00:15.11 | Imhothar | hmm this is nice, my first attempt at getting strings from the game and voilá, it's inventory stuff |
00:15.13 | Imhothar | yay |
00:21.28 | ZorbaTHut | imhothar, I'll work on that once I solve the halting problem :V |
00:22.27 | Imhothar | who cares about the halting problem |
00:27.32 | ZorbaTHut | the reloadui text bug isn't going to be fixed until the next major patch, but should be included in there |
00:41.01 | Imhothar | hm which items are of transcendant rarity? I keep forgetting... |
00:43.29 | ZorbaTHut | I'm not sure there are any, to be honest. |
00:43.53 | Imhothar | awesome |
01:07.01 | Imhothar | oh interesting, ZorbaTHut's email address is in Rift's memory |
01:07.52 | Imhothar | hm of course it is, it's in the devtools toc |
01:08.02 | Imhothar | looks like I found the Lua stirng table |
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08:51.21 | Wildtide | mornin' all |
09:29.13 | Cairenn | hi Wildtide |
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13:07.52 | Baanano | hi |
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15:45.47 | Thorarin | Been quiet here today... |
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16:32.53 | Wildtide | Thorarin: Ssshhhh! |
16:35.20 | Wildtide | sadly enough, now that the doggy is under control, we've got nothing to talk about :) |
16:35.33 | Wildtide | he might have been a pain, but at least he was interesting ;) |
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19:36.47 | Imhothar | hm anyone of you have experience with horizontal RiftScrollbar? Looks like it doesn't render in the correct location |
19:40.02 | Baanano | noshei had the same problem some days ago |
20:13.55 | Imhothar | this is funny, the scrollbar is rendered about 200px below its hotzone |
20:17.40 | ZorbaTHut | yeah I'm pretty sure it's bugged. which confuses me because it didn't used to be |
20:20.14 | Imhothar | I remember having the same problem when I wrote StorageViewer |
20:21.04 | Imhothar | which is quite a while back |
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20:51.01 | Noshei | Imhothar: try using SetParent on the scrollbar after you have created it, I haven't tested it yet, but just a hunch. |
20:51.47 | Imhothar | no change |
20:55.59 | Noshei | did you change it's parent with it? that might make a difference. Only reason I think SetParent might work is because in gadgets wildtide has it setup to change the parent from the creation window to the modify window which is what fixes the issue for me. Though SetParent is not being used on the scrollbar but I think 2 parents up from it |
20:56.24 | ZorbaTHut | argh how can that fix it that makes no sense at all >:( |
20:56.34 | ZorbaTHut | (I'll work on that one, but it may take some time) |
20:57.10 | Imhothar | ah ok that fixed it |
20:57.18 | Imhothar | SetParent() to a different frame than it was created with |
20:57.24 | ZorbaTHut | I'm not sure if I'm glad that fixed it or not :P |
20:57.41 | Imhothar | before or after SetOrientation() doesn't matter |
20:58.11 | Imhothar | local self = UI.CreateFrame("Texture", "", parent) |
20:58.11 | Imhothar | local scrollbar_h = UI.CreateFrame("RiftScrollbar", "", parent) |
20:58.11 | Imhothar | scrollbar_h:SetParent(self) |
20:58.22 | Imhothar | scrollbar_h:SetOrientation("horizontal") |
20:59.02 | Imhothar | so SetParent() moved it one step down the frame chain |
20:59.08 | Noshei | thats so funny |
21:00.07 | Noshei | ZorbaTHut: dont you love it when stuff makes absolutely no sense at all, makes for an interesting day at least |
21:00.28 | Imhothar | at least work doesn't get boring :) |
21:05.04 | ZorbaTHut | it's the game industry. if it's boring, you're doin' it wrong. :) |
21:05.51 | Thorarin | :) |
21:08.35 | Thorarin | I must say that I'm puzzled by the button size issue as well :S |
21:08.37 | Noshei | lol |
21:09.03 | Thorarin | Maybe I should try SetParent for that as well ;) |
21:09.29 | Imhothar | button size issue? |
21:10.25 | Thorarin | When I set a button to the position the mouse is on, the button height is like half of what it should be |
21:11.03 | Thorarin | I assume it is something to do with mouseover |
21:11.18 | Noshei | that completely makes sense, had that issue for a while with the reloadui button in gadgets |
21:11.30 | Thorarin | It's still there |
21:11.44 | Thorarin | When you click it and hold the mouse there, the button gets screwed |
21:11.58 | Noshei | if I leave my mouse over it through the reloadui the button is small, if I move my mouse the button is normal size |
21:15.36 | Thorarin | I created a "message box" type frame (what Rift calls the Question window) and I trigger a few in a row |
21:15.48 | Thorarin | it's really annoying there |
21:16.00 | Thorarin | Mouse is always over a button :S |
21:24.44 | Thorarin | Hmm, I'd screenshot it, but apparently you can't when you have a window open in modal strata? |
21:26.15 | Noshei | just use Alt+Print Screen, saves the current window to the paste bin so you can paste it into paint or something else |
21:26.25 | Thorarin | Nope, didn't work either :S |
21:26.46 | Noshei | ok then your computer just hates you |
21:31.13 | Thorarin | http://thorarin.net/external/rift/riftbutton.jpg |
21:31.21 | Thorarin | Same thing as with Gadgets |
21:32.30 | Thorarin | Except this doesn't involve a reloadui, so that isn't part of the problem :) |
21:35.37 | Thorarin | Now to figure out why it keeps thinking some buffs are "new" :p |
21:41.25 | ZorbaTHut | tweak going in with the next major patch, btw - Event.Buff.Add will no longer output {buffid = true}, it'll output {buffid = bufftype} |
21:41.33 | ZorbaTHut | should make buff addons a bit more efficient |
21:55.49 | Thorarin | Oh cool :) |
21:56.20 | Thorarin | Unfortunately I only use buff names at the moment, but I should refactor in that case |
22:02.02 | ZorbaTHut | using buff IDs has the advantage that your addon can automatically localize itself :) |
22:03.29 | Noshei | ZorbaTHut: any idea why mail messages wont localize? |
22:03.54 | Thorarin | I would have done it like that yeah, but Karuul once decided otherwise :> |
22:04.17 | Thorarin | It should be possible to change, but I foresee some annoying edge cases in conversion |
22:04.56 | ZorbaTHut | noshei, hmm, what do you mean? |
22:06.22 | Noshei | like if I'm on a french client and buy something from the auction house the information in the default mail window is in french, but in mine it's in english |
22:07.57 | Baanano | iirc ah mails are in the shard language |
22:08.38 | ZorbaTHut | oh, that's odd. I wonder why that happens |
22:08.59 | ZorbaTHut | I assume noshei is saying that the ingame mail window shows something different than the addon API |
22:11.52 | Noshei | ok this is kinda strange |
22:12.19 | Baanano | it would be fine if AH mails' text were always in english, i wouldn't need to change the code to extract the auction ID for each language :P |
22:12.19 | Noshei | cant chat or send messages cross shard when one user is on a different language |
22:13.34 | Thorarin | Baanano can't you just use a simple pattern to extract the only thing long enough to be an auction id? |
22:13.50 | Thorarin | I doubt you need to parse the actual text of the mail |
22:14.15 | Baanano | i'd need to search for keywords like "expired" or "sold" too |
22:14.24 | Thorarin | Ah, true |
22:14.55 | Thorarin | Although you could derive that from the fact if there is money in the mail perhaps |
22:15.40 | Thorarin | Just thinking out loud :) Anyway, I should go to bed |
22:15.46 | Thorarin | Laters ppl :> |
22:15.54 | Baanano | good idea, money -> sold, item -> expired/cancelled |
22:18.01 | Noshei | Thorarin: Money shows as an attachment just the same as an item |
22:19.50 | Thorarin | Well, I didn't look at the mail API at all, but I assumed you could tell the difference |
22:19.54 | Thorarin | Anyway, sleep. |
22:23.09 | Noshei | ZorbaTHut: I'm probably just remembering it wrong or something, can't seem to get it to happen now |
22:24.49 | ZorbaTHut | well, if it happens again, let me know |
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23:09.49 | Baanano | see you tomorrow |
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