00:06.39 | Bifuu | Hmm getting closer |
00:10.51 | lapin_sc | more bandwidth, meh. better latency, wins! |
00:11.07 | ScytheBlade1 | I'd settle for both |
00:12.15 | Bifuu | lol |
00:12.24 | Bifuu | i cant even cap my bandwidth now =/ and i download alot |
00:14.42 | Sixen | Beta 6 is up |
00:16.33 | ScytheBlade1 | Roach |
00:16.33 | ScytheBlade1 | Burrowed regeneration rate decreased from 10 to 5. |
00:16.34 | ScytheBlade1 | Upgraded burrowed regeneration bonus decreased from +20 to +10. |
00:16.43 | ScytheBlade1 | CAN'T SAY I SAW THAT ONE COMING. |
00:17.03 | Bifuu | lol at scv nerf |
00:24.44 | Iggyhopper | ryl |
00:24.46 | Iggyhopper | ok |
00:24.48 | Iggyhopper | <PROTECTED> |
00:29.54 | Iggyhopper | holy crap |
00:30.17 | Repo | New announcement: http://www.sc2mapster.com/announcements/beta-patch-6/ |
00:37.30 | Iggyhopper | ~lick |
00:37.36 | Iggyhopper | ~lick dog |
00:37.37 | purl | ACTION licks dog *SHLUUURRRRPPP* |
00:37.41 | Iggyhopper | LOOOOOOOL |
00:37.45 | Iggyhopper | ~kick my dog |
00:37.46 | purl | ACTION kicks my dog |
00:37.56 | Iggyhopper | ~say boo |
00:37.56 | purl | boo |
00:38.20 | Bifuu | ~do my chores |
00:38.20 | purl | ACTION does my chores. |
00:38.27 | Bifuu | no mine |
00:38.29 | Bifuu | damn bot |
00:38.30 | Bifuu | ! |
00:38.54 | Iggyhopper | ~search Bifuu |
00:39.11 | Iggyhopper | ok so |
00:39.22 | Repo | 10milkywayedit: 03Sholdak * r30 Tools/SC2MapEditor/SC2MapEditor (5 files in 2 directories): (Message trimmed by 1 line) |
00:39.23 | Iggyhopper | ~hex 34 |
00:39.23 | purl | 34 is 33 34 |
00:39.23 | Repo | -UnitData parsing mostly complete |
00:39.25 | Repo | (few marginal datatypes not implemented) |
00:39.26 | Repo | -UnitData now properly saved to map |
00:39.27 | Repo | -Removed old GameData tab |
00:40.06 | Iggyhopper | ~rot13 I have a cat. |
00:40.06 | purl | V unir n png. |
00:43.59 | Shirik | anyone know how long the servers might be down? |
00:44.13 | ScytheBlade1 | Depends if they are doing a ladder reset or not |
00:44.17 | ScytheBlade1 | speaking of |
00:44.42 | ScytheBlade1 | ckknight: when that reset happens, I want to set up more or less a schedule to play SC2 around with you |
00:44.46 | ScytheBlade1 | as depressing as that sounds :/ |
00:44.52 | ckknight | hehe |
00:44.53 | ScytheBlade1 | our schedules don't often match up |
00:44.55 | ckknight | okay |
00:45.08 | Shirik | wtf ScytheBlade1 |
00:45.10 | Shirik | fu |
00:45.17 | Shirik | I'm good enough :( |
00:45.27 | ScytheBlade1 | I'd do 2s with you if you really wanted |
00:45.31 | Shirik | I do :< |
00:45.37 | ScytheBlade1 | Our timezones would match up better too |
00:45.40 | Shirik | I got better since last time we played :( |
00:45.43 | ScytheBlade1 | Seeing as you are EST |
00:45.47 | ScytheBlade1 | And I... am MST, working EST |
00:45.48 | ScytheBlade1 | ... |
00:45.59 | Shirik | ... <-- ? |
00:46.20 | ScytheBlade1 | It sucks |
00:46.26 | Remy_ | hey vjeux, I compiled your mapScript.galaxy and reinserted the generated code. It works! |
00:46.27 | Shirik | meh |
00:46.55 | Remy_ | lexer now also support .3 fixed's and all kinds of escape characters in strings |
00:47.12 | Remy_ | typechecker and lexical analyser are pretty far |
00:47.57 | Remy_ | For compiling whole directories of .galaxy files with subdirectories |
00:48.03 | Bifuu | Grr this parser is pissing me off >.< |
00:48.50 | Remy_ | I am planning on letting the user specify an output directory, and then make a identical filetree as the input directory has there but with the output files instead |
00:49.06 | Remy_ | What are you making a parser for? |
00:49.42 | Bifuu | So it extracts all the unique parents and their unique child nodes from the XML files |
00:49.51 | Remy_ | hmm |
00:49.52 | Bifuu | plus formatting them directly for wiki use |
00:50.12 | Bifuu | i have it so it pulls out all the parents, its just finding the children thast getting me |
00:50.28 | *** join/#sc2mapster profet (~profet02@bac69-5-82-234-230-177.fbx.proxad.net) |
00:50.43 | Sholdak | are you doing it recursively? |
00:51.20 | *** join/#sc2mapster NewbiZ (~vallee.au@LRouen-151-72-7-131.w80-13.abo.wanadoo.fr) |
00:51.25 | NewbiZ | hey |
00:51.54 | Bifuu | uhhhhhhhhhhhhhhh my mind is too shot for that word atm... lol |
00:52.18 | Bifuu | kinda forogt temporarily what recursion meant |
00:52.33 | Sholdak | functions that call themselves |
00:52.45 | Bifuu | uhh |
00:52.47 | Sholdak | as in you should have a method that reads a node and prints it |
00:52.57 | Sholdak | and then calls itself on all its children |
00:53.06 | Bifuu | well what it does |
00:53.25 | Bifuu | is once you load the XML file it pulls out all the parents and puts them in a list box |
00:53.40 | Bifuu | then you click on a parent name and its supposed to list all the children |
00:53.43 | Bifuu | for that parent |
00:53.47 | Bifuu | aswell as format it |
00:53.53 | Sholdak | oh ok |
00:54.04 | Sholdak | you dont care about 3rd-level children and stuff? |
00:54.23 | Bifuu | i need everything |
00:54.33 | Sholdak | so then that's not really flexible enough |
00:55.01 | Sholdak | unless you want to keep making new list boxes |
00:55.18 | Bifuu | i only need one for what im trying to do |
00:55.33 | Sholdak | but uhh, to do what you described, just do |
00:55.41 | art[] | every node that has children in one list? and the children of that specific node in another? |
00:55.43 | Bifuu | im only trying t list children now for debug purposes |
00:55.45 | Sholdak | foreach (XmlNode n in ParentNode.ChildNodes) |
00:56.07 | Bifuu | i have been trying that |
00:56.11 | Bifuu | well something similar |
00:56.27 | Sholdak | whats the problem? |
00:56.40 | Iggyhopper | hey you guys using c# 3.0 or .5? |
00:56.49 | Sholdak | 3.5 i believe |
00:56.52 | Bifuu | its not pulling out any information for the children |
00:57.07 | Iggyhopper | really? |
00:57.23 | Bifuu | i managed to get it to show like the first child for each earlier |
00:57.28 | Iggyhopper | You need like an LinkedXmlNodeList |
00:57.32 | Iggyhopper | or something |
00:57.33 | Bifuu | but i deleted it since it wasnt what i needed |
00:57.44 | Iggyhopper | or |
00:57.50 | Sixen | 3.5, yeha |
00:57.54 | Sixen | well, requires .NET 3.2 |
00:57.56 | Sixen | 3.5** |
00:58.03 | Iggyhopper | something which can have a link to another XmlNodeList as a child |
00:58.07 | Bifuu | XmlNodeList parentNodes = xDoc.GetElementsByTagName(parent); |
00:58.12 | Iggyhopper | ooh |
00:58.15 | Iggyhopper | oh |
00:58.17 | Iggyhopper | oh |
00:58.18 | Bifuu | for (int h = 0; h < parentNodes.Count; h++) |
00:58.19 | Bifuu | <PROTECTED> |
00:58.19 | Bifuu | <PROTECTED> |
00:58.19 | Bifuu | <PROTECTED> |
00:58.19 | Bifuu | <PROTECTED> |
00:58.19 | Iggyhopper | oh |
00:58.21 | Iggyhopper | lol |
00:58.36 | Iggyhopper | well just to let you know you will need a dtd if you intend to get elemtns by id |
00:58.42 | Bifuu | i wonder if its even pulling attributes |
00:58.56 | Sholdak | i think you mean |
00:59.06 | Sholdak | foreach (XmlAttribute a in childAttributes |
00:59.07 | Sholdak | ) |
00:59.17 | Sholdak | and then print those out? |
00:59.22 | Bifuu | Well i dont even care about attributes yet |
00:59.41 | Iggyhopper | its not even pulling any sort of children? |
00:59.42 | Bifuu | i had that in there for shits and giggles |
00:59.49 | Iggyhopper | put some breakpoints |
00:59.56 | Bifuu | nope, i have it so it shoots out messages boxes when it does |
01:00.09 | Bifuu | and for like a random parent it pulled out one child |
01:00.12 | Iggyhopper | lol but thats not debugging lol |
01:00.14 | Bifuu | and it was the most random child ever |
01:00.19 | Bifuu | well i know |
01:00.21 | Bifuu | but still |
01:00.23 | Iggyhopper | set the project temporarily as a console app |
01:00.29 | Bifuu | its good to know |
01:00.31 | Iggyhopper | then you can shoot messages out tht wat |
01:00.35 | Iggyhopper | way |
01:01.07 | Iggyhopper | way easier then message boxes |
01:01.18 | Sholdak | the debugger in vs2008 is awesome |
01:01.27 | Sholdak | you can point at any variable |
01:01.33 | Iggyhopper | oh yeah |
01:01.38 | Iggyhopper | awesomesoanucn |
01:01.39 | Sholdak | and it tells you what it is, what it inherits from, all its members |
01:01.52 | Iggyhopper | I'll have to help you guys later tonight if you guys still have trouble |
01:01.58 | Sholdak | and you can pretty much run arbitrary code in the watch box |
01:02.28 | Iggyhopper | my bro is getting on |
01:02.33 | Iggyhopper | :(((((( |
01:02.39 | Sholdak | anyway try parentNodes[h].ChildNodes |
01:02.43 | Sholdak | in that for statement |
01:02.57 | Bifuu | http://paste.sc2mapster.com/1881/ |
01:03.00 | *** join/#sc2mapster Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh) |
01:03.01 | Bifuu | thast the code |
01:03.04 | Bifuu | if you want to see it |
01:05.06 | Jerub | had another one of those games where an opponent dropped out and it was 2v1 |
01:05.22 | Jerub | but this time i was on the 2v side and we took total advantage of the '1' |
01:05.30 | lapin_sc | \o/ |
01:05.40 | Jerub | my partner reapered one base while I assaulted the other. |
01:05.58 | Iggyhopper | why is that h? |
01:06.03 | Iggyhopper | it should just be i/j/k |
01:06.07 | Iggyhopper | lol |
01:06.13 | Jerub | it was epic fun, no amount of micro would save him from that. |
01:06.14 | Jerub | :P |
01:06.24 | Jerub | also, i had a really weird experience last night. |
01:06.26 | Sholdak | im not sure why you are checking if i has childnodes |
01:06.31 | Sholdak | i is already the child node |
01:06.45 | Jerub | i was TvP, i scouted his base and got attacked by a single zealot while i had 4 marines. |
01:06.50 | Jerub | (he had two gateways tho) |
01:06.54 | Iggyhopper | ok by by |
01:06.59 | Jerub | so i sent my 4 marines to his base to harrass him. |
01:07.23 | Jerub | I killed 3 zealots (all he had) and had 1 marine left, so i started him attacking base bits. |
01:07.26 | Jerub | and the guy quit. |
01:07.48 | Jerub | just for a laugh i sent everything i had (2 marines, 1 marauder and all my scvs) to his base and it took 3 minutes to destory. |
01:08.02 | Jerub | i don't understand why he quit, i had a single marine in his base :/ |
01:08.31 | Bifuu | hmm |
01:10.41 | Bifuu | lol |
01:10.44 | Bifuu | i think that was it |
01:10.48 | Bifuu | i didnt think about it |
01:11.53 | Bifuu | Yeah it looks like it works now haha |
01:11.59 | Bifuu | such a stupid error, thanks |
01:12.41 | Sholdak | np |
01:14.07 | Bifuu | now to find the children of children aswell haha and children of those children, ive only seen 3 levels of children |
01:14.11 | art[] | keep in mind you're grabbing all nodes by node name, not id. taking all the children of a type of node probably isn't what you want |
01:14.31 | Bifuu | nah thats what i want |
01:14.46 | Bifuu | have to be able to document everything |
01:15.04 | Bifuu | so what better way other than having something that spits it all back at you |
01:15.42 | Bifuu | But now its flipping out over processing instructions =/ |
01:15.50 | Jerub | Bifuu: if you want help parsing this xml data, i can throw some code together for you. |
01:15.57 | Bifuu | and i actually think i need to document those |
01:17.06 | Bifuu | i have something thats almost halfway done now Jerub, even though im sure you could do it alot faster than i could and probably better, so i guess its up to you if you want |
01:17.54 | Bifuu | i just need something that goes through an XML file and gives me every possibility |
01:18.45 | Sholdak | like i said, you have to go through it recursively |
01:19.24 | Bifuu | in the end it will be |
01:22.11 | Bifuu | i think xD |
01:24.29 | Bifuu | Once i get the children working like i wasnt ill upload it somewhere so you can see what ive been trying to get at and maybe you will see what i am going for |
01:24.31 | Jerub | * An error occurred while retrieving this character. Please try again in a few minutes. |
01:24.34 | Jerub | on the fourms |
01:28.11 | ScytheBlade1 | Shirik: when do you want to play then? |
01:28.34 | Shirik | when the servers come up :( |
01:28.37 | ScytheBlade1 | lol |
01:28.46 | ScytheBlade1 | well I have to sleep soonish |
01:28.48 | ScytheBlade1 | 30m-1h |
01:29.07 | Shirik | ok |
01:29.11 | Shirik | but when will the servers be up :< |
01:33.53 | Bifuu | Sholdak: http://www.mediafire.com/?zajkjikzzm1 |
01:34.01 | Bifuu | thats basically what im doing |
01:34.08 | *** join/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
01:34.17 | Jerub | Shirik: oh, are the sc2 servers down? |
01:34.24 | Bifuu | just the final product wont have the bottom text box |
01:47.32 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
01:55.05 | Bifuu | i shoulda just stuck with doing these by hand lol |
01:59.25 | *** join/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
02:05.21 | *** part/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
02:05.22 | *** join/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
02:05.53 | *** part/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
02:05.54 | *** join/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
02:08.54 | Sixen | Rawr. |
02:09.04 | *** join/#sc2mapster HeliosDoubleSIx (~HeliosDou@87-194-199-56.bethere.co.uk) |
02:09.05 | Sixen | Pfft Bif. |
02:09.06 | ScytheBlade1 | Rawr. |
02:09.13 | HeliosDoubleSIx | O_o |
02:09.15 | Sixen | Who uses MediaFire? sc2mapster assets ftw. |
02:09.41 | ScytheBlade1 | ckknight: oh btw. any chance you can help me with my curse IDs? I know I mentioned it once or twice |
02:10.47 | Bifuu | Why would i upload a broken program to assets |
02:11.06 | Bifuu | even im giving up on it and just taking what it can do and doing the rest by hand |
02:11.31 | Bifuu | else it will take to til tuesday to get it working other than completeing the XML lol |
02:11.38 | Bifuu | already wasted today =/ |
02:12.03 | Sixen | Hrm |
02:12.17 | Sixen | Just to have a project page? :P |
02:12.30 | Bifuu | lol |
02:12.38 | Bifuu | maybe if i fix it |
02:12.53 | Bifuu | its already ganna speed me up |
02:13.06 | Bifuu | Remember i said that Actor data was 12k lines of xml right? |
02:13.23 | Sixen | Yar |
02:13.42 | Bifuu | k watch this starting now imma document the parents and children |
02:15.20 | Shirik | this is aweesome: http://blip.tv/file/3396283 |
02:17.36 | *** part/#sc2mapster Nexuapex (~c6b2a702@gateway/web/freenode/x-kuoinpsivkasyoxm) |
02:23.33 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/actor-data-xml/ by Bifuu |
02:23.39 | Bifuu | ^ |
02:24.05 | Sixen | Oh wow. |
02:24.10 | Sixen | You wrote a script that does that |
02:24.20 | Bifuu | yea |
02:24.41 | Bifuu | it would have been faster if i could use keyboard shortcuts in my program xD |
02:25.03 | Remy_ | i wrote an example library using the new and delete keywords from my compiler |
02:25.06 | Remy_ | http://hpaste.org/fastcgi/hpaste.fcgi/view?id=24378#a24379 |
02:25.36 | Remy_ | It's a dynamic integer list |
02:25.49 | Remy_ | with insertAt, removeAt, add |
02:25.53 | Remy_ | just an example |
02:27.41 | Bifuu | everyone links all these confusing codes and all i can help but wonder is what kind of map would need that |
02:28.55 | Remy_ | hehe |
02:28.59 | Remy_ | keep wondering =D |
02:29.36 | Remy_ | so how late is it there? |
02:29.40 | Remy_ | 3:30 here |
02:30.58 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/behavior-data-xml/ by Bifuu |
02:31.09 | Bifuu | 10:30pm |
02:31.18 | Bifuu | so 22:30 |
02:32.38 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/camera-data-xml/ by Bifuu |
02:33.30 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/conversation-data-xml/ by Bifuu |
02:34.06 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/conversation-state-data-xml/ by Bifuu |
02:34.44 | Sixen | so is that your script? |
02:34.48 | Sixen | or you? :P |
02:36.09 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/dspdata-xml/ by Bifuu |
02:36.18 | Bifuu | Both? |
02:36.37 | Bifuu | All my program does is puts it in this format |
02:36.39 | Bifuu | <<xmldoc CDSPReverb>> |
02:36.39 | Bifuu | <<description>><</description>> |
02:36.39 | Bifuu | <<attribute id="">>ID of <</attribute>> |
02:36.39 | Bifuu | <<attribute default="1">>states if this Parent is the Default parent. All Other parents will be derived from this parent. Attribute only needed if this node is the default<</attribute>> |
02:36.40 | Bifuu | <<child DecayTime>> |
02:36.56 | *** join/#sc2mapster Bifuu (~DS@cpe-071-077-144-013.nc.res.rr.com) |
02:37.02 | Sixen | interesting |
02:37.04 | Sixen | you flooded :( |
02:37.06 | Bifuu | ok demonstration in irc is bad |
02:37.17 | Sixen | lol |
02:37.30 | Bifuu | did anything even show up? or did it clear it all? |
02:37.41 | ScytheBlade1 | You got a few lines. |
02:37.42 | ScytheBlade1 | By the way. |
02:37.44 | ScytheBlade1 | Don't do that. |
02:37.48 | Bifuu | lol |
02:37.48 | ScytheBlade1 | =] |
02:37.51 | Bifuu | how manyw as a fewe |
02:38.04 | ScytheBlade1 | Not enough for me to tell you how many so you can continue pasting! |
02:38.08 | ScytheBlade1 | ;) |
02:38.13 | ScytheBlade1 | Really, just pastey it or what have you. |
02:38.21 | Sixen | How abou tmapster pastey? :P |
02:38.29 | ScytheBlade1 | Same thing really. |
02:38.31 | Bifuu | i wouldnt do it again i just wanna know how much damage i caused haha |
02:38.33 | ScytheBlade1 | Okay not really, but same idea. |
02:38.35 | ScytheBlade1 | 5 |
02:38.48 | Bifuu | lol on my screen is was pretty huge |
02:38.52 | Bifuu | ill just find a smaller one |
02:39.04 | ScytheBlade1 | Or just don't paste more than, say, 3 lines at a time |
02:39.21 | Bifuu | eh ill use paste |
02:40.01 | *** join/#sc2mapster Thunder_Child (~Thunder_C@WoWUIDev/PITA/TC) |
02:40.44 | Bifuu | http://paste.sc2mapster.com/1882/ |
02:40.53 | Bifuu | it does allt hat for me |
02:40.59 | Bifuu | i just copy and paste |
02:41.05 | Sixen | Oh pretty sweet. |
02:41.08 | Bifuu | ill have to go back and fill in details of course |
02:41.15 | Sixen | Still, that makes formatting hella easy. |
02:41.20 | Bifuu | but atleast all the nodes will be listed |
02:41.24 | Bifuu | yeah |
02:41.50 | Bifuu | maybe ill put it on mapster later |
02:42.03 | Bifuu | incase new parents are added |
02:42.23 | Bifuu | or if it ever is possible to make your own people might want to document their own for like a library |
02:42.50 | Bifuu | plus gives me something to unrust my programming skills with |
02:42.52 | Bifuu | xD |
02:42.59 | *** join/#sc2mapster valkrial (~stephen@S01060018f83eb1ee.pk.shawcable.net) |
02:43.09 | Jerub | has the reset occurred or something? |
02:43.42 | Sixen | yes |
02:44.02 | Jerub | bah |
02:44.04 | Jerub | i can't post to the fourms |
02:44.51 | Jerub | becaues i haven't logged in since the reset |
02:45.57 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/effect-data-xml/ by Bifuu |
02:46.12 | Bifuu | Oh they reset? |
02:46.26 | Bifuu | damn i might have to actually get on then later |
02:46.42 | ScytheBlade1 | wooo |
02:46.45 | ScytheBlade1 | good to hear it reset |
02:47.01 | Sixen | Yeah, everything was reset, our chars are gone. |
02:47.06 | Sixen | Cannot post until you recreate one. |
02:47.34 | ScytheBlade1 | afk rebooting to make a char and then sleep |
02:47.35 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/game-data-xml/ by Bifuu |
02:47.45 | ScytheBlade1 | IF YOU CHANGE YOUR NAME BE SURE TO UPDATE IT IN THE SPREADSHEET. |
02:47.48 | ScytheBlade1 | afk |
02:48.01 | Bifuu | Quick take Sixen's name! |
02:48.17 | *** join/#sc2mapster Thunder_Child (~Thunder_C@adsl-71-130-214-49.dsl.irvnca.pacbell.net) |
02:48.17 | *** join/#sc2mapster Thunder_Child (~Thunder_C@WoWUIDev/PITA/TC) |
02:48.20 | Sixen | ONOEz |
02:48.40 | Bifuu | Sixen you take Bifuu.bifuu, ill take Sixen.sixen, kk? |
02:49.29 | Bifuu | lol mpq editor + patching = bad |
02:49.54 | Sixen | lol |
02:50.24 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/game-uidata-xml/ by Bifuu |
02:50.57 | Bifuu | The patch "base\Mods\Liberty.SC2Mod\Base.SC2Data\GameData\AbilData.xml" could not be applied. (Invalid source file size: expected 182202, actual 66.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate::PTCApply) |
02:50.59 | Bifuu | mo fucker |
02:51.06 | nicoli_s | that sucks |
02:51.14 | nicoli_s | its cuz they are incremental patches |
02:51.21 | Sixen | Yeah |
02:51.26 | Bifuu | *sigh* |
02:51.30 | Sixen | I have all the patches if you need any |
02:51.58 | Sixen | http://maged.lordaeron.org/sc2/ |
02:53.14 | Bifuu | i fixt it |
02:53.15 | nicoli_s | hey lapin: is there any way to setup the syntax checker so it doesnt need to have those files extracted? |
02:53.22 | Bifuu | i just still had the TD patch on |
02:53.50 | nicoli_s | trying to integrate it into the map editor |
02:54.27 | Bifuu | oh servers still down too? poo |
02:54.31 | Sixen | Yeah |
02:54.43 | Sixen | nic, can you re-add the icon in your next commit? |
02:55.00 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/light-data-xml/ by Bifuu |
02:55.10 | Bifuu | Well While we wait i shal mention |
02:55.21 | Bifuu | Slumdog Millionaire = Best movie ever, kthxbye |
02:55.45 | nicoli_s | sixen: sure |
02:56.09 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/reverb-data-xml/ by Bifuu |
02:56.58 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/sound-data-xml/ by Bifuu |
02:57.45 | Bifuu | You know maybe with everything laid out other people might add stuff to the Wiki because they dont have to do most of the grunt work lol |
02:57.46 | Sixen | Did you see hub's e-mail, nic? |
02:57.53 | nicoli_s | which one? |
02:58.23 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/terrain-data-xml/ by Bifuu |
02:59.15 | Sixen | Truth, bif :D |
03:00.56 | nicoli_s | anyone in here done much galaxy coding yet? |
03:01.26 | Sixen | why, what's up? |
03:02.27 | nicoli_s | just got some questions, working on my map |
03:02.43 | Sixen | maybe I could help? |
03:03.46 | nicoli_s | well i kind of need advice from somene who has actually designed some working galaxy code |
03:03.59 | Jerub | lol |
03:04.00 | Jerub | Ok got it, you should pass your beta key to someone else. |
03:04.05 | Jerub | best forum line i've seen today |
03:04.35 | nicoli_s | actually, i think i can work around my issue |
03:05.51 | Sixen | =( |
03:06.44 | nicoli_s | well its not a bad thing |
03:06.53 | nicoli_s | my issue was not knowing what uninitialized arrays have in them |
03:07.08 | nicoli_s | but since my arrays are of fixed size, i can just init them with default values |
03:07.42 | Sixen | Ah |
03:07.44 | Repo | New knowledge base page: http://www.sc2mapster.com/api-docs/game-files/xml/validator-data-xml/ by Bifuu |
03:08.16 | Bifuu | Well thats officially everything |
03:08.22 | nicoli_s | sweet |
03:08.30 | Bifuu | ErrorData is empty everywhere so |
03:08.57 | Bifuu | onlything incomplete is Mover data and thast Corbos |
03:09.01 | Bifuu | well |
03:09.07 | Bifuu | node listing incomplete |
03:11.34 | nicoli_s | what about achievements? and loot and item! |
03:11.44 | nicoli_s | why havent you filled in all the ones with no available data? :P |
03:12.04 | Bifuu | those are done |
03:12.14 | Bifuu | done done too |
03:12.27 | Bifuu | go look lol |
03:12.33 | nicoli_s | really? like enough to create items and/or loot? |
03:12.41 | Bifuu | uh |
03:12.44 | Bifuu | yeah maybe |
03:13.16 | Bifuu | http://www.sc2mapster.com/api-docs/game-files/xml/item-data-xml/ |
03:15.43 | nicoli_s | oh shit |
03:15.48 | nicoli_s | i gotta do this then :) |
03:16.38 | Bifuu | lol |
03:16.50 | Bifuu | i doubt they can be used in game but maybe |
03:16.56 | Bifuu | i havnt tried |
03:17.10 | nicoli_s | well you can enable heros |
03:17.36 | Bifuu | well thats editing something, to make an item you have to add so i dunno |
03:18.54 | nicoli_s | well we'll see :) |
03:19.11 | Bifuu | So my Girl sends me a text saying shes watching Confessions of a shopaholic and i just go "lol girly movie" and she asks "well what makes a movie a guy movie?" "Must contain atleast one pair of breasts" |
03:19.33 | Jerub | Bifuu: i thought it was senseless violence. |
03:19.49 | Bifuu | that too, but boobs grab more of my attention |
03:22.23 | Sixen | Rofl |
03:22.44 | Bifuu | still no response =( |
03:22.56 | Sixen | Nic, we should just support all xml, k? |
03:22.59 | Sixen | :D |
03:23.24 | Bifuu | ok now to figure out how to put this thing on assets |
03:23.30 | nicoli_s | well yeah sixen |
03:23.49 | nicoli_s | right now we have to wait on sholdak to finish his refactoring of the xml system before we can start implementing all the others |
03:23.55 | Sixen | ah |
03:24.05 | Sixen | so can we not commit anything? |
03:24.10 | nicoli_s | no you can |
03:24.20 | nicoli_s | he has already started the edit, thats what the new unit editor is |
03:24.23 | Sixen | also, you may want to change the title of the program |
03:24.31 | nicoli_s | yeah good point |
03:24.45 | Sixen | Just keep the title of it imo, don't give names |
03:24.57 | Sixen | Or put SC2Mapster if anything |
03:25.14 | Sixen | also, rename Launch Map to Test Map imo |
03:25.34 | Sixen | I'd do it myself, but I thought it'd be silly to do a commit for these small changes |
03:25.42 | nicoli_s | it wouldnt |
03:26.00 | nicoli_s | id appreciate it if you could, kind of in the middle of something right this second |
03:26.10 | Sixen | Sure |
03:27.30 | nicoli_s | hey Bifuu: how do you think the item xml should work? |
03:27.48 | nicoli_s | like i noticed it lists the cost, item, and effect as siblings in the core file |
03:27.51 | Bifuu | Go approve of my asset! |
03:27.56 | nicoli_s | does that mean that they arent nested? |
03:28.11 | Bifuu | nope nothing is nested in there |
03:28.26 | Repo | New asset: http://www.sc2mapster.com/assets/sc2-xml-parser/. SC2 XML Parser. Bifuu (Manager/Author). Approved by sanktanglia. |
03:28.30 | nicoli_s | ok done |
03:28.39 | nicoli_s | hmm thats weird then |
03:28.53 | nicoli_s | the item element doesnt look to have a link to its cost or effect |
03:29.04 | Bifuu | well not much was given for it |
03:29.20 | Bifuu | and most of the linking is based off the id of the item |
03:29.49 | nicoli_s | so you think you would just share the id between the cost, item and effect? |
03:29.57 | Bifuu | yeah |
03:30.11 | nicoli_s | mmk, will test that out |
03:30.16 | Bifuu | <PROTECTED> |
03:30.16 | Bifuu | <PROTECTED> |
03:30.16 | Bifuu | <PROTECTED> |
03:30.16 | Bifuu | <PROTECTED> |
03:30.21 | Bifuu | thast the default of it |
03:30.35 | Bifuu | it takes the id thats given and uses it in the link |
03:30.51 | Bifuu | <PROTECTED> |
03:30.51 | Bifuu | <PROTECTED> |
03:30.51 | Bifuu | <PROTECTED> |
03:30.51 | Bifuu | <PROTECTED> |
03:31.07 | Bifuu | same for that but Face is for the texture to use for the icon (i think) |
03:31.10 | Jerub | anyone know how good MULEs are? quantitatively? |
03:31.21 | nicoli_s | yeah, face points to a buttondata entry |
03:31.54 | Sixen | Nic, should I put By SC2Mapster |
03:31.56 | Sixen | Or leave it |
03:32.00 | Bifuu | Jerub: Enough to pay for upgrading to an orbital command in like 30 seconds |
03:32.01 | Sixen | out* |
03:32.10 | nicoli_s | put Sc2Mapster |
03:32.12 | Sixen | mmk |
03:32.18 | Sixen | Jerub, useful for expoing or early gathering |
03:32.30 | Sixen | And what about the version? :P |
03:32.42 | nicoli_s | increment it twice |
03:33.37 | Sixen | Dunno how to do that in vs08 |
03:33.38 | Sixen | =o |
03:33.59 | Jerub | Bifuu: do you mean, 1xMULE = 150mineral? |
03:35.38 | Bifuu | its around 260 for 1 mule in itss 90 second lifetime |
03:36.19 | Bifuu | http://www.teamliquid.net/forum/viewmessage.php?topic_id=114977 |
03:36.22 | Bifuu | Look at that |
03:36.32 | Bifuu | It tells you all you want to know about the MULE |
03:38.32 | nicoli_s | Bifuu: do you know what links to lootdata? |
03:39.08 | Bifuu | nope =/ |
03:39.26 | nicoli_s | cuz it looks like you can spawn units via this and apply to a player |
03:39.45 | Bifuu | yeah looks that way to me too |
03:39.50 | Bifuu | <PROTECTED> |
03:39.50 | Bifuu | <PROTECTED> |
03:39.50 | Bifuu | <PROTECTED> |
03:40.10 | Repo | 10milkywayedit: 03sixen * r31 Tools/SC2MapEditor/SC2MapEditor (3 files in 1 directory): Icon updated & Menu renamed |
03:40.22 | nicoli_s | hmm, unit doesnt appear to have a link to loot |
03:40.48 | Bifuu | it might, only half of unit has been documented apparently |
03:41.00 | Bifuu | Sholdak pointed that out to me |
03:41.05 | Bifuu | lemme look |
03:41.37 | Bifuu | nope |
03:42.19 | Bifuu | Why is this svn shit so complicated with mapster lol |
03:42.48 | nicoli_s | ask ckknight |
03:42.58 | nicoli_s | he says itd be like a few days of work to change it |
03:43.30 | Sholdak | hey nicoli_s, are you going to commit the model viewer soonish? |
03:44.12 | nicoli_s | Bifuu: i wonder if that clootunit is what links the loot to a unit |
03:44.35 | nicoli_s | sholdak: well i committed the flash one |
03:44.43 | Sholdak | orly? |
03:44.44 | nicoli_s | and the wpf one im still working on |
03:44.54 | Bifuu | That could be Nic |
03:45.14 | Sholdak | nothing necessarily has to link units with items |
03:45.18 | nicoli_s | ckknight: o my god |
03:45.21 | Sholdak | other than some kind of inventory ability |
03:45.28 | Sholdak | or flag |
03:45.29 | nicoli_s | the real life feed lady is on the colbert report |
03:45.35 | Shirik | cries at battle.net outage |
03:45.45 | Shirik | this is why the game should not rely on battle.net, you can't do any LAN play during this time |
03:45.53 | Shirik | well you can't do any LAN play period, but that's not the point |
03:46.03 | Shirik | you effectively disrupt LAN parties |
03:46.13 | Bifuu | lol beta? |
03:46.44 | Sholdak | they said LAN play won't be in release either |
03:46.46 | Bifuu | Blizz said before a psuedo lan should be in where you only need to connect once |
03:47.29 | Shirik | Sholdak, you are totally missing my point |
03:47.37 | Shirik | or confirming it |
03:47.38 | Shirik | I'm not sure which |
03:47.44 | Sholdak | confirming |
03:47.50 | Sholdak | as in it sucks |
03:48.36 | Shirik | Bifuu: The point is if battle.net goes down, you're screwed |
03:48.46 | Shirik | this isn't WoW where the servers HAVE to be up to be logical |
03:49.06 | Jerub | yeah, i agree, it sucks. |
03:49.10 | Jerub | play the hacked version :P |
03:49.20 | Shirik | that would go against all my ethics |
03:49.58 | lapin_sc | in galaxy can you do char foo = 'f'; ? |
03:50.18 | Sixen | brb |
03:50.21 | Bifuu | i give up with this svn lol |
03:50.56 | Sixen | bif |
03:51.07 | Bifuu | wut |
03:51.10 | Sixen | http://kb.curseforge.com/repositories/how-to-use-tortoise-svn-over-ssh-in-312/ |
03:51.16 | Sixen | brb. |
03:52.24 | *** join/#sc2mapster Nexuapex (~c6b2a702@gateway/web/freenode/x-obqclghppeqszajh) |
03:52.25 | Bifuu | that works |
04:03.40 | Repo | 10sc2-xml-parser: 03Bifuu * r2 / (15 files in 3 directories): Rofl? |
04:03.45 | Bifuu | there we go |
04:03.46 | Bifuu | lol |
04:09.33 | Bifuu | Bnet is up btw |
04:13.21 | lapin_sc | woot |
04:17.11 | Bifuu | http://i.imgur.com/ukutR.jpg iw ant to do this now |
04:27.33 | valkrial | lol. that desktop is rad |
04:28.37 | valkrial | but geez. photoshop 7?! time for an upgrade! |
04:28.38 | valkrial | :P |
04:32.29 | Bifuu | id use that desktop but its not big enough |
04:32.42 | Bifuu | http://i.imgur.com/Jk063.jpg Link to original if you want |
04:34.40 | valkrial | hehe. thanks. my desktop is too messy to keep that organized. |
04:34.58 | ckknight | nicoli_s: I wanna be a thousand pounds! |
04:35.59 | valkrial | oh? |
04:36.11 | valkrial | I want a thousand pounds. |
04:36.20 | valkrial | which is kinda the same. |
04:36.24 | valkrial | but not at all really |
04:37.03 | valkrial | btw. what is with everyone in here trying to use svn? what are they using it for? |
04:38.00 | Bifuu | Our assets we made |
04:38.36 | Bifuu | ck: Did you see the XML page? =P |
04:39.40 | Bifuu | http://www.sc2mapster.com/api-docs/game-files/xml/ |
04:42.43 | Sixen | Lmfao, Bif. |
04:42.57 | lapin_sc | nice. cute kitty for 404 |
04:43.06 | Sixen | ;) |
04:43.29 | lapin_sc | were i used to work the build master kept sending me kitties like that everytime the built failed |
04:43.38 | lapin_sc | so, every week. ;) |
04:43.55 | Bifuu | SHOTS?!?!?! |
04:44.15 | nicoli_s | ckknight: it was horrible |
04:47.13 | Sholdak | ok so i've been trying to figure out why my generated unit data isnt loading into sc2 |
04:47.30 | Sholdak | so apparently it was cause of the <Fidget> tag |
04:47.33 | Sholdak | -_- |
04:47.51 | Sholdak | there goes 40 min i'll never get back |
04:47.58 | lapin_sc | :) |
04:48.13 | Bifuu | ouch |
04:49.12 | nicoli_s | i wish we had a real example of the loot or item data xmls |
04:49.41 | Bifuu | yeah |
04:49.57 | Bifuu | no luck on it i assume? |
04:50.05 | nicoli_s | i cant test atm |
04:50.10 | Sholdak | well now that i know what tag it is |
04:50.12 | nicoli_s | im remoting in and it cant do graphics |
04:50.13 | Sholdak | hopefully it'll work |
04:50.54 | lapin_sc | b.net reset! |
04:51.18 | Bifuu | nic: ah |
04:52.23 | Bifuu | "We won't take up KH3 until we've reached a certain target with FF Versus XIII," |
04:52.24 | Bifuu | QQ |
04:52.35 | nicoli_s | i know, thats so bullshit |
04:53.21 | Sixen | Yar, bnet reset. |
04:53.40 | Jerub | is it back up yet? |
04:53.53 | Sixen | Yes |
04:55.10 | Bifuu | I was tempted to take Sixen's name |
04:55.12 | Bifuu | but i didnt |
04:55.13 | Bifuu | =P |
04:55.48 | Sixen | :( |
04:56.23 | Bifuu | if i did id set my forum signature to "Whose the Chat gem now bitch?!" |
04:56.24 | Bifuu | =P |
04:57.08 | Sixen | :( |
04:57.34 | valkrial | haha. i was just thinking about that too. I wonder how many people got their names stolen |
04:58.20 | Bifuu | Who ever would actually steal names is just pitiful |
04:58.55 | valkrial | well yeah its kinda pointless. |
04:59.08 | valkrial | but also funny if you were davidkim.dakim |
04:59.11 | valkrial | or whatever his name is |
04:59.45 | Bifuu | Davie.something |
04:59.57 | Sixen | davidkim.davie I thought? |
05:00.00 | Sixen | or vice versa |
05:00.14 | Duman | sixen |
05:00.22 | Sixen | duman |
05:00.23 | valkrial | yeah i have no idea. youre probably right |
05:00.32 | Duman | (re: tech support post) |
05:00.40 | Duman | patcher was fubar for some cases, had to fix it... should be good now |
05:00.49 | Sixen | ah OK |
05:00.52 | Sixen | forums are down though |
05:00.53 | Sixen | wtf |
05:00.59 | Duman | not down, you just couldn't post ;) |
05:01.03 | Duman | since you didn't have a toon |
05:01.06 | Sixen | No, forums are down now |
05:01.07 | Duman | (since they were wiped) |
05:01.09 | Bifuu | nah its down now |
05:01.10 | Sixen | :P |
05:01.12 | Duman | oh shit |
05:01.13 | Duman | hahaha |
05:01.17 | Duman | lemme go see what's up |
05:01.17 | Duman | brb |
05:01.19 | Sixen | ty |
05:01.27 | Bifuu | i was about to go troll what ever tech post sixen was in too =( |
05:01.38 | Sixen | All of them |
05:01.39 | Sixen | :P |
05:01.46 | Bifuu | thast alot of trolling |
05:01.49 | Sixen | lol |
05:01.52 | Duman | hmm, I think there's a web maint right now |
05:01.54 | Duman | bastards |
05:02.10 | Bifuu | lol |
05:02.12 | Bifuu | El sitio se encuentra en mantenimiento y no está disponible. ¡Regresaremos pronto!!!!!!! |
05:02.12 | Sixen | =[ |
05:02.19 | Sixen | So duman, blizzcon! |
05:02.24 | Sixen | You gonna be able to get a key this year? |
05:02.26 | Sixen | er ticket* ;) |
05:02.42 | Sixen | We have to have lunch with hortus, o_o. |
05:03.04 | Duman | am *I* going to be able to get a ticket? |
05:03.04 | Duman | lol |
05:03.09 | Duman | silly question |
05:03.10 | Bifuu | Since i actually have a job im debating to try to buy a ticket |
05:03.14 | Sixen | It's jokes, :(. |
05:03.18 | Duman | JOKES |
05:03.19 | Duman | TRICK |
05:03.52 | Bifuu | How much are they usually? 100 or so? |
05:04.04 | Sixen | 100-125 |
05:04.12 | Sixen | I think they were 150 one year |
05:04.27 | Bifuu | hmm yeah i might try to get one |
05:04.39 | Bifuu | Tho plane and hotel will be the deciding factor i guess |
05:04.58 | Bifuu | and transportation when i get there.... and food... |
05:05.05 | Bifuu | and Disneyland... |
05:05.07 | Bifuu | xD |
05:05.09 | Sixen | lol |
05:05.14 | FrozenFirebat | lucky for me, it's 30min drive there XD |
05:05.17 | Sixen | Pfft |
05:05.19 | Sixen | 6 hours for me =/ |
05:05.23 | Sixen | Or an hour flight |
05:05.26 | Bifuu | about a week for me |
05:05.35 | Bifuu | no clue on hours of flight |
05:05.39 | FrozenFirebat | Sixen, Norcal, Vegas, or Mexico? |
05:05.45 | Sixen | AZ |
05:05.58 | FrozenFirebat | even worse |
05:06.00 | FrozenFirebat | lol |
05:06.04 | Sixen | You're telling me. |
05:06.05 | Duman | you can drive out |
05:06.07 | Sixen | I used to live in New Jersey. |
05:06.10 | Duman | like 6 or 7 hrs |
05:06.29 | Duman | ntil you hit riverside, at least |
05:06.30 | Duman | haha |
05:06.35 | Sixen | Yeah, i'll probably leave the wednesday, assuming there's going to be a summit on thurs |
05:06.48 | Sholdak | does anyone have a program that can diff XML files |
05:06.54 | Sholdak | which are not arranged in the same order |
05:06.54 | Sixen | I might |
05:06.58 | Sixen | sec. |
05:07.27 | *** join/#sc2mapster Iggyhopper (~chatzilla@75.18.129.242) |
05:08.15 | FrozenFirebat | So did they have any info on when tickets go on sale? |
05:08.31 | FrozenFirebat | I woke up late last year and they were sold out by the afternoon |
05:08.34 | Sixen | Not yet, FF. But i'm guessing June/July. |
05:08.35 | Bifuu | they never do on the announcement |
05:08.43 | Sixen | @Sholdak: It's a shitty program, but... it works. |
05:09.04 | Sholdak | sure |
05:09.09 | Sixen | http://www.sixen.org/FileCompare.exe |
05:10.35 | Sholdak | thnx |
05:10.41 | Sixen | Yup |
05:10.48 | Bifuu | lol on my facebook i posted that i was doing alot of work with the sc2 data files and one of my friends is like "I got the hacked game withe ai level 7 if you are interested" and im like "lol no thanks i got it legit" and he never said anything back to me |
05:11.10 | Sixen | Rofl |
05:12.14 | Duman | tickets were sold out in like 20 sec last year |
05:12.18 | Duman | or less |
05:12.21 | FrozenFirebat | Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored). |
05:12.23 | FrozenFirebat | I so called that |
05:12.23 | Iggyhopper | hey guys |
05:12.28 | Sixen | hai2u iggy |
05:12.30 | Iggyhopper | you still having problems with that problem |
05:12.32 | Sixen | Yeah Duman, I think it was 20 seconds. |
05:12.33 | Iggyhopper | LOL |
05:12.46 | Iggyhopper | with that xml?* |
05:12.52 | Bifuu | uhhh not really |
05:12.56 | Iggyhopper | fixed it |
05:12.57 | Iggyhopper | ? |
05:13.06 | Bifuu | yeah, ill prolly have more later when i improve it tho |
05:13.11 | Bifuu | to actually get everything |
05:13.23 | Bifuu | go look at the XML file list, it helped out a bit |
05:14.44 | Sixen | brb |
05:14.48 | Bifuu | damn Sixen has more facebook friends than me =/ |
05:19.13 | lapin_sc | Bifuu dont worry you have more then me |
05:19.21 | Bifuu | New facebook just makes it easy to look up anyone |
05:19.33 | Bifuu | haha let me guess? dont even havea facebook? |
05:19.38 | lapin_sc | bingo |
05:19.56 | Bifuu | I have more friends than David Kim! |
05:20.02 | Duman | 306 friends, sixen? |
05:20.04 | Duman | c'mon... |
05:20.04 | Duman | ;) |
05:20.12 | Duman | I have too many friend s:( |
05:20.14 | lapin_sc | Name them. |
05:20.15 | lapin_sc | :) |
05:20.40 | Duman | like I said, too many ;) |
05:20.46 | Iggyhopper | i need a google chrome irc, got any? |
05:20.58 | lapin_sc | ugh |
05:21.03 | lapin_sc | why would you want to chat fro chrome :( |
05:21.12 | lapin_sc | you mean a web-based irc? |
05:21.13 | Iggyhopper | i chat from firefox right now anyway |
05:21.19 | Iggyhopper | chatzilla |
05:21.24 | lapin_sc | yes that is sad |
05:21.31 | Iggyhopper | so i should get a desktop client? |
05:21.41 | lapin_sc | sure why not |
05:21.45 | lapin_sc | get mIRC or soething |
05:21.48 | Iggyhopper | k |
05:21.55 | Iggyhopper | is it free? ad-supported? wat? |
05:22.02 | lapin_sc | free for 30 days |
05:22.05 | lapin_sc | then it annoys you |
05:22.09 | Iggyhopper | gey imma get crack |
05:22.24 | Iggyhopper | lulz |
05:23.00 | valkrial | if you dont need anything fancy pidgin is free. |
05:23.05 | Bifuu | http://www.kvirc.net/ thast free and people say its good |
05:23.09 | valkrial | like legit free. no ads |
05:23.09 | Bifuu | im tempted to try it |
05:23.12 | valkrial | its what im using |
05:23.23 | valkrial | but its simple. |
05:24.02 | Iggyhopper | mm |
05:24.06 | Iggyhopper | can it search? |
05:24.08 | Iggyhopper | Ctrlf |
05:24.58 | Bifuu | haha i have more friends than Chris Metzen too! xD |
05:25.01 | Iggyhopper | valkrial |
05:25.08 | Bifuu | you know your bored when you look up people onf acebook |
05:25.32 | valkrial | yes it can |
05:25.41 | valkrial | pidgin.im |
05:25.46 | valkrial | free open souce |
05:25.59 | valkrial | pidgin.im is the url |
05:26.00 | Iggyhopper | mmm |
05:26.09 | Iggyhopper | im just getting the crack of mirc lol |
05:26.14 | Iggyhopper | wat a silly program |
05:26.30 | valkrial | hehe. that works too |
05:26.43 | Iggyhopper | i dont really need anymore though, i only have 5gigs left! |
05:28.43 | valkrial | thats 4.5 gigs more than me |
05:29.06 | valkrial | i actually ran out of space watching sc2 casts the other day |
05:29.34 | Bifuu | lol |
05:29.42 | valkrial | gotta restart. |
05:29.42 | Bifuu | i have like 150 left |
05:29.43 | valkrial | brb |
05:29.45 | Sixen | NBacl |
05:29.46 | Bifuu | and i dont delete anything |
05:29.52 | *** part/#sc2mapster valkrial (~stephen@S01060018f83eb1ee.pk.shawcable.net) |
05:29.53 | Bifuu | what |
05:30.13 | Sixen | back* |
05:30.18 | Bifuu | oh |
05:30.59 | Bifuu | Sixen did you know you have more facebook friends than Chris Metzen?! |
05:32.30 | Sholdak | woot it works |
05:32.39 | Sholdak | changed the life of the starting workers to 10 |
05:32.44 | Sholdak | and it reflected in game |
05:33.02 | Bifuu | noice |
05:33.30 | Sholdak | has anyone tried modifying resource cost? |
05:33.41 | Sholdak | i tried and it doesnt seem to work |
05:34.05 | Bifuu | to produce units? |
05:34.10 | Sholdak | yes |
05:34.20 | Bifuu | You can built in the TD without paying anything so |
05:34.27 | Sholdak | hmm |
05:34.29 | Sholdak | ill check that out |
05:34.37 | Bifuu | well you pay with food |
05:34.39 | *** join/#sc2mapster valkrial (~stephen@S01060018f83eb1ee.pk.shawcable.net) |
05:34.47 | Bifuu | brb grabbing a coke |
05:35.27 | Bifuu | so far away! |
05:36.04 | Iggyhopper | lol how to connect to this one! |
05:36.07 | Iggyhopper | in mirc lol |
05:36.29 | Iggyhopper | its in abil data not unit data |
05:36.39 | lapin_sc | <PROTECTED> |
05:36.45 | Sholdak | ahh |
05:36.47 | Iggyhopper | where? |
05:36.55 | lapin_sc | Iggyhopper in the status window |
05:36.56 | Sholdak | what does CostResourse do then? |
05:37.11 | lapin_sc | Iggyhopper answer the questions in the dialogs first |
05:37.17 | lapin_sc | then click ok |
05:37.18 | Iggyhopper | o |
05:37.54 | Iggyhopper | ooooo |
05:38.04 | Bifuu | Dunno Sholdak |
05:39.15 | Sholdak | well scvs can only harvest gas, and drones cant move |
05:39.18 | Sholdak | but still, progress! |
05:39.53 | Sholdak | actually nothing can move on creep |
05:40.05 | Sholdak | time to change some default values |
05:40.35 | Iggyhopper | gosh thats confusing |
05:41.02 | Iggyhopper | ok well imma join in mirc now |
05:41.29 | Sixen | @Bif: I think I have Christ Metzen |
05:41.29 | Sixen | :P |
05:42.02 | Bifuu | nope you dont |
05:42.59 | Bifuu | hes only got 60 friends |
05:43.20 | valkrial | so... on the off chance that the devs care... milky way does not work under wine :( |
05:43.22 | valkrial | wine SC2MapEditor.exe |
05:43.22 | valkrial | fixme:system:SetProcessDPIAware stub! |
05:43.22 | valkrial | fixme:iphlpapi:NotifyAddrChange (Handle 0xaeaea38, overlapped 0xaeaea1c): stub |
05:43.22 | valkrial | Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for ScintillaNet.Scintilla ---> System.NotSupportedException: CodePage 1361 not supported |
05:43.22 | valkrial | <PROTECTED> |
05:43.22 | valkrial | <PROTECTED> |
05:43.23 | valkrial | <PROTECTED> |
05:43.23 | valkrial | <PROTECTED> |
05:43.24 | valkrial | <PROTECTED> |
05:43.24 | valkrial | <PROTECTED> |
05:43.25 | valkrial | <PROTECTED> |
05:43.34 | valkrial | although i can see if you have bigger things to worry about |
05:44.13 | Bifuu | 5 bucks says Sixen is going to add him now |
05:44.15 | Bifuu | lol |
05:45.17 | Bifuu | i added you for the hell of it too |
05:47.15 | *** join/#sc2mapster Iggyhopper (~a@75.18.129.242) |
05:47.22 | Iggyhopper | Hello? |
05:47.36 | Iggyhopper | Oh gosh the UI is horrible compared to chatzilla |
05:47.38 | lapin_sc | i wonder were iggy went |
05:47.40 | Sixen | lol |
05:47.45 | lapin_sc | he never came back since he tried irc |
05:47.50 | Bifuu | iggy has been gone for a long time |
05:47.53 | Iggyhopper | lol |
05:47.56 | lapin_sc | maybe he forgot to remove the invisible option |
05:47.57 | Iggyhopper | you guys are funny |
05:48.00 | lapin_sc | and we cant see him lol |
05:48.09 | Sixen | Don't freak him out :P |
05:48.11 | Iggyhopper | HELOLOL!? |
05:48.12 | Bifuu | why did mirc enable that by default? |
05:48.55 | lapin_sc | you mean +i? |
05:49.03 | Iggyhopper | lol i made sure i disabled that |
05:49.11 | lapin_sc | Iggyhopper we are kidding. ;) |
05:49.16 | Iggyhopper | i was like "wtf invisible" nuh uh |
05:49.23 | lapin_sc | but +i is good, it just makes it so you dont get listed in /who and get spammed |
05:49.29 | Iggyhopper | o |
05:49.32 | lapin_sc | but i mena o nthis network it is not a big problem |
05:49.32 | Iggyhopper | k |
05:49.36 | Iggyhopper | lolno |
05:49.44 | Bifuu | i have no clue how to set modes lol |
05:49.53 | Iggyhopper | but still the ui is omgash |
05:49.59 | Iggyhopper | no cool fonts |
05:50.16 | lapin_sc | Bifuu /mode bifuu +i or -i |
05:50.32 | Bifuu | o |
05:50.38 | lapin_sc | Iggyhopper mono fonts are the way to go :) |
05:50.39 | Bifuu | ill worry about that when i need to care lol |
05:51.11 | Iggyhopper | slaps lapin_sc around a bit with a large trout |
05:51.14 | Iggyhopper | lol |
05:51.17 | Iggyhopper | slaps Iggyhopper around a bit with a large trout |
05:51.18 | lapin_sc | :~( |
05:51.45 | Iggyhopper | i should make a C# IRC client |
05:51.48 | Iggyhopper | that would be kickas |
05:52.22 | Bifuu | have at it lol |
05:52.26 | Iggyhopper | lol |
05:52.39 | Iggyhopper | i will let me googl it first, see if anyone done it yet |
05:52.59 | lapin_sc | just millions of people :) |
05:53.32 | lapin_sc | id say most programmers tried to write an irc bot or client at some point |
05:54.42 | Iggyhopper | yeap |
05:54.43 | Iggyhopper | http://csharp-source.net/open-source/network-clients |
05:55.34 | Iggyhopper | awesome, arial! |
05:56.19 | Bifuu | ive been in IRC for 78 hours now? O.o id hate to see some other peoples timers haha |
05:56.52 | lapin_sc | 12 years? |
05:58.06 | Iggyhopper | uo |
06:00.03 | Iggyhopper | can you copy paste names in here fast? |
06:00.58 | Iggyhopper | lapin, your ping is 1 se |
06:01.32 | lapin_sc | Iggyhopper you can auto-complete names with tab |
06:01.36 | lapin_sc | type la[tab] |
06:01.56 | Bifuu | Oh shit i didnt even know that |
06:02.16 | lapin_sc | if there are more then one match keep hitting |
06:02.19 | Iggyhopper | oh ok |
06:02.31 | Iggyhopper | like autocomplete in some game consoles |
06:03.34 | Bifuu | man that guy i shot down on facebook still hasnt replied =/ |
06:03.49 | Iggyhopper | lol |
06:05.49 | Bifuu | damn iw ork for like 9 hours tomorrow =/ |
06:05.49 | lapin_sc | 'night |
06:05.52 | Bifuu | later man |
06:06.11 | Sixen | Night Lapin |
06:06.13 | Sixen | :P |
06:06.16 | Sixen | That sucks, Bif= / |
06:06.41 | Bifuu | hey its just mo money |
06:06.43 | Shirik | Sixen |
06:06.51 | Shirik | you abandoned me for so long that Blizzard erased our team |
06:07.14 | Shirik | they actually decided we should be permanently removed from the record, so since they had no way of doing this right now, they decided to delete the entire database of all players |
06:08.48 | Bifuu | lol |
06:10.03 | Iggyhopper | lo;ll |
06:10.21 | Iggyhopper | hey this thing should blink when theres messages |
06:11.58 | Shirik | It can |
06:12.15 | Iggyhopper | okay i made it do tooltips on the bot-right |
06:12.23 | Iggyhopper | say stuff |
06:12.45 | Shirik | ãã¯ãã |
06:12.56 | Sixen | lol shirik |
06:13.11 | Iggyhopper | lol |
06:13.13 | Repo | 10milkywayedit: 03Sholdak * r32 Tools/SC2MapEditor/SC2MapEditor (4 files in 1 directory): UnitData fixes. Now saves 100% valid UnitData.xml. |
06:13.26 | Shirik | who wrote that SVN commit message |
06:13.31 | Sixen | :) |
06:13.32 | Sholdak | me |
06:13.33 | Sixen | nice sholdak |
06:13.47 | Shirik | not that I don't believe you |
06:13.49 | Sholdak | :p |
06:13.49 | Shirik | but I don't believe you |
06:13.56 | Sholdak | well i mean i can load the map in sc2 |
06:14.07 | Sholdak | and everything *seems* to behave correctly |
06:14.22 | Iggyhopper | i need to also get a twitter desktop client |
06:14.32 | Shirik | I work in the aerospace industry, we would never dare say something like that before it has been extremely thoroughly tested (and I mean literally weeks for even the smallest component) :P |
06:14.56 | Bifuu | Well i dont think MWE can cause death |
06:15.00 | Bifuu | sooooooo |
06:15.05 | Shirik | doesn't make a different about 100%! |
06:15.09 | Shirik | 100% is 100% |
06:15.31 | Sholdak | in software we say it's 100% once we can compile it |
06:15.32 | Bifuu | but it does regard the important of being 100% on using that 100%! |
06:15.34 | Shirik | my point is nothing is ever perfect :P |
06:15.57 | Shirik | Sholdak: heh, actually that brings back a bad memory :( |
06:16.00 | Sholdak | see that way any future improvements are above perfect |
06:16.12 | Shirik | Coworker: There, I've finished and it works perfectly |
06:16.20 | Shirik | Me: So you mean it compiled? |
06:16.25 | Shirik | Coworker: No I haven't tried that yet. |
06:16.48 | Shirik | I went back to my cube without saying another word after that >< |
06:17.21 | Sholdak | haha |
06:17.39 | Sholdak | yea that sounds familiar |
06:17.40 | Bifuu | Truth: i have no idea how to compile to an exe in vs2008, i keep making those damned .net installers |
06:17.54 | Sholdak | it always compiles to exe |
06:18.00 | Bifuu | not for me O.o |
06:18.04 | Shirik | what language? |
06:18.08 | Bifuu | or i must be doing it wrong |
06:18.10 | Bifuu | C# |
06:18.15 | Shirik | It depends on what type of project you're making |
06:18.22 | Sholdak | there's no way it would run unless its an exe |
06:18.24 | Bifuu | winforms |
06:18.27 | Sholdak | im assuming standard winforms/console |
06:18.30 | Shirik | if you go into the advanced settings and look for "subsystem" make sure it says application |
06:18.32 | Shirik | or console |
06:18.32 | Bifuu | it runs without an exe |
06:18.33 | Iggyhopper | i can do xml editor even in javascript |
06:18.34 | Iggyhopper | :) |
06:18.41 | Sholdak | the exe is inside the debug folder |
06:18.50 | Sholdak | or release folder |
06:19.09 | Sixen | I can do XML editor in Java |
06:19.10 | Sixen | :P |
06:19.21 | Shirik | wow |
06:19.34 | Shirik | just add in Visual Basic and Python into that mix and you'll have all 4 horrible languages in one |
06:19.59 | Sixen | I can do visual basic |
06:20.10 | Sholdak | wow poor python, grouped together with visual basic :( |
06:20.11 | Shirik | that's not something to brag about |
06:20.19 | Sixen | I'm just saying |
06:20.20 | Sixen | :P |
06:20.22 | Shirik | :P |
06:20.32 | Shirik | Sholdak: Deserves it :P |
06:20.35 | Bifuu | Application manifest, thats what i get |
06:20.38 | Shirik | Python is bloated and overrated |
06:20.45 | Sholdak | its the only language that forces you to format your code |
06:20.48 | Sholdak | +points |
06:20.50 | Shirik | Bifuu: the application manifest should be along with the exe |
06:21.00 | Bifuu | i dont see an exe lol |
06:21.17 | Shirik | I can't really do much without seeing your project file unfortunately :( |
06:21.21 | Bifuu | i see a setup, but i never configured an installer |
06:21.34 | Bifuu | well its nothing to release yet lol |
06:21.57 | Sholdak | there's definately an exe in there |
06:22.07 | Sholdak | just go to your solution folder |
06:22.13 | Sholdak | and project/debug/ |
06:22.20 | Sholdak | or x86/debug |
06:22.21 | Sixen | Sholdak, you've been doing a great job on MWE :D |
06:22.24 | Sholdak | something like that |
06:22.29 | Sholdak | thanks |
06:22.32 | Sixen | the XML stuff is finished now? |
06:22.34 | Iggyhopper | lolol |
06:22.37 | Sixen | We can add the rest of the XML files? |
06:22.41 | Sholdak | uhh only unitdata |
06:22.46 | Bifuu | yea theres one in debug, but thats just debug tho lol |
06:22.52 | Sholdak | well it's an exe |
06:22.54 | Sholdak | :p |
06:22.57 | Bifuu | http://www.mediafire.com/?zajkjikzzm1 <---- thast my project tho, havnt touched it since then |
06:23.01 | Shirik | Open up project properties and go to build |
06:23.08 | Sholdak | it'll be a long time till everything else is done |
06:23.10 | Shirik | then check the output folder |
06:23.11 | Sholdak | it's a lot of type |
06:23.12 | Shirik | this is C# right? |
06:23.13 | Sholdak | typing* |
06:23.30 | Sixen | What do you mean? |
06:23.39 | Bifuu | yea |
06:23.43 | Sixen | Is the XML stuff finished though? Whatever nic said I had to wait for. |
06:23.44 | Sixen | :P |
06:23.50 | Shirik | wow, I have a new hatred for C#'s property sheets |
06:23.58 | Shirik | this is really annoying to work with |
06:24.11 | Shirik | Visual C++'s presentation is much nicer |
06:24.12 | Sholdak | umm, there's still a lot of legacy code in there that i have to remove |
06:24.18 | Sholdak | what do you want to do? |
06:24.29 | Bifuu | ohhh i figured it out |
06:25.06 | Shirik | what was it? |
06:25.11 | Sixen | Just add the rest of the XML files |
06:25.17 | Sixen | CameraData, BehaviorData, etc. |
06:25.39 | Sholdak | ohh |
06:25.46 | Bifuu | The dropdown box at the toolbar, was still set to debug xD and i kept thinking i had to publish the file and not just build normally |
06:25.49 | Sholdak | yea actually you can definately get started on that |
06:25.52 | Sixen | I should say, read the rest of them :P |
06:26.01 | Sixen | Also, I was thinking... We should change the "XML" tab to something else. |
06:26.11 | Sholdak | look at UnitData.cs and UnitFields.cs |
06:26.12 | Sixen | Becausein that tab can be txt files and SC2Layout files. |
06:26.21 | Sholdak | use those as models for other stuff |
06:26.25 | Sixen | Mm |
06:26.26 | Shirik | Bifuu: Not sure what you mean, but ok :P |
06:26.40 | Bifuu | lol |
06:26.43 | Shirik | The toolbar dropdown you refer to does nothing but build a easily-debuggable version or an optimized version |
06:26.46 | Sholdak | ignore all the methods, those will be generalized to everything |
06:26.51 | Shirik | both should make exes though |
06:27.11 | Sholdak | just set up all the properties and data types |
06:28.09 | Bifuu | id offer my assistance with MWE but i think my fails so far with my own code prove i should stay away xD |
06:39.32 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-gtoxdvbcrrmqujvt) |
06:39.35 | Sixen | hai vjeux |
06:39.41 | vjeux | hey |
06:39.49 | vjeux | wtf with the guy that want a vent chat |
06:39.58 | Sixen | heh |
06:40.06 | Sixen | He wants me to make Team Pages because he wants his team to have a page on mapster |
06:40.23 | Bifuu | lol |
06:40.34 | Iggyhopper | made my default browser google chrome |
06:40.37 | Bifuu | Oh sixen you still never told me |
06:40.39 | Iggyhopper | might buy a new pc soon |
06:40.56 | Sixen | Never told you what? :P |
06:41.12 | Bifuu | what that dudes avatar was |
06:41.19 | Sixen | Some chick with huge titties |
06:41.28 | Bifuu | ew |
06:41.33 | Bifuu | huge is bad |
06:41.37 | Bifuu | big is good |
06:41.39 | Sixen | They were good huge. |
06:41.39 | Bifuu | huge is bad |
06:41.48 | Bifuu | so they were big |
06:41.51 | Sixen | Sure :P |
06:42.22 | Bifuu | my old forum avatar used to be Misa Campo |
06:48.17 | vjeux | mystarcraft.de frontpage http://starcraft.gamesports.net//de/headlines/59/ |
06:48.26 | vjeux | nicoli_s you are famous :p |
06:49.03 | Bifuu | and here i thought everyone was off fapping to Misa Campo Vj comes out with german news =P |
06:49.31 | vjeux | xD |
06:50.14 | Sixen | lol |
06:50.53 | vjeux | http://fureur.org/starcraft2/15338/news/starcraft-2-tower-defense-premiere-version.html |
06:51.00 | vjeux | td featured + a custom video |
06:51.08 | Sixen | we're all over |
06:51.11 | Sixen | and we're at 5k users I think |
06:52.16 | Bifuu | im totally watching this video in french |
06:53.06 | vjeux | anyway going to school cay |
06:53.08 | vjeux | cya |
06:53.12 | Bifuu | lata |
06:57.19 | Bifuu | and im ganna go try to get some sleep since i actually have to wake up before noon tomorrow |
06:57.23 | Bifuu | later people |
06:57.27 | Iggyhopper | later |
06:57.49 | Iggyhopper | I'm getting a new computer. |
06:59.36 | Sixen | :P |
07:15.35 | Iggyhopper | :P |
07:18.20 | valkrial | :P |
07:22.59 | *** part/#sc2mapster valkrial (~stephen@S01060018f83eb1ee.pk.shawcable.net) |
07:55.33 | *** join/#sc2mapster Kaelten (~Kaelten@67.23.21.108) |
08:02.10 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:10.13 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
08:42.45 | *** join/#sc2mapster Thunder_Child (~Thunder_C@adsl-71-130-214-49.dsl.irvnca.pacbell.net) |
08:42.45 | *** join/#sc2mapster Thunder_Child (~Thunder_C@WoWUIDev/PITA/TC) |
08:49.44 | Iggyhopper | how to add .xsd? |
08:50.34 | Iggyhopper | i want to add the .xsd (schema) files to the wiki |
08:55.51 | Sixen | XSD? |
08:55.56 | Sixen | Never heard of that one before. |
08:56.02 | Iggyhopper | waaat |
08:56.04 | Iggyhopper | no way |
08:56.07 | Sixen | Sec, i'll setup the xsd page. |
08:56.13 | Sixen | What's the name of a .xsd extension? |
08:56.28 | Iggyhopper | its so you can edit an xml file with guidance (if you program supports it) |
08:56.33 | Iggyhopper | Schema |
08:56.41 | Sixen | Oh? And there's xsd files in sc2? |
08:56.48 | Iggyhopper | XML Schema, no i generated them lol |
08:56.54 | Sixen | I'm very confused. |
08:56.58 | Iggyhopper | lol |
08:57.00 | Sixen | Why add it to the wiki then? :P |
08:57.03 | Iggyhopper | idk |
08:57.07 | Iggyhopper | maybe people can download them |
08:57.10 | Iggyhopper | oh ad a asset |
08:57.19 | Sixen | That could work. |
08:57.44 | Iggyhopper | why are you up so late |
08:57.50 | Sixen | I have no idea. |
08:57.50 | Iggyhopper | well its 1:50 am of mr |
08:57.53 | Sixen | I'm going to be dead tomorrow. |
08:57.53 | Iggyhopper | for me |
08:57.56 | Sixen | Same. |
08:58.01 | Iggyhopper | lol |
08:58.44 | Iggyhopper | you know what intellisense is right? |
08:59.17 | Iggyhopper | well if you have a schema and xml file linked (or whatever). When you type <, it brings up, for ex: CAbil, CAbilAttack, etc. |
08:59.29 | Iggyhopper | way easier to code by hand |
09:00.40 | Sixen | Oh |
09:00.42 | Sixen | that's interesting |
09:01.16 | Iggyhopper | i have VS2008 generate a shema file based on the SC2 xml files |
09:01.38 | Iggyhopper | its a little bad in places but its something to work with and it's awesome |
09:01.46 | Sixen | :D |
09:02.00 | Sixen | go ahead and create a project |
09:02.01 | Sixen | i'll approve it |
09:02.08 | Iggyhopper | wat to name it? |
09:02.18 | Iggyhopper | XML Schema Files? |
09:02.26 | Sixen | Sure :P |
09:10.57 | Iggyhopper | wats url? |
09:11.00 | Iggyhopper | like bb |
09:11.02 | Iggyhopper | [url=? |
09:11.15 | Iggyhopper | lolnvm |
09:12.16 | Iggyhopper | EDITOR IN 15 DAYS... ALMOST |
09:14.18 | Iggyhopper | Sixen |
09:14.47 | Iggyhopper | k bed time |
09:18.27 | Sixen | =X |
09:40.42 | FrozenFirebat | editor in 15 days? says who? |
09:49.34 | *** join/#sc2mapster kerry (~c3543c0a@gateway/web/freenode/x-tqvulagkihhkwuli) |
09:49.57 | Arthas- | welcome kerry |
09:50.04 | Arthas- | Arthas - swedifying this channel some more |
09:50.16 | kerry | :D |
09:50.33 | kerry | this is awesome, I've never forgotten the good old wc3c days |
09:50.52 | Arthas- | this is one awesome deja vu ;p |
09:50.53 | kerry | is there anyone here I should recognize? |
09:51.01 | Arthas- | well |
09:51.02 | kerry | other than nicoli_s *hi!* |
09:51.29 | Arthas- | SOuNDSNC (although i didnt) |
09:51.53 | kerry | that nick sounds very familiar |
09:51.58 | kerry | as does HP-X |
09:52.03 | Arthas- | well |
09:52.07 | Arthas- | I am hpx |
09:52.08 | Arthas- | :p |
09:52.12 | kerry | yeah, I thought so |
09:52.15 | Arthas- | you reckognize it from qnet :) |
09:52.21 | kerry | aye |
09:52.42 | Repo | New asset: http://www.sc2mapster.com/assets/xml-schemas/. XML Schemas. Iggyhopper (Manager/Author). Approved by sixen. |
09:53.40 | Arthas- | ah well, have to shower etc |
09:53.50 | Arthas- | need to leave for 8 hours of holy work later |
09:53.56 | kerry | and I should be working |
09:55.06 | Sixen | I need to sleep. Waking up in 4 hours. |
09:55.16 | *** join/#sc2mapster Witchsong (~noreply@184.102.202.84.customer.cdi.no) |
09:55.22 | Sixen | Hi witch. |
09:55.24 | Sixen | Night witch. |
09:55.32 | Arthas- | lol |
09:55.34 | Sixen | Psst, I e-mailed nintoxicated, he's going to help us as well. |
09:55.35 | Arthas- | night sixen |
09:55.38 | Arthas- | hi witch |
09:55.39 | Sixen | Night HP |
09:55.43 | Sixen | ./fades |
09:58.59 | kerry | So tell me, how far has the community gotten when it comes to modding the game? I read the posts on the front page of your site and saw some kind of map editor and a whole bunch of xml files |
10:34.54 | FrozenFirebat | there is an editor to make changes to the API, as well as another editor that was released on another site that has a graphical interface for adding objects |
10:37.01 | kerry | Is there any way to get into the game to test your maps without a beta account? |
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11:39.27 | FrozenFirebat | kerry, the loader doesn't connect to battle.net. However, you will need the client. |
11:40.21 | kerry | Allright, thanks for the info! |
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11:59.48 | vjeux | front page of http://gardenofaiur.com/ |
12:07.06 | vjeux | same for starcraft 2 france http://www.starcraft2france.com/News-Unitaire.6840+M5cef3aa240d.0.html |
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12:31.40 | veselu | hello |
12:32.48 | vjeux | hey |
12:34.21 | HP-X | fuck yeah |
12:34.24 | HP-X | math course over |
12:43.59 | HP-X | and i can fetch my ps3 tomorrow \o |
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13:20.35 | Xtek | Morning |
13:28.05 | Repo | 10milkywayedit: 03Sholdak * r33 Tools/SC2MapEditor/SC2MapEditor (11 files in 1 directory): Code refactoring and cleanup |
13:49.13 | Corosus | wakes |
13:49.33 | Corosus | hmm new patch for official SC2 |
13:52.58 | Corosus | 'Pathing has been improved so units can now properly block ramps and choke points. ' |
13:52.59 | Corosus | kewl |
13:57.40 | Corosus | NOOOOOOOOOOOOOOOOO |
13:57.43 | Corosus | Burrowed regeneration rate decreased from 10 to 5. |
13:57.48 | Corosus | NNNNNNNNNOOOOOOOO!!!!!!!!!!!!!! |
13:57.49 | Corosus | Upgraded burrowed regeneration bonus decreased from +20 to +10. |
13:57.53 | Corosus | WHY GOD WHY |
13:57.56 | Corosus | GIVE ZERG SOME LOVE |
13:58.27 | ckknight | roaches were OP |
13:58.36 | Corosus | yeah :( |
13:58.41 | Corosus | especially before any patches |
14:03.14 | HP-X | whaaat |
14:03.14 | HP-X | new patch |
14:03.30 | Corosus | front page of http://gardenofaiur.com/ |
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14:12.25 | HP-X | nice cheaper factory |
14:12.48 | HP-X | on the other hand they increased the reactor time |
14:12.49 | HP-X | hmm |
14:12.59 | HP-X | whats the buildtime for starport? |
14:22.52 | FrozenFirebat | Funny tho. |
14:23.17 | FrozenFirebat | Blizzard: "yeah, we're seeing terrans kinda sucking out there on an overall bases." |
14:23.27 | FrozenFirebat | Patch 6: Mandatory Anal probing for all terran players. |
14:23.44 | Corosus | yeah lol |
14:23.50 | *** part/#sc2mapster Sixen (~Sixen@173-25-23-10.client.mchsi.com) |
14:23.51 | Corosus | they even up marine build time |
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14:26.42 | HP-X | well |
14:26.52 | HP-X | the only useable tactic w terran imo is m&m |
14:27.07 | HP-X | or if you battle a turtle use say BC |
14:27.13 | HP-X | didnt have that much luck with their other air |
14:27.33 | HP-X | banshees & vikings sure, but it takes the same time & resources for massing bc :p |
14:28.04 | HP-X | terran in sc2 just aint as cool as they were in sc1, also i want wraith back :( |
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14:39.15 | nicoli_s | hey Sholdak: does the unit saving work with yer latest commit? |
14:41.45 | FrozenFirebat | Actually Banshee rushing is awesome vs Protoss, And pretty good vs Zerg too if you can get them before they get mutas |
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15:01.57 | nicoli_s | hey lapin_sc, you around? |
15:05.05 | ckknight | Remy: learn C# |
15:05.39 | ckknight | or Remy____ |
15:05.39 | ckknight | :P |
15:06.46 | Remy____ | you don't like haskell? |
15:06.56 | Remy____ | I like c#, but haskell too |
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15:07.18 | ckknight | well, if you did it in C#, it could be seamlessly integrated into the MWE |
15:07.27 | nicoli_s | Remy____: does yer precompiler do syntax checking yet? |
15:07.36 | Remy____ | does yes |
15:07.56 | Remy____ | working on type checker |
15:08.13 | nicoli_s | does it need the galaxy files extracted out anywhere? trying to decide if i want to use yours or lapins inside MWE |
15:08.57 | Remy____ | yes it does not handle mpq's |
15:09.09 | Remy____ | requires pure galaxy files |
15:09.27 | Remy____ | but give it a try |
15:09.31 | Remy____ | see how you like the syntax checker |
15:09.40 | Remy____ | and soon type checking as well |
15:09.54 | nicoli_s | well but i mean like how does it work, you just pass in the path to the galaxy file? |
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15:15.25 | lapin_sc | nicoli_s yes im |
15:15.51 | nicoli_s | i was curious if there was any plans to make it so your syntax checker doesnt need the files to be extracted out |
15:16.17 | lapin_sc | thats in the plans |
15:16.36 | lapin_sc | but i think property type checking is more important first |
15:16.40 | lapin_sc | proper* |
15:16.48 | nicoli_s | yah i get ya |
15:17.07 | nicoli_s | im just trying to decide which checker to use in MWE, going to try and get it in this weekend |
15:17.15 | nicoli_s | as i keep running into so many errors working on my map :P |
15:17.17 | lapin_sc | why not both? :P |
15:17.30 | nicoli_s | well thats def possible |
15:17.46 | lapin_sc | nicoli_s if you ship MWE, it should be easy to package in the sc2 core files? |
15:17.59 | lapin_sc | i dont do it because of copyright issues |
15:18.01 | nicoli_s | lapin_sc: distributing blizz files would make them very mad :) |
15:18.20 | lapin_sc | using their files too sometimes. see freecraft hehe |
15:18.23 | nicoli_s | but i can prob just setup an option to extract it out if people want |
15:19.56 | lapin_sc | stupid sc is crashed and i cant close it |
15:20.07 | lapin_sc | and its blocking my primary screen :( |
15:21.49 | lapin_sc | Remy you know c/c++ lex/yacc ? |
15:31.43 | Remy____ | no I don't know yacc |
15:32.14 | lapin_sc | ah. :< |
15:32.29 | Remy____ | milkywaycompiler takes an input path to a galaxy file |
15:32.38 | Remy____ | and an output path to where to write |
15:32.51 | Remy____ | but in the future in will be able to take a directory |
15:32.56 | Remy____ | input dir and output dir |
15:33.05 | ckknight | it'd be nice to be able to accept from stdin and output to stdout |
15:33.06 | Remy____ | and compile all the files in the input dir |
15:33.10 | Remy____ | okay that's easy |
15:33.11 | lapin_sc | meh. id leave that to the tool chains hehe |
15:33.23 | Remy____ | but what about interfile dependancies then? |
15:33.29 | Remy____ | includes |
15:33.32 | lapin_sc | is a unix monk |
15:33.47 | lapin_sc | Remy ah, that id actually follow includes |
15:33.49 | lapin_sc | like gcc |
15:34.04 | lapin_sc | Remy like lapin you can provide a list of include directories using -I |
15:35.52 | lapin_sc | brb |
15:36.35 | Remy____ | for typechecking a file I need to have all the included files as well |
15:36.46 | Remy____ | can't just input 1 file in stdin |
15:37.51 | nicoli_s | itd be nice if we can supply stdin + a list of directories |
15:38.08 | nicoli_s | but i guess that wouldnt really help with if you have multiple galaxy files in one map |
15:38.16 | Remy____ | so the included files would be extracted from the mpq and inside a directory? |
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15:38.56 | nicoli_s | yah that would be my plan Remy |
15:39.35 | nicoli_s | if people want to use your syntax checker in MWE, then at startup it would take out all the galaxy files in the base mpqs and put them in a folder |
15:39.56 | nicoli_s | and then when you go to save your map, it would extract out all the ones in the map into that folder, then just call the checker, passing in the directory |
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15:58.18 | Bifuu | Well i guess when i said i had to wake up before noon, 2 minutes before noon is technically before noon |
15:58.59 | lapin_sc | Remy not just all input files, you must also include them in the right order. |
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16:13.08 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-bebbelliebdgnhbf) |
16:13.11 | vjeux | heya |
16:13.16 | lapin_sc | hello |
16:13.16 | Bifuu | yo |
16:13.17 | nicoli_s | hey man |
16:13.56 | Bifuu | and ill brb |
16:14.11 | vjeux | we'll have a tutorial map with the ability to edit galaxy and xml with a launch_map that actually rocks and error checking :) |
16:14.14 | vjeux | tonight! |
16:14.20 | nicoli_s | awesome |
16:14.27 | nicoli_s | you got the reg reading working? |
16:14.42 | vjeux | nop |
16:15.07 | vjeux | asking the user to copy Base13xxx to Base10000 and put my own patch.sc2assets |
16:15.08 | nicoli_s | then how will you handle the patch issue? |
16:15.14 | nicoli_s | ahh cool |
16:15.34 | vjeux | and i'm making check in-game to see if it has been done |
16:15.45 | vjeux | if not, then I exit the game with an error message |
16:16.08 | nicoli_s | ahh, using the xml reading function? very cool |
16:16.17 | vjeux | yep |
16:16.30 | nicoli_s | i love that they put that in there |
16:16.48 | lapin_sc | vjeux what are you trying to do with the reg? |
16:16.56 | vjeux | looks like it's possible to read it directly from string2text too |
16:17.10 | nicoli_s | lapin_sc: so we can build our own versions folder |
16:17.17 | nicoli_s | so we dont have to worry about the gamedata map bug |
16:17.19 | vjeux | find the sc2 path, copy Base13xxx to Base10000 and add the custom patch there |
16:17.34 | vjeux | but i'm too noob at batch to do it :( |
16:17.47 | lapin_sc | oh you want to to it in a batch file :/ |
16:18.03 | vjeux | lapin_sc: "return;" in a non void returning function should send an error |
16:18.08 | vjeux | calling a non existing function too |
16:18.59 | lapin_sc | calling a non-exiting function should give you a warning |
16:19.28 | lapin_sc | vjeux here is some C++ to get path+version folder http://codepad.org/IykF7954 |
16:19.31 | vjeux | does a warning return non 0? |
16:19.40 | vjeux | well, I don't want C++ |
16:19.59 | lapin_sc | vjeux compile it, package in the exe and call it from the abtch file ;) |
16:20.06 | lapin_sc | i doubt you can do it in batch alone :| |
16:20.15 | vjeux | can be done with reg.exe |
16:20.19 | lapin_sc | vjeux hmm |
16:20.24 | lapin_sc | probably not |
16:20.26 | vjeux | but i can't find how to assign to a variable |
16:20.33 | Zoxc | calling a non-exiting function should give you a error |
16:21.08 | lapin_sc | i agree it should. the reason it doesn't right now is because when you just want to validate a single file, the function information is not available |
16:21.28 | lapin_sc | id need to implement like two modes.. just-syntax check (standalone) and full blown |
16:21.35 | Zoxc | that's why you have another file with native declarations which could be implictly included |
16:21.37 | lapin_sc | were in one version it would err, and in the other it would warn |
16:22.04 | lapin_sc | Zoxc its more then that; say if you want to run it as a web service, then all the includes cant work |
16:22.27 | lapin_sc | in order to do it right, i need to implement those two modes imho. |
16:23.06 | Zoxc | and getting warnings on the "web service" is better than errors? |
16:23.34 | lapin_sc | well, right now an error will stop the parsing; a warning wont. |
16:23.44 | Zoxc | and using a web service for syntax checking is retarded |
16:23.51 | lapin_sc | i guess i could make a global variable that when i warn i set to true and return that instead. |
16:24.02 | lapin_sc | Zoxc reatrded and fancy :D |
16:24.26 | Zoxc | nothing fancy about it, just retarded |
16:24.45 | lapin_sc | vjeux would it be cool if there was an option that return non-zero if any warning has been given? |
16:24.53 | vjeux | yeah |
16:24.59 | vjeux | -Werror :p |
16:25.04 | lapin_sc | heh |
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16:26.51 | lapin_sc | Zoxc well im hoping to add adds to the web version and become rich :P |
16:26.56 | vjeux | lol :p |
16:27.14 | nicoli_s | lapin_sc: is yer web version the one hosted at nibbits? |
16:28.30 | lapin_sc | well, i made a web version in C# and nobody wanted to host it. yesterday zeeg wrote a web-front end for lapin.exe |
16:29.22 | nicoli_s | well i would caution you against dealing with zeeg |
16:29.46 | nicoli_s | hes already kind of made enemies with us by refusing to take down his old and broken copy of mapster TD |
16:29.50 | vjeux | link? |
16:29.50 | lapin_sc | ive heard. so far he just improved a service |
16:29.59 | nicoli_s | pretty much saying "dmca me i dont give a shit" |
16:30.05 | lapin_sc | vjeux http://galaxyvalidator.com/ |
16:30.15 | lapin_sc | nicoli_s hehe |
16:30.21 | vjeux | nice |
16:30.30 | Sholdak | <@nicoli_s> hey Sholdak: does the unit saving work with yer latest commit? |
16:30.31 | Sholdak | yup |
16:30.33 | lapin_sc | id be like O_O |
16:30.36 | nicoli_s | yah just saw the logs |
16:30.40 | nicoli_s | gj man |
16:30.44 | vjeux | http://galaxyvalidator.com/results/8c7eb35f5efb4bda8aec891b203427dc/ |
16:30.45 | vjeux | xD |
16:30.59 | lapin_sc | nicoli_s hopefully he might change his mind down the road and everything will be cool and awesome :) |
16:31.07 | nicoli_s | lapin_sc: doubtful |
16:31.16 | nicoli_s | ive known zeeg for years, hes pretty stubborn |
16:31.51 | nicoli_s | he actually got me my job here :P |
16:31.59 | Zoxc | lol @ Brought to you by Nibbits | Powered by Lapin's Galaxy Syntax Validator |
16:33.00 | lapin_sc | mad publicity :D |
16:33.34 | vjeux | well, at least the web interface is nicely done :) |
16:34.01 | nicoli_s | except it doesnt bother to hide errors that are a result of not including the other files :P |
16:34.02 | lapin_sc | it still needs a fe wimprovements i think |
16:34.12 | nicoli_s | the web interface i mean |
16:34.23 | lapin_sc | its suppose to include the core files but i think something is bugged |
16:34.36 | lapin_sc | ya i mena the web interface too. and so does lapin.exe hhe |
16:35.19 | lapin_sc | the line numbered text area is AWESOME |
16:35.38 | lapin_sc | when i found that javascript i was like omg <3 |
16:36.12 | nicoli_s | lol |
16:36.12 | Zoxc | that line numbering is broken btw |
16:36.45 | Remy | fine I'll just add some options |
16:36.56 | Remy | parse from stdin or parse from file, whatever |
16:37.02 | lapin_sc | omg :( |
16:37.19 | lapin_sc | Zoxc what browser? |
16:37.32 | Zoxc | Opera 10.10 |
16:37.33 | vjeux | Remy: is your parser return 0 / 1 in case of syntax error? |
16:37.38 | vjeux | returning |
16:37.45 | lapin_sc | ah, i onyl tested in ie/ff/chrome |
16:37.57 | Remy | no it gives a line number where the syntax error is |
16:38.06 | vjeux | I mean the return value of the program |
16:38.22 | Remy | no clue. |
16:38.30 | vjeux | I would like to add both of your syntax checkers in the tutorial map |
16:38.42 | Zoxc | not mine? :( |
16:38.48 | Remy | add a syntax checker to a map? |
16:38.48 | vjeux | Zoxc: yours too! |
16:39.00 | Bifuu | http://img638.imageshack.us/img638/7485/wownub.png |
16:39.11 | Zoxc | which one? =P |
16:39.11 | lapin_sc | Remy its a map skeleton to make your own maps |
16:39.13 | lapin_sc | i think |
16:39.51 | vjeux | I'm making a compilation of tools (launcher, mpq insertion, galaxy validation) and core map (sample galaxy, fresh xml, error checking) |
16:40.04 | vjeux | to get started programming maps |
16:40.20 | vjeux | because at the moment it's like hardcore as hell |
16:40.26 | nicoli_s | cuz vjeux hates the editor :P |
16:40.45 | vjeux | well, I want to use my own text editor :p |
16:41.06 | lapin_sc | id probably want that too |
16:41.09 | vjeux | and the mwe is not advanced enough to work |
16:41.19 | Zoxc | uses his launcher and Notepad++ :) |
16:42.01 | vjeux | Zoxc: do you return 1 in case of syntax error? |
16:42.24 | Zoxc | yes |
16:42.50 | vjeux | ok great |
16:42.55 | vjeux | going to include it |
16:43.38 | vjeux | Zoxc: http://www.sc2mapster.com/assets/milkyway-precompiler/ |
16:43.41 | vjeux | is that your tool? |
16:43.47 | Zoxc | no |
16:44.09 | nicoli_s | vjeux: its near advanced enough to work |
16:44.23 | Zoxc | http://darkblizz.org/Forum2/galaxy-maps/gcheck-a-galaxy-parser/ |
16:44.31 | lapin_sc | i think the single best feature of lapin.exe is that it prints "keke, zergling rush, all your base are belong to us" when it errs |
16:44.39 | Zoxc | it's probably useless if lapin fixed his bugs =P |
16:44.50 | lapin_sc | i fixeda few, not all. |
16:44.56 | Zoxc | lapin: that's just annoying |
16:45.40 | vjeux | yeah, remove the gg and keke thing |
16:45.42 | lapin_sc | thats what most people told me. |
16:45.43 | vjeux | it's really lame |
16:45.47 | lapin_sc | but thye are ALL WRONG |
16:46.03 | lapin_sc | :< |
16:46.13 | vjeux | makes you look like you are 12 |
16:46.22 | lapin_sc | how wid you know :| |
16:46.52 | nicoli_s | lol i think its funny :P |
16:46.53 | lapin_sc | fine it shall be removed |
16:47.04 | nicoli_s | people should be able to put silly easter eggs in their coding |
16:47.05 | Remy | hmm |
16:47.22 | Remy | in case of succesful syntax checking I don't put anything in stdout |
16:47.28 | Remy | but if there's an error then that's in stdout |
16:47.36 | Remy | isn't that enough interface? |
16:47.48 | vjeux | seems good for me |
16:48.04 | vjeux | and the program returns 0 if exits with succes and something else if there's an error |
16:52.26 | Bifuu | lapin_sc: i vote leave in the kekes lolol back to getting ready brb |
16:53.18 | lapin_sc | after years of playing sc, i learnt last month that keke meant lol. for the longuest time ever i was thinking it meant disapproval |
16:55.30 | nicoli_s | i still dont even know what it means |
16:56.20 | lapin_sc | it is lol apparently |
16:56.32 | lapin_sc | like. haha, jaja, keke |
16:57.36 | vjeux | when you say 'lol" in alliance chat in wow |
16:57.44 | vjeux | you read it as "kek" in horde |
16:57.45 | lapin_sc | bur |
16:57.58 | lapin_sc | and horde -> alliance is bur ? |
16:59.26 | vjeux | dunno always played horde |
16:59.44 | lapin_sc | http://babynamesworld.parentsconnect.com/meaning_of_Keke.html |
16:59.52 | lapin_sc | same here |
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17:00.09 | vjeux | hey Remy |
17:00.11 | vjeux | RandomUser12: |
17:00.19 | Remy | jo |
17:00.53 | lapin_sc | http://www.urbandictionary.com/define.php?term=keke |
17:02.05 | Remy | egh don't mind me sounding stupid |
17:02.19 | Remy | when you say the program return 0 when success then you mean 0 on the stdout ? |
17:02.43 | lapin_sc | Remy he means the return code sent to the operating system |
17:02.52 | Remy | right yeah ok |
17:03.05 | lapin_sc | in C ints like int main() { return 0; } |
17:03.23 | lapin_sc | s/ints/it is |
17:04.23 | Remy | yeah I don't even know how to specify the return value in haskell : / |
17:04.28 | Remy | stupid |
17:04.59 | Remy | ok found it |
17:05.01 | Remy | =) |
17:06.19 | nicoli_s | Sholdak: gj on getting the tooltips/better icons for the placement |
17:06.27 | Remy | ok works now |
17:06.51 | Remy | shall I upload the binary with the fixed return values? |
17:07.45 | Bifuu | O hai im back for like 10 minutes then im gone fo a bit |
17:08.46 | Remy | hopping on a train |
17:08.50 | Remy | cya in a couple hours ; ) |
17:13.27 | Sholdak | so i'm trying to figure out this terrain height map format |
17:14.07 | Sholdak | it's full of 6 byte stucts |
17:14.28 | Sholdak | the first is always 0/1/2/3, the 2nd is always 0 |
17:14.44 | Sholdak | and then i think it's 2 uint16s |
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17:15.42 | nicoli_s | hmm, the way i looked at it, one of the first 2 looked to be the height, with the 3rd being flags |
17:15.55 | nicoli_s | are you starting at offset 32 for the actual data? |
17:16.08 | Sholdak | i started with offset 30 |
17:16.24 | Sholdak | and looked at the 2nd byte |
17:16.32 | Sholdak | err 2nd uint |
17:16.33 | Sholdak | so same thing |
17:16.34 | nicoli_s | i think it starts at 32 |
17:16.44 | nicoli_s | since the very last uint16 looks to be a flag as well |
17:17.11 | Sholdak | so i tried to render either of those |
17:17.13 | Sholdak | 1 sec |
17:17.36 | nicoli_s | are you reading the uint16s as fixed? |
17:17.38 | *** join/#sc2mapster Iggyhopper (~a@75.18.129.242) |
17:17.45 | Iggyhopper | Hi |
17:18.37 | Sholdak | actually no |
17:18.40 | Sholdak | i can try that |
17:18.49 | Sholdak | http://img718.imageshack.us/i/terrainrender.png/ |
17:18.55 | Sholdak | is what i got as ints |
17:19.34 | *** join/#sc2mapster Sholdak2 (Sholdak@ool-18b9bd8b.dyn.optonline.net) |
17:20.55 | nicoli_s | yah, they are probably fixed, which means divide by 2048.0 |
17:21.06 | nicoli_s | hey vjeux, have you tested the map since the latest patch? |
17:21.15 | vjeux | nop |
17:21.26 | vjeux | jsut finished downloading back the game and installing the patch |
17:21.42 | vjeux | lol Sholdak |
17:21.43 | Zoxc | there is probably height and cliff-level there |
17:22.19 | nicoli_s | nah cliff height is in a diff file |
17:22.48 | Bifuu | that render looks interesting lol |
17:22.53 | Bifuu | what map is that? |
17:23.07 | Sholdak2 | they baisically all look like that |
17:23.13 | Bifuu | oh |
17:23.16 | Sholdak2 | well |
17:23.24 | Sholdak2 | not exactly the same |
17:23.29 | Bifuu | it kinda looks like the one i cant remember the name of |
17:24.15 | Bifuu | but time for me to go to work so ill catch you guys sometime tonight |
17:24.59 | nicoli_s | Sholdak2: in other files they also use uint16 as float, but you just have to divide by 2048 for it, theres diff scales to divide by for uint8 and uint32 |
17:26.16 | vjeux | http://www.sc2mapster.com/api-docs/types/fixed/ |
17:27.58 | Sholdak2 | it's definately not float |
17:28.18 | nicoli_s | vjeux: i think the map is bugged after the patch |
17:29.00 | vjeux | what's bugged? |
17:29.12 | nicoli_s | the enemies wont attack the pylon |
17:29.21 | nicoli_s | they get there and just start to flee, then turn back around |
17:29.48 | vjeux | ok |
17:32.31 | Iggyhopper | wow cool redner lol |
17:34.33 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
17:34.33 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
17:40.32 | vjeux | I've got no problem nicoli_s |
17:41.46 | nicoli_s | weird |
17:41.57 | nicoli_s | i think it must have been something the editor did, ill look into it |
17:43.07 | Sholdak2 | http://img210.imageshack.us/img210/5238/terrainrender2.png |
17:43.14 | Sholdak2 | so that's twilight fortress |
17:43.18 | Sholdak2 | see any similarities? :p |
17:43.42 | vjeux | Sholdak2: is the render in wpf? |
17:43.53 | Sholdak2 | no, it's in xna actually |
17:44.16 | vjeux | is that possible to include nicoli_s model renderer inside? |
17:44.17 | Sholdak2 | i didnt want to figure out how to render terrain |
17:44.18 | nicoli_s | Sholdak2: is that using it as fixed? |
17:44.24 | Sholdak2 | yes |
17:44.31 | nicoli_s | which value? the first or second? |
17:44.37 | nicoli_s | and are you still starting at offset 30? |
17:44.49 | Sholdak2 | first value |
17:44.49 | nicoli_s | vjeux: thats the plan |
17:44.55 | vjeux | great |
17:44.58 | Sholdak2 | offset 30 |
17:45.01 | Sholdak2 | err 32 |
17:45.10 | nicoli_s | hmm damn, yeah mine looked like that too |
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17:45.27 | Sholdak2 | maybe it interacts with cliffs in some way |
17:45.54 | vjeux | it really looks like its quantified some way |
17:45.54 | Sholdak2 | there's also SyncHeightMap |
17:46.24 | nicoli_s | btw, lapin: yer syntax checker isnt detecting some error in my script |
17:46.33 | lapin_sc | which ones |
17:46.57 | lapin_sc | Sholdak2 cool screenshot |
17:47.21 | ckknight | very cool, Sholdak |
17:47.50 | Zoxc | that'd take me a while to write in OpenGL ES 2.0 :D |
17:47.51 | ckknight | how is the terrain map data laid out? |
17:47.53 | nicoli_s | lapin, how do you want me to send it |
17:48.18 | lapin_sc | nicoli_s codepad.org |
17:48.19 | Sholdak | i copy pasted most of the code for terrain rendering |
17:48.29 | Sholdak | just plugged in the height map data |
17:48.51 | nicoli_s | http://paste.sc2mapster.com/1884/ |
17:48.53 | vjeux | nicoli_s: paste.sc2mapster.com :p |
17:48.57 | nicoli_s | lol |
17:49.01 | Sholdak | we're trying to figure that out ckknight |
17:49.30 | nicoli_s | i figured out the problem |
17:49.39 | nicoli_s | the script isnt being saved right for some reason |
17:49.43 | vjeux | ckknight: is there a way to get download count? |
17:50.02 | vjeux | on mapster projects |
17:50.58 | *** join/#sc2mapster Sixen (~Sixen@149.169.144.39) |
17:50.58 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
17:51.26 | ckknight | vjeux: hmm, not visible yet, but it is tracked |
17:51.40 | vjeux | ok |
17:52.33 | nicoli_s | so theres a bug right now with galaxy editing, working on fixing it now |
17:57.12 | *** part/#sc2mapster Iggyhopper (~a@75.18.129.242) |
18:00.18 | Sixen | rawr |
18:00.39 | Sixen | nic, what can we rename the "XML" panel to make it more general? |
18:00.41 | vjeux | hey |
18:01.00 | Sixen | Because soon, the XML tab will include TXT files (GameStrings.txt) and .SC2Layout Files. |
18:01.03 | Sixen | hai2u vjeux ;) |
18:01.55 | Repo | 10milkywayedit: 03sanktanglia * r34 Tools/SC2MapEditor/SC2MapEditor/Form1.Designer.cs: fixed .galaxy editing |
18:02.59 | vjeux | btw nicoli_s: we want many ways to start working on maps, so we can benefit multiple people |
18:03.19 | vjeux | this is why our 2 approachs are necessary :) |
18:04.07 | Repo | New map: http://www.sc2mapster.com/maps/tutorial-how-get-started/. Tutorial - How to get started. vjeux (Manager/Author). Approved by sixen. |
18:05.31 | Sixen | What'd I miss, vjeux? |
18:06.05 | Sixen | lapin_sc: You should upload your validator as a project on mapster` |
18:07.11 | lapin_sc | Sixen im not really interested in having a project page but if you want to create one feel free to do so |
18:07.39 | Sixen | Mmmm, alright. My main line of thinking was so we could DL it from there :p |
18:08.09 | nicoli_s | uploaded a new version of MWE, should fix any issues with .galaxy editing |
18:08.46 | Sixen | nic, there's a bug with closing the map btw. haven't gotten to look too much yet |
18:08.54 | Sixen | but it doesn't "close" the map view |
18:09.00 | Sixen | and then you can't open another map |
18:09.11 | nicoli_s | yeah thats a known bug, will fix it now |
18:09.15 | vjeux | nicoli_s: when you click the save button without opening a map it throws an ugly error :p |
18:09.53 | Sixen | Yeah that too |
18:10.03 | Sixen | I started to fix it, but didn't finish |
18:10.12 | Sixen | Need to add like.. |
18:10.29 | Sixen | if (currentMap.exists()){} |
18:10.46 | nicoli_s | lol, someone must not know how oop works |
18:10.48 | Sixen | Hrm, that wouldn't work. |
18:10.52 | Sixen | ? |
18:10.53 | nicoli_s | i already fixed it sixen |
18:10.56 | Sixen | oh |
18:11.02 | nicoli_s | <PROTECTED> |
18:11.02 | nicoli_s | <PROTECTED> |
18:11.02 | nicoli_s | <PROTECTED> |
18:11.02 | nicoli_s | <PROTECTED> |
18:11.02 | nicoli_s | <PROTECTED> |
18:11.09 | Sixen | That too |
18:13.59 | Shirik | ScytheBlade1, you would be proud |
18:14.09 | vjeux | grr, i'm not persuasive enough, I can't make the enemy units to move :( |
18:14.25 | Shirik | I taught someone how to play Starcraft II last night from nothingness, without any practice games, based on your advice |
18:14.30 | Shirik | and we won 2/5 games |
18:14.38 | Shirik | or was it 3/5 |
18:14.40 | Shirik | I forget |
18:14.42 | Shirik | but we won games |
18:15.08 | Sholdak | we should probably flush the MPQ archive when we save btw |
18:15.20 | Sholdak | i think one of my maps is 16 megs at this point |
18:15.41 | *** join/#sc2mapster Shane_ (~Shane@cpe-76-93-78-184.socal.res.rr.com) |
18:15.55 | nicoli_s | yah def |
18:16.16 | vjeux | want me to ask ladik to recompile the latest lib with that feature working? |
18:16.42 | Sholdak | that would nice |
18:16.45 | Sholdak | be* |
18:16.54 | vjeux | in what form do you need it? dll? |
18:17.47 | *** join/#sc2mapster got_Ammo (~got_Ammo@cpe-76-93-78-184.socal.res.rr.com) |
18:17.51 | vjeux | hey got_Ammo |
18:18.17 | got_Ammo | hey |
18:18.48 | Sixen | (11:00:39 AM) Sixen: nic, what can we rename the "XML" panel to make it more general? |
18:19.31 | nicoli_s | um, i dont even know that that tab is even going to stick around honestly |
18:20.46 | Sixen | oh? |
18:21.00 | Sixen | It's going to have to if we're editing GameStrings & SC2Layout :p |
18:21.57 | Sholdak | hmm, actually we're not using ladik's mpq lib |
18:22.03 | Sholdak | we use some .net one |
18:22.05 | nicoli_s | well i was just going to add a seperatre tab for editing gamestrings |
18:22.12 | nicoli_s | yah sholdak, its got some issues |
18:22.24 | nicoli_s | but i didnt want to rewrite all the functions dealing with mpqs to use a new one |
18:22.40 | nicoli_s | which is why to save the objects file, it has to export it to a file on disk, then import it |
18:22.53 | nicoli_s | if you try and import the objects file as a memorystream, it gets all fucked up |
18:23.10 | Sholdak | we should just recreate the map file everytime you save |
18:23.22 | Sholdak | that should fix the size problem |
18:23.41 | nicoli_s | yah, that should be how we do it once we have stuff to handle all the diff files |
18:24.29 | Sholdak | regarding gamestrings btw, should i start loading unit names and such from there? |
18:25.27 | nicoli_s | probably, we need to make a wrapper for it, for setting/adding them |
18:26.03 | Sixen | perhaps |
18:26.16 | nicoli_s | ill go ahead and start on that now sholdak |
18:26.25 | nicoli_s | so we can go ahead and add a new tab for it as well |
18:26.41 | Sixen | That's why I was saying, we should rename XML to something more general |
18:26.50 | nicoli_s | we arent talking about that sixen |
18:26.54 | Sixen | oh? |
18:26.55 | nicoli_s | we are talking about something different |
18:27.05 | nicoli_s | and like i said, that xml tab is just for sholdak to debug stuff atm |
18:27.15 | Sixen | Ah, I see. |
18:27.21 | Sixen | I think it's kinda useful. |
18:27.34 | Sixen | That way anyone/everyone can see the raw XML itself. |
18:33.29 | nicoli_s | sholdak: got any suggestions/requests for how you want the gamestring api to work? |
18:34.04 | nicoli_s | i figure just some basic methods for get/set based on the string path, and maybe some ones for getting/setting unit name/tooltip so you dont have to build the path |
18:34.41 | Sixen | Nic, also get/set the uh... keyboard shortcut |
18:34.48 | Sixen | So we can do customkeys |
18:35.30 | nicoli_s | id have to see examples of how thats done |
18:35.48 | nicoli_s | if you could get me a map/whatever that has it in it id appreciate it |
18:35.57 | Sixen | Vjeux said he used it in MapsterTD |
18:36.13 | Sixen | And the author of WarKeys (CustomKeys for War3) is going to document it on mapster for us. He's a friend of mine. |
18:36.39 | vjeux | http://s3.amazonaws.com/nibbits/tools/files/20100314235626/GameStrings.txt |
18:36.44 | vjeux | Button/Hotkey/AWrp=B |
18:36.50 | Sholdak | nicoli_s: yea that would work |
18:38.16 | nicoli_s | awesome thx vjeux |
18:39.00 | vjeux | fuck ... I just realized that basic maps do not have AI included |
18:39.27 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
18:39.27 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
18:40.02 | Sixen | brb, switching classes. |
18:48.15 | *** join/#sc2mapster Sixen1 (~Sixen@149-169-144-39.nat.asu.edu) |
18:49.15 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
18:56.20 | *** join/#sc2mapster Jim-Bim (~thorben_o@pD9E72CCC.dip0.t-ipconnect.de) |
18:57.51 | nicoli_s | hey Sholdak: any idea what i need to do to make the mapinfo editing not look so weird? the grey and floating to the left is odd |
18:59.33 | Sixen | In the listview, right? |
19:00.06 | Sholdak | well you can always just edit it inside the property grid |
19:00.12 | Sholdak | same as we do for units |
19:00.32 | Sholdak | set up public properties for each item |
19:03.40 | Sholdak | btw did you guys recieve any more beta keys? |
19:04.01 | Sholdak | for that list |
19:04.41 | Sixen | You don't have a key? |
19:04.51 | Sholdak | nope :( |
19:04.55 | vjeux | EU or US? |
19:05.02 | Sholdak | us |
19:05.12 | vjeux | could share my EU key if you want |
19:05.25 | Sixen | do you have a bnet account, sholdak? |
19:05.29 | Sholdak | yea |
19:05.34 | Sixen | Is it the email listed there? |
19:05.37 | vjeux | han, Sixen is dealing keys! |
19:05.56 | Sholdak | umm, no |
19:07.18 | nicoli_s | sixen: i gave my key to sholdak btw |
19:07.22 | Sixen | oh |
19:07.28 | Sixen | OK then. |
19:11.51 | vjeux | ckknight: also, this is kinda weird to say "5 posts", usually it's being said "4 replies" |
19:12.08 | ckknight | inital forum thread counts as a post |
19:12.34 | vjeux | yeah I understand that, but it is disturbing since you are the only one to count it |
19:22.01 | nicoli_s | hmm, need to find a good way to deal with opening/closing maps |
19:23.55 | Sixen | why not just file.close(); |
19:23.55 | Sixen | =/ |
19:24.52 | nicoli_s | well the issue is that later on you need to import files to it |
19:24.58 | nicoli_s | and when you import files, you have to reopen it |
19:25.06 | nicoli_s | but then you launch a map, it has to be closed |
19:25.44 | Sixen | so close it and reopen it when need be |
19:25.52 | Sixen | and for launching just check for the SC2 process |
19:26.13 | Sixen | if !process, file.close |
19:26.42 | nicoli_s | well yeah thats what im doing, closing and reopening as needed |
19:26.53 | nicoli_s | and launching doesnt really work that way |
19:35.05 | *** join/#sc2mapster Guest92294 (~ac@96.39.160.177) |
19:35.10 | Guest92294 | hey |
19:35.39 | nicoli_s | heya |
19:38.44 | *** join/#sc2mapster Witchsong (~noreply@184.102.202.84.customer.cdi.no) |
19:39.55 | Sixen | hai2u witchsong |
19:42.36 | *** join/#sc2mapster Jack[RCDF (~JACK@121.90.58.121) |
19:42.55 | Jack[RCDF | http://galaxyvalidator.com |
19:43.12 | nicoli_s | yah we know about it, using lapin_sc's code |
19:44.50 | Jack[RCDF | K |
19:46.17 | *** join/#sc2mapster Sixen1 (~Sixen@149-169-144-39.nat.asu.edu) |
19:46.22 | Sixen1 | Oh jesus |
19:46.25 | Acolite | ? |
19:46.32 | Sixen1 | That's a good idea, too bad we didn't beat them to the punch |
19:46.38 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
19:52.20 | Jack[RCDF | Zeeg says that his is better because you don't have to install crap |
19:52.25 | Jack[RCDF | :P |
19:52.58 | Jack[RCDF | Don't you/we have one? |
19:53.03 | *** part/#sc2mapster Jack[RCDF (~JACK@121.90.58.121) |
19:53.20 | *** join/#sc2mapster Jack[RCDF (~JACK@121.90.58.121) |
19:54.03 | Sixen | Yeah Jack, ours is an executable |
19:54.07 | nicoli_s | Jack[RCDF: its easy for his to say that since he didnt do any of the work |
19:54.08 | *** join/#sc2mapster Vaerli (~chatzilla@uwyo-129-72-142-252.uwyo.edu) |
19:54.08 | Sixen | Their is apparently online =/ |
19:54.19 | nicoli_s | all he did was build a simple wrapper around lapin_sc's code |
19:54.20 | Jack[RCDF | Yep |
19:54.30 | Sixen | Who is zeeg btw? dcramer/ |
19:54.33 | nicoli_s | yeah |
19:54.35 | Jack[RCDF | Xa |
19:54.37 | Sixen | Mm |
19:54.47 | nicoli_s | hes just scrambling to try and make nibbits a developer resource |
19:55.02 | Sixen | failure |
19:55.03 | Sixen | :P |
19:55.16 | Jack[RCDF | He's hosting that contest too, for sc2 tutes |
19:55.22 | Sixen | tutes? :O |
19:55.26 | nicoli_s | tutorials |
19:55.30 | Sixen | oh tuts |
19:55.30 | Sixen | :p |
19:55.32 | *** join/#sc2mapster Kaelten (~Kaelten@67.23.21.108) |
19:55.37 | Jack[RCDF | And SEN is doing next to nothing |
19:55.43 | Sixen | yeah lawl. |
19:55.46 | Zoxc | your what is a executable? |
19:55.58 | Sixen | Corbo is working on a super detailed modding tutorial |
19:56.06 | Sixen | basically a complete newbies guide to modding |
19:56.10 | Sixen | and we'll be hosting it on mapster |
19:56.44 | Jack[RCDF | Now that corbo left SEN, I seem to be the last person interested in sc2 modding, and I don't have a computer heh |
19:57.07 | nicoli_s | SEN? |
19:57.12 | Jack[RCDF | Although I'm buying bits for one. |
19:57.13 | Sixen | Staredit.net |
19:57.18 | Jack[RCDF | staredit.net |
19:57.22 | *** join/#sc2mapster Kaelten (~Kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten) |
19:57.22 | *** mode/#sc2mapster [+o Kaelten] by ChanServ |
19:57.29 | nicoli_s | ahh |
19:57.30 | Sixen | Heinerman stopped sc2 modding, otherwise he'd be here too. already talked to him. |
19:57.46 | Jack[RCDF | Yeah |
19:58.11 | Zoxc | what do you mean stopped? |
19:58.29 | Sixen | He can't be bothered or something |
19:58.49 | Jack[RCDF | TBH I might leave SEN too, both admins are barely active and no one's doing much about sc2 |
20:15.14 | *** join/#sc2mapster purl (ibot@rikers.org) |
20:15.14 | *** topic/#sc2mapster is http://sc2mapster.com/ | Players spreadsheet: http://averageurl.com/sc2/ | Pure Win: http://www.cad-comic.com/cad/20100224 | Blizzcon 2010: Oct 22nd & 23rd |
20:15.25 | Shaki | ^^ |
20:18.51 | Shaki | Lots of people on the forums recently |
20:19.42 | Sixen | yah] |
20:19.43 | Sixen | =] |
20:20.03 | Shaki | Lots. |
20:20.06 | Acolite | hm |
20:20.24 | Acolite | where would i find a .s2ma file |
20:20.28 | Acolite | :s |
20:20.42 | Shaki | on the forums |
20:20.46 | Shaki | download SC2Mapster TD |
20:20.47 | Shaki | :) |
20:20.54 | Acolite | alright, thanks |
20:20.55 | Acolite | :D |
20:21.10 | Shaki | No problem any time :) |
20:21.19 | Remy | the filepath specified in an include statement always starts at the root directory of the current mod directory? |
20:21.26 | Shaki | Go into settings |
20:21.29 | Shaki | the setting.txt |
20:21.33 | Sixen | Oh Aco... You're just looking for any .s2ma? |
20:21.35 | Shaki | and change the paths to your paths. |
20:21.37 | *** part/#sc2mapster Acolite (~ac@96.39.160.177) |
20:21.43 | Shaki | like its usually in F: |
20:22.06 | Shaki | i had to change mine to C:/Program files/Starcraft II Beta/versions |
20:22.07 | Shaki | etc |
20:22.23 | Zoxc | anyone tried to delete files in the maps to check how sc2 responds? =P |
20:22.36 | Sixen | which maps, zoxc? |
20:22.39 | Shaki | I sorta messed with em before lol |
20:22.40 | Sixen | Ladder maps? |
20:22.55 | Sixen | Bnet just updates the map with the correct info when you try to create a game |
20:23.01 | Zoxc | we don't really have anything else |
20:23.16 | *** join/#sc2mapster Acolite (~ac@96.39.160.177) |
20:23.22 | Sixen | Well, custom maps :p |
20:23.31 | Sixen | aco, you're just looking for any s2ma? |
20:23.32 | Zoxc | based on the melee ones |
20:23.35 | Sixen | Or specicially that one? |
20:23.42 | Shaki | You can download a mele one |
20:23.46 | Sixen | True, zoxc. Until we get terraining down ;) |
20:23.46 | Shaki | Thats where i got mine |
20:23.51 | Shaki | Then i tampered with it xD |
20:23.58 | Zoxc | so that's a no? |
20:24.02 | Sixen | What is? |
20:24.11 | Acolite | yeah |
20:24.16 | Zoxc | is just wondering if the melee maps have any editor-only files in them |
20:24.21 | Acolite | i was looking for the .sc2ma maps |
20:24.27 | Sixen | Oh. Just DL MapsterTD then :P. It's a hell of a lot oeasier than dfinding the ladder maps |
20:24.28 | Shaki | i doubt it |
20:24.34 | Acolite | ok |
20:24.36 | Acolite | ill try that |
20:24.38 | Acolite | thanks sixen |
20:24.39 | Shaki | I told you that earlier |
20:24.40 | Sixen | Yar. |
20:24.42 | Shaki | :( |
20:24.45 | Acolite | yeah |
20:24.48 | Zoxc | http://sc2.nibbits.com/maps/browse/blizzard/ |
20:24.59 | Shaki | No one listens to me, always check with someone else.. I'm not to be trusted |
20:25.03 | Shaki | :'( |
20:25.04 | Shaki | lol. |
20:25.10 | Acolite | i trust you shaki |
20:25.13 | Acolite | <PROTECTED> |
20:25.17 | Sixen | Yuck |
20:25.17 | Acolite | :O |
20:25.21 | Sixen | Don't ever link nibbits in here again. |
20:25.23 | Sixen | :P |
20:25.29 | nicoli_s | lol |
20:25.35 | Shaki | agrees with @Sixen. |
20:26.10 | Zoxc | at least it doesn't look bad |
20:26.51 | Shaki | I really didn't notice there were THIS many new people. lol, everywhere i look. |
20:27.00 | Shaki | go check the forums you'll know what i mean lol |
20:28.19 | Acolite | http://www.sc2mapster.com/maps/tutorial-how-get-started/ |
20:28.24 | Acolite | i can't find the dl link |
20:28.25 | Acolite | XD |
20:28.34 | Acolite | my friend and I have been looking for a while |
20:28.42 | Shaki | forums.sc2mapster.com |
20:28.47 | Acolite | nvm |
20:28.48 | Acolite | thanks |
20:29.02 | Shaki | Wait what? |
20:29.06 | *** join/#sc2mapster KevinDLee (~kevin-d-l@CPE001c1019f0a4-CM0011e6bf2525.cpe.net.cable.rogers.com) |
20:29.37 | Shaki | Havent seen you before, are you new? |
20:29.58 | KevinDLee | Wow quite a few people here, yes and no. I've spoken with Sixen in MSN and so forth |
20:30.13 | Shaki | This is exactly what i mean xD |
20:30.21 | Shaki | so many new people! :) |
20:30.50 | KevinDLee | It's a nice thing to see this many people interested in map making yes |
20:31.15 | Shaki | Yea, everyone here is just drooling like me over the milkyway editor they made |
20:31.16 | Shaki | lol |
20:31.22 | Shaki | or am i alone with the drooling? |
20:31.55 | Zoxc | is just here to complain about the site |
20:32.13 | Sixen | acolite: He hasn't uploaded the map yet, I don't think. |
20:32.14 | lapin_sc | is just here to complain |
20:32.16 | KevinDLee | yeah, I have my team learning how to use it before we get our hands on the GE, Sixen believes that his tools will still be useful after the GE comes out so we are preparing to know how to use it to the best of it's ability |
20:32.26 | lapin_sc | it can be about anything :) |
20:32.27 | Sixen | He's ran into some trouble finishing it up. Waiting on nic to fix something for him. |
20:32.38 | Sixen | Good lapin, you've got the idea then :D |
20:32.42 | Shaki | Yea i think they'll turn it into an addon to GE later. |
20:32.57 | Shaki | Like JassHelper was in WorldEdit for wc3 |
20:33.11 | Shaki | To help with more script and code driven thigns :P |
20:33.22 | Sixen | Well, while nic and Sholdak work on the general functionality; XML and Galaxy editing, etc, etc. i'm going to poke aroudn the UI files so we can include custom UI |
20:33.25 | Sixen | which GE won't be supporting. |
20:33.31 | Arthas- | lapin_sc is just here to complain - You are doing it right! :D |
20:33.43 | Shaki | Sixen |
20:33.53 | Shaki | Did you notice the amount of people come? |
20:33.55 | Sixen | Heh, HP, I totally found a post of you and I from 2008. |
20:34.06 | Sixen | Yeah Shaki. Back before I said anything there were only 12 of us :P |
20:34.07 | Arthas- | Sixen whaaat? =D |
20:34.12 | Sixen | sec |
20:34.27 | Shaki | Er what sixen? |
20:34.34 | Shaki | That wasnt clear lol. |
20:34.44 | Arthas- | i suggest a forum post |
20:34.57 | Arthas- | :p |
20:36.00 | Sixen | hp: http://forums.battle.net/thread.html?topicId=10972107426 |
20:36.40 | Arthas- | lol! |
20:36.43 | Arthas- | old thread is old |
20:36.49 | Arthas- | im surprised to see that post lives |
20:36.58 | Sixen | :P |
20:37.08 | Arthas- | oh |
20:37.14 | Arthas- | it was on d3 forums i was whiped, not sc2 :D |
20:37.22 | Sixen | lawl |
20:37.30 | Shaki | O-o |
20:37.34 | Arthas- | yeeeah, i kinda got into a war w bob |
20:37.42 | Shaki | Sixen |
20:37.45 | Arthas- | i found his stickied ass licking post in d3 boards unecessary |
20:37.49 | Shaki | What do you mean on your earlier post |
20:37.52 | Shaki | it confused me |
20:37.58 | Sixen | What post, shaki? |
20:38.10 | Shaki | <@Sixen> Yeah Shaki. Back before I said anything there were only 12 of us :P |
20:38.10 | Sixen | HP: Talking about bob_the_evil? |
20:38.13 | Arthas- | apparently, blizz didnt share my opinion and decided to wipe me |
20:38.15 | Arthas- | Sixen yes |
20:38.17 | Shaki | Je ne sais pas. |
20:38.18 | Sixen | Hey, bob's cool =/ |
20:38.31 | Arthas- | haha |
20:38.37 | Sixen | If the MVP system were still around, he'd have been the Diablo MVP. |
20:38.43 | Arthas- | yes he would |
20:38.58 | Arthas- | I most certainly would not ;p |
20:38.59 | *** join/#sc2mapster Iggyhopper (~a@adsl-75-18-129-242.dsl.skt2ca.sbcglobal.net) |
20:39.01 | Sixen | lol |
20:39.02 | Sixen | hai iggy |
20:39.03 | Iggyhopper | hi |
20:39.07 | Arthas- | wb iggy |
20:39.12 | Iggyhopper | wb? |
20:39.13 | Arthas- | so sixen |
20:39.15 | Shaki | feels ignored again. |
20:39.15 | Arthas- | welcome back |
20:39.18 | Iggyhopper | o |
20:39.22 | Iggyhopper | fgt |
20:39.23 | Iggyhopper | lololol |
20:39.32 | Sixen | yes, hp? |
20:39.32 | Arthas- | Sixen you need help w the ui files? a secondary input or so? |
20:39.33 | Iggyhopper | ok uploading first xsd |
20:39.41 | Arthas- | or should I attack other files |
20:39.46 | Sixen | Well, let's see.. |
20:39.55 | Shaki | nvm. |
20:40.03 | Arthas- | hmm, i guess they might look much like the interface files in wow (which i have never touched) |
20:40.21 | Iggyhopper | Hey guess what? Galaxy editor comes in 15+ days. |
20:40.24 | Sixen | Yeah, they do. I haven't done much interface editing either, but whatever. |
20:40.28 | Arthas- | my finals are done for now, so is my work for other courses so now i have tons of free time |
20:40.45 | Arthas- | ive just played 3 sc2 games so far this week :p |
20:40.52 | Shaki | So, yea |
20:40.56 | nicoli_s | Iggyhopper |
20:41.01 | Iggyhopper | can you highlight nerfs in red and bufs in green in wikis? |
20:41.03 | Arthas- | Iggyhopper source |
20:41.04 | nicoli_s | id say its probably more like 40+ days |
20:41.05 | Iggyhopper | for patches? |
20:41.06 | Shaki | And that concludes my demonstration, any questions? |
20:41.14 | Arthas- | Shaki nope |
20:41.33 | Sixen | Well HP: http://www.sc2mapster.com/api-docs/game-files/ |
20:41.35 | Iggyhopper | I NO SECRET OF UNIVERSE. PRESS ALT+F4 NOW |
20:41.36 | Arthas- | nicoli_s way to jinx GE release :( |
20:41.39 | Sixen | Anything that's red and interests you ;) |
20:41.44 | Sixen | So if you want to help me with UI, feel free. |
20:41.49 | nicoli_s | Arthas-: well they said maybe by the end of april |
20:41.54 | nicoli_s | and knowing blizz, i doubt theyll hit it |
20:41.55 | Arthas- | Iggyhopper, /quit and /hey sat in a boat, /hey jumped out, who was left in the boat? |
20:41.57 | Shaki | I'm trying to get people to notice that they're ignoring me lol |
20:42.09 | Iggyhopper | any more work on the terrain viewer? |
20:42.11 | nicoli_s | shaki: no one is ignoring you, we are just talking about other stuff |
20:42.17 | Iggyhopper | those renders looked like a nice start |
20:42.17 | Arthas- | nicoli_s i know that, but you are rubbing it in ma face :( |
20:42.31 | Arthas- | I hate the ugly truth ;) |
20:42.39 | Arthas- | Sixen aight |
20:42.47 | Shaki | Well it was all like "Ok shaki what?" then i tell em, and then i cant see my post on screen again |
20:42.48 | Sixen | Iggy, have you seen the new MWE? |
20:42.48 | Shaki | lol |
20:42.48 | nicoli_s | Iggyhopper: Sholdak is still playing around with it |
20:42.53 | Sholdak | dunno where to go from there for now |
20:43.00 | KevinDLee | I'm a writer, so I just stay out of the way in regards to all the programing techno babble |
20:43.07 | Sixen | Hahaha. |
20:43.13 | Sholdak | maybe i'll think of something later |
20:43.13 | Arthas- | KevinDLee dont be like that :( |
20:43.27 | Arthas- | what project are you working on btw |
20:43.32 | Iggyhopper | so how is the structure laid out for the terrain file? |
20:43.35 | Iggyhopper | (s |
20:43.36 | Iggyhopper | ) |
20:43.43 | Arthas- | is the new MWE out? |
20:43.44 | Iggyhopper | in general |
20:43.52 | Sholdak | i'm just looking at the heightmap |
20:43.55 | Sixen | Corbo was explaining it. Has to do with HeightMap and everythign is base off that. |
20:43.56 | Sixen | Mmm |
20:44.01 | Sixen | Alright, gotta catch my bus. bbs. |
20:44.03 | *** part/#sc2mapster Sixen (~Sixen@149-169-144-39.nat.asu.edu) |
20:44.06 | Arthas- | updated 3h ago nice |
20:44.08 | KevinDLee | our little secret Arthas, sorry but the core details won't be shared in the greater community. The only person outside the team right now that knows of it is Sixen |
20:44.14 | Iggyhopper | ~seen repo |
20:44.16 | purl | repo is currently on #waruidev (33m 39s) #sc2mapster (33m 39s) #wowuidev (33m 39s) #arl (33m 39s) #wowace (33m 39s) #curseforge (33m 39s). Has said a total of 1 messages. Is idling for 23m 54s, last said: '[WoW] 10mementobuffs: 03persheal * r9 / (2 files in 1 directory): Added Blood Fury'. |
20:44.16 | Shaki | He didnt even answer my question. |
20:44.20 | Arthas- | KevinDLee aight :) |
20:44.23 | Sholdak | it's a 6-byte struct with 2 or 3 flags, and the height |
20:44.25 | nicoli_s | Arthas-: im working on a few things before i release a new version |
20:44.25 | Sholdak | we think |
20:44.36 | Arthas- | nicoli_s alright |
20:44.37 | Sholdak | should i upload that terrain testing thing to a branch on svn? |
20:44.49 | Sholdak | it requires xna so i dont want to put it in the main branch |
20:44.55 | nicoli_s | nah id wait on it for now |
20:45.02 | Shaki | So |
20:45.18 | nicoli_s | as once we figure out the format, i can probably set it up via WPF, so we wont have to use xna |
20:45.19 | Shaki | I'm bored, i can't really do much till 6pm |
20:45.27 | Sholdak | yea that's my thinking too |
20:45.36 | nicoli_s | shaki: this is not the place to announce that you are bored |
20:45.37 | Sholdak | i just used it cause it was faster |
20:45.44 | Shaki | ... |
20:45.49 | Shaki | I'll just leave |
20:46.08 | Arthas- | lol |
20:46.12 | KevinDLee | As a tram we will share stuff with the community via the projects section of sc2mapster.com, but nothing that we deem shouldn't be released until the map is in a beta stage for the public to play around with. |
20:46.17 | KevinDLee | team* |
20:46.25 | nicoli_s | i just started messing around with the wpf 3d stuff yesterday and its super easy |
20:47.33 | Iggyhopper | WPF 3d?!?!?! |
20:47.36 | Iggyhopper | woo |
20:47.39 | nicoli_s | yeah |
20:47.59 | Iggyhopper | Sixen approve |
20:48.02 | Iggyhopper | my upload |
20:48.11 | ckknight | Fisker needs to troll Shaki |
20:48.18 | Arthas- | ah, its the loader that makes datafiles in maps to be skipped |
20:48.19 | nicoli_s | ill do it Iggyhopper |
20:48.24 | Iggyhopper | o |
20:48.26 | Iggyhopper | ok |
20:48.37 | nicoli_s | approved |
20:49.25 | *** join/#sc2mapster [F]Ail (~boop_777@49-42-141.wireless.iaw.on.ca) |
20:50.17 | [F]Ail | hi. |
20:50.21 | nicoli_s | hey there |
20:50.38 | Iggyhopper | who is [F]Ail |
20:50.57 | Iggyhopper | <c val="000000">colors</c> |
20:51.20 | [F]Ail | Well, i'm a person. |
20:51.40 | Arthas- | wb shaki |
20:52.19 | [F]Ail | Stupid ip trackers |
20:52.21 | [F]Ail | lol. |
20:52.30 | [F]Ail | My dns has failed me. |
20:52.32 | Arthas- | well at least your nick is appropriate |
20:52.37 | Arthas- | :p |
20:53.11 | Iggyhopper | Sometimes a generated schema from a SC2 XML file is a little restrictive, so some of the larger files like AbilData and UnitData need to be edited by hand. For example, if an element has a "parent" attribute, then it will generate it as "required". That's not true. |
20:54.00 | Arthas- | ... |
20:54.20 | Iggyhopper | Do you know what I'm talking about? |
20:54.29 | *** join/#sc2mapster Shaki (~boop_777@49-42-141.wireless.iaw.on.ca) |
20:54.32 | Arthas- | who me? |
20:54.39 | Iggyhopper | Yeah sure, you. |
20:54.46 | Sholdak | sc2 treats attributes and <tag value=" "> nodes as the same thing |
20:54.47 | Iggyhopper | Whoever wants to answer. Lol |
20:54.52 | Arthas- | i barely read what you typed :p |
20:55.07 | Iggyhopper | Yeah, I noticed that in the submenu definitions. |
20:55.24 | Arthas- | im setting editor up now, I need to play around some :D |
20:55.25 | Sholdak | gl defining that in a schema |
20:55.36 | Iggyhopper | <p> <c value="v"> == <p a="v"/> |
20:56.00 | Shaki | wouldn't it be </p>? |
20:56.01 | Shaki | jw. |
20:56.17 | Iggyhopper | dunno |
20:56.21 | Iggyhopper | nono |
20:56.22 | Iggyhopper | == |
20:56.35 | Sholdak | you mean <p c="v"> |
20:56.50 | Sholdak | ? |
20:57.10 | Iggyhopper | <Unit><Life value="10"/></Unit> == <Unit Life="10"/> |
20:57.16 | Sholdak | yarr |
20:58.01 | Iggyhopper | wonder if you can have effects and events, because why else would they not just keep it to attributes and not child elements? |
20:58.19 | Sholdak | well attributes can't have their own attributes |
20:58.24 | Iggyhopper | <LifeMax On="Event1" change="+4" |
20:58.34 | Iggyhopper | you nevar knooooooow |
20:59.26 | Iggyhopper | okay doing unitdata schema |
21:00.42 | Shaki | Do you guys just want me to leave? |
21:00.59 | Iggyhopper | Okay, so I'm just going to go right on ahead and generate all schema files. They will be uploaded as Alpha. |
21:01.20 | Iggyhopper | No editing, but people can still download them and use them pretty well. |
21:01.41 | Iggyhopper | When I edit them, I will upload/replace new ones set to beta and release. |
21:02.53 | Shaki | So? |
21:03.12 | Iggyhopper | So? |
21:03.59 | Shaki | ... |
21:04.29 | nicoli_s | shaki: we dont care if you stay here, but theres no need to be annoying |
21:04.45 | nicoli_s | meaning no complaining because people dont respond to you, and no needless random chat |
21:05.06 | Shaki | I want to know wether you want me to be here or not. |
21:05.13 | Shaki | Not if you care. |
21:05.31 | Iggyhopper | Hey Shaki, i am an hero. |
21:05.38 | nicoli_s | dude, we dont give a fuck whos in here |
21:05.45 | nicoli_s | we dont "want" anyone person to be here |
21:05.49 | nicoli_s | if you wanna be here, stay here |
21:05.59 | Iggyhopper | the passion, the passion |
21:06.24 | Iggyhopper | lol |
21:06.28 | Arthas- | ok really |
21:06.29 | Arthas- | that guy |
21:06.33 | Arthas- | :D |
21:06.35 | Iggyhopper | uploading UnitData.xsd |
21:06.39 | Iggyhopper | as alpha |
21:07.15 | KevinDLee | I think we finally settled on a team name. Look for a thread named "Artisan : GE Team Formed" sometime tomorrow. I'm hoping by then Sixen will have spoken to the rest of the people @ sc2mapster.com and that the idea for a teams section to the website will be added in the near future. |
21:07.36 | *** join/#sc2mapster Xan (Xan@c-b554e255.541-1-64736c11.cust.bredbandsbolaget.se) |
21:07.44 | Arthas- | KevinDLee on the mapster boards? |
21:07.59 | KevinDLee | both on the maspter and beta boards |
21:08.06 | Arthas- | will do then |
21:08.15 | nicoli_s | KevinDLee: if you have any features youd like to see added to the site, talk to ckknight, he can assist you assuming he has time |
21:08.26 | ckknight | hey KevinDLee |
21:08.33 | ckknight | Acolite pointed me to you earlier |
21:08.38 | KevinDLee | I believe Sixen was going to speak to him but I can as well |
21:10.05 | Iggyhopper | So give me some history on your guys' site and what the heck is Curse? |
21:10.16 | KevinDLee | The idea is simple, create profiles for not only individuals but teams. Nothing too complicated, just a place where teams can tell the community they exsist and who the members are. Also was hoping a teams section to the forums could be added which would be a public place for anyone to try and talk to whichever sc2 map making team they'd like. |
21:10.43 | nicoli_s | Iggyhopper: curse basically started as a wow guild, which turned into a wow news/addons site, which turned into a mmo netwrok |
21:11.15 | Arthas- | hmm, i know theres been some talks about the editor not working and now its my time. I quickly swept through the boards and found nothing, upon loading a map it gives an error |
21:11.27 | Arthas- | i tried mapster td, lost temple blizz version and the hello world one from the forums |
21:11.42 | Arthas- | win7 x64. which .net was it that was required, 3.5? |
21:11.45 | nicoli_s | Arthas-: its a wip, im going to be uploading a new version later tonight that should work better |
21:11.47 | Xtek | And now we get drink in Las Vegas and harrass leaders in the dev community. |
21:11.53 | Arthas- | nicoli_s ok |
21:12.09 | Iggyhopper | wow |
21:12.17 | Iggyhopper | who runs curse? |
21:12.19 | Arthas- | KevinDLee more or less like moddb but sc2 exclusive? |
21:12.27 | nicoli_s | Iggyhopper: our ceo |
21:12.27 | Iggyhopper | the head hancho(s) so to speak. |
21:12.29 | KevinDLee | Adding those features to your website means my team won't have to waste resources in tying to make a community page, I'm impressed with what you guys have created thus feel no need to try and compete for the same community of gamers. |
21:12.31 | Arthas- | w features uhm |
21:12.33 | Iggyhopper | who is that? |
21:12.33 | Arthas- | adapted for sc2 |
21:12.39 | KevinDLee | yes |
21:12.43 | Xtek | Iggyhopper, Net |
21:12.50 | nicoli_s | Iggyhopper: his name is hubert, not that really tells you much :P |
21:12.51 | Iggyhopper | Net? |
21:12.55 | Arthas- | KevinDLee you know, that is an awesome idea |
21:12.56 | Iggyhopper | lol |
21:12.58 | nicoli_s | net is his handle |
21:13.02 | Xtek | He's french. |
21:13.03 | Iggyhopper | kool |
21:13.06 | Iggyhopper | fail |
21:13.08 | Iggyhopper | wait |
21:13.10 | Iggyhopper | kool |
21:13.11 | Arthas- | haha |
21:13.30 | Iggyhopper | and who did sc2mapster? |
21:13.34 | Iggyhopper | i mean who runs that? |
21:13.44 | Arthas- | well, nobody really knows! :O |
21:13.52 | Iggyhopper | lol |
21:13.56 | Arthas- | i checked http://www.sc2mapster.com/profiles/ |
21:14.08 | Arthas- | but i dont know who the core behind the site is |
21:14.08 | nicoli_s | ckknight coded sc2mapster |
21:14.10 | Iggyhopper | I just saw a bunch of links at the bottom of all these other sites, is that run by net too? |
21:14.29 | nicoli_s | Iggyhopper:net is just our ceo, he doesnt really "run" anything other than business deals and things that ceos do |
21:14.33 | Xtek | Net is just the CEO he doesn't really run the sites. |
21:14.36 | Xtek | Damnit nicoli_s. |
21:14.38 | nicoli_s | our other sites are managed by various people |
21:14.39 | Iggyhopper | oh well yeah |
21:14.52 | ckknight | I run it |
21:14.54 | nicoli_s | i managed the DB sites, we have community managers who manage the wikis and news sites, etc |
21:14.54 | ckknight | :P |
21:14.59 | ckknight | that is, I coded sc2mapster |
21:15.05 | Iggyhopper | net manages the managers of the sites, etc.? |
21:15.07 | ckknight | and I take feature suggestions from you guys |
21:15.13 | ckknight | Sixen is the community manager |
21:15.14 | ckknight | officially |
21:15.30 | Xtek | Ugh. |
21:15.36 | Arthas- | well, now its no mystery anymore :( |
21:15.47 | KevinDLee | hopefully he'll decide to join Artisan as well :P he'd be a valuable asset in our goals |
21:15.49 | Iggyhopper | ughs with Xtek |
21:15.53 | Iggyhopper | lol |
21:15.55 | Iggyhopper | OMG |
21:15.59 | Iggyhopper | UHG is HUG |
21:16.18 | *** join/#sc2mapster sztanphet (~sztanpet@142.58ec54.tvnetwork.hu) |
21:17.42 | Iggyhopper | wtf-boom |
21:17.49 | ckknight | Xtek: ugh? |
21:17.56 | Arthas- | i needs a beer ive deserved it |
21:18.02 | Xtek | ckknight: Yes. |
21:18.04 | ckknight | wrt who actually "runs" sc2mapster, it's really a team effort. |
21:18.11 | Xtek | I too, want a beer. |
21:18.12 | Iggyhopper | yeah i figured a team |
21:18.17 | ckknight | Xtek: knock yourself out |
21:18.18 | Iggyhopper | I can't, have a beer. |
21:18.22 | Iggyhopper | For I, am 18. |
21:19.09 | nicoli_s | beers fucking gross |
21:19.19 | Xtek | lol |
21:19.28 | Iggyhopper | I think liquor > beer. |
21:19.35 | Arthas- | Iggyhopper well |
21:19.37 | Xtek | I concur. |
21:19.39 | Arthas- | the scotch comes after the beer |
21:19.45 | Iggyhopper | heh |
21:19.47 | Arthas- | i need something that is cool |
21:19.54 | Arthas- | 18 = legal drinking age |
21:20.00 | Arthas- | 15 = penetration age |
21:20.03 | Iggyhopper | cigarettes are cool, its proven to make you 30% more cooler. |
21:20.05 | Arthas- | stop living in the past you heathen |
21:20.11 | Arthas- | fuck that |
21:20.22 | Arthas- | i started smoking when I was 19, smoked for 4 years and ive finally managed to stop |
21:20.32 | Arthas- | and really, dont ask why i started that late |
21:20.39 | Iggyhopper | mmk |
21:20.39 | Arthas- | that was just plain stupidity |
21:20.42 | Iggyhopper | hah |
21:20.50 | Iggyhopper | penetration age |
21:20.53 | Iggyhopper | lol |
21:20.58 | Arthas- | although it is a fact that it lowers your condition by ~10% |
21:21.04 | Arthas- | fucking age |
21:21.05 | Arthas- | whatever |
21:21.07 | Iggyhopper | lol |
21:21.09 | Arthas- | :p |
21:21.17 | Xtek | Om nom nom. |
21:21.18 | nicoli_s | hey Iggyhopper: do you know which gamedata file determines if a building needs to be in the range of a pylon or not? |
21:21.18 | Arthas- | i dont know what its called in english :( |
21:21.22 | Iggyhopper | 0 / |
21:21.27 | Iggyhopper | |============ |
21:21.31 | Iggyhopper | \ |
21:21.36 | *** join/#sc2mapster Witchsong (~noreply@184.102.202.84.customer.cdi.no) |
21:21.53 | Iggyhopper | Witchsong |
21:22.05 | Witchsong | Yes? |
21:22.08 | Iggyhopper | helllooooo |
21:22.12 | Iggyhopper | maybe hes invis |
21:22.33 | Witchsong | Who is invis? |
21:23.20 | nicoli_s | lol |
21:25.08 | nicoli_s | goddamnit this shit is frustrating :( |
21:25.19 | Iggyhopper | what is? |
21:25.25 | nicoli_s | trying to figure out why my creation of a versions folder isnot working right :S |
21:25.48 | Iggyhopper | ooh, in program or the site? |
21:25.53 | nicoli_s | program |
21:25.54 | Witchsong | Did you click the "New folder" button? |
21:26.06 | Iggyhopper | so, Directory.Create something like that |
21:26.12 | Iggyhopper | oh hey Withcsong your here |
21:26.13 | nicoli_s | well thats not the issue |
21:26.20 | Iggyhopper | (hehehe) |
21:26.28 | Witchsong | :P |
21:26.48 | Iggyhopper | try/catch block? anything? |
21:26.59 | nicoli_s | it works fine, the issue is that once the game starts, some of the gamedata isnt loading in the right order, so i can only build the cannons near the pylon |
21:27.11 | Iggyhopper | oo |
21:27.30 | Iggyhopper | yeah that happens, are you loading the most current version of sc2 or just the base version? |
21:27.44 | Iggyhopper | sometimes the patches overwrite data |
21:28.04 | Iggyhopper | really, uhh. inconsistent. |
21:28.51 | Iggyhopper | nicoli_s do you have an approval queue? |
21:28.56 | Iggyhopper | i bet you do |
21:30.35 | nicoli_s | approval queue? |
21:31.19 | Iggyhopper | uh, if i upload a file, it needs approval. So you must have some sort of list to manage approvals, or is it just on the page that has changed? |
21:31.35 | nicoli_s | approving now |
21:31.38 | Iggyhopper | k |
21:31.46 | nicoli_s | done |
21:31.50 | Iggyhopper | mk |
21:31.53 | Arthas- | oh |
21:31.54 | Iggyhopper | so how does it work? |
21:31.57 | Arthas- | blizzard did the wipe |
21:32.01 | Iggyhopper | really? |
21:32.02 | Iggyhopper | no way |
21:32.03 | Arthas- | totally missed out on that |
21:32.04 | Iggyhopper | awesome |
21:32.04 | nicoli_s | the approval queue Iggyhopper? i dunno |
21:32.07 | Iggyhopper | lol |
21:32.09 | Iggyhopper | u dunno |
21:32.11 | nicoli_s | ask ckknight |
21:32.11 | Arthas- | yeah, its asking me for character name |
21:32.16 | Iggyhopper | woow |
21:32.17 | nicoli_s | he coded it, not me |
21:32.23 | Iggyhopper | oh ok |
21:32.25 | nicoli_s | i dont touch that nasty python crap :P |
21:32.29 | KevinDLee | knight is in a wow dungeon atm |
21:32.31 | Arthas- | mmm pythong |
21:32.33 | Iggyhopper | ill have to ask him later, omg python |
21:32.38 | Iggyhopper | lol thong |
21:32.40 | nicoli_s | im kidding thoug, i do like python |
21:32.57 | Iggyhopper | python is low-level |
21:32.58 | nicoli_s | i just dont flow as well using it as i do in c# |
21:33.00 | Iggyhopper | but okay |
21:33.25 | Iggyhopper | It's just so much easier to code in C# then in C++ or anything else, really. |
21:33.31 | nicoli_s | indeed |
21:33.45 | KevinDLee | I still call it programing techno babble |
21:33.50 | Iggyhopper | you don't have to remember the syntax or deal with compilers or anything, you focus on design and not typing. |
21:34.00 | ckknight | python is higher level than C# |
21:34.03 | Iggyhopper | (as much) |
21:34.06 | Iggyhopper | wat no |
21:34.13 | Iggyhopper | really? |
21:34.19 | Arthas- | wtf |
21:34.25 | Arthas- | im unable to create arthas.arthas :( |
21:34.38 | Arthas- | and arthas.hpx |
21:34.46 | Arthas- | it just whines about me using profanity :D |
21:34.58 | Iggyhopper | lol |
21:35.06 | Iggyhopper | I tried Realm in war3 once. |
21:35.09 | Iggyhopper | didnt work |
21:35.14 | Iggyhopper | wtf |
21:35.14 | KevinDLee | just like for some reason it consideres "mastered" profanity |
21:35.17 | nicoli_s | damnit, i wish vjeux was here, hed know what im missing with this shit |
21:35.41 | Iggyhopper | the sc2 mwe right? |
21:36.19 | nicoli_s | well i just need help with the gamedata |
21:36.29 | Iggyhopper | oh yeah thats right |
21:36.42 | nicoli_s | if i know which file controls if you need to build protoss units inside the pylon radius, i can figure out what im doing wrong |
21:37.03 | Iggyhopper | its not requirementdata |
21:37.26 | Iggyhopper | try validator data |
21:37.51 | nicoli_s | well i know its one of the ones in the mapstertd |
21:39.28 | Arthas- | i would guess on unitdata |
21:40.42 | Iggyhopper | maybe has something to do with behaviors? |
21:41.12 | Arthas- | pylon has <BehaviorArray Link="PowerSource" /> |
21:41.19 | Arthas- | gw has <BehaviorArray Link="PowerUserQueue" /> |
21:41.24 | nicoli_s | ahhh thats probably it |
21:41.36 | Arthas- | i havent confirmed for other buildings but its prolly it |
21:41.43 | Arthas- | now back to what i was doing |
21:42.46 | nicoli_s | heres hoping this does it |
21:42.57 | Iggyhopper | yes it is in bhavedata |
21:43.13 | Iggyhopper | remove the powerlink i think |
21:45.02 | nicoli_s | i figured out my problem |
21:45.18 | nicoli_s | the editor wasnt setup to handle behaviordata, so it wouldnt load it, so it wouldnt generate a blank one for the patch |
21:45.49 | nicoli_s | now to test |
21:46.01 | Sholdak | what we should really do is add a way to add arbitrary files to the map |
21:46.07 | Sholdak | like the import manager in WE |
21:46.27 | nicoli_s | fucking finally! |
21:46.38 | nicoli_s | also a good idea sholdak |
21:46.44 | Sholdak | should be really easy too |
21:46.56 | nicoli_s | yah |
21:48.53 | Repo | 10milkywayedit: 03sanktanglia * r35 Tools/SC2MapEditor/SC2MapEditor (6 files in 1 directory): |
21:48.55 | Repo | map will now flush on exit, now keeps track of map open/close state, added methods to load/reload that alter the state, finally fixed the patch generation to at least work with mapstertd |
21:49.19 | nicoli_s | still gotta put out a new version of mapstertd for it to finally work 100% with the editor |
21:50.29 | nicoli_s | cuz atm the mapstertd map doesnt have behaviordata in it, but it needs to have it inside the map for the editor to know to generate a blank one |
21:50.51 | nicoli_s | and without making the blank one, you cant place the pylons right |
21:51.16 | Sholdak | i see |
21:51.18 | Iggyhopper | you can actually remove the grid-supported building too, you know? |
21:51.20 | Iggyhopper | I did that |
21:51.32 | Iggyhopper | and its better then war3 |
21:52.03 | nicoli_s | going to package up a new version of the td now |
21:52.32 | Iggyhopper | like its a requirement or validator that the buildings must fall on certain points. |
21:52.48 | Iggyhopper | dunno how to explain it, but your smart to understand |
21:54.41 | nicoli_s | finally, this works :) uploading the new version of mapstertd now |
21:54.47 | Arthas- | well |
21:54.55 | Arthas- | isnt the arbitrary files in the map a loader problem? |
21:55.02 | Arthas- | errr |
21:55.03 | Arthas- | nvm |
21:55.04 | Arthas- | lol |
21:57.44 | nicoli_s | Arthas: the issue is that the patch that vjeux supplies has behaviordata.xml in it, so the map needs it to work |
21:57.48 | nicoli_s | but its not in the mapitself |
21:57.59 | nicoli_s | but thats the only way the editor can know what files need replacing |
21:58.22 | Arthas- | ah |
22:01.02 | nicoli_s | ok pushed out a new version of MWE |
22:01.23 | nicoli_s | mind testing it out arthas, see if it still crashes for you? |
22:01.35 | nicoli_s | please make sure to fill in the settings.txt also, and run as admin |
22:05.15 | nicoli_s | or just anybody really |
22:05.29 | nicoli_s | this shit always works great for me and then crashes as soon as someone else tries to run it :P |
22:05.57 | Iggyhopper | omg |
22:06.19 | Arthas- | yeah |
22:07.10 | nicoli_s | im heading out now, so please just msg me if it works or not/the error it gives |
22:07.14 | nicoli_s | later everyone |
22:08.02 | Acolite | ill test it out |
22:08.09 | Arthas- | nope still get error |
22:08.16 | Sholdak | what error do you get? |
22:08.25 | Arthas- | System.FormatException: Input string was not in a correct format. |
22:08.35 | Arthas- | at several points |
22:08.41 | Arthas- | ystem.FormatException: Input string was not in a correct format. |
22:08.41 | Arthas- | at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) |
22:08.41 | Arthas- | at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) |
22:08.43 | Arthas- | for example |
22:08.52 | Sholdak | keep going |
22:09.02 | Arthas- | im putting it on pastebin :p |
22:09.18 | Sholdak | just give me the first line that doesnt start with System |
22:09.39 | Arthas- | http://asdf23.pastebin.com/HDaR9b6e |
22:09.47 | *** join/#sc2mapster Witchsong (~noreply@184.102.202.84.customer.cdi.no) |
22:10.08 | Arthas- | and that is as admin ima dload .net and try that although i want to believe w7 comes with that.... |
22:10.23 | Sholdak | do you have the map opened in winmpq by any chance? |
22:10.26 | Sholdak | or have starcraft running? |
22:10.28 | Arthas- | nope |
22:10.30 | Arthas- | nope |
22:10.58 | Sholdak | tried opening a different one? |
22:11.15 | Arthas- | tried helloworld map, mapstertd (previous version) and an official blizz map |
22:11.16 | Arthas- | same thing |
22:11.22 | Arthas- | or well, an error on each at east |
22:11.39 | Sholdak | System.IO.IOException: Unable to open "D:\games\StarCraft II Beta\Files\Maps\map.s2ma"!? |
22:11.47 | Arthas- | yup |
22:11.50 | Arthas- | for some reason |
22:11.55 | Acolite | hm |
22:12.02 | Arthas- | uac is completely disabled aswell |
22:12.03 | Acolite | it looks like it works for me |
22:12.07 | Acolite | i have a map and dots n stuff |
22:13.02 | Sholdak | hmm, dunno |
22:13.22 | Sholdak | do you have .net 3.5 installed? |
22:13.32 | Arthas- | thats what im trying to do now :D |
22:13.42 | Sholdak | ok that might be it |
22:14.01 | Arthas- | yeah |
22:14.11 | Arthas- | now, if i only could get the installer to actually start.... |
22:18.01 | *** join/#sc2mapster got_Ammo (~got_Ammo@cpe-76-93-78-184.socal.res.rr.com) |
22:20.38 | Arthas- | for some reason .net wont install |
22:20.58 | Arthas- | i guess the solution is to reboot, let it patch and then install |
22:21.01 | Arthas- | i dont wanna :( |
22:23.26 | Arthas- | ah well |
22:23.28 | Arthas- | reboot! :p |
22:30.07 | *** join/#sc2mapster Arthas- (~zet@ip3-100.bon.riksnet.se) |
22:30.09 | Arthas- | well |
22:30.19 | Arthas- | the installation started, just said use add windows features |
22:30.26 | Arthas- | where it seems like it is already added |
22:30.40 | Sholdak | so you had it installed? |
22:30.49 | Arthas- | yeah seems like it |
22:30.56 | Arthas- | i guess it comes with windows 7 after all |
22:31.11 | Sholdak | oh yea, you should have told me it was windows 7 |
22:31.16 | Sholdak | umm not sure :/ |
22:31.18 | Arthas- | :p |
22:31.23 | Arthas- | win7 x64 |
22:31.26 | Arthas- | a pro license |
22:31.30 | Arthas- | legit actually :p |
22:31.36 | Acolite | are you guys talking about the MWE? |
22:31.39 | Arthas- | yeah |
22:31.46 | Acolite | how do i add units |
22:31.51 | Arthas- | im trying to remove and re-add it now |
22:31.51 | Acolite | i clicked on add unit |
22:31.54 | Acolite | filled in the |
22:31.57 | Acolite | gray box |
22:32.07 | Acolite | its confusing |
22:32.16 | Sholdak | adding units isnt fully supported yet |
22:32.34 | Acolite | what is supported |
22:32.34 | Sholdak | err or do you mean on the map? |
22:32.40 | Acolite | on the map |
22:32.43 | Sholdak | oh |
22:32.49 | Sholdak | you fill in the unit id |
22:33.02 | Sholdak | in that text box next to the grey box |
22:33.08 | Sholdak | so "Zealot" for example |
22:33.12 | Acolite | and i get that id from the unit list |
22:33.14 | Acolite | right? |
22:33.15 | Arthas- | Sholdak are you familiar w the different version of visual studio? |
22:33.16 | Sholdak | and then you the player # |
22:33.20 | Sholdak | yes |
22:33.21 | Acolite | so |
22:33.28 | Acolite | under player # |
22:33.30 | Acolite | i put 1 |
22:33.31 | Sholdak | yes |
22:33.33 | Acolite | 2 3 |
22:33.33 | Acolite | ok |
22:33.49 | Sholdak | and there should be a red dot on the map where you put it |
22:34.17 | Arthas- | is 2k8 sp1 the latest? |
22:34.20 | Acolite | ok |
22:34.23 | Acolite | and what scale |
22:34.24 | Arthas- | except for beta then ofc |
22:34.27 | Acolite | 1 is default? |
22:34.32 | Sholdak | i think so |
22:34.36 | Arthas- | ait |
22:34.36 | Acolite | for x y z |
22:34.38 | Sholdak | and 2008 should be fine |
22:34.40 | Sholdak | any* |
22:35.16 | Sholdak | err right click on the map |
22:35.21 | Sholdak | and add the unit from there |
22:35.26 | Sholdak | it should fill in the position for you |
22:35.34 | Acolite | yeah |
22:35.37 | Acolite | units added |
22:35.40 | Acolite | brb, gonna test |
22:35.56 | Sholdak | use test map btw |
22:36.07 | Acolite | when i do that |
22:36.10 | KevinDLee | Acolite is that you in vent? or is that a different guy? lol |
22:36.13 | Acolite | mapsterTD 1.1 comes up |
22:36.16 | Acolite | thats me in vent |
22:36.22 | Acolite | acolte |
22:36.23 | Sholdak | wtf |
22:36.24 | Acolite | acolyte* |
22:36.30 | Sholdak | from any map? |
22:36.43 | KevinDLee | oh he is using different spellings of his name so I was just wondering |
22:36.53 | *** join/#sc2mapster newbiz (~newbiz@LRouen-151-72-7-131.w80-13.abo.wanadoo.fr) |
22:36.59 | newbiz | hey |
22:37.01 | Acolite | because i used acolyte as my mIRC name or something |
22:37.04 | Acolite | and it messed everything up |
22:37.09 | KevinDLee | lol |
22:37.11 | Acolite | :s |
22:37.23 | Arthas- | gah |
22:37.28 | Arthas- | does torrentleech work for you guys? |
22:37.38 | Acolite | sholdak, one more question. When i choose test map, the directory for lazylaunch comes up |
22:37.52 | Arthas- | also, does anyone know if msdnaa personell reads requests during weekends? =p |
22:38.09 | Sholdak | you need to setup basepath and launcherpath in settings |
22:38.15 | Sholdak | launcherpath=G:\Games OLD\StarCraft II Beta\lazylaunch2.exe |
22:38.15 | Sholdak | basepath=G:\Games OLD\StarCraft II Beta\ |
22:38.19 | Sholdak | something like that |
22:38.35 | Sholdak | Arthas: no idea |
22:38.53 | Sholdak | what do you want from them? :p |
22:39.03 | Arthas- | visual studio 2k8 :p |
22:39.11 | Sholdak | you can just download express |
22:39.14 | Arthas- | i dloaded it once from them but that ended up w a stall for 20h on 33% |
22:39.21 | Sholdak | it should work with out project, i think |
22:39.22 | Arthas- | and at install from image it whined on a file not being readable |
22:39.24 | Sholdak | our* |
22:39.35 | Arthas- | I could :p |
22:39.47 | Acolite | aww |
22:39.48 | Arthas- | hmm |
22:39.53 | Acolite | my added motherships aren't showing |
22:39.53 | Acolite | hm |
22:40.05 | Arthas- | is it possible to compile the entire project on win7 if i get express and binaries doesnt work? |
22:40.14 | Sholdak | should be |
22:40.45 | Sholdak | i use windows 7 |
22:40.50 | Arthas- | 64 or 32? |
22:40.55 | Sholdak | 64 |
22:41.08 | Arthas- | hmm |
22:41.08 | Sholdak | it really doesnt matter |
22:41.12 | Arthas- | well |
22:41.16 | Arthas- | then someone just hates my computer :D |
22:42.26 | Acolite | lol |
22:42.49 | Acolite | does this look correct for the "launcherpath" settings in the settings.txt file: C:\Users\******\Desktop\Mapedit\MapsterTD 1.1 |
22:43.52 | Arthas- | Sholdak, error on hello world map http://asdfadfa.pastebin.com/RV0paBM9 |
22:43.58 | Arthas- | ive tripplechecked the settings.txt aswell |
22:44.08 | Arthas- | on lost temple blizz edition http://asdfadfa.pastebin.com/B8WVC2Xv |
22:44.29 | Arthas- | if you want me to try something just shout :) |
22:45.09 | Sholdak | wait thats a totally different error |
22:45.14 | Sholdak | than the other one |
22:45.33 | Arthas- | yup |
22:45.46 | Arthas- | i wonder.... |
22:45.50 | Arthas- | whats the checksum for the rar? |
22:46.03 | Sholdak | i'm pretty sure it's just the map |
22:46.11 | Arthas- | hmm |
22:46.19 | Arthas- | do you know a map that *should* work |
22:46.23 | Sholdak | do these maps have embedded unitdata.xml? |
22:46.34 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
22:46.34 | Arthas- | I guess the program wont fill an empty mpq w stuff |
22:46.37 | Arthas- | well |
22:46.42 | Arthas- | lost temple shouldnt have, lemme check |
22:46.46 | Sholdak | or did you modify your unitdata.xml |
22:46.53 | Sholdak | in base mpq? |
22:47.27 | Arthas- | as far as LT goes it has terraindata.xml and waterdata.xml |
22:47.33 | Sholdak | that's fine |
22:47.35 | Arthas- | nope, all files should be clean |
22:47.47 | Arthas- | ive only unpacked the td map into /files/maps/ |
22:47.48 | Sholdak | hmm, did you patch sc2? |
22:47.52 | Arthas- | yes |
22:47.53 | Arthas- | latest |
22:47.57 | Sholdak | wierd |
22:48.07 | Sholdak | why would you have different data than anyone else |
22:48.25 | Arthas- | i shouldnt |
22:48.27 | Sholdak | uhh, its saying there's some tag thats supposed to have an integer |
22:48.30 | Sholdak | but doesnt |
22:48.32 | Sholdak | in unitdata |
22:49.06 | Arthas- | wtf |
22:49.27 | Arthas- | nvm |
22:49.33 | Arthas- | regarding my wtf that is |
22:49.50 | Sholdak | anyway we should probably have some kind of error handling for that |
22:49.52 | Sholdak | soonish |
22:49.53 | Arthas- | neither of the two examples have unitdata in em |
22:50.15 | Arthas- | ill gladly try it out ones you upload it :p |
22:51.07 | Arthas- | hmmm |
22:51.08 | Arthas- | ok |
22:51.25 | Arthas- | i just noticed the big continue button to the left of quit |
22:51.37 | Arthas- | hitting that it actually loads up map info, scripts obhects and units |
22:51.42 | Sholdak | oh lol |
22:51.51 | Arthas- | i am not awake :\ |
22:51.52 | Sholdak | it still shouldnt give you that though |
22:53.14 | Arthas- | i guess redrawing the window on maximize is coming later on |
22:53.30 | Sholdak | yes |
23:00.58 | *** join/#sc2mapster Remy (~d4b69c22@gateway/web/freenode/x-wftiihwzznzffeon) |
23:04.00 | newbiz | is "Sixen" going to come tonight ? anyone |
23:04.09 | KevinDLee | most likely |
23:04.29 | newbiz | niece |
23:04.31 | newbiz | nice |
23:04.39 | newbiz | have any idea of when ? :P |
23:04.46 | KevinDLee | nope |
23:04.57 | newbiz | seems we're not on the same gmt ^^ |
23:05.07 | KevinDLee | maybe someone here cananswer any questions you may have |
23:05.48 | newbiz | oh, in fact, he sent me a mail about SC2 replay parsing |
23:06.08 | newbiz | just wanted to speak with him, and convince him to participate ^^ |
23:07.01 | Acolite | hm |
23:07.25 | Acolite | regarding the MWE, when I click "test map" the directory where lazylaunch pops up |
23:07.27 | Acolite | what do I do then |
23:07.38 | Acolite | where lazy launch is pops up* |
23:11.20 | *** join/#sc2mapster Remy (~d4b69c22@gateway/web/freenode/x-rjrsliaidcgydtnn) |
23:11.29 | Sholdak | it should automatically launch the map |
23:11.50 | Sholdak | but i guess you can just manually find it |
23:12.00 | Sholdak | test map saves it before launching atm |
23:12.43 | Acolite | oh |
23:12.49 | Arthas- | Sholdak units preview isnt supposed to work right? |
23:13.10 | Sholdak | what do you mean? the model? |
23:13.16 | Arthas- | well |
23:13.22 | Arthas- | when opening mapstertd for example |
23:13.28 | Arthas- | it lists all objects, all mapinfo |
23:13.35 | Arthas- | mapscripts |
23:13.36 | ckknight | waves at the nice people |
23:13.39 | Arthas- | but under units all i get is pylon |
23:13.42 | ckknight | so many new names |
23:13.42 | Arthas- | hey ckk |
23:13.59 | Sholdak | there's definately something very messed up with your unit data :o |
23:14.08 | Sholdak | it should have a full list of units there |
23:14.17 | Arthas- | of all the units in the unidata file? |
23:14.27 | Sholdak | yes |
23:14.28 | Iggyhopper | hi guys |
23:14.39 | Iggyhopper | omg our game is looking soooo awesome |
23:14.42 | Arthas- | anyway for me to push a debug file out or so? |
23:14.50 | Arthas- | if that would help ya |
23:15.58 | Sholdak | hmm, not really |
23:16.14 | Sholdak | install vs and debug it :p |
23:16.24 | Arthas- | gief url :p |
23:17.33 | Arthas- | Visual C# 2008 Express Edition that one i assume |
23:17.52 | Iggyhopper | n |
23:18.03 | Iggyhopper | gief |
23:18.04 | Sholdak | yea |
23:18.04 | Iggyhopper | lol |
23:19.07 | Arthas- | installing |
23:19.14 | Arthas- | i need to make a night snack :D |
23:21.16 | Arthas- | ok i just have to share this, i found it funny :D http://www.youtube.com/watch?v=BVrXHOmM56s |
23:22.13 | *** join/#sc2mapster valkrial (~stephen@S01060018f83eb1ee.pk.shawcable.net) |
23:23.03 | Sholdak | our abilityflags documentation isnt complete :( |
23:24.03 | Arthas- | I wonder..... after playing around w editor I need to try a dungeon-ish map ala zelda :p |
23:26.56 | Acolite | lol |
23:27.01 | Acolite | i still cant get units to appear |
23:27.03 | Acolite | let alone doodads |
23:30.47 | *** part/#sc2mapster newbiz (~newbiz@LRouen-151-72-7-131.w80-13.abo.wanadoo.fr) |
23:30.55 | Sholdak | is there anything under objects? |
23:35.48 | Arthas- | Sholdak that package just gave me the remote debugger for visual studio |
23:36.19 | *** join/#sc2mapster Sixen (~Sixen@173-25-23-10.client.mchsi.com) |
23:36.19 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
23:37.57 | Sholdak | that's for client-server apps |
23:38.10 | Sholdak | anyway headed, brb in a while |
23:38.14 | Arthas- | later |
23:38.15 | Sholdak | gl getting it work |
23:38.20 | Arthas- | ty :p |
23:39.45 | Sixen | ~seen newbiz |
23:39.46 | purl | newbiz <~newbiz@LRouen-151-72-7-131.w80-13.abo.wanadoo.fr> was last seen on IRC in channel #sc2mapster, 33m 38s ago, saying: 'just wanted to speak with him, and convince him to participate ^^'. |
23:39.56 | *** join/#sc2mapster ShadowTiger (~63a08026@gateway/web/freenode/x-kjwvwkfkmdwjxftj) |
23:40.02 | Sixen | ./wave |
23:40.39 | Arthas- | wb Sixen |
23:40.52 | Arthas- | now its my time to leave :D |
23:41.01 | Arthas- | later guys |
23:42.24 | Sixen | ;P |
23:43.49 | valkrial | is there a proper place to report bugs for milky way? |
23:44.39 | valkrial | an unhandled exception gets thrown if you try to "launch map" without a map open. |
23:45.20 | Sixen | Yeah valk, that's fixed in the next build |
23:45.24 | Sixen | But hmm |
23:45.32 | valkrial | cool deal |
23:46.07 | Sixen | Stick them in General Chat for now |
23:46.13 | Sixen | If it gets to be too much, i'll open up a new forum |
23:46.37 | valkrial | k. good to know |
23:46.59 | ckknight | wth |
23:47.17 | ckknight | http://www.sc2mapster.com/assets/milkywayedit/tickets/ |
23:47.29 | ckknight | wait, he turned off ticket tracking |
23:47.30 | ckknight | ...why? |
23:47.34 | ckknight | I'm turning that on. |
23:47.45 | ckknight | http://www.sc2mapster.com/assets/milkywayedit/create-ticket/ |
23:47.48 | ckknight | valkrial: ^-- |
23:47.58 | valkrial | even better :) |
23:48.31 | Fisker | my dissappoint level ckknight |
23:48.33 | Fisker | over 9000 :( |
23:48.43 | ckknight | Fisker: wrt? |
23:48.53 | Iggyhopper | ok so im editing the editor, probably uploading a new ver of the file in a couple minutes |
23:48.59 | Iggyhopper | or EZ modder |
23:49.00 | Fisker | Fermi |
23:49.18 | ckknight | Fisker: is this about nVidia? |
23:49.26 | Fisker | yes |
23:49.44 | ckknight | k |
23:51.10 | Sixen | Nice, iggy |
23:51.42 | *** join/#sc2mapster Bartons (~nak53188@67-197-58-145.rh2.dyn.cm.comporium.net) |
23:52.05 | nicoli_s | arthas: if when opening up the mapstertd you only see the pylon, then your paths arent setup right |
23:52.18 | nicoli_s | it means it cant find the base data mpq to get the base gamedata from |
23:52.40 | nicoli_s | but now im gone again, acookin |