00:00.03 | Shadowclaimer | well they'd be easily countered by air units, instagibbed by say Siege Tanks in Siege mode as soon as they enter range |
00:00.04 | Shadowclaimer | grr.. |
00:00.07 | Shadowclaimer | balance is fun |
00:00.08 | `228zip | What do you plan for the cobra ? |
00:00.14 | Shadowclaimer | I don't have it included currently |
00:00.25 | `228zip | Do you plan to have it included ? |
00:00.28 | Shadowclaimer | not currently |
00:00.31 | Shadowclaimer | kinda forgot about it honestly |
00:00.56 | `228zip | Firing on the move apparently was it's main feature |
00:01.18 | *** join/#sc2mapster Reves (~44e63378@gateway/web/freenode/x-vwdigpashowdunbn) |
00:01.18 | `228zip | That could be redundant with fast, long ranged vultures |
00:01.21 | Shadowclaimer | you know I alwys thought Hellions got that ability lol |
00:01.24 | *** join/#sc2mapster HyBReD (~HyBReD@98.231.174.131) |
00:01.35 | Shadowclaimer | then I used them and was disappointed |
00:01.53 | FrozenFirebat | hellions firing otm would be too OP |
00:01.57 | FrozenFirebat | it's easy to micro them |
00:01.59 | Shadowclaimer | yea |
00:02.02 | Lazbro | instead they have a GIGANTIC cooldown |
00:02.04 | Lazbro | meh |
00:02.05 | Lazbro | :p |
00:02.27 | HyBReD | hay |
00:02.29 | HyBReD | <PROTECTED> |
00:02.30 | FrozenFirebat | it's the nature of the attack lazbro... the flame causes the game to track targets 24 times during each shot |
00:02.36 | Shadowclaimer | well the way I see it, Hellions would be most effective against like groups of marines or infantry period |
00:02.42 | Lazbro | I know, and it doesn't even lag o_o |
00:02.43 | Shadowclaimer | where as Vultures would be best at picking off marauders or roaches |
00:02.57 | `228zip | What about workers shadowclaimers ? |
00:02.59 | FrozenFirebat | Lazbro, the effects of doing things internally with the data editor |
00:03.02 | Asa | I miss spider mines |
00:03.03 | Lazbro | I have a hellion hero that shoots its flamer straight ahead, and the turret shoots fireballs that cause a HUGE EXPLOSION if the target is set on fire from the flamer. |
00:03.13 | `228zip | Hellions are very good at harassing too |
00:03.27 | `228zip | If there are no spine crawlers around, obviously |
00:03.39 | Shadowclaimer | the Hellion has to stay focused on a target however to provide adequate damage, its the payment for the aoe |
00:03.43 | Shadowclaimer | sure they can shoot once then run |
00:03.45 | FrozenFirebat | even with, drop 4 in to kill 10 workers XD |
00:03.50 | `228zip | One thing I'd like to see |
00:03.53 | Shadowclaimer | but they'll have to shoot multiple times compared to like.. a Vulture's slower heavier shots |
00:03.56 | `228zip | Is a ground based transport |
00:04.24 | `228zip | Available on factory |
00:04.27 | Shadowclaimer | could add 4 transport slots in the Thor xD |
00:04.28 | Lazbro | don't hellions overlap with reapers? :( |
00:04.28 | FrozenFirebat | I made hellions in my diplomacy map into mobile bunkers |
00:04.33 | FrozenFirebat | if that counts 228 XD |
00:04.37 | Shadowclaimer | Reapers can jump cliffs and murder buildings |
00:04.49 | Lazbro | Shadow: what if you put units into your thor and then load the thor into a dropship? :p |
00:04.51 | Shadowclaimer | actually that'd be badass towards amking the thor a superunit xD |
00:04.54 | `228zip | They are also useless beyond 8 minutes in the game |
00:05.00 | Shadowclaimer | if I do step up the thor to a superunit, no transporting them lol |
00:05.18 | Shadowclaimer | but throw 4 slots that allow you to "choose" 4 weapons by letting infantry fire out of it could be awesome |
00:05.21 | Lazbro | aaaand then put the dropship into a thor :p |
00:05.25 | Shadowclaimer | There ya go |
00:05.27 | Shadowclaimer | now you're thinking like me |
00:05.37 | FrozenFirebat | Air units cannot go into a transport under normal conditions |
00:05.39 | `228zip | How will they go through chokes and such ? |
00:05.42 | `228zip | Tunnel system ? |
00:05.44 | Lazbro | is there anywhere I can see which weapon attachments a unit has? |
00:05.47 | Shadowclaimer | what about giving Reapers an EMP grenade? |
00:05.52 | Asa | Window preview laz |
00:05.56 | Shadowclaimer | for late game purposes |
00:06.07 | `228zip | You can have a lot of reapers |
00:06.16 | `228zip | I know protoss tears taste good, but still |
00:06.28 | FrozenFirebat | Shadow, you wouldn't be able to have the thor use the units inside as an attack redirect... a unit will only use it or their weapon, not both |
00:06.32 | Shadowclaimer | ah |
00:06.35 | Shadowclaimer | really? |
00:06.41 | Shadowclaimer | damn |
00:06.50 | `228zip | What about bunkers ? |
00:06.55 | FrozenFirebat | ran into that problem when making a planetary fortress work as a giant bunker |
00:06.58 | Shadowclaimer | lol |
00:07.01 | Asa | If you load a bunker into a medvac |
00:07.04 | Asa | That'd be funny |
00:07.20 | `228zip | Flying bunker ? what the hell =O |
00:07.30 | FrozenFirebat | That's cool too... Flying Gunship |
00:07.42 | FrozenFirebat | imagine 8 marines shooting out of it XD |
00:07.53 | `228zip | In general I think we lack offensive transports in SC2 |
00:07.55 | Shadowclaimer | I just realized a Marauder could be an effective counter for a vulture if the marauder got the first shot xD |
00:07.57 | heysparky | heh, that's cool |
00:08.01 | Shadowclaimer | 228 the Grizzly solves that in my list |
00:08.12 | `228zip | Transports only are here to.. transport |
00:08.16 | Shadowclaimer | its a Dropship with a minigun or so |
00:08.17 | `228zip | Medivacs can support |
00:08.39 | Lazbro | thanks Asa |
00:08.43 | `228zip | Well, wouldn't it be more interesting to have units firing out of the thing ? |
00:08.49 | Shadowclaimer | it'd be overpowered honestly |
00:08.51 | Shadowclaimer | lol |
00:08.55 | Lazbro | Frozen: medevac dropship -> E11 Lockdown Device main weapon :p |
00:09.07 | `228zip | Or just have transports that provide more mobility and tougness to the troops they carry ? |
00:09.23 | Lazbro | and can drop them on the enemies for damage. |
00:09.25 | Lazbro | :p |
00:09.31 | Shadowclaimer | oo |
00:09.35 | Shadowclaimer | what about having it deploy into a bunker |
00:09.40 | Shadowclaimer | like the Warp Prism almost |
00:09.42 | Shadowclaimer | but to the ground |
00:09.50 | Shadowclaimer | only holds 4 units |
00:09.58 | `228zip | That sounds like a reverted spine crawler for the terrans |
00:10.00 | FrozenFirebat | the problem with mobile "bunker" units is that you have to assign them a weapon that does nothing for them to Auto-aquire and attack a target at range |
00:10.02 | Shadowclaimer | essentially |
00:10.10 | FrozenFirebat | and they will always aquire at that range |
00:10.14 | Shadowclaimer | now that you mention it it does.. |
00:10.25 | Shadowclaimer | oh well too much versatility imo |
00:10.27 | FrozenFirebat | so it has to be set at the range of the shortest ranged unit that can go inside |
00:10.29 | Shadowclaimer | I'm not Asian I can't handle all that |
00:10.49 | Shadowclaimer | so discussion topic: Vultures vs Hellions or Both |
00:10.54 | Shadowclaimer | Verdict? |
00:10.59 | FrozenFirebat | I think you should pick one |
00:11.03 | `228zip | Neither, I like infantry x) |
00:11.04 | Asa | Vultures |
00:11.06 | Asa | Spider mines |
00:11.20 | Shadowclaimer | yea I like my spider mines is the problem, although I guess I could give an incendiary mine or something to the Hellion to make up for them |
00:11.23 | `228zip | Reapers actually had the spider mines at some point |
00:11.32 | Shadowclaimer | yea they had the E4 explosive or whatever |
00:11.41 | `228zip | No, there is a spider mine icon |
00:11.48 | `228zip | And the path to that icon |
00:11.52 | `228zip | Has reaper in it |
00:12.06 | Shadowclaimer | D8 Charge* |
00:12.17 | Shadowclaimer | thats the old one |
00:12.22 | Shadowclaimer | but they may have had spider mines in superbeta |
00:12.29 | `228zip | That's called alpha =p |
00:12.38 | Shadowclaimer | we'll go with that |
00:12.59 | Shadowclaimer | so we have 1 "vulture", 1 "Hellion", 1 "neither go die in a fire" |
00:13.05 | `228zip | I don't know, maybe putting spider mines and not needing a transport makes them too overpowered ? |
00:13.24 | Shadowclaimer | what about swapping Hellions to be an IFV type vehicle? |
00:13.32 | `228zip | IFV ? |
00:13.40 | Lyrrad | I vote Vulture, even tho I am not sure what is being discussed |
00:13.47 | Shadowclaimer | in Red Alert 2 there was this unit called an IFV and depending on the infantry you put in it it changed its weapon |
00:14.01 | Galois-evariste | hey |
00:14.08 | Galois-evariste | are any of you guys on Ventrilo or Mumble or something |
00:14.14 | Galois-evariste | because i want to talk to someone to reason this shit out |
00:14.16 | Shadowclaimer | Lyrrad discussing if we merged the two tech trees |
00:14.17 | Galois-evariste | i'm having trouble with this |
00:14.21 | Galois-evariste | editor crap |
00:14.24 | Shadowclaimer | Sc1 and 2 Terrans |
00:14.34 | Galois-evariste | if this were all staredit stuff i'd be like "ez peasy" but its not so i'm lost |
00:14.38 | `228zip | What "crappy shit" are you talking about galois ? |
00:14.45 | Galois-evariste | i'm having the same problem |
00:14.46 | Lyrrad | Did anyone use Vultures in sc1? |
00:14.59 | `228zip | Against protoss and terrans |
00:15.00 | Lyrrad | Its been so long since I played |
00:15.03 | `228zip | They were used a lot |
00:15.04 | Shadowclaimer | I didn't play SC1 competitively really, and when I did I was a defense whore and only used them for mines =/ |
00:15.16 | Galois-evariste | <PROTECTED> |
00:15.16 | Lyrrad | I always played Zerg, guess thats why I didn;t see them much |
00:15.17 | Galois-evariste | <PROTECTED> |
00:15.26 | Galois-evariste | <PROTECTED> |
00:15.34 | Galois-evariste | i want to add those 24 overlords |
00:15.39 | Galois-evariste | to a unit group |
00:15.41 | `228zip | Triggering Unit ? |
00:15.43 | `228zip | why ? |
00:15.51 | `228zip | Try with Picked Unit |
00:16.08 | Galois-evariste | i thought that triggering unit is the unit referenced in the event |
00:16.20 | Shadowclaimer | So Hellion Good vs Light (Marines, Zerglings, massed units) |
00:16.26 | Galois-evariste | ^^ ye |
00:16.26 | Galois-evariste | s |
00:16.28 | Galois-evariste | 100% |
00:16.33 | Lyrrad | In a loop you want picked |
00:16.39 | Shadowclaimer | Vulture Good vs Armored (Roaches, Ultralisks, Marauders) |
00:16.46 | Shadowclaimer | Hellion - Fast attack, line damage |
00:16.52 | Shadowclaimer | Vulture, pot shot slow attack with no AOE |
00:17.01 | FrozenFirebat | Galois, the game only refers to a triggering unit as the one that caused the Event to occur... if a unit is not part of the event, then it will cause an error |
00:17.37 | Galois-evariste | right |
00:17.41 | Galois-evariste | hence my trouble |
00:17.42 | *** join/#sc2mapster Bordoc (~ae13c309@gateway/web/freenode/x-uuflvdaqcgfugesr) |
00:17.50 | Galois-evariste | i want to add units that were not originally there to a unit group |
00:18.01 | Galois-evariste | so that later on i can make an event to check if they are all dead |
00:18.01 | Lyrrad | Shadow, you could always make it so that a Vulture upgrades into Hellion |
00:18.08 | FrozenFirebat | You want to add them dynamically as they are put into the map? |
00:18.11 | Galois-evariste | that is my current dillema |
00:18.15 | Galois-evariste | negative |
00:18.18 | Galois-evariste | i want to add units |
00:18.22 | Galois-evariste | and then check to see if they're all dead |
00:18.24 | Galois-evariste | since i am not able |
00:18.25 | Galois-evariste | in this editor |
00:18.39 | Shadowclaimer | Eh not sure I like that idea too much |
00:18.41 | FrozenFirebat | So like checking to see if a wave is dead? |
00:18.43 | Galois-evariste | to say "if player brings at most 0 units to LOCATION" like i could in the brood war editor |
00:18.53 | Galois-evariste | this is exactly the reasoning that was done in the brood war editor |
00:18.56 | Shadowclaimer | now the other question, should I make Concussion Shells effect Vultures too then? |
00:19.06 | *** join/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
00:19.06 | Galois-evariste | idk what you are talking out of, if not your ass, when you say "i dont like that idea too much" |
00:19.20 | Galois-evariste | like such as |
00:19.20 | Shadowclaimer | Galois I'm not referring to you, was answering something replied to me about an earlier subject |
00:19.20 | SilverSeraphim | lol |
00:19.25 | Galois-evariste | nvm w/e |
00:19.32 | Durrean | but it was funny :D |
00:19.45 | Shadowclaimer | no need to be rude about it |
00:20.04 | Galois-evariste | w/e |
00:20.27 | FrozenFirebat | well, do you have a trigger that adds units to the game already? |
00:20.36 | Shadowclaimer | so is the other discussion of Firebat vs Hellion still a legit one or should I just go with both |
00:20.44 | `228zip | So you want to detect if the units in your group are dead ? just check each time a unit from that player dies |
00:20.54 | `228zip | wether the group is empty |
00:21.20 | Lazbro | night |
00:22.14 | FrozenFirebat | Galois, for example, what originally do you want to cause this all to start happening? Does each so called "level" start from the beginning of the game? |
00:22.25 | heysparky | crossing fingers |
00:22.31 | heysparky | lol |
00:22.41 | heysparky | must target unit :D |
00:22.44 | FrozenFirebat | Cause you would need 1 trigger to adjust the level, and 1 trigger for each level, to do it without it being too complicated... |
00:23.26 | Shadowclaimer | so if I use Spectres as a Ghost upgrade (like a replacement for Ghosts after research) what new ability should they gain |
00:23.38 | *** join/#sc2mapster Reactorex (~Reactorex@adsl-074-171-206-222.sip.owb.bellsouth.net) |
00:23.56 | Reactorex | Hey, is there a way I can hide the large bar across the bottom without hiding my leaderboard? |
00:24.01 | FrozenFirebat | like trigger: level 1, Actions: Repeat, 10 times > Create Unit > Add Unit to Unit Group (you'd need to make a unit group variable for that) |
00:24.09 | Lyrrad | Shadow - Permacloak? |
00:24.21 | Shadowclaimer | hmm |
00:24.34 | Shadowclaimer | Permacloak sounds really good actually.. |
00:24.42 | Shadowclaimer | but that leaves a hell of a lot of their energy reserves open for other abilities |
00:25.11 | Shadowclaimer | Primarily Lockdown and Snipe, and I fear that could make them quite powerful |
00:25.20 | Lyrrad | hmmm...make it so they cannot regen energy normally and must leech it from others |
00:25.47 | FrozenFirebat | then another trigger that goes, Event: Unit Dies, Conditions: Number of units in unit group == 0, Action: Set Variable (Level variable) == Math > (Variable(Level Variable) + 1 |
00:25.48 | Shadowclaimer | taht could also screw them against players who don't use energy-based units |
00:25.55 | Shadowclaimer | I think Permacloak may be what I go with |
00:27.57 | `228zip | Shadowclaimer: Be careful not to turn them into ranged dark templars |
00:28.10 | Shadowclaimer | yea thats what I was afraid of |
00:28.33 | `228zip | If they can 2-shot workers |
00:28.43 | `228zip | They're going to be used as ranged dark templars |
00:28.51 | Shadowclaimer | can Ghosts two shot workers? |
00:28.55 | `228zip | 3 |
00:28.59 | Shadowclaimer | damn |
00:29.04 | Shadowclaimer | with snipe less? |
00:29.24 | Lyrrad | Snipe is probably 1 shot |
00:29.27 | `228zip | snipe instakills workers I think, but you don't see it that much |
00:29.30 | Shadowclaimer | its 45 damage i think |
00:29.40 | `228zip | It eats up energy you need for cloak |
00:29.46 | Lyrrad | yep |
00:29.48 | Shadowclaimer | thats what I figured htough |
00:29.50 | Shadowclaimer | they get Lockdown through research |
00:30.01 | Shadowclaimer | so if I gave them permacloak then they'd have tons of energy for lockdown/snipe which could prove stupidly op |
00:30.02 | `228zip | harassing ghosts aren't used without nukes though |
00:30.28 | Shadowclaimer | might just toss them a larger reactor (maybe +25/50) and a little more health or something |
00:30.32 | Shadowclaimer | rather than giving them permacloak |
00:31.15 | Lyrrad | Ghosts are commando like, maybe give them something like Demolition Charges |
00:31.25 | Shadowclaimer | ah in Wings of Liberty Spectres get Hallucination |
00:31.30 | Lyrrad | Use the ability on a building and 15 seconds later Boom! |
00:31.35 | Shadowclaimer | In Wings of Liberty, spectres are available as a technology upgrade.[7][8] They can use nukes, hallucination and lockdown.[9] Gabriel Tosh intends to use some to kill Arcturus Mengsk and destroy the Terran Dominion.[10] |
00:32.01 | Shadowclaimer | in singleplayer mind you |
00:32.20 | Lyrrad | I want to get access to all the rest of the stuff in the editor! |
00:32.32 | *** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-113.dhcp.embarqhsd.net) |
00:32.35 | `228zip | I want to get acces to pointers |
00:32.39 | `228zip | . |
00:33.23 | sudol | good night, have fun |
00:33.37 | heysparky | gnight su... dag |
00:34.38 | Shadowclaimer | could make Spectres do bonus damage to Psionic Units |
00:34.40 | Shadowclaimer | no unit currently does that |
00:35.19 | heysparky | where are the 'for each' trigger elements hiding? |
00:35.30 | Lyrrad | general, I think |
00:35.38 | pom_pom | heysparky use "pick" |
00:35.42 | heysparky | pcik |
00:35.44 | heysparky | dangit |
00:35.47 | heysparky | keep forgetting that |
00:36.22 | `228zip | It used to be "Pick every units in Unit Group", has it changed from wc3 ? |
00:36.47 | FrozenFirebat | "pick each" now |
00:36.56 | heysparky | Pick each unit in unit group |
00:37.04 | FrozenFirebat | it indexes them one at a time |
00:37.22 | Skizot | hey check it out! apparently some people bought a couple of my buggies! |
00:37.23 | Skizot | http://i39.tinypic.com/nzn11w.jpg |
00:37.57 | XBMspec | Nice mirrored UVs =p |
00:38.01 | heysparky | where are they? can't see them for the camo... |
00:38.19 | Shadowclaimer | screw it, giving Spectre's bonus health and hallucinate, if they get anything more they'll be overpowered lol |
00:38.54 | Lyrrad | Give specters MIRV instead of nukes :-) |
00:39.10 | FrozenFirebat | no no no... ICBMs |
00:39.14 | Shadowclaimer | yea... |
00:39.15 | FrozenFirebat | they can paint targets acrossed the map |
00:39.16 | Shadowclaimer | no |
00:40.02 | Lyrrad | They could have Planet Cracker! |
00:40.09 | `228zip | What about Tau pathfinders ? |
00:40.10 | FrozenFirebat | time bomb! |
00:40.13 | Shadowclaimer | 228 no |
00:40.18 | Shadowclaimer | Because then I'd have to add Hammerheads |
00:40.22 | `228zip | Hahaha |
00:40.28 | Shadowclaimer | and then everyone would dance around the map like a bunch of jolly douchebags |
00:40.35 | Shadowclaimer | while a Khorne player cries himself to sleep |
00:40.49 | *** join/#sc2mapster Rectifier (~ranctifie@71.67.145.50) |
00:41.00 | `228zip | Actually the idea of a unit improving other units shooting efficiency |
00:41.01 | Shadowclaimer | Everyone pretend you're afk, Rectifier just joined |
00:41.06 | Shadowclaimer | Corrupters 228? |
00:41.07 | `228zip | that's the corruptor |
00:41.11 | Shadowclaimer | yea |
00:41.15 | Shadowclaimer | but its not autocast |
00:41.17 | Rectifier | lolwut |
00:41.17 | Shadowclaimer | so its annoying to me |
00:41.49 | DONTPAYATTENTION | The limit on nicknames |
00:42.00 | DONTPAYATTENTION | I hate it |
00:42.04 | Asa | My editor crashed and I forgot to save, fuuu |
00:42.16 | Lyrrad | I had that happen |
00:42.23 | DONTPAYATTENTION | Asa: You don't save every 30 seconds ? |
00:42.32 | Asa | I was watching tv |
00:42.42 | ubdead | lol check out how awsome the data editor is: www.livestream.com/zenben |
00:42.44 | FrozenFirebat | Asa, in preferences, you can set it up to auto-backup everything on intervals |
00:42.45 | Lyrrad | Well if he saved every 30 seconds it wouldn't have crashed |
00:42.47 | Rectifier | set an automatic save dude |
00:43.14 | Lyrrad | The likelyhood of crashing is directly propotinal to how long its been since you saved |
00:43.26 | `228zip | I manually save very often, WC3 coding habit |
00:43.34 | Lyrrad | Once you reach the 2 hour mark it becomes near certianty |
00:43.54 | Rectifier | coding in C or matlab habit, save often! |
00:43.57 | `228zip | ubdead: This is so easy to do with script |
00:44.09 | ubdead | well you can EAT SCRIPT AND CHOKE ON IT |
00:44.29 | Rectifier | shut the script up! |
00:44.30 | `228zip | I breathe script |
00:44.55 | FrozenFirebat | your right 228, your breath smells like script |
00:44.55 | `228zip | Not my fault if you like spending 3 hours doing simple things like this |
00:46.10 | `228zip | Meh, I guess it's because WC3 didn't allow you to do most things without using script |
00:46.15 | Rectifier | wow i fail hard |
00:46.20 | FrozenFirebat | agreed |
00:46.23 | FrozenFirebat | XD |
00:46.28 | Rectifier | im trying to get this sound to loop, and it doesn't :/ |
00:46.31 | Rectifier | http://i43.tinypic.com/20itfya.png |
00:47.04 | `228zip | And I'm not comfortable with the data editor either, or with GUI for that matters |
00:47.15 | Durrean | try a while loop with a wait timer |
00:47.24 | `228zip | It does way too much stuff for me that I don't know about |
00:47.26 | Rectifier | would i add that in actions? |
00:47.28 | FrozenFirebat | I'm comfortable with the data editor... just not the actors |
00:47.32 | Durrean | yep |
00:47.49 | Rectifier | for the duration of the part i want to loop i would assume? |
00:47.54 | Lyrrad | Ugh Actors...everytime I think I just about have them figured out, I don't |
00:48.20 | `228zip | bad luck FrozenFirebat, actors are where most of the data editor is |
00:48.21 | XBMspec | Rectifier, so the music is triggered at the 124.1 time mark. Why would it loop after that, that game time never occurs again, right? |
00:48.40 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
00:49.03 | ubdead | pfff.. actors are the easy part |
00:49.07 | Rectifier | well i want to wait exactly 124.1 seconds before it loops |
00:50.09 | Shadowclaimer | Anyone know, do Ghosts have a damage bonus vs Light or Organic? |
00:50.10 | Durrean | <PROTECTED> |
00:50.10 | Durrean | <PROTECTED> |
00:50.10 | Durrean | <PROTECTED> |
00:50.10 | Durrean | <PROTECTED> |
00:50.18 | Durrean | erf, 6 not 10 |
00:50.23 | heysparky | huh, so, I know you guys just answers, but I'm totally blanking on how to grab a mess of untis and stuff them in a group |
00:50.25 | heysparky | triggers |
00:50.42 | Rectifier | bitchin durrean |
00:51.19 | Rectifier | i dont even need a variable or condition anymore |
00:51.31 | `228zip | heysparky: It's simple really, you can set the unit group to something like every unit in that region |
00:51.37 | `228zip | And if it's not precise enough |
00:51.49 | `228zip | just do a bit of ifs |
00:51.59 | Durrean | i really really like the trigger editor. seems sooo easy for me. but the effects are killing me instead :/ |
00:53.03 | Rectifier | im having fun just setting up the triggers, i feel like terraining will bore me to tears though |
00:53.13 | ubdead | offset for launching location is so fubar |
00:53.45 | ubdead | terraining gives me a god complex |
00:53.59 | Shadowclaimer | I think I know how to compare the Thor and Goliath |
00:54.01 | *** join/#sc2mapster SevenSeven (~000.000@71-84-51-205.dhcp.mtpk.ca.charter.com) |
00:54.06 | Shadowclaimer | I'll give the Thor a bonus vs Massive Air |
00:54.12 | Shadowclaimer | Goliath will be best against Light |
00:54.22 | *** join/#sc2mapster sherard (~47aa77a3@gateway/web/freenode/x-avqlyivtoxucaasz) |
00:54.39 | sherard | rrowland whats up man |
00:54.44 | `228zip | And valkyries do armored air then ? |
00:54.46 | Durrean | heysparky: if it asks for a unit group, use the function. "Units in Region Matching Condition" should be fine for the beginning |
00:54.51 | ubdead | add the launching sound from sc1 for the goliath |
00:55.02 | ubdead | epci sound |
00:55.05 | Shadowclaimer | definitely will ubdead |
00:55.13 | Shadowclaimer | my ears cry when I don't hear that sound from my units shooting at air |
00:55.25 | ubdead | i know how you feel |
00:57.09 | sherard | Has anyone seen anything cool added to 3rd person shooter maps? |
00:57.26 | sherard | I am looking for ideas to add to a library i am making |
00:57.52 | Arthas- | you code stuff or just borrow from maps :O |
00:57.55 | Rectifier | curb stomps and hate crimes...oh wait thats gears of war |
00:57.58 | sherard | both |
00:58.05 | Arthas- | havent really seen something cool |
00:58.10 | Arthas- | but i cant think up something rad! |
00:58.12 | sherard | I give credit for anything i borrow and I ask first |
00:58.12 | Arthas- | can* |
00:58.13 | Arthas- | :p |
00:58.21 | `228zip | the reaper madness guy managed to do headshots |
00:58.28 | sherard | yeah i know |
00:58.28 | Rectifier | i ask for help but do everythin myself! |
00:58.29 | Arthas- | so to begin with |
00:58.33 | Arthas- | hiding behind obstacles! :D |
00:58.35 | sherard | rrowland is here on chat |
00:58.42 | sherard | I have been conversing with him |
00:58.56 | Rectifier | that might change if i decide to go past a proof of concept though... |
00:58.56 | sherard | he has done the best work out of anyone on 3rd persons |
00:59.00 | Arthas- | that just struck me |
00:59.05 | Durrean | Avatar Soundtrack seems kinda nice for mapping terrain |
00:59.12 | sherard | He actually created hit boxes |
00:59.12 | `228zip | rrowland, you still don't know how to fix your camera height problem ? |
00:59.13 | Arthas- | rrows system ignores if doodads are in the way or? |
00:59.23 | Rectifier | feel like id have to ask for help since the dang rpg would have soo much NPC dialogue, spells, items, etc. |
00:59.32 | `228zip | Because my friend says he has a solution =o |
00:59.36 | sherard | i think he is afk cause i wispered him |
00:59.45 | rrowland | My ears are ringing |
00:59.48 | Rectifier | but for now, im just making the first dungeon |
00:59.53 | sherard | Whats up Rrowland |
00:59.54 | rrowland | or burning |
00:59.55 | rrowland | w/e |
00:59.56 | Arthas- | rrowland i have that problem from time to time too |
00:59.57 | rrowland | What's up |
01:00.01 | *** join/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
01:00.03 | Arthas- | its a pain :p |
01:00.10 | pom_pom | Rectifier: if you feel like a challenge figure out how to give units different attributes like Armored and Light at runtime via triggers ;) |
01:00.23 | sherard | Hey rrowland quick question? |
01:00.27 | rrowland | Yea |
01:00.40 | sherard | Do you have your map set up for multiplayer yet? |
01:01.01 | rrowland | variable-wise yeah |
01:01.10 | sherard | Are you up for a test? |
01:01.14 | ubdead | pom_pom: create a behavoir that modifies the attributes -> apply the behavior with a trigger |
01:01.16 | rrowland | I haven't taken the time to make starting points |
01:01.19 | `228zip | rrowland: I was asking if you still have that cam height problem =o |
01:01.25 | sherard | http://forums.sc2mapster.com/development/tutorials/563-how-to-play-online/ |
01:01.28 | rrowland | What camera height problem? |
01:01.35 | `228zip | Well, on your videos |
01:01.42 | rrowland | You mean when I cross cliffs? |
01:01.45 | `228zip | The cam became shaky when it went over a cliff |
01:01.46 | `228zip | Yup |
01:01.48 | `228zip | That one |
01:01.49 | rrowland | Yeah |
01:02.05 | `228zip | I have the same problem with units |
01:02.06 | rrowland | Basically I figured out there are invisible ramps |
01:02.13 | `228zip | A friend of mine said he had a solution |
01:02.14 | ubdead | oh and if any admin is online |
01:02.15 | rrowland | At each cliff |
01:02.22 | ubdead | the website really needs a minimum width |
01:02.43 | `228zip | I can get the script on pastebin |
01:02.58 | rrowland | I'll take a look at it |
01:03.00 | pom_pom | ubdead: didn't see anything in behaviour that modifies attributes |
01:03.14 | ubdead | let me check |
01:03.18 | rrowland | Not sure it's the same problem though |
01:04.25 | `228zip | rrowland: http://forum.sc2galaxy.net/viewtopic.php?f=16&t=287 |
01:04.37 | Durrean | are there only 3 playable cliff levels? |
01:04.38 | `228zip | int VectorGetTerrainNormal(fixed x, fixed y, fixed sampleRadius) { |
01:04.46 | `228zip | is what we are looking for I think |
01:04.58 | ubdead | i guess you right pom_pom |
01:05.13 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
01:05.13 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
01:05.15 | ubdead | pretty much everything except for attributes |
01:05.16 | ubdead | lol |
01:05.23 | pom_pom | ubdead only thing I see in behaviour is "detect filters" sigh :( |
01:06.06 | sherard | ubdead hey question for you |
01:06.13 | sherard | what is the overall goal of that code |
01:06.25 | ubdead | depends on the code |
01:06.29 | sherard | cause I cant read French to read what it says first |
01:06.41 | pom_pom | there's "attribute changes" but that's only other behaviours |
01:06.49 | pom_pom | so it's flawed! |
01:07.00 | rrowland | VectorGetTerrainNormal gets the normal of the terrain |
01:07.00 | ubdead | sherard im not sure what you are talking about |
01:07.08 | rrowland | You know about vectors etc? |
01:07.12 | pom_pom | whenever i come up with something fun to do in the editor i'm limited by seemingly overlooked features |
01:07.21 | sherard | wait sorry that was 228zip that sent it lol |
01:07.28 | `228zip | rrowland: yes? |
01:07.41 | sherard | yeah vectors the basis of all physics |
01:07.57 | rrowland | The normal is the way that the plane is facing, how will that help my camera? |
01:07.58 | `228zip | I don't know what the function has to do with vectors |
01:08.07 | `228zip | Well |
01:08.12 | `228zip | From what I have seen |
01:08.26 | Rectifier | oh gawd, once you learn about vectors, they never stop being used. |
01:08.39 | rrowland | This function would be used for something like bouncing an object off the terrain |
01:08.41 | Arthas- | screw vectors |
01:08.42 | Rectifier | ignorance is bliss! |
01:08.42 | `228zip | There is a base height for your camera that is added to the terrain height |
01:08.48 | Arthas- | player_1, player_2, player_3 |
01:08.49 | rrowland | Right |
01:08.50 | Arthas- | all ya need! |
01:08.55 | rrowland | But a normal has nothing to do with position |
01:09.03 | `228zip | Yep |
01:09.04 | sherard | Question Rrowland your camera is getting jumpy correct when you move over a cliff with your reaver jump correct? |
01:09.08 | `228zip | But the base height does |
01:09.34 | `228zip | In order to get the base height, you used that particular function |
01:09.41 | rrowland | The normal is a unit vector that describes nothing except the direction the plane is facing |
01:09.44 | `228zip | And then you can set your height correctly |
01:10.00 | `228zip | I barely red the thing |
01:10.08 | `228zip | I'll go recheck it |
01:10.10 | Rectifier | just use a matrice or something... |
01:10.29 | Rectifier | to describe the xyz planes |
01:10.48 | rrowland | There's no simple solution, I've tried them all |
01:10.58 | sherard | lol |
01:11.07 | sherard | I would disagree you tried what you can think of |
01:11.08 | `228zip | rrowland: =( |
01:11.09 | sherard | lol |
01:11.11 | Rectifier | how... |
01:11.28 | `228zip | Should have red it, he told me it worked and I didn't check |
01:11.36 | sherard | Rrowland have you tried to find the slop of the ramp? |
01:11.39 | Rectifier | from my limited programming experience, theres always a simpler, better, more elegant, etc. way to do something |
01:11.40 | `228zip | Didn't even realised what it did |
01:12.19 | Bifuu | is uploading a new video tutorial |
01:12.34 | rrowland | There is an invisible ramp spanning the lower cliff height to the higher cliff height |
01:12.38 | Shadowclaimer | Swapped out the Grizzly for a custom design called the Hermes, its a dropship that only holds 4 but can transform into a bunker |
01:12.40 | rrowland | It does NOT have a steady slope |
01:12.42 | Shadowclaimer | (a weaker bunker) |
01:12.50 | `228zip | It doesn't ? oh crap |
01:12.55 | sherard | hmm |
01:12.58 | sherard | that sux |
01:13.05 | sherard | let me ask you this |
01:13.06 | rrowland | And since it's calculated in World Height |
01:13.14 | rrowland | There's no way to tell it apart from a terrain deformation |
01:13.33 | `228zip | So |
01:13.36 | `228zip | No solution ? |
01:13.42 | rrowland | So if I lock it to 8,10 and 12 It will be smooth |
01:13.48 | rrowland | But I can't have ANY terrain deformation |
01:13.52 | sherard | is your camera a factor of the level the ground high is? and a factor of the actual unit hieght |
01:14.02 | `228zip | did you try ActorSend with SetZ ? I hear it ignores terrain height |
01:14.20 | rrowland | My unit ignores terrain height, my unit doesn't jolt at all |
01:14.23 | rrowland | It's smooth as butter |
01:14.30 | rrowland | The problem is my camera doesn't ignore terrain height |
01:14.53 | rrowland | It has to set itself to unit height - terrain height |
01:14.56 | Asa | Can anyone think of a map offhand which has colliding rockets? |
01:14.57 | `228zip | =/ |
01:15.02 | rrowland | And since there's a ramp |
01:15.10 | rrowland | The terrain height goes lower as the unit crosses is |
01:15.12 | rrowland | it* |
01:15.12 | ubdead | Bifuu: cant wait :D |
01:15.14 | `228zip | How do you make units ignore terrain height ? |
01:15.20 | rrowland | There's a flag |
01:15.21 | ubdead | Bifuu: whats it about :)? |
01:15.27 | rrowland | c_ignoreTerrainHeight or something |
01:16.18 | rrowland | The page you sent me is a good resource though, I won't have to make all my own vector functions |
01:16.22 | rrowland | Can just copy :P |
01:16.35 | Shadowclaimer | http://pastebin.org/237671 |
01:16.40 | Shadowclaimer | updated list, contains unit descriptions forn ew units |
01:17.25 | `228zip | rrowland credit goes to anitarf for the original system, and rommsteinz for translation to galaxy; he says he's going to do a new one with more structs soon |
01:17.38 | sherard | I am just glad there are open source code like this for others |
01:17.40 | `228zip | "Oué j'ai vu avec Ayane je vais recoder le système pour qu'il utilise les structures. Ça sera bien plus kewl." |
01:18.16 | rrowland | I wanted to make my own vector library |
01:18.23 | rrowland | But there's no bulk copy or pointers |
01:18.28 | rrowland | So it was a pain in the neck |
01:18.38 | `228zip | It still is |
01:18.44 | `228zip | I don't understand why they removed these |
01:19.06 | Skizot | zip |
01:19.07 | sherard | I dont understand why they dont intend on giving them back when the game comes out |
01:19.07 | Skizot | pm |
01:19.23 | Shadowclaimer | Ha the Antigravity spell still maintains an effect specifically for lurkers |
01:19.28 | sherard | I could understand that since this is beta |
01:19.51 | sherard | That they dont intend to give everything |
01:20.43 | XBMspec | I think someone posted their vector library on the battle.net fourms? |
01:22.28 | rrowland | Well I've been working on another project since I hit some walls with reaper madness |
01:22.39 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
01:22.48 | rrowland | I might go back to it and try to fix it up |
01:23.01 | Ignorance | I just had a brilliant idea: |
01:23.05 | Ignorance | Physics defense :O |
01:23.16 | Ignorance | Where the area your towers hits is based on differential equations. |
01:23.16 | Shadowclaimer | aww that's not as fun, was hoping you had a solution for taking over the world |
01:23.27 | Shadowclaimer | Yay sounds as much fun as math bingo |
01:23.41 | *** join/#sc2mapster Savvis (~Savvis@68.140.71.195) |
01:23.50 | Ignorance | Shadowclaimer, you have not seen my work so far, have you? |
01:23.57 | Shadowclaimer | I'm kidding Ignorance =p |
01:23.57 | `228zip | Way too much work to end up with something simple IMO |
01:24.00 | Shadowclaimer | I have seen your work |
01:24.03 | Ignorance | Good, good. :P |
01:24.11 | `228zip | I haven't. |
01:24.16 | Shadowclaimer | would you also have them apply different forces and such I assume |
01:24.18 | Ignorance | Baneling Busters, bro. |
01:24.25 | Shadowclaimer | like a gravity tower that pulses units and pushes them away every x seconds or such |
01:24.29 | `228zip | Inconnu au bataillon. |
01:24.30 | `228zip | Link ? |
01:24.34 | Ignorance | Also a good idea. |
01:24.35 | Shadowclaimer | however if misplaced could backfire and push them closer |
01:24.47 | Shadowclaimer | or hillarious |
01:24.58 | Shadowclaimer | hillariously* launch them forward because the two conflicting forces squeeze that baneling till it rockets forward |
01:25.03 | Ignorance | I'll have to create a more rigorous system, though. For sure. |
01:25.07 | Shadowclaimer | unless you used applying forces to "squeeze" damage |
01:25.20 | Ignorance | lol squeeze damage |
01:25.34 | Shadowclaimer | I can just see a fatass baneling stuck between two gravity towers |
01:25.40 | Shadowclaimer | and they either push it together so hard it rockets forward |
01:25.44 | Shadowclaimer | or they squeeze it to death |
01:25.53 | Ignorance | has anyone release a function for turning normal units into TD levels? >_> |
01:25.56 | Arthas- | "Cohen gets such a kick out of imbedding television episodes with scientific citations that after his shows air, he sometimes trolls the internet to read fan comments about his contributions." |
01:26.00 | Ignorance | I'll do it if no one has. |
01:26.00 | Arthas- | nice :p |
01:26.06 | heysparky | I'm trying to make a spawn point drift, so every time I loop through the trigger i subtract 1.0 from the y position, but it doesn't seem to be affecting the spawn location.... thoughts? |
01:26.10 | ubdead | could somebody please highlight me |
01:26.14 | Arthas- | ubdead |
01:26.16 | Arthas- | yeah |
01:26.21 | Arthas- | I put highlight on highlight |
01:26.23 | Arthas- | and ubdead |
01:26.24 | Arthas- | :p |
01:26.26 | ubdead | stupid sounds aint working :( |
01:26.34 | Ignorance | heysparky |
01:26.35 | ubdead | maybe a restart will do :) |
01:26.37 | Ignorance | Why are you using a loop? |
01:26.38 | ubdead | brb |
01:26.43 | Ignorance | Put it in a trigger with periodic time |
01:26.44 | Ignorance | :P |
01:27.19 | heysparky | implementation quibbles, trigger waits x duration and calls itself |
01:27.23 | *** join/#sc2mapster ubdead (~kvirc@5ee53e4e.dsl.concepts.nl) |
01:27.29 | heysparky | spawning happens |
01:27.36 | heysparky | but the spawn point doesn't drift |
01:27.54 | ubdead | say ubdead if you want a million dollars |
01:28.06 | heysparky | ubdead if you want a million dollars |
01:28.17 | ubdead | xD |
01:28.18 | heysparky | goodnight, Gracie |
01:28.23 | ubdead | and it still doesnt work :( |
01:28.46 | Ignorance | Is it possible to make permanent modifications to a type of unit through the trigger editor? |
01:28.53 | Ignorance | i.e. make all the marines I spawn 50% smaller? |
01:29.37 | `228zip | You can change them after their creation, or create a different type of unit, but there is no way to change a unit type during a game that I know of |
01:29.47 | Ignorance | and before you say "use the data editor" die in a fire. I'd rather make one function and plug 50 units into it than modify 50 units by hand. :P |
01:29.50 | `228zip | modify a unit type* |
01:29.58 | Ignorance | Can I make a new type of unit, then? |
01:30.08 | Ignorance | that's a clone with new attributes? |
01:30.09 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
01:30.16 | Ignorance | Though, I think I have another idea for how I could do this quickly. |
01:30.17 | `228zip | Why couldn't you ? |
01:30.54 | heysparky | ignorance, about the spawning, do you know why a variable wouldnt' be taking a new value? |
01:31.06 | Ignorance | What do you mean? |
01:31.14 | Ignorance | just send me what you're doing :P |
01:31.19 | Ignorance | copy paste it into a message to me |
01:31.26 | pom_pom | Ignorance: you can only mod placed units - i've been doing it with behaviours to make them how i want by repeat applying |
01:31.44 | Ignorance | Okay, pom_pom |
01:31.45 | Ignorance | Thank you. |
01:31.49 | Ignorance | That was what I thought. |
01:31.49 | pom_pom | however there are a few things you cannot change: armor types, attributes, names, and some others that annoy me? |
01:31.58 | Ignorance | I'll just make a behavior that changes all those things. |
01:32.09 | Ignorance | or an upgrade, either way really |
01:32.14 | Shadowclaimer | does anyone want to hire a concepter/tech tree designer? apparently that's all I'm really good for.. |
01:32.20 | Shadowclaimer | maybe story writer |
01:32.33 | pom_pom | if you ever figure out how to change names post here http://forums.battle.net/thread.html?topicId=24702035142&postId=246996854405&sid=5000#9 |
01:33.15 | pom_pom | and if you figure out how to change armor stuff post here http://forums.battle.net/thread.html?topicId=24702034853&sid=5000 |
01:33.39 | pom_pom | i'm really hoping these are just missing triggers that will be in the full editor version |
01:34.15 | Arthas- | http://www.nasa.gov/multimedia/videogallery/index.html?media_id=13894434 |
01:34.32 | Arthas- | now you know what to do for a cinematic :D |
01:34.50 | ubdead | sweet was this today? |
01:35.03 | Arthas- | i think so |
01:35.13 | ubdead | frikkin amazing |
01:35.18 | Arthas- | indeed |
01:35.22 | Arthas- | look at those thrusters |
01:35.22 | Arthas- | :D |
01:35.40 | ubdead | who cares about world hunger, im going to the moon with my 60 billion dollars baby |
01:35.54 | Arthas- | ^^ |
01:36.07 | sherard | good luck there |
01:36.15 | ubdead | holy shit man, that fire HAS to be hot |
01:36.16 | sherard | I hear there is an oxygen shortage there |
01:36.18 | Arthas- | I mean, seriously! |
01:36.26 | Arthas- | sherard lies |
01:36.33 | Arthas- | all the rich ppl live on the moon! |
01:36.34 | ubdead | plenty of oxigen |
01:36.35 | sherard | Sure I do lol |
01:36.37 | Arthas- | in cozy cabins |
01:37.02 | ubdead | so where are the people of atlantis going? |
01:37.07 | ubdead | oh ISS |
01:37.08 | ubdead | boring |
01:37.12 | Arthas- | http://www.theregister.co.uk/2010/05/14/atlantis_launch/ |
01:37.17 | sherard | under the sea like in the little mermaid |
01:37.20 | ubdead | they need to put some motherfucking lazers on that ISS |
01:37.37 | ubdead | but they decided for a treaty AGAINST SPACE WEAPONS |
01:37.41 | ubdead | how lame is that |
01:37.51 | Arthas- | eh |
01:38.00 | Arthas- | wasnt the us to put some weapons up there? |
01:38.06 | Arthas- | dont remember where I read it though |
01:38.42 | sherard | Do you know how energy inefficient a laser is? |
01:38.43 | ubdead | The Outer Space Treaty represents the basic legal framework of international space law. Among its principles, it bars States Parties to the Treaty from placing nuclear weapons or any other weapons of mass destruction in orbit of Earth, installing them on the Moon or any other celestial body, or to otherwise station them in outer space |
01:38.46 | sherard | That would be dumb |
01:38.53 | sherard | to put them on the moon |
01:39.02 | sherard | the reason is it takes about 600 volts |
01:39.06 | Arthas- | i dont think he was that serious sherard |
01:39.10 | sherard | to photo excite gases lol |
01:39.21 | ubdead | dude they ionize the air |
01:39.25 | ubdead | they dont care |
01:39.31 | ubdead | LAZORRRRZZZZZ i tell you |
01:39.36 | sherard | lol |
01:39.40 | sherard | I know arthas |
01:39.50 | sherard | I am giving him a hard time using actual facts |
01:40.03 | sherard | I actually built a control system for a laser |
01:40.09 | sherard | automating it in college |
01:40.32 | ubdead | lesson one, lazors need to be bright pink |
01:40.40 | sherard | lol |
01:40.53 | sherard | most lasers are outside of the human spectrum of seeing |
01:40.55 | ubdead | oh man look at the time |
01:40.56 | Arthas- | nv, the weapon i was thinking off where russia demanded us to remove one nuke for each new awesome weapon goes in the atmosphere not space |
01:41.05 | sherard | the one I worked with was ultravileot |
01:41.06 | Arthas- | bs |
01:41.13 | Arthas- | if there is anything media today has taught me |
01:41.19 | Arthas- | its that green lasers are dangerous as hell! |
01:41.21 | sherard | and it lied parrellel of the visible spectrum |
01:41.25 | Arthas- | the read ones make bunnies! |
01:41.27 | Arthas- | red* |
01:41.36 | ubdead | wtf lol |
01:41.37 | Arthas- | green one crashes planes |
01:41.42 | Arthas- | Yeah |
01:41.44 | `228zip | What about doctor who's blue laser ? that one is dangerous! |
01:41.46 | Arthas- | Hows that for a reality check |
01:41.47 | sherard | so you could see bluish purple objects but you would never see the laser |
01:42.01 | Arthas- | hahahaha |
01:42.04 | sherard | this was also a industrial level 4 laser |
01:42.08 | Arthas- | I need to watch dr who |
01:42.12 | Arthas- | new series worth watching |
01:42.14 | sherard | actually |
01:42.16 | Arthas- | or should I go for old ones |
01:42.26 | sherard | i heard its good |
01:42.29 | sherard | from a coworker |
01:42.38 | Arthas- | also |
01:42.41 | Arthas- | since we are all geeks in here |
01:42.44 | Arthas- | ok far from all |
01:42.44 | sherard | I personally am not a fan of british humor |
01:42.45 | ubdead | so yea ill be seeing you all later tomorrow |
01:42.51 | Arthas- | but does anyone here sit on sliders complete series |
01:42.57 | ubdead | bn |
01:43.00 | ubdead | gn* |
01:43.01 | Arthas- | bn? |
01:43.01 | sherard | ubdead |
01:43.03 | Arthas- | nn ub |
01:43.07 | sherard | do you want to see a real laser? |
01:43.13 | Arthas- | `228zip you have sliders? |
01:43.26 | `228zip | sliders ? what ? |
01:43.27 | ubdead | cant look at lazors man |
01:43.31 | `228zip | <= french |
01:43.32 | ubdead | burns out your eyes |
01:43.43 | Arthas- | scifi series |
01:43.45 | Arthas- | although nvm |
01:43.47 | ubdead | so anyway gn |
01:43.49 | Arthas- | its got seeders again |
01:43.53 | *** join/#sc2mapster RickA (~a@d53-64-70-146.nap.wideopenwest.com) |
01:43.54 | sherard | http://www.youtube.com/watch?v=v0H9xnvSwtY |
01:44.01 | `228zip | I barely watch TV anymore |
01:44.03 | Arthas- | http://www.imdb.com/title/tt0112167/ |
01:44.04 | Arthas- | that one |
01:44.04 | sherard | if so there is a link for the control system for a laser i built |
01:44.08 | Arthas- | its a 95 series |
01:44.22 | `228zip | Too young to know it |
01:44.22 | sherard | it actually shows the laser being fired through a piece of paper |
01:44.31 | sherard | buring the paper slowly |
01:44.36 | Arthas- | well 228 |
01:44.43 | Arthas- | then go for x-files, twin peaks and sliders! |
01:44.44 | Arthas- | :D |
01:44.51 | Arthas- | star trek too :p |
01:44.52 | sherard | you can skip the middle of it if you want cause its about the technical information |
01:45.00 | `228zip | My parents used to watch xfiles =p |
01:45.21 | Arthas- | i remember hating s 8-9 |
01:45.29 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
01:45.31 | Arthas- | re-watching them today, sure they aint as good as earlier seaons |
01:45.38 | Arthas- | but way better than most crap on television |
01:46.26 | Shadowclaimer | http://www.youtube.com/watch?v=QYMKQrximEA |
01:46.32 | Shadowclaimer | my early version of my cinematic for the cinematic contest |
01:46.39 | Shadowclaimer | lot has changed since then btw |
01:47.08 | Arthas- | please tell me you have some close up :D |
01:47.19 | Arthas- | where it quickly runs through the battlefield |
01:47.20 | Shadowclaimer | nope lots of rotating cameras with explosions and burning zerg |
01:47.28 | Shadowclaimer | in the current version there is a closeup though |
01:47.29 | heysparky | my computer seems... incomplete somehow when I close the editor. |
01:47.45 | Arthas- | Shadowclaimer ya I was thinking of current / future version :) |
01:47.52 | Arthas- | also |
01:47.57 | Arthas- | nice choice of music, fits really nice |
01:48.00 | Shadowclaimer | yea I'm working on a closeup, the video extends out another 3 minutes |
01:48.10 | Shadowclaimer | after the nuke it slides out as the zerg attack another set of smaller bases |
01:48.17 | Shadowclaimer | and siege tanks attack and waves of marines, its awesome |
01:48.34 | Shadowclaimer | then the end a bunch of vikings fly over, drop like 50000 siege tank shots (looks like carpet bombing) and a series of like 50 nukes finishes it |
01:48.39 | Arthas- | i actually think I need to make a video :p |
01:48.45 | Shadowclaimer | I just want the beta keys |
01:48.50 | Shadowclaimer | I have a friend and brother who wanna play with me but can't xD |
01:49.15 | Arthas- | im not after any, already have 1y premium |
01:49.26 | Arthas- | and if my friends are cheap enough not to pre-order tey aint getting any keys :p |
01:50.05 | Shadowclaimer | Haha if you were from my town you'd be jobless too ;D |
01:50.23 | Shadowclaimer | I fix computers occasionally for like $50 a week |
01:50.56 | sherard | Shadowclaimer |
01:51.04 | sherard | is that yours or someone elses video? |
01:51.07 | Shadowclaimer | Mine |
01:51.11 | sherard | lol |
01:51.17 | sherard | take a look at the comment i gave you on it |
01:51.22 | Shadowclaimer | yipee |
01:51.31 | Shadowclaimer | you're going to tell me to go die aren't oyu? |
01:51.44 | sherard | no not at all |
01:51.48 | Shadowclaimer | lol |
01:51.49 | Durrean | does that looks ok for you? its for the contest (sorry for the size, 3,5 MB) http://dur.anti-cheat.com/copy/ct_ta1.png |
01:51.50 | Shadowclaimer | Then its not a real youtube comment! |
01:51.51 | sherard | its nothing bad |
01:52.02 | sherard | well if you say so |
01:52.13 | Skizot | http://i43.tinypic.com/2dbwcgg.jpg |
01:52.14 | Arthas- | durrean |
01:52.17 | Shadowclaimer | Yea the final name is like battle for somethin |
01:52.18 | Arthas- | terrain wise i approve |
01:52.27 | Arthas- | but i wanna see a cactus! :D |
01:52.28 | Shadowclaimer | or somebody's last stand |
01:52.31 | Ignorance | lol a car |
01:52.37 | Arthas- | one or two doodads :p |
01:52.38 | Shadowclaimer | yea terran has been changed a bit, trenches have been raised (they are way too low) |
01:52.39 | pom_pom | Shadowclaimer: I got my key from facebook contest, then 2 friend invites, then 2 more from mine & my friend's preorder |
01:53.00 | pom_pom | ... now all my friends that liked sc1 have keys |
01:53.07 | Durrean | a cactus? lemme see... |
01:53.15 | Ignorance | My decision is thus: I'm going to make an upgrade that affects all of the units I want to make into levels. :P |
01:53.43 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
01:53.43 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
01:53.43 | sherard | I say the Remember the Alamo |
01:53.45 | Arthas- | The worst thing about summer is the stupid birds |
01:53.50 | sherard | cause its a real event |
01:54.01 | Arthas- | http://en.wikipedia.org/wiki/Battle_of_the_Alamo |
01:54.03 | Arthas- | yarrrr |
01:54.09 | sherard | which tells you what is going to happen which makes it more dramatic |
01:54.25 | sherard | I am from texas |
01:54.32 | sherard | So I know all about the Alamo |
01:54.39 | sherard | its taught to us in Texas History |
01:54.51 | pom_pom | Skizot: mad skills ... good to see you got the colouring fixed from the last image i saw ;) |
01:54.58 | Skizot | :D |
01:55.07 | Skizot | http://i43.tinypic.com/wce980.jpg |
01:55.15 | sherard | Music choice fits well though shadow |
01:56.00 | Shadowclaimer | lol thank you |
01:56.06 | sherard | no problem man |
01:56.09 | Shadowclaimer | I love E.S. Posthumus |
01:56.13 | Shadowclaimer | its beautiful gregorian chant |
01:56.13 | pom_pom | mmm purdy ... do those go with the map or do you have to attach some crazy files somewhere? |
01:58.03 | Arthas- | Skizot stop posting stills all the time :( |
01:58.20 | Arthas- | also, please add that super glow you had from the beginning as a cheat! :p |
01:58.40 | Arthas- | love the cars with the flames ;D |
01:59.09 | Shadowclaimer | I wish there were Twilight Archons, powerful combinations of High Templar and Dark Templar |
01:59.11 | Shadowclaimer | that'd be epic |
01:59.12 | Shadowclaimer | they could be purple |
01:59.34 | sherard | I agree |
01:59.48 | sherard | I miss thier mind control |
02:00.00 | sherard | such an awesome spell |
02:00.04 | Shadowclaimer | Adun himself basically was one, tehy call him the Twilight ConTwilight Deliverer |
02:00.07 | Shadowclaimer | err |
02:00.09 | Shadowclaimer | Twilight Deliverer* |
02:00.14 | Shadowclaimer | I made a Dark Archon in the editor actually |
02:00.17 | Ignorance | god, I just can't find any way to make a large number of units efficiently. |
02:00.19 | Shadowclaimer | with al ltheir old abilities =D |
02:00.26 | sherard | and their aoe slow was good too |
02:01.19 | Arthas- | you know what unit I do not miss? |
02:01.25 | Arthas- | from sc1 ofc |
02:01.32 | Arthas- | take 1 guess each! |
02:01.35 | Shadowclaimer | oh shit they were called twilight Archon |
02:01.42 | Shadowclaimer | Dammit Blizzard stole my idea i never posted |
02:01.48 | heysparky | see ya folks |
02:01.52 | Arthas- | later |
02:01.58 | pom_pom | i never liked the scout |
02:02.02 | Arthas- | didnt they call it twilight archon pretty early on? |
02:02.06 | heysparky | thanks for your help, everyone :D |
02:02.14 | Arthas- | pom_pom I actually liked the scout somewhat |
02:02.23 | pkol | scouts here too expensive |
02:02.23 | Shadowclaimer | after Sc1 |
02:02.25 | pkol | were |
02:02.27 | Arthas- | can replace any air we have today (except the medivac!) |
02:02.29 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
02:02.31 | Arthas- | but seriously |
02:02.33 | Arthas- | the defiler |
02:02.37 | pkol | was pro |
02:02.38 | Arthas- | what a pain in the ass :p |
02:02.39 | Shadowclaimer | when I was a kid I used to draw pictures of Purple Archons and I called them Twilight Archons |
02:02.49 | Shadowclaimer | and woudl always tell everyone they were a merge of Dark and High Templar |
02:02.51 | pom_pom | defiler was the only way zerg could play lol |
02:02.54 | Arthas- | Shadowclaimer your parents are working for blizz in secret :D |
02:02.55 | pom_pom | best zerg unit ;) |
02:02.57 | Arthas- | pom_pom yeah |
02:03.07 | Shadowclaimer | Well Blizzard does tend to visit my site /quite/ often |
02:03.11 | pom_pom | infested terran was the most useless unit |
02:03.14 | Shadowclaimer | form what our records are showing |
02:03.16 | Arthas- | I think zerg in sc2 lost some of their charm from first though |
02:03.23 | Shadowclaimer | Hydralisks back to TIer 1 would solve that |
02:03.38 | pkol | ew |
02:03.39 | Arthas- | yes please |
02:03.40 | pkol | imba |
02:03.42 | pkol | asif |
02:03.45 | pkol | zerg are fine |
02:03.52 | Arthas- | its not like they would be as powerful as they are no then |
02:04.00 | Shadowclaimer | yea I say swap Roach to Tier 2 |
02:04.02 | Arthas- | and the normal whine from me! |
02:04.02 | Shadowclaimer | and Hydra to Tier 1 |
02:04.04 | Lyrrad | I don't find the Zerg as interesting sc2 |
02:04.13 | Arthas- | get a combined aa / ag air for both toss and terran |
02:04.13 | Shadowclaimer | I hate Roaches, I never use them |
02:04.20 | Arthas- | that is not expensive as hell like bc / carrier |
02:04.28 | Arthas- | i love it when zerg mass roach |
02:04.34 | Arthas- | then my marauders eat them |
02:05.08 | pom_pom | Arthas- I'd agree with that ... IMO toss is pretty polished (i think archons are still flawed and maybe a few tweaks here and there), terran need a tiny bit more work (some things like thor and mauraders just aren't right yet), and zerg needs a bunch more work |
02:05.08 | Durrean | ahhhh now i'm goig to bed -.- even the water is with all its settings making me crazy... |
02:05.19 | pom_pom | i play random :D |
02:05.27 | Arthas- | indeed, toss is the most polished race |
02:05.32 | Arthas- | I really enjoy them |
02:05.39 | pkol | blizz have said archons are basically there when you have no more need for templars |
02:05.42 | pkol | and nothing else |
02:05.48 | `228zip | Toss the most polished race ? |
02:05.51 | Arthas- | indeed |
02:06.00 | Shadowclaimer | they are changing that |
02:06.02 | `228zip | I rarely see them going for something else than a robo |
02:06.07 | `228zip | Which is boring |
02:06.10 | Arthas- | robo? |
02:06.19 | `228zip | robotics facility |
02:06.23 | Arthas- | ah |
02:06.25 | pkol | i hardly ever go fast robo anymore |
02:06.25 | `228zip | BO not including that |
02:06.28 | Arthas- | well |
02:06.38 | Arthas- | i rarely see zerg doing anything else but muta / mass lings / roaches |
02:06.40 | Shadowclaimer | Archons are currently massively underutilized so Blizzard said they would try to fix that |
02:06.41 | Arthas- | and terran mmm |
02:06.45 | pkol | i love the new pheonix |
02:06.46 | Arthas- | and this is the problem w sc2 |
02:06.51 | Shadowclaimer | I use Hydras and Muta's honestly, then use Brood Lords and Corurptors |
02:06.53 | Shadowclaimer | Corrupters* |
02:06.55 | Arthas- | the variations of tactics ppl use are lacking |
02:07.00 | pom_pom | pkol yes, but the 17s morph time makes it pointless ... they need to be changed slightly see http://forums.battle.net/thread.html?topicId=24702406947&postId=249086091245&sid=5000 |
02:07.07 | Arthas- | I fucking hate hydra / mutas :p |
02:07.10 | Shadowclaimer | lol |
02:07.21 | Shadowclaimer | I use a combination team usually, Infestors provide a stable "sacrificeable" army |
02:07.29 | Shadowclaimer | so if you're harassing me I can destroy units with no cost to myself basically |
02:07.44 | Shadowclaimer | with 5 full energy infestors you can churn out a free army that if placed in an enemy base can wreak havoc |
02:07.45 | pom_pom | since the nerf i haven't seen any roaches |
02:07.49 | Shadowclaimer | nerf? |
02:07.51 | pom_pom | i don't make them myself |
02:07.55 | pom_pom | double supply |
02:07.56 | pkol | i love flying like 4 pheonix's around the map and go overlord/queen/drone hunting |
02:07.58 | Arthas- | hahahaha |
02:07.59 | Shadowclaimer | ah |
02:08.01 | Arthas- | pom_pom |
02:08.01 | Shadowclaimer | yea I saw that and was so happy |
02:08.08 | Arthas- | since the patch where zerg got owned |
02:08.20 | Arthas- | ie they removed the make turrets useless |
02:08.24 | Arthas- | among other stuff |
02:08.24 | pkol | i have a feeling roach'll get buffed now |
02:08.28 | Arthas- | I have met 1-2 zergs |
02:08.30 | Arthas- | in 20 matches |
02:08.31 | Shadowclaimer | I still use Zerg crawlers a lot |
02:08.42 | pom_pom | yes corrupters should keep the building disabler ... have both spells wth not |
02:08.46 | Arthas- | mostly its TT, TP or PP |
02:08.46 | Shadowclaimer | I like using Spine Crawlers on choke points that are above |
02:08.49 | Arthas- | TP being the most used |
02:09.01 | Arthas- | except for Ingela he still use zerg |
02:09.31 | Ingela | i aaaaaam the one and only |
02:09.32 | Ingela | sings |
02:09.33 | pkol | what league you in arthas? |
02:09.39 | Arthas- | gold, copper, bronze |
02:09.41 | Arthas- | silver |
02:09.43 | Arthas- | those 4 |
02:09.43 | Arthas- | :p |
02:09.45 | pkol | haha |
02:09.50 | Arthas- | gold w xan |
02:09.50 | pkol | alright |
02:09.52 | Arthas- | silver w ingela |
02:09.52 | pkol | :p |
02:09.56 | Arthas- | solo crap really |
02:09.57 | Ingela | we're not silver |
02:10.01 | Ingela | at least gold |
02:10.01 | Arthas- | we are not? |
02:10.03 | Shadowclaimer | I'm Bronze wooo |
02:10.07 | Ingela | yea but i mean skillwise |
02:10.07 | Arthas- | oh ok |
02:10.08 | Shadowclaimer | Bronze is best |
02:10.21 | Ingela | we just fucked around in placement |
02:10.23 | Ingela | or mostly me |
02:10.25 | Shadowclaimer | my favorite strategy that wrks only because no one expects it |
02:10.27 | `228zip | I was talking about 1v1 actually |
02:10.30 | `228zip | Don't do much 22 |
02:10.31 | pom_pom | lol i did 5 placement matches and got platinum |
02:10.33 | Shadowclaimer | Full Nydus of Banelings, Nydus worm back of their base |
02:10.39 | pom_pom | but don't like 1v1 much so haven't played since |
02:10.40 | Arthas- | `228zip just played 6 matches there |
02:10.48 | Arthas- | and i hate it |
02:10.56 | Arthas- | at least in 2on2 you see some variation in units |
02:10.56 | pom_pom | i play 2v2 with my friend ... much "funner" and less serious |
02:10.57 | pkol | worms are hard to pull off |
02:10.59 | Arthas- | in 1on1.... |
02:10.59 | Arthas- | well |
02:11.02 | Shadowclaimer | yea but if they don't notice them |
02:11.03 | Arthas- | even more static |
02:11.03 | Shadowclaimer | its a godsend |
02:11.13 | Durrean | tip for you: don't delete cameras when they are used in triggers. from 3 camreas i deleted, i got 3 warnings and 1 crash... |
02:11.15 | pkol | it's hard not to hear that sound |
02:11.17 | pkol | lol |
02:11.20 | Shadowclaimer | on the 1v1 space platform map I love htem particualrly |
02:11.22 | Arthas- | btw |
02:11.23 | pkol | and any good player will scan their base |
02:11.24 | Shadowclaimer | in combination with overlords |
02:11.26 | Arthas- | when a terran nukes |
02:11.32 | Arthas- | can the player being nuke still hit space |
02:11.33 | Arthas- | ? |
02:11.41 | pom_pom | yeah disappointed with worms ... over nerfed imo |
02:11.47 | Shadowclaimer | 20 second setup time = lol |
02:11.49 | pom_pom | should be 15s and a little cheaper |
02:12.02 | Shadowclaimer | I mostly use them to get my drones to other bases, and allow myself some mobility |
02:12.07 | Durrean | gonna sleep, bye |
02:12.08 | Shadowclaimer | keeps my units mostly hidden |
02:12.10 | Arthas- | nn |
02:12.14 | pkol | yeah, if a zerg tires to worm my base, you can usually just kill them with your workers |
02:12.50 | Arthas- | http://www.nasa.gov/multimedia/videogallery/index.html?media_id=13894434 |
02:12.53 | Arthas- | for those who missed it |
02:12.57 | Arthas- | now im off :) |
02:13.04 | Arthas- | nn ppl |
02:13.12 | pkol | although, this one time i killed this guy's nydus network and worm at the same time |
02:13.16 | pkol | with like 30 units in it |
02:13.18 | pkol | i lol'd hard |
02:13.38 | Shadowclaimer | oh shit |
02:13.40 | Shadowclaimer | that'd suck |
02:13.45 | Shadowclaimer | i just use it with banelings |
02:13.51 | Shadowclaimer | like if I get someone stuck in their base, and surrounded |
02:14.03 | Shadowclaimer | drop a bunch of banelings (page or two) on em and its GG |
02:15.00 | Bifuu | http://www.youtube.com/watch?v=c7x6Mh66yvk new tutorial |
02:15.06 | Bifuu | Importing custom models |
02:15.48 | Shadowclaimer | so I have a question.. |
02:16.03 | Shadowclaimer | is it possibel to edit an M3 file with notepad or such |
02:16.11 | Shadowclaimer | like I could with mdl files |
02:16.18 | Shadowclaimer | so I can just change texture directories and particle data? |
02:16.27 | Shadowclaimer | or is it all locked into the actual file and requiring me to open them in a model editor |
02:16.48 | *** join/#sc2mapster Dest1ny (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:17.05 | *** join/#sc2mapster Dest1ny8 (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:17.06 | RickA | Is there a way to affect how much damage a unit does based on its energy? |
02:17.37 | Legick | wow i hate internet explorer, it screws me over even when i don't use it |
02:18.04 | *** join/#sc2mapster Dest1ny8 (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:18.09 | Legick | it turns out somehow in internet explorer it got turned on for me to use a proxy server which disallowed me from updating my sc2 |
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02:18.33 | crazyfingers | anyone know how to reduce incoming damage by a %? |
02:19.21 | RickA | yeah |
02:19.35 | RickA | Its in behaviors, Damage Response |
02:19.41 | crazyfingers | ah, thanks man |
02:19.45 | crazyfingers | i'll check it out |
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02:20.10 | Vailreth | hello people |
02:22.11 | pkol | did anyone watch TLOvsWhitaRa hdh video? |
02:22.13 | pkol | s |
02:22.23 | `228zip | I did |
02:22.24 | Skizot | http://i42.tinypic.com/2m7tf04.jpg |
02:22.25 | `228zip | Archons |
02:22.28 | `228zip | Over templars |
02:22.35 | `228zip | Didn't think it'd work |
02:22.41 | Motive | I'm just curious if anyone else is planning on buying SC2 solely for custom games rather than melee. |
02:22.55 | Motive | I quit melee entirely with WC3 and don't really have plans to go back. Lol |
02:22.56 | Shadowclaimer | So Skiz, since you know how to model, how hard do you think it'd be to change the particle colors on an Archon? |
02:23.01 | Skizot | motive |
02:23.06 | pkol | i love tlo, hes so pro |
02:23.06 | Skizot | me. |
02:23.09 | Motive | :D |
02:23.13 | Motive | yay, I'm not alone then. |
02:23.25 | Skizot | i never play melee >_> |
02:23.30 | `228zip | Does single player campaign count ? |
02:23.37 | Skizot | i play campaign. |
02:23.38 | Motive | Campaign's ok, it has a fun storyline. |
02:23.40 | Skizot | and UMS |
02:23.40 | Motive | I play campaign. |
02:23.48 | Motive | Campaign and UMS are the fun parts of Blizzard games, IMO. |
02:23.50 | natesd | me, motive |
02:23.53 | Motive | Though I was into melee on SC1. |
02:23.58 | *** join/#sc2mapster Dest1ny (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:24.03 | *** join/#sc2mapster Anopob (~Anopob@CPE000e082e8255-CM00140491feb2.cpe.net.cable.rogers.com) |
02:24.07 | natesd | ums fo life |
02:24.27 | *** join/#sc2mapster Dest1ny (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:24.47 | *** join/#sc2mapster Dest1ny8 (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:26.12 | Shadowclaimer | what can I open m3 files with.. besides 3dsmax? |
02:27.32 | Alpha_vst | woot my life modifier is killing the bad guys insatantly :D |
02:29.39 | *** join/#sc2mapster Dest1ny (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:32.53 | SevenSeven | oh fuck yeah |
02:32.56 | SevenSeven | 77 is back |
02:33.03 | SevenSeven | with 10x better interweb connections |
02:33.07 | SevenSeven | lol |
02:33.08 | rrowland | sup |
02:33.33 | SevenSeven | they fucked our internet up and gave us complimentary 15MB speeds :D |
02:34.12 | Linera | for how long? a month? |
02:34.19 | Linera | lol |
02:34.41 | Shadowclaimer | so my brother is on Facebook and in the corner he gets a suggestion |
02:34.56 | Shadowclaimer | it says "You may like Megan Fox, reason: Many who like Modern Warfare 2 like Megan Fox" |
02:35.59 | `228zip | Another reason not to be on facebook |
02:36.09 | Shadowclaimer | I have to use it to keep in tocuh with old high school friends lol |
02:36.15 | Shadowclaimer | a lot of my old buddies kidna went everywhere in the world |
02:36.21 | Shadowclaimer | got a couple on missionary trips, like half of them joined the military.. |
02:36.37 | `228zip | Well, if you don't mind Big Brother =/ |
02:36.55 | *** join/#sc2mapster Dest1ny (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
02:36.56 | Shadowclaimer | Honestly I've hit the point where I don't give a damn |
02:37.05 | Shadowclaimer | if the FBI wants to read every chat log I have, and check my internet history evertime I open something |
02:37.07 | Shadowclaimer | let them |
02:37.20 | Shadowclaimer | as long as they don't post the contents to teh local newspaper |
02:37.22 | Shadowclaimer | I'm fine lol |
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02:38.45 | `228zip | The FBI doesn't care |
02:38.51 | `228zip | It's purely commercial =/ |
02:40.38 | Motive | The FBI has better things to do than stalk people on Facebook. |
02:40.39 | Motive | I hope. |
02:41.22 | *** join/#sc2mapster Vortexx (~sexysamso@cpe-70-112-6-31.austin.res.rr.com) |
02:42.14 | Shadowclaimer | I'm sure if they did our jails woudl be overrun with potheads by now honestly |
02:42.17 | Shadowclaimer | lol |
02:42.33 | Shadowclaimer | the sheer amount of friends of mine that have public profiles that are covered in pics of them and them talking abotu it is hillarious |
02:43.15 | Legick | the police sometimes stalk facebook |
02:43.29 | Motive | The police have better things to do, too, usually. |
02:43.41 | Motive | It's really only in fringe cases that Facebook ever results in a crime being prosecuted. |
02:43.44 | Shadowclaimer | "Well Mr. Johnson we have 500 counts of admissions of drug usage, over 100 pictures of you holding or handing out marijuana, and quite a few messages of you offering to sell marijuana" |
02:43.55 | Legick | well i know of a case where there have been multiple threats on a person's life and they have assessed the threats through facebook |
02:44.06 | Motive | yeah but that's serious because it's life-threatening. |
02:44.12 | Shadowclaimer | Do people just not know that the block function exists? |
02:44.20 | Motive | It's kind of hidden tbh. |
02:44.24 | Motive | At least it used to be. |
02:44.27 | Shadowclaimer | eh it kinda is |
02:44.29 | Shadowclaimer | but I use it like a madman |
02:44.31 | Motive | :D |
02:44.33 | *** join/#sc2mapster Valarauakdor (~183fb24f@gateway/web/freenode/x-rxrzfwlcdhpppezf) |
02:44.35 | Shadowclaimer | I got a lot of people angry at me on facebook |
02:44.37 | *** part/#sc2mapster Rectifier (~ranctifie@71.67.145.50) |
02:44.38 | Alpha_vst | hmmm wtf my math is bad |
02:44.44 | Shadowclaimer | there's an inside family joke about me being gay and my cousin started a group for it |
02:44.52 | Shadowclaimer | so I tend to get messages from actual gay people eithe angry or offering me help.. |
02:44.54 | Shadowclaimer | its hillarious |
02:44.59 | Valarauakdor | is it possible to turn off in-game music, but not in-game sounds via triggers? |
02:45.00 | Alpha_vst | lol |
02:45.14 | Shadowclaimer | I always tag them first name "Not really gay" last name |
02:45.41 | Arthas- | i too use facebook |
02:45.46 | Arthas- | and i do not like bb |
02:45.54 | Arthas- | but i mainly use fb for lurking :p |
02:45.59 | Motive | everyone and their dog uses facebook |
02:46.00 | Motive | lolol |
02:46.14 | Crazafied | LIES MY DOG DOESNT HAVE THUMBS! |
02:46.32 | Motive | It's ok, Facebook has support for thumbless interaction! |
02:46.39 | Lyrrad | I refuse to use facebook because...well I don't really have a reason |
02:46.45 | Arthas- | well |
02:46.48 | Legick | my grandmother uses facebook more than I |
02:46.50 | Arthas- | I woke up and had one |
02:47.05 | Arthas- | literally, dont remember the night before |
02:47.13 | Arthas- | and i didnt see any option to remove it :D |
02:47.21 | Arthas- | you cant really remove it, can you? =p |
02:47.37 | Legick | you can basically kill it by leaving groups and staying inactive |
02:47.37 | Crazafied | Have'nt u seen south park? |
02:47.38 | Shadowclaimer | I use a fake version of my brothers I made to get hillarious messages by him on the news |
02:47.38 | Motive | I didn't have one until late '08. One of my friends made me register. Lol |
02:47.40 | Legick | but that's the only way i know |
02:47.55 | Shadowclaimer | our local news often has shoutouts on facebook where you can post your opinion on something |
02:47.59 | Shadowclaimer | so I always do very flamboyant ones under his name |
02:48.07 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
02:48.10 | Shadowclaimer | because he's usually up getting ready for work during the morning news |
02:48.38 | Shadowclaimer | so it'll say his name and his towno n there andh e just kinda shrugs it offa nd has accepted there must be another person with the same name as him in this town |
02:49.12 | Motive | Facebook Connect pisses me off beyond belief. |
02:49.30 | Shadowclaimer | I use a Mozilla Plugin for Facebook, makes it 100x easier for me |
02:49.30 | Motive | I think Facebook can be fun but I don't want every site to have access to my RL information. It's not convenient, it's just annoying. |
02:49.35 | Shadowclaimer | yea agreed |
02:49.43 | Legick | i'm pissed off with this whole "facebook and battle.net sync" thing |
02:49.47 | Motive | That, too. |
02:49.49 | Shadowclaimer | same |
02:49.49 | Legick | with real ID |
02:49.54 | Legick | it's going to be really annoying |
02:49.58 | Arthas- | well, waddaya know |
02:49.59 | Motive | Real ID I don't mind so much. I don't think it has a place in a game though. |
02:50.03 | Arthas- | there actually is a delete option: https://ssl.facebook.com/help/contact.php?show_form=delete_account |
02:50.06 | Arthas- | :p |
02:50.18 | Arthas- | but from menu only deactivate is visible |
02:50.20 | Arthas- | figures |
02:50.28 | Lilianna | You don't have to use Real ID if you don't want to |
02:50.37 | Legick | it is useful though |
02:50.39 | Legick | no doubt |
02:50.45 | Lilianna | For sure |
02:50.49 | Shadowclaimer | My Champions ONline is linked up to mine <.< it posts feeds no things I do ingame |
02:50.50 | Valarauakdor | Then why are you angry? |
02:50.53 | Motive | I have a very small set of friends who know my real name. And real ID doesn't offer them anything anyways other than access to see the name they already know. |
02:50.54 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
02:50.55 | Shadowclaimer | just for hte hope that it might interest a friendo f mine in the game |
02:51.00 | Arthas- | Motive what kind of irl info are we talking about here |
02:51.02 | Linera | hmmm, trying to figure something out. If this is a channel for SC2 Mappster why are we talking about facebook crap for? |
02:51.03 | Valarauakdor | If you don't like, don't use it. If you do like it, then use it. |
02:51.11 | Shadowclaimer | Linera we never talk about anything on subject |
02:51.13 | Motive | I'd rather them not know anything other than my screenname. |
02:51.15 | Shadowclaimer | its IRC |
02:51.18 | Motive | So that's 0 facebook interaction at all. :P |
02:51.25 | Motive | That way I know exactly what information people know. |
02:51.30 | Motive | ie. what I tell them |
02:51.36 | Legick | this conversation probably, at some point, started from something somewhat relevent |
02:51.41 | Motive | Lol :P |
02:51.42 | Lyrrad | We are supposed to talk about SC2 map making here? |
02:51.46 | Arthas- | Legick not likely |
02:51.48 | Arthas- | :p |
02:51.55 | Motive | I made an SC2 map |
02:51.59 | Motive | it involved a siege tank named facebook |
02:52.02 | Shadowclaimer | Yep |
02:52.02 | Motive | and a marine named Motive. |
02:52.06 | Arthas- | Lyrrad and that prohibits us from talking about other stuff? |
02:52.06 | Motive | They were unallied. |
02:52.10 | Lyrrad | But if we talk about SC@ map stuff everyone will steal my ideas |
02:52.17 | Arthas- | wake up, and welcome to irc :p |
02:52.20 | Motive | Lol, that's why I love my idea. :P |
02:52.24 | Motive | Nobody's bored enough to do it. |
02:52.26 | Shadowclaimer | At least we aren't talking about penises anymore |
02:52.31 | Arthas- | Shadowclaimer well |
02:52.33 | Arthas- | for now |
02:52.35 | Shadowclaimer | Ok maybe a little.. |
02:52.38 | Motive | Well see |
02:52.38 | Lyrrad | Thats about to change I expect |
02:52.42 | Motive | talking about penises is pointless. |
02:52.49 | Arthas- | id rather pick boobs |
02:52.53 | Motive | You can brag about length all you want but the average vagina is only 6 inches deep. |
02:52.55 | Arthas- | really! |
02:52.58 | Motive | Beyond that it's just not being used. |
02:53.10 | Shadowclaimer | And thus Shadowclaimer walks into the sunset, having finished what he was born tod o |
02:53.12 | Shadowclaimer | derail an IRC |
02:53.15 | Motive | :P |
02:53.18 | Arthas- | Motive really |
02:53.19 | Arthas- | :p |
02:53.25 | Arthas- | this calls for.... |
02:53.26 | Motive | I got that from ChaCha, I assume it's true. |
02:53.47 | Legick | whenever i hear that walking into the sunset line i always think about the AvP movie where that human chick and pred are just like skipping off into the distance |
02:53.53 | Arthas- | http://files.posterous.com/pourmecoffee/y0Mtvy595Evs9MXLATZDpNVs9Uv2Rd6uthcGBe19q5IEcao6jKl9ZUFLBYZj/the_more_you_know2.jpg?AWSAccessKeyId=1C9REJR1EMRZ83Q7QRG2&Expires=1273892330&Signature=6LGvlhgsNt%2BJUiWjumyO5Yj8gYc%3D |
02:53.55 | Arthas- | that one :p |
02:53.58 | Shadowclaimer | aww I hate that sequel.. |
02:54.01 | Motive | Haha :P |
02:54.03 | Arthas- | isnt there like a video clip available |
02:54.06 | Arthas- | anyhow :D |
02:54.17 | Motive | But yeah, think about it. You can be 12 inches long and everyone'll be like "Oh shit!" but you can never actually get it all in. |
02:54.24 | Lyrrad | I don't think I dare go look at that |
02:54.26 | Legick | can with anal |
02:54.28 | Arthas- | Lyrrad |
02:54.29 | Motive | So in essence you'll always be half a virgin. |
02:54.30 | Motive | gg |
02:54.31 | Arthas- | i tag em if its nsfw |
02:54.31 | Legick | but that's another story |
02:54.44 | pkol | oh wow |
02:54.46 | Motive | His link is safe. :P |
02:54.48 | Arthas- | Motive I approve they way you reason |
02:54.51 | Legick | yeah it's safe |
02:54.52 | Motive | Why thank you. |
02:55.24 | Shadowclaimer | aww his pic is not a diagram... |
02:55.26 | Shadowclaimer | I'm disappointed |
02:55.31 | Lyrrad | well that was disappointing |
02:55.31 | Shadowclaimer | could've even made it a Venn Diagram for bonus points |
02:55.36 | Arthas- | motive |
02:55.54 | Arthas- | you are not the one who went hysterical when we started discussin pre & post-kerrigan tentacles and fucking her right? :på |
02:56.00 | Motive | no o_o |
02:56.03 | Motive | that's just fucking wrong. |
02:56.03 | Shadowclaimer | o.o |
02:56.04 | Motive | LOL |
02:56.21 | Legick | i hope there's someone remaking pleasure kerrigan |
02:56.26 | Motive | ugh LOL |
02:56.28 | Arthas- | hmm |
02:56.30 | Shadowclaimer | in their own minds maybe |
02:56.32 | Alpha_vst | this is taking longer than i thought :( |
02:56.34 | Motive | as soon as you involve tentacles, it's just wrong. >< |
02:56.36 | Legick | could get very interesting in the sc2 editor |
02:56.39 | Shadowclaimer | thats what she said Alpha =D |
02:56.40 | Motive | LOL |
02:56.42 | Arthas- | So, whats the current price for a customized real doll? |
02:56.44 | Arthas- | Just wondering |
02:56.45 | Arthas- | :D |
02:56.56 | Arthas- | wil be post, ofcourse |
02:57.02 | Legick | depends on the quality you want probably |
02:57.02 | Arthas- | Yeah, flap those wings baby! |
02:57.03 | Shadowclaimer | well now my caffeine is out |
02:57.13 | Arthas- | or whatever they are :p |
02:57.19 | Arthas- | Shadowclaimer that means back to work? |
02:57.26 | Shadowclaimer | Work? Pfft |
02:57.29 | *** join/#sc2mapster Verr82 (~Verr82@203-219-138-150.static.tpgi.com.au) |
02:57.31 | Arthas- | :p |
02:57.33 | Shadowclaimer | back implies I ever started |
02:57.48 | Arthas- | you never really stop now do you |
02:58.00 | Shadowclaimer | I have a 12 pack of MD Typhoon behind me |
02:58.08 | Arthas- | work, short break, work, lunch, work, short break, work, sleep , restart |
02:58.09 | Shadowclaimer | and my emotions have shut down from loneliness and rejection |
02:58.11 | Shadowclaimer | so WOO |
02:58.13 | Shadowclaimer | Time to get some shit done |
02:58.19 | Legick | i just ate half a carton of ice cream |
02:58.23 | Legick | that will wake you up |
02:58.28 | Arthas- | Legick :D |
02:58.32 | Alpha_vst | screw you :P |
02:58.35 | Shadowclaimer | Ice Cream comes in Cartons? |
02:58.41 | Arthas- | yes |
02:58.44 | Legick | well, box, i dunno |
02:58.53 | Legick | i still can't think of the proper word |
02:58.57 | Shadowclaimer | I always associate cartons with cigarettes |
02:59.00 | Arthas- | http://www.gbgraddglass.se/img-history/expandera/1990_2.png |
02:59.01 | Arthas- | that |
02:59.02 | Shadowclaimer | so in my mind you just ate half a carton of cigarettes |
02:59.13 | Legick | i think i did that on a dare once |
02:59.14 | Shadowclaimer | That's the textbook definition of a box |
02:59.35 | Arthas- | in other news, why did i stop smoking |
02:59.42 | Arthas- | then my 3 years of smoking were for nothing :( |
02:59.50 | Legick | because it's icky and horrible |
02:59.59 | Arthas- | ~8ball Should I take up smoking again? |
03:00.00 | purl | I'm not sure. |
03:00.02 | Shadowclaimer | because it makes your penis shrivel and die |
03:00.14 | Arthas- | ~8ball Really, straight answer now! Should I take up smoking again? |
03:00.15 | purl | Are you smoking crack? |
03:00.18 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
03:00.20 | Arthas- | well |
03:00.21 | Arthas- | lol |
03:00.25 | Arthas- | didnt see that one coming |
03:00.31 | Motive | LOL |
03:00.32 | Arthas- | nor do I see how it matters |
03:00.34 | Motive | crack xD |
03:00.37 | Arthas- | stupid bot |
03:01.02 | *** join/#sc2mapster JamesObscura (~James@ip98-171-168-128.sb.sd.cox.net) |
03:01.04 | Arthas- | icky? |
03:01.05 | Arthas- | horrible? |
03:01.08 | Arthas- | hell no :P |
03:01.37 | Legick | when your blackened, charred, holed lungs are chilling with you in the hospital, i'll be chillin in a nursing home with alzheimers |
03:01.39 | Legick | so haha! |
03:01.41 | Motive | it is icky :P |
03:01.42 | Legick | lucky so and so |
03:01.47 | Motive | that doesn't mean it's not fun though. |
03:02.10 | Arthas- | lol |
03:02.17 | Shadowclaimer | with hot nurses Legick* |
03:02.19 | Shadowclaimer | left out the hot nurses |
03:02.20 | Arthas- | i actually never intended to live that long |
03:02.22 | Motive | oh shit. |
03:02.26 | Legick | indeed |
03:02.27 | Arthas- | still dont |
03:02.30 | Shadowclaimer | I figure the zombie apocalypse will happen before then |
03:02.38 | Arthas- | 60+ worthless! |
03:02.39 | Shadowclaimer | so I've spent my entire life's fortune and all my time building an underground bunker |
03:02.43 | Motive | if a zombie apocalypse happens I am so fucked. |
03:02.45 | Arthas- | no offense to 60+ers in this chan |
03:02.46 | Shadowclaimer | and trying to obtain a nuclear bomb |
03:02.51 | Motive | I thought my car was awesomesauce and could like plow through them all |
03:02.53 | Shadowclaimer | there's literally a facebook groupdedicated to helping me get a nuclear bomb |
03:02.58 | Motive | but then I got a flat tire today and watched it deflate in under a minute. |
03:03.01 | Motive | so that wouldn't work . :( |
03:03.08 | Legick | i want to think i would be a survivor in a zombie apocalypse, but when i deeply analyze it, i'll just die like everybody else |
03:03.17 | Shadowclaimer | Yea you definitely wil Legick |
03:03.23 | Shadowclaimer | especially with alzheimers |
03:03.28 | Shadowclaimer | you'll like trap a doorway then walk right back through it |
03:03.37 | Legick | pssh never trap a doorway |
03:03.39 | Arthas- | Legick hehe |
03:03.47 | Arthas- | im in favor of nuclear holocaust :p |
03:03.48 | Legick | that will restrict your movement more than the zombies |
03:03.50 | Arthas- | gogo fallout! |
03:03.52 | Shadowclaimer | probably |
03:04.06 | Shadowclaimer | seeing as a trap is only useful against a single zombie or maybe 2 or 3 depending on the trap (not counting explosives |
03:04.15 | Shadowclaimer | see the problem I see is that Zombies will literally pile up until they can get to you anywhere |
03:04.16 | Motive | Explosives are bad, attract more. |
03:04.19 | Legick | speaking of nuclear holocaust |
03:04.21 | Legick | love this song http://www.youtube.com/watch?v=frAEmhqdLFs |
03:04.23 | Lyrrad | Just need a trap that resets itself |
03:04.26 | *** join/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41) |
03:04.32 | Shadowclaimer | an automatic bear trap? |
03:04.39 | Shadowclaimer | like a giant one |
03:04.39 | Motive | See I have a great anti-zombie plan. |
03:04.46 | Arthas- | did any of you watch Dead Snow? |
03:04.50 | Arthas- | Norwegian zombie movie |
03:04.51 | Motive | Attic + food until the majority of humanity is dead, |
03:04.54 | Shadowclaimer | actually me and my brothers literally dsicussed purchasinga n abandoned nuclear missile silo |
03:04.58 | Motive | then venture out with functional car, etc. |
03:04.59 | Arthas- | if not, and if you like zombie movies. watch it |
03:05.01 | Shadowclaimer | you can get one for like $150k |
03:05.08 | Lyrrad | I saw a little bit of it, but when I am watching TV I hate reading subtitles |
03:05.12 | Shadowclaimer | they are entirely underground, have blast doors, and it doesnt cost much to fix it up |
03:05.15 | Motive | fiuhfuisfIHDFILUAHDUAILHAWILUd AIO H+ |
03:05.17 | Motive | FUCKING SPIDER ON MY LEG |
03:05.18 | Motive | UDHAWIUDHAWIU |
03:05.21 | Motive | oh god that was awful |
03:05.32 | Legick | oh my god are you ok? |
03:05.39 | Motive | no it ate me. |
03:05.40 | Shadowclaimer | It didn't get your leg did it? |
03:05.49 | Shadowclaimer | Did I ever tell you guys I love you? |
03:05.55 | Shadowclaimer | in the most creepy perverted pedophilic way possible |
03:05.57 | Motive | I told you guys that one night. |
03:06.03 | crazyfingers | Any way of adjusting bahavior values through triggers or upgrades? Like i have a reduce damage behavior now but i can't figure out how to modify it to be stronger, outside of simply replacing it with another stronger behavior |
03:06.05 | Motive | I just logged on and I was reading the chat and I was like, hmm, I'm bored... |
03:06.08 | Motive | then I went |
03:06.10 | Motive | I LOVE YOU ALL! |
03:06.11 | Motive | and shut up. |
03:06.20 | Shadowclaimer | I remmeber that |
03:06.23 | Arthas- | ( Shadowclaimer ): in the most creepy perverted pedophilic way possible - im 14 and i love you back |
03:06.25 | Shadowclaimer | then I started at my monitor wondering if you really meant it |
03:06.35 | Vailreth | damn i cant get my medivac to load my units... |
03:06.37 | Shadowclaimer | I'm 20 so the FBI is on their way to my house |
03:06.38 | Shadowclaimer | was nice knowing you |
03:06.42 | Motive | LOL |
03:06.43 | Arthas- | Shadowclaimer nah |
03:06.47 | Arthas- | 15 is legal in sweden |
03:06.48 | Shadowclaimer | I don't htink you understand |
03:06.51 | Arthas- | 14 is borderline legal! |
03:06.54 | Legick | i'm not legal for you bro |
03:06.55 | Shadowclaimer | I have 3 terabytes of pirated software |
03:07.02 | Shadowclaimer | I don't give a fuck about hte pedophilia |
03:07.05 | Shadowclaimer | they can't get my swag dammit |
03:07.05 | Motive | LOL |
03:07.06 | Arthas- | on a non encrypted drive? |
03:07.06 | Arthas- | well |
03:07.15 | Arthas- | serves you right for not encrypting your loot! |
03:07.15 | Motive | Who actually encrypts their disks? |
03:07.16 | Shadowclaimer | Encryption is only a roadbump |
03:07.18 | Motive | Come on. :P |
03:07.25 | Shadowclaimer | what kinda pirate puts their treasure in locked chests |
03:07.27 | Shadowclaimer | I fucking roll in mine |
03:07.29 | Shadowclaimer | in public |
03:07.31 | Shadowclaimer | so they all can see it |
03:07.38 | Motive | I don't even encrypt the virtual memory on this Mac as a security feature. |
03:07.44 | Arthas- | so you are one of those who always had c: shared on direct connect |
03:07.45 | Shadowclaimer | Macs have memory? |
03:07.52 | Arthas- | giving me tons of diablo 2, half life and win xp license keys? |
03:07.55 | Motive | Macs have two buttons on their mice. |
03:07.58 | Motive | It's fuckin' revolutionary. |
03:07.58 | Arthas- | I loved those people :) |
03:07.58 | Motive | :O |
03:08.10 | Arthas- | even more awesome when steam was released |
03:08.15 | Shadowclaimer | I laughed |
03:08.27 | Shadowclaimer | I was like "Oh wow so what can they play now? Oh that's right nothing, just a chat platform" |
03:08.31 | Motive | I'm loving the new Steam and Portal on Mac. |
03:08.36 | Shadowclaimer | My cousin almost paid me $20 to walk in starbucks and yell Macs suck |
03:08.38 | Shadowclaimer | I was too afraid of dying |
03:08.42 | Legick | i hate the new steam |
03:08.43 | *** join/#sc2mapster Gatling (~Gatling@pD951EACF.dip.t-dialin.net) |
03:08.47 | Motive | They've still got a few kinks but it's completely playable and once in-game you wouldn't notice the difference between Mac and PC. |
03:08.53 | Shadowclaimer | I figure |
03:08.55 | Motive | I even get my Growl notifications at the top. |
03:09.02 | Legick | i think yesterday i figured out how to check what games i own |
03:09.03 | Shadowclaimer | I'm just fantatically antimac |
03:09.41 | Legick | i respect macs and apple simply for the reason that they stand up against microsoft, who i hate |
03:09.44 | Arthas- | http://i.imgur.com/EFOH6.jpg |
03:09.44 | Lyrrad | I had bad Mac experiences in high school |
03:09.50 | Arthas- | mac + portal equals ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuu |
03:09.52 | Motive | I don't hate Macs or PC. :P |
03:09.55 | Shadowclaimer | As soon as Sony gets their own OS out I'm so getting it |
03:09.56 | Arthas- | i hate macs |
03:10.00 | Shadowclaimer | then I'll fantatically hate Microsoft too |
03:10.03 | Motive | They both have their strengths and weaknesses. |
03:10.05 | Lyrrad | Except Apple is as bad as Microsoft these days |
03:10.09 | Arthas- | and i laugh everytime i walk past them in town and see their empty store |
03:10.16 | Motive | No, Apple stores are never empty. |
03:10.21 | Arthas- | here they are |
03:10.23 | Motive | They always have those fucking faggots using their computers and never buying them. |
03:10.24 | Shadowclaimer | I just hate Macs becasue Hipsters will defend them to the death |
03:10.26 | Arthas- | although hyarion has one |
03:10.28 | Arthas- | most ppl dont! |
03:10.34 | Motive | I've only been to an apple store twice. |
03:10.36 | Alpha_vst | macs rock screw you |
03:10.41 | Shadowclaimer | they'll buy one no matter how expensive they'll be, just to say they're cool |
03:10.44 | Arthas- | btw guys |
03:10.45 | Motive | Once, to buy my MacBook, and the 2nd to get support on the hardware. |
03:10.46 | Shadowclaimer | then all the real nerds will be waiting outside with guns |
03:10.47 | Legick | i think once on vacation i saw an apple stand |
03:10.48 | Arthas- | alpha has mac on highlight |
03:10.54 | Legick | the guy was selling mangos too, i think |
03:10.55 | Motive | LOL |
03:10.58 | Arthas- | so from now on, lets call macs craps |
03:11.05 | Motive | I love my Mac. :( |
03:11.06 | Alpha_vst | no i dont |
03:11.12 | Arthas- | then you are lurking! |
03:11.13 | Arthas- | :D |
03:11.17 | Alpha_vst | you can do that kinda thing? |
03:11.22 | Shadowclaimer | well all he can do is talk on IRC on it |
03:11.23 | Shadowclaimer | so.. |
03:11.29 | Motive | Psh :P |
03:11.30 | Arthas- | Alpha_vst yeah :p |
03:11.30 | Shadowclaimer | lurking is the full extent of his abilities |
03:11.34 | Motive | I make maps on my Mac, without the editor. |
03:11.35 | Motive | So there. :P |
03:11.42 | Arthas- | I make maps on my 200 |
03:11.43 | Alpha_vst | im a irc noob :P |
03:11.48 | Shadowclaimer | I make Maps using my PSP |
03:11.49 | Arthas- | with just a text editor and no gui! |
03:11.52 | Arthas- | well |
03:11.54 | Arthas- | Shadowclaimer |
03:11.55 | Shadowclaimer | lol |
03:11.56 | Arthas- | thats just a hassle |
03:11.58 | Arthas- | but you win :p |
03:12.00 | Shadowclaimer | But fun! |
03:12.00 | Arthas- | unless |
03:12.03 | Arthas- | I MAKE EM ON GAMEBOY |
03:12.05 | Shadowclaimer | I have a beautifully hacked piece of hardware |
03:12.07 | Shadowclaimer | NOT POSSIBLE |
03:12.11 | Shadowclaimer | Nintendo cockblocks all homebrew |
03:12.16 | Shadowclaimer | Sony at least pretends they hate homebrew |
03:12.19 | Shadowclaimer | then magically steps aside |
03:12.23 | Arthas- | yeah |
03:12.24 | RickA | Is there a way to add a behavior to a unit anytime it gets attacked without triggers? |
03:12.27 | Arthas- | like when they removed otheros |
03:12.29 | Shadowclaimer | rofl |
03:12.30 | Arthas- | fun story |
03:12.31 | Arthas- | :D |
03:12.31 | Shadowclaimer | was about to say that |
03:12.36 | Legick | ds homebrew is fairly decent |
03:12.38 | Motive | I think Macs are gonna get more popular and more marketshare the next couple of years though. |
03:12.41 | Shadowclaimer | it is Legick I like it |
03:12.44 | Arthas- | ive come to the conlusion |
03:12.46 | Arthas- | consoles sucks cock |
03:12.48 | Motive | They've been behind in terms of games but that's starting to change now. |
03:12.49 | Shadowclaimer | Agreed |
03:12.55 | Arthas- | the companies wont let me sell complete used games anymore |
03:12.58 | Motive | 10.6.4 focuses on OpenGL from what I understand |
03:12.59 | Lyrrad | People have been saying htat about macs for like 20 years |
03:13.03 | Arthas- | that being true for entire industry more or less |
03:13.06 | Motive | and now Blizzard and Valve have been working with Apple to improve it even more. |
03:13.18 | Arthas- | blizzard have? |
03:13.21 | Motive | Ofc they have. :P |
03:13.27 | Arthas- | in what way :p |
03:13.28 | Galois-evariste | how do i check to see if a player commands at most 0 men? |
03:13.28 | *** join/#sc2mapster WhiteBomber (~WhiteBomb@adsl-074-171-206-222.sip.owb.bellsouth.net) |
03:13.29 | Legick | it's not to improve them, it's to expand their own market base |
03:13.35 | Motive | Graphics drivers |
03:13.36 | Legick | they might have accidently helped apple though |
03:13.38 | Motive | They want them improved |
03:13.41 | Motive | Same stuff w/ Valve. |
03:13.47 | Arthas- | blizzard do gfx drivers for apple? |
03:13.49 | Arthas- | :O |
03:13.50 | Motive | So two great companies working with Apple. |
03:13.51 | Motive | No but they report bugs |
03:13.54 | Arthas- | great |
03:13.55 | Arthas- | no |
03:13.56 | Arthas- | big |
03:13.57 | Arthas- | yes |
03:13.57 | RickA | Galois, how do you want to check that |
03:13.57 | Motive | and help find performance bottlenecks |
03:14.02 | Motive | and whine and bitch to Apple to fix them. |
03:14.04 | Galois-evariste | preferably in an event |
03:14.05 | RickA | Periodically? Every time a unit dies? |
03:14.08 | Galois-evariste | but i'm okay with a condition |
03:14.18 | Skizot | EAT DAT WATAMELON |
03:14.22 | Galois-evariste | in staredit i'd say "If Player X commands at most 0 Men" |
03:14.30 | Arthas- | Skizot lemme get you link |
03:14.31 | Galois-evariste | however i don't ahve that vocab in galaxyedit |
03:14.32 | RickA | How many units will you be dealing with? |
03:14.39 | Motive | It's good for Macs and PCs though. IMO, the less we focus on operating system the better. |
03:14.42 | Galois-evariste | Y units |
03:14.46 | Arthas- | http://www.youtube.com/watch?v=Rkf05EGZFoQ |
03:14.54 | RickA | Is Y alot? |
03:14.56 | Shadowclaimer | Once again, when Sony's OS comes out |
03:14.57 | Galois-evariste | yes |
03:15.01 | Arthas- | http://www.youtube.com/watch?v=UbV8g2Sq8Zg&feature=related |
03:15.02 | Motive | It's all x86(_64) processor instructions, so what's the difference? |
03:15.02 | Shadowclaimer | I'll say screw you all |
03:15.02 | Arthas- | that one even |
03:15.05 | RickA | Hmmmm... |
03:15.07 | Motive | Just the APIs. |
03:15.23 | WhiteBomber | If it's something that's going to be done often, I suggest after 0.05 seconds, while, and wait 0.05 seconds, then your triggers. |
03:15.27 | Galois-evariste | it was so obvious and simple with staredit |
03:15.31 | Galois-evariste | i don't understand why its not in this editor |
03:15.35 | Motive | StarEdit blew. |
03:15.36 | Motive | Hard. |
03:15.38 | Motive | And not even in the good way. |
03:15.39 | Arthas- | indeed |
03:15.46 | Galois-evariste | staredit didn't let you do some things yes |
03:15.50 | Galois-evariste | but it was very easy to work with |
03:15.50 | Arthas- | some |
03:15.53 | Arthas- | dont make me laugh :p |
03:15.54 | RickA | I'd say |
03:15.55 | Motive | StarEdit didn't let you do anything practically. |
03:15.57 | Legick | some, more like everything |
03:16.08 | RickA | Compare all the units on the map owned by a player to empty unit group |
03:16.14 | Motive | I was reading the wiki about StarEdit and "hyper triggers". It made me cry. |
03:16.26 | WhiteBomber | StarEdit < Galaxy Editor, even relatively. |
03:16.28 | RickA | If its empty, then they're all dead. |
03:16.30 | Galois-evariste | i hate being around people who feel like they're above the older things |
03:16.42 | Arthas- | I hate people who cant realize the truth |
03:16.43 | Motive | It's not that it's just old though. |
03:16.51 | Legick | if you want you can go and make maps on staredit |
03:16.53 | Motive | I remember making maps in SC1 (very basic ones albeit) |
03:16.56 | Legick | we don't mind |
03:16.58 | Skizot | Arthas- |
03:16.58 | Motive | and just wishing there were a few more features, etc. |
03:17.01 | Skizot | a better link |
03:17.01 | Arthas- | Skizot! |
03:17.02 | Skizot | http://www.youtube.com/watch?v=MZKZkC8u3_c |
03:17.11 | Arthas- | hahaha |
03:17.12 | Arthas- | wtf |
03:17.25 | Vailreth | i never touched the starcraft one editor after a few innitial mistakes |
03:17.30 | Arthas- | i counter with http://www.youtube.com/watch?v=YBnR28_uSHI&playnext_from=TL&videos=_D5DGORxhlI |
03:17.33 | Motive | I will say this though, I wouldn't be a computer science major if it weren't for Blizzard. :P |
03:17.52 | Legick | after looking at galaxy, i decided to try staredit once, i couldn't even figure out how to make a trigger on it lol |
03:17.59 | Vailreth | i wouldnt be a game design student with out them |
03:18.13 | RickA | Is there a way to add a behavior to a unit anytime it gets attacked without triggers? |
03:18.42 | `228zip | Why are people so obsessed with not using triggers ? =/ |
03:18.46 | Vailreth | maybe if that have another behavior on them with a damage effect |
03:18.47 | `228zip | I can't even help them! |
03:18.50 | Motive | Melee maps. :P |
03:18.51 | Legick | it's more efficient |
03:18.53 | RickA | Because I know how to use triggers |
03:18.57 | Motive | I love triggers though. |
03:19.00 | RickA | And if I wanted to use triggers I wouldn't be asking. |
03:19.20 | Lyrrad | Not sure about adding a behavior when attacked, but in Buff type behaviors there is a field for Damagae response |
03:19.21 | `228zip | Well in this case Motive, it won't fit the melee criteria |
03:19.24 | Arthas- | well, wont melee settings automatically use blizzard values instead of the ones in the dataeditor? |
03:19.30 | Motive | Well melee-style play. I dunno. :P |
03:19.30 | Skizot | and i rebut with http://www.youtube.com/watch?v=dDj7DuHVV9E |
03:19.30 | Legick | also if i understand correctly there is a limit on how many triggers you can have |
03:19.32 | Motive | It's cleaner for one. |
03:19.35 | Motive | Less stuff to export. |
03:19.44 | Arthas- | This video contains content from EMI. It is no longer available in your country. |
03:19.44 | RickA | I doubt it, Legick |
03:19.46 | Arthas- | ty skizot! |
03:19.55 | Legick | was looking at a thread detailing the problems with galaxy |
03:19.57 | Arthas- | now they are coming to get me! |
03:19.59 | Legick | that was listed at one |
03:20.21 | Arthas- | http://www.youtube.com/watch?v=3pffeMdDSoY&playnext_from=TL&videos=J91qMJ9I5TI |
03:20.37 | Legick | i'm going to go brush my teeth |
03:20.50 | Motive | There's a limit of 2 MB of memory for all Galaxy stuff. |
03:21.05 | Motive | I'd feel safer if they gave us at least 10 MB. |
03:21.11 | Motive | I mean god, most systems have 4 GB of RAM now. |
03:21.14 | Arthas- | hahahaha |
03:21.15 | Arthas- | wait |
03:21.16 | Motive | 10 MB isn't much. :P |
03:21.20 | Arthas- | you mean blizzard would think ahead |
03:21.20 | Legick | it still seems to me to be just an arbitrary limit |
03:21.21 | Arthas- | pfffffft |
03:21.27 | Motive | Well |
03:21.29 | Legick | which is what i thought they were trying to avoid with galaxy |
03:21.33 | Vailreth | two behaviors and an effect should be enough to add a behavior evert time a unit takes damage |
03:21.36 | Motive | It's not an arbitrary limit iirc. |
03:21.44 | Motive | It has something to do with the way they address Galaxy stuff |
03:21.56 | `228zip | Doesn't change the fact that it's stupid |
03:21.59 | Shadowclaimer | um.. |
03:22.00 | Motive | 2^21 bytes for some ungodly reason instead of 32. |
03:22.01 | Shadowclaimer | my editor keeps imploding |
03:22.06 | Motive | I agree zip. :P |
03:22.11 | Shadowclaimer | when I go to drag a tree out, I get large black areas in my map and then it lags out |
03:22.13 | Arthas- | btw, does your editor crash when you leave it on over night? |
03:22.19 | Motive | Psh |
03:22.21 | Motive | editor is for nubs. |
03:22.23 | Arthas- | ive had mine crash during idle 3 times |
03:22.25 | Motive | Real men use butterflies. |
03:22.33 | Legick | never had a crash ever |
03:22.33 | Motive | Or hex editors. |
03:22.35 | Arthas- | real men have slaves to do work for them |
03:22.49 | Arthas- | err |
03:22.52 | Arthas- | I mean employees |
03:22.53 | Shadowclaimer | Real men keep chinese children in their basement that memorize binary instead of using harddrives |
03:22.54 | Arthas- | :) |
03:22.56 | Motive | :D |
03:23.00 | Arthas- | Shadowclaimer lol |
03:23.05 | Motive | I don't think that's very efficient, Shadowclaimer. |
03:23.10 | Motive | It'd be more efficient to make them BUILD hard drives. |
03:23.11 | Motive | :] |
03:23.13 | Shadowclaimer | I have one in the corner that I think is kinda messed up, he uses hexadecimal.. |
03:23.17 | Arthas- | yeah |
03:23.24 | Shadowclaimer | he's like the stepchild of the bunch I guess |
03:23.24 | Arthas- | Shadowclaimer did you try hitting him in the head? |
03:23.26 | Legick | yeah and when you have to feed them you couldn't really access any of your files |
03:23.28 | Shadowclaimer | yea it made it worse |
03:23.30 | Shadowclaimer | he keeps going up |
03:23.31 | Arthas- | hmm |
03:23.31 | Galois-evariste | how can i make a trigger always apply, rather than just one time? |
03:23.34 | Motive | And your hard drives aren't very fault tolerant then. |
03:23.35 | Shadowclaimer | octadecimal and decadecimal |
03:23.36 | Galois-evariste | in staredit i'd say "Preserve Trigger" |
03:23.37 | Motive | Just imagine if there's a food outage. |
03:23.41 | Galois-evariste | what's the translation here? |
03:23.47 | `228zip | I wouldn't use the editor if it wasn't for the "test map" button and syntax verificator |
03:23.53 | `228zip | I hear Andromeda does both though |
03:23.58 | Legick | imagine if you had to feed your computer :( |
03:24.04 | Legick | if you run out of computer food it wouldn't work |
03:24.04 | `228zip | You do |
03:24.06 | Alpha_vst | u do |
03:24.08 | Alpha_vst | lol |
03:24.09 | Legick | other than power |
03:24.10 | Motive | Test map button I use MapCraft for. |
03:24.12 | Galois-evariste | How do I get a trigger to preserve itself in GalaxyEdit? |
03:24.13 | Arthas- | atm i use editor due to all the values that were unknown previously |
03:24.15 | Motive | Syntax verifier I hardly need anymore. |
03:24.16 | Motive | :D |
03:24.19 | Legick | or it would get all pissy and rebel |
03:24.23 | Shadowclaimer | it might be more effective for me to raise htem playing Starcraft 2 and have them enter world tournaments forme |
03:24.32 | Arthas- | and i havent seen any update on the wiki for values after its release :p |
03:24.33 | `228zip | Motive MapCraft ? your mac sc2 launcher I bet ? |
03:24.37 | Motive | Yeah |
03:24.43 | Motive | works on windows though now, too! |
03:24.48 | Motive | Though I'd use the editor if I had it. Lol |
03:24.50 | Arthas- | Motive |
03:24.52 | Motive | Except for editing Andromeda. |
03:24.57 | Arthas- | when will I see win 98 SE support |
03:25.01 | Alpha_vst | omg my system is working |
03:25.01 | Arthas- | Im still waiting! |
03:25.08 | RickA | Galios - Triggers don't need to be preserved anymore. |
03:25.10 | Motive | fuck your windows 98. |
03:25.14 | Alpha_vst | i have a difficulty system :D WOOT |
03:25.14 | Arthas- | :( |
03:25.21 | Motive | I'll break your window and watch it fall at 9.8 m/s/s. |
03:25.25 | `228zip | Arthas- still has a windows 98 ? |
03:25.26 | Arthas- | ok |
03:25.27 | Arthas- | lol |
03:25.29 | Motive | k, awful joke over |
03:25.29 | Arthas- | that made me laugh |
03:25.33 | Arthas- | `228zip yeah |
03:25.36 | Arthas- | for older games |
03:25.40 | Arthas- | a 200 mhz w sb16 isa <3 |
03:25.41 | `228zip | Oh, I see |
03:25.55 | `228zip | Do you have Dungeon Keeper ? =o |
03:26.01 | Arthas- | not here |
03:26.02 | Legick | FUCKIN LOVE THAT GAME |
03:26.03 | Arthas- | but yes |
03:26.10 | Arthas- | i have more or less all old games :p |
03:26.11 | RickA | There's nothing like a hash table in the editor is there? |
03:26.13 | Legick | sequel not so much |
03:26.16 | Arthas- | with preserved cracktros! |
03:26.16 | Vailreth | i love that game |
03:26.17 | Legick | but the first one hell yeah |
03:26.23 | `228zip | Sequel is more balanced actually |
03:26.30 | `228zip | It feels more mature |
03:26.40 | `228zip | Polished I guess |
03:26.45 | Arthas- | isnt Dungeon keeper considered abandonware yet? |
03:26.49 | `228zip | It is |
03:26.57 | `228zip | Don't think the 2nd one is |
03:27.01 | *** join/#sc2mapster XBMspec_ (~chatzilla@c-71-203-93-174.hsd1.fl.comcast.net) |
03:27.03 | Legick | 2nd probably isn't |
03:27.03 | Arthas- | hmm |
03:27.19 | Arthas- | http://www.hotud.org/component/content/article/41-puzzle/25055-Incredible-Machine-2-The |
03:27.20 | Arthas- | :D |
03:27.20 | Vailreth | speaking of old games any one like UT2004 |
03:27.20 | `228zip | Vista doesn't like DK2 though =( |
03:27.23 | Arthas- | who remembers that? |
03:27.32 | Legick | oh yeah ut2004 |
03:27.36 | Skizot | the incredible machine was awesome! |
03:27.39 | Legick | awesomes |
03:27.41 | Arthas- | ah ffs |
03:27.47 | Arthas- | they removed downloads for TIM!? |
03:27.54 | `228zip | Actually, DK2 might be redoable in SC2! |
03:27.54 | RickA | Are any of you even here to help with the editor? |
03:27.58 | Skizot | no |
03:27.59 | `228zip | Or any dungeon keeper! |
03:28.01 | Legick | actually |
03:28.02 | Skizot | this is the spam chat |
03:28.04 | Legick | that's a good idea |
03:28.05 | Motive | I don't use the editor. |
03:28.09 | Motive | Editor is for women. |
03:28.14 | `228zip | RickA: What editor ? |
03:28.14 | Arthas- | RickA type your question |
03:28.16 | Arthas- | wait for reply |
03:28.17 | Arthas- | :p |
03:28.23 | `228zip | There is an editor ? |
03:28.29 | Arthas- | `228zip yeah |
03:28.29 | Motive | But seriously, I try to help people with triggering issues. That's all I do. :P |
03:28.34 | Arthas- | it was released for ps3 :p |
03:28.35 | Skizot | there is no editor, only zuul. |
03:28.43 | Arthas- | so doesnt run on win7 |
03:28.46 | `228zip | I have a PS3 |
03:28.46 | Legick | if you ask a question people will help |
03:28.53 | Vailreth | ok motive i have a triggering issue ... |
03:29.00 | Motive | Lol k |
03:29.00 | `228zip | It's a shame they put the editor on that console when you can't play the game on the PS3 |
03:29.10 | Arthas- | http://www.hotud.org/component/content/article/37-strategy/24792 |
03:29.12 | Arthas- | dungeon keeper 1 dload |
03:29.16 | Vailreth | i cant get my medivac to load units froma unit group |
03:29.25 | Arthas- | although abandonia had way better speeds |
03:29.33 | `228zip | How would you simulate Dungeon Keeper digging mechanics ? |
03:29.34 | Arthas- | but they dont have DK |
03:29.39 | Arthas- | id say |
03:29.42 | Arthas- | look at harvest |
03:29.43 | Legick | i was just thinking of how you would do that |
03:29.47 | Motive | Just iterate over the unit group and issue an order, right? |
03:29.49 | Skizot | terrain deformation |
03:29.52 | Arthas- | make a dirt block model |
03:29.54 | RickA | There's nothing like a hash table in the editor is there? |
03:29.58 | Arthas- | and make unit harvest it |
03:30.03 | `228zip | Data Table, Ricka |
03:30.05 | Vailreth | yeah a block that is harvaestable |
03:30.15 | Motive | Or I do remember seeing some cargo manipulation in the natives. |
03:30.18 | `228zip | A block could be good, but I'd need shitloads of them |
03:30.27 | RickA | What/where are data tables? |
03:30.34 | Arthas- | `228zip thats true |
03:30.51 | `228zip | Actually |
03:30.51 | Arthas- | I wonder how much load pfilling a 128x128 result in |
03:30.54 | Arthas- | but still really |
03:31.01 | Arthas- | a decent computer should handle it today |
03:31.14 | `228zip | The problem would be simulating the way the game works in general |
03:31.18 | Legick | it's better not to risk it |
03:31.22 | Legick | there's probably a better way |
03:31.22 | `228zip | Because you don't act directly unlike SC2 |
03:31.25 | Arthas- | http://www.abandonia.com/en/games/395/Incredible+Machine+2%2C+The.html |
03:31.27 | Arthas- | FUCK YEAH! |
03:31.35 | RickA | 228, what/where are data tables? |
03:31.44 | `228zip | In the trigger editor ? |
03:31.48 | RickA | Where |
03:31.50 | Arthas- | object manager |
03:31.53 | Arthas- | RickA |
03:32.02 | Motive | So yeah, get your unit group together, create an order using native order OrderTargetingUnit(abilcmd p1, unit p2) targetting the Medevac, and issue it. |
03:32.04 | `228zip | In the object manager ? seriously ? |
03:32.11 | Arthas- | what :D |
03:32.17 | Arthas- | what are we talking about |
03:32.20 | Arthas- | i saw something about units |
03:32.21 | `228zip | Data tables |
03:32.34 | Motive | We were discussing how to make units have babies. |
03:32.39 | Arthas- | Motive |
03:32.43 | Motive | See, the way I was seeing it, we'd hook into the Unit Enters Region event for the playable map area. |
03:32.53 | Arthas- | protoss orders them throuh tv shop |
03:32.53 | Motive | We'd then assign the units a custom value 0 or 1 in index 0 for it's gender. |
03:32.58 | RickA | I see nothing in Object manager |
03:33.02 | RickA | sorry |
03:33.06 | RickA | nothing called object manager |
03:33.11 | `228zip | DK2 Quote: "Your perseverance has unlocked you a secret gaming tip |
03:33.13 | Vailreth | i think i have tryed your suggesting and it doesnt work... |
03:33.17 | `228zip | GO TO BED!" |
03:33.20 | Motive | Then, we'd iterate over all objects every say, 5 seconds, get their nearby objects and see if there are nearby members of the opposite sex. |
03:33.32 | Motive | If so, we'd create a similar unit to be their child. |
03:33.33 | Arthas- | go to bed? now that im tired and the chat is awesome? |
03:33.34 | pkol | bool hasYChromosone? |
03:33.37 | Arthas- | its just 5:30 am |
03:33.40 | Motive | We'd also scale it to say 0.5f x/y/z. |
03:33.53 | `228zip | Everything's normal, it's only 5:30AM |
03:33.53 | Arthas- | that grows with time |
03:33.56 | Motive | Yes! |
03:34.03 | RickA | Where in the menu could i find object manager |
03:34.05 | Motive | We can use custom value index 1 to simulate age. |
03:34.09 | Legick | pssh 11:30 here |
03:34.09 | Motive | Every update cycle increases age by 1. |
03:34.10 | Arthas- | and then, we can make them grow x^2, y^2, z |
03:34.13 | Arthas- | so they become fat |
03:34.15 | Motive | Then we have death chances. |
03:34.17 | Arthas- | ie, realistic |
03:34.22 | Motive | They increase exponentially as age increases. |
03:34.30 | Arthas- | and when they become fat, surgery becoems more difficult |
03:34.36 | Motive | Let's make it a map! |
03:34.37 | Lyrrad | The Sims SC2 style |
03:34.38 | Arthas- | heart attack risks will increase |
03:34.44 | Arthas- | Motive im game! :p |
03:34.47 | Motive | Also for the sake of awesome, it will still be a melee map. |
03:34.53 | Motive | SO you have to kill your opponents while dealing with this. |
03:35.01 | RickA | Where in the menu could i find object manager |
03:35.03 | Arthas- | and if you dont take care of the babies |
03:35.07 | Legick | i would love to help you RickA, but it's beyond my knowledge |
03:35.13 | Arthas- | social care services (aka xel naga) will come and take care of it |
03:35.19 | Motive | "Your SCVs develop AIDS and can no longer gather minerals and must stay inside structures or die." |
03:35.21 | Motive | Oh shit. |
03:35.32 | Arthas- | until you find the cure for aids |
03:35.39 | Motive | That costs a lot of gas/minerals. |
03:35.40 | Arthas- | which according to south park is ALL YOUR MONEY |
03:35.49 | pkol | "yes, im about to crush you with my last maraude pu.. of fuck they all just had heart attacks :(" |
03:35.52 | Arthas- | so yeah, that scv is literally fucked |
03:36.12 | Motive | Also, all of your minerals and gas are actually represented by useless paper currency. |
03:36.15 | Arthas- | by7 the creepy robot living inside the command center |
03:36.18 | Lyrrad | You could raid the enemy bases for women |
03:36.22 | Motive | Therefore, your economy can go through a recession and have your gas/minerals reset to 0. |
03:36.23 | RickA | Where in the menu could i find object manager |
03:36.31 | Motive | A depression keeps them at 0 for a period of time. |
03:36.34 | Arthas- | or send the scv in to give aids to the enemys women |
03:36.35 | Motive | Depressions are fairly unlikely though. |
03:36.39 | Motive | Yes, or disease warfare. |
03:36.45 | Arthas- | somehow I find it that this map would be removed by blizzard |
03:36.50 | Motive | Haha |
03:36.51 | Arthas- | for being politically incorrect |
03:37.00 | Arthas- | yet another reason we need pirate servers! :p |
03:37.05 | pkol | inbreeding creates gimped units |
03:37.06 | Motive | I did private servers for WoW. :P |
03:37.10 | Motive | Those things fucking sucked. |
03:37.15 | pkol | that are tinted orange |
03:37.20 | Arthas- | worked great for sc, wc3 etc |
03:37.22 | Vailreth | RickA: what information are you looking for? |
03:37.23 | Arthas- | especially since vista |
03:37.32 | Arthas- | when hamachi didnt wanna work for some reason :p |
03:37.58 | Motive | Also when a battlecruiser is destroyed |
03:38.04 | Motive | a thousand civilians are spawned under it |
03:38.06 | Motive | and die instantly. |
03:38.12 | Arthas- | i like that touch |
03:38.15 | Motive | And you get to pay for all of their life insurance policies in minerals. |
03:38.32 | Arthas- | How to win: Don't build battle cruisers |
03:38.34 | Motive | Also negative minerals are allowed. |
03:38.43 | Arthas- | especially not the BC with high insured ppl |
03:38.44 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
03:38.44 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
03:38.50 | Arthas- | then you can take loans? |
03:38.51 | Motive | In the event you go negative, you can "borrow" money from allied players. |
03:38.54 | Motive | Yes. |
03:38.56 | Arthas- | ah |
03:38.58 | Arthas- | with interest |
03:39.01 | Motive | You can even borrow money from enemies. |
03:39.11 | Arthas- | and with interest, we have less money than actually exists in circulation |
03:39.16 | Motive | xD |
03:39.19 | Arthas- | we should try applying this to realy world economy! |
03:39.22 | Arthas- | oh... wait |
03:39.24 | Arthas- | :( |
03:39.26 | Arthas- | we just lost |
03:39.37 | Legick | i just lost the game |
03:39.42 | Arthas- | Legick same |
03:39.44 | Arthas- | :p |
03:39.47 | *** join/#sc2mapster NeoDeathXp (~18931805@gateway/web/freenode/x-wqaxyopbtzgoejrc) |
03:39.49 | Vailreth | damn |
03:39.58 | Motive | Also you will occasionally have new Presidents who pass stupid legislation, costing you random amounts of copious minerals. |
03:40.04 | Arthas- | http://i12.tinypic.com/6k5wohv.jpg |
03:40.04 | NeoDeathXp | hey guys |
03:40.05 | Vailreth | well i beat my old score by a week |
03:40.11 | Arthas- | for all those of you in here who dont know what the game is |
03:40.14 | Arthas- | click link |
03:40.21 | Motive | Fuck you, Arthas-. |
03:40.22 | Arthas- | and congratulations, you are now playing the game! |
03:40.23 | Motive | Just |
03:40.24 | Motive | fuck |
03:40.25 | Motive | you. |
03:40.26 | Arthas- | hahahah |
03:40.28 | Motive | I haven't lost that game since like |
03:40.30 | Motive | high school. |
03:40.34 | Motive | I was ddoing |
03:40.34 | Arthas- | :) |
03:40.34 | Motive | SO WELL |
03:40.45 | Arthas- | so was i |
03:40.49 | Arthas- | till i woke up and read my sms |
03:40.51 | Shadowclaimer | Wrong |
03:40.53 | Shadowclaimer | that imagei s so wrong |
03:40.55 | Arthas- | or everytime i go to work |
03:41.00 | Arthas- | my code is in the shape of L |
03:41.04 | Shadowclaimer | The goal if the game is for the Prime Minister of Britain to say "I lose the game" on national television |
03:41.05 | Arthas- | :( |
03:41.07 | Shadowclaimer | then the game ends |
03:41.15 | Shadowclaimer | I lost* |
03:41.18 | Arthas- | the game never really ends :p |
03:41.32 | Vailreth | 11 days ... |
03:41.35 | Arthas- | so Motive |
03:41.36 | Arthas- | oldfag? |
03:41.40 | Shadowclaimer | so is the In editor item system that great? |
03:41.42 | Motive | I fucking hate 4chan. |
03:41.45 | Motive | It can rot in hell. |
03:41.47 | Motive | No, worse. |
03:41.49 | Shadowclaimer | or woudl I be better off having a series of arrays and doing my own |
03:41.50 | Motive | It deserves it's own hell. |
03:41.53 | Shadowclaimer | espeically given my items have no stats |
03:42.16 | *** part/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
03:42.16 | Arthas- | 4chan is its own hell :p |
03:42.25 | Motive | But seriously, 4chan bugs me. :P |
03:42.40 | pkol | why? |
03:42.47 | Motive | It's just |
03:42.49 | Motive | so trashy. |
03:42.54 | Motive | Not to mention the site itself is butt ugly. |
03:42.59 | Arthas- | ok |
03:42.59 | Arthas- | seriously |
03:43.00 | Motive | I just don't see the appeal. |
03:43.04 | Arthas- | dont talk shit about simple design |
03:43.10 | Arthas- | id give my life to go back to geocities time |
03:43.11 | Motive | I love simple design. 4chan is just ugly. |
03:43.13 | Arthas- | w animated gifs |
03:43.15 | Arthas- | scrolling text |
03:43.16 | Motive | oh god |
03:43.18 | Arthas- | AND NO FUCKING FLASH |
03:43.19 | Motive | <marquee> |
03:43.19 | Motive | LOL |
03:43.32 | Arthas- | geocities being shut down was sad |
03:43.33 | Motive | I'll take Flash over animated gifs anyday. |
03:43.37 | RickA | Is there some way to save a unit to a data table? |
03:43.38 | Motive | Especially poorly animated gifs. |
03:43.39 | Arthas- | no one did a good job at saving it |
03:43.49 | Arthas- | yeah |
03:43.53 | Arthas- | especially those neat flash ads |
03:43.55 | Vailreth | Flash is your Friend |
03:43.55 | RickA | Let me rephase that |
03:43.56 | Arthas- | BAM |
03:44.09 | Motive | CONGRATULATIONS, YOU'VE WON!11oneoneeleventeen |
03:44.15 | Motive | holy fuck I win every time! ;D |
03:44.21 | Arthas- | well, those were gifs :p |
03:44.26 | Motive | Fuck them, too |
03:44.32 | Shadowclaimer | how the hell can you let a character hit a tree. |
03:44.38 | Motive | I don't mind ads. I don't even block them. |
03:44.42 | Motive | But jesus I hate invasive ads. |
03:44.44 | Arthas- | I mind em, I block em |
03:44.48 | Arthas- | both through adblocks and hosts file |
03:44.49 | Arthas- | :p |
03:44.52 | Motive | Well I've run sites before and they cost money so |
03:44.57 | Motive | I do them the decency of not blocking them. |
03:45.05 | Motive | And occasionally I'm surprised and do find a relevent ad. |
03:45.41 | Motive | But otherwise if it's well designed it doesn't really warrant blocking. |
03:45.43 | Motive | Like Facebook ads are fine. They're off to the side and at least try to be relative. |
03:45.51 | Arthas- | what kind of siteshttp://web.archive.org/web/20011004085126/http://www.geocities.com/TimesSquare/Realm/1155/frames.html |
03:45.52 | Arthas- | http://web.archive.org/web/20011004085126/http://www.geocities.com/TimesSquare/Realm/1155/frames.html |
03:45.55 | Arthas- | that |
03:46.00 | Arthas- | love both the game |
03:46.02 | Arthas- | and the design |
03:46.04 | Arthas- | its flawless |
03:46.16 | Arthas- | although bg-pics are missing |
03:46.31 | pkol | ah html frames |
03:46.37 | Arthas- | frames, my old ally |
03:46.42 | Motive | Fuckin' frames. |
03:46.45 | Motive | Long live SSI. |
03:46.45 | Arthas- | hahahaha |
03:46.49 | Arthas- | ah ssi |
03:46.59 | Arthas- | long time no see |
03:47.01 | *** part/#sc2mapster WhiteBomber (~WhiteBomb@adsl-074-171-206-222.sip.owb.bellsouth.net) |
03:47.09 | Arthas- | - - - - -[ Part ]- -[ Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) left #sc2mapster ]- |
03:47.13 | Arthas- | am i the only one seeing a pattern |
03:47.25 | Motive | Basically. |
03:47.36 | pkol | what happened to wikipedia |
03:47.38 | pkol | omagwd |
03:47.44 | Arthas- | they fucked it up |
03:47.46 | Motive | I think my best innovation on the internet was a "random topic generator". |
03:47.47 | Arthas- | redid design :< |
03:47.51 | Arthas- | just as google fucked up |
03:47.54 | Motive | It would take all the posts from a forum and re-arrange them in one giant super-topic. |
03:48.00 | Arthas- | but i dont mind, I use AV! |
03:48.01 | Motive | And you could read through it and it sometimes made sense. |
03:48.05 | Motive | And every new post only made it stronger. |
03:48.07 | Motive | :O |
03:48.09 | Arthas- | no yahoo though, too much ms |
03:48.12 | pkol | why is everyone changing theirs UIs |
03:48.21 | pkol | i opened up steam a week ago and was like "wtf" |
03:48.30 | Arthas- | thei uis? |
03:48.32 | Motive | The new Steam UI isn't THAT bad. |
03:48.37 | pkol | no it isnt |
03:48.37 | Arthas- | it is |
03:48.39 | Arthas- | its horrible |
03:48.41 | pkol | but i didnt even install it |
03:48.49 | pkol | or |
03:48.51 | pkol | update |
03:48.52 | pkol | i just opened |
03:48.55 | pkol | and it was all weird |
03:48.55 | Motive | I mean they did a decent job on Mac, too. They at least obeyed the basic UI laws of Mac, so that impressed me. |
03:48.56 | pkol | lol |
03:49.18 | Motive | Yeah I can't use anything but streetlight config for the buttons but streetlights are the only good config anyways :P |
03:49.33 | RickA | Is there any unqiue attribute to each unit that can be accessed by triggers? |
03:49.47 | Arthas- | NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! |
03:49.55 | Arthas- | "Firefox has stopped working" |
03:50.02 | Arthas- | I broke the internet, sorry guys |
03:50.05 | pkol | not sure what you mean RickA |
03:50.09 | Motive | Lol Firefox. |
03:50.15 | Motive | God that shit is bloated. |
03:50.16 | pkol | fucking hell arthas, again!? |
03:50.17 | RickA | Well |
03:50.19 | Arthas- | RickA if i understand you correctly, no |
03:50.24 | Motive | I've come to love Safari just because it's so minimalistic. |
03:50.27 | RickA | Fuck |
03:50.35 | Arthas- | but please explain :p |
03:50.40 | Arthas- | so you dont get it wrong |
03:50.55 | Arthas- | oh wait |
03:50.57 | RickA | Well, in WC3 each unit could be uniquely identified |
03:51.03 | RickA | So you just throw them in a hash table |
03:51.04 | Arthas- | oh |
03:51.10 | RickA | as well as a unit group |
03:51.13 | Motive | RickA: try looking at the primitive type unitref? |
03:51.18 | RickA | and you can cycle through the unit group |
03:51.21 | Motive | Otherwise you can just assign each unit a custom value that represents their "guid" |
03:51.30 | Motive | and assign them in a data table or whatnot |
03:51.44 | Motive | You can easily work your way around a lack of H2I. |
03:52.00 | RickA | What's unitref do? |
03:52.04 | Motive | No clue. |
03:52.09 | Motive | But I think it's related to that somehow. |
03:52.10 | Motive | LOl |
03:53.53 | *** join/#sc2mapster Barter (~Bart@189.4.113.1) |
03:54.51 | RickA | Can I access a unitref through triggers or is it script only? |
03:55.26 | Motive | I have no idea. I only have a list of natives to look at. No editor. |
03:55.38 | Motive | I can tell you the corresponding natives though and you can search with View Raw Data enabled. |
03:56.10 | RickA | Sadly I have no idea what you just said, so it probably won' thelp. THanks though. |
03:56.14 | Motive | native unit UnitRefToUnit(), native unitref UnitRefFromUnit(), native unitref UnitRefFromVariable() |
03:56.19 | Motive | just open the trigger editor |
03:56.24 | Motive | view -> View Raw Data |
03:56.27 | Motive | ctrl + f |
03:56.33 | Motive | check all the boxes about searching the standard library and whatnot |
03:56.37 | Motive | type in the native method's name |
03:56.41 | Motive | and you'll find it in GUI if it's there |
04:00.20 | Alpha_vst | Saving new movie :D |
04:00.25 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
04:00.47 | Alpha_vst | its pretty sad though :( |
04:00.58 | Alpha_vst | i need to fix my camera glitches |
04:01.35 | Alpha_vst | get to see me get owned on easy mode woot |
04:02.39 | Arthas- | arthas always run java applets without questioning the source |
04:02.47 | Alpha_vst | same |
04:02.56 | Alpha_vst | cause they are all safe for sure |
04:02.56 | Arthas- | NOOOOOOOOOO |
04:03.03 | Arthas- | Then channel was empty :'( |
04:03.06 | Arthas- | http://web.archive.org/web/19991013095412/mana.gamers.net/ |
04:03.13 | Arthas- | But I have op! |
04:03.16 | Arthas- | I rawk |
04:03.49 | Alpha_vst | lol im saving my new movie its fun :D |
04:03.56 | Arthas- | which movie |
04:04.14 | Alpha_vst | 2nd preview of my map lol |
04:04.43 | Alpha_vst | i get owned twice woot woot |
04:06.13 | Arthas- | srsly though |
04:06.25 | Arthas- | am i the only one who miss old pages that has disappeared w time |
04:06.27 | Arthas- | like tears in rain |
04:06.55 | Alpha_vst | ? |
04:07.10 | Arthas- | MY EYES |
04:08.06 | Alpha_vst | ? |
04:08.22 | Arthas- | http://web.archive.org/web/19991105065224/http://www.geocities.com/TimesSquare/Alley/8973 |
04:10.07 | Alpha_vst | ok... |
04:10.23 | Arthas- | note to self, midis sound better on old equipment |
04:11.04 | Alpha_vst | midis soudn awesome on anything |
04:11.16 | Arthas- | not really |
04:11.17 | Arthas- | :p |
04:11.34 | Alpha_vst | LIES |
04:12.02 | Alpha_vst | i need to add a camera reset button i think |
04:12.21 | Alpha_vst | or idono maybe i shoudl rethink my who system |
04:13.23 | Arthas- | facebook have 25 results for geocities |
04:13.35 | Arthas- | and only one of these groups have members |
04:13.40 | Arthas- | 9 members that is |
04:13.41 | Motive | Business Insider previously posted evidence that the Facebook CEO used login data from his social network to hack into fellow students' email accounts; that evidence also included instant message transcripts. Its current story follows below. |
04:13.42 | Motive | ahahaha |
04:13.59 | Motive | I applaud Zuckerman. |
04:14.05 | Motive | This is a step forward for privacy, imho. |
04:14.14 | Alpha_vst | lol |
04:14.18 | Arthas- | old news is old |
04:14.19 | Arthas- | :p |
04:14.29 | Alpha_vst | wait so they dont encrypt your passwords? |
04:14.29 | Motive | hey I was stuck in a cave |
04:14.31 | Motive | this is new to me. |
04:14.35 | Motive | They do now, Alpha. |
04:14.41 | Motive | But when it was run out of his dorm, not so much. |
04:14.42 | Alpha_vst | lol nice |
04:15.00 | Alpha_vst | i woulda done the same thing :P |
04:15.11 | Motive | Yeah I did that with private servers when another rival server stole my datas. |
04:15.21 | Motive | "lalala, admin password... spawn some onyxias at the starting zones...." |
04:16.41 | Motive | Speaking of Onyxia, I think it's funny nobody has a working AI for her even now in 2010. |
04:17.31 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
04:17.31 | Motive | But it really does underscore an important point. |
04:17.44 | Motive | Even if you're running for example, phpBB, it's very simple to add a few lines of code to grab your password before it's ever encrypted. |
04:18.12 | Motive | You should never really just assume your info is secure and safe just because someone says it is, or it should be. |
04:18.50 | Crazafied | Wait so that guy who just asked me for my social security number wasnt really the inventor of google? |
04:19.04 | Motive | No he was. |
04:19.09 | Crazafied | That what i thought |
04:19.12 | Motive | He's also Mexican though. |
04:19.18 | Motive | So he's probably trying to get into the US. |
04:19.20 | Alpha_vst | lol oh i know that :P |
04:19.21 | Motive | So you're still fucked. |
04:19.35 | Motive | But you're fucked by someone awesome so it's ok! |
04:19.42 | Motive | Maybe he'll pay your taxes. |
04:19.43 | Alpha_vst | lol |
04:19.57 | Alpha_vst | this movie is taking forever to save :( |
04:19.59 | Alpha_vst | QQ |
04:20.08 | Alpha_vst | then like 3 hours on slowtube |
04:20.13 | Alpha_vst | for it to render |
04:20.44 | Arthas- | lots of awesome ppl in here |
04:20.51 | Motive | That's why I just buy my own hosting. I mean if I exploded in growth for some reason I'd be screwed but it saves the time and effort of failtube. |
04:21.07 | Alpha_vst | i have my own hosting lol |
04:21.27 | Motive | I buy overpriced hosting, Mac-style. |
04:21.32 | Motive | It's reliable though so I think it's worth it. |
04:21.33 | Alpha_vst | not me |
04:21.33 | Motive | :P |
04:21.45 | Arthas- | i host myself! :p |
04:21.50 | Motive | I used to host myself. |
04:21.54 | Alpha_vst | i would do that |
04:21.59 | Alpha_vst | but i cant right now |
04:22.12 | Motive | I used to have a whole VPN of servers to host myself. |
04:22.17 | Motive | But suffice to say I couldn't afford that. :P |
04:22.22 | Arthas- | problem is |
04:22.30 | Arthas- | computers apparently eats electricity |
04:22.32 | Motive | It was so sexy though. I had a database server, web server, an application server. |
04:22.40 | Arthas- | they dont use it, they fucking eat it |
04:22.41 | Alpha_vst | lol |
04:22.44 | Motive | And the DNS was like /orgasm when I could link my computer to the VPN. |
04:22.54 | Alpha_vst | haha |
04:22.56 | Motive | s1.internal.domain.com ftw. |
04:23.12 | Arthas- | anyone of you sitting on a decent line and wanna have a power eating monster at home? :p |
04:23.20 | Motive | Naming servers is fun, too. :D |
04:23.34 | Arthas- | i name mine after diablo universe :p |
04:23.39 | Motive | I usually name them after RL friends or TV show characters. |
04:23.42 | Arthas- | named my crippled laptop to Wirt |
04:23.53 | Arthas- | cant play sc2 in anything else but low low low low low low |
04:24.00 | Arthas- | w decent resolution though |
04:24.18 | Motive | jack, amanda, and claire made up the amazing cluster that was my WoW realm. |
04:24.20 | Motive | jack for jack bauer |
04:24.23 | Motive | 'cause he's fucking amazing. |
04:24.41 | Arthas- | and the other two? =p |
04:24.51 | Motive | amanda was co-admin and claire was just an awesome name. |
04:25.08 | Arthas- | Hmm |
04:25.09 | Motive | I actually stole claire from my web host |
04:25.09 | Arthas- | actually |
04:25.16 | Arthas- | from now on ill name em after sinister computers from fiction |
04:25.19 | Arthas- | HAL |
04:25.24 | Motive | GLADOS :D |
04:25.25 | Arthas- | Skynet |
04:25.28 | Arthas- | GLaDOS |
04:25.33 | Arthas- | uhm what else |
04:25.36 | Arthas- | Matrix ? =p |
04:25.40 | Arthas- | thats not right |
04:25.42 | Arthas- | :D |
04:25.49 | Motive | I have "Still Alive" on my iPod to randomly torture people in my car. |
04:25.55 | deathnight114 | LOL |
04:25.57 | Alpha_vst | sweet |
04:25.57 | Motive | If they complain about the music or I almost kill anyone, it gets played. |
04:26.05 | Arthas- | well |
04:26.09 | Arthas- | what other music do you listen to |
04:26.15 | Motive | well it depends |
04:26.17 | Arthas- | ok now its getting late |
04:26.18 | Arthas- | damn late |
04:26.24 | Arthas- | im getting into serious discussions instead :( |
04:26.27 | Motive | this week I can't get lady gaga out of my head for some unknown reason. |
04:26.33 | Motive | it's pretty bad. |
04:26.34 | Arthas- | not understandable |
04:26.35 | Arthas- | move on |
04:26.54 | Motive | a month ago was linkin park, before that was a song United State of Pop, I don't really remember others well :/ |
04:26.57 | Vortexx | if a unit has an inventory ability, I can't put it in another unit's inventory. Is there any way to change that? |
04:27.10 | Arthas- | rainbowing musci then :D |
04:27.19 | Arthas- | Vortexx what do ya mean |
04:27.29 | Vortexx | i want to make an item that is a bag |
04:27.48 | Vortexx | and have my unit pick it up and get more space |
04:27.50 | Motive | I think I'm going to start calling my car GLaDOS. |
04:27.55 | Arthas- | ah |
04:27.56 | Motive | I mean, it has an onboard navigation system and it can talk. |
04:27.58 | Motive | Sooooo |
04:28.00 | Motive | close enough. |
04:28.04 | Alpha_vst | lol |
04:28.05 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
04:28.10 | Arthas- | and it can be destroyed, in fire! |
04:28.15 | Arthas- | Vortexx havent really looked at bags |
04:28.16 | pkol | wtb GLaDOS gps voice |
04:28.17 | Motive | LOL |
04:28.18 | pkol | taht would be pro |
04:28.24 | Motive | I agree. |
04:28.38 | Motive | My friend supposedly has a George W. Bush GPS voice. |
04:28.40 | Motive | I wish I had it. :( |
04:28.41 | Arthas- | possible to attach abilities to units with triggers? |
04:28.44 | Arthas- | during gametime |
04:28.51 | Arthas- | anyone knows? |
04:28.54 | Motive | I don't think so Arthas :( |
04:28.57 | Motive | I requested the feature |
04:28.59 | Arthas- | hmmmm |
04:29.02 | Motive | but I looked for days |
04:29.05 | Motive | couldn't find anything like that |
04:29.09 | Alpha_vst | lame |
04:29.09 | Motive | scoured the natives |
04:29.10 | Motive | etc |
04:29.35 | Arthas- | hmm |
04:29.35 | Vortexx | tried making the item give the unit the ability..no success |
04:29.37 | Skizot | so hey |
04:29.42 | Arthas- | wb skizot |
04:30.28 | Skizot | yup yup |
04:31.27 | Arthas- | Vortexx |
04:31.35 | Arthas- | looking a little in the xml |
04:31.57 | Arthas- | it seems like the buff behaviors have the ability to enable and disable abilities |
04:32.05 | Alpha_vst | yeah |
04:32.06 | Arthas- | so in your case id look at that |
04:32.23 | Arthas- | dont have the time to do so myself atm, but i will do so when i wake up again |
04:32.42 | Motive | If you do miraculously find a way to add abilities to units, scream and post about it on the forums |
04:32.44 | Alpha_vst | my movie is 75% saved woot |
04:32.45 | Motive | or PM me it a million times. |
04:32.47 | Motive | I'll love you |
04:32.49 | Motive | forever. |
04:33.10 | Vortexx | i played with that a little but couldn't get it to work |
04:34.29 | Arthas- | well |
04:34.36 | Arthas- | <AbilClassDisableArray index="CAbilAttack" value="1"/> |
04:34.56 | Alpha_vst | why cant you just hide an ability and disable it? |
04:35.09 | Alpha_vst | and show it when you need it |
04:35.19 | Arthas- | that is supposedly what that does |
04:35.39 | Motive | that wouldn't work for my situation anyways. :( |
04:35.40 | Arthas- | other solutions I would look at is the possibility to add requirements to a few extra inventories |
04:35.52 | Arthas- | so when item is picked up, its unlocked |
04:36.02 | Arthas- | what happens to the items inside etc, no clue :D |
04:36.16 | Motive | Reminds me of one of the more awesome bugs in WC3 |
04:36.24 | Alpha_vst | ? |
04:36.32 | Motive | Siege engine with the kaboom ability with a siege engine with the kaboom ability inside it, with a siege engine with the kaboom ability inside it... repeat times infinity |
04:36.35 | Motive | make it hostile |
04:36.37 | Motive | it takes out an entire army |
04:36.40 | Motive | lololol |
04:38.14 | Alpha_vst | 85% woot |
04:38.32 | Alpha_vst | i think i saved this as a 1080 movie 0.o |
04:38.34 | Alpha_vst | ops |
04:38.43 | Jcup | lol it looks better that way |
04:38.51 | Alpha_vst | but takes longer |
04:38.52 | Jcup | I made mine a 1080p :D |
04:38.58 | Jcup | yeah but its worf it |
04:39.09 | Alpha_vst | 720 is enough :P |
04:39.54 | Jcup | yeah prolly lol |
04:43.12 | Alpha_vst | this movie is horrible i really should of jsut played till i got a good game |
04:43.16 | Alpha_vst | but i didnt :P |
04:46.22 | *** join/#sc2mapster Lextalionis (~43ba4b1a@gateway/web/freenode/x-hnkgyszsxatidhva) |
04:46.45 | rrowland | My god |
04:46.56 | rrowland | The inventory system is screwed up beyond belief |
04:47.50 | rrowland | But I have achieved the impossible: A custom inventory UI and system |
04:48.28 | Vortexx | and the peons rejoice |
04:48.59 | rrowland | I got a huge headache making that |
04:49.11 | rrowland | Now I want to leave it alone and never touch it again |
04:49.37 | Ignorance | rrowland, I love you...but not very much because I want to read your code but have yet to see any of it release. :O |
04:49.56 | Skizot | show it off rrowland? |
04:50.00 | rrowland | I released my traceline |
04:50.07 | Ignorance | ? |
04:50.21 | Skizot | i still wanna talk to whoever made the pendulum map. |
04:50.29 | Ignorance | You mean me? |
04:50.31 | rrowland | I'll make a video of the custom UI I guess |
04:50.32 | Ignorance | I made that map. |
04:50.33 | Ignorance | lol |
04:50.39 | Skizot | seriously? |
04:50.48 | rrowland | I only have 2 items in right now, it would probably be more interesting if I added more |
04:50.48 | Ignorance | I also made the best WASD system in the game. :P |
04:50.51 | Skizot | so then you made the diablo2 ui... |
04:51.01 | Ignorance | huh? |
04:51.05 | Ignorance | No? |
04:51.05 | Skizot | ..... |
04:51.10 | rrowland | Hey my WASD system is pretty baller |
04:51.11 | Skizot | it's on YOUR youtube name. |
04:51.23 | Ignorance | rrowland, have you played baneling busters. |
04:51.24 | Lextalionis | The math in that traceline hurts my head, but a bunch of stuff in that tutorial was super useful. |
04:51.24 | Ignorance | Nope. |
04:51.29 | Ignorance | That's my friend. |
04:51.31 | Skizot | http://www.youtube.com/watch?v=okqQhcnwRng |
04:51.32 | Ignorance | I made it for him. |
04:51.37 | Ignorance | tehwildcard |
04:51.43 | Ignorance | He's making a maze map. |
04:51.49 | Ignorance | We both made HoN mods. |
04:51.55 | Skizot | HoN? |
04:52.01 | Ignorance | Heroes of Newerth? |
04:52.03 | rrowland | No I haven't really played any custom maps by other people |
04:52.07 | rrowland | Maybe 1 or 2 short ones |
04:52.15 | Skizot | oh |
04:52.18 | Skizot | well i want that ui. |
04:52.20 | Skizot | :P |
04:52.25 | Skizot | i wanna see how it works. |
04:52.29 | Ignorance | rrowland, it has a really great WASD system if you want to try it :P |
04:52.40 | Ignorance | http://www.sc2mapster.com/maps/baneling-busters/files/3-baneling-busters-v1-0-2/ |
04:52.44 | rrowland | Mine uses bit operations 8) |
04:52.52 | Alpha_vst | uploading now |
04:52.54 | NeoDeathXp | lol? |
04:52.55 | Ignorance | bit operations? |
04:52.57 | Alpha_vst | slowtube is faster today |
04:52.58 | NeoDeathXp | 00:00:00.00 Trigger Error in 'gt_CrystariumLightningCommando_Func': e_arrayIndexUnderflow |
04:53.03 | rrowland | Yeah |
04:53.07 | NeoDeathXp | Underlow? |
04:53.08 | Ignorance | I mean what are those? |
04:53.18 | Ignorance | Anyway, skizot, you wanted the pendulum map, right? |
04:53.20 | rrowland | I store all possible states in a 4-bit variable |
04:53.21 | NeoDeathXp | Flow |
04:53.25 | Skizot | no. |
04:53.26 | rrowland | 4 bits is half of an integer |
04:53.28 | Skizot | i want this map. |
04:53.29 | Skizot | http://www.youtube.com/watch?v=okqQhcnwRng |
04:53.32 | Ignorance | http://www.mediafire.com/download.php?jmzy2wjj0ym |
04:53.37 | Ignorance | oh |
04:53.39 | Ignorance | I don't have that, sorry. |
04:53.46 | rrowland | :P |
04:53.50 | Motive | @NeoDeathXp: accessing an array with a negative index |
04:53.55 | Skizot | tdubx = you? |
04:54.03 | Ignorance | rrowland, I don't even know how that would be useful. |
04:54.04 | Ignorance | No. |
04:54.07 | Ignorance | That's tehwildcard. |
04:54.10 | Ignorance | -- |
04:54.13 | Skizot | http://www.youtube.com/user/Tdubx#p/a/u/0/F6P4i88ozkI |
04:54.18 | Skizot | has your pendulum. |
04:54.24 | Ignorance | I MADE IT FOR HIM |
04:54.28 | rrowland | It cleans up the code, takes less processing and takes less memory |
04:54.31 | Ignorance | He's making a maze map. |
04:54.41 | Skizot | lol |
04:54.55 | Skizot | well how did i get ahold of this "tehwildcard" |
04:55.02 | Ignorance | He's on here sometime.s |
04:55.09 | Skizot | never heard of him :/ |
04:55.16 | NeoDeathXp | humm |
04:55.33 | Ignorance | Speaking of which, I need to talk to him. He apparently knows things about the UI I need to know. >_> |
04:55.46 | rrowland | http://forums.sc2mapster.com/development/map-development/1585-8-way-movement/ My WASD system is posted there |
04:55.55 | Ignorance | rrowland, I'd love to see any work done with bit operations. |
04:56.01 | Skizot | Ignorance same here. |
04:56.14 | Skizot | i want to dissect the SHIT out the that map. |
04:56.22 | rrowland | Just posted a link ignorance |
04:56.32 | Ignorance | I see. |
04:56.37 | Ignorance | OH GOD MY EYES |
04:56.39 | *** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net) |
04:56.56 | Ignorance | Is that really necessary/beneficial? |
04:57.03 | Ignorance | Does it use up so much memory to use integers? |
04:57.11 | rrowland | Well it's a single integer |
04:57.18 | rrowland | Since to my knowledge galaxy doesn't use shorts |
04:57.31 | Ignorance | mmm |
04:57.37 | Ignorance | mine just uses bools... |
04:57.38 | rrowland | But yeah it's extremely easy to read with the comments |
04:57.45 | rrowland | And look how short it is |
04:57.48 | Ignorance | It uses reals to compute velocity. |
04:58.10 | rrowland | Oh, yeah reaper madness uses physics to move as well |
04:58.18 | rrowland | I thought you meant the input |
04:58.27 | Ignorance | eh, input imo doesn't seem like a big deal |
04:58.42 | rrowland | My unit has a distance vector |
04:58.50 | Alpha_vst | woot so i can share that video tomorrow lol |
04:58.55 | rrowland | When you press a movement key it applies a force to that vector |
04:59.17 | Ignorance | Mine's pretty much like that. The way I store vectors is ugly, though. Just as reals. :/ |
04:59.19 | rrowland | Which is affected by gravity, friction and air resistance |
04:59.26 | Ignorance | eh, mine's 2d. |
04:59.38 | Ignorance | It makes for AMAZING smoothness of movement, though. |
04:59.44 | rrowland | Yeah |
04:59.51 | rrowland | Acceleration/deceleration make it smooth |
04:59.57 | Ignorance | friction + air resistance + impulse based movement = dream |
05:00.26 | Ignorance | How do you store your vectors, though? |
05:00.34 | rrowland | structs |
05:00.38 | Skizot | ignorance |
05:00.42 | Ignorance | Yes, Skizot? |
05:00.45 | Skizot | i must talk to him. |
05:00.48 | Skizot | like now. |
05:00.49 | Skizot | lol |
05:00.52 | Ignorance | Yeah, I can't just get him in here. |
05:00.57 | Skizot | http://www.youtube.com/watch?v=rV6XB8stB9s 1080p version. |
05:00.58 | Ignorance | I'll go check if he's in the HoN channel brb. |
05:01.05 | rrowland | struct vector { fixed x, fixed y, fixed z } basically |
05:02.01 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
05:02.01 | Arthas- | seriouskly |
05:02.04 | Arthas- | diablo ui AWESOME |
05:02.21 | Skizot | i just want to know a few things he does. |
05:02.34 | Ignorance | rrowland, this is a really good system. |
05:02.36 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
05:02.40 | Arthas- | is that a single map file |
05:02.47 | Arthas- | or does it make use of editing files outside the map? |
05:02.50 | Ignorance | Skizot, shut up. He wont be around for a while, I don't think. I haven't seen him in a few days. |
05:02.51 | Alpha_vst | wow my video already is processed for normal like |
05:02.53 | Alpha_vst | woot |
05:03.01 | rrowland | What system? |
05:03.11 | Ignorance | The one you use for strafing. :) |
05:03.19 | Skizot | what? |
05:03.28 | Ignorance | err |
05:03.32 | Ignorance | the angles at the end :P |
05:03.44 | Ignorance | And Skizot, I don't know when he'll be here or how to get ahold of him. |
05:03.50 | Ignorance | If you need to contact him, good luck. :P |
05:04.33 | Arthas- | what map are you talking about |
05:05.06 | NeoDeathXp | ah. Underflow: An error condition that occurs when an item is called from an empty stack. |
05:05.16 | Alpha_vst | duh |
05:05.37 | Ignorance | Skizot, if you need a copy of the stuff he used to make that, I bet it's in his HoN mod with that interface. |
05:05.41 | NeoDeathXp | its probably because my function does not have all my pittures stored in it yet |
05:05.50 | Ignorance | afaik he's the one who made that |
05:05.56 | Alpha_vst | hopefully lol |
05:05.56 | rrowland | The WASD one? |
05:06.01 | Ignorance | Yeah. |
05:06.01 | rrowland | Sorry I went AFK |
05:06.06 | Ignorance | I mead the strafing. |
05:06.09 | Ignorance | It's a good plan. |
05:06.13 | Skizot | i want to see the CODE not the art. and just FYI it's very fucking rude to say "shut up" |
05:06.17 | Ignorance | And it makes sense that you use bits. |
05:06.38 | rrowland | I know, bit operations just look so sexy |
05:06.49 | Ignorance | in my case, it's not really necessary, since it keeps x and y separate, which is hellish for determining air resistance. :P |
05:07.15 | rrowland | And so much cleaner than if (left is true and right is true) then go north east etc for each possibility |
05:07.27 | Ignorance | I feel ya there. |
05:07.55 | Ignorance | I might use this if I revamp my current system into polar coordinates, which, tbh I should have used from the start. |
05:08.53 | Arthas- | Skizot are you talking about the diablo ui or something else |
05:09.08 | Ignorance | Is it possible to make an array of a particular kind of struct, or is it just that you put the arrays within it? |
05:09.23 | Skizot | the ui. |
05:09.30 | Ignorance | because I'd like to keep my vectors nice and neat if I can. It's kind of a pain the way I do things now. |
05:09.31 | Arthas- | yeah I wanna see that too :p |
05:09.39 | Skizot | i want to know how he make the red shrink WITHOUT stretching the image |
05:09.48 | Arthas- | Skizot |
05:09.54 | Arthas- | you know if ui files inside maps now affect the ui? |
05:10.04 | Arthas- | or do you still have to fiddle w patch / core |
05:10.05 | *** join/#sc2mapster FireryRage (~FireryRag@75-119-241-222.dsl.teksavvy.com) |
05:10.29 | rrowland | Yeah you can make arrays of structs |
05:10.35 | Ignorance | mmm awesome |
05:10.42 | Skizot | i'm PRETTY sure they would overwrite. |
05:10.51 | Skizot | as long as they are pathed right |
05:10.54 | Ignorance | How did you deal with cliff jumping? Do you just set all your units to flying then adjust the height? |
05:11.08 | Skizot | set the mover to cliffjumper |
05:11.11 | Skizot | save trouble. |
05:11.15 | rrowland | Nah |
05:11.36 | Arthas- | Sixen nicoli_s |
05:11.46 | Ignorance | Is there a way to make height independent of terrain? |
05:11.50 | Arthas- | was it any of you or vjeux who messed with ui? |
05:11.53 | rrowland | Yep |
05:11.53 | Ignorance | or do I have to factor in the cliff level of the unit? |
05:12.01 | Ignorance | How? |
05:12.01 | Skizot | messed with ui how? |
05:12.03 | rrowland | I actually did it both ways |
05:12.07 | Arthas- | toyed with it |
05:12.13 | rrowland | At first I had a "unit height" variable |
05:12.15 | Skizot | i actually plan to. |
05:12.18 | Ignorance | Factoring in the cliff level seems like it would have issues with cliffs. |
05:12.23 | Skizot | the .sclayout files? |
05:12.26 | Arthas- | one of the planned features for MWE is to implement ui customization |
05:12.30 | rrowland | And I would subtract the worldheight from that and set the remainder to my unit height |
05:12.33 | Arthas- | Skizot i assume thats the ones |
05:12.37 | Skizot | yeah.. |
05:12.41 | Skizot | there's an ARMY of them. |
05:12.44 | rrowland | So that I stayed at a consistent height regardless of terrain |
05:12.44 | Arthas- | indeed |
05:12.44 | Ignorance | worldheight? |
05:12.47 | Ignorance | fml |
05:12.51 | Ignorance | never knew about that |
05:12.52 | Arthas- | but when you start looking at them |
05:12.56 | Arthas- | they start making sense :p |
05:12.58 | rrowland | worldheight is the height of the terrain at your unit's position |
05:13.04 | Ignorance | Using cliffheight = pain xP |
05:13.08 | Arthas- | been long since i even looked now though |
05:13.29 | Skizot | and also why you crash when you call certain screen.. the .sclayouts don't exist in beta |
05:13.37 | Arthas- | id say he just took custom image and someonw translate the unit healthbar for selected unit to the balls |
05:13.50 | Ignorance | How do you get worldheight? |
05:13.52 | Arthas- | exactly how |
05:13.55 | Arthas- | well thats another question |
05:14.05 | Skizot | that's what i want to see. |
05:14.07 | rrowland | WorldHeight(c_heightMapGround, point) |
05:14.08 | devilesk | how would i add a critical strike buff to a unit's attack |
05:14.13 | Ignorance | alright |
05:14.16 | devilesk | like a % chance to do increased damage |
05:14.21 | Ignorance | I'll make a function out of it. |
05:14.28 | Ignorance | See, I want to add jumping off cliffs to baneling busters. |
05:14.32 | rrowland | If it's a flying unit you use c_heightMapAir |
05:14.46 | Ignorance | mmm |
05:14.51 | Ignorance | Are there any other ways of doing it? |
05:14.56 | Ignorance | You mentioned you did it two ways. |
05:14.58 | rrowland | Yeah |
05:14.59 | Arthas- | infopaneunit.sc2layout is relevant :p |
05:15.03 | rrowland | The other way which I use now |
05:15.07 | *** join/#sc2mapster LaptopFury (~furyhunte@DSLe-138.1scom.net) |
05:15.10 | rrowland | Is just turning on the ignore terrain flag |
05:15.18 | Ignorance | lol |
05:15.19 | Skizot | arthat |
05:15.21 | rrowland | And if the unit is about to fall below the terrain |
05:15.22 | Ignorance | okay, using that ;) |
05:15.25 | Arthas- | skizot |
05:15.26 | rrowland | Set it to the terrain height |
05:15.27 | Skizot | Arthas-.. it's a custom ui. |
05:15.34 | Skizot | he has the supply stuff etc hidden |
05:15.37 | SevenSeven | @rrowland: in a trigger? |
05:15.40 | Ignorance | actually, I might do it via calculation |
05:15.45 | Ignorance | since my map isn't flight-based |
05:15.46 | rrowland | Yeah |
05:15.46 | Arthas- | i knows :O |
05:15.55 | SevenSeven | How do you detect that |
05:16.01 | rrowland | Detect what? |
05:16.06 | rrowland | If it's going to fall? |
05:16.08 | SevenSeven | Falling below the terrain |
05:16.09 | SevenSeven | yeah |
05:16.19 | rrowland | Well you get the world height and compare it to unit height |
05:16.21 | Arthas- | im not familiar w ui edit, nor in sc2 nor in wow |
05:16.24 | Arthas- | but in theory |
05:16.28 | SevenSeven | I don't know if we're talking about the same thing lol |
05:16.32 | Ignorance | SevenSeven, what map are you making anyway? |
05:16.39 | SevenSeven | tbh |
05:16.39 | Arthas- | wouldnt changing the gameui.sc2layout be the way to go? |
05:16.41 | SevenSeven | no idea anymore |
05:16.44 | rrowland | Since the unit is ignoring the terrain its unit height is relative to the absolute bottom of the map |
05:16.44 | Ignorance | haha |
05:16.46 | SevenSeven | i've got no time |
05:16.50 | Ignorance | :( |
05:16.51 | rrowland | Meaning to be standing on the ground it would be at 8.0 |
05:16.58 | Arthas- | among other things ofc |
05:17.09 | SevenSeven | I really wish there was a way to do the reaper cliffjump thing |
05:17.09 | Arthas- | oh wait |
05:17.12 | SevenSeven | without the cliff |
05:17.17 | SevenSeven | like a targetable ability |
05:17.33 | rrowland | So if unit height drops below 8.0 (assuming 8.0 is your ground height) it's below the terrain |
05:17.46 | SevenSeven | oh got it |
05:19.10 | Arthas- | ah well, bed now |
05:19.10 | Arthas- | nn |
05:20.39 | *** join/#sc2mapster davidcramer (~dcramer@c-67-169-69-95.hsd1.ca.comcast.net) |
05:25.07 | *** join/#sc2mapster Dest1ny (Dest1ny@c210-49-95-53.dandn3.vic.optusnet.com.au) |
05:27.43 | Lextalionis | Wow. Someone on the official forums wishes upon a star that someone *ANYONE* would make a 3rd person person camera tutorial. |
05:28.05 | Ignorance | hahahahaha |
05:28.17 | rrowland | It's not like everyone and their mom has made one or anything |
05:28.30 | Lextalionis | It's like there are people on the internet who live in thrid world countries where they can post forum messages, but can't do Google searches. |
05:28.37 | Ignorance | There really aren't a lot of map developers. |
05:28.43 | Ignorance | I mean, there's what, 200 maps out? |
05:28.47 | *** join/#sc2mapster probalon (~48c11cc7@gateway/web/freenode/x-tjfsqgrtbsoqontf) |
05:28.56 | probalon | hey guys |
05:29.04 | Ignorance | Fuck that probalon guy |
05:29.07 | Ignorance | He's such a dick |
05:29.14 | Lextalionis | I should be glad this person found the editor executable. |
05:29.16 | probalon | yo momma |
05:29.48 | probalon | what are you all doin anyway |
05:29.52 | Skizot | NO U MOMMA.........ship |
05:29.53 | Ignorance | programmin' |
05:30.05 | Ignorance | Attempting to outdo rrowland someday maybe nope :( |
05:30.06 | Lextalionis | Making fun of people on the official forums. |
05:30.48 | Lextalionis | Failing to find a non-brute-force method of sorting units in a region by distance. Gripping stuff. |
05:30.58 | rrowland | I'm gonna add a bunch of items to this map |
05:31.01 | rrowland | Then show it off |
05:31.03 | rrowland | In rrowland style |
05:31.14 | rrowland | Pants are going to be soiled |
05:31.15 | Ignorance | rrowland and I are going in different directions, though. |
05:31.26 | Ignorance | I'm going to make so much physics it makes the editor sick. :O |
05:31.32 | Skizot | my items > anyone else's items. |
05:31.52 | rrowland | Well my items aren't that unique |
05:31.58 | Ignorance | My WASD > anyone else's |
05:32.03 | rrowland | pshh |
05:32.04 | Skizot | have you seen my items? |
05:32.11 | rrowland | I've seen the models |
05:32.12 | rrowland | lol |
05:32.24 | Skizot | i mean they ARE on the front page. |
05:32.33 | probalon | oh u did the m16 and such |
05:32.39 | probalon | 3dsmax? |
05:32.41 | Skizot | m16? |
05:32.54 | probalon | ass rifle thingy |
05:33.00 | Skizot | http://i41.tinypic.com/2m6opcw.jpg |
05:33.05 | Skizot | that's the ghost's rifle |
05:33.21 | Ignorance | Cool items bro. |
05:33.22 | Skizot | all of those are parts of units |
05:33.38 | Motive | skizot does this mean I can give my marine zealot blades and have him be all |
05:33.42 | Motive | "I'M OUT OF AMMO. CHARGE!" |
05:34.05 | probalon | LLOL |
05:34.06 | Skizot | totally |
05:34.13 | Motive | or have my zealots kill a marine and be like |
05:34.22 | Motive | "I'LL COVER YOU, GO ZEALOT FORCE, GO!" |
05:34.29 | Motive | oh man this is so cool |
05:34.45 | Skizot | zealots with machine guns. |
05:34.51 | Ignorance | I think it'd be cool if a unit shot its weapon and didn't regain it. |
05:35.18 | Ignorance | Like a catapult |
05:35.23 | Ignorance | that you load with units |
05:35.36 | Lextalionis | Perhaps making zealots even more like predators and giving them razor disks. |
05:35.40 | Motive | I want to see units reloading their guns and not firing during that time. |
05:35.54 | mahashiro | hey do any of you guys know how to block pathing for specific units? |
05:35.57 | Ignorance | Motive, I could see the animations for that being terrible. |
05:36.00 | Motive | That'd kill marines awesomeness for melee but it'd still be awesome. |
05:36.02 | Motive | Yeah. Lol |
05:36.12 | mahashiro | like I want overseers to move over cliffs, but not overlords |
05:36.16 | Motive | I'm working on a roleplaying map though so this stuff is like |
05:36.17 | Lextalionis | That should be doable messing with fidgets and animation calls, Motive. |
05:36.18 | Motive | holy grail |
05:37.25 | Motive | I need the editor to do some of this more advanced stuff but now I'm really excited to do it :P |
05:37.39 | Lextalionis | Last time I messed with actor events though, I managed to get the targets of my rifle fire to display muzzle flash on their faces while the marine stood there and made machine gun sounds. |
05:38.47 | Motive | Lol nice. |
05:38.56 | pkol | man pheonixs own mutalisks now |
05:39.12 | pkol | love it |
05:39.40 | Ignorance | I wonder |
05:39.43 | Ignorance | how I can get units |
05:39.46 | Ignorance | to bypass cliffs |
05:39.49 | Ignorance | but only when going down them |
05:40.10 | Linera | anyone know how to make a hidden button that can still be used? |
05:40.24 | Linera | dialog button*** |
05:40.32 | Ignorance | Yes. |
05:40.34 | Ignorance | Hide the button. |
05:40.39 | Ignorance | err |
05:40.39 | Ignorance | wait |
05:40.39 | Ignorance | nm |
05:40.42 | Ignorance | you mean that |
05:40.47 | Ignorance | yeah, no clue buddy |
05:41.08 | Linera | i want to hide the graphics of the button but still be able to click on it |
05:41.21 | probalon | ignorance you could use regions to enable mover types maybe |
05:41.37 | probalon | make a region at the bottom of cliff setting mover to ground |
05:41.38 | Ignorance | probalon, my map is much too compliceted for that |
05:41.57 | probalon | well, it's one way to go about it lol |
05:42.03 | Motive | What exactly does c_unitStateIgnoreTerrainZ do? |
05:42.05 | Ignorance | besides, changing my mover to cliff jumper wont actually let me jump cliffs on its own will it? |
05:42.10 | Motive | I've had it on a few units and they don't walk off cliffs or anything. |
05:42.10 | Lextalionis | Set the icon to one of the empty space textures? |
05:42.27 | Ignorance | Thanks, motive. |
05:42.32 | Lextalionis | Though you'd still get rollover and tooltips |
05:42.35 | probalon | I been just setting it to colossus this whole time |
05:42.41 | Motive | Oh, no, Ignorance, that's not a solution. :/ |
05:42.44 | Motive | I'm wondering the same thing. |
05:42.54 | Motive | That was my attempt to get it to work and it didn't. Lol |
05:43.07 | Linera | I guess no one knows then :( |
05:43.46 | Lextalionis | Did you try it with no tooltip and a blank icon texture? |
05:43.47 | probalon | anyone know where I can find a guide to link actors to abilities? |
05:44.30 | Linera | what icon??? |
05:44.41 | Linera | buttons don't have icons |
05:44.48 | Lextalionis | Where do you want this button? On the command card? |
05:45.11 | Lextalionis | My answer assumed a command card button. Sorry. |
05:45.41 | Lextalionis | If it's not command card, it's likely UI and I haven't touched that yet. |
05:45.41 | Linera | dialog button |
05:47.49 | Motive | Well it |
05:47.50 | Motive | s |
05:47.52 | *** join/#sc2mapster crazyfingers (~sadfdjk@ip174-65-44-111.sd.sd.cox.net) |
05:47.56 | Motive | Well it's 2 am and I apparently can't type |
05:48.02 | Motive | so night guys :P |
05:48.41 | probalon | night |
05:49.06 | probalon | anyone know if I can treat a weapon as an ability, and have it only act upon a button press? |
05:51.01 | crazyfingers | you could probably make an ability that requires the specific weapon |
05:51.38 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
05:51.39 | Alpha_vst | http://www.youtube.com/watch?v=Wkgmzzq8jhQ my new video lol :D |
05:51.46 | Lextalionis | Or triggers (or validators if you're fancy) that swap out command card choices based on weapon equipped. |
05:51.48 | Alpha_vst | its bad :P |
05:53.35 | probalon | hm |
05:54.55 | ape | What are the best custom maps for two players? |
05:55.19 | Alpha_vst | my map :P |
05:55.31 | ape | link? |
05:55.36 | Alpha_vst | no link :P |
05:55.55 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
05:56.09 | mahashiro | I think we have a similar problem Ignorance |
05:56.18 | Ignorance | ok |
05:56.27 | Alpha_vst | no one likes my new video? :P |
05:56.33 | probalon | alpha watched it |
05:56.35 | Lextalionis | The project I'm working on needs command card swap outs based on inventory for "weapon" abilities that are pure abilities. I might not need to define weapons at all. |
05:56.35 | probalon | pretty cool |
05:56.56 | mahashiro | I'm thinking we have to use regions |
05:57.02 | probalon | nice to know someone else was thinking about spamming cameras |
05:57.16 | mahashiro | like a unit can't enter or leave unless a condition holds |
05:57.31 | probalon | but you need to have reversible triggers so you don't die lol |
05:57.36 | mahashiro | I think it'll work, but my map has triangles |
05:57.45 | mahashiro | as borders |
05:57.49 | mahashiro | in some spots |
05:57.57 | Alpha_vst | yeah my camera is a wip :D |
05:58.14 | probalon | it looks promising though |
05:58.20 | Skizot | i can't see shit Alpha_vst |
05:58.21 | Lextalionis | Are you keeping the pan for your cameras, Alpha? Resident Overmind does pimp cut transitions. |
05:58.29 | Alpha_vst | cant see what |
05:58.38 | Skizot | it's DARK |
05:59.06 | Lextalionis | I agree, it's pretty low contrast. |
05:59.11 | Alpha_vst | no im not keeping the pans |
05:59.12 | probalon | it's fine imo |
05:59.51 | Alpha_vst | i dont know what would cause it to be dark |
05:59.57 | Lextalionis | I'm assuming there will be lava later to Oh No Run from. |
06:00.49 | Alpha_vst | did you miss the part where the lava rises and falls 0.o and those things leave lava and what not :P |
06:01.17 | Alpha_vst | i will see about the contrast next time though :P |
06:01.18 | Linera | I guess its not possible to make invisible dialog buttons :( |
06:01.26 | Alpha_vst | sure it is |
06:01.36 | Alpha_vst | dont show them |
06:01.38 | mahashiro | is there a way to merge regions? |
06:01.49 | Lextalionis | I guess I did... Maybe I watched the wrong video. This one was prolly youtube's fault. Small characters moving over a blue grey background. |
06:02.04 | Linera | if you use show/hide then the button can't be clicked on |
06:02.11 | Lextalionis | Do you want to merge regions real-time? |
06:02.16 | mahashiro | no |
06:02.17 | Alpha_vst | thanks for the input though :D |
06:02.27 | mahashiro | I just want to make it easy to write triggers |
06:02.41 | mahashiro | I have a triangle border |
06:02.46 | mahashiro | that I don't want units to drop on |
06:02.58 | mahashiro | and there's no triangle border tool |
06:03.06 | mahashiro | so I want to merge the square ones |
06:04.35 | Linera | it sucks that you can't make invisible clickable dialog buttons :( |
06:04.51 | rrowland | You can't? |
06:05.01 | Skizot | you can |
06:05.23 | rrowland | I think all you need to do is pass it a bad image |
06:05.27 | rrowland | And set it to a bad image |
06:05.32 | rrowland | And it'll default to invisible |
06:05.54 | Linera | only way to hide the graphics for a button is to hide the button but that makes it unclickable |
06:06.17 | rrowland | Or you can set its image to either a 100% transparent image |
06:06.22 | rrowland | Or give it a bad link |
06:06.28 | rrowland | So it defaults to transparent |
06:06.41 | rrowland | I know because I've done it :P |
06:06.44 | Linera | the button isn't an image |
06:07.02 | mahashiro | ok I found you can add shapes to the regions |
06:07.09 | Lextalionis | Mahashiro, it *says* in the regions window that regions can have multiple shapes, but I'll be damned if I can figure out how to add shapes... |
06:07.19 | mahashiro | you right click the region |
06:07.24 | mahashiro | and add a shape in the menu box |
06:07.39 | mahashiro | but you can't do multiple overlays |
06:07.45 | mahashiro | on the actual terrain |
06:08.36 | mahashiro | it's hard to get the shape correct |
06:08.48 | Linera | :( |
06:08.50 | Lextalionis | Okay, I see this, but what do you mean by "overlay"? |
06:09.20 | mahashiro | like when you add a region |
06:09.23 | mahashiro | you can see where it is |
06:09.25 | mahashiro | on the map |
06:09.35 | mahashiro | I think I figured out a workaround |
06:09.39 | mahashiro | you add them separately |
06:09.45 | mahashiro | and copy the shapes |
06:09.50 | mahashiro | into 1 main region |
06:09.57 | mahashiro | then you can delete the others |
06:10.12 | mahashiro | it'd be much nicer |
06:10.17 | Linera | damn blizzard for not making it so we can make invisible buttons |
06:10.17 | mahashiro | if we could draw our own regions |
06:10.31 | Lextalionis | Seems odd that regions are so clunky. |
06:11.11 | Lextalionis | But the editor is a WIP. Couldn't you draw regions in WC3? |
06:11.24 | mahashiro | ok this is working for me |
06:11.36 | mahashiro | I'll brb 5-10 min |
06:14.24 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
06:18.55 | Lextalionis | Okay, WTF. There's no trigger for getting the closest unit form a group, but it's a conditional?! |
06:19.32 | *** join/#sc2mapster Jcup (~ad3a00ce@gateway/web/freenode/x-rfhhiarzwlsqrcyi) |
06:20.01 | Jcup | Hey guys check out my updated video (still processing so bad quality but good enuf :D) http://www.youtube.com/watch?v=lZyhUnswu24 |
06:20.32 | deathnight114 | http://www.youtube.com/watch?v=_UY2tY__eII |
06:20.35 | deathnight114 | First FL Tutorial |
06:24.39 | NeoDeathXp | wow this underflow thing is driving me nuts |
06:25.22 | *** join/#sc2mapster PixelWarrior (~nelz_45@60-242-202-142.static.tpgi.com.au) |
06:25.33 | *** join/#sc2mapster Clord (~Clord@62-165-188-63.bb.dnainternet.fi) |
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06:29.39 | mahashiro | ok I got it |
06:29.49 | NeoDeathXp | my eyes are going to fall out |
06:30.52 | NeoDeathXp | i went from array overflows to arry underflows =( |
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06:33.39 | mahashiro | underflow? |
06:33.42 | mahashiro | how so? |
06:34.02 | rrowland | lol Linera left |
06:34.15 | rrowland | He/she didn't get it, you can definitely make invisible buttons |
06:34.35 | Clord | of course you can |
06:35.18 | pkol | is there a way through data to give capturing a xelnaga tower a cast time? |
06:35.29 | pkol | like, you need the unit to stand there for 5 seconds to cap it |
06:36.16 | NeoDeathXp | i have no idea why i am getting an underflow error |
06:36.33 | NeoDeathXp | 00:00:00.00 Trigger Error in 'gt_CrystariumLightningCommando_Func': e_arrayIndexUnderflow |
06:37.17 | Clord | this game whines of triggers even if they work sometimes |
06:37.28 | Clord | like when it feels that bounty trigger is getting flooded |
06:37.46 | NeoDeathXp | yeah |
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06:37.58 | pkol | no ideas? :( |
06:38.02 | NeoDeathXp | i think it does not like the function that i made |
06:38.10 | mahashiro | so underflows happen when you run out of input |
06:38.12 | mahashiro | right? |
06:38.36 | PixelWarrior | pkol: my map needs a similar function, but i havent had much time to work on it yet. will tell u if i find something |
06:38.40 | NeoDeathXp | Underflow can be a few things |
06:38.50 | NeoDeathXp | like something is NULL |
06:39.30 | NeoDeathXp | An error condition that occurs when an item is called from an empty stack. |
06:40.04 | NeoDeathXp | i think its my function |
06:40.09 | rrowland | Gonna record my UI now 8) |
06:40.52 | Clord | hopefully blizzard disables those messages in published versions etc |
06:41.05 | Clord | otherwise yeah... 99% maps with errors |
06:41.17 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
06:41.20 | NeoDeathXp | hopefully they give some detail into the error lol |
06:41.32 | PixelWarrior | more like hopeully we fix these bugs before we publish them lol |
06:41.39 | mahashiro | mmhmmm |
06:41.39 | NeoDeathXp | like your blah blah array is overflowing |
06:41.56 | NeoDeathXp | or like your function is returning NULL |
06:42.12 | Clord | what is funny that those stuff makes no difference for gameplay that much |
06:42.19 | Clord | other than brings error message to annoy players |
06:42.23 | PixelWarrior | or just letting us print values would be good |
06:42.31 | NeoDeathXp | yeah |
06:43.00 | NeoDeathXp | ugh its not my function i set it to a defult value and nothing happened |
06:43.23 | PixelWarrior | get someone else to read ur code |
06:43.27 | PixelWarrior | i find that helps alot |
06:44.45 | NeoDeathXp | yeah |
06:45.18 | pkol | deathknight114, what's your firefox/chatzilla theme? :p |
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06:47.47 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
06:49.17 | NeoDeathXp | http://dl.dropbox.com/u/6781530/Final%20Fantasy%2013.SC2Map |
06:49.34 | PixelWarrior | oooo final fantasy! |
06:49.38 | NeoDeathXp | can someone take a look at this crazy underflow error |
06:49.43 | PixelWarrior | 22 mbs! |
06:49.44 | PixelWarrior | wtf?! |
06:50.05 | NeoDeathXp | lol its going to be like 100 when im done |
06:50.18 | PixelWarrior | whats taking up so much space? |
06:50.23 | Bifuu | Attention everyone for i have found a chart that solves all issues |
06:50.24 | Bifuu | http://i.imgur.com/IGn1C.jpg |
06:50.27 | Bifuu | that is all |
06:50.29 | NeoDeathXp | images, music |
06:51.06 | NeoDeathXp | i am doing a complete custom UI |
06:51.29 | NeoDeathXp | i am making a screen in Photoshop atm for the menu |
06:51.43 | PixelWarrior | u have custom models? |
06:51.54 | NeoDeathXp | not yet |
06:52.06 | rrowland | Custom inventory? ;) |
06:52.18 | rrowland | If you start on a custom inventory be prepared for headaches |
06:52.21 | NeoDeathXp | i need to get the core stuff working first |
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06:52.35 | NeoDeathXp | i got my inventory figured out |
06:52.53 | NeoDeathXp | its not going to use bags |
06:53.05 | NeoDeathXp | its going to be digital like FF13 |
06:53.21 | rrowland | Never played ff13 |
06:53.29 | rrowland | I don't have any consoles because I'm not a console weenie |
06:53.37 | rrowland | I'm pretty diehard for the PC games |
06:53.45 | PixelWarrior | digital inventory? |
06:53.48 | PixelWarrior | what does that mean? |
06:53.54 | Azu | yawn |
06:53.54 | PixelWarrior | i havent played 13 either |
06:54.11 | rrowland | Shoulda made ff13 for the pc |
06:54.15 | NeoDeathXp | it will just be names related to behaviors |
06:54.20 | rrowland | So I could pirate it and play it for free |
06:54.24 | PixelWarrior | shoulda made them all for the pc |
06:54.28 | PixelWarrior | oh right |
06:54.40 | rrowland | But yeah in general |
06:54.43 | rrowland | They should work on PC |
06:54.44 | PixelWarrior | like its just a name "coldagarara" |
06:54.49 | rrowland | ff8 had the right idea |
06:55.07 | PixelWarrior | is 8 the one with squall and rinoa? |
06:55.10 | NeoDeathXp | ugh did anyone look at the crazy underflow error |
06:55.16 | rrowland | Yeah |
06:55.26 | rrowland | 9 was my favorite, 8 my second favorite |
06:55.29 | rrowland | 7 overrated |
06:55.35 | PixelWarrior | err my map editor just failed to open it |
06:55.48 | NeoDeathXp | http://dl.dropbox.com/u/6781530/Final%20Fantasy%2013.SC2Map <- Crazy underflow error |
06:55.53 | rrowland | Are you debugging it neo? |
06:56.00 | NeoDeathXp | yeah |
06:56.01 | rrowland | Like, tracing it to which array is throwing the error |
06:56.30 | NeoDeathXp | wait how do i do that |
06:57.06 | NeoDeathXp | the debug windows is useless |
06:57.23 | NeoDeathXp | it just tells me there is an error |
06:57.34 | rrowland | You've never debugged anything before? |
06:57.43 | rrowland | Go to the function where the error is being thrown |
06:57.44 | NeoDeathXp | ..i have |
06:58.03 | NeoDeathXp | the trigger? |
06:58.11 | rrowland | Disable basically everything except the first step |
06:58.14 | rrowland | See if you get the error |
06:58.19 | rrowland | If not, uncomment the next line |
06:58.20 | rrowland | etc |
06:58.24 | rrowland | Until you get the error |
06:58.34 | rrowland | That's an example, I don't know how your trigger looks |
07:00.53 | NeoDeathXp | humm it may be Crystarium - Button Image |
07:00.58 | NeoDeathXp | function |
07:01.22 | NeoDeathXp | i disabled all but one button and it gave me that error |
07:01.34 | NeoDeathXp | the underflow wone |
07:01.40 | NeoDeathXp | one* |
07:02.10 | rrowland | So figure out which index you're checking is invalid |
07:02.53 | rrowland | Wow 22 mb |
07:03.00 | rrowland | You got custom music in here? |
07:04.33 | NeoDeathXp | yeah |
07:05.02 | Clord | if custom maps has map report feature |
07:05.12 | Clord | when published then lol |
07:05.13 | Clord | XD |
07:06.19 | NeoDeathXp | what kills me is i had this working , then i touched it |
07:06.25 | NeoDeathXp | lol |
07:07.35 | Clord | I have this final fantasy vii world map, map under works still |
07:07.36 | Clord | lol |
07:08.08 | Clord | Wutai and Shinra both control three towns and there is randomly generated villages in map |
07:08.13 | PixelWarrior | u ff guys should totally work together |
07:08.32 | rrowland | I'm going to attempt to run the map |
07:08.33 | NeoDeathXp | humm i dont think my function is providing all the picturesd |
07:08.45 | rrowland | If I DC it's because my computer exloded |
07:08.55 | NeoDeathXp | LOL |
07:09.01 | NeoDeathXp | its a big map |
07:09.29 | rrowland | Which folder is crystarium_blabla error trigger in |
07:10.10 | NeoDeathXp | UI |
07:10.31 | NeoDeathXp | <PROTECTED> |
07:10.43 | NeoDeathXp | <PROTECTED> |
07:11.00 | NeoDeathXp | ive only done 31 of the 150 buttons for this talent tree |
07:11.19 | NeoDeathXp | and i have 7 more chars to go each with 6 trees |
07:11.59 | Bifuu | night all |
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07:12.27 | NeoDeathXp | i think i found the problem |
07:15.04 | rrowland | Damn that action is a mess |
07:16.55 | NeoDeathXp | not really |
07:17.02 | NeoDeathXp | there is just 150 buttons |
07:17.26 | rrowland | You could make a function that does most of that messy work |
07:17.32 | rrowland | And plug in the variables that change |
07:17.39 | NeoDeathXp | thats what im doing |
07:18.12 | NeoDeathXp | i have to make the button grid |
07:18.22 | NeoDeathXp | and the function sets the picture |
07:18.46 | rrowland | But you have like 500 lines of code in this beastly action |
07:19.13 | NeoDeathXp | ywah each button is unique |
07:19.28 | rrowland | Instead of 6 lines per button, you could write those 6 lines into a function and use 1 line to call that function for each button, passing the variables |
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07:19.36 | NeoDeathXp | and has a different TP cost and different behavior |
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07:19.45 | rrowland | Yeah, you can specify all that |
07:19.47 | rrowland | With a function |
07:19.58 | NeoDeathXp | i fixed it BTW |
07:20.07 | NeoDeathXp | lays out all the buttons |
07:20.13 | HeroicPrinny | hey, could anyone tell me why my baneling-based weapon will kill ground units but not air units |
07:20.17 | HeroicPrinny | it works based off of patroling |
07:20.37 | HeroicPrinny | it goes toward the air units and explodes, but for some reason does no damage |
07:20.44 | rrowland | Banelings don't hit air |
07:20.51 | Lyrrad | Check the damage effect to make sure it effects air |
07:20.55 | pkol | what makes the Zerg Building Dies 9 behavior only trigger the effect on death |
07:20.59 | pkol | can't figure it ouy |
07:21.03 | HeroicPrinny | damage effect? |
07:21.05 | HeroicPrinny | what is that under |
07:21.41 | NeoDeathXp | i dunno rrowlan i thought this out i cant see how i can make this grid with a function |
07:22.02 | NeoDeathXp | http://dl.dropbox.com/u/6781530/Final%20Fantasy%2013.SC2Map |
07:22.02 | HeroicPrinny | banelings don't naturally hit air, but isn't there some box to check so they will? |
07:22.10 | NeoDeathXp | working button grid |
07:22.22 | Lyrrad | If you select the weapon, you will be able to see the list of effect ib the lower left window |
07:22.47 | Lyrrad | One of them is probably X (Damage) |
07:22.48 | rrowland | You can do exactly the same thing you're doing now, except put those 6 lines per button into a function and call it every time you make a button and pass it the unique button properties |
07:22.58 | rrowland | Instead of copying them all for every button |
07:24.00 | HeroicPrinny | When you say "weapon" do you mean "baneling - volatile burst (actual weapon)" |
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07:24.29 | rrowland | If that's what you're using then it won't hit air because volatile burst doesn't hit air |
07:24.31 | HeroicPrinny | when i click on that, nothing appears in the lower left, so I'm not sure if your data editor display windows are differently checked |
07:24.59 | NeoDeathXp | well Z counts the buttons and X,Y they are the position on the grid |
07:25.06 | HeroicPrinny | i have the baneling as a flying unit, it locks onto them with patrol and explodes |
07:25.15 | NeoDeathXp | so they have to be in the trigger |
07:25.15 | HeroicPrinny | it should be simple to make it damage air as well |
07:25.17 | HeroicPrinny | correct? |
07:25.38 | rrowland | You can pass x y and z |
07:26.26 | NeoDeathXp | lemmie think how it would work |
07:26.40 | Lyrrad | pretty simple |
07:27.32 | NeoDeathXp | yeah |
07:27.34 | NeoDeathXp | Ic |
07:27.51 | NeoDeathXp | id have to re-do it lol |
07:27.59 | rrowland | Yeah |
07:28.04 | HeroicPrinny | lyrrad, would you mind explaining what you said in a little more detail? |
07:28.18 | NeoDeathXp | that sucks but im only on the first one |
07:28.33 | NeoDeathXp | and ive only done 31/150 for this class |
07:28.43 | NeoDeathXp | so im not too far in |
07:28.59 | NeoDeathXp | maybe i will leave this alove and just build from here |
07:29.04 | Lyrrad | You need to find the Damage effect for the weapon |
07:29.28 | HeroicPrinny | such as "Baneling - Suicide (Set)" |
07:29.29 | HeroicPrinny | ? |
07:29.50 | Lyrrad | you are using a Baneling with the ability to fly? |
07:30.20 | HeroicPrinny | my baneling has the flying flag |
07:30.23 | Lyrrad | Did you change the base Baneling? |
07:30.24 | HeroicPrinny | i followed this tutorial |
07:30.25 | HeroicPrinny | http://www.sc2mapster.com/announcements/tutorials-and-battle-net-playable-maps/ |
07:30.30 | HeroicPrinny | yes |
07:30.40 | Lyrrad | ok, in that case go to the Effects Tab |
07:30.50 | HeroicPrinny | ok |
07:30.56 | Lyrrad | In the Search Box type in "Bane" |
07:31.09 | HeroicPrinny | ok |
07:31.24 | Lyrrad | Find Baneling - Suicide (Damage) |
07:31.38 | Skizot | http://i40.tinypic.com/w05n3c.png |
07:31.46 | Skizot | thoughts as a RPG ui? |
07:31.49 | Lyrrad | On the right hand side find Search Filters + |
07:31.58 | HeroicPrinny | hmm |
07:32.00 | Lyrrad | double click it to open up a new window |
07:32.05 | HeroicPrinny | find baneling... not seeing that one |
07:32.26 | Lyrrad | You don't see Baneling - Suicide (Damage) |
07:32.31 | rrowland | looks nice skizot |
07:32.41 | HeroicPrinny | oh i see that one |
07:32.46 | HeroicPrinny | oh i'm retarded |
07:32.53 | HeroicPrinny | i thought the "Find" was part of the damage |
07:32.54 | HeroicPrinny | >< |
07:32.56 | HeroicPrinny | err name |
07:33.01 | rrowland | The middle looks distorted |
07:33.05 | rrowland | Squished together |
07:33.14 | Skizot | ? |
07:33.16 | Repo | New map: http://www.sc2mapster.com/maps/pass-defense-multiplayer-m/. Pass Defense (Multiplayer mode). WontonST (Manager/Author), MonkeysInSpace (Author), swordmas (Artist). Approved by grum. |
07:33.18 | Grum | Morning :) |
07:33.21 | HeroicPrinny | i see now |
07:33.21 | rrowland | Like you changed the aspect ratio |
07:33.23 | HeroicPrinny | it requires ground |
07:33.30 | HeroicPrinny | yeah i changed this is the volatile explosion |
07:33.37 | HeroicPrinny | but looks like it needs to change here too |
07:33.39 | pkol | "unable to open map" ? :( |
07:33.43 | Skizot | the metal parts? |
07:33.47 | rrowland | Yeah |
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07:33.53 | Skizot | eah kinda did :/ |
07:34.03 | HeroicPrinny | so, is that all lyrrad? |
07:34.04 | rrowland | You coulda left it and just cut some of the middle out |
07:34.07 | Lyrrad | Yes, just turn off the Ground reuired |
07:34.08 | rrowland | To make it shorter |
07:34.11 | HeroicPrinny | okay |
07:34.23 | pkol | why can't i load my map in sc? :( |
07:34.31 | Lyrrad | You may also want to do the same thing to Baneling - Suicide (Building Damage) |
07:34.46 | Lyrrad | if you want it to be able to go after Flying buildings |
07:35.10 | Lyrrad | and the 2 Friendly as well |
07:35.27 | HeroicPrinny | ah, thanks so much |
07:35.29 | HeroicPrinny | this worked |
07:35.40 | HeroicPrinny | seems like there's always one extra thing in the data editor i didn't quite find |
07:35.54 | Lyrrad | It gets easier |
07:36.02 | HeroicPrinny | which view do you use? |
07:36.20 | HeroicPrinny | as in the "display object" |
07:36.32 | HeroicPrinny | err "display object list as tree" |
07:36.33 | HeroicPrinny | etc. |
07:37.46 | HeroicPrinny | is there an easy way to find out which effects are tied to which attacks, etc. |
07:37.47 | HeroicPrinny | or is just like |
07:37.48 | Lyrrad | you know, I had never looked at those 3 buttons |
07:37.50 | HeroicPrinny | search around |
07:38.04 | HeroicPrinny | i know there is the "explain link" if you right click |
07:38.50 | Lyrrad | I don't use that |
07:38.53 | HeroicPrinny | or i suppose i just need a better understanding of which things are usually together |
07:38.55 | rrowland | http://www.youtube.com/watch?v=j69f4xJ4djs Check my custom inventory system and UI |
07:38.56 | HeroicPrinny | like effects |
07:39.04 | HeroicPrinny | seem to be quite important |
07:39.08 | pkol | anyone know why when i try and test my map it says "unable to load map" |
07:39.31 | Lyrrad | Pkol - I read it has something to do with having too many players assigned in the map |
07:39.56 | Lyrrad | well, not too many players, but a bug when all the players slots are assigned |
07:39.59 | Grum | you have the map open in a mpq editor, you have 16 players in your map (see newspost on that) |
07:41.13 | Lyrrad | Heroic - Yes, Effect will be important, though pretty much everything in the Data Editor is important, you can do a hell of a lot with it |
07:41.34 | HeroicPrinny | rrowland, watched the video |
07:41.36 | HeroicPrinny | looks nice |
07:41.41 | pkol | ah |
07:41.45 | pkol | thanks lyrrad |
07:41.50 | rrowland | ty |
07:41.53 | HeroicPrinny | I liked the "sell, equip, cancel" etc. menus |
07:41.57 | pkol | i had triggers for players 1-14 |
07:42.05 | pkol | disabled them and it worked |
07:42.13 | HeroicPrinny | which game are the abilities/items from? |
07:42.18 | HeroicPrinny | looks like guild wars or something |
07:42.18 | rrowland | Yeah, didn't plan on it at first |
07:42.34 | rrowland | Had to implement it because you can't drag items on a dialog |
07:42.42 | HeroicPrinny | ah |
07:42.50 | rrowland | turned out pretty nice though |
07:42.52 | rrowland | I like it too |
07:43.02 | HeroicPrinny | yeah it was clean looking |
07:43.49 | Skizot | http://i39.tinypic.com/vysi0n.png |
07:43.52 | Skizot | how about that? |
07:44.15 | PixelWarrior | wtf is that watermark lol |
07:44.25 | rrowland | Looks a lot better because it doesn't look scrunched up |
07:44.35 | Skizot | it says DONT STEAL MAH SHIT NUB |
07:44.41 | PixelWarrior | wats the pink orb for? |
07:44.47 | rrowland | But if you want the metal on the outside you can always cut out a piece of the middle |
07:47.26 | rrowland | I just posted in the WIP forum and it posted it in the show room forum.. |
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07:53.02 | Lyrrad | oh that was fun |
07:54.07 | Lyrrad | giggles maniacally in the corner |
07:54.18 | PixelWarrior | ... |
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07:54.45 | Lyrrad | Zerglings that go nuclear when they die |
07:58.51 | Skizot | http://i44.tinypic.com/28i7x4y.png |
07:59.08 | Skizot | changed the liquid some, and makde the bg for the buttons grey instead of black |
07:59.30 | Skizot | not happy with the liquid... |
07:59.36 | Skizot | but i will figure something out. |
08:00.02 | rrowland | Looks good |
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08:02.35 | Paras1te | Hi :O |
08:02.59 | Lyrrad | hello |
08:03.06 | rrowland | sup |
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08:03.52 | Paras1te | What have you lately done guys ;)? |
08:04.11 | Paras1te | Ofc in GE ;p |
08:06.51 | pkol | wow, water lags my editor |
08:07.40 | Lyrrad | I made a zergling that goes Nuclear when it dies |
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08:15.05 | Clord | goes nuclear zergling... that not sound very bad ^^ |
08:15.06 | Clord | lol |
08:15.15 | Clord | being smart ass ;) |
08:16.10 | Lyrrad | I'm going to recommend that Blizzard makes it standard behavior in melee games |
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08:17.06 | Zaratulius | Hello everyone |
08:17.19 | Clord | nuclear explosion would be way more dangerous |
08:17.20 | Clord | ^^ |
08:17.27 | Clord | that was the joke part of being smart ass |
08:18.23 | Clord | who you gonna call? nukebusters! |
08:18.24 | Clord | XD |
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08:22.36 | Clord | hehe... in C&C4 community and about all other non-blizzard rts communities... "custom map" means typical map what is made by user |
08:24.32 | Lyrrad | The only other RTS I could ever really get into was Total Annilation, and that was only while I was waiting for SC |
08:24.42 | pkol | they're all pretty bad |
08:24.53 | pkol | and nobody has created a decent editor besides blizzard |
08:24.55 | pkol | or released |
08:25.57 | Clord | yeah most developers just work with anti user friendly editor |
08:26.00 | Clord | what slows even them down |
08:26.15 | Clord | no wonder they need money motivation to work with such horrible tools |
08:26.16 | Clord | lol |
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08:27.12 | Clord | let's take example "world builder" in EALA RTS games... scripts are directly made for certain purpose |
08:27.21 | Sixen | pkol, there's always MilkyWayEdit, ;). |
08:27.23 | Clord | so what you can do is rather limited |
08:27.34 | Sixen | Ah, you meant in general? Not just sc2? : |
08:27.35 | Sixen | :p |
08:27.38 | Clord | ^^ |
08:27.50 | pkol | yeah |
08:27.52 | pkol | in general |
08:27.54 | pkol | other rts games |
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08:27.58 | Sixen | gothca |
08:28.06 | pierro | hello all |
08:28.10 | pkol | how is MWE going anyway? |
08:28.33 | Clord | I have three more maps to release later.... blizzard hurry up!..... |
08:28.35 | Clord | XD |
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08:28.38 | FrozenFirebat | Rawr... just woke up... how is everybody doing? |
08:28.39 | heroicprinny | what the heck is a bully flag |
08:28.45 | heroicprinny | hey |
08:28.46 | FrozenFirebat | ohh and shameless plug: http://www.sc2mapster.com/maps/text-field-dialog/ |
08:28.48 | Sixen | There's a forum setup for it, ;P |
08:28.58 | Clord | lol it is AI logic... it uses bullies to try take out your economy ;) |
08:29.13 | heroicprinny | yeah i was just looking in the AI triggers |
08:29.17 | heroicprinny | haven't really looked at them yet |
08:29.23 | Lyrrad | Well thats a bummer, it seems that there is a maximum number of nuclear explosions that can happen at a time |
08:29.39 | Clord | it is kinda like harassing logic... to try slow you down while they do their main attack force |
08:29.48 | heroicprinny | trying to figure out how to make it so enemy units in essense become "lifeless" and by default dont' feel inclined to attack you |
08:29.58 | heroicprinny | ah |
08:30.25 | Clord | now this is somewhat based to assuming but it is logical bullies are just that... AI harassing forces |
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08:30.41 | Clord | AI also loves to go defend structures when on |
08:30.51 | Clord | with those forces who are not attacking |
08:30.57 | heroicprinny | do you know of a way to turn off the base AI that makes "hostile" units want to attack |
08:31.36 | heroicprinny | or perhaps it would be easier to just make the enemy units into allies |
08:31.56 | Clord | there is also other handy stuff for campaign like or co-op maps |
08:32.13 | Clord | every placed structure has rebuilt count for AI |
08:32.14 | Clord | =) |
08:32.37 | Clord | so they don't are like WCIII bases where when AI loses structure is never rebuilt |
08:33.04 | PixelWarrior | clord: they like to build it in the exact same spot lol |
08:33.14 | Clord | yeah |
08:33.25 | Clord | that |
08:33.29 | Clord | that's why it is so handy |
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08:33.44 | heroicprinny | ah |
08:33.56 | heroicprinny | yeah i remember that about war3 |
08:34.44 | Clord | then again it makes sense that AI base can be weakened with many attacks like that |
08:34.53 | Clord | or at least certain weak points |
08:34.57 | Clord | so they are not rebuilt |
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08:42.24 | Clord | these.. units become idle and get closest target of whatever are really helpful for even risk type AI |
08:43.43 | Triceron | http://img.photobucket.com/albums/v293/Triceron/Tau_Invasion.jpg |
08:45.06 | Clord | now we only need viking unit inspired transformers map |
08:45.07 | Clord | lol |
08:45.19 | Clord | turn to plane and get far far away once too damaged |
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08:47.31 | pkol | oh wow |
08:47.33 | pkol | tau |
08:49.15 | Clord | egg robots attack! |
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08:50.40 | pkol | alright so what's the deal with this players bug? |
08:50.51 | pkol | which/how many players can i use? |
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08:52.29 | Lyrrad | not sure how many you can use, but it is a bug and I fully expect Blizzard will fix it |
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08:58.28 | Clord | blizzard probably allow 14 players even in map |
08:58.35 | Clord | they made that UI fit to more slots |
08:58.41 | Clord | with that scroll bar |
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09:03.28 | Clord | now my "fortress fight" needs mostly Protoss race |
09:03.30 | Clord | zzzzzz |
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09:08.34 | Skizot | Triceron nice ones! |
09:08.43 | Skizot | see the latest buggies? |
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09:13.13 | Clord | instead castle fight author I make races clear roles... Terran is defense oriented.... Zerg is attack oriented and Protoss is for utility |
09:13.16 | Clord | =) |
09:13.52 | pkol | is there no Unit Attached to Point function? |
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09:18.29 | Skizot | hello vjeux |
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09:45.44 | pkol | anyone got an idea how to make a computer set up a multi-point rally point? |
09:45.49 | pkol | like |
09:45.53 | pkol | when you hold shift |
09:46.00 | pkol | and set your rallys |
09:52.01 | FrozenFirebat | you'd have to do it by triggers and enter / leave point |
09:52.49 | FrozenFirebat | Order unit Z to X command to point Y. next trigger... Unit Z enters point Y, order Unit Z to Command Q to point A |
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10:05.08 | pkol | apparently not, if you just issue order - set rally, and set it to add to existing orders |
10:05.11 | pkol | works perfecrly |
10:05.55 | pkol | im trying to use data as much as i can on my map |
10:05.56 | pkol | dunno why |
10:10.02 | Clord | in that kerrigan's ultimate wars arena.. spawned units are set to go structure's rally point... ^^ |
10:10.21 | Clord | rally points are extremely useful for maps where there is tons units |
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10:11.00 | Repo | New map: http://www.sc2mapster.com/maps/hydra-evolution-zones/. Hydra Evolution Zones. ShadowDancer93 (Manager/Author). Approved by sixen. |
10:11.01 | pkol | heh, damm |
10:11.10 | pkol | if i knew that i could have saved half an hour figuring it myself |
10:11.12 | pkol | :p |
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10:11.21 | pkol | oh well |
10:13.17 | Clord | in that map I also made rallypoinst to work bit differently |
10:13.21 | Clord | when you set one rallypoint |
10:13.22 | Clord | it sets all |
10:13.36 | Azu | oh |
10:13.48 | Azu | zone defense or whatever its called |
10:14.15 | LonZealot | Problem: I emulated the wc3 hero ability learning system now i got 2 abilities one is stimpack and the other is calldown but when i click to learn calldown my hero learns stimpack and when i click to learn stimpack my hero also learns stimpack. any ideas what could be causing this? |
10:14.43 | pkol | um |
10:14.46 | pkol | could be a few things |
10:14.58 | pkol | your button in the command card is pointing to the wrong ability |
10:15.11 | pkol | your learn ability is pointed to the same ability |
10:15.48 | Clord | sometimes you can make mistakes even if you know how to handle something |
10:16.08 | pkol | hey, portal is free on stream |
10:16.09 | pkol | cool |
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10:18.00 | pkol | im making a kind of aos |
10:18.03 | pkol | without heros |
10:18.15 | pkol | and kinda like the battlefield games as well |
10:18.17 | pkol | yeah |
10:18.19 | pkol | :p |
10:18.23 | OrangePulp | what do you control instead? the mobs that spawn? |
10:18.29 | pkol | you get units |
10:18.32 | pkol | but they arent heros |
10:18.35 | pkol | and you can respawn |
10:18.37 | pkol | and repick |
10:19.00 | pkol | and one player plays "commander" and directs the computer |
10:19.05 | pkol | and can do other cool shit |
10:19.18 | LonZealot | oh yeah, i think now i know what the problem is. i cant choose different ability commands for my hero learn ability |
10:19.21 | LonZealot | how to fix that |
10:19.57 | pkol | as in |
10:20.02 | pkol | in your hero learn ability? |
10:20.30 | LonZealot | yes |
10:20.39 | Clord | I would think making hero to learn stuff is rather simple but takes time |
10:20.47 | pkol | yeah |
10:20.48 | pkol | um |
10:20.54 | pkol | in your herolearn ability |
10:21.05 | pkol | theres the Info+ structure |
10:21.24 | LonZealot | yes i set learn1 to stimpack and learn2 to calldown |
10:21.30 | LonZealot | but i still cant select anything |
10:21.46 | pkol | did you set buttons and such for them in there? |
10:22.28 | LonZealot | no only sound and what ability you learn the button was set in the command card |
10:22.37 | pkol | OH |
10:22.43 | pkol | whats the name of your learn ability? |
10:22.47 | LonZealot | hero learn |
10:22.59 | LonZealot | oh i come back to you later gotta eat |
10:23.04 | pkol | change it to AShero learn |
10:23.26 | pkol | i think |
10:23.30 | pkol | there's some bug |
10:23.36 | pkol | where it needs the AS to work |
10:23.41 | pkol | unless they fixed that |
10:23.45 | pkol | then nfi |
10:24.13 | pkol | and you should set the button in the learn ability as well |
10:30.50 | pierro | hey i'd like to to a charge ability. My unit run the the target location in a straight line. Then knocking back unit. How should i do it? |
10:31.56 | LonZealot | i need to change the ability name to ASHero Learn? pkol? |
10:32.02 | pkol | yeah |
10:32.03 | pkol | try that |
10:32.05 | pkol | see if it works |
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10:40.26 | pkol | did that work LonZealot? |
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10:53.38 | *** join/#sc2mapster Rugvip (~c10bd8d6@gateway/web/freenode/x-xyarblmymelcmzpk) |
10:59.07 | LonZealot | yes setting the button fixed the problem pkol, thanks |
11:01.10 | hyarion | Arthas-: you must be retardet if you can't use a mac ^^ |
11:04.10 | Azu | lols |
11:20.00 | Azu-away | pizza <3~ |
11:22.06 | Durrean | anyone an idea how the portraits are working? |
11:22.35 | Durrean | woul like to create a dialog and place a portrait inside, but i don't know if its possible |
11:22.54 | pierro | how can i set a knowck back effect on a missile impact ? |
11:22.58 | Durrean | you know, these 3D rendered portraits of every unit in the ui |
11:27.48 | Hati | morning |
11:28.01 | pierro | hi |
11:37.32 | *** join/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
11:52.19 | *** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl) |
11:53.45 | Paras1te | Once on sc2mapster was shown inventory system. I remember that in the center 3d model of char were displayed. Anyone know how to display models in dialogs? Ofc if it's possible... |
11:54.42 | *** join/#sc2mapster ubdead (~kvirc@5ee53e4e.dsl.concepts.nl) |
11:54.57 | ubdead | estemeemed co-mappers |
12:02.07 | Azu | ~~~~~~~~~~~~~~ |
12:03.56 | Repo | New asset: http://www.sc2mapster.com/assets/npp_completion/. Galaxy Notepad++ Autocompletion. Slarti (Manager/Author). Approved by grum. |
12:08.32 | Clord | bah! |
12:08.33 | Clord | XD |
12:09.34 | ubdead | oh sweet im downloading that |
12:10.44 | ubdead | cant find the download link, guess it's not done yet |
12:10.56 | *** join/#sc2mapster FrozenFirebat (FrozenFire@cpe-76-90-39-208.socal.res.rr.com) |
12:16.01 | Hati | ubdead: yup not yet out |
12:18.02 | ubdead | Q_Q well Notepad++ keeps corrupting my language index for some reason anyway lol |
12:18.19 | ubdead | some 64bit/w7 thing i guess |
12:18.53 | Hati | uh o.O |
12:18.56 | Hati | new ToS for battle.net ? |
12:19.17 | Arthas- | wait what |
12:19.23 | Hati | Battle.Net Terms of Use Change |
12:19.23 | Hati | The Terms of Use for Battle.Net and related services will change on 15/6/2010. Please follow the link below and read the new Terms of Use. |
12:19.28 | Hati | on battle.net account |
12:19.40 | ubdead | who actually gives a shit about ToU |
12:19.49 | Arthas- | i dont but still |
12:22.26 | Hati | ubdead: well - you should atleast a bit ... |
12:22.44 | Arthas- | hati why |
12:23.35 | Clord | ToS change might have something to do with facebook and map publishing features |
12:23.44 | Hati | ^this |
12:23.50 | Arthas- | perhaps they adapted the facebook way |
12:24.01 | Arthas- | "WE OWN YOU" |
12:24.03 | ubdead | FACEBOOK? |
12:24.14 | Arthas- | ubdead yeah |
12:24.18 | Arthas- | intergrating BNET with facebook |
12:24.23 | Arthas- | Instead of getting our mother fucking caht |
12:24.26 | Arthas- | chat |
12:24.31 | ubdead | if this is true, im noting buying that game |
12:24.45 | Arthas- | ubdead you dont need to |
12:24.45 | ubdead | facebook needs to die a horrible slow death |
12:24.45 | Hati | you don't have to link to facebook |
12:24.49 | Hati | they just offer it as feature |
12:24.50 | Arthas- | its just an extra |
12:24.51 | Legick | i imagine it is neccissary |
12:24.52 | Legick | to do |
12:24.53 | Clord | people already got past that debate... now most not mind |
12:24.58 | Legick | err not neccissary |
12:25.15 | ubdead | god freaking social network NONSENSE |
12:25.23 | ubdead | worst invention ever |
12:25.27 | Arthas- | ubdead come on! |
12:25.34 | Arthas- | its quite useful sometimes |
12:25.37 | Arthas- | klet me give you an example |
12:25.41 | ubdead | "going to buy some cheese" WHO, GIVES, A , SHIET |
12:25.50 | ubdead | makes me rage so bad |
12:25.51 | Arthas- | right now, a friend in piteå ate a sausage! |
12:26.10 | ubdead | your right that is important |
12:26.14 | Arthas- | yes |
12:26.17 | Arthas- | critical in fact |
12:26.18 | ubdead | you could just call him once in a while |
12:26.24 | XBMspec | Hey, does anyone have a moment to help me come up with a solid solution on how to go about this trigger |
12:26.25 | Arthas- | oh and this |
12:26.29 | Clord | yeah he calls.. in facebook |
12:26.31 | Clord | d'oh |
12:26.37 | Arthas- | <friend> Likes! |
12:26.43 | Arthas- | Yeah, well /me likes too |
12:26.48 | Arthas- | facebook |
12:26.56 | Hati | well social networks - aren't bad ... the ppl are just overdoing it |
12:27.04 | Arthas- | - preparing your minds for the new holocaust |
12:27.14 | Clord | facebook handles stuff rather well |
12:27.36 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
12:27.52 | hyarion | Arthas-: go get your phone! |
12:28.06 | Azu | lols |
12:28.11 | Arthas- | i have my phone |
12:28.19 | Arthas- | you must just stop calling me when im asleep |
12:28.22 | Arthas- | and fuck no |
12:28.24 | hyarion | you just don't want to answer it or what? :P |
12:28.25 | Arthas- | you call me back in 60 mins |
12:28.29 | Arthas- | ima watch stargate universe first |
12:28.32 | Azu | lols |
12:28.36 | Arthas- | hyarion fell asleep 9 am |
12:28.38 | ubdead | geek alert |
12:28.41 | hyarion | hahaha lol |
12:28.43 | Arthas- | so it was more a matter of i dont remember |
12:28.50 | Azu | stargate is awesome :o |
12:28.55 | hyarion | i called you 1402 |
12:28.56 | Arthas- | did I mention hyarion is a hot chick? |
12:29.00 | hyarion | thought that would be ok |
12:29.04 | Arthas- | if I did, hit me hard |
12:29.09 | hyarion | :) |
12:29.11 | Clord | stargate universe finally started to come closer quality of stargate |
12:29.12 | ubdead | Benjamin, sounds like a hawt chicks name |
12:29.19 | Azu | lols |
12:29.21 | Clord | XD |
12:29.29 | Arthas- | Azu does not agree i think |
12:29.35 | Azu | :) |
12:29.56 | Azu | now what makes you think that? |
12:29.58 | Arthas- | ffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuu |
12:30.05 | Arthas- | why |
12:30.11 | Arthas- | the hell do ou have telia |
12:30.15 | Arthas- | now i cant track you down :< |
12:30.24 | Arthas- | so ima say |
12:30.26 | Azu | lol |
12:30.30 | Arthas- | you are asian female |
12:30.35 | hyarion | Arthas-: so what's the plan? |
12:30.37 | hyarion | beer? |
12:30.38 | Azu | i am? |
12:30.45 | Arthas- | hyarion hold |
12:30.57 | Arthas- | hyarion |
12:31.00 | Arthas- | we are beering + bbqing |
12:31.03 | Arthas- | fläskfile |
12:31.09 | Azu | pfft |
12:31.09 | ubdead | sounds like a plan :D |
12:31.14 | Azu | köttbörgare > rest |
12:31.17 | Arthas- | azu |
12:31.20 | Arthas- | we already ate burgers |
12:31.22 | Azu | meh |
12:31.28 | Arthas- | amateur! |
12:31.29 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
12:31.34 | Azu | i ate pizza 20mins ago |
12:31.41 | Arthas- | hungover pizza? |
12:31.48 | hyarion | fuuuuu i only have one beer left |
12:31.50 | Azu | vessa me bessa? |
12:31.56 | ubdead | i havent eat anything today |
12:31.56 | Arthas- | hyarion hmmmmm |
12:31.58 | hyarion | guess i gonna need to buy 3.5 instead |
12:32.07 | Arthas- | bolaget closed? |
12:32.20 | hyarion | 1500 |
12:32.22 | Arthas- | i has 4*4 heineken |
12:32.26 | Arthas- | + a few litres of vodka |
12:32.30 | hyarion | nice |
12:32.31 | Arthas- | well |
12:32.35 | Arthas- | rapala has vodka |
12:32.35 | ubdead | Heineken NICE |
12:32.40 | hyarion | folle + vodka = WIN |
12:32.47 | Azu | cola + cola = win |
12:32.48 | Arthas- | if you mix those |
12:32.51 | Arthas- | i will fucking shoot you |
12:32.59 | hyarion | hahaha |
12:33.01 | ubdead | funny thing is, how much is Heineken in you country? |
12:33.06 | Arthas- | and put a pick of me fucking your new hole on the internet |
12:33.13 | Arthas- | well |
12:33.18 | Arthas- | i dont really know |
12:33.30 | Arthas- | not one party without seeing it |
12:33.37 | Arthas- | unless everyone agrees for one brand |
12:33.50 | Arthas- | Azu yes, coke is nice |
12:33.58 | hyarion | mmmm kilkenny, that's real beer |
12:33.58 | ubdead | the drug or the drink lol |
12:34.00 | Azu | coke + coke is even better |
12:34.01 | Azu | trust me |
12:34.11 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
12:34.32 | ubdead | drugs are bad mmmmkay |
12:34.37 | ubdead | brb breakfast |
12:34.37 | Clord | ^^ |
12:34.41 | Azu | not drugs |
12:34.43 | Clord | yes mr Garrison or whatever |
12:34.44 | Azu | ;< |
12:34.47 | Clord | =) |
12:35.02 | Arthas- | coke = coca cola |
12:35.04 | Clord | whatever that character was called |
12:35.05 | Arthas- | ! |
12:35.07 | Azu | i only do jordnötsringar |
12:35.20 | Arthas- | uhm thats not mr garrison |
12:35.22 | Arthas- | I LOVED YOU MAN |
12:35.24 | Arthas- | I LOVED YOU |
12:35.39 | Azu | sorry, not into yaoi |
12:35.40 | hyarion | doesn't have any pants on |
12:35.49 | Clord | yeah can't really remember that other character's name |
12:35.55 | Arthas- | Mr Mackey |
12:36.02 | Arthas- | its easy mmkaaaaay? =D |
12:36.04 | Clord | oh yes... it is said too rarely |
12:36.05 | Clord | ^^ |
12:36.43 | Azu | and lols |
12:36.45 | Arthas- | hyarion do you know if TC is open? |
12:36.47 | Clord | when I study words I hear word more ofthen than that character's name lol |
12:36.50 | Azu | lastnight when i went to bed |
12:36.51 | Arthas- | or the roof |
12:36.53 | Azu | i found like |
12:36.58 | Azu | 5kr there |
12:37.04 | Azu | win! |
12:37.09 | hyarion | Arthas-: no idea |
12:37.21 | Arthas- | azu sure |
12:37.30 | Arthas- | always nice to find money |
12:37.35 | Azu | yeah |
12:37.38 | Arthas- | like, this time i went to hyarion |
12:37.46 | Azu | found 250kr in school once |
12:37.47 | Arthas- | and went through his gfs drawers for loot |
12:37.51 | Arthas- | and I found 1500 sek |
12:37.52 | Arthas- | :D |
12:37.55 | Azu | haha |
12:38.05 | hyarion | :) |
12:38.47 | Arthas- | Skizot |
12:38.52 | Arthas- | did you have a chance to look at the UI? |
12:39.09 | hyarion | i think i farted a 1kr last week... went to shower and after a while a 1kr fell down, have no idea where it came from :S |
12:39.27 | Azu | >< |
12:39.53 | *** join/#sc2mapster Skayter (~d9d1c453@gateway/web/freenode/x-ctdlxsuqkrzcfnln) |
12:40.00 | Arthas- | that is disturbing indeed |
12:40.04 | hyarion | :P |
12:40.17 | Clord | reminds of those moral jokes in some final fantasy games.. at least in FFVII |
12:40.22 | Clord | steal kid's 10 gil or not? |
12:40.39 | hyarion | Arthas-: btw, bbq? |
12:40.43 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
12:40.45 | Arthas- | yes? |
12:41.14 | Azu | send me some will you? |
12:41.16 | hyarion | will be bbq:ing here around now or in an hour |
12:41.33 | hyarion | Azu: sure, /msg your address |
12:41.40 | Arthas- | Clord I always stole it |
12:41.46 | Arthas- | then they releases ff13! |
12:41.47 | Arthas- | err |
12:41.49 | Arthas- | 12 even |
12:42.00 | Arthas- | and went waaaaaaay too far in redesiging the battle system |
12:42.01 | Azu | liesway 43 in liesvalley |
12:42.22 | hyarion | Azu: THATS NOT A REAL ADDRESS!!! |
12:42.27 | Azu | sure it is |
12:42.31 | hyarion | oh, sorry |
12:42.32 | hyarion | :D |
12:42.32 | Azu | i live in liesland |
12:42.41 | Clord | hehe... final fanasy XII... www.pcsx2.net ^^ |
12:42.59 | Clord | it is fun to play with PC |
12:44.01 | Arthas- | so azu based on this new intel |
12:44.18 | Arthas- | you are hot asian chick, single, 25y old living in malmköping |
12:44.29 | Azu | ehm |
12:44.30 | Azu | sure >_> |
12:44.34 | Arthas- | ! |
12:45.43 | hyarion | malmköping is also known as liesvalley |
12:45.48 | Azu | aah |
12:45.57 | Azu | i did not know that |
12:46.30 | hyarion | Arthas-: have you looked outside? |
12:46.34 | Arthas- | no |
12:46.40 | hyarion | it's 25deg |
12:46.47 | Arthas- | ffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu |
12:46.51 | hyarion | it's fucking summer |
12:46.54 | Arthas- | well |
12:46.56 | Arthas- | yesterday |
12:47.01 | Arthas- | there was fucking lightning and stuff |
12:47.04 | Arthas- | now that was awesome |
12:47.09 | hyarion | we should have a snowball summer fight! |
12:47.13 | Azu | </3 summer |
12:47.35 | hyarion | think there still is some snow around somewhere |
12:47.53 | Arthas- | btw hyarion |
12:47.55 | hyarion | 50/50 snow gravel |
12:47.56 | Arthas- | spec is coming |
12:47.57 | Arthas- | lol |
12:48.05 | Arthas- | or perhaps |
12:48.14 | hyarion | :) |
12:48.21 | hyarion | sooo hungry |
12:48.57 | hyarion | Arthas-: you shold invite some under age gals, then he will come for sure |
12:49.16 | Azu | haha |
12:49.18 | Arthas- | and some boys for you |
12:49.23 | hyarion | ^^ |
12:49.25 | Arthas- | :p |
12:49.33 | Arthas- | you do realize i will never ever let you forget that |
12:49.35 | Arthas- | EVER |
12:49.40 | hyarion | haha |
12:49.42 | Azu | lols |
12:50.00 | hyarion | well i'm a hot chick after all ;) |
12:50.04 | Arthas- | i mean |
12:50.06 | Arthas- | there is drunk |
12:50.10 | Arthas- | and the is drunk |
12:50.10 | Arthas- | :D |
12:50.10 | hyarion | haha |
12:50.20 | hyarion | cant agree with you more |
12:50.45 | Arthas- | clord just died |
12:50.46 | Arthas- | :< |
12:50.50 | Azu | :O |
12:50.56 | Arthas- | im attending his funeral |
12:50.58 | Arthas- | bff! |
12:51.10 | Azu | give my regards |
12:51.13 | Arthas- | http://www.abandonia.com/en/games/395/Incredible+Machine+2%2C+The.html |
12:51.49 | Arthas- | http://www.nasa.gov/multimedia/videogallery/index.html?media_id=13894434 |
12:52.54 | Arthas- | afk now |
12:53.05 | Azu | y |
12:53.06 | Azu | right |
12:53.07 | Azu | .. |
12:56.30 | Clord | >_> |
12:57.19 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a340-dhcp0330.bb.online.no) |
12:58.28 | Clord | I think people should be able to vote stuff in maps so I made my maps votable ^^ |
12:58.35 | Clord | various gameplay settings |
12:58.38 | Clord | once map starts |
12:58.40 | Arthas- | rrowland there? |
12:59.43 | PoC_ | okay, so I'm working on a game where you control one guy, and so far I've figured out how to during initilization, create a marine at the proper spot, select him, and have the camera follow him |
12:59.52 | PoC_ | how do I have the camer move along with him as well? |
13:01.41 | Azu | hyarion throw something at Arthas- ok? |
13:01.49 | Arthas- | for what |
13:02.01 | Azu | do i really need a reason? |
13:03.09 | Arthas- | yes |
13:03.13 | ubdead | PoC there is a follow unit trigger |
13:03.35 | PoC_ | camera - make the camera look at and follow (last created unit) for player 1 |
13:03.44 | PoC_ | but it doesn't move the camera, just watches him run around my maze |
13:04.22 | Clord | personaly I used trigger what runs with periotic timer and pan camera |
13:04.46 | ubdead | dont use look at |
13:04.51 | Azu | ubdead why do you hate me? :< |
13:05.10 | ubdead | use Follow Unit Group With Camera |
13:05.26 | ubdead | Azu how did you know :O? |
13:05.40 | Azu | is it cause i stole konata from you? :< |
13:05.54 | ubdead | Konata is working for me to spy on you |
13:06.12 | Arthas- | http://www.youtube.com/watch?v=UM35grvNkss |
13:06.13 | Arthas- | urgh |
13:06.17 | ubdead | god i love Lucky Star, i need to watch it some more lol |
13:06.18 | Arthas- | all this french is coming back to me |
13:06.36 | PoC_ | follow unit group? thanks |
13:06.48 | ubdead | keep at it ;) |
13:07.41 | ubdead | French is such a beautiful language |
13:07.44 | PoC_ | thank you so much ubdead |
13:07.59 | ubdead | you are most welcome PoC |
13:08.32 | Clord | >_> this is bit overdoing these maps as most struggle to do even these maps |
13:08.42 | Clord | I mean what we do here |
13:09.20 | Clord | I believe typical released map flood is made in five minutes and published |
13:09.23 | Azu | ubdead </3 |
13:09.31 | Azu | you broke my heart |
13:09.56 | Arthas- | ubdead i take it you are frenchie |
13:09.58 | Clord | quality... there is unit and it attacks stuff... /publish |
13:10.05 | ubdead | lol nope |
13:10.26 | Arthas- | ive never heard a non-french approve of the language |
13:10.33 | Arthas- | well, except for my teacher :p |
13:11.55 | ubdead | that's because most people are too proud to admit a different language then their own is better |
13:12.04 | Azu | i hate swedish |
13:12.11 | Arthas- | i dont see swedish as something good |
13:12.16 | Arthas- | I hate the advanced grammar |
13:12.22 | Azu | japanese <3 |
13:12.28 | Arthas- | or rather they way it works |
13:12.33 | Arthas- | im ok w most languages |
13:12.37 | Arthas- | but I hate uhm |
13:12.40 | Arthas- | azu |
13:12.45 | Arthas- | whats the language muslimer etc talk |
13:12.46 | Arthas- | :p |
13:12.53 | Azu | arabiska typ? :P |
13:12.58 | Azu | iranska :P |
13:12.59 | Arthas- | They always sounds ANGRY when talking to eachother |
13:13.03 | Arthas- | typ |
13:13.11 | ubdead | rofl arthas |
13:13.14 | ubdead | fail |
13:13.31 | Arthas- | what now :p |
13:13.32 | PoC_ | german's always sound angry talking with one another |
13:13.38 | Arthas- | poc |
13:13.40 | PoC_ | I wouldn't mind learning french |
13:13.41 | Arthas- | not as bad as the muslims |
13:13.43 | Arthas- | serioussssly |
13:13.44 | ubdead | muslims speak all kinds of languages, that like saying "what languages do christians speak" |
13:13.55 | Arthas- | immigrants |
13:13.56 | Arthas- | same shit |
13:14.04 | ubdead | ohh you fucking racist lol |
13:14.04 | PoC_ | but I would prefer manderin japanese, at least curses so I can quote firefly ;) |
13:14.08 | Arthas- | :p |
13:14.16 | Arthas- | i wouldnt call myself a racist no |
13:14.29 | Arthas- | but id say sweden lost its control |
13:14.37 | ubdead | yeah your racist |
13:14.38 | Arthas- | since france is thinking of prohibiting burka |
13:14.40 | Arthas- | for hiding faces |
13:14.48 | Arthas- | one of the leaders for our party said |
13:14.58 | Arthas- | well, lets make this country fristad |
13:15.02 | Arthas- | wtf is that in english |
13:15.13 | Arthas- | ubdead fine, why? |
13:15.53 | ubdead | treating people differently because they dont share the same race/background makes you a racist |
13:16.13 | Arthas- | and I did that where? |
13:16.14 | Arthas- | :p |
13:16.34 | ubdead | well you are implying that "sweden has lost control" |
13:16.39 | ubdead | to what? |
13:16.42 | ubdead | aliens? |
13:16.45 | Azu | y |
13:16.46 | Azu | alines |
13:16.47 | Arthas- | over the immigration and integration |
13:16.57 | Azu | alines are takingover our schools |
13:17.04 | Azu | teachers are killing everyone |
13:17.05 | Arthas- | we more or less have no integration anymore |
13:17.10 | *** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207) |
13:17.34 | Arthas- | and im against immigration w/o it |
13:17.54 | Arthas- | you dont take someone into your country, give them a home and say, you are on your fucking own mate! |
13:18.04 | Arthas- | doesnt really... work |
13:18.24 | Arthas- | and if that makes me racist, fine :p |
13:18.33 | Arthas- | then ill be a racist for you :) |
13:18.42 | ubdead | lol sweet |
13:18.45 | Arthas- | ah |
13:18.47 | Azu | Arthas- every swe person is alittlebit racist |
13:18.47 | Arthas- | yeah |
13:18.58 | Arthas- | she wanted to make sweden a refugee |
13:19.03 | Arthas- | arthas ofc |
13:19.07 | Gohla | why would that be racist, immigrants are not always from a different race? :p |
13:19.08 | ubdead | lets just call it "proud of their county ;)" |
13:19.12 | Arthas- | but we have certain degrees :D |
13:19.23 | Azu | patriot? |
13:19.25 | Arthas- | ubdead im not proud of this country |
13:19.30 | Azu | who is? :P |
13:19.31 | Arthas- | and i ntend to move as fast as I can |
13:19.33 | ubdead | Gohla: thats why i said /background |
13:19.36 | Arthas- | EU sucks cock |
13:19.38 | Arthas- | US sucks cock |
13:19.40 | PoC_ | but arthus, taking someone into yoru country, giving them a home and saying your on your fucking own mate is how america was started |
13:19.56 | Arthas- | poc |
13:20.03 | ubdead | Amerca wasn't a county back then lol |
13:20.05 | Arthas- | see where that took ya |
13:20.07 | Azu | lol |
13:20.10 | Arthas- | what I mean |
13:20.10 | Arthas- | is |
13:20.14 | Arthas- | it doesnt work |
13:20.22 | PoC_ | http://www.youtube.com/watch?v=BbQiSVeQwVQ |
13:20.35 | ubdead | <3 |
13:20.58 | Arthas- | i need to kill firefox :< |
13:21.22 | Azu | ill help you |
13:21.32 | PoC_ | I need to break through this learning curve and get triggers figured out a little bit more |
13:21.34 | Azu | much xp from firefox |
13:21.42 | Arthas- | i miss netscape |
13:21.43 | Arthas- | :p |
13:21.51 | PoC_ | and if you haven't seen that video you should watch it, it's everyone's a little bit racist from avenue Q |
13:22.04 | Arthas- | video is lagging |
13:22.04 | Azu | i miss the time when you got internet explorer on a cd |
13:22.05 | Arthas- | :p |
13:22.12 | PoC_ | netscape is something I've not heard in a long time |
13:22.17 | Azu | was like 7 at that time |
13:22.18 | Azu | but still |
13:22.23 | Arthas- | :D |
13:22.33 | Azu | oh wait |
13:22.35 | PoC_ | I remember the days of prodigy ;) |
13:22.36 | Azu | im 25 |
13:22.39 | Azu | so |
13:22.40 | Azu | hm |
13:22.44 | Arthas- | you were not 7 |
13:22.44 | ubdead | floppys? |
13:23.00 | Azu | 16 |
13:23.00 | Arthas- | i was prolly around 7 |
13:23.02 | Azu | something |
13:23.02 | PoC_ | I'm 28, you couldn't have been 7 :D |
13:23.31 | Arthas- | ubdead |
13:23.32 | Azu | well |
13:23.49 | Azu | acording to Arthas- im 25yr old asian chick |
13:23.51 | ubdead | blow my mind arthas |
13:24.00 | Arthas- | just checking your highlight :D |
13:24.04 | Arthas- | im so kind |
13:24.10 | Arthas- | did the sound work? |
13:24.27 | ubdead | no :(!!! |
13:24.30 | rrowland | uh allergies |
13:24.31 | Arthas- | :( |
13:24.36 | Arthas- | rrowland! |
13:24.48 | Arthas- | do you have any map file one could look at for the UI |
13:24.58 | Arthas- | would be much appreciated |
13:25.15 | Azu | pfft |
13:25.17 | rrowland | it's 6am and I'm waking up trying to hold all the snot in my nose |
13:25.26 | ubdead | rrowland, buy a big plasic bubble |
13:25.31 | Arthas- | one should not be awake 6 am |
13:25.38 | Azu | everyone should |
13:25.41 | Azu | its more fun that way |
13:25.55 | ubdead | lol i got up at 14.30 |
13:26.26 | rrowland | I usually wake up at like 1p, |
13:26.28 | rrowland | 1pm |
13:26.33 | Arthas- | thats more like it |
13:26.51 | ubdead | i want to marry this video and have babies with it: http://www.youtube.com/watch?v=VS_DzZjeHjU |
13:27.03 | Azu | pfft |
13:27.05 | PoC_ | It's 8:30ish here, been awake since wife went to work at 7:30 and my baby's waking up |
13:27.06 | Azu | shes mine! |
13:27.25 | Arthas- | anyway |
13:27.27 | Azu | you can have kagamin |
13:27.30 | Arthas- | rrowland that ui of your |
13:27.54 | *** join/#sc2mapster depthsofchaos (~depthsofc@adsl041.adsl.hungarnet.hu) |
13:27.55 | Arthas- | did you redo the inventory ui or make an inventory of your own |
13:28.01 | ubdead | ill think ill do Misao |
13:28.11 | ubdead | i love pointy teeth |
13:28.13 | Azu | haha |
13:28.14 | rrowland | um |
13:28.17 | Azu | misao owns aswell :p |
13:28.17 | ubdead | it's so sexy |
13:28.57 | rrowland | Well the items still go into the inventory, but I basically had to turn it into a new system |
13:29.03 | Azu | http://www.youtube.com/watch?v=hVjdol0qcvQ classic |
13:29.19 | rrowland | Cause like, the way items work is stuuuuuuuupid |
13:29.46 | rrowland | If you have 20 bags and you put an item into the 5th bag in the 7th slot, guess what index it's at? |
13:29.50 | rrowland | That's right, 0 |
13:30.08 | rrowland | If you have 800 bags and you put one item into the 745th bag in the 16th slot, still index 0 |
13:30.16 | ubdead | try having a different actor for EVERY ITEM |
13:30.21 | Arthas- | :\ |
13:30.23 | ubdead | because the tooltip is on the ACTOR |
13:30.26 | ubdead | not on the unit, oh no |
13:30.31 | ubdead | blizzard was like |
13:30.36 | ubdead | LETS PUT IT ON THE ACTOR GUYS |
13:30.39 | Azu | http://www.youtube.com/watch?v=hkVop_0nJDY&feature=related |
13:30.42 | rrowland | I do have a different actor for every item |
13:30.43 | ubdead | that way they cant re-use them! |
13:30.55 | Arthas- | im mostly interested in how the face on the buttons where added |
13:30.59 | rrowland | I still have to copy all the same garbage in the data editor |
13:31.08 | rrowland | For every item |
13:31.10 | ubdead | copy the XML |
13:31.12 | ubdead | way faster |
13:31.15 | Arthas- | but i take it you more or less created new inventory with triggers |
13:31.23 | rrowland | Yeah |
13:31.24 | Arthas- | and had the old inventory in the hidden |
13:31.27 | rrowland | All the moving etc |
13:31.32 | rrowland | Moving of slots |
13:31.34 | rrowland | And purchasing |
13:31.36 | rrowland | And dropping |
13:31.42 | XBMspec | oh god, Mario paint lives on. |
13:31.42 | rrowland | Was all a pain in the ass |
13:31.43 | rrowland | And headache |
13:31.50 | Arthas- | I now see where your line "was a headache" come from :D |
13:31.58 | rrowland | Not to mention displaying items that were equipped |
13:32.18 | rrowland | Since your index 0 item |
13:32.22 | rrowland | Could be armor |
13:32.25 | rrowland | could be a weapon |
13:32.28 | rrowland | Could be anything |
13:32.31 | ubdead | give it a class |
13:32.35 | ubdead | for the slot |
13:32.40 | rrowland | Yeah I did |
13:32.42 | Azu | http://www.youtube.com/watch?v=uGKG_eKAXRk&feature=related |
13:32.44 | ubdead | that way it can only have one position |
13:32.44 | Azu | index <3 |
13:32.44 | rrowland | That doesn't mean anything though |
13:32.48 | rrowland | You can't search by it |
13:32.54 | rrowland | It doesn't work that way |
13:32.57 | rrowland | You think it should |
13:32.58 | rrowland | It should |
13:33.00 | rrowland | It doesn't |
13:33.06 | ubdead | well thats how im doing it lol |
13:33.13 | ubdead | so i dunno what you are doing |
13:33.17 | Arthas- | common problem - stuff not working as intended |
13:33.17 | Arthas- | :z |
13:33.23 | Arthas- | ubdead |
13:33.28 | rrowland | You tell me how to pull something by which SLOT it's in please |
13:33.32 | Arthas- | http://www.youtube.com/watch?v=j69f4xJ4djs |
13:33.33 | Arthas- | that |
13:33.50 | rrowland | Like, if you only have 1 item and it's in slot 3 |
13:34.05 | rrowland | The only way to pull it specifically in a trigger is to pull it by its index, which is slot 0 |
13:34.10 | rrowland | The same as if it were in any other slot |
13:34.19 | ubdead | oh trigger |
13:34.23 | ubdead | i dont know triggers |
13:34.28 | ubdead | triggers are silly |
13:34.35 | ubdead | i use behavior |
13:34.51 | PoC_ | you could technically add a new race couldn't you? just a lot of grunt work, testing, and balancing huh |
13:34.53 | ubdead | much more robust/fater |
13:34.54 | ubdead | faster |
13:35.00 | Arthas- | ah rrowland |
13:35.01 | ubdead | you can PoC |
13:35.10 | Arthas- | I now see why bags is a hassle when index starts at 0 |
13:35.11 | Arthas- | lol |
13:35.22 | Arthas- | anyway |
13:35.34 | PoC_ | It'd be cool to see some space orcs :P |
13:35.34 | Arthas- | time for sgu really, been postponing to long |
13:35.50 | PoC_ | sgu as in universe? |
13:35.53 | Arthas- | y |
13:36.04 | PoC_ | postponed series, or latest episode? |
13:36.16 | Arthas- | latest episode |
13:36.19 | Arthas- | from when i woke up |
13:36.21 | PoC_ | I love that show |
13:36.29 | Arthas- | you should watch flashforward too |
13:36.30 | PoC_ | but I've not seen any of the other SG shows |
13:36.41 | PoC_ | I'll check it out, gotta love hulu |
13:36.57 | Arthas- | :D |
13:37.01 | Arthas- | gotta love torrent |
13:37.09 | Arthas- | since someone is failing to air series over here |
13:37.09 | PoC_ | that too |
13:37.57 | PoC_ | I'd rather have the pay to download service though, can't think of what it's called off top of head, but a little faster than torrent, and private |
13:38.24 | Arthas- | usenet? =p |
13:38.25 | PoC_ | I got two letters warning me to secure my netowrk for movie torrents, ugh |
13:38.28 | Arthas- | nah |
13:38.29 | PoC_ | yeah, thats it :P |
13:38.37 | Arthas- | faster than torrent? |
13:38.43 | PoC_ | I've heard |
13:38.45 | ubdead | usenet |
13:38.53 | ubdead | also know as binaries |
13:38.57 | PoC_ | but that I suppose depends on seeders |
13:38.58 | ubdead | known* |
13:39.09 | ubdead | usenet is 40mb/s instantly lol |
13:39.23 | Arthas- | i usually have the episode in 4 mins (tops) for hd version so im fine |
13:39.41 | PoC_ | anyone know if red dead redemption is hittitng PC? |
13:39.43 | ubdead | 700mb in 4 mins? |
13:39.50 | Arthas- | 1.2 gb |
13:39.57 | ubdead | in 4 mins |
13:40.20 | Arthas- | lemme do calc on that |
13:40.21 | Arthas- | :p |
13:40.25 | PoC_ | damn, I never get that good of speeds with torrents |
13:40.30 | PoC_ | then again, probably my network setup |
13:40.41 | ubdead | 5mb/s ? |
13:40.48 | Arthas- | well |
13:40.54 | Arthas- | if i max my line i take it in 96 seconds |
13:40.58 | ubdead | that's plausible, but not proberably |
13:41.02 | Arthas- | but i rarely reach 95-100 mbit |
13:41.10 | Arthas- | more like 70-80 |
13:41.18 | ubdead | i need to move to sweden lol |
13:41.24 | PoC_ | is it bad my daughter weaking up makes me want xanax? |
13:41.31 | PoC_ | waking |
13:41.37 | Arthas- | what is xanax |
13:41.48 | PoC_ | anti-anxiety med |
13:41.56 | ubdead | yea thats pretty bad |
13:42.08 | PoC_ | lol |
13:42.15 | Arthas- | wouldnt call it good |
13:42.24 | ubdead | a daughther, look where you got yourself into lol |
13:42.40 | Arthas- | dont crush his self esteem more than he already did himself |
13:42.40 | PoC_ | okay, lemme rephrase. her waking up teething |
13:42.41 | Arthas- | :p |
13:42.53 | Arthas- | thats bad too |
13:42.56 | Arthas- | the fangs are coming |
13:43.11 | ubdead | just surround her with love |
13:43.15 | ubdead | and the crying will stop |
13:43.24 | PoC_ | oh shes an angel |
13:43.45 | PoC_ | she cries very seldom |
13:44.03 | ubdead | they quit bitching lol |
13:44.03 | PoC_ | sleeps all night on her own (10 months) in her own room |
13:46.59 | PoC_ | I don't recall bitching, just saying I want a xanax, but then again I take them almost as prescribed so when I don't have one there's small withdrawals |
13:47.53 | Durrean | can anyone tell me how i make a dialob label item its text size bigger? |
13:48.42 | ubdead | PoC just messing around |
13:50.01 | PoC_ | I know :P |
14:17.38 | Galois-evariste | so |
14:17.40 | Galois-evariste | i'm ordering units to move |
14:17.50 | Galois-evariste | but it doesn't bother to ask me where to move them to... this makes no sense to me |
14:17.58 | Galois-evariste | Issue Order To Unit Group |
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14:18.15 | Bemoliph | It did ask you |
14:18.34 | Galois-evariste | i disagree |
14:18.34 | Bemoliph | You told the units to move to the Unit Group "Last Create Units" |
14:18.50 | Galois-evariste | I don't understand |
14:18.55 | Galois-evariste | I do not order units to move to regions |
14:18.59 | Galois-evariste | i order them to move to unit groups? |
14:19.01 | Galois-evariste | that makes no sense ot me |
14:19.08 | Bemoliph | In this particular situation, yes |
14:19.14 | Bemoliph | Imagine it like you right clicked on a unit in game |
14:19.20 | Galois-evariste | this is very counterintuitive for me right now |
14:19.21 | rrowland | "Order Targeting Unit Group" means "Give an order, targeting a unit group" |
14:19.23 | rrowland | There are others |
14:19.29 | Bemoliph | I'm not sure if "Last Created Units" fits in there, though |
14:19.30 | Galois-evariste | gotcha |
14:19.37 | Galois-evariste | i'll look again at the list of things to choose from |
14:19.43 | Bemoliph | But you can set it to target a point |
14:19.53 | Galois-evariste | Issue Order To Unit Group |
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14:19.54 | Bemoliph | If you click the blue (, you can change the type |
14:19.57 | Galois-evariste | thats the next closest thing |
14:20.06 | PoC_ | I need to change it from making my unit at point 2 to making a transport at point 1, carrying him and dropping him off at poitn 2, moving to point 3 and dying |
14:20.08 | Galois-evariste | none of these avaiable options prompt me to answer the question of "where do you want to go" |
14:20.11 | Bemoliph | And there should be something like Issue Order Targeting Point |
14:20.15 | Bemoliph | As well as Region and such |
14:20.31 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
14:21.44 | Galois-evariste | Issue Order To Unit Group |
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14:21.46 | Galois-evariste | this looks promising to me |
14:21.47 | Galois-evariste | do you agree? |
14:22.00 | Bemoliph | Yeah, that should work |
14:22.04 | Galois-evariste | cool beans |
14:22.10 | Galois-evariste | tack |
14:22.17 | Bemoliph | There is even a version that lets you preserve the unit group's formation, if necessary |
14:22.21 | Bemoliph | Instead of clumping up |
14:22.33 | Galois-evariste | interested |
14:22.40 | Bemoliph | Order Targeting Relative Points |
14:22.52 | Galois-evariste | lovely |
14:22.56 | Galois-evariste | good call |
14:22.57 | Galois-evariste | tusen takk |
14:29.50 | Galois-evariste | alright new one |
14:29.55 | *** join/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41) |
14:30.17 | Galois-evariste | my idea to check whether or not a given player has exactly X minerals |
14:30.32 | Galois-evariste | <PROTECTED> |
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14:30.39 | Galois-evariste | is there an easier way? |
14:30.48 | Galois-evariste | where x = 1 |
14:31.02 | Galois-evariste | X=1 i mean |
14:32.41 | ubdead | oh yea, replace texture totaly broke my map lol |
14:32.47 | ubdead | good thing i saved |
14:36.01 | Durrean | :/ why isnt Make Unit look at Unit not working? |
14:36.15 | Durrean | Even Actor look at actor isnt working |
14:37.18 | Durrean | -not |
14:41.14 | *** join/#sc2mapster depthsofchaos (~depthsofc@adsl041.adsl.hungarnet.hu) |
14:42.01 | Clord | lol and count resource cost of unit not work ^^ |
14:42.07 | Clord | not at least reliable way |
14:44.24 | Durrean | hmm even unit look at unit isnt working :/ |
14:44.30 | Galois-evariste | is there a trick to testing maps faster? |
14:44.47 | Durrean | yeah, leave the game open and just minimize it |
14:44.55 | Galois-evariste | gotcha |
14:45.04 | ubdead | buy a faster pc lol |
14:45.04 | PoC_ | yeah, it loads the map a little bit faster that way |
14:45.25 | Durrean | if you use 256x256 it takes quite a while to load |
14:45.36 | ubdead | about 3 seconds for me lol |
14:45.45 | PoC_ | more ram to be particular I think |
14:45.51 | Galois-evariste | Does the player group Active Players include any non-user players? |
14:45.59 | ubdead | yes |
14:46.06 | ubdead | it also includes computer players |
14:46.14 | Galois-evariste | so I should make a Player Group variable to refer to specifically the users? |
14:46.39 | ubdead | depends on the situation but i think for you the answer is yes |
14:49.06 | Durrean | to put only active user into a player group: |
14:49.08 | Galois-evariste | <PROTECTED> |
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14:49.10 | Galois-evariste | <PROTECTED> |
14:49.17 | Galois-evariste | i mean Status of player Picked Player |
14:49.23 | Durrean | <PROTECTED> |
14:49.24 | Durrean | <PROTECTED> |
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14:49.40 | Galois-evariste | you're fast |
14:49.56 | Clord | I found out that it is not ideal to lock camera of all players if want spectators and referees to be able to see action |
14:50.14 | Clord | so I made if check if player is user |
14:50.16 | Clord | for camera locking |
14:50.18 | Clord | =) |
14:50.23 | Galois-evariste | would it not be better though to check each player in the game rather than players 2 thru 9? just asking |
14:50.36 | Galois-evariste | oh wait |
14:50.40 | Galois-evariste | i gotta check to see if the player is a User |
14:50.54 | Durrean | its in my map, human players are only from 2 to 9 |
14:51.09 | Galois-evariste | i'm sorry i thought you were talking about my map thing |
14:51.15 | Galois-evariste | forget what i said |
14:51.15 | Clord | just make sure spectator slots not get locked camera |
14:51.22 | Clord | so check if player is user and not spectator |
14:51.32 | Clord | XD |
14:51.44 | Durrean | you can throw around spectators? cool.. |
14:52.05 | Galois-evariste | i don't see the property to compare |
14:52.10 | Clord | yeah those pick all players pick also spectators and referees |
14:52.11 | Galois-evariste | for checking what kind of player someone is |
14:52.28 | Clord | you use if and then condition |
14:52.35 | Galois-evariste | well obviously |
14:52.35 | Clord | to check who is controller of slot |
14:52.44 | Clord | just type to searc: controller |
14:52.45 | Galois-evariste | controller of slot is the vocab i was looking for |
14:52.46 | Clord | and voila |
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14:53.12 | Galois-evariste | that looks reasonable to me |
14:53.19 | Galois-evariste | i mean |
14:53.23 | Galois-evariste | player Picked player |
14:53.40 | Galois-evariste | <PROTECTED> |
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14:53.42 | Galois-evariste | <PROTECTED> |
14:53.42 | Galois-evariste | i'm good |
14:54.00 | *** join/#sc2mapster Rugvip (Rugvip@host413854.olf.sgsnet.se) |
14:54.23 | Clord | http://paste.sc2mapster.com/ |
14:54.24 | Clord | XD |
14:54.32 | Clord | they don't like trigger spam that much |
14:54.58 | Galois-evariste | i dont see the use of using a pastebin when i can just do it in here though |
14:55.15 | rrowland | Because it's spammy and you were asked not to |
14:55.19 | Galois-evariste | my computer isn't good enough to instantly open links and whatnot |
14:55.22 | Galois-evariste | i wasn't asked not to |
14:55.23 | rrowland | Plus there's a limit to how much you can spam before it boots you |
14:55.30 | Galois-evariste | then ill stay under the limit |
14:55.33 | rrowland | Or cuts you off |
14:55.33 | Clord | it is probably as not everyone have such high resolution if they use something else than computer to look this chat |
14:56.46 | Repo | New announcement: http://www.sc2mapster.com/announcements/unit-tester-galaxy-for-beginners-ac130/ |
14:58.26 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
14:58.39 | Clord | hopefully publishing feature has some filtering lol |
14:58.44 | Clord | they probably have some |
14:58.53 | Clord | automatic checks |
14:59.01 | *** join/#sc2mapster Magnevv (~Magne@ti0076a340-0510.bb.online.no) |
15:00.01 | Clord | so we don't find in join game menu some maps where there is one marine in middle and that is entire map |
15:02.21 | *** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-113.dhcp.embarqhsd.net) |
15:02.34 | Galois-evariste | question |
15:02.43 | Galois-evariste | Arrays start at index 0 in this editor right? |
15:02.54 | Galois-evariste | so an array of size 1 has its only index as 0 |
15:03.12 | Clord | well personally I don't use zero |
15:03.15 | Clord | I begin from one |
15:03.26 | Galois-evariste | thats what i want to do as well |
15:03.34 | Galois-evariste | i just want to be clear so that when i make an array i dont have a bound exception |
15:03.36 | Clord | so you set array to one... and max array is one |
15:03.44 | Clord | XD |
15:03.46 | Clord | simple |
15:03.51 | Magnevv | if you set array size to 1 it will create two slots, [0] and [1] |
15:03.51 | Galois-evariste | so |
15:03.57 | Galois-evariste | ^^ GOOD TO KNOW |
15:04.04 | Clord | player 7 aka green would be array 7 |
15:04.05 | Galois-evariste | so array size 1 will actually make it have 2 entries |
15:04.17 | ubdead | CLord that is evil |
15:04.19 | Galois-evariste | and then array size N will make it have N+1 entries |
15:04.29 | Galois-evariste | player 7 is white wtf are you talking about clord |
15:04.35 | Galois-evariste | this is starcraft fag |
15:04.42 | Clord | shut up faq |
15:04.45 | Clord | ^^ |
15:04.48 | Galois-evariste | >-/ |
15:04.52 | Galois-evariste | im a cyclops |
15:04.54 | ubdead | can we get rid of Galois |
15:05.00 | ubdead | he's frikkin annoying |
15:05.10 | Galois-evariste | yeah me and my fuckin questions |
15:05.15 | Galois-evariste | who the hell do i think i am |
15:05.19 | Clord | player 7 is green |
15:05.24 | Galois-evariste | player 7 is white |
15:05.34 | ubdead | no you and your fucking manners thats what |
15:05.41 | Bemoliph | Player 9 is Violet and that's all that matters |
15:05.47 | Bemoliph | Violet Hydralisk > * |
15:05.50 | Azu | :p |
15:06.09 | Bemoliph | They should have used Violet as Purple =( |
15:06.11 | Clord | that's it... no help for galois |
15:06.20 | Azu | :o |
15:06.28 | ubdead | serves him right |
15:06.45 | Clord | worst thing is stubborn asker |
15:06.48 | Azu | what did he do? |
15:06.52 | Azu | WHAT? |
15:06.54 | Azu | TELL ME?! |
15:06.56 | Azu | ;) |
15:07.02 | Clord | player 7 is green and his eyes see it white |
15:07.05 | Clord | XD |
15:07.10 | Azu | ok |
15:07.11 | Galois-evariste | http://img232.imageshack.us/img232/6907/73884296.png |
15:07.11 | Azu | >< |
15:07.13 | Galois-evariste | player 7 is WHITE |
15:07.23 | ubdead | you can set the freaking player color yourself |
15:07.36 | Galois-evariste | this is tradition here people |
15:07.45 | Bemoliph | Well, White technically turned Green on Snow Maps |
15:07.51 | Galois-evariste | you could always change player color, but we always make player 7 be white |
15:07.57 | Azu | i dont remember seeing white units in sc1 imo :o |
15:08.06 | Azu | tbh* |
15:08.09 | Galois-evariste | then you have a crappy memory |
15:08.11 | Galois-evariste | tbh |
15:08.17 | Clord | it is officially green but you can change it.. d'oh |
15:08.21 | Clord | official is what matters |
15:08.22 | Azu | ubdead hi's mean to me :< |
15:08.25 | Galois-evariste | tradition is what matters |
15:08.32 | ubdead | yea im muting him anyway |
15:08.36 | Azu | haha |
15:08.54 | Clord | slaps Galois-evariste around a bit with a large trout |
15:09.00 | Clord | ignored |
15:09.04 | ubdead | same lol |
15:09.22 | Azu | this is fun |
15:09.27 | Clord | must be good magic mushrooms that his reading comphression sucks |
15:09.40 | Galois-evariste | how do i set the default values of an array |
15:09.48 | Galois-evariste | when it asks for input into the variable section |
15:09.51 | ubdead | nah he's just some random asshole on the internet |
15:09.56 | Galois-evariste | do i write{index0,index1,inex...,...} ? |
15:10.02 | Rugvip | Galois-evariste, you can't |
15:10.12 | Galois-evariste | so i need to set it at melee initialization? |
15:10.14 | Azu | ubdead >< |
15:10.21 | Rugvip | pretty much |
15:10.24 | Galois-evariste | right |
15:10.26 | TheLaughingMan | Does anyone know how to drag and drop with the dialog |
15:10.44 | Galois-evariste | and an Array with size 25 will go from Array[0] to Array[26] right? |
15:10.46 | Clord | that is probably not possible at least user friendly way |
15:11.09 | Rugvip | nah, it'll go from [0] to [25] |
15:11.16 | Galois-evariste | then someone lied to me earlier |
15:11.27 | Rugvip | i suggest you hunt him down irl |
15:11.31 | Galois-evariste | i better |
15:11.39 | vjeux | 0 -> 24 |
15:11.47 | Rugvip | no, 25 :< |
15:12.06 | vjeux | so there are 26 slots in it ... |
15:12.12 | Rugvip | yes |
15:12.24 | vjeux | wtf blizz :x |
15:12.28 | Galois-evariste | thats what i was say8ing |
15:12.31 | Galois-evariste | its too intuitive |
15:12.34 | Rugvip | i guess it's to avoid confusion |
15:12.35 | Galois-evariste | not really |
15:12.39 | Galois-evariste | i like it better when its intuitive |
15:12.47 | Clord | I have this weird death note game idea... >_> |
15:12.48 | Clord | lol |
15:12.55 | Galois-evariste | you're not the first one |
15:12.56 | Azu | lol? |
15:13.05 | Galois-evariste | there are like 1 million anime maps in brood war |
15:13.06 | Clord | username you write to chat shall die |
15:13.09 | Clord | virtually |
15:13.13 | Azu | :p |
15:13.23 | Azu | firstone to type all names win? :P |
15:13.28 | Clord | until next match |
15:13.43 | Clord | nah I need some real idea for it |
15:13.44 | Azu | "everyone" wins the game? |
15:13.48 | Galois-evariste | <PROTECTED> |
15:13.49 | Galois-evariste | <PROTECTED> |
15:13.49 | Galois-evariste | <PROTECTED> |
15:13.49 | Galois-evariste | <PROTECTED> |
15:13.49 | Galois-evariste | <PROTECTED> |
15:13.49 | Galois-evariste | <PROTECTED> |
15:13.49 | Galois-evariste | <PROTECTED> |
15:13.51 | Galois-evariste | is what i'm doing right |
15:13.57 | Galois-evariste | i could make a for loop go through the indecies |
15:13.57 | Rugvip | eh |
15:14.06 | Clord | idea is to have randomly selected Kira and somehow make people pretend not being to |
15:14.14 | Clord | and something |
15:14.15 | Azu | Galois-evariste use pastebin.com or .org |
15:14.17 | Galois-evariste | but each index isn't necessarily going to be assigned to the same value |
15:14.28 | Rugvip | if you want to set them all to the same value |
15:14.32 | Galois-evariste | no i don't |
15:14.34 | Rugvip | then you can just set the default value to 0 :D |
15:14.36 | Clord | I think this would work better in solo map |
15:14.38 | Galois-evariste | if i wanted to do that i'd do a loop of course |
15:14.42 | Azu | hm |
15:14.43 | Galois-evariste | but am i actually going to write all of this shit out? |
15:14.46 | Galois-evariste | it seems inefficient |
15:15.00 | Galois-evariste | i wish i could set the default value of each index in the array in the variable window |
15:15.20 | Clord | other idea was that shinigami aka hydralisk picks one player or something ^^ |
15:15.21 | Rugvip | seems to be the only way for now |
15:15.31 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
15:15.31 | Azu | hm |
15:15.33 | Azu | well |
15:15.39 | Azu | that could work :P |
15:15.47 | vjeux | could someone make a post on teamliquid ( http://www.teamliquid.net/forum/index.php?show_part=34 ) to talk about the unit tester map ( http://sc2.curse.com/downloads/sc2-maps/details/unit-tester.aspx) ? :) |
15:16.09 | vjeux | they have a lame 3 days trial period |
15:16.26 | Clord | unit tester... not really have use for custom maps |
15:17.15 | vjeux | this could be really useful for theory crafters |
15:17.28 | vjeux | you can make easily battle any kind of composition you wnat |
15:18.53 | Galois-evariste | vejux |
15:18.59 | Galois-evariste | teamliquid has a lame 3 day trial period now? |
15:19.05 | Galois-evariste | holy crap when did this get put in place |
15:19.19 | vjeux | have no idea |
15:19.24 | vjeux | i just registred |
15:19.31 | Galois-evariste | you want me to copy/paste the article then or something? |
15:19.48 | vjeux | well, make a thread talking about unit tester |
15:19.58 | vjeux | saying that could help people theory crafting |
15:20.17 | *** join/#sc2mapster NeoDeathXp (~18931805@gateway/web/freenode/x-givhyvazsxkdrzxh) |
15:20.18 | vjeux | don't do advertising for sc2mapster :) |
15:20.23 | vjeux | just copy the link |
15:20.32 | Galois-evariste | i tried to look at the article but i can't see the page because of this stupid curse ad that won't go away |
15:20.42 | Galois-evariste | is this unit tester thing a map where you can spawn units and control them? |
15:20.53 | Galois-evariste | because if so, there is already a popular map on TL called SC2Lab for that |
15:21.09 | vjeux | oh didn't know |
15:21.10 | Galois-evariste | and they've been making theorycrafting threads with their experiences on sc2lab for a while now |
15:21.12 | vjeux | do you have a link ? |
15:21.16 | Galois-evariste | give me a second |
15:22.29 | Galois-evariste | this was the thread where i first heard about sc2lab |
15:22.30 | Galois-evariste | http://www.teamliquid.net/forum/viewmessage.php?topic_id=123334 |
15:22.41 | Galois-evariste | i remember another where the guy mentioning it linked and made a video |
15:23.14 | vjeux | well, this one has a sexy ui |
15:23.59 | Azu | sexy ui > rest |
15:24.06 | Galois-evariste | its all about the looks |
15:25.47 | Galois-evariste | on a side note, i find it very unnerving that there are so many wc3 people in this community. i feel like i'm the only person here who has ever even touched scmdraft2 |
15:26.18 | NeoDeathXp | hey guys |
15:26.25 | Azu | yo |
15:27.58 | Azu | damn |
15:28.02 | Azu | ongoing ;< |
15:28.35 | rrowland | hello |
15:29.47 | NeoDeathXp | hey |
15:30.38 | NeoDeathXp | i made that crazy button function works great thanks for the input |
15:30.48 | Azu | :o |
15:30.51 | Durrean | nope, i touched the scmdraft too galois |
15:31.25 | Galois-evariste | was it a good touch or a bad touch? |
15:31.37 | Galois-evariste | I want my new function have a parameter/argument |
15:31.45 | Galois-evariste | I want it to require an integer in order to be performed |
15:31.57 | Galois-evariste | I create the Parameter and make it an integer. Is there anything else to do after that? |
15:32.21 | Galois-evariste | it has a default value, which worries me because its supposed to be equal to whatever i make it be equal to when i run the function |
15:33.29 | Clord | somehow I don't want to hear details |
15:33.48 | Azu | lols |
15:34.21 | Galois-evariste | question |
15:34.28 | Galois-evariste | is the map initialization event always in use? |
15:34.35 | depthsofchaos | galois you pass the parameter when you call the function |
15:34.56 | Galois-evariste | in brood war i had a condition/event called "Always", so that the game would constantly check for the other conditions/events to occur |
15:35.00 | depthsofchaos | its not in use if you delete it :p |
15:35.05 | *** part/#sc2mapster NeoDeathXp (~18931805@gateway/web/freenode/x-givhyvazsxkdrzxh) |
15:35.12 | Galois-evariste | depth -- my parameter has a default value though |
15:35.20 | *** join/#sc2mapster NeoDeathXp (~18931805@gateway/web/freenode/x-iovfvqlbwtvhljlb) |
15:35.25 | Clord | now you are trying to teach him logical thinking |
15:35.46 | Galois-evariste | if there is anyone who should be kicked from the channel right now its the asshole who's trying to prevent me from getting help |
15:35.56 | depthsofchaos | default value means if you dont pass it anything it wil be used |
15:35.56 | Galois-evariste | or making fun of me for asking questions |
15:36.02 | Galois-evariste | right |
15:37.26 | Galois-evariste | new problem |
15:37.32 | Galois-evariste | my function is not in the Action list |
15:37.46 | Galois-evariste | how do i call it |
15:38.07 | Bemoliph | Function != Action |
15:38.19 | Galois-evariste | i want |
15:38.25 | Galois-evariste | if X then callfunction |
15:38.35 | Galois-evariste | my intuition says function must = action in order for that to happen |
15:38.43 | Galois-evariste | because then is the action category |
15:38.53 | Galois-evariste | rather, only actions can go in the then part |
15:38.58 | depthsofchaos | you have to make the function an action type |
15:39.00 | rrowland | An action is a type of function |
15:39.09 | rrowland | But you have to set it as action to be able to call it as an action |
15:39.17 | Galois-evariste | gotcha |
15:39.20 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
15:39.25 | Bemoliph | Yeah, they are considered in different ways by the editor |
15:41.03 | Galois-evariste | if i make a trigger |
15:41.09 | Galois-evariste | with event map initialization |
15:41.21 | Galois-evariste | and actions that strictly depend on the value of a variable |
15:41.25 | Galois-evariste | and i create cases for each value |
15:41.34 | Galois-evariste | will the actions execute when the variable changes |
15:41.41 | Galois-evariste | question mark |
15:41.42 | Galois-evariste | ? |
15:41.53 | depthsofchaos | no |
15:42.10 | Bemoliph | Map Initialization is when the map first loads |
15:42.17 | Galois-evariste | since "variable == X" is not an event |
15:42.19 | Galois-evariste | how can i make this work |
15:42.35 | Galois-evariste | in brood war I would say "if switch X is Set" and "Always" then it would be golden |
15:42.46 | rrowland | every 0.0 seconds, condition is variable = x |
15:42.49 | depthsofchaos | you make a function that changes the value and calls your other function? |
15:42.53 | Galois-evariste | i'm looking for the translation of "Always" basically |
15:42.57 | rrowland | What is setting the variable? |
15:43.06 | rrowland | You can just add an if statement afterward |
15:43.08 | TheLaughingMan | Does anyone know how to customize the look & feel of an item |
15:43.15 | rrowland | Like kills = kills + 1 |
15:43.17 | rrowland | And then |
15:43.22 | *** join/#sc2mapster mahashiro (~chatzilla@70.230.188.45) |
15:43.23 | rrowland | if kills = 50 { do function } |
15:43.25 | Galois-evariste | if player commands at most units, level++ |
15:43.32 | TheLaughingMan | err |
15:43.42 | Galois-evariste | sorry i was writing in brood war terms there |
15:43.45 | Galois-evariste | that was a joke |
15:43.52 | Galois-evariste | in case you never touched staredit |
15:44.11 | Galois-evariste | anyway, i want to make it so that when a variable changes something happens |
15:44.12 | rrowland | What do you mean the look and feel? |
15:44.29 | rrowland | Galois, how many places are you incrementing the variable? Just one? |
15:44.35 | Galois-evariste | just one |
15:44.49 | rrowland | right after you increment it, make an if statement |
15:44.53 | depthsofchaos | i wonder how you can use a function thats type is event |
15:45.03 | rrowland | if variable = the number you want it to be, then run function |
15:45.11 | rrowland | You don't even have to register a trigger for it |
15:45.36 | Galois-evariste | so |
15:46.13 | Galois-evariste | i don't need an event |
15:46.13 | Galois-evariste | i just write in the actions section |
15:46.13 | Galois-evariste | if variable = X where X is the number i want |
15:46.13 | Galois-evariste | it will automatically run the then portion? |
15:46.23 | rrowland | Make a new function of type action, put in all the stuff you want to happen when the user gets x kills |
15:46.35 | rrowland | That's step 1 |
15:46.59 | Azu | NeoDeathXp hows the crystarium going? :P |
15:47.13 | NeoDeathXp | awsome |
15:47.14 | NeoDeathXp | awesome* |
15:47.19 | Azu | nice :D |
15:47.21 | rrowland | Step 2 is go into the trigger where you increment your kill count, and on the next line directly after the increment, add an if statement that says "if kill count >= 50 then run the custom action" |
15:47.29 | rrowland | And replace 50 with whatever you want it to be |
15:47.40 | NeoDeathXp | i have like another 2 weeks before i get all the buttons done though lol |
15:47.52 | Azu | haha |
15:47.59 | rrowland | You ever get a function for the buttons going neo? |
15:48.19 | NeoDeathXp | i have automated and streamlines this as good as its ganna get |
15:48.22 | NeoDeathXp | yeah |
15:48.27 | rrowland | Cool |
15:48.28 | NeoDeathXp | i did thank you for the idea |
15:48.45 | NeoDeathXp | turned 6 lines into 1 |
15:48.46 | rrowland | Hopefully it'll save you some time lol |
15:48.52 | rrowland | And also not lock you out of your map |
15:49.02 | rrowland | Because I heard at a certain point too many triggers breaks your map |
15:49.12 | rrowland | Like 2 megs of triggers or something |
15:49.21 | Azu | fail |
15:49.24 | Bemoliph | Yes |
15:49.50 | rrowland | Ehh I'd say it's a good incentive to practice good coding techniques lol |
15:49.51 | NeoDeathXp | yeah i am going to streamline some other things too |
15:50.04 | Azu | lols |
15:50.10 | rrowland | If you have 70,000 buttons with 6 lines per button |
15:50.14 | rrowland | It should lock you out of your map |
15:50.15 | rrowland | lol |
15:50.16 | NeoDeathXp | i have to get rid of the heroes inventory and set my custom one |
15:50.45 | Azu | are there any other "good" rpg maps for sc2 yet? |
15:51.26 | Azu | im bored cause of epic manga has nomore chapters atm |
15:51.37 | rrowland | make a map :P |
15:51.47 | Galois-evariste | rpg maps take forever anda day |
15:51.51 | Galois-evariste | to create |
15:51.54 | Azu | i dont know how to |
15:51.57 | NeoDeathXp | yeah each hero will have 630 ish Crystarium buttons and there will be 15 heroes |
15:51.58 | *** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl) |
15:52.06 | Azu | 15 heros? :O |
15:52.09 | Azu | heroes* |
15:52.10 | Paras1te | Arghhhh |
15:52.18 | Paras1te | killed by GE |
15:52.32 | Azu | casts life on Paras1te |
15:52.42 | NeoDeathXp | yeah i am easter egging a few heroes that you can earn with epic game acheivments |
15:52.42 | Paras1te | respawns |
15:52.44 | rrowland | You know the team who made ff13 probably consisted of over 100 people |
15:52.50 | Azu | oh |
15:52.51 | Azu | nice |
15:52.51 | rrowland | And you are 1 person |
15:52.54 | Azu | :p |
15:52.58 | NeoDeathXp | lol |
15:53.04 | Azu | you should "add" more people to your project :P |
15:53.06 | NeoDeathXp | i realize its going to take me months |
15:53.13 | rrowland | And it took them years |
15:53.14 | rrowland | :P |
15:53.20 | Azu | well |
15:53.23 | NeoDeathXp | i have a person doing the modeling |
15:53.29 | NeoDeathXp | and UI |
15:53.36 | Azu | "copying" an idea is faster then doing it from scratch |
15:53.44 | NeoDeathXp | its true |
15:53.44 | rrowland | Yeah |
15:53.49 | Durrean | but the work is still not done |
15:53.52 | rrowland | But they had like 10 people making buttons |
15:53.53 | Azu | yeah |
15:53.56 | rrowland | You need to do them all :P |
15:53.59 | Azu | :P |
15:54.03 | Durrean | use the WOW ones ^^ |
15:54.07 | Azu | lol |
15:54.08 | Durrean | its over 6000! |
15:54.18 | Azu | paint fixes all problems |
15:54.37 | rrowland | Forget about icons, just make the buttons labeled |
15:54.41 | NeoDeathXp | spells, the summons, the World terrana and doodads all have not even been touched |
15:54.49 | Azu | icons looks cooler |
15:54.56 | NeoDeathXp | they will be icons |
15:54.58 | Clord | custom maps are not expected to be FFXIII quality lol |
15:55.07 | Azu | >< |
15:55.26 | Galois-evariste | is it possible to reference the amount of minerals a player has |
15:55.33 | NeoDeathXp | there are 18 diffrent icons for all the types of crystarium buttons and 3 types of each of those |
15:55.38 | Galois-evariste | without manually assigning a variable to it every time i want to check it? |
15:55.42 | TheLaughingMan | rrowland, did you use my icons in your custom inventory? |
15:55.43 | NeoDeathXp | i have those done already |
15:55.55 | Azu | talking about ffxiii makes me wanna finish it.. |
15:56.04 | Azu | still have last chapter to finish ;< |
15:56.16 | NeoDeathXp | lol i stopped at chapter 11 |
15:56.17 | rrowland | If you made wowwikki then yes |
15:56.26 | rrowland | Otherwise no |
15:56.43 | NeoDeathXp | got too hard and i just wanted to run around and kill stuff |
15:56.50 | Azu | yeah :< |
15:56.52 | TheLaughingMan | Well my icons are better |
15:56.52 | Azu | every fight |
15:56.53 | NeoDeathXp | so im making this game |
15:56.57 | Azu | turns into an epic boss fight ;< |
15:57.00 | rrowland | Where are they? |
15:57.25 | NeoDeathXp | i am dreading the AI i am going to have to do |
15:57.34 | ubdead | // |
15:57.34 | Azu | >< |
15:58.00 | TheLaughingMan | There in the assests |
15:58.58 | TheLaughingMan | Hallelujah! |
16:00.15 | TheLaughingMan | In my map I made it so your defaulted as Terran, but my dialog buttons look like protoss and when you hover over them they look like zerg |
16:00.19 | Azu | and you can steal other peoples work! |
16:00.33 | rrowland | What am I searching for in assets? |
16:00.38 | TheLaughingMan | WoW |
16:01.07 | rrowland | And how are they better? lol |
16:01.15 | rrowland | Are they tga? :o |
16:01.22 | rrowland | Mine are PNG, too lazy to convert them |
16:01.26 | TheLaughingMan | DDS |
16:01.27 | rrowland | So they don't show up in my assets |
16:01.33 | TheLaughingMan | Compressed |
16:01.45 | rrowland | Transparency too? |
16:02.00 | mahashiro | hey neo |
16:02.07 | mahashiro | you can make achievements in custom games? |
16:02.14 | TheLaughingMan | Plus the black parts of pixels is converted to alpha so it has green, blue, orange tints depending on the race |
16:02.18 | *** join/#sc2mapster Figment (~chatzilla@in-67-236-66-6.dhcp.embarqhsd.net) |
16:02.21 | TheLaughingMan | and the borders are removed |
16:02.23 | Figment | Morning ladies |
16:02.23 | Azu | "in game" achivements? |
16:02.33 | mahashiro | oh ok |
16:02.35 | rrowland | Cool, I'll give them a try a bit later |
16:02.41 | mahashiro | I thought it'd be like the bnet ones |
16:02.44 | rrowland | Got some inventory blues headaches going on atm |
16:02.48 | TheLaughingMan | I even organized them somewhat |
16:02.58 | *** join/#sc2mapster Figment_of_your_ (~chatzilla@in-67-236-66-6.dhcp.embarqhsd.net) |
16:03.02 | Shadowclaimer | Alright let me try this again.. |
16:03.06 | Shadowclaimer | there |
16:03.08 | Shadowclaimer | Mornign ladies =D |
16:03.12 | Shadowclaimer | and Lord Rrowland |
16:03.32 | rrowland | There are no ladies in an irc chat for sc2 mapmaking |
16:03.36 | Shadowclaimer | Touche' |
16:03.39 | Azu | :P |
16:03.42 | Shadowclaimer | but it doesn't mean I can't degrade the males of the room =D |
16:03.47 | Shadowclaimer | or.. compliment themm o.O |
16:03.52 | rrowland | lol |
16:03.54 | Azu | :P |
16:03.54 | Shadowclaimer | compliment seems more likely.. |
16:04.15 | *** join/#sc2mapster AV|AWAY (~Alpha_vst@c-24-5-9-172.hsd1.ca.comcast.net) |
16:04.16 | TheLaughingMan | Hmm |
16:04.25 | Alpha_vst | howdy |
16:04.36 | Azu | yo |
16:04.38 | NeoDeathXp | hey alpha |
16:04.46 | Alpha_vst | my new video :P http://www.youtube.com/watch?v=Wkgmzzq8jhQ |
16:04.53 | Alpha_vst | its kinda lame though lol |
16:04.53 | Azu | saw it earlier |
16:04.57 | Azu | looks nice tbh :p |
16:05.05 | Azu | imo |
16:05.06 | Azu | * |
16:05.15 | TheLaughingMan | rrowland, all your inventory system needs is draggablity and then it would be perfect |
16:05.34 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
16:06.12 | Alpha_vst | fix my camera and make a new video lol |
16:07.48 | Azu | :p |
16:07.56 | Azu | fixes camera |
16:07.58 | Azu | there you go |
16:08.44 | Alpha_vst | lol did you see the errors with my cam? |
16:09.03 | Azu | yeah > |
16:09.04 | Azu | < |
16:11.28 | mahashiro | hey do you guys know how to get rid of the border when you click on sensor tower? |
16:11.43 | mahashiro | at least for the opposing teams |
16:11.49 | Ignorance | I do not. |
16:11.59 | Shadowclaimer | I do |
16:12.02 | mahashiro | you figure out the one way hopping ignorance? |
16:12.04 | Shadowclaimer | I believe its an actor |
16:12.08 | mahashiro | oh nice |
16:12.10 | mahashiro | ok |
16:12.13 | ubdead | mahshiro, go to the range actor for the tower, and remove the event |
16:12.29 | mahashiro | sensor tower placement? |
16:12.36 | ubdead | nope |
16:12.37 | *** join/#sc2mapster Fisker (n_a@62.61.142.209.generic-hostname.arrownet.dk) |
16:12.52 | mahashiro | radar? |
16:13.00 | ubdead | Sensor Tower Radar |
16:13.07 | mahashiro | ok |
16:13.15 | mahashiro | and I just delete it? |
16:13.15 | Galois-evariste | fill in the blank |
16:13.20 | mahashiro | I wouldn't mind if it only worked |
16:13.26 | mahashiro | for the team that has it |
16:13.30 | Galois-evariste | actually forget that |
16:13.32 | mahashiro | but I don't want the other team to see |
16:13.32 | ubdead | that would cause no circles to show up for anybody |
16:13.34 | *** join/#sc2mapster Bifuu (~DS@cpe-071-077-144-013.nc.res.rr.com) |
16:13.34 | *** mode/#sc2mapster [+v Bifuu] by ChanServ |
16:13.36 | Galois-evariste | If Any Unit enters Region X |
16:13.38 | Galois-evariste | I need to change |
16:13.40 | Galois-evariste | it so that it says |
16:13.45 | Galois-evariste | Any Unit belonging to player Y |
16:13.47 | Galois-evariste | how do i do it |
16:13.51 | mahashiro | well I guess that's ok |
16:13.58 | ubdead | you could try to set the filter |
16:14.07 | Galois-evariste | Agent of Player for Unit? |
16:14.19 | Bemoliph | Look at Siege Mode dots for team-only |
16:14.23 | ubdead | open up the Filter field and check "Enemy" |
16:15.02 | mahashiro | where is the filter field? |
16:15.06 | ubdead | oh disregard that |
16:15.09 | mahashiro | oh nvm |
16:15.13 | ubdead | you need to make the Inhirit |
16:15.24 | ubdead | Inherited Properties -> Visability |
16:15.52 | ubdead | turn on Team Color while you are at it ;) |
16:16.00 | mahashiro | I can't modify it 0_0 |
16:16.12 | mahashiro | the radar still right? |
16:16.23 | ubdead | yep |
16:16.26 | ubdead | works fine here |
16:16.30 | mahashiro | oh ok now it works |
16:16.32 | mahashiro | idk what happened |
16:16.43 | ubdead | data editor was playing tricks on you |
16:16.45 | mahashiro | what does warp group do? |
16:17.47 | Durrean | can anyone tell how i deactivate the normal ingame music in a map? |
16:18.08 | ubdead | mahashiro: no idea |
16:18.15 | Galois-evariste | question |
16:18.18 | Shu_uffle | Man, this patch really messed things up |
16:18.19 | Galois-evariste | i have imported a custom .wav sound |
16:18.20 | Shu_uffle | :( |
16:18.22 | Galois-evariste | it is not in my data menu |
16:18.27 | Galois-evariste | so i cannot select it in the Play Sound action |
16:18.32 | Galois-evariste | wtfuuu |
16:18.35 | Galois-evariste | is my question |
16:18.49 | mahashiro | ty ubdead |
16:18.51 | mahashiro | it works :) |
16:19.17 | ubdead | great :)! |
16:19.22 | Shadowclaimer | So to all of you who have dealt with me up to thsi point, I've done so many projects I can barely remember them.. World War 2, Zealot Survival, Hellion Blitz, Hostile Takeover, Infested Terran Campaign (Untitled), Starcraft 2.5.. |
16:19.29 | Shadowclaimer | But I think its time for me to settle down |
16:19.45 | Shadowclaimer | but I can't decide on one >< |
16:19.56 | ubdead | hehe |
16:20.02 | ubdead | well, it's easy |
16:20.04 | Galois-evariste | I think that Teamliquid will appreciate Starcraft 2.5 the most |
16:20.08 | ubdead | www.randomnumber.com |
16:20.15 | Galois-evariste | thats my recommendation |
16:20.18 | ubdead | (right that doesnt exist lol) |
16:20.26 | Shadowclaimer | Random numbers aren't really random though =( |
16:20.31 | Shadowclaimer | they are a formula based on the time |
16:20.58 | depthsofchaos | my random numbers rae based on the reflections on dustin browders head |
16:20.59 | ubdead | thats not true, you could do a random number based on the big bang radiation |
16:21.17 | mahashiro | or quantum |
16:21.22 | mahashiro | get that websites numbers |
16:21.32 | Galois-evariste | question |
16:21.33 | Shadowclaimer | ubdead that's cheating |
16:21.38 | Galois-evariste | when i talk about Last Created Unit |
16:21.42 | ubdead | ;) |
16:21.46 | Galois-evariste | does that mean all units that were created in the last Create Unit action |
16:21.53 | Galois-evariste | or does it mean one of the units made in the last Create Unit action? |
16:21.55 | depthsofchaos | no |
16:21.56 | Galois-evariste | semantics |
16:21.59 | Alpha_vst | it means the last unit you created in the trigger |
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16:22.05 | Alpha_vst | read the description |
16:22.08 | Galois-evariste | i did |
16:22.09 | depthsofchaos | theres a last created units value as unit group |
16:22.15 | Galois-evariste | stop assuming that i'm a fucking dumbass |
16:22.25 | Galois-evariste | you people are so obnoxious its intoxicating |
16:22.34 | ubdead | what it really means is "the last instance" |
16:22.45 | mahashiro | think it's all |
16:23.02 | Galois-evariste | when you say the last instance, do you mean to say the last individual unit made or the last group of units made |
16:23.06 | Alpha_vst | and no it means the very last created unit |
16:23.07 | Galois-evariste | this is the semantic thing that i didn't understand int he description |
16:23.11 | Galois-evariste | okay good |
16:23.12 | mahashiro | hmmm |
16:23.17 | Ignorance | Is there currently no way to modify your grammar for functions? |
16:23.19 | mahashiro | I may have a bug >.> |
16:23.27 | mahashiro | brb |
16:23.29 | depthsofchaos | why is there a last created units field function then ?:o |
16:23.37 | Shadowclaimer | I think I've decided on the project to pursue.. |
16:23.54 | ubdead | does a drumroll |
16:24.42 | *** join/#sc2mapster Fisker (n_a@62.61.142.209.generic-hostname.arrownet.dk) |
16:24.47 | Shadowclaimer | Hostile Takeover |
16:25.08 | Galois-evariste | Can I interpret Unit Attached to Region as meaning All Units in a Region? |
16:25.17 | Alpha_vst | no |
16:25.30 | Alpha_vst | you have to atatch a unit to a region for it to be atatched |
16:25.32 | Galois-evariste | Then I give up on figuring out how to add units in a region to a unit group |
16:25.44 | Alpha_vst | unit enters region add to unit group |
16:25.45 | Galois-evariste | or otherwise the units made immediately earlier in a Create Units action to a unit group |
16:25.46 | depthsofchaos | theres a function for this |
16:25.48 | Alpha_vst | they leave remove |
16:26.05 | depthsofchaos | add unit group to unit group |
16:26.13 | Galois-evariste | that's redundant |
16:26.18 | depthsofchaos | and select units matching x in certain region |
16:26.23 | Alpha_vst | not really |
16:27.03 | Alpha_vst | and more than one way to do something |
16:27.31 | Galois-evariste | <PROTECTED> |
16:27.31 | Galois-evariste | <PROTECTED> |
16:27.33 | Galois-evariste | you like? i like |
16:28.27 | Galois-evariste | now lets talk about imported sounds |
16:28.38 | Galois-evariste | how do i get an imported sound into my data editor so that i can play it with an action |
16:28.47 | Alpha_vst | that wont work |
16:28.58 | Galois-evariste | then how do i get imported sounds to play in the action |
16:28.59 | Paras1te | Create Sound using data editor ;p |
16:28.59 | Alpha_vst | oh wait |
16:29.05 | Xan | why dont you just loop through all units in a region then add them to a unit group? |
16:29.08 | Galois-evariste | paras1te oh my god |
16:29.28 | Alpha_vst | galois you have to create and link your sound to use it |
16:30.42 | Galois-evariste | so ive created a sound in the sound data menu |
16:30.51 | Galois-evariste | however i was never given the option of selecting which sound it is linked to |
16:30.56 | Galois-evariste | and its not in any of the property things |
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16:31.05 | Galois-evariste | it only allows me to associate this new sound to one of the default things |
16:31.11 | Galois-evariste | my imported sound is nowhere to be seen |
16:31.11 | Alpha_vst | um |
16:31.25 | Paras1te | Sound Assets + |
16:31.25 | Paras1te | ? |
16:31.26 | Paras1te | .. |
16:31.33 | Alpha_vst | did yeah what he said |
16:32.06 | Galois-evariste | I don't see Sound Assets anywhere in the editor |
16:32.17 | *** join/#sc2mapster Statcomm (~61742241@gateway/web/freenode/x-ppsqsrxravkebfxp) |
16:32.29 | rrowland | Do you do any looking / thinking of your own before asking in IRC? |
16:32.37 | Statcomm | Cower mortals and despair, Attribache has come to this world! |
16:32.41 | Galois-evariste | fuck off |
16:32.46 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
16:32.46 | Xan | when you create a sound, look for sound assets Galois-evariste |
16:32.46 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
16:32.46 | Paras1te | ... |
16:32.59 | Xan | then you pick the sound from there |
16:33.11 | Galois-evariste | i see what you're talking about |
16:33.18 | Galois-evariste | i don't have any of those attributes in the right window |
16:33.20 | Galois-evariste | when i select my new one |
16:33.24 | Galois-evariste | should i edit an existing one then? |
16:33.29 | Xan | its a property |
16:33.31 | Galois-evariste | or is that not necessary |
16:33.39 | Galois-evariste | attribute, property... semantics |
16:33.52 | *** join/#sc2mapster LaptopFury (~furyhunte@DSLe-138.1scom.net) |
16:34.08 | Xan | should be there, close to the bottom |
16:34.15 | rrowland | We should rename this channel, "Galois' Q&A" |
16:34.23 | Ignorance | lol rrowland |
16:34.46 | Xan | try looking for it on existing sounds, if you can't find it on the one you created |
16:34.56 | Ignorance | so I didn't realize that ignore terrain meant ignore terrain levels and not cliffs |
16:35.04 | Ignorance | and I accidentally invented tunneling :P |
16:35.09 | rrowland | lol |
16:35.11 | Alpha_vst | sweet |
16:35.24 | rrowland | Yeah you can go under ground |
16:35.26 | Paras1te | http://img32.imageshack.us/img32/3748/39490837.jpg |
16:35.44 | Alpha_vst | LOL |
16:35.51 | Xan | nice font |
16:36.05 | Paras1te | StarCraftish :O |
16:36.16 | Ignorance | What do I have to do to ignore cliffs anyway? |
16:36.19 | Shadowclaimer | looks vaguely familiar.. |
16:36.26 | rrowland | But there's no way to make a second layer of terrain under the ground, as far as I know, or to get the camera down there |
16:36.27 | Galois-evariste | so I've figured out how to get the sound to be at least mentioned, however the actual sound that plays is not the sound i've set it to |
16:36.37 | Paras1te | OMG PWNED |
16:36.38 | Ignorance | mmm |
16:36.47 | Ignorance | yeah, can't make the camera invisible. |
16:36.49 | Alpha_vst | ignoreance set the plane arry to flying |
16:37.06 | rrowland | What do you mean by "ignore cliffs"? |
16:37.09 | Ignorance | Can I do that via triggers? |
16:37.09 | rrowland | Just walk up them? |
16:37.16 | Ignorance | I want my banelings to jump off cliffs. |
16:37.25 | Ignorance | like...walk off, same level as before |
16:37.29 | Ignorance | Gravity will make them fall |
16:37.40 | Alpha_vst | um why not give them cliff jumping |
16:37.45 | Ignorance | I want to give them the power to jump from platform to platform. |
16:37.52 | Paras1te | Reaper? |
16:37.56 | rrowland | Well you could set their plane to flying, but that will give them steady slopes up and down so there won't be any physics involved |
16:38.04 | Alpha_vst | yeah |
16:38.08 | Ignorance | rrowland, that sounds great. |
16:39.05 | Ignorance | But how would I go about that via the trigger editor? Is such a thing possible? |
16:39.09 | rrowland | Nope |
16:39.13 | rrowland | data editor |
16:39.30 | Ignorance | ugh |
16:39.34 | Ignorance | It has to be conditional, though. |
16:39.45 | Ignorance | I want them jumping off cliffs, not up them. |
16:39.52 | Ignorance | Maybe I can program in some cliffs. :/ |
16:40.01 | rrowland | Make a trigger |
16:40.19 | rrowland | If clifflevel at destination > clifflevel at unit |
16:40.28 | rrowland | Then don't move |
16:40.29 | Ignorance | Keep them from moving? |
16:40.34 | Ignorance | Yeah. That was my idea. |
16:40.46 | Ignorance | I'm thinking height, actually. |
16:40.54 | rrowland | That's how I have it set up in reaper madness |
16:41.02 | Ignorance | I'd love it banelings couldn't scale hills greater than 45 degrees. |
16:41.06 | rrowland | if unit height > worldheight at the cliff |
16:41.08 | rrowland | He can move |
16:41.10 | rrowland | If not, he can't |
16:41.22 | *** join/#sc2mapster Asa (~asaphelps@pool-141-154-39-2.bos.east.verizon.net) |
16:41.53 | Ignorance | I'm just worried it wont take effect until he's already at the cliff, in which case, this'll be a can of worms. |
16:42.11 | Ignorance | Time to remake my physics system. ;) |
16:42.12 | rrowland | Depends how far your move distance is |
16:42.55 | Ignorance | Mine is super short right now, but I have it set to be adjustable. I assume I just look ahead. |
16:43.45 | Ignorance | I'm probably going to remake my movement system either way, so it'll be easy to understand and export. I'm sure a lot of people will want hopping over cliffs. |
16:44.11 | NeoDeathXp | LOLOL |
16:44.15 | NeoDeathXp | i got the error! |
16:44.53 | NeoDeathXp | Code jump out of bounds try reducing the side of very large functions or triggers |
16:45.25 | rrowland | Yep |
16:45.48 | NeoDeathXp | the trigger cannot handle 150 buttons |
16:45.55 | NeoDeathXp | i have to split it up |
16:46.37 | rrowland | You want 150 buttons? You can't handle 150 buttons |
16:47.03 | Azu | :p |
16:47.04 | Alpha_vst | 150 buttons is to much :D |
16:47.09 | NeoDeathXp | lol |
16:47.20 | Alpha_vst | why the fuck is my camera not updating wtf |
16:47.22 | NeoDeathXp | 150 buttons is just right |
16:48.03 | NeoDeathXp | i calculated the number of buttons in my Crystarium between all the heroes and its over 9000! |
16:48.29 | NeoDeathXp | alot of them will be recycled though |
16:48.36 | mahashiro | wow over 9000 |
16:48.50 | Xan | why would you need 9000 buttons |
16:49.03 | NeoDeathXp | it's aprox 9450~ buttons |
16:49.13 | Azu | OVER 9000?! |
16:49.38 | mahashiro | http://www.youtube.com/watch?v=SiMHTK15Pik |
16:49.42 | Alpha_vst | why is my camera not chaging :( |
16:50.06 | Vailreth | there has to be an easy way to order a medivac to pick up units via triggers |
16:51.00 | Vailreth | Alpha are you using set camera to look at and follow a unit? |
16:51.07 | Azu | lols, since i have nothing to do |
16:51.20 | Azu | i decided that im gonna start recording while testing random custom maps :P |
16:52.23 | Xan | o nice |
16:52.25 | Xan | test mine |
16:52.25 | Xan | :D |
16:52.37 | NeoDeathXp | so 15 heroes 3 main trees (130~ upgrades) 3 off(80~ upgrades) that a total of 630~ Crystarium upgrades for each hero and a total of 9450 Crystarium upgrades. |
16:52.50 | Azu | Xan link :p |
16:52.53 | Alpha_vst | yeah vailtreth |
16:53.01 | Xan | http://www.sc2mapster.com/maps/starcraft-prologue-remake/ |
16:53.02 | Vailreth | thats way |
16:53.11 | Alpha_vst | but its the one im trying to set to |
16:53.14 | Vailreth | it locks the camera to the one its applied too |
16:53.17 | Galois-evariste | If I make a trigger whose event and conditions will always be true, will it execute every X seconds or will it act like a hyper trigger in Brood War? |
16:53.29 | Shadowclaimer | so quick question, if I want a trigger that happens on chat string (say -info 1) but I want it to call what the number after -info was.. how would I go about doing that.. |
16:53.40 | Alpha_vst | i set the camera then lock it |
16:53.42 | Vailreth | so you have to use set camrea to look at and follow no unit then apply your new camrea |
16:53.54 | Alpha_vst | \ok try that |
16:53.56 | Galois-evariste | shadow -- you look for the character index of the chat where the thing is |
16:54.17 | Shadowclaimer | ah thank you |
16:54.23 | Galois-evariste | "-info 1" has the number 1 from position 6 to 7 |
16:54.25 | Galois-evariste | so yeah |
16:54.31 | rrowland | Galois you're on the wrong side of the Q&A |
16:54.35 | rrowland | Quickly, back to asking |
16:54.37 | Galois-evariste | suck my dick |
16:54.42 | Galois-evariste | If I make a trigger whose event and conditions will always be true, will it execute every X seconds or will it act like a hyper trigger in Brood War? |
16:54.43 | Xan | Galois-evariste: triggers only run on events |
16:54.49 | Galois-evariste | if the event is always true though |
16:54.53 | Xan | events dont return anything |
16:55.07 | Galois-evariste | you know what i mean |
16:55.15 | Galois-evariste | if there is always a unit in a region |
16:55.31 | Xan | if an event is "unit enters region", then it will run every time a unit enters a region, only when it enters (not while its inside) |
16:55.32 | Galois-evariste | will it execute the actions periodically or however fast the computer will let it |
16:55.48 | Galois-evariste | gah fucking vocabulary differences |
16:55.50 | Alpha_vst | that didnt work :*( |
16:56.03 | Vailreth | ok what are you trying to do? |
16:56.03 | Galois-evariste | I'm used to "If Player X ----brings---- unit Any Unit to Location" |
16:56.08 | rrowland | It's so much quieter in here with galois on ignore :) |
16:56.28 | Galois-evariste | yes because chatrooms are supposed to be quiet |
16:56.38 | Galois-evariste | or are better when they're quiet anyway |
16:56.39 | Vailreth | ive been playing with the camera controlls lately Zoom is my favorite though along with rotate |
16:57.15 | Alpha_vst | after my intro i want to set a new cam but its jsut not working |
16:57.24 | Xan | anyways, so it will only run once, not like a "hypertrigger", events didnt really exist in the starcraft 1 editor |
16:58.20 | Galois-evariste | right |
16:58.22 | Vailreth | so you are using make camrea look at and follow unit and are you using any kind of lock camera action? |
16:59.20 | Shadowclaimer | gahhhhh fucking headache, trying to do arrays within arrays again >< |
16:59.41 | Alpha_vst | i just apply a camera |
16:59.45 | Alpha_vst | for my intro |
17:01.35 | Shadowclaimer | <PROTECTED> |
17:01.48 | NeoDeathXp | i ried arrays within arrays, gave up and made a function |
17:01.48 | Vailreth | im sorry i dont know enough to help i guess. |
17:01.58 | Shadowclaimer | I'm just trying to figure out how to make this work.. |
17:02.09 | NeoDeathXp | what are you trying to do? |
17:02.22 | Shadowclaimer | Store a unit's weapon type, name, owner, and a reference slot in a variable |
17:02.31 | Shadowclaimer | then call back thati nformation on demand by finding the unit |
17:02.37 | Shadowclaimer | aka dying |
17:02.51 | Shadowclaimer | I'm overcomplicating it |
17:02.59 | Xan | canty you give units custom values? |
17:03.04 | Shadowclaimer | The problem is |
17:03.06 | Shadowclaimer | this would all be cake |
17:03.13 | Shadowclaimer | if Blizzard fucking would include a function to call a unit's weapon name |
17:03.30 | Shadowclaimer | but instead I have to have it set a variable for each unit that's a value of their weapon type |
17:03.34 | Shadowclaimer | since their weapons are generated ingame |
17:03.50 | rrowland | You can add ints and reals into the unit's custom values |
17:04.02 | NeoDeathXp | ^ |
17:04.09 | Shadowclaimer | I have no idea waht you're saying |
17:04.15 | Shadowclaimer | wait wait wait |
17:04.20 | Shadowclaimer | .. |
17:04.22 | Shadowclaimer | I'm retarded |
17:04.23 | Shadowclaimer | thank you |
17:04.32 | Xan | create an array with all the weapons, then give each unit a custom value |
17:04.33 | Alpha_vst | lol |
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17:04.53 | ubdead | i lolled |
17:04.55 | Shadowclaimer | rrowland I love you |
17:04.57 | Shadowclaimer | have my children |
17:05.07 | rrowland | Make a list of enumerated constants that describe a type of information |
17:05.18 | rrowland | like c_CustomValue_WeaponType = 0 |
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17:05.20 | Shadowclaimer | yea its a string array full of what each weapon's name is |
17:05.27 | Shadowclaimer | so weapon 1 is Gauss Rifle |
17:05.32 | rrowland | Then make a list of enumerated constants that describe weapon types |
17:05.33 | Shadowclaimer | then I'll just slap the custom value as 1 on the unit |
17:05.39 | Shadowclaimer | and when it pulls the unit it'll list their type and custom value.. |
17:05.41 | Shadowclaimer | thank you |
17:05.41 | rrowland | like c_WeaponType_GaussRifle = 0 |
17:05.48 | rrowland | Then you can set the custom unit value |
17:05.56 | Shadowclaimer | wait custom values have indexes too? lol |
17:06.16 | Repo | New map: http://www.sc2mapster.com/maps/marauders-300-cinematic-contest/. The 300 Marauders [Cinematic contest entry]. depthsofchaos (Manager/Author). Approved by xhatix. |
17:06.18 | rrowland | UnitSetCustomValue(c_CustomValue_WeaponType, c_CustomValue) |
17:06.21 | rrowland | oops |
17:06.23 | rrowland | hit enter |
17:06.29 | rrowland | UnitSetCustomValue(c_CustomValue_WeaponType, c_CustomValue_GaussRifle) |
17:06.37 | rrowland | So you're setting his weapon type to gauss rifle |
17:06.54 | Xan | or just use an array for the weapons.. |
17:06.57 | rrowland | c_WeaponType_GaussRifle**** |
17:07.07 | Shadowclaimer | I'm using an array for them |
17:07.15 | Shadowclaimer | I haev a startup trigger that loads strings for each relevant index |
17:07.27 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/modules/data/data-type/terrain/ by onisagi |
17:07.36 | Shadowclaimer | so when you set a unit's weapon it automatically changes their custom value to the associated weapon value |
17:07.40 | rrowland | If you have an array of 10 weapons |
17:07.42 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/modules/data/data-type/terrain/ by onisagi |
17:07.48 | rrowland | You need to know which weapon each index refers to |
17:07.53 | Shadowclaimer | giveh tem a gauss rifle, they get a custom value of 1, then when I reference it it'll pull the units custom value through a string array |
17:08.07 | rrowland | It's just good coding practice to assign constants with that index that describes the weapon |
17:08.13 | rrowland | Instead of hardcoding arbitrary numbers |
17:08.23 | Azu | Xan firebats <3<3<3 |
17:08.28 | Xan | :) |
17:08.55 | ubdead | rrowland i want you to be my employee when i get my own compagny lol |
17:09.05 | Xan | Azu where are you posting video? |
17:09.11 | Azu | well |
17:09.15 | Azu | its gonna take forever to upload |
17:09.19 | Azu | but probably on youtube |
17:09.20 | rrowland | lol why |
17:09.29 | Xan | alright nice |
17:10.37 | Azu | :) |
17:11.15 | Azu | and meh |
17:11.31 | Azu | recording with ultra settings gave me ~20-30fps instead of 60 :< |
17:12.51 | Xan | :/ |
17:12.56 | Xan | cant you set it in fraps? |
17:13.11 | Ignorance | rrowland is awesome. I bet he's an engineer. :P |
17:13.19 | depthsofchaos | azu, heres my entry http://www.youtube.com/watch?v=JzXxmTYhlAQ xD |
17:13.24 | TheLaughingMan | Anyone want to see something cool |
17:13.31 | depthsofchaos | tell me when you upload it :o |
17:14.14 | depthsofchaos | too bad i got a crap pc and cant record properly even on medium :p |
17:14.26 | *** join/#sc2mapster `228zip (~4dc3f87a@gateway/web/freenode/x-anslrtbrzglqzrfj) |
17:14.38 | rrowland | I do TLM |
17:14.54 | Azu | hahaha |
17:14.59 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
17:15.03 | `228zip | rrowland, just watched your last video on your inventory system |
17:15.04 | Azu | depthsofchaos haha awesome :p |
17:15.14 | `228zip | How the hell did you do it ?! |
17:15.15 | depthsofchaos | thx :) |
17:15.19 | rrowland | lol |
17:15.31 | Ignorance | http://en.wikipedia.org/wiki/Transaction-level_modeling |
17:15.32 | Ignorance | ? |
17:15.42 | Shadowclaimer | http://img.photobucket.com/albums/v722/Ebonyassassin2/YES.jpg |
17:15.43 | TheLaughingMan | http://i41.tinypic.com/6fzcbp.jpg |
17:15.44 | Shadowclaimer | YESSSSSSSSSSSSSSS |
17:15.47 | Azu | can a youtube clip be 10:58? >_>? |
17:15.50 | `228zip | Can I have a look at the code rrowland ? |
17:16.01 | `228zip | Max for a youtube clip is 11min |
17:16.05 | Azu | phew |
17:16.06 | `228zip | not a ms more |
17:16.22 | TheLaughingMan | That is a fully functional button |
17:16.31 | TheLaughingMan | and it's red! |
17:16.36 | rrowland | lol depths |
17:16.42 | Ignorance | That's a pretty cool story, TheLaughingMan. |
17:16.59 | rrowland | um |
17:17.02 | Shadowclaimer | AND IT WORKS WITH MULTIPLE UNITS |
17:17.05 | Shadowclaimer | IM NOT MENTALLY RETARDED! |
17:17.07 | rrowland | Amazing red button? |
17:17.18 | `228zip | I don't get it |
17:17.19 | Azu | lols Xan 15min to render >< |
17:17.21 | TheLaughingMan | I can make it other colors |
17:17.26 | Azu | 18.. |
17:17.30 | Azu | 20 ;_; |
17:17.34 | `228zip | 42 |
17:17.36 | TheLaughingMan | I can make it Magenta |
17:17.38 | Xan | you use vegas? |
17:17.39 | TheLaughingMan | or Neon |
17:17.42 | Azu | well |
17:17.45 | Azu | done have anything else |
17:17.48 | Azu | or hm.. |
17:17.49 | TheLaughingMan | Or I could even make it look different |
17:17.49 | rrowland | You mean in triggers? |
17:17.51 | `228zip | Neon is a colour ? |
17:17.55 | Shadowclaimer | *dances around happily* |
17:17.59 | Xan | takes about an hour on my comp to render HD quality |
17:17.59 | Xan | :P |
17:18.00 | Azu | might have adobe presomething |
17:18.10 | Xan | vegas is better I thinki |
17:18.51 | Xan | which render settings do you use? |
17:19.52 | *** join/#sc2mapster Reves (~44e63378@gateway/web/freenode/x-jgdehrxmvysizxra) |
17:20.17 | Azu | brb |
17:22.10 | Azu | re |
17:22.23 | *** join/#sc2mapster Reves (~44e63378@gateway/web/freenode/x-wnwcnnxuvcomhbzr) |
17:22.27 | *** join/#sc2mapster pierro (~5a2007a9@gateway/web/freenode/x-rqyvgyoteifsrdmk) |
17:22.30 | pierro | hi |
17:24.25 | TheLaughingMan | I could make it look like the equipment buttons |
17:24.52 | Asa | Someone give me a good sci fi movie to watch to get in the mood for sc2 map making |
17:25.34 | Azu | starship troopers? |
17:25.50 | TheLaughingMan | Star Wars |
17:26.05 | Azu | aliens? |
17:26.22 | TheLaughingMan | No, not Aliens |
17:26.23 | TheLaughingMan | Alien |
17:26.25 | rrowland | the fly |
17:26.31 | Xan | aliens > alien |
17:26.32 | Xan | :P |
17:26.43 | rrowland | mars attacks |
17:26.43 | TheLaughingMan | Alien > Aliens |
17:26.46 | Asa | starship troopers seems appropriate |
17:26.55 | Asa | mars attacks is also a good choice |
17:26.55 | rrowland | twilight zone |
17:27.08 | rrowland | ET |
17:27.13 | TheLaughingMan | The only one out of all of them shown in science class |
17:27.14 | Xan | lost in space |
17:27.17 | Xan | moon |
17:27.42 | rrowland | the one where that ugly actor goes into space with a monkey |
17:28.02 | Azu | lols |
17:28.11 | Azu | Xan adobes program lagged so hard |
17:28.18 | Azu | while using it normaly >_> |
17:28.19 | Xan | ye vegas is better |
17:29.23 | Ignorance | Oh, rrowland, do you know how to bypass the time minimum in the trigger editor? |
17:29.35 | Durrean | .. what would make a zergling for a sound when its hit? in textform |
17:29.38 | Ignorance | or is it the lowest possible time anyway? |
17:29.56 | rrowland | What do you mean |
17:30.01 | rrowland | The 23 loops per second? |
17:30.03 | Xan | *splat* |
17:30.05 | Ignorance | Yeah. |
17:30.12 | Ignorance | The limit on periodic time. |
17:30.17 | rrowland | do you need your calculations to be steady? |
17:30.21 | Ignorance | Yes. |
17:30.22 | Durrean | with a while and wait |
17:30.26 | Durrean | you can bypass it |
17:30.30 | rrowland | You can change it to 1/46 |
17:30.38 | Ignorance | How? |
17:30.40 | rrowland | 46 loops a second |
17:30.59 | *** join/#sc2mapster Ingela (~Ingela@90-230-169-26-no35.tbcn.telia.com) |
17:31.06 | rrowland | Make a trigger on map initialization |
17:31.10 | rrowland | That does something |
17:31.13 | rrowland | then waits 0.0 seconds |
17:31.15 | rrowland | then calls itself |
17:31.19 | Azu | ok |
17:31.25 | Ignorance | ah |
17:31.27 | Azu | 32min to render ~11min is ok i guess |
17:31.38 | Ignorance | I always thought that would create an error. :P |
17:31.43 | Xan | azu in 720p? |
17:31.46 | Azu | y |
17:31.50 | Xan | not bad |
17:31.52 | rrowland | It will if you don't add the wait statement |
17:32.00 | rrowland | If you go over 128 recursive functions it will break |
17:32.02 | Azu | i5 with 2.67ghz (y) |
17:32.08 | Azu | 56* |
17:32.09 | rrowland | But since you have the wait in there it'll only run 46 times |
17:32.13 | Azu | or something like that |
17:32.22 | rrowland | Per second |
17:32.41 | Clord | >_> |
17:33.01 | Azu | but lol |
17:33.23 | Azu | i had to cut out the time i spent building acadamy (spelling) to stay under 11min :P |
17:33.34 | Xan | aw |
17:33.41 | rrowland | That actually might not be reliable |
17:33.54 | rrowland | Since it will wait for your process to finish before going to the next iteration |
17:34.20 | Azu | http://i42.tinypic.com/10fqjjn.jpg |
17:34.36 | Ignorance | mmm |
17:34.41 | Ignorance | We'll see. |
17:35.25 | Azu | but seriously |
17:35.29 | Azu | those firebats <3 |
17:35.42 | depthsofchaos | azu render my movie too in ultra plz :PP |
17:35.53 | Azu | haha sure ^^ |
17:35.55 | Azu | after this one ^^ |
17:37.19 | Reves | Anyone know any good guides for getting beam actors to work? |
17:37.54 | pierro | Anyone has a good Custom ui tut ?? |
17:38.39 | Reves | looks like were out of luck pierro |
17:39.00 | pierro | :) what do you want to do with beam ?? |
17:39.08 | Azu | i dont get my computer |
17:39.18 | Azu | it only uses 80% cpu to render |
17:39.21 | Azu | instead of like |
17:39.26 | Azu | 95 or something like that :s |
17:39.49 | Reves | Im trying to emulate a Supreme Commande construction beam |
17:39.55 | Reves | commander* |
17:39.59 | pierro | ah |
17:40.45 | pierro | have you tried abil.Yourbuilabil.start Create ? |
17:41.13 | Reves | no I was using animation play |
17:41.24 | Reves | does it need a create? |
17:41.46 | pierro | well maybe you could create a build ability which is channeled |
17:41.57 | *** join/#sc2mapster Demonette (~6d559eae@gateway/web/freenode/x-cslnawklkemlvycp) |
17:41.58 | pierro | and when it start |
17:42.08 | pierro | you create an actor for it |
17:42.22 | Demonette | Hi guys |
17:42.26 | pierro | and abil.YourAbil.start >create |
17:42.27 | pierro | hi |
17:42.34 | pierro | and then |
17:42.41 | pierro | maybe should work |
17:42.48 | rrowland | hello |
17:42.51 | pierro | hello |
17:43.04 | Demonette | Oh fun with acteurs... they can be realy annoying |
17:43.05 | Reves | ill try that thanks |
17:43.15 | pierro | i m stuck on my Apply force effect |
17:43.17 | deathnight114 | http://www.mediafire.com/?z2ozw0znmzz |
17:43.23 | deathnight114 | Can anyone give me feedback on this intro? |
17:43.31 | pierro | i'd like to do a shock grenade |
17:43.34 | deathnight114 | it's music btw, not a map |
17:43.41 | pierro | which apply force on impact |
17:44.59 | Azu | Xan i hope you are gonna use firebats in all your maps >:3 |
17:45.07 | Shadowclaimer | I'm about ready to just build a team for this map.. |
17:45.12 | Shadowclaimer | doing thsi on my own will be the death of me |
17:45.21 | Azu | ? |
17:45.23 | rrowland | lol |
17:45.32 | pierro | Azu did you made a firebat ? |
17:45.37 | Azu | no |
17:45.37 | Shadowclaimer | I turned on some music and its settled me a bit, but I'm still about to pull my hair out.. |
17:45.38 | Azu | Xan did |
17:45.43 | pierro | ah |
17:45.50 | Azu | and its <3 |
17:45.50 | Xan | did it behave ok? |
17:46.00 | Shadowclaimer | I'm breaking my own thought patterns and then losing where I was or skipping parts.. |
17:46.01 | Azu | well |
17:46.04 | Azu | it ownd zerglings |
17:46.07 | Xan | :D |
17:46.07 | Azu | so yes :P |
17:46.22 | Xan | tried to make it equally awesome as in sc1 |
17:46.28 | Azu | it was :D |
17:46.30 | Ignorance | Hey rrowland, is it possible to return a vector with a function? |
17:46.37 | Demonette | Poor lings =( |
17:46.38 | Ignorance | or any struct, for that matter |
17:46.53 | rrowland | nope |
17:46.53 | Shadowclaimer | so do you guys wanna know the project I'm tearing my hair out over? |
17:46.56 | Ignorance | :( |
17:46.57 | rrowland | No pointers, no bulk copy |
17:47.03 | Azu | and nice that you included the marine range upgrade |
17:47.06 | Azu | :D |
17:47.17 | Azu | but no vultures ;/ |
17:47.24 | Xan | wanted tech be identical to the original map |
17:47.29 | Azu | yeah :p |
17:47.46 | Shadowclaimer | Hey Azu |
17:47.47 | Shadowclaimer | http://pastebin.org/240315 |
17:47.49 | Shadowclaimer | that's my 2.5 notes |
17:47.51 | Shadowclaimer | you may like them |
17:48.02 | Shadowclaimer | I got bored yesterday and planned an entire hybrid tech tree between Sc1 and 2 |
17:48.05 | Shadowclaimer | for no reason |
17:48.07 | Shadowclaimer | or use |
17:48.11 | Xan | Shadowclaimer: that ww2 map? |
17:48.16 | Shadowclaimer | no gave up on it |
17:48.18 | Xan | oh |
17:48.19 | Xan | why |
17:48.19 | Shadowclaimer | per usual |
17:48.26 | Azu | oh |
17:48.27 | Azu | nice :D |
17:48.51 | Shadowclaimer | I don't know, everytime I try to start work on it, I run into a problem that is not something easily solved, so after this happens 4 or 5 times i realize the amount of "going around" things I"ll have to do completely defeats the purpose |
17:48.57 | Shadowclaimer | I'm kinda mostly waiting on alrger map sizes |
17:48.59 | Shadowclaimer | larger* |
17:49.05 | *** join/#sc2mapster motive (~4a5fb1e6@gateway/web/freenode/x-pblanwbsololuajg) |
17:49.06 | Xan | I doubt there will be larger map sizes |
17:49.08 | Ignorance | And I take it you can't make an array of structs, but instead have to make a struct of arrays? |
17:49.12 | Ignorance | rrowland |
17:49.12 | motive | WOO |
17:49.12 | Shadowclaimer | its possible using custom 3rd party tools |
17:49.16 | Shadowclaimer | they are working on it |
17:49.19 | motive | I'm at my car dealer :( |
17:49.20 | motive | waiting |
17:49.23 | Azu | 18min left rendering |
17:49.24 | Xan | but would they be playable online? |
17:49.26 | motive | so I logged onto complimentary irc :O |
17:49.31 | Shadowclaimer | Warcraft 3's were |
17:49.44 | Shadowclaimer | WE Unlimited allowed monstrous map sizes that were still playable online |
17:49.45 | motive | @Ignorance: I've made arrays of structs before |
17:49.49 | motive | works fine :D |
17:49.50 | Xan | whats wrong with 256x256 on a ww2 map though? |
17:49.53 | Ignorance | motive, how? |
17:49.59 | motive | well I used galaxy |
17:50.01 | Xan | (if its only europe I mean) |
17:50.03 | Ignorance | :[ |
17:50.03 | rrowland | You can make an array of structs that contains an array of structs that contains an array of structs |
17:50.06 | Shadowclaimer | I can't fit the middle/east coast of America and Canada |
17:50.07 | motive | it was as simple as StructName[128] myStructs; |
17:50.20 | motive | I dunno if GUI will let you. |
17:50.26 | Shadowclaimer | and America being a large player in WW2, and it being an alternate history diplomacy style, gotta have them with their own land |
17:50.26 | Galois-evariste | i want to make my map brighter |
17:50.27 | Xan | just remove canada and USA :P |
17:50.29 | Galois-evariste | how do i do that |
17:50.30 | motive | hey |
17:50.33 | motive | dont you fucking remove the USA |
17:50.34 | Shadowclaimer | no fun in that |
17:50.35 | motive | we rock |
17:50.43 | Shadowclaimer | I'm American I'm including my own damn country lol |
17:50.48 | rrowland | Yeah some of us rock |
17:50.49 | motive | yeah |
17:50.49 | Ignorance | rrowland, so there's artificial limitations on the actual editor interface and I have to write them in galaxy? |
17:50.50 | Xan | make USA forces controllable by UK |
17:50.53 | motive | :D |
17:50.55 | Galois-evariste | How do I change the light color in my map>? |
17:50.58 | motive | more like the opposite, Xan |
17:50.59 | Shadowclaimer | we didn't spend the last 70 years bragging about saving the world for nothing |
17:51.12 | rrowland | Yeah the editor has shitty support for structs |
17:51.13 | motive | this car dealership has the most amazing hot chocolate |
17:51.16 | Xan | ^^ |
17:51.17 | motive | it's so so so so so so so so delicious |
17:51.18 | Shadowclaimer | motive I want some |
17:51.20 | Shadowclaimer | mail me some |
17:51.20 | motive | makes this entire wait worthwhile |
17:51.25 | Ignorance | @_@ but galaxy is so ugly |
17:51.26 | Ignorance | :( |
17:51.33 | motive | Lol |
17:51.33 | motive | it'll be bad by then! |
17:51.34 | Galois-evariste | How do I add light to my map? |
17:51.37 | Galois-evariste | I want everything to be brighter |
17:51.39 | Shadowclaimer | but at least I might get to enjoy it slightly.. |
17:51.41 | motive | go to your local acura dealer :P |
17:52.00 | Shadowclaimer | Alright so here's the gist of Hostile Takeover, this was one of my earlier planned maps I gave up on |
17:52.27 | TheLaughingMan | http://i42.tinypic.com/mcaj3r.jpg This is a test version |
17:52.29 | Xan | Galois-evariste: ctrl shift f10 |
17:52.29 | Shadowclaimer | Basically you have 12 players, 6 Corporations and 6 Mercenary Companies, the Corporations research adn design units (by giving various weapons/abiltiies to chassis) and then sell them to Mercenaries, the Mercenaries fight eachother to earn moeny |
17:52.41 | Demonette | It isn't able to do some energy-wireframes or? |
17:53.10 | Shadowclaimer | Corporations research various weapons/chassis kinda randomyl by assigning research teams to projects and the more research teams the more cost but the faster/better possible outcomes |
17:53.35 | Shadowclaimer | You hire a Chassis (Example: a weaponless marine) and moev him under the crane, using the crane you can give him say a flamethrower, and reinforced armor |
17:53.37 | motive | Sounds interesting. |
17:53.58 | Shadowclaimer | and then you make your bit (maybe you'll sell just him, or maybe multiple) and then move them to a Selling Pad |
17:54.15 | Demonette | No one knows...? |
17:54.29 | Xan | energy wireframes? |
17:54.30 | Shadowclaimer | Mercenaries can view what the unit is and their information by either typing info (x-x the pad number) or through a custom UI (more likely) |
17:54.31 | TheLaughingMan | rrowland |
17:54.47 | rrowland | Yeah |
17:55.03 | TheLaughingMan | http://i42.tinypic.com/mcaj3r.jpg |
17:55.06 | TheLaughingMan | like it? |
17:55.25 | Ignorance | okay, so, I'm still kinda pissed at Blizzard that I can't use galaxy to change things in the editor. |
17:55.33 | rrowland | Yeah, looks good |
17:55.43 | motive | like what Ignorance? |
17:55.45 | Ignorance | It's like...compile...lol okay, it compiles I'll just sit on this and not fix things appropriately |
17:55.50 | TheLaughingMan | It's a test sample |
17:55.57 | Ignorance | yeah, I get that. |
17:55.59 | TheLaughingMan | Need to do some more to figure it out |
17:56.07 | Demonette | @Xan Yes and wireframe that show the amount of energy that an unit has |
17:56.14 | Ignorance | like, I don't know how to just add things via straight galaxy |
17:56.18 | rrowland | You mean the button layouts? |
17:56.19 | Demonette | Like shield |
17:56.20 | Ignorance | other than functions |
17:56.30 | Xan | ah |
17:56.31 | Galois-evariste | thanks for the ctrl+shift+f10 tip |
17:56.33 | Demonette | it only depends on the energy |
17:56.37 | Ignorance | I want to add say an array of structs |
17:56.39 | Xan | np |
17:56.46 | Ignorance | and have them be accessible via the trigger editor |
17:56.52 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
17:56.53 | motive | oh you want to do that |
17:56.56 | heysparky | howdy folks |
17:56.57 | motive | yeah you can't do that. :( |
17:57.03 | motive | but galaxy is still easy to use |
17:57.23 | motive | look at my cortex library, it's fairly well organized for nothing but text files and standard Galaxy code. |
17:57.28 | motive | I have to port it to Andromeda though soon. |
17:57.41 | Ignorance | motive, where is this? |
17:57.46 | motive | sec |
17:57.48 | depthsofchaos | if i edit the galaxy then recompile it gets erased its just lame :o |
17:58.14 | Ignorance | depthsofchaos, I feel your pain. I still don't know how to make variables via custom script. |
17:58.22 | motive | http://svn2.assembla.com/svn/CortexDev/trunk/ |
17:58.26 | Vailreth | yes my first cinimatic in sc2 looks ok |
17:58.28 | Demonette | So i can`t =/ |
17:58.42 | motive | you can see why I need to port to Andromeda soon :P |
17:58.57 | Ignorance | okay |
17:58.58 | heysparky | let's see it Vail! |
17:58.58 | depthsofchaos | i know its possible to make events via script |
17:58.59 | motive | but it works nicely and it's decently organized for something I threw together one night |
17:59.19 | Ignorance | It's just...variables are the only thing that can't be made from scripts. |
17:59.24 | motive | yes they can :P |
17:59.30 | depthsofchaos | oh, :/ |
17:59.32 | motive | just throw them into the global scope |
17:59.33 | Ignorance | ...and still work inside the trigger editor |
17:59.43 | motive | use custom script |
17:59.59 | motive | create a variable int omgwtfbbq; in script in global scope |
17:59.59 | Ignorance | but how do I keep the changes? |
18:00.07 | motive | then just refer to it in the trigger editor as "omgwtfbbq" in custom script |
18:00.17 | motive | you put the stuff into separate files like I did with cortex |
18:00.22 | motive | then edit MapScript.galaxy to include those files |
18:00.28 | motive | that way when it resets you only lose the include line |
18:00.31 | depthsofchaos | ignorance theres an action called script |
18:00.32 | Ignorance | So, I have to make a function to generate it and return it?' |
18:00.39 | motive | Nope |
18:00.42 | motive | you could but you don't have to |
18:00.56 | Ignorance | The other ways sound even more inconveniencing... |
18:01.06 | motive | not really :P |
18:01.15 | motive | I do it on the mac w/o the editor at all and it's not bad. |
18:01.26 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/modules/data/data-type/terrain/ by onisagi |
18:01.29 | motive | you just have to get used to it, sadly. |
18:02.04 | rrowland | Adding an include won't break the relations between trigger file and galaxy file right? |
18:02.08 | Ignorance | I'm just annoyed that Blizzard thinks this process is easy and not problematic at all. That you have to go outside the editor or do some crazy import thing to code anything directly. |
18:02.41 | motive | @rrowland: the include itself will be reset. |
18:02.46 | motive | but your code will be safe inside it's own files. |
18:02.54 | motive | so you just have to re-type the 'include blah.galaxy' every time |
18:03.00 | TheLaughingMan | Ignorance, why does every assume that this version of the Editor is the final one |
18:03.03 | rrowland | Yeah that's lame |
18:03.05 | motive | it's inconvenient but it's better than the other methods that involve sloppy stuff. |
18:03.21 | motive | like galaxy in triggers by adding a closing bracket |
18:03.24 | motive | that's just messy imo |
18:03.28 | rrowland | I'm just making "structs" that are basically variables inside folders lol |
18:03.32 | rrowland | It's sloppy but w/e |
18:03.40 | heysparky | Ignorance, does Blizz think this is easy? |
18:03.43 | Ignorance | TheLaughingMan, that's not what I'm doing at all. Blizzard was quoted on that. |
18:04.03 | heysparky | lol |
18:04.05 | Ignorance | It was in one of their twitter chats or whatever. |
18:04.11 | TheLaughingMan | Ignorance, There also quoted on saying that his version of the editor is meant to make "basic trigger maps" |
18:04.12 | heysparky | hmmm |
18:04.20 | heysparky | well, there may be context we're unaware of |
18:04.39 | heysparky | but, yeah, doesn't sound like it's easy |
18:04.45 | ubdead | ohyeaa i got mcDonalds food ^_^ |
18:04.49 | ubdead | beat that |
18:04.56 | rrowland | Um |
18:04.57 | motive | acura's hot chocolate |
18:04.57 | motive | gg |
18:04.58 | motive | I win |
18:04.59 | heysparky | I got... um... fresh coffee? |
18:05.06 | motive | I still win, they have coffee too |
18:05.08 | rrowland | I'm not eating refried horse shit |
18:05.15 | rrowland | I think that beats eating mcdonalds |
18:05.25 | TheLaughingMan | The editor is no where near completion, there are words linked to triggers that don't even have the feature that word is refering to yet |
18:05.25 | ubdead | lulz not rly |
18:05.44 | heysparky | TLM, that doesn't mean that feature will happen |
18:05.45 | Ignorance | Q. Getting custom script into maps is currently complex. Are there plans to implement Galaxy scripting directly into the editor? |
18:05.45 | Ignorance | A. There are currently no plans for Galaxy script editing in the editor itself. However, through the Import Manager it should be pretty easy to add in your scripts as necessary. Are you having trouble doing it that way? |
18:05.55 | rrowland | Except for their filet o fish |
18:05.59 | rrowland | I will give them that |
18:06.03 | rrowland | The filet o fish is tasty |
18:06.04 | Galois-evariste | okay new problem |
18:06.08 | heysparky | and the fries |
18:06.13 | Galois-evariste | I want to check if the unit in a region is a Zergling |
18:06.20 | Galois-evariste | when I do "enters region matching certain conditions" |
18:06.24 | Galois-evariste | and it asks me for the unit type |
18:06.30 | Galois-evariste | i am not able to answer with a simple "Zergling" |
18:06.30 | TheLaughingMan | heysparky, Well the word experience is linked to the Set Unit Property |
18:06.37 | Galois-evariste | how do i get this done? |
18:06.41 | motive | a unit type is only a string |
18:06.49 | Galois-evariste | so when it asks for unit type |
18:06.52 | motive | UnitTypeFromString("zergling") is the zergling type |
18:06.53 | Galois-evariste | just write Zergling? |
18:06.55 | Galois-evariste | gotcha |
18:06.56 | motive | or "zergling" if you're pro |
18:07.00 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
18:07.07 | heysparky | TLM, it may never be implemented, though, is my point |
18:07.16 | Galois-evariste | what if i change the name of the zergling to something else |
18:07.19 | heysparky | I'm just saying not to have false hope |
18:07.20 | Galois-evariste | will the type remain Zergling? |
18:07.30 | motive | It's not the name of the unit that matters it's the ID |
18:07.34 | Galois-evariste | gotcha |
18:07.37 | motive | like it's something like blah/unit/zergling |
18:07.37 | Galois-evariste | and the ID is Zergling in this case? |
18:07.40 | motive | in the editor |
18:07.43 | Galois-evariste | i understand |
18:07.44 | motive | so the id is "zergling" |
18:07.51 | Azu | 15 |
18:07.55 | Galois-evariste | is case important? |
18:07.56 | Azu | 10 |
18:07.57 | Galois-evariste | Z vs z |
18:08.01 | Azu | 5 |
18:08.03 | motive | yes |
18:08.09 | Galois-evariste | so do i call it zergling |
18:08.10 | Azu | done |
18:08.11 | Galois-evariste | or Zergling |
18:08.12 | Galois-evariste | in the string |
18:08.12 | ubdead | 0? |
18:08.15 | motive | but if you want to ignore case you can do UnitGetTypeFromString("case not sensitive here") |
18:08.16 | Azu | starts explorer again¨ |
18:08.22 | motive | I'm not sure about the exact case of the name |
18:08.24 | Galois-evariste | gotcha |
18:09.34 | rrowland | I'm guessing you guys are talking to galois because it looks to me like you're talking to nobody |
18:09.47 | rrowland | And seem to be answering easy questions |
18:09.48 | heysparky | motive was |
18:09.57 | heysparky | oh |
18:10.00 | motive | well I'm answering easy questions 'cause I'm in a car dealership |
18:10.02 | heysparky | don't be tacky rrowland |
18:10.05 | heysparky | :P |
18:10.08 | motive | I can't exactly whip out the API and start doing hax :( |
18:10.15 | heysparky | Galois refrained from expletives and name calling |
18:10.16 | ubdead | i know how you feel rrowland lol |
18:10.18 | *** join/#sc2mapster Nurre (~d9d1c453@gateway/web/freenode/x-zzkmftolqusjsqny) |
18:10.19 | Galois-evariste | i think i should ignore rrowland in return |
18:10.27 | Nurre | Hi |
18:10.31 | rrowland | I wouldn't know sparky |
18:10.35 | rrowland | I have him ignored |
18:10.43 | *** join/#sc2mapster Lyrrad (~none@S0106000c4181b0d1.vc.shawcable.net) |
18:10.44 | heysparky | lol |
18:10.58 | Lyrrad | Morning |
18:11.01 | Nurre | Is it possibleto kill everything in a region? |
18:11.01 | ubdead | evening |
18:11.02 | rrowland | Hello |
18:11.09 | Demonette | evening |
18:11.26 | motive | Yes, Nurre. |
18:11.40 | Nurre | With a trigger :P |
18:11.42 | motive | Get all the units into a unitgroup, then iterate over then and use Unit - Kill ( Picked Unit() ) |
18:11.44 | heysparky | Yup |
18:11.55 | Galois-evariste | there i figured out how to add rrowland to my ignore list all on my own |
18:11.56 | ubdead | the galaxy editor can solve world hunger if you make your trigger large enough |
18:12.02 | heysparky | except... |
18:12.05 | motive | world hunger was like last week |
18:12.10 | motive | then they removed pointers and everyone died again |
18:12.12 | Nurre | Awesome |
18:12.16 | rrowland | for each unit in entire world run feed() |
18:12.17 | ubdead | rofl |
18:12.19 | Nurre | Thanks! |
18:12.46 | ubdead | man chocolate milkshakes are tasty |
18:12.49 | ubdead | never had one before |
18:12.55 | motive | your chocolate milkshake brings all the undead to the yard? |
18:13.06 | rrowland | All three flavors are delicious |
18:13.09 | ubdead | great, now that song is stuck in my head |
18:13.11 | rrowland | It is always a hard decision to make |
18:13.12 | Lyrrad | The data editor would be the correct way to end world hunger |
18:13.15 | ubdead | better youtube it |
18:13.24 | ubdead | i agree lyrrad lol |
18:13.30 | *** join/#sc2mapster Shixax (~chatzilla@190.232.79.84) |
18:13.37 | Lyrrad | Just create a "Well fed" buff and apply it to all units |
18:13.45 | motive | Nonsense. Create a "Welfare" buff. |
18:13.57 | motive | Units under the effects of Welfare receive free food but can't do anything else but eat. |
18:14.09 | ubdead | i would just create a "GOD" unit with some kickass abilities |
18:14.12 | rrowland | Just apply the "Socialism" behavior |
18:14.17 | motive | Lol oh god |
18:14.24 | heysparky | ./senses a stray into politics... ducks out |
18:14.36 | ubdead | i agree |
18:14.40 | rrowland | Politics is fun to talk about! |
18:14.42 | motive | we're abandoning this topic |
18:14.43 | motive | ABANDON TOPIC |
18:14.44 | rrowland | Great arguments |
18:14.46 | motive | it's too sensitive! |
18:14.53 | motive | we can't handle that kind of drama without moderators! |
18:14.57 | rrowland | lol |
18:14.58 | ubdead | i know right |
18:15.08 | rrowland | Socialism is amazing. Your thoughts? |
18:15.17 | ubdead | oh god |
18:15.23 | rrowland | lol |
18:15.29 | Lyrrad | Yes, avoid politics, talk about something less contraversial, like religion |
18:15.37 | rrowland | Alright |
18:15.37 | ubdead | no gay marriage |
18:15.42 | Azu | depthsofchaos |
18:15.48 | Clord | XD |
18:15.48 | ubdead | http://www.youtube.com/watch?v=6AwXKJoKJz4 |
18:15.50 | rrowland | Praise Allah. Your thoughts? |
18:15.51 | Azu | send and ill gogo |
18:16.05 | depthsofchaos | oh yay you were serious, cool?:) sec |
18:16.17 | Azu | ofc |
18:16.18 | Azu | :) |
18:16.21 | depthsofchaos | http://www.sc2mapster.com/maps/marauders-300-cinematic-contest/ |
18:16.22 | Nurre | Ehm, how do I ad the units inside my region? (to the unitgroup) :S |
18:16.24 | Ignorance | You know what I like talking about, guys? |
18:16.32 | Ignorance | Starcraft 2 and its map editor. |
18:16.34 | motive | Unit Group - Pick Every Unit in Region |
18:16.37 | motive | I think that's it |
18:16.42 | rrowland | That's a stupid topic ignorance |
18:16.43 | Nurre | :D |
18:16.49 | ubdead | thats so ignorant |
18:16.59 | rrowland | How naive of you |
18:17.06 | rrowland | To think we'd talk about that here |
18:17.07 | motive | I'm giving you WC3 names 'cause I don't know the SC2 ones :( |
18:17.11 | motive | fuckin' mac editor |
18:17.18 | motive | give me my editor or give me death :( |
18:17.23 | ubdead | lol |
18:17.23 | heysparky | urgh... I read how do I add the units inside my RELIGION... thanks dorks ;P |
18:17.33 | rrowland | lol |
18:17.36 | motive | well see you do this |
18:17.42 | Lyrrad | Lol, I read that the first time too |
18:17.54 | motive | Unit group - pick every unit in (Playable Map Area) matching condition (Has Behavior Buddhist) |
18:17.55 | motive | or something |
18:18.02 | Ignorance | How do I access shit from a record? :O |
18:18.02 | heysparky | lol |
18:18.09 | rrowland | How about |
18:18.11 | motive | recordName.variable |
18:18.19 | ubdead | thats a pretty concept for a map to be honest motive |
18:18.23 | Demonette | Can we somewhere post suggestions to blizzard how to improve there galaxy? |
18:18.25 | Ignorance | I mean in the trigger editor :P |
18:18.30 | heysparky | "The poets have been mysteriously silent on the subject of cheese." --G.K. Chesterton |
18:18.30 | motive | oh I have no idea |
18:18.32 | rrowland | When Unit is Born - For years = 0, years < 18 { run brainwash() } |
18:18.43 | motive | phew, I'm 18 |
18:18.46 | motive | I don't brainwash |
18:18.47 | motive | :D |
18:18.48 | Ignorance | What's the point of records if there's no way to access them? xD |
18:19.06 | motive | well the whole name "records" just screams gay |
18:19.14 | motive | whereas "struct" screams strong, manly concept |
18:19.15 | ubdead | reminds me of SQL |
18:19.16 | Ignorance | I suppose it does. |
18:19.19 | motive | but that's my opinion |
18:19.20 | motive | ;D |
18:19.30 | ubdead | struc -> C record -> SQL |
18:19.32 | Ignorance | same point, seems ridiculous I can't even access them :P |
18:19.36 | heysparky | Not sure where, Demonette, maybe the beta forums under map development? |
18:19.39 | rrowland | struct -> makes sense |
18:19.46 | rrowland | record -> what is the |
18:20.06 | *** join/#sc2mapster SevenSeven (~000.000@71-84-51-205.dhcp.mtpk.ca.charter.com) |
18:20.08 | ubdead | i made a totally cool queen |
18:20.13 | SevenSeven | orly |
18:20.15 | motive | make me an ubercruiser |
18:20.19 | heysparky | oooh, what's she do? |
18:20.26 | Lyrrad | drag queen? |
18:20.37 | motive | it needs shields, at least 32 weapons, lasers, missiles, and it's only weakness is slow turn speed/movement speed. |
18:20.40 | ubdead | www.livestream.com/zenben |
18:20.41 | rrowland | Yeah it's a giant roach with lipstick and stockings |
18:21.15 | motive | oh my god this computer is windows XP |
18:21.17 | Demonette | Sounds like kerrigan? |
18:21.18 | motive | I can debug mapcraft! |
18:21.18 | motive | LOL |
18:21.43 | pierro | How can i force annemy units to flee ? |
18:22.03 | ubdead | use teargas |
18:22.20 | heysparky | ubdead WANT |
18:22.21 | motive | yet another great idea for an ability |
18:22.26 | motive | tear gas, forces enemy units to flee |
18:22.27 | Nurre | Lol, they prob renamed it. |
18:22.39 | Nurre | Searched everywere but cant find it |
18:22.41 | ubdead | im a genious |
18:22.51 | heysparky | is that the infested marine behavior? |
18:22.58 | *** join/#sc2mapster devilesk (~devilesk@ool-43518e4d.dyn.optonline.net) |
18:22.58 | heysparky | but with eggs |
18:23.18 | ubdead | nope |
18:23.24 | ubdead | made from scratch |
18:23.27 | Demonette | i haven't seen her... |
18:24.16 | Galois-evariste | i can't find the damage property in my Data editor for a given weapon |
18:24.19 | *** join/#sc2mapster Azoreo (~casqouro@201-26-50-11.dsl.telesp.net.br) |
18:24.20 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
18:24.56 | *** join/#sc2mapster Bordoc_ (~ae13c309@gateway/web/freenode/x-oinpzsmkrvjebatv) |
18:24.59 | heysparky | hmmm... do the weapons carry the damage, or the effects/behaiors? |
18:25.16 | Lyrrad | Galois - Select the weapon and then in the lower left corner of the editor find an effect called "X (Damage)" |
18:25.20 | Galois-evariste | i want to edit the amount of damage a missle turret does |
18:25.23 | Galois-evariste | and a ghost |
18:25.24 | Galois-evariste | and ... |
18:26.06 | heysparky | ubdead will throttle me, but, maybe easier to do with a trigger? |
18:26.17 | motive | gonna log. car should be ready soon. |
18:26.19 | ubdead | lulz |
18:26.33 | heysparky | depending on the scope of the changes you wanna make |
18:26.38 | Lyrrad | The damage effect for the missile turret is "Missile Turret - Longbolt Missile (Damage)" |
18:26.48 | *** join/#sc2mapster Griffith`` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com) |
18:27.27 | Lyrrad | and the damage effect for ghosts is "Ghost - C-10 Canister Rifle (Damage)" |
18:28.07 | *** part/#sc2mapster Nurre (~d9d1c453@gateway/web/freenode/x-zzkmftolqusjsqny) |
18:28.51 | *** join/#sc2mapster davidcramer (~dcramer@c-67-169-69-95.hsd1.ca.comcast.net) |
18:30.32 | Asa | Is 500 range enough to cover an entire map? |
18:30.39 | Azu | Xan ill upload it when i go to bed :p |
18:31.28 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
18:31.37 | rrowland | If your map is 200x200 then the longest distance is sqrt(200^2 + 200^2) |
18:32.08 | rrowland | So yes 500 is more than enough to cover any map size |
18:33.09 | devilesk | math ftw |
18:33.10 | Shu_uffle | 363 should be enough for any map size |
18:33.14 | Shu_uffle | if that's the case! |
18:33.24 | Crazafied | sqrt( MEANS SQUIRTLE RIGHT? |
18:33.26 | Azoreo | Has anybody encountered conflicts between multiple Load/Unload abilities on a single unit? |
18:35.17 | Lyrrad | Not sure anyone has tried multiple load/unload abilities on a single unit |
18:35.51 | Crazafied | Aazoreo how many are you talking about |
18:36.15 | Lyrrad | Is there a reason why you need more then one? |
18:36.18 | Crazafied | Because the only conflict i can think about is it hitting the 20 data cap but that should'nt matter if your unloading them |
18:36.19 | Azoreo | Two. I added the Medicavs Load/Unload All commands (one ability). I added another I created (Unload, only). |
18:36.30 | Crazafied | Ohh load/unload |
18:36.49 | Azoreo | Lyrrad - I was trying to create a "hidden" button under another, which would pop an ability to dump units inside a unit. |
18:37.05 | Azoreo | I ended up doing it another way, but I was still curious. |
18:37.21 | *** join/#sc2mapster SirAd (~Alma@line-20760.dyn.kponet.fi) |
18:44.03 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-66-6.dhcp.embarqhsd.net) |
18:49.38 | Grum | Crazafied: its 200 times squareroot 2, so ~283 |
18:50.27 | Galois-evariste | okay guys |
18:50.29 | Galois-evariste | i got some problems here |
18:50.41 | Galois-evariste | i need your help |
18:50.45 | Grum | <PROTECTED> |
18:51.29 | rrowland | That would be the first time I've ever seen a diameter referred to as range |
18:52.10 | Azoreo | So, I'm having issues getting multiple effects to launch from an ability, or even from another ability. |
18:52.18 | Azoreo | Could anybody give me some pointers, or help me? |
18:53.10 | depthsofchaos | i think you need an effect with set type that can contain more effects :o |
18:53.19 | depthsofchaos | but there was a tutorial on this on youtube |
18:53.21 | Alpha_vst | if i wanted to use a behavior buff to double a units life with out knowsing its life how would i do so :D |
18:53.31 | Asa | Anyone know what property seeker missiles have that cause their duration? |
18:54.27 | Azoreo | Well, "Set" does say "Effects" in its field. |
18:54.29 | Azoreo | So lemme try that. |
18:54.52 | Asa | Did you make a behavior azo? |
18:55.35 | Azoreo | Better question is what *haven't* I done trying to get this to work... |
18:55.48 | Azoreo | The "Set" effect DID cause two effects - so that's a step forward, just...the wrong unit blew up... |
18:56.28 | Alpha_vst | SWEET I GOT IT |
18:56.32 | Alpha_vst | thanks for nothing :P |
18:56.55 | Alpha_vst | 1 ability down |
18:58.29 | heysparky | a wall of flame |
18:58.36 | heysparky | that marches across the map |
18:58.43 | heysparky | made the damage carrier in data |
18:58.54 | heysparky | controlling the creation and movement of the wall in triggers |
18:59.16 | heysparky | I'm making a zerg campaign scenario, you can burrow and dodge the damage |
18:59.23 | heysparky | hi! |
18:59.29 | heysparky | that was a sidebar chat :D |
18:59.50 | heysparky | mt |
19:00.50 | *** join/#sc2mapster Max_Damage (~M@c-24-30-97-215.hsd1.ca.comcast.net) |
19:00.54 | ubdead | sparky, you got the wall of flames working? |
19:01.41 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/modules/data/data-type/terrain/ by onisagi |
19:02.57 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
19:04.41 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/modules/data/data-type/terrain/ by onisagi |
19:07.49 | heysparky | in triggers /hides |
19:08.09 | heysparky | damage carrier is that firey thing |
19:09.29 | heysparky | a region is 3d yeah? |
19:09.40 | heysparky | with 2d representation |
19:09.44 | Vailreth | what is a good hotkey to use for recording with fraps while playing sc2? |
19:09.48 | Azoreo | you mean has height? |
19:09.51 | heysparky | yes |
19:10.04 | Azoreo | I have no idea! :) |
19:10.24 | heysparky | I think so... otherwise you'd have to set a height as well for, like, flying units |
19:10.28 | Azoreo | I might be able to test it really quickly |
19:10.29 | heysparky | and you don't |
19:10.31 | heysparky | yes |
19:10.45 | heysparky | something to remember to look for later |
19:11.55 | *** join/#sc2mapster General13372 (~support@71-84-50-230.dhcp.mtpk.ca.charter.com) |
19:12.24 | Azoreo | Sparky - I just did a little test and it seems they're 3d |
19:12.36 | Azoreo | I had a void ray fly over a region and it caused the expected effect (building change). |
19:13.17 | *** join/#sc2mapster mahashiro (~chatzilla@70.230.188.45) |
19:13.40 | heysparky | cool, thanks! |
19:13.57 | heysparky | I'm trying to avoid getting distracted checking that stuff if I don't absolutely need it |
19:15.32 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-66-6.dhcp.embarqhsd.net) |
19:20.16 | Galois-evariste | help! |
19:20.19 | *** join/#sc2mapster Barter (~Bart@189.4.118.171) |
19:20.21 | Azoreo | With what? |
19:20.27 | Galois-evariste | my units are not beinga added to the unit group! |
19:20.28 | *** part/#sc2mapster Barter (~Bart@189.4.118.171) |
19:20.28 | Galois-evariste | <PROTECTED> |
19:20.28 | Galois-evariste | <PROTECTED> |
19:20.53 | Galois-evariste | this takes place immediately after creating them with the Create Units action |
19:20.57 | Galois-evariste | next line |
19:21.06 | heysparky | wait |
19:21.11 | Galois-evariste | I don't understand why they are not being added to the unit group |
19:21.17 | heysparky | I thought unit selection was when the player selected things |
19:21.22 | Galois-evariste | i thought so too |
19:21.29 | Galois-evariste | but someone told me that i should select units to add them to the group |
19:21.35 | Galois-evariste | and i found that action |
19:21.37 | heysparky | okay |
19:21.38 | heysparky | hmm |
19:21.43 | heysparky | oh |
19:21.52 | heysparky | well, they may have meant select in the abstract |
19:22.05 | heysparky | words are hard |
19:22.27 | Azoreo | There's a trigger for units leaving a transport |
19:22.29 | Azoreo | You could try using that |
19:22.36 | Galois-evariste | i'm creating them from nothing |
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19:22.42 | Galois-evariste | i don't understand how leaving a transport would help |
19:22.51 | heysparky | misunderstanding of your purpose |
19:22.54 | heysparky | maybe |
19:22.59 | Galois-evariste | i essentially want to add spawned units to a unit group |
19:22.59 | Azoreo | yeah |
19:23.03 | Galois-evariste | that already is declared |
19:23.09 | Azoreo | Lemme see if I can do it... |
19:23.11 | Galois-evariste | Create Units |
19:23.12 | Azoreo | So, spawn units, add to unit group. |
19:23.22 | Galois-evariste | that is what i want to do |
19:23.47 | Galois-evariste | originally my plan was "Select (Last created units)" but that didn't do it so i switched to this after being told that i needed to "select the units" |
19:24.59 | Galois-evariste | here's my new idea |
19:25.02 | Galois-evariste | instead of selecting and then adding |
19:25.11 | Galois-evariste | i hope that this will combine the two: |
19:25.13 | Galois-evariste | <PROTECTED> |
19:25.26 | Galois-evariste | it sounds promising - i'll test it out |
19:26.20 | Galois-evariste | okay it works |
19:26.30 | Galois-evariste | that did it -- for some reason, the Select Units action doesn't do what it says it does |
19:26.35 | Galois-evariste | or least I misused it in some way |
19:26.35 | Azoreo | Beta? :9 |
19:26.50 | Galois-evariste | I hate it when people blame everything that doesn't work on the fact its beta |
19:26.53 | Galois-evariste | its so web 2.0 |
19:27.22 | Azoreo | Beta |
19:28.02 | Azoreo | There's enough screwy stuff in the editor that I think "Beta?" is warranted... |
19:28.08 | Azoreo | But, grats on figuring it out. |
19:28.12 | Galois-evariste | thanks |
19:31.05 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
19:34.14 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
19:34.16 | PoC | turn based mod overly complicated? |
19:35.30 | Durrean | hmm is there anywhere a sc2 mapster logo? |
19:35.55 | Durrean | a big picture of ot would be nice |
19:36.40 | PoC | there's a logo that can be used in-game on the site somewhere |
19:38.35 | Durrean | yeah somewhere.. |
19:38.50 | Durrean | great.. editor crashed again on deleting a camera used in a trigger.. |
19:40.22 | Durrean | http://www.sc2mapster.com/assets/sc2mapster-logo/ |
19:40.51 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
19:42.45 | Azoreo | So, I'm trying to create a unit which "mutates" other units. |
19:43.07 | Azoreo | I've gotten to the point that, when I press an ability button, it unloads units, and spawns another unit. |
19:43.19 | Azoreo | What I want to do is kill/eliminate the unloaded units. |
19:43.26 | Azoreo | The way I have it set up though, I can't find a way to target them. |
19:43.35 | Azoreo | Either the originating unit, or the spawned unit - blows up, horrifically. |
19:44.02 | Azoreo | Suggestions? |
19:44.05 | Alpha_vst | awesome |
19:44.08 | Alpha_vst | keep it |
19:44.13 | Azoreo | It's cute, but not what I want. |
19:44.20 | Alpha_vst | i have no idea :D |
19:44.23 | Azoreo | :( |
19:46.54 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
19:49.47 | Xan | Azu you uploaded it? :) |
19:49.54 | Azu | ehm |
19:49.54 | Azu | well |
19:49.58 | Azu | 720p is 400mb |
19:50.01 | Azu | so |
19:50.03 | Azu | ehm |
19:50.15 | Xan | o |
19:50.15 | Azu | ill upload it when i go to bed ^^* |
19:50.17 | Asa | How do I make a tower shoot dummy units? |
19:50.19 | Azu | ^^'* |
19:50.30 | Xan | what is your channel? |
19:50.42 | Azu | http://www.youtube.com/user/zprayer |
19:50.46 | Xan | kk |
19:50.50 | Xan | thanks |
19:50.54 | Azu | np :p |
19:52.21 | *** join/#sc2mapster PoC_ (~PoC@74.194.89.14) |
19:52.44 | Azu | Xan watch depthsofchaos cutscene contest video aswell :P |
19:53.05 | Xan | ya |
19:53.12 | Azu | its awesome :p |
19:54.42 | Azoreo | Any love for my targeting/killing unloaded units? |
19:54.47 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
19:57.00 | *** join/#sc2mapster Jcup (~ad3a00ce@gateway/web/freenode/x-hxvwfbcjlutbodnw) |
19:58.08 | Jcup | Hey guys check out the newest video of Red Revenge :D http://www.youtube.com/watch?v=lZyhUnswu24 |
19:59.50 | vjeux | the 300 video is really awesome :) |
19:59.58 | Azu | yeah :D |
20:00.06 | *** join/#sc2mapster Ardnived (~ae076e07@gateway/web/freenode/x-jizxmybccovfhqaw) |
20:00.40 | Ardnived | Hmmm... :( How do you edit fog in GE? |
20:00.56 | Jcup | In the data editor |
20:01.08 | Jcup | U can toy with the grey mask black mask |
20:01.10 | Jcup | all that |
20:01.10 | Azu | Jcup nice map :D |
20:01.11 | Shadowclaimer | I think I may have finally found a project I can do! |
20:01.17 | Jcup | thank you Azu :3 |
20:01.20 | Azu | Shadowclaimer :O |
20:01.30 | Azoreo | Can somebody point me at how to create a unit group? |
20:01.32 | vjeux | Jcup: good music choice :) muse is fitting really well |
20:01.35 | Shadowclaimer | A Zombies multiplayer map where your goal is to survive, but if you die you become a zombie and can pick classes etc. |
20:01.42 | Shadowclaimer | and your goal is to survive against your former friends for as long as possible |
20:01.42 | Ardnived | I mean for the fog that is at the bottom of canyons |
20:01.57 | Azu | Shadowclaimer that could work |
20:02.11 | Shadowclaimer | then out of game progression for simple upgrades |
20:02.12 | Alpha_vst | thats kinda sexy |
20:02.15 | Azu | vjeux indeed, normaly i dont like muse, but it fits in this video pretty good :D |
20:02.21 | Ardnived | Jcup: I mean for the fog that is at the bottom of canyons |
20:02.23 | Jcup | Vjeux much better than the last one huh? |
20:02.39 | vjeux | is that some kind of metal gear solid map? |
20:02.49 | Jcup | its a stealth kinda setup yeah |
20:02.58 | Jcup | sneak around assissinating people |
20:03.06 | Jcup | The little story is in the loading screen |
20:03.17 | vjeux | is the map dl'able yet? |
20:03.24 | Jcup | not quite :D lol |
20:03.26 | vjeux | ok |
20:03.29 | Jcup | I want UI before that |
20:03.34 | Azu | report when it is |
20:03.35 | Ardnived | Anyone know where I can edit the fog that is at the bottom of canyons? Not Fog of War or Black Mask. |
20:03.37 | Azu | i wanna test it :p |
20:03.42 | Jcup | So people dont just brain fart :3 |
20:03.45 | vjeux | you'll get a news when it is :) |
20:03.46 | *** join/#sc2mapster Panzer_ (~457b8c61@gateway/web/freenode/x-cxnwavuhovfvpfyl) |
20:03.51 | Azu | nice :D |
20:03.57 | Jcup | haha alright i will tell fursure im excited :D |
20:04.00 | Ardnived | :( |
20:04.08 | Azu | ^^ |
20:04.25 | Azoreo | Is it possible to set a "triggering player uses X ability" trigger? |
20:04.38 | vjeux | seriously blizzard just rocked with this editor. all the maps produced are all so differents |
20:04.44 | Azu | hehe |
20:04.53 | Azu | tobad they fail with custom games hosting |
20:05.00 | Azu | wasd maps laggs like hell |
20:05.06 | Azu | delay* |
20:05.11 | davidcramer | really? |
20:05.18 | Azu | yeah :/ |
20:05.22 | Ardnived | Sigh :À |
20:05.27 | davidcramer | so no rts fps :( |
20:05.27 | davidcramer | fail |
20:05.28 | Azu | but noroos map was still fun :D |
20:05.49 | vjeux | well, i'm pretty sure we will find workarounds |
20:05.55 | davidcramer | k time for some more wv2 |
20:05.57 | Azu | lets hope so :p |
20:06.02 | davidcramer | idk about workarounds to delay |
20:06.04 | Alpha_vst | but work around suck |
20:06.04 | davidcramer | that doesnt seem doable |
20:06.07 | vjeux | atm everyone is using hardcore unoptimized loops |
20:06.29 | vjeux | but i'm pretty sure with a bit of interpolation it'll work fine |
20:06.30 | Skizot | holla |
20:06.34 | Ardnived | Blizzard said that they do want to see some multiplayer FPS and so are working to help reduce lag and delay for those sort of maps |
20:06.42 | Azu | well |
20:06.49 | Azu | client hosted would reduce lag |
20:06.52 | Azu | if the host is good |
20:06.56 | Ardnived | I think in one of the Q/A |
20:07.33 | Sixen | rawr. |
20:07.33 | Shadowclaimer | yea they did |
20:07.48 | Shadowclaimer | now would you rather play a zombies game with 3rd person controls or top down controls, or normal rts orders? |
20:07.57 | Azu | normal rts |
20:08.01 | Azu | less delay :P |
20:08.18 | Shadowclaimer | thats what I was thinking =p |
20:08.18 | Lyrrad | While I think its cool that you can make a fps in the editor, I am not sure I have much interest in playing them |
20:08.32 | Azu | same tbh |
20:08.51 | Xan | what about |
20:08.59 | Xan | if you update all models/textures to look like a real fps |
20:09.00 | Repo | New asset: http://www.sc2mapster.com/assets/bifdebug/. BifDebug. Bifuu (Manager/Author). Approved by sixen. |
20:09.18 | Shadowclaimer | I need zombie ideas.. |
20:09.24 | Azu | speedy zombie? :P |
20:09.33 | Shadowclaimer | http://pastebin.org/240687 |
20:09.34 | Azu | normal (y) |
20:09.55 | Lyrrad | Zombies that explode with a plague cloud when they die |
20:10.01 | Azu | arnt those enough as a start |
20:10.04 | Shadowclaimer | Shamblers you can't play as, but there are dozens of npc ones all over the map |
20:10.08 | Shadowclaimer | yea probably |
20:10.10 | Azu | you could add |
20:10.13 | Azu | a "tank" zombie |
20:10.14 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
20:10.14 | Bifuu | Damn it Sixen i cant even appriove my own shit before you get to it?! QQ |
20:10.17 | Shadowclaimer | the Regenerator |
20:10.18 | Lyrrad | anyone caught inside the cloud will slowly lose health until cured or death |
20:10.18 | Azu | like |
20:10.20 | vjeux | xD |
20:10.25 | Azu | oh |
20:10.28 | Azu | didnt see thatone >< |
20:10.35 | Shadowclaimer | The ABomination too lol |
20:10.39 | Shadowclaimer | the Abomination has zealot charge =D |
20:10.44 | Azu | >< |
20:10.53 | Azu | thats gonna be dangerous |
20:10.54 | Shadowclaimer | probably the way it'll work is over time you earn "Mutation" points |
20:11.01 | Shadowclaimer | and you can spend them to mutate from a normal zombie into a special |
20:11.10 | Shadowclaimer | or get upgrades for zombies |
20:11.17 | Ardnived | Does anyone know where you can edit fog in GE? Specifically the fog in the bottom of canyons. |
20:11.21 | Azu | well |
20:11.32 | Azu | "marines" also need spells/upgrades |
20:11.38 | Shadowclaimer | Marines will have classes |
20:11.39 | Sixen | <3 Bif |
20:11.43 | Shadowclaimer | and have to scavenge the map |
20:11.50 | Sixen | Hrm though.. |
20:11.56 | Sixen | You're supposed to be able to bypass it. |
20:12.08 | Shadowclaimer | they'll have "hunger" and as they play their hunger will go down, and when they have zero of it (it'll be energy) they'll start taking hp damage |
20:12.21 | Shadowclaimer | they scavenge for food to restorei t |
20:12.25 | Azu | Shadowclaimer add another bombie with low hp and fast movespeed |
20:12.28 | Azu | (rolling) |
20:12.48 | Azu | even lower then the "normal" one that is |
20:12.49 | Shadowclaimer | I can foresee fast suicide zombies being op though =p |
20:12.55 | Azu | well |
20:12.57 | Azu | probably |
20:12.57 | Azu | :p |
20:13.04 | Azu | thats why you need aoe attacks etc |
20:13.06 | Ardnived | :*( |
20:13.13 | Azu | baracades etc |
20:13.19 | Azu | autoturrets |
20:13.23 | Azu | etc |
20:13.28 | Lyrrad | Paratropper Zombies |
20:13.30 | Shadowclaimer | lol |
20:13.32 | Azu | lols |
20:13.47 | Shadowclaimer | There will be huge masses of shamblers that spawn |
20:13.50 | Shadowclaimer | and Shamblers never really "die" |
20:13.54 | Shadowclaimer | they just resurrect after a bit |
20:13.59 | Shadowclaimer | so you only buy yourself time |
20:13.59 | Azu | evil :p |
20:14.13 | Azu | corpse explotion |
20:14.27 | Hati | Bifuu: does "-TogUI" reminds pre-set values? |
20:14.35 | Shadowclaimer | like the Zombies Marines will also have upgrades they can get in exchange for "Arms" points |
20:14.39 | Azu | explotions should "splash" their corpses |
20:15.35 | Shadowclaimer | going to build a test map and have you guys hop on and tes it |
20:15.42 | Azu | yey :p |
20:16.21 | Azu | changlings = assassin zombies! |
20:16.37 | Shadowclaimer | contemplated it lol |
20:16.48 | Shadowclaimer | they look like survivors lol |
20:16.58 | Azu | nice :D |
20:17.09 | Azu | then you need normal survivers aswell :p |
20:18.33 | Azu | but im hurt that they removed lurkers </3 |
20:19.34 | *** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-arupelkndvrjnxik) |
20:20.13 | Lyrrad | You could recreate lurkers |
20:20.30 | Azu | y |
20:20.34 | Azu | but no official model ;< |
20:20.47 | Hati | they are burrowed 90% of the time anyway |
20:20.53 | Hati | noone cares about their model :P |
20:20.56 | Azu | i do :< |
20:20.58 | Lyrrad | Thats what I saw thinking |
20:20.58 | Jcup | :D added annotations :3 http://www.youtube.com/watch?v=lZyhUnswu24 |
20:21.12 | Lyrrad | maybe use the burrowed roach model |
20:21.22 | Azu | pfft |
20:21.56 | Lyrrad | and who knows what models will be included when they release |
20:22.04 | ShadowTiger | i know |
20:22.11 | ShadowTiger | lol |
20:22.14 | Azu | sc2 delelopers do |
20:22.18 | Azu | developers* |
20:22.28 | Hati | lurker will be in |
20:22.45 | ShadowTiger | im pretty sure they will have all the original units, but a few like the valkerie might be missing |
20:22.49 | Lyrrad | There you have it, Lurkers are included in the final release |
20:24.02 | Panzer_ | Is it possible to make a ui button that builds a photon cannon where ever you want? I already made it so an scv can build a cannon anywhere without moving but I wanna make it so the ui button instantly goes to build photon cannon. |
20:24.11 | Asa | How would I make a tower shoot dummy units? |
20:24.34 | ShadowTiger | that should be do-able |
20:24.47 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
20:24.59 | ShadowTiger | check out mittsies psi defence Panzer_ |
20:25.09 | Panzer_ | ok |
20:25.35 | ShadowTiger | and Asa, what exactly do you mean by shotting dummy units? |
20:27.13 | *** join/#sc2mapster ubdead (~kvirc@5ee53e4e.dsl.concepts.nl) |
20:28.21 | Panzer_ | I just checked his map, you still control a worker to move around the map and warp in towers |
20:29.04 | Panzer_ | I wanna make it so you don't have to move a worker around and you can just place a building where ever just by pressing a UI button (u |
20:30.32 | vjeux | going to sleep, meanwhile you can enter the cutscene contest! :) http://forums.sc2mapster.com/development/project-brainstorming/1732-contest-cut-scene/ |
20:30.40 | ubdead | good night vjeux :) |
20:33.08 | *** join/#sc2mapster digitalz (~digitalz@85-202-57-18.internetia.net.pl) |
20:35.45 | digitalz | Discounts!! Our Special Limited Time Offers Up To May,22!!!New BranD!! Notebooks,Plasma and LCD TV's.Buy your electronic needs at our unique prices. Laptop Sony VAIO® VGN-FW590FFD-575,57$!!!Apple MacBook® Air MC234LL/A-695,27$!!! http://www.elplace.com/ |
20:37.15 | Sixen | Orly? |
20:37.17 | Sixen | Discounts! |
20:37.25 | Asa | Unique prices |
20:37.26 | Jcup | later guys :O |
20:38.09 | rrowland | Anyone know where I could get a new notebook or plasma/lcd tv for cheap? |
20:39.01 | Lyrrad | what is a unique price? |
20:39.03 | Sixen | :P |
20:39.22 | Lyrrad | do they charge you in moon rocks or something? |
20:39.37 | Asa | Someone spammed the icefilms search engine with a pr0n url, thats rather clever advertising |
20:39.46 | rrowland | They charge double what everyone else charges |
20:39.48 | rrowland | So it's unique |
20:39.58 | Asa | They charge using minerals and vespine gas |
20:40.11 | Lyrrad | I thought everyone charge double |
20:40.21 | Demonette | XD |
20:40.36 | rrowland | If everyone charged double then it wouldn't be double it would be the normal price |
20:40.43 | Asa | Are broodlings clickable before they land? |
20:40.51 | Lyrrad | Asa - No |
20:42.09 | Lyrrad | No, it would just mean that no one was charging the normal price |
20:42.43 | rrowland | What would "the normal price" be if everyone was charging "double the normal price"? |
20:42.56 | Demonette | i want a charged price =) |
20:43.05 | rrowland | How can you charge double of something that isn't defined |
20:44.07 | Lyrrad | well...if everyone was charging double the normal price, then the normal price would be half of what people are charging |
20:44.29 | Asa | My mind hurts |
20:44.32 | rrowland | But how would you know that if everybody was charging double the price? Where do you derive your "normal price"? |
20:44.47 | *** join/#sc2mapster poiuy_qwert (~poiuy_qwe@CPE001b115db0ae-CM0018c0c24ffc.cpe.net.cable.rogers.com) |
20:45.03 | Lyrrad | an arbitrary number pulled out of my ass? |
20:45.46 | Azu | Shadowclaimer hows it going? :P |
20:45.50 | rrowland | So I can just go online, search for a PS3, see that the average price is $300 and state "Wow EVERYONE is charging double the normal price of $150 which I just made up" |
20:45.51 | pierro | how can i set the Galaxy editor in EnGB |
20:46.01 | rrowland | That makes sense to me |
20:46.16 | Lyrrad | rrow - Absolutely, isn't it great! |
20:46.49 | SevenSeven | I agree with rrow on the double price lol |
20:47.00 | pierro | is there a way to change the language of the galaxy editor ? |
20:47.24 | Lyrrad | File -> Configuration -> General |
20:47.45 | pierro | ok thx |
20:47.50 | Lyrrad | of course the only option I have there is that stupid US English |
20:47.59 | Demonette | I can change the language =( |
20:48.06 | Demonette | can't |
20:48.21 | rrowland | Just learn english and it's no problem :) |
20:48.25 | Lyrrad | whoops, sorry its not configuration, its preferces |
20:48.40 | Lyrrad | me know english good |
20:48.49 | pierro | i cant only my language |
20:48.50 | rrowland | cough cough |
20:48.58 | rrowland | me know english WELL* |
20:49.00 | pierro | i cant change, there is only one language |
20:49.08 | Demonette | Hmmm... i can understand it and sometimes write it =) |
20:49.29 | Demonette | yeah.. it's beta |
20:49.32 | Lyrrad | I think you may be out of luck then pierro |
20:49.51 | pierro | can't i dl the engb exe ? |
20:49.59 | Lyrrad | perhaps on the b.net forums you might be able to get help |
20:50.13 | SevenSeven | anyone know how to do the time bomb ability? |
20:50.14 | pierro | in the dialog triggers |
20:50.38 | pierro | there are 8 strings that are unnamed |
20:50.48 | Hati | http://www.youtube.com/watch?v=25N_-L7Wmb0 |
20:50.54 | Panzer_ | how do you active building placement through just triggers? I wanna make a ui button let me build a photon cannon anywhere I want |
20:52.15 | Panzer_ | the best I could do was make an scv that could build anywhere without moving |
20:55.31 | *** join/#sc2mapster ryd_ (~62701005@gateway/web/freenode/x-ewnhpgndbgmqbnlw) |
20:56.50 | Azu | http://www.youtube.com/watch?v=8yvEYKRF5IA |
20:58.30 | Panzer_ | can anyone help me? |
20:59.06 | ShadowTiger | so that map didnt help? |
20:59.13 | Panzer_ | no |
20:59.42 | Panzer_ | it still had a worker that you move around the map to build stuff |
20:59.59 | Demonette | Hmmm... can't you create one on the position of your mouse on a click? |
21:00.01 | ShadowTiger | oops |
21:00.04 | ShadowTiger | wrong one maybe |
21:00.16 | Demonette | a photocanon |
21:00.21 | Demonette | via trigger? |
21:00.37 | Azu | Shadowclaimer lols infested zealot lols |
21:00.39 | Panzer_ | dunno maybe, I'm not that good at using the editor |
21:01.10 | Demonette | do you also need a preview of your canon? |
21:01.17 | Panzer_ | yeah |
21:01.20 | ShadowTiger | sorry I meant the sunken D map |
21:01.27 | ShadowTiger | that has a build without using the menu |
21:01.30 | Panzer_ | ok I'll check it out |
21:01.57 | Azu | someone do photoncannon defense! |
21:02.00 | Azu | we need stacking |
21:02.11 | Demonette | okay then i haven't anything to do =) |
21:04.42 | *** join/#sc2mapster Durrean (~DurRean@dyndsl-095-033-111-056.ewe-ip-backbone.de) |
21:05.15 | Durrean | is someone very good with english and want to take a look over my cinematic text? |
21:07.31 | Panzer_ | sunken d just has drones, still doesn't help |
21:08.50 | ShadowTiger | k... |
21:10.58 | Ignorance | Is WorldHeight in the same units as X and Y? |
21:11.15 | Panzer_ | I guess I could have a ui button that just selects a unit that can build anywhere, but I rather have it just one click to select which building you want |
21:11.22 | rrowland | The input? Yes |
21:11.28 | rrowland | The output is Z obviously |
21:12.50 | *** join/#sc2mapster Linera (~chatzilla@ppp-70-243-208-38.dsl.rcsntx.swbell.net) |
21:13.29 | Linera | anyone know how to make a invisible button that you can still use? |
21:13.37 | rrowland | Already told you how |
21:14.11 | Ignorance | No, no. I mean, does Z have the same unitlength as X and Y? |
21:14.13 | Linera | no you didn't |
21:14.19 | rrowland | Yes I did, twice |
21:14.22 | Ignorance | i.e. a displacement in Z being the same as X and Y |
21:14.28 | rrowland | I think so ignorance |
21:14.32 | Ignorance | alright |
21:14.34 | Linera | no you didn't |
21:14.43 | rrowland | Yes I did |
21:14.45 | Bifuu|GoingOUTSI | awwwwww |
21:14.46 | ShadowTiger | I made an invisible button that you can still use in my map |
21:14.48 | Bifuu|GoingOUTSI | totally didnt fit |
21:15.02 | ShadowTiger | oh wait... |
21:15.02 | Ignorance | though, I don't know if there are any actual implications if it isn't. AFAIK gravity still works properly in a coordinate system where Z does not match X and Y, so long as its consistent. |
21:15.07 | Shadowclaimer | Azu got sidetracked, playing some LAN games, will be back working on it shortly, was working on terrain a bit ago, almost done iwth it |
21:15.18 | Azu | hehe :p |
21:15.44 | rrowland | <PROTECTED> |
21:15.44 | rrowland | <PROTECTED> |
21:16.08 | Ignorance | Awesomeness. |
21:16.18 | Ignorance | I was wondering how to do that. |
21:16.58 | Linera | rrowland, already tried that. it makes a white box |
21:17.04 | rrowland | No it doesn't |
21:17.10 | Linera | yes it does |
21:17.23 | rrowland | Okay well have fun with your white box of fail then |
21:17.30 | rrowland | I'm not going to sit and argue with you over user error |
21:17.40 | Ignorance | lol |
21:17.53 | Ignorance | rrowland, this is why I don't deal with anything other people do |
21:18.00 | Ignorance | because inevitably, some idiot will ask me |
21:18.10 | Ignorance | exceptions: things that require a substantial math background |
21:18.34 | ShadowTiger | You can make dialog items transparent... |
21:18.37 | Ignorance | There are questions that will be asked over and over again for no reason. |
21:19.03 | Ignorance | Find a map with invisible buttons. Copy what he did. Succeed. :| |
21:19.04 | rrowland | The reason is stupidity but yeah I get what you mean |
21:19.13 | rrowland | Or use logic |
21:19.31 | rrowland | Maybe create a 1x1 .tga with a 100% transparent pixel |
21:19.36 | rrowland | And apply that image to the button |
21:19.46 | Linera | transparent is over x time, doesn't last forever |
21:19.51 | Ignorance | Does anyone else have nvidia display drivers that keep failing while the editor is up? |
21:19.56 | Ignorance | This is deeply concerning. |
21:20.07 | ShadowTiger | FAQ: Question 1, how do i...? answer -> all in good time, my apprentice... when you are ready, the answer will appear before you. You will know when your destiny is upon you. Until then, train, and meditiate about your future. Look deeply into your soul and discover the power inside you. |
21:20.22 | Linera | ignorance, never seen a map with invisible buttons |
21:20.22 | rrowland | Mine don't fail but after a certain amount of time they get glitchy |
21:20.25 | Azu | http://dagobah.biz/flash/Jojos_Azumanga_Adventure.swf ubdead |
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21:20.54 | Ignorance | It keeps doing this driver has failed -> BLACK SCREEN FOR 1 SECOND -> driver has recovered |
21:20.54 | Ignorance | bit |
21:20.57 | Ignorance | kind of ridiculous |
21:21.09 | rrowland | update drivers? |
21:21.12 | Azu | http://dagobah.biz/flash/Pixels_in_NY.swf <- awesome |
21:21.14 | Azu | watch it |
21:21.14 | ShadowTiger | for a while my mouse driver was crashing every minute until I updated the drivers |
21:21.19 | Ignorance | let's see if they've released a new version |
21:21.22 | ShadowTiger | just started happening randomly |
21:21.31 | ShadowTiger | only in sc2 |
21:21.31 | Azoreo | Having problems with a trigger, and not sure why |
21:21.53 | Azoreo | Unit Uses Ability - when the ability triggers, the action isn't happening. |
21:22.10 | ShadowTiger | no conditions? |
21:22.16 | Azoreo | I kinda feel it has to do with the "Stage:" part of the Event section of the trigger. |
21:22.18 | Lyrrad | do you have the correct unit set? |
21:22.19 | ShadowTiger | did you put a text message to make sure its getting there |
21:22.24 | Ignorance | yeah, new one hasn't been released |
21:22.25 | Ignorance | 18 |
21:22.30 | Ignorance | 197.45 |
21:22.33 | Ignorance | still latest version |
21:22.35 | Azoreo | I haven't put in a text message, but that's a great idea. |
21:22.38 | Azoreo | Shadow - no conditions. |
21:22.52 | Ignorance | I'm going to go clean out my computer. I bet it's starting to get dusty in there. |
21:22.59 | ShadowTiger | yeah first rule of programming... print a text message |
21:23.04 | Azoreo | I had the trigger working with *another* ability (Load/Unload), but when I changed it to a diff ability it stopped working. |
21:23.12 | Azoreo | Yeah, so I can pinpoint my problems. |
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21:24.51 | Asa | How do you link command cards, like how build is |
21:24.58 | Azoreo | ? |
21:25.05 | Azoreo | With subcards? |
21:25.12 | Azoreo | You mean you click into a submenu and get more cards? |
21:26.23 | Azoreo | Asa - if that's what you're looking for, go into the first command card and select the "Submenu" command type, then the card you want. |
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21:31.01 | Asa | Yeah its what I was looking for Azo |
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21:33.19 | Durrean | great, i recorded for a cinematic contest and its a cut scene contest :/ |
21:34.05 | Lyrrad | is there a difference? |
21:34.16 | Durrean | no, but in the credits stands cinematic |
21:34.43 | Gohla | too bad, now you are disqualified :p |
21:34.55 | Durrean | i not even published it ;) |
21:35.12 | Lyrrad | Doesn't matter, you told us, thats enough to disqualify you |
21:35.13 | Durrean | but i'm scared, i just needed a day for it and we have 7 days hmm |
21:36.08 | Lyrrad | The contest is set up so that people who don't have a lot of time, or suck can still do it |
21:36.40 | Durrean | this means i have to much time and don't suck? :/ i wanna suck ^^ xD |
21:37.02 | rrowland | Make it bigger and better |
21:37.06 | rrowland | Or multiple entries? |
21:37.09 | Durrean | but i really like the trigger editor for cinematics |
21:37.18 | Demonette | XD |
21:37.20 | Durrean | hmm don't think you can enter with multiple entries |
21:38.31 | Lyrrad | No, it could be that you suck, but have too much time |
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21:39.33 | Lyrrad | There is no point entering, cause mine is gonna be so kick ass its gonna get 1st, 2nd and 3rd |
21:40.19 | rrowland | I'm just going to record me playing one of my maps and slap a couple black bars on the top/bottom and take home the prize |
21:40.34 | Gohla | doesn't everyone who enters get a beta key? |
21:40.39 | Gohla | so you could just create some shit and get a beta key? :p |
21:41.19 | depthsofchaos | its piss easy to get keys no point |
21:41.56 | Lyrrad | I am not sure what the point of the beta key is... since I imagine anyone in the contest already has one |
21:42.04 | depthsofchaos | btw does ayone know how to make a map symettrical? |
21:42.17 | Gohla | you can sell them to your unknowing friends ;p |
21:43.11 | depthsofchaos | i wanted to give keys free to my friends but they didnt need it :/ |
21:43.39 | Lyrrad | What does Cursed Premium get you? |
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21:44.33 | Lyrrad | Other then no longer being a "Regular Shmoe" |
21:44.38 | Gohla | Mostly improvements to the curse client, to download wow addons |
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21:47.51 | Azoreo | Galaxy Editor is a picky bastard :( |
21:48.07 | Lyrrad | whats wrong? |
21:48.10 | Demonette | Hopefully =) |
21:48.20 | Azoreo | I fixed my problem, so nothing :) |
21:48.33 | Azoreo | An ability "Mutate" spawns a unit. But it also removes units from the game. |
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21:48.41 | Azoreo | So I had created a trigger with "Remove triggering unit". |
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21:49.04 | Azoreo | Well, wasn't working - because the "triggering" unit of "Mutate" (ability) is the created unit, in this case, I guess. |
21:49.15 | Azoreo | I changed it to "Remove _Picked Unit_" and it worked. |
21:49.39 | Ignorance | oh wow, my computer had a lot of dust in it |
21:49.45 | Ignorance | cpu fan had a blanket covering it |
21:49.48 | Azoreo | lul |
21:50.05 | Azoreo | not good. |
21:50.31 | XBMspec | Hey, someone have a moment to simplify how I can use variables? |
21:50.36 | Azoreo | I always wondered if it'd be possible to create a fan capture that would automatically push dust into a collector. |
21:50.48 | Lyrrad | Mutate creates a unit? |
21:50.59 | Azoreo | Lyrrad - the Mutate ability I created, yes it does. |
21:51.03 | Ignorance | You know, at that point, I'd just keep my computer as enclosed as possible and water cool everything. |
21:51.08 | Ignorance | liquid cool* |
21:51.25 | Azoreo | I have a Zerg Queen which eats (loads up) units. It can disgorge them, or "Mutate" them (destroys units, spawns another). |
21:51.37 | Azoreo | I'm going to try to make it so that certain combinations of units are consumed to produce other units. |
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21:52.34 | Lyrrad | I see |
21:53.05 | Lyrrad | all while in the queens stomach(cargo)? |
21:53.34 | depthsofchaos | thats cool, are you using triggers? |
21:54.15 | Azoreo | @Lyrrad - yes |
21:54.26 | Azoreo | @Depths - yeah, combination of abilities/effects/triggers |
21:55.40 | Lyrrad | Sounds interesting |
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21:55.56 | Azoreo | When I get it to where I want it, I'll post it on SC2 |
21:55.58 | Azoreo | mapster |
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21:56.31 | Lyrrad | I am really looking forwards to blizz getting the publishing system out |
21:56.57 | Lyrrad | With Galaxy Edit, I think we are going to see some impressive maps |
21:57.50 | Azoreo | Yeah, from the FPS maps to the gunship maps? Looks crazy - but my biggest fear is lag. |
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21:58.05 | rrowland | Lag is going to royally screw FPS maps |
21:59.05 | XBMspec | At least battle.net is at 125 ms instead of 250 now. |
21:59.05 | depthsofchaos | + and fps would look rly ugly :o |
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22:00.45 | rrowland | Doesn't feel like 125ms minimum |
22:00.54 | rrowland | Feels like 125ms PLUS your original latency |
22:01.02 | Craza|BBL | it is |
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22:01.14 | rrowland | Then that's not a minimum |
22:01.17 | rrowland | They call it a minimum |
22:02.19 | Craza|BBL | from what i understand it will correct peoples lag down to 125 ms |
22:02.32 | Craza|BBL | im probaly totattly wrong |
22:03.01 | rrowland | You can't un-lag people |
22:03.15 | Shadowclaimer | is there a way to make a unit acquire globally? |
22:03.15 | Craza|BBL | No but you can make the game change based on it |
22:03.17 | rrowland | If their latency is 200ms you're not gonna be able to magically make it 125ms =/ |
22:03.19 | Shadowclaimer | like with infinite acquire range |
22:03.44 | depthsofchaos | i hope they will allow custom servers :o |
22:03.56 | Craza|BBL | join a game on bnet with a lagger you will see what i mean your game will lag also |
22:04.07 | Lyrrad | I've been working on a map I call Zerg Safari |
22:04.13 | Azoreo | @RRowland - I don't think that's how it works :( |
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22:04.25 | Azoreo | I always imagined that someone at 20ms would be dropped to 125ms, while someone at 150ms would start at 150ms. |
22:04.38 | rrowland | Yeah that's what I would imagine it means |
22:04.39 | Craza|BBL | yes |
22:04.40 | Azoreo | So it intentionally lags people with fast connections, so that people on slow connections aren't boned. |
22:04.43 | Azoreo | Ah okay |
22:04.51 | Azoreo | So for example - I live in Brazil, and I don't experience lag. |
22:04.53 | rrowland | But what I'm saying is when I open up my UMS maps on BNet |
22:05.00 | Azoreo | Gotta say, I like it :) |
22:05.03 | rrowland | It feels like a lot higher than 125ms |
22:05.06 | Asa | Blizzard just wants to give US players a chance against Koreans |
22:05.06 | Azoreo | Ah |
22:05.21 | rrowland | Asa, we can't even play against asians |
22:05.29 | rrowland | lol |
22:05.29 | heysparky | azoreo - your queen sounds rad! |
22:05.29 | Asa | Thats what they want you to think |
22:05.38 | Azoreo | Thanks Sparky :0 |
22:05.39 | Craza|BBL | gotta take into account the map rrowland you make have loops and triggers running |
22:06.00 | Shadowclaimer | Anyone: is there a way for me to make a unit have 3,000,000 acquire range? I can't see the field for it in this game =( |
22:06.11 | Craza|BBL | If you have a trigger or what not that takes 50ms to execute on a 125 ms base speed you are running it at 175 ms |
22:06.16 | Asa | 3 million sounds excessive |
22:06.30 | Shadowclaimer | I just want them to autoacquire anything in the map basically |
22:06.38 | SevenSeven | is there any way to flip a unit onto it's side? |
22:06.39 | Shadowclaimer | but whatever is closest (whcih autoacquiring does by default) |
22:06.41 | Asa | You mean for like autoattack? |
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22:06.48 | Lyrrad | Asa - Thats cause you are thinking small, go big or go home |
22:06.55 | Shadowclaimer | yes |
22:07.04 | Asa | I'm going to make a 3,000,000 x 3,000,000 RPG |
22:07.11 | ShadowTiger | im not sure but isnt "minimum scan range" the same as acquire range? |
22:07.17 | ShadowTiger | and i believe the max is 500 anyways |
22:07.18 | SevenSeven | nobody knows? |
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22:07.31 | ShadowTiger | what did you ask seven? |
22:07.52 | SevenSeven | is there any way to flip a unit onto it's side? |
22:08.03 | ShadowTiger | hmm |
22:08.04 | Lyrrad | 77 - http://forums.sc2mapster.com/development/map-development/1751-rotate-an-actor-like-feet-pointing-up/#p9 |
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22:09.34 | ShadowTiger | i would assume that there is no way to rotate a unit along its z-axis |
22:09.36 | SevenSeven | @Lyrrad: thanks, it's confusing though lol |
22:09.54 | Lyrrad | Yeah, I know |
22:09.59 | ShadowTiger | or i guess there is? |
22:10.48 | Lyrrad | I ended up with a marine at a 45 degree lean to the left and a 45 degree lean forward that ran backwards |
22:11.04 | Lyrrad | Don't ask me how, I don;t think I could recreate it |
22:11.06 | ShadowTiger | that sounds ackward |
22:11.07 | depthsofchaos | break dance simulator? |
22:11.52 | Shadowclaimer | alright so minimum scan range does work |
22:11.56 | Shadowclaimer | but at 500 its not far enough |
22:11.59 | Shadowclaimer | so trigger time I guess |
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22:12.33 | Lyrrad | That seem to be a static rotation however, there must be a way to do dynamic rotations since it is done for missiles and travelling up hills |
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22:17.50 | heysparky | so when your units pop out of a nydus worm... what end of hte worm is that? |
22:18.03 | rrowland | The anus |
22:18.56 | heysparky | yeah? the 'entrance' looks more anus-y to me |
22:19.05 | rrowland | That thing has teeth man |
22:19.06 | rrowland | Gross |
22:19.07 | heysparky | but what do I know about xenobiology |
22:19.12 | SevenSeven | I think the entrance is made to look like an anus |
22:19.19 | Lyrrad | maybe they are both the anus |
22:19.41 | SevenSeven | dunno |
22:19.46 | Azoreo | Somebody needs to make an anim with the Millenium Falcon flying into a Nydus Worm. |
22:19.51 | Alpha_vst | :D |
22:19.53 | SevenSeven | lol |
22:20.01 | SevenSeven | hm |
22:20.02 | SevenSeven | so |
22:20.07 | SevenSeven | I downloaded 3DSMax |
22:20.15 | SevenSeven | and I have no idea how to use it lol |
22:20.16 | Lyrrad | The Nydus worm came from politicians, it can talk crap out of both ends |
22:20.24 | ShadowTiger | yeah that program is so complicated... |
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22:20.33 | rrowland | ba-dum-dum (drum drop) |
22:20.58 | Lyrrad | Shhhh...Asa is back stop saying bad thing about him |
22:22.01 | rrowland | Today is a relaxation day for me even though I've been working for like 8 hours straight |
22:22.26 | rrowland | I finished my inv system/ui earlier today, now I just get to kick back and add a whole bunch of fun custom items |
22:23.15 | rrowland | Did anybody here every play archer war maps in wc3? |
22:23.36 | Lyrrad | What were they like? |
22:23.52 | rrowland | You have an archer, and to attack other players you shoot an arrow as a missile |
22:23.57 | Lyrrad | I played mostly custom maps in wc3, never really got into the melee stuff |
22:24.17 | rrowland | So they can dodge it etc |
22:24.28 | Lyrrad | Nope, never played that one |
22:24.43 | rrowland | Ah |
22:24.55 | rrowland | Well you will be even more amazed by how fun my map is then :) |
22:25.16 | Lyrrad | I think my favorite wc3 maps was probably FMVH |
22:25.23 | rrowland | What's that |
22:25.39 | Lyrrad | FM - Vampire Hunters |
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22:26.28 | Lyrrad | 2 sides, vampires and the hunters, the hunters need to kill 15 vampires, and the vampires had to destroy the hunter town |
22:27.05 | Lyrrad | during the day the vampires would run between villages killing civilians to collect souls which they could use to summon units at night |
22:27.28 | rrowland | hmm |
22:27.33 | rrowland | dont think I played that one |
22:27.37 | Repo | New asset: http://www.sc2mapster.com/assets/tileset-stone/. Tileset - Stone. Alcoholix (Manager/Author). Approved by grum. |
22:27.53 | Lyrrad | the hunters would try to keep the vampires from killing civilians |
22:28.08 | Alpha_vst | sexy |
22:28.59 | Lyrrad | I learnt a valuable lesson in that map |
22:29.22 | Lyrrad | Never beat the crap out of the map creater with your favorite hero |
22:29.30 | rrowland | lol |
22:29.43 | rrowland | Yeah better remember that buddy |
22:29.47 | rrowland | Lose to me |
22:29.55 | rrowland | Or I nerf you |
22:29.58 | Azoreo | Creating tilesets...now that'd be a cool tutorial. |
22:30.00 | Lyrrad | nah |
22:30.09 | Lyrrad | just use a hero you don;t like to do it :-) |
22:30.17 | rrowland | lol |
22:32.31 | Azu | Shadowclaimer stalker zombies should be invisable(visable when close to "target")/lowmovespeed imo :p |
22:32.57 | ShadowTiger | i used to play FMVH |
22:33.47 | Lyrrad | I used to play way to much of it, found some really nasty and creative ways to torture people |
22:34.01 | Lyrrad | which seemed to all get nerfed as I found them |
22:34.09 | ShadowTiger | i liked playing as the Abomination or the Warlock or whatever |
22:34.12 | ShadowTiger | that had divine armor |
22:34.24 | Shadowclaimer | eh they need a really fast chasing zombie |
22:34.30 | Shadowclaimer | I think I may even let them climb cliffs as well |
22:34.32 | Lyrrad | My farorite was the Hunter wisp |
22:35.02 | Lyrrad | At one point it had a sleep and a stun, I could keep 2, sometimes 3 vampires pinned down while I killed them |
22:35.32 | ShadowTiger | hmm I forget which good hero I used, maybe the knight |
22:35.55 | Lyrrad | I didn't really have a favorite vampire hero |
22:35.57 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
22:36.36 | ShadowTiger | I cant wait to play v-tech pball again |
22:36.41 | Lyrrad | I once used the demonlord hero to run into the hunter base, but landmines and then put them down beside the castle |
22:36.53 | Lyrrad | *buy landmines |
22:37.01 | ShadowTiger | thats funny |
22:37.25 | Lyrrad | what was even funnier |
22:38.00 | Lyrrad | when you could get the invisible sentry wards, set them up on all 4 sides of the abomb hero nd watch him be unable to move |
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22:39.33 | Valaraukador | How do you make a unit "play dead" indefinitely? |
22:39.56 | depthsofchaos | play dead ? |
22:40.02 | depthsofchaos | you mean not do anything? |
22:40.11 | Lyrrad | I'm not sure I know how to make a unit play dead temperarily |
22:40.14 | Valaraukador | display corpse animation |
22:40.25 | Valaraukador | or have it on it's side and not-moving |
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22:40.58 | depthsofchaos | play the units death animation then hide it? |
22:41.02 | depthsofchaos | maybe |
22:41.11 | depthsofchaos | but most units blow up |
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22:41.26 | Valaraukador | I want it to persist after death unfortunately |
22:41.34 | Valaraukador | do zerglings blow up? |
22:41.45 | Lyrrad | sort of |
22:41.45 | Valaraukador | I really don't pay too much attention to death |
22:41.58 | Lyrrad | they spew guys and blood all over the place |
22:42.06 | depthsofchaos | i dont know a unit that stays in 1 piece :p |
22:42.22 | Valaraukador | oh, thats not good. Can I just rotate it 90 degrees so that it lays on it side and pause all animations? |
22:42.32 | Lyrrad | You could create a unit using the dead model for the unit and put that down after it dies |
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22:42.57 | Lyrrad | but that will be a bloody pool of zergling parts |
22:43.01 | Valaraukador | it's supposed to get hit by a car, not obliterated |
22:43.39 | Lyrrad | maybe the car is going really really fast |
22:43.49 | Valaraukador | it there anyway to make the model just lay on it's side rather than stand upright? |
22:43.51 | Lyrrad | and has spikes on the front |
22:44.24 | Lyrrad | http://forums.sc2mapster.com/development/map-development/1751-rotate-an-actor-like-feet-pointing-up/#p9 |
22:44.51 | Lyrrad | lets you do static rotations, so you would need to create a second unit to replace the standing up one |
22:44.59 | depthsofchaos | cant you just scale in the negative to turn it upside down ?:p |
22:45.35 | Valaraukador | lol |
22:45.36 | *** join/#sc2mapster mikelat (~mikelat@CPE00222d72376a-CM00222d723766.cpe.net.cable.rogers.com) |
22:45.39 | Lyrrad | scale it negatively... |
22:45.44 | Rugvip | just set the up vector to -1,0,0 or 1,0,0 and the unit will lay to the right or left |
22:46.14 | Rugvip | and I guess you would be able to add a site operation on an event, somehow ^_> |
22:46.40 | Valaraukador | ok, i'll try that out |
22:47.06 | *** join/#sc2mapster Shu_uffle (~justmashu@c-76-22-138-126.hsd1.tn.comcast.net) |
22:47.50 | Skizot | HIPPPIIIIEEEEESSSSSSSS |
22:48.13 | Vailreth | any one know how to get a portait to talk? i can send the transmission but the portraits do not talk they just idle |
22:48.42 | Lyrrad | Lazy Portraits |
22:48.49 | Skizot | tell it to animate |
22:48.55 | depthsofchaos | are your portraits turned 3d? |
22:49.01 | heysparky | Portrait Union #45822 on strike again? |
22:49.34 | Vailreth | they are animated the marine just looks around as if dazed and confused by the lack of zerg to kill |
22:49.38 | Valaraukador | that worked like a charm! But can I pause him animations aswell? |
22:49.50 | Valaraukador | his* |
22:51.04 | Vailreth | depthsofchaos: there is an option in the options menu under video to make portraits 2 or 3d |
22:51.15 | Vailreth | wiat miss read |
22:51.27 | Vailreth | sorry they are 3d |
22:51.50 | Lyrrad | Valar - not sure, try applying a stasis buff to it |
22:51.55 | Vailreth | man i must be tired to be missreading that badly |
22:52.30 | heysparky | I have an array, BarrierRegions[5], I can set the initial spot in the variable declaration... where (and how) do I add regions to the list? |
22:52.49 | Alpha_vst | set variable |
22:53.38 | heysparky | oh, wow |
22:53.41 | heysparky | steps you through it |
22:53.41 | heysparky | ty |
22:53.48 | *** join/#sc2mapster Syn1 (~syn@85-171-122-184.rev.numericable.fr) |
22:54.38 | Vailreth | well i setteld my make the transports load situation by avoiding it alltogether |
22:55.53 | *** join/#sc2mapster PoC_ (~PoC@74.194.89.14) |
22:57.06 | heysparky | welcome aboard the failtrain Vail :D |
22:57.15 | heysparky | it's cozy |
23:00.36 | Repo | New map: http://www.sc2mapster.com/maps/rp-template/. RP - Template. l1lshadow (Manager/Author). Experimental. Approved by xhatix. |
23:01.56 | *** join/#sc2mapster Rdunn (~Rawr@c-98-206-57-239.hsd1.in.comcast.net) |
23:03.09 | Shadowclaimer | a preliminary version is done |
23:03.39 | heysparky | nice, is that your announcement, Shadowclaimer? |
23:03.47 | Alpha_vst | of what |
23:03.52 | Shadowclaimer | basically, got a multiplayer version of my zombies map done |
23:03.58 | Shadowclaimer | its very very simple without a lot of the features |
23:04.01 | Alpha_vst | sexy |
23:04.09 | Shadowclaimer | but it has mobs of zombies wandering the city, and the infection/turn code works |
23:04.22 | Alpha_vst | sweet |
23:05.29 | Shadowclaimer | Hunger is implemented but no way to feed yourself yet xD |
23:05.29 | Alpha_vst | ops |
23:06.10 | Alpha_vst | SWEET |
23:06.13 | Alpha_vst | i got location to work |
23:06.50 | Vailreth | wow 13 hours to post mu youtube video |
23:07.29 | Asa | How do you make an ability have a subcard menu, I forgot... :( |
23:07.37 | Alpha_vst | ? |
23:07.37 | Vailreth | well 13 hours to upload it anyway |
23:07.39 | depthsofchaos | does anyone recall that tutoial where the guy made a roach have a certain chance of casting fungal growth?:o |
23:07.40 | Alpha_vst | mines up http://www.youtube.com/watch?v=Wkgmzzq8jhQ wtch it lol |
23:08.10 | Shadowclaimer | alright now got a way for food to be restored XD |
23:08.37 | Vailreth | id would love too but it would slow down my upload |
23:09.30 | Legick | yes i do |
23:09.33 | Legick | lemme get that for ya |
23:10.02 | Legick | http://www.jx3.net/tdg/forum/viewtopic.php?f=101&t=3452&sid=9b556a70ff102d786ca5ef63f7f27ca5 |
23:10.07 | Legick | roach fungal growth tutorial |
23:10.16 | Vailreth | i was hoping for an upgrade that could increase supply produced,,, |
23:10.19 | depthsofchaos | wow many thanks |
23:10.27 | Alpha_vst | so my worms so a radius on the mini map :D |
23:10.29 | Alpha_vst | woot |
23:10.35 | heysparky | thankyou legick, I was trying to find that for DoC |
23:10.44 | Legick | np |
23:10.56 | Legick | that tutorial forum happens to be in my bookmarks |
23:13.42 | Skizot | oh man. |
23:13.52 | Skizot | i THINK i have determined how he did that diablo ui. |
23:13.57 | Sixen | Doesn't seem like there's much there, Legick. |
23:14.01 | Sixen | Skizot, why don't you ask him? :X |
23:14.03 | Sixen | TehWildCard. |
23:14.13 | Skizot | he's not here |
23:14.22 | Sixen | He usually is. Could always send him a PM on Mapste. |
23:14.32 | ryd_ | what are some good maps to play multiplayer? |
23:14.42 | ryd_ | i have no lucky finding any finished / good ones |
23:14.50 | Skizot | well i took a look at his HoN mod. |
23:14.54 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
23:15.05 | Skizot | and he has ONE HUNDRED images for his health orb... |
23:15.30 | Skizot | and considering he said it was % based... |
23:15.31 | Sixen | =o |
23:15.40 | Sixen | That's kinda silly.. |
23:15.57 | Skizot | really? |
23:15.59 | Skizot | lol |
23:16.03 | Legick | wuch of what where? |
23:16.03 | rrowland | lol. |
23:16.06 | Legick | much* |
23:16.14 | Sixen | On the TDG Forums. |
23:16.18 | Legick | no not really |
23:16.27 | Legick | i don't think a new tutorial has been added in a long time |
23:16.39 | Legick | wheni was just starting out it was really useful because they had a crap ton of guides at the time |
23:16.48 | Skizot | i'm bored! |
23:16.55 | Skizot | GUESS WHAT TIME IT IS KIDDIES?!! |
23:17.04 | Legick | giving me money time! |
23:17.12 | Skizot | it's time for a "best rquest gets it modelled contest! |
23:17.28 | *** join/#sc2mapster devilesk (~devilesk@ool-43518e4d.dyn.optonline.net) |
23:17.34 | Legick | excuse me for being immature but i'm going to throw down, as the first suggestion, a dick |
23:17.50 | Skizot | ..... |
23:17.55 | Legick | it will certainly add a pleasant surprise for anyone daring enough to play your map |
23:18.07 | Alpha_vst | wow... |
23:18.11 | Skizot | it's not for my maps. |
23:18.17 | Skizot | it's for whoever wins. |
23:18.18 | Legick | or, you could replace that model with all the trees |
23:18.26 | Legick | ahh |
23:18.38 | rrowland | A giant forge spewing molten lava out of the edges of a giant cauldron, with a large anvil whereupon rests an unfinished blunt sword with a cherry red tip |
23:18.51 | Skizot | http://i42.tinypic.com/2m7tf04.jpg |
23:18.54 | Skizot | that's the last winner |
23:19.23 | rrowland | Pretty sure mine would be super awesome |
23:19.30 | heysparky | kerrigan |
23:19.33 | Skizot | and animations aren't possible. |
23:19.39 | depthsofchaos | sponge bob |
23:19.59 | heysparky | a kerrigan sillhouette |
23:20.04 | deathnight114 | http://www.mediafire.com/download.php?ktjvwwhhtyz |
23:20.14 | deathnight114 | Can anyone give some feedback for this song? |
23:20.17 | deathnight114 | And i'd like a name? |
23:20.18 | deathnight114 | plz |
23:20.20 | deathnight114 | :P |
23:20.44 | Lyrrad | Jon |
23:22.06 | Alpha_vst | Skizot make a cave coming from the ground like a fucking pit :D |
23:22.19 | rrowland | a pit for fucking |
23:22.21 | Hati | wtf |
23:22.24 | Alpha_vst | cause pits rock |
23:22.25 | Hati | 93% compression rate o.O |
23:22.26 | Hati | zip |
23:22.34 | deathnight114 | What? |
23:22.44 | deathnight114 | what do you mean 93% Compression rate? |
23:22.45 | Hati | 5gb file in 400mb |
23:22.46 | deathnight114 | LOL |
23:22.51 | Hati | non-text |
23:23.09 | deathnight114 | hm |
23:23.13 | Legick | death it's pretty cool, i dunno about other people but i'm using earbuds and some of the higher pitched sounds are kinda grating on my ears |
23:23.24 | deathnight114 | :/ |
23:23.28 | deathnight114 | some of them do do that |
23:23.31 | deathnight114 | i'm working on fixing that |
23:23.35 | deathnight114 | but it's only in one spot |
23:23.39 | deathnight114 | that it does that |
23:23.41 | Skizot | a pit?? |
23:24.03 | Skizot | you guys suck at ideas |
23:24.11 | Alpha_vst | I NEED A FUCKING PIT :P |
23:24.26 | Legick | i think my idea is still the best |
23:24.41 | deathnight114 | uhh |
23:24.43 | deathnight114 | I zipped it |
23:24.46 | deathnight114 | and it's only 7.20mb |
23:24.46 | Legick | now that i think about it, it would be awesome for a pleasure kerrigan remake |
23:24.55 | deathnight114 | not a 93% Compression rate |
23:24.58 | *** join/#sc2mapster `228rar (~4dc3f87a@gateway/web/freenode/x-okbrxomumxvtehgq) |
23:25.06 | `228rar | Hello =o |
23:25.13 | Skizot | sup 228 |
23:25.15 | deathnight114 | Hi! |
23:25.20 | deathnight114 | http://www.mediafire.com/download.php?ktjvwwhhtyz |
23:25.36 | `228rar | Back from the Louvre, was free tonight =o |
23:25.38 | Legick | death do you do more songs like this? |
23:25.44 | `228rar | What's this dn ? |
23:25.47 | deathnight114 | This is my first GOOD one |
23:25.49 | Arthas- | deathnight114 kind of music? |
23:25.49 | deathnight114 | But |
23:25.51 | deathnight114 | I have done tons |
23:25.53 | deathnight114 | Trance |
23:25.59 | deathnight114 | and techno |
23:25.59 | Arthas- | i wants chip music :< |
23:26.06 | deathnight114 | I can do orchestral too |
23:26.08 | deathnight114 | But |
23:26.11 | deathnight114 | only for remakes |
23:26.13 | deathnight114 | :P |
23:26.21 | deathnight114 | i'm nhot good at composing orchestrated |
23:26.23 | deathnight114 | not* |
23:26.45 | Legick | don't be too hard on yourself, only people like 400 years ago could do it anyway |
23:27.00 | deathnight114 | lolz |
23:27.02 | deathnight114 | :P |
23:27.13 | Skizot | who did the ac130 map. |
23:27.28 | deathnight114 | So |
23:27.28 | Legick | which one? |
23:27.34 | deathnight114 | Anyone got any name ideas for that song? |
23:27.41 | Legick | there's two ac130 maps around |
23:27.45 | Linera | Why does a unit spot just before a point but not actually move to said point? |
23:27.47 | `228rar | Going to listen to it first =p |
23:27.50 | Linera | stop*** |
23:28.24 | heysparky | cool tune deathnight |
23:28.36 | deathnight114 | :P |
23:28.36 | Linera | I used Unit - Order Classes[A][B] to ( Move targeting Return Point[B]) (Replace Existing Orders) |
23:28.38 | deathnight114 | ty |
23:28.40 | heysparky | the highs did shrill a little bit, I agree with Legick |
23:28.43 | `228rar | I already heard that somewhere.. |
23:28.44 | heysparky | but nice groove |
23:28.48 | deathnight114 | where? |
23:28.53 | Linera | but the unit only stops before the point, not on the point |
23:28.55 | deathnight114 | Yeah |
23:29.01 | `228rar | It probably sounds like something I heard |
23:29.05 | deathnight114 | Hmm |
23:29.06 | `228rar | The beginning at least |
23:29.07 | deathnight114 | Yeah |
23:29.11 | deathnight114 | I didn't base this off of anything |
23:29.18 | deathnight114 | There might be a song similar |
23:29.19 | Legick | also at about exactly 2 mins in theres like |
23:29.21 | Legick | some kind of |
23:29.26 | Legick | something |
23:29.27 | Legick | happening |
23:29.33 | Linera | i guess no one cares to help then |
23:29.49 | `228rar | Linera: I have no idea why this would happen =o |
23:29.58 | Skizot | 228 these people suck at ideas :( |
23:30.01 | Vailreth | i just had an idea but i would need the help of a modeler and the ability to animate that model in game |
23:30.12 | deathnight114 | oshit |
23:30.18 | deathnight114 | why did it do that in the mp3.... |
23:30.23 | deathnight114 | That usually doesn't happen |
23:30.24 | Vailreth | imagine The Doctor in Sc2 |
23:30.25 | `228rar | Skizot: Originality is for the Weak! |
23:30.25 | deathnight114 | hold on |
23:30.40 | Skizot | well i am bored and want to model .... |
23:30.45 | deathnight114 | fffffff |
23:30.47 | deathnight114 | well |
23:30.50 | Skizot | and i am willing to model something |
23:30.51 | deathnight114 | thank you @ Legick |
23:30.53 | deathnight114 | :P |
23:30.57 | Legick | sure |
23:31.06 | Skizot | your idea was awesome. |
23:31.23 | `228rar | It still is. |
23:31.29 | Skizot | these people want, a penis, a pit and a kerrigan siloette. |
23:31.47 | depthsofchaos | you didnt even mention sponge bob, how rude |
23:31.48 | `228rar | silouette |
23:31.53 | heysparky | and a cauldron |
23:32.12 | Rugvip | combine those 3 |
23:32.14 | ShadowTiger | make original kerrigan thats my vot |
23:32.24 | `228rar | Female ghost |
23:32.26 | Legick | you make fun of my request all you you want, but i'm eating steak right now |
23:32.32 | Legick | so i think i win |
23:32.52 | Skizot | my wife is currently talking one of her girlfriends into coming over tonight. |
23:33.00 | Skizot | vagina x 2 > steak. |
23:33.10 | `228rar | It'll be Nova or Kerrigan depending on the hair color |
23:33.17 | Skizot | i just need something to make time go faster. |
23:33.24 | Legick | steal + 2 vagin > 2 vagins |
23:33.26 | Alpha_vst | Fuck im gettign good at this data editor |
23:33.30 | ShadowTiger | im almost done with a big update for my TD, SC2 > all else |
23:33.34 | Alpha_vst | i do things and they work |
23:34.04 | heysparky | alpha, I have a request then |
23:34.16 | Alpha_vst | lol not that good :P |
23:34.24 | ShadowTiger | you can request me... |
23:34.45 | `228rar | Where do I find the flag that allows unit to ignore terrain height ? |
23:34.46 | Skizot | 228 you need a stack of tires for your map? |
23:34.57 | Skizot | :E |
23:34.59 | `228rar | =p |
23:35.00 | ShadowTiger | there is such a flag for units |
23:35.11 | ShadowTiger | i have no idea what it does |
23:35.27 | `228rar | Skizot: I have to test your mapster logo, the previous one had huge alpha and resolution problems |
23:35.34 | Asa | Is there a way to require more than one worker to construct a structure? |
23:35.36 | Skizot | ??? |
23:35.45 | `228rar | I got a screenshot somewhere |
23:35.58 | Skizot | 512x128 |
23:35.59 | ShadowTiger | you can do it with triggers asa |
23:36.03 | Skizot | and the alpha is fine. |
23:36.03 | Alpha_vst | i have that logo in my map |
23:36.08 | ShadowTiger | just freeze construction until there are x workers on it |
23:36.08 | Alpha_vst | its good |
23:36.09 | Legick | no way that i know of through the data editor asa |
23:36.09 | `228rar | http://www.flickr.com/photos/228zippictures/4579552414/ |
23:36.09 | Asa | What about with just the data editor Shadow? |
23:36.09 | depthsofchaos | i couldnt even import it :/ |
23:36.19 | Asa | Hmm |
23:36.45 | `228rar | and the alpha definitely wasn't that badly done on this one |
23:36.47 | Skizot | ummm.... |
23:36.52 | Skizot | i didn't make that one. |
23:37.08 | `228rar | I know |
23:37.11 | `228rar | Upcios did |
23:37.17 | `228rar | He also made a Sc2Mapster one |
23:37.26 | deathnight114 | does anybody have any ideas for names for that song? |
23:37.29 | `228rar | taking the logo you converted yesterday |
23:37.48 | Legick | name it: Gaussian Blur |
23:37.52 | Legick | because why not |
23:37.56 | `228rar | I hear I suck at ideas, deathnight |
23:38.23 | depthsofchaos | name it illusion |
23:38.24 | *** join/#sc2mapster PoC__ (~PoC@74.194.89.14) |
23:38.33 | Legick | illusion is probably taken |
23:38.43 | depthsofchaos | 99% is taken :p |
23:38.46 | Skizot | so where's the one i made? |
23:38.56 | `228rar | PoC__ ? what does that mean ? Pen of Chaos ? |
23:39.01 | `228rar | Skizot: On my hard drive ofc ! |
23:39.12 | Legick | how about: A Gaussian Blur of an Illusion |
23:39.40 | depthsofchaos | blurry illusions of gaussian |
23:40.14 | Legick | or what you could do |
23:40.23 | Legick | is take any name and just put an X on the end |
23:40.54 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-66-6.dhcp.embarqhsd.net) |
23:41.39 | *** join/#sc2mapster FCB|Gat|Double (~Gatling@pD951EACF.dip.t-dialin.net) |
23:42.18 | `228rar | Skizot: I think the one Upcios did was in dds, that might be the problem again |
23:42.49 | Skizot | http://i41.tinypic.com/zyfr5y.jpg |
23:42.55 | Skizot | a fucking hem. |
23:42.57 | Shadowclaimer | Alright so a test version of Zombies is done, anyone wanna play? |
23:42.59 | Skizot | looks awesome to me. |
23:43.02 | *** part/#sc2mapster Demonette (~6d559eae@gateway/web/freenode/x-cslnawklkemlvycp) |
23:43.13 | Legick | i does want play |
23:43.18 | `228rar | I tested it too Skizot |
23:43.21 | `228rar | Looks real good |
23:43.24 | Shadowclaimer | add me, Shadowclaime.shadowclaimr |
23:43.30 | Legick | aight lemme get on |
23:43.37 | Skizot | that's the tga |
23:43.49 | `228rar | Except for the glow that's cut a little =p |
23:44.05 | Asa | How do you attach an actor to a unit in the data editor, I forgot :( |
23:44.21 | Shadowclaimer | need 2 more test playesr for Zombies |
23:45.10 | depthsofchaos | is it US region? |
23:45.12 | Shadowclaimer | yes |
23:45.20 | depthsofchaos | too bad :o |
23:46.44 | Legick | US YEAH WOOT |
23:47.12 | heysparky | how do you iterate through an array applying actions at each |
23:47.12 | Skizot | the original art was cut too :( |
23:47.22 | heysparky | ideally I could use events to detect units entering the regions |
23:47.27 | Skizot | so what's wrong with my tga? |
23:47.37 | ubdead | iventory is so RANDOM |
23:47.44 | *** join/#sc2mapster Spoofed (~62462979@gateway/web/freenode/x-plyzbyqkxqytyxus) |
23:47.46 | Spoofed | Hey |
23:47.51 | ubdead | on some item containers it adds them as you buy them |
23:47.53 | heysparky | howdy Spoofed |
23:47.55 | Spoofed | Can anyone help me? |
23:47.58 | ubdead | and sometimes it drops them on the floor |
23:48.04 | Spoofed | I really need to know more about regions |
23:48.11 | Spoofed | in relation to triggers |
23:48.20 | heysparky | lol me too Spoof! |
23:48.27 | `228rar | Skizot: I didn't say there was any problem with yours, only that I had problems with the previous one |
23:48.39 | Spoofed | I really need to figure this out for my game |
23:48.51 | Spoofed | else its really just gonna suck trying to code out the alternative |
23:48.57 | heysparky | put it out there spoof, straight question and hopefully a straight answer |
23:49.10 | Skizot | what pervious one? |
23:49.13 | Spoofed | The add rectangle to region trigger requires 4 points |
23:49.14 | Skizot | i only made one. |
23:49.23 | Spoofed | so does this mean that I can plug in any 4 points |
23:49.31 | Spoofed | or do they have to form a rectangle? |
23:49.38 | `228rar | Skizot: THe one I got from Upcios! |
23:49.42 | Skizot | oh lol |
23:49.44 | deathnight114 | damnit |
23:49.46 | deathnight114 | >.< |
23:49.47 | Skizot | you need it fixed? |
23:49.47 | deathnight114 | I wansn't paying attention when you guys asked me what to name it |
23:49.49 | deathnight114 | so can i get the suggesstions again? |
23:49.56 | Shadowclaimer | Legick you here? |
23:50.01 | heysparky | I have no idea Spoof |
23:50.02 | `228rar | Skizot If you don't mind, I'll give you the link |
23:50.07 | Legick | yeah |
23:50.10 | Spoofed | Dam this really sucks |
23:50.10 | Skizot | deathnight114 - i vote for BarbiesHorseAdventure.mp3 |
23:50.14 | heysparky | but that seems like somethig you can test |
23:50.15 | Shadowclaimer | pm me your battle.net name |
23:50.19 | Shadowclaimer | I gotta do a tweak and provide you a link to the map |
23:50.25 | `228rar | Nice diablo UI btw, Skizot |
23:50.26 | *** join/#sc2mapster FCB|Gat|Double (~Gatling@pD951EACF.dip.t-dialin.net) |
23:50.30 | heysparky | by making two triggers, one that does it one way and one that does it another |
23:50.38 | heysparky | in a really simple test map |
23:50.57 | `228rar | Skizot http://sc2galaxy.net/themes/shared/data/sc2galaxy-net-logo.dds |
23:51.02 | deathnight114 | For anyone who hasn't heard it yet |
23:51.04 | deathnight114 | It's here :P |
23:51.05 | deathnight114 | http://www.mediafire.com/download.php?ktjvwwhhtyz |
23:51.14 | ubdead | btw Skizot, it seems you are the UI expert, do you happen to know how to hide the "cargo contents" in the unit |
23:51.14 | `228rar | or http://sc2galaxy.net/themes/shared/galaxy/sc2galaxy-net-logo.png |
23:51.20 | `228rar | For the PNG version |
23:51.28 | ubdead | i mean the individual units |
23:51.45 | Skizot | god that is ugly |
23:51.55 | `228rar | what's ugly ? the logo ? |
23:52.12 | ubdead | thats harsh Skizot lol |
23:52.13 | `228rar | If you want to get rid of the .net |
23:52.19 | `228rar | Go ahead |
23:52.38 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
23:52.45 | deathnight114 | so |
23:52.52 | deathnight114 | anyone have name suggesstions at all? |
23:52.53 | ubdead | is starting to think Skizot has him on ignore |
23:54.39 | Skizot | http://filesmelt.com/dl/sc2galaxy.tga |
23:54.43 | Skizot | there ya go 228 |
23:54.56 | `228rar | =D |
23:55.04 | `228rar | So how is your map progressing ? |
23:55.06 | Skizot | ubdead sorry was tabbed out. |
23:55.11 | ubdead | ;) |
23:55.11 | `228rar | Are you still on that sidescroller ? |
23:55.25 | ubdead | any pointers on how to get started editing the UI? |
23:55.30 | heysparky | I think it was 'Gaussian Blur' deathnight |
23:55.35 | ubdead | i have no idea where to look |
23:55.38 | Skizot | well i make custom uis. |
23:55.47 | ScytheBlade1 | click, and keep clicking. start with terrain. |
23:55.47 | ryd_ | what are some good maps to play multiplayer? |
23:55.50 | Shadowclaimer | Need two more vic.. testers for my Zombies map |
23:55.51 | ryd_ | i have no lucky finding any finished / good ones |
23:56.09 | Skizot | if you want to edit the ACTUAL ui... you have t edit the .sclayout files. |
23:56.24 | ubdead | i see |
23:56.27 | Repo | New map: http://www.sc2mapster.com/maps/ayre/. Ayre. Acegikmo (Manager/Author). Approved by sanktanglia. |
23:56.30 | `228rar | Dialogs usually do the trick |
23:56.31 | Repo | New map: http://www.sc2mapster.com/maps/battletanks-testing-bullets-heig/. battletanks testing bullets heigh. begingrado (Manager/Author). Experimental. Approved by sanktanglia. |
23:56.35 | Repo | New map: http://www.sc2mapster.com/maps/impossible-survival/. Impossible Survival. Dalemil (Manager/Author). Experimental. Approved by sanktanglia. |
23:56.40 | Repo | New map: http://www.sc2mapster.com/maps/battletanks-testing-bullets-heig/. battletanks testing bullets heigh. begingrado (Manager/Author). Approved by sanktanglia. |
23:56.52 | `228rar | Who is this sanktanglia ? |
23:56.57 | Skizot | and my map is still mia 228 |
23:56.57 | `228rar | Never heard of him =o |
23:57.07 | Skizot | i am having issue with the bullets. |
23:57.11 | Skizot | they come from space. |
23:57.12 | ubdead | i wonder if i can just set flag to not show the units in cargo |
23:57.17 | Shadowclaimer | Anybody? Nobody wants to play a zombies game =( |
23:57.29 | Skizot | and my ui clicking thing is wired. |
23:57.29 | Legick | i'll be there too |
23:57.34 | Legick | you know how exciting that will make it |
23:57.51 | Skizot | with the new jump / platform code it looks weird when you jump 20 feet. |
23:57.53 | Skizot | lol |
23:58.04 | *** join/#sc2mapster Azu (~4@78-70-210-140-no156.tbcn.telia.com) |
23:58.14 | Shadowclaimer | Looking for one more Victim for Zombies |
23:58.21 | *** join/#sc2mapster Ingela (~Ingela@90-230-169-26-no35.tbcn.telia.com) |
23:58.22 | Shadowclaimer | Azu, why thank you for volunteering |
23:58.54 | `228rar | I'm on EU servers |
23:59.04 | Asa | I'll go shadow |
23:59.12 | Shadowclaimer | Alright pm me your battle.net name |
23:59.16 | Shadowclaimer | and I'll toss you a link to the map |