00:00.00 | Sherard | which it turn would random attack using that effect on each one that it targeted |
00:00.04 | Stewox | first of all , Calldown , is what falls from sky , ex: Mule , so this projectile will fall , and I think you mean , to make a dummy one fall first , then splitting multiples around with triggers , hmm |
00:00.19 | Sherard | exactly |
00:00.46 | Sherard | you can use triggers to cast more than one effect |
00:00.51 | Sherard | at that time |
00:01.00 | Stewox | oh cool |
00:01.11 | Stewox | well i don't even know how to connect data with triggers , |
00:01.24 | Stewox | data is not dependant on triggers , right ? |
00:01.28 | Stewox | but triggers are |
00:01.37 | Sherard | give me a sec |
00:01.41 | Sherard | to make one that does this for you |
00:01.47 | Sherard | then ill tell you what to do |
00:01.54 | Stewox | hey make sure i target ground |
00:02.04 | Stewox | not units specifically |
00:02.12 | Stewox | so it can be freely used anywhere |
00:02.14 | Sherard | I will say |
00:02.16 | Stewox | ally too |
00:02.33 | Sherard | I actually created a ghost 3rd person shooter that constantly shot nukes down lol |
00:02.46 | Stewox | haha |
00:02.48 | Sherard | everytime i pulled the trigger |
00:03.05 | Sherard | it was cool |
00:03.28 | Stewox | ok now , image that there are 10 nukes , and one falls , left side corned , one right , one center , one upper corner , randomly , that's the most basic explanation |
00:03.46 | Stewox | randomly inside pre-defined radius |
00:04.38 | Sherard | Do you want the predefined radious to be about a certain point or would you like the predefined radious to be about the building casting? |
00:04.49 | Stewox | but that's not radius of damage, a place where those "nukes" will fall , i just say so much so im sure you understand 100% , and english is not my primary either |
00:05.26 | *** join/#sc2mapster uBdead (~5ee53e4e@gateway/web/freenode/x-aylgegtwzqvmfzga) |
00:05.33 | Stewox | if I tell you too much then im busting ideat |
00:05.37 | Sherard | Your event is this |
00:05.38 | Stewox | let's get private channel |
00:05.41 | Stewox | chat |
00:05.42 | uBdead | hey you guys can you help me with something |
00:05.52 | Stewox | fire at will |
00:05.57 | Sherard | Unit- Any unit uses ability |
00:06.02 | uBdead | http://www.livestream.com/zenben |
00:06.17 | uBdead | im creating this missile attack |
00:06.23 | Stewox | Sherard whisper me im goin to tell u if you help me , we can make it together then |
00:06.29 | uBdead | but the death animation is way too early |
00:06.32 | Stewox | because it's more complex than i thought |
00:09.27 | uBdead | nobody here? |
00:10.44 | Terex | I`m here |
00:10.53 | Terex | Making my Queen Wars |
00:11.05 | uBdead | lol that sounds so homofobic |
00:11.25 | uBdead | anyway can you check out my stream? |
00:11.29 | uBdead | i have this weird thing |
00:11.43 | *** join/#sc2mapster Truhan (~18ab6839@gateway/web/freenode/x-xkmxrjhddebynbbw) |
00:11.46 | uBdead | stupid dead animation plays before the missile even hits the ground |
00:12.05 | Terex | slow internet... |
00:12.15 | uBdead | me or you xD? |
00:13.01 | *** join/#sc2mapster `228zip (~56439dae@gateway/web/freenode/x-gbbultvfqxloohvr) |
00:13.40 | Terex | Mine |
00:13.45 | Terex | Now watching |
00:14.36 | Terex | Can`t help. Too little skill for such things |
00:15.19 | uBdead | ok no problem |
00:15.28 | uBdead | zip knows the answer to everything |
00:15.36 | `228zip | 42. |
00:15.52 | uBdead | so here comes the ultimate question |
00:16.01 | `228zip | I don't know anything about the data editor basically =p |
00:16.08 | uBdead | oh ok xD |
00:16.23 | `228zip | ask anyway |
00:16.36 | uBdead | i have this rocket attack |
00:16.56 | uBdead | but the dead animation starts before the missile even hits the ground |
00:17.22 | `228zip | no idea |
00:18.23 | uBdead | mnn ok |
00:18.30 | `228zip | yay I made the edtior crash! |
00:18.32 | uBdead | man this is bugging me |
00:18.40 | snapp1e | grats |
00:19.06 | *** part/#sc2mapster Tehwildcard (~IceChat7@pool-71-122-122-129.tampfl.dsl-w.verizon.net) |
00:20.40 | `228zip | is there no way to create an effect ? |
00:20.47 | `228zip | without creating a unit ? |
00:20.51 | Technetium | of course there is |
00:21.06 | *** join/#sc2mapster Dezorza (~rikktor@h29n2-vrr-a32.ias.bredband.telia.com) |
00:21.38 | Technetium | create a new one, or copy an existing one, have an actor call it, then have a unit or weapon or etc call it |
00:22.02 | Terex | What is Legacy Weapon and what is Strafe? |
00:22.05 | Vailreth | bother i cant figure out how to get this upgrade working |
00:22.13 | warturtle | strafe is what interceptors do :P |
00:22.39 | uBdead | hey you guys, im going to bed |
00:22.47 | uBdead | good luck and sleep right |
00:22.50 | Skizot | http://i39.tinypic.com/k4f1ck.jpg |
00:22.51 | uBdead | tighht* :D |
00:23.02 | Dezorza | does anyone know if theres a bug with the legacy map conversions? |
00:23.13 | warturtle | lol |
00:23.56 | Motive | No, Dezorza. From what I understand, you have to change the tileset because it imports them expecting the WC3 textures and stuff. |
00:24.20 | `228zip | Nice Skizot =p |
00:24.38 | `228zip | I'm going to use actors to create an effect |
00:24.47 | `228zip | when the missile dies |
00:27.02 | Barter | http://forums.battle.net/thread.html?topicId=24630604051 |
00:27.02 | HeroicPrinny | Does anyone know how to import custom background/texture like how blizzard did in their space shooter demo |
00:27.07 | Barter | A. In the newest patch latency network turns have been reduced to125ms latency. We'd love to see an FPS-like custom map in the beta as soon as publishing is available! |
00:27.13 | warturtle | missile dies? |
00:27.33 | warturtle | if the missile does damage, just attach the "explode" effect to the damage |
00:27.34 | Motive | woooooooo |
00:27.35 | Motive | 125ms |
00:27.36 | Motive | :D |
00:27.39 | Motive | Better than even I expected. |
00:27.45 | warturtle | ? |
00:28.33 | Dezorza | yea that tileset change worked well, but the entire map has a red layer over it |
00:28.43 | Motive | maybe fog? |
00:28.51 | Motive | Wc3 had cave fog doodads |
00:29.07 | Dezorza | yea might be, ill check |
00:29.07 | Dezorza | thx |
00:29.34 | warturtle | FPS at 125 ms |
00:29.39 | warturtle | something tells me it still wont be smooth |
00:29.53 | `228zip | oh so min latency was 250ms |
00:29.56 | Motive | 125ms is fine. :P |
00:29.56 | SevenSeven | oh |
00:29.59 | `228zip | That's why I felt so slow |
00:30.00 | SevenSeven | trigger - modify creep |
00:30.05 | Barter | well |
00:30.07 | SevenSeven | easy-ish way to add creed |
00:30.09 | SevenSeven | creep |
00:30.09 | `228zip | 125ms is still too high |
00:30.12 | Barter | you wont make a bad company 2 in sc2 |
00:30.23 | Barter | 125 is fine I think |
00:30.29 | warturtle | for splash effects |
00:30.37 | `228zip | Barter: I can't even make doom in sc2 beacuse of that |
00:30.45 | `228zip | well, multiplayer doom |
00:30.58 | warturtle | I remember seeing this reaper mod :P |
00:31.02 | warturtle | and thinking how bad it would feel online |
00:31.26 | warturtle | but thats a really good change will make my map play pretty smooth |
00:31.33 | `228zip | Is there a unit that has an actor creating a model on its death ? I want to see how it's done |
00:31.52 | `228zip | Will still be too slow unfortunately =/ |
00:32.05 | warturtle | ? |
00:32.11 | warturtle | Why not just place a dummy unit |
00:32.14 | warturtle | or w.e. you want |
00:32.23 | `228zip | That's too complicated |
00:32.30 | `228zip | Creating a new unit and all |
00:32.33 | warturtle | set a 0 damage effect |
00:32.38 | warturtle | like siege tank |
00:32.45 | warturtle | it has a nice explosion look |
00:33.30 | Furyhunter | A. We do intend to release 3v3 and 4v4 matchmaking in the beta around the middle of May. |
00:33.38 | Furyhunter | which also means maybe map publishing then |
00:34.31 | *** join/#sc2mapster Iggyhopper (~a@adsl-99-128-63-45.dsl.skt2ca.sbcglobal.net) |
00:34.34 | Iggyhopper | NEWS? |
00:34.37 | Iggyhopper | Any? |
00:34.40 | Furyhunter | http://forums.battle.net/thread.html?topicId=24630604051 |
00:34.40 | Skizot | http://www.livestream.com/skizot |
00:34.47 | Skizot | everyone else is doing it :( |
00:37.51 | Barter | A. Yes. Currently the beta is limited to objects ONLY in the beta, which is a limited number of tilesets and no campaign units or objects. There will be a much larger set of models and assets for mappers to use at launch. |
00:37.53 | Barter | :D |
00:37.58 | *** join/#sc2mapster Docablo (~470ddb33@gateway/web/freenode/x-aisfuknokihxtnbb) |
00:38.18 | Furyhunter | A: No. The beta editor will not include campaign units prior to release. |
00:40.03 | `228zip | lol |
00:40.05 | Motive | someone ask them about my mac editor. :( |
00:40.05 | `228zip | "A. Clans are definitely something we plan to implement in the future. No specific date has been identified yet. They will likely correspond with the first expansion or a future patch. " |
00:40.22 | `228zip | what the hell are they thinking ? |
00:40.25 | `228zip | first expansion ? |
00:41.14 | Furyhunter | well, tournaments didn't come until tft in wc3 |
00:41.42 | `228zip | SC2 tournaments are already happening in the BETA |
00:41.47 | warturtle | lol |
00:42.00 | warturtle | that's because we are hardcore :P |
00:42.26 | Beider | finally, took me 3-4 hours but finally finished my spawning system for creeps |
00:42.46 | Beider | and just like my difficulty dialog it is easy to copy to new maps, all function based and easy to use |
00:42.50 | Beider | starting to love the trigger editor |
00:42.51 | DeadPixel | Why did it take so long? |
00:42.55 | *** join/#sc2mapster TamOcello (~Tam@adsl-99-40-102-237.dsl.mtry01.sbcglobal.net) |
00:43.03 | TamOcello | Hai. |
00:43.53 | Ingela | Arthas-, Q. Do you plan to implement 3v3 and 4v4 match-ups at some point during the beta? If so, when? |
00:43.53 | Ingela | A. We do intend to release 3v3 and 4v4 matchmaking in the beta around the middle of May. We will likely limit the number of maps because we still want players to primarily focus on 1v1 games to continue to help test balance. |
00:43.54 | Beider | it is customizable. You can add up to X units per wave, max X waves, apply X behaviors per unit per wave, apply X difficulty behaviors + add X extra behaviors |
00:44.11 | Skizot | http://www.livestream.com/skizot |
00:44.16 | Skizot | gonna broadcast my sidescroller |
00:44.18 | Beider | and all of it set up with simple addWave(), addUnitToWave(unit, type, etc..) functions |
00:44.23 | DeadPixel | ah yeah that would take some time lol |
00:44.28 | Arthas- | Ingela nice |
00:45.32 | `228zip | someone wants to ask a question and doesn't a twitter account ? |
00:45.43 | `228zip | I can ask them for you =o |
00:45.59 | Motive | Ask about the mac editor! |
00:46.03 | Arthas- | i have an acc |
00:46.06 | Motive | If you get an answer I'll love you forever. |
00:46.09 | Arthas- | dont know how to read the q&a though |
00:46.10 | Arthas- | :< |
00:46.14 | Ingela | http://forums.battle.net/thread.html?topicId=24630604051 |
00:46.20 | Ingela | you know how to read do you Arthas- |
00:46.22 | Arthas- | i was thinking the live one |
00:46.25 | Ingela | that is the live one |
00:46.28 | Arthas- | O_o |
00:46.33 | Ingela | they post all answers there |
00:46.42 | Arthas- | well |
00:46.45 | Ingela | so just f5 it everyonce in a while |
00:46.49 | Arthas- | a question regarding IP would be nice |
00:47.02 | Arthas- | will we be able to put say a zelda themed map up for ppl to play on BNET |
00:47.09 | `228zip | Motive: What's broken about it ? |
00:47.12 | Arthas- | Or do they have ways they intend to use in order to block it |
00:47.13 | Motive | it's not out |
00:47.15 | `228zip | Arthas-: Explain ? |
00:47.17 | Motive | I want to know when the Mac Editor will be out. :P |
00:47.29 | `228zip | Didn't they answered that already ? =p |
00:47.34 | Docablo | Anyone know how to make creep recede faster? |
00:47.37 | Motive | Nope |
00:47.38 | Motive | not that I know of |
00:47.46 | Arthas- | hmm |
00:47.50 | Arthas- | how to explain |
00:47.56 | Motive | Yeah, they didn't. |
00:48.56 | Ingela | `228zip, ask if they whill fix "very fast" attackspeed to numbers |
00:49.06 | Ingela | and "fast" and so on |
00:49.09 | Arthas- | Will maps heavily influenced and themed after other companies IP such as Zelda be allowed for distribution on the BNET map depot. If not, will we still be able to play these maps with friends over battle.net by storing map files locally? |
00:49.12 | Ingela | "very fast" doesn't really tell you a lot |
00:49.12 | Ingela | =( |
00:49.27 | Arthas- | I think that is as clear as I can make myself :\ |
00:49.40 | TamOcello | Doubtful that they'll let you sell, due to copyright, but I dont' see why you wouldn't be able to host it yourself. |
00:49.50 | Arthas- | TamOcello im not talking about selling |
00:49.52 | *** join/#sc2mapster qwebirc16579 (~47cb60f8@gateway/web/freenode/x-ikjilevjjwcnluqy) |
00:49.55 | TamOcello | ah |
00:49.55 | `228zip | Arthas- reduce that by a hundred letters |
00:49.59 | `228zip | and I can post it |
00:50.03 | Arthas- | we will upload maps to bnet |
00:50.05 | Motive | Did you ask my Mac question? :P |
00:50.09 | `228zip | Yes! |
00:50.11 | Motive | <3 |
00:50.11 | Arthas- | ah ffs |
00:50.13 | TamOcello | ah. sorry 'bout that. |
00:50.16 | Arthas- | 100 letters? |
00:50.17 | TamOcello | misunderstood. |
00:50.22 | `228zip | "#BlizzChat Mac Editor! When is it coming ?" |
00:50.30 | Arthas- | Will maps heavily influenced and themed after other companies IP such as Zelda be playable on battle.net? |
00:50.30 | `228zip | Arthas- 140 letters max |
00:50.33 | Arthas- | will that do? |
00:50.46 | Arthas- | and perhaps in correct english, something tells me that is very wrong :p |
00:50.53 | Ingela | just say what you want Arthas-, a naruto themed hentai map |
00:51.03 | `228zip | too late =p |
00:51.11 | Arthas- | well, well see |
00:51.11 | `228zip | http://twitter.com/228zip |
00:51.15 | Arthas- | TamOcello, most likely |
00:51.23 | `228zip | If you want to see if your question has been posted |
00:51.53 | Arthas- | they are most likely going to have way more control with sc2 maps than wc3 |
00:52.02 | Arthas- | to prevent stuff like porn in maps ;p |
00:52.02 | `228zip | Any more questions guys ? |
00:52.08 | Arthas- | 228, nope |
00:52.09 | HeroicPrinny | wow i love when units break somewhat randomly |
00:52.09 | Arthas- | thanks :) |
00:52.31 | Arthas- | im guessing on a blizzard mapDB for maps to be played on bnet, ie no local files at all |
00:52.40 | Elyk | questions for who? just joined |
00:53.08 | Arthas- | A. In the newest patch latency network turns have been reduced to125ms latency. |
00:53.12 | Arthas- | make that 85 and im happy |
00:53.19 | Motive | 85 is just unrealistic. Lol |
00:53.21 | Ingela | "Will we be able to toggle attack speeds to numbers instead of "very fast" or "fast"? `228zip |
00:53.28 | Arthas- | no, not really? |
00:53.30 | *** join/#sc2mapster redpand (~redpanda@adsl-71-135-142-100.dsl.pltn13.pacbell.net) |
00:53.37 | Motive | most peopels pings are > 85ms |
00:53.41 | Arthas- | well |
00:53.44 | Arthas- | they are dsl whores |
00:53.54 | Arthas- | I want to filter that filth out when playing online :p |
00:54.01 | Motive | lolol |
00:54.07 | Arthas- | no offense Ingela but your internet is filth |
00:54.15 | Ingela | hey |
00:54.17 | Ingela | don't diss my internet |
00:54.23 | Ingela | it also have feelings |
00:54.27 | Arthas- | ill diss your internet any day! |
00:54.35 | Ingela | then i'll do so to, fuck you internet |
00:54.37 | Ingela | you suck! |
00:54.38 | Motive | ping adium.im |
00:54.39 | Motive | PING adium.im (74.63.12.192): 56 data bytes |
00:54.39 | Motive | 64 bytes from 74.63.12.192: icmp_seq=0 ttl=49 time=104.351 ms |
00:54.40 | Arthas- | just like i keep disconnecting fuckers I hear playing wow in the background when calling support |
00:54.43 | Arthas- | hell yeah! |
00:54.45 | Motive | I'm on cable and I can't get < 100ms to Adium.im :P |
00:54.49 | Motive | 125 is fine. :P |
00:54.51 | Elyk | I want to know if there will be a way to vote on maps.... so we can filter on highest voted |
00:54.51 | `228zip | How do I get my ping ? |
00:55.00 | Motive | Granted I get like 10ms to google but still |
00:55.03 | Ingela | but tbh it haven't been like this until recently Arthas- |
00:55.22 | Ingela | before this shit happened like my router is fucked up, i had uptime with no lag for 4 months i think |
00:55.34 | Ingela | so yeah it was just recently it fucked up |
00:55.50 | redpand | Say, does anyone know how to manipulate the camera in the editor? |
00:55.54 | Motive | Q: Blizzard you ROCK! |
00:55.54 | Motive | A: You rock! Thanks so much for taking the time to join in the chat today!! |
00:55.56 | Motive | noooo it's over :( |
00:56.19 | `228zip | It was so short =( |
00:57.35 | Ingela | that's what she said |
00:57.48 | redpand | Wait, nobody knows how to change the camera angle in the editor? |
00:58.16 | Ingela | triggers - actions > add camera shit |
00:58.20 | Arthas- | Motive adium.im? |
00:58.29 | Motive | Random site I use for my IM client |
00:58.38 | redpand | No, I mean, when you're trying to work with Terrain. |
00:59.00 | Arthas- | 13 ms to stockholm from umeƄ |
00:59.02 | Arthas- | hmm |
00:59.23 | Arthas- | 18 from sweden to helsinki.fi, whereever that server is located :p |
00:59.33 | Ingela | redpand, view -> camera -> use free camera |
00:59.39 | Arthas- | and like 90 to ingelas net :( |
00:59.48 | Ingela | felia |
00:59.54 | redpand | Oh... really? I have to do that every time... |
00:59.56 | Arthas- | well really |
01:00.05 | Arthas- | felia is prolly the best dsl actor on the market |
01:00.14 | Arthas- | and im working for one of their compeitiorors :p |
01:00.18 | redpand | The Hammer editor really has spoiled me. xP |
01:00.25 | redpand | Thanks though! |
01:00.30 | Arthas- | now, thats for dsl ofc |
01:00.32 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
01:00.41 | Ingela | i can't get better here |
01:00.44 | Ingela | so yea |
01:00.44 | Ingela | =( |
01:00.47 | Arthas- | for 100/100 / 1000/100 you dont want felia |
01:00.52 | Arthas- | i ensure you that! :p |
01:00.54 | Ingela | forest WTS |
01:01.11 | NoRoo | Going to be starting another multiplayer test run in a few minutes on the US server |
01:01.14 | Sherard | Hey all |
01:01.18 | NoRoo | if any one is interested |
01:01.26 | Sherard | I am no |
01:01.30 | Sherard | if thats cool |
01:01.35 | Ingela | oh |
01:01.39 | Ingela | the thing was not over |
01:01.40 | Ingela | everyone |
01:01.44 | Arthas- | what? |
01:01.47 | Ingela | http://forums.battle.net/thread.html?topicId=24630604051 |
01:01.48 | Ingela | yeah it's more |
01:01.51 | Arthas- | nice |
01:02.00 | NoRoo | Sherard: you're in? |
01:02.50 | Sherard | yeah i am no |
01:02.55 | Sherard | let me know the name |
01:03.15 | DeadPixel | Anyone else seeing skizot's side scroller stream? |
01:03.20 | Elyk | I'm working on a trigger that is being a pain in my butt |
01:04.04 | redpand | Ha! Knew there was a better way! |
01:04.14 | TamOcello | ? |
01:04.29 | redpand | Holding down ctrl+right click gets you smoother camera control. |
01:04.32 | *** join/#sc2mapster Beider (~beider@p4FD69017.dip0.t-ipconnect.de) |
01:04.43 | redpand | SO much better! |
01:04.47 | TamOcello | sexy. |
01:04.48 | Elyk | anyone know of a way to count the number of refineries built by all players? |
01:05.18 | Elyk | unit counting is really kickin me in the butt... I can't figure it out |
01:05.25 | Stewox | bye guys |
01:05.32 | redpand | laters |
01:05.33 | Stewox | going to sleep :P cya |
01:05.36 | TamOcello | oh, Redpand, I need to check out the map again. Forgot something in a corner. |
01:05.49 | redpand | Oks |
01:06.44 | *** join/#sc2mapster supmeow (~42aad00b@gateway/web/freenode/x-kxybebjbuzddzapn) |
01:06.47 | supmeow | hi friends |
01:07.01 | redpand | hai |
01:07.58 | NoRoo | Okay going to start filling a game up, need 2 more people (US server) |
01:07.59 | Arthas- | A: We have plans to put some new user help files online and additional help text, but overall the editor will not get many more newbie-friendly options as making custom maps is a pretty technical endeavor and there is already a lot of great information appearing all over the web to help with more complex development. |
01:08.07 | Arthas- | right in the face of those claiming the opposite :p |
01:08.16 | Motive | wooo :D |
01:08.19 | Motive | Less newbs to steal my maps. |
01:08.39 | Arthas- | I will steal them under my euronick Motive.motive! :p |
01:08.42 | Motive | OH NO |
01:08.43 | Motive | :( |
01:08.48 | Motive | my nick isn't Motive.motive though |
01:08.51 | Motive | so gg |
01:08.52 | Arthas- | crap! |
01:08.59 | Furyhunter | Q: Can you detail how the map publishing feature is going to work? |
01:09.03 | Furyhunter | THAT WAS MINE! HAHAAAA |
01:09.27 | Arthas- | A. There are currently no plans for Galaxy script editing in the editor itself. However, through the Import Manager it should be pretty easy to add in your scripts as necessary. Are you having trouble doing it that way? |
01:09.37 | Furyhunter | A: Sure. Map publishing will allow the user to store a few maps or mods associated with their account. You can choose to publish a map privately which will not display the map in the custom game list when you open it up, but you ca invite your friends into a game on the map to help you test your map and ideas. |
01:09.47 | Furyhunter | Once you decide the map is ready for the rest of the community to play you can publish it publicly and then the map will be available for the rest of the community to see and start playing games with. |
01:09.51 | Furyhunter | HELL YEAH! |
01:09.53 | TamOcello | oooh |
01:09.55 | Furyhunter | This is absolutely PERFECT! |
01:09.55 | TamOcello | nice! |
01:10.00 | Arthas- | that is gay |
01:10.09 | TamOcello | so we can throw it up for beta testing and not have to commit? |
01:10.10 | Arthas- | or |
01:10.11 | Arthas- | well |
01:10.13 | Arthas- | unless they mean |
01:10.17 | Motive | I like it. |
01:10.18 | Arthas- | a few, then rest locally |
01:10.33 | Arthas- | if only #1 they can go fuck themselves, pun intended |
01:10.42 | redpand | btw, Elyk. You might find what you need by adding the units you want to count, to a unit group. I'll admit, I'm not too sure how to go about counting them either. |
01:10.50 | Bifuu | "Store a few" |
01:10.59 | Bifuu | well guys we can only make 3 maps |
01:11.01 | Bifuu | sooooooooooo |
01:11.04 | Arthas- | lets say they let us store 10 maps |
01:11.09 | Sherard | Does anyone know about creating custom huds? |
01:11.14 | Arthas- | what about the other 5? |
01:11.30 | Elyk | redpand: thanks, its still hard to add the units to a unit group because I still need to figure out how to point the trigger at all refineries. |
01:11.31 | Motive | Then they'll sell us access for more maps |
01:11.34 | Motive | or we'll buy more accounts. |
01:11.35 | NoRoo | Need 2 more people for Multiplayer test on US server! |
01:11.46 | Arthas- | Motive that is what i expect |
01:11.51 | Arthas- | blizz gets total control over the maps |
01:11.56 | Arthas- | which is really a bad thing imo |
01:11.58 | Motive | I wouldn't mind paying a small monthly fee for them to host additional maps. |
01:12.14 | Arthas- | i mean, I expect them to prevent the way we play maps online before retail :p |
01:12.31 | Arthas- | I wouldnt mind hosting the maps on my own server and not pay for that :\ |
01:12.47 | Motive | Yeah but that's a security risk and an availability risk. |
01:12.59 | Arthas- | care to calrify that? |
01:13.08 | NoRoo | Any one else available (US server) for a multiplayer test? |
01:13.13 | Arthas- | or are you referring to loading the maps like we do now |
01:13.15 | Motive | Security risk if there's ever a bug that allows arbitrary code execution like the one discovered in WC3. |
01:13.24 | Motive | Availability risk because what happens when you can't afford a server anymore? |
01:13.35 | Arthas- | fact |
01:13.42 | Arthas- | I live in sweden and will always be able to afford it |
01:13.51 | Arthas- | fact, non of their damn business? |
01:13.55 | Motive | Fine. Nuclear war breaks out and Sweden is destroyed. |
01:13.59 | Motive | Where's your map now? |
01:14.01 | Motive | :P |
01:14.03 | Arthas- | actually |
01:14.07 | Arthas- | i have off shore backups |
01:14.07 | Arthas- | :p |
01:14.11 | TamOcello | same place it'd be anywhere else on the planet. gone. :P |
01:14.13 | Motive | Blizzard has better ones :P |
01:14.20 | Arthas- | Motive are you sure? |
01:14.25 | Motive | Yes. |
01:14.31 | Arthas- | how sure? |
01:14.40 | Motive | Think about your WoW characters. |
01:14.47 | Motive | Nobody's ever logged in and had a "data error" becaues Blizzard lost it. |
01:15.14 | Arthas- | its way cheaper for me to store my data in more and safer locations then it is for them |
01:15.22 | Arthas- | so I will call your bluff on this one |
01:15.24 | Motive | No because they already have the data infrastructure. |
01:15.26 | Arthas- | and raise you |
01:15.29 | Motive | It's called their WoW datacenters. :P |
01:15.35 | redpand | to anyone curious, to count units, use a variable like: Variable -> Unit Group -> function: Find Units. |
01:16.15 | Arthas- | i still call bs Motive |
01:16.19 | Motive | Lol |
01:16.24 | Vailreth | gah * cries * its not fair.. |
01:16.28 | Motive | I think a multi-billion dollar company can store data better than I or you. |
01:16.42 | Motive | Especially if they have experience doing so. |
01:16.44 | flea____ | how do i change my personal camera angle while in the editor? |
01:16.58 | TamOcello | control right click and drag, flea. <3 |
01:17.00 | Arthas- | store it better? |
01:17.17 | *** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-ndypotdcwopdorpb) |
01:17.18 | NoRoo | Still need 2 more people to load test a map with us on the US server, very fun map |
01:17.39 | Motive | RAID, multiple backups, with Gigabits of connectivity to distribute it. |
01:17.42 | Vailreth | i dont know what i am doing wrong but i cant get an upgrade to enable a disabled weapon |
01:17.55 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
01:18.14 | Arthas- | the fact still remains |
01:18.24 | Arthas- | they have a large amount of data to store |
01:18.27 | flea____ | i love you tam0 |
01:18.31 | flea____ | babies with me |
01:18.34 | TamOcello | thank Redpand. <3 |
01:18.34 | Motive | So? |
01:18.35 | Arthas- | while I really would need to store what, a few gigs? |
01:18.41 | Motive | They have more gigs. :P |
01:18.44 | Arthas- | ie, I can easily spread this safely around the glove |
01:18.47 | Motive | Storing your own data is cool but they can do it better. |
01:19.09 | Arthas- | glove, hehe |
01:19.46 | redpand | np! |
01:20.10 | Arthas- | and im sorry, we wont be able to agree on this one motive :p |
01:20.17 | Motive | prolly not lopl |
01:20.18 | Motive | lol* |
01:20.23 | Arthas- | nooooo |
01:20.27 | Arthas- | they closed the devchat down |
01:20.28 | Motive | Though I do agree it'd be cool to store our own data. |
01:20.35 | Arthas- | well |
01:20.43 | Jcup | Hey has anyone messed with turret rotation through triggers or actor events? I cant get it x.x |
01:20.50 | Arthas- | i could easily afford placing servers around in sweden |
01:20.56 | Arthas- | this in bunkers |
01:21.01 | Arthas- | with ghighspeed internet |
01:21.03 | TamOcello | Jcup, nope. I'm just a terrain guy. |
01:21.05 | Arthas- | and in other countries |
01:21.17 | Jcup | >.< |
01:21.21 | Arthas- | for a small penny of what blizzard have to pay for the same thing, due to the silly amount of data they have :p |
01:21.22 | Motive | yeah but most players are americans. |
01:21.25 | Motive | so there. |
01:21.26 | Motive | :P |
01:21.42 | Arthas- | i wonder if we were even talking about the same thing lool |
01:21.47 | Motive | prolly not |
01:22.05 | redpand | jcup, what have you tried, specifically? |
01:22.13 | NoRoo | hmm.. where is every one |
01:22.16 | Arthas- | if you were talking about maintaining and working w the wow datacenters, then I will not say shit :p that will require way more work |
01:22.20 | NoRoo | normally game fills up instantly |
01:22.32 | NoRoo | any one else available to test a game? Need 2 more people |
01:22.36 | Arthas- | hmm |
01:22.48 | Motive | If you can figure a way for me to join on a mac I'll do it :P |
01:23.06 | Arthas- | motive, I just have to ask this, as you used availability as an argument for blizzard hosting all the maps and we being unable to dload maps to drive and play em from there |
01:23.21 | Arthas- | where you against removal of lan :p |
01:23.28 | Motive | No Lol |
01:23.30 | Motive | err |
01:23.30 | Motive | yes |
01:23.32 | Motive | I like LAN |
01:23.34 | TamOcello | that was just dumb. |
01:23.36 | Motive | I support LAN. |
01:23.42 | TamOcello | Lan play is pretty much required nowadays. |
01:23.44 | Arthas- | support was the word i was looking for |
01:23.46 | Motive | Removing it was just silly |
01:23.48 | `228zip | Let's not talk about LAN please. |
01:23.49 | Motive | but I get why they did it |
01:23.49 | Arthas- | indeed |
01:23.50 | Motive | DRM and all. |
01:23.57 | `228zip | We all know how it's going to end. |
01:24.05 | Arthas- | well, im expecting pirate servers for lan by the time retail gets released :p |
01:24.09 | Motive | BLIZZARD IS AWESOME THEY CAN REMOVE LAN ALL THEY WANT OMG!11oneone |
01:24.12 | TamOcello | their so called "lan like" thing isn't gonna cut it. |
01:24.17 | Arthas- | looks at settlers & ubisoft |
01:24.31 | Arthas- | TamOcello |
01:24.37 | Arthas- | their so called lan like thing |
01:24.40 | `228zip | "Oh blizzard sucks they're not going to stop pirates that way!" "but it's because of the KESPA and blablabla" STOP |
01:24.43 | Arthas- | got fucking debunked in this devchat |
01:24.47 | TamOcello | oh OK. |
01:24.52 | Arthas- | Q: For several Australian players at a LAN, who have logged into a custom Battle.net game, will the game be local once initiated? |
01:24.53 | `228zip | WE HAVE ALREADY TALKED ABOUT IT A MILLION TIMES. |
01:24.54 | Arthas- | A: You'll be connected through Battle.net. However, we're locating game servers more strategically to allow the best possible game experience from where you play. For Australia we are by default routing games through the Oceanic region which should provide a much lower latency experience. |
01:24.56 | TamOcello | <-- wasn't here for that. |
01:25.05 | TamOcello | ah. |
01:25.06 | NoRoo | any one here even on the US server? :( |
01:25.09 | Arthas- | I mean |
01:25.14 | Arthas- | really? |
01:25.23 | Motive | Sounds fine to me tbh lol |
01:25.28 | Arthas- | a min latency of my ping to their closest server |
01:25.31 | Motive | If the tickrate is 125ms it won't make a difference anyways |
01:25.37 | Jcup | redpand ive tried using the events in the turrets actor in an attempt to use an ability and it would hopefully rotate to 90 degrees but it didnt work |
01:25.40 | `228zip | 125ms is way too low |
01:25.40 | redpand | LAN-like thing? |
01:25.52 | `228zip | high i mean |
01:25.56 | Arthas- | i agree |
01:25.57 | Sherard | So does anyone know anything about custom doing huds? |
01:25.57 | Kylegar | your tickrate will rarely be 125ms |
01:26.01 | `228zip | not good enough |
01:26.01 | redpand | oops sorry, read too late. ^^; |
01:26.04 | Arthas- | Im used to playing games with tops 25 ms |
01:26.06 | Jcup | redpand then I tried Actor related triggers but I dont know how to access the actor of the turret itself |
01:26.31 | `228zip | As long as it'll be above 100ms, I'll consider it too high |
01:26.31 | Jcup | redpand since it is on the unit >.< |
01:26.40 | Motive | eh |
01:26.47 | Arthas- | i have an upper limit on 70-85 |
01:26.47 | Motive | I'm used to WC3 so |
01:26.48 | Elyk | anyone know if there is a way to set it so when you use an ability in a submenu it stays in that submenu? |
01:26.49 | Motive | I'm fine with it. Lol |
01:26.56 | Arthas- | im used to CS :p |
01:27.00 | Motive | :P |
01:27.03 | Arthas- | and actual lan games |
01:27.05 | *** join/#sc2mapster Gatling (~Gatling@pD9E2485A.dip.t-dialin.net) |
01:27.11 | Arthas- | when it comes to wc3 :p |
01:27.23 | `228zip | Well FPS are another thing, because you're not totally synchronized with the other players like you are in sc2 |
01:27.42 | Jcup | redpand, so basically if I can find the scope or the exact actor name of the turret on the unit then I can edit it but that is looking rather challenging |
01:27.53 | Arthas- | 228, thats exactly my problem in sc2, being totally synced |
01:28.01 | Arthas- | having to wait for dumbasses who dont turn torrenting off |
01:28.17 | Arthas- | or have relatives / friends in the same building using that stuff w/o the line to handle it :\ |
01:28.20 | `228zip | "im dling porn lol" |
01:28.33 | Arthas- | my standard response, although i say uploading :p |
01:28.48 | `228zip | Haha |
01:28.52 | Arthas- | sharing is caring |
01:29.03 | `228zip | Wait what ? |
01:29.09 | Arthas- | ;) |
01:29.31 | Arthas- | also Ingela |
01:29.33 | Arthas- | well played |
01:29.44 | Arthas- | you successfully pulled me away from my documentary :p |
01:29.54 | Arthas- | just when I was about to leave motive stepped in! |
01:30.02 | Motive | LOL |
01:30.03 | Motive | :D |
01:31.13 | Arthas- | looks like discovery actually isnt as doomed as i once thought |
01:31.47 | Arthas- | into the universe w stephen hawking is way more interesting and these chopper, fishing, fishing, fishing, ink, ink and car shows that has been one for seasons |
01:32.35 | `228zip | alright |
01:32.42 | Arthas- | now THAT is how you kill discussions in this channel |
01:32.42 | `228zip | UnitKill doesn't trigger actor events |
01:32.50 | `228zip | BAD |
01:32.50 | Arthas- | except for 228, he's a trooper |
01:32.55 | Arthas- | a lone one |
01:33.02 | `228zip | Oh yeah |
01:33.05 | Vailreth | has any one made a custom upgrade and made it work and ifso is there a tutorial ? |
01:33.16 | ShadowTiger | yeah i have |
01:33.31 | Vailreth | can you help me ? |
01:33.40 | ShadowTiger | do you want Global upgrades or per-unit upgrades/ |
01:34.19 | Vailreth | as in per unit type? i am trying to add a second weapon that an upgrade enables |
01:34.26 | `228zip | can I trigger an actor event via triggers ? |
01:34.31 | `228zip | I mean script |
01:34.32 | ShadowTiger | okay |
01:35.10 | *** join/#sc2mapster Fatal510 (~Fatal510@c-98-238-144-217.hsd1.ca.comcast.net) |
01:35.14 | ScytheBlade1 | So I played a few roudns with some coworkers |
01:35.17 | DeadPixel | check out skizot's sidescroller http://www.livestream.com/skizot |
01:35.21 | ScytheBlade1 | I might have outright decimated them |
01:35.23 | ScytheBlade1 | With void rays! |
01:35.51 | ShadowTiger | you cannot change weapon with an upgrade vailreth |
01:36.00 | ShadowTiger | you can only change the Effect of a weapon |
01:36.49 | Arthas- | ok im really really tired |
01:36.52 | Arthas- | but you cant? |
01:37.20 | Vailreth | sadly there is no field to enable or disable the effects of the weapon im am using |
01:37.31 | Arthas- | i mean, you can apply a behavior from an effect |
01:37.49 | Arthas- | cant you then apply a behavior array that uses the <modification> ? |
01:38.46 | ShadowTiger | you need to use triggers |
01:39.04 | ShadowTiger | I'm actually testing this right now |
01:39.06 | Arthas- | are you really sure of that :O |
01:39.11 | Arthas- | ill do some testing tomorrow |
01:39.15 | Arthas- | i dont trust any of you :D |
01:39.23 | ShadowTiger | i made a trigger to add a behavior that enables a weapon |
01:39.33 | ShadowTiger | by disabling a behavior that disables the weapon |
01:39.50 | Arthas- | why not just use <Behavior value="ItemAncientCharmSpeed"/> in the effect? |
01:40.00 | Arthas- | then the behavior itself uses weaponarray |
01:40.06 | ShadowTiger | you cant apply effects with upgrades |
01:40.45 | Arthas- | ah, ok |
01:41.03 | Arthas- | followupquestion, how do you change the weapon effect then? |
01:41.09 | Arthas- | its stored in the upgradedata itself? |
01:41.13 | ShadowTiger | you can change the weapon with an upgrade |
01:41.23 | ShadowTiger | almost anything about the weapon |
01:41.35 | ShadowTiger | however you cant change behaviors except for the duration |
01:41.47 | ShadowTiger | I am not sure why some things can't be changed, maybe blizzard has to finish the GUI |
01:42.09 | *** part/#sc2mapster Sherard (~47aa77a3@gateway/web/freenode/x-jnszrcrljxkrhzbj) |
01:42.34 | Vailreth | how can i tell my custom upgrade is even going into effect ? |
01:42.50 | ShadowTiger | well does it add a secondary weapon? |
01:43.07 | Vailreth | no it only enables the secondary weapon . |
01:43.16 | ShadowTiger | well then the icon would pop up |
01:43.19 | ShadowTiger | for the weapon |
01:43.21 | Vailreth | where by default the weapon is disabled... |
01:43.46 | Arthas- | ah well, back to bed |
01:43.58 | Arthas- | nn |
01:45.15 | ShadowTiger | k im testing right now |
01:45.37 | Furyhunter | Hey guys |
01:45.45 | Furyhunter | Check out CampaignProgress.xml in the SC2 Beta folder in Documents |
01:45.56 | TamOcello | weird question, but does anyone know if there's a way to make a selection at 45 degrees to the map edge? like a diamond instead of a square? |
01:46.00 | Furyhunter | also LocalChallengeData |
01:46.21 | TamOcello | or, to deselect anything? |
01:46.28 | Furyhunter | Perhaps the challenge mode will be possible locally as well |
01:47.04 | *** join/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net) |
01:47.41 | *** join/#sc2mapster Razernok (~fduab@adsl-66-141-187-70.dsl.rcsntx.swbell.net) |
01:47.55 | ShadowTiger | Yeah okay when you disable a weapon the icon gets greyed out and it says disabled in red text above the damage |
01:48.09 | ShadowTiger | if thats not what you want you have to use triggers to remove the weapon |
01:48.52 | ShadowTiger | you can deselect stuff by shift clicking/selecting it |
01:48.58 | ShadowTiger | if its already selected |
01:49.45 | ShadowTiger | nm only clicking shift-selecting wont remove |
01:50.41 | TamOcello | oh. oks. <3 |
01:51.23 | ShadowTiger | you can also use the merge and split selection tools under the Edit tab up top |
01:51.31 | ShadowTiger | that will let you store a selection in memory |
01:51.42 | ShadowTiger | so that all those units get selected together when you click on one |
01:54.09 | NoRoo | Mmmk, lets try this again, any one on the US server available to test a multiplayer map with me? |
01:55.27 | NoRoo | new build is ready to go |
01:58.11 | peterpants | i'll try it out |
02:02.13 | NoRoo | sure, just need 2 more |
02:02.42 | picklefish | NoRoo: |
02:02.47 | picklefish | you figure that stuff last night out? |
02:03.03 | NoRoo | that failure we had? I think I did |
02:03.09 | NoRoo | but need to test to make sure |
02:06.16 | peterpants | where do i get your map or does it d/l when i use this program |
02:06.18 | peterpants | i've never used it b4 |
02:06.31 | NoRoo | I'll be mailing them out once every one is in the lobby |
02:06.37 | peterpants | kk |
02:07.22 | TamOcello | hey guys, I've got a map that's laid out with players in opposite corners, and want to select the bottom left half alone. Is there any way to? I've tried shift-dragging to add to the selection, but when copied, that gets the currently blank upper right, making the selection worthless. |
02:08.01 | *** join/#sc2mapster Lasion (~las@167.80-203-124.nextgentel.com) |
02:08.21 | Lasion | Evenin' |
02:08.42 | TamOcello | er, also speaking strictly terrain |
02:08.43 | NoRoo | Need 2 more people (US server) to test a map! |
02:08.55 | Bifuu | hey look i have 1 subscriber |
02:08.56 | Bifuu | lawl |
02:09.45 | NoRoo | Any one else want to get in? |
02:10.30 | ShadowTiger | Having suscribers sucks |
02:11.43 | *** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net) |
02:11.48 | picklefish | noroo: no the UI stufff |
02:12.11 | NoRoo | oh, I made a very poorly coded dialog that displays kills :P |
02:12.18 | NoRoo | the code is horrible but it works just fine |
02:13.21 | peterpants | come play picklefish |
02:13.36 | SevenSeven | haha |
02:13.47 | SevenSeven | I found my vampirism fire maps |
02:14.00 | picklefish | ? on phone |
02:14.08 | *** join/#sc2mapster zifoon (~dcf4218f@gateway/web/freenode/x-isouroybzxfitjzb) |
02:14.41 | *** join/#sc2mapster kdogg3403 (~444e81e4@gateway/web/freenode/x-ubmfspphzhtsdgif) |
02:14.50 | NoRoo | need 2 more people for map testing (US server)! |
02:15.01 | Bifuu | ug back to trying to make a tech tree for the neutral player |
02:15.27 | zifoon | lol noroo add me this time |
02:15.36 | NoRoo | sure, message NoRoo.fighting |
02:15.55 | *** join/#sc2mapster Grogian (~42765c04@gateway/web/freenode/x-wkwbltsldkgjrmrh) |
02:15.56 | NoRoo | need 1 more person for multiplayer test! (US server) |
02:16.24 | TriGuN | multiplayer? |
02:16.31 | NoRoo | yes multiplayer |
02:16.44 | TriGuN | patcher or is it real? |
02:16.55 | NoRoo | what do you mean? |
02:17.25 | zifoon | don't i need to dl the map first? |
02:17.26 | zifoon | O_O |
02:17.41 | NoRoo | zifoon: I'm sending them out once we get every one in the game |
02:18.12 | NoRoo | better to get every one in the game first to make sure the maps are set up correctly in the cache |
02:18.12 | TriGuN | invite me |
02:18.14 | TriGuN | then |
02:18.22 | TriGuN | or |
02:18.22 | NoRoo | TriGuN: message NoRoo.fighting |
02:18.23 | TriGuN | idk |
02:18.46 | flea____ | amg. my editor just crashed |
02:18.52 | flea____ | all my datas! |
02:19.21 | flea____ | guise!!! |
02:19.25 | flea____ | THIS IS SRS |
02:19.38 | TriGuN | guys* |
02:19.44 | *** part/#sc2mapster TamOcello (~Tam@adsl-99-40-102-237.dsl.mtry01.sbcglobal.net) |
02:19.48 | TriGuN | this is serious* (sp?) |
02:20.03 | peterpants | file>set prefences> backup every 10 min |
02:20.47 | TriGuN | hola pantaloons |
02:21.01 | flea____ | ill back you up every 10 minutes |
02:21.01 | NoRoo | zifoon: check game chat |
02:21.10 | zifoon | yep |
02:23.35 | Grogian | <PROTECTED> |
02:24.01 | *** join/#sc2mapster HyBReD-Laptop (~HyBReDL@98.231.174.131) |
02:24.03 | *** join/#sc2mapster AgentPaper (~chatzilla@174.33.79.34) |
02:26.13 | Furyhunter | Anyone tried disasm'ing the editor to see if there are publishing functions? |
02:27.18 | Bemoliph | Even if there were, I doubt there would be functioning services for the Battle.net server used by normal players |
02:27.23 | SevenSeven | so guys |
02:27.23 | Bemoliph | So it would basically be worthless |
02:27.36 | SevenSeven | anyone figure out cliff level support yet? |
02:27.49 | Furyhunter | Well, you can check for your own published content right now Bemoliph |
02:27.54 | SevenSeven | or are they really keeping it from us for no reason? |
02:27.56 | Furyhunter | It actually does send and receive data on the menu |
02:28.01 | Bemoliph | Ah |
02:28.24 | Furyhunter | Also |
02:28.44 | Furyhunter | Mousing over the popularity bar on joining a custom game will show how many games have been started on that map and settings in the past hour |
02:29.16 | Furyhunter | Doesn't seem like you can sort by anything else but popularity though |
02:29.16 | Bemoliph | This menu is in the game client or the editor? |
02:29.19 | Furyhunter | Game client |
02:29.31 | Bemoliph | Oh, probably why I didn't notice |
02:29.33 | Furyhunter | Create Custom Game |
02:29.37 | Bemoliph | Haven't been actually playing the game much =P |
02:29.45 | Furyhunter | and hit the combo box for "Popular", go to "My Published" |
02:29.55 | Furyhunter | It spins the little waiting dial for a split second and stops |
02:29.59 | Furyhunter | and I believe some traffic goes through |
02:31.47 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a340-dhcp0330.bb.online.no) |
02:33.38 | *** join/#sc2mapster kharma (~Miranda@d114-78-44-166.rdl801.qld.optusnet.com.au) |
02:33.51 | Bemoliph | Could be |
02:34.21 | Furyhunter | If there happened to be a way to publish now, I wouldn't risk using it though :P |
02:34.28 | Furyhunter | I am sooooo excited though |
02:34.38 | Bemoliph | I can't imagine they have it accessible, even if it's running |
02:34.40 | Furyhunter | They said mid May for 3v3 and 4v4 which almost certainly means "content patch" |
02:34.44 | Bemoliph | But then again, I've seen them do way dumber things |
02:38.43 | NoRoo | TriGuN: if you're going to rejoin you need to relog or something |
02:41.13 | *** join/#sc2mapster Iggyhopper (~a@adsl-99-128-63-45.dsl.skt2ca.sbcglobal.net) |
02:41.17 | Iggyhopper | moar news? |
02:42.39 | Bifuu | i made a video tutorial |
02:42.41 | Bifuu | dun dun duuuuuuun |
02:42.44 | Bifuu | only news i got |
02:43.49 | TriGuN | what> |
02:43.53 | TriGuN | i had to drive someone home |
02:45.07 | Iggyhopper | dundudnudn |
02:45.11 | Iggyhopper | well thatas gay |
02:46.53 | zifoon | question, if you put ppl as spectators and do the map switchroo will be spectators be able to play in 14 player map? |
02:46.59 | Skizot | i was broadcasting my sidescroller. |
02:47.51 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
02:48.06 | heysparky | howdy folks |
02:48.25 | NoRoo | Okay sorry about that guys... something in the last build introduced that fatal bug |
02:48.28 | NoRoo | working on it now... |
02:49.36 | Grogian | Hello |
02:50.20 | TriGuN | what happend to it? |
02:50.42 | NoRoo | not sure |
02:50.49 | NoRoo | that bug does not happen single player at all though |
02:51.07 | NoRoo | numeric overflow in a trigger that has like 3 lines in it, not sure what the problem is |
02:51.12 | NoRoo | maybe this function call is bad.. |
02:51.16 | ShadowTiger | whats the link bifuu? |
02:52.03 | Iggyhopper | oh scripts are can be imported |
02:52.23 | Iggyhopper | thats how you can get a huge place to just write new stuff |
02:52.45 | TriGuN | noroo |
02:52.50 | TriGuN | call should be good |
02:53.00 | TriGuN | since galaxy is basicly c |
02:53.01 | *** join/#sc2mapster pirate (~6036040b@gateway/web/freenode/x-bkeqduijelooelkt) |
02:53.06 | NoRoo | the problem is in the function it's calling |
02:53.09 | Furyhunter | .SC2Bank format is in XML |
02:53.11 | NoRoo | which is the core physics engine |
02:53.14 | *** join/#sc2mapster Aegis_Runestone (~aegisrune@69.169.187.185.provo.static.broadweavenetworks.net) |
02:53.19 | Furyhunter | very simple |
02:53.23 | TriGuN | but the galaxy code itself |
02:53.26 | TriGuN | is basicly c |
02:53.32 | Furyhunter | however the Action to store a value or recall it doesn't make much sense |
02:53.46 | Furyhunter | it goes Bank -> Section -> Key -> Value |
02:53.49 | Aegis_Runestone | http://forums.sc2mapster.com/development/map-development/899-time-to-create-dark-swarm-progress-made/?post=15 |
02:53.56 | Furyhunter | not Bank -> Key -> Section -> Value as it shows itself to be at first |
02:54.34 | peterpants | anyone know how to play an animation backwards |
02:56.28 | *** join/#sc2mapster Zachet (~6332e3c7@gateway/web/freenode/x-yldfncgksuwdqrrv) |
02:56.33 | Aegis_Runestone | hmmm.... quiet in here. |
02:56.37 | Iggyhopper | no u |
02:56.50 | peterpants | nope |
02:58.33 | Zachet | Damn -- A third party program for displaying custom UI would be handy ;) At least something to visually show difference in position on screen |
03:00.44 | *** join/#sc2mapster odpe (~opp3@ip68-230-113-243.ph.ph.cox.net) |
03:02.01 | *** part/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net) |
03:03.37 | flea____ | anyone know how i can edit the upgrade requirements of an ability? |
03:03.37 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-88-185.lns20.mel4.internode.on.net) |
03:03.48 | *** join/#sc2mapster Killmore (~task@dsl-216-221-37-174.aei.ca) |
03:04.10 | Zachet | Its on the ability itself... I can tell you that much |
03:04.12 | Zachet | Forgot where |
03:04.40 | pirate | so I made a dodge ability |
03:04.44 | NoRoo | geeze talk about non verbose error messages |
03:04.54 | NoRoo | Numeric overflow on WHAT |
03:04.57 | NoRoo | bleh |
03:05.04 | pirate | by changing some stuff from Guardian Shield |
03:05.31 | pirate | question is, how do I get the game to know when it works? |
03:05.45 | pirate | so i can make a nifty text tag that says "DODGED!!" |
03:07.14 | heysparky | what triggers can freeze an animation? Like, I want to make a spinecrawler have a 'pin' attack and freeze when it's extended. |
03:08.06 | flea____ | bwahaha it's not on the ability itself. it's under requirements. how tedius... |
03:09.00 | pirate | of course |
03:09.52 | pirate | some abilities are abilities + behaviors + effects + button |
03:09.54 | Zachet | heysparky: For my marine, to make it walk without the walking animation I had to make it play animation to fidget just after the order to walk... |
03:10.38 | Zachet | Oh, I read that wrong |
03:10.41 | heysparky | Zachet: that freezes... ah. |
03:10.51 | Zachet | You can set a specfic time point of an animation |
03:10.55 | Zachet | hmm |
03:11.16 | heysparky | Zachet: Yeah? I'll find it in the triggers if I look? Cool ty. |
03:11.36 | SevenSeven | Wow, SC2 makes vampirism nearly impossible lol |
03:11.49 | Zachet | "Set animation time" |
03:11.53 | pirate | what do you mean by vampirism? |
03:11.59 | pirate | like life steal abilities? |
03:12.04 | Zachet | It might play from that point though... |
03:12.18 | SevenSeven | vampirism fire |
03:12.22 | SevenSeven | gametype from WC3 |
03:12.25 | pirate | oh |
03:12.34 | heysparky | Zachet: I'll start there though - thanks. |
03:12.40 | pirate | never played |
03:13.40 | Zachet | heysparky: Random thought might be to make it start at a certain point than immediatly, ' Animation - Set the Default animation duration for (Actor for (Triggering unit)) to 1.0 seconds ' |
03:13.46 | Zachet | but change the duration to such as +989012738123 |
03:13.51 | Zachet | so it is too slow to matter |
03:13.53 | Zachet | might as well be froze |
03:14.01 | Jcup | Has anyone tried rotating a turret through triggers or actor events Ive been trying for hours and hours x.x |
03:14.38 | Grogian | Anyone know how to force a button to be activated by a player, and let them choose a target (target spell) |
03:14.58 | pirate | you cant change turrets to be units (instead of building) like in war3? |
03:15.32 | Zachet | Grogian, you can kind of emulate this... such as have an event of mouse-click and cast spell at that position. |
03:15.40 | Zachet | from unit. |
03:15.48 | Zachet | rather order unit to cast at position of click |
03:16.23 | Grogian | Mmm |
03:16.24 | Zachet | You can also change the cursor (I believe) they are using |
03:16.27 | Zachet | so it looks just like it |
03:16.42 | Grogian | I'll have to |
03:16.50 | Grogian | identify if the spells a taget/unit/or instant then |
03:17.09 | Jcup | The kind of turret im speaking of is the ones on tanks and stuff |
03:17.15 | Jcup | are* |
03:17.42 | Jcup | and I cant get it to rotate with out it attack an enemy for the life of me |
03:18.07 | Grogian | Well |
03:18.14 | Grogian | if you use "Missile Turret" turret setting |
03:18.15 | Grogian | It'll spin |
03:18.16 | Grogian | ;D |
03:18.21 | heysparky | Zachet: oh, good idea |
03:18.24 | Jcup | lol xD |
03:18.31 | Zachet | I don't know if it would work though lol |
03:18.41 | Jcup | I know that its a little tab box that says spin in the turrret ha |
03:18.52 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
03:18.57 | Grogian | I haven't messed with turrets much |
03:19.03 | Grogian | mostly just moving unit triggers |
03:19.12 | heysparky | Zachet: worth a shot |
03:19.12 | Grogian | and now the data editor |
03:19.15 | Grogian | and trying to make a skill bar |
03:19.28 | Jcup | with dialogs? |
03:19.30 | Grogian | Yeah |
03:19.53 | Jcup | Ive got one thats just looks but yeah ha |
03:19.55 | Jcup | :D |
03:20.08 | Grogian | Yeah... |
03:20.13 | Grogian | I've got th buttons |
03:20.15 | Grogian | it doesn't look up |
03:20.23 | Grogian | I'm just getting the functionality right now |
03:20.24 | Grogian | or try |
03:20.26 | Grogian | trying* |
03:20.34 | Grogian | Although I have essays to write |
03:20.38 | Jcup | xD |
03:20.55 | Jcup | Essays know when u wanna work hard on sc2 and just say heeeeyyyy work on meee |
03:21.00 | *** join/#sc2mapster Xorgat3 (~Xorgate@24.238.159.26) |
03:21.07 | Vailreth | there has be to some thing i am not linking correctly for this to not be working or its an editor bug |
03:21.25 | Zachet | Yay my complete side-scroller engine is almost done, I can almost make the actual game |
03:21.49 | Grogian | cool |
03:22.00 | Vailreth | very cool |
03:22.07 | snapp1e | awesome zachet |
03:22.11 | Grogian | Anyone know how to disable "Smart" for just one unit? |
03:22.20 | Zachet | I was also lazy, I have to add multiplayer support meh just time consuming |
03:22.21 | *** join/#sc2mapster Xorgat3 (~Xorgate@24.238.159.26) |
03:22.31 | heysparky | Awesome Zachet |
03:22.50 | Grogian | Meh, I haven't played multiplayer in like 3 days |
03:23.21 | Skizot | Grogian! |
03:23.24 | Skizot | what up! |
03:23.41 | Grogian | Heya |
03:24.10 | Skizot | i got it somewhat working.. |
03:24.17 | pirate | Is there a way to convert custom hero attributes into variables? |
03:24.21 | Skizot | you can play through pretty easy now |
03:24.21 | Grogian | Oh? |
03:24.38 | zifoon | wait can I post a beta key contest up in the forums? |
03:24.43 | pirate | to make certain abilities scale with things like strength? |
03:24.52 | Grogian | Hmm... |
03:24.59 | Skizot | i only have 1 issue (a random point the in the map where the bullets decide we're not going Past HERE.) |
03:25.01 | zifoon | pirate, increase the spell dmg |
03:25.02 | zifoon | O_O |
03:25.07 | zifoon | with the attribute |
03:25.13 | Skizot | wanna see? |
03:25.18 | zifoon | u can do it base bonus or % bonus |
03:25.20 | Skizot | i can fire up the livestream real fast |
03:25.32 | pirate | is spell damage used in most damage abilities? |
03:25.41 | Skizot | maybe you can help me figure out how to do what i am wanting. |
03:25.46 | zifoon | u can put it as option |
03:25.58 | zifoon | if the dmg is spell or melee or ranged or splash |
03:26.04 | pirate | hmm |
03:26.12 | Skizot | http://www.livestream.com/skizot |
03:26.26 | Grogian | alright |
03:26.27 | pirate | seeing attributes as a variable would also let me do things like scale dexterity to crit and dodge chance though |
03:26.51 | Coolflip | i cant find the cost for a building -_- |
03:26.58 | Coolflip | i can find the repair cost though o.O |
03:27.01 | heysparky | hey... can anyone make sense of this condition... |
03:27.09 | heysparky | 1 <= a <= 1 |
03:27.16 | heysparky | doesn't that just make a == 1 |
03:27.19 | AgentPaper | is it possible to place units into another unit's cargo before the game starts? Without triggers? |
03:27.31 | Cronos | are there any tuts about making custom weapons that chian to multiple targets? |
03:27.35 | Bifuu | QQ i might have to use Triggers for my tech tree |
03:27.38 | AgentPaper | I thought I'd heard you could just drop units into cargo or something, but I can't figure out how |
03:27.42 | Coolflip | sparky |
03:27.47 | AgentPaper | in the editor |
03:28.00 | Coolflip | that will output a 1 if A is between the first number and the second number |
03:28.22 | Coolflip | so if #1 is 1 and #2 is 3, and A=2, it would return 1 |
03:28.47 | shmen | Coolflip: Check the ability to build. Like Probe (build), then in the Info+ field you can find the costs |
03:28.49 | NoRoo | Mmmmk... any one from earlier care to test this map with me again? I think I've fixed the problem... |
03:29.43 | AgentPaper | when're they going to let us host maps normally? |
03:29.51 | AgentPaper | without all the finagling around? |
03:29.53 | NoRoo | AgentPaper: probably on release |
03:30.06 | heysparky | Coolflip... is that some logic/code thing I haven't run across yet, or a GE thing? |
03:30.06 | AgentPaper | I seriously doubt that |
03:30.59 | NoRoo | Need 1 person to test a map with me please! |
03:31.14 | NoRoo | US server |
03:31.24 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a340-dhcp0330.bb.online.no) |
03:31.28 | Coolflip | uh |
03:31.35 | Coolflip | if you have the link to the program that allows me to do so |
03:31.36 | Coolflip | i will |
03:31.42 | Cronos | I made a tower that chains multiple targets but it has a bug ... it hits the same target multiple times per shot and does not go to a new target |
03:31.48 | Cronos | anyone know how to fix that? |
03:31.52 | NoRoo | Coolflip: manually update cache is what we've been doing |
03:31.58 | NoRoo | Coolflip: I can explain how to do it easily |
03:32.03 | Coolflip | theres the program that does it for you xD |
03:32.14 | NoRoo | Coolflip: I'm told that it replaces the LT map |
03:32.16 | Coolflip | but ok |
03:32.18 | Coolflip | i need your map |
03:32.30 | NoRoo | message NoRoo.fighting and I'll get the map distributed |
03:32.34 | NoRoo | logging on now |
03:32.38 | Coolflip | k me to |
03:33.24 | *** part/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net) |
03:37.48 | ShadowTiger | does anybody know if you can move a timer window? |
03:37.50 | *** join/#sc2mapster pile (~4711fd32@gateway/web/freenode/x-bphcrougeyecymur) |
03:39.10 | Skizot | probably. |
03:39.16 | redpand | hey, does anyone know how to set a units attack priorities? |
03:39.45 | *** join/#sc2mapster Transformer (~Transform@ool-4a59e397.dyn.optonline.net) |
03:40.57 | ShadowTiger | yeah redpand |
03:41.21 | ShadowTiger | each weapon has acquire target sorts |
03:41.31 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
03:42.01 | Iggyhopper | loooooooooooooooooooool |
03:42.13 | TriGuN | yo |
03:42.22 | TriGuN | does anone have borderlands for the 360 |
03:42.32 | redpand | Can I set that so that it targets one type of unit and kills all those units before it targets another? |
03:42.39 | ShadowTiger | yes |
03:42.45 | ShadowTiger | but you will have to make your own target sort |
03:43.26 | redpand | Ahs, thanks! |
03:43.52 | ShadowTiger | well i think you can... im not sure... |
03:44.07 | Jcup | Anyone know how to rotate a turret on a tank using triggers or actor events? Im struggling bad >.< |
03:44.11 | ShadowTiger | oh redpand |
03:44.15 | ShadowTiger | just use TSPriorityu |
03:44.23 | ShadowTiger | and set the unit priority for each enemy |
03:44.27 | ShadowTiger | its a built in feature |
03:44.39 | Iggyhopper | your mom is a built in feature |
03:44.43 | redpand | Oh, where do I find that> |
03:44.46 | redpand | ?* |
03:44.51 | ShadowTiger | under the unit tab |
03:44.54 | ShadowTiger | each unit has a priority value |
03:46.07 | supmeow | xorgate is the shizz nits! |
03:46.23 | Iggyhopper | xorgate what? |
03:46.39 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net) |
03:48.14 | Bifuu | wooooooooot got it working finally |
03:48.23 | Bifuu | does a happy dance |
03:49.58 | flea____ | we should band together a group of elitist map makers and sell ourselves as a call-in "learn to use the editor" techs. |
03:50.10 | redpand | sorry, so TSPriorityu, that's not Combat - Attack Target Priority, is it? |
03:51.38 | ShadowTiger | You set the Combat - Attack Priority for each unit |
03:51.58 | redpand | Ok, so then what was TSPriorityu? |
03:52.09 | ShadowTiger | then on the weapon of each unit, you put Acquire Target Sorts = TSPriority |
03:52.21 | ShadowTiger | if you want that unit to choose higher priority targets |
03:52.27 | redpand | Oh! |
03:52.30 | redpand | I see! |
03:52.48 | redpand | Thanks! |
03:54.06 | Razernok | is there a way to prevent the camera from going below the terrain? |
03:55.07 | *** part/#sc2mapster HeliosDoubleSix (~HeliosDou@87-194-199-56.bethere.co.uk) |
03:56.22 | Razernok | anyone know? |
04:01.32 | pkol | oh shit |
04:01.33 | *** join/#sc2mapster Sherard (~47aa77a3@gateway/web/freenode/x-afwlynvsagfkquzn) |
04:01.37 | Sherard | Hey all |
04:01.39 | pkol | cataslym beta soon |
04:01.50 | pkol | i can't spell |
04:02.17 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
04:03.00 | Sherard | does anyone build fps here? |
04:03.24 | Sherard | or even 3rd person shooters? |
04:03.40 | Jcup | Can anyone help me get a turret on a tank to turn using triggers or actor events? |
04:04.45 | heysparky | razernok: I haven't messed with the camera, sorry - are you doing a shooter-y thing? |
04:05.22 | Bifuu | question: Do people really watch other people streaming them using the ditor? |
04:05.51 | zifoon | answer: no |
04:06.08 | Bifuu | didnt think so |
04:06.14 | Razernok | how can you change the camera's pitch with triggers? |
04:07.01 | SevenSeven | I'm gonna try my hand at cinematic making :( |
04:07.06 | SevenSeven | goodbye weekend |
04:07.10 | SevenSeven | lol |
04:07.11 | heysparky | god speed 77 |
04:07.26 | heysparky | razernok: what are you trying to do? |
04:07.33 | heysparky | razernok: ultimately |
04:07.38 | Zachet | I agree, good luck until they adjust cameras better -/ |
04:08.34 | Razernok | I want to change the camera's pitch |
04:08.40 | SevenSeven | hmm |
04:08.47 | SevenSeven | is it possible to remove the marine's weapon? |
04:08.48 | Razernok | with triggers |
04:08.58 | Razernok | seven, yes |
04:09.01 | SevenSeven | the actual gun I mean |
04:09.10 | Razernok | from the model? |
04:09.14 | SevenSeven | ye[ |
04:09.15 | Zachet | Make a new model. |
04:09.17 | Zachet | Upload it |
04:09.18 | Zachet | ;) |
04:09.25 | Zachet | Give me a copy when you do |
04:09.28 | SevenSeven | Wish I knew how to model |
04:09.33 | SevenSeven | I'll see if I can and let you know lol |
04:09.55 | Zachet | I imagine some modlers will upload some model libraries sometime |
04:09.56 | Razernok | until they give us model import/export tools for 3ds max, then nope as no way to edit the model |
04:10.06 | Zachet | =/ |
04:10.08 | Zachet | seriously? |
04:10.20 | SevenSeven | no |
04:10.32 | SevenSeven | I don't remember who, but someone created a custom supply depot |
04:10.35 | Zachet | There's no way to save the file type from 3D max to the type they use heres? |
04:10.47 | Zachet | I'm sure its possible |
04:10.49 | Zachet | just not easily |
04:11.07 | heysparky | razernok: I'm not sure which trigger... but there are lots of folks doing tech demos of camera work |
04:11.12 | DaveKap_ | #sc2customs if you want to play/test some custom games online! |
04:11.17 | DaveKap_ | c'mon guys the weekend is here! |
04:11.24 | DaveKap_ | let's play some fun custom games online! |
04:11.37 | Zachet | How about we... make these custom games |
04:11.39 | DaveKap_ | apologizes if that blurb annoyed anyone |
04:11.46 | Zachet | ;) |
04:11.50 | DaveKap_ | Well I know some people here need to test too, so I figure that helps |
04:11.56 | Zachet | yeah not a bad idea |
04:12.05 | Zachet | Don't plan on public test anytime soon |
04:12.08 | DaveKap_ | I don't mind helping test |
04:13.11 | Zachet | At least until I provide a little bit of eye candy or real gameplay |
04:13.21 | Zachet | mainly been working on perfecting the side-scroller engine |
04:13.25 | Zachet | not as easy as you'd think |
04:13.31 | NoRoo | Need 2 more people to test a multiplayer map with us |
04:13.50 | NoRoo | looks like we've fixed the bug from earlier, the engine just survived some 100 kills and 20 minutes of play |
04:15.06 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
04:15.14 | NoRoo | Who wants in? 2 spots left, US server |
04:15.38 | shmen | If I had a beta key.. D: |
04:16.03 | NoRoo | :( |
04:16.10 | zifoon | http://sc2.nibbits.com/assets/m3-import-011-plugin-for-3ds-max/ |
04:16.56 | Iggyhopper | loooooooooooooooooooooool |
04:17.14 | Iggyhopper | i can test my custom game |
04:17.17 | Iggyhopper | its all ready to go |
04:17.28 | Iggyhopper | well not really but i mean its awesome |
04:20.17 | *** join/#sc2mapster Kiaos (~61708d72@gateway/web/freenode/x-fwxowaudgpobtxwu) |
04:20.40 | SevenSeven | shmen... |
04:20.46 | SevenSeven | you don't have a beta key? |
04:20.51 | SevenSeven | ?! |
04:21.03 | shmen | no =s |
04:21.06 | *** join/#sc2mapster Kiaos (~61708d72@gateway/web/freenode/x-ddutgtzmsqyoktnc) |
04:21.23 | SevenSeven | that makes zero sense |
04:21.29 | SevenSeven | lol |
04:21.37 | SevenSeven | I thought you said you had the same error as I did |
04:21.41 | SevenSeven | for cargo loading |
04:21.59 | shmen | me? oO |
04:22.40 | SevenSeven | dunno anymore. |
04:23.38 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
04:24.10 | NoRoo | Need 2 people to help test a map! (US server) |
04:25.17 | *** join/#sc2mapster Kiaos_ (~chatzilla@97-112-141-114.clsp.qwest.net) |
04:25.46 | picklefish | I'm assuming everyone has verified that that tool on mapster isn't stealing passwords etc |
04:25.59 | picklefish | the multiplayer one |
04:26.09 | NoRoo | what tool? |
04:26.11 | Kiaos_ | Hey anyone know how to make custom |
04:26.15 | Kiaos_ | cheats |
04:26.21 | Kiaos_ | with triggers |
04:26.27 | Kiaos_ | I need to reveal the map |
04:26.30 | Kiaos_ | for editing |
04:26.33 | picklefish | lol |
04:26.41 | Kiaos_ | I have two monitors |
04:26.42 | picklefish | just set up a trigger |
04:26.46 | picklefish | for entire map |
04:26.56 | Kiaos_ | So i wana run SC2 on one montor and the editor on the other |
04:26.58 | picklefish | and on unit trigger reveal all |
04:27.03 | picklefish | that's easy |
04:27.10 | Kiaos_ | kk |
04:27.22 | picklefish | go to file -> pref -> test document -> window mode |
04:27.44 | Bifuu | http://www.youtube.com/watch?v=ctVmNbVu2KA |
04:27.47 | Kiaos_ | ok |
04:27.57 | Kiaos_ | Now How do i set up the text chat trigger |
04:28.10 | Kiaos_ | I wana be able to reveal all and unreveal |
04:28.27 | picklefish | noroo |
04:28.30 | picklefish | you still need help |
04:28.33 | FrozenFirebat | Noroo, Question... (And I asked it over B.net chat) XD |
04:28.46 | NoRoo | yep |
04:28.50 | NoRoo | need 2 more |
04:28.53 | NoRoo | FrozenFirebat: hmm? |
04:29.18 | FrozenFirebat | thx |
04:29.21 | NoRoo | picklefish: are you available? |
04:29.35 | picklefish | sure |
04:29.43 | shmen | Bufuu: Rofl |
04:30.05 | *** part/#sc2mapster shmen (~dubonzi@200.220.210.210) |
04:30.12 | *** join/#sc2mapster shmen (~dubonzi@200.220.210.210) |
04:30.29 | NoRoo | k, just need 1 more person for a test! |
04:30.39 | picklefish | but you'd need to send me something |
04:30.43 | picklefish | nevr done multiplayer |
04:30.48 | Bifuu | shmen: hell yeaaaaaaah |
04:30.49 | heysparky | how do you start units inside a transport? |
04:31.00 | heysparky | rahter, how do you pre-load a transport? |
04:31.03 | Bifuu | big booty bitches big big booty bitches woooooooooooo |
04:31.11 | Iggyhopper | ???? |
04:31.23 | NoRoo | picklefish: didn't you test with us yesterday? |
04:31.33 | Kiaos_ | The real question is How would you make a way to switch players as a chest |
04:31.34 | pkol | you can create units are cargo i think heysparky |
04:31.35 | Kiaos_ | cheat |
04:31.50 | heysparky | pkol: ty |
04:31.55 | picklefish | nope |
04:32.01 | pkol | as cargo* |
04:32.19 | NoRoo | picklefish: no worries we'll get you set up |
04:32.27 | Kiaos_ | Does anyone have a good Tutorial Video for making Cheats with triggers? |
04:32.52 | NoRoo | Kiaos_: make a trigger with the action of revealing the map |
04:32.54 | pile | why on battle.net does it not say my friends are online, but i can join their party |
04:33.20 | pile | oh, i was still logged on wc3 |
04:33.21 | pkol | heysparky, the specific action is "create cargo units" |
04:34.38 | heysparky | pkol: awesome thanks! |
04:35.32 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
04:35.42 | picklefish | kk |
04:35.50 | Iggyhopper | i haz a megabeast |
04:36.13 | NoRoo | picklefish: Coolflip: (if you're still around) I'm going to go handle something for a few minutes, if you're still in in a little bit we'll get that 4th and see how well this map can survive a real stress test |
04:37.17 | *** join/#sc2mapster Killmore (~task@dsl-216-221-38-181.aei.ca) |
04:37.45 | Coolflip | lol ok |
04:37.49 | Coolflip | ill be up for anything |
04:38.04 | Coolflip | for now though, does anyone know how to make an ability cost minerals? |
04:38.10 | zifoon | hahah bifuu |
04:38.18 | zifoon | just saw ur youtube video |
04:38.33 | Bifuu | one i just linked? |
04:38.37 | Bemoliph | Should be able to just mark up minerals in the cost thing |
04:38.45 | Coolflip | link it again |
04:38.58 | zifoon | no i saw it somewhere on battle net forums |
04:39.05 | Coolflip | wow im blind -_- thanks |
04:39.06 | Coolflip | lol |
04:39.39 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
04:39.39 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
04:40.00 | Bifuu | oh cuz i linked one in here that was stupid so i assumed it was a haha |
04:40.07 | Bifuu | but did you like it? =D |
04:40.28 | Coolflip | ima watch it now |
04:40.40 | Coolflip | oh lol |
04:40.45 | Coolflip | gota love ray |
04:40.50 | Coolflip | xD |
04:40.56 | zifoon | I was explaining the like few days ago to sum1 here |
04:40.58 | zifoon | don't remember |
04:41.13 | zifoon | only if this video was up earlier |
04:41.18 | Kiaos_ | for the trigger action which one should I use to Reveal all? |
04:41.32 | Kiaos_ | So i can see the whole map without fog of war? |
04:41.54 | Kiaos_ | Im looking under visibility right now |
04:42.26 | pkol | <PROTECTED> |
04:42.41 | Bifuu | i just stumbled upon how to do it today and ive had requests to do it so i just went ahead and posted it |
04:42.59 | Kiaos_ | where is that posted so i can bookmark it? |
04:43.08 | zifoon | bifuu u made one mistake on the video |
04:43.12 | Bifuu | ? |
04:43.12 | zifoon | one big mistake |
04:43.20 | zifoon | add mineral on the item |
04:43.22 | zifoon | like price |
04:43.26 | zifoon | it doesn't work with interact |
04:43.38 | zifoon | because u are using the other player's resources |
04:43.39 | zifoon | not urs |
04:43.44 | Bifuu | <PROTECTED> |
04:43.50 | Bifuu | and it does use yours |
04:43.54 | Bifuu | im doing it now |
04:43.54 | Bifuu | lol |
04:43.56 | zifoon | it doesn't |
04:43.57 | zifoon | O_O |
04:44.06 | zifoon | try it |
04:44.18 | Bifuu | i have been for the past 4 hours |
04:44.19 | Zachet | I don't know... what do you guys think... should I have static item slots for say 1 health pot 1 fuel pot 1 ammo pot or should have it scroll through the last 5 picked up items that were not usde and discard the 5th one each time auto |
04:44.22 | Kiaos_ | all your base are belong it us |
04:44.23 | Bifuu | ill try again tho |
04:44.24 | Kiaos_ | to* |
04:44.27 | Kiaos_ | lol |
04:44.47 | picklefish | hey coolflip been working on my store |
04:44.56 | picklefish | it's getting easier and easier for someone to edit |
04:45.06 | picklefish | hopefully I can release the initial release tonight |
04:45.12 | zifoon | the thing is, if you add price to the unit, it will try to use the "owner's" units |
04:45.20 | Kiaos_ | hey this is cool I can make full blown cheats for messing with my maps |
04:45.22 | zifoon | because it is literally sharing one unit |
04:45.40 | Kiaos_ | Now gona add resources |
04:46.02 | Bifuu | nope |
04:46.06 | Bifuu | still uses my resources |
04:46.07 | pkol | is there a unit learns ability event? |
04:46.09 | pkol | or something |
04:46.13 | zifoon | upload map |
04:46.14 | zifoon | O_O |
04:46.26 | Kiaos_ | No im gona have it give me lots of resources |
04:46.42 | Bifuu | sec |
04:46.49 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
04:47.00 | Zachet | pkol: Do you mean trigger or literal trigger event |
04:47.58 | pkol | zachet, i just figured it out, thanks anyway :) |
04:48.02 | Zachet | :) |
04:48.48 | pkol | slightly related, there is no way for an ability do an upgrade is there? |
04:49.41 | Kiaos_ | How many units can the game support without laging or crashing? |
04:49.56 | Zachet | I believe you can make an ability base its stats off a % of a variable as someone was talking about earlier... Im not certain if you can disable/enable abilities or command cards on the fly... |
04:50.00 | Zachet | you can ' morph ' the unit however |
04:50.04 | Kiaos_ | Like when bluilding units with buildings? |
04:50.11 | Zachet | to another unit exactly the same but with a different ability |
04:50.19 | Zachet | with 100% no notice in game |
04:50.25 | pkol | yeah |
04:50.26 | pkol | well |
04:50.30 | Zachet | jsut random ideas |
04:50.32 | Zachet | :) |
04:50.42 | pkol | basically, i've made an upgrade that makes my unit have a splash/cleave attack |
04:50.57 | pkol | and im using CAbilLearn to have a wc3 style hero system |
04:50.59 | pkol | thing |
04:51.17 | pkol | so im trying to figure out a way to make them work together |
04:51.20 | Bifuu | zifoon: http://www.mediafire.com/?wynmzy4ygol |
04:51.28 | Kiaos_ | How do |
04:51.33 | Genopath | anyone know how can i disable the raise/lower sounds of the supply depot |
04:51.35 | Kiaos_ | I make buildings instant? |
04:51.51 | Zachet | I know a way, but is not effecient and would take forever so I don't suggest it... |
04:51.52 | Kiaos_ | like building units and building constuction time? |
04:52.00 | pkol | i think I'm just going to end up making a dummy ability that you learn, and then just give the upgrade by triggers |
04:52.30 | Kiaos_ | Or I could clone the probe and the nexus and make them instant? |
04:52.32 | pkol | there probally is a data only way |
04:52.40 | pkol | but yeah |
04:52.43 | pkol | this just seems simple |
04:52.56 | pkol | and it'll only happen 6 times in a playthrough max anyway |
04:53.02 | Kiaos_ | Let me think about it for a bit and look through the actions |
04:53.20 | zifoon | bifuu u r using the same player for the shop and the unit |
04:53.31 | zifoon | they are both player 1 |
04:54.02 | Kiaos_ | Cant I just make a spell that is passive that makes building time recuded? |
04:54.05 | zifoon | nvm |
04:54.07 | Bifuu | no............. |
04:54.09 | zifoon | wait up |
04:54.14 | Bifuu | one is neutral |
04:54.26 | pkol | Kios |
04:54.30 | Kiaos_ | yea |
04:54.30 | pkol | Kiaos* |
04:54.35 | Kiaos_ | sup |
04:54.37 | pkol | in the data editor |
04:54.38 | SevenSeven | How do I connect a road to itself? |
04:54.40 | SevenSeven | is it impossible? |
04:54.42 | pkol | find the Probe - Build |
04:54.46 | Kiaos_ | kk |
04:54.47 | pkol | go into the info feild |
04:55.06 | pkol | then for building, double click |
04:55.12 | pkol | another box should show up |
04:55.23 | pkol | scroll down to 'Time" |
04:55.26 | pkol | right down the bottom |
04:55.29 | pkol | that's build time |
04:56.34 | pkol | set it to 0 |
04:56.38 | pkol | and bam, instant build times |
04:56.46 | pkol | lunch, brb |
04:57.22 | Skizot | lol woot. |
04:58.22 | Bifuu | do i win yet zifoon? =P |
04:58.26 | Kiaos_ | I got lost |
04:58.33 | Kiaos_ | Im in Probe Build |
04:58.40 | Kiaos_ | I cant find time |
04:58.48 | Kiaos_ | under triggers |
04:58.49 | zifoon | I have the same thing |
04:58.52 | zifoon | doesn't work on mine |
04:58.53 | zifoon | hmm |
04:59.22 | Kiaos_ | Cant you make mods? to import |
04:59.37 | Kiaos_ | so Can't I make a cheat mod with triggers |
04:59.44 | Kiaos_ | and import them into the map>? |
04:59.55 | Zachet | Sounds possible |
04:59.57 | Kiaos_ | So I dont have to do this every time? |
05:00.03 | Kiaos_ | just load the mod? |
05:00.07 | Zachet | yeah |
05:00.08 | Kiaos_ | and bam cheats |
05:00.12 | Zachet | copy paste works too if its just triggers |
05:00.36 | Kiaos_ | Yea but working with diffrent maps is gona be constant |
05:00.46 | Kiaos_ | Im not gona be on the same map to edit |
05:00.54 | Zachet | yeah, you can even make your GE auto-load that mod every new map you make |
05:00.55 | Bifuu | Almost to the point where i need triggers for my map QQ |
05:01.10 | Kiaos_ | lol anyone know how to make mods? |
05:02.59 | Kiaos_ | Ok I found out how to save all the libery files as a mod then i can make changes to them right and just import them? |
05:03.27 | Kiaos_ | Just gota maintain the core files and not mess up important things |
05:10.11 | heysparky | is there an easy-to-read list of units and how much space they take up as cargo? |
05:10.20 | Kiaos_ | Can you speed up the game time really fast? |
05:10.29 | Kiaos_ | with triggers? |
05:10.50 | pirate | well |
05:10.56 | pirate | if anyone's interested |
05:12.18 | *** join/#sc2mapster TheLaughingMan (~TheLaughi@72.183.111.71) |
05:13.11 | TheLaughingMan | Does anyone know how to make a trigger that reveals one of your unit's inventory? |
05:13.16 | picklefish | coolflip, how's your mapping coming along? |
05:13.17 | Iggyhopper | http://www.youtube.com/watch?v=9bAvSPFQPuU |
05:13.20 | Iggyhopper | new map |
05:13.30 | *** join/#sc2mapster flea____ (~flea@c-71-192-128-203.hsd1.ma.comcast.net) |
05:15.11 | zifoon | na I got it, shop saring only works for neutral players |
05:15.15 | zifoon | sharing* |
05:15.31 | picklefish | zifoon how are you making shops? |
05:15.41 | zifoon | just interact |
05:15.51 | zifoon | didn't I say that to u like 3 days ago? |
05:15.53 | zifoon | dejavu |
05:15.59 | picklefish | no |
05:16.06 | Bifuu | lol |
05:16.10 | picklefish | I don't remember names of people I don't have real connections with |
05:16.18 | *** join/#sc2mapster Volsky (~44963e34@gateway/web/freenode/x-rurgndgnlkwslhcg) |
05:16.21 | pkol | <PROTECTED> |
05:16.28 | Bifuu | Shops: http://www.youtube.com/watch?v=NwxqVvFTKl8 |
05:16.30 | pkol | no im kidding |
05:16.31 | picklefish | Are you making shops on buildings where all 12 slots are items? |
05:16.37 | zifoon | rofl |
05:16.43 | Volsky | Whats the trigger called that allows you to create a UI button? |
05:16.56 | zifoon | ye so shop sharing works if the player controller is on neutral |
05:17.06 | zifoon | anything else it doesn't work including non-control |
05:17.06 | Razernok | woot, almost got mmorpg style camera and movement controls fully except camera is a little jerky with turning using mouse look |
05:17.21 | zifoon | I was trying to make wc3 shop sharing system |
05:17.23 | zifoon | doesn't work |
05:17.24 | zifoon | =_= |
05:17.31 | zifoon | u know where players share shops |
05:17.36 | Razernok | zifoon, got a wc3 style shop |
05:17.47 | zifoon | ye it works, but not between players |
05:17.54 | zifoon | only between neutral and player |
05:17.55 | picklefish | thank bifuu I need a hero tutorial so I can work on my shop creating items |
05:17.59 | Kiaos_ | How do you increase the choro boost build time |
05:18.02 | SevenSeven | does anyone know how to alter the cloaking time? |
05:18.07 | Kiaos_ | insted of 50% |
05:18.24 | Bifuu | picklefish: i got one of those too lol,look in the description of that video |
05:18.24 | Kiaos_ | go look up dark templar |
05:18.27 | Kiaos_ | make it passive |
05:18.28 | Razernok | anyone wanna see the cool progress i made with mmorpg style camera and movement? |
05:18.41 | picklefish | bifuu, yeah I saw |
05:18.58 | Bifuu | cool |
05:19.05 | zifoon | wc3 had shop share between players trying to figure that out |
05:19.18 | zifoon | it keeps wanting to take other player's resources |
05:19.20 | zifoon | =_= |
05:19.29 | Kiaos_ | Does anyone know how to alter chrono boost build time? |
05:20.25 | TheLaughingMan | Does anyone know how to display a unit's inventory through a trigger? |
05:20.31 | picklefish | bifuu have you seen my shop? |
05:20.51 | redpand | Hey, does anyone know how to apply an explosion effect to an ability? Like using the baneling's Explode ability and having it use a nuclear explosion as the graphics? |
05:21.43 | pkol | does anyone know where i left my car? |
05:21.54 | redpand | in the garage? |
05:22.32 | Skizot | oh man... |
05:22.43 | Skizot | new version of my rpg map coming up. |
05:23.10 | Skizot | with a bit of hijackery. :( |
05:23.45 | Kiaos_ | how do i trigger Building energy? |
05:23.47 | Skizot | you can see it on my stream |
05:23.55 | Furyhunter | dude |
05:23.59 | Furyhunter | where's your car? |
05:24.00 | Skizot | http://www.livestream.com/skizot |
05:24.36 | SevenSeven | does anyone know how to alter the cloaking time? |
05:25.13 | pkol | what do you mean |
05:25.16 | pkol | cloaking time? |
05:29.58 | Furyhunter | What's the difference between SC2Component and SC2Map lol |
05:30.05 | picklefish | Coolflip: where did NoRoo go? |
05:30.14 | NoRoo | just got back |
05:30.31 | NoRoo | oh right, lets get that 4th player |
05:30.51 | NoRoo | need 1 more person (US server) to test a map with us! |
05:30.56 | Furyhunter | What map? |
05:30.59 | SevenSeven | I mean like |
05:31.06 | SevenSeven | The amount of time it takes a ghost to cloak |
05:31.10 | SevenSeven | so they fade away slowly |
05:31.19 | NoRoo | Furyhunter: Think multiplayer deathmatch astoroids |
05:31.42 | NoRoo | but instead of astoroids there are missiles and explosions |
05:33.15 | Motive | Does anyone know off the top of their head if nested structs are possible? Ex: |
05:33.16 | Motive | struct CommandAlias |
05:33.16 | Motive | { |
05:33.16 | Motive | string command; |
05:33.17 | Motive | CommandPrototype copiedPrototype; |
05:33.17 | Motive | }; |
05:33.28 | NoRoo | Motive: I can't imagine why not |
05:33.38 | Bifuu | i hate triggers already lol |
05:33.47 | Motive | Awesomesauce. |
05:33.52 | Zachet | How can you hate triggers? |
05:34.04 | Bifuu | they are lame and dont do what i tell them to do |
05:34.11 | Zachet | Lol |
05:34.13 | Zachet | They always work for me |
05:34.15 | Zachet | ;) |
05:34.18 | Zachet | <PROTECTED> |
05:34.22 | NoRoo | Motive: I don't think we have a declaration pass, so you probablly have to declare everything in the right order |
05:34.27 | Motive | Yeah |
05:34.29 | Bifuu | why i like the Data Editor better |
05:34.36 | Motive | My includes structure takes care of that |
05:34.43 | Motive | I'm debating switching to something like a precompiled header though |
05:34.44 | NoRoo | Need 1 more for a multiplayer test! US server! :D |
05:34.56 | Bifuu | only freaking thing i need triggers for is displaying the time |
05:35.05 | Bifuu | and i cant even get it to work lol |
05:35.25 | NoRoo | Coolflip: (if you're still here) and picklefish: Message me on bnet NoRoo.fighting so we can get the lobby up |
05:35.28 | *** join/#sc2mapster kryptic (~180954b0@gateway/web/freenode/x-gxkcuezedofszlgn) |
05:35.36 | kryptic | sup anyone alive here? |
05:35.40 | NoRoo | yep |
05:35.45 | kryptic | cooll |
05:35.46 | *** join/#sc2mapster pirate (~6036040b@gateway/web/freenode/x-snxmuzqxpyrojxby) |
05:35.52 | kryptic | i'm kinda drunk |
05:36.04 | picklefish | noroo I don't have the map or the program |
05:36.14 | Kiaos_ | YaY I got everything chrono boosted forever |
05:36.17 | kryptic | :( sad for you i love it so far |
05:36.26 | Zachet | I use triggers for everything |
05:36.27 | NoRoo | picklefish: we're not using the program, and I'll be sending the map out as soon as the lobby is full |
05:36.29 | Zachet | lol |
05:36.30 | Kiaos_ | well for a long time at lest |
05:36.47 | Kiaos_ | and it costs 0 energy |
05:36.54 | picklefish | so how do we play each other? |
05:37.20 | NoRoo | picklefish: this: http://forums.sc2mapster.com/development/tutorials/563-how-to-play-online/ |
05:37.47 | NoRoo | Who else is in? need more people to test this map properly! |
05:37.48 | picklefish | k |
05:37.52 | kryptic | so anyone know if that crack that's around works so you can play at least 4 player multiplayer custom maps? |
05:38.13 | Kiaos_ | Ill play it |
05:38.14 | zifoon | I wanna test if u can test 6v6 maps using spectators |
05:38.16 | NoRoo | kryptic: no crack, we're about to start a game up right now on the us server |
05:38.19 | Kiaos_ | I have a beta |
05:38.29 | Kiaos_ | yea I have beta |
05:38.30 | ShadowTiger | peace out |
05:38.32 | NoRoo | Kiaos_: Message NoRoo.fighting on Bnet for invite |
05:38.33 | Kiaos_ | the key |
05:38.38 | kryptic | cool can i join |
05:38.41 | TheLaughingMan | kryptic: look like 3 messages above yours |
05:38.45 | Furyhunter | can't play >4 player maps right now |
05:38.47 | NoRoo | kryptic: Message NoRoo.fighting |
05:39.02 | NoRoo | US server |
05:39.11 | Kiaos_ | Add Kiaos.zenthos |
05:39.21 | *** part/#sc2mapster TheLaughingMan (~TheLaughi@72.183.111.71) |
05:39.37 | Furyhunter | I can't wait for map publishing :( |
05:39.46 | NoRoo | me either |
05:39.56 | Iggyhopper | WHEEEE |
05:40.02 | Kiaos_ | me too |
05:40.15 | Kiaos_ | Is there a easy way to play online |
05:40.23 | Kiaos_ | with custom maps? |
05:40.29 | Kiaos_ | isnt there a program |
05:40.35 | Kiaos_ | that does it for you |
05:40.46 | picklefish | noroo sorry |
05:40.52 | picklefish | I was in window mode and exited sc2 |
05:40.56 | picklefish | and my whole screen froze |
05:40.56 | NoRoo | picklefish: not available any more? |
05:41.00 | NoRoo | oh hehe |
05:41.01 | picklefish | no just being slow |
05:41.08 | Iggyhopper | bifuu you got good voice |
05:41.10 | NoRoo | just message me, Kiaos_ still waiting for you |
05:41.12 | Iggyhopper | you should be commentater |
05:41.22 | Kiaos_ | Never mind No I still dont feel like setting it up |
05:41.24 | *** join/#sc2mapster bakedinsomnia (theDude.in@97-87-109-49.dhcp.stls.mo.charter.com) |
05:41.26 | Iggyhopper | hes not here |
05:41.28 | Iggyhopper | gafhgdfh |
05:41.31 | bakedinsomnia | question fellow mappers |
05:41.45 | NoRoo | okay, need one more person then, US server for a multiplayer test! who's in? |
05:42.13 | picklefish | hey noroo |
05:42.16 | NoRoo | yeah? |
05:42.16 | picklefish | my friends list is full add me |
05:42.19 | picklefish | picklefish.shack |
05:42.35 | Bifuu | lol i guess that makes sense |
05:42.36 | picklefish | stupid list can't hold above like 100 or something |
05:42.42 | Razernok | anyone got good wsad movement that is quick and smooth? |
05:42.45 | Bifuu | to get a dialog to show you need to tell it to show with yet another action |
05:42.48 | Bifuu | figures |
05:44.00 | NoRoo | Need 1 more tester still! :< |
05:44.20 | bakedinsomnia | what are we testing |
05:44.22 | bakedinsomnia | and how do we test |
05:44.42 | NoRoo | bakedinsomnia: I host a game and we play it and make sure it doesn't break |
05:44.49 | bakedinsomnia | wait |
05:44.53 | bakedinsomnia | no |
05:45.00 | bakedinsomnia | no xtra dls |
05:45.15 | bakedinsomnia | what was that prog called, the one that converted lost temple |
05:45.16 | bakedinsomnia | to costum |
05:45.23 | NoRoo | We're not using that |
05:45.27 | NoRoo | doing it manually |
05:45.31 | bakedinsomnia | wait did they fix it |
05:45.32 | bakedinsomnia | ! |
05:45.35 | Razernok | not sure why my camera is really jerky when moving with the wsad keys and using mouse look to turn :/ |
05:45.41 | bakedinsomnia | shit im down for test |
05:45.44 | bakedinsomnia | thedude.insomnia |
05:45.53 | NoRoo | message NoRoo.fighting for an invite |
05:45.59 | NoRoo | hurry up though want to get this started soon |
05:46.21 | Razernok | anyone wanna look and help me with this jerky camera issue? |
05:46.55 | Skizot | zifoon you don't wanna see my sidescroller? |
05:47.15 | Razernok | i guess not then :( |
05:47.30 | zifoon | sound is annoying |
05:47.31 | zifoon | T_T |
05:47.40 | zifoon | also im working on my map |
05:47.46 | zifoon | but ill have a look for a sec |
05:48.11 | Kiaos_ | NoRoo where do i download your map? |
05:48.16 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
05:48.17 | bakedinsomnia | wait how do i host a custom map manually on sc2 |
05:48.28 | Kiaos_ | and add me to frineds |
05:48.28 | bakedinsomnia | my maps dont show in my list |
05:48.31 | NoRoo | Kiaos_: you don't, you join the lobby and then I give it to you |
05:48.42 | kryptic | doesn't the wait suck for b.net publishing sheesh |
05:48.51 | Kiaos_ | Well add me on friends |
05:49.00 | Kiaos_ | Kiaos.zenthos |
05:49.34 | bakedinsomnia | how does this work? |
05:49.48 | Bifuu | found another reason to hate triggers! |
05:50.04 | *** join/#sc2mapster Lebowskidude (~jkbrooks1@97-87-105-3.dhcp.stls.mo.charter.com) |
05:50.05 | Bifuu | its like impossible to convert time of day to text =/ |
05:50.08 | bakedinsomnia | i hate them because i cant get mine |
05:50.13 | bakedinsomnia | to work for my golems map |
05:50.20 | bakedinsomnia | one trigger |
05:50.25 | bakedinsomnia | to solve my game |
05:50.28 | *** join/#sc2mapster NoRoo (~4b24951c@gateway/web/freenode/x-fuhydmaamiopatqo) |
05:50.30 | kryptic | anyone who has an intoxicant close by cheers!1 |
05:50.30 | NoRoo | whoops |
05:50.40 | NoRoo | okay if you want in the game message NoRoo.fighting |
05:50.49 | Lebowskidude | so how do we host games on bnet? |
05:50.57 | kryptic | yeah seriously we need 1 more for noroo to test plz help |
05:50.59 | Kiaos_ | I dont know how to message you |
05:51.04 | Kiaos_ | But i want in |
05:51.09 | NoRoo | okay then some one else message me |
05:51.11 | Kiaos_ | Tell me where to download the map |
05:51.11 | heysparky | I'll pitch in |
05:51.16 | heysparky | noroo |
05:51.20 | NoRoo | heysparky: message NoRoo.fighting |
05:51.24 | kryptic | us servers |
05:51.27 | picklefish | noroo and everyone else who wants to share maps easily, get a dropbox account, it's amazing. and user my referal link :) |
05:51.27 | picklefish | It puts a little icon in your taskbar, double click to open folder, place files in public folder, they sync online, copy public link and share :) |
05:51.27 | picklefish | 2gb freeee |
05:51.28 | picklefish | pbox.com/referrals/NTM3NzM1OQ |
05:51.34 | picklefish | https://www.dropbox.com/referrals/NTM3NzM1OQ |
05:52.05 | Kiaos_ | oh you mean in starcraft kk lol |
05:52.50 | kryptic | hey noRoo do we need 4 players to start or what? |
05:53.15 | heysparky | getting dropbox |
05:53.16 | NoRoo | it will run with less, but I want to make sure everything survives with 4 players |
05:53.20 | Kiaos_ | I messaged you |
05:53.31 | Razernok | not sure what to do to get this jerky camera problem to go away |
05:53.35 | Kiaos_ | in SC2 |
05:53.44 | picklefish | you'll love it, if you want to share an image on a forum or something, drop in in your public folder -> Right click get public link and post it |
05:53.46 | picklefish | so easy |
05:53.47 | Kiaos_ | NoRoo I messaged you ingame |
05:54.56 | picklefish | thanks for signing up using my referral link! |
05:55.09 | Razernok | I guess since no one is willing to help me out I'll go get a snack and figure out something to do. |
05:55.18 | Kiaos_ | Anyone wana play some custom games? |
05:55.23 | picklefish | Razernok: I believe everyone has jerky problem |
05:55.23 | Kiaos_ | anyone have any good maps?' |
05:55.52 | heysparky | Razernok, there are tech demos and maps published with fancy camera... they are probably your best bet for figuring out camera woes |
05:56.00 | Razernok | picklefish, how sick. I'm being serious and you have to go be an idiot |
05:56.09 | Furyhunter | what parameters can I use to change the window size on test run? |
05:56.17 | Razernok | sparky, never seen any |
05:56.20 | picklefish | what? |
05:56.48 | picklefish | I'm serious go watch the 3rd person view cameras they're all jerky |
05:56.52 | heysparky | check the sc2mapster site homepage, look for tech demos featured and also go to forums... tons and tons and tons of people asking about and getting help on camera |
05:57.05 | Furyhunter | How come when I enable mouse rotation on the camera it doesn't do anything? |
05:57.11 | Furyhunter | Is it because I locked player input on the camera? |
05:57.36 | Kiaos | lol |
05:57.38 | Razernok | sparky, the only ones listed are just videos |
05:57.47 | Kiaos | Had two Irc clients on\ |
05:57.49 | heysparky | look closer... |
05:58.06 | heysparky | I've downloaded a couple myself |
05:58.26 | pirate | is anything currently in the editor affected by spell damage? |
05:58.37 | heysparky | noroo you still need a 4th? |
05:58.54 | Kiaos | Can you make a warcraft game with starcraft? |
05:58.54 | NoRoo | we're full already, but I'm always looking for testers |
05:58.56 | NoRoo | catch me next time |
05:59.05 | Kiaos | Cause it might be possible |
05:59.06 | heysparky | check |
05:59.17 | Kiaos | That would be hard |
06:00.12 | Motive | is it bad my own code gives me a headache? |
06:00.27 | *** join/#sc2mapster pile (~4711fd32@gateway/web/freenode/x-crxcalxzysbljdod) |
06:00.40 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
06:01.18 | zifoon | pirate define affected by spell damage |
06:01.20 | zifoon | =_= |
06:01.44 | zifoon | like spell armor, spell dmg bonus? |
06:01.47 | zifoon | yes and yes |
06:01.52 | pirate | well, since attributes can add to melee and ranged |
06:01.55 | heysparky | say, what causes the 'unable to load' message when launching a map? |
06:02.00 | zifoon | they can add spell dmg too |
06:02.01 | pirate | and melee and ranged are pretty well defined |
06:02.03 | Motive | I have no idea, heysparky. |
06:02.03 | Motive | w |
06:02.06 | Motive | why are you getting it? |
06:02.07 | zifoon | spell dmg % as well |
06:02.09 | Motive | I get it so much |
06:02.20 | pirate | im what i can actually do with spell damage |
06:02.25 | pirate | *im wondering what |
06:02.35 | heysparky | Motive: If only I knew... |
06:02.42 | zifoon | u can make each attributes add x amount of spell dmg |
06:02.43 | Motive | it just happens with certain maps? |
06:02.48 | Motive | also are you on a mac? |
06:02.55 | heysparky | Motive: nop |
06:02.59 | Motive | wtf. :| |
06:02.59 | zifoon | also u can make each attribute to add x% to spell dmg |
06:03.11 | Motive | if you figure it out let me know. |
06:03.13 | heysparky | I have been doing wonky things to mapsize |
06:03.15 | zifoon | also u can make a buff that blocks % amount of spell dmg or x amount of spell dmg |
06:03.19 | heysparky | bounds rather |
06:03.22 | Motive | hm |
06:03.23 | zifoon | these are all there in data editor |
06:03.26 | Motive | I get it with maps made by other people |
06:03.28 | Motive | never myself |
06:03.32 | pirate | but what attacks deal spell damage? |
06:03.37 | Motive | or once with a map that had a dependency on a mod I made |
06:03.43 | zifoon | errr... like snipe? |
06:03.48 | zifoon | psionic storm? |
06:03.51 | pirate | how sure are you? |
06:03.54 | zifoon | ye |
06:04.10 | pirate | so if i have unit with +20 spellpower, if it casts psi storm, itll just deal 20 more damage? |
06:04.43 | FrozenFirebat | any way to get a Transport ability an Autocast? like make a nydus automatically release units that enter it? ... transport abilities lack the Autocast fields that come with Effect abilities |
06:05.37 | zifoon | yep |
06:05.53 | zifoon | but u can also set liek 1% spell power it will do like 0.8 dmg more |
06:06.05 | zifoon | which is easier to balance |
06:06.05 | Bifuu | yay killed my game |
06:06.07 | Bifuu | hahah |
06:06.16 | zifoon | Bifuu grats, u won! |
06:07.34 | zifoon | btw pirate, under "effect" u got to define "kind" as spell |
06:07.41 | zifoon | if u want spell dmg |
06:07.58 | *** part/#sc2mapster Cerebral_ (~Cerebral@74-141-210-33.dhcp.insightbb.com) |
06:10.23 | NoRoo | sign |
06:10.26 | NoRoo | sigh* |
06:10.34 | Motive | Hm |
06:10.44 | pirate | kk |
06:10.47 | Motive | Would anyone else be interested in a Java MPQ editor if I find the spare time to write one in the future? |
06:10.47 | pirate | thanks zifoon |
06:10.49 | Bifuu | so apparently its not cool to have dialog stuff in a "repeat forever" thing |
06:11.11 | NoRoo | picklefish: I think you were the only person to set it up correctly |
06:11.30 | picklefish | lol |
06:11.31 | kryptic | fuck this |
06:11.35 | kryptic | wtf |
06:11.35 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
06:11.37 | picklefish | I'm just not retarded :/ |
06:11.44 | picklefish | 2e0bea8af7278e98da4a3e416d208cd17956bc36e1b53e37287a468ed1468daa.s2ma is what the map title should be |
06:11.46 | Kylegar | yawn |
06:11.48 | kryptic | so wtf went wrong |
06:11.51 | Kylegar | hallo |
06:11.52 | NoRoo | yeah, whoever thedude is and kryptic both set it up wrong |
06:12.07 | *** join/#sc2mapster nicoli_s (~nsinkule@69.73.16.202) |
06:12.08 | Iggyhopper | Motive a java mpq editor? that would be cool |
06:12.20 | Motive | I'd need it at least because I can't run the windows ones on Mac |
06:12.22 | kryptic | <PROTECTED> |
06:12.25 | Iggyhopper | C# already has a console mpq extractor, no editing yet. |
06:12.25 | Motive | but I didn't know if anyone else would be interested |
06:12.29 | kryptic | is that right? |
06:12.58 | Kylegar | it's not hard to open a mpq file in C# |
06:13.23 | Furyhunter | Java would be better for a multi-platform editor |
06:13.26 | Motive | well I'm (very) new to Java so I think it'd be fun to do. |
06:13.27 | Furyhunter | Way, way better |
06:13.35 | Furyhunter | Especially considering Mac natively supports it. |
06:13.39 | Kylegar | D: |
06:13.40 | Kylegar | java |
06:13.44 | Kylegar | Mono yo |
06:13.48 | Motive | I hate Java too but it'll run on anything soooo |
06:13.54 | Furyhunter | Mono is not supported by any operating system distributor. |
06:13.55 | Motive | Mono is always behind .NET from what I understand |
06:14.08 | Furyhunter | also any speed issues with Java are 1999 |
06:14.09 | Motive | and it can't really emulate the OS X interface I'm sure as well as Java can. |
06:14.12 | Kylegar | well, since microsoft is activly developing .net, then yes |
06:14.16 | kryptic | *cry like emo/ |
06:14.18 | Kylegar | but |
06:14.24 | Kylegar | for what you want to do with mpq editing |
06:14.24 | Kiaos | OSX sucks |
06:14.28 | Kylegar | Mono works great |
06:14.35 | Kiaos | No one should be running a mac |
06:14.36 | Motive | OS X is fine |
06:14.41 | Furyhunter | Doesn't matter when you're a software developer Kiaos. |
06:14.43 | Iggyhopper | java DDDDD:D:D:D:D:D:D:D:DDD:D:D:D:D: |
06:14.47 | Furyhunter | You want your software to be as widely accessible as possible |
06:14.49 | Kylegar | I'm writing a library that loads map files and puts it into a useful format in C# |
06:14.50 | Kiaos | Linux is better |
06:14.50 | Furyhunter | Moral values or not. |
06:14.51 | Motive | there's honestly not much difference between it and Windows when it comes down to it. |
06:14.59 | Motive | it's all the same hardware and processor instructions |
06:14.59 | Kylegar | as a basis for my GalaxyEditAssist tool |
06:15.00 | Kylegar | but |
06:15.02 | Motive | just different ways of going about it. |
06:15.07 | Furyhunter | MacOSX is mechanically more sound at the lower level than Windows |
06:15.14 | Furyhunter | I'd appreciate that part |
06:15.15 | Kylegar | I develop primarally in a linux environment with mono |
06:15.17 | Kylegar | Mono works great |
06:15.18 | Furyhunter | But I don't like the provided interface |
06:15.32 | Kiaos | Although windows 7 is sext |
06:15.35 | Motive | I hate Carbon and Objective C but it works well for them. |
06:15.35 | Kiaos | sexy |
06:15.45 | Motive | err Cocoa* |
06:15.48 | Motive | Carbons out of date :P |
06:16.21 | Kiaos | Afk watching finge |
06:16.21 | Kylegar | anyway |
06:16.26 | Motive | fringe <3 |
06:16.27 | bakedinsomnia | would u say galaxy editor works better on xp or windows 7? |
06:16.28 | Kiaos | fringe |
06:16.40 | Kylegar | I found the schemas for the sc2 map xml files |
06:16.53 | Motive | I'd say Windows 7 |
06:16.58 | Motive | but that's only because Windows 7 is more improved in general |
06:17.04 | Kiaos | Peter us pissed |
06:17.08 | Kiaos | is* |
06:17.15 | Iggyhopper | thats because Windows XP and Windows 7 are the only thing good MS made |
06:17.17 | Kylegar | woop woo |
06:17.27 | Kylegar | Mech Warrior 4 released for free |
06:17.31 | Motive | windows XP was good in it's day. |
06:17.32 | Iggyhopper | when? todaY? |
06:17.36 | Kylegar | http://www.shacknews.com/onearticle.x/63592 |
06:17.46 | pirate | anyone figured out what the "taunt" ability is? |
06:18.41 | Lebowskidude | so |
06:18.51 | Lebowskidude | anyone got any custom maps they want to play |
06:19.43 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
06:20.36 | *** join/#sc2mapster HBHades (~4cae781f@gateway/web/freenode/x-trslckthfutgkbfk) |
06:20.45 | HBHades | ello again |
06:22.17 | Iggyhopper | suck my pns |
06:22.21 | Iggyhopper | you sock cucker |
06:22.23 | Motive | :O |
06:22.26 | Iggyhopper | lollolo |
06:22.34 | Iggyhopper | actually suck my DNS loooool |
06:22.40 | Iggyhopper | nerd burn |
06:22.41 | Motive | LOL |
06:22.43 | picklefish | kylegar, are you a shacker? |
06:23.09 | NoRoo | oh my god. |
06:23.10 | NoRoo | really |
06:23.11 | kryptic | *sigh* what a waste of time |
06:23.19 | NoRoo | yeah I agree |
06:23.25 | *** join/#sc2mapster crazafied (~ad153048@gateway/web/freenode/x-dslwrbjgaacugfwn) |
06:23.25 | kryptic | fuck this i'm done i got better stuff to do |
06:23.28 | NoRoo | I need 2 new testers please for this map |
06:23.31 | picklefish | I don't know why yall don't just use the program |
06:23.35 | crazafied | ill test pickle |
06:23.49 | NoRoo | crazafied: message NoRoo.fighting for invite |
06:24.27 | NoRoo | people from earlier feel free to remessage |
06:24.33 | NoRoo | please know how to COPY AND PASTE |
06:24.35 | NoRoo | >.> |
06:24.58 | NoRoo | if you don't know what a file extension is please don't ask for an invite |
06:25.40 | picklefish | just tell them to name it exactly this |
06:25.49 | picklefish | 2e0bea8af7278e98da4a3e416d208cd17956bc36e1b53e37287a468ed1468daa.s2ma |
06:25.54 | picklefish | if these people fuck this up I'm out |
06:26.07 | *** join/#sc2mapster Xorgat3 (~Xorgate@24.238.159.26) |
06:26.23 | Lebowskidude | http://forums.sc2mapster.com/development/tutorials/563-how-to-play-online/ |
06:26.24 | bakedinsomnia | noroo i loaded ur map |
06:26.26 | bakedinsomnia | but |
06:26.29 | bakedinsomnia | my game crashed |
06:26.34 | bakedinsomnia | inside your map |
06:26.58 | Bifuu | Trigger question: Anyone know how to make a dialog that has its text set in real time? hopefully in a loop |
06:27.21 | bakedinsomnia | sorry for the waste of your alls time |
06:27.28 | crazafied | Bifuu you mean a dialog text update? |
06:27.34 | NoRoo | pickle you coming back in? |
06:28.18 | picklefish | oh sorry |
06:28.27 | *** join/#sc2mapster kryptic (~180954b0@gateway/web/freenode/x-uivtnpjyoacsdfod) |
06:28.55 | zifoon | where is the attack sound at? |
06:29.34 | NoRoo | need 2 testers for multiplayer map! US server! |
06:29.35 | picklefish | noroo I am completely ready with it overwritten |
06:29.40 | NoRoo | perfect |
06:29.48 | picklefish | just hit go and it will open for me |
06:30.06 | NoRoo | sounds good |
06:30.08 | NoRoo | lets get 2 more in |
06:30.22 | NoRoo | people from earlier that messaged me when the game filled up please come back and message me again! :) |
06:31.11 | bakedinsomnia | anyways i got a question for some one with trigger mastery under there built |
06:31.28 | Motive | just ask the question and see if anyone knows |
06:32.15 | zifoon | under their* belt*? |
06:32.41 | NoRoo | need 2 more testers! US server! who's available |
06:32.46 | bakedinsomnia | ok, im wanting to setup 4 regions, but i wanna setup a trigger where a player has to have units in a certain patern for a certain action, im debating how im going to set this up, im thinking unit groups, but idk if i want to use a global or local |
06:33.23 | picklefish | explain it more clearly |
06:33.29 | picklefish | the pattern |
06:33.33 | bakedinsomnia | say |
06:33.36 | bakedinsomnia | ok |
06:33.36 | picklefish | meaning 4 regions side by side? |
06:33.42 | bakedinsomnia | i was trying to say it with out giving it away |
06:33.47 | picklefish | you have 2 marines 2 marauders |
06:33.47 | bakedinsomnia | im revamping golems |
06:33.49 | bakedinsomnia | in my own style |
06:33.58 | picklefish | no I understood that |
06:34.01 | bakedinsomnia | so if i got 4 civs/coupons or w/e u want to call them |
06:34.05 | bakedinsomnia | and i place them |
06:34.05 | picklefish | but what are you having trouble with? |
06:34.06 | Iggyhopper | hey can you guys help me test a map? |
06:34.09 | bakedinsomnia | in 3 of the four |
06:34.11 | Iggyhopper | i mean i need person to make ivd |
06:34.14 | bakedinsomnia | set regions |
06:34.14 | picklefish | ahh that's pretty easy |
06:34.30 | Motive | Event - A unit enters RegionA |
06:34.32 | Motive | repeat for all regions |
06:34.36 | picklefish | they're all going to be civs? |
06:34.39 | Motive | then have a bunch of If - then -actions |
06:34.52 | NoRoo | Still need 2 testers message NoRoo.fighting on US server, or say something here |
06:34.59 | Motive | If 5 Civs in Region A and 3 in Region B and 1 in region C then - spawn 1 uber golem wtfbbq extreme edition |
06:35.01 | Motive | etc |
06:35.08 | picklefish | ok motives |
06:35.24 | bakedinsomnia | aww |
06:35.52 | Iggyhopper | motives |
06:35.58 | Iggyhopper | u sok |
06:36.03 | Motive | I have two socks. |
06:36.08 | bakedinsomnia | but this inlys my problem |
06:36.12 | bakedinsomnia | is setting this trigger |
06:36.18 | bakedinsomnia | to be for multiable players |
06:36.27 | Motive | Use Triggering Player for the player. |
06:36.28 | bakedinsomnia | so im assuming i need a unit group, |
06:36.33 | *** join/#sc2mapster redpand1 (~redpanda@adsl-71-135-142-100.dsl.pltn13.pacbell.net) |
06:36.35 | bakedinsomnia | well |
06:36.40 | bakedinsomnia | cool |
06:36.45 | bakedinsomnia | ill try it and see what i get |
06:36.48 | Motive | you don't need to formally declare unit groups (though you do use them) |
06:36.50 | Motive | it'll look like |
06:36.59 | Motive | Numbers of Units in Region Matching Condition Owned by Triggering Player |
06:37.00 | Motive | or something like that |
06:37.02 | Iggyhopper | I need to test my Zergger map in multiplayer. |
06:37.02 | picklefish | you don't need to do any of that |
06:37.09 | picklefish | do you hit a button to make your golem? |
06:37.15 | bakedinsomnia | no |
06:37.17 | picklefish | just have a variable for each region |
06:37.17 | bakedinsomnia | the idea |
06:37.19 | bakedinsomnia | of golems |
06:37.25 | bakedinsomnia | is there are combos |
06:37.32 | picklefish | Fixed size combos? |
06:37.35 | bakedinsomnia | so you either no the combo |
06:37.48 | bakedinsomnia | well in the original there are 4 regions |
06:37.54 | bakedinsomnia | so combos be like |
06:37.56 | bakedinsomnia | 1110 |
06:37.57 | NoRoo | heysparky: still around? |
06:37.58 | bakedinsomnia | 0202 |
06:37.59 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
06:38.00 | picklefish | if they aren't fixed size then you'll set off the earlier combos before you get to the later ones |
06:38.04 | picklefish | yeah |
06:38.46 | Motive | or you can define the more complicated ones first |
06:38.52 | Motive | and get down to the most generic ones at the bottom |
06:39.03 | Motive | that way the more complicated ones are spawned first if you have them. |
06:39.05 | picklefish | well then you'd need abutton |
06:39.13 | picklefish | or some way to activate it |
06:39.17 | Motive | hm true. |
06:39.18 | picklefish | and not on enter region |
06:39.29 | picklefish | which is REALLY easy to do with the ui stuff |
06:39.34 | picklefish | to create a spawn golem button |
06:39.41 | Motive | yeah iirc that was a big problem in the early golems maps |
06:39.52 | Motive | cause you had to move the civs all at once |
06:40.04 | picklefish | basically what you want is 4 integer variables. 4 sets of 2 triggers Enter and Leave regions that increment the counter or decrement the counter, and then a final trigger that resets all of the variables to 0 |
06:40.07 | picklefish | at least that's how I'd do it |
06:40.16 | picklefish | err |
06:40.21 | picklefish | I'd do unit groups never mind lol |
06:40.31 | Motive | that has the same potential problem though doesn't it? |
06:40.34 | Motive | you still need some kind of button |
06:40.36 | NoRoo | need ONE more person to test a multiplayer map!! |
06:40.40 | picklefish | oh they all have that problem |
06:40.41 | NoRoo | Who wants in? |
06:40.44 | Motive | yeah |
06:41.02 | picklefish | I was just trying to think of the easiest way for someone who doesn't know triggers to do it |
06:41.04 | *** join/#sc2mapster crazafied_ (~ad153048@gateway/web/freenode/x-txkjvnxybetdveyy) |
06:41.18 | *** join/#sc2mapster Sixen (~Sixen@173-25-23-10.client.mchsi.com) |
06:41.18 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
06:41.25 | Motive | Yeah. I'd come up with some ridiculously complicated Galaxy system. |
06:41.26 | Motive | LOL |
06:41.42 | Sixen | :D |
06:41.48 | NoRoo | One more person please! there were like 10 of you earlier! |
06:41.55 | Motive | Herro |
06:42.07 | picklefish | with my method when you'd kill them all you'd just have to kill all the ones in the regions and I can see some possible race cases where you kill more or less than you should |
06:42.17 | Sixen | Hai Motive~ |
06:42.18 | Repo | New map: http://www.sc2mapster.com/maps/sacred-grounds/. Sacred Grounds. FromTheSkyBeLo (Manager/Author). Approved by sixen. |
06:42.29 | Motive | speaking of race conditions |
06:42.36 | Motive | how does Galaxy handle multiple thread access? |
06:42.48 | Motive | does it just ignore the whole threading issue entirely and let you race condition yourself to death? |
06:43.00 | Motive | other than mutexes on their variables so you can't end up with concurrent modification problems |
06:44.49 | NoRoo | US server, 1 more tester still needed for a multiplayer game! any one available? |
06:45.21 | Razernok | NoRoo, i would but I'm trying to fix my damn camera problem |
06:45.36 | *** part/#sc2mapster redpand1 (~redpanda@adsl-71-135-142-100.dsl.pltn13.pacbell.net) |
06:45.48 | NoRoo | Razernok: I'll help you fix that when we're done here, I had the same problem |
06:45.56 | Razernok | ok |
06:46.04 | NoRoo | one more person needed please! |
06:46.08 | Razernok | coming |
06:47.11 | crazafied_ | Whoever i was talking to about dialogs msg me again i got it working |
06:48.51 | NoRoo | picklefish: we're about to start |
06:48.55 | picklefish | k |
06:49.05 | picklefish | if you hit start it should auto maximize me |
06:49.43 | bakedinsomnia | hmm |
06:50.35 | bakedinsomnia | <PROTECTED> |
06:50.38 | bakedinsomnia | i dont think that is it |
06:50.50 | bakedinsomnia | bc |
06:50.53 | bakedinsomnia | well |
06:50.55 | bakedinsomnia | could i do |
06:50.58 | bakedinsomnia | !8 |
06:51.00 | Iggyhopper | Sixen |
06:51.07 | bakedinsomnia | 8 being the numebr of players on my map |
06:51.10 | Iggyhopper | u are not awesome |
06:51.17 | Iggyhopper | this is truuuuf |
06:51.29 | bakedinsomnia | i seen the comparisions wiht != and i dont undertand what that means in a comparision statement |
06:51.36 | Iggyhopper | not eqaul |
06:51.41 | Motive | != not equal |
06:51.43 | Iggyhopper | 1 != 2 ? true |
06:51.45 | Motive | == equals |
06:51.56 | Motive | god I hate myself sometimes |
06:51.57 | Motive | libcrtx_command_aliases[EventPlayer()][libcrtx_command_num_alias[EventPlayer()]].func = libcrtx_command_array[i].func; |
06:51.59 | bakedinsomnia | well i know the others |
06:52.00 | Motive | why do I write code like this? |
06:52.01 | Motive | :) |
06:52.44 | Iggyhopper | Motive wtf |
06:53.02 | Iggyhopper | weird code is that galaxy? |
06:53.05 | Motive | yes |
06:53.08 | Iggyhopper | waaat? |
06:53.17 | Iggyhopper | is that a struct? |
06:53.17 | bakedinsomnia | wai |
06:53.19 | bakedinsomnia | wait |
06:53.22 | Motive | I have a "command line"-like interpreter |
06:53.23 | Motive | in my program |
06:53.29 | bakedinsomnia | i might as well do = to a value |
06:53.29 | Motive | and some people don't like the way commands are done sooo |
06:53.33 | Iggyhopper | oh so it translateS? |
06:53.37 | Motive | I'm making aliases for them, but they have to be on a per-player basis |
06:53.46 | Motive | so it has to copy an already fairly complicated system and make it x16. |
06:53.49 | Motive | and yes it uses structs. |
06:53.59 | Motive | struct CommandPrototype { string command; trigger func; }; |
06:54.07 | Iggyhopper | i see |
06:54.12 | Iggyhopper | like chat commands? |
06:54.15 | Motive | yes |
06:54.21 | Motive | like "@spawn 24 marine @hostile" |
06:54.23 | Iggyhopper | ahuh |
06:54.29 | Iggyhopper | kk |
06:54.29 | Motive | they're fairly complicated commands. Lol |
06:54.33 | Iggyhopper | i can tell |
06:54.41 | Iggyhopper | too bad sc2 dont support regex! |
06:54.45 | Motive | meh. |
06:54.45 | Iggyhopper | ARRRRRRG |
06:54.48 | Motive | StringWord() does the job for me |
06:54.48 | Motive | :) |
06:54.50 | Iggyhopper | regex is soooo fun |
06:54.56 | Motive | I think it's actually faster than regex for my case. |
06:55.01 | Iggyhopper | What does StringWord do? |
06:55.04 | Iggyhopper | split with space? |
06:55.06 | Motive | returns the nth word of a string |
06:55.06 | Motive | yes |
06:55.07 | *** join/#sc2mapster Ighox- (~dsabh@cm-84.211.251.110.getinternet.no) |
06:55.10 | Iggyhopper | o |
06:55.15 | Motive | such a sexy feature. |
06:55.32 | Iggyhopper | so either string or null or boolean? |
06:55.37 | Motive | of course because of aliases I can't use it anymore on the complicated commands >=( |
06:55.44 | Motive | string always |
06:55.47 | Iggyhopper | mk |
06:55.49 | Motive | it can be an empty string |
06:55.50 | Iggyhopper | so blank or word |
06:55.53 | Iggyhopper | yeah |
06:56.03 | Iggyhopper | "Empty" string |
06:56.23 | *** join/#sc2mapster heysparky_ (~heysparky@216.40.136.42) |
06:56.28 | Motive | on the bright side once I have all this command-line stuff worked out it'll be mostly done. Lol |
06:56.44 | Iggyhopper | oo |
06:56.45 | bakedinsomnia | i feel dumber, i just realize that value is referring to the mount of units i want in said region -.- |
06:56.46 | Motive | in the future I want to do sexy things like. |
06:56.52 | Iggyhopper | sexy things are... sexy |
06:56.56 | Motive | @spawn ${spawncount} ${unittype} |
06:57.01 | Iggyhopper | woooow |
06:57.01 | Motive | and have people be able to use their own variables |
06:57.20 | Iggyhopper | So what is this map going to be? Just a awesome test map? |
06:57.24 | Motive | nah lol |
06:57.26 | Motive | it's a roleplaying map |
06:57.31 | Motive | which lets you basically change anything you want ingame |
06:57.33 | Iggyhopper | oh i seeeee |
06:57.45 | Motive | could be an awesome test map framework though |
06:57.46 | Motive | Lol |
06:57.51 | Iggyhopper | Did Geno die? NOOOOO |
06:57.52 | Iggyhopper | lul |
06:58.08 | picklefish | noroo |
06:58.08 | picklefish | http://www.livestream.com/picklefish |
06:58.20 | OrangePulp | Motive: Export all that shit into a library? |
06:58.26 | OrangePulp | like the WASD movement guy did |
06:58.28 | heysparky_ | hey, what's the deal with cinematics, why does everyone fear them? |
06:58.30 | Motive | already in a library called libCortex |
06:58.36 | Motive | but it's all Galaxy so you have ot use import mgr |
06:58.37 | OrangePulp | nice |
06:58.39 | Iggyhopper | picklefish wat is that? |
06:58.40 | OrangePulp | ah |
06:58.45 | OrangePulp | sounds badass, though |
06:58.46 | OrangePulp | nice job |
06:58.51 | Motive | it's still far from completion |
06:59.26 | OrangePulp | I want to make something cool with galaxy, but I find myself just playing ladder instead, lol |
06:59.28 | Motive | I need to add support for aliases, return-style commands, teaching units abilities, removing unit's collision, pre-defined tints/colors/scales groups, spawnable floating text, etc. |
06:59.30 | OrangePulp | need that merc marine portrait! |
06:59.30 | Kylegar | well, this is almost too easy: http://pastebin.com/9MUARkv7 |
06:59.58 | Motive | :) |
07:00.06 | picklefish | this is noroos game |
07:00.20 | Iggyhopper | i see |
07:00.28 | Iggyhopper | want to playtest mine next? :C |
07:00.54 | Iggyhopper | u guys are using the map patcher? |
07:01.11 | Motive | someone needs to write a map patcher for Macs. I couldn't figure out what was going on behind the scenes on my OS. :( |
07:01.25 | Iggyhopper | its just a replacing of files |
07:01.31 | Motive | yeah but I can't find the damn file. |
07:01.45 | Motive | I found Documents/Blizzard/Starcraft II beta/Cache/Maps/ but it doesn't have the actual .s2ma files |
07:01.49 | Iggyhopper | under local settings / sc2beta maps stuff |
07:01.51 | Motive | it has a folder named like daw8ua89duaw89a.s2ma |
07:01.58 | Motive | and then a folder in that called 000000 |
07:02.01 | Motive | and then in that hardTile.bin |
07:02.03 | Iggyhopper | wrong one |
07:02.16 | Iggyhopper | c:\Users\[user]\AppData |
07:02.16 | Motive | I'm on Mac, we don't have an AppLocal folder or whatever |
07:02.21 | Iggyhopper | oh shi |
07:02.35 | Motive | time to go hunting :> |
07:02.54 | HyBReD1 | sup ladies |
07:03.00 | Iggyhopper | LADIES!?!@? |
07:03.03 | Motive | Psh no ladies here. |
07:03.07 | Motive | Just men with female portraits. |
07:03.16 | HyBReD1 | :o |
07:04.44 | Motive | spotlight is scouring my hard drive for 2e0bea8af7278e98da4a3e416d208cd17956bc36e1b53e37287a468ed1468daa.s2ma |
07:04.47 | *** join/#sc2mapster AndyBear225 (~opera@65.94.237.8) |
07:04.47 | *** part/#sc2mapster AndyBear225 (~opera@65.94.237.8) |
07:04.49 | Motive | no luck so far |
07:04.55 | Motive | makes me think Blizzard hid it real well for us :( |
07:05.15 | HyBReD1 | what are you guys looking for |
07:05.15 | Kylegar | it's not the same name every time |
07:05.22 | Kylegar | the mac cache it looks like |
07:05.22 | Motive | It's not? |
07:05.25 | Kylegar | no |
07:05.28 | Motive | ugh |
07:05.29 | Motive | :| |
07:05.31 | Kylegar | it's a hash |
07:05.46 | Motive | if I even knew where it was saving them |
07:05.48 | Kylegar | er, it's the same for each map version, but not for each platform |
07:05.48 | Motive | that'd be a good start |
07:05.52 | SevenSeven | lol the xelnaga tower can't turn :| |
07:06.13 | Kylegar | Motive got a user folder? |
07:06.19 | Motive | Our home folder, yeah |
07:06.23 | Motive | ~ for us |
07:06.29 | Kylegar | check that? |
07:06.31 | Kylegar | i dont use mac |
07:06.38 | Motive | I've scoured my home directory |
07:06.44 | Motive | and our Documents folder |
07:06.51 | Motive | in fact, it can't find anything saved as .s2ma |
07:07.00 | Motive | (I know I've downloaded Lost Temple at least, too) |
07:07.48 | heysparky_ | WOW - lookit all the stuff in the trigger library! |
07:07.58 | NoRoo | That was fun :) |
07:08.08 | NoRoo | I'm glad to announce it looks like that fatal bug has been fixed |
07:08.14 | heysparky_ | yay noroo! |
07:08.20 | Skizot | man tarraining is boring :( |
07:08.39 | Skizot | terraining. |
07:09.00 | Motive | woot |
07:09.07 | Motive | Mac has a program to log all file operations during a period of time |
07:09.13 | Motive | I'll have to run that with SC2 and see what happens when I download a map |
07:09.51 | Motive | with any luck I'll find this POS and write a Mac file replacer thingy |
07:10.38 | Sixen | Yes, Iggyhopper? |
07:11.02 | Sixen | Motive, if you do, post it up. Nice job with the custom map loader, ;) |
07:11.50 | *** join/#sc2mapster Slam_ (~c31b0354@gateway/web/freenode/x-hhdssuqodldgwaus) |
07:11.55 | Slam_ | hi there ! |
07:12.01 | *** join/#sc2mapster Netrosis (~chatzilla@203.171.92.209.static.rev.aanet.com.au) |
07:12.04 | Motive | might've gotten it. looks like it downloads to a temp folder. |
07:12.12 | Motive | I fucking love my Mac now. This tool owns. |
07:12.40 | Motive | found it |
07:12.52 | *** join/#sc2mapster Volsky (~44963e34@gateway/web/freenode/x-vhiitjbonvvjrsaw) |
07:13.00 | Volsky | Hey guys can you help me out? |
07:13.07 | Motive | <PROTECTED> |
07:13.16 | Motive | time to write a launcher... :D |
07:13.16 | picklefish | Noroo |
07:13.21 | picklefish | I hadi t recorded and I deleted it lol |
07:13.26 | NoRoo | Awww :< |
07:13.29 | Iggyhopper | looool |
07:13.34 | picklefish | I thought it said Mar 1st |
07:13.38 | picklefish | but it said May 1st |
07:13.42 | NoRoo | we need to get a video of that thing in action |
07:13.55 | Motive | I'm gonna be up all night again. :] |
07:15.15 | *** join/#sc2mapster pirate (~6036040b@gateway/web/freenode/x-cvopnvuphkvlnmal) |
07:15.29 | pirate | how come there are 4 different number sets for arrays? |
07:15.30 | *** join/#sc2mapster Volsky_ (~44963e34@gateway/web/freenode/x-eikfyledkswiepjl) |
07:15.34 | Volsky_ | sorry, dced :S |
07:16.11 | Volsky_ | So anyone know what trigger i can use? for a static button? |
07:16.16 | pkol | can make 4D arrays pirate |
07:16.24 | Motive | fuck 4D arrays |
07:16.26 | Motive | make 64D arrays |
07:17.01 | pirate | whats 4D mean? |
07:17.11 | pirate | all i know of arrays is from WC3 |
07:17.18 | Motive | int[4][4][4][4] |
07:17.25 | Motive | int[4] = 1d |
07:17.27 | Iggyhopper | [1][2][3][4] |
07:17.28 | Motive | int[4][4] = 2d |
07:17.29 | Motive | etc |
07:17.29 | Iggyhopper | lolo |
07:17.33 | Barter | arrays of arrays |
07:17.37 | pirate | <PROTECTED> |
07:17.43 | pirate | OH |
07:17.47 | Iggyhopper | MAEK 16D |
07:17.51 | Motive | all your arrays belong to my 64d array |
07:18.00 | Iggyhopper | FAIL |
07:18.03 | pirate | 4 4 4 4 |
07:18.04 | Motive | fine |
07:18.04 | Motive | a |
07:18.05 | Motive | ll your a |
07:18.05 | Motive | rray |
07:18.07 | Motive | fuck alg |
07:18.08 | Iggyhopper | all your arrays are belong to us |
07:18.14 | pirate | would be 4x4x4x4 = lots? |
07:18.39 | Motive | all your arrays are belong to my 0xFFFFFFFFFFFFFFFF array |
07:18.39 | *** join/#sc2mapster Kamakaze (~spam@cm-84.215.166.113.getinternet.no) |
07:18.40 | Iggyhopper | isnt that 244 or something? |
07:18.52 | Motive | and as a result all your 64-bits of memory are mine |
07:18.53 | Motive | gg |
07:19.12 | Sixen | lol |
07:19.31 | Iggyhopper | its 256 |
07:19.35 | Repo | New asset: http://www.sc2mapster.com/assets/simplified-awsd-movement/. Simplified AWSD Movement. Xorgat3 (Manager/Author). Approved by sixen. |
07:19.43 | Iggyhopper | lol |
07:19.45 | Iggyhopper | its WSAD |
07:19.50 | Iggyhopper | or WASD |
07:19.52 | Iggyhopper | actually |
07:20.02 | Motive | Way to fail Xorgat3. It's WASD! |
07:20.14 | Motive | Clearly this means his implementation is trash. |
07:20.28 | Iggyhopper | lol |
07:20.34 | pirate | 256?? |
07:20.36 | Iggyhopper | way to assume gj |
07:20.41 | Iggyhopper | 4x4x4x4 256 |
07:20.42 | pirate | but blizzard caps everything at 255!?!?!?! |
07:20.48 | Iggyhopper | LOOOOOOOOOOOL |
07:20.59 | Sixen | :P |
07:20.59 | Iggyhopper | int i = 9001 OH SHI- |
07:21.13 | Motive | fuck I downloaded Lost Temple and there are four .s2ma's |
07:21.13 | Sixen | 0-255 == 256 |
07:21.16 | Iggyhopper | I should take another vid of my gaem |
07:21.17 | Motive | should've logged that. |
07:21.19 | Motive | wooooooops |
07:21.22 | pirate | VEGETA?! WHAT DOES THE SCOUTER SAY ABOUT GALAXY EDITORS ARRAY LEVEL!?! |
07:21.23 | Sixen | Motive, delete 'em. |
07:21.27 | Sixen | It'll have you re-DL it. |
07:21.27 | SevenSeven | lol |
07:21.29 | Motive | yeah I did that |
07:21.32 | Motive | it downloaded 4 of them. |
07:21.32 | Motive | I |
07:21.32 | Motive | e |
07:21.32 | Motive | |
07:21.33 | Iggyhopper | ITS OVER 9000!!!!!!!!!!!!!!!!! |
07:21.35 | Motive | I didnt expect 4 |
07:21.35 | Sixen | Lawl Pirate. |
07:21.36 | Motive | Lol |
07:21.43 | pirate | ... nah, its over 255 |
07:21.47 | Iggyhopper | nah |
07:21.48 | pirate | fail... |
07:21.52 | pirate | here i am, trying to make a new meme |
07:21.53 | Iggyhopper | ITS OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAND |
07:21.59 | pirate | thanks sixen |
07:22.09 | pirate | i hear you're awesome at everything |
07:22.38 | Sixen | ;) |
07:22.46 | Motive | Anyone want to save me some time and give me the hash of the Lost Temple .s2ma map? |
07:22.47 | Iggyhopper | How do I implement a simple timer? |
07:22.53 | Sixen | Hrm. Sec Motive. |
07:22.56 | Motive | You get e-points. |
07:23.33 | Sixen | 0dee85dddb62a6807e8c5c6e5b6a5755b1a1ef75dc71b2b2c6e1e464f396f7 I believe. |
07:23.36 | Bifuu | hey Sixen is home! |
07:23.40 | Sixen | i iz homez |
07:23.46 | Motive | awesome it's platform-dependent then. |
07:23.52 | Motive | cause I have 4 but none of them are that. lol |
07:23.55 | Motive | time to log them. |
07:23.56 | Sixen | ;p |
07:24.11 | pirate | sixen and bifuu are the two frontrunners with GE? |
07:24.14 | pirate | or are there more? |
07:24.38 | Bifuu | i wouldnt say im a frontrunner |
07:24.44 | Motive | I'd say Skizot's doing pretty well. : |
07:24.55 | HBHades | mojache looks promising |
07:25.05 | Motive | so is that one guy who did the whole custom UI at hiveworkshop |
07:25.18 | *** join/#sc2mapster Clord (~Clord@62-165-188-63.bb.dnainternet.fi) |
07:25.26 | pirate | who did the two tech demo's on youtube? |
07:25.27 | Sixen | Pirate, there's a lot of people around here doing awesome work. |
07:25.28 | picklefish | What are Game Links? |
07:25.31 | Sixen | Hybred did those. |
07:25.32 | Motive | Strings |
07:25.36 | pirate | ahh |
07:25.44 | Motive | "Marine" is the gamelink for a Marine |
07:25.51 | Motive | "SiegeTankSieged" for a siege tank sieged, etc. |
07:26.07 | picklefish | Interesting, thanks |
07:26.09 | Bifuu | Sixen did you see my last tutorial? =D |
07:26.27 | picklefish | I'm trying to figure out how I can decide wether or not a unit is an item or a unit like a marine in an array |
07:26.44 | Motive | I have an idea :P |
07:26.47 | Motive | UnitGetType() |
07:26.57 | Motive | see if it returns a not null string maybe |
07:27.01 | Motive | or empty string |
07:27.02 | Grum | <Motive> spotlight is scouring my hard drive for <-- spotlight also sucks :( |
07:27.07 | Sixen | Link, bif? |
07:27.09 | picklefish | can I put that in "custom script" |
07:27.11 | picklefish | or something? |
07:27.13 | Sixen | I've been gone all day, 2nd last day of classes~ |
07:27.13 | Motive | I've discovered that recently, too. :( |
07:27.19 | Motive | it didn't find the .s2mas lol |
07:27.30 | Bifuu | http://www.youtube.com/watch?v=NwxqVvFTKl8 |
07:27.34 | HBHades | grum: did you learn that macs cant outdo a pc yet? |
07:27.37 | Motive | it's nice for simple stuff though 'cause it doesn't lag at all |
07:27.39 | picklefish | Motive do I just put "UnitGetType()" in custom script? |
07:27.42 | Motive | Macs are just as good as PCs |
07:27.47 | Bifuu | i went all cool people and made it a video tutorial |
07:27.49 | Motive | there's a GUI function for it |
07:27.55 | picklefish | oh ok |
07:27.57 | Motive | Unit Get Type returns a gamelink |
07:27.59 | Motive | I think |
07:28.00 | Kylegar | Bifuu it was a good tut |
07:28.01 | picklefish | yeah |
07:28.07 | Kylegar | but, you should write out that too |
07:28.08 | Bifuu | thanks |
07:28.11 | HBHades | motive: not true. try using them side by side in a workplace. You'll see what i mean |
07:28.12 | Kylegar | and put it in your hero guid |
07:28.13 | Kylegar | I loved it |
07:28.16 | Kylegar | I made my shop work |
07:28.16 | Bifuu | yeah i planned on it |
07:28.16 | picklefish | but a games link doesn't tell me if it's an item or not does it? |
07:28.23 | Kylegar | picklefish no |
07:28.29 | Kylegar | nor does the game tell you if you have picked up an item |
07:28.33 | Bifuu | i still lawl at how i found it |
07:28.35 | Kylegar | which is #1 on my annoyance list |
07:28.50 | Kylegar | there is no trigger for a unit picking up an item |
07:28.53 | Motive | this is so fucked up. it literally downloaded 5 S2MA files |
07:28.55 | Kylegar | it's like arrrghgharhgahr |
07:28.57 | Motive | for Lost Temple |
07:29.35 | Motive | well I suppose I COULD just replace all 5 of them. |
07:29.37 | Grum | <Motive> this is so fucked up. it literally downloaded 5 S2MA files <-- no it didnt |
07:29.37 | Motive | LOL |
07:29.44 | Grum | well actually it could |
07:29.45 | Motive | yes it did |
07:29.50 | Grum | the map has multiple versions |
07:29.52 | Motive | 5 of them, with different hashes, for one map |
07:30.02 | Motive | and I just deleted my cache folder. |
07:30.11 | Motive | hm |
07:30.19 | Motive | I guess I'll replace all 5 of them then. :P |
07:30.20 | Grum | you need all versions in order to play old replays on the map |
07:30.29 | Motive | lazy man's way out |
07:30.38 | Grum | just find the version? |
07:30.46 | SevenSeven | zomg camera controls suck so much ass lol |
07:30.52 | Motive | is that in the MPQ header? |
07:30.56 | Motive | if so, I am not downloading a hex editor. |
07:30.59 | Grum | Motive" no |
07:31.04 | Grum | its in the mpq file somewhere |
07:31.16 | Motive | lets see if it shows up in that MPQ editor then... |
07:32.15 | HBHades | anyone know what function i can use to see if a bunker has the upgrade 'Nano-steel frame'? |
07:32.31 | Grum | Motive: enUS.SC2Data/GameStrings.txt and look for: DocInfo/Name= to get the mapname |
07:32.31 | HBHades | unit is affected by upgrade doesnt seem to work |
07:32.33 | Kylegar | night |
07:32.56 | Motive | DocInfo/Name=Lost Temple |
07:32.59 | Motive | yeah they're all lost temple |
07:33.04 | Motive | searching for how to id the version now |
07:33.17 | Sixen | Oh bif, yeah, I saw the movie :P |
07:33.32 | Grum | Motive: hmmm i have no idea where the version is stored though :\ |
07:33.36 | Motive | <PROTECTED> |
07:33.41 | Motive | pasting that here for reference |
07:33.44 | Motive | gonna open another and see what's in it |
07:33.45 | Sixen | Bifuu, what'd you use to record? |
07:33.59 | Sixen | interesting, motive. |
07:34.09 | Sixen | It has a different naming scheme? |
07:34.14 | Motive | yup lol |
07:34.25 | Bifuu | Camtasia |
07:34.26 | Motive | well Ladik's MPQ Editor cannot open MPQ file #2... |
07:34.29 | Motive | that's interesting. xD |
07:34.31 | Motive | onto #3! |
07:34.37 | Grum | Motive: then get the latest version of ladik |
07:34.42 | Motive | I have the latest ver |
07:34.43 | Motive | :O |
07:34.46 | Grum | 3.0? |
07:34.52 | Motive | Idownloaded it like a night ago |
07:34.52 | Motive | s |
07:34.58 | Motive | so unless he patched it very very recently. |
07:35.18 | Motive | MPQ #3 will not open either. |
07:35.24 | Grum | and that is strange, btw are you sure you looked for s2ma |
07:35.27 | Motive | yes |
07:35.28 | Grum | and not for s2m ? |
07:35.30 | Motive | yes |
07:35.35 | Motive | makes me think that #1 is the only "valid" map |
07:35.37 | Grum | because there are a lot of different files if you look for s2m* :p |
07:35.48 | Motive | and the rest are like partial "diff" MPQs to be applied on top of it |
07:35.48 | Motive | maybe. |
07:35.53 | Motive | but I'll go through all 5 |
07:36.08 | Grum | Motive: i'd like to see one of the broken files :) |
07:36.13 | Motive | sure thing |
07:37.25 | Motive | lemme know when you've got it |
07:37.28 | Motive | I'm sending you #5 |
07:37.35 | picklefish | Wow bifuu, using the trail ro did you pay $300 |
07:37.46 | Motive | oh yeah there's no way this is a map |
07:37.47 | Motive | it's 29 bytes |
07:37.48 | Bifuu | pffffffffft who pays for software |
07:37.49 | Motive | fuck sending it |
07:37.51 | Bifuu | >.> |
07:37.58 | Motive | #1 is the only one that could possibly be correct |
07:38.18 | Grum | Motive: both not coming through |
07:38.22 | Motive | ~/Library/Application Support/Battle.net/Cache/44/75/4475ddf83ebd5a0072d29a4009374cf2187f963acede493edfa5f6a5b07c4f49.s2ma |
07:38.25 | Motive | we has a winner! |
07:38.30 | Motive | yeah I cancelled the send |
07:38.32 | Motive | it's only 29 bytes |
07:38.35 | Motive | no way that's a proper map file |
07:38.41 | Motive | real maps are like 4-6 MB |
07:38.44 | SevenSeven | dude, camera controls are so bugged it's ridiculous |
07:38.47 | Grum | cat it; i want to know the first 4 bytes :) |
07:38.51 | Motive | fine :) |
07:38.59 | SevenSeven | does anyone know how to rotate to the left or right? |
07:39.05 | SevenSeven | It keeps going whereever it wants to go :| |
07:39.35 | picklefish | What is a "purchase item"? |
07:39.46 | Grum | Motive: real maps arent bigger than 2mb |
07:39.54 | Motive | Standard Data: Teams04.SC2Mod |
07:39.57 | Motive | that's what cat says |
07:39.59 | Motive | so.... |
07:40.01 | Grum | k |
07:40.03 | Motive | it's a text file. |
07:40.03 | Motive | LOL |
07:40.15 | Motive | god that makes no sense. |
07:40.16 | Motive | oh well :P |
07:40.39 | Motive | time to deal with java's actionlisteners again |
07:41.22 | Grum | i also have 5 of 'these minimaps' |
07:41.26 | Grum | seems to be just meta information |
07:41.49 | Bifuu | Who broked my lights! |
07:42.05 | Motive | me, sorry |
07:42.08 | Motive | I ate them. |
07:42.15 | Grum | LibertyMulti, Teams04, Teams02, Liberty, Core are the 5 |
07:42.26 | Clord | popularity bar in-game should be renamed E-Penis bar |
07:42.31 | Motive | xD |
07:42.53 | Clord | but it is nice to see some facts how much map is played |
07:43.05 | Motive | not really |
07:43.07 | Grum | Motive: make a quick java app which fixes translation please |
07:43.11 | Motive | I'm guaranteed to have 0% popularity. |
07:43.19 | Motive | Grum: ? |
07:43.26 | Bifuu | ill prolly be low on the pop meter too =/ |
07:43.32 | Motive | My map has a small but dedicated following. |
07:43.32 | Clord | make some multiplayer maps and publish them =) |
07:43.33 | Grum | Motive: just do it! ;D |
07:43.33 | Bifuu | My map aint pretty |
07:43.34 | Motive | So we're fucked. |
07:43.37 | Motive | What do you mean? Lol |
07:43.55 | Grum | make a simple java tool which duplicates the existing locale to all other possible locales |
07:44.00 | Motive | ah |
07:44.06 | heysparky_ | 77: rotate left and right in place? |
07:44.09 | Motive | maybe with my MPQ editor eventually |
07:44.13 | Grum | and fix the meta-data around it |
07:44.13 | Motive | I'm still learning the semantics. |
07:44.27 | Motive | I basically taught myself everything this morning making the Launcher |
07:44.28 | Motive | xD |
07:44.30 | SevenSeven | heysparky: I think so |
07:44.50 | Grum | and does java suck? ;D |
07:44.52 | Clord | lol that blizzard... with being slow brining publishing feature online.... I keep polishing my map and adding stuff |
07:44.52 | heysparky_ | 77: I only know how to move around the target... sorry |
07:44.54 | Motive | uh |
07:45.00 | Motive | it has a lot of extra code to do simple things |
07:45.02 | Motive | like FileChooser |
07:45.13 | Motive | it's nice for simple stuff. |
07:45.13 | Motive | e |
07:45.19 | Motive | easier than Cocoa for sure. |
07:45.25 | Motive | googled for like an hour and was still at square one |
07:46.08 | Motive | I wouldn't use it for anything too complex. It looked like a native OS X app but there were a few minor things that were still off. |
07:46.16 | picklefish | Coolflip: |
07:46.17 | picklefish | you there? |
07:47.19 | Motive | Ex: I have a page of code just to do the file filter for the browse dialog |
07:47.30 | Motive | that's just stupid because all I have to do is specify that I want ".s2ma" or ".SC2Map" |
07:47.51 | Motive | Still, it's not horrible. |
07:47.54 | Motive | Very extendable for sure. |
07:49.52 | Motive | ActionListeners save me time though :) |
07:50.28 | Bifuu | Heading out |
07:50.29 | Bifuu | night all |
07:50.35 | Motive | night |
07:56.24 | *** join/#sc2mapster Maddog (~chatzilla@ip72-222-243-6.ph.ph.cox.net) |
07:57.09 | pirate | oook |
07:58.19 | pirate | how do i get the editor to do things with custom attributes |
07:58.32 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
07:58.58 | pirate | they must be integers... |
08:00.06 | pirate | but theyre a behavior... |
08:00.37 | pirate | returning the behavior count for a player is useless |
08:01.06 | pirate | since it has to do with tech trees |
08:01.49 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:03.48 | pirate | OH |
08:03.51 | pirate | I DID IT |
08:04.04 | Motive | you know what I hate about Java? |
08:04.05 | pirate | behavior stacks |
08:04.09 | Motive | if(!myObject) doesn't work |
08:04.10 | Motive | just for that |
08:04.12 | Motive | FUCK YOU, JAVA |
08:04.15 | Motive | almost done though. Lol |
08:06.48 | Sixen | it should ,motive, :o |
08:07.33 | Motive | nah |
08:07.39 | Motive | you have to do if(myObject == null) in java |
08:08.54 | pirate | nvm about behavior stacks |
08:10.12 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:13.28 | Coolflip | so |
08:13.31 | Coolflip | who isnt in beta yet |
08:13.58 | Coolflip | anyone even here? -_- |
08:14.04 | OrangePulp | anyone who can't afford a 5 dollar pre-order? |
08:14.08 | *** join/#sc2mapster Sapph (~Steven@hc6526e49.dhcp.vt.edu) |
08:14.19 | picklefish | hey coolflip |
08:14.23 | picklefish | want to see the shop in video? |
08:14.29 | Coolflip | yes please |
08:14.36 | Coolflip | i just got 2 IaF keys to giveaway |
08:14.43 | *** join/#sc2mapster rebb (~d955577f@gateway/web/freenode/x-tatutejykxwsmien) |
08:14.43 | Coolflip | some people that hang here dont have beta yet |
08:14.46 | picklefish | I'm not releasing it yet because I don't have unit or item generation code but that's a very small piece |
08:14.48 | Coolflip | eyy |
08:15.16 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
08:15.17 | Coolflip | so will it be pretty easy to code? |
08:15.19 | Coolflip | hopefully |
08:15.28 | Motive | well fuck me sideways |
08:15.36 | Motive | Java doesn't support the "~/Library/..." as a local path |
08:15.38 | *** join/#sc2mapster Stewox (~563a22a6@gateway/web/freenode/x-ggxfpiqnfakrxehn) |
08:15.42 | Motive | so now I have to figure out how to get the Mac OS X user |
08:15.43 | Motive | lol |
08:16.08 | pirate | eh? |
08:16.10 | Sapph | eh? |
08:16.14 | pirate | mac client of beta is fail |
08:16.17 | picklefish | Coolflip: http://www.livestream.com/picklefish |
08:16.20 | Motive | this isn't a mac client bug |
08:16.21 | Motive | fyi |
08:16.24 | picklefish | it is more than easy to code |
08:16.25 | Motive | lol... |
08:16.27 | Coolflip | im there |
08:16.27 | picklefish | you have to change like 2 lines |
08:16.34 | picklefish | watch latest video |
08:16.46 | picklefish | It's very easy to change coolflip |
08:16.53 | Sapph | Motive there's probably some API call that will expand the wildcard for you if that's the issue |
08:17.04 | picklefish | once I get unit creation/item creation in (tomorrow) I'm going to post it |
08:17.05 | Motive | not using wildcards |
08:17.11 | Motive | ~ is short for the home directory of the user in *nix |
08:17.14 | Coolflip | dont forget to go live |
08:17.20 | Motive | so if I want for example /Users/bob/Library/ |
08:17.21 | Sapph | I know what ~ is |
08:17.23 | Motive | I can do ~/Library/ |
08:17.23 | Motive | oh |
08:17.31 | Sapph | I just called it a wildcard because I don't have a better word for it |
08:17.32 | Sapph | :X |
08:17.34 | Motive | ah |
08:17.35 | Sapph | shortcut |
08:17.36 | Motive | k |
08:17.55 | Coolflip | picikle, go live |
08:17.56 | Coolflip | lol |
08:18.11 | pirate | WTB more info about attributes |
08:18.16 | Coolflip | finally |
08:18.17 | Sapph | I really wish I was better at handling actors/models |
08:18.22 | picklefish | I am live but the last video is up there coolflip |
08:18.27 | picklefish | I don't need to go live |
08:18.27 | Sapph | because I want to make awesome abilities but I suck at attaching art to them |
08:19.24 | picklefish | don't know why the qualtiy sucks so mcuh I set it to hd |
08:19.41 | Coolflip | cant expect to much out of a stream |
08:19.58 | picklefish | no, but other streamers get a lot better out of theirs |
08:20.02 | picklefish | I just don't know the corrrect settings |
08:20.08 | Coolflip | thats sick though |
08:20.18 | Coolflip | cant wait to put it in my map xD |
08:20.21 | picklefish | it should be released tomorrow afternoon |
08:20.37 | picklefish | out of curiousity, how many categories might you need? |
08:21.00 | Coolflip | I'm only going to need like 2, but im going to be having multiple shops probably |
08:21.14 | Motive | <PROTECTED> |
08:21.15 | Coolflip | maybe one shop, just copy's of it |
08:21.16 | Motive | simple enough :) |
08:21.23 | picklefish | ahh |
08:21.27 | picklefish | well you don't need to make copies of this one |
08:21.30 | heysparky_ | Sapph: how many times have we all wanted to be better at handling actors/models? |
08:21.33 | picklefish | just create multiple regions |
08:21.37 | Coolflip | so, a tab for upgrades, purchasable units, hero abilities, etc |
08:21.39 | picklefish | and it will open up the same shop |
08:21.45 | Sapph | heysparky_, lolll |
08:21.55 | picklefish | What exactly are upgrades? |
08:22.03 | Coolflip | concussive shells |
08:22.09 | Coolflip | "crack" lings |
08:22.13 | picklefish | gotcha |
08:22.20 | Coolflip | weapons upgrades |
08:22.22 | picklefish | going to have to think about how to implement all of these easily tomorrow |
08:22.25 | picklefish | yeah |
08:22.32 | picklefish | going to bed now though, g'night |
08:22.37 | Coolflip | peace |
08:23.10 | Coolflip | does anyone know if you can "purchase" a weapon, and have it change the type and speed of your attack? |
08:25.48 | *** part/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41) |
08:26.03 | OrangePulp | if you look at... |
08:26.11 | OrangePulp | there's a testmap on the frontpage somewhere |
08:26.13 | OrangePulp | the first version |
08:26.20 | OrangePulp | he has a gui button he uses to change weapons |
08:26.24 | *** join/#sc2mapster Durrean (~DurRean@dyndsl-095-033-041-093.ewe-ip-backbone.de) |
08:26.36 | OrangePulp | probably just tie the button in to resources and such, and bingo bango bongo |
08:31.44 | Coolflip | anyone here not in beta? |
08:33.43 | HBHades | Anyone know how i can detect if a bunker has the upgrade "Nano-steel frame"? |
08:33.53 | HBHades | ive been trying for 4 hours |
08:33.55 | HBHades | :( |
08:34.23 | HBHades | "unit is affected by upgrade" wont work |
08:35.23 | HBHades | it seems to just see if the unit is allowed to use that upgrade |
08:35.40 | HBHades | ive tried other things too... |
08:35.48 | OrangePulp | I think I saw some conditions, if you look at the actor |
08:35.54 | OrangePulp | and how it handles death and such |
08:36.03 | OrangePulp | I think there's a check for neo-steel frame |
08:37.23 | Clord | one of my online friends are not in beta even when he wants to XD |
08:38.00 | OrangePulp | there's something called ValidateUnit |
08:38.03 | OrangePulp | under actor events |
08:38.11 | OrangePulp | ValidateUnit NeosteelFramePurchased |
08:38.15 | Clord | oh I checked my mail |
08:38.16 | OrangePulp | not sure if that'll work, best I've got |
08:38.19 | Clord | I have key to give away XD |
08:38.27 | Clord | not noticed over month |
08:38.27 | OrangePulp | the latest friend wave is two keys |
08:38.28 | Coolflip | i know |
08:38.29 | Coolflip | me to |
08:38.31 | Coolflip | 2 actually |
08:38.50 | Clord | oh april 26 |
08:38.50 | Coolflip | i just sent mine to HD and Husky |
08:38.54 | Clord | that is way less than month ago |
08:39.43 | HBHades | OrangePulp: yah i saw that...unforunately i cant call ValidateUnit from a trigger |
08:39.45 | Motive | works :D |
08:39.47 | Motive | making it idiot proof now |
08:39.53 | OrangePulp | ah, shitty |
08:39.57 | HBHades | yep |
08:40.08 | OrangePulp | the thing I can't figure with bunkers, is what allows units to attack out of them |
08:40.08 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
08:40.16 | HBHades | if only the switched the bunker to a different unit like the supply depot does |
08:40.24 | OrangePulp | wanted to make an ultralisk into a sort of drive-by catbus |
08:40.58 | HBHades | oddly enough the bunker has a 0 capacity for units |
08:41.12 | *** join/#sc2mapster Zbyszek (~Miranda@87-205-28-115.ip.netia.com.pl) |
08:41.15 | OrangePulp | the ability is what gives it the capacity |
08:41.16 | OrangePulp | that I could tell |
08:41.48 | Stewox | hi coolflip |
08:41.56 | OrangePulp | all I had to do to load units into the ultra was give it the bunker load ability |
08:42.28 | liq3 | lol i wonder if it's possible to make depots cloning machines. |
08:42.36 | liq3 | ilke... 1 unit goes in, 2 come out. :D |
08:43.25 | *** join/#sc2mapster kumori (~kumori@host98-202.bornet.net) |
08:43.30 | *** join/#sc2mapster Mojache (~63f8d183@gateway/web/freenode/x-hnfkrsyuvghfwbcp) |
08:43.45 | Mojache | i hate when the irc goes LD on me |
08:43.51 | Stewox | anything new on abilmorpy coolfilp? |
08:43.52 | Mojache | I never notice |
08:43.59 | Clord | beta keys are good online presents... free! |
08:43.59 | Clord | XD |
08:44.02 | Stewox | abilmorph* |
08:44.19 | HBHades | liq3 yah...that should be easy assuming you could figure out the load and unload |
08:44.30 | HBHades | then just get the unit type that entered |
08:44.39 | HBHades | dupe em at same point |
08:44.52 | heysparky_ | gnight folks |
08:44.56 | HBHades | night |
08:45.16 | *** part/#sc2mapster heysparky_ (~heysparky@216.40.136.42) |
08:45.24 | HBHades | bunkers are a nightmare... |
08:45.30 | HBHades | no way to tel anything about them |
08:45.33 | HBHades | tell |
08:45.37 | OrangePulp | I really want units that let stuff fire out of them |
08:45.44 | OrangePulp | without just having to attatch a bunker |
08:45.58 | OrangePulp | but I just can't figure out what it is that lets them do that |
08:46.04 | OrangePulp | might have to go look at bunker xml or something |
08:46.08 | Motive | ahahahaha |
08:46.11 | Motive | lost temple has been replacerized! |
08:46.14 | Motive | my program works :] |
08:46.19 | FrozenFirebat | Orange, that's easy |
08:46.24 | FrozenFirebat | it's Attack Redirect |
08:46.29 | OrangePulp | I added that |
08:46.31 | OrangePulp | didn't do anything |
08:46.41 | FrozenFirebat | XD... did you manage to get them to load in first? |
08:46.44 | OrangePulp | yeah |
08:46.48 | OrangePulp | they load with the bunker load ability |
08:46.50 | OrangePulp | that works just fine |
08:46.55 | OrangePulp | it's actually the ability that handles the loading |
08:47.00 | FrozenFirebat | did you put Attack Redirect on that command card AND the ability+? |
08:47.00 | OrangePulp | but attack redirect doesn't seem to work |
08:47.02 | OrangePulp | yep |
08:47.12 | FrozenFirebat | cause it works for me XD |
08:47.19 | OrangePulp | oh, really? |
08:47.21 | OrangePulp | huh |
08:47.27 | FrozenFirebat | I made a Planetary fortress that holds 16 slots |
08:47.32 | OrangePulp | well, I'm glad it works, then; not sure what it is that's not working |
08:47.37 | OrangePulp | maybe because I'm using a non-structure? |
08:47.39 | FrozenFirebat | Ohh one other thing... units get confused |
08:47.48 | FrozenFirebat | if the unit already has a weapon, it cannot issue attack redirect |
08:47.52 | OrangePulp | ah |
08:47.53 | OrangePulp | I see |
08:47.58 | FrozenFirebat | I also made a hellion that does that |
08:47.58 | OrangePulp | yeah, I have it on an ultralisk |
08:48.05 | OrangePulp | and it has claws, so |
08:48.07 | OrangePulp | hmmm |
08:48.13 | FrozenFirebat | http://www.youtube.com/watch?v=8OeQDot3lys |
08:48.14 | OrangePulp | well, hey, thanks for solving part of my problem, anyways |
08:48.22 | FrozenFirebat | made that a few days ago |
08:48.29 | FrozenFirebat | hellion unit transport |
08:48.54 | OrangePulp | does the attack animation come out of the turret? |
08:49.11 | OrangePulp | it's a, uh... what the hell is it called, there's a unit like that in red alert 2 |
08:50.03 | FrozenFirebat | well I remade Diplomacy for SC2, and I stole a lot of concepts from Red Alert series |
08:50.07 | FrozenFirebat | I got Kirovs in there as well |
08:50.25 | OrangePulp | heh, nice |
08:50.31 | OrangePulp | what I really want, above all else |
08:50.32 | FrozenFirebat | Carriers that have slow turn rates, medium lateral acceleration, slow acceleration and slow max speed... Do AE attacks at melee range vs ground |
08:50.33 | OrangePulp | is turret control |
08:50.45 | *** join/#sc2mapster kumori (~kumori@host98-202.bornet.net) |
08:50.53 | OrangePulp | that, and being able to poll for the mouse position without requiring a click, but I could probably work around that |
08:51.39 | FrozenFirebat | hmm... I was looking at some promising data for mouse position without click... I also created an XY bullet system without using triggers |
08:52.02 | OrangePulp | without using triggers? how so? |
08:52.05 | FrozenFirebat | haven't figured out how to add Z to it, then I could attach it to mouselook and make a triggerless targetting system |
08:52.22 | OrangePulp | see, my goal, is the equivalent of a dual stick shooter |
08:52.22 | Motive | ok |
08:52.32 | Motive | I solved the mac problem of not being able to launch maps. solution: launch 'em on bnet. Lolol |
08:52.38 | Motive | time to package this up and release. |
08:52.41 | FrozenFirebat | 1) make an Effect ("effect damage" is what you want to happen when it is hit.) |
08:52.41 | FrozenFirebat | 2) make an Effect ("search area" for collision) |
08:52.41 | FrozenFirebat | 2a) Set Launch Location=Source unit and Impact Location to target unit |
08:52.41 | FrozenFirebat | 2b) Set Areas+ to arc=360, radius=0.1, and Effect="effect damage" |
08:52.41 | FrozenFirebat | 3) make an Effect ("Launch Missile" which is the projectile your are going to shoot with your weapon.) |
08:52.42 | FrozenFirebat | 3a) Set Launch effect to "search area" effect. |
08:52.42 | FrozenFirebat | 4) make an Ability ("Effect - Instant" which is the ability that will fire your weapon) |
08:52.43 | FrozenFirebat | 4a) Make the ability have 0 arc, so it will always fire straight forward in front of your character. |
08:52.43 | FrozenFirebat | 4b) Make the "Effect" field call the Launch Missile effect. |
08:52.50 | *** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-dckmpnfuefriflok) |
08:52.50 | OrangePulp | kinda like WASD shooter, but I want a turret that rotates and fires, without requiring facing and shit |
08:52.55 | OrangePulp | so you can move one direction |
08:52.58 | OrangePulp | and fire seamlessly in the other |
08:53.28 | FrozenFirebat | you might be able to use what I just posted, but attach the weapon to a turret instead of the unit |
08:53.46 | OrangePulp | oh, you can do that? attatch directly to teh turret? |
08:53.58 | OrangePulp | hmmm |
08:54.08 | FrozenFirebat | yeah... I forget where, but I was doing that in some effect in another map I made |
08:54.26 | FrozenFirebat | http://www.youtube.com/watch?v=oz5KoNFUq6U |
08:54.26 | OrangePulp | I suppose, worst comes to worst, I could make a seperate unit of just the turret, and attatch it to the tank |
08:54.27 | FrozenFirebat | check that out |
08:54.40 | FrozenFirebat | I attached most of the weapons to a free-turning turret |
08:55.09 | FrozenFirebat | since battlecruisers "Default Turret" only fires forward by default |
08:55.11 | OrangePulp | cool |
08:55.41 | FrozenFirebat | so some of the abilities requires the BC to look at the enemy, while others could fire from any direction |
08:56.01 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
08:56.17 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
08:56.40 | OrangePulp | as long as I'm picking your brain |
08:56.45 | OrangePulp | is there a way to attack ground? |
08:56.53 | FrozenFirebat | yep |
08:56.54 | OrangePulp | as you can tell I actually haven't spent that much time with the editor, lol |
08:57.10 | FrozenFirebat | those directions I posted |
08:57.32 | OrangePulp | impact location requires a target unit, though? |
08:58.00 | Motive | Hmm, Sixen, can I not make an attachment on General Chat? o_O |
08:58.20 | FrozenFirebat | If you set impact location to target point, it will fire it's projectile at target point |
08:58.25 | OrangePulp | ah, ok |
08:58.28 | FrozenFirebat | or if it's Unit / Point, then you can choose either |
08:58.31 | OrangePulp | this sounds promising |
08:58.38 | Motive | Oh Sixen isn't here. Woooops. |
08:58.43 | Motive | Wait yes he is. |
08:58.47 | FrozenFirebat | I spent most of my time in the data editor as opposed to the trigger editor |
08:59.16 | FrozenFirebat | and the more I do things, the more I see this game was designed to be able to do most things that you can do in triggers in data, and the opposite is true |
09:00.19 | Repo | New map: http://www.sc2mapster.com/maps/le-creuset/. Le Creuset. StukKivan (Manager/Author). Approved by sixen. |
09:00.30 | Sixen | Hai |
09:00.34 | Motive | Hai |
09:00.34 | OrangePulp | interesting observation |
09:00.39 | Sixen | Should be able to, Motive. |
09:00.43 | Motive | Weird. o_O |
09:00.45 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
09:00.46 | Motive | Let's see... |
09:01.17 | Sixen | doh |
09:01.18 | Motive | Oh, I might have to make the post THEN attach. |
09:01.20 | Sixen | It looks like it |
09:01.21 | Motive | Or something. |
09:01.21 | Sixen | yeah |
09:01.26 | *** join/#sc2mapster kumori_ (~kumori@host98-202.bornet.net) |
09:01.34 | Motive | Here it goes then. |
09:01.36 | Sixen | It looks like it doesn't show up when creating a new thread. I'll let the dev know. |
09:02.00 | Sixen | ah, OK. Post the thread, then click "Attach" after it's posted. |
09:02.08 | Motive | http://forums.sc2mapster.com/general/general-chat/993-tool-mac-sc2-custom-map-launcher/ |
09:02.10 | Motive | Woot :) |
09:02.22 | FrozenFirebat | what you been working on sixen? since you got done giving vespene gas siege tank guns... |
09:02.26 | Sixen | VERY nice, :). |
09:02.29 | HBHades | lol getUnitTypeProperty will only return basic info on the unit such as health armor radius |
09:02.45 | HBHades | bunkers really like to keep thir info hidden :( |
09:03.01 | Sixen | Frozen, I don't have anything to show for yet, :(. Been trying to help people out on the forums and mapster mostly. And I have one day left of the semester. |
09:03.07 | Sixen | Once it's over, i'll have a ton more time. |
09:03.11 | HBHades | i just want to know how many units it can hold...is that really that hard? |
09:03.29 | Sixen | HBHades, I think someone was able to get 16? |
09:03.43 | FrozenFirebat | Nah sixen |
09:03.47 | FrozenFirebat | 16 is what it shows on the UI |
09:03.50 | FrozenFirebat | but it can hold -1 |
09:03.58 | Sixen | Oh, gotcha. |
09:03.58 | Motive | Also, the new tool works ewith the maps that didn't work with the Mac Launcher rather than the Swapper. |
09:04.01 | OrangePulp | can't you just set the ability to whatever you want? |
09:04.01 | Motive | :) |
09:04.10 | ShadowTiger | someone figure out how to make bunker tabs |
09:04.13 | Motive | Apparently some maps just prefer Battle.net |
09:04.21 | Sixen | Awesome, Motive, :D. |
09:04.31 | Sixen | Definietly putting that and your mac swapper guide in the next news. |
09:04.35 | FrozenFirebat | I second that motion, shadow |
09:04.35 | Motive | Thanks. |
09:04.42 | HBHades | problem is theres no easy way to tell if a player has researched the cargo upgrade for bunkers... |
09:04.47 | Sixen | Want to setup a project for it, Motive? |
09:04.53 | HBHades | so im trying to think of a hacky way to do it |
09:04.57 | ShadowTiger | isnt it a requirement? |
09:04.59 | Motive | I doubt it'll really need updating. |
09:05.06 | Motive | I'll do it if you want though. |
09:05.06 | FrozenFirebat | HB, are you trying to make it a requirement of doing something else? |
09:05.13 | Sixen | For organizations sake? ;). |
09:05.14 | Motive | Upload mah ugly Java hacked code. |
09:05.15 | OrangePulp | cargo upgrade? Oh, like they described for the single player, letting you put up to 6 marines in? |
09:05.15 | Motive | Mmk |
09:05.32 | Motive | I'll have to fix my EventDispatch bug in the first one just for professionalism then. :( |
09:05.34 | Sixen | I'm thinking more along the lines of someone who happens to be browsing our website. |
09:05.39 | HBHades | im trying to make a bunker spawn one unit per 5 secs |
09:05.40 | Motive | Yeah |
09:05.43 | Motive | Make it an asset, right? |
09:05.45 | Sixen | They may look at the projects, but not the forums, y'know? |
09:05.46 | Sixen | Yup! |
09:05.53 | HBHades | if the upgrade is present then it spawns a diff unit |
09:06.01 | Sixen | We'll be updating all those categories/names in the near future. Already have a list, just need to implement it. |
09:06.09 | ShadowTiger | are you using a behavior to spawn the unit? |
09:06.13 | Sixen | Assets will become Utilities and we'll organize some stuff better. |
09:06.18 | Motive | ok |
09:06.20 | HBHades | nope |
09:06.21 | Motive | sounds cool |
09:06.23 | Sixen | :) |
09:06.26 | ShadowTiger | trigger then? |
09:06.29 | HBHades | yep |
09:06.46 | FrozenFirebat | Make it an ability HB, have it apply periodics every 5 seconds, periodic calls a create unit. set the validator to a requirement, make a requirement for having no upgrade, Duplicate that, and make the second one require the upgrade |
09:06.51 | FrozenFirebat | then you don't need a trigger at all |
09:07.07 | Sixen | Motive, mind if I make a thread on the Beta forums about your mac stuff? |
09:07.13 | Motive | By all means. |
09:07.28 | ShadowTiger | and condition - get upgrade count for player doesnt float your boat? |
09:07.52 | HBHades | shadow: problem is that more then one upgrade will be used in the future |
09:07.54 | FrozenFirebat | I != like doing actions by triggers |
09:08.08 | ShadowTiger | yeah you have yourself a massive if/else chain |
09:08.10 | Repo | New asset: http://www.sc2mapster.com/assets/mac-map-launcher/. Mac Map Launcher. MotiveMe (Manager/Author). Approved by sixen. |
09:08.15 | ShadowTiger | OR |
09:08.18 | HBHades | frozen ill try your method |
09:08.20 | ShadowTiger | you can do it smart like in my map |
09:08.34 | ShadowTiger | name all the spawn units (base name not in-game name) unitX |
09:08.38 | ShadowTiger | where x is an integer |
09:08.52 | ShadowTiger | then you can spawn (text to unit: unit + X where x is your upgrade level) |
09:09.18 | ShadowTiger | text to unit is probably one of my favorite new trigger features |
09:10.01 | ShadowTiger | sound good HBHades ? |
09:10.22 | HBHades | yah im taking a look at your guys ideas...shouldnt be long |
09:10.39 | HBHades | they both sound much better then my prevous path |
09:10.52 | OrangePulp | ugh, 2 in the morning |
09:10.56 | ShadowTiger | same |
09:10.59 | OrangePulp | time for sleep |
09:11.05 | FrozenFirebat | sleep is for the weak |
09:11.06 | OrangePulp | thanks for the insight, Frozen |
09:11.07 | ShadowTiger | i still got a few wakin hours left |
09:11.11 | FrozenFirebat | no worries orange |
09:11.16 | Sixen | Motive, you know what would make sense? |
09:11.21 | OrangePulp | maybe I'll actually make something now, lol |
09:11.26 | Motive | ? |
09:11.39 | Sixen | Combine both of your programs. The one that runs that terminal command and your custom map patcher. |
09:11.45 | Motive | Lol |
09:11.47 | Sixen | So people can run the game over Battle.net or locally all with one tool. |
09:11.48 | Motive | ok :P |
09:11.50 | Sixen | :) |
09:11.54 | Motive | Shouldn't take long |
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09:11.58 | Motive | quick,d elete my latest asset! |
09:11.59 | Sixen | Shouldn't be too hard, yeah. |
09:12.07 | Sixen | Well, you can just update the file, no? |
09:12.10 | Sixen | Or I can delete it. |
09:12.16 | Motive | Well the name of the asset is wrong |
09:12.19 | Motive | I'll have to like, rename it somehow |
09:12.21 | Motive | to incorporate both features. |
09:12.30 | Sixen | It's a Mac Map Launcher |
09:12.30 | Sixen | ;) |
09:12.31 | Motive | Oh, I can edit the name. |
09:12.34 | Motive | Meh. That works. |
09:12.45 | Sixen | Hey, it's your project. You tell me :P. |
09:12.57 | Motive | I wouldn't dignify it by calling it a project. Lol |
09:13.03 | Sixen | tool* |
09:13.06 | Sixen | Don't be so modest :P |
09:13.07 | Motive | It's the product of googling how Java does GUI at 4am last morning. |
09:13.18 | Sixen | I hate Java GUI personally. |
09:13.31 | Motive | It's growing on me but I hate the way I have to position elements on the JFrame. |
09:13.35 | Sixen | It made me realize how much I took VB for granted~ |
09:13.39 | Motive | Yes |
09:13.45 | Motive | It made me miss the VB days. :D |
09:13.49 | Sixen | :) |
09:14.10 | Sixen | Aligning everything properly is a pain, I agree. I usually stick with a null layout and do it all manually. |
09:14.25 | Motive | Manually in Java sucks too, imo. |
09:14.32 | Motive | You'll see how hacked together this is in a sec. |
09:14.35 | ShadowTiger | or use rand() to layout your UI. Saves you loads of time |
09:14.37 | Sixen | It does, but it's the lesser of the two evils. |
09:14.45 | Sixen | lol, shadow. |
09:14.56 | ShadowTiger | just make sure you can click to cycle through overlapping windows |
09:14.58 | Motive | http://pastebin.com/Tfv5v7jT |
09:15.01 | Motive | it just SPEWS ugly. |
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09:16.33 | Sixen | Box Layout, :P. |
09:16.42 | ShadowTiger | by the way... as anybody figured out how to color units in the data editor |
09:16.46 | ShadowTiger | i have been using triggers... |
09:16.55 | Motive | I actually never told it what layout to use |
09:17.01 | Motive | I just randomly said Box.createRigidArea() |
09:17.06 | Sixen | Oh, :O |
09:17.07 | Motive | it looked "right" so I just left it that way. |
09:17.24 | Sixen | Shadow, you'd have to either use the Native functions or change the textures. |
09:17.29 | Sixen | I didn't know you could do it with triggers. |
09:17.34 | Sixen | :P |
09:18.16 | ShadowTiger | Yeah you just send the actor a message |
09:18.25 | Sixen | "Heya Actor. Change color, please?" |
09:18.27 | Sixen | "Sure thing, boss!" |
09:18.33 | ShadowTiger | yo actor, your skin is the wrong color. Get your ass to makeup! |
09:18.36 | Sixen | ;) |
09:18.52 | ShadowTiger | you are much more polite than i am |
09:21.51 | Sixen | lol |
09:23.15 | ShadowTiger | okay im going to test if removing the "visible" requirement from weapons lets you shoot invisible enemies without detection |
09:24.24 | FrozenFirebat | Random question: Is it possible to have the game apply a unitproperty change to all the units of a unit type, always, for a SPECIFIC PLAYER? Without using upgrades? |
09:24.30 | *** join/#sc2mapster kumori (~kumori@host98-202.bornet.net) |
09:25.12 | ShadowTiger | what kind of unit property? |
09:25.19 | ShadowTiger | like max health & shields |
09:25.22 | FrozenFirebat | yeah |
09:25.27 | FrozenFirebat | or bonus dmg, whatever |
09:25.52 | ShadowTiger | well if you want to change basic stats you can Pick all units of type for player |
09:26.08 | ShadowTiger | then change their stats with unit property trigger, and change weapon with add/remove weapon |
09:26.10 | FrozenFirebat | And it has to be able to be conditional... because i'm having it only apply as long as player controls a certain other unit |
09:26.24 | ShadowTiger | and then change it back when you are done |
09:26.38 | Motive | k done |
09:26.41 | Motive | just testing it now again |
09:27.42 | ShadowTiger | Frozen you can also just add a behavior to all your units |
09:27.58 | ShadowTiger | the behavior editor lets you make a comprehensive stat adjustment |
09:28.11 | ShadowTiger | and you can either add/remove the behavior with triggers |
09:28.11 | Sixen | Awesome, Motive :D |
09:28.34 | ShadowTiger | or you can make the behavior inherent to the unit and then make it have a requirement of having the activating unit |
09:31.15 | ShadowTiger | this reminds me of all those hours i spent on the war3 forums answering map editor questions |
09:31.40 | Sixen | lol |
09:31.42 | Sixen | Yeah.. |
09:31.49 | Sixen | Wait, War3 Map Dev? |
09:31.53 | ShadowTiger | ya |
09:32.05 | Sixen | What account name did you use..? |
09:32.10 | ShadowTiger | moolacool i think |
09:32.15 | Sixen | Interesting. |
09:32.15 | ShadowTiger | i was pre-DOTA Allstars |
09:32.19 | Sixen | Ah, :P. |
09:32.33 | ShadowTiger | Back when Elil was around |
09:32.48 | SevenSeven | I was there too! |
09:32.49 | Sixen | I post in the Bnet tech support forums |
09:32.57 | ShadowTiger | lol |
09:33.07 | ShadowTiger | you still havent been able to get your war3 to work sixen? |
09:33.15 | Sixen | wut? :| |
09:33.22 | ShadowTiger | tech support.... |
09:33.24 | Sixen | I help there. |
09:33.25 | Sixen | :P |
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09:33.34 | Sixen | http://forums.battle.net/board.html?forumId=12014 |
09:33.38 | ShadowTiger | did you try plugging in your computer? |
09:34.13 | SevenSeven | lol cinematics are a bitch to do :( |
09:34.15 | SevenSeven | i'm out |
09:34.17 | SevenSeven | g'night guys |
09:34.58 | Sixen | Night 77 |
09:35.00 | Sixen | Motive: http://forums.battle.net/thread.html?topicId=24630564338 |
09:35.02 | Sixen | :) |
09:35.11 | Motive | Uploading it now to Mapster |
09:35.13 | Motive | the unified project. |
09:35.36 | Sixen | Great job, <3. |
09:36.27 | Grum | Sixen: the link is no link: |
09:36.37 | *** join/#sc2mapster Kam (~spam@cm-84.215.166.113.getinternet.no) |
09:36.44 | Motive | Done. Source and binaries are up. |
09:36.58 | Sixen | Grum, we can't post links on the Bnet forums :| |
09:37.03 | Grum | fails:( |
09:37.05 | Sixen | Approved, Motive. Nice jarb. |
09:37.14 | Sixen | Whatcha mean, Grum? Link works fine. Copy/paste it. |
09:37.19 | Sixen | http://www.sc2mapster.com/assets/mac-map-launcher/ |
09:37.27 | Coolflip | im out, peace |
09:37.35 | Grum | http://static.mmo-champion.com/mmoc/images/news/2010/april/ss1309.jpg <-- nomnom |
09:37.56 | Coolflip | is that ingame? |
09:38.05 | Grum | that is wow ingame yeah in cataclysm |
09:38.13 | Coolflip | oh |
09:38.13 | Coolflip | lol |
09:38.17 | ShadowTiger | this is weird |
09:38.19 | Coolflip | im probably gona get that |
09:38.19 | Grum | not bad what they can do with some squeezes of the engine :p |
09:38.22 | ShadowTiger | when i try to login to battle.net |
09:38.29 | ShadowTiger | it takes me to the assign username screen |
09:38.33 | ShadowTiger | but my username is taken... |
09:38.44 | Grum | ShadowTiger: so pick another extension |
09:39.06 | Sixen | :O |
09:39.24 | Coolflip | the first one that you put in will be ShadowTiger, the second one you put in will be whatever you want it to be, people wont see the 2nd one |
09:39.28 | ShadowTiger | But i think I was the last person to use that extension |
09:39.34 | ShadowTiger | im using Shadowtiger.shadowtiger |
09:39.44 | Grum | ShadowTiger: do we *REALLY* have to tell you this? |
09:39.46 | Coolflip | someone jacked your name |
09:39.47 | Coolflip | lol |
09:39.52 | Grum | there are other people playing the beta you know |
09:40.01 | Grum | there are other people as non-inventive as you |
09:40.03 | Coolflip | im out peaceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
09:40.14 | Grum | just name yourself ShadowTiger.Rawr |
09:40.39 | ShadowTiger | i just feel like it got leftover from the wipe or something |
09:40.54 | Grum | now the real question, why care |
09:41.17 | ShadowTiger | Well if it got leftover from the wipe that means something went wrong with the wipe... right? |
09:41.30 | Grum | or maybe they did it intentionally to double the numbers in the database |
09:41.32 | Grum | again, why care |
09:42.55 | ShadowTiger | whatever its over |
09:43.25 | Motive | Oh god sixen, the post you just replied to. |
09:43.36 | Motive | I was literally thinking of doing something with that if I could figure out how to do MPQs in Java. |
09:43.50 | Sixen | Go for the gold :D |
09:43.56 | Motive | Not tonight. Haha. |
09:44.04 | Motive | Thankfully there's already a libmpq for java. It just has to be updated. |
09:44.13 | Sixen | mmmm truth |
09:44.32 | Sixen | You're EU, yeah? |
09:44.46 | Motive | I'm EST US. |
09:44.48 | Motive | It's 5:44 AM here. xD |
09:44.49 | Sixen | Oh |
09:44.52 | Sixen | Oh geez. |
09:44.53 | Motive | I got carried away a lot. |
09:45.00 | Sixen | I do the same. I'm on PST. |
09:45.05 | Motive | SC2 Editor's been keeping me up this late every night. |
09:45.08 | Motive | It's pretty bad. And good. |
09:45.14 | Sixen | Me too, and I have classes in the mornings :( |
09:45.20 | Motive | Yikes. |
09:45.22 | Motive | So do I. |
09:45.25 | Grum | classes? its weekend |
09:45.25 | Sixen | Yikes |
09:45.26 | Sixen | :P |
09:45.31 | Motive | I missed one, but it's the weekend now. |
09:45.34 | Sixen | Well, not tomorrow grum. But normally. |
09:45.36 | Sixen | yeah |
09:46.38 | Grum | mmm i has mango! omnom |
09:47.11 | Motive | I'd kill for a mango atm. |
09:47.12 | Sixen | keke |
09:47.19 | Sixen | I want some Pizza. |
09:47.27 | Motive | I want breakfast. |
09:47.30 | Motive | Lol |
09:47.32 | Grum | i'd email you a piece if we'd have the tech to do so :P |
09:47.35 | Sixen | :P |
09:47.43 | Sixen | Or I can just come over. |
09:47.47 | Grum | yay new stargate universe |
09:47.53 | Motive | new PizzaBuilder(); |
09:47.55 | *** join/#sc2mapster Dracor_ (~3ceaeb14@gateway/web/freenode/x-fuxzzguutwoxnmgk) |
09:47.56 | Grum | you could |
09:48.02 | Grum | long swim though |
09:48.12 | Sixen | I can fly. |
09:48.16 | Sixen | My arms are strong. |
09:48.27 | Grum | i hope also hairy .. erm feathery |
09:48.34 | *** join/#sc2mapster Slam_ (~c31b0354@gateway/web/freenode/x-xugflasrfivfuvkb) |
09:48.38 | *** join/#sc2mapster kumori (~kumori@host98-202.bornet.net) |
09:48.43 | Sixen | :P |
09:48.56 | Dracor_ | Hmm, I'm trying to set up a vote system. I've stored everyones vote choices into 5 variables. Whats the best way to return which one of the variables contains the highest integer? |
09:48.56 | Grum | amagawd i just stumbled on the origin of the word Fairy ... Flying Hairy! |
09:49.25 | Sixen | o_o |
09:49.38 | Sixen | Dracor, make a temp variable and compare them all |
09:49.48 | Sixen | I'd personally use an Array and just iterate through the array |
09:50.23 | Grum | you actually need 2 variables if you dont have an array if you also want to know *which* of the variables contained the highest ;) |
09:50.57 | Grum | boehoe .. mango is gone :( |
09:50.58 | Sixen | for(int i = 0; i < array.length; i++) { |
09:50.58 | Sixen | if (array[i] > tmpNum) |
09:50.58 | Sixen | tmpNum == array[i] |
09:50.58 | Sixen | } |
09:51.05 | Sixen | there it is in galaxy! |
09:51.06 | Sixen | :P |
09:51.13 | Sixen | kinda. |
09:51.13 | Grum | wrong! |
09:51.19 | Sixen | yeah. =, not == |
09:51.26 | Grum | highestIdx = i! |
09:51.36 | Sixen | wut? |
09:51.41 | Sixen | i is the count, not the value |
09:51.42 | Sixen | =o |
09:52.12 | Motive | lol |
09:52.19 | Motive | You can't do it in Galaxy. gg. |
09:52.21 | *** join/#sc2mapster Beider (~beider@p4FD69017.dip0.t-ipconnect.de) |
09:52.26 | *** join/#sc2mapster kumori (~kumori@host98-202.bornet.net) |
09:52.28 | Motive | no passing by reference for the array and no way to get the array's size. |
09:52.32 | Fisker | hey Sixen |
09:52.46 | Grum | he needs to know which index; so: int highest_idx = 0; for(int i = 1; i < array.length; i++) { if (array[highest_idx] > array[i]) highest_idx = i; } |
09:53.04 | Gohla | There's no references/pointers in galaxy? |
09:53.09 | Motive | They were removed. :[ |
09:53.10 | Grum | errrr |
09:53.12 | Grum | > should be < |
09:53.30 | Grum | anyhow quite trivial :) |
09:55.19 | *** join/#sc2mapster kumori_ (~kumori@host98-202.bornet.net) |
09:56.52 | Motive | I'm so psyched now. |
09:57.01 | Motive | I had no idea those maps that didn't work would work on multiplayer. |
09:57.08 | Motive | I can finally test people's maps. :D |
09:57.51 | Sixen | hai fisker |
09:58.03 | NoRoo | hey guys o/ |
09:58.06 | Sixen | hai Noroo |
09:58.23 | NoRoo | anything exciting going on? |
09:58.32 | Sixen | Oh right, Grum. I was just checking for the highest val, not player. gotcha. |
09:58.47 | Sixen | NoRoo, if you're on a Mac, Motive made a cool program to run custum maps :D |
09:58.59 | Motive | He's not |
09:59.05 | Motive | but I can test games with you on multiplayer now! |
09:59.05 | Motive | :D |
09:59.10 | NoRoo | lol |
09:59.13 | NoRoo | yeah I'm not on a mac |
09:59.17 | NoRoo | but I don't swap LT |
09:59.20 | Grum | <NoRoo> anything exciting going on? <-- i ate a mango! |
09:59.21 | Motive | oh come on |
09:59.24 | Motive | swap lost temple like a man. |
09:59.29 | NoRoo | I swap novice twilight fortress |
09:59.48 | Motive | don't make me figure out which map novice twilight fortress is just to swap it and play with you next time. |
09:59.51 | Motive | I'll cry a little. |
09:59.59 | NoRoo | novice twighlight fortress is 2e/0b |
10:00.02 | Motive | it's different on mac |
10:00.04 | Sixen | hm |
10:00.09 | Sixen | Motive, does it have the option to restore LT? |
10:00.11 | Grum | tbh you should swap out a novicemap |
10:00.12 | NoRoo | that part is probably the same |
10:00.14 | Motive | yes |
10:00.20 | Sixen | Then what's the problem? :P |
10:00.21 | Grum | Sixen: delete it and download it again ;)) |
10:00.28 | NoRoo | why would they use a different hash function for mac os and windows |
10:00.29 | Motive | he swaps Novice Twilight Fortress |
10:00.31 | Motive | two different maps. |
10:00.35 | Sixen | You won't be playing a Custom Map and LT at the same time. |
10:00.35 | Motive | I have no idea, NoRoo. |
10:00.43 | Grum | Motive: SWAP THEM ALLLLLLLLL |
10:00.46 | Sixen | lul |
10:00.47 | Motive | YEAH!!!! |
10:00.52 | Motive | Lol that would be so much pain. |
10:01.01 | Motive | I'd rather just delete all the maps and make newbs re-download them every time. |
10:01.08 | Motive | Atm I actually have a restore system. |
10:01.19 | liq3 | restore? |
10:01.23 | Motive | And it's idiot-proof so if you close without restoring it'll restore automatically when you open it again. |
10:01.31 | Grum | if you replace a novice map no-one will care |
10:01.39 | NoRoo | Doesn't the eula explicitly state any third party application that modifies any file, including cache files is strictly forbiden? as harmless as this is |
10:01.44 | Motive | yes |
10:01.53 | Grum | we dont modify a file |
10:01.55 | Grum | we delete it |
10:01.56 | Motive | but what are they going to do? sue me for writing a shitty java app that moves around files? |
10:01.59 | liq3 | NoRoo: goodluck them figuring it out? :/ |
10:02.01 | Motive | I don't delete anything :P |
10:02.03 | Motive | I only move it around |
10:02.04 | Grum | and then we happen to put a file with the same name in its stead |
10:02.06 | Motive | It's my file system, bitches. |
10:02.21 | Sixen | Meh |
10:02.21 | NoRoo | yeah, but I just do it manually :P |
10:02.25 | liq3 | Also by that logic MPQeditor isn't allowed. |
10:02.28 | Beider | Does anyone know if it is possible to change a unit's attribute on the fly? As in change it from Light to Armored or Massive ? |
10:02.29 | Sixen | We've had a Map Editor for months, they didn't give us a problem. |
10:02.40 | NoRoo | I didn't write the eula |
10:02.43 | Grum | liq3: readonlymode |
10:02.48 | Sixen | I'm just sayin', NoRoo. |
10:02.50 | Beider | I tried looking in the Behaviors and write a buff that would change it but it doesn't seem to work |
10:03.08 | NoRoo | I'm not suggesting any one is going to get caught and have their key blocked |
10:03.08 | Grum | Beider: should be possible with the data editor |
10:03.10 | liq3 | Grum: the AIs. :P |
10:03.17 | NoRoo | that seems highly unlikely |
10:03.22 | Motive | If my key gets blocked I'll buy one for $5 |
10:03.23 | NoRoo | all the same I'll just keep doing it manually |
10:03.29 | Motive | lol |
10:03.35 | liq3 | I have 2 spare keys atm. Friends keys ftw. :] |
10:03.36 | Beider | Grum: I want to change it during the game |
10:03.50 | liq3 | Beider: different units? |
10:03.58 | Beider | Yeah was hoping to avoid that |
10:04.01 | liq3 | heh. |
10:04.08 | Grum | hmm seems 'Buff' indeed cannot change it |
10:04.13 | NoRoo | any way motive, I recomend a JList on there to determine which map you want to replace |
10:04.19 | NoRoo | no reason not to |
10:04.21 | Beider | I got a spawning script for my tower def that applies buffs to units as they spawn to change stuff like HP/Armor/shield/abilites... |
10:04.27 | Motive | but then I'd have to figure out which hashes correspond to which files |
10:04.28 | Beider | but I can't find a way to change the unit attribute |
10:04.30 | Motive | and deal with more ugly GUI code |
10:04.39 | NoRoo | Motive: I just told you, 2e/0b |
10:04.43 | Motive | it's different on macs |
10:04.45 | Motive | I'd have to log them all. |
10:04.53 | NoRoo | is it really? |
10:04.53 | liq3 | Motive: delete the maps one by one |
10:04.54 | Motive | yes. |
10:05.01 | liq3 | until it asks you dl twilight novice again. |
10:05.05 | Grum | or .. just look into the mpq |
10:05.06 | NoRoo | well just find that one then |
10:05.11 | liq3 | grum: eh? |
10:05.16 | Motive | If I want to play with you I'll just do it manually. Lol |
10:05.18 | NoRoo | since every custom on bnet I've played has been on that map |
10:05.23 | Motive | really? |
10:05.23 | Motive | e |
10:05.24 | Grum | liq3: the mapname .. its in the s2ma :P |
10:05.29 | NoRoo | I've never hosted, or joined a game with any one that hosted on lost temple |
10:05.30 | liq3 | haha. |
10:05.30 | Motive | the windows tool does it w/ lost temple. :/ |
10:05.37 | Grum | the windowstool sucks |
10:05.42 | Motive | well that I agree with |
10:05.53 | Motive | if I publish my java app for windows will you just use that? lol |
10:06.09 | Grum | something written by you? nowai |
10:06.10 | NoRoo | well I won't but other people still could use it and join the game I hosted! |
10:06.13 | NoRoo | that's good too |
10:06.20 | Motive | my java app sucks though, too. |
10:06.22 | Motive | not denying it. |
10:06.31 | NoRoo | well swing is swing |
10:06.40 | NoRoo | no such thing as a good swing ap |
10:06.46 | Motive | I can give you the .jar and it should work out of the box. except for the test document feature. |
10:07.10 | Motive | wait no it won't |
10:07.12 | Motive | fuck me sideways |
10:07.14 | Motive | the paths are all wrong |
10:07.17 | Motive | ~/Library won't work on windows. lol |
10:07.26 | Motive | just run the shitty windows version. :P |
10:08.04 | Motive | I'd consider porting it to windows but I don't have a good test environment for it so I can't. |
10:08.29 | NoRoo | kinda defeated the point of using java XD |
10:08.38 | NoRoo | if it only runs on one platform |
10:08.39 | Motive | meh. |
10:08.41 | NoRoo | hehe |
10:08.44 | Motive | the point of using java was to make it easier for me. |
10:08.57 | NoRoo | the correct answer is "you get what you pay for" I think |
10:08.59 | NoRoo | :) |
10:09.01 | Motive | I was only trying to get it to work on my mac as fast as possible at the beginning. |
10:09.02 | Motive | Lol |
10:09.36 | Motive | Plus I had to do it incase any ass was like "HAHA MY PC CAN RUN MULTIPLAYER CUSTOM. FUCK MACS" |
10:09.37 | NoRoo | I need to come up with a few more ship types for my game |
10:09.54 | Motive | well my program can run on macs and not windows |
10:09.56 | Motive | eat it, bitches. |
10:10.02 | Motive | two can play at that game. |
10:10.06 | NoRoo | yes mission accomplished |
10:10.59 | NoRoo | I'm just glad I patched up that terrible game breaking bug I had |
10:11.18 | Sixen | @motive: This may interest you - http://forums.battle.net/thread.html?topicId=24630562981#9 |
10:11.27 | Motive | It does. :) |
10:11.36 | Motive | It would interest me more if he gave a timeframe though, like a week or two. |
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10:11.49 | webirc | Where do you change the hotkey for an ability? |
10:12.20 | Sixen | webirc: You should be able to do it in the Ability Data |
10:12.22 | Grum | should be ingame options for that now right? |
10:12.46 | NoRoo | Any way I want to host my game again so get your thing to swap Novice twighlight fortress |
10:12.53 | Motive | Lol ok |
10:13.02 | Motive | fseventer |
10:13.06 | Motive | what a program name |
10:13.09 | NoRoo | I really need a video of it |
10:13.34 | Motive | Lololol |
10:13.38 | Motive | guess what my mac can do? :P |
10:13.40 | NoRoo | and some text on the loading screen so I don't have to keep explaining the game & controls in the game lobby. |
10:14.06 | webirc | Sixen: It's in buttons, not ability data, found it seocnds after you said that. |
10:14.14 | Motive | brb novice twilight |
10:14.39 | Sixen | Sorry, webirc. |
10:14.45 | Sixen | Thought it was in the ability frame, :(. |
10:15.12 | webirc | Yeah, I appreciate your trying to help, and I wouldn't have taken another look if you hadn't said that. (Commands + had the link to the button) |
10:15.31 | Motive | what did you say novice twilight fortress was? 2e 0b? |
10:15.46 | NoRoo | Hmm.. how about a banshee that has a spread shot laser |
10:15.53 | NoRoo | that might be cool, I'll add that in |
10:16.04 | NoRoo | hmm..... should the lasers explode.. |
10:16.08 | NoRoo | yes I think so |
10:17.39 | Motive | DocInfo/Name=Novice Twilight Fortress 2e0bea8af7... |
10:17.56 | NoRoo | motive sounds like the same hash key to me |
10:17.59 | Motive | yeah |
10:18.01 | NoRoo | 2e/0b |
10:18.04 | NoRoo | yep |
10:18.05 | Motive | weird, that map seems to have the same one. |
10:18.23 | Motive | Kerrigan's fault. |
10:19.34 | Motive | mmk, I just edited my program to use novice twilight. |
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10:19.37 | Motive | easier than copying for me |
10:20.24 | webirc | What's a good ability to base a grenade off of? |
10:24.46 | ShadowTiger | wouldnt infestor - fungal growth be good? |
10:25.54 | webirc | I'm not familiar with it, does it have a launching animation? |
10:26.26 | ShadowTiger | it lobs an egg onto the enemy and does AOE move stun and damage |
10:26.35 | Sixen | alright, I gotta go to sleep guys. 3:30. |
10:26.40 | ShadowTiger | later |
10:26.43 | Sixen | night~ |
10:26.45 | webirc | Sounds good ShadowTiger, thanks. |
10:27.03 | ShadowTiger | NoRoo what laser actor will you use for your banshee? |
10:27.17 | *** join/#sc2mapster kumori (~kumori@host98-202.bornet.net) |
10:27.19 | NoRoo | I made it a phoenix instead |
10:27.39 | ShadowTiger | using pheonix attack? |
10:27.59 | NoRoo | I might use that model but it's going to maybe get some sort of spread fire attack |
10:28.18 | ShadowTiger | well anyways dont use the Point Defense Laser |
10:29.00 | ShadowTiger | it causes memory leaks : ( |
10:29.24 | webirc | Can you make a copy of an ability and associated actors etc. and rename it without having to rename each individual object? |
10:32.23 | ShadowTiger | somethings will have to be renamed |
10:32.41 | ShadowTiger | but usually most of it is renamed for you if you copy linked objects |
10:32.46 | ShadowTiger | in one step |
10:33.20 | ShadowTiger | well you have to change the name still |
10:33.29 | ShadowTiger | so i guess the answer is no |
10:33.45 | webirc | thanks |
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10:55.03 | rebb | is there anything special to do to get map texture-set switching to work without crashes ? |
10:55.15 | ShadowTiger | works for me... |
10:55.52 | *** join/#sc2mapster Tokoji (~c3530b42@gateway/web/freenode/x-ojrdvogpsiorosiv) |
10:56.06 | rebb | hmmm |
11:04.14 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-iadtcebbrjvnfntf) |
11:04.14 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
11:04.27 | Repo | New announcement: http://www.sc2mapster.com/announcements/twitter-resident-overmind-mac-launcher-zergger/ |
11:14.34 | *** join/#sc2mapster Romm_ (~5c8ecaf7@gateway/web/freenode/x-kqrcxyikvhxiafaa) |
11:14.43 | Romm_ | Hi |
11:14.50 | ShadowTiger | hi |
11:14.55 | Romm_ | Someone knows how to add a cooldown to an ability ? |
11:15.01 | ShadowTiger | ya |
11:15.10 | ShadowTiger | its under cost |
11:15.20 | ShadowTiger | near the bottom |
11:15.41 | Romm_ | Oh yeah I see, thanks ! ;D |
11:15.47 | Romm_ | I test it :) |
11:18.50 | Romm_ | Hmmm |
11:19.00 | Romm_ | What value should I modify ? |
11:19.29 | Romm_ | Cause there are several, and I dunno what one to modify... |
11:22.12 | Slam_ | try them all :p |
11:22.27 | Romm_ | I found, it's okay :D |
11:22.28 | Romm_ | Thanks ! |
11:22.29 | rebb | btw someone mentioned it would be possible to get your map "protected" if you upload it to blizzard in the future, does that mean they somehow encrypt the file so it cannot be opened in the editor ? |
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11:27.33 | ShadowTiger | I would assume so rebbi |
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11:51.47 | vjeux | rebb: the map openable by the editor have many things that are not required for the map to be playable |
11:52.03 | vjeux | for example all the triggers are stored in xml and not in galaxy |
11:52.36 | vjeux | they just need to strip those extra infos out of the map and voila |
11:52.50 | vjeux | like the way the map protectors do |
11:53.02 | Romm_ | Hmm |
11:53.07 | Romm_ | (Hi vjeux) |
11:53.19 | Romm_ | So you mean that the map will only be ghosts on your computer ? |
11:53.44 | Romm_ | All triggers, and those things will be in BlizBliz servers ? |
11:57.57 | vjeux | no |
11:58.21 | vjeux | you will have all the map, but not the "hints" needed for the editor |
11:59.20 | Romm_ | Ok ok |
12:05.24 | *** join/#sc2mapster Anders^^_ (~chatzilla@90-227-13-156-no53.tbcn.telia.com) |
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12:07.07 | Guest93989 | hi anyone knows how to detect when one unit enters sight of other unit? or when player sees specific unit? |
12:08.41 | Anders^^_ | anyone knows a good way to debug triggers, got one that doesn't work in all cases but i dont know why... |
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12:11.42 | Xan | are there any released maps that contain melee/campaign AI with custom build orders and such? |
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12:12.01 | Anders^^_ | Does a neutral player count as active player? |
12:12.15 | vjeux | http://sc2.nibbits.com/maps/project/74676/starchess |
12:12.17 | vjeux | it's pretty nice |
12:12.44 | vjeux | Anders^^_: what do you mean by debugging triggers? |
12:14.03 | *** join/#sc2mapster Gozzon (Juho@83-102-104-141.bb.dnainternet.fi) |
12:17.05 | Lasion | Ugggh... |
12:17.20 | Lasion | You know that old saying "Tequila tequila tequila floor"? |
12:17.24 | Lasion | It's true. |
12:18.07 | Repo | New map: http://www.sc2mapster.com/maps/lava-rises/. (4) Lava Rises. Grenflag (Manager/Author). Approved by vjeux. |
12:19.08 | Grum | vjeux: wtb localization system for the maps |
12:19.45 | vjeux | yeah |
12:19.59 | Grum | and grrr not even a mention in that map after using my code :/ |
12:20.34 | vjeux | in lava rise? |
12:20.38 | Grum | yup |
12:21.01 | Grum | and the description is also wrong .. it doesnt move the way he says it does |
12:22.00 | Grum | but the map is niiiiicce |
12:22.05 | vjeux | where did he found the code? |
12:22.16 | Grum | he copy/pasted it from my proof of concept |
12:22.20 | vjeux | link? |
12:22.25 | Grum | euuh |
12:22.45 | Grum | http://www.sc2mapster.com/maps/lava-proof-concept/ |
12:23.06 | Grum | its fine to do so .. but meh feel free to credit where its due |
12:23.59 | Grum | nice map though .. dang :D |
12:25.07 | vjeux | ok going to send him a pm :) |
12:25.13 | Grum | no dont |
12:28.33 | Grum | that map is *really* nice ... damn |
12:29.06 | vjeux | too late ! :p |
12:29.50 | vjeux | stealing credits is a serious concern, we don't want map makers on mapster being "stolen" their work |
12:29.55 | Skystriker | http://www.youtube.com/watch?v=UIIn0blcd6s&feature=player_embedded from TL |
12:30.06 | Grum | vjeux: i can send the pm hehe |
12:30.13 | liq3 | Erm, considering the map is "public domain"... >.> |
12:30.17 | liq3 | :P |
12:30.51 | liq3 | Also it's "copy" not "stolen" |
12:31.07 | Skystriker | Emotions run high on this issue |
12:31.28 | Skystriker | Some people feel very strongly about copyright/analogues of such, while others feel very strongly about FOSS |
12:31.45 | Skystriker | I'm pretty sure Blizzard is going to be heavily encouraging the former |
12:31.49 | Grum | its public but a mention would be nice |
12:31.53 | Grum | nothing more, nothing less |
12:31.55 | Skystriker | Aye |
12:32.12 | Grum | *even* if you just put it as a comment in the trigger code |
12:32.47 | Grum | its just called common curtesy imho .. |
12:33.16 | Grum | and yay new disk .. and bleh have to open up my whole bloody pc again to install it ;( |
12:33.29 | *** join/#sc2mapster uBdead (~5ee53e4e@gateway/web/freenode/x-asahbozagjxvgwyf) |
12:33.42 | uBdead | helloo |
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12:34.52 | Skystriker | Well grum |
12:35.03 | Skystriker | credit is considered pretty standard |
12:35.10 | Skystriker | Even among FOSS |
12:35.19 | Skystriker | So yea, lame that he yanked and didn't tell |
12:36.22 | Repo | New map: http://www.sc2mapster.com/maps/wgx-nagrand/. WGX Nagrand. WhiskeeGX (Manager/Author). Experimental. Approved by vjeux. |
12:36.57 | rebb | vjeux: ah i see, so this is pretty much already possible you mean ? |
12:37.04 | vjeux | yeah |
12:37.57 | Grum | well tbh, the map is of really high quality to i kinda dont want to make too much of a point of it, though i would have mentioned it to him some time :) |
12:38.05 | Lasion | Hmm |
12:38.23 | Lasion | This is going to throw some life into the good ol' IRC. |
12:38.30 | Lasion | Who here on EU wants a beta invite? |
12:38.33 | Grum | you are puking on webcam? |
12:38.40 | Lasion | Close |
12:38.46 | Grum | the keys are not US or EU btw |
12:38.49 | Grum | they work anywhere |
12:38.52 | Lasion | Oh rite |
12:38.53 | Gozzon | can anyone help me with my problem: when i morph unit to another with ability new unit doesnt have attack animation, but if i place one on map it has attack animation |
12:38.55 | Lasion | even better ^^ |
12:39.05 | Lasion | Got a spare code |
12:39.05 | Grum | (i know for sure as i got my key from cog|away :D) |
12:39.21 | Lasion | Where do you play? |
12:39.52 | Grum | EU |
12:40.08 | Lasion | Same :) |
12:41.09 | Grum | though i havent actually played a lot hehe |
12:41.11 | Lasion | Do you play ranked or just hang around for the fun? ^^ |
12:41.14 | Lasion | Ah |
12:41.15 | Lasion | hehe |
12:41.22 | Grum | i kinda suck |
12:41.34 | Lasion | I played with a friend of mine in 2v2 before they reset |
12:41.38 | Grum | no wc3/sc1 history so best i did was like ~15:4 in bronze in 1v1 |
12:41.48 | uBdead | any idea's on how to fix the explosion? i tried everything :( http://www.livestream.com/zenben/video?clipId=pla_fb364b1d-cbee-4089-90f4-580c59e026b5 |
12:41.49 | Grum | and before 3:30 orso haha |
12:42.02 | Lasion | and we won the first 5 ranking matches, so we got placed in Platinum.. Let's just say we were out of our league :D Got absolutely ravaged after that. |
12:42.25 | Lasion | Yeah I played alot of SC and SCBW, but I never really hit the big WC3 hype. |
12:42.44 | uBdead | i hated blizzard for "heros" |
12:42.49 | uBdead | god how boring is that |
12:43.07 | Lasion | I was kinda scared when they announced "Starcraft: Ghost" |
12:43.24 | Grum | tbh what i hated most was the insane amount of cheese |
12:43.38 | uBdead | i pleed guilty lol |
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12:43.45 | uBdead | i only play cheese lol |
12:43.52 | Lasion | hehe |
12:44.01 | uBdead | altough i call it "smart" |
12:44.28 | Grum | well after so many games you get bored of the chain-cheezing |
12:44.32 | Grum | especially when playing protoss |
12:44.37 | uBdead | i play prot lol |
12:44.37 | Grum | you get so bloody locked down in what you can do |
12:44.46 | Grum | oh yeah i can cheeze as well |
12:44.48 | Terex | Hi. I`m using localised editor and instead of normal text in custom map i have param/lots of numbers |
12:44.50 | Grum | i just dislike it |
12:44.56 | Terex | How to fix that? |
12:45.09 | uBdead | fair enough |
12:45.30 | uBdead | i dont rush though |
12:45.39 | uBdead | not my style |
12:45.49 | Lasion | Terran is my middle name |
12:46.00 | uBdead | i won a placement match with 150 queens lol |
12:46.06 | Lasion | hahahahahah |
12:46.09 | Grum | uBdead: i play way to passive |
12:46.12 | Lasion | what the heeeell? :D |
12:46.28 | Lasion | That made me laugh out :P |
12:46.31 | uBdead | my friend and i like going craaaazy style against noobs |
12:46.36 | uBdead | its super funny |
12:46.45 | Terex | A slow, but deadly horde.... |
12:46.52 | Lasion | uBdead, where do you play? |
12:46.58 | Gozzon | uBdead look at thor's anti air missile effects those explode once they hit, might give you something to start |
12:47.04 | uBdead | no they are pretty fast, because you have 50034050345 tumors on the map |
12:47.22 | uBdead | i did gozzon :( cant figure it out |
12:47.24 | Lasion | just deny their building space with tumors? :P |
12:47.35 | uBdead | yea but they build turrets |
12:47.45 | uBdead | and detection > tumor |
12:47.49 | uBdead | HOWEVER |
12:47.51 | Terex | Btw, never could understand the point of getting more creep |
12:48.05 | uBdead | a better game was our Planetary Fortress mass attack |
12:48.16 | Grum | that is not cheese |
12:48.20 | uBdead | 8 planetary fortress flew into their base :D |
12:48.32 | uBdead | nah thats just crazy lol |
12:48.40 | Grum | its fun |
12:48.43 | Lasion | that's replay worthy ^^ |
12:48.45 | Kamakaze | those cant fly |
12:48.48 | kumori | except that they can't fly after you upgrade them |
12:49.00 | uBdead | well we upgraded them in their base obv |
12:49.09 | uBdead | let me see what replays i can find |
12:49.10 | Grum | wonder why they didnt die fast enough |
12:49.18 | uBdead | because we play copper lol |
12:49.25 | Lasion | lawl |
12:49.33 | uBdead | and are platinum in 1vs1 random |
12:49.47 | Lasion | Do you play active in platinum? |
12:50.00 | uBdead | i stopped playing since the map editor was released |
12:50.07 | *** join/#sc2mapster Hati (kvirc@dslb-088-074-146-192.pools.arcor-ip.net) |
12:50.08 | Lasion | hehe |
12:50.10 | uBdead | full time mapping :D |
12:50.25 | Gozzon | uBdead tried copying thor aa actor and linking it to your effects? |
12:50.35 | Gozzon | i would guess its actor issue |
12:50.43 | uBdead | well im using the missile turret actor |
12:50.57 | uBdead | i think it's an event issue somewhere |
12:51.30 | Hati | morning |
12:51.43 | uBdead | goood murning |
12:51.48 | Lasion | Mornin' |
12:53.23 | Lasion | I found myself a bit overwhelmed by the GE so so far I'm sticking to trying other people's map ;P |
12:53.28 | Terex | morning |
12:53.59 | Gozzon | can anyone help me with my problem: when i morph unit to another with ability new unit doesnt have attack animation, but if i place one on map it has attack animation |
12:56.39 | uBdead | i have no idea gozzon |
12:57.35 | Xan | are there any released maps that contain melee/campaign AI with custom build orders and such? |
12:57.41 | Hati | hmm |
12:57.43 | Hati | got a IAF key |
13:00.58 | *** join/#sc2mapster Syn1 (~syn@abo-81-51-69.rou.modulonet.fr) |
13:03.00 | uBdead | sweet i fixed the missile thing |
13:03.08 | Gozzon | what was wrong? |
13:03.22 | uBdead | i just created a new Actor(GenericAttack) and made the Missile Turret it's parent |
13:03.29 | uBdead | changed the launch and impact effect |
13:03.31 | uBdead | and it worked :) |
13:04.06 | uBdead | it even shoots from the Hellion's turret :D |
13:07.57 | *** join/#sc2mapster Takyn (~Calyn@ip-109-91-28-88.unitymediagroup.de) |
13:12.16 | Magnevv | Is it possible to create structs in the GUI, or is that only when you're scripting? |
13:13.55 | Hati | Presents |
13:15.29 | Magnevv | *bows* |
13:15.34 | Hati | ups sry |
13:15.36 | Hati | Records |
13:15.36 | Hati | was it |
13:15.45 | Hati | iirc |
13:15.56 | Magnevv | *re-bows* |
13:15.56 | Hati | or any of them :P |
13:27.52 | *** join/#sc2mapster dorkass (~dork@c-76-30-210-50.hsd1.tx.comcast.net) |
13:28.29 | kumori | I have a hopefully easy question. I have a map with a marine and a point. I want the marine to attack the point. (Attack ground). But my marine is a bad marine and refuses to follow orders. What to do? =) |
13:28.54 | Terex | Punish him |
13:29.07 | Bemoliph | Change the target to Point or Point/Unit |
13:29.23 | *** join/#sc2mapster Sherard (~47aa77a3@gateway/web/freenode/x-olfikoseswdscxer) |
13:29.25 | kumori | I've edited the effects of the weapon to include point on the impact location |
13:29.31 | Sherard | Good morning everyone |
13:29.45 | Lasion | smack him good |
13:29.53 | Sherard | Why? |
13:30.03 | Bemoliph | I've only ever done it with actual abilities, as opposed to standard attack, so I'm not sure what to do in that case |
13:30.05 | Lasion | Goodmorning \o |
13:30.34 | Bemoliph | But it should work, theoretically |
13:31.22 | kumori | Oh, so say I can make an ability to this instead, thats fine with me. I tried to edit the attack ability, but I'm beginning to believe my marine is a bit slow :( |
13:31.24 | *** join/#sc2mapster Ingela (~Ingela@90-229-183-205-no35.tbcn.telia.com) |
13:33.46 | kumori | ah, nevermind, I'll slap him around a bit more, and try harder with his abilities. :p |
13:38.09 | Bemoliph | I wouldn't be surprised if it's possible, it's just I don't have any personal experience to speak from for that particular ability |
13:40.27 | Anders^^_ | Anyone got a clue why my condition "Spawndelay[LocalPlayers] >= UnitWorth[PlayerUnits[LocalPlayers]]" doesnt work unless UnitWorth is 1?, "UnitWorth[PU[LP]]"gives the correct value. In "Then" i got "Variable - Set Spawndelay[(Picked player)] = 1" and in "Else" i got Variable - Modify Spawndelay[(Picked player)]: + 1. |
13:41.38 | Anders^^_ | both (Picked player) are LocalPlayers. its not the error |
13:44.59 | *** join/#sc2mapster dorkass (~dork@c-76-30-210-50.hsd1.tx.comcast.net) |
13:45.10 | dorkass | yo did anyone else get an invite a friend beta code recently? |
13:51.02 | Anders^^_ | I figured it out, forgot localvariables aren't presistant :/ |
13:52.29 | dorkass | that's where they get you |
14:01.23 | liq3 | dorkass: i got one a few days ago... like 2-3. |
14:01.36 | dorkass | you got multiple invite a friends? |
14:01.42 | liq3 | one email, got 2 keys. |
14:01.49 | dorkass | wow, that's cool |
14:01.59 | liq3 | saving them incase I need em. :] |
14:02.16 | dorkass | oh right my email has two also |
14:02.22 | dorkass | sweet, i dunno how i didnt notice that |
14:02.36 | dorkass | all my friends have been absent lately because i'm moving, so ef them |
14:04.14 | *** join/#sc2mapster Stewox (~563a22a6@gateway/web/freenode/x-pzpgzcfrzwglxfyc) |
14:05.59 | Lasion | uBdead, did you find the replay with the flying command centers? ^^ |
14:06.27 | uBdead | no i think its on my other computer :( |
14:06.40 | uBdead | ill ask my friend |
14:06.42 | uBdead | hold on |
14:07.33 | Lasion | ^^ |
14:08.30 | uBdead | he's busy lol |
14:08.34 | uBdead | asshole |
14:08.36 | uBdead | lol |
14:08.36 | Lasion | aww |
14:08.36 | Lasion | hehe |
14:08.51 | Lasion | well I'm not going anywhere anytime soon :P |
14:16.58 | liq3 | replay with flying command centers? wut? |
14:20.04 | Gozzon | anyone can tell me whats wrong when mutalisk attack begings from ground not from "tail" |
14:21.55 | *** join/#sc2mapster Zoxc (~zoxc@ti0128a340-dhcp0330.bb.online.no) |
14:22.33 | Kamakaze | did you change its weapon? |
14:22.42 | Gozzon | yes |
14:23.23 | Kamakaze | the new weapon might expect a mount point that the mutalisk doesnt have so it falls back to something else |
14:23.35 | Kamakaze | though I think its stored in an actor somewhere not in the weapon |
14:24.04 | Hati | is there a DDS importer/exporter for GIMP ? |
14:24.18 | Hati | or simply a plugin |
14:26.22 | *** join/#sc2mapster art[] (~art@adsl-99-181-137-166.dsl.klmzmi.sbcglobal.net) |
14:29.47 | Anders^^_ | How do you get the "(Picked player) + 1)" of an action like this? "Leaderboard - Set (Last created leaderboard) item alignment at column 1 and row ((Picked player) + 1) to Left" Can't find a way to get 2 variables in there. |
14:30.25 | Bemoliph | Go to Math > Arithmetic |
14:30.31 | rebb | is there a way to have a camera be locked into place, and only it's view-target following a unit ? |
14:30.35 | Anders^^_ | thx |
14:31.53 | rebb | nm found it |
14:33.59 | uBdead | yes there is Hati |
14:34.13 | Hati | ?? |
14:34.23 | Hati | ah ok |
14:34.27 | Hati | yea forgot my question |
14:34.35 | uBdead | i think you can find it at the hive workshop (or something) they have a tutorial about custom sc2 icons |
14:35.11 | TriGuN | hati:(10:23:45) Hati: is there a DDS importer/exporter for GIMP ? |
14:35.11 | TriGuN | (10:23:59) Hati: or simply a plugin |
14:35.21 | Hati | yea already found |
14:35.24 | TriGuN | oh ok |
14:38.46 | *** join/#sc2mapster Jozrael (~croselius@pool-70-111-210-233.nwrk.east.verizon.net) |
14:39.11 | Arthas- | damn |
14:39.26 | Arthas- | that resident evil maps is the most impressive feat so far imo :p |
14:44.07 | *** join/#sc2mapster Seity (~4c5b0bad@gateway/web/freenode/x-lgshnoazmeabhvpr) |
14:44.08 | uBdead | well for it's kind yes |
14:44.24 | uBdead | but the physics engine was unbelievable good yes |
14:44.29 | uBdead | -yes |
14:45.02 | art[] | link? |
14:46.36 | uBdead | sc2mapster.com |
14:46.52 | Corosus | yeah cant wait for bobsled racing :D or something like that |
14:46.53 | pkol | the physics map was so much better |
14:46.55 | pkol | imo |
14:47.17 | uBdead | Corsus -> zergling skiĆĀÆng :D? |
14:47.22 | Corosus | shit though resident overmind looks daaaamn nice |
14:47.27 | Corosus | lol :D |
14:47.49 | uBdead | blizzard is so spoiled, their community makes better maps then them |
14:49.11 | Hati | better in what? |
14:49.27 | Corosus | watches this again for the song http://www.youtube.com/watch?v=DL_EyyNOCn0 |
14:49.32 | Corosus | this vid for physics |
14:49.47 | Hati | "Dieses Video enthƤlt Content von Sony Music Entertainment. Es ist in deinem Land nicht mehr verfĆ¼gbar. " |
14:49.47 | Corosus | and another vid from same guy shows better sliding |
14:49.54 | Corosus | what?! |
14:50.00 | Hati | SME says no. |
14:50.06 | Corosus | DAMN YOU SONY |
14:50.18 | Hati | You are not allowed to see the video because we have (c) of music |
14:50.19 | pkol | do roads lag the editor to fuck for anyone else? |
14:50.31 | Hati | i simply don't understand why they forbid whole videos |
14:50.35 | Hati | they don't own the fucking pictures |
14:50.41 | Corosus | i figured theyd at least mute it |
14:50.48 | Corosus | heres the other http://www.youtube.com/watch?v=TVi-c1flZzg |
14:50.49 | pkol | they usually do don't they? |
14:51.23 | Corosus | didnt know they blocked it depending on region |
14:51.29 | Corosus | workin just fine here in canada |
14:53.18 | Hati | pkol: in official music videos they might do |
14:53.29 | Hati | but having audio layered in own videos they just own the audio |
14:53.33 | *** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net) |
14:55.31 | Falco252 | BRB |
14:58.38 | *** join/#sc2mapster `228zip (~56439dae@gateway/web/freenode/x-egwolnwkpeatakvz) |
14:58.45 | `228zip | I keep type sc2ampster |
14:58.48 | `228zip | this is annoying |
14:58.58 | `228zip | typing* |
14:59.07 | uBdead | i always say sc2mapper lol |
14:59.10 | uBdead | for some reason |
15:00.26 | `228zip | "A. There are currently no plans for Galaxy script editing in the editor itself. However, through the Import Manager it should be pretty easy to add in your scripts as necessary." |
15:00.33 | `228zip | ARE YOU KIDDING ME ? |
15:01.51 | pkol | wow really |
15:01.53 | Corosus | MWE has a pupose! woo! |
15:01.55 | pkol | thats homo |
15:02.04 | Corosus | purpose! |
15:02.09 | Corosus | wakes up quicker |
15:03.32 | `228zip | What purpose ? |
15:04.06 | Corosus | a galaxy script editor, it already has error checking and syntax highlighting i think |
15:04.14 | *** join/#sc2mapster Skystriker (~croselius@pool-70-111-210-233.nwrk.east.verizon.net) |
15:09.06 | Arthas- | Corosus it always did :p |
15:11.49 | `228zip | This answer on that chat |
15:11.55 | `228zip | Really is upsetting me |
15:13.29 | Sherard | Has anyone done some 3rd person shooters? |
15:13.48 | Sherard | I need some help pulling out the X, Y, and Z coordinates from a mous |
15:13.54 | Sherard | in the game |
15:16.18 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
15:23.16 | `228zip | http://forums.battle.net/thread.html?topicId=24630604361&postId=246283182188&sid=5010#0 |
15:23.30 | `228zip | Grmblgrgngnagnagna. |
15:29.15 | *** join/#sc2mapster m0g (~szmbiont@dslb-092-075-114-011.pools.arcor-ip.net) |
15:31.36 | Dustin | :O |
15:34.42 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
15:36.36 | Sherard | Is anyone availible to help me figure out something |
15:41.37 | Dustin | Q. Getting custom script into maps is currently complex. Are there plans to implement Galaxy scripting directly into the editor? |
15:41.37 | Dustin | A. There are currently no plans for Galaxy script editing in the editor itself. However, through the Import Manager it should be pretty easy to add in your scripts as necessary. Are you having trouble doing it that way? |
15:41.38 | Dustin | WHat |
15:41.39 | Dustin | The |
15:41.40 | Dustin | Fuck |
15:42.46 | Xan | anyone got depth of field working? |
15:43.14 | Gohla | 15Dustin: If they gave us a way to easily include galaxy files without editing the map script it would ;p |
15:43.36 | Sherard | You have to think its pretty nice though you can take exisiting code and modify it to meet your needs. I did that with the Dialog boss bar so i could use it to also display mana |
15:44.25 | Sherard | I am trying to figure out how to pull the X, Y, Z coordinates from the mouse without clicking |
15:44.33 | Sherard | any ideas? |
15:45.57 | Dustin | Can't |
15:46.14 | Dustin | There's no natives that can grab mouse xyz |
15:46.23 | Sherard | There is a guy did it |
15:46.28 | Sherard | let me find the vidoe |
15:46.37 | Sherard | I contacted him |
15:48.46 | Dustin | Is there even a way to grab hoverd over units like in WC3? |
15:49.12 | Sherard | Actually you know it is custom script which is fine I am not great with jass programming but I can do it |
15:50.03 | Dustin | Unless its a Galaxy antive that I havent heard of yet |
15:50.05 | Dustin | native |
15:50.24 | Sherard | no thats fine jass is blizzards programming language |
15:50.36 | Sherard | its simular to c and java |
15:50.40 | Sherard | but not as powerful |
15:51.54 | Xan | jass isn't used for sc2 |
15:51.59 | Dustin | Dude, I know what Jass is, I use to code in vJass all the time |
15:52.06 | Dustin | SC2 scripting is called Galaxy |
15:53.25 | `228zip | and Blizzard found it so ugly it decided to create a GUI that could use all of its possibilities in order to hide it. |
15:54.03 | Sherard | The language is the same from WC3 yeah it is the only difference is it was modified slightly |
15:54.04 | Dustin | The fact that they arnet allowing us to edit galaxy files in the editor kind of pisses me off |
15:54.28 | Dustin | Sherard, no it's completely revamped and based off C |
15:54.33 | Xan | Sherard: No, it's pretty different :P |
15:54.41 | Dustin | Jass was just straight up not very powerfull |
15:54.46 | `228zip | I did a thread on b.net forums (eu) about that; doubt they will listen but hey you never know |
15:54.47 | Sherard | You can copy the files galaxy then modify those |
15:54.59 | Sherard | I did that |
15:55.06 | Sherard | for my boss bar |
15:55.07 | `228zip | Sherard: and import the files all the time |
15:55.09 | `228zip | Boring |
15:55.10 | Dustin | vJass was a precompiler for JAss made by Vexorian that added in C like syntax, e.g. Libraries and Structs |
15:55.10 | *** join/#sc2mapster Fukle (~7cb10e48@gateway/web/freenode/x-hhbjqycvqtxrainb) |
15:56.00 | Sherard | I know what you mean the importanting them will suck |
15:56.06 | `228zip | http://forums.battle.net/thread.html?topicId=24630604361&sid=5010 |
15:56.23 | Sherard | I ll be honest i am trying to find all the best things though to create a library for 3rd person shooters to help others make better maps |
15:56.48 | Sherard | This way you load 1 library and it does everything you need |
15:57.31 | Fukle | Anyone here familiar with Dialogs? |
15:57.35 | Sherard | I am |
15:57.45 | Sherard | I have been working with them alot over the last 2 days |
15:57.51 | Fukle | Okay sweet. |
15:57.59 | Sherard | go to private chat with me |
15:58.02 | Sherard | and ill try to help out |
15:58.03 | Fukle | k |
15:58.39 | Fukle | Not sure how to go into private chat sorry. :) |
15:59.05 | Sherard | I inniciated it for you |
15:59.12 | Sherard | just click the new tab |
15:59.59 | Xan | anyone got depth of field working? |
16:00.21 | *** join/#sc2mapster Barter (~Bart@189.4.71.10) |
16:03.13 | *** join/#sc2mapster Habladabla (~4dd36778@gateway/web/freenode/x-wlfrxkoristxbgyg) |
16:03.30 | Dustin | Anyone want to test my map online, I need to check to see if all the players movement triggers are working properly |
16:04.43 | Stewox | hi guys |
16:04.46 | Stewox | need help |
16:05.00 | Stewox | where is the locomotor in SC2? |
16:05.13 | Stewox | the engine that runs a unit |
16:05.24 | Stewox | is this separate or built in the unit? |
16:05.30 | uBdead | a Mover? |
16:05.44 | Stewox | no it's not |
16:05.56 | Stewox | that's just mover like "FLY" no special settings |
16:06.00 | Stewox | inside the units |
16:06.04 | Dustin | never heard of a locomotor |
16:06.23 | Stewox | i see , movement , and art , |
16:06.48 | Stewox | movement has some , and art has some |
16:07.19 | Stewox | like flying height . etc , but these are only basic settings , where's the advanced stuff ? |
16:07.39 | uBdead | ye its in mover lol |
16:08.23 | Stewox | i select mover and there's nothing there |
16:08.28 | *** join/#sc2mapster Shaki (~shaki@49-42-141.wireless.iaw.on.ca) |
16:08.36 | Shaki | yo |
16:08.40 | Stewox | just Height Map , Air .. etc , some attributes , Fly , and that's it |
16:09.02 | Stewox | no advanced parameters anywhere |
16:09.06 | Shaki | the reaper//templar i made didnt work |
16:09.08 | Shaki | ftl. |
16:09.17 | Shaki | i'll try again |
16:11.09 | Stewox | how do i scale up a whole unit model ? |
16:11.12 | Stewox | so it's bigger |
16:11.22 | uBdead | scale in the actor of the unit |
16:11.24 | Stewox | wider or longer |
16:11.41 | Stewox | ok , so the Actor control the visuals/art ? |
16:11.50 | uBdead | and much more |
16:12.02 | uBdead | check out all the Actor types |
16:12.07 | uBdead | thats all actors do |
16:12.16 | *** join/#sc2mapster Valaraukador (~183fb24f@gateway/web/freenode/x-apcdpapudraoywwp) |
16:12.28 | Stewox | ok |
16:12.38 | Stewox | thanks now i can see , simple param , Scale |
16:12.52 | Stewox | but is there to scale it on only one coordinate ? |
16:12.55 | Stewox | like x y or z |
16:13.01 | uBdead | its a composite field |
16:13.04 | uBdead | double click |
16:13.10 | Valaraukador | Anyone know off the top of their head the directory for where the galaxyscript is supposed to be uploaded into the map? |
16:13.11 | Stewox | lol |
16:13.11 | uBdead | and you can edit x,y adn z |
16:13.12 | Stewox | yeah |
16:13.17 | Stewox | just noticed |
16:13.58 | `228zip | valaraukador: MapScript.galaxy |
16:14.07 | Valaraukador | ok, thanks |
16:16.23 | Stewox | about the mover (movement,and art parms in unit ) or locomotor , where are the followin things : |
16:16.26 | Stewox | SpeedDamaged |
16:16.33 | Stewox | <PROTECTED> |
16:16.40 | Stewox | AccelerationDamaged |
16:16.48 | Stewox | LiftDamaged |
16:17.02 | uBdead | are we talking about sc2 here? |
16:17.06 | Stewox | <PROTECTED> |
16:17.09 | Stewox | xeah |
16:17.11 | Stewox | yeah |
16:17.29 | uBdead | ok well best way too look would be trough the xml files |
16:17.35 | Stewox | preferred height is , but not all |
16:17.51 | Stewox | which one? |
16:17.55 | Stewox | where are they |
16:18.07 | uBdead | baseData in you sc2 folder |
16:18.12 | Stewox | mpq files? |
16:18.15 | uBdead | yea |
16:18.19 | Stewox | rar ? |
16:18.22 | Stewox | zip ? |
16:18.24 | Stewox | format |
16:18.38 | Stewox | how to open them |
16:18.58 | Stewox | i kind of new to this blizzard stufff , didn't mod WC3 |
16:19.02 | uBdead | with a MPQ editor |
16:19.40 | Stewox | mpq editor ? |
16:20.18 | Valaraukador | How do you overwrite the Mapscript / import your own? It won't allow me to replace it, saying it is "reserved" |
16:20.23 | *** join/#sc2mapster Macvot (~mrmacvot@AGrenoble-156-1-94-250.w83-201.abo.wanadoo.fr) |
16:20.50 | uBdead | jfgit |
16:21.30 | Xan | Stewox: download winMPQ |
16:21.38 | Stewox | oh |
16:21.42 | Stewox | thirdparty |
16:21.43 | Stewox | ok |
16:22.14 | uBdead | valaraukador: try ctrl+f11 in the trigger editor |
16:26.56 | Dustin | That doesnt overwrite |
16:27.08 | Dustin | You can code in it then Export then reimport the file |
16:27.23 | uBdead | oh |
16:27.34 | uBdead | well then save your map as SC2components |
16:27.45 | uBdead | that will save your map as a folder |
16:27.54 | uBdead | then place your galaxy script in side the folder |
16:28.17 | Valaraukador | gah |
16:28.22 | uBdead | still dont bother too much because its a hassle |
16:28.30 | Valaraukador | they should've kept it like they had it in WC3... |
16:28.41 | uBdead | best thing right now is to stick to editor only or galaxy script only |
16:29.30 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
16:39.12 | Sherard | Does anyone know how to pull X, Y, Z coordinates from a mouse without clicking the mouse button |
16:39.26 | Sherard | I know its not a prebuilt in option but there was a guy who figured it out |
16:40.27 | *** join/#sc2mapster Ingela^ (~Ingela@90-229-183-205-no35.tbcn.telia.com) |
16:42.39 | *** join/#sc2mapster Bifuu (~DS@cpe-071-077-144-013.nc.res.rr.com) |
16:42.48 | Bifuu | hai err body |
16:44.17 | `228zip | updated my project page =o |
16:44.17 | `228zip | http://www.sc2mapster.com/maps/black-rocket-car-by-228zip/pages/main/ |
16:44.26 | uBdead | haaaaj |
16:46.10 | `228zip | Turboboost =O |
16:46.27 | `228zip | and next version should have some interest in multiplayer |
16:46.32 | uBdead | you need to add the "BOOM BABY" sound when you kill somebody lol |
16:47.23 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
16:47.24 | `228zip | uBdead: I might do that, not sure it'll be every time you kill someone though |
16:47.27 | liq3 | `228zip: YOU MUST REMAKE OLD MARIA CART 64 MAPS. |
16:47.28 | liq3 | o>O |
16:47.29 | `228zip | Maybe as a taunt |
16:47.43 | uBdead | :D |
16:48.01 | uBdead | im so glad i finaly found out how to make things in the data editor from scratch |
16:48.04 | liq3 | and use mario cart 64 'bullet' mechanics. Bullets can go downhill, but not uphill (in maria cart they bounce). |
16:48.06 | `228zip | but I plan to use already in game sounds for "Killing Spree" and such |
16:48.20 | uBdead | i need to write a tutorial before i forget lol |
16:48.24 | liq3 | Damn wish you were allowed to steal HoNs sounds. :( |
16:48.25 | `228zip | liq3 that's what I do, but my bullets are no koopa shells |
16:48.30 | liq3 | :P |
16:48.34 | uBdead | "allowed" |
16:48.39 | uBdead | what are they going to do |
16:48.41 | uBdead | sue? |
16:48.42 | liq3 | it'd be copyright infridgement. :( |
16:48.45 | liq3 | lol... |
16:48.49 | liq3 | they might? i dunno. |
16:48.49 | Ingela^ | did anyone make that space ship lost viking map they showed on blizzcon yet? |
16:48.52 | `228zip | HoN sounds are the same as UT sounds I think |
16:48.56 | uBdead | ONE MILLLLIIIIOOOOON DOLLAR |
16:48.56 | liq3 | HoN voiceovers are pretty epic. |
16:49.03 | liq3 | They're similar but not the same. |
16:49.09 | liq3 | They're original to say the least. |
16:49.17 | uBdead | you can use them |
16:49.24 | `228zip | no really |
16:49.29 | `228zip | I'll use in game sounds |
16:49.31 | `228zip | They're good |
16:49.31 | uBdead | they have to ask you to take them out before they can sue you anyway |
16:49.38 | `228zip | and they don't need any space on my map |
16:49.45 | uBdead | fair enough |
16:49.55 | liq3 | like, consective kills goes, "Double Kill, H-H-H-H-H-Hat Trick, Quad Kill, ANNIHILATION!" |
16:50.09 | liq3 | dunno killing spree ones tho. :( |
16:50.18 | `228zip | "Damn! premature detonation" |
16:50.19 | liq3 | except B-B-B-B-Bloodbath! |
16:50.30 | liq3 | Nothing quite as awesome as.... |
16:51.17 | *** join/#sc2mapster Labmonkey1 (~Labmonkey@pool-96-242-119-5.nwrknj.fios.verizon.net) |
16:51.22 | liq3 | "DOUBLE KILL, LIQ3 IS ON A BLOODBATH, H-H-H-H-HAT TRICK, BLOODBATH, MASSACRE, QUAD KILL, BLOODBATH, MASSACRE, ANNIHILATION, BLOODBATH, MASSACRE" |
16:51.22 | liq3 | >.> |
16:51.24 | Labmonkey1 | hey |
16:51.25 | Labmonkey1 | guys |
16:51.39 | Labmonkey1 | I got another sc2 key from a friend |
16:51.54 | Labmonkey1 | im wondering whether to give it to another US friend to help with testing |
16:52.02 | Labmonkey1 | or whether to make an EU acc |
16:52.04 | Labmonkey1 | to promote my map there |
16:52.06 | Labmonkey1 | any advice? |
16:52.28 | liq3 | :o |
16:52.32 | liq3 | I could make myself an EU account... ohhhh. |
16:52.58 | uBdead | enjoy the lag lol |
16:53.13 | liq3 | lol. |
16:53.13 | liq3 | ;P |
16:53.35 | *** join/#sc2mapster Zachet (~6332e3c7@gateway/web/freenode/x-iwccfmudhxusffms) |
16:53.49 | uBdead | i think it's dangerous how "cinematic mode" even disables the regular game menu |
16:54.11 | uBdead | pranksters will just make maps that lock you into cinematic mode |
16:54.41 | Zachet | While that is true, I assume you can ' report ' maps which will than be reflected on the player that uploaded it |
16:54.59 | *** join/#sc2mapster Chozei (~manderson@user56.85-195-27.netatonce.net) |
16:55.08 | uBdead | that sounds great |
16:55.47 | Zachet | So originally my weapon and weapon collision system was all trigger based because I am better with triggers |
16:55.58 | Zachet | I am trying to make a data weapon taht is collison based now |
16:56.04 | Zachet | but some reason it wont fire |
16:56.42 | Zachet | It's an ability with effects |
16:56.50 | Zachet | I have it it target point/unit |
16:56.53 | Zachet | but on ordering the ability |
16:56.59 | Bifuu | im mad at blizzard not sending me friend keys =/ my cousin wants in |
16:57.00 | Zachet | it only shows up with ORDER NO TARGET |
16:57.08 | Zachet | ORDER POINT or ORDER TARGET dosen't list it |
16:57.14 | Zachet | any ideas why? |
16:57.27 | Zachet | I was sent two |
16:57.29 | Zachet | gave one to a stranger |
16:57.30 | Zachet | =/ |
16:57.35 | Zachet | 3 total |
16:57.35 | Hati | Bifuu: just got one tonight :P |
16:57.48 | Bifuu | poo on you |
16:57.53 | Bifuu | i hope i get mine soon |
16:58.02 | picklefish | hi boys and girls |
16:58.26 | Zachet | Hey pickle, make my 'data failure' ability work |
16:58.31 | Zachet | NOW! |
16:58.32 | Zachet | :) |
16:58.50 | Bifuu | Sooooooooooo Anyone have any tutorial requests? i can show how to do a day/night system without triggers o.o |
16:58.51 | Hati | Issue Order picklefish to Programm at Point ? |
16:59.08 | Zachet | Can you do data tutorials? |
16:59.12 | picklefish | Idunno what a data failure ability is |
16:59.27 | Bifuu | Zachet: yeah, thats all the tutorials i do is just in the data Editor |
17:00.02 | Gozzon | how do i add cooldown to an ability? |
17:00.04 | Zachet | Trying to make a ability that I will order to shoot like a weapon, make it shoot 100% straight until it searches a very nearby target ( close colission ) =/ |
17:00.17 | Zachet | but it wont show up in the order except for order ability no target |
17:00.19 | Zachet | some rason |
17:00.23 | Zachet | :( |
17:00.33 | picklefish | ah |
17:00.38 | uBdead | you need to create a Search effect zachet |
17:00.48 | Zachet | I have one... I just suck at data I guess |
17:00.50 | Zachet | let me see |
17:00.50 | picklefish | you just need to set a target in the effects |
17:00.55 | uBdead | make the launch effect for the weapon the search effect |
17:01.53 | Zachet | Okay I have 1 ability 1 button 3 effects 1 unit-- |
17:02.01 | Zachet | Effects are Effect Damage Launch Missle and Search Area |
17:02.36 | uBdead | ok you will also need an GenericAttack actor |
17:03.46 | Zachet | *puzzled* |
17:03.47 | Zachet | :) |
17:04.13 | Gozzon | bifuu |
17:04.28 | uBdead | its a long story lol |
17:04.40 | uBdead | ill make a tutorial sometime this week |
17:05.57 | uBdead | right now, i really need to get some food |
17:06.03 | uBdead | cya |
17:11.22 | Shaki | yeesh |
17:11.33 | Shaki | i'm still trying to figure out making underground playable locations |
17:11.43 | Shaki | like an aboveground area and an underground one |
17:11.45 | Shaki | :S |
17:12.07 | Shaki | the cliff stuff isreally confusing |
17:17.08 | Shaki | halp |
17:19.51 | Repo | New map: http://www.sc2mapster.com/maps/supply-depot-tetris/. Supply Depot Tetris. ArcadeRenegade (Manager/Author). Approved by vjeux. |
17:19.55 | Repo | New map: http://www.sc2mapster.com/maps/super-duper-bubble-game/. SUPER DUPER BUBBLE RACE. franck17 (Manager/Author). Approved by vjeux. |
17:20.15 | Shaki | sick |
17:20.15 | Shaki | supply depot tetris? |
17:21.45 | `228zip | =( |
17:21.57 | `228zip | Marmotte has a real tetris in the making |
17:23.16 | `228zip | ~seen Motive |
17:23.19 | purl | motive is currently on #sc2mapster. Has said a total of 586 messages. Is idling for 7h 3m 42s, last said: 'easier than copying for me'. |
17:23.19 | Shaki | well ima try this tetris thing |
17:23.20 | Shaki | :P |
17:23.24 | Shaki | ~seen sixen |
17:23.25 | purl | sixen is currently on #sc2mapster (10h 42m 7s) #wowuidev (10h 42m 7s). Has said a total of 148 messages. Is idling for 6h 56m 35s, last said: 'and you aren't #sc2mapster !'. |
17:24.12 | `228zip | Motive, you there ? |
17:24.30 | `228zip | someone did the tests on the return false in a trigger! |
17:24.54 | Zachet | Data wise: does -1 mean none or infinite? |
17:25.27 | crazafied_ | depends on what it is zachet |
17:25.56 | crazafied_ | <PROTECTED> |
17:26.00 | crazafied_ | is infinite |
17:26.06 | *** join/#sc2mapster dataangel (~prophet@c-98-227-123-231.hsd1.il.comcast.net) |
17:26.42 | *** join/#sc2mapster art[] (~art@adsl-99-181-148-148.dsl.klmzmi.sbcglobal.net) |
17:29.04 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-udjnxxflsbuhaiag) |
17:29.04 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
17:30.48 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
17:30.59 | Bifuu | ~seen seen |
17:31.00 | purl | i haven't seen 'seen', Bifuu |
17:32.05 | Gozzon | wtf |
17:32.15 | Gozzon | i cant reduce arc with searches |
17:34.36 | Shaki | hey |
17:34.37 | Shaki | vj |
17:34.48 | Shaki | how do i make an underground location and an aboveground one |
17:34.50 | Shaki | both playable. |
17:35.16 | `228zip | ask HyBReD |
17:35.24 | `228zip | he showed that in his tech demo |
17:35.42 | `228zip | HyBReD1, still up ? |
17:35.48 | `228zip | ~seen HyBReD1 |
17:35.49 | purl | hybred1 is currently on #sc2mapster. Has said a total of 4 messages. Is idling for 10h 30m 34s, last said: 'what are you guys looking for'. |
17:36.01 | `228zip | he may wake up in a few |
17:36.04 | `228zip | maybe |
17:37.21 | Shaki | ^^ |
17:37.22 | Shaki | i mean like |
17:37.26 | *** join/#sc2mapster Statcomm (~617423a7@gateway/web/freenode/x-mvanyqmudlktzrpa) |
17:37.29 | Shaki | i can make a cliff over an underground, place |
17:37.42 | Shaki | like have a dude run around underground then walk onto the surface |
17:37.45 | Statcomm | Hello everyone |
17:37.49 | `228zip | I doubt it could work |
17:37.51 | Shaki | hello |
17:37.57 | `228zip | do you need both at the same time Shaki ? |
17:38.04 | Shaki | yes |
17:38.13 | Shaki | i saw in a video blizzard made |
17:38.16 | Shaki | they did it |
17:38.18 | `228zip | No |
17:38.21 | `228zip | Blizzard video |
17:38.27 | Shaki | ? |
17:38.31 | `228zip | no one could walk above the cave |
17:38.40 | `228zip | Because it wasn't really underground |
17:39.11 | `228zip | the "incredible" "underground in a RTS" sounded so pathetic because of that |
17:39.31 | picklefish | yeah |
17:40.03 | `228zip | You could already do that in WC2 if you wanted to |
17:40.09 | `228zip | make everything brown |
17:40.14 | `228zip | and call it an underground cave |
17:42.18 | Shaki | i thought they went underground |
17:42.21 | Shaki | actaully |
17:42.28 | Shaki | because of the 3d element they added |
17:42.47 | Shaki | try holding control and right click, you can move the camera around if you know what i'm saying |
17:42.51 | Shaki | *in editor) |
17:43.13 | Shaki | alt+right click |
17:43.17 | Shaki | pulls you up and above |
17:43.21 | Shaki | so |
17:43.35 | Shaki | it looks like you can move into a 2nd layer of playform |
17:43.42 | Shaki | if only. |
17:43.51 | Sherard | What are you wanting to do |
17:44.00 | Sherard | sorry i missed it |
17:44.30 | *** join/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41) |
17:44.38 | Shaki | make a layered map |
17:44.40 | Shaki | upper ground |
17:44.42 | Shaki | under ground |
17:44.43 | Shaki | :S |
17:44.46 | Sherard | lol |
17:45.04 | Sherard | just wait till the game comes out next moth |
17:45.11 | `228zip | next month |
17:45.11 | Sherard | The reason why |
17:45.23 | Sherard | is you will get the feature it comes out still june 15th right? |
17:45.23 | Shaki | is because they havent released the tool uin beta |
17:45.32 | Shaki | >? |
17:45.44 | `228zip | Sherard: Don't believe whatever your vendor told you |
17:45.51 | Sherard | lol |
17:45.54 | Shaki | lol |
17:45.55 | Shaki | dude |
17:45.58 | `228zip | He doesn't know when the game comes out |
17:46.00 | Sherard | thats the realease date from blizzard still |
17:46.01 | Shaki | thebeta is ending in summer |
17:46.06 | Shaki | coming out end of summer |
17:46.06 | `228zip | I know |
17:46.14 | Sherard | it will most likely be nov |
17:46.15 | `228zip | Still |
17:46.25 | Sherard | cause of christmas market |
17:46.28 | `228zip | June 15th ? you're getting that right out of your hat |
17:46.40 | Sherard | no thats the date as of right now |
17:46.55 | `228zip | source ? |
17:47.06 | Shaki | yea |
17:47.16 | Shaki | backup what you say |
17:47.21 | Sherard | http://www.bestbuy.com/site/olspage.jsp;jsessionid=647CEFFDAE4C7A1E85CF4E7946E06336.bbolsp-app02-51?_dyncharset=ISO-8859-1&_dynSessConf=-4630100514153083936&id=pcat17071&type=page&st=Starcraft+2&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960 |
17:47.27 | `228zip | bestbuy |
17:47.30 | `228zip | is not reliable |
17:47.32 | Sherard | thats the day best by has it up |
17:47.33 | Sherard | <PROTECTED> |
17:47.44 | `228zip | Didn't I tell you not to listen to your vendor ? |
17:47.51 | Sherard | blizzard realeased that not long ago if it gets pushed back again |
17:47.53 | Sherard | it will be nov when it comes out |
17:48.10 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
17:48.28 | `228zip | It's supposed to come out for Christmas 2009 right ? |
17:48.32 | heysparky | howdy folks |
17:48.33 | Shaki | "Release Date: 6/1/2010 Estimate Arrival Time" |
17:48.34 | Sherard | but as of today that is the realease date still cause thats what blizzard has said |
17:48.37 | Sherard | lol |
17:48.40 | Shaki | keyword estimate. |
17:48.47 | Sherard | exactly |
17:48.51 | Sherard | but until they |
17:48.56 | Sherard | push it back again thats the day |
17:49.09 | `228zip | ... |
17:49.12 | Sherard | which the likelyhood of that happening is very probible |
17:49.15 | Shaki | yea i heard somewhere they are promising |
17:49.19 | Shaki | if it gets pushed back |
17:49.21 | Shaki | its out by nov |
17:49.28 | Sherard | It will be |
17:49.33 | Shaki | ^^ |
17:49.37 | Sherard | thats the best time of year to put out new games |
17:50.14 | heysparky | IIRC Blizzard ships when they're good and ready, not by market pressure |
17:50.26 | Sherard | cause sales are up that time of year |
17:50.27 | HyBReD1 | lol |
17:50.28 | heysparky | when they release a game - THAT GAME - will be the one to have |
17:50.32 | HyBReD1 | `228zip you dont know me |
17:50.33 | HyBReD1 | >.> |
17:50.36 | uBdead|FOODTIEM | blizzard IS the market lol |
17:50.41 | Sherard | lol |
17:50.56 | Sherard | Blizzard is the best gamming company |
17:51.01 | Vailreth | i just went an preordered at a game stop.. |
17:51.05 | *** join/#sc2mapster Razernok (~fduab@adsl-66-141-187-70.dsl.rcsntx.swbell.net) |
17:51.08 | `228zip | HyBReD1 : I was guessing you had been idling for 10 hours because you went sleeping =p |
17:51.08 | Sherard | they put more time and effort into games than anyone |
17:51.15 | heysparky | Preordered CE at Amazon :D |
17:51.17 | HyBReD1 | psh |
17:51.24 | picklefish | I haven't pre-ordered yet |
17:51.24 | Sherard | thats also the reason you can still buy wc3 at bestbuy |
17:51.32 | Vailreth | could not afford the ce.. |
17:51.38 | picklefish | waiting for my $20 credit for super mario galaxy 2 |
17:51.44 | `228zip | HyBReD1: Someone wanted to know how to do underground things |
17:51.55 | Shaki | dude |
17:52.18 | Shaki | blizzard has never ONCE released a game on time |
17:52.30 | HyBReD1 | i havent pushed my underground too far |
17:52.39 | HyBReD1 | but you just need a big flat doodad to put over top a hole |
17:52.39 | heysparky | What is 'on time' really? |
17:52.39 | HyBReD1 | is all |
17:52.42 | `228zip | native unitgroup UnitGroup (string type, int player, region r, unitfilter filter, int maxCount); |
17:52.47 | `228zip | what is type ? |
17:52.53 | `228zip | and where do I find it's values ? |
17:55.58 | uBdead|FOODTIEM | in the GUI |
18:01.09 | Razernok | anyone know how to keep the camera from moving up when near cliffs? |
18:01.18 | Shaki|Eating | hybred1 |
18:01.20 | Shaki|Eating | so |
18:01.29 | HyBReD1 | my name is hybred1? |
18:01.30 | HyBReD1 | fuck |
18:01.31 | HyBReD1 | brb |
18:01.34 | Shaki|Eating | i knew that much, but where do you get one that ignores it |
18:01.50 | HyBReD | ignores it? |
18:01.58 | Shaki|Eating | ignores the gap |
18:02.01 | Shaki|Eating | so you can place it above |
18:02.27 | HyBReD | look at my map |
18:02.31 | HyBReD | you have to placel ike 4 of them |
18:02.34 | HyBReD | and ignore pathing |
18:02.37 | HyBReD | and increase the size |
18:03.55 | Shaki|Eating | link? |
18:04.07 | Barter | anyone know how to hide the default frame of a dialog? |
18:04.27 | Razernok | anyone know how to keep the camera from moving up when near cliffs? |
18:05.09 | Barter | nm found it |
18:05.44 | HyBReD | http://www.youtube.com/watch?v=ygjkn1HIoPg&feature=email |
18:06.14 | Razernok | I guess not then :( |
18:06.39 | Barter | I have no idea razer |
18:06.52 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/complete-hero/ by Bifuu |
18:06.52 | Xan | anyone got depth of field for cameras working? |
18:07.33 | *** join/#sc2mapster Shaki (~shaki@49-42-141.wireless.iaw.on.ca) |
18:07.52 | Shaki | why is everyone smarter than me |
18:08.12 | uBdead|FOODTIEM | ask whatever god you believe in |
18:08.33 | Shaki | hint: Religion ruins a speech. |
18:09.02 | Xan | because you have a life |
18:09.03 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/how-to-convert-ge-maps-to-patch-8/ by Corosus |
18:09.13 | Shaki | xan |
18:09.16 | Xan | :p |
18:09.19 | Shaki | did you say that to me? |
18:09.22 | Shaki | life? HAVE? |
18:09.29 | Xan | my mistake |
18:09.49 | Xan | no idea then :P |
18:10.13 | Shaki | well i'm pretty smart, i'm not stupid. yet everyone knows so much more than me about theese things |
18:10.58 | Shaki | is anyone working on attaching models to units? like items show up on you? |
18:12.38 | Bifuu | if we had models for something like that then sure |
18:14.22 | Shaki | lol |
18:14.41 | heysparky | shaki, check out hybred's tech demo (I think it's Hybred) |
18:14.49 | HyBReD | Shaki: http://www.youtube.com/watch?v=2NiST6UfVOE |
18:14.51 | HyBReD | look at it |
18:14.56 | HyBReD | bunch of stuff is in there |
18:15.10 | *** join/#sc2mapster Iggyhopper (~a@adsl-99-128-63-45.dsl.skt2ca.sbcglobal.net) |
18:15.19 | Iggyhopper | guys i know how to do custom functions |
18:15.36 | heysparky | braggart |
18:15.41 | uBdead|FOODTIEM | lol |
18:15.43 | Iggyhopper | lol |
18:15.52 | Shaki | ok.. |
18:15.55 | Iggyhopper | well GUi and not like funkiy way |
18:15.56 | Shaki | ill trust you hybred |
18:16.01 | uBdead|FOODTIEM | Hybred wtf is that link |
18:16.07 | Shaki | lol wtf is this |
18:16.15 | *** join/#sc2mapster Lilianna (~4b0f85a1@gateway/web/freenode/x-xxdgkmewtphvkkss) |
18:16.23 | uBdead|FOODTIEM | eminem teaches GE? |
18:16.23 | Shaki | i dont like eminem not afraid |
18:16.29 | Shaki | the other songs are fine but still |
18:16.42 | HyBReD | oh |
18:16.42 | HyBReD | LOL |
18:16.46 | uBdead|FOODTIEM | fail :D |
18:16.50 | HyBReD | i had it copied |
18:16.57 | HyBReD | and linked someone something else cuz Shakinoob disconnected |
18:17.03 | HyBReD | http://www.youtube.com/watch?v=ygjkn1HIoPg |
18:17.04 | Gozzon | anyone know how to make heroes learn abilities like in warcraft 3? |
18:17.07 | uBdead|FOODTIEM | Hybred is such a wigger |
18:17.33 | HyBReD | E siiide |
18:17.39 | HyBReD | <PROTECTED> |
18:17.41 | Lilianna | Hmm, anyone know what SOpAttach actor to use per models attachment names? |
18:19.26 | Lilianna | Nevermind I think I found one that would work, testing |
18:19.42 | Bifuu | i liked the Em link =/ |
18:20.51 | *** join/#sc2mapster Sjurdur (~Sjurdur@88.85.53.36) |
18:21.01 | `228zip | can someone explain me how filters work ? |
18:21.26 | `228zip | unitfilters namely |
18:22.39 | Iggyhopper | wigger |
18:22.56 | `228zip | Sorry? |
18:23.06 | Bifuu | HyBReD: In your tech videos, are the string of the item names made with triggers or in data? |
18:23.50 | HyBReD | triggers |
18:24.38 | Iggyhopper | I saw in the Resident Overmind map that he used custom scripts to end the default function just to make a new one entirely with script and theres an esier way to define your own functions |
18:24.41 | Bifuu | figures =/ i hate having alot of triggers |
18:24.56 | HyBReD | then dont ever expect to make a map worth making |
18:25.18 | HyBReD | triggers are the backbone of a map |
18:25.26 | Bifuu | My first one wont have that many |
18:25.41 | Bifuu | and would be complete and very robust |
18:25.43 | Barter | Iggyhopper: right click -> new -> new function? |
18:25.51 | Iggyhopper | lol Bifuu for my simple Zergger map i had to do a workaround for a lot of things |
18:25.51 | HyBReD | k Bifuu |
18:25.55 | Iggyhopper | yes |
18:25.59 | Iggyhopper | Barter yes |
18:26.05 | Barter | yeah its really handy :P |
18:26.05 | `228zip | is there a way to create a visual effect via triggers ? |
18:26.11 | Iggyhopper | It takes like 20 triggers |
18:26.24 | Iggyhopper | just for that little frogger map |
18:26.34 | HyBReD | once again |
18:26.36 | Bifuu | My only beef with triggers are the ones that loop endlessly, having alot of those messes with performance |
18:26.37 | Furyhunter | <Gozzon> anyone know how to make heroes learn abilities like in warcraft 3? <-- make a link to a separate page of the command card which teaches abilities based on available ability points |
18:26.38 | HyBReD | check my tech demo |
18:26.44 | HyBReD | `228zip |
18:26.45 | HyBReD | lol |
18:26.56 | `228zip | HyBReD where can I download it ? =X |
18:26.57 | HyBReD | every effect you see is special effects |
18:27.04 | HyBReD | http://www.youtube.com/watch?v=ygjkn1HIoPg |
18:27.11 | HyBReD | click description |
18:27.28 | `228zip | do you need to create a unit ? |
18:27.33 | HyBReD | model |
18:28.11 | *** join/#sc2mapster DogCow (~DogCow@adsl-68-93-89-89.dsl.hstntx.swbell.net) |
18:28.31 | Gozzon | omg ether spike thing looks so cool |
18:28.31 | DogCow | Hello all. |
18:28.43 | `228zip | oh |
18:28.56 | `228zip | I'm not that good with actor messages so that's why =p |
18:29.17 | HyBReD | its not like theyre complicated |
18:29.19 | HyBReD | O.o |
18:29.25 | heysparky | Yeah, Hybred, those are some daggum fine attacks you made |
18:29.27 | Lilianna | :| How hard can it be to attach a Reaper to a missle |
18:29.42 | DogCow | I have a question related to the SCII beta but I haven't had any replies on the forum so I found this room. Maybe one of you can tell me if this is a bug or if I'm just stupid. |
18:29.51 | `228zip | HyBReD: Well I can't use GUI without fucking up my map |
18:30.00 | heysparky | I can't even look at the Events+ dialog, it's corrupted on my machine :( |
18:30.04 | `228zip | because I replaced the MapScript.galaxy |
18:30.18 | heysparky | What;s up DogCow? |
18:30.34 | DogCow | If I'm playing a match and someone sends me a message, I can't figure out how to respond |
18:30.42 | heysparky | Press Enter |
18:30.47 | DogCow | My friend (also in beta) tells me there's a UI panel above the unit commands. I don't have that. |
18:30.49 | heysparky | that opens the chat dialog |
18:30.49 | Iggyhopper | PREEES ENTAR |
18:30.56 | DogCow | No... that does Ally chat or All chat |
18:30.58 | `228zip | DogCow /r |
18:31.11 | `228zip | To respond. |
18:31.15 | DogCow | thanks `228zip that sounds like the most likely option. |
18:31.27 | `228zip | Haven't played WoW it lookslike |
18:31.29 | DogCow | I was trying /tell [player] ... but it would just put that in chat. |
18:31.45 | Iggyhopper | - /r d--d |
18:31.45 | DogCow | i have. but I was only trying the /tell command |
18:32.06 | DogCow | thanks |
18:32.15 | heysparky | cheers DogCow |
18:32.41 | Gozzon | Furyhunter i did but its not working for some reason, but i think im missing something |
18:33.02 | Furyhunter | what? |
18:33.07 | Furyhunter | oh |
18:33.14 | Furyhunter | That's all I know |
18:33.20 | Furyhunter | I haven't really messed with the data editor much |
18:34.11 | heysparky | anyone who's mucked with cinematics (fades) - how do you get the darnfangled fade to work? IN should fade from black to nothing, yes? |
18:34.14 | `228zip | does destroying an actor model makes it play its death animation Hybred1 ? |
18:34.25 | *** join/#sc2mapster [TTG]Psy (~thelordps@c-24-5-18-136.hsd1.ca.comcast.net) |
18:34.29 | Iggyhopper | yes |
18:34.56 | `228zip | iggyhopper: Who are you answering to ? =X |
18:35.17 | Coolflip | no |
18:35.19 | Coolflip | zip |
18:35.20 | Coolflip | it doesnt |
18:35.33 | `228zip | =( |
18:35.40 | Coolflip | i wish it did |
18:35.43 | heysparky | say, can you add to the trigger library? |
18:35.45 | Coolflip | it would make my map a whole lot easier |
18:35.54 | HyBReD | yes `228zip |
18:36.11 | Coolflip | no...it doesnt hybred |
18:36.14 | HyBReD | yes, it does |
18:36.15 | HyBReD | its strange |
18:36.21 | HyBReD | if the model youre using is |
18:36.22 | Coolflip | i have about 10 of them in my map |
18:36.26 | `228zip | I will try for myself then |
18:36.26 | HyBReD | Giant Dildo Death Animation |
18:36.30 | HyBReD | then you have to kill it |
18:36.32 | HyBReD | for the animation to play |
18:36.33 | Coolflip | lol..... |
18:36.38 | HyBReD | if its just some random unit |
18:36.40 | HyBReD | then no, it doesnt |
18:36.52 | HyBReD | dont FUCK me with Coolfip |
18:36.53 | HyBReD | flip |
18:36.54 | HyBReD | :D |
18:36.59 | Coolflip | >:( |
18:37.05 | Coolflip | fuckfuckfcuk |
18:37.06 | Gozzon | anyone who knows about hero learning abilities? |
18:37.06 | `228zip | so |
18:37.17 | `228zip | what does it work for ? |
18:37.18 | Coolflip | im trying to figure that also gozzon |
18:37.23 | Coolflip | it just gets rid of the model |
18:37.32 | Coolflip | than in another event, you have to add another model |
18:37.47 | Coolflip | most commonly used in morphing buildings into another |
18:37.53 | Coolflip | like me xD |
18:38.51 | `228zip | where can I see the messages that work for actors ? is SetHeight one of them ? |
18:40.43 | Iggyhopper | have you guys messed with game modes yet? |
18:40.50 | Iggyhopper | Map->Game Modes |
18:41.06 | Iggyhopper | no Map->Game Variants... |
18:42.07 | `228zip | it's kinda hard to do anything with it since we can't see the lobby for custom maps |
18:42.09 | heysparky | hey, can you reorient doodads to face whatever direction you wish? |
18:42.19 | Iggyhopper | Yeah so we'll have to do that later |
18:42.32 | Iggyhopper | I'm making a custom action definition |
18:45.12 | `228zip | native void UnitCreateEffectPoint (unit inUnit, string inEffect, point inTarget); |
18:45.17 | `228zip | anyone tried that ? |
18:45.50 | *** join/#sc2mapster Kaimetsu (Kaimetsu@c-1cf3e055.149-1-64736c12.cust.bredbandsbolaget.se) |
18:46.01 | Barter | heysparky: double click them after placing |
18:46.08 | Barter | dunno if you can while placing |
18:49.33 | Kaimetsu | I need some help in stopping a trigger from triggering more than once. For example I have made a trigger that spawns two zealots when I enter a region, and then placed a "stop trigger" as last action, but when I test the map there will spawn zealots over and over. |
18:49.59 | `228zip | stop trigger != disable trigger |
18:50.15 | `228zip | so, no one tried UnitCreateEffectPoint ? |
18:51.54 | HyBReD | you can do that ... |
18:51.59 | HyBReD | .faceplm |
18:52.04 | Iggyhopper | I want to make a GUI definition for TriggerAddEventUnitRange(trigger, unit, triggerUnit, range, enterOrLeave) |
18:52.16 | Coolflip | does anyone know if there is a way to make an ability only be able to be used once? |
18:52.17 | `228zip | HyBReD ? |
18:52.19 | Kaimetsu | nice i got it to work, thanks zip |
18:52.23 | HyBReD | its not effect |
18:52.25 | HyBReD | its an actor you create |
18:52.31 | HyBReD | actor model |
18:52.38 | HyBReD | they did away with "effect" |
18:52.52 | `228zip | but why the unit ? |
18:52.59 | Iggyhopper | unit is staple |
18:53.05 | Iggyhopper | unit has properties |
18:53.08 | HyBReD | unit? |
18:53.10 | Iggyhopper | unit |
18:53.14 | Coolflip | unit |
18:53.15 | HyBReD | you dont need a unit |
18:53.16 | Iggyhopper | life hp shields items |
18:53.16 | HyBReD | you need a model |
18:53.23 | `228zip | UnitCreateEffectPoint HyBReD |
18:53.24 | Iggyhopper | yeah he said "wat bout unit" |
18:53.32 | Coolflip | what are you trying to do |
18:53.33 | HyBReD | omg |
18:53.35 | `228zip | that's what I'm talking about |
18:53.39 | HyBReD | one second |
18:53.43 | `228zip | I know |
18:53.55 | `228zip | there's a point and a unit |
18:53.55 | Coolflip | if you are trying to change one unit into another, i can tell you how |
18:53.58 | `228zip | doesn't mix |
18:54.17 | `228zip | Coolflip: I'm trying to create an effect, that's it! |
18:54.21 | Coolflip | oh |
18:54.31 | `228zip | can't do much simpler really |
18:54.39 | Beider | what format do I have to save images in for it to work when I import them into the game? |
18:54.42 | Coolflip | effects arent what effects were in wc3 |
18:54.48 | HyBReD | <PROTECTED> |
18:54.48 | HyBReD | <PROTECTED> |
18:54.54 | HyBReD | WHOA WHATS THAT |
18:54.56 | *** join/#sc2mapster Skystriker (~croselius@pool-70-111-210-233.nwrk.east.verizon.net) |
18:55.14 | Coolflip | what were "effects" in wc3 are now models |
18:55.18 | HyBReD | yes |
18:55.23 | `228zip | hybred: That's what I'm using >.> |
18:55.24 | HyBReD | ive siad this 5 times now |
18:55.24 | HyBReD | lol |
18:55.28 | HyBReD | then youre bad |
18:55.30 | HyBReD | cuz thats how you do it |
18:55.37 | `228zip | But I'm wondering what UnitEffect thingie is |
18:55.38 | Coolflip | so mean hybred |
18:55.39 | Coolflip | :( |
18:55.42 | HyBReD | haha |
18:55.50 | HyBReD | probably an EFFECT? |
18:55.52 | HyBReD | like spells |
18:55.53 | HyBReD | and shit |
18:55.56 | Coolflip | unit effect is like what makes a zerg building spawn creep around it |
18:55.56 | `228zip | at a point ? |
18:55.57 | Gozzon | damn whats wrong; My hero has ability which it should be able to learn, but hero has it at level 1 and cant level it up |
18:55.57 | Skizot | ugh |
18:55.59 | Coolflip | or spawn larva |
18:56.03 | HyBReD | have you heard of AoE? |
18:56.06 | `228zip | Why a point =X |
18:56.07 | HyBReD | Psistorm? |
18:56.07 | Skizot | i can't get this item to have an actor |
18:56.16 | HyBReD | Roots from the Infector? |
18:56.32 | `228zip | Infestor has roots ? you mean fungal growth |
18:56.36 | `228zip | But yes I see what you mean |
18:56.38 | HyBReD | Festor** |
18:56.43 | HyBReD | :) |
18:56.59 | Coolflip | is there a way to easily add a "charge" to an ability |
18:57.02 | Coolflip | so it can only be used X times |
18:57.10 | HyBReD | triggers :D |
18:57.16 | HyBReD | :p |
18:57.16 | Coolflip | how so |
18:57.25 | HyBReD | everytime they cast set a global variable to -1? |
18:57.28 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/tools/brush/ by Statcomm |
18:57.28 | HyBReD | when its 0 remove thea bility |
18:57.31 | Coolflip | i want self replicating creep tumors..... |
18:57.38 | Coolflip | each tumor can spawn one more of itself |
18:57.41 | Coolflip | that would be alot of variables |
18:57.45 | HyBReD | no |
18:57.49 | HyBReD | you just need an array.. |
18:57.50 | HyBReD | O.o |
18:57.54 | Coolflip | well i fail at arrays |
18:57.55 | Coolflip | lol |
18:57.58 | HyBReD | yea they're REALLY hard |
18:58.08 | HyBReD | when a new tumor is created set TumorCount +1 |
18:58.15 | HyBReD | AbilityCount[TumorCount] |
18:58.19 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/tools/brush/ by Statcomm |
18:58.26 | HyBReD | array over |
18:58.46 | Coolflip | and how would this allow it to only spawn one? o.O |
18:58.51 | HyBReD | its probably better to use a 2d array at that point though |
18:58.52 | *** join/#sc2mapster flea (~flea@c-71-192-128-203.hsd1.ma.comcast.net) |
18:58.57 | HyBReD | what do you mean |
18:59.12 | Coolflip | my whole question is how to make an ability only be able to be used once |
18:59.12 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/galaxy-editor/tools/random/ by Statcomm |
18:59.16 | Coolflip | you told me how to count tumors |
19:00.07 | Coolflip | maybe i could do like "if (Creep tumor) is used, remove creep tumor from creep tumor? |
19:00.10 | Coolflip | confusing, yes lol |
19:00.11 | Skizot | how do i add an actor to a new unit? |
19:00.33 | Coolflip | umm |
19:01.06 | Coolflip | cant help you there lol |
19:01.57 | `228zip | Skizot: When creating a unit actor, there is a field at the top that lets you associate it with the unit |
19:02.05 | Skizot | oh |
19:02.09 | `228zip | I also think you have to change something in the events but I'm not sure =X |
19:02.14 | `228zip | Events + |
19:02.31 | HyBReD | use a local variable then |
19:02.33 | HyBReD | and wiat for condition |
19:02.38 | HyBReD | wait for unit to cast x ability |
19:02.40 | HyBReD | then remove it |
19:02.52 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
19:03.07 | Coolflip | yea thats what i figured |
19:03.23 | Coolflip | im just trying to think if its even worth it |
19:03.29 | Coolflip | it wouldnt cast it on its own anyways |
19:03.41 | Skizot | i'm nto seeing it 228 |
19:03.59 | *** join/#sc2mapster Jozrael (~croselius@pool-70-111-210-233.nwrk.east.verizon.net) |
19:04.47 | Durrean | did anyone figured out yet how to do learning abilities? |
19:05.59 | *** join/#sc2mapster Ignorance (~daviddavi@ip98-164-217-125.oc.oc.cox.net) |
19:06.15 | Ignorance | How do I get water to not look absolutely terrible? |
19:06.34 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
19:07.45 | *** join/#sc2mapster qwebirc53169 (~47cb60f8@gateway/web/freenode/x-xtpcneamvvlbfcit) |
19:07.48 | `228zip | got a problem with this line |
19:07.48 | `228zip | <PROTECTED> |
19:07.56 | Skizot | hmmm |
19:08.00 | `228zip | Trigger Error in 'RocketLauncher_Fire': Could not create actor: Name[Model] Content1[RLImpact] Content2[] |
19:08.07 | Durrean | Skizot http://p1g.de/3ulg |
19:08.10 | `228zip | the RLImpact actor does exist |
19:08.18 | `228zip | What am I doing wrong ? |
19:09.03 | Elyk | Anyone done anything with the AI triggers? I'm trying to have the computer attack the player without issuing "attack region" commands |
19:10.10 | crazafied_ | when you call Trigger - Turn (Current trigger) Off within an event is that for All Players or just that player of event? |
19:10.36 | `228zip | why wouldn't it be for all players ? |
19:10.55 | crazafied_ | I dunno thats what i was asking :P |
19:11.13 | Labmonkey1 | hey |
19:12.22 | Durrean | is there a way to start the editor 2 times? not just 2 maps in one |
19:15.46 | Coolflip | nuuuuuu |
19:15.51 | Coolflip | mojacheeeeeeee |
19:18.25 | Labmonkey1 | hey |
19:18.33 | Labmonkey1 | does anybody know how to scale a model |
19:18.33 | Labmonkey1 | ? |
19:18.40 | Labmonkey1 | I've changed the SCALE value on an actor |
19:18.42 | Labmonkey1 | but it doesn't work |
19:18.54 | Xan | should work |
19:19.14 | Labmonkey1 | it doesn't |
19:19.23 | Xan | of an actor? what do you want to scale? |
19:19.33 | Xan | units and doodads scale just fine |
19:20.15 | Labmonkey1 | I want to scale a unit |
19:20.25 | *** join/#sc2mapster dataangel (~prophet@c-98-227-123-231.hsd1.il.comcast.net) |
19:20.57 | Labmonkey1 | so I went to its actor |
19:21.18 | Durrean | did you made a custom unit with a copied actor? maybe its not properly linked |
19:21.20 | Labmonkey1 | and changed the scale value, didn't work, changed the auto scale value, didn't work, searched for "Scale" and changed each thing, didn't work |
19:21.36 | Labmonkey1 | how would I know if its properly linked? |
19:21.45 | Xan | you can scale the unit without using actor |
19:21.46 | Labmonkey1 | I changed the events to my custom unit, it shows up fine |
19:21.59 | Xan | there is a scale unit trigger |
19:22.10 | Xan | or you mean in data? |
19:22.13 | Labmonkey1 | in data |
19:23.19 | Durrean | mind sending me your map? i can try to figure out what your problem is |
19:23.58 | Xan | anyone know how to use the depth of field? anyone tried it? |
19:25.46 | Labmonkey1 | uh |
19:25.51 | Labmonkey1 | can you just tell me what SHOULD work |
19:25.51 | Labmonkey1 | ? |
19:26.09 | Labmonkey1 | im messing with a lot of values but I don't know which ones actually should do the job |
19:26.36 | Durrean | i can try |
19:26.50 | *** join/#sc2mapster jackofcrowns (~446cc46f@gateway/web/freenode/x-gtjyuwmwrxtkijlb) |
19:27.20 | jackofcrowns | hello ladies. looking for a good map example of purchasing spells from a vendor. anyone have a good example map? |
19:28.31 | *** join/#sc2mapster Destro (~18b55dfc@gateway/web/freenode/x-ofqzuibxryuzxetc) |
19:29.26 | Destro | Are there any good sites for UI modification? or anybody wanna shed some light on it? |
19:30.12 | `228zip | Destro: Dialogs probably are what you are looking for |
19:30.53 | Destro | any good tutorials on them? |
19:30.55 | Durrean | okay Labmonkey1: i copied the probe, then copied the probe actor. i changed the probe actors unitName (at top) to the copied probe unit. then i changed the scale to 2 of x, y, z and changed in the actor the Model, Model (Build) and Model (Placement) |
19:30.58 | Durrean | that works for me |
19:31.27 | Durrean | the scale of the actor |
19:32.34 | Durrean | Destro its really easy. create a dialog (and make it big enough) and create dialog items in it such like buttons, labels and images. tip: dont try to give a button an image but make a new dialog image item and set it to the same position |
19:32.42 | Durrean | you can access the buttons through trigger events |
19:33.55 | Durrean | and if you search for icons for buttons, seach for "btn" |
19:37.16 | Sixen | Rawr. |
19:38.15 | Durrean | hmm no answers |
19:38.23 | Cronos | what field in a weapon is the speed it fires? |
19:38.35 | uBdead|FOODTIEM | period |
19:39.03 | Cronos | thanks ... they could have used a better field name imo |
19:39.38 | uBdead | make a suggestion on the forum ;) |
19:41.01 | *** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net) |
19:41.49 | `228zip | anyone tried unitfilters? |
19:42.12 | Skizot | oh what the hell... |
19:42.13 | Skizot | :( |
19:42.29 | Skizot | he's a hero but won't pick up items >( |
19:42.59 | Durrean | does he has an inventory? |
19:43.30 | Durrean | ahh my english is terrible tonight... |
19:44.28 | Repo | New map: http://www.sc2mapster.com/maps/impossible-scenarios/. Impossible Scenarios. Danicela (Manager/Author). Approved by sixen. |
19:44.50 | Bifuu | hai Sixen |
19:44.53 | Skizot | i set up the inventory |
19:45.06 | Durrean | is there any sort of error message? |
19:45.45 | Sixen | hai2u bif |
19:45.49 | *** mode/#sc2mapster [+v Bifuu] by Sixen |
19:46.18 | Bifuu | i is making a new tutorial once i figure out how to make this ability |
19:46.32 | Sixen | <3 |
19:47.13 | Bifuu | if it works like it will in my head, it should be pretty sweet |
19:47.13 | `228zip | Where can I find what strings I need for UnitFilterStr ? |
19:48.57 | Bifuu | its fucking 87 degrees in my room |
19:48.57 | Repo | New map: http://www.sc2mapster.com/maps/lethal-lava-land/. Lethal Lava Land. loljailbait (Manager/Author). Approved by sixen. |
19:48.58 | Sixen | 87? |
19:48.59 | Sixen | that's ridiculous |
19:49.05 | `228zip | Farenheit degrees ? |
19:49.05 | Bifuu | ya |
19:49.10 | Bifuu | of course |
19:49.15 | Bifuu | 87 Celsius id be dead |
19:49.20 | `228zip | Thought so |
19:49.34 | `228zip | What's that in celsius ? |
19:49.39 | Coolflip | oh did you now? |
19:49.41 | `228zip | 40ĆĀ°C ? |
19:49.56 | Bifuu | uhhhhhhhhhhh |
19:49.57 | Bifuu | close |
19:50.13 | `228zip | Close lower or close higher ? |
19:50.19 | Bifuu | err |
19:50.21 | `228zip | =p |
19:50.21 | Bifuu | not close |
19:50.22 | Bifuu | 87 degrees Fahrenheit = 30.5555556 degrees Celsius |
19:50.29 | uBdead | pfff baby |
19:50.34 | uBdead | thats a good temprature lol |
19:50.43 | Bifuu | fuck that |
19:51.01 | `228zip | Where can I find the list of natives ? |
19:51.12 | `228zip | mapster's doesn't seem to be up to date |
19:51.16 | uBdead | www.sc2mapster.com |
19:51.18 | Destro | sorry durrean i was trying the resident evil map |
19:51.38 | Durrean | np |
19:52.21 | Durrean | i'm trying to analyze the map of the chinese guy with the learning abilities.. |
19:52.32 | Destro | where is that at? |
19:53.42 | `228zip | Come on, no one knows where the native list is ? =X |
19:54.13 | uBdead | i told you lol |
19:54.17 | uBdead | www.sc2mapster.com |
19:54.27 | `228zip | i said mapster's doesn't seem to be up to date |
19:54.32 | `228zip | lacks some constants |
19:54.42 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/ by sixen |
19:54.55 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/ by sixen |
19:54.58 | Bifuu | `228zip: http://paste.sc2mapster.com/1985/ |
19:55.05 | uBdead | http://paste.sc2mapster.com/198 ?5/ |
19:55.08 | uBdead | http://paste.sc2mapster.com/1985/ ? |
19:55.13 | Sixen | yes |
19:55.17 | Sixen | that's the complete native list |
19:55.19 | `228zip | doesn't have any var does it ? |
19:55.35 | `228zip | it doesn't |
19:55.47 | Destro | Durrean where is that map you are talking about? |
19:55.56 | Zachet | Okay, so I was following what this fellow mentioned on the forums (last reply) http://forums.battle.net/thread.html?topicId=24630844005&sid=5000 to try and replace my own collision trigger system and learn more about 'data-ing' however it is not working as a castable ability... my assumption was that I need to fill something into the ' Ammo Unit ' field rather it be the caster or the projectile but can't make heads of the situa |
19:56.07 | Durrean | umm took it out of a forum, cant remember where |
19:56.25 | Destro | blah, was it on mapster? |
19:56.27 | Repo | Knowledge base page update: http://www.sc2mapster.com/api-docs/ by sixen |
19:56.46 | Durrean | no, but someone reffered to another forum |
19:57.25 | Destro | hmm, what is the save for it called/ |
19:57.28 | Destro | that would help |
19:57.47 | Durrean | i renamed it... |
19:57.51 | Durrean | to "chinesemap" |
19:57.59 | Durrean | hat some 2363746553w45%&"$%& and so on |
19:58.02 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
19:58.08 | Durrean | *had |
20:00.04 | Durrean | http://forums.sc2mapster.com/development/tutorials/284-xml-heros-level-and-xp/#p7 |
20:00.04 | Durrean | but somewhere there is a english post, but no english escroption. it seems detailed on the chinese forum, but i can't read it :D |
20:00.39 | Destro | http://forums.battle.net/thread.html?topicId=24401524582&sid=5000 that ring a bell? or is that ANOTHER one? |
20:00.55 | Durrean | thats it |
20:01.16 | Durrean | kay, wiritng the name and link down for credits :) |
20:02.56 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
20:03.54 | *** join/#sc2mapster Stimpack (~n.garlich@f050206019.adsl.alicedsl.de) |
20:04.41 | uBdead | man i wish mojache was here |
20:05.07 | uBdead | is his map availible for download? |
20:05.44 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
20:05.50 | Skizot | damn |
20:05.52 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
20:06.58 | Stimpack | yeah finally found the room :P |
20:07.06 | Stimpack | hi evryone |
20:07.35 | Durrean | hi |
20:07.41 | Stimpack | just want to thank evryone from sc2mapster your tutorials really helped a lot :) |
20:08.07 | *** join/#sc2mapster Cr0n0s (~mattb@network173-210.wctc.net) |
20:09.23 | uBdead | *highfife* |
20:09.27 | uBdead | five* |
20:10.15 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
20:10.46 | Stimpack | i was laddering hardcore before the editor came out but since then it really sucked me in didnt play any games :) but its kind of complicated to a newcommer |
20:12.32 | Stimpack | just playin around with evrything i can get my hands on tryin to understand whats goin on there |
20:12.36 | Durrean | i agree with you its complicated... |
20:13.15 | *** join/#sc2mapster Habladabla (~4dd36778@gateway/web/freenode/x-rorjmtmifrmikjfb) |
20:13.35 | Stimpack | i tried to do a jump with just the data editor because i found some intresting movers within you can modify gravity and such and failed horribly :P |
20:13.50 | Stimpack | just could it get working with the trigger editor |
20:14.00 | *** join/#sc2mapster Dustin| (~dustin.he@ip68-102-230-202.ks.ok.cox.net) |
20:14.12 | Stimpack | do u think there is a way making jumps without triggers ? |
20:14.57 | uBdead | does anybody know how do shoot missiles (projectiles) in random directions when you activate the ability |
20:15.10 | uBdead | i could do it with triggers |
20:15.27 | uBdead | but should be possible with the Effects |
20:16.33 | Stimpack | im the wrong person to ask but it seems like there are so many possibilitys within the data editor |
20:16.34 | uBdead | screw it, ill use triggers lol |
20:16.39 | Stimpack | xD |
20:18.32 | *** join/#sc2mapster Shaki (~shaki@49-42-141.wireless.iaw.on.ca) |
20:18.43 | Shaki | hey guys |
20:18.54 | Stimpack | hi there |
20:18.58 | Shaki | when i try to make a unit, say.. a hero for a map im making.. |
20:19.05 | Shaki | why does it take away all the model files |
20:19.09 | Shaki | so that my hero doesnt shwo up |
20:19.25 | Stimpack | you should check your actors |
20:19.33 | Shaki | how? |
20:19.45 | *** join/#sc2mapster Durrean (~DurRean@dyndsl-095-033-113-034.ewe-ip-backbone.de) |
20:19.57 | Destro | Yea, when you make a guy you have to change from units to actros in the data editor |
20:20.10 | Shaki | oh |
20:20.15 | Shaki | thanks kinda a noobie thing of me |
20:20.21 | Shaki | i just noticed |
20:20.25 | Stimpack | xD |
20:20.27 | Shaki | im a pretty damn good terrainer. |
20:20.58 | *** join/#sc2mapster Genopath (~Alex@189.157.150.184) |
20:21.17 | Stimpack | ^^ |
20:21.44 | Shaki | note to self |
20:21.47 | Destro | ha, don't worry im in the same boat, and there are a ton of guys out there already lightyears ahead of me |
20:21.51 | Stimpack | im new to mapping but terraining seems like easier part of the whole thing :P |
20:22.14 | Shaki | im a regular mapper |
20:22.15 | Shaki | just not on starcraft |
20:23.19 | Stimpack | for which games you did maps before ? |
20:23.31 | Xan | yeah the terraining tools are pretty simple |
20:25.31 | *** join/#sc2mapster Ousnius (~4e2a3908@gateway/web/freenode/x-heuzlcdatcoxfall) |
20:25.40 | Stimpack | im just realising how complicated and hard to master such map editors are and im wondering how you guys learned this |
20:25.59 | m0g | how to build a bridge anyone? |
20:26.35 | *** join/#sc2mapster Ingela^ (~Ingela@90-229-183-205-no35.tbcn.telia.com) |
20:26.47 | Destro | bridges aren't in yet |
20:26.55 | Destro | what i was told |
20:27.05 | Stimpack | there is a guide about it |
20:27.10 | *** join/#sc2mapster rebb (~d955577f@gateway/web/freenode/x-sjovfjzjcpergmyn) |
20:27.12 | Stimpack | on sc2mapster |
20:27.14 | uBdead | Stimpack, TRY, EVERYTHING |
20:27.16 | uBdead | lol |
20:27.19 | uBdead | thats how i learned it |
20:27.23 | m0g | well, that explains why i cant find them... |
20:27.25 | Stimpack | http://forums.sc2mapster.com/development/tutorials/893-data-terrain-bridges-a-terrain-objects-and-footprints/ |
20:27.34 | Ousnius | hey do u know how to set the axis of a camera?^^ |
20:27.41 | Stimpack | that should be it but i didnt read the whole thing |
20:27.47 | Stimpack | dunno if it helps you |
20:27.48 | Ousnius | so that u don't look down |
20:28.27 | Stimpack | yeah its the same way im doin it atm but it takes a shit ton of time :P @ubdead |
20:28.59 | Ousnius | no idea? ;P |
20:29.26 | m0g | thx anyways, going to look into it |
20:29.39 | uBdead | stimpack, i have a holiday :D |
20:30.03 | picklefish | hey, how do I call a function |
20:30.06 | picklefish | after I've made it |
20:30.07 | picklefish | with an action |
20:30.15 | uBdead | dont make it a function |
20:30.18 | uBdead | make it an action |
20:30.24 | Xan | in its options, change function to action |
20:30.26 | picklefish | no it needs to be a function.... |
20:30.37 | uBdead | whats does it do? |
20:30.39 | rebb | set variable = yourfunction ? |
20:30.39 | picklefish | it needs parameters |
20:30.44 | Xan | its still a function, but you can call it as an action |
20:30.49 | uBdead | actions can have params |
20:30.53 | picklefish | then how do I pass in params? |
20:31.02 | Xan | same as any other action |
20:31.08 | uBdead | same as for functions |
20:31.28 | picklefish | functions have a "parameters" tag, actions do not. |
20:31.29 | Ousnius | XD action, functions, actions, functions OH MA GAWD!! |
20:31.35 | Motive | Good mor-- oh wait. |
20:31.44 | Stimpack | xD |
20:32.00 | uBdead | lol what timezone are you in |
20:32.03 | picklefish | I'm pretty sure you don't know what the fuck you're talking about uBdead |
20:32.04 | Motive | EST |
20:32.11 | Motive | it's 4:30 pm here |
20:32.15 | Ousnius | does anybody know how to change the Y-axis of your camera? >.> |
20:32.17 | Stimpack | <- cet germany |
20:32.20 | uBdead | im pretty sure im just trying to help you and you can suck it |
20:32.22 | picklefish | there wouldn't be functions, if they weren't used |
20:32.31 | Stimpack | 22:32 pm here :9 |
20:32.33 | Motive | I'm basically in sync with europeans as far as my sleeping goes. lol |
20:32.38 | Xan | picklefish: just set it as an action, you can still add parameters |
20:32.44 | Xan | there is a dropdown list to change it to action |
20:32.48 | picklefish | thanks Xan, I'll check it out |
20:32.57 | Xan | but thats pretty much what uBdead said |
20:32.58 | Xan | ^^ |
20:33.10 | Ousnius | does anybody know how to change the Y-axis of your camera? >.> (!!!) |
20:33.11 | picklefish | Except that uBdead didn't explain it |
20:33.24 | picklefish | thanks again. |
20:33.28 | Xan | okay np |
20:33.57 | Xan | Ousnius, try height? |
20:34.10 | Xan | oh, Y axis |
20:34.21 | Ousnius | oh wait |
20:34.24 | Xan | yeah thats height |
20:34.24 | Ousnius | it's the |
20:34.25 | Xan | ^^ |
20:34.28 | Ousnius | the... |
20:34.36 | Ousnius | -.- |
20:34.50 | crazafied_ | Is their anyway to return key pressed up/down to a variable |
20:35.02 | Ousnius | when you look down, or to the north |
20:35.35 | Xan | Ousnius: which direction do you want the camera to move? or do you want to pan/zoom? |
20:35.49 | uBdead | lol check out what the GE thinks my probes look like: http://i41.tinypic.com/1o60c8.png (looks normal ingame) |
20:35.54 | Ousnius | my camera pans on a tank |
20:36.01 | Ousnius | I want it to look forward |
20:36.08 | Ousnius | like an FPS |
20:36.09 | Ousnius | game |
20:36.31 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
20:36.34 | Stimpack | xD |
20:36.45 | *** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net) |
20:36.49 | picklefish | Sorry uBdead :( |
20:37.00 | picklefish | I was a dick. |
20:37.09 | Stimpack | thats kind of funny had the same with my barracks @ubdead |
20:37.13 | Ousnius | Xan any idea? |
20:37.18 | uBdead | lol np it can get frustrating sometimes |
20:37.35 | Repo | New map: http://www.sc2mapster.com/maps/voidchess/. voidChess. rebb (Manager/Author). Approved by vjeux. |
20:37.57 | vjeux | uBdead: looks great in pink :) |
20:38.00 | Skizot | ALL FEAR THE UBERLING MOUNT |
20:38.02 | Skizot | http://i44.tinypic.com/1zd7s3r.jpg |
20:38.07 | Xan | Ousnius: try pan camera, and set the target to an area in front of your camera, then it will move there |
20:38.15 | uBdead | LOL sweet |
20:38.18 | Xan | or if you want to zoom, there is the zoom-action |
20:38.51 | Ousnius | does an offset work? |
20:38.57 | Motive | the uberling kills people by falling on top of them. |
20:39.00 | Motive | xD |
20:39.11 | Xan | yeah use a point with offset that is in front of the camera |
20:39.12 | Ousnius | so the camera itself is on the tank, but it looks forward |
20:39.31 | Xan | you want the camera to move forward or just zoom? |
20:40.15 | Ousnius | I want it to look vorward |
20:40.33 | Ousnius | the cam is panned on the tank and it should look there where the tank looks lol^^ |
20:40.38 | Ousnius | forward* |
20:40.54 | Xan | oh |
20:41.00 | Xan | then dont use pan |
20:41.00 | Xan | :P |
20:41.10 | Ousnius | xD |
20:41.38 | Ousnius | should I give u a download link to look at it? |
20:42.21 | Xan | try "set camera object target" to <direction where tank is facing> |
20:42.35 | Xan | that should make it look |
20:42.36 | Xan | :P |
20:42.49 | Ousnius | okay I'll try w8 :P |
20:43.06 | uBdead | rofl i was trying to make my unit shoot photon missles, and i accidently set the ammo to "Photon cannon" |
20:43.11 | uBdead | so i shoots cannons :D |
20:43.24 | Stimpack | ^^ |
20:44.32 | Stimpack | yeah same with me get often confused when im trin to do things quickly and dont rename them after copying and i have like 1000 copys of some shit |
20:44.47 | vjeux | http://www.freestarcraft2maps.com/ |
20:44.56 | vjeux | lol, it's a direct leak of nibbits :X |
20:45.00 | Skizot | lol |
20:45.17 | Skizot | hey vjeux i forgot to ask you... are you the guy who made the game addon for wow? |
20:45.28 | Xan | Ousnius: or "make the camera look at" might work better, since then you can choose a duration (that it takes to make it turn the camera) |
20:45.28 | vjeux | yeah |
20:45.32 | Skizot | lol |
20:45.36 | Skizot | i made your icons. |
20:45.39 | Skizot | WAY back when |
20:45.40 | vjeux | loool :p |
20:45.41 | uBdead | holy shit |
20:45.42 | vjeux | excellent |
20:45.46 | uBdead | what addon was that? |
20:46.05 | Vailreth | ok does any one know of a tutorial for upgrades ? i cant seem to get mine to activate even after reasearching it |
20:46.26 | Skizot | been a while huh? |
20:46.28 | *** join/#sc2mapster Luminy (~c10bd8d6@gateway/web/freenode/x-zhchnkeemqypxygi) |
20:46.39 | vjeux | minigames (tic tac toe, power 4 and some others |
20:46.46 | vjeux | quest minion |
20:46.59 | vjeux | basically blizzard copy & pasted it for their quest tracker :p |
20:47.37 | vjeux | and been working on cosmos, an addon that gathered all the addons that were made during the beta of wow |
20:47.53 | Stimpack | yeah vjeux im just curious how do you know all that stuff about programming did you learn it as a student or is just evrything teached by urself over a million years ? |
20:47.56 | vjeux | http://sc2.nibbits.com/maps/project/74676/starchess |
20:48.06 | vjeux | we need this map on mapster |
20:48.06 | uBdead | ah thats nice man |
20:48.20 | vjeux | self taught |
20:48.28 | vjeux | btw i was still in high school at the time |
20:48.57 | Stimpack | nice work buddy :) |
20:48.58 | vjeux | was 15 when I worked for cosmos |
20:49.21 | vjeux | on cosmos |
20:50.32 | vjeux | i'm now in computer science school (20) |
20:51.27 | uBdead | NERD |
20:51.28 | Stimpack | thats nice just joined the modding community and im rly intrested in all that stuff but its just too hard to handle in shorts amounts of time :P |
20:51.31 | uBdead | (so am i lol) |
20:51.43 | *** join/#sc2mapster pirate (~6036040b@gateway/web/freenode/x-qzrtcocndxlnaolb) |
20:51.43 | Motive | everyone in this channel is a nerd. |
20:51.49 | Motive | anyone who uses IRC could easily qualify for a nerd. |
20:51.50 | Motive | :P |
20:51.53 | uBdead | thats the joke lol |
20:51.59 | vjeux | well, you have to take the time :p |
20:52.07 | Stimpack | xD seems like im morphing into one right now :P |
20:52.27 | vjeux | you don't get good at something if you don't spend (way too much) time on it |
20:52.52 | vjeux | god bless me I didn't choose an useless passion :p |
20:52.56 | Stimpack | ^^ |
20:53.49 | *** join/#sc2mapster Bobby5589 (~archimede@c-71-61-84-202.hsd1.pa.comcast.net) |
20:54.04 | vjeux | "We are currently unable to process replays that are newer than patch 8. No timeline for for a fix as of yet." |
20:54.13 | vjeux | nibbits has been owned by blizzard : |
20:54.13 | vjeux | p |
20:54.30 | Motive | :D |
20:54.38 | Motive | god bless programmers. we'll never be replaced. |
20:54.54 | vjeux | well, there are plenty of them coming from india :X |
20:55.03 | uBdead | except when somebody finds out a AI thats smarter then a human that is |
20:55.42 | Motive | well apparently what I've heard is that some people are just using XML to generate code, then outsourcing that to india and having an american do touchups. |
20:55.44 | pirate | how do you make learnable spells, like in War3? |
20:55.44 | vjeux | uBdead: that's a dream from the 80's when they made their first steps on the AI side |
20:55.45 | Motive | which fucking sucks. |
20:55.57 | vjeux | we know it's way harder than that |
20:55.57 | pirate | <PROTECTED> |
20:56.03 | Stimpack | sure but sometimes im tryn to do things with the editor and like the frame works but there are some mostly minor things that dont and it takes hours to fix of course i learned from that but it didnt serve me right like it could be fixed within 1 min but for me it takes sooo much longer because i didnt find what im lookin for or it seems like the wrong value at first |
20:56.04 | rebb | vjeux: did you get any localization errors in voidchess when authorizing it ? |
20:56.18 | vjeux | rebb: didn't test it |
20:56.27 | rebb | ok |
20:56.38 | vjeux | I don't have the time to test all the maps we receive |
20:56.41 | vjeux | there's like 3 per hour |
20:56.54 | uBdead | Motive: a compagny gave a demonstation on that at our school |
20:57.01 | Motive | ugh |
20:57.10 | Motive | half the fun of writing code is doing it by hand imo |
20:57.16 | Motive | designing it from the ground up. |
20:57.19 | Stimpack | so is there a way to understand the editor more fast ? like learning xml or jazz ? |
20:57.24 | uBdead | i use frameworks alot lol |
20:57.34 | vjeux | Stimpack: play with it! |
20:57.34 | uBdead | hate doing stuff other people do better |
20:57.42 | Durrean | question: a damage effect -> splash (area) dmg -> the bonus, it is a multiplier or just a amount of dmg? |
20:57.44 | Stimpack | i do all the time i got :P |
20:58.07 | Motive | frameworks are fine but like |
20:58.07 | vjeux | I want to start launching mapping contests |
20:58.10 | Motive | the overall design of your code, etc. |
20:58.40 | vjeux | like: designing a clock |
20:58.44 | uBdead | sounds good, but the leet mappers will always win them :P |
20:58.49 | Ousnius | a clock? lol |
20:58.57 | Ousnius | you mean that time thingy? XD |
20:58.57 | vjeux | yeah! |
20:59.07 | vjeux | you have 10 millions way to show the hours |
20:59.21 | uBdead | sounds pretty cool actually |
20:59.21 | Ousnius | so u mean UI design?^^ |
20:59.32 | Barter | http://forums.sc2mapster.com/general/general-chat/1022-tutorial-and-challenges-subtitles/ |
20:59.39 | vjeux | you can show the numbers with units |
20:59.43 | uBdead | i would do it with units moving around :D |
20:59.44 | vjeux | and things like that |
20:59.46 | Motive | Oh I know how to win this competition. |
20:59.50 | Motive | Make a clock.... out of uberlisks. |
20:59.55 | Motive | And every hour, it kills a bunch of marines. |
20:59.56 | uBdead | go for it lol |
20:59.57 | vjeux | :p |
20:59.59 | uBdead | rofl :D |
21:00.07 | Stimpack | xD |
21:00.10 | Ousnius | zerglock XD |
21:00.12 | uBdead | DING *ARRRGRHGHGHHGH MY ARMMMMMMM* DONG |
21:00.17 | vjeux | anyway got to go |
21:00.23 | vjeux | i'll prepare this for the next week |
21:00.24 | vjeux | end |
21:00.28 | Stimpack | bye |
21:00.31 | Motive | bye |
21:00.32 | Ousnius | bye |
21:00.33 | uBdead | cya |
21:00.40 | Motive | way to break the bye chain, uBdead. |
21:00.43 | Motive | I'm ashamed of you. |
21:00.54 | Stimpack | yeah how could you :P |
21:01.09 | picklefish | Function for getting a playesr current resources? |
21:01.32 | Motive | it's under Player, and it's not labelled as Minerals/Gas |
21:01.39 | Motive | you have to choose which one you want |
21:01.42 | Motive | Minerals/Gas/Terrazine, etc. |
21:01.45 | picklefish | ty |
21:02.13 | Stimpack | yeah check for player property i think |
21:02.51 | uBdead | i should have done c-c-c-c-c-c-combo breaker |
21:02.56 | Motive | LOL |
21:03.02 | Motive | that would've made you win the game. |
21:03.05 | Motive | you'd win IRC. |
21:03.15 | uBdead | ID BE INTERWEBZ KING |
21:03.44 | uBdead | mnn i will submit my map, if anybody will test it for me :D |
21:03.53 | *** join/#sc2mapster Mojache (~63f8d183@gateway/web/freenode/x-mhneueuokahgjtje) |
21:03.57 | Motive | whats your map about? |
21:04.03 | Seity | is there a way to allow a unit to walk through doodads / ignore cliffs? my projectiles keep trying to move around |
21:04.17 | uBdead | hard to explain motive |
21:04.25 | uBdead | its action helion micro |
21:04.31 | uBdead | with waves of enemies |
21:04.39 | Motive | hm. |
21:04.49 | Motive | I'd play multiplayer if we got enough people to do it |
21:04.59 | Motive | still haven't tested my launcher w/ windows people |
21:05.11 | *** join/#sc2mapster Magnevv (~Magne@ti0076a340-0307.bb.online.no) |
21:05.27 | *** join/#sc2mapster Traveler7 (~traveler@99.128.63.45) |
21:05.31 | Traveler7 | hi |
21:05.32 | picklefish | I can be a tester if you need me to motive |
21:05.38 | Traveler7 | oh fack im a traverle |
21:05.42 | Motive | uBdead's map. :P |
21:05.48 | Stimpack | me too if you like |
21:05.48 | Traveler7 | brb |
21:05.51 | Motive | I just plan on joining a bunch of people when they're playing multiplayer. |
21:05.56 | uBdead | are we all on EU? |
21:06.01 | Motive | I'm on US |
21:06.02 | Motive | :( |
21:06.04 | Motive | gg |
21:06.04 | Stimpack | dont have anything to do atm anyway |
21:06.04 | Vailreth | can any one explain to me how to link an upgrade to its research so that researching it activates the upgrade? |
21:06.07 | uBdead | Q_Q |
21:06.11 | picklefish | us |
21:06.13 | Motive | AMURIKA |
21:06.15 | Motive | FUCK YEAH! |
21:06.17 | Motive | :D |
21:06.22 | Stimpack | <- eu :/ |
21:06.25 | picklefish | Motive, I meant you applicatio |
21:06.39 | Motive | ah |
21:06.49 | Motive | you're on US and can replace Lost Temple? |
21:06.55 | picklefish | yup |
21:07.00 | Motive | want to test it then? :P |
21:07.05 | picklefish | surely |
21:07.10 | Motive | what map should we play? |
21:07.15 | uBdead | my map :D |
21:07.18 | Motive | ok :P |
21:07.20 | picklefish | sure |
21:07.29 | *** join/#sc2mapster Iggyhopper (~a@99.128.63.45) |
21:07.31 | uBdead | http://www.filedropper.com/helionstrike12 |
21:07.32 | Iggyhopper | hi |
21:07.36 | Iggyhopper | back |
21:07.44 | uBdead | hoppy-di-hop |
21:07.48 | Iggyhopper | i had to reinstall mIRC so i needed to get the server name |
21:07.52 | SevenSeven | Wait I want to play! |
21:07.58 | SevenSeven | lol |
21:08.01 | Motive | haha |
21:08.17 | Motive | I'm theblackmage.motive on Battle.net btw. Or vice versa. I forget. |
21:08.26 | uBdead | careful not respawns yet btw lol |
21:08.31 | Iggyhopper | hahah |
21:08.52 | Motive | oh snap |
21:08.52 | Motive | h |
21:08.52 | Motive | ard |
21:08.54 | Iggyhopper | what is hellion strike? |
21:08.56 | Motive | hardcore mode |
21:08.57 | SevenSeven | Seven.Seven :D |
21:09.02 | Stimpack | do i have to download the starcraft 2 map patcher for that `? |
21:09.17 | Stimpack | for playin with you guys coustum maps ? |
21:09.32 | Motive | you can, or you can replace it yourself |
21:09.37 | Motive | as long as you can move Lost Temple somehow, it should work |
21:10.00 | picklefish | no back-up in your application? |
21:10.12 | Motive | no need, my map doesn't delete files. |
21:10.14 | Motive | it just moves them. |
21:10.17 | Motive | my program* |
21:10.30 | Motive | I dunno about the windows one though |
21:10.35 | Motive | worst case you DL lost temple again. Lol |
21:10.41 | Stimpack | ^^ |
21:10.54 | SevenSeven | added you motive |
21:11.32 | Motive | invited you to a party |
21:11.38 | Motive | just waiting on picklefish now then. |
21:11.46 | picklefish | I'm ready whenever? |
21:11.48 | Motive | lol Blizzard has a bug. :) |
21:11.52 | picklefish | oh but I don't have your app |
21:11.53 | Motive | (null) has joined the party. |
21:11.56 | Motive | you don't need my app |
21:12.03 | uBdead | lol it is untested on 3 players :D |
21:12.10 | uBdead | might be A LOT of units lol :D |
21:12.15 | uBdead | sounds fun :D |
21:12.16 | [TTG]Psy | Blizzard has lots of bugs |
21:12.21 | `228zip | Motive |
21:12.22 | [TTG]Psy | It's the way of the world |
21:12.22 | `228zip | sorry |
21:12.24 | `228zip | woops |
21:12.31 | Ousnius | blizzard != gothic 3 |
21:12.32 | Ousnius | xD |
21:12.40 | `228zip | Blizzard has bugs.. in their brains. |
21:12.42 | Motive | just whisper me on Battle.net and I'll invite you to the party, picklefish |
21:12.47 | Motive | OH SHIT BRAIN BUGS |
21:13.01 | Motive | lol that reminds me of that movie. |
21:13.01 | Stimpack | ubdead your testing it on eu ? |
21:13.04 | Motive | shit what was it... |
21:13.14 | `228zip | Motive: Stargate ? |
21:13.16 | Motive | nope |
21:13.20 | `228zip | Stargate has brainworms |
21:13.24 | uBdead | sure |
21:13.24 | Motive | it was a series of movies |
21:13.27 | Motive | starship troopers |
21:13.29 | Motive | yes |
21:13.31 | uBdead | you want to give it a go stimpack? |
21:13.35 | SevenSeven | God dammit |
21:13.41 | SevenSeven | picklefish's name is so catchy |
21:13.42 | `228zip | Starship Troopers only has brain bugs in the 2nd one, which sucks |
21:13.44 | Stimpack | write me your identifyier so i can add you |
21:13.57 | uBdead | ubdead.nld |
21:14.00 | uBdead | i think lol |
21:14.13 | Motive | Why is there a sound thing next to my Battle.net name? |
21:14.17 | Motive | and it's going up and down |
21:14.23 | [TTG]Psy | Ugh, mapmaking has ruined me. I was gonna do some ladder, but still had a map up when I flipped to SC2.. found a bug... and now I can't play ladder or I'll just think about bugs |
21:14.23 | Motive | like I'm talking on a mic but I'm not and sound is off. lol |
21:14.24 | uBdead | yea i have it too |
21:14.24 | SevenSeven | its a bug I think |
21:14.29 | `228zip | It's going up and down depending on the music |
21:14.34 | Motive | oh that's stupid. |
21:14.36 | `228zip | Yea |
21:14.39 | picklefish | Motive: 2e0bea8af7278e98da4a3e416d208cd17956bc36e1b53e37287a468ed1468daa.s2maadd me. picklefish.shack my friends list is full lolz |
21:14.43 | Motive | ok |
21:15.11 | *** join/#sc2mapster wkj (~sjaak@cc1343607-a.ensch1.ov.home.nl) |
21:15.24 | Motive | Seven, where'd you go? :P |
21:15.26 | Motive | It's showing you as null |
21:15.27 | Motive | nvm |
21:15.30 | heysparky | How do you get Ctrl-F9 to run the beta in a window for pity's sake?\ |
21:15.48 | uBdead | File > Preferences > Test document > Window mode |
21:16.03 | heysparky | ty uBdead |
21:16.35 | uBdead | your welcome |
21:16.42 | uBdead | lets play Stimpack :D? |
21:16.48 | Stimpack | of course :P |
21:16.52 | uBdead | anybody else on EU want to give it a go? |
21:16.53 | Stimpack | show me hell xD |
21:16.57 | *** join/#sc2mapster Magnevv (~Magne@ti0076a340-0301.bb.online.no) |
21:16.59 | uBdead | its COOP :D |
21:17.21 | Stimpack | so we need one more ? |
21:17.32 | Durrean | EU? maptest? |
21:17.43 | Durrean | <-- |
21:17.49 | Durrean | btw whats going on? :D |
21:17.52 | Stimpack | xD |
21:17.55 | uBdead | download http://www.filedropper.com/helionstrike12 |
21:17.56 | Arthas- | Ingela^ traitor! |
21:18.00 | uBdead | post ID |
21:18.04 | uBdead | ???? |
21:18.07 | Ingela^ | you always get me at stupid timings Arthas- |
21:18.08 | Ingela^ | you're amazing |
21:18.09 | picklefish | motive invite me |
21:18.09 | uBdead | profit!!!!11!1!1!!!! |
21:18.12 | Sapph | I need to learn more about the different kinds of actors |
21:18.14 | Arthas- | Ingela^ I know :D |
21:18.15 | Ingela^ | i've been playing for like 4 hours now |
21:18.18 | Motive | oh I have to invite |
21:18.19 | Motive | woops lol |
21:18.21 | Arthas- | thats my unique skill ^^ |
21:18.27 | picklefish | motive, every time I talk to you it says "null is not online" |
21:18.29 | Stimpack | eahm where should i place the map ubdead ? |
21:18.43 | uBdead | have you used the patcher before? |
21:18.47 | Motive | weird. |
21:18.47 | Motive | c |
21:18.48 | Motive | an |
21:18.48 | Motive | you |
21:18.54 | Stimpack | no |
21:18.58 | Durrean | i didnt used the patcher too |
21:19.00 | Stimpack | i just downloaded it |
21:19.10 | uBdead | ok so place the map anywhere |
21:19.21 | Stimpack | k it is placed anywhere :P |
21:19.21 | uBdead | next thing we do |
21:19.29 | uBdead | we go into a custom game lobby |
21:19.32 | uBdead | (ill invite you) |
21:19.36 | Stimpack | jup |
21:19.38 | Durrean | this thing? |
21:19.38 | Durrean | http://www.sc2mapster.com/assets/sc2-custom-map-patcher/ |
21:19.51 | uBdead | and when you are in the lobby |
21:19.53 | uBdead | you alt-tab |
21:19.57 | uBdead | and use the program |
21:20.01 | Stimpack | k np |
21:20.05 | uBdead | then we start the game, and its all cool |
21:20.10 | uBdead | so whats your ID? |
21:20.17 | Sapph | so like the lurker spines model has 8 or 9 different animations ... Attack, Attack 1, Attack 2, etc ... and I'm trying to figure out how to play them all sequentially |
21:20.18 | Stimpack | alright seems easy :9 |
21:20.34 | Stimpack | stimpack.stimpack |
21:20.46 | Durrean | do oyu want me to play with you or not? |
21:20.47 | Sapph | if I just tell the actor play the animation "Attack" it seems like it chooses a random one out of that set and plays it |
21:20.56 | uBdead | sure durrean! |
21:21.06 | uBdead | post me your ID so i can invite you |
21:21.09 | Durrean | Neltharos.neltharos |
21:21.29 | picklefish | I switched the one in the guide :/ not lost temple, I don't know which one lost temple is |
21:21.38 | Motive | picklefish we're remaking. :P |
21:21.42 | uBdead | are you on EU Durrean? |
21:21.50 | Durrean | im sure i am |
21:21.50 | Motive | ask seven for the lost temple one |
21:21.57 | Motive | or use the windows tool |
21:22.00 | picklefish | kk what's path to lost temple? |
21:22.09 | uBdead | is that your ID because it says "player not found" |
21:22.09 | Motive | I don't know it. I'm on a mac |
21:22.18 | SevenSeven | picklefish, did you add me? |
21:22.19 | Durrean | hmm give me yours |
21:22.27 | uBdead | ubdead.nld |
21:22.28 | Durrean | would be new to me if im in US |
21:23.12 | Durrean | i added you |
21:23.47 | picklefish | ok I got it |
21:23.48 | Iggyhopper | nldndnlld |
21:24.49 | *** join/#sc2mapster BarakatX2 (~459b1d58@gateway/web/freenode/x-qyhrcnjahmaqfsde) |
21:25.46 | Shaki | if only i could make my hero a unique one |
21:25.51 | Shaki | by editing his features. |
21:25.59 | Shaki | model. |
21:26.30 | Durrean | hmm stucks loading in the middle |
21:26.48 | Stimpack | fuck seems like i did a mistake @ ubdead |
21:26.58 | uBdead | oh well lets try again then |
21:27.00 | Durrean | ah it did load |
21:27.05 | uBdead | oh cool |
21:27.19 | wkj | Anyone knows why my mouse cursor isnt showing, even when I have ran the trigger "UI - Show the mouse cursor for (All players). |
21:27.19 | wkj | "? |
21:27.33 | Stimpack | yeah i didnt patch ur map i did patch my sc2 exe instead :/ im awful :P |
21:27.58 | Stimpack | so i select ur map in the program and should patch that am i right ? |
21:28.17 | Durrean | yep |
21:28.33 | Stimpack | invite me again if you arent ingame already |
21:29.02 | Vailreth | great now its stating THAT again |
21:30.03 | Sapph | trying to follow the void ray's chain of effects and behaviors is headache inducing |
21:30.48 | picklefish | hey ubdead the units don't attack and everything is in that broken /123131/adfsf/PARAM crap |
21:31.43 | Motive | Lololol |
21:31.46 | Motive | Hellion's was pretty fun |
21:31.49 | Motive | I blew myself up the first time |
21:31.57 | SevenSeven | lol |
21:31.59 | SevenSeven | that was fun |
21:32.05 | Motive | you have a pretty bad localization issue though |
21:32.10 | Motive | none of the abilities, text, etc has names |
21:32.15 | Motive | just Text/String/232031 or something |
21:32.35 | SevenSeven | oh |
21:33.10 | picklefish | Does General - If (Conditions...) AND all of the conditions? |
21:33.17 | Motive | yes. |
21:33.20 | crazafied_ | yes my default |
21:33.27 | Ousnius | lol my cat sits IN the heater |
21:33.53 | wkj | you must be really hungry |
21:33.54 | picklefish | thanks |
21:34.07 | Ousnius | :D |
21:34.08 | Motive | I'm sorry but I LOVE YOUR NAME PICKLEFISH |
21:34.10 | Motive | LOLOLOL |
21:34.15 | Motive | it makes me laugh every time I read it |
21:34.17 | picklefish | lolz |
21:34.23 | Ousnius | xD |
21:34.35 | picklefish | anyone want to see my shop? |
21:35.21 | Sapph | I wish the editor didn't cause my fan to go into overdrive |
21:36.34 | Bifuu | stupidest thing about the day night sistem in sc2, ou cant just say "12 hours in game is 6 minutes real time!" |
21:36.48 | Bifuu | noooooooooo its based off game loops |
21:37.50 | BarakatX2 | can you have one actor be used by multiple unit types? |
21:38.17 | Bifuu | actor? no, model yes |
21:38.49 | Shaki | finally |
21:38.53 | Shaki | i can do stuff on this |
21:38.58 | Shaki | lol |
21:39.03 | Shaki | i'm making my map now btw |
21:39.10 | Shaki | and its pretty awesome |
21:39.34 | *** join/#sc2mapster warturtle (Gaymon@ip70-176-225-249.ph.ph.cox.net) |
21:39.37 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
21:39.50 | uBdead | picklefish: i forgot to turn off god mode LOL |
21:39.56 | Stimpack | ^^ |
21:40.02 | Durrean | yeah but you can blow yourself up |
21:40.08 | Durrean | thats the best :D |
21:40.11 | uBdead | you thats a feature lol :D |
21:40.17 | BarakatX2 | so if i make 20 item unit types then i have to make an actor for each one? |
21:40.18 | Stimpack | it didnt work for your missle so it wasnt soo godly xD |
21:40.32 | BarakatX2 | or can i assign a model directly |
21:40.46 | uBdead | yea weird that the missile still kills you on godmode |
21:40.56 | picklefish | lol whoops |
21:40.58 | Stimpack | its because you didnt flag it |
21:41.05 | picklefish | yeah missle must ignore the invunerable flag |
21:41.10 | Stimpack | jup |
21:41.13 | *** join/#sc2mapster Foxor (~Megalon@d86-32-171-185.cust.tele2.at) |
21:41.19 | uBdead | yea well doesnt really matter |
21:41.27 | uBdead | im going to change it to missile's only |
21:41.34 | uBdead | no more flametrower |
21:41.39 | Stimpack | Oo |
21:41.49 | picklefish | is it possible to color text in tooltips? |
21:41.53 | uBdead | yes |
21:41.55 | Motive | Don't see why not. |
21:42.02 | Stimpack | but speacialy then more than one rocket |
21:42.09 | uBdead | 4 types |
21:42.13 | uBdead | a direct fire |
21:42.22 | picklefish | How do you color text? some sort of ^444 system? |
21:42.22 | uBdead | a long range |
21:42.30 | uBdead | its tags based |
21:42.33 | Durrean | hmm for what is the search effect? |
21:42.47 | uBdead | on my map? |
21:42.49 | Durrean | yes |
21:42.52 | uBdead | its the AOE |
21:43.07 | Durrean | cant you do that just in the damage effect with area? |
21:43.11 | Shaki | ~seen sixen |
21:43.13 | purl | sixen is currently on #sc2mapster (15h 1m 55s) #wowuidev (15h 1m 55s). Has said a total of 155 messages. Is idling for 1h 47m 56s, last said: 'that's the complete native list'. |
21:43.19 | uBdead | i could, but this is more flexible |
21:43.20 | Stimpack | yeah dunno how much work you want to put in but i think it would be cool to be able to damage other players and for kills of non players to get money to buy more rockets or something like it |
21:43.25 | Motive | I'll give you a complete natives list ;0 |
21:43.25 | Durrean | ah ok |
21:43.34 | Stimpack | but its just an oppinion |
21:43.37 | Shaki | hey |
21:43.39 | Shaki | guys |
21:43.45 | Shaki | how do i add hero leveling to my hero. |
21:43.59 | uBdead | yes i like it stimpack :D |
21:44.03 | Shaki | like leveling up and level 1 2 and 3 sorta thing |
21:44.24 | Durrean | you wont be happy with only hero leveling, leveling abilites are just pain :) but on the sc2mapster.com forum you will find a hero tutorial |
21:44.39 | Stewox | hi guys |
21:44.41 | uBdead | brb toilet |
21:44.43 | Stewox | trigger editor does nto work in mod |
21:44.46 | Stimpack | kk |
21:45.02 | Stewox | how to make it work? |
21:45.08 | Stewox | it does not do anything |
21:45.33 | Shaki | durrean |
21:45.45 | Shaki | i will be happy with hero leveling |
21:45.52 | Stewox | hello |
21:45.53 | Stewox | need help |
21:45.54 | Shaki | dont tell me what to be happy with |
21:46.02 | Stewox | trigger editor does not work for me in my mod |
21:46.17 | Durrean | yeh sorry |
21:46.22 | Shaki | i just want to have the UI on the unit to display "Level 1" |
21:46.27 | Shaki | i've seen it in other maps. |
21:47.00 | Stewox | hello anybody? |
21:47.00 | Ousnius | how to send text with a trigger? >.< |
21:47.49 | SevenSeven | anyone know how to use imported sounds? |
21:48.11 | SevenSeven | I put in some music but it wont show up |
21:48.28 | Ousnius | go to sound |
21:48.43 | Ousnius | SoundtrackStop |
21:48.47 | Ousnius | (with rawdata) |
21:48.51 | Shaki | you might have to make the sound in the data editor |
21:49.10 | Ousnius | the nafter you stopped the blizz one start ur own |
21:49.14 | Ousnius | then* |
21:49.30 | Stewox | my trigger editor does not work in my mod |
21:49.40 | Stewox | it does not do anything |
21:50.46 | Stewox | can't make new tirggers , folders , nothing |
21:51.21 | Durrean | shouldnt you do a mod, then a new map for this mod? i think this is how it works but i didnt tried it yet |
21:52.01 | Shaki | hey durrean |
21:52.08 | SevenSeven | hmm |
21:52.22 | Shaki | about that mod, how do i make one, i dont want to remake tons of units that i made again in my new maps.. |
21:52.26 | SevenSeven | I'm looking at the data editor and stuff but I still don't see the soundtrack :( |
21:52.44 | Shaki | you have to add a sound object |
21:52.59 | Bifuu | wonders if the neutral computer attacks the hostile computer |
21:53.11 | Shaki | naw neutral is neutral. |
21:53.11 | Shaki | lol |
21:53.18 | Shaki | or is it! |
21:53.21 | Shaki | shifts eyes. |
21:53.29 | Ousnius | SevenSeven: go to trigger editor |
21:53.37 | SevenSeven | okay |
21:53.45 | Ousnius | then make an new action (NOT on initialization) |
21:54.07 | Ousnius | Sound -> SoundtrackStop (in rawdata view mode) |
21:54.21 | Ousnius | then stop the current soudnrtack there |
21:54.34 | Ousnius | after that you have to start ur own |
21:54.42 | Ousnius | should work |
21:54.52 | Ousnius | and your file should be .mp3 oder.wav |
21:55.08 | uBdead | oder 8D |
21:55.14 | Stimpack | xD |
21:55.16 | *** join/#sc2mapster AgentPaper (~chatzilla@174.33.79.34) |
21:55.19 | Stimpack | ger = |
21:55.20 | Stimpack | ? |
21:55.23 | Ousnius | XD |
21:55.23 | SevenSeven | nonono |
21:55.32 | SevenSeven | The problem is that the soundtrack I imported isn't showing up |
21:55.33 | SevenSeven | lol |
21:55.42 | Ousnius | oO |
21:55.53 | Ousnius | which file extension? |
21:55.58 | Magnevv | Does anybody know a way I can increase a units energy regeneration by a fraction? I can't find it in the behavior section, nor can I find a trigger that registers when the unit gains a behavior |
21:56.18 | SevenSeven | mp3 |
21:56.25 | Ousnius | mhm |
21:56.49 | SevenSeven | ...? |
21:57.19 | Ousnius | then go to data editor |
21:57.27 | Ousnius | choose "Soundtrack" |
21:57.31 | Ousnius | to see all soundtracks ;P |
21:57.44 | Ousnius | add a new one and choose your file? |
21:57.58 | SevenSeven | doesn't show up there either :| |
21:58.13 | Ousnius | >.< |
21:59.28 | Bifuu | mwaahahaha i made Neutral not neutral |
21:59.54 | Bifuu | sucks you can only set alliances in triggers tho |
22:00.36 | SevenSeven | god dammit |
22:00.40 | SevenSeven | where the feck is the soundtrack |
22:03.28 | pirate | rawr, how do i attach a button to a learn type ability (for WC3 hero abiliz)? |
22:03.47 | Stewox | so this means |
22:03.57 | Stewox | in a mod u can't make triggers |
22:04.02 | Stewox | this sucks then |
22:04.31 | Stewox | cause i can't make anything , i press new element , new trigger , new folder , it does not do anything |
22:06.10 | Beider | Demo of my new custom UI element (The sidebar): http://www.livestream.com/beider |
22:06.18 | Stimpack | seems like it isnt working with the beta editor maybe with the full one then |
22:06.32 | picklefish | anyone have a list of text tags? |
22:08.00 | picklefish | that's a perty sidemenu veider |
22:08.02 | picklefish | beider |
22:08.58 | Beider | thanks |
22:09.59 | *** join/#sc2mapster Kanaru (~Kanaru@dsl-216-227-91-161.fairpoint.net) |
22:10.08 | Stimpack | lovin it :P |
22:10.12 | uBdead | im on livesteam lololololol |
22:10.24 | uBdead | show me please :D |
22:10.26 | picklefish | anyone know how to set font size in text tags? |
22:10.44 | Beider | oh |
22:10.46 | Beider | uBdead: sure |
22:10.48 | Beider | wait a sec |
22:12.10 | *** join/#sc2mapster Iggyhopper (~a@adsl-99-128-63-45.dsl.skt2ca.sbcglobal.net) |
22:12.35 | Iggyhopper | hey do you guys know a game that released earlier? it was like a mod or a new game like worms except they looks like tiny fuzzballs? |
22:12.41 | uBdead | holy shit thats unbelievable |
22:12.55 | Beider | :P |
22:13.07 | Stimpack | yeah its great |
22:13.12 | Ousnius | oO @ Beider nice^^ |
22:13.23 | uBdead | is that done using triggers only? |
22:13.23 | Beider | best of all, I will release the source for it and you can pretty much copy+paste it |
22:13.26 | Beider | yes |
22:13.30 | Vailreth | hello i am trying to give a building a morph ability but i cant because the command card only lists selection abilities |
22:13.35 | uBdead | amezing |
22:13.47 | BarakatX2 | how do you make a custom dialog item? |
22:13.50 | Stimpack | nice could learn a lot from since im new to mapping |
22:13.53 | BarakatX2 | do you use triggers |
22:13.55 | Beider | basically three arrays of [2][5] with dialog, button and image in them |
22:14.07 | Kanaru | how can i cast a custom ability using a trigger? |
22:14.13 | Iggyhopper | hedgewars |
22:14.14 | Beider | then I just use a point with X,Y to refer to it, to hide/show |
22:14.16 | Iggyhopper | got it |
22:14.17 | Beider | pretty simple really |
22:14.24 | Ignorance | ugh, I hate how European maps don't work properly in US game. :( |
22:14.33 | uBdead | well done |
22:14.37 | picklefish | well I think you just have to do something |
22:14.43 | Kanaru | it works fine and its on the command card and all, but it can only be cast normally, not with a trigger |
22:14.53 | Ignorance | I really want to look into making UI adjustments. |
22:14.57 | Durrean | im going to bed, bye |
22:15.00 | Ignorance | since that's my specialty and all :P |
22:15.03 | Ignorance | good night, Durrean |
22:15.04 | uBdead | cya |
22:15.07 | Kanaru | i dont know how to use it, and i dont know what i would put in for custom script if i have to do that |
22:15.17 | Kanaru | because typing the ability name or even in quotes doesnt work |
22:15.24 | Ousnius | anyone wants to take a look @ my map? |
22:15.27 | *** part/#sc2mapster Durrean (~DurRean@dyndsl-095-033-113-034.ewe-ip-backbone.de) |
22:15.30 | Ignorance | Okay. |
22:15.49 | Ousnius | Ignorance you meant me? |
22:15.54 | Ignorance | Yes. |
22:16.01 | Ignorance | I'm a nice guy. :P |
22:16.06 | Ousnius | okay then w8 a sec I'll fix sth. :D |
22:16.48 | BarakatX2 | how do you set the sound a weapon makes? |
22:16.56 | BarakatX2 | i keep forgetting :( |
22:17.14 | SevenSeven | um |
22:17.18 | SevenSeven | is it just my computer |
22:17.27 | SevenSeven | or does the SC2 editor never close when you just close it? |
22:17.37 | SevenSeven | I have to go into task manager and manually kill the process |
22:17.38 | SevenSeven | o_o |
22:17.42 | BarakatX2 | sometimes for me too |
22:17.48 | Ignorance | happens to me all the time |
22:17.52 | SevenSeven | not only that, but it seems like the maps I opened up before stay in the background |
22:17.54 | Ignorance | you have to close it from within its own menu |
22:17.55 | SevenSeven | but I can't get to them |
22:18.11 | Ignorance | or ctrl alt delete |
22:18.16 | SevenSeven | that would be awesome to have two maps going at the same time lol |
22:18.17 | Ignorance | kinda sucks, but it's beta |
22:18.25 | SevenSeven | I don't get why it's beta |
22:18.38 | SevenSeven | didn't they stress that the devs used this to create the campaign? |
22:18.45 | Ignorance | It DOES have two maps going at the same time, you just can't access two at the same time. :P |
22:18.47 | SevenSeven | it can't be in beta, that makes no sense lol |
22:18.53 | SevenSeven | lol |
22:18.55 | Ignorance | A fair point. |
22:19.07 | Ignorance | I'm not sure how the devs deal with this, besides that it's clearly a downgraded version |
22:19.26 | *** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com) |
22:19.31 | SevenSeven | The full version better have more than 4 cliff levels |
22:19.34 | SevenSeven | or I'm going to go apeshit |
22:19.35 | Ignorance | It could be that the downgrading caused a large number of the bugs, or they simply weren't relevant when creating campaigns. |
22:19.39 | Ignorance | lol |
22:19.41 | SevenSeven | it's so ridiculously limiting |
22:20.06 | Ignorance | This version is clearly designed for making melee maps. |
22:20.12 | SevenSeven | hopefully |
22:20.14 | Ignorance | How do you get water to work properly in it anyway? |
22:20.19 | SevenSeven | never know with blizzard |
22:20.25 | SevenSeven | maybe this is why the game took so damn long to come out |
22:20.34 | *** join/#sc2mapster TriGuN1 (~liz@pool-173-54-210-135.nwrknj.fios.verizon.net) |
22:20.37 | SevenSeven | :O |
22:20.37 | Ignorance | I doubt it. |
22:20.42 | SevenSeven | there's a thought lol |
22:20.55 | SevenSeven | You would doubt it haha |
22:21.05 | SevenSeven | coming from a guy named Ignorance :P |
22:21.21 | Ousnius | @ Ignorance gimme one more minute ;D |
22:21.31 | Ignorance | The name is ironic. :P I'm very knowledgable in teh logics. |
22:21.37 | SevenSeven | lol |
22:21.38 | Ousnius | have to fix some Player bugs and change descriptions |
22:21.59 | Ignorance | Though, I don't even know what I'm working on yet. |
22:22.27 | Ignorance | There just isn't enough information out yet for me to make the kinds of things I want to, but I suspect it'll be easier soon. I'm just playing around until then. |
22:22.28 | *** join/#sc2mapster Redscare (~Redscare@bas1-burlington03-2925081831.dsl.bell.ca) |
22:22.39 | Redscare | hola |
22:22.44 | Ignorance | yoyoyo |
22:23.02 | Habladabla | supzor homie |
22:23.08 | Kanaru | i honestly dont think they had the goal to make it a super-powerful editor when they started |
22:23.10 | picklefish | I think I'm going to release my bank with unit buying enabled |
22:23.23 | Kanaru | im guessing it wasnt planned to be much better than wc3's |
22:24.03 | Ignorance | I'm pretty sure that all the strength is in the editor we have now, just none of the features that make it reasonable to use. :P |
22:24.37 | Ignorance | It's a lot more powerful than Warcraft 3. Most of the best stuff hasn't been touched by anyone outside of Blizzard yet AFAIK. |
22:24.46 | Ignorance | Has anyone done anything with Starmaps yet? |
22:24.59 | Redscare | I'm still looking for like a starters manual >_> |
22:25.02 | SevenSeven | I don't even know what that is |
22:25.10 | SevenSeven | I'm actually afraid to play with it |
22:25.39 | Ignorance | I don't think it'll function in the version we have. |
22:25.43 | Ignorance | I guess I'll take a look into it |
22:25.50 | SevenSeven | what does it do anyway? |
22:25.53 | SevenSeven | I see starmap |
22:25.54 | SevenSeven | planets |
22:26.00 | SevenSeven | other crazy shit |
22:26.01 | SevenSeven | lol |
22:26.03 | BarakatX2 | isnt it the background |
22:26.07 | BarakatX2 | if you play that one map |
22:26.15 | BarakatX2 | with the planets floating under the platforms |
22:26.17 | Habladabla | yeah lol some planet conquer campaign incoming |
22:26.25 | BarakatX2 | metalopolis? |
22:26.29 | Habladabla | no there's whole tons of stuff regarding planets |
22:26.36 | BarakatX2 | ah ok |
22:26.38 | Habladabla | i doubt its visual |
22:26.54 | SevenSeven | if it is |
22:26.54 | Ignorance | I was under the impression it's the map for the melee campaign. |
22:26.56 | SevenSeven | it's disappointing |
22:27.06 | SevenSeven | brb |
22:27.08 | Habladabla | action - destroy planet :DD |
22:27.17 | Repo | New map: http://www.sc2mapster.com/maps/tbs-starcraft-2/. TBS - Starcraft 2. Naydien (Manager/Author). Experimental. Approved by sixen. |
22:27.19 | Repo | New map: http://www.sc2mapster.com/maps/tbs-starcraft-2/. TBS - Starcraft 2. Naydien (Manager/Author). Approved by sixen. |
22:27.52 | Redscare | how did you guys get started working on this stuff? |
22:28.06 | SevenSeven | same way I did with WE |
22:28.27 | SevenSeven | placed a bunch of units belonging to player 1 then placed a bunch of units belonging to player 2 |
22:28.31 | SevenSeven | then watched them kill eachother |
22:28.31 | SevenSeven | lol |
22:28.33 | Ignorance | I got frustrated with a mod in HoN not kicking people out instantly, also another one which displayed a white screen sometimes. |
22:28.38 | Ignorance | so I got into UI modding from HoN. |
22:28.43 | Ignorance | I don't know shit about map editing. |
22:29.02 | SevenSeven | I had a bunch of HoN beta keys when it started |
22:29.02 | Ignorance | 77, we think alike. ;) |
22:29.05 | SevenSeven | I sold all of them hahaha |
22:29.06 | Ignorance | That was my first map too. |
22:29.14 | SevenSeven | cool |
22:29.22 | Redscare | just trying to find a way to effectively go to step one, got a project in mind and I'd like to try and get comfortable with the tool |
22:29.26 | Ignorance | First zerglings, then banelings. :D |
22:29.29 | SevenSeven | I started to get more advanced by placing regions and auto-spawned units with triggers |
22:29.36 | Ignorance | Watching banelings kill eachother is so fun. |
22:29.39 | SevenSeven | lol yeah |
22:29.43 | SevenSeven | brb |
22:30.23 | Redscare | like is there a beginners guide on sc2mapster i didnt see? |
22:30.29 | Sixen | Yes :) |
22:30.34 | Sixen | http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/ |
22:30.37 | Ignorance | I really like the Races options in the data editor. |
22:30.39 | Redscare | thank ya |
22:31.01 | Ignorance | I just hope we can modify that screen where people dl the map to some extent. |
22:31.14 | Ignorance | I want DotA 2 to have HoN-like selection screen. :P |
22:31.19 | Sixen | DotA2 :P |
22:31.40 | Ignorance | Does Blizzard have any plans to allow for rejoin? |
22:31.45 | Bifuu | oh you mean the Lobby? not the Download screen |
22:31.45 | Bifuu | lol |
22:32.10 | Ignorance | loibby yes |
22:32.14 | Ignorance | lobby* |
22:32.33 | Ignorance | Now, where the hell are Starmaps stored? |
22:33.14 | Arthas- | a starmap is most likely a normal map |
22:33.23 | Ignorance | I mean the data stuff |
22:33.26 | Ignorance | I found it in triggers. |
22:36.03 | Bifuu | is sad no one commented on his video tutorial about his desktop background =( |
22:36.28 | Ignorance | I don't make comments. >_> |
22:36.30 | Sixen | lol |
22:36.32 | Ignorance | Mark Twain. |
22:36.47 | Bifuu | qutoe to live by |
22:36.50 | Bifuu | quote |
22:37.18 | Ignorance | ugh |
22:37.23 | Ignorance | we have no planeticon models |
22:37.24 | Ignorance | -- |
22:40.59 | *** join/#sc2mapster `228zip (~56439dae@gateway/web/freenode/x-oovjbxoquqriotsi) |
22:41.23 | `228zip | mar sara outlaws got a video by huskystarcraft =O |
22:41.24 | `228zip | http://www.youtube.com/watch?v=hny-oS-mo_Q |
22:41.32 | `228zip | 17000 views |
22:41.57 | Bifuu | <PROTECTED> |
22:42.20 | Bifuu | o_O with a monocle |
22:42.28 | `228zip | x) |
22:42.39 | `228zip | o_Q |
22:42.57 | `228zip | But what should it mean ? |
22:45.11 | picklefish | hey coolflip you're wanting a store that can buy items right? I'm planning on releaseing the unit buying portion of the store in like 30 minutes |
22:46.41 | picklefish | Wow whoever mad that mar sara outlaws... that's impressive |
22:47.18 | *** join/#sc2mapster sztanpet (~sztanpet@142.58ec54.tvnetwork.hu) |
22:47.51 | DaveKap_ | o_Q is an emo person |
22:48.17 | DaveKap_ | they drew eyeliner around their left eye and put a little slash on it |
22:48.26 | DaveKap_ | cuz they're a dumb emo person :) |
22:50.00 | `228zip | DaveKap_: I'm sticking with the monocle |
22:50.07 | `228zip | It sounds much cooler |
22:50.09 | `228zip | o_Q |
22:51.14 | *** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-nvqdzeaidhhabjzv) |
22:52.39 | `228zip | http://www.youtube.com/watch?v=IO5wNBiVrnU&feature=channel |
22:52.52 | `228zip | does that ttn guy has an account on mapster ? |
22:53.01 | `228zip | he's also the one who did the physics map |
22:54.19 | picklefish | holy crap |
22:54.25 | picklefish | that's an awesome fps |
22:54.28 | ShadowTiger | http://forums.battle.net/thread.html?login=1&topicId=24630564283&sid=5000&pageNo=2 |
22:55.51 | picklefish | holy shit that guy's map is amazing |
22:55.59 | picklefish | I wonder how he got everything so smooth |
22:56.34 | `228zip | shadowtiger: That may be sarcasm, but I think the editor would be better if it welcomed me. |
22:56.48 | `228zip | at least I would feel better about it |
22:56.58 | ShadowTiger | I'm serious they should get the announcers to say something on startup |
22:57.07 | ShadowTiger | or at least let you point to a .mp3 or .wav |
22:57.28 | ShadowTiger | and yeah that fps looks awesome |
22:57.36 | *** join/#sc2mapster AgentPaper (~chatzilla@174.33.79.34) |
22:58.47 | *** join/#sc2mapster Talenum (~6d4d0b71@gateway/web/freenode/x-rqanbbjlishicwzs) |
22:59.06 | Talenum | hi, is there a way to play a 8 player map over the battle.net? |
22:59.35 | Talenum | we tried it with hosting lost temple then using the patcher but the guys who where observer cant do anything |
22:59.42 | Motive | Negatory. :( |
23:00.23 | *** join/#sc2mapster Cholzzon (~53b7e959@gateway/web/freenode/x-eqqwisavrnovqaxj) |
23:00.39 | Cholzzon | Heya |
23:02.42 | `228zip | Pff |
23:02.46 | `228zip | People |
23:02.59 | `228zip | saying "it's hard because it's powerful and that's a good thing" |
23:03.01 | `228zip | I don't get it. |
23:03.10 | Motive | The editor? |
23:03.19 | `228zip | Yeah. |
23:03.23 | Motive | From what I hear a lot of people like it hard. :P |
23:03.34 | BarakatX2 | i think the only reason it is hard right now is lack of documentation |
23:03.34 | TriGuN_ | lol motive |
23:03.36 | Motive | Personally I don't mind it being so difficult. |
23:03.50 | TriGuN_ | they need a better ui |
23:03.52 | Motive | I actually do like it. |
23:03.52 | `228zip | I wouldn't mind it either if there was some kind of documentation. |
23:03.53 | BarakatX2 | i dono if blizz is going to release documentation |
23:03.57 | Motive | But that's because I don't use GUI. |
23:04.04 | Motive | I absolutely would hate it if I had to use GUI. |
23:04.15 | Motive | Also some things would be nicer like the data editor making a copy of a new unit. |
23:04.23 | `228zip | ActorSend |
23:04.24 | Motive | But that's about it. |
23:04.31 | `228zip | is the pinnacle of non-documentation. |
23:04.43 | Motive | Well it has pseudo-documentation |
23:04.47 | `228zip | Yea |
23:04.48 | `228zip | GUI |
23:04.49 | Motive | if you read the GUI wrapper functions |
23:04.49 | ShadowTiger | well its nice that its complicated |
23:04.52 | Motive | you can figure it out. |
23:04.59 | ShadowTiger | since it buys me time to be teh first person with a playable map |
23:04.59 | Motive | That's what I did anyways. |
23:05.09 | Motive | It's easier when you look at it in the simpler format of "SetTint 255,255,255" |
23:05.14 | Motive | they put so many unnecessary wrappers around it |
23:05.35 | Ousnius | I think my map is funny hehe ;D |
23:05.45 | `228zip | Without documentation it feels like "Hey look here's the editor we used to do the campaign now have fun with it and stfu" |
23:05.45 | Iggyhopper | what is .pas? |
23:05.46 | DaveKap_ | uh oh |
23:05.50 | Iggyhopper | in file terms? |
23:05.51 | DaveKap_ | I just read sc2mapster's interview |
23:05.54 | Iggyhopper | pascal? |
23:05.55 | DaveKap_ | I'm a little concerned |
23:05.59 | Motive | Without documentation it feels like a challenge. But I love challenges. |
23:06.01 | `228zip | DaveKap_ ? |
23:06.06 | TriGuN_ | what sup with the console? |
23:06.07 | Motive | pascal? |
23:06.09 | Ousnius | TankTeam: killing monsters , 2 players, wASD movement & cam |
23:06.13 | DaveKap_ | Are they not going to simply allow you to make a room with any map you have? |
23:06.17 | TriGuN_ | anyone know what it does/ how to use? |
23:06.19 | DaveKap_ | You have to go through some publishing process? |
23:06.31 | Iggyhopper | You guys make any golems? |
23:06.33 | Iggyhopper | GOLEMS |
23:06.48 | ShadowTiger | basically you get to publish your map either to the public or to one of your "groups" |
23:06.50 | DaveKap_ | It looks like they're doing away with the old system which is what concerns me |
23:06.54 | ShadowTiger | its like youtube publishing |
23:07.03 | DaveKap_ | I like to look at a giant list of random games |
23:07.08 | TriGuN_ | ^this |
23:07.09 | DaveKap_ | I hope I can still do that |
23:07.14 | Iggyhopper | Hello am i on invis mode? |
23:07.16 | SevenSeven | lol |
23:07.21 | Motive | Nope |
23:07.21 | DaveKap_ | And not depend on people to publish their maps |
23:07.23 | Iggyhopper | kk |
23:07.23 | TriGuN_ | ^that |
23:07.32 | TriGuN_ | iggy no. |
23:07.35 | Iggyhopper | Is anyone working on a golem map? |
23:07.37 | ShadowTiger | publishing maps and hosting games is different... |
23:07.37 | SevenSeven | ^there |
23:07.38 | DaveKap_ | They make it sound like you can only have a certain amount of maps to even publish |
23:07.43 | Motive | I know one guy is |
23:07.45 | DaveKap_ | ok |
23:07.46 | DaveKap_ | I hope it is |
23:07.47 | Motive | but he seemed like a newb. |
23:07.48 | TriGuN_ | why |
23:07.50 | TriGuN_ | ^here |
23:07.50 | Iggyhopper | lol |
23:07.51 | Motive | I doubt he'll make it to release. |
23:07.58 | Iggyhopper | I could probably do it. |
23:08.00 | Motive | Oh it wasn't Trigun. |
23:08.00 | Motive | LOL |
23:08.12 | `228zip | Motive: Do you have a EU account ? |
23:08.17 | Motive | Sadly no. |
23:08.20 | Motive | US only. |
23:08.34 | Iggyhopper | What is a .pas file in programming? |
23:08.48 | Motive | Pascal source code |
23:08.50 | Motive | I believe |
23:08.53 | `228zip | Motive: At least your blue guys participate in the forums =o |
23:08.53 | Iggyhopper | ohshi |
23:08.55 | DaveKap_ | hey Motive nice job on the mac tool |
23:09.00 | DaveKap_ | :) |
23:09.05 | Motive | I still have yet to hear from one Mac user using it |
23:09.10 | DaveKap_ | hahaha |
23:09.11 | Motive | but it's worth it, if only for my own use. |
23:09.13 | Motive | Lol |
23:09.14 | DaveKap_ | yeah I don't use mac either |
23:09.15 | ShadowTiger | whats the ETA on the linux tool? |
23:09.22 | Motive | fuck you linux fags |
23:09.27 | DaveKap_ | Just sayin that's cool of ya, I'll be able to play with my mac playin buddies |
23:09.30 | ShadowTiger | lol |
23:09.31 | `228zip | Blizzard has no linux support that I know of |
23:09.31 | Motive | iirc wine didn't even work well enough to bother |
23:09.31 | Iggyhopper | HAAAAAAAAAAAA |
23:09.34 | Iggyhopper | linuxfags |
23:09.35 | Motive | |
23:09.48 | ShadowTiger | yeah wine didnt run the game i'm making : ( |
23:09.49 | Iggyhopper | Blizzard will not even support SC2 on linux |
23:09.52 | Motive | I tried running SC2 in Crossover on my mac but it failed horribly. |
23:10.04 | Motive | So I didn't bother making it platform independent. |
23:10.08 | Motive | Maybe if someone like begs me. |
23:10.10 | Motive | A lot. |
23:10.11 | Motive | or pays me. |
23:10.21 | `228zip | Motive: what kind of map are going to do ? |
23:10.28 | `228zip | you going* |
23:10.31 | `228zip | Oh |
23:10.33 | `228zip | I forgot |
23:10.34 | Motive | Just working on my roleplaying map w/ the awesome command line interpreter. |
23:10.36 | `228zip | the RP map |
23:11.02 | `228zip | "It's not an RPG, it's an RPM!" |
23:11.03 | `228zip | x) |
23:11.07 | Iggyhopper | this was made in pascal http://www.hedgewars.org/screenshots.html |
23:11.13 | Motive | We need to think of a new abbreviation for RP maps. Lol |
23:11.25 | Motive | RP or RPM makes people think it's a typo of RPG |
23:11.31 | `228zip | It's a game |
23:11.33 | `228zip | Don't bother |
23:11.40 | `228zip | RPG |
23:11.41 | ShadowTiger | Lets make a LARP map |
23:11.48 | Motive | Maybe CM "Creative Map" or something |
23:11.52 | `228zip | Life of a probe ? |
23:11.53 | Motive | or Story Telling map STM |
23:11.55 | Motive | ST |
23:11.58 | Motive | something like that. |
23:12.08 | ShadowTiger | or just name it something like Dungeon Quest |
23:12.09 | Iggyhopper | Cinematic? |
23:12.10 | ShadowTiger | and people will get it |
23:12.21 | Motive | Nah it's not DND. |
23:12.23 | Motive | DND makes me cringe. |
23:12.23 | Iggyhopper | It's called a cinematic or a limited-play map or something |
23:12.35 | Iggyhopper | Something like Shifters? |
23:12.37 | `228zip | I need an actor tutorial |
23:12.41 | `228zip | So badly |
23:12.46 | ShadowTiger | ill make one |
23:12.55 | ShadowTiger | but I need a good program to cap the editor |
23:13.03 | `228zip | Paint |
23:13.06 | Motive | SetTint, SetScale, SetOpacity, the ones I know of |
23:13.09 | `228zip | MS Paint |
23:13.11 | ShadowTiger | no i want to make a vid |
23:13.17 | `228zip | Oh |
23:13.19 | `228zip | Err |
23:13.26 | `228zip | Fraps ? =X |
23:13.36 | ShadowTiger | the windows are not 3d so fraps wont record them |
23:14.01 | Motive | My mac can record anything. |
23:14.03 | Motive | Eat it, PCs. |
23:14.28 | `228zip | Motive: At least we have games to record! |
23:14.33 | Motive | Starcraft 2 |
23:14.34 | Motive | WC3 |
23:14.35 | Motive | WoW |
23:14.37 | Motive | soon Source games |
23:14.41 | Motive | yeah, eat it PCs. :) |
23:14.56 | `228zip | shrugs. |
23:15.05 | Motive | It's my mission to promote Mac as a gaming platform |
23:15.08 | Motive | honestly there's not much of a difference. |
23:15.09 | Motive | ' |
23:15.15 | Motive | Instead of alt + tab you do Command + M |
23:15.16 | Motive | Lol |
23:15.26 | `228zip | what |
23:15.29 | ShadowTiger | okay what particularly did you want help with actors? |
23:15.38 | `228zip | So you need both of your hands to alt tab ? |
23:15.43 | Motive | Nope |
23:15.47 | Motive | I can reach Command + M with one hand. |
23:15.52 | Motive | That's right. You can fap on your Mac, too. |
23:15.52 | `228zip | Oh |
23:16.02 | `228zip | your right hand then |
23:16.09 | Motive | also command + M is for games only. |
23:16.17 | Motive | You can use Expose (one key only) for Safari and most apps. |
23:16.23 | Iggyhopper | I can reach caps lock and enter with one hand |
23:16.23 | `228zip | So it's not standardized ? |
23:16.25 | ShadowTiger | im making the tutorial right now what should i do? |
23:16.26 | `228zip | that sucks |
23:16.26 | Motive | Or command + tab for most other stuff. |
23:16.31 | Motive | It is, sort of |
23:16.34 | Motive | Command + M = Blizzard games. |
23:16.40 | Motive | Command + Tab is the equivilent of Alt + Tab |
23:16.43 | Motive | Expose is sort of like Aero. |
23:16.54 | Iggyhopper | I can reach caps lock and backspace with one hand. |
23:17.05 | Motive | I can, almost. |
23:17.12 | Motive | I'm like a centimeter short. |
23:17.15 | Iggyhopper | lol |
23:17.25 | `228zip | They're actually not that far away.. |
23:17.26 | Motive | Hah, I can do it on my laptop's keyboard. |
23:17.36 | Iggyhopper | I can reach ctrl and backspace |
23:17.40 | Iggyhopper | AT THE SAME TIME |
23:17.48 | `228zip | Me too |
23:17.48 | Motive | So can I |
23:17.50 | Motive | on my laptop. :) |
23:17.58 | Iggyhopper | I meant the left ctrl |
23:17.58 | `228zip | But with the right control only >.> |
23:18.01 | Iggyhopper | OOOLOLOL |
23:18.03 | Motive | LOL |
23:18.07 | Iggyhopper | just kidding umg |
23:18.12 | Iggyhopper | i do not have giant hands |
23:18.27 | `228zip | I was about to ask you from which planet you came from actually. |
23:18.34 | `228zip | come* |
23:18.37 | Motive | No I can get from Left Ctrl to Backspace on my laptop |
23:18.39 | Motive | just barely. |
23:18.42 | Motive | It's very inconvenient. |
23:18.54 | Motive | It hurts my hand but I can do it. Lol |
23:19.36 | Iggyhopper | You guys know about Cortex RP? |
23:19.44 | Motive | I'm making Cortex RP. :O |
23:19.48 | Iggyhopper | ohsdhi |
23:20.13 | Iggyhopper | You are BlackMagE? |
23:20.20 | Motive | My Bnet name is TheBlackMage.motive |
23:20.22 | Motive | yeah |
23:20.30 | Iggyhopper | Sweet. |
23:20.33 | Motive | when I published my maps in WC3 I used TheBlackMage, so I reused it again for Cortex. |
23:20.38 | Iggyhopper | kool |
23:20.40 | Motive | I go by Motive now mostly though. |
23:20.45 | Iggyhopper | I am Iggyhopper forever |
23:20.55 | Motive | Lolol |
23:21.00 | Iggyhopper | it is such a unique name and nobody can use it |
23:21.20 | Iggyhopper | HABA BABA? |
23:21.20 | `228zip | What's a Iggy ? =X |
23:21.24 | Iggyhopper | dunno |
23:21.32 | Iggyhopper | a iggy is this: *gets link* |
23:21.37 | `228zip | But you hop over it. |
23:21.45 | Iggyhopper | http://www.youtube.com/watch?v=XEo8kxfWplg |
23:22.14 | Motive | Iggy, you now know of course that you have to make that N64 game in SC2 |
23:22.16 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net) |
23:22.26 | `228zip | what the hell. |
23:22.33 | Motive | haha rumble pack |
23:22.34 | Shadowclaimer | <PROTECTED> |
23:22.37 | Shadowclaimer | there's a syntax error in there |
23:22.41 | `228zip | ugly |
23:22.42 | Shadowclaimer | I cna't find it |
23:22.46 | Motive | I don't get people who do == true |
23:22.50 | Shadowclaimer | Its GUI Motive |
23:22.55 | Motive | oh fuck GUI |
23:22.55 | Motive | LOL |
23:23.03 | Shadowclaimer | my GUI code somehow ended up with a syntax |
23:23.09 | Motive | haha |
23:23.10 | `228zip | so you get a syntax error in GUI ? |
23:23.13 | Shadowclaimer | yea.. |
23:23.14 | Motive | more reason to use Galaxy :) |
23:23.15 | `228zip | how can that happen. |
23:23.17 | Shadowclaimer | I don't know |
23:23.26 | Shadowclaimer | all I did was change my variables to arrays and put "x" where it formerly said 0 |
23:23.36 | Shadowclaimer | here's the full trigger.. |
23:23.49 | Shadowclaimer | <PROTECTED> |
23:23.51 | Shadowclaimer | grr |
23:23.59 | Shadowclaimer | <PROTECTED> |
23:24.01 | Shadowclaimer | <PROTECTED> |
23:24.02 | Shadowclaimer | <PROTECTED> |
23:24.04 | Shadowclaimer | <PROTECTED> |
23:24.05 | Shadowclaimer | <PROTECTED> |
23:24.07 | Shadowclaimer | <PROTECTED> |
23:24.09 | Shadowclaimer | <PROTECTED> |
23:24.11 | Shadowclaimer | <PROTECTED> |
23:24.12 | Shadowclaimer | <PROTECTED> |
23:24.14 | Shadowclaimer | <PROTECTED> |
23:24.15 | Shadowclaimer | <PROTECTED> |
23:24.17 | Shadowclaimer | <PROTECTED> |
23:24.19 | Shadowclaimer | <PROTECTED> |
23:24.21 | Shadowclaimer | <PROTECTED> |
23:24.22 | Shadowclaimer | <PROTECTED> |
23:24.24 | Shadowclaimer | <PROTECTED> |
23:24.26 | Shadowclaimer | <PROTECTED> |
23:24.27 | Shadowclaimer | <PROTECTED> |
23:24.29 | Shadowclaimer | <PROTECTED> |
23:24.30 | Shadowclaimer | <PROTECTED> |
23:24.32 | Shadowclaimer | <PROTECTED> |
23:24.33 | Shadowclaimer | <PROTECTED> |
23:24.35 | Shadowclaimer | <PROTECTED> |
23:24.36 | Shadowclaimer | <PROTECTED> |
23:24.38 | Shadowclaimer | <PROTECTED> |
23:24.39 | `228zip | Ugliness. |
23:24.39 | Shadowclaimer | <PROTECTED> |
23:24.41 | Shadowclaimer | <PROTECTED> |
23:24.42 | Shadowclaimer | <PROTECTED> |
23:24.44 | Shadowclaimer | <PROTECTED> |
23:24.45 | Shadowclaimer | <PROTECTED> |
23:24.47 | Shadowclaimer | <PROTECTED> |
23:24.48 | Shadowclaimer | screw it |
23:24.50 | Shadowclaimer | pastebin |
23:24.52 | Shadowclaimer | I don't give a damn wehtehr its ugly or no |
23:24.54 | Shadowclaimer | t |
23:24.57 | uBdead | lol |
23:25.00 | Shadowclaimer | I just need help fixing it, and would greatly appreciate it if someone could help me out |
23:25.21 | `228zip | I still can't see how you get syntax errors in GUI |
23:25.29 | Shadowclaimer | Yea thats the thing |
23:25.29 | `228zip | but X |
23:25.30 | Motive | I'll give you some syntax errors. ;) |
23:25.33 | `228zip | != x |
23:25.34 | Shadowclaimer | X is a local variable |
23:25.36 | Shadowclaimer | integer |
23:25.44 | `228zip | X != x |
23:25.48 | Ousnius | I had a syntax error yesterday too |
23:25.51 | Shadowclaimer | all X's are X not x |
23:25.56 | uBdead | mnn im dropping Helion Strike |
23:25.59 | `228zip | Not in the code |
23:25.59 | Ousnius | I think the arrays were the problem |
23:26.08 | Ousnius | or an wrong integer |
23:26.16 | uBdead | does anybody want it (too finish it/learn from it)? |
23:26.17 | SevenSeven | @ubdead why? |
23:26.19 | SevenSeven | it was really fun |
23:26.29 | Shadowclaimer | wait |
23:26.31 | Shadowclaimer | I think I figured it out |
23:26.34 | Shadowclaimer | hold on |
23:26.38 | uBdead | well i think it's not going to be super-great or something |
23:26.48 | Shadowclaimer | nope.. |
23:26.59 | Ousnius | uBdead SC2 isn't even out ;D |
23:27.00 | Motive | it made me laugh when I blew up myself |
23:27.01 | Motive | :D |
23:27.01 | SevenSeven | lol |
23:27.07 | Ousnius | learn mre and THEN make a big project |
23:27.07 | SevenSeven | yeah |
23:27.09 | SevenSeven | we all suicided |
23:27.10 | `228zip | iggy: This game is... |
23:27.20 | Shadowclaimer | freaking moronic.. |
23:27.25 | Shadowclaimer | how theh ell do I get a syntax error in the gui for one |
23:27.30 | Shadowclaimer | then how the hell do I fix said syntax error |
23:27.36 | SevenSeven | Why is GUI so bad? |
23:27.37 | uBdead | yea im gonne learn more on an other project i guess :D |
23:27.47 | Shadowclaimer | its not |
23:27.48 | Motive | So I'm curious. When programming/GUIing/mapping what music do you listen to? |
23:27.53 | SevenSeven | I mean that as in why does everyone say to use Galaxy instead of GUI> |
23:28.04 | Ousnius | TechnoBase.fm (german techno radio) |
23:28.10 | Shadowclaimer | I use Pandora |
23:28.14 | Motive | I've had Lady GaGa on for the past week straight for reasons completely beyond me. |
23:28.20 | SevenSeven | pandora is the shit lol |
23:28.32 | uBdead | grooveshark ftw :D |
23:28.35 | Ousnius | xD |
23:28.36 | Shadowclaimer | this sucks mainly becasue I can't even test the damn map while this issue runs |
23:28.47 | Motive | wait iggy where did you even find CortexRP? |
23:28.52 | Bifuu | Who needs pandora when you have over 20 gigs of music already |
23:28.53 | SevenSeven | @Shadow want to upload your map so we can take a look? |
23:28.56 | heysparky | RE: Objectives - I was looking at Volsky's Xel'naga map and wonder if anyone knows why he set a global data table var related to the objective? ...so that could be checked as a condition for other triggers? Something else? |
23:29.02 | `228zip | I don't listen to music |
23:29.04 | Shadowclaimer | yea hold on |
23:29.07 | `228zip | I enjoy the silence |
23:29.13 | Shadowclaimer | it won't even let me save it.. |
23:29.18 | SevenSeven | `228zip: that sounds lonely :( |
23:29.20 | `228zip | Well not the silence, the sound of my ventilator actually |
23:29.28 | `228zip | SevenSeven: I like silence. |
23:29.30 | Ousnius | do u know how to change the camera view sso that you can look forward and not at the ground? xD |
23:29.31 | ckknight | Motive: I like to listen to instrumental music |
23:29.51 | heysparky | listening to a bird that needs to learn some new tunes... |
23:29.55 | uBdead | 228zip CALL 1800-I-NEED-A-PARTNER |
23:29.57 | Motive | Not gonna lie, I sometimes attempt to sing. |
23:29.58 | Motive | It ends badly. |
23:30.21 | `228zip | The neighbors come over and break the door to tell you to shut up ? |
23:30.26 | Motive | Nah |
23:30.26 | uBdead | if i try to sing, my room mate comes in |
23:30.30 | Bifuu | I listen to stuff that gets me crunk oh yeah |
23:30.30 | Motive | I start programming to the beat of the music. |
23:30.34 | uBdead | and start singing backstreet boys |
23:30.34 | Motive | It's really fucking weird. |
23:30.48 | Bifuu | hey ckknight |
23:30.51 | Motive | I usually code better that way for some reason though. Lol |
23:30.55 | `228zip | Motive: Like one letter per beat ? =p |
23:31.00 | SevenSeven | ughgghguhguhguhughgh |
23:31.00 | Motive | Sort of. Yeah. |
23:31.01 | Motive | LOL |
23:31.02 | Ousnius | oO??? |
23:31.06 | Ousnius | a little bit fast? xD |
23:31.06 | SevenSeven | anyone try to use imported sounds yet? |
23:31.14 | uBdead | Mojache did |
23:31.15 | uBdead | alot |
23:31.18 | uBdead | and it worked |
23:31.18 | uBdead | alot |
23:31.26 | Bifuu | Motive: i do that too lol |
23:31.27 | Mojache | import sound |
23:31.28 | Motive | Also whenever I notice something new in the song it usually corresponds to a new idea. |
23:31.32 | Mojache | copy a data file |
23:31.34 | Mojache | rename data file |
23:31.39 | Shadowclaimer | ok so I changed the X's in the error's line over to 1's |
23:31.40 | Mojache | assign data file to sound you imported |
23:31.41 | Shadowclaimer | and it still crashes |
23:31.44 | Shadowclaimer | syntax error |
23:31.45 | Mojache | sound now appears in triggers |
23:31.59 | Gohla | 15Mojache: you forgot to save after importing the sound, or else it wont show up :p |
23:31.59 | uBdead | holy cow grooveshark is down :( |
23:32.05 | Shadowclaimer | wow |
23:32.09 | Shadowclaimer | so I disable it and it owrks |
23:32.13 | Shadowclaimer | so its definitely that trigger.. |
23:32.13 | Bifuu | did the panda get it again? |
23:32.28 | uBdead | no even the panda died apperantly |
23:32.38 | `228zip | What panda ? |
23:32.43 | Ousnius | I want to hear music but my parents are sleeping 6 metres beneath me -.- |
23:32.49 | Bifuu | hmmm |
23:32.50 | Motive | earbuds dude |
23:32.51 | Motive | earbuds. |
23:32.54 | *** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu) |
23:32.54 | Bifuu | Grooveshark works for me |
23:33.03 | Motive | I paid like $50 for some decent ones and I love them. |
23:33.11 | Motive | At first I was like no fucking way these are worth $50 but they impressed me. |
23:33.12 | *** join/#sc2mapster Pychnight (~war450@c-24-16-68-222.hsd1.wa.comcast.net) |
23:33.14 | Bifuu | my head phones dont work |
23:33.18 | uBdead | this panda: http://i40.tinypic.com/opnuxw.png |
23:33.19 | Pychnight | Hey/ |
23:33.20 | Iggyhopper | Does anyone know how to apply forces? |
23:33.32 | Bifuu | in the way that when i listen to music my parents can still hear it in the next room lol |
23:33.32 | [TTG]Psy | Is there any way to preview an animation? |
23:33.36 | Pychnight | can some one help me with 1 item i'm having issues with? |
23:33.40 | uBdead | yes iggy, try going to the gym for about 6 months |
23:33.41 | Motive | xD |
23:33.45 | Motive | get some noise isolating earbuds |
23:33.45 | picklefish | http://www.sc2mapster.com/maps/picklefishstore/files/1-picklefish-store-alpha-v0-1-units-only/ |
23:33.46 | Ousnius | earbuds when you have a 5.1 "teufel" (german speakers) system with an X-Fi Titanium? XD |
23:33.58 | Motive | well in that case get the like $250 bose earbuds |
23:34.00 | Motive | I bet those kick ass. |
23:34.06 | picklefish | Initial store release if anyone wants to see what it looks like, still got a bit of work to do. |
23:34.17 | Ousnius | ^.^ |
23:34.27 | uBdead | the doctor told me i go deaf because of earbuds lol |
23:34.34 | Motive | LOL |
23:34.39 | Pychnight | ._.; anyway, i need some help on finding some way to produce a explosion on projectile impact |
23:34.51 | uBdead | pychnight |
23:34.52 | Pychnight | i tryed tons of things |
23:34.53 | uBdead | im your man |
23:35.03 | `228zip | Psychnight: Look at the marauder projectile |
23:35.04 | uBdead | took me 3 days to figure it out |
23:35.07 | uBdead | and its really easy |
23:35.10 | `228zip | yeah |
23:35.12 | `228zip | Unit death thing |
23:35.13 | SevenSeven | woot! I got custom mfking music! |
23:35.21 | heysparky | noice |
23:35.23 | `228zip | Notice that it doesn't trigger will UnitKill |
23:35.27 | `228zip | with* |
23:35.29 | Pychnight | well, it's not a normal item |
23:35.35 | Pychnight | it's a useable grenade |
23:35.40 | uBdead | im your man |
23:35.48 | picklefish | Nice SevenSeven |
23:36.12 | Shadowclaimer | ok so I narrowed it down.. |
23:36.15 | Shadowclaimer | its a problem in one of these two bits |
23:36.23 | Shadowclaimer | <PROTECTED> |
23:36.25 | Shadowclaimer | <PROTECTED> |
23:36.25 | AgentPaper | how do you affect terrain with triggers? |
23:36.26 | Shadowclaimer | <PROTECTED> |
23:36.28 | Shadowclaimer | <PROTECTED> |
23:36.29 | Shadowclaimer | <PROTECTED> |
23:36.31 | Shadowclaimer | <PROTECTED> |
23:36.32 | Shadowclaimer | <PROTECTED> |
23:36.34 | Shadowclaimer | <PROTECTED> |
23:36.36 | Shadowclaimer | <PROTECTED> |
23:36.37 | Shadowclaimer | <PROTECTED> |
23:36.39 | Shadowclaimer | <PROTECTED> |
23:36.40 | Shadowclaimer | <PROTECTED> |
23:36.42 | Shadowclaimer | <PROTECTED> |
23:36.43 | AgentPaper | for example if I wanted to raise a certain region's cliff height or wle? |
23:36.44 | Shadowclaimer | <PROTECTED> |
23:36.45 | Shadowclaimer | <PROTECTED> |
23:36.46 | Kylegar | hai kids |
23:36.47 | Shadowclaimer | <PROTECTED> |
23:36.47 | AgentPaper | w/e* |
23:36.48 | Shadowclaimer | both of them are errored |
23:37.04 | AgentPaper | shadow, don't post them here like that |
23:37.08 | AgentPaper | use a pastebin |
23:37.17 | *** join/#sc2mapster Truhan (~18ab6839@gateway/web/freenode/x-bphcqxljwuwudkwc) |
23:37.26 | `228zip | syntax error |
23:37.28 | `228zip | GUI |
23:37.32 | `228zip | doesn't compute |
23:37.56 | crazafied_ | Did you use undo or redo shadow? |
23:38.48 | [TTG]Psy | The Xs definitely need to be values |
23:38.55 | [TTG]Psy | I assume RightDown/LeftDown etc are structs? |
23:39.21 | AgentPaper | how do you use an array with more than one index in galaxy code? |
23:39.37 | AgentPaper | Is it not just arrayname[x][y]? |
23:39.37 | Kylegar | if you are posting code, use pastebin |
23:39.39 | [TTG]Psy | You mean like myArray[0, 2] |
23:39.39 | Kylegar | or something |
23:39.41 | Motive | myArray[x][y] |
23:39.43 | Kylegar | easier to read |
23:39.52 | [TTG]Psy | It should just be what Motive posted |
23:39.53 | Motive | myArray[0,2] will not compile. |
23:40.00 | Shadowclaimer | actually it looks terrible on pastebin |
23:40.10 | Iggyhopper | Anyone want to test a map with me? |
23:40.15 | Motive | if you're on US sure |
23:40.20 | Iggyhopper | Yeah. |
23:40.23 | crazafied_ | Highlight it all then copy to text then use pastebin shadow |
23:40.23 | AgentPaper | it's giving me a syntax error though |
23:40.25 | Motive | Ok :) |
23:40.31 | Iggyhopper | Okay I need to get the map patcher though, lol. |
23:40.31 | Shadowclaimer | http://pastebin.com/kBvfiqnr |
23:40.31 | AgentPaper | relevant line is |
23:40.33 | Shadowclaimer | there |
23:40.40 | AgentPaper | TriggerAddEventUnitRegion (gt_EnterHex, null, gv_hex[lv_current_x][lv_current_y], false); |
23:40.49 | Shadowclaimer | <PROTECTED> |
23:40.57 | Shadowclaimer | it just looks terrible copied to text |
23:40.58 | uBdead | shadowclaimer: use the REAL pastebin: pastebin.org |
23:41.09 | Motive | or just use sc2mapster.com pastebin |
23:41.13 | Motive | or pastebin.ca |
23:41.17 | Shadowclaimer | wow |
23:41.17 | Motive | or any number of pastebins |
23:41.18 | Motive | lol |
23:41.18 | Shadowclaimer | derp |
23:41.23 | Iggyhopper | So lost temple then? |
23:41.26 | Bifuu | wonders how long til someone makes a Team Fortress map |
23:41.29 | Motive | Yes |
23:41.30 | Motive | LT |
23:41.32 | Iggyhopper | kk |
23:41.33 | Shadowclaimer | http://pastebin.org/197506 |
23:41.35 | Shadowclaimer | there |
23:41.37 | Shadowclaimer | something in there is blowing up |
23:41.38 | Motive | I'll need the map though :p |
23:41.41 | Iggyhopper | you need to dl the Zergger 0.9 map |
23:41.41 | Shadowclaimer | in both those triggers |
23:41.45 | [TTG]Psy | Shadowclaimer |
23:41.46 | Motive | ok |
23:41.52 | [TTG]Psy | I'm assing LeftDown/RightDown are Arrays |
23:41.53 | [TTG]Psy | Right? |
23:41.53 | Iggyhopper | or actually you need to dl the map i have right now |
23:41.56 | ShadowTiger | so any suggestions for tutorials i can make with data editor/triggers? |
23:41.57 | Iggyhopper | lol |
23:42.03 | AgentPaper | can anyone see what's giving me a syntax error in this custom script? "TriggerAddEventUnitRegion (gt_EnterHex, null, gv_hex[lv_current_x][lv_current_y], false);" |
23:42.04 | Motive | Got it |
23:42.06 | Motive | or not |
23:42.06 | Shadowclaimer | aye |
23:42.08 | Iggyhopper | lol |
23:42.10 | Shadowclaimer | boolean arrays |
23:42.12 | Shadowclaimer | up to 10 |
23:42.12 | Iggyhopper | oh wait |
23:42.18 | [TTG]Psy | Ok so |
23:42.18 | Motive | o_o |
23:42.19 | Iggyhopper | ill dl it too i made changes to the one on my hd |
23:42.21 | [TTG]Psy | The X doesn't make sense |
23:42.23 | [TTG]Psy | It needs to be a number |
23:42.26 | Motive | Lol ok |
23:42.26 | [TTG]Psy | Like, 1 |
23:42.26 | Shadowclaimer | The X is a number |
23:42.28 | Motive | Zerger v0.9 |
23:42.29 | [TTG]Psy | Or more likely PickedPlayer |
23:42.33 | Shadowclaimer | I didn't include the variable related bits |
23:42.36 | [TTG]Psy | Oh, you have a variable, int, that's X? |
23:42.39 | [TTG]Psy | Oh |
23:42.40 | crazafied_ | x is playernumber im guessing |
23:42.41 | Shadowclaimer | X is a local variable, integer |
23:42.42 | [TTG]Psy | Include everything |
23:42.43 | [TTG]Psy | -.- |
23:42.46 | uBdead | hey you guys |
23:42.48 | uBdead | im going to bed |
23:42.49 | Shadowclaimer | everything is a lot of code lol |
23:42.52 | uBdead | cya all later |
23:42.53 | crazafied_ | what is x set to shadow? |
23:42.57 | Motive | night |
23:43.04 | Shadowclaimer | The code is that it'll run through 10 times, each time stepping x up once |
23:43.10 | Motive | @Iggyhopper: My BNet name is TheBlackMage.motive, add me. I'll get on now. |
23:43.12 | Shadowclaimer | so first time through it'll be 1 (since the step up is first) |
23:43.14 | Iggyhopper | kk |
23:43.19 | [TTG]Psy | Okidokie then |
23:43.20 | [TTG]Psy | Moving along |
23:43.24 | [TTG]Psy | Is there an if before that? |
23:43.30 | [TTG]Psy | I presume the code needs an if to have an else if |
23:43.32 | [TTG]Psy | I could be wrong though |
23:43.37 | Shadowclaimer | http://pastebin.org/197510 |
23:43.39 | Shadowclaimer | there's the full bit |
23:43.43 | Shadowclaimer | whole trigger |
23:43.54 | Motive | And I'm on. |
23:44.20 | AgentPaper | k, I figured out where my problem was |
23:44.52 | AgentPaper | it just dropped the space instead of replacing it with a _ |
23:44.56 | AgentPaper | weird |
23:45.20 | AgentPaper | anyways, anyone know how to change terrain height and such with triggers? |
23:45.34 | `228zip | I don't think you can change cliffs levels |
23:45.44 | `228zip | we have seen height modification with actors |
23:46.03 | AgentPaper | ah, so I have to make an actor that affects the height how I want |
23:46.04 | AgentPaper | ? |
23:46.13 | AgentPaper | interesting |
23:46.36 | *** join/#sc2mapster Rizz (~451b48ed@gateway/web/freenode/x-vchdbfvzwixlrxbr) |
23:47.06 | Motive | well my game crashed |
23:47.12 | Rizz | Anyone wanna play custom map via the map patcher? |
23:47.14 | Motive | and I didn't have a zergling at the start for the second I was in there with you :( |
23:47.14 | Iggyhopper | wtf |
23:47.24 | Motive | EXC_BAD_ACCESS (0x00000001) |
23:47.24 | Motive | EXC_BAD_ACCESS KERN_PROTECTION_FAILURE 0x0000001D |
23:47.27 | picklefish | Coolflip: you there? |
23:47.28 | Motive | looks like it's SC2's fault Lol |
23:47.30 | Iggyhopper | lolwtf |
23:47.34 | Iggyhopper | damnit |
23:47.52 | Iggyhopper | try again? |
23:47.53 | Motive | I was with you for ilke 5 seconds so it wasn't the map swapping |
23:47.54 | Motive | ok |
23:48.07 | Iggyhopper | im signing in sc2 now |
23:48.59 | Ousnius | "-------- Select your tank and write "-control" without quotes to control it. Then drive with "WASD"-Keys! =) --------" good text ? xD |
23:49.20 | picklefish | Anyone looking for a store in their map? |
23:49.35 | Ousnius | not for now, but later maybe |
23:49.49 | Ousnius | need to get in GE first^^ |
23:50.39 | Ousnius | could somebody explain me what to do to play cMaps with friends? |
23:50.39 | Motive | wel |
23:50.44 | Motive | I crashed again, but I had a zergling this time. Lol |
23:50.50 | Motive | same kernel protection failure. |
23:50.51 | Iggyhopper | lol i see |
23:50.53 | Motive | makes me think it's blizzard's fault. |
23:51.01 | Iggyhopper | i didnt get the crash you did |
23:51.03 | Iggyhopper | are you on mac? |
23:51.06 | Motive | yes |
23:51.09 | Iggyhopper | maybe |
23:51.11 | Iggyhopper | thats why |
23:51.18 | Motive | I'm just hitting send error report |
23:51.20 | Motive | make 'em fix it. |
23:51.21 | Motive | :P |
23:51.22 | Iggyhopper | Lol |
23:51.28 | Iggyhopper | FIX THIS HACK KTHX |
23:51.34 | `228zip | no |
23:51.34 | Motive | its not hte hack thats bugged though |
23:51.41 | Motive | I've played with other people before and it worked fine |
23:51.45 | `228zip | FIX THIS HAX KTHX |
23:51.50 | Iggyhopper | I mean.... |
23:51.52 | `228zip | hax, not hack. |
23:51.54 | Iggyhopper | I hosted, you crashed. |
23:51.58 | Iggyhopper | You hosted, you crashed. |
23:52.08 | Ousnius | want to play my map anybody? |
23:52.09 | Motive | yeah makes me think it's a Mac bug |
23:52.11 | Motive | Map Name: Zergger |
23:52.12 | Iggyhopper | I didn't get a zergling though. |
23:52.15 | Motive | that won't raise any red flags... |
23:52.15 | Motive | :P |
23:52.16 | `228zip | Ousnius: Why not |
23:52.23 | Iggyhopper | lol |
23:52.26 | Motive | LOL |
23:52.27 | Motive | THIS IS SO AWESOME |
23:52.31 | Iggyhopper | waht |
23:52.31 | `228zip | what |
23:52.33 | Motive | =============================================================================== |
23:52.34 | Motive | Logon toon: TheBlackMage#motive(1337) |
23:52.34 | Motive | Players: Toon |
23:52.34 | Motive | 1: TheBlackMage#motive(1337) |
23:52.34 | Motive | 16: Iggyhopper#iggyhopper(1337) |
23:52.35 | Iggyhopper | yelling ouch |
23:52.36 | Motive | we're 1337. |
23:52.42 | Iggyhopper | lol wat |
23:52.47 | Motive | it says that in my crash report |
23:52.47 | Ousnius | XD |
23:52.49 | Ousnius | haha |
23:52.50 | Iggyhopper | oh ok |
23:52.55 | Iggyhopper | omfg! |
23:52.57 | `228zip | What the hell. |
23:52.57 | Motive | oh that might have something to do with it |
23:53.01 | Motive | you were player 16. |
23:53.04 | [TTG]Psy | Hey, so, anyone know of a way to preview an animation? |
23:53.07 | Iggyhopper | wow wat |
23:53.10 | Iggyhopper | no way |
23:53.13 | [TTG]Psy | Alternately, anyone know what animation for banelings makes them roll? |
23:53.17 | Motive | I was 1, you were 16. |
23:53.17 | Iggyhopper | no wonder it didnt make a zergling for me |
23:53.24 | Motive | I'm gonna try it again alone and see if it crashes. |
23:53.26 | Motive | k? |
23:53.27 | Ousnius | `228zip: okay can u explain me the "hosting process" with that hacking tool? pls?^^ |
23:53.29 | Iggyhopper | kk |
23:53.32 | Iggyhopper | it does work |
23:53.34 | Iggyhopper | methinks |
23:53.44 | Iggyhopper | how the hell is player 2, player 16?!?! |
23:53.48 | `228zip | Ousnius: Are you on the EU server ? I'll explain you in game |
23:53.58 | [TTG]Psy | Iggyhopper: Did you set player properties in your map |
23:54.02 | [TTG]Psy | To handle more than one player? |
23:54.04 | Ousnius | yes I am |
23:54.10 | Ousnius | Ousnius.ousnius |
23:54.11 | Ousnius | is my name |
23:54.17 | `228zip | my ID is twotwoeight.zip |
23:54.18 | `228zip | add me |
23:54.35 | Iggyhopper | oh ummm what? |
23:54.39 | Iggyhopper | Psy you are on to somwething |
23:54.44 | Iggyhopper | have no clue |
23:55.01 | [TTG]Psy | Ok, in the menu there's Map->Player Properties |
23:55.14 | Iggyhopper | err |
23:55.15 | Motive | tested, works fine with me alone. |
23:55.19 | Motive | so it has to be because of the player 16 thing. |
23:55.20 | Iggyhopper | [TTG]Psy thanks so much |
23:55.23 | [TTG]Psy | <3 |
23:55.28 | Iggyhopper | I think Psy has a solution |
23:55.30 | Razernok | anyone know if there is a way to see if there is a unit present at a certain point??? |
23:55.32 | Iggyhopper | I will try it |
23:55.39 | Iggyhopper | Right now there are only 0 and 1 player |
23:55.53 | Motive | I died so many times. xD |
23:55.58 | Iggyhopper | lol |
23:56.02 | Iggyhopper | ok so i going to uh |
23:56.09 | Iggyhopper | hmm reupload to 9.01 lol |
23:56.13 | Iggyhopper | 0.91 |
23:56.14 | Motive | lolol |
23:56.16 | Iggyhopper | olol |
23:56.32 | Motive | I like my numbering system better |
23:56.34 | Motive | major.minor.bugfix |
23:56.44 | `228zip | Ousnius: I'd need your map |
23:58.14 | Motive | brb |
23:58.29 | Razernok | anyone know if there is a way to see if there is a unit present at a certain point??? |
23:59.18 | Iggyhopper | brb |