | on creep |
03:03.57 | Eiviyn | Roaches counter reapers like a slow fat lady counters hamburgers |
03:03.59 | goomba_ | otherwise theyre outranged and faster |
03:04.15 | allenmelon | who won? |
03:04.18 | goomba_ | best bet is speedlings :\ |
03:04.18 | goomba_ | me |
03:04.20 | allenmelon | its 49 apm to 84 apm |
03:04.23 | allenmelon | lol |
03:04.27 | Eiviyn | Speedlings vs reapers? |
03:04.31 | goomba_ | yeep |
03:04.36 | goomba_ | "Best bet" |
03:04.36 | Eiviyn | No way |
03:04.39 | goomba_ | not "optimal bet" |
03:05.04 | Eiviyn | You get, what, 4 lings to 1 reaper more or less |
03:05.17 | goomba_ | reapers are ultra squishy and die to a surround very quickly |
03:05.17 | Eiviyn | Pretty sure 10 reapers would decimate 40 lings |
03:05.30 | goomba_ | i mean i play zerg as diamond xD |
03:05.34 | Eiviyn | Especially if you did the obvious and stayed near a cliff |
03:05.34 | allenmelon | i think roaches can defend reapers |
03:05.47 | goomba_ | defend yes kill no |
03:05.48 | allenmelon | even thought it may be like a fat lady, fat lady has a lot of hp |
03:05.55 | allenmelon | plus fast regen |
03:06.01 | AsaPhelps | what if they burrowed |
03:06.13 | Eiviyn | Exactly, but she can't catch the hamburgers because they have rocket packs |
03:06.14 | allenmelon | that too, but that requires an upgrade |
03:06.22 | goomba_ | burrow is tier 2 for 100/100 lol |
03:06.26 | RaydenUni | still if they have 40 reapers, you could easily have burrow |
03:06.26 | goomba_ | with research time |
03:06.36 | Eiviyn | Thought burrow didn't need lair |
03:06.40 | allenmelon | isnt it more like a fat lady to a hyper kid? |
03:06.42 | Eiviyn | Been ages since I played zerg |
03:06.45 | AsaPhelps | what if you got infestors with fungal |
03:06.50 | AsaPhelps | then broodlords |
03:07.01 | Eiviyn | And warp prisms |
03:07.05 | Eiviyn | With bc support |
03:07.05 | allenmelon | instead of a hamburger...? |
03:07.12 | AsaPhelps | what if you vortexed, then nuked |
03:07.16 | allenmelon | rofl |
03:07.24 | AsaPhelps | does vortex work on friendly units? |
03:07.31 | allenmelon | i think so |
03:07.34 | goomba_ | i think so too |
03:07.37 | AsaPhelps | so what you should do |
03:07.38 | AsaPhelps | vortex |
03:07.43 | AsaPhelps | then make banelings and send them into the vorte |
03:07.47 | allenmelon | rofl |
03:07.55 | goomba_ | never seen a mothership in any 1v1 ever |
03:08.03 | goomba_ | of mine |
03:08.10 | AsaPhelps | one time |
03:08.18 | AsaPhelps | i neural parasited one |
03:08.25 | AsaPhelps | i was happy |
03:08.30 | allenmelon | lol |
03:08.38 | allenmelon | i thought there was gonna be more to the story |
03:08.41 | goomba_ | and dont hate because i dont apm spam |
03:08.41 | AsaPhelps | is neural timed? |
03:08.53 | goomba_ | np was nerfed to 12 sec |
03:09.51 | goomba_ | which is ballsack |
03:10.12 | AsaPhelps | i used to make it my goal in sc1 to mind control scvs |
03:10.16 | AsaPhelps | and build a new empire |
03:10.28 | rooj | lol@ vortexed banelings |
03:10.37 | goomba_ | i loooooove burrowed banelings |
03:10.49 | AsaPhelps | there was an amusing thread on tl with banelings raping |
03:10.53 | goomba_ | i had a guy go super rax |
03:11.00 | goomba_ | make about 75 worth of marines |
03:11.03 | *** join/#sc2mapster Chainclaw (~chatzilla@c-67-170-99-134.hsd1.wa.comcast.net) |
03:11.05 | P_R_Deltoid | raping like |
03:11.07 | P_R_Deltoid | art or erotica |
03:11.09 | P_R_Deltoid | of banelings |
03:11.11 | P_R_Deltoid | raping things |
03:11.14 | P_R_Deltoid | ???????? |
03:11.17 | goomba_ | 10 banelings burrowed kill zem all |
03:11.30 | AsaPhelps | well some of them was actually photoshopped asians in starcraft fmvs |
03:11.34 | AsaPhelps | or I hope it was photoshopped |
03:11.44 | Vail | goomba_ ! |
03:11.49 | AsaPhelps | http://www.teamliquid.net/forum/viewmessage.php?topic_id=147514 |
03:11.57 | Vail | did you get your ability working? |
03:12.17 | AsaPhelps | that face in the map is so funny |
03:12.17 | goomba_ | meh i ended up helping mozared for a while |
03:12.23 | goomba_ | but all that i got it to do was |
03:12.32 | goomba_ | somehow give the target an order to run into the very corner of the map |
03:12.40 | Vail | i have it working |
03:12.41 | goomba_ | no idea how that happened :P |
03:12.42 | AsaPhelps | look at my link |
03:12.43 | goomba_ | oreally? |
03:12.45 | goomba_ | can i look at it? |
03:12.46 | AsaPhelps | and be amused |
03:12.59 | AsaPhelps | i command you |
03:13.24 | Vail | there is only one problem it picks one enemy at a time to have all of the rest target |
03:13.39 | Vail | i need to check a few more things before i am willing to show it off |
03:14.22 | goomba_ | can i at least see how you did it lol |
03:14.27 | goomba_ | so i can fix mine accordingly |
03:14.29 | AsaPhelps | whats your ability |
03:14.37 | goomba_ | makes targets attack eachother |
03:14.43 | *** join/#sc2mapster Gimpexe (cbce52c4@gateway/web/freenode/ip.203.206.82.196) |
03:14.53 | *** join/#sc2mapster dukka_lappy (~dukka_lap@216-15-73-131.c3-0.eas-ubr6.atw-eas.pa.cable.rcn.com) |
03:15.13 | Gimpexe | hey, has everyone read this thread? http://forums.sc2mapster.com/general/general-chat/4979-hosting-on-sea/#p7 |
03:15.47 | Gimpexe | we dont have many good maps on SEA, and it would be awesome to get some of your feedback |
03:15.58 | AsaPhelps | i'd think sea would have the best map |
03:16.02 | Vail | ok something i did broke it damnit |
03:16.03 | AsaPhelps | but i guess they're too busy playing melee |
03:16.38 | goomba_ | mine doesnt do anything at all vail atm lool |
03:16.47 | goomba_ | im not sure how the effects are supposed to tie together, exactlyt |
03:17.41 | Gimpexe | AsaPhelps, ive seen some insanely good aussie maps on war3, but not many on sc2 yet |
03:18.20 | Vail | just a sec let me get it working again |
03:18.24 | Gimpexe | also, after watching custom live, and the previous custom maps competitions on the EU bnet.. i saw how many more custom maps they have |
03:18.52 | Gimpexe | they have so many more |
03:19.27 | Gimpexe | Maul are you here? |
03:19.31 | Gimpexe | and active? |
03:22.44 | ekcolnovkol | Maul is wherever you want him to be |
03:22.52 | ekcolnovkol | and right now, i want him to be in space :D |
03:23.20 | goomba_ | @asa |
03:23.37 | goomba_ | give me 5 min ill show you a good bling unburrow from one of my games xD |
03:25.38 | RaydenUni | boo, prozaic isn't here |
03:25.50 | WAR | http://filesmelt.com/dl/LOL!!!.png |
03:25.52 | WAR | Good Deal |
03:25.52 | WAR | ? |
03:25.55 | WAR | Yay or Nay |
03:26.24 | RaydenUni | how big is the cheesy bread? |
03:26.34 | RaydenUni | it looks alright |
03:26.35 | Gimpexe | ekcolnobkol haha |
03:26.56 | rooj | man |
03:26.58 | rooj | $20 |
03:27.06 | rooj | you better not be tipping |
03:27.09 | Gimpexe | robust sauce? |
03:27.18 | Cryosis | Fromethius: ? |
03:27.19 | Gimpexe | on a hand tossed pizza |
03:27.23 | allenmelon | Yay |
03:27.24 | Fromethius | hi |
03:27.26 | RaydenUni | well that will feed what, 3 guys? |
03:27.33 | Cryosis | Ahh there you are |
03:27.35 | rooj | oh |
03:27.37 | Cryosis | you need to nerf the infestor |
03:27.39 | rooj | i eat a whole pizza by myself |
03:27.40 | RaydenUni | i like how there is a delivery charge |
03:27.44 | RaydenUni | and then they expect you to tip |
03:27.45 | RaydenUni | a large? |
03:27.47 | goomba_ | i luv infestor |
03:27.51 | WAR | Dude |
03:27.55 | WAR | That is like 35$ of food |
03:28.00 | RaydenUni | what? |
03:28.01 | *** join/#sc2mapster Bifuu|X (~Bifuu@cpe-071-077-145-012.nc.res.rr.com) |
03:28.01 | rooj | whaaaaaaaat |
03:28.01 | RaydenUni | how so? |
03:28.03 | WAR | for less than 20$, it was 16$ but delivery. |
03:28.03 | rooj | lol |
03:28.12 | RaydenUni | the pizza price is normal |
03:28.19 | goomba_ | ASAPHELPS |
03:28.21 | Cryosis | Fromethius: Parasite level 1 can one shot a DT |
03:28.23 | WAR | It's large |
03:28.28 | Fromethius | yeah i know. |
03:28.30 | RaydenUni | $10 for large isn't great |
03:28.39 | goomba_ | http://www.xfire.com/video/34e61f/ |
03:28.41 | Cryosis | oh |
03:28.43 | goomba_ | more baneling doom |
03:28.55 | Cryosis | are you going to change it? |
03:29.02 | Fromethius | what needs changing? |
03:29.10 | Cryosis | if I get burrow + parasite |
03:29.12 | WAR | It's 8 piece |
03:29.17 | Cryosis | it's impossible for a DT to get gold |
03:29.19 | Cryosis | without dying |
03:29.22 | Fromethius | yeah |
03:29.27 | Fromethius | that's pretty much intended |
03:29.28 | RaydenUni | a large on dominos is $10.99 |
03:29.38 | Fromethius | if he gets a single shield upgrade he won't die |
03:29.46 | Gimpexe | thats expensive, here in aus, large is 7$ |
03:29.47 | Cryosis | requires gold |
03:29.47 | Fromethius | it only costs 5 gold for the first shield upgrade |
03:29.58 | RaydenUni | what's the exchange rate of aus to us? |
03:30.01 | Fromethius | he can get one hit off on a minion or titan and run |
03:30.06 | Fromethius | shield upgrade done |
03:30.10 | Cryosis | parasite = instant death |
03:30.20 | Chainclaw | anyone doing custom map stuff right now? |
03:30.24 | Chainclaw | I'm looking to play something |
03:30.26 | RaydenUni | like working on one? |
03:30.28 | Cryosis | he can't get a hit off unless the Titan isn't paying attention |
03:30.37 | Chainclaw | I meant like playtesting or just running a party |
03:30.38 | Fromethius | eh |
03:30.39 | Cryosis | parasite works even if they go back to cloak |
03:30.40 | *** join/#sc2mapster currydevil (6027b4a0@gateway/web/freenode/ip.96.39.180.160) |
03:30.43 | Fromethius | it's not instant death |
03:30.45 | Cryosis | yes |
03:30.47 | Cryosis | yes it is |
03:30.53 | Fromethius | level 1 is 100 damage |
03:30.55 | Fromethius | level 2 is 125 |
03:30.58 | Fromethius | level 3 is 150 |
03:31.05 | Fromethius | they start with 75 shields 75 hp |
03:31.10 | Cryosis | I know.. but in my match |
03:31.13 | Cryosis | it was an instant kill |
03:31.18 | WAR | http://www.bloggerdad.com/wp-content/uploads/2010/01/dominos-woops.gif |
03:31.19 | WAR | Wtf. |
03:31.22 | Fromethius | you sure he didn't get attacked first? |
03:31.28 | WAR | My Dominos Tracker indicated this |
03:31.34 | Cryosis | Not absolutely, but I didn't see an attack anim from my unit |
03:31.50 | Fromethius | send me the replay i guess |
03:31.55 | Fromethius | maybe you found a bug who knows |
03:32.01 | Cryosis | oh right let me look at the replay |
03:32.37 | RaydenUni | so... |
03:32.55 | RaydenUni | in prozaicmuse's advanced projectiles map he has a missile launch and a missile set effect |
03:32.55 | Gimpexe | Raydenuni, 11usa = 112.40 aus |
03:32.57 | RaydenUni | and then a dmg effect |
03:33.00 | Gimpexe | 12.40* |
03:33.00 | rooj | so did we all decide on super epic monster project to work on yet |
03:33.05 | RaydenUni | what does set do? |
03:33.16 | Chainclaw | if none of you are hosting / testing anything, anyone want to give my map a test? |
03:33.24 | rooj | rujind 573 |
03:34.07 | Cryosis | Fromethius: yep just checked the replay |
03:34.13 | Cryosis | Fromethius: one hit kill |
03:34.18 | Fromethius | send it to me xD |
03:34.23 | AsaPhelps | http://www.youtube.com/watch?v=H6q_VOhrIjM |
03:34.30 | AsaPhelps | thats what I wasted my day making |
03:34.34 | Gimpexe | anyone interested in increasing their maps exposure, see here http://forums.sc2mapster.com/general/general-chat/4979-hosting-on-sea/#p7 |
03:34.44 | AsaPhelps | and for some reason are amused by |
03:34.44 | Vail | goomba_ here http://www.mediafire.com/?h339dpkp2sa5zab |
03:35.16 | Chainclaw | someone needs to make the Voltron map, Stone Zealot VS Terratron |
03:35.25 | AsaPhelps | that person is you |
03:35.43 | Chainclaw | I want to get my current map I'm working on published first, but I can never round up playtesters |
03:36.27 | Cryosis | Fromethius: Accept! |
03:36.33 | Fromethius | ? |
03:36.37 | Cryosis | I sent file |
03:36.43 | goomba_ | awesome vail |
03:36.48 | rooj | chainclaw |
03:36.50 | rooj | rujind 573 |
03:36.52 | Fromethius | oh.. i don't think my irc works with that |
03:36.54 | Fromethius | use wikiupload.com |
03:36.56 | Fromethius | or 2shared.com |
03:37.04 | Cryosis | what irc do you have? |
03:37.09 | goomba_ | i have irc irc |
03:37.17 | Chainclaw | rooj, I added you, haven't started hosting yet until it looks like we can get 4 |
03:37.25 | Chainclaw | I'm chainclaw.560 |
03:37.40 | rooj | where is xackery |
03:37.41 | Fromethius | i'm using webchat |
03:37.44 | Cryosis | oh |
03:37.46 | Cryosis | fair enough |
03:37.47 | rooj | we have some xenogears map to work on 8) |
03:37.49 | Cryosis | what's your e-mail |
03:38.00 | Xackery | i'm mucking around with a ctf map |
03:38.02 | Fromethius | islanddefensesc2@gmail.com =P |
03:38.12 | RaydenUni | i need someone who knows how effects and missiles work for a moment so i can pick their brain |
03:38.13 | Cryosis | are you fing kidding me? |
03:38.20 | Fromethius | it's one of many |
03:38.22 | Cryosis | oh wait no that makes sense |
03:38.23 | rooj | when are you gonna muck around with MY ctf map!!! |
03:38.28 | goomba_ | which is the ability |
03:39.08 | *** join/#sc2mapster Atlos (~urmom0@c-98-229-164-156.hsd1.ma.comcast.net) |
03:39.40 | goomba_ | vail?? |
03:39.47 | Chainclaw | afk |
03:39.54 | Vail | yes sorry was up taking my medications |
03:40.04 | Vail | what do you need to know? |
03:40.04 | goomba_ | whats the name of the ability lol |
03:40.09 | Vail | confuse |
03:40.16 | Cryosis | Fromethius: sent |
03:40.25 | Fromethius | ok |
03:40.29 | goomba_ | oh you used instant |
03:40.55 | Vail | yes but it should work just as well with a target |
03:41.32 | Atlos | wtf should I do guys I'm so bored |
03:41.38 | RaydenUni | what is a set effect? |
03:41.55 | Atlos | either: polish my map (no motivation atm), just screw around creating abilities, watch TV, idk |
03:42.04 | Atlos | I think a set effect lets you do multiple effects |
03:42.08 | Gimpexe | Atlos |
03:42.18 | Gimpexe | which realm r u on? |
03:42.21 | Atlos | US |
03:42.40 | Gimpexe | in that case, have you read this thread? islanddefensesc2@gmail.com |
03:42.42 | goomba_ | is the buff necessary? |
03:42.44 | goomba_ | vail |
03:42.48 | Gimpexe | http://forums.sc2mapster.com/general/general-chat/4979-hosting-on-sea/#p7 ** |
03:42.50 | Gimpexe | sorry |
03:43.00 | Atlos | I'll take a look |
03:43.01 | Twiner | Is there a way to show Unit Pathing in the editor? |
03:43.07 | Vail | as far as i know yes it is |
03:43.27 | Atlos | ah cool Gimpexe |
03:43.31 | RaydenUni | effect question: what is a set effect? |
03:43.35 | Atlos | right now I guess there's a gamebreaking bug in my map |
03:43.45 | Atlos | but I'm too lazy to get all my friends into a game atm |
03:43.49 | Atlos | to find it |
03:43.58 | Vail | as set effect is what you use when you want multiple effects to fire off at the same time |
03:44.02 | Atlos | even though I don't see how it's possible |
03:44.22 | Atlos | yea since the dropdown only lets you select one |
03:44.28 | RaydenUni | Vail, so it just turns one effect into many effects |
03:44.30 | Atlos | if yuo want multiple just link them in a set effect |
03:44.42 | Vail | rather it turns many effects into one |
03:44.50 | RaydenUni | ah, so he's using a set here because he's applying slow at the same time |
03:44.53 | RaydenUni | so i don't need it if i'm not |
03:44.59 | Gimpexe | damn |
03:45.01 | RaydenUni | thanks |
03:45.06 | RaydenUni | i knew it was something simple like that |
03:45.29 | Gimpexe | Atlos, well once you finish your map, if you need someone to upload it to the SEA bnet, please post something in that thread |
03:46.12 | Twiner | anyone? |
03:46.30 | Gimpexe | Twiner, not that i know of |
03:47.00 | Gimpexe | thats handled dynamically by sc2 |
03:47.26 | Gimpexe | but, i havnt explored the editor much |
03:47.28 | Gimpexe | ;p |
03:47.36 | Atlos | ok thanks a bunch Gimpexe |
03:47.47 | Atlos | I have tmorrow off I plan on working on it a bit to fix it |
03:47.49 | Gimpexe | atlos, np |
03:48.16 | Gimpexe | awesome =). that gives me something to look forward too aswell |
03:50.44 | Atlos | ok this confuses me every time |
03:50.48 | Atlos | to properly duplicate a unit |
03:50.55 | Atlos | should I just go ahead and duplicate everything? |
03:51.02 | Atlos | sometimes when I pick and choose everything gets screwed up |
03:51.09 | Atlos | like it loses all its sounds, etc |
03:51.11 | Cryosis | yes that happens tome |
03:51.16 | Cryosis | don't duplicate everything |
03:52.03 | Atlos | like do I need to duplicate abilities? |
03:52.03 | basic_string | I finally learned that "Explain Link" is actually somewhat useful for figuring out wtf things are to add/chnage them |
03:52.14 | Atlos | like attack, move, etc |
03:52.18 | Atlos | im assuming no |
03:52.33 | rooj | ive begun to duplicate almost nothing |
03:52.45 | rooj | there is no point to duplicate half of those things |
03:52.53 | basic_string | I'd guess if you don't need to alter the underlying behavior/whathaveyou, ther'es no need to dup |
03:53.17 | Atlos | eh yea I'll just skip duplicating for now since I'm just screwing around |
03:53.19 | Twiner | blah |
03:54.37 | Twiner | Footprints are stupid |
03:54.47 | Twiner | I can't figure this out |
04:02.53 | *** join/#sc2mapster ShadowTiger (4b198235@gateway/web/freenode/ip.75.25.130.53) |
04:04.41 | Vail | goodnight |
04:04.53 | Twiner | Why wont this thing go vertical :( |
04:10.15 | *** join/#sc2mapster Tordecybombo (62745298@gateway/web/freenode/ip.98.116.82.152) |
04:10.22 | Tordecybombo | anyone got burrow autocasting to work? |
04:10.40 | Tordecybombo | because even putting the validators that are impossible for the unit, the unit always casts it |
04:13.15 | Xenothral | Has anyone ever had a map publishing fail? |
04:13.28 | Xenothral | Because mine's just failed to upload and I can't figure out why. |
04:14.21 | ShadowTiger | in the beta mine failed |
04:14.28 | ShadowTiger | one reason was because i had a custom race |
04:14.45 | ShadowTiger | and one reason was because i had some "improper" words but it told me so |
04:14.57 | Xenothral | The only thing it says about anything is in all caps |
04:15.08 | Xenothral | says VALIDATION_WORKING_SET_SCORE_SCREEN_FAIL |
04:15.25 | ShadowTiger | hmm |
04:15.33 | ShadowTiger | what kinds of things did you change? |
04:15.59 | Xenothral | Basically just the game variants. |
04:17.08 | ShadowTiger | it must not like something you changed |
04:17.17 | Xenothral | Apparently. |
04:17.24 | ShadowTiger | something that would impact how the final score screen looks |
04:17.31 | ShadowTiger | so some value that would get displayed there i guess |
04:17.39 | Xenothral | Could it be because I'm using a neutral player? |
04:17.50 | ShadowTiger | yes |
04:17.56 | ShadowTiger | you cant use player 0, 13, or 13 |
04:18.06 | ShadowTiger | as a human |
04:18.07 | ShadowTiger | that is |
04:18.17 | Tordecybombo | [00:10] <Tordecybombo> anyone got burrow autocasting to work? [00:10] <Tordecybombo> because even putting the validators that are impossible for the unit, the unit always casts it |
04:18.29 | Xenothral | I have it set as Computer control instead of neutral, hold on gonna try changing that back. |
04:19.51 | Xenothral | Apparently that wasn't it. |
04:20.28 | Xenothral | Could it be because of how the attributes have the teams set up? |
04:20.54 | Xenothral | Because they're all set on either Team 1 [1] or Team 2 [1] |
04:21.40 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
04:22.00 | *** join/#sc2mapster currydevil (6027b4a0@gateway/web/freenode/ip.96.39.180.160) |
04:22.53 | Fromethius | cryosis still there? |
04:24.17 | Tordecybombo | [00:10] <Tordecybombo> anyone got burrow autocasting to work? [00:10] <Tordecybombo> because even putting the validators that are impossible for the unit, the unit always casts it |
04:25.49 | Xackery | i've had it work, torde. |
04:26.42 | Tordecybombo | explain |
04:26.49 | Atlos | why is an effect instant asking me to select a target? |
04:26.53 | Tordecybombo | i want the unit to burrow when an enemy is nearby |
04:26.56 | Atlos | well not asking but giving me an erro |
04:26.57 | Atlos | r |
04:27.14 | Xackery | which unit are you burrowing? |
04:27.19 | Tordecybombo | lurker |
04:28.09 | Xackery | guessing that's a campaign unit |
04:28.15 | Tordecybombo | yes |
04:28.41 | Tordecybombo | i tried other units too like hydra but same problem |
04:28.42 | Xackery | ok |
04:28.58 | Tordecybombo | the validators arent doing anything |
04:29.14 | Tordecybombo | what attribute am i missing |
04:29.30 | Xackery | i'll be making it and just sending you a copy |
04:29.32 | Xackery | heh |
04:29.33 | ShadowTiger | WTF |
04:29.44 | ShadowTiger | it wont let me mix 2 different cliff types in one map |
04:30.06 | Tordecybombo | also i want the unit to unburrow when there are no enemies nearby |
04:30.08 | ShadowTiger | theres so many bugs in this editor it drives me nuts |
04:30.57 | Tordecybombo | weird part about unburrow is it's the opposite |
04:31.03 | ShadowTiger | wait so do you want to do this "autocasting" with data editor only or is triggers okay? |
04:31.14 | Tordecybombo | i prefer data editing only |
04:31.19 | Tordecybombo | but if triggers are the only way then so be it |
04:31.39 | Tordecybombo | unburrow never autocasts even when there are no validators |
04:32.21 | ShadowTiger | is it okay if autocast is always on? |
04:32.46 | ShadowTiger | I can tell you how do it by simulating autocast using regular abilties/behaviors |
04:34.06 | ShadowTiger | Basically you create a behavior that does a periodic effect, the effect is "issue order" type and tells the unit to burrow/unburrow... then you add validators to make sure that there are units around or not... or whatever restriction you want |
04:34.08 | Tordecybombo | well if autocast doesnt i guess I can use a search effect that constantly searches within some radius |
04:34.31 | Tordecybombo | :] |
04:34.51 | ShadowTiger | I haven't actually tried using the issue order effect but hopefully it will work !! |
04:35.12 | *** join/#sc2mapster TheLaughingMan (~TheLaughi@99-71-64-200.lightspeed.austtx.sbcglobal.net) |
04:35.21 | TheLaughingMan | Lulz |
04:36.17 | Xackery | looks like it's working |
04:36.20 | Xackery | here you go |
04:36.37 | ShadowTiger | omg he gots it? |
04:37.04 | Xackery | http://gigaplox.com/burrowautocast.SC2Map |
04:37.13 | Xackery | if you test map and just watch |
04:37.20 | Xackery | enemy murlocs are patrolling around |
04:37.23 | ShadowTiger | lol |
04:37.34 | Xackery | the lurkers will burrow when enemies get nearby |
04:37.39 | Xackery | then unburrow when they leave area |
04:37.47 | ShadowTiger | did you just use regular autocast? |
04:37.58 | ShadowTiger | Tordecybombo are you paying attention? |
04:38.09 | Tordecybombo | im trying right now |
04:38.19 | *** join/#sc2mapster Xenothral_ (~chatzilla@c-71-193-244-3.hsd1.or.comcast.net) |
04:38.26 | Xackery | hrm |
04:38.27 | Xackery | just a sec |
04:40.05 | Xackery | looks like my map isn't working, haha. thought it was. |
04:40.27 | Xackery | there we go. |
04:40.39 | ShadowTiger | round 2... fight! |
04:41.05 | Xackery | no, it worked |
04:41.11 | Xackery | I just had lurkers nearby the autocast radius |
04:41.11 | Xackery | XD |
04:41.19 | Xackery | so they weren't unburrowing properly |
04:41.31 | Xackery | http://gigaplox.com/burrowautocast.SC2Map <-- redownload for a more obvious |
04:41.37 | Tordecybombo | what changed? |
04:41.54 | Xackery | i changed auto cast range to 3 instead of 5 (murlocs get closer), and also deleted the enemy lurkers |
04:41.57 | Xackery | so only enemy marines on map |
04:42.25 | Tordecybombo | ah so ive been using the wrong validator? |
04:42.28 | Tordecybombo | lemme try it on my map |
04:42.58 | Xackery | I don't know what you did wrong, since I didn't write what you did |
04:43.06 | Xackery | but looks like my way works, so maybe use it if it's what you need. XD |
04:43.40 | Xackery | if you change validator range, they'll burrow at further ranges |
04:43.46 | Xackery | "Auto Cast Range" |
04:44.03 | Xackery | You probably don't need the "Target Is Enemy" validator, but I like sanity checks even if they're repetitive. |
04:47.04 | goomba_ | my mad scientist character is complete |
04:47.11 | goomba_ | with 3 abilities |
04:50.58 | Xenothral | Can he shoot orbital brain lasers? |
04:53.14 | rooj | hi |
04:53.26 | rooj | i am bored |
04:53.50 | Cryosis | make a map |
04:54.02 | rooj | i suck at making maps |
04:54.04 | rooj | lol |
04:54.08 | Cryosis | oh |
04:54.12 | Cryosis | what maps have you made? |
04:54.25 | rooj | my first map was a sad joke melee map |
04:54.30 | rooj | my 2nd map looked cool |
04:54.33 | rooj | another melee map |
04:54.35 | rooj | 1v1 |
04:54.39 | rooj | but there was like no building room |
04:54.46 | rooj | the map i am working on now is a CTF map but |
04:54.59 | Cryosis | but..? |
04:54.59 | rooj | i cant do it by myself |
04:55.03 | Cryosis | why |
04:55.07 | rooj | because i'm dumb |
05:00.30 | Tordecybombo | well the auto burrowing works now but the lurkers dont attack |
05:00.31 | *** join/#sc2mapster RazielZ (~Raziel@95.76.226.89) |
05:00.55 | *** join/#sc2mapster ProzaicMuze (~ABC@c-98-232-252-235.hsd1.or.comcast.net) |
05:01.05 | ProzaicMuze | ffs |
05:01.05 | ProzaicMuze | I |
05:01.06 | ProzaicMuze | Hate |
05:01.07 | ProzaicMuze | Blizzard |
05:01.13 | ProzaicMuze | I need a link to the editor authentication crack |
05:01.14 | RaydenUni | hey ProzaicMuze |
05:01.15 | ProzaicMuze | aaaaaand go |
05:01.24 | RaydenUni | i had questions about some of your tutorial stuff earlier |
05:01.29 | RaydenUni | but i don't remember them now, or i solved them |
05:01.32 | ProzaicMuze | (This latest patch has given me that bug where even though you authenticate, it says you still need to) |
05:01.35 | ProzaicMuze | lol |
05:01.36 | ProzaicMuze | sorry :( |
05:01.48 | ProzaicMuze | I'm currently trying to answer some of those types of questions on the forum |
05:01.49 | ProzaicMuze | But |
05:02.01 | ProzaicMuze | I can't get into my editor to refute this zzPop's points |
05:02.15 | ProzaicMuze | While he pointed out something cool for Abilities, he trashed my force tutorial |
05:02.19 | ProzaicMuze | The problem is, what he said is wrong lol |
05:02.30 | RaydenUni | oh |
05:02.35 | RaydenUni | the tutorial page, all your links are 404 |
05:02.36 | ProzaicMuze | So I have to find the specific fields to point out so I can enlighten him to the way of the force! |
05:02.43 | ProzaicMuze | Still? |
05:02.51 | ProzaicMuze | I thought I fixed them :S |
05:02.52 | Sixen | Is bnet down? |
05:03.12 | ProzaicMuze | dunno |
05:03.20 | RaydenUni | only some of them |
05:03.23 | RaydenUni | like the turrets one |
05:03.35 | RaydenUni | and the specialized weapons |
05:03.40 | ProzaicMuze | Oh, you mean the links between the tutorials |
05:03.45 | RaydenUni | http://wiki.sc2mapster.com/galaxy/tutorials/ |
05:03.47 | ProzaicMuze | Since the archive links work fine |
05:03.55 | RaydenUni | the links from your profile page work |
05:03.55 | ProzaicMuze | Oh |
05:03.56 | ProzaicMuze | that |
05:03.58 | ProzaicMuze | gah |
05:04.01 | ProzaicMuze | double gah |
05:04.13 | ProzaicMuze | See Sixen?! |
05:04.17 | RaydenUni | i'm doing the advanced projectile one now |
05:04.20 | ProzaicMuze | Look how much trouble your attempts to be efficient have caused me :( |
05:04.29 | RaydenUni | copying all of the units and weapons and missiles and effects and actors and movers is a huge pain |
05:04.31 | ProzaicMuze | I have broken links still! |
05:04.35 | ProzaicMuze | It's like being impotent! |
05:04.39 | ProzaicMuze | I am broked! |
05:04.50 | RaydenUni | i'm having trouble keeping track of them all |
05:04.58 | ProzaicMuze | http://forums.sc2mapster.com/resources/tutorials/9026-prozaics-past-poll-winners/ |
05:05.22 | RaydenUni | question about advanced projectiles |
05:05.28 | Sixen | Not my fault PM |
05:05.29 | RaydenUni | why do you use genericunitbase isntead lf... |
05:05.36 | Sixen | Vjeux was the one who insisted on changing |
05:05.38 | RaydenUni | genericattackmissile for your actors? |
05:05.40 | Sixen | I just gave up and said fine :p |
05:05.54 | ProzaicMuze | But you're the one online so I have to settle for harrasing you about it ;) |
05:05.58 | Sixen | :( |
05:06.05 | ProzaicMuze | I already harass vjeux for a crappy PM system |
05:06.14 | ProzaicMuze | i mean if it's gonna have my name, it should at least be uber efficient like me :D |
05:06.30 | ShadowTiger | does anyone know how to do shared control the same way you could in SC1? |
05:06.39 | ProzaicMuze | @Rayden - is this in the test map? |
05:06.53 | RaydenUni | yes |
05:07.15 | ProzaicMuze | If I didn't mention itin the tutorial, I likely slapped them together quickly |
05:07.31 | ProzaicMuze | In which case I probably didn't take the time to make sure they were genericattackmissiles |
05:08.01 | ProzaicMuze | The should be genericattackmissiles for organizational purposes, but I got lazy :( |
05:08.05 | RaydenUni | hmm |
05:08.18 | RaydenUni | k |
05:08.28 | RaydenUni | one difference is how the tokens are set up |
05:08.35 | RaydenUni | since the missile one has launch and impact effects |
05:08.45 | RaydenUni | which makes me use more effects than you did i think |
05:09.23 | RaydenUni | maybe not |
05:09.33 | RaydenUni | oh you were doing the marauder slow effect as well, so you have a bunch of sets |
05:09.39 | RazielZ | dammit.avi |
05:09.44 | RazielZ | Need to find a conditions tutorial |
05:10.03 | RazielZ | That or I need someone to tell me how to apply the changes I make in the script editor |
05:10.19 | ProzaicMuze | Mmk, fixed the wiki links |
05:10.33 | RazielZ | Cool |
05:11.16 | ProzaicMuze | @Rayden - I'd have to look, but I think all I did was make custom missile units and models, then plugged them into the missile attack actor for the marauder |
05:11.33 | ProzaicMuze | model actors* |
05:11.39 | ProzaicMuze | Unforunately I can't look |
05:11.45 | ProzaicMuze | since i'm not "authenticated" |
05:11.46 | ProzaicMuze | grrr |
05:11.50 | RaydenUni | you have a custom unit for each marauder, and each projectile unit |
05:11.55 | RaydenUni | unique weapons |
05:12.02 | RaydenUni | launch and set effects for each |
05:12.12 | RaydenUni | oh, actors for each missile |
05:12.16 | RaydenUni | not for the attacks |
05:12.17 | RaydenUni | oh nice |
05:13.26 | *** join/#sc2mapster KcrevaM (~Mav@ppp121-44-111-34.lns20.syd6.internode.on.net) |
05:13.34 | RaydenUni | oh i know why i needed more actors |
05:13.39 | RaydenUni | for the tokens... |
05:13.43 | RaydenUni | since it is based on launch and impact |
05:14.32 | Zanam | okay, so I have an ability, effect - target, the effect is a create unit effect. in-game, the ability can be used, targeted, but does not create the unit |
05:14.35 | *** join/#sc2mapster Lisk (43bcc157@gateway/web/freenode/ip.67.188.193.87) |
05:14.39 | RaydenUni | ah you set up events for each effect |
05:14.40 | RaydenUni | ok |
05:14.41 | RaydenUni | that works |
05:15.06 | ProzaicMuze | :) |
05:15.15 | ProzaicMuze | Now |
05:15.16 | ProzaicMuze | Sixen |
05:15.23 | ProzaicMuze | person who has the answers I need |
05:15.31 | ProzaicMuze | Where is the Editor Authentication crack thingy? |
05:15.38 | ProzaicMuze | I've got teh bug :( |
05:15.41 | Cryosis | the bug? |
05:16.07 | ProzaicMuze | When the retail launched, many folks would authenticate their editor, but then it would keep telling you to authenticate over and over |
05:16.10 | ProzaicMuze | I never had the problem |
05:16.16 | ProzaicMuze | However, after the latest patch, I now do :( |
05:16.29 | Xackery | Everyone does i think Prozaic |
05:16.33 | ProzaicMuze | I had no problem applying the actual patch, I just can't use my editor now :( |
05:16.37 | ProzaicMuze | Srsly!? |
05:16.42 | ProzaicMuze | You can't use the editor right now? |
05:16.46 | Sixen | Not sure, PM |
05:16.47 | Xackery | No, I can use it. |
05:16.54 | Sixen | It's a crack I don't have :p |
05:16.54 | Xenothral | I can use the editor perfectly fine. |
05:16.56 | Xackery | But it asks me to authenticate myself every time. |
05:17.05 | ProzaicMuze | When did that start? |
05:17.06 | Xackery | when I first start it up |
05:17.10 | Xackery | last patch ish. |
05:17.17 | ProzaicMuze | Well that is just stupid |
05:17.24 | ProzaicMuze | I have to authenticate every time for the editor now!? |
05:17.26 | Xackery | You can just cancel and resume using it though. |
05:17.30 | Lisk | has anyone encountered building morphs costing negative vespene gas, when it should be 0? |
05:17.31 | ProzaicMuze | I thought they said you wouldn't need to do that! |
05:17.35 | ProzaicMuze | Canceling closes the progam |
05:17.37 | Xenothral | I have to log in every time I launch as well, but never multiple times unless my internet hiccups. |
05:17.41 | Xackery | Does it? Let me check. |
05:17.47 | RaydenUni | zomg i wish i could just open your map up alongside mine |
05:18.05 | ProzaicMuze | ^^ would be nice. Especially when I want to use stuff from my test maps in an actual map |
05:18.13 | RaydenUni | yeah |
05:18.23 | RaydenUni | my plan was to make tech demo/proof of concept test maps |
05:18.27 | rooj | you can copy/paste |
05:18.27 | RaydenUni | and then integrate it with my maps |
05:18.30 | Xackery | can always save the map in components, and frankenstein that way |
05:18.35 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
05:18.38 | RaydenUni | yeah but you still have to completely unload one map and then load the other |
05:18.51 | ProzaicMuze | Wait, so XML edit my map!? |
05:18.59 | rooj | im sure theres some easy way to open 2 editors at onec |
05:19.05 | RaydenUni | nope |
05:19.06 | Xackery | I xml edit pretty often for monotomous stuff |
05:19.10 | rooj | your computer might explode, but |
05:19.10 | ProzaicMuze | I hate XML |
05:19.11 | RaydenUni | you can't do it |
05:19.14 | Xackery | like adding 280 items |
05:19.23 | RaydenUni | could have 2 computers, but then you can't copy paste |
05:19.37 | ProzaicMuze | Unless you used that WoW guy's setup |
05:19.37 | Xackery | I wonder if synergy would let you copy paste the components |
05:19.38 | Xackery | XD |
05:19.53 | rooj | speaking of WoW |
05:20.02 | rooj | i get at least 3 fake WoW account emails every single day |
05:20.08 | rooj | i got one just now |
05:20.10 | ProzaicMuze | Gah |
05:20.16 | ProzaicMuze | Lol |
05:20.23 | ProzaicMuze | They REALLY want your account |
05:20.25 | ProzaicMuze | and more gah |
05:20.28 | ProzaicMuze | this stupid editor hates me |
05:20.31 | ProzaicMuze | every patch it fights me! |
05:21.05 | Xackery | i restarted my editor a couple times, and it's not asking me to authenticate myself. It usually does when I start it first time. |
05:21.13 | Lisk | so nobody has encountered problems with the "Morph" ability costs? (negative vespene gas) |
05:21.32 | Xenothral | I have not Lisk |
05:23.01 | ProzaicMuze | stupid. . . |
05:23.11 | ProzaicMuze | I'll just have to check back later when someone with the link can solve my troubles |
05:23.13 | ProzaicMuze | afk for a while |
05:24.49 | RazielZ | Hmm, I can't set what custom script to run in the custom script action? |
05:26.22 | ShadowTiger | raziel its just a text box, but in the second window |
05:26.35 | Xackery | yeah, you write custom script in the action. |
05:26.48 | RazielZ | What do you mean? |
05:27.02 | RazielZ | Ooh |
05:27.05 | RazielZ | I can write in that window |
05:27.07 | RazielZ | : |
05:27.14 | RazielZ | It was completely empty, thought it was disabled |
05:27.16 | Xackery | yeah, you can manually write stuff in the window. |
05:27.16 | RazielZ | :\ |
05:27.33 | RazielZ | So I write the script there? Or just the name of the script? |
05:27.44 | ShadowTiger | you write script |
05:27.49 | RazielZ | is there a runScript function? |
05:27.50 | RazielZ | <.> |
05:27.56 | RazielZ | To run another script |
05:28.19 | ShadowTiger | make a custom 'function', change its type to "action" and make it custom script |
05:28.25 | RazielZ | mmhmm |
05:28.48 | ShadowTiger | or |
05:29.14 | ShadowTiger | nevermind |
05:29.40 | RazielZ | I was just asking ebcause then custom script seems useless (the one in new element) because I can't run it or use it |
05:30.12 | RazielZ | well it's not in new element, just new-> |
05:30.15 | RazielZ | But you know what I mean |
05:30.44 | RazielZ | And a quick question about triggers, do they get run over and over or do they jsut get run once? |
05:30.55 | RazielZ | So I know if I should use whiles for some stuff |
05:30.58 | ShadowTiger | triggers run in 2 ways |
05:31.09 | ShadowTiger | 1) if the "event" of the trigger fires |
05:31.18 | ShadowTiger | 2) if you call a trigger from another trigger |
05:31.23 | RazielZ | Oh so that's what the event is for! |
05:31.30 | rrowland | Anyone know of a way to disable HP bars completely in a map? |
05:31.31 | RazielZ | Now that opens up a lot of possibilities |
05:31.51 | Xackery | rrowland: actors handle the hp bars |
05:32.23 | RazielZ | bool isAlive; why does this give me a syntax error |
05:32.27 | RazielZ | It's in the customs script |
05:32.30 | RazielZ | <.< |
05:32.31 | Xackery | as far as disabling them ALL. well uh. hrm. I wonder if you can send a message to set the status etc. |
05:33.28 | Xackery | life bar, right? |
05:34.06 | ShadowTiger | is there a transitive property for alliances? |
05:34.22 | ShadowTiger | for example, if P1 shares vision with p2, p2 shares vision with p3, can p3 see what p1 sees? |
05:34.25 | Lisk | Apparently, for the morph bug, it is reading the unit cost of the original unit...so to fix it you either have to check "Ignore Unit Cost" and manually type in the cost, or set the costs of the original unit to 0. Pretty sure this should not be necessary, but I can't think of anything else. |
05:37.42 | Cryosis | don't think so ShadowTiger |
05:37.55 | RazielZ | Well it worked after I declared the bool in the gui.. |
05:38.46 | RazielZ | Except it doesn't do anything D: |
05:39.38 | ShadowTiger | gah |
05:39.51 | ShadowTiger | im trying to figure out a way to divide resources evenly betwen players on a team |
05:40.00 | Xackery | rrowland: Hackjob, commence! If any unit is created after the fact, you may need to run that message to the actor. http://a.imageshack.us/img217/2507/nolifebar.png |
05:40.22 | Xackery | alternatively, you can like.. try to make an all encompassing Event inside an actor, but I didn't have much luck with that. |
05:40.55 | RazielZ | I wonder if while works how I think it works |
05:45.02 | RaydenUni | ProzaicMuze, i learn so much trudging through your tutorials |
05:47.14 | RazielZ | Wat tutoreels |
05:48.04 | RaydenUni | i'm doing the advanced projectile one now |
05:48.08 | RazielZ | Oh my programming errors. |
05:48.12 | RazielZ | can't belive I missed that one |
05:48.13 | RazielZ | Ad that one |
05:48.21 | RaydenUni | http://forums.sc2mapster.com/resources/tutorials/4855-data-customized-projectiles-advanced-difficulty/ |
05:48.23 | RaydenUni | custom missiles |
05:48.32 | Xenothral | Sweet |
05:52.10 | RazielZ | What's the simplest trigger to show some text? |
05:52.15 | RazielZ | I need it for debugging <.<' |
05:53.02 | currydevil | Is there a way to center text on a dialog button? |
05:54.50 | currydevil | nvm, found it |
05:56.10 | rooj | om nom noms |
06:00.09 | RaydenUni | RazielZ, go to triggers -> debug |
06:02.47 | RazielZ | I found me problem |
06:03.11 | RazielZ | I've got the debug screen open |
06:03.16 | RazielZ | when testing |
06:03.26 | RazielZ | if ((UnitGroupCount(lv_group2, c_unitCountAlive) == 0)) { |
06:03.29 | RazielZ | This be the problem |
06:03.40 | KcrevaM | my name is orange on sc2mapster.com |
06:03.43 | KcrevaM | does this make me special? |
06:03.54 | RazielZ | And I dno why it doesn't work, it's supposed to trigger when everybody in that group is dead |
06:10.57 | Zanam | anyone interested in helpin test a unit war style map, could use about 3. |
06:15.41 | RazielZ | What server? |
06:15.54 | Xackery | when you publish a map public, if you make a revision and publish it private |
06:16.03 | Xackery | does it screw up the previous public version? |
06:16.15 | *** join/#sc2mapster Huesy (~Huesy@203-217-91-99.dyn.iinet.net.au) |
06:16.21 | rooj | maybe it removes it from the list? |
06:16.48 | Xackery | doesn't do that.. i just mainly want to know if when people join the map, if it's the last public revision XD |
06:16.49 | Xackery | I think it does |
06:17.17 | *** join/#sc2mapster Ka[L]ekin (~Ka_L_ekin@dsl-145-91-232.telkomadsl.co.za) |
06:17.26 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
06:18.06 | RazielZ | Why does the editor add lv_ to variables and when I tried to init one in a custom script it syntax errord, even when I tried adding lv_? |
06:18.43 | rooj | ok so |
06:19.02 | rooj | bored |
06:19.13 | rooj | i have been trying to come up with an idea for a new map |
06:19.24 | rooj | but nothing |
06:19.28 | Cryosis | think harder |
06:19.31 | Cryosis | find insperation |
06:19.57 | RazielZ | Help me with extremely simple triggers if you're bored |
06:19.59 | RazielZ | <.> |
06:20.09 | rooj | i suck so i cant help you though |
06:20.16 | rooj | i didnt even make the triggers for my map |
06:20.18 | rooj | someone else did |
06:20.23 | rooj | ;x |
06:22.09 | rooj | fine |
06:22.10 | rooj | xackery |
06:22.17 | rooj | tell me how to make jumping robots |
06:22.20 | rooj | and i'll make a jumping robot map |
06:22.28 | Xackery | haha |
06:24.54 | Zanam | rooj, up for another shape war test? |
06:25.03 | rooj | so all i have to do to make jumping robots is laugh? |
06:25.08 | rooj | thats easy i can do that |
06:25.11 | rooj | OK zanam |
06:25.19 | Zanam | give me a few, trying to find a couple more |
06:25.23 | Zanam | US server, unit war style map |
06:25.36 | rooj | theres almost no one awake right now 8( |
06:26.50 | *** join/#sc2mapster MaxMode (~Adium@ip98-185-253-55.sb.sd.cox.net) |
06:29.31 | RaydenUni | Throw Vector, isn't y up? |
06:29.55 | RaydenUni | oh no it's not |
06:29.57 | RaydenUni | it's forward |
06:30.16 | *** join/#sc2mapster Zaratulius (594fa4e9@gateway/web/freenode/ip.89.79.164.233) |
06:32.03 | *** join/#sc2mapster Zarakk (~chatzilla@213-67-96-103-no52.tbcn.telia.com) |
06:32.26 | *** join/#sc2mapster Clord (~Clord@62-165-184-94.bb.dnainternet.fi) |
06:38.49 | Zanam | alright rooj, i'll invite ya now. Anyone else, testing a unit-war style map US server. could use 2 more |
06:43.13 | RaydenUni | why is it such a pain in the ass to make a missile spawn at a flying unit? |
06:43.22 | ShadowTiger | can someone explain why allies of player 1 doesn't include player 1? |
06:43.45 | Zanam | cause player 1 hates himself inside. |
06:44.13 | Zanam | one more, testing a submission map, unit-war style with an artistic twist, US server |
06:47.47 | rooj | XACKERY |
06:47.52 | rooj | where are the jumping robots |
06:48.01 | Xackery | in my pants |
06:48.05 | rooj | then |
06:48.08 | rooj | let me in your pants!!!!!!! |
06:48.13 | Xackery | lol |
06:48.20 | rooj | never tell a gay dude that something is in your pants |
06:50.20 | Zanam | rooj, startin with just us. |
06:50.33 | rooj | k |
06:52.32 | *** join/#sc2mapster MrDeath (0c4727b4@gateway/web/freenode/ip.12.71.39.180) |
06:52.34 | rooj | where ya go? |
06:52.50 | MrDeath | anyone down to beta test Super Baneling Tag? USA |
06:53.24 | Zanam | i will if you help me test a map of mine ;) |
06:53.58 | MrDeath | sure |
06:54.27 | MrDeath | zanam: add mrdeath 671 |
06:55.05 | RazielZ | Trigger Error in 'gt_UntitledTrigger001_Func': Execution took too long |
06:55.07 | RazielZ | But but but |
06:55.16 | RazielZ | I'm using a while, it's supposed to take until the condition passes |
06:55.16 | RazielZ | D: |
06:55.54 | Zanam | means you had an infinite loop in there somewhere |
06:56.07 | RazielZ | Nope |
06:56.19 | RazielZ | It just says Oh hey that guy is taking long let's just stop him completely |
06:56.32 | Ka[L]ekin | Because your condition was taking too long to pass |
06:56.44 | RazielZ | So what can I do? |
06:56.58 | Ka[L]ekin | Depends on what you are trying to do I guess. |
06:57.12 | RazielZ | I'm trying to make some banelings explode after all the units in a group are dead |
06:57.53 | Ka[L]ekin | Sounds simple enough, let's see. |
06:58.18 | WAR | FUCK THIS FUCKING GAME |
06:58.21 | WAR | AND MELEE MATCHES |
06:58.24 | WAR | SO MANY GOD DAMN GIMMICKS |
06:58.28 | WAR | ANDS ALWAYS MY TEAMMATES |
06:58.33 | RazielZ | http://pastebin.com/FvKJu68k this is what I got |
06:58.42 | WAR | LETS FUCKING DIE TO PHOTON RUSH |
06:58.46 | WAR | WHEN I DEFEND MY OFF FINE |
06:58.48 | RazielZ | lolphotonrush |
06:58.49 | WAR | ZERG ARE UNDERPOWERED |
06:58.50 | WAR | THEY HAVE |
06:58.50 | WAR | NO |
06:58.53 | WAR | FUCKING NUKE GROUND |
06:58.55 | WAR | SIEGE TANKS WIN |
06:58.56 | Ka[L]ekin | WAR, I advise playing ones then. |
06:58.58 | WAR | GO HYDRAS |
06:59.01 | WAR | SIEGE TANKS |
06:59.06 | WAR | GO ZERGLING |
06:59.08 | WAR | SIEGE TANKS |
06:59.11 | RazielZ | Go broodlords. |
06:59.17 | WAR | BROODLORDS ARE WAY TOO HIGH TECH |
06:59.18 | Ka[L]ekin | Go Ultra |
06:59.20 | WAR | YOU WOULD GET RUSHED |
06:59.23 | WAR | ULTRAS SUCK |
06:59.29 | Ka[L]ekin | Ultras are good. :/ |
06:59.31 | WAR | SIEGE TANKS |
06:59.31 | MrDeath | you should let out some steam on a nice friendly custom map.. let's play some baneling tag |
06:59.32 | Ka[L]ekin | And decimate siege if use well |
06:59.33 | ShadowTiger | 6 pool ftw! |
06:59.42 | WAR | 6 pool? |
06:59.43 | WAR | lol |
06:59.45 | WAR | RAMP BLOCK |
06:59.46 | WAR | GG |
06:59.55 | RazielZ | DRONE RUSH |
07:00.03 | WAR | SCV REPAIR |
07:00.04 | WAR | GG |
07:00.07 | RazielZ | D: |
07:00.16 | WAR | ANY MORE SUGGESTIONS |
07:00.26 | RazielZ | I forgot scv can repair eachother and someone drone rushed me and I didn't repair |
07:00.28 | Ka[L]ekin | Raziel, quick solution that comes to mind, possible less than ideal |
07:00.32 | RazielZ | Instead I attacked tactically and still won |
07:00.35 | RazielZ | But that's good to know |
07:00.38 | ShadowTiger | look at the patch notes for what strats are too strong... then use your time machine : D |
07:00.39 | Ka[L]ekin | Create a trigger that checks for Unit Death events |
07:00.49 | Ka[L]ekin | Has a condition that makes sure the unit death is one of your own |
07:00.50 | rooj | just use mutas |
07:00.55 | rooj | thats zergs best unit |
07:00.58 | Ka[L]ekin | or rather, the ones that you want |
07:01.00 | rooj | they are so fast |
07:01.06 | rooj | you just run around, never stopping |
07:01.07 | WAR | VIKINHGS |
07:01.07 | WAR | GG |
07:01.08 | RazielZ | Hmm that could work I guess |
07:01.08 | rooj | just hit and running |
07:01.09 | Ka[L]ekin | then in your actions |
07:01.16 | RazielZ | But why can't they just have proper loops :[ |
07:01.29 | Ka[L]ekin | They don't like triggers sticking around too long :P |
07:01.31 | RazielZ | Because this is still pretty much a loop |
07:01.33 | RazielZ | lol |
07:01.38 | Ka[L]ekin | Although.. |
07:01.45 | ShadowTiger | what are you doing raziel |
07:02.00 | Ka[L]ekin | Raz, you can make your current trigger work |
07:02.02 | RazielZ | Testing stuff and learning triggers |
07:02.06 | Ka[L]ekin | simply by putting a Wait timer at th end of your while loop |
07:02.16 | rooj | viking suck, but i only play protoss |
07:02.22 | ShadowTiger | um... just do event - periodic event? |
07:02.38 | RazielZ | Unit Dies event, I can only select any unit, I do that and then use conditions to check if it's what unit I want? |
07:02.49 | Ka[L]ekin | Yep. |
07:02.51 | RazielZ | Periodic event? |
07:02.56 | rooj | also i was surprised they were nerfing siege tanks |
07:02.58 | RazielZ | Why the heck did they even put while there in the first place |
07:02.59 | ShadowTiger | nevermind |
07:03.01 | rooj | i thought they were kinda weak |
07:03.12 | ShadowTiger | you should use event unit dies |
07:03.15 | RazielZ | Yeah |
07:03.17 | Ka[L]ekin | RazielZ, as I said, you CAN use the while loop. |
07:03.22 | Ka[L]ekin | You must just put a wait timer at the end |
07:03.27 | ShadowTiger | sc2 is event based system... event based programming is useful to know for games |
07:03.31 | Ka[L]ekin | so the game can take a break after it checks each game frame |
07:03.40 | RazielZ | And conditions I should use a comparison or uh |
07:03.48 | ShadowTiger | unit type comparison |
07:03.51 | Ka[L]ekin | Comparison yep |
07:03.54 | ShadowTiger | unless its a particular unit |
07:03.55 | RazielZ | Yeah |
07:04.01 | RazielZ | No, not rly |
07:04.12 | RazielZ | I'll just check when the marauders die and then check if they're all dead |
07:04.45 | RaydenUni | ProzaicMuze, |
07:04.46 | Ka[L]ekin | you can have the same condition you use in your while loop |
07:04.57 | *** join/#sc2mapster luizPestana (bb6a682a@gateway/web/freenode/ip.187.106.104.42) |
07:05.11 | Ka[L]ekin | Check the the unit dying is owned by the enemy group |
07:05.54 | RazielZ | How do I check that? I can't find any good compare ._. |
07:06.27 | Ka[L]ekin | You would check it the same way you have chekced it in your while loop |
07:06.34 | Ka[L]ekin | UnitGroupCount(lv_groupEnemy, c_unitCountAlive) == 0 |
07:06.43 | RazielZ | Yeah but I can't directly edit the script for conditions cause it doesn't save |
07:07.53 | RazielZ | Shouldn't there be a last unit killed or something |
07:08.21 | RaydenUni | anyone here know about creating your own movers for missiles? |
07:08.57 | RaydenUni | mine looks to be just like prozaic's example |
07:08.59 | RaydenUni | but it doesn't work |
07:09.07 | RaydenUni | it never does dmg to the target |
07:09.24 | luizPestana | Hi guys, why this message appears when i publish a map? "document dependency header file is not available"... =( |
07:10.35 | Clord | well well well |
07:10.42 | Clord | have you set race in player settings? |
07:10.47 | Clord | if ti is not random for every slot |
07:10.48 | Clord | it will bug |
07:10.52 | Clord | during publish |
07:11.04 | luizPestana | hum, let me see... |
07:11.26 | Clord | if you want force race... use game variants.... |
07:12.26 | RazielZ | Hehey it worked |
07:12.31 | RazielZ | Thanks guize |
07:13.25 | luizPestana | whoa, i restored from default and its works! |
07:13.35 | *** join/#sc2mapster Ka[L]ekin (~Ka_L_ekin@dsl-145-94-121.telkomadsl.co.za) |
07:13.44 | Ka[L]ekin | Eh, damn power. :/ |
07:13.50 | Ka[L]ekin | You get your stuff working RazielZ? |
07:13.54 | RazielZ | Yeah |
07:14.08 | RazielZ | It checks the trigger a lot because of the unit death event |
07:14.14 | RazielZ | That doesn't affect performance does it? |
07:14.30 | Ka[L]ekin | A couple of checks every frame isn't a train smash, no |
07:14.43 | Ka[L]ekin | how much is a lot? :p |
07:14.44 | RazielZ | Ok then |
07:14.51 | Clord | ^^ |
07:14.51 | RazielZ | Well uh |
07:14.54 | RazielZ | Every time a unit dies |
07:14.54 | RazielZ | :D |
07:15.10 | Ka[L]ekin | Well I don't imagine hundreds of units are dying every frame? :P |
07:15.14 | RazielZ | Nope |
07:15.20 | Ka[L]ekin | Then should be fine. :) |
07:15.30 | RazielZ | And it doesn't actually do anything with it since it has the if thatgroup is dead |
07:15.40 | Ka[L]ekin | Ye, just checks the condition |
07:15.51 | Clord | yeah... simple early if check speeds up procees |
07:15.57 | Clord | I have ten achievements in my map ^^ |
07:15.57 | RazielZ | Is there any way to stop that trigger from running after the group is dead aka the trigger becomes useless? |
07:15.58 | Clord | and so far |
07:16.02 | Clord | no noticable slow downs |
07:16.06 | Ka[L]ekin | Yep |
07:16.10 | Ka[L]ekin | Let me see here |
07:16.30 | Ka[L]ekin | Use the action |
07:16.33 | Clord | you could even probably make hundreds kill this and that achievements without noticable slow down |
07:16.34 | Clord | XD |
07:16.36 | Ka[L]ekin | Turn Trigger On/Off |
07:16.47 | *** part/#sc2mapster luizPestana (bb6a682a@gateway/web/freenode/ip.187.106.104.42) |
07:17.00 | RazielZ | Cool |
07:17.02 | RazielZ | Thanks |
07:17.05 | Ka[L]ekin | If the trigger only runs once everything is dead then you can just put that at the end |
07:18.10 | RazielZ | Yeah, I put it in my custom script |
07:18.19 | *** join/#sc2mapster luizPestana (~Adium@187.106.104.42) |
07:18.22 | RazielZ | After it makes the banelings explode it turns off the trigger |
07:18.48 | RazielZ | I could have used normal conditions isntead of a script but I'm too lazy to find the condition again |
07:19.34 | RaydenUni | what can cause a missile mover to not actually hit it's target? |
07:21.24 | Xenothral | Well I'm out for the night |
07:21.28 | Xenothral | Good night all |
07:23.54 | RaydenUni | no one knows what it's like... |
07:23.57 | RaydenUni | to make a bad map |
07:24.18 | Clord | hehe achievements at least can't be optimized so in 3v3 multiplayer map ^^ it would blow let one at time per match to get certain achievement ;) |
07:24.33 | Clord | only would be to detect if already all got some achievement |
07:24.35 | Clord | and turn it off lol |
07:25.06 | Ka[L]ekin | I think a lot of people know what it's like to make a bad map, they just don't realise it. :P |
07:27.53 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
07:28.29 | RaydenUni | looks at Ka[L]ekin funny |
07:29.28 | *** part/#sc2mapster luizPestana (~Adium@187.106.104.42) |
07:37.24 | *** join/#sc2mapster Dogmai (~Ska@203-59-116-119.dyn.iinet.net.au) |
07:37.35 | Dogmai | what does "Script failed to compile, register overflow mean |
07:38.19 | Zarafu | means you have an infinite loop most likely |
07:38.27 | Zarafu | or you are overfilling an array |
07:38.41 | Zarafu | like if an array only has 3 indexes, you might be trying to add to more indexes than it can have |
07:38.52 | Dogmai | ah shit |
07:39.05 | RazielZ | That's why vectors are better! Too bad they don't exist. |
07:39.47 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
07:41.09 | Dogmai | i changed two variables from arrays to single variables |
07:41.11 | Dogmai | now i have to track it all down |
07:42.11 | rooj | maybe i should work on a FPS map |
07:44.26 | Dogmai | i found the problem |
07:44.44 | Dogmai | its a giant piece of text |
07:44.52 | Dogmai | do text have limits on them? |
07:46.49 | Dogmai | must be |
07:47.03 | Dogmai | when combining multiple text |
07:47.08 | *** join/#sc2mapster Rayden (~rayden@ip68-5-22-175.oc.oc.cox.net) |
07:47.12 | Dogmai | when i deleted about 10 entries, it compiled |
07:49.22 | Dogmai | thanks Zarafu |
07:50.49 | allenmelon | anyone on us servers wanna play sotis? |
07:51.45 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:00.05 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:02.52 | RazielZ | what's the best order of dependencies to be able to use everything? |
08:08.25 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:10.11 | Zanam | good night and thanks to my testers. next test will be with much more added. |
08:16.43 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:21.32 | *** join/#sc2mapster Saeris (~Saeris@c-76-126-227-99.hsd1.ca.comcast.net) |
08:22.34 | Saeris | hmmm, does anyone know how people have been getting thise stylized row backgrounds in leaderboards? |
08:22.46 | Saeris | i figure it's a dialog leaderboard thing |
08:23.00 | Bablo | can anyone help me with this question: |
08:23.01 | Bablo | http://forums.sc2mapster.com/development/triggers/9665-checking-values-from-inventory-slots/#p4 |
08:23.57 | ShadowTiger | you need to do a for each integer loop |
08:24.11 | ShadowTiger | then do an if/then/else |
08:24.15 | ShadowTiger | check if its the item you want |
08:24.17 | ShadowTiger | then do an action |
08:25.00 | *** join/#sc2mapster Megalon (~Megalon@d86-32-171-172.cust.tele2.at) |
08:25.03 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:25.44 | ShadowTiger | Saeris I would assum they used dialogs instead of leaderboards |
08:26.47 | Error | probably |
08:27.42 | *** join/#sc2mapster Tinman (bjodeh@194.69.212.184) |
08:27.55 | Bablo | ShadowTiger, yeah I realise the logic in it, but I dont know the action that can check a value from an inventory |
08:28.19 | ShadowTiger | do you mean "condition" instead of "action" |
08:28.35 | Saeris | yea, i think i found out how to get the "background" people've been using |
08:28.46 | Saeris | just gotta figure out how i'm gonna do a dialog leaderboard properly |
08:28.47 | Bablo | no, the action.. |
08:29.01 | ShadowTiger | I gave you 2 actions... "for each integer" "if then else" |
08:29.48 | Bablo | aaaaahh |
08:29.52 | Bablo | its a condition... |
08:29.52 | Bablo | :D |
08:29.58 | Bablo | thanks a ton, ShadowTiger |
08:30.27 | ShadowTiger | years of experience ; ) |
08:30.31 | Bablo | <: |
08:30.41 | ShadowTiger | and this F***** editor is pissing me off |
08:30.54 | ShadowTiger | so many bugs! |
08:31.52 | *** join/#sc2mapster ShadowTigerr (4b198235@gateway/web/freenode/ip.75.25.130.53) |
08:32.09 | ShadowTigerr | i keep pressing ctrl r instead of ctrl t |
08:32.35 | *** join/#sc2mapster Resinate (~IceChat7@c-24-16-10-232.hsd1.wa.comcast.net) |
08:32.41 | Resinate | hey guys |
08:32.43 | Resinate | anyone here? |
08:33.21 | Resinate | i need help testing a new feature in my map dealing with leader board |
08:34.14 | Tinman | Sixen is sleeping! |
08:35.35 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:37.34 | Zarafu | what kind of sound files can we import into SC2 editor and have play in a map? |
08:37.49 | Zarafu | is it just wav or any compression file type usable? |
08:37.49 | Resinate | any that i know of |
08:37.55 | Zarafu | mp3 will work too? |
08:37.58 | Resinate | but it makes the map bigger than shit lol |
08:38.05 | Resinate | yes mp3 works |
08:38.07 | Zarafu | well depends on what you're adding |
08:38.30 | Resinate | i wish they had a mkv to avi |
08:38.36 | Resinate | for mp3 lol |
08:38.49 | Zarafu | what do you mean? |
08:39.05 | Resinate | 700 meg avi is only = to 50 megs mkv |
08:39.30 | Resinate | saying the mp3 to ? lol |
08:39.39 | Resinate | flac isnt that good |
08:40.19 | Resinate | im curious to know |
08:40.26 | Resinate | how do u make a tiny leader board |
08:40.30 | ShadowTigerr | this is reallly annoying... all these bugs are runing my maps |
08:40.30 | Resinate | like the one in nexus wars |
08:41.26 | *** join/#sc2mapster Pierrot (5a201f9f@gateway/web/freenode/ip.90.32.31.159) |
08:41.33 | Pierrot | Hello all ! |
08:42.09 | Sixen | Unfortunately, i'm not sleeping yet. |
08:42.12 | Resinate | can someone help me my map lol |
08:42.14 | Sixen | I really should be, need to wake up in 3hrs. |
08:42.29 | Resinate | test my map* |
08:42.33 | ShadowTigerr | sixen save me |
08:42.53 | Sixen | What's up? |
08:42.58 | Resinate | u think blizz would ban my map |
08:43.04 | Resinate | if i use boobie image LOL |
08:43.04 | Fisker | hey Sixen |
08:43.08 | Fisker | you shouldn't sleep |
08:43.08 | Sixen | probably resinate. |
08:43.11 | Pierrot | Sixen : You can test my map, maybe sleep will come after !! |
08:43.11 | Resinate | for my loading |
08:43.16 | ShadowTigerr | I have encountered 3 editor bugs in the last hour |
08:43.28 | Resinate | what bugs? |
08:43.28 | ShadowTigerr | that are crippling my map design efforts |
08:43.35 | Sixen | Gah :X |
08:43.47 | Resinate | what kind of map u making? |
08:43.52 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
08:43.53 | ShadowTigerr | when i rename a base unit (aka marine) to something new, then reset the marine to the original values |
08:44.06 | ShadowTigerr | it makes the marine name permanently changed to the new renamed one |
08:44.08 | Resinate | duh |
08:44.12 | Resinate | thats not a bug |
08:44.21 | ShadowTigerr | how is that not a bug? |
08:44.21 | Resinate | itll reset everything back |
08:44.26 | Resinate | including name |
08:44.33 | Sixen | Duplicate the base unit, Shadow. |
08:44.37 | ShadowTigerr | yeah it changed the default name for marine to my new custom value |
08:44.49 | Resinate | why would u revert it |
08:45.04 | Sixen | You're sure you're renaming the correct one, right/ |
08:45.05 | Resinate | if only thing u did was rename it |
08:45.08 | ShadowTigerr | bug #2, my duplicated units had all their parent units set to the default unit with no stats |
08:45.20 | ShadowTigerr | so It was a pain to undo my edits |
08:45.25 | Resinate | use onetwos video for dupe cannon |
08:45.31 | Resinate | for that one |
08:45.37 | ShadowTigerr | not just units... all my duplicated anyones |
08:45.44 | Resinate | nah |
08:45.47 | Resinate | u can dupe upgrades |
08:45.49 | Resinate | and they work lol |
08:45.54 | Sixen | hrm... |
08:45.56 | Resinate | only happens in units |
08:45.57 | Sixen | that's really weird |
08:46.01 | ShadowTigerr | no i meant all my duplicates got their parents reset |
08:46.06 | ShadowTigerr | and bug #3 |
08:46.33 | ShadowTigerr | when i duplicated wraith and viking weapons, the weapon actors launch from the wrong place (I.e. ground underneath unit) |
08:46.40 | Resinate | http://www.youtube.com/user/OneTwoSC#p/p |
08:46.46 | Resinate | use that guide he made |
08:46.49 | ShadowTigerr | well the viking weapon launched from the weapon, but only the left side |
08:46.53 | Resinate | they tell how to fix all 3 bugs |
08:47.00 | Resinate | OH thats not a bug |
08:47.04 | Resinate | i know how to fix that |
08:47.11 | Resinate | under weapon |
08:47.16 | Resinate | u need to add left and right side |
08:47.18 | Tinman | nimbles on Sixen's ear |
08:47.19 | Resinate | hold on |
08:47.23 | ShadowTigerr | but its duplicated |
08:47.26 | ShadowTigerr | it should work identical |
08:47.31 | Resinate | yes i know |
08:47.36 | Resinate | im very good at making custom weapons |
08:47.40 | ShadowTigerr | i am too |
08:47.53 | Sixen | =o |
08:47.57 | Resinate | hold on |
08:47.58 | Resinate | loading map |
08:47.58 | Tinman | Sixen: I got the thread up: http://forums.sc2mapster.com/player-zone/map-review/9653-custom-live-tournament-nexus-wars/ |
08:48.09 | ShadowTigerr | and its not like this is my first time doing this stuff.. i do it all the time... but today i encountered all these bugs |
08:48.11 | Bablo | I haven't used duplicating after my first time using the editor, because of all those annoying problems |
08:48.28 | Tinman | My connection blew up like 2 seconds before I hit post |
08:48.39 | Sixen | I thought Nexus Wars was by lilman |
08:48.40 | Tinman | nasty storms, DAMN YOU TEMPLARS! |
08:48.44 | Resinate | ok shadow |
08:48.48 | Resinate | listen very carefully |
08:48.51 | Resinate | under effects |
08:48.57 | Resinate | goto LAUNCH missle |
08:49.12 | Resinate | OOPS |
08:49.15 | Tinman | Sixen: not according to this :S http://forums.sc2mapster.com/player-zone/map-review/8064-crc-nexus-wars/#p15 |
08:49.16 | Zarafu | how do I use a sound file I've imported? |
08:49.17 | Resinate | i mean presisnt |
08:49.23 | Zarafu | like what is the "sound link" that I use? |
08:49.23 | ShadowTigerr | btw this is not just for the missles |
08:49.27 | ShadowTigerr | its also the burst laser |
08:49.29 | Resinate | goto persistent effect |
08:49.33 | Resinate | i know |
08:49.35 | ShadowTigerr | so has nothing to do with left/right |
08:49.39 | Resinate | my wraiths fires 4 missles |
08:49.42 | ShadowTigerr | or persistent |
08:49.44 | Resinate | 2 from left 2 from right |
08:49.49 | ShadowTigerr | the burst laser doesnt use that |
08:50.05 | Resinate | ? |
08:50.15 | Resinate | u mean hurricane laser? |
08:50.15 | Sixen | Either he changed his name come Live or that's not right :p |
08:50.22 | ShadowTigerr | yeah hurricane laser |
08:50.27 | Resinate | mine fires from middle |
08:50.32 | Resinate | its like that in the game |
08:50.34 | ShadowTigerr | mine fires from nowhere |
08:50.35 | Resinate | even as default |
08:50.43 | Tinman | I could just log into bnet and check |
08:50.45 | ShadowTigerr | when i duplicate it |
08:50.55 | ShadowTigerr | if i change back to the original weapon it works fine |
08:50.55 | Resinate | theres a video |
08:50.57 | Resinate | on how to fix it |
08:51.05 | Resinate | lemme get u the link |
08:51.12 | ShadowTigerr | k |
08:51.16 | Resinate | http://www.youtube.com/user/OneTwoSC#p/c/9080004C7A25FE9C/2/8ylq5gxC0_U |
08:51.17 | Resinate | use that |
08:51.24 | Resinate | he uses frostbolt tho |
08:51.27 | Resinate | but its the same |
08:52.31 | Tinman | Sixen: on the EU server its by Lipschitz |
08:52.40 | Resinate | does that video help u? |
08:52.48 | Sixen | Weird. |
08:53.00 | Resinate | LOL |
08:53.03 | Resinate | awesome name |
08:53.07 | ShadowTigerr | that video is totally useless |
08:53.12 | Resinate | ? |
08:53.13 | ShadowTigerr | <_< |
08:53.22 | Resinate | the video tells about how to fixthe attack |
08:53.27 | Resinate | coming from the ground |
08:53.33 | Tinman | I will change it to that, as that is correct really |
08:53.36 | ShadowTigerr | no it doesn't |
08:53.37 | Resinate | not the excat same attack |
08:54.03 | Resinate | onetwo will beon here soon |
08:54.06 | Resinate | ask him about it |
08:54.12 | Resinate | he knows how to fix it |
08:54.24 | Zarafu | ahh I was wondering where onetwo went off to |
08:54.52 | Tinman | The tournament has had interest on other sites also, thats pretty cool, it will tow a few more people into the SC2Mapster scene |
08:55.41 | Resinate | hes testing something in game |
08:55.57 | Zarafu | have you guys ever imported sounds and used them? |
08:56.30 | Dogmai | is anyone in here korean? |
08:56.38 | *** join/#sc2mapster Dedo (50b20439@gateway/web/freenode/ip.80.178.4.57) |
08:56.42 | Ka[L]ekin | How terribly racist. |
08:56.44 | Resinate | yes |
08:56.45 | Dedo | Hi peppers |
08:56.46 | Ka[L]ekin | We're all the same here. |
08:56.46 | ShadowTigerr | I did exactly what it shoes in the video even though I already had an actor |
08:56.51 | ShadowTigerr | and it didnt do anything |
08:56.59 | Dogmai | racist -_- |
08:57.01 | Resinate | press F9 then press crtl I |
08:57.04 | Resinate | under sounds |
08:57.14 | Resinate | make a custom name |
08:57.18 | Resinate | and import it the sound to it |
08:57.22 | Resinate | then goto races |
08:57.25 | Dogmai | Which romanization of korean characters do you mainly use? |
08:57.34 | Resinate | under music change it to the one u just made |
08:57.40 | Ka[L]ekin | How does one go about making an artist do work with an acceptable level of quality without paying them? |
08:57.50 | Resinate | give them a girl |
08:57.53 | ShadowTigerr | thats impossible |
08:58.00 | Dedo | <--- needs some help |
08:58.02 | Resinate | anyone will do anything for a girl |
08:58.03 | Ka[L]ekin | That would seem to decrease productivity |
08:58.19 | Resinate | 90% of all ppl deny it lol |
08:58.20 | ShadowTigerr | you only give the girl afterwards dummy |
08:58.27 | Ka[L]ekin | Aaaah-hah. |
08:58.28 | Tinman | Ugly girl? and lie about it? |
08:58.40 | Resinate | if she ugly |
08:58.45 | Dedo | ok i'll wait... |
08:58.45 | Resinate | theres a gun under the bed |
08:59.14 | Ka[L]ekin | On a scale of 1-10, how difficult would it be to create some new animations for the marine? |
08:59.20 | Resinate | 10 |
08:59.23 | Dedo | 9 |
08:59.28 | Ka[L]ekin | Damn. :/ |
08:59.34 | Pierrot | Who wants to test my map Chase the mineral ? (15 minutes) |
08:59.37 | Resinate | unless ur godly at 3ds |
08:59.43 | Resinate | wtf |
08:59.45 | Dedo | <--- needs some help again |
08:59.46 | Resinate | chase the mineral |
08:59.46 | Ka[L]ekin | Animation is that difficult? |
08:59.53 | Ka[L]ekin | Dedo, what do you need? |
08:59.54 | Resinate | u kiding/ |
09:00.14 | Dedo | I have a problem with a unit I'm making, for some reason his highlight radius is huge |
09:00.25 | Resinate | unit stats |
09:00.25 | Ka[L]ekin | Okay. |
09:00.26 | Dedo | the mouse could be 2 range away from the unit, and if I left click it selects him |
09:00.51 | Dedo | No idea how to change it |
09:01.25 | Resinate | its under unit stats |
09:01.32 | Dedo | hmm |
09:01.35 | Resinate | anything with radius |
09:01.38 | Resinate | turn it down |
09:01.58 | Ka[L]ekin | I will investigate |
09:02.00 | Dedo | where is unit stats? |
09:02.03 | Dedo | actor? |
09:02.04 | Dedo | model? |
09:02.05 | Ka[L]ekin | You do my antimations so long. |
09:02.05 | Dedo | unit? |
09:02.43 | Ka[L]ekin | If you look at your unit fields |
09:02.47 | Ka[L]ekin | CUnit_Radius |
09:02.53 | Ka[L]ekin | What is it set to? |
09:03.04 | Ka[L]ekin | (enable View Raw Data) |
09:03.21 | Ka[L]ekin | (and table view) |
09:03.36 | Dedo | 0.375 |
09:03.47 | Ka[L]ekin | and CUnit_MinimapRadius? |
09:04.02 | Dedo | also 0.375 |
09:04.02 | Ka[L]ekin | and CUnit_InnerRadius? |
09:04.12 | Dedo | also same |
09:04.20 | Dedo | all 0.375 |
09:04.20 | Ka[L]ekin | *frumple* |
09:04.31 | ShadowTigerr | okay... |
09:04.44 | ShadowTigerr | I tried duplicating a wraith, and i checked all the boxes |
09:04.55 | ShadowTigerr | the actor is all screwed up |
09:04.57 | ShadowTigerr | lol |
09:05.02 | Resinate | DONY check theboxes |
09:05.05 | Resinate | dont* |
09:05.13 | Dedo | so what radius should I reduce? |
09:05.14 | Ka[L]ekin | Dedo, what unit have you duplicated |
09:05.20 | Ka[L]ekin | and have you been fiddling with it? |
09:05.20 | Dedo | tassadar |
09:05.25 | Ka[L]ekin | I mean |
09:05.28 | Ka[L]ekin | fiddling with its size |
09:05.35 | Dedo | only actor scale |
09:05.36 | Ka[L]ekin | All those radii seem to be accurate Dedo. |
09:05.42 | Ka[L]ekin | Actor scale! |
09:05.53 | Dedo | made him bigger :p i need him bigger |
09:06.01 | Dedo | and his model is a zealot btw |
09:06.02 | Ka[L]ekin | Okay. |
09:06.10 | Ka[L]ekin | Where did you fiddle with the actor scale? |
09:06.41 | Ka[L]ekin | CActorModel_Scale? |
09:06.47 | Dedo | yes |
09:06.48 | Dedo | that |
09:06.55 | RazielZ | Anyone knows the best ordering of dependencies so I get to paly with EVERYTHING? <.< |
09:06.57 | RazielZ | play* |
09:07.03 | Dedo | 1.7|2.5"2.0 |
09:07.14 | Dedo | 1.7|2.5|2.0 |
09:07.32 | ShadowTigerr | what does "multi" have that campaign doesn't? |
09:07.33 | Resinate | raz |
09:07.38 | Resinate | use campagin 1st |
09:07.42 | Resinate | then use other 2 normal |
09:07.48 | Resinate | 4th one is useless |
09:08.09 | Ka[L]ekin | 2.5 refers to... |
09:08.11 | Ka[L]ekin | Z? |
09:08.14 | Ka[L]ekin | or X,Y? |
09:08.15 | *** join/#sc2mapster th15 (~t@cm118.kappa174.maxonline.com.sg) |
09:08.15 | ShadowTigerr | i uI havent had any problems just adding campaign to a multi map, but i usually just choose campaign when i create the map |
09:08.24 | Ka[L]ekin | That is an odd scaling factor :P |
09:08.37 | Resinate | make sure campgain is 1st |
09:08.43 | Dedo | it makes a zealot look less blocky |
09:08.44 | Resinate | otherwise map will bug when u load it 2nd time |
09:08.53 | Dedo | its XTZ |
09:08.56 | Dedo | 2.5 is Y |
09:09.01 | Dedo | 1.7 is X |
09:09.04 | Dedo | Z is 2.0 |
09:09.14 | Dedo | XYZ not T lol |
09:09.47 | Ka[L]ekin | So he looks.... |
09:09.49 | Ka[L]ekin | Rounder? |
09:09.51 | Ka[L]ekin | Thinner? |
09:10.10 | Ka[L]ekin | Obviously it is using the largest scaling factor to determine the selection circle |
09:10.22 | Resinate | guys how do ppl get new maps in top 20 in matter of days |
09:10.26 | Resinate | like harvest moon map |
09:10.40 | *** join/#sc2mapster Tordecybombo (62745298@gateway/web/freenode/ip.98.116.82.152) |
09:10.42 | Resinate | is there a game bot ppl use? |
09:10.45 | Zarafu | harvest moon map? O_o |
09:10.50 | Zarafu | is that on NA or EU? |
09:10.52 | Resinate | NA |
09:10.55 | Zarafu | lol |
09:11.04 | Resinate | im dead serious |
09:11.11 | Resinate | i swear ppl are usingbots to get maps top 20 |
09:11.18 | Ka[L]ekin | Resinate, unlikely. |
09:11.19 | Dedo | Ka[L]ekin: he looks just how I want him to look |
09:11.29 | Dedo | I reduced the radius to 0.1 and nothing changed |
09:11.33 | Ka[L]ekin | Dedo, that I do not dispute. |
09:11.38 | Resinate | ive seen maps newly map and in 2hours it got top 30 |
09:11.42 | Ka[L]ekin | I said do not fiddle with the radius. >_< |
09:11.49 | Resinate | no joke |
09:12.02 | Dedo | why not :p? |
09:12.07 | Ka[L]ekin | I am trying to figure out in what way Y is scaling h im |
09:12.08 | Resinate | do ppl just make games and quit them? |
09:12.15 | Dedo | my mouse is a command center away from the unit and it still highlights him |
09:12.16 | Ka[L]ekin | I assume it makes his chest appear rounder? |
09:12.28 | Resinate | u gave zealot boobs? |
09:12.32 | th15 | wtf |
09:12.33 | Dedo | 1.7 = X 2.5 =Y 2.0 = Z |
09:12.41 | Dedo | no he looks normal |
09:12.50 | Dedo | a normal zealot looks like spongebob |
09:12.52 | Zarafu | hey Resinate, do you know how to increase the priority of a sound so that it plays regardless of how much someone is lagging? |
09:12.54 | Dedo | I made him shaped more humanoid |
09:13.03 | Resinate | what |
09:13.07 | Resinate | i never had that issue |
09:13.15 | Zarafu | if you start lagging, then the game starts removing thigns |
09:13.18 | Zarafu | like some graphics |
09:13.20 | Zarafu | or sounds |
09:13.26 | Resinate | if u use a BG sound |
09:13.27 | Ka[L]ekin | You are a comm center away and you can still select? mmmm |
09:13.30 | Resinate | it shouldnt remove at all |
09:13.35 | Dedo | yes |
09:13.35 | Resinate | if u flagged it for races |
09:13.50 | Zarafu | what does races have to do with anything? |
09:13.53 | Resinate | u can change the music for race u play |
09:13.59 | Resinate | goto races tab |
09:14.08 | Zarafu | well I don't want to affect the music...just to play a sound clip |
09:14.16 | Dedo | its really odd |
09:14.21 | Resinate | OH |
09:14.21 | Dedo | I should mention btw... |
09:14.23 | Resinate | no clue then lol |
09:14.27 | Dedo | he has 3 attachments |
09:14.30 | Resinate | only thing i did was mod bg music |
09:14.36 | Zarafu | yeah I noticed |
09:14.41 | Resinate | ppl say the music i picked |
09:14.46 | Resinate | brings back nightmares of viking |
09:15.45 | ShadowTigerr | whats wrong with playing a sound zerafu? |
09:15.52 | ShadowTigerr | oh nm lol |
09:16.03 | Ka[L]ekin | Dedo, you should mention that, yes. :P |
09:16.06 | Ka[L]ekin | What are these attachments? |
09:16.35 | *** join/#sc2mapster Helral (~BenZegvel@84-245-39-192.dsl.cambrium.nl) |
09:16.35 | Dedo | 3 copes of marsara tree, with no footprint, and a different model |
09:16.40 | Dedo | but they do not have any selection |
09:17.00 | Ka[L]ekin | If you remove these 3 attachments, does his selection radius reduce? |
09:17.01 | SC2WorkingKitten | meows |
09:17.14 | ShadowTigerr | Zerafu did you try unchecking "can be ignored" on the sound |
09:17.28 | Ka[L]ekin | WorkingKitten? |
09:17.33 | Ka[L]ekin | Is that some sort of a map |
09:17.42 | SC2WorkingKitten | no I'm at work XD |
09:18.04 | Ka[L]ekin | Makes sense. |
09:18.16 | Zarafu | hmm |
09:18.23 | Zarafu | where is that optioon, ShadowTigerr? |
09:18.33 | Ka[L]ekin | I want new marine animations! :( |
09:18.40 | Ka[L]ekin | Someone has to be able to do it. |
09:18.46 | SC2WorkingKitten | Ka[L]ekin: System optimization is boring, so I'm spending some time here XD |
09:19.04 | Ka[L]ekin | It does sound rather... bland. |
09:19.11 | ShadowTigerr | is murloc marine not good enough for you? |
09:19.22 | Zarafu | Shadow, where is the "Can be Ignored"? |
09:19.28 | ShadowTiger | Zerafu it is in the sound menu of the data editor |
09:19.28 | Ka[L]ekin | ShadowTigerr, I am looking for a set of animations for some different types of movement |
09:19.32 | ShadowTiger | you should create a value for sound |
09:19.36 | Zarafu | yeah, looking but I don't see it |
09:19.36 | ShadowTiger | *your sound |
09:19.36 | Ka[L]ekin | Running backwards |
09:19.41 | ShadowTiger | search flags |
09:19.42 | Ka[L]ekin | Strafing sideways |
09:19.45 | ShadowTiger | and double click it |
09:19.56 | Ka[L]ekin | And being able to do all those while facing different directions |
09:20.15 | ShadowTiger | time to learn 3DS! |
09:20.16 | Zarafu | that just brings up the object values window |
09:20.19 | Ka[L]ekin | ;~( |
09:21.01 | Zarafu | Shadow, double clicking Flags does the same thing as double clicking Sound+ |
09:21.06 | Ka[L]ekin | I wonder... |
09:21.09 | ShadowTiger | hmmm |
09:21.10 | Zarafu | Sound Assets+ |
09:21.18 | Ka[L]ekin | How does WoW handle it's animation... |
09:21.24 | Huesy | Ka[L]ekin: I played with using the turning animation to strafe and just the walk animation for going backwards. ( http://www.sc2mapster.com/maps/scr/files/1-movement-library-0-1/ ) |
09:21.40 | Huesy | You can use that as a base if you want |
09:21.47 | Ka[L]ekin | Turning for strafing... |
09:21.48 | Ka[L]ekin | Mmmm |
09:22.08 | Ka[L]ekin | The other problem I have, there is no firing while moving animations |
09:22.13 | Ka[L]ekin | another crucial one |
09:22.23 | Huesy | That'd have to be custom made |
09:22.34 | Zarafu | did you find it ShadowTiger? |
09:22.44 | Huesy | Use the previewer to determine the best ones to use |
09:23.33 | Huesy | The turning animation is fine for strafing as long as you slow the movement speed right down to match the steps. |
09:24.44 | ShadowTiger | looks like something that cant be changed... lol |
09:24.53 | Zarafu | what do you mean? |
09:25.07 | Ka[L]ekin | Now that I think about it |
09:25.12 | ShadowTiger | well as you say, double clicking doesnt let you change the value |
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09:25.18 | *** join/#sc2mapster Rayden (~rayden@ip68-5-22-175.oc.oc.cox.net) |
09:25.19 | Ka[L]ekin | there was that Reverse Animation post |
09:25.25 | Ka[L]ekin | might work for walking backwards |
09:25.39 | ShadowTiger | Zarafu |
09:25.56 | Zarafu | hrm? |
09:27.08 | ShadowTiger | try copy pasting alert_protosscalldownlaunch |
09:27.14 | ShadowTiger | and changing it to match your sound |
09:27.38 | ShadowTiger | it should remove "can be ignored" flag and maybe that will help lolz |
09:27.50 | Zarafu | hmm ok I'll try that |
09:28.25 | ShadowTiger | im assuming they made it so that "nuclear launch detected" messages are harder to lag out |
09:29.13 | *** join/#sc2mapster Wartex (~wartex88@h71n2fls34o898.telia.com) |
09:30.50 | Pierrot | Any EU players who got some minutes to play my map Chase the mineral (a Mineral life form survival simulation) ?? |
09:32.49 | Ka[L]ekin | That would make an interesting genre. |
09:32.58 | Ka[L]ekin | A Mineral Life Simulator. |
09:33.03 | Pierrot | wanna test ? |
09:33.09 | Pierrot | its quick |
09:33.14 | Ka[L]ekin | Unfortunately, I am at work. :) |
09:33.27 | Pierrot | http://www.sc2mapster.com/maps/chase-mineral/ |
09:33.32 | Pierrot | here is the project link |
09:33.37 | Pierrot | it has been approved ! |
09:34.19 | Zarafu | hey ShadowTiger |
09:34.23 | Zarafu | it didn't work :( |
09:34.31 | ShadowTiger | what didnt work |
09:34.35 | SC2WorkingKitten | Ka[L]ekin: you as well XD |
09:34.48 | ShadowTiger | the flag ? using it in-game? |
09:34.57 | Ka[L]ekin | SC2WorkingKitten, sadly. ;( |
09:35.19 | Zarafu | using it in-game |
09:35.20 | Zarafu | didn't work |
09:35.26 | Zarafu | still the same that it gets lagged out |
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09:38.14 | ShadowTiger | what flags does it say (without opening the window) |
09:38.48 | ShadowTiger | oh zerafu did you try setting the resource priority to 159? |
09:39.28 | ShadowTiger | also try setting it to 0 or 1 if 159 doesnt seem to help...i dunno if 1 or 159 is higher priority lol |
09:41.26 | Zarafu | lol |
09:41.36 | Zarafu | it sucks that SC2 can't play midis :( |
09:41.53 | ShadowTiger | is there an easy way to preview a bunch of in-game sounds? |
09:42.04 | Zarafu | yeah |
09:42.11 | Ka[L]ekin | the previewer? o.o |
09:42.14 | Zarafu | just create a sound trigger |
09:42.19 | Zarafu | and click on the Sound Link |
09:42.34 | Zarafu | it opens the full list and there is a small "Preview" button on the top right corner of the box |
09:48.47 | rooj | what does it play instead of midis? |
09:49.08 | Zarafu | well midis are not digital audio |
09:49.10 | ShadowTiger | wav/ogg |
09:49.20 | Zarafu | they are just instructions to synthesize sound |
09:49.27 | rooj | then just make a wav out of a midi |
09:49.29 | Zarafu | Shadow, that priority thing didn't work :( |
09:49.42 | rooj | i' |
09:49.48 | Zarafu | yeah, problem with that is the midi I wanted to use, even the MP3 is 2 megs when converted |
09:49.54 | Zarafu | meanwhile the midi is only like 30 kb lol |
09:49.57 | *** part/#sc2mapster amro (~amro@li37-20.members.linode.com) |
09:50.02 | rooj | i'm trying to use this FPS engine |
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09:59.45 | RazielZ | Can't I make cliffs have straight corners as opposed to diagonal corners? |
09:59.49 | RazielZ | They're ebtter for building on |
10:00.26 | allenmelon | ugh, hate it when ppl leave in sotis |
10:00.31 | allenmelon | it just triggers more ppl leaving |
10:00.39 | allenmelon | and then everyone leaves |
10:00.51 | allenmelon | just played like 5 games, and only finished one |
10:05.05 | KcrevaM | what the fuck |
10:05.10 | KcrevaM | has happened to marine arena |
10:05.40 | KcrevaM | who raped it into oblivion and then released it as a "new" version. |
10:09.42 | *** join/#sc2mapster Xaragoth (~Noone@port-92-202-25-28.dynamic.qsc.de) |
10:11.18 | Xaragoth | cookies \o/ |
10:11.23 | Xaragoth | somewhere ~~ |
10:11.29 | rooj | i have some |
10:13.47 | Xaragoth | see, I can smell 'em |
10:14.03 | Xaragoth | sets Otixa on fire. |
10:16.23 | *** join/#sc2mapster Tinman (bjodeh@194.69.212.184) |
10:19.29 | RazielZ | Hmm either I'm stupid or making straight cliffs is well-hidden |
10:19.41 | RazielZ | I like the diagonal edges visually but I need building space D: |
10:21.56 | *** join/#sc2mapster Huesy (~Huesy@dsl-220-235-95-56.vic.westnet.com.au) |
10:22.20 | rooj | so um |
10:22.32 | rooj | is there any reason that the nexus and probes i placed on my map |
10:22.40 | rooj | arent there when i create a game |
10:22.48 | rooj | >_< |
10:22.49 | RazielZ | Ofcourse there is! |
10:22.51 | *** join/#sc2mapster Huesy (~Huesy@dsl-220-235-95-56.vic.westnet.com.au) |
10:22.53 | RazielZ | A very logical one too! |
10:22.59 | RazielZ | Unfortunately I don't know it |
10:23.04 | Otixa[zZz] | stabs Xaragoth |
10:23.20 | RazielZ | Hey Otixa how do I make cliff edges straight |
10:23.21 | RazielZ | >.> |
10:24.27 | Otixa | shrugs |
10:24.43 | RazielZ | <.< |
10:26.42 | mike9055 | almost shrugs but instead begins to do the dougie |
10:26.55 | mike9055 | dougies into traffic like a boss |
10:27.05 | HeyRevolver | rax use the uniform brush |
10:27.08 | HeyRevolver | then smooth |
10:27.14 | HeyRevolver | raz* |
10:28.09 | RazielZ | What uniform brush and what smooth? I can't see any in cliffs |
10:28.26 | HeyRevolver | its not in cliffs |
10:28.40 | HeyRevolver | cliff edhes are automatically straight yo |
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10:29.08 | RazielZ | So I can't make them corners compeltely straight huh? |
10:29.09 | RazielZ | Eh well |
10:29.24 | HeyRevolver | with unnatural |
10:30.05 | RazielZ | Unnatural what? |
10:30.16 | HeyRevolver | i don't even |
10:30.16 | RazielZ | Manamde cliffs? yeah that's what I'm using and they've got diagonal corners |
10:30.22 | RazielZ | i r nub |
10:30.58 | HeyRevolver | manmade |
10:31.15 | HeyRevolver | in cliffzs |
10:31.28 | RazielZ | Yeah I'm using those |
10:31.37 | RazielZ | and I can't get them to have straight corners either |
10:32.25 | HeyRevolver | use the diamond shape and make it really big and just click once |
10:32.36 | HeyRevolver | or square lol |
10:33.01 | Otixa | stabs HeyRevolver |
10:33.16 | HeyRevolver | falls asleep |
10:33.24 | RazielZ | Still diagonal, you deserved that stab! |
10:33.25 | RazielZ | <.< |
10:33.34 | HeyRevolver | for trying to help? |
10:33.41 | RazielZ | Nah |
10:33.44 | HeyRevolver | yeah thats the last time i help you |
10:33.49 | RazielZ | ._. |
10:34.25 | Otixa | What help? ;p |
10:34.50 | HeyRevolver | if i were you i would use the height thing |
10:34.59 | HeyRevolver | you can make higher cooler cliffs |
10:35.04 | mike9055 | RazielZ: just wait for erosion to kick in |
10:36.02 | RazielZ | lulz |
10:37.06 | Otixa | It's 13:37 o'clock :D |
10:37.13 | HeyRevolver | wrYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYy |
10:37.57 | RazielZ | [13:37] [RazielZ TIME reply]: Mon Aug 30 13:37 |
10:37.59 | RazielZ | fff |
10:38.16 | Otixa | 1337! |
10:38.20 | Otixa | :> |
10:38.27 | mike9055 | 03:37! |
10:38.54 | mike9055 | i dont believe |
10:39.56 | rooj | [05:36] <Otixa> It's 13:37 o'clock :D |
10:40.02 | rooj | ;/ |
10:40.25 | Otixa | Only I get 1337 o'clock |
10:40.31 | Otixa | You nubs are too nub :D |
10:40.42 | mike9055 | the mayans are turning in their graves |
10:55.35 | *** part/#sc2mapster Tinman (bjodeh@194.69.212.184) |
10:56.43 | SC2WorkingKitten | [12:37] <RazielZ> [13:37] [RazielZ TIME reply]: Mon Aug 30 13:37 <-- lies |
10:56.43 | *** join/#sc2mapster Tinman (~bjodeh@194.69.212.184) |
10:57.16 | Otixa | NoU |
10:57.18 | Otixa | Also |
10:57.21 | Otixa | stabs Tinman |
10:57.46 | SC2WorkingKitten | hmmmm |
10:57.56 | SC2WorkingKitten | looks at all the stabbed persons. |
10:58.09 | SC2WorkingKitten | thinks Otixa was here. |
10:59.24 | *** join/#sc2mapster General1337 (~support@71-84-244-55.dhcp.gldl.ca.charter.com) |
11:02.10 | *** join/#sc2mapster LordAbyss (~LordAbyss@uawifi-nat-210-24.arizona.edu) |
11:03.37 | Otixa | ;> |
11:03.38 | Tinman | unstabable |
11:03.46 | Otixa | disagrees |
11:04.06 | Tinman | agrees to disagree |
11:05.12 | RazielZ | is impartial on the issue at hand |
11:09.06 | SC2WorkingKitten | actives the stabdeflector just in case. |
11:13.59 | Zarafu | did onetwo not show up tonight? |
11:14.08 | Arthas- | ~seen onetwo |
11:14.18 | purl | onetwo <ae070b69@gateway/web/freenode/ip.174.7.11.105> was last seen on IRC in channel #sc2mapster, 1d 2h 3m 15s ago, saying: ':d'. |
11:14.18 | Zarafu | you did? |
11:14.23 | Arthas- | he did not |
11:14.24 | Arthas- | :D |
11:14.26 | Zarafu | ahh |
11:14.30 | Arthas- | ~seen is your friend |
11:14.30 | purl | i haven't seen 'is your friend', Arthas- |
11:14.48 | Arthas- | friend then university now, good morning mapster. and later |
11:15.43 | Zarafu | hey, are either of you guys good critics of cinematics? Like if you see my cinematics, would you be able to provide some constructive feedback about it and maybe some ideas? |
11:18.08 | SC2WorkingKitten | wonders if Sixen is playing 2v2 match with his CEO atm. |
11:20.07 | TheLaughingMan | IÌÌÌÌÍͦͥÌ
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11:20.19 | SC2WorkingKitten | and now in english. |
11:20.46 | TheLaughingMan | BÌÍͪ̾ͧÌÌÍ©ÌÌÍͯÌÌÍÍ¡Ì¢ÌÌ©Ì̦ÍLͨͮÌÌĮ̸̧́Ì̱̣̯ÌÌ»ÌEÌͯͨÍÍ̸ÍÍ̻̼̰̥EÌÍ«ÌÌ¿ÌÌÌ̸ÍÍ̤Ì̹̮̳ÍÌ̦ÍÌÍÍÍ̤̪̰DÌÍÌÍͬͨÍÍÌÌÍ©ÌÒÒ̺Í̫̺ÌÌ Ì»Ì¯Ì®Ì°ÍÍIÌÌ¿ÍÌÌÍͦÌÌ̷ͬ̾ÒĮ̵̮́Ì̦̫̹̬̲Ì̺ÌÌNÍÌÌÍ̧̡̳ÌÍÌ̺ÌGͪÌ̾ͯÌÍÌÌÌÌÌÌǪ̷̀Í̶̱ÌÍÌ¥ÍÌ©ÌÌ̬̫ÌÌ¬Ì Í«Ì¿ÌÌÌ̽ͧͣÌÌÌ
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11:21.20 | *** join/#sc2mapster Aussie123 (~Aussie123@202.174.35.5) |
11:21.41 | TheLaughingMan | Blarg |
11:22.21 | Otixa | right, I'm off |
11:22.22 | SC2WorkingKitten | meow? |
11:23.32 | TheLaughingMan | B̽ÍÌÍ¥ÍÍÌÌÌ̧̹Í̱ÍÌÍÌ̪Í̳̦ÍÍoÍÌÌÌÍ̡̯ÌÌ¹ÌºÌ Ì°Ì¬Ì£Ì®Ḭ̹̻́ÍÌ̹ÌyͨÌÌÍÍͨÌÍ«ÌÌÌͬÌÌͧÍÍÍÌÌ¢ÍÌ̧ÌÌÍ̦hÌ
ͦÍÌÌÍͫͧÍÌÒÍ¡Í̦Í
̲̦̬ÍÌ«Ì¥ÌÍ̦ÌoÌÌÌÌ̧ͣÍÍÍ̵ÍÌ©ÍÌ«ÌÌ®ÍoÌÌÌÍÍÍ¢Í̸̺ÌÍ̱̤Í
̣̣̹dÍÌÍÌÌÌÌͯÌÌÌ¿ÍÌ̵ͮÍÌ£ÍÍ̪̬Í
Ì̪Í̬̰Ị̼́ ̾ͮÌÍ®ÌÍÍÍÍ¥ÌÍÍ̧͡Í̵̢̦Ì̳ÌÍ̫̯̹ÌÌÍÌ̲̹̬iÌÍÌÌÌÌÌͨÍÌ |
11:23.52 | hyarion | SPAMrush :S |
11:24.45 | TheLaughingMan | E-pen |
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11:41.24 | glupe | Hi, is it possible to load an other model/actor's animation to a different unit? |
11:42.41 | TheLaughingMan | No |
11:43.19 | *** join/#sc2mapster pinzu (d9d24974@gateway/web/freenode/ip.217.210.73.116) |
11:49.40 | SC2WorkingKitten | anyone got some ideas to extend this library with: http://forums.sc2mapster.com/resources/trigger-libraries/7628-library-dialog-based-inventory/#p11 ? |
11:50.27 | Ka[L]ekin | You did the random dungeon generator, correct? |
11:50.32 | SC2WorkingKitten | yup |
11:51.14 | Helral|work | I'll just assume my normal nick XD |
11:51.46 | Helral|work | although most people in here know that I also use SC2...Kitten as nickname from time to time. |
11:52.07 | Ka[L]ekin | I do not. |
11:52.08 | Ka[L]ekin | :P |
11:52.14 | Helral|work | as I said most XD |
11:53.15 | Helral|work | most people being sods like, Rod, Phaos, depths, arthas (if not then he should pay more attention), sixen, vjeux, .... XD |
11:54.13 | Helral|work | so far I've used, SC2MapsterKitten, SC2NappingKitten XD |
11:54.36 | Helral|work | Ka[L]ekin: you got questions about my generator or? |
11:54.51 | Ka[L]ekin | No, I was just wondering. I had an interest for a while in random map generation. |
11:54.59 | Ka[L]ekin | Or at least, what it's capabilities were inside the editor. |
11:55.03 | Helral|work | hehehe XD |
11:55.09 | Helral|work | well my map is working proof :P |
11:55.42 | Ka[L]ekin | Indeed. |
11:55.50 | Helral|work | think I'll be disabling the wasd movement in it when I publish it, unless blizzy made it less laggy. |
11:56.05 | Ka[L]ekin | Unlikely they will be doing that. |
11:56.12 | Ka[L]ekin | I would be interested to see how my movement holds up online. |
11:56.16 | Ka[L]ekin | It also uses WASD to a degree |
11:56.27 | Helral|work | mine just uses wasd for the unit facing XD |
11:56.50 | Helral|work | I got a movement behavior. |
11:57.02 | Helral|work | all that it does is move forward. |
11:57.27 | Ka[L]ekin | Aaah. |
11:57.31 | pinzu | umm you wanted suggestions? |
11:57.45 | Ka[L]ekin | Well, my uses for WASD differ depending on what you are controlling. |
11:57.49 | Ka[L]ekin | Character, Vehicle, Flyer |
11:58.07 | Helral|work | pinzu: for the inventory system yeah, could use some for additional features :P |
11:58.20 | pinzu | make item requirments like I remeber them from diablo 1 |
11:58.27 | pinzu | agility strength intelligence |
11:58.31 | pinzu | and perhaps duration |
11:58.37 | Helral|work | ann stat based ones XD |
11:58.41 | Helral|work | you mean durability. |
11:58.44 | pinzu | yes |
11:59.02 | pinzu | depends on how many types of stats you have |
11:59.16 | Helral|work | I'd basicly need to figure out first a way to store the requirements on the items. XD |
11:59.28 | pinzu | perhaps intiger |
11:59.35 | pinzu | item[x][type] |
11:59.38 | Nash|327 | KITTUNS |
11:59.50 | pinzu | type = what it requires |
11:59.51 | Helral|work | pinzu: I don't use arrays. I use catalog. |
11:59.56 | pinzu | okey |
12:00.01 | Helral|work | so I need a way to set it in the data editor XD |
12:00.07 | pinzu | Im not so good with catalogs |
12:00.18 | Helral|work | well if it's in the data editor I can find it XD |
12:00.26 | pinzu | havn't understood how they work ;s |
12:00.46 | Helral|work | they basicly read/write the stuff that is listed in the data editor. |
12:01.10 | pinzu | so if you pick up a item, it would for instance read: protosshoes |
12:01.11 | pinzu | ? |
12:01.18 | Helral|work | yup. |
12:01.32 | pinzu | and you cant add another substring |
12:01.33 | pinzu | like |
12:01.35 | Helral|work | if you have a tooltip for the item, that gets parsed and shown on screen as well. |
12:01.35 | pinzu | protosshoes1 |
12:01.51 | pinzu | protosshoes2 |
12:01.58 | Helral|work | what I basicly show is what you'd also see in the default data editor. |
12:01.58 | pinzu | or... protosshoesagility55 |
12:02.21 | pinzu | I suck at the data editor aswell ;) |
12:02.29 | pinzu | with* |
12:02.35 | Helral|work | well if you select the item ingame |
12:02.48 | Helral|work | it shows a certain name |
12:03.11 | Helral|work | that name is visible in my inventory system when you pick it up. |
12:03.11 | pinzu | and you get the item type by the name *i've followed so far |
12:03.39 | pinzu | is the item, a item in data editor? |
12:03.39 | Helral|work | the item size is determined by the item class. |
12:03.43 | Helral|work | yup |
12:04.06 | pinzu | item class? (havn't looked into much data editoring) |
12:04.22 | pinzu | what classes are there* |
12:04.25 | *** join/#sc2mapster FahqueL (4395cd10@gateway/web/freenode/ip.67.149.205.16) |
12:04.42 | Helral|work | pinzu: read what I posted in the first post: http://forums.sc2mapster.com/resources/trigger-libraries/7628-library-dialog-based-inventory/#p1 |
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12:05.05 | Helral|work | ow wait it's listed at the asset. |
12:05.06 | Helral|work | XD |
12:05.15 | Helral|work | my bad, just follow the link to the asset. |
12:05.32 | anteevy | what other file types can we import besides TGA? |
12:05.37 | Helral|work | dds |
12:05.46 | anteevy | hmm, is that smaller? |
12:06.01 | Helral|work | depends on what compile stuff is used. |
12:06.03 | ProzaicMuze | To all currently anyone |
12:06.05 | Helral|work | it can be quite small. |
12:06.10 | anteevy | okay |
12:06.15 | Helral|work | ProzaicMuze? |
12:06.18 | ProzaicMuze | Anyone know of the editor authentication crack? |
12:06.21 | anteevy | because 3MB loadings screen tgas aren't that sweet |
12:06.25 | ProzaicMuze | The latest patch broke my editor again |
12:06.29 | ProzaicMuze | It wants me to authenticate |
12:06.30 | ProzaicMuze | forever |
12:06.39 | Helral|work | you don't have sc2? |
12:06.41 | ProzaicMuze | campaign works fine |
12:06.47 | Helral|work | ow. |
12:06.47 | *** part/#sc2mapster Phaos (~Rorax@124-197-19-163.callplus.net.nz) |
12:06.54 | ProzaicMuze | But it's like before, where I couldn't get the editor to load |
12:06.58 | ProzaicMuze | it just says "authenticate" |
12:06.59 | ProzaicMuze | then I do |
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12:07.12 | ProzaicMuze | and then it does this fast screen flash of loading stuff and then asks me to authenticate again |
12:07.17 | Helral|work | hmmm |
12:07.41 | Helral|work | ProzaicMuze: could you publish stuff with the editor earlier? |
12:07.47 | ProzaicMuze | Haven't tried |
12:07.53 | ProzaicMuze | I have no plans to publish anything yet |
12:08.01 | Zarafu | if I want to set it that my cinematic is skippable, do I have to have checks throughout my cinematic something like "Skip = true" or is there an easier way to do it and "break" the thread? |
12:09.20 | ProzaicMuze | If anyone knows of one |
12:09.21 | Helral|work | ProzaicMuze: ok then you can try the following action: change the password of your account. I had a problem with publishing for which my password wasn't accepted inside the editor, but it was ingame. changing the password a couple of times (needed to find a working one) fixed it. |
12:09.26 | ProzaicMuze | query me with details I guess |
12:09.37 | ProzaicMuze | lol not publishing |
12:09.45 | ProzaicMuze | authenticating in order to USE the editor |
12:09.46 | Ka[L]ekin | Editor is sooo slow when working with MOD libraries. |
12:09.47 | Ka[L]ekin | ;( |
12:10.36 | Zarafu | it's slow for me in general |
12:10.41 | Zarafu | takes so long for some menus to open |
12:10.50 | Zarafu | but I also run SC2 at the minimum settings :( |
12:11.05 | Helral|work | well it might be the same cause ProzaicMuze. |
12:11.24 | Helral|work | that sc2editor isn't validating your login data correctly, while sc2 itself is. |
12:13.22 | ProzaicMuze | mmk |
12:13.29 | ProzaicMuze | I give it a try later on tonight :) |
12:15.30 | Helral|work | hehehe |
12:15.38 | Helral|work | maybe someone has a fix for you that works though. |
12:17.57 | Zanerkin | Ok, so im trying to make it so when a unit dies it gives all units within a radius of 5, 10 Energy. I have a trigger where on death it does a search effect on the triggering unit with a radius of 5 and the search applys a modify unit effect of +10 energy, but the units don't gain energy. What am i doing wrong? |
12:20.01 | FahqueL | did u check the flags on the effect? |
12:22.04 | Zanerkin | Yep, only thing i have on the search ins Required:Energy. which they have. and on the effect i got nothing. |
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12:24.38 | Helral|work | uhm you should just add a buff to the unit, and when it expires trigger the search effect. |
12:24.57 | Helral|work | make the duration last forever, so it only happends when the unit dies. |
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12:25.16 | Helral|work | since the unit is dead when you try to apply the search effect on it, nothing happens. |
12:25.35 | Helral|work | you could also use create effect at location. |
12:27.33 | Zanerkin | Thats what i have, Unit - Any Unit dies: Environment - Execute EnergyGive(Search) at (Position of (Triggering unit)) from (Triggering unit) |
12:28.37 | Helral|work | hmmm |
12:28.49 | Helral|work | did you set a range at the search |
12:29.15 | Helral|work | and the effect at the search bit as well? |
12:29.54 | Helral|work | it would look something like: Arc (360), Effect (your effect), Range (10 orso), some other stuff maybe. |
12:30.04 | Zanerkin | Yeah got that |
12:30.34 | Zanerkin | Max count -1 aswell |
12:31.04 | Helral|work | change the effect so it gives a permanent buff that isn't hidden, so you can see if the search works correct. |
12:31.37 | Helral|work | so create an apply behavior effect, and a buff behavior that is applied. |
12:32.02 | Zanerkin | alright, 1 sec :) |
12:33.25 | Helral|work | also check the buff that you use to restore the energy, maybe you used the wrong value there. |
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12:34.03 | Helral|work | that you e.g. increased their max energy instead of their current energy supply. |
12:34.10 | Helral|work | or vise-versa :P |
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12:41.56 | FahqueL | i have another approach to applying a behavior with an effect at unit death |
12:42.06 | FahqueL | if this doesnt work |
12:45.59 | Zanerkin | Gah still wont work |
12:46.16 | Zanerkin | which is weird as I'm doing it that same way i did on a different map |
12:46.44 | Zanerkin | on unit death unit would do a aoe stun |
12:46.49 | Zanerkin | which worked |
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12:48.12 | Helral|work | did the buff show or not? |
12:48.23 | Zanerkin | negative |
12:48.33 | Zanerkin | so i think the search is messed up |
12:48.36 | Helral|work | if the buff didn't show then I'd check the search effect or if you are calling the correct effect. |
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12:52.44 | Zanerkin | Success |
12:53.16 | Zanerkin | Apparently it just didn't like the fact i hadn't set the search filters to exclude self |
12:54.01 | Zanerkin | Thanks for the help :) |
12:54.16 | Helral|work | hehehe |
12:54.17 | Helral|work | XD |
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13:16.17 | pinzu | I need some ideas how to design wave scaling |
13:16.26 | pinzu | by wave i mean like a creep wave* |
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13:23.54 | pinzu | uhh, is there any tut out there showing how to display a bar in dialogs: e.g a hp bar, or tech status bar |
13:27.37 | Ka[L]ekin | http://wiki.sc2mapster.com/galaxy/tutorials/ |
13:27.48 | Ka[L]ekin | Take a look at some of the ones under User Interface |
13:28.06 | Ka[L]ekin | I don't know if any of them apply to your case specifically but I'm sure they could give you a clue in what you want to do. |
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13:39.39 | Walshie924 | hello |
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13:52.43 | Resinate | rofl |
13:52.51 | Resinate | 7 different leader boards |
13:52.55 | Resinate | all with the same error |
13:53.18 | Resinate | on unit dies keep getting array index error |
13:53.39 | Helral|work | index out of bounds? |
13:55.01 | Wartex | does anyone know how to change the background scene of platform maps? you know the space backgrounds with planets etc |
13:55.26 | SweetZombieJesus | i think in space platform camera, its a skybox texture |
13:55.29 | SweetZombieJesus | data editor |
13:56.08 | Wartex | yeah, i've changed that but nothing happens |
13:56.19 | Wartex | background models (fixed) and (not fixed) |
13:56.27 | Wartex | as well as Ambience |
13:56.52 | SweetZombieJesus | maybe its using a different camera |
13:57.18 | Wartex | no I think it's under the texture sets |
13:58.20 | Wartex | but as I said, nothing happens when I change them |
13:58.26 | Wartex | maybe it needs a reboot |
13:59.31 | Wartex | yep, thats it :P |
14:00.59 | SweetZombieJesus | great :) |
14:02.04 | Resinate | yea |
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14:04.49 | HelpTheNOOB | How do you make a ChangelingMarine attack? |
14:05.18 | Resinate | seems that set LB kills to (text(kills[killing player])) is bugged |
14:05.35 | FahqueL | i am trying to make an air unit (scourge) who "melee attacks" ground units, I was trying to do this with actor events and weaponstart. . >> set height but not having good results.. anyone have any insights? |
14:06.11 | Helral|work | Resinate: try owner of killing unit. |
14:06.16 | Helral|work | instead of killing player. |
14:09.36 | Nash|327 | FahqueL, make the unit launch a missile using the scourge model? |
14:10.22 | FahqueL | hmm |
14:10.48 | SweetZombieJesus | Helral|work: |
14:10.59 | SweetZombieJesus | help me figure out a way to make huge dialog move smoothly =/ |
14:10.59 | FahqueL | and then add some events to hide and recreate the main actor every attack? |
14:11.22 | Helral|work | SweetZombieJesus how do you mean move smootly? |
14:11.31 | Nash|327 | well I'm assuming you want it to be a suicide attack |
14:11.33 | SweetZombieJesus | for some reason i cant move this dialog with a periodic event of 0.01 with 40 pixels each event |
14:11.35 | FahqueL | no |
14:11.41 | SweetZombieJesus | instead the animation takes 2 seconds |
14:11.49 | SweetZombieJesus | which is 8000 pixels |
14:11.54 | FahqueL | i just want him to "swoop down" and attack and go back up |
14:11.55 | SweetZombieJesus | and it stops at > 1720 |
14:12.01 | Nash|327 | you'd have to do a reverse missile launch :G |
14:12.18 | SweetZombieJesus | so im assuming its because the dialog is 1600x1000 |
14:12.33 | Nash|327 | maybe you can make a second missile launch that has origin target |
14:12.40 | Nash|327 | and destination caster |
14:12.54 | FahqueL | yeah i see ur train of thought |
14:13.12 | FahqueL | im just seeing the huge overhead in data editing that comes with it :) |
14:13.19 | SweetZombieJesus | so i guess moving that dialog takes so much more time than the periodic event that it cant move it faster :s |
14:13.51 | Nash|327 | I might do suicide sourges vs. ground |
14:14.03 | FahqueL | i had success with just using a set height msg on a weaponstart event in the actor |
14:14.12 | FahqueL | but the set height seems (relative" |
14:14.21 | FahqueL | and every successive attack he goes farther down |
14:14.30 | FahqueL | so on 2nd attack he ends up underground lol |
14:14.39 | FahqueL | i might play with it more |
14:14.56 | Nash|327 | alrighty |
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14:28.24 | Resinate | i tried owner of killer |
14:28.27 | Resinate | nothing works |
14:28.34 | Helral|work | hmmmm |
14:28.43 | Helral|work | is your array large enough? |
14:28.44 | Resinate | no one see this bugs cuz the maps that use it is everyone killing 1 computer |
14:28.56 | Resinate | its large enough for each player + 1 |
14:29.03 | Resinate | 4 ppl = 5 |
14:29.19 | Resinate | i did a text test |
14:29.27 | Resinate | the varible is stable |
14:29.41 | FahqueL | ok i got my desired attack animation working (at flyer level) but his first attack doesnt trigger the animation usually, only 2nd, 3rd, and so on |
14:29.41 | helppoorbob | im trying to set a condition for when a key is pressed, to target the unit in the triggering region.. but failing horribly at it.. any ideas..? |
14:29.55 | FahqueL | what event do i need to make sure he does the animation on the first attack? |
14:30.38 | Resinate | i wish crayon was here |
14:33.14 | Resinate | besides marine arena |
14:33.24 | Resinate | what maps use killboards in FFA map with 4+ ppl |
14:34.40 | Resinate | ill try a new way of doing this |
14:36.50 | HelpTheNOOB | How do you make a ChangelingMarine attack? |
14:37.13 | Helral|work | hmmmm give it a weapon? (Combat - Weapons) |
14:37.19 | HelpTheNOOB | he has 1 |
14:37.22 | Helral|work | and the Attack ability. |
14:37.27 | HelpTheNOOB | he has that too |
14:37.58 | Helral|work | hmmmm. well then he should be able to attack I think. |
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14:40.42 | *** join/#sc2mapster Tinman (bjodeh@194.69.212.184) |
14:40.47 | Tinman | RAWR! |
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14:41.13 | Helral|work | meows |
14:41.51 | Tinman | My connection is so terrible after this crazy storm that was here, and now its like crazy hot outside, like so hot I start metling |
14:43.51 | Helral|work | hmmm |
14:44.22 | Tinman | TOURNAMENT TOURNAMENT TOURNAMENT !!! |
14:44.27 | Helral|work | who what where? |
14:44.49 | Tinman | ME TOURNAMENT HERE: http://forums.sc2mapster.com/player-zone/map-review/9653-custom-live-tournament-nexus-wars/ |
14:45.24 | Tinman | YOU CAN WIN MONEYZ! |
14:46.31 | Tinman | I had women for prizes also, but the committee of tournaments said that is illegal :( |
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14:46.49 | Helral|work | damnit |
14:47.49 | Bablo | Anyone have an idea why my submenu button does not appear in-game :F |
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14:48.06 | Bablo | its suppose to open another command card... what could go wrong :P |
14:48.29 | Tinman | does it have a requirement? |
14:48.33 | Bablo | no |
14:48.40 | Ahmaz | anyone having problems with bnet website? |
14:48.41 | Tinman | is it under another button? |
14:48.44 | Bablo | no |
14:48.48 | Tinman | hmm |
14:49.00 | Otixa | Tinman, moolah plz |
14:49.12 | Tinman | Ahmaz: What problem? |
14:49.28 | Ahmaz | Nvm... its an outage on SEA |
14:49.59 | Tinman | Its so stupid that its region locked, even the forums... sigh |
14:50.40 | Ahmaz | Yeah.. |
15:02.40 | *** topic/#sc2mapster by Sixen -> http://sc2mapster.com/ | "Dont ask to ask, just ask!" | Blizz Contest: http://bit.ly/bwZzYm | Patch 0-1.03 Undocumented Editor Notes: http://bit.ly/dd1gQN | Join #sc2replayed for SC2Replayed | Idle in #MWE for MilkyWayEditor! |
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15:17.14 | Huesy | New version of my third person movement lib is out: http://www.sc2mapster.com/assets/third-person-movement-library/files/1-version-0-2/ |
15:17.22 | Huesy | Click on "Overview" for a better description |
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15:23.14 | Helral | meows |
15:24.54 | Helral | hmmmm silent here... |
15:24.57 | Otixa | stabs Helral |
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15:25.08 | Otixa | No homo >:[ |
15:25.10 | Helral | looks at the knife sticking out of his body. |
15:25.23 | Helral | forgot to activate the stab deflector. |
15:25.54 | Otixa | takes the knife out, twisting it while doing so |
15:25.57 | Otixa | Mine >:[ |
15:26.05 | Helral | watches as the knife gets pulled out. |
15:26.10 | Helral | is luckily already dead. |
15:26.54 | SweetZombieJesus | why is a story unit showing up in the terrain editor but not in the data editor? |
15:26.57 | SweetZombieJesus | any story unit |
15:27.19 | Otixa | Because your story sucks, obviously |
15:27.32 | Helral | SweetZombieJesus: check your data source |
15:27.45 | SweetZombieJesus | ok it works now |
15:27.50 | SweetZombieJesus | story had to be first on dependencies |
15:28.01 | Otixa | Cool story bro |
15:28.03 | SweetZombieJesus | even though it shows up in terrain editor |
15:28.05 | SweetZombieJesus | makes no sense |
15:30.42 | Helral | when does it make sense? |
15:31.02 | SweetZombieJesus | in this editor? never |
15:33.00 | Otixa | mmrgh |
15:33.12 | Otixa | I should just tell people that I'm bad at everything ¬_¬ |
15:33.22 | Otixa | Maybe then I'll stop getting 84759834679347 requests per day |
15:33.25 | Otixa | this is bullshit |
15:35.11 | Tinman | But you do suck at everything, even lying :p |
15:35.12 | Tinman | and stabing |
15:35.13 | SweetZombieJesus | wtf |
15:35.27 | SweetZombieJesus | im getting black orbs (intsead of the placeholder white) for units now |
15:35.54 | Helral | SweetZombieJesus did you tint them black? |
15:36.01 | SweetZombieJesus | i didnt do anything |
15:36.11 | SweetZombieJesus | i closed document and opened cause they didnt show in terrain editor |
15:36.48 | SweetZombieJesus | and they both have a different actor |
15:36.51 | SweetZombieJesus | and i didnt touch the model |
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15:38.37 | SweetZombieJesus | they share the same model |
15:38.39 | SweetZombieJesus | and its a black orb now |
15:39.48 | jorgenpt | SweetZombieJesus: Restart the editor? :-p |
15:40.04 | SweetZombieJesus | like as if data editing isnt hard enough |
15:40.10 | SweetZombieJesus | you have to account for these tons of bugs |
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15:42.26 | Ahmaz | SweetZombieJesus: Black orbs solution is to restart IIRC |
15:42.47 | SweetZombieJesus | yea i did |
15:42.49 | SweetZombieJesus | and it works now |
15:43.11 | SweetZombieJesus | i kept doing close and open document |
15:43.18 | SweetZombieJesus | but ofcourse that doesnt work |
15:43.22 | Ahmaz | Gay bug.. not as bad as duplicated units overwriting original ones |
15:43.28 | Ahmaz | though |
15:43.59 | SweetZombieJesus | atleast with this unit in place i can jump back into triggers :P |
15:44.06 | SweetZombieJesus | my lovely, almost bug free, triggers! |
15:45.18 | Ahmaz | I dont understand triggers yet |
15:45.26 | Ahmaz | only messed with data editor |
15:45.34 | SweetZombieJesus | vice versa for me :P |
15:47.02 | Ahmaz | What cna you do with triggers? |
15:47.12 | SweetZombieJesus | everything |
15:47.30 | Helral | can you do your homework with triggers? |
15:47.36 | SweetZombieJesus | yes, yes you can |
15:48.07 | Helral | can you make a RL-girl fall in love with you with triggers? |
15:48.15 | SweetZombieJesus | hell yes |
15:48.25 | Helral | can ya teach me how XD |
15:48.40 | goomba_ | making entire abilities from scratch is complicated |
15:48.45 | SweetZombieJesus | now thats impossible |
15:48.58 | Helral | SweetZombieJesus: then I don't believe that you can do that with triggers. |
15:49.11 | Ahmaz | goomba_: tell me about it.. |
15:49.26 | SweetZombieJesus | oh well :P |
15:49.37 | goomba_ | you have to connect like 9 things intricately |
15:49.38 | *** join/#sc2mapster P_R_Deltoid (~P_R_Dontk@c-76-20-43-100.hsd1.ca.comcast.net) |
15:49.42 | Helral | goomba_, Ahmaz: I'd say it depends on the ability :P |
15:49.57 | goomba_ | well now im workin on |
15:50.01 | goomba_ | an ability |
15:50.06 | Ahmaz | even onetwo's frost bolt took 2 youtube parts... crazy |
15:50.10 | Ahmaz | frostbolt* |
15:50.15 | Helral | lol |
15:50.29 | goomba_ | that makes the targets in a region attack eachother |
15:50.30 | Ahmaz | And all it did was "pew" |
15:50.41 | goomba_ | and it has the projectile of the civilian molotovs |
15:50.43 | Helral | I can do an ability that takes less time, a heal that only works on the unit who uses the ability. |
15:51.09 | Ahmaz | Thats not really a cusotm ability though :P |
15:51.11 | Ahmaz | custom* |
15:51.23 | Helral | I can create it from scratch in a short time :P |
15:51.42 | goomba_ | thats not complex at all lol |
15:51.56 | Helral | I never said it was :P |
15:52.12 | Ahmaz | Stop boasting your ability-making skills and teach me D= |
15:52.15 | Ahmaz | Lol |
15:53.00 | Helral | Ahmaz: ow that: "[17:49] <Ahmaz> goomba_: tell me about it.." wasn't sarcrastic? |
15:53.18 | Ahmaz | It was |
15:53.21 | goomba_ | what, it is complicated |
15:53.24 | Helral | XD |
15:53.27 | Ahmaz | Yeah hel |
15:53.29 | goomba_ | even if you are a master of it |
15:53.30 | Ahmaz | Helral: |
15:53.59 | Helral | I never did visiual effects stuff though. XD |
15:54.00 | *** join/#sc2mapster fat_flying_pigs (84f1db9a@gateway/web/freenode/ip.132.241.219.154) |
15:54.18 | goomba_ | its like |
15:54.22 | Helral | I can create the effect and everything, just the visual stuff I'll leave behind XD |
15:54.23 | goomba_ | every new thing i want to add to my ability |
15:54.28 | goomba_ | i need 2 new effects |
15:54.30 | goomba_ | an actor |
15:54.31 | goomba_ | a model |
15:54.33 | goomba_ | a unit |
15:54.37 | goomba_ | then i have to tie all those together |
15:55.07 | Ahmaz | I wanna make a grenade ability... |
15:55.14 | Helral | speaking of tying things together... I need to fix something in RL that broke :P |
15:55.14 | Ahmaz | But I dont know how =\ |
15:55.25 | goomba_ | grenade aability would be better i think |
15:55.33 | goomba_ | use the civilian - weapon |
15:55.38 | goomba_ | make it an ability |
15:55.45 | goomba_ | change the model to the grenade :P |
15:56.02 | Ahmaz | ? |
15:56.05 | Ahmaz | I only see molotov? |
15:56.16 | goomba_ | right whatever the civilian weapon is |
15:56.20 | *** part/#sc2mapster cogwheel (~cogwheel@WoWUIDev/WoWProgramming/morlando/cogwheel) |
15:56.29 | Ahmaz | Wait, there's a grenade model? |
15:56.32 | goomba_ | afaik |
15:56.39 | Lilianna | its a pick up |
15:56.47 | Lilianna | in the secret mission |
15:56.57 | Ahmaz | OH yeah |
15:57.01 | Ahmaz | Hmm... |
15:57.10 | fat_flying_pigs | Can anyone point me to a GOOD dialog tutorial? I'm total lost on how to do them |
15:57.15 | Lilianna | but yes, Civilians in Mission 1 have a moltov grenade attack |
15:57.45 | Ahmaz | Lilianna: not seeing any grenades in weapons editor |
15:58.08 | goomba_ | use the civilian weapon with the grenade model |
15:58.44 | Lilianna | There is a grenade ability on the secret mission |
15:58.55 | Lilianna | it doesnt throw the grenade like the civilans though |
15:59.17 | Ahmaz | I cant find the civ weapon with grenade model |
15:59.19 | Ahmaz | weird. |
15:59.24 | *** join/#sc2mapster AgentPaper (~chatzilla@adsl-75-36-161-29.dsl.pltn13.sbcglobal.net) |
15:59.34 | goomba_ | lets try this again xD |
15:59.37 | Lilianna | thats because it doesnt exist |
15:59.41 | Otixa | smacks Lilianna |
15:59.42 | goomba_ | use the civilian weapon in coordination with the grenade model |
15:59.45 | Lilianna | Im looking at the civs now |
16:00.11 | Otixa | also smacks goomba_ |
16:00.17 | goomba_ | :( |
16:00.18 | Ahmaz | Doh misread what Lilianna said.. yeah I know they have molotov attack :P |
16:00.19 | Otixa | Go read my article, nubs >:[ |
16:01.25 | SweetZombieJesus | i confused :< |
16:01.31 | SweetZombieJesus | string var wont show up for entered chat string |
16:01.39 | SweetZombieJesus | and i cant convert text to string? |
16:02.29 | goomba_ | so my ability goes through this every time: |
16:03.42 | Ahmaz | I'm not pro enough to change weapon stuff :( |
16:03.45 | goomba_ | the ability uses the missile which does the 2nd search which applys the buff behavior which does the 1st search effect which issues an attack order |
16:03.56 | Ahmaz | I see a Toss Grenade Mover though... |
16:04.08 | goomba_ | thats from tychus |
16:04.13 | goomba_ | come to think of it |
16:04.18 | goomba_ | you could just mooch his grenade ability |
16:04.20 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-16-72.lns20.mel4.internode.on.net) |
16:04.45 | Ahmaz | I might do that.. since it'll be launched from a TSM's rifle anyway |
16:05.03 | Ahmaz | I'll just to edit its aoe and effects/whatnot |
16:05.07 | Ahmaz | need* |
16:05.30 | *** join/#sc2mapster Ingela (~Ingela@90-230-169-130-no35.tbcn.telia.com) |
16:05.30 | Ahmaz | Making it come out of the TSM's rifle is another issue altogether >_< |
16:06.04 | *** join/#sc2mapster Tordecybombo (813105f5@gateway/web/freenode/ip.129.49.5.245) |
16:06.25 | Tordecybombo | hi |
16:06.31 | Tordecybombo | test |
16:06.35 | Tordecybombo | 3 |
16:06.36 | Tordecybombo | testing |
16:06.37 | Tordecybombo | 1 |
16:06.42 | Ahmaz | Nuclear Launch Detected. |
16:06.42 | Tordecybombo | 6 |
16:06.42 | Tordecybombo | 7 |
16:06.49 | Tordecybombo | 5 |
16:06.49 | Tordecybombo | 9 |
16:06.50 | Tordecybombo | 4 |
16:06.51 | Tordecybombo | 8 |
16:06.55 | Tordecybombo | 2 |
16:06.55 | Tordecybombo | 9 |
16:06.56 | Tordecybombo | 8 |
16:06.56 | Tordecybombo | 6 |
16:06.57 | Tordecybombo | 5 |
16:06.58 | Tordecybombo | 4 |
16:06.58 | Tordecybombo | 3 |
16:06.59 | Tordecybombo | 7 |
16:06.59 | Tordecybombo | 2 |
16:07.00 | Tordecybombo | 1 |
16:07.10 | Ahmaz | BOOM! |
16:07.16 | Mattavich | Hey all |
16:07.25 | Mattavich | Would anyone like a quick game of Obelisk Hellfire? |
16:07.48 | Mattavich | or starlocks |
16:07.51 | Tordecybombo | Obelisk Hellfire is the boom? |
16:07.57 | Mattavich | indeed it is |
16:08.27 | Tordecybombo | hi Mattavich |
16:08.29 | Tordecybombo | hi Bablo |
16:08.31 | Tordecybombo | hi Clord |
16:08.37 | Tordecybombo | hi WAR |
16:08.39 | Tordecybombo | hi rooj |
16:08.42 | Tordecybombo | hi Saeris |
16:08.43 | Mattavich | add me to friends list mattavich 377 |
16:08.54 | Mattavich | for a quick game |
16:08.57 | Tordecybombo | are you US |
16:09.00 | Bablo | :L |
16:09.04 | Tordecybombo | :] |
16:09.13 | Mattavich | eu |
16:09.25 | Tordecybombo | damn :/ |
16:09.27 | Otixa | He's THEM |
16:09.32 | Tordecybombo | is US down |
16:09.36 | Tordecybombo | ? |
16:09.41 | Tordecybombo | anyone from US!? |
16:09.49 | Mattavich | Otixa want a game of obelisk hellfire? |
16:10.17 | Otixa | Noe |
16:10.33 | Otixa | maybe later |
16:10.38 | Mattavich | ok |
16:10.42 | FahqueL | @Ahmaz: to make it come out of the rifle u just need to change the launch attachment query+ to AMFILTERWEAPON, (weapon might not be correct attach point name, just an assumption) |
16:10.43 | Mattavich | its been updated |
16:10.58 | Ahmaz | Thanks FahqueL |
16:11.03 | Tordecybombo | Ahmaz is US down |
16:11.12 | Tordecybombo | FahqueL is US down? |
16:11.18 | FahqueL | idk |
16:11.20 | Ahmaz | I'm on SEA.. and yes, SEA bnet website is down |
16:11.27 | Tordecybombo | woah a SEA member here!? |
16:11.28 | Ahmaz | Well, not able to log in |
16:11.29 | FahqueL | im not logged on |
16:11.40 | Tordecybombo | do koreans use SEA? |
16:11.43 | Ahmaz | No |
16:11.47 | Tordecybombo | or are they so special they have their own |
16:11.50 | Tordecybombo | damn :/ |
16:11.51 | Ahmaz | Separate region |
16:11.54 | fat_flying_pigs | Can anyone point me to a GOOD dialog tutorial? I'm total lost on how to do them |
16:12.02 | *** join/#sc2mapster Fromethius (d03a751d@gateway/web/freenode/ip.208.58.117.29) |
16:12.05 | Tordecybombo | anyone here from Korea region? |
16:12.12 | Tordecybombo | it's so mysterious over there |
16:12.21 | Ahmaz | True.. wonder if they have custom maps at all |
16:12.22 | Tordecybombo | I want to know how the custom maps are like over there |
16:12.25 | Ahmaz | Or 100% ladder |
16:12.35 | Tordecybombo | It's the forbidden land |
16:12.44 | Tordecybombo | the ancient and legendary world over there |
16:12.47 | Tordecybombo | what is there yonder |
16:12.54 | Tordecybombo | i am SOOO curious |
16:12.56 | Tordecybombo | i must know |
16:13.29 | Tordecybombo | doubt it's 100% ladder seeing as how i've seen some pretty awesome korean customs |
16:14.01 | Mattavich | how do people get their maps high in popularity? |
16:14.32 | SweetZombieJesus | i would say make good maps but i'd be lying |
16:14.35 | SweetZombieJesus | fancy title |
16:14.37 | SweetZombieJesus | probably |
16:14.42 | Mattavich | well this starlocks map is pretty damn fun |
16:14.47 | Mattavich | and ive created a lobby |
16:14.52 | Mattavich | but what can you do if no one joins? |
16:14.52 | SweetZombieJesus | guessing its warlocks? |
16:15.04 | Mattavich | dno, its called starclocks |
16:15.20 | Tordecybombo | apparently someone on the bnet forums revealed how popularity is actually calculated |
16:15.33 | Tordecybombo | it's changed from beta |
16:15.34 | Mattavich | what did it say? |
16:15.48 | Tordecybombo | not sure if it's true but a couple of people tried it and it seemed to work |
16:16.36 | Mattavich | well ive created a lobby for starlocks. It is a very fun map but no one even know this lobby exists right? |
16:16.46 | Mattavich | how is it supposed to get popular? how do others do it? |
16:16.54 | Tordecybombo | basically the # of games played goes up by 1 tick for every host that plays at least 5 minutes of the map in-game |
16:17.03 | Helral | did you open it to the public? |
16:17.07 | Mattavich | ye |
16:17.12 | Mattavich | open to public |
16:17.20 | Tordecybombo | so essentially |
16:17.33 | Bablo | I think its stupid that there is maps on Join Game list that arent even hosted by anyone at the moment :F |
16:18.04 | Mattavich | so you need tog et a group of say 8 ppl and play it 8 times with each player taking a turn to hose? |
16:18.12 | Mattavich | host* |
16:18.16 | Tordecybombo | not sure about that |
16:18.24 | Tordecybombo | think you can do it with just one person |
16:18.32 | Tordecybombo | that's why single player maps go up so quickly too |
16:18.54 | Mattavich | btw szj it is a remake of warlocks yes |
16:18.56 | Mattavich | it says ind esc |
16:18.59 | Tordecybombo | so a fun, simple, and replayable map that lasts exactly 5 minutes would gain the most popularity |
16:19.00 | Mattavich | i never played wc3 ya see |
16:20.13 | Tordecybombo | the problem is an 8 player map and say a 1 player map will go up the same amount of games |
16:20.24 | Tordecybombo | it depends on the host |
16:20.29 | Tordecybombo | and there's only one host every game made |
16:20.32 | Mattavich | i wish there was a chat feature in lobby so you could avertise and chat to other players |
16:20.35 | Tordecybombo | regardless of # of players |
16:21.42 | Tordecybombo | so if you want to abuse the system, you can have something like 12 unique users boosting the popularity by creating a lobby, starting the game, wait 5 minutes, quit, repeat |
16:22.07 | Mattavich | should just be turned back to the old bnet type system |
16:22.07 | Tordecybombo | you'll get about 12*12 = +144 games per hour |
16:22.19 | Tordecybombo | The # of games per hour is actually recorded for every 12 hours |
16:22.51 | Tordecybombo | i mean the total |
16:23.03 | Mattavich | pointless though if there's 999999 lobbies for a new map and no one to fill them |
16:23.14 | Mattavich | i know it doesnt happen like that but you get the idea |
16:23.14 | Tordecybombo | so it actually means # of games per 12 hours |
16:23.26 | Tordecybombo | at least i think that's what it means |
16:23.28 | Tordecybombo | make sense |
16:23.42 | Tordecybombo | seeing as how some games on the bottom of the list stay the same for far more than an hour |
16:25.43 | Tordecybombo | hi Otixa |
16:25.47 | Tordecybombo | hi Otixa |
16:25.49 | Tordecybombo | hi Otixa |
16:25.51 | Otixa | glares |
16:26.22 | Otixa | The fuck do you want? |
16:26.42 | Tordecybombo | :( |
16:26.45 | Tordecybombo | just saying hi |
16:26.52 | Otixa | ¬_¬ |
16:27.11 | Tordecybombo | ¬_¬ |
16:27.18 | Mattavich | Anyone from EU want a quick game of Obelisk hellfire or Starlocks? |
16:27.48 | Fromethius | does anyone know how to change a player's name in-game? for example, which trigger would you use to change my name from Fromethius to Fromethius (Zealot)? |
16:28.20 | Otixa | Hrm |
16:28.30 | Tordecybombo | dont think you can actually change the name in-game |
16:28.32 | Otixa | Apparently dad wants to keep the general composition of his face |
16:28.44 | Otixa | Because when I asked him if he does, he walked out |
16:28.45 | Tordecybombo | but you can use a string as a placeholder |
16:30.47 | Mattavich | Otixa maybe he just thinks his son is a retard for saying such athing |
16:30.47 | Tordecybombo | i wish Sixen was here |
16:30.48 | Mattavich | lol |
16:30.54 | Tordecybombo | so he can confirm US bnet is down |
16:31.04 | Tordecybombo | and if it's down it could potentially mean popularity reset |
16:31.13 | Helral | just slap Sixen with a fish :P |
16:31.16 | anteevy | is there a way to get the unit that was warped in by a warp gate? such as "last warped in unit?" because "last created unit" doesn't work :/ |
16:31.17 | Helral | he'll respond then. |
16:31.22 | Tordecybombo | btw i cant login from this computer because this computer cannot handle sc2 |
16:31.24 | Sixen | no you dont |
16:31.27 | Helral | hahaha |
16:31.44 | Helral | he even responds before you slap him with a fish :P |
16:31.46 | Otixa | stabs Sixen |
16:31.51 | Helral | so Sixen, is US bnet down? |
16:31.54 | Tordecybombo | everybody likes hurting Sixen apparently |
16:31.55 | Otixa | I still want the fucking subforum >:[ |
16:31.56 | Sixen | I'm assuming, yeah |
16:31.59 | Sixen | It was down yesterday |
16:32.13 | Tordecybombo | but no one likes to hurt vjeux, why is that? |
16:32.21 | Helral | vjeux is french. |
16:32.21 | Otixa | I do |
16:32.28 | Helral | they're no fun |
16:32.53 | goomba_ | 1.1 ? |
16:33.06 | Tordecybombo | let's hope 1.1 doesn't break anything in custom maps |
16:33.08 | goomba_ | btw all my ability needs now is a sound to play |
16:33.22 | goomba_ | which is just more confusing >_> |
16:35.27 | Sixen | It shouldn't. |
16:35.35 | Sixen | Cool new stuff is comign though :) |
16:35.51 | HelpTheNOOB | After my changeling morphs into a marine, how do you make the marine attack? |
16:36.02 | goomba_ | chanelings dont have an attack |
16:36.04 | Tordecybombo | like what cool new stuff |
16:36.05 | Sixen | Changelings can't attack |
16:36.11 | Sixen | Secrets, Todecy, secrets. |
16:36.14 | HelpTheNOOB | how do u make to so they do attack |
16:36.16 | HelpTheNOOB | =P |
16:36.19 | Tordecybombo | thought it would just be balance changes :x |
16:36.25 | Tordecybombo | for melee |
16:36.27 | goomba_ | tank nerf zealot nerf bunker nerf reaper nerf |
16:36.34 | Sixen | Nope |
16:36.36 | goomba_ | ultra nerf |
16:36.37 | goomba_ | bc nerd |
16:36.39 | goomba_ | nerf* |
16:36.39 | Tordecybombo | good ol needded terran nerf |
16:36.49 | Sixen | Balance changes, beginnign changes to the Custom Games List, and Editor Fixes/Additions |
16:36.52 | Sixen | Cool additions too, :) |
16:37.00 | goomba_ | medivacs marines and marauders all the same |
16:37.02 | Tordecybombo | blizzard not fuck up |
16:37.13 | Tordecybombo | :O |
16:37.16 | Tordecybombo | :] |
16:37.34 | Tordecybombo | they're removing the ultra headbutt :( |
16:37.42 | Tordecybombo | hope it stays the same in custom maps |
16:37.43 | goomba_ | and nerfing dmg by 5 |
16:37.45 | Tordecybombo | aor at least you can use it |
16:37.47 | Helral | Sixen: why aren't you on the sc2mapster vent XD |
16:38.33 | Sixen | I'm in the library atm |
16:38.37 | Sixen | don't think people want me talking :P |
16:38.46 | Helral | hmmmm |
16:38.52 | Nash|327 | so US peeps |
16:39.03 | Helral | guess not. XD |
16:39.04 | Tordecybombo | SO NASH |
16:39.05 | Nash|327 | i has a map |
16:39.07 | Tordecybombo | is us down |
16:39.13 | Nash|327 | Dunno. |
16:39.15 | Helral | so you will be on vent when not in the library XD |
16:39.16 | Tordecybombo | today is the first day of school |
16:39.20 | Tordecybombo | it's cool to be back to school! |
16:39.22 | Tordecybombo | :) |
16:39.25 | Nash|327 | lies |
16:39.42 | Tordecybombo | i hate first days though |
16:39.50 | Nash|327 | I hate every day! |
16:40.01 | Tordecybombo | because it's always a pain to get used to the new professors :/ |
16:40.10 | Tordecybombo | and getting textbooks |
16:40.11 | Tordecybombo | oh man |
16:40.21 | Tordecybombo | there goes my bank |
16:40.31 | Nash|327 | You buy the books? |
16:40.39 | Tordecybombo | why does a 200 page book have to be $100 |
16:40.52 | Tordecybombo | they're university editions, not available else where |
16:41.01 | Tordecybombo | damn cheap way to make money off of poor students like me |
16:41.09 | Nash|327 | I don't buy the book, generally. |
16:41.24 | Tordecybombo | me neither, I generally goto the class first, ask if the book is REALLY needed |
16:41.43 | Tordecybombo | then search online for some pdf text |
16:42.00 | Tordecybombo | if not, search amazon (which is generally ALOT cheaper than the school bookstore) |
16:42.45 | Tordecybombo | because i made that mistake in freshman year |
16:42.49 | th15 | dammit, PvT i really cant handle mass maras properly |
16:43.01 | Tordecybombo | bought a $80 book, only used it twice the entire course, cant be sold |
16:43.09 | th15 | oops wrong channel |
16:43.12 | goomba_ | psi storm |
16:43.18 | Tordecybombo | just mass reapers |
16:43.34 | Nash|327 | MASS GOOMBAS |
16:43.40 | Tordecybombo | boop |
16:44.02 | Nash|327 | + blue shell |
16:44.17 | Tordecybombo | fuck the blue shell |
16:44.25 | Tordecybombo | damn cheating piece of crap |
16:44.39 | Tordecybombo | referring to mario kart |
16:45.03 | Nash|327 | blue shell fetishism D: |
16:45.40 | Nash|327 | So who wants to publish mah map :G |
16:46.25 | Tordecybombo | i wish i could by i cant login atm |
16:46.35 | Tordecybombo | and i wouldn't because i dont wanna be a jerk |
16:46.43 | goomba_ | anyone wanna see my ability? xD |
16:46.47 | Tordecybombo | yes PLEAS |
16:46.52 | Tordecybombo | i love to see your abilities |
16:46.53 | Tordecybombo | no homo |
16:46.57 | goomba_ | ok! |
16:46.58 | goomba_ | sec |
16:47.32 | goomba_ | its lacking an impact sound but its still cool |
16:47.54 | Tordecybombo | put an impact sound first! |
16:48.10 | Tordecybombo | like |
16:48.11 | Tordecybombo | iunno |
16:48.13 | Tordecybombo | marine impact |
16:49.31 | goomba_ | its complicated and im about to leave xD |
16:49.32 | *** join/#sc2mapster Tolkfan (~Miranda@host-89-230-244-222.nowydwor.mm.pl) |
16:49.44 | Tordecybombo | :)( |
16:49.46 | Tordecybombo | :( |
16:49.52 | goomba_ | vid is uploading |
16:50.44 | goomba_ | brb |
16:52.08 | Tordecybombo | THE DARKPRINCE |
16:52.42 | DarkPrince | o.O |
16:53.51 | *** join/#sc2mapster wOlfLinG (516f48df@gateway/web/freenode/ip.81.111.72.223) |
16:54.18 | wOlfLinG | So my quest log is finally in a release/ beta stage :) |
16:54.26 | SweetZombieJesus | show! |
16:54.33 | goomba_ | http://www.xfire.com/video/34f34d/ |
16:54.39 | goomba_ | there ye go |
16:54.59 | wOlfLinG | http://www.sc2mapster.com/assets/quest-log/ |
16:55.18 | wOlfLinG | Should go well with your hero selection SZJ :D |
16:56.01 | SweetZombieJesus | show! |
16:56.02 | SweetZombieJesus | pictures |
16:56.03 | SweetZombieJesus | vids |
16:56.09 | goomba_ | watch my vid xD |
16:56.36 | SweetZombieJesus | wOlfLinG: is your questlog hot? |
16:56.37 | SweetZombieJesus | sexy |
16:56.38 | SweetZombieJesus | etc |
16:56.46 | SweetZombieJesus | awesome graphics?! |
16:57.27 | wOlfLinG | it has an open/ close animation ^^ |
16:57.32 | wOlfLinG | So ya, it's hot :D |
16:57.38 | SweetZombieJesus | but cool skins? |
16:57.41 | goomba_ | what do you guyses think of the abilities lol |
16:57.43 | wOlfLinG | Not yet :/ |
16:57.44 | SweetZombieJesus | or standard border.. |
16:57.51 | wOlfLinG | Standard dialog |
16:57.52 | SweetZombieJesus | standard border is ugly and fat |
16:57.58 | SweetZombieJesus | and i hate seeing it in all those maps |
16:58.05 | wOlfLinG | Not too sure how to change the skin >< |
16:58.13 | SweetZombieJesus | dialog image |
16:58.19 | SweetZombieJesus | hide background of dialog |
16:58.26 | SweetZombieJesus | make dialog item image with same size |
16:58.29 | goomba_ | you can edit the ui in the DE |
16:58.41 | SweetZombieJesus | this is a library |
16:58.45 | SweetZombieJesus | you cant use de |
16:58.45 | goomba_ | o |
16:58.49 | wOlfLinG | ah, right |
16:59.05 | wOlfLinG | Yeah, i'll add that and multiplayer support in v2 |
16:59.10 | goomba_ | i dont really know anything about making libraries |
16:59.16 | SweetZombieJesus | btw |
16:59.17 | goomba_ | you need a large structure |
16:59.21 | goomba_ | many shelves |
16:59.23 | goomba_ | books |
16:59.23 | SweetZombieJesus | what kind of quests does it support? |
16:59.40 | SweetZombieJesus | cause you got your usual kill 10 creeps |
16:59.44 | SweetZombieJesus | which you have to show ofc! |
16:59.46 | SweetZombieJesus | and update each kill |
17:00.02 | SweetZombieJesus | or multiple sub objectives |
17:00.04 | SweetZombieJesus | like |
17:00.11 | wOlfLinG | Well, v1 doesn't have 'auto quest complete' |
17:00.13 | SweetZombieJesus | go to x place, then quest log will update |
17:00.18 | SweetZombieJesus | then it says, go to y place |
17:00.28 | Mattavich | SZJ would you like to see the new obelisk hellfire? :) |
17:00.31 | Mattavich | buughost here with me |
17:00.40 | SweetZombieJesus | not atm, fixing annoying bug |
17:00.47 | Mattavich | ok |
17:00.51 | Mattavich | anyone else want to join this game? |
17:01.06 | wOlfLinG | So you would go 'Create a quest', 'Set quest reward' and then 'If <condition> then <Finish quest>' |
17:01.08 | SweetZombieJesus | wooooolf |
17:01.13 | SweetZombieJesus | one thing |
17:01.17 | SweetZombieJesus | that is super important IMO |
17:01.27 | SweetZombieJesus | cause i wanted to make this quest lib myself but i had too many ideas to i stopped |
17:01.35 | SweetZombieJesus | is that you can link a quest to a npc |
17:01.40 | SweetZombieJesus | if you right click that npc |
17:01.44 | SweetZombieJesus | a dialog comes up with text |
17:01.47 | SweetZombieJesus | and accept/decline buttons |
17:02.01 | SweetZombieJesus | imo thats a basic thing you need |
17:02.04 | wOlfLinG | yeah, this will eventually be that |
17:02.06 | SweetZombieJesus | or the mapmaker has to do that himself every time |
17:02.20 | SweetZombieJesus | not eventually! thats 1.0 stuff :P |
17:02.22 | wOlfLinG | Well it's only version 1 right now >:( |
17:02.28 | wOlfLinG | -.- |
17:02.30 | SweetZombieJesus | WORK HARDER |
17:02.39 | wOlfLinG | Well, i'll add that now then! >:( |
17:02.43 | SweetZombieJesus | goodie |
17:02.51 | SweetZombieJesus | make it pretty! |
17:02.56 | wOlfLinG | :D |
17:03.00 | SweetZombieJesus | dude |
17:03.03 | SweetZombieJesus | this scorescreen that i made |
17:03.04 | SweetZombieJesus | is so hot |
17:03.06 | SweetZombieJesus | its sick |
17:03.11 | SweetZombieJesus | i mean really |
17:03.16 | SweetZombieJesus | but its not a library (yet) |
17:03.20 | SweetZombieJesus | just for my mini game map now |
17:03.32 | wOlfLinG | So v2, coming out in roughly a week will have up to 14 player support, look nice and have linked NPCs and auto-quest-completion |
17:03.52 | SweetZombieJesus | nice? |
17:03.54 | SweetZombieJesus | nice?!?!!? |
17:03.59 | wOlfLinG | NICE! |
17:04.02 | SweetZombieJesus | no |
17:04.04 | SweetZombieJesus | it has to look SICK |
17:04.05 | wOlfLinG | :( |
17:04.07 | Tordecybombo | pics |
17:04.08 | Tordecybombo | PICS |
17:04.11 | wOlfLinG | It will be sick :D |
17:04.12 | Tordecybombo | I cant see it in-game |
17:04.14 | Tordecybombo | post pics pLEASE |
17:04.21 | wOlfLinG | See what? |
17:04.25 | SweetZombieJesus | PIIIIICS |
17:04.31 | SweetZombieJesus | idunno |
17:04.42 | wOlfLinG | <- Confused :S |
17:04.47 | Tordecybombo | pICS!!!!!!! |
17:04.51 | Tordecybombo | plEASE!!! |
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17:09.07 | Tordecybombo | where are the damn god pics!? |
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17:13.35 | Huesy | Enjoy :) http://www.sc2mapster.com/assets/third-person-movement-library/ |
17:17.01 | Fromethius | does anyone know how to disable resources being split when a player leaves the game? |
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17:19.00 | Tordecybombo | i'd love to know too |
17:19.03 | Tordecybombo | because i cant figure it out |
17:21.22 | AsaPhelps | what are you trying to figure out? |
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17:21.31 | *** mode/#sc2mapster [+o nicoli_s] by ChanServ |
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17:22.42 | Tordecybombo | disable resources being split when player leaves |
17:23.51 | Tordecybombo | doing a periodic check isn't going to work because there'll always be a split window of time where an ally can spend the money |
17:24.11 | Tordecybombo | i'd rather not resort to periodic checks anyway |
17:25.59 | Sixen | when a player leaves, unally them or something |
17:26.03 | Sixen | so they don't split it |
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17:27.46 | Tordecybombo | how would one immiedately unally them before leaving? |
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17:28.09 | anteevy | mhh.. is there a way to get a reference to a unit created via warp-in? (to store it in a unit variable) |
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17:28.51 | BenderJ | how do you create a unit via warp-in? (using triggers) |
17:29.02 | anteevy | order a warp-gate to do it |
17:29.35 | BenderJ | but can it be done w/o structures? |
17:29.36 | anteevy | "issue order" |
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17:29.54 | anteevy | don't think so, I've created a warp gate for that |
17:30.20 | anteevy | (which is shitty, because then the icon appears and I could press W to select it) |
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17:30.43 | BenderJ | kk, thx |
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17:31.22 | anteevy | np... i want to attach a text tag to each warped in unit, but it seems impossible without having a reference to it :( |
17:32.00 | BenderJ | do they always warp in at the same location? |
17:33.43 | anteevy | yes, and i have that point and tried to get the unit with "cloesest to point", but when the next unit warps in at that position and the old unit is still there, the unit gets warped in a bit farther away from the point and "get closeset unit to point" returns the old warped in unit again :/ |
17:34.12 | SweetZombieJesus | how come when i try to create a model of a explosion type (critter explosion or Huge Dump Truck Explosion) instead of the explosion there is a tiny circle, possibly the first frame of the explosion animation ? |
17:34.20 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
17:34.30 | BenderJ | can't you use a region anteevy? |
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17:34.49 | anteevy | how that? |
17:35.05 | crazyfingers | what up mapster? |
17:35.19 | BenderJ | when unit enters region, check if it's a type that can be warped in or something? |
17:35.24 | BenderJ | then add the tag |
17:35.44 | anteevy | ah hmmmm |
17:35.45 | *** join/#sc2mapster NuclearNuke (465c8502@gateway/web/freenode/ip.70.92.133.2) |
17:35.59 | NuclearNuke | hello can anyone help me with data editor? |
17:36.03 | Tordecybombo | SweetZombieJesus i had that problem too |
17:36.07 | BenderJ | can even use entire map for that (I think) |
17:36.08 | anteevy | that sounds possible, thanks ;) |
17:36.12 | anteevy | yep |
17:36.13 | SweetZombieJesus | any solution? |
17:36.17 | anteevy | didn't think about that :D |
17:36.19 | Tordecybombo | i forgot |
17:36.24 | BenderJ | np |
17:36.25 | SweetZombieJesus | :( |
17:36.51 | NuclearNuke | anyone know how to make a flashlight ability where it toggles on off?(like ghost cloak) |
17:36.56 | Lilianna | SweetZombieJesus, Are you setting the event actor to on creation play the animation of the explosion? |
17:37.03 | Tordecybombo | ^ |
17:37.07 | SweetZombieJesus | uhm im just creating the model |
17:37.14 | SweetZombieJesus | but it works for other models though |
17:37.15 | AsaPhelps | oh lili i have a question that only you can probably answer |
17:37.20 | SweetZombieJesus | like some warp animations |
17:37.24 | Lilianna | Not all models would have the same animations |
17:37.32 | Lilianna | IE the stand animation for warp in might work |
17:37.43 | Lilianna | but the explosion on an explosive animation is actually the death anim |
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17:37.47 | Tordecybombo | i just realized Clord's map is featured! |
17:37.51 | Tordecybombo | oh man congrats! |
17:38.01 | SweetZombieJesus | i see |
17:38.07 | SweetZombieJesus | lemme try some stuff then |
17:38.12 | AsaPhelps | lili do you know of any good pew pew lasers, I tried battlecruiser's but it kinda is more of a yamato type laser |
17:38.14 | Lilianna | you have to look in the previewer to see what animation you want |
17:38.27 | Lilianna | pew pew like? |
17:38.36 | goomba_ | use the bcs normal attack lol |
17:38.45 | AsaPhelps | i tried to |
17:38.46 | Tordecybombo | SweetZombieJesus i just realized your map is featured! Congrats! |
17:38.50 | Lilianna | theres the wraith laser |
17:38.54 | SweetZombieJesus | oO |
17:38.54 | Lilianna | thats very star wars pew pew |
17:38.55 | AsaPhelps | good idea |
17:38.56 | SweetZombieJesus | i have a map? |
17:39.22 | NuclearNuke | anyone help me with flashlights? |
17:39.43 | Lilianna | 1. Press B 2. ??? 3. Flashlight Profit? |
17:39.44 | AsaPhelps | raynor has one |
17:39.46 | AsaPhelps | does that help |
17:39.48 | Lilianna | Oh wait, this isnt HL2 |
17:39.53 | SweetZombieJesus | ooh it works |
17:39.56 | AsaPhelps | doesn't he have a behavior named flashlight |
17:39.57 | Lilianna | :) |
17:40.01 | SweetZombieJesus | just create the model and stuff a play death animation afterwards |
17:40.01 | NuclearNuke | i want ablitily to turn it off / on |
17:40.03 | SweetZombieJesus | ty Lilianna :> |
17:40.15 | Lilianna | Your welcome |
17:40.17 | AsaPhelps | i'm sure you could toggle the behavior |
17:40.41 | NuclearNuke | idk how to do that |
17:40.41 | Lilianna | its the same thing with Beam type weapons |
17:40.41 | Tordecybombo | what what did you do |
17:40.41 | Lilianna | sometimes the animation you want isnt the default |
17:40.41 | Tordecybombo | i need a reminder |
17:40.41 | Tordecybombo | because i dont want to encounter this again |
17:40.44 | AsaPhelps | its the same as toggling any effect like cloak |
17:40.51 | Tordecybombo | actor, create and animate that's it? |
17:40.53 | NuclearNuke | yeah i looked at that |
17:41.02 | NuclearNuke | i duplicated that and put all my stuff in it |
17:41.02 | Lilianna | Actor - Events+ |
17:41.02 | SweetZombieJesus | im still working on it Tordecybombo :P |
17:41.06 | Tordecybombo | AsaPhelps your map is featured! congrats |
17:41.09 | Lilianna | On Creation, play the animation you want |
17:41.17 | Lilianna | that you find int he previewer, of whatever it is |
17:41.19 | AsaPhelps | what map |
17:41.20 | SweetZombieJesus | it does work but the actor doesnt get removed after its death animation |
17:41.23 | AsaPhelps | i don't even |
17:41.30 | NuclearNuke | but when i look for the abltity to put in the unit the abiltiy doesnt show up |
17:41.38 | Lilianna | SweetZombieJesus, After Animation done, Destroy |
17:41.51 | Lilianna | Doesnt work? |
17:41.54 | AsaPhelps | tord what are you talking about? |
17:42.17 | AsaPhelps | make sense man |
17:42.20 | Tordecybombo | read cryosis as crysis |
17:42.25 | SweetZombieJesus | where is this after animation done? |
17:42.33 | Lilianna | its in Events+ |
17:42.39 | SweetZombieJesus | oh |
17:42.41 | SweetZombieJesus | data editor |
17:42.42 | SweetZombieJesus | :< |
17:42.45 | Lilianna | lol |
17:42.45 | SweetZombieJesus | thisll take an hour |
17:42.52 | Tordecybombo | no it wont! |
17:42.53 | Tordecybombo | :[ |
17:42.55 | Tordecybombo | have faith! |
17:42.56 | Lilianna | Oh your not using the data editor? c.c |
17:43.00 | Tordecybombo | the data editor is your pet toy! |
17:43.03 | SweetZombieJesus | as little as possible .. |
17:43.07 | Tordecybombo | the data editor doesnt control you |
17:43.09 | Tordecybombo | YOU control IT! |
17:43.20 | Lilianna | c.c |
17:43.24 | Lilianna | but its so useful! |
17:43.24 | Lilianna | :D |
17:43.31 | SweetZombieJesus | yea if you can understand its confusing maze |
17:43.37 | Lilianna | hehe |
17:43.42 | Lilianna | its really not that bad |
17:44.04 | AsaPhelps | wow that destructible island this is amazing |
17:44.16 | Lilianna | It is pretty cool :o |
17:44.35 | SweetZombieJesus | so |
17:44.37 | AsaPhelps | you know what else is pretty cool |
17:44.38 | SweetZombieJesus | how do i add that destroy? |
17:44.42 | SweetZombieJesus | im in the model events+ |
17:44.45 | SweetZombieJesus | then what |
17:44.47 | SweetZombieJesus | theres nothing there |
17:44.50 | Lilianna | okay |
17:44.54 | AsaPhelps | http://www.youtube.com/watch?v=H6q_VOhrIjM |
17:44.54 | SweetZombieJesus | or do i need to make an actor of it first? |
17:44.55 | Lilianna | Right click add |
17:45.11 | Lilianna | sec lemme open it |
17:45.20 | SweetZombieJesus | cause this isnt the usual events window |
17:45.25 | Lilianna | first you want to add, Actor Creation |
17:45.26 | SweetZombieJesus | that actors have |
17:45.30 | Lilianna | hmm? |
17:45.37 | SweetZombieJesus | its in model events+ |
17:45.40 | Xaragoth | hrm >.> i need to find out what the magic behind the bridges is |
17:45.41 | SweetZombieJesus | ill make an actor firs |
17:45.50 | AsaPhelps | just make an actor and give him the model |
17:45.51 | Lilianna | ah |
17:45.55 | Lilianna | lemme look at model events |
17:46.01 | Lilianna | it might work there |
17:46.34 | Lilianna | Yah, thats not going to work there, an Actor would be better I think |
17:46.49 | Bablo | hmm.. I made a unit from a scratch and it can't move.. I have the move ability on him and it has the move ability on the command card.. anyone know what might be the reason? |
17:46.54 | SweetZombieJesus | ok i made an actor fo rit |
17:46.59 | Lilianna | Just an Actor of type Model |
17:46.59 | AsaPhelps | does it have a mover |
17:47.05 | AsaPhelps | is his movespeed > 0 |
17:47.08 | SweetZombieJesus | but i copied it from critter explosion |
17:47.09 | AsaPhelps | does it have legs |
17:47.15 | SweetZombieJesus | so i guess it should already destroy after done |
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17:47.20 | Lilianna | It should |
17:47.27 | Bablo | it does have a mover, movespeed is 2 |
17:48.20 | SweetZombieJesus | yay it works |
17:48.23 | Lilianna | Yay |
17:48.23 | SweetZombieJesus | for realsies now |
17:48.48 | Lilianna | Yah, those default Events+ ont he actor would be perfect |
17:49.00 | Lilianna | it also creates a terrain deform |
17:49.04 | SweetZombieJesus | ye |
17:49.11 | Lilianna | If you dont want that you can remove it |
17:49.14 | Lilianna | or change which you want to use |
17:49.27 | SweetZombieJesus | hm it is under events but it doesnt transform terrain though |
17:49.37 | Lilianna | hmm |
17:49.49 | Tordecybombo | h Lilianna |
17:49.52 | Tordecybombo | hi |
17:49.55 | Tordecybombo | hi SweetZombieJesus |
17:49.58 | Tordecybombo | hi Bablo |
17:50.03 | SweetZombieJesus | dont be annoying |
17:50.32 | Tordecybombo | :/ |
17:50.35 | Tordecybombo | just trying to say hi |
17:50.39 | Bablo | :L |
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17:55.52 | Saucy | Does anyone know where that demo of WoW style abilities shown at the bottom of screen? |
17:57.27 | Lilianna | Possibly in Assets? |
17:58.15 | *** join/#sc2mapster Oninji (~Oninji@juno.climoilou.qc.ca) |
17:58.24 | Oninji | Hellow |
17:58.37 | Saucy | Haha ik that.. :\ but i cant seem to find it because i have forgot the title.. |
18:00.36 | Tordecybombo | cant wait for civ 5 |
18:01.46 | Lilianna | This one? http://www.sc2mapster.com/assets/libactionbar/ |
18:01.48 | Lilianna | Or a different one |
18:01.57 | Tordecybombo | i finally figured it out |
18:01.59 | Tordecybombo | took long enough |
18:02.56 | Oninji | Need... coffee |
18:03.04 | Tordecybombo | hi |
18:03.06 | Tordecybombo | Oninji |
18:03.11 | Oninji | Hellow :P |
18:03.12 | Lilianna | theres this one too. http://www.sc2mapster.com/assets/plugplay-ui/ |
18:03.18 | Lilianna | Hi :p |
18:03.46 | Hayena | *pokes at random* |
18:03.57 | Oninji | Ouch, My tummy D= it hurts |
18:04.21 | Hayena | :o |
18:04.36 | Tordecybombo | does that actionbar take hotkeys? |
18:11.26 | Fromethius | anyone know how to disable resources being split when a player leaves or how to get damage numbers to play over the unit being attacked? |
18:16.03 | Otixa | Fuck you >:[ |
18:19.58 | Clord | too bad that can't specify from waht point want music to play |
18:19.58 | Clord | ^^ |
18:22.47 | Clord | I found my sudden death music 11 Card to Play.mp3 =) |
18:23.02 | Clord | as I'm stuck with blizzard made stuff |
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18:25.28 | Clord | hi ekcolnovkol |
18:25.33 | ekcolnovkol | soup |
18:25.44 | Clord | hehe |
18:25.58 | ekcolnovkol | o .o |
18:26.15 | Clord | I plan to use blizzard music what is in starcraft 2 as battle music for card game map ^^ it is kinda optional on/off thing |
18:26.15 | Clord | :) |
18:26.47 | Clord | my lazy side is kicking again so..... damn this is pain |
18:26.48 | Clord | ^^ |
18:30.40 | Clord | I figured out that it only force replaces it for sudden death |
18:31.13 | Oninji | Can we fetch Key ASCII Input in the editor? |
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18:35.47 | Triceron | Ahoy mateys |
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18:38.51 | FahqueL | ok guys how do I fix this. I set my unit to play a certain animation for attack. It works perfectly except the first attack when he arrives at target. The attack animation does not override the movement animation. |
18:39.07 | FahqueL | events look like this |
18:39.07 | FahqueL | http://i7.photobucket.com/albums/y267/sjsg3779/sc2%20editor/gargattackanimation.png |
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18:39.56 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
18:47.46 | FahqueL | anyone have any idea? |
18:48.13 | Hayena | Clord? |
18:52.09 | Huesy | Does the unit stop moving completely before the attack animation is triggered? |
18:52.16 | FahqueL | yeah |
18:52.34 | FahqueL | and i can sometimes see the very very very tail end of the attack animation as he stops |
18:52.52 | FahqueL | like the animation is playing (timer wise) but the movement is playing overtop of it graphically |
18:53.37 | Huesy | Issue an order for the unit to stop and then trigger your attack animation. |
18:54.55 | Huesy | If a unit has an order to move, it will always use the movement animation over anything else unless you use "Move unit instantly to" for your movement |
19:03.12 | *** join/#sc2mapster Deadeye (4c7fd9e9@gateway/web/freenode/ip.76.127.217.233) |
19:05.33 | Deadeye | Anyone have an idea why just the firing sounds of the unit I copied wont play? I fixed all the other ones. |
19:06.53 | WAR | Anyone have the MLG Pro Raleigh Starcraft Videos? |
19:07.37 | *** join/#sc2mapster LordAbyss (~LordAbyss@uawifi-nat-210-24.arizona.edu) |
19:08.22 | *** join/#sc2mapster Clord (~Clord@62-165-184-94.bb.dnainternet.fi) |
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19:11.48 | Clord | there is that music in Starcraft II called "Card to Play" but.... I have no idea what it is called in editor |
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19:14.15 | Lisk | is it possible to change a unit's mover? (just a unit, not every unit of that type, so set category field value wouldn't work)? (in other words i am trying to get a unit to "Pounce") |
19:15.46 | Whiskee | Clord, you might want to look at "SS_" sounds... it's used during a cinematic |
19:16.13 | Whiskee | from the sc2campaign dependency |
19:16.43 | Clord | hmmm |
19:16.45 | Clord | let's see |
19:17.11 | Whiskee | it's played while rescuing the general |
19:17.30 | Clord | yeah... it is such awesome piece of music |
19:17.35 | Clord | but I kinda forgot because situation was so epic |
19:17.43 | Clord | I paid attention more to what happened on screen |
19:17.57 | Clord | bravo blizzard, bravo ^^ |
19:21.16 | th15 | whoa |
19:24.07 | Deadeye | Anyone have an idea why just the firing sounds of the unit I copied wont play? I fixed all the other sounds.. |
19:24.52 | Hayena | forgot to add the attack actor? |
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19:25.28 | Deadeye | he attacks..just doesn't make noise when he does |
19:25.53 | Hayena | The Attack Actor mostly adds the sound and the gun fire to the unit |
19:26.17 | Deadeye | so for example I'm using the ghost. Under actors, Ghost attack is there. |
19:26.37 | Xackery | Good morning |
19:27.06 | rooj | good morning big daddy |
19:28.53 | Xackery | http://i.imgur.com/CJETR.jpg I thought this was pretty awesome |
19:29.20 | rooj | nice |
19:29.23 | rooj | bookmarked lol |
19:33.13 | Oninji | Coffee is delicious |
19:37.50 | Fromethius | any of you guys see this video yet? http://www.youtube.com/watch?v=LBOrDptVtak looks pretty obvious the guy is maphacking to me.. what do you all think? |
19:38.24 | nicoli_s | there are def map hacks about |
19:38.56 | FahqueL | @deadeye: hayena is correct, the problem is your attack actor |
19:39.01 | FahqueL | ive had same issues |
19:39.48 | Deadeye | So how do I go about fixing this |
19:48.26 | Xackery | Fromethius: Haha @ that video. Glad I don't play normal skirms |
19:49.05 | depthsofchaos | shit, i got busted :( |
19:49.18 | Oninji | ? |
19:49.44 | Xackery | busted 4 what |
19:50.02 | depthsofchaos | was supposed to be a joke :o |
19:50.15 | Xackery | It wasn't funny. :/ |
19:50.17 | Xackery | Oh well. |
19:50.26 | depthsofchaos | nah you just got no humor :o |
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19:51.20 | Oninji | My brain does not have ennough spare processing streams for Humor Function at the moment. |
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19:53.12 | FahqueL | @deadeye under actors do you have both a unit AND a "action" actor for ur unit? |
19:53.46 | *** join/#sc2mapster Atlos (~urmom0@c-98-229-164-156.hsd1.ma.comcast.net) |
19:54.56 | Atlos | hmm I need an opinion |
19:55.04 | Atlos | do you guys like tutorials on by default? |
19:55.10 | Atlos | i cant think of a good way to do it |
19:55.12 | Oninji | Is there already an asset for 3rd person movable camera? (Can rotate around focus point with keyinput commands) |
19:56.20 | helppoorbob | how do you make a basic loop? |
19:56.39 | goomba_ | for |
19:56.46 | goomba_ | for each 0-9 do x |
19:56.52 | goomba_ | does x 10 times |
19:59.32 | Atlos | use a while loop |
19:59.34 | Atlos | I hate for loops |
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19:59.49 | Wartex | don't be hatin' on the for loops |
19:59.53 | Gwan | Hi guys! Could somebody check my map what did I do wrong with the data editor? |
19:59.55 | goomba_ | for loops for the win |
20:00.03 | Atlos | for loops for the fail |
20:00.15 | Gwan | Its not a big map, I just wanted to test an ability |
20:00.17 | FahqueL | thats an insanely vague question gwan |
20:00.23 | Oninji | Meh, loops are dangerous when scriptingt. It can goble out processing power uselessly pretty fast. <.< |
20:00.37 | Wartex | Gwan, you mean try out the map? |
20:00.49 | Gwan | FahqueL: I was just about to explain it :D |
20:00.54 | Wartex | or whats the problem? :P |
20:01.10 | PapaRoach | how does one change the look of the default progress bars ( not the ones in the leaderboard) |
20:01.42 | Gwan | I am trying to make an onslaught type map, where you capture nodes, and link them up. The capture part is done with triggers |
20:02.34 | Gwan | now, I wanted to make the linkup part data. I based it on the medivacs heal, and the beam tutorial |
20:03.09 | Otixa | Fromethius, I can confirm that there really is a maphack out for SC2 |
20:03.27 | Otixa | By Freedom |
20:03.39 | *** join/#sc2mapster s4ikD (~s4ikD@77-57-171-132.dclient.hispeed.ch) |
20:03.45 | Gwan | The Power nodes have an ability they autocast with search area, and put a buff on nearby nodes. I also wanted to give it a beam effect for better visualization. The buff stuff works, the beam not :P |
20:03.49 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
20:04.00 | Gwan | http://dl.dropbox.com/u/10414302/powernodetest.SC2Map anyway here is the map |
20:05.17 | Otixa | Gwan, wut's this? |
20:05.47 | Gwan | Its my testmap for the powernodes linkup ability |
20:06.03 | Wartex | Gwan, I haven't looked at the map yet but have you used any event - events+ for the beam actor? |
20:06.14 | Gwan | yes |
20:06.37 | Wartex | my medicbeam disappeared when I tried to tint it, so might be something like that |
20:06.57 | *** join/#sc2mapster Pierrot_ (5a201f9f@gateway/web/freenode/ip.90.32.31.159) |
20:07.01 | Pierrot_ | Hi zll |
20:07.05 | Saucy | How do you add charges with triggers? |
20:07.08 | *** join/#sc2mapster pinzu (d9d24974@gateway/web/freenode/ip.217.210.73.116) |
20:07.21 | Gwan | Its currently set to ability.powernodelinkup.target -> create |
20:07.28 | Otixa | Gwan, it does nothing! |
20:07.36 | Wartex | Gwan, you have a destroy one for the same event |
20:07.44 | Wartex | shouldn't it be for targetoof? |
20:07.46 | Wartex | off* |
20:07.55 | Gwan | there is also one for target off |
20:08.02 | Gwan | for destroy |
20:08.16 | Wartex | i'm looking at the beam actor, not the sound |
20:08.25 | Gwan | Otixa: It gives out buffs for the other towers! |
20:08.47 | Otixa | shrugs |
20:08.50 | Otixa | Doesn't work for me ;p |
20:08.58 | Gwan | ahh damnit. I set them both to target on :P |
20:09.17 | pinzu | someone name a gread band |
20:09.51 | pinzu | and preferably a "unknown" one |
20:10.21 | Gwan | pinzu: anamanaguchi |
20:11.27 | Deadeye | where are attack animations stored |
20:12.03 | helppoorbob | if i set a key to go down and then remove the key on the next key down. and kep cycling that.. would i need a loop? |
20:12.51 | goomba_ | http://www.xfire.com/video/34f34d/ |
20:12.54 | goomba_ | watch dis |
20:12.57 | goomba_ | giv thoughts |
20:13.15 | Gwan | ehh still not working... Any other suggestions? |
20:14.53 | Wartex | Gwan hmm |
20:15.06 | Wartex | try checking the void rays beam actor for the impact and launch locations |
20:15.11 | Gwan | goomba_: not bad. I like the enraging virus |
20:15.33 | Wartex | like the impact attachment query+ and those |
20:15.49 | Wartex | i don't know if your beam knows where to fire at so to speak |
20:16.44 | Wartex | haven't worked anything with beams so i don't know whats wrong :P |
20:17.19 | helppoorbob | if i set a key to go down and then remove the key on the next key down. and keep cycling that.. would i need a loop? |
20:18.25 | Gwan | Me neither. I'm good with C/C++ so Galaxy and Triggers work for me, but in terms of data editor I'm a big newbie :D |
20:18.42 | Xackery | Gwan they're not too hard to learn |
20:18.46 | Xackery | just got to grasp some basic concepts |
20:18.47 | Deadeye | where are attack animations stored? |
20:18.49 | Saucy | Does anyone know how I can add charges remaining with triggers?! |
20:19.07 | Xackery | Yeah saucy. Though, I don't think my method is the ideal route. |
20:19.26 | Saucy | Could you explain Xackery? |
20:19.26 | Rayden | mornong peeps |
20:19.32 | Xackery | I do catalog sets |
20:19.39 | Saucy | hmm? |
20:19.41 | Xackery | modifying the maximum charge amounts, and track charges via variables. |
20:19.46 | Gwan | I got the aura buff thingy down. This should be that much harder :D |
20:20.03 | Saucy | Kay.. that doesnt make sense to me.. |
20:20.04 | Xackery | though you could easily make it go off a custom value on the unit |
20:20.04 | Saucy | :s |
20:20.19 | Xackery | XD |
20:20.20 | Saucy | Is there not a trigger that just add's to it? |
20:20.34 | Xackery | Actually, I think there is. But I didn't do that route. |
20:20.42 | Saucy | I looked cant find anywhere |
20:20.51 | Saucy | I can only find add charge use |
20:21.01 | Saucy | used* |
20:21.01 | Xackery | ah |
20:21.08 | Hayena | While Loops = Lame do Nothing |
20:21.21 | Hayena | yes, I need to scroll down before typing |
20:21.27 | Xackery | mine is a hack, it basically controls the number of charges by modifying the maximum number of charges. as silly as that sounds. |
20:21.29 | Saucy | Any help here? I have everything set up.. just need to add this little action |
20:21.36 | Saucy | hmm |
20:21.47 | Saucy | I don't understand really.. |
20:21.49 | Saucy | :\ |
20:22.05 | Xackery | yeah, i'm not sure how easy I can explain it, either |
20:22.19 | Saucy | How are you modifying the maximum number of charges? |
20:22.24 | Xackery | catalog set |
20:23.00 | Saucy | Damn.. |
20:23.35 | Xackery | <PROTECTED> |
20:23.50 | Saucy | :\ |
20:23.53 | Xackery | it looks like that when I do my hack |
20:23.54 | Xackery | heh |
20:24.18 | Saucy | How does blizzard do it? |
20:24.30 | Saucy | Can't you pick up charges off the ground in the campign... |
20:24.33 | Xackery | They use a magazine I think, like a nuke for situations such as this. |
20:24.37 | Gwan | Saucy: have you tried The Add Ammo to magazine action? |
20:24.51 | Saucy | You can add a magazine as a charge..? |
20:25.00 | Saucy | I didnt think that would work.... cuz its not the same thing? |
20:25.00 | Xackery | Not sure at that Saucy. Try it. |
20:25.04 | rooj | they chose the worst words |
20:25.07 | rooj | MAGAZINES |
20:25.08 | rooj | ACTORS |
20:25.10 | Saucy | i'll give it a shot.. |
20:25.18 | Xackery | Magazine is in reference to ammo |
20:25.32 | Xackery | so I'm not sure if it'll correlate to charges or not |
20:25.46 | Gwan | Well i think magazine means ammo clip (aka max charges), and ammo = charge |
20:25.58 | Xackery | But I'm not sure ^ is correct |
20:26.13 | Gwan | Me neither, but its worth a try :) |
20:26.14 | Xackery | I liked my route, it gives me full control XD |
20:26.25 | Xackery | but it changes the difficulty to intermediate/advanced |
20:27.32 | Saucy | Yea.. didnt work.. |
20:27.35 | Saucy | :( |
20:27.38 | Xackery | :/ |
20:27.49 | depthsofchaos | does anyone know how the bunker shooting animation works ?:o |
20:27.59 | Xackery | actor event |
20:28.15 | depthsofchaos | bzz no it doesnt |
20:28.16 | Xackery | likely one called "bunker attack" |
20:28.41 | Xackery | i'll peek |
20:29.18 | PapaRoach | how do you change a labels text color without chaging the style completely |
20:29.22 | Xackery | Inside the Bunker actor, you have "WeaponStart.*.AttackStart, it begins AnimBracketStart Attack Attack |
20:29.50 | Xackery | there is your answer depths |
20:30.10 | depthsofchaos | the bunker has no turret |
20:30.25 | Saucy | Ugh |
20:30.31 | Saucy | I really need solution for adding charges... |
20:30.32 | Saucy | :| |
20:31.08 | Oninji | Ok, I'm really horrible at this scripting. How do I set a camera view to X player in custom script? |
20:31.17 | depthsofchaos | so without a turret it couldnt shoot |
20:31.25 | depthsofchaos | in the direction |
20:31.39 | Xackery | depths: the bunker uses the unit inside as it's weapon |
20:31.50 | Xackery | and tells them to attack using that actor event above |
20:32.00 | Xackery | that = bunker attack |
20:32.02 | goomba_ | can one actor define a sound and a visual effect |
20:32.10 | goomba_ | and if so what type would be best for that |
20:32.28 | depthsofchaos | the units are not visible in the transport |
20:32.36 | depthsofchaos | so it still works |
20:33.10 | depthsofchaos | meh thats crap cause i need to make the bunker shoot in the proper direction |
20:33.39 | Saucy | Is there a way I could work around it? Is it possible to make an ability that just adds charges? |
20:33.47 | Saucy | I duno.. i need to be able to add charges some how |
20:33.49 | Saucy | :\ |
20:34.17 | depthsofchaos | cant you add charge with trigger? |
20:34.55 | Saucy | No. |
20:34.57 | Saucy | I've tried |
20:35.06 | Saucy | If u know how then please tell. |
20:35.06 | depthsofchaos | did you put in the correct id for the charge? |
20:35.25 | Saucy | Yea, but all you can change is the charge used. |
20:36.07 | Saucy | Just in case i got it wrong.. the link id goes like this right Abil/Name of ability here |
20:37.01 | depthsofchaos | ye well you can give a custom id to the charge |
20:37.07 | Gwan | Werent there some kind of pickups in the secret mission that gave you charges for your grenades? Cant you use their stats to hack up some kind of add charges thing? |
20:38.05 | depthsofchaos | saucy try a negative number |
20:38.12 | depthsofchaos | for the add charg |
20:38.18 | Saucy | :o |
20:38.49 | Rayden | ProzaicMuze, |
20:38.53 | depthsofchaos | taking away negative = giving |
20:38.54 | goomba_ | pm is here?? |
20:39.00 | goomba_ | must mooch informations |
20:39.25 | Otixa | fu gaiz |
20:39.29 | Rayden | maybe he is, maybe he isn't |
20:39.38 | Rayden | but i folllowed one of his tutorials and my missiles don't work |
20:39.42 | Rayden | not sure why |
20:40.08 | Saucy | Ability Charge link? |
20:40.14 | Saucy | Is that the Abil/Name? |
20:40.21 | Saucy | or something else |
20:41.00 | Rayden | anyone else messed with missile movers much? |
20:41.06 | Rayden | half of them worked |
20:41.15 | Rayden | but two of them, spiral and zigzag don't ever hit the target |
20:41.23 | Rayden | the animation all looks fine, but there is no damage |
20:41.56 | Saucy | thank you depthofchaos NEGATIVE WORKED thank you so much! I dont know why I didnt think to try that! |
20:42.26 | depthsofchaos | NP |
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20:44.40 | *** part/#sc2mapster Sixen (~Kevin@149-169-83-52.nat.asu.edu) |
20:44.45 | allenmelon | dammit dammit dammit! |
20:44.56 | allenmelon | all the sc2mapster events are EU!!! |
20:45.03 | goomba_ | i know right |
20:45.13 | allenmelon | omfg blizz! get us cross-region play immediately! |
20:45.44 | allenmelon | or hold some US events sc2mapster please |
20:46.15 | rooj | maybe sc2mapster is racist |
20:46.30 | devilesk | euros suck |
20:47.28 | Gwan | devilesk: 1 Euro = 1.2692 U.S. dollars :) We still win^^ |
20:47.34 | allenmelon | rooj i think your onto something... |
20:47.37 | *** join/#sc2mapster RaydenUni (~rayden@ip68-5-22-175.oc.oc.cox.net) |
20:48.00 | goomba_ | usa sucks |
20:48.06 | goomba_ | give me 10 years ill be in europe... |
20:48.29 | Oninji | You'll have to buy another copy of SC2 in 10 years then! |
20:48.30 | Oninji | XD |
20:48.32 | PapaRoach | lol |
20:48.36 | goomba_ | lol |
20:48.37 | allenmelon | lol |
20:48.42 | goomba_ | i had 3 at one point |
20:48.44 | goomba_ | now only one |
20:48.50 | allenmelon | unless blizz releases cross-region play before 10 years |
20:49.02 | goomba_ | they will |
20:49.07 | goomba_ | i dont buy into the paranoia |
20:49.16 | goomba_ | its silly that so much was left out, but i think itll all work its way in |
20:49.47 | allenmelon | so when the first expansion comes out |
20:49.59 | allenmelon | will there be two different servers for with and without expan? |
20:50.04 | Oninji | I'm not sure they will, there's a reason they localized the servers. Heh, that's what broad audience means! :P |
20:50.36 | Oninji | And allen, I doubt it, They want B.Net 2.0 to bring ALL Blizz games at the same place. |
20:50.58 | allenmelon | hows that gonna work out? |
20:51.09 | Oninji | Well, for now WoW is already partly merged. |
20:51.16 | allenmelon | arent there gonna be new units in the expack |
20:51.18 | allenmelon | ? |
20:51.22 | Oninji | You can contact a WoW playing friend while playing SC2 |
20:51.33 | allenmelon | lol |
20:51.44 | goomba_ | which is good for nerds |
20:51.45 | Oninji | Meh, some maps will probably have "Tags" like "Expansion X only" |
20:51.48 | goomba_ | like all of us |
20:51.50 | Oninji | XD |
20:51.55 | Oninji | I don't play WoW |
20:51.56 | Oninji | :P |
20:52.06 | goomba_ | i used to, know a lot of pppl from it |
20:52.13 | goomba_ | so i chat with them when theyre playing wow |
20:52.24 | Oninji | Have quite a few friend on it, but personally, I hate wow. Xd |
20:52.32 | rooj | i am annoyed by seeing my WoW friends online |
20:52.34 | Oninji | I hate Point-Click MMORPG in general. |
20:52.47 | goomba_ | point click..? |
20:52.49 | rooj | my friend has been in the barrens for a week |
20:52.52 | rooj | and i am just like wtf |
20:52.58 | depthsofchaos | does anyone know how to make attachment points visible in the previewer?:o |
20:53.00 | RaydenUni | it's good to see you are objective abotu wow |
20:53.03 | allenmelon | lol, "Hey come play sc2 with me" "NO! you come play WOW with me!" |
20:53.10 | Oninji | You point, you click, attack. or repeteadly press X button to spam skill |
20:53.13 | goomba_ | depths i doubt they have a feature like that |
20:53.37 | goomba_ | wow is fun until you get into it |
20:53.39 | goomba_ | then its repetitive |
20:53.41 | depthsofchaos | :/ |
20:53.44 | goomba_ | and soul draining |
20:53.51 | allenmelon | what ive heard, is that its boring until you max level |
20:53.52 | depthsofchaos | unless youre a ginger |
20:54.01 | Oninji | New generations MMO are looking good though |
20:54.09 | rooj | such as? |
20:54.17 | goomba_ | definitely the wow gameplay is based on max level |
20:54.19 | depthsofchaos | im gona get gw 2 :o |
20:54.22 | Oninji | Vindictus, Dragon Nest, Etc Etc |
20:54.26 | goomba_ | but its one of the few games when leveling is bareable |
20:54.30 | rooj | never heard of em |
20:54.32 | pinzu | im a weak person, im listening to caca |
20:54.33 | goomba_ | i want gw2 :D |
20:54.36 | goomba_ | no monthly fee |
20:54.39 | goomba_ | open worlds... |
20:54.40 | Oninji | They implement more interactive features making the game more enjoyable |
20:54.42 | depthsofchaos | and 20 level cap |
20:54.46 | depthsofchaos | no need to grind |
20:54.48 | PapaRoach | vindictus? a south american rugby team rpg? |
20:54.50 | depthsofchaos | lika fagot in a basement |
20:54.59 | rooj | i hope that they have something neat in store for FF14 |
20:55.00 | goomba_ | there needs to be SOME grid |
20:55.04 | rooj | cause right now all it is is leveling |
20:55.05 | goomba_ | or else theres no sense of accomplishment |
20:55.23 | Oninji | Vindictus is the next Nexon MMO, it's a Dungeon Craw "Hack'n'Slash" Action MMORPG |
20:55.26 | depthsofchaos | there are dungeons |
20:55.31 | goomba_ | i luv hack n slash |
20:55.35 | Oninji | Played beta, it looks pretty cool |
20:55.36 | PapaRoach | like diablo? |
20:55.36 | Oninji | It's fluid |
20:55.37 | goomba_ | diablo, gauntlet |
20:55.39 | allenmelon | the new blizz mmo |
20:55.44 | allenmelon | any news about it? |
20:55.52 | Clord | obligatory earth,fire,ice or water dungeon |
20:55.54 | Clord | ^^ |
20:55.57 | Clord | oh and |
20:55.58 | goomba_ | the new blizz mmo is just |
20:55.59 | Clord | air dungeon |
20:55.59 | allenmelon | all i know is that its not gonna be sc2 or any other old franchise |
20:56.05 | Oninji | There's more feature than diabo but basicly... yes you could compare it to diablo. |
20:56.06 | goomba_ | the winner of the custom map competition |
20:56.07 | goomba_ | stolen |
20:56.07 | allenmelon | and rumored to be mmofps |
20:56.35 | allenmelon | and also rumored something about free-to-play |
20:56.48 | Oninji | f2p are most profitable latelly |
20:56.58 | rooj | lol |
20:56.59 | Oninji | If you get a good market share, f2p pay out the most. |
20:56.59 | rooj | thats weird |
20:57.10 | Clord | f2p also let's worst humans in |
20:57.13 | Oninji | 'Cause some people can spend 5k plus in those XD |
20:57.23 | Gwan | LotrO will be free to play this september I belive |
20:57.29 | Clord | hehe |
20:57.36 | Clord | and those who have lifetime accounts for LOTRO |
20:57.38 | Oninji | Yes, there's people ready to pay 20$ for a virtual hat that does nothing but... being red |
20:57.39 | Clord | gets nice upgrade |
20:57.39 | Clord | XD |
20:57.40 | rooj | they are making an everquest2 F2P server |
20:57.45 | Zarafu | f2p makes games seem like a cheap gimmick |
20:58.03 | goomba_ | lotro is f2p soon lool |
20:58.05 | Oninji | not all f2p are cheap |
20:58.08 | Fromethius | what do you guys think is the best system for continuing a game when the one in a 1v10 leaves? should you have to type a command to be the one? should all your old units be destroyed if you do? should there be a dialog window? first come first serve? etc. |
20:58.13 | allenmelon | ugh why do i like sotis so much |
20:58.18 | Zarafu | plus, all of these poorly made MMOs by the Asians have tainted the quality of games |
20:58.32 | allenmelon | lol |
20:58.41 | rooj | i am waiting for SOTIS to be more balanced before i get into it |
20:58.42 | goomba_ | asian mmos are fucking awful |
20:58.55 | Oninji | F2P is sure and easy portal into the MMO wall and thus lot of poorly made MMO make it into it. But it's more and more an interesting market for High Budget MMOS |
20:59.01 | allenmelon | then your saying nexon sucks lol |
20:59.02 | *** join/#sc2mapster FireryRage (~FireryRag@76-10-147-42.dsl.teksavvy.com) |
20:59.11 | Gwan | well I started playing DDO since it became f2p its actually quite good. Wouldnt pay money for it but for free its worth it |
20:59.19 | Clord | what do you expect... korean MMO company is typically style.... they make beta for F2P MMO... then when they release game.. they move to next MMO project and do same |
20:59.28 | Clord | and after release you are lucky if you get shop upgrades |
20:59.29 | Clord | XD |
20:59.30 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
20:59.39 | pinzu | if I have downloaded the wc3 patch |
20:59.43 | pinzu | in what folder do I put it in? |
20:59.45 | Zarafu | how is that Conan MMORPG? |
21:00.03 | Zarafu | I used to hear so much stuff about it, and now nothing |
21:00.04 | Clord | Conan MMORPG is priceless... can kick with horse others to their doom |
21:00.08 | Clord | when they think you idle |
21:00.10 | Clord | ;) |
21:00.44 | rooj | i heard it sucked |
21:00.59 | Clord | it was unfinished but what was actually finished was well done |
21:01.00 | Clord | lol |
21:01.00 | Xackery | Man, this is awesome. http://www.wimp.com/kittentortoise/ . |
21:01.07 | Xackery | No particular reason. |
21:01.09 | Xackery | It's just awesome. |
21:01.20 | Clord | there is even Harem Palace Dungeon |
21:01.21 | Clord | ^^ |
21:01.35 | Clord | in Conan |
21:01.50 | Clord | most disgusting place in any MMO |
21:01.51 | Clord | XD |
21:01.57 | Xackery | I liked the DDR-style combat system in Conan |
21:02.03 | Oninji | Anyway, I'm back to those tutorials. |
21:02.12 | Xackery | They nerfed the ability to rev up a combo prior to hitting someone though. :/ |
21:02.14 | Oninji | is horrible on library based programming. |
21:02.21 | Clord | oh yes one of Conan strong points is actually combat system... it actually takes skill to attack... |
21:02.41 | Clord | if is melee guy |
21:03.08 | AsaPhelps | conan had boobs |
21:03.11 | AsaPhelps | thats all i remember |
21:03.21 | Zarafu | Clord, what was disgusting about the Harem Palace Dungeon? |
21:03.25 | Xackery | http://www.youtube.com/watch?v=zxL1ir3bgJ4 vid of me playing age of conan in '08. I sucked at Pvp though. Haha. my Dark Templar. XD |
21:03.28 | AsaPhelps | actually i had a necro and I would hide and send my pets after someone, it was amusing |
21:03.32 | depthsofchaos | grr why cant i give the bunker a weapon that turns properly ?:o |
21:03.34 | Clord | if they would have made game as awesome first 20 levels.... for other levels too before release.... that game would be huge right now |
21:03.47 | Clord | imagine voice acting and insane GB size |
21:03.48 | Clord | ^^ |
21:03.51 | Clord | and much more |
21:04.02 | AsaPhelps | they should release boobs expansions |
21:04.13 | Clord | Harem people... what a scum |
21:04.14 | Clord | ^^ |
21:04.31 | AsaPhelps | okay gotta focus on my map |
21:04.43 | AsaPhelps | xack set the bar pretty high, i have to make mine bad so people realize how good his is |
21:04.54 | PapaRoach | waawalol |
21:05.06 | Xackery | what? |
21:05.09 | Xackery | lol |
21:05.12 | Xackery | mine has so many bugs |
21:05.30 | Oninji | Friggin sucky school computers, Editor crashed... afain |
21:05.30 | Zarafu | which map is your Xackery? |
21:05.36 | Xackery | Raynor Defense |
21:05.40 | Oninji | *again |
21:05.45 | Xackery | 2nd or 3rd MORE button of custom games |
21:05.47 | Zarafu | ahh never heard of it |
21:05.52 | PapaRoach | how is that going btw xack? |
21:05.58 | Xackery | I released it |
21:06.03 | PapaRoach | nice |
21:06.09 | Xackery | Made hero select at game start, instead of in lobby |
21:06.30 | Xackery | cuz I couldn't get tooltips to work properly on lobby hero select |
21:06.34 | PapaRoach | =P |
21:06.41 | PapaRoach | is boss working? |
21:07.13 | Xackery | yeah, ish |
21:07.17 | Xackery | I finished all 20 waves |
21:07.21 | PapaRoach | =P |
21:07.27 | Xackery | Last I checked map had 460ish games in last hour |
21:07.35 | PapaRoach | damn |
21:07.42 | Oninji | Hey anyone know when B.Net Market is going up? I've checked it up and like... since the blizzcon... never heard of it again. |
21:07.46 | Xackery | People love Odin's jump ability |
21:07.47 | Xackery | haha |
21:07.53 | PapaRoach | lol |
21:08.09 | Xackery | they said like 6 months I think Onin |
21:08.11 | Xackery | after release |
21:08.13 | Xackery | 6 months to a year |
21:08.16 | Oninji | Kk |
21:08.23 | Oninji | Was just wondering XD |
21:08.32 | Xackery | Yeah, don't quote me but pretty sure I read that somewhere... |
21:08.51 | Oninji | Saw that on forums too, but never saw an official quote |
21:08.52 | Oninji | XD |
21:09.05 | Xackery | I'm mucking with a.. |
21:09.14 | Xackery | drive system that doesn't lag online |
21:09.16 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
21:09.25 | Oninji | I just hope that they'll release the 25mb cap for premium maps |
21:09.26 | Xackery | aka not using key monitoring |
21:10.06 | Oninji | I'm trying to fetch ASCII Key... to access all key combinations possible.... but heh no success yet |
21:10.37 | Xackery | does Prozaic have a map out? |
21:10.59 | Oninji | Dunno, check his profile on forums? |
21:11.56 | Xackery | not sure |
21:12.46 | *** part/#sc2mapster FahqueL (4395cd10@gateway/web/freenode/ip.67.149.205.16) |
21:13.12 | PapaRoach | god damn xack, 3rd page already? what are you jesus |
21:13.28 | Xackery | it was kinda funny, since I released it |
21:13.32 | Xackery | expected it to never go anywhere |
21:13.40 | Xackery | and had like, 2 games in last hour, and forgot about it |
21:13.43 | Xackery | it's been about 2 days now |
21:13.48 | Xackery | and it's climbing up pretty steadily |
21:14.18 | Xackery | replay value is kinda meh on it though, about all you have to want to try it again is to try another hero |
21:14.22 | AsaPhelps | how do you make units preloaded with units |
21:14.26 | AsaPhelps | like a medivac with marines |
21:14.26 | Otixa | Xackery, what map? |
21:14.35 | Xackery | but it's a 9 player game, so it's like.. ~4000 people played it. heh. |
21:14.47 | Xackery | Raynor Defense, it's released on US |
21:15.03 | Xackery | It's kinda crappy.. about all that's cool about it is the custom skills |
21:15.06 | Otixa | Any good? ;p |
21:15.11 | AsaPhelps | its like dota |
21:15.12 | Otixa | oh ;/ |
21:15.12 | Xackery | Odin can jump! |
21:15.22 | Xackery | it's not like DoTA |
21:15.24 | Xackery | it's like.. Enfos |
21:15.26 | AsaPhelps | it has heroes |
21:15.30 | AsaPhelps | and |
21:15.34 | AsaPhelps | stuff to kill |
21:15.38 | Xackery | I based it on "Defend the Castle" |
21:15.43 | Xackery | or "DEfend the King" |
21:15.45 | Xackery | if you played those in WC3 |
21:15.49 | Otixa | I liked Enfos |
21:15.54 | AsaPhelps | so how do you preload a medivac etc |
21:15.57 | AsaPhelps | does that require triggers |
21:16.01 | Xackery | I don't have a competitive mode like Enfos thugh, you all team up instead |
21:16.10 | Xackery | Yeah, there's an easy action to do that Asa |
21:16.17 | Xackery | called "Preload" |
21:16.25 | Otixa | chuckles |
21:16.46 | Oninji | Mmm more coffee |
21:17.33 | Otixa | Oninji, enjoy your constipation |
21:18.14 | allenmelon | anyone wanna play sotis? us servers? |
21:18.16 | Oninji | It reduce heart disease, and stuff pfeh and if you have ennough minerals in your diet you won't get constipated :P |
21:18.27 | rooj | JUMPING ODINS |
21:18.27 | rooj | PLZ |
21:19.26 | Xackery | haha rooj |
21:19.31 | Xackery | Maybe I should release how I did that huh |
21:19.35 | rooj | yes |
21:19.37 | Otixa | Actually, if you drink that much coffee, it increases chances of heart attack |
21:19.39 | rooj | so i acn start on my new map finally |
21:19.41 | Otixa | I know that first hand ¬_¬ |
21:19.42 | rooj | ;) |
21:19.55 | Xackery | I've seen jump systems before |
21:19.56 | Oninji | Erf, only on short term overdose. |
21:19.58 | Xackery | but none look as smooth as mine |
21:20.03 | rooj | share |
21:20.07 | rooj | i will trade cookies |
21:20.14 | rooj | for jumping odins |
21:20.24 | Otixa | Tho, I rotate coffee and redbull <_< |
21:20.25 | Xackery | haha |
21:20.26 | Oninji | His cookies have trojan, it's a TRAP |
21:20.35 | rooj | i dont use condoms |
21:20.52 | Otixa | rooj, prolly has something to do with not getting laid :D |
21:20.57 | Otixa | cackles |
21:20.58 | rooj | rofl |
21:21.00 | rooj | i was typign that |
21:21.10 | Oninji | XD |
21:21.25 | Oninji | Anyway, g2g have a level design exam coming in like 5 mins |
21:21.29 | rooj | who needs to get laid when youve got the internet |
21:21.34 | Oninji | XD |
21:21.34 | Xackery | nice Oni |
21:21.36 | Xackery | gl hf |
21:21.52 | Oninji | thx |
21:21.53 | rooj | sooo |
21:22.01 | ndudz | Is anyone here good with actor events and such? I cant seem to get my high templar to attack more than once : / He hits the guy one time and then just stands there and does damage. |
21:22.04 | rooj | i was trying to create a first person camera |
21:22.04 | *** part/#sc2mapster Oninji (~Oninji@juno.climoilou.qc.ca) |
21:22.22 | Otixa | Level design... exam |
21:22.29 | Otixa | How does that work? ¬_¬ |
21:22.43 | PapaRoach | dude xack... |
21:22.51 | PapaRoach | this games way sicker since the last time i saw it |
21:22.53 | PapaRoach | lol |
21:23.02 | PapaRoach | light change on nydus canals was dirty |
21:23.09 | Xackery | it makes it more scary huh |
21:23.11 | Xackery | BOSS ROUND! |
21:23.14 | Xackery | "red lights of dewm" |
21:23.22 | Otixa | Guys |
21:23.25 | Xackery | "nydus worms popping out of the ground everywhere, camera shaking" |
21:23.33 | Otixa | Idea for a simple prop model |
21:23.35 | Otixa | go |
21:24.19 | Xackery | I need to make the voice guy say "FINAL ROUND" on lvl 20 |
21:24.23 | depthsofchaos | blow up doll and dildo, go! |
21:24.33 | Xackery | I dunno Otix. |
21:27.09 | Otixa | ;/ |
21:28.01 | Zarafu | if I want to set it that my cinematic is skippable, do I have to have checks throughout my cinematic something like "Skip = true" or is there an easier way to do it and "break" the thread of the cinematic? |
21:29.27 | RaydenUni | ProzaicMuze, |
21:37.09 | Xackery | PapaRoach: so enjoy my map? haha |
21:38.13 | PapaRoach | xackery: yeah, just beat it |
21:38.17 | Xackery | good job |
21:38.21 | Xackery | I assume you had Tassadar? |
21:38.25 | PapaRoach | hell no |
21:38.25 | Xackery | his aura is OP vs. final boss |
21:38.26 | PapaRoach | lol |
21:38.36 | Xackery | I mean, Tassadar was playing until last lvl? |
21:38.39 | PapaRoach | yeah |
21:38.44 | PapaRoach | i was zeratul as usual |
21:38.45 | Xackery | yeah, his aura makes last round cake |
21:38.57 | Xackery | I got to nerf him |
21:38.59 | PapaRoach | i covered the left side while 3 people covered right.... |
21:39.03 | PapaRoach | .... |
21:39.05 | PapaRoach | ... |
21:39.07 | Xackery | haha, yeah |
21:39.12 | Xackery | I never said I balanced things |
21:39.12 | PapaRoach | lol |
21:39.12 | Xackery | :3 |
21:39.16 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
21:39.28 | Xackery | easy mode is CAKE though |
21:39.30 | Xackery | try Medium. |
21:39.34 | Xackery | you'll be up for a challenge then. |
21:39.36 | PapaRoach | =P |
21:40.03 | Xackery | not joking. |
21:40.07 | Xackery | at round 1 of medium you gotta kite mobs |
21:40.08 | PapaRoach | lol |
21:40.12 | PapaRoach | epic |
21:40.12 | Xackery | :3 |
21:40.15 | Xackery | on hard.. |
21:40.20 | PapaRoach | lol |
21:40.23 | Xackery | i don't know if hard mode is beatable |
21:40.24 | Xackery | frankly |
21:40.33 | PapaRoach | lol, whats the highest you beat it on |
21:40.53 | Xackery | To beat hard mode you need to coordinate all heros |
21:41.17 | Xackery | hydralisk needs to focus rising bile, karass focus his aoe's, kerrigan focus aoe's, tanks focus their jumps for stuns.. egon focus support.. |
21:41.27 | AsaPhelps | xack |
21:41.32 | AsaPhelps | hydra's aura doesn't work past level 1 |
21:41.34 | Xackery | and pray you can kill em before stuns fade, because they hit too hard |
21:41.35 | AsaPhelps | fix it NOW |
21:41.41 | PapaRoach | lol |
21:41.53 | AsaPhelps | level 2+ doesn't get applied to anyone |
21:41.57 | AsaPhelps | also i killed a marauder |
21:41.57 | PapaRoach | we had egon but he left lol |
21:41.59 | Xackery | oh ya? |
21:42.00 | AsaPhelps | and he used stimpack on me |
21:42.04 | AsaPhelps | i don't even |
21:42.08 | Xackery | haha nice |
21:42.17 | Xackery | yeah |
21:42.19 | Xackery | there's lots of bugs |
21:42.22 | AsaPhelps | and zerg units get creep speed on boss waves |
21:42.26 | AsaPhelps | not sure if intended |
21:42.38 | Xackery | what is creep speed |
21:42.38 | PapaRoach | there was debug messages on final boss hah |
21:42.44 | AsaPhelps | bonus movement for being on creep |
21:42.48 | Xackery | oh, did you catch what it said papa? |
21:42.56 | PapaRoach | no i just saw 0s and 5s |
21:42.58 | Xackery | was it spamming 0 and 5? |
21:42.58 | Xackery | ROFL |
21:43.01 | Xackery | I forgot to remove those |
21:43.04 | PapaRoach | lol |
21:43.10 | AsaPhelps | my bugs are way better |
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21:43.14 | Xackery | As you see, I am very professional |
21:43.18 | PapaRoach | =) |
21:43.28 | Xackery | i find it funny people love my map with the bugs |
21:43.30 | rooj | woah |
21:43.39 | rooj | i loaded a saved map and like |
21:43.48 | depthsofchaos | does anyone know how to define a rotating site operations center of rotation ?:o |
21:43.50 | AsaPhelps | someone made a harvest earth |
21:43.53 | AsaPhelps | i am interested |
21:43.58 | AsaPhelps | proziac knows |
21:44.02 | rooj | everythings gone o_O\ |
21:44.08 | Xackery | took out debug message :3 |
21:44.14 | PapaRoach | =P |
21:44.15 | Xackery | thanks for that roach |
21:44.19 | PapaRoach | np |
21:44.24 | Xackery | stimpack issue hrm |
21:44.27 | Xackery | silly marauders |
21:44.35 | Xackery | i bet they're autocasting it |
21:44.56 | AsaPhelps | they just want to help |
21:45.18 | Xackery | fixed stimpack |
21:45.18 | Xackery | rofl |
21:45.22 | PapaRoach | but yeah, i like all the stuff you put in the game, makes it look really professional. like having the abilities thing flash to show you what to do, and the epic boss environment |
21:45.30 | Xackery | oh reminds me |
21:45.37 | AsaPhelps | okay now fix the aura |
21:45.40 | Xackery | i need to make the flash on zealot's charge |
21:46.01 | goomba_ | ok so |
21:46.06 | AsaPhelps | you should make a new hero and make it a hologram stripper |
21:46.13 | goomba_ | what would be a cool |
21:46.18 | goomba_ | sound effect from the game |
21:46.21 | goomba_ | to play as a launch effect |
21:46.23 | rooj | wow |
21:46.25 | Xackery | fixed |
21:46.25 | goomba_ | for a character throwing a vial? |
21:46.26 | rooj | lol |
21:46.28 | rooj | i cant open my map |
21:46.30 | rooj | its borked |
21:46.33 | AsaPhelps | okay now fix creep speed |
21:46.36 | AsaPhelps | for zerg units |
21:46.38 | AsaPhelps | or leave it |
21:46.52 | Xackery | i don't care about the speed on creep, lol |
21:46.56 | Xackery | that's just an added challenge |
21:46.56 | Xackery | :3 |
21:47.00 | AsaPhelps | i mean for heroes |
21:47.06 | AsaPhelps | my hydra was hauling ass |
21:47.08 | Xackery | oh |
21:47.10 | Xackery | haha |
21:47.19 | Xackery | i'll just flag their races as terran |
21:47.27 | goomba_ | any idea? |
21:48.09 | Xackery | done |
21:48.15 | Xackery | hmm @ hydralisk bug |
21:53.41 | PapaRoach | what lal can you save in a saved game |
21:53.45 | PapaRoach | all* |
21:54.04 | Xackery | lots |
21:54.13 | Xackery | just as long as it doesn't go beyond 3k characters |
21:54.25 | goomba_ | hmm my impact sound is broken |
21:54.36 | PapaRoach | ill have to look up more about that later for now back to makig the game >.> |
21:54.43 | Xackery | k AsaPhelps fixed hydralisk aura |
21:54.57 | goomba_ | FieldEnragingAction |
21:54.57 | goomba_ | Sound - Damage Map - Sound(|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|) |
21:54.57 | goomba_ | Sound - Damage SoundCivilian_AttackImpact |
21:54.57 | goomba_ | Sound - Impact Map - Sound(Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|Civilian_AttackImpact|) |
21:54.57 | goomba_ | Sound - Impact SoundCivilianAttack |
21:55.03 | goomba_ | but no sound rofl |
21:55.07 | Xackery | published. :3 |
21:55.12 | goomba_ | sorry about the flooding |
21:55.23 | PapaRoach | whats the most castle looking texture set |
21:55.33 | Xackery | one ofthe urbans i'd guess papa |
21:55.49 | Zarafu | wouldn't it be one of those protoss ruin type maps? |
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21:59.16 | PapaRoach | is there a way to paint different area of the map with more or less foliage |
22:00.07 | goomba_ | anyone really good with data editor |
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22:04.42 | Xackery | goomba what's the Q |
22:04.51 | goomba_ | does my actor need a specific event to play a sound |
22:05.10 | goomba_ | or just sound on the sound maps |
22:05.26 | Helral | an event to play the sound I suppose. |
22:05.45 | Xackery | it needs an event that triggers the actor |
22:05.53 | Xackery | the sound mapping will correlate according to your settings |
22:06.01 | Helral | although I'd suspect some sounds will be played automatically. |
22:06.22 | PapaRoach | how do you rotate a doodad before you place it. and how do you change the doodad without placing it and deleting it |
22:06.32 | Zarafu | Ok, so apparently Blizzard uses a "Allow Trigger To Be Skipped" to skip their cinematics....but how do they define the Esc key being used? I've tried using this but it didn't work O_o |
22:06.52 | Xackery | e.g. "Sound - Damage Sound" tooltip says: Actor sound that is created for the damage sound. the only time this sound is provoked is when an event related to damage is called |
22:07.04 | Xackery | e.g. the "ActionDamage" event is called |
22:07.09 | Xackery | *message |
22:08.35 | goomba_ | so what should my actor event be? |
22:08.37 | goomba_ | which msg type |
22:11.05 | Xackery | ActionDamage |
22:11.10 | Xackery | look at how other actors handle it |
22:11.15 | goomba_ | looking xD |
22:15.01 | goomba_ | i think i need a hosting operation |
22:15.33 | AsaPhelps | xack |
22:15.43 | AsaPhelps | i found more bugs |
22:15.47 | AsaPhelps | well just one |
22:15.55 | AsaPhelps | ~seen xackery |
22:16.02 | purl | xackery is currently on #sc2mapster (2h 50m 52s). Has said a total of 160 messages. Is idling for 4m 52s, last said: 'look at how other actors handle it'. |
22:16.48 | goomba_ | i wish i could look at 2 actors side by side |
22:16.58 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
22:18.20 | *** part/#sc2mapster Petoj (~Petoj87@h-186-121.A185.priv.bahnhof.se) |
22:18.58 | Atlos | kewl didn't realize there's a allow trigger to be skipped action |
22:19.16 | Atlos | did I do this right? Trigger - Allow this trigger to be skipped by (Player group(Rohan)), requiring at least Rohan, and run No Trigger if skipped (Check Conditions, Don't Wait until it finishes) |
22:19.24 | Atlos | if I only want the Rohan player to be able to skip it |
22:19.41 | Atlos | I'm hoping that if somebody else presses ESC, it won't skip it for the rohan player |
22:23.02 | AsaPhelps | what determines where a missile will hit a unit? |
22:23.39 | AsaPhelps | like bc laser shoots people all over the body |
22:25.07 | RaydenUni | if i'm duplicating the Nonrepair |
22:25.11 | RaydenUni | do i need to duplicate all of its actors? |
22:25.23 | AsaPhelps | nano repair? |
22:25.29 | RaydenUni | from the science vessel |
22:25.32 | RaydenUni | it's an ability |
22:25.47 | AsaPhelps | not if just you want the effect |
22:25.50 | RaydenUni | i suppose i could just make a weapon that shoots people and repairs them |
22:25.59 | AsaPhelps | a weapon |
22:26.01 | AsaPhelps | that shoots people |
22:26.04 | AsaPhelps | and repairs them |
22:26.14 | RaydenUni | yeah, what's the difference? |
22:26.18 | AsaPhelps | i gave an enemy void ray a heal ray once |
22:26.24 | AsaPhelps | he followed me around and healed me |
22:26.28 | RaydenUni | nice |
22:26.34 | AsaPhelps | then i destroyed him |
22:26.37 | Arthas- | crappy weapon imo |
22:26.38 | RaydenUni | :( |
22:26.40 | *** join/#sc2mapster MysT_DooM (~MysT_DooM@ool-4573ce7e.dyn.optonline.net) |
22:26.42 | RaydenUni | you bit the hands that heals |
22:26.53 | RaydenUni | well, i would make this shoot friendlies |
22:26.55 | Arthas- | Ma shotgun heals the enemies! |
22:27.18 | RaydenUni | this ability has 5 fricken actors |
22:27.28 | RaydenUni | beam, beam impactsite, beamlaunchsite, model, sound |
22:27.56 | RaydenUni | i suppose i need all of those, if i want them to trigger the events |
22:27.57 | RaydenUni | boo |
22:28.20 | AsaPhelps | change the model to a holo stripper |
22:29.02 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
22:33.23 | RaydenUni | she comes out, dances, and you get healed? |
22:33.27 | *** join/#sc2mapster Terin (~Terin@50.9.40.81) |
22:34.06 | *** join/#sc2mapster art[] (~art@adsl-99-181-141-140.dsl.klmzmi.sbcglobal.net) |
22:35.34 | RaydenUni | hmm, no model |
22:35.57 | SweetZombieJesus | to add a sound to an actor (say an explosion) do i use Events+ or Event Sound+ ? |
22:37.01 | allenmelon | sotis, which hero should i play? |
22:37.54 | PapaRoach | sigh i forget every day how to do this, were is the edit water button |
22:37.55 | RaydenUni | so i copied all of the actors over for this nanorepair ability |
22:38.01 | RaydenUni | but no model shows up |
22:38.07 | PapaRoach | nvm editor was just lagging |
22:38.25 | goomba_ | it likes to do that |
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22:39.20 | *** join/#sc2mapster Bemoliph (~Bemoliph@74-32-38-51.dr03.mdtw.ny.frontiernet.net) |
22:41.00 | *** join/#sc2mapster iMisu (6175d061@gateway/web/freenode/ip.97.117.208.97) |
22:41.13 | rrowland | lol so |
22:41.22 | iMisu | Hello peoplez! |
22:41.31 | rrowland | Load screen supports adding images, but they don't show up because they're not loaded yet? |
22:45.28 | SweetZombieJesus | cries over data editor |
22:45.36 | SweetZombieJesus | i just want to play a sound *sniff* |
22:47.14 | Xackery | Otixa: Make me a turtle shell |
22:47.37 | goomba_ | me too jesus |
22:47.58 | newbie | what sound do you want to play where goomba? |
22:48.18 | goomba_ | on impact of a missile |
22:48.22 | Atlos | damn making a map user friendly has got to be the most boring/time consuming part of mapping |
22:48.46 | newbie | ah sorry dont know that |
22:49.00 | goomba_ | yeah its complicated xD |
22:49.41 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
22:50.33 | goomba_ | and copy paste is broken |
22:50.37 | goomba_ | fu editor |
22:50.44 | RaydenUni | restart |
22:52.54 | RaydenUni | if you make a weapon damage negative, it heals right? |
22:53.14 | goomba_ | i cant copypaste a specific field |
22:53.19 | goomba_ | bwah |
22:54.47 | *** join/#sc2mapster Oninji (~Oninji@juno.climoilou.qc.ca) |
22:54.53 | AsaPhelps | i don't think thats how heals work |
22:55.31 | SweetZombieJesus | wth |
22:55.37 | SweetZombieJesus | there are extremely few explosion sounds |
22:55.39 | RaydenUni | how do you make a weapon heal then? |
22:55.52 | goomba_ | theres like 3 for each race |
22:55.55 | goomba_ | plus like siege tank |
22:55.56 | AsaPhelps | make a heal effect |
22:55.57 | goomba_ | baneling |
22:56.02 | AsaPhelps | give the weapon that effect |
22:56.32 | RaydenUni | oh i see |
22:56.41 | Atlos | im pretty sure negative damage might heal |
22:56.48 | RaydenUni | i don't see heal as an effect type |
22:56.50 | Atlos | since when I made a negative cost |
22:56.51 | rrowland | That WoW terrain map in the news is pretty cool |
22:56.57 | Atlos | it gave me minerals when I shot |
22:56.58 | RaydenUni | there is CreateHealer |
22:57.00 | RaydenUni | what does that do? |
22:57.17 | AsaPhelps | you can make an effect that modifies health |
22:57.21 | Nash|327 | it does what Medic heal does |
22:57.22 | AsaPhelps | i don't know |
22:57.38 | Nash|327 | a continuous heal effect |
22:57.49 | *** join/#sc2mapster TheLaughingMan (~TheLaughi@99-71-64-200.lightspeed.austtx.sbcglobal.net) |
22:57.54 | Nash|327 | you can heal life, energy or shields |
22:57.59 | Nash|327 | and drain the same |
22:57.59 | rooj | man |
22:58.06 | rooj | is verisign getting hacked or something |
22:58.15 | rooj | every site ive used that used it loads very very slowly |
22:58.17 | Atlos | lolwut |
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22:58.45 | *** part/#sc2mapster Oninji (~Oninji@juno.climoilou.qc.ca) |
22:59.23 | *** join/#sc2mapster General13372 (~support@71-84-244-55.dhcp.gldl.ca.charter.com) |
22:59.36 | Nash|327 | for continuous heal you want Create Healer, for one shot heal you want Modify Unit |
22:59.56 | *** part/#sc2mapster TheLaughingMan (~TheLaughi@99-71-64-200.lightspeed.austtx.sbcglobal.net) |
22:59.59 | *** join/#sc2mapster tordecybombo (62745298@gateway/web/freenode/ip.98.116.82.152) |
23:00.00 | Nash|327 | I'm gonna sleep now |
23:00.09 | *** join/#sc2mapster Dark` (~blah@75.10.129.150) |
23:00.36 | RaydenUni | how often does continuous heal go? |
23:00.42 | RaydenUni | it has to tick |
23:01.40 | RaydenUni | oh |
23:01.43 | RaydenUni | i guess it changes the animation |
23:01.59 | RaydenUni | why isn't my animation working though? |
23:02.00 | RaydenUni | boo |
23:02.12 | RaydenUni | i get the impact animation |
23:02.14 | RaydenUni | not sure about the sounds |
23:02.16 | RaydenUni | but no beam |
23:02.42 | tordecybombo | what's crackin! |
23:03.38 | RaydenUni | i guess i can worry about the model later |
23:03.41 | RaydenUni | sucks though |
23:05.36 | Xackery | rawr tord |
23:09.43 | rooj | pokes |
23:09.56 | goomba_ | bwah i fucked my missile |
23:10.05 | goomba_ | damn this editor! |
23:11.05 | rooj | i completely agree |
23:11.19 | rooj | for some reason the map i was working on stopped loading the mod i was using |
23:11.28 | rooj | which in turn completely erased everything :D |
23:11.34 | goomba_ | it fucked my missile |
23:11.37 | goomba_ | and i was messing around with actors |
23:11.43 | goomba_ | not even the missile launch effect |
23:12.05 | rooj | xackery, have you even LOOKED at my map yet?! |
23:12.17 | rooj | just open it for 5 seconds and look at it |
23:12.20 | rooj | then close it |
23:12.36 | rooj | nomsayin? |
23:12.38 | RaydenUni | how do i make an item give you an equip ability? |
23:12.41 | *** join/#sc2mapster pinzu (d9d24974@gateway/web/freenode/ip.217.210.73.116) |
23:12.44 | RaydenUni | i only see equip behavior and equip weapon |
23:13.48 | tordecybombo | do you guys do the clean & jerk |
23:14.33 | Atlos | are you talking about the lifting exercise lol |
23:15.18 | *** join/#sc2mapster rrowland (~Ryan@pool-71-103-164-22.lsanca.dsl-w.verizon.net) |
23:15.34 | RaydenUni | none of you know how to make an item give you an ability? |
23:17.30 | PapaRoach | hm. i put down water. then i increase the height so i can see it. then when i press ok it reverts back to be not being able to see it .... wtf? i have show water on |
23:18.37 | Xackery | http://www.xfire.com/video/34fc05/ my attempt at avoiding the key monitoring (for lag reasons) |
23:18.38 | Xackery | hh |
23:19.05 | Xackery | ok, fine rooj opening yer map |
23:19.08 | rrowland | You have to give the ability to the unit and give the ability a show/use validator |
23:19.22 | rrowland | Make the validator check for a hidden behavior that the item applies when held |
23:19.37 | pinzu | Xackery, you stoped working on that other map? :O |
23:19.46 | Xackery | which other map pinzu? |
23:19.53 | pinzu | the thor map |
23:19.54 | pinzu | ;) |
23:19.59 | Xackery | I released that |
23:20.04 | Xackery | and I do fixes here and there for it |
23:20.05 | pinzu | ooo |
23:20.07 | PapaRoach | i rebooted my editor and my water problem was fixed |
23:20.31 | Xackery | what am I looking at rooj |
23:20.54 | rooj | my boner |
23:21.03 | rooj | wiggles it |
23:21.28 | RaydenUni | rebooting the editor seems to fix most |
23:21.31 | *** part/#sc2mapster deathnight114_ (chatzilla@c-24-17-2-219.hsd1.wa.comcast.net) |
23:21.32 | rooj | that map is yours now xackery |
23:21.36 | rooj | i quit |
23:21.38 | rooj | i retire |
23:21.47 | pinzu | dont worry, he will be back ^^ |
23:21.54 | pinzu | one cant simply just retire |
23:21.59 | Xackery | lol |
23:22.43 | rooj | i think it would be a fun map if it were finished |
23:23.02 | Xackery | hheh heh |
23:23.13 | rooj | ONLY YOU HAVE THE POWER TO SAVE THE MAP, XACKERY |
23:23.18 | rooj | YOU ARE THE ONE |
23:23.31 | pinzu | so press the download button. |
23:23.44 | pinzu | or atleast the advertisment |
23:23.48 | Xackery | heh |
23:23.56 | Xackery | a lot of maps are potentially fun, but they take time to make work |
23:26.02 | pinzu | btw |
23:26.07 | pinzu | in the matrix |
23:26.16 | pinzu | what was neo hacking |
23:26.22 | pinzu | befor they found him? |
23:29.54 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
23:32.20 | AsaPhelps | your mom |
23:32.35 | AsaPhelps | i don't remember him hacking anything |
23:33.11 | pinzu | he was captured in the begining |
23:33.14 | pinzu | and I dont remeber why |
23:33.27 | *** join/#sc2mapster Qumanhawk (615ebc86@gateway/web/freenode/ip.97.94.188.134) |
23:33.42 | pinzu | bleh, ill just have to see it again ;) |
23:34.10 | rooj | thats the 2nd time the matrix has been mentioned today in the past hour |
23:34.10 | Qumanhawk | Q: How can i create my own custom charge ability on any unit that makes the unit charges, deals damage to the target, and stuns the target? |
23:34.12 | rrowland | actor events are such a fucking headache |
23:34.45 | Qumanhawk | it also has to be able to level up, which is whats causing me problems, because augment abilities (what charge is based off) cannot level up |
23:34.57 | goomba_ | agree @ actor events |
23:35.11 | pinzu | rooj, you started me up |
23:35.21 | tordecybombo | what's crackin!? |
23:35.26 | rooj | >_< |
23:35.38 | rooj | ya know |
23:35.42 | rooj | i never even saw matrix 2 and 3 lol |
23:37.16 | pinzu | meh, no big deal |
23:37.24 | pinzu | one should never see the sequals ;D |
23:38.14 | pinzu | but I guess that would be a rule of thumb, and not law ;] |
23:39.56 | allenmelon | bounty and his hide and seek games |
23:41.11 | AsaPhelps | the sequels weren't that bad |
23:41.15 | AsaPhelps | but the first one was really good |
23:43.16 | Triceron | alright I'm off |
23:43.21 | Triceron | remember to save your maps, guys |
23:43.42 | pinzu | remeber to save backups of your maps |
23:43.45 | Atlos | hmm |
23:43.51 | Atlos | so I gave a unit max movespeed |
23:43.54 | Atlos | and max acceleration |
23:43.57 | Atlos | and it's a flying unit |
23:44.10 | Atlos | but when I right click on a unit to move there |
23:44.11 | pinzu | and, it helps alot if you lable your map with a version name every time you save it! |
23:44.12 | Atlos | it freaks out |
23:44.16 | Atlos | any idea how to fix that? |
23:44.35 | Atlos | like it will overshoot it by 10 units, then overshoot it in the other direction by 10 units, back and forth |
23:44.41 | Atlos | and never actually stops on the unit |
23:44.59 | Xackery | I have autosave on, and also whenever I do a major revision, I save it under a new name.. done that 6 times now with my Raynor Defense |
23:45.41 | rooj | saving my map didnt save my map |
23:45.42 | rooj | lololol |
23:46.22 | *** join/#sc2mapster ndudz (180ed527@gateway/web/freenode/ip.24.14.213.39) |
23:47.29 | rrowland | Oh my god this is infuriating |
23:47.36 | pinzu | well I have to, cus every time I add something new I always fuck shit up |
23:47.47 | rrowland | I want an indicator to pop up when my missile launches, and I want it to go away when it impacts |
23:47.53 | rrowland | Why is that such a fucking task |
23:48.17 | pinzu | ostkaka |
23:49.47 | goomba_ | because the editor blows -_- |
23:51.37 | *** join/#sc2mapster eggy (~eggy@unaffiliated/eggy) |
23:53.54 | Deadeye | anyone know how to replicate raynor's piercing shot from the campaign? |
23:55.46 | Xackery | http://forums.sc2mapster.com/development/map-development/6738-bug-with-raynor-penetrator-round/ |
23:56.37 | Deadeye | ah, there. I was looking for one |
23:56.45 | Deadeye | thank you |
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