00:00.35 | SweetZombieJesus | worst video ever |
00:00.38 | SweetZombieJesus | this guy |
00:00.42 | SweetZombieJesus | is horrible to listen to |
00:00.59 | wOlfLinG | lol |
00:02.50 | slightlyrandom | :P |
00:02.56 | slightlyrandom | There isn't a lot of choice, sadly |
00:03.00 | SweetZombieJesus | nice game concept though |
00:03.06 | slightlyrandom | Moonbase Command is one of the most underplayed games ever |
00:03.21 | Bibendus|AFK | vjeux I HATE YOU! |
00:03.21 | Bibendus | is no longer away : Gone for 1 hour 51 minutes 53 seconds |
00:03.28 | Bibendus | lolz |
00:03.49 | slightlyrandom | But yeah, that's what I am trying to remake |
00:08.47 | vjeux | Bibendus: xD |
00:08.52 | Bibendus | shitz |
00:08.54 | vjeux | don't you want me to win :( |
00:08.57 | Bibendus | don't make these posts |
00:09.07 | Bibendus | i m soo pissed :| |
00:09.07 | ekcolnovkol | power overwhelming |
00:09.25 | Bibendus | maybe i can subscribe my french grandmother |
00:09.26 | Bibendus | lolz |
00:09.36 | Bibendus | she'll win a lot of money :| |
00:09.45 | vjeux | grrr i can't delete it |
00:09.50 | vjeux | :p |
00:09.53 | Bibendus | did u notice |
00:09.58 | Bibendus | that they want a NEW fresh map |
00:10.00 | Bibendus | never published? |
00:10.05 | ekcolnovkol | no |
00:10.13 | ekcolnovkol | that's not the case |
00:10.40 | ekcolnovkol | you can submit your map regardless |
00:10.52 | Bibendus | it says |
00:10.53 | Bibendus | not published |
00:10.54 | *** join/#sc2mapster Furyhunter (~Furyhunte@cpe-70-112-108-97.austin.res.rr.com) |
00:10.55 | Bibendus | in the rules |
00:10.57 | ekcolnovkol | where? |
00:11.06 | vjeux | well |
00:11.09 | vjeux | just submit it |
00:11.36 | ekcolnovkol | i see no such thing |
00:11.48 | ekcolnovkol | you are being lied to :I |
00:11.54 | Bibendus | <PROTECTED> |
00:12.10 | ekcolnovkol | hm |
00:12.23 | ekcolnovkol | i dunno, karune told me it was cool |
00:12.24 | Bibendus | then this thing is NOT repeated in the requirements |
00:12.26 | Bibendus | so... it's strange |
00:12.29 | SweetZombieJesus | thought it was called galaxy editor |
00:12.42 | Bibendus | galaxy is the script code |
00:12.46 | Bibendus | the language |
00:12.52 | *** join/#sc2mapster Mattavich (522ee3dd@gateway/web/freenode/ip.82.46.227.221) |
00:12.54 | SweetZombieJesus | alright |
00:12.57 | Bibendus | the name of the exe is starcraft II world editor :D |
00:12.57 | SweetZombieJesus | gah im bored |
00:13.00 | Mattavich | Hello! |
00:13.02 | ekcolnovkol | it's probably a typo |
00:13.06 | ekcolnovkol | don't worry about it |
00:13.06 | SweetZombieJesus | typo... |
00:13.08 | Bibendus | however |
00:13.08 | SweetZombieJesus | or loophole! |
00:13.10 | Bibendus | what do you think |
00:13.11 | ekcolnovkol | lol |
00:13.15 | Bibendus | can an already existing map be published? |
00:13.16 | Mattavich | You know you're addicted to SC2 editor when it's your birthday and you're spending it editing |
00:13.26 | SweetZombieJesus | well if you take the rules literal then no |
00:13.29 | SweetZombieJesus | cause it must not be public |
00:13.41 | SweetZombieJesus | happy birthday Mattavich ! |
00:13.41 | ProzaicMuze | YES! Evil dictator is dead!!! >:D |
00:13.44 | Bibendus | (i) A Map should be a "Custom," UMS map, and not 1v1, 2v2 or 3v3 Map (aka, "Melee Maps"). Melee Maps will not be considered in the judging process; |
00:13.44 | Bibendus | (ii) The Map shall not exceed 10 megabytes in size; |
00:13.45 | Bibendus | (iii) Voice over tracks that are incorporated into a Map shall be in the English language, and shall not feature explicit or obscene language; |
00:13.45 | Bibendus | (iv) All music featured in the Map must either be the entrants original musical composition and performance, or music from a Blizzard product; and |
00:13.45 | Bibendus | (v) The terms and conditions of the StarCraft II: Wings of Liberty End User License Agreement shall be strictly enforced, subject to these Rules. In the event that Sponsor feels that a Movie was created in violation of the foregoing agreements and/or policies, such as through the use of a "Private Server," that Map will be disqualified from the Contest. |
00:13.45 | Mattavich | Sweetzombiejesus do you have a problem with my "while" actions haha :P |
00:13.56 | SweetZombieJesus | ah so thats you then |
00:14.04 | SweetZombieJesus | yes i have a problem with all while loops |
00:14.06 | SweetZombieJesus | they are entirely mean |
00:14.10 | Mattavich | I use them a lot |
00:14.13 | Mattavich | :/ |
00:14.19 | SweetZombieJesus | they should be last resort or when it makes 100% sense |
00:14.22 | Mattavich | I dont think i've ever found the if statement haha |
00:14.30 | SweetZombieJesus | have you seen the new version of my lib? |
00:14.32 | SweetZombieJesus | that shit is complex |
00:14.36 | SweetZombieJesus | i use 1 while |
00:14.59 | Mattavich | No not yet but I just finished writing the dialog messages for my heros |
00:15.01 | SweetZombieJesus | <PROTECTED> |
00:15.02 | Mattavich | my question is |
00:15.04 | SweetZombieJesus | gah |
00:15.06 | *** join/#sc2mapster FireryRage (~FireryRag@69-196-186-79.dsl.teksavvy.com) |
00:15.11 | SweetZombieJesus | <PROTECTED> |
00:15.15 | SweetZombieJesus | well its unreadable |
00:15.18 | SweetZombieJesus | but thats how short itis |
00:15.27 | Mattavich | I have 7 computer son the map right now with me because ive not tested with humans. Should the heros be spawning for them? |
00:15.52 | SweetZombieJesus | uhm well its hard to say since you use v1.0 |
00:16.02 | SweetZombieJesus | so i dont remember tbh |
00:16.06 | SweetZombieJesus | upgrade to v2 |
00:16.15 | Mattavich | BTW you might want me auto respawn code, it uses a timer window too and a message |
00:16.16 | SweetZombieJesus | its the same input |
00:16.20 | SweetZombieJesus | but easier |
00:16.43 | SweetZombieJesus | nah that falls outside of the library |
00:16.46 | SweetZombieJesus | thats no longer hero selection |
00:17.05 | Mattavich | SC2mapster forum are really bad sometimes. I tried looking for your thread several times today but couldnt find it. |
00:17.18 | SweetZombieJesus | its in library subforum |
00:17.25 | SweetZombieJesus | http://forums.sc2mapster.com/development/galaxy-scripting-and-trigger-lib/6816-library-lib-circle-hero-selection/ |
00:17.42 | SweetZombieJesus | check the new video :P |
00:17.52 | Mattavich | LOL you sohuld see my basic unit spawn code, it has probably 10 whiles in it |
00:17.54 | SweetZombieJesus | im all proud and stuff so dont diss it |
00:17.55 | SweetZombieJesus | :P |
00:18.00 | SweetZombieJesus | arhj |
00:18.02 | SweetZombieJesus | why >_< |
00:18.03 | Mattavich | all in one long ass trigger |
00:18.06 | SweetZombieJesus | seriously |
00:18.06 | Mattavich | AND |
00:18.10 | SweetZombieJesus | look through my code |
00:18.11 | Mattavich | it's on a FOREVER loop |
00:18.14 | SweetZombieJesus | its commented |
00:18.16 | SweetZombieJesus | try to learn from it |
00:18.28 | SweetZombieJesus | miracle your code works remotely tbh |
00:18.35 | Bibendus | By submitting the map you grant licensing rights to Blizzard Entertainment, and will not display, post, or share it until after the contest closes on September 11, 2010. |
00:18.40 | Mattavich | Well it does a lot of stuff in a small amount of code |
00:18.41 | Bibendus | what the hell is that |
00:18.41 | Bibendus | lol |
00:18.57 | SweetZombieJesus | it means if you submit the next dota (win or not) they own it |
00:19.05 | SweetZombieJesus | cha-ching |
00:19.16 | Mattavich | It picks 8 players, spawns specific amount of units at start locations, on the conditions of how many units |
00:19.25 | wOlfLinG | hmm... i seem to have a bug :/ |
00:19.35 | SweetZombieJesus | ye but trust me on this, you gotta avoid whiles |
00:19.39 | wOlfLinG | The last column always turns into the mineral column and i have no idea why |
00:19.42 | SweetZombieJesus | sooner or later they will bite you in the ass |
00:19.50 | SweetZombieJesus | and the trigger debugger in sc2 is trash |
00:19.51 | Mattavich | I managed to make it do that at 1 unit at a time for all 8 players and switch to upgrades units at specific amounts of kills |
00:20.21 | SweetZombieJesus | just pick each player then pick integer for the units |
00:20.32 | SweetZombieJesus | pick each are basically for loops made easier |
00:20.35 | Bibendus | no the prob is the other one |
00:20.40 | Bibendus | and will not display, post, or share it until after the contest closes on September 11, 2010. |
00:20.46 | Bibendus | if u can't publish |
00:20.47 | SweetZombieJesus | and for loops are just while loops that arent eternal |
00:20.48 | Bibendus | how can you test it |
00:20.48 | Bibendus | lol |
00:20.55 | Bibendus | in multiplayer i mean |
00:20.57 | SweetZombieJesus | well share publicly |
00:21.03 | SweetZombieJesus | you can publish online private |
00:21.08 | Bibendus | i hope |
00:21.16 | SweetZombieJesus | no the option is actually there :P |
00:21.23 | Bibendus | yes you can |
00:21.25 | Bibendus | publish private |
00:21.26 | Bibendus | oh |
00:21.27 | wOlfLinG | Ah, working now :) |
00:21.30 | Bibendus | are u talking to me? :D |
00:21.34 | SweetZombieJesus | lol |
00:21.35 | SweetZombieJesus | yea |
00:21.40 | wOlfLinG | Forgot to update the current column at the end of the trigger xD |
00:21.44 | Bibendus | you can publish privately |
00:21.52 | Mattavich | brb testing stuff |
00:21.55 | Bibendus | and play with friends |
00:22.00 | SweetZombieJesus | yea |
00:22.02 | SweetZombieJesus | so test with friends |
00:22.23 | SweetZombieJesus | blizz just wants to make sure they can announce the uber cool new map |
00:22.37 | SweetZombieJesus | so everyone thinks its their |
00:22.42 | SweetZombieJesus | s |
00:23.39 | Bibendus | lolll |
00:23.44 | Bibendus | for 5k |
00:23.48 | Bibendus | i can do this |
00:23.49 | Bibendus | :V |
00:24.02 | Bibendus | and for an employment |
00:24.04 | Bibendus | :V :V |
00:24.35 | wOlfLinG | Alright, finished, cleaned up and ready to upload :D |
00:24.46 | Bibendus | consider |
00:24.47 | Tinman | If you have any epic custom map replays send them to SC2Tinman@Gmail.com and I will try getting them commentated on my new channel on YouTube http://www.youtube.com/user/SC2Tinman . But now I am heading to bed! |
00:24.49 | Bibendus | its a 1 month work |
00:24.49 | Bibendus | :V |
00:24.56 | Bibendus | 5k$ for 1 month of work |
00:25.02 | Bibendus | + travel to blizzcon |
00:25.26 | Mattavich | awesome, code works perfectly |
00:25.26 | Bibendus | oh and the map is shown at blizzcon too |
00:25.27 | Bibendus | lol |
00:25.48 | wOlfLinG | lol, nice |
00:26.13 | SweetZombieJesus | did you remove the whiles? :P |
00:26.34 | Mattavich | Yeah I remember why it was there now - left over from code that didnt work before i used the unit dies event |
00:26.54 | SweetZombieJesus | lol |
00:27.00 | SweetZombieJesus | thats why you comment :P |
00:27.02 | Mattavich | I want to begin testing the map with some people. Do I need to set game variants and attributes? |
00:27.08 | SweetZombieJesus | so you dont have to randomly remember |
00:27.24 | SweetZombieJesus | nah only if you want to force specific settings |
00:27.31 | SweetZombieJesus | like game speed or team size |
00:27.38 | Mattavich | lol yeah, well my first project since the days of age of empires 2 conquerors maps. I never even played warcraft either so total newbie |
00:27.49 | SweetZombieJesus | :D |
00:27.56 | Mattavich | I think game spee dis all i need its 8 player ffa |
00:28.06 | SweetZombieJesus | now update your hero selection lib :P |
00:28.19 | Mattavich | I'm actually quite happy with it right now but i will likely do it |
00:28.31 | wOlfLinG | 1) Do librarys have to be localised, and 2) If so, how do i do it? |
00:28.48 | SweetZombieJesus | nah |
00:28.50 | Mattavich | my next challenge is creating a "razing" system for my map. When someone destroys a structure they can get bonuses depending on how many |
00:28.57 | SweetZombieJesus | if you are EU |
00:28.59 | SweetZombieJesus | and im EU |
00:29.02 | SweetZombieJesus | then i can open it fine |
00:29.11 | SweetZombieJesus | any other region has to use a tool first to convert |
00:29.19 | SweetZombieJesus | but you cant do it, they have to do it |
00:29.21 | wOlfLinG | ok |
00:29.22 | SweetZombieJesus | theres like 20 regions |
00:29.33 | wOlfLinG | What tool would that be, and should i do it, or the end-user? |
00:29.41 | SweetZombieJesus | SC2 localizer |
00:29.44 | SweetZombieJesus | its in mapster files |
00:29.52 | SweetZombieJesus | assets |
00:30.29 | Mattavich | Just watched the video, i'll update soon |
00:30.32 | SweetZombieJesus | Mattavich: you might be able to do that through data editor, set a bounty |
00:30.40 | SweetZombieJesus | ofc that will give a bounty every kill |
00:30.51 | wOlfLinG | meh, i'll just put 'unlocalised for clients other than enGB' |
00:31.19 | SweetZombieJesus | just link em to localizer, people will complain in your topic otherwise :P |
00:31.19 | Mattavich | I was thinking more of just variables, an array. |
00:31.26 | Mattavich | the only problem is "structures" |
00:31.27 | SweetZombieJesus | yea thats how i would do it lol |
00:31.28 | Mattavich | rather than units |
00:31.35 | SweetZombieJesus | but not all things are best solved in the trigger editor |
00:31.38 | SweetZombieJesus | but data editor confuses me |
00:31.41 | Mattavich | I hate the data editor, prefer to use triggers |
00:31.43 | Mattavich | LOl |
00:31.52 | SweetZombieJesus | i can use it... but so slowly |
00:31.59 | SweetZombieJesus | and only basic stuff |
00:32.18 | SweetZombieJesus | what part of sturctures is a problem? |
00:32.21 | Mattavich | It took me forever to make my heros use nukes |
00:32.45 | Mattavich | Well, for a kill counter it uses the function "unit dies" |
00:32.54 | Mattavich | stractures doesn't get flagged as a unit does it |
00:33.02 | SweetZombieJesus | http://www.youtube.com/watch?v=DeYCXCYpsaw&feature=player_embedded#at=54 |
00:33.04 | SweetZombieJesus | thats my nuke |
00:33.04 | Mattavich | I don't think there is a structure dies function |
00:33.07 | SweetZombieJesus | at middle of video |
00:33.12 | SweetZombieJesus | trigger style! |
00:34.00 | vjeux | SweetZombieJesus: is the miner a sc2 model? |
00:34.05 | SweetZombieJesus | yea |
00:34.08 | SweetZombieJesus | from the campaign |
00:34.18 | Mattavich | lol |
00:34.22 | SweetZombieJesus | thought it was pretty cool too :P |
00:34.33 | Mattavich | looks liek team fortess model |
00:34.33 | vjeux | it looks like straight imported from team fortress :p |
00:34.41 | SweetZombieJesus | lol without the drill yea |
00:36.08 | SweetZombieJesus | well you can compare the unit that dies with structures |
00:36.36 | SweetZombieJesus | ah hgere we go |
00:36.41 | SweetZombieJesus | <PROTECTED> |
00:37.32 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
00:37.38 | SweetZombieJesus | meh what do i do... |
00:37.40 | SweetZombieJesus | be bored |
00:37.51 | SweetZombieJesus | or launch cataclysm for the first time... im scared to be sucked in :( |
00:38.12 | ProzaicMuze | lmfao. . . they torture this goa'uld be removing items from a feast that is promised if he gives them information |
00:38.22 | ProzaicMuze | The Goa'Uld are so pathetic now Xp |
00:39.11 | Mattavich | Thanks SZJ i'll save that for later |
00:39.28 | Mattavich | Will you have a quick look at my map in the next 10 mins? Tell me what you think |
00:39.34 | slightlyrandom | Mattavich: Structures are units |
00:39.41 | Mattavich | i plan on releasing a 1.0 version and upgrading it the way i would like |
00:39.47 | *** join/#sc2mapster FiveAlarm (~FiveAlarm@pool-68-160-187-145.bos.east.verizon.net) |
00:41.34 | Galois-evariste | hey guys |
00:41.42 | Galois-evariste | how do you remove fog of war |
00:41.51 | Galois-evariste | i'm using a trigger but it will only allow me to do it for a fixed amount of time |
00:41.58 | Galois-evariste | rather than repeating it every X seconds is there a simpler way? |
00:42.14 | vjeux | environmet |
00:42.27 | vjeux | environment - visibility |
00:42.32 | vjeux | or something like that |
00:42.54 | Mattavich | function is in general |
00:42.56 | SweetZombieJesus | <PROTECTED> |
00:42.57 | Mattavich | forver |
00:43.03 | Mattavich | or find an event that better triggers it |
00:43.21 | Galois-evariste | awesome |
00:43.41 | SweetZombieJesus | i always see onetwo using some complicated way in his tutorials :P |
00:43.46 | SweetZombieJesus | i really want to point this out to him |
00:44.49 | Mattavich | lol |
00:44.51 | Mattavich | yeah me too |
00:44.56 | Mattavich | good for newbs tho still |
00:45.00 | Mattavich | sweetzombiejesus |
00:45.07 | Mattavich | can you look at my map with me do you have time? |
00:45.14 | Mattavich | i wills how you the hero selection on my map |
00:45.28 | SweetZombieJesus | yea in 5 mins |
00:45.38 | SweetZombieJesus | go publish it |
00:45.55 | Mattavich | thanks, i have it uploaded privately will that work? |
00:46.24 | slightlyrandom | yes |
00:46.25 | Mattavich | not quite ready for public yet |
00:46.55 | Mattavich | anyone else want to join? it's a similar style map to marine arena |
00:47.07 | slightlyrandom | sure |
00:47.08 | Jannikhp | matt |
00:47.12 | SweetZombieJesus | just privately |
00:47.23 | Jannikhp | how much does it requrie ? |
00:47.29 | Mattavich | Add em to your friends list |
00:47.38 | Jannikhp | not that :) |
00:47.46 | Jannikhp | i have a shiti comp :( |
00:47.51 | Mattavich | Hmmm |
00:47.59 | SweetZombieJesus | forums are annoying |
00:48.04 | Mattavich | My map is made with some lighting it can be graphics heavy |
00:48.05 | SweetZombieJesus | it wont let me format my posts with returns |
00:48.17 | Jannikhp | aww :( |
00:48.38 | SweetZombieJesus | whats your name and number Mattavich ? |
00:48.59 | slightlyrandom | Jannikhp: If you play on low graphic settings, the lights wont show up |
00:49.04 | slightlyrandom | and, it won't lag your computer to piece |
00:49.05 | slightlyrandom | s |
00:49.07 | Mattavich | name is just mattavich, not sur eon ym number - 1 sec game variants stopping upload |
00:49.13 | wOlfLinG | So, does a library need to be localised or not? Hati's localiser doesn't work on librarys and a search turned up nothing |
00:49.34 | SweetZombieJesus | http://static.sc2mapster.com/content/files/439/827/SC2_Localizer-r16.zip |
00:49.35 | slightlyrandom | wOlfLinG: Yes, it does, assuming you're using any kind of text |
00:50.18 | wOlfLinG | SweetZombie, thats hati's |
00:50.22 | wOlfLinG | Already have it |
00:50.40 | wOlfLinG | No option to search for .SC2Librarys |
00:50.48 | Jannikhp | what happens if you don't localises your map :p? |
00:50.55 | wOlfLinG | Unless i have to localize the map first, then export :/ |
00:51.03 | slightlyrandom | Text shows up as PARAM\GIBBERISH\NUMBERS |
00:51.09 | Jannikhp | -.- |
00:51.10 | wOlfLinG | ya |
00:51.22 | wOlfLinG | I'll try localizing the map, then exporting |
00:51.29 | Jannikhp | a new thing to learn yuupiie |
00:51.39 | slightlyrandom | It's pretty darn simple |
00:51.48 | slightlyrandom | Open program, open map, click button, done |
00:52.00 | Mattavich | Published privately - have you added me to friends list in sc2? |
00:52.09 | slightlyrandom | Cant without your character code |
00:52.11 | slightlyrandom | Or rather, won't |
00:52.14 | Mattavich | ok |
00:52.20 | slightlyrandom | Not going trough all 999 combinations AGAIN! |
00:52.29 | SweetZombieJesus | dont be a slacker |
00:52.31 | Fromethius | slightlyrandom |
00:52.40 | Galois-evariste | yoyo another question |
00:52.42 | slightlyrandom | Fromethius: |
00:52.54 | Galois-evariste | you can see your units' health bars |
00:53.02 | SweetZombieJesus | hm i have to turn my shizzle into a real library |
00:53.02 | Fromethius | i'm still working on it. i'm not sure what the problem is. i can move my infestor somewhere and then burrow him and it works fine. but then if i unburrow him and move him somewhere and then burrow again, it doesn't work |
00:53.03 | Galois-evariste | i want to disable this in the editor - any ideas? |
00:53.06 | Constant___ | Mattavich, are u on EU? |
00:53.12 | Mattavich | where does it tell me |
00:53.14 | SweetZombieJesus | data or trigger Galois-evariste ? |
00:53.17 | Mattavich | yes constant__ |
00:53.17 | slightlyrandom | Actor, UI, Health Bars |
00:53.18 | Constant___ | hold over your portrait |
00:53.20 | SweetZombieJesus | both ways can be done |
00:53.22 | Galois-evariste | whichever one works |
00:53.22 | Constant___ | cool ill join if possible |
00:53.28 | Galois-evariste | makes no difference to me |
00:53.29 | SweetZombieJesus | like slightlyrandom says |
00:53.32 | Mattavich | 377 |
00:53.34 | SweetZombieJesus | but Status Bars |
00:53.35 | Mattavich | code 377 |
00:53.37 | Constant___ | wtf? |
00:53.39 | Constant___ | i have 377 too lol |
00:53.43 | Mattavich | o.O |
00:53.47 | Galois-evariste | i've tried Unit Status Bar -> Disable as a trigger |
00:53.48 | SweetZombieJesus | or set Unit State in trigger editor |
00:53.49 | Galois-evariste | but that wasn't it |
00:53.57 | SweetZombieJesus | 377 isnt your unique code |
00:53.58 | Mattavich | does that mean we form same area? |
00:54.07 | SweetZombieJesus | its your code in combination with your name |
00:54.16 | Constant___ | if you are from sweden mattavich :p |
00:54.18 | Galois-evariste | gotcha |
00:54.20 | *** part/#sc2mapster Tinman (~bjodeh@194.69.212.184) |
00:54.24 | Mattavich | liverpool england |
00:54.42 | *** part/#sc2mapster TinBot (~bjodeh@194.69.212.184) |
00:54.43 | SweetZombieJesus | <PROTECTED> |
00:54.48 | Galois-evariste | outsatanding soldier outstanding |
00:54.51 | Galois-evariste | i've already taken care of it - thanks |
00:54.55 | SweetZombieJesus | oki |
00:55.17 | Fromethius | any ideas slightlyrandom? |
00:55.47 | slightlyrandom | Debug some stuff |
00:56.16 | Fromethius | i don't know how |
00:56.18 | Mattavich | Anyone who wants a quick look at my unfinished map add me as a friend mattavich 377 |
00:56.18 | Fromethius | which actions are those? |
00:56.19 | slightlyrandom | :P |
00:56.22 | slightlyrandom | Debug message |
00:56.28 | Fromethius | ok i'll try that i guess |
00:56.28 | slightlyrandom | and output stuff like the point |
00:56.43 | *** join/#sc2mapster Talila (~Lilianna@75.15.140.76) |
00:56.44 | vjeux | omg now youtube is processing as you upload |
00:56.45 | vjeux | that's nice |
00:56.58 | SweetZombieJesus | not for me this afternoon |
00:57.06 | vjeux | in some hours you will be able to hear my frenchy voice :p |
00:57.14 | Jannikhp | anyone have a idea why my custom turret wich is build on the anti-air turret for the terrens all of a sudden need a wespenegyser to be placed ? |
00:57.25 | slightlyrandom | Cuissant avec le eiffel tower |
00:57.37 | slightlyrandom | cruissant* |
00:57.39 | slightlyrandom | bugger |
00:57.54 | slightlyrandom | Jannikhp: Looked at the footprint ? |
00:57.59 | Jannikhp | Hmm |
00:58.03 | Jannikhp | footprint ? |
00:58.36 | slightlyrandom | Unit, Footprint |
00:58.54 | Jannikhp | okay just a sec |
00:58.56 | wOlfLinG | Yay for vjeux's frenchy voice :D |
01:00.36 | *** part/#sc2mapster kill_stuff (~odas_emai@adsl-75-22-45-103.dsl.irvnca.sbcglobal.net) |
01:01.20 | Galois-evariste | question |
01:01.34 | Galois-evariste | is turning off health status bars onlyuniversal for units?> |
01:01.38 | Jannikhp | slightlyrandom : what am i looking for since i can't seem to find anyplace where it says that it needs a wespene gyser to work -.- |
01:01.40 | Galois-evariste | by that i mean, can i turn it off from a certain player's perspective |
01:02.08 | antares- | this is bizarre; has anyone noticed the event unit enters/leaves range of unit won't take a variable for the from unit field? it allows functions (e.g. unit from unitgroup conversions) and doesn't mention anything about requiring literals.. |
01:02.35 | mahashiro | hey guys |
01:02.48 | mahashiro | I want to put random tips in the loading screen |
01:02.57 | mahashiro | but for my map, isntead of melee |
01:03.01 | mahashiro | *instead* |
01:03.17 | mahashiro | do you guys know how to do that? |
01:03.18 | Galois-evariste | by variable antares do you mean like a unit from unit group? |
01:03.24 | *** join/#sc2mapster etravex (4b8eef6c@gateway/web/freenode/ip.75.142.239.108) |
01:03.27 | Galois-evariste | or a unit variable? |
01:03.43 | Galois-evariste | what i normally do is make a group for a unit and just use that - its accepted everywhere from what i've noticed |
01:03.47 | Fromethius | slightlyrandom: it appears to have been a problem with the timer. apparently it takes longer than .1 seconds to change the energy if the unit moves and then burrows/unburrows. any ideas for why that might be? |
01:03.55 | antares- | galois: the type for the field is unit, so yes, a unit variable |
01:03.59 | etravex | can someone please tell me what real quick what I change under "lighting" to make it a little darker? by a couple of shades? |
01:04.12 | Galois-evariste | i recommend putting 'unit from unit group' in there |
01:04.18 | Galois-evariste | and just having a group that contains a single unit |
01:04.21 | antares- | right, I think I'm going to do the same, I found it was just bizarre that it wouldn't take a unit variable, perhaps just a bug? |
01:04.23 | Galois-evariste | that way if it dies you can just respawn it and re-add to the group |
01:04.40 | Galois-evariste | imo it doesn't matter - as long as i can find a way to make it work |
01:05.44 | mahashiro | fromethius: probably because when it burrows and unburrows, it switches units |
01:05.49 | mahashiro | if that's what you're talking about |
01:05.53 | Fromethius | i'm not |
01:05.56 | Fromethius | heh |
01:05.57 | mahashiro | ok |
01:06.18 | etravex | does anyone know? |
01:07.36 | *** join/#sc2mapster fgenesis (~fg@p4FDC2DBE.dip.t-dialin.net) |
01:08.30 | etravex | please anyone know what I need to change to drop the lighting down lower and make it darker on a specific tileset I'm using? |
01:08.40 | antares- | etravex: it really depends on what effect you're trying to achieve by "darker", turning down hue/saturation, or messing with color balance could do that |
01:09.00 | etravex | well im trying to make it more scary looking |
01:09.10 | *** join/#sc2mapster wOlfLinG (516f48df@gateway/web/freenode/ip.81.111.72.223) |
01:09.31 | wOlfLinG | So, my library is now uploaded to SC2Mapster :D |
01:09.42 | wOlfLinG | Anyone want to check it out? If so, go here: http://www.sc2mapster.com/assets/scoreboard-library/ |
01:09.43 | Jannikhp | anyone who is bored and wanna help me out by going though my map in the data editor and see what i have done wrong cause at the moment i am all out of ideas as to why my freaking tower needs a vespene gyser -.- |
01:10.35 | SweetZombieJesus | lol fun map |
01:10.40 | SweetZombieJesus | but ridiculously unbalanced D: |
01:11.17 | antares- | etravex: for a start try turning the colors down in ambient color (leave blue higher than R/G, typically night has a bluish tint..); also turn the specular multiplier down a few notches |
01:11.38 | etravex | ty |
01:11.55 | Saeris | ugh, this is so frustrating |
01:12.13 | Saeris | i can't figure out why my aura won't work properly |
01:13.07 | etravex | one more question antares what tab in "lighting" do I locate ambient color? |
01:13.24 | antares- | the first one, global |
01:13.34 | SweetZombieJesus | Mattavich: try the hero selection again, you'll notice lag if you type |
01:13.37 | SweetZombieJesus | thats while loop lag |
01:13.37 | etravex | ok thanks |
01:14.18 | SweetZombieJesus | and for some reason my heroes were invisible at selection, but lets see what v2 says about that |
01:14.33 | Mattavich | There's a lot fo bugs floating about on the map that's for sure |
01:14.39 | SweetZombieJesus | yes indeed |
01:14.51 | SweetZombieJesus | but keep it up |
01:14.53 | SweetZombieJesus | it was already fun |
01:15.06 | Mattavich | :D |
01:15.15 | SweetZombieJesus | ofcourse it was unbalanced fun :P |
01:15.25 | Saeris | anyone experienced with creating aura behaviors that can help me out? I'm trying to make an aura that spreads the aura to other nearby units (so it chains to every unit in range of each other) |
01:15.31 | SweetZombieJesus | seeing my hero taking on 200 of randoms units |
01:16.06 | Mattavich | The problem is, at around the hunter killer stage you have units with 30 attack |
01:16.11 | Mattavich | and your hero will flop |
01:16.17 | jorgenpt | SweetZombieJesus: What were you talking about when you said "fun map"? |
01:16.28 | Mattavich | so in the beginning it may be hero vs hero, but is uppose that might not be good |
01:16.42 | SweetZombieJesus | Saeris: there is a Tauren Chieftain example map that includes an aura, you can use that as a base - try searching forums for it |
01:17.15 | Saeris | well i've been able to create an aura successfuly |
01:17.18 | Saeris | but the problem is |
01:17.23 | SweetZombieJesus | jorgenpt: we just tested Mattavich's map :P |
01:17.36 | Mattavich | Hehe, Obelisk Hellfire it's called |
01:17.38 | jorgenpt | Oh, okay. What kind of map is it? |
01:17.42 | Saeris | it's supposed to give the units within range of the source unit the aura aswell |
01:17.43 | SweetZombieJesus | uhm |
01:17.44 | SweetZombieJesus | chaos |
01:17.45 | Mattavich | Similar to Marine Arena |
01:17.47 | Saeris | and i can't get that to work |
01:17.49 | SweetZombieJesus | would be the definition |
01:17.54 | *** join/#sc2mapster Lasion (~las@44.84-48-192.nextgentel.com) |
01:18.32 | SweetZombieJesus | well Saeris maybe with a requirement, every unit has the aura but the requirement for it to be enable is the application of that aura |
01:19.09 | vjeux | wOlfLinG: make a video about it :) |
01:19.22 | Mattavich | LOL [02:09] <Jannikhp> anyone who is bored and wanna help me out by going though my map in the data editor and see what i have done wrong cause at the moment i am all out of ideas as to why my freaking tower needs a vespene gyser -.- |
01:19.26 | Mattavich | that made me laugh |
01:19.30 | Jannikhp | =) |
01:19.55 | Mattavich | How did you gmake your tower need a vesp geyser? |
01:19.56 | Saeris | >.< that's not a good solution. i'm trying to get it to work now as a proof of concept. the idea is that every unit in the map will be able to recieve the aura from other units |
01:20.00 | Jannikhp | i dunno -.- |
01:20.14 | Jannikhp | its not even a unit who need's it |
01:20.33 | Lasion | Jannikhp, im a tad drunk atm, but I can look at it? ^^ |
01:20.41 | Jannikhp | hell i am drunk as well |
01:20.46 | Lasion | awesome |
01:20.47 | Jannikhp | so go ahead =) |
01:20.52 | Lasion | linky? |
01:20.55 | Saeris | because then for every unit i'd have to put every possible aura on them and then have source units enable/disable them |
01:21.07 | Saeris | not to mention numerous other problems could arise |
01:21.26 | Jannikhp | i send a dcc to you :) |
01:21.33 | Lasion | try again |
01:21.36 | SweetZombieJesus | true |
01:21.36 | Lasion | the dcc is a bit funky |
01:21.43 | SweetZombieJesus | well |
01:21.48 | Jannikhp | hmm might as well upload it then |
01:21.50 | Jannikhp | just a sec |
01:22.01 | SweetZombieJesus | then you need your aura to apply the same aura behavior to affected units |
01:22.05 | wOlfLinG | vjeux, i'll be putting together a vid with fraps in a sec |
01:22.05 | Lasion | there! finally added it |
01:22.11 | Lasion | as accepted dcc request |
01:22.19 | Lasion | was a bit slow on the uptake |
01:22.19 | SweetZombieJesus | with a requirement that the target units do not already have the aura (to prevent looping) |
01:22.22 | Lasion | try again |
01:22.22 | Jannikhp | :)) |
01:22.28 | SweetZombieJesus | so they all get the identical aura |
01:22.34 | Jannikhp | did you get it ? :) |
01:22.45 | Lasion | this time i got it |
01:22.55 | Lasion | status: accepting send |
01:22.59 | Saeris | that's taken care of easily, in that you can set the maximum count to 1 for the behavior |
01:23.09 | Lasion | god.. my typing is horrible. have to correct my words over and over again |
01:23.14 | Jannikhp | =) |
01:23.24 | Lasion | uhm.. |
01:23.28 | Lasion | connection failed |
01:23.30 | Lasion | D: |
01:23.36 | Jannikhp | -.- |
01:23.38 | Jannikhp | okay |
01:23.40 | Lasion | fooksake |
01:23.44 | Jannikhp | i will go upload it |
01:23.46 | SweetZombieJesus | well then maybe it would work that way? |
01:23.48 | SweetZombieJesus | try it i guess |
01:23.48 | Lasion | do that |
01:23.49 | Mattavich | Sweetzombie will you be online tomorrow day UK time? I need to show you the script I developed. I think it's actually really intelligent and it does a lot of stuff in a short amount of code. |
01:23.55 | SweetZombieJesus | prolly |
01:24.01 | Saeris | already have it in there |
01:24.05 | Saeris | that's not the problem |
01:24.06 | SweetZombieJesus | prob bugfixing my library |
01:24.14 | SweetZombieJesus | start using it and find bugs |
01:24.23 | SweetZombieJesus | and come up with suggestions |
01:24.24 | *** join/#sc2mapster progammer (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
01:24.32 | Saeris | it's not searching for new units |
01:24.39 | Saeris | here, this is how it's set up |
01:25.03 | Saeris | Aura Behavior > Effect Search > Apply Behavior > Aura Behavior |
01:25.49 | Mattavich | The problem with the camera moving to P1 after hero spawn |
01:26.00 | SweetZombieJesus | Well im no data editor expert |
01:26.05 | Mattavich | I have the trigger set to move to "default game camera" after hero spawns |
01:26.13 | Mattavich | I think that would be the start location of each player |
01:26.23 | SweetZombieJesus | so i dont think i can help further :P |
01:26.35 | Saeris | alright, thanks for trying |
01:26.37 | Saeris | >.< |
01:26.41 | Mattavich | default game camera for picked player |
01:26.47 | Mattavich | that should be their start location hmm |
01:27.02 | SweetZombieJesus | matt default game camera is the location of the camera before hero selection |
01:27.35 | Mattavich | oh no sorry |
01:27.37 | Mattavich | I changed the code |
01:27.42 | Mattavich | from your default camera |
01:27.53 | Mattavich | I tried to make it so that it moves to the players default camera |
01:28.15 | Mattavich | when it ested, it moved ot my start location |
01:28.28 | Mattavich | you or the other guy said it didnt for them, |
01:28.35 | SweetZombieJesus | it didnt for me |
01:28.41 | SweetZombieJesus | i was looking at something that wasnt my base |
01:28.45 | SweetZombieJesus | didnt realize it then |
01:28.56 | Mattavich | did it go to my base? bottom left? |
01:28.59 | antares- | mattavich: why not run a pan camera action.. focus it on the hero or w/e? |
01:29.01 | SweetZombieJesus | could be |
01:29.15 | Mattavich | how do i PM here? |
01:29.19 | SweetZombieJesus | double clcik |
01:29.45 | SweetZombieJesus | matt,the new libchs saves player camera position |
01:29.54 | SweetZombieJesus | and restores it after selection is done |
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01:30.08 | Repo | New asset: http://www.sc2mapster.com/assets/scoreboard-library/. Scoreboard Library. wOlfLisK (Manager/Author). Approved by Sixen. |
01:30.23 | Mattavich | instead of the restore i had it go to default game camera |
01:30.39 | Galois-evariste | could someone fill me in on what "Pathing Cost between Points" is? |
01:30.39 | wOlfLinG | That's my scoreboard ^^ |
01:30.41 | SweetZombieJesus | seriously upgrade :P |
01:30.45 | SweetZombieJesus | you are doing too much work |
01:30.47 | Galois-evariste | my intuition says that its the length of the pathing line from point A to B |
01:30.49 | Galois-evariste | is that right? |
01:30.57 | SweetZombieJesus | you are trying to fix bugs in my old lib that arent there anymore |
01:31.05 | Mattavich | ok |
01:32.13 | SweetZombieJesus | i have to turn my lib into a real library too ... |
01:32.48 | SweetZombieJesus | but does the localization tool still work then? |
01:32.51 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
01:33.52 | antares- | galois: I think pathing cost is the time it would take the unit to travel between two points |
01:33.57 | Mattavich | Instead of "while" you use "if then else"? |
01:34.44 | SweetZombieJesus | depends |
01:34.49 | SweetZombieJesus | pick each integer alot |
01:35.21 | SweetZombieJesus | wOlfLinG |
01:35.28 | wOlfLinG | ya? |
01:35.28 | SweetZombieJesus | does the localization not work on libraries? |
01:35.33 | Mattavich | Still elarning, a lot im unfamiliar with |
01:35.42 | wOlfLinG | dunno. i localised the map, then exported the lib |
01:35.49 | SweetZombieJesus | localized how? |
01:35.50 | wOlfLinG | Should do though |
01:35.51 | SweetZombieJesus | for all regions? |
01:35.55 | wOlfLinG | With hati's localiser |
01:36.04 | wOlfLinG | What region are you in? |
01:36.07 | SweetZombieJesus | yea but you can only localize for 1 region i thought |
01:36.09 | SweetZombieJesus | im eu |
01:36.20 | wOlfLinG | If other than the UK, download my library and test it |
01:36.34 | SweetZombieJesus | yea i tried it |
01:36.36 | SweetZombieJesus | and i can see text |
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01:36.42 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
01:36.42 | wOlfLinG | ok, so it should work |
01:36.47 | SweetZombieJesus | but Uk might = EU |
01:36.51 | *** join/#sc2mapster Polynomial (~burningma@92.27.131.163) |
01:36.53 | wOlfLinG | Don't think so |
01:36.58 | SweetZombieJesus | actually |
01:37.01 | SweetZombieJesus | im UK too |
01:37.05 | wOlfLinG | Theres frFR etc |
01:37.07 | SweetZombieJesus | since im dutch |
01:37.07 | wOlfLinG | ah |
01:37.11 | SweetZombieJesus | im using english version |
01:37.12 | wOlfLinG | So that meant nothing xD |
01:37.13 | Otixa | PEW |
01:37.13 | SweetZombieJesus | so must be UK |
01:37.15 | Otixa | PEEEEEW |
01:37.17 | Otixa | PEEEEEEEEEEEEEEW |
01:37.20 | Otixa | PEW PEW PEW |
01:37.20 | SweetZombieJesus | ok but |
01:37.24 | wOlfLinG | PEWPEWPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEW |
01:37.28 | SweetZombieJesus | cant we just convert all strings to all regions? |
01:37.29 | Otixa | pewpews |
01:37.33 | SweetZombieJesus | english for frenchies too etc |
01:37.40 | SweetZombieJesus | so no more localizer neccesairy |
01:37.41 | RaydenUni | i swear |
01:37.52 | RaydenUni | trying to modify a map and a mod at the same time is just asking for the editor to crash |
01:37.54 | wOlfLinG | Anyway, about to take a vid of my library using fraps free version. Don't ping me >:( |
01:38.06 | RaydenUni | wOlfLinG, wat? |
01:38.12 | wOlfLinG | Gah! |
01:38.14 | wOlfLinG | >:( |
01:38.14 | Otixa | wut lib? |
01:38.21 | Otixa | smacks wOlfLinG |
01:38.24 | RaydenUni | :P |
01:38.25 | wOlfLinG | Check recent assets |
01:38.28 | SweetZombieJesus | wOlfLinG: |
01:38.29 | wOlfLinG | And stoppit! |
01:38.30 | SweetZombieJesus | sup |
01:38.32 | wOlfLinG | -.- |
01:38.38 | Otixa | wOlfLinG, what lib? >:[ |
01:38.43 | SweetZombieJesus | wOlfLinG: |
01:38.43 | Otixa | TELL US |
01:38.45 | wOlfLinG | Ok, i'm leaving the channel for 5 mins |
01:38.45 | SweetZombieJesus | sup man |
01:38.52 | RaydenUni | that sounds good |
01:38.52 | Otixa | :D |
01:38.55 | SweetZombieJesus | yay |
01:38.57 | SweetZombieJesus | :D |
01:39.01 | SweetZombieJesus | bullying works |
01:39.04 | Otixa | /highfive |
01:39.06 | RaydenUni | as long as he's connect to IRC you can ping him... |
01:39.08 | RaydenUni | but that's mean |
01:39.23 | Otixa | So ehh |
01:39.24 | SweetZombieJesus | nah he quit |
01:39.26 | Otixa | Sup guys? |
01:39.28 | SweetZombieJesus | he aint on irc |
01:39.30 | Constant___ | can someone help me? im making a TD and with a new wave I want to set the mobs HP to a variable, I have been looking for the right function to do this forever now, how do I do it? |
01:39.40 | nitroball | say hello to my little friend: http://yfrog.com/8bbearyj |
01:39.45 | SweetZombieJesus | Set Unit Property |
01:39.46 | *** join/#sc2mapster progammer_ (4a3ea6d2@gateway/web/freenode/ip.74.62.166.210) |
01:39.46 | Mattavich | set or modify variable |
01:39.48 | Otixa | Unit - Set Unit Property |
01:39.52 | Otixa | Life (Max) |
01:40.49 | Otixa | nitroball, where's the normal map? >:[ |
01:40.57 | Otixa | This isn't WC3! |
01:41.15 | Otixa | Looks nice tho :D |
01:41.21 | nitroball | thanks |
01:41.29 | Otixa | pro unwrap too |
01:41.29 | *** join/#sc2mapster corbo (~thecorbo@190.87.75.110) |
01:41.32 | Constant___ | thx guys, how do I do it for all mobs I spawned? with this --- Create Units With Default Facing Count: 5 Type: Zergling Player: 15 Point: Center Of Region Region: WestSpawnP1 Flags: No Options |
01:41.36 | corbo | hi |
01:41.55 | nitroball | Otixa, I started the whole model yesterday from scratch |
01:41.59 | Otixa | Tho, you could prolly do vertical symmetry on the body and buy some delicious texture space |
01:42.08 | corbo | omg |
01:42.09 | corbo | model |
01:42.11 | corbo | lemme look |
01:42.59 | Otixa | I'm mostly done with the flag btw :D |
01:42.59 | Constant___ | any1? |
01:42.59 | Otixa | Just need to do the alpha map, tweak the specular and do animations |
01:43.03 | Otixa | Constant___ >:/ |
01:43.04 | Otixa | 04:39] <Otixa> Unit - Set Unit Property |
01:43.04 | Otixa | [04:39] <Otixa> Life (Max) |
01:43.37 | Constant___ | Otixa:/ |
01:43.38 | Constant___ | <Constant___> thx guys, how do I do it for all mobs I spawned? with this --- Create Units With Default Facing Count: 5 Type: Zergling Player: 15 Point: Center Of Region Region: WestSpawnP1 Flags: No Options |
01:43.43 | Otixa | oh |
01:43.49 | Otixa | It's 4:30AM ;p |
01:44.10 | Otixa | Just the action on the bottom |
01:44.14 | Otixa | For last created unit |
01:44.18 | Otixa | badum-tish |
01:44.38 | Otixa | Tho, it may not work properly |
01:44.43 | Otixa | You may need to do a for loop |
01:44.52 | Otixa | And spawn them one at a time, then set their health |
01:45.16 | Constant___ | ok thx |
01:46.21 | nitroball | Otixa, here's the normal map, actually baked in the bump map: http://yfrog.com/nfnormalqj |
01:46.38 | Otixa | Ah |
01:46.42 | Constant___ | is there an action for making a for loop? |
01:46.47 | Otixa | That's a fake normal map tho |
01:46.50 | Otixa | Lazy nitroball |
01:46.54 | Otixa | smacks nitroball |
01:47.02 | Constant___ | nvm ill use if/then |
01:47.05 | nitroball | :o |
01:47.05 | Otixa | Constant___, yeh, for loop :/ |
01:47.18 | Otixa | also, http://img843.imageshack.us/img843/340/flagctf.jpg |
01:47.19 | Otixa | :D |
01:47.24 | Constant___ | oh >< |
01:47.24 | nitroball | it's not a SC2 normal map |
01:47.46 | Otixa | SC2 normal map? <_< |
01:47.52 | Mattavich | woohoo, good news is i replaced the core of what will cause the slowdown |
01:48.02 | Mattavich | replaced the whiles with if then else |
01:48.06 | Otixa | The who in the what now? |
01:48.22 | Mattavich | Unit produce slower but i think stille venly |
01:48.33 | Mattavich | lol ym map |
01:48.35 | Mattavich | obelisk hellfire |
01:48.40 | nitroball | I remeber seeing that the R and B values are switched or something |
01:48.52 | SweetZombieJesus | btw i didnt see any hellfire |
01:48.53 | Mattavich | it had an error "too many threads" and began running slowly |
01:48.56 | nitroball | for the SC2 normals |
01:49.15 | Otixa | nitroball, prolly inverted G channel then |
01:49.17 | Mattavich | Well because it was my first ever test with other players it was so unbalanced |
01:49.23 | Otixa | That's pretty common across all engines |
01:49.41 | Mattavich | i'm influenced by a map called archers hellfire from age of empires 2 kings conquerors |
01:49.55 | nitroball | oh |
01:49.56 | SweetZombieJesus | aha |
01:49.58 | Otixa | Mattavich, show when done |
01:50.01 | Mattavich | the hellfire is meant to be an explosion/nuke which bombs the hill where you get your bonus |
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01:50.18 | Mattavich | I changed the hellfire to fire from heros instead |
01:50.20 | Otixa | nitroball, basically, if you're bacing with Max or something |
01:50.28 | Otixa | The green channel is almost always fucked |
01:50.35 | RedWraith | Is there any way to play that card game in the US? |
01:50.41 | Mattavich | SZJ - It's basically a nuke you get periodically |
01:50.42 | Otixa | And in the baking engine there's usually a checkbox or something where you can flip it |
01:50.49 | Mattavich | it stops people getting too powerful form the hill buff |
01:51.02 | Mattavich | i think i gave too many too quickly |
01:51.05 | Piercing | I got a question, don't know if any of you could answer it. |
01:51.07 | Otixa | The proper is "green - down", I think |
01:51.11 | SweetZombieJesus | hm trying to convert my library to a real library now |
01:51.14 | SweetZombieJesus | but its hard :<<<< |
01:51.24 | nitroball | yah, you can flip it in Modo |
01:51.25 | RaydenUni | i'm having a bug with inventory |
01:51.28 | Mattavich | Should iw ait for you to finish befor upgrading? |
01:51.32 | SweetZombieJesus | nah |
01:51.34 | SweetZombieJesus | will be the same |
01:51.37 | Piercing | Any of you know how to get an .mp3 file playable in sc2 editor? |
01:51.40 | SweetZombieJesus | as good as the same |
01:51.45 | SweetZombieJesus | i hope |
01:51.46 | SweetZombieJesus | >_> |
01:51.46 | RaydenUni | if i click one unit with a small inventory, or maybe inventory of type A and then one with type B it shows the inventory spots for A and B |
01:51.47 | SweetZombieJesus | i dont know |
01:51.48 | SweetZombieJesus | lol |
01:51.56 | SweetZombieJesus | you can wait |
01:51.57 | Otixa | Piercing, afaik, SC2 only uses OGG |
01:52.00 | SweetZombieJesus | prolly better |
01:52.07 | Piercing | So, if i convert, it should work? |
01:52.13 | Mattavich | BTW thanks for creating it. It wasn't hard to implement and really adds to the player experience of the map |
01:52.19 | Piercing | If i get OGG, what would I do with that, just get it in the import menu? |
01:52.22 | SweetZombieJesus | youre welcome |
01:52.23 | Mattavich | I wouldn't have been able to do it alone |
01:52.29 | Mattavich | I'll add you to credits |
01:52.31 | SweetZombieJesus | i cant make maps alone but i can do this ^^ |
01:52.35 | Mattavich | whereever they will be |
01:52.39 | Otixa | Piercing, no, you eat it ;p |
01:52.45 | Otixa | Anyway, I'm off to bed |
01:52.48 | Otixa | bai gaiz o/ |
01:52.50 | SweetZombieJesus | nn |
01:52.50 | Piercing | :D |
01:53.05 | Mattavich | Well i'm starting to realize that pulling triggers like modules form librarys is how the really good maps will be made |
01:53.14 | Mattavich | I stole marine arenas victory conditions haha |
01:53.30 | SweetZombieJesus | strange |
01:53.33 | SweetZombieJesus | in library form |
01:53.41 | SweetZombieJesus | it works perfectly EXPECT it wont show unit model |
01:53.47 | SweetZombieJesus | except* |
01:53.53 | SweetZombieJesus | other than that it all works like it should |
01:54.01 | SweetZombieJesus | so the unit definetly excists or there would be no icons |
01:54.09 | SweetZombieJesus | when i choose a hero, i get it... |
01:54.13 | *** join/#sc2mapster popman (~Billll@cpe-24-164-122-128.neo.res.rr.com) |
01:54.16 | SweetZombieJesus | but just invisible during picking |
01:54.26 | SweetZombieJesus | kinda like you had |
01:56.06 | Mattavich | I'm stumped as to why you couldnt see them unit |
01:56.11 | Mattavich | only thing i can think of is models |
01:56.14 | Mattavich | acotrs |
01:56.18 | SweetZombieJesus | i dunno |
01:56.24 | Mattavich | dependency issue |
01:56.33 | SweetZombieJesus | maybe but shouldnt be |
01:56.38 | SweetZombieJesus | i have all maps |
01:56.52 | Mattavich | placement issue maybe? |
01:57.24 | SweetZombieJesus | really dont know |
01:57.27 | SweetZombieJesus | lets call it a fluke |
01:57.56 | Mattavich | maybe my "whiles" followed you :P |
01:58.01 | SweetZombieJesus | :< |
01:58.05 | SweetZombieJesus | they have it in for me |
01:58.13 | SweetZombieJesus | they know how i feel about them |
01:58.15 | Mattavich | Obelisk hellfire feels smoother now i got rid of the whiles |
01:58.20 | SweetZombieJesus | :) |
01:59.00 | Mattavich | I'm still using a forever loop to look through 20 conditions+ though |
01:59.07 | Mattavich | Which will grow to maybe 50 |
01:59.14 | Mattavich | as i add more units with upgrades |
01:59.21 | Mattavich | no way of changing it |
01:59.23 | RedWraith | Hey guys |
01:59.30 | RedWraith | I'm making a settlers of catan port |
01:59.31 | Mattavich | hi |
01:59.34 | RedWraith | what unit |
01:59.39 | RedWraith | or, building rather, |
01:59.45 | SweetZombieJesus | theres always a way of changing it |
01:59.47 | RedWraith | best represents the following resources: |
01:59.50 | SweetZombieJesus | like a periodic event |
01:59.53 | RedWraith | <PROTECTED> |
02:00.06 | Mattavich | Well the periodic event is basically "spawn unit for 8 players |
02:00.08 | RedWraith | I've already got races figured out. |
02:00.18 | SweetZombieJesus | yes and dont do that in a while :P |
02:00.23 | SweetZombieJesus | firs tof all |
02:00.32 | SweetZombieJesus | with periodic event you can tell exactly when it happens |
02:00.50 | SweetZombieJesus | you can even set the period to 0.05s |
02:00.57 | SweetZombieJesus | and its still much better than a while |
02:01.04 | SweetZombieJesus | since a while checks thousands of time per second |
02:01.10 | SweetZombieJesus | tens of thousands |
02:01.31 | Mattavich | I really need to showe you the script at some point. It's actually really simple and cuts down on A LOT of duplication |
02:01.50 | Mattavich | I had the whiel with a "wait" action |
02:01.56 | Mattavich | it was checking 0.3 |
02:02.10 | SweetZombieJesus | aha i know why i couldnt see my unit |
02:02.11 | SweetZombieJesus | so silly |
02:02.15 | SweetZombieJesus | fog of war was hiding it |
02:02.26 | SweetZombieJesus | and camera was in the middle of fog |
02:02.27 | Mattavich | I had fog of war revealed for all players hmmm |
02:02.32 | SweetZombieJesus | yea not in your case |
02:02.34 | SweetZombieJesus | thats still a fluke |
02:02.34 | SweetZombieJesus | :P |
02:02.37 | Mattavich | =/ |
02:02.50 | Mattavich | maybe not, sometimes its hard tot ell maybe a bug in my code |
02:03.12 | Mattavich | OMG YES |
02:03.13 | Mattavich | it is |
02:03.30 | Mattavich | haha i changed the revealer to that area but didnt do it for all players |
02:03.31 | *** join/#sc2mapster wOlfLinG (516f48df@gateway/web/freenode/ip.81.111.72.223) |
02:03.39 | Mattavich | i made the decision to reveal the midde of the map permantently |
02:03.57 | wOlfLinG | So, turns out i cannot make videos at all :( |
02:04.02 | Mattavich | didnt do for 3-8 |
02:04.06 | wOlfLinG | Camputer locks up when i try >< |
02:04.14 | wOlfLinG | Can someone make one for me? |
02:05.01 | Constant___ | how |
02:05.19 | ekcolnovkol | HEY SIXEN |
02:05.27 | ekcolnovkol | forget the curse premium, i want a full years worth of pizza |
02:05.50 | *** join/#sc2mapster AsaPhelps (~asaphelps@pool-141-154-125-112.bos.east.verizon.net) |
02:05.58 | Mattavich | SZJ I was about to say - What I really need is a way to completely disable specific "if-then-else" statements in my loop trigger |
02:06.01 | Mattavich | is that possible? |
02:06.15 | Mattavich | Because they become useless after some time and only eat up cycles |
02:06.18 | SweetZombieJesus | i can tomorrow wOlfLinG |
02:06.27 | wOlfLinG | k |
02:06.50 | SweetZombieJesus | well stop using loop lol |
02:07.00 | SweetZombieJesus | and really |
02:07.04 | SweetZombieJesus | you are concerned about cycles |
02:07.06 | Mattavich | For example, after every player progresses past your starting unit. I would like to disable the if statements and stop chekcing conditions for that particular one |
02:07.07 | Constant___ | w0lfLing how? |
02:07.14 | SweetZombieJesus | you are wasting MILLIONS of cycles with that permanent loop |
02:07.18 | SweetZombieJesus | litterally millions |
02:07.20 | SweetZombieJesus | in seconds |
02:07.29 | Mattavich | It's the only real way |
02:07.33 | SweetZombieJesus | its not |
02:07.34 | Mattavich | I can think of |
02:07.35 | SweetZombieJesus | it cant be |
02:07.43 | SweetZombieJesus | periodic event |
02:07.46 | Mattavich | The other way is to create hundreds of lines of triggers |
02:07.47 | SweetZombieJesus | is the solution |
02:08.01 | Mattavich | Oh, yes I will make it periodic |
02:08.09 | SweetZombieJesus | periodic event does the same thing as a permanent loop (you can even turn the trigger on or off unlike a loop) |
02:08.12 | Mattavich | but still a lot fo wastage as the trigger gets very long |
02:08.19 | SweetZombieJesus | dont worry about that |
02:08.23 | SweetZombieJesus | thats only the lines you see |
02:08.26 | Mattavich | The trigger will be over 100 lines long and over 50 conditions |
02:08.34 | SweetZombieJesus | a while loop does near inifinite cycles |
02:08.39 | SweetZombieJesus | not a problem |
02:08.43 | SweetZombieJesus | but with 50 conditions |
02:08.46 | *** join/#sc2mapster Mindful (~Something@c-67-169-116-126.hsd1.ca.comcast.net) |
02:08.49 | Jannikhp | that's a long trigger o.o |
02:08.52 | SweetZombieJesus | you should consider using a switch statement for readability |
02:09.48 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
02:09.58 | Constant___ | Otixa: guys why isnt this working --- Set Unit Property Unit: Last Created Unit Property: Life Value: Arithmetic (Real) Value 1: Unit Property Unit: Last Created Unit Property: Life Current: Current Operator: + Value 2: 15.0 |
02:10.43 | SweetZombieJesus | use modify unit property |
02:10.44 | Mattavich | maybe vitality? |
02:10.53 | SweetZombieJesus | set will work too but is more work |
02:11.23 | Mattavich | SZJ what's your email i'll send you exactly what my trigger does |
02:11.26 | SweetZombieJesus | with Modify Unit (Life) you only have to do +15 |
02:11.32 | Mattavich | It's simple, but long |
02:11.33 | Constant___ | oh i didnt know that eisted |
02:11.33 | SweetZombieJesus | just send over irc |
02:11.36 | Constant___ | existed* |
02:12.12 | SweetZombieJesus | ok my bad |
02:12.17 | SweetZombieJesus | that doesnt actually excist |
02:12.27 | Constant___ | nope :P |
02:12.29 | SweetZombieJesus | confused with player property |
02:12.48 | SweetZombieJesus | make a screeny |
02:12.51 | SweetZombieJesus | i cant read it at all here |
02:13.18 | Constant___ | willdo |
02:13.38 | Constant___ | http://localhostr.com/files/1a382e/capture.png |
02:13.59 | Constant___ | now i tried to convert integer to int at the end, but that didnt make a difference |
02:14.22 | Constant___ | i dont understand why it wants to use arithmetic Real instead of Int >< |
02:15.53 | Mattavich | Periodic event working much more efficiently ic an tell. will show you trigger now |
02:15.57 | SweetZombieJesus | Life values are in real |
02:15.59 | SweetZombieJesus | you dont see it |
02:16.06 | SweetZombieJesus | but they are 100.0000 |
02:16.19 | SweetZombieJesus | so you can substract or add 0.2 for example |
02:16.22 | SweetZombieJesus | thats why you add real |
02:16.43 | SweetZombieJesus | anyways that action should work just fine |
02:16.50 | SweetZombieJesus | it takes current life and adds 15 |
02:16.54 | AsaPhelps | ~seen reactorex |
02:16.55 | purl | reactorex is currently on #sc2mapster. Has said a total of 70 messages. Is idling for 20h 17m 45s, last said: '~seen MotiveMe'. |
02:16.57 | SweetZombieJesus | you sure you want current life? |
02:17.13 | Constant___ | yeah want to edit their hp just when they spawn |
02:17.25 | Mattavich | The challenge is to create a specific unit for all 8 players. When a player reaches a specific amount of kills e.g. 100 then spawn a new unit type while still spawning the other unit type for other players. AND do this EVENLY. |
02:17.25 | SweetZombieJesus | ok but dont they spawn with full hp? |
02:17.35 | SweetZombieJesus | gah this is hard |
02:17.42 | SweetZombieJesus | helping you 2 and doing my own map at the same time |
02:17.43 | SweetZombieJesus | confusing |
02:17.45 | SweetZombieJesus | also sleepy |
02:17.49 | Mattavich | <PROTECTED> |
02:17.57 | Constant___ | I just realised not even Unit - Set (Last created unit) Life to 55.0 |
02:17.57 | Constant___ | <PROTECTED> |
02:17.57 | SweetZombieJesus | yea i cant read that |
02:18.06 | Mattavich | This is the trigger, it carries on very long with a list of all the units and conditions on which they spawn |
02:18.10 | SweetZombieJesus | whats your last created unit? |
02:18.11 | Mattavich | this is doen for 8 players |
02:18.12 | Mattavich | haha |
02:18.20 | Constant___ | <PROTECTED> |
02:18.21 | SweetZombieJesus | try looking there |
02:18.39 | Repo | 10killing-platform: 03Atraeus * r62 unit_branch/killing-platform.SC2Map: Menu trigger fix |
02:18.49 | Constant___ | mattavich are you doing the same thing for 8 players? |
02:18.52 | Mattavich | What that does is tell the game NOT to spawn a unit for the player who it had just spawned a unit for |
02:18.54 | SweetZombieJesus | matt make a screenshot |
02:18.59 | SweetZombieJesus | cause i cant read it in this formatting |
02:19.13 | Mattavich | constant - the script does it for 8 players at the same time |
02:19.19 | Mattavich | where od i send it? |
02:19.23 | SweetZombieJesus | upload |
02:19.25 | Mattavich | nvm ill host somewhere |
02:19.25 | *** join/#sc2mapster Rayden (~rayden@ip68-5-22-175.oc.oc.cox.net) |
02:19.30 | *** join/#sc2mapster Molsterr (6255092a@gateway/web/freenode/ip.98.85.9.42) |
02:19.48 | SweetZombieJesus | Constant___: i dont know, must be some other action interfering |
02:19.51 | SweetZombieJesus | go bughunt it :P |
02:21.02 | Constant___ | i dont even know what real is lol |
02:21.33 | Mattavich | number wiht decimal |
02:21.40 | SweetZombieJesus | yea |
02:21.45 | SweetZombieJesus | integer cant have decimal |
02:21.48 | Mattavich | http://yfrog.com/mwobeliskhellfirej |
02:21.53 | Constant___ | ah ok |
02:22.12 | SweetZombieJesus | question |
02:22.17 | Mattavich | I pick a player form playergroup then check these conditions and spawn the "true" unit |
02:22.18 | SweetZombieJesus | what is Main playergroup ? |
02:22.24 | Mattavich | all 8 players |
02:22.27 | SweetZombieJesus | ok instead |
02:22.29 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
02:22.32 | SweetZombieJesus | use Active Players preset |
02:22.45 | Mattavich | It doesn't work for comps i think |
02:22.46 | SweetZombieJesus | so only players that are ingame will be picked |
02:22.48 | SweetZombieJesus | it does |
02:22.50 | Mattavich | thats why ia int used it |
02:23.03 | SweetZombieJesus | it does absolutely work for computer |
02:23.05 | Mattavich | I have 3 neutrals too |
02:23.11 | SweetZombieJesus | no it doesnt pick for neutral |
02:23.16 | SweetZombieJesus | but you can use All Players |
02:23.19 | Mattavich | there is a bug and i have a crappy workaround which prevents units spawning |
02:23.20 | SweetZombieJesus | then it picks for .. all players |
02:23.32 | SweetZombieJesus | yes but minimizing things like this is how you prevent bugs |
02:23.46 | SweetZombieJesus | if you want it for all players then set it to all players |
02:23.51 | Mattavich | The onyl workaround i could think of is to create units for a neutral off-map and kill them |
02:23.59 | *** join/#sc2mapster Rodrigo (cf06e61b@gateway/web/freenode/ip.207.6.230.27) |
02:24.02 | SweetZombieJesus | ok |
02:24.05 | SweetZombieJesus | lemme look |
02:24.29 | Mattavich | The problem was, without the (Picked player) != (Owner of (Last created unit)) |
02:24.33 | SweetZombieJesus | ok your array Kill Counter |
02:24.38 | SweetZombieJesus | you dont use index 0 ? |
02:24.39 | Mattavich | the game would spawn player units 1 at a time |
02:24.53 | Mattavich | 60 units for player 1- 60 units for player 2 etc |
02:24.56 | Mattavich | with (Picked player) != (Owner of (Last created unit)) |
02:25.06 | Mattavich | it will not spawn for the last player it spawned for |
02:25.07 | Rodrigo | So, published maps cannot join the Blizzard map contest? |
02:25.19 | SweetZombieJesus | dont think so |
02:25.21 | SweetZombieJesus | dunno exactly |
02:25.31 | Mattavich | the problem wiht that is, if all 7 players have units and player 1 has none, it wont spawn |
02:25.32 | Rodrigo | and the contest will select the "Best" maps, but all the "best maps" cannot join the contest? |
02:25.50 | SweetZombieJesus | they want people to make something cool in 3 weeks i guess |
02:25.52 | Mattavich | So i secretly sacrafice a neutral player 9 where no one can see haha |
02:25.56 | SweetZombieJesus | not just submit old awesome work |
02:26.30 | SweetZombieJesus | ok |
02:26.30 | SweetZombieJesus | matt |
02:26.40 | SweetZombieJesus | you dont use index 0 of array Kill Counter ? |
02:26.43 | Mattavich | The main thing the script needs is a way to turn old redundant if-then-else off |
02:26.45 | Constant___ | Set Unit Property must be sooooo bugged |
02:26.57 | Mattavich | not sure what you mean? |
02:27.02 | SweetZombieJesus | the array |
02:27.09 | SweetZombieJesus | you call it with Picked Player |
02:27.15 | Rodrigo | well, I made Debates in 1 week |
02:27.23 | Mattavich | yeah |
02:27.24 | SweetZombieJesus | normally player 0 is neutral |
02:27.32 | Rodrigo | its possible to make a good map in 3 weeks. the problem is that it's impossible to DEBUG a map in 3 weeks |
02:27.33 | SweetZombieJesus | do you want a neutral palyer to have a kill counter? |
02:27.36 | Mattavich | I ahve neutral on the map |
02:27.44 | Rodrigo | Im 4 weeks debugging debates and adding new features |
02:28.00 | Mattavich | No, I set it as a condition in the "unit dies" kill counter trigger |
02:28.04 | Rodrigo | its impossible to release a map not-published thats is not bugged |
02:28.15 | Rodrigo | specially a TD |
02:28.17 | Mattavich | <PROTECTED> |
02:28.20 | Rodrigo | you have to play a lot until you finally balance it |
02:28.25 | Mattavich | i place this in ym unit die for kill counter trigger |
02:28.32 | Mattavich | sorry, 1 sec |
02:28.34 | SweetZombieJesus | ok well |
02:28.36 | SweetZombieJesus | its all iffy |
02:28.36 | Mattavich | <PROTECTED> |
02:28.46 | SweetZombieJesus | the things you do |
02:28.49 | SweetZombieJesus | scare me :< |
02:28.55 | Galois-evariste | question |
02:29.00 | Mattavich | lol why? I think this script is genius it saves so much work |
02:29.03 | SweetZombieJesus | lol |
02:29.09 | Galois-evariste | how do i increase the limit of a unit's sight radius beyond its cap? |
02:29.12 | SweetZombieJesus | yea but you cant change it |
02:29.16 | SweetZombieJesus | you are stuck with this now |
02:29.24 | SweetZombieJesus | if you keep working based on this |
02:29.24 | Mattavich | data editor - clickt he unit - sight radius in right side |
02:29.30 | Galois-evariste | not that simple |
02:29.40 | Galois-evariste | there is a point where it doesn't get any bigger |
02:29.45 | Galois-evariste | so there is a cap when i do it thjat way |
02:29.52 | SweetZombieJesus | create a revealer that moves with the unit |
02:30.01 | Galois-evariste | next best thing - i was hoping for a way around it but okay |
02:30.05 | Rodrigo | so, all my maps cannot join the contest? |
02:30.21 | Galois-evariste | there's a contest? |
02:30.22 | SweetZombieJesus | idunno |
02:30.24 | Rodrigo | nexus wars cannot join the contest? not any map on first page or second page or third page, or even page 300? |
02:30.33 | SweetZombieJesus | i guess |
02:30.46 | Galois-evariste | easy rodrigo |
02:30.51 | Galois-evariste | just remove your map from blizzard's list |
02:30.55 | Galois-evariste | then send it in |
02:31.08 | Rodrigo | blizzard will select the best maps on battle.net, but the best maps on battle.net cannot join the contest |
02:31.08 | SweetZombieJesus | cool if that worked :P |
02:31.22 | Galois-evariste | lol i don't believe that |
02:31.26 | Galois-evariste | it can't be that simple |
02:31.28 | Galois-evariste | that's dumb |
02:31.30 | Mattavich | SZJ how would you do it rather than making multiple triggers for each player? |
02:31.31 | Galois-evariste | can i get a link to this contest? |
02:31.40 | Mattavich | im trying to make it work through the pick eahc player function |
02:31.41 | Galois-evariste | i think blizzard is looking for candidates for that money for mapping thing |
02:31.51 | Rodrigo | http://us.battle.net/sc2/en/forum/topic/374940871 |
02:32.03 | SweetZombieJesus | like you have now but without the kill counter for neutral player, the work arounds |
02:32.16 | SweetZombieJesus | you dont need all that |
02:32.17 | Constant___ | SweetZombieJesus, guess what? I think I've been editing Life instead of Maximum Life, testing now lol |
02:32.25 | Rodrigo | I doubt a popular map that will be deleted from the popular list just to join a contest |
02:32.27 | Mattavich | Well the kill counter is just being read |
02:32.28 | Galois-evariste | that is pretty dumb |
02:32.32 | Mattavich | will that have an impact? |
02:32.37 | SweetZombieJesus | Constant___ i did ask if you were sure you ment Current life ... :P |
02:32.42 | Galois-evariste | i think they just want a map nobody's played so that they can justify making you pay to play it |
02:32.46 | Mattavich | How can i change it for just p1-8 then? |
02:33.06 | Rodrigo | but the best maps are published |
02:33.08 | SweetZombieJesus | nah being read isnt the point, its that it all becomes unclear what it does exactly in what situation |
02:33.16 | Rodrigo | you can't say "THIS IS THE BEST CUSTOM MAP" |
02:33.19 | Rodrigo | when its NOT |
02:33.27 | Constant___ | >< thoght you ment currnet where it said current |
02:33.29 | Rodrigo | when theres 50 best maps published |
02:33.30 | SweetZombieJesus | ok tell me in simplest terms what should this trigger do |
02:33.40 | SweetZombieJesus | spawn 2 units for each player in game? |
02:34.24 | SweetZombieJesus | that first if statement |
02:34.29 | *** join/#sc2mapster Dashkal (~dashkal@WoWUIDev/Nexus/dashkal) |
02:35.01 | Mattavich | it spawns approx 60 units for 8 players - it does this evenly between them - it checks the killcounter and if over x amount of kills, spawn a different unit |
02:35.54 | SweetZombieJesus | ok well |
02:35.59 | SweetZombieJesus | the 8 players |
02:36.06 | SweetZombieJesus | are only real players? |
02:36.08 | SweetZombieJesus | or computers |
02:36.13 | Mattavich | either |
02:36.18 | Mattavich | well |
02:36.28 | Mattavich | no once live they will be either real people or none |
02:36.43 | Mindful | hrm |
02:36.45 | SweetZombieJesus | ok then put it to Active Players |
02:36.50 | SweetZombieJesus | not Main playergroup |
02:36.59 | Mindful | anyone experienced with galaxy? |
02:37.09 | SweetZombieJesus | then remove (Picked player) != (Owner of (Last created unit)) |
02:37.19 | Mattavich | 1 sec |
02:37.30 | Mattavich | if i do that it will spawn 60 units for p1, then 60 for p2 |
02:37.39 | Mattavich | that condition makes sure it spawns 2 for p1 2 for p2 |
02:37.41 | Mattavich | in a cycle |
02:37.44 | Mattavich | evenly |
02:37.54 | Mattavich | i haven't found anything better |
02:37.56 | SweetZombieJesus | nah |
02:38.05 | SweetZombieJesus | thats just cause of some other bug |
02:38.09 | Mattavich | :o |
02:38.16 | SweetZombieJesus | you have to think logic |
02:38.21 | Constant___ | SweetZombieJesus: woho, works :D |
02:38.25 | Mattavich | If i can get rid of it, that will cut down on a conditions |
02:38.29 | SweetZombieJesus | if logic fails then you are simply not comprehensing the code |
02:38.34 | *** join/#sc2mapster antares- (antares@c-98-240-75-16.hsd1.tn.comcast.net) |
02:39.01 | volte | I wonder if there is a way to unlink the whole |
02:39.07 | Constant___ | can anyone suggest a leaderboard not the big fat one? can I change the style somehow? |
02:39.07 | volte | "rank" thing from kills |
02:39.13 | SweetZombieJesus | ok so |
02:39.22 | SweetZombieJesus | the big fat list of Order all units |
02:39.27 | SweetZombieJesus | instead of that |
02:39.30 | Mattavich | Oh yeah that sucks |
02:39.33 | SweetZombieJesus | in your map initialization |
02:39.45 | SweetZombieJesus | you put all of those regions in a region array |
02:39.52 | SweetZombieJesus | index 0 of that array will be the region for player 1 |
02:39.56 | SweetZombieJesus | index1 = player 2 |
02:39.57 | SweetZombieJesus | etc |
02:40.14 | Mattavich | Ah ok, not very good with array but will do it if it can work |
02:40.37 | SweetZombieJesus | then instead of this list of you put down Unit - Order all units in (Array[Picked Player - 1]) |
02:40.39 | Mindful | any galaxy users? i've just got one simple question; I don't really understand how I can pass strings to custom script (it saves them somewhere or something) |
02:40.41 | Mattavich | I think i get it, just like i did with play to playergroup |
02:40.55 | Mindful | er, text |
02:41.02 | Mindful | pass text, rather |
02:41.20 | Mattavich | Ohhhhhhh now i understand what you meant about playergroup |
02:41.22 | SweetZombieJesus | Mattavich if you want to learn that, try to understand the hero selection lib |
02:41.26 | SweetZombieJesus | v1 is not that complicated |
02:41.27 | Mattavich | and why you put picked player - 1 |
02:41.31 | SweetZombieJesus | and i do that array thing ALL the time |
02:42.07 | Mattavich | I see how i need ot update my killcounter now too |
02:42.08 | SweetZombieJesus | now i want some me time |
02:42.13 | SweetZombieJesus | and work on my lib a bit >_< |
02:42.23 | Mattavich | i want some bedtime haha nearly 4am |
02:42.27 | Mattavich | thanks for the help |
02:42.36 | SweetZombieJesus | next time i prefer to just fix up your map myself :P |
02:42.40 | SweetZombieJesus | and use comments |
02:42.47 | SweetZombieJesus | seriously everything you make, immediatly comment |
02:42.48 | Mattavich | lol |
02:42.58 | SweetZombieJesus | for yourself and other people |
02:43.38 | SweetZombieJesus | now i have no idea where i was with my lib =/ |
02:43.50 | SweetZombieJesus | o right |
02:44.34 | *** join/#sc2mapster Corey (Corey@pool-68-160-187-145.bos.east.verizon.net) |
02:46.20 | Constant___ | is it possible to change leaderboard style? or are there any other boxes u can use instead? I dont like the fat one |
02:46.39 | Mattavich | I'm sure it is i've seen soem really nice leaderboards |
02:46.50 | SweetZombieJesus | dunno not worke dwiht em yet |
02:46.50 | Mattavich | im sure nexus wars uses a really compact one actuallly..... |
02:46.57 | Constant___ | me too, thinking they might be mods tho i dno |
02:47.01 | Mattavich | *carries on removing while loops* |
02:47.13 | Mindful | ok, well i figured some of this out |
02:47.18 | Constant___ | i haven't made a single while loop yet lol |
02:47.19 | Mindful | does anyone know if there is a way to add fields to the text editor? |
02:47.48 | Mattavich | I have about 8 while loops inside a forever loop with about 9 wait actions |
02:47.55 | Mattavich | im silly |
02:48.18 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
02:48.20 | got_Ammo_ | mindful: i was helping you the other day with galaxy scripting, right? |
02:48.26 | SweetZombieJesus | wish i knew Mindful |
02:48.40 | SweetZombieJesus | thats why youre a monster Mattavich |
02:48.43 | SweetZombieJesus | trying to be all mean to me |
02:48.49 | SweetZombieJesus | i know you made those whiles just to upset me |
02:48.54 | Mattavich | lol |
02:48.58 | Mindful | yeh Ammo |
02:49.07 | Mindful | you were awsome :P |
02:49.14 | got_Ammo | well I was working on my own stuff and did some testing you'll find relevent |
02:49.18 | Mindful | :O |
02:49.23 | Mindful | i got the whole creating triggers thing working |
02:49.45 | got_Ammo | yeah that's what I was testing, creating a trigger/event on the fly |
02:49.47 | Mindful | when you create a trigger the string it takes isn't the trigger name, it's the function that the trigger is |
02:50.01 | Mindful | the closest thing triggers have to a name is whatever handle you assign to them |
02:50.42 | got_Ammo | what I tested is this: if you create a new trigger with TriggerCreate and bind it to an event, it's unique, even if you create two triggers with TriggerCreate that use the same function |
02:50.57 | got_Ammo | what matters is the trigger variable that is returned that you pass to the event stuff |
02:51.03 | got_Ammo | or triggerdestroy, etc |
02:51.14 | Mindful | exactly |
02:51.15 | vailreth | what do you need to do with the text editor Mindful? |
02:51.28 | Mindful | when script prints text |
02:51.32 | got_Ammo | also that trigger variable can be local and discarded immediately if you don't need access to the trigger again |
02:51.35 | Mindful | it actually references it from somewhere in the text editor |
02:51.54 | Mindful | the only way i see to make that reference |
02:52.00 | Mindful | is to add some text to script in GUI |
02:52.01 | Mindful | o.0 |
02:52.11 | got_Ammo | oh are you talking about making new text objects? |
02:52.12 | Mindful | and got_ammo - what if i created a trigger and didn't assign it a variable at all? |
02:52.15 | Mindful | would it he handle-less |
02:52.17 | Mindful | and yes |
02:52.25 | got_Ammo | you mean if you just passed it directly into eventblabla |
02:52.25 | Mindful | that's exactly what I'm talking about :P |
02:52.33 | Mindful | yeah |
02:52.39 | Mindful | be* |
02:52.39 | got_Ammo | yeah you'd have no way to ever kill the trigger, but it'd be fine |
02:52.54 | Mindful | that's fine though, the trigger i'm creating now (TriggerCreate is addictive) kills itself :P |
02:53.08 | got_Ammo | cool |
02:53.08 | Mindful | about making new text objects though |
02:53.11 | Mindful | do you know how to do that? |
02:53.29 | got_Ammo | unfortunately no, but if you figure it out i'm really interested |
02:53.32 | Mindful | damnit |
02:53.33 | Mindful | rofl |
02:53.37 | Sixen | ekcolnovkol: lol |
02:53.43 | Mindful | well, the really annoying way is to make a GUI action that prints some text D: |
02:53.45 | *** join/#sc2mapster Rodrigo (cf06e61b@gateway/web/freenode/ip.207.6.230.27) |
02:54.03 | got_Ammo | my stupid way of doing it was creating text variables and then disabling the |
02:54.04 | got_Ammo | them |
02:54.10 | Mindful | rofl |
02:54.13 | Mindful | you know what |
02:54.17 | Mindful | that's the best i've heard so far |
02:54.27 | got_Ammo | it's pretty stupid though |
02:54.34 | Mindful | yeah, but it's better than my empty gui action method |
02:54.34 | got_Ammo | i'm guessing there's a better way, maybe with xml |
02:54.41 | Mindful | i bet you're right |
02:55.05 | *** join/#sc2mapster Komodo1138 (464bbfba@gateway/web/freenode/ip.70.75.191.186) |
02:55.42 | Mindful | hrm |
02:57.06 | allenmelon | is THE card game on US servers? |
02:58.17 | AsaPhelps | anyone want to help me test my map? its terrible though |
02:58.24 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
02:58.30 | Galois-evariste | question |
02:58.32 | volte | that's suretoinspire help, AsaPhelps :P |
02:58.43 | Galois-evariste | i've made a revealer variable and since i couldn't delcare what it was going to be initially i've made a trigger to say what it is |
02:58.54 | Galois-evariste | then i said to make the revealer variable equal to the last created one |
02:59.00 | Galois-evariste | which makes sense to me |
02:59.02 | Galois-evariste | problem: |
02:59.13 | Galois-evariste | when i tell the revealer to update its location, it doesn't do anything |
02:59.22 | Galois-evariste | i know that this action is being called for sure |
02:59.31 | Galois-evariste | so i'm lead to thinik that the revealer variable was never assigned to the created one |
02:59.34 | Galois-evariste | question: |
02:59.36 | Galois-evariste | waht the fuuu |
02:59.41 | Galois-evariste | ~ |
02:59.48 | Galois-evariste | question mark |
02:59.59 | got_Ammo | are you assigning it via last created revealer immediately after its creation? |
03:00.27 | Galois-evariste | yes |
03:00.29 | Galois-evariste | its the very next line |
03:00.36 | Galois-evariste | and i have no other revealers int he map so its not conflicting |
03:00.39 | got_Ammo | and it's a global variable? |
03:00.42 | Galois-evariste | it is yes |
03:00.57 | AsaPhelps | volte want to give it a go, or are you not manly enough? |
03:01.00 | *** join/#sc2mapster KiwiWarrior (~orbiterbu@222-152-244-1.jetstream.xtra.co.nz) |
03:01.00 | got_Ammo | try immediately using that variable to delete the revealer |
03:01.06 | got_Ammo | that'll let you know if there is a problem with that part of it |
03:01.15 | volte | I'm definitely not manly enough |
03:01.23 | Galois-evariste | i don't understand that |
03:01.23 | AsaPhelps | what about womanly enough? |
03:01.31 | volte | :P |
03:01.39 | volte | I'm working, how long will it take? |
03:01.54 | Mindful | rofl |
03:02.05 | Galois-evariste | <PROTECTED> |
03:02.07 | Galois-evariste | <PROTECTED> |
03:02.07 | Mindful | ammo, this is definitely the best way I can find of doing it (the disabled variables) |
03:02.10 | Galois-evariste | that's very clear and cut |
03:02.11 | Mindful | it's pretty funny though |
03:02.13 | KiwiWarrior | hey how do you make spawns in data editor can you make spawns in data editor |
03:02.13 | KiwiWarrior | ? |
03:02.30 | AsaPhelps | 5 minutes max probably |
03:02.32 | Galois-evariste | what are spawns? |
03:02.37 | Galois-evariste | i don't even |
03:02.40 | Galois-evariste | know |
03:02.41 | AsaPhelps | I just want to make sure all my things are working so far |
03:02.45 | volte | AsaPhelps: ok lets do this |
03:03.10 | *** part/#sc2mapster KiwiWarrior (~orbiterbu@222-152-244-1.jetstream.xtra.co.nz) |
03:03.13 | Molsterr | Quick question, How do I add a var to a text actor's text? |
03:03.26 | Galois-evariste | i don't uinderstand that molsterr |
03:03.31 | Galois-evariste | text actor? |
03:03.46 | Molsterr | yes a text actor |
03:03.49 | got_Ammo | Galois-evariste: my first suggestion is that you use the variable you just assigned to delete the revealer immediately, this will let you know if the variable is assigned properly |
03:03.55 | Molsterr | its the actor that displays text at an attachment point |
03:03.58 | Galois-evariste | never heard of it but here's what i'd do if i were trying to display a text message |
03:04.08 | Galois-evariste | ammo ill read that in a sec |
03:04.12 | Galois-evariste | molsterr here's what you do |
03:04.17 | Galois-evariste | when it asks you to input text |
03:04.20 | Galois-evariste | you go to functions |
03:04.24 | Molsterr | cant |
03:04.24 | Galois-evariste | and select "text with search replacement" |
03:04.35 | Galois-evariste | as i said if i were making a text message that's what i'd do |
03:04.45 | Molsterr | when you send an actor message it wont let you select a function for the text sent to the actor |
03:04.46 | Galois-evariste | so if you can't get text with search replacement then idkwtf |
03:04.59 | Molsterr | yeah its super annoying |
03:05.07 | volte | AsaPhelps: I don't have all day |
03:05.07 | Molsterr | all the normal ways dont work. |
03:05.08 | volte | lets go |
03:05.33 | Galois-evariste | oh awit ammo i gotcha now |
03:05.39 | Galois-evariste | make another trigger immediately after |
03:05.42 | AsaPhelps | Upload failed |
03:05.43 | Galois-evariste | saying "delete VARIABLE" |
03:05.43 | got_Ammo | no in the same trigger |
03:05.51 | Galois-evariste | when i say trigger i mean an ction |
03:05.55 | Galois-evariste | vocab vocab vocab |
03:05.55 | got_Ammo | ok, then yes |
03:06.09 | Galois-evariste | http://www.youtube.com/watch?v=m4t5R3fTbD0 |
03:06.33 | AsaPhelps | connection interrupted |
03:06.35 | AsaPhelps | what |
03:06.42 | Galois-evariste | here's a better one |
03:06.44 | Galois-evariste | http://www.youtube.com/watch?v=DN4bwpxCino |
03:06.46 | Galois-evariste | vevo is crap |
03:07.35 | Galois-evariste | alright ammo i jsut did it |
03:07.39 | Galois-evariste | and the revealer was destroyed |
03:07.44 | Galois-evariste | so the assignment was done |
03:07.52 | Galois-evariste | so then it was the region that's not changed |
03:07.58 | Maul | nohttp://us.blizzard.com/en-us/community/contests/sc2maps/ |
03:08.02 | Maul | $5k prize |
03:08.02 | Galois-evariste | i told it to be the center of a unit group |
03:08.28 | got_Ammo | you'll need to continuously update that |
03:08.30 | got_Ammo | or it wont' move |
03:09.03 | got_Ammo | at least I'm pretty sure unit groups don't update unless you add or remove things to them |
03:09.14 | goomba_ | i love the people that rage about the 5k prize |
03:09.16 | Galois-evariste | i have been |
03:09.25 | goomba_ | "blizzard will make millions!" |
03:09.30 | goomba_ | so everyone wins ? lol whats the issue |
03:09.34 | Galois-evariste | my update revealer action comes immediately after the movement orders during a while loop |
03:09.44 | Galois-evariste | i know the update is being called |
03:09.50 | Galois-evariste | so that tells me that the center of unit group isn't moving |
03:09.52 | Galois-evariste | even though the unit is |
03:10.01 | Galois-evariste | i have a hunch hang on |
03:10.07 | Maul | why are people raging? |
03:10.35 | Galois-evariste | instead of saying "center of unit group" |
03:10.41 | Galois-evariste | i'll say "position of unit in unit group" |
03:10.53 | Galois-evariste | in my mind they're equivalent but for whatever reason the editor doesn't like it |
03:11.03 | AsaPhelps | my sc2 is in a bad mood today |
03:11.14 | *** join/#sc2mapster lol (475374e3@gateway/web/freenode/ip.71.83.116.227) |
03:11.29 | lol | WHO WANTS TO PLAY FIRST EVER PUBLIC RELEASE OF SHEEP TAG ON SC2??? |
03:11.33 | lol | WHO WANTS TO PLAY FIRST EVER PUBLIC RELEASE OF SHEEP TAG ON SC2??? |
03:11.41 | Galois-evariste | OMG |
03:11.51 | AsaPhelps | omg first ever?! |
03:11.57 | Guest14287 | lol yea |
03:12.03 | AsaPhelps | will that make me like the founding father of sheep tag? |
03:12.11 | Guest14287 | yes. i'll put your name on the special thanks |
03:12.21 | Komodo1138 | what map do you want to play ? :"P |
03:12.25 | SweetZombieJesus | eu/us? |
03:12.29 | Guest14287 | us |
03:12.32 | SweetZombieJesus | :( |
03:12.32 | AsaPhelps | I don't even know what sheep tag involves |
03:12.33 | SweetZombieJesus | sadface |
03:13.09 | Guest14287 | the only problem is that it requires 12 players, and BNET 2.0 is shit for new maps |
03:13.16 | AsaPhelps | invite me |
03:13.17 | Guest14287 | so i have to come here to gind players |
03:13.18 | AsaPhelps | asaphelps.371 |
03:13.19 | Guest14287 | find* |
03:13.25 | Guest14287 | ok |
03:14.10 | Guest14287 | k ur invited |
03:14.26 | Guest14287 | WHO WANTS TO PLAY FIRST EVER PUBLIC RELEASE OF SHEEP TAG ON SC2??? USA |
03:16.25 | Guest14287 | anyone?? |
03:16.39 | *** join/#sc2mapster m4ng3 (d5416d06@gateway/web/freenode/ip.213.65.109.6) |
03:16.39 | Guest14287 | i need help from the mapper community!! |
03:16.46 | Guest14287 | WHO WANTS TO PLAY FIRST EVER PUBLIC RELEASE OF SHEEP TAG ON SC2??? USA |
03:17.02 | AsaPhelps | what does sheep tag even involve? |
03:17.37 | Guest14287 | a team of sheeps runs from another team of wolves |
03:17.50 | Guest14287 | you build farms in a maze pattern to protect yourselfg |
03:17.52 | wOlfLinG | I'll be teh Wolf/ zergling thing! |
03:17.57 | Guest14287 | sweet |
03:18.02 | wOlfLinG | I'm on EU xD |
03:18.02 | Guest14287 | name and code? |
03:18.04 | Guest14287 | aww |
03:18.14 | m4ng3 | anyone know a way to run more then just one instance of the editor? |
03:19.26 | AsaPhelps | multiple computers |
03:19.39 | Guest14287 | AsaPhelps, do you have any friends online that can join? |
03:19.47 | m4ng3 | ... |
03:19.48 | AsaPhelps | I don't have any friends |
03:20.06 | Guest14287 | bummer :( i'll be your buddy |
03:20.46 | *** join/#sc2mapster vailreth (~kvirc@tx-71-52-83-178.dhcp.embarqhsd.net) |
03:20.56 | Guest14287 | we need 5 more for full house of Sheep Tag on SC2, US only plz!! I need players!! |
03:22.58 | *** join/#sc2mapster corbo (~thecorbo@190.87.80.22) |
03:23.05 | corbo | hi |
03:23.35 | Guest14287 | we need 5 more for full house of Sheep Tag on SC2, USA only plz!! I need players!! |
03:23.37 | Guest14287 | we need 5 more for full house of Sheep Tag on SC2, USA only plz!! I need players!! |
03:24.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
03:25.07 | m4ng3 | anyone know a way to run more then just one instance of the editor? |
03:26.35 | Guest14287 | we need 5 more for full house of Sheep Tag on SC2, USA only plz!! I need players!! |
03:26.38 | Guest14287 | 4* |
03:27.06 | Guest14287 | only 4 more guys, come one! |
03:27.07 | Guest14287 | on* |
03:28.15 | SweetZombieJesus | wish i could |
03:29.46 | Guest14287 | we need 2 more for full house of Sheep Tag on SC2, USA only plz!! I need players!! |
03:31.09 | goomba_ | http://a.imageshack.us/img39/5875/room13.png |
03:32.28 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
03:33.51 | Maul | if a unit in a unit group dies is it automatically removed? |
03:33.58 | Maul | (from the unit group) |
03:34.29 | SweetZombieJesus | hmm |
03:34.51 | SweetZombieJesus | i'd guess so but maybe not since alot of unit checks exclude dead units |
03:34.57 | SweetZombieJesus | you can test easely though |
03:35.11 | Maul | how? |
03:35.47 | SweetZombieJesus | just make a periodic trigger with a text message that shows how many units of any type (allowed dead) are in your unit group |
03:35.51 | SweetZombieJesus | then kill 1 unit |
03:35.54 | SweetZombieJesus | see if the number changes |
03:36.11 | Maul | good idea |
03:36.15 | Maul | ill give it a shot |
03:36.15 | Maul | ty |
03:36.38 | SweetZombieJesus | but my guess is that dead units do get removed, that would make most sense |
03:37.23 | Galois-evariste | they do |
03:37.29 | Galois-evariste | dead units get removed from unit groups yes |
03:37.49 | Galois-evariste | or rather |
03:37.55 | Galois-evariste | you cannot reference dead units in unit groups with an index |
03:37.58 | Galois-evariste | that much i know for sure |
03:38.42 | Maul | ok im about to test it displaying Any units from unit group displayed as an integer |
03:40.55 | Mindful | got_ammo |
03:41.02 | got_Ammo | yo |
03:41.03 | Maul | answer: yes, they do get removed when dead |
03:41.04 | Mindful | idk if you knew this, but if you want super custom text you have to make a variable for it |
03:41.05 | Mindful | but |
03:41.13 | Mindful | you can also use things like unit names directly |
03:41.18 | Mindful | if you just look up the path in the text editor |
03:41.49 | got_Ammo | do you know if StringToText() works with the style code? |
03:42.04 | Mindful | i don't know |
03:42.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
03:42.12 | Mindful | but most of the unit name stuff is already text |
03:42.22 | Mindful | however if stringtotext does work with style code i could see where you're going with this :P |
03:50.29 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
03:51.54 | AsaPhelps | anyone on us want to help me test my map really quick, only takes a few minutes |
03:51.58 | *** join/#sc2mapster etravex (4b8eef6c@gateway/web/freenode/ip.75.142.239.108) |
03:53.08 | etravex | Does anyone know what I need to modify in the data editor to make sure that a hero unit that lays a spider mine, when that spider mine blows up, that each kill is attributed to the hero and not the spider mine? |
03:53.31 | Technomancer | Confirm: AI Caster means it casts buffs or behaviours automatically on AI's command? |
03:53.51 | AsaPhelps | etravex, notification under the effect |
03:53.54 | AsaPhelps | damage |
03:53.56 | AsaPhelps | I think |
03:54.07 | etravex | the damage effect? |
03:54.08 | AsaPhelps | hmm that might just make it apply to the spider mine |
03:54.16 | AsaPhelps | vultures might have a behavior for it |
03:54.27 | etravex | let me check |
03:54.29 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
03:55.12 | *** join/#sc2mapster deathnight114 (~chatzilla@c-24-19-236-254.hsd1.wa.comcast.net) |
03:58.14 | etravex | well there is something called Vulture-scavenging systems mech death, i tried adding that to my hero unit but he still doesn't get the kills for the spider mine |
03:59.29 | etravex | I have no idea dangit |
03:59.41 | *** join/#sc2mapster TheLaughingMan (~TheLaughi@99-71-64-200.lightspeed.austtx.sbcglobal.net) |
03:59.51 | Mindful | TriggerAddEventUnitRange(playerHeros[EventPlayer()], (UnitRefFromUnit(UnitFromId(33))), 5.0, true); this syntax errors, idk why :( |
04:00.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
04:00.12 | TheLaughingMan | ~seen Bifuu |
04:00.13 | purl | bifuu <~Bifuu@cpe-071-077-145-012.nc.res.rr.com> was last seen on IRC in channel #sc2mapster, 3d 4h 19m 42s ago, saying: 'thats how awesome my week was'. |
04:00.23 | TheLaughingMan | Blah |
04:02.38 | TheLaughingMan | I need Java Programmers |
04:04.33 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
04:04.59 | AsaPhelps | anyone on us want to help me test a map really quick |
04:06.09 | Fromethius | yeah |
04:06.10 | Fromethius | i do |
04:06.30 | Fromethius | fromethius.477 |
04:06.42 | AsaPhelps | okay give me a few min |
04:06.44 | *** join/#sc2mapster onetwo (ae070b69@gateway/web/freenode/ip.174.7.11.105) |
04:06.44 | *** mode/#sc2mapster [+v onetwo] by ChanServ |
04:06.52 | onetwo | woohoo theres a new movie contest |
04:06.53 | Fromethius | aight np |
04:06.54 | onetwo | by blizz |
04:06.55 | Galois-evariste | for some reason |
04:07.00 | Galois-evariste | this revealer refuses to update its position |
04:07.02 | Galois-evariste | <PROTECTED> |
04:07.04 | Galois-evariste | i don't understand why |
04:07.05 | onetwo | i promise not to use slowmo |
04:07.09 | Galois-evariste | i know for sure that each part of it makes sense |
04:07.17 | Galois-evariste | character one's vision is a revealer |
04:07.19 | Galois-evariste | and its region is moving |
04:07.20 | onetwo | woo ProzaicMuze |
04:07.22 | onetwo | back on the top |
04:07.28 | Galois-evariste | i know this for sure because i just spent the past hour testing |
04:07.35 | Fromethius | onetwo you got a link? |
04:07.47 | onetwo | http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html |
04:08.33 | Galois-evariste | if i spam the creation of revealers at the unit's position |
04:08.36 | Galois-evariste | then they create fine |
04:08.42 | Galois-evariste | but if i tell the revealer to update its position |
04:08.43 | Galois-evariste | it doesn't do it |
04:08.47 | Galois-evariste | i think the trigger is broken! |
04:08.54 | Galois-evariste | or at least the action doesn't work |
04:09.10 | Fromethius | http://us.battle.net/sc2/en/forum/topic/374720742 rofl |
04:10.52 | Galois-evariste | fyi everybody |
04:11.01 | Galois-evariste | the "update revealer to match its region" action doesn't work |
04:11.06 | Galois-evariste | its a load of SHEEYIT |
04:11.26 | Fromethius | omg why would blizzard to that to us??! |
04:11.51 | onetwo | poor zergling |
04:12.02 | onetwo | lol im gonna try and make a blizz movie the Wall-E way |
04:12.04 | onetwo | no voice overs |
04:12.09 | Fromethius | poor zergling? POOR SIEGE TANK |
04:12.15 | Fromethius | have you ever spilt coffee before? |
04:12.18 | Fromethius | 'shit doesn't clean up |
04:13.35 | *** join/#sc2mapster devilesk (~devilesk@ool-43518e4d.dyn.optonline.net) |
04:14.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
04:14.38 | *** join/#sc2mapster Corbo (~thecorbo@190.87.80.22) |
04:15.53 | AsaPhelps | anyone else having trouble making a custom game on us? |
04:17.24 | Fromethius | it's a sign |
04:17.31 | Fromethius | blizzard wants me to continue working on my map |
04:17.36 | Fromethius | no time for testing! |
04:17.44 | RedWraith | Fromethius, you're a liar. |
04:17.45 | RedWraith | Also a thief. |
04:17.52 | Fromethius | alright you got me |
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04:18.13 | RedWraith | I caught you stealing mah minerals! You know what I do to people who steal my minerals? |
04:18.16 | RedWraith | They get the lasers! |
04:18.19 | RedWraith | PEW PEW PEW! |
04:18.27 | Fromethius | oh no not the lasers! |
04:18.31 | RedWraith | PEW PEW PEW! |
04:18.35 | Fromethius | ahhhhhh |
04:18.48 | RedWraith | Just be glad you aren't air. |
04:18.58 | RedWraith | You'd be getting rocketed like a space man. |
04:19.56 | onetwo | i take my statement back |
04:19.59 | onetwo | i probably will use slowmo |
04:20.03 | onetwo | for one scene |
04:23.25 | RedWraith | onetwo, you wish you were cool enough for slowmo |
04:23.33 | RedWraith | but seriously, slowmo is annoying |
04:23.35 | RedWraith | It always is. |
04:23.41 | onetwo | i 100% disagree |
04:23.46 | onetwo | and im going to make the movies i like :D |
04:23.49 | onetwo | lol |
04:24.05 | Repo | 10killing-platform: 03Buxton1 * r63 unit_branch/killing-platform.SC2Map: breeder |
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04:24.39 | Corbo | onetwo |
04:24.45 | Corbo | if I made two tutorials |
04:24.49 | vailreth | i was thinking of making a music video to Terran Up the Night |
04:24.56 | Corbo | Do I make a topic for each? ;o |
04:25.16 | onetwo | not at the same time |
04:25.18 | onetwo | well |
04:25.18 | onetwo | wait |
04:25.20 | onetwo | on sc2mapster yes |
04:25.22 | onetwo | on sc2 forums no |
04:25.28 | onetwo | http://www.funnyordie.com/videos/103dc88dc4/chappelle-show-slow-motion |
04:25.29 | onetwo | RedWraith |
04:25.31 | Corbo | you post on sc2 forums too? |
04:25.33 | Corbo | D: |
04:25.34 | onetwo | see its the truth |
04:25.42 | Corbo | I'd be afraid to post in there. |
04:25.57 | onetwo | how do you think i got to where i am? |
04:26.00 | onetwo | lol |
04:26.16 | onetwo | i used to have no affiliation with sc2mapster, would only post on sc2 |
04:26.23 | onetwo | and it got good review there |
04:26.26 | onetwo | so i recommend doing it |
04:26.31 | onetwo | although now, good posts fall away under the crap |
04:26.33 | onetwo | spam |
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04:29.12 | onetwo | i wonder if i could do SUPER high resolution scenes |
04:29.19 | onetwo | by setting the game to play at 0.5 frames per second |
04:29.23 | onetwo | then print screening |
04:29.24 | onetwo | each frame |
04:29.30 | onetwo | and then editing it into motion later |
04:29.44 | onetwo | wait i guess that means it would skip frames |
04:29.45 | onetwo | damn |
04:30.10 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
04:31.23 | Corbo | no you wouldn't. |
04:31.29 | Corbo | and it should work |
04:31.40 | Corbo | but why not just let fraps record normally |
04:31.40 | onetwo | well when your game plays at 1 fps |
04:31.50 | onetwo | because my computer with all its beastiness |
04:31.50 | Corbo | and then just make your video a different fps |
04:31.53 | onetwo | cant handle Ultra gfx |
04:31.56 | onetwo | with big battles |
04:32.00 | onetwo | AND fraps |
04:32.10 | onetwo | wait what |
04:32.19 | Corbo | mine can't handle fraps and low quality |
04:32.24 | Corbo | so stop QQing |
04:32.39 | onetwo | for tutorials tahts fine though |
04:32.40 | onetwo | lol |
04:33.33 | onetwo | Corbo whats your suggestion |
04:33.34 | onetwo | <PROTECTED> |
04:33.37 | onetwo | fraps at normal 24 fps? |
04:33.41 | onetwo | and then limit the game to 1 fps? |
04:33.44 | onetwo | or something? |
04:33.49 | onetwo | wouldnt that make the game skip frames |
04:33.55 | onetwo | like if you play at60 fps it looks super smooth |
04:34.00 | onetwo | but at 1 fps it skips several frames |
04:34.26 | onetwo | it doesnt render each frame |
04:34.30 | onetwo | so itd be choppy regardless |
04:34.41 | Corbo | what was iut that you were going to do? |
04:34.58 | onetwo | i was thinking i could make the game run at 1 fps or so |
04:35.00 | Corbo | you were going to set the game to 0.5 |
04:35.02 | onetwo | so each frame would be 1 second long |
04:35.09 | onetwo | but in reality, it just displays 1 frame and skips 60 |
04:35.11 | Corbo | well yeah |
04:35.11 | onetwo | and then displays 1 |
04:35.12 | onetwo | and skips 60 |
04:35.15 | Corbo | wait |
04:35.29 | Corbo | how does the "start recording movie" thing works? |
04:35.34 | onetwo | it works? |
04:35.41 | Corbo | lol it doesn't work? |
04:35.47 | onetwo | i thought it was blizz only |
04:35.49 | Corbo | I have no idea if it does work I was asking. |
04:35.51 | onetwo | let me see |
04:35.54 | Corbo | well |
04:35.57 | Corbo | if it workas |
04:36.09 | Corbo | maybe you can just let sc2 render the full length video for you? |
04:36.10 | Mattavich | A trigger is bugging me i don't know how to action it for the best - I need it to be as efficient as possible as ive had problems with too many triggers at once |
04:36.18 | Mattavich | I want an observer to spawn |
04:36.21 | Mattavich | on a timer |
04:36.25 | Mattavich | when it dies |
04:36.31 | Mattavich | i want it to fire the timer again |
04:36.45 | Mattavich | i have the code and it works in a forever - while loop |
04:36.49 | Mattavich | but id rpefer a periodic event |
04:37.09 | Mattavich | the problem is that the timer starts but then i wait 30 seconds and show the timer window |
04:37.26 | Mattavich | whiel im waiting, the periodic timer is firing again and again kind of restarting the timer |
04:37.36 | Corbo | err |
04:37.54 | Corbo | why not just start the timer when the player doesn't control an observer? |
04:37.59 | devilesk | corbo nub |
04:38.15 | Mattavich | Thats what im doing but through a condition |
04:38.21 | Mattavich | can you do that in an event? |
04:38.23 | Mattavich | :o |
04:38.23 | Corbo | like a comparisson condition when player's observers == 0 |
04:38.27 | devilesk | comparison* |
04:38.34 | Corbo | whatever |
04:38.34 | Mattavich | <PROTECTED> |
04:38.46 | Mattavich | I have that already but |
04:38.47 | Corbo | then what? |
04:38.52 | Corbo | what are the actions |
04:39.05 | Mattavich | the event then waits for a timer countdown to the observer spawn |
04:39.13 | Mattavich | while that is happening the condition stillr igns true and fires again |
04:39.23 | Corbo | oh |
04:39.24 | Corbo | I see |
04:39.32 | Corbo | then try using a variable instead |
04:39.52 | Mattavich | <PROTECTED> |
04:39.54 | Corbo | actually use a variable AND the normal observer condition |
04:40.18 | Corbo | so it is like observer == 0 and variable X == 0 then set variable X == 1 and do timer crap |
04:40.22 | Mattavich | I tried "variable timer = no timer" |
04:40.29 | Corbo | when timer is over and opbserver is created |
04:40.35 | Corbo | set variable back to 0 |
04:40.40 | Corbo | just use integers |
04:40.44 | Corbo | no fancy crap |
04:40.49 | Corbo | fancy crap never works :P |
04:41.05 | Corbo | just use 0 and 1 |
04:41.12 | devilesk | popularity system blows |
04:41.14 | devilesk | no channels blows |
04:41.17 | Corbo | it does |
04:41.17 | devilesk | can't even get testers |
04:41.22 | devilesk | can't fill up a game |
04:41.26 | devilesk | can't even get one persont o join |
04:41.30 | Corbo | you can always yell here |
04:41.35 | Corbo | NEED TESTERS |
04:41.39 | Corbo | people will come up |
04:41.48 | devilesk | even lobby and teams blow |
04:42.19 | Corbo | onetwo do you use youtube tags in your posts |
04:42.23 | Corbo | or just video link? |
04:43.02 | Corbo | nvm |
04:43.03 | devilesk | btw |
04:43.04 | Corbo | youtube tags |
04:43.06 | devilesk | sotis is bad |
04:43.11 | devilesk | heroes of newerth > sotis |
04:43.30 | onetwo | Movie start recording is not authorized |
04:43.33 | onetwo | ... |
04:43.38 | onetwo | i dont use tags |
04:43.40 | onetwo | and devilesk sucks |
04:44.05 | devilesk | nope |
04:44.10 | devilesk | i just played it today |
04:44.12 | devilesk | so bad |
04:44.26 | devilesk | maybe it's good for sc2 |
04:44.32 | devilesk | but compared to HoN it's so bad |
04:44.58 | onetwo | cant speak for Hon |
04:45.02 | Lilianna | I like LoL more personally >.> |
04:45.03 | onetwo | but i like sotis more than war3's dota |
04:45.14 | devilesk | LoLtard |
04:45.28 | *** join/#sc2mapster Bifuu|X (~Bifuu@209.sub-97-138-136.myvzw.com) |
04:45.37 | Bifuu|X | Hey guys |
04:45.44 | devilesk | HI |
04:45.56 | *** join/#sc2mapster ElemenoSC (~Exso@ppp121-44-51-82.lns20.syd6.internode.on.net) |
04:46.03 | onetwo | wow bifuu |
04:46.15 | onetwo | long time no see |
04:46.36 | Corbo | oh dear god |
04:46.38 | Corbo | it's bifuu |
04:46.39 | Corbo | RUN |
04:46.43 | Bifuu|X | Yeah vacation and after vacation work stuff |
04:46.47 | Corbo | also what are the youtube tags again? |
04:46.49 | Bifuu|X | Ahhhhhhhh |
04:47.04 | ElemenoSC | in the map forbidden planet what would blizzard be using to change to colour of rock doodads |
04:47.24 | Bifuu|X | <<youtube #########>> |
04:47.28 | Corbo | <<! |
04:47.30 | Corbo | dammit |
04:47.44 | Bifuu|X | I think, been a while |
04:48.12 | onetwo | oh |
04:48.13 | Mattavich | LOL there's a "wait for last started timer" action - Who knew |
04:48.14 | onetwo | Corbo |
04:48.17 | onetwo | i thought you meant |
04:48.20 | onetwo | youtube tags |
04:48.23 | onetwo | as in tags in your video |
04:48.28 | onetwo | when you upload |
04:48.30 | Mattavich | That just about beats 20 while loops inside a forever loop |
04:49.07 | Coolflip | well i have a question about loops |
04:49.11 | Coolflip | How the christ do you make a basic one |
04:49.33 | Coolflip | I want to say, do loop <variable> times |
04:49.47 | onetwo | general - repeat actions |
04:49.55 | Mattavich | ^^^ |
04:50.00 | Bifuu|X | O <- loop |
04:50.39 | Coolflip | thanks |
04:50.54 | Coolflip | typed loop in the search bar for obvious reasons |
04:50.58 | Coolflip | didnt show this >.< |
04:51.47 | Corbo | oh |
04:51.52 | Corbo | my tags are completely arbitrary |
04:51.53 | Corbo | like |
04:51.55 | Corbo | starcraft2 |
04:51.57 | Corbo | blizzard |
04:51.59 | Corbo | map |
04:52.01 | Corbo | galaxy |
04:52.02 | Corbo | :P |
04:52.03 | onetwo | galaxy editor |
04:52.03 | onetwo | haha |
04:52.10 | onetwo | when you search galaxy editor on youtube |
04:52.13 | onetwo | none of my tuts come up |
04:52.15 | devilesk | CORBO |
04:52.16 | onetwo | because i was too lazy to add that |
04:52.16 | Mattavich | Would anyone like to have a peek at my map for 1 min? onetwo, yours was the first tutorial i've watched and allowed me to grasp how to work the editor |
04:52.17 | onetwo | as a tag |
04:52.17 | devilesk | DO YOU HAVE SC2? |
04:52.17 | onetwo | haha |
04:52.18 | Corbo | lulz |
04:52.20 | Corbo | gg |
04:52.22 | Mattavich | You would be proud! |
04:52.22 | devilesk | CORBO YOU HAVE SC2? |
04:52.25 | Corbo | I do |
04:52.27 | devilesk | US VERSION? |
04:52.33 | Corbo | ...why do you think I'm here? ;o |
04:52.33 | Corbo | ya |
04:52.36 | Mattavich | mattavich 377 |
04:52.38 | devilesk | GET ON |
04:52.40 | devilesk | WHAT'S YOUR EMAIL |
04:52.43 | Corbo | okay |
04:52.44 | devilesk | I ADD YOU |
04:52.51 | Mattavich | matthoey86@hotmail.com |
04:52.51 | Corbo | mcuchilla one |
04:52.53 | *** join/#sc2mapster Bifuu|X (~Bifuu@209.sub-97-138-136.myvzw.com) |
04:52.55 | Corbo | or just do |
04:52.57 | Corbo | Corbo.909 |
04:53.15 | Corbo | posted tutorials I'll post them on sc2 forums after |
04:53.26 | Corbo | good thing |
04:53.30 | Corbo | I can make 4 topics |
04:53.36 | Corbo | 2 in english and 2 in spanish forums :P |
04:54.10 | *** join/#sc2mapster Bifuu|X (~Bifuu@209.sub-97-138-136.myvzw.com) |
04:54.19 | Corbo | k now brb |
04:54.25 | devilesk | get |
04:54.25 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
04:54.25 | devilesk | on |
04:54.49 | ElemenoSC | oic its the texture set, is there anyway to change which colour set the rock doodads use in a texture set |
04:55.29 | Coolflip | Is it common that dependancies are buggedish? |
04:55.52 | Coolflip | Like when i restart my editor i have to clear the campaign dependencies and re-add them to be able to see the units |
04:56.06 | Mattavich | I will go in-game now |
04:56.53 | *** join/#sc2mapster Suhteevah (~Gank@c-98-238-182-253.hsd1.ca.comcast.net) |
04:57.54 | Mattavich | Add me to your friends list mattavich 377 |
04:58.06 | Mattavich | So I can invite you. This will only take a minute :) |
05:00.25 | *** join/#sc2mapster Gimpexe (3a07e93b@gateway/web/freenode/ip.58.7.233.59) |
05:00.42 | *** join/#sc2mapster Lilianna (~Lilianna@adsl-75-15-140-76.dsl.snlo01.sbcglobal.net) |
05:00.46 | Gimpexe | hello =). |
05:01.21 | Galois-evariste | question |
05:01.49 | Galois-evariste | is there a way to help mitigate fps issues on a map without removing things from it? |
05:02.13 | Galois-evariste | like in some games you can tell the computer to only pay attention to things within a certain region |
05:04.28 | deathnight114 | http://us.battle.net/sc2/en/forum/topic/374720742 lmfao, the most epic thread i've ever read |
05:10.53 | Corbo | lolat day11 |
05:10.53 | volte | SC2 would already do that mostly for you |
05:11.01 | volte | nvm you're gone |
05:11.01 | *** join/#sc2mapster Fromethius (d03a751d@gateway/web/freenode/ip.208.58.117.29) |
05:12.10 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
05:12.51 | Gimpexe | how do i use sc2mapster.com to find the info i want? |
05:13.25 | Gimpexe | im new to useing website/forums |
05:13.44 | Coolflip | Hmmm |
05:13.49 | Coolflip | can anyone explain why this gives errors? |
05:13.50 | Coolflip | http://pastebin.com/ZR2YbujK |
05:13.55 | Corbo | dear god |
05:14.00 | got_Ammo | gimpexe: there is a search in the upper right corner |
05:14.00 | Corbo | best topic ever deanight |
05:14.13 | Coolflip | sup death |
05:14.15 | Coolflip | :) |
05:14.40 | Gimpexe | got_ammo, yeh, does that search the forums? |
05:14.52 | Gimpexe | ive used it but it doesnt help me find trigger help |
05:14.54 | Coolflip | yessir |
05:14.55 | got_Ammo | I think it only searches the forums when you are in the forum |
05:15.01 | Coolflip | what sort of trigger help? |
05:15.08 | got_Ammo | or rather there are two searches |
05:15.27 | got_Ammo | one says "Search..." which searches the website, the other says "Search Forum..." which does what its name implies |
05:15.48 | Coolflip | Captain Obvious is obvious |
05:16.00 | Gimpexe | got_ammo, oh ok. yeh i c what u mean |
05:16.06 | Coolflip | Does anyone know why my leaderboards are failing D; |
05:16.12 | Gimpexe | they both seem to lead to the same info, their just presented differently\ |
05:16.13 | Coolflip | Overflow message |
05:17.33 | Gimpexe | are all the triggers documented somewhere? and is there a faq, of common things ppl try to implement to their maps, and the triggers that should be used |
05:17.55 | Gimpexe | features* ppl try to implement in their maps |
05:18.05 | Coolflip | uh |
05:18.07 | Coolflip | yeahish |
05:18.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
05:18.09 | Coolflip | let me look |
05:18.19 | Gimpexe | alright, ill brb. |
05:18.22 | deathnight114 | ohey coolslip |
05:18.24 | deathnight114 | sup |
05:18.29 | deathnight114 | coolflip* |
05:18.30 | *** join/#sc2mapster drspinaltap (4b479a09@gateway/web/freenode/ip.75.71.154.9) |
05:18.35 | drspinaltap | hey all |
05:18.43 | Coolflip | well |
05:18.43 | Coolflip | http://www.sc2mapster.com/api-docs/galaxy-editor/modules/triggers/ |
05:18.46 | deathnight114 | HOOOOOWWWWWDY HOOOOOO |
05:18.47 | Coolflip | but its not done yet D; |
05:18.49 | Coolflip | sup death |
05:18.53 | Coolflip | You should make my map work |
05:18.54 | deathnight114 | as said by that person in southpark |
05:18.59 | drspinaltap | anybody have experience with custom animations? |
05:19.13 | deathnight114 | hm |
05:19.16 | deathnight114 | I see no triggers there |
05:19.23 | Coolflip | Exactly |
05:19.25 | Coolflip | its not done yet |
05:19.26 | Coolflip | but |
05:19.27 | deathnight114 | ah |
05:19.31 | deathnight114 | What are you trying to do? |
05:19.32 | Coolflip | http://pastebin.com/ZR2YbujK |
05:19.34 | Coolflip | Tell me why this fails |
05:19.47 | deathnight114 | any unit dies |
05:19.50 | deathnight114 | anywhere? |
05:19.54 | AsaPhelps | anyone having trouble making games on US? |
05:19.54 | Coolflip | Mmhm |
05:19.59 | deathnight114 | okay |
05:20.02 | deathnight114 | well... |
05:20.07 | deathnight114 | What is the triggering player? |
05:20.23 | Coolflip | Uh |
05:20.27 | Coolflip | The person who killed the unit |
05:20.30 | deathnight114 | you are trying to modify it right? |
05:20.36 | deathnight114 | Yeah... but i dont see it being set to that |
05:20.43 | Coolflip | Im trying to set a variable to itself + 1 every time a unit dies |
05:20.50 | Coolflip | By their hands |
05:20.54 | deathnight114 | okay... |
05:21.04 | deathnight114 | hm... |
05:21.09 | Coolflip | Leaderboard with kills basically |
05:21.10 | deathnight114 | Can you send me the map i need to see it |
05:21.11 | deathnight114 | okay |
05:21.13 | deathnight114 | So. |
05:21.24 | deathnight114 | You will make a trigger... and with your leader board |
05:21.29 | deathnight114 | make a variable* |
05:21.34 | Galois-evariste | what is the error ir gives you specifically |
05:21.36 | Coolflip | I did |
05:21.39 | Galois-evariste | overflow/underflow? |
05:21.39 | deathnight114 | okay |
05:21.42 | Galois-evariste | that's my guess |
05:21.44 | Coolflip | Overflow |
05:21.45 | deathnight114 | So.... event |
05:21.47 | Galois-evariste | then |
05:21.48 | Galois-evariste | the problem |
05:21.50 | deathnight114 | add to the conditions |
05:21.52 | Coolflip | "kills" Is the variable |
05:21.57 | Galois-evariste | is that the number that goes into the array index |
05:21.57 | deathnight114 | to make sure that it's player 1 |
05:21.59 | Galois-evariste | is too high |
05:22.05 | Galois-evariste | for whatever reason |
05:22.09 | deathnight114 | Coolflip |
05:22.14 | Coolflip | ? |
05:22.17 | Galois-evariste | if you're player 1 and it happens then the kills array is of size less than one |
05:22.18 | Galois-evariste | namely 0 |
05:22.20 | Galois-evariste | for whatever reason |
05:22.26 | Galois-evariste | or at least the game thinks that its size is 0 |
05:22.27 | deathnight114 | LEMME TALK LOL |
05:22.31 | Galois-evariste | just type |
05:22.42 | Coolflip | Oh |
05:22.45 | Coolflip | Well that makes sense |
05:22.53 | Coolflip | Im gona set the variable to equal one at start and see if it works |
05:23.13 | deathnight114 | your gonna want to make a trigger for each player to modify the variables, and then make the conditions to player _ |
05:23.20 | deathnight114 | so it would be something like |
05:23.25 | deathnight114 | If Player == 1 |
05:23.34 | deathnight114 | Then do actions |
05:23.47 | deathnight114 | Why is it set kills and not modify kills? |
05:23.52 | deathnight114 | to +1? |
05:24.09 | Coolflip | Set kills is setting a variable |
05:24.11 | Coolflip | kills is a variable |
05:24.20 | deathnight114 | But shouldn't it modify the variable |
05:24.21 | drspinaltap | anybody have experience with custom animations? |
05:24.27 | deathnight114 | Because then it will set it to 1 kill each time |
05:24.35 | deathnight114 | if you modify it, then it will make it add one each time |
05:25.14 | deathnight114 | Nope :( |
05:25.15 | Galois-evariste | modify +1 and set to itself +1 are the same thing |
05:25.21 | Galois-evariste | so it doesn't really matter either way |
05:25.24 | deathnight114 | kk |
05:25.36 | Galois-evariste | although sometimes when i think its the same thing it turns out to actually fucking work if i do it one way rather than another |
05:25.47 | deathnight114 | XD |
05:26.06 | Coolflip | Well neither worked |
05:26.07 | Coolflip | So yeah |
05:26.08 | Coolflip | D; |
05:26.23 | deathnight114 | Thats because what i can tell is that it's each time any player kills a unit |
05:26.27 | deathnight114 | Make a trigger |
05:26.29 | deathnight114 | add a condition |
05:26.38 | deathnight114 | and just copy that trigger over and over again |
05:26.43 | deathnight114 | till it has all the players |
05:26.51 | Coolflip | So make 4 triggers.... |
05:26.55 | deathnight114 | yes |
05:27.03 | Coolflip | Check if the killing player is = to the nubmer of the trigger |
05:27.04 | deathnight114 | hold on lemme look in editor |
05:27.08 | Coolflip | And hope that works? |
05:27.10 | Coolflip | :) |
05:27.11 | deathnight114 | hold on |
05:27.17 | deathnight114 | You will make a variable for each player too |
05:27.23 | deathnight114 | and have them each modify there own variable |
05:27.46 | deathnight114 | lawl |
05:27.51 | *** join/#sc2mapster Corbo2 (~thecorbo@190.87.73.183) |
05:27.55 | Corbo2 | why the hell |
05:27.59 | deathnight114 | Why do none of my starcraft II Videos, EVER get any comment |
05:27.59 | Corbo2 | and I on corbo2? |
05:28.00 | deathnight114 | comments* |
05:28.11 | deathnight114 | No idea |
05:28.17 | Corbo2 | takes a while |
05:28.23 | deathnight114 | <PROTECTED> |
05:28.32 | Coolflip | I comment on them D; |
05:28.33 | Corbo2 | are they just melee matches? |
05:28.41 | deathnight114 | it's a cinematic in 1080p |
05:28.48 | deathnight114 | lol |
05:28.52 | deathnight114 | http://www.youtube.com/watch?v=84smAHkh1lM |
05:29.00 | deathnight114 | but unlike most of my videos |
05:29.01 | Coolflip | oh yeah im going to want you to make me a teaser video if i ever complete my map |
05:29.07 | Coolflip | Ever play Splash TD? |
05:29.09 | deathnight114 | Me? |
05:29.11 | Coolflip | Si |
05:29.14 | deathnight114 | aight |
05:29.42 | deathnight114 | And nope |
05:29.59 | deathnight114 | Incase you don't know my video files are like |
05:30.01 | deathnight114 | 1.9gb |
05:30.02 | deathnight114 | always |
05:30.08 | deathnight114 | So....... am i gonna upload it to my account? |
05:30.10 | deathnight114 | lol |
05:30.11 | Gimpexe | Coolflip |
05:30.12 | Gimpexe | thank you |
05:30.16 | Gimpexe | thats exactly what i wanted |
05:30.59 | deathnight114 | *insert incredibly long silence here* |
05:31.19 | Coolflip | How do you get them on youtube |
05:31.29 | deathnight114 | huh? |
05:31.35 | deathnight114 | YT Acceps up to two gigabytes |
05:31.42 | deathnight114 | But it would take forever to download a file that big |
05:31.43 | AsaPhelps | I think over now |
05:31.46 | Coolflip | What did you want gimp? |
05:31.56 | AsaPhelps | anyone on us want to test my map really quick? |
05:31.58 | deathnight114 | I get 26 MB/s |
05:32.09 | Coolflip | Uh ill hlep you |
05:32.11 | deathnight114 | What kinda map is it? |
05:32.13 | Coolflip | Coolflip.902 |
05:32.48 | deathnight114 | deathnight.468 |
05:33.03 | Coolflip | To bad you didnt get 114 as your number D; |
05:33.07 | deathnight114 | :( |
05:33.09 | deathnight114 | I did once in beta |
05:33.11 | deathnight114 | LOL |
05:33.14 | Coolflip | Really |
05:33.15 | Coolflip | hah |
05:33.23 | deathnight114 | I was just like, sweet |
05:33.28 | deathnight114 | Then they reset servers |
05:33.36 | Coolflip | than you were like :( |
05:33.38 | deathnight114 | I got 468 |
05:33.42 | AsaPhelps | its not a very good map |
05:33.44 | deathnight114 | And i STILL got 468 |
05:33.47 | deathnight114 | NO idea why |
05:33.54 | Coolflip | Just invite us to a party |
05:34.04 | AsaPhelps | i only made it for 2 players but you can watch D: |
05:34.10 | deathnight114 | lemme login |
05:35.08 | deathnight114 | D: |
05:35.11 | deathnight114 | I can't watch? |
05:35.15 | deathnight114 | deathnight.468 |
05:36.36 | Galois-evariste | does anyone here know how to disable the mouse scroll zoom? |
05:37.25 | devilesk | set the camera in data editor |
05:40.58 | *** join/#sc2mapster dukka (dukka@65-78-68-91.c3-0.eas-ubr6.atw-eas.pa.cable.rcn.com) |
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05:42.22 | Repo | 10killing-platform: 03Atraeus * r64 unit_branch/killing-platform.SC2Map: Added classes selected dialog. |
05:42.24 | Repo | Fixed medic heal ability position location. |
05:46.44 | Galois-evariste | does anyone here know how to alter doodads so that they collide properly? |
05:46.50 | Galois-evariste | i don't see doodads in the data editor |
05:48.39 | Galois-evariste | i'm thinking that i should just pathing blockers everywhere |
05:50.16 | Xapti | my friend code was the same as it was before also |
05:50.37 | Xapti | it's certainly proof that the code is a hash of the nickname |
05:50.53 | Xapti | and if there's more than 1 nickname it probably adds a nubmer after the name andtakes the hash of that |
05:53.16 | *** join/#sc2mapster ekcolnovkol (ekcolnovko@pool-173-68-33-87.nycmny.east.verizon.net) |
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06:01.56 | Coolflip | bah |
06:02.09 | Coolflip | Still cant get my leaderboard to work :( |
06:02.17 | AsaPhelps | :( |
06:02.37 | AsaPhelps | say you're decline my invites :( |
06:02.41 | AsaPhelps | says |
06:02.48 | Coolflip | I went offline |
06:03.32 | AsaPhelps | k want to come back or you working on your map now? |
06:04.10 | AsaPhelps | anyone else want to test a map on US really quick? |
06:04.24 | deathnight114 | o |
06:04.26 | deathnight114 | come back online |
06:04.27 | deathnight114 | LOL |
06:04.31 | deathnight114 | It still says your online... |
06:04.33 | deathnight114 | ? |
06:05.07 | AsaPhelps | stop alt tabbing! |
06:07.46 | Coolflip | But i always alt tab D; |
06:08.07 | Coolflip | Anyone good with pathing? |
06:08.10 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
06:13.25 | Coolflip | Like how one might make "beacon" points, where a unit gets to one, than gets sent to the next |
06:14.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
06:16.11 | AsaPhelps | omg death |
06:16.15 | AsaPhelps | you're going to crash me |
06:16.31 | AsaPhelps | isn't that just move unit to another region |
06:16.51 | *** join/#sc2mapster Acemore (~lol@193.212.26.7) |
06:20.34 | mahashiro | hey guys |
06:20.41 | mahashiro | do any of you know how to change start positions? |
06:20.43 | mahashiro | in custom maps? |
06:21.27 | AsaPhelps | cool are you busy? |
06:22.08 | Acemore | masashiro use a point and have the player camera instantly move there on map initialization |
06:22.55 | devilesk | how can you tell which game variant |
06:22.57 | devilesk | is being used |
06:23.47 | Coolflip | This trigger mahashiro |
06:23.47 | Coolflip | http://pastebin.com/ZR2YbujK |
06:23.48 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
06:23.49 | Coolflip | oops |
06:23.50 | Coolflip | not that one |
06:23.57 | Coolflip | here |
06:23.58 | Coolflip | <PROTECTED> |
06:28.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
06:28.52 | AsaPhelps | ~seen reactorex |
06:28.54 | purl | reactorex is currently on #sc2mapster. Has said a total of 70 messages. Is idling for 1d 29m 44s, last said: '~seen MotiveMe'. |
06:29.00 | Mindful | argh |
06:29.03 | Mindful | got_ammo, you present? |
06:29.12 | got_Ammo | yes |
06:29.28 | Mindful | TriggerAddEventUnitRegion(lv_trigger, UnitRefFromUnit(gv_playerHeros[lv_Player]), RegionFromId(44), true); syntax errors X_X |
06:29.35 | Mindful | i can't for the life of me figure out why |
06:31.06 | Reactorex | ~seen AsaPhelps |
06:31.07 | purl | asaphelps is currently on #sc2mapster (4h 25m 17s). Has said a total of 43 messages. Is idling for 2m 15s, last said: '~seen reactorex'. |
06:31.08 | got_Ammo | well at face value everything looks ok, my best guess is that one of those parameters doesn't exist in that scope or is typed in incorrectly |
06:31.12 | Mindful | it was fine before i changed the UnitRef section, but that same UnitRef works in other script |
06:31.21 | Mindful | aight |
06:31.23 | Mindful | thanks |
06:31.33 | got_Ammo | make sure that playerHeros is defined before this custom script |
06:31.37 | got_Ammo | that's my best guess |
06:31.53 | got_Ammo | second best guess: player is capitalized, right? |
06:32.29 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
06:33.10 | Mindful | mm, it is in the variable name, but |
06:33.12 | Mindful | wait |
06:33.27 | Mindful | i love you |
06:33.46 | Mindful | it was the capped P |
06:33.58 | Mindful | i didn't even notice haha |
06:34.05 | Mindful | thanks tons |
06:35.08 | AsaPhelps | what flag allows buildings to be built on top of units |
06:35.12 | AsaPhelps | footprint |
06:35.19 | AsaPhelps | i'm so smart when I talk to myself |
06:35.33 | Mindful | rofl |
06:35.38 | AsaPhelps | hmm |
06:35.42 | AsaPhelps | but my unit doesn't have a footprint |
06:35.45 | AsaPhelps | or a radius |
06:35.51 | AsaPhelps | so why can't structures be built on top of him? |
06:36.16 | AsaPhelps | answer me mindful |
06:36.17 | AsaPhelps | nao |
06:37.04 | AsaPhelps | okay I fixed it |
06:40.08 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
06:41.55 | mahashiro | thanks coolflip |
06:46.08 | Terin | Oh boy, not getting Shock 'n' Awe despite killing 138 units with cloaked banshees and not using cheats is very fun |
06:46.44 | *** join/#sc2mapster Clord (~Clord@62-165-184-94.bb.dnainternet.fi) |
06:47.13 | AsaPhelps | were you on the right difficulty? |
06:49.04 | Terin | Definitely wasn't on normal. So many immortals and stalkers. |
06:49.58 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
06:50.24 | *** join/#sc2mapster Ka[L]ekin (~Ka_L_ekin@dsl-240-72-160.telkomadsl.co.za) |
06:51.43 | Terin | Yep, save file is marked as hard. |
06:52.23 | *** join/#sc2mapster Locane (43a02e51@gateway/web/freenode/ip.67.160.46.81) |
06:52.29 | Locane | Hello? |
06:52.52 | Terin | Hello. |
06:53.02 | Locane | Found this chatroom info via google cache |
06:53.05 | Locane | google ftw |
06:53.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
06:53.15 | Locane | I'm working on an SC2 map and need spot help |
06:53.43 | Locane | anyone here good with the galaxy editor? |
06:54.41 | Locane | I'm trying to figure out how to set the build time on a unit |
06:55.31 | mahashiro | it's in the build ability |
06:55.38 | mahashiro | set duration |
06:56.09 | Ka[L]ekin | Stupid Custom Map contest. :( |
06:56.14 | Ka[L]ekin | Not open in my country. |
06:56.15 | Ka[L]ekin | *sobs* |
06:56.21 | mahashiro | make one anyway! |
06:56.26 | mahashiro | we can play lol |
06:56.30 | Ka[L]ekin | :p |
06:56.55 | mahashiro | so I redid my terrain |
06:56.56 | Mindful | wait |
06:56.57 | Mindful | asa |
06:56.59 | Mindful | you still need help? |
06:57.01 | Mindful | >.> |
06:57.03 | mahashiro | and now I have to repaint the whole map |
06:57.06 | mahashiro | and do regions :( |
06:57.11 | Mindful | i realize my response is enormously late |
06:57.48 | Coolflip | Kalekin, just make the map than send it to someone |
06:58.27 | Coolflip | my god, my editor just took 2 minutes to shut down hah |
06:58.39 | Locane | thank you mahashiro |
06:58.48 | mahashiro | got it |
06:58.51 | mahashiro | nice? |
06:58.53 | mahashiro | ehh |
06:58.56 | mahashiro | *got it? nice |
07:01.23 | *** join/#sc2mapster Demonette (6d2967f6@gateway/web/freenode/ip.109.41.103.246) |
07:01.31 | Coolflip | is there any way to make a point created as a variable to be useable in the map -> Object groups tab |
07:01.47 | Coolflip | Or do i really need to make 25'ish start points to create my pathing |
07:03.16 | mahashiro | use the point tool? |
07:03.20 | mahashiro | hit p |
07:03.26 | mahashiro | on terrain |
07:05.18 | Locane | The abilities I'm trying to add to the command center don't seem to be showing up in the game |
07:05.27 | Locane | the data editor says they're there, but the game doesn't display them |
07:06.23 | mahashiro | add a button |
07:06.57 | Locane | Did that |
07:07.34 | Coolflip | Well i really am retarded |
07:07.37 | Coolflip | Thank you good sir |
07:10.15 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
07:11.16 | mahashiro | np |
07:11.21 | mahashiro | guys |
07:11.31 | mahashiro | do any of you know why all my units w/ the heroic flag |
07:11.35 | mahashiro | got reset to non heroic? |
07:11.38 | mahashiro | *armor type |
07:11.48 | mahashiro | I didn't touch it |
07:11.56 | mahashiro | but everything lost it |
07:11.58 | Coolflip | hmm |
07:12.36 | Coolflip | mahashiro, I added the last created unit to an object group, which has a patrol path, but how do i get them to start walking the path |
07:12.58 | Coolflip | They just stay where they spawned |
07:13.55 | *** join/#sc2mapster Hati (kvirc@dslb-088-074-170-186.pools.arcor-ip.net) |
07:13.55 | *** mode/#sc2mapster [+v Hati] by ChanServ |
07:14.58 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
07:15.49 | Galois-evariste | ~ |
07:18.23 | mahashiro | use send attack wave |
07:18.25 | mahashiro | I think |
07:18.29 | mahashiro | I haven't used it before though |
07:18.32 | Locane | Aha! I got it |
07:18.46 | Locane | The button that I added to the command center had an ability sub menu that I had to specify and wasn't |
07:19.03 | mahashiro | yep |
07:19.07 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
07:19.11 | mahashiro | requirements there are extra though |
07:19.17 | mahashiro | you still have to deal w/ regular requirements |
07:19.48 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
07:19.57 | Coolflip | its the fish |
07:23.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
07:29.08 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
07:30.30 | *** join/#sc2mapster ElemenoSC (~Exso@ppp121-44-51-82.lns20.syd6.internode.on.net) |
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07:37.10 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
07:39.43 | *** join/#sc2mapster FireryRage (~FireryRag@69-196-186-79.dsl.teksavvy.com) |
07:43.37 | Repo | New map: http://www.sc2mapster.com/maps/its-trap/. It's a Trap!. shavemadox (Manager/Author). Approved by Sixen. |
07:45.00 | *** join/#sc2mapster LordAbyss (~LordAbyss@184-99-128-176.tcso.qwest.net) |
07:45.26 | *** join/#sc2mapster bwise7416 (4bdab549@gateway/web/freenode/ip.75.218.181.73) |
07:46.04 | bwise7416 | hey can anyone give me a hand? lol |
07:48.26 | Sixen | Ask away, :P |
07:49.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
07:49.19 | bwise7416 | i made a neutral shop, but everytime i try to buy something it says "cant spend another players resources" do u know of a fix? |
07:50.16 | *** join/#sc2mapster Acemore (~lol@193.212.26.6) |
07:51.25 | Galois-evariste | my first impression |
07:51.33 | Sixen | That's a good question |
07:51.35 | Galois-evariste | is to give those resources to the player who is allowed to buy it |
07:51.44 | Galois-evariste | then give the item to the guy who gave the resources to the player |
07:51.46 | Sixen | Mmm. Also sounds like you don't have a unit at the shop |
07:51.51 | Sixen | it thinks the neutral player is there |
07:52.46 | bwise7416 | i put a unit next to it, so i dont think thats it |
07:52.49 | jorgenpt | bwise7416: Maybe use the Interact ability (?) on the structure so the player takes it over. |
07:53.17 | bwise7416 | well i have the interact ability in use with autocast |
07:53.21 | jorgenpt | With autocast. Did you see bifu's WC3 shop emulation guide and onetwo's item guide? |
07:53.35 | jorgenpt | Anyway, I'm heading to bed. Good luck! |
07:53.42 | bwise7416 | thx |
07:53.45 | Galois-evariste | does anyone know how to change the weapon that a unit appears to be holding? |
07:53.57 | Galois-evariste | i've seen a map where a unit is carrying the ghost's sniper rifle |
07:54.01 | Coolflip | attatchments probably |
07:54.12 | Galois-evariste | i'll look that topic up |
07:54.40 | Coolflip | Im having some trouble getting a unit to move through triggers |
07:55.03 | Coolflip | <PROTECTED> |
07:55.11 | Coolflip | This doesnt seem to get anyone to move |
07:55.55 | *** join/#sc2mapster Eiviyn (5868b77d@gateway/web/freenode/ip.88.104.183.125) |
07:56.02 | Eiviyn | Are we allowed to post spoilers here yet? |
07:56.03 | Eiviyn | Good |
07:56.05 | Eiviyn | http://a.imageshack.us/img237/6833/xelnaga.jpg |
07:56.12 | Sixen | lol |
07:56.24 | Sixen | it's labeled as xel'naga |
07:56.24 | Sixen | odd |
07:56.30 | Galois-evariste | isn't it though? |
07:56.45 | Galois-evariste | the xel'naga were the ones who did hybrids - duran said at the end of brood war that he was working with them on hybrids |
07:56.48 | Eiviyn | Could just be an old label |
07:56.50 | Galois-evariste | of course he didn't say it explicitly |
07:57.03 | Eiviyn | Nah, xel'naga ARE hybrids, just not created the same way as the duran hybrids |
07:57.08 | Sixen | Noo |
07:57.13 | Sixen | Xel'Naga is the race that created the Toss/Zerg |
07:57.18 | Sixen | Hybrids are a cross of those |
07:57.19 | Coolflip | How are they hybrids of stuff, they created the other people |
07:57.22 | Eiviyn | Xel'naga isn't really a race, it's more of a title for when two races with purity of form+essence combine |
07:57.44 | Galois-evariste | um |
07:57.45 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/edit-menu/modify-properties/ by Feithless |
07:57.49 | Galois-evariste | the xel'naga was the race that created the toss and zerg |
07:57.50 | *** join/#sc2mapster Acemore2 (~lol@193.212.26.6) |
07:57.53 | Galois-evariste | or at least the group |
07:57.55 | Galois-evariste | that did it |
07:57.59 | Eiviyn | Yes but that doesn't change anything |
07:58.05 | Galois-evariste | yueah it does |
07:58.17 | Galois-evariste | it means that xel naga isn't a title for when two races combine |
07:58.18 | Coolflip | Anyone know how the waves system works? |
07:58.21 | Eiviyn | They created zerg/protoss so that one day they would combine and create new xel'naga, it's how they reproduce |
07:58.22 | Coolflip | It crushes my tiny head |
07:58.33 | Galois-evariste | so it is a race |
07:58.49 | Eiviyn | In the way that it's formed of two non-specific races, yes |
07:58.58 | Galois-evariste | the'yre not formed of two non-specific races |
07:59.04 | Galois-evariste | they created two non-specific races |
07:59.19 | Coolflip | ........3? |
07:59.22 | Galois-evariste | where's rodrigo |
07:59.34 | Eiviyn | They reproduce by the 'Cycle'. The Cycle is a merging of 2 races - one with purity of essence, the other with purity of form. That means that every single Xel'naga is born of the merge. There are no births during the existence of one generation. |
07:59.48 | Eiviyn | From starcraft wiki |
07:59.53 | Galois-evariste | what the fuck |
08:00.01 | Galois-evariste | starcraft 2 wiki maybe |
08:00.07 | Eiviyn | It was retconned after sc1 |
08:00.41 | Coolflip | 4Someone should help me figure out how to get waves to work :) |
08:01.49 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:01.54 | Coolflip | 4Underlined bolded red words |
08:02.07 | Eiviyn | Kinda hoped that the hybrids weren't xel'naga because that hybrid reaver thing looks godawful |
08:02.37 | Eiviyn | Can just imagine him drooling and giggling as he chases after you with limp, outstretched arms on that "escape from castanar" mission |
08:03.09 | bwise7416 | yeah i cant figure out whats wrong, its a neutral building that shares control with autocast and i have the interact ability and everything set up but it says "cannot spend another players resources" on anythign that isnt free. |
08:03.38 | Eiviyn | The building needs to be owned by player 0 |
08:03.46 | bwise7416 | it is |
08:03.47 | Eiviyn | It just will not ever work otherwise |
08:04.00 | Eiviyn | Then something with your share control ability is wrong |
08:04.21 | bwise7416 | well its sharign control and working with free things |
08:04.35 | Eiviyn | Odd |
08:04.46 | Eiviyn | There's only 4 entries you need to change for share control |
08:04.47 | Coolflip | 3Does anyone know how to get the patrol points in Map -> Object Groups to start? |
08:05.33 | Eiviyn | Not to be demeaning, but you're 100% sure it's owned by player 0? Can't see what else the problem could be |
08:05.46 | bwise7416 | yeah it is i swear lol |
08:06.06 | bwise7416 | it tries to spend player 0s resources im guessing but idk why |
08:06.24 | Eiviyn | Are there any triggers/data entries relating to player 0? |
08:06.27 | Coolflip | 3R4A5I6N7B8O9W |
08:06.32 | Eiviyn | Did you give player 0 any values in player properties? |
08:06.43 | bwise7416 | hmm |
08:06.44 | bwise7416 | wait |
08:06.49 | bwise7416 | i set him to computer control |
08:06.51 | bwise7416 | that might be the prob |
08:06.54 | Coolflip | Hurr durr |
08:06.55 | Eiviyn | Worth trying |
08:06.56 | bwise7416 | ill go test |
08:08.26 | Coolflip | Anyone? |
08:09.10 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
08:09.16 | bwise7416 | yeah that didnt change anything |
08:09.29 | Coolflip | Someone has to know how to initiate the patrol list in map -> Object Group |
08:09.35 | bwise7416 | i dont XD |
08:09.47 | Coolflip | grr |
08:10.01 | Coolflip | This is making my map very difficult to create |
08:10.14 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:10.34 | Coolflip | ~fact |
08:10.35 | purl | An automated system for managing small snippets of information.. URL: http://projects.ticons.com.au/fact/ |
08:11.03 | Coolflip | ~date |
08:11.04 | purl | It is now 2010.08.14 8:11:04 GMT |
08:11.21 | Coolflip | ~joke |
08:11.22 | purl | A bhuddist monk goes to a hot dog vendor and says "Make me one with everything!" |
08:11.43 | AgentPaper | ~joke |
08:11.44 | purl | What's a chicken coupe with 4 doors - a Chicken Sedan! |
08:11.45 | Eiviyn | bwise7416, try resetting all player properties with the reset button. You don't need to save it. |
08:12.02 | Coolflip | ~joke |
08:12.03 | purl | What's a chicken coupe with 4 doors - a Chicken Sedan! |
08:12.09 | Coolflip | Boo |
08:12.11 | Coolflip | ~tip |
08:12.11 | purl | TIP (TIP Isn't Pico) is a Pico clone for *NIX. URL: http://faculty.plattsburgh.edu/astyanax/tip/dist/ |
08:12.24 | Coolflip | uh |
08:12.29 | Coolflip | ~apple |
08:12.30 | purl | apple is a "different" computer company :). They are currently known for the iMac, eMac, PowerMac, XServe, iPod, iBook, and Titanium Powerbook. Their computers use (motorola) PowerPC processors, of the G3 (750) and G4 (74XX) nature. the G4 processor has vector processing known as "altivec". Apple can be found at http://www.apple.com, or apple recently adopted the G5 (ibm) processor which kicks butt |
08:13.04 | bwise7416 | just tried that, it didnt do anything either :/ |
08:13.09 | Coolflip | ~dos |
08:13.10 | purl | somebody said dos was (Disk Operating System) This OS is what got it all started for PCs. Denial of Service... |
08:13.30 | Coolflip | ~linux |
08:13.31 | purl | somebody said linux was an operating system that beats the socks off Windows and Mac! Go Linux! |
08:13.47 | Coolflip | ~noob |
08:13.54 | AgentPaper | ~hax |
08:13.55 | purl | somebody said hax was cool! he gives me scooby snacks and botsex! |
08:13.58 | Coolflip | aww the defenitions are gone |
08:14.03 | Coolflip | or not |
08:14.17 | *** join/#sc2mapster Acemore (~lol@193.212.26.6) |
08:14.19 | Coolflip | ~funny |
08:14.20 | purl | teehee!, or http://www.youtube.com/watch?v=GAONkS06LFU&feature=related |
08:15.50 | *** join/#sc2mapster Acemore2 (~lol@193.212.26.6) |
08:16.09 | Reactorex | purl has a really old description of apple. O.o |
08:16.19 | bwise7416 | woot i fixed it |
08:16.24 | Coolflip | ~reactorex |
08:16.30 | Coolflip | Hmmm |
08:16.34 | Coolflip | Its not working |
08:16.37 | Coolflip | ~Coolflip |
08:16.40 | Reactorex | :p |
08:16.45 | Coolflip | ~whois coolflip |
08:16.49 | bwise7416 | i set the neutral player to neutral control, and got rid of the neutral players alliance thorugh the game variants menu. now my shop works :D |
08:16.57 | Coolflip | ~ping |
08:16.58 | purl | ~pong |
08:17.04 | Coolflip | Bah |
08:17.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
08:17.11 | Coolflip | ~ping Coolflip |
08:17.12 | purl | pong Coolflip |
08:17.19 | Coolflip | >:( |
08:17.22 | Reactorex | Technically, can't our games have 16 players? |
08:17.31 | *** join/#sc2mapster Oldschool01 (62a4fa8f@gateway/web/freenode/ip.98.164.250.143) |
08:17.31 | Coolflip | yeah |
08:17.33 | Reactorex | If you remove hostile and neutral and turn them into players. |
08:17.37 | Coolflip | but only like 12 playing |
08:17.45 | Coolflip | other 4 spectators |
08:18.17 | Reactorex | Hmm? What limits that last four to spectator? |
08:18.26 | Reactorex | I'd imagine that game variants can bypass that. |
08:18.38 | Coolflip | I think i heard it in an interview |
08:18.42 | Coolflip | like a year ago though |
08:18.58 | Coolflip | Test |
08:18.59 | Coolflip | 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 |
08:18.59 | Coolflip | 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,9 |
08:18.59 | Coolflip | 0,0 9,9 0,0 9,99,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,9 0,0 9,9 0,0 9,99,9 0,0 9,9 |
08:18.59 | Coolflip | 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,9 0,0 9,9 0,0 9,99,9 0,0 9,9 |
08:18.59 | Coolflip | 9,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,90,0 9,9 0,0 0,0 9,9 0,0 9,99,9 0,0 |
08:19.08 | Reactorex | Guess I need to test it out tomorrow. |
08:19.23 | Reactorex | I'll need a lot of people to help me test. XD |
08:19.39 | bwise7416 | ââââââââââââââââââââââââ |
08:19.42 | Coolflip | Yes you will |
08:19.45 | bwise7416 | aww it didnt work :( |
08:19.48 | Coolflip | You suck |
08:19.53 | bwise7416 | lol |
08:19.57 | Coolflip | 7,7 0,0 7,77,7 0,0 7,7 0,0 7,70,0 7,7 0,0 7,7 0,0 7,77,7 0,0 7,70,0 7,7 0,0 |
08:19.57 | Coolflip | 7,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,7 |
08:19.58 | Coolflip | 7,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,7 0,0 7,77,7 0,0 7,77,7 0,0 7,7 0,0 7,7 |
08:19.58 | Coolflip | 7,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,7 |
08:19.58 | Coolflip | 7,7 0,0 7,70,0 7,7 0,0 7,77,7 0,0 7,7 0,0 7,77,7 0,0 7,70,0 7,7 0,0 |
08:20.09 | Coolflip | 3R4A5I6N7B8O9W |
08:20.52 | Coolflip | I could totally make a rainbow |
08:21.22 | Reactorex | yeah... don't. :P |
08:21.22 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/terrain/ by Feithless |
08:21.30 | Reactorex | Spam ftl. XP |
08:21.41 | bwise7416 | would it be possible to make an ability that causes triggers to raise lava on the map? |
08:21.54 | Reactorex | Yeah. |
08:22.01 | bwise7416 | good lol |
08:22.08 | Reactorex | Should be. |
08:22.14 | Reactorex | Can't remember if triggers can change water level :P |
08:22.26 | bwise7416 | oh i know triggers can |
08:22.29 | bwise7416 | im looking at a guide for it |
08:22.36 | bwise7416 | i dont know how to connect abilities to triggers tho lol |
08:22.41 | Reactorex | Event. |
08:23.09 | bwise7416 | ooo sweet |
08:23.10 | bwise7416 | ty :D |
08:23.42 | bwise7416 | its gonna be for a defence game and have a really long cool down but itll kill everything where the lava rises lol |
08:23.45 | Reactorex | TriggerAddEventUnitAbility( trigger t, unitref u, abilcmd a, int stage, bool includeSharedAbils ); |
08:24.00 | *** join/#sc2mapster Acemore (~lol@193.212.26.6) |
08:24.28 | Reactorex | Or just "unit uses ability" for GUI, IIRC. |
08:25.14 | Coolflip | Ok |
08:25.17 | Coolflip | Here goes nothing |
08:25.21 | Coolflip | 13 --- --- |
08:25.22 | Coolflip | 12 --- --- |
08:25.22 | Coolflip | 2 --- --- |
08:25.22 | Coolflip | 9 --- --- |
08:25.22 | Coolflip | 8 --- --- |
08:25.22 | Coolflip | 7 --- --- |
08:25.22 | Coolflip | 4--- --- |
08:25.29 | Coolflip | Rainbow |
08:26.01 | Coolflip | 13 *** *** |
08:26.01 | Coolflip | 12 *** *** |
08:26.01 | Coolflip | 2 *** *** |
08:26.01 | Coolflip | 9 *** *** |
08:26.01 | Coolflip | 8 *** *** |
08:26.02 | Coolflip | 7 *** *** |
08:26.02 | Coolflip | 4*** *** |
08:26.36 | bwise7416 | how do u make units invulnerable |
08:26.45 | Coolflip | In the units tab |
08:26.52 | Coolflip | Flags -> Invulnerable |
08:26.52 | Reactorex | UnitSetState |
08:26.57 | Reactorex | If you mean via triggers. |
08:27.00 | Corbo2 | holycrap |
08:27.02 | Corbo2 | COLORS! |
08:27.02 | Coolflip | Check it |
08:27.04 | Corbo2 | ON IRC! |
08:27.06 | bwise7416 | ah thanks |
08:27.07 | Corbo2 | THAT'S NEW |
08:27.08 | Corbo2 | HOW |
08:27.12 | Corbo2 | TELL ME |
08:27.12 | Coolflip | 13 *** *** |
08:27.12 | Coolflip | 12 *** *** |
08:27.12 | Coolflip | 2 *** *** |
08:27.12 | Coolflip | 9 *** *** |
08:27.12 | Coolflip | 8 *** *** |
08:27.13 | Coolflip | 7 *** *** |
08:27.13 | Coolflip | 4*** *** |
08:27.13 | Corbo2 | HOW |
08:27.14 | Corbo2 | OPMG |
08:27.16 | Coolflip | Its not new at all........ |
08:27.18 | Corbo2 | DONT DO IT |
08:27.19 | Coolflip | Its been here forever |
08:27.24 | Corbo2 | IF YOURE NOT GONNA TELL ME |
08:27.25 | Corbo2 | OMG |
08:27.30 | Coolflip | 3R4A5I6N7B8O9W |
08:27.33 | Corbo2 | NOOO |
08:27.34 | Corbo2 | OMG |
08:27.35 | Corbo2 | GDWAfw |
08:27.36 | Corbo2 | HGSB¨PFPGNHGFRh |
08:27.41 | Coolflip | 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 |
08:27.41 | Coolflip | 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,9 |
08:27.41 | Coolflip | 0,0 9,9 0,0 9,99,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,9 0,0 9,9 0,0 9,99,9 0,0 9,9 |
08:27.41 | Coolflip | 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,9 0,0 9,9 0,0 9,99,9 0,0 9,9 |
08:27.42 | Coolflip | 9,9 0,0 9,99,9 0,0 9,9 0,0 9,90,0 9,9 0,0 9,90,0 9,9 0,0 0,0 9,9 0,0 9,99,9 0,0 |
08:27.44 | Reactorex | UnitSetState(unit inUnit, c_unitStateInvulnerable, true); |
08:27.51 | Reactorex | Makes inUnit invulnerable. |
08:27.57 | Reactorex | False to male vulnerable. |
08:28.06 | allenmelon | rainbow! |
08:28.06 | Corbo2 | D: |
08:28.12 | Corbo2 | asshole >:o |
08:28.16 | Corbo2 | QQ |
08:28.19 | Corbo2 | QQ MOAR |
08:28.21 | Corbo2 | *leaves* |
08:28.38 | Coolflip | I never knew rainbows were so offensive |
08:28.39 | Coolflip | o.O |
08:29.12 | bwise7416 | to make a building not take up space and be stackable do i just get ride of the pathing footprint? |
08:29.14 | Reactorex | 4C7o8r8b8o8'8s 11a10 n11o10o11b13c13a13k6e5. 6:153 |
08:29.28 | *** join/#sc2mapster Acemore2 (~lol@193.212.26.6) |
08:29.31 | Reactorex | Hm. IRC doesn't support a full range of colors. |
08:29.34 | Reactorex | Oh well. xD |
08:30.12 | Reactorex | Bwise, you can make it ignore placement. |
08:30.17 | Reactorex | That should be faster. |
08:30.17 | bwise7416 | how |
08:30.24 | Reactorex | But as far as not take up space? |
08:30.32 | Reactorex | Define. |
08:32.01 | bwise7416 | i have a neutral shop that auto casts share control, but i dont want the player to have to have a unit there because im going to use it to sell heroes from. I was wantign to put 4 structures directly ontop of it without actors so that the players can use the shop from anywhere. |
08:33.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
08:34.28 | Reactorex | Are you preplacing the structures and the shop? |
08:34.34 | bwise7416 | yes |
08:35.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
08:35.31 | Reactorex | Hold control when placing the structures to allow them to stack while in the terrain editor module. |
08:35.39 | Reactorex | At least it's control on my OS. |
08:36.10 | bwise7416 | hmm |
08:36.14 | bwise7416 | i dont think that worked lol |
08:37.24 | Reactorex | You can try placing two buildings one grid square apart (not between, but apart from center) by using the modifier key to place them. |
08:38.58 | bwise7416 | whats the modifier key? |
08:39.12 | bwise7416 | (im really new to this) lol |
08:43.35 | Galois-evariste | okay i give up |
08:43.46 | Galois-evariste | how do you get a unit to appear holding a different weapon |
08:43.57 | Galois-evariste | attach model and attach unit do not have weapons available |
08:44.06 | Galois-evariste | excuse me |
08:44.10 | Galois-evariste | attach model and attach actor to unit |
08:44.16 | Galois-evariste | do not have weapons available to choose from |
08:51.26 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
08:55.23 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
08:55.41 | bwise7416 | does anyone know how to change a unit to not appear on the minimap? |
08:56.59 | Rayden | http://us.battle.net/sc2/en/forum/topic/374720742 |
08:59.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
09:14.49 | Bablo | Rayden, hahaha :D |
09:14.52 | Bablo | awesome, just awesome |
09:18.23 | *** join/#sc2mapster Clord (~Clord@62-165-184-94.bb.dnainternet.fi) |
09:18.23 | *** join/#sc2mapster JamesObscura (~James@ip98-171-168-128.sb.sd.cox.net) |
09:18.23 | Rayden | there was a wall |
09:18.23 | Rayden | a god damned wall |
11:07.50 | *** join/#sc2mapster purl (~purl@rikers.org) |
11:07.50 | *** topic/#sc2mapster is "Dont ask to ask, just ask!" | #sc2mapster http://sc2mapster.com/ | Play Custom Games at #SC2MapsterMapNight | UI Contest: http://bit.ly/c5olWd | Patch 0-1.02 Undocumented Editor Notes: http://bit.ly/d9HNQj | Join #sc2replayed for SC2Replayed | Idle in #MWE for MilkyWayEditor! |
11:08.14 | Polynomial | I tried Environment - Fog enable/disable |
11:08.18 | Polynomial | but no luck :( |
11:08.59 | *** join/#sc2mapster Tinman (~bjodeh@194.69.212.184) |
11:10.15 | Galois-evariste | yes |
11:10.22 | Galois-evariste | lol ironic your name and mine |
11:10.26 | Galois-evariste | but yes |
11:10.43 | Galois-evariste | use a revealer |
11:11.29 | Polynomial | aaah good idea :) |
11:11.36 | Polynomial | also yeah that is irony :P |
11:11.52 | Polynomial | well, coincidence at least |
11:12.01 | *** join/#sc2mapster Seyon (~chatzilla@124.40.58.162) |
11:16.04 | *** join/#sc2mapster Alcoholix (Beertycoon@53573FA1.cable.casema.nl) |
11:16.56 | Galois-evariste | question |
11:17.01 | Alcoholix | howdy all |
11:17.03 | Galois-evariste | when i'm showing a dialog |
11:17.19 | Galois-evariste | do i need to make it for each player so that what they do to the dialog isn't universally seen? |
11:19.38 | *** join/#sc2mapster tehpanda (~chatzilla@ip68-108-27-86.lv.lv.cox.net) |
11:19.49 | tehpanda | ok is there any reason why certain ingame sound files work for Play Sound, and others dont |
11:19.51 | SweetZombieJesus | you can just show it for all players |
11:20.03 | SweetZombieJesus | or for chosen players |
11:20.28 | Galois-evariste | if i show it to all players |
11:20.35 | tehpanda | civilian_death plays, nydusworm_what doesnt; marine_attackLaunch plays, dog_what doesn't; its so weird |
11:20.38 | Galois-evariste | will what one players does to the dialog affect what all players see? |
11:21.01 | SweetZombieJesus | depends what you do |
11:21.08 | Galois-evariste | then i'll make them individually |
11:21.09 | SweetZombieJesus | depends how you code it |
11:21.14 | SweetZombieJesus | you dont need to |
11:21.29 | SweetZombieJesus | you can just make 1 item |
11:21.30 | Galois-evariste | so it doesn't depend on what i do? |
11:21.36 | SweetZombieJesus | then check for exmaple if the button was pressed |
11:21.41 | SweetZombieJesus | and do something with triggering player |
11:21.48 | Galois-evariste | gotcha |
11:21.55 | SweetZombieJesus | if on button press you want to hide it for only the pressing player |
11:22.04 | SweetZombieJesus | you can just do Hide dialog for (triggering player) |
11:22.12 | Galois-evariste | right |
11:22.14 | Galois-evariste | i understand now |
11:22.15 | SweetZombieJesus | the rest will still see it / be able to use it |
11:23.05 | *** join/#sc2mapster Petoj (~Petoj87@h-186-121.A185.priv.bahnhof.se) |
11:26.08 | tehpanda | i guess its easier just to create custom objects for any sound marked as Voice, use the same sound link and set it to Other |
11:27.24 | Galois-evariste | alright another question: |
11:27.36 | Galois-evariste | Does anyone know a text style that uses large letters? |
11:27.51 | SweetZombieJesus | http://static.sc2mapster.com/content/attachments/3/164/3ICE_s_SC2_Styles.jpg |
11:27.54 | Galois-evariste | because even though i can edit them in the "editor" thing, it doesn't happeni nt he game |
11:28.03 | Galois-evariste | outstanding soldier |
11:28.36 | Galois-evariste | that is beyond helpful |
11:28.38 | Galois-evariste | i'm favoriting that |
11:28.46 | SweetZombieJesus | :) |
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11:32.03 | Polynomial | is there a way to give a group of units a move order whilst making them stay in their current formation? |
11:32.26 | Polynomial | I have three banshees in a V formation, they're moving towards a sensor tower to destroy it |
11:32.39 | Polynomial | but they bump into each other as they converge on it :/ |
11:32.47 | *** join/#sc2mapster MaxMode (~Adium@static-151-203-191-211.wma.east.verizon.net) |
11:33.12 | Polynomial | which makes my camera jiggle a bit, it's kinda hacky looking, which is never good |
11:33.33 | ekcolnovkol | hey sixen |
11:34.02 | Galois-evariste | yes |
11:34.05 | Galois-evariste | move with relative points |
11:34.08 | Galois-evariste | forces units to stay in formation |
11:34.42 | Polynomial | I'll give that a go |
11:34.55 | Polynomial | so I take it I need to split it into two sections |
11:35.08 | Polynomial | 1) move with relative points to a position near the tower |
11:35.13 | Polynomial | 2) when there, destroy the tower |
11:35.34 | *** join/#sc2mapster BeLugh (543e9d38@gateway/web/freenode/ip.84.62.157.56) |
11:35.46 | Polynomial | oooh and one other thing, this is a long shot |
11:35.51 | Galois-evariste | if the units already look at it as an enemy then 2) doesn't need a trigger |
11:36.05 | Polynomial | hmm ok |
11:36.12 | Polynomial | is there any way to speed up a unit's movement temporaraly? |
11:36.17 | Galois-evariste | yes |
11:36.19 | Galois-evariste | there is a trigger |
11:36.20 | Polynomial | I want the banshees to fly super fast if possible |
11:36.26 | Galois-evariste | to Set UNIT movement speed to XXX |
11:36.30 | Polynomial | \o/ |
11:36.34 | Galois-evariste | where XXX is a real number |
11:36.35 | Polynomial | you sir are a winrar. |
11:36.49 | Galois-evariste | i sir am a revolutionist |
11:36.52 | Polynomial | I'll try that out when I get back from the shops, brb. |
11:37.53 | Polynomial | you sir are a finite field of winrar ;) |
11:38.04 | Polynomial | oh-ho-ho, math jokes. |
11:38.38 | *** join/#sc2mapster A1win (a1win@nikita.tnnet.fi) |
11:40.38 | Clord | bravo... I can't improve my THE Card Game lobby because then it does not get it is same map in join game list |
11:40.40 | Clord | XD |
11:41.12 | Clord | battle.net 2.0 shows new awesome side of himself |
11:44.17 | BeLugh | [13:40] <Clord> bravo... I can't improve my THE Card Game lobby because then it does not get it is same map in join game list<-- what do you mean? |
11:46.10 | ekcolnovkol | he can't change game modes |
11:47.03 | BeLugh | ah y thats the same for me... but i think i can change soon as mine isnt in popularity lsit anyway lol |
11:50.34 | *** join/#sc2mapster slay^^ (slay@h-26-217.A274.priv.bahnhof.se) |
11:53.07 | Galois-evariste | does anyone know irninja? |
12:00.48 | Repo | New announcement: http://www.sc2mapster.com/announcements/blizz-contest-tournament-puzzle-td-fan-arts/ |
12:02.07 | ProzaicMuze | NOoo the Ori ships are raping our coalition fleet :( |
12:02.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
12:03.30 | Repo | New map: http://www.sc2mapster.com/maps/super-baneling-tag/. Super Baneling Tag. danzeg (Manager/Author). Approved by vjeux. |
12:04.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
12:04.45 | *** join/#sc2mapster Daeden (~a@94-195-209-10.zone9.bethere.co.uk) |
12:08.29 | *** join/#sc2mapster Chrono (Chrono@81-226-233-235-no45.tbcn.telia.com) |
12:14.08 | *** join/#sc2mapster vjeux (52e9ed5b@gateway/web/freenode/ip.82.233.237.91) |
12:14.08 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
12:22.32 | *** join/#sc2mapster Holden (5d0cd92e@gateway/web/freenode/ip.93.12.217.46) |
12:25.17 | *** part/#sc2mapster Guest7731 (5d0cd92e@gateway/web/freenode/ip.93.12.217.46) |
12:26.05 | *** join/#sc2mapster Holden__ (5d0cd92e@gateway/web/freenode/ip.93.12.217.46) |
12:26.35 | Holden__ | yo can someone tell me if its possible to make a unit look at mouse location? |
12:27.05 | SweetZombieJesus | maybe in some totally inefficient way |
12:27.12 | SweetZombieJesus | but there is no real get mouse location action |
12:27.37 | Holden__ | ;/ |
12:27.50 | SweetZombieJesus | if pressing keys causes lag |
12:27.53 | SweetZombieJesus | then mouse info would be crazy |
12:28.23 | *** join/#sc2mapster Dracoknight (5858e05a@gateway/web/freenode/ip.88.88.224.90) |
12:28.36 | Holden__ | ;[ |
12:28.49 | Clord | unless he does solo map |
12:28.50 | Clord | lol |
12:29.01 | SweetZombieJesus | yea but that aint no fun |
12:29.58 | *** join/#sc2mapster Tordecybombo (6271b69a@gateway/web/freenode/ip.98.113.182.154) |
12:30.21 | Dracoknight | Yo whats up? |
12:30.29 | SweetZombieJesus | hey |
12:31.01 | *** join/#sc2mapster Vestras (~Vestras@x1-6-00-26-f2-d4-6d-5e.k679.webspeed.dk) |
12:31.09 | Vestras | Hey |
12:33.38 | Clord | ekcolnovkol..... lol.. I mean when I publish |
12:33.44 | Clord | if you change default game variant and publish |
12:33.52 | Clord | naturally |
12:33.56 | Clord | it makes new entry to join game list |
12:33.56 | Clord | XD |
12:34.23 | vjeux | rm * bash: /bin/rm: Argument list too long |
12:34.24 | vjeux | omg |
12:34.24 | Clord | so I gotta keep this broken looking lobby in use as long it is most popular category in my map |
12:34.26 | Clord | ^^ |
12:34.38 | Clord | as it is highest in join game list |
12:34.47 | Saeris | vjeux, you missed something big in that new news post |
12:34.57 | vjeux | what? |
12:35.00 | Saeris | the contest rules state you can't submit an existing map |
12:35.10 | Saeris | it has to be original and uncirculated |
12:35.20 | Saeris | meaning, not already on bnet |
12:35.29 | vjeux | well, i doubt that's a real rule |
12:35.33 | Saeris | yea, it is |
12:35.48 | Saeris | i'll go grab the rules if you want |
12:36.01 | Ka[L]ekin | Stupid country restricted contest |
12:36.03 | Ka[L]ekin | >:| |
12:36.09 | Dracoknight | anyone know a way how you can change the map setting from "melee" type to "campagin" after it have been made? |
12:36.37 | Saeris | <PROTECTED> |
12:37.13 | Saeris | sorry, i just figured that's quite important to include, because people will submit the maps they've already been working on and will get disqualified |
12:37.57 | Otixa | Hai gaiz |
12:38.02 | Dracoknight | oh hai |
12:38.08 | SweetZombieJesus | why hai there |
12:38.12 | Otixa | Sup here? ;D |
12:38.13 | Clord | By submitting the map you grant licensing rights to Blizzard Entertainment, and will not display, post, or share it until after the contest closes on September 11, 2010. |
12:38.20 | Saeris | that too |
12:38.33 | Tordecybombo | idra's rage is the best |
12:38.34 | Clord | so there went my chances |
12:38.35 | Clord | ^^ |
12:38.37 | Saeris | so in that sense |
12:38.39 | Tordecybombo | he should stay the way he is |
12:38.40 | ProzaicMuze | That's because Idra is ghey |
12:38.50 | ProzaicMuze | And one day, when he is run over by some random passerby, no one will care |
12:38.56 | Dracoknight | meh Idra might be good, but he doesnt deserve it |
12:38.59 | Saeris | you have to keep your development secret |
12:39.01 | Saeris | as well |
12:39.04 | Saeris | =/ |
12:39.05 | SweetZombieJesus | show me a cast of idra's rage |
12:39.10 | SweetZombieJesus | i need moare |
12:39.10 | Otixa | sikkrit |
12:39.12 | Clord | that contest is full of fail |
12:39.13 | SweetZombieJesus | i feed on it |
12:39.18 | Dracoknight | you saw the Idra VS masq? |
12:39.23 | SweetZombieJesus | no but im gonna!!! |
12:39.24 | SweetZombieJesus | :> |
12:39.36 | Tordecybombo | are there other pros that rage like idra |
12:39.36 | Dracoknight | i think Husky or HD starcraft have a few videos |
12:39.39 | Tordecybombo | because i love these guys |
12:39.46 | Tordecybombo | rage keeps the game alie |
12:39.49 | Saeris | i'm gonna submit something anyways, because i really want to go to blizzcon, and i really want to get one of my maps in the hands of blizzard devs |
12:40.09 | Saeris | gonna be a busy month |
12:40.14 | Clord | I would... but I think making map simillar what I have already published feels damn silly |
12:40.15 | Tordecybombo | sept 11? |
12:40.16 | Tordecybombo | oh man |
12:40.23 | Tordecybombo | i aint gonna be able to finish my masterpiece |
12:40.29 | Tordecybombo | (hasnt started yet) |
12:40.42 | SweetZombieJesus | do you have an idea yet? :P |
12:40.53 | Clord | they could just throw it away that it is too simillar to other one |
12:41.00 | Saeris | me? yea. and i've got 50 abilities written down already |
12:41.03 | SweetZombieJesus | oh i did see masq vs idra |
12:41.06 | SweetZombieJesus | its old =/ |
12:41.08 | SweetZombieJesus | i need new rage |
12:41.08 | Dracoknight | it is |
12:41.29 | SweetZombieJesus | gimmeh new |
12:41.30 | Saeris | just gotta get one mechanic working and i'm pretty much golden. rest shouldn't be hard |
12:41.30 | Tordecybombo | do they take custom maps that are already uploaded and popular? Just curious. I'm gonna upload that obviously. |
12:41.36 | Dracoknight | why not just search youtube for Idra games? |
12:41.37 | Tordecybombo | *not |
12:41.39 | Saeris | no tordec |
12:41.40 | Dracoknight | for "idra rage" |
12:41.41 | SweetZombieJesus | cause |
12:41.45 | SweetZombieJesus | theres only rage if he loses |
12:41.46 | SweetZombieJesus | :P |
12:41.51 | Saeris | it has to be original and unreleased to the public |
12:42.01 | SweetZombieJesus | make an idra rage sc2 custom map |
12:42.03 | SweetZombieJesus | win contest with ease |
12:42.05 | Tordecybombo | ok that's great |
12:42.12 | Clord | map entered must be secret so that even your friends not are able to confirm it's existence |
12:42.13 | Clord | XD |
12:42.21 | SweetZombieJesus | nah |
12:42.23 | SweetZombieJesus | just not public |
12:42.24 | Tordecybombo | idra rage map is brilliant |
12:42.28 | SweetZombieJesus | you can public it private to test with friends |
12:42.32 | SweetZombieJesus | publish* |
12:42.33 | Tordecybombo | over 100 idra phrases! |
12:42.42 | SweetZombieJesus | :D |
12:42.43 | Tordecybombo | randomly generated to suit your entertainment needs! |
12:42.46 | SweetZombieJesus | i know |
12:42.50 | SweetZombieJesus | a big huge ultralist |
12:42.51 | Dracoknight | "no wonder noone play zerg when they use gay tactics like yours!" |
12:42.52 | SweetZombieJesus | and you poke it |
12:42.54 | Saeris | one of the stipulations of the contest is you can't share it |
12:42.55 | SweetZombieJesus | each time new rage |
12:42.55 | Saeris | so |
12:43.00 | Tordecybombo | "apologize for playing that race!" |
12:43.01 | SweetZombieJesus | going up a bit every time in rage amount |
12:43.02 | Saeris | you can't test it privately with friends either |
12:43.06 | Saeris | even on private servers |
12:43.09 | Clord | http://www.youtube.com/watch?v=MhGMUT-tc24&feature=player_embedded |
12:43.15 | Tordecybombo | are you serious |
12:43.23 | Tordecybombo | damn so much for a multiplayer custom |
12:43.26 | SweetZombieJesus | saeris private isnt sharing |
12:43.37 | Ka[L]ekin | I am sure private testing is fine. |
12:43.42 | Saeris | (v) The terms and conditions of the StarCraft II: Wings of Liberty End User License Agreement shall be strictly enforced, subject to these Rules. In the event that Sponsor feels that a Movie was created in violation of the foregoing agreements and/or policies, such as through the use of a "Private Server," that Map will be disqualified from the Contest. |
12:43.54 | SweetZombieJesus | private server |
12:43.54 | SweetZombieJesus | is |
12:43.57 | SweetZombieJesus | completely something else |
12:43.59 | Tordecybombo | so it pretty much has to be a single player map right? |
12:44.06 | SweetZombieJesus | no |
12:44.06 | Ka[L]ekin | Private server is server emulation |
12:44.07 | Saeris | not specifically |
12:44.08 | Saeris | but |
12:44.10 | Tordecybombo | because it'll be tough to test a multiplayer one |
12:44.10 | SweetZombieJesus | learn to read >_< |
12:44.14 | SweetZombieJesus | gah nm |
12:44.19 | SweetZombieJesus | i cba argueing |
12:44.22 | Saeris | i would stick to that mostly to avoid getting disqualified |
12:44.25 | Saeris | i mean |
12:44.26 | Saeris | sure |
12:44.33 | Saeris | you may have it up on bnet published privately |
12:44.40 | Tordecybombo | movie? |
12:44.45 | Saeris | but they may overlook that and see that you published it at all |
12:44.52 | Dracoknight | Probert the probe :P |
12:45.15 | Ka[L]ekin | Well my country is even accepted as a contestant, so be happy you can enter a damn map at all. |
12:45.15 | Ka[L]ekin | :P |
12:45.16 | Tordecybombo | Bilbo Baggins |
12:45.37 | Ka[L]ekin | Tordecy, it can be multiplayer of course |
12:45.44 | Tordecybombo | yea i know |
12:45.53 | Ka[L]ekin | Ah. |
12:45.56 | Tordecybombo | it's just a lot harder to submit it to the contest |
12:46.00 | Saeris | yea |
12:46.02 | Tordecybombo | and expect to win |
12:46.05 | Saeris | what with balancing and all |
12:46.18 | Ka[L]ekin | With a MP map? |
12:46.24 | Ka[L]ekin | I don't see why. |
12:46.25 | Saeris | secret to that: develop a damn good AI to test against |
12:46.40 | Tordecybombo | cant make any guarantees |
12:47.02 | Saeris | i'm looking at it this way |
12:47.05 | Dracoknight | i saw a youtube movie where they made a AI phoenix take out 200 mutalisks |
12:47.33 | Tordecybombo | i miss sixen |
12:47.50 | Saeris | come up with something that's really just fun to play and addicting. if the devs can't stop playing it, there's a good chance you'll make it to the final round of judging |
12:48.14 | Saeris | avoid doing overly fancy or complicated ideas |
12:48.32 | Tordecybombo | yea i know, ive done a little game design before |
12:48.36 | Tordecybombo | simple things often are the best |
12:48.37 | Saeris | and keep it relatively simple, this isn't a contest to submit your epic final fantasy scale RPG |
12:48.52 | Saeris | nor would they wanna play through all of that =/ |
12:49.09 | Tordecybombo | i'd never make an epic scale rpg anyway |
12:49.13 | Tordecybombo | too much time |
12:49.17 | Saeris | exactly |
12:49.20 | Tordecybombo | for something that could potentially not be fun |
12:50.41 | Saeris | and probably most important. look at the existing maps that are on the top of the popularity list. play them, try and find out why people play them so much. and learn what those maps did wrong, don't make the same mistakes |
12:51.03 | Tordecybombo | i think they're on top because they published early |
12:51.07 | Tordecybombo | well most of them anyway |
12:51.21 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
12:51.21 | Saeris | meh, not nescessarily |
12:51.40 | Tordecybombo | the few that aren't published early have |
12:51.45 | Saeris | mine was in the top 7 for the first week, but it fell off the list after a while |
12:51.48 | Tordecybombo | they're very simple games |
12:52.02 | Tordecybombo | and rehashed games that everone liked in wc3 or sc1 |
12:52.20 | Saeris | lol, and mine falls under that category |
12:52.23 | Tordecybombo | although something like Income Wars |
12:52.31 | Tordecybombo | the publisher is genius |
12:52.39 | Tordecybombo | he put an exploit to make the games last <1 min |
12:52.48 | Saeris | though, people seem to hate the old golem was combo system, that's what brought me down |
12:52.48 | Tordecybombo | people kept playing it in hopes no one uses the exploit |
12:52.52 | Tordecybombo | boom popularity |
12:53.02 | Saeris | hmmm |
12:53.09 | Tordecybombo | after it reaches top spot, the publisher can simply fix the exploit |
12:53.16 | Saeris | that's sadly a great idea |
12:53.21 | Tordecybombo | i know :/ |
12:53.40 | Galois-evariste | question |
12:53.52 | Galois-evariste | i have a screen button in the form of a dialog item |
12:54.01 | Galois-evariste | what is the condition for "if the button is clicked" |
12:54.07 | *** join/#sc2mapster lime (~ljm@port543.ds1-hvi.adsl.cybercity.dk) |
12:54.07 | Galois-evariste | is it "if dialog item is true"? |
12:54.24 | Saeris | <PROTECTED> |
12:54.33 | Tordecybombo | xd |
12:54.49 | Tordecybombo | fine by me, exploit the popularity system to hell, maybe blizzard will finally do something |
12:55.09 | Saeris | right after i fix the majority of the learning curve and some of the balancing issues, it fell so far down that i couldn't even play test it anymore |
12:55.24 | Tordecybombo | what map did you make? |
12:55.29 | Saeris | golem wars classic |
12:55.39 | Tordecybombo | ooo i loved golem wars :4 |
12:55.51 | Tordecybombo | didnt know any of the combos for this one though |
12:55.58 | Saeris | try mine some time, there's an automatic AI that makes it playable single player |
12:56.10 | Saeris | the basic combos are listed in the help menu now |
12:56.48 | Saeris | my facebook community for it kept arguing that it lost popularity because there was no combo list. now there is one, and it fell further |
12:57.02 | Saeris | and they wonder why i didn't release one earlier |
12:57.04 | Saeris | lol.... |
12:57.27 | Saeris | anyways, i'm gonna go back to getting campaign achievements |
12:57.29 | Saeris | afk |
12:57.32 | Galois-evariste | what map are we talking smack about? |
12:58.19 | Tordecybombo | the popular maps |
12:58.27 | Tordecybombo | unfortunately mine is up there :( |
12:58.30 | Tordecybombo | so im getting lots o fhate |
12:59.39 | Petoj | How am i supposed to try own map its impossible to get players...? |
12:59.41 | Galois-evariste | hate because your map is popular? |
12:59.46 | Galois-evariste | that's fucking retarded |
13:00.01 | Galois-evariste | my map was #2 in the charts for the first week of beta customs and after release |
13:00.05 | Galois-evariste | haters can suck it |
13:00.36 | Petoj | Galois-evariste: how did you make it popular, if no one can see my map... |
13:00.48 | Galois-evariste | that sentence makes no sense to me |
13:01.22 | Petoj | im just asking how the fuck are we meant to try our maps for bugs with players if we can't get any players to join... |
13:01.23 | Tordecybombo | my map was #1 by end of phase 1 and phase 2, it was pretty cool |
13:01.32 | ekcolnovkol | tordecybombo |
13:01.38 | ekcolnovkol | i am actually pissed off your map isn't up there |
13:01.38 | Tordecybombo | but now i want to work on something else |
13:02.07 | Tordecybombo | o.o |
13:02.17 | Galois-evariste | what is this a circle jerk ffs |
13:02.22 | ekcolnovkol | spine crawler defense makes me yuuuuuugh |
13:02.23 | Galois-evariste | dear god |
13:02.28 | Petoj | but is there any way to boost a maps popular state? how the fuck are we else meant to get the maps out there so ppl can play then? |
13:02.50 | ekcolnovkol | i played a game of it and HNNnngnGGGghhh |
13:02.53 | Tordecybombo | look at what income wars did |
13:02.59 | Tordecybombo | the guy was brilliant when trying to boost popularity |
13:03.04 | Galois-evariste | how do i check if a dialog item button was pressed? |
13:03.07 | Tordecybombo | went from 500 games to 5000 in less than 24 hours |
13:03.21 | ekcolnovkol | what did he do? |
13:03.31 | Tordecybombo | he put an exploit that would make games last less than 1 min |
13:03.39 | ekcolnovkol | you mean the nukes? |
13:03.41 | Tordecybombo | and people kept joining in hopes no one would use the exploit |
13:03.41 | Tordecybombo | yea |
13:03.48 | ekcolnovkol | lol... |
13:03.49 | Tordecybombo | but people still kept using it |
13:03.51 | Tordecybombo | and using it |
13:03.56 | Tordecybombo | and boom popularity |
13:03.59 | ekcolnovkol | well |
13:04.02 | ekcolnovkol | it can't be as bad as |
13:04.05 | ekcolnovkol | Random RPG Test |
13:04.11 | Tordecybombo | well that fell from grace |
13:04.13 | ekcolnovkol | i raged when i joined that game |
13:04.16 | ekcolnovkol | yeah it did |
13:04.23 | Tordecybombo | income wars doesnt seem to be going down much |
13:04.27 | ekcolnovkol | problem with income wars is that it has decent staying power |
13:04.36 | ekcolnovkol | it's like a faster nexus wars |
13:04.36 | Tordecybombo | and the exploit is still in there |
13:04.42 | ekcolnovkol | what? |
13:04.48 | ekcolnovkol | he made a post saying he fixed it |
13:04.56 | ekcolnovkol | i think on bnet forums |
13:05.05 | Tordecybombo | the publisher isnt the creator |
13:05.08 | Tordecybombo | so he didnt updat eit |
13:05.10 | ekcolnovkol | whatever, they're going to revamp the system anyway |
13:05.25 | ekcolnovkol | lmao i have to update to 4 regions every time i publish q.q |
13:05.47 | Tordecybombo | how do you upload to different regions? or do you have dedicated uploaders from other egions? |
13:05.55 | ekcolnovkol | i have people contributing their accounts |
13:05.56 | ekcolnovkol | <3 |
13:06.02 | Tordecybombo | :4 |
13:06.06 | Petoj | my map doesn't even show up in the "show only new" maps so yay its totally impossible!!!! must say wc3 had its flaws but sc2 has a bigger flaw.... |
13:06.11 | ekcolnovkol | but tordecy |
13:06.14 | *** join/#sc2mapster Aussie123 (~Aussie123@202.174.35.5) |
13:06.15 | ekcolnovkol | your map is pretty genius too <_< |
13:06.16 | ekcolnovkol | fast game |
13:06.17 | ekcolnovkol | 4 players |
13:06.30 | ekcolnovkol | great formula for racking up points |
13:06.46 | Tordecybombo | wouldn't say it's genius |
13:06.48 | ekcolnovkol | in the beginning it was like wtf nobody could beat |
13:06.56 | ekcolnovkol | whereas |
13:07.00 | Aussie123 | will blizzard ever remove the popularity system? :( |
13:07.08 | ekcolnovkol | mine had to last ~1 hour, and required 10 players q.q |
13:07.29 | Aussie123 | didnt they do this popularity system FOR the map makers? |
13:07.49 | ekcolnovkol | eh |
13:08.01 | ekcolnovkol | they put something that worked, but could be exploited |
13:08.10 | Aussie123 | it doesn't work.. |
13:08.15 | Aussie123 | doesn't work at all |
13:08.18 | ekcolnovkol | oh it does, for the most part |
13:08.23 | Aussie123 | for 10 maps |
13:08.27 | ekcolnovkol | mine is still up there |
13:08.28 | ekcolnovkol | <3 |
13:08.41 | ekcolnovkol | i have the staying power of a clam >:) |
13:08.53 | Petoj | ekcolnovkol: yes if you you map was like one of the 10 first, sure it works! |
13:09.16 | Aussie123 | u cant make any mini games cos they will never get played as much as the big maps |
13:09.32 | ekcolnovkol | well, they didn't bother doing a map review or spotlight kind of thing |
13:09.37 | ekcolnovkol | since fan sites would take care of it |
13:09.41 | Aussie123 | and if ur on US there will be 50 big maps and all the little fun maps wont get anywhere |
13:09.58 | Petoj | Not even the "show only new" so its totally pointless to try to get a map up.... |
13:10.05 | Tordecybombo | what map did you make? |
13:10.14 | ekcolnovkol | yeah, but they only have 10 slots up top, so it's hard to make it so that all several thousand maps could be shown |
13:10.24 | Aussie123 | i made scv football, i legendary SC1 map |
13:10.27 | Aussie123 | a* |
13:10.29 | Galois-evariste | lol |
13:10.31 | Galois-evariste | taht must've been easy |
13:10.38 | Aussie123 | but was legendary |
13:10.43 | Galois-evariste | i know |
13:10.46 | Galois-evariste | i did turret defense |
13:10.50 | Galois-evariste | sup |
13:10.54 | ekcolnovkol | lol u |
13:11.05 | *** join/#sc2mapster Dogmai (~Ska@dsl-58-7-129-208.wa.westnet.com.au) |
13:11.07 | Aussie123 | i mean i made a SC2 scv football, exactly the same as sc1 version |
13:11.12 | ekcolnovkol | your map icon confused me, i wondered for the longest time what that map was about |
13:11.19 | ekcolnovkol | i was like... turrets |
13:11.24 | Tordecybombo | didnt a guy publish your turret defense? |
13:11.25 | Galois-evariste | somebody never played brood war |
13:11.29 | Galois-evariste | fuck yeah he did |
13:11.31 | Galois-evariste | that motherfucking asshole |
13:11.36 | Tordecybombo | argh i hate people like that |
13:11.38 | ekcolnovkol | :/ |
13:11.42 | Galois-evariste | but |
13:11.47 | Galois-evariste | i'm not angry with him becuase he uplaoded it |
13:11.54 | Galois-evariste | i'm angry because he removed my name and put his own in its place |
13:11.59 | ekcolnovkol | ah |
13:12.02 | ekcolnovkol | yeah that can piss you off |
13:12.04 | Aussie123 | why not put ur name inside the map :p with a text tag or something |
13:12.09 | Tordecybombo | yea he changed the name in-game too |
13:12.09 | Galois-evariste | in the beta i had already finished the map and people were playing it with the custom map switcher programs |
13:12.14 | Tordecybombo | now that's some pure intent of stealing |
13:12.29 | Galois-evariste | then when the custom maps were made available in that patch 9 thing, some other guy uploaded it before i could |
13:12.35 | Galois-evariste | but at least that guy kept my name on the map |
13:12.53 | Galois-evariste | seriously |
13:13.05 | Galois-evariste | you know this community didn't understand that map |
13:13.06 | Aussie123 | did u make that bugged up turret defense that was on SEA? |
13:13.10 | Galois-evariste | they were like wtf why isn't this like wc3 |
13:13.19 | Galois-evariste | idk what was on SEA |
13:13.26 | Galois-evariste | i localized every version of it though |
13:13.30 | Aussie123 | it was a spiral turret defense |
13:13.38 | Galois-evariste | i didn't say i did spiral turre defense |
13:13.39 | ekcolnovkol | i actually never played turret defense |
13:13.41 | Galois-evariste | i did turret defense |
13:13.43 | Galois-evariste | you know the one |
13:13.50 | ekcolnovkol | what i don't understand is why spine cralwer defense is popular |
13:13.56 | Galois-evariste | people got in a bitch fight with me on the site over my map |
13:13.57 | Petoj | any way does any one know how to setup a map to be 3vs3vs3vs3???? i made it with 4 Teams but if there where any "open" slots in the middle the players would be moved... so how am i supposed to setup 3vs3vs3vs3? if i look at "Custom teams" i can only have 2 players in the same team, why??? |
13:13.57 | ekcolnovkol | alot of people must like spine crawlers <_< |
13:14.10 | Tordecybombo | lots of people want to relive sunken defense i guess |
13:14.11 | Galois-evariste | they were like "WHEN THE CUSTOM MAPS COME OUT FOR BLIZZARD NOBODY WILL PLAY IT UNLESS YOU DO WHAT W |
13:14.14 | Tordecybombo | that's the closest thing they got atm |
13:14.15 | Galois-evariste | US WC3 PLAYERS LIKE" |
13:14.19 | Galois-evariste | and i was like "fuck you" |
13:14.21 | ekcolnovkol | is that what it is? |
13:14.22 | ekcolnovkol | a remake? |
13:14.26 | Tordecybombo | not really |
13:14.34 | ekcolnovkol | it's like |
13:14.34 | Galois-evariste | look at the top 20 maps on sc2 |
13:14.38 | ekcolnovkol | 2 towers :X |
13:14.39 | Galois-evariste | at least half of them are remakes |
13:14.49 | Galois-evariste | ffs |
13:14.51 | Aussie123 | i want to make all those fun mini game maps that were in WC3 but theres no point now :[ |
13:14.58 | Aussie123 | like Red light green light |
13:15.01 | Tordecybombo | like Uther Party? |
13:15.02 | ekcolnovkol | well |
13:15.03 | Galois-evariste | they had that in brood war |
13:15.04 | Aussie123 | that was fun |
13:15.15 | Tordecybombo | in Brood War I remember playing Mario Party |
13:15.17 | ekcolnovkol | it's hard to say that your effort wasn't worth it just because you didn't make it to page 1 |
13:15.19 | Tordecybombo | bunch of minigames in one |
13:15.19 | Galois-evariste | dude i could totally make that though |
13:15.22 | ekcolnovkol | :s |
13:15.24 | Aussie123 | no way uther party isnt a mini map that is huge |
13:15.31 | Aussie123 | way to advanced for me :p |
13:15.34 | ekcolnovkol | uther party was lol |
13:15.41 | Tordecybombo | it's hammer time! |
13:15.55 | Galois-evariste | yo homos |
13:15.57 | ekcolnovkol | well at least |
13:16.05 | ekcolnovkol | it's not 1 map covering the entier lobby |
13:16.06 | Galois-evariste | how do you check if a dialog item (button) was clicked? |
13:16.07 | ekcolnovkol | it's 10 |
13:16.11 | ekcolnovkol | :I |
13:16.15 | Aussie123 | ekcol in SEA there are only like 10 maps that get played |
13:16.17 | ekcolnovkol | so that's an improvement |
13:16.21 | Aussie123 | the rest are all 5 games an hour |
13:16.24 | ekcolnovkol | really? :S |
13:16.31 | Tordecybombo | do you want an event or to know if it was clicked before? |
13:16.40 | Galois-evariste | i want the condition |
13:16.42 | ekcolnovkol | what are the 5? |
13:16.51 | Galois-evariste | i assume its like "button has been clicked == true" or something but that wording isn't there |
13:16.52 | Petoj | Galois-evariste: you use the event Dialog - Any Dialog Item is used by Player Any Player with event type Clicked |
13:17.03 | Galois-evariste | my god |
13:17.04 | Aussie123 | once my SCV Football map had 6 games per hour! i was excited then a few hours later it was not even in the list lol |
13:17.06 | Galois-evariste | i wish i had seen that |
13:17.07 | ekcolnovkol | aussie |
13:17.11 | ekcolnovkol | what are the 5? :U |
13:17.14 | Galois-evariste | lol nice aussie |
13:17.17 | ekcolnovkol | i wants to know |
13:17.23 | Aussie123 | nexus wars |
13:17.23 | Tordecybombo | anyone on SEA or EU? |
13:17.25 | Aussie123 | that card game |
13:17.29 | Aussie123 | red circle td |
13:17.33 | Tordecybombo | what're are the top games? |
13:17.37 | Aussie123 | uhh ill check wat the rest are |
13:17.38 | Tordecybombo | over there |
13:17.42 | *** join/#sc2mapster Adys_ (~Adys@unaffiliated/adys) |
13:18.01 | Galois-evariste | fuck m |
13:18.02 | Galois-evariste | e |
13:18.08 | ekcolnovkol | i'm a little annoyed at nexus wars for catering to lazy people :S |
13:18.10 | Galois-evariste | i was hoping that I could do all of my dialogs as local variables |
13:18.12 | Galois-evariste | instead of globals |
13:18.25 | Galois-evariste | do i really need an entirely new trigger for handling what happens when a dialog item is clicked? |
13:18.45 | ekcolnovkol | yse |
13:18.49 | Galois-evariste | mannnnnnnnnnnnnnnnn |
13:18.53 | Saeris | i played nexus wars for the first time today |
13:18.58 | Galois-evariste | i was hoping to keep my list of triggers less than one full screen height |
13:19.00 | Saeris | to try and figure out why it was popular |
13:19.04 | Tordecybombo | i think there was an alternative way of making buttons |
13:19.08 | ekcolnovkol | i told you |
13:19.09 | ekcolnovkol | lay |
13:19.10 | ekcolnovkol | zhee |
13:19.10 | Aussie123 | ok i was a little wrong lol, only 20 maps with games more than 20 per hour.. 10-20 were within 20-50 games per hour.. the rest were 50 to 2000 |
13:19.12 | Saeris | i rage quit because it made no sense and was awful to play |
13:19.26 | Galois-evariste | saeris |
13:19.46 | Galois-evariste | i highly recommend that you stop sipping the haterade |
13:19.46 | ekcolnovkol | lol |
13:19.49 | ekcolnovkol | it makes sense |
13:19.51 | ekcolnovkol | but like i said |
13:20.03 | ekcolnovkol | it's like playing a game of really really slow pong |
13:20.08 | ekcolnovkol | which was very popular for its time |
13:20.10 | Galois-evariste | nexus wars was in the top 10 in the beta because it was one of the first available to play (like my turret defense) when the custom maps were released |
13:20.21 | ekcolnovkol | that's not the only reason |
13:20.23 | Galois-evariste | that was at least somewhat playable |
13:20.29 | Galois-evariste | and so they played what they recognized |
13:20.31 | *** join/#sc2mapster Mattavich (522ee3dd@gateway/web/freenode/ip.82.46.227.221) |
13:20.32 | Galois-evariste | when the game came out |
13:20.34 | Mattavich | Hullo |
13:20.38 | Tordecybombo | besides first upload, it's popular because people like spectating what they build, instead of micromanaging the individual units themselves, which is why tower defense maps are also popular |
13:20.39 | Saeris | i think the best feature of nexus wars i saw was the way they did the scoreboard. it looked better than mine |
13:20.46 | Galois-evariste | right |
13:20.46 | Saeris | other than that, i didn't enjoy it at all |
13:20.48 | Tordecybombo | lots of lazy players out there |
13:20.55 | ekcolnovkol | tordecybombo |
13:20.56 | Tordecybombo | but it caters to them |
13:20.58 | ekcolnovkol | have you ever considered |
13:21.06 | ekcolnovkol | changing your buildings |
13:21.08 | ekcolnovkol | into dialogs |
13:21.11 | Galois-evariste | if you were to look at the history of brood war's UMS tab, defense maps are like the most popular genre of map ever |
13:21.12 | Tordecybombo | yea i did |
13:21.13 | ekcolnovkol | like i keep thinking |
13:21.16 | Tordecybombo | but im too lazy |
13:21.19 | ekcolnovkol | if you removed the ui and did just that |
13:21.25 | ekcolnovkol | it would be so much cooler |
13:21.28 | Tordecybombo | i agree |
13:21.36 | Mattavich | Can you take a look at this thread and tell me what you think? It;s really "bugging me" pardon the pun http://forums.sc2mapster.com/development/map-development/7307-too-many-threads/#p4 |
13:21.37 | Tordecybombo | but how would i deal with hotkeys? |
13:21.53 | Tordecybombo | i'd rathe rnot use the button press event since that's horrible in terms of performance |
13:21.58 | ekcolnovkol | hm, good point |
13:22.06 | ekcolnovkol | actually |
13:22.07 | Saeris | well |
13:22.10 | ekcolnovkol | i use the mouse click event |
13:22.15 | ekcolnovkol | and it doesn't seem to lag my games |
13:22.18 | Saeris | that's if you're holding it down |
13:22.32 | Galois-evariste | mattavich: |
13:22.38 | Galois-evariste | three words: |
13:22.39 | ekcolnovkol | yo tordecy, you gonna submit something to that contest? |
13:22.40 | Galois-evariste | wait for trigger |
13:22.57 | Tordecybombo | maybe not, no original ideas flowing atm |
13:23.06 | Saeris | because wouldn't the lag be coming from constantly checking to see if the button is pressed down? |
13:23.08 | Tordecybombo | gameplay should always come first instead of aesthetics |
13:23.08 | ekcolnovkol | they might open up entries from published maps again |
13:23.17 | Tordecybombo | having hotkeys makes the game play a lot faster |
13:23.23 | ekcolnovkol | don't forget you need both for a complete game |
13:23.35 | *** join/#sc2mapster Froznic (Froznic@174-126-93-197.cpe.cableone.net) |
13:23.52 | Saeris | if i were to do hotkeys for a dialog |
13:23.57 | ekcolnovkol | and don't tell me tetris didn't need graphics, they put up those background pictures for a damn good reason lol |
13:24.14 | Tordecybombo | if i could think of an efficient way of doing hotkeys for dialog buttons |
13:24.20 | Saeris | i would have opening a dialog turn on a trigger that handles the hotkeys for that dialog, and shut it off when the dialog is closed |
13:24.53 | ekcolnovkol | tordecy, have you seen cardcraft's ui? |
13:25.01 | Tordecybombo | yes i have |
13:25.02 | Saeris | to keep the triggers from checking the hotkeys while other dialogs are open |
13:25.04 | Aussie123 | 1. Nexus Wars 1620 - 2. Corpse 1297 - 3. THE Card Game 1016 - 4. Red Circle TD 747 - 5. Storm Of The Imperial 586 - 6. A Standard Tower Defense 493 - 7. E.V.O.L.V.E.S 352 - 8. Cube Defense 305 - 9. Urban Special Forces 186 - 10. Zerg Defense 154 |
13:25.04 | Tordecybombo | it's crazy |
13:25.07 | ekcolnovkol | that thing was impressive |
13:25.14 | Aussie123 | in SEA |
13:25.28 | Tordecybombo | damn those numbers are so low compared to US |
13:25.31 | ekcolnovkol | yay i'm 5 |
13:25.34 | Saeris | yea |
13:25.42 | ekcolnovkol | lol |
13:25.48 | Saeris | 10x that for many of those here |
13:25.56 | ekcolnovkol | more than 10 |
13:26.00 | ekcolnovkol | nexus is at like 20k now |
13:26.05 | Tordecybombo | Nexus Wars reached a peak of 21000 here |
13:26.35 | ekcolnovkol | with 8 ppg, that's 160k players per hour |
13:26.40 | Aussie123 | u need to be able to nuke anywhere in the map in nexus wars :p |
13:26.55 | Tordecybombo | like income wars? |
13:26.57 | Tordecybombo | xd |
13:26.59 | ekcolnovkol | lawl |
13:27.35 | Tordecybombo | something about changelings moving very fast back and forth make me laugh |
13:27.41 | Aussie123 | i have 7 downloads on CURSE wow im good |
13:27.48 | Aussie123 | for my map :p |
13:28.20 | Aussie123 | make that 8 |
13:28.21 | Aussie123 | now |
13:28.28 | ekcolnovkol | i like how sixen was like |
13:28.37 | ekcolnovkol | "mention sc2mapster for 1 year of curse premium!" |
13:28.51 | Aussie123 | i put sc2 mapster model in my map |
13:28.55 | Galois-evariste | ekcolnovkol yeah its at most 160k an hour, but there are too many repeat players in a row per hour to make that number right |
13:29.10 | Galois-evariste | aussie |
13:29.12 | Galois-evariste | how the fuck did you do that |
13:29.17 | Galois-evariste | i just tried to get that working on my thing and i failed hard |
13:29.22 | Galois-evariste | i thought i remembered how to do it too |
13:29.27 | Aussie123 | did u import all the files |
13:29.30 | Galois-evariste | yes |
13:29.31 | Aussie123 | not just the model file |
13:29.32 | Galois-evariste | assets/models/ |
13:29.34 | Saeris | well, back to campaign for me, gonna try and get Hard Core now |
13:29.35 | Galois-evariste | assets/textures |
13:29.41 | Galois-evariste | i copied a unit |
13:29.42 | Tordecybombo | i should do that too |
13:29.44 | Galois-evariste | along with actor |
13:29.45 | Galois-evariste | and model |
13:29.46 | Tordecybombo | model looks cute |
13:29.52 | Galois-evariste | and assigned the model to the sc2mapster model |
13:29.58 | Galois-evariste | then when i try to place it in the editor i get a ball |
13:29.59 | Aussie123 | i just edited the probes model to the sc2mapster file |
13:30.00 | Aussie123 | and it worked |
13:30.05 | Galois-evariste | mother F |
13:30.06 | ekcolnovkol | what model |
13:30.14 | Galois-evariste | i used the one skizot suggested in his post |
13:30.18 | Galois-evariste | the garage doodad |
13:30.21 | Galois-evariste | then the garage unit |
13:30.22 | Tordecybombo | anyone got a link to the model |
13:30.31 | Aussie123 | i tried the garage one it didnt work |
13:30.33 | Aussie123 | so i used a probe |
13:30.34 | Galois-evariste | http://forums.sc2mapster.com/development/map-development/1561-help-us-promote-sc2mapster/#p8 |
13:30.39 | Galois-evariste | i still have the tabopen |
13:30.46 | ekcolnovkol | lol |
13:30.49 | Galois-evariste | because i just gave up a few minutes ago trying to make that bullshit work |
13:30.56 | Aussie123 | took 2 seconds :p |
13:31.02 | ekcolnovkol | i made one post |
13:31.02 | Galois-evariste | it should take 2 seconds |
13:31.10 | ekcolnovkol | and grabbed 30k+ views for sc2mapster |
13:31.11 | Galois-evariste | look at you you're famous |
13:31.13 | ekcolnovkol | Xd |
13:31.16 | Galois-evariste | congrats |
13:31.24 | Tordecybombo | whaaaa |
13:31.31 | Tordecybombo | one post where? |
13:31.36 | ekcolnovkol | was a long time ago |
13:31.41 | ekcolnovkol | like when i started my project |
13:32.01 | Aussie123 | people actually rated my map o.O its rated 4.17 out of 5 too |
13:32.23 | Aussie123 | that means more than 1 rated right? |
13:33.23 | Clord | yeah |
13:33.33 | Clord | at least three to get score liek that |
13:33.34 | Aussie123 | does it count ur own ratings lol? |
13:33.35 | *** join/#sc2mapster SirAd (~Alma@line-20760.dyn.kponet.fi) |
13:33.37 | Clord | like |
13:34.07 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
13:35.02 | Phaos | vjeux is so french right nowe |
13:35.21 | Phaos | also the blizz compo, whos doing it ? |
13:35.36 | ekcolnovkol | i hope i'll be allowed to <_< |
13:35.41 | ekcolnovkol | hopes |
13:35.41 | Ka[L]ekin | I would if I could submit a map but alas my backwards country is not allowed. |
13:35.52 | *** join/#sc2mapster egodbout (4a0d9bbe@gateway/web/freenode/ip.74.13.155.190) |
13:35.54 | Ka[L]ekin | Not faaaair |
13:36.11 | egodbout | is dustin here with another nick name? |
13:36.29 | Tordecybombo | dustin browder? |
13:36.37 | egodbout | no..¸ |
13:36.52 | Tordecybombo | oh phew i was about to laugh |
13:37.34 | Acemore | RAD's up on EU if anyone would like to join :) |
13:38.00 | Tordecybombo | is RAD on US? |
13:38.17 | Acemore | coming today :) |
13:38.20 | Clord | I changed color of card vespene cost to green but now it just weirds me out |
13:38.38 | vjeux | Phaos: yeah i'm french |
13:39.27 | Clord | guess who Crusader1245 is in youtube and get virtual cookie |
13:39.28 | Clord | lol |
13:40.49 | Clord | http://www.babble.com/CS/blogs/strollerderby/2009/06/chocolate_chip_cookie.jpg |
13:40.53 | Clord | some actually enjoy to eat this crap |
13:40.54 | Clord | XD |
13:42.10 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
13:51.47 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a340-dhcp0032.bb.online.no) |
13:56.15 | *** join/#sc2mapster depthsofchaos (~depthsofc@adsl248.adsl.hungarnet.hu) |
13:59.27 | MindWorX` | Oh Blizzard you old kidder you |
13:59.48 | Vestras | MindWorX`: ? |
13:59.56 | MindWorX` | "The Editor is a _powerful, robust, and complete development tool_, and it's everything you'll need to build your creation." |
14:00.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
14:00.25 | Ka[L]ekin | And it is. |
14:00.28 | *** join/#sc2mapster Lasion (~las@44.84-48-192.nextgentel.com) |
14:00.35 | MindWorX` | Riiite :P |
14:00.39 | MindWorX` | You kid too i see :P |
14:04.31 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
14:08.55 | Ka[L]ekin | If a unit's deceleration rate is 0, how long does it take to come to a complete from maximum velocity? |
14:09.27 | Ka[L]ekin | Does a value of 0 make the deceleration dependant on the acceleration? |
14:10.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
14:15.26 | A1win | anyone know how to let a unit shoot at any direction without having to turn first? a normal unit like the reaper |
14:15.47 | A1win | or maybe I'll just make him turn faster... |
14:16.06 | Ka[L]ekin | There is a way |
14:16.14 | Ka[L]ekin | Look at the Diamond Back from the campaign |
14:16.19 | Ka[L]ekin | they shoot while moving in any direction |
14:16.39 | Ka[L]ekin | Might require a turret |
14:16.55 | Galois-evariste | problem: |
14:17.16 | Galois-evariste | the event where a button is used by any player as being clicked |
14:17.22 | Galois-evariste | is being called when this action happens: |
14:17.30 | A1win | yeah diamondback uses a turret |
14:17.31 | Galois-evariste | <PROTECTED> |
14:17.39 | Galois-evariste | excuse me |
14:17.43 | Otixa | A1win, just increase the unit's turn speed :B |
14:17.50 | A1win | yeah I will ;p |
14:17.58 | Galois-evariste | the editor thinks that when i tell a button to show, i'm clicking on it |
14:18.03 | Ka[L]ekin | Are you looking for it to move while attackiong as well? |
14:18.04 | Galois-evariste | way around this? |
14:18.19 | Ka[L]ekin | Galois, haven't worked much with dialogs I am afraid. :( |
14:18.29 | Galois-evariste | aghhhhhhhhhh |
14:18.59 | Phaos | I'm very tempted to keep MF on the silent from now on so I can enter it into the blizzard mapping comp |
14:19.07 | A1win | nah I just wanted him to be able to shoot to the opposite direction faster |
14:19.07 | A1win | err |
14:19.17 | A1win | I increased the reaper's turn rate and now he doesn't want to move :3 |
14:19.27 | Ka[L]ekin | >_> |
14:19.44 | Galois-evariste | phaos i've been thinking this too |
14:19.47 | Ka[L]ekin | What is MF? |
14:19.50 | A1win | nevermind |
14:19.53 | Phaos | Midnight falling. |
14:20.00 | Ka[L]ekin | Ah-hah/ |
14:20.01 | A1win | it was because I included the campaign mod to the map, screwed things up |
14:20.05 | Galois-evariste | i started working on a map before i heard about the contest |
14:20.05 | Phaos | you have played the mission where there is day and night zombie raids ? |
14:20.13 | Galois-evariste | then when i heard about it all of a sudden i dont want to get testers anymore |
14:20.14 | Ka[L]ekin | I have. |
14:20.27 | Phaos | like that, only I had started work on it before the campagin was released xD |
14:20.41 | ProzaicMuze | Keep it on silent? |
14:20.45 | ProzaicMuze | You gonna remove all sounds from it? |
14:20.47 | Ka[L]ekin | I'm sure Blizzard will take your word for that. :D |
14:20.50 | Galois-evariste | he means |
14:20.50 | Phaos | lawl |
14:20.51 | A1win | err... now I removed the campaign dependency and the reaper still isn't moving >.< what the hell did I screw up :P |
14:20.54 | Galois-evariste | that he can't let anyone know about the map |
14:21.01 | Galois-evariste | or else he can't enter it in the 5k contest |
14:21.04 | Galois-evariste | i'm doing the samea ctually |
14:21.13 | Galois-evariste | i haven't even added my new map to the sc2mapster list |
14:21.19 | Phaos | Ka[L]ekin all they need to do is see when I first posted my project on mapster to see it's before the release date |
14:21.20 | Galois-evariste | much less published it at all yet |
14:21.26 | Ka[L]ekin | ^_^ |
14:22.07 | Phaos | yeah exactly. go under the radar. fortunately the project in it's current state i far from what it originally was |
14:22.15 | Phaos | because of the three restarts |
14:22.33 | Ka[L]ekin | I will have to mail my map to Mr. Browder personally. |
14:22.35 | Phaos | so my post on mapster isn't revealing anything :P |
14:22.47 | Ka[L]ekin | There seems to be some sort of bug in the application process that is excluding my country from the list of choices. |
14:22.58 | Phaos | your country is ? |
14:23.08 | Ka[L]ekin | Deep Dark Africa. |
14:23.12 | Ka[L]ekin | Or, South Africa, as we cll it. |
14:23.26 | A1win | the trigger gives the reaper a move order, but he isn't moving.. all I did was increase his turning rate and then change it back to normal ._o |
14:23.49 | Phaos | sooth africa ? |
14:23.51 | A1win | I made the map during beta so some other data values got messed up too... |
14:23.52 | Ka[L]ekin | Yes. |
14:23.55 | Phaos | :D |
14:24.27 | SweetZombieJesus | well that was fun |
14:24.52 | *** join/#sc2mapster Chrono (Chrono@81-226-233-235-no45.tbcn.telia.com) |
14:24.52 | SweetZombieJesus | lib worked perfectly, now about 6 hours of a complete code overhaul it works the exact same as i wanted |
14:25.01 | A1win | err.. it appears that the reaper only has Stop ability listed now o_. |
14:25.03 | SweetZombieJesus | but better readability! |
14:25.07 | SweetZombieJesus | totally worth me time |
14:25.07 | Ka[L]ekin | It's quite alright. As a young black african white man I am quite used to being discriminated against. |
14:25.43 | Ka[L]ekin | Aiwin, format your PC and reinstall. |
14:25.46 | Ka[L]ekin | Should fix the issue. |
14:26.31 | Otixa | stabs Phaos |
14:26.38 | Otixa | Thought I wouldn't see you there? >:[ |
14:26.58 | *** join/#sc2mapster antares- (antares@c-98-240-75-16.hsd1.tn.comcast.net) |
14:27.02 | Phaos | wouldn't see me where ? |
14:27.08 | Phaos | oh here ? |
14:27.09 | Phaos | naww |
14:27.12 | Otixa | :P |
14:27.13 | Phaos | ouch my spleen |
14:27.14 | Phaos | also |
14:27.20 | Phaos | hi |
14:27.24 | Otixa | ohai ;D |
14:27.39 | Otixa | Sup? |
14:28.16 | Phaos | workin on me map |
14:28.26 | Phaos | which I am now tempted to put into the blizz compo |
14:28.29 | Otixa | Show |
14:28.35 | Otixa | psh |
14:28.55 | Phaos | I found an interesting problem |
14:29.16 | Phaos | if you map is multiplayer. how do you test it if your not allowed to show others ? |
14:29.27 | Otixa | Har har :D |
14:29.34 | Otixa | Yeh, Vlizz are fucktarded |
14:29.36 | Galois-evariste | hey pahso |
14:29.37 | Otixa | Nothing new there |
14:29.40 | Otixa | Blizz* ¬_¬ |
14:29.41 | Galois-evariste | phaos |
14:29.46 | Phaos | me! |
14:29.47 | Galois-evariste | phaos |
14:29.49 | Galois-evariste | hey phaos |
14:29.50 | Galois-evariste | yo |
14:29.52 | Galois-evariste | i think i have good news |
14:29.52 | Phaos | HEY |
14:29.55 | Phaos | :O |
14:29.57 | Galois-evariste | read this again but with more seriousness: |
14:30.03 | Galois-evariste | By submitting the map you grant licensing rights to Blizzard Entertainment, and will not display, post, or share it until after the contest closes on September 11, 2010. |
14:30.13 | Galois-evariste | what does it tell you? |
14:30.28 | Phaos | you can test it after the compo closes ?' |
14:30.35 | Galois-evariste | that too |
14:30.37 | Phaos | also they may turn it into a offical map |
14:30.41 | Galois-evariste | not what i had in mind though |
14:30.51 | Phaos | "licencing rights" |
14:30.53 | Galois-evariste | i didn't get that out of that sentence but okay |
14:30.53 | Otixa | It wouldn't be your map after that |
14:30.56 | Galois-evariste | any of that really |
14:31.00 | Galois-evariste | ugh phaos you're killing me |
14:31.00 | Phaos | yeah I know |
14:31.02 | Galois-evariste | look |
14:31.04 | Galois-evariste | By submitting the map you grant licensing rights to Blizzard Entertainment, and will not display, post, or share it until after the contest closes on September 11, 2010. |
14:31.13 | Galois-evariste | I will reword |
14:31.27 | Galois-evariste | When you submit the map, you will not display, post, or share it (again) until after the contest closes |
14:31.34 | Phaos | yeah I know what your saying. "blizzard will own it, gg fuck off" |
14:31.39 | Galois-evariste | ... |
14:31.41 | Phaos | oh |
14:31.43 | Phaos | huh |
14:31.44 | Galois-evariste | i'm not saying any of that at all |
14:31.48 | Galois-evariste | pay attention |
14:31.57 | Galois-evariste | they said |
14:31.58 | Galois-evariste | you WILL not |
14:31.59 | Phaos | By submitting >.> |
14:32.00 | Galois-evariste | rather than you HAVE not |
14:32.07 | Galois-evariste | so when you submit the entry |
14:32.15 | Galois-evariste | you WILL not use it until after the contest closes |
14:32.18 | Phaos | so prior to submitting. go nuts basicly |
14:32.24 | Galois-evariste | yes |
14:32.26 | Phaos | woot |
14:32.30 | Galois-evariste | you understand what i was saying there? |
14:32.34 | Phaos | yes |
14:32.36 | Galois-evariste | right on |
14:32.36 | Phaos | eventually |
14:32.39 | Phaos | but yes |
14:32.40 | Galois-evariste | so we can test our maps |
14:32.46 | Phaos | aces :D |
14:32.50 | Galois-evariste | gg |
14:33.31 | Phaos | I bet SotIS will be in the compo :P |
14:33.44 | *** join/#sc2mapster Ingela (~Ingela@90-230-169-130-no35.tbcn.telia.com) |
14:34.22 | ProzaicMuze | compo? |
14:34.34 | Phaos | look at the front page of sc2mapster |
14:35.24 | Galois-evariste | sotis to me is a little disorganized |
14:35.30 | Galois-evariste | i was a bit confused the first time i played it |
14:35.39 | Galois-evariste | but then again at the time i had never even looked at LoL or DotA |
14:35.51 | Galois-evariste | its a great map though don't get me wrong |
14:35.53 | ProzaicMuze | Great |
14:35.55 | Galois-evariste | a lot of effort went into it |
14:36.03 | ProzaicMuze | they're gonna take all these custom maps that people forked over for the contest (and lost) |
14:36.08 | ProzaicMuze | And then sell them as premium contest |
14:36.11 | Galois-evariste | its just that I was lost there - nothing to explain, only a bunch of pictures |
14:36.14 | ProzaicMuze | Worst contest ever |
14:36.22 | Galois-evariste | yeah that's kind of obvious prozaic |
14:36.33 | Galois-evariste | but then again they're basically going to buy the map from you and then give you royalties |
14:36.40 | Galois-evariste | so its not that bad |
14:36.47 | Galois-evariste | plus they give you 5k and fly you round trip to blizzcon |
14:36.49 | Galois-evariste | so its not that bad |
14:37.09 | ProzaicMuze | There is nothign about royalties |
14:37.14 | Galois-evariste | lol |
14:37.20 | ProzaicMuze | the $5k is prize money. They aren't buying anything from you |
14:37.27 | Galois-evariste | you don't remember the blizzard q&a at the blizzcon last year? |
14:37.29 | ProzaicMuze | They get the map for free, the money is just a token gesture to someone |
14:37.37 | ProzaicMuze | I do |
14:37.40 | Galois-evariste | umm |
14:37.43 | Galois-evariste | i don't know where you get your info from |
14:37.44 | ProzaicMuze | If your get premium content, you can get royalties |
14:37.50 | Galois-evariste | but i remember their presentation about the custom maps |
14:37.51 | ProzaicMuze | However, in this fashion you LOSE rights to the map |
14:37.58 | Phaos | yeah it is obvious prozaic. but the good thing is 1. I may win some money and a free holiday |
14:37.58 | Phaos | 2. I know >I< made the map. |
14:37.58 | Phaos | 3. pretty much all of the senior mapster community know >I< came up with teh idea. |
14:37.59 | Phaos | good enough for me. stolen or not |
14:37.59 | ProzaicMuze | Meaning you can't get royalties if you "give" them your map |
14:37.59 | Galois-evariste | well of coruse you lose rights to the map |
14:38.01 | Galois-evariste | they fucking pay you for it |
14:38.10 | Galois-evariste | they buy the map from you |
14:38.15 | Galois-evariste | so yes you lose rights to it |
14:38.23 | Galois-evariste | just like blizzard loses rights to sc when you buy i... oh shit |
14:38.26 | Galois-evariste | fuck |
14:38.37 | ProzaicMuze | lol |
14:38.41 | ProzaicMuze | Thus you don't get royalties |
14:38.50 | Galois-evariste | I remember in the q&a session |
14:38.53 | ProzaicMuze | In the normal setup for premium content |
14:38.56 | Galois-evariste | that they said you'd get royalties for every download |
14:38.59 | ProzaicMuze | You can get royalties |
14:39.02 | ProzaicMuze | But in THIS setup you won't |
14:39.06 | Galois-evariste | how do you know |
14:39.16 | ProzaicMuze | Because I am a business person and I understand how to read the fine print |
14:39.20 | Galois-evariste | ugh |
14:39.22 | ProzaicMuze | If you think you will get any sort of royalties from this |
14:39.22 | Galois-evariste | i'm a mathematician |
14:39.25 | ProzaicMuze | You're a fool |
14:39.26 | Galois-evariste | and i understand how to read the fine print |
14:39.27 | Phaos | I mean it doesn't take a genius to know they are just going "give us free ideas that are good. k thx" but hey. thats recognition for me :P |
14:39.34 | ProzaicMuze | And a better mathematician |
14:39.35 | Galois-evariste | prozaic wtf man |
14:39.41 | Galois-evariste | every time we publish a map |
14:39.43 | Galois-evariste | or even click the save button |
14:39.45 | Galois-evariste | blizzard owns it |
14:39.48 | Galois-evariste | we never do as it is |
14:39.53 | Phaos | yeap |
14:39.54 | Galois-evariste | so i don't know wtf your point is here |
14:39.59 | ProzaicMuze | lol |
14:40.02 | Galois-evariste | talk about our rights to our maps |
14:40.09 | Phaos | if you read the guidelines it explicitly states that our maps are already theirs |
14:40.20 | ProzaicMuze | No, they are their's if we publish them through their system |
14:40.34 | ProzaicMuze | Also, those can't be upheld in the court of law |
14:40.38 | ProzaicMuze | However, this contest CAN |
14:40.39 | Phaos | so your going to make a map and never publish it ? |
14:40.50 | Galois-evariste | again that's a dumb talking point for the reason phaos just said |
14:40.51 | depthsofchaos | they also own your soul, if you have one |
14:40.56 | *** join/#sc2mapster Vopshix (516f0b11@gateway/web/freenode/ip.81.111.11.17) |
14:40.58 | ProzaicMuze | No, it's not |
14:41.03 | ProzaicMuze | You have 2 situatiosn here |
14:41.10 | *** join/#sc2mapster antares- (antares@c-98-240-75-16.hsd1.tn.comcast.net) |
14:42.21 | ProzaicMuze | Situation 1) You publish a map to the server and through a vague EULA somehow lose rights. The problem being that can't actually claim control of everything you make. There are a LOT of forums that have discussed this. It's not enforceable in the majority of situations |
14:43.16 | ProzaicMuze | Situation 2 - The Contest) You are handing your map directly to blizzard in the hopes that they will buy your map. As such you are thoughtfully handing over your rights to the map. It is now enforceable and it is not "tacked on" with a EULA |
14:43.23 | ProzaicMuze | Personally, i dont' really care either way |
14:43.31 | ProzaicMuze | I don't make maps with the goal of publishing them |
14:43.38 | ProzaicMuze | I make maps for myself and to play with friends. |
14:44.10 | ProzaicMuze | However, you're ignorant if you think that this contest will ever land you royalties. Sure you may get a cash prize, which is cool, but the royalties are not happening. |
14:44.11 | Lasion | can anyone give me a quick point in the right direction on how I make my cannon take ~1 sec to build and doesn't require a forge? >_> |
14:44.14 | ProzaicMuze | They can only happen in situation 1 |
14:44.16 | Phaos | well it's true :P |
14:44.25 | ProzaicMuze | That's the point I'm trying to illustrate. |
14:44.53 | ProzaicMuze | I'm not really trying to prevent you from participating. I was just saying I think the contest is stupid and then refuting your idea that you get royalties. |
14:45.01 | ProzaicMuze | That's the full extent of my comments |
14:45.33 | ProzaicMuze | Especially since if you plan to participate, you can no longer share the map with ANYONE until after the contest |
14:45.57 | ProzaicMuze | Makes it pretty hard to bugtest etc |
14:45.58 | Galois-evariste | was alt tabbed watching the blizzcon custom map presentation |
14:46.14 | Phaos | oh I know that I am pretty much handing over an idea on a silver platter to them, in the hopes of a chance |
14:46.25 | Galois-evariste | um |
14:46.26 | Galois-evariste | no you're not |
14:46.28 | ProzaicMuze | I dont' care about the handign over portion lol |
14:46.28 | Galois-evariste | what the fuck people |
14:46.43 | Galois-evariste | we've already agreed that once you publish your map its theirs |
14:46.51 | Galois-evariste | so when you are reminded of this by their rules |
14:46.53 | Galois-evariste | when you submit the map |
14:46.54 | Phaos | but on the chance of a win. 1. map gains fame. 2. I gain fame. 3. easier for me to enter the game dev industry. which is horribly elitest as it is |
14:46.55 | Galois-evariste | nothing changes |
14:47.03 | Galois-evariste | whoa whoa whoa calm down |
14:47.03 | ProzaicMuze | Galois, you really need to read up on what you're talkign about |
14:47.06 | Galois-evariste | settle down and back up |
14:47.13 | Galois-evariste | look at this again |
14:47.15 | Galois-evariste | By submitting the map you grant licensing rights to Blizzard Entertainment, and will not display, post, or share it until after the contest closes on September 11, 2010. |
14:47.16 | ProzaicMuze | It's not enforceable |
14:47.17 | Galois-evariste | first of all |
14:47.20 | Galois-evariste | omfg |
14:47.46 | ProzaicMuze | And technically, I'd say you need to settle down. |
14:47.50 | ProzaicMuze | You're getting worked up the most here lol |
14:47.56 | Galois-evariste | you're being an idiot |
14:48.01 | ProzaicMuze | No, i'm being intelligent |
14:48.01 | Galois-evariste | just because i say omfg and whoa whoa whoa |
14:48.04 | Galois-evariste | that means i'm worked up |
14:48.04 | ProzaicMuze | You're being ignorant |
14:48.08 | Galois-evariste | holy shit |
14:48.11 | Galois-evariste | now you're just throwing out insults |
14:48.15 | ProzaicMuze | Lol |
14:48.15 | Galois-evariste | what a fucking asshole |
14:48.27 | ProzaicMuze | I have called you ignorant and foolish |
14:48.33 | Galois-evariste | you're being an asshole |
14:48.45 | Galois-evariste | its like talking to a brick wall |
14:48.48 | ProzaicMuze | You're using vulgar language and assaulting my character |
14:48.56 | Galois-evariste | fuck you you stupid piece of shit |
14:49.03 | ProzaicMuze | Let me put it bluntly. I couldn't care less what you say about me |
14:49.05 | Galois-evariste | oh yeah that was completely uncalled for |
14:49.11 | ProzaicMuze | This is the internet, and your temper tantrum is exactly that |
14:49.15 | Galois-evariste | oh my god this dude is unbelievable |
14:49.20 | Galois-evariste | holy shit |
14:49.26 | Ka[L]ekin | >_< |
14:49.32 | ProzaicMuze | However it just looks even more childish given you think doing this on the internet makes you more popular or something along those lines |
14:49.32 | Ka[L]ekin | The internet is THE BEST |
14:49.41 | Galois-evariste | where is my squelch command |
14:49.42 | ProzaicMuze | I said I dont' like the contest and found the idea stupid |
14:49.43 | Galois-evariste | seriously what the fuck |
14:49.47 | ProzaicMuze | THen YOU attacked me |
14:49.59 | Galois-evariste | holy shit |
14:50.00 | Galois-evariste | finally |
14:50.01 | ProzaicMuze | I defended my idea and now you're upset and resorting to character assassination |
14:50.06 | ProzaicMuze | lol |
14:50.06 | Galois-evariste | this guy is a fucking asshole man |
14:50.16 | ProzaicMuze | The irony of this, is that I'm one of the most respected people here |
14:50.24 | Ka[L]ekin | Who are you? :0 |
14:50.29 | ProzaicMuze | You can't really call me an asshole if I spend the majority of my time helping people |
14:50.31 | ProzaicMuze | I'm a moderate |
14:50.37 | Galois-evariste | who the fuck are you? |
14:50.39 | Lasion | Now that's statement you can't really back up, can you? ^^ |
14:50.46 | Galois-evariste | what statement |
14:50.49 | ProzaicMuze | Moderator |
14:50.54 | ProzaicMuze | * |
14:51.01 | Saeris | lol |
14:51.08 | Lasion | Moderator =// Respected |
14:51.08 | Saeris | i just read through all of this bullshit |
14:51.17 | ProzaicMuze | I'm in charge of managing the tutorials thread and making sure new people can easily learn the editor |
14:51.21 | Ka[L]ekin | Saeris, you got a lot of time. :D |
14:51.21 | Saeris | gotta side with prozaic on this one |
14:51.23 | Saeris | settle the fuck down |
14:51.27 | Galois-evariste | wtf saeris |
14:51.30 | Galois-evariste | i haven't even made my argument |
14:51.33 | ProzaicMuze | Chances are 90% of the people in this channel have read one of my tutorials |
14:51.34 | Lasion | (=// was supposed to mean "does not equal" ) ^^ |
14:51.35 | Phaos | actually he can back that up. his effort put into the mapping community is phenominal. the amount of tutorials he has pumped out explaining what others havn't in share volume is srs bussiness |
14:51.36 | Galois-evariste | he just jumps in and says NO UR IGNORANT |
14:51.46 | ProzaicMuze | I never said being a moderate makes me respected |
14:51.56 | Saeris | if you're gonna make it, just make it and don't sling insults. have an a mature conversation |
14:52.05 | Phaos | he got moderator status because of the effort he has put into this community |
14:52.07 | *** join/#sc2mapster TheRingBearer (62d8a194@gateway/web/freenode/ip.98.216.161.148) |
14:52.08 | Galois-evariste | shit is fucked up man |
14:52.22 | A1win | is there a way to disable the behavior from doodads to make them not "fade out" when they block your view to some units? |
14:52.36 | ProzaicMuze | @A1win - yes, the occlusion field. |
14:52.38 | Phaos | being moderator isn't the badge, the reason he got the status is. |
14:52.42 | A1win | thanks |
14:52.47 | ProzaicMuze | np :) |
14:52.53 | Lasion | Well from my point of view you can't really say "everyone respects me", it would have to be 'the others' who come to your defense, and in that way showing you're respected ^^ |
14:52.58 | *** join/#sc2mapster Megalon (Megalon@d86-32-5-125.cust.tele2.at) |
14:53.11 | ProzaicMuze | If it's true, I certainly can say it. |
14:53.14 | Lasion | But I was just nitpicking anyway |
14:53.15 | Saeris | kal: course i do, it's summer break and it's 8am on a saturday, lol |
14:53.19 | A1win | umm.. is that in unit settings or where? |
14:53.29 | ProzaicMuze | I believe it's in the actor. |
14:53.32 | Phaos | I mean I'm against his opinion on the contest. but slinging insults is taking it way to far alright ? |
14:53.52 | Phaos | thats not what a debate/conversation/discussion is about |
14:54.02 | Saeris | exactly |
14:54.11 | ProzaicMuze | I lied, Occlusion is on the model |
14:54.18 | Galois-evariste | pahso wtf |
14:54.21 | Galois-evariste | phaos wtf |
14:54.25 | ProzaicMuze | So find the Doodad's model and look for the Occlusion field |
14:54.30 | Galois-evariste | what don't you understand |
14:54.42 | ProzaicMuze | I think he understands perfectly |
14:54.48 | ProzaicMuze | You've just taken this way too personally |
14:54.58 | ProzaicMuze | I disagree with you, thus that makes me an asshole in your book |
14:55.03 | ProzaicMuze | Sorry, a "fucking" asshole |
14:55.39 | *** join/#sc2mapster Motive (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
14:55.40 | ProzaicMuze | BTW, Phaos, is the MF map the one with the viking splice? |
14:55.43 | Saeris | i'm in the same boat as phaos |
14:56.04 | Saeris | i don't like the idea that blizz will have the rights to my map, but i'm making something for the contest just to get the recognition |
14:56.09 | Phaos | it looks alot different now ProzaicMuze, but yes the viking splice will be reborn on this map |
14:56.20 | ProzaicMuze | Mmk, just wanted to make sure I was thinkin' of the right map lol |
14:56.27 | Phaos | yeah :P |
14:56.39 | Saeris | there aren't a lot of ways to get in to level design, much less are there any majors that directly lead to it. the only way to get in is to have community recognition |
14:56.52 | Galois-evariste | >_> |
14:56.56 | Phaos | pretty much |
14:57.18 | ProzaicMuze | Are you saying you're wanting to get into Blizzard's sights? Or just rep for a mapping team in general? |
14:57.20 | Phaos | it's one of those jobs where it has a catch 22 of getting into the field in the first place |
14:57.33 | Phaos | you need recognition to get the job, you need the job to get the recognition |
14:57.42 | Galois-evariste | >_> |
14:58.13 | Saeris | yep |
14:58.31 | Phaos | I'm saying I want to get in the sights of alot of folks. blizzards in particular would be a bonus, but if I can get my ability as a designer out there to all of blizzards players. some of those players are no doubt game journalists / designers themselves |
14:58.36 | antares- | a lot of contests where you submit your own work have clauses (note: I said a lot, not all), it's mostly there to protect blizzard so that you don't go- hey, I got my money now you can't use my map.. unless you pay me more money! |
14:59.05 | Phaos | it works the other way around tho antares |
14:59.24 | Saeris | right out of the job opening blizzard had for SC2 for associate level designer. to get in to that entry level job, you need to have already published a map in the industry or established yourself as a respected author in the community |
14:59.31 | Phaos | the good thing is that blizzard tell you first. so that you can fully understand that you are selling your soul before entering |
14:59.37 | Saeris | that was pretty much the only requirement |
14:59.44 | Saeris | that and understanding their editors |
15:00.51 | antares- | it does work both ways, and if you don't trust blizzard as a company to be 'honorable' on this, then i suggest not submitting a map; however, they don't have that luxury |
15:00.55 | Saeris | anyways, i've got an achievement to go get, afk |
15:01.29 | antares- | they have to accept everyone's entry that matches the contest requirements, thus the clause to protect themselves |
15:01.37 | Phaos | I really don't mind if they are honorable or not. Its still a decent platform to be seen |
15:02.27 | Phaos | thats only me tho and I can fully respect people being guarded of their ideas |
15:02.30 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
15:02.53 | Galois-evariste | <PROTECTED> |
15:03.19 | Saeris | yea. winning this contest would not only directly expose your work to thousands of people, many of them journalists and developers themselves. you're also showing your best work to the blizzard devs and execs. you've got the perfect captive audience to display your abilities too |
15:03.34 | Saeris | not to mention being able to put that achievement down on your resume |
15:03.45 | Saeris | which most game companies would honor as a pretty major achievement |
15:04.50 | *** join/#sc2mapster Terin (~Terin@c-98-220-198-148.hsd1.il.comcast.net) |
15:04.58 | *** join/#sc2mapster P_R_Deltoid (~P_R_Dontk@c-76-20-43-100.hsd1.ca.comcast.net) |
15:05.12 | Galois-evariste | i'm pretty sure that the blizzard execs won't give a shit about whatever map wins a random contest that the marketing department came up with |
15:05.25 | Saeris | also considering, that in any other case, if you were to try and get someone from a company to even try a map you've made, more often that not they'll never try it. it's like trying to give your demo cd to a rock star at a concert |
15:06.10 | ProzaicMuze | lol |
15:06.26 | ProzaicMuze | Pretty sure the contest isn't random, and if they're paying $5k for the winning map, they better care about it. |
15:06.30 | Saeris | well galois, if that's what you think of it, then by all means don't enter the contest. less competition for the rest of us |
15:06.53 | Galois-evariste | don't enter the contest because i won't expect to have blizzard execs fawn over my map? |
15:06.58 | Galois-evariste | that's a hell of a reason |
15:07.28 | Saeris | do whatever you want, not like i can actually prevent you from doing anything |
15:07.33 | Galois-evariste | >_> |
15:07.34 | Galois-evariste | <_< |
15:07.46 | Galois-evariste | i'm drowning in the bullshit |
15:07.50 | Saeris | afk again |
15:08.01 | *** part/#sc2mapster Phaos (~Rorax@124-197-19-163.callplus.net.nz) |
15:08.23 | Galois-evariste | ditto |
15:08.57 | Mattavich | Hello! |
15:09.02 | AsaPhelps | blizzard's going to award 5k to themselves because they own the map |
15:09.22 | Mattavich | I need a little help with a trigger that i just cant seem to understand - It's unitgroups |
15:09.30 | Mattavich | I want to add a unit to a unitgroup |
15:09.47 | Mattavich | and then when that unit dies, it will detect and respawn another |
15:10.07 | Mattavich | so it sayd "add unit 1 to playergroup |
15:10.29 | Mattavich | 1 sec ill show you |
15:10.50 | Mattavich | It is an observer unit |
15:10.51 | Mattavich | <PROTECTED> |
15:11.00 | Mattavich | <PROTECTED> |
15:11.06 | Mattavich | <PROTECTED> |
15:11.14 | Mattavich | <PROTECTED> |
15:11.24 | Mattavich | Why doesn't that seem to work? |
15:11.50 | Mattavich | I would like to use an array for all 8 players doing this but I just can't seem to fathom it |
15:13.22 | Galois-evariste | hey prozaicmuze: i muted you like 10 minutes ago or whatever, but i just found the part of the blizzcon custom map session that i was talking about and in short you're full of shit: |
15:13.30 | Galois-evariste | http://www.youtube.com/watch?v=Bc3TKRxkhXk - go to 3:15 |
15:13.34 | antares- | mattavich: when units die they are removed from unit groups I believe, perhaps this happens before your event fires |
15:15.49 | ProzaicMuze | lol |
15:15.57 | ProzaicMuze | Does he expect me to bother replying given I know he's muted me? |
15:16.03 | Ackis | can anyone log into SC2 right now? |
15:17.01 | Mattavich | Antares I think unitgroup just confuse me |
15:17.33 | Mattavich | There can only be 1 obesrver on the map - when it die si want the trigger to wait 1 minute and then spawn another |
15:17.40 | Mattavich | and loop |
15:17.59 | Mattavich | But i'm getting "too many thread problems" so I thought i'd try to add it to a unitgroup and detect when it's dead |
15:18.18 | Galois-evariste | mattavich: |
15:18.20 | Galois-evariste | wait for trigger |
15:18.29 | Mattavich | I tried but it didn't work |
15:18.32 | Galois-evariste | :o |
15:18.34 | antares- | mattavich: you don't need a unitgroup for this, just use a unit variable |
15:18.38 | Galois-evariste | then there are a lot more threads than just that one going on |
15:18.53 | Galois-evariste | i've never run into a threading problem and i've had a lot of shit happening |
15:19.08 | Galois-evariste | does the thread thing happen long into the map? |
15:19.26 | Mattavich | not long |
15:19.35 | Galois-evariste | i dont know what that means |
15:19.37 | Mattavich | Aha yes i created a unitgroup variable and i need ot just use unit |
15:19.59 | Galois-evariste | i actually prefer to use a unit group |
15:20.12 | Galois-evariste | its totally w/e though |
15:20.14 | Galois-evariste | bro |
15:21.06 | Mattavich | I don't understand them much, just going to test and see if this works correctly |
15:21.28 | Galois-evariste | its just like a set |
15:21.34 | Galois-evariste | but its not important |
15:21.43 | *** join/#sc2mapster Polynomial (Polynomial@cpc2-stap8-0-0-cust508.stap.cable.virginmedia.com) |
15:22.05 | Galois-evariste | polynomial |
15:22.13 | Galois-evariste | what is your extension field? |
15:22.44 | Galois-evariste | oh my god |
15:22.46 | Galois-evariste | my vocab is gone |
15:22.49 | Galois-evariste | i meant your splitting field |
15:22.55 | Galois-evariste | facepalm |
15:24.43 | Galois-evariste | polynomial save me |
15:24.44 | Galois-evariste | i'm dying up here |
15:25.59 | Mattavich | Antares |
15:26.05 | Mattavich | what function do you use to add the unit to the variable |
15:26.18 | antares- | set variable |
15:26.18 | *** join/#sc2mapster DarkPrince (~blah@adsl-75-10-129-150.dsl.bcvloh.sbcglobal.net) |
15:26.21 | Mattavich | unit to unitguop doesnt work sinc eit snot a unitgroup variable |
15:26.33 | Mattavich | ty |
15:28.21 | Mattavich | Fiddlesticks, it didnt work |
15:28.46 | Mattavich | <PROTECTED> |
15:28.50 | Mattavich | i think this is the problem |
15:30.10 | P_R_Deltoid | waot |
15:30.11 | P_R_Deltoid | wait |
15:30.13 | P_R_Deltoid | what are you doing |
15:30.41 | Mattavich | Each player on my map gets an observer, when the observer dies it will respawn in 1 minute |
15:30.57 | Galois-evariste | lol fiddlesticks |
15:31.00 | Galois-evariste | there's one i haven't heard in a while |
15:31.04 | P_R_Deltoid | Well |
15:31.07 | P_R_Deltoid | why not do Unit Type? |
15:31.08 | Mattavich | I'm trying to make it work without using a forever loop, while loop or anything like that |
15:31.15 | Mattavich | i want it to work with an "on event" |
15:31.18 | P_R_Deltoid | Unit of Unit Type Dies. |
15:31.38 | Mattavich | ok |
15:31.39 | P_R_Deltoid | Unless there are other observer type units on the map |
15:31.49 | P_R_Deltoid | then you do a small loop to see who's it is |
15:31.51 | P_R_Deltoid | and revive it |
15:31.53 | P_R_Deltoid | or |
15:31.54 | P_R_Deltoid | easier |
15:31.59 | P_R_Deltoid | just say |
15:32.01 | P_R_Deltoid | wait 60 seconds |
15:32.06 | P_R_Deltoid | revive triggering unit |
15:32.12 | P_R_Deltoid | but then you have a big ol wait |
15:32.35 | Mattavich | I can't find the unit of unit type dies hmm |
15:33.04 | AsaPhelps | anyone know how to make a validator to count the number of units in an area? |
15:33.52 | P_R_Deltoid | 1 sec, Mattavich |
15:33.59 | antares- | mattavich: you use the unit dies event, then in the unit field select "unit from unit type" |
15:34.06 | P_R_Deltoid | What he said |
15:34.13 | P_R_Deltoid | AsaPhelps, I think it'd be fairly simple, i think |
15:34.42 | P_R_Deltoid | let me open some shit up |
15:34.47 | Mattavich | In the functions list after clicking "any unit" I can't find unittype anywhere |
15:34.48 | AsaPhelps | Yes I would think so but I don't know how to specific a unit |
15:34.54 | AsaPhelps | I tried doing enumerate area |
15:34.56 | antares- | also, p_r_deltoid's method is good, but you don't need a loop to get who's observer died even, simply create an observer for owner of unit (triggering unit) |
15:35.32 | *** join/#sc2mapster Technomancer (60ff9e61@gateway/web/freenode/ip.96.255.158.97) |
15:35.44 | AsaPhelps | but I don't know what type of validator to use |
15:36.36 | *** join/#sc2mapster RodOfIPOD (~RodOfNOD@pool-71-112-197-158.sttlwa.dsl-w.verizon.net) |
15:36.47 | RodOfIPOD | weeeeeeeeeeeeeee |
15:37.10 | Vestras | vjeux |
15:37.21 | RodOfNOD | i think thats funny |
15:37.26 | RodOfNOD | 2 days ago this was the last thing i saw |
15:37.36 | RodOfNOD | [08:15am] greedape: i heard mr. vjeux is in need of a partner for the minigame contest.. eh eh? |
15:37.39 | P_R_Deltoid | Hmm, AsaPhelps, there are quite a few |
15:37.42 | P_R_Deltoid | I would think |
15:37.43 | RodOfNOD | and now u say vjeux lol |
15:37.44 | P_R_Deltoid | hmmmm |
15:37.52 | P_R_Deltoid | you could just do a compare to int or something |
15:37.55 | P_R_Deltoid | but I can't see one of those |
15:38.04 | Mattavich | got this |
15:38.05 | Mattavich | <PROTECTED> |
15:38.05 | vjeux | hey |
15:38.08 | vjeux | what? |
15:38.09 | Mattavich | from a custom function |
15:38.19 | RodOfNOD | what are u trying to do AsaPhelps ? |
15:39.27 | AsaPhelps | trying to make a validator to see if a unit is in an area |
15:39.45 | *** join/#sc2mapster pkol (~chatzilla@60-242-161-18.static.tpgi.com.au) |
15:40.01 | pkol | hey |
15:40.03 | pkol | um |
15:40.07 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
15:40.10 | RodOfNOD | hmm P_R_Deltoid was saying u should trigger |
15:40.17 | pkol | does anyone know to fix when you open other's map the triggers have no names? |
15:40.20 | P_R_Deltoid | Naw |
15:40.23 | P_R_Deltoid | Validators should be able to do it |
15:40.31 | P_R_Deltoid | but triggers would b e easier |
15:40.32 | AsaPhelps | ^^ |
15:40.38 | RodOfNOD | pkol: ususally thats localizer |
15:40.42 | antares- | mattavich: sorry I just saw you mention you couldn't find unit type; have your event be "unit any unit dies" then have a condition to check unit type of triggering unit == observer |
15:40.42 | P_R_Deltoid | Just searching through the validator presets atm |
15:40.45 | RodOfNOD | search for it on sc2mapster |
15:40.47 | AsaPhelps | can triggers show a requirement on an ability? |
15:41.01 | AsaPhelps | on the button |
15:41.26 | RodOfNOD | what do u mean by SHOW? |
15:41.32 | pkol | thanks RodOfNOD |
15:42.43 | Mattavich | tHANKS i THINK I GOT IT NOW, JUST DOUBLE CHECK AND THEN TEST I THINK |
15:42.45 | Mattavich | oops |
15:42.49 | Mattavich | silly cat pressed caps |
15:43.28 | AsaPhelps | i'm trying to make an ability supressed while a unit is on the map |
15:43.41 | AsaPhelps | so like instead of requires barracks, I'd want it to say requires unit dead |
15:43.51 | RodOfNOD | if i recall |
15:43.51 | SweetZombieJesus | is your map less laggy Mattavich ? ^^ |
15:43.57 | RodOfNOD | u can change the message on the requirement |
15:44.02 | Mattavich | Getting there. It's alreayd a lot less laggy |
15:44.08 | Mattavich | how do i pm here? lol |
15:44.10 | SweetZombieJesus | great |
15:44.19 | ProzaicMuze | ./query [name] |
15:44.36 | SweetZombieJesus | you can click a name in the side bar too |
15:45.11 | AsaPhelps | PM, do you know how to make an ability disabled while a unit is alive? |
15:45.26 | ProzaicMuze | Can you be more specific? |
15:45.36 | RodOfNOD | yes its COUNT unit = 0 |
15:45.51 | RodOfNOD | on the requirement |
15:46.00 | AsaPhelps | of the ability or the validator? |
15:46.22 | RodOfNOD | looking |
15:46.58 | ProzaicMuze | lol |
15:47.02 | Mattavich | damn phone |
15:47.09 | ProzaicMuze | Are you watning the ability to not work while the unit it is on is alive? |
15:47.17 | RodOfNOD | yes |
15:47.21 | RodOfNOD | thats what he wants |
15:47.24 | RodOfNOD | unit alive ability doedsnt work |
15:47.35 | AsaPhelps | its like requires hive, but requires not to have hive |
15:47.43 | ProzaicMuze | How woudl it ever work then? Since if it's dead, it can't use abilities |
15:47.55 | RodOfNOD | its requiring a different unit hehe |
15:48.11 | AsaPhelps | lol PM |
15:48.15 | ProzaicMuze | Ah |
15:48.18 | AsaPhelps | yeah its another unit |
15:48.20 | ProzaicMuze | See, that's what I was asking Xp |
15:48.29 | AsaPhelps | its like if you couldn't nuke with civilians alive |
15:48.36 | AsaPhelps | because you wouldn't want to nuke them |
15:48.40 | AsaPhelps | so you'd have to kill them first |
15:48.44 | AsaPhelps | to save them a horrible death |
15:49.00 | ProzaicMuze | Just add a validator |
15:49.04 | ProzaicMuze | Enumerate Area |
15:49.05 | P_R_Deltoid | hmmm |
15:49.10 | P_R_Deltoid | I would rather be nuked |
15:49.11 | P_R_Deltoid | I think |
15:49.12 | ProzaicMuze | And if it finds any units of a given type, it doesn't work |
15:49.16 | P_R_Deltoid | nuke death is lik |
15:49.23 | P_R_Deltoid | instant vaporization |
15:49.29 | P_R_Deltoid | getting shot is.. usually bleeding to death |
15:49.44 | ProzaicMuze | Headshot? |
15:49.55 | RodOfNOD | where does he add the vaildator? |
15:50.06 | AsaPhelps | how do you specific a unit in the enumerate area |
15:50.13 | P_R_Deltoid | Even headshots are usually bleeding to death |
15:50.24 | P_R_Deltoid | it just bleeds out faster because it's from your brain |
15:50.30 | AsaPhelps | actually I might have it |
15:50.33 | P_R_Deltoid | a notoriously hungry organ |
15:50.38 | RodOfNOD | lol |
15:50.46 | RodOfNOD | not as hungry as ur lower organ :P |
15:50.51 | eggy | looks in |
15:50.55 | *** join/#sc2mapster Bifuu (~Bifuu@cpe-071-077-145-012.nc.res.rr.com) |
15:50.55 | *** mode/#sc2mapster [+v Bifuu] by ChanServ |
15:50.58 | pkol | localizer crashed when i try to localize :( |
15:51.03 | RodOfNOD | hmm |
15:51.19 | RodOfNOD | well IF they pulled the string file then the localizer might crash i guess |
15:51.31 | RodOfNOD | in other words people can protect their maps by doing that |
15:51.42 | P_R_Deltoid | blood doesn't really "circulate" through your "lower organ" |
15:51.58 | P_R_Deltoid | well |
15:52.14 | RodOfNOD | what u talking about |
15:52.16 | RodOfNOD | its ALL blood |
15:52.34 | AsaPhelps | so now I have a validator that may work, how would I implement it into a requirement for an ability? |
15:53.58 | *** join/#sc2mapster Dedo (50b203f0@gateway/web/freenode/ip.80.178.3.240) |
15:54.03 | Bifuu | morning peoples |
15:54.10 | Dedo | hi |
15:54.52 | P_R_Deltoid | disable validator on the ability itself, perhaps? |
15:55.23 | P_R_Deltoid | Yeah I actually have no idea, apparently there is no such thing |
15:55.25 | AsaPhelps | don't think abilities have them do they? |
15:55.34 | SweetZombieJesus | why is working in a library so ridiculously slow? |
15:55.36 | AsaPhelps | I tried to make a requirement |
15:55.41 | AsaPhelps | actually this might be easy |
15:55.42 | P_R_Deltoid | There is... "smart validators" |
15:56.32 | *** join/#sc2mapster Tolkfan (~Miranda@host-89-230-244-222.nowydwor.mm.pl) |
15:59.33 | AsaPhelps | Rod can you help me test this out, even though I'm 90% sure it won't work |
15:59.38 | AsaPhelps | or anyone on US |
15:59.47 | RodOfNOD | sure |
15:59.49 | RodOfNOD | 905 |
16:00.08 | P_R_Deltoid | I'm on the US! |
16:00.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
16:00.27 | AsaPhelps | why you both can help if you want |
16:00.32 | AsaPhelps | deltoid you want to too? |
16:00.37 | P_R_Deltoid | Sure, why not |
16:00.56 | RodOfNOD | says there is an outage |
16:00.56 | RodOfNOD | :P |
16:00.58 | AsaPhelps | whats your id |
16:01.01 | RodOfNOD | i cant get on |
16:01.05 | AsaPhelps | too bad |
16:01.08 | AsaPhelps | you have to |
16:01.10 | P_R_Deltoid | 1 sec |
16:01.26 | RodOfNOD | :P have to be just deltoid |
16:01.36 | P_R_Deltoid | PRDeltoid.264 |
16:01.38 | AsaPhelps | connection interrupted unable to publish |
16:01.42 | P_R_Deltoid | welp |
16:01.46 | RodOfNOD | :P |
16:01.49 | P_R_Deltoid | that crashed and burned |
16:02.10 | AsaPhelps | hmm I can log onto bnet |
16:02.50 | SweetZombieJesus | blizzard sucks |
16:02.53 | SweetZombieJesus | they denied my name change |
16:03.15 | SweetZombieJesus | (no i didnt ask them to change it to SweetZombieJesus :P) |
16:03.34 | SweetZombieJesus | should have done this name in the first place |
16:03.35 | Mattavich | Woohoo, guy si got it working perfectly, thanks fellas |
16:03.42 | SweetZombieJesus | if i wanted a change then i'd just tell them i find my own name offensive |
16:03.46 | Mattavich | <PROTECTED> |
16:03.50 | Mattavich | <PROTECTED> |
16:03.53 | Mattavich | <PROTECTED> |
16:03.57 | *** join/#sc2mapster Saeris1 (~Saeris@c-76-126-227-99.hsd1.ca.comcast.net) |
16:03.58 | Mattavich | <PROTECTED> |
16:04.03 | Mattavich | It works very well with that |
16:04.09 | SweetZombieJesus | what is counter complete anyway? |
16:04.12 | SweetZombieJesus | counting* |
16:04.13 | Mattavich | and now it's not on a loop so it won't cause thread problems |
16:04.22 | SweetZombieJesus | now stop making loops ;) |
16:04.24 | AsaPhelps | rod are you coming? |
16:04.54 | AsaPhelps | deltoid says you're declining |
16:05.16 | Galois-evariste | question |
16:05.20 | Galois-evariste | I have a Dialog with multiple buttons |
16:05.27 | Galois-evariste | When I create an event like so: |
16:05.48 | Galois-evariste | <PROTECTED> |
16:05.56 | Mattavich | Now I can get back to improving content and balance |
16:05.58 | Galois-evariste | it thinks I'm also pressing all of the other buttons that are visible on the screen as well |
16:06.05 | AsaPhelps | Deltoid you still there? |
16:06.05 | Galois-evariste | wtf? |
16:06.11 | SweetZombieJesus | noo dont balance, rory was fun |
16:06.27 | SweetZombieJesus | Galois-evariste |
16:06.32 | Galois-evariste | yo |
16:06.40 | SweetZombieJesus | you should just do Dialog - Any Dialog Button is pressed by any player |
16:06.45 | SweetZombieJesus | then in conditions filter it out |
16:06.47 | Galois-evariste | gotcha |
16:06.58 | RodOfNOD | i dodnt even know what that realative shit does |
16:06.59 | RodOfNOD | lol |
16:08.04 | SweetZombieJesus | ssh neither do i but we pretend we do anyway |
16:08.16 | AsaPhelps | rod, are you logging on to help? |
16:08.25 | SweetZombieJesus | hmmm |
16:08.34 | SweetZombieJesus | how do i make an array parameter ...... |
16:08.47 | SweetZombieJesus | i really dont want to make 15 parameters in 1 function |
16:08.52 | SweetZombieJesus | and parameters cant be variable |
16:08.53 | SweetZombieJesus | how mean |
16:09.11 | AsaPhelps | less complaining more parameter making |
16:09.18 | SweetZombieJesus | im trying man! |
16:11.02 | AsaPhelps | rod and deltoid have both gone missing :( |
16:11.04 | SweetZombieJesus | working in library is so annoying |
16:11.10 | SweetZombieJesus | EVERYTHING has a 3 second delay |
16:11.17 | SweetZombieJesus | feels like the editor is constantly crashing |
16:11.21 | RodOfNOD | i cant get online bud |
16:11.22 | RodOfNOD | sorry |
16:11.24 | RodOfNOD | says its down |
16:11.50 | AsaPhelps | damn you bnet |
16:12.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
16:12.16 | Constant___ | anyone up for testing "The Final Conquest" on europe? |
16:12.42 | Alcoholix | I'm up for it |
16:12.46 | SweetZombieJesus | sure |
16:12.54 | SweetZombieJesus | could use a break from thsi infernal programming |
16:12.56 | Constant___ | nick.# pls |
16:13.02 | SweetZombieJesus | Alpha.940 |
16:13.12 | Alcoholix | Aarschmade.798 |
16:13.14 | Constant___ | ok map author will ad u |
16:13.21 | RodOfNOD | anyone want to tell me why pathing blockers dont appear to be working for ground |
16:13.51 | AsaPhelps | so the contest ends september 11 |
16:13.57 | AsaPhelps | in b4 someoen submits a 9/11 map |
16:14.08 | Galois-evariste | question |
16:14.09 | AsaPhelps | protect the twin towers from the scourge |
16:14.18 | Galois-evariste | is it possible to attach a camera to a unit so that if i move one, the other goes with it? |
16:14.36 | Constant___ | alcoholix waiting for u |
16:14.47 | Constant___ | there u are :p |
16:14.48 | AsaPhelps | anyone on us want to help me test a map? |
16:15.46 | RodOfNOD | omg this used to wrok |
16:15.47 | *** join/#sc2mapster TeddyFace (Teddy@adsl-75-26-188-220.dsl.scrm01.sbcglobal.net) |
16:15.55 | RodOfNOD | i cannot get ANY ground pathing to work |
16:15.56 | RodOfNOD | wtf |
16:18.00 | RodOfNOD | k finally got some ground pathing to work |
16:20.33 | Bifuu | so are they ever ganna fix this damn Dependancy issue |
16:20.43 | RodOfNOD | whats the problem,? |
16:21.05 | Bifuu | Trying to work with the campaign Depend borks everything |
16:21.23 | RodOfNOD | ah |
16:21.25 | Bifuu | and randomy disables itself |
16:21.27 | RodOfNOD | whats the problem? |
16:21.32 | RodOfNOD | yes ive run into that |
16:21.42 | RodOfNOD | did u move the camp dep to the top of the list? |
16:21.46 | Bifuu | and fucks everything up in data |
16:21.49 | Bifuu | hmm |
16:21.54 | Bifuu | nope, ill try that |
16:22.05 | RodOfNOD | that solves it for me 99% of the time |
16:24.50 | Bifuu | lol now everytime i place a unit it places a ghost with it |
16:24.59 | RodOfNOD | exit the ediotor |
16:25.02 | RodOfNOD | and rerun it |
16:25.05 | RodOfNOD | should fix it |
16:25.21 | Bifuu | i did |
16:25.22 | Bifuu | lol |
16:25.26 | bwise7416 | that happened to me, except with scvs XD |
16:25.26 | *** join/#sc2mapster BeLugh (543e9d38@gateway/web/freenode/ip.84.62.157.56) |
16:25.34 | BeLugh | hey |
16:25.37 | RodOfNOD | thats weird |
16:25.38 | Bifuu | hola |
16:26.00 | RodOfNOD | i added camp i immediately move it to the top and i have no problems once i exit editor and rerun |
16:26.12 | BeLugh | does anyone know mroe about the term for the blizz custom map contest that a map may not be shared before? like not the version you will send in or th ewhole map if it was in battlenet |
16:26.15 | RodOfNOD | one time time i thought i had an issue but i never had a ghost appear |
16:26.22 | Bifuu | well i had the ghost issue before i moved camp to the top |
16:26.28 | RodOfNOD | ah |
16:26.31 | RodOfNOD | never seen that problem |
16:26.40 | RodOfNOD | i would HIGHLY recommend btw |
16:26.46 | RodOfNOD | that u dont place units in a map |
16:26.49 | RodOfNOD | but place them via trigger |
16:26.49 | BeLugh | vjeux, are you here? |
16:26.53 | vjeux | yes |
16:27.09 | BeLugh | do you know mroe about the term that a map may not be shared for th eblizz contest? |
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16:27.22 | Labmonkey1 | hi |
16:27.22 | BeLugh | its unprecise, ive send them already a mail but i think it will take some time |
16:27.42 | BeLugh | would be really bad if ccsc is out just because its already published |
16:27.48 | Bifuu | that would be unpracticle for alot of maps |
16:27.58 | BeLugh | yes but its written in the terms |
16:28.20 | Bifuu | oh iw as replying to RodOfNOD xD sorry |
16:28.21 | BeLugh | last term when filling the personal fields |
16:28.21 | RodOfNOD | explain bifuu? |
16:28.28 | BeLugh | lol |
16:28.48 | Hati | yum pizza |
16:28.52 | Bifuu | placing everything via trigger would make alot of the campaign maps fill with triggers fast for example with all the preplaced units there |
16:28.59 | BeLugh | so do you know something about that vjeux? |
16:29.40 | RodOfNOD | i dont know of any campaign map that would have more than 200 units |
16:29.48 | Bifuu | BeLugh: going on what you talk about, it does seem that way =/ |
16:30.04 | BeLugh | so that all published maps are out? oO |
16:30.09 | RodOfNOD | however its up to u i just believe it is easier to maintain a map with blizzard updaes via trigger |
16:30.19 | RodOfNOD | if blizzard breaks a unit it wont break my trigger placement |
16:30.26 | RodOfNOD | i can easily fix those |
16:30.36 | BeLugh | ive asked them as well if its possible to take it off from bnet before |
16:30.45 | BeLugh | if its possible to publish it then |
16:31.07 | BeLugh | but it would be bad as you would have to change the name afterwards |
16:31.20 | Bifuu | Going off that term if they were strict about it, published maps, maps on mapster, maps on forums, are all out |
16:31.32 | BeLugh | so nothing left loool |
16:31.41 | *** join/#sc2mapster Saeris (~Saeris@c-76-126-227-99.hsd1.ca.comcast.net) |
16:31.45 | Bifuu | basically they want new stuff |
16:32.07 | BeLugh | all are new somehow lol |
16:32.10 | Bifuu | might be why they emphasized original alot |
16:32.31 | Hati | well or they want in-dev projects |
16:32.35 | Hati | which still aint finished |
16:32.43 | Bifuu | that too |
16:32.47 | BeLugh | many maps will be in-dev |
16:32.58 | Saeris | hey bifuu, you made that tutorial on auras right? |
16:32.58 | BeLugh | like mine is still less than 15% finished |
16:33.10 | Bifuu | the really shitty one? yeah thats me |
16:33.14 | BeLugh | with 600hours working time lol |
16:33.20 | Saeris | heh, alright |
16:33.22 | Saeris | well |
16:33.37 | Saeris | i had a question about them for you, but iunno if you'd be able to answer it |
16:33.53 | Bifuu | i can try, but do note im out of practice |
16:33.58 | Saeris | i've been trying to create a chaining aura |
16:33.59 | Saeris | in that |
16:34.02 | Reactorex | Wellhithere. |
16:34.10 | Saeris | a source unit has the aura behavior by default |
16:34.30 | Saeris | and when other units are in range, it spreads the aura behavior to each unit in range of each other |
16:34.37 | Saeris | get where I'm going with this? |
16:34.46 | *** join/#sc2mapster Fromethius (d03a751d@gateway/web/freenode/ip.208.58.117.29) |
16:34.47 | Bifuu | yeah |
16:34.50 | Saeris | alright |
16:34.53 | Saeris | well here's the problem |
16:35.02 | Saeris | i can't get it to spread past the first unit |
16:35.04 | Saeris | like |
16:35.11 | Saeris | units within range of the source get the behavior |
16:35.14 | Saeris | but don't spread it |
16:35.28 | Saeris | even though the behavior periodically searches for new targets |
16:35.36 | Hati | hmm |
16:35.43 | Saeris | for some reason it stops at the search effect |
16:35.44 | Hati | records are Unknown type in trigger debugger ? |
16:35.49 | Saeris | and i can't figure out why |
16:36.04 | Saeris | think you might be able to help? |
16:36.54 | Bifuu | try making 2 of them, say AuraA and AuraB, both are the same, just different ID's, try making AuraA give AuraB and AuraB give AuraA, might help a little bit, so the chain is like A > B > A > B >ect, instead of A > A > A> A which may break it |
16:37.24 | Saeris | i'll give that a try, i had something like that before |
16:37.24 | Bifuu | if that makes sense |
16:37.25 | Bifuu | lol |
16:37.49 | Saeris | it's really important i get this working >.< main mechanic in my new map |
16:38.17 | Technomancer | for some reason the beam doesnt appear for my weapon D: |
16:42.12 | Bifuu | RodOfNOD: seems like the whole Story at the top thing is working, thanks for the tip |
16:42.21 | RodOfNOD | k |
16:42.22 | RodOfNOD | cool |
16:43.33 | Bifuu | i see why too now |
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16:45.39 | Saeris | it still doesn't spread bifuu =( |
16:45.45 | Bifuu | damn |
16:45.47 | Bifuu | hmm |
16:45.47 | Saeris | same problem |
16:46.17 | Saeris | i've gotten it to partially work before |
16:46.21 | Saeris | with a different issue |
16:46.36 | Saeris | if i change the impact location to Target Unit, it spreads the aura |
16:46.37 | Saeris | but |
16:46.50 | Saeris | it doesn't remove it when the unit leaves the source unit's radius |
16:46.53 | RodOfNOD | u see what why Bifuu ? |
16:46.54 | Saeris | =/ |
16:47.05 | Bifuu | RodOfNOD: why the campaign needs to be at the top |
16:47.23 | RodOfNOD | so it isnt overwritten? |
16:47.31 | Bifuu | lol yeah |
16:47.35 | Bifuu | i didnt thinka bout it |
16:47.46 | RodOfNOD | that wouldnt explain why units that are not in the melee however dont show properly |
16:47.49 | Saeris | and i've tried putting a remove behavior effect on the aura behavior when the duration expires |
16:47.58 | Saeris | that didn't work either |
16:48.34 | *** join/#sc2mapster Komodo1138 (464bbfba@gateway/web/freenode/ip.70.75.191.186) |
16:48.37 | Bifuu | Saeris: uhhhh try making it work with a validator, make the aura give a hidden buff also that confirms that the unit is in a source's aura, and make the aura spread only work if that behavior is in effect |
16:49.32 | Saeris | i'll give it a shot |
16:51.01 | RodOfNOD | ProzaicMuze: u on my son? |
16:52.07 | Saeris | what kind of validator what i use? |
16:52.22 | Bifuu | uhhh sec ill look |
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16:52.48 | *** join/#sc2mapster Tordecybombo (6271b69a@gateway/web/freenode/ip.98.113.182.154) |
16:53.29 | Tordecybombo | is it possible to find a new average while only knowing the old average, the old # of elements, and the new number? |
16:53.30 | Bifuu | unit compare behavior count, use that to make sure the count of the buff is greater than 0 |
16:53.38 | Bifuu | or something like that |
16:54.06 | Bifuu | i actually have to go soon, work at 2 =/ |
16:54.40 | Saeris | alright |
16:54.44 | Saeris | well thanks for the help |
16:55.04 | Bifuu | i hope you get it working for your map since its a big part |
16:55.17 | Tordecybombo | Say Old average = (1+2+3)/3 = 2, the new element added is 10. Can you find the new average only knowing 2 as theold avg, 3 as the total # of elements, and 10 as the number to add? |
16:55.24 | Saeris | yea me too. i'd hate to have to resort to an alternative |
16:55.42 | Saeris | such as having all 50 behaviors on all of the units initially disabled |
16:55.47 | Saeris | and have something enable them |
16:56.14 | Bifuu | lol i was ganna suggest that xD but that would be last resort |
16:56.26 | Saeris | yea, very much so >.< |
16:56.43 | *** join/#sc2mapster nitroball (~ultragree@CPE000625d867e2-CM0014045885be.cpe.net.cable.rogers.com) |
16:56.48 | Bifuu | now that im thinking about it and ill try to explain in 5 minutes i got left |
16:57.03 | Bifuu | the method i last suggested prolly wont work |
16:57.06 | Bifuu | but |
16:57.20 | Bifuu | maybe a combination of that and my first suggestion may |
16:57.30 | Saeris | i'll try both |
16:57.43 | Bifuu | but instead of 2 auras you need atleast 3 |
16:57.48 | Saeris | right |
16:58.17 | RodOfNOD | Tordecybombo: u would need more info to get that |
16:58.33 | RodOfNOD | if u knew the number of elemenbts then u would be able to do that |
16:58.41 | Tordecybombo | you do know the number of elements |
16:58.46 | Bifuu | i have no idea how to explain whats happening in my head lol |
16:58.51 | RodOfNOD | then sure |
16:59.01 | *** join/#sc2mapster Motive_ (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
16:59.10 | nitroball | finished model, 470polys: http://yfrog.com/17bear2ap now to animate it... |
16:59.11 | *** join/#sc2mapster Demo (ae14d4d1@gateway/web/freenode/ip.174.20.212.209) |
16:59.19 | bwise7416 | this map editor is very frustrating to learn |
16:59.19 | RodOfNOD | multiply # elements * average + new element / # of elements + 1 |
16:59.25 | Demo | So my editor isn't allowing me to place any units :( |
16:59.36 | RodOfNOD | i didnt do a good job with () but u get the idea i hope |
16:59.36 | Demo | and only some of the doodads can be placed... |
16:59.57 | Bifuu | maybe even 4, because you might need a special one for the source lol |
17:00.12 | RodOfNOD | Tordecybombo: yes? |
17:00.13 | Saeris | well, not nescessarily |
17:00.18 | Tordecybombo | yea, |
17:00.24 | Tordecybombo | im asking this because im math inclined atm |
17:00.26 | Saeris | i just give the unit the behavior in the unit properties |
17:00.32 | RodOfNOD | hehe |
17:00.34 | Saeris | instead of having the aura behavior apply the range check |
17:00.39 | Bifuu | true |
17:00.41 | Tordecybombo | and because i didnt want to keep a previous sum |
17:00.42 | Saeris | that way it never goes away |
17:00.45 | RodOfNOD | i used to be big on math but as u get older ur brain dies |
17:00.56 | Tordecybombo | to reduce the likelihood of interger overflow |
17:00.58 | RodOfNOD | u mean u didnt want to keep all the elements? |
17:01.07 | Demo | Anyone have any ideas as to why I can't place units on my map :)? |
17:01.10 | Tordecybombo | that too of course |
17:01.12 | Bifuu | but i have to go get ready for work now, so ill see you guys later |
17:01.21 | Bifuu | gl Saeris |
17:01.24 | RodOfNOD | well the only issue will be if the average u have is a real or an int |
17:01.38 | RodOfNOD | if u dont keep a real then u will lose valuable data |
17:01.49 | RodOfNOD | if u do keep a real then u will run into floating point issues |
17:01.51 | Tordecybombo | of course, i'll always keep it real |
17:01.55 | RodOfNOD | so ur fucked either way |
17:01.59 | Tordecybombo | :/ |
17:02.24 | RodOfNOD | if u take the number .01 and add it too itself it will fail within the first addition |
17:02.25 | RodOfNOD | its so sad |
17:02.26 | Tordecybombo | how exactly does blizz's real work |
17:02.31 | RodOfNOD | horribly |
17:02.33 | Tordecybombo | it's so horrible i heard |
17:02.33 | RodOfNOD | is how it works |
17:02.37 | RodOfNOD | it is |
17:02.39 | RodOfNOD | horrible |
17:02.42 | RodOfNOD | so heres what i do |
17:02.49 | Tordecybombo | so what should i do |
17:02.52 | RodOfNOD | i never work in reals i want acyracy |
17:02.55 | RodOfNOD | accuracy |
17:03.08 | RodOfNOD | so if have numbers that are 4 decimal point specific |
17:03.17 | RodOfNOD | then i multiply by 10000 first |
17:03.24 | RodOfNOD | then do all my calcs in integer |
17:03.28 | RodOfNOD | then convet bck |
17:03.32 | RodOfNOD | god i cant type today |
17:03.44 | ProzaicMuze | What's up Rod? |
17:03.48 | ProzaicMuze | Was eatin' food |
17:03.49 | RodOfNOD | so if u have 1.2345 it becomes 12345 |
17:03.52 | RodOfNOD | nop |
17:04.02 | Tordecybombo | do the calculations from 12345, then divide by 10000? |
17:04.09 | RodOfNOD | wtf is Water Hit fields in Model data |
17:04.10 | RodOfNOD | yes |
17:04.13 | Tordecybombo | then convert back to real? |
17:04.18 | Tordecybombo | or rather |
17:04.21 | ProzaicMuze | Is that directed at me, Rod? |
17:04.24 | RodOfNOD | yes |
17:04.26 | *** join/#sc2mapster Colawaffle (~colawaffl@ppp118-209-64-156.lns20.mel4.internode.on.net) |
17:04.27 | RodOfNOD | PM |
17:04.32 | Tordecybombo | before the dividing part right |
17:04.45 | RodOfNOD | say u have 1.23 and 1.5678 |
17:04.50 | RodOfNOD | u multiply both by 10k |
17:04.53 | RodOfNOD | do ur addition |
17:04.57 | RodOfNOD | do ur divde |
17:05.05 | RodOfNOD | do ur divide by 2 |
17:05.09 | RodOfNOD | for 2 elements |
17:05.13 | RodOfNOD | then divide by 0k |
17:05.18 | RodOfNOD | 10k |
17:05.20 | RodOfNOD | fucking kb |
17:05.26 | ProzaicMuze | I believe the Water fields are for how the model interacts with terrain water |
17:05.39 | RodOfNOD | explain? |
17:06.05 | ProzaicMuze | Well, there is a lot about the model fields I'm unsure of, but I assume it's when the model travels through water. |
17:06.21 | ProzaicMuze | For missiles and the like, it probably has no use |
17:06.32 | RodOfNOD | well im trying to simulate naval shit |
17:06.41 | RodOfNOD | so any field that has WATER makes me go OH SHIT |
17:06.51 | ProzaicMuze | But for ground units that might walk through water, these fields might cause the model to slow down its animation (max velocity) |
17:06.57 | Tordecybombo | does the real become inaccurate after 4 decimals? |
17:07.01 | RodOfNOD | atm i have to have 2 pathing blockers |
17:07.09 | ProzaicMuze | I'd have to experiment though before I could say anything for certain :S |
17:07.11 | RodOfNOD | hell its inaccurate after 2 Tordecybombo |
17:07.17 | RodOfNOD | ok that makes sense |
17:07.19 | RodOfNOD | PM |
17:07.26 | Tordecybombo | damn that blows |
17:07.37 | RodOfNOD | but why would the model slow down instead of the actor |
17:07.41 | RodOfNOD | yes i know Tordecybombo |
17:07.44 | ProzaicMuze | I wish Blizzard had included more tooltips :( |
17:07.50 | RodOfNOD | it is truely shit |
17:07.55 | RodOfNOD | me too ProzaicMuze |
17:08.08 | RodOfNOD | i mean how the hell can bliz make a game without water support |
17:08.11 | Tordecybombo | why'd they decide to use their own instead of IEEE standard? |
17:08.15 | vailreth | more and better tooltips ... |
17:08.20 | ProzaicMuze | Well, you might want a units movement to appear more labored (slower) without losing any speed |
17:08.22 | RodOfNOD | i have to literally place 100s of blockers |
17:08.32 | RodOfNOD | ooh so it slows the animation |
17:08.37 | RodOfNOD | not the actual speed |
17:08.39 | ProzaicMuze | Yeah |
17:08.40 | ProzaicMuze | That's my guess |
17:08.43 | RodOfNOD | interesting |
17:08.47 | RodOfNOD | good guess probably right |
17:09.03 | RodOfNOD | of course do they hae true speed support for water? NO |
17:09.09 | RodOfNOD | ie can u make a unit slow down in water |
17:09.16 | ProzaicMuze | The only other possibility I would suggest is that they're related to reflections |
17:09.22 | ProzaicMuze | But that makes less sense lol |
17:09.43 | RodOfNOD | have u played mnuch with the movers |
17:09.54 | RodOfNOD | im trying to find one that will work better with my water stuff |
17:10.21 | ProzaicMuze | Oh yeah, I have a tutorial on them |
17:10.25 | ProzaicMuze | Customized Projectiles |
17:10.28 | ProzaicMuze | But it's all about movers |
17:10.33 | RodOfNOD | link me baby |
17:10.55 | ProzaicMuze | http://forums.sc2mapster.com/development/tutorials/4855-data-customized-projectiles-advanced-difficulty/ |
17:12.23 | RodOfNOD | For the purposes of this tutorial, we'll only be covering Missile Movers and ignoring the other types. Those types are typically used for controlling how a unit moves and its pathing. - but thats the thing i want lol |
17:12.33 | vailreth | yeah your movers tutorial is pretty good ... tobad i can never get the mover i am trying to make when i use it |
17:12.41 | Constant___ | is it possible to somehow write console messages in sc2 maps like in java?? :P |
17:14.23 | RodOfNOD | ProzaicMuze: whats the difference between a jumper and a scaler? |
17:15.36 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
17:15.46 | ProzaicMuze | Reaper uses Jumper |
17:15.50 | ProzaicMuze | Colossus uses Scaler |
17:16.23 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
17:16.25 | ProzaicMuze | And if you watn a unit movers tut, request it in my poll lol |
17:16.31 | RodOfNOD | lol |
17:16.34 | goomba_ | any 3ds pros in here |
17:16.39 | RodOfNOD | GOOMBA |
17:16.43 | goomba_ | sup |
17:16.47 | RodOfNOD | nm |
17:17.02 | goomba_ | i see were consulting the muse |
17:17.43 | ProzaicMuze | Mu(z)e |
17:17.46 | ProzaicMuze | No S today ;) |
17:18.21 | goomba_ | o well |
17:18.29 | RodOfNOD | whats difference between worker and ground ProzaicMuze ? |
17:18.45 | goomba_ | is the muze 3d-artfully inclined |
17:19.57 | ProzaicMuze | Partially |
17:19.57 | ProzaicMuze | I'm very rusty though |
17:19.57 | RodOfNOD | does the worker mean the unit has no collsion? |
17:20.08 | ProzaicMuze | I'd be of little use for SC2 related modelling ftm :( |
17:20.10 | SweetZombieJesus | i think worker means you get the worker icon on the left side of the screen if he is idle |
17:20.11 | ProzaicMuze | And I'm not entirely sure |
17:20.39 | ProzaicMuze | I haven't looked at them side by side lol |
17:20.40 | ProzaicMuze | one sec |
17:20.52 | goomba_ | hmm, ive got some polygons ive made in edit poly using create tool |
17:21.03 | goomba_ | but they are solid black and don't render |
17:21.10 | RodOfNOD | SweetZombieJesus: talking about in the MOVER not in the UNIT flag |
17:21.20 | SweetZombieJesus | ok then ignore me |
17:21.26 | ProzaicMuze | Oh wait, is this a mover or pathing? |
17:22.35 | RoarMan | Pe |
17:22.36 | RoarMan | no |
17:22.37 | RoarMan | s |
17:22.38 | RoarMan | ol |
17:22.41 | RoarMan | Hi guys |
17:22.53 | ProzaicMuze | Penosol? |
17:23.00 | Fromethius | anyone know how to change the scale of something without reducing the scale of its warp in animation as well? |
17:23.06 | ProzaicMuze | @Rod - where are you seeing Worker vs Ground? |
17:23.16 | RodOfNOD | same place as jumper and climber |
17:23.25 | Fromethius | i mean, i guess i could just scale down everything in the models section |
17:23.26 | RoarMan | Fromethius |
17:23.31 | RoarMan | Scale the model. |
17:23.36 | Fromethius | yeah i was afraid of that |
17:23.37 | Fromethius | alright |
17:23.39 | RoarMan | So that the warp model isn't effected |
17:23.41 | ProzaicMuze | I have Builder |
17:23.44 | RoarMan | Kk :P |
17:23.51 | RodOfNOD | on the mover |
17:24.02 | ProzaicMuze | Pathing Mode, right? |
17:24.03 | RodOfNOD | sorry |
17:24.04 | RodOfNOD | builder |
17:24.05 | RodOfNOD | yes |
17:24.12 | ProzaicMuze | Ahh mmk |
17:24.20 | RodOfNOD | so i just came up with what might be a brillant solution for me |
17:24.34 | RodOfNOD | so same ? builder vs ground |
17:24.35 | ProzaicMuze | I assume Builder is for construction |
17:24.41 | RodOfNOD | yes but what does it do |
17:24.47 | ProzaicMuze | But I can't find where it is used in stock units |
17:24.49 | Tordecybombo | damn floating point errors! |
17:24.56 | RodOfNOD | when the scv is building it means scv has no radius right? |
17:25.01 | RodOfNOD | lol Tordecybombo :P |
17:25.20 | RodOfNOD | avoid reals for calcs when u can Tordecybombo is all i can tell u |
17:25.21 | Tordecybombo | i remember how it messed up that ddr map |
17:25.56 | *** join/#sc2mapster Alcoholix (Beertycoon@53573FA1.cable.casema.nl) |
17:26.03 | Fromethius | prozaicmuze: i got the infestor bug fixed so you don't have to look at that test map anymore |
17:26.06 | *** join/#sc2mapster paranoiks657 (577eceda@gateway/web/freenode/ip.87.126.206.218) |
17:26.15 | paranoiks657 | hi everyone |
17:26.34 | Alcoholix | pew pew |
17:26.55 | paranoiks657 | is there someone with EU account willing to do some beta testing on new maps? |
17:27.23 | Alcoholix | I'm from eu |
17:27.33 | Alcoholix | I'll test a map for you |
17:27.34 | paranoiks657 | http://forums.sc2mapster.com/general/team-recruitment/7329-eu-beta-testing/ |
17:27.36 | paranoiks657 | sign up here |
17:27.47 | paranoiks657 | if you have a map which needs beta testing post it there |
17:28.02 | *** join/#sc2mapster arturusfury (~chatzilla@173-26-219-78.client.mchsi.com) |
17:28.07 | SweetZombieJesus | there is a topic for that |
17:28.17 | *** join/#sc2mapster RedWraith (~daviddavi@ip98-164-199-113.oc.oc.cox.net) |
17:28.26 | paranoiks657 | where? |
17:28.31 | paranoiks657 | give it to me pls |
17:28.34 | paranoiks657 | xD |
17:28.42 | Constant___ | guys, how would i best setup a 9 player TD with each spawner being activated only if a player is in the game? |
17:29.06 | paranoiks657 | well |
17:29.10 | paranoiks657 | Map init |
17:29.13 | ProzaicMuze | @From - good deal |
17:29.18 | paranoiks657 | Pick each player in (active players) |
17:29.23 | Alcoholix | can anyone tell me how I can use a custom .sc2layout file in my maps? I just can't get it to work :S |
17:29.26 | paranoiks657 | and do what you want |
17:29.33 | SweetZombieJesus | i dunno i cant find it |
17:29.34 | jorgenpt | What's an sc2layout? |
17:29.35 | SweetZombieJesus | its somewhere |
17:29.46 | Constant___ | and what do i want to do paranoiks657? |
17:30.18 | Alcoholix | it's a file that describes how the ui looks |
17:30.24 | jorgenpt | Alcoholix: Aha, cool |
17:30.46 | jorgenpt | Constant___: Maybe just use Number of Active Players in your spawn trigger? |
17:30.51 | Alcoholix | I made one this morning for testing, but I cannot get it to work in a map |
17:31.00 | RedWraith | holy shitr |
17:31.04 | RedWraith | the custom map contest |
17:31.05 | RedWraith | just.... |
17:31.07 | RedWraith | sweet jesus |
17:31.13 | RedWraith | five thousand dollars |
17:31.14 | jorgenpt | What about it, Red? |
17:31.14 | jorgenpt | :o |
17:31.15 | RedWraith | for the top 3 |
17:31.18 | jorgenpt | Link? |
17:31.26 | RedWraith | http://us.blizzard.com/en-us/community/contests/sc2maps/ |
17:31.33 | jorgenpt | Can't wait to see the maps |
17:32.00 | RedWraith | oh god |
17:32.05 | RedWraith | I...I have to do this. |
17:32.24 | RedWraith | but first, I need a concept |
17:32.26 | RedWraith | something beyond |
17:32.28 | RedWraith | anything |
17:32.29 | jorgenpt | http://us.battle.net/sc2/en/forum/topic/374720742 |
17:32.32 | RedWraith | the world has ever seen |
17:33.03 | Constant___ | paranoiks657: thanks then :) |
17:33.10 | paranoiks657 | 10x for? |
17:33.18 | paranoiks657 | aa |
17:33.20 | paranoiks657 | the TD |
17:33.23 | paranoiks657 | no problem man |
17:33.34 | paranoiks657 | invite me to play it when it is erady |
17:37.25 | SweetZombieJesus | this function makes me sad |
17:37.29 | SweetZombieJesus | it has 16 parameters |
17:37.31 | SweetZombieJesus | its huge :< |
17:37.33 | ProzaicMuze | Teal'c vs Savage Alien Creature! |
17:37.34 | SweetZombieJesus | and its the best way |
17:37.36 | ProzaicMuze | Who will win? |
17:37.42 | SweetZombieJesus | tealç duh |
17:37.53 | ProzaicMuze | Way to ruin the suspense. . . |
17:37.57 | SweetZombieJesus | okok |
17:38.01 | SweetZombieJesus | alien creature wins |
17:38.04 | SweetZombieJesus | teal'c dies |
17:38.08 | SweetZombieJesus | permanently. |
17:38.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
17:38.29 | RedWraith | SweetZombieJesus, that's not going to happen. |
17:38.29 | SweetZombieJesus | shows are so predictable =/ |
17:38.33 | SweetZombieJesus | exactly |
17:38.34 | RedWraith | Tealc can never die. |
17:38.54 | RedWraith | The only reason he fights savage alien creatures is to show how much of a badass he is. |
17:39.02 | RedWraith | So I'm thinking |
17:39.40 | RedWraith | I'm going to make a hero "survival"/roguelike map that's loosely based on the underground second to last level of the campaign |
17:39.41 | RedWraith | >_> |
17:40.50 | goomba_ | rawr i really need 3ds help |
17:41.29 | jorgenpt | I'm getting an error that a file isn't found, for an include "TriggerLibs/TactCampAI" |
17:41.32 | jorgenpt | :o |
17:41.48 | RedWraith | Is there a kerrigan model anywhere in the game? |
17:42.05 | RedWraith | like, pre-queen of blades |
17:42.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
17:42.23 | jorgenpt | Looks a lot like nova? :-p |
17:42.34 | RedWraith | but nova is blooooonnnndee |
17:42.45 | RedWraith | or does her hair not show? |
17:43.22 | jorgenpt | I don't know if she's wearing a helmet |
17:43.27 | arturusfury | wasn't someone in the forums making a ghost kerrigan model? |
17:44.34 | goomba_ | i dont imagine it would be hard to do |
17:44.39 | arturusfury | well sort of, theres a nova with red hair |
17:44.40 | goomba_ | given the nova model |
17:45.07 | *** join/#sc2mapster devilesk (~devilesk@ool-43518e4d.dyn.optonline.net) |
17:46.32 | Suhteevah | i like vjeux's shoutcast >:) |
17:48.01 | devilesk | his failcast? |
17:48.33 | Constant___ | how do i resize regions? |
17:49.19 | Suhteevah | select em and edit theyre size o.o |
17:49.21 | Suhteevah | o.O* |
17:49.46 | Constant___ | and with the mouse? |
17:50.30 | Constant___ | ... ... ... ^^ |
17:50.33 | nitroball | goomba_ what do you need help with in 3ds? |
17:51.02 | bwise7416 | how do i make a passive hero ability to make his attacks do splash damage around the target? behaviour modification? but whats the difference betweeen the scaled and unscaled damage |
17:54.48 | Suhteevah | constant did u figure it out o.O |
17:56.58 | Galois-evariste | question |
17:57.07 | Galois-evariste | when i make a variable as a camera object, i can copy it |
17:57.18 | Galois-evariste | can i do the same for a variable that i set as a region? |
17:57.24 | Galois-evariste | i mean |
17:57.35 | Galois-evariste | when i declare a camera, i can set it to be a copy of an existing one |
17:57.40 | Galois-evariste | is it possible to do the same for regions? |
18:02.54 | Galois-evariste | df |
18:03.16 | arturusfury | sorry don't know galois |
18:03.49 | jorgenpt | Galois-evariste: Hmm. I'd think regions were copied on assignment, but maybe they're pointers as well. |
18:04.09 | *** join/#sc2mapster Mutiny (~Mutiny@c-68-52-14-49.hsd1.tn.comcast.net) |
18:04.21 | SweetZombieJesus | how many currencies are there? 2 or 3? minerals, gas and ... ? |
18:04.29 | Galois-evariste | i'm pushing the limits! |
18:04.33 | Galois-evariste | terrazine |
18:04.36 | SweetZombieJesus | yea im pro at startcraft |
18:04.37 | SweetZombieJesus | :P |
18:04.43 | Galois-evariste | aka the custom resource |
18:04.49 | Galois-evariste | to be honest i think they mix and match the terms |
18:04.50 | SweetZombieJesus | what the hell is terrazine |
18:04.56 | arturusfury | from the campaign |
18:05.01 | Galois-evariste | in the beta i was under the impression that terrazine is the gold minerals |
18:05.14 | Galois-evariste | but in the editor i get the feeling that they mix and match the terms terrazine and custom resource |
18:05.20 | Galois-evariste | because you can measure terrazine income |
18:05.22 | Galois-evariste | for whatever reason |
18:05.34 | SweetZombieJesus | i see |
18:05.44 | Galois-evariste | it makes no sense to me |
18:05.52 | SweetZombieJesus | but only minerals and gas is shown by default |
18:05.55 | SweetZombieJesus | and supply limit |
18:06.29 | jorgenpt | Galois-evariste: You can always use Convert Rectangle to Region and then use Min X: X of Point: Pont: Bottom-Left Of Region Bounds: Other Region Here |
18:06.32 | jorgenpt | Galois-evariste: Etc. |
18:06.42 | jorgenpt | Galois-evariste: A bit of a roundabout way of doing it. |
18:06.45 | Galois-evariste | yeah yeah i gotcha |
18:07.28 | jorgenpt | But I'd guess that Region was a struct and so you would copy on assignment. But I'm not sure just /how/ C-like GalaxyScript is |
18:07.32 | *** join/#sc2mapster Foxor (~Megalon@d86-32-5-125.cust.tele2.at) |
18:08.30 | jorgenpt | Can you view GalaxyScript source of a SC2 trigger somehow? |
18:08.44 | jorgenpt | Ah, View Script. |
18:08.47 | *** join/#sc2mapster cloudwolf (~chatzilla@c-71-227-249-44.hsd1.wa.comcast.net) |
18:10.13 | RodOfNOD | there are 4 currencies |
18:10.28 | RodOfNOD | min vesp terra and custom |
18:10.55 | RodOfNOD | gold mins are just a faster returning mineral |
18:11.14 | RodOfNOD | Galois-evariste: |
18:11.17 | RodOfNOD | ^ |
18:11.19 | Galois-evariste | yo |
18:11.24 | Galois-evariste | right |
18:11.30 | Galois-evariste | i'm cool |
18:11.45 | RodOfNOD | k |
18:11.56 | RodOfNOD | turning them on and off is RACE data type based |
18:11.56 | jorgenpt | Unable to move directory (Core: unexpected fatal error): /Users/jorgenpt/Projects/SC2Maps/Prison_On_Coor.SC2Map.temp/ |
18:12.02 | devilesk | rage data |
18:12.04 | RodOfNOD | ry resaving |
18:12.04 | jorgenpt | I get that when I try to save as SC2Components |
18:12.05 | RodOfNOD | jorgenpt: |
18:12.12 | RodOfNOD | try |
18:12.13 | jorgenpt | That's what I've done |
18:12.22 | RodOfNOD | put it somewhere else |
18:12.27 | jorgenpt | Oh, hah. It makes it to a dir. |
18:12.30 | jorgenpt | I got it. :-) |
18:12.31 | RodOfNOD | yes |
18:12.38 | RodOfNOD | it puts everything into a folder instead of a mpq |
18:12.46 | jorgenpt | Is there any downside in working with SC2Components? |
18:12.54 | jorgenpt | Seems to be better to work with git when you use components instead of mpq. |
18:13.02 | RodOfNOD | i have had it not always wrok properly |
18:15.47 | jorgenpt | Can I make default save save as SC2Components? |
18:16.42 | Galois-evariste | question |
18:16.50 | Galois-evariste | i've noticed that when you pick a point |
18:16.54 | Galois-evariste | one of the functions is "Random Spawn Point" |
18:17.03 | Galois-evariste | anyone here know what's up with this? |
18:20.52 | BeLugh | anyone knows how to do powerups? |
18:21.06 | arturusfury | like? |
18:21.46 | jorgenpt | Any way to add a default item to a container usign the data editor? |
18:22.01 | Technomancer | Prozaic you on m8 |
18:22.02 | jorgenpt | BeLugh: I think you want to look at Items in the data editor, and Effects? (maybe) |
18:22.31 | BeLugh | i think i got another idea already |
18:22.31 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
18:22.40 | *** join/#sc2mapster TeddyFace (Teddy@adsl-75-26-188-220.dsl.scrm01.sbcglobal.net) |
18:22.43 | ProzaicMuze | I am indeed |
18:22.52 | BeLugh | i dont need to solve my prob with powerups |
18:23.22 | Technomancer | uber, first off, I wanna announce I successfully imported a retextured model into SC2editor! and im gonna be making a tutorial soon |
18:24.23 | Technomancer | but im havin issues getting a beam to work, trying to do hellion flamethrower out of a firebat model. the target becomes inflamed but you dont see the stream, its invisible D: |
18:25.12 | ProzaicMuze | Check animation properties |
18:25.16 | ProzaicMuze | Possible have the wrong animation |
18:25.22 | vailreth | i wish i knew how to make these portaits talk darn it |
18:26.16 | Technomancer | where would that be? o.o |
18:26.20 | Technomancer | is that an actor? |
18:26.24 | Technomancer | or what? |
18:26.45 | Rayden | morning |
18:26.50 | Rayden | i want to map all day! |
18:26.55 | Rayden | but instead i have to drive through LA |
18:27.12 | ProzaicMuze | It's in the events |
18:27.20 | Fromethius | speaking of not seeing streams. has anyone noticed that on the campaign units the beams only come out after the second attack? (like the firebat) |
18:27.21 | ProzaicMuze | Actor Creation > Animation Play |
18:27.46 | *** join/#sc2mapster wOlfLinG (516f48df@gateway/web/freenode/ip.81.111.72.223) |
18:28.06 | Technomancer | thanks |
18:28.08 | Technomancer | will check |
18:28.49 | Repo | New map: http://www.sc2mapster.com/maps/zerg-swarm/. zerg swarm . halogoddd (Manager/Author). Experimental. Approved by vjeux. |
18:28.54 | Repo | New map: http://www.sc2mapster.com/maps/chasm-char/. Chasm of Char. Raviusz (Manager/Author). Approved by vjeux. |
18:29.52 | Technomancer | hmmm I don't quite see a actorcreation in the events. Do you mean I should create one? |
18:30.57 | ProzaicMuze | lol yes |
18:31.03 | ProzaicMuze | Have you read my Beg. Beam Tutorial? |
18:31.43 | *** join/#sc2mapster RaydenUni (~rayden@ip68-5-22-175.oc.oc.cox.net) |
18:32.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
18:33.06 | Fromethius | hey prozaicmuze think you could help me out real quick? i still want to fix that old spire problem i was having. the problem is that the spire's ability only works on auto cast. when you select the heal ability and then click on a target structure, it spews out one projectile and heals it for like 20 hp and then stops |
18:33.21 | Fromethius | think can be fixed by making the heal in to a channeled effect but then the effect only plays once |
18:33.23 | Fromethius | this* |
18:33.44 | Fromethius | and unfortunately since it is not a beam i don't think you can have it continuously play during the channel? |
18:33.47 | Fromethius | need some ideasss |
18:34.52 | ProzaicMuze | That's not a problem, it's working as intended lol |
18:35.16 | Fromethius | =( |
18:35.19 | Fromethius | but but but |
18:35.23 | Fromethius | it only works properly on auto cast |
18:35.25 | ProzaicMuze | Since you have a single effect looping with auto-cast |
18:35.32 | Technomancer | ProzaicMuze: do I choose an "Animation prope"? if so which? because I see nothing for "hellion" or any units really in there |
18:35.33 | ProzaicMuze | Or playing once with targetted cast |
18:35.46 | Fromethius | yeah |
18:35.47 | ProzaicMuze | Look up Repair and Heal from the SCV/Medic |
18:35.57 | ProzaicMuze | both are auto-cast AND can heal a unit to full if target cast |
18:35.57 | Fromethius | yeah i did |
18:35.59 | Fromethius | they use beams |
18:36.05 | ProzaicMuze | Repair doesn't use a beam. . . |
18:36.12 | ProzaicMuze | And the beam plays no part |
18:36.19 | ProzaicMuze | It's just a graphic tied to the ability |
18:36.35 | ProzaicMuze | @Techno - look at my Beam Tutorial |
18:36.42 | ProzaicMuze | The Beginner one |
18:36.49 | ProzaicMuze | It sounds like you don't have your events setup properly |
18:36.49 | Technomancer | *groans* oooookayyyyyyyy |
18:36.57 | Technomancer | well all I did was duplicate it |
18:37.05 | Technomancer | I duplicated everything |
18:37.13 | ProzaicMuze | Assuming it's just a standard Damage Effect, then you should be able to apply the Lancer stuff to your beam |
18:37.14 | Technomancer | and then assigned the weapon to my new unit |
18:37.18 | ProzaicMuze | That's bad |
18:37.20 | ProzaicMuze | lol |
18:37.25 | ProzaicMuze | Duplicating breaks most of the links |
18:37.35 | ProzaicMuze | So you still need to link the stuff to eachother |
18:37.52 | Technomancer | well I was hoping to tint the beam and I didnt wanna affect the hellion or firebat or whoevers beam I used |
18:38.01 | Technomancer | what SHOULDNT I duplicate then? just for reference? |
18:38.04 | Technomancer | actors? |
18:38.16 | ProzaicMuze | Honestly? Never duplicate |
18:38.18 | ProzaicMuze | EXCEPT |
18:38.20 | ProzaicMuze | Units and Buildings |
18:38.21 | Fromethius | =O |
18:38.31 | ProzaicMuze | And even then, just duplicate the unit and its actor |
18:38.39 | Technomancer | ok so how do I tint the weapon for one unit's use and not another's? |
18:38.46 | Fromethius | is guilty of duplicating effects and weapons as well |
18:38.59 | *** join/#sc2mapster Tehwildcard (~Jer@pool-96-252-135-143.tampfl.fios.verizon.net) |
18:39.06 | Fromethius | and even.. *cringe* the occasional turret |
18:39.13 | Technomancer | lol |
18:39.13 | Fromethius | I KNOW I'M A BAD PERSON |
18:39.21 | Tehwildcard | WHERE ARE YOU |
18:39.24 | SweetZombieJesus | sobs at the thought |
18:39.37 | Technomancer | SO! tinting beams, how do I do it? I know units, but beams seems to fuck it up D: |
18:39.46 | Fromethius | find beam model |
18:39.48 | Fromethius | actorcreation |
18:39.48 | Fromethius | set tint |
18:39.49 | Fromethius | profit |
18:40.08 | ProzaicMuze | lol yeah |
18:40.15 | ProzaicMuze | In the Events + Field |
18:40.35 | Fromethius | i did it for my sentry beam so i know it works |
18:40.39 | Fromethius | it is BLOOD RED |
18:40.41 | Fromethius | ooooooooh |
18:41.02 | RedWraith | I heard my name |
18:41.03 | RedWraith | oh |
18:41.04 | RedWraith | awww |
18:41.04 | Fromethius | i can take a screenie if you want technomancer |
18:41.04 | RedWraith | :( |
18:41.13 | Fromethius | awwww lol |
18:42.04 | Otixa | CAKE |
18:42.08 | Otixa | YOU HAVE NO CAKE |
18:42.09 | Otixa | WHY?! |
18:42.12 | Fromethius | technomancer: http://imgur.com/tlHDI.png |
18:43.02 | Galois-evariste | question: |
18:43.13 | Galois-evariste | how do i disable the feature where players can use their mouse wheel to zoom in and out? |
18:43.19 | Galois-evariste | it ruins my nice camera angles |
18:44.25 | Mattavich | Hey all |
18:44.38 | Mattavich | Is there a way of creating an event for 10 seconds left of timer? |
18:44.45 | Galois-evariste | yes! |
18:44.55 | Mattavich | Seems only "timer expires" and "time elapsed" are events |
18:45.10 | Mattavich | This is a "time remaining" action but i need an event |
18:45.21 | Galois-evariste | make lemonade! |
18:45.23 | Mattavich | there is a* |
18:45.59 | Galois-evariste | make a periodic thing where you check the remaining time |
18:46.07 | *** join/#sc2mapster mahashiro (~chatzilla@70.230.162.119) |
18:46.07 | Galois-evariste | if the remaining time is at most what you want when the periodic thing checks |
18:46.13 | Galois-evariste | then run a trigger or whatever! |
18:46.16 | Galois-evariste | hurrah! |
18:46.19 | Galois-evariste | problem solved |
18:46.22 | Galois-evariste | like a boss |
18:46.38 | Mattavich | That's what causes problems though, loops like that |
18:46.41 | mahashiro | what are you guys doing? |
18:46.42 | Galois-evariste | say wut |
18:46.43 | Mattavich | for maps like mine |
18:46.52 | Galois-evariste | alright so you don't want a loop |
18:46.52 | Mattavich | That's the type of thing iw as doing |
18:46.58 | Galois-evariste | then you need some way to know when to check it |
18:47.04 | Galois-evariste | say when you press a button |
18:47.09 | Galois-evariste | or after waiting a certain period of time |
18:47.43 | mahashiro | I have something like that |
18:47.48 | mahashiro | see if you can use this: |
18:47.49 | Mattavich | Annoys me that there isn't a simple "timer event - remaining time of timer" |
18:47.57 | Mattavich | :o |
18:48.26 | Fromethius | prozaicmuze: it seems that the medic heal abilities use signals.. uhm |
18:48.41 | *** join/#sc2mapster Antiga (50396315@gateway/web/freenode/ip.80.57.99.21) |
18:48.44 | *** join/#sc2mapster Pulsar (Pulsar@c-67-188-153-7.hsd1.ca.comcast.net) |
18:48.58 | mahashiro | http://pastebin.com/kaU7XkME |
18:49.10 | jorgenpt | Can you have a trigger for when a unit is created by a trigger? |
18:49.22 | mahashiro | it's a periodic |
18:50.02 | ProzaicMuze | From, look at the Sentry's weapon |
18:50.11 | ProzaicMuze | That might be a good way to do what you're wanting |
18:50.41 | Fromethius | but it's all beamsss |
18:51.00 | *** part/#sc2mapster Labmonkey1 (~Joel@pool-96-242-119-5.nwrknj.fios.verizon.net) |
18:51.16 | Fromethius | the way it works for sentries and medivacs is that in the beam actor there is a targetchannelstart and targetchannelstop that creates/destroys the beam |
18:51.33 | Fromethius | i'm using roach acid saliva as a projectile that goes from the spire to the healed target |
18:51.35 | Fromethius | so i cannot do that |
18:52.07 | ProzaicMuze | lmao |
18:52.07 | ProzaicMuze | From |
18:52.10 | ProzaicMuze | BEAMS |
18:52.11 | ProzaicMuze | DO |
18:52.12 | ProzaicMuze | NOTHING |
18:52.16 | ProzaicMuze | They are graphics |
18:52.34 | ProzaicMuze | They don't do anything for yoru ability outside of make it look cool Xp |
18:52.41 | Fromethius | yes i am completely aware |
18:52.50 | ProzaicMuze | Thus you CAN use those lol |
18:53.02 | Mattavich | Beams increase coolness |
18:53.07 | Fromethius | i tried and the roach saliva wouldn't display when used in a beam? |
18:53.08 | Mattavich | it's a hidden unit stat |
18:53.10 | Mattavich | honestly |
18:53.10 | Fromethius | they were just invisible |
18:53.24 | Fromethius | and i asked you about it and you can only use beam models with beams |
18:53.37 | Fromethius | like the lolray beam, sentry beam, medivac heal beam, etc. and not roach acid saliva |
18:53.47 | ProzaicMuze | Xp |
18:54.14 | Reactorex | jorgenpt: describe? |
18:54.39 | jorgenpt | Reactorex: Never mind, I found a better way. |
18:54.50 | jorgenpt | I'm making a function that I call when I create a hero that gives the hero his default equipment. |
18:55.52 | jorgenpt | Hm, how do I run a function as an ACtion? |
18:56.23 | Fromethius | so.. prozaicmuze.. any ideas? i'm not sure if you implied that i could use the roach acid saliva as a beam but when i tried it just showed up invisible |
18:56.32 | *** join/#sc2mapster RaydenUni (~rayden@ip68-5-22-175.oc.oc.cox.net) |
18:58.17 | volte | hey RaydenUni, do you have a laptop? |
18:58.35 | ProzaicMuze | Look at what the Roach uses for its weapon |
18:58.41 | ProzaicMuze | Then use the same setup, just change the damage to your healing |
18:59.50 | *** join/#sc2mapster goomba_ (~tyler.hin@adsl-66-217-34.asm.bellsouth.net) |
19:00.17 | Fromethius | but the roach only attacks once |
19:00.28 | Fromethius | bleh nevermind i'll just leave it as a bug |
19:00.34 | RaydenUni | volte, yes |
19:00.34 | Fromethius | there's probably no fix for it |
19:01.37 | Technomancer | thansk for the screen fromethius |
19:01.42 | Fromethius | np |
19:01.46 | RodOfNOD | Fromethius: and i asked you about it and you can only use beam models with beams - im guessing there is no STAND animation or something like that |
19:02.12 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
19:02.22 | Fromethius | not sure what you mean rodofnod |
19:02.32 | RodOfNOD | models have animations |
19:02.42 | RodOfNOD | whatever animation u need for that weapon isnt there so u dont see it |
19:02.52 | Fromethius | yeah |
19:03.16 | RodOfNOD | if u go look at the 2 animations in the view previewer u can probably figure it out |
19:03.25 | RodOfNOD | cuz it shows all the animations the model has |
19:03.28 | Fromethius | that's not a bad idea |
19:04.04 | Fromethius | yeah |
19:04.08 | Fromethius | it's the Stand animation |
19:04.14 | arturusfury | ... i hate when the simplest thing takes you 3 hours to figure out :( |
19:04.21 | RodOfNOD | arturusfury: :P |
19:04.22 | arturusfury | stupid toggle flag |
19:04.37 | Fromethius | rodofnod: however, the roach acid saliva also has a stand animation, so i don't know why it was invisible |
19:04.46 | RodOfNOD | u might be able to make ur own stand animation by hex editing the existing model and changing one of the existing animations to stand |
19:04.58 | RodOfNOD | well then try looking for another animation |
19:05.14 | RodOfNOD | ie what is in the beam that works that isnt in the others |
19:05.58 | jorgenpt | I duplicated Zealot and the internal name is not changeable from Zealot2. Any way to fix that? |
19:06.19 | arturusfury | dont duplicate? :P |
19:06.27 | RodOfNOD | i havent found one ONE u dont change it the first time jorgenpt |
19:06.32 | RodOfNOD | ONCE |
19:06.35 | RodOfNOD | not ONE |
19:06.43 | jorgenpt | RodOfNOD: What? |
19:06.54 | jorgenpt | Oh. I get what you said. |
19:06.57 | Fromethius | jorgenpt: restart editor. change id |
19:06.57 | RodOfNOD | u should be able to go to a zealot right now and duplicate and then change it |
19:07.00 | jorgenpt | I guess I'll sed it. :-p |
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19:07.14 | RodOfNOD | that also might work Fromethius |
19:07.20 | Fromethius | it does work |
19:07.26 | Fromethius | i have to do it all. the. time |
19:07.28 | Fromethius | quite annoying |
19:07.33 | RodOfNOD | regardless the other way to do it is change the xml file |
19:07.43 | jorgenpt | That's lame. :-p |
19:07.59 | jorgenpt | sed -i s/Zealot2/Brawler/g seems like a good enough approach, but requires reopening it anyway. |
19:08.04 | RodOfNOD | at least its not crashing the editor anymnore |
19:08.14 | RodOfNOD | wtf is sed? |
19:08.15 | jorgenpt | Fromethius: Btw, File -> Close, File -> <recent document> ;-) |
19:08.25 | jorgenpt | RodOfNOD: Unix commandline tool to replace text and stuff. |
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19:08.31 | RodOfNOD | lol |
19:08.48 | RodOfNOD | so u can change the xml via doing that? |
19:09.37 | jorgenpt | RodOfNOD: Sure, it's like notepad, find & replace, replace all. :-) |
19:09.47 | RodOfNOD | u running unix? |
19:09.49 | jorgenpt | RodOfNOD: But you probably need to close the editor to do it. |
19:09.53 | jorgenpt | Yes, Mac OS X. |
19:10.05 | jorgenpt | A unix-derivative, anyway. |
19:10.05 | RodOfNOD | k ive never done that and im on a mac so.... |
19:10.10 | RodOfNOD | how do i do that |
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19:10.29 | jorgenpt | Have you ever used Terminal? |
19:10.34 | RodOfNOD | nope |
19:10.47 | jorgenpt | Then it's gonna be a bit of stuff you need to learn first. ;-) |
19:10.52 | RodOfNOD | hehe ok nm |
19:10.52 | RodOfNOD | :P |
19:11.02 | RodOfNOD | do u have to have the file saved in sc2layout format? |
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19:11.07 | jorgenpt | SC2Components, yeah. |
19:11.15 | RodOfNOD | sorry yes components is what i meant |
19:11.22 | jorgenpt | I use SC2Components so the version control system can make sense of it. |
19:11.25 | RodOfNOD | so u save the file in components |
19:11.37 | RodOfNOD | do u have to do anything else? |
19:11.57 | RodOfNOD | i mean can u just save and not have to repick that format? |
19:12.49 | jorgenpt | Hmm? |
19:13.01 | RodOfNOD | ok so u save as components |
19:13.07 | jorgenpt | Well, if you just do File, Save As, then pick SC2Components, it should save as SC2Components in the future if you just do Save. |
19:13.07 | RodOfNOD | can u test in that mode? |
19:13.21 | RodOfNOD | k thats what i was having issues with |
19:13.34 | RodOfNOD | if u go to the folder and attempt to change the xml file what happens? |
19:13.46 | jorgenpt | I haven't really tried, I don't modify the XML directly much. |
19:13.58 | jorgenpt | But you have to close the map in the editor before you change the XML, I'd think. |
19:14.05 | RodOfNOD | ive been exporting and reimpoting all this time |
19:14.31 | RodOfNOD | with winmpq for pc and mpq shit for mac |
19:14.56 | RodOfNOD | sure wish i could get this mover to work the way it should |
19:15.13 | RodOfNOD | i want to prevent a unit from walking on creep |
19:16.03 | Galois-evariste | question |
19:16.12 | Galois-evariste | is it possible to have so many triggers that some of them just stop working? |
19:16.28 | RodOfNOD | well in wc3 |
19:16.42 | Galois-evariste | because for some reason this event isn't even firing anymore: |
19:16.42 | Galois-evariste | <PROTECTED> |
19:16.42 | RodOfNOD | if u tried to run to many events at the same time it would do just that cuz it would timeout |
19:16.47 | RodOfNOD | or if ur trigger was too long |
19:17.03 | Galois-evariste | this trigger here has 1 if statement |
19:17.04 | RodOfNOD | k well that particular event in my opin is HUGELY eating cpu time |
19:17.08 | Galois-evariste | two conditions and 2 actions |
19:17.19 | Galois-evariste | alright |
19:17.24 | RodOfNOD | remove the conditions and put a debug statement |
19:17.28 | RodOfNOD | to see if its being called |
19:17.28 | Pulsar | anyone know of sc2 Galaxy Editor Race selection UI tutorial ? |
19:17.35 | Galois-evariste | i did that |
19:17.37 | RodOfNOD | i find that conditions in the trigger cause me to make lots more errors |
19:17.40 | Galois-evariste | which is why i said its not even being fired anymore |
19:17.46 | RodOfNOD | than if i just add an if then |
19:17.56 | RodOfNOD | well then test this |
19:17.59 | Galois-evariste | i'll just change the event |
19:18.05 | RodOfNOD | well no |
19:18.12 | RodOfNOD | it could be the unit1 isnt returning correctly |
19:18.27 | Galois-evariste | Any Unit isn't returning? |
19:18.41 | Galois-evariste | or do you mean the character group |
19:18.42 | RodOfNOD | so create a new event that is say keyboard command -a and it selects the unit 1 from char 1 |
19:18.57 | RodOfNOD | so u can then test if the correct unit is being put into the group |
19:19.04 | jorgenpt | Pulsar: Race selection UI? |
19:19.05 | RodOfNOD | chat command |
19:19.18 | RodOfNOD | what do u need pulsar |
19:20.48 | Pulsar | like this map has |
19:20.56 | Pulsar | http://www.sc2mapster.com/maps/multitasking-trainer/ |
19:21.20 | RodOfNOD | k what about it |
19:21.26 | RodOfNOD | its not changing the players race |
19:21.33 | RodOfNOD | its just allowing u access to the other races |
19:21.46 | Pulsar | how can i make that in the Editor |
19:21.59 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
19:22.06 | Galois-evariste | well it turns out |
19:22.07 | RodOfNOD | well what exactly do u want |
19:22.12 | Galois-evariste | that the group is being read correctly |
19:22.14 | Galois-evariste | so its not that |
19:22.23 | RodOfNOD | and when u put a unit near it |
19:22.24 | Galois-evariste | should i just jump to the conclusion that i have too many triggers? |
19:22.26 | RodOfNOD | that event doesnt fire? |
19:22.32 | Galois-evariste | the event doesn't fire |
19:22.34 | RodOfNOD | well to test that |
19:22.40 | Pulsar | i just want to be able to choose the race ill be at the start of the map and it not be just random |
19:22.40 | RodOfNOD | remove all triggers but the GROUP init |
19:22.42 | RodOfNOD | and try that |
19:22.49 | RodOfNOD | prove u can get it to fire Galois-evariste |
19:22.49 | Galois-evariste | i've tested it by showing a text message as the first action |
19:23.04 | Galois-evariste | i know it can fire |
19:23.08 | RodOfNOD | hmm |
19:23.15 | Galois-evariste | i haven't changed it in like an hour |
19:23.19 | RodOfNOD | u turn off the trigger? |
19:23.21 | Galois-evariste | i've been busy adding other triggers |
19:23.25 | Galois-evariste | of coruse its not off |
19:23.35 | RodOfNOD | well im thinking of anything that would cause it to not fire |
19:23.41 | Galois-evariste | right |
19:23.48 | RodOfNOD | single player i cant believe u could cause this issue |
19:24.02 | RodOfNOD | try this |
19:24.05 | Galois-evariste | my only thought is that i have too many triggers |
19:24.06 | RodOfNOD | HARD wire the trigger |
19:24.12 | Galois-evariste | if you like i can turn on my HD stream and you can read |
19:24.20 | RodOfNOD | ie |
19:24.24 | RodOfNOD | add an event that is |
19:24.29 | RodOfNOD | the unit u want next to the unit u want |
19:24.36 | RodOfNOD | by picking preplaced units |
19:24.41 | Galois-evariste | my unit spawns |
19:24.43 | RodOfNOD | just add it to ur existing trigger |
19:24.45 | Galois-evariste | so i'd have to do some weird shit |
19:24.46 | RodOfNOD | i know |
19:24.51 | RodOfNOD | but i want to test that its the event |
19:24.56 | RodOfNOD | not ur units or something else |
19:25.03 | RodOfNOD | prove the event can stil fire with other units |
19:25.15 | RodOfNOD | grr prove the TRIGGER can fire |
19:25.56 | RodOfNOD | Pulsar: |
19:26.07 | RodOfNOD | did u mean u want it to always tbe terran for player #1 ? |
19:26.08 | Galois-evariste | here's something weird |
19:26.18 | Galois-evariste | i did what you said and put two units close together |
19:26.24 | Galois-evariste | and changed it to read those two only |
19:26.31 | Galois-evariste | it tells me that my "get alliance" thing isn't working |
19:26.41 | Galois-evariste | because a number 16 is going where the maximum is 15 |
19:26.43 | RodOfNOD | ? |
19:27.08 | Galois-evariste | im a bit confused as you are |
19:27.10 | RodOfNOD | sorry not following |
19:27.17 | RodOfNOD | did the trigger fire |
19:27.18 | Galois-evariste | on the bright side |
19:27.21 | RodOfNOD | when u hard coded it |
19:27.29 | Galois-evariste | i do get acknowledgement that the event is firing |
19:27.32 | Galois-evariste | twice in a row though |
19:28.00 | RodOfNOD | u mean the trigger now fires 2 times? |
19:28.16 | Galois-evariste | yes |
19:28.24 | Galois-evariste | and it tells me that PlayerGetAlliance is out of bounds |
19:28.24 | RodOfNOD | well perhaps that means its firing 1 time |
19:28.37 | RodOfNOD | well thats something in ur trigger code |
19:28.48 | RodOfNOD | ie one of ur actions probably |
19:28.51 | Galois-evariste | i don't think i've touched it in the past hour |
19:28.52 | Galois-evariste | <PROTECTED> |
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19:29.14 | RodOfNOD | what if triggering = same as unit 1? |
19:29.18 | RodOfNOD | hi Zoxc |
19:29.24 | Galois-evariste | oh wait i don't have a unit 1 from character one right now |
19:29.28 | Galois-evariste | in the opening moment |
19:29.30 | Galois-evariste | s |
19:29.32 | Galois-evariste | excuse me |
19:29.32 | RodOfNOD | hehe |
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19:29.59 | Galois-evariste | so yeah |
19:30.04 | Galois-evariste | i just did it again after changing that |
19:30.09 | Galois-evariste | no debug notification or error |
19:30.14 | Galois-evariste | and the trigger fired twice again |
19:30.30 | RodOfNOD | how do u know the tirgger fired 2 times? |
19:30.34 | RodOfNOD | trigger |
19:30.41 | Galois-evariste | i have a text message as the first action in the trigger |
19:30.49 | Galois-evariste | i get it twice, so i think it fires twice |
19:30.51 | RodOfNOD | but u just said u got no debug notification |
19:30.56 | Galois-evariste | that's right |
19:31.09 | RodOfNOD | define debug notification |
19:31.13 | Galois-evariste | when i say debug or error i'm talking about the ref stuff in the bottom left |
19:31.15 | RodOfNOD | cuz that = text message to me |
19:31.20 | Galois-evariste | w/e |
19:31.22 | Galois-evariste | vocab |
19:31.27 | Galois-evariste | point is, i know its firing twice |
19:31.28 | RodOfNOD | well thats why im confused |
19:31.35 | Galois-evariste | i know this is confusing for me as well |
19:31.43 | RodOfNOD | k so now its firing |
19:31.45 | RodOfNOD | before it wasnt? |
19:31.45 | Galois-evariste | i'm tending to think that its just beucase i have too many triggers and code |
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19:32.01 | Galois-evariste | when the center of my circle was a unit from a unit group |
19:32.03 | Galois-evariste | it wa snot firing |
19:32.05 | Demo | So for the contest we can publish it to b.net just can't publish as public correct? |
19:32.09 | Galois-evariste | although the unit in the unit group was being read properly |
19:32.15 | Galois-evariste | that i know for sure because i did the -a select thing |
19:32.28 | Galois-evariste | when i change it from unit from unit group to particular unit |
19:32.33 | Galois-evariste | the trigger works fine |
19:32.35 | Galois-evariste | twice in fact |
19:32.51 | Galois-evariste | that's the situation |
19:32.51 | RodOfNOD | well if u dont mind post the map and PM me the link cuz at this point i dont think i can help without that |
19:32.59 | Colawaffle | hey guys |
19:33.02 | Galois-evariste | haha... idk if i want to post the map |
19:33.05 | RodOfNOD | hi |
19:33.06 | Galois-evariste | its almost a megabyte in size |
19:33.12 | Galois-evariste | and i want to enter it to the map contest |
19:33.23 | RodOfNOD | i wont give it to anyone |
19:33.31 | Galois-evariste | i know, but still |
19:33.31 | RodOfNOD | ive been modding for 10 years |
19:33.36 | Galois-evariste | so have i |
19:33.36 | RodOfNOD | up to u |
19:33.42 | RodOfNOD | u mod wc3? |
19:33.50 | Galois-evariste | starcraft before brood war |
19:33.54 | RodOfNOD | ah |
19:33.57 | RodOfNOD | so not wc3? |
19:34.02 | Galois-evariste | wc3 hasn't been out for 10 years |
19:34.09 | RodOfNOD | 2001 |
19:34.17 | Galois-evariste | bullshit i remember waiting for that game in like 2003 |
19:34.28 | RodOfNOD | well maybe 2003 idk im old |
19:34.32 | Galois-evariste | it got delayed and pushed back so many fucking times |
19:34.34 | Galois-evariste | i gave up waiting for it |
19:34.38 | jorgenpt | July 2002 is the release date. |
19:34.39 | RodOfNOD | lol |
19:34.47 | RodOfNOD | ok then i got it nov of 2002 |
19:34.52 | RodOfNOD | so 8 years |
19:34.53 | Galois-evariste | whatever |
19:35.06 | Galois-evariste | this isn't a dick measuring contest |
19:35.06 | RodOfNOD | anyways at this point u want help thats how i can help |
19:35.15 | jorgenpt | How can I make my container have 'padding' after the last slot? (i.e. the window be bigger than the actual number of slots) |
19:35.17 | RodOfNOD | otherwise i go t back to my risk mp :P |
19:35.26 | jorgenpt | I can't figure out how to make a slot invisible. |
19:35.31 | Colawaffle | i am trying to add an ability to an unit, but it is missing in the command card :( any idea why? |
19:35.35 | Galois-evariste | i can post the entire trigger for you but i'm not willing to just give my contest entry |
19:35.47 | RodOfNOD | add a fake unit that cant be dropped jorgenpt |
19:35.47 | mahashiro | which ability? |
19:35.50 | mahashiro | it might be under another one |
19:35.56 | mahashiro | like hold or patrol are under move |
19:35.59 | jorgenpt | RodOfNOD: What? |
19:36.02 | RodOfNOD | the trigger wont help |
19:36.09 | SweetZombieJesus | cant we change localization of a library? O_O_O_O |
19:36.11 | Colawaffle | on the list, i can only find the ones with the prefix, Selection |
19:36.14 | SweetZombieJesus | thats fucking crap |
19:36.21 | RodOfNOD | i dont even care about the trigger i only care about the event that isnt and then is firing |
19:36.32 | Colawaffle | all the other ones are missing :( |
19:36.58 | RodOfNOD | did u add the ability to the unit ? |
19:37.06 | Colawaffle | yes |
19:37.15 | RodOfNOD | then u should be able to add it to the cc |
19:37.16 | Colawaffle | it is in abilities + |
19:37.35 | Colawaffle | it was fine , until i added the campaign dependency |
19:38.05 | RodOfNOD | k did u make the camp dep be the TOP of the dep list? |
19:38.13 | Colawaffle | no |
19:38.19 | RodOfNOD | do that save close editor |
19:38.20 | RodOfNOD | reopen |
19:38.25 | RodOfNOD | should solve ur issue |
19:38.30 | Colawaffle | ok |
19:39.25 | vailreth | help my ability will not cast on units other than the caster |
19:39.26 | RodOfNOD | Galois-evariste: is the contest a publically non protected map upload once ur done? |
19:39.44 | RodOfNOD | sounds like ur into self gratification vailreth |
19:40.00 | RodOfNOD | Vailreth casts his ability, BAM self self self |
19:40.02 | Colawaffle | got it, thanks alot rod :D |
19:40.06 | vailreth | har har |
19:40.07 | RodOfNOD | np |
19:40.11 | Galois-evariste | does it matter? i don't even |
19:40.38 | RodOfNOD | well im trying to figure out why ur so protective of ur map if its publically posted unprotected for the contest |
19:40.48 | RodOfNOD | cuz i dont enter contests |
19:40.51 | Galois-evariste | ugh |
19:41.14 | SweetZombieJesus | any yankee that could help me for 2 mins? |
19:41.20 | RodOfNOD | yankee? |
19:41.30 | RodOfNOD | where live u SweetZombieJesus |
19:41.31 | SweetZombieJesus | person from the US with enUS SC2 version |
19:41.32 | SweetZombieJesus | :P |
19:41.40 | RodOfNOD | what do u need? |
19:41.44 | RodOfNOD | besides a name change |
19:41.50 | SweetZombieJesus | pffff |
19:41.53 | SweetZombieJesus | my name rocks |
19:41.55 | SweetZombieJesus | http://forums.sc2mapster.com/development/galaxy-scripting-and-trigger-lib/6816-library-lib-circle-hero-selection-v2-1/#posts |
19:41.59 | SweetZombieJesus | download that attached library |
19:42.00 | RodOfNOD | u said u couldnt change it |
19:42.03 | SweetZombieJesus | and try to use it |
19:42.10 | SweetZombieJesus | yea my Alpha ingame name needs change :<<< |
19:42.13 | SweetZombieJesus | to this |
19:42.13 | SweetZombieJesus | :P |
19:42.15 | SweetZombieJesus | anyways |
19:42.17 | SweetZombieJesus | try to use that lib |
19:42.26 | SweetZombieJesus | see if langauge is messed u |
19:42.27 | SweetZombieJesus | p |
19:42.31 | SweetZombieJesus | cause its the enGB locale |
19:42.56 | RodOfNOD | ive never used a library |
19:42.59 | RodOfNOD | how do i add it |
19:43.03 | SweetZombieJesus | in trig editor |
19:43.09 | SweetZombieJesus | Data -> Library -> Import |
19:43.22 | SweetZombieJesus | then in any random trigger, new action |
19:43.39 | SweetZombieJesus | on the left you should (if language not fucked up) see Circle Hero Selection |
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19:46.14 | SweetZombieJesus | any luck? |
19:46.52 | RodOfNOD | i cant seem to properly dl the file |
19:47.11 | RodOfNOD | when i dl it it puts a file in my folder but the file cant be libararly imported |
19:47.31 | RodOfNOD | weird |
19:47.33 | SweetZombieJesus | uhh |
19:47.35 | RodOfNOD | it added in some other shit |
19:47.37 | RodOfNOD | to thge name |
19:47.40 | vailreth | any one have any ideas why an ability would only cast on the caster? |
19:47.40 | SweetZombieJesus | ? oO |
19:47.52 | RodOfNOD | k i added it |
19:48.03 | RodOfNOD | i assume ur targeting more than the caster vailreth |
19:48.10 | vailreth | yes |
19:48.31 | RodOfNOD | i see real words SweetZombieJesus |
19:48.59 | SweetZombieJesus | under the label? |
19:49.01 | SweetZombieJesus | the actions |
19:49.04 | RodOfNOD | yes |
19:49.09 | vailreth | i am working on a power toggle ability for the CnC style map |
19:49.11 | SweetZombieJesus | ok could you open the library window |
19:49.16 | SweetZombieJesus | View -> Show Libraries |
19:49.20 | RodOfNOD | did that |
19:49.24 | RodOfNOD | i see real words |
19:49.28 | SweetZombieJesus | ok great |
19:49.36 | RodOfNOD | Save the unit and text in arrays and modify variable so we know what hero this was |
19:49.36 | RodOfNOD | -Workaround- |
19:49.37 | RodOfNOD | Can't add Hero parameter to array of type Unit so doing it this way instead |
19:49.39 | SweetZombieJesus | so enGB and enUS are the same |
19:49.50 | RodOfNOD | except for the word color :> |
19:49.58 | SweetZombieJesus | care :P |
19:50.06 | SweetZombieJesus | ty for helping <3 |
19:50.09 | arturusfury | not that it matters much but the lib worked for me too |
19:50.10 | RodOfNOD | so i can close this? |
19:50.11 | RodOfNOD | np |
19:50.21 | SweetZombieJesus | you can close it... or play with it !! |
19:50.22 | SweetZombieJesus | :P |
19:50.28 | RodOfNOD | i hate heroes |
19:50.38 | RodOfNOD | have never made a map with them except for my never finished DOTA risk map |
19:50.54 | SweetZombieJesus | can be trees too |
19:50.58 | SweetZombieJesus | pick your tree |
19:51.01 | SweetZombieJesus | how awesome |
19:51.03 | RodOfNOD | hehe |
19:51.11 | RodOfNOD | ill watch the video :P |
19:52.35 | vailreth | if i could just figure out WHY the ability only works on the structure casting it ... |
19:53.01 | RodOfNOD | SweetZombieJesus: nice UI and fun music |
19:53.07 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
19:53.09 | SweetZombieJesus | you.. like.. the music? :o |
19:53.13 | SweetZombieJesus | youre the first other than me |
19:53.36 | RodOfNOD | lol |
19:53.44 | RodOfNOD | well i think the word LIKE might be stretching it :> |
19:53.53 | RodOfNOD | very 90s console |
19:54.35 | RodOfNOD | BLIZZARD WHY WONT U MAKE MY LIFE EASY AND JUST ADD WATER SUPPORT |
19:54.41 | SweetZombieJesus | lol |
19:54.56 | RodOfNOD | its insane i have to have 1000 pathing blockers |
19:55.09 | RodOfNOD | not even sure what that will do to the load time |
19:55.12 | *** join/#sc2mapster Coolflip (~coolflips@c-71-56-255-247.hsd1.co.comcast.net) |
19:55.15 | SweetZombieJesus | how else can blizzard get their amusement |
19:55.16 | Coolflip | herro |
19:55.19 | SweetZombieJesus | they are so rich, they can buy anything |
19:55.22 | SweetZombieJesus | but they cant buy our pain |
19:55.27 | SweetZombieJesus | they are watching right now |
19:55.32 | RodOfNOD | lol |
19:55.35 | RodOfNOD | perhaps |
19:55.55 | SweetZombieJesus | gah |
19:55.58 | RodOfNOD | i mean what mega manager decided to nix water support |
19:56.01 | SweetZombieJesus | what asset license do i want to use |
19:56.04 | Coolflip | Does anyone know how to work the Map -> Object Groups patrol to initiate? |
19:56.15 | RodOfNOD | super solid cant be used license |
19:56.16 | SweetZombieJesus | if its free to use and edit but i want credit if they use it :P |
19:56.34 | RodOfNOD | make ur own |
19:56.45 | RodOfNOD | USE BUT have my name in 20 point on your loading screen |
19:56.52 | RodOfNOD | simple :> |
19:57.04 | Coolflip | What is it, a map? |
19:57.24 | SweetZombieJesus | by using this library you are agreeing to put the picture of the author's face on the loading screen of your map |
19:57.27 | RodOfNOD | library |
19:57.33 | RodOfNOD | yes |
19:57.37 | RodOfNOD | that would be good also |
19:57.44 | RodOfNOD | except ur rather scarey to look at |
19:57.50 | SweetZombieJesus | you dont even know me |
19:57.51 | Coolflip | Yeah.... |
19:57.53 | SweetZombieJesus | i might be a hot chick |
19:57.58 | RodOfNOD | so instead say you have to put salma hayeks picture on the loading screen |
19:58.09 | Coolflip | But does anyone know how to initiate the patrol route of Map -> Object groups? |
19:58.13 | SweetZombieJesus | but then i'd have to pay her royalties |
19:58.14 | RodOfNOD | come on what are the odds i would meet a real life hot chick in a game chat for the 2nd time ? |
19:58.24 | SweetZombieJesus | about as big as the first time |
19:58.29 | SweetZombieJesus | which didnt happen |
19:58.31 | RodOfNOD | lol well im 1 for 1 |
19:58.43 | RodOfNOD | almost married her too |
19:58.45 | SweetZombieJesus | i find that hard to believe |
19:58.58 | SweetZombieJesus | there are no females on the interchats |
19:59.06 | RodOfNOD | lol |
19:59.14 | RodOfNOD | i know i was terrified when i got off the plane |
19:59.17 | RodOfNOD | im like what if its a guy |
19:59.21 | RodOfNOD | but it wasnt |
19:59.46 | SweetZombieJesus | so why didnt you marry interchats hot chick? |
19:59.49 | Reactorex | Rod, you're such a geekgamer. |
19:59.54 | RodOfNOD | lol ty |
19:59.54 | SweetZombieJesus | from what i heard so far, shes perfect |
19:59.58 | RodOfNOD | various reasons |
20:00.06 | RodOfNOD | mostly i was a moron |
20:00.09 | Tinman | Rule #2 on the Internet is: All women on the Internet are men. |
20:00.10 | SweetZombieJesus | ah |
20:00.22 | SweetZombieJesus | yea the moron thing |
20:00.23 | RodOfNOD | i agree tinman and yet... in this case it wasnt true |
20:00.25 | SweetZombieJesus | i get that alot too |
20:00.28 | RodOfNOD | i lived with her for almost 5 years |
20:01.03 | Tinman | Sounds like a typical moron to me >_> |
20:01.08 | SweetZombieJesus | what happened? |
20:01.42 | Tinman | She found a pro gamer dint she... |
20:01.54 | Tinman | I hate it when that happens |
20:02.03 | Polynomial | girls don't go for pro gamers |
20:02.03 | Polynomial | well |
20:02.05 | Polynomial | gamer girls do |
20:02.07 | Polynomial | but they're |
20:02.10 | Polynomial | shudders |
20:02.37 | Polynomial | fortunately I managed to tone it down enough to get a long term relationship going |
20:02.38 | SweetZombieJesus | big |
20:02.39 | Polynomial | \o/ |
20:02.49 | Polynomial | 3 years tomorrow ^.^ |
20:03.15 | Tinman | They are ok if you like Asians: http://maxcdn.fooyoh.com/files/attach/images/473629/818/533/004/play-games-500x332.jpg |
20:03.41 | Polynomial | heh yeah right |
20:03.52 | Tinman | If not your out of luck: http://www.gadjunk.com/pics/fat_gamer_girl.jpg |
20:04.05 | SweetZombieJesus | gah |
20:04.13 | Tinman | but beggars can't be choosers... |
20:04.15 | SweetZombieJesus | hawt asian chick |
20:04.18 | ProzaicMuze | LMFAO |
20:04.29 | ProzaicMuze | THe 200th episode SG1 is probably the most epic thing ever |
20:04.31 | RodOfNOD | oh that is so nasty Tinman |
20:04.34 | ProzaicMuze | Especially at the end |
20:04.50 | SweetZombieJesus | which is that? |
20:04.54 | ProzaicMuze | She has TWO stomachs!? |
20:05.18 | RodOfNOD | i knew i shouldnt have clicked on that picture |
20:05.25 | ProzaicMuze | It's the one where Martin comes back and pitches the movie |
20:05.37 | ProzaicMuze | then at the end they essentially cuss non-stop until the credits roll |
20:05.38 | Polynomial | http://mrldust.files.wordpress.com/2009/02/1228256455541.jpg?w=370&h=514 <- |
20:05.41 | Polynomial | that's more like it |
20:05.43 | ProzaicMuze | So 5mins of black circles and bleeping lol |
20:06.09 | SweetZombieJesus | is that the one with the fake stargate movie? |
20:06.12 | Tinman | See, only Asians, I think they use IRL cheats. |
20:06.19 | ProzaicMuze | Yeah |
20:06.28 | ProzaicMuze | Wtf. . . |
20:06.30 | SweetZombieJesus | also one of the better ones :D |
20:06.47 | ProzaicMuze | Why does this horrible adidas commercial show up every other break :( |
20:06.56 | Polynomial | Tinman - down, right down, right, punch? |
20:07.12 | Polynomial | HADOUKEN! |
20:07.31 | Tinman | up up down down left right left right b a start |
20:07.55 | ProzaicMuze | Ctrl + Alt + Delete |
20:09.07 | Polynomial | blacksheepwall |
20:09.12 | vailreth | this is driving me crazy i HAVE a way to powerdown a structure and decrease food used BUT it only works on the structure casting the ability |
20:09.15 | Polynomial | operationcwal |
20:09.37 | *** join/#sc2mapster Motive (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
20:09.49 | Polynomial | I found myself thinking that earlier actually |
20:10.01 | Polynomial | I was trying to build a proper revealer trigger, was giving me problems |
20:10.10 | Polynomial | and I thought "wish there was a quick way to do this" |
20:10.14 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
20:10.18 | Polynomial | and instantly thought "operationcwal + blacksheepwall" |
20:11.17 | ProzaicMuze | lol, change triggers into cheat code combinations? |
20:11.20 | Tinman | Operation Can't Wait Any Longer |
20:11.31 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
20:11.31 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
20:11.38 | goomba_ | ~seen mozared |
20:11.40 | purl | mozared <525ffb7c@gateway/web/freenode/ip.82.95.251.124> was last seen on IRC in channel #sc2mapster, 4d 2h 36m 56s ago, saying: 'See you mapsternutters soon'. |
20:11.58 | Tinman | Thats a cool feature |
20:12.08 | Tinman | ~seen vjeux |
20:12.09 | purl | vjeux is currently on #sc2mapster (7h 58m 1s). Has said a total of 8 messages. Is idling for 3h 45m 16s, last said: 'yes'. |
20:12.18 | Tinman | Thats not very interesting |
20:12.22 | Hati | ~8ball |
20:12.23 | purl | ACTION rolls the eight ball and gets: Ask again later |
20:12.34 | goomba_ | ~due |
20:12.35 | purl | due are u a f*cken bot or something? |
20:12.37 | Tinman | Its fun if you catch someone say something cewl |
20:12.38 | goomba_ | xD |
20:12.39 | goomba_ | ~die |
20:12.40 | purl | ACTION takes two shots to the head and crumples to the ground, lifeless. |
20:13.30 | Coolflip | ~taunt |
20:13.31 | purl | !lart dpkg |
20:13.34 | RaydenUni | http://kotaku.com/5612602/when-farmville-met-starcraft |
20:13.40 | Coolflip | ~funny |
20:13.41 | purl | teehee!, or http://www.youtube.com/watch?v=GAONkS06LFU&feature=related |
20:13.48 | Coolflip | Pretty funny video there |
20:13.59 | Coolflip | ~seen Coolflip |
20:14.00 | purl | coolflip is currently on #sc2mapster (18m 48s). Has said a total of 9 messages. Is idling for 1s, last said: '~seen Coolflip'. |
20:15.14 | vailreth | this bug is driving me crazy .. |
20:15.54 | Tinman | These days Terran rushes faster then Zerg :p |
20:16.54 | Tinman | Do the mad "Destiny Couldfist" build and rush out some BCs FTW! |
20:17.34 | ProzaicMuze | EVERYTHING rushes faster than Zerg |
20:17.37 | ProzaicMuze | Zerg is now the slow race |
20:17.53 | rrowland | lols |
20:21.10 | ProzaicMuze | eww |
20:21.11 | ProzaicMuze | it's you |
20:21.29 | rrowland | this codpiece gives me tender loins |
20:21.38 | ProzaicMuze | Then stop wearing it? |
20:22.23 | *** join/#sc2mapster Dashkal (~dashkal@WoWUIDev/Nexus/dashkal) |
20:23.48 | rrowland | stop staring at me like im some piece of meat |
20:24.27 | ProzaicMuze | Perhaps you should stop wearing women's clothing then |
20:24.38 | rrowland | dont have a cow man |
20:25.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
20:25.27 | *** join/#sc2mapster Motive_ (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
20:25.33 | Polynomial | gives birth to a cow and gives it to rrowland |
20:25.44 | rrowland | give me somethin to chew |
20:26.43 | Coolflip | ~slap rrow |
20:26.44 | purl | ACTION slaps rrow, keep your grubby fingers to yourself! |
20:26.55 | rrowland | dont prod me, boy |
20:27.12 | Coolflip | ~prod rrow |
20:27.13 | purl | ACTION zaps rrow with a high voltage cattle prod |
20:27.17 | Coolflip | :) |
20:27.30 | rrowland | you're the matador |
20:27.36 | Coolflip | ~gimp rrow |
20:27.41 | Coolflip | Aw |
20:27.51 | Coolflip | ~joke |
20:27.52 | purl | What's a chicken coupe with 4 doors - a Chicken Sedan! |
20:27.58 | Constant___ | how to get statistics about the map u published? |
20:28.13 | Coolflip | Dont think it keeps track |
20:28.17 | Constant___ | i just read on this guys website: "people play 2000 games per hour with my map. " so how does he know? |
20:28.18 | ProzaicMuze | lol, so which unit are you constantly clickin' for the quotes? |
20:28.46 | rrowland | what's up beef jerky |
20:28.57 | Coolflip | ~seen god |
20:28.59 | purl | god <~random@port451.ds1-ba.adsl.cybercity.dk> was last seen on IRC in channel #sc2mapster, 4d 20h 47m 3s ago, saying: 'An Behold, I smote him down with GREAT vengeance!'. |
20:28.59 | rrowland | name's t-bone. chuck t-bone |
20:29.18 | rrowland | you will call me SIR! -loin |
20:29.30 | rrowland | are you gonna give me udders? |
20:29.40 | rrowland | milked up and good to go |
20:29.51 | rrowland | beefy |
20:30.00 | rrowland | call me leatherneck |
20:30.16 | SweetZombieJesus | dont prod me, boy |
20:30.17 | rrowland | you mess with the bull you get the horns |
20:30.45 | rrowland | nice rack, aint it? |
20:31.03 | SweetZombieJesus | always liked the once from wc3 |
20:31.09 | rrowland | my favorite band? L80ETC.. and the jonas brothers, of course |
20:31.12 | SweetZombieJesus | where archimonde or w/e complains has has no DSL |
20:31.13 | SweetZombieJesus | :D |
20:31.40 | rrowland | want a piece of me boy? |
20:31.44 | rrowland | want a piece of MEAT boy? |
20:31.55 | rrowland | well good, I've got plenty. shank, flank, ribeye, take your pick |
20:32.00 | ProzaicMuze | rrowland's lost it |
20:32.20 | rrowland | its been a long time since ive had a good milking |
20:32.42 | rrowland | how do i get out of this bullshit outfit? |
20:34.06 | rrowland | lol it just froze my computer |
20:34.26 | rrowland | shank, flank, ribeye, brisketbrisketbrisketbrisketbrisketbrisketbrisketbrisketbrisketbrisketbrisketbrisketbrisketbrisket |
20:34.56 | goomba_ | anyone good with 3ds here |
20:35.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
20:35.25 | *** join/#sc2mapster fietstas (5ed73c85@gateway/web/freenode/ip.94.215.60.133) |
20:35.39 | fietstas | hey guys i got a question on triggers.. |
20:35.51 | Hati | ask |
20:36.08 | fietstas | i have 4 nexusses (owned by 4 different players) on my map, i want it so that if they all die all 4 players lose |
20:36.12 | *** join/#sc2mapster Komodo1138 (464bbfba@gateway/web/freenode/ip.70.75.191.186) |
20:36.27 | fietstas | so the objective is basicly to protect at least 1 |
20:36.30 | *** join/#sc2mapster Rook (43a42627@gateway/web/freenode/ip.67.164.38.39) |
20:36.41 | Rook | Hello :] |
20:37.08 | fietstas | would it work if the trigger is just like: events - nexus 1 dies - nexus 2 dies - nexus 3 dies - nexus 4 dies - actions - players 1-4 lose? |
20:38.27 | Hati | well remove normal melee conditions |
20:38.33 | rrowland | that trigger would run when any of the 4 died |
20:38.36 | Hati | and fire a trigger if all 4 are dead |
20:39.04 | fietstas | what would the events look like then? |
20:39.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
20:39.31 | fietstas | cause i want it to fire only when all 4 are dead, not when just one dies |
20:39.43 | rrowland | You should keep those events and add a condition where there are no nexus on the entire map |
20:39.49 | TheRingBearer | You can fire it 4 times and check if there are none |
20:40.24 | rrowland | But clicking this unit repeatedly has seriously frozen my entire computer except for IRC |
20:40.27 | rrowland | So I'm going to reboot |
20:40.30 | TheRingBearer | Event - Unit dies. Condition - Triggering unit is a Nexus && $ of nexus owned by all players = 0 - Actions - Player 1-4 lose |
20:42.25 | fietstas | i can figure out the event and actions, but under what condition do i find that theringbearer? |
20:43.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
20:43.27 | fietstas | cause i only see some basic conditions like and/or/not/comparison |
20:43.36 | fietstas | nothing like "triggering unit is a nexus |
20:43.47 | *** join/#sc2mapster Cornelius (6329e306@gateway/web/freenode/ip.99.41.227.6) |
20:44.31 | Cornelius | hey through triggers i can make it so an overlord flies into my base and starts generating creep. problem is when i shoot at him he stops and flies away. is there anyway thro triggers or data editor to make him stay still and keep generating creep while i kill him? |
20:44.32 | *** join/#sc2mapster Corbo (~thecorbo@190.87.85.178) |
20:44.41 | goomba_ | corbooooooooooooooooooo |
20:44.48 | Corbo | Hi |
20:44.57 | goomba_ | sup |
20:45.13 | Corbo | uh |
20:45.13 | antares- | fietstas, you need to use a comparison, then you can check if "unit type of unit == nexus" or whatever |
20:45.16 | Corbo | pretty bored |
20:45.22 | Corbo | I can't melee cause I always lose |
20:45.32 | fietstas | okay thx |
20:45.35 | goomba_ | i cant figure out why when i use create polygon |
20:45.37 | Corbo | bored of my achievement hunt |
20:45.41 | goomba_ | they show up as black |
20:45.42 | goomba_ | and dont render |
20:46.07 | Corbo | do they not render or you just don't see them cause the background's black? |
20:46.17 | goomba_ | they dont render, theyre pure invisible |
20:46.22 | goomba_ | when i set to smooth+highlights or w/e |
20:46.24 | goomba_ | theyre solid black |
20:47.48 | Tinman | If anyone got some sweet custom map replays I would love it if you send them to me here: sc2tinman@gmail.com |
20:48.19 | Cornelius | how do i make it so my overlord doesnt run away when i shoot him? |
20:48.47 | Cornelius | found it nvm im a genius |
20:48.47 | Tinman | Go to his data field and go to reaction, and set it to no reaction |
20:48.51 | Cornelius | ^^ |
20:48.54 | Cornelius | just did that lol |
20:48.59 | Tinman | :o |
20:49.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
20:49.17 | Tinman | I only knew as I had the same issue eralier :p |
20:49.22 | Tinman | earlier* |
20:49.32 | fietstas | thanks alot guys :) this should work |
20:49.42 | jorgenpt | How do you add assets to a map? |
20:50.46 | Tinman | Do you mean Dependencies? If so got to file then Dependencies |
20:50.53 | goomba_ | any idea corbo :\ |
20:51.36 | jorgenpt | No, a new texture |
20:51.50 | goomba_ | import the dds |
20:51.56 | jorgenpt | Yeah, but where? |
20:52.01 | goomba_ | import manager :P |
20:52.41 | arturusfury | click modules and import |
20:52.57 | Corbo | maybe they're set to not render? |
20:53.04 | Rook | Hey there, I haven't made SC maps in quite a few years and am still stumbling around the new editor. Currently I'm trying to get a simple unit exchange going, ie. Triggering player bring X ammount of units into trigger area, it removes the number of triggering units needed, and replaces with a new unit. There's a couple ways I think I could get it to work but I was hoping someone could point me to the most effecient way of doing it, |
20:53.08 | Corbo | select them -> right click -> properties |
20:53.14 | Corbo | find "renderable" property |
20:53.16 | Corbo | check it |
20:53.21 | jorgenpt | Oh thanks :) |
20:53.36 | *** join/#sc2mapster rrowland (~Ryan.W.Ro@pool-71-103-175-254.lsanca.dsl-w.verizon.net) |
20:53.36 | goomba_ | well theyre gone now but i like create poly tool thing |
20:53.54 | goomba_ | easier than slicing planes |
20:53.58 | Corbo | why the hell do you randomly create polys |
20:54.08 | ProzaicMuze | Dakara just got ownt! |
20:54.16 | goomba_ | well i had 2 walls |
20:54.17 | Corbo | just use boxes or whatever |
20:54.19 | Corbo | and work there |
20:54.22 | goomba_ | i do :P |
20:54.35 | goomba_ | but it makes things easier sometimes so far |
20:54.56 | goomba_ | like one wall was to have a hole in it |
20:54.57 | goomba_ | for a window |
20:55.11 | Reactorex | Rook: Add units in region matching condition to unit group (local variable unitgroup g) and if number of units in g = your amount, then remove units in unit group g and create unit of type at region |
20:55.17 | goomba_ | and i ended up just slicing a new box but |
20:55.22 | Reactorex | Something to that effect. :P |
20:55.38 | Rook | Awesome, thanks. I'll set about trying to figure that out :] |
20:55.38 | goomba_ | i was trying to create poly using the vertices from the other 2 walls and the edges of the window |
20:55.42 | Rook | Remaking Commando Wars |
20:55.47 | Rook | the best SC1 custom map >:D |
20:55.59 | ProzaicMuze | ffs it is so hot! |
20:56.08 | Tinman | I was remaking my old map but it got blocked by Blizzard xD |
20:56.20 | *** join/#sc2mapster Furyhunter (~Furyhunte@cpe-70-112-108-97.austin.res.rr.com) |
20:56.23 | Rook | :( |
20:56.33 | Rook | The name restrictions on publishing are goofy |
20:56.41 | Rook | particularly that you have to go back to the map info for it to work |
20:56.55 | Rook | I be that bug along as stopped many a budding map maper from continuing :p |
20:56.58 | Tinman | Apparently they don't like the words: Condom, Sperm, Spermling and Cum... |
20:56.59 | Rook | alone* |
20:57.04 | Rook | Go figure |
20:57.38 | rrowland | theyre obviously against contraception |
20:57.49 | Rook | Am I correct in assuming you'd be able to add your own music to maps made? |
20:57.56 | devilesk | lol |
20:58.05 | devilesk | so no one can take teh same map name |
20:58.07 | Corbo | goomba |
20:58.09 | devilesk | if you remove it from publishing |
20:58.12 | devilesk | what if someone brutes it |
20:58.12 | Corbo | use booleans |
20:58.15 | Tinman | I think they should have given it a 18+ Rating and be gone with it, children do not care about age restriction neither do their parents... |
20:58.17 | devilesk | and takes every map name possible |
20:58.21 | Corbo | boolean operations |
20:58.25 | devilesk | like they keep publishing maps with every name |
20:58.26 | devilesk | and removing them |
20:58.28 | fietstas | guys what is the condition for having no units left? as in an event where a unit dies and that unit is the last unit alive from a certain player (and does that include buildings?) |
20:58.29 | rrowland | 5 maps maximum per account |
20:58.30 | goomba_ | eerrr |
20:58.31 | Corbo | to substract the window hole |
20:58.35 | devilesk | rrowland the point is |
20:58.36 | devilesk | if you remove a map |
20:58.39 | devilesk | from your published |
20:58.41 | devilesk | no one can use the name anymore |
20:58.44 | rrowland | Then they just ban you |
20:58.45 | goomba_ | i should learn how to use that :P |
20:58.49 | devilesk | ;P |
20:58.51 | Corbo | it's... not hard |
20:58.53 | Corbo | max box |
20:58.57 | Corbo | make box* |
20:58.59 | goomba_ | i was just using slice plane to put in the coordinates of the vertices |
20:58.59 | Corbo | make second box |
20:59.03 | Corbo | intercept them |
20:59.06 | Corbo | go to booleans |
20:59.11 | Corbo | boolean subtraction |
20:59.12 | goomba_ | which did what i wanted but yeah that seems more appropriate |
20:59.14 | Corbo | pick operand b |
20:59.15 | Corbo | done |
20:59.22 | Corbo | =/ |
20:59.26 | devilesk | map limit sucks |
20:59.31 | Corbo | I don't even know what the hell are you doing |
20:59.32 | Corbo | devilesk |
20:59.32 | devilesk | i understand max size limit but what if i want moer than 5 |
20:59.35 | devilesk | 1 mb maps |
20:59.38 | Corbo | go QQ somewhere else |
20:59.41 | devilesk | stfu corbo |
20:59.46 | Corbo | QQ MOAR |
20:59.48 | Corbo | QQ SC SUX |
20:59.49 | devilesk | i will |
20:59.50 | Corbo | QQ BLAH |
20:59.53 | Corbo | QQ NEGATIVITY |
20:59.57 | devilesk | wanna test |
20:59.58 | Corbo | SRSLY! |
20:59.58 | devilesk | nooblet |
20:59.58 | goomba_ | http://img39.imageshack.us/i/room13.png/ |
21:00.03 | Corbo | kk |
21:00.04 | goomba_ | corbo |
21:00.06 | Corbo | give me a sec |
21:00.11 | ProzaicMuze | My contribution to this conversation is "Blizzard Sucks and Corbo is a kitchen wench" |
21:00.13 | goomba_ | is wat im doing |
21:00.43 | goomba_ | where is boolean anyway |
21:01.20 | nitroball | damn rigging! so hard! anyone wanna rig and animate this model I made? http://yfrog.com/17bear2ap |
21:01.39 | nitroball | k, thanks, bye |
21:01.59 | Corbo | Did you just call me a woman? |
21:02.06 | devilesk | rigging is bad |
21:02.09 | devilesk | it's same as cheating |
21:02.13 | devilesk | it IS cheating |
21:02.19 | Corbo | lol... |
21:02.21 | ProzaicMuze | I did, Corbo |
21:02.26 | Corbo | That model would be incredibly easy to rig |
21:02.31 | Corbo | BUT GUESS WHAT |
21:02.33 | ProzaicMuze | You should be greatly offended and now nerdrage |
21:02.37 | devilesk | corbo |
21:02.38 | devilesk | get on |
21:02.38 | Corbo | SINCE PROZAICMUZE IS BEING MEAN TO ME |
21:02.39 | devilesk | sc2 |
21:02.44 | Corbo | I WON'T DO IT FOR YOU |
21:02.49 | Corbo | UNLESS YOU MAKE HIM APOLOGIZE |
21:02.58 | devilesk | get on sc2 |
21:02.59 | ProzaicMuze | slaps some sense into Corbo |
21:03.03 | Corbo | :P |
21:03.06 | devilesk | who wants to test? |
21:03.42 | goomba_ | test wat |
21:03.46 | devilesk | dodgeball |
21:03.56 | nitroball | dragonball? |
21:04.06 | goomba_ | THE BALLS ARE INERT |
21:04.15 | goomba_ | IT DOESNT MAKE A BIT OF DIFFERENCE GUYS |
21:04.22 | goomba_ | THE FUCKING BALLS ARE FUCKING INERT |
21:04.25 | goomba_ | SHIT GOHAN |
21:05.01 | ProzaicMuze | See? That's how you rage Corbo |
21:05.06 | ProzaicMuze | Take notes |
21:05.14 | ProzaicMuze | I expect some good rage in approx. 5mins |
21:05.18 | ProzaicMuze | aaaaaand go |
21:05.25 | goomba_ | i think the balls are in my other pants pocket |
21:06.10 | RedWraith | Hey guys |
21:06.18 | RedWraith | how do I access campaign missions in the editor? |
21:06.34 | fietstas | when you select open theres 3 things, local files, battle.net, campaign |
21:06.40 | fietstas | obvious after that |
21:06.40 | fietstas | :P |
21:06.41 | devilesk | CORBO |
21:07.05 | Corbo | k back |
21:07.08 | Corbo | sorry |
21:07.12 | Corbo | I SAID WAIT A SEC |
21:07.15 | Corbo | anyway |
21:07.19 | Corbo | I'll be on in 10secs |
21:07.25 | Corbo | or... whatever it takes to load up |
21:07.38 | fietstas | anyway guys i still need help, i've been checking this for like 10 min now.. |
21:07.47 | fietstas | how do i make a trigger like "if the last unit dies" |
21:08.16 | fietstas | i was checking for unit dies then condition unit count.. but i can only find unit count of a unit type |
21:08.25 | *** join/#sc2mapster waterfoul (~waterfoul@host-170-135-111-24.midco.net) |
21:10.00 | SweetZombieJesus | you can cehck for amount of units in region (entire map) |
21:10.09 | SweetZombieJesus | if that = 0 |
21:10.11 | SweetZombieJesus | after unit dies |
21:10.15 | SweetZombieJesus | that means it was the last unit |
21:10.19 | fietstas | kk |
21:10.22 | rrowland | Anyone know offhand how to change a unit's color? |
21:10.34 | SweetZombieJesus | ofc checking the entire map for units asks for some conditions |
21:10.36 | rrowland | Like player 1 is red but say I want it to be blue instead |
21:10.48 | SweetZombieJesus | like not including the players units |
21:10.53 | waterfoul | but still owned by player 1? |
21:10.54 | SweetZombieJesus | etc |
21:10.57 | rrowland | yes |
21:11.04 | SweetZombieJesus | Set Color |
21:11.10 | rrowland | actors? |
21:11.16 | SweetZombieJesus | search :P |
21:11.19 | SweetZombieJesus | its at unit though |
21:11.23 | rrowland | unit? k |
21:11.36 | rrowland | Hey man I'm a veteran don't tell me to search |
21:11.41 | rrowland | ! |
21:11.51 | SweetZombieJesus | what kind of veteran |
21:11.59 | rrowland | a veteran |
21:12.03 | SweetZombieJesus | of ...? |
21:12.10 | rrowland | of sc2 mapping of course |
21:12.18 | SweetZombieJesus | pff |
21:12.25 | SweetZombieJesus | then why are you asking that :D |
21:12.31 | SweetZombieJesus | youre no veteran |
21:12.33 | SweetZombieJesus | you phony |
21:12.40 | rrowland | Cause I'd rather bother you than spend 2 minutes looking for it |
21:12.48 | SweetZombieJesus | thx |
21:12.50 | SweetZombieJesus | im eating now |
21:12.51 | SweetZombieJesus | too hungry |
21:12.59 | waterfoul | rrowland I believe you use a "Send Actor Message to Unit" event with the message being "Set Team Color" (Function) |
21:13.09 | rrowland | Nah there's a trigger for it |
21:13.13 | rrowland | Set Color |
21:13.19 | rrowland | As I was informed 8) |
21:13.31 | rrowland | I'm totally making the unit pink |
21:13.31 | fietstas | <PROTECTED> |
21:13.32 | fietstas | i got that now |
21:13.35 | SweetZombieJesus | send actor message is also a trigger though |
21:13.36 | fietstas | but when i try to change value 2 |
21:13.40 | fietstas | it doesn't allowed me to change it to 0 |
21:13.58 | rrowland | Can I get a hell yeah for trying to save a map and having the computer freeze |
21:14.03 | SweetZombieJesus | youre not counting |
21:14.03 | rrowland | Seriously what the fuck |
21:14.09 | rrowland | The editor is destroying my computer |
21:14.23 | SweetZombieJesus | fietstas: you are trying to compare units now |
21:14.33 | SweetZombieJesus | you need to do Amount of Units |
21:14.35 | SweetZombieJesus | in region |
21:14.39 | fietstas | oh ok |
21:16.55 | fietstas | sweetzombiejesus is that still unedr conditions? at what tab? |
21:16.57 | Komodo1138 | really hates when you import a model it turns into a sphere |
21:17.00 | fietstas | under* |
21:18.39 | *** join/#sc2mapster rrowland (~Ryan.W.Ro@pool-71-103-175-254.lsanca.dsl-w.verizon.net) |
21:19.08 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
21:19.18 | ProzaicMuze | It's because your computer sucks rrowland |
21:20.11 | ProzaicMuze | Which reminds me, I might be hoppin' on HoN this evening |
21:21.33 | *** join/#sc2mapster ThunderLord (a6cd0a45@gateway/web/freenode/ip.166.205.10.69) |
21:21.37 | *** join/#sc2mapster Manquiche (~chatzilla@cpc2-uddi10-0-0-cust556.uddi.cable.virginmedia.com) |
21:21.53 | ThunderLord | What's up |
21:22.19 | Manquiche | hi |
21:22.35 | ThunderLord | Woah |
21:22.49 | ThunderLord | iPad works with irc!!! |
21:23.11 | RodOfNOD | OMG u are kidding me |
21:23.25 | ThunderLord | Nope |
21:23.37 | ThunderLord | I is on an ipad now!!!! |
21:23.48 | ThunderLord | Now I want one |
21:23.49 | RodOfNOD | i find that hard to believe |
21:23.54 | RodOfNOD | take the one u have |
21:23.56 | RodOfNOD | and run |
21:23.57 | RodOfNOD | real fast |
21:23.59 | ProzaicMuze | iPad is ghey |
21:24.05 | ThunderLord | I doubted it would work |
21:24.09 | ThunderLord | But wow it is here |
21:24.18 | RodOfNOD | ProzaicMuze: if i buy u one will u keep it? |
21:24.19 | ProzaicMuze | Merely using it saps the testosterone from your body. |
21:24.31 | ThunderLord | I wonder if it works on phone |
21:24.36 | RodOfNOD | will u keep the precious? |
21:24.39 | RodOfNOD | of coruse it does |
21:24.43 | RodOfNOD | i have it on my ipod touch |
21:24.49 | ProzaicMuze | If by keep you mean sell it to swap for a tablet? Yes |
21:24.57 | RodOfNOD | lol |
21:24.57 | ThunderLord | It dozent do anything a iPhone or I touch can do |
21:25.00 | RodOfNOD | a tablet pc? |
21:25.12 | ProzaicMuze | An Intuos Tablet |
21:25.13 | RodOfNOD | it should do everything an itouch does |
21:25.17 | ProzaicMuze | or Graphire even |
21:25.44 | RodOfNOD | which is beter |
21:25.49 | ThunderLord | Wow so I have not been using my touch with irc is whole time? |
21:25.57 | RodOfNOD | lol |
21:25.57 | ThunderLord | Cuz I didn't bother to try |
21:26.05 | waterfoul | <PROTECTED> |
21:26.18 | ThunderLord | Yeah I agree |
21:26.19 | RodOfNOD | u can read books? |
21:26.28 | ThunderLord | Wait |
21:26.38 | ThunderLord | I don't wan a have an ipad conversation |
21:26.50 | ThunderLord | Lol |
21:26.54 | ProzaicMuze | Yes you do |
21:27.00 | ProzaicMuze | You want to have several |
21:27.01 | ThunderLord | It may never end |
21:27.04 | RodOfNOD | does this intuois have an actual lcd screen? |
21:27.05 | waterfoul | like prozac has been saying there are many other tablets you can buy that you can load windows, linux, or hackintosh on that are in the same price range and are more useful |
21:27.10 | ThunderLord | Wait why iPad |
21:27.13 | ThunderLord | Tablet |
21:27.15 | ThunderLord | Argue |
21:27.17 | ThunderLord | Irc |
21:27.19 | ProzaicMuze | @Rod - the Intuos, no |
21:27.21 | ThunderLord | Wait to |
21:27.23 | fietstas | still can't find which condition checks how many units are alive for a certain player in the entire map.. |
21:27.27 | ProzaicMuze | Intuos tablets are for things liek photoshop |
21:27.32 | RodOfNOD | k |
21:27.35 | RodOfNOD | well i want lcd |
21:27.39 | ProzaicMuze | There ARE some that do |
21:27.40 | RodOfNOD | so give me a better lcd tablet |
21:27.40 | ProzaicMuze | one sec |
21:27.45 | RodOfNOD | i have a tablet pc |
21:27.52 | RodOfNOD | it weighs way to much |
21:27.53 | waterfoul | has a gateway tablet-pc right now and its awsome for things ohter than photoshop |
21:28.06 | waterfoul | I am getting a better one soon |
21:28.06 | RodOfNOD | tablet pcs are too heavy |
21:28.09 | ThunderLord | Wait I has a ge ? |
21:28.09 | waterfoul | hates gateway |
21:28.14 | ProzaicMuze | What's your price range? |
21:28.15 | RodOfNOD | the thing about the ipad is its light |
21:28.19 | Manquiche | whats the deal with duplicating a unit? i dont know what to duplicate from the checkbox list and what to leave default |
21:28.19 | RodOfNOD | $5000 |
21:28.26 | ProzaicMuze | http://www.wacom.com/cintiq/cintiq-21ux.php |
21:29.00 | waterfoul | yea but can you print from it? NO! can you load normal programs on it? NO! can you use it as a large iphone? almost |
21:29.29 | Manquiche | ipad sucks. end of discussion. now someone help me :) |
21:30.00 | ThunderLord | Lol |
21:30.00 | waterfoul | when you duplicate an item you can edit it but I believe it raises the size of the map file some |
21:30.04 | ThunderLord | No more iPad talk |
21:30.16 | ThunderLord | I need tom remove a stun |
21:30.18 | Corbo | just buy a bamboo |
21:30.22 | Corbo | why do you even need it lcd |
21:30.25 | ThunderLord | With an ability |
21:30.32 | ProzaicMuze | Bamboo doesn't have the LCD |
21:30.40 | ProzaicMuze | And the LCD is pretty handy depending on what you are doing |
21:30.48 | ProzaicMuze | The Cintiq you can start using right away |
21:30.51 | Corbo | "why do you even need it lcd" |
21:30.56 | Corbo | well |
21:30.58 | ProzaicMuze | The Bamboo and Intuos require you to get used to the feel of it |
21:31.06 | Corbo | to see what you're doing you'll be surprised |
21:31.11 | Corbo | but pencil and paper is really good |
21:31.14 | ThunderLord | Basicly like a "will of the forsaken" or wow pvp trinket |
21:31.16 | RodOfNOD | ok well ProzaicMuze that looks totally awesome however its 4x the price |
21:31.24 | ProzaicMuze | lol |
21:31.28 | ProzaicMuze | Because it's 4x teh awesome |
21:31.30 | Manquiche | im trying to duplicate a marine, but only the actual 'unit'. i want the copy to use the same models, sounds etc as a normal marine |
21:31.40 | ProzaicMuze | And the iPad is a publicity stunt lol |
21:31.44 | RodOfNOD | ok but u cant compare 2 things that have that kind of price difference |
21:31.51 | ProzaicMuze | You said you had a $5k price range lol |
21:31.52 | ThunderLord | Ahhhhhhh |
21:31.57 | RodOfNOD | thats different |
21:32.10 | RodOfNOD | besides thats for an artist |
21:32.17 | RodOfNOD | i want something a user would want to use for book reading |
21:32.24 | Corbo | then ipad |
21:32.26 | RodOfNOD | and casual net serfing |
21:32.28 | Corbo | lul |
21:32.33 | Corbo | ipad |
21:32.33 | ProzaicMuze | rofl then yeah |
21:32.34 | RodOfNOD | surfing |
21:32.50 | Corbo | yep |
21:32.52 | Corbo | ipad |
21:32.54 | ProzaicMuze | Thougth you were wanting somethingf fro design given the $5k price |
21:32.59 | RodOfNOD | ive been told u can control ur computer from an ipad |
21:33.07 | Corbo | you can |
21:33.10 | Corbo | if you've got a mac |
21:33.13 | RodOfNOD | no im glad u showed me that |
21:33.15 | RodOfNOD | and a pc |
21:33.21 | Corbo | probably not. |
21:33.25 | RodOfNOD | ive seen it |
21:33.29 | Corbo | Because it has to do something with mac + itunes |
21:33.38 | Corbo | you could probably just do it with itunes then |
21:33.43 | Corbo | There's iphone apps for that |
21:33.50 | Corbo | but I've never seen pc mentioned |
21:33.57 | RodOfNOD | http://www.zdnet.com/blog/computers/control-your-windows-7-pc-remotely-through-the-ipad-with-desktop-connect-app/2088 |
21:34.07 | Corbo | thre you go |
21:34.11 | Corbo | then why do you ask ;o |
21:34.17 | RodOfNOD | i didnt |
21:34.25 | RodOfNOD | i said ive been told |
21:34.31 | RodOfNOD | but i havent personally seen it working |
21:34.34 | ThunderLord | How do I make an ability to remove a "stun" behavior while a unit is stunned and unable to use abilities? |
21:35.18 | RodOfNOD | that is a rather confusing ? the way you ask it ThunderLord |
21:35.31 | ThunderLord | Well umm |
21:35.34 | RodOfNOD | did u mean remove stun buff? |
21:35.40 | Corbo | he means like |
21:35.41 | ThunderLord | Lemme try and rephrase |
21:35.43 | Corbo | weapon shoots |
21:35.44 | Corbo | stuns |
21:35.48 | Corbo | but then it shoots again |
21:35.50 | Corbo | and shouldn't stun |
21:35.54 | Corbo | since it already did it |
21:35.59 | Corbo | right? |
21:36.02 | RodOfNOD | that would just mean non stacking |
21:36.08 | jorgenpt | No, I think he means that the unit should remove it's own stun through an ability. |
21:36.13 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
21:36.16 | jorgenpt | I.e. an ability that isn't disabled by stun and that clears the stun buff. |
21:36.16 | RodOfNOD | hehe |
21:36.17 | ThunderLord | So I have a buff that stuns a unit by disableing abilities and movement and attacks |
21:36.21 | RodOfNOD | see its confusing |
21:36.52 | RodOfNOD | u mean it stuns a unit and by stun u mean disable..... |
21:37.14 | Corbo | here's the answer |
21:37.19 | Corbo | you do it with the galaxy editor |
21:37.25 | Corbo | :P |
21:37.27 | RodOfNOD | lol |
21:37.29 | ThunderLord | I need an ability that a unit can use that will remove that buff. The problem is that because the unit is stunned it cannot use said ability |
21:37.30 | RodOfNOD | corbo |
21:37.36 | RodOfNOD | u never did make that tree for me |
21:37.39 | goomba_ | oh |
21:37.40 | goomba_ | my god |
21:37.43 | goomba_ | if you have ever played |
21:37.44 | Corbo | like a potion? |
21:37.48 | goomba_ | tf, or more specifically |
21:37.50 | goomba_ | any video game ever |
21:37.50 | Corbo | what tree? |
21:37.53 | goomba_ | you need to watch this |
21:37.53 | goomba_ | http://www.youtube.com/watch?v=sfCiOzL7cYs&feature=player_embedded |
21:37.58 | goomba_ | fucking hilareous |
21:38.02 | RodOfNOD | ok so u want the unit to SELF remove it is that correct? |
21:38.31 | ThunderLord | Pretty much |
21:38.45 | ThunderLord | I'm thinking thru triggers somehow |
21:39.11 | RodOfNOD | so how would the user initiate it if he cant click on an ability? |
21:39.20 | Manquiche | lol goomba |
21:39.21 | Manquiche | classic |
21:39.26 | goomba_ | this video is amazing |
21:39.27 | ThunderLord | Yeah exactly |
21:39.31 | goomba_ | is it old? this ones only 440 views |
21:39.43 | ThunderLord | The ability is disabled |
21:39.55 | RodOfNOD | well ThunderLord if i recall u can disable ability classes |
21:40.10 | ThunderLord | Yeah |
21:40.12 | RodOfNOD | so have ur stun not stun a certain class that hasnt been turned off |
21:40.23 | RodOfNOD | and then the user can hit that ability |
21:40.52 | ThunderLord | Exampol? I need it to work like an effect-instant |
21:40.57 | rrowland | ah annoying, just want this animation to loop indefinitely |
21:41.20 | Corbo | there's an ability enabling/disablign trigger |
21:41.26 | Galois-evariste | ~ |
21:41.35 | Corbo | you could check when it's stunned |
21:41.39 | Corbo | and enable the ability |
21:41.47 | RodOfNOD | goomba_: did u actually watch all 10 minutes of that? |
21:41.50 | goomba_ | yes |
21:41.52 | goomba_ | its so good |
21:41.58 | RodOfNOD | lol |
21:41.59 | ThunderLord | Rlly? That should work |
21:42.04 | RodOfNOD | i do that all the time when i play sc |
21:42.06 | goomba_ | the end is the best |
21:42.13 | goomba_ | i think he was serious at first |
21:42.18 | goomba_ | then was just bein funny |
21:42.52 | RodOfNOD | i must be too old |
21:42.57 | RodOfNOD | that wasnt very funny |
21:43.10 | goomba_ | the ending is great |
21:43.15 | RodOfNOD | corbo i dont think that would work |
21:43.29 | RodOfNOD | i dont think stun disables the same kind of disable as a trigger |
21:43.36 | RodOfNOD | but u can of course try ThunderLord |
21:44.44 | Tinman | Just a random question, I though of something: Is it possible to set individual game speeds, like player one uses a time-warp ability that keeps his game at Faster, but slows everything else down to Slow? |
21:45.07 | RodOfNOD | no |
21:45.15 | RodOfNOD | u could fake that but it would be a pain |
21:45.25 | RodOfNOD | make every units speed be slower than urs by a % |
21:45.48 | Tinman | Would be epic if you could set the game speed individually |
21:46.23 | *** join/#sc2mapster Atlos (62e5a49c@gateway/web/freenode/ip.98.229.164.156) |
21:48.13 | fietstas | in warcraft 3 you would just create an endurance aura like ability on a temporary unit where the aura lowers speed/attackspeed for all enemy units on the map |
21:48.20 | fietstas | but that doesn't lower build speed.. |
21:49.10 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
21:49.11 | Tinman | There might be a way to do all that with a heavy behavior though |
21:49.35 | Tinman | Just need to change everything that has to do with time |
21:49.54 | Manquiche | tie every time-based aspect of the game to a single variable |
21:50.01 | Manquiche | change that variable for individual players :P |
21:50.45 | Tinman | It would take more time to make then its worth I guess |
21:50.58 | fietstas | whell it'd be unique and super cool, so always worth it |
21:51.06 | fietstas | unless it takes a week of working time, aka a month of rl |
21:51.18 | Manquiche | if you could do it with a small example and get it working, go for it |
21:51.31 | Manquiche | to affect everything though would take a lot of work |
21:52.09 | TheRingBearer | Well the Nexus chrono boost affects build speed |
21:52.13 | Tinman | If I ever do it, I will release it so that no one else have to ever go through that struggle that could have been made easy |
21:52.15 | TheRingBearer | Maybe make a reverse one? |
21:52.15 | *** join/#sc2mapster vxcriss (vxcriss@188.26.208.189) |
21:52.19 | vxcriss | howdy folks |
21:52.44 | Tinman | but |
21:52.44 | Tinman | <--- N0Ub |
21:52.56 | fietstas | actually yes, i saw a chrono boost vid where they altered it to be used on units, and it gave +50% movement/attackspeed aswell, so that would work |
21:53.26 | *** join/#sc2mapster rrowland (~Ryan.W.Ro@pool-71-103-175-254.lsanca.dsl-w.verizon.net) |
21:53.30 | rrowland | you can do that tinman |
21:53.32 | rrowland | by setting the time scale for all of one player's units |
21:53.34 | rrowland | they'll do everything faster/slower |
21:54.02 | Tinman | A reversed global chrono + a reversed global stim :p |
21:54.51 | Manquiche | you'd have to be able to affect everything equally though |
21:55.28 | fietstas | nah tinman, go youtube there's a vid that shows that chrono boost is basicly already a stim aswell, but can't be used on any buildings/units with an attack |
21:55.35 | Corbo | modify stim |
21:55.36 | Tinman | Use % instead of a constant |
21:55.37 | Manquiche | attack speed, movement speed, projectile speed, life regen (if you want to be that detailed), build speed (for upgrades too), cooldown times on abilities, energy regen etc |
21:55.39 | Corbo | to have a negative effect? |
21:56.11 | rrowland | manquiche those are all affected by time scale |
21:56.16 | rrowland | So all you need to change is time scale |
21:56.39 | Tinman | I should send Blizzard a e-mail stating that I want the possibility to individually change player game speed! |
21:56.46 | Tinman | would be faster |
21:56.48 | rrowland | It already exists |
21:56.57 | Manquiche | can timescale be changed for individuals during a game without any kind of desync or unplayable lag or anything like that? |
21:57.02 | rrowland | yes |
21:57.11 | rrowland | Look in buff behavior modifications |
21:57.22 | Manquiche | sweet |
21:57.33 | Manquiche | im a total GE noob btw, just interested in the idea |
21:57.40 | Manquiche | id have no idea how to do it |
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21:58.03 | Tinman | I have not used any map editor since the original SC :p |
21:58.31 | rrowland | Under modification + in the buff |
21:58.32 | Tinman | well, some Unreal stuff, but that does not count! |
21:58.39 | rrowland | Under unit tab |
21:58.42 | rrowland | "Time Scale" |
21:58.47 | Manquiche | ill have a look, ty |
21:58.56 | rrowland | default is 1 obviously |
21:59.05 | rrowland | 0.01 would be 1% speed, 2 would be double speed etc |
21:59.10 | Manquiche | all ive done so far is messed about with changing unit attacks |
21:59.24 | Manquiche | made a siege tank shoot exploding (aoe damage) zerglings |
21:59.29 | Manquiche | xD |
21:59.52 | Manquiche | im having trouble with something really simple |
21:59.59 | Manquiche | duplicating units |
22:00.34 | Manquiche | if i duplicate just the unit, there are always models and sounds missing from it, and i dont know how to link the unit back up to the default models etc |
22:00.59 | Manquiche | and if i duplicate all thesounds and models etc, i end up with a huge mess of 'x-unit copy' all over the place |
22:01.08 | Manquiche | most of which i dont need, since i dont intend to change the models |
22:01.45 | Tinman | Found the time scale, would I apply that to everything then with a "pick all units owned by picked players" or something like that and add the buff on the picked units, or is that only units and not buildongs? |
22:01.51 | Tinman | buildings* |
22:02.51 | Tinman | I changed the medic into the fire-suppression bots, they fly around and heal people! |
22:03.08 | vxcriss | hey I'm looking at this FloatingTextMinerals effect actor, anyone have any idea how I change the display text from 100 to something else? |
22:03.16 | rrowland | basically tinman |
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22:07.36 | Manquiche | anyone know how to remove the windows shell frame when playing in windowed mode? |
22:08.14 | vxcriss | you can't do that that's why it's windows mode :) |
22:08.29 | Manquiche | there must be a way |
22:08.38 | Manquiche | how else can there be a windowed fullscreen mode? |
22:08.46 | Manquiche | it has no frame, even though its technically a window |
22:08.47 | vxcriss | fullscreen is fullscreen |
22:09.04 | Manquiche | yeah, but windowed (fullscreen) is a window |
22:09.10 | Tinman | Its the same, but the shell is not visible as its pushed out of your screen |
22:09.38 | vxcriss | the window is displayed by your operating system not by the game, if you really want to make the borders go away you'll have to go mess with the windows theme |
22:09.42 | Manquiche | so is there any way to set a resolution and have the shell pushed out of the screen? |
22:09.58 | TheRingBearer | Is there an aesy way to make regions -not- stand out so much? Like make them more transparent or something in the editor. |
22:10.11 | vxcriss | you can change their color... |
22:10.18 | arturusfury | You can hide them |
22:10.29 | TheRingBearer | All of them? Or can you select certain ones |
22:10.47 | TheRingBearer | I have an area that will have many regions overlayed |
22:11.07 | vxcriss | I like color-coding mine |
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22:12.46 | Manquiche | there must be a way to do this |
22:12.54 | Manquiche | ive played other games that can have the border removed |
22:13.08 | rrowland | what border |
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22:13.17 | rrowland | I keep getting DCed so I missed what your question was |
22:13.29 | Manquiche | the windows border/frame around the game when playing in windowed mode |
22:13.45 | rrowland | it's called windowed fullscreen |
22:13.56 | Manquiche | i dont want fullscreen though |
22:13.58 | Manquiche | let me explain |
22:14.06 | Manquiche | my desktop res is 1280x1024 |
22:14.14 | rrowland | That's the only way to do it. It takes up the whole screen but it's a window with no borders |
22:14.18 | Tinman | Just tried the time scale out and it works! |
22:14.24 | Manquiche | i want to be able to play sc in a window thats 1280x720 |
22:14.34 | Tinman | Thanks rrowland |
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22:15.08 | Manquiche | but when i do, the windows frames take up part of that space and the image is scaled down to 1272x716ish |
22:15.10 | rrowland | np |
22:15.42 | Currydevil | hey guys, I got a question about creating custom weapons and items, anyone good with that stuff? |
22:16.13 | Manquiche | it can be done on hitman contracts using the game's config file |
22:16.37 | Manquiche | ive done it with world of warcraft when i used to play, using a hotkeynet script |
22:16.42 | Manquiche | it must be possible on sc2 |
22:16.48 | Currydevil | Anyone? |
22:16.52 | Atlos | anyone able to help? http://forums.sc2mapster.com/development/map-development/7367-simple-unit-purchasing-system/#p3 |
22:17.10 | arturusfury | What'cha need curry? |
22:17.57 | Currydevil | I am trying to add a custom weapon animation to a weapon item that i've created |
22:18.14 | Currydevil | I can do both parts individually, but combining them seems to be the issue |
22:18.34 | RedWraith | Is it no longer possible to access maps you've downloaded from battle.net? |
22:18.38 | arturusfury | Animation as in? |
22:18.39 | RedWraith | I can't find where they're stored. |
22:18.55 | Currydevil | I made the item weapon and succesfully got to to grant a unit with an attack, and I have the new weapon animation (colossus beam) and i can attach that to an existing unit |
22:19.06 | Currydevil | oh i made a laser beam attack |
22:19.27 | arturusfury | Ahh, gothca 1 sec |
22:20.34 | arturusfury | So if you set the unit to use the weapon (no item) the laser beam works? |
22:20.55 | Currydevil | yeah, i followed prozaicmuze's beam tutorial and made his lancer work perfectly |
22:21.10 | Currydevil | and I used one of onetwo's tutorials and made items grant weapons |
22:21.23 | Currydevil | but i can't seem to add the two together so the item gives a laser beam attack |
22:21.37 | arturusfury | Hrmm, lemme try it with mine real quick |
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22:24.02 | Tinman | LAZER! |
22:24.56 | *** join/#sc2mapster Zanam (603c0a44@gateway/web/freenode/ip.96.60.10.68) |
22:26.17 | RodOfNOD | atlos are u wanting them to actually be loaded into that unit? |
22:26.26 | Atlos | no |
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22:26.32 | Atlos | just you bring X amount to the beacon |
22:26.34 | RodOfNOD | do u want them to enter a region? |
22:26.34 | Atlos | it removes X amount |
22:26.37 | Atlos | and gives you a unit |
22:26.59 | Atlos | I just used the region to tell between the different beacons |
22:27.02 | RodOfNOD | k well many ways to do this how many combos do u have/ |
22:27.06 | RodOfNOD | ? |
22:27.10 | Atlos | I think 6 |
22:27.14 | Atlos | units that you can purchase |
22:27.17 | Corbo | how do you slow down a unit srsly? |
22:27.21 | RodOfNOD | k do they have any duplications? |
22:27.27 | RodOfNOD | set unit speed corbo |
22:27.32 | Corbo | it did nothing |
22:27.35 | RodOfNOD | its a propetie if i recall |
22:27.38 | Corbo | I'm trying to slow them down |
22:27.39 | RodOfNOD | works for me |
22:27.42 | Corbo | as they enter region |
22:27.44 | Corbo | well |
22:27.48 | Corbo | it might have to do |
22:27.55 | Corbo | that the unit's acceleration is 1000 |
22:27.58 | Atlos | what do you mean duplications? |
22:27.58 | Corbo | and the speed is max |
22:27.59 | RodOfNOD | nope |
22:28.00 | Corbo | >.> |
22:28.03 | Atlos | or are you talkint to corbo :P |
22:28.13 | Corbo | gonna make region bigge |
22:28.26 | RodOfNOD | well do u have situations where the same unit type is part of another group? |
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22:28.37 | Atlos | oh |
22:28.44 | Atlos | nope shouldnt be a problem |
22:28.56 | RodOfNOD | do u have 6 regions with 6 types of units made? |
22:28.57 | Tinman | Corbo use what I got told with a behavior buff, in the unit area you can set time scale |
22:29.08 | Currydevil | Ah Arturus I fixed part of it, heh. Now I need to get the laser beam showing again. |
22:29.24 | Atlos | yea I have 6 regions made out and I have the units that can be purchased all set up |
22:29.25 | arturusfury | lol, sorry I'm rebuilding it from scratch |
22:29.55 | Tinman | Corbo I tried it with my map, it picks every unit in the entire map and adds the SlowDown buff, and they did everything very very slowly... |
22:29.57 | RodOfNOD | k so i would do a for loop |
22:30.09 | RodOfNOD | for i = 1 to 6 remove random unit of civilan type |
22:30.30 | RodOfNOD | of ir for sure there is only 6 just remove by index |
22:30.48 | Corbo | wait what? |
22:30.50 | RodOfNOD | let me make the action |
22:30.51 | Atlos | ok I can try that |
22:30.54 | Corbo | behaviour |
22:30.57 | Corbo | and use what behaviour? |
22:31.05 | Currydevil | it's ok, if you find something let me know ;) I have to wade back through everything i did for it |
22:31.39 | Tinman | Corbo make a new one, and make it a buff, go to the unit tab and find time scale, 1 = 100% speed 0.5 = 50% |
22:33.39 | Corbo | oh |
22:33.41 | Corbo | thanks |
22:33.47 | Corbo | I'll try that when I come back home ;o |
22:34.11 | RodOfNOD | Atlos: Unit Group - Pick each unit in ((Unit type from "civilian") units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) |
22:34.12 | RodOfNOD | <PROTECTED> |
22:34.12 | RodOfNOD | <PROTECTED> |
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22:34.32 | RodOfNOD | of course put the correct string name for the unit there |
22:34.42 | Atlos | hmm I thought I tried that |
22:34.47 | vxcriss | anyone know anything about effect target markers? |
22:34.50 | Zanam | having an issue with a trigger event with abilities. i have many 'dummy' abilities on a command card, wanting to create one trigger that goes off when the unit casts any one of these abilities, then loops through an array to figure out which ability was cast. any easy way to do this? I was hoping for a 'when any unit casts any ability' type of event but I can't seem to find one |
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22:35.10 | Atlos | what happened was it only removed 1 civlian and then the trigger executed again |
22:35.13 | RodOfNOD | it might not count the unit as being in the region untill after it has entered idk for sure |
22:35.29 | RodOfNOD | so u should also hand remove the triggering unit |
22:35.30 | Atlos | so when I went to buy something that cost 4 civilians and put 5 on the beacon, it gave me 2 units and left me with 3 civilians |
22:35.41 | Atlos | let me try something real quic |
22:35.42 | Atlos | k |
22:35.44 | RodOfNOD | well i dont see how |
22:37.58 | RodOfNOD | hold on |
22:38.01 | Atlos | damn, it's still doing it |
22:38.02 | RodOfNOD | i see ur other bug Atlos |
22:38.07 | vxcriss | Zanam... have the trigger event set to "any" as ability, and then use a for loop and an if condition to loop through the abilities |
22:38.09 | Atlos | I tried nesting it inside a while loop |
22:38.15 | RodOfNOD | in ur event u do this |
22:38.15 | RodOfNOD | Enters Tank 4 |
22:38.17 | Atlos | the trigger executes multiple times before it's finished though |
22:38.27 | Atlos | <PROTECTED> |
22:38.30 | Atlos | that's my current event |
22:38.31 | RodOfNOD | but in ur conditions u do this nits in Zealot 1 |
22:38.50 | Zanam | vxcriss, it doesn't have any as an option. the event asks for a specific ability command |
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22:39.29 | Atlos | oh yea I changed that I noticed in my post afterwards that I mixed the locations up |
22:39.53 | vxcriss | erhm try going to the functions and selecting "EventUnitAbility()" |
22:39.57 | vxcriss | not sure if that will work |
22:40.02 | vxcriss | might crash, dunno :) |
22:40.22 | Zanam | seems like it would :P |
22:40.24 | Zanam | trying now |
22:40.29 | vxcriss | worth trying |
22:41.11 | RodOfNOD | Atlos: i have no idea why u are using this: Unit - (Name from the Global data table) Enters (Entire map) |
22:41.30 | RodOfNOD | grr |
22:41.31 | RodOfNOD | this |
22:41.32 | RodOfNOD | Unit - ((String(Civilian (Male))) from the Global data table) |
22:41.35 | RodOfNOD | u fucker |
22:41.45 | Coolflip | Does anyone know why these units arent being ordered to move? |
22:41.45 | RodOfNOD | nm yes that |
22:41.45 | Coolflip | http://pastebin.com/AADq0TQt |
22:41.50 | RodOfNOD | thought i miss pasted |
22:41.53 | vxcriss | anyone with experience working with actors and effects can help me out with a problem related to effect targets??? |
22:41.53 | Atlos | isnt that the only way to do it? |
22:42.05 | RodOfNOD | no i would do a ANY unit enters |
22:42.13 | RodOfNOD | and then have a conditon that is unit of TYPE x |
22:42.40 | Zanam | vxcriss, doesn't crash, but it doesnt fire either. i'm going to do it a different way, have the abilities spawn units, i know i can reference that easily |
22:42.48 | vxcriss | basically I want the target of an autocast effect to go to some specific player instead of the target player... right now I'm using triggers, is it possible to do this from the data editor instead? |
22:42.56 | RodOfNOD | u need to first test if a unit enters a region is it counted as one of the units already in the region Atlos |
22:43.03 | Atlos | hmm |
22:43.39 | Atlos | ive gotta go but ill save all this and try it in a bit |
22:43.44 | Atlos | thx |
22:43.45 | RodOfNOD | Coolflip: are u calling that event multiple times? |
22:43.47 | vxcriss | that's wierd, I was thinking it should work |
22:43.55 | Coolflip | uh |
22:44.01 | Coolflip | i dont think so |
22:44.06 | RodOfNOD | then what is this for |
22:44.13 | Coolflip | It fires once every 50 seconds |
22:44.19 | RodOfNOD | Timer - Wave Timer expires |
22:44.23 | Coolflip | Yes |
22:44.30 | Coolflip | theres a repeating 50 second timer |
22:44.39 | RodOfNOD | but u are making 50 units a a turn ROUND 1 |
22:44.41 | RodOfNOD | then 100 |
22:44.42 | RodOfNOD | then 150 |
22:44.43 | RodOfNOD | etc |
22:44.49 | Coolflip | No? |
22:45.01 | Coolflip | It makes (Wave ammount) Units |
22:45.02 | RodOfNOD | <PROTECTED> |
22:45.04 | RodOfNOD | ok |
22:45.08 | RodOfNOD | so how many is that the first time? |
22:45.11 | Coolflip | By repeating (Wave ammount) So many itmes |
22:45.12 | Coolflip | 25 |
22:45.19 | Coolflip | wave ammount is default to 25 |
22:45.27 | RodOfNOD | k so whats the issue? |
22:45.33 | Coolflip | The units arent getting the move order |
22:45.37 | Coolflip | They spawn fine |
22:45.52 | Clord | last created unit |
22:45.55 | Clord | dun dun dun |
22:45.57 | Clord | order move |
22:46.05 | Clord | then make another trigger to see if they start to idle |
22:46.07 | Clord | XD |
22:46.17 | Coolflip | That is my trigger clord D: |
22:46.22 | Tinman | Anyone noticed that Nova has a light saber? |
22:46.22 | RodOfNOD | nit - Order all units in Unit Group 001 to ( Move targeting Point 001) (Replace Existing Orders) |
22:46.26 | RodOfNOD | that sould cover it |
22:47.03 | RodOfNOD | do u want to send each of the units in the group every second to the same spot Coolflip ? |
22:47.11 | Tinman | If you go into the preview window and find Nova and set the animation to Spell she swings a light saber around! |
22:47.15 | RodOfNOD | or just the one u made one time? |
22:47.27 | RodOfNOD | fun |
22:47.29 | Coolflip | Thats exactly what i have nod |
22:47.39 | Coolflip | Yes |
22:47.40 | RodOfNOD | u cant have both |
22:47.42 | RodOfNOD | which one |
22:47.42 | Coolflip | <PROTECTED> |
22:47.55 | RodOfNOD | u dont have that |
22:48.00 | Coolflip | I tried it too |
22:48.02 | Coolflip | Is all im saying |
22:48.09 | arturusfury | Curry you still around? |
22:48.10 | RodOfNOD | and im asking what ur goal is |
22:48.12 | Currydevil | yeah |
22:48.15 | Coolflip | To get units to move |
22:48.18 | Coolflip | To point 001 |
22:48.18 | RodOfNOD | jusst to send each unit one time? |
22:48.23 | Coolflip | Yes |
22:48.28 | arturusfury | I got it working |
22:48.29 | Coolflip | Than ill figure out the rest from there |
22:48.37 | Coolflip | They will go through a series of points |
22:48.43 | Currydevil | ok, i got all of it working except the beam doesn't show up :( |
22:48.45 | RodOfNOD | okhmm that should work |
22:48.53 | arturusfury | Check your Events on the Beam Actor |
22:48.58 | Currydevil | ok |
22:49.08 | Coolflip | Event works because it spawns the people |
22:49.10 | Coolflip | but they just dont move |
22:49.11 | Coolflip | Bah |
22:49.17 | arturusfury | You should have two Events, AnimPlay and AnimDone |
22:50.16 | Coolflip | Ok i made another trigger issuing an order for units in that group to move |
22:50.21 | Coolflip | Just didnt work when it was in the same trigger D: |
22:50.23 | Coolflip | But it works fine now |
22:50.36 | RodOfNOD | what? |
22:50.48 | Currydevil | ok this is what i have, Actor Creation: Animplay beam1, properties: death, no flags, -1.0 for the next three and duration for the time type, then animdone, name beam1, destory |
22:50.51 | Currydevil | destroy* |
22:51.52 | arturusfury | You want to change the Time Variant on the AnimPlay to like 1 |
22:52.18 | Currydevil | ok |
22:52.24 | arturusfury | See if that works for you |
22:52.42 | Manquiche | can someone help me with duplicating units? |
22:53.16 | RodOfNOD | have u read any of the tutorials Manquiche ? |
22:53.25 | Manquiche | every one i can find |
22:53.30 | RodOfNOD | so what is ur issue |
22:53.38 | Currydevil | Hrm, still no beam |
22:53.46 | Currydevil | but he's killing the mobs just fine xD |
22:53.59 | arturusfury | lol |
22:54.04 | Manquiche | well, each tutorial either ends up with the unit missing 'parts' such as sounds, death animations etc, or each tutorial has me duplicating everything including sounds etc |
22:54.18 | RodOfNOD | yes and? |
22:54.35 | Manquiche | all i want to do is duplicate the marine unit and have the copy use all the default sounds, actors, models of the default marine |
22:54.46 | RodOfNOD | k well then select duplicate |
22:54.46 | Manquiche | but if i duplicate only the unit, all that stuff is missing |
22:54.48 | arturusfury | What about your Weapon, you've got both your Effect's set to whatever your beam is named? |
22:54.50 | RodOfNOD | pick actor also |
22:54.53 | Currydevil | with the other items i created to give attack animations, i had to add a token to the damage type actor I was using, so I did that too for the laser and it didn't do anything |
22:54.57 | RodOfNOD | and actor for weapon |
22:55.01 | RodOfNOD | and u should be good to go |
22:55.16 | Manquiche | i did that when i followed a tutorial earlier |
22:55.21 | Currydevil | let me check, though i'm about to head out so let's see.. |
22:55.25 | RodOfNOD | well u didnt or it would have worked |
22:55.26 | RodOfNOD | :P |
22:55.32 | Manquiche | yeah i did |
22:55.35 | Manquiche | and the unit appears fine |
22:55.41 | arturusfury | You've also got your Lancer Beam - Beam (Simple) actor setup too right? |
22:55.41 | Manquiche | and talks fine when given orders |
22:55.49 | Currydevil | yeah |
22:55.57 | Manquiche | but death sounds, gun sounds and death animations other than the normal are all missing |
22:55.59 | arturusfury | and the Model |
22:56.12 | RodOfNOD | did u duplciate the WEAPON actor? |
22:56.17 | Manquiche | yes |
22:56.23 | RodOfNOD | goes to test |
22:56.27 | Manquiche | ty |
22:56.58 | Constant___ | guys |
22:57.02 | Manquiche | heres the tut i followed |
22:57.03 | Manquiche | http://rileystarcraft.blogspot.com/2010/05/tutorial-how-to-duplicate-unit-in-data.html |
22:57.24 | Manquiche | its the latest ive attempted out of about 6 ive found on sc2mapster |
22:57.29 | Constant___ | this trigger is lagging the game everytime the trigger is happening, is there a better way to do the actions? http://localhostr.com/files/6a0e1f/capture.png |
22:58.19 | Repo | New map: http://www.sc2mapster.com/maps/zombie-survival/. Zombie Survival Deadwood. Darvlok (Manager/Author), Victiln (Artist). Approved by vjeux. |
22:58.24 | Repo | New asset: http://www.sc2mapster.com/assets/libchs/. Circle Hero Selection. SweetZombieJesus (Manager/Author). Approved by vjeux. |
22:58.28 | Repo | New map: http://www.sc2mapster.com/maps/splash-td/. Splash TD. Coolioflip (Manager/Author). Experimental. Approved by vjeux. |
22:58.55 | Currydevil | ok, there's a field I am missing somewhere, but i'll have to check it later. thanks a bunch Arturus :) |
22:59.06 | arturusfury | Ok, if i'm on i'll do what I can later |
22:59.19 | arturusfury | Kind of interested on what it is now lol |
22:59.23 | Currydevil | hehehe |
22:59.27 | Currydevil | yeah. |
22:59.36 | Currydevil | anyways, see ya later |
22:59.41 | arturusfury | see ya |
22:59.45 | *** join/#sc2mapster dealy (5b117898@gateway/web/freenode/ip.91.17.120.152) |
22:59.54 | dealy | good evening |
22:59.59 | Manquiche | hi |
23:00.05 | RodOfNOD | k well i duplcaited the marine, and picked actor, weapon actor, weapn effect and weapon and it worked |
23:00.20 | RodOfNOD | Manquiche: ^ |
23:00.25 | dealy | ive got a questen about the galaxy editor, am i right here? |
23:00.35 | vjeux | yes dealy |
23:00.38 | vjeux | go ahead :) |
23:00.44 | RodOfNOD | dont ask to ask just ask :P |
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23:01.08 | Manquiche | rod did you test the map and attack stuff, and let the unit die? because i get no attack sounds nor death sounds |
23:01.14 | RodOfNOD | yes |
23:01.19 | Manquiche | also, when you say 'weapon actor', which checkbox do you mean? |
23:01.21 | RodOfNOD | did u do all 4? |
23:01.31 | dealy | im working on a map and dont want the players to build in i special area in the first x minuts. how can i manage this? |
23:01.50 | RodOfNOD | marine attack Manquiche |
23:02.07 | Manquiche | and what marine should i dupe? libertymulti or just liberty? |
23:02.08 | RodOfNOD | i duplicated 2 actors, a weapon and an effect |
23:02.19 | RodOfNOD | up to u |
23:02.31 | RodOfNOD | id pick multi |
23:02.44 | Manquiche | what is the difference? because the only one i know of is that duping a liberty unit lets you change the id |
23:03.00 | RodOfNOD | its where it pulls its info from |
23:03.04 | RodOfNOD | safest way is to |
23:03.27 | RodOfNOD | click on the 2nd button over next to the datasource that says show all object sources |
23:03.43 | Manquiche | disable it you mean? so only multi shows? |
23:03.43 | dealy | i tried to put "pathing blockers" in this area (regions) and used a timer to delete the doodads after x minutes, but that doesnt work |
23:03.54 | Repo | 10killing-platform: 03Atraeus * r65 unit_branch/killing-platform.SC2Map: Added new classes to menu and starting triggers |
23:03.55 | RodOfNOD | so the very latest shows yes |
23:03.59 | RodOfNOD | i gotta go so |
23:04.05 | Manquiche | ok, thanks for the help |
23:04.07 | Manquiche | ill try this |
23:04.09 | RodOfNOD | np |
23:04.14 | RodOfNOD | reemember me in ur will |
23:04.22 | Manquiche | hehe |
23:05.31 | arturusfury | dealy: did you try something other than a doodad? like a basic building? |
23:06.07 | dealy | u want me to place buildings in this area or how do u mean? |
23:06.33 | arturusfury | hold on i'm gonna regroup and think on that one :P |
23:06.51 | *** part/#sc2mapster Petoj (~Petoj87@h-186-121.A185.priv.bahnhof.se) |
23:09.39 | arturusfury | hrmm, well the only trigger i can think of at the moment is one that checks for any building being constructed in a region and it would destroy it |
23:09.52 | arturusfury | you said a bunch of pathing blockers didn't work though? that's odd |
23:10.33 | dealy | it works but they wont be deleted correctly |
23:11.12 | dealy | i used "delete doodads in region" (or sth like that; i use the german editor) |
23:11.44 | dealy | the timer works fine but to delete them is the problem |
23:12.05 | Manquiche | alright this almost works but not quite |
23:12.06 | arturusfury | do they just not delete? |
23:12.17 | dealy | yeah |
23:12.36 | Manquiche | i did as rodofnod instructed and everything is fine except for 1 thing, my marine duplicate doesnt have the normal Marine_Death sound |
23:12.40 | Constant___ | this trigger is lagging the game everytime the trigger is happening, is there a better way to do the actions? http://localhostr.com/files/6a0e1f/capture.png |
23:12.49 | *** join/#sc2mapster Fropper (~Fropper@p4FE0A52B.dip.t-dialin.net) |
23:13.24 | Manquiche | how do you add a sound to a unit? |
23:14.15 | vailreth | you edit the actor |
23:15.09 | Manquiche | does that count for behaviours and all that stuff too? |
23:15.26 | dealy | arturusfury: or is there a possibility to hide this area (its near the map borders) for the first x minutes? this should also help me |
23:16.26 | arturusfury | dealy: In the tirgger editor under Remove Doodads in Region it says "If the doodad being removed has a footprint, that footprint will still linger, even though the doodad's actor has been destroyed" so that's why that hasn't been working for you |
23:17.18 | dealy | ah okay. this makes sense. i just work with the editor for about 1 day so im sorry for my inability |
23:17.36 | dealy | do u know how it could work? |
23:18.49 | arturusfury | I'm thinking if you can create a dummy structure to take the place of the doodad for the neutral player and make it's model be something thats just invisible you could do a remove unit trigger |
23:19.40 | P_R_Deltoid | Hel |
23:19.41 | P_R_Deltoid | fuck |
23:19.43 | P_R_Deltoid | he aint here |
23:19.47 | P_R_Deltoid | Stupid autocomplete! |
23:20.14 | dealy | ah okay, good idea. i`ll have to try this out. thank you very much for your time. |
23:20.43 | Tinman | <-- Likes Cheesy Strategies! |
23:22.27 | Manquiche | vailreth can you point me in the direction of editing the actor to add sounds? i tried changing 'Combat - Death Actor Sound' to Marine_Death (unnamed) but it hasnt worked |
23:23.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
23:23.49 | *** join/#sc2mapster Fropper (~Fropper@p4FE0BC1E.dip.t-dialin.net) |
23:24.12 | vailreth | lets see |
23:25.37 | Manquiche | vailreth it seems that the Marine_death sound comes from the Marine_Death (unnamed) actor |
23:26.01 | Manquiche | the default marine has the Marine_death actor in the object explorer but my duplicate doesnt |
23:26.46 | Manquiche | should I duplicate the Marine_death actor as well as the Marine Attack and Marine actors when duplicating the marine unit? or is there a way to set my duped actor to use the default Marine_death actor? |
23:27.52 | vailreth | it should be linked to the death actor so all you should need to do i believe is change the voice link for the death effects to Marine Death |
23:28.15 | *** join/#sc2mapster Fromethius (d03a751d@gateway/web/freenode/ip.208.58.117.29) |
23:28.26 | Manquiche | thats what i tried |
23:28.29 | Manquiche | didnt work |
23:28.42 | Manquiche | i think its because Marine_death actor is missing from my duplicate unit |
23:28.50 | Manquiche | its there for the normal unit |
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23:29.16 | Manquiche | i dont know how to add it other than to duplicate it |
23:29.50 | vailreth | tell me what did you try to set the death effects voice link to? |
23:30.27 | Manquiche | Marine_Death |
23:32.11 | *** join/#sc2mapster fietstas (5ed73c85@gateway/web/freenode/ip.94.215.60.133) |
23:32.47 | Manquiche | vailreth i think ive got it |
23:33.01 | vailreth | good how? |
23:33.11 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
23:33.24 | Manquiche | yeah, it works |
23:33.37 | Manquiche | i went to actors tab |
23:33.42 | Manquiche | marine_death (unnamed) |
23:33.58 | Manquiche | 'event - event +' |
23:34.12 | Manquiche | duplicated the marine event and changed the unit to my dupe (marine2) |
23:34.29 | Manquiche | and the actor appeared in the duped units object explorer as well as the sound |
23:34.37 | Manquiche | tested and it works, my marine screams when he dies now :0 |
23:34.46 | vailreth | very strange i must test |
23:35.00 | Manquiche | it does mean that the default Marine_death actor is modified |
23:35.11 | Manquiche | so i think i'll just dupe that actor along with Marine Attack and Marine |
23:35.49 | Demo | Anyone know of any guides to the Catalog trigger? |
23:37.25 | Manquiche | ty for the help vailreth |
23:38.09 | vailreth | i dont think i helped much but welcome |
23:38.09 | *** join/#sc2mapster Locane (43a02e51@gateway/web/freenode/ip.67.160.46.81) |
23:38.14 | Locane | hi |
23:38.34 | Locane | does anyone know where I can download some sample custom maps that I can open in the editor for reference? |
23:40.38 | *** join/#sc2mapster Fropper (~Fropper@p4FE0A215.dip.t-dialin.net) |
23:43.02 | *** join/#sc2mapster Motive (~motive@c-68-36-201-185.hsd1.nj.comcast.net) |
23:45.11 | waterfoul | Anyone willing to help we with the data editor? I tried to create a chain lightning ability but it doesn't work fully. It will do the first attack correctly but none of the chained attacks. |
23:47.04 | waterfoul | the firing is also very delayed.... |
23:47.13 | *** join/#sc2mapster Motive (~motive@c-68-36-201-185.hsd1.nj.comcast.net) |
23:48.16 | P_R_Deltoid | waterfoul, you doin it freestyle or using a tutorial? |
23:48.24 | P_R_Deltoid | because if the former, you may wish to investigate the ladfder |
23:48.25 | P_R_Deltoid | ladder |
23:48.27 | P_R_Deltoid | latter |
23:48.28 | P_R_Deltoid | just to see |
23:48.38 | P_R_Deltoid | what they are doing and what you are doing, and compare notes, etc |
23:48.44 | Locane | does anyone know where I can download some sample custom maps that I can open in the editor for reference? |
23:48.55 | P_R_Deltoid | Locane, how did you find this irc? |
23:48.56 | P_R_Deltoid | ? |
23:48.57 | fietstas | anyone EU can help me with testing my new map? 4 player (so need 3) |
23:49.08 | Locane | I found it through google cache of a battlenet forum |
23:49.09 | *** join/#sc2mapster Galois-evariste (~wandererr@c-75-65-250-108.hsd1.la.comcast.net) |
23:49.17 | P_R_Deltoid | This irc or Sc2mapster? |
23:49.26 | Locane | this irc was specifically listed |
23:49.29 | P_R_Deltoid | Okay |
23:49.30 | P_R_Deltoid | well |
23:49.42 | P_R_Deltoid | http://www.sc2mapster.com/maps/ |
23:49.48 | P_R_Deltoid | there is a site associated with it ;) |
23:49.50 | *** join/#sc2mapster Cornelius (6329e306@gateway/web/freenode/ip.99.41.227.6) |
23:49.58 | fietstas | no EU's around to help test? |
23:50.01 | Locane | oh man! |
23:50.04 | Locane | effing sweet |
23:50.10 | Cornelius | hey simple question, would anyone know why for some reason my leaderboard is saying i have 0 minerals? when in fact i have 500? |
23:50.12 | wOlfLinG | lol |
23:50.14 | *** join/#sc2mapster Ulti (44e0bb04@gateway/web/freenode/ip.68.224.187.4) |
23:50.36 | wOlfLinG | Also, locane, check out the assets part if you are looking for things to help you make a map |
23:50.36 | P_R_Deltoid | Cornelius, you set it wrong/it's not updating |
23:50.39 | Cornelius | i know the the variable "how many minerals i have" is being properly set. because i have a trigger to display that variable in text and its always correct |
23:50.43 | P_R_Deltoid | but that is very very vague |
23:50.45 | *** join/#sc2mapster Unrea1 (47c56d5d@gateway/web/freenode/ip.71.197.109.93) |
23:50.48 | P_R_Deltoid | then |
23:50.50 | P_R_Deltoid | you arn't updating it |
23:50.51 | P_R_Deltoid | or something |
23:50.52 | Unrea1 | :O |
23:50.53 | wOlfLinG | eg. Scoreboard *coughshamelessadvertisingcough* |
23:50.56 | P_R_Deltoid | you using the built in leaderboard api? |
23:50.59 | Locane | Thanks, right now I'm just trying to figure out how to set victory conditions |
23:51.05 | Cornelius | yea |
23:51.09 | Cornelius | how do i update it? |
23:51.12 | P_R_Deltoid | well |
23:51.16 | P_R_Deltoid | it might not work |
23:51.16 | P_R_Deltoid | 1 sec |
23:51.20 | Cornelius | >.. |
23:51.21 | wOlfLinG | End game for player |
23:51.21 | P_R_Deltoid | gonna try to make what you are talking about real quick |
23:51.24 | P_R_Deltoid | if I can, I will help |
23:51.30 | wOlfLinG | It lets you choose victory or defeat |
23:51.37 | Cornelius | <PROTECTED> |
23:51.50 | RodOfNOD | Cornelius: pastebin.com :P |
23:51.52 | P_R_Deltoid | well |
23:51.54 | Cornelius | sry |
23:51.54 | P_R_Deltoid | first that |
23:51.55 | P_R_Deltoid | but |
23:52.09 | P_R_Deltoid | aw 1 sec |
23:53.02 | P_R_Deltoid | why player 5? |
23:53.13 | Cornelius | hes the guy i need to show |
23:53.19 | P_R_Deltoid | are you testing locally? |
23:53.22 | Cornelius | does it rly matter? just call it player 1 if u like |
23:53.28 | Cornelius | yea thats not the prob tho |
23:53.37 | P_R_Deltoid | hmm |
23:53.38 | P_R_Deltoid | alright |
23:53.56 | Cornelius | because if it was the variable wouldnt be set properly would it? |
23:54.11 | Cornelius | i have a trigger that every second sets the variable "Minerals" to how many minerals player 5 has |
23:54.16 | Cornelius | or me atm cuz i was debugging |
23:54.31 | RodOfNOD | top 10 best 2 song back to back of all time: http://www.youtube.com/watch?v=_OOUY1Z_XOQ |
23:54.34 | Cornelius | and when i query for it in-game its always correct. yet the leaderboard shows 0 |
23:54.54 | RodOfNOD | show the event that u update the leaderboard Cornelius |
23:55.16 | wOlfLinG | Cornelius: Use my Scoreboard asset ^^ |
23:55.23 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
23:55.24 | RodOfNOD | or do that :P |
23:55.25 | Cornelius | <PROTECTED> |
23:55.34 | *** join/#sc2mapster waterfoul (~waterfoul@host-170-135-111-24.midco.net) |
23:55.34 | Cornelius | what? |
23:55.39 | RodOfNOD | just paste the whole event into pastebin.com |
23:55.43 | Cornelius | <PROTECTED> |
23:55.46 | Cornelius | that is the whole event |
23:55.47 | RodOfNOD | twhoele trigger |
23:55.47 | Cornelius | lol |
23:55.49 | wOlfLinG | All you need to do is 3 actions: Create Scoreboard, Create a name column and create a mineral column |
23:55.57 | wOlfLinG | http://www.sc2mapster.com/assets/scoreboard-library/ |
23:56.00 | Unrea1 | Possible to change Rich Minerals into another model/actor? I tried and it wont work :| |
23:56.01 | wOlfLinG | Really easy to use |
23:56.16 | RodOfNOD | depends on how u did this unrea1 |
23:56.22 | wOlfLinG | Unreal, it seems to use an external model |
23:56.22 | waterfoul | anyone willing to help me with my data issue (see above)? |
23:56.25 | *** join/#sc2mapster Fropper (~Fropper@p4FE0AAAB.dip.t-dialin.net) |
23:56.39 | Unrea1 | External Model? |
23:56.40 | RodOfNOD | what issue waterfoul |
23:56.41 | waterfoul | hates bluescreens |
23:56.52 | RodOfNOD | lol |
23:56.55 | waterfoul | I tried to create chain lightning and it doesn't work |
23:57.01 | wOlfLinG | Change 'Active Crystals' model to change normal minerals i think |
23:57.40 | P_R_Deltoid | How did you do the range on the leaderboard item? |
23:57.43 | waterfoul | when you trigger the ability it waits a few moments and then shoots a beam at one unit/damages one unit |
23:57.44 | Unrea1 | Sneaky Blizzard is Sneaky |
23:57.56 | P_R_Deltoid | Cornelius, how did you do the range on the set leaderboard item |
23:57.56 | Cornelius | me? |
23:58.01 | P_R_Deltoid | Yeah |
23:58.01 | Cornelius | what do u mean |
23:58.06 | Cornelius | i pasted it all ^^ |
23:58.08 | P_R_Deltoid | range from 0 to 2500 |
23:58.10 | P_R_Deltoid | I realize that |
23:58.12 | RodOfNOD | i am not a good data editor yet waterfoul :P |
23:58.13 | P_R_Deltoid | but it doesn't really help |
23:58.14 | Cornelius | ok |
23:58.18 | P_R_Deltoid | because a lot of the plain text is vague |
23:58.20 | waterfoul | I want it to be instant and 3 units... I thought I did it right but it doesn't work |
23:58.39 | P_R_Deltoid | It isn't a preset or a function, as far as I can see, so I am quite curious how you did that |
23:58.50 | RodOfNOD | http://www.youtube.com/watch?v=kHLXnyY537c - turn it up! |
23:59.12 | RodOfNOD | http://www.youtube.com/watch?v=mbPUW8Rcm-Y&feature=related way better quality |
23:59.35 | wOlfLinG | Also, what makes a worker go and harvest a differant mineral field? |
23:59.41 | RodOfNOD | magic |
23:59.46 | RodOfNOD | programming ? |
23:59.52 | RodOfNOD | a need to seek out minerals? |
23:59.56 | wOlfLinG | Because if i rally all my workers onto my edited mineral field, they don't move around :/ |