00:05.09 | BarakatX2 | so can you create doodads using triggers? or have a unit that creates doodads through the data editor or something? |
00:05.22 | BarakatX2 | i guess i could make units that use the doodad model and just do that |
00:05.27 | BarakatX2 | yeh that makes sense |
00:05.43 | BarakatX2 | please ignore my self-convo lol |
00:12.35 | Repo | 10genericherolearn: 03xhatix * r4 GenericHeroLearn.SC2Mod: |
00:12.37 | Repo | added token for the learning ability in the DefaultHeroBasic (still note there is some kind of id-pattern for learning abilities) that now changes instantly the Submenu to use this learning-ability |
00:12.42 | *** part/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
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00:31.24 | RecycledGoat | hello everyone. |
00:31.32 | RecycledGoat | is there a list of tutorials to help get started with the galaxy editor? |
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00:34.20 | Hati | there are some how-tos |
00:34.40 | Hati | http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/ |
00:34.59 | Hati | http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ |
00:35.21 | Coolflip | http://www.sc2mapster.com/api-docs/ |
00:36.36 | Hati | yea or go through the forums |
00:36.47 | Hati | http://forums.sc2mapster.com/development/tutorials/ |
00:37.18 | Hati | but there the difficulity might go from beginner to experienced from thread to thread |
00:38.30 | FrozenFirebat | Editing the TechTree Help file for a map... is that done in triggers or data? |
00:40.31 | Bemoliph- | I know at least some of that stuff is in the Data Editor |
00:40.42 | Bemoliph- | Like Weak Against and Strong Against is per unit |
00:41.08 | Bemoliph- | Not sure about the tech tree tab, though |
00:42.03 | Hati | FrozenFirebat: you are refering to adding things like done in wc3 in the help panel? |
00:42.06 | Hati | controls etc. ? |
00:42.28 | Hati | or simply want to change the tech-tree ? |
00:43.06 | Skizot_ | did the patch do anything to the editor? |
00:43.11 | Hati | yup |
00:43.13 | Hati | auto locale |
00:43.15 | Skizot_ | add remove etc? |
00:43.23 | Skizot_ | well i know that part :P |
00:43.43 | Skizot_ | but did they ninja in any new functions? |
00:43.54 | Skizot_ | you know, like shit we NEED. |
00:44.47 | Hati | several bugs are still there so i guess no |
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00:46.18 | Skizot_ | fuck |
00:46.24 | Skizot_ | blizzard sucks |
00:46.43 | Hati | hmm |
00:46.50 | heysparky | haha |
00:46.55 | heysparky | yeah this editor blows |
00:47.01 | heysparky | o.o |
00:47.27 | Skizot_ | well the stuff we NEED isn't available. |
00:47.35 | Skizot_ | that's why my rpg thing is backburnered |
00:48.46 | HP-X|Arthas | Skizot_: |
00:48.58 | HP-X|Arthas | did you expect them to make an update where they fix stuff? |
00:49.01 | HP-X|Arthas | allow me to laugh |
00:49.25 | HP-X|Arthas | the crap we want now will be there in their first expansion set.... half of it, then the next half for the last one :) |
00:49.51 | HP-X|Arthas | and you know im right! |
00:50.50 | BarakatX2 | well hopefully all the stuff we want will be do-able by people outside blizz |
00:51.09 | HP-X|Arthas | doubt it |
00:51.20 | Legick | i think blizzard will put more effort into this, seeing that their game will do exponentially better pending on how the editor is |
00:51.37 | Vailreth | This sucks my KeyBoarD Broke |
00:51.46 | HP-X|Arthas | Vailreth: buy a new one! |
00:52.04 | Vailreth | I will |
00:52.07 | BarakatX2 | i think people will be able to fix bugs in the editor |
00:55.48 | art[] | oh god phoenixes are so hot now |
00:56.39 | Vailreth | Thankfully I have a tablet |
00:58.44 | `228zip | BarakatX2 : You think too much, if the community fixes stuff |
00:58.56 | `228zip | That doesn't mean Blizzard is going to update everyone's game |
00:59.01 | `228zip | with the fix |
00:59.01 | Dustin | Footprints are structure placement stuff right |
00:59.47 | HP-X|Arthas | http://images.4chan.org/b/src/1273193893621.jpg |
00:59.52 | HP-X|Arthas | truth! |
00:59.54 | HP-X|Arthas | and worksafe |
00:59.56 | HP-X|Arthas | :) |
01:00.23 | `228zip | don't care much about 4chan stuff |
01:00.25 | Vailreth | But it takes so long to write out every Thing. |
01:00.59 | Stoneneedle | worksafe content? |
01:01.03 | Stoneneedle | on MY /b/!?! |
01:01.07 | Stoneneedle | THIS WON'T DO |
01:01.09 | Dustin | :O |
01:01.11 | HP-X|Arthas | Stoneneedle: yeah |
01:01.18 | HP-X|Arthas | 228 |
01:01.27 | `228zip | what ? |
01:01.31 | HP-X|Arthas | some of it works :p |
01:01.45 | HP-X|Arthas | unfortunately, these lateryears most of the content are penuses :p |
01:01.45 | `228zip | what ?² |
01:03.04 | HP-X|Arthas | no more nsfw for today :D |
01:03.10 | HP-X|Arthas | we've had enough w the patch and everything |
01:04.05 | Hati | pah importing wacom bambo from UK is way more expensive than just buying it here :( |
01:07.11 | Reves | Anyone else have an issue with the editor not detecting data ID's? |
01:07.26 | Vailreth | I have a wacom Bamboo. |
01:07.47 | SilverSeraphim | what do you do if the sound effect plays too early for your missile? |
01:08.07 | Reves | add a delay |
01:08.15 | SilverSeraphim | any idea how to do that? |
01:08.16 | SilverSeraphim | =] |
01:08.35 | Reves | 1 sec let me look real quick |
01:08.42 | SilverSeraphim | ok |
01:08.45 | SilverSeraphim | ty |
01:10.40 | NoRoo | Alright I'm back |
01:11.09 | NoRoo | any one here available for a multiplayer test? Need to record a video with 4 players in the game :D (US server) |
01:13.47 | Vailreth | Sorry computer troubles |
01:15.33 | NoRoo | Need 3 people for the test :P |
01:16.23 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
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01:17.24 | limezor | how would i go about making a trigger that spawns a random unit? |
01:17.25 | SevenSeven | ME |
01:17.26 | SevenSeven | NOOROO |
01:17.27 | SevenSeven | ME |
01:17.37 | NoRoo | kk |
01:17.40 | NoRoo | need 2 more people |
01:17.40 | SevenSeven | lol |
01:17.42 | limezor | or a random anything, for that matter |
01:17.49 | NoRoo | SevenSeven: I've completely rebuilt the UI |
01:17.53 | SevenSeven | cool |
01:18.19 | NoRoo | I'm going to record it finally |
01:18.36 | SevenSeven | want to send me the map first? |
01:18.37 | SevenSeven | lol |
01:18.49 | NoRoo | hmm? |
01:19.00 | limezor | AHHHHHHHHH I FOUND IT ^_^ |
01:19.10 | SevenSeven | the map |
01:19.16 | SevenSeven | So I can patch |
01:19.24 | Bifuu | limezor: use a random Real and some If/Then/elses |
01:19.24 | NoRoo | 2 more people needed! US server! who want's in? |
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01:19.43 | NoRoo | SevenSeven: hold on for a sec |
01:20.45 | SevenSeven | kk |
01:20.49 | SevenSeven | I'll be on halo recon :D |
01:21.08 | NoRoo | don't disappear as soon as I get 2 more we're going to start |
01:21.12 | SevenSeven | k |
01:22.17 | SilverSeraphim | what controls a missile's path? |
01:22.57 | Bemoliph | NoRoo: I'll help again |
01:23.01 | Reves | @SilverSeraphim yeah it seems like the most you can do is a fade in but that wont help you really |
01:23.15 | SilverSeraphim | Reves: i got it a little better now |
01:23.16 | NoRoo | Bemoliph: sweet thanks, just need one more person to start the test! |
01:23.20 | SilverSeraphim | it's cause i'm using the viking missile |
01:23.23 | Bemoliph | Awesome |
01:23.27 | SilverSeraphim | and it drops for a split second before taking off |
01:23.46 | SilverSeraphim | so it's displaying at the right time now, but the drop is a little too jarring |
01:23.51 | limezor | okay so i got a random real number |
01:23.57 | limezor | how do i assign a number to a unit? |
01:24.04 | limezor | lets say, if i roll a 3 i get a marauder? |
01:24.06 | SilverSeraphim | Reves: thanks for looking tho =D |
01:24.21 | Bemoliph | A switch may work, in the case of triggers |
01:24.51 | Reves | yeah no prob. BTW You can change the Model Animtaion speed. |
01:24.58 | Reves | @SilverSeraphim |
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01:25.35 | SilverSeraphim | Reves: i think i know what to do |
01:25.46 | Reves | coo coo |
01:25.48 | SilverSeraphim | i'm gonna try changing the mover associated with the lauch missle effect actor |
01:25.50 | SilverSeraphim | xD |
01:25.56 | NoRoo | Bemoliph: SevenSeven Message me on Bnet so we can get the lobby filled up |
01:26.00 | SilverSeraphim | gonna try the missile turret mover rather than viking |
01:26.03 | SilverSeraphim | here goes xD |
01:26.11 | NoRoo | still need 1 more person (US) To do a multiplayer test! who's in? |
01:26.36 | Dustin | I'm availible |
01:26.46 | SevenSeven | cool |
01:26.50 | NoRoo | Dustin: message me on bnet :) |
01:26.53 | NoRoo | okay lets do this! |
01:27.01 | NoRoo | hopefully the UI holds together XD |
01:27.12 | NoRoo | I think my sorting algorithm is correct |
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01:27.54 | limezor | anyone wanna help me with my random unit creator |
01:28.10 | Dustin | Just set an array with all the unit types |
01:28.19 | Dustin | then get random numbers and spawn that unit type |
01:28.31 | limezor | how do i set an array lol |
01:28.57 | limezor | i think i can figure it out on my own, i just need some direction |
01:31.14 | Dustin | Make your variable |
01:31.32 | Dustin | Then under where you set the type of variable, you want to do unit type, there's a check box called array |
01:31.49 | Dustin | Click that and then set the array to the size you want, ie how many unit types you want |
01:32.03 | limezor | how do i assign units to the array? |
01:32.50 | Dustin | Set Variable ArrayName[ Array Index ] = UnitType |
01:33.29 | SilverSeraphim | this is weird, my missiles' attachement point is goofy. if im' shoot to the left, they look too low. but if i'm shooting to the right, they look too high |
01:33.31 | SilverSeraphim | o__O |
01:33.33 | SilverSeraphim | how is that possible |
01:33.40 | limezor | wait...where do you go to set that stuff? |
01:33.48 | Dustin | Make a trigge |
01:34.22 | limezor | AHH |
01:34.25 | limezor | I SEE |
01:34.28 | limezor | it all makes sense now |
01:34.30 | limezor | thanks man |
01:36.45 | SilverSeraphim | anyone know where to set a missile's launch attachment point? |
01:39.09 | *** join/#sc2mapster IphStich (~iph_626_s@137.166.55.202) |
01:39.13 | IphStich | hello |
01:39.51 | Bifuu | Oh theres another change |
01:40.02 | Bifuu | You cant Edit the Liberty or Core Units |
01:40.04 | Bifuu | anymore |
01:41.09 | IphStich | whatsup? |
01:41.30 | Bifuu | the sky |
01:41.39 | limezor | when you create an array, what do the other numbers stand for? there are 4 fields you can enter the size of your array at. do i only need to use the first one for basic stuff? |
01:41.46 | IphStich | hahahaha... youre real funny |
01:43.23 | Vailreth | To set a Launch point you change The Launch location value I Belive |
01:44.00 | Vailreth | BeLieVe |
01:44.03 | SilverSeraphim | Vailreth: hmm where can i find that? |
01:45.00 | Vailreth | in the misse Launche effect |
01:45.06 | Bifuu | http://forums.sc2mapster.com/general/general-chat/1383-undocumented-editor-changes-patch-11/ |
01:45.16 | Vailreth | BrB |
01:46.25 | SilverSeraphim | hmm |
01:46.28 | SilverSeraphim | reading this http://forums.sc2mapster.com/development/map-development/712-projectile-attachment-point/#p3 |
01:46.50 | SilverSeraphim | it looks like the Launch Attachment Query might decide where the missile comes from |
01:47.00 | SilverSeraphim | oddly i was messing with that before and it didn't seem to make any difference |
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01:49.15 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
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01:51.24 | IphStich | anybody know how to make custom tech trees? |
01:51.30 | IphStich | for the help menu |
01:53.38 | *** join/#sc2mapster Koronis (~4283a6c6@gateway/web/freenode/x-dnufdvdkhjpdzulv) |
01:54.19 | Vailreth | Sorry I missunderstood What you meant I think. |
01:54.45 | IphStich | In game, when you click on 'help' at the top of the screen, the help menu opens |
01:54.57 | SilverSeraphim | its ok |
01:55.00 | SilverSeraphim | i figured it out =D |
01:55.24 | IphStich | in the help menu it has descriptions of the various units, tips, tutorials, and tech trees for all 3 races |
01:55.26 | SilverSeraphim | i used an attachment method (center) so it will always attach to the center of the unit |
01:55.46 | Bemoliph | Any time, NoRoo |
01:55.49 | SilverSeraphim | i was using the attachment method for the marauder before which takes turns firing from either arm |
01:55.51 | NoRoo | I am pleased with the new UI :) |
01:55.51 | Vailreth | I have to write every thing Because my Keyboard Broke. |
01:55.56 | NoRoo | needs some polish |
01:55.59 | NoRoo | but it worked flawlessly |
01:56.02 | Bemoliph | Is the color just a color or an image? |
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01:56.15 | NoRoo | different image for each player color |
01:56.24 | Bemoliph | Add some swirlyness to each one, then |
01:56.29 | Bemoliph | That should fix the brightness I complained about |
01:56.43 | Bemoliph | And make it look neat |
01:57.03 | SevenSeven | noroo your triggers are too complicated for me |
01:57.56 | Skizot_ | WOOO |
01:58.04 | Skizot_ | my sidescroller just needs GAMEPLAY now. |
01:58.06 | Skizot_ | :D |
01:58.08 | IphStich | so anyone know how to make custom tech trees for the help menu? |
01:58.10 | SilverSeraphim | =D |
01:58.11 | Skizot_ | cinematics etc |
01:58.18 | Koronis | Hey Bifuu! I just got done watching your pawn shop tutorial and I found something that you might want to add in the description or something... While being into DATA [Abilities] if you go into Shop buy you'll see something named "TrainComplete" in Data - Alert ... now if you go into DATA Alerts and duplicate the "traincomplet" .. you can modify the message it will say when you buy the item (ie: "Item purchased!!"). |
01:58.38 | Dustin | Wow thats alot of shit for just displaying one box |
01:58.55 | Koronis | Telling you this because you said "thats something we'll fix later!" so in case you hadn't caught it yet ;P |
01:59.03 | Vailreth | This sucks I cant even mod because of this. |
01:59.45 | Dustin | Lol NoRoo |
01:59.53 | Bifuu | Koronis: yeah i fixed it in my own maps, i just leave open ends for people to try to do it on their own (See it worked for you =P) |
02:00.00 | Dustin | You're doing the same thing as me for the bars |
02:00.17 | Dustin | PlayerInteger + 4 or +8 |
02:00.22 | Bifuu | i leave alot of open ended things in my tutorials for a reason =P |
02:01.12 | Koronis | ahhh so I guess you've already figured how to put a tooltip on item highlight :P? |
02:01.36 | Dustin | I need to read an Item Tutorial here real soon |
02:01.48 | NoRoo | Bemoliph: yeah I can fine tune the artwork later |
02:01.52 | Koronis | Check Bifuu's one.. it's amazing really |
02:02.13 | NoRoo | Dustin: honestly that's one of the sloppy parts :< |
02:02.17 | NoRoo | kinda hackish |
02:02.41 | Dustin | Ya that's what I managed to get working haphasardly hehe |
02:02.52 | Dustin | That's how we use to have to to do 2D arrays in JASS |
02:03.04 | Dustin | It was bullshit |
02:03.21 | Bifuu | Ah mah gawd, Youtube spamming mah e-mail |
02:03.35 | Bifuu | i need to turn off subscription alerts >.< |
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02:04.35 | ThreeTooMany | hello |
02:04.41 | Koronis | hey! |
02:04.59 | IphStich | hi |
02:05.00 | ThreeTooMany | I was having a problem making a hero in galaxy editor and was wondering if I could get some help |
02:05.16 | Dustin | Also Noroo |
02:05.20 | Koronis | You can try :P |
02:05.23 | ThreeTooMany | As soon as my hero levels up to level 2, he can't move anymore |
02:05.30 | Dustin | You know you can do a For Each integer instead of those while loops right? |
02:05.41 | Koronis | Oh this as been adressed in the tutorial's comment below |
02:05.50 | Dustin | That way you dont have to mess with adding the the integer yourself |
02:06.14 | Koronis | something around you have to go into the other levels (where you were putting the EXP points amount) and change the movement value from 0.1 to 1 |
02:06.42 | ThreeTooMany | oh okay, thanks a lot! |
02:07.15 | *** join/#sc2mapster Statcomm_ (~61742241@gateway/web/freenode/x-nkzajmdghldtshiz) |
02:09.30 | NoRoo | eh |
02:09.46 | NoRoo | yeah but I just do the while loops, it's closer to constructs I'm used to seeing |
02:13.25 | Koronis | test |
02:13.32 | IphStich | hello? |
02:13.59 | Statcomm_ | Hi |
02:16.11 | deathnight114 | http://www.youtube.com/watch?v=EVJacrpYyHI |
02:16.15 | deathnight114 | Who's able to beat that map? |
02:17.04 | Statcomm_ | Oh yeah, the touhou thing. Reminds me of another impossible 2d shooter, Raystorm on the ps1 |
02:17.53 | Statcomm_ | Btw, just to be clear, the music heard comes from in the game right? As in, you can input your own soundtracks in your custom map? |
02:18.05 | Bemoliph | I believe you can |
02:18.06 | Skizot_ | raystorm hd is coming to xbox live arcade |
02:18.09 | NoRoo | Uploading a video of the game in just a moment so every one that hasn't played it yet can get a look at it |
02:18.11 | deathnight114 | yeah |
02:18.17 | deathnight114 | @Statcomm_ |
02:18.20 | deathnight114 | can you comment? |
02:18.21 | Bifuu | Touhou isnt thaaaaaaaaat bad |
02:18.23 | deathnight114 | :> |
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02:18.26 | Statcomm_ | Oh excellent, will defo use that then |
02:18.26 | Bemoliph | There are a bunch of trigger controls for music ("Soundtracks") |
02:18.27 | deathnight114 | I'd like some comments on that vid |
02:18.34 | Statcomm_ | Skizot, amen to Raystorm |
02:19.05 | Bemoliph | The Touhou map is alright, once you understand the controls |
02:19.11 | Statcomm_ | Well forst starter deathnight1114, it really screws with the eyes as far as I'm concerned |
02:19.22 | Bemoliph | It took a while to actually know how everything worked, or at least it did for me |
02:19.29 | deathnight114 | lolz |
02:19.31 | deathnight114 | yeah |
02:19.31 | Statcomm_ | Which is part of the challenge yes, but it's still mindboggle |
02:19.33 | deathnight114 | it took me ahilw |
02:19.36 | Bemoliph | Especially how shift works |
02:19.42 | deathnight114 | awhile* |
02:19.44 | deathnight114 | btw |
02:19.47 | deathnight114 | those anime pics |
02:19.50 | Bemoliph | It might just be a language barrier, but it's not particularly apparent in the normal gameplay |
02:19.53 | deathnight114 | are also in thegame |
02:20.05 | Statcomm_ | Jesus, this editor is far more powerful than I thought |
02:20.08 | Bemoliph | Yeah, they are part of the actual game its based on |
02:20.11 | deathnight114 | yup |
02:20.16 | Bemoliph | Kinda distracting, but at least it's true to the original games |
02:20.22 | Statcomm_ | Can't wait for the release to start making my own maps |
02:20.33 | Bemoliph | Why are you waiting? |
02:20.50 | Statcomm_ | There are some models I really need from the campaign, as well as wanting to see what more they can offer |
02:20.59 | Statcomm_ | I'll start learning the basics for now of mapmaking |
02:21.06 | Bemoliph | Ah |
02:21.15 | Statcomm_ | After all this time, I still know squat about making maps :P |
02:21.30 | deathnight114 | lolz |
02:21.33 | deathnight114 | The only thing i can get |
02:21.45 | deathnight114 | is a shitty third person W Movement |
02:22.23 | Statcomm_ | My understanding is you can spend alot of time designing mechanics, and then once you're happy, just save the codes or whatever, then copy paste for the rest of your map making times |
02:22.43 | Bemoliph | Yes, if you make the same kinds of maps |
02:23.06 | Bemoliph | Though I'm sure there are things you can import to almost any type |
02:23.15 | Bemoliph | That are also useful |
02:23.16 | Statcomm_ | This is excellent, learn once how to make the types of mechanics you want then keep copy pasting/improving |
02:23.44 | *** join/#sc2mapster payne (~18c93393@gateway/web/freenode/x-axwallthwbseersp) |
02:23.46 | Statcomm_ | Damn so many map making ideas, so little time |
02:23.51 | payne | I NEED 3 PERSON FROM US SERVER TO TEST MY MAP! >:O |
02:24.02 | deathnight114 | Aight |
02:24.04 | deathnight114 | sure |
02:24.05 | deathnight114 | i'll help |
02:24.08 | deathnight114 | deathnight.deathnight |
02:24.14 | payne | ok |
02:24.15 | Statcomm_ | I would, but I don't know how to help test |
02:24.20 | payne | i absolutely need 2 more, though |
02:24.32 | payne | stat, youre on us server? |
02:24.36 | Statcomm_ | I think so, yes |
02:24.55 | Statcomm_ | Most likely, my account is us in address so should be that |
02:25.07 | *** join/#sc2mapster Sixen (~Sixen@149-169-138-8.nat.asu.edu) |
02:25.07 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
02:25.07 | payne | missing one more. |
02:25.12 | payne | sixen |
02:25.15 | payne | i need ur hlep to test a map |
02:25.16 | payne | ure in? :D |
02:25.29 | *** join/#sc2mapster Iggyhopper (~a@adsl-75-18-135-151.dsl.skt2ca.sbcglobal.net) |
02:25.32 | Iggyhopper | guy sugys |
02:25.48 | Iggyhopper | Is there some way I can make the turret of a unit face an angle? |
02:26.02 | payne | oh well, fuck it -.- |
02:30.40 | *** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net) |
02:32.23 | Sixen | hai |
02:32.30 | Statcomm_ | Hello |
02:33.04 | Sixen | Hai2u Stat |
02:33.16 | Dustin | Have we figured out wtf records are |
02:33.24 | Dustin | Cause they look like structs |
02:33.32 | deathnight114 | http://www.youtube.com/watch?v=EVJacrpYyHI |
02:33.39 | deathnight114 | Will a few ppl comment on this vid plz? |
02:35.39 | Koronis | You should probably put the author's name in the comment deathnight114 |
02:36.31 | deathnight114 | I don't know it |
02:36.37 | deathnight114 | Dunno his name |
02:36.38 | deathnight114 | D: |
02:37.18 | *** join/#sc2mapster qwebirc11211 (~cf51b2ab@gateway/web/freenode/x-hnsbhnwpsxgqtvzz) |
02:37.31 | FrozenFirebat | I saw a vid of that map the other day |
02:37.34 | FrozenFirebat | pretty epic |
02:37.41 | deathnight114 | Yah |
02:37.41 | limezor | So I'm guessing "player has resource" has no support for custom resources then...\ |
02:37.49 | deathnight114 | I'm noob at those games |
02:37.52 | deathnight114 | took me so many tries |
02:37.54 | deathnight114 | lol |
02:37.56 | Sixen | WHy not, limezor? |
02:38.06 | limezor | I gues Blizz just forgot about it |
02:38.13 | FrozenFirebat | I used to play 1942 in the arcade... |
02:38.14 | Sixen | Is Terrazine there? |
02:38.17 | limezor | Nope |
02:38.26 | Sixen | Interesting. |
02:38.27 | limezor | <PROTECTED> |
02:38.43 | limezor | its really restricted :( |
02:38.50 | FrozenFirebat | you can always use a workaround... Set Variable to Resource... and use the Variable |
02:38.56 | Sixen | Truth |
02:38.58 | limezor | yeah thats true |
02:39.03 | Sixen | Or could use Galaxy ;) |
02:39.13 | limezor | ill have to differentiate between all player's terrazine though |
02:39.25 | Sixen | Use an array |
02:39.33 | limezor | oh right |
02:39.35 | limezor | this is true |
02:39.37 | Sixen | Or just use "triggering player" |
02:39.38 | Koronis | Limezor have you found a way so it doesnt refund the item's purchase price ? |
02:39.52 | IphStich | what is terrazine? |
02:39.52 | Koronis | the full price** |
02:39.56 | FrozenFirebat | PIck all players in all players... Variable(pickedplayer) |
02:39.56 | limezor | Koronis I have no iea what you are talking about |
02:40.04 | FrozenFirebat | I abuse the hell outta that Action |
02:40.12 | limezor | Terrazine is a custom resource that Blizzard premade |
02:40.25 | Koronis | Forget it I'm sorry |
02:40.26 | IphStich | ah k |
02:40.26 | limezor | you can make other custom resources too but this one was just easiest to use |
02:40.43 | limezor | since its already named and automatically makes an icon beside vespene gas and minerals |
02:40.47 | limezor | (at the top right) |
02:41.17 | *** join/#sc2mapster Alpha_vst (~Alpha_vst@c-24-5-9-172.hsd1.ca.comcast.net) |
02:41.18 | limezor | yeah ive never got how to use the pick all players |
02:41.29 | limezor | and how to use unit groups and player groups |
02:41.30 | Alpha_vst | pick all players duh |
02:42.19 | Alpha_vst | i use it a lot in my map makes for easy player selections instead of doing something 10x i do it once :D |
02:43.24 | limezor | uglh blizz made this so hard |
02:43.37 | limezor | for my Random Unit Arena [City] map |
02:43.39 | limezor | lol |
02:44.02 | limezor | actually i finally made the random unit part work |
02:44.12 | Alpha_vst | lol |
02:44.13 | limezor | its just a bitch to create heroes |
02:44.24 | limezor | i mean...what do i do? |
02:44.29 | Iggyhopper | LOL I JUST BEHEADED A TANK |
02:44.32 | Iggyhopper | OMFG |
02:44.34 | Alpha_vst | follow bifuu tutorial |
02:44.35 | limezor | just duplicate some units and give them more life/damage? |
02:44.35 | Iggyhopper | MUST GET VIDEO |
02:44.47 | Iggyhopper | but first eationg |
02:44.49 | limezor | i know HOW to make heroes im just too lazy to do it lol |
02:44.51 | Statcomm_ | Btw, concerning external soundtracks and the looping, you know how some soundtracks have a special beginning in video games, but then they just loop over coherently after? If I wanted to add a soundtrack, would I need to manually create that loop (so like a 9:00 minute file) and then use it, or would there be a way to make it loop coherenely in the editor? |
02:45.08 | limezor | would you guys play a Random Unit Arena that doesnt have heroes? |
02:45.37 | Alpha_vst | LAME |
02:45.45 | limezor | lol |
02:46.04 | FrozenFirebat | has anybody made a plug&play Hero engine yet? |
02:46.05 | Alpha_vst | u need action and excitement man |
02:46.44 | Bifuu | bbl apparently im going to see iron man 2 |
02:46.52 | FrozenFirebat | Very nice bifuu |
02:47.01 | *** join/#sc2mapster SCMapper (~mixmaxtwo@sjs-130-65-216-123.sjsu.edu) |
02:47.09 | Bifuu | random invites to movies from chicks ftw |
02:47.22 | FrozenFirebat | Extra nice if they are more than plutonic |
02:47.48 | Tehwildcard | Bifuu |
02:47.48 | Statcomm_ | Think you mean platonic? |
02:47.53 | Tehwildcard | Thats nice of your mom |
02:47.58 | FrozenFirebat | hahaha... Yeah stat... |
02:48.07 | FrozenFirebat | appearently u and a are too close together XD |
02:48.32 | Statcomm_ | Hah, alright, plutonic would've made them.,,radioactive. Not that I'm sure, is plutonium radioactive? |
02:48.39 | Statcomm_ | Gotta check that, sec. |
02:48.52 | *** join/#sc2mapster Ellium (~kvirc@cpe-071-075-093-062.carolina.res.rr.com) |
02:48.53 | Bifuu | it is |
02:48.54 | Statcomm_ | Yep, it's radioactive. |
02:48.55 | FrozenFirebat | I'm pretty sure it is... but hey... at least you can use them as a night light |
02:49.01 | Bifuu | O.o |
02:49.06 | Statcomm_ | O-o |
02:49.26 | Statcomm_ | Well I suppose if you irradiate yourself, you can turn yourself into night light too.. |
02:49.42 | FrozenFirebat | Anyways... nobody knew the answer to my question? Is there a Plug&Play hero engine already? |
02:49.46 | Statcomm_ | So anyway, no idea on external soundtrack looping? |
02:49.52 | *** join/#sc2mapster xttocs (~xttocs@lawn-128-61-113-236.lawn.gatech.edu) |
02:50.03 | Alpha_vst | anyone know how to make a bridge work (making them walk over it not following terrain) |
02:50.17 | Statcomm_ | FrozenFirebat, I think...and I say again, I *think* that the asset area of the map has those engines? |
02:50.30 | Statcomm_ | I'm not sure if they are plug and play, but worth a look. |
02:50.42 | Statcomm_ | http://www.sc2mapster.com/assets/ |
02:50.47 | FrozenFirebat | ahh... I'm wondering what to do with my time now... After making two WASD movement engines that are plug&play |
02:51.00 | Statcomm_ | http://www.sc2mapster.com/assets/genericherolearn/ |
02:51.48 | *** join/#sc2mapster Cide (~cide@c213-100-51-33.swipnet.se) |
02:51.48 | Alpha_vst | make a awesome custom spell database |
02:51.53 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
02:51.56 | Cide | hey, where are the ladder maps stored? |
02:52.14 | Statcomm_ | Alright, guess I'm gonna have to track down the author of that Touhou map to ask. |
02:52.29 | Alpha_vst | ask what? |
02:52.32 | FrozenFirebat | Hmm... that might be a good idea Alpha |
02:52.34 | Dustin | User>AppData>sc2beta>cache folder |
02:52.36 | xttocs | slaps nicoli_s |
02:52.45 | Statcomm_ | Concerning the soundtracks Alpha_vst |
02:52.50 | Skizot_ | karate kicks xttocs |
02:52.50 | Statcomm_ | I was wondering about the looping. |
02:52.51 | FrozenFirebat | I've already made / altered 40 spells |
02:52.55 | Cide | hmm so they're only temporarily downloaded? |
02:52.59 | Cide | they're not persistently stored |
02:53.02 | xttocs | slaps Skizot_ |
02:53.13 | xttocs | Whore |
02:53.17 | Skizot_ | no u |
02:54.02 | xttocs | Whatcha doing for sc2mapster's wiki? |
02:54.09 | Statcomm_ | Sina: 天æèªå¶æé
2å¼¹å¹å¾ lol ok that's the author apparently, so I guess I can't quite contact him :P |
02:54.16 | Dustin | Cide yes, they are downloaded each time you load up the lobby |
02:54.23 | Cide | interesting |
02:54.27 | Cide | alright, thanks for your help |
02:54.43 | Skizot_ | me? |
02:54.47 | xttocs | Yeah you |
02:54.47 | Skizot_ | i just moderate |
02:55.03 | IphStich | where are the custom resources? |
02:55.12 | IphStich | like, are they in data or what? |
02:56.18 | *** join/#sc2mapster peterpants (~peterpant@c-69-136-166-249.hsd1.in.comcast.net) |
02:57.10 | Vailreth | Statcomm_: I think i Know What you are asking for. |
02:57.33 | peterpants | anyone know how to to turn a tanks turret only via triggers |
02:57.35 | Statcomm_ | Vailreth, really? |
02:58.10 | Vailreth | not sure But I might. |
02:58.39 | Statcomm_ | Vailreth, it's like say...Paper Mario rpg, any soundtrack has a special start, but then the track is set in a way that it can loop coherently over and over without it like fading and repeating right? |
02:58.52 | *** part/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
02:59.21 | Vailreth | ok |
02:59.48 | Vailreth | Iam Testing now |
02:59.50 | Statcomm_ | Vailreth, you see that issue for example in the wacky race map made with the editor, at some point the soundtrack just fades...and I assume it loops back again after the fade, but it's really awkward. I was wondering how to avoid that without maybe manually extending the track to like 9:00 minutes or so. |
03:00.46 | limezor | alright well |
03:00.49 | limezor | i gotta go play hockey |
03:00.50 | limezor | seee ya |
03:00.59 | FrozenFirebat | so I just found out that patches retroactively affect maps made in earlier versions... my thors now need to upgrade to use their 250 cannons =( |
03:01.24 | Statcomm_ | Might be important to mention that as undocumented change |
03:01.56 | Vailreth | ok ... |
03:02.08 | Vailreth | i think i know how that may work... |
03:02.22 | Vailreth | found an old keyboard for the night |
03:03.05 | Vailreth | you are using a soundtrack yes? |
03:03.14 | Statcomm_ | Yes |
03:03.32 | IphStich | well, ive gotta go shopping, bye |
03:03.35 | Vailreth | so you are using a master sound and a slave sound? |
03:04.00 | Statcomm_ | A who and a what? I mean I just have a basic soundtrack ripped from another video game. |
03:04.15 | Vailreth | oh sorry .. |
03:04.25 | Vailreth | in the soundracks tab... |
03:04.41 | Tehwildcard | Stat nothing really in the editor to do that |
03:04.55 | Vailreth | you can create a soundtrack in the data editor it has a master sound and a slave sound fields |
03:05.08 | Tehwildcard | Would have to use a program like audacity and just make your own |
03:06.08 | *** join/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
03:06.11 | Tehwildcard | Just have 2 sound files one with the start |
03:06.13 | Statcomm_ | I see. Alright. That siad, I was actually wondering about the difference between master sound and slave sound |
03:06.16 | Tehwildcard | then one with the loop to the end |
03:07.03 | Statcomm_ | Oh I see, I'd cut it where the special start stops and where the looping part starts minus the fading |
03:08.41 | Vailreth | ah sorry i thought you had two sound files .. |
03:08.56 | Statcomm_ | Oh well, but then I'd have two sound files |
03:08.59 | Vailreth | one you wanted to start and one you wanted to loop. |
03:09.09 | Statcomm_ | Yeah I could manually create that |
03:09.50 | Vailreth | but i dont think you would have to make a 9 minute loop just a slave sound |
03:10.24 | Statcomm_ | Yeah, if the slave sound is set to loop by itself, I could just cut it where the loop would naturally start, and it would do the rest by itself. |
03:10.55 | Statcomm_ | As long as the game doesn't delay the looping. |
03:11.34 | Vailreth | i think it can be set not to brb i will test |
03:14.45 | *** join/#sc2mapster deathnight114 (~chatzilla@c-67-171-44-7.hsd1.wa.comcast.net) |
03:14.50 | deathnight114 | wtF |
03:21.17 | *** join/#sc2mapster Shixax (~chatzilla@200.106.39.95) |
03:21.59 | Crazafied | Is the mac sc2 editor out? |
03:23.18 | Tehwildcard | Don't think so |
03:23.35 | Statcomm_ | Gtg, later folks! |
03:25.35 | Skizot_ | http://www.livestream.com/skizot |
03:25.40 | Skizot_ | gonna show off my sidescroller. |
03:26.08 | Shard_ | wow, how'd you get that colored bars effect in stcraraft? |
03:26.10 | Shard_ | amazing |
03:26.13 | Shard_ | :P |
03:26.22 | Skizot_ | ? |
03:26.28 | Shard_ | nvm... |
03:28.44 | NeoDeathXp | lol so cool |
03:29.04 | NeoDeathXp | what software are you using to capture your desktop? |
03:29.30 | IS|Xens | looks really awesome skizot |
03:30.44 | *** join/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
03:31.06 | *** join/#sc2mapster Shard__ (~chatzilla@udp120032uds.hawaiiantel.net) |
03:31.53 | Skizot_ | :) |
03:33.45 | Shard__ | so who else is waiting for publishing to release their large chunk of maps? |
03:34.06 | *** join/#sc2mapster Jerub (~gideon@unaffiliated/jerub) |
03:34.11 | Jerub | did new sc2 beta emails go out today? |
03:34.26 | Shard__ | idk |
03:34.57 | Jerub | i just got 2 beta keys in an email that looks like the one i got a while back |
03:35.03 | Jerub | you know, except for 2 keys instead of 1 in it. |
03:35.21 | ShardFenix | play with yourself lol |
03:35.33 | ShardFenix | was it from the opt in? |
03:36.21 | Jerub | no, i've been in the beta a long time |
03:36.32 | *** join/#sc2mapster Barter (~Bart@189.4.71.10) |
03:37.50 | *** join/#sc2mapster Razernok (~fduab@adsl-66-140-59-133.dsl.rcsntx.swbell.net) |
03:39.45 | *** join/#sc2mapster Tehwildcard_ (~Jer@pool-71-122-122-129.tampfl.dsl-w.verizon.net) |
03:40.13 | Crazafied | Is their a Unit changes cordinates trigger? lol |
03:40.19 | Crazafied | action* |
03:40.33 | Crazafied | event* |
03:41.06 | *** part/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
03:41.31 | ShardFenix | i dont think you would want one |
03:42.07 | ShardFenix | it would be run like a billion times per second |
03:42.58 | xttocs | I should calculate the unit of time in SC2 |
03:43.40 | xttocs | and figure out what galaxy opcodes get run each 'frame' of the game |
03:43.46 | ShardFenix | SC2 most likely uses calculus |
03:43.49 | ShardFenix | so it doesnt have a unit time |
03:43.50 | *** join/#sc2mapster PixelWarrior (~nelz_45@60-242-202-142.static.tpgi.com.au) |
03:43.54 | *** join/#sc2mapster Dark_Oppressor (Dark_Oppre@ip68-97-160-223.ok.ok.cox.net) |
03:43.57 | NeoDeathXp | WOOT! http://www.sc2mapster.com/maps/saveload-system/ |
03:44.04 | NeoDeathXp | i refined process! |
03:44.07 | PixelWarrior | nice |
03:44.16 | Crazafied | Yeah thats what i was thinking just define it on a periodic loop is my best bed shard? |
03:44.16 | xttocs | ShardFenix, I'm not following you on that one. |
03:44.21 | NeoDeathXp | its literally drag and drop |
03:44.22 | xttocs | It's going to have some unit of time. |
03:44.36 | ShardFenix | it doesnt have to |
03:44.38 | Crazafied | bet* |
03:44.45 | xttocs | Yeah it does |
03:44.59 | ShardFenix | if the game's instructions were based on some unit of time, anyone with a different frame rate would cause a game desynch |
03:45.20 | xttocs | I'm not talking about real life seconds |
03:45.27 | ShardFenix | it's most likely using calculus with some built-in "do these every X seconds" |
03:45.42 | PixelWarrior | anyone know how to call an effect using trigger actions? |
03:45.52 | xttocs | I'm talking about some internal unit of time. i.e., based on an allocated amount of opcodes that get executed each timestep |
03:45.58 | xttocs | or based on some other update |
03:46.03 | ShardFenix | i see |
03:46.07 | *** join/#sc2mapster Iggyhopper (~a@adsl-75-18-135-151.dsl.skt2ca.sbcglobal.net) |
03:46.21 | xttocs | The game is composed of discrete events |
03:46.27 | xttocs | with specific 'times' |
03:46.33 | ShardFenix | PixelWarrior: Environment -> Create Effect At ... |
03:46.50 | xttocs | That's why you can save replays |
03:46.55 | Furyhunter | uhh |
03:46.57 | xttocs | you just save all the events and the respective times |
03:46.57 | Furyhunter | delta timing? |
03:47.10 | ShardFenix | replays are just lists of commands with timestamps |
03:47.11 | xttocs | yeah |
03:47.18 | xttocs | I don't know the terminology |
03:47.37 | xttocs | err no |
03:47.40 | xttocs | not delta timing |
03:48.04 | xttocs | ShardFenix: Precisely. But the timestamps are not real world time. |
03:48.15 | Alpha_vst | texturing terrain is time consuming |
03:48.36 | *** join/#sc2mapster ShardFenix_ (~chatzilla@udp120032uds.hawaiiantel.net) |
03:48.49 | ShardFenix | internet zzz |
03:48.57 | PixelWarrior | alpha: its art =D |
03:48.58 | xttocs | [11:48 PM] <xttocs> ShardFenix: Precisely. But the timestamps are not real world time. |
03:49.47 | PixelWarrior | Quantum said: "Just have the trigger call the create persistent effect from the unit." |
03:50.16 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
03:50.25 | Alpha_vst | im done with my 3rd pass on my low level ground lol |
03:53.19 | *** join/#sc2mapster fatal_azn (~tarsonis1@CPE000c4119fa19-CM00159a427806.cpe.net.cable.rogers.com) |
03:54.02 | *** join/#sc2mapster Technetium (~a@99.164.32.43) |
03:56.00 | Sixen | BRb. |
03:56.01 | *** part/#sc2mapster Sixen (~Sixen@149-169-138-8.nat.asu.edu) |
04:00.55 | Stoneneedle | is there any limit to the amount of broodlings a brood lord can field? |
04:02.49 | Alpha_vst | wtf |
04:02.54 | Alpha_vst | the color of my mini changed |
04:03.04 | Bemoliph | Only effectively, as far as I know |
04:03.19 | Bemoliph | Since the Broodlings will time out and have a soft cap that way |
04:03.47 | xttocs | Yo |
04:03.48 | Alpha_vst | my mini map keeps changing colors lol |
04:03.52 | xttocs | You guys wanna do me a favor |
04:04.23 | Alpha_vst | what favor? |
04:04.28 | Jerub | where's the spreadsheet that was in the topic gone? |
04:04.40 | xttocs | Compile a list of desired changed and improvements for the SC2 editor. |
04:04.43 | xttocs | changes* |
04:04.51 | xttocs | For example... script editing. |
04:05.23 | *** join/#sc2mapster Griffith` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com) |
04:06.02 | Stoneneedle | yes bem that seems to be my experience from testing them |
04:06.13 | Stoneneedle | got up to 4 broodlings, no real limit except time |
04:07.53 | Dark_Oppressor | Is there no simple way to say "if any probe owned by this player enters this region..." ? |
04:12.01 | *** join/#sc2mapster Corbo (~be574649@gateway/web/freenode/x-jehczxmlhssyhgpt) |
04:12.04 | Alpha_vst | yes |
04:12.06 | Alpha_vst | condtions |
04:12.09 | Corbo | So MIRC is failing on me |
04:12.17 | Alpha_vst | owner of unit is = to player |
04:12.29 | Alpha_vst | event unit enters region |
04:12.30 | Tehwildcard_ | Or just in region matching condition |
04:13.40 | Dark_Oppressor | Hm, ok thanks |
04:14.12 | Dark_Oppressor | this is a bit more complicated than the SC1 editor |
04:14.15 | Alpha_vst | tehwild card wouldnt that require a every so often trigger? |
04:14.15 | Dark_Oppressor | :-) |
04:14.26 | Alpha_vst | or event |
04:14.31 | Tehwildcard_ | No if they enter the region they would have to be in it :P |
04:15.07 | Alpha_vst | but you cant tell if they are in a region if you didn't set teh trigger off :D |
04:15.18 | Tehwildcard_ | Right, it would still have to have your event |
04:15.35 | Alpha_vst | then your just being redundant :D |
04:15.49 | Tehwildcard_ | It would make it easy to turn off |
04:15.55 | Tehwildcard_ | wouldn't have to add another condition |
04:16.19 | Alpha_vst | why would you need to turn it off? |
04:16.47 | Tehwildcard_ | ? I don't know what he's making it for |
04:17.10 | Alpha_vst | your way is crazy :D |
04:17.47 | Stoneneedle | hey it says that brood lords have a ranged attack of 20 but the broodlings' attack is only 4 (+3) |
04:18.01 | Tehwildcard_ | Broodlords are ranged? |
04:18.05 | Alpha_vst | would you look at me strangely if i asked you for a bag of chips twice? |
04:18.08 | Stoneneedle | it doesn't seem to work that way when I run them... |
04:18.13 | Stoneneedle | no on sc2 armory |
04:18.16 | Stoneneedle | maybe the stats are outdated |
04:18.19 | Tehwildcard_ | No, I would assume you wanted two bags of chips |
04:19.16 | Tehwildcard_ | The way I had it, it would keep checking the condition until he left the region |
04:19.37 | Tehwildcard_ | Incase for some reason you wanted to change ownership in the region |
04:19.45 | Tehwildcard_ | was just covering all basis :P |
04:20.18 | Stoneneedle | no they're not outdated, that really is the way they work |
04:20.37 | Stoneneedle | just that you don't see any "seed," the broodlings hover a little while and then fly down |
04:21.34 | Alpha_vst | hey anyone know if i can set things of fire? |
04:21.49 | Alpha_vst | i really want flaming trees |
04:21.51 | Tehwildcard_ | With a doodad or like a dead? |
04:21.55 | allenmelon | sc2mapster is down? |
04:21.55 | Tehwildcard_ | death& |
04:22.04 | Alpha_vst | doodads |
04:22.18 | Tehwildcard_ | There is a geyser that has a flame, I haven't found anything else |
04:22.24 | Tehwildcard_ | It takes the terrain color though |
04:22.38 | Alpha_vst | but i want my trees to be on fire |
04:22.59 | Alpha_vst | like flames |
04:23.33 | Alpha_vst | they have to be on fire if they end up in lava it only makes sense |
04:23.43 | Dustin | Are there any physics gurus who want to partake in a badass map idea I had |
04:23.43 | Alpha_vst | well i guess they should be removed but thats boring |
04:24.13 | PixelWarrior | are we recreating special relativity in galaxy? |
04:24.23 | Alpha_vst | yes |
04:24.29 | PixelWarrior | then im in! |
04:24.34 | *** join/#sc2mapster payne (~18c93393@gateway/web/freenode/x-zozqyljwlqgryvco) |
04:24.40 | payne | hmm |
04:24.43 | payne | hai! |
04:24.46 | payne | I need 3 guys |
04:24.48 | payne | to test a map |
04:24.51 | Alpha_vst | whew |
04:24.53 | payne | (Random Micro Arena) |
04:24.56 | payne | US server |
04:24.56 | Stoneneedle | what kind of map payne? |
04:25.00 | Stoneneedle | oh |
04:25.01 | payne | RMA |
04:25.03 | Stoneneedle | then can't :/ |
04:25.06 | payne | why |
04:25.08 | Alpha_vst | lol |
04:25.10 | Corbo | back |
04:25.12 | Bemoliph | <Alpha_vst> hey anyone know if i can set things of fire? |
04:25.12 | Bemoliph | <Alpha_vst> i really want flaming trees |
04:25.14 | payne | Corbo from SEN ? |
04:25.16 | Corbo | wtf payne |
04:25.18 | Stoneneedle | cuz I'm in ching chong china and I use a euro battle net account |
04:25.19 | payne | lol corbo! |
04:25.23 | Bemoliph | I noticed Trees and such will get "corrupted" by creep |
04:25.34 | Alpha_vst | whats corrupted |
04:25.35 | Corbo | welcome to a real mapping site? ;o |
04:25.35 | Bemoliph | I don't know if you can access it through Galaxy, but the technology is there for sure |
04:25.39 | payne | rofl no |
04:25.41 | payne | sc2mapster sucks |
04:25.46 | Bemoliph | I mean they will shrivel up and stuff |
04:25.47 | payne | I just come here because there are actually people |
04:25.49 | Bemoliph | Turn purple |
04:25.50 | payne | ;o |
04:25.51 | Alpha_vst | hmmm |
04:25.54 | payne | all sc2mapster has is activity |
04:25.56 | payne | thats it. |
04:26.01 | Bemoliph | Can go use an overlord to see what I mean |
04:26.08 | Alpha_vst | hey on that note bemo you know how to change the color of creep on the mini map? |
04:26.10 | payne | SEN > Sc2mapster |
04:26.19 | Corbo | and that makes it suck because...? |
04:26.23 | payne | corbo, what you did when you left was really gay D= |
04:26.26 | Bemoliph | Not off the top of my head, sorry |
04:26.33 | payne | just look at the site.. |
04:26.37 | payne | the skin makes my eyes bleed |
04:26.39 | Corbo | No it wasn't payne ;o |
04:26.41 | payne | non-organized DLDB |
04:26.47 | Alpha_vst | hmmm i should test thing tree thing |
04:26.48 | payne | forum sucks |
04:26.57 | payne | text-format when you write stuff anywhere sucks |
04:27.05 | payne | I can't even amkethe smiley "^^" without fucking the whole thing |
04:27.06 | Corbo | ya |
04:27.10 | Corbo | SEN has a nice db |
04:27.11 | payne | srsly, the site sucks. |
04:27.13 | Corbo | SEN has nice forums |
04:27.15 | Corbo | but oh wait |
04:27.19 | Corbo | they don't have content |
04:27.20 | Corbo | lolol |
04:27.22 | payne | lol |
04:27.25 | payne | its starting to get in |
04:27.25 | Corbo | also |
04:27.31 | payne | why had you to leave, anyways? |
04:27.35 | Corbo | I didn't do anything gay when I left |
04:27.35 | Corbo | ;o |
04:27.46 | payne | you only gave hundreds of severity to everyone |
04:27.49 | payne | and banned everyone from using DLDB |
04:27.52 | payne | or somethingl ike that |
04:27.53 | Corbo | I believe I had said why I left ?? |
04:27.59 | payne | well i dun remember |
04:28.04 | payne | you knew you had your own smiley now? :p |
04:28.05 | Corbo | well too bad |
04:28.07 | payne | :corbo: is a lil turtle ^^ |
04:28.13 | PixelWarrior | ... |
04:28.14 | Corbo | I know I do |
04:28.19 | Corbo | I made it myself |
04:28.20 | Corbo | duh |
04:28.24 | payne | lol |
04:28.33 | payne | i had asked for it many months before it appeared |
04:28.34 | Corbo | EVEN AFTER I LEAVE I DO THING FOR SEN |
04:28.35 | payne | :( |
04:28.35 | Corbo | OWNED |
04:28.38 | payne | lol |
04:28.53 | Corbo | I bet you do nothing even when being active ;o |
04:28.53 | Tehwildcard_ | payne, I'll help you test |
04:28.59 | Corbo | TEST |
04:29.02 | payne | Corbo, ppl dislike you on SEN only because of what you did when you left |
04:29.04 | payne | it was rather immature |
04:29.05 | payne | but htats it |
04:29.14 | payne | tehwildcard, good :) |
04:29.18 | payne | I need 2 more ppl to help test |
04:29.24 | Corbo | People don't dislike me? |
04:29.29 | payne | i dun think so |
04:29.30 | payne | :o |
04:29.39 | payne | though im not aware of hate-related things |
04:29.42 | payne | I just love everyone ^^ |
04:29.42 | Corbo | Why did you say they did then? |
04:29.43 | Corbo | :P |
04:29.54 | payne | they are frustrated at how immature you were when you left |
04:30.03 | Corbo | oh please |
04:30.06 | PixelWarrior | guys |
04:30.09 | payne | though I think it woke up the admins to make thme do more moderation |
04:30.12 | Corbo | like if I wasn't THAT immmature when I was there :P |
04:30.14 | payne | in a sense, you contributed to sen, once again :P |
04:30.23 | payne | well |
04:30.27 | Corbo | of coruse I did. |
04:30.34 | payne | I am immature... but ive never done that much of a thing |
04:30.34 | FrozenFirebat | Anybody else have an issue with exporting a library, only to have it screwed up when you import it into another map? |
04:30.35 | Corbo | That was the point of mass severity |
04:30.45 | payne | hey |
04:30.49 | payne | I need 2 people to help test my map |
04:30.50 | Corbo | that and I had to have one final lulz |
04:30.50 | payne | please! |
04:30.51 | Tehwildcard_ | Frozen, I haven't |
04:30.53 | payne | corbo, ull help? |
04:31.01 | Corbo | oh fine |
04:31.04 | payne | okay |
04:31.05 | payne | one more |
04:31.07 | *** join/#sc2mapster NoRoo_ (~99126232@gateway/web/freenode/x-pdlwuhusskafadsb) |
04:31.13 | NoRoo_ | Hey guys |
04:31.15 | Tehwildcard_ | yo |
04:31.27 | Corbo | let me |
04:31.29 | payne | noroo |
04:31.30 | Corbo | turn on that one other comp |
04:31.32 | NoRoo_ | at class right now, I fucked up the video and uploaded 4:3 aspect |
04:31.32 | payne | help me test a map |
04:31.36 | NoRoo_ | I'll be fixxing it later |
04:31.45 | NoRoo_ | however, check it out http://www.youtube.com/watch?v=6wYDT1kYsxk |
04:32.24 | payne | tehwildcard |
04:32.27 | Tehwildcard_ | yo |
04:32.28 | payne | what is ur b.net account? |
04:32.31 | payne | and corbo? |
04:32.33 | payne | im : |
04:32.34 | Alpha_vst | they do die but not the dead ones :D |
04:32.35 | payne | payne.payne |
04:32.37 | payne | add me both |
04:32.37 | Tehwildcard_ | tehwildcard.tehwildcard |
04:33.04 | payne | added |
04:33.05 | Bemoliph | Oh, NoRoo_ |
04:33.06 | payne | corbo..? |
04:33.17 | Bemoliph | See if you can get the missiles to be the color of the player, rather than always yellow |
04:33.29 | NoRoo_ | Bemoliph: they are |
04:33.37 | Bemoliph | Really? o.O |
04:33.45 | NoRoo_ | Bemoliph: the missiles the viking is using, the yellow part isn't team color |
04:33.46 | *** join/#sc2mapster Corbo2 (~thecorbo@190.87.70.73) |
04:33.48 | Bemoliph | At least the viking missiles always seemed to be one color |
04:33.49 | payne | bemolish |
04:33.51 | Corbo2 | back |
04:33.51 | payne | can you help me test? |
04:33.52 | NoRoo_ | those missiles just have yellow on them |
04:33.57 | payne | wildcard, get on b.net |
04:33.58 | Corbo2 | ok |
04:34.00 | Corbo2 | what do I do? |
04:34.02 | Alpha_vst | actually i take that back |
04:34.06 | payne | wuts ur account, corbo? |
04:34.10 | Corbo2 | dunno |
04:34.11 | payne | add me |
04:34.12 | Bemoliph | payne: Sorry, not right now |
04:34.12 | Alpha_vst | these trees are not getting death |
04:34.16 | payne | payne.payne |
04:34.18 | Corbo2 | I probably have to make one again? |
04:34.25 | Corbo2 | oh no screw you |
04:34.26 | Corbo2 | you add me |
04:34.30 | Tehwildcard_ | I'm on payne, I added you |
04:34.33 | Corbo2 | stupid bnet 2.0 doesn't like me |
04:34.33 | Bemoliph | NoRoo_: Would be neat to get the Viking Missiles to be different colors on those parts, then, if possible |
04:34.37 | payne | ..? |
04:34.48 | NoRoo_ | Bemoliph: that would require using a different model |
04:34.49 | Corbo2 | mine wil be |
04:34.52 | Corbo2 | Corbo.xcorbo |
04:35.00 | Corbo2 | but I'm patching up |
04:35.02 | Bemoliph | Oh well, was just an idea |
04:35.29 | Alpha_vst | bemoliph you know what trees die from creep? |
04:35.40 | Bemoliph | I know for sure the ones on Lost Temple do |
04:35.43 | Corbo2 | loool |
04:35.55 | Corbo2 | hey look |
04:35.59 | Corbo2 | Corbo quit |
04:36.00 | Bemoliph | Especially in the bottom right corner |
04:36.09 | Alpha_vst | what tileset is that |
04:36.09 | payne | hmm |
04:36.13 | payne | soon finished, corbo? |
04:36.16 | Bemoliph | I'm not entirely sure, sorry |
04:36.18 | Corbo2 | hold on |
04:36.21 | Corbo2 | still patching |
04:36.31 | Corbo2 | about to start writing stuff |
04:36.32 | Alpha_vst | what tileset is lost temple anyone? |
04:36.38 | Corbo2 | belshir |
04:36.54 | Alpha_vst | thanks |
04:37.08 | *** join/#sc2mapster Helios_ (~57c2c738@gateway/web/freenode/x-mrmctwmpqxwrvwnh) |
04:37.10 | payne | I NEED ONE MORE GUY TO HELP TEST MY MAP, ANYONE? |
04:37.19 | Corbo2 | I WILL HELP YOU TEST STFU |
04:37.27 | payne | lol |
04:37.28 | Corbo2 | IM JUST PATCHING |
04:37.30 | Corbo2 | jeez |
04:37.33 | payne | we must be 4 |
04:37.34 | Helios_ | is it possible to track mouse loc (other than when you press) so to track it constantly or at lwast every 0.5 seconds or something |
04:37.37 | payne | we're only 3 |
04:37.39 | payne | jeez. |
04:38.00 | Tehwildcard_ | Nope helios |
04:38.04 | Helios_ | gar |
04:38.06 | Helios_ | why not |
04:38.12 | Tehwildcard_ | A lot of people want it though :P |
04:38.13 | Helios_ | it has mouse tracking for FPS mode |
04:38.19 | Helios_ | so surely it can be done |
04:38.22 | Helios_ | via some magic! |
04:38.28 | Tehwildcard_ | That is just the camera |
04:38.31 | Tehwildcard_ | angles and crap |
04:38.36 | Tehwildcard_ | not the actual mouse |
04:38.47 | Helios_ | so can you rotate camera with mouse and then retrieve the angle the camera is now facing? |
04:39.15 | payne | corbo, soon done? :ò |
04:39.16 | Corbo2 | you can rotate camera with mouse |
04:39.24 | Corbo2 | I've done it before and without the editor ;o |
04:39.26 | Helios_ | right byt can you then get the cameras facing angle |
04:39.53 | Helios_ | i presume yes |
04:40.15 | payne | corbo? |
04:40.19 | Tehwildcard_ | yup I'm pretty sure thats how the shooters are working |
04:40.39 | payne | ... D: |
04:40.45 | payne | shouldnt take that long to update the patch |
04:40.57 | Helios_ | i wonder what would happen if you grabbed the ammount the camera moved then reset camera position |
04:41.09 | Alpha_vst | nothing happens to these fucking trees |
04:41.10 | Helios_ | if youcould then make a virtual cursor or move an object around via mouse |
04:41.22 | Helios_ | without the camera jerking about briefly |
04:41.24 | Helios_ | :-D |
04:41.33 | *** join/#sc2mapster Corbo (~thecorbo@190.87.70.54) |
04:41.33 | Helios_ | my bet is it cant :-/ |
04:42.10 | payne | Corbo? |
04:42.13 | payne | its long man! |
04:42.14 | Helios_ | I thought at first lack of mouse tracking was to prevent network use, but if you can rotate 3D camera and get angle then it makes no sense a t all |
04:42.29 | Corbo | I told you to add me |
04:42.54 | payne | i did |
04:42.56 | payne | corbo.xcorbo |
04:43.20 | heysparky | hey, is there a site with good screenshots of existing MP maps? |
04:43.56 | Corbo | it's Corbo.xcorbo |
04:43.58 | NoRoo_ | heysparky: did you see the video I linked? |
04:44.10 | heysparky | no Noroo |
04:44.25 | Tehwildcard_ | NoRoo, that looks sick |
04:44.27 | NoRoo_ | video of a multiplayer game |
04:44.59 | heysparky | ah, I see, heh, that does look fun |
04:46.12 | payne | http://www.staredit.net/files/2188/ <-- PATCHER, http://www.mediafire.com/?myly3ofmwdz <-- MAP |
04:46.16 | payne | @ corbo and wildcard |
04:46.27 | heysparky | I'm looking for skirmish maps tho |
04:46.30 | *** join/#sc2mapster Arthas-stuffs (~zet@ip3-100.bon.riksnet.se) |
04:48.15 | payne | http://www.staredit.net/files/2188/ <-- PATCHER, http://www.mediafire.com/?myly3ofmwdz <-- MAP |
04:49.17 | Alpha_vst | lol |
04:49.44 | NoRoo_ | Any way I need a name for my map still... |
04:49.44 | Alpha_vst | that does look fun makes my map look lame :( |
04:50.38 | Alpha_vst | i need to get my game to a early beta point and post a mini movie :P |
04:53.37 | Alpha_vst | FUCK |
04:54.58 | Dark_Oppressor | Now I'm playing with a melee map, can we get actual AI working in them? |
04:56.55 | Alpha_vst | nope |
04:56.59 | Dark_Oppressor | :-( |
04:57.07 | Dark_Oppressor | Not even the Very Easy thing? |
04:57.09 | Alpha_vst | i have no idea |
04:57.21 | Alpha_vst | lol you can turn on easy mode |
04:58.13 | Alpha_vst | dont touch the triggers and make start locations give them to the players and set slots for computer |
04:58.43 | Dark_Oppressor | I tried that first, no luck |
04:58.58 | Dark_Oppressor | the default melee init stuff just ends the game immediately |
04:59.02 | Dark_Oppressor | hrm |
04:59.08 | Dark_Oppressor | Has anyone done this? |
05:05.30 | *** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-qbghowtbslmucaqk) |
05:06.14 | Alpha_vst | you did it wrong |
05:06.21 | Alpha_vst | close slots that are not used |
05:06.24 | Dark_Oppressor | I did? |
05:06.29 | Dark_Oppressor | I... made a map with "New Map" |
05:06.33 | Dark_Oppressor | The editor made it |
05:06.34 | Dark_Oppressor | lol |
05:06.39 | Dark_Oppressor | they start out closed |
05:06.47 | Dark_Oppressor | save player 15 |
05:06.53 | Dark_Oppressor | anyway I'm trying again |
05:07.04 | *** join/#sc2mapster ryd_ (~62701005@gateway/web/freenode/x-xfawwvlttueblolm) |
05:07.04 | Dark_Oppressor | in case I somehow mucked it up without touching anything |
05:07.11 | Dark_Oppressor | which is entirely possible ;-) |
05:07.17 | Alpha_vst | lol yeah it really is |
05:07.21 | Alpha_vst | stupid editor |
05:07.28 | Dark_Oppressor | It's sexy though |
05:07.34 | Alpha_vst | and fyi i have not done it my self :D |
05:07.43 | Alpha_vst | i only assume |
05:07.43 | Dark_Oppressor | Well, maybe I can figure it out |
05:07.48 | Dark_Oppressor | We shall see |
05:07.59 | Dark_Oppressor | I got so far as the map loaded and everything worked, except the comps would only mine |
05:08.11 | Dark_Oppressor | and I got a bunch of "invalid mainState" errors |
05:08.30 | Dark_Oppressor | My UMS test map works great , however |
05:08.34 | Dark_Oppressor | but it uses no AI |
05:08.53 | Alpha_vst | lol mine works great also :P |
05:09.50 | Dark_Oppressor | Excellent! :-D |
05:09.54 | Alpha_vst | check your map / status |
05:10.04 | Alpha_vst | make sure it dont say custom |
05:10.12 | Dark_Oppressor | Did that |
05:10.16 | Dark_Oppressor | That took a while to figure out |
05:10.20 | Dark_Oppressor | I screwed it up at one point |
05:10.23 | Dark_Oppressor | So I started over |
05:10.23 | Dark_Oppressor | lol |
05:10.41 | Alpha_vst | lol |
05:10.57 | Dark_Oppressor | What's with the lag? |
05:11.03 | Dark_Oppressor | Like, click and drag lag, etc. |
05:11.04 | Dark_Oppressor | lol |
05:13.30 | Alpha_vst | your graphic settings |
05:14.48 | Alpha_vst | does anyone else hate the new youtube player? |
05:16.33 | *** join/#sc2mapster dataangel (~prophet@c-98-227-123-231.hsd1.il.comcast.net) |
05:16.34 | Dark_Oppressor | No, I mean in the editor |
05:16.44 | Dark_Oppressor | In-game is smooth as silk |
05:16.51 | Dark_Oppressor | And I don't hate it |
05:17.00 | Dark_Oppressor | Although I don't get why they keep changing things around |
05:17.02 | Bemoliph | I don't care about the player |
05:17.10 | Bemoliph | I hate the fail comments that are not properly structured |
05:17.15 | Dark_Oppressor | YA |
05:17.18 | Dark_Oppressor | That |
05:17.36 | Alpha_vst | yeah your editor has to update every time you move something and if you have high graphics it can lag |
05:17.48 | Bemoliph | It was nice to be able to hit "Show All Comments" and have them listed with oldest at the top, but more importantly, with nested replies |
05:17.50 | Dark_Oppressor | But just draggin the mouse to make a box? |
05:17.58 | Bemoliph | Now it's newest at the top and no nesting =\ |
05:18.20 | Alpha_vst | my editor doesnt lag i use low settings for it |
05:18.39 | Dark_Oppressor | Are there graphics settings for the editor somewhere? |
05:18.42 | Alpha_vst | and raise things when i need it |
05:18.43 | Bemoliph | The editor has a default frame limit of 25 FPS, I believe |
05:18.54 | Bemoliph | I'm not sure if that will affect that, but could be worth looking into |
05:19.03 | Bemoliph | Yeah, File > Preferences |
05:19.15 | Alpha_vst | yeah |
05:19.17 | Dark_Oppressor | Oh wtf cool |
05:19.29 | Bemoliph | I think it has "Match Game Settings" checked at default |
05:19.31 | Dark_Oppressor | But its much slower than 25 fps |
05:20.14 | Dark_Oppressor | Yes I see that now |
05:20.15 | Alpha_vst | yeah i press v and it switches my view into game mode and the settings change :D |
05:20.26 | Bemoliph | There is also File > Configure Controls for hotkeys, which is also searchable via Ctrl F |
05:20.37 | Alpha_vst | yeah |
05:20.40 | Dark_Oppressor | This editor rules |
05:20.46 | Bemoliph | Lots of things are actually searchable, which is nice |
05:20.50 | Dark_Oppressor | Ya that made no difference |
05:20.51 | Bemoliph | Even if there isn't a button for it |
05:20.53 | Dark_Oppressor | It's not the settings |
05:21.01 | Alpha_vst | lol |
05:21.03 | Dark_Oppressor | My computer can run the actual game at ultra everything |
05:21.09 | Dark_Oppressor | hrm |
05:21.29 | Bemoliph | I think I see the effect you mean |
05:22.08 | Alpha_vst | my computer cant run at ultra :( |
05:22.09 | Bemoliph | Even on lowest everything, it seems to drop when it tries to redraw the box after you move your mouse |
05:22.15 | Dark_Oppressor | Ya |
05:22.17 | Bemoliph | Drop FPS, that is |
05:22.22 | SevenSeven | @bemoliph: ? |
05:22.23 | Dark_Oppressor | Like, hardcore |
05:22.28 | SevenSeven | mine runs at 500 lol |
05:22.50 | SevenSeven | I think the editor maxes out at 500 FPS |
05:22.58 | Alpha_vst | you run at 500 fps? |
05:23.04 | SevenSeven | apparently |
05:23.05 | Dark_Oppressor | Is there an FPS counter somewhere? |
05:23.08 | SevenSeven | that's what the counter says |
05:23.08 | Alpha_vst | yes |
05:23.19 | Dark_Oppressor | I can't seem to find it |
05:23.22 | Dark_Oppressor | Docs will be nice |
05:23.25 | Bemoliph | Top right |
05:23.26 | SevenSeven | blank area I've got 580 |
05:23.28 | Bemoliph | Of the Terrain view |
05:23.43 | Dark_Oppressor | Hm |
05:23.44 | Dark_Oppressor | I don |
05:23.47 | Dark_Oppressor | don't see it* |
05:23.54 | Alpha_vst | i run at 30 fps on low setting :( |
05:23.56 | Dark_Oppressor | Nothing anywhere :-( |
05:24.03 | SevenSeven | View > Show UI > Show rendering I think |
05:24.07 | Alpha_vst | but im running on a mac mini under windows 7 lol |
05:24.08 | Dark_Oppressor | there we go |
05:24.09 | Dark_Oppressor | Ya |
05:24.15 | SevenSeven | lol |
05:24.22 | Dark_Oppressor | Forgot about the View menu |
05:24.23 | Dark_Oppressor | >< |
05:24.34 | Dark_Oppressor | ya |
05:24.43 | Dark_Oppressor | drops to 6 fps when dragging the mouse around and making a selection box |
05:24.56 | Alpha_vst | really? |
05:24.59 | Dark_Oppressor | ya |
05:25.18 | SevenSeven | yeah the selection box really kills it |
05:25.18 | Dark_Oppressor | It is annoying |
05:25.23 | Bemoliph | Kinda funny that the frame limiter is on, but it still counts ("counts"?) a much larger FPS number |
05:25.47 | Alpha_vst | it maxes out? |
05:25.54 | Bemoliph | Supposedly |
05:26.03 | SevenSeven | dunno |
05:26.06 | Bemoliph | File > Preferences > General |
05:26.31 | Dark_Oppressor | So only the terrain and preview things have limits |
05:26.35 | Dark_Oppressor | And the rest just goes for it |
05:26.39 | SevenSeven | I've got it set at 100 |
05:27.01 | Bemoliph | Mine is set to 75, since that's my refresh rate |
05:27.05 | Dark_Oppressor | Mine goes at about 400-450 in the unit window |
05:27.05 | Bemoliph | No point in wasting anything after that |
05:27.14 | Dark_Oppressor | But the number looks cooler |
05:27.51 | Bemoliph | Anyways, yeah, it's definitely the green circle/square |
05:27.57 | Dark_Oppressor | Yep |
05:28.06 | SevenSeven | uh oh |
05:28.13 | Dark_Oppressor | lol |
05:28.27 | Dark_Oppressor | Drawing a region does not have the same issue for me |
05:30.13 | *** join/#sc2mapster Skizot (~skizot@105-189.200-68.tampabay.res.rr.com) |
05:31.34 | Alpha_vst | but drawing regions sucks adding to them is the crap |
05:31.43 | Alpha_vst | AND WHY CANT WE TURN REGIONS |
05:31.45 | *** join/#sc2mapster General13372 (~support@71-93-96-131.dhcp.mtpk.ca.charter.com) |
05:32.03 | AgentPaper | hm, how do you create roads with triggers? |
05:32.13 | Alpha_vst | you cant |
05:32.25 | Alpha_vst | i would assume |
05:32.59 | Dark_Oppressor | hey cool |
05:33.05 | Dark_Oppressor | there are rich vespene geyser stoo? |
05:33.06 | AgentPaper | gack, how do you create roads in the terrain editor even? |
05:33.16 | AgentPaper | I saw it before but I can't remember now =P |
05:33.19 | Dark_Oppressor | Terrain mode |
05:33.22 | Dark_Oppressor | Road button |
05:33.25 | Alpha_vst | yteah |
05:33.26 | AgentPaper | aaah |
05:33.31 | Dark_Oppressor | :-D |
05:33.51 | AgentPaper | damn |
05:34.04 | AgentPaper | and we can't do stuff with the terrain editor through triggers yet |
05:34.14 | Dark_Oppressor | Will we be able to? |
05:34.24 | AgentPaper | yes |
05:34.29 | Dark_Oppressor | wow cool |
05:34.34 | Dark_Oppressor | This game is going to be awesome |
05:34.40 | AgentPaper | you could in WC3 |
05:34.46 | Dark_Oppressor | Oh, lol |
05:34.54 | Dark_Oppressor | I actually did mess with that... a tiny bit |
05:34.55 | Dark_Oppressor | Not much |
05:34.57 | AgentPaper | I can't imagine that they wouldn't do it here too, at least as much as you could there |
05:35.01 | Bemoliph | Well, you can technically do some now with spawning Terrain Deformation actors |
05:35.04 | Dark_Oppressor | Surely they will, then |
05:35.09 | AgentPaper | probably a lot more |
05:35.09 | Bemoliph | The problem is you can't mess with Cliff Level that I know of |
05:35.16 | Bemoliph | And that is very important |
05:35.19 | Alpha_vst | nope |
05:35.21 | Alpha_vst | yeah it is |
05:35.34 | AgentPaper | terrain deformation actors are incredibly clunky though |
05:35.41 | Alpha_vst | they are :( |
05:35.51 | Alpha_vst | i use one in my map |
05:36.05 | Bemoliph | I'll bet someone is crazy enough to make them work how they want, though =P |
05:36.13 | AgentPaper | I'm guessing that they didn't really need anything else to make the normal game, so they put off making it in the editor for a bit |
05:36.22 | Alpha_vst | yeah |
05:36.38 | Alpha_vst | we have a very early version of the editor |
05:36.44 | AgentPaper | If I could get one that would just raise a specific plot of land a certain amount permanently, I'd be golden |
05:36.57 | Alpha_vst | you cant do that? |
05:36.59 | *** join/#sc2mapster Clord (~Clord@62-165-188-63.bb.dnainternet.fi) |
05:37.01 | AgentPaper | I'd also love rotated rectangle regions |
05:37.09 | Alpha_vst | my are permanent |
05:37.10 | AgentPaper | I probably can, but I haven't gotten to messing with them enough |
05:37.38 | AgentPaper | hm, actually, what I really need is a line that detects units crossing it |
05:37.39 | Alpha_vst | the whole terrain deformation doesnt reset the height of the terrain is what fucks me |
05:37.45 | AgentPaper | I wonder if you can do that with points... |
05:37.53 | Alpha_vst | yeah |
05:38.02 | Alpha_vst | you can get the middle of 2 points |
05:38.03 | Clord | many stuff can easily be done with 0.01 periotic timer but moving many regions constantly with it is real performance hit |
05:38.04 | Clord | ^^ |
05:38.43 | Alpha_vst | a 0.01 timer is a big performance hit no matter what |
05:38.44 | *** join/#sc2mapster Sixen (~Sixen@173-25-22-19.client.mchsi.com) |
05:38.44 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
05:39.19 | Alpha_vst | i had one running with a cam update and in 5 min 50 fps where gone |
05:39.39 | Clord | weird... my camera updating not cause such memory leak |
05:40.15 | Alpha_vst | yeah i think its the angle of my cam in the game i have |
05:40.28 | Dark_Oppressor | holy crap I just noticed the copy/paste |
05:40.29 | Dark_Oppressor | weeee |
05:40.33 | Alpha_vst | LOL |
05:40.39 | Alpha_vst | YOU CAN TOTATE |
05:40.43 | Alpha_vst | AND FLIP |
05:41.04 | AgentPaper | OOOOOOOOOOOOOOOH |
05:41.11 | AgentPaper | you can give points models |
05:41.13 | Clord | then again according to blizzard nothing should leak permamently in maps |
05:41.16 | Bemoliph | Dark_Oppressor: You can actually copy and paste terrain |
05:41.19 | Alpha_vst | yeah you can |
05:41.23 | Bemoliph | Doesn't move Doodads, though |
05:41.28 | ShadowTiger | i can make it leak |
05:41.29 | Dark_Oppressor | Whoa no way |
05:41.36 | Dark_Oppressor | :-D! |
05:41.43 | Alpha_vst | YEAH!!!!!!!!!! |
05:41.47 | Alpha_vst | AND FLIP IT |
05:41.51 | Bemoliph | Yup |
05:41.58 | Alpha_vst | AND ROTATE |
05:42.15 | Dark_Oppressor | I like how I can make each mineral field have a million minerals |
05:42.17 | Dark_Oppressor | MWA HAHA |
05:42.24 | Alpha_vst | lol |
05:42.27 | ShardFenix | o lawdy |
05:42.41 | Dark_Oppressor | 50 1 mil minerals in a stack |
05:42.43 | Dark_Oppressor | RICH ONES |
05:43.05 | Alpha_vst | lol |
05:43.14 | AgentPaper | damn, can't run a trigger from a unit crossing a line |
05:43.24 | AgentPaper | that would have made my map so much simpler |
05:43.36 | Alpha_vst | you cant? |
05:43.46 | heysparky | why won't a region work AP? |
05:44.07 | AgentPaper | because you can make a region shaped like a hex |
05:44.30 | Alpha_vst | i wish i could rotate regions |
05:44.31 | AgentPaper | circle works passably, but leave a lot of holes to patch |
05:44.32 | Bemoliph | <PROTECTED> |
05:44.39 | Bemoliph | Random might not work out, though, in practice |
05:44.55 | Bemoliph | But you could try it |
05:45.02 | Alpha_vst | you can get the distance between 2 points |
05:45.31 | Alpha_vst | you would need a few triggers or something |
05:45.35 | AgentPaper | Bemoliph: That would require about 9000 points, all detecting units coming within 1 of them |
05:45.51 | AgentPaper | not really practical |
05:46.06 | Bemoliph | You did say crossing a line =P |
05:46.13 | Bemoliph | So you just put one at each end |
05:46.28 | Bemoliph | But like I said, probably won't work out given the random element |
05:46.32 | Alpha_vst | why dont you find the distance between 2 points and check if a unit is that far in fron of the facing angle of a point |
05:46.36 | AgentPaper | how would that work? |
05:46.39 | AgentPaper | one on each end? |
05:46.42 | ShardFenix | you can make a really cluttered trigger for determining whether or not a unit is in a rotated rectangle |
05:46.54 | ShardFenix | function* |
05:47.05 | AgentPaper | hm, now that's an idea |
05:47.17 | ShadowTiger | isnt there a make region from points function |
05:47.30 | ShardFenix | yeah but it only makes rectangles |
05:47.32 | ShardFenix | and you cant angle them |
05:47.38 | AgentPaper | have each hex corner check all units within a certain amount of them, and if they're at a certain angle from it, it knows it's on a line |
05:47.48 | ShardFenix | you'd need to use some trig and make your own function to do a rotated region |
05:48.01 | AgentPaper | wait, better |
05:48.07 | Clord | I edited my camera view directly from "defaultcamera" |
05:48.08 | Clord | XD |
05:48.08 | Alpha_vst | it makes circles |
05:48.14 | AgentPaper | have it check the unit to see if it's changed which hex it's in, not when it crosses |
05:48.32 | AgentPaper | so even for a fast unit, unless it can cross hexes faster than it checks, it'll get seen right |
05:50.35 | *** join/#sc2mapster Ardnived (~ae076e07@gateway/web/freenode/x-xoqlinybgmonyyyp) |
05:50.37 | NoRoo | sigh |
05:50.46 | NoRoo | uploading that video again to get the aspect ratio correct |
05:51.08 | Ardnived | Hey, how do you make doodads "walkable"? You know like bridges |
05:51.10 | NoRoo | WMM really should overright the aspect ratio when you publish |
05:51.17 | *** join/#sc2mapster Dest1ny (~d2314200@gateway/web/freenode/x-zbqolqypygskirsr) |
05:52.00 | Grum | ckknight: we should get some features on the website! allow storage of the map in its components and have a buildprocess put together the mpq, this could allow for 'wow locale' editor to be used and we could get sortof sane diffs from a versioning system! |
05:52.33 | Dark_Oppressor | YES |
05:52.38 | Dark_Oppressor | I got melee comps working |
05:52.39 | Dark_Oppressor | woo |
05:52.58 | Dark_Oppressor | Now I have a fastest map with 1v7 to play with |
05:53.34 | heysparky | I have a space platform map that is glitching |
05:53.41 | heysparky | ..bah daggum carriage return |
05:53.58 | Alpha_vst | how so? |
05:54.16 | heysparky | glitchign in the editor - the transparent bottom-most level is textured anyone know of a fix? reloading didn't work |
05:55.00 | heysparky | rendres properly in game |
05:55.00 | *** join/#sc2mapster Corbo2 (~thecorbo@190.87.72.76) |
05:55.07 | Corbo2 | what renders? |
05:55.17 | heysparky | the transparent bottom-most level |
05:56.41 | heysparky | booo, this looks grosss, I can't design this way... |
05:56.57 | Grum | are you sure you are using the proper tileset? :) |
05:57.07 | Dark_Oppressor | Man, I can't make the game spawn my nexus where the start location is |
05:57.16 | Dark_Oppressor | It keeps it away from minerals and stuff automagically :-( |
05:57.33 | Grum | Dark_Oppressor: obviously :D |
05:57.43 | Dark_Oppressor | Well, that is no good! |
05:57.48 | Dark_Oppressor | What kind of fastest map is this! |
05:57.50 | Alpha_vst | heysparky you mean the side of a cliff hs the groudn texture? |
05:57.53 | Grum | the minerals have a 'do not put buildings near me' footprint |
05:57.55 | Grum | so you have to change them |
05:58.01 | Dark_Oppressor | I DO have a stack of 50 rich minerals with 1 million each |
05:58.03 | Grum | heysparky: what tileset are you using? |
05:58.23 | Alpha_vst | my map has the same issue |
05:58.34 | Alpha_vst | i even know of a glitch to make it show in game |
05:59.19 | Corbo2 | hexd is such a good game |
05:59.19 | Corbo2 | :P |
05:59.26 | Dark_Oppressor | Grum: do you mean the "ignore placement requirements" ? |
05:59.27 | Grum | url? |
05:59.57 | Grum | Dark_Oppressor: no, you have to change the 'do not place buildings' footprint of the mineral node or manually change the pathing layer (not sure if that works though) |
06:00.57 | Grum | mm Dark_Oppressor, are you sure you are leaving enough space around for the nexus? |
06:01.07 | Dark_Oppressor | No, I'm not |
06:01.09 | Dark_Oppressor | That's the point |
06:01.19 | Dark_Oppressor | Oh, or do you mean just enough space for it to physically fit? |
06:01.20 | Alpha_vst | muhaha |
06:01.21 | Dark_Oppressor | I am doing that |
06:01.23 | Grum | i mean, can the nexus fit even? |
06:01.27 | Dark_Oppressor | ya |
06:01.43 | Dark_Oppressor | I might test that to see if I am lying though |
06:01.44 | Dark_Oppressor | lol |
06:01.44 | Alpha_vst | there is a tutorial guide for a fastest map |
06:01.48 | Dark_Oppressor | For real? |
06:01.51 | Dark_Oppressor | Of course there is |
06:01.53 | Dark_Oppressor | heh |
06:02.17 | Alpha_vst | tells you how to do it correctly like |
06:02.26 | AgentPaper | for something that happens very often, like every .2 seconds, is it more efficient to have a periodic event or have it run off a repeating timer? |
06:02.50 | *** join/#sc2mapster Jcup (~ad3a143c@gateway/web/freenode/x-oubpkinterkzahdg) |
06:03.00 | Grum | <PROTECTED> |
06:03.10 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
06:03.12 | AgentPaper | thought so |
06:03.14 | Alpha_vst | I MADE LAVA SLUGS!!!!!!!!!!!! |
06:03.20 | AgentPaper | what? |
06:03.21 | Alpha_vst | THATS GOING TO FUCK EVERYONES DAY |
06:03.23 | AgentPaper | lol |
06:03.33 | Alpha_vst | my map its about lava |
06:03.49 | Alpha_vst | and running from it and it has creates that try to kill you |
06:04.01 | Corbo2 | who can send me a .ogv file |
06:04.04 | Corbo2 | tiny one |
06:04.07 | Alpha_vst | its titled Oh no lava! RUN!!! |
06:04.08 | Corbo2 | for testing purposes |
06:04.17 | Alpha_vst | .ogv? |
06:04.33 | Corbo2 | ya... |
06:04.42 | Corbo2 | >.< I'll just dop it myself I guess |
06:04.42 | Alpha_vst | never heard of it |
06:04.58 | Clord | I wonder how to get that warp gate icon feature for other units... quite handy for mass selection in some maps |
06:05.14 | Clord | that bottom right thing what mass selects them XD |
06:05.49 | Alpha_vst | right now my map has 2 1/2 units one chases and hurts like a bitch one is fast and blows up leaving lava and one jsut roams aroudn leaving a trail of lava |
06:06.08 | Alpha_vst | lava is re textured creep :P |
06:06.31 | Repo | New map: http://www.sc2mapster.com/maps/deathless-viking/. Deathless Viking. Twinmold20 (Manager/Author). Experimental. Approved by sixen. |
06:07.29 | Repo | New map: http://www.sc2mapster.com/maps/zergenoid/. Zergenoid. ashgad (Manager/Author). Approved by sixen. |
06:07.33 | Repo | New asset: http://www.sc2mapster.com/assets/simple-leap-function/. Simple Leap Function. SCMapper (Manager/Author). Approved by sixen. |
06:07.50 | Alpha_vst | anyways i should make a mini movie and see what people think soon lol |
06:08.16 | Clord | so basically nobody has again any idea |
06:08.17 | Clord | lol |
06:08.36 | NoRoo | Clord: huh? |
06:08.49 | NoRoo | Clord: are you asking how to make a button on the screen that you can click to select all your units? |
06:09.20 | Alpha_vst | goodnight all |
06:09.22 | Alpha_vst | :D |
06:10.12 | Alpha_vst | im glad i have months to work out this map cause right now i need to find a way to make players want to move way from the top area's more |
06:10.17 | Dark_Oppressor | argh |
06:10.20 | NoRoo | Clord: since I'm not sure, I'll at least point you in the right direction, check trigger actions for Dialoge - Display Screen Button |
06:10.40 | Dark_Oppressor | I found footprints in the data editor, and there is a value for the minerals etc. currently set to "Unpathable terrain" |
06:10.43 | ShadowTiger | and search "selection" |
06:10.54 | Dark_Oppressor | I want that to be "none" or "ground" or something, but when I change it, it changes back :-( |
06:17.27 | ShadowTiger | Dark oppressor |
06:17.30 | Dark_Oppressor | Success! |
06:17.33 | Dark_Oppressor | Yes? |
06:17.40 | ShadowTiger | nm you got it? |
06:17.47 | Dark_Oppressor | Yep, just this second |
06:17.49 | Dark_Oppressor | :-) |
06:18.00 | Dark_Oppressor | I made the footprints for minerals, gas, and extractors 1x1 |
06:18.01 | ShadowTiger | did you use placement apply? |
06:18.04 | ShadowTiger | oh |
06:18.34 | Dark_Oppressor | What' placement apply? |
06:18.48 | Dark_Oppressor | What's* |
06:18.51 | ShadowTiger | its one of the layers |
06:19.02 | ShadowTiger | it lets you add/remove the build near resources requirment |
06:19.17 | ShadowTiger | so you can make a CC right next to a patch of minerals |
06:19.22 | *** join/#sc2mapster Iggyhopper (~a@adsl-75-18-135-151.dsl.skt2ca.sbcglobal.net) |
06:19.30 | Grum | if you remove 'apply' units can suddenly walk through the resources |
06:19.35 | Dark_Oppressor | Can I use it to make the game spawn one from a start location? |
06:20.22 | Grum | euh? just have one starting location, that will do it :D |
06:20.29 | Dark_Oppressor | It's a melee map.. |
06:20.51 | Dark_Oppressor | Well, technically it uses the melee map triggers and is custom |
06:20.54 | Dark_Oppressor | but only for right now, since I can |
06:21.00 | Dark_Oppressor | can't test it with regular melee stuff ingame |
06:21.08 | Dark_Oppressor | But It's GOING to be a regular melee map |
06:21.14 | Dark_Oppressor | So I am trying to make it work for that |
06:21.21 | *** join/#sc2mapster Khono (~GenerousP@CPE001cdfa83c0e-CM001bd7a6b578.cpe.net.cable.rogers.com) |
06:21.56 | Dark_Oppressor | I don't see that layer, either |
06:22.08 | Khono | Preorder + Betakey = win! |
06:22.14 | Dark_Oppressor | :-) |
06:22.17 | Dark_Oppressor | That's what I just did |
06:22.20 | Khono | :-D |
06:22.31 | Dark_Oppressor | I found out about it and immediately went and got it |
06:22.43 | Khono | Betakey |
06:22.45 | Khono | <PROTECTED> |
06:22.46 | Dark_Oppressor | Apparently I was like 2 weeks behind the times or something :-/ |
06:22.47 | Khono | ???????? |
06:22.48 | Corbo2 | grum |
06:22.49 | Khono | -------- |
06:22.50 | Khono | Profit!! |
06:22.56 | Khono | same here |
06:23.00 | Corbo2 | vjeux? |
06:23.04 | Corbo2 | baw |
06:23.14 | Grum | Corbo2: stop random hiliting without a question will you :D |
06:23.18 | Khono | Soon as I saw the site say release, 1 hour later, I preordered. |
06:23.49 | *** join/#sc2mapster HeliosDoubleSix (~HeliosDou@87-194-199-56.bethere.co.uk) |
06:24.36 | Dark_Oppressor | Ok dudes, I'm off for now |
06:24.39 | Corbo2 | I was hjust checkign if you were here >.< |
06:24.45 | Corbo2 | anyway |
06:24.47 | Grum | Corbo2: why? |
06:24.55 | Corbo2 | Was it you the one that told me videos as textures? |
06:25.01 | Corbo2 | to look into that? |
06:25.06 | Grum | yeah! stop slacking ;D |
06:25.11 | Khono | lol |
06:25.30 | Corbo2 | well |
06:25.41 | Corbo2 | I COULD make it use .ogvs as textures |
06:25.42 | Khono | Videos as textures... so you're saying the textures will be animated like the video? |
06:25.44 | Khono | Sounds cool. |
06:25.54 | Corbo2 | but they don't animate |
06:25.58 | Khono | laaame |
06:26.07 | Grum | ogvs .. is that the ogg vorbis video format orso? |
06:26.15 | Corbo2 | ya |
06:26.22 | Grum | i'm not sure which format is supported |
06:26.24 | Corbo2 | that's the one inside sc2 |
06:26.29 | Khono | nice |
06:26.32 | Grum | i do however know there are animated textures |
06:26.40 | Khono | gif??? |
06:26.43 | Corbo2 | ya but where? |
06:26.48 | Grum | Corbo2: could be you need a doodad/model which has support to 'animate' the texture orso |
06:27.05 | Corbo2 | well |
06:27.22 | Corbo2 | maybe the m3 exporter doesn't let me animate textures? |
06:27.28 | *** join/#sc2mapster General1337 (~support@71-93-96-131.dhcp.mtpk.ca.charter.com) |
06:28.05 | Corbo2 | Does anyone know a doodad that has an animated texture? |
06:28.11 | Skizot | i can't get a model to export. |
06:28.17 | Skizot | the monitors |
06:28.18 | Corbo2 | why not? |
06:28.20 | Skizot | the ticker |
06:28.24 | Corbo2 | which monitors? |
06:28.27 | Corbo2 | *opens editor* |
06:28.27 | Skizot | it gives me a stupid error |
06:28.33 | Grum | Corbo2: SpacePlatformBillBoard |
06:28.35 | Grum | afaik |
06:28.39 | Corbo2 | hmmmm |
06:28.40 | Skizot | they are on the space platform set |
06:28.45 | Corbo2 | I'll look into that |
06:29.00 | Grum | but thye have no models |
06:29.04 | Grum | so lets see how this is used |
06:29.08 | Corbo2 | oh? |
06:29.11 | Corbo2 | wait |
06:29.13 | Grum | they have spheres as model |
06:29.18 | Corbo2 | so how do you know |
06:29.18 | Corbo2 | ah |
06:29.23 | Corbo2 | hmmm |
06:29.29 | Grum | no idea i know we have animating billboards :D |
06:29.38 | Ardnived | Hey, how do you make doodads "walkable"? You know like bridges |
06:30.31 | Grum | we also have textures named: billboard_movies1.dds |
06:30.44 | Grum | and stuff like Assets\Doodads\BillboardTallPhysicsDeath |
06:30.54 | Grum | Assets\Doodads\BillboardScrollingTextPhysicsDeath |
06:31.34 | Grum | "CityBillboards" |
06:31.38 | Grum | "SpacePlatformBillboard" |
06:32.29 | Corbo2 | .dds isnt' animated |
06:32.30 | Corbo2 | also |
06:32.42 | Corbo2 | I've discovered that textures don't necesarilly have to be .dds |
06:32.52 | Skizot | duh |
06:32.54 | Skizot | tga |
06:33.00 | Corbo2 | I'm actually using jpg in this model |
06:33.06 | Grum | dds, tga, jpg, png should be supported iirc |
06:33.16 | Bifuu | Kick ass movie |
06:33.18 | Grum | dds obviously the 'fastest' |
06:33.25 | Corbo2 | nuh uh |
06:33.31 | Corbo2 | jpg obviously rox |
06:33.40 | Corbo2 | .ogv is supported |
06:33.47 | Cronos | jpg works ? |
06:33.51 | Corbo2 | I just can't get it to animate :P |
06:33.53 | Corbo2 | jpg works |
06:33.57 | Corbo2 | let me try bmp too :P |
06:34.06 | Skizot | animate the uvws |
06:34.16 | *** join/#sc2mapster Tysheth (~45b4cc47@gateway/web/freenode/x-ddwixibbupheozjk) |
06:34.27 | Cronos | bah i looked all day for a good psd to dds converter |
06:34.47 | Cronos | found a ok one seems a bit low quality in game |
06:35.29 | Bifuu | Fine no one be all like "What movie!?" |
06:35.52 | Grum | what movie? :( |
06:36.06 | Khono | What movie!?!?!?!111 |
06:36.14 | Bifuu | Iron man 2! |
06:36.20 | Khono | Meh, t'was okay. |
06:36.27 | Bifuu | =/ |
06:36.29 | Khono | Maybe better when not cam'd. |
06:36.45 | Bifuu | pffffffft this guy wants his map approved |
06:36.47 | Bifuu | "Made this while watching OneTwoSC's tutorial on youtube." |
06:36.48 | Khono | Starcraft 2, infinitely more enjoyable. |
06:36.50 | Bifuu | I SEE HOW IT IS |
06:37.07 | Corbo2 | bmp works too |
06:37.10 | Repo | New map: http://www.sc2mapster.com/maps/zerg-invasion-desert/. Zerg Invasion (Desert). kpaekn (Manager/Author). Experimental. Approved by Bifuu. |
06:37.11 | Khono | Starcraft 2 |
06:37.13 | Khono | <PROTECTED> |
06:37.14 | Khono | ???????? |
06:37.16 | Khono | ---------- |
06:37.17 | Khono | Profit!! |
06:37.30 | Bifuu | WEll Iron man 2 in the theater = Awesome bass |
06:38.00 | Khono | Ehhh, I get enough bass through the walls from my noisy neighbours. |
06:38.12 | Bifuu | lol |
06:38.32 | Corbo2 | if somebody gives me a .gif |
06:38.34 | Corbo2 | I'll try it |
06:38.49 | Bifuu | oh i got one |
06:38.50 | Bifuu | hang on |
06:38.52 | Corbo2 | k |
06:39.01 | Bifuu | http://4gifs.com/gallery/d/153525-2/Black_kid_dancing.gif |
06:39.08 | Grum | Bifuu: there is no map with that project |
06:39.11 | Khono | What!? How the hell is the username Khono already in use at SC2Mapster !? |
06:39.13 | Grum | so kinda hard to approve or not =D |
06:39.24 | Bifuu | Grum: that what experiemental is for =P |
06:39.27 | Grum | Khono: its the whole curse network ;D |
06:39.31 | ShadowTiger | http://i6.photobucket.com/albums/y247/moolacool/bite.gif |
06:39.35 | Khono | oh, curse, ic thx |
06:39.51 | Bifuu | ShadowTiger: my gif is better |
06:39.58 | ShadowTiger | no way |
06:40.23 | ShadowTiger | i made mine ; ( |
06:40.33 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
06:41.58 | Khono | Bite FTW. |
06:42.34 | Khono | But I must say, the man boobs are strangely hypnotizing. |
06:42.39 | Khono | boy boobs* |
06:43.25 | Khono | So Corbo2, any bouncing boy boobs yet? |
06:44.16 | Bifuu | look at his face, thast even better |
06:44.43 | Khono | His face is scary. |
06:45.06 | Khono | He's either constipated, handicapped, or Carlton Junior. |
06:45.15 | Bifuu | or all of the above |
06:45.27 | Khono | http://www.i-mockery.com/blabber/pics/carltondance1.gif |
06:45.39 | Khono | http://pointlessbanter.net/wp-content/uploads/2009/01/carlton_dance.gif |
06:45.42 | Khono | Better speed. |
06:46.24 | Corbo2 | nope |
06:46.28 | Corbo2 | can't do gifs |
06:46.36 | Bifuu | sad |
06:46.37 | AgentPaper | ok, so you can pick all units within X distance and do stuff, can you also do similar with points? |
06:46.38 | Khono | laaaame |
06:46.47 | AgentPaper | For example, pick all points within X of unit? |
06:47.06 | ShadowTiger | why are you picking points? |
06:47.22 | AgentPaper | so that I can find the unit's angle from them and see if it moved from one hex to another |
06:47.23 | PixelWarrior | http://www.youtube.com/watch?v=YNyE2xExktA&feature=player_embedded |
06:47.31 | Bifuu | So i set my Editor to Recognize maps that contain 1000000 Cells to be classified as OMG! |
06:47.38 | Tehwildcard_ | I dont think you can pick points |
06:47.40 | Bifuu | now i just need to figure out how to make maps that big |
06:47.47 | AgentPaper | bah |
06:47.49 | ShadowTiger | you realise that if you pick all points within 5.0 of a unit... you could end up with over 100 points |
06:47.57 | AgentPaper | guess I'll need to make dummy units or something |
06:49.06 | Khono | lol@Bifuu |
06:49.32 | AgentPaper | also, it seems hash tables are no longer in the game? |
06:49.38 | AgentPaper | (yet, that is) |
06:49.53 | Bifuu | Khono: hell yeah, who wouldnt want to make a map 1000x1000 |
06:50.14 | Khono | I certainly would! Lagathon FTW! |
06:50.48 | Tehwildcard_ | Name the game: "Who can stand the lag the longest (working title)" |
06:50.56 | Bifuu | lol |
06:51.32 | Grum | i'm still really dissapointed non of you made pokemon or farmville in sc2 ;( |
06:51.39 | Tehwildcard_ | lol |
06:52.16 | Khono | Ahh, good old Blizzard. The help menu contains only the "About Starcraft II Editor..." |
06:52.48 | Bifuu | pffft who needs actual help |
06:52.58 | Grum | documentation is something the users of your software will write |
06:53.05 | Khono | I bent my wookie :( |
06:53.10 | Khono | My cat's breath smells like cat food. |
06:53.23 | Khono | Miss Hoover, my worm crawled into my mouth so I ate it, can I have another? |
06:53.29 | Khono | What's a Diarhama? |
06:53.37 | Khono | needs help. |
06:53.46 | Sixen | With what? :P |
06:54.04 | Khono | Everything Ralph would need help with. |
06:54.14 | Sixen | The red ninja turtle? |
06:54.27 | Sixen | No, that's Raphael. |
06:54.28 | Grum | just see a doctor ;D |
06:54.28 | NoRoo | The anticipation of youtube video processing is killing me. |
06:54.32 | Khono | haha |
06:54.48 | Bifuu | ? |
06:55.03 | Khono | God... even pop-up help over icons is often lacking. |
06:55.23 | Khono | oh wait, it just doesn't always work O.o |
06:55.23 | Sixen | You know, I was looking at past editors... |
06:55.32 | Sixen | They included help files for War1 and War2. |
06:55.40 | Khono | Really? |
06:55.41 | Sixen | and sc1 I think. |
06:55.43 | ShadowTiger | there was a war1 editor? |
06:55.51 | Sixen | Yes, :) |
06:55.55 | Bifuu | NoRoo: whats processing? |
06:55.56 | ShadowTiger | holy crap I had no idea |
06:56.02 | Sixen | It was just a Unit Editor though |
06:56.05 | Sixen | WAR EDIT |
06:56.16 | ShadowTiger | i was to young to find it i guess |
06:56.31 | Khono | Well, if I had to choose between an kick ass editor and a decent editor with infinite help, I'd go with kick ass. |
06:56.33 | Sixen | Yeah, there was a StarEdit Help file. |
06:56.34 | Grum | sofar i still believe blizzard doesnt actually use this tool to edit the data, they just do it through xml |
06:57.01 | Bifuu | Sixen: well they did say theyw ere ganna add one |
06:57.09 | Sixen | Yeah, just basic stuff. |
06:57.16 | NoRoo | Bifuu: video of my map |
06:57.28 | Bifuu | NoRoo: oooo |
06:57.42 | Iggyhopper | omfg i cannot get the turret to turn |
06:57.44 | Tysheth | wtb "DON'T MOVE THE ZERGLING" map |
06:57.53 | NoRoo | I'll link it up when it's done |
06:58.00 | NoRoo | it's looking pretty good |
06:58.02 | Bifuu | NoRoo: i thought maybe you were waiting for HD's vids to look better too xD |
06:58.15 | NoRoo | Which vids? |
06:58.25 | Bifuu | http://www.youtube.com/watch_videos?index=1&more_url=%2Fmy_subscriptions&no_autoplay=1&feature=sub&video_ids=BhyRur-mek0%2C7Vvx4J89hTQ%2Cah3XmjlhgJw%2Cq6ymbFr-Xcg%2CGD41kW-jd34%2Ce3i3NOYhEPo%2Cc-RR7SUvt7c%2CbyF0KuzK4Eo&type=1 |
06:58.25 | Sixen | ~seen futah |
06:58.27 | purl | futah <~xel@ip68-228-73-58.oc.oc.cox.net> was last seen on IRC in channel #sc2mapster, 10d 3h 52m 48s ago, saying: 'i can save/restore from bank just fine, i think one of your parameters is messed up'. |
06:58.30 | Bifuu | big url is big |
06:58.47 | Bifuu | www.youtube.com/watch?v=7Vvx4J89hTQ |
06:58.49 | Bifuu | propper url |
06:58.50 | Iggyhopper | I try to set turret rotation or facing it doesnt f'ing work HOW IS MY MAP GOING TO WORK NOW OOOOOOOOOOOOMG |
07:00.01 | Bifuu | Iggyhopper: with magic |
07:00.35 | Iggyhopper | Biffu help me |
07:00.46 | Bifuu | ? |
07:01.01 | Iggyhopper | turret no control |
07:01.12 | Sixen | Still nothing, Iggy? :/ |
07:01.18 | Bifuu | and you want it to do what |
07:01.32 | Iggyhopper | nope i even added like custom chat events to do it in game and trigger debug |
07:01.36 | Iggyhopper | I can get the turret |
07:01.52 | Iggyhopper | get actore from actor via name "SiegeTankTurret" |
07:02.03 | Iggyhopper | but i cannot set the facing or nothing |
07:02.12 | Bifuu | Triggers? |
07:02.15 | Iggyhopper | yes |
07:02.23 | Bifuu | yeah im not the person you should be asking xD |
07:02.53 | Iggyhopper | i can detach a turret from a tank though |
07:02.58 | Bifuu | How are you trying to make it face? |
07:03.05 | Iggyhopper | sending command "Destroy" to tank turret leaves it hanging |
07:03.14 | Iggyhopper | ill copy paste |
07:03.18 | Iggyhopper | what i have right now |
07:03.35 | *** join/#sc2mapster Slam_ (~c31b0354@gateway/web/freenode/x-rmxdfxdwnwnytubp) |
07:03.40 | Iggyhopper | <PROTECTED> |
07:03.40 | Iggyhopper | <PROTECTED> |
07:03.56 | Grum | Bifuu: its low quality, and where are part2-4? |
07:04.06 | Iggyhopper | word 2 would be SiegeTankTurret if i selected a tank |
07:04.23 | Bifuu | Grum: Exactly |
07:04.41 | Iggyhopper | <PROTECTED> |
07:04.49 | Iggyhopper | then send [stuff] |
07:04.56 | Grum | exactly? :( |
07:04.58 | Iggyhopper | send SetFacing 50 |
07:05.00 | Iggyhopper | nothing |
07:05.02 | Grum | where are they! *PANIC* |
07:05.24 | Bifuu | Grum: [02:58] <+Bifuu> NoRoo: i thought maybe you were waiting for HD's vids to look better >>too<< xD |
07:05.29 | Iggyhopper | Bifuu or Grum how can you successfully add turrets to units? |
07:05.37 | Iggyhopper | maybe i have like hack it and readd the turret |
07:05.50 | Bifuu | Iggyhopper: tbh i have no idea with Triggers |
07:05.55 | Iggyhopper | arrrrrrr |
07:06.00 | Grum | you add turrets with the weapon, not sure though :/ |
07:07.51 | Iggyhopper | oh ok |
07:07.57 | Iggyhopper | well anyway on to another idea |
07:08.04 | Iggyhopper | where is that physics map? |
07:08.09 | Iggyhopper | with the baneling? |
07:08.15 | Iggyhopper | i want to dee ell |
07:08.39 | Corbo2 | oh yay |
07:08.43 | Corbo2 | best dogs ever |
07:08.50 | Corbo2 | http://img18.imageshack.us/img18/1293/screenshot174w.jpg |
07:09.37 | Grum | trojandoggies! |
07:10.35 | Khono | heh |
07:10.38 | Bifuu | wonders if he can make a building a hero |
07:10.55 | Corbo2 | lul |
07:11.00 | Corbo2 | hero building? |
07:11.04 | Bifuu | yeha |
07:11.15 | Bifuu | mainly for Abilities |
07:11.18 | Corbo2 | what must the building have done to be a hero? |
07:11.47 | Khono | It crushed the wicked witch of the west. |
07:11.57 | Bifuu | Building withaCAbilLearn plox |
07:12.27 | Grum | Bifuu: http://www.youtube.com/watch?v=BhyRur-mek0 .. number2! |
07:12.32 | Grum | but UBAR low quality :D |
07:13.37 | Bifuu | Grum: Yea im subscribed to HD, but i wait cuz his videos when they are done processing at full 1080p |
07:13.41 | Bifuu | or i |
07:13.44 | Bifuu | one of them letters |
07:14.05 | Iggyhopper | u suk |
07:14.11 | Iggyhopper | LATS OF BALW |
07:14.19 | Bifuu | BAWL8 |
07:14.20 | Bifuu | * |
07:14.31 | Iggyhopper | Where's the baneling physics map? |
07:14.59 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
07:15.09 | Bifuu | dunno |
07:15.14 | Bifuu | dontt hink it was released |
07:15.43 | Iggyhopper | fagt |
07:15.46 | Iggyhopper | wat a fag |
07:15.47 | Iggyhopper | devloper |
07:15.50 | Corbo2 | my dog deserves to be news'd |
07:15.52 | Corbo2 | you all know it. |
07:16.08 | Corbo2 | news the dog asap |
07:16.10 | Bifuu | WE pluses dont have news powa |
07:16.17 | Corbo2 | psh |
07:16.23 | Corbo2 | get sixen to do it |
07:16.30 | Sixen | wut |
07:17.01 | Iggyhopper | oh i tried to do a ice map like war3 |
07:17.03 | Repo | New map: http://www.sc2mapster.com/maps/d-e-d-c-r-f-t/. D E A D C R A F T. MetalheadMikecosio (Manager/Author). Approved by Bifuu. |
07:17.04 | Corbo2 | news the dog |
07:17.04 | Sixen | Oh. Yeah bif, still trying to figure out what you guys should do, :P. |
07:17.09 | Iggyhopper | totally different then sc2 right now |
07:17.12 | Sixen | If you want news, it couldn't hurt. |
07:17.21 | Grum | lol that project alias is lulz |
07:17.31 | Fisker | Sixen |
07:17.35 | Fisker | you live in a trash can |
07:17.36 | Sixen | Fisker |
07:17.41 | Sixen | you live in my trash can |
07:17.43 | Corbo2 | sixen |
07:17.45 | Corbo2 | <PROTECTED> |
07:17.45 | Sixen | corbo2 |
07:17.46 | Iggyhopper | Sixen |
07:17.46 | Fisker | indeed |
07:17.47 | Repo | New map: http://www.sc2mapster.com/maps/zerg-beacon/. Zerg Beacon. Zaphrous (Manager/Author). Experimental. Approved by Bifuu. |
07:17.50 | Corbo2 | you know you wanna news it |
07:17.50 | Corbo2 | ;o |
07:17.51 | Fisker | Sixen |
07:17.54 | Sixen | Rofl Corbo |
07:17.57 | Iggyhopper | you are a trach can |
07:17.57 | Fisker | Any changes to the map editor yet? |
07:18.01 | Sixen | thanks, greg :P |
07:18.05 | Sixen | which, fisker? |
07:18.06 | Sixen | MWE or GE? |
07:18.10 | Fisker | GE |
07:18.15 | Sixen | Nothing major |
07:18.22 | *** join/#sc2mapster Arrowmaster (arrow@WoWUIDev/WoWAce/ResponsibleForEverythingAndNothing/Arrowmaster) |
07:18.24 | Bifuu | Sixen: I dont need news ability, id prolly never post anything if i could |
07:18.29 | Sixen | ;p |
07:18.30 | Fisker | maybe they fixed localization? ,3 |
07:18.31 | Fisker | ;3 |
07:18.34 | Sixen | well yes |
07:18.34 | Bifuu | i wouldnt know what qualifies xD |
07:18.40 | Sixen | supposedly they did, fisker |
07:18.46 | Corbo2 | k so |
07:18.47 | Grum | the editor exe was updated but nothing in patchnotes/datafiles |
07:18.51 | Corbo2 | no videos as textures |
07:19.00 | Corbo2 | I'll just take that away from my tutorial |
07:19.21 | Sixen | what? |
07:19.45 | Grum | Corbo2: it requires a model |
07:19.47 | Grum | but no idea how it does it |
07:19.53 | Bifuu | Fisker: http://forums.sc2mapster.com/general/general-chat/1383-undocumented-editor-changes-patch-11/ |
07:20.15 | Arrowmaster | so just got a beta key finally, whats the deal with this character name and identifier stuff? |
07:20.34 | Sixen | Alright arrow.. |
07:20.43 | Sixen | CommonName.UniqueName |
07:20.50 | Fisker | ah |
07:20.57 | Fisker | still broken with older maps though |
07:20.58 | Sixen | So I am Sixen.sixen and someone else (faggot) was Sixen.usa |
07:21.08 | *** join/#sc2mapster Corbo (~thecorbo@190.87.72.76) |
07:21.12 | Corbo | whoops |
07:21.13 | Corbo | dc'd |
07:21.14 | Sixen | ;p |
07:21.15 | Corbo | anyway |
07:21.18 | Fisker | i find that offensive |
07:21.31 | Bifuu | Sixen: Actually i i can make Immanoob.Sixen |
07:21.39 | Sixen | Other way around. |
07:21.40 | Bifuu | the 2nd part isnt Unique at all |
07:21.45 | Iggyhopper | imma just look for warcraft 3 physics m aps |
07:21.50 | Sixen | The second part is the unique part, bif :P |
07:22.00 | Sixen | First part is what's shown in-game and what is "common" |
07:22.01 | Bifuu | no |
07:22.02 | Bifuu | http://forums.battle.net/thread.html?topicId=24401526722&sid=5000 |
07:22.06 | Bifuu | Look at names of posters |
07:22.06 | Sixen | It's like first and last name. |
07:22.28 | Sixen | The fuck? |
07:22.32 | Corbo | is there a mirc log? |
07:22.40 | Sixen | I wonder if they changed it last reset |
07:22.48 | Sixen | Because originally, it was like i'm saying. |
07:22.50 | Bifuu | just blew Sixen's mind |
07:22.51 | Arrowmaster | Arrowmaster.arrowmaster seems like it would be kinda long |
07:22.59 | Sixen | Arrow.master? :P |
07:23.10 | Arrowmaster | i could use Arrowmaster.net |
07:23.11 | Bifuu | Sixen: maybe after the first reset, cuz you could do that before the 2nd aswell |
07:23.17 | Arrowmaster | since i do own that domain |
07:23.22 | Sixen | Truth, arro. |
07:23.23 | Sixen | w |
07:23.48 | PixelWarrior | shameless self promotion arrow |
07:23.58 | PixelWarrior | but theres nothing on that domain LOL |
07:23.59 | Arrowmaster | domain is a blank page |
07:24.00 | Sixen | ;p |
07:24.23 | Arrowmaster | sets up goatse redirect |
07:24.30 | Bifuu | PixelWarrior: no this is shameless http://forums.battle.net/thread.html?topicId=24401695724&sid=5000 |
07:24.43 | Bifuu | properly executed |
07:25.22 | PixelWarrior | LOL |
07:25.41 | NoRoo | man this video is taking forever to process :\ |
07:25.49 | PixelWarrior | oh yea! day and night |
07:25.59 | NoRoo | shouldn't take more than like 1 min per 10 meg |
07:26.02 | PixelWarrior | hmmm i could use this |
07:26.03 | NoRoo | that is even pretty slow |
07:26.18 | Corbo | i sense OoT rpgs coming up |
07:26.30 | PixelWarrior | oot? |
07:26.33 | Corbo | ocarina of time |
07:26.45 | PixelWarrior | do we have a link model? |
07:26.53 | Bifuu | More like Majoras Mask |
07:26.54 | Corbo | I can make one ;o |
07:27.01 | Corbo | hold on |
07:27.03 | Arrowmaster | son of a bitch |
07:27.06 | Arrowmaster | Arrow.master is taken |
07:27.08 | PixelWarrior | make one, and im with u lol |
07:27.14 | Arrowmaster | i hope they wipe the accounts before release |
07:27.21 | PixelWarrior | yeah they will |
07:27.47 | PixelWarrior | arrow but ure ingame name is gona be just Arrow |
07:27.52 | PixelWarrior | ppl cant see the .master |
07:28.00 | Iggyhopper | is there a way for a unit to attack ground? |
07:28.07 | NoRoo | sixen have you seen my map yet? |
07:28.14 | Iggyhopper | like mortar teams in war3? |
07:28.14 | PixelWarrior | noroo |
07:28.15 | PixelWarrior | yeah |
07:28.25 | PixelWarrior | iggy: yeah |
07:28.36 | Lilianna | Doesnt the Siege tank have attack ground? |
07:29.00 | Sixen | Which, NoRoo? |
07:29.02 | Arrowmaster | this is getting annoying, alt-tab doesnt work well so im going to setup a xinit script to run the game on another vty |
07:29.18 | Sixen | Corbo, if you can make that, i'm totally making Zelda: Windwaker. |
07:29.26 | NoRoo | the top view multiplayer physics shooter thing |
07:29.30 | Sixen | P1 == Link, P2 == Tingle. |
07:29.44 | NoRoo | I don't think you have, but finally putting a video up :) |
07:31.11 | NoRoo | by the way does any one know how to get rid of the friends tab when we play on bnet? |
07:31.16 | NoRoo | or move it... |
07:31.29 | NoRoo | I think it's actually part of bnet so we might not even have control over it |
07:32.24 | Bifuu | You guys do that, im remaking Links Awakening! |
07:32.46 | Khono | A Link to the Past FTW |
07:33.12 | Iggyhopper | PixelWarrior how? |
07:34.38 | Bifuu | Iggyhopper: i dunno if it will work |
07:34.43 | Bifuu | But check Target Filters |
07:39.02 | Tysheth | I'm no good with beams. I can't get them to work for me. :( |
07:39.14 | heysparky | whoa... my terrain texture set data is all blank... |
07:39.17 | zazen | Hey guys, I just finished a playable version of my single player RPG! |
07:39.18 | zazen | http://forums.sc2mapster.com/development/project-show-room/1398-1-khaldarys-sector-alpha-version/ |
07:39.19 | heysparky | !! |
07:39.25 | zazen | would love to hear the opinion of fellow map makers :) |
07:39.50 | *** join/#sc2mapster Stoneneedle (~stoneneed@220.181.34.194) |
07:39.59 | Stoneneedle | I'm designing the d20 stats for Ultralisk now |
07:40.05 | Stoneneedle | HEAVY ASSAULT BEAST (CL 14) |
07:40.37 | heysparky | how to get my terrain texture set data back?! I need it? |
07:40.42 | Tehwildcard_ | The terrain looks awesome, zazen |
07:40.43 | heysparky | ? = !!! |
07:40.59 | AgentPaper | goddamnit |
07:41.08 | AgentPaper | how do you use If Then Else (multiple)? |
07:41.17 | AgentPaper | and Arithmetic (multiple) and such? |
07:41.22 | Tysheth | AgentPaper: custom script so it's less confusing :o |
07:41.28 | AgentPaper | they look like they're just completely broken |
07:42.41 | zazen | thanks |
07:42.54 | heysparky | zazen, checking it out... first question (where did the planet title image come from?) |
07:43.00 | AgentPaper | you can't even add conditions to a If Then Else (multiple) |
07:43.02 | AgentPaper | wtf |
07:43.08 | zazen | bel shir |
07:43.12 | zazen | loading screen |
07:43.14 | zazen | if that what you mean |
07:43.22 | heysparky | yeah, where are those? |
07:43.45 | NoRoo | finally it's done |
07:44.13 | zazen | all I know is that it's a default loading screen aka I just had to choose it from the list |
07:44.15 | zazen | of loading screens |
07:44.31 | zazen | I used a "loading" search filter for images and chose the Bel Shir one, that's it, I think. |
07:44.42 | NoRoo | sixen: if you're still around check this out & tell me what you think: http://www.youtube.com/watch?v=i7gfqButwEo |
07:44.52 | Sixen | Will check it in a few minutes. |
07:45.33 | heysparky | zazen, I don't have audio, so I don't know exactly what's up. I like that the different character's portraits appear at different corners |
07:45.49 | *** join/#sc2mapster Iggyhopper (~a@75.18.135.151) |
07:45.57 | zazen | yeah that's a nice touch |
07:46.01 | heysparky | but it doesn't seem entirely consistent (or I'm wrong and they don't have specific corners) |
07:46.10 | zazen | it's intentional |
07:46.15 | zazen | to not be consistent, dunno why |
07:46.18 | zazen | hahaha |
07:46.25 | zazen | I like the way it looks. |
07:46.33 | heysparky | that's the opposite of consistent |
07:46.45 | Khono | :) |
07:47.14 | AgentPaper | seriously does anyone know what's up with all the (multiple) actions? |
07:47.17 | Tysheth | heysparky> Assets/Textures/loading-[...].dds |
07:47.21 | AgentPaper | are they all just broken? |
07:47.57 | Corbo | this will be harder than I thought... |
07:48.11 | heysparky | hmmm... just died |
07:48.19 | heysparky | maybe audio would help |
07:48.49 | heysparky | loss should give restart option yes? |
07:49.00 | Kylegar | adf |
07:49.05 | zazen | it's kinda tough |
07:49.05 | heysparky | ui looks nice |
07:49.09 | zazen | yeah it should give restart |
07:49.14 | Kylegar | I hate busy days |
07:49.19 | heysparky | trigger for that is straightforward |
07:49.20 | zazen | Juggermaw encounter is completly doable |
07:49.21 | Kylegar | I get no documenting done :( |
07:49.46 | heysparky | has anyone else lost terrain texture data in the editor? |
07:50.01 | heysparky | terrain looks nice, camera feels far |
07:50.02 | Skizot | ? |
07:50.39 | heysparky | I go to the terrain texture set data and I can see the list on the left, but when I select anything it's all blank on the right |
07:51.08 | Skizot | ... |
07:51.10 | Skizot | mine works fine. |
07:51.18 | Corbo | baww |
07:51.23 | Corbo | I'll have to model it myself |
07:51.25 | heysparky | bottom-most texture on space platform is not transparent either |
07:51.34 | heysparky | just happened after I was messing with ramps |
07:51.35 | Corbo | do you want young link |
07:51.38 | Corbo | or adult? |
07:51.38 | heysparky | I blame ramps |
07:51.54 | NoRoo | I really like this new UI though it does need some visual tweaking still |
07:52.21 | Skizot | corbo... |
07:52.35 | Corbo | what? |
07:52.41 | Skizot | what version of max you using? |
07:52.45 | Corbo | 2009 |
07:52.49 | Corbo | Why? |
07:52.50 | Skizot | hmmm |
07:52.59 | Skizot | can you send me one of your .max files? |
07:53.18 | Corbo | well |
07:53.21 | Corbo | I can make a new one |
07:53.27 | Corbo | but all those tests I haven't saved |
07:53.31 | Skizot | i just need one that works |
07:53.32 | Corbo | or let me check |
07:53.39 | Skizot | so i can see what the issue is. |
07:53.41 | Skizot | OR... |
07:53.46 | zazen | yeah I've heard complaints about camera being too far |
07:53.48 | Corbo | Did you follow the instructions? |
07:53.50 | zazen | I kinda like it, but I might change it |
07:53.51 | Kylegar | hmm |
07:53.52 | Skizot | make a new one with a cylinder. |
07:53.55 | Corbo | like only one editable mesh |
07:53.56 | Skizot | to the letter |
07:53.59 | Kylegar | have you guys gotten model importing working? |
07:53.59 | Corbo | only one material |
07:54.06 | Corbo | which should be multi/subobject |
07:54.13 | Arrowmaster | totally have no idea what im doing now, probably going to lose every game i play |
07:54.14 | Kylegar | cause once you do, I'm gonna port over some of the models that were in a hl2 mod I worked on |
07:54.51 | Corbo | You mean like this? http://img18.imageshack.us/img18/1293/screenshot174w.jpg |
07:55.03 | Kylegar | yea, something like that |
07:55.06 | Kylegar | sweet |
07:55.11 | Skizot | lol |
07:55.18 | Kylegar | http://www.empiresmod.com/drupal/node/21 |
07:55.30 | Kylegar | gonna be importing those models :) |
07:55.56 | Khono | Hmmm "Minerals, Terrazine, and Vespene". Interesting. |
07:56.06 | Kylegar | Terrazine is for camp |
07:56.12 | Kylegar | and there is a 'Custom Resource' field |
07:56.16 | Skizot | well i need to make tunnel pieces. |
07:56.17 | Khono | Smoke it while at camp? Cool. |
07:56.31 | Kylegar | honestly, I think they should have a Resource object |
07:56.39 | Skizot | for level 1.5 of my sidescroller. |
07:56.44 | Kylegar | and have a unit type of ResourceField, and let us make as many freaking resources as we want |
07:56.48 | Kylegar | but... |
07:56.54 | heysparky | is there a way to re-install the editor? |
07:57.06 | Khono | Agreed, Kylegar. |
07:57.09 | Bemoliph | Reinstall the game and repatch, maybe |
07:57.22 | Khono | Just need to specify where the info about it is displayed on screen. |
07:57.58 | Khono | Guess we'll just have to create custom coding for that stuff. |
07:58.20 | Kylegar | yea |
07:58.21 | Kylegar | possible |
07:58.23 | Kylegar | annoying |
07:58.25 | Kylegar | but possible |
07:58.26 | Khono | yeah |
07:59.58 | Khono | Perhaps a leaderboard showing current amounts of resources and resource costs in tooltip for items in a build menu. When a button is pressed, amount of resources is checked... |
08:00.12 | Khono | Not too bad, but still lots of extra coding. |
08:00.20 | Kylegar | asdf |
08:00.24 | Khono | jkl; |
08:00.27 | Kylegar | Patch 11 was so stupid :( |
08:01.09 | Kylegar | I keep reading the changes and facepalming |
08:01.09 | Khono | :-p |
08:01.52 | NoRoo | what is stupid about it? |
08:02.11 | Kylegar | They buffed terran tech the wrong way |
08:02.18 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:02.24 | NoRoo | ....? |
08:02.28 | Kylegar | yea, T could use the BC faster, but that doesn't stop it from being useless |
08:02.39 | Kylegar | it just means you waste your resources faster |
08:02.52 | Khono | lol |
08:02.56 | NoRoo | you're upset that a unit got a small buff? |
08:03.07 | Kylegar | no, i'm upset that it didn't recieve the right buff |
08:03.19 | NoRoo | what did you expect |
08:03.28 | Kylegar | a bit more damage or splash |
08:03.30 | Tysheth | >To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E. |
08:03.31 | Tysheth | haha |
08:03.33 | NoRoo | 20 seconds off the build time is pretty signific- whaT? |
08:03.34 | NoRoo | haha |
08:03.44 | Kylegar | or survivability |
08:03.51 | Tysheth | I accidentally researched ventral sacs that way at least twice |
08:04.06 | Tysheth | I realized the research had started and went... ah, screw it, I oughta scout soon anyway |
08:04.12 | Tysheth | no wonder I'm bronze |
08:04.20 | Kylegar | however, the phoenix change is pretty awesome |
08:04.26 | Kylegar | you can do some legit micro with that |
08:04.31 | Corbo | kk |
08:04.34 | Corbo | this one works |
08:04.43 | Khono | :) |
08:04.58 | Khono | That ventral sacs change probably hurts zerg players more than it helps. |
08:05.01 | Corbo | are you still here? |
08:05.03 | NoRoo | I think this patch is like 95% movement in the correct direction |
08:05.14 | NoRoo | the change so splash damage is a huge improvement |
08:05.20 | Kylegar | I think the splash changes are bad honestly |
08:05.24 | NoRoo | archons aren't worthless anymore |
08:05.24 | Kylegar | except |
08:05.27 | Kylegar | with archons |
08:05.29 | Kylegar | ffs |
08:05.32 | Kylegar | way to beat me |
08:05.42 | Kylegar | It makes siege tanks really wonkey |
08:05.51 | Kylegar | and buffs and nerfs them at the same time |
08:05.57 | NoRoo | it makes their splash radius make more sense |
08:06.01 | Kylegar | not really |
08:06.02 | NoRoo | it's almost all buff |
08:06.02 | Bifuu | Why are all myf riends bad at the game |
08:06.09 | Bifuu | this is why i dont play ladder |
08:06.10 | Bifuu | =/ |
08:06.16 | Kylegar | fast units can close the distance |
08:06.21 | Kylegar | and wreck your troops |
08:06.23 | NoRoo | bifuu: well how good are you? |
08:06.37 | Corbo | herE: http://img217.imageshack.us/img217/8634/screenshot176y.jpg |
08:06.40 | Corbo | dl herE: http://www.mediafire.com/?myyymg0wtd3 |
08:06.41 | Kylegar | noone builds thors anyway, so whatever on that change |
08:06.42 | Bifuu | im not great myself but im not as bad as my friends O.o |
08:06.52 | Corbo | is that guy even on anymore?¡ |
08:06.57 | NoRoo | I haven't been laddering since the editor came out |
08:06.58 | Bifuu | Never used Chrono boost |
08:07.08 | Bifuu | "I never even touched WArpgates yet what are they?" |
08:07.23 | NoRoo | but before the last reset I was around 1850+ platinum |
08:07.39 | Bifuu | last time i did singles iw as like bronze? lol |
08:07.43 | Iggyhopper | i no how to create linked list in sc2 nananan |
08:07.53 | Kylegar | heh |
08:08.00 | Kylegar | now sort it and binary search it |
08:08.07 | Iggyhopper | shit |
08:08.13 | Skizot | yo |
08:08.14 | Iggyhopper | *cries* |
08:08.17 | NoRoo | Sixen: come back and watch my video! EVERY ONE PAY ATTENTION TO ME I'M DOING SOMETHING |
08:08.22 | NoRoo | *cough* |
08:08.32 | NoRoo | heh |
08:08.39 | Corbo | well he's still here... |
08:08.46 | Repo | New map: http://www.sc2mapster.com/maps/khaldarys-sector-alpha-version-z/. Khaldarys Sector (alpha version) by zazen. zazenbr (Manager/Author). Experimental. Approved by Bifuu. |
08:08.56 | *** join/#sc2mapster Silverfish (Silverfish@c-4c4370d5.012-16-6b6c6d1.cust.bredbandsbolaget.se) |
08:08.56 | Corbo | Did you get my links, skizot? |
08:09.35 | Corbo | common I wanna go to bed D: |
08:09.36 | Sixen | watching now, noroo. |
08:09.43 | Bifuu | NoRoo: link |
08:09.44 | NoRoo | hehe thanks :) |
08:09.56 | NoRoo | link is http://www.youtube.com/watch?v=i7gfqButwEo |
08:10.06 | zazen | thanks for approving my map |
08:10.07 | zazen | :) |
08:10.23 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:10.54 | Skizot | yeah opening it now. |
08:11.20 | Skizot | uhhhh |
08:11.28 | Skizot | the texture is just a regular texture |
08:11.33 | *** join/#sc2mapster Tausken (~Tausken@c-75-72-26-12.hsd1.mn.comcast.net) |
08:11.36 | Bifuu | Not ganna lie NoRoo, looks pretty fun |
08:11.56 | NoRoo | yeah we had a blast on the test run |
08:11.58 | Iggyhopper | hey physics guys |
08:11.58 | Sixen | NoRoo, this is awesome :) |
08:12.01 | Iggyhopper | HERY |
08:12.04 | Corbo | ya it is |
08:12.04 | Sixen | Corbo, you still there? |
08:12.07 | Sixen | Link to your dog model pl0x. |
08:12.08 | Corbo | no |
08:12.11 | Corbo | I'm gone |
08:12.13 | Iggyhopper | um wats basic calc for accel vel and friction? |
08:12.18 | Corbo | lulz |
08:12.24 | Corbo | you're not seriously gonna news it? |
08:12.25 | NoRoo | Iggyhopper: ...? |
08:12.28 | Iggyhopper | velocity = accel + velocity * friction |
08:12.31 | Iggyhopper | ? |
08:12.35 | Sixen | Custom Models, why not? :P |
08:12.39 | NoRoo | Iggyhopper: sure |
08:12.41 | Sixen | Nobody has used custom models to my knowledge |
08:12.42 | Iggyhopper | lulz |
08:12.44 | Corbo | http://img18.imageshack.us/img18/1293/screenshot174w.jpg |
08:13.02 | NoRoo | Iggyhopper: where 1 would be no friction |
08:13.02 | Corbo | Cause there's this one other guy that actually did a real model |
08:13.05 | Skizot | dammit sixen. |
08:13.07 | Corbo | instead of a squared dog ;o |
08:13.10 | Sixen | wut skizot |
08:13.19 | NoRoo | Iggyhopper: and you set it to some value between 1 and 0 |
08:13.27 | Skizot | i was gonna make a better model. |
08:13.28 | Skizot | lol |
08:13.32 | Bifuu | Going to bed, night guys |
08:13.37 | Corbo | http://dl.dropbox.com/u/6372503/import2.jpg |
08:13.45 | Sixen | Go ahead then Skizot, we can make it one news about models. |
08:13.59 | Corbo | additionally you can also do this http://img534.imageshack.us/img534/8748/screenshot163.jpg |
08:13.59 | ShadowTiger | that was pretty cool noroo |
08:14.00 | Corbo | :P |
08:14.04 | NoRoo | ShadowTiger: thx |
08:14.07 | Corbo | bai bifuu |
08:14.10 | Sixen | lol corbo |
08:14.18 | Khono | Question: If one neural parasites a dropship full of stuff, what happens if one empties the dropship? That stuff belong to you forever like in SC? |
08:14.25 | Iggyhopper | NoRoo its between 0.9 and 1 |
08:14.25 | ShadowTiger | you cant empty teh dropship |
08:14.30 | Corbo | Oh wait! |
08:14.30 | ShadowTiger | they disable the ability |
08:14.30 | Khono | :( |
08:14.34 | Corbo | I do have a real model! |
08:14.35 | Iggyhopper | well normally |
08:14.37 | Khono | laaame |
08:14.38 | Corbo | hold on! |
08:14.39 | NoRoo | Iggyhopper: that seems resonable |
08:14.41 | Iggyhopper | 0 friction is ice lol |
08:14.42 | Sixen | gogo corbo |
08:14.42 | NoRoo | reasonable* |
08:14.55 | NoRoo | Iggyhopper: no 1 is ice (no friction |
08:15.00 | Iggyhopper | oh yeah |
08:15.03 | Iggyhopper | lol mix up |
08:15.08 | NoRoo | Iggyhopper: if you set your friction to 0 then nothing will move |
08:15.12 | Iggyhopper | 0 is FRIGGEN VELCRO |
08:15.17 | Iggyhopper | lol |
08:15.36 | Corbo | http://img146.imageshack.us/img146/7610/screenshot173.jpg |
08:15.42 | Repo | New map: http://www.sc2mapster.com/maps/nosukvision-1-82/. NosukVision 1.82. sera141 (Manager/Author). Approved by sixen. |
08:15.51 | Corbo | the sand hovers! |
08:15.52 | Sixen | awesome corbo |
08:15.54 | Sixen | :D |
08:16.28 | Tysheth | but if there's no friction, how is one propelled forward? D: |
08:16.38 | Iggyhopper | how would i get the terrain normal? |
08:16.40 | Corbo | wut |
08:16.43 | Iggyhopper | i think thats what it is |
08:16.43 | NoRoo | Tysheth: thrust |
08:16.48 | Iggyhopper | a normal |
08:17.08 | NoRoo | Tysheth: your car won't drive any where, but your rocket will still fly in a simplified model |
08:17.15 | Corbo | anyway |
08:17.21 | Corbo | so... |
08:17.26 | Corbo | skizot |
08:17.34 | Corbo | got any problems with the exporter? |
08:17.37 | Tysheth | so if I attach the rocket to the car... |
08:17.40 | Corbo | or can I go to bed now? :D |
08:17.53 | NoRoo | Tysheth: you've got a good shot of getting your self killed imo :) |
08:18.04 | NoRoo | then you would have a....* |
08:18.23 | Corbo | btw |
08:18.25 | Corbo | in the news |
08:18.27 | Skizot | wtf. |
08:18.31 | Corbo | it's Touhou |
08:18.33 | Skizot | the material IS NOT a multimesh. |
08:18.34 | Corbo | not Toutou |
08:18.43 | Skizot | multimaterial |
08:18.47 | Skizot | YET it exported fine... |
08:18.50 | Corbo | it's multi/subobject |
08:18.57 | Corbo | he said it... |
08:19.26 | Corbo | " must be of the 'Multimaterial' typ" |
08:19.36 | AgentPaper | how would I make a unit morph with triggers? IE: The command center turning into a orbital command or planetary fortress |
08:19.41 | Tysheth | in other words, NoRoo, no friction + car + rocket = DEATH MACHINE |
08:19.58 | Corbo | blarg |
08:20.05 | Skizot | but yours ISN'T. |
08:20.10 | Skizot | that's what's fucked up. |
08:20.14 | Corbo | wut? |
08:20.14 | NoRoo | Tysheth: Yes exactly, someone will almost certainly die in that combination |
08:20.20 | Corbo | I used multi |
08:20.21 | Corbo | :P |
08:21.16 | Corbo | Only one material can be applied to a mesh and it must be of the 'Multimaterial' type. Each material ID represents a potential submesh of the model. Apply multiple textures to a model through each material of the multimaterial. You'll have to set the material ID you use for this in the export options also (default is 1). |
08:21.24 | Skizot | http://i40.tinypic.com/4qt1ye.jpg |
08:21.26 | Skizot | ahem. |
08:21.31 | Skizot | that is NOT a multi |
08:21.34 | Skizot | that's a default |
08:21.55 | Corbo | you sure that's my scene? |
08:21.57 | Skizot | i had to change the texture to one i had |
08:22.02 | Skizot | postive. |
08:22.03 | Corbo | Cause I didn't even use a .dds |
08:22.15 | Skizot | i just said i had the change the texture |
08:22.16 | Skizot | lol |
08:22.28 | AgentPaper | what's the movement speed of a unit measured in? |
08:22.33 | AgentPaper | is it distance traveled per second? |
08:23.06 | Tysheth | good question |
08:23.10 | Tysheth | and this can be tested quickly |
08:23.29 | AgentPaper | kinda looks like it, stalker has a move of about 3 |
08:23.43 | Corbo | http://img43.imageshack.us/img43/5862/dgsjh.png |
08:24.16 | Sixen | Alright, I gotta go to sleep guys. |
08:24.18 | Sixen | Waking up in 4 hours |
08:24.31 | ShadowTiger | sucks 4 you |
08:24.35 | AgentPaper | two flying anvils strapped together at the bottom? |
08:24.39 | ShadowTiger | im waking up in 11 hrs |
08:24.40 | Sixen | =;/ |
08:24.49 | NoRoo | night sixen o/ |
08:24.52 | Sixen | Night~ |
08:24.53 | Corbo | nighty sixen |
08:24.57 | Sixen | ~ |
08:24.59 | *** part/#sc2mapster Sixen (~Sixen@173-25-22-19.client.mchsi.com) |
08:25.03 | Skizot | how very weird. |
08:25.08 | Corbo | yeah.... |
08:25.25 | Corbo | Well, what's the problem when you use multi/sub ? |
08:25.36 | Skizot | it bitches about some name. |
08:25.45 | Corbo | what name? |
08:25.51 | Corbo | screenshot of the error? |
08:25.54 | Tysheth | AgentPaper: preliminary analysis says yes; I will now test for sure |
08:26.01 | AgentPaper | kk |
08:26.03 | Skizot | also... i get a vray error... |
08:26.08 | Corbo | loool |
08:26.12 | AgentPaper | testing out my new hex border detection system |
08:26.14 | Skizot | opening yours |
08:26.19 | Skizot | i never installed it lol. |
08:26.25 | Corbo | probably cause you don't have it. |
08:26.33 | Corbo | I use it as my main renderer |
08:26.38 | Corbo | for my architectural stuff |
08:26.40 | Skizot | and scale.. jesus |
08:26.47 | Corbo | loool |
08:26.52 | Corbo | you want my test map? |
08:27.01 | Corbo | I made scv's scale to like... |
08:27.03 | Corbo | 0.01 |
08:27.05 | Skizot | lol |
08:27.06 | Corbo | :P |
08:27.09 | Corbo | no kidding |
08:27.17 | Skizot | why not scale them in max |
08:27.27 | Corbo | I'm too lazy to figure out the proper sc2 -> max scale |
08:27.35 | Corbo | so I can use normal units |
08:27.43 | Skizot | well.. |
08:27.55 | Skizot | scale it in max to the scale you set it in the ditor... DUH |
08:28.00 | Skizot | right click on the scale icon |
08:28.05 | Skizot | and you can enter it yourself |
08:28.13 | Corbo | but that'd make me redo both my test map and my model |
08:28.13 | Corbo | ;o |
08:28.33 | Skizot | you can reimport and it goes POOF |
08:28.33 | Corbo | I just need to open a marine or something |
08:28.35 | Corbo | and meassure it |
08:28.36 | Skizot | instant overwrite. |
08:28.38 | Skizot | lol |
08:29.00 | Corbo | anyway |
08:29.05 | Corbo | that thing of "only one mesh" |
08:29.08 | Corbo | is really annoying. |
08:29.23 | Skizot | very lol |
08:29.29 | Corbo | Cause no one really models just one single mesh |
08:29.33 | Corbo | >.< |
08:29.42 | Corbo | and by no one I mean NO ONE |
08:29.43 | Skizot | i DO... just not like they do. |
08:29.50 | *** part/#sc2mapster Cide (~cide@c213-100-51-33.swipnet.se) |
08:29.51 | Corbo | no you don't ;o |
08:29.55 | Skizot | yeah i do. |
08:30.04 | Skizot | tubes = GODSEND. |
08:30.14 | Skizot | tube + cut tool = ANYTHING |
08:30.15 | Corbo | How do you even model for example, you have a cube and then you want a cilinder coming out of it? |
08:30.41 | Skizot | i can do it from a box. |
08:30.46 | Corbo | how? |
08:30.52 | Skizot | 3 high |
08:31.02 | Skizot | scale top smaller |
08:31.13 | Skizot | bevel edge on the top box twice |
08:31.13 | Corbo | then chamfer it like hell? |
08:31.14 | Skizot | BAM |
08:31.18 | Corbo | =/ |
08:31.24 | Corbo | but that's inexact |
08:31.24 | Skizot | it CAN be done. |
08:31.25 | Skizot | lol |
08:31.27 | Corbo | :P |
08:31.29 | Skizot | how so? |
08:31.34 | Corbo | oh I'm not saying it can't. |
08:31.39 | Corbo | I'm just saying it's so inexact |
08:31.46 | Skizot | not really. |
08:31.50 | Skizot | i use the text inputs |
08:31.51 | Corbo | and it's better and more precise to just connect both a cilinder |
08:31.52 | Corbo | and a cube |
08:31.56 | Skizot | using the MOUSE is inexact |
08:32.02 | Corbo | well |
08:32.08 | Corbo | ya |
08:32.08 | Corbo | :P |
08:32.12 | Corbo | no arguement there |
08:32.19 | Corbo | but still... |
08:32.39 | Skizot | if i need to model as one piece i can. |
08:32.40 | Corbo | imagine doing clothing |
08:32.41 | Skizot | :P |
08:32.46 | Corbo | hair |
08:32.48 | Corbo | ... |
08:32.55 | Corbo | accesories |
08:32.57 | Skizot | still easy |
08:33.00 | Corbo | yeah |
08:33.03 | Skizot | extrude an edge. |
08:33.06 | Skizot | HAIR |
08:33.23 | Corbo | but they create a lot of superfluous polys |
08:33.29 | Corbo | IMAGINE YOU'RE DOING A TSHIRT |
08:33.33 | Skizot | i was BORN lowpoly son. |
08:33.35 | Corbo | AND YOU WANNA DO ROUNDED BUTTONS |
08:33.42 | Skizot | texture |
08:33.45 | Skizot | and normal maps. |
08:33.46 | Corbo | NO |
08:33.50 | Corbo | MODELED |
08:34.01 | Tysheth | I'm too tired for this |
08:34.04 | Corbo | oh I was so born high poly anyway |
08:34.05 | Skizot | why the FUCK would you model buttons on a tshirt for a RTS |
08:34.11 | Skizot | lol |
08:34.12 | Corbo | :P |
08:34.19 | Skizot | ever heard of project revolution? |
08:34.19 | Corbo | ya |
08:34.22 | Skizot | for warcraft 3? |
08:34.27 | Corbo | like |
08:34.31 | Corbo | in my arch models |
08:34.37 | Corbo | I usually hit 500mb + max files |
08:34.38 | Corbo | >.> |
08:34.44 | Skizot | well yeah |
08:34.49 | Corbo | and yeah I'0ve heard it. |
08:34.51 | Corbo | I think? |
08:34.56 | Corbo | wasn't that the sc conversion? |
08:34.58 | Skizot | sc to wc3 mod. |
08:35.00 | Skizot | yup |
08:35.03 | Corbo | yup |
08:35.04 | Skizot | that was me and friends. |
08:35.08 | Corbo | ;o |
08:35.09 | Corbo | gj |
08:35.19 | Skizot | i know low poly... lol |
08:35.37 | Skizot | i might actually have our goliath make a cameo... |
08:35.41 | Skizot | that could be neat. |
08:35.44 | Clord | oh yes project revolution... project was too slow to come enough soon before SCII |
08:35.53 | *** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl) |
08:35.55 | Skizot | we KILLED the wc3 engine. |
08:36.01 | Skizot | there wasn't anything we could do. |
08:36.02 | Corbo | lulz |
08:36.07 | Corbo | *dead* |
08:36.28 | Skizot | no seriously... we know the EXACT number of units it takes to make wc3 STOP SENDING UNITS COMMANDS |
08:36.32 | Corbo | I can't wait when nintoxicated adds animations support |
08:36.51 | Corbo | both in models and in textures ;o |
08:37.07 | Corbo | I've never animated anything but cameras anyway :P |
08:37.12 | zazen | anyone experiencing param/value/ bugs in my map? http://forums.sc2mapster.com/development/project-show-room/1398-1-khaldarys-sector-alpha-version/ |
08:37.13 | Corbo | shouldn't be hard, though, right? |
08:37.26 | Clord | projects like project revolution is reason why I don't nowadays much care of mod support for new games |
08:37.30 | zazen | some guy complained about it but i've been unable to reproduce it |
08:37.34 | Corbo | it's just like placing bones and autokey/rotating them |
08:37.35 | Tysheth | Skizot: change a WC3 unit's name to the name of whoever owns it? |
08:37.37 | Clord | XD |
08:39.38 | Corbo | anyway |
08:39.42 | Corbo | I should get going |
08:39.47 | Corbo | I'll model link tomorrow |
08:39.48 | Corbo | ;o |
08:39.58 | Clord | I found way to make AI use ghost nuke smartly... it is basically duplicated ability just for AI controlled units and it is channeled so unit is stuck doing it completely |
08:40.22 | Clord | that way they don't stupidly cancel it once ordered |
08:41.36 | heysparky | can someone explain simply why when copying something in the data editor the difference between duping and linking? |
08:41.38 | Corbo | I'm done |
08:41.41 | Corbo | bai |
08:41.53 | *** join/#sc2mapster Dustin| (~dustin.he@ip68-102-230-202.ks.ok.cox.net) |
08:41.56 | heysparky | I have ideas... but if someone can explain it elegantly, I'd like to hear it |
08:42.12 | Iggyhopper | how to set x and y of point? |
08:42.17 | Iggyhopper | PointSetX? |
08:42.19 | Iggyhopper | cant find |
08:42.31 | Corbo | bai |
08:42.50 | Clord | I found out that duplicating unit with actors same time saves from frustation to try make units work right |
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08:44.58 | *** join/#sc2mapster random_guy (~53f1057d@gateway/web/freenode/x-pegbzrxyihijqnyk) |
08:46.23 | kumorig | brrr, is it just me or is sc2mapster.com reaaaally slow today? |
08:46.47 | ShadowTiger | i think its just you... |
08:48.29 | kumorig | Oh well, maybe a routing problem then. I get connection timed out all the time. :( |
08:50.52 | AgentPaper | having some trouble with conditions having to do with angles |
08:51.08 | heysparky | Clord: why not the other bits? |
08:51.20 | heysparky | Clord: rather, why only actors? |
08:51.41 | AgentPaper | right now I'm trying to have a condition of "210 <= Angle between points <= 330" |
08:51.48 | *** join/#sc2mapster Motive (~motive@c-71-225-48-99.hsd1.nj.comcast.net) |
08:51.50 | Clord | you can check box unit and actors to duplicate everything needed |
08:51.54 | AgentPaper | it seems to always come back false |
08:52.00 | AgentPaper | no matter what the angle SHOULD be |
08:52.24 | Clord | sounds effects etc no need to be duplicated as far I know XD |
08:52.35 | Clord | they are linked to duplicated actor automatically |
08:52.45 | heysparky | So... is it that you duplicate anything that will be unique? |
08:53.00 | AgentPaper | duplicate anything you plan to change |
08:53.19 | Clord | unless I record own sounds I don't need duplicate sounds for new actor |
08:53.27 | Clord | it just uses what actor would normally use then |
08:53.36 | AgentPaper | anything not duplicated will use the same as the original |
08:54.08 | Clord | unit + actor duplication = profit =) |
08:55.07 | Clord | then if it is lazy side.. only rename unit lol |
08:55.41 | Motive | Looks like macs got a GL shader update in patch 12 |
08:55.47 | Motive | saw it fly by while patching |
08:56.20 | Clord | typical noob mistake or whatever want to call it.... would be that duplicates everything what can be check box in menu |
08:56.21 | Clord | XD |
08:56.32 | Clord | I did that with my first duplication attempt |
08:56.34 | Clord | lol |
08:57.11 | NoRoo | AgentPaper: Have your trigger print the value of Angle between points before the test |
08:57.23 | NoRoo | agent paper it's probably not being used correctly |
08:57.33 | AgentPaper | eh, guess I may as well |
08:57.42 | AgentPaper | it's a trigger that runs every .2 seconds though ;) |
08:57.52 | ShadowTiger | is there any way to change unit scale without triggers? |
08:57.56 | NoRoo | just have it print 0 or 1 then |
08:57.59 | NoRoo | true/false |
08:58.02 | ShadowTiger | i looked through buffs and effects but found nothing |
08:58.08 | NoRoo | and watch when it changes |
08:58.26 | NoRoo | I've had to do that many times with my physics engine |
08:58.38 | NoRoo | I have a lot of trig in my code, and honestly I was a little rusty at first with it |
08:58.39 | AgentPaper | ugh I can never remember where the display text command is... |
08:59.10 | NoRoo | "text message" |
08:59.31 | AgentPaper | right under UI |
08:59.39 | NoRoo | convert real to text |
08:59.41 | AgentPaper | stupid UI section |
08:59.58 | NoRoo | and the real you will pass to convert to real is the value of Angle between points |
08:59.58 | OrangePulp | they just fucked with the wrong mexican: http://www.aintitcool.com/node/44943 |
09:00.17 | Clord | if you want to scale unit... edit actor scale |
09:00.22 | Clord | then you can make Godzilla! |
09:00.52 | *** join/#sc2mapster Xan (Xan@c-a74ee353.010-13-67626719.cust.bredbandsbolaget.se) |
09:00.57 | Clord | or super tiny units |
09:01.04 | Clord | mini thor |
09:01.19 | Xan | is there any way to "freeze" units in place? Kinda pause them (that will resume their orders after you unfreeze)? |
09:01.40 | AgentPaper | ok that's just retarded |
09:01.50 | AgentPaper | the game uses angles as -180 to 180 |
09:01.56 | AgentPaper | instead of 0 to 360 |
09:02.12 | Clord | I made map simillar to castle fight during WCIII.... gotta make way better one to SCII |
09:02.12 | Bemoliph | I've seen it use 360 |
09:02.12 | NoRoo | agent that's easy to convert |
09:02.31 | Bemoliph | At least for unit placement in Terrain |
09:02.34 | AgentPaper | well it always uses 0 to 360, but apparently it converts it |
09:02.37 | NoRoo | agent ((MyAngle+360) modulo 360) |
09:02.46 | Clord | nuke makes nice strike ability |
09:03.00 | AgentPaper | except for when you're using angles in conditions |
09:03.05 | AgentPaper | blah |
09:03.14 | NoRoo | AgentPaper: what does it matter where you do that? |
09:03.31 | AgentPaper | ? |
09:03.50 | NoRoo | 210 <= (((Angle between points)+360)modulo 360) <= 330 |
09:03.54 | NoRoo | do that |
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09:03.58 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
09:05.15 | Xan | also is there a way to pause unit training? |
09:05.47 | Motive | Try pausing the unit the building is being trained in. |
09:07.33 | Xan | how? |
09:08.48 | Motive | Triggers |
09:09.05 | Xan | yes... |
09:09.11 | Motive | Unit - Pause |
09:09.11 | Motive | :P |
09:09.41 | Xan | there is no unit - pause action |
09:09.44 | Xan | :s |
09:09.48 | Motive | yes there is |
09:09.52 | Motive | maybe not by that name |
09:09.57 | kumorig | also search for progress in the triggers. I don't have the editor in front of me but a vague memory.... |
09:10.02 | Motive | but there is a native UnitPause(unit u) |
09:10.18 | Motive | or maybe it was a property |
09:10.21 | Motive | I dont remember |
09:10.22 | Motive | but it's there. |
09:10.26 | Xan | ah |
09:10.28 | Xan | ill look |
09:11.12 | Tausken | I just started messing with the units in the data editor but I just made a slightly edited Baneling and can't seem to find this new baneling in the unit list to place on the map? |
09:11.48 | AgentPaper | damnit |
09:11.51 | AgentPaper | still giving me trouble |
09:11.55 | Tausken | nvm I feel stupid it was like 2 down |
09:12.07 | AgentPaper | I've got all 3 angles showing now and they're all within the bounds |
09:12.40 | AgentPaper | they should all come back true and make the trigger do nothing |
09:13.10 | NoRoo | pastebin the trigger |
09:13.21 | Stoneneedle | hey Xan :) |
09:13.24 | Skizot | WHO WANTS TO SAY WOW? |
09:13.25 | NoRoo | it's gotta be bugged up somewhere |
09:13.32 | Xan | hey |
09:14.09 | Skizot | come on... |
09:14.15 | Skizot | SOMEONE has to want to be AMAZED |
09:14.57 | Bemoliph | Shouldn't you be trying to amaze the people that don't already want to be impressed? =P |
09:15.04 | Skizot | http://i44.tinypic.com/2ltocbd.jpg |
09:15.26 | Bemoliph | Neat |
09:15.33 | Xan | how? |
09:15.37 | Tausken | very cool |
09:15.41 | Skizot | :V |
09:17.32 | Skizot | it's gonna make a cameo in my side scroller. |
09:17.34 | Skizot | :D |
09:17.43 | Motive | :O |
09:17.49 | Skizot | hey motive! |
09:17.55 | Motive | hello! |
09:18.11 | Skizot | i have a couple others i can do... |
09:18.43 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
09:19.15 | Skizot | i have a vulture valk and sci vessel. |
09:19.22 | Motive | I need to log out. Switching my Mac to high-performance mode. |
09:19.23 | Motive | brb |
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09:21.34 | AgentPaper | FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF |
09:21.39 | AgentPaper | goddamnit this is annoying |
09:21.40 | Skizot | ? |
09:21.50 | AgentPaper | the angles are withing the bounds |
09:21.55 | ShadowTiger | is anyone good with attachements? |
09:21.58 | AgentPaper | the game is telling me that the angles are within the bounds |
09:21.58 | Motive | back |
09:22.02 | Skizot | AgentPaper |
09:22.03 | ShadowTiger | i want to try and make one of these http://shadowtiger.com/files/UltraMarine.jpg |
09:22.10 | Skizot | just calm down and look at the http://i44.tinypic.com/2ltocbd.jpg |
09:22.13 | AgentPaper | and the condition that checks whether the angles are within the bounds comes back false |
09:22.15 | AgentPaper | every time |
09:22.15 | NoRoo | Skizot: we are getting a wraith model once the game is released from blizzard btw |
09:22.22 | NoRoo | Skizot: all the same, that looks nice |
09:22.37 | AgentPaper | that a custom wraith? |
09:22.41 | Skizot | yes |
09:22.47 | AgentPaper | kinda pointless |
09:23.28 | AgentPaper | damnit I know there has to be some kind of stupid mistake that I'm making somewhere |
09:23.55 | AgentPaper | I'm using "picked unit" instead of "triggering unit" though, and I can't think of anything else |
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09:24.22 | AgentPaper | oh, and the condition I'm using |
09:24.24 | AgentPaper | <PROTECTED> |
09:24.39 | Skizot | why is it pointless? |
09:24.45 | Motive | Lolol. SC2 is so much more responsive with High Performance setting. |
09:24.51 | Motive | Dunno why Mac users are complaining. o_o |
09:24.58 | Skizot | yay we get the blizzard tonka toy bullshit when the full version is released |
09:25.00 | AgentPaper | because we're going to have an official wraith model on release? |
09:25.14 | AgentPaper | what now? |
09:25.34 | Skizot | blizzard fucked up the terran race.... need i say it any clearer? |
09:25.40 | AgentPaper | yes |
09:25.42 | Motive | release is 3 months away |
09:25.44 | Motive | he has a wraith model |
09:25.47 | Motive | let the butthurt commence. |
09:25.50 | AgentPaper | they look pretty damn good to me |
09:25.53 | Skizot | http://i39.tinypic.com/34rj0x0.jpg |
09:26.04 | Skizot | those are the portraits for the corresponding units. |
09:26.11 | AgentPaper | I've seen them |
09:26.19 | Skizot | leads me to believe the models are going to look as gay. |
09:26.25 | AgentPaper | erm |
09:26.28 | ShadowTiger | thats funny |
09:26.34 | AgentPaper | well for one, that's a retarded connection to make |
09:26.39 | AgentPaper | and for second, they look fine |
09:26.48 | Motive | they look like crap |
09:26.50 | Skizot | i'm just saying.. |
09:26.51 | ShadowTiger | i dont remember what the goliath portrait looked like when i played |
09:26.52 | Motive | though that could be the resolution. |
09:26.55 | Skizot | they are going to suck. |
09:26.58 | Grum | anyone know what the 'SCost' etc in the xml means? |
09:27.01 | ShadowTiger | it didnt really stick out to me |
09:27.27 | Motive | Goliath portrait in SC1 looked badass |
09:27.27 | Motive | :P |
09:27.30 | AgentPaper | skiz, you really don't want anyone to value your opinion, do you? |
09:27.36 | ShadowTiger | im talking about the sc2 campaign |
09:28.12 | ShadowTiger | You only use goliaths on one mission so maybe thats why |
09:28.14 | AgentPaper | I mean, saying that those portraits look bad I can see |
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09:28.25 | Skizot | http://www.picvault.info/images/537086052_thumb_starcraft_terran_goliath.jpg |
09:28.27 | AgentPaper | they don't seem that bad to me, a bit silly, but differing opinions and all |
09:28.45 | NoRoo | http://sphotos.ak.fbcdn.net/hphotos-ak-snc1/hs140.snc1/5971_1233111427791_1229319285_710815_4092124_n.jpg |
09:28.49 | NoRoo | Just putting that out there |
09:28.52 | Skizot | i'm saying they screwed up on ALOT of the models. |
09:28.55 | Motive | xD |
09:28.58 | ShadowTiger | lol |
09:29.26 | AgentPaper | but to say that models we haven't even seen are going to suck just because they have crappy portraits is just dumb |
09:29.27 | Skizot | terrans were supposed to be rugged human allaince, not the race of tonka toys. |
09:29.33 | AgentPaper | they screwed up models? |
09:29.34 | AgentPaper | which? |
09:29.36 | Skizot | i HAVE seen them. |
09:29.47 | Motive | Jesus christ, how can you argue over this? |
09:29.49 | Skizot | they were IN the blizzcon '07 build. |
09:29.53 | Xan | how is it possible to screw up a wraith? |
09:30.03 | Grum | wtb some information about: SCost SMarker SAbilMergeInfo etc :D anyone? :D |
09:30.07 | Skizot | how was it possible to screw up the seige tank? |
09:30.15 | AgentPaper | blizz 07 was before the big art overhaul |
09:30.18 | Skizot | they did it, tried to fix it and it's still not right. |
09:30.19 | AgentPaper | so it's not relevant |
09:30.29 | Motive | The siege tank looks like a spider thingy now when sieged |
09:30.30 | Motive | lolol |
09:30.31 | AgentPaper | siege tank looks good to me |
09:30.39 | Motive | I like the siege tank model, just not when it's sieged. |
09:30.41 | Skizot | well i'm telling you the "extra" units are going to be as bad as the rest. |
09:30.49 | AgentPaper | sieged looks fine to me too |
09:30.49 | ShadowTiger | yaeh i dont like it when sieged either |
09:30.50 | Skizot | that's what i'm talking about motive. |
09:30.57 | AgentPaper | >.> |
09:31.57 | AgentPaper | if they're of similar quality to everything we've seen so far, then I'm not worried about them |
09:31.58 | Skizot | http://www.moddb.com/mods/project-revolution/images/siege-tank-spinner#imagebox |
09:32.03 | Grum | Hati|NotHere: oh you should be here! zomgwtf |
09:32.09 | Skizot | that right there is a model a friend made |
09:32.19 | AgentPaper | now THAT looks retarded |
09:32.23 | Skizot | 10x better than what they have. |
09:32.32 | Skizot | oh you are so fucking full of yourself. |
09:32.36 | AgentPaper | it's like a special tank with a dislodged turret |
09:32.50 | Motive | It's a good model, it just doesn't fit with the SC2 "feel" of units. |
09:32.53 | Grum | http://www.moddb.com/mods/project-revolution/images/medic-closeup#imagebox <-- cute :P |
09:32.53 | Skizot | it's PIXEL PERFECT of sc1 |
09:32.57 | AgentPaper | and by special I mean "special" |
09:33.03 | Motive | I'd say it's a great one for like, Project Revolution though |
09:33.15 | Motive | Oh wait |
09:33.16 | Motive | that is PR |
09:33.16 | Motive | LOL |
09:33.17 | AgentPaper | that looks fine, but too many polygons and too high res textures |
09:33.25 | AgentPaper | so not really feasible |
09:33.27 | Skizot | LOL |
09:33.29 | Motive | LOL? |
09:33.33 | Motive | It was feasible on the WC3 engine. |
09:33.35 | Skizot | it's 350 polies |
09:33.37 | Motive | Ofc it's feasable on the SC2 engine. |
09:33.39 | Motive | PR was made for WC3. |
09:33.40 | Skizot | and a 256x256 |
09:33.41 | Motive | Good job. :P |
09:34.08 | Skizot | you do alot of code don't you agent? |
09:34.17 | AgentPaper | code yes |
09:34.20 | AgentPaper | graphics design no |
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09:34.43 | *** join/#sc2mapster redmarine (~d9ac5711@gateway/web/freenode/x-cowaniryudtskhbz) |
09:34.44 | AgentPaper | but the marine isn't in SC2 so that's not really relevant anyways |
09:34.46 | Skizot | that explains EVERYTHING. |
09:34.56 | Skizot | what? |
09:35.01 | Motive | http://www.moddb.com/mods/project-revolution/images/fire-ashworld#imagebox |
09:35.03 | Motive | It looked nice on WC3 |
09:35.13 | Motive | I would love to see a mod like that for SC2. |
09:35.16 | Motive | Just for old time's sake. |
09:35.19 | Skizot | guess what |
09:35.20 | Skizot | :D |
09:35.36 | Motive | making it? :P |
09:35.50 | ShadowTiger | yeah I dont know why they changed the look so much from SC1 on some units |
09:35.51 | Motive | that'd be a great way to use PR's work. |
09:36.00 | ShadowTiger | I think the new firebats look kinda lame |
09:36.06 | AgentPaper | definitely not seeing the appeal of it |
09:36.17 | Motive | It's just SC1 in 3D |
09:36.17 | AgentPaper | I mean sure it looks nice close up |
09:36.18 | Motive | it's nice. |
09:36.25 | Motive | That's not even close up. |
09:36.27 | Skizot | agent, code back to code... let people who APPRECIATE good art do our thing. |
09:36.34 | AgentPaper | but when you get a bunch they look boring |
09:36.45 | Motive | It's not supposed to look revolutionary |
09:36.48 | Motive | it's supposed to look like SC1. |
09:36.50 | Motive | You're missing the point. |
09:36.51 | AgentPaper | if you're the ones doing it, then I fear for the future |
09:36.58 | Skizot | the point was the MATCH sc1's graphics. |
09:37.03 | ShadowTiger | then why is it called project revolution? |
09:37.04 | AgentPaper | it's supposed to look like a game with out-dated art? |
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09:37.11 | AgentPaper | how is that a good goal? |
09:37.15 | ShadowTiger | i think we have high expectations because of their choice in name |
09:37.17 | ShadowTiger | : P |
09:37.17 | Motive | Project Revolution because it's supposed to take SC1 and make it in WC3. |
09:37.24 | Motive | WC3 didn't have the capabilities for full UI redesign. |
09:37.31 | Motive | Hence the broken up wireframe. |
09:37.38 | Motive | But they did do wireframes, which Blizzard didn't even do in SC2. |
09:37.39 | Motive | :P |
09:37.43 | Skizot | the wireframe was ACTUALLY a leaderboard lol. |
09:37.52 | Grum | wireframe? :( |
09:37.53 | Motive | lol |
09:37.58 | Motive | I miss the wireframes. |
09:38.09 | ShadowTiger | the stupid thing is yuo can see the wireframes in the editor |
09:38.17 | ShadowTiger | all they needed to do was screencap em and stick em in |
09:38.17 | Grum | what is it Motive? :D |
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09:38.26 | ShadowTiger | though I guess we can do that too |
09:38.30 | AgentPaper | really though, what's wrong with the SC2 models? |
09:38.40 | Motive | http://home.planet.nl/~aggel005/alphabeta/beta/beta24.jpg |
09:38.46 | Motive | @Grum: see the wireframe on the SCV? |
09:38.53 | Motive | this is apparently from some shitty beta/early mod |
09:39.06 | Grum | ah and then parts start to decay? |
09:39.09 | Motive | yeah |
09:39.11 | Motive | like some go red |
09:39.13 | Motive | or yellow |
09:39.15 | Grum | quite pointless :P |
09:39.19 | Motive | it was a nice feature |
09:39.25 | Motive | like the ranks on Units |
09:39.33 | Grum | units have ranks atm |
09:39.37 | Motive | yeah |
09:39.40 | Motive | wireframes would be epic too |
09:39.41 | Motive | :P |
09:39.52 | Grum | why? its just more mandatory graphics ;( |
09:39.55 | Skizot | anyways, i'm wondering what i should have the wraith do lol... |
09:40.05 | Motive | they're nice though |
09:40.07 | Motive | they add to the SC atmosphere |
09:40.16 | ShadowTiger | do a barrel roll! |
09:40.24 | Skizot | i know it's gonna be the ship in the flying side scroller part. |
09:40.32 | allenmelon | terran seems underpowered most of the time |
09:40.34 | ShadowTiger | make it do a back flip |
09:40.42 | ShadowTiger | like in star fox |
09:40.44 | allenmelon | since the patches keep boosting the terrans mostly |
09:41.16 | AgentPaper | toss it in the trash and use the better model that everyone doesn't have to download |
09:41.22 | AgentPaper | >.> |
09:41.29 | Skizot | how you go fuck yourself already. |
09:41.34 | Motive | lol? |
09:41.37 | Motive | models aren't that big. |
09:41.42 | Motive | and most people have broadband. |
09:41.47 | ShadowTiger | yeah they are only 2-3 gb each |
09:41.55 | Motive | more like a MB at most |
09:42.05 | ShadowTiger | its fun to joke : D |
09:42.16 | ShadowTiger | what? doesnt everyone have 100mb/s internet? |
09:42.22 | Skizot | 408k texture and 16k model |
09:42.23 | AgentPaper | no |
09:42.26 | AgentPaper | neither do you |
09:42.28 | Motive | http://image.com.com/gamespot/images/screenshots/8/25418/starcraf_screen002.jpg |
09:42.30 | AgentPaper | despite what your ISP claims |
09:42.37 | Motive | wireframe was awesome. |
09:42.40 | Motive | even for zerg. |
09:42.52 | AgentPaper | that's not a wireframe |
09:42.53 | ShadowTiger | lol thats practically how big sc1 resolution was |
09:42.57 | AgentPaper | and SC2 does have something like that |
09:42.59 | Motive | close enough |
09:43.00 | Motive | and no |
09:43.02 | Motive | it doesn't. |
09:43.07 | AgentPaper | actually, pretty much the exact same thing |
09:43.09 | Grum | well there are wireframe textures in the assets |
09:43.13 | AgentPaper | in the same spot |
09:43.13 | Motive | It has a picture-like thing |
09:43.17 | Motive | that turns yellow |
09:43.19 | Motive | and then red |
09:43.21 | Motive | but all at once |
09:43.23 | Motive | not parts individually |
09:43.30 | Motive | it looks terrible imo |
09:43.32 | Grum | but they dont actually show wireframes, they are just 'lines' around the object which fade |
09:43.38 | AgentPaper | also more informative |
09:43.39 | ShadowTiger | well it was random which parts change color |
09:43.44 | Motive | not really. |
09:43.45 | AgentPaper | and less resource intensive |
09:43.51 | Motive | LOL? |
09:43.55 | Motive | SC1 could do wireframes |
09:43.59 | Motive | I think we have the resources to do it in SC2. |
09:44.00 | Motive | Give me a break. |
09:44.12 | AgentPaper | not saying it would make a big difference |
09:44.24 | AgentPaper | but it's kinda pointless |
09:44.31 | ShadowTiger | Well if we make it ourselves we can make it detect which part of the body got damaged and change the color |
09:44.32 | AgentPaper | how often do you even have one unit selected? |
09:44.33 | Motive | it's pointless, yes |
09:44.36 | Motive | but it was a nice feature. |
09:44.41 | Motive | and it adds to the atmosphere of the game. |
09:44.51 | AgentPaper | a pointless feature that nobody ever even saw more than once |
09:44.54 | Motive | we don't even have to detect which part got damaged. SC1 didn't. |
09:44.56 | ShadowTiger | it would be cool for lots of fps maps |
09:44.57 | Motive | No |
09:45.00 | Motive | everyone loved wireframes |
09:45.03 | Motive | except you apparently. |
09:45.15 | *** join/#sc2mapster Dustin| (~dustin.he@ip68-102-230-202.ks.ok.cox.net) |
09:45.20 | ShadowTiger | because you could make the targeting system in Fallout with it |
09:45.22 | Motive | let me explain, AgentPaper. |
09:45.27 | Motive | It's like going to Joe's Crab Shack. |
09:45.30 | AgentPaper | everyone consisting of you, I gather |
09:45.32 | Grum | http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images <-- they have wireframes in sc2 ;) though not the same as in sc1 |
09:45.34 | Motive | You can either go there and have the full atmosphere |
09:45.38 | ShadowTiger | though i guess you could do that with the hero inventory system too |
09:45.40 | Motive | people dancing, the restaraunt is decorated, etc. |
09:45.41 | Motive | orrrrr |
09:45.46 | Motive | you can have a generic white room |
09:45.51 | Motive | Same food |
09:45.55 | Motive | but Atmosphere DOES matter. |
09:46.04 | AgentPaper | well in your specific case |
09:46.06 | AgentPaper | I'd take the room |
09:46.11 | Motive | Then you're just a dumbass. |
09:46.12 | AgentPaper | but only because of the dancers |
09:46.12 | Motive | LOL |
09:46.19 | AgentPaper | that sounds distracting and annoyin |
09:46.32 | Motive | They run out every 15 minutes or so and dance/sing a song |
09:46.36 | Motive | it's not distracting, it's fun |
09:46.40 | AgentPaper | if it weren't for the dancers, I'd go for the decorated |
09:46.54 | AgentPaper | it sounds retarded |
09:46.58 | AgentPaper | but it's not really relevant |
09:47.04 | Motive | I suggest you go eat a meal at Joe's Crab Shack then. |
09:47.04 | AgentPaper | I know what your point was, and I agree |
09:47.13 | Motive | Thank you. |
09:47.17 | Motive | The point is, yes, it's pointless |
09:47.24 | Motive | but it adds to the atmosphere of the game. |
09:47.30 | AgentPaper | if you're talking about the kind of place I think you are, I've been to them and it's annoying and retarded |
09:47.39 | Motive | And atmosphere really makes the difference between fun, great game and fun, great game that will last years and years. |
09:47.48 | AgentPaper | no |
09:47.51 | Motive | Like I still play SC1. |
09:47.53 | AgentPaper | what makes that difference |
09:47.55 | Motive | Despite it's poor graphics. |
09:47.56 | AgentPaper | is custom maps |
09:48.10 | Motive | It has great gameplay, customization, and it's graphics still mesh together well |
09:48.15 | Motive | with tons of little goodies that you don't get bored of. |
09:48.27 | AgentPaper | wait, customization? |
09:48.38 | AgentPaper | you pick one of 3 races >.> |
09:48.39 | Motive | People make SC mods, not to mention custom maps. |
09:48.43 | AgentPaper | unless I'm missing your meaning |
09:48.47 | AgentPaper | ah |
09:48.58 | AgentPaper | that's not really related to your point, though |
09:49.09 | Grum | tbh sofar as i can see, sc2 is superior to sc1 in every single way ;D |
09:49.16 | AgentPaper | <PROTECTED> |
09:49.31 | Motive | The point is SC1, although it is an old game, it's graphics still mesh well and it's presented in a way that is still fun to play and enjoyable 10 years later. |
09:49.40 | AgentPaper | actually, that's literally true, because SC2 is advanced enough that you could create SC1 wholesale in it |
09:49.46 | AgentPaper | UI quirks and all |
09:49.49 | Grum | someone will hehe |
09:50.02 | Motive | I just miss SC1 hydralisks. |
09:50.10 | AgentPaper | really? |
09:50.13 | Motive | Acid shooting owns spine shooting. |
09:50.19 | Motive | Spine shooting just feels like it's missing something. |
09:50.24 | AgentPaper | oh, for how they look |
09:50.26 | Motive | But I was a huge SC1 fan back in the day so maybe that's just me. |
09:50.28 | vjeux | http://www.youtube.com/watch?v=i7gfqButwEo |
09:50.39 | Skizot | vjeux |
09:50.40 | Skizot | http://i44.tinypic.com/2ltocbd.jpg |
09:50.41 | Skizot | :D |
09:50.46 | Motive | LOL :D |
09:50.50 | Motive | Nice. :) |
09:51.12 | vjeux | want me to see the shadow or ... ? |
09:51.13 | AgentPaper | Again with the crappy wraith |
09:51.26 | Motive | It's not crappy, it's an easter egg. |
09:51.39 | AgentPaper | UMS looks interesting tho |
09:51.45 | Skizot | fuck you agent. |
09:51.51 | Motive | It doesn't fit in with SC2 models but it's not supposed to. It's supposed to fit in with SC1 models, which it does. |
09:51.54 | Skizot | talk shit when you have something better |
09:51.55 | Motive | Other than that, it's well made. |
09:52.05 | AgentPaper | but there aren't any SC1 models |
09:52.10 | Motive | Exactly |
09:52.14 | Motive | So he imported one from PR. |
09:52.16 | Skizot | i have a WHOLE FUCKING FOLDER FULL. |
09:52.35 | Motive | I need to go afk a few. :P |
09:52.41 | Motive | Be back in 20. |
09:52.44 | AgentPaper | so, I can't tell between a good and a bad model unless I've made them for years? |
09:53.13 | Motive | they're good models, shhh |
09:53.55 | AgentPaper | because if that's true, then I'm not worried, because then that means that I can make a flying box and nobody else will be able to tell it's crappy except you guys |
09:53.56 | vjeux | ./popcorn |
09:54.09 | AgentPaper | sounds like a business plan |
09:54.30 | Skizot | the POINT was that it is a CUSTOM model. |
09:54.34 | *** join/#sc2mapster DaveKap_ (~asdf@c-24-7-57-229.hsd1.ca.comcast.net) |
09:54.45 | Skizot | and you HAVE to talk shit saying "BLIZZARDS WILL BE BETTER LOL DELETE IT" |
09:54.46 | AgentPaper | a custom model of a model that's going to exist in the near future |
09:54.51 | Skizot | SEE? |
09:54.53 | Skizot | fuck you. |
09:54.56 | Arrowmaster | wow the AI is really terrible, i figured i might as well make a custom game vs the ai to get a basic feel of the game, i had a thor and a battlecrusier but destroyed the protoss ai with just 6 reapers |
09:55.02 | Skizot | go code some shitty map noone will play |
09:55.13 | kumorig | so, there is a way to convert to m3? |
09:55.22 | Skizot | yes kumorig |
09:55.22 | AgentPaper | yah, AI is pretty retarded so far |
09:55.44 | AgentPaper | It seems too easy even for "very easy" difficulty |
09:56.05 | AgentPaper | I'm not convinced that it would actually ever kill you even if you did literally nothing |
09:56.37 | kumorig | Skizot: The m3-import-plugin? |
09:56.38 | Arrowmaster | yeah after destroying the ai base with just 6 reapers i put 3 siege tanks around the nexus just far enough they couldnt hit it and just plucked off probes as they came out |
09:57.03 | kumorig | skizot: nevermind, found it, |
09:57.05 | AgentPaper | anyways I'm gunna head to sleep before I kill myself trying to find this bug |
09:57.29 | AgentPaper | or eat a IRC user's head off |
09:57.46 | Arrowmaster | and i tried to exit the game but i think it crashed after stoping everything, ive got no UI just the background image |
09:57.54 | AgentPaper | or start thinking that Skizot has a point |
09:58.22 | Skizot | fuck you. |
09:58.37 | ShadowTiger | awesome! |
09:58.43 | ShadowTiger | i made a shrink ray! |
09:58.45 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net) |
09:58.53 | Shadowclaimer | *screams and runs around in circles* |
09:58.55 | Skizot | haha rock on! |
09:58.57 | Shadowclaimer | arrays within arrays within arraysss |
09:59.04 | Shadowclaimer | Morning gentlemen |
09:59.44 | Shadowclaimer | I'm hitting a milestone in my programming history |
09:59.45 | Grum | had anyone got some information on the 'S' entries in the xml files? like: |
09:59.46 | Grum | <PROTECTED> |
09:59.48 | Grum | <PROTECTED> |
09:59.50 | Grum | <PROTECTED> |
09:59.53 | Shadowclaimer | for the first time ever I'm making a 3 Dimensional Array (X,Y,Z) |
10:00.01 | Grum | or 'SCost', 'SDeathResponse' etc |
10:01.14 | vjeux | Grum: there are really few of them if i recall |
10:01.18 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
10:01.25 | Grum | vjeux: yeah but they dont quite make sense |
10:01.30 | Grum | there are 3 SCost ones for example |
10:01.35 | Grum | and i dont know how to handle them |
10:01.52 | Grum | are they ... a sort of 'superglobal' .. or should i ignore them? or .. |
10:02.17 | vjeux | they are not being recorded in replays |
10:02.26 | vjeux | if that can help you :p |
10:03.08 | Grum | hehe |
10:03.12 | Grum | not really ;) |
10:04.00 | Skizot | vjeux can i ask your thoughts on the wraith? |
10:04.20 | vjeux | sure but I didn't understand what it was exactly |
10:04.29 | vjeux | did you make it on 3ds and imported into the game? |
10:04.34 | Skizot | yes |
10:04.51 | vjeux | nice |
10:05.09 | vjeux | I thought it was some random model in the game |
10:05.16 | Skizot | and got a faggoty rant from AgentPaper because "blizzard will be releasing one in a few months" |
10:05.19 | vjeux | so you win, you just make it look like a real model :p |
10:05.34 | *** join/#sc2mapster `228zip (~4dc3f81e@gateway/web/freenode/x-phupuadirkauyhme) |
10:05.52 | Skizot | "and of course, blizzards will be tons better than mine" |
10:06.01 | `228zip | Why is there an "Admin action" panel on mapster's front page ? =X |
10:06.12 | Skizot | we lost our +'s |
10:06.18 | Repo | New asset: http://www.sc2mapster.com/assets/custom-ui-color-gradient-functio/. Custom UI : Color Gradient Function. Dest1nyCP (Manager/Author). Approved by vjeux. |
10:06.22 | Grum | Skizot: stop leaving irc then ;) |
10:06.31 | Skizot | interwebs crashed |
10:06.31 | `228zip | ~seen Grum |
10:06.35 | purl | grum is currently on #sc2mapster #wowhead #wowuidev #wowace #curseforge. Has said a total of 1753 messages. Is idling for 13s, last said: 'Skizot: stop leaving irc then ;)'. |
10:06.55 | vjeux | i'm going to see with the guy who owns the channel to perma + you |
10:06.56 | `228zip | It's supposed to say how long you've been connected =( |
10:07.06 | *** mode/#sc2mapster [+v Skizot] by vjeux |
10:07.06 | Skizot | 12 11Thanks for the +v 12 |
10:07.26 | Grum | 'Sign on: 2010/04/15' |
10:07.32 | `228zip | vjeux, I'm seeing a "Admin actions" thing on mapter's front page |
10:07.35 | *** mode/#sc2mapster [+v Hati|NotHere] by vjeux |
10:07.36 | Grum | slaps Skizot for the lame script |
10:07.46 | Skizot | `228zip you see the model i posted? |
10:07.50 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
10:07.59 | `228zip | Obviously I can't do anything with it without getting a 403 but I doubt this is normal |
10:08.02 | `228zip | Skizot: Nope =o |
10:08.05 | Skizot | http://i44.tinypic.com/2ltocbd.jpg |
10:08.20 | `228zip | Wraith it looks like |
10:08.23 | Skizot | yup |
10:08.24 | Grum | what original unit was that? |
10:08.28 | Grum | ah wraith .. mmm |
10:08.29 | Skizot | banshee |
10:08.31 | Arrowmaster | `228zip: bug, you shouldnt be seeing it |
10:08.33 | Skizot | oh, in sc1 |
10:08.35 | Grum | i dont know what one, was it useful? :D |
10:08.46 | Skizot | it's BASICALLY the wrait of sc2 |
10:08.47 | `228zip | You've done a good job of making it recognizable on first sight |
10:08.58 | Skizot | lol it's from my old mod. |
10:09.03 | Skizot | project revolution. |
10:09.07 | Xan | can it attack? |
10:09.12 | Skizot | yes |
10:09.22 | vjeux | does it have sexy flames going out his back? |
10:09.31 | Skizot | umm.... |
10:09.35 | Skizot | probably not? |
10:09.40 | Skizot | does the banshee? |
10:09.53 | `228zip | Why would the banshee have flames ? |
10:09.59 | `228zip | the vikings have |
10:10.06 | Skizot | i don't remember lol. |
10:10.16 | Xan | does it have lazers? |
10:10.23 | Skizot | if the vikings didn't transform.. |
10:10.31 | Skizot | i'd replace them with valkyries. |
10:10.32 | Skizot | :D |
10:10.39 | Skizot | yes it has lasers. |
10:10.44 | `228zip | "Transform and roll out!" |
10:10.49 | Skizot | it is a banshee with a new paint job. |
10:10.59 | Xan | banshees dont have lasers |
10:11.19 | `228zip | Battlecruisers have lasers |
10:11.20 | Skizot | well it's just a prop atm. |
10:11.27 | Skizot | but it IS a banshee. |
10:11.31 | Xan | ah |
10:11.39 | Skizot | and i could have swore banshees shot lasers at ground targets. |
10:11.44 | `228zip | Couldn't the wraith attack air too ? |
10:11.50 | Skizot | yup |
10:11.52 | Skizot | rockets |
10:11.53 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
10:12.03 | Xan | banshees shoots rockets at ground |
10:12.10 | `228zip | and nothing at air |
10:12.48 | Skizot | easily fixed in DE |
10:12.51 | Skizot | but whatever.. |
10:12.52 | Skizot | lol |
10:13.17 | Skizot | there |
10:13.21 | Skizot | now they rocket air. |
10:13.24 | `228zip | Can you make it so that the lasers originate from the wraith's weapons ? |
10:13.28 | Skizot | and i added the bc ground laser |
10:13.46 | Skizot | not currently. |
10:14.04 | Skizot | the exporter doesn't allow attachment points yet. |
10:14.09 | Skizot | when it does i can. |
10:14.19 | Xan | can you use offset? |
10:14.53 | Skizot | with triggers. |
10:15.00 | Skizot | but i don't plan to do that lol. |
10:15.44 | Skizot | it's JUST A MODEL right now. |
10:15.45 | Skizot | lol |
10:15.52 | Xan | oh |
10:15.53 | Skizot | it's background fodder for my sidescroller. |
10:16.03 | Skizot | and will be the ship you fly for level 3. |
10:18.06 | *** join/#sc2mapster Teedo (~dcfd8e67@gateway/web/freenode/x-hecjptuqyaunbiph) |
10:20.44 | Grum | humz how on earth does the xml work ... apparently you can parent something that isnt even 'of your kind' |
10:20.52 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
10:20.56 | Skizot | http://i40.tinypic.com/14w4rxt.jpg |
10:21.02 | Grum | <PROTECTED> |
10:21.02 | Skizot | that's what it will look like ingame. |
10:21.03 | Grum | <PROTECTED> |
10:22.16 | *** join/#sc2mapster Teedo (~Teedo@220-253-142-103.WA.netspace.net.au) |
10:25.50 | Grum | ah! Hati, just the person who might have the answers! ;) |
10:25.56 | Hati | ? |
10:26.05 | Grum | <CActorModel id="PointBlockPathing"> |
10:26.19 | Grum | <CActorEditorPoint id="PointBlockPathingEditor" parent="PointBlockPathing"> |
10:26.28 | Grum | right ignore the double one, why is that allowed? O.o |
10:26.50 | Grum | why doesnt the parent of the CActorEditorPoint have to be .. well .. a CActorEditorPoint? :P |
10:27.39 | Hati | guessing PointBlockPathing has some attributes available for EditorPoint |
10:27.45 | Grum | Hati: and do you understand the 'S' variables like 'SCost' etc? |
10:27.49 | vjeux | or maybe that's a bug |
10:27.53 | Grum | because sofar they dont quite make sense |
10:27.54 | Motive | Back |
10:27.59 | Hati | Structure |
10:28.03 | Grum | yes but what does it mean? |
10:28.11 | Hati | its a structure |
10:28.14 | vjeux | are you sure there isn't a CActorEDitorPoint with id="PointBlockPathing" ? |
10:28.15 | Hati | that manages the Cost+ |
10:28.19 | Grum | vjeux: yes |
10:28.38 | Grum | Hati: so whenever there is a 'SCost' for .. dunno a Unit *ALL* units have it? |
10:28.58 | Hati | no |
10:29.23 | Hati | it's somewhere deep in code - that ie Abilities have Cost+ (Arrays/Structures) |
10:29.29 | Hati | and those are handled by SCost |
10:29.33 | Hati | my guess |
10:29.35 | Grum | ok AbilData has 'SCost' (Charce/Cooldown) does that mean that all 'AbilData' entries have a cost? |
10:29.41 | Grum | charge even |
10:29.51 | Hati | yea |
10:30.45 | Grum | they also have: SMarker, SAbilArmMagazine, SAbilMergeInfo, SAbilResearchInfo, SAbilSpecializeInfo, SAbilTrainInfo, SAbilBuildInfo |
10:30.48 | Grum | so wtf are those ? :D |
10:30.58 | Grum | any how does the xml actually fill those values? |
10:31.02 | Grum | it doesnt appear like it does |
10:31.39 | Hati | all special structures |
10:31.49 | Hati | ResearchInfo is the stuff in researching ability |
10:31.57 | Hati | where you have 20 (?) slots available for researchs |
10:32.02 | Hati | the InfoArrays |
10:32.14 | Hati | like CAbilLearn has |
10:32.26 | *** join/#sc2mapster Motive (~motive@c-71-225-48-99.hsd1.nj.comcast.net) |
10:33.19 | Hati | they simply are used to "layout" the arrays i guess |
10:34.18 | Grum | its confusing much |
10:34.36 | Grum | also: |
10:34.38 | Grum | <PROTECTED> |
10:34.38 | Grum | <PROTECTED> |
10:34.39 | Grum | <PROTECTED> |
10:34.41 | Grum | <PROTECTED> |
10:34.43 | Grum | <PROTECTED> |
10:34.45 | Grum | queue? :D |
10:35.09 | Motive | hmm... $174.99 to get 4 more GB of RAM for my macbook pro |
10:35.33 | Hati | hmm ... ? |
10:35.42 | Motive | I think I'm gonna have to shell that out |
10:35.47 | *** join/#sc2mapster Durrean (~DurRean@dyndsl-095-033-084-151.ewe-ip-backbone.de) |
10:35.49 | Motive | since my virtual machine uses so much damn ram |
10:35.58 | ShadowTiger | lol ram is so expensive these days |
10:36.07 | Motive | lol I remember when RAM was much more expensive :P |
10:36.21 | Durrean | heyho, got my 8 GB Ram for 100⬠|
10:36.23 | Motive | I remember paying $50 to upgrade to 512 MB of RAM. |
10:36.28 | ShadowTiger | lol |
10:36.42 | ShadowTiger | i was lucky when i got 4 GB for 65 |
10:37.40 | Hati | Grum: just another structure :x |
10:38.05 | Hati | just know that markers can be used for counting them to avoid double targeting |
10:38.19 | ShadowTiger | or to require it! |
10:39.16 | Grum | Hati: the xml is fucking confusing ;( |
10:39.44 | Hati | well you can't add your own structures atm or types anyway :x |
10:39.59 | Hati | or it is located somewhere else |
10:40.22 | Motive | blah. my parallels desktop trial expired. :( |
10:40.45 | Grum | Hati: its kinda frustrating ;( |
10:40.51 | Durrean | Motive: HydraVision? |
10:40.52 | ShadowTiger | time to invest in a cd-key generator |
10:41.02 | Motive | hydravision what? |
10:41.22 | Durrean | do you use ATI? |
10:41.23 | ShadowTiger | hydravision is this cool new map where you play as a hydralisk |
10:41.28 | Motive | Nope. |
10:42.03 | Durrean | kay, because hydravision is from ati to simulate desktops over 1 pc |
10:42.27 | Motive | I'm on a Mac anyways. |
10:42.27 | Durrean | comes with the normal drivers |
10:42.58 | Durrean | ah these overly expensive apple things that you can't modify and have to pay 30⬠for a USB adapter? |
10:43.13 | Motive | wat? |
10:43.26 | Motive | I have 3 USB ports. Never needed more on it. |
10:43.48 | Durrean | Oo apple uses standards? |
10:43.58 | Motive | Yes... |
10:44.07 | Motive | and I just found a key after googling for 5 seconds |
10:44.11 | Motive | woot, free 69$ software |
10:44.17 | *** join/#sc2mapster Mojache (~63f8d183@gateway/web/freenode/x-eazkgkchlrbtxjci) |
10:44.40 | Motive | one benefit of macs: nobody bothers having good activation software |
10:44.46 | Motive | it's just assumed we have money to pay. haha |
10:45.12 | Grum | so true |
10:45.20 | Xan | hah |
10:45.41 | Mojache | has anyone played the impossible scenario |
10:45.47 | Mojache | that shit is time consuming |
10:45.51 | Motive | I want to, online. :( |
10:45.58 | Motive | Impossible Scenario's only fun with like a dozen other people imo |
10:46.01 | Motive | or at least 4 in beta lol |
10:46.24 | Mojache | impossible scenario would be less fun with more people |
10:46.34 | Xan | fun with 2-3 people |
10:46.35 | Mojache | because if one person fucked up |
10:46.36 | Mojache | you lose |
10:46.45 | Mojache | or it |
10:46.47 | Motive | I enjoyed it anyways. Lol |
10:46.51 | Durrean | hmm did you replays got fucked up too by the custom map launcher? i cant open replays anymore :( |
10:46.53 | Mojache | it's mind numing frustraiting |
10:47.08 | Motive | Patch 10 replays don't work on Patch 11 iirc. |
10:47.17 | Durrean | didnt patched yet |
10:47.27 | Motive | hm |
10:47.55 | Mojache | hellions are so awesome now with the patch |
10:48.06 | Skizot | Mojache! |
10:48.12 | Skizot | http://i44.tinypic.com/2ltocbd.jpg |
10:48.14 | Skizot | :D |
10:48.15 | Clord | this editor has some weird rare bugs |
10:48.33 | *** join/#sc2mapster Savvis (~Savvis@68.140.71.195) |
10:48.35 | Clord | I choosed pylon from list and freeze XD |
10:48.36 | Motive | Skizot, make me a sexy OriginalSC mod with all those sexy models please. <3 |
10:48.43 | Skizot | i plan to! |
10:48.46 | Motive | :D |
10:49.00 | *** join/#sc2mapster NoRoo (~4b24951c@gateway/web/freenode/x-uojbnfxwiwsysjkg) |
10:49.43 | Motive | I only remember being bothered about one thing in SC1. |
10:50.00 | Motive | Wraiths had the jet engine on their back and when you cloaked them that became hidden yet they still flew. |
10:50.14 | Motive | Blew my mind. |
10:50.23 | Skizot | lol |
10:50.34 | Skizot | area based otical camoflague |
10:50.50 | Motive | Clearly. |
10:50.54 | NoRoo | hey guys, back o/ |
10:51.08 | Skizot | actually.. ALMOST clearly. |
10:51.13 | Motive | :D |
10:51.13 | Skizot | slightly sparkly |
10:51.46 | Motive | also how do wraiths land? |
10:51.55 | Grum | in a ball of fire |
10:51.58 | Motive | In space there's no problem but I'm sure there was evnetually a need to land them. |
10:52.01 | Motive | LOL |
10:52.03 | Skizot | docking bays in battlecruisers |
10:52.07 | Skizot | think tie fighter |
10:52.13 | Motive | Skizot's got this all figured out. |
10:53.08 | Shadowclaimer | Yay |
10:53.16 | Shadowclaimer | so my racing game is working perfectly now, and my first powerup item works correctly =D |
10:53.19 | Shadowclaimer | its a baneling cannon test item |
10:53.36 | Shadowclaimer | however, I need to find a good collision event |
10:54.13 | Skizot | mo, did i show you the changes to the side scroller? |
10:54.37 | Skizot | other than ya know.. MORE GUNS.. it's ready for a story! |
10:55.19 | Shadowclaimer | Could I get a scripter to write me a custom Event that just checks if any unit enters the range of another unit (like right next to them) |
10:55.28 | Motive | Use regions. |
10:55.30 | Shadowclaimer | Any unit and any unit period, like absolutely any unit |
10:55.31 | Skizot | that's EASY |
10:55.33 | NoRoo | Shadowclaimer: what sort of physics are you using for your racing engine? |
10:55.54 | Motive | Create a circular region w/ a specific size, toss it on top of the unit, use the regular Unit Enters Region event |
10:56.11 | Shadowclaimer | Haven't gotten to gravity yet, but for now its simple racing physics (acceleration, offtrack de-acceleration, continuous driving after you stop holding W) |
10:56.54 | Shadowclaimer | how can I "nudge" a unit depending on the unit entering said region? |
10:56.57 | *** join/#sc2mapster Megalon (~Megalon@d86-32-171-185.cust.tele2.at) |
10:56.59 | NoRoo | Shadowclaimer: are you going to have a serious traction model? more mario kart? |
10:57.22 | Motive | Shadowclaimer, use force vectors on all of the wheels and I will love you. |
10:57.38 | NoRoo | Shadowclaimer: once I get bored of my current project I'm planning on implementing a really accurate car racing model |
10:57.38 | Motive | I want to see flips, spins, and bootleg turns. |
10:57.52 | NoRoo | and yes, 4 point traction in the one I'll do |
10:57.59 | Motive | Fuck 4-point traction. |
10:58.01 | Motive | n-point traction |
10:58.02 | *** join/#sc2mapster Shadowclaimer_ (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net) |
10:58.07 | NoRoo | heh |
10:58.08 | Motive | Make custom cars that have 5 wheels or random crap :P |
10:58.18 | NoRoo | well once you have one point |
10:58.21 | NoRoo | you have N points |
10:58.27 | NoRoo | so that shouldn't be a problem |
10:58.55 | Shadowclaimer_ | great discon'd in the middle of that discussion |
10:59.02 | Motive | Lol :( |
10:59.10 | Shadowclaimer_ | <Shadowclaimer>how can I "nudge" a unit depending on the unit entering said region? |
10:59.11 | Shadowclaimer_ | <Shadowclaimer>so like take teh unit who enters the region's movement speed and facing angle and "push" the other unit based on that |
10:59.13 | Shadowclaimer_ | was last thing I saw |
11:01.02 | *** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207) |
11:02.24 | Shadowclaimer | well big bug with the Region system |
11:02.26 | Shadowclaimer | they are an array |
11:02.34 | Shadowclaimer | how do I designate the Event to trigger on any region in an array? |
11:02.50 | Motive | You don't. You specify every index of the array manually. |
11:02.51 | NoRoo | Shadowclaimer: itterate through every index of the array |
11:03.07 | Shadowclaimer | =( |
11:03.13 | Shadowclaimer | Blizzard needs to add support for this shit.. |
11:03.16 | Shadowclaimer | would save me 10 lines of work |
11:03.16 | NoRoo | Shadowclaimer: while(i<array size) {myarray[i] = (something); i++} |
11:03.22 | Shadowclaimer | NoRoo |
11:03.24 | Shadowclaimer | GUI |
11:03.24 | NoRoo | support for loop constructs? |
11:03.28 | Shadowclaimer | I don't use GalaxyCode |
11:03.35 | NoRoo | GUI? |
11:03.39 | NoRoo | you're using triggers? |
11:03.45 | Shadowclaimer | of course |
11:03.48 | DiNo29 | there's a while loop in gui |
11:03.49 | NoRoo | triggers have loop constructs |
11:03.56 | NoRoo | action while() |
11:04.03 | NoRoo | condition i< arraySize |
11:04.07 | Shadowclaimer | In events though? |
11:04.20 | NoRoo | events are not for processing |
11:04.31 | NoRoo | the events section of a trigger is where you subscribe to action events |
11:04.49 | NoRoo | so subscribe to any unit entering any region |
11:04.50 | Shadowclaimer | Yes but for things like "Unit enters [REGION]" why shouldn't I be able to set that REGION as an array? |
11:04.57 | NoRoo | and then test if the region was in your array in the actions |
11:05.00 | Shadowclaimer | and it just takes any region from that array |
11:05.02 | Shadowclaimer | ah |
11:05.03 | Shadowclaimer | I see what you're saying |
11:05.07 | Skizot | i use something a bit different. |
11:05.26 | Skizot | <PROTECTED> |
11:05.43 | Skizot | <PROTECTED> |
11:05.43 | Skizot | <PROTECTED> |
11:06.16 | Skizot | temp unit = bullet. |
11:06.34 | Motive | I still think you should remove the square root on the left and just square the Collision Radius. |
11:06.45 | Motive | Multiplication is lots faster than square root. |
11:07.05 | Motive | Could help on low-end PCs |
11:07.28 | Skizot | blah. |
11:07.33 | Skizot | i have bigger fish to fry |
11:07.36 | Motive | :P |
11:07.41 | Skizot | like why if you fire before walking... |
11:07.45 | Skizot | you can't walk |
11:08.02 | Skizot | have you seen the new firing mechanism though? |
11:08.10 | Motive | I saw the fan-firing pictures. |
11:08.11 | Skizot | it's sexy as fuck. |
11:08.11 | Motive | Not the code. |
11:08.25 | Skizot | only problem is that you can't shoot straight up. |
11:08.36 | Savvis | What does Display Attack Count mean? |
11:09.07 | Mojache | is that a custom unit Skizot? |
11:09.33 | Motive | Oh noes. My Mac's bluetooth got eaten. |
11:09.34 | Skizot | what? |
11:09.37 | Skizot | the bullet? |
11:09.43 | Mojache | the picture of the plane tyou linked |
11:09.47 | Skizot | yeah |
11:10.01 | Skizot | it's a banshee... with ATA rockets and ATS lasers |
11:10.33 | Motive | Lasers! Pew pew. |
11:10.40 | Skizot | BIG pew pew |
11:10.47 | Skizot | they are the battle cruisers XD |
11:14.17 | *** join/#sc2mapster vjeux_ (~52e9ed5b@gateway/web/freenode/x-svsgujphikqgobut) |
11:14.17 | *** mode/#sc2mapster [+o vjeux_] by ChanServ |
11:15.19 | vjeux | how to flood the channel just by disconnecting :x |
11:15.48 | Skizot | lool |
11:16.00 | Motive | I wish Parallels could allocate more than 256 MB of Video RAM :( |
11:22.19 | Skizot | oman. |
11:22.52 | *** join/#sc2mapster zammE- (z@62.182.6.227) |
11:23.12 | Skizot | who wants to see the wraiths in action? |
11:23.22 | Skizot | http://www.livestream.com/skizot |
11:23.33 | Motive | I have a 3.06 GHz Dual Core AMD sitting in an otherwise functional Windows box on my left. Sadly it's graphics are completely fucked to hell. |
11:23.45 | Motive | Still I wish I could use it somehow as like a server, or at least make use of it's processing power somehow. |
11:23.55 | Skizot | render farm |
11:24.05 | Motive | I literally can't even hook it up to a monitor. |
11:24.18 | Grum | Skizot: me! but the stupid thing is still loading :D |
11:24.51 | Motive | I want the benefits of cloud computing, in my house! >=( |
11:25.07 | Grum | Skizot: its failing! yay ;( |
11:25.35 | Skizot | is the stream broken? |
11:26.07 | Motive | it's all black to me |
11:26.14 | Motive | it makes me sad. |
11:26.18 | Skizot | :( |
11:26.21 | FrozenFirebat | LF2M to help with balance on my diplomacy map |
11:26.34 | FrozenFirebat | make that 1 more |
11:27.31 | Skizot | what the fuck |
11:27.38 | Skizot | it should be working |
11:27.49 | Skizot | the stream thingy is going. |
11:27.51 | Motive | well now it says offline. |
11:27.55 | Skizot | and shows what i'm doing. |
11:28.13 | ShadowTiger | night everyone |
11:28.31 | Skizot | how about now? |
11:28.42 | Motive | works |
11:28.59 | Skizot | :D |
11:29.01 | Savvis | Firebat, did you say you used a forumla to balance your TD map? |
11:29.50 | Motive | Haha nice |
11:30.09 | Motive | if they had working jets I'd like scream in delight |
11:31.25 | Skizot | can't do that... YET |
11:32.33 | Motive | Aww. Looks like I broke this PC. |
11:32.39 | Hati | did they removed rotation in previewer ? |
11:32.47 | Motive | It's been sitting around with the case open for like 6 months now. |
11:32.48 | Hati | or is it just me |
11:32.52 | Motive | Can't even get it to boot anymore. |
11:32.54 | Motive | :( |
11:33.30 | Hati | hmm ok works ... again |
11:34.04 | Motive | haha nvm it works again. |
11:34.09 | Motive | I had to remove the graphics card. |
11:34.12 | Motive | Apparently it got even worse. |
11:34.25 | vjeux | nice Skizot ! |
11:34.32 | Skizot | :D |
11:34.41 | Skizot | pro wrait micro lol |
11:35.11 | Skizot | have you seen my sidescroller vjeux? |
11:35.11 | vjeux | want to see it again! :) |
11:35.14 | vjeux | nop |
11:35.29 | Skizot | i'll show you it after the wraith rerun ;) |
11:36.41 | zammE- | Hey folks |
11:36.57 | `228zip | That ultralisk overhaul 'd better be big |
11:37.14 | Skizot | :D |
11:37.16 | `228zip | Because I don't really see the use of having an ultralisk right now |
11:37.28 | vjeux | really nice |
11:37.31 | vjeux | love the death explosion |
11:37.32 | Skizot | okay side scroller time. |
11:37.37 | Skizot | you'll love this one :) |
11:37.42 | `228zip | I want to see that =p |
11:37.59 | zammE- | Does anyone know if there's a way to INcrease map bounds of a map in progress? The Bounds options in Map Properties can only decrease from the maps default size. |
11:38.12 | Skizot | stream is up 228 |
11:38.28 | `228zip | zamme- have you checked both boxes ? |
11:38.47 | zammE- | `228zip yup, both Map and Camera |
11:38.56 | Skizot | Motive if you wanna watch :) |
11:39.07 | Motive | sec |
11:39.11 | `228zip | zammE- what's your map's size ? |
11:39.15 | Motive | k I'm on |
11:39.16 | PixelWarrior | where to see sidescroller? |
11:39.16 | `228zip | Because it definitely works on my end |
11:39.49 | Motive | haha jumping works. nice |
11:40.15 | zammE- | Wow thats embarrassing.. Looks like it's capped already at 256! |
11:40.29 | zammE- | Somehow I imagined it was smaller.. well then mystery solved =) |
11:41.05 | NoRoo | `228zip: you're on EU right? |
11:41.16 | `228zip | Yep. |
11:41.41 | NoRoo | made a video of the game, check it out since you couldn't join us on US for testing http://www.youtube.com/watch?v=i7gfqButwEo |
11:41.55 | NoRoo | any one else that hasn't seen it, check it out too |
11:42.03 | NoRoo | vjeux I don't think you have |
11:42.07 | Hati | zomfg |
11:42.09 | Hati | lurker missile is in :D |
11:43.07 | Skizot | ??? |
11:43.09 | vjeux | Skizot: this is excellent! |
11:43.25 | vjeux | NoRoo: i did :) |
11:43.29 | `228zip | NoRoo: I don't remember that game but this looks definitely interesting |
11:43.29 | vjeux | it's really nicely done |
11:43.33 | vjeux | is the map already available? |
11:43.34 | NoRoo | sweet |
11:43.45 | NoRoo | Skizot: do you have a video for the side scroller? |
11:43.45 | vjeux | going to be newsed today |
11:43.59 | NoRoo | who me? :o |
11:44.10 | vjeux | yeah |
11:44.23 | NoRoo | I haven't uploaded a copy of it since I've been making new builds at a rate of like 3 times per day |
11:44.31 | NoRoo | though that one there is stable enough |
11:44.35 | Skizot | not yet. |
11:44.43 | Skizot | don't have it far enough along for me :( |
11:44.52 | NoRoo | ahh |
11:45.16 | Skizot | i wanna do the intro cinematic first. |
11:45.20 | Skizot | then i'll make a video. |
11:45.34 | Skizot | but i have to decide what the intro cine is gonna BE lol |
11:48.22 | NoRoo | I still need a name for my map |
11:48.23 | Skizot | i'm gonna hunt down a copy of fraps.. maybe make a gameplay video. |
11:48.25 | `228zip | NoRoo: I'm doing something rather similar, except that I use hellions where you used battlecruisers and the likes |
11:48.26 | NoRoo | I'm terrible at naming things |
11:48.40 | `228zip | and you can target a point you are not facing =o |
11:49.02 | `228zip | That bumping mechanic you have, NoRoo, could be excellent for teamplay |
11:49.17 | vjeux | Noroo Battle |
11:49.27 | NoRoo | yeah, though the formula used isn't modeling physics 100% accurate |
11:49.40 | `228zip | Who cares, it's good enough x) |
11:49.43 | NoRoo | energy is conserved but not momentum, which is a much more bloated formula for off center hits |
11:49.45 | Skizot | no roo.. did you name the units? |
11:49.55 | NoRoo | Skizot: named after their models |
11:50.00 | Skizot | hmmm |
11:50.06 | Hati | http://img685.imageshack.us/img685/5299/hydlurkmorph.png |
11:50.06 | Hati | sexy |
11:50.07 | Skizot | if you WANT... |
11:50.08 | PixelWarrior | noroo: lol dw about momentum? |
11:50.09 | NoRoo | vjeux: NoRoo Battlegasm 2015 |
11:50.17 | `228zip | haha |
11:50.19 | Skizot | i could send ya the wraith |
11:50.44 | `228zip | So that's supposed to be the hydra den evolving into a lurker den, Hati ? |
11:50.50 | Hati | yea |
11:51.06 | NoRoo | Skizot: is it ready to go? I would have to come up with an attack concept for it |
11:51.07 | Hati | lurker den is not in yet :( |
11:51.15 | Hati | but |
11:51.19 | Skizot | well it isn't "animated" |
11:51.19 | Hati | you could make your own lurker anyway |
11:51.38 | Hati | as the attack effect of underground is in |
11:51.42 | Hati | and simple use a roach for it |
11:51.49 | Skizot | but it works ingame. |
11:51.51 | NoRoo | Skizot: the engine isn't perfectly coded, but it was designed to support many ship and weapon types so adding new ones is trivial other than balancing the stats |
11:52.09 | Skizot | i have a valkyrie model as well. |
11:52.11 | Skizot | :D |
11:52.19 | Skizot | which would be easy |
11:52.23 | Skizot | cluster rockets |
11:52.24 | `228zip | I saw the project revolution, first videos I saw |
11:52.36 | `228zip | I thought they put the SC1 sprites into wc3 |
11:52.36 | NoRoo | Skizot: as soon as I have ideas for them, if the models are solid adding them in would be cake |
11:52.53 | Skizot | they have a lack of momentum look to em :( |
11:52.57 | Skizot | i can't add particles |
11:53.04 | `228zip | yet! |
11:53.15 | Skizot | or animation sequences |
11:53.28 | Skizot | to only show the fire when moving |
11:53.36 | `228zip | NoRoo: Will we see other things than terran ships ? |
11:53.46 | `228zip | Void ray would probably be interesting |
11:54.19 | NoRoo | `228zip: not sure why they're all terran so far, I can use anything though |
11:54.31 | NoRoo | `228zip: I could make a streetsign a unit if I wanted |
11:54.50 | `228zip | I know, I just wanted if there was a reason why you chose terrans ships over xenos =p |
11:55.15 | `228zip | Corruptors would be awesome, I think their tentacles are independant from their animations |
11:55.49 | Skizot | they are. |
11:55.53 | Skizot | they are ribbons. |
11:56.02 | Skizot | like the zealots hair and DTs cape |
11:56.05 | `228zip | like zealots' hair |
11:56.09 | `228zip | DT cape too ? |
11:56.12 | Skizot | yeah |
11:56.17 | `228zip | What about the high templar's ? |
11:56.31 | Skizot | probably. |
11:56.49 | Skizot | they abused the ribbons this go. |
11:56.53 | Skizot | not so much in war3. |
11:57.00 | Skizot | but they WERE there |
11:57.26 | `228zip | Are WC3 projectiles such as the water elemental projectile considered ribbons ? |
11:57.32 | Skizot | yeah |
11:57.39 | Skizot | well |
11:57.42 | `228zip | those were the best looking ones |
11:57.47 | Skizot | it was a billboarded sprite with ribbons. |
11:58.33 | Skizot | they really only used ribbons on projectiles. |
11:58.33 | `228zip | so, why did Project Revolution stop already ? |
11:58.37 | NoRoo | `228zip: you know what now that I think about it, it's the weapons that have kept me more toward terran |
11:58.42 | Skizot | the engine couldn't handle it. |
11:58.49 | `228zip | Turrets ? |
11:58.53 | NoRoo | `228zip: I haven't had the best luck making protoss weapons look cool in my engine, need more practice |
11:58.56 | Skizot | the turrets were EASY |
11:59.09 | Skizot | let's see... |
11:59.12 | `228zip | I mean, on terran siege tanks and the such |
11:59.18 | Skizot | pylons were IMPOSSIBLE. |
11:59.25 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
11:59.25 | `228zip | Pylons? |
11:59.29 | `228zip | I didn't expect that |
11:59.37 | Skizot | carriers weren't feasible if you had more that 3. |
11:59.58 | Skizot | the game would STOP and start wueue units. |
12:00.06 | Skizot | queueing* |
12:00.09 | `228zip | You could definitely do pylons through JASS, but I have no idea about modding them into the game |
12:00.16 | Skizot | so one unit would move then the next. |
12:00.32 | Skizot | the problem with pylons is that we ran out of pathing types. |
12:01.58 | Skizot | we literally killed the engine 4 different ways. |
12:02.04 | `228zip | Couldn't you just detect if there was a pylon close to the building ? |
12:02.20 | Skizot | we had a test protoss run and we all rushed mass carriers... everything was fine until we went to battle. |
12:02.30 | Skizot | not easily. |
12:02.57 | Skizot | 8 players.. we bluescreens 3 hard locked 2 and the rest had to ctrl + alt +del to get out. |
12:04.30 | Skizot | we HAVE the art for the races.. |
12:04.36 | Skizot | could probably be a bit better... |
12:04.51 | Skizot | but when we hit the "terran only" limit we stopped working on em. |
12:05.10 | `228zip | What was the problem with zerg ? |
12:05.55 | Skizot | i forget... |
12:06.05 | Skizot | something with code. |
12:06.06 | *** join/#sc2mapster TheLaughingMan (~TheLaughi@72.183.111.71) |
12:06.09 | `228zip | creep is already in |
12:06.14 | Skizot | yeah i know. |
12:06.22 | *** part/#sc2mapster TheLaughingMan (~TheLaughi@72.183.111.71) |
12:06.28 | `228zip | larva.. aren't there units that create other units automatically ? |
12:06.32 | `228zip | the tinker's spell |
12:06.32 | Skizot | we had a fair chunk of zerg done. |
12:06.59 | `228zip | lurker maybe ? |
12:07.05 | Skizot | lurker was easy |
12:07.24 | Skizot | his attack was part of his main model. |
12:07.35 | Skizot | with an invisible projectile. |
12:07.35 | `228zip | There is nothing to attack in a straight line though, only through abilities |
12:07.43 | Skizot | that only went the distance of his spikes. |
12:08.08 | Skizot | he was partially tuetted while burrowed |
12:08.16 | Skizot | turretted |
12:08.21 | Skizot | god my spelling sucks. |
12:09.32 | `228zip | what could have been the problem then ? |
12:09.34 | NoRoo | I could call it BattleGasm Heros and try to claim the BGH acronym |
12:09.40 | NoRoo | actually maybe that's not a good idea |
12:09.49 | `228zip | what's BGH ? |
12:10.00 | Skizot | i dunno... i remember it was pretty game breaking though. |
12:10.04 | Skizot | big game huntards |
12:10.21 | *** join/#sc2mapster sjaak (~sjaak@cc848445-a.ensch1.ov.home.nl) |
12:10.59 | Repo | New map: http://www.sc2mapster.com/maps/starcraft-2-trading-card-game/. StarCraft 2 Trading Card Game. Paras1tePL (Manager/Author). Experimental. Approved by xhatix. |
12:11.15 | `228zip | I was thinking about that yesterday! gotta check it out |
12:11.51 | `228zip | not much to see =( |
12:12.26 | *** join/#sc2mapster Muchak (~4e17f29d@gateway/web/freenode/x-mcuaxxfuhzzbjxus) |
12:13.19 | Muchak | hello everyone ^^ |
12:14.08 | Savvis | hi |
12:17.32 | Mojache | i love games that go like that |
12:17.45 | Mojache | opponant lost litteraly because the map ran out of resources |
12:17.48 | Mojache | so awesome |
12:21.50 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
12:22.03 | *** join/#sc2mapster Savvis (~Savvis@68.140.71.195) |
12:22.59 | Muchak | Where can I find a tutorial on how to make a copy from an existing unit (making a duplicate) so when I change abilites on the copy, the original is unnafected? |
12:23.26 | NoRoo | Muchak: any time you change an original object in the data editor a copy is made for your modifications |
12:23.42 | NoRoo | Muchak: you cannot change the original data from the data editor |
12:23.58 | Muchak | hmm, but I want 4 different kinds of marines... |
12:24.21 | NoRoo | Muchak: so for example if you open up marine, and give the marine 60 hp, you now have a new copy of the default marine but with 60 hp, it's a seperate unit type now |
12:24.34 | NoRoo | Muchak: right click the marine unit and select copy and paste? |
12:25.01 | Muchak | what if I want a marine with 60 hp AND a different one with 80 AND a different one with 70? |
12:26.00 | Skizot | rename the unit |
12:26.43 | Muchak | it's as simple as renaming it in the data editor? |
12:26.47 | *** join/#sc2mapster Dracor_ (~3ceaeb14@gateway/web/freenode/x-wpqpmixhppjjyawl) |
12:26.57 | Stoneneedle | no |
12:27.00 | Stoneneedle | you need to add an actor |
12:27.03 | Stoneneedle | and reference the unit |
12:28.13 | Muchak | hmmm, how do I do that? |
12:28.29 | Stoneneedle | in the data editor, there are a bunch of data types |
12:28.33 | Stoneneedle | choose the actor data type |
12:28.43 | Stoneneedle | duplicate the actor (the model you want to use; for marines duplicate the marine) |
12:28.52 | Stoneneedle | doesn't matter what the actor's name is really, the most important thing is the unit name |
12:28.58 | Stoneneedle | make units by copying them |
12:29.07 | Stoneneedle | here, bifuu's got a great tutorial on it |
12:29.42 | Stoneneedle | http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ |
12:29.52 | Muchak | I can copy the actor and the unit, I don't know how to link em |
12:29.54 | Muchak | oh cool, thanks |
12:30.00 | Stoneneedle | np |
12:30.03 | Stoneneedle | says in that tutorial |
12:30.13 | Muchak | <3 |
12:30.15 | Stoneneedle | basically in the actor you change the unitName field |
12:30.21 | Stoneneedle | No problem :) |
12:30.35 | Stoneneedle | I'm a newbie with the editor; just started playing with it a few days ago. |
12:32.02 | Motive | woot woot ka-boot |
12:36.34 | Motive | I found this awesome breakfast place nearby and it's so damn delicious |
12:36.50 | Motive | and they will make breakfast at yes, 6 pm if you ask |
12:36.55 | Motive | it could not be a better arrangement |
12:38.22 | Stoneneedle | lol |
12:38.27 | Stoneneedle | where do you live Motive? |
12:38.31 | Motive | New Jersey |
12:38.45 | Stoneneedle | oh |
12:38.59 | Stoneneedle | well then |
12:39.15 | Stoneneedle | I guess breakfast is as good as it gets there then :D |
12:39.19 | Motive | nah :P |
12:39.21 | Motive | Jersey's nice. |
12:39.21 | Skizot | east coast! |
12:39.35 | Motive | Especially where I live. |
12:39.46 | Motive | Rich people have nicer things, nicer community, etc. |
12:39.59 | Xan | can you specify a duration for how long a text message will appear? |
12:40.11 | *** join/#sc2mapster Fisker (~n_a@62.61.142.209.generic-hostname.arrownet.dk) |
12:40.23 | NoRoo | "Bullshit action game" |
12:40.30 | NoRoo | ehh |
12:41.06 | *** join/#sc2mapster Saladom (~asdf1234@59.24.224.207) |
12:41.13 | Skizot | it''s in the "B.A.G." |
12:41.15 | Skizot | :D |
12:41.31 | NoRoo | yeah seriously that is an awesome acronym |
12:41.37 | Motive | yeah well |
12:41.41 | Motive | you haven't lived until you've had a burgasm. |
12:41.42 | Motive | so there. |
12:41.54 | NoRoo | "battlegasm 2015" is still sounding the best so far |
12:41.58 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
12:42.07 | Motive | a burgasm is like an orgasm but because of a really really good burger |
12:42.07 | Motive | :D |
12:42.17 | Xan | wtf |
12:43.27 | *** join/#sc2mapster Dest1ny (~d2314200@gateway/web/freenode/x-zlgnobsjtkrcoxhc) |
12:44.15 | *** join/#sc2mapster Fisker (~n_a@62.61.142.209.generic-hostname.arrownet.dk) |
12:46.41 | *** join/#sc2mapster `-FISKER_Q (~n_a@62.61.142.209.generic-hostname.arrownet.dk) |
12:46.55 | Mojache | oh man |
12:46.57 | Mojache | sweet idea for a map |
12:47.03 | Mojache | sim city but with the zerg |
12:47.13 | Skizot | lol |
12:47.21 | Motive | lol wtf |
12:47.23 | Motive | how would that work? |
12:47.25 | Grum | Motive: i wonder what a burkaism is then |
12:47.33 | Motive | "Your zerg are unhappy. Consider building more spawning pools." |
12:47.33 | Muchak | "your zerglings need public transportation!" |
12:47.44 | Mojache | seriously it would be so awesome |
12:47.46 | Motive | LOL do it |
12:47.48 | Motive | I'd play that map |
12:47.55 | Grum | make farmville and pokemon too! |
12:48.00 | Motive | ewww |
12:48.01 | Mojache | i think ill wait till the game goes comes out |
12:48.04 | Mojache | so we have more units |
12:48.05 | Motive | it's bad enough SC2 is integrated with Facebook |
12:48.06 | Mojache | also pokemon |
12:48.09 | Mojache | would be amaizing |
12:48.11 | Motive | don't make us have farmville on SC2, too |
12:48.11 | Motive | ugh |
12:48.14 | Motive | I'd KILL you |
12:48.16 | Motive | Literally. |
12:48.17 | Motive | I would KILL you. |
12:48.22 | Mojache | war3 had some sweet pokemon maps |
12:48.24 | Mojache | there was this one |
12:48.25 | *** join/#sc2mapster fatalazn (~tarsonis1@CPE000c4119fa19-CM00159a427806.cpe.net.cable.rogers.com) |
12:48.30 | Mojache | where you had 2 hours to catch and train them |
12:48.33 | Mojache | then there was a TOURNAMENT |
12:48.37 | Motive | xD |
12:48.43 | Mojache | fucking best map ever |
12:48.50 | Mojache | even thought the tournament crashed 90% of the time |
12:49.13 | Motive | ahaha |
12:49.16 | Motive | 2 hours of waste |
12:49.47 | vjeux | http://www.optimum7.com/css3-man/animation.html |
12:49.53 | vjeux | spiderman in css3 |
12:50.18 | Motive | Haha |
12:50.20 | Motive | that's epic. :D |
12:50.33 | Grum | is that svg? |
12:51.01 | Motive | oh look at source |
12:51.08 | Motive | it looks like it's a bunch of pictures |
12:51.24 | Grum | mm it doesnt actually move for me |
12:51.26 | Grum | should it? |
12:51.32 | Grum | it just transits from static to static |
12:51.49 | Motive | it creates the effect of movement going on inside the iPad's screen |
12:52.01 | vjeux | Grum: have you got chrome/safari? |
12:52.48 | vjeux | that's a proof of concept but clearly no one's going to do animation in css |
12:53.01 | vjeux | it takes like 5min to do it with flash, 1week with css :p |
12:53.46 | Motive | I want to see Hulu go to html5 :( |
12:53.59 | Mojache | i love how even though its made without flash |
12:54.04 | Mojache | its still made using adobe products |
12:54.09 | Motive | haha, that too |
12:54.56 | FRoZeN | anyone worked a lot with the data editor? especially models/actors |
12:54.58 | Mojache | if flash truely dies in the next 10 years, ill be one surprised man |
12:55.03 | *** join/#sc2mapster Remy3 (~5ed309d4@gateway/web/freenode/x-tfrghqxtdwvxqyhu) |
12:55.35 | Grum | oh sigh .. fucking spotlight decided to start indexing again ... |
12:55.40 | vjeux | :p |
12:55.42 | *** join/#sc2mapster Dracor_ (~3ceaeb14@gateway/web/freenode/x-rkazszudnebedvrd) |
12:55.42 | Grum | <PROTECTED> |
12:55.56 | Motive | o_O? |
12:56.00 | Motive | I haven't had any issues with spotlight |
12:56.12 | FRoZeN | mojache 10 years is a long time in the computer world |
12:56.26 | Mojache | we couldnt kill ie6 in 10 years |
12:56.37 | Motive | Sometimes I think my Mac is just magical. |
12:56.42 | Motive | No spotlight problems, no slow Flash, it defies logic. |
12:56.46 | Grum | Motive: its known to be a giant piece of io/memory/cpu eating piece of shit |
12:56.50 | Motive | Yeah |
12:56.55 | Motive | but I have no problems with it. It's weird. LOL |
12:56.55 | Grum | atm it holds 1 complete cpu busy |
12:56.56 | *** join/#sc2mapster Fisker (~n_a@62.61.142.209.generic-hostname.arrownet.dk) |
12:57.07 | Grum | and generates shitloads of io that i cant do anything else |
12:57.34 | vjeux | go on windows xp, there's no spotlight :p |
12:57.40 | Motive | eww XP |
12:57.44 | Motive | decade old OS |
12:57.47 | Grum | not my choice, macbook is company issued |
12:57.51 | Motive | I'll use 7 without complaint though. :P |
12:57.53 | Grum | xp sucks until you strip it down |
12:57.56 | Grum | win7 is fine |
12:58.11 | vjeux | i can't manage to install win7 on my macbook pro (old generation) |
12:58.15 | vjeux | there's a driver issue |
12:58.19 | vjeux | so i'm stuck with xp :x |
12:58.22 | Motive | weird. o_O |
12:58.56 | NoRoo | Mojache: how's your map coming along? |
12:59.04 | Grum | its not weird. its broken |
12:59.04 | NoRoo | haven't seen it since you were testing level 2 |
12:59.05 | vjeux | http://img25.imageshack.us/i/dsc00102yyh.jpg/ |
12:59.16 | Mojache | been busy with work and when I do have time I typically have just been implementing gun code |
12:59.21 | Mojache | since theres like 52 weapons |
12:59.34 | vjeux | the only solution to fix it on the forums is: burn the dvd with a slowest rate |
12:59.50 | NoRoo | ahh |
13:00.01 | vjeux | i've basically burned 10 dvd with all the possible combinations of options |
13:00.06 | vjeux | and none of them worked :( |
13:00.09 | vjeux | so i'm stuck on xp :p |
13:00.11 | Motive | take it to the apple store |
13:00.14 | Motive | bitch at them until they make it work |
13:00.16 | Motive | that's what I'd do. :P |
13:00.18 | DiNo29 | lucky you vjeux ^^ |
13:00.55 | vjeux | well, I can't afford to give them my computer for a week :( |
13:01.01 | Motive | they don't need it for a week |
13:01.06 | Motive | they can do it onsite within a few hours |
13:01.09 | Grum | vjeux: just get a proper dvd burner :D |
13:01.15 | Motive | just schedule a genius bar appointment. that's what I did for my liquid damage. |
13:01.18 | vjeux | tried 3 different dvd burners :p |
13:01.19 | *** join/#sc2mapster `-FISKER_Q (n_a@62.61.142.209.generic-hostname.arrownet.dk) |
13:01.26 | vjeux | hey Motive i'm in france |
13:01.31 | vjeux | there's like 2 apple store in paris |
13:01.32 | Grum | and you are obviously reading from the device that you burned with? |
13:01.35 | Motive | oh then you're fucked. |
13:01.36 | Motive | :( |
13:01.42 | Grum | vjeux: oh .. win7 doesnt work in france |
13:01.58 | vjeux | yeah that's fucked up, he manages to start the installation on the dvd |
13:02.02 | vjeux | but can't find the driver |
13:02.19 | Savvis | what speed values are considered slow, medium, fast, etc |
13:02.23 | Savvis | for a unit |
13:02.28 | vjeux | i thought of a solution: install vista |
13:02.31 | vjeux | then upgrade to 7 |
13:02.36 | Grum | vjeux: what kind of hardware do you have? |
13:02.41 | vjeux | but well, don't want to waste another day on it |
13:02.51 | vjeux | macbook pro (the first one) |
13:02.52 | Grum | or is the 'location of the driver' just broken? :D |
13:03.02 | Grum | vjeux: not so strange that it doesnt have drivers |
13:03.29 | vjeux | http://discussions.apple.com/thread.jspa?messageID=9479357 |
13:04.14 | Mojache | SimZerg or ZergCity |
13:04.18 | vjeux | and, the usb thing, i haven't been able to tell my mac to boot from a usb key |
13:04.21 | Motive | ZergCity |
13:04.22 | vjeux | even with refit :( |
13:04.27 | vjeux | SimZergCity! |
13:04.33 | Mojache | oo |
13:04.34 | Mojache | i like it |
13:04.38 | Motive | haha |
13:04.45 | Motive | Zergopolis |
13:05.09 | FRoZeN | ZergFarm |
13:05.33 | vjeux | ZergRush |
13:05.38 | Saladom | ZergTycoon |
13:05.44 | FRoZeN | ohh tycoon :P |
13:05.56 | Mojache | nah i need it to be sim city |
13:06.02 | Mojache | so I can use the old super nintendo music |
13:06.02 | Saladom | Zerglization. |
13:06.05 | Mojache | to make it even mroe silly |
13:06.07 | FRoZeN | Sid meyers Zerg |
13:06.14 | Mojache | and im gonna make a Hyrdalisk be that one dude |
13:06.16 | Mojache | who gives you advice |
13:06.19 | vjeux | Sim City - Zerg Edition |
13:06.25 | Mojache | so youll hit a button and portrait will come up |
13:06.28 | Mojache | and he will be all like |
13:06.31 | DiNo29 | Zergity |
13:06.31 | Mojache | SPAWN MORE OVEERRLORDSSS |
13:06.36 | FRoZeN | Zergilization ftw |
13:06.42 | Mojache | WEEEEEEEKKK NEED MORE MINERALS |
13:06.47 | DiNo29 | lool |
13:06.50 | Mojache | great tips |
13:06.54 | Mojache | thanks mr hydralisk |
13:06.59 | vjeux | Not enough mana |
13:07.53 | Saladom | lol |
13:08.02 | Motive | Crime is rising. You may wish to invest in additional ultralisks. |
13:08.12 | Mojache | fuck that |
13:08.19 | Mojache | ultralisk is gonna be the monorail |
13:08.23 | Motive | LOL |
13:08.55 | Motive | Your armed forces are requesting additional Uberlisk warriors. |
13:09.01 | Motive | So much epic potential. |
13:09.38 | Mojache | so gonna have fucking roads |
13:09.55 | Motive | OH OH |
13:09.59 | Motive | Pave the roads with dead terrans. |
13:10.00 | Motive | :D |
13:10.07 | FRoZeN | anyone tried making any type of turnbased strategy map yet? |
13:20.38 | Mojache | whats a way to "build" things with triggers |
13:20.40 | Mojache | not like |
13:20.44 | Mojache | spawn hatchery at the house |
13:20.49 | Mojache | make it so when I set a trigger |
13:20.58 | Mojache | it puts a hatchery on your mouse like when your normally build on in game |
13:21.06 | Mojache | like where its to be "built" |
13:21.21 | PixelWarrior | itll still need to be an ability |
13:21.27 | FRoZeN | how do you change the tint of a unit? |
13:24.05 | Mojache | i know how to do it |
13:24.12 | Mojache | ill make it so you never build hatcherys |
13:24.21 | Mojache | and the reason you need overlord is to "extend" the creep |
13:25.17 | *** join/#sc2mapster Verr82 (~Verr82@203-219-138-150.static.tpgi.com.au) |
13:29.23 | *** join/#sc2mapster Stewox (~563a22a6@gateway/web/freenode/x-rtfqgrqzymzzelst) |
13:29.40 | PixelWarrior | Phoenix Can now attack while moving. |
13:29.41 | PixelWarrior | AWWWWW SHIIIIIIT |
13:32.01 | Savvis | On the data editor, what is the difference between speed and acceleration for a unit? |
13:32.55 | PixelWarrior | speed is maximum velocity |
13:33.06 | PixelWarrior | acceleration is how fast it reaches max velocity |
13:33.16 | Savvis | ah |
13:33.25 | vjeux | http://slashdot.org/story/10/05/06/1518251/MMORPG-Ryzom-Released-Under-AGPL |
13:33.29 | Savvis | so what speed value is considered fast, slow, medium? |
13:33.51 | Xan | 3 if fast I think |
13:33.57 | Xan | is |
13:34.25 | *** join/#sc2mapster kumorig_ (~kumorig@host98-202.bornet.net) |
13:34.27 | Xan | 1 is way slow |
13:34.44 | PixelWarrior | vjeux: how are they gona keep a standard version? |
13:34.57 | Savvis | Xan, thanks |
13:35.10 | vjeux | there's no one playing the game anyway :p |
13:36.09 | vjeux | 240meg of sourcecode |
13:36.10 | vjeux | that's huge |
13:36.34 | PixelWarrior | think about the lines of code ull need to dig through before u get anywhere |
13:36.53 | PixelWarrior | and the learning curve lol |
13:37.03 | vjeux | well, it depends what you are looking for |
13:37.31 | vjeux | being huge does not necessarily mean complicated |
13:37.44 | vjeux | if everything is well modularized there's no problem |
13:37.51 | *** join/#sc2mapster Paras1te (~59e544a9@gateway/web/freenode/x-tsxbhdwxoshlwfki) |
13:38.05 | PixelWarrior | have u had a chance to look at it? |
13:38.28 | vjeux | just downloaded it |
13:38.40 | `228zip | Ryzom is rebirth YET AGAIN ?!! |
13:39.24 | `228zip | Oh, they just released the source code |
13:39.30 | Mojache | man I can't for the life of me figure out how to make an overlord not require a Lair to spawn creep |
13:39.36 | Mojache | I removed the "requirement" field |
13:39.38 | Mojache | but no go. |
13:40.40 | `228zip | Talking about overlords |
13:40.48 | `228zip | Do you think ultralisk drops could be effective ? |
13:40.57 | `228zip | They could 2-shot a few worker |
13:40.59 | `228zip | s |
13:41.07 | Mojache | in a normal game? |
13:41.08 | Xan | 1 shot |
13:41.17 | Xan | they increased damage in patch |
13:41.28 | Mojache | ultralisks are to much of a pain to get out, upgraded to only have half the units in the game be hard counters to it |
13:41.29 | *** join/#sc2mapster kumorig (~kumorig@host98-202.bornet.net) |
13:41.43 | Mojache | if they make ultrisks able to fly then I might make one sometime |
13:41.50 | Mojache | or jump super high |
13:41.55 | Mojache | or I just win the game |
13:41.57 | Mojache | just |
13:42.01 | Dracor_ | hmm, maximum XP can only go up to 500k? |
13:42.02 | Xan | or have a nice ability |
13:42.02 | Mojache | you built an ultralisk |
13:42.04 | Mojache | youuuu winnnn |
13:42.06 | Mojache | then maybe |
13:42.07 | Dracor_ | before going negative |
13:42.09 | Mojache | ill build one |
13:42.56 | `228zip | Yeah, getting ultralisk tech just for a bit of harass that late in the game.. |
13:43.07 | Xan | if they are better against large units maybe |
13:43.19 | Xan | and wont be totally destroyed by e.g mauraders |
13:43.23 | Xan | immune to slow etc |
13:43.27 | `228zip | I don't really see what their place is |
13:43.39 | `228zip | They are immune to concussive shells, it doesn't work on massive units |
13:43.49 | Xan | oh good |
13:43.56 | `228zip | Marauders just do incredible amounts of damage and can outrun ultralisks thanks to stimpacks |
13:43.57 | Xan | should make them run faster though |
13:44.18 | `228zip | But yes, what are they useful for ? |
13:44.27 | `228zip | They're only good against blobs of small units |
13:44.43 | `228zip | And the banelings are already good enough in this domain.. on t1.5 |
13:44.53 | Xan | yeah |
13:44.54 | Xan | :/ |
13:45.10 | Xan | damage increase from 30 to 50 is pretty much though |
13:45.24 | Savvis | someone should make a attribute table so we know what does what |
13:45.35 | PixelWarrior | not if the ultra dies to 16 hydras before it even reaches them |
13:45.49 | `228zip | Xan: Except when you also have to pay for T3 |
13:45.56 | `228zip | T3 + ultralisk cavern |
13:46.06 | PixelWarrior | yeah |
13:46.16 | `228zip | to get something that only works against buildings and light infantry |
13:46.18 | PixelWarrior | and T3 only gets u ultras and broodlords |
13:46.24 | Xan | true |
13:46.25 | `228zip | and gets outright destroyed by the rest |
13:46.50 | Xan | they should definatly make them better against other than light infantry |
13:46.59 | `228zip | I wouldn't consider taking ultralisks against terrans as long as ultralisks are armored |
13:47.06 | Xan | in sc1 they were pretty good |
13:47.35 | PixelWarrior | ultralisks should be able to step on light infantry |
13:47.41 | PixelWarrior | like tanks in RA2 |
13:47.49 | PixelWarrior | splat |
13:48.00 | PixelWarrior | then they would be slightly better |
13:48.03 | Xan | they need a sort of charge ability |
13:48.11 | PixelWarrior | or an EAT ability |
13:48.14 | Xan | so they wont be kited too easily |
13:48.17 | `228zip | To get into contact, like zealot charge ? why not xan |
13:48.28 | `228zip | That would solve the forcefield problem |
13:48.29 | PixelWarrior | Ultralisks can now eat siegetanks for breakfast |
13:48.30 | Xan | or ability(not autocasted) |
13:48.59 | `228zip | Siege tanks can be disabled by infestors |
13:49.09 | `228zip | And they are devastating against terran infantry |
13:49.21 | `228zip | any infantry actually |
13:51.07 | `228zip | How would you make the ultra useful.. |
13:51.41 | `228zip | let's forget about ZvT though, because of marauders |
13:51.49 | *** join/#sc2mapster Xtek (~cmoran@WoWUIDev/CurseStaff/CookieMonster/Xtek) |
13:51.53 | Xtek | heyo |
13:52.02 | `228zip | Hello Xtek |
13:54.24 | Hati | blizz cheated :( |
13:54.32 | Hati | in their 'The Lost Viking' |
13:54.41 | Mojache | does anyone know where all the "tool tip" information is for editing? |
13:54.50 | Mojache | like if I want to change the text on an ability or unit |
13:54.55 | Mojache | is it listed somewhere special? |
13:55.13 | kumorig | data editor buttons? |
13:55.45 | Mojache | perfect thank you |
13:56.16 | kumorig | yes. Mom mom, I was useful today. |
13:56.38 | PixelWarrior | how do i assign a reference name to a dialog button |
13:58.57 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a340-dhcp0330.bb.online.no) |
14:01.39 | Dracor_ | are there any good tutorials for using the data editor? mainly actors/models |
14:01.50 | Dracor_ | I can calculate everything for my attacks/abilities, but have no clue how to make them look nice |
14:03.23 | *** join/#sc2mapster Adys (~Adys@unaffiliated/adys) |
14:04.25 | *** join/#sc2mapster depthsofchaos (~depthsofc@adsl126.adsl.hungarnet.hu) |
14:07.06 | Hati | http://img685.imageshack.us/img685/3838/terrain001c.jpg someelse has this archon bug? |
14:07.15 | Hati | or did i accidently pushed a button o.O |
14:08.43 | Grum | damn that looks cool :D |
14:10.01 | *** join/#sc2mapster kumorig_ (~kumorig@host98-202.bornet.net) |
14:10.24 | Saladom | it's a square archon. |
14:10.33 | Grum | squarchon coming to eat u! |
14:10.34 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
14:11.42 | Hati | well but i must have pushed somethin |
14:11.44 | Hati | its only in editor |
14:11.50 | Savvis | how do you remove pylon requirements on buildings? |
14:11.58 | Hati | PowerUse Behavior |
14:12.06 | Hati | +r |
14:12.26 | *** join/#sc2mapster Clord (~Clord@62-165-188-63.bb.dnainternet.fi) |
14:12.55 | Savvis | do I remove the power source? |
14:13.38 | Hati | FieldGateway |
14:13.38 | Hati | Behaviors +{Power User (Queue)} |
14:13.40 | Hati | remove this |
14:14.09 | depthsofchaos | do you guys think a move command every 0.025 second can be handled online for every player? |
14:14.25 | Grum | you dont ahve that resolution on any timers |
14:14.27 | Motive | no |
14:14.28 | Motive | xD |
14:14.32 | Grum | normal ticks are 1/16s |
14:14.34 | Clord | I have pretty good quess what happens with power requirement to moving unit |
14:14.45 | Motive | wouldn't a tick now be every 125ms? |
14:14.47 | depthsofchaos | not on the timer but on delay |
14:15.23 | Grum | afaik all timers have the minimal resolution of 0.0625s |
14:15.28 | Hati | why would you need a move command every 0.025 .. |
14:15.44 | Clord | power requirement can make nicely different defense only units... if they go for even moment outside all power grids they would shut down |
14:15.45 | Clord | ^^ |
14:15.50 | Hati | you can increase the offset to the rally point and thus will decrease your frequency |
14:15.55 | depthsofchaos | well this is a move while the key is pressed and theres a delay between |
14:16.01 | Clord | can make nice robots war map |
14:16.04 | Grum | Clord: you used to have 'moving turrets' in the powergrid area of protoss |
14:16.05 | Motive | Lol Clord. That's actually a good idea for a map. |
14:16.10 | Motive | Nice. xD |
14:16.36 | Clord | people would build pylons for their forces and there would come enemy pylons for their forces and it is destroy enemy pylons and units |
14:16.38 | Clord | ^^ |
14:16.38 | depthsofchaos | yeah but i want to move a car basically |
14:16.48 | depthsofchaos | and it will look stupid with hihg offset |
14:16.52 | Hati | why |
14:16.57 | Hati | stop on release |
14:16.59 | Clord | I'm currently doing castle fight like map but it is 3v3v3v3 |
14:17.05 | depthsofchaos | its too fast |
14:17.18 | Hati | ... |
14:17.30 | depthsofchaos | and the movement is not smooth |
14:17.35 | depthsofchaos | for exmaple when turning |
14:17.57 | PixelWarrior | hmm |
14:18.02 | Motive | then use a better movement method :P |
14:18.04 | Motive | it's possible. |
14:18.16 | Motive | if you're relying on low-period loops you're using a bad approach to begin with. |
14:18.34 | Motive | should be a last resort. |
14:18.44 | depthsofchaos | its basically a recoursive trigger |
14:18.49 | depthsofchaos | with delay |
14:19.14 | Motive | I'm not even sure the Galaxy stack can support an infinitely recursive trigger |
14:19.15 | Motive | o_o |
14:19.30 | depthsofchaos | it can :o |
14:19.37 | depthsofchaos | at least it worked for like 10 minutes :p |
14:20.04 | Clord | I think blizzard is again genius their way of doing things... their way to add water to maps is genius |
14:20.06 | Zoxc | it can't, no stack can, also triggers can't be recursive |
14:20.19 | Motive | recursive triggers do work |
14:20.21 | Motive | I tested it |
14:20.30 | Zoxc | orly? |
14:20.34 | Motive | yarly |
14:20.45 | Motive | and the stack t heoretically at least, could support it |
14:20.48 | Zoxc | recursive functions are possible, triggers, not so much |
14:20.49 | Motive | it'd just have to be resized a lot. |
14:20.57 | Motive | oh well yeah. |
14:21.03 | Grum | sure you can have recursive triggers o.O |
14:21.22 | Motive | std::stack<void*> myStack; |
14:21.24 | Motive | simple as that lol |
14:21.55 | Motive | it'd just use an ever-increasing amount of memory |
14:22.01 | Motive | which is kind of stupid |
14:22.27 | Motive | In any case, I have an idea for your movement system, depthsofchaos. |
14:22.55 | Motive | Do whatever math you have to do to figure out what direction the unit should move in, get an angle with that, find a point a few seconds ahead of the unit in that direction, and issue a normal move order. |
14:23.02 | Motive | Then re-issue that order every 0.1 seconds |
14:23.17 | depthsofchaos | im doing a game of tron bikes |
14:23.23 | Repo | New map: http://www.sc2mapster.com/maps/venace-crater/. Venace Crater. Wafflestarcraft (Manager/Author). Approved by Skizot. |
14:23.31 | depthsofchaos | and trying to place wall behind the vehicle |
14:23.38 | depthsofchaos | and the wall is just a simple cube |
14:23.47 | depthsofchaos | and looks bad when it turns |
14:24.07 | Motive | o_O? |
14:24.17 | depthsofchaos | sec :p |
14:24.33 | depthsofchaos | http://img684.imageshack.us/img684/9961/screenshot006hg.jpg |
14:25.11 | Motive | you'd have to spawn the blocks more frequently to make a nice even path |
14:25.13 | Sholdak | heh |
14:25.16 | Motive | but that's just not feasable. |
14:25.22 | Sholdak | you can use terrain deformation for that |
14:25.24 | Sholdak | might work |
14:25.35 | Motive | use terrain deformation + spawn a pathing blocker |
14:25.41 | Motive | pathing blocker can be jagged and ugly, but it's invisible anyways |
14:25.46 | Motive | terrain deformation will come out pretty but have no pathing. |
14:25.50 | Skizot | nice tron cycle though :) |
14:25.55 | Sholdak | it also wont have color |
14:26.07 | Sholdak | might need some kind of splat |
14:26.13 | Sholdak | to cover behind it |
14:26.14 | Motive | use a dummy unit to spawn colorful objects behind it or something |
14:26.16 | Motive | give it no pathing, etc. |
14:26.18 | depthsofchaos | hmm will the terrain look edgy? |
14:26.22 | depthsofchaos | not rounded? |
14:26.26 | Motive | no it's terrain |
14:26.35 | Motive | I mean you could probably make it that way but /shrug |
14:26.35 | Sholdak | depends on the footprint |
14:26.47 | Grum | depthsofchaos: hahahah 'tron!' :P |
14:26.49 | Sholdak | the terrain deformation effect has a footprint |
14:27.00 | Grum | and a 'strength' of the effect |
14:27.04 | Grum | and a speed |
14:27.14 | Grum | (or a time overwhich the effect occurs) |
14:27.26 | Sholdak | OR you can use roads |
14:27.38 | Sholdak | exepect we cant generate new types of roads |
14:27.42 | depthsofchaos | roads? can those be dynamic? |
14:27.43 | Sholdak | prob require special models |
14:27.47 | Sholdak | roads are curves |
14:27.51 | Sholdak | (splines, w/e) |
14:27.58 | Sholdak | maybe? |
14:28.00 | Sholdak | dunno |
14:28.04 | Grum | nah roads arent dynamic |
14:28.14 | Sholdak | what if you give like a unit a road model |
14:28.17 | Sholdak | or something like that :p |
14:28.40 | depthsofchaos | it will still look edgy in the corners i think |
14:29.12 | Sholdak | how are you generating those walls right now? |
14:29.30 | depthsofchaos | units facing the hellion |
14:29.40 | kumorig_ | I like the current blocks, looks very much like tron =) but judging from the picture, isn't it possible to just work on the angles of the blocks in the corners? |
14:29.42 | depthsofchaos | collision works |
14:29.45 | Sholdak | mm i mean, you can just use smaller units |
14:29.56 | Sholdak | and implement your own anti-aliasing for the line |
14:30.01 | Sholdak | that might be complicated though |
14:30.18 | depthsofchaos | yeah thats what i was planing i already have an idea |
14:30.46 | depthsofchaos | but the delay is 0.05 right now |
14:30.54 | depthsofchaos | and im not sure if it will work online |
14:31.18 | Sholdak | you should only issue new order when the user changes direction |
14:31.37 | Sholdak | just choose a point relatively far foward |
14:31.42 | depthsofchaos | but you have to be constantly placing the blocks since they have static size |
14:31.53 | Grum | why? you can scale models |
14:32.06 | depthsofchaos | after placing them down? |
14:32.06 | Sholdak | mm, that's true ^ |
14:32.16 | Grum | why not scale them before you place em down? |
14:32.21 | Motive | I wouldn't set the point too far ahead of the unit |
14:32.26 | depthsofchaos | cause i dont know when the user will turn |
14:32.36 | Motive | or you could end up with bugs where the pathing wants to change the unit's path. |
14:32.45 | Motive | ex: if the point "ahead" is behind another person's line |
14:32.56 | Grum | i am quite sure i saw Mojache scale a model after it spawned |
14:32.59 | Sholdak | you can check for that though |
14:33.07 | Sholdak | there's a is pathable trigger |
14:33.08 | Mojache | unit scale |
14:33.10 | Sholdak | something like that |
14:33.12 | Mojache | just search scale |
14:33.16 | Mojache | in triggers |
14:33.21 | Motive | UnitScale(unit, x, y, z) |
14:33.25 | Sholdak | problem with scaling is you still have to scale it up as it moves |
14:33.29 | Sholdak | which will still cause latency |
14:33.33 | depthsofchaos | cool thanks that will work for long lines |
14:33.34 | Sholdak | maybe not as much as making new units |
14:33.35 | Skizot | I GOT WRAIFS BITCHES |
14:33.39 | Motive | :D |
14:33.50 | Grum | is that a wrathful wife Skizot?:P |
14:33.56 | Skizot | http://i44.tinypic.com/2ltocbd.jpg |
14:33.59 | Skizot | wraif |
14:34.05 | Grum | OLD SCREENSHOT IS OLD |
14:34.14 | Motive | OLD SCREENSHOT IS STILL PURTY |
14:34.20 | Sholdak | is that from PR? |
14:34.23 | Skizot | yeah |
14:35.13 | Skizot | but the screenshot is sc2 |
14:38.13 | Skizot | any rpg mapper interested in some item models? |
14:39.28 | *** join/#sc2mapster Sixen (~Sixen@129-219-159-137.nat.asu.edu) |
14:39.28 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
14:39.37 | Skizot | hey sixen. |
14:40.02 | Sixen | hai |
14:40.15 | Skizot | wanna see something neat? |
14:40.17 | Hati | hey |
14:40.19 | Sixen | sure =] |
14:40.21 | Sixen | hai2u hati |
14:40.22 | Skizot | http://i44.tinypic.com/2ltocbd.jpg |
14:40.55 | Sixen | That's awesome, skizot. Is that what I think it is? |
14:41.01 | Skizot | MAAAAYbe |
14:41.03 | Sixen | ;) |
14:41.11 | Grum | its not a flying spagetti monster |
14:41.18 | Grum | someone make it! |
14:41.23 | Sixen | :| |
14:41.23 | depthsofchaos | guys should i use move instantly or move ability?:o |
14:41.38 | Skizot | depends on how much more code you feel like writing. |
14:41.54 | depthsofchaos | i just want it to be lag free |
14:42.01 | depthsofchaos | and playable online |
14:42.04 | Skizot | i prefer move myself. |
14:43.07 | depthsofchaos | i wonder why is there no move under x seconds comand :o |
14:45.07 | Motive | poor old windows pc |
14:45.34 | Motive | I'm gonna reformat it with freebsd and use it for fun random shit |
14:45.35 | Motive | :D |
14:46.46 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
14:46.46 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
14:50.19 | *** join/#sc2mapster zamme (z@62.182.6.227) |
14:51.41 | Sixen | lol |
14:59.09 | Xan | anyone knows what the hydralisk range upgrade is called? |
15:03.18 | *** join/#sc2mapster Ingela (~Ingela@90-229-183-205-no35.tbcn.telia.com) |
15:06.23 | Saladom | I know there are no upgrade about the range of a hydralisk. |
15:07.02 | Saladom | but the movement. |
15:07.20 | Saladom | http://starcraft.wikia.com/wiki/Hydralisk |
15:07.55 | *** join/#sc2mapster GardenOfAiuyr (~nhesson@96.51.194.104) |
15:12.28 | *** join/#sc2mapster Griffith` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com) |
15:13.02 | Skizot | OH HAY |
15:13.04 | Skizot | http://i40.tinypic.com/2czbhhv.jpg |
15:13.42 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
15:13.56 | Motive | :O |
15:14.02 | Motive | zoom in plox |
15:14.19 | Motive | mousewheel in, whatever it's called in SC2/WC3 |
15:14.38 | Skizot | lol |
15:15.15 | Skizot | http://i44.tinypic.com/14jaqn6.jpg |
15:15.17 | Skizot | like that? |
15:15.28 | Motive | :D |
15:15.39 | Motive | Models will prolly look nicer with other PR models. |
15:15.47 | Xan | bit low-res |
15:15.48 | Xan | :p |
15:16.21 | Skizot | i know it is. |
15:16.28 | Skizot | it's just gonne be background art. |
15:16.30 | Savvis | Goliath online |
15:16.30 | Skizot | XD |
15:17.58 | *** join/#sc2mapster ibns (~chatzilla@e183154151.adsl.alicedsl.de) |
15:19.16 | ibns | How do I remove tech requirements? |
15:19.28 | *** join/#sc2mapster Xtek (~Xtek@WoWUIDev/CurseStaff/CookieMonster/Xtek) |
15:19.52 | PixelWarrior | what does "Skip remaining actions" mean / do? |
15:19.58 | *** join/#sc2mapster Xtek (~Xtek@WoWUIDev/CurseStaff/CookieMonster/Xtek) |
15:20.19 | Xan | skips all remaining actions in the trigger that is after that action (stops the trigger from executing any more actions) |
15:20.51 | PixelWarrior | mm ok thx |
15:22.31 | ibns | I want my zealots to be able to charge without research |
15:22.44 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
15:23.11 | Xan | remove the requirement |
15:23.30 | ibns | can't find it :( |
15:25.51 | Xan | abilities > zealot - charge > command buttons >requirements > (none) |
15:28.26 | ibns | thanks. why is it hidden there^^ |
15:29.21 | jb55 | http://www.youtube.com/watch?v=h7eREddMjt4&fmt=22 |
15:29.22 | jb55 | oh my god |
15:29.33 | jb55 | off topic but awesome |
15:30.18 | jb55 | you can seamlessly fly down to the planet, procedural universe, mmo, wow |
15:30.20 | jb55 | just wow |
15:31.29 | Skizot | weird |
15:31.36 | Skizot | the goliath doesn't work in the editor |
15:33.33 | PixelWarrior | jb55: theyve labeled every god damned pin point star in the sky |
15:33.47 | Xan | that does look pretty cool |
15:33.50 | Xan | but no real gameplay |
15:34.05 | PixelWarrior | id play it just to fly through shit lol |
15:34.41 | Skystriker | lmao PixelWarrior |
15:36.05 | PixelWarrior | thats some awesome ship, he flies through an asteroid belt and doesnt hit a thing |
15:36.42 | Skizot | spacial dampeners.. duh |
15:37.19 | Xan | only 8 people working on that game |
15:37.26 | jb55 | one programmer |
15:37.27 | jb55 | :P |
15:37.34 | jb55 | dude is my hero though |
15:37.43 | PixelWarrior | can i hire him? |
15:37.45 | PixelWarrior | =D |
15:37.54 | Xan | hes got a job :P |
15:39.29 | Skizot | http://i42.tinypic.com/11tlgdu.jpg |
15:39.46 | PixelWarrior | oh yeah! |
15:39.49 | PixelWarrior | goliath! |
15:40.08 | jb55 | apparently he's thinking about licensing the engine to game studios |
15:40.21 | jb55 | which would be big win for gamers |
15:40.34 | jb55 | might even be able to play it :) |
15:42.58 | Grum | new pic > oldpic! go Skizot |
15:43.04 | Skizot | :) |
15:43.11 | Skizot | there's TWO pics |
15:43.22 | Skizot | http://i40.tinypic.com/2czbhhv.jpg |
15:43.41 | Xan | hmm, I added a research ability, and it seems I can research it infinite amount of times - any way to make it only researchable once? |
15:43.55 | Skizot | set the limit on it to 1? |
15:43.57 | Shadowclaimer | yea its odd |
15:44.07 | Shadowclaimer | open Requirements in the data editor (its a tab) |
15:44.16 | Shadowclaimer | dammit hard to remmeber exactly |
15:44.19 | Shadowclaimer | its in this tutorial.. |
15:44.41 | Xan | how do I set the limit? :/ |
15:44.49 | Shadowclaimer | http://www.youtube.com/watch?v=lLwj5GVvdLI |
15:44.59 | Shadowclaimer | its like Part 3c or such |
15:45.04 | Shadowclaimer | he explains how to limit an upgrade |
15:45.33 | Xan | ah |
15:45.54 | Grum | Skizot: you didnt already get em animating did you ? :D |
15:46.04 | *** join/#sc2mapster Crazafied (~ad153048@gateway/web/freenode/x-ozmqxivtxriqhooo) |
15:47.16 | Skizot | the exporter lacks animation. |
15:47.22 | Skizot | so he just looks pretty |
15:47.41 | Skizot | think "awesome doodad with guns" |
15:49.18 | *** join/#sc2mapster Alpha_vst (~Alpha_vst@c-24-5-9-172.hsd1.ca.comcast.net) |
15:50.44 | Xan | cant find it Shadowclaimer :/ |
15:51.11 | Shadowclaimer | Data Type Requirements? |
15:51.29 | *** join/#sc2mapster Rommsteinz (~3e402799@gateway/web/freenode/x-patjaxnvaqnzfnnd) |
15:51.35 | Shadowclaimer | wait I may be wrong.. |
15:51.39 | Shadowclaimer | I havea n hour of sleep in me |
15:53.10 | Rommsteinz | Hey everyone, I have a question : I don't want to use Blizzard's cliff system, so I use height, but I dont want units to have the vision of top when they are below, and they can have to vision of below when they are top, do you know how to ? :( |
15:55.04 | Alpha_vst | you can use slight blockers |
15:55.09 | Alpha_vst | your better off using cliffs |
15:56.01 | *** join/#sc2mapster Rommsteinz_ (~3e402799@gateway/web/freenode/x-oswdhwqnugdketvj) |
15:56.03 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
15:58.01 | Alpha_vst | woot i made a unit that crashes the game |
16:02.07 | depthsofchaos | i thought that was the marauder, whenever i face it my game tends to close |
16:02.30 | Fisker | just by existing or because it does something Alpha_vst ? |
16:02.53 | Alpha_vst | because its there :P |
16:03.11 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-88-185.lns20.mel4.internode.on.net) |
16:03.29 | Fisker | :o |
16:04.09 | Crazafied | <PROTECTED> |
16:04.19 | Crazafied | im not sure why this will work for all players other then hostile units? |
16:06.02 | depthsofchaos | i think select is only for units yu can control |
16:06.40 | Alpha_vst | yeah |
16:06.42 | Crazafied | So it would be highlight then? |
16:07.02 | depthsofchaos | or target if these such |
16:07.07 | Crazafied | gotcha gotcha |
16:07.08 | depthsofchaos | there's* |
16:07.57 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-unit/ by Sc2Dude |
16:08.00 | Alpha_vst | yeah you can make a unit target stuff |
16:08.21 | Alpha_vst | i just made me a unit slower than the mama ship |
16:09.12 | Crazafied | kinda curious why Unit Selection - Any Unit is Selected by player Any Player works on hostile units then? |
16:09.42 | Grum | the 'hostile' is also a player |
16:09.49 | Grum | iirc its default player 0 or 15 orso :) |
16:10.06 | Crazafied | Yeah so the above pasted unit selection should work for player 15 "hostile" |
16:10.18 | Crazafied | but it does'nt |
16:10.46 | Grum | could be that behavior is not what is usually wanted? and they made it do the 'expected thing' ? :) |
16:11.15 | Crazafied | Maybe :*( makes me sad |
16:11.53 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
16:11.57 | Ignorance | Hey guys |
16:12.12 | Clord | it is more like unit formation than behavior |
16:12.15 | vjeux | hey Ignorance |
16:12.17 | PixelWarrior | hey |
16:12.19 | Ignorance | I wish Rrowland would release his physics engine. That thing is badass. :O |
16:12.32 | Ignorance | I want to get in some physics for my baneling map. |
16:12.41 | Grum | is that the rolling baneling map? |
16:12.53 | Ignorance | Nope, gonna be about killing other banelings. |
16:13.16 | Ignorance | Basically, first to X kills wins, WASD movement, beacons that give temp upgrades. |
16:13.16 | *** join/#sc2mapster Netrosis (~chatzilla@203.171.92.209.static.rev.aanet.com.au) |
16:13.30 | Ignorance | I'm done with most of it, besides movement + physics + one upgrade |
16:13.38 | Clord | I probably but S key to turn unit 180 insta |
16:13.39 | Clord | XD |
16:13.40 | Xan | goddamn data editor... I can't even change the name of a building without crashing starcraft? |
16:13.47 | Ignorance | but making the upgrade requires I know substantially more about the data editor than I currently do. :O |
16:13.48 | Clord | put |
16:14.23 | Clord | it is like in thoes console shooters because controls are just plain bad for turning |
16:14.25 | Clord | XD |
16:14.30 | Clord | those |
16:15.02 | Sixen | kay brb |
16:15.03 | *** part/#sc2mapster Sixen (~Sixen@129-219-159-137.nat.asu.edu) |
16:17.08 | Shadowclaimer | HA got infantry squads working |
16:17.37 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-unit/ by Sc2Dude |
16:17.56 | Xan | how do I change the name of an existing unit without causing sc2 to crash? |
16:18.05 | Alpha_vst | lol |
16:18.33 | Alpha_vst | LAVA SLUG IS KILLED YOUR GAME 3 TIMES error reports are fun |
16:19.21 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-boolean/ by Sc2Dude |
16:22.14 | TheDudeAbides | stfu repo |
16:22.45 | TheDudeAbides | btw if anyone is good at either the data editor or the triggers editor, could use some help on the wiki |
16:23.13 | Alpha_vst | not that good sorry :P |
16:23.27 | TheDudeAbides | you good at copy-paste? |
16:23.35 | TheDudeAbides | good way to memorize the triggers |
16:23.54 | *** join/#sc2mapster `228zip (~4dc3f81e@gateway/web/freenode/x-jertjsmuznblerxx) |
16:24.02 | Alpha_vst | lol |
16:24.28 | TheDudeAbides | http://wiki.sc2mapster.com/galaxy/triggers/category-unit/ |
16:24.30 | TheDudeAbides | things like that |
16:24.36 | TheDudeAbides | making indexes pages right now |
16:24.42 | TheDudeAbides | what do you think? |
16:25.59 | Alpha_vst | you put everything in galaxy ewww :p |
16:26.10 | Bif|Zzz | Morning Bitches |
16:26.15 | TheDudeAbides | yeah |
16:26.25 | TheDudeAbides | galaxy/ will replace api-docs/ once its usable |
16:27.04 | Skizot | Bifuu |
16:27.06 | *** join/#sc2mapster Jcup (~ad3a143c@gateway/web/freenode/x-umfaoxnirihwnxtk) |
16:27.08 | Skizot | you get linked too. |
16:27.10 | Skizot | http://i40.tinypic.com/2czbhhv.jpg |
16:27.28 | Skizot | and with that i bid you adieu |
16:27.35 | Alpha_vst | lol |
16:27.50 | Alpha_vst | 2d models ftw |
16:28.22 | *** join/#sc2mapster Zachet (~9c381257@gateway/web/freenode/x-fvpubcjlvsosumuv) |
16:28.51 | Bifuu | i get linked too? im confused? lol |
16:28.51 | Zachet | Yo yo gggs |
16:28.59 | Bifuu | But those units look way out of pplace lol |
16:29.21 | Zachet | So I have event messages create an actor at the birth of another building, the problem is that the building is flying, so when the actor is created it is flying as well. |
16:29.26 | Zachet | I don't want the created actor to fly. |
16:29.28 | Zachet | Any ideas? |
16:29.31 | Skizot | those are 3d models FYI. |
16:29.46 | Skizot | http://i44.tinypic.com/14jaqn6.jpg |
16:29.54 | Skizot | http://i42.tinypic.com/11tlgdu.jpg |
16:30.02 | Crazafied | 5 polygon count 3d models :P |
16:30.21 | Bifuu | Why when they will be there in Launch? =P |
16:30.35 | Skizot | oh jesus christ not you too. |
16:30.42 | Skizot | because i can. |
16:30.45 | Skizot | there. |
16:30.46 | Crazafied | Did they say they are gonna import models from sc1 or wc3? |
16:30.58 | Skizot | you CANNOT import sc1 models. |
16:31.00 | Bifuu | works for me |
16:31.03 | Skizot | as they were spirtes |
16:31.04 | Alpha_vst | all sc1 models are in the game |
16:31.16 | Skizot | they remodelled them for sc2 |
16:31.19 | Alpha_vst | yeah |
16:31.20 | Zachet | You can import all of SC1 models, Skizot. |
16:31.21 | Zachet | Don't lie. |
16:31.26 | Repo | New map: http://www.sc2mapster.com/maps/avoid-bombs/. Avoid The Bombs!. kaji2 (Manager/Author). Approved by Bifuu. |
16:31.26 | Zachet | There just was... none... |
16:31.49 | *** join/#sc2mapster Barter (~Bart@189.4.71.10) |
16:32.10 | ape | They imported them all, but still they imported none of them. |
16:32.25 | Xan | they didnt remake all of the models afaik |
16:32.28 | Xan | only some of them |
16:32.47 | Xan | I've yet to see the original queen or the science vessel |
16:32.52 | Skizot | still don't mean the models don't LOOK goofy as shit |
16:32.53 | Alpha_vst | they said all of them would be avaible to use |
16:33.05 | Xan | all of the models that are included in the campaign |
16:33.09 | Xan | they didnt say all of the original units |
16:33.09 | Lilianna | Importing your SC1 models, you get textured flat planes. >.> |
16:33.44 | Lilianna | Well every Terran unit should be there |
16:33.56 | Lilianna | You can already see Spider mines in the editor |
16:34.02 | Alpha_vst | how do i modify the size of creep generated without crashed sc2 |
16:34.23 | Alpha_vst | yeah a lot of stuff you can see in the editor |
16:35.02 | Lilianna | Is there a radius attribute on a creep generating data object Ability possibly? |
16:35.20 | Alpha_vst | they use footprints but i cant figure it out |
16:35.28 | Alpha_vst | any change i make crashes the game |
16:35.41 | Zachet | So am I to assume that when you have an actor be created when a unit is birthed it attaches it to that unit rather than creating an individual unit/actor at the location? |
16:36.13 | Lilianna | A Unit is like the guts of something, the Actor is like the shell, is how I think it |
16:36.31 | Alpha_vst | i ge tthe 2 confused |
16:36.32 | Lilianna | though Actors can do lots of things |
16:36.49 | Alpha_vst | yeah they can they are good at acting :D |
16:37.17 | depthsofchaos | can someone tell me why do some turns look really smooth and the others so edgy ?:o http://img691.imageshack.us/i/screenshot007gk.jpg/ |
16:37.36 | Zachet | I have a flying building, another actor that creates itself when the flying building is birthed, that actor flies with the building rather than be placed under it. I tried creating a unit for that actor but it just still creates the actor |
16:37.38 | depthsofchaos | im using a helion to place the cubes |
16:37.52 | Bifuu | God damn Youtube |
16:37.55 | Bifuu | Work1 |
16:37.56 | Bifuu | ! |
16:37.56 | Hati | Bifuu: this |
16:38.24 | Hati | youtube died |
16:38.28 | *** join/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41) |
16:38.29 | Lilianna | depthsofchaos, Left turn math rotation problem? |
16:39.06 | depthsofchaos | its exactly the same as right just negative angle |
16:39.22 | Bifuu | Sorry, something went wrong. |
16:39.22 | Bifuu | A team of highly trained monkeys has been dispatched to deal with this situation. |
16:39.22 | Bifuu | Also, please include the following information in your error report: |
16:39.24 | Bifuu | lol |
16:39.37 | depthsofchaos | i was thinking it might have to do something with the unit acceleration |
16:39.41 | depthsofchaos | or duno |
16:39.44 | *** join/#sc2mapster Jcup (~ad3a143c@gateway/web/freenode/x-rixztwqdnxixgeqc) |
16:39.47 | Lilianna | It looks like it might need a bit of an offset |
16:39.52 | Hati | Server Error |
16:39.52 | Hati | The server encountered a temporary error and could not complete your request. |
16:39.52 | Hati | <PROTECTED> |
16:39.52 | Hati | Please try again in 30 seconds. |
16:39.53 | Lilianna | to rotate it a bit more, but not sure |
16:40.07 | depthsofchaos | yeah but when to determine it needs correction :o |
16:40.28 | *** join/#sc2mapster xttocs (~xttocs@lawn-128-61-113-236.lawn.gatech.edu) |
16:40.47 | Alpha_vst | trail and error? |
16:41.01 | depthsofchaos | been through that only errors came :p |
16:41.07 | xttocs | slaps nicoli_s |
16:41.11 | Lilianna | Play with speed and accelleration first? |
16:41.23 | Lilianna | Is there an accel thing in data? |
16:41.29 | depthsofchaos | ye |
16:41.40 | depthsofchaos | but the max value is capped |
16:41.54 | depthsofchaos | so theres no skiping acceleration phase |
16:42.07 | Lilianna | Ah, hmm |
16:42.12 | xttocs | nicoli_s, wake up |
16:42.45 | Alpha_vst | i got the game not to crash but now i have 0 creep |
16:42.47 | Alpha_vst | FUCK |
16:42.54 | Lilianna | lol |
16:42.56 | Lilianna | >.> |
16:43.05 | Lilianna | You broke it! |
16:45.47 | Alpha_vst | i get a speck of creep but then its not growing :( |
16:47.24 | Alpha_vst | on the topic of creep how do you change its mini map color? |
16:48.52 | Xan | is there any tutorial up how to create a firebat? |
16:49.24 | Zachet | You can wait two months for a real one |
16:49.35 | Zachet | Otherwise take a marauder and give it the helion weapon? |
16:49.44 | Vailreth | hello |
16:50.51 | Vailreth | its better to duplicate the marauders weapon and edit its effects |
16:51.19 | Zachet | Is it possible to make a unit create a unit on birth? |
16:51.50 | Vailreth | likeky... |
16:52.16 | liq3 | Zachet: clever way to crash a game! O.o |
16:52.16 | Zachet | I can make an actor but it decides it wants to stay the same art - height as the original unit |
16:52.17 | Zachet | =/ |
16:52.19 | Zachet | lol |
16:52.33 | Fisker | hmm |
16:52.39 | liq3 | Have a unit that creates 2 of itself on birth! Unit cloning explosion! |
16:52.40 | Fisker | their plans for map publishing is silly |
16:53.00 | Zachet | Hmm actually it appears neat, depends if they do it right |
16:53.53 | Fisker | you have to be friends with people to beta test something |
16:54.29 | Lilianna | What plans for map publishing? |
16:54.34 | Lilianna | You mean, not being out yet? |
16:54.51 | Zachet | What? Are you on crack Fisker? |
16:55.00 | Fisker | btw liq3 |
16:55.02 | Fisker | http://www.youtube.com/watch?v=pr1QVKpVYN0 <- |
16:55.09 | Fisker | no Zachet |
16:55.26 | Fisker | Blizzard is |
16:55.30 | Zachet | You mean test a map? You don't have to be friends, you can just publish the map and test it |
16:55.37 | Zachet | It's a better idea |
16:55.39 | Zachet | to make a map private |
16:55.41 | Zachet | so you can test with friends |
16:55.56 | liq3 | Fisker: Meh. Nothing is blowing up. |
16:56.08 | Fisker | Well if i want a range of people, who aren't my friends, to test a map i have the choice of either friends only, or the whole world |
16:56.44 | Zachet | I assume it is just like making a private map |
16:56.46 | liq3 | I'm sure you can invite people to it. :/ |
16:56.47 | Zachet | where you can specifically invite people |
16:57.08 | Fisker | Seems like a pretty important detail to leave |
16:57.09 | *** join/#sc2mapster Rugvip (~c10bd8d6@gateway/web/freenode/x-yxcnymveoqujhxmb) |
16:57.19 | Fisker | also i might not want to have to have friends or myself use the map to invite others |
16:57.24 | Zachet | O.o I think you're just mis-interipting it |
16:57.29 | Fisker | how? |
16:57.32 | Alpha_vst | lol |
16:57.48 | Lilianna | I wouldn't go putting something down by words alone |
16:57.56 | Lilianna | wait til you actualy see it, then make a judgement |
16:58.02 | Alpha_vst | yeah |
16:58.06 | Zachet | Blizzard says all the time that people take everything say way too literal and to an exact point. |
16:58.13 | Zachet | When they have their FAQ |
16:58.16 | Zachet | they're just playinga roudn |
16:58.18 | Zachet | in a big room |
16:58.19 | Zachet | answer questions |
16:58.24 | Zachet | they're not taking time and making an official statement |
16:58.41 | Fisker | You do know that when a guy like Dustin Browder makes an interview he's actually got lawyers and shit sitting next to him telling him what he can, and can't say, right? |
16:58.58 | Lilianna | Have you been in one of these interviews? |
16:59.05 | Fisker | no |
16:59.15 | Fisker | But when Blizzard says something they know very well what they're saying |
16:59.42 | Lilianna | Thats really not true |
16:59.48 | Fisker | So i'm going to take the literal interpretation rather than one that might be implied |
16:59.48 | Lilianna | they say wrong things all the time |
16:59.58 | Lilianna | and they say things that change in a few months |
17:00.00 | Lilianna | allt he time |
17:00.17 | Alpha_vst | yeah |
17:00.37 | Fisker | I wont reserve opinion on something that may not come to fruition |
17:00.51 | Lilianna | theres no lawyers standing around at Blizzcon when they answer questions from the audience |
17:00.59 | Zachet | I think Fisker is just used to EA Games and not blizzard :P |
17:01.02 | Alpha_vst | whats the issue anyways not enough options when you publish a map? |
17:01.08 | Fisker | If Dustin Browder says that you either have publically or friends only testing then that's how it is |
17:01.19 | Zachet | He didn't word it like that |
17:01.23 | Zachet | Fisker, give me an exact quote here. |
17:01.26 | Zachet | 5 seconds |
17:01.27 | Zachet | gogo |
17:01.52 | Fisker | So weâre obviously working on map publishing so that you can publish your map on Battle.net and share it with all your friends. Weâre adding two levels of publishing plant. We have sort of a beta test publishing which will share with just you and your friends so that you can test your map and see if itâs any good enough before you publish it live for whole world to see. |
17:02.19 | Alpha_vst | you can have a public map or a private map what more do you want? |
17:02.31 | Fisker | Oh and like that's worded you won't even be able to test it if you have a live version already in play |
17:02.38 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
17:02.42 | Fisker | Because the beta version will take precedence over the live version |
17:02.50 | Zachet | ' you and all your friends ' -- Friends can easily mean a group of your friends not battle.net buddies.\ |
17:03.02 | Vailreth | besides i dont think he ment people in your friends list only and instad he likely ment people you can invite |
17:03.06 | Zachet | There's nothing mentioning that ONLY your FRIENDS can play with you. |
17:03.18 | Alpha_vst | friends is anyone you invite to your game 0.o |
17:03.20 | Fisker | I didn't say that was the case |
17:03.34 | Alpha_vst | like how custom games work now i would assume |
17:03.42 | Zachet | ^ |
17:03.47 | Alpha_vst | its either public or private |
17:03.52 | Fisker | Well i'm not going to make assumptions |
17:03.56 | Fisker | So there |
17:03.56 | Zachet | Blizzard is one to listen to their fans, even if they do that they will adjust in the future |
17:04.00 | Lilianna | You are making assumptions |
17:04.02 | Lilianna | that its bad |
17:04.04 | Fisker | i'm not |
17:04.38 | Xan | How do I change the name of an existing unit without crashing sc? Right now I changed the name of the ghost acedemy, and when I make the SCV build it the game freezes (when I click on the icon) When I change back to the original name it doesnt freeze |
17:04.40 | Alpha_vst | you are assuming it is going to be one way or another so you are :D |
17:04.46 | Fisker | no |
17:04.50 | Fisker | It says it's going to be that way |
17:04.50 | Vailreth | i have to get used to this new curved keyboard |
17:04.53 | Fisker | you're assuming it isn't |
17:04.56 | Zachet | Fisker -5 Blizzard +5 |
17:05.04 | Zachet | ;) |
17:05.09 | Zachet | *huggles* fisker */huggles* |
17:05.14 | Zachet | It's okay man, we still love you |
17:05.24 | Alpha_vst | im not worried |
17:05.26 | Fisker | I'm still right so no your snide remarks will have no affect on me |
17:05.38 | Fisker | When you get an argument go ping me |
17:05.40 | Fisker | bbl |
17:05.46 | Alpha_vst | i worry about map protection |
17:05.48 | Zachet | No, there's just no point of having a debate if the other party will not include facts or take in the opinion of the other side. |
17:05.56 | Xan | help :( |
17:06.00 | Fisker | There's no opinion |
17:06.14 | Fisker | oooh |
17:06.16 | Fisker | i get it Zachet |
17:06.23 | Zachet | Yes, I have a large penis. |
17:06.25 | Alpha_vst | lol |
17:06.30 | Fisker | Neither you included facts or took into account the opinion of the other side |
17:06.32 | Fisker | So you meant yourself |
17:06.33 | Fisker | well ok |
17:06.37 | Fisker | you're right about that |
17:06.46 | Alpha_vst | sigh I WANT SMALL AREA CREEP!!!!!!!!! |
17:06.51 | Alpha_vst | STUPID FUCKING GAME |
17:06.52 | Zachet | This is what I heard, ' I am rubber, you are glue, whatever you say bounces off me and sticks to you. ' |
17:07.12 | Fisker | glue doesn't bounce anyway |
17:07.18 | Repo | New map: http://www.sc2mapster.com/maps/sc2td/. StarCraft II TD. Illidanzz (Manager/Author), iiraidenii (Author). Experimental. Approved by xhatix. |
17:07.24 | Lilianna | A simple quote doesnt provide any proveable facts, because, you just cant see it. You cannot prove to yourself whats there, or how it works, or disect it |
17:07.44 | Zachet | ... this is what I am talking about Fisker, you are taking the statement I said and reading it wrong. The words are sticking not the glue, I am the glue. |
17:07.50 | Vailreth | man i hope they release mod publishing soon... |
17:08.10 | Zachet | Give me a minute, I am having fun but I am at work :( |
17:08.11 | Zachet | afk |
17:08.15 | Fisker | The words say that there will be 2 levels of publishing: Beta (You and your friends) and Live |
17:08.19 | Fisker | Fact |
17:08.20 | Fisker | End. |
17:08.29 | Fisker | There is no assumptions being made on my part |
17:08.37 | Fisker | I'm taking the literal interpretation of the quote |
17:08.45 | Fisker | you're making assumptions in saying otherwise |
17:09.44 | Alpha_vst | and whats the problem with 2 levels? |
17:09.44 | Lilianna | You assumed the 2 level of publishing will be a hindrance |
17:10.18 | Fisker | no Lilianna i stated my opinion given the information |
17:10.46 | Lilianna | The only point I'm trying to make is, Cool it and wait til you see it. |
17:11.01 | Zachet | He's just purposly looking for a fight, there's no point, let him cry until july 27th. |
17:11.26 | Fisker | Lilianna i'm the one taking it cool |
17:11.43 | Fisker | You started with telling me i was lying, and then said it wasn't how it was, and then lastly stating i was making assumptions |
17:11.48 | Alpha_vst | I give up im going to do it with triggers lol |
17:11.50 | Fisker | I'm talking about their current plans feel silly to me |
17:11.52 | Fisker | 1. That's not lying |
17:12.08 | Zachet | Rofl I love you Fisker, if only you were not on the dark side. |
17:12.08 | Fisker | 2. That's how their plans are, whether or not they will change is irrelevant for my opinion to be valid |
17:12.12 | Lilianna | Alpha_vst, Sounds like a plan |
17:12.12 | Fisker | 3. I wasn't making assumptions |
17:12.36 | Zachet | You have 4chan on your hands, go wash it off. |
17:12.50 | Fisker | Zachet you mean reasonably making arguments for your views instead of throwing out baseless accusations of peoples sanity, ability to read and otherwise? |
17:13.43 | Zachet | Fisker. |
17:14.07 | Fisker | better make your closing statement count |
17:15.08 | Zachet | In that case you're going to have to give me a minute, I am presenting my SSL VPN 64-bit linux bash script to my boss so ima hafta go back up and read all of this first. |
17:15.49 | Zachet | You're better with words so I can not possibly win your argument, I can have fun with you though. |
17:22.54 | Zachet | Test |
17:24.42 | Alpha_vst | lol |
17:26.26 | Zachet | Fisker, are you ready for my last statement? |
17:26.40 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
17:27.07 | Alpha_vst | im not |
17:28.28 | Lilianna | IRC didnt break yet, nope |
17:29.09 | Zachet | Everyone just died :( |
17:29.18 | Zachet | I am going to go to lunch |
17:29.25 | Zachet | Alpha_vst compile a last statement for me. |
17:29.30 | Alpha_vst | lol |
17:29.53 | Alpha_vst | ok you said you like boys and eat bananas is a sexual way |
17:29.58 | Zachet | Find a blizzard post saying that everyone takes everything they say too literal, I seen it before, also include big words, and more references. |
17:29.58 | Repo | New map: http://www.sc2mapster.com/maps/survival/. Survival. KorvinGump (Manager/Author). Approved by Bifuu. |
17:31.02 | Zachet | Make sure you include the definition of the word friend and point out that they said friend and not starcraft 2 friend or friend list or etc... |
17:31.10 | Zachet | Please leave out sexual bananas unless it includes Fisker |
17:31.12 | Zachet | afk |
17:31.37 | Alpha_vst | lol no thanks |
17:31.44 | Xan | where do I change a units weapon damage? |
17:31.46 | *** join/#sc2mapster General13372 (~support@71-93-96-131.dhcp.mtpk.ca.charter.com) |
17:31.52 | Alpha_vst | under its weapon |
17:32.27 | *** join/#sc2mapster Asa (~asaphelps@pool-141-154-35-21.bos.east.verizon.net) |
17:34.55 | PixelWarrior | PEW PEW |
17:37.15 | *** join/#sc2mapster Corbo (~thecorbo@190.87.72.76) |
17:37.30 | Corbo | vjeux are you here? |
17:38.11 | Corbo | who's here? |
17:38.16 | *** join/#sc2mapster NeoDeathXp (~4a5dffb1@gateway/web/freenode/x-vietgsomdjvdebwb) |
17:38.19 | Alpha_vst | no one |
17:38.20 | *** join/#sc2mapster Shadowclaimer_ (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net) |
17:38.21 | Alpha_vst | we died |
17:38.26 | Corbo | oh |
17:38.27 | Corbo | D: |
17:38.32 | Alpha_vst | yeah |
17:38.37 | NeoDeathXp | hey guys |
17:39.11 | PixelWarrior | mass suicide? |
17:39.16 | PixelWarrior | watsup corbo |
17:40.14 | *** join/#sc2mapster depthsofchaos_ (~depthsofc@adsl126.adsl.hungarnet.hu) |
17:42.01 | Lilianna | You didnt drink the koolaid? |
17:43.39 | Alpha_vst | lol |
17:43.45 | Alpha_vst | that trigger is funny :D |
17:45.06 | Bifuu | Everyone talks bad about the kool aid =/ |
17:45.23 | `228zip | Still, for those of us on the other side of the atlantic |
17:45.29 | `228zip | What the hell is Kool Aid ? |
17:45.44 | PixelWarrior | some kind of american drink? |
17:45.45 | Corbo | why isn't there a decent link picture laying around |
17:45.51 | Corbo | they're all really tiny |
17:45.55 | PixelWarrior | i dont know myself, only seen it on youtube |
17:45.55 | Corbo | or not close up front shots |
17:45.57 | Corbo | =/ |
17:46.36 | `228zip | Do I really need picture ? I just want to know what it is =o |
17:46.41 | Bifuu | Kool-aid... when made correctly as i do... is like Liquid Sex |
17:46.51 | `228zip | So it's homebrew ? |
17:46.59 | Repo | New map: http://www.sc2mapster.com/maps/cardcraft-sc/. CardCraft SC. BeLugh (Manager/Author). Experimental. Approved by vjeux. |
17:47.00 | Bifuu | nah it comes in packages |
17:47.01 | Bifuu | lol |
17:47.07 | Bifuu | gatta mix it with sugar and water |
17:47.25 | Bifuu | http://soozknits.files.wordpress.com/2007/09/kool-aid.jpg |
17:48.29 | Corbo | liquid sex? |
17:48.31 | Alpha_vst | all the good flavors are hard to find :( |
17:48.37 | Alpha_vst | LIQUID SEX!!!!!!!! |
17:48.43 | Lilianna | Kool Aid is like Tang, but not as good |
17:48.50 | Alpha_vst | tang is gross |
17:48.52 | Lilianna | Powdered drinks! |
17:48.54 | Lilianna | I like Tang |
17:48.55 | Lilianna | :x |
17:48.57 | Corbo | I don't lke tang |
17:49.11 | Corbo | in el salvador we have "freski top" |
17:49.17 | Corbo | we don't get kool aid :( |
17:49.24 | xttocs | Is it currently possible to work on a map in a repository and have versioning for individual files in the mpq? |
17:49.34 | Alpha_vst | no |
17:49.36 | xttocs | i.e... expand a map into a directory |
17:49.38 | xttocs | and have the editor load it |
17:49.55 | xttocs | Would that be useful? |
17:49.57 | Alpha_vst | but im probably wrong |
17:50.04 | Alpha_vst | i made that up |
17:50.05 | Bifuu | Tang is for monkeys |
17:50.11 | Bifuu | Monkeys in space |
17:50.14 | *** join/#sc2mapster peterpants (~peterpant@c-69-136-166-249.hsd1.in.comcast.net) |
17:50.20 | Alpha_vst | lilanna is a monkey in space |
17:51.02 | peterpants | does anyone know how to rotate a turret via triggers |
17:52.39 | Alpha_vst | you have to flag it as turnable |
17:53.20 | Xan | anyone know of a tutorial to create a firebat? |
17:54.06 | Bifuu | Xan: id just wait for Release to get a real firebat |
17:54.12 | peterpants | where do you flag it as turnable and then how would you go about turning it |
17:54.15 | Xan | :/ |
17:54.38 | Alpha_vst | someone has made a firebat im sure |
17:55.31 | PixelWarrior | just chill with the firebats |
17:55.39 | PixelWarrior | wen the game comes out, itll be ready to use |
17:56.12 | Alpha_vst | yeah |
17:56.46 | Alpha_vst | just switch the weapon on a marauder to a biker guy |
17:57.05 | davidcramer | http://sc2.nibbits.com/forums/9/view/654/make-your-own-free-scii-beta-key?p=1#p14890 -- anyone tried that |
17:58.51 | Asa | so they just logged in with their tft account? |
17:59.06 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
17:59.06 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
17:59.15 | Lilianna | Don't go picking on mah space! |
17:59.19 | Alpha_vst | lol im sure they never noticed the fact that they where invited to beta |
17:59.24 | peterpants | how do you rotate a vehicle's turret via triggers |
17:59.57 | Alpha_vst | make attachment point face a direction? |
18:00.01 | Alpha_vst | idono |
18:00.22 | Alpha_vst | Lilianna myspace sucks its all about facebook now |
18:00.34 | Alpha_vst | even blizzard is doing it |
18:00.38 | davidcramer | Asa: no they added tft to a battle.net account |
18:00.44 | Lilianna | Xan: You could look at a Marauder, and a Helion, and try and figure out how to replace the Marauders missle art with fire beams |
18:00.53 | Bifuu | (Alpha didnt get the joke) |
18:00.56 | Lilianna | though that wont do the splash damage, you'd have to play more with helion stuff |
18:01.03 | Xan | hmm |
18:01.07 | Xan | sounds complicated |
18:01.13 | Xan | ^ |
18:01.21 | Lilianna | It probably is |
18:01.28 | Zachet | aww fisker never came back |
18:01.35 | Lilianna | I was lookinga t Medivac heal and was trying to figure out how the art worked |
18:01.36 | Lilianna | :x |
18:01.40 | Zachet | That's right, you better not come back *flex* |
18:01.49 | DiNo29 | isn't medivac heal a beam ? |
18:01.54 | Alpha_vst | yes |
18:02.04 | Lilianna | Its Beam Art |
18:02.04 | Alpha_vst | i gave up trying to do my healing aura :( |
18:02.12 | Lilianna | that replaces the invisible Heal missle |
18:02.18 | Lilianna | that fires repeatedly |
18:02.49 | Asa | I can help you make a heaing aura Alph |
18:03.04 | Lilianna | Without triggers is what he was trying to do |
18:03.15 | Asa | I make a immolation aura |
18:03.18 | Asa | made* |
18:03.21 | Asa | without triggers |
18:03.22 | Hati | shoo |
18:03.25 | Hati | who did it |
18:03.46 | Repo | New map: http://www.sc2mapster.com/maps/exodus/. Exodus. Eldrazor (Manager/Author). Experimental. Approved by xhatix. |
18:03.50 | Bifuu | LOL if you make a map 32x32, you dont even have enough room to place a building |
18:03.57 | Lilianna | xD |
18:04.02 | Xan | the hellion weapon isnt even in the weapons list |
18:04.02 | Xan | :/ |
18:04.04 | Asa | Alpha want me to help you make a heal aura? |
18:04.08 | Alpha_vst | can you make the medivac heal an aura and send it to me :D |
18:04.15 | Asa | I can help you make it |
18:04.15 | Lilianna | Xan, lemme open it up real quick |
18:04.24 | Hati | Bifuu: because it is 16x16 instead |
18:04.25 | Hati | iirc |
18:04.46 | Asa | If you learn to make it then you'll be a great man someday |
18:04.48 | Xan | oh, its called Infernal Flame Thrower, not Hellion - Infe ... |
18:05.05 | Alpha_vst | i would rather not get into that headace right now i have better things to do lol |
18:05.18 | Lilianna | Yah |
18:05.23 | Lilianna | Was jsut about to say that Xan |
18:05.33 | Alpha_vst | everything i try to do with the data editor i give up on cause it never works |
18:05.44 | Alpha_vst | or crashes sc2 |
18:05.45 | Asa | Its a bit overwhelming at first |
18:06.01 | Asa | If you want to see something complex look at the toutou code |
18:06.19 | peterpants | i'd rather look at code than the data editor |
18:06.27 | DiNo29 | healing aura : search area + apply buff, buff = vital regen |
18:06.28 | Lilianna | I wonder why he named it toutou |
18:06.32 | Lilianna | the game is Touhou |
18:06.45 | Xan | how would I make the flamethrwoers fire from both arms at the same time? |
18:06.58 | Asa | On what unit Xan? |
18:07.02 | DiNo29 | is your flamethrower a beam ? |
18:07.41 | depthsofchaos_ | is degree considered type real by the editor?:o |
18:07.47 | Xan | on marauder |
18:07.49 | Xan | uses hellion flame |
18:08.05 | Alpha_vst | yeah a degree is a real |
18:08.16 | DiNo29 | Make 2 invisible missile, one coming out of one hand, one of the other, and associate a beam to each |
18:08.25 | depthsofchaos_ | im so haing trouble with conversions :=/ |
18:08.30 | Xan | how would I attach it to the hands? |
18:08.34 | depthsofchaos_ | 360.0/IntToFixed(PlayerGroupCount(auto67036DB4_g))*counter |
18:08.40 | depthsofchaos_ | whats wrong with that |
18:08.43 | peterpants | how do you maek a missle come out of one hand vs the other |
18:08.54 | DiNo29 | wait, looking |
18:08.59 | DiNo29 | I did that already |
18:09.18 | Hati | depthsofchaos_: nothing in group ? |
18:09.22 | Xan | and what does "Backswing" do? |
18:09.26 | Hati | Delay |
18:09.33 | *** join/#sc2mapster AgentPaper (~chatzilla@adsl-76-199-104-238.dsl.pltn13.sbcglobal.net) |
18:09.37 | depthsofchaos_ | its a compiler generated group so it has players |
18:09.38 | Hati | delaying other attacks from the unit |
18:09.51 | Xan | oh |
18:09.53 | depthsofchaos_ | plus this is a syntax error |
18:09.57 | Hati | ie 2 attacks, both have a seperate cooldown, but #2 will only fire if backswing of #1 ended |
18:10.10 | Hati | if backswing from #1 is 0 - they can be fired at the same time |
18:10.50 | Hati | try to correct parenthesis |
18:10.53 | Hati | es |
18:10.58 | Hati | 360/( term ) |
18:11.19 | Hati | or (360/x)*c |
18:11.38 | DiNo29 | try Launch Attachment Query : Left/Right in the actor for you attack, Xan |
18:11.53 | depthsofchaos_ | same error :/ |
18:11.59 | depthsofchaos_ | put parenthesis everywhere |
18:12.11 | peterpants | Attachment Set Rotation doesnt let you input a rotation value |
18:12.17 | DiNo29 | or maybe better : Launch Attachment Query : Filter WeaponRight, WeaponLeft |
18:12.22 | Hati | can you print the whole line depth? |
18:12.33 | Xan | hmm, and how would I make two attacks from the same unit at the same time (from two hands)? |
18:12.38 | depthsofchaos_ | <PROTECTED> |
18:13.18 | *** join/#sc2mapster Altharaz (Altharaz@99.10.193-77.rev.gaoland.net) |
18:13.34 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
18:13.36 | Hati | theres one parathensis missing |
18:13.39 | Hati | in front of 360 |
18:13.55 | peterpants | how do you set the launch attachment via triggers |
18:13.57 | Hati | before * you have (*4*) |
18:14.18 | depthsofchaos_ | its after the word degree |
18:14.21 | depthsofchaos_ | no? |
18:14.26 | Hati | count them |
18:14.29 | *** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207) |
18:14.32 | Hati | you have 4 closing ones after autoxxxxxx_g |
18:14.38 | Hati | and 4 openinges before |
18:14.42 | depthsofchaos_ | oh ye ok sec |
18:16.20 | peterpants | how do you set the launch attachment site via triggers? why does attachment set rotation now allow you to input a rotation value? how do you rotate a vehicle's turret if not by that way? |
18:16.21 | Xan | also, how do I make the hellion weapon do splash damage? |
18:16.36 | depthsofchaos_ | same error :o |
18:16.43 | depthsofchaos_ | parenthesis is definetly right |
18:18.57 | Zachet | Is it not possible to create an actor model to appear below the units art height? |
18:19.39 | depthsofchaos_ | maybe division has a different sign in the editor?:o |
18:19.42 | Bifuu | I really should have done another tutorial today meh |
18:19.52 | Bifuu | today is a lazy day cuz Work is ganna be hell |
18:20.00 | Hati | nah division is / |
18:20.23 | Hati | uhm |
18:20.25 | Hati | what is counter ? |
18:20.37 | Altharaz | hi there, i got a problem: i maked a new drone, and it acts exactly like the first drone, but it doesn't follow any constraint on the buildtime... it builds anything instantly... |
18:20.38 | Hati | i think it should be lv_counter, lp_counter or smth like that |
18:20.42 | Bifuu | nooo Division is multiplication by a number less than 1 and greater than 0! |
18:20.51 | depthsofchaos_ | oh lawl youre right :o |
18:20.54 | depthsofchaos_ | its lv |
18:21.04 | depthsofchaos_ | thx xD |
18:21.09 | peterpants | how do you choose where a missle is going ot fire via launch missle effect |
18:22.39 | Xan | is there any way to decrease the length of the hellion flamethrower effect? |
18:22.52 | Hati | scale |
18:23.13 | Zachet | meh I don't think its possible to do what I want without a trigger unless I make a new model |
18:23.59 | Vailreth | i dont think you change where a missle fires from in the launch effect |
18:24.17 | Zachet | And no one knows a way to alter Texture via data or triggers right? |
18:24.18 | Zachet | Such as placement |
18:24.32 | Zachet | terrain texture |
18:24.52 | Zachet | Damn you blizzard. |
18:25.02 | *** join/#sc2mapster pile (~4711fd32@gateway/web/freenode/x-xrkqwgvfhheyzamv) |
18:28.02 | peterpants | ok well how about rotating a vehicles turret |
18:28.03 | Asa | Anyone know what the model of the nuke missile is called? |
18:28.52 | *** join/#sc2mapster Gatling (~Gatling@pD9E2563A.dip.t-dialin.net) |
18:34.06 | peterpants | asa i believe the nuke missle is just a drop down missle and not an actual missle, but i could be wrong |
18:34.18 | peterpants | like the whole nuke animation is just one model i thought |
18:34.31 | *** join/#sc2mapster Apes (~Green_Mag@75.87.231.101) |
18:35.15 | Apes | Is there any way to request features for Galaxy? I would like to see enums and structures included. |
18:35.26 | peterpants | records are structures |
18:35.54 | Alpha_vst | my triggers are being retarted |
18:36.09 | Apes | I'll have to read up on records then |
18:36.23 | `228zip | alpha_vst: http://fr.wikipedia.org/wiki/Tarte ? |
18:37.07 | peterpants | Apes: make new variable - record, then put all the variables you want in it, then go to make a new variable and select --record as the type then you can choose your new record type |
18:37.23 | peterpants | err wrong, just make a new record - for the first part |
18:37.32 | peterpants | it's it's own thing seperate from new varialbe |
18:37.50 | peterpants | ctrl+u |
18:39.25 | Apes | Does anyone here use Galaxy directly or do most people use the GUI? |
18:39.58 | NeoDeathXp | with the trigger editor you can do everything you could write in raw code |
18:40.04 | peterpants | i would like to use galaxy but i dont see an easy way to do it so i use gui |
18:40.18 | `228zip | peterpants: Importation =( |
18:40.34 | peterpants | i tried importation once but i couldnt unimport it, it wouldn't delete |
18:40.52 | NeoDeathXp | it's a pain in the ass and not worth it |
18:40.56 | peterpants | and also the script debugger sucks, it never tells you anything other than it had an error or maybe it will say implicit cast or something |
18:41.05 | `228zip | Are there good sounds that are already in the game for braking ? and a speed boost on a vehicle ? |
18:41.11 | Apes | Someone made a custom debugger |
18:41.15 | Apes | I haven't tried it yet though |
18:41.20 | `228zip | Except it's not up to date |
18:42.33 | `228zip | So, no one knows for my sounds ? |
18:43.13 | peterpants | maybe some protoss sound for a boost but i cant think of any off the top of my head |
18:43.38 | Apes | Using the zergling screech for boost would be amusing |
18:43.47 | SilverSeraphim | lol |
18:44.17 | `228zip | It's actually not as inappropriate as you would expect |
18:44.28 | `228zip | It may be some special fuel getting injected* |
18:44.29 | SilverSeraphim | no it's perfect |
18:44.50 | peterpants | maybe if you could slow it down |
18:44.54 | peterpants | or like increas the duration |
18:44.56 | peterpants | raise the pitch |
18:44.57 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
18:45.15 | Bifuu | bbl all |
18:46.07 | `228zip | BattleCruiser_DefensiveMatrix |
18:46.14 | `228zip | That's a good sound for the boost |
18:47.28 | `228zip | GuardianShieldLaunch is also quite good |
18:48.01 | peterpants | what the heck is defensive matrix |
18:48.11 | `228zip | A SC1 spell |
18:48.16 | `228zip | that was on the equivalent of the raven |
18:48.22 | `228zip | I think it was basically a shield |
18:48.33 | peterpants | oh ya the sc1 version ya |
18:48.43 | Durrean | hmm are the roads fucking up the editor performance? |
18:48.50 | `228zip | the chronoboost >.> |
18:48.54 | `228zip | Why didn't I think about it ? |
18:49.14 | peterpants | oh ya chrono boost is cool |
18:51.22 | Durrean | hmm a road over a 256x256 map is really gettint the editor slow |
18:52.39 | IS|Xens | placing roads is lagging you? |
18:52.46 | Durrean | yeah |
18:54.32 | Repo | New map: http://www.sc2mapster.com/maps/space-survival/. Space Survival. CrowbarKZ (Manager/Author). Experimental. Approved by vjeux. |
18:57.06 | *** join/#sc2mapster Koronis (~4283a6c6@gateway/web/freenode/x-algfskktotwhxsqd) |
18:57.18 | Koronis | Whats up guys |
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18:59.35 | *** join/#sc2mapster Legick (~legick5@cpe-173-89-185-9.neo.res.rr.com) |
19:00.10 | GardenOfAiuyr | word |
19:00.34 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
19:00.59 | heysparky | howdy folks |
19:01.16 | GardenOfAiur | howdy |
19:01.42 | heysparky | anyone know how to reinstall the beta? I'm nervy about nuking it and re-downloading, in case something Goes Terribly Wrong and I can't/ |
19:02.38 | Vailreth | do you still have your downloaded installer? |
19:02.44 | heysparky | yup |
19:03.26 | Vailreth | why would you need to reinstall any way? |
19:04.02 | heysparky | because my editor data is corrupt, I can't get to fields on terrain texture sets and other things I don't know about might be broken |
19:04.19 | heysparky | terrain looks really weird in the editor (though not in game) and I'd like a clean slate |
19:04.21 | Asa | do you have an official copy hey? |
19:04.26 | heysparky | yes |
19:04.40 | Asa | can't you just uninstall and reinstall from your bnet account? |
19:04.53 | heysparky | no! I thought I could |
19:05.00 | heysparky | there's none of that there |
19:05.07 | heysparky | I'll look again tho, it was late... |
19:05.36 | Vailreth | you may have to uninstal the beta and rerun the installer and patch again....which would suck... |
19:05.48 | heysparky | there is no uninstall that I saw |
19:05.54 | heysparky | which is why I'm leery |
19:06.51 | heysparky | there's surprisingly little info about this on the internets |
19:07.11 | heysparky | oh... I'm an idiot |
19:07.21 | heysparky | SC2 is to the LEFT of SC1 |
19:07.57 | heysparky | it was late? |
19:11.22 | Hati | hey GoA |
19:11.46 | *** join/#sc2mapster Beider (~Beider@p4FC0B547.dip0.t-ipconnect.de) |
19:12.06 | Beider | New Video Tutorial: Basic Triggers: http://www.youtube.com/watch?v=q0KFo_S3C-8 (That is part 1, of 4 parts) |
19:12.13 | Alpha_vst | heysparky my terrain cliffs are fucked up in editor also i figure its normal 0.o |
19:12.29 | Beider | New Video Tutorial: Custom Weapons: http://www.youtube.com/watch?v=Om6hlErVTVw (Part 1 of 3 parts) |
19:12.40 | Beider | Make sure to watch them in HD |
19:13.06 | Vailreth | what sort of terrain issues are you having i havnent had any // |
19:13.30 | Alpha_vst | my cliffs show terrain |
19:13.40 | Durrean | thats normal |
19:13.42 | Vailreth | for a while it was not displaying gas |
19:14.01 | Alpha_vst | yeah i found a bug to make it show in game also :D |
19:14.24 | Vailreth | what do you mean show terrain? i do not understand |
19:14.39 | heysparky | Alpha - see if you can get to your terrain data? |
19:14.44 | Koronis | tyvm for this beider |
19:15.15 | Alpha_vst | terrain data where? |
19:15.38 | heysparky | in the data editor, go to the Terrain Texture Sets in the pulldown |
19:15.51 | heysparky | select any of the items on hte left pane |
19:15.57 | heysparky | there should be data on the right pane |
19:16.18 | heysparky | in my editor (on all maps) the right pane is blank |
19:16.41 | heysparky | and the space platform bottom-most level is the default terrain texture |
19:16.52 | heysparky | if I want to edit the data, I can't |
19:16.57 | Alpha_vst | ewwww |
19:17.06 | heysparky | and I can't see what I'm building to great effect either |
19:17.16 | heysparky | So |
19:17.17 | heysparky | reinstall |
19:17.22 | heysparky | and hope it fixes |
19:17.41 | Vailreth | are you sure you have show advanced falues active? |
19:17.49 | Vailreth | values* |
19:18.07 | heysparky | most other data shows up |
19:18.13 | heysparky | not sure what settings I've got toggled |
19:18.23 | heysparky | and I'm not sure if other stuff is corrupt |
19:18.39 | *** join/#sc2mapster Gatling (~Gatling@pD9E2563A.dip.t-dialin.net) |
19:18.41 | Vailreth | toggle on the show advanced values and see if that helps |
19:23.05 | Koronis | Hmm so I followed Bifuu's hero levels tutorial but I can't pinpoint whats making it cap level at lvl12 instead of 10 |
19:23.24 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
19:23.26 | Koronis | anybody else having the same issue ? |
19:24.03 | Vailreth | i had that issue the levels start at two,,, so level 8 in editor is 10 in game |
19:24.35 | heysparky | Val... that got the data to show up (derp), but I still want the terrain to look right... hard to see what I'm doing with melty cliffs and shitty looking ramps and more |
19:24.41 | Alpha_vst | lol heysparky do you have advanced values enabled? |
19:25.02 | Alpha_vst | ops im really late for that |
19:25.04 | Alpha_vst | lol |
19:25.15 | Koronis | Oh alright Vail thanks man |
19:25.16 | heysparky | like I said, it was late |
19:25.20 | Vailreth | hmm i dont know what to do about how the terrain looks mike looks fine ... |
19:25.35 | Vailreth | mine(* |
19:25.38 | Alpha_vst | you can press v and toggle game view |
19:25.46 | Alpha_vst | it helps but it limits things |
19:26.40 | Alpha_vst | i think i have my bug worked out woot :D |
19:26.40 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
19:26.40 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
19:26.43 | heysparky | oh... you have GOT to be kidding me |
19:26.51 | Alpha_vst | what? |
19:26.52 | heysparky | THAT'S what the problem was |
19:27.14 | heysparky | and because I had at some point toggled the data view I thought the whole thing was broken |
19:27.18 | heysparky | fuck me running |
19:27.28 | heysparky | THANKYOU VAIL |
19:27.50 | Durrean | how can i order units to go into a bunker? |
19:27.59 | heysparky | Er... Alpha, thank you Alpha |
19:28.05 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
19:28.18 | Alpha_vst | the cliff graphics is a bug really |
19:28.52 | heysparky | what does having v toggled on limit? |
19:29.46 | Vailreth | as far as i can tell its toggles on and off the game and camera bounds |
19:29.58 | Vailreth | in the editor minimap |
19:30.20 | heysparky | hmmm... my camera is free |
19:30.44 | Vailreth | free? |
19:31.03 | Alpha_vst | you cant hide things like water and such |
19:31.09 | Alpha_vst | and i dont think u can use grid |
19:31.30 | `228zip | what's the max value of a fixed ? |
19:32.15 | Alpha_vst | fixed what? |
19:33.10 | `228zip | a real, if you prefer it that way |
19:33.47 | Hati | hmm |
19:34.06 | Ignorance | Is there still no way to open two maps at once? |
19:34.13 | Hati | nope |
19:34.37 | Ignorance | It seems kind of ridiculous it leaves the other maps open with no way to access them without saving. >:[ |
19:34.49 | Hati | well |
19:34.53 | Hati | they are just somewhere stored |
19:35.02 | Hati | as you can edit them this way with MPQ editor |
19:37.01 | *** join/#sc2mapster Reves (~44e63378@gateway/web/freenode/x-etcediqpxbtqzzfa) |
19:37.27 | Sholdak | you can access the other open maps via winodw |
19:37.30 | Sholdak | Window* |
19:37.34 | Alpha_vst | yeah lol |
19:37.45 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
19:38.27 | Ignorance | Oh... |
19:38.28 | Ignorance | Awesome! |
19:44.52 | Reves | If anyone is at a loss for what music to listen to while editing I highly suggest Groveshark.com -> Transformers 1 sound track |
19:47.03 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-logic/ by Sc2Dude |
19:47.34 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-boolean/ by Sc2Dude |
19:48.35 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-presets/ by Sc2Dude |
19:49.25 | Vailreth | i need to make a new ability for Phoenixes |
19:49.32 | Alpha_vst | woot i found better math for my lava ( i suck at math) :D |
19:49.49 | Alpha_vst | bbl |
19:49.53 | Alpha_vst | give them overload :D |
19:50.08 | Vailreth | overload? |
19:50.19 | Alpha_vst | or what ever that old ability was |
19:50.54 | Vailreth | i was thinking bringing back stasis web or what ever it was called |
19:51.08 | Alpha_vst | that spell rocked |
19:52.02 | Vailreth | for right now i made graviton bean do damage |
19:52.13 | Alpha_vst | lol IT SHOULD!!!!!!!!! |
19:52.22 | Vailreth | and gave it to high templars |
19:52.27 | Alpha_vst | why |
19:52.55 | Alpha_vst | if it wasnt channeled that could be fun lol but im afk |
19:53.05 | Vailreth | is going to be a hero ability and i need to tweak how a templar model casts it |
19:53.17 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
19:53.27 | Vailreth | ok |
20:01.01 | *** join/#sc2mapster zazen (zazen@189.60.147.74) |
20:06.04 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-math/ by Sc2Dude |
20:07.22 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-actions/ by Sc2Dude |
20:07.57 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions/ by Sc2Dude |
20:09.43 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/main-page/ by Sc2Dude |
20:10.13 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
20:10.19 | *** join/#sc2mapster Motive (~motive@c-68-39-176-236.hsd1.nj.comcast.net) |
20:11.15 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-integer/ by Sc2Dude |
20:12.09 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-real/ by Sc2Dude |
20:26.41 | Vailreth | sweet i have a stasis field ability sorta |
20:27.48 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-actions/ by Sc2Dude |
20:27.56 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-general/ by Sc2Dude |
20:28.18 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-integer/ by Sc2Dude |
20:30.10 | Legick | if i were to say add a chance on attack to cast something, would it be more efficient map wise for me to do it through triggers or through the data editor? |
20:30.33 | *** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu) |
20:31.25 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
20:31.47 | *** join/#sc2mapster KumoriKarasu (~kumori@CPE0015e9f50ceb-CM00140496c83c.cpe.net.cable.rogers.com) |
20:31.47 | Reves | well If you can built it into the skill it will aways be better map wise...less trigger to trip over each other, but if thats possible or not it the real question. |
20:32.30 | Lilianna | I would say Data is always more efficient as well |
20:32.34 | Reves | I know you can do a 50/50 with triggers, but with behaves and effects? not sure |
20:32.48 | Legick | i actually found a tutorial on a way to do it with both |
20:33.03 | Legick | http://www.jx3.net/tdg/forum/viewtopic.php?f=101&t=3452 |
20:33.13 | Reves | fkin saved |
20:33.16 | *** join/#sc2mapster Shaki (~shaki@49-42-141.wireless.iaw.on.ca) |
20:33.22 | Shaki | um |
20:33.27 | Reves | Legick +1 win |
20:33.56 | Shaki | so |
20:34.04 | Shaki | gratz on mod guys. |
20:35.00 | Hati | Reves: yes you can do it |
20:35.07 | Hati | you can do a Set and random through it |
20:35.10 | Hati | for Effects |
20:35.23 | Shaki | hati gratz |
20:35.36 | Shaki | i saw the post on the news |
20:36.03 | Hati | ty |
20:36.37 | Legick | oh hey look at that, you are part of the staff now, grats |
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20:38.02 | *** join/#sc2mapster Syn1 (~syn@abo-81-51-69.rou.modulonet.fr) |
20:38.22 | Shaki | i thought they werent gonna have mods for a long time.. |
20:38.24 | Shaki | .... |
20:39.14 | Lilianna | You cant have an IRC channel with a mod |
20:39.33 | Vailreth | i an really going to have to have some people help balance this mod... |
20:39.52 | Shaki | why are they voice and not halfop? |
20:40.09 | Lilianna | You can turn of participation in the channel if you dont have voice |
20:40.12 | Lilianna | off* |
20:40.38 | Lilianna | and half-op isnt enabled on all IRC servers, I have no idea about freenode though |
20:40.43 | Shaki | lol wow |
20:41.01 | Shaki | well |
20:41.07 | Shaki | cool |
20:41.17 | Shaki | thought they didnt want any mods |
20:41.21 | Shaki | but i guess i heard wrong |
20:41.28 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-general/ by Sc2Dude |
20:41.30 | ape | Why do you even need anything else than operators and regular users? |
20:41.48 | Shaki | they can be overloaded with pplz |
20:41.56 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-presets/ by Sc2Dude |
20:41.57 | Lilianna | Just point out these people can help you if you need? |
20:41.59 | Shaki | disperse the load basically |
20:42.14 | Lilianna | or they are helping the site in general |
20:43.57 | Shaki | they also moderate, banning muting. Getting rid of nasties ;) |
20:46.46 | *** join/#sc2mapster redmarine (~504d8add@gateway/web/freenode/x-clpldnrczonnclhy) |
20:52.40 | Vailreth | now for the zerg what to do for the zerg.... |
20:54.01 | *** join/#sc2mapster devilesk (~devilesk@nat05-resnet-ext.rutgers.edu) |
20:54.08 | devilesk | hi |
20:54.13 | redmarine | Is there a way to modify the flag properties of a unit via triggers? |
20:54.43 | *** join/#sc2mapster xttocs (~xttocs@c-76-97-71-160.hsd1.ga.comcast.net) |
21:02.12 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-actions/ by Sc2Dude |
21:02.54 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-boolean/ by Sc2Dude |
21:03.08 | *** join/#sc2mapster TheDudeAbides (~Jeremie@modemcable116.207-37-24.mc.videotron.ca) |
21:03.32 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-integer/ by Sc2Dude |
21:04.00 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions/ by Sc2Dude |
21:04.23 | *** join/#sc2mapster devilesk (~devilesk@nat05-resnet-ext.rutgers.edu) |
21:04.35 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-trigger/ by Sc2Dude |
21:04.46 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-trigger/ by Sc2Dude |
21:04.47 | *** join/#sc2mapster Barter (~Bart@189.4.71.10) |
21:06.39 | heysparky | Legick - great link! |
21:10.22 | Ignorance | Sc2Dude really does a lot of page updates... |
21:10.56 | Shaki | too much time on his hands |
21:10.58 | Shaki | lol |
21:11.01 | *** join/#sc2mapster Xan (~55e254f4@gateway/web/freenode/x-benhjfvlgmpcnkto) |
21:11.17 | redmarine | Well, someone has to write those articles |
21:11.26 | Shaki | true |
21:12.24 | Vailreth | i wonder if i made stasis field to powerful or long lasting |
21:12.29 | *** join/#sc2mapster Barter (~Bart@189.4.71.10) |
21:13.53 | Hati | Vailreth: just make a poll ask the players - if they tell "no" take the half of them and add them to "yes" |
21:14.11 | Vailreth | hah yes |
21:14.32 | Vailreth | but first i need people to try it other than me |
21:16.28 | Vailreth | if any one is willing to give my mod a test i can host it some where, |
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21:19.26 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-presets/ by Sc2Dude |
21:20.02 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions/ by Sc2Dude |
21:20.22 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
21:21.13 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-unit/ by Sc2Dude |
21:22.06 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions/ by Sc2Dude |
21:22.55 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-region/ by Sc2Dude |
21:23.33 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-real/ by Sc2Dude |
21:24.06 | *** join/#sc2mapster Shaki (~45312a8d@gateway/web/freenode/x-eicptngoudsopydf) |
21:24.54 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-functions-point/ by Sc2Dude |
21:25.08 | Xan | Is there any way to make a unit fire from both hands (e.g hellion flame attack from both hands of a marauder)? |
21:25.11 | Repo | Knowledge base page update: http://wiki.sc2mapster.com/galaxy/triggers/category-functions/ by Sc2Dude |
21:25.23 | Vailreth | yes |
21:25.33 | Repo | New knowledge base page: http://wiki.sc2mapster.com/galaxy/triggers/category-region/ by Sc2Dude |
21:25.39 | Xan | how? |
21:25.40 | Xan | :p |
21:26.14 | Vailreth | i was hoping you wouldnt ask heh but i did it my self once |
21:26.35 | Xan | I would appriciate any input :) |
21:27.45 | Vailreth | ok you will need a new actor for the attack... i duplicated hellion attack for this. |
21:28.26 | Vailreth | in the actors Launch Attachment Query Methods Field you will select AMPatternMarauder |
21:29.21 | Vailreth | then just customize the actors events and you should have it so that the fire comes out of either launcher |
21:29.55 | Xan | hmm, from unit data type, after clicking on marauder, I duplicate the marauder actor? |
21:30.10 | Xan | or I go into the weapon? |
21:30.22 | Vailreth | the weapon ' |
21:30.47 | Xan | I can't see any actors for it |
21:31.01 | Vailreth | try heading to the actors tab |
21:31.25 | Vailreth | use hellion in the search box |
21:31.48 | Xan | ah Attack, Attack Beam, or Attack Damage Site? |
21:32.24 | Vailreth | i duplicated attack and attack beam |
21:33.47 | Xan | where do I customize so that they come from two launchers? |
21:33.58 | Xan | ( I added PatternMarauder) |
21:34.47 | Vailreth | ok you just need that one then in the events field you will change the links to your new effects |
21:35.28 | Xan | there is only Hellion.Start and HellionCP.Start |
21:36.02 | Vailreth | what are the ids of you custom effects? |
21:36.22 | Xan | well I use the regular hellion attack for the marauder |
21:36.41 | Vailreth | ah ok so you are just shifting the weapon over? |
21:36.54 | Xan | yeah basically |
21:37.03 | Xan | but want them to come from both hands |
21:37.04 | Xan | :) |
21:37.16 | Vailreth | then you likely wont need the duplicates... if you made them |
21:37.22 | Vailreth | sorry |
21:37.29 | Xan | alright |
21:37.42 | Vailreth | will the hellion have the same weapon or a diffrent one? |
21:37.47 | Xan | (sorry I'm not very experienced with the data editor :) ) |
21:37.49 | Ignorance | Hey, to do realistic physics (banelings flying off of hills) do I need to change anything in data, or is it done purely by displacement? |
21:37.50 | Xan | hellion won't exist |
21:37.57 | Vailreth | better |
21:38.01 | Vailreth | cool |
21:38.28 | Vailreth | ok the in the original actors just change the attachments like you did for the duplicates |
21:38.28 | Shaki|Mapping | it's like twitter |
21:38.52 | Shaki|Mapping | okay |
21:38.54 | Ignorance | Also, has anyone found some way to bypass the bullshit 0.0625 second minimum or whatever it is for timed events :P |
21:38.57 | Shaki|Mapping | time to start a brand new map! |
21:39.11 | Shaki|Mapping | i call it |
21:39.18 | Shaki|Mapping | Smell TD! |
21:39.21 | Ignorance | Baneling Busters! Naw, that's my map. ;) |
21:39.26 | Shaki|Mapping | it's gonna be awesome |
21:39.33 | Ignorance | Name sounds lame. |
21:39.34 | Xan | alright, to PatternMarauder (only the launch attachment query?) |
21:40.09 | Ignorance | since you obviously can't take advantage of smells without smell-o-vision. |
21:40.10 | Ignorance | :P |
21:40.15 | Vailreth | pretty much for that actor thats the only change now you will need to change the marauder actor that you are using for the firebat too |
21:40.33 | Shaki|Mapping | it's gonna be comedy |
21:40.34 | Shaki|Mapping | :) |
21:40.38 | Shaki|Mapping | the fart tower. |
21:40.40 | Shaki|Mapping | lol. |
21:40.43 | Ignorance | sigh |
21:40.46 | Ignorance | 12 year olds |
21:40.48 | Shaki|Mapping | And the pie tower |
21:41.05 | Ignorance | No one's going to play it unless you have like...the best models in existence. |
21:41.07 | Shaki|Mapping | Whoever told you i was 12 is wrong. |
21:41.11 | Xan | the Maurader actor, or the weapon? |
21:41.16 | Xan | marauder* |
21:41.17 | Shaki|Mapping | dude im like joking? |
21:41.19 | Vailreth | the actor |
21:41.25 | Shaki|Mapping | i havent even made the terrain yet |
21:41.31 | Ignorance | I've seen people be serious about such things. >_> |
21:41.31 | Shaki|Mapping | i'm just brainstorming |
21:41.37 | Shaki|Mapping | lol. |
21:41.39 | Ignorance | Make a map where everyone dies. |
21:41.53 | TheDudeAbides | thats called FFA |
21:41.58 | Shaki|Mapping | lol. |
21:42.03 | Ignorance | No, I mean you can't kill people. You just die. |
21:42.13 | TheDudeAbides | even the winner in FFAs dies a little inside |
21:42.14 | Shaki|Mapping | like "DONT CLIKC LOLOLOLO"? |
21:42.18 | Ignorance | Make it a survival map in a hospital. Your goal is to avoid sick people. |
21:42.24 | Xan | alright, what do I change in the actor? |
21:42.30 | TheDudeAbides | better yet |
21:42.50 | TheDudeAbides | make it a hospital survival, where you have to fight other sick people for doctor attention, but fighting makes you weaker and you die |
21:42.58 | Ignorance | lol |
21:43.04 | Ignorance | oh god that's awesome |
21:43.14 | Shaki|Mapping | can i not make like cliff level 1? |
21:43.29 | Ignorance | Cliff levels are super limited right now. |
21:43.37 | Vailreth | in the events section of this actor you will change the MarauderLM to the Hellion persistant id.. |
21:44.00 | Ignorance | But seriously, no one knows to how bypass the minimum time>? |
21:44.09 | Ignorance | I'm thinking it'll put a huge damper on my physics engine. :[ |
21:44.35 | Xan | there are 6 MarauderLM.Start - which do I change? |
21:44.38 | Xan | (I really appriciate the help btw, would take me 10 hours to do on my own :) ) |
21:45.12 | Vailreth | i belive you change All of them. |
21:45.26 | Shaki|Mapping | well ignorance |
21:45.31 | Shaki|Mapping | can you not just use a trigger |
21:45.41 | Shaki|Mapping | that doesnt have a time but an evented time |
21:45.50 | Shaki|Mapping | so its instant? |
21:45.51 | Vailreth | i had to make new events that mimiclked then because i added a hellion copy to the marauder |
21:45.56 | Ignorance | huh? |
21:46.03 | Shaki|Mapping | nvm |
21:46.56 | Xan | why are there 6? |
21:47.29 | Vailreth | because it is checking which hand its firing out of |
21:47.36 | Shaki|Mapping | i just noticed |
21:47.44 | Shaki|Mapping | no one's done a mazing td yetr |
21:47.45 | Shaki|Mapping | :) |
21:47.46 | heysparky | what part of neural parasite makes the target unable to be attacked by more parasites? What field (or subfield)? |
21:47.50 | Shaki|Mapping | ill do the first one |
21:47.51 | Xan | alright, changed em, do I need to do anything else? |
21:48.31 | Vailreth | i dont think so but its been a week and a half since i did this my self it should work but i cant promise you wont have to tweak some |
21:48.50 | Xan | do both hands fire at the same time? |
21:49.17 | Vailreth | sadly no, i still havent figured out how to enable that animation yet |
21:49.37 | Vailreth | it will fire from one hand then the other like the grenades do |
21:51.15 | heysparky | aha! Markers! |
21:51.16 | *** join/#sc2mapster Statcomm (~61742241@gateway/web/freenode/x-gaztuefctijznkje) |
21:51.21 | Xan | ah,, have you managed to make the fire beam shorter? |
21:52.12 | Vailreth | i didnt make the beam shorter exatcly but if this works it should like a burst of flame because it dies out quick. |
21:52.28 | *** join/#sc2mapster Armentia (~62dc0e20@gateway/web/freenode/x-hdmsmkttoqmbiavz) |
21:54.19 | Xan | hm thats weird, somehow I managed to get it to attack targets but not do damage unless it's very close to the units (it does the animations from like 2-range, but the fire doesn't come until he is closer) |
21:54.26 | heysparky | hmmm... not markers |
21:54.30 | Xan | not sure how to fix that |
21:55.53 | Vailreth | not sure either have not run into that issue my self |
21:55.54 | Xan | uh |
21:56.01 | Xan | it also does the animation when it's idle |
21:56.03 | Xan | :D |
21:56.21 | Vailreth | hm |
21:57.18 | AgentPaper | goddamnit this editor hates me |
21:57.26 | Xan | do you want to take a look at the map? can upload it |
21:57.35 | AgentPaper | now I've got a condition of (Int mod 2 == 2) |
21:57.40 | AgentPaper | and it always comes back negative |
21:57.49 | AgentPaper | whether the number is odd or even |
21:57.58 | AgentPaper | ... |
21:58.02 | AgentPaper | damnit |
21:58.04 | AgentPaper | even brings back 0 |
21:58.16 | AgentPaper | I'm just going to stop talking now |
21:58.24 | Vailreth | yes i would like to look. as well i can host my mod if you would like to take a look |
21:59.07 | Xan | sure, that would be nice (I'll upload the map, sec) |
21:59.54 | Apes | Does anyone here know how the pathing for includes in Galaxy works? |
22:00.36 | *** join/#sc2mapster Caylic (~44e63550@gateway/web/freenode/x-clblobnxkiylcnhg) |
22:01.36 | Caylic | Does anyone know if it's possible to make a trigger event that starts on a unit recieving a behavior buff? |
22:01.42 | *** join/#sc2mapster NetroBot (~NetroBot@203.171.92.209.static.rev.aanet.com.au) |
22:02.33 | heysparky | some of the buffs have Is Being Whatever-ed |
22:02.39 | heysparky | I'm hoping you can detect that with triggers |
22:03.01 | heysparky | don't recall what data type the Is Being X is |
22:03.50 | Caylic | I'll check it out. Much appreciated =) |
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22:07.49 | Phelps | Is there any way to change the missile of nuke to something else? |
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22:09.40 | Alpha_vst | Im recoding all my triggers cause Im awesome like that LOL |
22:11.05 | heysparky | What the most elegant way to trigger a whole mess of units to attack a specific whole mess of other units (where each attacker is paired with a target) |
22:11.44 | Alpha_vst | pick each unit in a group |
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22:12.38 | Shaki|Mapping | if only data editor were easier. |
22:12.41 | *** join/#sc2mapster BarakatX2 (BarakatX2@adsl-70-242-64-232.dsl.stlsmo.swbell.net) |
22:13.03 | Alpha_vst | how do i use records QQ |
22:13.37 | *** join/#sc2mapster Sixen (~Sixen@173-25-23-10.client.mchsi.com) |
22:13.37 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
22:13.59 | Alpha_vst | i cant find how to target them with set variable |
22:17.10 | heysparky | I |
22:17.14 | heysparky | derp |
22:17.40 | Apes | Where is the MPQ for a custom map stored? |
22:18.01 | heysparky | the pairing is the part that I'm stuck on Alpha... each attacker has a specific target |
22:18.24 | Alpha_vst | used the picked unit as the number for the other unti group |
22:18.41 | Alpha_vst | or something like that |
22:18.47 | Alpha_vst | it makes sense in my head |
22:19.12 | heysparky | It makes sense in my head to, 0 attacks 0, 1 attacks 1, but I'm not sure how... to.. hmmm wait a sec |
22:19.41 | Alpha_vst | each unit in a unit group has a number use that number with picked player to target the other group |
22:19.53 | heysparky | can you assign the number? |
22:20.16 | Alpha_vst | a unit group is an array they get added in order |
22:20.35 | heysparky | yes, but I want to specify that order |
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22:21.12 | Alpha_vst | do a for each unit in unit group |
22:21.28 | heysparky | these are pre-placed |
22:21.36 | heysparky | as are their targets |
22:22.29 | Alpha_vst | might be better off doing it one by one |
22:22.52 | Hati | Phelps: Yes, in Actors data |
22:25.22 | *** join/#sc2mapster Shaki (~shaki@49-42-141.wireless.iaw.on.ca) |
22:27.03 | Alpha_vst | woot figured out records now i can organize shit better |
22:27.41 | Armentia | I'm not seeing any terrain deforming/changing functions in the trigger editor. Am I missing anything? |
22:27.48 | Alpha_vst | nope |
22:27.55 | Alpha_vst | not in the game unless you use actors |
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22:28.07 | Armentia | Hmm |
22:28.09 | Armentia | Weird. |
22:28.19 | Alpha_vst | the editor isnt complete |
22:28.27 | Armentia | Sadly =[ |
22:28.35 | Armentia | First time I've gotten time to actually it down and play with it |
22:28.38 | Alpha_vst | they pushed it out so we could start using it |
22:28.43 | Armentia | Finals week is finally over |
22:28.56 | Rommsteinz_ | How to use these functions plz ? http://www.sc2mapster.com/assets/basic-mathematic-functions/ |
22:29.08 | Rommsteinz_ | May I import math.galaxy with this code in it ? |
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22:31.48 | Hati | they are in by default |
22:31.58 | Hati | except pi maybe |
22:32.10 | Hati | but it should be in too |
22:32.16 | Rommsteinz_ | I can's use it by default |
22:32.20 | Rommsteinz_ | I get a syntax error |
22:32.25 | Hati | Sine |
22:32.27 | Hati | Cosine |
22:32.30 | Hati | not sin |
22:32.31 | Hati | cos |
22:33.00 | Rommsteinz_ | So ? : | |
22:35.17 | Alpha_vst | pie isnt in the game? |
22:35.19 | Alpha_vst | :( |
22:35.25 | Alpha_vst | i wants some pie |
22:36.55 | Rommsteinz_ | I need RadToDeg |
22:36.56 | Phelps | How do I make it so when a specific unit enters a region stuff happens, event - unit enters region, condition - unit = ?. Like if a marine enters a region it dies. |
22:37.46 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
22:37.58 | Alpha_vst | yes |
22:38.05 | Alpha_vst | triggering unit |
22:38.13 | Alpha_vst | or unit type |
22:40.33 | Phelps | I figured it out thanks |
22:40.39 | Phelps | Couldn't find unit type |
22:41.34 | Alpha_vst | :D |
22:41.53 | Alpha_vst | yeah things always seem hidden when you are looking for it |
22:42.44 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
22:42.49 | xttocs | And when you find something it's always in the last place you looked. |
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22:44.00 | JademusSreg | mIRC is an ugly beast. |
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22:45.40 | Alpha_vst | definition why |
22:45.43 | Alpha_vst | ops |
22:46.11 | Alpha_vst | anyone got info on definitions? or like a guide |
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22:48.42 | JademusSreg | Definitions? |
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22:51.37 | *** join/#sc2mapster Reves (~44e63378@gateway/web/freenode/x-mskqstqeriupkpxs) |
22:51.41 | Reves | Anyone know how to have a power up DELETE it self after it is used? |
22:53.07 | Reves | t>t |
22:54.33 | Alpha_vst | nope |
22:55.46 | Bemoliph | They usually do, in my experience |
22:55.48 | *** part/#sc2mapster HeliosDoubleSix (~HeliosDou@87-194-199-56.bethere.co.uk) |
22:55.49 | *** join/#sc2mapster HeliosDoubleSix (~HeliosDou@87-194-199-56.bethere.co.uk) |
22:59.04 | Alpha_vst | Yeah JademusSreg custom trigger difinitions |
23:00.48 | *** join/#sc2mapster davidcramer (~dcramer@75-101-56-240.dsl.static.sonic.net) |
23:01.52 | JademusSreg | Do you mean Trigger Actions, Events, Functions? I mean, pretty much all triggers are custom triggers. |
23:06.36 | Phelps | Anyone want to try out some multiplayer tetris? |
23:07.06 | Alpha_vst | no i mean as in new event,action, condition definitions... You have no idea what im talking about im sure |
23:07.25 | Alpha_vst | Im recoding my triggers to be more funtional |
23:07.31 | Alpha_vst | or trying to :D |
23:13.58 | davidcramer | you all are wowers right? |
23:14.02 | davidcramer | anyone want wowinterface.org :P |
23:14.09 | davidcramer | expires end of june ;) |
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23:15.57 | Repo | New map: http://www.sc2mapster.com/maps/starfoxcraft/. StarFoxCraft. margeman2k3 (Manager/Author). Experimental. Approved by sixen. |
23:16.16 | Alpha_vst | wow sucks |
23:16.29 | Phelps | vanilla wow was good |
23:16.43 | Hati | :( |
23:16.46 | davidcramer | everyone on mapster makes non-map maps |
23:16.47 | davidcramer | you guys are nuts |
23:17.00 | Alpha_vst | what u mean |
23:17.31 | davidcramer | ^^ starfoxcraft |
23:17.35 | davidcramer | everyones making "oddball" maps |
23:17.36 | Sixen | Yeah, QQ. |
23:17.39 | Sixen | That was my idea. |
23:17.42 | Sixen | I wanted to make StarFox. |
23:17.44 | Phelps | what would you consider a normal map |
23:17.46 | Alpha_vst | how is that odd? |
23:17.47 | Phelps | like a melee one? |
23:17.56 | Sixen | Yeah Phelps, I think so. |
23:17.57 | Sixen | :P |
23:18.01 | Vailreth | i want to make a FF RTS |
23:18.03 | Alpha_vst | do you want unoriginal sc1 maps? |
23:18.05 | davidcramer | actual maps |
23:18.08 | davidcramer | not 3rd person |
23:18.11 | davidcramer | not side scroller |
23:18.16 | davidcramer | something you could make in sc/wc3 |
23:18.27 | Alpha_vst | go play wc3 or sc |
23:18.31 | Hati | why should we use GE for it ... if we could do it with WE |
23:18.35 | Vailreth | but why when we have so much power,,, |
23:18.38 | davidcramer | Hati: its a new engine, its way more powerful |
23:18.39 | Alpha_vst | im working on a "normal" map i guess |
23:18.49 | Phelps | thats like using a super computer to play chess instead of finding a cure for cancer |
23:18.53 | davidcramer | no, its not |
23:19.00 | Hati | yea but you are saying we should do stuff we could have been done with old one ... |
23:19.02 | davidcramer | you're making old school side scrollers/etc because you can, not because the editor is more suited for them :p |
23:19.03 | Hati | which makes no sense |
23:19.08 | davidcramer | Hati: you can do it better in sc2 :) |
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23:19.24 | Hati | yea so what? |
23:19.37 | Phelps | people don't have to have units auto attack nukes but doesn't hurt to do it anyway |
23:19.45 | Alpha_vst | we are exploring the possibilities |
23:19.49 | davidcramer | Hati: I just dont get why everyones making the same maps |
23:20.00 | Vailreth | pushing the evelope |
23:20.01 | Alpha_vst | we are not |
23:20.20 | Hati | Because the editor is out ~2weeks, and ppl are learning |
23:20.24 | Alpha_vst | i mean there was a big fps/tps thing for a while |
23:20.32 | Phelps | rpgs take a while to develop |
23:20.36 | Alpha_vst | yeah |
23:20.52 | Alpha_vst | we have limited use of the editor also |
23:21.04 | Alpha_vst | go play toutou and say it isnt amazing |
23:21.05 | davidcramer | not that limited :) |
23:21.09 | Alpha_vst | or what ever that map is |
23:21.28 | JademusSreg | Quite an intense demo. |
23:21.32 | Vailreth | wiat there is a TouHou map? |
23:21.54 | JademusSreg | There is a video on the mapster mainpage. |
23:21.59 | Alpha_vst | yeah |
23:22.41 | davidcramer | i just want some sexified survival/tower defenses/ original games using similar gameplay mechanics ;) |
23:22.48 | Phelps | there's a ton of tds |
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23:23.05 | GardenOfAiur | http://forums.sc2mapster.com/development/artist-tavern/1431-loading-screens/ |
23:23.13 | GardenOfAiur | :) |
23:23.22 | Alpha_vst | im making a survival game :P |
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23:23.43 | Alpha_vst | its pretty sexy like at least i think so |
23:23.53 | Skizot | I need a name for my sidescroller :/ |
23:24.07 | Skizot | and an idea for a story.. |
23:24.11 | Skizot | and voice actors... |
23:24.15 | Skizot | and a sammich. |
23:24.18 | JademusSreg | What features does it include, Alpha? |
23:24.23 | Phelps | Call it |
23:24.24 | Phelps | Mario |
23:24.27 | Alpha_vst | LAVA!!!!!!!!!!!!! |
23:24.33 | JademusSreg | Oshit! |
23:24.46 | davidcramer | tbh I'm hoping for remakes of a lot of the good sc maps |
23:24.47 | davidcramer | but better |
23:24.55 | davidcramer | i dont really look forward to playing side scrollers/etc often in an rts game |
23:24.56 | Phelps | So I'm trying to create a Meteor type spell, anyone have any suggestions for a starting point? |
23:24.57 | Skizot | i plan on doing a mario map though. |
23:25.04 | Skizot | this one is more contra / metal slug |
23:25.31 | FrozenFirebat | Metal Slug = Awesome |
23:25.34 | Alpha_vst | i have 3 monsters 1 blows the fuck up and leaves lava "acid" and a crater another is a fucking slug and another is just a fucking beast more coming |
23:25.54 | JademusSreg | I'm not looking forward to all the DragonBall Z map remakes. |
23:25.54 | davidcramer | lots of fucking your map huh |
23:25.59 | Alpha_vst | yes |
23:26.21 | Alpha_vst | im toning the game down on normal 1 player mode i was able to last 2 min max 0.o |
23:26.52 | FrozenFirebat | JademusSreg, but with this editor, the potential for eye candy abilities is high |
23:26.58 | Alpha_vst | question this is correct right? Variable - Set LavaCore.lavaMoveDistanceLow2Med = (LavaCore.lavaHeightMed - LavaCore.lavaHeightLow) |
23:27.30 | FrozenFirebat | Seen the tech video with the DBZish ability where he teleports to the unit, launches them in the air, follows them up, and then slams them down? Well add a crator to that affect and you got DBZ |
23:27.35 | Alpha_vst | that will actually set the variable? right lol |
23:27.54 | JademusSreg | I seems like it should. |
23:28.04 | JademusSreg | *It |
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23:28.28 | FrozenFirebat | Alpha... you trying to make a point in between the two? Wouldn't it be 2x Low - Medium? |
23:28.48 | FrozenFirebat | otherwise you'd end up with a ExtraLow variable by Med - Low |
23:29.03 | FrozenFirebat | if they are at any rate close to the same height |
23:29.12 | Alpha_vst | im bad at math and im converting someone elses math :P |
23:29.27 | JademusSreg | What is it you're trying to do? |
23:29.34 | FrozenFirebat | Well give it faux values and see what adds up... if Medium = 5, and Low = 3, then MEDLOW = 2 |
23:29.45 | FrozenFirebat | but if Medium = 5 and Low = 1, MEDLOW = 4 |
23:29.57 | FrozenFirebat | but if you do 2xLow - Medium: |
23:30.15 | FrozenFirebat | and give it an ABS value |
23:30.21 | FrozenFirebat | it will always be between and positive |
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23:30.47 | SevenSeven | ello |
23:30.50 | FrozenFirebat | hi |
23:31.06 | Alpha_vst | cant give absolute to record variables :( |
23:31.14 | Alpha_vst | it throws errors |
23:31.26 | FrozenFirebat | hmm... try this then... XD |
23:31.29 | FrozenFirebat | MED+Low / 2 |
23:31.52 | Alpha_vst | im converting the math for the current hieght of water 0.o |
23:31.54 | FrozenFirebat | won't scale, but will be the average between the two |
23:32.33 | Alpha_vst | <PROTECTED> |
23:33.27 | FrozenFirebat | With that, you just want the distance it's altered by, not a 3rd setting? |
23:33.31 | FrozenFirebat | then that would be right. |
23:33.46 | Alpha_vst | okay :D |
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23:34.04 | FrozenFirebat | I read your other variable as MIDLOW as in a point in between the other two |
23:34.26 | Alpha_vst | yeah my naming and be confusing :D |
23:34.30 | Alpha_vst | can be |
23:36.54 | Reves | ugGGGGGGG |
23:37.04 | Reves | *shoots self* |
23:37.17 | Phelps | Having fun Reves? |
23:37.25 | Reves | I was |
23:37.35 | Reves | everything was going great |
23:37.41 | Reves | then POWER UPS! |
23:38.01 | Reves | I can't get them to blow up after I use them |
23:38.20 | Reves | so instead I can sit there spaming the power up over and over and over |
23:38.26 | Jcup | Have u seen the rocket example on the forums? |
23:38.38 | Reves | Nope |
23:38.40 | Phelps | What type of map is it Reves? |
23:39.00 | Reves | CustomHeroLineWarsUniverse (Hero Defence) |
23:39.04 | Jcup | Use a validator and a set effect with Suicide connected ill link it and maybe it will help you with the destroying of power ups |
23:39.08 | Repo | New map: http://www.sc2mapster.com/maps/vendetta/. Vendetta. ChewableProzac (Manager/Author). Approved by xhatix. |
23:39.25 | Reves | HMMMMMM |
23:39.43 | Reves | That does give me an idea! Thanks a lot. |
23:39.54 | Jcup | http://static.sc2mapster.com/content/attachments/2/554/Rocket.SC2Map |
23:40.04 | Jcup | Reves look here it explains it better :D |
23:40.08 | Reves | kk |
23:48.01 | Skizot | http://21stcenturyboy.files.wordpress.com/2010/02/buzz.jpg?w=600&h=450 |
23:48.12 | JamesObscura | So I'm trying to issue a move order to a unit... but when I do the issue order action there's no move. |
23:48.13 | JamesObscura | Wtf |
23:48.23 | JamesObscura | Hold position but no move? |
23:48.36 | Arthas-stuffs | you need to click the ( |
23:48.48 | Arthas-stuffs | and change to issue order without point or something like that |
23:49.02 | JamesObscura | Oh wow... Thanks I never would have noticed that. |
23:49.11 | Arthas-stuffs | took me 15-20 mins! :D |
23:49.17 | Arthas-stuffs | sneaky blizz |
23:50.21 | Phelps | Is that from Toy Story 3? |
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23:55.09 | Skizot | anyone able to run on ULTRA everything? |
23:55.12 | Skizot | http://starcraft.incgamers.com/gallery/data/521/medium/marine_finished.jpg |
23:55.23 | Skizot | i need a BLUE marine like the right side on. |
23:55.44 | Skizot | only facing like 15 egrees to the his right |
23:56.13 | Alpha_vst | lol |
23:56.18 | Bread | How would one do that Skiz |
23:56.26 | Skizot | screeshot? |
23:58.10 | Arthas-stuffs | Skizot lol |
23:58.10 | Arthas-stuffs | ofc |
23:58.15 | Arthas-stuffs | gogogo ultra :D |
23:59.37 | Arthas-stuffs | w black background or? |