00:00.09 | jmerlin | i'm too lazy to check, but can the API read/write files? |
00:01.19 | Marru_Home | http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&eventID=501&participantID=6509 |
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00:05.28 | NerfedWar | thanks Zorba |
00:05.47 | ZorbaBeta | np |
00:09.10 | NerfedWar | jmerlin: I have a small animation library almost complete that let's you set start and end positions for frames and a duration and they will move. also supports animation on other values like background color in the same manner. you could likely write convert it into a sprite library quite easily and write a breakout clone |
00:09.57 | NerfedWar | ... yup I had a boring day in the office and plenty of time to play today lol |
00:18.08 | Marru_Home | uhh zorba |
00:18.34 | Marru_Home | embed and moving the libs into folders made my addon freak |
00:18.45 | Marru_Home | can't find safesraidmanager anymore |
00:24.25 | ZorbaBeta | make sure you've still got the dependency listed, make sure they're correctly in directories |
00:25.02 | Marru_Home | i had the dependencies and it wouldn't load cuz it said they were missing |
00:26.30 | ZorbaBeta | well, about all I can say is that there's probably something done wrong in there :) |
00:30.02 | Marru_Home | Embed = { |
00:30.02 | Marru_Home | SafesRaidManager, |
00:30.02 | Marru_Home | LibUnitChange, |
00:30.02 | Marru_Home | } |
00:30.07 | Marru_Home | Dependencies = { |
00:30.08 | Marru_Home | SafesRaidManager = {"required", "before"}, |
00:30.08 | Marru_Home | LibUnitChange = {"required", "before"}, |
00:30.08 | Marru_Home | } |
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00:30.59 | Marru_Home | folder structure is: RiftCount/my lua files + LibUnitChange(folder) and SafesRaidManager(folder) both containing their respective lua files |
00:30.59 | Cairenn | Marru_Home: longer than a couple lines, please drop code bits into pastebin? |
00:31.13 | Marru_Home | i know |
00:31.20 | Marru_Home | i only considered that a couple lines :) |
00:31.34 | ZorbaBeta | SafesRaidManager = true, |
00:31.36 | ZorbaBeta | (etc) |
00:31.43 | Marru_Home | in the embed? |
00:31.45 | ZorbaBeta | yep |
00:31.54 | Marru_Home | ooooh |
00:31.56 | ZorbaBeta | the other way is equivalent to Embed = { nil, nil } |
00:32.09 | Marru_Home | kk |
00:32.45 | Marru_Home | aha! |
00:32.46 | Marru_Home | that did it |
00:35.11 | ZorbaBeta | yay :) |
00:35.15 | Marru_Home | ty |
00:35.30 | ZorbaBeta | np |
00:52.54 | Marru_Home | woo, 3rd 50 |
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01:18.20 | Gibbous | wow |
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01:56.39 | Cairenn | Night all |
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04:52.39 | starlon | diddly |
04:53.26 | fewyn | doodly |
04:56.35 | starlon | still haven't heard anything from financial aid at the college... *anxious* |
04:56.56 | starlon | THey sent me a reminder to get my vaccines today. |
04:57.03 | starlon | better than bad news I guess |
05:00.34 | Lyme1 | You have zabies |
05:00.57 | starlon | heh |
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12:08.20 | Snstr | good afternoon ladies and gents |
12:09.00 | Cairenn | Hi Snstr |
12:21.14 | Snstr | http://i.imgur.com/4etjL.jpg |
12:21.20 | Snstr | oppinions :P |
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14:40.22 | NerfedWar | any chance someone can approve my latest update to an addon on riftui. addon is TableInfo |
14:40.48 | NerfedWar | I'll move over to using the riftui svn when I get a chance |
14:43.47 | nicoli_s | NerfedWar:we have svn on rift.curseforge as well |
14:44.05 | nicoli_s | and if you use our svn, it skips our approval queue |
14:44.06 | Snarty | orly |
14:44.43 | nicoli_s | just throwing it out there |
14:44.44 | Snarty | that'll be helpful, guess I'll sort that out later |
14:46.41 | NerfedWar | I'm using curseforge ATM |
14:49.42 | NerfedWar | I can point curseforge at external repositories, so hopefully if I mov over to use the riftui repo I can get auto approval on both sites |
15:00.50 | NerfedWar | moved over to riftui svn, no need to approve now |
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15:26.10 | nicoli_s | i need to put my addons on the repo |
15:26.17 | nicoli_s | im so ready to start working on them again |
15:33.20 | starlon | diddly dooby doo |
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15:37.16 | NerfedWar | moving mine over to riftui at the moment |
15:38.00 | nicoli_s | so yer gonna stop having it on cf? |
15:39.22 | NerfedWar | will upload manually to cf for the time being. if only cf could tag on external repos. it supports external Reid but no tagging |
15:39.48 | NerfedWar | reid=repos ...typo |
15:43.39 | nicoli_s | NerfedWar:im talking to the CF dev about external repos now |
15:44.36 | Ackis | make sure you speak very slowly and use small words nicoli_s (tell him I said that please) |
15:45.13 | nicoli_s | lol |
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16:10.35 | starlon | lol |
16:11.56 | NerfedWar | tks nicoli |
16:16.24 | nicoli_s | np, i do what i can |
16:16.53 | nicoli_s | we want as many people using CurseForge as we can, so that more people can use our rewards system |
16:17.08 | nicoli_s | ive already made 5 bucks off my Hello World addon :P |
16:17.31 | Calthine-ZAM | ooo, sugart daddy! |
16:17.34 | NerfedWar | :) |
16:18.03 | NerfedWar | so would you rather I use riftui or cf? |
16:19.18 | NerfedWar | remind how that rewards points thing works, got a few thousand and was wondering what I do with them |
16:19.27 | Ackis | tbh to hit the most users, use both sites, both have their advantages/disadvantages |
16:20.03 | nicoli_s | NerfedWar:yeah ackis said it best, use both |
16:20.08 | NerfedWar | agreed acktis, but if you use svn on one site, your stuck with slow manual approval on the other |
16:20.10 | nicoli_s | then you guarantee to hit all possible audiences |
16:20.14 | Ackis | NerfedWar: http://www.curseforge.com/wiki/knowledge-base/store/author-reward-points/ |
16:20.32 | Ackis | manual approval is pretty fast on both sites |
16:20.47 | nicoli_s | yah we brought on someone to help with the rift addon approval |
16:20.50 | Ackis | I know I bug Cairenn|afk if it takes wowi more than 3 minutes to approve one of my uploads |
16:21.54 | NerfedWar | ok :) tks fir the link:) |
16:21.56 | Ackis | other option is to switch to git (I think wowi/riftui have git support?) |
16:26.38 | NerfedWar | cool 1 point = 5 cents, 3356 points = 167 dollars :) |
16:28.26 | nicoli_s | Ackis:i dont think riftui has it yet |
16:28.47 | nicoli_s | and i know someone who has made like 30k from his curse points |
16:29.10 | NerfedWar | wow, that's impressive. must have been wow addons lol |
16:29.14 | nicoli_s | yep |
16:29.30 | Ackis | wish I could make 30k!!! |
16:30.31 | nicoli_s | just make ARL for rift :P |
16:31.13 | NerfedWar | well I don't have that much, but whoever can link cf and rui together so I get auto approval on both when ii tag on one can have them lol, |
16:31.36 | NerfedWar | just msg me when it's resolved |
16:34.52 | Ackis | nicoli_s: that would require effort, I'm thinking of getting torhal to do it however |
16:35.04 | NerfedWar | :) |
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17:30.28 | Torhal|work | NerfedWar: The solution is to drop SVN and use a real VCS like Git or Mercurial. |
17:30.33 | Torhal|work | :D |
17:30.51 | Torhal|work | Also, kick Ackis. |
17:30.52 | NerfedWar | :) |
17:31.02 | NerfedWar | lol |
17:36.19 | seebs | ARL would be a lot less exciting in RIFT, just 'cuz there's virtually no random drop rare recipes out in the world. |
17:45.39 | Torhal|work | seebs: We could pretend! |
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18:42.13 | NerfedWar | if I create a frame at runtime, how do I delete it to free up memory? even if I remove all references its info still resides under the UI structure |
18:42.36 | NerfedWar | more simply put, how do I destroy a frame |
18:42.50 | nicoli_s | frame smash! |
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18:46.09 | NerfedWar | hmm even manually removing it from UI does not work, guess it's referenced somewhere else |
18:49.53 | seebs | I am not sure, but I think the answer is "you can't delete a frame, but you could repurpose it and reuse it later". |
18:51.15 | Cairenn|afk | ugh, I had to go out for a while, sorry about the files waiting for approval, all done now |
18:51.46 | Snstr | yea you cant destry frames yet |
18:52.21 | NerfedWar | ok no probe, will wrap stuff into a pool allocation |
18:52.28 | Snstr | thats why ppl work with frame pools where they pull out frames before they create a new one, and if not needed put it back |
18:52.42 | Snstr | ye |
18:52.43 | Snstr | :P |
18:52.45 | NerfedWar | :) |
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18:52.57 | NerfedWar | thanks both |
18:53.29 | Snstr | if anyone ever teaches his/her cat to fetch beer, let me know |
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18:57.13 | nicoli_s | Snstr:i have a friend whos dog can go grab a beer from the fridge |
18:57.39 | Snstr | rofl |
18:57.56 | Snstr | thats quite cool :D |
18:59.26 | Snstr | my GFs dog is eating like everything |
18:59.41 | Snstr | (only food but nothing is save) |
18:59.49 | nicoli_s | they just put a piece of cloth around the door handle that goes to the floor so they dog can grab it |
18:59.58 | nicoli_s | and just puts the beers in coozies so they can grip it better |
19:00.06 | Snstr | ;D |
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19:24.13 | nicoli_s | <PROTECTED> |
19:25.13 | Snstr | btwwwwwwwww |
19:25.19 | Snstr | what happend to WAR? |
19:25.25 | Snstr | im really clueless .. |
19:25.33 | Cairenn | It died a slow and not so painless death? |
19:25.38 | Snstr | from what I understand, bioware owns it now? |
19:25.58 | nicoli_s | yep |
19:26.00 | Snstr | or at least bioware is "tending" to it |
19:26.06 | Snstr | mh |
19:26.10 | Snstr | I really liked it :( |
19:26.52 | Snstr | I just stopped playing cuz I had noone of my friends to play with and I kinda stopped with MMOs altogether back then |
20:09.43 | NerfedWar | like the beta su |
20:09.50 | NerfedWar | site nicoli_s |
20:10.03 | nicoli_s | thx |
20:10.18 | nicoli_s | we are working to get all the rest of the content synced, so some rift addons might be missing in the mean time |
20:10.45 | NerfedWar | was wondering why avatars and other stuff was playing up on curse |
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20:38.14 | NerfedWar | I moved the TableInfo addon back to cf and I no longer get file zips generated when I tag. is this to do with the upgrade? |
20:38.59 | nicoli_s | nope shouldnt have anything to do with it |
20:41.20 | NerfedWar | ahh just checked the packager logs, looks my switching between svn repositories has broken it. doesn't recognize the repo uuid lol |
20:41.39 | NerfedWar | I'll move to git, about time I did anyway |
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21:26.29 | Snstr | how can u access the role icons? |
21:26.36 | Snstr | like dps, heal, support |
21:27.30 | Snstr | source: The source of the resource. "Rift" will take the resource from Rift's internal data. Anything else will take the resource from the addon with that identifier. |
21:27.44 | Snstr | so how do I find the identifiers for textures im looking for? :P |
21:28.10 | nicoli_s | Snstr:i dont think they have released how those work |
21:29.16 | Snstr | d'oh |
21:29.22 | Snstr | maybe I stop looking for now :P |
21:29.43 | nicoli_s | sadly they dont have filenames in the .pak archives |
21:30.03 | nicoli_s | the only thing you could do is extract out the files, find the .swf, decompile them, then find out how it accesses textures |
21:30.54 | Snstr | swf? |
21:30.58 | Snstr | the UI is flash? |
21:31.12 | nicoli_s | yep |
21:31.20 | Snstr | im like.. wow |
21:31.21 | Snstr | :P |
21:31.22 | nicoli_s | thats why addons cant interact with existing ui elements |
21:31.46 | Snstr | didnt have nothing to do with addons before rift so ... is this ur average way to realize the UI? |
21:32.06 | nicoli_s | not really, but alot of games do use it |
21:32.15 | Snstr | alright |
21:32.18 | Snstr | good to know |
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22:07.45 | *** join/#riftuidev Supernatural (626e31c0@gateway/web/freenode/ip.98.110.49.192) |
22:07.46 | Supernatural | Hello |
22:08.42 | Supernatural | How easy is it to port a mod over from another game? Is the RIFT API open, is there alot of restrictions? |
22:09.03 | Marru_Home | not restrictions, but limitations |
22:09.40 | Marru_Home | just not enough available yet to port everything |
22:10.17 | Supernatural | Where can I dive into this idea? I have an idea, plus motivation and want to get started |
22:10.31 | Marru_Home | get triondevelopmenttools addon |
22:10.34 | Supernatural | I believe it will make my necro / warlock / archon mage a mor efficient caster. |
22:10.45 | Marru_Home | and /log /dump |
22:10.50 | Supernatural | I'll find full documentation to get started too? |
22:11.02 | Marru_Home | and you'll have a list of everything you can do in a log file in your rift directory |
22:11.35 | Supernatural | Will I come across alot of obstables? Im only a master with HTML / CSS |
22:11.42 | Supernatural | obstacles** |
22:11.58 | Marru_Home | eh... might wanna look into basic lua first |
22:12.14 | Marru_Home | basic function structures |
22:12.22 | Marru_Home | if/for/while statement syntax etc |
22:12.29 | Supernatural | Mhhmm. |
22:12.43 | Supernatural | Is it something I can dive into with a "firebug" like inspection and start tweaking? |
22:13.14 | Marru_Home | more or less what i did, but i knew very introductory C and java first |
22:17.14 | Supernatural | I understand |
22:17.20 | Supernatural | Can I outsource this stuff? |
22:17.43 | Marru_Home | you can always request addons |
22:18.23 | Supernatural | http://www.riftui.com/downloads/cat35.html |
22:18.25 | Supernatural | Thanks |
22:18.34 | Supernatural | Which should I download. |
22:19.12 | Supernatural | Rift Addon API Library |
22:20.49 | Supernatural | Thank you for your help too Marru_Home |
22:21.06 | Marru_Home | np |
22:21.17 | Marru_Home | just google search triondevelopmenttools if u wanna get started urself |
22:21.23 | Marru_Home | not on riftui.com |
22:21.27 | Marru_Home | zorba put it up himself |
22:21.46 | Supernatural | I will, I'm going to reasearch this right away |
22:23.04 | Supernatural | http://forums.riftgame.com/beta-addon-api-development/204383-example-addons.html |
22:23.09 | Supernatural | Found it, thanks for the starter advice |
22:23.36 | Marru_Home | np |
22:23.38 | Marru_Home | good luck |
22:51.12 | Gibbous | we can make structs in lua, right? |
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23:08.04 | Supernatural | Auto-invite all online buddies currently not in a group. Does the RIFT API have limitations on creating an addon that will do just that? Perhaps a macro might do this instead? |
23:08.23 | Supernatural | Gibbous, no idea. Good luck with your answer |
23:14.15 | Gibbous | there's no way of really interacting with the game yet |
23:14.21 | Gibbous | aside from setting mouseover, and canceling buffs |
23:28.58 | Torhal | Gibbous: You can simulate structs using tables. |
23:31.23 | Gibbous | true, though I'd need multiple tables to do so |
23:31.35 | Gibbous | it'd be much easier if I could do an object :/ |